WEBVTT - Selects: E.T.: Is It Really the Worst Video Game of All Time?

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<v Speaker 1>Everyone. It's Joshua. For this week's select, I've chosen our

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<v Speaker 1>twenty eighteen episode on ET the video game. It's one

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<v Speaker 1>of those topics that you thought you knew about, but

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<v Speaker 1>after you hear this episode, you'll realize that you've been

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<v Speaker 1>grossly misinformed by the Internet. Who knew that could happen?

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<v Speaker 1>Enjoy this trip down nostalgia lane.

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<v Speaker 2>Welcome to Stuff You Should Know, a production of Iheartradioy.

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<v Speaker 1>And welcome to the podcast. I'm josh and there's Chuck

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<v Speaker 1>and there's Jerry, and it's like the holiday season. I

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<v Speaker 1>feel great.

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<v Speaker 3>It is Holidays with a Z, and we're gonna do

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<v Speaker 3>what we almost did for a short stuff.

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<v Speaker 1>Oh yes, Chuck, you're commended for that call.

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<v Speaker 3>Well, I was just like I kind of wanted to

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<v Speaker 3>do this one. Always is a long stuff. We don't

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<v Speaker 3>have a show called mediums stuff yet.

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<v Speaker 1>No, we have a so so stuffed called Stuff you

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<v Speaker 1>Should Know.

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<v Speaker 3>Yeah, but yeah, I saw that documentary Atari game over

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<v Speaker 3>a few years ago.

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<v Speaker 1>It's a good one.

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<v Speaker 3>And I also guested on tech Stuff and did a

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<v Speaker 3>two part episode on the history of Atari.

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<v Speaker 4>It's a good one with Strickland.

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<v Speaker 3>He's great too, and we could probably do Atari on

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<v Speaker 3>its own at some point too.

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<v Speaker 1>I agree, I think we definitely should.

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<v Speaker 3>But this is I mean, I was about to say

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<v Speaker 3>if Strickland and I could get two episodes out of it,

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<v Speaker 3>but you know how that guy goes on.

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<v Speaker 1>Oh my god, he's the hardest working man in podcast business.

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<v Speaker 1>I'll tell you that.

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<v Speaker 4>Just ask.

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<v Speaker 1>So we're talking today about what is widely believed to

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<v Speaker 1>be the worst video game of all time, except that

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<v Speaker 1>it's not. Except that it's not. Yes, it's true. I

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<v Speaker 1>love stories like this where it's like everything you thought

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<v Speaker 1>you knew was wrong, and really stop and ask yourself,

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<v Speaker 1>how did you even know that this truth that you

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<v Speaker 1>knew before. I love that man.

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<v Speaker 3>Yeah, E t the Atari video game a lot of people.

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<v Speaker 4>It's that whole.

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<v Speaker 3>Internet bandwagon thing. I think, Yes, worst game of all time.

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<v Speaker 3>They tried to bury it in the desert. It was

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<v Speaker 3>so bad.

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<v Speaker 4>Killed Atari, killed the whole stinking industry.

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<v Speaker 1>Right, But it was just that bad of a game.

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<v Speaker 1>But you've played it.

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<v Speaker 4>No, Yeah, I will say this, it may be one

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<v Speaker 4>of the one of the most disappointing games of all time.

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<v Speaker 4>It could be, Yes, because if you were a kid

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<v Speaker 4>back then like me, and you and you played Atari

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<v Speaker 4>like I did. It was it was a disappointment.

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<v Speaker 1>It was greatly anticipated. I'm sure a lot.

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<v Speaker 3>Of anticipation that was part, you know, that was that

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<v Speaker 3>was probably the biggest reason why it gets all the

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<v Speaker 3>attention because it was e t It wasn't what said,

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<v Speaker 3>dumb game sorcerer, yeah, or fast food. There were so

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<v Speaker 3>many bad video games for Atari.

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<v Speaker 1>Yeah, there were a lot.

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<v Speaker 4>It was awful.

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<v Speaker 1>So will this come out and say, no, ET is

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<v Speaker 1>not the worst video game of all time. There were

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<v Speaker 1>a lot of worst, far far worst video games. Yes

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<v Speaker 1>than ET, But like you were saying, as far as

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<v Speaker 1>the anticipation went, as far as the letdown went, as

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<v Speaker 1>far as the loss of money went, you can understand

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<v Speaker 1>how people would say this is the worst of all time.

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<v Speaker 1>But also the timing of its failure was so utterly,

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<v Speaker 1>amazingly perfect that it just took it from worst video

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<v Speaker 1>game of all time to worst video game of all time.

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<v Speaker 3>Yeah, it's like here Atari in video home console game industry,

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<v Speaker 3>you're not doing well, and I notice you're sinking. Let

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<v Speaker 3>me tie this anvil around your ankle that's shaped like ET.

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<v Speaker 1>Yep, that's right.

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<v Speaker 4>It's just really bad timing.

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<v Speaker 1>So let's get into the story because it's one of

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<v Speaker 1>the more interesting ones, and it features a great guy

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<v Speaker 1>named Howard Scott wore Shaw, who if you've seen the

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<v Speaker 1>movie Game Over, you have probably come to really like

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<v Speaker 1>and admire good dude.

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<v Speaker 4>Good dude, brilliant designer.

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<v Speaker 1>Huh and like a just a genuinely great guy. He

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<v Speaker 1>The story begins back in nineteen eighty two, I believe, Yeah,

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<v Speaker 1>it was nineteen eighty two. He was a designer at Atari.

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<v Speaker 1>He'd apparently started out writing Coda Hewlett Packard and was

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<v Speaker 1>very unhappy, so he made the move over to Atari,

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<v Speaker 1>even though he had zero experience with game design, but

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<v Speaker 1>he was really an exciting game designer because he came

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<v Speaker 1>up with some really innovative ideas.

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<v Speaker 3>Yes, he Yars Revenge is one of the best Atari

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<v Speaker 3>twenty six hundred games of all time.

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<v Speaker 1>Did you have that one?

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<v Speaker 4>Oh?

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<v Speaker 1>Yeah, I never played it.

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<v Speaker 4>It's great. It's great.

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<v Speaker 1>It's kind of space invaderies or something. It's like a

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<v Speaker 1>shooter thing, kind of yeah, single screen shooter.

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<v Speaker 4>Well, you're a I guess you were a Yar, and

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<v Speaker 4>you're this sort of bug like Reacher and instead of

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<v Speaker 4>shooting at something to chip away at it. You do

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<v Speaker 4>it so with your body, so you just fly into this.

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<v Speaker 1>Oh I think I had that went You.

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<v Speaker 4>Would fly into this. I mean, of course all this

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<v Speaker 4>stuff was supposed to represent like a spaceship or a planet,

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<v Speaker 4>but it was made up of you know, blocks and cubes,

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<v Speaker 4>so I don't even know what it was. But your

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<v Speaker 4>whole point was to make it.

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<v Speaker 1>Smaller, gotcha, and you would fly into I know.

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<v Speaker 4>You instead of yeah, shooting, you would fly into it.

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<v Speaker 1>For my money, that kind of game the best of

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<v Speaker 1>all time with Centipede.

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<v Speaker 4>Cinipede is great.

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<v Speaker 1>It was great.

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<v Speaker 3>I mean a lot of those games I played today

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<v Speaker 3>when I happened upon an arcade, Galagha and Frogger and

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<v Speaker 3>Centipede and Defender, like those are still really good challenging

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<v Speaker 3>jus sure, miss fun games, yeah, miss bac man, they

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<v Speaker 3>just stand up still. It's not like you go to

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<v Speaker 3>Galagha or Jousts now and you're like, this is easy.

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<v Speaker 1>What was I thinking? I was such a kid.

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<v Speaker 4>There are still hard challenging games, and I think that's

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<v Speaker 4>sort of they to a good video game is it's

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<v Speaker 4>got to be winnable, but it's got to be hard

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<v Speaker 4>because a kid didn't want to you know, a pushover, right,

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<v Speaker 4>but a kid also wants to win.

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<v Speaker 1>So Howard Scott Warshaw knew this like he was a

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<v Speaker 1>game designer. He wasn't like a code monkey or anything

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<v Speaker 1>like that. He was a game designer, an artist. I'm

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<v Speaker 1>sure he considered himself, especially at the time, and he

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<v Speaker 1>should have. One of the other things he was known

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<v Speaker 1>for was he was the guy who realized that you

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<v Speaker 1>could make a game way more enjoyable if you created

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<v Speaker 1>a backstory for it. So rather than like, drive this

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<v Speaker 1>car there, you're actually running away from this gang of

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<v Speaker 1>you know, international mafia guys who are trying to kidnap

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<v Speaker 1>your girlfriend or whatever. Yeah, you make up a backstory

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<v Speaker 1>for it. The player reads this backstory and then plays,

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<v Speaker 1>they care that much more about the person because their

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<v Speaker 1>imagination is now kicked in. They're not just doing a

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<v Speaker 1>mindless task. They're imagining what's going on in computer world.

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<v Speaker 1>And he did that for games, and he was one

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<v Speaker 1>of the first, if not the first designer to create

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<v Speaker 1>backstories and biographies for his characters and games.

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<v Speaker 3>Yeah, and you know what just now is sort of

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<v Speaker 3>hitting me that part of the appeal was the imagination

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<v Speaker 3>of the kid. So like when you got the game

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<v Speaker 3>Adventure or Asteroids and Asteroids, you were a pencil drawn

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<v Speaker 3>triangle shooting at pencil drawn shapes.

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<v Speaker 1>Shooting pencils at pencil drawn shapes.

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<v Speaker 3>Shooting dots at pencil drawn shapes. An Adventure, you are

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<v Speaker 3>a cube that flew around with an arrow attached to

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<v Speaker 3>you that was supposed to be your sword. But when

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<v Speaker 3>you look at the actual cartridge or the box that

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<v Speaker 3>it came in, they had this great artwork of this

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<v Speaker 3>night on a horse with his sword drawn in asteroids,

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<v Speaker 3>this han solo like pilot like cruising through a you know,

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<v Speaker 3>an asteroid field, and that would kickstarts. That starts the

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<v Speaker 3>imagination of a ten year old, right, and then they

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<v Speaker 3>forget they're a cube, right or an arrow?

