WEBVTT - Mazes

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot Com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Julie Tickless. And

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<v Speaker 1>in this podcast, we are speaking to you from a maze,

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<v Speaker 1>from a maze that is being constructed all around us

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<v Speaker 1>here at the house Stuff Works offices in Atlanta. Turns

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<v Speaker 1>out we we shuffled around the floor a little bit

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<v Speaker 1>and just decided on a whim, let's create a complex

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<v Speaker 1>architectural structure all around us. I can hear them building

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<v Speaker 1>it even now, making it even more complicated. Uh so

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<v Speaker 1>we may not be able to make our way back

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<v Speaker 1>to our desk when we're done with this episode. Well,

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<v Speaker 1>the funny thing about this is that about a couple

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<v Speaker 1>of weeks ago or so, you noticed construction workers going

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<v Speaker 1>around and take measuring going on, and you made the

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<v Speaker 1>joke then that they we're going to wallace in Little

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<v Speaker 1>did we know that that this maze, the maze that

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<v Speaker 1>we are already working in, was going to become even

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<v Speaker 1>more elaborate. Yes, because it is. The maze is is about,

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<v Speaker 1>in a way, elaborate confinement. It's about confusion, It's about

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<v Speaker 1>being cut off it's about not knowing which way you're

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<v Speaker 1>going and which way is the way out, and if

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<v Speaker 1>there is even a way out, if there is a

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<v Speaker 1>limit to the confusing layout that just flows out all

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<v Speaker 1>around you. Now, one thing that's important to mention here,

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<v Speaker 1>and we're gonna we're gonna mention this not only in

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<v Speaker 1>this episode but the part two of this series to follow.

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<v Speaker 1>But essentially, you have mazes and you have labyrinths, and

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<v Speaker 1>very often these words are used interchangeably. One would be

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<v Speaker 1>tempted to say it's elegant variation, which is when you

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<v Speaker 1>use uh, like when you're talking about a wolf, but

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<v Speaker 1>you use the word dog to describe it. You just

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<v Speaker 1>wanted to mix it up and use a different word,

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<v Speaker 1>but you're actually using a word for a different thing. Well,

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<v Speaker 1>mazes and labyrinth is is it quite that bad? Because

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<v Speaker 1>the overlap between these two terms has been around for

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<v Speaker 1>ae aisle and it's become pretty much the you know,

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<v Speaker 1>pretty much a mainstay of the English language. So uh,

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<v Speaker 1>you can't get too up in arms over it. But

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<v Speaker 1>for the purposes of this podcast and and also scientific purposes,

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<v Speaker 1>you have mazes, which are a place of confusion, a

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<v Speaker 1>place of beatings on the walls as we're hearing now,

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<v Speaker 1>and then you have labyrinths, and labyrinth says we'll discuss

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<v Speaker 1>in the second podcast more in depth, are a place

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<v Speaker 1>of serenity. That's right, it's really a yin and yang

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<v Speaker 1>proposition here, because yes, maze tangle of options, choices, right, confusion,

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<v Speaker 1>and the labyrinths neatly laid out a meandering path, but

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<v Speaker 1>one that has a purpose in a direction to it.

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<v Speaker 1>So right now we are going to tackle mazes. And

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<v Speaker 1>as we say, we are podcasting today from a construction

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<v Speaker 1>zone of our maze like office. Um, and we should

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<v Speaker 1>probably get into more other or other examples of mazes,

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<v Speaker 1>because when you think of mazes, or at least when

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<v Speaker 1>I do you, I tend to think of the elaborate

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<v Speaker 1>hedge mazes popular in the sixteen through the eighteen centuries. Yes,

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<v Speaker 1>you have basically you can divide mazes up into two

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<v Speaker 1>or three categories. Well, first, there are two basic categories.

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<v Speaker 1>There are mazes that exist in physical space and mazes

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<v Speaker 1>that exist merely as pattern or as you know, it's

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<v Speaker 1>something drawn on a sheet of paper. Uh. For the

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<v Speaker 1>most part, we're gonna be talking in this podcast though,

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<v Speaker 1>about actual physical mazes that you traverse physically, and these

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<v Speaker 1>you tend to see landscape mazes and architectural mazes, mazes

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<v Speaker 1>that are made out of you could do dirt, but

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<v Speaker 1>most of the time hedges, and then there are architectural mazes,

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<v Speaker 1>whereas it is an actual physical thing walls enclosing you.

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<v Speaker 1>Everyone will probably think back to the classic Jim Hinson

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<v Speaker 1>David Bowie starring film Labyrinth, which, despite being called Labyrinth,

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<v Speaker 1>everything in the movie is amaze. Everything is about confusing

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<v Speaker 1>because Sarah has to get to the castle at the

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<v Speaker 1>center so that she can free Toby from the Goblin King,

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<v Speaker 1>but nobody wants her to actually get there. The Goblin

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<v Speaker 1>King doesn't actually want women showing up and stealing has

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<v Speaker 1>stolen babies from him, so and there's a neat little

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<v Speaker 1>number like a Magic Song by David Bowie which he's

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<v Speaker 1>tossing this baby around and by the way, he looks

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<v Speaker 1>like Parker Posey to me in in a Tina Turner

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<v Speaker 1>wig in this and there's a lot of heavy pop

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<v Speaker 1>synthesizers going on. It's it's pretty awesome stuff. It is

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<v Speaker 1>an awesome movie, but pretty much everything you see in

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<v Speaker 1>there is is a maze. From the early stone mazes

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<v Speaker 1>that Sarah is going through, where it's very much an

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<v Speaker 1>architectural maze with walls all around her, until later she's

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<v Speaker 1>going through a landscape maze of hedges. Elsewhere, people may

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<v Speaker 1>have encountered mazes in the form of corn mazes where

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<v Speaker 1>someone cuts a maze through the maze and nice and

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<v Speaker 1>you have to an around how the mean time? That's

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<v Speaker 1>certainly and every year in the news there's always an

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<v Speaker 1>account of a family getting lost in one of those mazes. Oh,

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<v Speaker 1>I haven't. I've never seen one of those, and I've

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<v Speaker 1>worked in small papers for quite a while in the past,

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<v Speaker 1>so it's strange that we never had that story. Well,

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<v Speaker 1>and then they're never found again. Are you sure that

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<v Speaker 1>you're just you didn't used to live near a particularly

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<v Speaker 1>bad a maze where they really went overboard. I'm making

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<v Speaker 1>it complex and uh an unescapable. No, no, no. And

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<v Speaker 1>then there's like these like sort of evilish children that

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<v Speaker 1>are dressed in amish like clothing milling around. Yeah, yeah,

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<v Speaker 1>you've not heard about No, I guess this is this

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<v Speaker 1>is one of your hometown. Yeah, it's pretty common elsewhere

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<v Speaker 1>in uh. In fiction, um mazes have factored into Harry

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<v Speaker 1>Potter and the Goblet to fire the big climactic scene,

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<v Speaker 1>and that takes place within a maze. Harry's running around

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<v Speaker 1>completely disoriented, doesn't know where he's going, and trying, you know,

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<v Speaker 1>trying to figure out how to escape the maze or

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<v Speaker 1>make it to the center. I believe it was. What

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<v Speaker 1>I like about that man Is too, is that the

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<v Speaker 1>maze is alive, the root system is, you know, trying

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<v Speaker 1>to tangle them and pull them in. And likewise, in Labyrinth,

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<v Speaker 1>the maze that Sarah finds herself in is constantly changing there,

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<v Speaker 1>like little goblin dudes running around and like changing her

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<v Speaker 1>markings and presumably changing the actual physical layout of the

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<v Speaker 1>of the maze behind her. Another fabulous maze uh in

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<v Speaker 1>film is that in The Shining Oh yeah, now it's

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<v Speaker 1>different from in the book. There there's just some hedge

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<v Speaker 1>animals that are creepy and move when you're not looking

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<v Speaker 1>at them. But in Stanley Kubrick's phenomenal film vision of

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<v Speaker 1>the novel, he incorporates this this maze, this giant hedge maze,

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<v Speaker 1>and there's a model of the hedge maze, and and

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<v Speaker 1>the maze comes to symbolize the house itself because the house,

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<v Speaker 1>the Haunted Overlook Hotel, is also a sort of maze,

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<v Speaker 1>and then, curiously enough, like another maze we're about to discuss,

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<v Speaker 1>there is a deadly person at the deadly to be

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<v Speaker 1>at the center of it. In the Shining, it's Jack Torrence,

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<v Speaker 1>the writer, who ends up becoming possessed by the evil

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<v Speaker 1>of the place and then is hunting his family through

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<v Speaker 1>both the maze that is the house and then in

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<v Speaker 1>the actual hedge maze out there in the cold. What

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<v Speaker 1>I really like about that may is too, is that

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<v Speaker 1>it's got those um those feelings of isolation, terror and

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<v Speaker 1>then disorientation in that maze. And we'll talk more about

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<v Speaker 1>that in in Our Fear Response, our stress response to

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<v Speaker 1>um as we go through mazes, but to me, that

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<v Speaker 1>captures that perfectly. There's also an excellent fictional maze in

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<v Speaker 1>House of Leaves by Mark z Danielski. Basically, the book

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<v Speaker 1>itself is a maze, and there are all these footnotes

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<v Speaker 1>and footnotes upon footnotes, and there's a story within a

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<v Speaker 1>story in a documentary film within a story, and the

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<v Speaker 1>character himself, this guy Navidson, ends up trying to traverse,

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<v Speaker 1>trying to explore this ever changing, featureless, black, otherworldly maze

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<v Speaker 1>that branches out from this haunted house presumably haunted, but

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<v Speaker 1>you never really know exactly what's going on with this place.

