WEBVTT - TechStuff Looks at Kickstarter

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everybody,

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<v Speaker 1>and welcome to tech Stuff. My name is Chris Poulett,

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<v Speaker 1>and I'm an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me, as always, his senior writer, Jonathan

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<v Speaker 1>Stricklind he thereoo do you do? Indeed, let's kick off

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<v Speaker 1>this podcast by talking about projects. Yeah, let's start things.

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<v Speaker 1>We're gonna talk about Kickstarter today, and Kickstarter is UH

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<v Speaker 1>in case you are not familiar, it's a way to

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<v Speaker 1>crowdsource funding a creative project. So in a way, Kickstarter

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<v Speaker 1>is not you could argue Kickstarter in itself is not

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<v Speaker 1>a tech stuff topic, but it is UH funded through

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<v Speaker 1>a website. So there's your tech stuff there. A lot

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<v Speaker 1>of tech projects have been funded through Kickstarter, so there's

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<v Speaker 1>another connection. And there's some interesting projects that were UH

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<v Speaker 1>in various stages as of the recording of this podcast,

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<v Speaker 1>and I should get that out of the way first.

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<v Speaker 1>We're recording this show on Friday July. That's important because

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<v Speaker 1>some of the stuff we're gonna talk about is related

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<v Speaker 1>specifically to information that's available today. So by the time

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<v Speaker 1>you hear this, that information is going to be out

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<v Speaker 1>of date. But we wanted to let you kind of

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<v Speaker 1>have a snapshot of what's going on right now. Yeah,

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<v Speaker 1>it's funny. We were recording these on July thirteen, I

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<v Speaker 1>mean Friday the thirteenth, and we haven't but get Yeah, okay, no,

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<v Speaker 1>I'm kidding. Um. Yeah, Jonathan wanted to talk about a

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<v Speaker 1>couple of projects on Kickstart, and I said, you know,

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<v Speaker 1>I'm not sure everyone understands what it is. Um, it

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<v Speaker 1>is the kind of of I guess it's safe to

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<v Speaker 1>call it a company organization anyway that that really wouldn't

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<v Speaker 1>exist in its form without the Internet. Um. Yeah, the

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<v Speaker 1>Internet enables Kickstarter and and kickstar or enables other organizations

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<v Speaker 1>to do their thing. Um. Kickstarter does make some money

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<v Speaker 1>off of these projects. Yea, so um basically what they do. Uh.

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<v Speaker 1>In the nutshell sense, somebody says I have this idea,

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<v Speaker 1>I need to raise money for this idea. I would

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<v Speaker 1>like to post this on your website and publicize this

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<v Speaker 1>idea to raise money. And Kickstarter says okay, and they

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<v Speaker 1>like your idea, We'll post it on our website, and

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<v Speaker 1>they provide all the necessary pieces for you to be

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<v Speaker 1>able to do that. So let's say, let's let's just

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<v Speaker 1>go ahead and make an example. Okay, okay, And I'm

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<v Speaker 1>going to make an example that's going to be uh

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<v Speaker 1>just generic. Okay, all right, So let's say that. Let's

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<v Speaker 1>say that Chris, you, Let's say you have got a

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<v Speaker 1>new band together and you want to you want to

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<v Speaker 1>do an album together. You guys have you guys have

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<v Speaker 1>played together for a while. You've got a unique sound,

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<v Speaker 1>You've got something you want to say. But you don't

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<v Speaker 1>want to go through the the traditional route of trying

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<v Speaker 1>to get a record label to sign you on that

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<v Speaker 1>kind of stuff. You want to do it yourselves. But

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<v Speaker 1>that cost money. It's gonna require studio space, You're gonna

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<v Speaker 1>have some production costs. You're gonna have if you want

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<v Speaker 1>to if you want to press a physical medium like

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<v Speaker 1>a CD or a vinyl disc, that's gonna cost money.

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<v Speaker 1>So you need to be able to fund this, right yep.

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<v Speaker 1>And without a without a record label to fund that,

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<v Speaker 1>that's all going to come out of my pocket or

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<v Speaker 1>go on my credit card. And you may not have

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<v Speaker 1>the available credit or money to do this, so what

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<v Speaker 1>you would do accurate. Let's say, so then you go

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<v Speaker 1>to Kickstarter and you say, all right, here's what my

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<v Speaker 1>project is. And you have to have very specific parameters

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<v Speaker 1>for your project for you to be able to get

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<v Speaker 1>an approved Kickstarter campaign. So I would need to say

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<v Speaker 1>something like I want to press five thousand copies of

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<v Speaker 1>my desk, or even you could even go so far

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<v Speaker 1>as to say I want to record an album. You

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<v Speaker 1>can say it that way and not even have the

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<v Speaker 1>the required amount of like how many disks you plan

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<v Speaker 1>on pressing? If you if you're all to specify this

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<v Speaker 1>money will go toward the production of an album, the

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<v Speaker 1>album is by this band, and and you're able to

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<v Speaker 1>give enough information you submit that the Kickstarter. You say,

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<v Speaker 1>I I estimate that I am going to need and

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<v Speaker 1>I'm just throwing out the number ten thousand dollars. I'm

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<v Speaker 1>gonna need ten thousand dollars. I want to have two

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<v Speaker 1>months to raise ten thousand dollars through Kickstarter. Kickstarter gets

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<v Speaker 1>your request, they review it if it meets the requirements

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<v Speaker 1>that Kickstarter has put into place, uh, which we'll get

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<v Speaker 1>into a discussion about that in a little bit. But

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<v Speaker 1>let's say if it meets those requirements. Kicks are then

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<v Speaker 1>will approve your campaign. They feature it on their site

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<v Speaker 1>somewhere so it's searchable. Sometimes they'll actually feature feature it

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<v Speaker 1>so it's right there on the front page and you

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<v Speaker 1>can see it right there if you're lucky enough, that's

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<v Speaker 1>where it is, which means a lot of eyeballs are

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<v Speaker 1>going there. But generally you'll promote this through other means

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<v Speaker 1>like social media, Facebook, Twitter, that kind of thing. UM.

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<v Speaker 1>Then what happens is people can go and they can

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<v Speaker 1>contribute money toward that project. They're not donating their contributing,

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<v Speaker 1>they are investing in that project. It's very important part

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<v Speaker 1>of this. So when they invest, they're using an Amazon

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<v Speaker 1>payment method to transfer money to this or to pledge

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<v Speaker 1>money really to this project. And it's not unless the

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<v Speaker 1>project actually meets its goal, that that money gets pulled

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<v Speaker 1>from the contributors. Right, So, if you say, say somebody

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<v Speaker 1>is asking for ten thousand dollars from fans for example,

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<v Speaker 1>like like this record that we are talking about UM,

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<v Speaker 1>and people contribute say five dollars each, and they only

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<v Speaker 1>raise eight thousand, five dollars over the two month period,

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<v Speaker 1>it doesn't go then you're not out five dollars or

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<v Speaker 1>whatever you keep. You keep your money. The project does

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<v Speaker 1>not get funded, you keep your money. Kickstarter does not

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<v Speaker 1>make anything, So it's actually in the Kickstarter's interest to

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<v Speaker 1>make sure to do as much as it can so

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<v Speaker 1>that these projects get funded, because that's how Kickstarter makes money.

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<v Speaker 1>So if that ten thousand dollars did go through, let's

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<v Speaker 1>say that you know that you you just hit that

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<v Speaker 1>ten thousand dollar mark within the time frame, you would

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<v Speaker 1>get ten thousand dollars minus Amazon payments cut and Kickstarters cut.

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<v Speaker 1>They both get a cut of that. It can be

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<v Speaker 1>up to as much as ten percent, So it might

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<v Speaker 1>be that you only get nine thousand instead of ten

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<v Speaker 1>thousand because of the cuts that Amazon and Kickstarter make.

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<v Speaker 1>But and Amazon's amount is dependent upon where you are

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<v Speaker 1>and other factors, so it can't really give a solid

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<v Speaker 1>figure on that. But Kickstarters is five percent, so at

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<v Speaker 1>least five percent it's gonna be taken out. Uh, So

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<v Speaker 1>you need to take that into account when you set

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<v Speaker 1>your goal because you're you're like, all right, well, if

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<v Speaker 1>that's how much I really need, I'm going to get

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<v Speaker 1>five percent less than that if I just meet this goal.

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<v Speaker 1>Now you can make more than what your goal is

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<v Speaker 1>and of them have. Yeah, and it's and you don't

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<v Speaker 1>get access to that money until the period is up.

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<v Speaker 1>So if it's a ninety day period and at the

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<v Speaker 1>end of ninety days you have uh more than five

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<v Speaker 1>times what you were asking for, that's when you get

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<v Speaker 1>it all. And of course that that appeals to Kickstarter too,

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<v Speaker 1>because they take that five percent off the total, not

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<v Speaker 1>off what the goal was. So if your goal was

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<v Speaker 1>ten thousand, you make fifty thousand, they get that five

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<v Speaker 1>percent off the fifty thousand, not the ten thousand, which

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<v Speaker 1>great business for Kickstarter. Uh So, I mean it is

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<v Speaker 1>a business. You know. They're not completely altruistic, nor should

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<v Speaker 1>we expect them to be, because it would cost money

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<v Speaker 1>and resources to run this site. So I'm not I'm

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<v Speaker 1>not trying to cast dispersions on Kickstarter for trying to

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<v Speaker 1>make money. If they didn't, this thing wouldn't exist and

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<v Speaker 1>a lot of people who have had projects get funded

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<v Speaker 1>would not have had that money, right and uh, you know,

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<v Speaker 1>of course it's it's paying the bills and it's paying

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<v Speaker 1>for people to to work at the site, so that's important.

