WEBVTT - Ep103 "Could you ever know what it’s like to be someone else?" (Part 2)

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<v Speaker 1>In the last episode, I tackled the question of whether

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<v Speaker 1>we could really know what it's like to be someone else,

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<v Speaker 1>as in empathize with them so completely that we actually

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<v Speaker 1>really understand what it is to be in their shoes. Today,

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<v Speaker 1>we're going to ask could technology help us to get there?

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<v Speaker 1>Could we have dreams celebrities in which some people upload

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<v Speaker 1>their dreams and other people watch them and a dream

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<v Speaker 1>can go viral? How am I going to explain what

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<v Speaker 1>consciousness actually feels like through four movies that got it wrong?

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<v Speaker 2>Why don't you see your own blinks?

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<v Speaker 1>What would it be like to numb exactly one half

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<v Speaker 1>of your brain with barbituates? And what would it be

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<v Speaker 1>like to become a horse? Welcome to Intercosmos with me

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<v Speaker 1>David Eagelman. I'm a neuroscientist and author at Stanford and

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<v Speaker 1>in these episodes we sail deeply into our three pound

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<v Speaker 1>universe to understand why and how our lives look the

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<v Speaker 1>way they do. Today's episode is about the question of

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<v Speaker 1>whether we can ever really know what it is like

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<v Speaker 1>to be someone else. In the last episode, we discussed

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<v Speaker 1>why we humans are all so different on the inside

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<v Speaker 1>and whether it's possible that the gaps are unbridgable, and

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<v Speaker 1>we examine this from the point of view of neuroscience

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<v Speaker 1>and philosophy and literature. But today we're going to turn

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<v Speaker 1>to the angle of technology. Could new technology ever allow

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<v Speaker 1>us to better understand other people? So let's start with

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<v Speaker 1>an old movie that I saw back in nineteen ninety five.

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<v Speaker 1>The movie is called Strange Days, and it explores the

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<v Speaker 1>idea of wearing this special helmet, and the helmet records

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<v Speaker 1>the activity in your brain, all of your memories, your feelings,

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<v Speaker 1>your thoughts. It records that, and the recorded event is

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<v Speaker 1>frozen in time on a data disk. It's like an

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<v Speaker 1>MP four file, but one that captures not just audio

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<v Speaker 1>and video but everything. And then another person can put

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<v Speaker 1>on the helmet and they can experience it all. They

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<v Speaker 1>remember your memories, they feel your feelings, they think your

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<v Speaker 1>thoughts in that moment. In other words, you can live

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<v Speaker 1>a moment in the life of another person, and you

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<v Speaker 1>can also live the same moment of your life more

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<v Speaker 1>than once. So in the movie, a guy named Lenny

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<v Speaker 1>Nero is a former police officer who now works as

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<v Speaker 1>a playback artist in Los Angeles and ends up finding

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<v Speaker 1>a recording of a woman's last moments alive, and he

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<v Speaker 1>becomes involved in a murder investigation, and this leads him

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<v Speaker 1>to a group of people who are planning a terrorist attack,

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<v Speaker 1>and so he has to use his skills as a

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<v Speaker 1>playback artist to stop the attack and save the city. Okay,

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<v Speaker 1>but here's the part I want to concentrate on. Could

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<v Speaker 1>a helmet like this be possible? Could we get our

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<v Speaker 1>neurotechnology to a point where you could record one person's

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<v Speaker 1>experience and have a second person live it. And while

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<v Speaker 1>we're holding that question, I want to give a related example.

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<v Speaker 1>Some years ago, a futurist named Michael Andisimov proposed the

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<v Speaker 1>idea of dream celebrities. The idea here was that someday

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<v Speaker 1>in the future, presumably using nano robotics, people would be

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<v Speaker 1>able to record and upload their dreams and then other

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<v Speaker 1>people could watch them. So, could these versions of the

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<v Speaker 1>future be possible even though people are so different on

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<v Speaker 1>the inside, Could we leverage this imaginary futuristic tech in

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<v Speaker 1>this way to know what it is like to be

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<v Speaker 1>someone else? Now, I'm not speaking of this just in

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<v Speaker 1>terms of empathy, which I talked about in the last episode,

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<v Speaker 1>but in terms of uploading the experience of one person

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<v Speaker 1>and then downloading it into the head of another. So

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<v Speaker 1>let's start today's journey with an idea that I started

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<v Speaker 1>chewing on a very long time ago when I was

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<v Speaker 1>in graduate school and learned about a medical procedure called

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<v Speaker 1>the Wata test WADA. Now, this is something that was

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<v Speaker 1>commonly used before brain surgery when the neurosurgeon is trying

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<v Speaker 1>to determine which side of the brain, which hemisphere is

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<v Speaker 1>responsible for language, because you want to make sure, as

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<v Speaker 1>the surgeon, not to damage critical areas involved in speech.

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<v Speaker 1>So what you do is inject a sedative, usually sodium

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<v Speaker 1>amma barbitol, into one hemisphere of the brain and that

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<v Speaker 1>hemisphere essentially goes to sleep for about five or ten minutes,

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<v Speaker 1>while the other hemisphere, the other half of your brain,

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<v Speaker 1>remains active. And this is what allows the neurosurgeon to

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<v Speaker 1>test which side of the brain is dominant for language.

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<v Speaker 1>While one half of the brain is anesthetized, the patient

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<v Speaker 1>is asked to speak, to count, to name objects, to

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<v Speaker 1>follow commands, to recognize pictures, and you see if language

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<v Speaker 1>is impaired, and if so, then whichever hemisphere is anesthetized

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<v Speaker 1>is the one dominant for speech. Now, after the barbiturate

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<v Speaker 1>wears off, wham, then you do it on the other side,

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<v Speaker 1>putting the other half of the brain to sleep and

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<v Speaker 1>testing everything again. Now you might say, isn't language always

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<v Speaker 1>in the left hemisphere. No, it's about fifty to fifty

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<v Speaker 1>for left handed people. But also some people have a

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<v Speaker 1>typical brain organization, for example, if they've had early brain injuries,

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<v Speaker 1>so their language areas might end up in the right

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<v Speaker 1>hemisphere instead of the left. So this is why you

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<v Speaker 1>really want to make sure you know where language is

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<v Speaker 1>before you go cutting around in the brain, because obviously

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<v Speaker 1>one of the worst things you can do to somebody

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<v Speaker 1>is damage their ability to communicate with the outside world. Okay,

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<v Speaker 1>so what I told you is that this water test

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<v Speaker 1>temporarily shuts down one hemisphere at a time so that

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<v Speaker 1>you can assess things. Now, the first time I heard

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<v Speaker 1>about this as a student, I wondered if it would

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<v Speaker 1>be possible to repurpose and expand this technique. For example,

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<v Speaker 1>a cat's brain is a lot like ours, except that

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<v Speaker 1>we have an enormous cerebrum while they have a larger cerebellum.

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<v Speaker 1>So could you put a very specific pattern of sedatives

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<v Speaker 1>into the brain in just the right regions to mold

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<v Speaker 1>your brain to be like a cat's. Now, this is

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<v Speaker 1>just fantasy, of course, no one's ever done this, and

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<v Speaker 1>it's hard to know.

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<v Speaker 2>How you would even know if you're doing it right.