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<v Speaker 1>The name of the Rose by Umberto Echo is pretty great,

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<v Speaker 1>and that it features a library that is itself a maze.

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<v Speaker 1>And this is based in large part on your hey

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<v Speaker 1>Louis Borhes the Library of Babble, where Borhees described an

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<v Speaker 1>infinite library maze that contains not only all books, but

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<v Speaker 1>all possible books. So it just spreads out forever. And

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<v Speaker 1>so in the name of the Rose, Umberto Echo creates

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<v Speaker 1>within this mediaval Abbey, this this maze library of forbidden

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<v Speaker 1>and restricted books. In writing about it, he says that

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<v Speaker 1>this is this library is what it's called a rhizome space,

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<v Speaker 1>which means there's there's virtually no end to it. You

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<v Speaker 1>could wander this thing forever without finding an exit unless

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<v Speaker 1>you knew how to escape the maze. But perhaps the

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<v Speaker 1>most famous and and just the most iconic maze from

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<v Speaker 1>from myth and fiction and legend is of course the

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<v Speaker 1>maze Minos. Yes, and this is the tale of theseus correct,

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<v Speaker 1>the hero and the minotaur, who is at the center

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<v Speaker 1>of what they call Again there's confusion between labyrinth and maze,

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<v Speaker 1>but is at the middle of this and is waiting

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<v Speaker 1>for people to come through and devour them, yes, and

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<v Speaker 1>kind of wandering the halls and howling and the maze

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<v Speaker 1>in this it was commanded to be built by King Minos,

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<v Speaker 1>who has this monstrous son that is the Minotar, this

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<v Speaker 1>half half man and half animal. Yes, yeah, monstrous flesh

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<v Speaker 1>eating creature. So he has Daedalus, who of course silt

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<v Speaker 1>the wings for his son Icarus, just you know, the

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<v Speaker 1>fantastic engineer of Hellenistic lore. He's commanded to build and

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<v Speaker 1>and in fact builds a maze so complicated that he

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<v Speaker 1>himself has trouble escaping from it at one point. But

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<v Speaker 1>this becomes just the sort of the defining idea of

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<v Speaker 1>a maze, this complex, confusing place that you're trapped in,

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<v Speaker 1>you're trying to escape, and then with the Minotaur, you

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<v Speaker 1>have this added threat that you were not alone in

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<v Speaker 1>this confusing space, this confusing, unreal world. There's also something

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<v Speaker 1>that is searching for you, something that or even if

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<v Speaker 1>it's not searching for you, you may run into it.

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<v Speaker 1>And if you run into it, it's all over yeah,

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<v Speaker 1>and we will talk a little bit more about the

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<v Speaker 1>minotaur as represented by our consciousness and a bit and

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<v Speaker 1>how our mind is a bit like a maze. But

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<v Speaker 1>I did want to mention that a a non fictional

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<v Speaker 1>maze that is probably what you could call the mother

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<v Speaker 1>of mazes UM is known as the Hampton Court Maze,

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<v Speaker 1>and this is outside of London. It is really an

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<v Speaker 1>iconic maze. Um. It is at the Hampton Court Palace

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<v Speaker 1>and it's thought that it was designed around six nine,

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<v Speaker 1>originally planted using horn beam and later we planted using

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<v Speaker 1>you and it covers a third of an acre. It's

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<v Speaker 1>trapezoid in shape and it is the UK's oldest surviving

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<v Speaker 1>catch mazing. I'm in fact, I'm sure listeners some of

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<v Speaker 1>religensis in the UK have actually experienced this firsthand. At

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<v Speaker 1>the time. It was constructed to amuse the ladies and

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<v Speaker 1>lords of the court, which I think is so I

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<v Speaker 1>love this idea. It's so fascinating to me that people

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<v Speaker 1>have so much time on their hands that it wasn't

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<v Speaker 1>enough to have a palace and have all the extravagance

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<v Speaker 1>of a palace and servants. Then you had to create

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<v Speaker 1>a maze out on your lawn in order to amuse

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<v Speaker 1>the people within the palace, something that would actually um

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<v Speaker 1>excite fear in your visitors to the maze, right, yeah,

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<v Speaker 1>you were. You lined it yesterday when we were talking

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<v Speaker 1>about it too. U to to like a horror movie

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<v Speaker 1>in a in an age when you didn't have horror movies,

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<v Speaker 1>uh uh. And and certainly you can also liken it

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<v Speaker 1>to a roller coaster. It is an artificial construction designed

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<v Speaker 1>to create these feelings of fear and anxiety in the

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<v Speaker 1>individuals who are traversing it. So it's interesting to me

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<v Speaker 1>that the upper class just you know, on a special

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<v Speaker 1>note that you would be so free from concerns or troubles,

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<v Speaker 1>you would have to create this this uh, three D

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<v Speaker 1>representation of fear to put yourself through that experience. Um.

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<v Speaker 1>And of course we do that today with with haunted houses.

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<v Speaker 1>But what is cool about Hampton Court Maze is that

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<v Speaker 1>this is the maze that really helped to inform science.

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<v Speaker 1>And what I mean by that is there was a

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<v Speaker 1>graduate student named Willard Small. He was the first to

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<v Speaker 1>use a rodent maze to study learning, and he did

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<v Speaker 1>this in nineteen o one, and he created a platform

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<v Speaker 1>about six ft long by eight feet wide, covered it

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<v Speaker 1>with sawdust and then divided it into galleries with walls

0:12:34.280 --> 0:12:37.840
<v Speaker 1>of wire netting, and he modeled it on a diagram

0:12:37.880 --> 0:12:41.960
<v Speaker 1>of the Hedge maze at Hampton Court. So this was

0:12:42.040 --> 0:12:45.160
<v Speaker 1>such a famous maze in the minds of everybody, particularly

0:12:45.200 --> 0:12:47.800
<v Speaker 1>during the tuner of the century, that it really helped

0:12:48.000 --> 0:12:53.040
<v Speaker 1>um this particular student to create this thing that really

0:12:53.600 --> 0:12:58.160
<v Speaker 1>took off in science at least for a good sixty years. Yeah,

0:12:58.200 --> 0:13:00.400
<v Speaker 1>because even after they stopped using the rep like of

0:13:00.480 --> 0:13:03.040
<v Speaker 1>the Hampton Court Maze, which which from above looks it's

0:13:03.080 --> 0:13:05.240
<v Speaker 1>it's weirdly shaped like it's kind of like a hacked

0:13:05.240 --> 0:13:09.160
<v Speaker 1>off pyramid, kind of like a a weird battle axe

0:13:09.280 --> 0:13:12.400
<v Speaker 1>looking design. It's it's strange looking go kind of like

0:13:12.440 --> 0:13:16.880
<v Speaker 1>a robot woman's hips. It's interesting battle ax because uh,

0:13:17.280 --> 0:13:21.360
<v Speaker 1>laborra is I means yeah, acts in in um in Greek,

0:13:21.559 --> 0:13:23.760
<v Speaker 1>and so that's when you look at the root of labyrinth,

0:13:23.880 --> 0:13:26.680
<v Speaker 1>it is acts. But anyway, but even after they stopped

0:13:26.760 --> 0:13:29.640
<v Speaker 1>using the Hampton Maze, they use a simplified version of

0:13:29.679 --> 0:13:32.200
<v Speaker 1>it called the Elevated Plus Maze, which basically look like

0:13:32.200 --> 0:13:35.800
<v Speaker 1>a plus sign. In other words, it's two hallways that

0:13:36.400 --> 0:13:38.840
<v Speaker 1>they cross over each other. Uh, And it's like the

0:13:38.880 --> 0:13:42.400
<v Speaker 1>simplest may as possible because it sends the mouse or

0:13:42.440 --> 0:13:45.319
<v Speaker 1>whatever that's inside it. It's they come to a point

0:13:45.320 --> 0:13:48.200
<v Speaker 1>where they have three choices. They can go left, they

0:13:48.200 --> 0:13:50.920
<v Speaker 1>can go right, they can go forward or well presumably

0:13:50.960 --> 0:13:53.160
<v Speaker 1>they could go backwards as well. So it's it's a

0:13:53.200 --> 0:13:56.160
<v Speaker 1>simplified version of the of the maze. The maze in brief,

0:13:56.240 --> 0:13:59.960
<v Speaker 1>you know, But what are they trying to to study

0:14:00.080 --> 0:14:02.640
<v Speaker 1>with all of this? Right? It comes back to how

0:14:02.679 --> 0:14:05.199
<v Speaker 1>a maze makes us feel. When I've touched on this

