1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:09,000 Speaker 1: It's ready. Are you get in touch with technologies? With 3 00:00:09,039 --> 00:00:17,759 Speaker 1: tech stuff from how stuff works dot com. Hi there, everyone, 4 00:00:17,800 --> 00:00:20,560 Speaker 1: Welcome to tech stuff. My name is Chris Poelette and 5 00:00:20,560 --> 00:00:22,439 Speaker 1: I am an editor here at how stuff works dot 6 00:00:22,440 --> 00:00:25,119 Speaker 1: com and sitting next to me as always a senior writer, 7 00:00:25,200 --> 00:00:29,319 Speaker 1: Jonathan Strickland, you're dead to me. Yeah. Yeah, so Chris 8 00:00:29,360 --> 00:00:33,560 Speaker 1: is reading his notes off of his brand new iPad. Yeah, 9 00:00:33,800 --> 00:00:39,160 Speaker 1: and your point being it's pretty Yeah, it's also heavy, 10 00:00:39,479 --> 00:00:40,879 Speaker 1: So I'm going to hear to get a stand for 11 00:00:40,920 --> 00:00:43,280 Speaker 1: this thing. Okay, good. I'm glad that you were able 12 00:00:43,280 --> 00:00:45,880 Speaker 1: to throw in some sort of downside to it, because 13 00:00:45,880 --> 00:00:49,519 Speaker 1: otherwise I might end up everything has an upside in 14 00:00:49,560 --> 00:00:52,080 Speaker 1: a downcer. So you know what also takes has an 15 00:00:52,120 --> 00:00:56,120 Speaker 1: upside and downside? What's that, Jonathan? Testing video games? Oh? 16 00:00:56,160 --> 00:00:58,800 Speaker 1: You mean like the best job in the world. That's 17 00:00:58,800 --> 00:01:01,560 Speaker 1: what some people think. But we're here to talk about 18 00:01:01,600 --> 00:01:05,520 Speaker 1: what really goes on with video game testers. And you know, 19 00:01:05,760 --> 00:01:08,600 Speaker 1: you see a lot of stuff online about it. There 20 00:01:08,600 --> 00:01:11,640 Speaker 1: are lots of sites that, uh purport to help you 21 00:01:11,680 --> 00:01:14,840 Speaker 1: become a video game tester. We'll probably talk a little 22 00:01:14,880 --> 00:01:19,000 Speaker 1: bit about that and uh and in a few minutes. Um. 23 00:01:19,040 --> 00:01:21,880 Speaker 1: But uh, you know, there's a lot of different arguments 24 00:01:21,920 --> 00:01:24,280 Speaker 1: on either side. Like there's some people who will say, hey, 25 00:01:24,560 --> 00:01:26,920 Speaker 1: I can't believe it. I get to make money playing 26 00:01:27,000 --> 00:01:29,039 Speaker 1: video games. It's awesome. You should do it too. And 27 00:01:29,040 --> 00:01:31,080 Speaker 1: then there are those who are saying, no, it's really 28 00:01:31,120 --> 00:01:34,360 Speaker 1: the worst job in the world. And really, again, the 29 00:01:34,400 --> 00:01:39,039 Speaker 1: truth lies between the extremes. Well, I think that the 30 00:01:39,080 --> 00:01:41,080 Speaker 1: basic if you get right down to the the the 31 00:01:41,160 --> 00:01:44,680 Speaker 1: core truth of it is, it's a job. It's not 32 00:01:44,920 --> 00:01:49,200 Speaker 1: something where you go and play, you know, to play. Right. 33 00:01:49,240 --> 00:01:52,240 Speaker 1: So let's let's talk about what video game testers actually do. Now, 34 00:01:52,560 --> 00:01:56,560 Speaker 1: it's their job to take a video game for you know, 35 00:01:56,720 --> 00:02:00,000 Speaker 1: a video game per assignment, let's say, and to test 36 00:01:59,800 --> 00:02:03,559 Speaker 1: out a certain set of uh maybe perhaps certain set 37 00:02:03,560 --> 00:02:07,880 Speaker 1: of levels. Or they're told that the video game developers 38 00:02:07,880 --> 00:02:12,120 Speaker 1: have just uh instituted a particular new feature and it's 39 00:02:12,160 --> 00:02:14,079 Speaker 1: their job to test the feature, make sure that everything 40 00:02:14,160 --> 00:02:16,919 Speaker 1: happens the way it's supposed to. Well, it's like any 41 00:02:16,960 --> 00:02:20,119 Speaker 1: kind of software testing really, I mean, there when when 42 00:02:20,639 --> 00:02:24,959 Speaker 1: software developer is putting together a program of some kind, uh, 43 00:02:25,000 --> 00:02:27,560 Speaker 1: generally the developer is going to give it to a 44 00:02:27,560 --> 00:02:30,679 Speaker 1: group of testers to see if they can break it. Essentially, 45 00:02:30,720 --> 00:02:33,440 Speaker 1: that's where the the vernacular. But yeah, I mean the 46 00:02:33,480 --> 00:02:37,040 Speaker 1: idea is to well do everything you can to it 47 00:02:37,240 --> 00:02:39,679 Speaker 1: and see if there are any bugs in it, or 48 00:02:39,760 --> 00:02:41,320 Speaker 1: if there are any bugs. We need to work these 49 00:02:41,320 --> 00:02:43,280 Speaker 1: out before we release this to the general public. And 50 00:02:43,680 --> 00:02:46,919 Speaker 1: the developer has invested interest in doing this because if 51 00:02:46,919 --> 00:02:50,640 Speaker 1: they release a a program of of any kind to 52 00:02:50,720 --> 00:02:53,000 Speaker 1: the public that has a lot of problems with it, 53 00:02:53,000 --> 00:02:57,360 Speaker 1: it's difficult to use. Um, people are going to complain 54 00:02:57,400 --> 00:02:59,880 Speaker 1: about it. And you know, in these days when when 55 00:03:00,040 --> 00:03:02,799 Speaker 1: the Internet is plenty of places for us to complain 56 00:03:02,840 --> 00:03:05,960 Speaker 1: about it. Um, it's not like it's gonna go unnoticed 57 00:03:06,080 --> 00:03:07,840 Speaker 1: if you if you throw a lamon out there. So 58 00:03:08,400 --> 00:03:11,080 Speaker 1: the game testers, you know, the video game industry has 59 00:03:11,120 --> 00:03:14,799 Speaker 1: as a multibillion dollar industry, they it's in their best 60 00:03:14,840 --> 00:03:16,640 Speaker 1: interest to give it to a bunch of people to 61 00:03:17,400 --> 00:03:20,720 Speaker 1: try anything and everything they can to see if they 62 00:03:20,720 --> 00:03:24,639 Speaker 1: can make it break right, right, Yeah, because it can 63 00:03:24,720 --> 00:03:27,519 Speaker 1: affect the sales of the video game, which that's the 64 00:03:27,520 --> 00:03:30,720 Speaker 1: bottom line. You know, these video game companies are making 65 00:03:30,800 --> 00:03:34,720 Speaker 1: video games, not necessarily because they really want to entertain you, 66 00:03:34,760 --> 00:03:36,720 Speaker 1: but because it's a great way to make money. It's 67 00:03:36,760 --> 00:03:38,360 Speaker 1: not to say that everyone who works in the video 68 00:03:38,400 --> 00:03:42,440 Speaker 1: game industry is just interested in making cash, but at 69 00:03:42,440 --> 00:03:44,840 Speaker 1: the end of the day, it's a business, so you 70 00:03:44,920 --> 00:03:48,760 Speaker 1: do want to have that quality assurance team uh to 71 00:03:49,840 --> 00:03:53,400 Speaker 1: check your your product before it ships, because you would 72 00:03:53,480 --> 00:03:55,960 Speaker 1: rather know about a problem before it hits store shelves 73 00:03:55,960 --> 00:03:58,320 Speaker 1: so that you can fix it rather than release something. 