WEBVTT - TechStuff Looks For Abandonware

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everyone,

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<v Speaker 1>welcome to tech stuff. My name is Chris Poulette, and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>And much as I have wanted to abandon him in

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<v Speaker 1>the past, sitting across from me as usual, senior writer

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<v Speaker 1>Jonathan Strickland, the silence of a falling star lights up

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<v Speaker 1>the purple sky, and as I wonder where you are,

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<v Speaker 1>I'm so lonesome I could cry. Very nicely done. Thank you.

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<v Speaker 1>Today we think Hank would have done it that way,

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<v Speaker 1>Hank SA. Today we're going to talk about abandoned ware.

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<v Speaker 1>Yes we uh, we've had requests to talk about abandoned ware,

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<v Speaker 1>and this is UM and we've talked about abandon weare

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<v Speaker 1>in the past, just not as a dedicated topic. Yeah,

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<v Speaker 1>we've also talked about vapor ware, just a totally different thing, UM,

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<v Speaker 1>if you might wonder what the differences are. Vaporware is

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<v Speaker 1>when a company has announced or information is leaked out

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<v Speaker 1>that a company is working on a particular product, but

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<v Speaker 1>that probably never seems to actually go to market. Oh,

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<v Speaker 1>I thought it was the kind of software that every

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<v Speaker 1>once in a while just meaning you feel light headed,

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<v Speaker 1>I'm already got a headache. I've already got a headache.

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<v Speaker 1>So that's different. I'll tell you what that means, and

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<v Speaker 1>you'll like it because you like that kind of humor. Uh.

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<v Speaker 1>The but no, the the abandoned ware is when a

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<v Speaker 1>company has produced a piece of well product mainly, but

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<v Speaker 1>we usually talk about in terms of software. More frequently

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<v Speaker 1>than not, we talked about in terms of games, although

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<v Speaker 1>that's not the only kind of abandoned ware. But a

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<v Speaker 1>company produces this the the but then technology continues to

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<v Speaker 1>evolve over time, and no, yeah, I know it's crazy,

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<v Speaker 1>right really, so the things like uters, Let's let's say

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<v Speaker 1>a computer, it gets so advanced that it can no

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<v Speaker 1>longer run older software. I'm aware of that. Yeah, where

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<v Speaker 1>you get to a point where you know, if software

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<v Speaker 1>has been produced before a certain point, your computer is

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<v Speaker 1>not really able to run it anymore because things have

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<v Speaker 1>changed so dramatically. And then companies will sort of stop

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<v Speaker 1>supporting this old software that they produced years ago. Okay,

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<v Speaker 1>so if they no longer provide any support or they

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<v Speaker 1>discontinued it, that's abandoned ware. If a company creates some

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<v Speaker 1>software that is, you know, hits the market and then

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<v Speaker 1>that company ceases to exist, that software may be considered

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<v Speaker 1>abandonware because now there's no there's no place you can

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<v Speaker 1>buy it anymore because the company that was in charge

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<v Speaker 1>of it is gone. This can happen through an acquisition

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<v Speaker 1>or a merger where certain divisions get dissolved or merged

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<v Speaker 1>into other divisions and as a result, pieces of software

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<v Speaker 1>no longer have a kind of a a a shepherd

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<v Speaker 1>to keep the software going. So what happens to that software?

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<v Speaker 1>What happens if you want to have access to that software?

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<v Speaker 1>How can you do it? Are there legal ways of

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<v Speaker 1>getting at it? And uh, it's a little complicated. Yeah,

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<v Speaker 1>the uh the in the context we brought it up

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<v Speaker 1>in before, we were talking about the multiple machine or

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<v Speaker 1>multiple arcade machine emulator. Name, Um, you coax the blues

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<v Speaker 1>right out of the horn. Sorry name anti name yes?

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<v Speaker 1>Um not a n T I yes um. So yeah,

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<v Speaker 1>name is for those of you who don't know, basically,

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<v Speaker 1>a way of uh running the programs that old arcademan

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<v Speaker 1>will actually not necessarily old that arcade machines would run

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<v Speaker 1>in their cabinets on a home computer. Right now, keep

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<v Speaker 1>in mind that arcade machines, the the software for those

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<v Speaker 1>machines was built specifically for the hardware inside the arcade machine.

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<v Speaker 1>You wouldn't opening up an arcade cabinet and find a

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<v Speaker 1>a computer in there, right, It wouldn't look like a computer.

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<v Speaker 1>It would look like a whole bunch of different chips

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<v Speaker 1>wired together. And yeah, and and so it's hardwired into

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<v Speaker 1>the uh the hardware. You don't you don't put a

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<v Speaker 1>disc in, at least not most arcade games. I know

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<v Speaker 1>there are a few that run on laser disc, but

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<v Speaker 1>that's not what we're talking about here. We're talking about

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<v Speaker 1>like it's reading directly from a chip. A similar example

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<v Speaker 1>would be when you if you ever played console games

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<v Speaker 1>that used cartridges. The cartridge had the ROM on it,

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<v Speaker 1>and the console just had the the technology to read

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<v Speaker 1>the ROM and then translate that into a game. So

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<v Speaker 1>for a computer, you would have to create an emulator,

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<v Speaker 1>something that could create an environment similar to the hardware

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<v Speaker 1>that you would find inside that arcade machine in order

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<v Speaker 1>if you to run the ROM on a computer. And

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<v Speaker 1>sometimes this would work well and you would have a

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<v Speaker 1>pretty uh similar experience as to if you were sitting

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<v Speaker 1>in front of an arcade machine and playing it, and

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<v Speaker 1>in some cases it doesn't work so well because the

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<v Speaker 1>computer's architecture and the arcade architecture are so different that

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<v Speaker 1>the game stutters or just runs really slowly. Yeah, so

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<v Speaker 1>then you have the question you you're able to run

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<v Speaker 1>this uh software and on your home computer, and you

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<v Speaker 1>have something like say Kangaroo, and you want to play

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<v Speaker 1>Kangaroo on your home computer, and you go, wait a minute,

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<v Speaker 1>Attari still exists. I mean, truth is, it's a different

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<v Speaker 1>Attari technically, but they own the copyright for that stuff.

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<v Speaker 1>Now you know. That's one thing. Then on the other hand,

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<v Speaker 1>you have something like say Defender, and then you'd say, okay,

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<v Speaker 1>well who owns the stuff that Williams used to make?

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<v Speaker 1>Or Robotron for that matter. Um okay, So that's that's

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<v Speaker 1>one version. Um My. My other example was was going

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<v Speaker 1>to be I was gonna ask you if you thought

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<v Speaker 1>that if I brought my copy of Deluxe Video Construction

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<v Speaker 1>Set to Electronic Arts for Miamiga, do you think they'd

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<v Speaker 1>support it or sim Ant for that matter, from Maxis

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<v Speaker 1>before it was acquired by Electronic Arts. I don't think so.

