WEBVTT - What's the Secret to Nintendo's Success?

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<v Speaker 1>Guess what, Mango, what's up? Well? All right, So I've

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<v Speaker 1>had this fact waiting to use it, and I think

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<v Speaker 1>today's episode is the right one. So did you know

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<v Speaker 1>that Nintendo almost came out with a knitting machine? No? No,

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<v Speaker 1>was that in its earliest days? Are like with we

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<v Speaker 1>not not like in the nineteen eighties when they came

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<v Speaker 1>out with the original A ne E S system. You

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<v Speaker 1>remember this? Yeah. I found this old trade ad for

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<v Speaker 1>it when they were considering launching it. And here's how

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<v Speaker 1>it reads. So it says, now you're knitting with power.

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<v Speaker 1>It's not a game, not a toy, not something a

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<v Speaker 1>young girl can outgrow in three to six months or

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<v Speaker 1>even a year. It actually knit sweaters. That's so weird

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<v Speaker 1>and sexist. Yeah, I mean the technology is kind of

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<v Speaker 1>forward thinking, I guess. Yeah. I mean you could fashion

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<v Speaker 1>your own patterns, yarn it up, and have it knit

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<v Speaker 1>for you. I guess I think that's how it works.

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<v Speaker 1>And the guy who was asked to demonstrate it for

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<v Speaker 1>Toys r Us called it one of his least genuinely

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<v Speaker 1>enthusiastic demos and it basically got zero demand. But reading

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<v Speaker 1>about the Nintendo knitting machine made me wonder you know,

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<v Speaker 1>how long has Nintendo been a round and how have

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<v Speaker 1>they survived for this long and such an incredibly competitive market?

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<v Speaker 1>And just how much running and swimming is Mario doing

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<v Speaker 1>in Super Mario Brothers. So that's what we're going to

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<v Speaker 1>find out. Let's dive in, y hey their podcast listeners,

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<v Speaker 1>Welcome to Part Time Genius. I'm Will Pearson and as

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<v Speaker 1>always I'm joined by my good friend man guest Ticketer

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<v Speaker 1>and on the other side of the soundproof glass holding

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<v Speaker 1>up a paper that says up, down, up, down, left, right, left, right,

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<v Speaker 1>be a start. Wow, isn't that the Konami code from Nintendo. Yeah,

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<v Speaker 1>that's the secret code that gave you all those extra

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<v Speaker 1>lives in contra. That is just how thoughtful he is

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<v Speaker 1>sharing a top secret industry code on the air with

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<v Speaker 1>that's our friend and producer Tristan mc neal. So we're

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<v Speaker 1>talking Nintendo. Now. Everybody's familiar with Nintendo and its flagship

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<v Speaker 1>characters Mario, Luigi, Zelda. The list goes on. The video

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<v Speaker 1>games are only half of the company's a hundred and

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<v Speaker 1>twenty eight year history, actually less than that. So with

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<v Speaker 1>the holiday season upon us and the new Nintendo Switch

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<v Speaker 1>console topping all kinds of hot toy and tech list.

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<v Speaker 1>We thought it'd be fun to shed some light on

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<v Speaker 1>the lesser known history of the world's most recognizable video GameMaker,

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<v Speaker 1>the Nintendo. You don't know, right, And I'll be the

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<v Speaker 1>first to admit there's so much I didn't know about Nintendo.

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<v Speaker 1>For example, did you know the company actually when Emmy

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<v Speaker 1>back in two thousand seven, I thought Emmy's were just

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<v Speaker 1>TV show, So I had a video game company wind

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<v Speaker 1>up with an Emmy. Yeah. So it was actually awarded

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<v Speaker 1>in recognition of one of Nintendo's most famous tech innovations,

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<v Speaker 1>the deep pad or the directional pad. So I'm sure

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<v Speaker 1>you know this, but the deep pad is the plus

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<v Speaker 1>sign shaped button that you see on video game controllers nowadays.

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<v Speaker 1>And Nintendo introduced the new output method back in I

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<v Speaker 1>think two and it quickly became a standard in the

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<v Speaker 1>industry over the old joysticks, like you know, the ones

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<v Speaker 1>where you have to use your whole hand to move

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<v Speaker 1>the controller around instead of just a free thumb. Yeah,

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<v Speaker 1>I mean that makes sense. The deep had revolutionize gaming,

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<v Speaker 1>But that doesn't say how they got an Emmy. How

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<v Speaker 1>did they want an Emmy? Well, most video games are

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<v Speaker 1>played on TV, So there's one connection there, but the

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<v Speaker 1>real reason is that the deep had got utilized by

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<v Speaker 1>most of the remotes in your house, whether for your

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<v Speaker 1>DVD player or streaming device or the TV itself. That's

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<v Speaker 1>pretty crazy, all right. Well, it's clear Nintendo isn't your

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<v Speaker 1>typical video game company, and as I was saying earlier,

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<v Speaker 1>Nintendo actually predates video games themselves by almost a hundred years.

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<v Speaker 1>So I've read a little of this before that. Nintendo

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<v Speaker 1>started out as a playing card manufacturer, and this was

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<v Speaker 1>back in nine when a twenty nine year old businessman

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<v Speaker 1>named Fusia Zero Yamachi. He saw the chance to jump

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<v Speaker 1>start this dormant industry. And as you might know, Japan

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<v Speaker 1>had cut most of its ties with the Western world

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<v Speaker 1>during the seventeenth century. It was like this highly protected

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<v Speaker 1>society and the royalty didn't want invading cultures that the

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<v Speaker 1>country's values and traditions. But as part of this isolationist stance,

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<v Speaker 1>there was this ban on all foreign playing cards, and

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<v Speaker 1>this was to curb the rise in the legal gambling,

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<v Speaker 1>and when the Japanese devised their own card games in

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<v Speaker 1>the ensuing centuries, those two became used for gambling and

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<v Speaker 1>the government banned those as well. Pretty interesting art. So

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<v Speaker 1>it's a bit of a game of kind of whackam ale,

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<v Speaker 1>now right, I mean, games pop up, they get extinguished,

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<v Speaker 1>then they pop up somewhere else, and then they get

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<v Speaker 1>extinguished again, exactly. And so this back and forth rise

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<v Speaker 1>and fall of Japanese card games goes on for more

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<v Speaker 1>than two fifty years, and then in six a new

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<v Speaker 1>game called hanafuda and I'm gonna mispronounce every single Japanese

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<v Speaker 1>word of this, but it's finally permitted by the government.