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<v Speaker 1>Yeah, it makes it that much more real.

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<v Speaker 4>Yeah, it was really really cool.

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<v Speaker 1>Because the imagination can do some pretty amazing stuff with

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<v Speaker 1>eight bytes of graphic.

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<v Speaker 4>Yeah, you know for sure.

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<v Speaker 1>So Warshaw figured.

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<v Speaker 4>This out, Yeah, designing worlds.

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<v Speaker 1>He would design easter eggs into his games too. Yeah

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<v Speaker 1>he wasn't the first, but yes, no, but he was

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<v Speaker 1>an early person to do that.

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<v Speaker 4>Yeah, Adventure was the first, I think.

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<v Speaker 1>And in addition to Yours Revenge, he also already had

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<v Speaker 1>a hit in the Raiders of the Lost Art game.

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<v Speaker 1>He had designed that and it's still laid so much.

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<v Speaker 1>I read you did. Oh yeah, so from what I

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<v Speaker 1>never played that one. From what I understand you, it

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<v Speaker 1>was extremely difficult. You it required both joy sticks. Yeah,

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<v Speaker 1>there was. I think I read somewhere that there were

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<v Speaker 1>thirty three screens, which is unheard of.

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<v Speaker 4>I could buy that.

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<v Speaker 1>And that like people still have trouble beating it today.

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<v Speaker 3>Well, it's it was really hard. I remember very specifically.

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<v Speaker 3>There was one part where you were to parachute parachute

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<v Speaker 3>from one screen and it would all of a sudden,

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<v Speaker 3>you went to the bottom and it would pop up

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<v Speaker 3>and you're on the next screen going down and there's

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<v Speaker 3>a tree on the left, and you had to start

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<v Speaker 3>that jump early, going hard left and hook onto that

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<v Speaker 3>tree with your parachute. If you hit at the wrong angle,

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<v Speaker 3>it burst your parachute and you would die, and if

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<v Speaker 3>you didn't, you would hook onto it and slide perfectly.

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<v Speaker 3>And it was probably one of the hardest things I've

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<v Speaker 3>ever had to do in a video game.

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<v Speaker 1>I know, you get to this day life.

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<v Speaker 4>No, as far as video gameplay though.

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<v Speaker 3>Really it was very, very challenging, but it was possible.

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<v Speaker 3>So when you tried it twenty seven times and you

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<v Speaker 3>nail it on that twenty eight, like you would run

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<v Speaker 3>around the neighborhood telling all your friends that you nailed

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<v Speaker 3>the parachute jump really really hard.

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<v Speaker 1>But it was so hard that it was like you

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<v Speaker 1>would get frustrated or it kept you sucking.

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<v Speaker 4>No, no, no, no, You're like, I know I can get it.

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<v Speaker 1>There's the key and that's.

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<v Speaker 4>Where ET messed up. But we'll get to that, okay.

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<v Speaker 1>So on June, it's funny, he remembers us the date

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<v Speaker 1>on June twenty seventh, nineteen eighty two, Howard s Gott

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<v Speaker 1>Warshaw's hanging around Atari and he gets a phone call.

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<v Speaker 1>He gets a phone call from the CEO, Ray Casar himself.

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<v Speaker 1>That was a big deal back then. Oh sure, and

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<v Speaker 1>Ray Casar says, hey, kid, we know you, we love you.

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<v Speaker 1>We've got something going on with Steven Spielberg. He remembers

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<v Speaker 1>that you made the Raiders of the Lost Art game

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<v Speaker 1>for him. He thinks, you're a certifiable genius, but we

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<v Speaker 1>have a special assignment for you. We want you to

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<v Speaker 1>make the et video game. Can you do it? Wait,

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<v Speaker 1>don't answer yet. Can you do it in five weeks?

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<v Speaker 1>Then he went sure, yeah, he said yeah, which I

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<v Speaker 1>mean even today, you're like five weeks. That doesn't sounding

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<v Speaker 1>very long. That was less than a tenth of the

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<v Speaker 1>time that it would normally take.

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<v Speaker 3>And he had the little secret is that he had

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<v Speaker 3>already called some other people in the company and said,

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<v Speaker 3>the CEO has this, like is this even possible? Or

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<v Speaker 3>am I just crazy for asking this guy to do

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<v Speaker 3>this in five weeks because it takes five or six months.

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<v Speaker 3>And they all said, no, it's not possible. And he said, well,

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<v Speaker 3>I'm going to ask him.

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<v Speaker 1>Anyway, right, And Howard Scott Warshaw didn't realize that they'd

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<v Speaker 1>already told him like, no, this can't be done when

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<v Speaker 1>he said yes, but he was locked in the punch

0:11:28.080 --> 0:11:31.160
<v Speaker 1>and he was twenty four years old and sure, full

0:11:31.160 --> 0:11:34.280
<v Speaker 1>of full of exuberants and hubris and all sorts of stuff,

0:11:34.320 --> 0:11:37.200
<v Speaker 1>and said I can do this. So he did. And

0:11:37.240 --> 0:11:39.160
<v Speaker 1>the reason we should say, the reason why this this

0:11:39.320 --> 0:11:41.960
<v Speaker 1>schedule was so short and usually took five to six

0:11:42.040 --> 0:11:46.839
<v Speaker 1>months for a game to be developed, and he had

0:11:46.880 --> 0:11:48.640
<v Speaker 1>five weeks to do it, and The reason why is

0:11:48.679 --> 0:11:53.480
<v Speaker 1>because the haggling the deal to get the rights for

0:11:53.600 --> 0:11:56.520
<v Speaker 1>the et game for Atari to purchase them, which they

0:11:56.520 --> 0:12:01.120
<v Speaker 1>bought for twenty one million dollars, took way longer than expected,

0:12:01.920 --> 0:12:04.560
<v Speaker 1>and they really wanted this game out for in time

0:12:04.679 --> 0:12:05.600
<v Speaker 1>for Christmas.

0:12:05.679 --> 0:12:06.680
<v Speaker 4>That was the whole deal.

0:12:07.040 --> 0:12:10.200
<v Speaker 1>So because of the because the deal had worked all

0:12:10.200 --> 0:12:12.360
<v Speaker 1>the way up into the summer and Christmas was on

0:12:12.400 --> 0:12:15.880
<v Speaker 1>the other edge, they needed also several weeks to manufacture

0:12:15.880 --> 0:12:18.320
<v Speaker 1>the actual cartridges and get them into stores. Yeah, if

0:12:18.400 --> 0:12:21.199
<v Speaker 1>you lay it all this timeline out, they left five

0:12:21.679 --> 0:12:25.920
<v Speaker 1>weeks to develop a game from scratch. So they they

0:12:26.000 --> 0:12:27.439
<v Speaker 1>knew just the guy to do it, and it was

0:12:27.480 --> 0:12:30.520
<v Speaker 1>Howard's got Warshaw and Howard said I'll give it a shot.

0:12:30.559 --> 0:12:31.319
<v Speaker 1>I'm going to do it.

0:12:31.440 --> 0:12:31.720
<v Speaker 4>Yeah.

0:12:31.760 --> 0:12:34.719
<v Speaker 3>And I should point out that when you say five

0:12:34.800 --> 0:12:37.040
<v Speaker 3>or six months is the usual time, five or six

0:12:37.040 --> 0:12:37.800
<v Speaker 3>months was fast.

0:12:38.480 --> 0:12:39.839
<v Speaker 4>The usual time was more than that.

0:12:40.040 --> 0:12:42.280
<v Speaker 1>Well, you also probably had a team working on it.

0:12:42.240 --> 0:12:44.319
<v Speaker 4>Like five or six months was the Rush version?

0:12:44.679 --> 0:12:44.800
<v Speaker 1>Right?

0:12:45.080 --> 0:12:48.320
<v Speaker 4>Anyway? Yeah, I mean I think I think.

0:12:50.320 --> 0:12:53.080
<v Speaker 1>That the pretty delightful prog Rock version.

0:12:53.520 --> 0:12:55.560
<v Speaker 4>Did that have a they should add their own video game.

0:12:55.640 --> 0:12:57.840
<v Speaker 1>I'm surprised they didn't. They were like, right there, they

0:12:57.840 --> 0:12:58.880
<v Speaker 1>did in that wheelhouse.

0:12:59.600 --> 0:13:02.560
<v Speaker 4>We would like the twenty one to twelve game or something.

0:13:02.360 --> 0:13:05.120
<v Speaker 1>We would know. Yeah, there's no way we wouldn't know

0:13:05.160 --> 0:13:07.280
<v Speaker 1>about the Rush twenty one to twelve Atari game.

0:13:08.000 --> 0:13:13.920
<v Speaker 3>So Warshaw gets to meet with Steven Spielberg in la

0:13:14.840 --> 0:13:18.160
<v Speaker 3>and was not given direction or a brief. He meets

0:13:18.160 --> 0:13:21.640
<v Speaker 3>with Spielberg says, here's what I proposed, this adventure game

0:13:22.320 --> 0:13:25.280
<v Speaker 3>that follows a plot of the film somewhat where the

0:13:25.400 --> 0:13:28.600
<v Speaker 3>kid is et playing the game. You are et, right,

0:13:28.720 --> 0:13:30.320
<v Speaker 3>and you got to go around and collect all these

0:13:30.360 --> 0:13:32.640
<v Speaker 3>pieces to build a phone so you can phone home,

0:13:33.120 --> 0:13:35.360
<v Speaker 3>and the government's after you and these bad doctors are

0:13:35.400 --> 0:13:38.520
<v Speaker 3>after you. It's just like your movie, right, And Spielberg

0:13:38.640 --> 0:13:41.280
<v Speaker 3>was like, well, can't you just have him like running

0:13:41.320 --> 0:13:43.400
<v Speaker 3>around eating Reese's pieces like pac Man?

