1 00:00:00,840 --> 00:00:06,279 Speaker 1: Being a woman in Stem being Latina, it felt really isolating. 2 00:00:06,680 --> 00:00:09,799 Speaker 1: I was one of a handful of women in my year, 3 00:00:10,280 --> 00:00:13,520 Speaker 1: and it felt like every year the women were put 4 00:00:13,680 --> 00:00:17,160 Speaker 1: against each other in comparison, and it was hard to 5 00:00:17,200 --> 00:00:22,480 Speaker 1: find connections with people when you're constantly being pushed to compete. 6 00:00:26,160 --> 00:00:30,120 Speaker 2: From Fudura Media and PRX. It's Latino Usa. I'm Maria 7 00:00:30,400 --> 00:00:36,880 Speaker 2: Rosa today, Samantha Ortiz, I'm telling personal stories through video games. 8 00:00:43,320 --> 00:00:48,520 Speaker 2: Samantha Ortiz thinks about her childhood often it's the everyday 9 00:00:48,600 --> 00:00:53,360 Speaker 2: smells around her that triggers certain memories, especially those at 10 00:00:53,360 --> 00:00:54,680 Speaker 2: her grandparents' houses. 11 00:00:55,960 --> 00:00:59,120 Speaker 1: Do you ever like smell like a perfume or certain 12 00:00:59,200 --> 00:01:02,000 Speaker 1: scent and it just it's like takes you back. I 13 00:01:02,040 --> 00:01:04,640 Speaker 1: have that with a specific perfume, and I'll smell that 14 00:01:04,720 --> 00:01:09,440 Speaker 1: perfume and it'll just take me back to visiting my 15 00:01:09,520 --> 00:01:11,160 Speaker 1: grandma and my grandpa. 16 00:01:11,800 --> 00:01:15,880 Speaker 2: She remembers making tamalis on the brown dining room table 17 00:01:16,160 --> 00:01:18,600 Speaker 2: they set up in the backyard next to the kitchen, 18 00:01:19,120 --> 00:01:22,560 Speaker 2: grabbing a piece of bandulse from the cake stand on 19 00:01:22,680 --> 00:01:23,399 Speaker 2: the countertop. 20 00:01:23,959 --> 00:01:26,880 Speaker 1: When I think about the positive aspects of my life, 21 00:01:27,160 --> 00:01:29,880 Speaker 1: they're definitely tied to my grandparents a lot. 22 00:01:30,600 --> 00:01:34,240 Speaker 2: Samantha grew up in Houston, Texas. Her mother is a 23 00:01:34,280 --> 00:01:38,479 Speaker 2: first generation Mexican immigrant and her father is Puerto Rican. 24 00:01:39,240 --> 00:01:43,760 Speaker 1: Both of my grandparents fantastic chefs. Like the best food 25 00:01:43,840 --> 00:01:46,560 Speaker 1: you ever eat right is cooked for your grandma, and 26 00:01:46,600 --> 00:01:48,560 Speaker 1: I could say that for both sides of the family. 27 00:01:49,400 --> 00:01:52,120 Speaker 3: She spent her childhood enjoying that food. 28 00:01:52,600 --> 00:01:55,520 Speaker 2: On Saturdays, she'd visit her grandma Eva to eat the 29 00:01:55,560 --> 00:02:01,160 Speaker 2: Puerto Rican food. She'd make a ros bongandulis and banadastones. 30 00:02:01,920 --> 00:02:05,360 Speaker 2: Then on Sundays she spent them with her mom's side 31 00:02:05,400 --> 00:02:09,200 Speaker 2: of the family at her grandma Juanita's house. There, the 32 00:02:09,240 --> 00:02:14,640 Speaker 2: menu included homemade Mexican food in chiladas, tacos, and fresh 33 00:02:14,720 --> 00:02:16,480 Speaker 2: made flower tortillas. 34 00:02:17,440 --> 00:02:19,919 Speaker 3: The whole point of food is for it to be enjoyed. 35 00:02:21,560 --> 00:02:25,160 Speaker 2: Samantha is using those memories to bring life to her 36 00:02:25,200 --> 00:02:33,320 Speaker 2: work as an independent video game creator. More than programming 37 00:02:33,639 --> 00:02:37,840 Speaker 2: or the technical aspects of video games, Samantha is interested 38 00:02:37,919 --> 00:02:42,280 Speaker 2: in storytelling. She works as a game writer and narrative 39 00:02:42,320 --> 00:02:46,800 Speaker 2: designer to develop the ways a player experiences the story 40 00:02:47,040 --> 00:02:47,880 Speaker 2: of the game. 41 00:02:48,480 --> 00:02:50,680 Speaker 1: The minimum that I would love to come out of 42 00:02:50,680 --> 00:02:53,560 Speaker 1: someone playing my game is a sense of I understand, 43 00:02:54,040 --> 00:02:55,760 Speaker 1: I understand your story. 