WEBVTT - What are the World's Oldest Board Games? 

0:00:03.080 --> 0:00:06.519
<v Speaker 1>You're listening to Part Time Genius, the production of Kaleidoscope

0:00:06.640 --> 0:00:09.280
<v Speaker 1>and iHeartRadio.

0:00:12.560 --> 0:00:15.640
<v Speaker 2>Guess what Will? What's that Mango? Did you know that

0:00:15.720 --> 0:00:19.319
<v Speaker 2>the game Candyland comes from a polio ward? I have

0:00:19.360 --> 0:00:21.480
<v Speaker 2>to say, I cannot think of two things more different

0:00:21.520 --> 0:00:25.800
<v Speaker 2>than Candyland and polio Mango. I know it sounds entirely insane,

0:00:25.800 --> 0:00:29.200
<v Speaker 2>but in nineteen forty eight, a teacher named Eleanor Abbot

0:00:29.200 --> 0:00:33.200
<v Speaker 2>invented candy Land during a polio epidemic. Apparently, Abbot got

0:00:33.240 --> 0:00:36.319
<v Speaker 2>sick and was confined to this hospital where children were

0:00:36.320 --> 0:00:39.479
<v Speaker 2>being treated in iron lungs, which you know, it just

0:00:39.560 --> 0:00:42.559
<v Speaker 2>sounds horrible. Iron lungs for those of you who don't know,

0:00:42.800 --> 0:00:45.680
<v Speaker 2>were these early types of respirator where the kids were

0:00:45.720 --> 0:00:49.559
<v Speaker 2>basically immobilized and mostly they're just lying on their backs,

0:00:49.680 --> 0:00:52.480
<v Speaker 2>unable to see anything except the white ceiling above them.

0:00:52.520 --> 0:00:56.520
<v Speaker 2>And to counter all of this, Abbot creates this bright,

0:00:56.680 --> 0:00:59.840
<v Speaker 2>cheerful game where the only goal. The only goal is

0:00:59.880 --> 0:01:03.200
<v Speaker 2>to move around the landscape of treats, and her original

0:01:03.280 --> 0:01:05.480
<v Speaker 2>version of the board even showed a boy in a

0:01:05.600 --> 0:01:09.440
<v Speaker 2>leg brace starting to walk. Wow, that's pretty cool, and

0:01:09.640 --> 0:01:11.399
<v Speaker 2>you know, I almost feel bad admitting this now, but

0:01:11.480 --> 0:01:13.840
<v Speaker 2>I always thought Candyland was kind of boring. Is that

0:01:13.880 --> 0:01:15.280
<v Speaker 2>controversial to say? I don't know.

0:01:16.840 --> 0:01:19.959
<v Speaker 1>I mean, let's be clear, it is super dull. The

0:01:20.080 --> 0:01:24.200
<v Speaker 1>game basically requires no effort and has no strategy. But

0:01:24.880 --> 0:01:27.840
<v Speaker 1>it was made as mindless entertainment. It was really this

0:01:27.959 --> 0:01:32.160
<v Speaker 1>way for kids to imagine again and pastime. But you know,

0:01:32.360 --> 0:01:35.000
<v Speaker 1>reading about candy Land made me wonder about all these

0:01:35.080 --> 0:01:39.200
<v Speaker 1>colorful cardboard boxes and family rooms across the country and

0:01:39.240 --> 0:01:42.880
<v Speaker 1>the incredible stories hiding inside them, many of which don't

0:01:42.920 --> 0:01:45.640
<v Speaker 1>involve deadly diseases. So let's dive in.

0:02:04.480 --> 0:02:09.600
<v Speaker 2>Hey there, podcast listeners, welcome back to Part Time Genius.

0:02:09.680 --> 0:02:11.640
<v Speaker 2>I'm Will Pearson, and as always, I'm here with my

0:02:11.639 --> 0:02:14.799
<v Speaker 2>good friend mangesh Hot Ticketer and they're behind the booth.

0:02:14.840 --> 0:02:18.360
<v Speaker 2>That's our amazing producer Dylan Fagan, who seems to be

0:02:18.400 --> 0:02:21.919
<v Speaker 2>wearing a tweed jacket with elbow patches. Haven't seen those

0:02:21.960 --> 0:02:24.079
<v Speaker 2>in a minute. He's got a pipe. I hope the

0:02:24.120 --> 0:02:27.080
<v Speaker 2>smoke alarm doesn't go off, and he's waving something at us. Mego,

0:02:27.160 --> 0:02:30.480
<v Speaker 2>can you actually tell what that is? Yeah? I think

0:02:30.480 --> 0:02:33.800
<v Speaker 2>it's a candlestick, which is maybe a reference to Clue.

0:02:34.160 --> 0:02:37.480
<v Speaker 2>Oh my god, it's Professor Fagan in the booth with

0:02:37.560 --> 0:02:44.160
<v Speaker 2>a candlestick. That's amazing. So I was a big fan

0:02:44.240 --> 0:02:47.320
<v Speaker 2>of Clue. But Will I'm wondering if you had to pick,

0:02:47.480 --> 0:02:49.440
<v Speaker 2>what would you say is your favorite board game of

0:02:49.440 --> 0:02:52.280
<v Speaker 2>all time? You know, if we're having to stick to

0:02:52.600 --> 0:02:55.560
<v Speaker 2>board games versus just like a party game and a box,

0:02:55.639 --> 0:02:58.400
<v Speaker 2>I probably would put Clue way up there. I mean,

0:02:58.440 --> 0:03:00.880
<v Speaker 2>it is so much fun playing with the family. My

0:03:00.960 --> 0:03:04.320
<v Speaker 2>daughter gets so into it and so anxious about one

0:03:04.320 --> 0:03:07.040
<v Speaker 2>of us guessing before her, and it just gets real heated,

0:03:07.080 --> 0:03:09.560
<v Speaker 2>but in the right kind of way. But if I

0:03:09.600 --> 0:03:13.079
<v Speaker 2>had to just say my favorite like game in a box,

0:03:13.120 --> 0:03:17.120
<v Speaker 2>I'd probably go with something like, uh, Taboo. Like I

0:03:17.200 --> 0:03:20.120
<v Speaker 2>just love the element of a timer being there and

0:03:20.160 --> 0:03:22.680
<v Speaker 2>it being a word based game and having to play

0:03:22.720 --> 0:03:25.120
<v Speaker 2>with a team and just getting so into it and

0:03:25.400 --> 0:03:27.520
<v Speaker 2>all the screaming that starts to happen when it gets

0:03:27.560 --> 0:03:29.880
<v Speaker 2>really heated. I don't know that those would probably be

0:03:29.919 --> 0:03:34.000
<v Speaker 2>my two favorites, how about you. Yeah, for parties, I

0:03:34.280 --> 0:03:37.760
<v Speaker 2>like Categories. I think Categories is always really really fun.

0:03:38.160 --> 0:03:41.600
<v Speaker 2>Ruby brought home this game called out Foxed a few

0:03:41.640 --> 0:03:46.360
<v Speaker 2>years ago and it's for younger kids, but there is

0:03:46.400 --> 0:03:48.839
<v Speaker 2>a fox who is stolen the pie and you're trying

0:03:48.880 --> 0:03:51.040
<v Speaker 2>to figure out which fox it is, and it's super

0:03:51.040 --> 0:03:54.880
<v Speaker 2>super cute and really really fun. So that's a game

0:03:54.920 --> 0:03:57.760
<v Speaker 2>I've been giving to people recently. So many good games

0:03:57.760 --> 0:03:59.200
<v Speaker 2>out there. Well, you know, one of the things that

0:03:59.240 --> 0:04:02.320
<v Speaker 2>surprised me when I started researching for this topic is

0:04:02.840 --> 0:04:05.280
<v Speaker 2>just how many different types of board games that are

0:04:05.320 --> 0:04:08.240
<v Speaker 2>out there. In fact, in nineteen ninety nine, a renowned

0:04:08.240 --> 0:04:11.840
<v Speaker 2>British games history I'm named David Parlott. He published a

0:04:11.840 --> 0:04:14.720
<v Speaker 2>book called The Oxford History of Board Games, and he

0:04:14.800 --> 0:04:18.560
<v Speaker 2>divided board games into four different groups. You've got your

0:04:18.640 --> 0:04:20.960
<v Speaker 2>race games, where the goal is to cross a finish

0:04:21.040 --> 0:04:24.440
<v Speaker 2>line or get your pieces home first. You've got your

0:04:24.680 --> 0:04:27.560
<v Speaker 2>space games, where you need to achieve a certain pattern

0:04:27.720 --> 0:04:31.280
<v Speaker 2>or configuration. You've got your chase games where you hunt

0:04:31.320 --> 0:04:34.440
<v Speaker 2>down and thwart your opponent's pieces. And then you've got

0:04:34.480 --> 0:04:38.640
<v Speaker 2>your displaced games, where you win by capturing your opponent's pieces.