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<v Speaker 1>So uh, we're talking about how they're contributors, not donators, um,

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<v Speaker 1>the contributors. Part of that, part of that relationship is

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<v Speaker 1>that when you contribute, you should be able to expect

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<v Speaker 1>something in return, right, So, if you contributed to the

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<v Speaker 1>release of my faux band's new album, you should get

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<v Speaker 1>a copy of that record, assuming your contribution meets a

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<v Speaker 1>certain level. You can think of it kind of like

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<v Speaker 1>and and it's only in the sense of if you

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<v Speaker 1>contribute a certain amount, you get a reward. You know,

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<v Speaker 1>like when a pledge drive happens on something like NPR

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<v Speaker 1>or PBS, where if you pledge a certain amount of

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<v Speaker 1>money you get rewards in return. It's similar to that,

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<v Speaker 1>except again you're not donating your contributing. So if when

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<v Speaker 1>you create a project, if you want to create a

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<v Speaker 1>project for Kickstarter and have a Kickstarter campaign, part of

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<v Speaker 1>what you have to do, besides setting a time limit

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<v Speaker 1>and a cash goal, is you have to set up

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<v Speaker 1>rewards for contributors at different levels, and ideally those levels

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<v Speaker 1>should relate to the reward should relate to how much

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<v Speaker 1>money is being donated. So in other words, uh, if

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<v Speaker 1>if you donate twenty five dollars to Chris's project, and

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<v Speaker 1>that would get you a a special version of the

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<v Speaker 1>CD that has maybe a track on it that the

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<v Speaker 1>normal c D doesn't have, so you get a bonus

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<v Speaker 1>track for twenty bucks. Let's say that you do fifty bucks. Well,

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<v Speaker 1>you wouldn't want just to have two copies of that CD.

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<v Speaker 1>That might not be a great reward. But perhaps it's

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<v Speaker 1>a copy of the CD that's autographed by the entire band,

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<v Speaker 1>and maybe some other swag like a poster or some

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<v Speaker 1>stickers or stuff. And depending upon the complexity of the project,

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<v Speaker 1>the size of it uh and the the ability of

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<v Speaker 1>the the person who's running the project to deliver upon

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<v Speaker 1>these they can get pretty elaborate. Like I've seen ones

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<v Speaker 1>where if you contribute a very large amount of money

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<v Speaker 1>towards a big project, you end up getting You might

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<v Speaker 1>get a producer's credit on something like let's say that

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<v Speaker 1>someone contributed a thousand dollars to your band's project. You

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<v Speaker 1>might include their name in the liner notes for the

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<v Speaker 1>the album saying this is a producer for this album,

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<v Speaker 1>because essentially they are they're they're they're contributing a significant

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<v Speaker 1>amount of money. Yes, that's gosh. I love them producers.

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<v Speaker 1>I love you. Get in touch for me anyway. So

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<v Speaker 1>the MP three, you'll have my digital signature. I can't

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<v Speaker 1>imagine how that could go wrong. So so anyway, Yeah,

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<v Speaker 1>that's that's the whole basic idea of Kickstarter. On the

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<v Speaker 1>on the project leaders side, you have these returns that

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<v Speaker 1>people get in in uh uh as a result of

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<v Speaker 1>them contributing to you, and if you get the you

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<v Speaker 1>don't have to worry about giving out the rewards unless

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<v Speaker 1>the project hits completion. Now let's talk. I'm sorry you're

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<v Speaker 1>about to say something. Well, I was gonna I was

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<v Speaker 1>gonna say that just in the in the general outlining

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<v Speaker 1>of of what Kickstarter is, um Jonathan mentioned that it's

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<v Speaker 1>for creative projects, and yes, that's that's pretty much exclusive,

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<v Speaker 1>semi exclusively what it is. I mean, going alphabetically on

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<v Speaker 1>the website, you see art, comics, dance, design, fashion, film

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<v Speaker 1>and video, food, games, music, photography, publishing, technology, and theater

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<v Speaker 1>and tech is really sort of the standout odd uh category.

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<v Speaker 1>I mean, most of these are most of these are

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<v Speaker 1>intangible and in the sense that you know a film,

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<v Speaker 1>you know it's it's you would have the film, or

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<v Speaker 1>you would have a copy of the video, or the

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<v Speaker 1>copy of the comic book. It's also interesting that the

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<v Speaker 1>Tech one has the single largest funded campaign in Kickstarter

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<v Speaker 1>history to date. Although well, no, it'll still be tech

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<v Speaker 1>but I think that there might be a there's a

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<v Speaker 1>contender to take over the helm on that, depending on

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<v Speaker 1>how much more momentum it as. But we'll get into that. Yeah,

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<v Speaker 1>you don't. You don't see the kind of stuff that

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<v Speaker 1>you see advertised on TV, the as seen on TV

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<v Speaker 1>type things. Uh. Technology is is the the category where

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<v Speaker 1>you know they have come up with an idea for

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<v Speaker 1>this invention. Yeah, it's kind of this whole like crazy

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<v Speaker 1>prototype stuff that can that can get funded through this Um.

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<v Speaker 1>The company was founded by Perry chen Yancy Strickler, and

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<v Speaker 1>Charles Adler, and it's located out of Manhattan. That's in

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<v Speaker 1>New York. There you are, Perry, There you are, Perry. Um,

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<v Speaker 1>I'm not gonna do it. I keep on wanting to

0:12:40.400 --> 0:12:44.760
<v Speaker 1>go into duven Sharts every time. Curse your Patty, that

0:12:44.960 --> 0:12:52.160
<v Speaker 1>Kickstarter founder. Um. So they they've created this company. Uh,

0:12:52.440 --> 0:12:58.679
<v Speaker 1>here's some some things to keep in mind with Kickstarter. Um,

0:12:58.720 --> 0:13:02.040
<v Speaker 1>because this is a service that they're running, they've done

0:13:02.360 --> 0:13:08.160
<v Speaker 1>some work to protect Kickstarter from problems. But there there

0:13:08.160 --> 0:13:09.920
<v Speaker 1>are things you've got to keep in mind with Kickstarter,

0:13:10.080 --> 0:13:12.280
<v Speaker 1>and and this is not to cast dispersions upon the

0:13:12.280 --> 0:13:14.920
<v Speaker 1>service or upon anyone who uses it. Well, one of

0:13:14.920 --> 0:13:17.800
<v Speaker 1>the things that you mentioned early on in this podcast

0:13:17.960 --> 0:13:21.400
<v Speaker 1>was these projects have to meet a series of requirements

0:13:21.600 --> 0:13:24.720
<v Speaker 1>in order to be considered. And that's part of it.

0:13:24.840 --> 0:13:30.280
<v Speaker 1>These these requirements you have to be uh, you have

0:13:30.320 --> 0:13:32.800
<v Speaker 1>to at least have you know, as far as they

0:13:32.800 --> 0:13:34.360
<v Speaker 1>can tell. You know, there are people who have to

0:13:34.440 --> 0:13:37.120
<v Speaker 1>vet these things to make sure that they're legit. And

0:13:37.440 --> 0:13:41.440
<v Speaker 1>because Kickstarter doesn't want to get burned, and they also

0:13:41.480 --> 0:13:43.480
<v Speaker 1>don't want to lose their credibility, and it is important,

0:13:44.280 --> 0:13:47.640
<v Speaker 1>um for them to go, Hey, we've checked these guys

0:13:47.640 --> 0:13:50.480
<v Speaker 1>out and they appear to us to be real enough

0:13:50.559 --> 0:13:53.000
<v Speaker 1>for us to post them online. If it looks like

0:13:53.480 --> 0:13:57.760
<v Speaker 1>if people got burned by enough scams on Kickstarter, no

0:13:57.800 --> 0:14:00.520
<v Speaker 1>one would go there to find projects. And for Kickstarter,

0:14:00.600 --> 0:14:03.559
<v Speaker 1>that's that's bad news. First of all, because people will

0:14:03.559 --> 0:14:06.520
<v Speaker 1>stop using the service and go away. And second of all,

0:14:06.559 --> 0:14:08.120
<v Speaker 1>I mean they really want to help people. I mean,

0:14:08.120 --> 0:14:12.160
<v Speaker 1>that's the really the point, um. And without making sure

0:14:12.200 --> 0:14:17.319
<v Speaker 1>that there for real um, you know, than uh, than

0:14:17.400 --> 0:14:21.240
<v Speaker 1>Kickstarter fails. Yeah, yeah, and so, but that is one

0:14:21.280 --> 0:14:23.200
<v Speaker 1>thing you've got to worry about, is the fact that

0:14:24.240 --> 0:14:28.640
<v Speaker 1>with yourself in their shoes. Yeah, with with a Kickstarter campaign,

0:14:28.680 --> 0:14:32.120
<v Speaker 1>if you're looking at funding one, keep in mind that

0:14:32.160 --> 0:14:38.480
<v Speaker 1>there's nothing that legally binds that project leader to use

0:14:38.520 --> 0:14:41.600
<v Speaker 1>the money for what they say it's going to be

0:14:41.680 --> 0:14:45.000
<v Speaker 1>used for. So if it's like, hey, this sounds like

