WEBVTT - Is E3 Still Relevant?

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer at

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<v Speaker 1>I Heart Radio and how Stuff Works and I love

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<v Speaker 1>all things tech and In mid November, Sony, the company

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<v Speaker 1>that makes the PlayStation four game console, announced it would

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<v Speaker 1>not be taking part in the two thousand nineteen E

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<v Speaker 1>three Conference E three, which essentially stands for the Electronic

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<v Speaker 1>Entertainment Expo, although I think they just call themselves E

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<v Speaker 1>three these days anyway. It's a big annual industry event

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<v Speaker 1>that takes place in Los Angeles, California. It's not the

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<v Speaker 1>largest video game industry conference in the world. There's one

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<v Speaker 1>called Games Common Germany that has about three hundred thousand

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<v Speaker 1>more people attending it than E three, but E three

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<v Speaker 1>is usually viewed as one of the most important video

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<v Speaker 1>game conferences of the year. It puts a spotlight on

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<v Speaker 1>video game companies and titles, as well as hardware manufacturers.

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<v Speaker 1>So let's take a step back to talk about the

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<v Speaker 1>brief history of E three before we explore the whole

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<v Speaker 1>Sony story here. So, before there was an E three,

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<v Speaker 1>most video game manufacturers would showcase upcoming consoles and titles

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<v Speaker 1>at c e S. C e S is another one

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<v Speaker 1>of those conferences that used to be known by its

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<v Speaker 1>name Consumer Electronics Show, but again they kind of shy

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<v Speaker 1>away from that and just called themselves c e S

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<v Speaker 1>these days. There was no dedicated conference for video games

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<v Speaker 1>at that time, and after the video game crash of

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<v Speaker 1>nine three, it was kind of a question as to

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<v Speaker 1>whether the home video game market would even be a

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<v Speaker 1>thing ever again. But then Nintendo came along with the

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<v Speaker 1>Famicon also known as the Nintendo Entertainment System, and the

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<v Speaker 1>industry would claud its way back to stable ground. But

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<v Speaker 1>for about a decade, c e S was the one

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<v Speaker 1>big trade show where companies could show off their stuff,

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<v Speaker 1>and this was actually pretty tough because there's a lot

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<v Speaker 1>that's going on during c e S, so standing out

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<v Speaker 1>from all the other things that are happening at that

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<v Speaker 1>same time as a really big challenge. Then we flash

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<v Speaker 1>forward by more than a decade really in there was

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<v Speaker 1>an organization coming together. Originally it was called the Interactive

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<v Speaker 1>Digital Software Association, but it would change its name eventually

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<v Speaker 1>to the Entertainment Software Association or e s A. The

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<v Speaker 1>e s A as the organization that created E three.

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<v Speaker 1>It organized a brand new trade show dedicated solely to

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<v Speaker 1>the video game industry. At the time, video games were

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<v Speaker 1>not nearly as prominent in culture as they are today,

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<v Speaker 1>so the goal was multifold. It was to give video

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<v Speaker 1>game studios and console manufacturers a dedicated event where they

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<v Speaker 1>didn't have to buy against microprocessors and TVs and refrigerators

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<v Speaker 1>for attention. They would be able to hold meetings with

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<v Speaker 1>each other and do business. They would be able to

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<v Speaker 1>promote things to the media, and they would be able

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<v Speaker 1>to bring some attention to an industry that otherwise was

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<v Speaker 1>fairly obscure. Apart from the you know, legions of dedicated

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<v Speaker 1>gamers out there, no one was really aware of it.

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<v Speaker 1>So that first event in uh in N had approximately

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<v Speaker 1>fifty thousand attendees. I've seen estimates between forty and fifty thousand, really,

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<v Speaker 1>and it was an industry and press event, which meant

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<v Speaker 1>the general public was not allowed to attend. If you

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<v Speaker 1>were not media and you weren't connected to the video

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<v Speaker 1>game industry, you were not allowed to go. This gave

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<v Speaker 1>game developers the chance to promote their work direct to

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<v Speaker 1>the media as well as the corporate representatives of some

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<v Speaker 1>of the larger retail organizations. They got a chance to

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<v Speaker 1>talk to these video game developers, and so you had

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<v Speaker 1>these conversations where you could actually make deals where the

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<v Speaker 1>retail representative would agree to carry those video game titles

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<v Speaker 1>and put them on store shelves. Because in those days,

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<v Speaker 1>physical copy was really the only option. You didn't have

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<v Speaker 1>digital distribution networks. So this conference it filled a very

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<v Speaker 1>important role. It gave these video game companies the outlet

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<v Speaker 1>not just to the media, but also to the stores

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<v Speaker 1>that would ultimately carry the titles. So E three was

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<v Speaker 1>all about marketing and sales essentially. That first year saw

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<v Speaker 1>Sony reveal the original PlayStation price and release date in

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<v Speaker 1>the United States, and Nintendo would show off the Virtual Boy,

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<v Speaker 1>which would go on to become one of the most

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<v Speaker 1>hand flops in video game tech history. Sega also announced

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<v Speaker 1>that it would start shipping the Sega Saturn console to

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<v Speaker 1>retailers during the event itself was meant to be a

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<v Speaker 1>big sort of press reveal, and there were big video

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<v Speaker 1>game companies like e A, Capcom, Acclaim and more that

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<v Speaker 1>were at that first E three. It was considered a

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<v Speaker 1>big success when it was all over and the e

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<v Speaker 1>s A would continue to hold E three and the

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<v Speaker 1>next two events were in Los Angeles, but then negotiations

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<v Speaker 1>with venues did not go so well for the next

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<v Speaker 1>couple of years. So typically, if you're gonna throw a

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<v Speaker 1>big event, you have to make arrangements years in advance

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<v Speaker 1>to guarantee the space, and the s A was unable

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<v Speaker 1>to do that in Los Angeles, so instead E three

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<v Speaker 1>for those two years took place in my hometown of Atlanta, Georgia.

