WEBVTT - TechStuff Classic: TechStuff Looks at Night Vision

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot Com. Hei there and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer and

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<v Speaker 1>I love all things tech and it is time for

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<v Speaker 1>another classic episode of tech Stuff. This episode originally aired

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<v Speaker 1>on November two thousand eleven. And Chris Pallette, my co

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<v Speaker 1>host and editor at the time, and I decided we

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<v Speaker 1>wanted to take a look at something that's kind of

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<v Speaker 1>hard to see, that is when it's actually being used.

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<v Speaker 1>I'm talking about night vision. How does the technology work? Well,

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<v Speaker 1>Chris and I found out and now you will to

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<v Speaker 1>enjoy this classic episode night Vision. The technology dates back

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<v Speaker 1>to the late thirties early forties. It was technology that

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<v Speaker 1>was developed during World War Two and used mainly by

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<v Speaker 1>the American, British, and and Soviet forces during World War Two,

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<v Speaker 1>although other nations began to to develop their own version

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<v Speaker 1>of night vision technology around the same time. Well, yeah,

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<v Speaker 1>the Germans, Uh, A lot of what we had as

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<v Speaker 1>far as our technology in the United States was based

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<v Speaker 1>on some German research that was done in the late thirties. UM.

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<v Speaker 1>And really what it comes down to, UM is the

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<v Speaker 1>spectrum of light that that you're trying to see. Yeah,

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<v Speaker 1>it's it's two different things. It's trying to accept other

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<v Speaker 1>parts of light that human eye is not able to detect,

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<v Speaker 1>and also to uh to amplify whatever little light is there.

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<v Speaker 1>There are two main ways of achieving a night vision

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<v Speaker 1>UH technology. One is called image enhancement, and that's where

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<v Speaker 1>you're taking the little amount of light that's out there

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<v Speaker 1>and UH and trying to amplify it so that you know,

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<v Speaker 1>you're able to see better in that environment. And the

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<v Speaker 1>other is thermal imaging, which is also you know, we

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<v Speaker 1>think of that as being able to see heat. You know,

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<v Speaker 1>the whole idea about like if you've ever seen that

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<v Speaker 1>documentary Predator, Yeah, the Predator actually uses both forms of this,

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<v Speaker 1>but the thermal imaging would be the one where it

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<v Speaker 1>switches and it's that really colorful display where the hotter

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<v Speaker 1>things in the field of vision are a brighter color,

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<v Speaker 1>usually red, uh, and then the cooler things are are

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<v Speaker 1>in the other part of the spectrum of light, so

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<v Speaker 1>they'd be you know, if it's cold, it might be black,

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<v Speaker 1>but if it's cooler, it might be blue or even

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<v Speaker 1>kind of an indigo color. Um. Both of those are

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<v Speaker 1>ways of achieving night vision. The I think the one

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<v Speaker 1>that most people think of when they think of night

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<v Speaker 1>vision is the one where you've got the greenish uh display.

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<v Speaker 1>That's the image enhancement approach, and well, you know that

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<v Speaker 1>that's I think that's the reason people think about it

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<v Speaker 1>is because it's used that way in TV in the movies. Yeah,

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<v Speaker 1>probably so as a visual clue to the viewer that hey,

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<v Speaker 1>we're doing something that you can't normally do, right, Yeah.

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<v Speaker 1>I In fact, I watched a movie just last night

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<v Speaker 1>that involved having a night vision the screen tinged night vision,

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<v Speaker 1>and it was and I'm not going to call it

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<v Speaker 1>the documentary because that's how much of a skeptic I am.

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<v Speaker 1>It was paranormal activity too, and uh, you know in

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<v Speaker 1>paranormal activity those movies, those are done as found footage movies, which,

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<v Speaker 1>in case you're not familiar with the term, that's the

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<v Speaker 1>idea where the film is presented as if it were

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<v Speaker 1>uh collection of clips taken from various cameras. That it

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<v Speaker 1>wasn't meant to be a feature film. It was supposed

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<v Speaker 1>to be actual footage shot of something, right. So clover

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<v Speaker 1>Field is another example, or Blair Witch Project's another example, Yes,

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<v Speaker 1>that's the first time I thought about. Yeah, and that

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<v Speaker 1>it's really popular with the horror crowd. Uh and uh

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<v Speaker 1>so the paranormal activity too. There's one of the cameras

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<v Speaker 1>that is being used in that has a night vision

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<v Speaker 1>setting and it's using the image enhancement approach. By the way,

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<v Speaker 1>in case you're curious about why green, the the answer

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<v Speaker 1>I found through my research was that the reason why

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<v Speaker 1>you get green images is not because of any technological limitation.

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<v Speaker 1>It's because if you're in an environment where you're using

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<v Speaker 1>night vision, you want to be able to switch between

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<v Speaker 1>night vision and your normal vision as quickly as possible.

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<v Speaker 1>But if you use really intense light and and some

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<v Speaker 1>of the brighter lights, your pupils will constrict as you're

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<v Speaker 1>looking at it, which means when you take the night

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<v Speaker 1>vision glasses off, it's going to take more time for

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<v Speaker 1>your eyes to readjust to the darkness around you. But

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<v Speaker 1>the green that is used is a more subtle light,

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<v Speaker 1>and so your your pupils are remain mostly dilated, so

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<v Speaker 1>when you remove the night vision goggles, you don't of

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<v Speaker 1>as long a time to adjust. It doesn't take as

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<v Speaker 1>long for you to adjust to night regular night vision

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<v Speaker 1>like our natural night vision. Uh when you when you

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<v Speaker 1>go back and forth, and that kind of makes sense

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<v Speaker 1>to me. I mean, if you especially when you consider

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<v Speaker 1>that night vision was really originally used as a military technology,

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<v Speaker 1>you would want to be able to have as much

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<v Speaker 1>versatility and flexibility as possible so that you can adapt

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<v Speaker 1>to whatever the situation calls for. Yeah, that makes absolute

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<v Speaker 1>sense to me. So yeah, so at least according to that,

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<v Speaker 1>we could in theory have night vision where it's any color. Uh.

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<v Speaker 1>You know, it probably still probably be monochromatic, but we'll

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<v Speaker 1>get into that when we get into the you know

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<v Speaker 1>exactly what's happening. So so, all the different kinds of

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<v Speaker 1>night vision lie at least somewhat on the infrared, uh,

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<v Speaker 1>part of the spectrum of light, right, and that infrared

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<v Speaker 1>spectrum of light is outside the range of uh, the

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<v Speaker 1>visible light spectrum. UM. In fact, there are three parts

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<v Speaker 1>to the infrared spectrum, which is near infrared, and that's

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<v Speaker 1>the closest one to the visible spectrum spectrum. Yes, I

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<v Speaker 1>can say that word mid infrared um and that has uh.

