1 00:00:00,280 --> 00:00:02,960 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,160 --> 00:00:08,840 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,000 --> 00:00:17,560 Speaker 1: tech Stuff from how stuff works dot com. Hello everyone, 4 00:00:17,640 --> 00:00:20,840 Speaker 1: welcome to tech stuff. My name is Chris Poulette, and 5 00:00:20,920 --> 00:00:22,919 Speaker 1: I am an editor at how stuff works dot com. 6 00:00:22,960 --> 00:00:24,960 Speaker 1: And much as I have wanted to abandon him in 7 00:00:25,000 --> 00:00:27,680 Speaker 1: the past, sitting across from me as usual, senior writer 8 00:00:28,720 --> 00:00:32,599 Speaker 1: Jonathan Strickland, the silence of a falling star lights up 9 00:00:32,640 --> 00:00:35,160 Speaker 1: the purple sky, and as I wonder where you are, 10 00:00:35,560 --> 00:00:41,440 Speaker 1: I'm so lonesome I could cry. Very nicely done. Thank you. 11 00:00:41,800 --> 00:00:43,840 Speaker 1: Today we think Hank would have done it that way, 12 00:00:43,840 --> 00:00:49,360 Speaker 1: Hank SA. Today we're going to talk about abandoned ware. 13 00:00:49,520 --> 00:00:53,240 Speaker 1: Yes we uh, we've had requests to talk about abandoned ware, 14 00:00:53,280 --> 00:00:55,440 Speaker 1: and this is UM and we've talked about abandon weare 15 00:00:55,440 --> 00:00:58,360 Speaker 1: in the past, just not as a dedicated topic. Yeah, 16 00:00:58,360 --> 00:01:02,240 Speaker 1: we've also talked about vapor ware, just a totally different thing, UM, 17 00:01:02,280 --> 00:01:05,360 Speaker 1: if you might wonder what the differences are. Vaporware is 18 00:01:05,400 --> 00:01:09,600 Speaker 1: when a company has announced or information is leaked out 19 00:01:09,600 --> 00:01:11,560 Speaker 1: that a company is working on a particular product, but 20 00:01:11,600 --> 00:01:14,560 Speaker 1: that probably never seems to actually go to market. Oh, 21 00:01:14,600 --> 00:01:17,319 Speaker 1: I thought it was the kind of software that every 22 00:01:17,360 --> 00:01:19,039 Speaker 1: once in a while just meaning you feel light headed, 23 00:01:19,160 --> 00:01:22,480 Speaker 1: I'm already got a headache. I've already got a headache. 24 00:01:22,760 --> 00:01:27,680 Speaker 1: So that's different. I'll tell you what that means, and 25 00:01:27,720 --> 00:01:30,200 Speaker 1: you'll like it because you like that kind of humor. Uh. 26 00:01:30,400 --> 00:01:34,240 Speaker 1: The but no, the the abandoned ware is when a 27 00:01:34,280 --> 00:01:38,240 Speaker 1: company has produced a piece of well product mainly, but 28 00:01:38,280 --> 00:01:41,440 Speaker 1: we usually talk about in terms of software. More frequently 29 00:01:41,640 --> 00:01:44,560 Speaker 1: than not, we talked about in terms of games, although 30 00:01:44,600 --> 00:01:46,440 Speaker 1: that's not the only kind of abandoned ware. But a 31 00:01:46,520 --> 00:01:52,120 Speaker 1: company produces this the the but then technology continues to 32 00:01:52,200 --> 00:01:55,880 Speaker 1: evolve over time, and no, yeah, I know it's crazy, 33 00:01:56,000 --> 00:02:01,240 Speaker 1: right really, so the things like uters, Let's let's say 34 00:02:01,320 --> 00:02:03,400 Speaker 1: a computer, it gets so advanced that it can no 35 00:02:03,440 --> 00:02:07,640 Speaker 1: longer run older software. I'm aware of that. Yeah, where 36 00:02:07,640 --> 00:02:10,079 Speaker 1: you get to a point where you know, if software 37 00:02:10,080 --> 00:02:12,880 Speaker 1: has been produced before a certain point, your computer is 38 00:02:12,919 --> 00:02:15,320 Speaker 1: not really able to run it anymore because things have 39 00:02:15,440 --> 00:02:19,959 Speaker 1: changed so dramatically. And then companies will sort of stop 40 00:02:20,040 --> 00:02:24,840 Speaker 1: supporting this old software that they produced years ago. Okay, 41 00:02:25,080 --> 00:02:28,160 Speaker 1: so if they no longer provide any support or they 42 00:02:28,280 --> 00:02:32,080 Speaker 1: discontinued it, that's abandoned ware. If a company creates some 43 00:02:32,160 --> 00:02:34,880 Speaker 1: software that is, you know, hits the market and then 44 00:02:34,919 --> 00:02:39,880 Speaker 1: that company ceases to exist, that software may be considered 45 00:02:39,880 --> 00:02:42,840 Speaker 1: abandonware because now there's no there's no place you can 46 00:02:42,880 --> 00:02:45,560 Speaker 1: buy it anymore because the company that was in charge 47 00:02:45,560 --> 00:02:48,800 Speaker 1: of it is gone. This can happen through an acquisition 48 00:02:48,919 --> 00:02:52,080 Speaker 1: or a merger where certain divisions get dissolved or merged 49 00:02:52,120 --> 00:02:55,120 Speaker 1: into other divisions and as a result, pieces of software 50 00:02:55,160 --> 00:02:59,679 Speaker 1: no longer have a kind of a a a shepherd 51 00:03:00,480 --> 00:03:04,519 Speaker 1: to keep the software going. So what happens to that software? 52 00:03:04,560 --> 00:03:07,480 Speaker 1: What happens if you want to have access to that software? 53 00:03:07,520 --> 00:03:09,640 Speaker 1: How can you do it? Are there legal ways of 54 00:03:09,680 --> 00:03:14,200 Speaker 1: getting at it? And uh, it's a little complicated. Yeah, 55 00:03:14,280 --> 00:03:16,960 Speaker 1: the uh the in the context we brought it up 56 00:03:17,040 --> 00:03:20,280 Speaker 1: in before, we were talking about the multiple machine or 57 00:03:20,440 --> 00:03:25,440 Speaker 1: multiple arcade machine emulator. Name, Um, you coax the blues 58 00:03:25,520 --> 00:03:30,560 Speaker 1: right out of the horn. Sorry name anti name yes? 59 00:03:31,280 --> 00:03:36,680 Speaker 1: Um not a n T I yes um. So yeah, 60 00:03:36,840 --> 00:03:39,920 Speaker 1: name is for those of you who don't know, basically, 61 00:03:39,960 --> 00:03:44,200 Speaker 1: a way of uh running the programs that old arcademan 62 00:03:44,200 --> 00:03:47,680 Speaker 1: will actually not necessarily old that arcade machines would run 63 00:03:48,280 --> 00:03:51,560 Speaker 1: in their cabinets on a home computer. Right now, keep 64 00:03:51,600 --> 00:03:55,080 Speaker 1: in mind that arcade machines, the the software for those 65 00:03:55,120 --> 00:03:59,520 Speaker 1: machines was built specifically for the hardware inside the arcade machine. 66 00:03:59,840 --> 00:04:03,800 Speaker 1: You wouldn't opening up an arcade cabinet and find a 67 00:04:03,800 --> 00:04:06,400 Speaker 1: a computer in there, right, It wouldn't look like a computer. 