WEBVTT - What do video game testers do?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technologies? With

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<v Speaker 1>tech stuff from how stuff works dot com. Hi there, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Poelette and

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<v Speaker 1>I am an editor here at how stuff works dot

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<v Speaker 1>com and sitting next to me as always a senior writer,

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<v Speaker 1>Jonathan Strickland, you're dead to me. Yeah. Yeah, so Chris

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<v Speaker 1>is reading his notes off of his brand new iPad. Yeah,

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<v Speaker 1>and your point being it's pretty Yeah, it's also heavy,

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<v Speaker 1>So I'm going to hear to get a stand for

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<v Speaker 1>this thing. Okay, good. I'm glad that you were able

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<v Speaker 1>to throw in some sort of downside to it, because

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<v Speaker 1>otherwise I might end up everything has an upside in

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<v Speaker 1>a downcer. So you know what also takes has an

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<v Speaker 1>upside and downside? What's that, Jonathan? Testing video games? Oh?

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<v Speaker 1>You mean like the best job in the world. That's

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<v Speaker 1>what some people think. But we're here to talk about

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<v Speaker 1>what really goes on with video game testers. And you know,

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<v Speaker 1>you see a lot of stuff online about it. There

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<v Speaker 1>are lots of sites that, uh purport to help you

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<v Speaker 1>become a video game tester. We'll probably talk a little

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<v Speaker 1>bit about that and uh and in a few minutes. Um.

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<v Speaker 1>But uh, you know, there's a lot of different arguments

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<v Speaker 1>on either side. Like there's some people who will say, hey,

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<v Speaker 1>I can't believe it. I get to make money playing

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<v Speaker 1>video games. It's awesome. You should do it too. And

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<v Speaker 1>then there are those who are saying, no, it's really

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<v Speaker 1>the worst job in the world. And really, again, the

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<v Speaker 1>truth lies between the extremes. Well, I think that the

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<v Speaker 1>basic if you get right down to the the the

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<v Speaker 1>core truth of it is, it's a job. It's not

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<v Speaker 1>something where you go and play, you know, to play. Right.

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<v Speaker 1>So let's let's talk about what video game testers actually do. Now,

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<v Speaker 1>it's their job to take a video game for you know,

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<v Speaker 1>a video game per assignment, let's say, and to test

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<v Speaker 1>out a certain set of uh maybe perhaps certain set

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<v Speaker 1>of levels. Or they're told that the video game developers

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<v Speaker 1>have just uh instituted a particular new feature and it's

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<v Speaker 1>their job to test the feature, make sure that everything

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<v Speaker 1>happens the way it's supposed to. Well, it's like any

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<v Speaker 1>kind of software testing really, I mean, there when when

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<v Speaker 1>software developer is putting together a program of some kind, uh,

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<v Speaker 1>generally the developer is going to give it to a

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<v Speaker 1>group of testers to see if they can break it. Essentially,

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<v Speaker 1>that's where the the vernacular. But yeah, I mean the

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<v Speaker 1>idea is to well do everything you can to it

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<v Speaker 1>and see if there are any bugs in it, or

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<v Speaker 1>if there are any bugs. We need to work these

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<v Speaker 1>out before we release this to the general public. And

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<v Speaker 1>the developer has invested interest in doing this because if

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<v Speaker 1>they release a a program of of any kind to

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<v Speaker 1>the public that has a lot of problems with it,

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<v Speaker 1>it's difficult to use. Um, people are going to complain

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<v Speaker 1>about it. And you know, in these days when when

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<v Speaker 1>the Internet is plenty of places for us to complain

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<v Speaker 1>about it. Um, it's not like it's gonna go unnoticed

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<v Speaker 1>if you if you throw a lamon out there. So

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<v Speaker 1>the game testers, you know, the video game industry has

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<v Speaker 1>as a multibillion dollar industry, they it's in their best

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<v Speaker 1>interest to give it to a bunch of people to

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<v Speaker 1>try anything and everything they can to see if they

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<v Speaker 1>can make it break right, right, Yeah, because it can

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<v Speaker 1>affect the sales of the video game, which that's the

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<v Speaker 1>bottom line. You know, these video game companies are making

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<v Speaker 1>video games, not necessarily because they really want to entertain you,

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<v Speaker 1>but because it's a great way to make money. It's

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<v Speaker 1>not to say that everyone who works in the video

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<v Speaker 1>game industry is just interested in making cash, but at

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<v Speaker 1>the end of the day, it's a business, so you

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<v Speaker 1>do want to have that quality assurance team uh to

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<v Speaker 1>check your your product before it ships, because you would

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<v Speaker 1>rather know about a problem before it hits store shelves

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<v Speaker 1>so that you can fix it rather than release something.

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<v Speaker 1>I mean, we've seen it happened time and time again

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<v Speaker 1>where a game has come out and the producers will

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<v Speaker 1>actually say, yeah, um, you're gonna notice when you play

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<v Speaker 1>this that this one thing doesn't really work well, but

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<v Speaker 1>don't worry. We've got a patch coming in a month.

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<v Speaker 1>And you're thinking, wow, that that's Unfortunately they found that

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<v Speaker 1>bug so late in the development cycle. It's also why

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<v Speaker 1>I don't I always think it's a better idea to

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<v Speaker 1>tell people the game will be done when it's done,

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<v Speaker 1>rather than to announce a release date, especially if you're like,

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<v Speaker 1>by the end of the year, this game is coming out,

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<v Speaker 1>because I guarantee you there's gonna be something that comes

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<v Speaker 1>up and either they're gonna have to drop a feature

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<v Speaker 1>from the game, or it'll go out a little buggy,

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<v Speaker 1>or that it ends up missing its release date. Can

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<v Speaker 1>you think of a game that misses its release date? Oh,

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<v Speaker 1>because they would get most of the way through it,

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<v Speaker 1>find a better gaming engine and decided to scrap the

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<v Speaker 1>entire development of the game and started from scratch. I

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<v Speaker 1>have a feeling you're talking about Duke Nukem Forever. That's

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<v Speaker 1>a good example. So video game testers what they do

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<v Speaker 1>is they test the hell out of the video game

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<v Speaker 1>to make sure that there aren't any game breaking bugs

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<v Speaker 1>out there. And that that's everything from running through a

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<v Speaker 1>level the way you're supposed to to doing everything you're

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<v Speaker 1>not supposed to do in the video game to make

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<v Speaker 1>sure it doesn't break the game. Because I guarantee you,

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<v Speaker 1>if you release a game, some player out there is

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<v Speaker 1>going to try something that you know it never occurred

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<v Speaker 1>to you when you were building the game, because you're thinking, oh,

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<v Speaker 1>player has to get from point A to point B,

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<v Speaker 1>and here's the pathway that the player needs to go through. Well,

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<v Speaker 1>when you give that to real people, they're like, oh, well,

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<v Speaker 1>I'm at point A, I need to get the point B.