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<v Speaker 1>If I do something and I get a very strange feeling,

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<v Speaker 1>how can I ever know that that's exactly what a

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<v Speaker 1>cat feels, as opposed to just some other interesting, weird feeling. Nonetheless,

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<v Speaker 1>you could get closer in theory than you might otherwise.

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<v Speaker 1>But there's a fundamental problem with this idea. And I

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<v Speaker 1>was chewing on this many years ago, and this became

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<v Speaker 1>the intellectual seed for one of my short stories in

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<v Speaker 1>my book some called Descent of Species. Now, I read

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<v Speaker 1>this story on the podcast about a year and a

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<v Speaker 1>half ago, but I'm going to read it again now

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<v Speaker 1>for a different purpose. And I'd like you to keep

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<v Speaker 1>your ears out for what the problem is about turning

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<v Speaker 1>your brain into someone else's. So here's the story descentive

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<v Speaker 1>Species from some in the afterlife, you are treated to

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<v Speaker 1>a generous opportunity. You can choose whatever you would like

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<v Speaker 1>to be in the next life. Would you like to

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<v Speaker 1>be a member of the opposite sex, born into royalty

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<v Speaker 1>a philosopher with bottomless profundity, a soldier facing triumphant battles.

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<v Speaker 1>But perhaps you've just returned here from a hard life.

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<v Speaker 1>Perhaps you were tortured by the enormity of the decisions

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<v Speaker 1>and responsibilities that surrounded you. And now there's only one

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<v Speaker 1>thing you yearn for, simplicity that's permissible. So for the

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<v Speaker 1>next round, you choose to be a horse. You covet

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<v Speaker 1>the bliss of that simple life afternoons of grazing in

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<v Speaker 1>grassy fields, the handsome angles of your skeleton and the

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<v Speaker 1>prominence of your muscles, the piece of the slow flicking tail,

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<v Speaker 1>or the steam rifling through your nostrils. As you lope

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<v Speaker 1>across snow blanketed planes. You announce your decision. Incantations are muttered,

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<v Speaker 1>a wand is waved, and your body begins to metamorphose

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<v Speaker 1>into a horse. Your muscles start to bulge, A mat

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<v Speaker 1>of strong hair erupts to cover you like a comfortable

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<v Speaker 1>blanket in winter. The thickening and lengthening of your neck

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<v Speaker 1>immediately feels normal as it comes about. Your carotid arteries

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<v Speaker 1>grow in diameter, your fingers blend hoofward, your knees stiffen,

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<v Speaker 1>your hips strengthen, and meanwhile, as your skull lengthens into

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<v Speaker 1>its new shape, your brain races in its changes. Your

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<v Speaker 1>cortex retreats as your cerebellum grows, the homunculus melts man

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<v Speaker 1>to horse. Neurons redirect, synapses, unplug and replug on their

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<v Speaker 1>way to equestrian patterns, and your dream of understanding what

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<v Speaker 1>it is like to be a horse gallops towards you

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<v Speaker 1>from the distance. Your concern about human affairs begins to

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<v Speaker 1>slip away, your cynicism about human behavior melts, and even

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<v Speaker 1>your human way of thinking begins to drift away from you. Suddenly,

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<v Speaker 1>for just a moment, you are aware of the problem

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<v Speaker 1>you overlooked. The more you become a horse, the more

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<v Speaker 1>you forget the original wish. You forget what it was

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<v Speaker 1>like to be a human wondering what it was like

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<v Speaker 1>to be a horse. This moment of lucidity does not

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<v Speaker 1>last long, but it serves as the punishment for your sins.

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<v Speaker 1>A Promethean entrails pecking moment, crouching half horse, half man,

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<v Speaker 1>with the knowledge that you cannot appreciate the destination without

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<v Speaker 1>knowing the starting point. You cannot revel in the simplicity

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<v Speaker 1>unless you remember the alternatives. And that's not the worst

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<v Speaker 1>of your revelation. You realize that the next time you

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<v Speaker 1>reach here with your thick horse brain, you won't have

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<v Speaker 1>the capacity to ask to become a human again.

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<v Speaker 2>You won't understand what a human is.

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<v Speaker 1>Your choice to slide down the intelligent ladder is irreversible,

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<v Speaker 1>and just before you lose your final human faculties, you

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<v Speaker 1>painfully ponder what magnificent extraterrestrial creature, enthralled with the idea

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<v Speaker 1>of finding a simpler life chose in the last round

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<v Speaker 1>to become a human that was dessentive species from my

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<v Speaker 1>book sum and the punchline of the story tells you

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<v Speaker 1>everything you need to know for the context of today's question,

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<v Speaker 1>Can you really know what it's like to be something

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<v Speaker 1>else or someone else? The problem is, the more your

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<v Speaker 1>brain becomes something else, then the less you would be

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<v Speaker 1>able to keep track of the original you who was

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<v Speaker 1>asking the question. So could you modify your brain to

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<v Speaker 1>make it like a cat's brain? When you got there,

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<v Speaker 1>you wouldn't be able to remember what the original question was.

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<v Speaker 1>So let's think about this and extend this. This is

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<v Speaker 1>the same as saying I want to be the actor

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<v Speaker 1>John Malkovich. If you were actually being John Malkovich, you

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<v Speaker 1>wouldn't remember what it was like to be you, wondering

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<v Speaker 1>what it was like to be he. And this is

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<v Speaker 1>the same problem with the movie Strange Days. During playback

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<v Speaker 1>with this helmet, the conceit is that the observer temporarily

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<v Speaker 1>quits his own memories in state of consciousness and takes

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<v Speaker 1>on that of someone else. Okay, so you can't change

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<v Speaker 1>your brain to be exactly someone else's and still retain

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<v Speaker 1>any notion of you.

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<v Speaker 2>But could you have an experience.

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<v Speaker 1>More like VR where you're still you, but you are

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<v Speaker 1>experiencing someone else's senses, like you're.

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<v Speaker 2>Seeing through their eyes. Well sort of.

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<v Speaker 1>But there's a very interesting thing that happens here which

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<v Speaker 1>exposes something very deep about perception. So to understand this,

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<v Speaker 1>we're gonna dive into four movies that try to do this, because,

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<v Speaker 1>as we'll see, this is actually a tougher challenge than

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<v Speaker 1>you might imagine. Okay, so, there was in fact a

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<v Speaker 1>movie called Being John Malkovich. You may have seen it.

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<v Speaker 1>In that movie, there's a struggling puppeteer who discovers a

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<v Speaker 1>hidden door that leads directly into the mind of the

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<v Speaker 1>actor John Malkovich. So for fifteen minutes at a time,

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<v Speaker 1>people can experience the world through Malkovich's eyes until they're

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<v Speaker 1>ejected onto the side of the New Jersey Turnpike.

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<v Speaker 2>Now, how did the.

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<v Speaker 1>Director Spike Jones actually implement this on camera? Well, when

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<v Speaker 1>a character enters the portal, the film switches to a

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<v Speaker 1>first person perspective, literally showing what John Malkovich sees through

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<v Speaker 1>his eyes. Now, to simulate the feeling of inhabiting another

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<v Speaker 1>person's body, what the camera does is mimic the movement

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<v Speaker 1>of the head and it shows us when Malkovich is blinking.