0:14:45.040 --> 0:14:46.920
<v Speaker 1>a really cool project, I want to be a part

0:14:46.960 --> 0:14:49.080
<v Speaker 1>of it, and you put money towards it, there's a

0:14:49.200 --> 0:14:51.720
<v Speaker 1>chance that even if it gets funded, that project never

0:14:51.760 --> 0:14:53.960
<v Speaker 1>actually happens. And that could be for multiple reasons. It

0:14:54.040 --> 0:14:57.680
<v Speaker 1>might be that the person swindled you, which is awful,

0:14:57.840 --> 0:15:01.360
<v Speaker 1>it's a terrible thing. Hopefully that doesn't happen because, as

0:15:01.400 --> 0:15:03.480
<v Speaker 1>you said, Chris, if it happens frequently enough, no one

0:15:03.600 --> 0:15:07.960
<v Speaker 1>uses Kickstarter and then we lose this this service, which

0:15:08.000 --> 0:15:11.120
<v Speaker 1>I think is very valuable. Uh. Or it could be

0:15:11.640 --> 0:15:17.160
<v Speaker 1>of much simpler and more innocent but naive problem in

0:15:17.200 --> 0:15:20.440
<v Speaker 1>that the person who was the spirit that this was

0:15:20.480 --> 0:15:24.280
<v Speaker 1>spearheading this project underestimated how much money it was going

0:15:24.320 --> 0:15:27.160
<v Speaker 1>to take in order to make the project become a reality.

0:15:27.200 --> 0:15:29.320
<v Speaker 1>So it may be that they say, oh, oh, I

0:15:29.360 --> 0:15:31.360
<v Speaker 1>could do this for ten thousan dollars and they get

0:15:31.360 --> 0:15:34.000
<v Speaker 1>the ten thousand dollars and they find out as they

0:15:34.040 --> 0:15:36.120
<v Speaker 1>work that it's way harder than they expected, and the

0:15:36.160 --> 0:15:39.040
<v Speaker 1>ten dollars runs out and the projects not complete. Yeah,

0:15:39.040 --> 0:15:41.640
<v Speaker 1>they they use the money, they start working on a prototype.

0:15:41.640 --> 0:15:44.440
<v Speaker 1>The prototype doesn't work exactly the way they thought it would.

0:15:44.440 --> 0:15:46.240
<v Speaker 1>It's gonna need some re engineering. They're going to have

0:15:46.240 --> 0:15:49.120
<v Speaker 1>to build a new prototype. And meanwhile they're burning through

0:15:49.120 --> 0:15:52.000
<v Speaker 1>the money. Yeah, and they take it to somebody, and

0:15:52.000 --> 0:15:53.760
<v Speaker 1>it's going to cost more than they thought it was

0:15:53.800 --> 0:15:56.480
<v Speaker 1>going to to manufacture. So you get to a point

0:15:56.480 --> 0:16:01.040
<v Speaker 1>where you're just like, well, crap. That just means that we, uh,

0:16:01.200 --> 0:16:04.280
<v Speaker 1>we we've burned through. And this happens with companies, whether

0:16:04.320 --> 0:16:07.360
<v Speaker 1>they're crowdsourced or not. So so this is not unique

0:16:07.400 --> 0:16:10.520
<v Speaker 1>to kick starter projects, but you know, sometimes that happens

0:16:10.520 --> 0:16:13.600
<v Speaker 1>where a project ends up being I always tell people

0:16:14.160 --> 0:16:16.960
<v Speaker 1>overestimate how much you're gonna need, because stuff is gonna

0:16:16.960 --> 0:16:19.200
<v Speaker 1>happen that's going to eat up money that you did

0:16:19.240 --> 0:16:22.120
<v Speaker 1>not expect. Well, let's let's compare it really quickly, because

0:16:22.120 --> 0:16:24.600
<v Speaker 1>we want to talk about some actual projects, but really quickly,

0:16:24.680 --> 0:16:28.160
<v Speaker 1>let's compare it to let's say another a regular type

0:16:28.200 --> 0:16:31.560
<v Speaker 1>tech project. So somebody has an idea and they take

0:16:31.600 --> 0:16:34.760
<v Speaker 1>it to a venture capitalist and the venture capitalists gives

0:16:34.800 --> 0:16:40.320
<v Speaker 1>them two million dollars. So the venture capitalist is putting

0:16:40.360 --> 0:16:42.800
<v Speaker 1>forth all of the money for this project to go forward.

0:16:43.200 --> 0:16:47.400
<v Speaker 1>Um and uh, he or she is is basically the

0:16:47.440 --> 0:16:49.720
<v Speaker 1>loan stakeholder other than the person who came up with

0:16:49.760 --> 0:16:54.200
<v Speaker 1>the idea in the first place. Um, so you or

0:16:54.240 --> 0:16:56.280
<v Speaker 1>I here about it. They bring it to c E

0:16:56.440 --> 0:16:58.520
<v Speaker 1>s they go, you know, Jonathan talks about it in

0:16:58.560 --> 0:17:01.160
<v Speaker 1>the blog and says, look this, and you go, man,

0:17:01.200 --> 0:17:02.680
<v Speaker 1>that would be cool. I'm going to buy one of

0:17:02.720 --> 0:17:04.680
<v Speaker 1>those when it comes out on the market. While all

0:17:04.680 --> 0:17:06.840
<v Speaker 1>of this stuff happens, they find out it can't be

0:17:06.880 --> 0:17:09.920
<v Speaker 1>done for that much money. The VC goes, I am

0:17:10.040 --> 0:17:14.000
<v Speaker 1>not giving you anymore dough because you can't make this

0:17:14.080 --> 0:17:18.240
<v Speaker 1>happen in a cost effective way. There's no sign of

0:17:18.280 --> 0:17:22.240
<v Speaker 1>the burning through cash ever ending forget it. I'm done.

0:17:22.560 --> 0:17:24.920
<v Speaker 1>And and because of this, the person can't get any

0:17:24.920 --> 0:17:27.879
<v Speaker 1>more funding and they go back to their job working

0:17:27.880 --> 0:17:31.719
<v Speaker 1>in a computer store. In Kickstarter, the people funding this

0:17:31.760 --> 0:17:35.480
<v Speaker 1>project are you and me, and we've all contributed a

0:17:35.560 --> 0:17:38.800
<v Speaker 1>hundred dollars each. We're like, we're like venture cabalists on

0:17:39.000 --> 0:17:42.560
<v Speaker 1>a fraction of what a venture cabalists actually does. Yeah,

0:17:42.640 --> 0:17:46.440
<v Speaker 1>and so we've donated money and we are contributed money. Yes,

0:17:46.680 --> 0:17:49.679
<v Speaker 1>I'm sorry, I'm sorry, I'm in my head. So we

0:17:49.720 --> 0:17:52.760
<v Speaker 1>are are contributing our share of the money. There are

0:17:52.800 --> 0:17:55.239
<v Speaker 1>a few hundred of us or a few thousand of

0:17:55.320 --> 0:17:58.480
<v Speaker 1>us who all want to make this project succeed instead

0:17:58.520 --> 0:18:01.680
<v Speaker 1>of just one person and the enture capital donating it all.

0:18:01.760 --> 0:18:04.120
<v Speaker 1>So none of this is behind the scenes. It's all

0:18:04.160 --> 0:18:06.679
<v Speaker 1>out here on kickstarted out on the table, and we

0:18:06.800 --> 0:18:10.760
<v Speaker 1>all are waiting for our thing. That we have contributed

0:18:10.800 --> 0:18:15.320
<v Speaker 1>money towards rewards, because that's because it happened. There's no

0:18:15.480 --> 0:18:17.919
<v Speaker 1>there's no guarantee that the rewards that are promised are

0:18:17.960 --> 0:18:20.000
<v Speaker 1>going to come out either. So it may even be

0:18:20.080 --> 0:18:22.359
<v Speaker 1>that the project gets funded and it happens, but that

0:18:22.440 --> 0:18:24.639
<v Speaker 1>the person who was leading the project flakes out and

0:18:24.680 --> 0:18:27.080
<v Speaker 1>never sends out whatever the rewards were supposed to be.

0:18:27.119 --> 0:18:30.160
<v Speaker 1>That's also danger. So one of the things you should

0:18:30.200 --> 0:18:32.320
<v Speaker 1>look at is when you're funding one of these projects

0:18:32.320 --> 0:18:35.120
<v Speaker 1>of thinking all right, am i am I? All right?

0:18:35.119 --> 0:18:37.880
<v Speaker 1>With the notion that if I contribute to this project,

0:18:37.920 --> 0:18:40.919
<v Speaker 1>there is a chance, depending upon the reliability of the

0:18:40.920 --> 0:18:42.919
<v Speaker 1>people in charge of this project, that I will not

0:18:43.000 --> 0:18:46.280
<v Speaker 1>get the reward promised me. If that means that the

0:18:46.320 --> 0:18:49.600
<v Speaker 1>project still funds and the thing still becomes a real thing,

0:18:50.160 --> 0:18:53.160
<v Speaker 1>because sometimes that might be all that's important to you.