74 00:03:58,400 --> 00:04:00,240 Speaker 1: I mean, we've seen it happened time and time again 75 00:04:00,280 --> 00:04:03,520 Speaker 1: where a game has come out and the producers will 76 00:04:03,520 --> 00:04:07,800 Speaker 1: actually say, yeah, um, you're gonna notice when you play 77 00:04:07,840 --> 00:04:10,440 Speaker 1: this that this one thing doesn't really work well, but 78 00:04:10,440 --> 00:04:12,280 Speaker 1: don't worry. We've got a patch coming in a month. 79 00:04:12,920 --> 00:04:16,200 Speaker 1: And you're thinking, wow, that that's Unfortunately they found that 80 00:04:16,279 --> 00:04:19,080 Speaker 1: bug so late in the development cycle. It's also why 81 00:04:19,320 --> 00:04:21,640 Speaker 1: I don't I always think it's a better idea to 82 00:04:21,680 --> 00:04:24,279 Speaker 1: tell people the game will be done when it's done, 83 00:04:24,920 --> 00:04:28,200 Speaker 1: rather than to announce a release date, especially if you're like, 84 00:04:28,560 --> 00:04:30,159 Speaker 1: by the end of the year, this game is coming out, 85 00:04:30,160 --> 00:04:32,520 Speaker 1: because I guarantee you there's gonna be something that comes 86 00:04:32,640 --> 00:04:35,720 Speaker 1: up and either they're gonna have to drop a feature 87 00:04:35,760 --> 00:04:38,880 Speaker 1: from the game, or it'll go out a little buggy, 88 00:04:39,279 --> 00:04:42,240 Speaker 1: or that it ends up missing its release date. Can 89 00:04:42,279 --> 00:04:44,640 Speaker 1: you think of a game that misses its release date? Oh, 90 00:04:44,680 --> 00:04:46,840 Speaker 1: because they would get most of the way through it, 91 00:04:46,960 --> 00:04:49,279 Speaker 1: find a better gaming engine and decided to scrap the 92 00:04:49,400 --> 00:04:51,599 Speaker 1: entire development of the game and started from scratch. I 93 00:04:51,640 --> 00:04:54,520 Speaker 1: have a feeling you're talking about Duke Nukem Forever. That's 94 00:04:54,560 --> 00:04:58,440 Speaker 1: a good example. So video game testers what they do 95 00:04:58,720 --> 00:05:00,720 Speaker 1: is they test the hell out of the video game 96 00:05:00,760 --> 00:05:04,280 Speaker 1: to make sure that there aren't any game breaking bugs 97 00:05:04,320 --> 00:05:07,880 Speaker 1: out there. And that that's everything from running through a 98 00:05:07,960 --> 00:05:10,360 Speaker 1: level the way you're supposed to to doing everything you're 99 00:05:10,360 --> 00:05:11,960 Speaker 1: not supposed to do in the video game to make 100 00:05:12,000 --> 00:05:14,160 Speaker 1: sure it doesn't break the game. Because I guarantee you, 101 00:05:14,520 --> 00:05:16,720 Speaker 1: if you release a game, some player out there is 102 00:05:16,720 --> 00:05:19,920 Speaker 1: going to try something that you know it never occurred 103 00:05:19,960 --> 00:05:23,040 Speaker 1: to you when you were building the game, because you're thinking, oh, 104 00:05:23,200 --> 00:05:24,960 Speaker 1: player has to get from point A to point B, 105 00:05:25,120 --> 00:05:28,240 Speaker 1: and here's the pathway that the player needs to go through. Well, 106 00:05:28,400 --> 00:05:30,560 Speaker 1: when you give that to real people, they're like, oh, well, 107 00:05:30,600 --> 00:05:32,440 Speaker 1: I'm at point A, I need to get the point B. 108 00:05:32,640 --> 00:05:34,960 Speaker 1: I'm gonna take this totally different route than no one 109 00:05:35,040 --> 00:05:37,479 Speaker 1: ever even imagined when they were developing the game, and 110 00:05:37,480 --> 00:05:39,920 Speaker 1: see if that works, what happens if I jump off 111 00:05:39,920 --> 00:05:42,800 Speaker 1: this wall here right? So you you could be if 112 00:05:42,839 --> 00:05:46,000 Speaker 1: you were a video game software tester, you might be 113 00:05:46,040 --> 00:05:49,000 Speaker 1: asked to shoot anything and everything in the room to 114 00:05:49,040 --> 00:05:53,000 Speaker 1: see what what happens, right, And if anything unusual happened, 115 00:05:53,040 --> 00:05:55,000 Speaker 1: you would have to document it and you would have 116 00:05:55,040 --> 00:05:58,760 Speaker 1: to be able to explain in very clear terms exactly 117 00:05:58,760 --> 00:06:01,440 Speaker 1: what happened and why it was a problem. And here's 118 00:06:01,480 --> 00:06:05,080 Speaker 1: another element about video game testers. Some people think the 119 00:06:05,160 --> 00:06:07,880 Speaker 1: video game testers would would play a game and then say, oh, 120 00:06:07,960 --> 00:06:10,479 Speaker 1: you know this, this level would be great if only 121 00:06:10,600 --> 00:06:13,520 Speaker 1: you had a bad guy behind this one door instead 122 00:06:13,520 --> 00:06:16,120 Speaker 1: of behind that counter, because when you put them behind 123 00:06:16,160 --> 00:06:19,240 Speaker 1: the counter, it's a it's too hard to see and 124 00:06:19,320 --> 00:06:21,560 Speaker 1: uh and it makes it makes this level way too hard. 125 00:06:22,040 --> 00:06:24,680 Speaker 1: They don't care. That's not what you're there for. If 126 00:06:24,680 --> 00:06:26,560 Speaker 1: you're a video game tester, you're not there to tell 127 00:06:26,600 --> 00:06:28,719 Speaker 1: them that their game is great or their game stinks. 