44 00:02:56,000 --> 00:03:00,320 Speaker 2: Because historically, the stories of people like Samantha have not 45 00:03:00,639 --> 00:03:04,120 Speaker 2: been told in video games. A recent study of the 46 00:03:04,160 --> 00:03:07,720 Speaker 2: top one hundred video games released in the last five 47 00:03:07,840 --> 00:03:11,840 Speaker 2: years found that only twenty percent of its main characters 48 00:03:11,880 --> 00:03:16,240 Speaker 2: are women, and of those, only eight percent are Black, 49 00:03:16,720 --> 00:03:21,400 Speaker 2: Native Asian or Latiness and this reflects what is happening 50 00:03:21,639 --> 00:03:25,320 Speaker 2: behind the scenes in the gaming industry as well. Women 51 00:03:25,360 --> 00:03:28,560 Speaker 2: make up only twenty four percent of the workforce while 52 00:03:28,600 --> 00:03:32,959 Speaker 2: being forty five percent of the audience for video games. 53 00:03:34,160 --> 00:03:38,280 Speaker 2: So in September of twenty twenty one, Samantha started her 54 00:03:38,320 --> 00:03:42,680 Speaker 2: own gaming company, cow Berry Studios, in order to create 55 00:03:42,680 --> 00:03:45,560 Speaker 2: the games she's wished to see out in the world. 56 00:03:45,960 --> 00:03:49,160 Speaker 2: At twenty five years old, Samantha's career in video games 57 00:03:49,280 --> 00:03:52,800 Speaker 2: is just starting out, but she says she has big 58 00:03:52,840 --> 00:03:57,960 Speaker 2: plans in the works. Here's Samantha Ortis in her own words. 59 00:03:58,920 --> 00:04:02,760 Speaker 1: My name is Smanthorpe. I am a game writer and 60 00:04:02,880 --> 00:04:08,200 Speaker 1: narrative designer, and I live in Texas. It was pretty 61 00:04:08,760 --> 00:04:11,720 Speaker 1: shy as a child. I still am a little shy 62 00:04:11,760 --> 00:04:14,880 Speaker 1: when it comes to interactions with people, but I played 63 00:04:14,920 --> 00:04:16,240 Speaker 1: a lot of games by myself. 64 00:04:16,760 --> 00:04:17,760 Speaker 3: We celebrated through. 65 00:04:17,680 --> 00:04:20,560 Speaker 1: King's Day with my grandma Eva, and we would leave 66 00:04:20,560 --> 00:04:23,960 Speaker 1: our shoes in the entryway and we would leave carrots 67 00:04:24,240 --> 00:04:26,560 Speaker 1: for the donkeys, and then we would go to sleep, 68 00:04:26,800 --> 00:04:28,440 Speaker 1: and then we'd wake up and then there would be 69 00:04:28,760 --> 00:04:31,920 Speaker 1: little treats in our shoes. And we're kids, we have 70 00:04:31,960 --> 00:04:35,880 Speaker 1: tiny shoes. And so my grandma would put little DS 71 00:04:36,000 --> 00:04:38,600 Speaker 1: games or little game Boy games for me, and. 72 00:04:38,600 --> 00:04:39,920 Speaker 3: I don't know how she picked them. 73 00:04:40,160 --> 00:04:42,880 Speaker 1: My mom and dad probably gave her some insight, but 74 00:04:43,440 --> 00:04:45,840 Speaker 1: it was a really easy thing to give me as 75 00:04:45,880 --> 00:04:46,240 Speaker 1: a kid. 76 00:04:46,680 --> 00:04:47,599 Speaker 3: Just give me a game. 77 00:04:51,160 --> 00:04:54,800 Speaker 1: The very first game that I remember is this game 78 00:04:54,880 --> 00:04:58,120 Speaker 1: called Dogs, and you play as a girl who was 79 00:04:58,320 --> 00:05:01,359 Speaker 1: adopting a puppy. You got to take care of this puppy, 80 00:05:01,440 --> 00:05:03,760 Speaker 1: teach it tricks, clean up after it. 81 00:05:03,760 --> 00:05:05,479 Speaker 3: It's so fun. I want to play it again. 82 00:05:09,880 --> 00:05:13,440 Speaker 1: I gave away my DS with my whole thing of games. 