1 00:00:04,120 --> 00:00:07,160 Speaker 1: Get in touch with technology with tech Stuff from how 2 00:00:07,200 --> 00:00:13,680 Speaker 1: stuff works dot com. Hey there, and welcome to tech Stuff. 3 00:00:13,720 --> 00:00:16,680 Speaker 1: I'm your host, Jonathan Strickland. I'm an executive producer at 4 00:00:16,760 --> 00:00:19,400 Speaker 1: I Heart Radio and how Stuff Works and I love 5 00:00:19,600 --> 00:00:26,560 Speaker 1: all things tech and In mid November, Sony, the company 6 00:00:26,560 --> 00:00:30,280 Speaker 1: that makes the PlayStation four game console, announced it would 7 00:00:30,320 --> 00:00:33,519 Speaker 1: not be taking part in the two thousand nineteen E 8 00:00:33,840 --> 00:00:38,240 Speaker 1: three Conference E three, which essentially stands for the Electronic 9 00:00:38,360 --> 00:00:41,159 Speaker 1: Entertainment Expo, although I think they just call themselves E 10 00:00:41,280 --> 00:00:44,360 Speaker 1: three these days anyway. It's a big annual industry event 11 00:00:44,640 --> 00:00:48,559 Speaker 1: that takes place in Los Angeles, California. It's not the 12 00:00:48,680 --> 00:00:52,080 Speaker 1: largest video game industry conference in the world. There's one 13 00:00:52,120 --> 00:00:55,680 Speaker 1: called Games Common Germany that has about three hundred thousand 14 00:00:56,000 --> 00:01:01,280 Speaker 1: more people attending it than E three, but E three 15 00:01:01,320 --> 00:01:04,399 Speaker 1: is usually viewed as one of the most important video 16 00:01:04,440 --> 00:01:07,240 Speaker 1: game conferences of the year. It puts a spotlight on 17 00:01:07,400 --> 00:01:11,320 Speaker 1: video game companies and titles, as well as hardware manufacturers. 18 00:01:11,840 --> 00:01:14,720 Speaker 1: So let's take a step back to talk about the 19 00:01:14,920 --> 00:01:19,000 Speaker 1: brief history of E three before we explore the whole 20 00:01:19,120 --> 00:01:22,839 Speaker 1: Sony story here. So, before there was an E three, 21 00:01:23,760 --> 00:01:29,920 Speaker 1: most video game manufacturers would showcase upcoming consoles and titles 22 00:01:30,360 --> 00:01:33,200 Speaker 1: at c e S. C e S is another one 23 00:01:33,200 --> 00:01:35,640 Speaker 1: of those conferences that used to be known by its 24 00:01:35,720 --> 00:01:39,959 Speaker 1: name Consumer Electronics Show, but again they kind of shy 25 00:01:40,000 --> 00:01:42,000 Speaker 1: away from that and just called themselves c e S 26 00:01:42,120 --> 00:01:46,000 Speaker 1: these days. There was no dedicated conference for video games 27 00:01:46,040 --> 00:01:48,920 Speaker 1: at that time, and after the video game crash of 28 00:01:49,080 --> 00:01:52,320 Speaker 1: nine three, it was kind of a question as to 29 00:01:52,400 --> 00:01:55,560 Speaker 1: whether the home video game market would even be a 30 00:01:55,720 --> 00:01:59,360 Speaker 1: thing ever again. But then Nintendo came along with the 31 00:01:59,400 --> 00:02:05,160 Speaker 1: Famicon also known as the Nintendo Entertainment System, and the 32 00:02:05,240 --> 00:02:09,200 Speaker 1: industry would claud its way back to stable ground. But 33 00:02:09,320 --> 00:02:13,200 Speaker 1: for about a decade, c e S was the one 34 00:02:13,320 --> 00:02:16,240 Speaker 1: big trade show where companies could show off their stuff, 35 00:02:16,560 --> 00:02:19,720 Speaker 1: and this was actually pretty tough because there's a lot 36 00:02:19,960 --> 00:02:22,720 Speaker 1: that's going on during c e S, so standing out 37 00:02:23,240 --> 00:02:25,800 Speaker 1: from all the other things that are happening at that 38 00:02:25,880 --> 00:02:29,600 Speaker 1: same time as a really big challenge. Then we flash 39 00:02:29,680 --> 00:02:34,040 Speaker 1: forward by more than a decade really in there was 40 00:02:34,080 --> 00:02:37,440 Speaker 1: an organization coming together. Originally it was called the Interactive 41 00:02:37,480 --> 00:02:41,560 Speaker 1: Digital Software Association, but it would change its name eventually 42 00:02:41,600 --> 00:02:45,520 Speaker 1: to the Entertainment Software Association or e s A. The 43 00:02:45,600 --> 00:02:48,880 Speaker 1: e s A as the organization that created E three. 44 00:02:48,960 --> 00:02:52,960 Speaker 1: It organized a brand new trade show dedicated solely to 45 00:02:53,040 --> 00:02:56,919 Speaker 1: the video game industry. At the time, video games were 46 00:02:56,960 --> 00:03:01,519 Speaker 1: not nearly as prominent in culture as they are today, 47 00:03:01,760 --> 00:03:04,560 Speaker 1: so the goal was multifold. It was to give video 48 00:03:04,600 --> 00:03:08,760 Speaker 1: game studios and console manufacturers a dedicated event where they 49 00:03:08,760 --> 00:03:13,760 Speaker 1: didn't have to buy against microprocessors and TVs and refrigerators 50 00:03:13,760 --> 00:03:16,200 Speaker 1: for attention. They would be able to hold meetings with 51 00:03:16,240 --> 00:03:19,120 Speaker 1: each other and do business. They would be able to 52 00:03:19,280 --> 00:03:22,720 Speaker 1: promote things to the media, and they would be able 53 00:03:22,760 --> 00:03:25,600 Speaker 1: to bring some attention to an industry that otherwise was 54 00:03:26,040 --> 00:03:30,520 Speaker 1: fairly obscure. Apart from the you know, legions of dedicated 55 00:03:30,560 --> 00:03:32,760 Speaker 1: gamers out there, no one was really aware of it. 56 00:03:33,680 --> 00:03:38,080 Speaker 1: So that first event in uh in N had approximately 57 00:03:38,200 --> 00:03:43,000 Speaker 1: fifty thousand attendees. I've seen estimates between forty and fifty thousand, really, 58 00:03:43,120 --> 00:03:45,960 Speaker 1: and it was an industry and press event, which meant 59 00:03:46,200 --> 00:03:49,200 Speaker 1: the general public was not allowed to attend. If you 60 00:03:49,240 --> 00:03:53,840 Speaker 1: were not media and you weren't connected to the video 61 00:03:53,880 --> 00:03:57,400 Speaker 1: game industry, you were not allowed to go. This gave 62 00:03:57,480 --> 00:04:00,200 Speaker 1: game developers the chance to promote their work direct to 63 00:04:00,240 --> 00:04:03,400 Speaker 1: the media as well as the corporate representatives of some 64 00:04:03,480 --> 00:04:06,800 Speaker 1: of the larger retail organizations. They got a chance to 65 00:04:07,400 --> 00:04:11,720 Speaker 1: talk to these video game developers, and so you had 66 00:04:11,760 --> 00:04:16,400 Speaker 1: these conversations where you could actually make deals where the 67 00:04:16,480 --> 00:04:21,320 Speaker 1: retail representative would agree to carry those video game titles 68 00:04:21,320 --> 00:04:24,000 Speaker 1: and put them on store shelves. Because in those days, 69 00:04:24,520 --> 00:04:27,560 Speaker 1: physical copy was really the only option. You didn't have 70 00:04:27,640 --> 00:04:33,120 Speaker 