WEBVTT - Stone Age Technology with Dietrich Stout

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey you welcome to Stuff to Blow

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<v Speaker 1>your Mind. My name is Robert lamp and I'm Joe McCormick.

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<v Speaker 1>And today we have for you an interview episode, an

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<v Speaker 1>episode where we sat down and talked to an expert

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<v Speaker 1>on paleolithic technology. And I'm really excited for you all

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<v Speaker 1>to hear this one because this conversation was a lot

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<v Speaker 1>of fun. A stone age technology is so much more

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<v Speaker 1>fascinating than you would think, Yeah, because in looking at it,

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<v Speaker 1>we're looking really at the roots of a human invention

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<v Speaker 1>and innovation, Like where does the entire tree of human

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<v Speaker 1>technology spring from? Yeah, and how did ancient technology shape us?

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<v Speaker 1>So this is going to be a conversation with Dr

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<v Speaker 1>Dietrich Stout. Dietrich Stout is an Associate Professor of anthropology

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<v Speaker 1>at Emory University, where his Paleolithic Technology labor tory investigates

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<v Speaker 1>the role of technology and human evolution. Dr Stout is

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<v Speaker 1>also Associate director of Emory's Cross Disciplinary Center for Mind,

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<v Speaker 1>Brain and Culture, which promotes diverse and integrative research into

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<v Speaker 1>human nature and experience. His research focus on Paleolithic stone

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<v Speaker 1>toolmaking and brain evolution integrates field research at Early Stone

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<v Speaker 1>Age archaeological sites in Ethiopia with laboratory and museum research

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<v Speaker 1>including artifact analysis and experimental replication, functional and structural neuroimaging,

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<v Speaker 1>behavioral analysis, and psychometric testing. Now, if you want to

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<v Speaker 1>check out those centers I mentioned the Paleolithic Technology Laboratory,

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<v Speaker 1>you can find that at Scholar Blogs dot Emery dot

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<v Speaker 1>e d u, slash Stout Lab, and then the Center

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<v Speaker 1>for Mind, Brain and Culture. You can just go to

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<v Speaker 1>c MBC dot Emery dot e d U. Yeah, this

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<v Speaker 1>is a super fun interview. I should stress this was

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<v Speaker 1>an in studio interview. Yeah, one of a couple of

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<v Speaker 1>interviews we recorded about a month ago where we said, hey,

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<v Speaker 1>let's let's reach out to some local experts on some

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<v Speaker 1>various topics. We don't necessarily we enjoyed jumping on the

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<v Speaker 1>phone with with folks, but why not have some some

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<v Speaker 1>local talent coming to the studio. And that's what we

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<v Speaker 1>did here. It was a lot of fun, uh, and

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<v Speaker 1>I think you will really enjoy it. So I'd say,

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<v Speaker 1>without any further ado, let's go straight to our conversation

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<v Speaker 1>with Dietrich Stout. Hey, Dietrich, thank you so much for

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<v Speaker 1>joining us on the podcast today. Can you start by

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<v Speaker 1>telling our listeners a little bit about who you are

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<v Speaker 1>and what you do. Yeah. Well, I'm an associate professor

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<v Speaker 1>of anthropology at Emory University. I'm also the associate director

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<v Speaker 1>of the Center for Mind, Brain and Culture at Emory

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<v Speaker 1>as well, which is a center that promotes interdisciplinary research

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<v Speaker 1>on mind, brain, and culture. And those are basically my

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<v Speaker 1>interests come at it from the direction of archaeology and

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<v Speaker 1>the hope that we can learn something from the past

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<v Speaker 1>about made us the way we are today. So how

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<v Speaker 1>did you first get interested in Stone Age technology? Well, um,

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<v Speaker 1>it's not something that you typically encounter in most high

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<v Speaker 1>schools around the country. Uh. So, you know, when I

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<v Speaker 1>went to uh to college, I really had no idea

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<v Speaker 1>of the possibilities that where they are for anthropology, for

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<v Speaker 1>the archaeology of human origins. I did know that I

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<v Speaker 1>was interested in the way the human mind works, in

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<v Speaker 1>the nature of human experience. Uh And at the time,

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<v Speaker 1>I thought that meant that I wanted to be a philosopher.

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<v Speaker 1>When I got to school, I realized what I said before,

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<v Speaker 1>that a lot of the way we can understand how

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<v Speaker 1>we are today and the nature of human experiences to

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<v Speaker 1>understand the evolutionary processes that brought us to where we are. UH.

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<v Speaker 1>And I had a really great UH professor as a

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<v Speaker 1>freshman and a freshman seminar. He told me to take

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<v Speaker 1>some archaeology classes. I did, and I still I just

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<v Speaker 1>remember one lecture that my professor gave. I know, she

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<v Speaker 1>was talking about these ancient stone tools in a particular

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<v Speaker 1>kind called a little vow wa technique UM, and he

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<v Speaker 1>was pointing out that you could see every individual action

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<v Speaker 1>and and blow against the core that this person had

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<v Speaker 1>done something like fifty or a hundred thousand years ago,

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<v Speaker 1>and you could reconstruct what they were thinking, the plans

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<v Speaker 1>that they made. And that just struck me as as

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<v Speaker 1>an incredible window on the past and how our minds

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<v Speaker 1>became the way that they are today. And that's what

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<v Speaker 1>got me started on it. Like seeing into a dead

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<v Speaker 1>person's imagination. Yeah, to be able to recapture that, I mean.

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<v Speaker 1>And now I've worked at sites that are half a

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<v Speaker 1>million years old where you can literally trace individual decision

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<v Speaker 1>making processes. It's it's it's pretty incredible. Actually held a

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<v Speaker 1>core at one of these sites. I was looking at

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<v Speaker 1>it and I was wondering why they didn't do something

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<v Speaker 1>that that I would have done with that core, that

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<v Speaker 1>piece of rock, and I twisted it around to look

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<v Speaker 1>at where I was thinking about, and so that they

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<v Speaker 1>actually had tried well I was thinking, but it didn't work.

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<v Speaker 1>So both of us made the same mistake, separated by

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<v Speaker 1>half a million years. That's almost a little spooky. Um. So,

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<v Speaker 1>obviously we know that the Stone Age means stone tools.

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<v Speaker 1>But what as an expert in the area, what does

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<v Speaker 1>the Stone Age mean to you? What do you think

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<v Speaker 1>about when when this age is conjured? Uh? Yeah, Well,

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<v Speaker 1>I think really of the time period uh, for which

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<v Speaker 1>we have evidence of human behavior in the forms of archaeology,

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<v Speaker 1>but extending way back into the past so that we

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<v Speaker 1>have information, but it's also an evolutionary time depth. You know,

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<v Speaker 1>we're talking millions of years, more than three million years

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<v Speaker 1>at this point of time. Uh. So that's what gets

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<v Speaker 1>me excited about the Stone Age. Uh. And of course

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<v Speaker 1>you know it's called the Stone Age for a reason.

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<v Speaker 1>Most of what we have are the best evidences of

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<v Speaker 1>stone tools for behavior. Um. So that's what I've focused on.

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<v Speaker 1>And when you think about the very beginning of the

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<v Speaker 1>Paleolithic obviously we're talking about hominid ancestors then, but not

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<v Speaker 1>not Homo sapiens, right, And so when these organisms were alive,

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<v Speaker 1>when when they were trying to survive and and stone

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<v Speaker 1>tools began to play a role in their lives? What

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<v Speaker 1>was that role? What was the earliest role you think

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<v Speaker 1>stone tools played in in these organisms survival? Yeah, well,

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<v Speaker 1>I should say at the outset, there's a lot of

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<v Speaker 1>things we don't really know with any great certainty about

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<v Speaker 1>the earliest Paleolithic. Uh. I think that there is strong

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<v Speaker 1>evidence that some of the earlier tools were used for

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<v Speaker 1>for butchery of animals, because you can recover actual cut

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<v Speaker 1>marks on bones when somebody accidentally nicked a bone as

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<v Speaker 1>they were butchering an animal, and so that's a direct evidence.

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<v Speaker 1>Now what else they were used for is much harder

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<v Speaker 1>to say because the plant materials, all those things are gone.

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<v Speaker 1>So there's very limited evidence of that. And it's only

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<v Speaker 1>in the past couple of years that that it's been

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<v Speaker 1>reported a much earlier site. We used to think the

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<v Speaker 1>earliest stone tools were two and a half million years old.

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<v Speaker 1>I've worked at some of those sites, but now they

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<v Speaker 1>go back to three point three million years and we

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<v Speaker 1>as yet have very little evidence of what they might

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<v Speaker 1>have done with those tools. Hopefully in the next few

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<v Speaker 1>years there'll be the kinds of evidence that I was

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<v Speaker 1>talking about, but it's just not there yet, so a

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<v Speaker 1>lot of unknowns. If I had to say, these things

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<v Speaker 1>are cutting tools, and the most important thing probably for

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<v Speaker 1>early humans to be able to cut was animal flesh

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<v Speaker 1>to access that, but they could have used them for

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<v Speaker 1>a lot of other things, including making other tools. Uh.

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<v Speaker 1>One of the great things about having a cutting edge

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<v Speaker 1>is your ability to shape other tools. For instance, in

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<v Speaker 1>would if you have a knife in the form of

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<v Speaker 1>a stone flake, you can make a spear. You can

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<v Speaker 1>make a digging stick. Again, though the wood's not there anymore.

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<v Speaker 1>So if they did that, we have a hard time

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<v Speaker 1>knowing for sure. And when you mentioned those dates a

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<v Speaker 1>minute ago that's referring to, Uh, is that that modified

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<v Speaker 1>stone tools we're not talking about like found stone tools. No,

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<v Speaker 1>And in fact, it would be nearly impossible to identify

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<v Speaker 1>and differentiate a found stone tool from a rock at

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<v Speaker 1>this point. Um, So that's all right. We know chimpanzees

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<v Speaker 1>use rocks as tools, and so it's you know, likely

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<v Speaker 1>that are very early ancestors did. Um. But yeah, by

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<v Speaker 1>by three point three we have evidence of them actually

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<v Speaker 1>fracturing rock on purpose in a controlled way to produce

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<v Speaker 1>cutting edges. And that's something that we can definitively separate

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<v Speaker 1>from a natural process, so we know it it occurred

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<v Speaker 1>at that point, Um, correctly if I'm wrong. But are

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<v Speaker 1>there are there broad stroke um classifications for the different

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<v Speaker 1>levels of tool creation, Like I want to say, it's

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<v Speaker 1>something like nature, fact, artifact, etcetera. Uh, could you walk

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<v Speaker 1>our listeners through that? Yeah? Well, um, you know, of

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<v Speaker 1>course you could have on modified rocks used as tools,

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<v Speaker 1>for instance, to crack open and nut as uh as

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<v Speaker 1>chimpanzees and some monkeys maccaque monkeys do that as well. Um,

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<v Speaker 1>that's a tool, you know, it's a stone tool. Um.

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<v Speaker 1>But what we see by three point three million years

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<v Speaker 1>is the actual modification of the rock on purpose in

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<v Speaker 1>order to make a different kind of tool. Uh. And

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<v Speaker 1>that's generally a process simply of fracturing the rock to

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<v Speaker 1>produce sharp shards or flakes of stone that then become knives. Um.

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<v Speaker 1>And so that's loosely called like mode one. Uh. The

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<v Speaker 1>most well known industry that does that is the Old

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<v Speaker 1>One named after Old of I Gorge where Mary and

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<v Speaker 1>Louis Leaky worked. Uh. And that's a very simple form

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<v Speaker 1>of stone toolmaking. Uh. It does require quite a bit

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<v Speaker 1>of coordination. It's not easy to break rocks. Um. They're hard.

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<v Speaker 1>You have to hit them just right and with a

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<v Speaker 1>lot of force. UM. But it's pretty conceptually simple. You're

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<v Speaker 1>not gonna make flakes. Um. And then after that you've

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<v Speaker 1>got what variously is called like mode to or loosely

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<v Speaker 1>called Julian after a site where it was first described

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<v Speaker 1>in Europe, is the manufacture of these things that archaeologists

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<v Speaker 1>call hand axes. And that's where you're not just shattering

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<v Speaker 1>the rock into flakes, but you're actually shaping the rock

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<v Speaker 1>to make a tool. UM. The classic tool from this

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<v Speaker 1>sort of stage or time period is uh the hand axe,

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<v Speaker 1>which would be a flat rock UM with cutting edge

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<v Speaker 1>most of the way around the perimeter and a tip

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<v Speaker 1>at one end can be good again we think for

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<v Speaker 1>a large animal butchery. Uh. And so that's where you've

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<v Speaker 1>moved then to actually having the intention, having a goal

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<v Speaker 1>in mind, and the techniques that you have. The control

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<v Speaker 1>over the stone that's required is more um Uh. Following

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<v Speaker 1>that you have what we call prepared core technologies, in

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<v Speaker 1>which you shape the rock in a careful way so

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<v Speaker 1>that you can remove one final piece that's already pre

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<v Speaker 1>shaped the way you want it to be, and then

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<v Speaker 1>you can do that over and over again, so it

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<v Speaker 1>becomes a very efficient way of making tools. And then

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<v Speaker 1>there's all sorts of variations on that um and that's

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<v Speaker 1>the point in which we think there's a big change

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<v Speaker 1>that they start actually putting these things on sticks, for

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<v Speaker 1>instance hafting. Right, So you have composite tools, and you

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<v Speaker 1>have all sorts of other techniques and materials that then

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<v Speaker 1>enter the process and things become much more complex. So

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<v Speaker 1>you mentioned the hand as, I'm interested to know a

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<v Speaker 1>little bit more about that. I may be mistaken, but

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<v Speaker 1>there there have been identified, I think, different schools of

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<v Speaker 1>hand as construction. Is that right? Well, yeah, I mean

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<v Speaker 1>there are different ways of making something that we call

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<v Speaker 1>a hand ax. Um. Now we also, I would be

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<v Speaker 1>very careful about that. We should always remember that when

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<v Speaker 1>we call slaying a hand act, that's a name that

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<v Speaker 1>we came up with to describe a bunch of things

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<v Speaker 1>that we think are all similar to each other. That

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<v Speaker 1>doesn't necessarily map onto what anybody was thinking in the past,

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<v Speaker 1>or whether they knew each other or or whatever. So

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<v Speaker 1>it's a tool, but we have to be careful about it.