83 00:05:13,680 --> 00:05:16,360 Speaker 1: I gave them to my cousin because I was like, Okay, 84 00:05:16,400 --> 00:05:19,719 Speaker 1: I'm growing up now. I don't play games anymore. Like 85 00:05:19,839 --> 00:05:23,040 Speaker 1: adults don't play games. I don't play games. I'm gonna 86 00:05:23,160 --> 00:05:27,680 Speaker 1: focus on college and get into college. At first, I 87 00:05:27,720 --> 00:05:31,040 Speaker 1: came in freshman year, and I wanted to take some 88 00:05:31,240 --> 00:05:36,440 Speaker 1: interesting classes. So I tried computer science, and I tried 89 00:05:36,640 --> 00:05:41,040 Speaker 1: a physics class, and I kept going with computer science 90 00:05:41,120 --> 00:05:44,599 Speaker 1: because the one thing that I really paid attention to 91 00:05:44,960 --> 00:05:46,839 Speaker 1: was what is a major that I can get into 92 00:05:46,920 --> 00:05:50,640 Speaker 1: that I'll feel at least slightly fulfilled, but it'll also 93 00:05:50,680 --> 00:05:54,120 Speaker 1: make my family proud. I think there was so much 94 00:05:54,200 --> 00:06:00,080 Speaker 1: stress and pressure as a first gen college student to 95 00:06:00,120 --> 00:06:04,240 Speaker 1: do really well and to use your degree to make 96 00:06:04,320 --> 00:06:11,160 Speaker 1: money and be successful. Computer science got really hard. I 97 00:06:11,200 --> 00:06:12,600 Speaker 1: really didn't know if I was going to be able 98 00:06:12,640 --> 00:06:15,640 Speaker 1: to graduate with a computer science major because I felt 99 00:06:15,720 --> 00:06:21,000 Speaker 1: shut out being a woman in STEM. Being Latina, it 100 00:06:21,080 --> 00:06:24,840 Speaker 1: felt really isolating. I was one of a handful of 101 00:06:24,920 --> 00:06:28,080 Speaker 1: women in my year, and it felt like every year 102 00:06:28,520 --> 00:06:31,760 Speaker 1: the women were put against each other in comparison. You know, 103 00:06:31,760 --> 00:06:34,520 Speaker 1: who would get the best jobs from this degree, who 104 00:06:34,560 --> 00:06:38,159 Speaker 1: got the best scores? And it was hard to find 105 00:06:38,160 --> 00:06:42,640 Speaker 1: connections with people when you're constantly being pushed to compete. 106 00:06:45,320 --> 00:06:49,880 Speaker 1: My sophomore year, I took a game development class that 107 00:06:50,000 --> 00:06:53,560 Speaker 1: was being taught by a professor who had never worked 108 00:06:53,560 --> 00:06:56,279 Speaker 1: in games professionally, but he had a really big passion 109 00:06:56,320 --> 00:07:00,200 Speaker 1: for it. I really really love those classes and pros 110 00:07:00,960 --> 00:07:03,560 Speaker 1: made me stay in computer science in general. He was 111 00:07:03,640 --> 00:07:07,640 Speaker 1: super uplifting and supportive. It kind of convinced me to 112 00:07:07,680 --> 00:07:09,440 Speaker 1: stay in computer science to get my degree. 113 00:07:09,520 --> 00:07:10,320 Speaker 3: See what happens. 114 00:07:11,040 --> 00:07:14,600 Speaker 1: I graduated from college in May of twenty nineteen. I knew, 115 00:07:14,640 --> 00:07:18,160 Speaker 1: I was solid that programming was not what I loved 116 00:07:18,480 --> 00:07:18,880 Speaker 1: to do. 117 00:07:19,360 --> 00:07:20,160 Speaker 3: I think I'd known. 118 00:07:20,000 --> 00:07:22,200 Speaker 1: That for a while, but I was pushing it back 119 00:07:22,440 --> 00:07:24,559 Speaker 1: because I was like, no, it's practical and it pays 120 00:07:24,600 --> 00:07:27,080 Speaker 1: good money. But I just I knew if I was 121 00:07:27,120 --> 00:07:28,680 Speaker 1: going to be in games, I was going to do 122 00:07:29,160 --> 00:07:36,040 Speaker 1: something focused in narrative, either design or writing. Narrative differn 123 00:07:36,120 --> 00:07:39,720 Speaker 1: games or games into which you feel very connected to 124 00:07:39,760 --> 00:07:42,480 Speaker 1: the character that you're playing, to the people that they're 125 00:07:42,520 --> 00:07:45,920 Speaker 1: in communication with, to the story that they're telling and 126 00:07:45,960 --> 00:07:49,920 Speaker 1: the journey that they're going through. I was really really 127 00:07:49,960 --> 00:07:53,520 Speaker 1: interested in that because of the different ways that you 128 00:07:53,520 --> 00:07:57,520 Speaker 1: could tell a story. Growing up, I was obsessed with 129 00:07:57,600 --> 00:08:00,440 Speaker 1: writing and creating my