0:04:38.640 --> 0:04:40.240
<v Speaker 2>So I don't know if you've got all those straight now,

0:04:40.240 --> 0:04:44.280
<v Speaker 2>but those are the four categories. I love that games

0:04:44.320 --> 0:04:46.240
<v Speaker 2>historian is a real job, but I also love that,

0:04:46.320 --> 0:04:48.520
<v Speaker 2>like the height of games historian is that you make

0:04:48.560 --> 0:04:54.359
<v Speaker 2>your categories rhyme like that, right, right, yeah, but I'm curious, like,

0:04:54.600 --> 0:04:57.760
<v Speaker 2>where does something like Monopoly fit into the system? Mango,

0:04:57.880 --> 0:05:01.159
<v Speaker 2>do not underestimate British games history and David Parlott so

0:05:01.279 --> 0:05:04.039
<v Speaker 2>to address questions just like that one you asked, he

0:05:04.240 --> 0:05:09.640
<v Speaker 2>actually added in an informal fifth classification these are theme games,

0:05:09.680 --> 0:05:11.719
<v Speaker 2>so I guess they didn't rhyme with the others, but

0:05:12.080 --> 0:05:16.039
<v Speaker 2>it includes quote the plethora of modern board games chiefly

0:05:16.080 --> 0:05:19.920
<v Speaker 2>categorized by a thematic subject matter, such as property trading

0:05:20.160 --> 0:05:21.279
<v Speaker 2>or crime detection.

0:05:22.279 --> 0:05:24.400
<v Speaker 1>Well, I mean, I do love that someone is taking

0:05:24.440 --> 0:05:27.120
<v Speaker 1>such an academic approach to understanding board games.

0:05:26.920 --> 0:05:30.000
<v Speaker 2>It's really kind of amazing. It's honestly one of my

0:05:30.080 --> 0:05:33.599
<v Speaker 2>favorite things is when people have such specific specialties, like

0:05:33.640 --> 0:05:36.200
<v Speaker 2>I really do love that to be like the guy

0:05:36.279 --> 0:05:39.160
<v Speaker 2>to go to on stuff like this. But anyway, Parlotte

0:05:39.160 --> 0:05:42.520
<v Speaker 2>explains that board games are a cultural activity, not unlike

0:05:42.640 --> 0:05:45.919
<v Speaker 2>music or dance. They've been part of human civilization for

0:05:46.040 --> 0:05:49.720
<v Speaker 2>as long as human civilization has been around, and as

0:05:49.720 --> 0:05:51.520
<v Speaker 2>a result, they deserve to be studied.

0:05:52.080 --> 0:05:54.400
<v Speaker 1>I actually wanted to know what the world's first board

0:05:54.400 --> 0:05:56.960
<v Speaker 1>game was, and it turns out it's something called senate.

0:05:57.240 --> 0:06:00.720
<v Speaker 1>The game means passing, and it was a popular board

0:06:00.720 --> 0:06:03.360
<v Speaker 1>game in ancient Egypt, played by everyday people as well

0:06:03.400 --> 0:06:07.200
<v Speaker 1>as royalty, and one of the paintings in Queen Nevertid's

0:06:07.240 --> 0:06:10.480
<v Speaker 1>tomb shows her playing it, and King tut was actually

0:06:10.480 --> 0:06:12.720
<v Speaker 1>buried with five Senate game boxes.

0:06:13.160 --> 0:06:14.400
<v Speaker 2>So how did the game work?

0:06:15.040 --> 0:06:16.800
<v Speaker 1>I mean, the thing is, we don't really have a

0:06:16.839 --> 0:06:19.920
<v Speaker 1>definitive account of the rules. What we know mostly comes

0:06:19.920 --> 0:06:23.760
<v Speaker 1>from tomb paintings and the few surviving boards. But basically,

0:06:23.800 --> 0:06:26.400
<v Speaker 1>the board was a grid of thirty squares made of

0:06:26.520 --> 0:06:29.159
<v Speaker 1>both three rows of ten, and you started the top

0:06:29.240 --> 0:06:31.560
<v Speaker 1>left corner and move your pieces across the roads until

0:06:31.600 --> 0:06:34.600
<v Speaker 1>you get to the bottom right corner. But what's interesting

0:06:34.640 --> 0:06:38.040
<v Speaker 1>about it is that while archaeologists think Senate began as

0:06:38.080 --> 0:06:41.359
<v Speaker 1>this sort of simple pastime, like something you played for fun,

0:06:41.680 --> 0:06:45.679
<v Speaker 1>eventually it took on this greater meaning. So there's actually

0:06:45.760 --> 0:06:49.599
<v Speaker 1>tombart that shows the deceased playing Senate against their living relatives,

0:06:50.000 --> 0:06:51.880
<v Speaker 1>and that sug just the game had the power to

0:06:51.920 --> 0:06:54.800
<v Speaker 1>connect the living and the dead, and some people think

0:06:54.839 --> 0:06:57.640
<v Speaker 1>the game may represent the soul's journey through the realm

0:06:57.640 --> 0:07:00.320
<v Speaker 1>of the dead as they try to reach the after life.

0:07:01.240 --> 0:07:04.080
<v Speaker 2>So maybe a little bit more profound than say, hungry,

0:07:04.160 --> 0:07:07.200
<v Speaker 2>hungry hippos. But you know, I also looked into ancient

0:07:07.240 --> 0:07:09.960
<v Speaker 2>board games and I discovered the story of the royal

0:07:10.120 --> 0:07:13.320
<v Speaker 2>game of er. Now. It was played in Mesopotamia around

0:07:13.400 --> 0:07:17.400
<v Speaker 2>four five hundred years ago, and Westerners learned all about

0:07:17.440 --> 0:07:20.320
<v Speaker 2>it in the nineteen twenties when a British archaeologist named

0:07:20.360 --> 0:07:24.000
<v Speaker 2>Sir Leonard Woolley was exploring the ruins there and that

0:07:24.080 --> 0:07:26.920
<v Speaker 2>was the great Samerian city state in modern day Iraq,

0:07:27.600 --> 0:07:30.760
<v Speaker 2>and so deep in the royal tombs there, Woolly found

0:07:30.800 --> 0:07:34.680
<v Speaker 2>these beautiful boards made from shells and semi precious stones,

0:07:35.040 --> 0:07:37.480
<v Speaker 2>but there was nothing to indicate what the game was

0:07:37.560 --> 0:07:40.640
<v Speaker 2>exactly or how to play it. So for decades the

0:07:40.680 --> 0:07:43.640
<v Speaker 2>boards just sat there at the British Museum. And I'm

0:07:43.640 --> 0:07:45.880
<v Speaker 2>guessing the story doesn't end there. It does not, I

0:07:45.920 --> 0:07:48.760
<v Speaker 2>have more to say about that. And so that's when

0:07:48.880 --> 0:07:51.800
<v Speaker 2>Irving Finkel, who was a British museum curator with the

0:07:51.920 --> 0:07:55.520
<v Speaker 2>perfect name for a British museum curator, Irving Finkel, he

0:07:55.680 --> 0:07:59.440
<v Speaker 2>enters the scene. Now, he's apparently quite a character he's

0:07:59.440 --> 0:08:02.640
<v Speaker 2>got his huge white beard and bushy eyebrows, all these

0:08:02.640 --> 0:08:04.640
<v Speaker 2>things that you knew exactly when I said. His name

0:08:04.680 --> 0:08:08.000
<v Speaker 2>was Irvan Finkel, and he's obsessed with board games and

0:08:08.120 --> 0:08:12.480
<v Speaker 2>cuneiform and this made him uniquely suited to solve this mystery.

0:08:12.960 --> 0:08:15.280
<v Speaker 2>So one day in the nineteen eighties, he's looking at

0:08:15.280 --> 0:08:18.520
<v Speaker 2>a tablet that had this weird combination of Sumerian and

0:08:18.560 --> 0:08:21.840
<v Speaker 2>Babylonian languages on it, and he's just trying to decipher it,

0:08:22.240 --> 0:08:25.320
<v Speaker 2>and Finkel figured out it was written by a Babylonian

0:08:25.400 --> 0:08:29.480
<v Speaker 2>scribe who was quoting an early Sumerian document. This was

0:08:29.600 --> 0:08:33.800
<v Speaker 2>all about the royal game of er. So what was

0:08:33.800 --> 0:08:35.840
<v Speaker 2>he looking at? Like, did he find directions for the game?