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<v Speaker 1>Essentially the curtain drops because we're on the inside of

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<v Speaker 1>his head and we're seeing those eyelids. And there's also

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<v Speaker 1>a confined feeling of a tunnel. In these shots. The

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<v Speaker 1>edges of the frame are darker, giving the sense that

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<v Speaker 1>you're looking through a peopole or wearing blinkers. Now, this

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<v Speaker 1>is very interesting, right, because that's not actually your experience

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<v Speaker 1>of the world when you're inside your own head. So first,

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<v Speaker 1>what is the reason that you don't see your own blinks?

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<v Speaker 1>Is it because a blink is too fast to notice?

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<v Speaker 1>After all, it only takes eighty milliseconds. Well, no, that's

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<v Speaker 1>not it, because if you are looking out in a

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<v Speaker 1>well lit room and I flick the lights on it

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<v Speaker 1>off for just eighty milliseconds, you have no problem at

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<v Speaker 1>all detecting that. In fact, you can detect something much

0:15:20.680 --> 0:15:22.960
<v Speaker 1>shorter than that. So what's going on why don't you

0:15:23.000 --> 0:15:25.200
<v Speaker 1>see your own blinks? Well, the answer is that you

0:15:25.320 --> 0:15:29.240
<v Speaker 1>have circuitry in your midbrain that sends the motor command

0:15:29.440 --> 0:15:32.640
<v Speaker 1>to blink your eyelids, and it also sends a copy

0:15:32.680 --> 0:15:35.600
<v Speaker 1>of this command to your visual system so that it

0:15:35.760 --> 0:15:39.440
<v Speaker 1>knows a blink is coming. But there's even a deeper

0:15:39.560 --> 0:15:42.360
<v Speaker 1>answer here. The general story, as you have heard me

0:15:42.440 --> 0:15:45.160
<v Speaker 1>talk about in many other episodes, is that you're not

0:15:45.440 --> 0:15:49.160
<v Speaker 1>seeing the world out there. Exactly what you're seeing is

0:15:49.200 --> 0:15:52.680
<v Speaker 1>your internal model of what you believe is out there.

0:15:52.760 --> 0:15:57.000
<v Speaker 1>It's a construction of your brain. Only five percent of

0:15:57.040 --> 0:16:00.000
<v Speaker 1>the input to your visual cortex is coming from the eye.

0:16:00.520 --> 0:16:05.720
<v Speaker 1>All the rest is feedback. It's internally generated activity telling

0:16:05.760 --> 0:16:10.040
<v Speaker 1>you what you expect to see given your entire history

0:16:10.080 --> 0:16:13.120
<v Speaker 1>with the world. And it turns out you don't need

0:16:13.240 --> 0:16:16.800
<v Speaker 1>your eyes at all for vision. You can have full,

0:16:17.080 --> 0:16:20.920
<v Speaker 1>rich visual experience even with your eyes closed. This is

0:16:20.960 --> 0:16:25.520
<v Speaker 1>the experience you have every night when you're dreaming, So

0:16:25.600 --> 0:16:29.080
<v Speaker 1>you only see your internal model of the world. And

0:16:29.120 --> 0:16:32.160
<v Speaker 1>this is why a blink does not disrupt your vision

0:16:32.200 --> 0:16:35.080
<v Speaker 1>because your brain knows it's coming, and so your model

0:16:35.200 --> 0:16:37.440
<v Speaker 1>that I am in this room or I'm walking along

0:16:37.480 --> 0:16:41.720
<v Speaker 1>the sidewalk, that show continues on even though the data

0:16:41.800 --> 0:16:44.640
<v Speaker 1>is interrupted every few seconds. So all this is to

0:16:44.680 --> 0:16:48.120
<v Speaker 1>say that if you were inside someone else's sensory experience,

0:16:48.360 --> 0:16:52.720
<v Speaker 1>you wouldn't see blinks, and also you wouldn't have tunnel vision.

0:16:52.960 --> 0:16:56.400
<v Speaker 2>Why not? After all, your visual field is only.

0:16:56.280 --> 0:16:59.160
<v Speaker 1>About one hundred and twenty degrees across out of the

0:16:59.160 --> 0:17:01.680
<v Speaker 1>three hundred and six degree world. You're only seeing a

0:17:01.720 --> 0:17:04.720
<v Speaker 1>slice of about a third of the vision that's available

0:17:04.760 --> 0:17:08.040
<v Speaker 1>around you. So why do we feel like the world

0:17:08.240 --> 0:17:12.400
<v Speaker 1>doesn't have edges. It's because what you experience is your

0:17:12.480 --> 0:17:16.520
<v Speaker 1>internal model of a full three hundred and sixty degree world.

0:17:16.720 --> 0:17:19.680
<v Speaker 1>And that's because you've looked around and you've filled in

0:17:19.720 --> 0:17:22.919
<v Speaker 1>the picture, sometimes with very low resolution and sometimes just

0:17:23.000 --> 0:17:26.080
<v Speaker 1>with assumption. But in any case, you have a sense

0:17:26.119 --> 0:17:29.720
<v Speaker 1>of a full world around you. So again, if you

0:17:29.760 --> 0:17:34.480
<v Speaker 1>were actually experiencing someone else's vision, it wouldn't look like

0:17:34.840 --> 0:17:37.919
<v Speaker 1>a tunnel. So this is a very difficult problem to

0:17:38.119 --> 0:17:40.959
<v Speaker 1>solve if you are Spike Jones or any movie director

0:17:41.000 --> 0:17:44.840
<v Speaker 1>and you're given this challenge of presenting what it would

0:17:44.880 --> 0:17:49.560
<v Speaker 1>be like to be inside someone else's head experiencing their vision.

0:17:49.840 --> 0:17:52.040
<v Speaker 1>And in fact, something that struck me is that Jones

0:17:52.080 --> 0:17:54.760
<v Speaker 1>put in the blinks and the tunnel vision, but he

0:17:54.920 --> 0:17:58.360
<v Speaker 1>didn't display, for example, the fact that your eyes are

0:17:58.400 --> 0:18:02.200
<v Speaker 1>making large jump three times a second. These are called

0:18:02.240 --> 0:18:05.600
<v Speaker 1>the CODs. Even when you feel like you're just calmly

0:18:05.680 --> 0:18:08.280
<v Speaker 1>observing the world in front of you, your eyes are

0:18:08.400 --> 0:18:13.080
<v Speaker 1>constantly dashing around to find new information. Again, we're not

0:18:13.160 --> 0:18:17.360
<v Speaker 1>aware of this because all we experience is our internal model,

0:18:17.640 --> 0:18:20.520
<v Speaker 1>and our eyes are just seeking new data to put

0:18:20.560 --> 0:18:22.879
<v Speaker 1>into that. By the way, if it doesn't feel like

0:18:22.920 --> 0:18:24.760
<v Speaker 1>your eyes are always dashing around, just get in the

0:18:24.800 --> 0:18:27.639
<v Speaker 1>habit of watching other people's eyes and you'll see that

0:18:27.640 --> 0:18:30.760
<v Speaker 1>they're making large jumps every third of a second.

0:18:30.920 --> 0:18:32.239
<v Speaker 2>So look, I want you to try this.