own stories, and I wanted to 130 00:08:00,680 --> 00:08:03,760 Speaker 1: build that feeling that you get, that connection that you 131 00:08:03,840 --> 00:08:08,080 Speaker 1: get to these characters that come from someone's head like 132 00:08:08,120 --> 00:08:10,480 Speaker 1: that was so fascinating to me, and I really wanted 133 00:08:10,520 --> 00:08:13,000 Speaker 1: to recreate it. There's just so much that goes into 134 00:08:13,040 --> 00:08:17,760 Speaker 1: storytelling in games. Maybe something is really hard to do 135 00:08:17,960 --> 00:08:20,400 Speaker 1: in the game because it's emotionally weighing on the character. 136 00:08:21,040 --> 00:08:22,920 Speaker 3: Maybe it takes a lot more effort. 137 00:08:23,000 --> 00:08:25,800 Speaker 1: Maybe you have to button mash a lot to do 138 00:08:26,400 --> 00:08:27,800 Speaker 1: a more simple. 139 00:08:27,480 --> 00:08:29,320 Speaker 3: Thing that you think wouldn't be very hard. 140 00:08:29,680 --> 00:08:31,440 Speaker 1: Or do you want it to be really easy because 141 00:08:31,480 --> 00:08:33,400 Speaker 1: the characters in a really good mood and they feel 142 00:08:33,400 --> 00:08:34,679 Speaker 1: like they're on top of the world and they could 143 00:08:34,720 --> 00:08:37,480 Speaker 1: do anything. Maybe you can be mean, maybe you can 144 00:08:37,520 --> 00:08:42,959 Speaker 1: be extra nice. In games, there's something there that's concrete 145 00:08:43,480 --> 00:08:45,640 Speaker 1: when you play as the character or you get to 146 00:08:45,679 --> 00:08:49,080 Speaker 1: look around at the environment. I think it allows me 147 00:08:49,160 --> 00:08:51,800 Speaker 1: and it pushes me to be a lot more open 148 00:08:52,240 --> 00:08:55,360 Speaker 1: and creative with myself in the stories that I want 149 00:08:55,400 --> 00:09:02,280 Speaker 1: to tell, which I think is really really powerful. I 150 00:09:02,320 --> 00:09:06,360 Speaker 1: came across the latinx and gaming community fall of twenty twenty. 151 00:09:06,840 --> 00:09:10,000 Speaker 1: There was a culture for me. There was a connection 152 00:09:10,160 --> 00:09:12,640 Speaker 1: to my home. There was a connection that I just 153 00:09:12,679 --> 00:09:17,160 Speaker 1: felt instantly comfortable and warm, and I needed that, especially 154 00:09:17,160 --> 00:09:19,760 Speaker 1: coming from my major where I was put in competition 155 00:09:19,840 --> 00:09:22,680 Speaker 1: with people who were similar to me. Having that community 156 00:09:22,679 --> 00:09:26,720 Speaker 1: there was so affirming to me as a Latina. In games, 157 00:09:29,600 --> 00:09:33,160 Speaker 1: Unidos is there big celebration they have every year where 158 00:09:33,160 --> 00:09:36,319 Speaker 1: they have talks, they have different events going on, and. 159 00:09:36,280 --> 00:09:38,400 Speaker 3: They also have the Unidos Jam. 160 00:09:39,080 --> 00:09:42,760 Speaker 1: A game jam is an event held over a certain 161 00:09:42,840 --> 00:09:46,640 Speaker 1: number of days. Some of them have prizes and a wars, 162 00:09:46,880 --> 00:09:48,840 Speaker 1: but a lot of them are just, you know, to 163 00:09:49,120 --> 00:09:54,920 Speaker 1: have fun. So the LATINX and Unidos twenty twenty Jam 164 00:09:55,400 --> 00:09:59,720 Speaker 1: was held for about three weeks and the theme. 165 00:09:59,800 --> 00:10:02,720 Speaker 3: Was celebration of LATINX culture. 166 00:10:03,520 --> 00:10:04,840 Speaker 1: There are a lot of different things that came to 167 00:10:04,880 --> 00:10:07,600 Speaker 1: my head, but I really wanted to make a game 168 00:10:08,640 --> 00:10:09,520 Speaker 1: about my grandma. 169 00:10:10,040 --> 00:10:12,800 Speaker 3: I love her, So I love both my grandma's so much. 170 00:10:13,280 --> 00:10:15,960 Speaker 1: When I think about culture, big thing that I think 171 00:10:15,960 --> 00:10:17,959 Speaker 1: about is the food that we eat together and. 172 00:10:17,920 --> 00:10:19,079 Speaker 3: That we're eating it together. 