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<v Speaker 1>It would return to Los Angeles after and no, I

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<v Speaker 1>never got to go to E three while it was

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<v Speaker 1>next door to me. I was not working in the

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<v Speaker 1>field of tech at that time. In Sega would show

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<v Speaker 1>off the Dreamcast, Sony gave some previews of the PlayStation two,

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<v Speaker 1>and in two thousand, Microsoft appeared at E three for

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<v Speaker 1>the first time to promote the upcoming premiere of the

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<v Speaker 1>Xbox Console. In two thousand one, Sego would make its

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<v Speaker 1>final appearance as a console maker, though it would continue

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<v Speaker 1>to show up as a game developer, it just was

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<v Speaker 1>getting out of the hardware business. Nintendo would show off

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<v Speaker 1>the GameCube that same year, and the event grew year

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<v Speaker 1>over year until two thousand seven. That year, several exhibitors

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<v Speaker 1>had approached the e s A with concerns about how

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<v Speaker 1>E three was just growing too big and it was

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<v Speaker 1>too flashy and too focused on the media. The exhibitors

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<v Speaker 1>felt they were seeing diminishing returns, that the large number

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<v Speaker 1>of attendees made it difficult to have any meaningful interactions

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<v Speaker 1>with any one person because you just you were flood

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<v Speaker 1>with people all the time. And the spectrum of media

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<v Speaker 1>media had grown significantly. You know, in the in the

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<v Speaker 1>old days when it first started, it was pretty much

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<v Speaker 1>mostly print publications, so you had gaming and computer magazines

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<v Speaker 1>that were in some newspaper reporters that were largely the

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<v Speaker 1>press at this event. But by the mid two thousand's,

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<v Speaker 1>the Web had really taken over. You know, the print

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<v Speaker 1>medium was dying compared to the web. I hate saying that,

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<v Speaker 1>and of course print media is still around, it's not

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<v Speaker 1>like it's gone, but the Web was definitely taking the

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<v Speaker 1>lead over print, and now bloggers were making up a

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<v Speaker 1>larger percentage of the press passes. So the E s

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<v Speaker 1>A took a look at these complaints from the exhibitors

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<v Speaker 1>and responded by purposefully scaling back E three. So then

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<v Speaker 1>the organization announced in two thousand seven E three would

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<v Speaker 1>become an invitation only event, and they also it would

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<v Speaker 1>be limited in size. Only ten thousand attendees would be

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<v Speaker 1>allowed to go there, including a select you from the media,

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<v Speaker 1>and it would not take place at a centralized location

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<v Speaker 1>like the l A Convention Center. Instead, it was spread

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<v Speaker 1>across multiple smaller venues across Santa Monica. The response was

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<v Speaker 1>not what the exhibitors or the e s A had

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<v Speaker 1>hoped for. The reduced media coverage meant that the game

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<v Speaker 1>companies received far less attention and therefore very much less

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<v Speaker 1>free publicity, which unfortunately was something that they had been

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<v Speaker 1>enjoying without any fear up to that point. So they

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<v Speaker 1>found out late in the game that the real audience

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<v Speaker 1>for E three happened to be all those bloggers and

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<v Speaker 1>the media professionals after all. So after the two thousand

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<v Speaker 1>eight conference, which was also a stripped down, more modest affair,

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<v Speaker 1>the s A chose to return to the bigger, Boulder

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<v Speaker 1>brassier approach. The two thousand nine conference had forty one

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<v Speaker 1>thousand attendees, and the two thousand ten show saw game

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<v Speaker 1>developers like Ubisoft, Konami, and e A hold their own

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<v Speaker 1>press conferences, which expanded the media events beyond just the

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<v Speaker 1>console manufacturers. They had frequently been holding live conferences, but

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<v Speaker 1>now the game developers themselves were starting to hold their

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<v Speaker 1>live press events. So those companies set the precedent for

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<v Speaker 1>what we've seen over the years since, when company representatives

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<v Speaker 1>take the stage to show off footage from previously announced games,

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<v Speaker 1>all the way up to unveiling exclusive announcements of game

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<v Speaker 1>titles that had previously been top secret in Nintendo chose

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<v Speaker 1>to skip E three and it held its own presentation

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<v Speaker 1>called Nintendo Direct with a prerecorded presentation. This marked the

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<v Speaker 1>beginning of Nintendo sort of backing away a bit from

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<v Speaker 1>E three. They would come back in to have some

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<v Speaker 1>space on the exhibition floor, but they would continue to

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<v Speaker 1>do their prerecorded UH Direct events rather than holding a

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<v Speaker 1>live of event. So they do still show up to

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<v Speaker 1>E three, but they don't hold a live press conference

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<v Speaker 1>like Microsoft or until recently, Sony. This helps keep Nintendo

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<v Speaker 1>games in gamers minds, and in fact, Nintendo is known

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<v Speaker 1>for holding multiple digital events throughout the year so that

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<v Speaker 1>it's not dependent on just one major event to impress gamers.

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<v Speaker 1>This way, gamers tend to be aware of what's coming

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<v Speaker 1>out throughout the year and it's not just one big moment. However,

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<v Speaker 1>uh some people believe that this means that the company

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<v Speaker 1>tends to have less of an impact at E three,

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<v Speaker 1>and that means that they don't often feature into the

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<v Speaker 1>main conversation you'll often hear from the more recent E

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<v Speaker 1>three is the ones like sixteen who one E three,

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<v Speaker 1>and it usually comes down to an argument between Microsoft

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<v Speaker 1>and Sony, which is kind of infuriating for anyone who's

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<v Speaker 1>a PC gamer and has no interest in console gaming.

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<v Speaker 1>In the e s A made another big change to

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<v Speaker 1>E three, one that was seen as either inconvenient or

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<v Speaker 1>downright controversial. The organization opened up the conference for the

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<v Speaker 1>first time to the general public. If you wanted to

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<v Speaker 1>go to E three, you could purchase a ticket for

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<v Speaker 1>between a hundred fifty and two fifty dollars a princely

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<v Speaker 1>some and then you could attend. That would give you

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<v Speaker 1>access to the exhibit floor space, which meant you could

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<v Speaker 1>line up for hours in order to get a little

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<v Speaker 1>hands on time with an upcoming video game title or

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<v Speaker 1>watch and a non interactive demo. Now, I was there

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<v Speaker 1>in and I saw a lot of people waiting around

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<v Speaker 1>for half a day to play games like God of

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<v Speaker 1>War for about ten minutes. I can't speak to their experience.