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<v Speaker 1>I'm gonna take this totally different route than no one

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<v Speaker 1>ever even imagined when they were developing the game, and

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<v Speaker 1>see if that works, what happens if I jump off

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<v Speaker 1>this wall here right? So you you could be if

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<v Speaker 1>you were a video game software tester, you might be

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<v Speaker 1>asked to shoot anything and everything in the room to

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<v Speaker 1>see what what happens, right, And if anything unusual happened,

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<v Speaker 1>you would have to document it and you would have

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<v Speaker 1>to be able to explain in very clear terms exactly

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<v Speaker 1>what happened and why it was a problem. And here's

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<v Speaker 1>another element about video game testers. Some people think the

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<v Speaker 1>video game testers would would play a game and then say, oh,

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<v Speaker 1>you know this, this level would be great if only

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<v Speaker 1>you had a bad guy behind this one door instead

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<v Speaker 1>of behind that counter, because when you put them behind

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<v Speaker 1>the counter, it's a it's too hard to see and

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<v Speaker 1>uh and it makes it makes this level way too hard.

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<v Speaker 1>They don't care. That's not what you're there for. If

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<v Speaker 1>you're a video game tester, you're not there to tell

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<v Speaker 1>them that their game is great or their game stinks.

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<v Speaker 1>You're there to tell them, hey, your game works or

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<v Speaker 1>it doesn't work right right, And you may you may

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<v Speaker 1>be asked to play let's say Level three over and

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<v Speaker 1>over and over again to make sure that it's playable

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<v Speaker 1>and then everything works correctly. Or you may just be

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<v Speaker 1>told to load level three over and over, not even playing,

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<v Speaker 1>just loading it over and over to make sure that

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<v Speaker 1>the game doesn't crash if you load and then restore

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<v Speaker 1>a saved gametimes in a row. Or you could be

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<v Speaker 1>asked to turn it on and off to see how

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<v Speaker 1>long the loading process actually takes for the game itself right.

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<v Speaker 1>You could also be told, hey, U turn on level three,

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<v Speaker 1>and you know we've got those in. If you've played

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<v Speaker 1>video games, you know a lot of video games have

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<v Speaker 1>invisible walls, which drive me nuts. I hate invisible walls.

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<v Speaker 1>But when you come up to the edge of a

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<v Speaker 1>level and it doesn't let you go any further, even

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<v Speaker 1>though you can see as a character that there's more there,

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<v Speaker 1>but there are people down there, I want to go

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<v Speaker 1>talk to them. They might want you to check every

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<v Speaker 1>single little space around the entire perimeter of the level

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<v Speaker 1>to make sure you don't pass through something and and

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<v Speaker 1>go somewhere you're not supposed to. This. This also applies

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<v Speaker 1>to levels where there are solid walls. They may say, oh,

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<v Speaker 1>you know what I need you to walk along the

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<v Speaker 1>perimeter of every single solid wall to make sure it

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<v Speaker 1>is solid and that you don't accidentally pass through and

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<v Speaker 1>go into a part of the level that you're not

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<v Speaker 1>supposed to. And of course, uh, this is where earlier

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<v Speaker 1>Easter Egg podcast comes into because sometimes there are you know,

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<v Speaker 1>deliberately holes and there was invisible walls, but they're there

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<v Speaker 1>for your reason. They don't want to make sure that

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<v Speaker 1>there aren't any that aren't supposed I don't want to

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<v Speaker 1>see like you somehow accidentally turned clipping off and then

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<v Speaker 1>you're able to just walk through everything. Um. Also another

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<v Speaker 1>thing to keep in mind when you're a video game tester,

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<v Speaker 1>like we've already pretty much I think we've runned into

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<v Speaker 1>the ground that you're not playing the game in order

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<v Speaker 1>to win it. Um also play straight through. Yeah, you're

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<v Speaker 1>also not necessarily playing the anything close to a final build.

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<v Speaker 1>What you might be playing might miss tons of of

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<v Speaker 1>functions and features, meaning that what you're what you are

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<v Speaker 1>currently running through will have no resemblance to the final

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<v Speaker 1>product once it's released. But um, I'm sorry, go ahead, no, no,

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<v Speaker 1>I'm sorry, Um to that point into your earlier point, Uh,

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<v Speaker 1>if from what I've read game testers basically get their

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<v Speaker 1>hands on the earliest playable version of the game, because um,

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<v Speaker 1>as soon as you know, they can get testing in there.

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<v Speaker 1>You know, if they keep building and building and building

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<v Speaker 1>and wait until the final version is done and say, okay,

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<v Speaker 1>well we're pretty sure this is a playable build of

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<v Speaker 1>the game, go on ahead. Well, there might be layers

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<v Speaker 1>and layers and layers of code that depend on that

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<v Speaker 1>buggy chunk that causes problems that they'll have to completely recode.