173 00:10:19,679 --> 00:10:23,959 Speaker 1: So I wanted to tell a story in a way 174 00:10:24,000 --> 00:10:26,160 Speaker 1: that was different than how I usually told stories. 175 00:10:26,360 --> 00:10:28,920 Speaker 3: I wanted to make it a bit experimental. 176 00:10:30,640 --> 00:10:32,520 Speaker 1: I worked with a bunch of people and we all 177 00:10:32,520 --> 00:10:36,600 Speaker 1: worked together to make this game called Damalesconfamilia, which was 178 00:10:36,760 --> 00:10:40,439 Speaker 1: just like the concept of you as a child unable 179 00:10:40,520 --> 00:10:43,080 Speaker 1: to really contribute to a conversation because you're still a kid, 180 00:10:43,840 --> 00:10:46,920 Speaker 1: and you're just like making theemalis while your family's just talking. 181 00:10:48,920 --> 00:10:49,720 Speaker 3: You press start. 182 00:10:50,640 --> 00:10:54,360 Speaker 1: You have different stations in front of you, so you 183 00:10:54,640 --> 00:10:57,880 Speaker 1: would hold the corn husk in your hand and that's 184 00:10:57,880 --> 00:11:00,520 Speaker 1: like visibly on the screen. And with the other hand, 185 00:11:00,559 --> 00:11:03,800 Speaker 1: you would grab the masa and you'd put it on 186 00:11:04,080 --> 00:11:07,360 Speaker 1: and it would spread, and then you reach and grab 187 00:11:07,400 --> 00:11:10,360 Speaker 1: the filling and then you drag it to your hand, 188 00:11:10,360 --> 00:11:13,719 Speaker 1: which then adds the chicken to it, and then you 189 00:11:13,800 --> 00:11:17,400 Speaker 1: click and does an animation where it rolls and folds, 190 00:11:17,720 --> 00:11:21,120 Speaker 1: and then it gets taken and a tray appears and 191 00:11:21,160 --> 00:11:23,920 Speaker 1: you put it on the tray and then like you 192 00:11:23,960 --> 00:11:28,600 Speaker 1: go again. And while you're repeating this on the lower 193 00:11:28,600 --> 00:11:32,240 Speaker 1: half of your screen, on the upper half, you are 194 00:11:32,559 --> 00:11:35,160 Speaker 1: reading different dialogue from family. 195 00:11:36,679 --> 00:11:39,480 Speaker 4: I cannot believe that Hector didn't show up today with 196 00:11:39,559 --> 00:11:42,000 Speaker 4: his family. It's like he doesn't care that we're trying 197 00:11:42,040 --> 00:11:42,640 Speaker 4: to get together. 198 00:11:44,200 --> 00:11:46,960 Speaker 5: It's like pulling teeth to get half of us here. 199 00:11:47,400 --> 00:11:50,040 Speaker 5: Do you remember when we will show up every Sunday? 200 00:11:51,520 --> 00:11:54,959 Speaker 1: Your passive character in this game, But it's all about 201 00:11:55,080 --> 00:11:59,319 Speaker 1: learning about your family in a really casual way of 202 00:11:59,520 --> 00:12:01,560 Speaker 1: just like talk and gossip. 203 00:12:03,400 --> 00:12:05,760 Speaker 4: Now that Mom's out of the room. Do you really 204 00:12:05,800 --> 00:12:08,640 Speaker 4: think she'd be better in Mexico? All of her children 205 00:12:08,640 --> 00:12:09,840 Speaker 4: and grandchildren are here. 206 00:12:11,559 --> 00:12:15,560 Speaker 5: I mean that build her house there, all our memories 207 00:12:15,600 --> 00:12:16,040 Speaker 5: are there. 208 00:12:17,440 --> 00:12:21,040 Speaker 4: She just doesn't remember things when she's here anymore. It's 209 00:12:21,080 --> 00:12:23,360 Speaker 4: not like we can be here all the time either. 210 00:12:25,840 --> 00:12:30,280 Speaker 1: For this game, I interviewed my mom and I was like, Hey, 211 00:12:30,880 --> 00:12:36,000 Speaker 1: let's chat about what our family talks about. And we 212 00:12:36,080 --> 00:12:39,800 Speaker 1: talked a lot about my grandma, her past, things that 213 00:12:39,920 --> 00:12:43,160 Speaker 1: you bring up often, topics that are really common for 214 00:12:43,280 --> 00:12:44,920 Speaker 1: us to talk about when we came together. 