0:18:53.160 --> 0:18:55.680
<v Speaker 1>You might not. You might say, oh, the reward is nice,

0:18:55.880 --> 0:18:58.120
<v Speaker 1>and that's cool and all, but I really just want

0:18:58.160 --> 0:19:01.640
<v Speaker 1>to see this thing become a real thing. So if

0:19:01.680 --> 0:19:04.240
<v Speaker 1>you're all right with that, then you might not. That

0:19:04.359 --> 0:19:06.239
<v Speaker 1>might not worry you at all. But if you're if

0:19:06.240 --> 0:19:10.600
<v Speaker 1>you're more like, look, I am contributing, and at the

0:19:10.720 --> 0:19:13.160
<v Speaker 1>level that I'm contributing, I'm expecting to get this thing.

0:19:13.520 --> 0:19:15.160
<v Speaker 1>That's another thing to keep in mind. You know, it's

0:19:15.160 --> 0:19:18.200
<v Speaker 1>also helpful to talk to people who have funded various

0:19:18.240 --> 0:19:21.280
<v Speaker 1>Kickstarter campaigns and just talk about their experience about you know,

0:19:22.119 --> 0:19:25.000
<v Speaker 1>did you did you actually get the rewards you were promised,

0:19:25.200 --> 0:19:28.720
<v Speaker 1>was it timely? What what should I expect? And keep

0:19:28.760 --> 0:19:33.879
<v Speaker 1>in mind their experience may not at all apply to yours,

0:19:34.080 --> 0:19:37.000
<v Speaker 1>because these are all different people who are applying for

0:19:37.040 --> 0:19:40.280
<v Speaker 1>these campaigns, so you never you know one person's experience

0:19:40.320 --> 0:19:44.240
<v Speaker 1>with one project is totally different from any other project

0:19:44.240 --> 0:19:47.320
<v Speaker 1>that's out there. That being said, I was going to

0:19:47.440 --> 0:19:50.160
<v Speaker 1>talk about the other problem that can happen, and this

0:19:50.200 --> 0:19:52.520
<v Speaker 1>relates to one of the stories that wanted to talk about.

0:19:52.640 --> 0:19:55.800
<v Speaker 1>If that's okay, let's let's do that. A specific story

0:19:56.040 --> 0:19:59.320
<v Speaker 1>is as the recording this podcast. A big story in

0:19:59.359 --> 0:20:04.959
<v Speaker 1>tech is this uh yeah, gaming console. And the gaming

0:20:05.000 --> 0:20:08.200
<v Speaker 1>console is the concept. It's going to be a nine

0:20:08.280 --> 0:20:11.960
<v Speaker 1>dollar gaming console running on essentially an ARM based processor

0:20:12.400 --> 0:20:15.960
<v Speaker 1>uh Android operating system derivative. The idea being that it

0:20:16.040 --> 0:20:20.320
<v Speaker 1>could run various games that were originally designed for mobile platforms,

0:20:20.320 --> 0:20:22.160
<v Speaker 1>but to do it on a television, and it could

0:20:22.240 --> 0:20:25.720
<v Speaker 1>also emulate or run an emulator to run other types

0:20:25.760 --> 0:20:28.879
<v Speaker 1>of games as well. And beyond that, the game model

0:20:28.960 --> 0:20:31.359
<v Speaker 1>is the ideas that you would you would download games

0:20:31.440 --> 0:20:35.560
<v Speaker 1>or stream games, so you are not buying lots of

0:20:35.560 --> 0:20:39.360
<v Speaker 1>physical media, You are buying stuff through the internet, and

0:20:39.440 --> 0:20:41.359
<v Speaker 1>you would be able to play a lot of these games,

0:20:41.520 --> 0:20:44.240
<v Speaker 1>at least on a trial basis for free, so you

0:20:44.240 --> 0:20:46.440
<v Speaker 1>wouldn't just be buying stuff blind. You get a chance

0:20:46.480 --> 0:20:50.840
<v Speaker 1>to play this. Uh. This resembles all other game systems

0:20:50.840 --> 0:20:53.960
<v Speaker 1>that are have similar business models, like on Live. It's

0:20:54.000 --> 0:20:55.679
<v Speaker 1>not a whole lot different from that, although in this

0:20:55.720 --> 0:20:58.399
<v Speaker 1>case it's not a subscription based service. You're buying a

0:20:58.400 --> 0:21:01.719
<v Speaker 1>console and then you're buying into the dual games. Uh.

0:21:02.480 --> 0:21:07.840
<v Speaker 1>They launched a Kickstarter campaign in July with a goal

0:21:08.000 --> 0:21:13.200
<v Speaker 1>of nine hundred fifty thousand dollars. I think after the

0:21:13.240 --> 0:21:15.720
<v Speaker 1>second day they had more than two million dollars. As

0:21:15.720 --> 0:21:18.719
<v Speaker 1>of the recording of this podcast, it is currently funded

0:21:18.760 --> 0:21:22.159
<v Speaker 1>at four million, nine thousand, two d seventy eight dollars

0:21:22.200 --> 0:21:25.560
<v Speaker 1>with twenty six days left to go. More than thirty

0:21:25.560 --> 0:21:30.680
<v Speaker 1>four thousand people are backing this project, so they've already

0:21:30.800 --> 0:21:32.680
<v Speaker 1>more than met their goal. You know, their goal was

0:21:32.760 --> 0:21:35.520
<v Speaker 1>less than a million dollars. Now they've got four million dollars,

0:21:35.520 --> 0:21:39.000
<v Speaker 1>so their their their project is funded. Uh. They won't

0:21:39.000 --> 0:21:41.239
<v Speaker 1>get that money until the projects over. Of course, by

0:21:41.240 --> 0:21:42.800
<v Speaker 1>the time this podcast goes out, it will be a

0:21:42.800 --> 0:21:46.480
<v Speaker 1>lot closer. In fact, it may already have happened. Um.

0:21:46.520 --> 0:21:48.639
<v Speaker 1>But they're going to get more money than what they

0:21:48.680 --> 0:21:52.080
<v Speaker 1>asked for. That might not necessarily be a great thing.

0:21:52.960 --> 0:21:55.199
<v Speaker 1>And the reason why I say that is because sometimes

0:21:55.200 --> 0:21:57.399
<v Speaker 1>when you get more money than what you need to do,

0:21:57.440 --> 0:22:01.960
<v Speaker 1>what you need to do you you might not behave

0:22:02.040 --> 0:22:04.879
<v Speaker 1>in as careful a way as you would if you

0:22:04.960 --> 0:22:07.560
<v Speaker 1>had just the right amount of money. You're not thinking

0:22:07.560 --> 0:22:10.200
<v Speaker 1>of all those lottery winners who blow all their money

0:22:10.240 --> 0:22:12.720
<v Speaker 1>and up in bankrupt I'm thinking a lot of startup

0:22:12.720 --> 0:22:16.159
<v Speaker 1>companies that got crazy amounts of venture capital balloon like

0:22:16.200 --> 0:22:18.040
<v Speaker 1>the dot com crash. That was part of the problem

0:22:18.200 --> 0:22:21.280
<v Speaker 1>dot com crash. One of the many problems was that

0:22:21.320 --> 0:22:24.080
<v Speaker 1>you had these startup companies that were getting lots of

0:22:24.160 --> 0:22:27.800
<v Speaker 1>cash injections from venture capitalist angel investors, that kind of thing,

0:22:28.240 --> 0:22:30.000
<v Speaker 1>lots and lots and lots of money, more money than

0:22:30.040 --> 0:22:33.359
<v Speaker 1>they needed to conduct business, and so they grew way

0:22:33.400 --> 0:22:35.639
<v Speaker 1>too fast without anything to show for it. So they

0:22:35.680 --> 0:22:38.240
<v Speaker 1>were doing things like buying lots of office equipment that

0:22:38.280 --> 0:22:41.399
<v Speaker 1>they didn't necessarily need, hiring on people that they didn't

0:22:41.400 --> 0:22:45.480
<v Speaker 1>have work for yet, you know, going like, well, you know,

0:22:45.600 --> 0:22:48.320
<v Speaker 1>we were going to get a little office space at

0:22:48.320 --> 0:22:50.000
<v Speaker 1>the bottom of this one building, but now that we've

0:22:50.040 --> 0:22:52.240
<v Speaker 1>got all this cash, let's go for the penthouse that

0:22:52.320 --> 0:22:56.840
<v Speaker 1>kind of stuff, and buying pinball machines and all kinds

0:22:56.840 --> 0:22:58.880
<v Speaker 1>of other stuff. And you could, even even if you're

0:22:58.880 --> 0:23:01.359
<v Speaker 1>not going extravagant, all right. Let's that's let's telling you

0:23:01.359 --> 0:23:03.320
<v Speaker 1>about you really lose sight of what you're doing and

0:23:03.320 --> 0:23:07.720
<v Speaker 1>you're going for extravagance. Let's say that this company avoids

0:23:07.760 --> 0:23:10.520
<v Speaker 1>that they don't go for this whole extravagant route, but

0:23:10.640 --> 0:23:14.920
<v Speaker 1>instead what they do is they start developing this. They

0:23:15.000 --> 0:23:20.440
<v Speaker 1>might be willing to pursue a less than ideal pathway

0:23:20.440 --> 0:23:23.480
<v Speaker 1>longer than they would if they had less cash, because

0:23:23.520 --> 0:23:26.320
<v Speaker 1>they have cash to burn through. They have a safety net, right,

0:23:26.359 --> 0:23:29.639
<v Speaker 1>so they can they can They have the luxury because

0:23:29.640 --> 0:23:33.200
<v Speaker 1>of the cash, to make a bad decision longer than

0:23:33.240 --> 0:23:36.479
<v Speaker 1>they would if they had less cash. So there is

0:23:37.280 --> 0:23:40.240
<v Speaker 1>the potential that they can make some very very bad

0:23:40.320 --> 0:23:43.280
<v Speaker 1>choices and stick with them longer than they need to.