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<v Speaker 1>And this game loosely translates as flower cards, and they

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<v Speaker 1>used flowers and animal pictures instead of numbers, so it

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<v Speaker 1>was a little harder to use for gambling, harder, I'm guessing,

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<v Speaker 1>but but not impossible. Yeah, that's right. So whiley gamblers

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<v Speaker 1>still found ways to make money playing hana fuda, and

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<v Speaker 1>I mean, the general public isn't that interested in playing

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<v Speaker 1>card games since it's had such a bad rap for

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<v Speaker 1>so long, but this new game did catch on quickly

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<v Speaker 1>among this group of near duells known as the yakuza. Wait,

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<v Speaker 1>so it's just like an organized crime syndicate, is that

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<v Speaker 1>they're the the early customers of Nintendo where they actually

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<v Speaker 1>like Japanese gangster or something sort of. So the term

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<v Speaker 1>yakuza actually started as this reference to a losing hand

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<v Speaker 1>in this game that wasn't worth any points. And since

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<v Speaker 1>the game was popular mostly with unsavory types, Yakuza game

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<v Speaker 1>slang for like useless individuals, And we should do a

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<v Speaker 1>whole episode on the Yukuza down the road, But at

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<v Speaker 1>this point, these useless individuals are just kind of outcasts

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<v Speaker 1>in society. And the wider connection to organized crime that

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<v Speaker 1>comes later, But the moniker itself does have a connection

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<v Speaker 1>to Nintendo, and specifically they're Hanafuda cards. All right, Well,

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<v Speaker 1>let's talk a little bit about how our man Ya

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<v Speaker 1>Manchi rises above this shady designation and and basically it

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<v Speaker 1>all comes down to design. The cards of the company

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<v Speaker 1>Nintendo produced included hand painted images, you know, made from

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<v Speaker 1>the bark of mulberry trees, and because they were so

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<v Speaker 1>ornate and super high quality and and frankly just eye catching,

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<v Speaker 1>it it actually helped free the cards from that back

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<v Speaker 1>alley stigma. And it wasn't long before Nintendo became the

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<v Speaker 1>top card game company in all of Japan, absolutely so

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<v Speaker 1>over the years and generations as the government relaxed their rules,

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<v Speaker 1>Nintendo started releasing new types of cards and card games.

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<v Speaker 1>But it's only in the nineteen fifties, when Yamuchi's great

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<v Speaker 1>grandson took over the reins, that Nintendo started experimenting with

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<v Speaker 1>some oddball ideas. So what did they do. Well, there

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<v Speaker 1>are a few smart things, like hiro she signed this

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<v Speaker 1>deal to feature Disney characters on the card decks, specifically

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<v Speaker 1>to market them to children and families. But he also

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<v Speaker 1>did a few super strange things as well, like he

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<v Speaker 1>dabbled in starting a taxi service and a line of

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<v Speaker 1>instant rice, and for a little while he even invested

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<v Speaker 1>in love hotels where businessmen could rent rooms by the hour.

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<v Speaker 1>No questions asked, Oh my gosh, card Shark, Gangsters, CD motels.

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<v Speaker 1>I mean, I have to be honest, like this is

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<v Speaker 1>not the house mark. Definitely not, definitely not yet. And

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<v Speaker 1>while none of those ventures worked, they all went belly

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<v Speaker 1>up quickly. Hiroshi knew that playing cards and the playing

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<v Speaker 1>card market had reached the saturation, so if Nintendo was

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<v Speaker 1>going to survive into the nineteen seventies, they need to

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<v Speaker 1>branch out well. And also, by this point they were

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<v Speaker 1>already dabbling in at least board games, right, that's right.

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<v Speaker 1>But toy companies like Tomy and Bandai, Like do you

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<v Speaker 1>even remember those? I mean only vaguely? Yeah, me too,

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<v Speaker 1>So it's worth googling Tony and Bandai games from the

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<v Speaker 1>nineteen seventies because the titles and photos are amazing, like

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<v Speaker 1>they've got one called the Hamburger Game, and Run Yourself

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<v Speaker 1>Ragged and Nutzi Tennis like honestly are so intricate and plastic,

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<v Speaker 1>but they really look fun. But Nintendo needed an inn

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<v Speaker 1>and this They needed some sort of new product to

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<v Speaker 1>catch people's attention and helped establish it as like a

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<v Speaker 1>place for fun, not just like card and board games.

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<v Speaker 1>I love those names, and I was like, what even

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<v Speaker 1>is like Nutzi Tennis run Yourself Ragged. Well, this is

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<v Speaker 1>the part of the Nintendo story that I really love

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<v Speaker 1>because you know, at first, you think, okay, al right,

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<v Speaker 1>here's where video games come in and the company we

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<v Speaker 1>know starts to take shape. But no, you know, instead,

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<v Speaker 1>the company's first fora into the untapped toy market. It's

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<v Speaker 1>this wacky extending arm thing called the Ultrahand, and there's

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<v Speaker 1>nothing electronic about it. Basically, it's the invention of gun Pay.

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<v Speaker 1>Your kois this low level Nintendo factory workers has got

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<v Speaker 1>a little bit of a background and engineering, and it's

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<v Speaker 1>kind of an innovation on Ben Franklin's long arm grabber

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<v Speaker 1>you know, which he invented in his old age that

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<v Speaker 1>would help him get books high off of shelves. Yeah.

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<v Speaker 1>So Ben Franks's version was obviously just this long pole

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<v Speaker 1>with the tiny gratty thing at the end of it, right, Yeah,

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<v Speaker 1>that's it. But but Gunpay designed a prototype grabber claw

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<v Speaker 1>that that frankly, you'd almost picture kind of like an

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<v Speaker 1>inspector gadgets hands or something like. It expanded out across

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<v Speaker 1>the room with sort of a metal crisscross pattern, but

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<v Speaker 1>it collapses to a tiny shape. And when Hiroshi saw it,

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<v Speaker 1>he fell in love with the idea and got gun

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<v Speaker 1>paid a mass produced a plastic version by the end

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<v Speaker 1>of that year, and the thing was dubbed the Ultrahand,

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<v Speaker 1>as I mentioned, And the toy was a massive success

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<v Speaker 1>for Nintendo. They sold over a million of them between

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<v Speaker 1>nineteen sixty six and nineteen seventy and with that initial success,

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<v Speaker 1>Nintendo made the transition to toy manufacturer and and honestly,

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<v Speaker 1>they never looked back after that. So I was just

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<v Speaker 1>on my phone and I looked up the box of

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<v Speaker 1>the Ultra Hand, and it is amazing. There's like one

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<v Speaker 1>version that's a cartoon box and it's got two kids

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<v Speaker 1>happily stealing some sort of money purse from businessman. That's

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<v Speaker 1>good marketing. And there's this other that's like a real

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<v Speaker 1>life pick and it's got a boy in the background

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<v Speaker 1>using this ultrahand to like maybe grab something off a

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<v Speaker 1>top shelf, while this girl in the foreground seems to be,

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<v Speaker 1>I don't know, passing a tomato across the room to

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<v Speaker 1>her dad. It's amazing. Also, why would you get this

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<v Speaker 1>for your kid? Like it only encourages like theft and

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<v Speaker 1>missif I mean, but it does look kind of fun.