215 00:12:46,559 --> 00:12:49,560 Speaker 4: We're talking about five or more hours of driving just 216 00:12:49,600 --> 00:12:52,120 Speaker 4: to see our mom. What if she needs us in 217 00:12:52,160 --> 00:12:55,080 Speaker 4: the middle of the night, then we go. 218 00:12:55,480 --> 00:12:58,280 Speaker 5: We can hire someone to take care of her every day. 219 00:12:58,520 --> 00:13:01,679 Speaker 5: It will be fine, but we can be selfish by 220 00:13:01,760 --> 00:13:04,240 Speaker 5: not letting her go back to what makes her happy. 221 00:13:07,559 --> 00:13:09,400 Speaker 1: And I love that it turned out to be this 222 00:13:09,760 --> 00:13:15,520 Speaker 1: very organic and natural series of conversations, and it was 223 00:13:15,559 --> 00:13:17,839 Speaker 1: a lot of fun to make. And again, I love 224 00:13:17,880 --> 00:13:19,280 Speaker 1: it with all my heart and I hold it really 225 00:13:19,320 --> 00:13:25,320 Speaker 1: dear me. After UNI those twenty twenty I had so 226 00:13:25,480 --> 00:13:27,440 Speaker 1: much fun. I knew I wanted to do it again 227 00:13:27,480 --> 00:13:30,800 Speaker 1: next year. The theme was a story only you can tell. 228 00:13:30,920 --> 00:13:32,360 Speaker 1: And as soon as I heard it, I was like, 229 00:13:32,520 --> 00:13:38,200 Speaker 1: I have to make something. I thought about something that 230 00:13:38,280 --> 00:13:42,520 Speaker 1: makes me very self conscious, which is that Spanish wasn't 231 00:13:42,520 --> 00:13:45,840 Speaker 1: my first language that I learned. I'm not very fluent. 232 00:13:46,160 --> 00:13:48,320 Speaker 1: I can understand it really well because I grew up 233 00:13:48,400 --> 00:13:52,920 Speaker 1: listening to Spanish. But my parents, they didn't teach me 234 00:13:53,480 --> 00:13:56,000 Speaker 1: Spanish as a first language. They taught me English as 235 00:13:56,000 --> 00:13:59,959 Speaker 1: the first language. Because my mom was bullied in school 236 00:14:00,320 --> 00:14:02,720 Speaker 1: because of her accent, and she didn't want me to 237 00:14:02,760 --> 00:14:06,600 Speaker 1: go through that plot twists. Mom, kids are mean, I 238 00:14:06,640 --> 00:14:10,320 Speaker 1: got bullied for many other reasons. She wanted to protect me, 239 00:14:10,600 --> 00:14:13,280 Speaker 1: and my dad wanted to protect me too, So I 240 00:14:13,320 --> 00:14:15,679 Speaker 1: don't I mean, I don't blame them. I completely understand, 241 00:14:17,320 --> 00:14:20,600 Speaker 1: even at my peak of knowing Spanish and being able 242 00:14:20,640 --> 00:14:25,120 Speaker 1: to communicate very well, every time I was put in 243 00:14:25,120 --> 00:14:28,320 Speaker 1: front of my grandma and she would say something, I 244 00:14:28,400 --> 00:14:32,760 Speaker 1: drew a blank and it was just so terrifying. And 245 00:14:32,840 --> 00:14:36,720 Speaker 1: my grandma loves me. I know she doesn't care. I 246 00:14:36,760 --> 00:14:39,360 Speaker 1: know she probably wishes maybe that I could speak with 247 00:14:39,400 --> 00:14:41,680 Speaker 1: her fluently, but she loves me either way. 248 00:14:42,040 --> 00:14:44,080 Speaker 3: But still I wanted so. 249 00:14:44,400 --> 00:14:48,720 Speaker 1: Badly to feel the verbal connection that you have when 250 00:14:48,720 --> 00:14:51,040 Speaker 1: you're able to speak with someone who speaks your language. 251 00:14:51,760 --> 00:14:54,920 Speaker 1: And so that's where the idea for Comunegacion came, is 252 00:14:54,960 --> 00:14:56,680 Speaker 1: that I wanted to tell that story. 253 00:14:57,800 --> 00:14:57,840 Speaker 3: Es. 254 00:14:57,960 --> 00:15:01,240 Speaker 6: Yes, you say shyly, You give a quick hug and 255 00:15:01,320 --> 00:15:04,720 Speaker 6: kiss to your abuelo, your abuela holding onto your hand 256 00:15:04,720 --> 00:15:12,400 Speaker 6: the whole time. Yeah, your grandmother looks up at you. 257 00:15:12,400 --> 00:15:15,400 Speaker 6: You stare into her eyes, hoping to find something to 258 00:15:15,480 --> 00:15:17,240 Speaker 6: help you decipher what she just said. 259 00:15:18,160 --> 00:15:21,360 Speaker 1: It's just dialogue, so it's a plain background with just 260 00:15:21,440 --> 00:15:24,360 Speaker 1: texts on the screen. You'll see like a word highlighted 261 00:15:24,360 --> 00:15:26,000 Speaker 1: in a different color than the rest of the text, 262 00:15:26,040 --> 00:15:28,560 Speaker 1: and it's clickable and if you click on that, it'll 263 00:15:28,840 --> 00:15:31,840 Speaker 1: either unlock more dialogue on the same screen, or it'll 264 00:15:31,840 --> 00:15:34,160 Speaker 1: take you to the next screen where there's like a 265 00:15:34,200 --> 00:15:35,720 Speaker 1: whole other set of dialogue. 