68 00:04:06,720 --> 00:04:08,720 Speaker 1: It would look like a whole bunch of different chips 69 00:04:08,720 --> 00:04:15,320 Speaker 1: wired together. And yeah, and and so it's hardwired into 70 00:04:15,560 --> 00:04:19,040 Speaker 1: the uh the hardware. You don't you don't put a 71 00:04:19,120 --> 00:04:21,760 Speaker 1: disc in, at least not most arcade games. I know 72 00:04:21,800 --> 00:04:23,320 Speaker 1: there are a few that run on laser disc, but 73 00:04:23,360 --> 00:04:25,599 Speaker 1: that's not what we're talking about here. We're talking about 74 00:04:25,640 --> 00:04:29,560 Speaker 1: like it's reading directly from a chip. A similar example 75 00:04:29,600 --> 00:04:32,160 Speaker 1: would be when you if you ever played console games 76 00:04:32,160 --> 00:04:35,920 Speaker 1: that used cartridges. The cartridge had the ROM on it, 77 00:04:36,920 --> 00:04:40,559 Speaker 1: and the console just had the the technology to read 78 00:04:40,720 --> 00:04:44,120 Speaker 1: the ROM and then translate that into a game. So 79 00:04:44,240 --> 00:04:46,839 Speaker 1: for a computer, you would have to create an emulator, 80 00:04:47,040 --> 00:04:51,120 Speaker 1: something that could create an environment similar to the hardware 81 00:04:51,240 --> 00:04:54,120 Speaker 1: that you would find inside that arcade machine in order 82 00:04:54,120 --> 00:04:57,680 Speaker 1: if you to run the ROM on a computer. And 83 00:04:57,760 --> 00:04:59,880 Speaker 1: sometimes this would work well and you would have a 84 00:05:00,000 --> 00:05:03,920 Speaker 1: pretty uh similar experience as to if you were sitting 85 00:05:03,960 --> 00:05:06,440 Speaker 1: in front of an arcade machine and playing it, and 86 00:05:06,480 --> 00:05:08,479 Speaker 1: in some cases it doesn't work so well because the 87 00:05:08,480 --> 00:05:13,320 Speaker 1: computer's architecture and the arcade architecture are so different that 88 00:05:13,640 --> 00:05:17,279 Speaker 1: the game stutters or just runs really slowly. Yeah, so 89 00:05:17,360 --> 00:05:21,320 Speaker 1: then you have the question you you're able to run 90 00:05:21,360 --> 00:05:26,560 Speaker 1: this uh software and on your home computer, and you 91 00:05:26,640 --> 00:05:30,479 Speaker 1: have something like say Kangaroo, and you want to play 92 00:05:30,560 --> 00:05:33,599 Speaker 1: Kangaroo on your home computer, and you go, wait a minute, 93 00:05:33,760 --> 00:05:37,080 Speaker 1: Attari still exists. I mean, truth is, it's a different 94 00:05:37,080 --> 00:05:41,000 Speaker 1: Attari technically, but they own the copyright for that stuff. 95 00:05:41,040 --> 00:05:44,840 Speaker 1: Now you know. That's one thing. Then on the other hand, 96 00:05:45,000 --> 00:05:49,599 Speaker 1: you have something like say Defender, and then you'd say, okay, 97 00:05:49,640 --> 00:05:53,320 Speaker 1: well who owns the stuff that Williams used to make? 98 00:05:54,360 --> 00:05:57,840 Speaker 1: Or Robotron for that matter. Um okay, So that's that's 99 00:05:57,920 --> 00:06:02,400 Speaker 1: one version. Um My. My other example was was going 100 00:06:02,440 --> 00:06:04,839 Speaker 1: to be I was gonna ask you if you thought 101 00:06:04,880 --> 00:06:09,360 Speaker 1: that if I brought my copy of Deluxe Video Construction 102 00:06:09,440 --> 00:06:12,880 Speaker 1: Set to Electronic Arts for Miamiga, do you think they'd 103 00:06:12,880 --> 00:06:17,359 Speaker 1: support it or sim Ant for that matter, from Maxis 104 00:06:17,400 --> 00:06:19,680 Speaker 1: before it was acquired by Electronic Arts. I don't think so. 105 00:06:19,880 --> 00:06:22,200 Speaker 1: But the thing is, the question is you know I 106 00:06:22,240 --> 00:06:24,400 Speaker 1: can legally use that software because I still own the 107 00:06:24,440 --> 00:06:27,600 Speaker 1: disks for sim Ant, even though I never really had 108 00:06:27,720 --> 00:06:29,720 Speaker 1: enough memory in my Amiga to run it. You wouldn't 109 00:06:29,760 --> 00:06:32,200 Speaker 1: be able to distribute it. I can't distribute it, but 110 00:06:32,279 --> 00:06:35,360 Speaker 1: I legally can run that all I want to. Now, 111 00:06:35,480 --> 00:06:44,720 Speaker 1: for something like Maime the in in some cases the 112 00:06:45,200 --> 00:06:49,599 Speaker 1: manufacturer is still around. In some cases it's a different 113 00:06:49,680 --> 00:06:52,080 Speaker 1: version of the manufacturer who legally owns the copyright, and 114 00:06:52,080 --> 00:06:55,560 Speaker 1: in other cases the manufacturers gone and it's hard to 115 00:06:55,640 --> 00:07:00,440 Speaker 1: identify who, if anybody, owns the copyright. And this actually 116 00:07:00,600 --> 00:07:05,039 Speaker 1: is it presents some seriously thorny legal issues, right, So 117 00:07:05,160 --> 00:07:08,760 Speaker 1: let's let's clear things up a little bit here. Uh, 118 00:07:08,800 --> 00:07:12,680 Speaker 1: if there is an old piece of software, it's available 119 00:07:12,760 --> 00:07:17,800 Speaker 1: online and there hasn't been any express permission from the 120 00:07:17,840 --> 00:07:22,320 Speaker 1: copyright holder that that software can be distributed, distributing that 121 00:07:22,360 --> 00:07:27,680 Speaker 1: software is illegal. Yes, it violates copyright. Now, that being said, 122 00:07:27,720 --> 00:07:31,080 Speaker 1: copyright is one of those things that only works if 123 00:07:31,120 --> 00:07:34,920 Speaker 1: you exercise your right to the copyright. In other words, 124 00:07:35,280 --> 00:07:39,400 Speaker 1: the copyright owner would have to pursue action against anyone 125 00:07:39,480 --> 00:07:43,600 Speaker 1: distributing that content. So if you are if you come 126 00:07:43,600 --> 00:07:47,600 Speaker 1: across an old game from the the late eighties, let's say, 127 00:07:48,280 --> 00:07:50,880 Speaker 1: and it's an old doss based game on the little 128 00:07:51,040 --> 00:07:53,560 Speaker 1: from the late eighties, and you wanted to you love 129 00:07:53,680 --> 00:07:56,240 Speaker 1: this game and you want other people to explore this 130 00:07:56,280 --> 00:07:59,440 Speaker 1: game and experience this game, and there is no way 131 00:07:59,480 --> 00:08:02,960 Speaker 1: to buy the game because the game, the company doesn't exist, 132 00:08:03,120 --> 00:08:06,600 Speaker 1: or the company still exists but no longer markets this 133 00:08:06,680 --> 00:08:10,880 Speaker 1: gamer supports it, then you might feel, well, what's the harm? 134 00:08:10,920 --> 00:08:13,720 Speaker 1: I mean, no one's no one's trying to make money 135 00:08:13,720 --> 00:08:16,040 Speaker 1: off of this. No one is losing money off of 136 00:08:16,080 --> 00:08:18,640 Speaker 1: this because there's no way to legitimately get ahold of this. 137 00:08:19,360 --> 00:08:21,920 Speaker 1: Why is there an issue? And it's all because of 138 00:08:21,960 --> 00:08:25,360 Speaker 1: that copyright and the copyright holder may choose to not 139 00:08:25,760 --> 00:08:30,080 Speaker 1: pursue action. It doesn't mean that it's legal. It just 140 00:08:30,120 --> 00:08:33,400 Speaker 1: means the copyright holder is allowing the that material to 141 00:08:33,440 --> 00:08:35,920 Speaker 1: be distributed. And said, wouldn't you know what I picked? 