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<v Speaker 1>I didn't mention the wavelengths. The wavelengths for near infrared

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<v Speaker 1>are from point seven to one point three microns um.

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<v Speaker 1>Mid infrared has wavelengths from one point three to three

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<v Speaker 1>microns um, and then thermal infrared, which is the biggest

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<v Speaker 1>part of the infrared spectrum, and that's from three to

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<v Speaker 1>more than thirty microns. Yeah, and so the the thermal

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<v Speaker 1>infrared you're talking at that point about infrared radiation really yeah, heat,

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<v Speaker 1>in other words, is what's kind of how we perceive

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<v Speaker 1>it usually. But uh, that's something that's actually given off

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<v Speaker 1>by an object itself, Whereas when we're talking about visible light,

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<v Speaker 1>that's something that's reflected off of an object. Right. So

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<v Speaker 1>if if I'm looking at a tree in sunlight, what

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<v Speaker 1>I'm seeing is the light being reflected off of that tree,

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<v Speaker 1>it's that lights hitting my eyes then going through the

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<v Speaker 1>whole focal point getting into my brain and somewhere up

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<v Speaker 1>there in yeah, somewhere up there in the gray matter,

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<v Speaker 1>my brain says, Hello, there's a tree, possibly a large

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<v Speaker 1>a large. Um. I recognize that from very far away. Yes,

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<v Speaker 1>that's how to recognize trees from very far away, quite

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<v Speaker 1>a long way away. Yeah, So that's how that would

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<v Speaker 1>normally work with thermal infrared. If I were to see

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<v Speaker 1>an object using thermal infrared. Let's say that somehow I

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<v Speaker 1>have that ability. You know, we're not talking about technology here,

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<v Speaker 1>but I somehow have the the the natural ability to

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<v Speaker 1>see the thermal infrared. It happened when they shot him

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<v Speaker 1>into space and he was bombarded by cosmic waves while

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<v Speaker 1>we're really just pop culturing this all to heck and back.

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<v Speaker 1>So yeah, with the thermal infrared ability, I would be

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<v Speaker 1>able to see the energy that is being emitted by

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<v Speaker 1>any particular object. Um it's not necessarily light that's reflecting off.

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<v Speaker 1>In fact, there doesn't have to be any sort of

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<v Speaker 1>light source at all. It just so. And if I

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<v Speaker 1>were in a perfectly dark room and there was another

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<v Speaker 1>object there that's giving off heat, essentially, I would be

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<v Speaker 1>able to see it because I would be seeing in

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<v Speaker 1>that range even though there's no other light source coming in.

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<v Speaker 1>It would just be that I'm actually seeing that that energy.

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<v Speaker 1>Because we'll get into why, it's kind of interesting. Has

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<v Speaker 1>to do with excitation, but not good vibrations. Yeah, although

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<v Speaker 1>perhaps that lady was able. Never mind, So moving on,

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<v Speaker 1>I hope you guys are enjoying this classic episode so far.

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<v Speaker 1>We've got more to talk about, but first, let's take

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<v Speaker 1>a quick break to thank our sponsor. Before we get

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<v Speaker 1>into the whole atoms and thermal infrared, let's let's talk

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<v Speaker 1>about the image enhancement approach first, because that's the one

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<v Speaker 1>that's the most familiar and uh and it's kind of interesting. Um.

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<v Speaker 1>The way that it works currently is that you've got

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<v Speaker 1>you've got very basic parts to a particular kind of

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<v Speaker 1>night vision. You've got you've got your lens. That's where

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<v Speaker 1>the light is going through. The objective lens. Just a

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<v Speaker 1>lens that catches it's a lens. Yeah, it catches ambient light,

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<v Speaker 1>catches near infrared light. So this is the near infrared spectrum,

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<v Speaker 1>the light that's closest to the visible spectrum. Now that

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<v Speaker 1>light is sent to a tube, and that tube is

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<v Speaker 1>called the image intensive fire tube intense. Yeah, and the

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<v Speaker 1>drinking energy drinks all day and yeah. So you can

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<v Speaker 1>think of this tube. It's almost like a vacuum tube.

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<v Speaker 1>In fact, there it is, There is a vacuum in

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<v Speaker 1>side of it. So you think of this sort of

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<v Speaker 1>imagine a glass vial all right in the middle of

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<v Speaker 1>this glass vial or on one end of the class file,

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<v Speaker 1>you've got something called a photo cathode. Now, the photo

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<v Speaker 1>cathode takes photons. Those are those individual elements of energy

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<v Speaker 1>for light. Yes, and and those come in the entire

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<v Speaker 1>spectrum of light um so infrared. They're infrared photons, just

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<v Speaker 1>as there are visible light photons. So the photo cathode

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<v Speaker 1>converts photons into electrons. It's it's one of those. Uh

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<v Speaker 1>So it changes light into electricity essentially. Yeah, And if

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<v Speaker 1>you listen to our episode about high speed and low

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<v Speaker 1>speed photography, we talked about how there are certain types

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<v Speaker 1>of materials that when a photon strikes it, it causes

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<v Speaker 1>a reaction. That's the case here a photocathode. It's that's

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<v Speaker 1>the and that's how it behaves when a photon hits it.

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<v Speaker 1>It gives off an electron. Uh So, You've got the

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<v Speaker 1>photo cathode at one end of this tube, and that's

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<v Speaker 1>where the light that's being captured by the lens is

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<v Speaker 1>directed to the photo cathode. The electrons emitted by the

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<v Speaker 1>photo cathode then have to pass through what is called

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<v Speaker 1>a micro channel plate or m c P. That's a

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<v Speaker 1>little glass disc. Yeah, I see. I thought MCP was

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<v Speaker 1>the master control program. End of line. It is. Okay, However,

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<v Speaker 1>two different mcps well it was until Tron got hold

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<v Speaker 1>of it. That's right. So glass disc Tron m c P.

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<v Speaker 1>I'm sensing some convergence here as we Mentionedron again. Ye.

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<v Speaker 1>So anyway, you've got this glass little tiny glass disc

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<v Speaker 1>called a micro channel plate and has lots and lots

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<v Speaker 1>of channels. That's why it's called a micro channel plate.

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<v Speaker 1>Lots of channels that go through this plate. Okay, So

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<v Speaker 1>think of the plate. Think of it like a dish.

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<v Speaker 1>You got a dish, put it up on its side,

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<v Speaker 1>and it has a whole bunch of little holes drilled

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<v Speaker 1>in it. Now, those holes are what allow electrons to

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<v Speaker 1>pass through. But there's also an electrode on either side

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<v Speaker 1>of the dish. So electrons coming from the photo cathodes

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<v Speaker 1>strike one side of this micro channel plate and start

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<v Speaker 1>to go through one of the channels. And they're going

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<v Speaker 1>through in the same direction they came from the the

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<v Speaker 1>from the photo cathode uh section of this this uh

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<v Speaker 1>this image intensive ire tube. So the photon converts to electron.