0:14:05.240 --> 0:14:08.440
<v Speaker 1>a little bit already, it's when you're inside of a maze,

0:14:09.440 --> 0:14:12.880
<v Speaker 1>you feel, first of all, you feel confined. You're definitely

0:14:12.880 --> 0:14:15.800
<v Speaker 1>in a strange place. You you don't know which way

0:14:15.800 --> 0:14:17.920
<v Speaker 1>to go. Should I go this way? Should I go

0:14:18.000 --> 0:14:20.360
<v Speaker 1>that way? If I go if I go this way,

0:14:20.400 --> 0:14:22.240
<v Speaker 1>am I going to run into a dead end? Everyone

0:14:22.240 --> 0:14:24.880
<v Speaker 1>hates running into a dead end? That just I mean,

0:14:25.080 --> 0:14:27.400
<v Speaker 1>you think of actual real world versions of this, like

0:14:27.440 --> 0:14:30.600
<v Speaker 1>if you've ever been in a um well to say

0:14:30.640 --> 0:14:32.800
<v Speaker 1>the haunted, take a haunted house. You know, haunted house

0:14:32.920 --> 0:14:35.960
<v Speaker 1>is not a complete maze, because nobody wants to build

0:14:35.960 --> 0:14:38.480
<v Speaker 1>a professional haunted attraction where people go in and have

0:14:38.520 --> 0:14:40.760
<v Speaker 1>trouble getting out, because, if we discussed in our Science

0:14:40.800 --> 0:14:43.280
<v Speaker 1>of Haunted Houses episode, you've got to move a certain

0:14:43.320 --> 0:14:45.400
<v Speaker 1>amount of people through that haunted house to make money.

0:14:45.560 --> 0:14:47.320
<v Speaker 1>You need people going in, you need people going out

0:14:47.360 --> 0:14:50.320
<v Speaker 1>at at a decent click. But at another world hunted

0:14:50.360 --> 0:14:53.000
<v Speaker 1>house in Atlanta, they frequently do have this section that's

0:14:53.080 --> 0:14:55.480
<v Speaker 1>kind of a mirror maze where you do at least

0:14:55.480 --> 0:14:58.920
<v Speaker 1>momentarily become disoriented and not know and you don't know

0:14:59.000 --> 0:15:02.440
<v Speaker 1>which way to go, and so that raises your anxiety.

0:15:02.480 --> 0:15:05.120
<v Speaker 1>You you feel stressful because you're like, well, I thought,

0:15:05.120 --> 0:15:06.560
<v Speaker 1>this is what how do I get out of here?

0:15:06.640 --> 0:15:08.800
<v Speaker 1>Which way am I supposed to be going? And I

0:15:08.840 --> 0:15:11.600
<v Speaker 1>find in those environments too, not only another world, but

0:15:11.640 --> 0:15:14.400
<v Speaker 1>also in like real world environments like a museum, there's

0:15:14.440 --> 0:15:17.720
<v Speaker 1>also that that anxiety where you reach like a weird

0:15:17.840 --> 0:15:21.480
<v Speaker 1>kind of a part of the museum where you wonder

0:15:21.520 --> 0:15:24.200
<v Speaker 1>if this is off limits, like maybe they didn't they

0:15:24.200 --> 0:15:26.520
<v Speaker 1>didn't make it clear enough, and I'm wandering into restricted

0:15:26.600 --> 0:15:30.840
<v Speaker 1>territory or likewise, any new city that you're in, you're

0:15:30.840 --> 0:15:34.040
<v Speaker 1>wandering around and you're wondering, am I wandering into a

0:15:34.120 --> 0:15:37.080
<v Speaker 1>restricted space. Is someone gonna yell at me for being here?

0:15:37.400 --> 0:15:39.480
<v Speaker 1>And I could start getting anxious about that because I

0:15:39.520 --> 0:15:42.120
<v Speaker 1>hate it, you know, when I'm in trouble somebody yelling

0:15:42.120 --> 0:15:44.360
<v Speaker 1>at me? And then second, am I wandering into a

0:15:44.400 --> 0:15:48.280
<v Speaker 1>contested space, which, especially in big cities, you're like, am

0:15:48.280 --> 0:15:51.560
<v Speaker 1>I wandering into a no man's land of post apocalyptic

0:15:51.640 --> 0:15:54.400
<v Speaker 1>violence and luggings and faith stabbings? I you know, I

0:15:54.400 --> 0:15:57.240
<v Speaker 1>I don't know, And that raises your instincts and your

0:15:57.280 --> 0:15:59.920
<v Speaker 1>anxiety and you're just on edge of the whole time.

0:16:00.600 --> 0:16:04.120
<v Speaker 1>Well because in in uh, in my world, I think

0:16:04.120 --> 0:16:08.160
<v Speaker 1>of it as just a microcosm of the minotaur in

0:16:08.160 --> 0:16:12.440
<v Speaker 1>your head already, right, So within our own minds we

0:16:12.480 --> 0:16:15.040
<v Speaker 1>can think of them as mazes. In particular, we can

0:16:15.040 --> 0:16:18.240
<v Speaker 1>think about the default mode network. Um. This is three

0:16:18.280 --> 0:16:21.120
<v Speaker 1>areas of the brain, the medial prefrontal cortex, the medial

0:16:21.200 --> 0:16:25.280
<v Speaker 1>parietal cortex in the medial temporal lobes we've talked about

0:16:25.280 --> 0:16:28.720
<v Speaker 1>these before, being the default mode network, and this is

0:16:28.720 --> 0:16:31.240
<v Speaker 1>the area of your brain that deals with the eye

0:16:31.280 --> 0:16:36.520
<v Speaker 1>of ourselves, the chattering um sort of subconscious level where

0:16:36.520 --> 0:16:38.800
<v Speaker 1>we sit there and we turn over things that concern

0:16:38.840 --> 0:16:42.680
<v Speaker 1>ourselves and our ego. And this is really where you

0:16:42.720 --> 0:16:46.360
<v Speaker 1>start to see that the mind is like a maze

0:16:46.440 --> 0:16:50.280
<v Speaker 1>in this sense. Because you're going through these thought loops

0:16:50.320 --> 0:16:53.000
<v Speaker 1>that you've probably gone through a million times in your

0:16:53.080 --> 0:16:55.760
<v Speaker 1>life about certain subjects. They tend to come up in

0:16:55.840 --> 0:16:58.400
<v Speaker 1>this area of the brain, right, these concerns that you

0:16:58.400 --> 0:17:02.040
<v Speaker 1>have usually about yourself. And it's kind of like a

0:17:02.240 --> 0:17:06.119
<v Speaker 1>hyperactive chat room for your brain, and it acts like

0:17:06.119 --> 0:17:08.720
<v Speaker 1>an echo chamber in this sense. And we've talked about

0:17:08.720 --> 0:17:11.800
<v Speaker 1>this before that when you have hyperactivity in this part

0:17:11.840 --> 0:17:15.600
<v Speaker 1>of the brain, it can lead to clinical depression. Right.

0:17:16.200 --> 0:17:20.080
<v Speaker 1>So that's why I say that this default mode network

0:17:20.359 --> 0:17:23.880
<v Speaker 1>is really something that's maze that we deal with every day. Yeah,

0:17:23.920 --> 0:17:26.639
<v Speaker 1>we sort of we backtrack and we wander the confusing

0:17:26.680 --> 0:17:30.200
<v Speaker 1>corridors of the past. We try and skip ahead a

0:17:30.240 --> 0:17:32.400
<v Speaker 1>little bit and figure out where we're going in the future.

0:17:32.960 --> 0:17:35.320
<v Speaker 1>And for many of us the whole time there well,

0:17:35.359 --> 0:17:37.720
<v Speaker 1>for all of us, there are certain minotaurs out there

0:17:37.720 --> 0:17:39.080
<v Speaker 1>in that maze as well. I mean, of course the

0:17:39.080 --> 0:17:42.960
<v Speaker 1>big one is dead. Uh, that beast is out there somewhere.

0:17:43.080 --> 0:17:46.119
<v Speaker 1>Maybe he is around the corner, maybe he is on

0:17:46.160 --> 0:17:49.200
<v Speaker 1>the other side. Of the maze entirely with many many

0:17:49.200 --> 0:17:52.120
<v Speaker 1>walls between you and it, but you know it's there

0:17:52.240 --> 0:17:54.280
<v Speaker 1>and you always hear it's howling. I love that you

0:17:54.320 --> 0:17:56.719
<v Speaker 1>brought that up, because when I was thinking about mazes

0:17:56.760 --> 0:17:58.760
<v Speaker 1>and I was thinking about how a maze is really

0:17:58.800 --> 0:18:04.440
<v Speaker 1>a concrete manifest station of our abstract mind me, I

0:18:04.560 --> 0:18:08.280
<v Speaker 1>began to think about Sarah Winchester. We have an article

0:18:08.440 --> 0:18:12.960
<v Speaker 1>that concerns her. Yeah. Yeah, she is the Winchester rifle

0:18:13.080 --> 0:18:15.880
<v Speaker 1>heiress who at the turn of the century believed herself

0:18:15.920 --> 0:18:18.480
<v Speaker 1>to be haunted by the victims of the rifles that

0:18:18.560 --> 0:18:22.760
<v Speaker 1>her husband's company produced. And now she had something traumatic

0:18:22.880 --> 0:18:25.639
<v Speaker 1>events that happened in her life. She lost her child

0:18:25.680 --> 0:18:29.600
<v Speaker 1>and her husband, and after that, for thirty eight years

0:18:29.600 --> 0:18:34.160
<v Speaker 1>her house was constantly under construction and she was changing

0:18:34.200 --> 0:18:37.119
<v Speaker 1>the configuration of her house really to create a maze.