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<v Speaker 1>And you put a name on something, you think you

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<v Speaker 1>understand it. Uh. But yeah, So, as I mentioned, the

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<v Speaker 1>hand acts has a particular form. There's a lot of

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<v Speaker 1>different ways you could achieve that, and a lot of

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<v Speaker 1>different starting points. For instance, I might start with just

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<v Speaker 1>a big rock and then shape that rock into appointed

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<v Speaker 1>in hand ax, uh you know. Or I could start

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<v Speaker 1>with an even larger rock and then I knock off

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<v Speaker 1>a giant flake, you know, more than more than ten

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<v Speaker 1>centimeters long is generally they cut off, and that's almost

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<v Speaker 1>already what I need. You know, it's got a big

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<v Speaker 1>cutting edge all the way around the edge. And then

0:12:25.800 --> 0:12:28.400
<v Speaker 1>I shape that flight just a little bit right. And

0:12:28.440 --> 0:12:30.360
<v Speaker 1>that's a very different way of making a tool that

0:12:30.440 --> 0:12:33.079
<v Speaker 1>in the end probably as a similar function and looks

0:12:33.160 --> 0:12:36.320
<v Speaker 1>quite similar. And then there's all sorts of different sub

0:12:36.480 --> 0:12:39.680
<v Speaker 1>variants of ways of doing that. Uh. So that's what

0:12:39.840 --> 0:12:41.959
<v Speaker 1>I think when you're talking about different schools, is these

0:12:42.000 --> 0:12:45.280
<v Speaker 1>different methods of making the hand access. Now there's as

0:12:45.320 --> 0:12:49.520
<v Speaker 1>a raging debate over what the variation actually means, you know,

0:12:49.559 --> 0:12:52.280
<v Speaker 1>the sort of naive ascension early on was every time

0:12:52.320 --> 0:12:53.920
<v Speaker 1>you find a different way of doing something, that's a

0:12:53.960 --> 0:12:56.440
<v Speaker 1>different quote culture, even though we don't really know what

0:12:56.480 --> 0:12:58.840
<v Speaker 1>we mean by that term at that point. Now now

0:12:58.880 --> 0:13:02.080
<v Speaker 1>there's you know, people saying that these are just recurring

0:13:02.120 --> 0:13:06.000
<v Speaker 1>rediscoveries of simple solutions to the same kind of problems.

0:13:06.040 --> 0:13:09.800
<v Speaker 1>They don't necessarily imply any sort of cultural continuity or

0:13:09.840 --> 0:13:13.040
<v Speaker 1>contact between people. There's even been suggestions that there was

0:13:13.080 --> 0:13:16.280
<v Speaker 1>some kind of large genetic component to the way that

0:13:16.320 --> 0:13:19.120
<v Speaker 1>people made these these hand axes. So now it's up

0:13:19.160 --> 0:13:21.800
<v Speaker 1>for debate. But the variation is what we we study

0:13:21.880 --> 0:13:24.960
<v Speaker 1>to try to understand what was going on in the past.

0:13:25.000 --> 0:13:27.120
<v Speaker 1>That's where we have a sort of an insight into

0:13:27.440 --> 0:13:29.880
<v Speaker 1>what was what was happening. Well, I was definitely going

0:13:29.920 --> 0:13:32.440
<v Speaker 1>to ask you the naive question about whether that's a

0:13:32.520 --> 0:13:35.560
<v Speaker 1>result of culture, But is there so if we don't

0:13:35.600 --> 0:13:38.440
<v Speaker 1>make that assumption that the different forms or shapes or

0:13:38.720 --> 0:13:42.280
<v Speaker 1>approaches to hand axes are necessarily the result of cultural

0:13:42.320 --> 0:13:46.960
<v Speaker 1>traditions or cultural contact, is there anything that you think

0:13:47.000 --> 0:13:50.040
<v Speaker 1>looking at tools like this Stone age tools could possibly

0:13:50.080 --> 0:13:54.840
<v Speaker 1>tell us about the culture of the creatures that made them. Yeah, well,

0:13:54.840 --> 0:13:56.440
<v Speaker 1>and so this is where we have to get into

0:13:56.520 --> 0:14:02.120
<v Speaker 1>the sort of stuff that you can learn through experimental archaeology. UM.

0:14:02.280 --> 0:14:07.080
<v Speaker 1>For instance, how difficult is it to discover and use

0:14:07.240 --> 0:14:10.960
<v Speaker 1>particular techniques, you know, so you know, if they're if

0:14:10.960 --> 0:14:13.480
<v Speaker 1>there's two people that do something the same way, if

0:14:13.480 --> 0:14:16.000
<v Speaker 1>it's an obvious answer, then there's no reason to think

0:14:16.000 --> 0:14:17.640
<v Speaker 1>they learned it from each other. But if it's this

0:14:17.760 --> 0:14:20.680
<v Speaker 1>really sort of obscure and and and hard to learn

0:14:20.800 --> 0:14:23.600
<v Speaker 1>technique that they share, and then it's much more likely

0:14:23.640 --> 0:14:26.000
<v Speaker 1>that they learned it from each other. So I mean,

0:14:26.040 --> 0:14:28.480
<v Speaker 1>so there's this thing in in the issue in a

0:14:28.760 --> 0:14:34.160
<v Speaker 1>uh sort of a geographic patterning um to where you

0:14:34.360 --> 0:14:40.160
<v Speaker 1>have far fewer hand axes in East Asia than you

0:14:40.280 --> 0:14:45.120
<v Speaker 1>do in Africa and Western Asia and Europe. And also

0:14:46.400 --> 0:14:49.200
<v Speaker 1>none of them really to appear to be as refined

0:14:49.240 --> 0:14:53.160
<v Speaker 1>as some of the nicest examples from from further west UM.

0:14:53.160 --> 0:14:54.920
<v Speaker 1>And so people have debaded for a long time with

0:14:54.960 --> 0:14:59.520
<v Speaker 1>this geographical patterning means, and I tend to interpret it,

0:14:59.600 --> 0:15:03.080
<v Speaker 1>you know, in terms of there are some techniques that

0:15:03.160 --> 0:15:05.640
<v Speaker 1>are pretty hard to discover on your own and some

0:15:05.760 --> 0:15:08.000
<v Speaker 1>that are easy, you know, and so you have a

0:15:08.040 --> 0:15:10.680
<v Speaker 1>lot of reinvention of sort of easy hand acts making

0:15:10.760 --> 0:15:13.600
<v Speaker 1>here there in the other place. You know, but these

0:15:13.880 --> 0:15:17.720
<v Speaker 1>particular advanced techniques may only have been invited it once

0:15:17.800 --> 0:15:19.320
<v Speaker 1>or twice or a couple of times, and so their

0:15:19.320 --> 0:15:22.360
<v Speaker 1>geographic spread is more restricted. So that's sort of the

0:15:22.400 --> 0:15:24.840
<v Speaker 1>way that you make a relationship between understanding the way

0:15:24.880 --> 0:15:27.480
<v Speaker 1>that you actually make the tools and then how they

0:15:27.560 --> 0:15:33.480
<v Speaker 1>might spread through ancient populations. So you mentioned experimental archaeology. Um.

0:15:33.560 --> 0:15:35.520
<v Speaker 1>I know a lot of people probably when they think

0:15:35.520 --> 0:15:38.600
<v Speaker 1>about the data collection part of archaeology, they probably think

0:15:38.640 --> 0:15:41.880
<v Speaker 1>primarily about digging. Um. But but tell us a little

0:15:41.880 --> 0:15:46.640
<v Speaker 1>bit about what experimental archaeology means and what what what

0:15:46.800 --> 0:15:48.720
<v Speaker 1>kind of things that has helped us understand that we

0:15:48.720 --> 0:15:52.800
<v Speaker 1>couldn't understand just from looking at actual artifacts. Yeah. Well,

0:15:53.080 --> 0:15:54.920
<v Speaker 1>you know, what you can understand from just looking at

0:15:54.920 --> 0:15:57.960
<v Speaker 1>the artifact is actually a bit limited. You know, these

0:15:58.000 --> 0:16:00.360
<v Speaker 1>things they don't they don't come out of the ground

0:16:00.360 --> 0:16:04.160
<v Speaker 1>with with labels on them. Uh uh. You know. I

0:16:04.360 --> 0:16:05.880
<v Speaker 1>like to do this when I give a presentation that

0:16:06.000 --> 0:16:08.800
<v Speaker 1>you show a picture full of a table full of

0:16:09.120 --> 0:16:11.400
<v Speaker 1>a bunch of old one stone tools and say like Okay,

0:16:11.440 --> 0:16:14.360
<v Speaker 1>now what does this tell us? And in most people,

0:16:14.400 --> 0:16:16.240
<v Speaker 1>you know, you can't even tell that there are anything

0:16:16.240 --> 0:16:18.160
<v Speaker 1>other than just rocks if you're not used to looking

0:16:18.200 --> 0:16:21.480
<v Speaker 1>at them. So what you have to do to understand

0:16:21.560 --> 0:16:23.680
<v Speaker 1>what these tools that we dig up can actually tell

0:16:23.800 --> 0:16:28.360
<v Speaker 1>us is, uh, basically experimental archaeology. We use analogies, We

0:16:28.400 --> 0:16:31.080
<v Speaker 1>try to learn how to make them ourselves, and then

0:16:31.080 --> 0:16:33.800
<v Speaker 1>you can manipulate. Well, if I make it this way,

0:16:33.880 --> 0:16:35.920
<v Speaker 1>then it looks like that. If I make it this way,

0:16:35.960 --> 0:16:38.240
<v Speaker 1>it looks like that. If I use it this way,

0:16:38.280 --> 0:16:41.800
<v Speaker 1>this happens to it. Um. So then we make these analogies,

0:16:41.840 --> 0:16:45.000
<v Speaker 1>these sort of inferential arguments that processes we can observe

0:16:45.040 --> 0:16:48.360
<v Speaker 1>and manipulate experimentally now are the same ones that produce

0:16:48.440 --> 0:16:51.840
<v Speaker 1>the same effects in the past. Uh. I mean, if

0:16:51.880 --> 0:16:55.200
<v Speaker 1>you think about it, we do this you know any time,

0:16:55.360 --> 0:16:57.200
<v Speaker 1>even in more recent time periods, when you look at

0:16:57.240 --> 0:17:00.000
<v Speaker 1>an artifact, I mean, you're making an analogy with something

0:17:00.040 --> 0:17:05.000
<v Speaker 1>you're familiar with. Usually even it's just implicit. You know, obviously, um,

0:17:05.040 --> 0:17:07.199
<v Speaker 1>this is a sword. You know, I've seen things like

0:17:07.240 --> 0:17:09.080
<v Speaker 1>that before, and now you don't really know that you're right,

0:17:09.119 --> 0:17:11.480
<v Speaker 1>but it's similar enough to things with which you're familiar.

0:17:11.640 --> 0:17:14.240
<v Speaker 1>That that that's you know, that's reasonable. When you dig

0:17:14.280 --> 0:17:16.040
<v Speaker 1>off something from two and a half million years ago,

0:17:16.040 --> 0:17:18.080
<v Speaker 1>you've got nothing to go on, right, So we have

0:17:18.160 --> 0:17:21.560
<v Speaker 1>to actually do some of this work to establish robust

0:17:21.680 --> 0:17:25.639
<v Speaker 1>or strong analogies that we can use. Now you've mentioned

0:17:25.640 --> 0:17:31.199
<v Speaker 1>your own experiences creating stone tools. How long does it

0:17:31.240 --> 0:17:35.320
<v Speaker 1>take you to create a hand axe? Oh? Yeah, I

0:17:35.320 --> 0:17:37.159
<v Speaker 1>mean it takes me maybe half an hour. I'm a

0:17:37.200 --> 0:17:40.679
<v Speaker 1>little bit slow with that. Uh, and uh, you know,

0:17:41.320 --> 0:17:43.480
<v Speaker 1>it depending on how nice you want to make it.

0:17:43.760 --> 0:17:46.520
<v Speaker 1>And that's already assuming that I'm I'm sitting in my

0:17:46.560 --> 0:17:49.520
<v Speaker 1>outdoor lab with a pile of rocks right next to me,

0:17:49.800 --> 0:17:52.360
<v Speaker 1>and I just start making the thing. You know, if,

0:17:52.400 --> 0:17:55.280
<v Speaker 1>of course, in prehistory you would have had to go

0:17:55.359 --> 0:17:56.800
<v Speaker 1>get the rocks and all these other things to take

0:17:56.840 --> 0:17:59.200
<v Speaker 1>a lot more time. But yeah, uh something that's that's

0:17:59.480 --> 0:18:02.760
<v Speaker 1>quite good. It at it nine twelve to fifteen minutes,

0:18:02.880 --> 0:18:06.720
<v Speaker 1>you can yeah. Yeah, So you mentioned that we think

0:18:06.760 --> 0:18:09.240
<v Speaker 1>a lot of these early stone tools were used in

0:18:09.520 --> 0:18:12.680
<v Speaker 1>butchering meat. Have you ever had food prepared with stone

0:18:12.720 --> 0:18:16.720
<v Speaker 1>tools you've made? Uh, well, let's see myself. Uh yeah,

0:18:16.840 --> 0:18:19.960
<v Speaker 1>only actually recently, one of my colleagues had a pig

0:18:20.040 --> 0:18:21.840
<v Speaker 1>roast where we used some of the stuff that I

0:18:21.880 --> 0:18:25.240
<v Speaker 1>had made. Yeah, but back in uh in in graduate school,

0:18:25.280 --> 0:18:28.400
<v Speaker 1>and it's quite common in these labs and places where

0:18:28.400 --> 0:18:31.000
<v Speaker 1>people do this sort of work to have the occasional

0:18:31.040 --> 0:18:35.320
<v Speaker 1>animal roast where you uh and you you learn things

0:18:35.359 --> 0:18:39.280
<v Speaker 1>like you know that obsidian um is really sharp and great,

0:18:39.320 --> 0:18:41.240
<v Speaker 1>but it also crumbles and leaves little bits of like

0:18:41.320 --> 0:18:44.960
<v Speaker 1>glassy kind of gridgy stuff. Yeah, not so great. I

0:18:45.000 --> 0:18:49.199
<v Speaker 1>like flint, right, So do we find uh, do we

0:18:49.280 --> 0:18:55.160
<v Speaker 1>find little grains of obsidian and ancient teeth? I'm not aware. Um,

0:18:55.280 --> 0:18:57.600
<v Speaker 1>you know, there's always I'm not well versed in later

0:18:57.680 --> 0:19:00.280
<v Speaker 1>prehistory and so as possibly there's something out about that

0:19:00.280 --> 0:19:03.719
<v Speaker 1>I'm not aware of them actually getting any dental wear

0:19:03.840 --> 0:19:06.439
<v Speaker 1>from the stone tools. Of course, you get very similar

0:19:06.440 --> 0:19:09.240
<v Speaker 1>looking dental where when you you eat like a TUBERSI

0:19:09.320 --> 0:19:12.680
<v Speaker 1>dug out of sandy ground, so you do get cut

0:19:12.680 --> 0:19:16.679
<v Speaker 1>marks on teeth, which is very interesting because uh way

0:19:16.720 --> 0:19:19.639
<v Speaker 1>commonly to eat things if you don't use silverware or

0:19:19.720 --> 0:19:21.679
<v Speaker 1>chop sticks or anything like that, is you hold it

0:19:21.760 --> 0:19:23.200
<v Speaker 1>up to your mouth, you clench it in your teeth,

0:19:23.240 --> 0:19:25.919
<v Speaker 1>and you cut away from from there, so you're cutting

0:19:26.000 --> 0:19:28.000
<v Speaker 1>right next to your mouth, and occasionally they did hit

0:19:28.040 --> 0:19:30.480
<v Speaker 1>their teeth um, and so you get these little little

0:19:30.480 --> 0:19:34.960
<v Speaker 1>cut marks on the front teeth and fascinatingly sorry, yeah,

0:19:35.000 --> 0:19:37.159
<v Speaker 1>a lot of things can take the gross but one

0:19:37.200 --> 0:19:39.359
<v Speaker 1>of the one of the cool things you can actually

0:19:39.359 --> 0:19:42.679
<v Speaker 1>infer which hand was used, because there's a you know,

0:19:42.720 --> 0:19:46.159
<v Speaker 1>a sort of an ergonomics. You're slicing down and in

0:19:46.520 --> 0:19:48.560
<v Speaker 1>one direction, so you can tell. And so people have

0:19:48.640 --> 0:19:52.639
<v Speaker 1>used that to identify really examples of predominantly right handed populations.

