1 00:00:00,720 --> 00:00:03,360 Speaker 1: Everyone. It's Joshua. For this week's select, I've chosen our 2 00:00:03,360 --> 00:00:07,640 Speaker 1: twenty eighteen episode on ET the video game. It's one 3 00:00:07,680 --> 00:00:09,760 Speaker 1: of those topics that you thought you knew about, but 4 00:00:09,840 --> 00:00:12,280 Speaker 1: after you hear this episode, you'll realize that you've been 5 00:00:12,320 --> 00:00:15,720 Speaker 1: grossly misinformed by the Internet. Who knew that could happen? 6 00:00:16,600 --> 00:00:18,799 Speaker 1: Enjoy this trip down nostalgia lane. 7 00:00:24,079 --> 00:00:41,360 Speaker 2: Welcome to Stuff You Should Know, a production of Iheartradioy. 8 00:00:34,120 --> 00:00:38,160 Speaker 1: And welcome to the podcast. I'm josh and there's Chuck 9 00:00:38,240 --> 00:00:41,839 Speaker 1: and there's Jerry, and it's like the holiday season. I 10 00:00:41,920 --> 00:00:42,680 Speaker 1: feel great. 11 00:00:43,080 --> 00:00:47,159 Speaker 3: It is Holidays with a Z, and we're gonna do 12 00:00:47,200 --> 00:00:48,879 Speaker 3: what we almost did for a short stuff. 13 00:00:49,720 --> 00:00:53,120 Speaker 1: Oh yes, Chuck, you're commended for that call. 14 00:00:53,400 --> 00:00:55,120 Speaker 3: Well, I was just like I kind of wanted to 15 00:00:55,160 --> 00:00:58,920 Speaker 3: do this one. Always is a long stuff. We don't 16 00:00:58,920 --> 00:01:00,440 Speaker 3: have a show called mediums stuff yet. 17 00:01:00,600 --> 00:01:04,320 Speaker 1: No, we have a so so stuffed called Stuff you 18 00:01:04,360 --> 00:01:04,760 Speaker 1: Should Know. 19 00:01:05,400 --> 00:01:10,400 Speaker 3: Yeah, but yeah, I saw that documentary Atari game over 20 00:01:11,319 --> 00:01:12,080 Speaker 3: a few years ago. 21 00:01:12,280 --> 00:01:13,000 Speaker 1: It's a good one. 22 00:01:13,280 --> 00:01:17,280 Speaker 3: And I also guested on tech Stuff and did a 23 00:01:17,319 --> 00:01:19,600 Speaker 3: two part episode on the history of Atari. 24 00:01:19,720 --> 00:01:21,080 Speaker 4: It's a good one with Strickland. 25 00:01:21,440 --> 00:01:25,360 Speaker 3: He's great too, and we could probably do Atari on 26 00:01:25,400 --> 00:01:26,280 Speaker 3: its own at some point too. 27 00:01:26,400 --> 00:01:27,880 Speaker 1: I agree, I think we definitely should. 28 00:01:28,000 --> 00:01:29,840 Speaker 3: But this is I mean, I was about to say 29 00:01:29,840 --> 00:01:31,760 Speaker 3: if Strickland and I could get two episodes out of it, 30 00:01:31,800 --> 00:01:33,120 Speaker 3: but you know how that guy goes on. 31 00:01:33,440 --> 00:01:37,919 Speaker 1: Oh my god, he's the hardest working man in podcast business. 32 00:01:37,959 --> 00:01:38,520 Speaker 1: I'll tell you that. 33 00:01:39,160 --> 00:01:39,560 Speaker 4: Just ask. 34 00:01:41,080 --> 00:01:45,800 Speaker 1: So we're talking today about what is widely believed to 35 00:01:45,840 --> 00:01:49,760 Speaker 1: be the worst video game of all time, except that 36 00:01:49,800 --> 00:01:52,920 Speaker 1: it's not. Except that it's not. Yes, it's true. I 37 00:01:52,960 --> 00:01:55,280 Speaker 1: love stories like this where it's like everything you thought 38 00:01:55,320 --> 00:01:58,040 Speaker 1: you knew was wrong, and really stop and ask yourself, 39 00:01:58,200 --> 00:02:01,280 Speaker 1: how did you even know that this truth that you 40 00:02:01,360 --> 00:02:03,120 Speaker 1: knew before. I love that man. 41 00:02:03,480 --> 00:02:08,880 Speaker 3: Yeah, E t the Atari video game a lot of people. 42 00:02:08,960 --> 00:02:10,000 Speaker 4: It's that whole. 43 00:02:09,760 --> 00:02:13,040 Speaker 3: Internet bandwagon thing. I think, Yes, worst game of all time. 44 00:02:13,080 --> 00:02:14,560 Speaker 3: They tried to bury it in the desert. It was 45 00:02:14,560 --> 00:02:14,960 Speaker 3: so bad. 46 00:02:15,440 --> 00:02:18,519 Speaker 4: Killed Atari, killed the whole stinking industry. 47 00:02:18,200 --> 00:02:20,240 Speaker 1: Right, But it was just that bad of a game. 48 00:02:20,440 --> 00:02:21,240 Speaker 1: But you've played it. 49 00:02:21,400 --> 00:02:26,239 Speaker 4: No, Yeah, I will say this, it may be one 50 00:02:26,240 --> 00:02:29,399 Speaker 4: of the one of the most disappointing games of all time. 51 00:02:29,480 --> 00:02:32,320 Speaker 4: It could be, Yes, because if you were a kid 52 00:02:32,480 --> 00:02:35,680 Speaker 4: back then like me, and you and you played Atari 53 00:02:35,800 --> 00:02:40,919 Speaker 4: like I did. It was it was a disappointment. 54 00:02:40,960 --> 00:02:43,360 Speaker 1: It was greatly anticipated. I'm sure a lot. 55 00:02:43,320 --> 00:02:45,880 Speaker 3: Of anticipation that was part, you know, that was that 56 00:02:45,919 --> 00:02:47,679 Speaker 3: was probably the biggest reason why it gets all the 57 00:02:47,720 --> 00:02:52,320 Speaker 3: attention because it was e t It wasn't what said, 58 00:02:52,400 --> 00:02:56,520 Speaker 3: dumb game sorcerer, yeah, or fast food. There were so 59 00:02:56,600 --> 00:02:58,440 Speaker 3: many bad video games for Atari. 60 00:02:58,919 --> 00:02:59,880 Speaker 1: Yeah, there were a lot. 61 00:03:00,520 --> 00:03:01,240 Speaker 4: It was awful. 62 00:03:01,440 --> 00:03:04,640 Speaker 1: So will this come out and say, no, ET is 63 00:03:04,680 --> 00:03:06,600 Speaker 1: not the worst video game of all time. There were 64 00:03:06,639 --> 00:03:10,359 Speaker 1: a lot of worst, far far worst video games. Yes 65 00:03:11,760 --> 00:03:15,040 Speaker 1: than ET, But like you were saying, as far as 66 00:03:15,080 --> 00:03:17,320 Speaker 1: the anticipation went, as far as the letdown went, as 67 00:03:17,360 --> 00:03:20,000 Speaker 1: far as the loss of money went, you can understand 68 00:03:20,040 --> 00:03:23,040 Speaker 1: how people would say this is the worst of all time. 69 00:03:23,440 --> 00:03:28,520 Speaker 1: But also the timing of its failure was so utterly, 70 00:03:29,160 --> 00:03:33,760 Speaker 1: amazingly perfect that it just took it from worst video 71 00:03:33,760 --> 00:03:38,080 Speaker 1: game of all time to worst video game of all time. 72 00:03:38,880 --> 00:03:43,360 Speaker 3: Yeah, it's like here Atari in video home console game industry, 73 00:03:43,400 --> 00:03:47,120 Speaker 3: you're not doing well, and I notice you're sinking. Let 74 00:03:47,120 --> 00:03:50,440 Speaker 3: me tie this anvil around your ankle that's shaped like ET. 75 00:03:50,760 --> 00:03:51,880 Speaker 1: Yep, that's right. 76 00:03:51,960 --> 00:03:53,080 Speaker 4: It's just really bad timing. 77 00:03:53,400 --> 00:03:55,240 Speaker 1: So let's get into the story because it's one of 78 00:03:55,320 --> 00:03:58,400 Speaker 1: the more interesting ones, and it features a great guy 79 00:03:58,840 --> 00:04:01,880 Speaker 1: named Howard Scott wore Shaw, who if you've seen the 80 00:04:02,640 --> 00:04:06,040 Speaker 1: movie Game Over, you have probably come to really like 81 00:04:06,120 --> 00:04:07,920 Speaker 1: and admire good dude. 82 00:04:07,840 --> 00:04:09,880 Speaker 4: Good dude, brilliant designer. 83 00:04:09,640 --> 00:04:13,520 Speaker 1: Huh and like a just a genuinely great guy. He 84 00:04:14,720 --> 00:04:19,520 Speaker 1: The story begins back in nineteen eighty two, I believe, Yeah, 85 00:04:19,560 --> 00:04:23,800 Speaker 1: it was nineteen eighty two. He was a designer at Atari. 86 00:04:23,839 --> 00:04:26,720 Speaker 1: He'd apparently started out writing Coda Hewlett Packard and was 87 00:04:26,839 --> 00:04:29,800 Speaker 1: very unhappy, so he made the move over to Atari, 88 00:04:29,920 --> 00:04:33,279 Speaker 1: even though he had zero experience with game design, but 89 00:04:33,400 --> 00:04:36,200 Speaker 1: he was really an exciting game designer because he came 90 00:04:36,279 --> 00:04:38,560 Speaker 1: up with some really innovative ideas. 91 00:04:38,920 --> 00:04:43,279 Speaker 3: Yes, he Yars Revenge is one of the best Atari 92 00:04:43,800 --> 00:04:45,320 Speaker 3: twenty six hundred games of all time. 93 00:04:45,480 --> 00:04:46,279 Speaker 1: Did you have that one? 94 00:04:46,360 --> 00:04:46,480 Speaker 4: Oh? 95 00:04:46,560 --> 00:04:48,080 Speaker 1: Yeah, I never played it. 96 00:04:48,080 --> 00:04:49,240 Speaker 4: It's great. It's great. 97 00:04:49,240 --> 00:04:51,440 Speaker 1: It's kind of space invaderies or something. It's like a 98 00:04:51,480 --> 00:04:54,080 Speaker 1: shooter thing, kind of yeah, single screen shooter. 99 00:04:54,200 --> 00:04:58,320 Speaker 4: Well, you're a I guess you were a Yar, and 100 00:04:58,360 --> 00:05:02,440 Speaker 4: you're this sort of bug like Reacher and instead of 101 00:05:02,440 --> 00:05:05,599 Speaker 4: shooting at something to chip away at it. You do 102 00:05:05,680 --> 00:05:08,560 Speaker 4: it so with your body, so you just fly into this. 103 00:05:09,200 --> 00:05:12,200 Speaker 1: Oh I think I had that went You. 104 00:05:12,120 --> 00:05:14,839 Speaker 4: Would fly into this. I mean, of course all this 105 00:05:14,880 --> 00:05:18,000 Speaker 4: stuff was supposed to represent like a spaceship or a planet, 106 00:05:18,680 --> 00:05:20,640 Speaker 4: but it was made up of you know, blocks and cubes, 107 00:05:20,800 --> 00:05:23,039 Speaker 4: so I don't even know what it was. But your 108 00:05:23,080 --> 00:05:24,120 Speaker 4: whole point was to make it. 109 00:05:24,040 --> 00:05:26,520 Speaker 1: Smaller, gotcha, and you would fly into I know. 110 00:05:26,440 --> 00:05:28,360 Speaker 4: You instead of yeah, shooting, you would fly into it. 111 00:05:28,400 --> 00:05:30,680 Speaker 1: For my money, that kind of game the best of 112 00:05:30,720 --> 00:05:32,000 Speaker 1: all time with Centipede. 