128 00:06:29,040 --> 00:06:31,000 Speaker 1: You're there to tell them, hey, your game works or 129 00:06:31,040 --> 00:06:33,920 Speaker 1: it doesn't work right right, And you may you may 130 00:06:33,920 --> 00:06:38,279 Speaker 1: be asked to play let's say Level three over and 131 00:06:38,480 --> 00:06:41,640 Speaker 1: over and over again to make sure that it's playable 132 00:06:41,960 --> 00:06:44,120 Speaker 1: and then everything works correctly. Or you may just be 133 00:06:44,160 --> 00:06:48,520 Speaker 1: told to load level three over and over, not even playing, 134 00:06:48,680 --> 00:06:51,200 Speaker 1: just loading it over and over to make sure that 135 00:06:51,240 --> 00:06:55,560 Speaker 1: the game doesn't crash if you load and then restore 136 00:06:55,600 --> 00:06:58,680 Speaker 1: a saved gametimes in a row. Or you could be 137 00:06:58,720 --> 00:07:01,760 Speaker 1: asked to turn it on and off to see how 138 00:07:01,839 --> 00:07:05,040 Speaker 1: long the loading process actually takes for the game itself right. 139 00:07:05,080 --> 00:07:08,040 Speaker 1: You could also be told, hey, U turn on level three, 140 00:07:08,160 --> 00:07:10,760 Speaker 1: and you know we've got those in. If you've played 141 00:07:10,800 --> 00:07:13,040 Speaker 1: video games, you know a lot of video games have 142 00:07:13,160 --> 00:07:16,840 Speaker 1: invisible walls, which drive me nuts. I hate invisible walls. 143 00:07:17,120 --> 00:07:18,840 Speaker 1: But when you come up to the edge of a 144 00:07:18,960 --> 00:07:21,080 Speaker 1: level and it doesn't let you go any further, even 145 00:07:21,120 --> 00:07:23,920 Speaker 1: though you can see as a character that there's more there, 146 00:07:24,200 --> 00:07:25,880 Speaker 1: but there are people down there, I want to go 147 00:07:25,960 --> 00:07:28,600 Speaker 1: talk to them. They might want you to check every 148 00:07:28,760 --> 00:07:31,880 Speaker 1: single little space around the entire perimeter of the level 149 00:07:31,920 --> 00:07:34,600 Speaker 1: to make sure you don't pass through something and and 150 00:07:34,680 --> 00:07:37,200 Speaker 1: go somewhere you're not supposed to. This. This also applies 151 00:07:37,240 --> 00:07:40,160 Speaker 1: to levels where there are solid walls. They may say, oh, 152 00:07:40,160 --> 00:07:42,160 Speaker 1: you know what I need you to walk along the 153 00:07:42,200 --> 00:07:44,680 Speaker 1: perimeter of every single solid wall to make sure it 154 00:07:44,800 --> 00:07:47,160 Speaker 1: is solid and that you don't accidentally pass through and 155 00:07:47,200 --> 00:07:49,000 Speaker 1: go into a part of the level that you're not 156 00:07:49,040 --> 00:07:52,760 Speaker 1: supposed to. And of course, uh, this is where earlier 157 00:07:52,800 --> 00:07:57,360 Speaker 1: Easter Egg podcast comes into because sometimes there are you know, 158 00:07:57,480 --> 00:08:00,920 Speaker 1: deliberately holes and there was invisible walls, but they're there 159 00:08:00,960 --> 00:08:03,120 Speaker 1: for your reason. They don't want to make sure that 160 00:08:03,160 --> 00:08:05,400 Speaker 1: there aren't any that aren't supposed I don't want to 161 00:08:05,400 --> 00:08:08,360 Speaker 1: see like you somehow accidentally turned clipping off and then 162 00:08:08,400 --> 00:08:11,760 Speaker 1: you're able to just walk through everything. Um. Also another 163 00:08:11,840 --> 00:08:14,000 Speaker 1: thing to keep in mind when you're a video game tester, 164 00:08:14,200 --> 00:08:17,120 Speaker 1: like we've already pretty much I think we've runned into 165 00:08:17,160 --> 00:08:18,880 Speaker 1: the ground that you're not playing the game in order 166 00:08:18,880 --> 00:08:21,760 Speaker 1: to win it. Um also play straight through. Yeah, you're 167 00:08:21,800 --> 00:08:25,920 Speaker 1: also not necessarily playing the anything close to a final build. 168 00:08:26,440 --> 00:08:29,320 Speaker 1: What you might be playing might miss tons of of 169 00:08:29,880 --> 00:08:33,000 Speaker 1: functions and features, meaning that what you're what you are 170 00:08:33,640 --> 00:08:37,040 Speaker 1: currently running through will have no resemblance to the final 171 00:08:37,040 --> 00:08:40,600 Speaker 1: product once it's released. But um, I'm sorry, go ahead, no, no, 172 00:08:40,760 --> 00:08:44,480 Speaker 1: I'm sorry, Um to that point into your earlier point, Uh, 173 00:08:44,600 --> 00:08:47,600 Speaker 1: if from what I've read game testers basically get their 174 00:08:47,600 --> 00:08:51,480 Speaker 1: hands on the earliest playable version of the game, because um, 175 00:08:51,520 --> 00:08:54,960 Speaker 1: as soon as you know, they can get testing in there. 176 00:08:55,320 --> 00:08:57,160 Speaker 1: You know, if they keep building and building and building 177 00:08:57,160 --> 00:08:59,800 Speaker 1: and wait until the final version is done and say, okay, 178 00:08:59,800 --> 00:09:01,559 Speaker 1: well we're pretty sure this is a playable build of 179 00:09:01,600 --> 00:09:05,200 Speaker 1: the game, go on ahead. Well, there might be layers 180 00:09:05,240 --> 00:09:07,200 Speaker 1: and layers and layers of code that depend on that 181 00:09:07,240 --> 00:09:11,040 Speaker 1: buggy chunk that causes problems that they'll have to completely recode. 182 00:09:11,040 --> 00:09:14,480 Speaker 1: So they need to get people uh testing those games 183 00:09:14,520 --> 00:09:18,439 Speaker 1: as soon as possible to prevent you know, additional mistakes 184 00:09:18,559 --> 00:09:21,520 Speaker 1: added on layer by a layer onto the uh unto 185 00:09:21,559 --> 00:09:24,680 Speaker 1: the original bug. So, um, you know this isn't something 186 00:09:24,679 --> 00:09:28,080 Speaker 1: that they wait until the final is done. Yeah. And 187 00:09:28,240 --> 00:09:32,840 Speaker 1: not only that, but uh, the once they fix a bug, 188 00:09:33,080 --> 00:09:34,680 Speaker 1: then you may have to go back and do the 189 00:09:34,720 --> 00:09:37,120 Speaker 1: exact same thing you just finished doing for the last 190 00:09:37,120 --> 00:09:39,440 Speaker 1: four hours, because they want to make sure that the 191 00:09:39,480 --> 00:09:41,719 Speaker 1: fix they put in actually fix the problem, and they 192 00:09:41,720 --> 00:09:43,280 Speaker 1: have to make sure that the fix they put in 193 00:09:43,360 --> 00:09:48,120 Speaker 1: doesn't break something else which does happen. Um, here's another 194 00:09:48,160 --> 00:09:50,760 Speaker 1: thing to throw out there. Besides the fact that yes, 195 00:09:50,880 --> 00:09:54,040 Speaker 1: the games you're gonna play, aren't gonna necessarily resemble the 196 00:09:54,080 --> 00:09:57,800 Speaker 1: final product, and yes, uh it's gonna You know, you're 197 00:09:57,840 --> 00:10:00,920 Speaker 1: not really playing to win, you're playing to make short works. 