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<v Speaker 1>So they need to get people uh testing those games

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<v Speaker 1>as soon as possible to prevent you know, additional mistakes

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<v Speaker 1>added on layer by a layer onto the uh unto

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<v Speaker 1>the original bug. So, um, you know this isn't something

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<v Speaker 1>that they wait until the final is done. Yeah. And

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<v Speaker 1>not only that, but uh, the once they fix a bug,

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<v Speaker 1>then you may have to go back and do the

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<v Speaker 1>exact same thing you just finished doing for the last

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<v Speaker 1>four hours, because they want to make sure that the

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<v Speaker 1>fix they put in actually fix the problem, and they

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<v Speaker 1>have to make sure that the fix they put in

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<v Speaker 1>doesn't break something else which does happen. Um, here's another

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<v Speaker 1>thing to throw out there. Besides the fact that yes,

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<v Speaker 1>the games you're gonna play, aren't gonna necessarily resemble the

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<v Speaker 1>final product, and yes, uh it's gonna You know, you're

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<v Speaker 1>not really playing to win, you're playing to make short works.

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<v Speaker 1>You don't have any real say in what kind of

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<v Speaker 1>games you're gonna be testing. Nope, but it might be

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<v Speaker 1>a long time between games. Um. We we actually have

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<v Speaker 1>an article on the side about this and what I

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<v Speaker 1>thought it was in uh uh an interesting analogy to

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<v Speaker 1>compare them to day laborers, because it's sort of like that.

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<v Speaker 1>I mean, you you could test a game and then

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<v Speaker 1>if the developer you work with doesn't have anything else

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<v Speaker 1>for you right now, you're you're gonna have to find

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<v Speaker 1>another job for a while until there's something else where,

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<v Speaker 1>you know, find another developer to work with. Yeah, And

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<v Speaker 1>it maybe that you're thinking, oh, awesome, I'm gonna be

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<v Speaker 1>working on the next super advanced first person shooter. I

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<v Speaker 1>can't wait. And then you find out your first assignment

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<v Speaker 1>is to test out my little kitten, and you have

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<v Speaker 1>to make sure that the kitten and my little kitten

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<v Speaker 1>behaves the right way and there's no problems, and and

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<v Speaker 1>that's your job for testing this game day and day

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<v Speaker 1>out for the next like three days. Um, you know,

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<v Speaker 1>I'm I'm a little upset because the AI and my

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<v Speaker 1>Little Kitten was awesome. Yeah. Uh, well I could never

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<v Speaker 1>get past the part where it just started to chunk

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<v Speaker 1>mice's mices mices at you. So for extemporaneous attempts again,

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<v Speaker 1>we'll just count that as a fail. So we'll call

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<v Speaker 1>that a Josh and Chuck moment. Uh. The So, yeah,

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<v Speaker 1>so you don't have any necessarily an you say, in

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<v Speaker 1>what kind of games you're gonna be playing? Uh? Now

0:11:26.000 --> 0:11:28.880
<v Speaker 1>that all all that being said, testing video games is

0:11:28.880 --> 0:11:31.920
<v Speaker 1>a very important part of the process, and it can

0:11:32.040 --> 0:11:34.800
<v Speaker 1>be a way to get into the video game industry,

0:11:35.080 --> 0:11:37.960
<v Speaker 1>although in order to do that, you you kind of

0:11:38.000 --> 0:11:40.959
<v Speaker 1>also need to have some background at least in your

0:11:40.960 --> 0:11:44.040
<v Speaker 1>school work to um, to suggest that you know, you

0:11:44.080 --> 0:11:47.360
<v Speaker 1>could move on to to perhaps become a developer or

0:11:47.400 --> 0:11:50.160
<v Speaker 1>an artist or you know, uh, you know, sound design

0:11:50.280 --> 0:11:52.960
<v Speaker 1>or something. Um. It's it's a lot harder to move

0:11:52.960 --> 0:11:55.079
<v Speaker 1>into those fields if you don't have the education to

0:11:55.120 --> 0:11:57.760
<v Speaker 1>back it up. But video game testing can be a

0:11:57.760 --> 0:12:00.800
<v Speaker 1>way to get into that, yes, um, and it helps

0:12:00.880 --> 0:12:04.320
<v Speaker 1>to be as professional as possible, you know, tell if

0:12:04.360 --> 0:12:07.120
<v Speaker 1>you're really seriously interested in this don't act, you know,

0:12:08.160 --> 0:12:10.360
<v Speaker 1>like you're just happy to play the game. Say, look,

0:12:10.360 --> 0:12:14.400
<v Speaker 1>I'm really interested in the development and learning more about

0:12:14.440 --> 0:12:18.760
<v Speaker 1>the processes of coding and developing this game. Further, I'm

0:12:18.760 --> 0:12:21.559
<v Speaker 1>really interested in user experience and making sure that the

0:12:22.040 --> 0:12:25.560
<v Speaker 1>players enjoy this game. Um, and the mechanics behind it.

0:12:25.640 --> 0:12:28.240
<v Speaker 1>And you know that's gonna that's gonna take you a

0:12:28.280 --> 0:12:31.480
<v Speaker 1>lot farther than going who I Got the latest shooter? Yeah.

0:12:31.480 --> 0:12:34.839
<v Speaker 1>And a lot of the the ads online for things

0:12:34.880 --> 0:12:37.640
<v Speaker 1>like especially for the web services that say that if

0:12:37.640 --> 0:12:39.920
<v Speaker 1>you sign up with them, you you'll get a leg

0:12:40.000 --> 0:12:42.360
<v Speaker 1>up in the industry. Um, A lot of them might

0:12:42.520 --> 0:12:45.360
<v Speaker 1>suggest that you could play even from home. So now

0:12:45.400 --> 0:12:48.320
<v Speaker 1>you're now you've got the ultimate fantasy. Right, You're sitting

0:12:48.400 --> 0:12:51.160
<v Speaker 1>at home. You don't even have to get dressed. You

0:12:51.240 --> 0:12:54.000
<v Speaker 1>just sit there, turn on the TV, start playing those games,

0:12:54.040 --> 0:12:57.520
<v Speaker 1>and and you know you're living the high life. In reality,

0:12:57.600 --> 0:13:00.800
<v Speaker 1>most of these video game companies require their game testers

0:13:00.840 --> 0:13:03.480
<v Speaker 1>to come in and test the games, because that way