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<v Speaker 1>Electron goes through this channel. As it goes through the channel,

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<v Speaker 1>it starts to actually set off a well a reaction. Yeah,

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<v Speaker 1>and it basically functions as a multiplier for the electrons.

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<v Speaker 1>It's called a cascaded secondary emission. So this is where

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<v Speaker 1>when electron collide collides with something inside that that channel,

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<v Speaker 1>it starts to set off other electrons, uh, down that

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<v Speaker 1>same pathway, And there's a voltage applied to those electrodes

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<v Speaker 1>that's channeling the electrons through that pathway, like that's why

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<v Speaker 1>they're going in that direction. So you've got more and

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<v Speaker 1>more electrons bouncing off of each other through these channels,

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<v Speaker 1>which means that you've you've created an amplifier. And uh,

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<v Speaker 1>if you guys want to know kind of like a

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<v Speaker 1>big picture way of what this might look like, imagine

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<v Speaker 1>having a h and you can see play of videos

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<v Speaker 1>of this on YouTube, But imagine having a big glass

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<v Speaker 1>container filled with mouse traps, and each mouse trap has

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<v Speaker 1>a ping pong ball set on it, and then you

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<v Speaker 1>drop a ping pong ball into the glass chamber and

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<v Speaker 1>that will set off a mouse trap, and as the

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<v Speaker 1>ping pong balls bounce around, they set off more and

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<v Speaker 1>more mouse traps, so soon the glass case, like within

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<v Speaker 1>a fraction of a second ball, the balls are bouncing everywhere. Right,

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<v Speaker 1>same sort of idea here with the micro channel plate,

0:13:42.040 --> 0:13:44.800
<v Speaker 1>except that we're talking on a sub atomic level, and

0:13:45.080 --> 0:13:48.839
<v Speaker 1>we're talking about something that's really channeled, really has a

0:13:48.960 --> 0:13:51.960
<v Speaker 1>firm direction. So instead of the electrons bouncing everywhere, they're

0:13:51.960 --> 0:13:55.280
<v Speaker 1>going in a very specific direction. Right now, when they

0:13:55.280 --> 0:13:57.560
<v Speaker 1>get to the other side of that micro channel plate,

0:13:57.840 --> 0:14:00.520
<v Speaker 1>you've got the electrons still traveling in this ame direction

0:14:00.559 --> 0:14:02.480
<v Speaker 1>they were when they came in on the front side,

0:14:02.960 --> 0:14:06.280
<v Speaker 1>but now there are way more electrons, right, just amplified

0:14:06.320 --> 0:14:11.840
<v Speaker 1>the number. The electrons then hit a screen that's coated

0:14:11.880 --> 0:14:16.840
<v Speaker 1>with phosphors. Now phosphors pos phosphors do the they're kind

0:14:16.840 --> 0:14:19.640
<v Speaker 1>of like the opposite of the photo cathode, right. They

0:14:19.680 --> 0:14:22.640
<v Speaker 1>take When the electron strikes the phosphor, they give off light.

0:14:23.280 --> 0:14:26.080
<v Speaker 1>So you're changing the electron back to a photo photon. Right.

0:14:26.120 --> 0:14:29.440
<v Speaker 1>But now, because there are more electrons coming through hitting

0:14:29.440 --> 0:14:32.200
<v Speaker 1>that phosphoor than they were coming in, the light that's

0:14:32.240 --> 0:14:35.960
<v Speaker 1>generated is much greater in intensity than the light that

0:14:36.080 --> 0:14:40.400
<v Speaker 1>was coming in. So you've amplified the light. Now that

0:14:40.760 --> 0:14:44.600
<v Speaker 1>information that light is sent to a viewer of some type.

0:14:44.720 --> 0:14:47.200
<v Speaker 1>It could just be a regular lens, which is usually

0:14:47.240 --> 0:14:50.000
<v Speaker 1>called the ocular lens, or it could be sent to

0:14:50.040 --> 0:14:53.360
<v Speaker 1>a monitor. So if you have a pair of night

0:14:53.440 --> 0:14:57.520
<v Speaker 1>vision goggles or a night vision scope. That's what you're seeing.

0:14:57.560 --> 0:15:01.520
<v Speaker 1>You're seeing that amplified light hitting the lens or the

0:15:01.920 --> 0:15:06.840
<v Speaker 1>Monitor's cool, it's pretty awesome, right, And again, this isn't

0:15:06.960 --> 0:15:10.360
<v Speaker 1>just the the visible light, the ambient visible light that's

0:15:10.400 --> 0:15:14.480
<v Speaker 1>out there, but also the infrared light. So um, because

0:15:14.480 --> 0:15:16.720
<v Speaker 1>those photons, you know it doesn't you know, the photons,

0:15:16.760 --> 0:15:21.040
<v Speaker 1>It doesn't matter if it's visible or not. UM. And uh,

0:15:21.440 --> 0:15:24.680
<v Speaker 1>the more light that's hitting certain areas, that the brighter

0:15:24.720 --> 0:15:27.800
<v Speaker 1>it's going to be for whatever it is you're looking at.

0:15:27.800 --> 0:15:31.480
<v Speaker 1>So if you're looking at something that's that's fairly reflective, um,

0:15:31.560 --> 0:15:35.320
<v Speaker 1>you're gonna be able to see it in higher definition

0:15:35.360 --> 0:15:39.080
<v Speaker 1>than you could with something that is not as reflective. Now,

0:15:39.120 --> 0:15:42.400
<v Speaker 1>there are different ways of actually achieving this too. You

0:15:42.440 --> 0:15:48.720
<v Speaker 1>can have a various they're various generations of this technology,

0:15:48.760 --> 0:15:53.600
<v Speaker 1>all right. So the earliest generation of this technology actually

0:15:53.680 --> 0:15:59.120
<v Speaker 1>involved shining infrared light at the objects you're looking at

0:15:59.200 --> 0:16:02.200
<v Speaker 1>through the through the night vision goggles, right, So when

0:16:02.240 --> 0:16:05.360
<v Speaker 1>that that infrared light was reflected, then you would be

0:16:05.400 --> 0:16:08.880
<v Speaker 1>able to see it, right, because these goggles were not

0:16:09.000 --> 0:16:11.520
<v Speaker 1>so sensitive as to be able to take just the

0:16:11.600 --> 0:16:14.480
<v Speaker 1>ambient light. Right, if you did that, you would probably

0:16:14.480 --> 0:16:17.080
<v Speaker 1>get you you might be able to see marginally better

0:16:17.160 --> 0:16:20.360
<v Speaker 1>than you would if you had just use your regular vision.