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<v Speaker 1>Those pictures are ridiculous, though, But thankfully Nintendo brought gun

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<v Speaker 1>Pay along for the ride as they developed more and

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<v Speaker 1>he was promoted from this maintenance engineer to the head

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<v Speaker 1>of product development, and that's where he helped create all

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<v Speaker 1>these different unusual toys and and that includes Nintendo's first

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<v Speaker 1>feature electronics, and that first one was called the Love Tester.

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<v Speaker 1>So I thought we were past the more questionable bits

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<v Speaker 1>of Nintendo's history. Well, you know, although this was aimed

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<v Speaker 1>at a slightly older crowd, the Love Tester was was

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<v Speaker 1>a whole lot tamer than that was paid by the

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<v Speaker 1>hour hotels you mentioned earlier. That's just so disgusting. It

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<v Speaker 1>was this small device that kind of looked like a

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<v Speaker 1>voltmeter with two wires sticking out of it, and there

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<v Speaker 1>was this small silver disc at the end of each wire,

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<v Speaker 1>and the idea was that a couple would hold hands

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<v Speaker 1>while each person held one of the disks, and so

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<v Speaker 1>they had this resulting level of love that would then

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<v Speaker 1>be displayed on the screen. And it used the scale

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<v Speaker 1>from zero to one hundred. So, I mean, it's clearly

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<v Speaker 1>a cute, gimmicky item. But when the love tester actually

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<v Speaker 1>test love Mango, you don't believe this really worked. I mean,

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<v Speaker 1>it was most likely the electric conductivity of the couple.

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<v Speaker 1>I don't know, like if their palms were sweaty it

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<v Speaker 1>would affect it. But you know, the specifics really didn't

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<v Speaker 1>matter that much, at least not to the target customers.

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<v Speaker 1>There's this great site I found as we were doing

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<v Speaker 1>our research called before Mario, and it explains that dating

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<v Speaker 1>culture in Japan during the nineteen sixties was actually still

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<v Speaker 1>pretty strict. So really any excuse to hold hands and

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<v Speaker 1>strike up conversation was was welcomes interesting. Yeah. Yeah, And

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<v Speaker 1>so that's why the Love Tester was such a success.

0:11:32.800 --> 0:11:36.160
<v Speaker 1>It was a really smart idea for that time, and

0:11:36.160 --> 0:11:38.920
<v Speaker 1>because it made Nintendo so much money, the company continued

0:11:38.960 --> 0:11:41.560
<v Speaker 1>to dabble in electronic toys, you know, when video games

0:11:41.559 --> 0:11:44.920
<v Speaker 1>were just starting to make their debut. Sure, so I

0:11:44.920 --> 0:11:47.040
<v Speaker 1>mean we're talking about the late seventies here, when our

0:11:47.120 --> 0:11:49.600
<v Speaker 1>kids just started to take off, that's right. But you know,

0:11:49.679 --> 0:11:52.960
<v Speaker 1>gun Pays an extraordinary thinker because he actually had his

0:11:53.040 --> 0:11:55.760
<v Speaker 1>sight set on a different market. The one day, while

0:11:55.880 --> 0:11:58.400
<v Speaker 1>riding a commuter train to work, he noticed this other

0:11:58.440 --> 0:12:01.000
<v Speaker 1>businessman playing with his cow it later just to kind

0:12:01.000 --> 0:12:03.960
<v Speaker 1>of keep himself busy, I guess, And this gave gun

0:12:03.960 --> 0:12:07.080
<v Speaker 1>Pay the idea for a new line of handheld video games.

0:12:07.360 --> 0:12:09.640
<v Speaker 1>You know that maybe would use the same LCD screen

0:12:09.800 --> 0:12:13.360
<v Speaker 1>and that that display technology that a calculator would use,

0:12:13.400 --> 0:12:15.880
<v Speaker 1>except in this case, the graphics would be used to

0:12:15.920 --> 0:12:18.720
<v Speaker 1>create characters and then maybe objects that could be set

0:12:18.720 --> 0:12:22.080
<v Speaker 1>against this pre printed background scene. And so you'd have

0:12:22.120 --> 0:12:24.520
<v Speaker 1>this built in controller buttons on either side of the

0:12:24.559 --> 0:12:26.959
<v Speaker 1>screen that would allow the player to move a character around,

0:12:27.040 --> 0:12:30.000
<v Speaker 1>you know, to complete basic task, I guess. And so

0:12:30.120 --> 0:12:32.920
<v Speaker 1>one early model of these Nintendo game and watch systems

0:12:32.960 --> 0:12:35.720
<v Speaker 1>had the player controlled this deep sea diver. He just

0:12:35.760 --> 0:12:37.559
<v Speaker 1>had to go from one side of the screen to

0:12:37.640 --> 0:12:39.920
<v Speaker 1>the other side of the screen and he would claim

0:12:39.960 --> 0:12:42.720
<v Speaker 1>a sunken treasure chest there and in all the while

0:12:42.840 --> 0:12:45.960
<v Speaker 1>he was avoiding the moving tentacles of this grabby octopus.

0:12:46.000 --> 0:12:48.840
<v Speaker 1>How captivating is this? kN I mean, I actually vaguely

0:12:48.920 --> 0:12:51.880
<v Speaker 1>remember those games as kids and really wanting one, but

0:12:51.920 --> 0:12:54.520
<v Speaker 1>they were so expensive. And of course that actually brings

0:12:54.559 --> 0:12:57.360
<v Speaker 1>us full circle because it's actually these game in watch

0:12:57.400 --> 0:13:00.280
<v Speaker 1>systems where the dpad was used for the first time. Yeah,

0:13:00.320 --> 0:13:02.040
<v Speaker 1>that's right, although I just had a memory. Do you

0:13:02.080 --> 0:13:04.680
<v Speaker 1>remember when we took that computer science one oh one

0:13:04.720 --> 0:13:06.640
<v Speaker 1>class and we had to make a fish tank where

0:13:06.640 --> 0:13:08.640
<v Speaker 1>the fish would just go one side for the other.