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<v Speaker 1>It's possible they all loved it, but to me, it

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<v Speaker 1>seemed like a recipe for disappointment. Would you walk away

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<v Speaker 1>feeling that those hours in line were well spent? I

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<v Speaker 1>guess if you were making friends in the line, that

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<v Speaker 1>would help. As a member of the media, I could

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<v Speaker 1>have jumped ahead of most lines if I had wanted to,

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<v Speaker 1>but I spent most of my time observing, because honestly,

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<v Speaker 1>it felt kind of scuzzy to jump ahead. Maybe if

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<v Speaker 1>my job was to cover only video games, if that

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<v Speaker 1>was all I did, I probably would have jumped ahead,

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<v Speaker 1>because it's the only way I would have gotten enough

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<v Speaker 1>work done. But I cover all of technology, so I

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<v Speaker 1>felt like I should probably just sit back, let the

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<v Speaker 1>other video game journalists actually get in to do their jobs,

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<v Speaker 1>and let the people who paid to be there the

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<v Speaker 1>chance to play these games, and I would just kind

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<v Speaker 1>of observe. Now that brings us up to Sony's announcement

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<v Speaker 1>that it would not be participating in the three and

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<v Speaker 1>twenty nineteen The company will not have a space on

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<v Speaker 1>the exhibition floor. There will still be game developers and

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<v Speaker 1>the three showing off PlayStation games on PlayStation hardware, but

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<v Speaker 1>there won't be a dedicated Sony space, nor will there

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<v Speaker 1>be a live event filled with weird entertainment and video

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<v Speaker 1>game announcements. That Sony Live event was really darn weird.

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<v Speaker 1>I'll explain more about Sony's thoughts in just a moment,

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<v Speaker 1>but first let's take a quick break to thank our sponsor.

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<v Speaker 1>Sony released a statement about their decision to skip E three,

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<v Speaker 1>and it said quote, as the industry evolves, Sony Interactive

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<v Speaker 1>Entertainment continues to look for inventive opportunities to engage the community.

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<v Speaker 1>PlayStation fans mean the world to us, and we always

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<v Speaker 1>want to innovate, think differently, an experiment with new ways

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<v Speaker 1>to delight gamers. As a result, we have decided not

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<v Speaker 1>to participate in E three and twenty nineteen. We are

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<v Speaker 1>exploring new and familiar ways to engage our community in

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<v Speaker 1>twenty nineteen and can't wait to share our plans with you.

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<v Speaker 1>End quote. Now, that's not that different from what Nintendo

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<v Speaker 1>executives said when Nintendo decided to skip holding that live

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<v Speaker 1>press event at E three. The big difference here is

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<v Speaker 1>that Sony is skipping the whole thing, not just the

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<v Speaker 1>live event, and E three is not the only event

0:14:19.760 --> 0:14:23.360
<v Speaker 1>that Sony has backed out of. Sony launched at their

0:14:23.400 --> 0:14:28.920
<v Speaker 1>own event called the PlayStation Experience back in At that time,

0:14:28.960 --> 0:14:32.280
<v Speaker 1>it was celebrating the twentieth anniversary of the PS one,

0:14:32.720 --> 0:14:37.360
<v Speaker 1>But earlier in Sony executives revealed that there would be

0:14:37.480 --> 0:14:41.640
<v Speaker 1>no such event this year in December. So what's the

0:14:41.680 --> 0:14:45.080
<v Speaker 1>reason for that. The executives were very candid. They said,

0:14:45.320 --> 0:14:48.760
<v Speaker 1>there just wouldn't be enough new games that are far

0:14:48.880 --> 0:14:51.720
<v Speaker 1>enough along in their development to create an experience that

0:14:51.720 --> 0:14:55.360
<v Speaker 1>would satisfy fans. So rather than hold an event where

0:14:55.360 --> 0:14:58.440
<v Speaker 1>they might have two or three new titles, many of

0:14:58.480 --> 0:15:01.080
<v Speaker 1>which gamers are all are you familiar with? Because they've

0:15:01.120 --> 0:15:04.920
<v Speaker 1>already seen promotional material for these games, that would they

0:15:04.920 --> 0:15:08.200
<v Speaker 1>would walk away disappointed and Sony didn't want that, so

0:15:08.240 --> 0:15:10.720
<v Speaker 1>they decided that for this year they're going to skip

0:15:10.800 --> 0:15:14.800
<v Speaker 1>the PlayStation Experience. One of the discussions going around online

0:15:15.640 --> 0:15:18.680
<v Speaker 1>is that Sony pulling out of E three is another

0:15:18.800 --> 0:15:24.640
<v Speaker 1>sign that the conference overall doesn't really serve a useful

0:15:24.680 --> 0:15:28.800
<v Speaker 1>purpose anymore. It's easier than ever for companies to reach

0:15:28.840 --> 0:15:33.479
<v Speaker 1>out over various digital platforms to promote upcoming games and hardware,

0:15:33.960 --> 0:15:38.400
<v Speaker 1>from company owned media outlets to twitch streamers, there's no

0:15:38.480 --> 0:15:41.280
<v Speaker 1>shortage of points of contact with the general public. You

0:15:41.280 --> 0:15:46.040
<v Speaker 1>could even bypass traditional media entirely and still reach an

0:15:46.200 --> 0:15:51.160
<v Speaker 1>enormous audience. What's more, by leveraging some of those assets,

0:15:51.240 --> 0:15:55.880
<v Speaker 1>like popular twitch streamers. Let's say that Sony reaches out

0:15:55.880 --> 0:15:59.200
<v Speaker 1>to a very popular Twitch streamer and says, I'm gonna

0:15:59.240 --> 0:16:01.800
<v Speaker 1>make a deal with you for X amount of money.

0:16:01.880 --> 0:16:05.000
<v Speaker 1>I need you to stream and talk about these new games,

0:16:05.560 --> 0:16:08.480
<v Speaker 1>and you can be totally upfront that it's sponsored content,

0:16:08.600 --> 0:16:11.400
<v Speaker 1>but you will reach a much larger fan base, and

0:16:11.440 --> 0:16:14.760
<v Speaker 1>that's a dedicated fan base. And the fan base is

0:16:14.760 --> 0:16:19.280
<v Speaker 1>really dedicated and they they the twitch streamers really genuine

0:16:20.040 --> 0:16:24.880
<v Speaker 1>and transparent. Then the company can piggyback off the popularity

0:16:25.080 --> 0:16:29.680
<v Speaker 1>of the online personality and it's an incredibly valuable marketing tool.

