WEBVTT - Trevor May: The ABS Era is HERE

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<v Speaker 1>Let's talk a little bit about.

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<v Speaker 2>ABS because it's common. There was an article that came

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<v Speaker 2>out in the Atlantic Atlantic in the Athletic. I know them,

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<v Speaker 2>I know them in the Athletic talking about how the

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<v Speaker 2>ABS has been voted on by the Joint I believe

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<v Speaker 2>the Joint Rules Committee and Joint Rules Committee.

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<v Speaker 1>We've been over this.

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<v Speaker 2>I'm gonna say this every single time this comes up.

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<v Speaker 1>The Joint Rules.

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<v Speaker 2>Committee is a farce and a joke. But they voted

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<v Speaker 2>to implement the ABS system officially in twenty twenty six.

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<v Speaker 2>So we are in the automatic, automatic balls and strike

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<v Speaker 2>system era. It's official. We're doing it. But remember there's

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<v Speaker 2>only four players out of eleven people on that Joint committee,

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<v Speaker 2>so even if the players like don't like it, it's

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<v Speaker 2>going to go through anyways. So basically the committee is

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<v Speaker 2>just there for it's a complete facade. It doesn't matter

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<v Speaker 2>at all. The leagues can do whatever they want. And

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<v Speaker 2>by all accounts, the vote was not unanimous. At least

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<v Speaker 2>one player appointed the committee opposed the rule change.

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<v Speaker 1>Is to quote from the PA, the vote for.

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<v Speaker 2>The Player's Committee was not unanimous, which was reflective of

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<v Speaker 2>broad player sentiment. The Players Association said in the statement Tuesday,

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<v Speaker 2>though for some reason, the actual number has not been reported.

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<v Speaker 1>It's been reported for every other vote.

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<v Speaker 2>I don't know, guys, I don't know why they wouldn't

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<v Speaker 2>put it out there. I feel like it's pretty the

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<v Speaker 2>thing's a joke anyway, so just put it out there.

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<v Speaker 2>If there's a ten to one, nine to two, seven

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<v Speaker 2>to four, you win. You're always gonna win. So it's

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<v Speaker 2>in now. I am actually surprised that everyone was unanimous,

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<v Speaker 2>because I think this is good. I think this is

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<v Speaker 2>a good thing. So let's talk a little bit about

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<v Speaker 2>how the ABS is going to work moving forward, because

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<v Speaker 2>this is important.

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<v Speaker 1>And the rules.

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<v Speaker 2>Now, finally we've been speculating for months, the rules have

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<v Speaker 2>officially come out. Okay, So in terms of how many

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<v Speaker 2>challenges a team will receive, it's to a game. Okay,

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<v Speaker 2>So you get two total challenges for your team.

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<v Speaker 1>Okay.

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<v Speaker 2>If you're correct in challenging and it's overturned, you keep

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<v Speaker 2>your challenge.

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<v Speaker 1>You keep two. Okay, if you are wrong, you lose it.

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<v Speaker 2>This isn't per player, this is per entire team. Do

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<v Speaker 2>teams get an extra one in extra innings? They do

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<v Speaker 2>only if they have no challenges left. So Basically, if

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<v Speaker 2>you end the game and nine innings and you have

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<v Speaker 2>two challenges left, you go into the tenth inning with two. Okay,

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<v Speaker 2>as soon as you use one, you have one. You

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<v Speaker 2>just have your one. You use it again, you have zero.

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<v Speaker 2>The next inning you have one again. So if you

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<v Speaker 2>start the inning with zero, you get one again, and

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<v Speaker 2>both teams get them every inning, so you get one

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<v Speaker 2>an inning.

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<v Speaker 1>For the rest of the game.

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<v Speaker 2>That's how That's what my understanding is it.

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<v Speaker 1>Now.

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<v Speaker 2>I could have been wrong about the first part. I

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<v Speaker 2>tried to find distinct information. Some people alluded to it.

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<v Speaker 2>I believe that's how it works. So you have to

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<v Speaker 2>go down to zero before you get your extra inning one,

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<v Speaker 2>but you will have at least one. You will have

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<v Speaker 2>maximum of one. You will have one no matter what,

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<v Speaker 2>going every inning, if you even if you ended the

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<v Speaker 2>game with none, okay. So that's how extra innings will work.