0:18:32.480 --> 0:18:35.439
<v Speaker 1>Take the video camera on your phone and record the

0:18:35.440 --> 0:18:39.600
<v Speaker 1>scene around you, but jerk the camera around three times

0:18:39.640 --> 0:18:42.560
<v Speaker 1>a second, just like your eyes are doing. Now play

0:18:42.560 --> 0:18:45.800
<v Speaker 1>the video back, and you're gonna see that. It looks terrible.

0:18:45.920 --> 0:18:50.439
<v Speaker 1>It's nauseating to try to watch this. Why because you're

0:18:50.480 --> 0:18:55.840
<v Speaker 1>not experiencing those movements. You're just experiencing your internal model.

0:18:56.320 --> 0:18:59.000
<v Speaker 1>And if your spike Jones and you really really wanted

0:18:59.000 --> 0:19:03.479
<v Speaker 1>to capture the information directly from somebody's eyeballs, you'd have

0:19:03.520 --> 0:19:06.959
<v Speaker 1>to take into account that you only have color vision

0:19:07.080 --> 0:19:09.959
<v Speaker 1>right at the very center of your visual field, because

0:19:10.280 --> 0:19:13.919
<v Speaker 1>that's where you have cones, the color photoreceptors, and your

0:19:13.960 --> 0:19:17.959
<v Speaker 1>retina and everything in your periphery is taken care of

0:19:18.040 --> 0:19:19.360
<v Speaker 1>by rods.

0:19:19.520 --> 0:19:23.040
<v Speaker 2>So that's black and white vision. Most of your.

0:19:23.000 --> 0:19:25.560
<v Speaker 1>Vision is black and white. But you never noticed this.

0:19:25.960 --> 0:19:29.760
<v Speaker 1>You think the whole world is in color simply because

0:19:30.080 --> 0:19:33.080
<v Speaker 1>you are moving your eyes around and your internal model

0:19:33.119 --> 0:19:36.520
<v Speaker 1>is keeping track of everything in color. Again, if you

0:19:36.520 --> 0:19:39.400
<v Speaker 1>don't believe me on this, ask your friend to take

0:19:39.440 --> 0:19:42.879
<v Speaker 1>some colored dry erase markers and hold them in his

0:19:42.960 --> 0:19:45.800
<v Speaker 1>hand and whatever order he wants to put them in. Now,

0:19:45.880 --> 0:19:47.920
<v Speaker 1>stand just a few feet away from him and look

0:19:47.960 --> 0:19:51.040
<v Speaker 1>straight at his nose, and have him hold the markers

0:19:51.080 --> 0:19:54.760
<v Speaker 1>out at his arm's length, but don't look at the markers.

0:19:54.800 --> 0:19:57.720
<v Speaker 1>Stay fixed right on his nose and try to name

0:19:58.119 --> 0:20:01.800
<v Speaker 1>the order of the colors of the markers, and what

0:20:01.840 --> 0:20:04.880
<v Speaker 1>you'll see is that you can't even see the colors.

0:20:05.400 --> 0:20:08.280
<v Speaker 1>If you're actually trying to do a task that involves

0:20:08.320 --> 0:20:11.040
<v Speaker 1>color out in your periphery, you just can't do it

0:20:11.080 --> 0:20:14.199
<v Speaker 1>because there is no color out there. You have to

0:20:14.320 --> 0:20:20.159
<v Speaker 1>move your eyes there to see any color. Okay, So

0:20:20.280 --> 0:20:23.760
<v Speaker 1>let's get back to being John Malkovich. So Spike Jones

0:20:23.800 --> 0:20:28.720
<v Speaker 1>didn't include all these other flourishes about ciccads and black

0:20:28.720 --> 0:20:31.680
<v Speaker 1>and white vision in the periphery, but obviously it wouldn't

0:20:31.720 --> 0:20:33.760
<v Speaker 1>have helped if he did, it would have just made

0:20:33.800 --> 0:20:38.920
<v Speaker 1>it worse, because real vision is nothing like seeing blinks

0:20:39.119 --> 0:20:42.679
<v Speaker 1>and looking down a tunnel and seeing siccads and seeing

0:20:42.680 --> 0:20:45.199
<v Speaker 1>most of the world in black and white. Instead, the

0:20:45.320 --> 0:20:51.680
<v Speaker 1>experience of vision is like being embedded directly in a full, rich,

0:20:51.880 --> 0:20:56.119
<v Speaker 1>colorful world. So this is a tough challenge for a

0:20:56.200 --> 0:20:59.920
<v Speaker 1>movie director to make an attempt to step into someone

0:21:00.080 --> 0:21:03.639
<v Speaker 1>else's head. And it's not just being John Malkovich, but

0:21:03.800 --> 0:21:06.760
<v Speaker 1>lots of movies try this sort of thing, trying to

0:21:06.800 --> 0:21:10.320
<v Speaker 1>show what it's like for you to be inside someone

0:21:10.359 --> 0:21:14.640
<v Speaker 1>else experiencing what it's like to be them. So let's

0:21:14.640 --> 0:21:17.679
<v Speaker 1>return to the movie Strange Days. As I mentioned earlier,

0:21:17.720 --> 0:21:21.080
<v Speaker 1>in that movie, you can record an experience from someone,

0:21:21.160 --> 0:21:24.440
<v Speaker 1>let's say, while they're committing a robbery, and so we'll

0:21:24.440 --> 0:21:26.880
<v Speaker 1>put aside the problem that you can't experience the whole thing,

0:21:26.920 --> 0:21:29.439
<v Speaker 1>the emotions, the thoughts, the feelings. But again, we're just

0:21:29.480 --> 0:21:32.200
<v Speaker 1>going to ask what the movie director did to make

0:21:32.280 --> 0:21:35.520
<v Speaker 1>us feel like we were inside the visual system of another.

0:21:36.320 --> 0:21:39.159
<v Speaker 1>So when the director needed to show us this, he

0:21:39.280 --> 0:21:42.280
<v Speaker 1>showed us from a first person point of view, because

0:21:42.320 --> 0:21:44.760
<v Speaker 1>after all, that's what was being sold in the helmet.

0:21:45.400 --> 0:21:48.639
<v Speaker 1>And what we saw was the camera bouncing up and down,

0:21:48.880 --> 0:21:51.240
<v Speaker 1>indicating that the first person point of view we were

0:21:51.280 --> 0:21:55.800
<v Speaker 1>in was running on foot from the cops. Now, that

0:21:55.840 --> 0:21:59.600
<v Speaker 1>cracked me up because it represents a basic error of

0:21:59.640 --> 0:22:03.520
<v Speaker 1>what it's really like to be running. When you are running,

0:22:04.040 --> 0:22:07.679
<v Speaker 1>your visible world does not bounce up and down. Your

0:22:07.760 --> 0:22:11.800
<v Speaker 1>visual system takes account of the movement of your muscles

0:22:12.080 --> 0:22:15.639
<v Speaker 1>and it compensates for that. As a result, your view

0:22:15.760 --> 0:22:19.880
<v Speaker 1>of the outside world is steady. And this is because

0:22:19.920 --> 0:22:24.400
<v Speaker 1>your conscious view is a notion of the world outside

0:22:24.400 --> 0:22:28.160
<v Speaker 1>of you. Your visual system isn't simply there to register

0:22:28.280 --> 0:22:31.360
<v Speaker 1>the data coming in. Whatever hits your eyes is simply

0:22:31.720 --> 0:22:36.080
<v Speaker 1>contributing to the model of a stable outside world. And

0:22:36.119 --> 0:22:37.600
<v Speaker 1>as I said, a lot of this has to do

0:22:37.880 --> 0:22:41.520
<v Speaker 1>with your body making predictions about how the world will

0:22:41.600 --> 0:22:45.080
<v Speaker 1>change when it moves. Just as one quick example of this,

0:22:45.760 --> 0:22:48.200
<v Speaker 1>do you think it would have helped if the director

0:22:48.320 --> 0:22:53.359
<v Speaker 1>in Strange Days had the protagonist's hands reaching in in

0:22:53.440 --> 0:22:56.560
<v Speaker 1>front of the camera. Would this look more realistic as

0:22:56.560 --> 0:22:59.040
<v Speaker 1>though your own hands were coming into your field of view.