0:16:30.480 --> 0:16:34.800
<v Speaker 1>Over at Microsoft, Phil Spencer, who's the VP of Gaming there,

0:16:35.040 --> 0:16:38.400
<v Speaker 1>had a different perspective. He said, quote E three is

0:16:38.440 --> 0:16:42.360
<v Speaker 1>an incredible platform to showcase the vibrancy and creativity of

0:16:42.400 --> 0:16:46.240
<v Speaker 1>the video game industry. The es A continues to expand

0:16:46.240 --> 0:16:49.280
<v Speaker 1>the events reached the fans and the industry, both in

0:16:49.320 --> 0:16:52.920
<v Speaker 1>attendance and online, and we look forward to what's ahead

0:16:53.040 --> 0:16:57.160
<v Speaker 1>at E three nineteen end quote. Of course, right now,

0:16:57.440 --> 0:17:02.160
<v Speaker 1>Microsoft is poised as the only aiming console manufacturer that

0:17:02.280 --> 0:17:06.119
<v Speaker 1>will have a live press event during E three. The

0:17:06.200 --> 0:17:09.680
<v Speaker 1>stage pretty much belongs to them at this point, which

0:17:09.720 --> 0:17:12.440
<v Speaker 1>could be an incredibly valuable thing. If they don't drop

0:17:12.520 --> 0:17:17.080
<v Speaker 1>the ball some crazy way, they kind of win E

0:17:17.320 --> 0:17:21.439
<v Speaker 1>three twenty nineteen by default. The question some people have

0:17:21.640 --> 0:17:26.440
<v Speaker 1>is is it's still worth winning because meanwhile, some game

0:17:26.480 --> 0:17:29.960
<v Speaker 1>publishers have also tried to pull away from E three

0:17:30.000 --> 0:17:33.160
<v Speaker 1>a little bit. Ubisoft has been known to hold off

0:17:33.160 --> 0:17:37.160
<v Speaker 1>site events during E three. E A has launched a

0:17:37.200 --> 0:17:40.440
<v Speaker 1>fan event that took place at the same time as

0:17:40.440 --> 0:17:43.439
<v Speaker 1>E three, but a different location, so it was not

0:17:43.640 --> 0:17:46.920
<v Speaker 1>connected to E three. It was their own thing. Then

0:17:46.960 --> 0:17:50.240
<v Speaker 1>there's stuff like Blizzard Entertainment, which holds its own annual

0:17:50.400 --> 0:17:53.800
<v Speaker 1>gaming convention called blizz Con, which started back in two

0:17:53.840 --> 0:17:56.639
<v Speaker 1>thousand five. They can use that as a place to

0:17:57.119 --> 0:18:00.879
<v Speaker 1>announce big developments in their various titles. On top of

0:18:00.920 --> 0:18:04.320
<v Speaker 1>those events, there are some held by other organizations that

0:18:04.440 --> 0:18:07.520
<v Speaker 1>offer video game developers a chance to connect directly with

0:18:07.600 --> 0:18:11.520
<v Speaker 1>fan bases. So the Penny Arcade Expo, now known as

0:18:11.560 --> 0:18:15.880
<v Speaker 1>PACKS launched in two thousand four. It's a gaming culture festival.

0:18:16.920 --> 0:18:20.280
<v Speaker 1>It's meant for gamers to attend, and it connects to

0:18:20.640 --> 0:18:25.439
<v Speaker 1>the online Penny Arcade comic. That's the origin for this.

0:18:25.520 --> 0:18:27.880
<v Speaker 1>It was the creators of the Penny Arcade comic who said,

0:18:28.200 --> 0:18:32.200
<v Speaker 1>we want an event specifically for gamers as a celebration

0:18:32.400 --> 0:18:37.280
<v Speaker 1>of gaming. Today. Packs includes multiple shows throughout the year.

0:18:37.720 --> 0:18:40.320
<v Speaker 1>What used to be called Packs Prime that was the

0:18:40.359 --> 0:18:43.399
<v Speaker 1>original event, the one that takes place in Washington State.

0:18:43.800 --> 0:18:47.359
<v Speaker 1>These days it's called Packs West, but there's also Packs South,

0:18:47.720 --> 0:18:52.080
<v Speaker 1>Packs East, Packs Unplugged, which is for board games and

0:18:52.440 --> 0:18:54.919
<v Speaker 1>card games, that kind of thing like physical games, and

0:18:54.920 --> 0:19:00.160
<v Speaker 1>then there's Packs Australia. Several video game developers attend events

0:19:00.160 --> 0:19:03.119
<v Speaker 1>this and they give fans a chance to play demos

0:19:03.240 --> 0:19:05.920
<v Speaker 1>and early builds of various games, and they'll even use

0:19:06.000 --> 0:19:10.840
<v Speaker 1>those as places to announce new titles. So it kind

0:19:10.840 --> 0:19:14.000
<v Speaker 1>of takes a little bit of the luster away from

0:19:14.040 --> 0:19:17.600
<v Speaker 1>E three. E three is not quite as special because

0:19:17.640 --> 0:19:22.040
<v Speaker 1>there are these other events that the companies are using

0:19:22.200 --> 0:19:25.800
<v Speaker 1>to make these big announcements. From a media coverage perspective,

0:19:26.160 --> 0:19:29.440
<v Speaker 1>A three seems to be losing some value. There may

0:19:29.480 --> 0:19:32.200
<v Speaker 1>be diminishing returns on the press coverage for E three

0:19:32.240 --> 0:19:36.720
<v Speaker 1>moving forward. Now, that doesn't necessarily mean that the conference

0:19:36.720 --> 0:19:41.560
<v Speaker 1>has lost all its value, because we are forgetting about

0:19:41.680 --> 0:19:44.400
<v Speaker 1>all those meetings that take place at E three, Right

0:19:44.560 --> 0:19:48.879
<v Speaker 1>like we tend as the media and as consumers, we

0:19:48.960 --> 0:19:53.600
<v Speaker 1>tend to be very much focused on the presentations, on

0:19:53.680 --> 0:19:57.440
<v Speaker 1>the video game titles, on the demos, on the booth design,

0:19:57.600 --> 0:20:00.119
<v Speaker 1>that kind of stuff, the flashy, forward facing stuff. But

0:20:00.200 --> 0:20:02.920
<v Speaker 1>the stuff behind the scenes is still really important. Over

0:20:02.960 --> 0:20:07.320
<v Speaker 1>at Kotaku, Jason Schreier and Kirk Hamilton's responded to a

0:20:07.400 --> 0:20:13.359
<v Speaker 1>listener question to the podcast split Screen. They they said,

0:20:14.359 --> 0:20:17.000
<v Speaker 1>are the listener was asking about E three's relevance? Is

0:20:17.080 --> 0:20:19.480
<v Speaker 1>E three still relevant? And their response was more about

0:20:19.520 --> 0:20:22.760
<v Speaker 1>the stuff that's going on off the show floor, namely