198 00:10:01,840 --> 00:10:04,080 Speaker 1: You don't have any real say in what kind of 199 00:10:04,120 --> 00:10:06,600 Speaker 1: games you're gonna be testing. Nope, but it might be 200 00:10:06,720 --> 00:10:09,800 Speaker 1: a long time between games. Um. We we actually have 201 00:10:09,800 --> 00:10:11,559 Speaker 1: an article on the side about this and what I 202 00:10:11,800 --> 00:10:14,680 Speaker 1: thought it was in uh uh an interesting analogy to 203 00:10:14,720 --> 00:10:17,600 Speaker 1: compare them to day laborers, because it's sort of like that. 204 00:10:17,640 --> 00:10:19,760 Speaker 1: I mean, you you could test a game and then 205 00:10:19,920 --> 00:10:22,640 Speaker 1: if the developer you work with doesn't have anything else 206 00:10:22,679 --> 00:10:25,760 Speaker 1: for you right now, you're you're gonna have to find 207 00:10:25,760 --> 00:10:27,880 Speaker 1: another job for a while until there's something else where, 208 00:10:28,280 --> 00:10:31,320 Speaker 1: you know, find another developer to work with. Yeah, And 209 00:10:31,320 --> 00:10:33,480 Speaker 1: it maybe that you're thinking, oh, awesome, I'm gonna be 210 00:10:33,520 --> 00:10:37,199 Speaker 1: working on the next super advanced first person shooter. I 211 00:10:37,240 --> 00:10:39,800 Speaker 1: can't wait. And then you find out your first assignment 212 00:10:40,000 --> 00:10:43,400 Speaker 1: is to test out my little kitten, and you have 213 00:10:43,480 --> 00:10:46,000 Speaker 1: to make sure that the kitten and my little kitten 214 00:10:46,120 --> 00:10:48,920 Speaker 1: behaves the right way and there's no problems, and and 215 00:10:49,120 --> 00:10:52,400 Speaker 1: that's your job for testing this game day and day 216 00:10:52,400 --> 00:10:55,000 Speaker 1: out for the next like three days. Um, you know, 217 00:10:55,040 --> 00:10:57,040 Speaker 1: I'm I'm a little upset because the AI and my 218 00:10:57,080 --> 00:11:01,400 Speaker 1: Little Kitten was awesome. Yeah. Uh, well I could never 219 00:11:01,440 --> 00:11:04,280 Speaker 1: get past the part where it just started to chunk 220 00:11:04,480 --> 00:11:11,480 Speaker 1: mice's mices mices at you. So for extemporaneous attempts again, 221 00:11:12,520 --> 00:11:15,000 Speaker 1: we'll just count that as a fail. So we'll call 222 00:11:15,040 --> 00:11:20,280 Speaker 1: that a Josh and Chuck moment. Uh. The So, yeah, 223 00:11:20,320 --> 00:11:22,400 Speaker 1: so you don't have any necessarily an you say, in 224 00:11:22,440 --> 00:11:25,959 Speaker 1: what kind of games you're gonna be playing? Uh? Now 225 00:11:26,000 --> 00:11:28,880 Speaker 1: that all all that being said, testing video games is 226 00:11:28,880 --> 00:11:31,920 Speaker 1: a very important part of the process, and it can 227 00:11:32,040 --> 00:11:34,800 Speaker 1: be a way to get into the video game industry, 228 00:11:35,080 --> 00:11:37,960 Speaker 1: although in order to do that, you you kind of 229 00:11:38,000 --> 00:11:40,959 Speaker 1: also need to have some background at least in your 230 00:11:40,960 --> 00:11:44,040 Speaker 1: school work to um, to suggest that you know, you 231 00:11:44,080 --> 00:11:47,360 Speaker 1: could move on to to perhaps become a developer or 232 00:11:47,400 --> 00:11:50,160 Speaker 1: an artist or you know, uh, you know, sound design 233 00:11:50,280 --> 00:11:52,960 Speaker 1: or something. Um. It's it's a lot harder to move 234 00:11:52,960 --> 00:11:55,079 Speaker 1: into those fields if you don't have the education to 235 00:11:55,120 --> 00:11:57,760 Speaker 1: back it up. But video game testing can be a 236 00:11:57,760 --> 00:12:00,800 Speaker 1: way to get into that, yes, um, and it helps 237 00:12:00,880 --> 00:12:04,320 Speaker 1: to be as professional as possible, you know, tell if 238 00:12:04,360 --> 00:12:07,120 Speaker 1: you're really seriously interested in this don't act, you know, 239 00:12:08,160 --> 00:12:10,360 Speaker 1: like you're just happy to play the game. Say, look, 240 00:12:10,360 --> 00:12:14,400 Speaker 1: I'm really interested in the development and learning more about 241 00:12:14,440 --> 00:12:18,760 Speaker 1: the processes of coding and developing this game. Further, I'm 242 00:12:18,760 --> 00:12:21,559 Speaker 1: really interested in user experience and making sure that the 243 00:12:22,040 --> 00:12:25,560 Speaker 1: players enjoy this game. Um, and the mechanics behind it. 244 00:12:25,640 --> 00:12:28,240 Speaker 1: And you know that's gonna that's gonna take you a 245 00:12:28,280 --> 00:12:31,480 Speaker 1: lot farther than going who I Got the latest shooter? Yeah. 246 00:12:31,480 --> 00:12:34,839 Speaker 1: And a lot of the the ads online for things 247 00:12:34,880 --> 00:12:37,640 Speaker 1: like especially for the web services that say that if 248 00:12:37,640 --> 00:12:39,920 Speaker 1: you sign up with them, you you'll get a leg 249 00:12:40,000 --> 00:12:42,360 Speaker 1: up in the industry. Um, A lot of them might 250 00:12:42,520 --> 00:12:45,360 Speaker 1: suggest that you could play even from home. So now 251 00:12:45,400 --> 00:12:48,320 Speaker 1: you're now you've got the ultimate fantasy. Right, You're sitting 252 00:12:48,400 --> 00:12:51,160 Speaker 1: at home. You don't even have to get dressed. You 253 00:12:51,240 --> 00:12:54,000 Speaker 1: just sit there, turn on the TV, start playing those games, 254 00:12:54,040 --> 00:12:57,520 Speaker 1: and and you know you're living the high life. In reality, 255 00:12:57,600 --> 00:13:00,800 Speaker 1: most of these video game companies require their game testers 256 00:13:00,840 --> 00:13:03,480 Speaker 1: to come in and test the games, because that way 257 00:13:03,480 --> 00:13:06,920 Speaker 1: they can work side by side with the developers and say, 258 00:13:06,920 --> 00:13:09,160 Speaker 1: all right, well, here's the problem. Here's the situation that 259 00:13:09,200 --> 00:13:12,319 Speaker 1: it comes up in uh, and uh, you know I 260 00:13:12,480 --> 00:13:15,280 Speaker 1: I was able to repeat