0:16:20.760 --> 0:16:26.120
<v Speaker 1>But using this infrared flashlight, essentially you could illuminate the

0:16:27.080 --> 0:16:28.920
<v Speaker 1>scene and be able to see it through the night

0:16:28.960 --> 0:16:31.320
<v Speaker 1>vision goggles. But if you did not have the goggles,

0:16:31.360 --> 0:16:35.760
<v Speaker 1>because infrared light falls outside the visible spectrum, any independent

0:16:35.800 --> 0:16:40.000
<v Speaker 1>observer wouldn't be able to tell what you were doing. Yeah, now,

0:16:40.440 --> 0:16:43.400
<v Speaker 1>I UM I did some research on the the US

0:16:43.800 --> 0:16:49.680
<v Speaker 1>military website about the history of of night vision and apparently,

0:16:50.200 --> 0:16:54.400
<v Speaker 1>um they sent about three hundred sniper scopes over to

0:16:54.440 --> 0:16:56.720
<v Speaker 1>be used in the Pacific theater during World War Two,

0:16:56.720 --> 0:16:59.960
<v Speaker 1>but they didn't get used very much because of the

0:17:00.040 --> 0:17:03.600
<v Speaker 1>way that the technology worked. Um they really could see

0:17:04.119 --> 0:17:07.239
<v Speaker 1>less than a hundred yards. Yeah, they weren't very effective, right,

0:17:07.280 --> 0:17:13.480
<v Speaker 1>because again, since it's dependent upon a reflected ray of

0:17:13.720 --> 0:17:17.080
<v Speaker 1>infrared light, if it's you know, the rays starting to

0:17:17.320 --> 0:17:19.960
<v Speaker 1>dispersees as it goes out, Right, it's not not a

0:17:20.119 --> 0:17:23.000
<v Speaker 1>not a concentrated like a laser beam. Yeah, it's not

0:17:23.040 --> 0:17:26.240
<v Speaker 1>a beam. It does disperse and diffuse as it goes out.

0:17:26.560 --> 0:17:29.840
<v Speaker 1>So the further away your target the less likely you're

0:17:29.880 --> 0:17:32.080
<v Speaker 1>going to be able to see it, and even with

0:17:32.160 --> 0:17:34.359
<v Speaker 1>a really really advanced version. That's, by the way, it's

0:17:34.400 --> 0:17:39.600
<v Speaker 1>called active infrared because you're actively beaming infrared radiation out

0:17:39.680 --> 0:17:43.200
<v Speaker 1>in order to try and see stuff coming back through

0:17:43.280 --> 0:17:50.160
<v Speaker 1>the monitors. Um if because because you're relying on that reflection,

0:17:50.200 --> 0:17:51.679
<v Speaker 1>if it's too far away, you're not gonna be all

0:17:51.720 --> 0:17:55.479
<v Speaker 1>se very well. So obviously a sniper rifle, where at

0:17:55.560 --> 0:17:57.480
<v Speaker 1>least in theory, you want to be able to put

0:17:57.520 --> 0:18:00.400
<v Speaker 1>your snipers at a good distance away from the targets

0:18:00.440 --> 0:18:03.480
<v Speaker 1>to maximize their effectiveness and minimize the chance that they

0:18:03.520 --> 0:18:06.960
<v Speaker 1>will be targeted. Um it doesn't. It's not so effective

0:18:07.000 --> 0:18:11.399
<v Speaker 1>if you know your your distance is cut down that dramatically. Yeah. Plus,

0:18:11.440 --> 0:18:15.960
<v Speaker 1>the first generation wasn't exactly um useful for someone like

0:18:16.000 --> 0:18:19.560
<v Speaker 1>a sniper, considering the batteries were huge and the i

0:18:19.760 --> 0:18:23.760
<v Speaker 1>R emitters had to be carried on flatbed trucks. It's

0:18:23.760 --> 0:18:26.000
<v Speaker 1>hard to put one of those up in a tree. Yeah. Yeah,

0:18:26.040 --> 0:18:29.240
<v Speaker 1>it turns out that also all of these are going

0:18:29.280 --> 0:18:32.320
<v Speaker 1>to involve having a power supply of some sort. But

0:18:33.000 --> 0:18:36.080
<v Speaker 1>for the active infrared it requires either more more energy

0:18:36.119 --> 0:18:38.960
<v Speaker 1>because you're not you're not just for your your actual

0:18:39.119 --> 0:18:41.960
<v Speaker 1>night vision device, whether it's a scope or goggles or whatever,

0:18:42.040 --> 0:18:45.399
<v Speaker 1>but also for the emitter. By the way, that generation

0:18:45.560 --> 0:18:49.639
<v Speaker 1>is normally referred to as generation zero for a night vision.

0:18:50.160 --> 0:18:56.240
<v Speaker 1>Generation one was the first generation using passive infrared system. Now,

0:18:56.280 --> 0:18:59.480
<v Speaker 1>this was the kind of of night vision goggles or

0:18:59.720 --> 0:19:03.240
<v Speaker 1>scope that could just use the ambient light in the area,

0:19:03.280 --> 0:19:06.439
<v Speaker 1>although it needed a good amount of the ambient light.

0:19:06.560 --> 0:19:11.160
<v Speaker 1>So moonlight or starlight. It's funny you should say starlight. Yeah,

0:19:11.200 --> 0:19:12.560
<v Speaker 1>that's what it was called. Yea in the U. S.

0:19:12.680 --> 0:19:17.760
<v Speaker 1>Army they called it starlight. Uh, the without the moon

0:19:17.920 --> 0:19:19.880
<v Speaker 1>or stars, you wouldn't be able to see very much.

0:19:19.880 --> 0:19:23.440
<v Speaker 1>So on an overcast night it would not be terribly useful. Yeah,

0:19:23.480 --> 0:19:25.680
<v Speaker 1>but on a clear day you could see forever. You

0:19:26.080 --> 0:19:29.520
<v Speaker 1>got a clear day, you don't need night vision. Okay,

0:19:29.840 --> 0:19:35.639
<v Speaker 1>starlight first star I see tonight. Um, so yeah, it

0:19:35.720 --> 0:19:39.359
<v Speaker 1>was better than Generation zero. Still still pretty far acry

0:19:39.400 --> 0:19:43.240
<v Speaker 1>from what we have today. Although interestingly, if you were

0:19:43.320 --> 0:19:45.960
<v Speaker 1>to go out and buy a pair of night vision goggles,

0:19:46.000 --> 0:19:51.520
<v Speaker 1>you know, a consumer brand version would probably be Generation one,

0:19:51.760 --> 0:19:54.840
<v Speaker 1>I would guess, you know that's the military tends to

0:19:54.880 --> 0:20:00.399
<v Speaker 1>reserve the more the more advanced forms generations. It's they

0:20:00.400 --> 0:20:03.760
<v Speaker 1>could be generation two as well. Generation two where they

0:20:04.359 --> 0:20:07.800
<v Speaker 1>had better UH image intensive fire tubes, which meant that

0:20:07.840 --> 0:20:11.840
<v Speaker 1>they could use them in extreme low light conditions. So

0:20:12.080 --> 0:20:14.440
<v Speaker 1>on a moonless night, you could use these and it

0:20:14.480 --> 0:20:17.680
<v Speaker 1>would be strong enough to be able to to amplify

0:20:17.720 --> 0:20:20.440
<v Speaker 1>that light. So you can see. Generation three is what

0:20:20.680 --> 0:20:24.120
<v Speaker 1>you can find in the U. S Military now, UM,

0:20:24.160 --> 0:20:27.639
<v Speaker 1>and that is they used a new kind of photo

0:20:27.680 --> 0:20:30.840
<v Speaker 1>cathode called gallium arsenide, so it's even more sensitive than

0:20:30.880 --> 0:20:33.560
<v Speaker 1>the previous ones, which means that you know, it's it's

0:20:33.600 --> 0:20:37.480
<v Speaker 1>not that the UH they've really advanced the technology that much.