113 00:05:32,440 --> 00:05:33,400 Speaker 4: Cinipede is great. 114 00:05:33,600 --> 00:05:34,200 Speaker 1: It was great. 115 00:05:34,320 --> 00:05:36,280 Speaker 3: I mean a lot of those games I played today 116 00:05:36,880 --> 00:05:40,680 Speaker 3: when I happened upon an arcade, Galagha and Frogger and 117 00:05:40,720 --> 00:05:44,800 Speaker 3: Centipede and Defender, like those are still really good challenging 118 00:05:45,040 --> 00:05:48,520 Speaker 3: jus sure, miss fun games, yeah, miss bac man, they 119 00:05:48,560 --> 00:05:51,520 Speaker 3: just stand up still. It's not like you go to 120 00:05:51,600 --> 00:05:54,200 Speaker 3: Galagha or Jousts now and you're like, this is easy. 121 00:05:54,240 --> 00:05:56,640 Speaker 1: What was I thinking? I was such a kid. 122 00:05:56,920 --> 00:05:59,479 Speaker 4: There are still hard challenging games, and I think that's 123 00:05:59,480 --> 00:06:03,360 Speaker 4: sort of they to a good video game is it's 124 00:06:03,400 --> 00:06:05,799 Speaker 4: got to be winnable, but it's got to be hard 125 00:06:06,680 --> 00:06:10,760 Speaker 4: because a kid didn't want to you know, a pushover, right, 126 00:06:11,080 --> 00:06:12,280 Speaker 4: but a kid also wants to win. 127 00:06:12,400 --> 00:06:14,720 Speaker 1: So Howard Scott Warshaw knew this like he was a 128 00:06:15,320 --> 00:06:18,280 Speaker 1: game designer. He wasn't like a code monkey or anything 129 00:06:18,320 --> 00:06:21,479 Speaker 1: like that. He was a game designer, an artist. I'm 130 00:06:21,480 --> 00:06:23,920 Speaker 1: sure he considered himself, especially at the time, and he 131 00:06:23,960 --> 00:06:26,159 Speaker 1: should have. One of the other things he was known 132 00:06:26,200 --> 00:06:30,440 Speaker 1: for was he was the guy who realized that you 133 00:06:30,480 --> 00:06:33,359 Speaker 1: could make a game way more enjoyable if you created 134 00:06:33,400 --> 00:06:37,320 Speaker 1: a backstory for it. So rather than like, drive this 135 00:06:37,400 --> 00:06:40,520 Speaker 1: car there, you're actually running away from this gang of 136 00:06:40,800 --> 00:06:43,880 Speaker 1: you know, international mafia guys who are trying to kidnap 137 00:06:43,920 --> 00:06:47,920 Speaker 1: your girlfriend or whatever. Yeah, you make up a backstory 138 00:06:47,920 --> 00:06:50,960 Speaker 1: for it. The player reads this backstory and then plays, 139 00:06:51,160 --> 00:06:53,520 Speaker 1: they care that much more about the person because their 140 00:06:53,560 --> 00:06:55,960 Speaker 1: imagination is now kicked in. They're not just doing a 141 00:06:56,000 --> 00:06:59,760 Speaker 1: mindless task. They're imagining what's going on in computer world. 142 00:07:00,080 --> 00:07:02,320 Speaker 1: And he did that for games, and he was one 143 00:07:02,320 --> 00:07:04,960 Speaker 1: of the first, if not the first designer to create 144 00:07:05,000 --> 00:07:07,919 Speaker 1: backstories and biographies for his characters and games. 145 00:07:08,040 --> 00:07:10,880 Speaker 3: Yeah, and you know what just now is sort of 146 00:07:10,920 --> 00:07:15,320 Speaker 3: hitting me that part of the appeal was the imagination 147 00:07:15,440 --> 00:07:18,120 Speaker 3: of the kid. So like when you got the game 148 00:07:18,160 --> 00:07:23,760 Speaker 3: Adventure or Asteroids and Asteroids, you were a pencil drawn 149 00:07:24,160 --> 00:07:29,080 Speaker 3: triangle shooting at pencil drawn shapes. 150 00:07:28,680 --> 00:07:31,040 Speaker 1: Shooting pencils at pencil drawn shapes. 151 00:07:30,760 --> 00:07:33,920 Speaker 3: Shooting dots at pencil drawn shapes. An Adventure, you are 152 00:07:33,960 --> 00:07:39,000 Speaker 3: a cube that flew around with an arrow attached to 153 00:07:39,040 --> 00:07:41,040 Speaker 3: you that was supposed to be your sword. But when 154 00:07:41,040 --> 00:07:43,720 Speaker 3: you look at the actual cartridge or the box that 155 00:07:43,760 --> 00:07:47,360 Speaker 3: it came in, they had this great artwork of this 156 00:07:47,560 --> 00:07:51,960 Speaker 3: night on a horse with his sword drawn in asteroids, 157 00:07:52,000 --> 00:07:56,960 Speaker 3: this han solo like pilot like cruising through a you know, 158 00:07:57,000 --> 00:08:00,440 Speaker 3: an asteroid field, and that would kickstarts. That starts the 159 00:08:00,440 --> 00:08:02,760 Speaker 3: imagination of a ten year old, right, and then they 160 00:08:02,760 --> 00:08:05,120 Speaker 3: forget they're a cube, right or an arrow? 161 00:08:05,200 --> 00:08:06,920 Speaker 1: Yeah, it makes it that much more real. 162 00:08:07,160 --> 00:08:08,600 Speaker 4: Yeah, it was really really cool. 163 00:08:08,400 --> 00:08:11,040 Speaker 1: Because the imagination can do some pretty amazing stuff with 164 00:08:11,120 --> 00:08:12,200 Speaker 1: eight bytes of graphic. 165 00:08:12,640 --> 00:08:14,280 Speaker 4: Yeah, you know for sure. 166 00:08:15,400 --> 00:08:18,440 Speaker 1: So Warshaw figured. 167 00:08:18,160 --> 00:08:19,800 Speaker 4: This out, Yeah, designing worlds. 168 00:08:19,880 --> 00:08:23,280 Speaker 1: He would design easter eggs into his games too. Yeah 169 00:08:23,320 --> 00:08:25,440 Speaker 1: he wasn't the first, but yes, no, but he was 170 00:08:25,720 --> 00:08:26,920 Speaker 1: an early person to do that. 171 00:08:27,040 --> 00:08:28,680 Speaker 4: Yeah, Adventure was the first, I think. 172 00:08:28,520 --> 00:08:31,160 Speaker 1: And in addition to Yours Revenge, he also already had 173 00:08:31,200 --> 00:08:34,120 Speaker 1: a hit in the Raiders of the Lost Art game. 174 00:08:34,120 --> 00:08:36,680 Speaker 1: He had designed that and it's still laid so much. 175 00:08:36,720 --> 00:08:39,000 Speaker 1: I read you did. Oh yeah, so from what I 176 00:08:39,040 --> 00:08:41,720 Speaker 1: never played that one. From what I understand you, it 177 00:08:41,800 --> 00:08:45,800 Speaker 1: was extremely difficult. You it required both joy sticks. Yeah, 178 00:08:45,840 --> 00:08:47,800 Speaker 1: there was. I think I read somewhere that there were 179 00:08:47,920 --> 00:08:51,360 Speaker 1: thirty three screens, which is unheard of. 180 00:08:51,559 --> 00:08:52,840 Speaker 4: I could buy that. 181 00:08:53,480 --> 00:08:56,000 Speaker 1: And that like people still have trouble beating it today. 182 00:08:56,320 --> 00:09:00,480 Speaker 3: Well, it's it was really hard. I remember very specifically. 183 00:09:00,520 --> 00:09:06,680 Speaker 3: There was one part where you were to parachute parachute 184 00:09:06,720 --> 00:09:08,880 Speaker 3: from one screen and it would all of a sudden, 185 00:09:09,240 --> 00:09:11,800 Speaker 3: you went to the bottom and it would pop up 186 00:09:11,800 --> 00:09:14,240 Speaker 3: and you're on the next screen going down and there's 187 00:09:14,240 --> 00:09:16,839 Speaker 3: a tree on the left, and you had to start 188 00:09:16,840 --> 00:09:20,200 Speaker 3: that jump early, going hard left and hook onto that 189 00:09:20,240 --> 00:09:22,920 Speaker 3: tree with your parachute. If you hit at the wrong angle, 190 00:09:23,559 --> 00:09:26,600 Speaker 3: it burst your parachute and you would die, and if 191 00:09:26,600 --> 00:09:29,880 Speaker 3: you didn't, you would hook onto it and slide perfectly. 192 00:09:29,920 --> 00:09:32,760 Speaker 3: And it was probably one of the hardest things I've 193 00:09:32,760 --> 00:09:34,000 Speaker 3: ever had to do in a video game. 194 00:09:34,120 --> 00:09:35,560 Speaker 1: I know, you get to this day life. 195 00:09:36,080 --> 00:09:37,640 Speaker 4: No, as far as video gameplay though. 196 00:09:37,800 --> 00:09:41,720 Speaker 3: Really it was very, very challenging, but it was possible. 197 00:09:42,120 --> 00:09:44,599 Speaker 3: So when you tried it twenty seven times and you 198 00:09:44,720 --> 00:09:47,840 Speaker 3: nail it on that twenty eight, like you would run 199 00:09:47,840 --> 00:09:50,760 Speaker 3: around the neighborhood telling all your friends that you nailed 200 00:09:50,760 --> 00:09:53,680 Speaker 3: the parachute jump really really hard. 201 00:09:54,000 --> 00:09:57,480 Speaker 1: But it was so hard that it was like you 202 00:09:57,520 --> 00:09:59,480 Speaker 1: would get frustrated or it kept you sucking. 203 00:09:59,480 --> 00:10:01,280 Speaker 4: No, no, no, no, You're like, I know I can get it. 204 00:10:01,480 --> 00:10:02,600 Speaker 1: There's the key and that's. 205 00:10:02,440 --> 00:10:05,440 Speaker 4: Where ET messed up. But we'll get to that, okay. 206 00:10:05,840 --> 00:10:10,320 Speaker 1: So on June, it's funny, he remembers us the date 207 00:10:10,480 --> 00:10:12,880 Speaker 1: on June twenty seventh, nineteen eighty two, Howard s Gott 208 00:10:12,880 --> 00:10:16,480 Speaker 1: Warshaw's hanging around Atari and he gets a phone call. 209 00:10:17,200 --> 00:10:21,240 Speaker 1: He gets a phone call from the CEO, Ray Casar himself. 