0:19:53.640 --> 0:19:56.159
<v Speaker 1>Even the gross stuff, there's always something you can you

0:19:56.200 --> 0:19:57.919
<v Speaker 1>can get out of it. You know, we encourage you

0:19:57.960 --> 0:20:00.280
<v Speaker 1>to mention all the gross stuff. We're not we shy

0:20:00.320 --> 0:20:02.960
<v Speaker 1>away from that here. So how is the study of

0:20:03.080 --> 0:20:07.399
<v Speaker 1>modern stone tool users such a such as a stone

0:20:07.400 --> 0:20:10.119
<v Speaker 1>tool users in New Guinea? How has this informed our

0:20:10.200 --> 0:20:13.720
<v Speaker 1>understanding of ancient stone tool use. Basically, the whole goal

0:20:13.800 --> 0:20:18.360
<v Speaker 1>of experimental archaeology is to generate analogies that we can

0:20:18.359 --> 0:20:22.640
<v Speaker 1>observe in the modern day, uh to understand the past. Um.

0:20:22.720 --> 0:20:25.040
<v Speaker 1>One of the things we have to be careful about, though,

0:20:25.359 --> 0:20:28.040
<v Speaker 1>is that when you design experiments and you control things,

0:20:28.119 --> 0:20:30.000
<v Speaker 1>you build in a lot of your own assumptions, even

0:20:30.040 --> 0:20:32.119
<v Speaker 1>if you're not aware of them, about how things are

0:20:32.119 --> 0:20:34.360
<v Speaker 1>done or why things are done and so forth. You're

0:20:34.359 --> 0:20:37.480
<v Speaker 1>also dealing with a very artificial environment in the lab

0:20:37.560 --> 0:20:40.480
<v Speaker 1>and without any social context or anything like that. UM.

0:20:40.560 --> 0:20:43.240
<v Speaker 1>So another source of analogy UM that you can use

0:20:43.640 --> 0:20:48.520
<v Speaker 1>to understand the past is UH ethnographic observation UM. And

0:20:48.560 --> 0:20:50.440
<v Speaker 1>by that, I would stress it you you can include

0:20:50.480 --> 0:20:52.760
<v Speaker 1>also people, for instance, in the United States that do

0:20:52.800 --> 0:20:55.240
<v Speaker 1>this as a hobby. There's a community, there's things we

0:20:55.240 --> 0:20:58.040
<v Speaker 1>can learn from them. I was lucky enough to UH

0:20:58.160 --> 0:21:01.040
<v Speaker 1>to visit some modern tool acres in New Guinea that

0:21:01.119 --> 0:21:06.199
<v Speaker 1>are part of a different tradition UH back in I

0:21:06.280 --> 0:21:08.560
<v Speaker 1>was there UM. And one of the things that that

0:21:08.560 --> 0:21:11.520
<v Speaker 1>that just broadens the number of different examples of ways

0:21:11.560 --> 0:21:14.600
<v Speaker 1>to do things UM that we can use to understand

0:21:14.680 --> 0:21:16.760
<v Speaker 1>the past UM. And one of the one of the

0:21:16.920 --> 0:21:19.199
<v Speaker 1>really cool things about it was I was expecting this

0:21:19.280 --> 0:21:22.359
<v Speaker 1>to be a very uh you know, very foreign experience,

0:21:22.480 --> 0:21:24.399
<v Speaker 1>experience to be in the highlands of New Guinea, and

0:21:24.600 --> 0:21:26.760
<v Speaker 1>but once we got to the stone tools, they talked

0:21:26.800 --> 0:21:28.520
<v Speaker 1>about a lot of the same things that I, as

0:21:28.560 --> 0:21:30.679
<v Speaker 1>an archaeologist, was already used where they had names for

0:21:30.720 --> 0:21:32.879
<v Speaker 1>the for the same kinds of features of the stone

0:21:32.920 --> 0:21:35.440
<v Speaker 1>tools and they Uh so there's a real common ground

0:21:35.480 --> 0:21:38.439
<v Speaker 1>there because we were all based on things that happened

0:21:38.440 --> 0:21:41.000
<v Speaker 1>when you try to break stone in a controlled way.

0:21:41.320 --> 0:21:43.679
<v Speaker 1>And then that's very validating for an archaeologist because it

0:21:43.720 --> 0:21:45.639
<v Speaker 1>means we can expect that, even moving them to the

0:21:45.640 --> 0:21:48.280
<v Speaker 1>total unknown of the past, there's gonna be these constants

0:21:48.359 --> 0:21:51.280
<v Speaker 1>that shaped human behavior, and if we can understand them today,

0:21:51.320 --> 0:21:54.520
<v Speaker 1>it looks like they affect different people from very different

0:21:54.520 --> 0:21:58.679
<v Speaker 1>cultural backgrounds in similar ways, and so so that's very validating. Um.

0:21:58.720 --> 0:22:01.720
<v Speaker 1>The other thing that was really exciting there is is

0:22:01.800 --> 0:22:05.520
<v Speaker 1>just how they incorporated stone toolmaking into their own particular

0:22:05.560 --> 0:22:09.359
<v Speaker 1>cultural and social context um, which obviously, if you study

0:22:09.440 --> 0:22:13.600
<v Speaker 1>hobbyists in the industrialized West is one context, but this

0:22:13.680 --> 0:22:17.640
<v Speaker 1>was horticultural context. And the way they had a sort

0:22:17.680 --> 0:22:20.080
<v Speaker 1>of a system of apprenticeship for learning this, and the

0:22:20.520 --> 0:22:23.159
<v Speaker 1>just the amount of time that it takes to become

0:22:23.280 --> 0:22:25.159
<v Speaker 1>an expert in the they had a particularly you know,

0:22:25.240 --> 0:22:28.840
<v Speaker 1>advanced kind of toolmaking, um. But the the the sheer

0:22:28.880 --> 0:22:32.520
<v Speaker 1>effort and the social values they attached to sticking with

0:22:32.560 --> 0:22:35.840
<v Speaker 1>it and practicing the support they provided for learning that way,

0:22:35.920 --> 0:22:38.200
<v Speaker 1>I thought. I found that to be all very inspirational

0:22:38.560 --> 0:22:41.520
<v Speaker 1>UM for my own research. So in in in dealing

0:22:41.600 --> 0:22:45.560
<v Speaker 1>with the stone toolmakers in New Guinea, UM, I'm assuming

0:22:45.600 --> 0:22:47.440
<v Speaker 1>there was a there was a language barrier, there is

0:22:47.640 --> 0:22:50.760
<v Speaker 1>a translator. What was How did did that reveal anything

0:22:51.000 --> 0:22:53.760
<v Speaker 1>or back up anything that you any pre existing thoughts

0:22:53.800 --> 0:22:57.879
<v Speaker 1>about the effects of tool use and toolmaking on language

0:22:58.000 --> 0:23:01.359
<v Speaker 1>and uh and then the origins of language. Yeah, well

0:23:01.440 --> 0:23:05.359
<v Speaker 1>I think it was there's there's been an idea for

0:23:05.359 --> 0:23:10.080
<v Speaker 1>for some time, UM, which were increasingly are articulating that. Uh.

0:23:10.320 --> 0:23:11.800
<v Speaker 1>One of the things that may have led to the

0:23:11.800 --> 0:23:15.440
<v Speaker 1>evolution of language in terms of UH an evolutionary pressure

0:23:15.520 --> 0:23:17.760
<v Speaker 1>or favoring language evolution is is they need to be

0:23:17.800 --> 0:23:21.040
<v Speaker 1>able to teach each other. UH, and particularly the ability

0:23:21.119 --> 0:23:23.199
<v Speaker 1>to teach people that you're related to, because then you

0:23:23.240 --> 0:23:25.160
<v Speaker 1>get sort of the genetic benefit and all that kind

0:23:25.160 --> 0:23:28.320
<v Speaker 1>of thing. UH. And in in New Guinea, it was

0:23:28.400 --> 0:23:33.159
<v Speaker 1>really uh striking the amount of social support UM in

0:23:33.320 --> 0:23:37.760
<v Speaker 1>various ways that was provided for people learning. UM. I

0:23:37.760 --> 0:23:42.840
<v Speaker 1>found that very informative. So of course language, you know, talking,

0:23:42.840 --> 0:23:45.240
<v Speaker 1>I have to do this, don't do that, or we

0:23:45.320 --> 0:23:48.880
<v Speaker 1>call this this, you know. And and um also use

0:23:48.920 --> 0:23:52.040
<v Speaker 1>of language to tell stories, um, which establishes you know,

0:23:52.040 --> 0:23:54.320
<v Speaker 1>sort of these cultural norms. They tell a story about

0:23:54.600 --> 0:23:57.360
<v Speaker 1>someone who is a great toolmaker because he spent all

0:23:57.400 --> 0:24:00.439
<v Speaker 1>of his time practicing and he neglected his yields and

0:24:00.440 --> 0:24:02.159
<v Speaker 1>didn't talk to his wife, you know, and all that

0:24:02.240 --> 0:24:04.960
<v Speaker 1>sort of stuff. UM. And that the socializing that they do.

0:24:05.040 --> 0:24:08.320
<v Speaker 1>They sit together and it makes it fun. Um. All

0:24:08.359 --> 0:24:10.680
<v Speaker 1>of these things are really important to learning something that's

0:24:10.800 --> 0:24:13.840
<v Speaker 1>very frustrating and difficult. Um. You know, maybe you can

0:24:13.840 --> 0:24:16.880
<v Speaker 1>think of analogies see in your own experience. Uh. And

0:24:16.920 --> 0:24:19.280
<v Speaker 1>so that that was really really cool. And then just

0:24:19.440 --> 0:24:23.040
<v Speaker 1>the uh also all of the gesturing of the pointing,

0:24:23.440 --> 0:24:26.040
<v Speaker 1>and just the context of having particular places where you

0:24:26.080 --> 0:24:28.199
<v Speaker 1>do things. You know, this is where we go to

0:24:28.240 --> 0:24:30.880
<v Speaker 1>get the rocks, this is where we all sit down

0:24:30.920 --> 0:24:33.320
<v Speaker 1>and make tools together. There was a structure, so there

0:24:33.400 --> 0:24:35.720
<v Speaker 1>was so much about what they were doing socially that

0:24:35.880 --> 0:24:39.840
<v Speaker 1>resulted in the the sustaining of this technology. And I thought,

0:24:40.280 --> 0:24:42.960
<v Speaker 1>you know, obviously you can't just project that into a

0:24:43.040 --> 0:24:45.840
<v Speaker 1>particular past context, but we need to expand our thinking

0:24:46.080 --> 0:24:48.200
<v Speaker 1>broadly to think about these other dimensions that may be

0:24:48.320 --> 0:24:51.800
<v Speaker 1>implied by some of the ancient stone tools that we find. Okay,

0:24:51.840 --> 0:24:53.520
<v Speaker 1>time to take a quick break, but we will be

0:24:53.600 --> 0:24:58.320
<v Speaker 1>right back with more of our conversation. Thank thank Alright,

0:24:58.320 --> 0:25:01.520
<v Speaker 1>we're back. Let's jump back in now. Obviously this is

0:25:01.520 --> 0:25:06.040
<v Speaker 1>a different question from how the crafting of stone tools

0:25:06.119 --> 0:25:08.800
<v Speaker 1>might have changed our neuro anatomy over time. But I

0:25:08.840 --> 0:25:12.360
<v Speaker 1>wonder does making stone tools just change the way you

0:25:12.480 --> 0:25:15.680
<v Speaker 1>in your life think about your relationship with the earth,

0:25:15.760 --> 0:25:18.080
<v Speaker 1>Like do you do you find yourself out walking and

0:25:18.119 --> 0:25:20.159
<v Speaker 1>looking down and saying, oh, there's a good one. No,

0:25:20.320 --> 0:25:23.000
<v Speaker 1>that's not a good one. Yeah, yeah, I mean, I

0:25:23.080 --> 0:25:25.159
<v Speaker 1>mean now, I mean, particularly if you've been doing a

0:25:25.200 --> 0:25:27.720
<v Speaker 1>lot recently, you can't see a rock without picturing breaking,

0:25:27.760 --> 0:25:30.720
<v Speaker 1>you know. It's a uh And of course just doing

0:25:30.760 --> 0:25:33.800
<v Speaker 1>being an archaeologist does that too. Um. You know, I'm

0:25:33.840 --> 0:25:37.680
<v Speaker 1>always looking at little pebbles and my wife will catch

0:25:37.680 --> 0:25:39.760
<v Speaker 1>me looking at the landscaping, you know, and like that

0:25:39.800 --> 0:25:41.800
<v Speaker 1>would be a good hammerstone or something like that, you know.