0:13:03.480 --> 0:13:06.920
<v Speaker 1>they can work side by side with the developers and say,

0:13:06.920 --> 0:13:09.160
<v Speaker 1>all right, well, here's the problem. Here's the situation that

0:13:09.200 --> 0:13:12.319
<v Speaker 1>it comes up in uh, and uh, you know I

0:13:12.480 --> 0:13:15.280
<v Speaker 1>I was able to repeat the problem, so it's clear

0:13:15.320 --> 0:13:17.240
<v Speaker 1>that it's not just you know, a weird little glitch

0:13:17.320 --> 0:13:20.400
<v Speaker 1>that happened the one time. Um, and usually you're working,

0:13:20.800 --> 0:13:22.560
<v Speaker 1>you know, with a team of people who are working

0:13:22.559 --> 0:13:25.280
<v Speaker 1>on that one game. So it's not like you are this,

0:13:25.600 --> 0:13:27.880
<v Speaker 1>you know, this gamer sitting at home who just gets

0:13:27.920 --> 0:13:30.640
<v Speaker 1>paid to play games. Yeah. Actually that's a that's a

0:13:30.640 --> 0:13:33.600
<v Speaker 1>good point. We should talk about how much you could

0:13:33.679 --> 0:13:36.400
<v Speaker 1>make as a professional game tester, and and there's really

0:13:36.440 --> 0:13:39.880
<v Speaker 1>a broad range. Yeah, there is. Uh, in general, most

0:13:39.960 --> 0:13:42.880
<v Speaker 1>of them are paid on an hourly basis, and that

0:13:43.000 --> 0:13:45.959
<v Speaker 1>hourly basis when you start off, can be nine to

0:13:46.040 --> 0:13:49.199
<v Speaker 1>twelve dollars an hour, which is not that much, especially

0:13:49.200 --> 0:13:51.680
<v Speaker 1>when you keep in mind that you do not necessarily

0:13:51.679 --> 0:13:54.720
<v Speaker 1>have steady work. Yeah. Yeah, I mean you can make

0:13:54.840 --> 0:13:57.480
<v Speaker 1>as much as I've seen a hundred dollars an hour,

0:13:57.640 --> 0:14:01.120
<v Speaker 1>but that's really for advanced to testers. It tends to

0:14:01.120 --> 0:14:04.600
<v Speaker 1>be like game game tester leads, the people who who

0:14:04.880 --> 0:14:07.800
<v Speaker 1>are really in charge of coordinating with the developer team

0:14:07.800 --> 0:14:09.960
<v Speaker 1>and the testers to make sure that everything is is

0:14:10.080 --> 0:14:13.840
<v Speaker 1>running smoothly. Um. Yeah, so if you're looking at an

0:14:13.880 --> 0:14:17.600
<v Speaker 1>annual salary, I've seen ranges from everything around twenty thousand

0:14:17.640 --> 0:14:20.560
<v Speaker 1>dollars a year, which is not that great, to uh

0:14:20.600 --> 0:14:24.560
<v Speaker 1>around uh you know upboards of the eighty nine thousand

0:14:24.600 --> 0:14:26.440
<v Speaker 1>dollars a year, which is that's a lot of money,

0:14:27.080 --> 0:14:31.400
<v Speaker 1>especially when you're thinking about testing video games. Well for me,

0:14:31.480 --> 0:14:34.520
<v Speaker 1>that's a lot of money. And and you could be, Um,

0:14:34.720 --> 0:14:37.160
<v Speaker 1>when I was poking around two, you could be sort

0:14:37.200 --> 0:14:40.240
<v Speaker 1>of a low level tester in uh. You know, I

0:14:40.520 --> 0:14:43.680
<v Speaker 1>saw that Microsoft actually has people come in and basically

0:14:43.720 --> 0:14:45.520
<v Speaker 1>they'll give you a copy of the game if you'll

0:14:45.600 --> 0:14:49.000
<v Speaker 1>if you're willing to try it out. I would imagine that, Uh,

0:14:49.080 --> 0:14:52.280
<v Speaker 1>in those types of situations, it's like, Hey, we're going

0:14:52.360 --> 0:14:54.440
<v Speaker 1>live with this, We're planning and going live with this

0:14:54.560 --> 0:14:56.960
<v Speaker 1>in a week. We really want as many people to

0:14:56.960 --> 0:14:58.520
<v Speaker 1>come in and play this game as possible. If you

0:14:58.520 --> 0:15:01.080
<v Speaker 1>come in, we'll give you a copy of the game. Um,

0:15:00.800 --> 0:15:03.560
<v Speaker 1>that's not what I would consider like professional game testers,

0:15:03.600 --> 0:15:06.000
<v Speaker 1>but you know, if you're interested in trying it out,

0:15:06.280 --> 0:15:08.280
<v Speaker 1>it might give you an opportunity to do that. And

0:15:08.320 --> 0:15:10.640
<v Speaker 1>if you've ever seen the chance to sign up for

0:15:10.720 --> 0:15:13.880
<v Speaker 1>beta testing, beta testing can open it up to the

0:15:13.920 --> 0:15:17.560
<v Speaker 1>public sometimes not just you know, like some some companies

0:15:17.560 --> 0:15:19.840
<v Speaker 1>will do all their beta testing. Now, beta is the

0:15:19.880 --> 0:15:23.400
<v Speaker 1>build before you go gold, Yeah, which is when gold

0:15:23.440 --> 0:15:25.960
<v Speaker 1>Master is basically, this is a copy of the disc

0:15:26.160 --> 0:15:29.160
<v Speaker 1>that we're going to send to be duplicated, right, So yeah,

0:15:29.200 --> 0:15:32.640
<v Speaker 1>that's it's. It's usually sort of the non the the

0:15:32.800 --> 0:15:35.880
<v Speaker 1>version that doesn't have a name, than Alpha, than Beta,

0:15:35.960 --> 0:15:39.920
<v Speaker 1>than gold Maker. M it would have to be it's

0:15:39.960 --> 0:15:45.200
<v Speaker 1>the last one, so bet, but it should be UM.