0:23:43.800 --> 0:23:47.199
<v Speaker 1>And it's not ideal. Now that I'm not saying that

0:23:47.240 --> 0:23:50.080
<v Speaker 1>will definitely happen, because the people at Uyah may have

0:23:50.119 --> 0:23:52.680
<v Speaker 1>a real grip on this, and they might just make

0:23:53.080 --> 0:23:55.640
<v Speaker 1>not just this cool game console, but be able to

0:23:55.760 --> 0:23:58.560
<v Speaker 1>incorporate stuff they didn't even think of when they first

0:23:58.640 --> 0:24:02.120
<v Speaker 1>launched this campaign. He could turn out that this project

0:24:02.200 --> 0:24:04.680
<v Speaker 1>ends up being a wild success. The game console could

0:24:04.760 --> 0:24:07.639
<v Speaker 1>end up being the best thing ever, and and everything

0:24:07.680 --> 0:24:10.199
<v Speaker 1>works out. We don't know if that's the case or not.

0:24:10.280 --> 0:24:13.320
<v Speaker 1>I'm just saying that there are dangers to actually over funding.

0:24:13.359 --> 0:24:17.199
<v Speaker 1>You might think more money equals good, it does not

0:24:17.359 --> 0:24:20.480
<v Speaker 1>always equal good. Now that being said, that four million

0:24:20.520 --> 0:24:25.080
<v Speaker 1>dollars with with a nine is not and that's still

0:24:25.119 --> 0:24:28.520
<v Speaker 1>in process. That's not the biggest project that's been funded

0:24:29.000 --> 0:24:33.640
<v Speaker 1>on Kickstarters so far. Before there was have you you've

0:24:33.640 --> 0:24:36.840
<v Speaker 1>heard about the Pebble right, Yes to watch and e

0:24:37.000 --> 0:24:40.679
<v Speaker 1>paper watch ink and it. The idea is that you

0:24:40.720 --> 0:24:45.159
<v Speaker 1>would connect this watch to another device, a smartphone, like

0:24:45.240 --> 0:24:48.280
<v Speaker 1>through Bluetooth, right, and it would display various things on

0:24:48.320 --> 0:24:51.600
<v Speaker 1>the watch that would let you see stuff that was

0:24:51.960 --> 0:24:54.000
<v Speaker 1>coming through on your phone. So it's kind of like

0:24:54.200 --> 0:24:57.159
<v Speaker 1>a phone watch phone without the but it connects to

0:24:57.240 --> 0:25:03.719
<v Speaker 1>an existing device. And um they, the company behind it,

0:25:04.119 --> 0:25:07.120
<v Speaker 1>launched a Kickstarter campaign where they were trying to raise

0:25:07.160 --> 0:25:10.480
<v Speaker 1>a certain amount of money and boy did they. Uh.

0:25:10.640 --> 0:25:13.760
<v Speaker 1>I don't remember what there. I guess I could search,

0:25:13.840 --> 0:25:17.639
<v Speaker 1>but I don't remember what their actual um uh goal was.

0:25:17.720 --> 0:25:22.320
<v Speaker 1>Their original goals it Oh, they more than crushed it. Yeah,

0:25:22.480 --> 0:25:25.000
<v Speaker 1>all right, I'm actually pulling up the site now. Okay,

0:25:25.359 --> 0:25:29.199
<v Speaker 1>So their goal was one hundred thousand dollars. That was

0:25:29.240 --> 0:25:33.120
<v Speaker 1>what they wanted to raise. They raised ten million, two

0:25:33.200 --> 0:25:36.600
<v Speaker 1>hundred sixty six thousand, eight hut five dollars. Now that

0:25:36.760 --> 0:25:41.920
<v Speaker 1>is an overfunded project. To go from one hundred thousand

0:25:41.920 --> 0:25:45.679
<v Speaker 1>to ten million, I can't imagine, like, what do you

0:25:45.760 --> 0:25:48.399
<v Speaker 1>do with all that money, apart from make more of

0:25:48.440 --> 0:25:50.600
<v Speaker 1>these pebbles once they're ready to go and send them

0:25:50.600 --> 0:25:52.600
<v Speaker 1>out to the backers. That's the only thing I can

0:25:52.600 --> 0:25:58.879
<v Speaker 1>think of, because we have ten ten million dollars. So

0:25:58.920 --> 0:26:04.600
<v Speaker 1>I've seen people uh already criticizing Pebble and oh, yeah,

0:26:04.840 --> 0:26:08.679
<v Speaker 1>it's not really their fault. Well, I mean basically what

0:26:08.680 --> 0:26:11.399
<v Speaker 1>they're saying is, hey, you may be funding these guys

0:26:11.440 --> 0:26:14.320
<v Speaker 1>and they may not actually be scam artists, but it's

0:26:14.320 --> 0:26:17.960
<v Speaker 1>gonna feel like a scam when nothing happens for you guys.

0:26:17.960 --> 0:26:19.600
<v Speaker 1>And I mean that we're talking about people who are

0:26:19.600 --> 0:26:23.360
<v Speaker 1>basically saying you've you just flushed your money and and

0:26:23.480 --> 0:26:26.240
<v Speaker 1>or or without, which I feel is probably a little

0:26:26.280 --> 0:26:30.359
<v Speaker 1>bit premature because everything I've seen says that both of

0:26:30.400 --> 0:26:36.200
<v Speaker 1>these companies are honestly intending to do this and they're sincere. Yeah,

0:26:36.200 --> 0:26:38.680
<v Speaker 1>they're being sincere. They really want to accomplish their goal.

0:26:38.840 --> 0:26:40.480
<v Speaker 1>They really want to make the Pebble Watch and the

0:26:40.560 --> 0:26:43.800
<v Speaker 1>and the we Are game console. But the uh, the

0:26:43.880 --> 0:26:47.000
<v Speaker 1>question is um and this I don't think that was

0:26:47.040 --> 0:26:50.040
<v Speaker 1>the point of the columns that I've been reading was basically, Look,

0:26:50.080 --> 0:26:54.000
<v Speaker 1>they don't know what they're doing. These are not seasoned professionals. Uh.

0:26:54.040 --> 0:26:57.160
<v Speaker 1>You know, this is not uh Microsoft deciding it wants

0:26:57.200 --> 0:27:01.040
<v Speaker 1>to create a tablet with its name on it. Microsoft

0:27:01.080 --> 0:27:04.760
<v Speaker 1>knows about manufacturing because they learned with the Xbox. Um.

0:27:04.800 --> 0:27:07.959
<v Speaker 1>You know, Google has already come out with a phone,

0:27:08.440 --> 0:27:11.480
<v Speaker 1>you know, essentially working with other manufacturers. They know what

0:27:11.600 --> 0:27:13.000
<v Speaker 1>kinds of things that they're going to have to deal

0:27:13.040 --> 0:27:14.520
<v Speaker 1>with it. They want to come out with the Nexus

0:27:14.560 --> 0:27:18.639
<v Speaker 1>seven tablet because they have worked with hardware manufacturing before.

0:27:18.880 --> 0:27:21.960
<v Speaker 1>These guys are new to this, and so they're gonna

0:27:22.040 --> 0:27:23.800
<v Speaker 1>have to find out about all this stuff. And they're

0:27:23.840 --> 0:27:26.080
<v Speaker 1>not going to end up with enough money even with

0:27:26.200 --> 0:27:29.000
<v Speaker 1>these highly funded projects to do what they need to

0:27:29.000 --> 0:27:31.840
<v Speaker 1>accomplish because they just they just don't know what they're doing.

0:27:31.840 --> 0:27:35.240
<v Speaker 1>They're inexperienced, and you're gonna end up losing your money.

0:27:35.320 --> 0:27:37.600
<v Speaker 1>To be fair, a lot of the people who are

0:27:37.640 --> 0:27:42.240
<v Speaker 1>working on these projects have experience in the various industries otherwise,

0:27:42.359 --> 0:27:45.680
<v Speaker 1>I mean clearly, like I would not started kick started

0:27:45.720 --> 0:27:48.720
<v Speaker 1>campaign for a game console. I have no experience developing one.

0:27:48.840 --> 0:27:52.280
<v Speaker 1>I've played them. Yeah, that's about the limit of my experience.

0:27:52.480 --> 0:27:55.600
<v Speaker 1>I think that's why I think the these these naysayers

0:27:55.600 --> 0:27:58.880
<v Speaker 1>are probably being a little unfair there. I think they're

0:27:58.880 --> 0:28:01.080
<v Speaker 1>being overly pessive this stick. But at the same time,

0:28:01.119 --> 0:28:05.320
<v Speaker 1>it's good to check your expectations because things can go wrong.

0:28:05.440 --> 0:28:08.600
<v Speaker 1>It could it could even be that the money is fine,

0:28:08.640 --> 0:28:10.720
<v Speaker 1>that the money doesn't burn out. It's just that their

0:28:10.800 --> 0:28:14.360
<v Speaker 1>goal ends up being unreasonable, like they just can't. They

0:28:14.440 --> 0:28:17.040
<v Speaker 1>cannot meet the goal that they had set. They're they're

0:28:17.320 --> 0:28:20.720
<v Speaker 1>not not the money goal, but the project's goal. So

0:28:21.200 --> 0:28:23.879
<v Speaker 1>sometimes that happens, and it's unfortunate when it does. But

0:28:23.920 --> 0:28:25.600
<v Speaker 1>that's another thing that you need to keep in mind.