210 00:10:21,280 --> 00:10:23,400 Speaker 1: That was a big deal back then. Oh sure, and 211 00:10:23,480 --> 00:10:27,040 Speaker 1: Ray Casar says, hey, kid, we know you, we love you. 212 00:10:27,400 --> 00:10:31,960 Speaker 1: We've got something going on with Steven Spielberg. He remembers 213 00:10:32,000 --> 00:10:34,000 Speaker 1: that you made the Raiders of the Lost Art game 214 00:10:34,040 --> 00:10:37,000 Speaker 1: for him. He thinks, you're a certifiable genius, but we 215 00:10:37,080 --> 00:10:39,200 Speaker 1: have a special assignment for you. We want you to 216 00:10:39,280 --> 00:10:42,840 Speaker 1: make the et video game. Can you do it? Wait, 217 00:10:42,960 --> 00:10:47,280 Speaker 1: don't answer yet. Can you do it in five weeks? 218 00:10:47,679 --> 00:10:51,240 Speaker 1: Then he went sure, yeah, he said yeah, which I 219 00:10:51,280 --> 00:10:53,600 Speaker 1: mean even today, you're like five weeks. That doesn't sounding 220 00:10:53,679 --> 00:10:57,120 Speaker 1: very long. That was less than a tenth of the 221 00:10:57,240 --> 00:10:59,320 Speaker 1: time that it would normally take. 222 00:11:00,160 --> 00:11:02,960 Speaker 3: And he had the little secret is that he had 223 00:11:03,000 --> 00:11:06,360 Speaker 3: already called some other people in the company and said, 224 00:11:06,480 --> 00:11:09,880 Speaker 3: the CEO has this, like is this even possible? Or 225 00:11:09,920 --> 00:11:12,000 Speaker 3: am I just crazy for asking this guy to do 226 00:11:12,040 --> 00:11:14,200 Speaker 3: this in five weeks because it takes five or six months. 227 00:11:14,640 --> 00:11:18,320 Speaker 3: And they all said, no, it's not possible. And he said, well, 228 00:11:18,320 --> 00:11:19,080 Speaker 3: I'm going to ask him. 229 00:11:18,960 --> 00:11:23,160 Speaker 1: Anyway, right, And Howard Scott Warshaw didn't realize that they'd 230 00:11:23,160 --> 00:11:26,000 Speaker 1: already told him like, no, this can't be done when 231 00:11:26,040 --> 00:11:28,079 Speaker 1: he said yes, but he was locked in the punch 232 00:11:28,080 --> 00:11:31,160 Speaker 1: and he was twenty four years old and sure, full 233 00:11:31,160 --> 00:11:34,280 Speaker 1: of full of exuberants and hubris and all sorts of stuff, 234 00:11:34,320 --> 00:11:37,200 Speaker 1: and said I can do this. So he did. And 235 00:11:37,240 --> 00:11:39,160 Speaker 1: the reason we should say, the reason why this this 236 00:11:39,320 --> 00:11:41,960 Speaker 1: schedule was so short and usually took five to six 237 00:11:42,040 --> 00:11:46,839 Speaker 1: months for a game to be developed, and he had 238 00:11:46,880 --> 00:11:48,640 Speaker 1: five weeks to do it, and The reason why is 239 00:11:48,679 --> 00:11:53,480 Speaker 1: because the haggling the deal to get the rights for 240 00:11:53,600 --> 00:11:56,520 Speaker 1: the et game for Atari to purchase them, which they 241 00:11:56,520 --> 00:12:01,120 Speaker 1: bought for twenty one million dollars, took way longer than expected, 242 00:12:01,920 --> 00:12:04,560 Speaker 1: and they really wanted this game out for in time 243 00:12:04,679 --> 00:12:05,600 Speaker 1: for Christmas. 244 00:12:05,679 --> 00:12:06,680 Speaker 4: That was the whole deal. 245 00:12:07,040 --> 00:12:10,200 Speaker 1: So because of the because the deal had worked all 246 00:12:10,200 --> 00:12:12,360 Speaker 1: the way up into the summer and Christmas was on 247 00:12:12,400 --> 00:12:15,880 Speaker 1: the other edge, they needed also several weeks to manufacture 248 00:12:15,880 --> 00:12:18,320 Speaker 1: the actual cartridges and get them into stores. Yeah, if 249 00:12:18,400 --> 00:12:21,199 Speaker 1: you lay it all this timeline out, they left five 250 00:12:21,679 --> 00:12:25,920 Speaker 1: weeks to develop a game from scratch. So they they 251 00:12:26,000 --> 00:12:27,439 Speaker 1: knew just the guy to do it, and it was 252 00:12:27,480 --> 00:12:30,520 Speaker 1: Howard's got Warshaw and Howard said I'll give it a shot. 253 00:12:30,559 --> 00:12:31,319 Speaker 1: I'm going to do it. 254 00:12:31,440 --> 00:12:31,720 Speaker 4: Yeah. 255 00:12:31,760 --> 00:12:34,719 Speaker 3: And I should point out that when you say five 256 00:12:34,800 --> 00:12:37,040 Speaker 3: or six months is the usual time, five or six 257 00:12:37,040 --> 00:12:37,800 Speaker 3: months was fast. 258 00:12:38,480 --> 00:12:39,839 Speaker 4: The usual time was more than that. 259 00:12:40,040 --> 00:12:42,280 Speaker 1: Well, you also probably had a team working on it. 260 00:12:42,240 --> 00:12:44,319 Speaker 4: Like five or six months was the Rush version? 261 00:12:44,679 --> 00:12:44,800 Speaker 1: Right? 262 00:12:45,080 --> 00:12:48,320 Speaker 4: Anyway? Yeah, I mean I think I think. 263 00:12:50,320 --> 00:12:53,080 Speaker 1: That the pretty delightful prog Rock version. 264 00:12:53,520 --> 00:12:55,560 Speaker 4: Did that have a they should add their own video game. 265 00:12:55,640 --> 00:12:57,840 Speaker 1: I'm surprised they didn't. They were like, right there, they 266 00:12:57,840 --> 00:12:58,880 Speaker 1: did in that wheelhouse. 267 00:12:59,600 --> 00:13:02,560 Speaker 4: We would like the twenty one to twelve game or something. 268 00:13:02,360 --> 00:13:05,120 Speaker 1: We would know. Yeah, there's no way we wouldn't know 269 00:13:05,160 --> 00:13:07,280 Speaker 1: about the Rush twenty one to twelve Atari game. 270 00:13:08,000 --> 00:13:13,920 Speaker 3: So Warshaw gets to meet with Steven Spielberg in la 271 00:13:14,840 --> 00:13:18,160 Speaker 3: and was not given direction or a brief. He meets 272 00:13:18,160 --> 00:13:21,640 Speaker 3: with Spielberg says, here's what I proposed, this adventure game 273 00:13:22,320 --> 00:13:25,280 Speaker 3: that follows a plot of the film somewhat where the 274 00:13:25,400 --> 00:13:28,600 Speaker 3: kid is et playing the game. You are et, right, 275 00:13:28,720 --> 00:13:30,320 Speaker 3: and you got to go around and collect all these 276 00:13:30,360 --> 00:13:32,640 Speaker 3: pieces to build a phone so you can phone home, 277 00:13:33,120 --> 00:13:35,360 Speaker 3: and the government's after you and these bad doctors are 278 00:13:35,400 --> 00:13:38,520 Speaker 3: after you. It's just like your movie, right, And Spielberg 279 00:13:38,640 --> 00:13:41,280 Speaker 3: was like, well, can't you just have him like running 280 00:13:41,320 --> 00:13:43,400 Speaker 3: around eating Reese's pieces like pac Man? 281 00:13:43,559 --> 00:13:46,840 Speaker 4: Yeah, and he went, oh. 282 00:13:45,960 --> 00:13:48,719 Speaker 1: There's this great there's this great quote where he's like, here, 283 00:13:48,880 --> 00:13:52,559 Speaker 1: here's one of my idols, Steven Spielberg asking me to 284 00:13:52,679 --> 00:13:56,920 Speaker 1: knock off pac Man for the ET game. And I thought, well, gee, Stephen, 285 00:13:56,960 --> 00:13:59,280 Speaker 1: couldn't you make something more like The Day of the earthstud? 286 00:13:59,679 --> 00:13:59,959 Speaker 4: Yeah? 287 00:14:00,200 --> 00:14:04,480 Speaker 1: Burn right, burn? So he apparently had to do a 288 00:14:04,480 --> 00:14:07,160 Speaker 1: little fancy footwork to talk Spielberg into going with his 289 00:14:07,440 --> 00:14:11,040 Speaker 1: vision rather than a pac Man knockoff of ET, which 290 00:14:11,080 --> 00:14:14,439 Speaker 1: who knows, may have sold a lot better, but it 291 00:14:14,480 --> 00:14:18,160 Speaker 1: was he got him to agree to his vision for 292 00:14:18,200 --> 00:14:20,680 Speaker 1: this game. He said, no, this is a groundbreaking movie. 293 00:14:20,720 --> 00:14:23,720 Speaker 1: We need to make a groundbreaking game. And so Spielberg 294 00:14:23,760 --> 00:14:26,640 Speaker 1: agreed to it, and Warshaw started to get to work. 295 00:14:26,840 --> 00:14:30,200 Speaker 1: So we should probably take a break before Scott, Howard 296 00:14:30,280 --> 00:14:53,720 Speaker 1: Scott really jumps in it, all right, Chuck. So it's 297 00:14:53,720 --> 00:14:57,280 Speaker 1: basically the beginning of July nineteen eighty two, and Howard 298 00:14:57,280 --> 00:15:01,360 Speaker 1: Scott Warshaw is the sole programmer for an ET video game. 299 00:15:02,000 --> 00:15:05,680 Speaker 1: Atari's biggest bet. That they spent twenty one million dollars 300 00:15:05,720 --> 00:15:08,440 Speaker 1: on the rights too, that they're going to spend an 301 00:15:08,440 --> 00:15:12,600 Speaker 1: additional five million dollars on the advertising budget, for the 302 00:15:12,640 --> 00:15:15,160 Speaker 1: most anyone's ever spent on a video game up to 303 00:15:15,200 --> 00:15:18,320 Speaker 1: that point. He's the only programmer who's going to make 304 00:15:18,360 --> 00:15:20,320 Speaker 1: this game, and he has five weeks to do it, 305 00:15:20,680 --> 00:15:23,480 Speaker 1: which from what I understand, no one had ever done before. 306 00:15:24,600 --> 00:15:27,320 Speaker 3: Yeah, and this was Atari was a giant at the time. 307 00:15:28,680 --> 00:15:31,880 Speaker 3: If video If the video game industry was beginning to slip. 308 00:15:32,360 --> 00:15:35,880 Speaker 3: It wasn't like the public didn't really realize that yet. 309 00:15:36,760 --> 00:15:41,080 Speaker 3: The industry may have, but Atari held about eighty percent 310 00:15:41,320 --> 00:15:44,720 Speaker 3: of the market. They were at about two billion in 311 00:15:44,720 --> 00:15:47,600 Speaker 3: annual sales and about three quarters of billion in profit, 312 00:15:48,280 --> 00:15:50,520 Speaker 3: which is just unheard of. 313 00:15:50,640 --> 00:15:53,560 Speaker 1: About two billion in profit in today's money. 