0:15:45.240 --> 0:15:47.960
<v Speaker 1>But so a beta test beta build is supposed to

0:15:48.040 --> 0:15:50.960
<v Speaker 1>be as close to the final build as possible, although

0:15:50.960 --> 0:15:53.240
<v Speaker 1>there could still be problems that the ideas that it's

0:15:53.280 --> 0:15:55.880
<v Speaker 1>it is not locked into place, but it should be

0:15:56.520 --> 0:15:59.160
<v Speaker 1>what you would experience when you get hold of the

0:15:59.200 --> 0:16:02.120
<v Speaker 1>final copy UM in a perfect world. Anyway, in a

0:16:02.120 --> 0:16:04.560
<v Speaker 1>perfect world, you would not have to make any changes

0:16:04.600 --> 0:16:06.440
<v Speaker 1>to a beta copy and you would just go gold

0:16:06.520 --> 0:16:09.600
<v Speaker 1>from their companies will open this up to the general public,

0:16:09.960 --> 0:16:13.640
<v Speaker 1>and the reasoning behind it's pretty pretty simple. Yeah. So

0:16:14.040 --> 0:16:15.440
<v Speaker 1>the idea here is that you've got a lot of

0:16:15.440 --> 0:16:18.000
<v Speaker 1>players who are eager to play this particular game, and

0:16:18.120 --> 0:16:20.480
<v Speaker 1>you open up the beta testing to them, They're going

0:16:20.560 --> 0:16:22.680
<v Speaker 1>to play the heck out of the game in a

0:16:22.720 --> 0:16:25.200
<v Speaker 1>short period of time and if they see anything that's wrong,

0:16:25.200 --> 0:16:27.240
<v Speaker 1>they'll let you know. Uh, and you don't have to

0:16:27.240 --> 0:16:29.280
<v Speaker 1>pay them, so you no longer have to worry about

0:16:29.320 --> 0:16:32.520
<v Speaker 1>testers at that point. Now, before you get to that point,

0:16:32.560 --> 0:16:35.400
<v Speaker 1>you still need testers. It's not like you magically arrive

0:16:35.520 --> 0:16:38.920
<v Speaker 1>at the beta build without having tested your product before

0:16:39.000 --> 0:16:42.040
<v Speaker 1>that point. But it does mean that the testing process

0:16:42.680 --> 0:16:45.600
<v Speaker 1>doesn't have to be in house as long. Yeah, and

0:16:45.640 --> 0:16:48.760
<v Speaker 1>it's not as not really as as formal UM. I've

0:16:48.800 --> 0:16:52.800
<v Speaker 1>beta tested a couple UM programs in the past, and

0:16:52.920 --> 0:16:54.840
<v Speaker 1>generally they just ask you to send in an email

0:16:54.920 --> 0:16:57.120
<v Speaker 1>whenever you have a problem. You know that you need

0:16:57.160 --> 0:16:59.160
<v Speaker 1>to report. The funny thing is, I mean you know

0:16:59.200 --> 0:17:00.960
<v Speaker 1>that it's not like they in on you and go, hey,

0:17:01.000 --> 0:17:05.159
<v Speaker 1>so how's that testing going, right? UM? Although uh, you

0:17:05.200 --> 0:17:08.399
<v Speaker 1>know it does sound informal to do this, to have

0:17:08.440 --> 0:17:10.480
<v Speaker 1>the beta testers and you know, hey, you can try

0:17:10.480 --> 0:17:14.200
<v Speaker 1>out the program a week before UM it goes gold

0:17:14.280 --> 0:17:16.160
<v Speaker 1>and you know I'll have it three or four weeks

0:17:16.160 --> 0:17:20.120
<v Speaker 1>before it's on the shelves. Well, you know, it could

0:17:20.119 --> 0:17:22.040
<v Speaker 1>give you a leg up again on trying to get

0:17:22.040 --> 0:17:23.760
<v Speaker 1>in the door, because some of them, even for the

0:17:23.760 --> 0:17:26.880
<v Speaker 1>beta testing phase, have said, you know, have asked me,

0:17:27.440 --> 0:17:30.480
<v Speaker 1>have you ever beta tested a program before? And UM,

0:17:30.520 --> 0:17:32.200
<v Speaker 1>you know, if you could say, hey, I've I've beta

0:17:32.240 --> 0:17:34.399
<v Speaker 1>tested five or six programs. Now I'm interested in getting

0:17:34.400 --> 0:17:36.879
<v Speaker 1>in the industry that might give you the opportunity to

0:17:36.920 --> 0:17:39.560
<v Speaker 1>move up to be a professional level tester. Right. And

0:17:39.600 --> 0:17:41.480
<v Speaker 1>the other reason a lot of these companies do beta

0:17:41.600 --> 0:17:43.639
<v Speaker 1>beta testing I should have pointed this out to a

0:17:43.720 --> 0:17:46.840
<v Speaker 1>lot of them are for games that have an online component,

0:17:47.359 --> 0:17:49.280
<v Speaker 1>and so you have to load test, right. You have

0:17:49.320 --> 0:17:51.119
<v Speaker 1>to make sure that your servers are going to be

0:17:51.160 --> 0:17:54.199
<v Speaker 1>able to handle the kind of play that players are

0:17:54.200 --> 0:17:56.640
<v Speaker 1>gonna put them through, and so beta test is really

0:17:56.640 --> 0:17:59.400
<v Speaker 1>important to make sure that you know the infrastructure you've built.

0:17:59.400 --> 0:18:01.840
<v Speaker 1>Can actually so poor at the player base, not really

0:18:01.840 --> 0:18:03.879
<v Speaker 1>the end users game so much as it is the

0:18:03.920 --> 0:18:09.600
<v Speaker 1>back end of the game exact. So uh So, playtesters

0:18:09.680 --> 0:18:12.560
<v Speaker 1>tend to not make too much money when they start off.