0:25:42.880 --> 0:25:46.119
<v Speaker 1>Uh So so yeah, it does influence uh some of

0:25:46.160 --> 0:25:49.159
<v Speaker 1>the resources that you're aware of that are really not

0:25:49.200 --> 0:25:52.159
<v Speaker 1>particularly relevant for most people in their daily lives. But

0:25:52.280 --> 0:25:56.120
<v Speaker 1>we're once incredibly central. Well, I think about ways that

0:25:56.119 --> 0:26:00.000
<v Speaker 1>that that type of thinking um can take on more

0:26:00.000 --> 0:26:03.439
<v Speaker 1>complex kind of mental dimensions. Like I think about the

0:26:03.440 --> 0:26:06.440
<v Speaker 1>way when I go shopping, Uh, if I'm like picking

0:26:06.440 --> 0:26:09.359
<v Speaker 1>out produced to cook with, I could see like a good,

0:26:09.520 --> 0:26:12.880
<v Speaker 1>fresh piece of produce and I attribute moral goodness to that,

0:26:13.320 --> 0:26:15.720
<v Speaker 1>and I see like a bad, rotten piece of produce

0:26:15.760 --> 0:26:18.480
<v Speaker 1>and I attribute moral badness to it. Do do you

0:26:18.600 --> 0:26:20.640
<v Speaker 1>do you ever feel inklings of that kind of thing

0:26:20.720 --> 0:26:24.480
<v Speaker 1>with rocks? Oh? Well, there's a certainly I don't know

0:26:24.480 --> 0:26:29.400
<v Speaker 1>about the moral dimensions, and certainly a real aesthetic to it.

0:26:29.520 --> 0:26:32.560
<v Speaker 1>I mean, you know, I don't know if you're familiar

0:26:32.640 --> 0:26:35.640
<v Speaker 1>with with Flint, but it's a beautiful rock and the

0:26:35.640 --> 0:26:38.119
<v Speaker 1>the sound that it makes and the way that it

0:26:38.160 --> 0:26:41.080
<v Speaker 1>breaks when it when it does what you wanted to uh,

0:26:41.359 --> 0:26:44.600
<v Speaker 1>is just infinitely pleasing, you know. And Uh, I just

0:26:44.640 --> 0:26:47.359
<v Speaker 1>got some some really nice bassualt as well, which is

0:26:47.440 --> 0:26:50.240
<v Speaker 1>a very different kind of of rock and has different

0:26:50.320 --> 0:26:53.359
<v Speaker 1>but also really just aesthetically pleasing And you get a

0:26:53.359 --> 0:26:57.119
<v Speaker 1>real pleasure out of out of working in. Yeah, so

0:26:57.200 --> 0:26:59.200
<v Speaker 1>you said you can you can hear the difference between

0:26:59.200 --> 0:27:02.440
<v Speaker 1>a good break and a bad break. Yeah, yeah, this

0:27:02.520 --> 0:27:05.280
<v Speaker 1>is a question. I mean, I think it's important, and

0:27:05.320 --> 0:27:07.520
<v Speaker 1>I've talked to people who are much more experienced stone

0:27:07.520 --> 0:27:10.280
<v Speaker 1>toolmakers than I am that that really emphasized that, you know,

0:27:10.359 --> 0:27:13.359
<v Speaker 1>the sound is important. And in fact, we're just in

0:27:13.400 --> 0:27:16.960
<v Speaker 1>the process of developing an online tests that people can

0:27:17.040 --> 0:27:20.119
<v Speaker 1>take where we play the sounds of a stone flake

0:27:20.280 --> 0:27:23.120
<v Speaker 1>coming off and you use a little slider to say

0:27:23.160 --> 0:27:26.240
<v Speaker 1>how big you think it was. Uh So we're trying

0:27:26.280 --> 0:27:31.440
<v Speaker 1>to see how much information is actually present in those sounds. Uh,

0:27:31.520 --> 0:27:33.440
<v Speaker 1>I know, I know that when we're sitting around napping,

0:27:33.440 --> 0:27:36.000
<v Speaker 1>everybody's looking napping being a term we used to talk

0:27:36.040 --> 0:27:39.119
<v Speaker 1>about stone toolmaking, not to be confused with falling asleep,

0:27:39.119 --> 0:27:42.520
<v Speaker 1>but it's knocking, yeah, and napping. I don't know if

0:27:42.520 --> 0:27:44.119
<v Speaker 1>it's German or something. They don't even know where it

0:27:44.119 --> 0:27:47.400
<v Speaker 1>comes from, but yeah, knocking the flakes off. Anyway, we're

0:27:47.440 --> 0:27:50.560
<v Speaker 1>sitting around knocking the flakes off, and uh, you know,

0:27:50.600 --> 0:27:53.000
<v Speaker 1>all staring down at what we're doing, and then somebody

0:27:53.320 --> 0:27:55.480
<v Speaker 1>will strike off a really nice large flake and it

0:27:55.520 --> 0:27:58.080
<v Speaker 1>makes this flat, popping sound and everybody just looks up

0:27:58.280 --> 0:28:02.760
<v Speaker 1>over it. Then so all right, you know, uh so anyway, long, Sorry,

0:28:02.760 --> 0:28:07.480
<v Speaker 1>the the we think the sound is is probably really important,

0:28:07.880 --> 0:28:10.160
<v Speaker 1>and we're trying to probe that it. It keeps coming

0:28:10.200 --> 0:28:13.080
<v Speaker 1>up also in uh some of the neuroimaging research that

0:28:13.119 --> 0:28:15.919
<v Speaker 1>we do, or we look at uh stone toolmaking, and

0:28:15.920 --> 0:28:19.920
<v Speaker 1>we get these activity in areas that are more classically auditory.

0:28:19.960 --> 0:28:22.440
<v Speaker 1>And initially wasn't expecting that, but of course it makes sense.

0:28:23.040 --> 0:28:27.680
<v Speaker 1>That is interesting. And the stuff about the toolmaking process

0:28:27.680 --> 0:28:30.080
<v Speaker 1>giving you all these sort of aesthetic values when you

0:28:30.119 --> 0:28:32.760
<v Speaker 1>look at rocks or when you hear the sounds rocks make.

0:28:33.640 --> 0:28:37.040
<v Speaker 1>Does that, um lead you to draw any connections between

0:28:37.200 --> 0:28:43.520
<v Speaker 1>the origins of tool crafting in the origins of art um? Yeah, sure,

0:28:44.080 --> 0:28:48.240
<v Speaker 1>you know, in a informal sort of way. Um. And

0:28:48.240 --> 0:28:52.080
<v Speaker 1>and and you know people have have written about these ideas.

0:28:52.080 --> 0:28:55.440
<v Speaker 1>And this is another area sort of of contention, particularly

0:28:55.440 --> 0:28:58.880
<v Speaker 1>with the hand axes. Uh. They're beautiful, right, they did.

0:28:58.920 --> 0:29:02.960
<v Speaker 1>They're very appealing. Um. And there's some argument that in fact,

0:29:03.040 --> 0:29:07.040
<v Speaker 1>there are much too beautiful and appealing from no apparent

0:29:07.080 --> 0:29:10.360
<v Speaker 1>functional benefit, that this must be one of our earliest

0:29:10.400 --> 0:29:14.120
<v Speaker 1>examples of you know, aesthetic sense. UM. But as I

0:29:14.160 --> 0:29:17.120
<v Speaker 1>mentioned that, it's awfully hard to demonstrate that in a

0:29:17.160 --> 0:29:21.920
<v Speaker 1>really compelling way to skeptics. Uh. Um, it's it's it

0:29:22.040 --> 0:29:23.920
<v Speaker 1>is hard to say. You do get these glimmerings of

0:29:24.200 --> 0:29:27.400
<v Speaker 1>interesting things like, uh, you know, to make a hand

0:29:27.400 --> 0:29:30.160
<v Speaker 1>act and will be a fossil impression of a shell

0:29:30.280 --> 0:29:32.080
<v Speaker 1>that they leave right in the middle of the center

0:29:32.080 --> 0:29:33.640
<v Speaker 1>of one of the sides. You know, it's sort of

0:29:33.680 --> 0:29:35.720
<v Speaker 1>like they showed it off or was that an accident?

0:29:35.880 --> 0:29:40.200
<v Speaker 1>Yuh Um, it is hard to say. Um, but certainly

0:29:40.240 --> 0:29:43.800
<v Speaker 1>from our perspective, the symmetry and many of the aspects

0:29:43.800 --> 0:29:47.160
<v Speaker 1>of these tools are very aesthetically pleasing, so we'd like

0:29:47.240 --> 0:29:50.600
<v Speaker 1>to speculate that there's some relationship. There is there any

0:29:50.600 --> 0:29:54.520
<v Speaker 1>indication with any of the any particular hand axes that

0:29:54.560 --> 0:29:58.320
<v Speaker 1>are particularly beautiful to modern eye that they were in

0:29:58.360 --> 0:30:02.960
<v Speaker 1>any way merely ritualistic, that they I mean, they were

0:30:03.000 --> 0:30:09.360
<v Speaker 1>not used. Yeah, So it's a it's a bit hard

0:30:09.400 --> 0:30:11.920
<v Speaker 1>because it's actually not always possible to show that that

0:30:12.320 --> 0:30:15.040
<v Speaker 1>many of the hand axes were used. You need particular

0:30:15.080 --> 0:30:18.640
<v Speaker 1>preservation conditions and evidence to actually demonstrate that something was used,

0:30:18.920 --> 0:30:21.400
<v Speaker 1>so we rarely get that. On the other hand, um,

0:30:21.440 --> 0:30:24.080
<v Speaker 1>there are examples of things that look like they couldn't

0:30:24.120 --> 0:30:26.760
<v Speaker 1>have been used. Um. These are very rare where there

0:30:26.760 --> 0:30:29.800
<v Speaker 1>would be like this really giant hand acts like the

0:30:30.080 --> 0:30:33.120
<v Speaker 1>length of my forearm, you know, that somebody made, and

0:30:34.120 --> 0:30:36.160
<v Speaker 1>in our imagination, it's pretty hard to come up with

0:30:36.200 --> 0:30:38.760
<v Speaker 1>a functional reason to do that. So it seems to

0:30:38.800 --> 0:30:41.800
<v Speaker 1>have been somebody showing off or just trying to produce

0:30:41.880 --> 0:30:44.120
<v Speaker 1>a piece that is somehow appealing to them or something

0:30:44.200 --> 0:30:47.800
<v Speaker 1>like that. Yeah, it's it's it's elusive. Um, they're these

0:30:47.960 --> 0:30:50.680
<v Speaker 1>these glimmerings of it. So we've already mentioned a little

0:30:50.720 --> 0:30:56.160
<v Speaker 1>bit the possible relationships between tool use and UM and

0:30:56.240 --> 0:31:00.320
<v Speaker 1>the development of human neuro anatomy. Uh, do you talk

0:31:00.360 --> 0:31:02.160
<v Speaker 1>a little bit more about that, like what some of

0:31:02.200 --> 0:31:05.640
<v Speaker 1>the leads are and what is the evidence directly for

0:31:05.680 --> 0:31:07.720
<v Speaker 1>those connections. I know some of it has to do

0:31:07.760 --> 0:31:11.200
<v Speaker 1>with just like correlation of timelines, right right, Well, I mean,

0:31:11.240 --> 0:31:13.880
<v Speaker 1>so there's a basic awareness so we've had for for

0:31:13.920 --> 0:31:18.480
<v Speaker 1>a long time that you know, there's a broad general

0:31:18.520 --> 0:31:22.480
<v Speaker 1>trend towards brain size increase over human evolution, with many

0:31:22.560 --> 0:31:26.760
<v Speaker 1>exceptions and side branches and so forth that we're discovering now. Um,

0:31:26.800 --> 0:31:30.000
<v Speaker 1>but yeah, I mean, our brains are bigger than any

0:31:30.040 --> 0:31:32.280
<v Speaker 1>of the brains were two millioneers, and there is a

0:31:32.280 --> 0:31:35.959
<v Speaker 1>trend there also, you know, the tools over time with

0:31:36.000 --> 0:31:39.120
<v Speaker 1>many exceptions and places where it didn't happen and so forth.

0:31:39.160 --> 0:31:43.520
<v Speaker 1>But the most elaborate sophisticated tools around a hundred thousand

0:31:43.600 --> 0:31:45.960
<v Speaker 1>years ago, we're much more complex than the most elaborate

0:31:46.000 --> 0:31:48.440
<v Speaker 1>sophisticated tools that were around two million years ago. So

0:31:48.440 --> 0:31:50.800
<v Speaker 1>there's a trend there, and there there's two trends side

0:31:50.800 --> 0:31:53.680
<v Speaker 1>by side, and you know, like think maybe they're related

0:31:53.720 --> 0:31:57.160
<v Speaker 1>to each other. Um. Now exactly how they're related to

0:31:57.200 --> 0:31:59.600
<v Speaker 1>each other is a more difficult question. You know, did

0:31:59.600 --> 0:32:02.960
<v Speaker 1>the brain get bigger and for other reasons that then

0:32:03.000 --> 0:32:05.960
<v Speaker 1>spill over into being able to make tools or where

0:32:05.960 --> 0:32:09.280
<v Speaker 1>the tools really important? So that like if you could

0:32:09.280 --> 0:32:11.520
<v Speaker 1>make a if you're a little bit faster at making

0:32:11.640 --> 0:32:14.160
<v Speaker 1>a tool, more reliable at making a tool, you had

0:32:14.200 --> 0:32:16.600
<v Speaker 1>a little bit of a reproductive advantage, then you know,

0:32:16.640 --> 0:32:20.280
<v Speaker 1>than than then maybe the tools drove it um And

0:32:20.320 --> 0:32:24.000
<v Speaker 1>those are hard to uh discern exactly. So that's why

0:32:24.120 --> 0:32:27.320
<v Speaker 1>we we try to do some of these experiments where

0:32:27.320 --> 0:32:30.640
<v Speaker 1>we relate the actual process of making tools. We try

0:32:30.680 --> 0:32:34.560
<v Speaker 1>to figure out, well, what does it demand cognitively neurally?

0:32:34.920 --> 0:32:37.719
<v Speaker 1>If there were pressure on being able to make these tools.

0:32:37.840 --> 0:32:39.880
<v Speaker 1>These are the things then that would respond to it.