0:23:00.359 --> 0:23:03.400
<v Speaker 1>That would have made things even worse, even less convincing,

0:23:03.960 --> 0:23:07.440
<v Speaker 1>because although we do see our own hands reaching from

0:23:07.440 --> 0:23:11.160
<v Speaker 1>below our visual fields, we are the ones controlling them,

0:23:11.440 --> 0:23:14.600
<v Speaker 1>and that makes all the difference. We can predict exactly

0:23:14.680 --> 0:23:18.520
<v Speaker 1>where they are and when they'll appear, because the regions

0:23:18.520 --> 0:23:21.560
<v Speaker 1>of your brain that sends commands out to your body

0:23:21.920 --> 0:23:25.280
<v Speaker 1>also sends copies of those commands all around to the

0:23:25.280 --> 0:23:28.320
<v Speaker 1>rest of your brain, so that your visual system, for example,

0:23:28.720 --> 0:23:31.920
<v Speaker 1>knows what's coming. If you want to read more about this,

0:23:31.920 --> 0:23:34.840
<v Speaker 1>this is what's known as the motor efherence copy. Let

0:23:34.880 --> 0:23:36.760
<v Speaker 1>me give you a good example of this point. So

0:23:36.880 --> 0:23:40.159
<v Speaker 1>let's look at the movie Hatchi. This movie is about

0:23:40.240 --> 0:23:45.240
<v Speaker 1>a college professor Richard Gere, who finds an abandoned puppy

0:23:45.320 --> 0:23:47.960
<v Speaker 1>at a train station and takes them home, and they

0:23:48.000 --> 0:23:51.920
<v Speaker 1>form a very close bond. And every day Hotchi waits

0:23:52.119 --> 0:23:55.679
<v Speaker 1>at the train station for the Professor to return from work.

0:23:56.040 --> 0:24:02.280
<v Speaker 1>But then the Professor dies unexpectedly, but Hotchie continues to

0:24:02.400 --> 0:24:07.359
<v Speaker 1>return to the train station every day, waiting faithfully for

0:24:07.400 --> 0:24:11.199
<v Speaker 1>nearly a decade, unaware that his owner is gone. It's

0:24:11.240 --> 0:24:14.800
<v Speaker 1>a total tear jerker. Now here's the thing. The director

0:24:14.880 --> 0:24:18.680
<v Speaker 1>wanted to show some of the shots from the dog's

0:24:18.800 --> 0:24:21.439
<v Speaker 1>point of view, so here's how he went about this.

0:24:21.840 --> 0:24:24.359
<v Speaker 2>First, he films the dog lying on.

0:24:24.280 --> 0:24:27.879
<v Speaker 1>The grass with legs stretched in front and chin on

0:24:27.920 --> 0:24:32.040
<v Speaker 1>the ground, watching the professor clipping the rose bushes, and

0:24:32.119 --> 0:24:35.000
<v Speaker 1>suddenly we cut to the dog's point of view. We

0:24:35.080 --> 0:24:38.439
<v Speaker 1>see the professor from a very low angle and in

0:24:38.480 --> 0:24:42.119
<v Speaker 1>black and white. Okay, fine, but to drive this point home,

0:24:42.800 --> 0:24:45.520
<v Speaker 1>we are then back outside the dog and we see

0:24:45.560 --> 0:24:49.160
<v Speaker 1>the dog roll over sideways onto the grass, and then

0:24:49.200 --> 0:24:53.280
<v Speaker 1>the director cuts to the internal dog camera and we

0:24:53.320 --> 0:24:57.320
<v Speaker 1>see the horizon rotate to vertical, and then we're back

0:24:57.359 --> 0:25:00.280
<v Speaker 1>outside the dog and we see the dog roll over

0:25:00.400 --> 0:25:02.760
<v Speaker 1>until his paws are sticking up in the air and

0:25:02.800 --> 0:25:05.720
<v Speaker 1>his head is upside down. And now the camera jumps

0:25:05.760 --> 0:25:08.199
<v Speaker 1>back into the dog and shows us the world of

0:25:08.320 --> 0:25:10.240
<v Speaker 1>the garden flipped.

0:25:09.880 --> 0:25:11.120
<v Speaker 2>One hundred and eighty degrees.

0:25:12.000 --> 0:25:14.199
<v Speaker 1>Now, this seems like a clever way to use the

0:25:14.280 --> 0:25:17.080
<v Speaker 1>camera to personalize the dog's experience.

0:25:17.240 --> 0:25:18.200
<v Speaker 2>Right wrong.

0:25:18.280 --> 0:25:22.160
<v Speaker 1>There's an interesting rookie error of perception here. When your

0:25:22.200 --> 0:25:27.080
<v Speaker 1>head turns sideways, the world doesn't turn sideways. Try it.

0:25:27.680 --> 0:25:30.679
<v Speaker 1>Try it turning your head the world remains stable, and

0:25:30.720 --> 0:25:33.600
<v Speaker 1>your internal model remains stable because you have a sense

0:25:33.640 --> 0:25:38.359
<v Speaker 1>of where gravity is. So seeing the world through someone's eyes,

0:25:38.440 --> 0:25:42.320
<v Speaker 1>whether John Malkovich or with the Strange Day's Helmet or

0:25:42.359 --> 0:25:47.960
<v Speaker 1>with Hatchie the Dog, it's not so straightforward to show.

0:25:48.240 --> 0:25:51.680
<v Speaker 1>And sometimes the difficulty is even more subtle than that.

0:25:51.920 --> 0:25:56.680
<v Speaker 1>For our fourth movie, take The Terminator played by Arnold Schwarzenegger,

0:25:56.680 --> 0:26:00.280
<v Speaker 1>where he's this killing machine from the future. So how

0:26:00.320 --> 0:26:03.840
<v Speaker 1>does the director try to show us the experience of

0:26:04.040 --> 0:26:09.320
<v Speaker 1>the robot. Well, occasionally the camera switches to the robots

0:26:09.440 --> 0:26:11.960
<v Speaker 1>first person point of view, and what does that look like? Well,

0:26:12.400 --> 0:26:17.119
<v Speaker 1>the shot shows the familiar cinematic landscape, whether he's in

0:26:17.160 --> 0:26:19.920
<v Speaker 1>a hallway or a city street or whatever. But it's

0:26:20.040 --> 0:26:24.800
<v Speaker 1>overlaid now with flickering data. You've got these red gridlines

0:26:25.080 --> 0:26:29.560
<v Speaker 1>and numbers scrolling past, and words pop up and flickers

0:26:29.600 --> 0:26:34.000
<v Speaker 1>of infrared and occasional diagnostic information. So this is meant

0:26:34.000 --> 0:26:37.679
<v Speaker 1>to communicate to us. Now you're seeing what the terminator sees.