0:08:36.360 --> 0:08:39.400
<v Speaker 2>He kind of did. So the tablet Finkel translated had

0:08:39.440 --> 0:08:43.200
<v Speaker 2>a set of directions for a gameplay that included fortune telling,

0:08:43.440 --> 0:08:47.600
<v Speaker 2>like landing on certain squares apparently predicted your future. But

0:08:47.679 --> 0:08:50.400
<v Speaker 2>like I said, this Babylonian guy was quoting an earlier

0:08:50.480 --> 0:08:54.000
<v Speaker 2>description of the game, and so that helped Finkel reconstruct

0:08:54.040 --> 0:08:57.840
<v Speaker 2>the original method of play, and under David Parlot's classification,

0:08:58.040 --> 0:09:00.760
<v Speaker 2>it's a race game. So you move your pieces along

0:09:00.800 --> 0:09:03.720
<v Speaker 2>the board by rolling dice which back in Sumerian times

0:09:03.720 --> 0:09:06.920
<v Speaker 2>would have been made from sheep or ox bones. And

0:09:07.000 --> 0:09:09.960
<v Speaker 2>whoever gets all their pieces across the finish line wins.

0:09:10.360 --> 0:09:12.559
<v Speaker 2>Now you can thwart your opponent by landing on one

0:09:12.600 --> 0:09:14.960
<v Speaker 2>of their pieces and then sending them back to the start,

0:09:15.120 --> 0:09:18.679
<v Speaker 2>and according to Finkel, special mark squares gave you an

0:09:18.720 --> 0:09:20.680
<v Speaker 2>extra turn. So even some of the little things that

0:09:20.679 --> 0:09:22.000
<v Speaker 2>you would see in today's games.

0:09:22.480 --> 0:09:24.240
<v Speaker 1>Yeah, I know, it feels so modern in a sense.

0:09:24.280 --> 0:09:26.080
<v Speaker 1>So can you actually play this game now?

0:09:26.640 --> 0:09:29.160
<v Speaker 2>Yeah? And so lots of people have made boards modeled

0:09:29.160 --> 0:09:31.680
<v Speaker 2>after the ones at the British Museum. You can find

0:09:31.679 --> 0:09:33.320
<v Speaker 2>them on Etsy if you want to look at this.

0:09:33.480 --> 0:09:36.720
<v Speaker 2>But if you prefer a more digital Sumerian experience, you

0:09:36.760 --> 0:09:41.040
<v Speaker 2>can go to royal ur dot net and play online.

0:09:43.080 --> 0:09:45.080
<v Speaker 1>That is amazing to think you can play a game

0:09:45.120 --> 0:09:47.240
<v Speaker 1>that Mesopotamian's played way back when.

0:09:48.440 --> 0:09:48.679
<v Speaker 2>You know.

0:09:48.960 --> 0:09:52.240
<v Speaker 1>One thing I learned while researching this episode is that

0:09:52.440 --> 0:09:55.679
<v Speaker 1>board game history is really messy, and different culture has

0:09:55.679 --> 0:09:59.640
<v Speaker 1>often developed similar games, and they evolved as people played,

0:09:59.679 --> 0:10:02.719
<v Speaker 1>so it's not always easy to trace their lineage like

0:10:02.920 --> 0:10:05.800
<v Speaker 1>you think about chess. Right, Chess was originated in India

0:10:05.840 --> 0:10:08.959
<v Speaker 1>over a thousand years ago, but there's also evidence that

0:10:09.040 --> 0:10:13.560
<v Speaker 1>similar games were created in China, Pakistan, Russia and elsewhere.

0:10:13.679 --> 0:10:16.640
<v Speaker 2>Wow. Yeah, And actually, for our newer listeners, you know Mango,

0:10:16.679 --> 0:10:19.760
<v Speaker 2>didn't we do an episode about chess a few years ago? Yeah?

0:10:20.080 --> 0:10:22.160
<v Speaker 2>It was called why are Russians So Good at Chess?

0:10:22.200 --> 0:10:24.520
<v Speaker 2>And we got into some of that history. So we

0:10:24.520 --> 0:10:26.360
<v Speaker 2>don't have to go over it now. But I do

0:10:26.480 --> 0:10:28.920
<v Speaker 2>want to tell you about another game with Indian roots

0:10:28.960 --> 0:10:33.319
<v Speaker 2>and a complicated family tree. It's called Pachis and it

0:10:33.360 --> 0:10:35.720
<v Speaker 2>goes to show how a single game can leap frog

0:10:35.840 --> 0:10:38.360
<v Speaker 2>its way across the globe. But why don't we get

0:10:38.360 --> 0:10:55.240
<v Speaker 2>into that right after this break? Welcome back to Part

0:10:55.280 --> 0:10:57.880
<v Speaker 2>Time Genius, where we're talking about board games, where they

0:10:57.920 --> 0:11:00.520
<v Speaker 2>come from, and why we love them so well. I

0:11:00.559 --> 0:11:03.440
<v Speaker 2>want to tell you about the game of Pachise, So, Mengo.

0:11:03.520 --> 0:11:06.520
<v Speaker 2>I know a lot of times we'll have discussions around pronunciations,

0:11:06.600 --> 0:11:10.000
<v Speaker 2>given your family roots and my roots here in Alabama.

0:11:10.360 --> 0:11:15.280
<v Speaker 2>So I think what you mean though, is Parcheesi, right? No?

0:11:15.800 --> 0:11:19.360
<v Speaker 1>I mean pachie swhiches often revirred to is the national

0:11:19.400 --> 0:11:22.080
<v Speaker 1>game of India. I had no idea of been the India.

0:11:22.120 --> 0:11:23.679
<v Speaker 1>A number of times. I did not know it was

0:11:23.720 --> 0:11:26.880
<v Speaker 1>the national game of India. But the name comes from

0:11:26.920 --> 0:11:30.720
<v Speaker 1>the Hindi word which means twenty five. And it's a

0:11:30.720 --> 0:11:33.520
<v Speaker 1>classic chase game played on a board shaped like cross.

0:11:33.559 --> 0:11:35.600
<v Speaker 1>There's a square in the middle and the goal is

0:11:35.600 --> 0:11:37.360
<v Speaker 1>to be the first player to get all four of

0:11:37.360 --> 0:11:39.280
<v Speaker 1>your pieces around the board and into the center.

0:11:40.040 --> 0:11:42.679
<v Speaker 2>I have to say, mango, that sounds a lot like Parcheesi.

0:11:43.240 --> 0:11:46.840
<v Speaker 1>Yeah it should, because Parchiesi is a simplified version of

0:11:46.880 --> 0:11:48.760
<v Speaker 1>the game that was marketed in the US and the

0:11:48.800 --> 0:11:52.520
<v Speaker 1>late eighteen hundreds, but there are differences. So in the

0:11:52.520 --> 0:11:56.080
<v Speaker 1>Indian version, the pieces start and end in the center square.

0:11:56.800 --> 0:11:59.840
<v Speaker 1>In PARCHIESI, each player starts their pieces in one corner

0:11:59.840 --> 0:12:04.000
<v Speaker 1>and races to the center. Also, Parchiesi uses dice, putchies

0:12:04.120 --> 0:12:07.720
<v Speaker 1>uses Cowrie shells. You throw them and count the number

0:12:07.720 --> 0:12:10.080
<v Speaker 1>of shells that land with the open end up and

0:12:10.200 --> 0:12:12.520
<v Speaker 1>that determines the number of spaces you can move. And

0:12:12.800 --> 0:12:14.960
<v Speaker 1>in most versions of the game, the highest value you

0:12:15.000 --> 0:12:17.240
<v Speaker 1>can get from these cowri shells is twenty five.

0:12:17.480 --> 0:12:20.640
<v Speaker 2>Hence the name you know, the cowori is of course

0:12:20.640 --> 0:12:23.080
<v Speaker 2>for those that don't know, it's a small, shiny sea snail,

0:12:23.080 --> 0:12:25.560
<v Speaker 2>which I've just discovered is a great tongue twister to

0:12:25.559 --> 0:12:26.600
<v Speaker 2>say ten times fast.