0:20:37.520 --> 0:20:41.520
<v Speaker 1>They just found a material that that emits electrons much

0:20:41.520 --> 0:20:44.240
<v Speaker 1>more readily than others. Yeah. As a matter of fact,

0:20:44.280 --> 0:20:46.320
<v Speaker 1>I believe we talked about gallium arsenid when we talked

0:20:46.320 --> 0:20:49.359
<v Speaker 1>about transistors. I believe we did some months back. Yeah,

0:20:49.520 --> 0:20:54.000
<v Speaker 1>and then we have generation four, which is yet more

0:20:54.080 --> 0:20:58.200
<v Speaker 1>improvements UH and it works both in UH in low

0:20:58.280 --> 0:21:02.200
<v Speaker 1>and high level light environments, which that's important too, because

0:21:02.200 --> 0:21:05.040
<v Speaker 1>some sometimes you're in an environment where you're gonna have

0:21:05.119 --> 0:21:09.000
<v Speaker 1>more light than UH than well, let's take two separate

0:21:09.119 --> 0:21:11.160
<v Speaker 1>nights Okay, we have one night where let's say there's

0:21:11.160 --> 0:21:13.880
<v Speaker 1>a lot of moonlight, Uh, there's starlight. There might even

0:21:13.880 --> 0:21:17.200
<v Speaker 1>be some some lights set up in whatever it is

0:21:17.240 --> 0:21:20.000
<v Speaker 1>you're looking at, Like let's say it's an enemy encampment.

0:21:20.040 --> 0:21:23.359
<v Speaker 1>Let's say you're sniper looking at an enemy encampment. Uh.

0:21:23.480 --> 0:21:27.880
<v Speaker 1>If you're using a device that's meant for low light environments,

0:21:28.080 --> 0:21:30.520
<v Speaker 1>you might not be able to see anything anyway, because

0:21:30.560 --> 0:21:33.560
<v Speaker 1>all of that light just overwhelms the device, and so

0:21:33.640 --> 0:21:35.239
<v Speaker 1>you all you see is just a big, you know,

0:21:35.440 --> 0:21:38.840
<v Speaker 1>green screen. Uh. So you need to have one that

0:21:38.880 --> 0:21:42.960
<v Speaker 1>can work in both kinds of situations. Um. So yeah,

0:21:43.000 --> 0:21:49.080
<v Speaker 1>that's your basic that's your basic. Uh. Image enhancement style

0:21:49.320 --> 0:21:52.360
<v Speaker 1>night vision. Chris and I are about to wrap up

0:21:52.400 --> 0:21:54.919
<v Speaker 1>this discussion about night vision, but before we get to that,

0:21:55.000 --> 0:22:05.880
<v Speaker 1>let's take another quick break to thank our sponsor. Now,

0:22:06.160 --> 0:22:11.399
<v Speaker 1>I guess we can move on to the the thermal devices,

0:22:11.440 --> 0:22:15.159
<v Speaker 1>which again can look at you can look at stuff

0:22:15.880 --> 0:22:18.560
<v Speaker 1>and see the energy it's giving off, the light it's

0:22:18.600 --> 0:22:22.000
<v Speaker 1>giving off even though light uh, an outside source of

0:22:22.080 --> 0:22:26.800
<v Speaker 1>light isn't necessarily present. M And this has to this

0:22:26.880 --> 0:22:31.040
<v Speaker 1>involves the whole concept of excitation. Yeah, yeah, Now, you

0:22:31.080 --> 0:22:34.080
<v Speaker 1>have to have a special type of lens to use

0:22:35.200 --> 0:22:39.160
<v Speaker 1>when you're working with thermal imaging basically to identify the

0:22:39.200 --> 0:22:42.520
<v Speaker 1>infrared light. And you've got to what happens is once

0:22:42.560 --> 0:22:45.640
<v Speaker 1>the light is focused through the lens, UM I phased

0:22:45.800 --> 0:22:51.200
<v Speaker 1>array of infrared detector elements scans it UM basically trying

0:22:51.240 --> 0:22:54.719
<v Speaker 1>to create a pattern called a thermogram, which shows you

0:22:54.800 --> 0:22:59.040
<v Speaker 1>the different ranges in temperature UM. And this can be

0:22:59.080 --> 0:23:02.800
<v Speaker 1>done pretty quickly, about one of a second. Yeah, so

0:23:03.600 --> 0:23:07.760
<v Speaker 1>like okay, thirty frames a second essentially, so yeah, and

0:23:07.760 --> 0:23:09.960
<v Speaker 1>considering that film is twenty four frames a second, that

0:23:10.080 --> 0:23:12.440
<v Speaker 1>is that's Yeah, it's fast enough so that you can

0:23:12.480 --> 0:23:15.200
<v Speaker 1>get a good view. So even if something's in motion,

0:23:15.920 --> 0:23:17.720
<v Speaker 1>you should be able to get a pretty good view

0:23:17.760 --> 0:23:20.520
<v Speaker 1>of it. Yeah. And then and then, very much like

0:23:21.000 --> 0:23:25.200
<v Speaker 1>the other style, it creates a thermogram UH and then

0:23:25.240 --> 0:23:30.000
<v Speaker 1>translates it into an electric impulse UM just like that,

0:23:30.080 --> 0:23:33.000
<v Speaker 1>and then it's sent to a signal processing unit which

0:23:33.040 --> 0:23:39.840
<v Speaker 1>is basically UH electronic circuit board UM and UH. Instead

0:23:39.960 --> 0:23:45.760
<v Speaker 1>of converting electrons to photons, it actually creates a display

0:23:45.920 --> 0:23:50.160
<v Speaker 1>of information UM. So it's more like a computer than

0:23:50.200 --> 0:23:53.120
<v Speaker 1>it is an ocular system with the other one. Yeah,

0:23:53.080 --> 0:23:54.760
<v Speaker 1>you wouldn't have a lens. You would have a monitor