0:18:37.119 --> 0:18:39.520
<v Speaker 1>And the reason that she did that is she wanted

0:18:39.560 --> 0:18:43.200
<v Speaker 1>to confuse the spirits the ghosts of of the people

0:18:43.280 --> 0:18:46.520
<v Speaker 1>that she thought were killed by those rifles. So if

0:18:46.560 --> 0:18:50.160
<v Speaker 1>you've ever visited the house this is in San Jose, California,

0:18:50.600 --> 0:18:54.040
<v Speaker 1>you may have firsthand seen that there are false stairways

0:18:54.600 --> 0:18:58.120
<v Speaker 1>to know where there are something like forty seven chimneys

0:18:58.160 --> 0:19:01.639
<v Speaker 1>in the house. Um. Some of them are built all

0:19:01.640 --> 0:19:03.639
<v Speaker 1>the way up, some of them are not. Some of

0:19:03.680 --> 0:19:08.639
<v Speaker 1>them actually aren't working chimneys, fireplaces, um. And at some

0:19:08.680 --> 0:19:11.880
<v Speaker 1>point I believe there are five hundred rooms constructed, but

0:19:12.119 --> 0:19:17.160
<v Speaker 1>she would have them demolished and then rebuilt. So here

0:19:17.200 --> 0:19:19.840
<v Speaker 1>you go, I mean, here's talk about the hyperactivity of

0:19:19.920 --> 0:19:23.520
<v Speaker 1>this part of the brain that is concerned with, um,

0:19:23.680 --> 0:19:27.960
<v Speaker 1>you know, fear and uh, the self. This is someone

0:19:28.000 --> 0:19:32.240
<v Speaker 1>who you can really see her own brain being manifested

0:19:32.520 --> 0:19:34.679
<v Speaker 1>in the design of our house. Well, and it's in

0:19:34.800 --> 0:19:36.840
<v Speaker 1>the way. It's uh, it's kind of just another take

0:19:36.880 --> 0:19:39.080
<v Speaker 1>on the old idea that if you you have a

0:19:39.119 --> 0:19:42.080
<v Speaker 1>criminal that needs to be executed, you hang them at

0:19:42.520 --> 0:19:45.679
<v Speaker 1>crossroads so that they'll have difficulty finding their way back

0:19:45.960 --> 0:19:48.240
<v Speaker 1>to their hometown where they can haunt everybody and be

0:19:48.280 --> 0:19:51.040
<v Speaker 1>a menace. So been in what is a crossroads but

0:19:51.200 --> 0:19:53.720
<v Speaker 1>a plus maze, like we discussed earlier, we've you've placed

0:19:53.760 --> 0:19:55.680
<v Speaker 1>the mouse at the center the rat at the center

0:19:55.680 --> 0:19:57.640
<v Speaker 1>of the plus nates. No, the rat has no which,

0:19:57.800 --> 0:20:00.960
<v Speaker 1>no idea which way to go. So presume the ghost

0:20:01.080 --> 0:20:04.879
<v Speaker 1>of and of an executed murder is there at the crossroots,

0:20:04.880 --> 0:20:07.320
<v Speaker 1>has no idea what to go. Maybe he locks down

0:20:07.359 --> 0:20:09.639
<v Speaker 1>and doesn't go anywhere. Maybe he heads off in the

0:20:09.680 --> 0:20:12.640
<v Speaker 1>wrong direction, and and and this is so cool because

0:20:12.640 --> 0:20:16.239
<v Speaker 1>again this is this idea of disorientation. We're gonna take

0:20:16.240 --> 0:20:17.800
<v Speaker 1>a quick break, but when we get back, we're going

0:20:17.840 --> 0:20:30.160
<v Speaker 1>to talk about anxiety disorientation in mazes. All right, we're back,

0:20:30.600 --> 0:20:32.240
<v Speaker 1>and I do want to mention that is we're getting

0:20:32.280 --> 0:20:35.320
<v Speaker 1>into the way mazes affect our mind and our body.

0:20:35.520 --> 0:20:37.919
<v Speaker 1>Text that we found particularly helpful in this was The

0:20:37.960 --> 0:20:42.119
<v Speaker 1>Science of Healing Places by Esther M. Steinberg. Just a

0:20:42.200 --> 0:20:44.800
<v Speaker 1>fabulous book from beginning to end, and it deals with

0:20:44.840 --> 0:20:48.919
<v Speaker 1>how spaces affect us, how the layout of a space

0:20:49.119 --> 0:20:52.520
<v Speaker 1>or the particulars of an environment can have a beneficial

0:20:52.520 --> 0:20:55.320
<v Speaker 1>effect on us or a detrimental effect on us. And

0:20:55.440 --> 0:20:58.640
<v Speaker 1>in a large sense, the purest distillation of this idea

0:20:58.800 --> 0:21:01.600
<v Speaker 1>is the idea of maze and labyrinth. And in this

0:21:01.640 --> 0:21:04.200
<v Speaker 1>podcast were of course talking about the maze. Uh And

0:21:04.400 --> 0:21:08.400
<v Speaker 1>as you mentioned earlier, it's just this the mazes is amazing,

0:21:08.880 --> 0:21:13.920
<v Speaker 1>and that it is this kind of perfect physical manifestation

0:21:14.359 --> 0:21:16.879
<v Speaker 1>of an idea are even more than an idea, just

0:21:16.920 --> 0:21:19.560
<v Speaker 1>like a state of mind, a state of the world.

0:21:19.680 --> 0:21:22.919
<v Speaker 1>Like in a way, the mazes this perfect manifestation of

0:21:23.000 --> 0:21:26.879
<v Speaker 1>the of the human experience in its confusing sense, you know,

0:21:27.160 --> 0:21:29.000
<v Speaker 1>like I thought, I it makes me think of the

0:21:29.000 --> 0:21:32.240
<v Speaker 1>obelisk from the Monolith rather from two thousand and one

0:21:32.280 --> 0:21:34.560
<v Speaker 1>of Space Odyssey. You know, it's just that you can

0:21:34.600 --> 0:21:37.440
<v Speaker 1>basically just thinking about it, you can sort of catch

0:21:37.480 --> 0:21:41.439
<v Speaker 1>the hum Yeah, you know, we are talking about mazes

0:21:41.440 --> 0:21:44.680
<v Speaker 1>in a very literal sense today, but if you took

0:21:44.680 --> 0:21:47.000
<v Speaker 1>a bird's eye view of yourself right now, in this

0:21:47.040 --> 0:21:48.840
<v Speaker 1>time and space, you would see that you are in

0:21:48.920 --> 0:21:51.560
<v Speaker 1>a maze somewhere right even if you're just walking down

0:21:51.560 --> 0:21:54.639
<v Speaker 1>the city block, you are within a maze. Um. But

0:21:54.880 --> 0:21:59.320
<v Speaker 1>what is so interesting about mazes is this idea that

0:21:59.480 --> 0:22:02.320
<v Speaker 1>in as you say that the purest sense is taking

0:22:02.400 --> 0:22:04.600
<v Speaker 1>all of those different senses of the way that we

0:22:04.680 --> 0:22:09.880
<v Speaker 1>perceive the world in creating this this construct that really

0:22:09.920 --> 0:22:12.600
<v Speaker 1>amplifies all those feelings. And so when we talk about

0:22:12.760 --> 0:22:17.879
<v Speaker 1>new experiences and uh, we talk about how we perceive things,

0:22:18.440 --> 0:22:22.000
<v Speaker 1>there's some anxiety that comes along with that. Yeah, Now,

0:22:22.359 --> 0:22:25.399
<v Speaker 1>stress and anxiety. So stress is not a new idea.

0:22:25.440 --> 0:22:28.600
<v Speaker 1>People have been stressed out for ages. For instance, the

0:22:28.600 --> 0:22:32.280
<v Speaker 1>ancient Romans used a word string array, which means to squeeze, tight,

0:22:32.359 --> 0:22:35.200
<v Speaker 1>to graze, to touch, or injure. But it wasn't until

0:22:35.280 --> 0:22:40.000
<v Speaker 1>around ninety six a Nature article by scientists Hans Zeely

0:22:40.359 --> 0:22:42.760
<v Speaker 1>published this article where he talked about stress in the

0:22:42.840 --> 0:22:46.840
<v Speaker 1>terms of a body's non specific response to an external demand.

0:22:47.320 --> 0:22:50.320
<v Speaker 1>And in ninety four physiologist Walter B. Canon for the

0:22:50.359 --> 0:22:53.520
<v Speaker 1>first time show that animals produce adrenaline in response to stress.