0:28:26.119 --> 0:28:31.520
<v Speaker 1>Um whether or not these will be you know, cautionary

0:28:31.560 --> 0:28:34.080
<v Speaker 1>tales in the future, that remains to be seen. I'm

0:28:34.080 --> 0:28:36.639
<v Speaker 1>hoping that both of them, both the Pebble and the

0:28:37.280 --> 0:28:41.560
<v Speaker 1>end up being successful avengers, because one, I think they're

0:28:41.600 --> 0:28:44.880
<v Speaker 1>both cool ideas and I think it's neat to see it,

0:28:45.000 --> 0:28:48.200
<v Speaker 1>and too I don't want there to be this big

0:28:49.000 --> 0:28:52.479
<v Speaker 1>red X over a Kickstarter because I think that it's

0:28:52.520 --> 0:28:54.880
<v Speaker 1>such a valuable service. I don't want something like that

0:28:54.960 --> 0:28:59.400
<v Speaker 1>too negatively impact the service. Well, there are so many

0:28:59.400 --> 0:29:03.400
<v Speaker 1>people with great ideas for projects, uh, they don't have

0:29:03.960 --> 0:29:08.480
<v Speaker 1>the ability to raise the funding for them, uh necessarily

0:29:08.520 --> 0:29:11.200
<v Speaker 1>on their own. And this also, I mean this not

0:29:11.240 --> 0:29:13.239
<v Speaker 1>only gives them a chance to get funded, but it

0:29:13.280 --> 0:29:16.640
<v Speaker 1>also gives uh, you know, the average person who doesn't

0:29:16.680 --> 0:29:19.960
<v Speaker 1>have ten million dollars burning a hole in their pocket

0:29:20.040 --> 0:29:22.640
<v Speaker 1>to give to somebody with a cool idea. So you

0:29:22.680 --> 0:29:26.560
<v Speaker 1>have twenty dollars, you know, Hey, I've got twenty dollars

0:29:26.600 --> 0:29:29.480
<v Speaker 1>I can give you to make this project a reality.

0:29:29.760 --> 0:29:31.440
<v Speaker 1>I know I can't fund you by myself, but I

0:29:31.440 --> 0:29:35.400
<v Speaker 1>would love to contribute to to make this happen. Um

0:29:35.800 --> 0:29:38.160
<v Speaker 1>where how can I do that? This is really a

0:29:38.200 --> 0:29:41.080
<v Speaker 1>great tool to make that happen. Now, there are other

0:29:41.120 --> 0:29:45.120
<v Speaker 1>projects that already exist, and they're they're somewhat controversial too,

0:29:45.640 --> 0:29:48.800
<v Speaker 1>because this is I mean, for for these that we've

0:29:48.840 --> 0:29:53.240
<v Speaker 1>already talked about, they don't exist yet. Their their ideas uh,

0:29:53.320 --> 0:29:55.680
<v Speaker 1>and they've they've maybe come up with a prototype or

0:29:55.720 --> 0:29:57.920
<v Speaker 1>something that they feel like they can actually take and

0:29:58.000 --> 0:30:01.240
<v Speaker 1>have it manufactured. Now, Um, the biggest one I can

0:30:01.280 --> 0:30:03.920
<v Speaker 1>think of that that exists in this other world where

0:30:03.960 --> 0:30:07.160
<v Speaker 1>it already is of something that they want to continue

0:30:07.200 --> 0:30:10.280
<v Speaker 1>funding for would be Penny Arcade. Now, this is a

0:30:10.400 --> 0:30:14.720
<v Speaker 1>really controversial subject, and in fact, our site director Tracy

0:30:14.760 --> 0:30:17.400
<v Speaker 1>Wilson wrote a blog post about this on the house

0:30:17.400 --> 0:30:21.400
<v Speaker 1>Stuff Works blog where she shared her perspective, which I

0:30:21.920 --> 0:30:25.880
<v Speaker 1>stuff on pop stuff stuff. Yeah, it used to be

0:30:25.880 --> 0:30:27.880
<v Speaker 1>called fan stuff. It's pop stuff Now. I'm stuck in

0:30:27.920 --> 0:30:30.200
<v Speaker 1>the past. So am I I have to keep reminding

0:30:30.200 --> 0:30:32.760
<v Speaker 1>myself whenever I talk about it, But I share her

0:30:32.800 --> 0:30:36.240
<v Speaker 1>perspective more or less her philosophy on this. Uh the

0:30:36.320 --> 0:30:39.200
<v Speaker 1>here's here's the pitch. So, Pitty Arcade is a well

0:30:39.320 --> 0:30:42.880
<v Speaker 1>established web comic and entertainment company. Yes, they go beyond

0:30:42.920 --> 0:30:46.040
<v Speaker 1>web comics now to other things, but web comic is

0:30:46.040 --> 0:30:47.960
<v Speaker 1>sort of the heart and soul of what Penny Arcade is.

0:30:48.000 --> 0:30:50.680
<v Speaker 1>That's how they started out. Yeah, and when they started

0:30:51.120 --> 0:30:55.880
<v Speaker 1>they were funded completely by their audience. People would leave

0:30:55.960 --> 0:30:59.760
<v Speaker 1>donations for penny Arcade that'll donate button, and that's how

0:30:59.800 --> 0:31:02.680
<v Speaker 1>they made money. And so some months they would make

0:31:02.760 --> 0:31:04.520
<v Speaker 1>a pretty good amount of money and other months would

0:31:04.520 --> 0:31:08.360
<v Speaker 1>be particularly tight, and that's how they operated for a while.

0:31:09.240 --> 0:31:14.080
<v Speaker 1>They eventually supplemented there that with web ads and then

0:31:14.080 --> 0:31:16.640
<v Speaker 1>eventually they got to a point of popularity where the

0:31:16.640 --> 0:31:21.240
<v Speaker 1>web ads were enough to support the business and they

0:31:21.640 --> 0:31:26.040
<v Speaker 1>now have lots and lots of of their Their audience

0:31:26.080 --> 0:31:28.720
<v Speaker 1>is huge relatively speaking for the Internet. Right it's one

0:31:28.720 --> 0:31:31.760
<v Speaker 1>of the largest audiences on the Internet for for like

0:31:31.760 --> 0:31:37.160
<v Speaker 1>an entertainment webcomic type of approach. Well, they decided to

0:31:37.480 --> 0:31:42.480
<v Speaker 1>the Tycho and Gabe's that's their alter egos. Anyway, Tycho

0:31:42.520 --> 0:31:46.600
<v Speaker 1>and Gabe decided to UH to try and operate the

0:31:46.640 --> 0:31:51.040
<v Speaker 1>site going back to their roots by having a crowd sourced,

0:31:51.160 --> 0:31:55.200
<v Speaker 1>crowd funded penning arcade which would allow them to get

0:31:55.280 --> 0:31:58.320
<v Speaker 1>rid of their ads. So they talked about to decide

0:31:58.680 --> 0:32:01.160
<v Speaker 1>how much money would they need in order to run

0:32:01.200 --> 0:32:04.240
<v Speaker 1>their site add free for a year, and then came

0:32:04.320 --> 0:32:08.880
<v Speaker 1>up with the figure of one million dollars. Uh. Now,

0:32:09.040 --> 0:32:11.160
<v Speaker 1>their kick started campaign, if you were to go visit

0:32:11.240 --> 0:32:13.600
<v Speaker 1>that is not for one million, it's for two hundred

0:32:13.680 --> 0:32:17.120
<v Speaker 1>fifty thousand dollars. That's their goal, and that's their first goal.

0:32:17.760 --> 0:32:20.040
<v Speaker 1>The goal if they hit two undred fifty thousand dollars.

0:32:20.400 --> 0:32:25.560
<v Speaker 1>They are going to take off the leader ad that's

0:32:25.560 --> 0:32:29.280
<v Speaker 1>on the main page. It goes away that space gets

0:32:29.320 --> 0:32:33.320
<v Speaker 1>reclaimed to the actual site um and then if they

0:32:33.360 --> 0:32:36.640
<v Speaker 1>go over that, they have stretch goals at every so

0:32:36.720 --> 0:32:39.440
<v Speaker 1>often and until you hit a million, where penny Arcade

0:32:39.480 --> 0:32:42.240
<v Speaker 1>ends up being ad free for a year. As of

0:32:42.240 --> 0:32:44.600
<v Speaker 1>the recording of this podcast, they have thirty three days

0:32:44.640 --> 0:32:47.280
<v Speaker 1>to go on their campaign and they've raised two d

0:32:47.760 --> 0:32:51.120
<v Speaker 1>nine thousand, six hundred twenty eight dollars, so they haven't

0:32:51.160 --> 0:32:54.840
<v Speaker 1>hit the two fifty thousand yet, but it's they've got

0:32:54.880 --> 0:32:57.160
<v Speaker 1>they've got more than a month to go. Now, the

0:32:57.240 --> 0:33:00.320
<v Speaker 1>controversy that's coming up here is that one paying our

0:33:00.360 --> 0:33:03.360
<v Speaker 1>kide is well established. It already exists. It does not

0:33:03.560 --> 0:33:06.320
<v Speaker 1>need this money in order to operate, in other words,

0:33:06.360 --> 0:33:09.840
<v Speaker 1>because it already has a revenue generating model, it's got ads.