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<v Speaker 1>But the thing is, the question is you know I

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<v Speaker 1>can legally use that software because I still own the

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<v Speaker 1>disks for sim Ant, even though I never really had

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<v Speaker 1>enough memory in my Amiga to run it. You wouldn't

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<v Speaker 1>be able to distribute it. I can't distribute it, but

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<v Speaker 1>I legally can run that all I want to. Now,

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<v Speaker 1>for something like Maime the in in some cases the

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<v Speaker 1>manufacturer is still around. In some cases it's a different

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<v Speaker 1>version of the manufacturer who legally owns the copyright, and

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<v Speaker 1>in other cases the manufacturers gone and it's hard to

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<v Speaker 1>identify who, if anybody, owns the copyright. And this actually

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<v Speaker 1>is it presents some seriously thorny legal issues, right, So

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<v Speaker 1>let's let's clear things up a little bit here. Uh,

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<v Speaker 1>if there is an old piece of software, it's available

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<v Speaker 1>online and there hasn't been any express permission from the

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<v Speaker 1>copyright holder that that software can be distributed, distributing that

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<v Speaker 1>software is illegal. Yes, it violates copyright. Now, that being said,

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<v Speaker 1>copyright is one of those things that only works if

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<v Speaker 1>you exercise your right to the copyright. In other words,

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<v Speaker 1>the copyright owner would have to pursue action against anyone

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<v Speaker 1>distributing that content. So if you are if you come

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<v Speaker 1>across an old game from the the late eighties, let's say,

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<v Speaker 1>and it's an old doss based game on the little

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<v Speaker 1>from the late eighties, and you wanted to you love

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<v Speaker 1>this game and you want other people to explore this

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<v Speaker 1>game and experience this game, and there is no way

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<v Speaker 1>to buy the game because the game, the company doesn't exist,

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<v Speaker 1>or the company still exists but no longer markets this

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<v Speaker 1>gamer supports it, then you might feel, well, what's the harm?

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<v Speaker 1>I mean, no one's no one's trying to make money

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<v Speaker 1>off of this. No one is losing money off of

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<v Speaker 1>this because there's no way to legitimately get ahold of this.

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<v Speaker 1>Why is there an issue? And it's all because of

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<v Speaker 1>that copyright and the copyright holder may choose to not

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<v Speaker 1>pursue action. It doesn't mean that it's legal. It just

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<v Speaker 1>means the copyright holder is allowing the that material to

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<v Speaker 1>be distributed. And said, wouldn't you know what I picked?

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<v Speaker 1>A bad example for a video game was just Kangaroo

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<v Speaker 1>really Attari. It was distributed by Atari, but actually it

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<v Speaker 1>was a product by Sun Electronics. Did you wear like

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<v Speaker 1>little boxing gloves in that game? And you had to

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<v Speaker 1>box stuff as a kangaroo. I vaguely remember playing that.

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<v Speaker 1>It was it was it was very Donkey Kong like

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<v Speaker 1>because you climbed up to the top and had to

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<v Speaker 1>find your Joey, you know, the baby kangaroo right, right,

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<v Speaker 1>So anyhow, so the substitute centipede for what I said before. Anyway,

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<v Speaker 1>So getting back to copyrights. Now, a copyright, the term

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<v Speaker 1>of a copyright right now, lasts for in the United States,

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<v Speaker 1>last for seventy five years from the creation of the work,

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<v Speaker 1>unless it's a work for higher right years, right, And

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<v Speaker 1>so yeah, a work for high would be last even longer.

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<v Speaker 1>And most of these, I guess would be considered work

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<v Speaker 1>for high, which is why I brought it up. That's

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<v Speaker 1>a good point. So in other words, this is software

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<v Speaker 1>that is going to be is still protected by copyright

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<v Speaker 1>and will be for pretty much our lifetime, right. I mean,

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<v Speaker 1>some of us might get really lucky, maybe the Singularity

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<v Speaker 1>will hit, and it won't that won't be a problem.

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<v Speaker 1>But at that point, who's playing video games? Well, if

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<v Speaker 1>you wanted to play Space War, you're probably in fairly

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<v Speaker 1>decent shape because that was created so much earlier than

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<v Speaker 1>this stuff. Yeah, the games that were created in the eighties. Um,

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<v Speaker 1>even our our younger listeners would have problems with this

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<v Speaker 1>all the way through. Yeah, so by legal definition strictly

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<v Speaker 1>going by that, it is not there's no real recourse

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<v Speaker 1>unless the copyright holder gives permission for distribution or releases

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<v Speaker 1>the copyright into the public domain. Now at that point,

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<v Speaker 1>you know it's weird to call the software abandoned ware

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<v Speaker 1>because abandoned ware really means this software that doesn't have

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<v Speaker 1>really any support or or access through legitimate channels. So

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<v Speaker 1>it's not like it's abandoned where that point, it's just

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<v Speaker 1>public domain work, so it becomes more like shareware in

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<v Speaker 1>a way. But a copyright holder does have that option. Uh.

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<v Speaker 1>And in some cases you you see companies take advantage

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<v Speaker 1>of old, old, old libraries of content and repackage them

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<v Speaker 1>and market them again, which would mean that you wouldn't

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<v Speaker 1>want to host those abandon and wear games on your site,

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<v Speaker 1>for example, because they are actually making money from this

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<v Speaker 1>old content and there are legitimate ways to get hold

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<v Speaker 1>of it. A good example of that as Atari, because

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<v Speaker 1>you've got the old Atari games that get repackaged occasionally

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<v Speaker 1>as an app for a smartphone or tablet device. Also,

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<v Speaker 1>you get some console games that will occasionally come out.

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<v Speaker 1>They'll be like the best of and it will be

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<v Speaker 1>whatever the old company was. Like. You can even get

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<v Speaker 1>a version of the if you really want it. Yeah,

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<v Speaker 1>but that's a little oh new one. They're making new

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<v Speaker 1>ones now, is that on thinking? I'm not sure the

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<v Speaker 1>Dreamcast was. Somebody told me recently that they saw a

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<v Speaker 1>new quote unquote new packaged with some of the early games.

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<v Speaker 1>That's basically a relieve the past. That's the whole retro thing.

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<v Speaker 1>But they're there hundreds and hundreds of computer titles, PC titles,

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<v Speaker 1>Windows titles, do space titles even that, Uh, well, we'll

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<v Speaker 1>probably never re emerge. And so the question comes, well,

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<v Speaker 1>what's the best way of handling this. There are a

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<v Speaker 1>lot of sites out there that are dedicated to abandoned ware.