0:13:09.080 --> 0:13:13.240
<v Speaker 1>We're basically computer signed genius, that's right. But back to

0:13:13.320 --> 0:13:15.600
<v Speaker 1>the D pad, you know. It was another little master

0:13:15.760 --> 0:13:18.959
<v Speaker 1>stroke from Gunpay, and he'd run into problems while trying

0:13:18.960 --> 0:13:22.280
<v Speaker 1>to adapt Nintendo's successful Donkey Kong arcade game for the

0:13:22.320 --> 0:13:25.880
<v Speaker 1>handheld market. And unlike most handheld games at the time,

0:13:25.880 --> 0:13:28.600
<v Speaker 1>which only had the player moving left to right, Donkey

0:13:28.640 --> 0:13:31.040
<v Speaker 1>Kong was pretty different because it had them moving along

0:13:31.080 --> 0:13:34.000
<v Speaker 1>both the X and the Y axis, which we both

0:13:34.040 --> 0:13:38.360
<v Speaker 1>understand what that means as computer sciences. Yeah, I mean,

0:13:38.360 --> 0:13:40.360
<v Speaker 1>it is funny, like you run along the platforms, but

0:13:40.400 --> 0:13:42.200
<v Speaker 1>you also have to climb the ladders and reach the

0:13:42.200 --> 0:13:45.920
<v Speaker 1>top where Donkey Kong's keeping your kidnapped girlfriend. Right, right.

0:13:46.080 --> 0:13:48.120
<v Speaker 1>But I went to a pizza place this weekend with

0:13:48.160 --> 0:13:50.120
<v Speaker 1>my kids in town here and they had a few

0:13:50.120 --> 0:13:52.760
<v Speaker 1>old school n s set up while you're waiting, and

0:13:52.840 --> 0:13:55.360
<v Speaker 1>my four year old was actually trying to play Donkey Kong,

0:13:55.520 --> 0:13:58.320
<v Speaker 1>and she had no idea what she was doing, and

0:13:58.440 --> 0:14:01.680
<v Speaker 1>she was really angry. That's this ape was like tossing barrels.

0:14:03.559 --> 0:14:06.360
<v Speaker 1>That's pretty great. All right. Well, here's where I'm going

0:14:06.400 --> 0:14:08.920
<v Speaker 1>to hand the baton off to you, because it sounds

0:14:08.960 --> 0:14:12.120
<v Speaker 1>like Gunpay was the guy at the forefront of electronic gaming,

0:14:12.200 --> 0:14:15.520
<v Speaker 1>but actually someone else came up with the games like

0:14:15.640 --> 0:14:19.240
<v Speaker 1>Donkey Kong and Mario and Zelda. Right, Yeah, that's true.

0:14:19.320 --> 0:14:22.760
<v Speaker 1>So credit for those goes to Shigeru Miyamoto, also known

0:14:22.800 --> 0:14:26.239
<v Speaker 1>as the father of modern video games, like his creativity

0:14:26.320 --> 0:14:29.160
<v Speaker 1>and attention to detail was this massive part of Nintendo

0:14:29.240 --> 0:14:32.440
<v Speaker 1>success when it transitioned into home consoles in the eighties.

0:14:32.840 --> 0:14:34.960
<v Speaker 1>All right, well, we should definitely talk about what he

0:14:35.000 --> 0:14:37.200
<v Speaker 1>brought to the table and how it affected the video

0:14:37.200 --> 0:14:40.240
<v Speaker 1>game industry going forward from there. But before we do that,

0:14:40.240 --> 0:14:55.400
<v Speaker 1>why don't we take a quick break. You're listening to

0:14:55.400 --> 0:14:58.120
<v Speaker 1>Part Time Genius and we're talking about how Nintendo made

0:14:58.160 --> 0:15:02.080
<v Speaker 1>the transition from playing card manifest Acture to video game icon.

0:15:02.760 --> 0:15:06.200
<v Speaker 1>All right, Mango, So, Shiguero Miamoto is the mastermind behind

0:15:06.240 --> 0:15:09.440
<v Speaker 1>Super Mario Brothers and that whole series and really kind

0:15:09.440 --> 0:15:12.160
<v Speaker 1>of a gaming legend. But how did he wind up

0:15:12.200 --> 0:15:15.200
<v Speaker 1>working at Nintendo in the first place? So, I mean,

0:15:15.320 --> 0:15:17.720
<v Speaker 1>to be honest, there might have been a little nepotism involved,

0:15:17.760 --> 0:15:20.720
<v Speaker 1>because Miamoto's father was able to line up an interview

0:15:20.760 --> 0:15:23.000
<v Speaker 1>for him right out of college and he had some

0:15:23.040 --> 0:15:26.200
<v Speaker 1>connections with Nintendo. But once Miamoto had his foot in

0:15:26.240 --> 0:15:29.440
<v Speaker 1>the door, the young designer impressed everyone like he had

0:15:29.480 --> 0:15:31.760
<v Speaker 1>all these great toy ideas, and he started out as

0:15:31.880 --> 0:15:34.520
<v Speaker 1>kind of a staff artist for the company's planning department.

0:15:34.640 --> 0:15:38.640
<v Speaker 1>And this was in and he's still with the company today.

0:15:38.680 --> 0:15:42.720
<v Speaker 1>I mean that's forty years since Nintendo hired him, and uh,

0:15:42.760 --> 0:15:44.760
<v Speaker 1>he's never worked a single day for any other company.

0:15:44.800 --> 0:15:47.480
<v Speaker 1>It's pretty incredible, is pretty incredible, And obviously he's an

0:15:47.520 --> 0:15:50.240
<v Speaker 1>insane talent, and it will find out why the company

0:15:50.280 --> 0:15:52.480
<v Speaker 1>wanted to keep him. But what kind of stuff was

0:15:52.480 --> 0:15:54.280
<v Speaker 1>he working on in those early days. I mean, he

0:15:54.280 --> 0:15:57.400
<v Speaker 1>couldn't have come up with Mario right out of the gate, right, well,

0:15:57.440 --> 0:16:00.000
<v Speaker 1>I mean yes and no. So in the early nineteen

0:16:00.000 --> 0:16:02.680
<v Speaker 1>eighties and Nintendo tried to expand into the North American

0:16:02.800 --> 0:16:05.640
<v Speaker 1>arcade scene. But one of their earliest efforts, which was

0:16:05.680 --> 0:16:09.320
<v Speaker 1>this sci fi shooting game called Radar Scope, it failed

0:16:09.360 --> 0:16:11.680
<v Speaker 1>to find an audience outside of Japan. So one of

0:16:11.720 --> 0:16:15.040
<v Speaker 1>Miamoto's first assignments was to build a new, low cost

0:16:15.120 --> 0:16:18.560
<v Speaker 1>game using the existing tech and this engine of Radar Scope.