314 00:15:53,720 --> 00:15:56,320 Speaker 4: Yeah, so a ton of money. But they saw the 315 00:15:56,320 --> 00:15:57,160 Speaker 4: writing on the wall. 316 00:15:57,360 --> 00:16:00,160 Speaker 3: They knew that the personal computer like the Common or 317 00:16:00,240 --> 00:16:03,080 Speaker 3: sixty four that could play games but also do a 318 00:16:03,120 --> 00:16:06,880 Speaker 3: lot more, was a real genuine threat to the home console. 319 00:16:07,080 --> 00:16:09,960 Speaker 1: So I read a contemporary article in the New York 320 00:16:10,000 --> 00:16:14,880 Speaker 1: Times from nineteen eighty three talking about this, and Atari 321 00:16:14,960 --> 00:16:17,080 Speaker 1: said they did not see the writing on the wall. 322 00:16:17,320 --> 00:16:18,040 Speaker 4: Well, one of. 323 00:16:18,000 --> 00:16:22,400 Speaker 1: Them said, the first six months of nineteen eighty three 324 00:16:22,520 --> 00:16:24,440 Speaker 1: was one way. The second six months it was like 325 00:16:24,440 --> 00:16:25,920 Speaker 1: we were in a totally different business. 326 00:16:26,040 --> 00:16:28,680 Speaker 3: Yeah, but if you read interviews with him now, I 327 00:16:28,720 --> 00:16:29,400 Speaker 3: think that might have. 328 00:16:29,440 --> 00:16:32,240 Speaker 1: Been, Oh, the guy covering is well, yeah. 329 00:16:32,080 --> 00:16:33,160 Speaker 3: I don't think you want to go out in the 330 00:16:33,160 --> 00:16:35,520 Speaker 3: press in the moment and say, hey, everyone, we're super 331 00:16:35,520 --> 00:16:37,000 Speaker 3: scared investors. 332 00:16:37,720 --> 00:16:41,120 Speaker 1: Don't freak out, don't panic, You're right, Chuck. I feel 333 00:16:41,120 --> 00:16:42,520 Speaker 1: a little foolish. 334 00:16:42,560 --> 00:16:45,960 Speaker 3: So they what they did was they set Warshaw up 335 00:16:46,040 --> 00:16:49,760 Speaker 3: with everything he would have at work. They set him 336 00:16:49,840 --> 00:16:52,840 Speaker 3: up at home. So the only time he could not 337 00:16:53,040 --> 00:16:55,320 Speaker 3: be working on this game was his very short drive 338 00:16:55,800 --> 00:16:58,840 Speaker 3: over to the office. And he worked on it almost 339 00:16:58,960 --> 00:17:00,000 Speaker 3: NonStop for five weeks. 340 00:17:00,280 --> 00:17:02,480 Speaker 1: He had a manager that was assigned to him to 341 00:17:02,520 --> 00:17:05,199 Speaker 1: make sure that he ate. That was I'm sure not 342 00:17:05,240 --> 00:17:07,520 Speaker 1: the manager's only duty, but it was. One of the 343 00:17:07,560 --> 00:17:10,720 Speaker 1: manager's new jobs was to make sure that Warshaw ate 344 00:17:10,800 --> 00:17:11,280 Speaker 1: every day. 345 00:17:11,800 --> 00:17:12,720 Speaker 4: How about a waffle? 346 00:17:13,359 --> 00:17:16,240 Speaker 1: Sure, whatever, Stop bothering me. 347 00:17:16,960 --> 00:17:18,320 Speaker 4: ET's in the pit again. 348 00:17:18,760 --> 00:17:22,160 Speaker 1: So for five weeks he worked almost like you said, 349 00:17:22,200 --> 00:17:24,679 Speaker 1: twenty four hours a day. He said, it's the hardest 350 00:17:24,680 --> 00:17:26,400 Speaker 1: he's ever worked in his entire life. 351 00:17:27,040 --> 00:17:27,280 Speaker 4: Yeah. 352 00:17:27,280 --> 00:17:30,760 Speaker 1: And when five weeks came and went, he handed off 353 00:17:30,800 --> 00:17:34,000 Speaker 1: his He handed off the game. He finished it. He 354 00:17:34,480 --> 00:17:38,360 Speaker 1: completed it in time. And it wasn't done in his opinion, 355 00:17:38,480 --> 00:17:40,919 Speaker 1: or it would turn out in anybody's opinion, but it 356 00:17:40,960 --> 00:17:43,120 Speaker 1: was done. It was a complete game that he had 357 00:17:43,160 --> 00:17:46,359 Speaker 1: finished in five weeks, the et video game. And it 358 00:17:46,520 --> 00:17:50,200 Speaker 1: wasn't just something like a pac Man knockoff. He'd given 359 00:17:50,280 --> 00:17:53,760 Speaker 1: real thought to it and created a world that was 360 00:17:53,840 --> 00:17:55,879 Speaker 1: much different from a lot of the other games at 361 00:17:55,920 --> 00:17:59,119 Speaker 1: the time. At the time, it was a world like 362 00:17:59,160 --> 00:18:02,359 Speaker 1: it was a cube shape told with six screens, and 363 00:18:02,440 --> 00:18:04,919 Speaker 1: so if you walk to the left, you knew you 364 00:18:04,960 --> 00:18:06,479 Speaker 1: were going to end up on this other screen. If 365 00:18:06,520 --> 00:18:08,440 Speaker 1: you walked up, you wouldn't end up on the other screen. 366 00:18:08,520 --> 00:18:11,120 Speaker 1: It was a world that you were navigating, rather than 367 00:18:11,200 --> 00:18:13,879 Speaker 1: say like Yars Revenge, which is just one screen and 368 00:18:13,920 --> 00:18:16,760 Speaker 1: everything's happening on the one screen and it may imply 369 00:18:16,880 --> 00:18:19,679 Speaker 1: motion or something like this. With the Et game, you 370 00:18:19,720 --> 00:18:23,560 Speaker 1: were moving from one area of this world to the next. Yeah, 371 00:18:23,600 --> 00:18:26,320 Speaker 1: which is it was new. It wasn't new, but it was. 372 00:18:26,760 --> 00:18:31,080 Speaker 1: It wasn't. It wasn't standard to have six screens, especially 373 00:18:31,119 --> 00:18:32,560 Speaker 1: if you have five weeks to do it. Give a 374 00:18:32,600 --> 00:18:33,200 Speaker 1: guy a break. 375 00:18:33,400 --> 00:18:35,840 Speaker 4: Yeah, yeah, No, I'm not saying it should. What I'm 376 00:18:35,840 --> 00:18:36,560 Speaker 4: saying is that. 377 00:18:38,440 --> 00:18:41,760 Speaker 3: It wasn't like some big revolutionary thing like the Raiders 378 00:18:41,800 --> 00:18:44,240 Speaker 3: game was pre this and it had thirty something screened. Okay, 379 00:18:44,240 --> 00:18:46,919 Speaker 3: all right, fine, and adventure like kids were used to 380 00:18:46,960 --> 00:18:49,879 Speaker 3: this by this point. Okay, So it wasn't like, oh 381 00:18:49,880 --> 00:18:52,800 Speaker 3: wait till they get a load of six screens, like 382 00:18:52,920 --> 00:18:53,679 Speaker 3: leaving the screen. 383 00:18:53,920 --> 00:18:57,399 Speaker 1: I see, but I think Howard Scott Warshaw should have 384 00:18:57,400 --> 00:19:00,520 Speaker 1: gone to everybody's house and been like, here's your copy 385 00:19:00,560 --> 00:19:02,560 Speaker 1: of et game as well. You know I made this 386 00:19:02,600 --> 00:19:03,719 Speaker 1: in five weeks. 387 00:19:04,000 --> 00:19:06,320 Speaker 3: Well he designed Easter eggs in there too, and I 388 00:19:06,400 --> 00:19:07,960 Speaker 3: kind of wondered, like, how much time did he spend 389 00:19:08,000 --> 00:19:11,640 Speaker 3: doing that with his own initials and like the little 390 00:19:11,720 --> 00:19:12,800 Speaker 3: Yards Revenge Flower. 391 00:19:13,040 --> 00:19:14,280 Speaker 1: I hadn't really thought about that. 392 00:19:14,880 --> 00:19:17,800 Speaker 3: I don't know, so he says time was of the essence, 393 00:19:17,840 --> 00:19:20,359 Speaker 3: though I just maybe put that last on the list. 394 00:19:20,600 --> 00:19:23,159 Speaker 1: He says today that had he had one more week 395 00:19:23,920 --> 00:19:26,639 Speaker 1: to just troubleshoot, he could have worked out all the kinks. 396 00:19:26,640 --> 00:19:28,199 Speaker 4: He could have worked out the kinks and one more 397 00:19:28,240 --> 00:19:28,720 Speaker 4: Easter egg. 398 00:19:28,840 --> 00:19:31,800 Speaker 1: But he handed it out. He handed it off to Atari, 399 00:19:31,920 --> 00:19:35,080 Speaker 1: and Atari said genius. They gave it to Steven Spielberg 400 00:19:35,160 --> 00:19:38,800 Speaker 1: to play. Spielberg apparently liked it. And in the game 401 00:19:40,040 --> 00:19:44,240 Speaker 1: it wasn't it wasn't just some dumb clunky game. It 402 00:19:44,280 --> 00:19:47,080 Speaker 1: was a mediocre game, but it was a game, and 403 00:19:47,119 --> 00:19:49,439 Speaker 1: it was done, and it was out the door, and 404 00:19:49,480 --> 00:19:52,440 Speaker 1: they got it out in time for Christmas. The cartridges shipped. 405 00:19:53,280 --> 00:19:56,679 Speaker 1: If you go back onto YouTube and search ET game 406 00:19:57,680 --> 00:20:04,080 Speaker 1: ad or commercial of some extraordinarily nostalgic ads of ET 407 00:20:04,240 --> 00:20:07,760 Speaker 1: dressed to Santa Claus playing his own video game of 408 00:20:07,800 --> 00:20:10,440 Speaker 1: a kid like receiving the ET video game from ET 409 00:20:10,640 --> 00:20:14,040 Speaker 1: out in the shed. Amazing stuff. So not only is 410 00:20:14,080 --> 00:20:17,200 Speaker 1: it like Christmas time feeling, but like Christmas time nineteen 411 00:20:17,240 --> 00:20:17,760 Speaker 1: eighty two. 412 00:20:17,800 --> 00:20:20,360 Speaker 4: Feeling Christmas plus ET who over the top. 413 00:20:20,480 --> 00:20:24,600 Speaker 1: It's nice. It's just like the the taste of ice 414 00:20:24,720 --> 00:20:27,359 Speaker 1: sugar cookies swells from the inside of your mouth. You 415 00:20:27,400 --> 00:20:29,440 Speaker 1: almost gag on it. It's so overpowering. 416 00:20:29,960 --> 00:20:34,520 Speaker 3: So they produce, well, we don't know for sure how many, 417 00:20:35,040 --> 00:20:38,560 Speaker 3: maybe as many as twelve million copies of this, at 418 00:20:38,640 --> 00:20:39,560 Speaker 3: least four million. 419 00:20:39,840 --> 00:20:41,119 Speaker 1: That's part of the urban legend. 