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<v Speaker 1>And these sites are the really the ones that are

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<v Speaker 1>more legitimate And I use the phrase loosely because again

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<v Speaker 1>we're talking about violating copyright one way or the other.

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<v Speaker 1>But the ones that are more concerned with offering people

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<v Speaker 1>the chance to play games that are the equivalent to

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<v Speaker 1>being out of print or otherwise unavailable. Um, they're very

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<v Speaker 1>much about not hosting what are also called whares. Whares

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<v Speaker 1>would be kinds of software that's essentially pirate, ID or

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<v Speaker 1>duplicated that's readily available on the market today. Basically the

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<v Speaker 1>copy protection has been cracked and you can use it.

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<v Speaker 1>You know, when I say freely, I don't mean you're

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<v Speaker 1>allowed to use it, I mean you don't have code.

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<v Speaker 1>So but but the more the more legitimate abandoned ware

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<v Speaker 1>sites will only host games that you cannot get through

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<v Speaker 1>any other means unless you were defined like someone selling

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<v Speaker 1>an old copy. But uh, you know that you wouldn't

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<v Speaker 1>be able to go to the publisher and buy it

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<v Speaker 1>because sometimes the publisher doesn't even exist. Well, um, there

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<v Speaker 1>are there are people out there who in some of

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<v Speaker 1>them are content creators, who say there should be a

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<v Speaker 1>more streamlined way too for for companies to release abandoned ware,

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<v Speaker 1>so that there isn't this, uh, this legal barrier, especially

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<v Speaker 1>considering the fact that software changes much more rapidly than

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<v Speaker 1>say print. And uh. One of them is Greg Kostickian.

0:13:41.679 --> 0:13:43.560
<v Speaker 1>Now do you know who have you ever heard of?

0:13:43.559 --> 0:13:46.360
<v Speaker 1>Greg Custician. He's a He's a game designer who designs

0:13:46.400 --> 0:13:49.800
<v Speaker 1>not just computer games but also role playing games. His

0:13:49.880 --> 0:13:52.079
<v Speaker 1>name is really familiar to me, and I'm gonna go

0:13:52.280 --> 0:13:55.080
<v Speaker 1>ah as soon as you say, well, he's He's designed

0:13:55.120 --> 0:13:56.800
<v Speaker 1>a lot of stuff. Most of it is kind of

0:13:58.520 --> 0:14:03.800
<v Speaker 1>has a has sort of a tyrtcal or otherwise humorous

0:14:03.800 --> 0:14:06.920
<v Speaker 1>slant to it. For example, he created an role playing

0:14:06.960 --> 0:14:11.160
<v Speaker 1>game called Tune Back In, where you played as a

0:14:11.200 --> 0:14:15.200
<v Speaker 1>cartoon character within a cartoon episode. Every single adventure was

0:14:15.280 --> 0:14:19.800
<v Speaker 1>modeled after the idea of a seven minute cartoon episode,

0:14:20.400 --> 0:14:23.000
<v Speaker 1>and you would have the capabilities of a cartoon character,

0:14:23.280 --> 0:14:26.240
<v Speaker 1>and you would have friends and enemies within the cartoon,

0:14:26.320 --> 0:14:28.840
<v Speaker 1>and you could do these outlandish things. It was hilarious.

0:14:29.000 --> 0:14:31.680
<v Speaker 1>He also created a game called Paranoia, which was all

0:14:31.720 --> 0:14:37.320
<v Speaker 1>about a post apocalyptic uh society where you live in

0:14:37.400 --> 0:14:41.240
<v Speaker 1>a essentially like a biodome kind of thing, and a

0:14:41.320 --> 0:14:45.640
<v Speaker 1>computer controls everything. But the computer is crazy and paranoid

0:14:45.760 --> 0:14:48.000
<v Speaker 1>and thinks everyone is out to get him, and pretty

0:14:48.040 --> 0:14:50.880
<v Speaker 1>much everyone is out to get him, and then but anyway,

0:14:50.920 --> 0:14:53.480
<v Speaker 1>they hope just because al right, the whole purpose of

0:14:53.480 --> 0:14:55.240
<v Speaker 1>the game was to create this idea of paranoia. Well,

0:14:55.320 --> 0:15:00.160
<v Speaker 1>this guy, who created several different computer games as well, said, uh,

0:15:01.160 --> 0:15:04.280
<v Speaker 1>actually have a quote. Software is about as ephemeral as

0:15:04.280 --> 0:15:08.240
<v Speaker 1>you can get yet preserving it is essential. Illegal abandoned

0:15:08.240 --> 0:15:11.480
<v Speaker 1>ware sites are providing a critical service to game designers

0:15:11.520 --> 0:15:15.720
<v Speaker 1>and scholars and gaming enthusiasts. They do, not, however, provide

0:15:15.720 --> 0:15:19.360
<v Speaker 1>a lasting and satisfactory solution to the problem because they

0:15:19.400 --> 0:15:23.560
<v Speaker 1>are illegal. So he was maintaining the point of these

0:15:23.600 --> 0:15:27.720
<v Speaker 1>old games that exist are important, and they're important culturally

0:15:28.040 --> 0:15:31.080
<v Speaker 1>because some of them were what helped usher in the

0:15:31.160 --> 0:15:33.480
<v Speaker 1>era of personal computers in the first place. I mean,

0:15:33.840 --> 0:15:36.920
<v Speaker 1>you know, personal computers were great for productivity, but there's

0:15:36.920 --> 0:15:40.320
<v Speaker 1>no denying that video games. Computer games really drove the

0:15:40.400 --> 0:15:45.200
<v Speaker 1>industry as well. And as the the technology advances, our

0:15:45.240 --> 0:15:48.280
<v Speaker 1>ability to access those old games decreases, and he says,

0:15:48.320 --> 0:15:50.400
<v Speaker 1>that's that's a shame. There should be a way to

0:15:50.440 --> 0:15:54.160
<v Speaker 1>preserve that. And also, as he points out game designers,

0:15:54.520 --> 0:15:56.880
<v Speaker 1>you know, some of these old games are very primitive

0:15:57.040 --> 0:16:00.280
<v Speaker 1>when it comes to the graphics or the sound owned,

0:16:00.600 --> 0:16:05.040
<v Speaker 1>but a lot of them had very innovative gameplay or

0:16:05.280 --> 0:16:09.920
<v Speaker 1>very compelling storylines and are great lessons for game designers

0:16:10.040 --> 0:16:12.800
<v Speaker 1>to to learn from. Sure, you know, I would argue

0:16:12.800 --> 0:16:16.680
<v Speaker 1>the Old Ultimate series, for example, is a very valuable

