1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,840 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,920 --> 00:00:14,280 Speaker 1: tech stuff from how stuff works dot com. Hey, everyone, 4 00:00:14,400 --> 00:00:17,680 Speaker 1: welcome to the podcast. My name is Chris Polette. I'm 5 00:00:17,720 --> 00:00:20,840 Speaker 1: an editor here at How Stuff Works, and with me 6 00:00:20,880 --> 00:00:24,799 Speaker 1: as always is my lovely and talented co host, senior 7 00:00:24,880 --> 00:00:30,040 Speaker 1: writer Jonathan Strickland. Howdy, and uh. It's a good thing 8 00:00:30,120 --> 00:00:33,440 Speaker 1: that you're listening to podcast on this format because it's 9 00:00:33,479 --> 00:00:37,040 Speaker 1: not copy protected, right. Yeah, you can transfer this as 10 00:00:37,040 --> 00:00:39,239 Speaker 1: many times as you like, and we encourage you to 11 00:00:39,360 --> 00:00:44,479 Speaker 1: share this with everyone. Go ahead and have everyone hand 12 00:00:44,520 --> 00:00:49,199 Speaker 1: delivered copy of our podcast freely distributed. Absolutely, But that's 13 00:00:49,240 --> 00:00:52,200 Speaker 1: not the case for all audio files or video files 14 00:00:52,200 --> 00:00:55,520 Speaker 1: that you'll find in digital format. That's true. Um, actually yeah, 15 00:00:55,600 --> 00:01:01,040 Speaker 1: many different kinds of files, video games, software, all of these, 16 00:01:01,160 --> 00:01:05,600 Speaker 1: uh can come with a certain restriction which uh and 17 00:01:05,720 --> 00:01:09,720 Speaker 1: the BIZ is the is known as digital Rights management 18 00:01:09,840 --> 00:01:12,440 Speaker 1: or d r M. That's good. I actually thought that 19 00:01:12,480 --> 00:01:17,640 Speaker 1: was DERM. Yeah, yeah, I think some of the opponents 20 00:01:17,680 --> 00:01:21,720 Speaker 1: to DERM would agree, and there are a lot There 21 00:01:21,720 --> 00:01:23,800 Speaker 1: are a lot. DRM is one of those hot button 22 00:01:23,840 --> 00:01:27,480 Speaker 1: issues on the Internet where people get really really fired 23 00:01:27,560 --> 00:01:30,880 Speaker 1: up about it. That's true. And that's true well uh 24 00:01:31,000 --> 00:01:34,440 Speaker 1: speaking as a uh you know, as a musician myself, Uh, 25 00:01:34,920 --> 00:01:38,800 Speaker 1: I see, I see positives and negatives to it. You know, 26 00:01:38,840 --> 00:01:41,840 Speaker 1: I wouldn't want necessarily somebody to buy a copy of 27 00:01:41,880 --> 00:01:44,039 Speaker 1: a CD that my band is put out, rip it 28 00:01:44,200 --> 00:01:47,120 Speaker 1: and distributed freely for everybody to have. And then suddenly, 29 00:01:47,240 --> 00:01:50,040 Speaker 1: you know, uh, there are no copies of the CD 30 00:01:50,160 --> 00:01:53,800 Speaker 1: being sold because it's freely available online. Right, I see 31 00:01:53,800 --> 00:01:58,160 Speaker 1: a value to dr M, but there are some particularly 32 00:01:58,200 --> 00:02:03,160 Speaker 1: restrictive uh drms out there, and that those especially are 33 00:02:03,200 --> 00:02:05,840 Speaker 1: the ones that raise the ire of the general public, 34 00:02:05,880 --> 00:02:08,080 Speaker 1: I think. Right, So let's let's kind of lay the 35 00:02:08,120 --> 00:02:10,440 Speaker 1: groundwork here and kind of explain what what all of 36 00:02:10,520 --> 00:02:14,120 Speaker 1: this is. Um. So on the side of the people 37 00:02:14,160 --> 00:02:18,240 Speaker 1: producing the content that has the DRM in it, um, 38 00:02:18,400 --> 00:02:21,200 Speaker 1: what their point of view is is that they've got 39 00:02:21,240 --> 00:02:25,519 Speaker 1: this product they're offering for sale, and they don't want 40 00:02:25,520 --> 00:02:28,560 Speaker 1: it pirate ID and then distributed throughout the Internet to 41 00:02:29,000 --> 00:02:32,760 Speaker 1: just about anyone who has a connection, UM because you know, 42 00:02:32,800 --> 00:02:35,120 Speaker 1: obviously it hurts their bottom line, it hurts their profits. 43 00:02:35,160 --> 00:02:37,640 Speaker 1: They don't make any money off of that. And so 44 00:02:37,680 --> 00:02:41,880 Speaker 1: that's where you hear about companies saying that piracy is 45 00:02:41,919 --> 00:02:45,239 Speaker 1: this huge problem on the Internet. Now that that's debatable. Um, 46 00:02:45,280 --> 00:02:50,680 Speaker 1: people argue, Uh, if the argument is that we lose 47 00:02:50,760 --> 00:02:54,000 Speaker 1: this amount of money because of piracy, the counter argument 48 00:02:54,160 --> 00:02:57,079 Speaker 1: is the people who pirated that stuff, were they really 49 00:02:57,080 --> 00:02:59,800 Speaker 1: going to buy it? And if they weren't going to 50 00:02:59,840 --> 00:03:03,280 Speaker 1: buy it, did you really lose money? Because if no 51 00:03:03,320 --> 00:03:05,400 Speaker 1: one was going to buy that product in the first place, 52 00:03:05,440 --> 00:03:08,080 Speaker 1: then you're right back where you started from before the 53 00:03:08,080 --> 00:03:11,000 Speaker 1: piracy happened. Now that doesn't excuse private piracy by any 54 00:03:11,000 --> 00:03:14,000 Speaker 1: means I mean, but it is one of those counter arguments. 