0:13:43.559 --> 0:13:46.840
<v Speaker 4>Yeah, and he went, oh.

0:13:45.960 --> 0:13:48.719
<v Speaker 1>There's this great there's this great quote where he's like, here,

0:13:48.880 --> 0:13:52.559
<v Speaker 1>here's one of my idols, Steven Spielberg asking me to

0:13:52.679 --> 0:13:56.920
<v Speaker 1>knock off pac Man for the ET game. And I thought, well, gee, Stephen,

0:13:56.960 --> 0:13:59.280
<v Speaker 1>couldn't you make something more like The Day of the earthstud?

0:13:59.679 --> 0:13:59.959
<v Speaker 4>Yeah?

0:14:00.200 --> 0:14:04.480
<v Speaker 1>Burn right, burn? So he apparently had to do a

0:14:04.480 --> 0:14:07.160
<v Speaker 1>little fancy footwork to talk Spielberg into going with his

0:14:07.440 --> 0:14:11.040
<v Speaker 1>vision rather than a pac Man knockoff of ET, which

0:14:11.080 --> 0:14:14.439
<v Speaker 1>who knows, may have sold a lot better, but it

0:14:14.480 --> 0:14:18.160
<v Speaker 1>was he got him to agree to his vision for

0:14:18.200 --> 0:14:20.680
<v Speaker 1>this game. He said, no, this is a groundbreaking movie.

0:14:20.720 --> 0:14:23.720
<v Speaker 1>We need to make a groundbreaking game. And so Spielberg

0:14:23.760 --> 0:14:26.640
<v Speaker 1>agreed to it, and Warshaw started to get to work.

0:14:26.840 --> 0:14:30.200
<v Speaker 1>So we should probably take a break before Scott, Howard

0:14:30.280 --> 0:14:53.720
<v Speaker 1>Scott really jumps in it, all right, Chuck. So it's

0:14:53.720 --> 0:14:57.280
<v Speaker 1>basically the beginning of July nineteen eighty two, and Howard

0:14:57.280 --> 0:15:01.360
<v Speaker 1>Scott Warshaw is the sole programmer for an ET video game.

0:15:02.000 --> 0:15:05.680
<v Speaker 1>Atari's biggest bet. That they spent twenty one million dollars

0:15:05.720 --> 0:15:08.440
<v Speaker 1>on the rights too, that they're going to spend an

0:15:08.440 --> 0:15:12.600
<v Speaker 1>additional five million dollars on the advertising budget, for the

0:15:12.640 --> 0:15:15.160
<v Speaker 1>most anyone's ever spent on a video game up to

0:15:15.200 --> 0:15:18.320
<v Speaker 1>that point. He's the only programmer who's going to make

0:15:18.360 --> 0:15:20.320
<v Speaker 1>this game, and he has five weeks to do it,

0:15:20.680 --> 0:15:23.480
<v Speaker 1>which from what I understand, no one had ever done before.

0:15:24.600 --> 0:15:27.320
<v Speaker 3>Yeah, and this was Atari was a giant at the time.

0:15:28.680 --> 0:15:31.880
<v Speaker 3>If video If the video game industry was beginning to slip.

0:15:32.360 --> 0:15:35.880
<v Speaker 3>It wasn't like the public didn't really realize that yet.

0:15:36.760 --> 0:15:41.080
<v Speaker 3>The industry may have, but Atari held about eighty percent

0:15:41.320 --> 0:15:44.720
<v Speaker 3>of the market. They were at about two billion in

0:15:44.720 --> 0:15:47.600
<v Speaker 3>annual sales and about three quarters of billion in profit,

0:15:48.280 --> 0:15:50.520
<v Speaker 3>which is just unheard of.

0:15:50.640 --> 0:15:53.560
<v Speaker 1>About two billion in profit in today's money.

0:15:53.720 --> 0:15:56.320
<v Speaker 4>Yeah, so a ton of money. But they saw the

0:15:56.320 --> 0:15:57.160
<v Speaker 4>writing on the wall.

0:15:57.360 --> 0:16:00.160
<v Speaker 3>They knew that the personal computer like the Common or

0:16:00.240 --> 0:16:03.080
<v Speaker 3>sixty four that could play games but also do a

0:16:03.120 --> 0:16:06.880
<v Speaker 3>lot more, was a real genuine threat to the home console.

0:16:07.080 --> 0:16:09.960
<v Speaker 1>So I read a contemporary article in the New York

0:16:10.000 --> 0:16:14.880
<v Speaker 1>Times from nineteen eighty three talking about this, and Atari

0:16:14.960 --> 0:16:17.080
<v Speaker 1>said they did not see the writing on the wall.

0:16:17.320 --> 0:16:18.040
<v Speaker 4>Well, one of.

0:16:18.000 --> 0:16:22.400
<v Speaker 1>Them said, the first six months of nineteen eighty three

0:16:22.520 --> 0:16:24.440
<v Speaker 1>was one way. The second six months it was like

0:16:24.440 --> 0:16:25.920
<v Speaker 1>we were in a totally different business.

0:16:26.040 --> 0:16:28.680
<v Speaker 3>Yeah, but if you read interviews with him now, I

0:16:28.720 --> 0:16:29.400
<v Speaker 3>think that might have.

0:16:29.440 --> 0:16:32.240
<v Speaker 1>Been, Oh, the guy covering is well, yeah.

0:16:32.080 --> 0:16:33.160
<v Speaker 3>I don't think you want to go out in the

0:16:33.160 --> 0:16:35.520
<v Speaker 3>press in the moment and say, hey, everyone, we're super

0:16:35.520 --> 0:16:37.000
<v Speaker 3>scared investors.

0:16:37.720 --> 0:16:41.120
<v Speaker 1>Don't freak out, don't panic, You're right, Chuck. I feel

0:16:41.120 --> 0:16:42.520
<v Speaker 1>a little foolish.

0:16:42.560 --> 0:16:45.960
<v Speaker 3>So they what they did was they set Warshaw up

0:16:46.040 --> 0:16:49.760
<v Speaker 3>with everything he would have at work. They set him

0:16:49.840 --> 0:16:52.840
<v Speaker 3>up at home. So the only time he could not

0:16:53.040 --> 0:16:55.320
<v Speaker 3>be working on this game was his very short drive

0:16:55.800 --> 0:16:58.840
<v Speaker 3>over to the office. And he worked on it almost

0:16:58.960 --> 0:17:00.000
<v Speaker 3>NonStop for five weeks.

0:17:00.280 --> 0:17:02.480
<v Speaker 1>He had a manager that was assigned to him to

0:17:02.520 --> 0:17:05.199
<v Speaker 1>make sure that he ate. That was I'm sure not

0:17:05.240 --> 0:17:07.520
<v Speaker 1>the manager's only duty, but it was. One of the

0:17:07.560 --> 0:17:10.720
<v Speaker 1>manager's new jobs was to make sure that Warshaw ate

0:17:10.800 --> 0:17:11.280
<v Speaker 1>every day.

0:17:11.800 --> 0:17:12.720
<v Speaker 4>How about a waffle?

0:17:13.359 --> 0:17:16.240
<v Speaker 1>Sure, whatever, Stop bothering me.

0:17:16.960 --> 0:17:18.320
<v Speaker 4>ET's in the pit again.

0:17:18.760 --> 0:17:22.160
<v Speaker 1>So for five weeks he worked almost like you said,

0:17:22.200 --> 0:17:24.679
<v Speaker 1>twenty four hours a day. He said, it's the hardest

0:17:24.680 --> 0:17:26.400
<v Speaker 1>he's ever worked in his entire life.

0:17:27.040 --> 0:17:27.280
<v Speaker 4>Yeah.

0:17:27.280 --> 0:17:30.760
<v Speaker 1>And when five weeks came and went, he handed off

0:17:30.800 --> 0:17:34.000
<v Speaker 1>his He handed off the game. He finished it. He

0:17:34.480 --> 0:17:38.360
<v Speaker 1>completed it in time. And it wasn't done in his opinion,

0:17:38.480 --> 0:17:40.919
<v Speaker 1>or it would turn out in anybody's opinion, but it

0:17:40.960 --> 0:17:43.120
<v Speaker 1>was done. It was a complete game that he had

0:17:43.160 --> 0:17:46.359
<v Speaker 1>finished in five weeks, the et video game. And it

0:17:46.520 --> 0:17:50.200
<v Speaker 1>wasn't just something like a pac Man knockoff. He'd given

0:17:50.280 --> 0:17:53.760
<v Speaker 1>real thought to it and created a world that was

0:17:53.840 --> 0:17:55.879
<v Speaker 1>much different from a lot of the other games at

0:17:55.920 --> 0:17:59.119
<v Speaker 1>the time. At the time, it was a world like

0:17:59.160 --> 0:18:02.359
<v Speaker 1>it was a cube shape told with six screens, and

0:18:02.440 --> 0:18:04.919
<v Speaker 1>so if you walk to the left, you knew you

0:18:04.960 --> 0:18:06.479
<v Speaker 1>were going to end up on this other screen. If

0:18:06.520 --> 0:18:08.440
<v Speaker 1>you walked up, you wouldn't end up on the other screen.

0:18:08.520 --> 0:18:11.120
<v Speaker 1>It was a world that you were navigating, rather than

0:18:11.200 --> 0:18:13.879
<v Speaker 1>say like Yars Revenge, which is just one screen and

0:18:13.920 --> 0:18:16.760
<v Speaker 1>everything's happening on the one screen and it may imply

0:18:16.880 --> 0:18:19.679
<v Speaker 1>motion or something like this. With the Et game, you

0:18:19.720 --> 0:18:23.560
<v Speaker 1>were moving from one area of this world to the next. Yeah,

0:18:23.600 --> 0:18:26.320
<v Speaker 1>which is it was new. It wasn't new, but it was.