0:12:26.800 --> 0:12:29.760
<v Speaker 1>Well, what's really interesting is that no one knows exactly

0:12:29.800 --> 0:12:33.199
<v Speaker 1>where Putchies came from. It may have evolved from games

0:12:33.240 --> 0:12:36.760
<v Speaker 1>that began in the fourth century or even earlier. There

0:12:36.760 --> 0:12:40.320
<v Speaker 1>are depictions of cross shaped boards that date back to

0:12:40.360 --> 0:12:43.280
<v Speaker 1>the second century BCE. We do know there was an

0:12:43.320 --> 0:12:48.240
<v Speaker 1>early version called chowpar that was popular among Mogul royalty

0:12:48.280 --> 0:12:51.880
<v Speaker 1>in the sixteenth century, including the Emperor Akbar, and he

0:12:51.920 --> 0:12:53.960
<v Speaker 1>actually had a life sized game set up at his

0:12:54.000 --> 0:12:56.800
<v Speaker 1>palace and instead of using tokens, he and his friends

0:12:56.920 --> 0:12:59.559
<v Speaker 1>played by calling out their moves to courtesans who walked

0:12:59.559 --> 0:13:01.040
<v Speaker 1>across the outdoor board.

0:13:01.480 --> 0:13:04.800
<v Speaker 2>It's interesting, and how did pacice get turned into Parcheesi?

0:13:04.960 --> 0:13:08.600
<v Speaker 2>For those of us in America now around eighteen sixty,

0:13:08.920 --> 0:13:12.400
<v Speaker 2>there was a British games company that made a version

0:13:12.520 --> 0:13:16.800
<v Speaker 2>called Pachisi for the UK market. A few years later,

0:13:16.840 --> 0:13:19.480
<v Speaker 2>a New York man named John Hamilton made his own version,

0:13:19.559 --> 0:13:22.000
<v Speaker 2>copyrighted it, and sold it to a company that became

0:13:22.080 --> 0:13:24.840
<v Speaker 2>known as Cell Chaw and Writer, which you know is

0:13:24.840 --> 0:13:28.160
<v Speaker 2>a major games publisher, and that's where it was rebranded

0:13:28.160 --> 0:13:30.920
<v Speaker 2>as PARCHIESI and became a hit. I do like it

0:13:30.920 --> 0:13:33.560
<v Speaker 2>when things like this evolve and sort of bounce around

0:13:33.600 --> 0:13:35.679
<v Speaker 2>over time. So in this case, this bounced from India

0:13:35.760 --> 0:13:39.080
<v Speaker 2>to Britain to America, and I guess with slightly different

0:13:39.160 --> 0:13:40.200
<v Speaker 2>names at each stop.

0:13:40.559 --> 0:13:42.679
<v Speaker 1>I mean, what's weird is that there's even a little

0:13:42.679 --> 0:13:45.320
<v Speaker 1>bit more back and forth. So in the eighteen nineties,

0:13:45.360 --> 0:13:48.040
<v Speaker 1>after Parcheesi took off in the US, the game changed

0:13:48.040 --> 0:13:51.640
<v Speaker 1>again in England and people modified it to a smaller

0:13:51.679 --> 0:13:54.760
<v Speaker 1>board and they used one die instead of two, and

0:13:55.120 --> 0:13:57.559
<v Speaker 1>that version was called Ludo, which you know, I'm sure

0:13:57.600 --> 0:14:00.920
<v Speaker 1>you've heard of, And strangely enough, in the twentieth century

0:14:01.080 --> 0:14:05.080
<v Speaker 1>there was a Ludo craze that swept India. So, I mean,

0:14:05.400 --> 0:14:07.920
<v Speaker 1>it's kind of amazing to think this board game that

0:14:07.960 --> 0:14:11.400
<v Speaker 1>started in India ends up traveling, evolves and then and

0:14:11.400 --> 0:14:12.680
<v Speaker 1>then comes back to India.

0:14:13.320 --> 0:14:15.440
<v Speaker 2>Oh that's wild, all right. So for my next fact,

0:14:15.480 --> 0:14:17.800
<v Speaker 2>I think I'm going to go back to British Games Historium,

0:14:17.920 --> 0:14:21.280
<v Speaker 2>David Parlott and his game classification system. You remember him

0:14:21.280 --> 0:14:23.840
<v Speaker 2>from the top of the episode Mango. I mean, how

0:14:23.880 --> 0:14:26.920
<v Speaker 2>could I forget British Games historian David Parlotte. I like

0:14:26.960 --> 0:14:28.480
<v Speaker 2>that every time we're going to mention and we're going

0:14:28.520 --> 0:14:31.520
<v Speaker 2>to have to say in full British games historian David Parlott.

0:14:31.640 --> 0:14:34.400
<v Speaker 2>But it's good, good branding for him. But I want

0:14:34.440 --> 0:14:36.800
<v Speaker 2>to get into the modern era of board games here,

0:14:36.840 --> 0:14:38.960
<v Speaker 2>which is really when we start to see the rise

0:14:38.960 --> 0:14:41.720
<v Speaker 2>of what Parlot calls these these theme games. And one

0:14:41.760 --> 0:14:44.600
<v Speaker 2>of the first teams people applied to board games was geography.

0:14:45.120 --> 0:14:47.080
<v Speaker 2>And why do you think that was? Well, in the

0:14:47.160 --> 0:14:50.040
<v Speaker 2>late eighteenth century, board games took off in Europe. Now

0:14:50.040 --> 0:14:52.160
<v Speaker 2>this was the age of Enlightenment, so there were all

0:14:52.240 --> 0:14:56.200
<v Speaker 2>kinds of theories about education and people realize that board

0:14:56.240 --> 0:14:58.920
<v Speaker 2>games could be educational. Now at the same time, you

0:14:58.920 --> 0:15:02.720
<v Speaker 2>have cartographers who were getting into the game publishing business,

0:15:03.040 --> 0:15:06.520
<v Speaker 2>creating game boards out of maps. And these geographic board

0:15:06.560 --> 0:15:10.000
<v Speaker 2>games mostly followed the same pattern, so you moved from

0:15:10.000 --> 0:15:12.880
<v Speaker 2>city to city across a map, learning little facts along

0:15:12.960 --> 0:15:16.440
<v Speaker 2>the way. And here's an unusual detail. Most games didn't

0:15:16.560 --> 0:15:20.640
<v Speaker 2>use dice because dice were associated with gambling. So instead

0:15:20.680 --> 0:15:24.280
<v Speaker 2>people use this spinning top with numbered sides called teetotem.

0:15:24.480 --> 0:15:26.960
<v Speaker 2>Now have you ever heard of this? I actually have

0:15:27.040 --> 0:15:29.680
<v Speaker 2>it kind of looks like a Dradel right. In fact,

0:15:29.720 --> 0:15:33.080
<v Speaker 2>it became the Dradal like European Jews modified it by

0:15:33.120 --> 0:15:37.120
<v Speaker 2>replacing numbers with Hebrew letters, so by using a teetotem

0:15:37.120 --> 0:15:40.400
<v Speaker 2>instead of dice, it made board games socially acceptable. And

0:15:40.440 --> 0:15:42.680
<v Speaker 2>back then travel wasn't as common as it is now,

0:15:42.720 --> 0:15:45.520
<v Speaker 2>so geographic board games were also a way to discover

0:15:45.640 --> 0:15:48.400
<v Speaker 2>places that you might not otherwise get to know. Oh

0:15:48.440 --> 0:15:52.160
<v Speaker 2>that's really fun. So in eighteen twenty two, a geographic

0:15:52.200 --> 0:15:55.240
<v Speaker 2>game called a Traveler's Tour of the United States became

0:15:55.280 --> 0:15:58.240
<v Speaker 2>the first board game to be published in America, and

0:15:58.320 --> 0:16:00.320
<v Speaker 2>it was created by a New York map maker, and

0:16:00.320 --> 0:16:03.240
<v Speaker 2>it consisted of a map of all twenty four states

0:16:03.280 --> 0:16:05.600
<v Speaker 2>at the time, that's all we had at that point,

0:16:05.720 --> 0:16:08.200
<v Speaker 2>and so cities on the map were marked by numbers

0:16:08.240 --> 0:16:11.800
<v Speaker 2>instead of names. There was a corresponding list of places. So,

0:16:11.840 --> 0:16:14.520
<v Speaker 2>for example, Trenton, New Jersey, was marked with a ten

0:16:14.640 --> 0:16:16.880
<v Speaker 2>on the map, and if you looked up number ten

0:16:16.960 --> 0:16:19.360
<v Speaker 2>on the list, it said Trenton. And then there were

0:16:19.360 --> 0:16:23.080
<v Speaker 2>bonus facts like capital of the state on the Delaware River,

0:16:23.400 --> 0:16:27.520
<v Speaker 2>thirty miles northeast of Philadelphia, population three thousand, stuff like that.