0:18:13.080 --> 0:18:14.960
<v Speaker 1>They don't have a lot of saying what they get

0:18:15.000 --> 0:18:18.520
<v Speaker 1>to do. Um, they're not necessarily playing games that are

0:18:19.560 --> 0:18:22.719
<v Speaker 1>uh in their interest area, they're not necessarily playing them

0:18:22.720 --> 0:18:25.280
<v Speaker 1>the way they would want to. Um. But at the

0:18:25.320 --> 0:18:28.680
<v Speaker 1>same time, they are an integral part of video game

0:18:28.720 --> 0:18:32.679
<v Speaker 1>development and can go on to to really become a

0:18:32.680 --> 0:18:34.879
<v Speaker 1>bigger part of the industry. You know, I thought of

0:18:34.920 --> 0:18:39.680
<v Speaker 1>another minor but really big kill joy for those who

0:18:39.680 --> 0:18:42.560
<v Speaker 1>want to be professional gamers. You can't talk about it

0:18:42.920 --> 0:18:46.159
<v Speaker 1>because you're gonna have to sign a nondisclosure agreement formal

0:18:46.240 --> 0:18:48.399
<v Speaker 1>a formal legal agreement saying you know, I'm not going

0:18:48.440 --> 0:18:51.600
<v Speaker 1>to talk about this game. Um, so you can't. It's

0:18:51.600 --> 0:18:53.199
<v Speaker 1>not like you can go hang out with your buddies

0:18:53.200 --> 0:18:55.960
<v Speaker 1>and go you should see this thing. You know, there's

0:18:55.960 --> 0:18:58.440
<v Speaker 1>this thing on level five. You can't do that. This

0:18:59.200 --> 0:19:02.320
<v Speaker 1>game has got m pchanics that that you know, our

0:19:02.640 --> 0:19:04.640
<v Speaker 1>brand new and have never been seen in the video

0:19:04.680 --> 0:19:06.600
<v Speaker 1>game industry. You wouldn't be able to talk about that either,

0:19:06.800 --> 0:19:08.760
<v Speaker 1>or even you know, this thing is the biggest piece

0:19:08.800 --> 0:19:12.640
<v Speaker 1>of junk that will ever grace the shelves, or even

0:19:12.640 --> 0:19:16.200
<v Speaker 1>in some cases this thing exists. In some cases, you

0:19:16.200 --> 0:19:18.199
<v Speaker 1>wouldn't even be able to mention the name of it.

0:19:18.320 --> 0:19:21.320
<v Speaker 1>So so that makes it a little less fun too. Yeah,

0:19:21.359 --> 0:19:23.960
<v Speaker 1>but now that's not to say that video game testers

0:19:24.000 --> 0:19:27.000
<v Speaker 1>never have any fun. We're just trying to to dispel

0:19:27.119 --> 0:19:30.040
<v Speaker 1>some of the myths about the whole industry. Because you

0:19:30.040 --> 0:19:31.960
<v Speaker 1>sit there and you think about, hey, I would love

0:19:31.960 --> 0:19:33.840
<v Speaker 1>to be able to PLoP this disk in my Xbox

0:19:33.880 --> 0:19:36.320
<v Speaker 1>and play all day and then get paid for it. Um. No,

0:19:36.400 --> 0:19:39.560
<v Speaker 1>it's a job. Yeah, it's It's a job like other jobs,

0:19:39.560 --> 0:19:41.440
<v Speaker 1>And like other jobs, there are times where you want

0:19:41.480 --> 0:19:45.399
<v Speaker 1>to strangle your coworker, like when he's looking at his iPad.

0:19:46.080 --> 0:19:50.800
<v Speaker 1>I'm just this is an example. No, but you know,

0:19:50.840 --> 0:19:55.840
<v Speaker 1>maybe video game reviewer. Now you're talking. Actually, video game

0:19:55.840 --> 0:19:58.000
<v Speaker 1>reviewers do a lot of the same stuff the video

0:19:58.000 --> 0:20:00.880
<v Speaker 1>game testers, due to not just I mean they'll play

0:20:00.880 --> 0:20:02.480
<v Speaker 1>through a game to play through it, but they'll also

0:20:02.560 --> 0:20:06.359
<v Speaker 1>play to look for things like obvious glitches, things that

0:20:06.400 --> 0:20:08.800
<v Speaker 1>break the game. I mean, video game reviewers do the

0:20:08.840 --> 0:20:10.800
<v Speaker 1>same sort of stuff as well. But you don't have to,

0:20:11.080 --> 0:20:12.720
<v Speaker 1>you know, go along the sides of the walls and

0:20:12.720 --> 0:20:15.760
<v Speaker 1>turn it off and turn it on. No, you could

0:20:16.119 --> 0:20:17.960
<v Speaker 1>if you really want to be thorough. But I don't

0:20:18.000 --> 0:20:21.200
<v Speaker 1>know any video game reviewer who's that thorough. Two years

0:20:21.280 --> 0:20:24.120
<v Speaker 1>after the game came out, I probably finished my review, right.

0:20:25.080 --> 0:20:27.640
<v Speaker 1>Um yeah, now that now that the machines that run

0:20:27.680 --> 0:20:30.800
<v Speaker 1>it are obsolete, well, uh, speaking of the machines that

0:20:30.880 --> 0:20:34.719
<v Speaker 1>run it, Yes, we wanted to address something. We've had

0:20:34.720 --> 0:20:38.959
<v Speaker 1>several listeners right in uh about the PlayStation three and

0:20:39.080 --> 0:20:41.200
<v Speaker 1>changes that have happened to it. Yeah, because we talked

0:20:41.240 --> 0:20:43.040
<v Speaker 1>about it not too long ago. Yeah, about how the

0:20:43.080 --> 0:20:46.520
<v Speaker 1>military was purchasing hundreds of p S three's in order

0:20:46.560 --> 0:20:49.120
<v Speaker 1>to link them together and make a supercomputer. Well, that's

0:20:49.119 --> 0:20:52.679
<v Speaker 1>only possible because you could take a PlayStation three and

0:20:52.720 --> 0:20:56.520
<v Speaker 1>install another operating system on it, such as Right and

0:20:56.600 --> 0:20:59.960
<v Speaker 1>the Cell. The Cell processor allowed you to to link

0:21:00.080 --> 0:21:03.200
<v Speaker 1>them together if you had the right software. Um. Well,

0:21:03.359 --> 0:21:09.440
<v Speaker 1>Sony decided to discontinue support of the other OS feature

0:21:10.400 --> 0:21:15.360
<v Speaker 1>with its most recent firmware update. So here's the thing.