0:18:26.760 --> 0:18:31.080
<v Speaker 1>It wasn't. It wasn't standard to have six screens, especially

0:18:31.119 --> 0:18:32.560
<v Speaker 1>if you have five weeks to do it. Give a

0:18:32.600 --> 0:18:33.200
<v Speaker 1>guy a break.

0:18:33.400 --> 0:18:35.840
<v Speaker 4>Yeah, yeah, No, I'm not saying it should. What I'm

0:18:35.840 --> 0:18:36.560
<v Speaker 4>saying is that.

0:18:38.440 --> 0:18:41.760
<v Speaker 3>It wasn't like some big revolutionary thing like the Raiders

0:18:41.800 --> 0:18:44.240
<v Speaker 3>game was pre this and it had thirty something screened. Okay,

0:18:44.240 --> 0:18:46.919
<v Speaker 3>all right, fine, and adventure like kids were used to

0:18:46.960 --> 0:18:49.879
<v Speaker 3>this by this point. Okay, So it wasn't like, oh

0:18:49.880 --> 0:18:52.800
<v Speaker 3>wait till they get a load of six screens, like

0:18:52.920 --> 0:18:53.679
<v Speaker 3>leaving the screen.

0:18:53.920 --> 0:18:57.399
<v Speaker 1>I see, but I think Howard Scott Warshaw should have

0:18:57.400 --> 0:19:00.520
<v Speaker 1>gone to everybody's house and been like, here's your copy

0:19:00.560 --> 0:19:02.560
<v Speaker 1>of et game as well. You know I made this

0:19:02.600 --> 0:19:03.719
<v Speaker 1>in five weeks.

0:19:04.000 --> 0:19:06.320
<v Speaker 3>Well he designed Easter eggs in there too, and I

0:19:06.400 --> 0:19:07.960
<v Speaker 3>kind of wondered, like, how much time did he spend

0:19:08.000 --> 0:19:11.640
<v Speaker 3>doing that with his own initials and like the little

0:19:11.720 --> 0:19:12.800
<v Speaker 3>Yards Revenge Flower.

0:19:13.040 --> 0:19:14.280
<v Speaker 1>I hadn't really thought about that.

0:19:14.880 --> 0:19:17.800
<v Speaker 3>I don't know, so he says time was of the essence,

0:19:17.840 --> 0:19:20.359
<v Speaker 3>though I just maybe put that last on the list.

0:19:20.600 --> 0:19:23.159
<v Speaker 1>He says today that had he had one more week

0:19:23.920 --> 0:19:26.639
<v Speaker 1>to just troubleshoot, he could have worked out all the kinks.

0:19:26.640 --> 0:19:28.199
<v Speaker 4>He could have worked out the kinks and one more

0:19:28.240 --> 0:19:28.720
<v Speaker 4>Easter egg.

0:19:28.840 --> 0:19:31.800
<v Speaker 1>But he handed it out. He handed it off to Atari,

0:19:31.920 --> 0:19:35.080
<v Speaker 1>and Atari said genius. They gave it to Steven Spielberg

0:19:35.160 --> 0:19:38.800
<v Speaker 1>to play. Spielberg apparently liked it. And in the game

0:19:40.040 --> 0:19:44.240
<v Speaker 1>it wasn't it wasn't just some dumb clunky game. It

0:19:44.280 --> 0:19:47.080
<v Speaker 1>was a mediocre game, but it was a game, and

0:19:47.119 --> 0:19:49.439
<v Speaker 1>it was done, and it was out the door, and

0:19:49.480 --> 0:19:52.440
<v Speaker 1>they got it out in time for Christmas. The cartridges shipped.

0:19:53.280 --> 0:19:56.679
<v Speaker 1>If you go back onto YouTube and search ET game

0:19:57.680 --> 0:20:04.080
<v Speaker 1>ad or commercial of some extraordinarily nostalgic ads of ET

0:20:04.240 --> 0:20:07.760
<v Speaker 1>dressed to Santa Claus playing his own video game of

0:20:07.800 --> 0:20:10.440
<v Speaker 1>a kid like receiving the ET video game from ET

0:20:10.640 --> 0:20:14.040
<v Speaker 1>out in the shed. Amazing stuff. So not only is

0:20:14.080 --> 0:20:17.200
<v Speaker 1>it like Christmas time feeling, but like Christmas time nineteen

0:20:17.240 --> 0:20:17.760
<v Speaker 1>eighty two.

0:20:17.800 --> 0:20:20.360
<v Speaker 4>Feeling Christmas plus ET who over the top.

0:20:20.480 --> 0:20:24.600
<v Speaker 1>It's nice. It's just like the the taste of ice

0:20:24.720 --> 0:20:27.359
<v Speaker 1>sugar cookies swells from the inside of your mouth. You

0:20:27.400 --> 0:20:29.440
<v Speaker 1>almost gag on it. It's so overpowering.

0:20:29.960 --> 0:20:34.520
<v Speaker 3>So they produce, well, we don't know for sure how many,

0:20:35.040 --> 0:20:38.560
<v Speaker 3>maybe as many as twelve million copies of this, at

0:20:38.640 --> 0:20:39.560
<v Speaker 3>least four million.

0:20:39.840 --> 0:20:41.119
<v Speaker 1>That's part of the urban legend.

0:20:41.440 --> 0:20:44.359
<v Speaker 3>Yeah, I mean, I don't think there's an exact exact number,

0:20:44.359 --> 0:20:48.320
<v Speaker 3>but millions of copies of these were produced. Twenty one

0:20:48.359 --> 0:20:52.000
<v Speaker 3>million dollars invested in the licensing, plus five five million

0:20:52.040 --> 0:20:55.560
<v Speaker 3>dollars in advertising and marketing, not just I mean, who

0:20:55.560 --> 0:20:59.560
<v Speaker 3>knows what they paid Warshaw or for the actual production.

0:21:00.800 --> 0:21:02.840
<v Speaker 3>I mean, I doubt if it was millions of dollars.

0:21:02.520 --> 0:21:03.840
<v Speaker 1>But he was probably salaried.

0:21:04.000 --> 0:21:04.760
<v Speaker 4>They sunk a.

0:21:04.800 --> 0:21:08.160
<v Speaker 3>Whole lot of money into this thing and sold. Okay,

0:21:08.160 --> 0:21:10.120
<v Speaker 3>at first they sold about a half a million copies.

0:21:10.680 --> 0:21:14.760
<v Speaker 3>And then and I remember, oh you do oh yeah,

0:21:14.920 --> 0:21:18.840
<v Speaker 3>oh nice. Word got around And this was obviously long

0:21:18.880 --> 0:21:21.640
<v Speaker 3>before the internet, uh huh, like you could still sell

0:21:21.640 --> 0:21:25.119
<v Speaker 3>some stuff back then, before everyone realized it stunk. But

0:21:25.440 --> 0:21:28.399
<v Speaker 3>and that's what was going on. But literally, kid to

0:21:28.560 --> 0:21:33.200
<v Speaker 3>kid to kid in cul de sacs and classrooms got

0:21:33.240 --> 0:21:37.520
<v Speaker 3>the word that the ET game stunk and it killed it.

0:21:37.520 --> 0:21:39.159
<v Speaker 4>It did it is little kids killed it.

0:21:39.240 --> 0:21:41.239
<v Speaker 1>They sold like a half a million copies right out

0:21:41.280 --> 0:21:43.680
<v Speaker 1>of the gate, almost and then it peaked right there

0:21:44.000 --> 0:21:47.000
<v Speaker 1>very quickly, right around the Christmas season, right yeah, I.

0:21:46.920 --> 0:21:49.160
<v Speaker 4>Mean, just think about that. Though. It was children led

0:21:49.240 --> 0:21:49.920
<v Speaker 4>to the demise.

0:21:50.000 --> 0:21:53.119
<v Speaker 3>It's not like kids read an article in the newspaper,

0:21:53.200 --> 0:21:55.160
<v Speaker 3>even a review on the ET game.

0:21:55.600 --> 0:21:59.200
<v Speaker 4>It was kids going, man, that game stinks. Yeah what

0:21:59.400 --> 0:22:01.280
<v Speaker 4>you bought that? Oh, don't buy it. It stinks.

0:22:01.359 --> 0:22:02.840
<v Speaker 1>Yeah, it's terrible.

0:22:02.920 --> 0:22:05.160
<v Speaker 4>And that happened like a game of telephone all around

0:22:05.200 --> 0:22:05.560
<v Speaker 4>the country.

0:22:05.640 --> 0:22:06.280
<v Speaker 1>That's really cool.

0:22:06.320 --> 0:22:10.000
<v Speaker 4>Simultaneously, kids get things done, they do, man.

0:22:10.480 --> 0:22:13.480
<v Speaker 1>So, like you said, it happened pretty fast. They peaked

0:22:13.480 --> 0:22:16.199
<v Speaker 1>at a half a million copies, and over time it

0:22:16.280 --> 0:22:18.679
<v Speaker 1>managed to sell another million on top of that, So

0:22:18.760 --> 0:22:21.400
<v Speaker 1>a million and a half copies success. I think it's

0:22:21.400 --> 0:22:25.679
<v Speaker 1>like actually inn Atari's top ten of best sellers. But

0:22:25.840 --> 0:22:29.239
<v Speaker 1>the problem is, if this story is a story of

0:22:29.280 --> 0:22:34.080
<v Speaker 1>everything or anything, it's not the story of a over

0:22:34.960 --> 0:22:40.560
<v Speaker 1>over confident game designer making a terrible game. It's a

0:22:40.680 --> 0:22:44.760
<v Speaker 1>very confident game designer making a middling game. If it's

0:22:44.920 --> 0:22:49.920
<v Speaker 1>a story of anything, it is of executives being drunk

0:22:50.080 --> 0:22:53.720
<v Speaker 1>with confidence in Hubris. Yes that no matter what they

0:22:53.760 --> 0:22:57.359
<v Speaker 1>put out, if it's tied to a hot property of

0:22:57.400 --> 0:23:00.000
<v Speaker 1>like a movie or something, it's gonna sell. Doesn't matter

0:23:00.200 --> 0:23:03.680
<v Speaker 1>what the game is, it's gonna sell. Problem one. Problem

0:23:03.720 --> 0:23:08.239
<v Speaker 1>two was they forecasted based on that Hubris too. So

0:23:08.400 --> 0:23:11.720
<v Speaker 1>not only did they say it's gonna sell no matter

0:23:11.760 --> 0:23:14.520
<v Speaker 1>what we put out, it's gonna sell bigger than anything

0:23:14.600 --> 0:23:17.879
<v Speaker 1>we've ever put out before, and they ordered four million cartridges.