0:33:09.960 --> 0:33:13.120
<v Speaker 1>It doesn't need to be kickstarted. It it is it.

0:33:14.080 --> 0:33:17.000
<v Speaker 1>It's an establishment, right, it's not a it's not a startup.

0:33:17.400 --> 0:33:19.760
<v Speaker 1>So that's one problem that people have. It is like, well,

0:33:19.840 --> 0:33:22.480
<v Speaker 1>you're already there, Why do you need to go this way?

0:33:22.600 --> 0:33:26.280
<v Speaker 1>How does it meet the requirements of kickstarterblished. That's the

0:33:26.360 --> 0:33:28.239
<v Speaker 1>other one is that they feel that this is not

0:33:28.320 --> 0:33:32.360
<v Speaker 1>what Kickstarter is meant for. Therefore, this is a bad

0:33:32.400 --> 0:33:35.600
<v Speaker 1>idea in the sense that it takes notice away from

0:33:35.600 --> 0:33:39.000
<v Speaker 1>the stuff that Kickstarter is meant for. Also, it opens

0:33:39.080 --> 0:33:42.040
<v Speaker 1>up the potential door for other sites that are ad

0:33:42.080 --> 0:33:45.360
<v Speaker 1>based to try and follow suit, which, in the minds

0:33:45.360 --> 0:33:50.240
<v Speaker 1>of some people, dilutes the brand of Kickstarter. It it

0:33:50.680 --> 0:33:54.719
<v Speaker 1>means that what Kickstarter is and what it's for gets

0:33:54.760 --> 0:33:59.280
<v Speaker 1>diluted because something that was unintended pops up, becomes a success,

0:33:59.520 --> 0:34:02.680
<v Speaker 1>inspires other people, and then you've got way more static,

0:34:03.120 --> 0:34:05.959
<v Speaker 1>right because you're talking about you want to find the signal,

0:34:06.040 --> 0:34:07.840
<v Speaker 1>you want to find the thing that you want to

0:34:07.920 --> 0:34:12.359
<v Speaker 1>support within Kickstarter. This opens up the opportunity for all

0:34:12.440 --> 0:34:17.920
<v Speaker 1>these other companies and organizations and individuals to approach Kickstarter

0:34:17.960 --> 0:34:20.560
<v Speaker 1>in ways that it was not intended. It becomes even

0:34:20.640 --> 0:34:23.319
<v Speaker 1>harder to find the stuff that you would actually want

0:34:23.320 --> 0:34:27.040
<v Speaker 1>to support within Kickstarter's realm. Yeah, okay, so there's that,

0:34:27.800 --> 0:34:30.439
<v Speaker 1>and then it really comes down to to the people

0:34:30.480 --> 0:34:34.680
<v Speaker 1>who run Kickstarter and having them make decisions on what

0:34:34.800 --> 0:34:40.440
<v Speaker 1>appears and what doesn't. Precedent will approach them, and they

0:34:40.480 --> 0:34:43.120
<v Speaker 1>can't say, well, we don't do this. They'll be able

0:34:43.120 --> 0:34:47.520
<v Speaker 1>to say, well you did. Why is that different? Exactly exactly. Yeah,

0:34:47.600 --> 0:34:51.320
<v Speaker 1>that's a that's a dangerous thing. Is always setting presidents

0:34:51.400 --> 0:34:55.840
<v Speaker 1>is always dangerous, Um, not presidents. I mean setting a

0:34:55.880 --> 0:35:00.600
<v Speaker 1>president probably is dangerous too, but precedent the h So yeah,

0:35:00.640 --> 0:35:03.839
<v Speaker 1>that's that's Those are the general objections to this. Not

0:35:03.960 --> 0:35:06.640
<v Speaker 1>that penny Arcade wants to take ads off its site

0:35:06.760 --> 0:35:09.320
<v Speaker 1>or go to a user funded model. There's no problem

0:35:09.360 --> 0:35:10.600
<v Speaker 1>with that. I don't have any problem with that. I

0:35:10.640 --> 0:35:14.160
<v Speaker 1>don't think anyone does. The problem is using Kickstarter as

0:35:14.200 --> 0:35:17.520
<v Speaker 1>the platform when perhaps there's a different platform out there

0:35:17.560 --> 0:35:22.640
<v Speaker 1>that they could pursue that doesn't compromise what the at

0:35:22.719 --> 0:35:26.720
<v Speaker 1>least perceived purpose of that service is all about. So

0:35:27.239 --> 0:35:30.520
<v Speaker 1>that's a problem. Um. And again, it may turn out

0:35:30.560 --> 0:35:32.799
<v Speaker 1>that it sends up being a non story and that

0:35:33.280 --> 0:35:36.560
<v Speaker 1>after this no one cares, but it definitely opens up

0:35:36.600 --> 0:35:39.919
<v Speaker 1>some potential issues. Um, I can see why people would

0:35:39.920 --> 0:35:42.720
<v Speaker 1>be upset about it. Yeah, I've got some interesting stats

0:35:42.840 --> 0:35:46.320
<v Speaker 1>about Kickstarter in general. So again, as of the recording

0:35:46.320 --> 0:35:49.200
<v Speaker 1>of this podcast, this is what you can find on

0:35:49.360 --> 0:35:52.560
<v Speaker 1>the Kickstarter stats page about you know how many pain

0:35:52.920 --> 0:35:56.880
<v Speaker 1>projects that there have been to date, Sixty three thousand,

0:35:57.040 --> 0:36:01.880
<v Speaker 1>four ninety two projects were launched UH, with a success

0:36:01.960 --> 0:36:06.520
<v Speaker 1>rate of just under forty percent, so more than half

0:36:06.760 --> 0:36:10.760
<v Speaker 1>of these projects were not funded. UH. In fact, thirty

0:36:10.760 --> 0:36:13.920
<v Speaker 1>three thousand, three hundred ten of those sixty three thousand,

0:36:13.920 --> 0:36:17.040
<v Speaker 1>four ninety two did not make it. Out Of those

0:36:17.120 --> 0:36:23.200
<v Speaker 1>unsuccessful projects, UH, twenty thousand, two hundred seventy two of

0:36:23.239 --> 0:36:26.400
<v Speaker 1>them raised between one and twenty percent of their goals,

0:36:26.400 --> 0:36:29.120
<v Speaker 1>So they just didn't get off the ground, right, They didn't.

0:36:29.160 --> 0:36:33.320
<v Speaker 1>They didn't even get the The vast majority of the

0:36:33.400 --> 0:36:38.440
<v Speaker 1>unsuccessful projects did not raise more than of what they wanted,

0:36:38.960 --> 0:36:41.960
<v Speaker 1>So it was pretty clear for those projects well into

0:36:41.960 --> 0:36:44.760
<v Speaker 1>the campaign that it just was not going to happen

0:36:44.840 --> 0:36:49.560
<v Speaker 1>unless someone really opened up their wallet. The the heartbreaking

0:36:49.600 --> 0:36:54.440
<v Speaker 1>stat is one seventy two unsuccessful projects got between eighty

0:36:54.440 --> 0:36:59.200
<v Speaker 1>one and funded, so they were within that last twenty

0:36:59.239 --> 0:37:02.279
<v Speaker 1>percent where they just needed that last little bit and

0:37:02.320 --> 0:37:05.320
<v Speaker 1>they would have been funded, and they didn't make it

0:37:05.960 --> 0:37:11.240
<v Speaker 1>that much. Yeah, as for the successful ones, three thousand,

0:37:11.239 --> 0:37:15.400
<v Speaker 1>one forty of the successful projects were aiming at a

0:37:15.480 --> 0:37:21.160
<v Speaker 1>thousand dollars or less as their their goal, but eighteen thousand,

0:37:21.239 --> 0:37:25.239
<v Speaker 1>one hundred fifteen were aiming at between one thousand and

0:37:25.360 --> 0:37:31.080
<v Speaker 1>nine thousand, nine ars. So most of the successful projects

0:37:31.320 --> 0:37:33.560
<v Speaker 1>were looking for more than a grand, but less than

0:37:33.560 --> 0:37:37.840
<v Speaker 1>ten grand UH three thousand, forty three, which is almost

0:37:37.880 --> 0:37:39.960
<v Speaker 1>as much as the The people who were wanted the

0:37:40.000 --> 0:37:43.520
<v Speaker 1>smallest amount went for ten thousand to twenty thousand dollars

0:37:43.600 --> 0:37:48.120
<v Speaker 1>or nine if you want to be specific. So a

0:37:48.160 --> 0:37:50.920
<v Speaker 1>good portion of them we're looking for around twenty between

0:37:50.960 --> 0:37:53.400
<v Speaker 1>ten and twenty grand as well. So that's kind of

0:37:53.440 --> 0:37:58.520
<v Speaker 1>interesting that those were the successful ones. UM that between

0:37:59.440 --> 0:38:02.080
<v Speaker 1>one and and thousands seems to be the sweet spot

0:38:02.200 --> 0:38:07.600
<v Speaker 1>for UH for ambitious projects, but that the ten to

0:38:07.640 --> 0:38:11.440
<v Speaker 1>twenty is not outside the realm of possibility. I would

0:38:11.480 --> 0:38:17.360
<v Speaker 1>I would wager that the majority of those successful projects

0:38:17.400 --> 0:38:20.120
<v Speaker 1>that range between ten and twenty, I'd wager most of

0:38:20.120 --> 0:38:23.560
<v Speaker 1>those are towards the ten thousand dollar mark, not the