0:16:17.240 --> 0:16:21.280
<v Speaker 1>series for people who want to create a storyline that

0:16:21.520 --> 0:16:24.800
<v Speaker 1>spans several episodes and has a very kind of deep

0:16:25.440 --> 0:16:28.880
<v Speaker 1>um and and immersive quality to it. Now, I should

0:16:28.920 --> 0:16:32.720
<v Speaker 1>also had that the Ultimate Series has regularly been released

0:16:33.160 --> 0:16:36.680
<v Speaker 1>in packages where you could buy it legitimately, So don't

0:16:36.680 --> 0:16:38.760
<v Speaker 1>go out there and start piotying games. Look and make

0:16:38.760 --> 0:16:42.600
<v Speaker 1>sure first before that, make sure there's a legitimate way

0:16:42.640 --> 0:16:45.520
<v Speaker 1>of getting it, and go that way before ever going

0:16:45.520 --> 0:16:50.320
<v Speaker 1>with abandoned ware route. But um, but yeah, as a

0:16:50.360 --> 0:16:53.280
<v Speaker 1>producer of games, he was pointing out that this is

0:16:53.320 --> 0:16:57.480
<v Speaker 1>a valuable service that abandoned weare sites are giving us

0:16:57.840 --> 0:17:01.160
<v Speaker 1>that without it, we would lose these games. And you know,

0:17:01.600 --> 0:17:05.600
<v Speaker 1>unless some company was like, hey, we need to roll

0:17:05.600 --> 0:17:07.320
<v Speaker 1>out another product or we're not going to hit our

0:17:07.320 --> 0:17:10.280
<v Speaker 1>revenue this year, what titles do we have in the

0:17:10.359 --> 0:17:13.440
<v Speaker 1>vault that we could package together hastily and then shove

0:17:13.480 --> 0:17:16.440
<v Speaker 1>out the door. Occasionally you see that happen. Well, it

0:17:16.440 --> 0:17:18.440
<v Speaker 1>would be nice if some of the people who own

0:17:18.440 --> 0:17:21.840
<v Speaker 1>the copyrights to these would release these these programs in

0:17:21.920 --> 0:17:26.520
<v Speaker 1>some form. Um. You know, the the app stores for

0:17:27.000 --> 0:17:31.680
<v Speaker 1>the mobile devices have proven that, you know, even even

0:17:31.880 --> 0:17:35.600
<v Speaker 1>software that costs one or two dollars for a copy

0:17:35.600 --> 0:17:38.360
<v Speaker 1>of it can still make a decent amount of money,

0:17:38.480 --> 0:17:41.440
<v Speaker 1>and uh, you know some of these titles are languishing

0:17:41.480 --> 0:17:44.240
<v Speaker 1>an obscurity when you know people might really be willing

0:17:44.280 --> 0:17:47.520
<v Speaker 1>to pay one to five dollars for an opportunity to

0:17:47.520 --> 0:17:49.120
<v Speaker 1>play it again. It's not really a lot of money

0:17:49.200 --> 0:17:52.680
<v Speaker 1>for most people, and they might relish the opportunity to

0:17:52.920 --> 0:17:55.600
<v Speaker 1>give it another shot. I think we have the opportunity

0:17:55.600 --> 0:17:59.440
<v Speaker 1>to actually see that happen now because digital distribution is

0:17:59.480 --> 0:18:02.720
<v Speaker 1>a reality the right. Like Chris and I can both

0:18:02.760 --> 0:18:04.800
<v Speaker 1>remember a time where you would go to your local

0:18:04.920 --> 0:18:07.840
<v Speaker 1>computer store or electronics store and there would always be

0:18:08.000 --> 0:18:12.960
<v Speaker 1>that bin of the old games that that were four

0:18:13.240 --> 0:18:16.159
<v Speaker 1>three or four generations behind the current stuff that's up

0:18:16.200 --> 0:18:18.400
<v Speaker 1>on the shelves, and you would sort through that ben

0:18:18.480 --> 0:18:20.200
<v Speaker 1>and just look to see if there were any hidden

0:18:20.280 --> 0:18:22.280
<v Speaker 1>gems in there, and then you find something like, oh,

0:18:22.320 --> 0:18:24.399
<v Speaker 1>I always wanted to play that, and you pick it up,

0:18:24.400 --> 0:18:26.600
<v Speaker 1>and you know, you might get a copy of Civilization

0:18:26.640 --> 0:18:28.400
<v Speaker 1>that way. But that was back in the old day

0:18:28.400 --> 0:18:31.119
<v Speaker 1>where you would get like the floppy disks I was

0:18:31.240 --> 0:18:35.679
<v Speaker 1>thinking you were talking about during the video game console crash,

0:18:35.760 --> 0:18:39.679
<v Speaker 1>when you would go into your corner drug store and

0:18:39.680 --> 0:18:42.920
<v Speaker 1>there would be a bin of really horrible Attari cartridges

0:18:43.080 --> 0:18:46.280
<v Speaker 1>for you know, a dollar, the same sort of thing

0:18:46.280 --> 0:18:49.280
<v Speaker 1>where they were just unloading their inventory. But those days

0:18:49.280 --> 0:18:52.960
<v Speaker 1>are are you know, pretty much disappearing because you get

0:18:52.960 --> 0:18:56.119
<v Speaker 1>to digital distribution, you get to the era of the

0:18:56.160 --> 0:18:59.840
<v Speaker 1>c D really started to decrease it, but then digital

0:19:00.000 --> 0:19:02.640
<v Speaker 1>attribution has has taken a big hit on it too.

0:19:02.800 --> 0:19:05.600
<v Speaker 1>But that also gives the opportunity for companies to put

0:19:05.680 --> 0:19:09.479
<v Speaker 1>potentially put up old titles for you know, like the

0:19:09.520 --> 0:19:12.000
<v Speaker 1>same price that you would have for an app or

0:19:12.040 --> 0:19:16.080
<v Speaker 1>for a smartphone. So let's say that you throw up Mule,

0:19:16.640 --> 0:19:21.240
<v Speaker 1>the old Mule game, or ARCon ARCon Yeah, put those

0:19:21.280 --> 0:19:25.960
<v Speaker 1>old populus, yes, um, put these old games up on

0:19:27.600 --> 0:19:30.080
<v Speaker 1>or battle Chess, these old games up so that you

0:19:30.119 --> 0:19:33.919
<v Speaker 1>can buy them for likes or whatever. And and you know,

0:19:34.080 --> 0:19:37.119
<v Speaker 1>maybe package it with a free emulator if you need it,

0:19:37.119 --> 0:19:39.359
<v Speaker 1>because some of these old games will not run on