0:22:53.840 --> 0:22:56.800
<v Speaker 1>And this is the first proof that environments trigger bodily

0:22:56.840 --> 0:23:00.199
<v Speaker 1>responses like this, And so in the decade is that

0:23:00.240 --> 0:23:02.760
<v Speaker 1>follow we learn even more about how the brain response

0:23:02.880 --> 0:23:05.400
<v Speaker 1>to stress. For instance, hormones and chemicals in the brain

0:23:05.480 --> 0:23:07.359
<v Speaker 1>are released to deal with stress. Namely, we have a

0:23:07.359 --> 0:23:11.480
<v Speaker 1>stress hormone called c r H that's corticotra pent releasing

0:23:11.520 --> 0:23:14.720
<v Speaker 1>hormone UH, and this forces the peteritary gland to pump

0:23:14.720 --> 0:23:17.720
<v Speaker 1>out more a c t H and this travels through

0:23:17.720 --> 0:23:20.280
<v Speaker 1>the blood to the adrenal glands and this makes them

0:23:20.320 --> 0:23:23.119
<v Speaker 1>pump out cortisol Corso, of course being in the stress

0:23:23.119 --> 0:23:25.400
<v Speaker 1>hormone and all of us is really important. You want

0:23:25.440 --> 0:23:28.679
<v Speaker 1>to be able to tap into this stress response. Right,

0:23:28.800 --> 0:23:31.720
<v Speaker 1>this fear response, because that's really what helps us to

0:23:31.840 --> 0:23:35.119
<v Speaker 1>tune into the details in a novel place or situation

0:23:35.280 --> 0:23:38.840
<v Speaker 1>in order to detect the way out to survive in

0:23:38.920 --> 0:23:41.080
<v Speaker 1>some way. That's when we see the whites of our

0:23:41.080 --> 0:23:44.359
<v Speaker 1>eyes getting even larger because we're trying to really pay

0:23:44.400 --> 0:23:48.520
<v Speaker 1>attention to our environments. The problem, of course, comes when

0:23:48.560 --> 0:23:52.720
<v Speaker 1>we're overloaded with a stress response, and when we're in

0:23:53.560 --> 0:23:56.440
<v Speaker 1>this state of fear for longer than we need to be.

0:23:56.560 --> 0:24:00.200
<v Speaker 1>And we'll talk about this in a bit too. Uh,

0:24:00.320 --> 0:24:03.960
<v Speaker 1>when the situation doesn't necessarily call for the stress response,

0:24:04.080 --> 0:24:07.240
<v Speaker 1>that is elicited, right right. Because again, when the when

0:24:07.240 --> 0:24:09.679
<v Speaker 1>the stress mormons kick in, the nerve cells fired to

0:24:09.720 --> 0:24:13.800
<v Speaker 1>release an adrenaline like nerve chemical called nora a pineffine,

0:24:14.000 --> 0:24:16.720
<v Speaker 1>and this is this is when the brain's fear center,

0:24:17.080 --> 0:24:21.840
<v Speaker 1>the amigla, becomes active. And again adrenaline is important, and

0:24:21.840 --> 0:24:23.399
<v Speaker 1>we'll discuss that a little more as we go here.

0:24:23.440 --> 0:24:25.800
<v Speaker 1>But this is how you want to feel inside of

0:24:25.840 --> 0:24:29.880
<v Speaker 1>a maze, because the maze triggers anxiety and stress because

0:24:29.960 --> 0:24:33.359
<v Speaker 1>of essentially four things. According to S. C. In Steinberg.

0:24:33.920 --> 0:24:37.080
<v Speaker 1>First of all, you're in an architectural maze or even

0:24:37.080 --> 0:24:40.199
<v Speaker 1>a hedge maze, what can you see? What are you

0:24:40.240 --> 0:24:43.080
<v Speaker 1>seeing around you? With your site? This key sense of

0:24:43.119 --> 0:24:46.560
<v Speaker 1>it really just whatever's on either side. Right. So of

0:24:46.640 --> 0:24:49.520
<v Speaker 1>course with blinders, yeah, it's like blinder here, blinder there.

0:24:49.560 --> 0:24:50.960
<v Speaker 1>You can see a little ways in front of you,

0:24:51.160 --> 0:24:52.720
<v Speaker 1>turn around, you can see a little ways behind you.

0:24:52.800 --> 0:24:54.280
<v Speaker 1>But for the most part, your sense of the world

0:24:54.400 --> 0:24:58.520
<v Speaker 1>via site is really limited. And the next one is

0:24:58.560 --> 0:25:00.359
<v Speaker 1>one that I never really thought about all that, But

0:25:00.560 --> 0:25:03.399
<v Speaker 1>you have no clear sound to guide you either, because

0:25:03.600 --> 0:25:05.520
<v Speaker 1>if you're if you're in a hedge maze, there's gonna

0:25:05.520 --> 0:25:09.040
<v Speaker 1>be a certain amount of sound buffering, and then if

0:25:09.080 --> 0:25:12.200
<v Speaker 1>you're in an actual architectural maze, you can have sound

0:25:12.240 --> 0:25:15.960
<v Speaker 1>buffering plus the potential for echoes as well, like, for instance,

0:25:16.000 --> 0:25:19.600
<v Speaker 1>the sound of that minotaur is how echoing through the tunnels.

0:25:20.040 --> 0:25:23.480
<v Speaker 1>So already our site, our ability to see the world

0:25:23.600 --> 0:25:26.600
<v Speaker 1>is a significantly altered in our ability to to navigate

0:25:26.640 --> 0:25:29.520
<v Speaker 1>the world via sound is significantly altered. Right. And I

0:25:29.520 --> 0:25:31.680
<v Speaker 1>don't know if the listeners can detect this, but there

0:25:31.760 --> 0:25:34.919
<v Speaker 1>was just a bunch of hammering going on, and I

0:25:34.960 --> 0:25:36.800
<v Speaker 1>was just thinking, like, we're inside of our little maze

0:25:36.840 --> 0:25:38.959
<v Speaker 1>right now, inside the podcast. I have no idea what

0:25:38.960 --> 0:25:40.840
<v Speaker 1>direction that's kind I don't either. I can feel it,

0:25:40.920 --> 0:25:42.480
<v Speaker 1>actually can feel it on my feet, but I know

0:25:42.560 --> 0:25:44.280
<v Speaker 1>it that's not under me. I know it's not probably

0:25:44.280 --> 0:25:46.280
<v Speaker 1>on the other side of the wall. But again, here's

0:25:46.280 --> 0:25:49.800
<v Speaker 1>this idea that you can't get your normal sound clues correct, Um,

0:25:50.040 --> 0:25:54.119
<v Speaker 1>you have limited vision, you have a new alien environment. Yeah. Again,

0:25:54.160 --> 0:25:56.200
<v Speaker 1>this is like a maze, like a straight up maze,

0:25:56.240 --> 0:25:59.119
<v Speaker 1>like out of the shining. This is an unreal environment,

0:25:59.160 --> 0:26:02.640
<v Speaker 1>and it's like and it's purest sense, it's it maybe

0:26:02.640 --> 0:26:06.040
<v Speaker 1>an analog for confusion in the mind and puzzles of

0:26:06.080 --> 0:26:08.959
<v Speaker 1>the mind, and maybe an analog for potentially confusing environments

0:26:09.000 --> 0:26:11.520
<v Speaker 1>in the natural world and certainly in the unnatural world

0:26:11.560 --> 0:26:14.119
<v Speaker 1>of cities. But this is its purest sense. It is

0:26:14.160 --> 0:26:16.600
<v Speaker 1>alien in every sense of the word. And the worst

0:26:16.640 --> 0:26:18.679
<v Speaker 1>part of it is you now have choices, and you

0:26:18.720 --> 0:26:22.760
<v Speaker 1>have uncertainty along with that novelty. And think about your

0:26:22.760 --> 0:26:25.800
<v Speaker 1>poor hippocampus. This is the part of your brain that

0:26:25.960 --> 0:26:30.399
<v Speaker 1>is trying to navigate right spatially and is using usually

0:26:30.480 --> 0:26:32.880
<v Speaker 1>using memory to do this. So it's a little bit

0:26:32.920 --> 0:26:34.879
<v Speaker 1>like if you were dropped into a new city and

0:26:34.880 --> 0:26:37.359
<v Speaker 1>you had to find your bearings. What happens, you feel

0:26:37.400 --> 0:26:41.000
<v Speaker 1>stressed out, You feel a little bit more aware, because

0:26:41.040 --> 0:26:42.640
<v Speaker 1>this is part of your brain that's saying, I don't

0:26:42.640 --> 0:26:44.439
<v Speaker 1>have a blueprint for this, and I don't know what

0:26:44.640 --> 0:26:47.439
<v Speaker 1>is the right choice. Yeah, like for us, like I know,

0:26:47.480 --> 0:26:49.400
<v Speaker 1>when I go to New York City, I certainly don't

0:26:49.440 --> 0:26:51.040
<v Speaker 1>go there enough to where I know my way around.