142 00:08:36,120 --> 00:08:40,640 Speaker 1: A bad example for a video game was just Kangaroo 143 00:08:40,640 --> 00:08:43,560 Speaker 1: really Attari. It was distributed by Atari, but actually it 144 00:08:43,600 --> 00:08:46,800 Speaker 1: was a product by Sun Electronics. Did you wear like 145 00:08:46,880 --> 00:08:49,000 Speaker 1: little boxing gloves in that game? And you had to 146 00:08:49,120 --> 00:08:52,040 Speaker 1: box stuff as a kangaroo. I vaguely remember playing that. 147 00:08:52,400 --> 00:08:54,560 Speaker 1: It was it was it was very Donkey Kong like 148 00:08:54,720 --> 00:08:57,440 Speaker 1: because you climbed up to the top and had to 149 00:08:57,480 --> 00:09:00,440 Speaker 1: find your Joey, you know, the baby kangaroo right, right, 150 00:09:01,080 --> 00:09:05,520 Speaker 1: So anyhow, so the substitute centipede for what I said before. Anyway, 151 00:09:05,679 --> 00:09:09,560 Speaker 1: So getting back to copyrights. Now, a copyright, the term 152 00:09:09,559 --> 00:09:12,840 Speaker 1: of a copyright right now, lasts for in the United States, 153 00:09:12,960 --> 00:09:15,640 Speaker 1: last for seventy five years from the creation of the work, 154 00:09:17,000 --> 00:09:21,040 Speaker 1: unless it's a work for higher right years, right, And 155 00:09:21,120 --> 00:09:23,600 Speaker 1: so yeah, a work for high would be last even longer. 156 00:09:23,640 --> 00:09:25,439 Speaker 1: And most of these, I guess would be considered work 157 00:09:25,440 --> 00:09:26,920 Speaker 1: for high, which is why I brought it up. That's 158 00:09:26,920 --> 00:09:30,000 Speaker 1: a good point. So in other words, this is software 159 00:09:30,040 --> 00:09:32,559 Speaker 1: that is going to be is still protected by copyright 160 00:09:32,640 --> 00:09:37,160 Speaker 1: and will be for pretty much our lifetime, right. I mean, 161 00:09:37,240 --> 00:09:40,760 Speaker 1: some of us might get really lucky, maybe the Singularity 162 00:09:40,800 --> 00:09:44,040 Speaker 1: will hit, and it won't that won't be a problem. 163 00:09:44,120 --> 00:09:45,960 Speaker 1: But at that point, who's playing video games? Well, if 164 00:09:45,960 --> 00:09:48,880 Speaker 1: you wanted to play Space War, you're probably in fairly 165 00:09:48,960 --> 00:09:51,360 Speaker 1: decent shape because that was created so much earlier than 166 00:09:51,880 --> 00:09:55,600 Speaker 1: this stuff. Yeah, the games that were created in the eighties. Um, 167 00:09:55,640 --> 00:09:59,760 Speaker 1: even our our younger listeners would have problems with this 168 00:10:00,120 --> 00:10:06,000 Speaker 1: all the way through. Yeah, so by legal definition strictly 169 00:10:06,080 --> 00:10:09,839 Speaker 1: going by that, it is not there's no real recourse 170 00:10:10,080 --> 00:10:16,600 Speaker 1: unless the copyright holder gives permission for distribution or releases 171 00:10:16,640 --> 00:10:21,079 Speaker 1: the copyright into the public domain. Now at that point, 172 00:10:21,200 --> 00:10:23,880 Speaker 1: you know it's weird to call the software abandoned ware 173 00:10:24,160 --> 00:10:28,040 Speaker 1: because abandoned ware really means this software that doesn't have 174 00:10:29,120 --> 00:10:35,400 Speaker 1: really any support or or access through legitimate channels. So 175 00:10:35,440 --> 00:10:38,440 Speaker 1: it's not like it's abandoned where that point, it's just 176 00:10:38,520 --> 00:10:41,360 Speaker 1: public domain work, so it becomes more like shareware in 177 00:10:41,400 --> 00:10:46,080 Speaker 1: a way. But a copyright holder does have that option. Uh. 178 00:10:46,120 --> 00:10:49,960 Speaker 1: And in some cases you you see companies take advantage 179 00:10:50,000 --> 00:10:53,960 Speaker 1: of old, old, old libraries of content and repackage them 180 00:10:54,000 --> 00:10:57,679 Speaker 1: and market them again, which would mean that you wouldn't 181 00:10:57,679 --> 00:11:01,199 Speaker 1: want to host those abandon and wear games on your site, 182 00:11:01,200 --> 00:11:06,079 Speaker 1: for example, because they are actually making money from this 183 00:11:06,120 --> 00:11:09,079 Speaker 1: old content and there are legitimate ways to get hold 184 00:11:09,120 --> 00:11:12,199 Speaker 1: of it. A good example of that as Atari, because 185 00:11:12,520 --> 00:11:15,880 Speaker 1: you've got the old Atari games that get repackaged occasionally 186 00:11:15,960 --> 00:11:20,520 Speaker 1: as an app for a smartphone or tablet device. Also, 187 00:11:20,679 --> 00:11:23,120 Speaker 1: you get some console games that will occasionally come out. 188 00:11:23,160 --> 00:11:25,040 Speaker 1: They'll be like the best of and it will be 189 00:11:25,080 --> 00:11:28,280 Speaker 1: whatever the old company was. Like. You can even get 190 00:11:28,280 --> 00:11:31,120 Speaker 1: a version of the if you really want it. Yeah, 191 00:11:31,520 --> 00:11:34,600 Speaker 1: but that's a little oh new one. They're making new 192 00:11:34,640 --> 00:11:38,320 Speaker 1: ones now, is that on thinking? I'm not sure the 193 00:11:38,400 --> 00:11:42,080 Speaker 1: Dreamcast was. Somebody told me recently that they saw a 194 00:11:42,200 --> 00:11:47,360 Speaker 1: new quote unquote new packaged with some of the early games. 195 00:11:48,559 --> 00:11:51,760 Speaker 1: That's basically a relieve the past. That's the whole retro thing. 196 00:11:52,080 --> 00:11:57,200 Speaker 1: But they're there hundreds and hundreds of computer titles, PC titles, 197 00:11:57,200 --> 00:12:01,920 Speaker 1: Windows titles, do space titles even that, Uh, well, we'll 198 00:12:02,040 --> 00:12:06,920 Speaker 1: probably never re emerge. And so the question comes, well, 199 00:12:06,920 --> 00:12:09,360 Speaker 1: what's the best way of handling this. There are a 200 00:12:09,360 --> 00:12:12,960 Speaker 1: lot of sites out there that are dedicated to abandoned ware. 201 00:12:13,400 --> 00:12:17,400 Speaker 1: And these sites are the really the ones that are 202 00:12:17,480 --> 00:12:21,000 Speaker 1: more legitimate And I use the phrase loosely because again 203 00:12:21,040 --> 00:12:23,640 Speaker 1: we're talking about violating copyright one way or the other. 