0:19:39.440 --> 0:19:42.520
<v Speaker 1>your current system unless first put through an emulator. I

0:19:42.560 --> 0:19:45.920
<v Speaker 1>have old machines for strictly that purpose. And before before

0:19:45.920 --> 0:19:47.919
<v Speaker 1>you write in and say, you know, why do you

0:19:47.920 --> 0:19:51.119
<v Speaker 1>want people to spend this money, this property should be free,

0:19:51.440 --> 0:19:53.400
<v Speaker 1>Well that's an option too. It would be really cool

0:19:53.440 --> 0:19:57.119
<v Speaker 1>if they If these companies were released these games into

0:19:57.160 --> 0:20:01.320
<v Speaker 1>the public domain, however, I think they might have more

0:20:01.359 --> 0:20:06.479
<v Speaker 1>incentive if uh they charged a small price and then

0:20:06.520 --> 0:20:08.760
<v Speaker 1>they would get something in return for it. It's sort

0:20:08.760 --> 0:20:12.359
<v Speaker 1>of like the Chris Anderson's long tail and the the

0:20:12.440 --> 0:20:15.680
<v Speaker 1>online stores versus the brick and mortar stores. I mean,

0:20:15.760 --> 0:20:19.240
<v Speaker 1>if you put that up for digital distribution, it could

0:20:19.280 --> 0:20:22.439
<v Speaker 1>stay there virtually forever. You're still going to be a

0:20:22.480 --> 0:20:24.600
<v Speaker 1>handful of people that are willing to fork over a

0:20:24.600 --> 0:20:26.920
<v Speaker 1>couple of bucks for it. Yeah. And and I think

0:20:27.160 --> 0:20:31.000
<v Speaker 1>I think that solution really provides an elegant approach to

0:20:31.080 --> 0:20:35.120
<v Speaker 1>this complicated issue because you've got, for one thing, you know,

0:20:34.960 --> 0:20:38.760
<v Speaker 1>it gives an incentive to these companies to share this

0:20:38.920 --> 0:20:42.199
<v Speaker 1>old stuff that you can't otherwise get. Um And and

0:20:42.200 --> 0:20:45.080
<v Speaker 1>people can relive like that moment from their childhood when

0:20:45.080 --> 0:20:47.240
<v Speaker 1>they played this one game that they loved and now

0:20:47.280 --> 0:20:51.040
<v Speaker 1>they can't they can't get it anymore. Um. It also

0:20:51.119 --> 0:20:54.480
<v Speaker 1>gives the the you know, it gives the fans what

0:20:54.560 --> 0:20:58.879
<v Speaker 1>they want. It's not prohibitively expensive if you go with

0:20:58.920 --> 0:21:02.600
<v Speaker 1>this this micro hayment kind of app approach. Um. And

0:21:02.640 --> 0:21:06.880
<v Speaker 1>also it tells companies what people are interested in. If

0:21:06.880 --> 0:21:10.240
<v Speaker 1>you were to create an a section of your site,

0:21:10.400 --> 0:21:15.080
<v Speaker 1>for example, that hosted the old titles for cheap purchase,

0:21:15.400 --> 0:21:17.200
<v Speaker 1>and you saw that one of those titles was getting

0:21:17.240 --> 0:21:19.639
<v Speaker 1>hit like crazy, people were just buying it up, you

0:21:19.720 --> 0:21:24.320
<v Speaker 1>might think, you know, we could probably do a follow up, like,

0:21:24.440 --> 0:21:27.040
<v Speaker 1>just do an incredible follow up that is based on

0:21:27.119 --> 0:21:30.360
<v Speaker 1>the same premise of this original game, maybe not a remake,

0:21:30.440 --> 0:21:34.399
<v Speaker 1>but even perhaps a long awaited sequel and clean up,

0:21:34.440 --> 0:21:36.560
<v Speaker 1>because we didn't realize there was this interest in this

0:21:36.600 --> 0:21:39.480
<v Speaker 1>old title that we owned. Now, this does not solve

0:21:39.520 --> 0:21:43.200
<v Speaker 1>the problem for those titles where the ownership is up

0:21:43.359 --> 0:21:46.120
<v Speaker 1>in the air, like no one knows who owns this anymore.

0:21:46.600 --> 0:21:49.080
<v Speaker 1>Those that's still you're gonna you're still gonna have that

0:21:49.160 --> 0:21:52.520
<v Speaker 1>problem where if there's a title where you're not really

0:21:52.520 --> 0:21:54.800
<v Speaker 1>sure that the is the copyright holder of the guy

0:21:54.800 --> 0:21:57.359
<v Speaker 1>who made it, is that this other company, is it

0:21:57.520 --> 0:21:59.800
<v Speaker 1>a company that bought you know, bought a company, that

0:22:00.040 --> 0:22:02.680
<v Speaker 1>a company that bought a company. That's where you start

0:22:02.760 --> 0:22:07.680
<v Speaker 1>getting two issues where these games may be hopelessly mired

0:22:07.920 --> 0:22:10.840
<v Speaker 1>in red tape. That's just it's until you figure out

0:22:10.840 --> 0:22:13.480
<v Speaker 1>who is the owner of that copyright and who has

0:22:13.520 --> 0:22:16.560
<v Speaker 1>the authority to do this. It will never happen, and

0:22:16.600 --> 0:22:19.320
<v Speaker 1>that you know, the abandoned ware approach is pretty much

0:22:19.359 --> 0:22:21.960
<v Speaker 1>the only way you're gonna get hold of those games. Um,

0:22:21.960 --> 0:22:25.159
<v Speaker 1>and it's not a legitimate way. Yeah, yeah, now, okay,

0:22:25.760 --> 0:22:28.320
<v Speaker 1>this is from from the perspective of the law. I'm

0:22:28.320 --> 0:22:30.880
<v Speaker 1>sorry I shouldn't say that, because sometimes I'm like, hey,

0:22:30.880 --> 0:22:33.080
<v Speaker 1>you know what, I love that game. I bought that game,

0:22:33.119 --> 0:22:34.720
<v Speaker 1>I played that game. There's no way for me to

0:22:34.760 --> 0:22:39.040
<v Speaker 1>get it, and my sense of entitlement is crying out. Well,

0:22:39.359 --> 0:22:43.960
<v Speaker 1>this is where things get interesting. Um. Let's say you

0:22:44.160 --> 0:22:50.800
<v Speaker 1>have um an old at and you bought a copy

0:22:50.840 --> 0:22:54.800
<v Speaker 1>of Yards Revenge, and you have the machine, and you've

0:22:54.800 --> 0:22:58.320
<v Speaker 1>got the the game. It's it's in your basement, it's

0:22:58.320 --> 0:23:01.400
<v Speaker 1>in a box, but you got it. It's storage unfortunately

0:23:03.119 --> 0:23:07.160
<v Speaker 1>doesn't work anymore, or you don't have an adapter, and

0:23:07.160 --> 0:23:09.280
<v Speaker 1>and you really can't play because the machine is dead.