0:23:54.800 --> 0:23:57.920
<v Speaker 1>of some site, some type. Now that motor might be small, Yeah,

0:23:58.160 --> 0:24:00.760
<v Speaker 1>so it could be a motor they then probably Yeah,

0:24:00.760 --> 0:24:05.160
<v Speaker 1>it could even fit into a headset or or binoculars

0:24:05.240 --> 0:24:08.000
<v Speaker 1>or whatever. Um. Yeah, this is the what I was

0:24:08.040 --> 0:24:10.800
<v Speaker 1>talking about with the the documentary Predator, where you've got

0:24:10.880 --> 0:24:15.360
<v Speaker 1>the different colors representing different temperatures. So if you've ever

0:24:15.359 --> 0:24:21.359
<v Speaker 1>watched any ghost hunting shows where they use thermal detectors

0:24:21.400 --> 0:24:24.720
<v Speaker 1>to try and see if there are cold or warm spots,

0:24:25.200 --> 0:24:28.080
<v Speaker 1>that's what they're using. By the way, just so just

0:24:28.359 --> 0:24:32.359
<v Speaker 1>side note, the air can actually retain heat for a

0:24:32.359 --> 0:24:34.800
<v Speaker 1>good amount of time. So let's say that you're with

0:24:34.880 --> 0:24:37.480
<v Speaker 1>a big crew of people down in a cold basement

0:24:37.480 --> 0:24:39.480
<v Speaker 1>and you've set up a bunch of lights and stuff,

0:24:39.880 --> 0:24:41.720
<v Speaker 1>and you're filming some things, and then you turn the

0:24:41.800 --> 0:24:44.119
<v Speaker 1>lights off and you go and you turn on the

0:24:44.119 --> 0:24:47.520
<v Speaker 1>thermal imaging detector and you see this hot spot in

0:24:47.560 --> 0:24:51.000
<v Speaker 1>the air that could possibly be generated by someone who

0:24:51.080 --> 0:24:53.200
<v Speaker 1>had been standing there for about five or ten minutes,

0:24:53.320 --> 0:24:55.560
<v Speaker 1>or even a light that had been turned on. Not

0:24:55.640 --> 0:25:01.879
<v Speaker 1>necessarily a paranormal, uh ghostly presence Okay, rant Over, I

0:25:01.960 --> 0:25:05.000
<v Speaker 1>was actually going to use blue Thunder as an example.

0:25:05.560 --> 0:25:08.400
<v Speaker 1>Like they used to they would fly outside and hover

0:25:08.480 --> 0:25:11.280
<v Speaker 1>outside the window and they could see the shapes where

0:25:11.280 --> 0:25:13.840
<v Speaker 1>people were. Which is funny because when you when you

0:25:13.880 --> 0:25:17.680
<v Speaker 1>mentioned it like that and the movies and tv uh,

0:25:17.760 --> 0:25:20.720
<v Speaker 1>when a person moves across the room, the heat stay,

0:25:20.880 --> 0:25:24.639
<v Speaker 1>you know, stays with the person. It's identifiable human shape.

0:25:24.840 --> 0:25:28.919
<v Speaker 1>It's very very much defined to that particular shape. It

0:25:28.960 --> 0:25:32.560
<v Speaker 1>seems like in the case of since the air can

0:25:32.600 --> 0:25:34.520
<v Speaker 1>retain heat, it seems like they would leave a trail

0:25:34.840 --> 0:25:38.399
<v Speaker 1>of some Yeah, depending on how where residual pattern as

0:25:38.480 --> 0:25:41.080
<v Speaker 1>much as the roadrunner does with a little cloud of dust.

0:25:41.320 --> 0:25:43.399
<v Speaker 1>It takes off well if you're if you're moving, if

0:25:43.400 --> 0:25:47.480
<v Speaker 1>you're moving steadily through the environment, you're probably not leaving

0:25:47.560 --> 0:25:50.320
<v Speaker 1>much of a trail. But if you have been staying

0:25:50.359 --> 0:25:54.320
<v Speaker 1>in a position and then start moving, then it wouldn't

0:25:54.359 --> 0:25:56.359
<v Speaker 1>be so quick as to you wouldn't see like a

0:25:56.960 --> 0:26:01.760
<v Speaker 1>clearly human defined red shape. Um move from h from

0:26:02.240 --> 0:26:05.080
<v Speaker 1>a position that had been standing in for like twenty

0:26:05.119 --> 0:26:08.639
<v Speaker 1>minutes and then move across the room. It wouldn't you know,

0:26:08.760 --> 0:26:11.400
<v Speaker 1>it wouldn't be in an immediate effect you would still

0:26:11.400 --> 0:26:13.240
<v Speaker 1>be able to see at least the residual heat that

0:26:13.320 --> 0:26:15.840
<v Speaker 1>was left behind. Now, it might be enough so that

0:26:16.080 --> 0:26:17.879
<v Speaker 1>you can clearly tell which one is the human and

0:26:17.920 --> 0:26:20.439
<v Speaker 1>which one's just the space that the human was in,

0:26:21.000 --> 0:26:26.200
<v Speaker 1>but it's not gonna be, you know, just totally clear cut. Um.

0:26:26.280 --> 0:26:28.679
<v Speaker 1>So I'm sorry. I was just gonna say. So if

0:26:28.680 --> 0:26:32.520
<v Speaker 1>you're if you're looking at a show and they're showing

0:26:32.560 --> 0:26:36.960
<v Speaker 1>a colored image of you know, night vision, basically that's

0:26:37.119 --> 0:26:40.320
<v Speaker 1>thermal image and if you're looking at the monochromatic green

0:26:40.400 --> 0:26:42.760
<v Speaker 1>screen version, that would be the image ence, So you

0:26:42.800 --> 0:26:45.400
<v Speaker 1>know now which one is which, right, So let's why

0:26:45.560 --> 0:26:48.920
<v Speaker 1>are you able to see the heat? That's the question. Well,

0:26:49.600 --> 0:26:52.720
<v Speaker 1>let me let me talk about some atoms here. Now

0:26:52.960 --> 0:26:56.720
<v Speaker 1>you've probably heard us talk about how atoms are. Uh,

0:26:56.960 --> 0:26:59.520
<v Speaker 1>normally they're moving. Yes, it's really only if you're at

0:26:59.600 --> 0:27:02.760
<v Speaker 1>zero kelvin, when you have no molecular movement, when you

0:27:02.800 --> 0:27:06.760
<v Speaker 1>have no movement on the atomic scale, absolutely, thank you,

0:27:06.880 --> 0:27:12.480
<v Speaker 1>absolute zero. Yes, uh, Because you know, atoms are always moving,

0:27:12.520 --> 0:27:16.960
<v Speaker 1>even in in solid material like a block of marble.