0:21:16.119 --> 0:21:20.520
<v Speaker 1>If you own a an old laystation three, you know

0:21:20.680 --> 0:21:23.520
<v Speaker 1>this is pre Slim because the Slim didn't support the

0:21:23.640 --> 0:21:27.120
<v Speaker 1>Linux operating system out of the gate. You couldn't put

0:21:27.119 --> 0:21:30.560
<v Speaker 1>the Linux OS on a out of the box Slim

0:21:30.640 --> 0:21:35.040
<v Speaker 1>unless you hacked it first. So Sony is essentially telling

0:21:35.080 --> 0:21:39.439
<v Speaker 1>you you have a choice, your choices. You can either

0:21:40.600 --> 0:21:43.760
<v Speaker 1>install the new firmware update, which will take away your

0:21:43.760 --> 0:21:47.640
<v Speaker 1>ability to have another operating system on your p S three,

0:21:48.200 --> 0:21:50.560
<v Speaker 1>but in return, you will be able to do things

0:21:50.640 --> 0:21:54.320
<v Speaker 1>like access to PlayStation network and be able to run

0:21:55.080 --> 0:21:58.439
<v Speaker 1>any games that require that particular firmware or any movies

0:21:58.480 --> 0:22:02.520
<v Speaker 1>that require that particular firmware. UM or you can not

0:22:03.119 --> 0:22:06.479
<v Speaker 1>update your PS three, continue the support of the other os,

0:22:06.560 --> 0:22:08.919
<v Speaker 1>but you no longer have access to the PlayStation network

0:22:09.040 --> 0:22:11.280
<v Speaker 1>or any games that might rely on the firmware in

0:22:11.280 --> 0:22:14.639
<v Speaker 1>the future. So, no matter what, you're gonna lose functionality

0:22:14.640 --> 0:22:17.159
<v Speaker 1>on your PS three. There's no way to avoid it,

0:22:17.480 --> 0:22:20.560
<v Speaker 1>actually without hacking it. What are you about to say

0:22:20.560 --> 0:22:23.120
<v Speaker 1>that hacking it? I was no, no, I was going

0:22:23.200 --> 0:22:25.320
<v Speaker 1>to tell you this is something I found is I

0:22:25.400 --> 0:22:28.040
<v Speaker 1>was as we were talking about it, was looking up

0:22:28.119 --> 0:22:31.000
<v Speaker 1>video game testers and I ran across this and since

0:22:31.040 --> 0:22:33.760
<v Speaker 1>we were going to talk about the PlayStation three incident.

0:22:34.280 --> 0:22:37.000
<v Speaker 1>According to the blog, I'm not even sure I'm pronouncing

0:22:37.000 --> 0:22:42.240
<v Speaker 1>this right, but Marison readings UM. Amazon in Britain offered

0:22:42.240 --> 0:22:46.200
<v Speaker 1>one of its customers a about refund for a PlayStation

0:22:46.240 --> 0:22:51.520
<v Speaker 1>three because of European Directive one slash forty four slash

0:22:51.560 --> 0:22:55.800
<v Speaker 1>e C. Because ce the item must be bought exactly

0:22:55.800 --> 0:22:57.800
<v Speaker 1>as the seller says and has to be fit for

0:22:57.800 --> 0:23:01.920
<v Speaker 1>the purpose that the consumer needs, and the seller has

0:23:01.960 --> 0:23:04.119
<v Speaker 1>to you know, know that it is according to the

0:23:04.119 --> 0:23:06.119
<v Speaker 1>customer needs at the time of purchase. And I'm probably

0:23:06.160 --> 0:23:09.520
<v Speaker 1>oversimplifying that, but it's you know, legal ease. Now, the

0:23:09.560 --> 0:23:13.960
<v Speaker 1>thing is that Sony changed the features by changing the

0:23:13.960 --> 0:23:17.760
<v Speaker 1>firmware so it was not serving the customers needs anymore,

0:23:18.359 --> 0:23:21.600
<v Speaker 1>and uh, thereby altering the function of the console and

0:23:21.760 --> 0:23:26.920
<v Speaker 1>making it in violation of this statute. Well, Amazon provided

0:23:26.920 --> 0:23:29.880
<v Speaker 1>the refund, which it from what I can tell, probably

0:23:29.920 --> 0:23:32.880
<v Speaker 1>isn't going to pass on back to Sony. But uh,

0:23:32.880 --> 0:23:35.400
<v Speaker 1>this may start a precedent for people saying, this isn't

0:23:35.440 --> 0:23:38.320
<v Speaker 1>what I bought and under this law, you know, you

0:23:38.480 --> 0:23:40.760
<v Speaker 1>owe me money back. And Amazon is not asking for

0:23:40.800 --> 0:23:45.160
<v Speaker 1>the console back. But you know, there was no report

0:23:45.640 --> 0:23:47.560
<v Speaker 1>as to whether or not it was still fit for

0:23:47.640 --> 0:23:50.919
<v Speaker 1>use for other purposes or whether it was just you know,

0:23:50.960 --> 0:23:53.919
<v Speaker 1>recycled at that point. But yeah, they've got a partial

0:23:53.920 --> 0:23:56.880
<v Speaker 1>refund because Sony said, you know, changed the firmware and

0:23:57.480 --> 0:24:01.439
<v Speaker 1>the customer was no longer allowed to uh install Linux

0:24:01.440 --> 0:24:05.720
<v Speaker 1>on it with that firmware updated. Place. In the case

0:24:05.800 --> 0:24:09.400
<v Speaker 1>of the U S Military and the various research facilities