0:16:28.000 --> 0:16:30.560
<v Speaker 2>And so you spin the teetotem, look that number of

0:16:30.560 --> 0:16:33.200
<v Speaker 2>spaces ahead on the map, and if you can name

0:16:33.280 --> 0:16:35.600
<v Speaker 2>the town without looking at the list, you get to

0:16:35.640 --> 0:16:39.320
<v Speaker 2>move your token there. So if I'm a number seven Wilmington,

0:16:39.440 --> 0:16:41.880
<v Speaker 2>Delaware and I spent a three, I can move to

0:16:41.960 --> 0:16:45.280
<v Speaker 2>number ten, assuming that I know the spot is Trenton.

0:16:45.400 --> 0:16:47.320
<v Speaker 2>You're following this, it's a little complicated.

0:16:48.680 --> 0:16:52.080
<v Speaker 1>I mean, I do love this like Oregon Trail nature

0:16:52.240 --> 0:16:55.320
<v Speaker 1>of these games where you're learning about places along the way,

0:16:55.400 --> 0:16:58.400
<v Speaker 1>but this almost sounds painfully educational.

0:16:58.880 --> 0:17:00.800
<v Speaker 2>Yeah, and the goal of the game was to travel

0:17:00.880 --> 0:17:04.200
<v Speaker 2>from the East Coast down to New Orleans. But interestingly

0:17:04.320 --> 0:17:08.040
<v Speaker 2>the game was political too, so an Iowa State professor

0:17:08.119 --> 0:17:12.040
<v Speaker 2>named Matthew winn Sivils he writes this fascinating essay about

0:17:12.040 --> 0:17:15.320
<v Speaker 2>this in the conversation, and he points out that the

0:17:15.400 --> 0:17:19.280
<v Speaker 2>location descriptions tell a very specific story about the United

0:17:19.280 --> 0:17:22.359
<v Speaker 2>States in eighteen twenty two and how we wanted to

0:17:22.400 --> 0:17:27.400
<v Speaker 2>see ourselves. They emphasize institutions of higher learning, economic prosperity,

0:17:27.520 --> 0:17:31.320
<v Speaker 2>the industriousness of American citizens, and they do not, however,

0:17:31.560 --> 0:17:35.080
<v Speaker 2>mention slavery. So it's like American exceptionalism the game, right,

0:17:35.240 --> 0:17:38.239
<v Speaker 2>that's exactly right. But you have to know where Trenton is.

0:17:38.320 --> 0:17:39.360
<v Speaker 2>That's the main thing.

0:17:41.040 --> 0:17:44.879
<v Speaker 1>Fascinating. Well, speaking of things Americans are good at. I

0:17:44.960 --> 0:17:48.399
<v Speaker 1>did some research into the creation of the board game industry,

0:17:48.480 --> 0:17:51.240
<v Speaker 1>like how did these games go from these folk creations

0:17:51.280 --> 0:17:55.080
<v Speaker 1>to indie publications to you know, a billion dollar business.

0:17:55.160 --> 0:17:58.240
<v Speaker 1>And it turns out we have a man named Milton

0:17:58.359 --> 0:17:59.520
<v Speaker 1>Bradley to thank for it.

0:18:00.040 --> 0:18:01.520
<v Speaker 2>You know, for some reason, I always thought that was

0:18:01.640 --> 0:18:03.920
<v Speaker 2>like a law firm name, you know, the partner's last

0:18:04.000 --> 0:18:05.960
<v Speaker 2>names that come together to form the name.

0:18:06.520 --> 0:18:08.119
<v Speaker 1>Yeah, I actually thought so too. I thought it was

0:18:08.160 --> 0:18:11.760
<v Speaker 1>two partners. But Milton was a real person, and he

0:18:11.840 --> 0:18:15.400
<v Speaker 1>was born in Maine, in this tiny town called Vienna.

0:18:16.320 --> 0:18:20.480
<v Speaker 1>His family struggled financially and they ended up moving to Lowell, Massachusetts,

0:18:20.560 --> 0:18:23.639
<v Speaker 1>so his dad could work in a mill. Now, Milton

0:18:23.680 --> 0:18:25.840
<v Speaker 1>never finished school and he had a hard time finding

0:18:25.920 --> 0:18:29.880
<v Speaker 1>jobs too. But in eighteen sixty he started this lithography business.

0:18:30.200 --> 0:18:32.680
<v Speaker 1>This happened to be an election year. Abraham Lincoln was

0:18:32.760 --> 0:18:36.879
<v Speaker 1>running against Democrat John C. Breckinridge, and Bradley made a

0:18:36.920 --> 0:18:41.320
<v Speaker 1>lithograph print of Lincoln that sold like hotcakes. Actually, I'm

0:18:41.320 --> 0:18:42.680
<v Speaker 1>just going to send you a copy so you could

0:18:42.680 --> 0:18:43.320
<v Speaker 1>take a look at it.

0:18:43.600 --> 0:18:46.040
<v Speaker 2>I mean, that's Abraham Lincoln, but his hair is very

0:18:46.080 --> 0:18:48.080
<v Speaker 2>short and he doesn't have a beard.

0:18:48.760 --> 0:18:52.160
<v Speaker 1>Yeah, he doesn't have that trademark beard. So shortly after

0:18:52.200 --> 0:18:55.800
<v Speaker 1>Bradley started selling this lithograph, Lincoln actually grew his beard,

0:18:55.880 --> 0:18:58.880
<v Speaker 1>which made him look totally different. So not only did

0:18:58.920 --> 0:19:02.200
<v Speaker 1>his stock of prints become worthless overnight, but some people

0:19:02.240 --> 0:19:05.560
<v Speaker 1>actually started complaining about this and Bradley starts giving them

0:19:05.560 --> 0:19:08.400
<v Speaker 1>their money back. It almost put him out of business

0:19:08.440 --> 0:19:12.840
<v Speaker 1>and as well because of this ridiculous beard. But after

0:19:12.960 --> 0:19:16.920
<v Speaker 1>this disaster Bradley pivots. He published a board game called

0:19:16.960 --> 0:19:19.880
<v Speaker 1>The Checkered Game of Life. Now this was probably inspired

0:19:19.880 --> 0:19:22.200
<v Speaker 1>by a British game called a New Game of Human Life,

0:19:22.520 --> 0:19:25.520
<v Speaker 1>which was weirdly based on a sixteenth century game called

0:19:25.520 --> 0:19:30.119
<v Speaker 1>the Royal Game of Goose, which I feel like, if

0:19:30.119 --> 0:19:32.200
<v Speaker 1>you've got a game called the Royal Game of Goose,

0:19:32.200 --> 0:19:33.600
<v Speaker 1>how can you improve on it?

0:19:34.240 --> 0:19:35.320
<v Speaker 2>Early they did.

0:19:35.800 --> 0:19:37.760
<v Speaker 1>But what all these games had in common was the

0:19:37.760 --> 0:19:41.000
<v Speaker 1>idea of moving along a path that represented life, and

0:19:41.240 --> 0:19:43.880
<v Speaker 1>it had a strict moral code that determined the outcome.

0:19:44.000 --> 0:19:46.840
<v Speaker 1>So if you landed on a vice, you'd travel backwards.

0:19:46.880 --> 0:19:49.399
<v Speaker 1>If you landed on a virtue, you move forwards. And

0:19:49.480 --> 0:19:52.800
<v Speaker 1>players didn't have much agency in the games, much like Candyland,

0:19:53.080 --> 0:19:55.840
<v Speaker 1>so wherever your pieces landed, that was kind of your fate.

0:19:56.160 --> 0:19:58.760
<v Speaker 1>So what Bradley does is he adds this level of

0:19:58.800 --> 0:20:02.200
<v Speaker 1>decision making to the game. Players spun a teetotem and

0:20:02.440 --> 0:20:04.520
<v Speaker 1>then they look at the chart that gave them two

0:20:04.560 --> 0:20:07.159
<v Speaker 1>to four options for their move. So some of the

0:20:07.160 --> 0:20:09.840
<v Speaker 1>spaces on the board had points, like landing on college

0:20:09.960 --> 0:20:13.160
<v Speaker 1>or happiness that actually gave you five points, and other

0:20:13.200 --> 0:20:15.520
<v Speaker 1>spaces sent you back, kind of like snakes and ladders.