204 00:12:24,120 --> 00:12:27,600 Speaker 1: But the ones that are more concerned with offering people 205 00:12:27,600 --> 00:12:30,440 Speaker 1: the chance to play games that are the equivalent to 206 00:12:30,480 --> 00:12:34,679 Speaker 1: being out of print or otherwise unavailable. Um, they're very 207 00:12:34,800 --> 00:12:39,920 Speaker 1: much about not hosting what are also called whares. Whares 208 00:12:40,000 --> 00:12:43,200 Speaker 1: would be kinds of software that's essentially pirate, ID or 209 00:12:43,280 --> 00:12:47,280 Speaker 1: duplicated that's readily available on the market today. Basically the 210 00:12:47,280 --> 00:12:50,360 Speaker 1: copy protection has been cracked and you can use it. 211 00:12:50,640 --> 00:12:53,040 Speaker 1: You know, when I say freely, I don't mean you're 212 00:12:53,080 --> 00:12:56,960 Speaker 1: allowed to use it, I mean you don't have code. 213 00:12:58,200 --> 00:13:01,640 Speaker 1: So but but the more the more legitimate abandoned ware 214 00:13:01,679 --> 00:13:05,600 Speaker 1: sites will only host games that you cannot get through 215 00:13:05,640 --> 00:13:08,400 Speaker 1: any other means unless you were defined like someone selling 216 00:13:08,400 --> 00:13:11,280 Speaker 1: an old copy. But uh, you know that you wouldn't 217 00:13:11,280 --> 00:13:13,880 Speaker 1: be able to go to the publisher and buy it 218 00:13:14,000 --> 00:13:18,280 Speaker 1: because sometimes the publisher doesn't even exist. Well, um, there 219 00:13:18,280 --> 00:13:21,040 Speaker 1: are there are people out there who in some of 220 00:13:21,040 --> 00:13:24,079 Speaker 1: them are content creators, who say there should be a 221 00:13:24,080 --> 00:13:29,240 Speaker 1: more streamlined way too for for companies to release abandoned ware, 222 00:13:29,320 --> 00:13:34,080 Speaker 1: so that there isn't this, uh, this legal barrier, especially 223 00:13:34,120 --> 00:13:37,079 Speaker 1: considering the fact that software changes much more rapidly than 224 00:13:37,160 --> 00:13:41,239 Speaker 1: say print. And uh. One of them is Greg Kostickian. 225 00:13:41,679 --> 00:13:43,560 Speaker 1: Now do you know who have you ever heard of? 226 00:13:43,559 --> 00:13:46,360 Speaker 1: Greg Custician. He's a He's a game designer who designs 227 00:13:46,400 --> 00:13:49,800 Speaker 1: not just computer games but also role playing games. His 228 00:13:49,880 --> 00:13:52,079 Speaker 1: name is really familiar to me, and I'm gonna go 229 00:13:52,280 --> 00:13:55,080 Speaker 1: ah as soon as you say, well, he's He's designed 230 00:13:55,120 --> 00:13:56,800 Speaker 1: a lot of stuff. Most of it is kind of 231 00:13:58,520 --> 00:14:03,800 Speaker 1: has a has sort of a tyrtcal or otherwise humorous 232 00:14:03,800 --> 00:14:06,920 Speaker 1: slant to it. For example, he created an role playing 233 00:14:06,960 --> 00:14:11,160 Speaker 1: game called Tune Back In, where you played as a 234 00:14:11,200 --> 00:14:15,200 Speaker 1: cartoon character within a cartoon episode. Every single adventure was 235 00:14:15,280 --> 00:14:19,800 Speaker 1: modeled after the idea of a seven minute cartoon episode, 236 00:14:20,400 --> 00:14:23,000 Speaker 1: and you would have the capabilities of a cartoon character, 237 00:14:23,280 --> 00:14:26,240 Speaker 1: and you would have friends and enemies within the cartoon, 238 00:14:26,320 --> 00:14:28,840 Speaker 1: and you could do these outlandish things. It was hilarious. 239 00:14:29,000 --> 00:14:31,680 Speaker 1: He also created a game called Paranoia, which was all 240 00:14:31,720 --> 00:14:37,320 Speaker 1: about a post apocalyptic uh society where you live in 241 00:14:37,400 --> 00:14:41,240 Speaker 1: a essentially like a biodome kind of thing, and a 242 00:14:41,320 --> 00:14:45,640 Speaker 1: computer controls everything. But the computer is crazy and paranoid 243 00:14:45,760 --> 00:14:48,000 Speaker 1: and thinks everyone is out to get him, and pretty 244 00:14:48,040 --> 00:14:50,880 Speaker 1: much everyone is out to get him, and then but anyway, 245 00:14:50,920 --> 00:14:53,480 Speaker 1: they hope just because al right, the whole purpose of 246 00:14:53,480 --> 00:14:55,240 Speaker 1: the game was to create this idea of paranoia. Well, 247 00:14:55,320 --> 00:15:00,160 Speaker 1: this guy, who created several different computer games as well, said, uh, 248 00:15:01,160 --> 00:15:04,280 Speaker 1: actually have a quote. Software is about as ephemeral as 249 00:15:04,280 --> 00:15:08,240 Speaker 1: you can get yet preserving it is essential. Illegal abandoned 250 00:15:08,240 --> 00:15:11,480 Speaker 1: ware sites are providing a critical service to game designers 251 00:15:11,520 --> 00:15:15,720 Speaker 1: and scholars and gaming enthusiasts. They do, not, however, provide 252 00:15:15,720 --> 00:15:19,360 Speaker 1: a lasting and satisfactory solution to the problem because they 253 00:15:19,400 --> 00:15:23,560 Speaker 1: are illegal. So he was maintaining the point of these 254 00:15:23,600 --> 00:15:27,720 Speaker 1: old games that exist are important, and they're important culturally 255 00:15:28,040 --> 00:15:31,080 Speaker 1: because some of them were what helped usher in the 256 00:15:31,160 --> 00:15:33,480 Speaker 1: era of personal computers in the first place. I mean, 257 00:15:33,840 --> 00:15:36,920 Speaker 1: you know, personal computers were great for productivity, but there's 258 00:15:36,920 --> 00:15:40,320 Speaker 1: no denying that video games. Computer games really drove the 259 00:15:40,400 --> 00:15:45,200 Speaker 1: industry as well. And as the the technology advances, our 260 00:15:45,240 --> 00:15:48,280 Speaker 1: ability to access those old games decreases, and he says, 261 00:15:48,320 --> 00:15:50,400 Speaker 1: that's that's a shame. There should be a way to 262 00:15:50,440 --> 00:15:54,160 Speaker 1: preserve that. And also, as he points out game designers, 263 00:15:54,520 --> 00:15:56,880 Speaker 1: you know, some of these old games are very primitive 264 00:15:57,040 --> 00:16:00,280 Speaker 1: when it comes to the graphics or the sound owned, 265 00:16:00,600 --> 00:16:05,040 Speaker 1: but a lot of them had very innovative gameplay or 266 00:16:05,280 --> 00:16:09,920 Speaker 1: very compelling storylines and are great lessons for game designers 267 00:16:10,040 --> 00:16:12,800 Speaker 1: to to learn from. Sure, you know, I would argue 268 00:16:12,800 --> 00:16:16,680 Speaker 1: the Old Ultimate series, for example, is a very valuable 269 00:16:17,240 --> 00:16:21,280 Speaker 1: series for people who want to create a storyline that 270 00:16:21,520 --> 00:16:24,800 Speaker 1: spans several episodes and has a very kind of deep 271 00:16:25,440 --> 00:16:28,880 Speaker 1: um and and immersive quality to it. Now, I should 272 00:16:28,920 --> 00:16:32,720 Speaker 1: also had that the Ultimate Series has regularly been released 273 00:16:33,160 --> 00:16:36,680 Speaker 1: in packages where you could buy it legitimately, So don't 274 00:16:36,680 --> 00:16:38,760 Speaker 1: go out there and start piotying games. Look and make 275 00:16:38,760 --> 00:16:42,600 Speaker 1: sure first before that, make sure there's a legitimate way 276 00:16:42,640 --> 00:16:45,520 Speaker 1: of getting it, and go that way before ever going 277 00:16:45,520 --> 00:16:50,320 Speaker 1: with abandoned ware route. But um, but yeah, as a 278 00:16:50,360 --> 00:16:53,280 Speaker 1: producer of games, he was pointing out that this is 279 00:16:53,320 --> 00:16:57,480 Speaker 1: a valuable service that abandoned weare sites are giving us 