1: digital distribution networks. So this conference it filled a very 71 00:04:33,160 --> 00:04:37,120 Speaker 1: important role. It gave these video game companies the outlet 72 00:04:37,240 --> 00:04:40,279 Speaker 1: not just to the media, but also to the stores 73 00:04:40,320 --> 00:04:44,320 Speaker 1: that would ultimately carry the titles. So E three was 74 00:04:44,360 --> 00:04:48,840 Speaker 1: all about marketing and sales essentially. That first year saw 75 00:04:48,920 --> 00:04:52,600 Speaker 1: Sony reveal the original PlayStation price and release date in 76 00:04:52,640 --> 00:04:57,640 Speaker 1: the United States, and Nintendo would show off the Virtual Boy, 77 00:04:57,720 --> 00:04:59,800 Speaker 1: which would go on to become one of the most 78 00:05:00,120 --> 00:05:05,920 Speaker 1: hand flops in video game tech history. Sega also announced 79 00:05:05,920 --> 00:05:08,520 Speaker 1: that it would start shipping the Sega Saturn console to 80 00:05:08,600 --> 00:05:11,839 Speaker 1: retailers during the event itself was meant to be a 81 00:05:11,839 --> 00:05:15,440 Speaker 1: big sort of press reveal, and there were big video 82 00:05:15,480 --> 00:05:19,640 Speaker 1: game companies like e A, Capcom, Acclaim and more that 83 00:05:19,760 --> 00:05:22,640 Speaker 1: were at that first E three. It was considered a 84 00:05:22,680 --> 00:05:24,960 Speaker 1: big success when it was all over and the e 85 00:05:25,160 --> 00:05:28,360 Speaker 1: s A would continue to hold E three and the 86 00:05:28,400 --> 00:05:32,120 Speaker 1: next two events were in Los Angeles, but then negotiations 87 00:05:32,120 --> 00:05:34,360 Speaker 1: with venues did not go so well for the next 88 00:05:34,400 --> 00:05:37,000 Speaker 1: couple of years. So typically, if you're gonna throw a 89 00:05:37,080 --> 00:05:41,479 Speaker 1: big event, you have to make arrangements years in advance 90 00:05:41,560 --> 00:05:45,000 Speaker 1: to guarantee the space, and the s A was unable 91 00:05:45,080 --> 00:05:50,440 Speaker 1: to do that in Los Angeles, so instead E three 92 00:05:50,600 --> 00:05:54,960 Speaker 1: for those two years took place in my hometown of Atlanta, Georgia. 93 00:05:55,440 --> 00:05:59,840 Speaker 1: It would return to Los Angeles after and no, I 94 00:06:00,040 --> 00:06:02,000 Speaker 1: never got to go to E three while it was 95 00:06:02,080 --> 00:06:04,160 Speaker 1: next door to me. I was not working in the 96 00:06:04,200 --> 00:06:09,039 Speaker 1: field of tech at that time. In Sega would show 97 00:06:09,040 --> 00:06:12,680 Speaker 1: off the Dreamcast, Sony gave some previews of the PlayStation two, 98 00:06:13,160 --> 00:06:16,039 Speaker 1: and in two thousand, Microsoft appeared at E three for 99 00:06:16,040 --> 00:06:18,840 Speaker 1: the first time to promote the upcoming premiere of the 100 00:06:19,080 --> 00:06:22,720 Speaker 1: Xbox Console. In two thousand one, Sego would make its 101 00:06:22,880 --> 00:06:26,320 Speaker 1: final appearance as a console maker, though it would continue 102 00:06:26,320 --> 00:06:28,400 Speaker 1: to show up as a game developer, it just was 103 00:06:28,440 --> 00:06:31,880 Speaker 1: getting out of the hardware business. Nintendo would show off 104 00:06:31,920 --> 00:06:35,599 Speaker 1: the GameCube that same year, and the event grew year 105 00:06:35,640 --> 00:06:40,080 Speaker 1: over year until two thousand seven. That year, several exhibitors 106 00:06:40,120 --> 00:06:43,280 Speaker 1: had approached the e s A with concerns about how 107 00:06:43,839 --> 00:06:47,039 Speaker 1: E three was just growing too big and it was 108 00:06:47,080 --> 00:06:51,280 Speaker 1: too flashy and too focused on the media. The exhibitors 109 00:06:51,320 --> 00:06:54,360 Speaker 1: felt they were seeing diminishing returns, that the large number 110 00:06:54,400 --> 00:06:57,400 Speaker 1: of attendees made it difficult to have any meaningful interactions 111 00:06:57,720 --> 00:06:59,960 Speaker 1: with any one person because you just you were flood 112 00:07:00,040 --> 00:07:02,680 Speaker 1: with people all the time. And the spectrum of media 113 00:07:03,080 --> 00:07:06,080 Speaker 1: media had grown significantly. You know, in the in the 114 00:07:06,080 --> 00:07:08,320 Speaker 1: old days when it first started, it was pretty much 115 00:07:08,360 --> 00:07:12,560 Speaker 1: mostly print publications, so you had gaming and computer magazines 116 00:07:12,600 --> 00:07:16,080 Speaker 1: that were in some newspaper reporters that were largely the 117 00:07:16,120 --> 00:07:19,600 Speaker 1: press at this event. But by the mid two thousand's, 118 00:07:19,640 --> 00:07:22,800 Speaker 1: the Web had really taken over. You know, the print 119 00:07:22,880 --> 00:07:26,600 Speaker 1: medium was dying compared to the web. I hate saying that, 120 00:07:26,680 --> 00:07:29,360 Speaker 1: and of course print media is still around, it's not 121 00:07:29,440 --> 00:07:32,560 Speaker 1: like it's gone, but the Web was definitely taking the 122 00:07:32,720 --> 00:07:36,680 Speaker 1: lead over print, and now bloggers were making up a 123 00:07:36,760 --> 00:07:40,800 Speaker 1: larger percentage of the press passes. So the E s 124 00:07:40,880 --> 00:07:43,360 Speaker 1: A took a look at these complaints from the exhibitors 125 00:07:43,360 --> 00:07:47,720 Speaker 1: and responded by purposefully scaling back E three. So then 126 00:07:47,800 --> 00:07:51,480 Speaker 1: the organization announced in two thousand seven E three would 127 00:07:51,520 --> 00:07:55,000 Speaker 1: become an invitation only event, and they also it would 128 00:07:55,120 --> 00:07:58,320 Speaker 1: be limited in size. Only ten thousand attendees would be 129 00:07:58,360 --> 00:08:01,200 Speaker 1: allowed to go there, including a select you from the media, 130 00:08:01,320 --> 00:08:04,600 Speaker 1: and it would not take place at a centralized location 131 00:08:04,640 --> 00:08:07,080 Speaker 1: like the l A Convention Center. Instead, it was spread 132 00:08:07,120 --> 00:08:12,840 Speaker 1: across multiple smaller venues across Santa Monica. The response was 133 00:08:12,960 --> 00:08:15,840 Speaker 1: not what the exhibitors or the e s A had 134 00:08:15,880 --> 00:08:19,200 Speaker 1: hoped for. The reduced media coverage meant that the game 135 00:08:19,240 --> 00:08:24,080 Speaker 1: companies received far less attention and therefore very much less 136 00:08:24,160 --> 00:08:28,240 Speaker 1: free publicity, which unfortunately was something that they had been 137 00:08:28,360 --> 00:08:31,800 Speaker 1: enjoying without any fear up to that point. So they 138 00:08:31,840 --> 00:08:34,360 Speaker 1: found out late in the game that the real audience 139 00:08:34,400 --> 00:08:37,200 Speaker 1: for E three happened to be all those bloggers and 140 00:08:37,240 --> 00:08:40,320 