1 00:00:03,279 --> 00:00:09,920 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. Hi, 2 00:00:10,200 --> 00:00:12,920 Speaker 1: my name is Robert Lamb and this is the Monster Fact, 3 00:00:13,320 --> 00:00:15,920 Speaker 1: a short form series from Stuff to Blow Your Mind, 4 00:00:16,000 --> 00:00:20,120 Speaker 1: focusing in on mythical creatures, ideas, and monsters in time. 5 00:00:23,440 --> 00:00:26,520 Speaker 1: In this episode, I'm beginning a four part Monster Fact 6 00:00:26,640 --> 00:00:31,400 Speaker 1: series on the four main demonic factions in games workshops 7 00:00:31,680 --> 00:00:37,599 Speaker 1: Warhammer forty thousand universe. So first a little background. The 8 00:00:37,640 --> 00:00:42,320 Speaker 1: fictional far future forty case setting depicts an interstellar human 9 00:00:42,400 --> 00:00:47,640 Speaker 1: imperium with various dark, fantasy, and medieval elements. This aggressive 10 00:00:47,680 --> 00:00:52,600 Speaker 1: imperium is challenged on all sides by equally warlike alien societies, 11 00:00:52,920 --> 00:00:56,920 Speaker 1: but they also face the threat of chaos. In the 12 00:00:56,960 --> 00:01:00,640 Speaker 1: forty case setting, the demons of chaos exist a psychic 13 00:01:00,760 --> 00:01:05,160 Speaker 1: dimension called the Warp, but they can spill over into 14 00:01:05,319 --> 00:01:09,400 Speaker 1: what is called real space through various methods and exploits. 15 00:01:10,000 --> 00:01:12,880 Speaker 1: So in this setting, demons are not the mere creation 16 00:01:12,959 --> 00:01:17,440 Speaker 1: of religion or occultism, but an actual spiritual and physical 17 00:01:17,480 --> 00:01:22,080 Speaker 1: threat to humanity. Heretical drift on a far flung planet 18 00:01:22,400 --> 00:01:25,080 Speaker 1: can mean far more than just mere rebellion. It can 19 00:01:25,240 --> 00:01:29,560 Speaker 1: lead to a demonic incursion that consumes billions of souls. 20 00:01:30,440 --> 00:01:33,440 Speaker 1: There are various ways to divide up demonic factions in 21 00:01:33,480 --> 00:01:36,560 Speaker 1: a created world like this, but forty K largely swits 22 00:01:36,600 --> 00:01:41,440 Speaker 1: the forces of chaos into four distinct flavors, red, blue, green, 23 00:01:41,440 --> 00:01:47,360 Speaker 1: and purple, representing bloodthirst, chaotic change, pestilence, and hedonism, each 24 00:01:47,400 --> 00:01:51,640 Speaker 1: a major conduit of mortal emotions and mortal souls in 25 00:01:51,720 --> 00:01:56,640 Speaker 1: the fictional forty first millennium, with each conduit accreting into 26 00:01:56,680 --> 00:02:03,680 Speaker 1: a powerful entity known as a chaos god. They are Corn, Zinch, Nergal, 27 00:02:03,960 --> 00:02:08,040 Speaker 1: and Slanesh. There are other lesser CHAOSK gods as well, 28 00:02:08,040 --> 00:02:10,600 Speaker 1: but these are the four main factions, and while they 29 00:02:10,680 --> 00:02:13,440 Speaker 1: sometimes come to a working agreement with each other, they're 30 00:02:13,480 --> 00:02:16,680 Speaker 1: mostly at war amongst themselves in what is referred to 31 00:02:16,760 --> 00:02:20,120 Speaker 1: as the Great Game. In this episode, will start with 32 00:02:20,240 --> 00:02:23,160 Speaker 1: Corn as the so called Blood God is a lot 33 00:02:23,200 --> 00:02:27,040 Speaker 1: more direct. He's powered by mortal violence and war. He's 34 00:02:27,080 --> 00:02:30,280 Speaker 1: all about rivers of blood and pyramids of bone. His 35 00:02:30,400 --> 00:02:34,240 Speaker 1: favorite color is obviously red, and he's not big on subtlety. 36 00:02:34,840 --> 00:02:39,880 Speaker 1: His demonic hords and mortal followers dig horns and blades. 37 00:02:40,000 --> 00:02:42,800 Speaker 1: They spill blood for the Blood God, so really there's 38 00:02:42,840 --> 00:02:47,160 Speaker 1: not much to elaborate on here. However, in browsing through 39 00:02:47,160 --> 00:02:51,640 Speaker 1: the ninth edition Chaos Demons Codex from Games Workshop, I 40 00:02:51,680 --> 00:02:54,400 Speaker 1: simply couldn't let the unit known as a skull canon 41 00:02:54,520 --> 00:02:58,800 Speaker 1: pass without comment. There's a lot of talk of skull 42 00:02:58,840 --> 00:03:01,080 Speaker 1: harvesting with some of the other their corn units, and 43 00:03:01,120 --> 00:03:04,320 Speaker 1: this one amounts to a big honking heavy metal cannon, 44 00:03:04,800 --> 00:03:08,320 Speaker 1: A couple of red demons called blood Letters crew the weapon, 45 00:03:08,720 --> 00:03:12,040 Speaker 1: loading it up with the fresh remains of slain enemy soldiers. 