55 00:03:14,120 --> 00:03:17,280 Speaker 1: So DRM is one of the approaches to try and 56 00:03:17,600 --> 00:03:22,240 Speaker 1: head off piracy. Um. It's this, Uh, it's it's usually 57 00:03:22,280 --> 00:03:26,040 Speaker 1: within a digital file. It's usually some code that requires 58 00:03:27,120 --> 00:03:30,880 Speaker 1: a key that exists on a server somewhere for you 59 00:03:30,919 --> 00:03:34,640 Speaker 1: to be able to transfer that file from one location 60 00:03:34,680 --> 00:03:36,960 Speaker 1: to another, like to your from your computer to your 61 00:03:36,960 --> 00:03:40,960 Speaker 1: iPod for example, or other m P three player, or 62 00:03:41,000 --> 00:03:44,120 Speaker 1: even a computer to another computer. Or if you have 63 00:03:44,280 --> 00:03:47,800 Speaker 1: to upgrade your computer, let's say that you go from 64 00:03:47,920 --> 00:03:51,760 Speaker 1: XP to Vista for some reason, you might need to 65 00:03:51,840 --> 00:03:57,640 Speaker 1: be able to activate that key again. Um, Otherwise your 66 00:03:57,760 --> 00:04:01,600 Speaker 1: we won't be able to access that file. Yeah. For example, UM, 67 00:04:01,800 --> 00:04:04,720 Speaker 1: chances are you're probably listening to this podcast through uh 68 00:04:04,760 --> 00:04:09,120 Speaker 1: the iTunes store and Apple. Apple has what it calls fairplay, which, 69 00:04:09,520 --> 00:04:12,800 Speaker 1: uh if you buy a CD or I guess if 70 00:04:12,840 --> 00:04:16,240 Speaker 1: you buy an album from iTunes and you want to 71 00:04:16,240 --> 00:04:18,880 Speaker 1: play it on your computer, you know that computer is 72 00:04:18,960 --> 00:04:21,400 Speaker 1: authorized to do that. You can authorize up to five 73 00:04:21,440 --> 00:04:25,440 Speaker 1: computers to to play that file and you can you know, 74 00:04:25,600 --> 00:04:28,600 Speaker 1: any iPod that is registered at that computer can can 75 00:04:28,680 --> 00:04:30,240 Speaker 1: do that, and you can burn it to a CD. 76 00:04:30,360 --> 00:04:33,080 Speaker 1: And as long as you're listening to it through iTunes, uh, 77 00:04:33,080 --> 00:04:35,520 Speaker 1: through a registered computer, you can listen to it as 78 00:04:35,560 --> 00:04:38,440 Speaker 1: much as you want to. Um. Now, if you're like 79 00:04:38,560 --> 00:04:42,120 Speaker 1: me and you have five computers registered, if I wanted to, uh, 80 00:04:42,240 --> 00:04:45,279 Speaker 1: you know, pop in a backup CD of iTunes files 81 00:04:45,279 --> 00:04:47,400 Speaker 1: that I had on my work computer, I would be 82 00:04:47,400 --> 00:04:50,520 Speaker 1: stuck because I've already got five computers registered. Actually one 83 00:04:50,520 --> 00:04:52,440 Speaker 1: of them is an old hard drive that is now 84 00:04:52,520 --> 00:04:55,040 Speaker 1: out of my computer, So I really should de authorize 85 00:04:55,200 --> 00:04:59,440 Speaker 1: all of those again. But UM, you know, essentially they say, yeah, 86 00:04:59,480 --> 00:05:01,760 Speaker 1: you can make make copies, you can make backups to 87 00:05:01,839 --> 00:05:05,400 Speaker 1: this file because we know that you can only uh 88 00:05:05,440 --> 00:05:08,120 Speaker 1: play this on a on a computer that has been 89 00:05:08,160 --> 00:05:11,000 Speaker 1: authorized by us to do that, and that actually can 90 00:05:11,040 --> 00:05:15,000 Speaker 1: present some problems if the service goes belly up. Yes, 91 00:05:15,080 --> 00:05:19,039 Speaker 1: and that's happened several times in this year, as being 92 00:05:19,120 --> 00:05:21,440 Speaker 1: two thousand eight, just in case people from the far 93 00:05:21,520 --> 00:05:24,720 Speaker 1: off distant future are listening to our podcast. But yes, 94 00:05:24,800 --> 00:05:30,360 Speaker 1: several times this year we've had services halt uh. Services 95 00:05:30,400 --> 00:05:33,600 Speaker 1: that offer dr M to music they've stopped. Um. And 96 00:05:33,680 --> 00:05:37,839 Speaker 1: these aren't necessarily small services. These are usually big names 97 00:05:38,080 --> 00:05:41,720 Speaker 1: um MSN, ber Soft Networks, that's a pretty big name, 98 00:05:43,320 --> 00:05:48,880 Speaker 1: Yahoo Music, Walmart. Now we should say that all of 99 00:05:48,880 --> 00:05:54,320 Speaker 1: these services offer DRM free music now, but that's that's 100 00:05:54,320 --> 00:05:57,120 Speaker 1: where the problem is. They used to offer dr