266 00:15:37,160 --> 00:15:40,440 Speaker 6: Awalita holds her hands out for your mother and speaks 267 00:15:40,560 --> 00:15:47,120 Speaker 6: in the same sweet tune. Your mother turns to you. 268 00:15:47,720 --> 00:15:50,600 Speaker 5: Grandma says, she asks you a question, and you just 269 00:15:50,680 --> 00:15:51,440 Speaker 5: stare at her. 270 00:15:52,280 --> 00:15:55,080 Speaker 6: You feel your cheeks flush. 271 00:15:55,160 --> 00:15:56,960 Speaker 3: It was very cathartic. 272 00:15:57,240 --> 00:16:00,480 Speaker 1: I cried a lot while writing it, putting myself back 273 00:16:00,480 --> 00:16:03,760 Speaker 1: in that situation, you know, but it was a great 274 00:16:03,800 --> 00:16:05,560 Speaker 1: way for me to feel connected to my grandma. I 275 00:16:05,560 --> 00:16:09,360 Speaker 1: guess that's another way that nonverbally i'd connect with her 276 00:16:10,200 --> 00:16:17,760 Speaker 1: is through games. Something that always held me back in 277 00:16:17,880 --> 00:16:19,920 Speaker 1: terms of making games was that I was afraid of 278 00:16:19,960 --> 00:16:21,640 Speaker 1: making something people wouldn't like. 279 00:16:22,000 --> 00:16:22,720 Speaker 3: I didn't know. 280 00:16:22,880 --> 00:16:24,760 Speaker 1: If it was going to be well received. I didn't 281 00:16:24,760 --> 00:16:26,800 Speaker 1: know if anyone was going to relate to it. And 282 00:16:26,840 --> 00:16:29,120 Speaker 1: a lot of people did. They were like, Wow, this 283 00:16:29,240 --> 00:16:33,120 Speaker 1: really made me understand this a lot more, which was nice, 284 00:16:33,120 --> 00:16:35,480 Speaker 1: and it was also validating that I can still make 285 00:16:35,920 --> 00:16:38,960 Speaker 1: something on my own and it can still be really 286 00:16:39,000 --> 00:16:41,160 Speaker 1: personal to me and it can still connect with other 287 00:16:41,200 --> 00:16:42,040 Speaker 1: people as well. 288 00:16:42,480 --> 00:16:42,920 Speaker 3: That kind of. 289 00:16:42,960 --> 00:16:46,720 Speaker 1: Kickstarted my confidence in telling stories and games that were 290 00:16:46,840 --> 00:16:50,720 Speaker 1: a little closer to my heart. For me, I want 291 00:16:50,760 --> 00:16:54,680 Speaker 1: to take my company, Calbary Studios, and turn it into 292 00:16:54,840 --> 00:16:58,280 Speaker 1: a brand. I want to put my games under it. 293 00:16:58,400 --> 00:17:00,920 Speaker 1: I want to be an entity, and I think I 294 00:17:00,960 --> 00:17:03,240 Speaker 1: have great stories to tell and I want to bring 295 00:17:03,280 --> 00:17:05,679 Speaker 1: on people who also have great stories to tell. And 296 00:17:05,720 --> 00:17:09,359 Speaker 1: I want to build and foster a place in a 297 00:17:09,400 --> 00:17:13,840 Speaker 1: studio that has fun and tells like these really heartwarming stories. 298 00:17:14,400 --> 00:17:18,280 Speaker 1: It's just me right now because I don't have employees. 299 00:17:18,600 --> 00:17:20,800 Speaker 1: I don't have anyone that's working. 300 00:17:20,560 --> 00:17:23,240 Speaker 3: With you right now. That's like my dream for the future. 