0:26:51.520 --> 0:26:54.760
<v Speaker 1>So when I emerged from a subway out onto the street,

0:26:54.800 --> 0:26:56.399
<v Speaker 1>I'll have no idea which way is north, which way

0:26:56.400 --> 0:26:58.040
<v Speaker 1>the south? What does that street sign say out there?

0:26:58.040 --> 0:27:00.280
<v Speaker 1>Which is that one? Stay back there? Did I take

0:27:00.359 --> 0:27:03.440
<v Speaker 1>the wrong course? Am I completely out of bounds here

0:27:04.040 --> 0:27:06.560
<v Speaker 1>in regards to where I'm trying to get to? And

0:27:06.560 --> 0:27:10.120
<v Speaker 1>and certainly even taking something like Atlanta's Marta every day,

0:27:10.280 --> 0:27:13.920
<v Speaker 1>which is basically a plus uh plus marking because it's north,

0:27:14.119 --> 0:27:17.640
<v Speaker 1>north and southeast and west. But but still, especially at

0:27:17.680 --> 0:27:20.639
<v Speaker 1>the at the very center of that, the center of confusion,

0:27:21.040 --> 0:27:24.600
<v Speaker 1>which is a place called the five Um, you do

0:27:24.760 --> 0:27:28.480
<v Speaker 1>see outsiders and tourists and people who normally don't take

0:27:28.520 --> 0:27:30.720
<v Speaker 1>the train wandering around confused, and you can see the

0:27:31.320 --> 0:27:33.600
<v Speaker 1>feel of the anxiety and the stress is coming off

0:27:33.680 --> 0:27:35.359
<v Speaker 1>them because they're like where am I? Which way am

0:27:35.400 --> 0:27:38.399
<v Speaker 1>I going? And what are all these mentors doing here?

0:27:38.440 --> 0:27:40.080
<v Speaker 1>I was gonna say, it's so sad when you see

0:27:40.119 --> 0:27:43.840
<v Speaker 1>them gobbled up in the corners of the station by

0:27:43.840 --> 0:27:46.879
<v Speaker 1>the minotaurs. But this reminds me again of the rats,

0:27:46.920 --> 0:27:49.560
<v Speaker 1>and back to the Hampton Court maze, because again this

0:27:49.640 --> 0:27:52.679
<v Speaker 1>is the maze that inspired the elevated plus line maze.

0:27:53.119 --> 0:27:56.280
<v Speaker 1>And the reason why rats were studied in this configuration

0:27:56.359 --> 0:27:59.320
<v Speaker 1>is because it's really easy to study anxiety in this

0:27:59.480 --> 0:28:02.240
<v Speaker 1>as you have pointed out, because you make an animal

0:28:02.240 --> 0:28:04.600
<v Speaker 1>feel anxiety, it's just bamed. Put them in that space

0:28:04.760 --> 0:28:08.040
<v Speaker 1>and the environment makes them feel it. And the reason

0:28:08.080 --> 0:28:11.199
<v Speaker 1>why rats had such a run with these mazes, so

0:28:11.280 --> 0:28:15.879
<v Speaker 1>to speak, is because you know, pharmacological studies began with

0:28:15.960 --> 0:28:18.720
<v Speaker 1>us to see if they could use certain substances to

0:28:18.840 --> 0:28:21.680
<v Speaker 1>reduce that anxiety, and so they had rats run these

0:28:21.720 --> 0:28:25.040
<v Speaker 1>mazes again and again. In fact, rats became the gold

0:28:25.119 --> 0:28:29.679
<v Speaker 1>standard of animals to use in psychology experiments. So again

0:28:29.800 --> 0:28:32.720
<v Speaker 1>what Esther Serberg is saying that when you have all

0:28:32.760 --> 0:28:35.320
<v Speaker 1>of these different elements, you have a novelty, you have

0:28:35.400 --> 0:28:38.360
<v Speaker 1>a restriction in sight and sound, and you have in

0:28:38.520 --> 0:28:42.120
<v Speaker 1>the case of the elevated plus sign elevation to throw

0:28:42.160 --> 0:28:45.640
<v Speaker 1>into that. Uh, the rat will actually freeze at these

0:28:45.680 --> 0:28:49.640
<v Speaker 1>points that offer what she says, the most frightening combination

0:28:49.760 --> 0:28:54.680
<v Speaker 1>of choices available. Yeah, and we're like freezing. We're talking

0:28:54.720 --> 0:28:58.920
<v Speaker 1>increased defication, elevations of cortisol, the stress hormone in the blood.

0:28:59.400 --> 0:29:02.000
<v Speaker 1>And it is vital to point out that it's important

0:29:02.000 --> 0:29:04.920
<v Speaker 1>to have that stress hormone. Um, it helps us solve

0:29:04.960 --> 0:29:08.160
<v Speaker 1>the maze if if balanced, It focuses our attention, it

0:29:08.160 --> 0:29:11.360
<v Speaker 1>gives us energy, It raises our awareness of the surroundings

0:29:11.440 --> 0:29:13.960
<v Speaker 1>so that we notice the small details that they lead

0:29:14.120 --> 0:29:16.080
<v Speaker 1>to our escape. Do you think of any story where

0:29:16.080 --> 0:29:18.520
<v Speaker 1>an individual is in a maze, what do they have

0:29:18.560 --> 0:29:20.360
<v Speaker 1>to do? They have to their their own guard. They

0:29:20.440 --> 0:29:22.520
<v Speaker 1>might have to face a minuteur for crying out loud,

0:29:22.880 --> 0:29:25.200
<v Speaker 1>But then they also have to be super observant because

0:29:25.400 --> 0:29:28.280
<v Speaker 1>especially if the mazes kind of featureless, right, Uh, maybe

0:29:28.320 --> 0:29:30.480
<v Speaker 1>they're marking stuff on the walls with chalk or they're

0:29:30.520 --> 0:29:34.240
<v Speaker 1>using string whatever, but they you have to you can't

0:29:34.240 --> 0:29:38.360
<v Speaker 1>just calmly walk through. This is a confusing, challenging environment. Again,

0:29:38.400 --> 0:29:41.040
<v Speaker 1>it's the representation of all the confusion and risks in

0:29:41.080 --> 0:29:44.200
<v Speaker 1>the real world and you're feeling at all legitimately in

0:29:44.240 --> 0:29:47.600
<v Speaker 1>the maze. Yeah, And she talks about this dose effect

0:29:47.720 --> 0:29:51.000
<v Speaker 1>in this beneficial stress response as opposed to something that

0:29:51.040 --> 0:29:55.360
<v Speaker 1>becomes detrimental and uh. In the book, she talks about

0:29:55.480 --> 0:29:59.520
<v Speaker 1>Gary Aston Jones. He's a neuroscientist at the University of Pennsylvania,

0:29:59.800 --> 0:30:02.480
<v Speaker 1>and what he did is he embedded electrodes into the

0:30:02.520 --> 0:30:06.920
<v Speaker 1>brains of monkeys, specifically a place called the locusts cerulius,

0:30:07.440 --> 0:30:10.760
<v Speaker 1>and this is the region that governs vigilance, focused attention,

0:30:10.880 --> 0:30:15.080
<v Speaker 1>and the adrenaline component of the stress response. And what

0:30:15.320 --> 0:30:18.320
<v Speaker 1>happened is that when the monkeys were relaxed, there was

0:30:18.360 --> 0:30:20.760
<v Speaker 1>just a little bit of nerve cell firing in this

0:30:20.880 --> 0:30:23.760
<v Speaker 1>part of the brain, But when they were focusing on

0:30:23.840 --> 0:30:26.880
<v Speaker 1>something like pressing a lever to obtain a pellet of food,

0:30:27.200 --> 0:30:29.200
<v Speaker 1>there was a lot of nerve cell firing in the

0:30:29.240 --> 0:30:32.200
<v Speaker 1>locust cerelius. So this is a good thing, right. You

0:30:32.240 --> 0:30:35.720
<v Speaker 1>see the monkey performing at optimal levels under stress to

0:30:35.760 --> 0:30:39.160
<v Speaker 1>a certain degree, but when the researchers stressed them a

0:30:39.240 --> 0:30:42.600
<v Speaker 1>lot all of the nerve cells began firing in this

0:30:42.920 --> 0:30:47.920
<v Speaker 1>Sisternberg is what led to the monkey failing at the

0:30:48.080 --> 0:30:53.000
<v Speaker 1>task that the researchers were putting them to. So again,

0:30:53.120 --> 0:30:57.200
<v Speaker 1>it's this overload of circuitry in the stress response that

0:30:57.960 --> 0:31:01.240
<v Speaker 1>makes us freeze at times. Yuh Steinberg compares it to

0:31:01.360 --> 0:31:04.200
<v Speaker 1>a U shaped curve. Think of it this way. You

0:31:04.240 --> 0:31:06.200
<v Speaker 1>have a speech to give, kind of like our keynote

0:31:06.200 --> 0:31:09.600
<v Speaker 1>that we gave in Minneapolis. So you want to go

0:31:09.640 --> 0:31:13.400
<v Speaker 1>in there with a certain amount of of of energy. Right,

0:31:13.480 --> 0:31:15.360
<v Speaker 1>you're about to give a keynote. You don't want to

0:31:15.360 --> 0:31:18.720
<v Speaker 1>be like I just woke up, you know, you gotta Yeah,

0:31:18.720 --> 0:31:20.760
<v Speaker 1>you want to have a certain amount of energy. So

0:31:22.360 --> 0:31:25.240
<v Speaker 1>this U shaped curve, it's like a little hill. Okay,

0:31:25.480 --> 0:31:29.280
<v Speaker 1>So as our anxiety rises up towards the middle of

0:31:29.320 --> 0:31:31.000
<v Speaker 1>this hill, at the very top of that hill, that

0:31:31.080 --> 0:31:34.840
<v Speaker 1>is like prime keynote territory, You're you're the maximum amount

0:31:34.920 --> 0:31:37.680
<v Speaker 1>amount of energy and anxiety and stress that will allow

0:31:37.720 --> 0:31:40.200
<v Speaker 1>you to get in there and just kill you know,

0:31:40.280 --> 0:31:42.120
<v Speaker 1>to just get in there and deliver on all the front.