0:26:38.200 --> 0:26:41.200
<v Speaker 1>But there's a funny paradox here because what we're really

0:26:41.280 --> 0:26:46.560
<v Speaker 1>being shown isn't a first person experience at all. It's

0:26:46.680 --> 0:26:50.679
<v Speaker 1>like the robot has a little film crew living inside

0:26:50.760 --> 0:26:53.720
<v Speaker 1>his head, filming the world through his eyes and then

0:26:53.880 --> 0:26:56.960
<v Speaker 1>adding the heads up display. But that's not how brains

0:26:57.080 --> 0:27:00.520
<v Speaker 1>or machines work. As we've been talking about, well, to

0:27:00.600 --> 0:27:03.920
<v Speaker 1>be inside of you is not the same as peering

0:27:03.960 --> 0:27:07.520
<v Speaker 1>out of your eyes like a camera. Consciousness is our

0:27:07.880 --> 0:27:11.040
<v Speaker 1>experience of being in the world. So in this case,

0:27:11.119 --> 0:27:16.640
<v Speaker 1>if your consciousness showed numbers, who's watching those numbers? What

0:27:16.680 --> 0:27:20.240
<v Speaker 1>this actually suggests is that there's a little Schwarzenegger sitting

0:27:20.280 --> 0:27:24.000
<v Speaker 1>at the back of his head watching and reading these numbers.

0:27:24.320 --> 0:27:27.560
<v Speaker 1>In other words, you don't have a screen inside your mind,

0:27:27.600 --> 0:27:30.080
<v Speaker 1>even for a robot, even if it were conscious, you

0:27:30.160 --> 0:27:35.480
<v Speaker 1>wouldn't experience an image with data superimposed. Information is encoded

0:27:35.520 --> 0:27:38.680
<v Speaker 1>and interpreted in processed, but there's no need to visually

0:27:39.080 --> 0:27:42.080
<v Speaker 1>represent numbers for itself to read.

0:27:42.680 --> 0:27:44.960
<v Speaker 2>Think about it this way. Your brain doesn't.

0:27:44.680 --> 0:27:49.880
<v Speaker 1>Need to overlay subtitles when you recognize somebody's face. Imagine

0:27:49.880 --> 0:27:53.200
<v Speaker 1>there were words that read you are now looking at

0:27:53.200 --> 0:27:56.400
<v Speaker 1>the face of Susiq, and then you had to read

0:27:56.520 --> 0:27:58.879
<v Speaker 1>those words and then you understand that you're looking at

0:27:58.920 --> 0:28:01.080
<v Speaker 1>her face. That's not how it works.

0:28:01.160 --> 0:28:03.440
<v Speaker 2>You just have a direct experience.

0:28:03.800 --> 0:28:07.320
<v Speaker 1>There's nobody else for whom you would need to display

0:28:07.760 --> 0:28:11.560
<v Speaker 1>the words. So when filmmakers try to show us what

0:28:11.640 --> 0:28:15.200
<v Speaker 1>it is like to be someone or something else, what

0:28:15.240 --> 0:28:18.159
<v Speaker 1>they're really doing is showing us what they think it

0:28:18.280 --> 0:28:21.640
<v Speaker 1>might be to look out from behind someone's eyes. But

0:28:21.680 --> 0:28:24.199
<v Speaker 1>consciousness is not like that. You don't see blinks, you

0:28:24.200 --> 0:28:26.800
<v Speaker 1>don't see a tunnel, you don't see the world bouncing

0:28:26.840 --> 0:28:30.240
<v Speaker 1>when you run, you don't see the world turn sideways

0:28:30.240 --> 0:28:33.880
<v Speaker 1>when you turn sideways, and you don't see words displayed

0:28:33.880 --> 0:28:36.040
<v Speaker 1>in your mind just for you to read and then

0:28:36.200 --> 0:28:39.200
<v Speaker 1>understand them. So what does this tell us? It reminds

0:28:39.280 --> 0:28:43.680
<v Speaker 1>us that conscious experience isn't about what your eyeballs are doing,

0:28:44.000 --> 0:28:49.120
<v Speaker 1>but instead what you're experiencing as your internal model. And

0:28:49.160 --> 0:28:52.120
<v Speaker 1>that's why, as clever as these movies are, they can

0:28:52.160 --> 0:28:55.440
<v Speaker 1>never really show us what it's like to be someone

0:28:55.480 --> 0:28:58.520
<v Speaker 1>else from the inside. At best, they give us a

0:28:58.600 --> 0:29:02.080
<v Speaker 1>visual metaphor, but that kind of metaphor is not even

0:29:02.200 --> 0:29:06.280
<v Speaker 1>close to actual experience. So what we're seeing is that

0:29:06.360 --> 0:29:09.440
<v Speaker 1>the plot of Strange Days, where you live someone else's

0:29:09.480 --> 0:29:14.080
<v Speaker 1>experience and the way that they experienced it, is presumably impossible.

0:29:14.320 --> 0:29:16.360
<v Speaker 1>So to pull this all together, let's return to the

0:29:16.440 --> 0:29:21.360
<v Speaker 1>idea of dream celebrities, this idea of recording your dreams

0:29:21.680 --> 0:29:24.560
<v Speaker 1>and playing them to someone else and becoming a social

0:29:24.640 --> 0:29:45.280
<v Speaker 1>media star of the nocturnal world. So let's make sure

0:29:45.280 --> 0:29:49.040
<v Speaker 1>this is clear. You could imagine just getting the visuals

0:29:49.160 --> 0:29:51.240
<v Speaker 1>of what someone else saw, but there are a couple

0:29:51.240 --> 0:29:53.560
<v Speaker 1>of things to note here. If I just measured the

0:29:53.600 --> 0:29:57.160
<v Speaker 1>activity in your visual cortex while you dreamed, and then

0:29:57.200 --> 0:30:01.280
<v Speaker 1>I fed that same data into stimulation of my visual cortex,

0:30:01.640 --> 0:30:04.160
<v Speaker 1>it wouldn't be exactly the same because even in the

0:30:04.200 --> 0:30:07.760
<v Speaker 1>primary visual cortex there are individual differences, So what I

0:30:07.800 --> 0:30:11.160
<v Speaker 1>saw would be a warped version of what you saw. Okay,

0:30:11.200 --> 0:30:14.000
<v Speaker 1>no problem. Some day in the future we could morph

0:30:14.360 --> 0:30:17.920
<v Speaker 1>from your visual cortex to my visual cortex and warp

0:30:18.000 --> 0:30:22.840
<v Speaker 1>the show appropriately. But the deeper problem is your experience

0:30:22.880 --> 0:30:27.120
<v Speaker 1>would just be like a VR visual experience, which is

0:30:27.720 --> 0:30:32.320
<v Speaker 1>different than you sharing your thoughts and emotions. For example,

0:30:32.720 --> 0:30:36.800
<v Speaker 1>let's say a particular face comes into your dream. I'd

0:30:36.840 --> 0:30:39.920
<v Speaker 1>see that face, but I wouldn't have any idea that

0:30:40.040 --> 0:30:44.120
<v Speaker 1>to you, to face strikes terror, or maybe the face

0:30:44.240 --> 0:30:47.760
<v Speaker 1>is someone you have a deep crush on, whereas I

0:30:47.760 --> 0:30:49.240
<v Speaker 1>don't know who it is. To me, it's just the

0:30:49.360 --> 0:30:51.840
<v Speaker 1>visual of two eyes and a nose and a mouth.