0:16:19.040 --> 0:16:22.160
<v Speaker 1>And that way the company could you know, rejigger and

0:16:22.240 --> 0:16:25.120
<v Speaker 1>convert the thousands of arcade cabinets they already had into

0:16:25.160 --> 0:16:29.040
<v Speaker 1>something fresh. And Miamoto was eager to prove himself, so

0:16:29.240 --> 0:16:31.480
<v Speaker 1>under the mentorship of Gunpay, he came up with this

0:16:31.520 --> 0:16:34.800
<v Speaker 1>idea for Donkey Kong Oh and you should explain what

0:16:34.840 --> 0:16:37.600
<v Speaker 1>that has to do with Mario though, right, so nothing

0:16:37.640 --> 0:16:39.760
<v Speaker 1>at first. Originally the game was going to be based

0:16:39.760 --> 0:16:42.640
<v Speaker 1>on Popeye the Sailor Man, but when the license for

0:16:42.680 --> 0:16:45.800
<v Speaker 1>that property fell through, Miamoto redesigned the game to include

0:16:45.840 --> 0:16:49.240
<v Speaker 1>original characters. So the brutish villain of Bluto became this

0:16:49.320 --> 0:16:53.200
<v Speaker 1>guerrilla named Donkey Kong, the perpetual damsel in distress Olive

0:16:53.240 --> 0:16:56.360
<v Speaker 1>Oil became a woman named Pauline, and Popeye got turned

0:16:56.360 --> 0:17:00.160
<v Speaker 1>into this carpenter named Jumpman. And since Jumpman is the

0:17:00.200 --> 0:17:03.040
<v Speaker 1>catchiest of names today, he goes by Mario, and so

0:17:03.160 --> 0:17:06.160
<v Speaker 1>it's the same character definitely. So according to the story,

0:17:06.240 --> 0:17:09.440
<v Speaker 1>the president of Nintendo America known as the similarity between

0:17:09.520 --> 0:17:12.359
<v Speaker 1>the Italian landlord they had, the one they've been renting

0:17:12.400 --> 0:17:16.720
<v Speaker 1>warehouse space from and the mustachio Jumpman, and the Nintendo

0:17:16.800 --> 0:17:19.520
<v Speaker 1>crew nicknamed the character Mario and his Honor, And by

0:17:19.520 --> 0:17:21.920
<v Speaker 1>the time the carpenter turned a plumber and was ready

0:17:21.920 --> 0:17:24.439
<v Speaker 1>for his breakout roll into his own series, the nickname

0:17:24.440 --> 0:17:27.000
<v Speaker 1>it stuck. That's pretty great and and it actually reminds

0:17:27.040 --> 0:17:29.480
<v Speaker 1>me of another story about early Nintendo, or at least

0:17:29.520 --> 0:17:32.520
<v Speaker 1>the video game phase. So apparently Donkey Kong was a

0:17:32.560 --> 0:17:35.000
<v Speaker 1>big hit for the company, pulling in over a hundred

0:17:35.160 --> 0:17:38.119
<v Speaker 1>eighty million dollars in just a year after its release.

0:17:39.400 --> 0:17:42.000
<v Speaker 1>Eight million dollars then, I mean, that's a lot of money.

0:17:42.040 --> 0:17:45.080
<v Speaker 1>But with all that success came the attention of Universal Studios,

0:17:45.080 --> 0:17:47.040
<v Speaker 1>who now believed that the game was infringing on its

0:17:47.119 --> 0:17:50.880
<v Speaker 1>King Kong copyright, and the studio made some pretty tough demands,

0:17:50.920 --> 0:17:54.280
<v Speaker 1>insisting that Nintendo destroy all unsold copies of the game

0:17:54.560 --> 0:17:58.600
<v Speaker 1>in hand over every penny they had made along the way. So,

0:17:58.760 --> 0:18:00.720
<v Speaker 1>I mean, I'm guessing Nintendo it didn't go for any

0:18:00.720 --> 0:18:03.359
<v Speaker 1>of that. No, not so much. Instead, they lawyered up

0:18:03.359 --> 0:18:05.600
<v Speaker 1>and proved that not only did the game have nothing

0:18:05.640 --> 0:18:08.560
<v Speaker 1>to do with the events of the movie, but Universal's

0:18:08.560 --> 0:18:12.680
<v Speaker 1>copyright had long since expired. Anything that actually meant King

0:18:12.800 --> 0:18:15.800
<v Speaker 1>Kong was now in the public domain. How crazy is that?

0:18:16.280 --> 0:18:18.920
<v Speaker 1>Which we had snapped it up, But that isn't the

0:18:18.960 --> 0:18:21.720
<v Speaker 1>craziest part. Actually, it turns out that Universal had allowed

0:18:21.760 --> 0:18:25.040
<v Speaker 1>Tiger Electronics to create this game based on King Kong

0:18:25.440 --> 0:18:28.000
<v Speaker 1>and it was actually kind of a knockoff of Donkey Kong.

0:18:28.480 --> 0:18:31.479
<v Speaker 1>So in the end, the court ruled in Nintendo's favor

0:18:31.760 --> 0:18:34.560
<v Speaker 1>and Universal was made to pay the company millions in

0:18:34.720 --> 0:18:39.639
<v Speaker 1>damn it. That's amazing. Yeah. So, actually, Nintendo's lawyer, John Kirby,

0:18:39.720 --> 0:18:41.680
<v Speaker 1>he was given this brand new sail boat as a

0:18:41.800 --> 0:18:43.879
<v Speaker 1>thank you gift, and of course he christened it the

0:18:43.960 --> 0:18:47.320
<v Speaker 1>Donkey Kong. But that name may sound familiar, because the

0:18:47.320 --> 0:18:50.200
<v Speaker 1>best part is he also got a character named after him,

0:18:50.240 --> 0:18:53.160
<v Speaker 1>and that is the character Kirby. Oh, I love that.