0:32:40.440 --> 0:32:42.960
<v Speaker 1>So that's we're just trying to sketch out some of

0:32:43.000 --> 0:32:45.200
<v Speaker 1>the basics still at this point, I think to make

0:32:45.240 --> 0:32:47.880
<v Speaker 1>that link and to do that, You've done some research

0:32:47.920 --> 0:32:51.480
<v Speaker 1>with the neuroimaging and and how that relates to thinking

0:32:51.520 --> 0:32:54.280
<v Speaker 1>about tools to making tools. Could you tell us some

0:32:54.280 --> 0:32:58.560
<v Speaker 1>more about that. Yeah, So, Uh, We've done a couple

0:32:58.600 --> 0:33:01.719
<v Speaker 1>of different things. UM. One is what most people are

0:33:01.720 --> 0:33:05.840
<v Speaker 1>probably more familiar with, which is a functional neuroimaging, which

0:33:07.120 --> 0:33:09.840
<v Speaker 1>typically works somehow related to to blood flow in the

0:33:09.880 --> 0:33:14.080
<v Speaker 1>brain responsive neurons, so when they're active UM, and so

0:33:14.120 --> 0:33:16.800
<v Speaker 1>we can isolate those areas of the brain UM that

0:33:16.880 --> 0:33:19.320
<v Speaker 1>are more active when you make a particular kind of tool,

0:33:19.560 --> 0:33:21.600
<v Speaker 1>you know, for instance, the hand actions that I was

0:33:21.640 --> 0:33:24.760
<v Speaker 1>talking about versus the earlier, simpler, older one style tools,

0:33:24.800 --> 0:33:26.600
<v Speaker 1>and we can say, oh, well, this is the neural

0:33:26.680 --> 0:33:30.920
<v Speaker 1>system related to these forms of cognition UM that is

0:33:30.960 --> 0:33:33.520
<v Speaker 1>required to do that. So if there was something that

0:33:33.600 --> 0:33:35.960
<v Speaker 1>changed in the past associated with this technology, is most

0:33:36.000 --> 0:33:39.480
<v Speaker 1>likely to be those systems. Uh. Then the other thing

0:33:39.520 --> 0:33:43.840
<v Speaker 1>that we do is actually structural stuff UM. And that

0:33:43.880 --> 0:33:46.840
<v Speaker 1>comes in two flavors. Also, you can, uh, you can

0:33:46.920 --> 0:33:51.120
<v Speaker 1>look at plastic changes in the brain that are caused

0:33:51.160 --> 0:33:54.720
<v Speaker 1>by a behavior. And this is something that in the past,

0:33:55.000 --> 0:33:57.160
<v Speaker 1>I guess about twenty years or so, people really become

0:33:57.200 --> 0:34:00.880
<v Speaker 1>aware that, even over short periods, doing things learning to juggle,

0:34:00.920 --> 0:34:04.280
<v Speaker 1>actually changes the physical structure of your brain, especially things

0:34:04.320 --> 0:34:07.000
<v Speaker 1>like white matter uh that sort of the cables that

0:34:07.080 --> 0:34:10.800
<v Speaker 1>connect things in your brain. UM. And so we've applied

0:34:10.840 --> 0:34:15.000
<v Speaker 1>that also to stone toolmaking uh and seeing that training

0:34:15.040 --> 0:34:17.879
<v Speaker 1>to make hand access, for instance, will increase certain white

0:34:17.880 --> 0:34:22.719
<v Speaker 1>matter pathways in the brain. UH. Interestingly enough, these are

0:34:22.800 --> 0:34:25.760
<v Speaker 1>also white matter pathways that are larger and modern humans

0:34:25.840 --> 0:34:28.200
<v Speaker 1>versus chimpanzee. So we know that it's something that has

0:34:28.239 --> 0:34:31.279
<v Speaker 1>evolved in our history and we can relate it to

0:34:31.320 --> 0:34:34.360
<v Speaker 1>a behavior that also is observable to have come along

0:34:34.400 --> 0:34:36.080
<v Speaker 1>at a certain time in our history. So we started

0:34:36.080 --> 0:34:38.960
<v Speaker 1>to strengthen this sort of infrenial Well, maybe these things

0:34:38.960 --> 0:34:42.319
<v Speaker 1>are related to the evolution of that pathway. UM. The

0:34:42.360 --> 0:34:44.360
<v Speaker 1>other thing that we can do that we're really just

0:34:44.400 --> 0:34:48.480
<v Speaker 1>starting to look at is uh individual differences in structure

0:34:48.560 --> 0:34:51.960
<v Speaker 1>and function of people. So if you get a large

0:34:52.040 --> 0:34:54.880
<v Speaker 1>enough sample, there are small differences for instance, in the

0:34:55.280 --> 0:34:59.160
<v Speaker 1>rapidity with which people learn uh different kinds of stone toolmaking,

0:34:59.280 --> 0:35:02.160
<v Speaker 1>you know, and you can then correlate with starting differences

0:35:02.200 --> 0:35:04.000
<v Speaker 1>in their brain structure or the way that their brain

0:35:04.080 --> 0:35:06.640
<v Speaker 1>changes over time. And I think that's really exciting because

0:35:06.640 --> 0:35:09.760
<v Speaker 1>we can then also relate that to uh cognitive tests.

0:35:10.000 --> 0:35:13.560
<v Speaker 1>So you know, some of the initial stuff that we're

0:35:13.600 --> 0:35:16.080
<v Speaker 1>getting is you know, so if you're particularly good at

0:35:16.280 --> 0:35:20.439
<v Speaker 1>uh planning. For instance, there's a task called the Tower

0:35:20.440 --> 0:35:22.640
<v Speaker 1>of London, which you move sort of rings around on

0:35:22.840 --> 0:35:24.360
<v Speaker 1>three pegs and you have to do it in a

0:35:24.400 --> 0:35:27.640
<v Speaker 1>particular order. Uh. If you're good at that, you learn

0:35:27.719 --> 0:35:33.279
<v Speaker 1>stone tool making faster slightly. Uh yeah. I think that's

0:35:33.320 --> 0:35:35.960
<v Speaker 1>really really fast because we're actually making these links between

0:35:35.960 --> 0:35:41.160
<v Speaker 1>particular cognitive operations and kind of types of stone toolmaking

0:35:41.160 --> 0:35:43.440
<v Speaker 1>that we can see in the archaeological record. Now, now

0:35:43.480 --> 0:35:46.000
<v Speaker 1>that the test subjects who learned how to make stone

0:35:46.040 --> 0:35:49.120
<v Speaker 1>tools and then you saw the changes in the brain, Um,

0:35:49.880 --> 0:35:53.880
<v Speaker 1>were any of them engaged in any activity that was

0:35:54.120 --> 0:35:58.240
<v Speaker 1>comparable to stone tool use or construction, like carp injury

0:35:58.320 --> 0:36:03.120
<v Speaker 1>or anything prior? Uh yeah, Um, so we actually have

0:36:03.560 --> 0:36:07.360
<v Speaker 1>uh data on that that we haven't analyzed yet. We

0:36:07.360 --> 0:36:10.719
<v Speaker 1>have people right about their other hobbies and activities. And

0:36:10.760 --> 0:36:12.399
<v Speaker 1>actually we've got a big pile of stuff we've still

0:36:12.400 --> 0:36:15.480
<v Speaker 1>got to go through in that study. Um but you know, uh,

0:36:15.560 --> 0:36:18.560
<v Speaker 1>sort of anecdotally, I do know that there were people

0:36:18.760 --> 0:36:20.920
<v Speaker 1>from a bunch of different kinds of professions, like we

0:36:20.960 --> 0:36:23.840
<v Speaker 1>had teachers, we did have one sculptor in the project,

0:36:23.920 --> 0:36:27.480
<v Speaker 1>and so there we don't yet, um have any hard

0:36:27.520 --> 0:36:30.640
<v Speaker 1>conclusions about that, because we need to work with the data.

0:36:30.719 --> 0:36:33.319
<v Speaker 1>But one general impression I got there was a little

0:36:33.360 --> 0:36:37.480
<v Speaker 1>bit counterintuitive, is that if you have more experience with

0:36:37.520 --> 0:36:39.719
<v Speaker 1>some of these things that you might think of as

0:36:39.760 --> 0:36:42.800
<v Speaker 1>being you know, conducive to knowing how to make stone tools,

0:36:42.800 --> 0:36:45.839
<v Speaker 1>you can actually interfere if you're sort of setting your ways. Um.

0:36:46.080 --> 0:36:48.920
<v Speaker 1>Um So, but there's a lot more to be done

0:36:48.920 --> 0:36:50.680
<v Speaker 1>with that. And one of one of the things that

0:36:51.120 --> 0:36:53.759
<v Speaker 1>it bothers me is we always do these studies, you know,

0:36:53.840 --> 0:37:00.279
<v Speaker 1>with the the typical college undergraduates, and they're not really

0:37:00.320 --> 0:37:05.000
<v Speaker 1>known for being particularly good with their hands. So, um,

0:37:05.080 --> 0:37:08.960
<v Speaker 1>I would really like to expand into different populations in

0:37:09.000 --> 0:37:12.640
<v Speaker 1>different ages. And but you know, we're just getting started,

0:37:12.960 --> 0:37:15.439
<v Speaker 1>because that's where you would find individuals who were, say,

0:37:15.640 --> 0:37:20.919
<v Speaker 1>skilled craftsman craft people in other in other areas, right, yeah, yeah, yeah,

0:37:21.080 --> 0:37:25.320
<v Speaker 1>and just just people that are more commonly doing work

0:37:25.360 --> 0:37:28.880
<v Speaker 1>with their hands, you know. Um. Now, I work with

0:37:29.280 --> 0:37:32.600
<v Speaker 1>people out when we go do excavations in Ethiopia and

0:37:32.640 --> 0:37:36.879
<v Speaker 1>the aar Um you know is there's their pastoralists. They

0:37:36.880 --> 0:37:39.359
<v Speaker 1>have herds of animals and they you know, they make

0:37:39.400 --> 0:37:41.279
<v Speaker 1>little walls out of stone all the time, and I

0:37:41.320 --> 0:37:43.840
<v Speaker 1>mean they're a lot more handy. They might pick it

0:37:43.920 --> 0:37:47.400
<v Speaker 1>up a lot faster. So obviously getting the population you

0:37:47.480 --> 0:37:50.399
<v Speaker 1>want is one experimental challenge. I would imagine another one

0:37:50.560 --> 0:37:54.760
<v Speaker 1>if you're if you're trying to do neuroimaging while people

0:37:54.800 --> 0:37:58.399
<v Speaker 1>are engaging in tool tool making. The I mean, don't

0:37:58.400 --> 0:38:01.640
<v Speaker 1>you have to hold still say for from R I, Yes,

0:38:01.719 --> 0:38:04.160
<v Speaker 1>for fm R I you do. Um. So there is

0:38:04.360 --> 0:38:07.600
<v Speaker 1>you know, a couple kinds of workarounds. One of them

0:38:07.680 --> 0:38:10.960
<v Speaker 1>is the the the the the earliest studies that we did,

0:38:11.120 --> 0:38:14.279
<v Speaker 1>you know, about eighteen years ago or more. Now, we

0:38:14.400 --> 0:38:18.719
<v Speaker 1>used a technique called f DG pet UM and positron

0:38:18.760 --> 0:38:22.359
<v Speaker 1>emission tomography UM is something they don't use a lot

0:38:22.400 --> 0:38:25.320
<v Speaker 1>for research anymore, and brain activation. But one of the

0:38:25.360 --> 0:38:28.680
<v Speaker 1>things that lets you do is we injected a radiological

0:38:28.840 --> 0:38:32.600
<v Speaker 1>tracer UH into their bloodstream and this is a glucose

0:38:32.640 --> 0:38:36.320
<v Speaker 1>analog UH and so it's taken up by basically hungry

0:38:36.320 --> 0:38:39.440
<v Speaker 1>cells in the body like they think it's glucose. Happens

0:38:39.440 --> 0:38:42.600
<v Speaker 1>in the brain and neurons UM and then it emits

0:38:42.680 --> 0:38:46.520
<v Speaker 1>radiation small amounts, but this can be this can be

0:38:46.560 --> 0:38:48.839
<v Speaker 1>detected by you know, a sensor array around the head.

0:38:48.880 --> 0:38:51.879
<v Speaker 1>So basically you can give somebody this injection, have them

0:38:51.880 --> 0:38:54.279
<v Speaker 1>do anything you want really, like they could run around

0:38:54.320 --> 0:38:56.640
<v Speaker 1>the block and but we have them sitting in a

0:38:56.680 --> 0:38:59.080
<v Speaker 1>chair and make stone tools in an nonconstrained way. Then

0:38:59.080 --> 0:39:01.040
<v Speaker 1>you walk them over to the scanner about half an

0:39:01.040 --> 0:39:02.440
<v Speaker 1>hour later, I have I've been doing this for half

0:39:02.480 --> 0:39:05.279
<v Speaker 1>an hour UH and you collect an image of where

0:39:05.280 --> 0:39:08.160
<v Speaker 1>the gluco is built up right. UM. So this is

0:39:08.200 --> 0:39:11.319
<v Speaker 1>great because you can do it UM and have them

0:39:11.320 --> 0:39:15.280
<v Speaker 1>do real tasks outside the scanner. UM. But it's limited

0:39:15.440 --> 0:39:18.799
<v Speaker 1>because you know, you've got time averaged over half an hour,

0:39:19.200 --> 0:39:21.320
<v Speaker 1>and you can only do a couple of different conditions

0:39:21.360 --> 0:39:23.520
<v Speaker 1>because it does involve radiation exposure and you don't want

0:39:23.560 --> 0:39:26.760
<v Speaker 1>to give anybody too much and so you know, UM,

0:39:26.880 --> 0:39:28.799
<v Speaker 1>the fm R. I you mentioned you have to be still,

0:39:28.840 --> 0:39:31.759
<v Speaker 1>but we can take advantage of the fact that. Let's

0:39:31.800 --> 0:39:35.880
<v Speaker 1>get a little theoretical, but neuroscientists have largely converged on

0:39:35.920 --> 0:39:37.879
<v Speaker 1>the idea that one of the ways we understand what

0:39:37.920 --> 0:39:42.600
<v Speaker 1>we see other people do is to internally simulated ourselves

0:39:43.160 --> 0:39:46.640
<v Speaker 1>in fact using the same neural systems. UH. And this

0:39:46.719 --> 0:39:48.920
<v Speaker 1>is probably an important way that we learn from others

0:39:48.920 --> 0:39:51.640
<v Speaker 1>as well, which is an important research question too. But

0:39:51.719 --> 0:39:53.600
<v Speaker 1>we can take advantage of that, and we show people

0:39:53.640 --> 0:39:57.000
<v Speaker 1>films of toolmaking in the scanner, and so this is

0:39:57.040 --> 0:40:00.920
<v Speaker 1>most directly relevant to observational understand ending and learning from

0:40:00.920 --> 0:40:04.759
<v Speaker 1>other individuals. UM. But it does pretty much use overlapping

0:40:04.800 --> 0:40:08.280
<v Speaker 1>systems with execution, and we've shown that, so that's another

0:40:08.320 --> 0:40:12.800
<v Speaker 1>sort of work around. And UH, colleague of mine, Shelby Putt,

0:40:12.840 --> 0:40:19.040
<v Speaker 1>is using something called functional near infrared spectrography ay F

0:40:19.239 --> 0:40:21.799
<v Speaker 1>near as anyway is what I what I remember, UM,

0:40:21.880 --> 0:40:25.919
<v Speaker 1>and that actually uses near infrared visible light that can

0:40:25.960 --> 0:40:28.919
<v Speaker 1>penetrate the cranium and get some information on blood flow

0:40:28.960 --> 0:40:31.520
<v Speaker 1>from superficial areas of the brain, and that you can