0:30:52.320 --> 0:30:56.040
<v Speaker 1>That's the difference between a purely visual facsimile on my

0:30:56.160 --> 0:31:00.480
<v Speaker 1>visual cortex and my brain becoming your brain and.

0:31:00.480 --> 0:31:02.440
<v Speaker 2>Experiencing what you experience.

0:31:07.040 --> 0:31:09.840
<v Speaker 1>So let's even imagine that you said, fine, let's figure

0:31:09.840 --> 0:31:12.720
<v Speaker 1>out all the rest of the circuitry and we warp

0:31:12.760 --> 0:31:15.360
<v Speaker 1>it so that you can have exactly what I have.

0:31:15.880 --> 0:31:17.640
<v Speaker 1>But this is just a bigger issue of what I

0:31:17.720 --> 0:31:22.560
<v Speaker 1>mentioned about the visual cortex. The detailed, three dimensional microstructure

0:31:22.600 --> 0:31:24.840
<v Speaker 1>of your brain is unique to you. That's why you

0:31:24.880 --> 0:31:28.160
<v Speaker 1>have your own thoughts and see the world your own way.

0:31:28.280 --> 0:31:32.120
<v Speaker 1>This is the major challenge of transferring thoughts from one

0:31:32.200 --> 0:31:35.720
<v Speaker 1>mind to another. I mentioned in an episode a while

0:31:35.760 --> 0:31:40.840
<v Speaker 1>ago this scene from the Matrix where Trinity says, tank,

0:31:40.920 --> 0:31:43.720
<v Speaker 1>I need a program for a B two twelve helicopter

0:31:44.440 --> 0:31:47.560
<v Speaker 1>and he the operator, finds one and loads one, and

0:31:47.600 --> 0:31:50.760
<v Speaker 1>the knowledge is immediately present in her head. But the

0:31:50.880 --> 0:31:54.680
<v Speaker 1>problem is that Trinity's new knowledge rests in a network

0:31:54.720 --> 0:31:58.760
<v Speaker 1>of her old experiences. For example, pulling on the helicopter

0:31:58.800 --> 0:32:02.920
<v Speaker 1>stick is similar or to pulling on horses reins. And

0:32:02.960 --> 0:32:05.160
<v Speaker 1>the only way to get at this and put that

0:32:05.200 --> 0:32:08.440
<v Speaker 1>new knowledge in is if you knew every detail of

0:32:08.480 --> 0:32:12.120
<v Speaker 1>Trinity's brain. But again, that's not even the deepest problem.

0:32:12.160 --> 0:32:16.600
<v Speaker 1>The deepest problem is whether you could ever be two

0:32:16.640 --> 0:32:18.880
<v Speaker 1>people at once. If you were able to figure out

0:32:18.960 --> 0:32:21.920
<v Speaker 1>the mapping from your brain to someone else's brain so

0:32:21.960 --> 0:32:25.800
<v Speaker 1>that you could somehow download his dream state into your head,

0:32:26.560 --> 0:32:30.400
<v Speaker 1>you wouldn't be you anymore experiencing his dream You would

0:32:30.440 --> 0:32:34.520
<v Speaker 1>be someone else with no knowledge of you. And what's

0:32:34.560 --> 0:32:39.000
<v Speaker 1>the point of that? Okay, so what we talked about

0:32:39.000 --> 0:32:43.640
<v Speaker 1>so far is the possibility that becoming someone else is

0:32:43.720 --> 0:32:44.840
<v Speaker 1>going to be impossible.

0:32:45.240 --> 0:32:47.280
<v Speaker 2>But could you nonetheless get.

0:32:47.280 --> 0:32:51.520
<v Speaker 1>Closer by adding new inputs to the brain. Way back

0:32:51.560 --> 0:32:54.760
<v Speaker 1>in episode twelve, I talked about the technology that we

0:32:54.800 --> 0:32:58.080
<v Speaker 1>built in my lab, for example, a vest covered and

0:32:58.160 --> 0:33:02.320
<v Speaker 1>vibratory motors that can put specific patterns onto your torso

0:33:02.760 --> 0:33:05.800
<v Speaker 1>and you can feed in new data streams to the

0:33:05.840 --> 0:33:09.840
<v Speaker 1>brain that way. Could this give you some little window

0:33:10.000 --> 0:33:14.600
<v Speaker 1>into someone else's experience. So as one example, we shrunk

0:33:14.680 --> 0:33:16.960
<v Speaker 1>this vest down to a wristband, and then we had

0:33:17.000 --> 0:33:20.920
<v Speaker 1>people wear the wristband on one hand and a smart

0:33:20.960 --> 0:33:24.600
<v Speaker 1>watch on the other, and the smart watch tracks all

0:33:24.720 --> 0:33:27.560
<v Speaker 1>kinds of things about their physiology, like their heart rate

0:33:27.640 --> 0:33:31.520
<v Speaker 1>and heart rate variability and galvanic skin response. And we

0:33:31.600 --> 0:33:35.400
<v Speaker 1>had that data stream from the watch over the Internet

0:33:35.520 --> 0:33:40.000
<v Speaker 1>and into the wristband. So you are feeling a summarized

0:33:40.240 --> 0:33:44.920
<v Speaker 1>version of your physiological signals that are normally invisible. But

0:33:44.960 --> 0:33:47.880
<v Speaker 1>that's not the really interesting part. The really interesting part

0:33:47.920 --> 0:33:51.960
<v Speaker 1>was that we now put the wristband on someone else.

0:33:52.160 --> 0:33:56.080
<v Speaker 1>Say you're a romantic partner, and now he or she

0:33:56.360 --> 0:34:00.200
<v Speaker 1>can be across the country, but can be constantly feeling

0:34:00.240 --> 0:34:03.760
<v Speaker 1>your physiology and know when you're stressed and when your

0:34:03.760 --> 0:34:06.440
<v Speaker 1>heart rate is going up and your galvanic skin response

0:34:06.520 --> 0:34:09.600
<v Speaker 1>is rising. Now, I'm not totally clear whether this would

0:34:09.600 --> 0:34:11.400
<v Speaker 1>be good or bad for couples. But it is a

0:34:11.400 --> 0:34:15.920
<v Speaker 1>way of opening up a small channel into the experience

0:34:16.120 --> 0:34:18.840
<v Speaker 1>of someone else. And I think there are many ways

0:34:18.880 --> 0:34:22.360
<v Speaker 1>that adding new senses could bring you closer to someone

0:34:22.360 --> 0:34:27.400
<v Speaker 1>else's experience. For example, someone who is born blind is

0:34:27.480 --> 0:34:30.799
<v Speaker 1>not able to understand what vision is. If you have

0:34:30.840 --> 0:34:33.719
<v Speaker 1>a friend who's born blind and you say, yeah, I'm

0:34:33.760 --> 0:34:36.319
<v Speaker 1>capturing photons from half a mile away, and I can

0:34:36.360 --> 0:34:39.759
<v Speaker 1>perceive what's out there, and the person walking towards me

0:34:39.800 --> 0:34:41.680
<v Speaker 1>from a distance, your friend.