301 00:17:28,680 --> 00:17:32,960 Speaker 1: I'm currently working on a game about coming back after 302 00:17:33,000 --> 00:17:36,240 Speaker 1: my grandfather passed away and feeling the heavy difference in 303 00:17:36,320 --> 00:17:41,320 Speaker 1: the house and seeing all of the changes and just 304 00:17:41,600 --> 00:17:45,160 Speaker 1: seeing the home in a completely different light, and wanting 305 00:17:45,240 --> 00:17:48,400 Speaker 1: to make my grandmother feel okay again, and helping her 306 00:17:48,680 --> 00:17:52,919 Speaker 1: find herself after my grandfather and help her feel uncomfortable 307 00:17:52,920 --> 00:17:55,840 Speaker 1: and feel like her own person. I wanted to be 308 00:17:55,880 --> 00:17:59,480 Speaker 1: a full game, like I'm actively chasing publishers. I'm actively 309 00:17:59,520 --> 00:18:02,720 Speaker 1: chasing I want to make this into as big of 310 00:18:02,760 --> 00:18:06,919 Speaker 1: a game as like any other project, which is shooting 311 00:18:06,960 --> 00:18:10,400 Speaker 1: for the stars. But also I feel like I don't 312 00:18:10,400 --> 00:18:14,320 Speaker 1: see a lot of stories of grandmother, granddaughter, LATINX culture, 313 00:18:14,880 --> 00:18:16,800 Speaker 1: Like I don't see a lot of those in the limelight, 314 00:18:16,920 --> 00:18:20,080 Speaker 1: and I wanted to tell that story. And you know what, 315 00:18:20,359 --> 00:18:22,919 Speaker 1: it might fail, hopefully it succeeds. 316 00:18:23,000 --> 00:18:23,840 Speaker 3: I'm gonna work my. 317 00:18:23,880 --> 00:18:26,960 Speaker 1: Butt off and it's gonna fail or it's gonna succeed, 318 00:18:27,000 --> 00:18:29,720 Speaker 1: but I'm gonna try my hardest and I'm not gonna 319 00:18:29,840 --> 00:18:32,560 Speaker 1: change anything for it. Like I'm gonna keep it core 320 00:18:32,600 --> 00:18:34,640 Speaker 1: to myself. I'm gonna tell a story I want to tell, 321 00:18:34,920 --> 00:18:37,520 Speaker 1: and if it connects with people, it connects with people, 322 00:18:37,760 --> 00:18:39,760 Speaker 1: and I hope it does. 323 00:18:43,840 --> 00:18:47,760 Speaker 2: That was Samantha Orti's game writer and narrative designer. Both 324 00:18:47,840 --> 00:18:52,360 Speaker 2: Da malisk And Familia and Go Monicacion are available online 325 00:18:52,440 --> 00:19:20,640 Speaker 2: to play for free. This episode was produced by Victoria 326 00:19:20,680 --> 00:19:24,320 Speaker 2: Stradra and edited by Daisy Contreras. It was mixed by 327 00:19:24,680 --> 00:19:28,320 Speaker 2: gabriel A Bias and JJ Carubin. The La TiO Usa 328 00:19:28,359 --> 00:19:33,600 Speaker 2: team includes Andrea Lopez Gruzado, Marta Martinez, Mike Sargent, Julieta Martinelli, 329 00:19:33,720 --> 00:19:38,600 Speaker 2: Rinaldo Leanos, Junior Alejandra Sarrassard, Patricia Ulvarand and Julia Rocha, 330 00:19:38,800 --> 00:19:42,960 Speaker 2: with help from Raoul Perez. Our editorial director is Fernanda Santos. 331 00:19:43,160 --> 00:19:46,960 Speaker 2: Our director of Engineering is Stephanie Lebau. Our senior engineer 332 00:19:47,000 --> 00:19:50,720 Speaker 2: is Julia Caruso. Our marketing manager is Luis Luna. Our 333 00:19:50,760 --> 00:19:54,320 Speaker 2: New York Women's Foundation Big Night Fellow is Elizabeth Lowet 334 00:19:54,400 --> 00:19:57,760 Speaker 2: Val Torres. Our theme music was composed by Sean Ruinos, 335 00:19:58,040 --> 00:20:01,080 Speaker 2: I'm Your Host and executive producer Marienno Rosa join us 336 00:20:01,080 --> 00:20:03,560 Speaker 2: again on our next episode, and remember you can find 337 00:20:03,640 --> 00:20:06,280 Speaker 2: us on all of your social media and where that 338 00:20:07,680 --> 00:20:16,359 Speaker 2: Stella Proxima Joe. 339 00:20:13,840 --> 00:20:18,040 Speaker 7: Latino USA is made possible in part by W. K. 340 00:20:18,320 --> 00:20:23,480 Speaker 7: Kellogg Foundation, a partner with Communities where Children Come First, 341 00:20:23,800 --> 00:20:30,240 Speaker 7: the Chan Zuckerberg Initiative, and Hispanics and philanthropy. 342 00:20:32,440 --> 00:20:35,000 Speaker 1: And then sometimes she would make besteak and I would 343 00:20:35,040 --> 00:20:39,439 Speaker 1: eat that too. It was just amazing. This is a 344 00:20:39,480 --> 00:20:40,439 Speaker 1: food podcast. 345 00:20:40,520 --> 00:20:42,119 Speaker 3: Now we're just