0:40:31.560 --> 0:40:34.200
<v Speaker 1>wear while you're doing something as well. So there's some

0:40:34.360 --> 0:40:37.680
<v Speaker 1>a few workarounds that you can do to actually use

0:40:37.760 --> 0:40:43.359
<v Speaker 1>neuroimaging techniques, and I wonder, um, are there I don't

0:40:43.360 --> 0:40:45.160
<v Speaker 1>know if anybody's looked at this, but would there be

0:40:45.200 --> 0:40:49.440
<v Speaker 1>differences in the brain between um, doing doing a task

0:40:49.520 --> 0:40:53.280
<v Speaker 1>and stone tool creation and simply imagining the task because

0:40:53.320 --> 0:40:55.279
<v Speaker 1>of all, you know, we've looked on the show a

0:40:55.280 --> 0:40:59.279
<v Speaker 1>bunch of times about simply imagining doing something is very

0:40:59.320 --> 0:41:03.520
<v Speaker 1>similar in the brain to actually doing it. Yeah. UM,

0:41:03.880 --> 0:41:08.759
<v Speaker 1>so it's similar in very interesting and important ways, but

0:41:08.840 --> 0:41:13.799
<v Speaker 1>also different in important ways, and particularly in the context

0:41:13.840 --> 0:41:16.359
<v Speaker 1>of stone toolmaking, where some of the things that were

0:41:16.880 --> 0:41:21.360
<v Speaker 1>interested in are the actual skill to really deliver the

0:41:21.440 --> 0:41:24.960
<v Speaker 1>right amount of force to the right place. Um, we

0:41:25.040 --> 0:41:29.279
<v Speaker 1>want to actually tap into that somehow. Um. We did

0:41:29.320 --> 0:41:32.280
<v Speaker 1>do an experiment though, um, in which we were more

0:41:32.360 --> 0:41:38.040
<v Speaker 1>interested in the uh, the kind of planning aspects and

0:41:38.080 --> 0:41:40.640
<v Speaker 1>the evaluation aspects, and we had just people looking at

0:41:40.680 --> 0:41:43.640
<v Speaker 1>stone tools and answering questions about what would be the

0:41:43.680 --> 0:41:45.879
<v Speaker 1>good thing to do next, which is basically asking them

0:41:45.880 --> 0:41:48.879
<v Speaker 1>to mentally imagine and simulate the actions, and you tap

0:41:48.920 --> 0:41:52.640
<v Speaker 1>into different aspects of the task demands there. So we

0:41:52.719 --> 0:41:55.480
<v Speaker 1>can use both. But but there are aspects of stone

0:41:55.480 --> 0:41:57.640
<v Speaker 1>tool making that are very reliant I think on actually

0:41:57.680 --> 0:42:00.319
<v Speaker 1>doing it. All right, we're gonna take a quick but

0:42:00.360 --> 0:42:04.279
<v Speaker 1>we're gonna jump right back in with our interview. Thank

0:42:04.960 --> 0:42:09.279
<v Speaker 1>thank alright, we're back. Just recently, I happened to be

0:42:09.360 --> 0:42:13.560
<v Speaker 1>reading a couple of papers in UM, I think Frontiers

0:42:13.600 --> 0:42:18.640
<v Speaker 1>in Psychology. I believe about the possible role of UM,

0:42:19.160 --> 0:42:22.759
<v Speaker 1>possible role of tool use in the development of consciousness. Uh.

0:42:22.920 --> 0:42:26.480
<v Speaker 1>The the idea under this new framework was that maybe

0:42:26.480 --> 0:42:30.520
<v Speaker 1>consciousness has something to do with creating states of objectivity

0:42:30.560 --> 0:42:33.600
<v Speaker 1>in the mind where you can sort of like imagine

0:42:33.600 --> 0:42:37.040
<v Speaker 1>and correctly judge the properties of an object that is

0:42:37.320 --> 0:42:42.480
<v Speaker 1>not yourself. UM. I don't know if you've read that, Mariano. No,

0:42:42.960 --> 0:42:46.560
<v Speaker 1>this was Oh I'm sorry. I can't remember the guy's name,

0:42:46.600 --> 0:42:48.480
<v Speaker 1>but he's from Europe somewhere. I think he might have

0:42:48.480 --> 0:42:52.160
<v Speaker 1>been mas streaked. Okay, yeah, I don't I don't know that,

0:42:52.280 --> 0:42:57.320
<v Speaker 1>but um yeah, I mean there are potential uh links

0:42:57.440 --> 0:43:00.080
<v Speaker 1>between consciousness. This is great for me. Actually, I I

0:43:00.120 --> 0:43:01.759
<v Speaker 1>told you how I, you know, got into this. I

0:43:01.760 --> 0:43:03.400
<v Speaker 1>thought I wanted to be a philosopher and all this

0:43:03.440 --> 0:43:05.920
<v Speaker 1>certain I'd love to get around the consciousness. They say,

0:43:05.960 --> 0:43:07.600
<v Speaker 1>you know, you wait till after you have tenure, maybe

0:43:07.600 --> 0:43:10.680
<v Speaker 1>wait to get longer than that. You know, maytel you're

0:43:10.719 --> 0:43:13.960
<v Speaker 1>all the time. Um, but I do think there is

0:43:14.000 --> 0:43:16.320
<v Speaker 1>a potential that there there might be some way we

0:43:16.360 --> 0:43:18.640
<v Speaker 1>could gain insight there. You know, if you think about

0:43:18.640 --> 0:43:21.600
<v Speaker 1>what are the things that actually require consciousness, Like what

0:43:21.760 --> 0:43:25.560
<v Speaker 1>is consciousness actually good for? Um? And you know some

0:43:25.600 --> 0:43:29.439
<v Speaker 1>people have said basically nothing, uh you know, but but

0:43:29.880 --> 0:43:32.120
<v Speaker 1>if there is something that it's good for, it's for

0:43:32.360 --> 0:43:35.400
<v Speaker 1>tasks that require attention. I mean, that's what consciousness is.

0:43:35.440 --> 0:43:38.480
<v Speaker 1>It's attending to things, uh, really getting the whole brain

0:43:38.600 --> 0:43:41.279
<v Speaker 1>on board, uh, you know, and focusing on on this

0:43:41.320 --> 0:43:45.040
<v Speaker 1>one thing. Um. And I think that uh, learning a

0:43:45.160 --> 0:43:48.319
<v Speaker 1>skill like stone toolmaking is the kind of thing that

0:43:48.400 --> 0:43:52.680
<v Speaker 1>demands that concentrated attention. And if consciousness is the way

0:43:52.680 --> 0:43:54.960
<v Speaker 1>that you get that, if consciousness is the feeling that

0:43:55.000 --> 0:43:58.759
<v Speaker 1>you have when you fully attend to things, then then

0:43:58.960 --> 0:44:01.200
<v Speaker 1>then maybe there is a relationship there. I mean some

0:44:01.239 --> 0:44:03.719
<v Speaker 1>of the other things people you can as you know,

0:44:03.800 --> 0:44:07.600
<v Speaker 1>you can get into a car and uh start thinking

0:44:07.600 --> 0:44:10.319
<v Speaker 1>about something else and drive to work when you meant

0:44:10.320 --> 0:44:12.000
<v Speaker 1>to go to the store and so forth, which is

0:44:12.080 --> 0:44:14.000
<v Speaker 1>you know, this sort of zombie stuff is pretty scary.

0:44:14.080 --> 0:44:17.080
<v Speaker 1>Actually the things that you can do without being aware

0:44:17.120 --> 0:44:19.640
<v Speaker 1>of it, um. But things people can't do are sort

0:44:19.640 --> 0:44:22.920
<v Speaker 1>of sustain hopefully conversations like what we're having here. Uh,

0:44:22.960 --> 0:44:26.759
<v Speaker 1>you know, the stay focused, um, very skilled activities. I mean,

0:44:27.080 --> 0:44:30.160
<v Speaker 1>if you're like a race car driver, you wouldn't drift

0:44:30.200 --> 0:44:32.200
<v Speaker 1>away and think about something else that demands your attention,

0:44:32.200 --> 0:44:34.839
<v Speaker 1>demands consciousness. UM. So I think when we pick up

0:44:35.040 --> 0:44:38.840
<v Speaker 1>tasks in the past UM that required people to really

0:44:38.880 --> 0:44:41.719
<v Speaker 1>focus and attend UM, we might be picking up things

0:44:41.760 --> 0:44:45.080
<v Speaker 1>that are diagnostic of the need for conscious states. Of course,

0:44:45.120 --> 0:44:47.520
<v Speaker 1>one of the interesting things about tasks like that, like

0:44:47.760 --> 0:44:50.920
<v Speaker 1>work with your hands, is that it requires a lot

0:44:51.000 --> 0:44:53.520
<v Speaker 1>of consciousness when it's new to you, and over time

0:44:53.600 --> 0:44:57.160
<v Speaker 1>requires less and less exactly. And that's why you know,

0:44:57.280 --> 0:45:00.280
<v Speaker 1>unfortunately we we really have to focus on study being

0:45:00.440 --> 0:45:03.920
<v Speaker 1>uh people who are learning um rather than you know,

0:45:04.000 --> 0:45:07.360
<v Speaker 1>expert performance is still interesting in many ways, UM, but

0:45:07.440 --> 0:45:09.000
<v Speaker 1>if you want to get at the real demands for

0:45:09.120 --> 0:45:11.920
<v Speaker 1>something like conscious attention, that's going to happen when you're

0:45:11.960 --> 0:45:14.320
<v Speaker 1>figuring it out later on. And I mentioned to some

0:45:14.360 --> 0:45:16.120
<v Speaker 1>of the people that can make a hand act really well,

0:45:16.160 --> 0:45:18.520
<v Speaker 1>and like, you know, twelve minutes, they don't have to

0:45:18.560 --> 0:45:21.319
<v Speaker 1>think about it at all. Um, Someone like me, I

0:45:21.320 --> 0:45:23.160
<v Speaker 1>have to attend to it so much that what always

0:45:23.200 --> 0:45:26.240
<v Speaker 1>happens is I, you know, I I give demonstrations of napping,

0:45:26.239 --> 0:45:28.480
<v Speaker 1>and then I will always wind up cutting myself because

0:45:28.920 --> 0:45:30.680
<v Speaker 1>trying to talk about it and do us you know,

0:45:30.800 --> 0:45:33.719
<v Speaker 1>and you're not focusing on it. Um. So yeah, it

0:45:33.840 --> 0:45:35.520
<v Speaker 1>is the more skills you get, the more you can

0:45:35.560 --> 0:45:38.040
<v Speaker 1>ignore the low level stuff and think about something else,

0:45:38.160 --> 0:45:41.160
<v Speaker 1>you know, like making it a really appealing hand ax

0:45:41.320 --> 0:45:44.279
<v Speaker 1>versus just trying to get something you can use. Do

0:45:44.320 --> 0:45:47.040
<v Speaker 1>you happen to find that the most beautiful hand axes

0:45:47.080 --> 0:45:50.320
<v Speaker 1>are also the best to like, the most functional, useful

0:45:50.520 --> 0:45:54.719
<v Speaker 1>or those things generally aligned or not aligned. You'd be

0:45:54.760 --> 0:45:57.840
<v Speaker 1>surprised the things that we don't know about stone tools

0:45:58.360 --> 0:46:00.440
<v Speaker 1>because of the amount of time that it takes to

0:46:00.480 --> 0:46:04.240
<v Speaker 1>do proper experimentation and actually test these sorts of things.

0:46:04.280 --> 0:46:06.600
<v Speaker 1>So that's something that people are interested in, but there's

0:46:06.600 --> 0:46:10.240
<v Speaker 1>only been a handful of experiments, um that actually looked

0:46:10.280 --> 0:46:12.600
<v Speaker 1>at you know, is the symmetry of the hand acts

0:46:12.800 --> 0:46:15.839
<v Speaker 1>make it a more or less effective butchery tool? Um,

0:46:15.880 --> 0:46:18.680
<v Speaker 1>does the straightness of the edge matter? Um? Do any

0:46:18.680 --> 0:46:21.360
<v Speaker 1>of the things to the thinness of it matter? Uh?

0:46:21.400 --> 0:46:24.000
<v Speaker 1>And to the extent that has been shown, like the

0:46:24.040 --> 0:46:26.719
<v Speaker 1>things like symmetry don't seem to really matter very much

0:46:26.760 --> 0:46:30.880
<v Speaker 1>for the function uh the UH the evenness of the

0:46:30.960 --> 0:46:32.920
<v Speaker 1>edge does seem to be important, and that might be

0:46:33.000 --> 0:46:37.280
<v Speaker 1>aesthetic for some people. UM. The sort of extreme thinning

0:46:37.320 --> 0:46:40.279
<v Speaker 1>of the hand axes that we find very appealing, I

0:46:40.360 --> 0:46:43.440
<v Speaker 1>think because it's hard to do, is something that you know,

0:46:43.640 --> 0:46:46.880
<v Speaker 1>maybe somewhat beneficial because you have the tool you're carrying

0:46:46.880 --> 0:46:50.040
<v Speaker 1>around is lighter. Um. But thus far, there's not a

0:46:50.080 --> 0:46:52.640
<v Speaker 1>lot of evidence that things we think of is really

0:46:52.680 --> 0:46:57.759
<v Speaker 1>aesthetically important about hand axes are particularly functionally important. So

0:46:57.840 --> 0:46:59.759
<v Speaker 1>there is another question we may not know the answer to.

0:46:59.840 --> 0:47:02.360
<v Speaker 1>But do you think in general, is it more widely

0:47:02.400 --> 0:47:07.520
<v Speaker 1>assumed that people in the uh prehistoric times would make

0:47:07.520 --> 0:47:09.919
<v Speaker 1>a hand axe and and that would be their hand

0:47:09.960 --> 0:47:12.040
<v Speaker 1>accidentally carried around with them, or is it something that

0:47:12.080 --> 0:47:16.320
<v Speaker 1>would be made on site when it was needed. Yeah,

0:47:16.440 --> 0:47:20.440
<v Speaker 1>I mean, I think it's important to uh, for archaeologists

0:47:20.480 --> 0:47:22.640
<v Speaker 1>and for everybody to to remember when we think about

0:47:22.680 --> 0:47:24.840
<v Speaker 1>the past that these is a huge amount of time

0:47:24.920 --> 0:47:28.640
<v Speaker 1>over a large area. Um and they probably did just

0:47:28.719 --> 0:47:33.000
<v Speaker 1>about everything at one uh time or another. Um I.