420 00:20:41,440 --> 00:20:44,359 Speaker 3: Yeah, I mean, I don't think there's an exact exact number, 421 00:20:44,359 --> 00:20:48,320 Speaker 3: but millions of copies of these were produced. Twenty one 422 00:20:48,359 --> 00:20:52,000 Speaker 3: million dollars invested in the licensing, plus five five million 423 00:20:52,040 --> 00:20:55,560 Speaker 3: dollars in advertising and marketing, not just I mean, who 424 00:20:55,560 --> 00:20:59,560 Speaker 3: knows what they paid Warshaw or for the actual production. 425 00:21:00,800 --> 00:21:02,840 Speaker 3: I mean, I doubt if it was millions of dollars. 426 00:21:02,520 --> 00:21:03,840 Speaker 1: But he was probably salaried. 427 00:21:04,000 --> 00:21:04,760 Speaker 4: They sunk a. 428 00:21:04,800 --> 00:21:08,160 Speaker 3: Whole lot of money into this thing and sold. Okay, 429 00:21:08,160 --> 00:21:10,120 Speaker 3: at first they sold about a half a million copies. 430 00:21:10,680 --> 00:21:14,760 Speaker 3: And then and I remember, oh you do oh yeah, 431 00:21:14,920 --> 00:21:18,840 Speaker 3: oh nice. Word got around And this was obviously long 432 00:21:18,880 --> 00:21:21,640 Speaker 3: before the internet, uh huh, like you could still sell 433 00:21:21,640 --> 00:21:25,119 Speaker 3: some stuff back then, before everyone realized it stunk. But 434 00:21:25,440 --> 00:21:28,399 Speaker 3: and that's what was going on. But literally, kid to 435 00:21:28,560 --> 00:21:33,200 Speaker 3: kid to kid in cul de sacs and classrooms got 436 00:21:33,240 --> 00:21:37,520 Speaker 3: the word that the ET game stunk and it killed it. 437 00:21:37,520 --> 00:21:39,159 Speaker 4: It did it is little kids killed it. 438 00:21:39,240 --> 00:21:41,239 Speaker 1: They sold like a half a million copies right out 439 00:21:41,280 --> 00:21:43,680 Speaker 1: of the gate, almost and then it peaked right there 440 00:21:44,000 --> 00:21:47,000 Speaker 1: very quickly, right around the Christmas season, right yeah, I. 441 00:21:46,920 --> 00:21:49,160 Speaker 4: Mean, just think about that. Though. It was children led 442 00:21:49,240 --> 00:21:49,920 Speaker 4: to the demise. 443 00:21:50,000 --> 00:21:53,119 Speaker 3: It's not like kids read an article in the newspaper, 444 00:21:53,200 --> 00:21:55,160 Speaker 3: even a review on the ET game. 445 00:21:55,600 --> 00:21:59,200 Speaker 4: It was kids going, man, that game stinks. Yeah what 446 00:21:59,400 --> 00:22:01,280 Speaker 4: you bought that? Oh, don't buy it. It stinks. 447 00:22:01,359 --> 00:22:02,840 Speaker 1: Yeah, it's terrible. 448 00:22:02,920 --> 00:22:05,160 Speaker 4: And that happened like a game of telephone all around 449 00:22:05,200 --> 00:22:05,560 Speaker 4: the country. 450 00:22:05,640 --> 00:22:06,280 Speaker 1: That's really cool. 451 00:22:06,320 --> 00:22:10,000 Speaker 4: Simultaneously, kids get things done, they do, man. 452 00:22:10,480 --> 00:22:13,480 Speaker 1: So, like you said, it happened pretty fast. They peaked 453 00:22:13,480 --> 00:22:16,199 Speaker 1: at a half a million copies, and over time it 454 00:22:16,280 --> 00:22:18,679 Speaker 1: managed to sell another million on top of that, So 455 00:22:18,760 --> 00:22:21,400 Speaker 1: a million and a half copies success. I think it's 456 00:22:21,400 --> 00:22:25,679 Speaker 1: like actually inn Atari's top ten of best sellers. But 457 00:22:25,840 --> 00:22:29,239 Speaker 1: the problem is, if this story is a story of 458 00:22:29,280 --> 00:22:34,080 Speaker 1: everything or anything, it's not the story of a over 459 00:22:34,960 --> 00:22:40,560 Speaker 1: over confident game designer making a terrible game. It's a 460 00:22:40,680 --> 00:22:44,760 Speaker 1: very confident game designer making a middling game. If it's 461 00:22:44,920 --> 00:22:49,920 Speaker 1: a story of anything, it is of executives being drunk 462 00:22:50,080 --> 00:22:53,720 Speaker 1: with confidence in Hubris. Yes that no matter what they 463 00:22:53,760 --> 00:22:57,359 Speaker 1: put out, if it's tied to a hot property of 464 00:22:57,400 --> 00:23:00,000 Speaker 1: like a movie or something, it's gonna sell. Doesn't matter 465 00:23:00,200 --> 00:23:03,680 Speaker 1: what the game is, it's gonna sell. Problem one. Problem 466 00:23:03,720 --> 00:23:08,239 Speaker 1: two was they forecasted based on that Hubris too. So 467 00:23:08,400 --> 00:23:11,720 Speaker 1: not only did they say it's gonna sell no matter 468 00:23:11,760 --> 00:23:14,520 Speaker 1: what we put out, it's gonna sell bigger than anything 469 00:23:14,600 --> 00:23:17,879 Speaker 1: we've ever put out before, and they ordered four million cartridges. 470 00:23:18,160 --> 00:23:20,600 Speaker 1: Well again, it sold a million and a half and 471 00:23:20,720 --> 00:23:23,680 Speaker 1: two and a half million cartridges were sitting in warehouses. 472 00:23:23,920 --> 00:23:26,359 Speaker 1: Not to mention ones that we're starting to be taken back, 473 00:23:27,000 --> 00:23:30,600 Speaker 1: because not only did did kids go I don't want 474 00:23:30,600 --> 00:23:33,440 Speaker 1: this game, I want to take it back, and took 475 00:23:33,480 --> 00:23:36,720 Speaker 1: it to the stores. The stores started taking their games 476 00:23:36,760 --> 00:23:40,640 Speaker 1: back to Atari. So Atari's like, wait, wait a minute, everybody, 477 00:23:40,680 --> 00:23:44,160 Speaker 1: this is et the game. What are you doing? Put 478 00:23:44,200 --> 00:23:47,479 Speaker 1: this in your twenty six hundred and shut up and 479 00:23:47,520 --> 00:23:48,399 Speaker 1: people then listen. 480 00:23:48,960 --> 00:23:52,160 Speaker 3: Yeah, And you can hardly blame the executives. I mean 481 00:23:52,760 --> 00:23:57,119 Speaker 3: they were like, Warshaw plus Spielberg is going to be 482 00:23:57,119 --> 00:24:00,440 Speaker 3: another hit because we had it in Raiders, so sort 483 00:24:00,480 --> 00:24:01,879 Speaker 3: of get it. But it was it was just it 484 00:24:01,920 --> 00:24:05,760 Speaker 3: was that timeline, right, like that was that was the 485 00:24:05,760 --> 00:24:07,680 Speaker 3: big problem. It was all the timeline. He could have 486 00:24:07,760 --> 00:24:09,639 Speaker 3: created a game as good as Raiders. 487 00:24:10,000 --> 00:24:13,360 Speaker 1: Right, Yeah, given five six months, I'm sure. Yeah, even 488 00:24:13,400 --> 00:24:15,520 Speaker 1: given two months, he probably probably could have made an 489 00:24:15,560 --> 00:24:18,040 Speaker 1: even better game. But it was It was kind of 490 00:24:18,080 --> 00:24:22,600 Speaker 1: a boring game. It wasn't that fun. There's a very 491 00:24:22,600 --> 00:24:26,879 Speaker 1: famous quote from a New York Times article in nineteen 492 00:24:26,880 --> 00:24:29,479 Speaker 1: eighty two where a little ten year old said, it 493 00:24:29,560 --> 00:24:30,359 Speaker 1: wasn't that fun. 494 00:24:30,640 --> 00:24:32,480 Speaker 4: Yeah, that was kind of it. 495 00:24:32,600 --> 00:24:33,760 Speaker 1: Yeah, that's all you need to say. 496 00:24:34,000 --> 00:24:36,000 Speaker 3: And it wasn't. And not only was it not fun, 497 00:24:36,080 --> 00:24:39,960 Speaker 3: but and I don't know, I guess you could call 498 00:24:40,000 --> 00:24:40,480 Speaker 3: it a bug. 499 00:24:40,760 --> 00:24:41,440 Speaker 1: It was a bug. 500 00:24:43,320 --> 00:24:46,440 Speaker 3: It seems more like bad design than just a mistake. 501 00:24:47,840 --> 00:24:51,040 Speaker 3: But what would happen as Et would fall into these 502 00:24:51,080 --> 00:24:55,680 Speaker 3: pits and then he could levitate back out. But depending 503 00:24:55,720 --> 00:24:58,679 Speaker 3: on which way you were or even how you were 504 00:24:58,680 --> 00:25:02,640 Speaker 3: holding the joystick, the slightest little move would cause Et 505 00:25:02,800 --> 00:25:04,600 Speaker 3: to fall back into that pit. 506 00:25:04,560 --> 00:25:06,680 Speaker 1: No matter what direction you went. Sometimes. 507 00:25:07,000 --> 00:25:09,359 Speaker 3: Yeah, but it wasn't like all the time it was. 508 00:25:11,560 --> 00:25:15,560 Speaker 3: It happened enough though to where as a kid, Remember 509 00:25:15,600 --> 00:25:17,359 Speaker 3: you asked me earlier if it was frustrating trying to 510 00:25:17,400 --> 00:25:20,600 Speaker 3: parachute as Indy. Yeah, it was not, because you knew 511 00:25:20,800 --> 00:25:24,440 Speaker 3: you could do it. This was frustrating. Kids got frustrated 512 00:25:24,800 --> 00:25:27,560 Speaker 3: because Et was falling in the pit and he would 513 00:25:27,560 --> 00:25:28,760 Speaker 3: get out and he would fall in the pit. 514 00:25:29,400 --> 00:25:31,240 Speaker 4: And then you do that enough times and. 515 00:25:31,160 --> 00:25:34,240 Speaker 3: You're like, I'm going to play Yards Revenge or any 516 00:25:34,320 --> 00:25:35,159 Speaker 3: of my other games. 517 00:25:35,240 --> 00:25:36,119 Speaker 1: Do you have fast food? 518 00:25:36,280 --> 00:25:40,399 Speaker 3: And kids put it down? Yeah, you know they put down. Well, 519 00:25:40,400 --> 00:25:43,120 Speaker 3: they didn't put down the joystick and go outside and play. 520 00:25:43,160 --> 00:25:44,920 Speaker 3: That would be like the movie ending. 521 00:25:45,520 --> 00:25:47,400 Speaker 4: They just popped it out and put in the game 522 00:25:47,400 --> 00:25:48,480 Speaker 4: that they liked exactly. 