Speaker 1: the media professionals after all. So after the two thousand 141 00:08:40,400 --> 00:08:43,600 Speaker 1: eight conference, which was also a stripped down, more modest affair, 142 00:08:44,120 --> 00:08:47,280 Speaker 1: the s A chose to return to the bigger, Boulder 143 00:08:47,520 --> 00:08:51,960 Speaker 1: brassier approach. The two thousand nine conference had forty one 144 00:08:52,080 --> 00:08:56,720 Speaker 1: thousand attendees, and the two thousand ten show saw game 145 00:08:56,760 --> 00:09:00,920 Speaker 1: developers like Ubisoft, Konami, and e A hold their own 146 00:09:01,000 --> 00:09:05,800 Speaker 1: press conferences, which expanded the media events beyond just the 147 00:09:05,840 --> 00:09:10,800 Speaker 1: console manufacturers. They had frequently been holding live conferences, but 148 00:09:10,880 --> 00:09:13,760 Speaker 1: now the game developers themselves were starting to hold their 149 00:09:13,920 --> 00:09:18,640 Speaker 1: live press events. So those companies set the precedent for 150 00:09:18,720 --> 00:09:22,160 Speaker 1: what we've seen over the years since, when company representatives 151 00:09:22,160 --> 00:09:25,960 Speaker 1: take the stage to show off footage from previously announced games, 152 00:09:26,000 --> 00:09:30,280 Speaker 1: all the way up to unveiling exclusive announcements of game 153 00:09:30,320 --> 00:09:35,720 Speaker 1: titles that had previously been top secret in Nintendo chose 154 00:09:35,760 --> 00:09:39,120 Speaker 1: to skip E three and it held its own presentation 155 00:09:39,200 --> 00:09:43,480 Speaker 1: called Nintendo Direct with a prerecorded presentation. This marked the 156 00:09:43,480 --> 00:09:46,559 Speaker 1: beginning of Nintendo sort of backing away a bit from 157 00:09:46,559 --> 00:09:49,840 Speaker 1: E three. They would come back in to have some 158 00:09:50,320 --> 00:09:53,880 Speaker 1: space on the exhibition floor, but they would continue to 159 00:09:53,880 --> 00:09:59,120 Speaker 1: do their prerecorded UH Direct events rather than holding a 160 00:09:59,240 --> 00:10:02,440 Speaker 1: live of event. So they do still show up to 161 00:10:02,440 --> 00:10:05,040 Speaker 1: E three, but they don't hold a live press conference 162 00:10:05,120 --> 00:10:09,880 Speaker 1: like Microsoft or until recently, Sony. This helps keep Nintendo 163 00:10:09,960 --> 00:10:13,840 Speaker 1: games in gamers minds, and in fact, Nintendo is known 164 00:10:13,960 --> 00:10:17,840 Speaker 1: for holding multiple digital events throughout the year so that 165 00:10:18,520 --> 00:10:23,120 Speaker 1: it's not dependent on just one major event to impress gamers. 166 00:10:23,120 --> 00:10:26,160 Speaker 1: This way, gamers tend to be aware of what's coming 167 00:10:26,160 --> 00:10:31,360 Speaker 1: out throughout the year and it's not just one big moment. However, 168 00:10:31,880 --> 00:10:34,120 Speaker 1: uh some people believe that this means that the company 169 00:10:34,160 --> 00:10:36,640 Speaker 1: tends to have less of an impact at E three, 170 00:10:36,960 --> 00:10:41,720 Speaker 1: and that means that they don't often feature into the 171 00:10:41,760 --> 00:10:45,319 Speaker 1: main conversation you'll often hear from the more recent E 172 00:10:45,440 --> 00:10:51,640 Speaker 1: three is the ones like sixteen who one E three, 173 00:10:51,840 --> 00:10:54,480 Speaker 1: and it usually comes down to an argument between Microsoft 174 00:10:54,559 --> 00:10:58,480 Speaker 1: and Sony, which is kind of infuriating for anyone who's 175 00:10:58,480 --> 00:11:01,760 Speaker 1: a PC gamer and has no interest in console gaming. 176 00:11:02,240 --> 00:11:06,319 Speaker 1: In the e s A made another big change to 177 00:11:06,480 --> 00:11:10,040 Speaker 1: E three, one that was seen as either inconvenient or 178 00:11:10,200 --> 00:11:14,120 Speaker 1: downright controversial. The organization opened up the conference for the 179 00:11:14,160 --> 00:11:17,160 Speaker 1: first time to the general public. If you wanted to 180 00:11:17,200 --> 00:11:19,440 Speaker 1: go to E three, you could purchase a ticket for 181 00:11:19,559 --> 00:11:23,040 Speaker 1: between a hundred fifty and two fifty dollars a princely 182 00:11:23,280 --> 00:11:26,320 Speaker 1: some and then you could attend. That would give you 183 00:11:26,360 --> 00:11:29,680 Speaker 1: access to the exhibit floor space, which meant you could 184 00:11:29,720 --> 00:11:32,640 Speaker 1: line up for hours in order to get a little 185 00:11:32,679 --> 00:11:35,800 Speaker 1: hands on time with an upcoming video game title or 186 00:11:35,880 --> 00:11:39,640 Speaker 1: watch and a non interactive demo. Now, I was there 187 00:11:39,679 --> 00:11:43,120 Speaker 1: in and I saw a lot of people waiting around 188 00:11:43,160 --> 00:11:45,480 Speaker 1: for half a day to play games like God of 189 00:11:45,520 --> 00:11:50,640 Speaker 1: War for about ten minutes. I can't speak to their experience. 190 00:11:51,040 --> 00:11:54,840 Speaker 1: It's possible they all loved it, but to me, it 191 00:11:54,960 --> 00:11:58,360 Speaker 1: seemed like a recipe for disappointment. Would you walk away 192 00:11:58,360 --> 00:12:01,520 Speaker 1: feeling that those hours in line were well spent? I 193 00:12:01,559 --> 00:12:04,080 Speaker 1: guess if you were making friends in the line, that 194 00:12:04,120 --> 00:12:07,680 Speaker 1: would help. As a member of the media, I could 195 00:12:08,040 --> 00:12:11,080 Speaker 1: have jumped ahead of most lines if I had wanted to, 196 00:12:11,280 --> 00:12:15,320 Speaker 1: but I spent most of my time observing, because honestly, 197 00:12:15,320 --> 00:12:18,200 Speaker 1: it felt kind of scuzzy to jump ahead. Maybe if 198 00:12:18,240 --> 00:12:20,840 Speaker 1: my job was to cover only video games, if that 199 00:12:20,920 --> 00:12:23,360 Speaker 1: was all I did, I probably would have jumped ahead, 200 00:12:23,360 --> 00:12:25,000 Speaker 1: because it's the only way I would have gotten enough 201 00:12:25,000 --> 00:12:27,720 Speaker 1: work done. But I cover all of technology, so I 202 00:12:27,720 --> 00:12:30,679 Speaker 1: felt like I should probably just sit back, let the 203 00:12:30,760 --> 00:12:35,200 Speaker 1: other video game journalists actually get in to do their jobs, 204 00:12:35,360 --> 00:12:37,480 Speaker 1: and let the people who paid to be there the 205 00:12:37,559 --> 00:12:39,760 Speaker 1: chance to play these games, and I would just kind 206 00:12:39,760 --> 00:12:43,000 Speaker 1: of observe. Now that brings us up to Sony's announcement 207 00:12:43,000 --> 00:12:45,440 Speaker 1: that it would not be participating in the three and 208 00:12:45,480 --> 00:12:48,840 Speaker 1: twenty nineteen The company will not have a space on 209 00:12:48,920 --> 00:12:52,319 Speaker 1: the exhibition floor. There will still be game developers and 210 00:12:52,400 --> 00:12:56,600 Speaker 1: the three showing off PlayStation games on PlayStation hardware, but 211 00:12:56,640 --> 00:13:00,000 Speaker 1: there won't be a dedicated Sony space, nor will there 212 00:13:00,080 --> 00:13:04,360 Speaker 1: be a live event filled with weird entertainment and video 213 00:13:04,360 --> 00:13:09,520 Speaker 1: game announcements. That Sony Live event was really darn weird. 