0:20:22.800 --> 0:20:26.280
<v Speaker 1>those meetings that game developers get with potential publishers, And

0:20:26.320 --> 0:20:28.320
<v Speaker 1>it's at those meetings where a company might be able

0:20:28.359 --> 0:20:30.760
<v Speaker 1>to land a deal so that the game they've been

0:20:30.760 --> 0:20:35.480
<v Speaker 1>working so hard on gets distribution, and publishers in turn

0:20:35.960 --> 0:20:39.080
<v Speaker 1>might meet with retailers to make sure the games they

0:20:39.080 --> 0:20:42.639
<v Speaker 1>distribute are getting good promotion and placement in stores that

0:20:42.720 --> 0:20:46.560
<v Speaker 1>helps boost sales. They also mentioned that for smaller developers,

0:20:46.720 --> 0:20:49.040
<v Speaker 1>getting the chance to share the stage with big companies

0:20:49.080 --> 0:20:52.679
<v Speaker 1>like Sony and Microsoft is a huge deal. So up

0:20:52.760 --> 0:20:56.359
<v Speaker 1>until twenty nineteen, Sony has been known as giving a

0:20:56.520 --> 0:21:00.720
<v Speaker 1>nice stage for smaller developers. They'll feature some of these

0:21:00.760 --> 0:21:05.199
<v Speaker 1>independent games in their major press conference, and that gives

0:21:05.600 --> 0:21:09.679
<v Speaker 1>what would otherwise be an obscure little title an enormous

0:21:09.760 --> 0:21:14.280
<v Speaker 1>push in the larger gamer consciousness. He could turn something

0:21:14.320 --> 0:21:18.280
<v Speaker 1>that would have just faded away into a cult success.

0:21:18.720 --> 0:21:22.400
<v Speaker 1>Of course, this particular episode of split Screen was recorded

0:21:22.440 --> 0:21:26.000
<v Speaker 1>in the summer of eighteen, before Sony had announced that

0:21:26.040 --> 0:21:29.119
<v Speaker 1>it was not going to attend E three twenty nineteen,

0:21:29.200 --> 0:21:31.639
<v Speaker 1>so that changes things a bit. And I also feel

0:21:31.800 --> 0:21:35.400
<v Speaker 1>I should point out that the move toward digital distribution

0:21:35.560 --> 0:21:39.080
<v Speaker 1>has made some of those retailed discussions less relevant as well.

0:21:39.680 --> 0:21:42.080
<v Speaker 1>There's still a lot of people who will only buy

0:21:42.160 --> 0:21:46.399
<v Speaker 1>physical copies of games, but online platforms like Steam and

0:21:46.440 --> 0:21:51.359
<v Speaker 1>the various console online shops have become increasingly popular options

0:21:51.400 --> 0:21:55.800
<v Speaker 1>for gamers. According to Statista, two thousand twelve was the

0:21:56.000 --> 0:22:01.040
<v Speaker 1>last year when physical copies of games outsold digital copies,

0:22:01.080 --> 0:22:06.480
<v Speaker 1>and that year of all games sold were physical were digital.

0:22:07.080 --> 0:22:11.719
<v Speaker 1>The following year those figures flipped, and every year since

0:22:12.119 --> 0:22:16.320
<v Speaker 1>digital copies of games have made up an increasingly larger

0:22:16.359 --> 0:22:21.400
<v Speaker 1>percentage of sales compared to physical copies. So you're more

0:22:21.480 --> 0:22:24.960
<v Speaker 1>likely to have discussions with Valve about the Steam platform

0:22:25.160 --> 0:22:27.800
<v Speaker 1>than you are with Walmart about where they should put

0:22:27.800 --> 0:22:32.080
<v Speaker 1>the Elder Scrolls online display. Kirk Hambleton's on that same

0:22:32.119 --> 0:22:35.040
<v Speaker 1>episode i mentioned earlier, said he felt that E three

0:22:35.160 --> 0:22:39.080
<v Speaker 1>was rapidly losing relevance as a media event. These days,

0:22:39.240 --> 0:22:42.960
<v Speaker 1>companies are holding their own announcements and reaching large audiences

0:22:43.040 --> 0:22:45.800
<v Speaker 1>through streaming. More and more companies are following in the

0:22:45.800 --> 0:22:48.920
<v Speaker 1>footsteps of Apple, which kind of defined this sort of

0:22:48.960 --> 0:22:52.239
<v Speaker 1>direct marketing back when Steve Jobs was presenting stuff like

0:22:52.320 --> 0:22:55.280
<v Speaker 1>the iPhone in two thousand and seven. Since that time,

0:22:55.480 --> 0:22:59.439
<v Speaker 1>we've seen other companies similarly pull out of big trade shows.

0:22:59.680 --> 0:23:02.840
<v Speaker 1>Micro Soft, which once upon a time held a place

0:23:02.920 --> 0:23:06.400
<v Speaker 1>of dominance at C E S for many years, Bill

0:23:06.480 --> 0:23:10.600
<v Speaker 1>Gates would give the the top keynote at C E

0:23:10.880 --> 0:23:14.000
<v Speaker 1>S and then uh Balmer would give the top keynote

0:23:14.040 --> 0:23:16.359
<v Speaker 1>for a few more years, but the company announced in

0:23:16.359 --> 0:23:18.320
<v Speaker 1>two thousand twelve that that was going to be the

0:23:18.440 --> 0:23:20.840
<v Speaker 1>last year it would attend c S. It would no

0:23:20.880 --> 0:23:25.160
<v Speaker 1>longer be part of this enormous trade show. And when

0:23:25.160 --> 0:23:28.160
<v Speaker 1>you step back, you can kind of understand why. As

0:23:28.160 --> 0:23:31.440
<v Speaker 1>these shows get bigger, it gets harder to stand out

0:23:31.520 --> 0:23:34.680
<v Speaker 1>in the crowd. When everyone is holding a press event

0:23:35.240 --> 0:23:39.080
<v Speaker 1>or begging for attention, then it becomes more challenging to

0:23:39.240 --> 0:23:42.720
<v Speaker 1>get any focus for your own announcements. And not only that,

0:23:43.359 --> 0:23:47.040
<v Speaker 1>if you hold a specific event at a specific time,

0:23:47.320 --> 0:23:51.280
<v Speaker 1>like a big trade show, then all the companies that

0:23:51.320 --> 0:23:53.040
<v Speaker 1>are going to be at that trade show have to

0:23:53.080 --> 0:23:56.760
<v Speaker 1>work super hard to have something to show off on

0:23:56.800 --> 0:23:59.760
<v Speaker 1>a date that wasn't their choice. You know, it's not

0:24:00.040 --> 0:24:02.800
<v Speaker 1>air event. They're attending the event, so they have to

0:24:02.840 --> 0:24:07.560
<v Speaker 1>work for someone else's timeline. And if you get big

0:24:07.640 --> 0:24:09.520
<v Speaker 1>enough to say, you know what, we don't need to

0:24:09.560 --> 0:24:12.879
<v Speaker 1>do this, you can step back, and then your company

0:24:12.920 --> 0:24:16.680
<v Speaker 1>can hold its own events on your terms, on your schedule.