0:23:09.280 --> 0:23:11.679
<v Speaker 1>But I know, hey, it's a museum piece, so you

0:23:11.760 --> 0:23:14.399
<v Speaker 1>hold onto it, and then you find an emulator for

0:23:14.440 --> 0:23:17.520
<v Speaker 1>your computer with yours Revenge where you can play the

0:23:17.520 --> 0:23:23.480
<v Speaker 1>attor version of it. The thing is from what I understand. Again,

0:23:23.680 --> 0:23:26.680
<v Speaker 1>keep in mind I'm not a lawyer, but theoretically, from

0:23:26.680 --> 0:23:29.240
<v Speaker 1>what I understand, you're entitled to play that because you

0:23:29.320 --> 0:23:32.399
<v Speaker 1>have a copy of the game. You already paid for it,

0:23:32.440 --> 0:23:34.400
<v Speaker 1>you have a copy of the game in your possession,

0:23:34.600 --> 0:23:37.639
<v Speaker 1>you're legally entitled to play it. Because the reason I

0:23:37.720 --> 0:23:40.600
<v Speaker 1>get this is from the disclaimers on the main sites.

0:23:41.200 --> 0:23:44.600
<v Speaker 1>They say that if you have a copy of the ROMs, basically,

0:23:44.600 --> 0:23:47.199
<v Speaker 1>if you have the guts of the arcade machine, the chips,

0:23:47.760 --> 0:23:50.760
<v Speaker 1>then legally you can play the game. Otherwise you are

0:23:50.880 --> 0:23:53.360
<v Speaker 1>That's why they haven't been shut down. Otherwise, you're only

0:23:53.359 --> 0:23:56.199
<v Speaker 1>supposed to hold onto a ROM up to twenty four hours,

0:23:56.760 --> 0:23:59.359
<v Speaker 1>and then after that you're supposed to delete it. Yes

0:23:59.680 --> 0:24:02.800
<v Speaker 1>on your on you Yeah, you as a person who

0:24:02.840 --> 0:24:06.000
<v Speaker 1>downloaded the ROM from that site, not not the sites themselves.

0:24:06.040 --> 0:24:09.040
<v Speaker 1>But if you own a legal copy of the ROM,

0:24:09.080 --> 0:24:11.120
<v Speaker 1>you're supposed to be able to play it, even if

0:24:11.280 --> 0:24:13.480
<v Speaker 1>the machine that you had it on. Now I imagine

0:24:13.520 --> 0:24:16.760
<v Speaker 1>that's there. There's some probably legal gray area where you

0:24:16.800 --> 0:24:20.240
<v Speaker 1>know if if the uh, the copyright police they don't exist.

0:24:20.240 --> 0:24:22.360
<v Speaker 1>But hey, like the copyright police come to your house,

0:24:22.400 --> 0:24:25.440
<v Speaker 1>they wait a minute, You're is broken? You're not supposed

0:24:25.440 --> 0:24:27.760
<v Speaker 1>to play it on your home computer. You're supposed to

0:24:27.760 --> 0:24:30.679
<v Speaker 1>play it on this machine. You're in trouble, man. The

0:24:30.760 --> 0:24:34.200
<v Speaker 1>thing is, for one thing, there aren't any copyright police,

0:24:34.600 --> 0:24:39.240
<v Speaker 1>not specifically copyright police. And you know, for a lot

0:24:39.240 --> 0:24:42.600
<v Speaker 1>of people, this just people aren't gonna bother doing it.

0:24:42.800 --> 0:24:45.560
<v Speaker 1>I mean, they're not gonna sue Jonathan because you know,

0:24:46.080 --> 0:24:47.720
<v Speaker 1>that's the thing. They say that you can sue anybody

0:24:47.760 --> 0:24:50.560
<v Speaker 1>in America for anything, but generally people sue people who

0:24:50.560 --> 0:24:53.880
<v Speaker 1>have money, so so they're not gonna come after Yeah,

0:24:53.880 --> 0:24:56.720
<v Speaker 1>they're not gonna come after Jonathan or me for doing

0:24:56.760 --> 0:25:01.040
<v Speaker 1>that unless they really believe that they can prosecute us

0:25:01.480 --> 0:25:05.239
<v Speaker 1>with good cause and are going to get something, you know,

0:25:05.280 --> 0:25:08.600
<v Speaker 1>that's worth putting the time and money into a legal

0:25:08.640 --> 0:25:11.119
<v Speaker 1>case for doing this. And and that's even more so

0:25:11.240 --> 0:25:14.200
<v Speaker 1>for these companies and organizations that don't exist. And that's

0:25:14.200 --> 0:25:18.640
<v Speaker 1>why that's the biggest case I've seen for making abandoned

0:25:18.640 --> 0:25:22.439
<v Speaker 1>ware and legal basically saying, hey, company X doesn't exist,

0:25:22.520 --> 0:25:24.479
<v Speaker 1>this is a great game. I want to play it.

0:25:24.520 --> 0:25:26.760
<v Speaker 1>I would give them twenty dollars if they were still around,

0:25:26.800 --> 0:25:30.600
<v Speaker 1>but there's nobody to pay. Please, you know, but technically,

0:25:30.760 --> 0:25:33.840
<v Speaker 1>technically it's illegal. Yeah, but and the law, by the

0:25:33.920 --> 0:25:36.240
<v Speaker 1>letter of the law, it's illegal. And again, if if

0:25:36.280 --> 0:25:39.199
<v Speaker 1>the copyright holder doesn't pursue any action against you, then

0:25:39.240 --> 0:25:42.680
<v Speaker 1>you're in the clear. And in almost every single case

0:25:42.760 --> 0:25:45.439
<v Speaker 1>that's gonna be. That's gonna be what happens if you

0:25:45.760 --> 0:25:48.320
<v Speaker 1>if you run an abandoned ware site, you might occasionally

0:25:48.359 --> 0:25:51.400
<v Speaker 1>get a takedown notice from a copyright holder, and then

0:25:51.760 --> 0:25:55.040
<v Speaker 1>of course you should very much. And here that if

0:25:55.080 --> 0:25:58.320
<v Speaker 1>you don't want to encounter legal difficulties, it's nice to

0:25:58.359 --> 0:26:01.040
<v Speaker 1>have pants. And if you have them, suit off of you. Yeah.

0:26:01.080 --> 0:26:03.960
<v Speaker 1>By the way, it gets drafty. Here's here's a pop quiz.