0:47:33.320 --> 0:47:37.040
<v Speaker 1>It's some sites where you're sitting close to raw materials,

0:47:37.560 --> 0:47:39.799
<v Speaker 1>you know, like there's a site of box grove. It's

0:47:39.920 --> 0:47:43.320
<v Speaker 1>it's pretty close to these chalk cliffs where the flint

0:47:43.400 --> 0:47:46.839
<v Speaker 1>is coming right out. They seem to have used them

0:47:46.960 --> 0:47:50.239
<v Speaker 1>lightly and discarded them, probably made them pretty close to

0:47:50.280 --> 0:47:51.759
<v Speaker 1>the time that they were going to use them, and

0:47:51.800 --> 0:47:54.880
<v Speaker 1>that sort of thing. Um elsewhere, they may have actually

0:47:54.960 --> 0:47:57.600
<v Speaker 1>carried them around for when you don't have as much rock.

0:47:57.680 --> 0:47:59.279
<v Speaker 1>You know, when you're going far from the source, you

0:47:59.320 --> 0:48:01.000
<v Speaker 1>probably take the hand next with you, and when it

0:48:01.000 --> 0:48:03.040
<v Speaker 1>gets dull, you re sharpen it and all these sorts

0:48:03.040 --> 0:48:05.880
<v Speaker 1>of things. Maybe you keep using it till you've whittled

0:48:05.920 --> 0:48:08.160
<v Speaker 1>it down the way we do a pencil nub, you know.

0:48:08.560 --> 0:48:11.600
<v Speaker 1>Uh So this is an area people try to understand,

0:48:12.160 --> 0:48:15.680
<v Speaker 1>um basically the economics. This is sort of an economic question.

0:48:15.960 --> 0:48:18.040
<v Speaker 1>Uh you know, when does it make sense to just

0:48:18.160 --> 0:48:20.799
<v Speaker 1>toss the hand as versus you know, carrying it with

0:48:20.880 --> 0:48:23.560
<v Speaker 1>you and resharpening it. And it seems to be driven

0:48:23.640 --> 0:48:25.719
<v Speaker 1>by the things you would expect it to be driven by.

0:48:25.840 --> 0:48:28.160
<v Speaker 1>Like distances from raw materials and the kind of activities

0:48:28.160 --> 0:48:30.480
<v Speaker 1>that you're doing. So you probably get asked this question

0:48:30.520 --> 0:48:33.680
<v Speaker 1>a lot, especially this year since it's such a milestone

0:48:33.800 --> 0:48:36.600
<v Speaker 1>year for the film. But we recently talked about the

0:48:36.640 --> 0:48:39.080
<v Speaker 1>about two thousand and one of Space Odyssey on the show.

0:48:39.320 --> 0:48:42.400
<v Speaker 1>UM what are your thoughts about two thousand one of

0:48:42.400 --> 0:48:45.640
<v Speaker 1>Space audi specifically of course, these scenes of these these

0:48:45.680 --> 0:48:51.959
<v Speaker 1>ancient creatures engaging in tool used for the first time. Yeah, well,

0:48:52.360 --> 0:48:54.440
<v Speaker 1>I mean, as you may you may be aware of

0:48:54.440 --> 0:48:59.240
<v Speaker 1>that two thousand one was actually UH produced in consultation

0:48:59.440 --> 0:49:03.560
<v Speaker 1>with archaeologists and paleo anthropologists, so it was informed by

0:49:04.040 --> 0:49:09.400
<v Speaker 1>current UH speculations hypotheses about the origins of technology at

0:49:09.440 --> 0:49:13.759
<v Speaker 1>the time. UM. I think that we have a a

0:49:13.800 --> 0:49:17.640
<v Speaker 1>different view now. UM. I think if you would ask

0:49:17.800 --> 0:49:22.960
<v Speaker 1>most most archaeologists about the origins of tool use and technology,

0:49:23.000 --> 0:49:26.920
<v Speaker 1>they get very excited about things like cooperation and collaboration

0:49:27.520 --> 0:49:30.880
<v Speaker 1>UH as as being a real turning point for for humans,

0:49:30.920 --> 0:49:34.040
<v Speaker 1>and we are very cooperative species and this makes a

0:49:34.040 --> 0:49:37.439
<v Speaker 1>lot of things possible. Whereas that vision UM was much

0:49:37.480 --> 0:49:41.040
<v Speaker 1>more about the importance of killing each other UH and

0:49:41.160 --> 0:49:44.520
<v Speaker 1>the sort of you know, the the killer ape basically,

0:49:44.880 --> 0:49:46.960
<v Speaker 1>And if you want to take a step back from that,

0:49:47.000 --> 0:49:49.120
<v Speaker 1>there's a lot of my my other colleagues and in

0:49:49.160 --> 0:49:52.080
<v Speaker 1>anthropology and other disciplines who might point out that these

0:49:52.120 --> 0:49:55.239
<v Speaker 1>things are heavily influenced by our own social views at

0:49:55.280 --> 0:49:58.120
<v Speaker 1>the time about what's important, because some of it's is,

0:49:58.280 --> 0:50:01.360
<v Speaker 1>you know, uh, myth make about human origins and what

0:50:01.440 --> 0:50:03.640
<v Speaker 1>we think human nature is, and after World War Two

0:50:03.680 --> 0:50:05.719
<v Speaker 1>it seemed pretty obvious we're all about killing each other.

0:50:06.400 --> 0:50:08.879
<v Speaker 1>Right now, we'd like to think it's about cooperation. Uh.

0:50:09.080 --> 0:50:10.640
<v Speaker 1>I don't want to get too heavy on that, because

0:50:10.640 --> 0:50:15.000
<v Speaker 1>there actually is uh empirical are there are empirical arguments

0:50:15.040 --> 0:50:18.160
<v Speaker 1>that can be made about this, in particular looking at

0:50:18.239 --> 0:50:22.560
<v Speaker 1>comparisons across species and the importance of cooperation versus competition

0:50:22.560 --> 0:50:25.520
<v Speaker 1>in different contexts. So there is a framework for for

0:50:25.640 --> 0:50:28.840
<v Speaker 1>doing this. But it is interesting to think about our biases.

0:50:28.840 --> 0:50:31.759
<v Speaker 1>But are certainly two thousand one fantastic film. I like,

0:50:32.120 --> 0:50:35.440
<v Speaker 1>I wish the introductory segment we're a little bit quicker

0:50:35.480 --> 0:50:37.000
<v Speaker 1>because I like to use it in my classes, but

0:50:37.120 --> 0:50:40.120
<v Speaker 1>we have to sit there for like half a students

0:50:40.120 --> 0:50:43.920
<v Speaker 1>aren't up for it. Um. Yeah, So I think it's Uh,

0:50:43.960 --> 0:50:46.960
<v Speaker 1>they did their best to work with the current understanding

0:50:47.000 --> 0:50:50.080
<v Speaker 1>at the time. It's a great movie. This is another

0:50:50.120 --> 0:50:53.400
<v Speaker 1>realm where we might ask you to speculate if you're comfortable.

0:50:53.440 --> 0:50:55.600
<v Speaker 1>But one of the things we talked about with two

0:50:55.600 --> 0:50:58.279
<v Speaker 1>thousand one was the idea that you know, so when

0:50:58.440 --> 0:51:02.560
<v Speaker 1>the ape like creature is first encounter the monolith in

0:51:02.640 --> 0:51:05.920
<v Speaker 1>the in the savannah, UM, they they are changed in

0:51:06.000 --> 0:51:08.960
<v Speaker 1>some way. But it's often assumed that maybe this is

0:51:09.040 --> 0:51:12.040
<v Speaker 1>some alien technology that goes in and changes something in

0:51:12.080 --> 0:51:15.080
<v Speaker 1>their brain. But an interpretation we talked about in the

0:51:15.120 --> 0:51:17.839
<v Speaker 1>episode is one that that's actually not what happens. That

0:51:17.920 --> 0:51:21.480
<v Speaker 1>what happens is they see this object in their environment

0:51:21.480 --> 0:51:23.879
<v Speaker 1>that it's nothing like the rest of their environment. It

0:51:23.960 --> 0:51:28.680
<v Speaker 1>looks completely artificial, and it's simply seeing that spurred something

0:51:28.719 --> 0:51:31.960
<v Speaker 1>in their imagination that allowed them to to take up

0:51:32.000 --> 0:51:37.120
<v Speaker 1>the tools. UM. And that makes me wonder about what

0:51:37.120 --> 0:51:39.440
<v Speaker 1>what what would you imagine could be the role of

0:51:39.480 --> 0:51:44.680
<v Speaker 1>simply seeing things in the environment to inspire the taking

0:51:44.760 --> 0:51:49.359
<v Speaker 1>up and creation of tools. Yeah, I mean it's probably, uh,

0:51:49.920 --> 0:51:53.359
<v Speaker 1>probably very important. I think this is the kind of

0:51:53.400 --> 0:51:59.520
<v Speaker 1>thing that that archaeologists are loath to actually talk about

0:51:59.560 --> 0:52:03.280
<v Speaker 1>because you're talking about like, uh, you know, individual acts

0:52:03.280 --> 0:52:06.680
<v Speaker 1>of invention um that happened in the past, whereas the

0:52:06.800 --> 0:52:09.440
<v Speaker 1>sort of the record that we have is this really

0:52:10.040 --> 0:52:13.760
<v Speaker 1>really high level, averaged sort of sort of thing. Um.

0:52:13.840 --> 0:52:16.600
<v Speaker 1>So it's hard for us, I mean, but clearly, you know,

0:52:16.640 --> 0:52:19.839
<v Speaker 1>we shouldn't forget these things are inventions. They're not like

0:52:20.000 --> 0:52:24.200
<v Speaker 1>mutations or just inevitable things that happened like somebody at

0:52:24.239 --> 0:52:27.120
<v Speaker 1>some point had a new idea and did it. And

0:52:27.120 --> 0:52:30.280
<v Speaker 1>then whether they were inspired by particular things in their environment.

0:52:30.920 --> 0:52:32.600
<v Speaker 1>We like to think about, well, what kind of what

0:52:32.640 --> 0:52:35.040
<v Speaker 1>were the kinds of things that they commonly encountered, and

0:52:35.080 --> 0:52:37.440
<v Speaker 1>we could have some leverage to talk about that. You know,

0:52:37.480 --> 0:52:39.279
<v Speaker 1>if they moved into a bit of a of a

0:52:39.400 --> 0:52:43.000
<v Speaker 1>foraging niche, then they may be around these animal bones,

0:52:43.200 --> 0:52:46.319
<v Speaker 1>you know, if there are stones available. Uh, if they

0:52:46.360 --> 0:52:50.000
<v Speaker 1>cracked nuts um occasionally, as chimpanzees do, you're going to

0:52:50.080 --> 0:52:53.600
<v Speaker 1>accidentally fracture the rock and and you know you could

0:52:53.640 --> 0:52:57.480
<v Speaker 1>imagine imagine an aha moment there. But those are things

0:52:57.520 --> 0:53:00.640
<v Speaker 1>that are very difficult to actually get to. Um. What

0:53:00.719 --> 0:53:03.400
<v Speaker 1>I what I will say about the vision in in

0:53:03.440 --> 0:53:06.440
<v Speaker 1>two thousand one is that it is an idea of

0:53:06.480 --> 0:53:09.880
<v Speaker 1>a transformative moment um, and this is something that was

0:53:09.880 --> 0:53:12.600
<v Speaker 1>also very current and maybe is to a certain extent,

0:53:12.640 --> 0:53:15.880
<v Speaker 1>the idea that the invention of the earliest stone tools

0:53:15.880 --> 0:53:19.160
<v Speaker 1>should be some kind of transformative, great leap forward that

0:53:19.200 --> 0:53:21.920
<v Speaker 1>you know, that changed everything, and that doesn't seem to

0:53:21.960 --> 0:53:24.239
<v Speaker 1>be the case. Actually. I mean, we now have one

0:53:24.280 --> 0:53:27.680
<v Speaker 1>site at three point three million where they made stone tools,

0:53:27.960 --> 0:53:31.920
<v Speaker 1>the next one is at two point six million, with

0:53:32.080 --> 0:53:34.920
<v Speaker 1>nothing in between. Now we're going to find eventually something,

0:53:35.040 --> 0:53:37.160
<v Speaker 1>but it's not a lot. It didn't like take off

0:53:37.200 --> 0:53:39.040
<v Speaker 1>and go crazy, and and even at the two point

0:53:39.080 --> 0:53:41.600
<v Speaker 1>six there's just a few and it's not around two

0:53:41.680 --> 0:53:44.040
<v Speaker 1>million years ago that they start doing this regularly in

0:53:44.080 --> 0:53:46.680
<v Speaker 1>a lot of places. So there's this huge long period

0:53:46.719 --> 0:53:49.200
<v Speaker 1>of time where they're again stone tools. Maybe you could

0:53:49.200 --> 0:53:52.120
<v Speaker 1>do it sometimes when it's worth it, I don't know.

0:53:52.360 --> 0:53:54.960
<v Speaker 1>And so it wasn't like this sort of you know,

0:53:55.040 --> 0:53:57.680
<v Speaker 1>gun that went off and everything changed, which is a

0:53:57.719 --> 0:54:00.120
<v Speaker 1>different perspective than what we used to have. Well, it

0:54:00.160 --> 0:54:02.719
<v Speaker 1>thinks it makes me think about even today and in

0:54:02.800 --> 0:54:05.680
<v Speaker 1>modern society. You know, you have a new business as

0:54:05.719 --> 0:54:08.120
<v Speaker 1>a new type of product, and it's always losing money

0:54:08.160 --> 0:54:12.120
<v Speaker 1>at first, right, Uh, it makes me wonder if, yeah,

0:54:12.560 --> 0:54:16.160
<v Speaker 1>were these things um more trouble than they were worth

0:54:16.280 --> 0:54:18.839
<v Speaker 1>to begin with, and how if that's the case, how

0:54:18.840 --> 0:54:20.880
<v Speaker 1>would you get through that? You know, how would you

0:54:21.239 --> 0:54:24.520
<v Speaker 1>trust it to keep making them? Yeah? I mean it's

0:54:24.560 --> 0:54:27.560
<v Speaker 1>hard to say. I think you know, my my favorite

0:54:27.600 --> 0:54:30.319
<v Speaker 1>sort of pet hypothesis right now is that, yeah, it

0:54:30.400 --> 0:54:34.120
<v Speaker 1>was just too too hard, in particular the investment in

0:54:34.200 --> 0:54:37.000
<v Speaker 1>learning how to do this, uh, you know they did.

0:54:37.560 --> 0:54:40.319
<v Speaker 1>Those were smaller brand individuals. They didn't have the same

0:54:40.400 --> 0:54:43.279
<v Speaker 1>learning capacities that we have, and for whatever at the time,

0:54:43.320 --> 0:54:45.400
<v Speaker 1>I think there was too steep a cost. I mean,

0:54:45.400 --> 0:54:47.759
<v Speaker 1>occasionally it seemed worth it, um, but only a few

0:54:47.760 --> 0:54:50.320
<v Speaker 1>individuals would learn, and and then they had to spend

0:54:50.320 --> 0:54:52.200
<v Speaker 1>so much time figuring it out that you know, it

0:54:52.239 --> 0:54:54.279
<v Speaker 1>was didn't really give them that much of an advantage.