0:23:18.160 --> 0:23:20.600
<v Speaker 1>Well again, it sold a million and a half and

0:23:20.720 --> 0:23:23.680
<v Speaker 1>two and a half million cartridges were sitting in warehouses.

0:23:23.920 --> 0:23:26.359
<v Speaker 1>Not to mention ones that we're starting to be taken back,

0:23:27.000 --> 0:23:30.600
<v Speaker 1>because not only did did kids go I don't want

0:23:30.600 --> 0:23:33.440
<v Speaker 1>this game, I want to take it back, and took

0:23:33.480 --> 0:23:36.720
<v Speaker 1>it to the stores. The stores started taking their games

0:23:36.760 --> 0:23:40.640
<v Speaker 1>back to Atari. So Atari's like, wait, wait a minute, everybody,

0:23:40.680 --> 0:23:44.160
<v Speaker 1>this is et the game. What are you doing? Put

0:23:44.200 --> 0:23:47.479
<v Speaker 1>this in your twenty six hundred and shut up and

0:23:47.520 --> 0:23:48.399
<v Speaker 1>people then listen.

0:23:48.960 --> 0:23:52.160
<v Speaker 3>Yeah, And you can hardly blame the executives. I mean

0:23:52.760 --> 0:23:57.119
<v Speaker 3>they were like, Warshaw plus Spielberg is going to be

0:23:57.119 --> 0:24:00.440
<v Speaker 3>another hit because we had it in Raiders, so sort

0:24:00.480 --> 0:24:01.879
<v Speaker 3>of get it. But it was it was just it

0:24:01.920 --> 0:24:05.760
<v Speaker 3>was that timeline, right, like that was that was the

0:24:05.760 --> 0:24:07.680
<v Speaker 3>big problem. It was all the timeline. He could have

0:24:07.760 --> 0:24:09.639
<v Speaker 3>created a game as good as Raiders.

0:24:10.000 --> 0:24:13.360
<v Speaker 1>Right, Yeah, given five six months, I'm sure. Yeah, even

0:24:13.400 --> 0:24:15.520
<v Speaker 1>given two months, he probably probably could have made an

0:24:15.560 --> 0:24:18.040
<v Speaker 1>even better game. But it was It was kind of

0:24:18.080 --> 0:24:22.600
<v Speaker 1>a boring game. It wasn't that fun. There's a very

0:24:22.600 --> 0:24:26.879
<v Speaker 1>famous quote from a New York Times article in nineteen

0:24:26.880 --> 0:24:29.479
<v Speaker 1>eighty two where a little ten year old said, it

0:24:29.560 --> 0:24:30.359
<v Speaker 1>wasn't that fun.

0:24:30.640 --> 0:24:32.480
<v Speaker 4>Yeah, that was kind of it.

0:24:32.600 --> 0:24:33.760
<v Speaker 1>Yeah, that's all you need to say.

0:24:34.000 --> 0:24:36.000
<v Speaker 3>And it wasn't. And not only was it not fun,

0:24:36.080 --> 0:24:39.960
<v Speaker 3>but and I don't know, I guess you could call

0:24:40.000 --> 0:24:40.480
<v Speaker 3>it a bug.

0:24:40.760 --> 0:24:41.440
<v Speaker 1>It was a bug.

0:24:43.320 --> 0:24:46.440
<v Speaker 3>It seems more like bad design than just a mistake.

0:24:47.840 --> 0:24:51.040
<v Speaker 3>But what would happen as Et would fall into these

0:24:51.080 --> 0:24:55.680
<v Speaker 3>pits and then he could levitate back out. But depending

0:24:55.720 --> 0:24:58.679
<v Speaker 3>on which way you were or even how you were

0:24:58.680 --> 0:25:02.640
<v Speaker 3>holding the joystick, the slightest little move would cause Et

0:25:02.800 --> 0:25:04.600
<v Speaker 3>to fall back into that pit.

0:25:04.560 --> 0:25:06.680
<v Speaker 1>No matter what direction you went. Sometimes.

0:25:07.000 --> 0:25:09.359
<v Speaker 3>Yeah, but it wasn't like all the time it was.

0:25:11.560 --> 0:25:15.560
<v Speaker 3>It happened enough though to where as a kid, Remember

0:25:15.600 --> 0:25:17.359
<v Speaker 3>you asked me earlier if it was frustrating trying to

0:25:17.400 --> 0:25:20.600
<v Speaker 3>parachute as Indy. Yeah, it was not, because you knew

0:25:20.800 --> 0:25:24.440
<v Speaker 3>you could do it. This was frustrating. Kids got frustrated

0:25:24.800 --> 0:25:27.560
<v Speaker 3>because Et was falling in the pit and he would

0:25:27.560 --> 0:25:28.760
<v Speaker 3>get out and he would fall in the pit.

0:25:29.400 --> 0:25:31.240
<v Speaker 4>And then you do that enough times and.

0:25:31.160 --> 0:25:34.240
<v Speaker 3>You're like, I'm going to play Yards Revenge or any

0:25:34.320 --> 0:25:35.159
<v Speaker 3>of my other games.

0:25:35.240 --> 0:25:36.119
<v Speaker 1>Do you have fast food?

0:25:36.280 --> 0:25:40.399
<v Speaker 3>And kids put it down? Yeah, you know they put down. Well,

0:25:40.400 --> 0:25:43.120
<v Speaker 3>they didn't put down the joystick and go outside and play.

0:25:43.160 --> 0:25:44.920
<v Speaker 3>That would be like the movie ending.

0:25:45.520 --> 0:25:47.400
<v Speaker 4>They just popped it out and put in the game

0:25:47.400 --> 0:25:48.480
<v Speaker 4>that they liked exactly.

0:25:49.080 --> 0:25:56.840
<v Speaker 1>So this was a big deal for Atari because it

0:25:56.880 --> 0:26:01.080
<v Speaker 1>came at the worst possible time. And speaking of the

0:26:01.080 --> 0:26:04.239
<v Speaker 1>worst possible time, let's take a break and do an

0:26:04.280 --> 0:26:26.960
<v Speaker 1>ad breaking. We'll come right back, all right, Chuck. So,

0:26:27.640 --> 0:26:29.439
<v Speaker 1>like I was saying, this came at a really terrible

0:26:29.440 --> 0:26:31.280
<v Speaker 1>time for Atari. You kind of talked about how the

0:26:31.320 --> 0:26:34.280
<v Speaker 1>personal computer industry was starting to eat into their profits

0:26:34.320 --> 0:26:38.879
<v Speaker 1>big time and they really needed this ET bet to

0:26:38.920 --> 0:26:41.280
<v Speaker 1>pay off. And not only did it not pay off,

0:26:41.400 --> 0:26:44.919
<v Speaker 1>they lost tens of millions of dollars on this. It

0:26:44.960 --> 0:26:51.520
<v Speaker 1>was a huge catastrophic bet for Atari. And the numbers

0:26:51.560 --> 0:26:55.879
<v Speaker 1>are just stunning. In like you said, in nineteen eighty two,

0:26:56.080 --> 0:26:58.960
<v Speaker 1>Atari's profits were two billion dollars.

0:27:00.840 --> 0:27:02.440
<v Speaker 4>Well in today's money.

0:27:03.400 --> 0:27:06.040
<v Speaker 1>No, that was yeah, the profits, I'm sorry, in today's money. Yeah,

0:27:06.080 --> 0:27:09.960
<v Speaker 1>their gross was two billion. Yeah. In the second quarter

0:27:10.000 --> 0:27:13.880
<v Speaker 1>of nineteen eighty three, they posted a loss of three

0:27:14.000 --> 0:27:17.680
<v Speaker 1>hundred and ten million dollars five hundred and thirty six

0:27:17.720 --> 0:27:20.720
<v Speaker 1>million dollar loss for the whole year. By nineteen eighty four,

0:27:20.760 --> 0:27:23.720
<v Speaker 1>the company had been sold. So it went from two

0:27:23.760 --> 0:27:27.480
<v Speaker 1>billion dollars in profits to a loss of five hundred

0:27:27.520 --> 0:27:30.680
<v Speaker 1>and thirty six million dollars over the course of a year.

0:27:31.040 --> 0:27:33.400
<v Speaker 4>Yes, and it was not because of ET.

0:27:33.560 --> 0:27:35.880
<v Speaker 1>But this is the thing, Okay, So it gets even

0:27:35.880 --> 0:27:39.000
<v Speaker 1>worse hold on, We're not there yet. I'm getting excited.

0:27:40.240 --> 0:27:43.400
<v Speaker 1>The whole video game industry actually went down. Oh yeah,

0:27:43.520 --> 0:27:46.800
<v Speaker 1>So there's something called the North American video Game Crash

0:27:46.840 --> 0:27:49.600
<v Speaker 1>of nineteen eighty three, where not only did the did

0:27:49.600 --> 0:27:53.879
<v Speaker 1>Atari go under, basically the industry did so the whole.

0:27:54.080 --> 0:27:56.720
<v Speaker 1>The whole industry in nineteen eighty three had a three

0:27:56.800 --> 0:28:00.240
<v Speaker 1>point two billion dollars in sales. By nineteen eighty five,

0:28:00.320 --> 0:28:04.600
<v Speaker 1>two years later, they had one hundred million dollars in sales.