523 00:25:49,080 --> 00:25:56,840 Speaker 1: So this was a big deal for Atari because it 524 00:25:56,880 --> 00:26:01,080 Speaker 1: came at the worst possible time. And speaking of the 525 00:26:01,080 --> 00:26:04,239 Speaker 1: worst possible time, let's take a break and do an 526 00:26:04,280 --> 00:26:26,960 Speaker 1: ad breaking. We'll come right back, all right, Chuck. So, 527 00:26:27,640 --> 00:26:29,439 Speaker 1: like I was saying, this came at a really terrible 528 00:26:29,440 --> 00:26:31,280 Speaker 1: time for Atari. You kind of talked about how the 529 00:26:31,320 --> 00:26:34,280 Speaker 1: personal computer industry was starting to eat into their profits 530 00:26:34,320 --> 00:26:38,879 Speaker 1: big time and they really needed this ET bet to 531 00:26:38,920 --> 00:26:41,280 Speaker 1: pay off. And not only did it not pay off, 532 00:26:41,400 --> 00:26:44,919 Speaker 1: they lost tens of millions of dollars on this. It 533 00:26:44,960 --> 00:26:51,520 Speaker 1: was a huge catastrophic bet for Atari. And the numbers 534 00:26:51,560 --> 00:26:55,879 Speaker 1: are just stunning. In like you said, in nineteen eighty two, 535 00:26:56,080 --> 00:26:58,960 Speaker 1: Atari's profits were two billion dollars. 536 00:27:00,840 --> 00:27:02,440 Speaker 4: Well in today's money. 537 00:27:03,400 --> 00:27:06,040 Speaker 1: No, that was yeah, the profits, I'm sorry, in today's money. Yeah, 538 00:27:06,080 --> 00:27:09,960 Speaker 1: their gross was two billion. Yeah. In the second quarter 539 00:27:10,000 --> 00:27:13,880 Speaker 1: of nineteen eighty three, they posted a loss of three 540 00:27:14,000 --> 00:27:17,680 Speaker 1: hundred and ten million dollars five hundred and thirty six 541 00:27:17,720 --> 00:27:20,720 Speaker 1: million dollar loss for the whole year. By nineteen eighty four, 542 00:27:20,760 --> 00:27:23,720 Speaker 1: the company had been sold. So it went from two 543 00:27:23,760 --> 00:27:27,480 Speaker 1: billion dollars in profits to a loss of five hundred 544 00:27:27,520 --> 00:27:30,680 Speaker 1: and thirty six million dollars over the course of a year. 545 00:27:31,040 --> 00:27:33,400 Speaker 4: Yes, and it was not because of ET. 546 00:27:33,560 --> 00:27:35,880 Speaker 1: But this is the thing, Okay, So it gets even 547 00:27:35,880 --> 00:27:39,000 Speaker 1: worse hold on, We're not there yet. I'm getting excited. 548 00:27:40,240 --> 00:27:43,400 Speaker 1: The whole video game industry actually went down. Oh yeah, 549 00:27:43,520 --> 00:27:46,800 Speaker 1: So there's something called the North American video Game Crash 550 00:27:46,840 --> 00:27:49,600 Speaker 1: of nineteen eighty three, where not only did the did 551 00:27:49,600 --> 00:27:53,879 Speaker 1: Atari go under, basically the industry did so the whole. 552 00:27:54,080 --> 00:27:56,720 Speaker 1: The whole industry in nineteen eighty three had a three 553 00:27:56,800 --> 00:28:00,240 Speaker 1: point two billion dollars in sales. By nineteen eighty five, 554 00:28:00,320 --> 00:28:04,600 Speaker 1: two years later, they had one hundred million dollars in sales. 555 00:28:05,280 --> 00:28:08,320 Speaker 1: It was a crash, like that is a catastrophic crash. 556 00:28:08,560 --> 00:28:11,480 Speaker 1: And like you're saying, no, it wasn't because of ET, 557 00:28:11,960 --> 00:28:16,200 Speaker 1: but imagine this. Think about this. All of that has 558 00:28:16,280 --> 00:28:19,320 Speaker 1: been laid ever since then at the feet of ET 559 00:28:19,520 --> 00:28:23,119 Speaker 1: the video game and Howard Scott Warshaw. People look at 560 00:28:23,160 --> 00:28:27,760 Speaker 1: him and say, you ruined the video game industry single handedly. 561 00:28:27,880 --> 00:28:28,840 Speaker 1: That's how he's thought of. 562 00:28:29,000 --> 00:28:30,800 Speaker 4: I think that was the case. 563 00:28:30,960 --> 00:28:33,360 Speaker 1: Up until like twenty fourteen or fifteen, right. 564 00:28:33,640 --> 00:28:35,960 Speaker 3: Yeah, I mean I think people in the know knew 565 00:28:36,000 --> 00:28:37,760 Speaker 3: that that was not the case, but. 566 00:28:37,760 --> 00:28:40,440 Speaker 1: The popular pop culture opinion of him. 567 00:28:40,400 --> 00:28:41,120 Speaker 4: Yeah maybe. 568 00:28:41,320 --> 00:28:41,600 Speaker 1: Yeah. 569 00:28:41,640 --> 00:28:45,120 Speaker 4: But let's say ET was a big hit. It would 570 00:28:45,160 --> 00:28:46,120 Speaker 4: not have saved Atari. 571 00:28:46,600 --> 00:28:50,080 Speaker 1: No, it might have like staved the bleeding a little bit. 572 00:28:50,120 --> 00:28:52,640 Speaker 1: Maybe it would have been a drop in the bucket basically. 573 00:28:52,880 --> 00:29:00,120 Speaker 3: Yeah, I mean, I certainly feel bad for Warshaw, but 574 00:29:00,160 --> 00:29:03,040 Speaker 3: he's a good inning, so stick around for that. 575 00:29:03,400 --> 00:29:04,240 Speaker 1: Don't go anywhere. 576 00:29:04,840 --> 00:29:08,480 Speaker 3: After ET, he took some time off. He said that 577 00:29:09,480 --> 00:29:11,960 Speaker 3: he just needed to sort of recover. I believe was 578 00:29:12,000 --> 00:29:15,040 Speaker 3: the words he used. He went into real estate and 579 00:29:15,320 --> 00:29:19,240 Speaker 3: did not enjoy that at all, and eventually he became 580 00:29:19,360 --> 00:29:22,920 Speaker 3: a psychotherapist and that's what he does today. He's labeled 581 00:29:22,920 --> 00:29:27,600 Speaker 3: the Silicon Valley psychotherapist and sort of specializes in talking. 582 00:29:27,680 --> 00:29:30,960 Speaker 3: He jokes that he's fluent in English and NERD, so 583 00:29:31,000 --> 00:29:34,360 Speaker 3: I think kind of specializes in talking to Silicon Valley types. 584 00:29:35,600 --> 00:29:39,080 Speaker 4: About their work problems. Certainly a man. 585 00:29:38,960 --> 00:29:43,560 Speaker 3: That can identify Yeah, yeah, I bet he's a great psychotherapist. 586 00:29:43,600 --> 00:29:45,080 Speaker 1: It seems like he definitely would be. 587 00:29:45,320 --> 00:29:46,120 Speaker 4: Yeah, so he. 588 00:29:46,040 --> 00:29:48,280 Speaker 1: Definitely made peace with the whole thing. And I think 589 00:29:48,320 --> 00:29:51,520 Speaker 1: he very frequently jokes. I've seen it in more than 590 00:29:51,560 --> 00:29:54,760 Speaker 1: one article that he says he kind of enjoys it 591 00:29:54,800 --> 00:29:57,720 Speaker 1: when people say that ET's the worst video game of 592 00:29:57,760 --> 00:30:01,080 Speaker 1: all time, because people also say that Yours Revenge is 593 00:30:01,120 --> 00:30:03,160 Speaker 1: one of the best video games of all time. So 594 00:30:03,200 --> 00:30:05,840 Speaker 1: he has the greatest range of any video designer ever. 595 00:30:06,120 --> 00:30:08,560 Speaker 1: So he definitely has like a I think it took 596 00:30:08,640 --> 00:30:11,040 Speaker 1: him a little while, that's the impression, I have to 597 00:30:11,080 --> 00:30:12,920 Speaker 1: make peace with it. But he made peace with it. 598 00:30:12,960 --> 00:30:15,440 Speaker 1: And I think one of the reasons he was able 599 00:30:15,520 --> 00:30:18,720 Speaker 1: to make peace with it, and I'm just armchair psychologizing here, 600 00:30:19,120 --> 00:30:23,600 Speaker 1: but he came to realize, yeah, I've used it before 601 00:30:23,880 --> 00:30:26,760 Speaker 1: and you said the exact same thing. I think too. Yeah, 602 00:30:27,120 --> 00:30:29,240 Speaker 1: he realized that it wasn't the worst video game of 603 00:30:29,280 --> 00:30:31,120 Speaker 1: all time, and that a lot of the people who 604 00:30:31,120 --> 00:30:33,040 Speaker 1: were saying it was the worst video game of all 605 00:30:33,040 --> 00:30:35,400 Speaker 1: time didn't know what they were talking about, which has 606 00:30:35,440 --> 00:30:38,160 Speaker 1: to be super liberating. Sure, and the whole world's like 607 00:30:38,200 --> 00:30:40,400 Speaker 1: you ruined everything. And then you realize, like they don't 608 00:30:40,440 --> 00:30:42,520 Speaker 1: even know what they're saying, you can just kind of 609 00:30:42,560 --> 00:30:44,560 Speaker 1: lay roll off your back a little more easily. 610 00:30:45,200 --> 00:30:48,960 Speaker 3: So the cherry on top of this story, we mentioned 611 00:30:49,000 --> 00:30:53,240 Speaker 3: this documentary Atari game Over. It is about the legend 612 00:30:53,240 --> 00:30:56,760 Speaker 3: of the story of the et game, which continued after 613 00:30:56,840 --> 00:31:01,719 Speaker 3: its demise, with this urban legend that Atari was so 614 00:31:02,200 --> 00:31:05,720 Speaker 3: distraught and embarrassed by this game that they had all 615 00:31:05,760 --> 00:31:09,800 Speaker 3: the remaining boxes shipped out and buried in the desert 616 00:31:09,880 --> 00:31:14,840 Speaker 3: under cement. Initially, You're like, that doesn't make any sense. 617 00:31:14,880 --> 00:31:17,720 Speaker 3: Why would Atari spend all this money to do this 618 00:31:18,760 --> 00:31:21,560 Speaker 3: when they could just burn them, sell them in the 619 00:31:21,600 --> 00:31:25,960 Speaker 3: dollar bin, do anything other than this weird plan to 620 00:31:26,000 --> 00:31:28,000 Speaker 3: bury them out in the desert of New Mexico. 621 00:31:28,160 --> 00:31:30,480 Speaker 1: Yeah, And a lot of people took it when it 622 00:31:30,640 --> 00:31:33,400 Speaker 1: was kind of an initial rumor that like, Atari was 623 00:31:33,400 --> 00:31:35,600 Speaker 1: trying to bury their shame. That's all right, It just 624 00:31:35,680 --> 00:31:38,520 Speaker 1: went that much further to point out how bad the 625 00:31:38,960 --> 00:31:41,280 Speaker 1: video game was. Atari was trying to bury it and 626 00:31:41,280 --> 00:31:42,000 Speaker 1: forget about it. 627 00:31:42,080 --> 00:31:42,280 Speaker 4: Right. 