0:31:42.200 --> 0:31:45.160
<v Speaker 1>You're alert and focus. Right, But then is that if

0:31:45.160 --> 0:31:48.560
<v Speaker 1>that anxiety builds past that point, then it begins to

0:31:48.600 --> 0:31:51.440
<v Speaker 1>dip down. Uh, and at the bottom of that hill

0:31:52.080 --> 0:31:55.800
<v Speaker 1>is freezing up pooping yourself and falling off the stage

0:31:55.880 --> 0:31:58.959
<v Speaker 1>like utter a complete so much stress over it that

0:31:59.000 --> 0:32:02.200
<v Speaker 1>you cannot even function at a basic human level. And

0:32:02.240 --> 0:32:04.360
<v Speaker 1>then everywhere between the peak of that hill and the

0:32:04.360 --> 0:32:06.480
<v Speaker 1>bottom that you know, all the other things that can happen,

0:32:06.920 --> 0:32:09.160
<v Speaker 1>where all that speech didn't really go too well. My

0:32:09.240 --> 0:32:11.960
<v Speaker 1>nerves were a little fraid, you know. So you shaped

0:32:12.000 --> 0:32:14.960
<v Speaker 1>curve and so the ideally, if you're in the maze,

0:32:15.360 --> 0:32:18.560
<v Speaker 1>you want to uh be somewhere near the top of

0:32:18.560 --> 0:32:20.480
<v Speaker 1>that curve, at the top of that hill, because that

0:32:20.600 --> 0:32:24.120
<v Speaker 1>is the mindset that you need to solve the maze,

0:32:24.400 --> 0:32:27.280
<v Speaker 1>and it's the mindset that your body is going for,

0:32:27.560 --> 0:32:30.120
<v Speaker 1>Like that's where you're That's why you're having these responses

0:32:30.160 --> 0:32:32.800
<v Speaker 1>because the body is like, this is confusing. Let's get

0:32:32.800 --> 0:32:35.840
<v Speaker 1>in maze solving mode. Well, and here's the deal. If

0:32:35.880 --> 0:32:39.080
<v Speaker 1>if just some practical advice here, if anybody is going

0:32:39.120 --> 0:32:41.120
<v Speaker 1>to give a keynote address and they feel like they

0:32:41.120 --> 0:32:44.360
<v Speaker 1>are about to go down the hill into self defecation,

0:32:45.920 --> 0:32:49.360
<v Speaker 1>take that moment to actually stand in a powerful pose.

0:32:49.400 --> 0:32:53.680
<v Speaker 1>We talked about this before, um because this pose, if

0:32:53.720 --> 0:32:55.680
<v Speaker 1>if you stand in it for two minutes or more,

0:32:56.120 --> 0:33:00.120
<v Speaker 1>we'll actually decrease your cortisol stress levels and increase is

0:33:00.160 --> 0:33:03.320
<v Speaker 1>your testosterone. Then increase of the testosterone is important because

0:33:03.360 --> 0:33:06.320
<v Speaker 1>that helps your confidence. The lowering of the cortisol stress

0:33:06.360 --> 0:33:08.600
<v Speaker 1>means that you will not poop your pants, So just

0:33:08.600 --> 0:33:10.959
<v Speaker 1>a little f y either. So what other methods are

0:33:11.000 --> 0:33:14.120
<v Speaker 1>at our disposal for escaping a maze? Solving a maze?

0:33:14.360 --> 0:33:15.920
<v Speaker 1>How are we going to get out of this maze

0:33:15.920 --> 0:33:17.880
<v Speaker 1>and somehow make it back to our chairs and our

0:33:17.920 --> 0:33:21.760
<v Speaker 1>deaths and presumably our families and homes. Okay, well, um,

0:33:21.840 --> 0:33:24.880
<v Speaker 1>here is what many people say is the best way

0:33:24.920 --> 0:33:27.600
<v Speaker 1>to solve a maze, and it's called the right hand trick.

0:33:27.680 --> 0:33:29.720
<v Speaker 1>That's sometimes called the left hand trick because it doesn't

0:33:29.720 --> 0:33:32.640
<v Speaker 1>really matter which hand. You just keep a hand on

0:33:32.640 --> 0:33:35.280
<v Speaker 1>one wall and it doesn't matter which one, just pick

0:33:35.480 --> 0:33:37.880
<v Speaker 1>left or right when you enter, and then you follow

0:33:37.920 --> 0:33:41.960
<v Speaker 1>the path and keep that hand as you are following

0:33:42.000 --> 0:33:44.920
<v Speaker 1>that path this way, if you get to a dead end,

0:33:44.920 --> 0:33:47.640
<v Speaker 1>you can negotiate it by just following the three walls

0:33:47.720 --> 0:33:50.160
<v Speaker 1>and then moving back the way that you came out,

0:33:50.280 --> 0:33:54.720
<v Speaker 1>and eventually you will find the exit. This is the

0:33:54.760 --> 0:33:58.560
<v Speaker 1>idea right now. This usually works with most mazes, but

0:33:58.800 --> 0:34:02.200
<v Speaker 1>if the maze has a central blank area occupied by

0:34:02.200 --> 0:34:05.680
<v Speaker 1>a second maze, then your toast it's not gonna work. Well. Certainly,

0:34:05.720 --> 0:34:09.759
<v Speaker 1>you can follow theseus's advice and have some yarn with

0:34:09.840 --> 0:34:11.719
<v Speaker 1>you or some string, and throw that behind you, and

0:34:11.760 --> 0:34:14.279
<v Speaker 1>just hope that nothing is going to follow in your

0:34:14.280 --> 0:34:17.960
<v Speaker 1>wake to disrupt the path you're setting for yourself. In

0:34:18.120 --> 0:34:20.440
<v Speaker 1>the name of the Rose, the character of Brother William

0:34:20.440 --> 0:34:23.120
<v Speaker 1>of Baskerville says, to find the way out of a labyrinth,

0:34:23.120 --> 0:34:25.400
<v Speaker 1>that there is only one means. At every new junction

0:34:25.719 --> 0:34:28.200
<v Speaker 1>never seen before, the path we have taken will be

0:34:28.239 --> 0:34:31.400
<v Speaker 1>marked with three signs. If because of previous signs on

0:34:31.480 --> 0:34:33.480
<v Speaker 1>some of the paths of the junction, you see that

0:34:33.520 --> 0:34:36.279
<v Speaker 1>the junction has already been visited, you will make only

0:34:36.360 --> 0:34:38.440
<v Speaker 1>one mark on the path you have taken. If all

0:34:38.480 --> 0:34:41.680
<v Speaker 1>the apertures have already been marked, then you must retrace

0:34:41.719 --> 0:34:44.200
<v Speaker 1>your steps. And he continues a little bit on this line,

0:34:44.200 --> 0:34:46.680
<v Speaker 1>and then add so that the younger monk that he's

0:34:47.040 --> 0:34:48.880
<v Speaker 1>he's taking with him on this journey says, how do

0:34:48.920 --> 0:34:50.640
<v Speaker 1>you know that? Are you an expert on labyrinth? And

0:34:50.640 --> 0:34:52.640
<v Speaker 1>he says, no, I'm citing an ancient text I once

0:34:52.680 --> 0:34:55.120
<v Speaker 1>read and and so asked, and by observing this rule

0:34:55.160 --> 0:34:57.680
<v Speaker 1>you get out and he says, almost never as far

0:34:57.719 --> 0:34:59.239
<v Speaker 1>as I know, but we will still try it all

0:34:59.280 --> 0:35:03.680
<v Speaker 1>the same. So, so you're gonna have to be patient

0:35:03.760 --> 0:35:06.120
<v Speaker 1>with the maze, I guess it's and you're gonna have

0:35:06.160 --> 0:35:10.400
<v Speaker 1>to You're gonna have to remain calm but alert, be

0:35:10.560 --> 0:35:13.480
<v Speaker 1>very aware of your surroundings and uh, and don't be

0:35:13.520 --> 0:35:17.080
<v Speaker 1>afraid to make some marks and notations. Um. And two

0:35:17.080 --> 0:35:20.120
<v Speaker 1>other thoughts of comfort here. One is that we have

0:35:20.280 --> 0:35:22.600
<v Speaker 1>learned this before. We've talked about this. Uh, that a

0:35:22.719 --> 0:35:26.520
<v Speaker 1>rat's brain during sleep sometimes mimics what happens during the day.