0:54:54.280 --> 0:54:56.280
<v Speaker 1>And then it was just lost in a small population,

0:54:56.320 --> 0:54:58.960
<v Speaker 1>and nobody did it for however long you know, um,

0:54:59.000 --> 0:55:01.759
<v Speaker 1>but you on long enough, and there may have been

0:55:01.920 --> 0:55:05.399
<v Speaker 1>some selection either on the toolmaking or on other things

0:55:05.480 --> 0:55:08.080
<v Speaker 1>that they were doing that eventually lowered the costs for

0:55:08.120 --> 0:55:10.360
<v Speaker 1>them a little bit. It wasn't quite such a stretch

0:55:10.400 --> 0:55:12.120
<v Speaker 1>to be able to do this, and that's where I

0:55:12.160 --> 0:55:15.000
<v Speaker 1>have the chance of it actually paying for itself and

0:55:15.040 --> 0:55:17.759
<v Speaker 1>then it would take off. So that's currently because when

0:55:17.760 --> 0:55:19.680
<v Speaker 1>it does take off around two million years ago, it's

0:55:19.800 --> 0:55:21.960
<v Speaker 1>very close in time to the appearance of Homo erectus,

0:55:22.280 --> 0:55:25.920
<v Speaker 1>which has a larger brain and body, So you know, coincidence.

0:55:26.280 --> 0:55:29.080
<v Speaker 1>But they've messed around for a long time until something

0:55:29.239 --> 0:55:32.840
<v Speaker 1>changed about the cost benefit equation. I think, Ye, so

0:55:32.920 --> 0:55:36.640
<v Speaker 1>many tantalizing mysteries. I'm just imagining these sort of many

0:55:36.719 --> 0:55:40.640
<v Speaker 1>dark ages. Uh, and they're learning huh. Yeah, I mean

0:55:40.680 --> 0:55:43.759
<v Speaker 1>if you think of these small groups very isolated, you know,

0:55:43.800 --> 0:55:45.759
<v Speaker 1>I mean, somebody could have a great idea and then

0:55:45.800 --> 0:55:48.040
<v Speaker 1>you know, they have a bad year and everybody dies,

0:55:48.160 --> 0:55:52.040
<v Speaker 1>and that we think of it again for five years.

0:55:52.800 --> 0:55:57.520
<v Speaker 1>I'm sorry, we keep asking you to speculate about stuff. Uh,

0:55:57.680 --> 0:55:59.239
<v Speaker 1>these are the kind of questions we love to ask.

0:55:59.280 --> 0:56:02.520
<v Speaker 1>But yeah, I mean, obviously people should understand that there

0:56:02.560 --> 0:56:05.440
<v Speaker 1>there are tons of limitations on what we can know

0:56:05.520 --> 0:56:08.720
<v Speaker 1>empirically about things this far in the past. So besides

0:56:08.760 --> 0:56:10.440
<v Speaker 1>what we've talked about so far, what else do you

0:56:10.480 --> 0:56:15.120
<v Speaker 1>find most fascinating about studying Stone age technology? Like what

0:56:15.360 --> 0:56:18.440
<v Speaker 1>really gets your gears going about it. I mean, I guess,

0:56:18.600 --> 0:56:21.840
<v Speaker 1>uh one thing, maybe it's a bit a bit technical.

0:56:21.960 --> 0:56:25.480
<v Speaker 1>We we we started to talk about the relationship between

0:56:25.880 --> 0:56:29.840
<v Speaker 1>stone toolmaking and language, and one of the ideas that

0:56:29.880 --> 0:56:33.680
<v Speaker 1>we discussed is that it created selective pressures that benefit

0:56:33.840 --> 0:56:37.360
<v Speaker 1>for being able to communicate better, which eventually led to language.

0:56:37.400 --> 0:56:41.799
<v Speaker 1>But there's another idea that, uh, that there's a more

0:56:41.840 --> 0:56:45.319
<v Speaker 1>direct connection between toolmaking language because they might depend upon

0:56:45.560 --> 0:56:49.320
<v Speaker 1>some of the same cognitive and neural systems. Right. Uh

0:56:49.520 --> 0:56:51.880
<v Speaker 1>So this is an old idea, you know, relating to

0:56:51.920 --> 0:56:54.120
<v Speaker 1>the idea that there's kind of a syntax of action,

0:56:54.520 --> 0:56:58.600
<v Speaker 1>that the way we structure sequential actions is similar to

0:56:58.680 --> 0:57:01.640
<v Speaker 1>the way we structure words and a sentence. In fact,

0:57:01.680 --> 0:57:05.919
<v Speaker 1>words and a sentence are sequential actions. Uh. So there's

0:57:05.960 --> 0:57:09.440
<v Speaker 1>clearly some really important differences. Um. But there's also the

0:57:09.480 --> 0:57:12.239
<v Speaker 1>possibility that some of the systems that we use just

0:57:12.320 --> 0:57:16.120
<v Speaker 1>to put together complex sequence of actions and toolmaking are

0:57:16.160 --> 0:57:18.760
<v Speaker 1>also important to language evolution, so that if you had

0:57:19.120 --> 0:57:22.520
<v Speaker 1>selection acting on toolmaking, it would provide a foundation from

0:57:22.640 --> 0:57:25.480
<v Speaker 1>which then you could get language evolution. And you know,

0:57:25.800 --> 0:57:28.800
<v Speaker 1>some of the work that we've done generally uh supports

0:57:28.840 --> 0:57:32.480
<v Speaker 1>that idea that there is overlap, particularly in what people

0:57:32.560 --> 0:57:37.200
<v Speaker 1>call Broca's area of the inferior frontal gyrus, which is

0:57:37.240 --> 0:57:41.200
<v Speaker 1>related to language processing but also uh to putting together

0:57:41.280 --> 0:57:44.960
<v Speaker 1>complex actions of other kinds. UH. And so currently what

0:57:45.000 --> 0:57:47.840
<v Speaker 1>we're working on is actually putting a people in the

0:57:47.880 --> 0:57:51.120
<v Speaker 1>scanner or showing them videos of toolmaking, have them listen

0:57:51.200 --> 0:57:55.560
<v Speaker 1>to language. UH. We use computational methods to to parse

0:57:55.640 --> 0:57:58.320
<v Speaker 1>the structure of the language and the structure of the toolmaking,

0:57:58.720 --> 0:58:01.880
<v Speaker 1>and we see if the kind of the syntactic structure

0:58:01.920 --> 0:58:03.920
<v Speaker 1>that we see in the toolmaking and in the language

0:58:03.920 --> 0:58:07.120
<v Speaker 1>produces the same responses in the brain. And UH, that's

0:58:07.160 --> 0:58:09.360
<v Speaker 1>not done yet, but so far we have some encouraging

0:58:09.400 --> 0:58:13.800
<v Speaker 1>results along those lines. So this this idea that uh,

0:58:14.000 --> 0:58:17.840
<v Speaker 1>basic action sequencing and statistical learning that you would have

0:58:17.920 --> 0:58:21.080
<v Speaker 1>for putting together complex actions provided the foundation for language

0:58:21.080 --> 0:58:23.440
<v Speaker 1>evolution is something that I would like to continue pursuing.

0:58:24.200 --> 0:58:26.640
<v Speaker 1>That's fascinating. I mean, if you even if you just

0:58:26.680 --> 0:58:29.960
<v Speaker 1>think about your experience in there, there are ways that

0:58:30.080 --> 0:58:34.880
<v Speaker 1>putting together a sentence can sometimes feel somewhat analogous to

0:58:34.880 --> 0:58:37.560
<v Speaker 1>step by step activities with the hands, like the way

0:58:37.640 --> 0:58:40.280
<v Speaker 1>that uh, you know if you're used to speaking, or

0:58:40.320 --> 0:58:42.320
<v Speaker 1>if you're used to doing an activity, it can happen

0:58:42.400 --> 0:58:44.640
<v Speaker 1>like we were talking about, mostly unconsciously. But then there

0:58:44.640 --> 0:58:47.280
<v Speaker 1>are those moments where you feel you're maybe ready to

0:58:47.760 --> 0:58:50.000
<v Speaker 1>break the sentence or something, and you slow down and

0:58:50.040 --> 0:58:54.160
<v Speaker 1>it becomes more conscious. Um. Anyway, that's just what made

0:58:54.400 --> 0:58:56.960
<v Speaker 1>that made me think of very much. So, Uh. You

0:58:57.000 --> 0:59:00.520
<v Speaker 1>know that Morton Christensen is another colleague of It's written

0:59:00.520 --> 0:59:02.800
<v Speaker 1>a bit about the concept of language as a skill,

0:59:03.040 --> 0:59:05.680
<v Speaker 1>and you think about it, uh, trying not to think

0:59:05.680 --> 0:59:07.920
<v Speaker 1>about it while I'm speaking, and that that's the point,

0:59:08.520 --> 0:59:11.400
<v Speaker 1>because if you're attending to exactly how you're enunciating the

0:59:11.440 --> 0:59:13.280
<v Speaker 1>words and so forth, you lose the threat of what

0:59:13.320 --> 0:59:15.200
<v Speaker 1>you're trying to say. So you need to be able

0:59:15.240 --> 0:59:17.800
<v Speaker 1>to very rapidly translate sort of a high level in

0:59:17.880 --> 0:59:21.680
<v Speaker 1>tension into very particular motor actions. And then when you

0:59:21.800 --> 0:59:24.840
<v Speaker 1>talk to me, I have to very rapidly translate what

0:59:24.880 --> 0:59:27.400
<v Speaker 1>you're saying into a sort of a loose summary. I mean,

0:59:27.400 --> 0:59:29.439
<v Speaker 1>I can't remember exactly what you said five minutes ago,

0:59:29.480 --> 0:59:32.160
<v Speaker 1>but hopefully I have a general idea of what we've

0:59:32.200 --> 0:59:35.040
<v Speaker 1>been talking about. Uh. And so this is skill, it's

0:59:35.120 --> 0:59:37.640
<v Speaker 1>It's just like when you uh, A famous example a

0:59:37.680 --> 0:59:40.760
<v Speaker 1>is you know, skiing down a mountain slope. I mean, initially,

0:59:40.800 --> 0:59:42.560
<v Speaker 1>if you don't know what you're doing, you're focused on

0:59:42.600 --> 0:59:45.760
<v Speaker 1>how you're positioning your feet and so forth. Later on

0:59:45.960 --> 0:59:48.160
<v Speaker 1>you can ignore that and focus on, you know, skiing

0:59:48.200 --> 0:59:51.480
<v Speaker 1>the slope, and and so your focus of attention moves.

0:59:51.600 --> 0:59:53.760
<v Speaker 1>Um in this the same language and toolmaking, and I

0:59:53.800 --> 0:59:56.400
<v Speaker 1>think the neural systems are related to each other. Yeah,

0:59:56.560 --> 0:59:58.320
<v Speaker 1>it's kind of like how if you I think they're

0:59:58.320 --> 1:00:01.400
<v Speaker 1>actually even studies of this that if you focus too

1:00:01.400 --> 1:00:04.160
<v Speaker 1>consciously on, say like shooting a basketball, you get worse

1:00:04.200 --> 1:00:07.600
<v Speaker 1>at it. Yeah, yeah, exactly experienced the flow. Yeah, you

1:00:07.640 --> 1:00:10.160
<v Speaker 1>have to, you have to. You have to automate a

1:00:10.200 --> 1:00:13.000
<v Speaker 1>lot of it. Yeah. Well, Dietrich, this has been so great.

1:00:13.040 --> 1:00:15.440
<v Speaker 1>Thank you so much for joining us today. Thank you,

1:00:15.600 --> 1:00:21.800
<v Speaker 1>thank you. I really enjoyed it, alright, So we hope

1:00:21.840 --> 1:00:24.640
<v Speaker 1>you enjoyed our conversation with Dietrich Stout. I know Robert

1:00:24.640 --> 1:00:27.200
<v Speaker 1>and I did. Um. So if you want to follow

1:00:27.280 --> 1:00:29.880
<v Speaker 1>up and check out any of the centers we mentioned,

1:00:29.920 --> 1:00:32.520
<v Speaker 1>like the Center for Mind Braining Culture that's c MBC,

1:00:32.760 --> 1:00:34.800
<v Speaker 1>dot Emery dot E d U but you can also

1:00:35.280 --> 1:00:37.120
<v Speaker 1>we'll put a link to that on the landing page

1:00:37.160 --> 1:00:39.960
<v Speaker 1>for this podcast. You can also check out the Paleolithic

1:00:40.000 --> 1:00:43.320
<v Speaker 1>Technology Laboratory site at scholar Blogs dot Emory, dot e

1:00:43.400 --> 1:00:45.840
<v Speaker 1>d U slash stout lab. And then there was one

1:00:45.880 --> 1:00:49.960
<v Speaker 1>more thing that Dietrich emailed me about. So he talked

1:00:50.080 --> 1:00:53.680
<v Speaker 1>in the interview about the role of sound in toolmaking,

1:00:54.160 --> 1:00:56.840
<v Speaker 1>and so he sent me actually a link to a

1:00:56.880 --> 1:01:00.160
<v Speaker 1>study where you can be a participant in trying to uh.

1:01:00.320 --> 1:01:02.560
<v Speaker 1>It's a study where they ask you about your experience

1:01:02.560 --> 1:01:04.840
<v Speaker 1>with certain types of you know, like playing a musical

1:01:04.880 --> 1:01:07.880
<v Speaker 1>instrument or something like that, and then you get to

1:01:07.960 --> 1:01:12.160
<v Speaker 1>listen to different stone napping sounds and estimate the size

1:01:12.240 --> 1:01:14.600
<v Speaker 1>of the chip that was produced by the sound you're

1:01:14.640 --> 1:01:17.440
<v Speaker 1>listening to. I guess, not produced by the sound, but

1:01:17.560 --> 1:01:20.400
<v Speaker 1>that the sound was correlated with And we'll make sure

1:01:20.400 --> 1:01:23.320
<v Speaker 1>the link for that is on the landing page as well.

1:01:23.680 --> 1:01:26.280
<v Speaker 1>In the landing page for this episode, you will find it.

1:01:26.280 --> 1:01:29.800
<v Speaker 1>It's stuff to Blow your Mind dot com. That's our mothership.

1:01:29.840 --> 1:01:32.000
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1:01:36.760 --> 1:01:40.640
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1:02:03.920 --> 1:02:07.240
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