0:27:17.359 --> 0:27:21.320
<v Speaker 1>The atoms within that block of marble are moving. They're

0:27:21.320 --> 0:27:25.400
<v Speaker 1>not moving necessarily at the same speed as say, uh,

0:27:25.400 --> 0:27:31.080
<v Speaker 1>oxygen gas is moving, but they are moving, and atoms

0:27:31.119 --> 0:27:35.240
<v Speaker 1>have a specific state, an energy state that they are

0:27:35.920 --> 0:27:39.280
<v Speaker 1>naturally found in the ground state. No, no, not that

0:27:39.400 --> 0:27:42.840
<v Speaker 1>kind of state. The ground state is what we call it.

0:27:42.840 --> 0:27:44.920
<v Speaker 1>That's the ground state energy level. That's the amount of

0:27:45.000 --> 0:27:50.360
<v Speaker 1>energy and atom has normally if no other outside forces

0:27:50.480 --> 0:27:53.600
<v Speaker 1>or energies are acting upon it. Okay, so you've got

0:27:53.600 --> 0:27:56.080
<v Speaker 1>the ground state energy level. That's when all the electrons

0:27:56.119 --> 0:28:00.600
<v Speaker 1>are at their normal electron shell. This is from the

0:28:00.680 --> 0:28:05.160
<v Speaker 1>nucleus of the atom. When you add energy to an atom,

0:28:05.240 --> 0:28:08.800
<v Speaker 1>then you excite the electrons until they start to have

0:28:08.840 --> 0:28:12.880
<v Speaker 1>so much energy that they'll pop into outer electron shells

0:28:13.320 --> 0:28:16.399
<v Speaker 1>further out from the nucleus, and the more energy you

0:28:16.400 --> 0:28:20.760
<v Speaker 1>pour in, the further out they get. Okay, So when

0:28:21.080 --> 0:28:25.080
<v Speaker 1>you remove that energy, when that energy is when the

0:28:25.119 --> 0:28:28.359
<v Speaker 1>electrons get to a point where the energy is as

0:28:28.400 --> 0:28:30.720
<v Speaker 1>decreased enough so that the the electrons are going to

0:28:30.760 --> 0:28:34.720
<v Speaker 1>go back toward the nucleus. They have to give off

0:28:35.200 --> 0:28:37.719
<v Speaker 1>some kind of energy for that to happen. You all right,

0:28:37.760 --> 0:28:40.320
<v Speaker 1>So you think of it almost like you have a

0:28:40.040 --> 0:28:44.720
<v Speaker 1>a balloon and you over inflate that balloon. When you

0:28:45.200 --> 0:28:48.120
<v Speaker 1>let out the uh, the air, than that balloon is

0:28:48.160 --> 0:28:50.680
<v Speaker 1>gonna deflate some. Right, it's gonna come back down to

0:28:51.480 --> 0:28:53.479
<v Speaker 1>a smaller size, and if you keep it open, it's

0:28:53.480 --> 0:28:56.440
<v Speaker 1>gonna go all the way down to flat. Well, the

0:28:56.480 --> 0:28:59.080
<v Speaker 1>electrons are gonna start moving back towards the nucleus. They

0:28:59.120 --> 0:29:03.280
<v Speaker 1>give off photons when they do this, and depending upon

0:29:03.320 --> 0:29:08.640
<v Speaker 1>the material uh that in question, you'll get different different

0:29:08.720 --> 0:29:11.960
<v Speaker 1>kinds of photons within the spectrum of light. So some

0:29:12.040 --> 0:29:15.200
<v Speaker 1>things are going to give off light that is actually visible,

0:29:15.280 --> 0:29:17.880
<v Speaker 1>especially if you pour enough energy into it. That's why

0:29:18.240 --> 0:29:21.440
<v Speaker 1>Let's say you've got a toaster oven and you've got

0:29:21.480 --> 0:29:23.480
<v Speaker 1>a toaster oven going on full blast, and you look

0:29:23.520 --> 0:29:26.200
<v Speaker 1>in and you see the little toaster oven coils have

0:29:26.320 --> 0:29:30.560
<v Speaker 1>turned red. That's actually photons being given off by these atoms.

0:29:30.920 --> 0:29:33.000
<v Speaker 1>And uh, if you were to pour even more energy

0:29:33.000 --> 0:29:35.240
<v Speaker 1>into it, if you were to crank it up a notch,

0:29:35.760 --> 0:29:40.480
<v Speaker 1>those coils might start to glow even brighter and different colors.

0:29:40.520 --> 0:29:42.480
<v Speaker 1>So if they went from red to orange, that would

0:29:42.480 --> 0:29:45.959
<v Speaker 1>mean that you have even more energy that's being given off, right,

0:29:46.360 --> 0:29:48.320
<v Speaker 1>that you've you've poured more into it and it's and

0:29:48.360 --> 0:29:54.600
<v Speaker 1>it's giving off higher energy photons. So, uh, all materials,

0:29:54.640 --> 0:29:57.880
<v Speaker 1>all all things are giving off at least some kind

0:29:58.120 --> 0:30:01.800
<v Speaker 1>of photon energy when the because the whole idea of

0:30:01.800 --> 0:30:05.040
<v Speaker 1>movement and excitation, and the more it gives off, the

0:30:05.080 --> 0:30:09.280
<v Speaker 1>brighter it's going to be. So that's that's what the

0:30:09.280 --> 0:30:12.760
<v Speaker 1>thermal night vision goggles are detecting. When when they're going

0:30:12.800 --> 0:30:14.840
<v Speaker 1>when the lights being pulled through that lens, when the

0:30:14.920 --> 0:30:19.040
<v Speaker 1>lens is directing that light to the the sensors, it's

0:30:19.080 --> 0:30:22.600
<v Speaker 1>detecting the the photons that are given off, the thermal

0:30:22.760 --> 0:30:26.120
<v Speaker 1>infrared photons that are given off by things just because

0:30:26.120 --> 0:30:30.280
<v Speaker 1>of the excitation of atoms. So that's what we're actually

0:30:30.280 --> 0:30:32.760
<v Speaker 1>looking at. That's why you can be in a completely

0:30:33.240 --> 0:30:37.240
<v Speaker 1>isolated room. You could be in a cave deep below

0:30:37.280 --> 0:30:40.600
<v Speaker 1>the Earth's surface where there's there's no ambient light whatsoever,

0:30:40.640 --> 0:30:45.400
<v Speaker 1>and still be able to see based upon the what's

0:30:45.400 --> 0:30:50.440
<v Speaker 1>around you. Now, the less the less stuff gives off heat,

0:30:50.520 --> 0:30:52.440
<v Speaker 1>then the less you're gonna be able to see, the

0:30:52.520 --> 0:30:54.600
<v Speaker 1>less the less excitation is there. So if you're in

0:30:54.600 --> 0:30:57.360
<v Speaker 1>a cave where there's nothing else living in there, it

0:30:57.440 --> 0:31:00.360
<v Speaker 1>may you know, the thermal the thermal gogs may not

0:31:00.440 --> 0:31:02.440
<v Speaker 1>do you any good except to let you see where

0:31:02.520 --> 0:31:04.719
<v Speaker 1>your feet are in relation to the rest of you.