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<v Speaker 2>The challenge system will be in every ballpark from the

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<v Speaker 2>get go, so everyone's doing it. There's no more testing.

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<v Speaker 2>It's everywhere, and it will be used in the playoffs.

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<v Speaker 2>This system will be exactly the same in the playoffs.

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<v Speaker 1>Moving forward.

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<v Speaker 2>You will get two going into the until you go

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<v Speaker 2>into extra innings get one per inning a maximum one

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<v Speaker 2>per inning for the whole extra innings. So that's how

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<v Speaker 2>it's going to work there. This one's interesting. I did

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<v Speaker 2>not think that this was going to be so strict,

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<v Speaker 2>but it is.

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<v Speaker 1>I like it. I think this is great.

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<v Speaker 2>So as for who can do the challenge, it is

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<v Speaker 2>denoted by the old tap on the hat, so the

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<v Speaker 2>pitcher can do it, the catcher can do it, and the.

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<v Speaker 1>Batter can do it. Do you know who can't do it?

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<v Speaker 1>The manager?

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<v Speaker 2>Do you know who can't tell the catcher the pitcher

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<v Speaker 2>do it, the manager or anyone for the dugout. You

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<v Speaker 2>can't look and get a signal if you do that.

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<v Speaker 2>If you look and look for a signal and they

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<v Speaker 2>give you one, you don't get.

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<v Speaker 1>To do it.

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<v Speaker 2>Like they're like nope, nope, you don't get to do it.

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<v Speaker 2>And I think that is awesome because players now have

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<v Speaker 2>to make these decisions in real time and they have

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<v Speaker 2>to be confident in it, and you only have two

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<v Speaker 2>as a team. So it's gonna be fascinating, especially for hitters.

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<v Speaker 2>It's gonna be so fascinating to see which hitters get

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<v Speaker 2>the green light, Like how you give guys the green light.

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<v Speaker 2>Like how teams try to like secretly tell guys to

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<v Speaker 2>do it or not, because that's going to happen. Trust

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<v Speaker 2>me that they're going to try to be like do

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<v Speaker 2>it like and try not to get caught. That's gonna happen.

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<v Speaker 2>And then how does like pitcher catcher, Because if your

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<v Speaker 2>pitcher does it twice in a game is wrong both

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<v Speaker 2>times the batters don't have any So like our team's

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<v Speaker 2>going to say, okay, pitchers get one, batters get one

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<v Speaker 2>until this ending, and then if there's two left, then

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<v Speaker 2>you can use them wherever or whatever. Like what's the

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<v Speaker 2>strategy going to be, How our team's going to put that,

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<v Speaker 2>put that into effect?

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<v Speaker 1>And then.

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<v Speaker 2>Are catcher is going to call it more than pitchers.

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<v Speaker 2>That's also valuable for me because I remember several times

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<v Speaker 2>in twenty twenty two and twenty one and twenty two

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<v Speaker 2>I had Thomas Needo behind the plate. Tomasio was one

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<v Speaker 2>of the best framers, best receivers in the league. He

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<v Speaker 2>got I got nidoed so many times to where I

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<v Speaker 2>was like, oh my gosh, right there and I'm yelling

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<v Speaker 2>at an umpire or whatever, and I go in and

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<v Speaker 2>look at it and the next day I check and

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<v Speaker 2>it's like four inches outside. I'm like, well, if I

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<v Speaker 2>would have done that, I would look like an idiot, right,

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<v Speaker 2>But Nedo knew that it was a ball, He knew,

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<v Speaker 2>So I think it's going to be ninety ten. I

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<v Speaker 2>think the the catchers are going to call it right away,

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<v Speaker 2>and they're going to be They're going to be the

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<v Speaker 2>ones that make the call, with the exception of the

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<v Speaker 2>Justin Berlanders and extres of the world calling.

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<v Speaker 1>Onund of their own.

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<v Speaker 2>So it's fascinating to see who's going to be allowed

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<v Speaker 2>to do it, who's not going to be allowed. I

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<v Speaker 2>know Tito Francona was talking about it in spring this year.