280 00:16:57,840 --> 00:17:01,160 Speaker 1: that without it, we would lose these games. And you know, 281 00:17:01,600 --> 00:17:05,600 Speaker 1: unless some company was like, hey, we need to roll 282 00:17:05,600 --> 00:17:07,320 Speaker 1: out another product or we're not going to hit our 283 00:17:07,320 --> 00:17:10,280 Speaker 1: revenue this year, what titles do we have in the 284 00:17:10,359 --> 00:17:13,440 Speaker 1: vault that we could package together hastily and then shove 285 00:17:13,480 --> 00:17:16,440 Speaker 1: out the door. Occasionally you see that happen. Well, it 286 00:17:16,440 --> 00:17:18,440 Speaker 1: would be nice if some of the people who own 287 00:17:18,440 --> 00:17:21,840 Speaker 1: the copyrights to these would release these these programs in 288 00:17:21,920 --> 00:17:26,520 Speaker 1: some form. Um. You know, the the app stores for 289 00:17:27,000 --> 00:17:31,680 Speaker 1: the mobile devices have proven that, you know, even even 290 00:17:31,880 --> 00:17:35,600 Speaker 1: software that costs one or two dollars for a copy 291 00:17:35,600 --> 00:17:38,360 Speaker 1: of it can still make a decent amount of money, 292 00:17:38,480 --> 00:17:41,440 Speaker 1: and uh, you know some of these titles are languishing 293 00:17:41,480 --> 00:17:44,240 Speaker 1: an obscurity when you know people might really be willing 294 00:17:44,280 --> 00:17:47,520 Speaker 1: to pay one to five dollars for an opportunity to 295 00:17:47,520 --> 00:17:49,120 Speaker 1: play it again. It's not really a lot of money 296 00:17:49,200 --> 00:17:52,680 Speaker 1: for most people, and they might relish the opportunity to 297 00:17:52,920 --> 00:17:55,600 Speaker 1: give it another shot. I think we have the opportunity 298 00:17:55,600 --> 00:17:59,440 Speaker 1: to actually see that happen now because digital distribution is 299 00:17:59,480 --> 00:18:02,720 Speaker 1: a reality the right. Like Chris and I can both 300 00:18:02,760 --> 00:18:04,800 Speaker 1: remember a time where you would go to your local 301 00:18:04,920 --> 00:18:07,840 Speaker 1: computer store or electronics store and there would always be 302 00:18:08,000 --> 00:18:12,960 Speaker 1: that bin of the old games that that were four 303 00:18:13,240 --> 00:18:16,159 Speaker 1: three or four generations behind the current stuff that's up 304 00:18:16,200 --> 00:18:18,400 Speaker 1: on the shelves, and you would sort through that ben 305 00:18:18,480 --> 00:18:20,200 Speaker 1: and just look to see if there were any hidden 306 00:18:20,280 --> 00:18:22,280 Speaker 1: gems in there, and then you find something like, oh, 307 00:18:22,320 --> 00:18:24,399 Speaker 1: I always wanted to play that, and you pick it up, 308 00:18:24,400 --> 00:18:26,600 Speaker 1: and you know, you might get a copy of Civilization 309 00:18:26,640 --> 00:18:28,400 Speaker 1: that way. But that was back in the old day 310 00:18:28,400 --> 00:18:31,119 Speaker 1: where you would get like the floppy disks I was 311 00:18:31,240 --> 00:18:35,679 Speaker 1: thinking you were talking about during the video game console crash, 312 00:18:35,760 --> 00:18:39,679 Speaker 1: when you would go into your corner drug store and 313 00:18:39,680 --> 00:18:42,920 Speaker 1: there would be a bin of really horrible Attari cartridges 314 00:18:43,080 --> 00:18:46,280 Speaker 1: for you know, a dollar, the same sort of thing 315 00:18:46,280 --> 00:18:49,280 Speaker 1: where they were just unloading their inventory. But those days 316 00:18:49,280 --> 00:18:52,960 Speaker 1: are are you know, pretty much disappearing because you get 317 00:18:52,960 --> 00:18:56,119 Speaker 1: to digital distribution, you get to the era of the 318 00:18:56,160 --> 00:18:59,840 Speaker 1: c D really started to decrease it, but then digital 319 00:19:00,000 --> 00:19:02,640 Speaker 1: attribution has has taken a big hit on it too. 320 00:19:02,800 --> 00:19:05,600 Speaker 1: But that also gives the opportunity for companies to put 321 00:19:05,680 --> 00:19:09,479 Speaker 1: potentially put up old titles for you know, like the 322 00:19:09,520 --> 00:19:12,000 Speaker 1: same price that you would have for an app or 323 00:19:12,040 --> 00:19:16,080 Speaker 1: for a smartphone. So let's say that you throw up Mule, 324 00:19:16,640 --> 00:19:21,240 Speaker 1: the old Mule game, or ARCon ARCon Yeah, put those 325 00:19:21,280 --> 00:19:25,960 Speaker 1: old populus, yes, um, put these old games up on 326 00:19:27,600 --> 00:19:30,080 Speaker 1: or battle Chess, these old games up so that you 327 00:19:30,119 --> 00:19:33,919 Speaker 1: can buy them for likes or whatever. And and you know, 328 00:19:34,080 --> 00:19:37,119 Speaker 1: maybe package it with a free emulator if you need it, 329 00:19:37,119 --> 00:19:39,359 Speaker 1: because some of these old games will not run on 330 00:19:39,440 --> 00:19:42,520 Speaker 1: your current system unless first put through an emulator. I 331 00:19:42,560 --> 00:19:45,920 Speaker 1: have old machines for strictly that purpose. And before before 332 00:19:45,920 --> 00:19:47,919 Speaker 1: you write in and say, you know, why do you 333 00:19:47,920 --> 00:19:51,119 Speaker 1: want people to spend this money, this property should be free, 334 00:19:51,440 --> 00:19:53,400 Speaker 1: Well that's an option too. It would be really cool 335 00:19:53,440 --> 00:19:57,119 Speaker 1: if they If these companies were released these games into 336 00:19:57,160 --> 00:20:01,320 Speaker 1: the public domain, however, I think they might have more 337 00:20:01,359 --> 00:20:06,479 Speaker 1: incentive if uh they charged a small price and then 338 00:20:06,520 --> 00:20:08,760 Speaker 1: they would get something in return for it. It's sort 339 00:20:08,760 --> 00:20:12,359 Speaker 1: of like the Chris Anderson's long tail and the the 340 00:20:12,440 --> 00:20:15,680 Speaker 1: online stores versus the brick and mortar stores. I mean, 341 00:20:15,760 --> 00:20:19,240 Speaker 1: if you put that up for digital distribution, it could 342 00:20:19,280 --> 00:20:22,439 Speaker 1: stay there virtually forever. You're still going to be a 343 00:20:22,480 --> 00:20:24,600 Speaker 1: handful of people that are willing to fork over a 344 00:20:24,600 --> 00:20:26,920 Speaker 1: couple of bucks for it. Yeah. And and I think 345 00:20:27,160 --> 00:20:31,000 Speaker 1: I think that solution really provides an elegant approach to 346 00:20:31,080 --> 00:20:35,120 Speaker 1: this complicated issue because you've got, for one thing, you know, 347 00:20:34,960 --> 00:20:38,760 Speaker 1: it gives an incentive to these companies to share this 348 00:20:38,920 --> 00:20:42,199 Speaker 1: old stuff that you can't otherwise get. Um And and 349 00:20:42,200 --> 00:20:45,080 Speaker 1: people can relive like that moment from their childhood when 350 00:20:45,080 --> 00:20:47,240 Speaker 1: they played this one game that they