214 00:13:10,160 --> 00:13:13,560 Speaker 1: I'll explain more about Sony's thoughts in just a moment, 215 00:13:13,559 --> 00:13:16,480 Speaker 1: but first let's take a quick break to thank our sponsor. 216 00:13:24,320 --> 00:13:28,360 Speaker 1: Sony released a statement about their decision to skip E three, 217 00:13:28,640 --> 00:13:32,720 Speaker 1: and it said quote, as the industry evolves, Sony Interactive 218 00:13:32,800 --> 00:13:37,079 Speaker 1: Entertainment continues to look for inventive opportunities to engage the community. 219 00:13:37,360 --> 00:13:41,320 Speaker 1: PlayStation fans mean the world to us, and we always 220 00:13:41,360 --> 00:13:45,160 Speaker 1: want to innovate, think differently, an experiment with new ways 221 00:13:45,200 --> 00:13:48,679 Speaker 1: to delight gamers. As a result, we have decided not 222 00:13:49,000 --> 00:13:52,320 Speaker 1: to participate in E three and twenty nineteen. We are 223 00:13:52,400 --> 00:13:56,240 Speaker 1: exploring new and familiar ways to engage our community in 224 00:13:56,320 --> 00:14:00,079 Speaker 1: twenty nineteen and can't wait to share our plans with you. 225 00:14:00,600 --> 00:14:05,240 Speaker 1: End quote. Now, that's not that different from what Nintendo 226 00:14:05,320 --> 00:14:09,480 Speaker 1: executives said when Nintendo decided to skip holding that live 227 00:14:09,559 --> 00:14:12,520 Speaker 1: press event at E three. The big difference here is 228 00:14:12,559 --> 00:14:15,600 Speaker 1: that Sony is skipping the whole thing, not just the 229 00:14:15,720 --> 00:14:19,680 Speaker 1: live event, and E three is not the only event 230 00:14:19,760 --> 00:14:23,360 Speaker 1: that Sony has backed out of. Sony launched at their 231 00:14:23,400 --> 00:14:28,920 Speaker 1: own event called the PlayStation Experience back in At that time, 232 00:14:28,960 --> 00:14:32,280 Speaker 1: it was celebrating the twentieth anniversary of the PS one, 233 00:14:32,720 --> 00:14:37,360 Speaker 1: But earlier in Sony executives revealed that there would be 234 00:14:37,480 --> 00:14:41,640 Speaker 1: no such event this year in December. So what's the 235 00:14:41,680 --> 00:14:45,080 Speaker 1: reason for that. The executives were very candid. They said, 236 00:14:45,320 --> 00:14:48,760 Speaker 1: there just wouldn't be enough new games that are far 237 00:14:48,880 --> 00:14:51,720 Speaker 1: enough along in their development to create an experience that 238 00:14:51,720 --> 00:14:55,360 Speaker 1: would satisfy fans. So rather than hold an event where 239 00:14:55,360 --> 00:14:58,440 Speaker 1: they might have two or three new titles, many of 240 00:14:58,480 --> 00:15:01,080 Speaker 1: which gamers are all are you familiar with? Because they've 241 00:15:01,120 --> 00:15:04,920 Speaker 1: already seen promotional material for these games, that would they 242 00:15:04,920 --> 00:15:08,200 Speaker 1: would walk away disappointed and Sony didn't want that, so 243 00:15:08,240 --> 00:15:10,720 Speaker 1: they decided that for this year they're going to skip 244 00:15:10,800 --> 00:15:14,800 Speaker 1: the PlayStation Experience. One of the discussions going around online 245 00:15:15,640 --> 00:15:18,680 Speaker 1: is that Sony pulling out of E three is another 246 00:15:18,800 --> 00:15:24,640 Speaker 1: sign that the conference overall doesn't really serve a useful 247 00:15:24,680 --> 00:15:28,800 Speaker 1: purpose anymore. It's easier than ever for companies to reach 248 00:15:28,840 --> 00:15:33,479 Speaker 1: out over various digital platforms to promote upcoming games and hardware, 249 00:15:33,960 --> 00:15:38,400 Speaker 1: from company owned media outlets to twitch streamers, there's no 250 00:15:38,480 --> 00:15:41,280 Speaker 1: shortage of points of contact with the general public. You 251 00:15:41,280 --> 00:15:46,040 Speaker 1: could even bypass traditional media entirely and still reach an 252 00:15:46,200 --> 00:15:51,160 Speaker 1: enormous audience. What's more, by leveraging some of those assets, 253 00:15:51,240 --> 00:15:55,880 Speaker 1: like popular twitch streamers. Let's say that Sony reaches out 254 00:15:55,880 --> 00:15:59,200 Speaker 1: to a very popular Twitch streamer and says, I'm gonna 255 00:15:59,240 --> 00:16:01,800 Speaker 1: make a deal with you for X amount of money. 256 00:16:01,880 --> 00:16:05,000 Speaker 1: I need you to stream and talk about these new games, 257 00:16:05,560 --> 00:16:08,480 Speaker 1: and you can be totally upfront that it's sponsored content, 258 00:16:08,600 --> 00:16:11,400 Speaker 1: but you will reach a much larger fan base, and 259 00:16:11,440 --> 00:16:14,760 Speaker 1: that's a dedicated fan base. And the fan base is 260 00:16:14,760 --> 00:16:19,280 Speaker 1: really dedicated and they they the twitch streamers really genuine 261 00:16:20,040 --> 00:16:24,880 Speaker 1: and transparent. Then the company can piggyback off the popularity 262 00:16:25,080 --> 00:16:29,680 Speaker 1: of the online personality and it's an incredibly valuable marketing tool. 263 00:16:30,480 --> 00:16:34,800 Speaker 1: Over at Microsoft, Phil Spencer, who's the VP of Gaming there, 264 00:16:35,040 --> 00:16:38,400 Speaker 1: had a different perspective. He said, quote E three is 265 00:16:38,440 --> 00:16:42,360 Speaker 1: an incredible platform to showcase the vibrancy and creativity of 266 00:16:42,400 --> 00:16:46,240 Speaker 1: the video game industry. The es A continues to expand 267 00:16:46,240 --> 00:16:49,280 Speaker 1: the events reached the fans and the industry, both in 268 00:16:49,320 --> 00:16:52,920 Speaker 1: attendance and online, and we look forward to what's ahead 269 00:16:53,040 --> 00:16:57,160 Speaker 1: at E three nineteen end quote. Of course, right now, 270 00:16:57,440 --> 00:17:02,160 Speaker 1: Microsoft is poised as the only aiming console manufacturer that 271 00:17:02,280 --> 00:17:06,119 Speaker 1: will have a live press event during E three. The 272 00:17:06,200 --> 00:17:09,680 Speaker 1: stage pretty much belongs to them at this point, which 273 00:17:09,720 --> 00:17:12,440 Speaker 1: could be an incredibly valuable thing. If they don't drop 274 00:17:12,520 --> 00:17:17,080 Speaker 1: the ball some crazy way, they kind of win E 275 00:17:17,320 --> 00:17:21,439 Speaker 1: three twenty nineteen by default. The question some people have 276 00:17:21,640 --> 00:17:26,440 Speaker 1: is is it's still worth winning