0:28:05.280 --> 0:28:08.320
<v Speaker 1>It was a crash, like that is a catastrophic crash.

0:28:08.560 --> 0:28:11.480
<v Speaker 1>And like you're saying, no, it wasn't because of ET,

0:28:11.960 --> 0:28:16.200
<v Speaker 1>but imagine this. Think about this. All of that has

0:28:16.280 --> 0:28:19.320
<v Speaker 1>been laid ever since then at the feet of ET

0:28:19.520 --> 0:28:23.119
<v Speaker 1>the video game and Howard Scott Warshaw. People look at

0:28:23.160 --> 0:28:27.760
<v Speaker 1>him and say, you ruined the video game industry single handedly.

0:28:27.880 --> 0:28:28.840
<v Speaker 1>That's how he's thought of.

0:28:29.000 --> 0:28:30.800
<v Speaker 4>I think that was the case.

0:28:30.960 --> 0:28:33.360
<v Speaker 1>Up until like twenty fourteen or fifteen, right.

0:28:33.640 --> 0:28:35.960
<v Speaker 3>Yeah, I mean I think people in the know knew

0:28:36.000 --> 0:28:37.760
<v Speaker 3>that that was not the case, but.

0:28:37.760 --> 0:28:40.440
<v Speaker 1>The popular pop culture opinion of him.

0:28:40.400 --> 0:28:41.120
<v Speaker 4>Yeah maybe.

0:28:41.320 --> 0:28:41.600
<v Speaker 1>Yeah.

0:28:41.640 --> 0:28:45.120
<v Speaker 4>But let's say ET was a big hit. It would

0:28:45.160 --> 0:28:46.120
<v Speaker 4>not have saved Atari.

0:28:46.600 --> 0:28:50.080
<v Speaker 1>No, it might have like staved the bleeding a little bit.

0:28:50.120 --> 0:28:52.640
<v Speaker 1>Maybe it would have been a drop in the bucket basically.

0:28:52.880 --> 0:29:00.120
<v Speaker 3>Yeah, I mean, I certainly feel bad for Warshaw, but

0:29:00.160 --> 0:29:03.040
<v Speaker 3>he's a good inning, so stick around for that.

0:29:03.400 --> 0:29:04.240
<v Speaker 1>Don't go anywhere.

0:29:04.840 --> 0:29:08.480
<v Speaker 3>After ET, he took some time off. He said that

0:29:09.480 --> 0:29:11.960
<v Speaker 3>he just needed to sort of recover. I believe was

0:29:12.000 --> 0:29:15.040
<v Speaker 3>the words he used. He went into real estate and

0:29:15.320 --> 0:29:19.240
<v Speaker 3>did not enjoy that at all, and eventually he became

0:29:19.360 --> 0:29:22.920
<v Speaker 3>a psychotherapist and that's what he does today. He's labeled

0:29:22.920 --> 0:29:27.600
<v Speaker 3>the Silicon Valley psychotherapist and sort of specializes in talking.

0:29:27.680 --> 0:29:30.960
<v Speaker 3>He jokes that he's fluent in English and NERD, so

0:29:31.000 --> 0:29:34.360
<v Speaker 3>I think kind of specializes in talking to Silicon Valley types.

0:29:35.600 --> 0:29:39.080
<v Speaker 4>About their work problems. Certainly a man.

0:29:38.960 --> 0:29:43.560
<v Speaker 3>That can identify Yeah, yeah, I bet he's a great psychotherapist.

0:29:43.600 --> 0:29:45.080
<v Speaker 1>It seems like he definitely would be.

0:29:45.320 --> 0:29:46.120
<v Speaker 4>Yeah, so he.

0:29:46.040 --> 0:29:48.280
<v Speaker 1>Definitely made peace with the whole thing. And I think

0:29:48.320 --> 0:29:51.520
<v Speaker 1>he very frequently jokes. I've seen it in more than

0:29:51.560 --> 0:29:54.760
<v Speaker 1>one article that he says he kind of enjoys it

0:29:54.800 --> 0:29:57.720
<v Speaker 1>when people say that ET's the worst video game of

0:29:57.760 --> 0:30:01.080
<v Speaker 1>all time, because people also say that Yours Revenge is

0:30:01.120 --> 0:30:03.160
<v Speaker 1>one of the best video games of all time. So

0:30:03.200 --> 0:30:05.840
<v Speaker 1>he has the greatest range of any video designer ever.

0:30:06.120 --> 0:30:08.560
<v Speaker 1>So he definitely has like a I think it took

0:30:08.640 --> 0:30:11.040
<v Speaker 1>him a little while, that's the impression, I have to

0:30:11.080 --> 0:30:12.920
<v Speaker 1>make peace with it. But he made peace with it.

0:30:12.960 --> 0:30:15.440
<v Speaker 1>And I think one of the reasons he was able

0:30:15.520 --> 0:30:18.720
<v Speaker 1>to make peace with it, and I'm just armchair psychologizing here,

0:30:19.120 --> 0:30:23.600
<v Speaker 1>but he came to realize, yeah, I've used it before

0:30:23.880 --> 0:30:26.760
<v Speaker 1>and you said the exact same thing. I think too. Yeah,

0:30:27.120 --> 0:30:29.240
<v Speaker 1>he realized that it wasn't the worst video game of

0:30:29.280 --> 0:30:31.120
<v Speaker 1>all time, and that a lot of the people who

0:30:31.120 --> 0:30:33.040
<v Speaker 1>were saying it was the worst video game of all

0:30:33.040 --> 0:30:35.400
<v Speaker 1>time didn't know what they were talking about, which has

0:30:35.440 --> 0:30:38.160
<v Speaker 1>to be super liberating. Sure, and the whole world's like

0:30:38.200 --> 0:30:40.400
<v Speaker 1>you ruined everything. And then you realize, like they don't

0:30:40.440 --> 0:30:42.520
<v Speaker 1>even know what they're saying, you can just kind of

0:30:42.560 --> 0:30:44.560
<v Speaker 1>lay roll off your back a little more easily.

0:30:45.200 --> 0:30:48.960
<v Speaker 3>So the cherry on top of this story, we mentioned

0:30:49.000 --> 0:30:53.240
<v Speaker 3>this documentary Atari game Over. It is about the legend

0:30:53.240 --> 0:30:56.760
<v Speaker 3>of the story of the et game, which continued after

0:30:56.840 --> 0:31:01.719
<v Speaker 3>its demise, with this urban legend that Atari was so

0:31:02.200 --> 0:31:05.720
<v Speaker 3>distraught and embarrassed by this game that they had all

0:31:05.760 --> 0:31:09.800
<v Speaker 3>the remaining boxes shipped out and buried in the desert

0:31:09.880 --> 0:31:14.840
<v Speaker 3>under cement. Initially, You're like, that doesn't make any sense.

0:31:14.880 --> 0:31:17.720
<v Speaker 3>Why would Atari spend all this money to do this

0:31:18.760 --> 0:31:21.560
<v Speaker 3>when they could just burn them, sell them in the

0:31:21.600 --> 0:31:25.960
<v Speaker 3>dollar bin, do anything other than this weird plan to

0:31:26.000 --> 0:31:28.000
<v Speaker 3>bury them out in the desert of New Mexico.

0:31:28.160 --> 0:31:30.480
<v Speaker 1>Yeah, And a lot of people took it when it

0:31:30.640 --> 0:31:33.400
<v Speaker 1>was kind of an initial rumor that like, Atari was

0:31:33.400 --> 0:31:35.600
<v Speaker 1>trying to bury their shame. That's all right, It just

0:31:35.680 --> 0:31:38.520
<v Speaker 1>went that much further to point out how bad the

0:31:38.960 --> 0:31:41.280
<v Speaker 1>video game was. Atari was trying to bury it and

0:31:41.280 --> 0:31:42.000
<v Speaker 1>forget about it.

0:31:42.080 --> 0:31:42.280
<v Speaker 4>Right.

0:31:43.240 --> 0:31:47.560
<v Speaker 3>So in twenty eleven, there was a party where there

0:31:47.640 --> 0:31:52.040
<v Speaker 3>was an Atari former Atari person there and a guy

0:31:52.120 --> 0:31:56.560
<v Speaker 3>named Mike Burns was talking to him and said something about, yeah,

0:31:56.560 --> 0:31:59.440
<v Speaker 3>the urban legend that you guys did this, and apparently

0:31:59.480 --> 0:32:03.440
<v Speaker 3>the answer was just sheepish enough to where he was like,

0:32:03.720 --> 0:32:05.520
<v Speaker 3>wait a minute, is that true?

0:32:05.720 --> 0:32:10.680
<v Speaker 4>Right? So did he did he fund this documentary? Is

0:32:10.720 --> 0:32:11.720
<v Speaker 4>that how that worked?

0:32:12.000 --> 0:32:15.520
<v Speaker 1>I think he's a guy who makes things happen, he

0:32:15.600 --> 0:32:18.680
<v Speaker 1>brings people together. Okay, I think yes, he definitely puts

0:32:18.680 --> 0:32:20.360
<v Speaker 1>some of his own money into it. But I think

0:32:20.360 --> 0:32:23.320
<v Speaker 1>he also got others to put money into it as well.

0:32:23.360 --> 0:32:24.800
<v Speaker 3>Okay, I didn't know if he was involved in the

0:32:24.840 --> 0:32:27.960
<v Speaker 3>dock itself. Yes, yes he was, or just financing the

0:32:28.000 --> 0:32:32.800
<v Speaker 3>dig both. But Zach Penn made this documentary. Zack Penn,

0:32:32.800 --> 0:32:37.360
<v Speaker 3>a great, great writer, ironically wrote the movie Ready Player

0:32:37.400 --> 0:32:41.880
<v Speaker 3>one which talks about adventure and Easter eggs and all

0:32:41.880 --> 0:32:44.200
<v Speaker 3>that fun stuff. So he's written a bunch of movies,

0:32:44.240 --> 0:32:47.480
<v Speaker 3>a bunch of the Marvel movies and stuff, and it was.