0:24:16.800 --> 0:24:19.439
<v Speaker 1>That's a big deal. It means you can wait until

0:24:19.520 --> 0:24:23.840
<v Speaker 1>you really have something cool to announce and show before

0:24:23.880 --> 0:24:26.959
<v Speaker 1>you come forward. You don't have to risk having nothing

0:24:27.160 --> 0:24:29.760
<v Speaker 1>of note to show off or that you might show

0:24:29.800 --> 0:24:32.560
<v Speaker 1>off something that's so early in development that there's no

0:24:32.600 --> 0:24:34.720
<v Speaker 1>guarantee it will make that the rest of the way through.

0:24:35.200 --> 0:24:37.640
<v Speaker 1>I have a little more to say about this subject,

0:24:37.680 --> 0:24:40.960
<v Speaker 1>but first let's take another quick break to thank our sponsor.

0:24:48.480 --> 0:24:52.120
<v Speaker 1>A second ago, I was talking about CS and Microsoft.

0:24:52.480 --> 0:24:55.399
<v Speaker 1>We'll ce S is still an enormous show and it

0:24:55.480 --> 0:24:58.800
<v Speaker 1>can easily carry on without the presence of Microsoft, and

0:24:58.840 --> 0:25:03.880
<v Speaker 1>it has. But can E three do the same without Sony?

0:25:03.960 --> 0:25:07.440
<v Speaker 1>The PlayStation four has been the top selling video game

0:25:07.520 --> 0:25:12.280
<v Speaker 1>console since two thousand fourteen. The PlayStation four debut toward

0:25:12.359 --> 0:25:17.280
<v Speaker 1>the end of and so every full year it's been available,

0:25:17.400 --> 0:25:20.280
<v Speaker 1>it's been the top selling video game console. It has

0:25:20.320 --> 0:25:23.679
<v Speaker 1>sold more units every year than the Xbox One has.

0:25:24.240 --> 0:25:29.000
<v Speaker 1>But this leaves not just Microsoft and then Nintendo's limited presence.

0:25:29.000 --> 0:25:33.879
<v Speaker 1>There's also the enormous PC games market, so that's still

0:25:33.880 --> 0:25:37.080
<v Speaker 1>going to be part of the three. According to New Zoo,

0:25:37.160 --> 0:25:42.160
<v Speaker 1>and PC games accounted for thirty two point nine billion

0:25:42.200 --> 0:25:45.560
<v Speaker 1>dollars in sales, with twenty eight point six billion of

0:25:45.560 --> 0:25:49.200
<v Speaker 1>that being in digital and physical copies. The other uh

0:25:49.280 --> 0:25:55.879
<v Speaker 1>for something billion dollars was from browser based games. Console

0:25:55.960 --> 0:25:59.639
<v Speaker 1>games took up more of the market slightly. They sold

0:26:00.040 --> 0:26:02.679
<v Speaker 1>for thirty four point six billion dollars worth, so a

0:26:02.760 --> 0:26:07.399
<v Speaker 1>little bit more sales in console games than PC games,

0:26:07.400 --> 0:26:10.040
<v Speaker 1>but PC games are still a big deal. However, both

0:26:10.040 --> 0:26:12.560
<v Speaker 1>of those sectors were dwarfed by the mobile market that

0:26:12.680 --> 0:26:17.119
<v Speaker 1>racked up an astounding seventy point three billion dollars in sales.

0:26:17.359 --> 0:26:20.439
<v Speaker 1>Fifty six point four billion of that was for smartphone games.

0:26:20.960 --> 0:26:23.560
<v Speaker 1>Mobile games typically don't get a ton of coverage at

0:26:23.600 --> 0:26:26.359
<v Speaker 1>E three, that we might see that start to change.

0:26:26.800 --> 0:26:30.320
<v Speaker 1>The e s A announced an attendee list not long

0:26:30.440 --> 0:26:33.440
<v Speaker 1>after Sony's announcement that it wasn't going to be a

0:26:33.720 --> 0:26:38.000
<v Speaker 1>E three nineteen, and in a press release, the organization said, quote,

0:26:38.119 --> 0:26:41.960
<v Speaker 1>among the leading video game companies already committed to participating

0:26:42.000 --> 0:26:46.560
<v Speaker 1>in E three twenty nineteen are Microsoft, Slash, Xbox, Nintendo

0:26:46.600 --> 0:26:54.040
<v Speaker 1>of America, Activision, Bethesda Softworks, Capcom, Epic Games, Konami, Digital Entertainment,

0:26:54.320 --> 0:26:58.679
<v Speaker 1>Square Enix, Take Two, Interactive Software, u be Soft, and

0:26:58.720 --> 0:27:02.879
<v Speaker 1>Warner Brothers Interact to Entertainment end quote. That's definitely a

0:27:02.920 --> 0:27:06.480
<v Speaker 1>list of heavy hitters, and while that doesn't necessarily indicate

0:27:06.840 --> 0:27:10.520
<v Speaker 1>which subsidiaries will also be attending, it's good to remember that.