loved and now 351 00:20:47,280 --> 00:20:51,040 Speaker 1: they can't they can't get it anymore. Um. It also 352 00:20:51,119 --> 00:20:54,480 Speaker 1: gives the the you know, it gives the fans what 353 00:20:54,560 --> 00:20:58,879 Speaker 1: they want. It's not prohibitively expensive if you go with 354 00:20:58,920 --> 00:21:02,600 Speaker 1: this this micro hayment kind of app approach. Um. And 355 00:21:02,640 --> 00:21:06,880 Speaker 1: also it tells companies what people are interested in. If 356 00:21:06,880 --> 00:21:10,240 Speaker 1: you were to create an a section of your site, 357 00:21:10,400 --> 00:21:15,080 Speaker 1: for example, that hosted the old titles for cheap purchase, 358 00:21:15,400 --> 00:21:17,200 Speaker 1: and you saw that one of those titles was getting 359 00:21:17,240 --> 00:21:19,639 Speaker 1: hit like crazy, people were just buying it up, you 360 00:21:19,720 --> 00:21:24,320 Speaker 1: might think, you know, we could probably do a follow up, like, 361 00:21:24,440 --> 00:21:27,040 Speaker 1: just do an incredible follow up that is based on 362 00:21:27,119 --> 00:21:30,360 Speaker 1: the same premise of this original game, maybe not a remake, 363 00:21:30,440 --> 00:21:34,399 Speaker 1: but even perhaps a long awaited sequel and clean up, 364 00:21:34,440 --> 00:21:36,560 Speaker 1: because we didn't realize there was this interest in this 365 00:21:36,600 --> 00:21:39,480 Speaker 1: old title that we owned. Now, this does not solve 366 00:21:39,520 --> 00:21:43,200 Speaker 1: the problem for those titles where the ownership is up 367 00:21:43,359 --> 00:21:46,120 Speaker 1: in the air, like no one knows who owns this anymore. 368 00:21:46,600 --> 00:21:49,080 Speaker 1: Those that's still you're gonna you're still gonna have that 369 00:21:49,160 --> 00:21:52,520 Speaker 1: problem where if there's a title where you're not really 370 00:21:52,520 --> 00:21:54,800 Speaker 1: sure that the is the copyright holder of the guy 371 00:21:54,800 --> 00:21:57,359 Speaker 1: who made it, is that this other company, is it 372 00:21:57,520 --> 00:21:59,800 Speaker 1: a company that bought you know, bought a company, that 373 00:22:00,040 --> 00:22:02,680 Speaker 1: a company that bought a company. That's where you start 374 00:22:02,760 --> 00:22:07,680 Speaker 1: getting two issues where these games may be hopelessly mired 375 00:22:07,920 --> 00:22:10,840 Speaker 1: in red tape. That's just it's until you figure out 376 00:22:10,840 --> 00:22:13,480 Speaker 1: who is the owner of that copyright and who has 377 00:22:13,520 --> 00:22:16,560 Speaker 1: the authority to do this. It will never happen, and 378 00:22:16,600 --> 00:22:19,320 Speaker 1: that you know, the abandoned ware approach is pretty much 379 00:22:19,359 --> 00:22:21,960 Speaker 1: the only way you're gonna get hold of those games. Um, 380 00:22:21,960 --> 00:22:25,159 Speaker 1: and it's not a legitimate way. Yeah, yeah, now, okay, 381 00:22:25,760 --> 00:22:28,320 Speaker 1: this is from from the perspective of the law. I'm 382 00:22:28,320 --> 00:22:30,880 Speaker 1: sorry I shouldn't say that, because sometimes I'm like, hey, 383 00:22:30,880 --> 00:22:33,080 Speaker 1: you know what, I love that game. I bought that game, 384 00:22:33,119 --> 00:22:34,720 Speaker 1: I played that game. There's no way for me to 385 00:22:34,760 --> 00:22:39,040 Speaker 1: get it, and my sense of entitlement is crying out. Well, 386 00:22:39,359 --> 00:22:43,960 Speaker 1: this is where things get interesting. Um. Let's say you 387 00:22:44,160 --> 00:22:50,800 Speaker 1: have um an old at and you bought a copy 388 00:22:50,840 --> 00:22:54,800 Speaker 1: of Yards Revenge, and you have the machine, and you've 389 00:22:54,800 --> 00:22:58,320 Speaker 1: got the the game. It's it's in your basement, it's 390 00:22:58,320 --> 00:23:01,400 Speaker 1: in a box, but you got it. It's storage unfortunately 391 00:23:03,119 --> 00:23:07,160 Speaker 1: doesn't work anymore, or you don't have an adapter, and 392 00:23:07,160 --> 00:23:09,280 Speaker 1: and you really can't play because the machine is dead. 393 00:23:09,280 --> 00:23:11,679 Speaker 1: But I know, hey, it's a museum piece, so you 394 00:23:11,760 --> 00:23:14,399 Speaker 1: hold onto it, and then you find an emulator for 395 00:23:14,440 --> 00:23:17,520 Speaker 1: your computer with yours Revenge where you can play the 396 00:23:17,520 --> 00:23:23,480 Speaker 1: attor version of it. The thing is from what I understand. Again, 397 00:23:23,680 --> 00:23:26,680 Speaker 1: keep in mind I'm not a lawyer, but theoretically, from 398 00:23:26,680 --> 00:23:29,240 Speaker 1: what I understand, you're entitled to play that because you 399 00:23:29,320 --> 00:23:32,399 Speaker 1: have a copy of the game. You already paid for it, 400 00:23:32,440 --> 00:23:34,400 Speaker 1: you have a copy of the game in your possession, 401 00:23:34,600 --> 00:23:37,639 Speaker 1: you're legally entitled to play it. Because the reason I 402 00:23:37,720 --> 00:23:40,600 Speaker 1: get this is from the disclaimers on the main sites. 403 00:23:41,200 --> 00:23:44,600 Speaker 1: They say that if you have a copy of the ROMs, basically, 404 00:23:44,600 --> 00:23:47,199 Speaker 1: if you have the guts of the arcade machine, the chips, 405 00:23:47,760 --> 00:23:50,760 Speaker 1: then legally you can play the game. Otherwise you are 406 00:23:50,880 --> 00:23:53,360 Speaker 1: That's why they haven't been shut down. Otherwise, you're only 407 00:23:53,359 --> 00:23:56,199 Speaker 1: supposed to hold onto a ROM up to twenty four hours, 408 00:23:56,760 --> 00:23:59,359 Speaker 1: and then after that you're supposed to delete it. Yes 409 00:23:59,680 --> 00:24:02,800 Speaker 1: on your on you Yeah, you as a person who 410 00:24:02,840 --> 00:24:06,000 Speaker 1: downloaded the ROM from that site, not not the sites themselves. 411 00:24:06,040 --> 00:24:09,040 Speaker 1: But if you own a legal copy of the ROM, 412 00:24:09,080 --> 00:24:11,120 Speaker 1: you're supposed to be able to play it, even if 413 00:24:11,280 --> 00:24:13,480 Speaker 1: the machine that you had it on. Now I imagine 414 00:24:13,520 --> 00:24:16,760 Speaker 1: that's there. There's some probably legal gray area where you 415 00:24:16,800 --> 00:24:20,240 Speaker 1: know if if the uh, the copyright police they don't exist. 