0:32:47.440 --> 0:32:48.520
<v Speaker 4>Clearly a labor of love.

0:32:48.600 --> 0:32:51.680
<v Speaker 3>This this documentary, if you've seen it, you know Zach

0:32:51.720 --> 0:32:54.080
<v Speaker 3>Penn is like super excited about all this stuff.

0:32:54.160 --> 0:32:54.760
<v Speaker 1>Yeah.

0:32:54.880 --> 0:32:59.960
<v Speaker 3>So the old Alamagordo landfill in New Mexico has three

0:33:00.320 --> 0:33:03.120
<v Speaker 3>it's three hundred acres and then one hundred cells, which

0:33:03.120 --> 0:33:07.200
<v Speaker 3>are these it says holes, but they're just these big square,

0:33:08.680 --> 0:33:10.800
<v Speaker 3>deep pits where you you know, if you listen to

0:33:10.800 --> 0:33:13.640
<v Speaker 3>Our Landfills episode, then you know what goes on there.

0:33:13.720 --> 0:33:15.760
<v Speaker 4>They just dump stuff in there and cover it up.

0:33:16.240 --> 0:33:18.800
<v Speaker 3>And the legend was that the ET is in one

0:33:18.840 --> 0:33:22.760
<v Speaker 3>of these cells, and these days they chart it and

0:33:22.800 --> 0:33:25.880
<v Speaker 3>it's mapped out, so they know what's where generally sure,

0:33:25.960 --> 0:33:28.560
<v Speaker 3>and if a cop comes and says, hey, there's some

0:33:28.600 --> 0:33:31.800
<v Speaker 3>evidence from four years ago. They could say, oh, well

0:33:31.800 --> 0:33:34.280
<v Speaker 3>that's going to be in this cell because it was

0:33:34.320 --> 0:33:36.520
<v Speaker 3>from this area of town where it was picked up

0:33:36.960 --> 0:33:39.080
<v Speaker 3>and we buried it here. Back then, they didn't have

0:33:39.120 --> 0:33:39.720
<v Speaker 3>anything like that.

0:33:39.800 --> 0:33:41.960
<v Speaker 1>No, it was like they just dug a hole, put

0:33:42.080 --> 0:33:44.680
<v Speaker 1>garbage in it, covered it up, and went home. According

0:33:44.760 --> 0:33:49.080
<v Speaker 1>to a guy named joe Leewandowski, and Mike Burns lucked

0:33:49.200 --> 0:33:53.160
<v Speaker 1>out that a guy named joe Leewandowski worked at the

0:33:53.240 --> 0:33:59.440
<v Speaker 1>Alamagordo City Waste department because he is basically the institutional

0:33:59.480 --> 0:34:04.240
<v Speaker 1>memory of Alamagordo's waist, and he worked at the dump

0:34:04.240 --> 0:34:06.320
<v Speaker 1>for so long that he had a pretty good chance

0:34:06.320 --> 0:34:10.880
<v Speaker 1>of remembering where the stuff was put. But he was

0:34:10.960 --> 0:34:13.279
<v Speaker 1>kind of like, no, we didn't document it. I have

0:34:13.360 --> 0:34:16.239
<v Speaker 1>no idea, leave me alone. And apparently Mike Burns is

0:34:16.239 --> 0:34:18.840
<v Speaker 1>not the type to just be like, oh, okay, thanks,

0:34:18.840 --> 0:34:21.239
<v Speaker 1>didn't mean to bother you. He'll keep pestering you until

0:34:21.239 --> 0:34:24.160
<v Speaker 1>you do what he wants from what I understand, and

0:34:24.239 --> 0:34:27.600
<v Speaker 1>so he finally got joe Leewandowski on board, and in

0:34:27.760 --> 0:34:32.919
<v Speaker 1>just an astounding turn of good luck, joe Leewandowski's wife

0:34:33.080 --> 0:34:37.520
<v Speaker 1>had made a scrap book of Joe's time working for

0:34:37.560 --> 0:34:42.279
<v Speaker 1>Alamagordo's waste department that included pictures of the dump from

0:34:42.320 --> 0:34:45.600
<v Speaker 1>around this time. So they were able to narrow down

0:34:46.000 --> 0:34:49.040
<v Speaker 1>these hundred cells over three hundred acres to two to

0:34:49.200 --> 0:34:52.200
<v Speaker 1>just two, which narrowed the search enough that they could

0:34:52.239 --> 0:34:54.160
<v Speaker 1>actually start taking samples to try.

0:34:54.000 --> 0:34:56.000
<v Speaker 4>To fgd that. That was a very big breakthrough.

0:34:56.560 --> 0:34:59.080
<v Speaker 3>And if you watch this documentary when when they're taking

0:34:59.120 --> 0:35:02.440
<v Speaker 3>these samples and they come across like newspaper clippings from

0:35:02.440 --> 0:35:06.200
<v Speaker 3>that year and that month where these cartridges were supposedly buried,

0:35:06.719 --> 0:35:07.800
<v Speaker 3>it's really exciting.

0:35:07.920 --> 0:35:08.239
<v Speaker 1>It is.

0:35:08.320 --> 0:35:11.160
<v Speaker 3>I gotta admit, it's like, oh my gosh, it's like

0:35:11.280 --> 0:35:17.080
<v Speaker 3>finding buried treasure. So they narrowed it down. All of

0:35:17.120 --> 0:35:22.080
<v Speaker 3>these people showed up, fans the what's his name, Ernest Klein,

0:35:22.640 --> 0:35:25.080
<v Speaker 3>who wrote the book Ready Player one, he showed up

0:35:25.120 --> 0:35:28.720
<v Speaker 3>in his Back to the Future DeLorean, and.

0:35:29.080 --> 0:35:30.080
<v Speaker 4>It was a very big deal.

0:35:30.120 --> 0:35:34.560
<v Speaker 3>They Howard Warshaw came in and he was there and

0:35:34.600 --> 0:35:38.359
<v Speaker 3>people were just like embracing this guy instead of like

0:35:38.800 --> 0:35:40.520
<v Speaker 3>it's not like he showed up and people are.

0:35:40.360 --> 0:35:42.680
<v Speaker 4>Like, there he is, get him.

0:35:43.040 --> 0:35:46.799
<v Speaker 3>He's like this beloved cherished, dude, And I get the

0:35:46.840 --> 0:35:50.080
<v Speaker 3>sense that this was a very big deal for his closure,

0:35:51.520 --> 0:35:54.560
<v Speaker 3>which is interesting because burying something is usually the closure.

0:35:55.120 --> 0:35:56.840
<v Speaker 3>In this case, digging it up was the closure.

0:35:56.920 --> 0:35:57.600
<v Speaker 1>Yeah, good point.

0:35:58.160 --> 0:36:04.840
<v Speaker 3>And they did find uh thirteen hundred game cartridges. Yeah,

0:36:05.080 --> 0:36:08.839
<v Speaker 3>which it makes you wonder like how this how they

0:36:08.840 --> 0:36:11.040
<v Speaker 3>got there, how the rumor got started to begin with?

0:36:11.360 --> 0:36:13.160
<v Speaker 4>Well, then the fact that there is some truth to it.

0:36:13.239 --> 0:36:16.080
<v Speaker 1>Yeah, they feel like it definitely confirms that urban legend,

0:36:16.120 --> 0:36:18.880
<v Speaker 1>like Atari definitely did cover up. They did dump these

0:36:19.080 --> 0:36:22.960
<v Speaker 1>these cartridges, but it wasn't just et cartridges, and it

0:36:23.040 --> 0:36:26.440
<v Speaker 1>wasn't like the millions that they supposedly dumped, but they

0:36:26.560 --> 0:36:31.120
<v Speaker 1>probably buried some elsewhere in either California or Texas or both.

0:36:31.520 --> 0:36:34.200
<v Speaker 1>But it confirmed that, yes, this actually did happen. The

0:36:34.320 --> 0:36:37.520
<v Speaker 1>urban legend was real, and at the very least, it

0:36:37.600 --> 0:36:41.960
<v Speaker 1>gave Howard Scott Warshaw that closure year he got to see,

0:36:42.320 --> 0:36:47.320
<v Speaker 1>you know, thirty something years on, people were still vibing

0:36:47.360 --> 0:36:50.279
<v Speaker 1>out on his creation, although in ways he could not

0:36:50.480 --> 0:36:53.320
<v Speaker 1>have possibly predicted when he was spending that five weeks

0:36:53.360 --> 0:36:54.359
<v Speaker 1>programming this game.

0:36:54.480 --> 0:36:56.240
<v Speaker 4>Yeah, he said, he was full of gratitude.

0:36:56.280 --> 0:36:57.120
<v Speaker 1>That's really cool.

0:36:57.239 --> 0:37:00.000
<v Speaker 4>That's a very cool way to go through life.

0:37:00.200 --> 0:37:03.400
<v Speaker 1>My friends. Oh man, you know, if you can remember

0:37:03.400 --> 0:37:06.439
<v Speaker 1>to have gratitude, it truly does make you happy. Yeah,

0:37:06.480 --> 0:37:09.520
<v Speaker 1>it's insane. It's just remembering to be grateful is the trick.

0:37:09.800 --> 0:37:11.480
<v Speaker 3>So they ended up a lot of these went on

0:37:11.520 --> 0:37:15.560
<v Speaker 3>eBay auctioned off. I think they sold about one hundred

0:37:15.600 --> 0:37:19.040
<v Speaker 3>thousand dollars worth of these things that went to the

0:37:19.040 --> 0:37:21.879
<v Speaker 3>city of Alamagordo. Of course they owned them. It's not

0:37:21.960 --> 0:37:23.799
<v Speaker 3>like they just gave them out to everyone that.

0:37:23.920 --> 0:37:25.600
<v Speaker 1>Was there as a party gift.

0:37:25.640 --> 0:37:28.480
<v Speaker 4>They should have. Sure, they should have given everyone one copy.