46 00:03:12,440 --> 00:03:15,840 Speaker 1: The cannon breaks everything down and then fires flaming skulls 47 00:03:15,960 --> 00:03:22,720 Speaker 1: across the battlefield, again fittingly direct. Thus far, in actual 48 00:03:22,880 --> 00:03:27,840 Speaker 1: human warfare, skulls and heads have proven poor missiles, but 49 00:03:28,000 --> 00:03:32,120 Speaker 1: the presentation of decapitated heads to the enemy has a 50 00:03:32,200 --> 00:03:35,600 Speaker 1: long history, with plentiful examples to be found. In the 51 00:03:35,680 --> 00:03:40,320 Speaker 1: classical and ancient world. The heads of enemy dead might 52 00:03:40,360 --> 00:03:43,600 Speaker 1: be delivered directly to enemy lines, that might be placed 53 00:03:43,600 --> 00:03:47,600 Speaker 1: on spikes or what have you. Ruth Schuster, writing for 54 00:03:47,960 --> 00:03:52,320 Speaker 1: Harets in twenty eighteen, points out that Iron Age Galls 55 00:03:52,320 --> 00:03:56,400 Speaker 1: even developed a resin based embalming method to ensure the 56 00:03:56,480 --> 00:04:00,920 Speaker 1: captured heads of their enemies didn't rot too fast. As 57 00:04:00,920 --> 00:04:04,480 Speaker 1: Peter Franca Pant points out in his book The First Crusade, 58 00:04:04,760 --> 00:04:08,200 Speaker 1: The Call from the East, the Crusades saw a lot 59 00:04:08,360 --> 00:04:11,160 Speaker 1: of head taking on both sides, and there are Western 60 00:04:11,240 --> 00:04:15,320 Speaker 1: accounts of crusader heads being catapulted back into their siege 61 00:04:15,360 --> 00:04:19,440 Speaker 1: camps in order to hurt morale. The same terror tactics 62 00:04:19,800 --> 00:04:22,599 Speaker 1: were said to have been used by French crusader host 63 00:04:22,680 --> 00:04:26,200 Speaker 1: as well. This according to the French themselves in the 64 00:04:26,200 --> 00:04:30,080 Speaker 1: Old French Crusader Cycle. According to Sarah Grace Heller in 65 00:04:30,160 --> 00:04:34,920 Speaker 1: twenty eleven's Terror in the Old Crusade Cycle, various other 66 00:04:34,960 --> 00:04:38,200 Speaker 1: catapult age accounts described the launching of dead bodies into 67 00:04:38,240 --> 00:04:41,520 Speaker 1: camps and besieged cities as a means of terror and 68 00:04:41,960 --> 00:04:47,720 Speaker 1: or biological attack. The age of the cannon presented various 69 00:04:47,800 --> 00:04:51,840 Speaker 1: new ideas of how cannons might be used in one 70 00:04:51,880 --> 00:04:55,400 Speaker 1: way or another to spread human remains. None of these 71 00:04:55,400 --> 00:05:00,160 Speaker 1: methods use the remains as ammo against other combatants are 72 00:05:00,160 --> 00:05:04,760 Speaker 1: worth noting. Nonetheless, the execution method known as blowing from 73 00:05:04,760 --> 00:05:07,560 Speaker 1: a gun often entailed the strapping of a live victim 74 00:05:07,600 --> 00:05:10,320 Speaker 1: to the mouth of a cannon, resulting in partial or 75 00:05:10,320 --> 00:05:13,600 Speaker 1: complete scattering of the remains on the other end of 76 00:05:13,600 --> 00:05:17,599 Speaker 1: the spectrum, cremated ashes are on occasion spread by cannon 77 00:05:17,680 --> 00:05:22,240 Speaker 1: fire as a desired dramatic funerary right in modern times. 78 00:05:22,839 --> 00:05:25,799 Speaker 1: In a broader sense, however, the use of human remains 79 00:05:25,880 --> 00:05:30,239 Speaker 1: as weapons dates back to prehistory. Europeans were crafting human 80 00:05:30,279 --> 00:05:34,039 Speaker 1: bones into weapons at least ten thousand years ago, practice 81 00:05:34,120 --> 00:05:37,839 Speaker 1: that continued into recent centuries for other far flung cultures, 82 00:05:38,000 --> 00:05:42,720 Speaker 1: at least for symbolic and spiritual reasons. Now, as far 83 00:05:42,760 --> 00:05:46,000 Speaker 1: as the creation and veneration of artifacts made from human 84 00:05:46,040 --> 00:05:48,880 Speaker 1: bones goes, this is the kind of thing that's probably 85 00:05:48,920 --> 00:05:52,880 Speaker 1: lost on the chaos god Corn. All he cares about 86 00:05:53,200 --> 00:05:55,919 Speaker 1: is the hacking, of the stabbing, and of course the 87 00:05:55,960 --> 00:06:01,120 Speaker 1: occasional explosively propelled pyrotechnic human skull. We'll continue through the 88 00:06:01,200 --> 00:06:04,039 Speaker 1: chaos factions in this manner over the next three weeks, 89 00:06:04,080 --> 00:06:07,560 Speaker 1: so tune in to the Monster Fact on Wednesdays in 90 00:06:07,640 --> 00:06:11,200 Speaker 1: the Stuff to Blow Your Mind podcast fee As always, 91 00:06:11,400 --> 00:06:14,440 Speaker 1: you can email us at contact at stuff to Blow 92 00:06:14,480 --> 00:06:25,880 Speaker 1: your Mind dot com. Stuff to Blow Your Mind is 93 00:06:25,880 --> 00:06:29,159 Speaker 1: a production of iHeartRadio. For more podcasts from my heart Radio, 94 00:06:29,400 --> 00:06:32,480 Speaker 1: visit the iHeartRadio app, Apple Podcasts, or wherever you listen 95 00:06:32,560 --> 00:06:33,480 Speaker 1: to your favorite shows,