0:27:10.640 --> 0:27:12.760
<v Speaker 1>You know, there are some other big names that are

0:27:12.880 --> 0:27:15.840
<v Speaker 1>part of the umbrella that was mentioned. So for example,

0:27:15.880 --> 0:27:18.600
<v Speaker 1>Take Two, which will be at E three nineteen, is

0:27:18.640 --> 0:27:22.520
<v Speaker 1>the parent company for rock Star, and Activision is the

0:27:22.560 --> 0:27:27.199
<v Speaker 1>parent company for Blizzard Entertainment. Also, people have predicted the

0:27:27.320 --> 0:27:30.160
<v Speaker 1>death of E three several times in the past, and

0:27:30.240 --> 0:27:34.240
<v Speaker 1>so far it's still alive. So back when the conference

0:27:34.280 --> 0:27:37.040
<v Speaker 1>was scaled down in two thousand seven, there were people

0:27:37.040 --> 0:27:40.000
<v Speaker 1>who were saying the writings on the wall, this conference

0:27:40.040 --> 0:27:41.800
<v Speaker 1>is just going to fade away, and it didn't. It

0:27:41.840 --> 0:27:45.160
<v Speaker 1>came back in when e A announced it was going

0:27:45.200 --> 0:27:48.280
<v Speaker 1>to establish its own event during E three. It wasn't

0:27:48.320 --> 0:27:51.719
<v Speaker 1>long before news broke that Activision was also planning to

0:27:51.800 --> 0:27:54.960
<v Speaker 1>skip the event that year, and then another company called

0:27:54.960 --> 0:27:57.679
<v Speaker 1>war Gaming, which is a smaller developer They make a

0:27:57.680 --> 0:28:00.479
<v Speaker 1>game called World of Tanks, said it too was going

0:28:00.560 --> 0:28:04.679
<v Speaker 1>to skip the event, and then Disney followed suit, although

0:28:04.880 --> 0:28:07.959
<v Speaker 1>to be fair, that was likely because Disney was planning

0:28:07.960 --> 0:28:10.960
<v Speaker 1>on shutting down its video game developer division, which was

0:28:11.640 --> 0:28:15.359
<v Speaker 1>called Disney Interactive Studios, and instead they were switching to

0:28:15.440 --> 0:28:18.680
<v Speaker 1>a model where the company will license out Disney properties

0:28:18.720 --> 0:28:21.919
<v Speaker 1>to third party developers. But we didn't really know that

0:28:22.000 --> 0:28:24.840
<v Speaker 1>at that time. From the outside looking in, seeing these

0:28:25.320 --> 0:28:27.760
<v Speaker 1>various companies kind of pull out of the three, it

0:28:27.800 --> 0:28:30.720
<v Speaker 1>looked like it was a cascade effect, like maybe this

0:28:30.840 --> 0:28:33.640
<v Speaker 1>was going to be uh the end of E three

0:28:33.680 --> 0:28:36.639
<v Speaker 1>with lots of companies bailing on this established trade show.

0:28:37.280 --> 0:28:39.720
<v Speaker 1>And it may even have been what convinced the E

0:28:39.960 --> 0:28:42.320
<v Speaker 1>s A to open the show up to the public

0:28:42.360 --> 0:28:46.160
<v Speaker 1>in ten that by making the show accessible to the public,

0:28:46.400 --> 0:28:49.640
<v Speaker 1>it would also bring pressure on video game companies to

0:28:49.760 --> 0:28:53.000
<v Speaker 1>participate or risk being left out of all the excitement.

0:28:53.560 --> 0:28:56.720
<v Speaker 1>So there's some who have said that that was probably

0:28:56.720 --> 0:28:59.520
<v Speaker 1>why the E s A really chose. One they could

0:28:59.560 --> 0:29:02.840
<v Speaker 1>sell tick it's and make money, and two this would

0:29:03.360 --> 0:29:08.640
<v Speaker 1>force the companies to participate for fear of otherwise getting

0:29:08.720 --> 0:29:12.840
<v Speaker 1>the ill will of the gaming community, and thus the

0:29:13.400 --> 0:29:16.960
<v Speaker 1>trade show itself would remain relevant by force. And while

0:29:17.000 --> 0:29:19.480
<v Speaker 1>Wired was musing on the possibility that E three might

0:29:19.520 --> 0:29:23.920
<v Speaker 1>die after Polygone would call for E three to change

0:29:24.120 --> 0:29:29.840
<v Speaker 1>or die, in Brian Crescente wrote an article saying it

0:29:29.920 --> 0:29:32.840
<v Speaker 1>was clear that the reasons the E s A started

0:29:32.880 --> 0:29:36.680
<v Speaker 1>E three were no longer relevant. Whereas in years past,

0:29:36.760 --> 0:29:39.440
<v Speaker 1>game developers would use E three to land publication deals

0:29:39.440 --> 0:29:42.960
<v Speaker 1>for the rest of the year. Polygone cited industry professionals

0:29:43.000 --> 0:29:46.240
<v Speaker 1>like Sean Leyden of Sony, who said that these days

0:29:46.520 --> 0:29:49.280
<v Speaker 1>those deals are done before the games are complete and

0:29:49.400 --> 0:29:53.200
<v Speaker 1>well ahead of E three, so they're not happening at

0:29:53.200 --> 0:29:56.200
<v Speaker 1>E three, they're happening before, and E three's mission to

0:29:56.200 --> 0:29:59.960
<v Speaker 1>bring attention to games isn't relevant anymore either. People are

0:30:00.080 --> 0:30:03.000
<v Speaker 1>pretty aware of video games, and the piece pointed out

0:30:03.000 --> 0:30:05.160
<v Speaker 1>that the three opening up its doors meant it was

0:30:05.200 --> 0:30:08.800
<v Speaker 1>trying to be the next Packs. But Packs is still

0:30:08.880 --> 0:30:11.960
<v Speaker 1>Packs and manages to work pretty darn well, so it

0:30:12.080 --> 0:30:14.560
<v Speaker 1>might mean that E three is just being kind of

0:30:14.560 --> 0:30:18.880
<v Speaker 1>a watered down version of Packs. Many video game journalists

0:30:19.040 --> 0:30:22.560
<v Speaker 1>are guessing that Sony's announcement really means that the company

0:30:22.640 --> 0:30:24.360
<v Speaker 1>is just trying to get its ducks in a row

0:30:24.560 --> 0:30:28.440
<v Speaker 1>for the successor to the PlayStation four. Sony executives already

0:30:28.480 --> 0:30:31.400
<v Speaker 1>have confirmed that the company is working on the PS five,

0:30:31.720 --> 0:30:34.720
<v Speaker 1>and most analysts guests it's going to come out either

0:30:34.800 --> 0:30:38.200
<v Speaker 1>by the end of twenty nineteen or perhaps in and

0:30:38.240 --> 0:30:41.000
<v Speaker 1>it's possible that Sony wants to make sure it can

0:30:41.000 --> 0:30:44.280
<v Speaker 1>hold an event all its own to announce this next

0:30:44.320 --> 0:30:47.400
<v Speaker 1>piece of hardware and not have to worry about winning

0:30:47.560 --> 0:30:50.880
<v Speaker 1>a trade show. And because they're focusing on the PS five,