0:31:05.040 --> 0:31:09.160
<v Speaker 1>So that might be more useful to carry, say a flashlight. Yes, yes,

0:31:09.240 --> 0:31:12.400
<v Speaker 1>that might be a good idea to carry a flashlight

0:31:12.480 --> 0:31:17.480
<v Speaker 1>or a headlamp even better. And um, yeah, so that's

0:31:17.560 --> 0:31:21.640
<v Speaker 1>kind of the basics of night vision. It's pretty cool stuff.

0:31:21.640 --> 0:31:23.960
<v Speaker 1>I don't know, have you ever had an opportunity to

0:31:23.960 --> 0:31:26.840
<v Speaker 1>actually look through any sort of night vision stuff? No,

0:31:26.960 --> 0:31:29.480
<v Speaker 1>not really, I just haven't been exposed to it. Um.

0:31:30.040 --> 0:31:31.800
<v Speaker 1>But you can use it for all kinds of different things.

0:31:31.840 --> 0:31:35.640
<v Speaker 1>Of course, the military applications are obvious, um. But you

0:31:35.680 --> 0:31:40.520
<v Speaker 1>can use it for uh, you know, photography, um, for spelunking.

0:31:40.680 --> 0:31:44.600
<v Speaker 1>You know, that was an excellent uh suggestion, you know,

0:31:44.760 --> 0:31:46.600
<v Speaker 1>all kinds of sports and things where you might be

0:31:46.600 --> 0:31:48.880
<v Speaker 1>out on hunting, you know, out in the woods. There

0:31:48.920 --> 0:31:51.040
<v Speaker 1>are a lot of cam quarters out there that have it. Now,

0:31:51.240 --> 0:31:56.760
<v Speaker 1>there's also cars that have displays that include night vision

0:31:57.280 --> 0:32:01.200
<v Speaker 1>uh a night vision elements so that you see better

0:32:01.240 --> 0:32:03.640
<v Speaker 1>when you're driving a night and and they're in fact

0:32:03.800 --> 0:32:06.800
<v Speaker 1>cars that use different versions of it. There's some that

0:32:06.880 --> 0:32:10.360
<v Speaker 1>use the thermal version where they're really detecting the heat

0:32:10.440 --> 0:32:13.040
<v Speaker 1>of things, so that you can get an idea if

0:32:13.040 --> 0:32:15.200
<v Speaker 1>there's something in the road, like a person or an animal,

0:32:15.680 --> 0:32:18.920
<v Speaker 1>but those are only gonna show you things that are

0:32:18.960 --> 0:32:22.719
<v Speaker 1>again active. Really Uh. Then there are other kinds that

0:32:22.920 --> 0:32:27.920
<v Speaker 1>use the the the image enhancement style. Um. And there

0:32:27.920 --> 0:32:30.560
<v Speaker 1>are even some that use the active image enhancement. So

0:32:30.600 --> 0:32:33.120
<v Speaker 1>when you turn on your head lights, you're actually beaming

0:32:33.160 --> 0:32:37.800
<v Speaker 1>not just visible light, but infrared rays as well, infrared radiation.

0:32:38.280 --> 0:32:41.959
<v Speaker 1>So uh, the the system and those cars picks up

0:32:41.960 --> 0:32:44.360
<v Speaker 1>the reflection, just like we were talking about in the

0:32:44.440 --> 0:32:49.520
<v Speaker 1>generation zero image enhancement. Night vision he uses that same principle.

0:32:50.200 --> 0:32:52.640
<v Speaker 1>And now that of course means that the range is limited,

0:32:52.880 --> 0:32:55.680
<v Speaker 1>just as we were talking about earlier. And if it's

0:32:55.720 --> 0:32:58.600
<v Speaker 1>a foggy night, it doesn't work so well because the

0:32:58.600 --> 0:33:03.520
<v Speaker 1>fog will reflect that h that radiation back before it

0:33:03.600 --> 0:33:06.520
<v Speaker 1>can hit something more substantial, so you'll just end up

0:33:06.880 --> 0:33:09.200
<v Speaker 1>It's just like fog, right, It's just like if you

0:33:09.240 --> 0:33:14.760
<v Speaker 1>were to put your high beams on the fog bank there. Yeah,

0:33:14.920 --> 0:33:17.680
<v Speaker 1>and and in that case, the night vision might not

0:33:17.760 --> 0:33:19.280
<v Speaker 1>help you out unless you have well, if you have

0:33:19.320 --> 0:33:23.760
<v Speaker 1>the thermal one it might, but the the the image

0:33:23.800 --> 0:33:26.880
<v Speaker 1>enhancement style not so not so useful in that situation.

0:33:27.520 --> 0:33:30.400
<v Speaker 1>And that's it for another classic episode of tech Stuff.

0:33:30.400 --> 0:33:32.800
<v Speaker 1>I hope you guys enjoyed this. It's always fun to

0:33:33.440 --> 0:33:36.840
<v Speaker 1>look back in the stretches of time and revisit some

0:33:36.880 --> 0:33:39.160
<v Speaker 1>of these topics that I've talked about in the past.

0:33:39.360 --> 0:33:42.960
<v Speaker 1>I occasionally take these and make new episodes out of them,

0:33:43.040 --> 0:33:46.040
<v Speaker 1>so you never know when I might revisit this topic

0:33:46.160 --> 0:33:48.360
<v Speaker 1>and talk about the advances that have been made since

0:33:48.400 --> 0:33:52.200
<v Speaker 1>two thousand eleven. If you have any suggestions for future episodes,

0:33:52.480 --> 0:33:55.920
<v Speaker 1>why not go to tech Stuff podcast dot com. That

0:33:56.040 --> 0:33:59.320
<v Speaker 1>website has all the different ways to contact us. Remember

0:33:59.360 --> 0:34:02.000
<v Speaker 1>to check out our merchandise store over at t public

0:34:02.120 --> 0:34:04.800
<v Speaker 1>dot com slash tech stuff for all your tech stuff

0:34:04.840 --> 0:34:07.440
<v Speaker 1>merchandise needs. Every purchase goes to help the show and

0:34:07.480 --> 0:34:11.200
<v Speaker 1>we greatly appreciate it. And uh, that's it for me.

0:34:11.600 --> 0:34:20.160
<v Speaker 1>I'll talk to you again really soon for more on

0:34:20.239 --> 0:34:23.000
<v Speaker 1>this and thousands of other topics because it how stuff works.

0:34:23.000 --> 0:34:33.279
<v Speaker 1>Dot com