0:38:23.600 --> 0:38:28.040
<v Speaker 1>twenty UM. And we've seen, like you said, we've talked

0:38:28.040 --> 0:38:31.920
<v Speaker 1>about oh yeah, and we talked about um UH the pebble,

0:38:32.440 --> 0:38:36.480
<v Speaker 1>both being projects that were overfunded. That can happen. I

0:38:36.560 --> 0:38:39.960
<v Speaker 1>know there's one particular Kickstarter project that several of my

0:38:40.000 --> 0:38:43.760
<v Speaker 1>friends supported I've actually got friends who have had Kickstarter

0:38:43.800 --> 0:38:46.320
<v Speaker 1>projects which are really cool. But there's one in particular

0:38:46.360 --> 0:38:48.799
<v Speaker 1>that my friends supported that I see all over the

0:38:48.800 --> 0:38:52.720
<v Speaker 1>place now, which is Cards against Humanity. I heard about

0:38:52.719 --> 0:38:55.040
<v Speaker 1>this not much. Okay, have you ever heard of the

0:38:55.080 --> 0:38:57.840
<v Speaker 1>game Apples to Apples? So in Apples to Apples for

0:38:57.840 --> 0:38:59.920
<v Speaker 1>those of you who don't know, the way the game

0:39:00.080 --> 0:39:04.680
<v Speaker 1>is played is that someone is a player, draws a

0:39:04.680 --> 0:39:10.240
<v Speaker 1>card that is uh, some sort of descriptive, the word,

0:39:10.320 --> 0:39:13.439
<v Speaker 1>like an adjective, like it might be um, it might

0:39:13.440 --> 0:39:16.320
<v Speaker 1>be fluffy. That might be the word. And then everyone

0:39:16.360 --> 0:39:19.439
<v Speaker 1>else has words in their hand on cards that say,

0:39:19.640 --> 0:39:22.600
<v Speaker 1>that's a noun, some sort of noun, and they all

0:39:22.719 --> 0:39:25.080
<v Speaker 1>everyone plays a card face down, and the person who

0:39:25.160 --> 0:39:28.200
<v Speaker 1>played the adjective word looks at all the nouns and

0:39:28.239 --> 0:39:32.200
<v Speaker 1>decides which noun most fits the adjective they played, and

0:39:32.239 --> 0:39:37.319
<v Speaker 1>then whoever whoever played that noun wins that round right.

0:39:37.760 --> 0:39:40.839
<v Speaker 1>Cards Against Humanity uses a similar idea, except they're all

0:39:40.880 --> 0:39:46.080
<v Speaker 1>really really twisted and evil and nasty, and uh they

0:39:46.200 --> 0:39:50.160
<v Speaker 1>show you how wicked your friends are and how twisted

0:39:50.160 --> 0:39:53.279
<v Speaker 1>their minds are. So it's a huge hit, and my

0:39:53.400 --> 0:39:56.000
<v Speaker 1>circle of friends I understand. I know a lot of

0:39:56.040 --> 0:40:00.839
<v Speaker 1>actors and musicians, and we are a dark and twisted lot. Uh.

0:40:00.880 --> 0:40:04.279
<v Speaker 1>And sometimes listening listening in on a game is just

0:40:04.320 --> 0:40:07.239
<v Speaker 1>as much fun or more than playing it. Um. There

0:40:07.239 --> 0:40:10.680
<v Speaker 1>have also been some pretty some pretty nasty canceled projects

0:40:10.680 --> 0:40:13.280
<v Speaker 1>on Kickstarter where Kickstarter has stepped in or the project

0:40:13.280 --> 0:40:16.520
<v Speaker 1>has has stepped in and canceled the project once it

0:40:16.560 --> 0:40:20.440
<v Speaker 1>was revealed that not everything was on the up and up. Uh.

0:40:20.480 --> 0:40:23.960
<v Speaker 1>There was one called the I three Camera Drone Helicopter

0:40:24.640 --> 0:40:28.799
<v Speaker 1>UM and part of it was canceled partly because it

0:40:28.880 --> 0:40:32.960
<v Speaker 1>was using photos that were copied from other projects and

0:40:33.040 --> 0:40:37.200
<v Speaker 1>other products, so it wasn't original work, so that was

0:40:37.320 --> 0:40:41.000
<v Speaker 1>raising some red flags. Also, it apparently the project had

0:40:41.080 --> 0:40:46.600
<v Speaker 1>made some promises that were unrealistic. Uh. And here's another

0:40:46.600 --> 0:40:48.520
<v Speaker 1>thing about the Kickstarter people. They may or may not

0:40:48.560 --> 0:40:51.239
<v Speaker 1>be able to figure out what is or is not

0:40:51.520 --> 0:40:54.200
<v Speaker 1>a realistic goal. You know. It's kind of like, in

0:40:54.200 --> 0:40:57.520
<v Speaker 1>a way, you can compare it to the problem that

0:40:57.600 --> 0:40:59.759
<v Speaker 1>people in the patent office have, where they get a

0:40:59.800 --> 0:41:02.879
<v Speaker 1>path for something, they may not be able to objectively

0:41:03.000 --> 0:41:07.399
<v Speaker 1>tell whether that patent is realistic. So it's I mean,

0:41:07.440 --> 0:41:10.080
<v Speaker 1>that's an issue, right you can't you know, So that

0:41:10.080 --> 0:41:12.920
<v Speaker 1>that was one project that got originally what got the

0:41:12.960 --> 0:41:16.400
<v Speaker 1>approval and then was canceled. Um. There was an adventure

0:41:16.440 --> 0:41:21.480
<v Speaker 1>game that also got canceled because it was copying stuff

0:41:21.520 --> 0:41:26.240
<v Speaker 1>from intellectual property from other projects. So there are projects

0:41:26.239 --> 0:41:29.240
<v Speaker 1>that have been canceled either by Kickstarter or the project

0:41:29.360 --> 0:41:35.279
<v Speaker 1>leader because they did not measure up to kickstarters qualifications.

0:41:35.360 --> 0:41:38.480
<v Speaker 1>So that can happen, and they Kickstarter does try to

0:41:38.560 --> 0:41:40.640
<v Speaker 1>jump on those quickly because again, just like we were

0:41:40.640 --> 0:41:43.360
<v Speaker 1>talking about in the beginning of the podcast, those negative

0:41:43.760 --> 0:41:48.280
<v Speaker 1>experiences can really impact the service as a whole. Yes, agreed,

0:41:49.200 --> 0:41:52.359
<v Speaker 1>But by and large, I think, uh, it's it's going

0:41:52.440 --> 0:41:56.160
<v Speaker 1>to turn out to be a very valuable uh forum

0:41:56.239 --> 0:41:58.839
<v Speaker 1>for people to to get these projects funded when they

0:41:58.960 --> 0:42:01.960
<v Speaker 1>might not be able to other wise. Um, and it

0:42:02.000 --> 0:42:07.239
<v Speaker 1>will probably launch careers. I would think it already has. Yeah,

0:42:07.440 --> 0:42:10.640
<v Speaker 1>it's yeah, it's still a fairly young service, but yeah,

0:42:10.760 --> 0:42:13.240
<v Speaker 1>it'll be It'll be interesting to see over the course

0:42:13.239 --> 0:42:16.880
<v Speaker 1>of time what what sticks. Yeah, And I'm I should

0:42:16.880 --> 0:42:19.600
<v Speaker 1>soon have an experience on my own with one of

0:42:19.640 --> 0:42:21.560
<v Speaker 1>this and then I can at least tell you what

0:42:21.560 --> 0:42:23.440
<v Speaker 1>my experience of using Kickstarter was like, I'm not going

0:42:23.480 --> 0:42:25.360
<v Speaker 1>to talk about the project because that's not the place

0:42:25.400 --> 0:42:28.279
<v Speaker 1>for it, but I will. I will at least at

0:42:28.280 --> 0:42:30.360
<v Speaker 1>some point have an insider's view of what it's like

0:42:30.440 --> 0:42:33.439
<v Speaker 1>to lead a project on Kickstarter, all right, So that'll

0:42:33.440 --> 0:42:36.279
<v Speaker 1>be interesting to see once that turns out one way

0:42:36.400 --> 0:42:40.000
<v Speaker 1>or the other. Um, I honestly don't know what to expect.

0:42:40.200 --> 0:42:42.760
<v Speaker 1>You never can tell. All right, guys, Well, that wraps

0:42:42.840 --> 0:42:46.160
<v Speaker 1>up this discussion about Kickstarter. If you have any suggestions

0:42:46.200 --> 0:42:48.800
<v Speaker 1>for things that we should talk about in the future episodes,

0:42:49.080 --> 0:42:51.080
<v Speaker 1>please let us know. You can send as an email

0:42:51.280 --> 0:42:55.120
<v Speaker 1>that address is tech Stuff at Discovery dot com, or

0:42:55.200 --> 0:42:57.480
<v Speaker 1>send us a message on Facebook or Twitter. Are handled.

0:42:57.480 --> 0:43:00.640
<v Speaker 1>There is tech Stuff h sw and Chris and I

0:43:00.719 --> 0:43:04.560
<v Speaker 1>will talk to you again really soon for more on

0:43:04.600 --> 0:43:07.080
<v Speaker 1>this and thousands of other topics. Is it how Stuff

0:43:07.080 --> 0:43:13.520
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0:43:13.560 --> 0:43:16.080
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