d 101 00:05:57,279 --> 00:05:59,920 Speaker 1: r M to music. But that gets so much bad 102 00:06:00,160 --> 00:06:04,080 Speaker 1: press in the blogosphere. Um, it gets so much resistance 103 00:06:04,120 --> 00:06:06,920 Speaker 1: and there are so many potential problems that a lot 104 00:06:06,920 --> 00:06:08,560 Speaker 1: of these companies said, you know what, we're going to 105 00:06:08,680 --> 00:06:13,479 Speaker 1: move to a DRM free business model, which sounds great 106 00:06:13,520 --> 00:06:16,560 Speaker 1: except that that now you have a problem. What do 107 00:06:16,640 --> 00:06:19,640 Speaker 1: you do with all the DRM music that's already out 108 00:06:19,680 --> 00:06:24,440 Speaker 1: there that people have purchased before the switch. And the 109 00:06:25,480 --> 00:06:27,920 Speaker 1: one solution is that you just run the servers that 110 00:06:28,000 --> 00:06:31,760 Speaker 1: have the key the the the key that needs to 111 00:06:31,760 --> 00:06:34,360 Speaker 1: be activated. If you want to move port your music 112 00:06:34,400 --> 00:06:38,760 Speaker 1: from one machine to another, you could just run those forever. Um. 113 00:06:38,760 --> 00:06:43,000 Speaker 1: It's not really economically feasible to do that, though, I mean, 114 00:06:43,160 --> 00:06:45,120 Speaker 1: you could use those machines for something else if you 115 00:06:45,279 --> 00:06:48,200 Speaker 1: if you stop doing that. But if you stop doing that, 116 00:06:48,200 --> 00:06:51,039 Speaker 1: that means that you have locked down those files on 117 00:06:51,120 --> 00:06:53,440 Speaker 1: the computers of the people who purchased that music. And 118 00:06:53,440 --> 00:06:56,640 Speaker 1: they purchased purchased it legally. You know, they didn't pirate this, 119 00:06:57,520 --> 00:07:01,960 Speaker 1: didn't steal it, So you're kind of punishing your customers 120 00:07:01,960 --> 00:07:05,880 Speaker 1: in a way. Yeah, yeah, another alternative to that. And 121 00:07:05,880 --> 00:07:08,840 Speaker 1: and but all these services gave their their users some 122 00:07:08,960 --> 00:07:11,120 Speaker 1: notice that they were going to shut it down. Sometimes 123 00:07:11,200 --> 00:07:14,240 Speaker 1: another too, Yeah, Walmart, I think was like two weeks 124 00:07:14,760 --> 00:07:17,960 Speaker 1: something like that. UM and Yahoo was a little tighter. 125 00:07:18,200 --> 00:07:20,960 Speaker 1: MSN was a little uh more out in front. And 126 00:07:21,000 --> 00:07:25,160 Speaker 1: they actually pushed back their their date on switching off 127 00:07:25,200 --> 00:07:28,520 Speaker 1: the servers because they got such a response from people 128 00:07:28,520 --> 00:07:30,680 Speaker 1: who had purchased files. I said, you know what, you're right, 129 00:07:30,680 --> 00:07:32,840 Speaker 1: We're gonna hold off a little bit longer than we 130 00:07:32,880 --> 00:07:35,840 Speaker 1: had planned to give you more time. Yeah, But basically 131 00:07:35,920 --> 00:07:39,360 Speaker 1: the solution that I had read about most frequently was 132 00:07:39,520 --> 00:07:43,239 Speaker 1: suggesting that people make an audio CD of these tracks 133 00:07:43,440 --> 00:07:47,400 Speaker 1: and then re ribbed them back to MP three files, 134 00:07:48,040 --> 00:07:51,160 Speaker 1: UM or whatever format you happen to use. Problem with 135 00:07:51,200 --> 00:07:55,200 Speaker 1: that is it degrades the audio quality, so you know, 136 00:07:55,240 --> 00:07:58,200 Speaker 1: it's it's passing passing it through a couple of filters. Essentially, 137 00:07:58,280 --> 00:08:05,000 Speaker 1: it basically removes compression information and more than that information. 138 00:08:05,080 --> 00:08:07,840 Speaker 1: Let's let's let's think of it this way. More than that. 139 00:08:09,080 --> 00:08:11,880 Speaker 1: What's one of the big big things about digital files. 140 00:08:11,920 --> 00:08:15,360 Speaker 1: They're so attractive. There's no physical format that you have 141 00:08:15,440 --> 00:08:18,080 Speaker 1: to deal with. You don't have to store something, you 142 00:08:18,120 --> 00:08:22,840 Speaker 1: don't have to be this is it. It kind of 143 00:08:23,040 --> 00:08:25,560 Speaker 1: defeats the purpose for the digital file in the first place. 144 00:08:25,600 --> 00:08:29,280 Speaker 1: If you just wanted a physical format that you could 145 00:08:29,280 --> 00:08:32,000 Speaker 1: have and then you could, you know, rip music off 146 00:08:32,040 --> 00:08:33,880 Speaker 1: of it whenever you wanted, you'd go out and buy 147 00:08:33,880 --> 00:08:36,720 Speaker 1: the c D. You wouldn't go buy the digital files. 