0:26:04.000 --> 0:26:08.159
<v Speaker 1>Hot shot, so hot shot. Yeah. The guy who the

0:26:08.160 --> 0:26:12.320
<v Speaker 1>guy who made Yards Revenge, he made another very famous

0:26:12.760 --> 0:26:15.119
<v Speaker 1>Atari game. Do you know what it was? Who was it?

0:26:15.200 --> 0:26:19.440
<v Speaker 1>They made Yards Avenge? It was Howard Scott Warsaw, the

0:26:19.520 --> 0:26:26.080
<v Speaker 1>actual game designer who know e t the extraterrestrial. I

0:26:26.119 --> 0:26:33.280
<v Speaker 1>don't blame him. He was paid a truck something very quickly. Yes,

0:26:33.400 --> 0:26:35.639
<v Speaker 1>but yes, one of the Yards Revenge was one of

0:26:35.680 --> 0:26:37.840
<v Speaker 1>the games that was considered to be a big hit,

0:26:37.880 --> 0:26:41.240
<v Speaker 1>with a twenty six hundred, followed by a game that

0:26:41.240 --> 0:26:44.879
<v Speaker 1>that often people credit as killing not just the autent,

0:26:45.520 --> 0:26:48.440
<v Speaker 1>but the video game industry, the home video game industry

0:26:48.520 --> 0:26:51.280
<v Speaker 1>as a whole. In nine three, he was just following orders.

0:26:51.320 --> 0:26:53.040
<v Speaker 1>That was just some trivia for all of you guys.

0:26:53.200 --> 0:26:55.160
<v Speaker 1>So lest you think we are telling you to run

0:26:55.160 --> 0:26:57.639
<v Speaker 1>out and download all the abandoned where you want and

0:26:57.680 --> 0:27:01.480
<v Speaker 1>play it, we're not telling you to do that because

0:27:01.600 --> 0:27:04.240
<v Speaker 1>that would be illegal. What we're telling you is there's

0:27:04.280 --> 0:27:06.439
<v Speaker 1>some awesome games that are out there, and some of

0:27:06.440 --> 0:27:09.480
<v Speaker 1>them are hosted on abandoned ware sites, and man, those

0:27:09.520 --> 0:27:14.520
<v Speaker 1>games are neat and you know what, I'm pretty sure

0:27:14.560 --> 0:27:17.480
<v Speaker 1>the copyright holders wouldn't come after you, But don't do it.

0:27:19.359 --> 0:27:22.280
<v Speaker 1>If you're gonna go back and redo that you if

0:27:22.320 --> 0:27:24.800
<v Speaker 1>you do that, it would be technically illegal. Yes, it

0:27:24.840 --> 0:27:27.680
<v Speaker 1>is technically illegal, whether or not a shame. Whether or

0:27:27.720 --> 0:27:31.000
<v Speaker 1>not it's unethical is another question. Unethical and illegal are

0:27:31.000 --> 0:27:35.680
<v Speaker 1>two different things, And unethical that's a weird question too. Yeah,

0:27:35.720 --> 0:27:39.359
<v Speaker 1>because again, if there's if there's no one to pay,

0:27:39.480 --> 0:27:44.160
<v Speaker 1>then those games essentially are forgotten. They're gone. You might

0:27:44.200 --> 0:27:46.320
<v Speaker 1>as well do the same thing. Like this book came

0:27:46.359 --> 0:27:49.120
<v Speaker 1>out in nineteen eighty, we're locking it away in this

0:27:49.200 --> 0:27:52.400
<v Speaker 1>library and you have no access to the library. In fact,

0:27:52.440 --> 0:27:55.320
<v Speaker 1>no one has any access to the library, and it's

0:27:55.359 --> 0:27:58.080
<v Speaker 1>it's gonna stay there in the library. So you could

0:27:58.160 --> 0:27:59.719
<v Speaker 1>have access to it if we opened up the door,

0:27:59.760 --> 0:28:03.040
<v Speaker 1>but we're not gonna see That's that's an issue, right

0:28:03.040 --> 0:28:04.320
<v Speaker 1>because then you're like, well, what's the point of it

0:28:04.400 --> 0:28:08.160
<v Speaker 1>even existing if no one can use it? So yeah,

0:28:08.200 --> 0:28:12.240
<v Speaker 1>there's there is an the ethical and the ethical standpoints

0:28:12.280 --> 0:28:15.840
<v Speaker 1>differ from the legality standpoint. This is definitely a technology

0:28:15.880 --> 0:28:19.719
<v Speaker 1>issue too, because if you really want to read Bao Wolf,

0:28:19.760 --> 0:28:23.280
<v Speaker 1>there's a copy in print somewhere. Probably it's a local bookstore,

0:28:23.359 --> 0:28:26.439
<v Speaker 1>possibly in a used bookstore. It's not even get into that.

0:28:26.560 --> 0:28:29.439
<v Speaker 1>But it's also the thing is you can find a

0:28:29.520 --> 0:28:31.240
<v Speaker 1>copy of it. You can download it for free on

0:28:31.280 --> 0:28:33.360
<v Speaker 1>the internet because it's out of copyright. I'm pretty sure

0:28:33.359 --> 0:28:36.959
<v Speaker 1>it's in the public domain, I would think. But the

0:28:37.000 --> 0:28:40.320
<v Speaker 1>thing about it is for the technology behind these games,

0:28:41.240 --> 0:28:44.000
<v Speaker 1>you know that that is one of the issues behind it.

0:28:44.040 --> 0:28:46.760
<v Speaker 1>And there's there's the other thing too, uh, in case

0:28:46.840 --> 0:28:49.840
<v Speaker 1>you're saying, well, you're just talking about games, really do

0:28:49.880 --> 0:28:51.720
<v Speaker 1>you want to you want to download a copy of

0:28:51.720 --> 0:28:55.400
<v Speaker 1>physicalc so you can run that really. Yeah, that's the

0:28:55.480 --> 0:28:58.120
<v Speaker 1>the other part of that. I mean, people don't. Adobe

0:28:58.200 --> 0:29:03.320
<v Speaker 1>won't necessarily support Photoshop three. Um, you could probably find

0:29:03.320 --> 0:29:05.320
<v Speaker 1>a copy of it somewhere out there, but you know,

0:29:05.480 --> 0:29:08.680
<v Speaker 1>I would consider that to an effect abandoned where too,

0:29:08.720 --> 0:29:11.719
<v Speaker 1>because they've moved so far beyond that point. It's been

0:29:11.760 --> 0:29:16.000
<v Speaker 1>on a print for so many years. You're on your own. Um.