0:35:26.600 --> 0:35:29.560
<v Speaker 1>So rats and a maze, you can actually see the

0:35:29.640 --> 0:35:33.000
<v Speaker 1>specific patterns of neurons fired in the rats brains while

0:35:33.080 --> 0:35:36.440
<v Speaker 1>running a lab maze that appeared that day, um, and

0:35:36.480 --> 0:35:40.880
<v Speaker 1>then during rem sleep for those rats. So in other words,

0:35:41.239 --> 0:35:43.960
<v Speaker 1>rats can dream about the maze that they've been in

0:35:44.160 --> 0:35:46.399
<v Speaker 1>and they can try to figure out a better way

0:35:46.400 --> 0:35:48.920
<v Speaker 1>to approach it next time. So they can learn to

0:35:49.080 --> 0:35:51.920
<v Speaker 1>navigate a maze given maze, they can actually Yeah, they

0:35:51.920 --> 0:35:53.799
<v Speaker 1>can be trained to do this, and humans do. Any

0:35:53.840 --> 0:35:55.760
<v Speaker 1>even who lives in a city, has learned to navigate

0:35:55.800 --> 0:35:57.560
<v Speaker 1>a maze. Yeah. And part of this training, of course,

0:35:57.640 --> 0:35:59.440
<v Speaker 1>has to do with rem sleep and going over this

0:35:59.520 --> 0:36:02.359
<v Speaker 1>material again and again. So just that that, to me

0:36:02.480 --> 0:36:04.400
<v Speaker 1>is very comforting when I think about getting out of

0:36:04.400 --> 0:36:07.120
<v Speaker 1>a maze. And if you are an amazing and you're

0:36:07.120 --> 0:36:09.839
<v Speaker 1>feeling lots of anks, maybe you're in a city, a

0:36:09.840 --> 0:36:12.680
<v Speaker 1>new city, or a true maze itself, or you're drawing

0:36:12.719 --> 0:36:15.920
<v Speaker 1>amaze or trying to get out of one that's on

0:36:15.960 --> 0:36:18.600
<v Speaker 1>a piece of paper. Uh, here's what you should do.

0:36:19.000 --> 0:36:22.680
<v Speaker 1>You should start to think about the Benny Hialthy music

0:36:23.280 --> 0:36:26.600
<v Speaker 1>because this apparently is very helpful. I think it decreases anxiety.

0:36:26.600 --> 0:36:28.319
<v Speaker 1>And I say this because I watched the clip of

0:36:28.320 --> 0:36:30.800
<v Speaker 1>the Shining that was scored to the Benny Hialthy music

0:36:31.320 --> 0:36:33.200
<v Speaker 1>and it was far less framing. And if you want

0:36:33.200 --> 0:36:35.160
<v Speaker 1>to see that, check out the blog post that accompanies

0:36:35.200 --> 0:36:37.520
<v Speaker 1>this this podcast episode. All right, well, I think I

0:36:37.600 --> 0:36:40.200
<v Speaker 1>hear the minotaur calling, so we probably need to wrap

0:36:40.200 --> 0:36:43.279
<v Speaker 1>this up. I do want to close out with a

0:36:43.360 --> 0:36:46.240
<v Speaker 1>poem by your hey Lewis Borees, who again was obsessed

0:36:46.280 --> 0:36:49.279
<v Speaker 1>with mazes and labyrinths and mirrors and all matter of

0:36:49.440 --> 0:36:53.640
<v Speaker 1>mentally complex arrangements, and this is his poem called the Labyrinth,

0:36:53.719 --> 0:36:56.799
<v Speaker 1>but it really sums up the feeling of being an

0:36:56.800 --> 0:37:00.840
<v Speaker 1>amaze Zeus himself could not undo the way of stone

0:37:00.920 --> 0:37:03.960
<v Speaker 1>closing around me. I've forgotten the men I was before.

0:37:04.400 --> 0:37:07.040
<v Speaker 1>I followed the hated path of monotonous walls. That is

0:37:07.080 --> 0:37:10.920
<v Speaker 1>my destiny, severe galleries which curve in secret circles to

0:37:10.960 --> 0:37:14.600
<v Speaker 1>the end of the years, parapets cracked by the day's usury.

0:37:15.040 --> 0:37:18.719
<v Speaker 1>In the pale dust, I have discerned signs that frightened me.

0:37:19.040 --> 0:37:21.840
<v Speaker 1>In the concave evenings, the air has carried a roar

0:37:21.920 --> 0:37:25.080
<v Speaker 1>toward me, or the echo of a desolate How I

0:37:25.120 --> 0:37:27.960
<v Speaker 1>know there is another in the shadows whose fate it

0:37:28.160 --> 0:37:30.840
<v Speaker 1>is to wear out the long solitudes which weave and

0:37:31.000 --> 0:37:33.960
<v Speaker 1>unweave this hades, and to long for my blood and

0:37:34.000 --> 0:37:37.359
<v Speaker 1>devour my death. Each of us seeks the other, if

0:37:37.400 --> 0:37:41.759
<v Speaker 1>only this were the final day of waiting. So yeah,

0:37:41.800 --> 0:37:46.160
<v Speaker 1>that that one gives me chills. All right, So hey, um,

0:37:46.280 --> 0:37:48.279
<v Speaker 1>we've got a little long So we're not going to

0:37:48.360 --> 0:37:51.000
<v Speaker 1>call the robot over here with the listener mail. It

0:37:51.000 --> 0:37:53.319
<v Speaker 1>will take him forever to find us in this He's

0:37:53.320 --> 0:37:55.960
<v Speaker 1>stuck out there in amaze any So I do want

0:37:55.960 --> 0:37:57.560
<v Speaker 1>to close by saying, if you you want to reach

0:37:57.600 --> 0:37:59.920
<v Speaker 1>out to us, we would love to hear from you,

0:38:00.239 --> 0:38:03.799
<v Speaker 1>particularly about mazes. Is there a maze and fiction, uh

0:38:03.840 --> 0:38:05.799
<v Speaker 1>that that we've neglected to mention? I'm sure there are.

0:38:05.960 --> 0:38:08.240
<v Speaker 1>Let us know about them if you think they're really engaging.

0:38:08.400 --> 0:38:11.000
<v Speaker 1>I'd love to hear people's thoughts on mazes and video

0:38:11.040 --> 0:38:12.839
<v Speaker 1>games because I was looking around and it looks like

0:38:13.640 --> 0:38:17.200
<v Speaker 1>earlier in the video game history, like up until you know,

0:38:17.320 --> 0:38:20.560
<v Speaker 1>possibly the early nineties, you saw more maze games, games

0:38:20.600 --> 0:38:23.400
<v Speaker 1>that were that the idea of a maze was just

0:38:23.800 --> 0:38:27.960
<v Speaker 1>the very concept of the game itself. Um and our

0:38:28.600 --> 0:38:32.080
<v Speaker 1>producer Matt Frederick said that I think Ultima Online had

0:38:32.120 --> 0:38:35.279
<v Speaker 1>a maze in it. I'm I'm to understand that sky

0:38:35.440 --> 0:38:37.840
<v Speaker 1>Rim has a maze somewhere in it, but I certainly

0:38:37.840 --> 0:38:40.080
<v Speaker 1>haven't found it yet, uh, But but I just wonder

0:38:40.120 --> 0:38:41.680
<v Speaker 1>it has. Is the maze in a video game? Is

0:38:41.680 --> 0:38:44.080
<v Speaker 1>it's something that we've kind of forgotten. And I'm talking

0:38:44.080 --> 0:38:46.440
<v Speaker 1>about an actual maze where when you're in it, whether

0:38:46.480 --> 0:38:48.560
<v Speaker 1>it's an above view of the game or you're you know,

0:38:48.719 --> 0:38:51.480
<v Speaker 1>third or first persons view, where you're actually confused and

0:38:51.560 --> 0:38:53.800
<v Speaker 1>unable to find your way out. Just an open question,

0:38:54.040 --> 0:38:55.560
<v Speaker 1>let me know what you think. So you can find

0:38:55.600 --> 0:38:58.400
<v Speaker 1>us on stuff to Bowl your Mind on Facebook, you

0:38:58.400 --> 0:39:00.480
<v Speaker 1>can find us has stuff to Bow your Mind and Tumbler,

0:39:00.760 --> 0:39:02.880
<v Speaker 1>and you can find us as blow the Mind on Twitter,

0:39:03.200 --> 0:39:05.160
<v Speaker 1>and you can always drop us a line and blow

0:39:05.239 --> 0:39:13.920
<v Speaker 1>the mind at discovery dot com for more on this

0:39:14.040 --> 0:39:16.560
<v Speaker 1>and thousands of other topics. Is it how stuff Works

0:39:16.600 --> 0:39:21.640
<v Speaker 1>dot com