148 00:08:36,760 --> 00:08:39,200 Speaker 1: So now what they're saying is that you have to 149 00:08:39,200 --> 00:08:42,360 Speaker 1: go out by blank c D s, put a CD 150 00:08:42,480 --> 00:08:45,760 Speaker 1: in there, burn your files your music to that CD, 151 00:08:45,920 --> 00:08:48,160 Speaker 1: and then put in another computer waiting, which does strip 152 00:08:48,240 --> 00:08:50,280 Speaker 1: it of the d r M and also some of 153 00:08:50,320 --> 00:08:54,480 Speaker 1: the quality of the files. As Chris mentioned, UM, but 154 00:08:54,559 --> 00:08:56,720 Speaker 1: it also means that you've got another c D thing around, 155 00:08:56,720 --> 00:08:58,800 Speaker 1: not if you're using a rewritable one, you can use 156 00:08:58,840 --> 00:09:01,240 Speaker 1: the same CD over and over rickon. But other other 157 00:09:01,280 --> 00:09:03,000 Speaker 1: than that, it's really, you know, it's not a very 158 00:09:03,080 --> 00:09:06,080 Speaker 1: green method to deal with this problem at all. You're 159 00:09:06,160 --> 00:09:12,240 Speaker 1: generating more waste. It's the the you can Chris is 160 00:09:12,320 --> 00:09:15,120 Speaker 1: laught because you can see them about to explode. This 161 00:09:15,200 --> 00:09:19,120 Speaker 1: is one of those things that get no. This is 162 00:09:19,160 --> 00:09:20,720 Speaker 1: this is one of those issues that does get me 163 00:09:20,800 --> 00:09:25,760 Speaker 1: riled up. I agree with with people like Veronica Belmont 164 00:09:26,200 --> 00:09:29,600 Speaker 1: who she's a podcaster as well and a host of 165 00:09:29,640 --> 00:09:34,480 Speaker 1: several different tech related shows UM who Her argument was 166 00:09:34,520 --> 00:09:39,080 Speaker 1: that why shouldn't why doesn't Why why don't they offer 167 00:09:39,120 --> 00:09:43,600 Speaker 1: a certificate so that you could purchase the new DRM 168 00:09:43,679 --> 00:09:48,400 Speaker 1: free version of whatever files you bought UM using that 169 00:09:48,440 --> 00:09:50,400 Speaker 1: certificate and then you you don't have to worry about 170 00:09:50,400 --> 00:09:52,120 Speaker 1: you can just delete the old one if you want to, 171 00:09:52,520 --> 00:09:55,520 Speaker 1: and you would have a DRM free version. I think 172 00:09:55,559 --> 00:09:59,400 Speaker 1: that's a great gesture. Now, granted it does create a 173 00:09:59,440 --> 00:10:02,840 Speaker 1: headache for the providers, because you have to figure out, 174 00:10:02,840 --> 00:10:04,959 Speaker 1: how do you say, all right, well, they can only 175 00:10:05,000 --> 00:10:08,400 Speaker 1: get the files that they previously purchased because they you 176 00:10:08,440 --> 00:10:11,319 Speaker 1: know what if you use that certificate to buy all 177 00:10:11,360 --> 00:10:13,520 Speaker 1: new files and so essentially they just gave away a 178 00:10:13,520 --> 00:10:18,520 Speaker 1: whole bunch of product for free. And you know, in business, 179 00:10:18,559 --> 00:10:22,679 Speaker 1: that's usually considered a bad move giving anything away for free. So, 180 00:10:23,600 --> 00:10:26,080 Speaker 1: uh yeah, there's some issues there, but I think it's 181 00:10:26,120 --> 00:10:30,000 Speaker 1: I think it shows a much better approach to customer 182 00:10:30,120 --> 00:10:32,760 Speaker 1: service than just saying, hey, go out and buy some 183 00:10:33,120 --> 00:10:36,120 Speaker 1: blank CDs and you know, you're on your own and 184 00:10:36,280 --> 00:10:40,760 Speaker 1: after October nine, that's it. I mean, well, speaking of 185 00:10:40,800 --> 00:10:44,080 Speaker 1: customer service, that that actually takes me in in a 186 00:10:44,080 --> 00:10:48,400 Speaker 1: different direction because one of the other things that Jonathan 187 00:10:48,400 --> 00:10:51,880 Speaker 1: and I talked about for this podcast was the long 188 00:10:51,960 --> 00:10:57,400 Speaker 1: anticipated and um hotly hyped Well that's an interesting way 189 00:10:57,400 --> 00:11:03,439 Speaker 1: to put game from Electronic Arts Old Spore. Yes, everybody, everybody, 190 00:11:03,480 --> 00:11:06,520 Speaker 1: you know, everyone was talking about it, and uh I 191 00:11:06,600 --> 00:11:08,760 Speaker 1: was one of these people that's that's very excited to 192 00:11:08,800 --> 00:11:11,320 Speaker 1: see this game. Well, when it came out, it turned 193 00:11:11,320 --> 00:11:15,320 Speaker 1: out that they that Electronic Cars had put in an 194 00:11:15,559 --> 00:11:18,559 Speaker 1: DRM system very similar to Apple's fair play in which 195 00:11:18,880 --> 00:11:23,320 Speaker 1: you could install the game on three computers, but only 196 00:11:23,400 --> 00:11:26,120 Speaker 1: three computers, and if you wanted to install it on 197 00:11:26,160 --> 00:11:28,920 Speaker 1: another computer, you had to call the company to have 198 00:11:29,080 --> 00:11:33,200 Speaker 1: them give you an additional