1 00:00:00,560 --> 00:00:03,600 Speaker 1: Welcome to brain Stuff from how stuff Works dot com 2 00:00:03,600 --> 00:00:07,840 Speaker 1: where smart happens. Join Josh and Chuck, the guys who 3 00:00:07,840 --> 00:00:09,960 Speaker 1: bring you stuff you should know, as they take a 4 00:00:10,000 --> 00:00:12,239 Speaker 1: trip around the world to help you get smarter in 5 00:00:12,280 --> 00:00:15,280 Speaker 1: a topsy TRV economy. Check out the all new super 6 00:00:15,320 --> 00:00:18,599 Speaker 1: Stuff Guide to the Economy from how Stuff Works dot Com, 7 00:00:18,640 --> 00:00:25,000 Speaker 1: available now exclusively on iTunes. Hi. I'm Marshall Brain with 8 00:00:25,120 --> 00:00:30,160 Speaker 1: today's question, what causes that howling sound in p A systems? 9 00:00:30,720 --> 00:00:34,519 Speaker 1: A simple p A or public address system consists of 10 00:00:34,560 --> 00:00:38,960 Speaker 1: a microphone and amplifier and one or more speakers. Whenever 11 00:00:39,040 --> 00:00:42,960 Speaker 1: you have those three components, you have the potential for feedback. 12 00:00:43,440 --> 00:00:46,920 Speaker 1: Feedback occurs when the sound from the speakers makes it 13 00:00:47,080 --> 00:00:50,680 Speaker 1: back into the microphone and is re amplified and sent 14 00:00:50,760 --> 00:00:54,640 Speaker 1: through the speakers. Again. Imagine that you place the microphone 15 00:00:54,720 --> 00:00:58,000 Speaker 1: in front of a speaker. Now you tap on the microphone. 16 00:00:58,440 --> 00:01:01,680 Speaker 1: The sound of that tap is through the amplifier, comes 17 00:01:01,720 --> 00:01:04,760 Speaker 1: out the speaker, and it re enters the microphone. That 18 00:01:04,959 --> 00:01:09,240 Speaker 1: cycle repeats over and over. This loop happens so quickly 19 00:01:09,280 --> 00:01:12,440 Speaker 1: that it creates its own frequency, which we hear as 20 00:01:12,520 --> 00:01:15,880 Speaker 1: a howling sound. The distance between the mic and the 21 00:01:15,959 --> 00:01:18,240 Speaker 1: speaker has a lot to do with the frequency of 22 00:01:18,240 --> 00:01:22,039 Speaker 1: the howling, because that distance controls how quickly the sound 23 00:01:22,120 --> 00:01:24,959 Speaker 1: can loop through the system. If you're setting up a 24 00:01:25,000 --> 00:01:28,120 Speaker 1: sound system and you want to avoid feedback, there are 25 00:01:28,120 --> 00:01:31,880 Speaker 1: a few general rules that can help you avoid the problem. First, 26 00:01:32,040 --> 00:01:34,600 Speaker 1: make sure the speakers are in front of the microphone 27 00:01:34,640 --> 00:01:38,080 Speaker 1: and pointing away from the microphone. If the speakers are 28 00:01:38,160 --> 00:01:42,800 Speaker 1: behind the microphone, then feedback is nearly guaranteed. Second, use 29 00:01:42,840 --> 00:01:47,319 Speaker 1: a unidirectional microphone. Third, place the microphone close to the 30 00:01:47,360 --> 00:01:50,920 Speaker 1: person who's speaking or performing, And fourth, if you have 31 00:01:51,080 --> 00:01:55,880 Speaker 1: access to an equalizer, dampen the frequencies where feedback is occurring. 32 00:01:57,200 --> 00:02:00,160 Speaker 1: Do you have any ideas or suggestions for this podcast us? 33 00:02:00,520 --> 00:02:03,160 Speaker 1: If so, please send me an email at podcast at 34 00:02:03,160 --> 00:02:05,880 Speaker 1: how stuff works dot com. For more on this and 35 00:02:05,960 --> 00:02:08,560 Speaker 1: thousands of other topics, go to how stuff works dot com. 36 00:02:09,240 --> 00:02:10,960 Speaker 1: M HM