416 00:24:20,240 --> 00:24:22,360 Speaker 1: But hey, like the copyright police come to your house, 417 00:24:22,400 --> 00:24:25,440 Speaker 1: they wait a minute, You're is broken? You're not supposed 418 00:24:25,440 --> 00:24:27,760 Speaker 1: to play it on your home computer. You're supposed to 419 00:24:27,760 --> 00:24:30,679 Speaker 1: play it on this machine. You're in trouble, man. The 420 00:24:30,760 --> 00:24:34,200 Speaker 1: thing is, for one thing, there aren't any copyright police, 421 00:24:34,600 --> 00:24:39,240 Speaker 1: not specifically copyright police. And you know, for a lot 422 00:24:39,240 --> 00:24:42,600 Speaker 1: of people, this just people aren't gonna bother doing it. 423 00:24:42,800 --> 00:24:45,560 Speaker 1: I mean, they're not gonna sue Jonathan because you know, 424 00:24:46,080 --> 00:24:47,720 Speaker 1: that's the thing. They say that you can sue anybody 425 00:24:47,760 --> 00:24:50,560 Speaker 1: in America for anything, but generally people sue people who 426 00:24:50,560 --> 00:24:53,880 Speaker 1: have money, so so they're not gonna come after Yeah, 427 00:24:53,880 --> 00:24:56,720 Speaker 1: they're not gonna come after Jonathan or me for doing 428 00:24:56,760 --> 00:25:01,040 Speaker 1: that unless they really believe that they can prosecute us 429 00:25:01,480 --> 00:25:05,239 Speaker 1: with good cause and are going to get something, you know, 430 00:25:05,280 --> 00:25:08,600 Speaker 1: that's worth putting the time and money into a legal 431 00:25:08,640 --> 00:25:11,119 Speaker 1: case for doing this. And and that's even more so 432 00:25:11,240 --> 00:25:14,200 Speaker 1: for these companies and organizations that don't exist. And that's 433 00:25:14,200 --> 00:25:18,640 Speaker 1: why that's the biggest case I've seen for making abandoned 434 00:25:18,640 --> 00:25:22,439 Speaker 1: ware and legal basically saying, hey, company X doesn't exist, 435 00:25:22,520 --> 00:25:24,479 Speaker 1: this is a great game. I want to play it. 436 00:25:24,520 --> 00:25:26,760 Speaker 1: I would give them twenty dollars if they were still around, 437 00:25:26,800 --> 00:25:30,600 Speaker 1: but there's nobody to pay. Please, you know, but technically, 438 00:25:30,760 --> 00:25:33,840 Speaker 1: technically it's illegal. Yeah, but and the law, by the 439 00:25:33,920 --> 00:25:36,240 Speaker 1: letter of the law, it's illegal. And again, if if 440 00:25:36,280 --> 00:25:39,199 Speaker 1: the copyright holder doesn't pursue any action against you, then 441 00:25:39,240 --> 00:25:42,680 Speaker 1: you're in the clear. And in almost every single case 442 00:25:42,760 --> 00:25:45,439 Speaker 1: that's gonna be. That's gonna be what happens if you 443 00:25:45,760 --> 00:25:48,320 Speaker 1: if you run an abandoned ware site, you might occasionally 444 00:25:48,359 --> 00:25:51,400 Speaker 1: get a takedown notice from a copyright holder, and then 445 00:25:51,760 --> 00:25:55,040 Speaker 1: of course you should very much. And here that if 446 00:25:55,080 --> 00:25:58,320 Speaker 1: you don't want to encounter legal difficulties, it's nice to 447 00:25:58,359 --> 00:26:01,040 Speaker 1: have pants. And if you have them, suit off of you. Yeah. 448 00:26:01,080 --> 00:26:03,960 Speaker 1: By the way, it gets drafty. Here's here's a pop quiz. 449 00:26:04,000 --> 00:26:08,159 Speaker 1: Hot shot, so hot shot. Yeah. The guy who the 450 00:26:08,160 --> 00:26:12,320 Speaker 1: guy who made Yards Revenge, he made another very famous 451 00:26:12,760 --> 00:26:15,119 Speaker 1: Atari game. Do you know what it was? Who was it? 452 00:26:15,200 --> 00:26:19,440 Speaker 1: They made Yards Avenge? It was Howard Scott Warsaw, the 453 00:26:19,520 --> 00:26:26,080 Speaker 1: actual game designer who know e t the extraterrestrial. I 454 00:26:26,119 --> 00:26:33,280 Speaker 1: don't blame him. He was paid a truck something very quickly. Yes, 455 00:26:33,400 --> 00:26:35,639 Speaker 1: but yes, one of the Yards Revenge was one of 456 00:26:35,680 --> 00:26:37,840 Speaker 1: the games that was considered to be a big hit, 457 00:26:37,880 --> 00:26:41,240 Speaker 1: with a twenty six hundred, followed by a game that 458 00:26:41,240 --> 00:26:44,879 Speaker 1: that often people credit as killing not just the autent, 459 00:26:45,520 --> 00:26:48,440 Speaker 1: but the video game industry, the home video game industry 460 00:26:48,520 --> 00:26:51,280 Speaker 1: as a whole. In nine three, he was just following orders. 461 00:26:51,320 --> 00:26:53,040 Speaker 1: That was just some trivia for all of you guys. 462 00:26:53,200 --> 00:26:55,160 Speaker 1: So lest you think we are telling you to run 463 00:26:55,160 --> 00:26:57,639 Speaker 1: out and download all the abandoned where you want and 464 00:26:57,680 --> 00:27:01,480 Speaker 1: play it, we're not telling you to do that because 465 00:27:01,600 --> 00:27:04,240 Speaker 1: that would be illegal. What we're telling you is there's 466 00:27:04,280 --> 00:27:06,439 Speaker 1: some awesome games that are out there, and some of 467 00:27:06,440 --> 00:27:09,480 Speaker 1: them are hosted on abandoned ware sites, and man, those 468 00:27:09,520 --> 00:27:14,520 Speaker 1: games are neat and you know what, I'm pretty sure 469 00:27:14,560 --> 00:27:17,480 Speaker 1: the copyright holders wouldn't come after you, But don't do it. 470 00:27:19,359 --> 00:27:22,280 Speaker 1: If you're gonna go back and redo that you if 471 00:27:22,320 --> 00:27:24,800 Speaker 1: you do that, it would be technically illegal. Yes, it 472 00:27:24,840 --> 00:27:27,680 Speaker 1: is technically illegal, whether or not a shame. Whether or 473 00:27:27,720 --> 00:27:31,000 Speaker 1: not it's unethical is another question. Unethical and illegal are 474 00:27:31,000 --> 00:27:35,680 Speaker 1: two different things, And unethical that's a weird question too. Yeah, 475 00:27:35,720 --> 00:27:39,359 Speaker 1: because again, if there's if there's no one to pay, 476 00:27:39,480 --> 00:27:44,160 Speaker 1: then those games essentially are forgotten. They're gone. You might 477 00:27:44,200 --> 00:27:46,320 Speaker 1: as well do the same thing. Like this book came 478 00:27:46,359 --> 00:27:49,120 Speaker 1: out in nineteen eighty, we're locking it away in this 479 00:27:49,200 --> 00:27:52,400 Speaker 1: library and you have no access to the library. In fact, 480 00:27:52,440 --> 00:27:55,320 Speaker 1: no one has any access to the library, and it's 481 00:27:55,359 --> 00:27:58,080 Speaker 1: it's gonna stay there in the library. So you could 482 00:27:58,160 --> 00:27:59,719 Speaker 1: have access to it if we opened up the door, 483 00:27:59,760 --> 00:28:03,040 Speaker 1: but we're not gonna see That's that's an issue, right 484 00:28:03,040 --> 00:28:04,320 Speaker 1: because then you're like, well, what's the point of it 485 00:28:04,400 --> 00:28:08,160 Speaker 1: even existing if no one can use it? So yeah, 486 00:28:08,200 --> 00:28:12,240 Speaker 1: there's there is an the ethical and the ethical standpoints 487 00:28:12,280 --> 00:28:15,840 Speaker 1: differ from the legality standpoint. This is definitely a technology 488 00:28:15,880 --> 00:28:19,719 Speaker 1: issue too, because if you really want to read Bao Wolf, 489 00:28:19,760 --> 00:28:23,280 Speaker 1: there's a copy in print somewhere. Probably it's a local bookstore, 490 00:28:23,359 --> 00:28:26,439 Speaker 1: possibly in a used bookstore. It's not even get into that. 491 