code. Uh. This uh made 199 00:11:33,200 --> 00:11:37,760 Speaker 1: a lot of people unhappy, right extremely unhappy, vocally unhappy, 200 00:11:37,800 --> 00:11:41,040 Speaker 1: to the point where they actually started going on too 201 00:11:42,200 --> 00:11:46,280 Speaker 1: Wears sites and downloading broken copies of the game, cracked 202 00:11:46,320 --> 00:11:47,960 Speaker 1: copies of the game so that they could play it 203 00:11:48,000 --> 00:11:51,320 Speaker 1: without this digital rights management embedded in the game. Not 204 00:11:51,320 --> 00:11:54,480 Speaker 1: only that, but they would go on to Amazon and 205 00:11:54,520 --> 00:11:58,360 Speaker 1: then negatively review the game, not on the merits of 206 00:11:58,400 --> 00:12:01,920 Speaker 1: the game itself, which many people say, is is a 207 00:12:01,960 --> 00:12:05,600 Speaker 1: fun game and it's enjoyable and play reviews. It's gotten 208 00:12:05,600 --> 00:12:07,600 Speaker 1: good play reviews, but a lot of the if you 209 00:12:07,640 --> 00:12:10,840 Speaker 1: went on to Amazon, I think I think they've managed 210 00:12:10,880 --> 00:12:14,120 Speaker 1: to purge most of these by now. But the average 211 00:12:14,200 --> 00:12:16,199 Speaker 1: vote was coming out to being like one and a 212 00:12:16,240 --> 00:12:19,120 Speaker 1: half stars. And you're thinking, well, this game was getting 213 00:12:19,120 --> 00:12:22,040 Speaker 1: such great reviews elsewhere, why is Amazon? Why is it 214 00:12:22,080 --> 00:12:25,920 Speaker 1: tanking on Amazon's Because Amazon allows average people who just 215 00:12:26,000 --> 00:12:28,600 Speaker 1: register on the site to come in and and rank anything, 216 00:12:28,679 --> 00:12:33,000 Speaker 1: rate any product, and um, there was a concentrate effort 217 00:12:33,640 --> 00:12:36,160 Speaker 1: by people who opposed this d r M to come 218 00:12:36,200 --> 00:12:40,560 Speaker 1: in and and just completely squish the score down to 219 00:12:40,679 --> 00:12:43,640 Speaker 1: nothing based on the d r M, not on the game. 220 00:12:44,280 --> 00:12:46,280 Speaker 1: Um so you had all these different reviews that just 221 00:12:46,360 --> 00:12:49,359 Speaker 1: kind of slamm d A for the whole DRM strategy. 222 00:12:49,920 --> 00:12:53,840 Speaker 1: Uh and, uh so it made some news just based 223 00:12:53,840 --> 00:12:57,160 Speaker 1: on that as well. Sure, I mean and and to 224 00:12:57,400 --> 00:12:59,880 Speaker 1: e A's credit, they did go and bump it up 225 00:12:59,920 --> 00:13:03,400 Speaker 1: to five computers that you could install it on. Um 226 00:13:03,440 --> 00:13:06,520 Speaker 1: you know, speaking from my personal viewpoint on this, I 227 00:13:06,559 --> 00:13:08,760 Speaker 1: see where people are coming from that. It's the it's 228 00:13:08,760 --> 00:13:11,000 Speaker 1: the principle behind it that you know, Hey, I bought 229 00:13:11,000 --> 00:13:12,840 Speaker 1: this game, I should be you know, if I forgot 230 00:13:12,840 --> 00:13:15,600 Speaker 1: ten computers in my basement and I want to have 231 00:13:15,640 --> 00:13:19,160 Speaker 1: people come over and place four, you know, I I 232 00:13:19,200 --> 00:13:20,319 Speaker 1: want to be able to do that. I want to 233 00:13:20,360 --> 00:13:21,960 Speaker 1: be able to put it on these computers or you 234 00:13:21,960 --> 00:13:23,880 Speaker 1: know what happens if my computer dies and I put 235 00:13:23,880 --> 00:13:25,959 Speaker 1: it on another computer ten years from now. I want 236 00:13:25,960 --> 00:13:27,520 Speaker 1: to still be able to play this game, but I'm 237 00:13:27,559 --> 00:13:30,120 Speaker 1: definitely gonna have a new computer by then, and so 238 00:13:30,160 --> 00:13:33,400 Speaker 1: many different iterations of the operating system that I'll run 239 00:13:33,480 --> 00:13:38,560 Speaker 1: out of the d R M R UM. I just 240 00:13:38,600 --> 00:13:40,800 Speaker 1: think that, uh, you know, people are being a little 241 00:13:40,840 --> 00:13:43,480 Speaker 1: hard on the a Uh. It just seems it just 242 00:13:43,520 --> 00:13:45,439 Speaker 1: seems to me that, you know, if they're willing to 243 00:13:45,480 --> 00:13:47,200 Speaker 1: give you another code, if you could say, well, you know, 244 00:13:47,240 --> 00:13:49,600 Speaker 1: my my hard drive tanked, I need to get another 245 00:13:49,640 --> 00:13:51,960 Speaker 1: code for this. You know, I do think they probably 246 00:13:52,280 --> 00:13:56,640 Speaker 1: you know, three machines was probably too few. Um, you know, 247 00:13:56,760 --> 00:14:00,320 Speaker 1: but by the time that a lot of people's computers die, 248 00:14:00,400 --> 00:14:03,720 Speaker 1: Sport two is going to be out right well so yeah, 249 00:14:03,840 --> 00:14:06,440 Speaker 1: but I mean to go on Amazon and rate the 250 00:14:06,440 --> 00:14:09,160 Speaker 1: game poorly that that was, it just seems like it's 251 00:14:09,160 --> 00:14:11,560 Speaker 1: a little too far. Yeah, that was definitely a little childish. 