because meanwhile, some game 277 00:17:26,480 --> 00:17:29,960 Speaker 1: publishers have also tried to pull away from E three 278 00:17:30,000 --> 00:17:33,160 Speaker 1: a little bit. Ubisoft has been known to hold off 279 00:17:33,160 --> 00:17:37,160 Speaker 1: site events during E three. E A has launched a 280 00:17:37,200 --> 00:17:40,440 Speaker 1: fan event that took place at the same time as 281 00:17:40,440 --> 00:17:43,439 Speaker 1: E three, but a different location, so it was not 282 00:17:43,640 --> 00:17:46,920 Speaker 1: connected to E three. It was their own thing. Then 283 00:17:46,960 --> 00:17:50,240 Speaker 1: there's stuff like Blizzard Entertainment, which holds its own annual 284 00:17:50,400 --> 00:17:53,800 Speaker 1: gaming convention called blizz Con, which started back in two 285 00:17:53,840 --> 00:17:56,639 Speaker 1: thousand five. They can use that as a place to 286 00:17:57,119 --> 00:18:00,879 Speaker 1: announce big developments in their various titles. On top of 287 00:18:00,920 --> 00:18:04,320 Speaker 1: those events, there are some held by other organizations that 288 00:18:04,440 --> 00:18:07,520 Speaker 1: offer video game developers a chance to connect directly with 289 00:18:07,600 --> 00:18:11,520 Speaker 1: fan bases. So the Penny Arcade Expo, now known as 290 00:18:11,560 --> 00:18:15,880 Speaker 1: PACKS launched in two thousand four. It's a gaming culture festival. 291 00:18:16,920 --> 00:18:20,280 Speaker 1: It's meant for gamers to attend, and it connects to 292 00:18:20,640 --> 00:18:25,439 Speaker 1: the online Penny Arcade comic. That's the origin for this. 293 00:18:25,520 --> 00:18:27,880 Speaker 1: It was the creators of the Penny Arcade comic who said, 294 00:18:28,200 --> 00:18:32,200 Speaker 1: we want an event specifically for gamers as a celebration 295 00:18:32,400 --> 00:18:37,280 Speaker 1: of gaming. Today. Packs includes multiple shows throughout the year. 296 00:18:37,720 --> 00:18:40,320 Speaker 1: What used to be called Packs Prime that was the 297 00:18:40,359 --> 00:18:43,399 Speaker 1: original event, the one that takes place in Washington State. 298 00:18:43,800 --> 00:18:47,359 Speaker 1: These days it's called Packs West, but there's also Packs South, 299 00:18:47,720 --> 00:18:52,080 Speaker 1: Packs East, Packs Unplugged, which is for board games and 300 00:18:52,440 --> 00:18:54,919 Speaker 1: card games, that kind of thing like physical games, and 301 00:18:54,920 --> 00:19:00,160 Speaker 1: then there's Packs Australia. Several video game developers attend events 302 00:19:00,160 --> 00:19:03,119 Speaker 1: this and they give fans a chance to play demos 303 00:19:03,240 --> 00:19:05,920 Speaker 1: and early builds of various games, and they'll even use 304 00:19:06,000 --> 00:19:10,840 Speaker 1: those as places to announce new titles. So it kind 305 00:19:10,840 --> 00:19:14,000 Speaker 1: of takes a little bit of the luster away from 306 00:19:14,040 --> 00:19:17,600 Speaker 1: E three. E three is not quite as special because 307 00:19:17,640 --> 00:19:22,040 Speaker 1: there are these other events that the companies are using 308 00:19:22,200 --> 00:19:25,800 Speaker 1: to make these big announcements. From a media coverage perspective, 309 00:19:26,160 --> 00:19:29,440 Speaker 1: A three seems to be losing some value. There may 310 00:19:29,480 --> 00:19:32,200 Speaker 1: be diminishing returns on the press coverage for E three 311 00:19:32,240 --> 00:19:36,720 Speaker 1: moving forward. Now, that doesn't necessarily mean that the conference 312 00:19:36,720 --> 00:19:41,560 Speaker 1: has lost all its value, because we are forgetting about 313 00:19:41,680 --> 00:19:44,400 Speaker 1: all those meetings that take place at E three, Right 314 00:19:44,560 --> 00:19:48,879 Speaker 1: like we tend as the media and as consumers, we 315 00:19:48,960 --> 00:19:53,600 Speaker 1: tend to be very much focused on the presentations, on 316 00:19:53,680 --> 00:19:57,440 Speaker 1: the video game titles, on the demos, on the booth design, 317 00:19:57,600 --> 00:20:00,119 Speaker 1: that kind of stuff, the flashy, forward facing stuff. But 318 00:20:00,200 --> 00:20:02,920 Speaker 1: the stuff behind the scenes is still really important. Over 319 00:20:02,960 --> 00:20:07,320 Speaker 1: at Kotaku, Jason Schreier and Kirk Hamilton's responded to a 320 00:20:07,400 --> 00:20:13,359 Speaker 1: listener question to the podcast split Screen. They they said, 321 00:20:14,359 --> 00:20:17,000 Speaker 1: are the listener was asking about E three's relevance? Is 322 00:20:17,080 --> 00:20:19,480 Speaker 1: E three still relevant? And their response was more about 323 00:20:19,520 --> 00:20:22,760 Speaker 1: the stuff that's going on off the show floor, namely 324 00:20:22,800 --> 00:20:26,280 Speaker 1: those meetings that game developers get with potential publishers, And 325 00:20:26,320 --> 00:20:28,320 Speaker 1: it's at those meetings where a company might be able 326 00:20:28,359 --> 00:20:30,760 Speaker 1: to land a deal so that the game they've been 327 00:20:30,760 --> 00:20:35,480 Speaker 1: working so hard on gets distribution, and publishers in turn 328 00:20:35,960 --> 00:20:39,080 Speaker 1: might meet with retailers to make sure the games they 329 00:20:39,080 --> 00:20:42,639 Speaker 1: distribute are getting good promotion and placement in stores that 330 00:20:42,720 --> 00:20:46,560 Speaker 1: helps boost sales. They also mentioned that for smaller developers, 331 00:20:46,720 --> 00:20:49,040 Speaker 1: getting the chance to share the stage with big companies 332 00:20:49,080 --> 00:20:52,679 Speaker 1: like Sony and Microsoft is a huge deal. So up 333 00:20:52,760 --> 00:20:56,359 Speaker 1: until twenty nineteen, Sony has been known as giving a 334 00:20:56,520 --> 00:21:00,720 Speaker 1: nice stage for smaller developers. They'll feature some of these 335 00:21:00,760 --> 00:21:05,199 Speaker 1: independent games in their major press conference, and that gives 336 00:21:05,600 --> 00:21:09,679 Speaker 1: what would otherwise be an obscure little title an enormous 337 00:21:09,760 --> 00:21:14,280 Speaker 1: push in the larger gamer consciousness. He could turn something 338 00:21:14,320 --> 00:21:18,280 Speaker 1: that would have just faded away into a cult success. 