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<v Speaker 2>You know, hey, we're not doing this because we're not

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<v Speaker 2>going to have.

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<v Speaker 1>In the season. Now what are they going to do? Right?

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<v Speaker 1>Are they going to like is Ellie going to get

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<v Speaker 1>to do it? Like? How much of a veteran do

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<v Speaker 1>you have to be? I love it.

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<v Speaker 3>FT fan. Superpower believes that every human has one hundred

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<v Speaker 2>So challenges have to be immediate, like I mentioned before,

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<v Speaker 2>so you can't ask anybody, right, you have to be

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<v Speaker 2>like Boom. You get like a second probably by the

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<v Speaker 2>time the ball's back to you. You have to do

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<v Speaker 2>it and the hitter. But again, it's one of those

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<v Speaker 2>things like, you're not gonna be like, well, like, what

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<v Speaker 2>are you going to do?

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<v Speaker 1>Replay it in your mind?

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<v Speaker 2>You can't see it again, so you're just gonna be like,

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<v Speaker 2>whatever your initial reaction.

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<v Speaker 1>Is, you're going to go for that.

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<v Speaker 2>It's going to be fascinating because then on top of

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<v Speaker 2>all of that, we're going to see who's good at

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<v Speaker 2>it who's not.

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<v Speaker 1>And I'm I can't wait.

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<v Speaker 2>I can't wait to rank people based on how good

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<v Speaker 2>they are at using the challenge system. It's going to

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<v Speaker 2>be the best. Okay, all right, So it's a tap.

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<v Speaker 2>It's great. I love it. It'll be shown on the

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<v Speaker 2>on TV and on the big board with the animation

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<v Speaker 2>within ten seconds, right, so it's really quick. They're shooting

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<v Speaker 2>for ten seconds.

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<v Speaker 1>It was on average.

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<v Speaker 2>Thirteen point eight seconds per and in spring it was

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<v Speaker 2>four point one challenges thirteen to point eight seconds per

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<v Speaker 2>which adds about a minute to the game. But fifty

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<v Speaker 2>two percent of them were overturned, so the so whoever

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<v Speaker 2>challenged it was right most of the time, which I

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<v Speaker 2>also think is awesome. And there's a great example of

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<v Speaker 2>like guys know many they some guys know, and some

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<v Speaker 2>guys really don't know. But it'll show the graphic, it'll

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<v Speaker 2>show in the box where it hit and whether the

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<v Speaker 2>touch or not, and you'll know preferably within the amount

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<v Speaker 2>of time it takes to throw.

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<v Speaker 1>A pitch to nobody on base.

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<v Speaker 2>Okay, so do people like it and why do they

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<v Speaker 2>decide to go through it?

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<v Speaker 4>Well?

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<v Speaker 1>Yeah, they did like it.

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<v Speaker 2>So people were asked seventy two percent of the challenge

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<v Speaker 2>system had a positive impact on their watching experience moving forward.

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<v Speaker 2>Sixty nine percent nice of those surveys said that it

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<v Speaker 2>would like a sport to go ahead with the abs,

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<v Speaker 2>versus thirty one percent in favor of continuing with human empires.

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<v Speaker 2>So sixty nine thirty one, that's a that's a pretty

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<v Speaker 2>strong polling. I think that I'm in that camp. I

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<v Speaker 2>think this is a great way to go forward because,

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<v Speaker 2>like I've said before, like I'm about to say again,

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<v Speaker 2>getting every call exactly perfectly right is a sanitation of

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<v Speaker 2>the game. There needs to be a little bit of tension,

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<v Speaker 2>a little like things could go wrong no matter what

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<v Speaker 2>you do, kind of like life right, just we need that,

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<v Speaker 2>we need.

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<v Speaker 1>That parody just a little bit.

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<v Speaker 2>But what this does it adds a strategic element to

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<v Speaker 2>the game. So something you've got to think about something,

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<v Speaker 2>you've got to get good at something, you've got to

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<v Speaker 2>be confident in as a player and as a team,

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<v Speaker 2>and you have to have a cohesive plan and it

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<v Speaker 2>can be huge getting just a slight advantage one way

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<v Speaker 2>or the other to win ball games.