252 00:14:11,760 --> 00:14:14,720 Speaker 1: But but aren't there games that are there any old 253 00:14:14,800 --> 00:14:17,720 Speaker 1: games that you still play occasionally or I mean, assuming 254 00:14:17,720 --> 00:14:19,760 Speaker 1: that you can find an emulator or something that allows 255 00:14:19,760 --> 00:14:21,960 Speaker 1: you to play them, right right, Well, a lot of 256 00:14:22,000 --> 00:14:25,800 Speaker 1: those are on matt Classic for me since the Mac user, okay, 257 00:14:25,920 --> 00:14:30,160 Speaker 1: so for the normal for the normal user who doesn't 258 00:14:30,280 --> 00:14:32,280 Speaker 1: use a Mac, Yeah, yeah, I mean I've got a 259 00:14:32,360 --> 00:14:34,000 Speaker 1: Mac two. Don't get me wrong. I mean I'd like 260 00:14:34,080 --> 00:14:36,400 Speaker 1: to joke an Apple hater, but yeah, I own a 261 00:14:36,440 --> 00:14:39,240 Speaker 1: PC as well, And there are games from ten years 262 00:14:39,240 --> 00:14:43,000 Speaker 1: ago that I play and if they had had these restrictions, 263 00:14:43,000 --> 00:14:45,640 Speaker 1: I wouldn't be able to do that. And I think 264 00:14:45,680 --> 00:14:48,800 Speaker 1: another issue here is not just that you know, e 265 00:14:48,960 --> 00:14:52,800 Speaker 1: A stepped over the line necessarily, It's that it's one 266 00:14:52,800 --> 00:14:57,880 Speaker 1: of those issues that that that gamers and music lovers 267 00:14:57,960 --> 00:14:59,920 Speaker 1: have been dealing with for so long. It was kind 268 00:15:00,120 --> 00:15:02,800 Speaker 1: like the straw that broke the camels back in a way. 269 00:15:03,560 --> 00:15:06,240 Speaker 1: Think about some of the other big DRM issues. Besides 270 00:15:06,280 --> 00:15:08,880 Speaker 1: the fact, I mean we we had with Microsoft going down, 271 00:15:08,920 --> 00:15:11,960 Speaker 1: in Yahoo going down, and UH and the and Walmart 272 00:15:12,000 --> 00:15:14,680 Speaker 1: going down with their d r M servers, there was 273 00:15:14,720 --> 00:15:17,680 Speaker 1: the syndication that, hey, if something happens, will I be 274 00:15:17,760 --> 00:15:21,840 Speaker 1: able to move this game again? I mean what if, 275 00:15:21,960 --> 00:15:25,360 Speaker 1: like what if the e A somehow has a collapse 276 00:15:25,440 --> 00:15:27,960 Speaker 1: or they decided to turn off there there. If it's 277 00:15:28,040 --> 00:15:30,680 Speaker 1: if it's web based, then that means my game is 278 00:15:30,680 --> 00:15:32,360 Speaker 1: stuck on this computer and I will never be able 279 00:15:32,400 --> 00:15:35,760 Speaker 1: to get it off there. Um, that's a legitimate concern. 280 00:15:35,920 --> 00:15:38,760 Speaker 1: And and think also we should also point out that 281 00:15:39,440 --> 00:15:42,560 Speaker 1: while we're talking about digital files and digital distribution mainly 282 00:15:42,560 --> 00:15:44,960 Speaker 1: in this podcast, that's not the only place you find 283 00:15:45,040 --> 00:15:50,359 Speaker 1: DRM DRM is on physical products as well, like DVDs 284 00:15:50,400 --> 00:15:55,120 Speaker 1: and CDs. Uh. Sony had a huge brew haha back 285 00:15:55,160 --> 00:15:59,520 Speaker 1: in two thousand and five about this. Yes, yes, they 286 00:16:00,040 --> 00:16:03,280 Speaker 1: stalled UM on a music CD. You could put a 287 00:16:03,360 --> 00:16:06,160 Speaker 1: music CD into your computer and it would immediately start 288 00:16:06,200 --> 00:16:10,520 Speaker 1: to incorporate these files that Sony had put onto the 289 00:16:10,600 --> 00:16:14,120 Speaker 1: c d UH that were meant to prevent people from 290 00:16:14,120 --> 00:16:18,280 Speaker 1: copying music left and right. Willy nilly, but yes, but 291 00:16:18,360 --> 00:16:20,840 Speaker 1: what they really were where it was really was a virus. 292 00:16:20,920 --> 00:16:24,160 Speaker 1: It was. It was pretty much a computer virus. And 293 00:16:24,200 --> 00:16:28,000 Speaker 1: it UM it would attach to not intentionally, but that's 294 00:16:28,040 --> 00:16:30,920 Speaker 1: what it was. It would attach to your your computer's 295 00:16:30,960 --> 00:16:34,920 Speaker 1: root kit. And and theoretically that could have a nice 296 00:16:34,960 --> 00:16:38,040 Speaker 1: little back door for trojan programs down the line. And 297 00:16:38,160 --> 00:16:40,640 Speaker 1: it hung, it hung people's computers up to it wasn't 298 00:16:40,680 --> 00:16:44,520 Speaker 1: you know no it And and there was some spywear 299 00:16:44,800 --> 00:16:49,160 Speaker 1: type of functionality in