339 00:21:18,720 --> 00:21:22,400 Speaker 1: Of course, this particular episode of split Screen was recorded 340 00:21:22,440 --> 00:21:26,000 Speaker 1: in the summer of eighteen, before Sony had announced that 341 00:21:26,040 --> 00:21:29,119 Speaker 1: it was not going to attend E three twenty nineteen, 342 00:21:29,200 --> 00:21:31,639 Speaker 1: so that changes things a bit. And I also feel 343 00:21:31,800 --> 00:21:35,400 Speaker 1: I should point out that the move toward digital distribution 344 00:21:35,560 --> 00:21:39,080 Speaker 1: has made some of those retailed discussions less relevant as well. 345 00:21:39,680 --> 00:21:42,080 Speaker 1: There's still a lot of people who will only buy 346 00:21:42,160 --> 00:21:46,399 Speaker 1: physical copies of games, but online platforms like Steam and 347 00:21:46,440 --> 00:21:51,359 Speaker 1: the various console online shops have become increasingly popular options 348 00:21:51,400 --> 00:21:55,800 Speaker 1: for gamers. According to Statista, two thousand twelve was the 349 00:21:56,000 --> 00:22:01,040 Speaker 1: last year when physical copies of games outsold digital copies, 350 00:22:01,080 --> 00:22:06,480 Speaker 1: and that year of all games sold were physical were digital. 351 00:22:07,080 --> 00:22:11,719 Speaker 1: The following year those figures flipped, and every year since 352 00:22:12,119 --> 00:22:16,320 Speaker 1: digital copies of games have made up an increasingly larger 353 00:22:16,359 --> 00:22:21,400 Speaker 1: percentage of sales compared to physical copies. So you're more 354 00:22:21,480 --> 00:22:24,960 Speaker 1: likely to have discussions with Valve about the Steam platform 355 00:22:25,160 --> 00:22:27,800 Speaker 1: than you are with Walmart about where they should put 356 00:22:27,800 --> 00:22:32,080 Speaker 1: the Elder Scrolls online display. Kirk Hambleton's on that same 357 00:22:32,119 --> 00:22:35,040 Speaker 1: episode i mentioned earlier, said he felt that E three 358 00:22:35,160 --> 00:22:39,080 Speaker 1: was rapidly losing relevance as a media event. These days, 359 00:22:39,240 --> 00:22:42,960 Speaker 1: companies are holding their own announcements and reaching large audiences 360 00:22:43,040 --> 00:22:45,800 Speaker 1: through streaming. More and more companies are following in the 361 00:22:45,800 --> 00:22:48,920 Speaker 1: footsteps of Apple, which kind of defined this sort of 362 00:22:48,960 --> 00:22:52,239 Speaker 1: direct marketing back when Steve Jobs was presenting stuff like 363 00:22:52,320 --> 00:22:55,280 Speaker 1: the iPhone in two thousand and seven. Since that time, 364 00:22:55,480 --> 00:22:59,439 Speaker 1: we've seen other companies similarly pull out of big trade shows. 365 00:22:59,680 --> 00:23:02,840 Speaker 1: Micro Soft, which once upon a time held a place 366 00:23:02,920 --> 00:23:06,400 Speaker 1: of dominance at C E S for many years, Bill 367 00:23:06,480 --> 00:23:10,600 Speaker 1: Gates would give the the top keynote at C E 368 00:23:10,880 --> 00:23:14,000 Speaker 1: S and then uh Balmer would give the top keynote 369 00:23:14,040 --> 00:23:16,359 Speaker 1: for a few more years, but the company announced in 370 00:23:16,359 --> 00:23:18,320 Speaker 1: two thousand twelve that that was going to be the 371 00:23:18,440 --> 00:23:20,840 Speaker 1: last year it would attend c S. It would no 372 00:23:20,880 --> 00:23:25,160 Speaker 1: longer be part of this enormous trade show. And when 373 00:23:25,160 --> 00:23:28,160 Speaker 1: you step back, you can kind of understand why. As 374 00:23:28,160 --> 00:23:31,440 Speaker 1: these shows get bigger, it gets harder to stand out 375 00:23:31,520 --> 00:23:34,680 Speaker 1: in the crowd. When everyone is holding a press event 376 00:23:35,240 --> 00:23:39,080 Speaker 1: or begging for attention, then it becomes more challenging to 377 00:23:39,240 --> 00:23:42,720 Speaker 1: get any focus for your own announcements. And not only that, 378 00:23:43,359 --> 00:23:47,040 Speaker 1: if you hold a specific event at a specific time, 379 00:23:47,320 --> 00:23:51,280 Speaker 1: like a big trade show, then all the companies that 380 00:23:51,320 --> 00:23:53,040 Speaker 1: are going to be at that trade show have to 381 00:23:53,080 --> 00:23:56,760 Speaker 1: work super hard to have something to show off on 382 00:23:56,800 --> 00:23:59,760 Speaker 1: a date that wasn't their choice. You know, it's not 383 00:24:00,040 --> 00:24:02,800 Speaker 1: air event. They're attending the event, so they have to 384 00:24:02,840 --> 00:24:07,560 Speaker 1: work for someone else's timeline. And if you get big 385 00:24:07,640 --> 00:24:09,520 Speaker 1: enough to say, you know what, we don't need to 386 00:24:09,560 --> 00:24:12,879 Speaker 1: do this, you can step back, and then your company 387 00:24:12,920 --> 00:24:16,680 Speaker 1: can hold its own events on your terms, on your schedule. 388 00:24:16,800 --> 00:24:19,439 Speaker 1: That's a big deal. It means you can wait until 389 00:24:19,520 --> 00:24:23,840 Speaker 1: you really have something cool to announce and show before 390 00:24:23,880 --> 00:24:26,959 Speaker 1: you come forward. You don't have to risk having nothing 391 00:24:27,160 --> 00:24:29,760 Speaker 1: of note to show off or that you might show 392 00:24:29,800 --> 00:24:32,560 Speaker 1: off something that's so early in development that there's no 393 00:24:32,600 --> 00:24:34,720 Speaker 1: guarantee it will make that the rest of the way through. 394 00:24:35,200 --> 00:24:37,640 Speaker 1: I have a little more to say about this subject, 395 00:24:37,680 --> 00:24:40,960 Speaker 1: but first let's take another quick break to thank our sponsor. 396 00:24:48,480 --> 00:24:52,120 Speaker 1: A second ago, I was talking about CS and Microsoft. 397 00:24:52,480 --> 00:24:55,399 Speaker 1: We'll ce S is still an enormous show and it 398 00:24:55,480 --> 00:24:58,800 Speaker 1: can easily carry on without the presence of Microsoft, and 399 00:24:58,840 --> 00:25:03,880 Speaker 1: it has. But can E three do the same without Sony? 400 00:25:03,960 --> 00:25:07,440 Speaker 1: The PlayStation four has been the top selling video game 401 00:25:07,520 --> 00:25:12,280 Speaker 1: console since two thousand fourteen. The PlayStation four debut toward 402 00:25:12,359 --> 00:25:17,280 Speaker 1: the end of and so every full year it's been available, 403 00:25:17,400 --> 00:25:20,280 Speaker 1: it's been the top selling video game console. It has 404 00:25:20,320 --> 00:25:23,679 Speaker 1: sold more units every year than the Xbox One has. 405 00:25:24,240 --> 00:25:29,000 Speaker 1: But this leaves not just Microsoft and then Nintendo's limited presence. 406 00:25:29,000 --> 00:25:33,879 Speaker 1: There's also the enormous PC games market, so that's still 407 00:25:33,880 --> 00:25:37,080 Speaker 1: going to be part of the three. According to New Zoo, 408 00:25:37,160 --> 00:25:42,160 Speaker 1: and PC games accounted for thirty two point nine billion 409 00:25:42,200 --> 00:25:45,560 Speaker 1: dollars in sales, with twenty eight point six billion of 410 00:25:45,560 --> 00:25:49,200 Speaker 1: that being in digital and physical copies. The other uh 411 00:25:49,280 --> 00:25:55,879 Speaker 1: for something billion dollars was from browser based games. Console 412 00:25:55,960 --> 00:25:59,639 Speaker 1: games took up more of the market slightly. They sold 413 00:26:00,040 --> 00:26:02,679 Speaker 1: for thirty four point six billion dollars worth, so a 414 00:26:02,760 --> 00:26:07,399 Speaker 1: little bit more sales in console games than PC games, 415 00:26:07,400 --> 00:26:10,040 Speaker 1: but PC games are still a big deal. However, both 416 00:26:10,040 --> 00:26:12,560 Speaker 1: of those sectors were dwarfed by the mobile market that 417 00:26:12,680 --> 00:26:17,119 Speaker 1: racked up an astounding seventy point three billion dollars in sales. 