the problem, so it's clear 261 00:13:15,320 --> 00:13:17,240 Speaker 1: that it's not just you know, a weird little glitch 262 00:13:17,320 --> 00:13:20,400 Speaker 1: that happened the one time. Um, and usually you're working, 263 00:13:20,800 --> 00:13:22,560 Speaker 1: you know, with a team of people who are working 264 00:13:22,559 --> 00:13:25,280 Speaker 1: on that one game. So it's not like you are this, 265 00:13:25,600 --> 00:13:27,880 Speaker 1: you know, this gamer sitting at home who just gets 266 00:13:27,920 --> 00:13:30,640 Speaker 1: paid to play games. Yeah. Actually that's a that's a 267 00:13:30,640 --> 00:13:33,600 Speaker 1: good point. We should talk about how much you could 268 00:13:33,679 --> 00:13:36,400 Speaker 1: make as a professional game tester, and and there's really 269 00:13:36,440 --> 00:13:39,880 Speaker 1: a broad range. Yeah, there is. Uh, in general, most 270 00:13:39,960 --> 00:13:42,880 Speaker 1: of them are paid on an hourly basis, and that 271 00:13:43,000 --> 00:13:45,959 Speaker 1: hourly basis when you start off, can be nine to 272 00:13:46,040 --> 00:13:49,199 Speaker 1: twelve dollars an hour, which is not that much, especially 273 00:13:49,200 --> 00:13:51,680 Speaker 1: when you keep in mind that you do not necessarily 274 00:13:51,679 --> 00:13:54,720 Speaker 1: have steady work. Yeah. Yeah, I mean you can make 275 00:13:54,840 --> 00:13:57,480 Speaker 1: as much as I've seen a hundred dollars an hour, 276 00:13:57,640 --> 00:14:01,120 Speaker 1: but that's really for advanced to testers. It tends to 277 00:14:01,120 --> 00:14:04,600 Speaker 1: be like game game tester leads, the people who who 278 00:14:04,880 --> 00:14:07,800 Speaker 1: are really in charge of coordinating with the developer team 279 00:14:07,800 --> 00:14:09,960 Speaker 1: and the testers to make sure that everything is is 280 00:14:10,080 --> 00:14:13,840 Speaker 1: running smoothly. Um. Yeah, so if you're looking at an 281 00:14:13,880 --> 00:14:17,600 Speaker 1: annual salary, I've seen ranges from everything around twenty thousand 282 00:14:17,640 --> 00:14:20,560 Speaker 1: dollars a year, which is not that great, to uh 283 00:14:20,600 --> 00:14:24,560 Speaker 1: around uh you know upboards of the eighty nine thousand 284 00:14:24,600 --> 00:14:26,440 Speaker 1: dollars a year, which is that's a lot of money, 285 00:14:27,080 --> 00:14:31,400 Speaker 1: especially when you're thinking about testing video games. Well for me, 286 00:14:31,480 --> 00:14:34,520 Speaker 1: that's a lot of money. And and you could be, Um, 287 00:14:34,720 --> 00:14:37,160 Speaker 1: when I was poking around two, you could be sort 288 00:14:37,200 --> 00:14:40,240 Speaker 1: of a low level tester in uh. You know, I 289 00:14:40,520 --> 00:14:43,680 Speaker 1: saw that Microsoft actually has people come in and basically 290 00:14:43,720 --> 00:14:45,520 Speaker 1: they'll give you a copy of the game if you'll 291 00:14:45,600 --> 00:14:49,000 Speaker 1: if you're willing to try it out. I would imagine that, Uh, 292 00:14:49,080 --> 00:14:52,280 Speaker 1: in those types of situations, it's like, Hey, we're going 293 00:14:52,360 --> 00:14:54,440 Speaker 1: live with this, We're planning and going live with this 294 00:14:54,560 --> 00:14:56,960 Speaker 1: in a week. We really want as many people to 295 00:14:56,960 --> 00:14:58,520 Speaker 1: come in and play this game as possible. If you 296 00:14:58,520 --> 00:15:01,080 Speaker 1: come in, we'll give you a copy of the game. Um, 297 00:15:00,800 --> 00:15:03,560 Speaker 1: that's not what I would consider like professional game testers, 298 00:15:03,600 --> 00:15:06,000 Speaker 1: but you know, if you're interested in trying it out, 299 00:15:06,280 --> 00:15:08,280 Speaker 1: it might give you an opportunity to do that. And 300 00:15:08,320 --> 00:15:10,640 Speaker 1: if you've ever seen the chance to sign up for 301 00:15:10,720 --> 00:15:13,880 Speaker 1: beta testing, beta testing can open it up to the 302 00:15:13,920 --> 00:15:17,560 Speaker 1: public sometimes not just you know, like some some companies 303 00:15:17,560 --> 00:15:19,840 Speaker 1: will do all their beta testing. Now, beta is the 304 00:15:19,880 --> 00:15:23,400 Speaker 1: build before you go gold, Yeah, which is when gold 305 00:15:23,440 --> 00:15:25,960 Speaker 1: Master is basically, this is a copy of the disc 306 00:15:26,160 --> 00:15:29,160 Speaker 1: that we're going to send to be duplicated, right, So yeah, 307 00:15:29,200 --> 00:15:32,640 Speaker 1: that's it's. It's usually sort of the non the the 308 00:15:32,800 --> 00:15:35,880 Speaker 1: version that doesn't have a name, than Alpha, than Beta, 309 00:15:35,960 --> 00:15:39,920 Speaker 1: than gold Maker. M it would have to be it's 310 00:15:39,960 --> 00:15:45,200 Speaker 1: the last one, so bet, but it should be UM. 311 00:15:45,240 --> 00:15:47,960 Speaker 1: But so a beta test beta build is supposed to 312 00:15:48,040 --> 00:15:50,960 Speaker 1: be as close to the final build as possible, although 313 00:15:50,960 --> 00:15:53,240 Speaker 1: there could still be problems that the ideas that it's 314 00:15:53,280 --> 00:15:55,880 Speaker 1: it is not locked into place, but it should be 315 00:15:56,520 --> 00:15:59,160 Speaker 1: what you would experience when you get hold of the 316 00:15:59,200 --> 00:16:02,120 Speaker 1: final copy UM in a perfect world. Anyway, in a 317 00:16:02,120 --> 00:16:04,560 Speaker 1: perfect world, you would not have to make any changes 318 00:16:04,600 --> 00:16:06,440 Speaker 1: to a beta copy and you would just go gold 319 00:16:06,520 --> 00:16:09,600 Speaker 1: from their companies will open this up to the general public, 320 00:16:09,960 --> 00:16:13,640 Speaker 1: and the reasoning behind it's pretty pretty simple. Yeah. So 321 00:16:14,040 --> 00:16:15,440 Speaker 1: the idea here is that you've got a lot of 322 00:16:15,440 --> 00:16:18,000 Speaker 1: players who are eager to play this particular game, and 323 00:16:18,120 --> 00:16:20,480 Speaker 1: you open up the beta testing to them, They're going 324 00:16:20,560 --> 00:16:22,680 Speaker 1: to play the heck out of the game in a 325 00:16:22,720 --> 00:16:25,200 Speaker 1: short period of time and if they see anything that's wrong, 326 