it as well, where where the 300 00:16:49,160 --> 00:16:54,240 Speaker 1: computer was literally monitoring your every move on that machine 301 00:16:54,840 --> 00:16:59,400 Speaker 1: and sending reports back. I mean, it's it was. There 302 00:16:59,400 --> 00:17:03,600 Speaker 1: have been enough really really bad DRM stories for people 303 00:17:03,640 --> 00:17:06,200 Speaker 1: to really kind of get upset kind of the way 304 00:17:06,240 --> 00:17:09,560 Speaker 1: I do. Where we start to get riled up, so 305 00:17:09,600 --> 00:17:13,359 Speaker 1: that when something like this happens, you just especially with Sport, 306 00:17:13,400 --> 00:17:15,960 Speaker 1: I mean you gotta the combination of not just the 307 00:17:16,040 --> 00:17:19,000 Speaker 1: d r M, which was a little probably over the top. 308 00:17:19,240 --> 00:17:22,359 Speaker 1: I don't even think, yeah, maybe a little draconian. I 309 00:17:22,400 --> 00:17:24,560 Speaker 1: wouldn't even go that far. I'm like you, you know, 310 00:17:24,640 --> 00:17:27,840 Speaker 1: I understand their need to protect their investment, but you're 311 00:17:27,880 --> 00:17:30,560 Speaker 1: talking about a game that had been hyped for so long, 312 00:17:30,600 --> 00:17:32,440 Speaker 1: and people have been waiting for it for for two 313 00:17:32,520 --> 00:17:36,480 Speaker 1: years essentially, and it kept getting pushed back. Expectations were 314 00:17:36,520 --> 00:17:40,680 Speaker 1: so high, emotions were already at the tipping point, right, 315 00:17:40,880 --> 00:17:43,200 Speaker 1: and this drm thing where you're like, I've been waiting 316 00:17:43,240 --> 00:17:44,840 Speaker 1: for this game for two years and now you're telling 317 00:17:44,880 --> 00:17:47,200 Speaker 1: me that it has all these restrictions. People just blew 318 00:17:47,240 --> 00:17:51,000 Speaker 1: their tops. I mean yeah, and then when you have 319 00:17:51,080 --> 00:17:53,159 Speaker 1: these other stories about the servers going down, people are 320 00:17:53,160 --> 00:17:59,119 Speaker 1: still upset. It's it's not hard to understand why people 321 00:17:59,160 --> 00:18:01,560 Speaker 1: get riled up a out this. Now. There's just gotta 322 00:18:01,600 --> 00:18:03,840 Speaker 1: be a way for a company to say, you know, 323 00:18:04,000 --> 00:18:06,240 Speaker 1: I made this, I want to make some money off 324 00:18:06,240 --> 00:18:08,200 Speaker 1: of my hard work, and there has to be a 325 00:18:08,600 --> 00:18:11,440 Speaker 1: middle ground in between that and the customers saying, look, 326 00:18:11,600 --> 00:18:13,239 Speaker 1: you know, if you guys go out of business, I 327 00:18:13,240 --> 00:18:14,760 Speaker 1: still want to be able to play this game, or 328 00:18:14,760 --> 00:18:18,000 Speaker 1: listen to this music or watch this video. Uh. And 329 00:18:18,000 --> 00:18:20,280 Speaker 1: and so there's gotta be some middle ground which both 330 00:18:20,280 --> 00:18:23,360 Speaker 1: sides can agree. I mean this, there are companies out there, 331 00:18:23,760 --> 00:18:25,159 Speaker 1: just like the ones we had already mentioned to have 332 00:18:25,280 --> 00:18:27,400 Speaker 1: dropped the DRM. There are companies out there that are 333 00:18:27,520 --> 00:18:30,280 Speaker 1: are now offering these files without DRM. And I don't 334 00:18:30,320 --> 00:18:32,920 Speaker 1: think they're suddenly seeing a huge drop in profits. I mean, 335 00:18:32,960 --> 00:18:37,040 Speaker 1: Amazon was going DRM free pretty much for their music 336 00:18:37,080 --> 00:18:40,080 Speaker 1: before anyone else was. In fact, that's that's why I 337 00:18:40,200 --> 00:18:42,720 Speaker 1: love Amazon Music. Um, not that I mean I have 338 00:18:42,800 --> 00:18:45,800 Speaker 1: iTunes on my computer too, but I love Amazon Music 339 00:18:45,840 --> 00:18:47,879 Speaker 1: because I know that I'm not going to get a 340 00:18:47,960 --> 00:18:51,320 Speaker 1: DRM file when I when I buy that music file. 341 00:18:51,960 --> 00:18:55,200 Speaker 1: And I mean, so the business model works, it's I 342 00:18:55,480 --> 00:18:58,479 Speaker 1: think it's pretty much clear that they're gonna be pirates 343 00:18:58,560 --> 00:19:00,439 Speaker 1: who are gonna go out there. They're gonna figure always 344 00:19:00,480 --> 00:19:02,480 Speaker 1: around this d r M. I mean, that's the problem 345 00:19:02,560 --> 00:19:07,760 Speaker 1: is that these these solutions are really punishing the the 346 00:19:08,440 --> 00:19:12,520 Speaker 1: legitimate customer more than the pirates. And and uh, I 347 00:19:12,520 --> 00:19:15,960 Speaker 1: don't think the pirates are really causing that much economic 348 00:19:16,000 --> 00:19:17,840 Speaker 1: stress for these companies, or at least not as much 