0:34:41.400 --> 0:34:44.719
<v Speaker 2>Has no way of understanding that. Because they're your friend.

0:34:44.760 --> 0:34:46.840
<v Speaker 1>They might pretend that they sort of get it, but

0:34:46.880 --> 0:34:50.879
<v Speaker 1>they can't because they've never had the experience of this

0:34:51.480 --> 0:34:57.239
<v Speaker 1>super spy technology of capturing distant photons. So if you

0:34:57.320 --> 0:35:01.280
<v Speaker 1>took someone like Helen Keller who was born deaf and blind,

0:35:01.680 --> 0:35:05.759
<v Speaker 1>and you fed in the auditory and visual data, let's

0:35:05.760 --> 0:35:09.040
<v Speaker 1>say through a vest or wristband, so she could tap

0:35:09.080 --> 0:35:12.799
<v Speaker 1>into those experiences, I do think that would get her

0:35:13.200 --> 0:35:17.360
<v Speaker 1>slightly closer to understanding what it is like to be

0:35:17.520 --> 0:35:21.160
<v Speaker 1>a hearing and cited person. So I think as we

0:35:21.239 --> 0:35:24.920
<v Speaker 1>get better at figuring out how to add senses directly

0:35:24.960 --> 0:35:27.759
<v Speaker 1>to the brain, we can at least get closer to

0:35:27.880 --> 0:35:32.160
<v Speaker 1>understanding the sensory experiences that other people may have. And

0:35:32.200 --> 0:35:34.640
<v Speaker 1>I'll just mention that in an earlier episode, I've also

0:35:34.680 --> 0:35:37.680
<v Speaker 1>talked about how flexible the brain is in terms of

0:35:37.880 --> 0:35:43.080
<v Speaker 1>adding new interfaces for moving, like robotic arms that you

0:35:43.120 --> 0:35:45.640
<v Speaker 1>could control with your brain. The only point I want

0:35:45.640 --> 0:35:48.080
<v Speaker 1>to make today is that by coming to have a

0:35:48.200 --> 0:35:51.799
<v Speaker 1>different body, like let's say you're able to control a

0:35:51.920 --> 0:35:55.200
<v Speaker 1>robotic trunk, you might be able to get closer to

0:35:55.280 --> 0:35:58.520
<v Speaker 1>understanding what it is like to be another creature, like

0:35:58.760 --> 0:36:02.279
<v Speaker 1>an elephant. Okay, so let's wrap up. We set out

0:36:02.280 --> 0:36:06.520
<v Speaker 1>today chasing a timeless question. Can we ever truly know

0:36:06.640 --> 0:36:10.319
<v Speaker 1>what it is like to be someone else? Not just

0:36:10.400 --> 0:36:13.960
<v Speaker 1>to guess or to empathize or imagine, but to be

0:36:14.239 --> 0:36:17.960
<v Speaker 1>in their skin, to see through their eyes, to feel

0:36:18.040 --> 0:36:23.040
<v Speaker 1>with their nervous system. Technology peases us with this dream,

0:36:23.840 --> 0:36:27.640
<v Speaker 1>from the mind recording helmets of strange days to the

0:36:28.239 --> 0:36:35.040
<v Speaker 1>dream sharing fantasies of tomorrow's celebrity subconscious. But the closer

0:36:35.400 --> 0:36:38.759
<v Speaker 1>we approach the boundaries of another mind, the more we

0:36:38.880 --> 0:36:42.360
<v Speaker 1>find the self slipping through our fingers. To become someone

0:36:42.360 --> 0:36:46.440
<v Speaker 1>else is to lose the very self who wants to

0:36:46.520 --> 0:36:50.000
<v Speaker 1>know that, and we saw that consciousness is not a

0:36:50.200 --> 0:36:55.279
<v Speaker 1>camera looking out, but a story being told from the inside,

0:36:55.719 --> 0:37:02.160
<v Speaker 1>a model stitched together from prediction and memory and bodily anchoring.

0:37:02.600 --> 0:37:08.000
<v Speaker 1>And that story can't be exported wholesale. It's inseparable from

0:37:08.640 --> 0:37:12.120
<v Speaker 1>the teller. Now, movies try to do this. Directors try

0:37:12.120 --> 0:37:15.600
<v Speaker 1>to jump into other heads with first person shots and

0:37:15.760 --> 0:37:20.759
<v Speaker 1>tilted frames and blinking eyelids and bouncing camera rigs. But

0:37:21.160 --> 0:37:27.960
<v Speaker 1>even the cleverest cinematography can't breach the firewall of subjectivity.

0:37:28.360 --> 0:37:33.279
<v Speaker 1>You can mimic a viewpoint, but not the viewing. You

0:37:33.360 --> 0:37:38.239
<v Speaker 1>can borrow the eyes, but not the mind behind them.

0:37:38.640 --> 0:37:43.200
<v Speaker 1>And so every attempt to simulate another's experience is like

0:37:43.520 --> 0:37:47.680
<v Speaker 1>trying to paint a dream with a camera. The image

0:37:47.760 --> 0:37:53.480
<v Speaker 1>may flicker with familiarity, but the feeling remains out of reach. Okay,

0:37:53.680 --> 0:37:57.680
<v Speaker 1>but still, when we're trying to understand someone else, we

0:37:57.760 --> 0:38:02.200
<v Speaker 1>can build bridges. Maybe they're not full crossings, but they're footpaths.

0:38:02.600 --> 0:38:07.880
<v Speaker 1>With wearable technology or shared biofeedback or sensory augmentation, we

0:38:08.040 --> 0:38:11.960
<v Speaker 1>can inch closer, not to being one another, but to

0:38:12.120 --> 0:38:15.399
<v Speaker 1>understanding one another a little more richly, And.

0:38:15.400 --> 0:38:16.600
<v Speaker 2>Perhaps that's enough.

0:38:16.719 --> 0:38:22.600
<v Speaker 1>Perhaps the future is not about dissolving the boundaries between selves,

0:38:23.120 --> 0:38:28.760
<v Speaker 1>but about illuminating those boundaries, tracing their contours with data

0:38:29.000 --> 0:38:31.040
<v Speaker 1>and compassion and curiosity.

0:38:31.600 --> 0:38:35.520
<v Speaker 2>We may never fully be each other, but we.

0:38:35.520 --> 0:38:41.000
<v Speaker 1>Might, with the right tools and intentions, meet more meaningfully

0:38:41.560 --> 0:38:48.680
<v Speaker 1>at the borders. Go to eagleman dot com slash podcast

0:38:48.880 --> 0:38:52.080
<v Speaker 1>more information and to find further reading. Find me on

0:38:52.239 --> 0:38:55.760
<v Speaker 1>substack or send me an email at podcasts at eagleman

0:38:55.800 --> 0:38:58.960
<v Speaker 1>dot com with questions or discussion, and check out and

0:38:59.000 --> 0:39:02.439
<v Speaker 1>subscribe to Inner Cosmos on YouTube for videos of each

0:39:02.480 --> 0:39:06.400
<v Speaker 1>episode and to leave comments Until next time. I'm David Eagleman,

0:39:06.600 --> 0:39:08.640
<v Speaker 1>and this is Inner Cosmos.