00:16:25,200 --> 00:16:27,240 Speaker 1: they'll let you know. Uh, and you don't have to 327 00:16:27,240 --> 00:16:29,280 Speaker 1: pay them, so you no longer have to worry about 328 00:16:29,320 --> 00:16:32,520 Speaker 1: testers at that point. Now, before you get to that point, 329 00:16:32,560 --> 00:16:35,400 Speaker 1: you still need testers. It's not like you magically arrive 330 00:16:35,520 --> 00:16:38,920 Speaker 1: at the beta build without having tested your product before 331 00:16:39,000 --> 00:16:42,040 Speaker 1: that point. But it does mean that the testing process 332 00:16:42,680 --> 00:16:45,600 Speaker 1: doesn't have to be in house as long. Yeah, and 333 00:16:45,640 --> 00:16:48,760 Speaker 1: it's not as not really as as formal UM. I've 334 00:16:48,800 --> 00:16:52,800 Speaker 1: beta tested a couple UM programs in the past, and 335 00:16:52,920 --> 00:16:54,840 Speaker 1: generally they just ask you to send in an email 336 00:16:54,920 --> 00:16:57,120 Speaker 1: whenever you have a problem. You know that you need 337 00:16:57,160 --> 00:16:59,160 Speaker 1: to report. The funny thing is, I mean you know 338 00:16:59,200 --> 00:17:00,960 Speaker 1: that it's not like they in on you and go, hey, 339 00:17:01,000 --> 00:17:05,159 Speaker 1: so how's that testing going, right? UM? Although uh, you 340 00:17:05,200 --> 00:17:08,399 Speaker 1: know it does sound informal to do this, to have 341 00:17:08,440 --> 00:17:10,480 Speaker 1: the beta testers and you know, hey, you can try 342 00:17:10,480 --> 00:17:14,200 Speaker 1: out the program a week before UM it goes gold 343 00:17:14,280 --> 00:17:16,160 Speaker 1: and you know I'll have it three or four weeks 344 00:17:16,160 --> 00:17:20,120 Speaker 1: before it's on the shelves. Well, you know, it could 345 00:17:20,119 --> 00:17:22,040 Speaker 1: give you a leg up again on trying to get 346 00:17:22,040 --> 00:17:23,760 Speaker 1: in the door, because some of them, even for the 347 00:17:23,760 --> 00:17:26,880 Speaker 1: beta testing phase, have said, you know, have asked me, 348 00:17:27,440 --> 00:17:30,480 Speaker 1: have you ever beta tested a program before? And UM, 349 00:17:30,520 --> 00:17:32,200 Speaker 1: you know, if you could say, hey, I've I've beta 350 00:17:32,240 --> 00:17:34,399 Speaker 1: tested five or six programs. Now I'm interested in getting 351 00:17:34,400 --> 00:17:36,879 Speaker 1: in the industry that might give you the opportunity to 352 00:17:36,920 --> 00:17:39,560 Speaker 1: move up to be a professional level tester. Right. And 353 00:17:39,600 --> 00:17:41,480 Speaker 1: the other reason a lot of these companies do beta 354 00:17:41,600 --> 00:17:43,639 Speaker 1: beta testing I should have pointed this out to a 355 00:17:43,720 --> 00:17:46,840 Speaker 1: lot of them are for games that have an online component, 356 00:17:47,359 --> 00:17:49,280 Speaker 1: and so you have to load test, right. You have 357 00:17:49,320 --> 00:17:51,119 Speaker 1: to make sure that your servers are going to be 358 00:17:51,160 --> 00:17:54,199 Speaker 1: able to handle the kind of play that players are 359 00:17:54,200 --> 00:17:56,640 Speaker 1: gonna put them through, and so beta test is really 360 00:17:56,640 --> 00:17:59,400 Speaker 1: important to make sure that you know the infrastructure you've built. 361 00:17:59,400 --> 00:18:01,840 Speaker 1: Can actually so poor at the player base, not really 362 00:18:01,840 --> 00:18:03,879 Speaker 1: the end users game so much as it is the 363 00:18:03,920 --> 00:18:09,600 Speaker 1: back end of the game exact. So uh So, playtesters 364 00:18:09,680 --> 00:18:12,560 Speaker 1: tend to not make too much money when they start off. 365 00:18:13,080 --> 00:18:14,960 Speaker 1: They don't have a lot of saying what they get 366 00:18:15,000 --> 00:18:18,520 Speaker 1: to do. Um, they're not necessarily playing games that are 367 00:18:19,560 --> 00:18:22,719 Speaker 1: uh in their interest area, they're not necessarily playing them 368 00:18:22,720 --> 00:18:25,280 Speaker 1: the way they would want to. Um. But at the 369 00:18:25,320 --> 00:18:28,680 Speaker 1: same time, they are an integral part of video game 370 00:18:28,720 --> 00:18:32,679 Speaker 1: development and can go on to to really become a 371 00:18:32,680 --> 00:18:34,879 Speaker 1: bigger part of the industry. You know, I thought of 372 00:18:34,920 --> 00:18:39,680 Speaker 1: another minor but really big kill joy for those who 373 00:18:39,680 --> 00:18:42,560 Speaker 1: want to be professional gamers. You can't talk about it 374 00:18:42,920 --> 00:18:46,159 Speaker 1: because you're gonna have to sign a nondisclosure agreement formal 375 00:18:46,240 --> 00:18:48,399 Speaker 1: a formal legal agreement saying you know, I'm not going 376 00:18:48,440 --> 00:18:51,600 Speaker 1: to talk about this game. Um, so you can't. It's 377 00:18:51,600 --> 00:18:53,199 Speaker 1: not like you can go hang out with your buddies 378 00:18:53,200 --> 00:18:55,960 Speaker 1: and go you should see this thing. You know, there's 379 00:18:55,960 --> 00:18:58,440 Speaker 1: this thing on level five. You can't do that. This 380 00:18:59,200 --> 00:19:02,320 Speaker 1: game has got m pchanics that that you know, our 381 00:19:02,640 --> 00:19:04,640 Speaker 1: brand new and have never been seen in the video 382 00:19:04,680 --> 00:19:06,600 Speaker 1: game industry. You wouldn't be able to talk about that either, 383 00:19:06,800 --> 00:19:08,760 Speaker 1: or even you know, this thing is the biggest piece 384 00:19:08,800 --> 00:19:12,640 Speaker 1: of junk that will ever grace the shelves, or even 385 00:19:12,640 --> 00:19:16,200 Speaker 1: in some cases this thing exists. In some cases, you 386 00:19:16,200 --> 00:19:18,199 Speaker 1: wouldn't even be able to mention the name of it. 387 00:19:18,320 --> 00:19:21,320 Speaker 1: So so that makes it a little less fun too. Yeah, 388 00:19:21,359 --> 00:19:23,960 Speaker 1: but now that's not to say that video game testers 389 00:19:24,000 --> 00:19:27,000 Speaker 1: never have any fun. We're just trying to to dispel 390 00:19:27,119 --> 00:19:30,040 Speaker 1: some of the myths about the whole industry. Because you 391 00:19:30,040 --> 00:19:31,960 Speaker 1: sit there and you think about, hey, I