0:30:51.160 --> 0:30:54.600
<v Speaker 1>it probably also means they're winding down development for the

0:30:54.640 --> 0:30:57.680
<v Speaker 1>PS four, which means they don't have very much to

0:30:57.720 --> 0:31:00.680
<v Speaker 1>show off for the console that they are getting ready

0:31:00.680 --> 0:31:04.000
<v Speaker 1>to phase out. And again, just like the PlayStation experience,

0:31:04.240 --> 0:31:06.160
<v Speaker 1>it may well be that one of the reasons Sony

0:31:06.240 --> 0:31:07.760
<v Speaker 1>wants to pull out of the three is they just

0:31:07.800 --> 0:31:09.720
<v Speaker 1>don't have a whole lot to show off, and so

0:31:09.800 --> 0:31:12.120
<v Speaker 1>it doesn't make a lot of sense to maintain a

0:31:12.200 --> 0:31:16.160
<v Speaker 1>presence there now. That could mean that in Sony would

0:31:16.200 --> 0:31:19.200
<v Speaker 1>be right back at E three now with the PlayStation five,

0:31:19.600 --> 0:31:22.760
<v Speaker 1>and that is just a blip in the radar. Or

0:31:23.240 --> 0:31:25.560
<v Speaker 1>it might mean that more companies will follow suit and

0:31:25.600 --> 0:31:27.640
<v Speaker 1>I'll like to have their own events instead of going

0:31:27.720 --> 0:31:30.600
<v Speaker 1>all in together, and it could mean the E three

0:31:30.920 --> 0:31:34.280
<v Speaker 1>is finally starting to unravel. Why do I think I

0:31:34.280 --> 0:31:38.040
<v Speaker 1>I suspect Sony will be back in twenty unless the

0:31:38.120 --> 0:31:41.120
<v Speaker 1>company just decides that it's much better to have your

0:31:41.160 --> 0:31:44.840
<v Speaker 1>own stage rather than share it with others. Uh. The

0:31:45.160 --> 0:31:48.320
<v Speaker 1>real value I think is that by having a concentrated event,

0:31:48.720 --> 0:31:51.440
<v Speaker 1>you get a lot of excitement that it's all focused

0:31:51.480 --> 0:31:53.320
<v Speaker 1>at the same time, and you can you can get

0:31:53.360 --> 0:31:55.440
<v Speaker 1>a lot of leverage out of that. But holding your

0:31:55.480 --> 0:31:59.600
<v Speaker 1>own event means you can really control the focus and

0:31:59.640 --> 0:32:04.160
<v Speaker 1>control the narrative. And so I don't know. I think

0:32:04.440 --> 0:32:07.239
<v Speaker 1>Sony will be back in, but if they announced that

0:32:07.280 --> 0:32:09.920
<v Speaker 1>they're done, I think the three might be done too.

0:32:10.360 --> 0:32:14.080
<v Speaker 1>Despite the fact that PC gaming continues on strong, it's

0:32:14.080 --> 0:32:19.920
<v Speaker 1>getting stronger. Um, I just don't think that the the

0:32:19.960 --> 0:32:25.120
<v Speaker 1>developers and the other companies will want to participate if

0:32:25.560 --> 0:32:29.000
<v Speaker 1>there's a perception that the event is kind of falling apart.

0:32:29.480 --> 0:32:31.760
<v Speaker 1>It might be one of those cases where people say

0:32:31.760 --> 0:32:33.760
<v Speaker 1>the ship looks like it's sinking. I don't know if

0:32:33.760 --> 0:32:35.360
<v Speaker 1>it's sinking, but let's go ahead and get in the

0:32:35.400 --> 0:32:38.440
<v Speaker 1>lifeboat just in case. Well, that wraps up this episode.

0:32:38.840 --> 0:32:41.160
<v Speaker 1>It was fun to kind of talk about this and

0:32:41.160 --> 0:32:45.560
<v Speaker 1>to go over Sony's announcement. Uh. It surprised me when

0:32:45.600 --> 0:32:48.240
<v Speaker 1>I heard about it, and then I had to learn

0:32:48.320 --> 0:32:51.120
<v Speaker 1>more and it was all have fun to kind of

0:32:51.160 --> 0:32:55.400
<v Speaker 1>go down this sort of guess this estimation about whether

0:32:55.480 --> 0:32:58.000
<v Speaker 1>or not E three will stick around. What do you

0:32:58.040 --> 0:33:00.400
<v Speaker 1>guys think. I'm curious to hear your thoughts on it.

0:33:00.440 --> 0:33:03.160
<v Speaker 1>Maybe that I'm completely off base, and maybe E three

0:33:03.240 --> 0:33:05.200
<v Speaker 1>is stronger than it ever has been and I'm just

0:33:05.280 --> 0:33:08.680
<v Speaker 1>being silly. I totally accept that that's a possibility. If

0:33:08.720 --> 0:33:10.080
<v Speaker 1>you want to get in touch with me, you can

0:33:10.120 --> 0:33:13.040
<v Speaker 1>go over to tech stuff podcast dot com. There you're

0:33:13.040 --> 0:33:15.600
<v Speaker 1>gonna find links to get in contact with me via

0:33:15.720 --> 0:33:19.040
<v Speaker 1>Facebook or Twitter. You can also send me an email

0:33:19.080 --> 0:33:23.000
<v Speaker 1>the addresses tech stuff at how stuff works dot com,

0:33:23.160 --> 0:33:26.120
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0:33:26.160 --> 0:33:29.360
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0:33:29.400 --> 0:33:32.360
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0:33:32.600 --> 0:33:35.000
<v Speaker 1>it's been a very long day. This is the third

0:33:35.040 --> 0:33:38.120
<v Speaker 1>episode of recording today, and I'm starting to lose my voice.

0:33:38.440 --> 0:33:40.600
<v Speaker 1>But if you want to help me out, and by

0:33:40.640 --> 0:33:43.000
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0:33:43.120 --> 0:33:45.600
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0:33:45.600 --> 0:33:47.960
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0:33:48.000 --> 0:33:50.680
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0:33:50.680 --> 0:33:54.200
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0:33:54.720 --> 0:33:57.920
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0:33:58.160 --> 0:34:03.160
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0:34:03.160 --> 0:34:06.440
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0:34:06.480 --> 0:34:09.280
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0:34:09.560 --> 0:34:12.719
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0:34:15.440 --> 0:34:17.920
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0:34:18.560 --> 0:34:21.040
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0:34:38.520 --> 0:34:41.000
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