00:28:26,560 --> 00:28:29,439 Speaker 1: But it's also the thing is you can find a 492 00:28:29,520 --> 00:28:31,240 Speaker 1: copy of it. You can download it for free on 493 00:28:31,280 --> 00:28:33,360 Speaker 1: the internet because it's out of copyright. I'm pretty sure 494 00:28:33,359 --> 00:28:36,959 Speaker 1: it's in the public domain, I would think. But the 495 00:28:37,000 --> 00:28:40,320 Speaker 1: thing about it is for the technology behind these games, 496 00:28:41,240 --> 00:28:44,000 Speaker 1: you know that that is one of the issues behind it. 497 00:28:44,040 --> 00:28:46,760 Speaker 1: And there's there's the other thing too, uh, in case 498 00:28:46,840 --> 00:28:49,840 Speaker 1: you're saying, well, you're just talking about games, really do 499 00:28:49,880 --> 00:28:51,720 Speaker 1: you want to you want to download a copy of 500 00:28:51,720 --> 00:28:55,400 Speaker 1: physicalc so you can run that really. Yeah, that's the 501 00:28:55,480 --> 00:28:58,120 Speaker 1: the other part of that. I mean, people don't. Adobe 502 00:28:58,200 --> 00:29:03,320 Speaker 1: won't necessarily support Photoshop three. Um, you could probably find 503 00:29:03,320 --> 00:29:05,320 Speaker 1: a copy of it somewhere out there, but you know, 504 00:29:05,480 --> 00:29:08,680 Speaker 1: I would consider that to an effect abandoned where too, 505 00:29:08,720 --> 00:29:11,719 Speaker 1: because they've moved so far beyond that point. It's been 506 00:29:11,760 --> 00:29:16,000 Speaker 1: on a print for so many years. You're on your own. Um. 507 00:29:16,040 --> 00:29:18,400 Speaker 1: But legally, if you've downloaded a copy of it, a 508 00:29:18,440 --> 00:29:20,720 Speaker 1: cracked copy of it online, you'd be in the same boat. 509 00:29:20,760 --> 00:29:23,480 Speaker 1: But the reason we're talking about games predominantly is because 510 00:29:23,480 --> 00:29:26,120 Speaker 1: that's the stuff that people go back to. Yeah, the 511 00:29:26,160 --> 00:29:28,720 Speaker 1: reason that people in a lot of cases keep old 512 00:29:29,000 --> 00:29:31,640 Speaker 1: gaming machines around just because every once in a while 513 00:29:31,680 --> 00:29:33,720 Speaker 1: that nostalgia thing hits. But I don't think you find 514 00:29:33,720 --> 00:29:37,800 Speaker 1: it for something like a spreadsheet or you know, word 515 00:29:37,920 --> 00:29:40,600 Speaker 1: perfect legacy issue, in which case that could be able. 516 00:29:41,000 --> 00:29:43,600 Speaker 1: In some cases, that's that's an issue too, But I 517 00:29:43,600 --> 00:29:46,160 Speaker 1: think I think it's used more. Abandoned war is more 518 00:29:46,880 --> 00:29:48,480 Speaker 1: in the minds of a lot of people for games, 519 00:29:48,520 --> 00:29:52,920 Speaker 1: simply because there's that nostalgia and retro factor. Yeah, I'm 520 00:29:52,960 --> 00:29:55,320 Speaker 1: thinking back to some of the games I I used 521 00:29:55,360 --> 00:29:57,520 Speaker 1: to love to play that. I would I would really 522 00:29:57,640 --> 00:30:00,520 Speaker 1: enjoy seeing an updated version of that game, or or 523 00:30:00,600 --> 00:30:02,520 Speaker 1: having the ability to play the old one again like 524 00:30:03,120 --> 00:30:06,520 Speaker 1: um Tie Fighter. Yeah, and now that one has a 525 00:30:06,560 --> 00:30:09,640 Speaker 1: double whammy against it, right because it's a licensed game, 526 00:30:09,720 --> 00:30:12,560 Speaker 1: not just a not just not just the fact that 527 00:30:12,600 --> 00:30:14,920 Speaker 1: you've got the software and everything, but you've got the 528 00:30:14,960 --> 00:30:19,080 Speaker 1: actual content. It's all. Yeah, that's a much more complex situation. 529 00:30:19,160 --> 00:30:22,320 Speaker 1: Well it was LucasArts. It was LucasArts, so great game, 530 00:30:22,600 --> 00:30:24,400 Speaker 1: fantastic game. Wish that they would come out with a 531 00:30:24,400 --> 00:30:27,560 Speaker 1: new one. And then there's hint, Well you've seen you've 532 00:30:27,600 --> 00:30:31,040 Speaker 1: seen the success of the Monkey Island franchisees it's renewed 533 00:30:31,160 --> 00:30:35,560 Speaker 1: and and Oregon Trail as it has popped up on 534 00:30:35,560 --> 00:30:40,840 Speaker 1: Facebook and and on. Yeah. But I mean that's the 535 00:30:40,880 --> 00:30:43,719 Speaker 1: funny thing about some of this stuff. Um can be 536 00:30:43,800 --> 00:30:47,240 Speaker 1: updated and refreshed and people and added dimension things that 537 00:30:47,320 --> 00:30:51,280 Speaker 1: you couldn't do thirty years ago. Um, there's you know, 538 00:30:51,880 --> 00:30:55,320 Speaker 1: there's some such good reason to update and keep these 539 00:30:55,320 --> 00:30:57,960 Speaker 1: things around. Right And and again, like I said, if 540 00:30:58,000 --> 00:31:01,400 Speaker 1: they took my approach where they host that abandoned where 541 00:31:01,400 --> 00:31:04,880 Speaker 1: they reclaim the abandoned ware and host it for super cheap. 542 00:31:04,920 --> 00:31:07,280 Speaker 1: They might be able to find out what trends people 543 00:31:07,320 --> 00:31:09,640 Speaker 1: are really gravitating toward, and that could help them design 544 00:31:09,680 --> 00:31:11,840 Speaker 1: their next game. It's all part of Jonathan's plot to 545 00:31:11,840 --> 00:31:13,880 Speaker 1: take over the world. Look, there's certain games I want 546 00:31:13,880 --> 00:31:16,280 Speaker 1: to play, and I'm desperately trying to get them to 547 00:31:16,600 --> 00:31:19,320 Speaker 1: back my plan so that I can. I can shut shut. 548 00:31:19,840 --> 00:31:23,280 Speaker 1: I'll hand over the money. I am more than happy 549 00:31:23,320 --> 00:31:26,000 Speaker 1: to purchase this game, the same thing we do every night, 550 00:31:26,480 --> 00:31:29,840 Speaker 1: try to take over our con alright, guys, we're gonna 551 00:31:29,920 --> 00:31:32,440 Speaker 1: wrap up this discussion about abandoned where I hope you 552 00:31:32,440 --> 00:31:35,720 Speaker 1: guys didn't feel abandoned through the process of this podcast. 553 00:31:36,400 --> 00:31:39,280 Speaker 1: If you did send this little note ask us to 554 00:31:39,640 --> 00:31:42,160 Speaker 1: very nicely, you know, to cover whatever topic is that 555 00:31:42,360 --> 00:31:46,600 Speaker 1: you would like to hear us chat about at nauseum. 556 00:31:46,680 --> 00:31:49,200 Speaker 1: And you can do that too by sending it to 557 00:31:49,280 --> 00:31:51,880 Speaker 1: our email address, which is tech Stuff at how stuff 558 00:31:51,880 --> 00:31:54,320 Speaker 1: Works dot com, or you can drop us a line 559 00:31:54,320 --> 00:31:57,120 Speaker 1: on Twitter or Facebook to handle There is tech Stuff 560 00:31:57,240 --> 00:31:59,680 Speaker 1: hs W and Chris and I will talk to you 561 00:31:59,720 --> 00:32:04,160 Speaker 1: again really soon. 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