would love 392 00:19:31,960 --> 00:19:33,840 Speaker 1: to be able to PLoP this disk in my Xbox 393 00:19:33,880 --> 00:19:36,320 Speaker 1: and play all day and then get paid for it. Um. No, 394 00:19:36,400 --> 00:19:39,560 Speaker 1: it's a job. Yeah, it's It's a job like other jobs, 395 00:19:39,560 --> 00:19:41,440 Speaker 1: And like other jobs, there are times where you want 396 00:19:41,480 --> 00:19:45,399 Speaker 1: to strangle your coworker, like when he's looking at his iPad. 397 00:19:46,080 --> 00:19:50,800 Speaker 1: I'm just this is an example. No, but you know, 398 00:19:50,840 --> 00:19:55,840 Speaker 1: maybe video game reviewer. Now you're talking. Actually, video game 399 00:19:55,840 --> 00:19:58,000 Speaker 1: reviewers do a lot of the same stuff the video 400 00:19:58,000 --> 00:20:00,880 Speaker 1: game testers, due to not just I mean they'll play 401 00:20:00,880 --> 00:20:02,480 Speaker 1: through a game to play through it, but they'll also 402 00:20:02,560 --> 00:20:06,359 Speaker 1: play to look for things like obvious glitches, things that 403 00:20:06,400 --> 00:20:08,800 Speaker 1: break the game. I mean, video game reviewers do the 404 00:20:08,840 --> 00:20:10,800 Speaker 1: same sort of stuff as well. But you don't have to, 405 00:20:11,080 --> 00:20:12,720 Speaker 1: you know, go along the sides of the walls and 406 00:20:12,720 --> 00:20:15,760 Speaker 1: turn it off and turn it on. No, you could 407 00:20:16,119 --> 00:20:17,960 Speaker 1: if you really want to be thorough. But I don't 408 00:20:18,000 --> 00:20:21,200 Speaker 1: know any video game reviewer who's that thorough. Two years 409 00:20:21,280 --> 00:20:24,120 Speaker 1: after the game came out, I probably finished my review, right. 410 00:20:25,080 --> 00:20:27,640 Speaker 1: Um yeah, now that now that the machines that run 411 00:20:27,680 --> 00:20:30,800 Speaker 1: it are obsolete, well, uh, speaking of the machines that 412 00:20:30,880 --> 00:20:34,719 Speaker 1: run it, Yes, we wanted to address something. We've had 413 00:20:34,720 --> 00:20:38,959 Speaker 1: several listeners right in uh about the PlayStation three and 414 00:20:39,080 --> 00:20:41,200 Speaker 1: changes that have happened to it. Yeah, because we talked 415 00:20:41,240 --> 00:20:43,040 Speaker 1: about it not too long ago. Yeah, about how the 416 00:20:43,080 --> 00:20:46,520 Speaker 1: military was purchasing hundreds of p S three's in order 417 00:20:46,560 --> 00:20:49,120 Speaker 1: to link them together and make a supercomputer. Well, that's 418 00:20:49,119 --> 00:20:52,679 Speaker 1: only possible because you could take a PlayStation three and 419 00:20:52,720 --> 00:20:56,520 Speaker 1: install another operating system on it, such as Right and 420 00:20:56,600 --> 00:20:59,960 Speaker 1: the Cell. The Cell processor allowed you to to link 421 00:21:00,080 --> 00:21:03,200 Speaker 1: them together if you had the right software. Um. Well, 422 00:21:03,359 --> 00:21:09,440 Speaker 1: Sony decided to discontinue support of the other OS feature 423 00:21:10,400 --> 00:21:15,360 Speaker 1: with its most recent firmware update. So here's the thing. 424 00:21:16,119 --> 00:21:20,520 Speaker 1: If you own a an old laystation three, you know 425 00:21:20,680 --> 00:21:23,520 Speaker 1: this is pre Slim because the Slim didn't support the 426 00:21:23,640 --> 00:21:27,120 Speaker 1: Linux operating system out of the gate. You couldn't put 427 00:21:27,119 --> 00:21:30,560 Speaker 1: the Linux OS on a out of the box Slim 428 00:21:30,640 --> 00:21:35,040 Speaker 1: unless you hacked it first. So Sony is essentially telling 429 00:21:35,080 --> 00:21:39,439 Speaker 1: you you have a choice, your choices. You can either 430 00:21:40,600 --> 00:21:43,760 Speaker 1: install the new firmware update, which will take away your 431 00:21:43,760 --> 00:21:47,640 Speaker 1: ability to have another operating system on your p S three, 432 00:21:48,200 --> 00:21:50,560 Speaker 1: but in return, you will be able to do things 433 00:21:50,640 --> 00:21:54,320 Speaker 1: like access to PlayStation network and be able to run 434 00:21:55,080 --> 00:21:58,439 Speaker 1: any games that require that particular firmware or any movies 435 00:21:58,480 --> 00:22:02,520 Speaker 1: that require that particular firmware. UM or you can not 436 00:22:03,119 --> 00:22:06,479 Speaker 1: update your PS three, continue the support of the other os, 437 00:22:06,560 --> 00:22:08,919 Speaker 1: but you no longer have access to the PlayStation network 438 00:22:09,040 --> 00:22:11,280 Speaker 1: or any games that might rely on the firmware in 439 00:22:11,280 --> 00:22:14,639 Speaker 1: the future. So, no matter what, you're gonna lose functionality 440 00:22:14,640 --> 00:22:17,159 Speaker 1: on your PS three. There's no way to avoid it, 441 00:22:17,480 --> 00:22:20,560 Speaker 1: actually without hacking it. What are you about to say 442 00:22:20,560 --> 00:22:23,120 Speaker 1: that hacking it? I was no, no, I was going 443 00:22:23,200 --> 00:22:25,320 Speaker 1: to tell you this is something I found is I 444 00:22:25,400 --> 00:22:28,040 Speaker 1: was as we were talking about it, was looking up 445 00:22:28,119 --> 00:22:31,000 Speaker 1: video game testers and I ran across this and since 446 00:22:31,040 --> 00:22:33,760 Speaker 1: we were going to talk about the PlayStation three incident. 