0:18:53.400 --> 0:18:55.160
<v Speaker 1>I like that. Not only did he get this new boat,

0:18:55.200 --> 0:18:57.919
<v Speaker 1>but he also got video game immortality. Yeah, no kidding.

0:18:58.080 --> 0:19:00.200
<v Speaker 1>So I'm glad you mentioned knockoff games because is that

0:19:00.240 --> 0:19:02.560
<v Speaker 1>speaks to something I don't think a lot of people remember,

0:19:02.920 --> 0:19:05.760
<v Speaker 1>and that's that America's video game industry was in really

0:19:05.800 --> 0:19:08.359
<v Speaker 1>bad shape in the early eighties. In fact, it was

0:19:08.400 --> 0:19:11.439
<v Speaker 1>almost on the verge of total collapse. So companies like

0:19:11.520 --> 0:19:15.000
<v Speaker 1>Colico and Atari, they've made a killing in their early days,

0:19:15.280 --> 0:19:17.560
<v Speaker 1>but their lack of foresight left them with no way

0:19:17.600 --> 0:19:20.480
<v Speaker 1>to keep unlicensed games from being designed and released for

0:19:20.520 --> 0:19:23.600
<v Speaker 1>the systems. So as a result, there were tons of cheap,

0:19:23.760 --> 0:19:28.080
<v Speaker 1>low quality software and games out there, and frustrated buyers

0:19:28.320 --> 0:19:30.760
<v Speaker 1>and and all these parents and kids were disappointed in

0:19:30.800 --> 0:19:32.879
<v Speaker 1>the quality of the products well, and that had to

0:19:32.920 --> 0:19:35.280
<v Speaker 1>be a huge headache for Nintendo, right. I mean, they

0:19:35.320 --> 0:19:39.320
<v Speaker 1>released their first home game console in Japan and nine three,

0:19:39.400 --> 0:19:41.919
<v Speaker 1>so of course the next logical step was bringing it

0:19:41.960 --> 0:19:44.200
<v Speaker 1>to the Western market. But then all of a sudden,

0:19:44.240 --> 0:19:46.119
<v Speaker 1>the rug gets pulled out from under them and it

0:19:46.200 --> 0:19:48.600
<v Speaker 1>starts to look like video games will never make it

0:19:48.680 --> 0:19:51.320
<v Speaker 1>out of the arcade in the US exactly. But the

0:19:51.320 --> 0:19:53.919
<v Speaker 1>company couldn't afford to let a whole market fall by

0:19:53.920 --> 0:19:56.680
<v Speaker 1>the wayside, so they came up with this new battle plan.

0:19:57.080 --> 0:19:59.919
<v Speaker 1>So first Nintendo developed a lockout chip to prevent company

0:20:00.119 --> 0:20:03.919
<v Speaker 1>from releasing unauthorized games, and then they redesigned the system

0:20:03.960 --> 0:20:07.120
<v Speaker 1>itself to avoid any bad connotations that you know, home

0:20:07.240 --> 0:20:10.840
<v Speaker 1>video game systems might have developed among consumers. Wait, but

0:20:10.960 --> 0:20:13.520
<v Speaker 1>so how do you make a video game system not

0:20:13.680 --> 0:20:16.360
<v Speaker 1>look like a video game system by making it look

0:20:16.400 --> 0:20:20.160
<v Speaker 1>more like a VCR? Apparently? Yeah. So, in Japan, Nintendo's

0:20:20.160 --> 0:20:23.160
<v Speaker 1>first system was known as the Famicon or Family Computer,

0:20:23.480 --> 0:20:25.720
<v Speaker 1>and it loaded from the top, so the games were

0:20:25.760 --> 0:20:28.199
<v Speaker 1>inserted vertically, the way you know you'd put it a

0:20:28.200 --> 0:20:30.960
<v Speaker 1>game in an old atari. But for the US release,

0:20:31.040 --> 0:20:33.560
<v Speaker 1>the system was given this like flip up panel where

0:20:33.600 --> 0:20:37.320
<v Speaker 1>cartridges would be inserted like a VHS tape. That's pretty interesting.

0:20:37.520 --> 0:20:39.680
<v Speaker 1>Actually reminds me of This is kind of unrelated, but

0:20:39.720 --> 0:20:42.199
<v Speaker 1>it's a little bit like how Subway realized, if you

0:20:42.280 --> 0:20:47.560
<v Speaker 1>compare their sandwiches to other sandwiches, you've got this mediocre proposition.

0:20:47.640 --> 0:20:50.720
<v Speaker 1>But when you compare a sandwich to other fast foods,

0:20:50.720 --> 0:20:54.240
<v Speaker 1>suddenly it seems like, you know, this healthy idea exactly.

0:20:54.320 --> 0:20:58.439
<v Speaker 1>So they reframed this as modern family entertainment and it

0:20:58.520 --> 0:21:01.280
<v Speaker 1>was also renamed as the nintend To Entertainment System, where

0:21:01.320 --> 0:21:04.040
<v Speaker 1>the NES to further obscure it's role as a piece

0:21:04.080 --> 0:21:06.760
<v Speaker 1>of gaming hardware. And then they played with the color

0:21:06.760 --> 0:21:09.280
<v Speaker 1>scheme so instead of being like bright red and white

0:21:09.320 --> 0:21:11.840
<v Speaker 1>like the Japanese version was, they muted it down to

0:21:11.920 --> 0:21:15.600
<v Speaker 1>this two tone gray color scheme, so that the strategy

0:21:15.680 --> 0:21:17.560
<v Speaker 1>for the US was to kind of make it duller.

0:21:18.200 --> 0:21:20.760
<v Speaker 1>Did that end up working, Yeah, it did, but consumers

0:21:20.760 --> 0:21:23.000
<v Speaker 1>were only part of the hurdle. Like Nintendo also had

0:21:23.000 --> 0:21:25.119
<v Speaker 1>to deal with retailers, and when it was time to

0:21:25.200 --> 0:21:29.200
<v Speaker 1>launch the NES, most stores were hesitant to devote any

0:21:29.200 --> 0:21:33.440
<v Speaker 1>shelf space to another, you know, slow selling video game system.