0:20:16.000 --> 0:20:20.320
<v Speaker 1>And weirdly, Bradley really pulled from all elements of life,

0:20:20.400 --> 0:20:24.960
<v Speaker 1>so bad spaces included things like ruin, poverty, disgrace, and

0:20:25.520 --> 0:20:27.560
<v Speaker 1>most surprising of all, suicide.

0:20:27.840 --> 0:20:29.119
<v Speaker 2>Oh that is horrifying.

0:20:29.320 --> 0:20:32.280
<v Speaker 1>Yeah, nothing fun about that. But Bradley's game was an

0:20:32.480 --> 0:20:35.240
<v Speaker 1>enormous hit for the time. He sold over forty five

0:20:35.320 --> 0:20:39.120
<v Speaker 1>thousand copies in his first year alone, which enabled them

0:20:39.119 --> 0:20:41.000
<v Speaker 1>to build a company named after himself.

0:20:41.840 --> 0:20:44.480
<v Speaker 2>And is this this checkered game of life related to

0:20:44.520 --> 0:20:46.440
<v Speaker 2>the game life that we played growing up?

0:20:47.520 --> 0:20:49.359
<v Speaker 1>You know, you look at the board and looks nothing

0:20:49.480 --> 0:20:51.560
<v Speaker 1>like it right, Like, it almost looks more like Shoots

0:20:51.560 --> 0:20:55.320
<v Speaker 1>and Ladders than the Game of Life, but it is related.

0:20:55.480 --> 0:20:58.720
<v Speaker 1>So in nineteen sixty Milton Bradley gave the game to

0:20:58.760 --> 0:21:02.080
<v Speaker 1>a designer to retool for the hundredth anniversary of the game.

0:21:02.280 --> 0:21:05.440
<v Speaker 1>And along with taking out things like suicide, that's when

0:21:05.440 --> 0:21:08.120
<v Speaker 1>they added those like little cars and the spinner and

0:21:08.240 --> 0:21:11.440
<v Speaker 1>the cash, all to make it more fun. And along

0:21:11.480 --> 0:21:14.520
<v Speaker 1>the way his company became this cornerstone of American board games.

0:21:14.560 --> 0:21:18.840
<v Speaker 1>They produced titles like Operation Battleship, also Candy Land, and

0:21:18.920 --> 0:21:21.640
<v Speaker 1>after one hundred and twenty four years of ownership by

0:21:21.720 --> 0:21:24.560
<v Speaker 1>the Bradley family, in nineteen eighty four, the company was

0:21:24.560 --> 0:21:28.000
<v Speaker 1>acquired by Hasbro, and then a few years later Hasbro

0:21:28.160 --> 0:21:31.880
<v Speaker 1>was consolidating things, they buy Bradley's rival Parker Brothers, and

0:21:31.920 --> 0:21:34.280
<v Speaker 1>they merged the two to form Hasbro Gaming.

0:21:34.720 --> 0:21:36.960
<v Speaker 2>Actually, I'm glad that you mentioned the Parker Brothers because

0:21:36.960 --> 0:21:39.600
<v Speaker 2>I did some research on them and it's kind of

0:21:39.640 --> 0:21:42.680
<v Speaker 2>this heartwarming tale of a teenage prodigy who just wanted

0:21:42.720 --> 0:21:45.840
<v Speaker 2>to have fun and make money in the process. So

0:21:45.880 --> 0:21:48.160
<v Speaker 2>I'll tell you all about that right after a quick break.

0:22:03.720 --> 0:22:06.440
<v Speaker 2>Welcome back to part Time Genius where we're talking board.

0:22:06.240 --> 0:22:08.240
<v Speaker 1>Games, and I think you're going to tell us about

0:22:08.240 --> 0:22:11.240
<v Speaker 1>the Parker brothers, who I didn't realize were real people.

0:22:11.520 --> 0:22:15.000
<v Speaker 2>They were indeed real people. So specifically, the Parker brothers

0:22:15.040 --> 0:22:19.760
<v Speaker 2>were George, Charles and Edward Parker. They were born in Salem, Massachusetts,

0:22:20.080 --> 0:22:22.840
<v Speaker 2>and it was George, the youngest who was into games.

0:22:23.400 --> 0:22:25.640
<v Speaker 2>This was in eighteen eighty three. He was just sixteen

0:22:25.720 --> 0:22:29.359
<v Speaker 2>years old, and he created a game called Banking. Now,

0:22:29.440 --> 0:22:31.560
<v Speaker 2>like you were saying earlier, many games at the time

0:22:31.600 --> 0:22:35.520
<v Speaker 2>were thinly disguised lectures or lessons on various things, and

0:22:35.560 --> 0:22:39.439
<v Speaker 2>so teenage George was like, absolutely not. Games should just

0:22:39.560 --> 0:22:43.280
<v Speaker 2>be fun. So he made a game called Banking. Yeah,

0:22:43.280 --> 0:22:45.840
<v Speaker 2>I mean, what's more fun than banking? I guess banking

0:22:45.920 --> 0:22:48.119
<v Speaker 2>was fun at the time, maybe now. The point of

0:22:48.200 --> 0:22:51.320
<v Speaker 2>banking was pretty simple. Players competed to see who could

0:22:51.320 --> 0:22:53.959
<v Speaker 2>make the most money, which was a little different than

0:22:53.960 --> 0:22:57.479
<v Speaker 2>all other games that lectured you about morals. Anyway, George's

0:22:57.520 --> 0:23:00.560
<v Speaker 2>family loved the game, and after two publishers were rejected it,

0:23:00.800 --> 0:23:04.240
<v Speaker 2>his older brother Charles, convinced George to just publish it himself,

0:23:04.600 --> 0:23:07.440
<v Speaker 2>and he did exactly that spending forty dollars to make

0:23:07.520 --> 0:23:10.280
<v Speaker 2>five hundred copies. Can you imagine being on the five

0:23:10.359 --> 0:23:13.600
<v Speaker 2>hundred copies of the game for forty bucks these days? Anyway,

0:23:13.640 --> 0:23:15.800
<v Speaker 2>he sold almost all of them within the year and

0:23:15.880 --> 0:23:19.440
<v Speaker 2>decided to launch his own games business. Charles joined the

0:23:19.480 --> 0:23:22.080
<v Speaker 2>company a few years later and they adopted the name

0:23:22.200 --> 0:23:25.800
<v Speaker 2>Parker Brothers. Eventually Edward, the oldest brother, joined too, and

0:23:25.800 --> 0:23:28.399
<v Speaker 2>it was truly a family affair. So we have George

0:23:28.400 --> 0:23:31.440
<v Speaker 2>Parker to thank for pushing American games in a much

0:23:31.480 --> 0:23:35.200
<v Speaker 2>more entertaining direction. And over the years, Parker Brothers launched

0:23:35.240 --> 0:23:38.440
<v Speaker 2>all these favorites from Clue to Sorry to Risk, even

0:23:38.480 --> 0:23:40.879
<v Speaker 2>the Oiji board. So like some really fun stuff.

0:23:41.480 --> 0:23:44.320
<v Speaker 1>That's so funny because when I think of Parker Brothers,

0:23:44.440 --> 0:23:45.920
<v Speaker 1>I really only think of one game.

0:23:45.960 --> 0:23:49.199
<v Speaker 2>All right, I'll take a guess it's Monopoly exactly.

0:23:49.640 --> 0:23:52.240
<v Speaker 1>And I have to say this is one of the

0:23:52.280 --> 0:23:55.560
<v Speaker 1>most interesting and infuriating stories I found during my research.

0:23:56.520 --> 0:24:01.359
<v Speaker 1>So according to Hasbro's official narrative, Monopoly was invented in

0:24:01.440 --> 0:24:05.159
<v Speaker 1>nineteen thirty three by an out of workman named Charles Darrow.

0:24:05.440 --> 0:24:08.040
<v Speaker 1>He brought the game to Parker Brothers, which was struggling

0:24:08.119 --> 0:24:10.960
<v Speaker 1>during the Great Depression, and of course the famous story

0:24:11.000 --> 0:24:12.919
<v Speaker 1>is that they turn it down at first it breaks

0:24:12.960 --> 0:24:15.600
<v Speaker 1>all their rules, but then they changed their mind and

0:24:15.680 --> 0:24:19.439
<v Speaker 1>Monopoly becomes a sensation, selling millions of copies and making

0:24:19.520 --> 0:24:23.040
<v Speaker 1>Darrow and Parker Brothers a ton of money. Today, it's

0:24:23.040 --> 0:24:26.040
<v Speaker 1>a bestseller in over one hundred countries with at least

0:24:26.080 --> 0:24:29.159
<v Speaker 1>a billion copies sold, which is insane to me.