418 00:26:17,359 --> 00:26:20,439 Speaker 1: Fifty six point four billion of that was for smartphone games. 419 00:26:20,960 --> 00:26:23,560 Speaker 1: Mobile games typically don't get a ton of coverage at 420 00:26:23,600 --> 00:26:26,359 Speaker 1: E three, that we might see that start to change. 421 00:26:26,800 --> 00:26:30,320 Speaker 1: The e s A announced an attendee list not long 422 00:26:30,440 --> 00:26:33,440 Speaker 1: after Sony's announcement that it wasn't going to be a 423 00:26:33,720 --> 00:26:38,000 Speaker 1: E three nineteen, and in a press release, the organization said, quote, 424 00:26:38,119 --> 00:26:41,960 Speaker 1: among the leading video game companies already committed to participating 425 00:26:42,000 --> 00:26:46,560 Speaker 1: in E three twenty nineteen are Microsoft, Slash, Xbox, Nintendo 426 00:26:46,600 --> 00:26:54,040 Speaker 1: of America, Activision, Bethesda Softworks, Capcom, Epic Games, Konami, Digital Entertainment, 427 00:26:54,320 --> 00:26:58,679 Speaker 1: Square Enix, Take Two, Interactive Software, u be Soft, and 428 00:26:58,720 --> 00:27:02,879 Speaker 1: Warner Brothers Interact to Entertainment end quote. That's definitely a 429 00:27:02,920 --> 00:27:06,480 Speaker 1: list of heavy hitters, and while that doesn't necessarily indicate 430 00:27:06,840 --> 00:27:10,520 Speaker 1: which subsidiaries will also be attending, it's good to remember that. 431 00:27:10,640 --> 00:27:12,760 Speaker 1: You know, there are some other big names that are 432 00:27:12,880 --> 00:27:15,840 Speaker 1: part of the umbrella that was mentioned. So for example, 433 00:27:15,880 --> 00:27:18,600 Speaker 1: Take Two, which will be at E three nineteen, is 434 00:27:18,640 --> 00:27:22,520 Speaker 1: the parent company for rock Star, and Activision is the 435 00:27:22,560 --> 00:27:27,199 Speaker 1: parent company for Blizzard Entertainment. Also, people have predicted the 436 00:27:27,320 --> 00:27:30,160 Speaker 1: death of E three several times in the past, and 437 00:27:30,240 --> 00:27:34,240 Speaker 1: so far it's still alive. So back when the conference 438 00:27:34,280 --> 00:27:37,040 Speaker 1: was scaled down in two thousand seven, there were people 439 00:27:37,040 --> 00:27:40,000 Speaker 1: who were saying the writings on the wall, this conference 440 00:27:40,040 --> 00:27:41,800 Speaker 1: is just going to fade away, and it didn't. It 441 00:27:41,840 --> 00:27:45,160 Speaker 1: came back in when e A announced it was going 442 00:27:45,200 --> 00:27:48,280 Speaker 1: to establish its own event during E three. It wasn't 443 00:27:48,320 --> 00:27:51,719 Speaker 1: long before news broke that Activision was also planning to 444 00:27:51,800 --> 00:27:54,960 Speaker 1: skip the event that year, and then another company called 445 00:27:54,960 --> 00:27:57,679 Speaker 1: war Gaming, which is a smaller developer They make a 446 00:27:57,680 --> 00:28:00,479 Speaker 1: game called World of Tanks, said it too was going 447 00:28:00,560 --> 00:28:04,679 Speaker 1: to skip the event, and then Disney followed suit, although 448 00:28:04,880 --> 00:28:07,959 Speaker 1: to be fair, that was likely because Disney was planning 449 00:28:07,960 --> 00:28:10,960 Speaker 1: on shutting down its video game developer division, which was 450 00:28:11,640 --> 00:28:15,359 Speaker 1: called Disney Interactive Studios, and instead they were switching to 451 00:28:15,440 --> 00:28:18,680 Speaker 1: a model where the company will license out Disney properties 452 00:28:18,720 --> 00:28:21,919 Speaker 1: to third party developers. But we didn't really know that 453 00:28:22,000 --> 00:28:24,840 Speaker 1: at that time. From the outside looking in, seeing these 454 00:28:25,320 --> 00:28:27,760 Speaker 1: various companies kind of pull out of the three, it 455 00:28:27,800 --> 00:28:30,720 Speaker 1: looked like it was a cascade effect, like maybe this 456 00:28:30,840 --> 00:28:33,640 Speaker 1: was going to be uh the end of E three 457 00:28:33,680 --> 00:28:36,639 Speaker 1: with lots of companies bailing on this established trade show. 458 00:28:37,280 --> 00:28:39,720 Speaker 1: And it may even have been what convinced the E 459 00:28:39,960 --> 00:28:42,320 Speaker 1: s A to open the show up to the public 460 00:28:42,360 --> 00:28:46,160 Speaker 1: in ten that by making the show accessible to the public, 461 00:28:46,400 --> 00:28:49,640 Speaker 1: it would also bring pressure on video game companies to 462 00:28:49,760 --> 00:28:53,000 Speaker 1: participate or risk being left out of all the excitement. 463 00:28:53,560 --> 00:28:56,720 Speaker 1: So there's some who have said that that was probably 464 00:28:56,720 --> 00:28:59,520 Speaker 1: why the E s A really chose. One they could 465 00:28:59,560 --> 00:29:02,840 Speaker 1: sell tick it's and make money, and two this would 466 00:29:03,360 --> 00:29:08,640 Speaker 1: force the companies to participate for fear of otherwise getting 467 00:29:08,720 --> 00:29:12,840 Speaker 1: the ill will of the gaming community, and thus the 468 00:29:13,400 --> 00:29:16,960 Speaker 1: trade show itself would remain relevant by force. And while 469 00:29:17,000 --> 00:29:19,480 Speaker 1: Wired was musing on the possibility that E three might 470 00:29:19,520 --> 00:29:23,920 Speaker 1: die after Polygone would call for E three to change 471 00:29:24,120 --> 00:29:29,840 Speaker 1: or die, in Brian Crescente wrote an article saying it 472 00:29:29,920 --> 00:29:32,840 Speaker 1: was clear that the reasons the E s A started 473 00:29:32,880 --> 00:29:36,680 Speaker 1: E three were no longer relevant. Whereas in years past, 474 00:29:36,760 --> 00:29:39,440 Speaker 1: game developers would use E three to land publication deals 475 00:29:39,440 --> 00:29:42,960 Speaker 1: for the rest of the year. Polygone cited industry professionals 476 00:29:43,000 --> 00:29:46,240 Speaker 1: like Sean Leyden of Sony, who said that these days 477 00:29:46,520 --> 00:29:49,280 Speaker 1: those deals are done before the games are complete and 478 00:29:49,400 --> 00:29:53,200 Speaker 1: well ahead of E three, so they're not happening at 479 00:29:53,200 --> 00:29:56,200 Speaker 1: E three, they're happening before, and E three's mission to 480 00:29:56,200 --> 00:29:59,960 Speaker 1: bring attention to games isn't relevant anymore either. People are 481 00:30:00,080 --> 00:30:03,000 Speaker 1: pretty aware of video games, and the piece pointed out 482 