0:21:33.480 --> 0:21:36.239
<v Speaker 1>So to solve that problem. Nintendo came up with this

0:21:36.359 --> 0:21:41.000
<v Speaker 1>robotic accessory that they dubbed ROB. It was the Robotic

0:21:41.080 --> 0:21:44.560
<v Speaker 1>Operating Buddy, and when the marketing push for the NES began,

0:21:44.840 --> 0:21:47.199
<v Speaker 1>Robbed the robot was front and center, helping to assure

0:21:47.280 --> 0:21:50.520
<v Speaker 1>parents and store owners that the NES was this worthy investment.

0:21:51.119 --> 0:21:52.679
<v Speaker 1>I mean, it's kind of funny to think that this

0:21:52.840 --> 0:21:57.240
<v Speaker 1>physical toy robot being a selling point for a video game.

0:21:57.280 --> 0:21:59.600
<v Speaker 1>I mean, it's just the opposite. Now, most kids would

0:21:59.640 --> 0:22:02.320
<v Speaker 1>pick an iPad over an action figure any day. I

0:22:02.320 --> 0:22:04.880
<v Speaker 1>would think, Yeah, I mean, that's definitely true. And honestly,

0:22:05.080 --> 0:22:07.840
<v Speaker 1>rob was never a hot item, like the robot was

0:22:07.920 --> 0:22:11.239
<v Speaker 1>this last minute edition solely designed to move units, so

0:22:11.320 --> 0:22:13.560
<v Speaker 1>it's interaction with the system was limited to a few

0:22:13.560 --> 0:22:17.040
<v Speaker 1>week titles that you know, hardly anyone remembers today, but

0:22:17.440 --> 0:22:20.199
<v Speaker 1>none of that really mattered. Like ROB was basically this

0:22:20.320 --> 0:22:22.840
<v Speaker 1>trojan horse. It was a way of sneaking a quality

0:22:22.920 --> 0:22:26.640
<v Speaker 1>video game system into American society without much notice. And

0:22:26.800 --> 0:22:28.679
<v Speaker 1>once he was there, people were able to play like

0:22:28.760 --> 0:22:32.480
<v Speaker 1>Super Mario Brothers and Duck Hunt and kid Icarus or whatever.

0:22:33.119 --> 0:22:36.120
<v Speaker 1>At that point, like nobody was complaining, and in fact,

0:22:36.119 --> 0:22:40.200
<v Speaker 1>the rules worked so well that by over six million

0:22:40.280 --> 0:22:42.879
<v Speaker 1>as consoles and more than thirty three million games had

0:22:42.880 --> 0:22:45.800
<v Speaker 1>been sold in the US, and the systems weren't cheap either.

0:22:46.320 --> 0:22:48.720
<v Speaker 1>That's pretty crazy. Yeah, when you're talking about Duck Hunt

0:22:48.720 --> 0:22:50.840
<v Speaker 1>in these additions to the games. I remember playing that

0:22:50.880 --> 0:22:53.119
<v Speaker 1>game and just how close the gun would be to

0:22:53.280 --> 0:22:57.240
<v Speaker 1>the TV screen, like basically touching the screen, cheating, But

0:22:57.320 --> 0:22:59.000
<v Speaker 1>it felt good, you know, to win. That was that

0:22:59.080 --> 0:23:00.960
<v Speaker 1>That's the most experience I've had with hunting. But I

0:23:01.000 --> 0:23:05.919
<v Speaker 1>was pretty good get out. But this was definitely some

0:23:06.040 --> 0:23:09.359
<v Speaker 1>smart strategy. And I guess robots were super popular back then.

0:23:09.400 --> 0:23:12.679
<v Speaker 1>I mean, that's right around the time when Transformers and

0:23:12.840 --> 0:23:17.480
<v Speaker 1>Voltron and short Circuit were popular. Short Circond two was

0:23:17.560 --> 0:23:19.600
<v Speaker 1>so good. But you know, I do like how the

0:23:19.640 --> 0:23:22.600
<v Speaker 1>story kind of shows Nintendo drawing on its experience as

0:23:22.640 --> 0:23:25.120
<v Speaker 1>a toy company, you know, because I actually think there's

0:23:25.160 --> 0:23:27.880
<v Speaker 1>a case to be made for still thinking of Nintendo

0:23:27.960 --> 0:23:30.560
<v Speaker 1>as a toy maker first, rather than maybe it's a

0:23:30.640 --> 0:23:33.199
<v Speaker 1>video game company. Well, I mean, I think that's an

0:23:33.200 --> 0:23:35.000
<v Speaker 1>interesting line of thinking, and I definitely want to hear

0:23:35.000 --> 0:23:36.879
<v Speaker 1>more about what you want to say about that. But uh,

0:23:37.080 --> 0:23:47.639
<v Speaker 1>why don't we take a little break first? Okay, Mango,

0:23:47.680 --> 0:23:50.280
<v Speaker 1>it's quiz. Time to be ready. I guess we're not

0:23:50.320 --> 0:23:52.000
<v Speaker 1>the ones that really have to be ready. We're gonna

0:23:52.040 --> 0:23:54.720
<v Speaker 1>we're gonna play a quiz because we're talking Nintendo today,

0:23:54.760 --> 0:23:56.480
<v Speaker 1>and we decided to bring on one of our friends

0:23:56.480 --> 0:23:58.960
<v Speaker 1>from here and how Stuff works, also the producer of

0:23:59.000 --> 0:24:01.880
<v Speaker 1>the always brilliant Tech Stuff, Ramsey Young. Welcome to part

0:24:01.880 --> 0:24:04.480
<v Speaker 1>time genius. Glad to be here. Alright, are you nervous

0:24:04.520 --> 0:24:08.239
<v Speaker 1>about this quiz? Very nervous? Okay, but before we do

0:24:08.320 --> 0:24:10.919
<v Speaker 1>the quiz, you are a big video game fan, so,

0:24:11.040 --> 0:24:14.000
<v Speaker 1>so what's your go to console and video games? Now?

0:24:14.119 --> 0:24:17.720
<v Speaker 1>It is actually a PlayStation four, um, but I grew

0:24:17.840 --> 0:24:20.160
<v Speaker 1>up playing pretty much most of the consoles. I still

0:24:20.200 --> 0:24:24.320
<v Speaker 1>have my attor console that still works and collection of

0:24:24.440 --> 0:24:27.280
<v Speaker 1>games for that. But it's definitely not attached to television

0:24:27.280 --> 0:24:30.320
<v Speaker 1>because it's a process. Okay, but you had an original

0:24:30.400 --> 0:24:34.000
<v Speaker 1>Nintendo as well? Yes, yes, alright, well that qualifies you

0:24:34.080 --> 0:24:36.919
<v Speaker 1>to play this game. Okay, So, Mengo, what game are

0:24:36.960 --> 0:24:40.760
<v Speaker 1>we playing with Ramsey today? It's called real unpopular Nintendo

0:24:40.840 --> 0:24:45.320
<v Speaker 1>game or something we just made up. Okay, right, so

0:24:45.359 --> 0:24:47.000
<v Speaker 1>we're gonna give you the name of a game and

0:24:47.000 --> 0:24:49.640
<v Speaker 1>and a quick description, and you just have to tell

0:24:49.680 --> 0:24:51.840
<v Speaker 1>if it's real or if it's something that we made up.