0:24:29.640 --> 0:24:31.800
<v Speaker 2>Now, there was something about the way you said official

0:24:31.920 --> 0:24:35.920
<v Speaker 2>narrative that makes me think there's a more interesting story here. Yeah.

0:24:36.000 --> 0:24:38.320
<v Speaker 1>Well, it turns out the nineteen oh three, and this

0:24:38.400 --> 0:24:42.000
<v Speaker 1>is three decades before Darrow patented Monopoly, there was a

0:24:42.040 --> 0:24:46.800
<v Speaker 1>Maryland woman named Lizzie McGhee and she created a monopoly prototype.

0:24:47.000 --> 0:24:49.520
<v Speaker 1>She called it The Landlord's Game, and she actually had

0:24:49.560 --> 0:24:51.880
<v Speaker 1>an agenda with this. She wanted to spread the belief

0:24:52.040 --> 0:24:55.760
<v Speaker 1>of a philosopher named Henry George, and George believed that

0:24:55.800 --> 0:25:00.360
<v Speaker 1>private land ownership would ruin society. So McGee released game

0:25:00.359 --> 0:25:02.480
<v Speaker 1>in nineteen oh six, and it caught on even among

0:25:02.480 --> 0:25:04.960
<v Speaker 1>people who weren't interested in this philosophy. It was just

0:25:05.080 --> 0:25:06.000
<v Speaker 1>really fun to play.

0:25:06.440 --> 0:25:08.000
<v Speaker 2>And do you play it in the same way you

0:25:08.000 --> 0:25:08.720
<v Speaker 2>play Monopoly?

0:25:08.760 --> 0:25:13.040
<v Speaker 1>Today, not quite Like the goal of avoiding bankruptcy was

0:25:13.080 --> 0:25:15.720
<v Speaker 1>the same. But McGee made a rule that allowed players

0:25:15.720 --> 0:25:18.520
<v Speaker 1>to cooperate. You could vote to pay rent into a

0:25:18.560 --> 0:25:21.440
<v Speaker 1>common bank instead of paying the title holder of the property.

0:25:21.880 --> 0:25:24.760
<v Speaker 1>And I actually love this detail. Instead of that square

0:25:24.800 --> 0:25:28.240
<v Speaker 1>that says go, McGee had a square that read, quote

0:25:28.440 --> 0:25:31.639
<v Speaker 1>labor upon mother Earth produces wages.

0:25:32.520 --> 0:25:37.399
<v Speaker 2>Which is kind of a mouthful. Yeah, the card that says,

0:25:37.480 --> 0:25:40.600
<v Speaker 2>do not pass labor upon mother Earth produces wages, do

0:25:40.720 --> 0:25:42.040
<v Speaker 2>not collect two hundred dollars.

0:25:43.600 --> 0:25:48.719
<v Speaker 1>It's not as catchy. But McGee's game became popular with

0:25:48.800 --> 0:25:53.480
<v Speaker 1>socialists and quakers and also university students, and in keeping

0:25:53.480 --> 0:25:55.719
<v Speaker 1>with her beliefs, she didn't profit from this, Like it

0:25:55.760 --> 0:25:58.760
<v Speaker 1>was an open source, public domain, free for people to

0:25:58.800 --> 0:26:00.520
<v Speaker 1>play and modify game.

0:26:00.720 --> 0:26:03.560
<v Speaker 2>Wow, so I'm curious. So how did this socialist experiment

0:26:03.600 --> 0:26:05.720
<v Speaker 2>turn into a billion dollar commodity?

0:26:06.280 --> 0:26:09.720
<v Speaker 1>So Harper's magazine actually did this incredible investigation of this,

0:26:09.920 --> 0:26:12.760
<v Speaker 1>and according to that article, a professor at the Warden

0:26:12.840 --> 0:26:15.919
<v Speaker 1>School used the game to teach his classes quote the

0:26:15.960 --> 0:26:19.480
<v Speaker 1>wickedness of land monopoly, Which is just amazing to think of,

0:26:19.560 --> 0:26:22.719
<v Speaker 1>right Warden teaching the wickedness of land Monopoly, but it

0:26:22.800 --> 0:26:25.760
<v Speaker 1>catches on and the students spread it across Pennsylvania as

0:26:25.760 --> 0:26:29.040
<v Speaker 1>summer camps. It gets to the Pocono's, people are playing

0:26:29.040 --> 0:26:32.439
<v Speaker 1>it at like Columbia and Harvard and lounges there, and

0:26:32.800 --> 0:26:35.480
<v Speaker 1>before long people were calling it monopoly, but with a

0:26:35.600 --> 0:26:38.600
<v Speaker 1>lowercase M, so kind of the way you'd refer to

0:26:38.680 --> 0:26:42.520
<v Speaker 1>Domino's or chess. And then during the Great Depression, these

0:26:42.520 --> 0:26:46.240
<v Speaker 1>two brothers in Atlantic City, Jesse and Eugene Rayford, they

0:26:46.320 --> 0:26:48.840
<v Speaker 1>learned the game from this Indianapolis woman they had met.

0:26:49.160 --> 0:26:52.400
<v Speaker 1>The Rayfords were Quakers, and they shared it with their community.

0:26:52.440 --> 0:26:55.280
<v Speaker 1>But they replaced the usual ponds in the game with

0:26:55.400 --> 0:26:58.760
<v Speaker 1>household objects. You've got things like thimbles that suddenly are

0:26:59.000 --> 0:27:00.240
<v Speaker 1>added into the next.

0:27:00.320 --> 0:27:03.119
<v Speaker 2>Oh interesting, And so this was still in its open

0:27:03.160 --> 0:27:07.080
<v Speaker 2>source kind of free to the public stage though too right, yeah,

0:27:07.119 --> 0:27:09.680
<v Speaker 2>And people were free to modify the rules. So they

0:27:09.720 --> 0:27:13.280
<v Speaker 2>actually made one other major change. Originally, properties were sold

0:27:13.320 --> 0:27:16.800
<v Speaker 2>at auction when players landed on them, but the Rayferds

0:27:16.840 --> 0:27:20.040
<v Speaker 2>thought that was too complicated, so they put sale prices

0:27:20.080 --> 0:27:23.600
<v Speaker 2>on the board and changed property names to reflect places

0:27:23.640 --> 0:27:26.520
<v Speaker 2>in Atlantic City, and they showed their version of the

0:27:26.560 --> 0:27:28.879
<v Speaker 2>game to a friend who showed it to a friend

0:27:28.880 --> 0:27:32.280
<v Speaker 2>of his, and that friend ended up being Charles Darrow,

0:27:32.960 --> 0:27:35.600
<v Speaker 2>who I think is the alleged inventor of Monopoly.

0:27:35.680 --> 0:27:40.080
<v Speaker 1>Right, yeah, so it seems what Darrow really did was

0:27:40.160 --> 0:27:44.000
<v Speaker 1>copy McGee's games, stripped out the socialist elements, capitalized the

0:27:44.160 --> 0:27:48.200
<v Speaker 1>m monopoly, and passed this version off as his original game.

0:27:48.280 --> 0:27:51.879
<v Speaker 1>And in doing so he made himself fantastically wealthy.

0:27:52.280 --> 0:27:54.000
<v Speaker 2>I mean, it's kind of like he won the biggest

0:27:54.000 --> 0:27:56.119
<v Speaker 2>real life game of monopoly. If you think about it.

0:27:57.080 --> 0:28:00.479
<v Speaker 2>He really did. But the question today is who's going

0:28:00.520 --> 0:28:02.880
<v Speaker 2>to win the fact off, I don't know if there's

0:28:02.880 --> 0:28:03.920
<v Speaker 2>only one way to find out.

0:28:08.000 --> 0:28:10.119
<v Speaker 1>Okay, So in the past, board games were used to

0:28:10.160 --> 0:28:13.119
<v Speaker 1>teach everything from geography to morality. But did you know

0:28:13.240 --> 0:28:16.320
<v Speaker 1>there's growing evidence that games have a positive impact on

0:28:16.440 --> 0:28:19.919
<v Speaker 1>brain activity. For instance, a study showed that playing the

0:28:19.960 --> 0:28:23.679
<v Speaker 1>game Go can improve symptoms of depression and anxiety in

0:28:23.720 --> 0:28:27.000
<v Speaker 1>patients with Alzheimer's. Some experts think that Go can help

0:28:27.119 --> 0:28:30.800
<v Speaker 1>kids with ADHD two because it can help improve executive function.