447 00:22:34,280 --> 00:22:37,000 Speaker 1: According to the blog, I'm not even sure I'm pronouncing 448 00:22:37,000 --> 00:22:42,240 Speaker 1: this right, but Marison readings UM. Amazon in Britain offered 449 00:22:42,240 --> 00:22:46,200 Speaker 1: one of its customers a about refund for a PlayStation 450 00:22:46,240 --> 00:22:51,520 Speaker 1: three because of European Directive one slash forty four slash 451 00:22:51,560 --> 00:22:55,800 Speaker 1: e C. Because ce the item must be bought exactly 452 00:22:55,800 --> 00:22:57,800 Speaker 1: as the seller says and has to be fit for 453 00:22:57,800 --> 00:23:01,920 Speaker 1: the purpose that the consumer needs, and the seller has 454 00:23:01,960 --> 00:23:04,119 Speaker 1: to you know, know that it is according to the 455 00:23:04,119 --> 00:23:06,119 Speaker 1: customer needs at the time of purchase. And I'm probably 456 00:23:06,160 --> 00:23:09,520 Speaker 1: oversimplifying that, but it's you know, legal ease. Now, the 457 00:23:09,560 --> 00:23:13,960 Speaker 1: thing is that Sony changed the features by changing the 458 00:23:13,960 --> 00:23:17,760 Speaker 1: firmware so it was not serving the customers needs anymore, 459 00:23:18,359 --> 00:23:21,600 Speaker 1: and uh, thereby altering the function of the console and 460 00:23:21,760 --> 00:23:26,920 Speaker 1: making it in violation of this statute. Well, Amazon provided 461 00:23:26,920 --> 00:23:29,880 Speaker 1: the refund, which it from what I can tell, probably 462 00:23:29,920 --> 00:23:32,880 Speaker 1: isn't going to pass on back to Sony. But uh, 463 00:23:32,880 --> 00:23:35,400 Speaker 1: this may start a precedent for people saying, this isn't 464 00:23:35,440 --> 00:23:38,320 Speaker 1: what I bought and under this law, you know, you 465 00:23:38,480 --> 00:23:40,760 Speaker 1: owe me money back. And Amazon is not asking for 466 00:23:40,800 --> 00:23:45,160 Speaker 1: the console back. But you know, there was no report 467 00:23:45,640 --> 00:23:47,560 Speaker 1: as to whether or not it was still fit for 468 00:23:47,640 --> 00:23:50,919 Speaker 1: use for other purposes or whether it was just you know, 469 00:23:50,960 --> 00:23:53,919 Speaker 1: recycled at that point. But yeah, they've got a partial 470 00:23:53,920 --> 00:23:56,880 Speaker 1: refund because Sony said, you know, changed the firmware and 471 00:23:57,480 --> 00:24:01,439 Speaker 1: the customer was no longer allowed to uh install Linux 472 00:24:01,440 --> 00:24:05,720 Speaker 1: on it with that firmware updated. Place. In the case 473 00:24:05,800 --> 00:24:09,400 Speaker 1: of the U S Military and the various research facilities 474 00:24:09,440 --> 00:24:12,200 Speaker 1: that are around, they're using currently using the PS three 475 00:24:12,280 --> 00:24:15,439 Speaker 1: as a processor. Uh, they can get around this just 476 00:24:15,480 --> 00:24:17,960 Speaker 1: by not updating the firmware. And I don't see why 477 00:24:18,000 --> 00:24:20,400 Speaker 1: they would update the firmware. There's no reason to do 478 00:24:20,480 --> 00:24:22,680 Speaker 1: that if if they're using it as a processor other 479 00:24:22,720 --> 00:24:24,600 Speaker 1: than to play games, which are not supposed to be 480 00:24:24,600 --> 00:24:28,199 Speaker 1: doing on these things. Totally shocked down my argument. But 481 00:24:28,240 --> 00:24:31,760 Speaker 1: it is the US military, so come on, let's be serious. Um, well, 482 00:24:31,800 --> 00:24:34,119 Speaker 1: they do. They do have consoles, but generally not the 483 00:24:34,119 --> 00:24:37,359 Speaker 1: ones that they're using for you know, crunching numbers, So 484 00:24:37,560 --> 00:24:40,879 Speaker 1: they can get around this by not updating the firmware. However, 485 00:24:41,000 --> 00:24:43,800 Speaker 1: it does mean that what they have is what they're 486 00:24:43,840 --> 00:24:46,600 Speaker 1: they're stuck with, right. They're not gonna buy more PS 487 00:24:46,640 --> 00:24:49,040 Speaker 1: three's now because they aren't gonna work on that system 488 00:24:49,520 --> 00:24:52,119 Speaker 1: and something else. And if the PS three breaks, or 489 00:24:52,240 --> 00:24:54,560 Speaker 1: when a PS three breaks, you've just lost part of 490 00:24:54,600 --> 00:24:57,639 Speaker 1: your system, you know. I mean, if you can repair 491 00:24:57,680 --> 00:24:59,960 Speaker 1: it yourself or you can get someone else to repair 492 00:25:00,080 --> 00:25:02,480 Speaker 1: so it's working exactly the way it was before, you're fine. 493 00:25:02,920 --> 00:25:05,280 Speaker 1: But you can't just purchase a new one because it's 494 00:25:05,280 --> 00:25:09,000 Speaker 1: not gonna run the the the os you need. So 495 00:25:09,040 --> 00:25:12,239 Speaker 1: that's a real bummer. Um, I'm not going to make 496 00:25:12,240 --> 00:25:15,600 Speaker 1: a judgment here. I'm just gonna say I own the 497 00:25:15,640 --> 00:25:18,760 Speaker 1: next plus three sixty. Um, well, you know it has 498 00:25:18,880 --> 00:25:21,960 Speaker 1: left a lot of PlayStation three fans upset, even people 499 00:25:21,960 --> 00:25:25,200 Speaker 1: who weren't doing this. Well again, anytime you take away 500 00:25:25,240 --> 00:25:29,560 Speaker 1: functionality of a device that had traditionally supported a certain feature, 501 00:25:30,080 --> 00:25:33,240 Speaker 1: you're gonna upset the customer base, even if those people 502 00:25:33,440 --> 00:25:36,520 Speaker 1: never used that feature the But what if I wanted 503 00:25:36,560 --> 00:25:39,600 Speaker 1: to exactly well, I mean, I'm the same way. I can't. 504 00:25:39,680 --> 00:25:42,040 Speaker 1: I can't judge those folks. I'd be the same way 505 00:25:42,040 --> 00:25:44,760 Speaker 1: if if I were told, for example, that let's say 506 00:25:44,760 --> 00:25:47,760 Speaker 1: that my phone updated tomorrow and I found out that 507 00:25:47,840 --> 00:25:50,600 Speaker 1: it no longer supported some feature that I had never used, 508 00:25:50,600 --> 00:25:54,280 Speaker 1: I'd still be like, what, why did you take that away? 509 00:25:54,400 --> 00:25:57,600 Speaker 1: That thing that I don't use? How dare you? But yeah, 510 00:25:57,640 --> 00:26:00,440 Speaker 1: but it happens. It happens. I demands as fact, and Sarah, 511 00:26:00,440 --> 00:26:04,040 Speaker 1: I shall see you at dawn. Um, all right, well, 512 00:26:04,080 --> 00:26:09,760 Speaker 1: then be a dual boot system. Well done, Mr Pilette. 513 00:26:10,480 --> 00:26:12,680 Speaker 1: On that note, I think we can wrap this up 514 00:26:13,119 --> 00:26:15,160 Speaker 1: all right, guys, Well, if you have any questions about 515 00:26:15,160 --> 00:26:19,360 Speaker 1: any other let's say, jobs in the tech industry, if 516 00:26:19,359 --> 00:26:21,880 Speaker 1: you got the questions about that sind o, men, if 517 00:26:21,920 --> 00:26:24,239 Speaker 1: you have any questions about video games, send dozen. If 518 00:26:24,240 --> 00:26:26,280 Speaker 1: you have questions about tech in general, send oz in, 519 00:26:26,840 --> 00:26:31,439 Speaker 1: uh puns send to Pilette and uh We'll remember. 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