00:30:03,000 --> 00:30:05,160 Speaker 1: that the three opening up its doors meant it was 483 00:30:05,200 --> 00:30:08,800 Speaker 1: trying to be the next Packs. But Packs is still 484 00:30:08,880 --> 00:30:11,960 Speaker 1: Packs and manages to work pretty darn well, so it 485 00:30:12,080 --> 00:30:14,560 Speaker 1: might mean that E three is just being kind of 486 00:30:14,560 --> 00:30:18,880 Speaker 1: a watered down version of Packs. Many video game journalists 487 00:30:19,040 --> 00:30:22,560 Speaker 1: are guessing that Sony's announcement really means that the company 488 00:30:22,640 --> 00:30:24,360 Speaker 1: is just trying to get its ducks in a row 489 00:30:24,560 --> 00:30:28,440 Speaker 1: for the successor to the PlayStation four. Sony executives already 490 00:30:28,480 --> 00:30:31,400 Speaker 1: have confirmed that the company is working on the PS five, 491 00:30:31,720 --> 00:30:34,720 Speaker 1: and most analysts guests it's going to come out either 492 00:30:34,800 --> 00:30:38,200 Speaker 1: by the end of twenty nineteen or perhaps in and 493 00:30:38,240 --> 00:30:41,000 Speaker 1: it's possible that Sony wants to make sure it can 494 00:30:41,000 --> 00:30:44,280 Speaker 1: hold an event all its own to announce this next 495 00:30:44,320 --> 00:30:47,400 Speaker 1: piece of hardware and not have to worry about winning 496 00:30:47,560 --> 00:30:50,880 Speaker 1: a trade show. And because they're focusing on the PS five, 497 00:30:51,160 --> 00:30:54,600 Speaker 1: it probably also means they're winding down development for the 498 00:30:54,640 --> 00:30:57,680 Speaker 1: PS four, which means they don't have very much to 499 00:30:57,720 --> 00:31:00,680 Speaker 1: show off for the console that they are getting ready 500 00:31:00,680 --> 00:31:04,000 Speaker 1: to phase out. And again, just like the PlayStation experience, 501 00:31:04,240 --> 00:31:06,160 Speaker 1: it may well be that one of the reasons Sony 502 00:31:06,240 --> 00:31:07,760 Speaker 1: wants to pull out of the three is they just 503 00:31:07,800 --> 00:31:09,720 Speaker 1: don't have a whole lot to show off, and so 504 00:31:09,800 --> 00:31:12,120 Speaker 1: it doesn't make a lot of sense to maintain a 505 00:31:12,200 --> 00:31:16,160 Speaker 1: presence there now. That could mean that in Sony would 506 00:31:16,200 --> 00:31:19,200 Speaker 1: be right back at E three now with the PlayStation five, 507 00:31:19,600 --> 00:31:22,760 Speaker 1: and that is just a blip in the radar. Or 508 00:31:23,240 --> 00:31:25,560 Speaker 1: it might mean that more companies will follow suit and 509 00:31:25,600 --> 00:31:27,640 Speaker 1: I'll like to have their own events instead of going 510 00:31:27,720 --> 00:31:30,600 Speaker 1: all in together, and it could mean the E three 511 00:31:30,920 --> 00:31:34,280 Speaker 1: is finally starting to unravel. Why do I think I 512 00:31:34,280 --> 00:31:38,040 Speaker 1: I suspect Sony will be back in twenty unless the 513 00:31:38,120 --> 00:31:41,120 Speaker 1: company just decides that it's much better to have your 514 00:31:41,160 --> 00:31:44,840 Speaker 1: own stage rather than share it with others. Uh. The 515 00:31:45,160 --> 00:31:48,320 Speaker 1: real value I think is that by having a concentrated event, 516 00:31:48,720 --> 00:31:51,440 Speaker 1: you get a lot of excitement that it's all focused 517 00:31:51,480 --> 00:31:53,320 Speaker 1: at the same time, and you can you can get 518 00:31:53,360 --> 00:31:55,440 Speaker 1: a lot of leverage out of that. But holding your 519 00:31:55,480 --> 00:31:59,600 Speaker 1: own event means you can really control the focus and 520 00:31:59,640 --> 00:32:04,160 Speaker 1: control the narrative. And so I don't know. I think 521 00:32:04,440 --> 00:32:07,239 Speaker 1: Sony will be back in, but if they announced that 522 00:32:07,280 --> 00:32:09,920 Speaker 1: they're done, I think the three might be done too. 523 00:32:10,360 --> 00:32:14,080 Speaker 1: Despite the fact that PC gaming continues on strong, it's 524 00:32:14,080 --> 00:32:19,920 Speaker 1: getting stronger. Um, I just don't think that the the 525 00:32:19,960 --> 00:32:25,120 Speaker 1: developers and the other companies will want to participate if 526 00:32:25,560 --> 00:32:29,000 Speaker 1: there's a perception that the event is kind of falling apart. 527 00:32:29,480 --> 00:32:31,760 Speaker 1: It might be one of those cases where people say 528 00:32:31,760 --> 00:32:33,760 Speaker 1: the ship looks like it's sinking. I don't know if 529 00:32:33,760 --> 00:32:35,360 Speaker 1: it's sinking, but let's go ahead and get in the 530 00:32:35,400 --> 00:32:38,440 Speaker 1: lifeboat just in case. Well, that wraps up this episode. 531 00:32:38,840 --> 00:32:41,160 Speaker 1: It was fun to kind of talk about this and 532 00:32:41,160 --> 00:32:45,560 Speaker 1: to go over Sony's announcement. Uh. It surprised me when 533 00:32:45,600 --> 00:32:48,240 Speaker 1: I heard about it, and then I had to learn 534 00:32:48,320 --> 00:32:51,120 Speaker 1: more and it was all have fun to kind of 535 00:32:51,160 --> 00:32:55,400 Speaker 1: go down this sort of guess this estimation about whether 536 00:32:55,480 --> 00:32:58,000 Speaker 1: or not E three will stick around. What do you 537 00:32:58,040 --> 00:33:00,400 Speaker 1: guys think. I'm curious to hear your thoughts on it. 538 00:33:00,440 --> 00:33:03,160 Speaker 1: Maybe that I'm completely off base, and maybe E three 539 00:33:03,240 --> 00:33:05,200 Speaker 1: is stronger than it ever has been and I'm just 540 00:33:05,280 --> 00:33:08,680 Speaker 1: being silly. I totally accept that that's a possibility. If 541 00:33:08,720 --> 00:33:10,080 Speaker 1: you want to get in touch with me, you can 542 00:33:10,120 --> 00:33:13,040 Speaker 1: go over to tech stuff podcast dot com. 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This is the third 550 00:33:35,040 --> 00:33:38,120 Speaker 1: episode of recording today, and I'm starting to lose my voice. 551 00:33:38,440 --> 00:33:40,600 Speaker 1: But if you want to help me out, and by 552 00:33:40,640 --> 00:33:43,000 Speaker 1: help me out, I mean help the show out, go 553 00:33:43,120 --> 00:33:45,600 Speaker 1: check out te public dot com slash tech stuff. That's 554 00:33:45,600 --> 00:33:47,960 Speaker 1: where all our merchandise is. Every purchase you make goes 555 00:33:48,000 --> 00:33:50,680 Speaker 1: to help the show. Don't forget tech Stuff has been 556 00:33:50,680 --> 00:33:54,200 Speaker 1: nominated for an I Heart Radio Podcast Award, which is 557 00:33:54,720 --> 00:33:57,920 Speaker 1: a huge honor. I'm very very pleased that that's the case. 558 00:33:58,160 --> 00:34:03,160 Speaker 1: I'm more pleased that the the people who decide who 559 00:34:03,160 --> 00:34:06,440 Speaker 1: gets the award our listeners. 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