349 00:19:17,880 --> 00:19:22,040 Speaker 1: as as they would have you believe. Well, ultimately, I 350 00:19:22,080 --> 00:19:24,359 Speaker 1: think it's gonna end up being a system in which 351 00:19:24,960 --> 00:19:28,240 Speaker 1: the middleman just gets cut out. Um, you're gonna have 352 00:19:28,280 --> 00:19:32,040 Speaker 1: your game studio, or your artists or your author uh. 353 00:19:32,119 --> 00:19:34,720 Speaker 1: You know, people like Neil Gaiman and Corey Doctro have 354 00:19:34,800 --> 00:19:38,600 Speaker 1: been releasing uh some of their books in you know, 355 00:19:38,680 --> 00:19:41,840 Speaker 1: PDF format so that freely, so that people read them. 356 00:19:41,880 --> 00:19:46,240 Speaker 1: And they're finding that people are reading the PDF and 357 00:19:46,280 --> 00:19:48,920 Speaker 1: then going out and buying copies of the book. And 358 00:19:49,160 --> 00:19:52,840 Speaker 1: I think ultimately, when you get down to it, people 359 00:19:52,920 --> 00:19:56,280 Speaker 1: want to do the right thing. You know, there's always somebody, 360 00:19:56,320 --> 00:19:59,119 Speaker 1: but uh, you know, I think people if if you 361 00:19:59,119 --> 00:20:02,359 Speaker 1: could say, hey, what if you paid me five bucks 362 00:20:02,600 --> 00:20:05,240 Speaker 1: for this CD and you just go ahead and enter 363 00:20:05,240 --> 00:20:08,080 Speaker 1: your credit card number, you can have the MP three files, 364 00:20:08,080 --> 00:20:10,359 Speaker 1: go ahead and tell your friends you know what you 365 00:20:10,400 --> 00:20:12,960 Speaker 1: think of the record, I think people would rather pay 366 00:20:12,960 --> 00:20:17,480 Speaker 1: the artist less money and get the thing without any 367 00:20:17,560 --> 00:20:19,680 Speaker 1: drm for it, because I think that's going to breed 368 00:20:19,720 --> 00:20:21,880 Speaker 1: loyal team on customers and they're gonna keep coming back 369 00:20:21,880 --> 00:20:24,120 Speaker 1: and going you know, hey, I like your book, Hey 370 00:20:24,160 --> 00:20:26,840 Speaker 1: I like your game. You know, here's twenty dollars for it, 371 00:20:27,200 --> 00:20:29,080 Speaker 1: and go right to the source and go ahead and 372 00:20:29,119 --> 00:20:34,119 Speaker 1: pay them less money kind of approach. That's a bummer 373 00:20:34,119 --> 00:20:37,640 Speaker 1: for the publishers. Yeah, well, but we see that. We're 374 00:20:37,680 --> 00:20:41,240 Speaker 1: seeing that with like artists like Trent Resner has done that, 375 00:20:41,359 --> 00:20:46,600 Speaker 1: Radiohead did that. Jonathan Jonathan Colton built his career on 376 00:20:46,800 --> 00:20:48,679 Speaker 1: offering his music for free and then saying if you 377 00:20:48,720 --> 00:20:51,160 Speaker 1: like it, you know, you can buy the tunes here 378 00:20:51,800 --> 00:20:54,560 Speaker 1: um or you can just download them, uh and freely 379 00:20:54,600 --> 00:20:56,560 Speaker 1: distribute them and alter them as well. As you're not 380 00:20:56,600 --> 00:20:58,680 Speaker 1: trying to make money off of it. I'm fine with it. 381 00:20:59,080 --> 00:21:03,160 Speaker 1: And he's doing then quite well, I think. So, yeah, 382 00:21:03,160 --> 00:21:05,960 Speaker 1: there are ways around this without without relying on the 383 00:21:07,119 --> 00:21:09,800 Speaker 1: dangers of d r M, and that I think that's 384 00:21:09,840 --> 00:21:11,800 Speaker 1: the main thing is that if if it weren't for 385 00:21:11,800 --> 00:21:15,080 Speaker 1: the fact that it impacts your ability to use this 386 00:21:15,200 --> 00:21:18,080 Speaker 1: product that you have purchased, people wouldn't be so up 387 00:21:18,080 --> 00:21:20,639 Speaker 1: in arms about it. But because it actually can affect 388 00:21:20,680 --> 00:21:23,200 Speaker 1: your your experience while you're using what you have paid 389 00:21:23,240 --> 00:21:26,880 Speaker 1: good money to use, I mean that's where that's where 390 00:21:26,920 --> 00:21:30,560 Speaker 1: tempers are gonna splare up like mine. Yeah. I guess 391 00:21:30,880 --> 00:21:34,840 Speaker 1: that was a good conversation slash rant. Yeah. Alright, well, 392 00:21:34,880 --> 00:21:37,080 Speaker 1: I guess we'll wrap that up about d r M 393 00:21:37,240 --> 00:21:40,720 Speaker 1: and we will talk to you against soon for more 394 00:21:40,760 --> 00:21:43,040 Speaker 1: on this and thousands of other topics. Because it how 395 00:21:43,080 --> 00:21:46,160 Speaker 1: stuff works dot com. Let us know what you think. 396 00:21:46,480 --> 00:22:56,560 Speaker 1: Send an email to podcast at how stuff works dot com. 397 00:22:56,760 --> 00:22:59,399 Speaker 1: Brought to you by the reinvented two thousand twelve Camry. 398 00:22:59,560 --> 00:23:00,760 Speaker 1: It's Eddy. Are you