0:24:09.440 --> 0:24:12.200
<v Speaker 1>that are around, they're using currently using the PS three

0:24:12.280 --> 0:24:15.439
<v Speaker 1>as a processor. Uh, they can get around this just

0:24:15.480 --> 0:24:17.960
<v Speaker 1>by not updating the firmware. And I don't see why

0:24:18.000 --> 0:24:20.400
<v Speaker 1>they would update the firmware. There's no reason to do

0:24:20.480 --> 0:24:22.680
<v Speaker 1>that if if they're using it as a processor other

0:24:22.720 --> 0:24:24.600
<v Speaker 1>than to play games, which are not supposed to be

0:24:24.600 --> 0:24:28.199
<v Speaker 1>doing on these things. Totally shocked down my argument. But

0:24:28.240 --> 0:24:31.760
<v Speaker 1>it is the US military, so come on, let's be serious. Um, well,

0:24:31.800 --> 0:24:34.119
<v Speaker 1>they do. They do have consoles, but generally not the

0:24:34.119 --> 0:24:37.359
<v Speaker 1>ones that they're using for you know, crunching numbers, So

0:24:37.560 --> 0:24:40.879
<v Speaker 1>they can get around this by not updating the firmware. However,

0:24:41.000 --> 0:24:43.800
<v Speaker 1>it does mean that what they have is what they're

0:24:43.840 --> 0:24:46.600
<v Speaker 1>they're stuck with, right. They're not gonna buy more PS

0:24:46.640 --> 0:24:49.040
<v Speaker 1>three's now because they aren't gonna work on that system

0:24:49.520 --> 0:24:52.119
<v Speaker 1>and something else. And if the PS three breaks, or

0:24:52.240 --> 0:24:54.560
<v Speaker 1>when a PS three breaks, you've just lost part of

0:24:54.600 --> 0:24:57.639
<v Speaker 1>your system, you know. I mean, if you can repair

0:24:57.680 --> 0:24:59.960
<v Speaker 1>it yourself or you can get someone else to repair

0:25:00.080 --> 0:25:02.480
<v Speaker 1>so it's working exactly the way it was before, you're fine.

0:25:02.920 --> 0:25:05.280
<v Speaker 1>But you can't just purchase a new one because it's

0:25:05.280 --> 0:25:09.000
<v Speaker 1>not gonna run the the the os you need. So

0:25:09.040 --> 0:25:12.239
<v Speaker 1>that's a real bummer. Um, I'm not going to make

0:25:12.240 --> 0:25:15.600
<v Speaker 1>a judgment here. I'm just gonna say I own the

0:25:15.640 --> 0:25:18.760
<v Speaker 1>next plus three sixty. Um, well, you know it has

0:25:18.880 --> 0:25:21.960
<v Speaker 1>left a lot of PlayStation three fans upset, even people

0:25:21.960 --> 0:25:25.200
<v Speaker 1>who weren't doing this. Well again, anytime you take away

0:25:25.240 --> 0:25:29.560
<v Speaker 1>functionality of a device that had traditionally supported a certain feature,

0:25:30.080 --> 0:25:33.240
<v Speaker 1>you're gonna upset the customer base, even if those people

0:25:33.440 --> 0:25:36.520
<v Speaker 1>never used that feature the But what if I wanted

0:25:36.560 --> 0:25:39.600
<v Speaker 1>to exactly well, I mean, I'm the same way. I can't.

0:25:39.680 --> 0:25:42.040
<v Speaker 1>I can't judge those folks. I'd be the same way

0:25:42.040 --> 0:25:44.760
<v Speaker 1>if if I were told, for example, that let's say

0:25:44.760 --> 0:25:47.760
<v Speaker 1>that my phone updated tomorrow and I found out that

0:25:47.840 --> 0:25:50.600
<v Speaker 1>it no longer supported some feature that I had never used,

0:25:50.600 --> 0:25:54.280
<v Speaker 1>I'd still be like, what, why did you take that away?

0:25:54.400 --> 0:25:57.600
<v Speaker 1>That thing that I don't use? How dare you? But yeah,

0:25:57.640 --> 0:26:00.440
<v Speaker 1>but it happens. It happens. I demands as fact, and Sarah,

0:26:00.440 --> 0:26:04.040
<v Speaker 1>I shall see you at dawn. Um, all right, well,

0:26:04.080 --> 0:26:09.760
<v Speaker 1>then be a dual boot system. Well done, Mr Pilette.

0:26:10.480 --> 0:26:12.680
<v Speaker 1>On that note, I think we can wrap this up

0:26:13.119 --> 0:26:15.160
<v Speaker 1>all right, guys, Well, if you have any questions about

0:26:15.160 --> 0:26:19.360
<v Speaker 1>any other let's say, jobs in the tech industry, if

0:26:19.359 --> 0:26:21.880
<v Speaker 1>you got the questions about that sind o, men, if

0:26:21.920 --> 0:26:24.239
<v Speaker 1>you have any questions about video games, send dozen. If

0:26:24.240 --> 0:26:26.280
<v Speaker 1>you have questions about tech in general, send oz in,

0:26:26.840 --> 0:26:31.439
<v Speaker 1>uh puns send to Pilette and uh We'll remember. The

0:26:31.480 --> 0:26:34.480
<v Speaker 1>address is tech stuff at how stuff works dot com.

0:26:34.520 --> 0:26:37.400
<v Speaker 1>We do have an article on the site about video

0:26:37.400 --> 0:26:39.280
<v Speaker 1>game testers, so you can check that out how stuff

0:26:39.280 --> 0:26:41.119
<v Speaker 1>works dot com and Chris and I will talk to

0:26:41.119 --> 0:26:47.240
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0:26:47.400 --> 0:26:50.320
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0:26:50.520 --> 0:26:53.199
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0:26:53.240 --> 0:26:56.760
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0:26:58.400 --> 0:27:00.960
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0:27:01.000 --> 0:27:03.400
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0:27:03.400 --> 0:27:05.440
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