628 00:31:43,240 --> 00:31:47,560 Speaker 3: So in twenty eleven, there was a party where there 629 00:31:47,640 --> 00:31:52,040 Speaker 3: was an Atari former Atari person there and a guy 630 00:31:52,120 --> 00:31:56,560 Speaker 3: named Mike Burns was talking to him and said something about, yeah, 631 00:31:56,560 --> 00:31:59,440 Speaker 3: the urban legend that you guys did this, and apparently 632 00:31:59,480 --> 00:32:03,440 Speaker 3: the answer was just sheepish enough to where he was like, 633 00:32:03,720 --> 00:32:05,520 Speaker 3: wait a minute, is that true? 634 00:32:05,720 --> 00:32:10,680 Speaker 4: Right? So did he did he fund this documentary? Is 635 00:32:10,720 --> 00:32:11,720 Speaker 4: that how that worked? 636 00:32:12,000 --> 00:32:15,520 Speaker 1: I think he's a guy who makes things happen, he 637 00:32:15,600 --> 00:32:18,680 Speaker 1: brings people together. Okay, I think yes, he definitely puts 638 00:32:18,680 --> 00:32:20,360 Speaker 1: some of his own money into it. But I think 639 00:32:20,360 --> 00:32:23,320 Speaker 1: he also got others to put money into it as well. 640 00:32:23,360 --> 00:32:24,800 Speaker 3: Okay, I didn't know if he was involved in the 641 00:32:24,840 --> 00:32:27,960 Speaker 3: dock itself. Yes, yes he was, or just financing the 642 00:32:28,000 --> 00:32:32,800 Speaker 3: dig both. But Zach Penn made this documentary. Zack Penn, 643 00:32:32,800 --> 00:32:37,360 Speaker 3: a great, great writer, ironically wrote the movie Ready Player 644 00:32:37,400 --> 00:32:41,880 Speaker 3: one which talks about adventure and Easter eggs and all 645 00:32:41,880 --> 00:32:44,200 Speaker 3: that fun stuff. So he's written a bunch of movies, 646 00:32:44,240 --> 00:32:47,480 Speaker 3: a bunch of the Marvel movies and stuff, and it was. 647 00:32:47,440 --> 00:32:48,520 Speaker 4: Clearly a labor of love. 648 00:32:48,600 --> 00:32:51,680 Speaker 3: This this documentary, if you've seen it, you know Zach 649 00:32:51,720 --> 00:32:54,080 Speaker 3: Penn is like super excited about all this stuff. 650 00:32:54,160 --> 00:32:54,760 Speaker 1: Yeah. 651 00:32:54,880 --> 00:32:59,960 Speaker 3: So the old Alamagordo landfill in New Mexico has three 652 00:33:00,320 --> 00:33:03,120 Speaker 3: it's three hundred acres and then one hundred cells, which 653 00:33:03,120 --> 00:33:07,200 Speaker 3: are these it says holes, but they're just these big square, 654 00:33:08,680 --> 00:33:10,800 Speaker 3: deep pits where you you know, if you listen to 655 00:33:10,800 --> 00:33:13,640 Speaker 3: Our Landfills episode, then you know what goes on there. 656 00:33:13,720 --> 00:33:15,760 Speaker 4: They just dump stuff in there and cover it up. 657 00:33:16,240 --> 00:33:18,800 Speaker 3: And the legend was that the ET is in one 658 00:33:18,840 --> 00:33:22,760 Speaker 3: of these cells, and these days they chart it and 659 00:33:22,800 --> 00:33:25,880 Speaker 3: it's mapped out, so they know what's where generally sure, 660 00:33:25,960 --> 00:33:28,560 Speaker 3: and if a cop comes and says, hey, there's some 661 00:33:28,600 --> 00:33:31,800 Speaker 3: evidence from four years ago. They could say, oh, well 662 00:33:31,800 --> 00:33:34,280 Speaker 3: that's going to be in this cell because it was 663 00:33:34,320 --> 00:33:36,520 Speaker 3: from this area of town where it was picked up 664 00:33:36,960 --> 00:33:39,080 Speaker 3: and we buried it here. Back then, they didn't have 665 00:33:39,120 --> 00:33:39,720 Speaker 3: anything like that. 666 00:33:39,800 --> 00:33:41,960 Speaker 1: No, it was like they just dug a hole, put 667 00:33:42,080 --> 00:33:44,680 Speaker 1: garbage in it, covered it up, and went home. According 668 00:33:44,760 --> 00:33:49,080 Speaker 1: to a guy named joe Leewandowski, and Mike Burns lucked 669 00:33:49,200 --> 00:33:53,160 Speaker 1: out that a guy named joe Leewandowski worked at the 670 00:33:53,240 --> 00:33:59,440 Speaker 1: Alamagordo City Waste department because he is basically the institutional 671 00:33:59,480 --> 00:34:04,240 Speaker 1: memory of Alamagordo's waist, and he worked at the dump 672 00:34:04,240 --> 00:34:06,320 Speaker 1: for so long that he had a pretty good chance 673 00:34:06,320 --> 00:34:10,880 Speaker 1: of remembering where the stuff was put. But he was 674 00:34:10,960 --> 00:34:13,279 Speaker 1: kind of like, no, we didn't document it. I have 675 00:34:13,360 --> 00:34:16,239 Speaker 1: no idea, leave me alone. And apparently Mike Burns is 676 00:34:16,239 --> 00:34:18,840 Speaker 1: not the type to just be like, oh, okay, thanks, 677 00:34:18,840 --> 00:34:21,239 Speaker 1: didn't mean to bother you. He'll keep pestering you until 678 00:34:21,239 --> 00:34:24,160 Speaker 1: you do what he wants from what I understand, and 679 00:34:24,239 --> 00:34:27,600 Speaker 1: so he finally got joe Leewandowski on board, and in 680 00:34:27,760 --> 00:34:32,919 Speaker 1: just an astounding turn of good luck, joe Leewandowski's wife 681 00:34:33,080 --> 00:34:37,520 Speaker 1: had made a scrap book of Joe's time working for 682 00:34:37,560 --> 00:34:42,279 Speaker 1: Alamagordo's waste department that included pictures of the dump from 683 00:34:42,320 --> 00:34:45,600 Speaker 1: around this time. So they were able to narrow down 684 00:34:46,000 --> 00:34:49,040 Speaker 1: these hundred cells over three hundred acres to two to 685 00:34:49,200 --> 00:34:52,200 Speaker 1: just two, which narrowed the search enough that they could 686 00:34:52,239 --> 00:34:54,160 Speaker 1: actually start taking samples to try. 687 00:34:54,000 --> 00:34:56,000 Speaker 4: To fgd that. That was a very big breakthrough. 688 00:34:56,560 --> 00:34:59,080 Speaker 3: And if you watch this documentary when when they're taking 689 00:34:59,120 --> 00:35:02,440 Speaker 3: these samples and they come across like newspaper clippings from 690 00:35:02,440 --> 00:35:06,200 Speaker 3: that year and that month where these cartridges were supposedly buried, 691 00:35:06,719 --> 00:35:07,800 Speaker 3: it's really exciting. 692 00:35:07,920 --> 00:35:08,239 Speaker 1: It is. 693 00:35:08,320 --> 00:35:11,160 Speaker 3: I gotta admit, it's like, oh my gosh, it's like 694 00:35:11,280 --> 00:35:17,080 Speaker 3: finding buried treasure. So they narrowed it down. All of 695 00:35:17,120 --> 00:35:22,080 Speaker 3: these people showed up, fans the what's his name, Ernest Klein, 696 00:35:22,640 --> 00:35:25,080 Speaker 3: who wrote the book Ready Player one, he showed up 697 00:35:25,120 --> 00:35:28,720 Speaker 3: in his Back to the Future DeLorean, and. 698 00:35:29,080 --> 00:35:30,080 Speaker 4: It was a very big deal. 699 00:35:30,120 --> 00:35:34,560 Speaker 3: They Howard Warshaw came in and he was there and 700 00:35:34,600 --> 00:35:38,359 Speaker 3: people were just like embracing this guy instead of like 701 00:35:38,800 --> 00:35:40,520 Speaker 3: it's not like he showed up and people are. 702 00:35:40,360 --> 00:35:42,680 Speaker 4: Like, there he is, get him. 703 00:35:43,040 --> 00:35:46,799 Speaker 3: He's like this beloved cherished, dude, And I get the 704 00:35:46,840 --> 00:35:50,080 Speaker 3: sense that this was a very big deal for his closure, 705 00:35:51,520 --> 00:35:54,560 Speaker 3: which is interesting because burying something is usually the closure. 706 00:35:55,120 --> 00:35:56,840 Speaker 3: In this case, digging it up was the closure. 707 00:35:56,920 --> 00:35:57,600 Speaker 1: Yeah, good point. 708 00:35:58,160 --> 00:36:04,840 Speaker 3: And they did find uh thirteen hundred game cartridges. Yeah, 709 00:36:05,080 --> 00:36:08,839 Speaker 3: which it makes you wonder like how this how they 710 00:36:08,840 --> 00:36:11,040 Speaker 3: got there, how the rumor got started to begin with? 711 00:36:11,360 --> 00:36:13,160 Speaker 4: Well, then the fact that there is some truth to it. 712 00:36:13,239 --> 00:36:16,080 Speaker 1: Yeah, they feel like it definitely confirms that urban legend, 713 00:36:16,120 --> 00:36:18,880 Speaker 1: like Atari definitely did cover up. They did dump these 714 00:36:19,080 --> 00:36:22,960 Speaker 1: these cartridges, but it wasn't just et cartridges, and it 715 00:36:23,040 --> 00:36:26,440 Speaker 1: wasn't like the millions that they supposedly dumped, but they 716 00:36:26,560 --> 00:36:31,120 Speaker 1: probably buried some elsewhere in either California or Texas or both. 717 00:36:31,520 --> 00:36:34,200 Speaker 1: But it confirmed that, yes, this actually did happen. The 718 00:36:34,320 --> 00:36:37,520 Speaker 1: urban legend was real, and at the very least, it 719 00:36:37,600 --> 00:36:41,960 Speaker 1: gave Howard Scott Warshaw that closure year he got to see, 720 00:36:42,320 --> 00:36:47,320 Speaker 1: you know, thirty something years on, people were still vibing 721 00:36:47,360 --> 00:36:50,279 Speaker 1: out on his creation, although in ways he could not 722 00:36:50,480 --> 00:36:53,320 Speaker 1: have possibly predicted when he was spending that five weeks 723 00:36:53,360 --> 00:36:54,359 Speaker 1: programming this game. 724 00:36:54,480 --> 00:36:56,240 Speaker 4: Yeah, he said, he was full of gratitude. 