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<v Speaker 1>And I love that. I think that's great.

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<v Speaker 2>It's the same thing with if you're good at instant replay,

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<v Speaker 2>if your guy is right all the time, that is

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<v Speaker 2>extremely valuable for your team, right, So I like that part. Also,

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<v Speaker 2>there will still be missed calls which need to like

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<v Speaker 2>that just needs to be around, but a lot more

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<v Speaker 2>calls will be called correctly, especially when when the guys

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<v Speaker 2>are right a lot and a lot of those calls

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<v Speaker 2>are getting overturned and turned the other way. And then

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<v Speaker 2>umpires are also incentivized to continue to improve, which they've

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<v Speaker 2>been as good as they've ever been this year.

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<v Speaker 1>They really have, so like it's improving. The whole game

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<v Speaker 1>is improving in.

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<v Speaker 2>Terms of balls and strikes being called and getting them right,

0:10:47.800 --> 0:10:50.719
<v Speaker 2>and that is all we're asking for here. So I

0:10:51.240 --> 0:10:53.400
<v Speaker 2>think this is a generally good thing. And it's been

0:10:53.440 --> 0:10:55.480
<v Speaker 2>tested for six years, so we are at the time

0:10:55.480 --> 0:10:59.240
<v Speaker 2>where it's time to just go run for it. So

0:11:00.040 --> 0:11:03.559
<v Speaker 2>the human elements still there. There's some mistakes, but we're

0:11:03.559 --> 0:11:06.840
<v Speaker 2>getting more calls right, and players have to learn a

0:11:06.880 --> 0:11:09.800
<v Speaker 2>new skill and then be confident in their ability to

0:11:09.920 --> 0:11:12.079
<v Speaker 2>use it, and then teams have to develop how they're

0:11:12.120 --> 0:11:14.719
<v Speaker 2>going to deploy this thing. I think it's just really

0:11:14.800 --> 0:11:16.400
<v Speaker 2>hit checking a lot of boxes for me, and I

0:11:16.400 --> 0:11:16.840
<v Speaker 2>think it's.

0:11:16.800 --> 0:11:18.800
<v Speaker 1>Going to make the game.

0:11:20.640 --> 0:11:23.600
<v Speaker 2>More fun to watch and a better product without adding

0:11:23.640 --> 0:11:27.360
<v Speaker 2>any time or you know, making it so pitchers can't.

0:11:27.160 --> 0:11:28.120
<v Speaker 1>Pick off and stuff.

0:11:28.240 --> 0:11:30.559
<v Speaker 2>So I want to know what you guys think I

0:11:30.559 --> 0:11:33.640
<v Speaker 2>don't like. Do you think that this is Do you

0:11:33.640 --> 0:11:36.280
<v Speaker 2>think it's like accurate enough? Do you think it's fast enough?

0:11:36.320 --> 0:11:38.360
<v Speaker 2>Do you think there's something else to can be about it?

0:11:38.360 --> 0:11:40.640
<v Speaker 2>Do you think there's enough challenges? Maybe three is enough?

0:11:41.920 --> 0:11:44.520
<v Speaker 2>How do we like the the extra inning thing? Do

0:11:44.520 --> 0:11:45.920
<v Speaker 2>you should it be in the playoffs or to no?

0:11:46.480 --> 0:11:48.240
<v Speaker 2>What do you guys think of all that stuff? Obviously in

0:11:48.240 --> 0:11:49.559
<v Speaker 2>the comments when this is the video and in the

0:11:49.600 --> 0:11:52.320
<v Speaker 2>chat right now, just like let me know, but it's

0:11:52.360 --> 0:11:56.400
<v Speaker 2>coming whether you like it or not, it is coming.

0:11:56.800 --> 0:12:01.360
<v Speaker 2>And that's a little bit like life, right. We have

0:12:01.440 --> 0:12:02.640
<v Speaker 2>no control of them.

0:12:04.720 --> 0:12:17.640
<v Speaker 1>Mm hmmm mm hmmmm mmm