0:29:16.040 --> 0:29:18.400
<v Speaker 1>But legally, if you've downloaded a copy of it, a

0:29:18.440 --> 0:29:20.720
<v Speaker 1>cracked copy of it online, you'd be in the same boat.

0:29:20.760 --> 0:29:23.480
<v Speaker 1>But the reason we're talking about games predominantly is because

0:29:23.480 --> 0:29:26.120
<v Speaker 1>that's the stuff that people go back to. Yeah, the

0:29:26.160 --> 0:29:28.720
<v Speaker 1>reason that people in a lot of cases keep old

0:29:29.000 --> 0:29:31.640
<v Speaker 1>gaming machines around just because every once in a while

0:29:31.680 --> 0:29:33.720
<v Speaker 1>that nostalgia thing hits. But I don't think you find

0:29:33.720 --> 0:29:37.800
<v Speaker 1>it for something like a spreadsheet or you know, word

0:29:37.920 --> 0:29:40.600
<v Speaker 1>perfect legacy issue, in which case that could be able.

0:29:41.000 --> 0:29:43.600
<v Speaker 1>In some cases, that's that's an issue too, But I

0:29:43.600 --> 0:29:46.160
<v Speaker 1>think I think it's used more. Abandoned war is more

0:29:46.880 --> 0:29:48.480
<v Speaker 1>in the minds of a lot of people for games,

0:29:48.520 --> 0:29:52.920
<v Speaker 1>simply because there's that nostalgia and retro factor. Yeah, I'm

0:29:52.960 --> 0:29:55.320
<v Speaker 1>thinking back to some of the games I I used

0:29:55.360 --> 0:29:57.520
<v Speaker 1>to love to play that. I would I would really

0:29:57.640 --> 0:30:00.520
<v Speaker 1>enjoy seeing an updated version of that game, or or

0:30:00.600 --> 0:30:02.520
<v Speaker 1>having the ability to play the old one again like

0:30:03.120 --> 0:30:06.520
<v Speaker 1>um Tie Fighter. Yeah, and now that one has a

0:30:06.560 --> 0:30:09.640
<v Speaker 1>double whammy against it, right because it's a licensed game,

0:30:09.720 --> 0:30:12.560
<v Speaker 1>not just a not just not just the fact that

0:30:12.600 --> 0:30:14.920
<v Speaker 1>you've got the software and everything, but you've got the

0:30:14.960 --> 0:30:19.080
<v Speaker 1>actual content. It's all. Yeah, that's a much more complex situation.

0:30:19.160 --> 0:30:22.320
<v Speaker 1>Well it was LucasArts. It was LucasArts, so great game,

0:30:22.600 --> 0:30:24.400
<v Speaker 1>fantastic game. Wish that they would come out with a

0:30:24.400 --> 0:30:27.560
<v Speaker 1>new one. And then there's hint, Well you've seen you've

0:30:27.600 --> 0:30:31.040
<v Speaker 1>seen the success of the Monkey Island franchisees it's renewed

0:30:31.160 --> 0:30:35.560
<v Speaker 1>and and Oregon Trail as it has popped up on

0:30:35.560 --> 0:30:40.840
<v Speaker 1>Facebook and and on. Yeah. But I mean that's the

0:30:40.880 --> 0:30:43.719
<v Speaker 1>funny thing about some of this stuff. Um can be

0:30:43.800 --> 0:30:47.240
<v Speaker 1>updated and refreshed and people and added dimension things that

0:30:47.320 --> 0:30:51.280
<v Speaker 1>you couldn't do thirty years ago. Um, there's you know,

0:30:51.880 --> 0:30:55.320
<v Speaker 1>there's some such good reason to update and keep these

0:30:55.320 --> 0:30:57.960
<v Speaker 1>things around. Right And and again, like I said, if

0:30:58.000 --> 0:31:01.400
<v Speaker 1>they took my approach where they host that abandoned where

0:31:01.400 --> 0:31:04.880
<v Speaker 1>they reclaim the abandoned ware and host it for super cheap.

0:31:04.920 --> 0:31:07.280
<v Speaker 1>They might be able to find out what trends people

0:31:07.320 --> 0:31:09.640
<v Speaker 1>are really gravitating toward, and that could help them design

0:31:09.680 --> 0:31:11.840
<v Speaker 1>their next game. It's all part of Jonathan's plot to

0:31:11.840 --> 0:31:13.880
<v Speaker 1>take over the world. Look, there's certain games I want

0:31:13.880 --> 0:31:16.280
<v Speaker 1>to play, and I'm desperately trying to get them to

0:31:16.600 --> 0:31:19.320
<v Speaker 1>back my plan so that I can. I can shut shut.

0:31:19.840 --> 0:31:23.280
<v Speaker 1>I'll hand over the money. I am more than happy

0:31:23.320 --> 0:31:26.000
<v Speaker 1>to purchase this game, the same thing we do every night,

0:31:26.480 --> 0:31:29.840
<v Speaker 1>try to take over our con alright, guys, we're gonna

0:31:29.920 --> 0:31:32.440
<v Speaker 1>wrap up this discussion about abandoned where I hope you

0:31:32.440 --> 0:31:35.720
<v Speaker 1>guys didn't feel abandoned through the process of this podcast.

0:31:36.400 --> 0:31:39.280
<v Speaker 1>If you did send this little note ask us to

0:31:39.640 --> 0:31:42.160
<v Speaker 1>very nicely, you know, to cover whatever topic is that

0:31:42.360 --> 0:31:46.600
<v Speaker 1>you would like to hear us chat about at nauseum.

0:31:46.680 --> 0:31:49.200
<v Speaker 1>And you can do that too by sending it to

0:31:49.280 --> 0:31:51.880
<v Speaker 1>our email address, which is tech Stuff at how stuff

0:31:51.880 --> 0:31:54.320
<v Speaker 1>Works dot com, or you can drop us a line

0:31:54.320 --> 0:31:57.120
<v Speaker 1>on Twitter or Facebook to handle There is tech Stuff

0:31:57.240 --> 0:31:59.680
<v Speaker 1>hs W and Chris and I will talk to you

0:31:59.720 --> 0:32:04.160
<v Speaker 1>again really soon. Be sure to check out our new

0:32:04.240 --> 0:32:07.600
<v Speaker 1>video podcast, Stuff from the Future. Join How Stuff Work

0:32:07.640 --> 0:32:11.200
<v Speaker 1>staff as we explore the most promising and perplexing possibilities

0:32:11.240 --> 0:32:15.120
<v Speaker 1>of tomorrow. The House Stuff Works iPhone app has arrived.

0:32:15.240 --> 0:32:22.400
<v Speaker 1>Download it today on iTunes. Brought to you by the

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<v Speaker 1>reinvented two thousand twelve camera. It's ready, are you