725 00:36:56,280 --> 00:36:57,120 Speaker 1: That's really cool. 726 00:36:57,239 --> 00:37:00,000 Speaker 4: That's a very cool way to go through life. 727 00:37:00,200 --> 00:37:03,400 Speaker 1: My friends. Oh man, you know, if you can remember 728 00:37:03,400 --> 00:37:06,439 Speaker 1: to have gratitude, it truly does make you happy. Yeah, 729 00:37:06,480 --> 00:37:09,520 Speaker 1: it's insane. It's just remembering to be grateful is the trick. 730 00:37:09,800 --> 00:37:11,480 Speaker 3: So they ended up a lot of these went on 731 00:37:11,520 --> 00:37:15,560 Speaker 3: eBay auctioned off. I think they sold about one hundred 732 00:37:15,600 --> 00:37:19,040 Speaker 3: thousand dollars worth of these things that went to the 733 00:37:19,040 --> 00:37:21,879 Speaker 3: city of Alamagordo. Of course they owned them. It's not 734 00:37:21,960 --> 00:37:23,799 Speaker 3: like they just gave them out to everyone that. 735 00:37:23,920 --> 00:37:25,600 Speaker 1: Was there as a party gift. 736 00:37:25,640 --> 00:37:28,480 Speaker 4: They should have. Sure, they should have given everyone one copy. 737 00:37:28,560 --> 00:37:30,520 Speaker 1: I think some of the like Mike Burns and some 738 00:37:30,600 --> 00:37:33,480 Speaker 1: of his crew got some, and Almagordo kept some. But 739 00:37:33,520 --> 00:37:35,520 Speaker 1: I think the ones that were auctioned were auctioned by 740 00:37:35,560 --> 00:37:38,000 Speaker 1: Alamgordo to go to a fund of museum. 741 00:37:38,080 --> 00:37:42,360 Speaker 4: I would love a copy assigned cartridge for moreshaw. 742 00:37:42,480 --> 00:37:44,560 Speaker 1: I mean, the most I think one went for was 743 00:37:44,600 --> 00:37:46,040 Speaker 1: fifteen hundred bucks, So. 744 00:37:46,160 --> 00:37:47,080 Speaker 4: We don't want it that bad. 745 00:37:47,120 --> 00:37:49,239 Speaker 1: But no that I'm saying like that's the most. That's 746 00:37:49,520 --> 00:37:51,799 Speaker 1: the highest any of them went for. So you could 747 00:37:51,800 --> 00:37:53,960 Speaker 1: probably give them for a couple hundred bucks if you tried. 748 00:37:54,120 --> 00:37:56,080 Speaker 4: I wonder if he listens to the show. 749 00:37:56,280 --> 00:37:58,640 Speaker 1: I hope so you never know. I hope so. I 750 00:37:58,680 --> 00:38:02,200 Speaker 1: hope we cleared it up for you. Warshaw, your legend, sir, Yes, 751 00:38:02,320 --> 00:38:03,000 Speaker 1: hets off to you. 752 00:38:03,040 --> 00:38:06,400 Speaker 3: Send me a signed cartridge, Josh needs one. 753 00:38:06,360 --> 00:38:09,120 Speaker 1: Thank you, buddy. You got anything else? 754 00:38:09,480 --> 00:38:12,560 Speaker 3: No, it did. ET was not the worst game there were. 755 00:38:13,520 --> 00:38:16,040 Speaker 3: There were games that were so bad that you don't 756 00:38:16,280 --> 00:38:18,520 Speaker 3: they were just in the dustbin of history. 757 00:38:18,760 --> 00:38:19,480 Speaker 4: They were so bad. 758 00:38:19,560 --> 00:38:22,759 Speaker 1: Yeah, like Sorcer, like you said, Manjo's apparently pretty bad. 759 00:38:22,880 --> 00:38:26,680 Speaker 3: Yeah, they were terrible, like all these not knockoff companies. 760 00:38:26,680 --> 00:38:29,279 Speaker 3: But you know, ari Atari opened it up to where 761 00:38:29,280 --> 00:38:32,880 Speaker 3: anyone could could design a game that fit their console. 762 00:38:33,000 --> 00:38:34,560 Speaker 1: And some people say that that was one of the 763 00:38:34,600 --> 00:38:37,520 Speaker 1: reasons why Atari lost market shares, because there's so much 764 00:38:37,640 --> 00:38:40,920 Speaker 1: crudd on the shelves, right, people were tired of buying 765 00:38:40,960 --> 00:38:44,320 Speaker 1: Creddy games for twenty five bucks. Yeah, and that they 766 00:38:44,440 --> 00:38:48,520 Speaker 1: just oversaturated the market themselves. But they oversaturated with terrible 767 00:38:48,520 --> 00:38:53,720 Speaker 1: stuff oversatched well at any rate, that's ET the game 768 00:38:53,960 --> 00:38:57,160 Speaker 1: not the worst video game of all time, but a 769 00:38:57,200 --> 00:38:59,239 Speaker 1: heck of a story. I'll tell you what good one 770 00:38:59,440 --> 00:39:03,359 Speaker 1: and gave you a little bit of nostalgia this holiday season. Yeah, great, 771 00:39:03,520 --> 00:39:06,719 Speaker 1: feel that warm tingling. It's either a bladder infection or 772 00:39:06,719 --> 00:39:11,719 Speaker 1: a nostalgia. Let's see. Since I said bladder infection, everybody, 773 00:39:11,719 --> 00:39:15,520 Speaker 1: it's time for listener man, this. 774 00:39:15,440 --> 00:39:16,920 Speaker 4: Is about bird poop. 775 00:39:17,800 --> 00:39:20,160 Speaker 3: Hey, guys, listen to the Olive Oil podcast and loved 776 00:39:20,160 --> 00:39:23,919 Speaker 3: it very much. Living in Italy, they use it every day. 777 00:39:25,320 --> 00:39:28,120 Speaker 3: That's my wonderful complexion and youthful looks. I want to 778 00:39:28,160 --> 00:39:29,440 Speaker 3: tell you about a problem though, that we have it 779 00:39:29,440 --> 00:39:32,719 Speaker 3: in Rome every year and directly caused by olives. Every winter, 780 00:39:32,840 --> 00:39:36,279 Speaker 3: the city center is home to millions of migrating starlings 781 00:39:36,560 --> 00:39:38,719 Speaker 3: who spend their days out in the local countryside, eating 782 00:39:38,760 --> 00:39:41,680 Speaker 3: olives and having a great time. In the evening, they 783 00:39:41,680 --> 00:39:44,279 Speaker 3: come back to our warmer city center and sleep in 784 00:39:44,320 --> 00:39:47,840 Speaker 3: the city center trees for the night. Great news for 785 00:39:48,000 --> 00:39:50,880 Speaker 3: bird watchers, but bad news if you'd like to avoid 786 00:39:50,920 --> 00:39:54,040 Speaker 3: being pooed on. The city gets covered in the stuff. 787 00:39:54,760 --> 00:39:57,720 Speaker 3: And he sent me a video and of these cars 788 00:39:57,840 --> 00:40:01,239 Speaker 3: parked on the street and it's literally looks like it 789 00:40:01,400 --> 00:40:06,120 Speaker 3: was painted with bird poop growth, completely solid every square inch. 790 00:40:06,200 --> 00:40:07,760 Speaker 1: That's gotta be bad for the paint. 791 00:40:08,520 --> 00:40:12,120 Speaker 3: And yes, it's really bad, he said, What has this 792 00:40:12,160 --> 00:40:14,120 Speaker 3: got to do with olive oil? While the olive stones 793 00:40:14,719 --> 00:40:17,880 Speaker 3: may not come out of the starling bird's bottoms, but 794 00:40:17,960 --> 00:40:20,879 Speaker 3: the olive oil infused greasy pooh does, and it makes 795 00:40:20,960 --> 00:40:23,080 Speaker 3: driving along the roads almost impossible. 796 00:40:23,400 --> 00:40:24,719 Speaker 4: I've fallen off my scooter. 797 00:40:24,480 --> 00:40:26,720 Speaker 3: Twice in the past few years, Oh my god, because 798 00:40:26,719 --> 00:40:29,640 Speaker 3: of this, So I guess it's it's slippery oily poop. 799 00:40:29,840 --> 00:40:30,560 Speaker 1: Oh my god. 800 00:40:31,320 --> 00:40:32,960 Speaker 4: And that is from James in Rome. 801 00:40:33,600 --> 00:40:36,120 Speaker 1: Well thanks James. That email's kind of petered out at 802 00:40:36,160 --> 00:40:39,200 Speaker 1: the end there. Yeah, I was expecting a big finish, 803 00:40:39,320 --> 00:40:42,720 Speaker 1: just oily poop. All right. Well, thanks regardless, and stay 804 00:40:42,840 --> 00:40:44,680 Speaker 1: stay safe on your scooter. 805 00:40:44,400 --> 00:40:46,800 Speaker 4: There, James, he said, people use umbrellas. 806 00:40:46,280 --> 00:40:48,680 Speaker 1: And hats off to you living in Rome. Have you 807 00:40:48,719 --> 00:40:49,200 Speaker 1: been around? 808 00:40:49,280 --> 00:40:49,600 Speaker 4: Sure? 809 00:40:49,880 --> 00:40:52,239 Speaker 1: When I went, I was like I could live here. 810 00:40:52,560 --> 00:40:53,680 Speaker 1: Pretty great, I told Jumie. 811 00:40:53,719 --> 00:40:57,920 Speaker 3: She's like, maybe it's lovely city. It really is old 812 00:40:58,000 --> 00:40:59,959 Speaker 3: world charm cats. What's what else? 813 00:41:00,360 --> 00:41:02,400 Speaker 4: Wine food, beautiful people. 814 00:41:02,520 --> 00:41:06,319 Speaker 3: Yeah, and I've never seen men and women at every 815 00:41:06,520 --> 00:41:08,600 Speaker 3: turn that looked like runway models. 816 00:41:08,880 --> 00:41:11,640 Speaker 4: Sure, and they were just regular newspaper boys. 817 00:41:11,680 --> 00:41:13,919 Speaker 1: Well, the fact that they do like a little twirl 818 00:41:14,200 --> 00:41:15,879 Speaker 1: every once in a while as they were walking. Really 819 00:41:15,960 --> 00:41:16,719 Speaker 1: kind of sold it. 820 00:41:16,680 --> 00:41:20,040 Speaker 4: To Yeah and go Chell, Chell Bell Chow Bed. 821 00:41:20,840 --> 00:41:23,879 Speaker 1: Wow, Let's turned out weird. If you want to get 822 00:41:23,880 --> 00:41:26,040 Speaker 1: in touch with us, you can go on to stuff 823 00:41:26,040 --> 00:41:28,719 Speaker 1: youshould Know dot com and hit us up through our 824 00:41:28,760 --> 00:41:30,879 Speaker 1: social links, or you can just send us a good 825 00:41:30,880 --> 00:41:37,920 Speaker 1: old fashioned email to stuff podcast HowStuffWorks dot com. 826 00:41:38,080 --> 00:41:40,960 Speaker 2: Stuff you Should Know is a production of iHeartRadio. For 827 00:41:41,040 --> 00:41:45,239 Speaker 2: more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts, 828 00:41:45,360 --> 00:41:47,200 Speaker 2: or wherever you listen to your favorite shows.