0:37:28.560 --> 0:37:30.520
<v Speaker 1>I think some of the like Mike Burns and some

0:37:30.600 --> 0:37:33.480
<v Speaker 1>of his crew got some, and Almagordo kept some. But

0:37:33.520 --> 0:37:35.520
<v Speaker 1>I think the ones that were auctioned were auctioned by

0:37:35.560 --> 0:37:38.000
<v Speaker 1>Alamgordo to go to a fund of museum.

0:37:38.080 --> 0:37:42.360
<v Speaker 4>I would love a copy assigned cartridge for moreshaw.

0:37:42.480 --> 0:37:44.560
<v Speaker 1>I mean, the most I think one went for was

0:37:44.600 --> 0:37:46.040
<v Speaker 1>fifteen hundred bucks, So.

0:37:46.160 --> 0:37:47.080
<v Speaker 4>We don't want it that bad.

0:37:47.120 --> 0:37:49.239
<v Speaker 1>But no that I'm saying like that's the most. That's

0:37:49.520 --> 0:37:51.799
<v Speaker 1>the highest any of them went for. So you could

0:37:51.800 --> 0:37:53.960
<v Speaker 1>probably give them for a couple hundred bucks if you tried.

0:37:54.120 --> 0:37:56.080
<v Speaker 4>I wonder if he listens to the show.

0:37:56.280 --> 0:37:58.640
<v Speaker 1>I hope so you never know. I hope so. I

0:37:58.680 --> 0:38:02.200
<v Speaker 1>hope we cleared it up for you. Warshaw, your legend, sir, Yes,

0:38:02.320 --> 0:38:03.000
<v Speaker 1>hets off to you.

0:38:03.040 --> 0:38:06.400
<v Speaker 3>Send me a signed cartridge, Josh needs one.

0:38:06.360 --> 0:38:09.120
<v Speaker 1>Thank you, buddy. You got anything else?

0:38:09.480 --> 0:38:12.560
<v Speaker 3>No, it did. ET was not the worst game there were.

0:38:13.520 --> 0:38:16.040
<v Speaker 3>There were games that were so bad that you don't

0:38:16.280 --> 0:38:18.520
<v Speaker 3>they were just in the dustbin of history.

0:38:18.760 --> 0:38:19.480
<v Speaker 4>They were so bad.

0:38:19.560 --> 0:38:22.759
<v Speaker 1>Yeah, like Sorcer, like you said, Manjo's apparently pretty bad.

0:38:22.880 --> 0:38:26.680
<v Speaker 3>Yeah, they were terrible, like all these not knockoff companies.

0:38:26.680 --> 0:38:29.279
<v Speaker 3>But you know, ari Atari opened it up to where

0:38:29.280 --> 0:38:32.880
<v Speaker 3>anyone could could design a game that fit their console.

0:38:33.000 --> 0:38:34.560
<v Speaker 1>And some people say that that was one of the

0:38:34.600 --> 0:38:37.520
<v Speaker 1>reasons why Atari lost market shares, because there's so much

0:38:37.640 --> 0:38:40.920
<v Speaker 1>crudd on the shelves, right, people were tired of buying

0:38:40.960 --> 0:38:44.320
<v Speaker 1>Creddy games for twenty five bucks. Yeah, and that they

0:38:44.440 --> 0:38:48.520
<v Speaker 1>just oversaturated the market themselves. But they oversaturated with terrible

0:38:48.520 --> 0:38:53.720
<v Speaker 1>stuff oversatched well at any rate, that's ET the game

0:38:53.960 --> 0:38:57.160
<v Speaker 1>not the worst video game of all time, but a

0:38:57.200 --> 0:38:59.239
<v Speaker 1>heck of a story. I'll tell you what good one

0:38:59.440 --> 0:39:03.359
<v Speaker 1>and gave you a little bit of nostalgia this holiday season. Yeah, great,

0:39:03.520 --> 0:39:06.719
<v Speaker 1>feel that warm tingling. It's either a bladder infection or

0:39:06.719 --> 0:39:11.719
<v Speaker 1>a nostalgia. Let's see. Since I said bladder infection, everybody,

0:39:11.719 --> 0:39:15.520
<v Speaker 1>it's time for listener man, this.

0:39:15.440 --> 0:39:16.920
<v Speaker 4>Is about bird poop.

0:39:17.800 --> 0:39:20.160
<v Speaker 3>Hey, guys, listen to the Olive Oil podcast and loved

0:39:20.160 --> 0:39:23.919
<v Speaker 3>it very much. Living in Italy, they use it every day.

0:39:25.320 --> 0:39:28.120
<v Speaker 3>That's my wonderful complexion and youthful looks. I want to

0:39:28.160 --> 0:39:29.440
<v Speaker 3>tell you about a problem though, that we have it

0:39:29.440 --> 0:39:32.719
<v Speaker 3>in Rome every year and directly caused by olives. Every winter,

0:39:32.840 --> 0:39:36.279
<v Speaker 3>the city center is home to millions of migrating starlings

0:39:36.560 --> 0:39:38.719
<v Speaker 3>who spend their days out in the local countryside, eating

0:39:38.760 --> 0:39:41.680
<v Speaker 3>olives and having a great time. In the evening, they

0:39:41.680 --> 0:39:44.279
<v Speaker 3>come back to our warmer city center and sleep in

0:39:44.320 --> 0:39:47.840
<v Speaker 3>the city center trees for the night. Great news for

0:39:48.000 --> 0:39:50.880
<v Speaker 3>bird watchers, but bad news if you'd like to avoid

0:39:50.920 --> 0:39:54.040
<v Speaker 3>being pooed on. The city gets covered in the stuff.

0:39:54.760 --> 0:39:57.720
<v Speaker 3>And he sent me a video and of these cars

0:39:57.840 --> 0:40:01.239
<v Speaker 3>parked on the street and it's literally looks like it

0:40:01.400 --> 0:40:06.120
<v Speaker 3>was painted with bird poop growth, completely solid every square inch.

0:40:06.200 --> 0:40:07.760
<v Speaker 1>That's gotta be bad for the paint.

0:40:08.520 --> 0:40:12.120
<v Speaker 3>And yes, it's really bad, he said, What has this

0:40:12.160 --> 0:40:14.120
<v Speaker 3>got to do with olive oil? While the olive stones

0:40:14.719 --> 0:40:17.880
<v Speaker 3>may not come out of the starling bird's bottoms, but

0:40:17.960 --> 0:40:20.879
<v Speaker 3>the olive oil infused greasy pooh does, and it makes

0:40:20.960 --> 0:40:23.080
<v Speaker 3>driving along the roads almost impossible.

0:40:23.400 --> 0:40:24.719
<v Speaker 4>I've fallen off my scooter.

0:40:24.480 --> 0:40:26.720
<v Speaker 3>Twice in the past few years, Oh my god, because

0:40:26.719 --> 0:40:29.640
<v Speaker 3>of this, So I guess it's it's slippery oily poop.

0:40:29.840 --> 0:40:30.560
<v Speaker 1>Oh my god.

0:40:31.320 --> 0:40:32.960
<v Speaker 4>And that is from James in Rome.

0:40:33.600 --> 0:40:36.120
<v Speaker 1>Well thanks James. That email's kind of petered out at

0:40:36.160 --> 0:40:39.200
<v Speaker 1>the end there. Yeah, I was expecting a big finish,

0:40:39.320 --> 0:40:42.720
<v Speaker 1>just oily poop. All right. Well, thanks regardless, and stay

0:40:42.840 --> 0:40:44.680
<v Speaker 1>stay safe on your scooter.

0:40:44.400 --> 0:40:46.800
<v Speaker 4>There, James, he said, people use umbrellas.

0:40:46.280 --> 0:40:48.680
<v Speaker 1>And hats off to you living in Rome. Have you

0:40:48.719 --> 0:40:49.200
<v Speaker 1>been around?

0:40:49.280 --> 0:40:49.600
<v Speaker 4>Sure?

0:40:49.880 --> 0:40:52.239
<v Speaker 1>When I went, I was like I could live here.

0:40:52.560 --> 0:40:53.680
<v Speaker 1>Pretty great, I told Jumie.

0:40:53.719 --> 0:40:57.920
<v Speaker 3>She's like, maybe it's lovely city. It really is old

0:40:58.000 --> 0:40:59.959
<v Speaker 3>world charm cats. What's what else?

0:41:00.360 --> 0:41:02.400
<v Speaker 4>Wine food, beautiful people.

0:41:02.520 --> 0:41:06.319
<v Speaker 3>Yeah, and I've never seen men and women at every

0:41:06.520 --> 0:41:08.600
<v Speaker 3>turn that looked like runway models.

0:41:08.880 --> 0:41:11.640
<v Speaker 4>Sure, and they were just regular newspaper boys.

0:41:11.680 --> 0:41:13.919
<v Speaker 1>Well, the fact that they do like a little twirl

0:41:14.200 --> 0:41:15.879
<v Speaker 1>every once in a while as they were walking. Really

0:41:15.960 --> 0:41:16.719
<v Speaker 1>kind of sold it.

0:41:16.680 --> 0:41:20.040
<v Speaker 4>To Yeah and go Chell, Chell Bell Chow Bed.

0:41:20.840 --> 0:41:23.879
<v Speaker 1>Wow, Let's turned out weird. If you want to get

0:41:23.880 --> 0:41:26.040
<v Speaker 1>in touch with us, you can go on to stuff

0:41:26.040 --> 0:41:28.719
<v Speaker 1>youshould Know dot com and hit us up through our

0:41:28.760 --> 0:41:30.879
<v Speaker 1>social links, or you can just send us a good

0:41:30.880 --> 0:41:37.920
<v Speaker 1>old fashioned email to stuff podcast HowStuffWorks dot com.

0:41:38.080 --> 0:41:40.960
<v Speaker 2>Stuff you Should Know is a production of iHeartRadio. For

0:41:41.040 --> 0:41:45.239
<v Speaker 2>more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts,

0:41:45.360 --> 0:41:47.200
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