0:28:31.160 --> 0:28:33.160
<v Speaker 1>All right, well, I think we both know trivia keeps

0:28:33.160 --> 0:28:36.359
<v Speaker 1>the brain sharp. So here's a fact about trivial Pursuit.

0:28:36.920 --> 0:28:38.880
<v Speaker 1>Did you know that Trivial Pursuit was the focus of

0:28:38.920 --> 0:28:42.480
<v Speaker 1>a strange lawsuit. The game was invented in nineteen seventy

0:28:42.560 --> 0:28:45.760
<v Speaker 1>nine by Canadian journalists Chris Haney and Scott Abbott, and

0:28:45.800 --> 0:28:49.520
<v Speaker 1>it was an overnight success, But in nineteen ninety four,

0:28:49.760 --> 0:28:52.080
<v Speaker 1>a Nova Scotia man southed the pair, saying that in

0:28:52.160 --> 0:28:54.680
<v Speaker 1>nineteen seventy nine, Hany had picked him up while he

0:28:54.800 --> 0:28:58.200
<v Speaker 1>was hitchhiking. He claimed that during the ride, he had

0:28:58.240 --> 0:29:01.320
<v Speaker 1>described the idea for Trivial Pursuit and Haney stole it.

0:29:01.720 --> 0:29:03.920
<v Speaker 1>Haney said in his defense that he'd never picked up

0:29:03.920 --> 0:29:06.920
<v Speaker 1>a hitchhiker. A judge ruled in the journalists favor in

0:29:06.920 --> 0:29:07.920
<v Speaker 1>two thousand and seven.

0:29:10.640 --> 0:29:13.040
<v Speaker 2>Lizzie has a family friend who claims that she sat

0:29:13.080 --> 0:29:15.840
<v Speaker 2>next to Leijah Coca on a plane and coach and

0:29:16.000 --> 0:29:19.200
<v Speaker 2>mentioned that he should make an affordable car called the Eon,

0:29:19.720 --> 0:29:24.080
<v Speaker 2>and all he did was add the letter end on Wow.

0:29:24.120 --> 0:29:25.000
<v Speaker 2>That is amazing.

0:29:26.800 --> 0:29:30.080
<v Speaker 1>So I know we talked about life and Milton Bradley earlier,

0:29:30.120 --> 0:29:32.840
<v Speaker 1>but one thing I hadn't realized was what a marketing

0:29:32.920 --> 0:29:35.800
<v Speaker 1>genius the game designer was. So during the Civil War

0:29:36.160 --> 0:29:39.760
<v Speaker 1>he realized that soldiers needed things to de stress. So

0:29:40.240 --> 0:29:44.440
<v Speaker 1>he started bumbling a game set with chess, checkers, dominoes,

0:29:44.560 --> 0:29:47.720
<v Speaker 1>and his game the early Version of Life. And he

0:29:47.760 --> 0:29:50.520
<v Speaker 1>made it tiny enough that you could nail it anywhere,

0:29:50.600 --> 0:29:53.720
<v Speaker 1>so according to mental flaws, during Christmas he advertised it

0:29:53.760 --> 0:29:56.560
<v Speaker 1>as quote, just the thing to send to members of

0:29:56.600 --> 0:29:59.600
<v Speaker 1>the armed forces, and that's how the game really took off.

0:30:00.040 --> 0:30:03.200
<v Speaker 2>So classy, all right, So for my last fact, mango,

0:30:03.400 --> 0:30:06.080
<v Speaker 2>do you know what copy pasta is? I mean, I

0:30:06.200 --> 0:30:08.600
<v Speaker 2>know it's kind of like a memish thing, but remind

0:30:08.680 --> 0:30:10.960
<v Speaker 2>me what it is, all right. Copy pasta is a

0:30:11.000 --> 0:30:14.440
<v Speaker 2>horror story that's spread around the Internet, getting copied and

0:30:14.480 --> 0:30:18.000
<v Speaker 2>pasted over and over across the Internet, and one of

0:30:18.040 --> 0:30:20.560
<v Speaker 2>the weirdest copy pastas of all time is about a

0:30:20.680 --> 0:30:24.480
<v Speaker 2>nineties board game. It's been shared thousands and thousands of times.

0:30:24.800 --> 0:30:27.600
<v Speaker 2>The anonymous author claims that they were terrorized by a

0:30:27.680 --> 0:30:31.240
<v Speaker 2>demonic VHS tape of rap Rat, a character in a

0:30:31.240 --> 0:30:34.680
<v Speaker 2>bizarre board game also called rap Rat. Now that story,

0:30:34.760 --> 0:30:38.480
<v Speaker 2>like most copy pastas, is fake, but rap Rat is real.

0:30:38.680 --> 0:30:41.200
<v Speaker 2>The game was released in nineteen ninety two, and it

0:30:41.280 --> 0:30:44.640
<v Speaker 2>really did come with a VHS tape featuring a wrapping rodent,

0:30:45.000 --> 0:30:48.000
<v Speaker 2>so players would compete to assemble puzzles before rap Rat

0:30:48.040 --> 0:30:50.880
<v Speaker 2>eats all the cheese on the TV screen. Now, in

0:30:50.920 --> 0:30:54.680
<v Speaker 2>between nibbles, he shouts off instructions and of course he raps,

0:30:55.120 --> 0:30:58.280
<v Speaker 2>and the whole thing is totally nuts. And the best

0:30:58.280 --> 0:31:02.280
<v Speaker 2>part is I found an actual nineteen ninety two commercial

0:31:02.320 --> 0:31:05.720
<v Speaker 2>for rap Rat. It's VHS's a okay, it's kids entertainment.

0:31:05.800 --> 0:31:10.360
<v Speaker 2>It's you have to stay with video board so get mellow,

0:31:10.400 --> 0:31:13.160
<v Speaker 2>get yellow, get the video board game rap Rat. He

0:31:13.240 --> 0:31:16.280
<v Speaker 2>ain't no ghost, He's the most the video board game

0:31:16.360 --> 0:31:20.680
<v Speaker 2>rap Rat. Okay, that is amazing for rap Rat alone.

0:31:20.800 --> 0:31:24.880
<v Speaker 2>I think you have to take the trophy. Congratulations. It

0:31:25.040 --> 0:31:27.800
<v Speaker 2>is possible that this entire episode was an excuse for

0:31:27.840 --> 0:31:30.280
<v Speaker 2>me to play some rap rap for you brought up,

0:31:30.320 --> 0:31:33.680
<v Speaker 2>but there you go. I'm gonna look for on Spotify.

0:31:33.800 --> 0:31:38.720
<v Speaker 2>Now that's it for today's episode. Thank you so much

0:31:38.760 --> 0:31:44.160
<v Speaker 2>for listening from Will Dylan, Gabe, Mary, and myself. We

0:31:44.200 --> 0:31:46.520
<v Speaker 2>are so excited to be making shows in the new year.

0:31:46.560 --> 0:32:01.920
<v Speaker 1>And can't wait for you to hear all of them.

0:32:02.280 --> 0:32:05.560
<v Speaker 1>Part Time Genius is a production of Kaleidoscope and iHeartRadio.

0:32:06.080 --> 0:32:10.080
<v Speaker 1>This show is hosted by Will Pearson and me Mongais Chatikler,

0:32:10.480 --> 0:32:14.960
<v Speaker 1>and research by our goodpal Mary Philip Sandy. Today's episode

0:32:15.040 --> 0:32:18.000
<v Speaker 1>was engineered and produced by the wonderful Dylan Fagan with

0:32:18.040 --> 0:32:21.560
<v Speaker 1>support from Tyler Klang. The show is executive produced for

0:32:21.680 --> 0:32:25.360
<v Speaker 1>iHeart by Katrina Norvel and Ali Perry, with social media

0:32:25.400 --> 0:32:29.520
<v Speaker 1>support from Sasha Gay, trustee Dara Potts and Viny Shorey.

0:32:30.160 --> 0:32:34.640
<v Speaker 1>For more podcasts from Kaleidoscope and iHeartRadio, visit the iHeartRadio app,

0:32:34.840 --> 0:32:50.400
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.