0:24:52.040 --> 0:24:53.600
<v Speaker 1>And some of them are a Nintendo games, some of

0:24:53.640 --> 0:24:58.919
<v Speaker 1>them are Super Nintendo games. Before we get hate mail, alright,

0:24:59.040 --> 0:25:03.199
<v Speaker 1>Question number one Baby Boomer and here's the description. A

0:25:03.240 --> 0:25:05.840
<v Speaker 1>game where a baby escapes his crib and you have

0:25:05.920 --> 0:25:09.000
<v Speaker 1>to use the duck hunt gun to shoot birds, cobras,

0:25:09.040 --> 0:25:12.159
<v Speaker 1>and other annoyances out of the way. Is this a

0:25:12.200 --> 0:25:16.120
<v Speaker 1>real game or something we made up? I'm gonna say

0:25:16.280 --> 0:25:18.720
<v Speaker 1>it is a real game. Yeah, it's a real game,

0:25:18.840 --> 0:25:20.639
<v Speaker 1>just like real life. Or use a gun to shoot

0:25:20.640 --> 0:25:22.840
<v Speaker 1>things out of your baby's way. I forgot that was

0:25:22.880 --> 0:25:28.199
<v Speaker 1>your style. Okay. Number two, TV tag the game and

0:25:28.240 --> 0:25:31.440
<v Speaker 1>here's the description. This trivia slash skill game was set

0:25:31.480 --> 0:25:34.680
<v Speaker 1>in a retirement community where you wheeled around your grandfather

0:25:34.720 --> 0:25:37.760
<v Speaker 1>in a game of TV tag. Whenever you got tagged,

0:25:37.760 --> 0:25:41.480
<v Speaker 1>you answered TV trivia to unfreeze yourself with the occasional

0:25:41.560 --> 0:25:46.080
<v Speaker 1>help of your daughtering grandfather. Is this real or something

0:25:46.119 --> 0:25:49.560
<v Speaker 1>we made up? I'm gonna say that is something you

0:25:49.640 --> 0:25:54.320
<v Speaker 1>made up. It sounds really how this real is shooting

0:25:54.320 --> 0:25:57.120
<v Speaker 1>the things in the way of your baby? I want

0:25:57.119 --> 0:26:03.119
<v Speaker 1>to play this game, yeah, grandfather, all right? Number three,

0:26:03.440 --> 0:26:07.439
<v Speaker 1>Oh this is good? All right? Bill Lambier's Combat Basket

0:26:07.520 --> 0:26:10.199
<v Speaker 1>Mango is is l a Lakers fans as kids like

0:26:10.280 --> 0:26:15.720
<v Speaker 1>we couldn't okay Bill Lambier's Combat Basketball And here's the description.

0:26:16.000 --> 0:26:19.000
<v Speaker 1>This game is set in a dystopian future where the

0:26:19.040 --> 0:26:23.080
<v Speaker 1>Pistons player runs an ultra violet beetball league where players

0:26:23.200 --> 0:26:27.280
<v Speaker 1>use armor, minds and spinning blades to get to the hoop.

0:26:27.720 --> 0:26:31.040
<v Speaker 1>Is this real or something we made up? I'm gonna

0:26:31.080 --> 0:26:35.800
<v Speaker 1>say yes. I think I remember seeing something style basketball game,

0:26:35.880 --> 0:26:38.000
<v Speaker 1>like you could pick weapons and then go out and

0:26:38.040 --> 0:26:44.479
<v Speaker 1>play basketball. It's curious why this wasn't a big seller,

0:26:44.520 --> 0:26:45.880
<v Speaker 1>but it might have something to do with the fact

0:26:45.880 --> 0:26:51.200
<v Speaker 1>that Bill Lambier was the start kids Sandil Lamber number four.

0:26:51.320 --> 0:26:55.960
<v Speaker 1>He is what three out of three two left? Stewart

0:26:56.040 --> 0:26:59.000
<v Speaker 1>the Goat Hurder and the description. In this game, Stewart

0:26:59.080 --> 0:27:01.359
<v Speaker 1>the Terrible Goat hurt Or tries to prove his family

0:27:01.440 --> 0:27:05.960
<v Speaker 1>wrong by hurting a flock of goats through increasingly difficult challenges,

0:27:06.440 --> 0:27:08.960
<v Speaker 1>from walking them one by one across the river to

0:27:09.080 --> 0:27:11.520
<v Speaker 1>trying to use various skills to lure them away from

0:27:11.600 --> 0:27:15.520
<v Speaker 1>a Pebo Bryson Concert. Is this real or something we

0:27:15.720 --> 0:27:19.040
<v Speaker 1>made up? That sounds like the worst game ever. I'm

0:27:19.040 --> 0:27:20.720
<v Speaker 1>going to say it's something you made up because I'm

0:27:20.760 --> 0:27:28.080
<v Speaker 1>hoping some last one. You gotta get this for the

0:27:28.119 --> 0:27:32.760
<v Speaker 1>big prize? Okay? Alright? Number five Home Improvement Power Tool

0:27:32.880 --> 0:27:36.480
<v Speaker 1>Pursuit and the description in this super a ne s

0:27:36.600 --> 0:27:39.720
<v Speaker 1>game you shoot dinosaurs and mummies with a nail gun

0:27:39.840 --> 0:27:43.480
<v Speaker 1>while trying to get through a giant TV studio. Is

0:27:43.560 --> 0:27:46.760
<v Speaker 1>this real or something we made up? I mean, if

0:27:46.840 --> 0:27:50.560
<v Speaker 1>Tim Allen's name was attached to I imagine it. Yeah, totally,

0:27:51.520 --> 0:27:54.480
<v Speaker 1>It's true. It's a real game. Is this really? And

0:27:54.600 --> 0:27:57.560
<v Speaker 1>the confusing game came with no instructions because real men

0:27:57.640 --> 0:28:02.119
<v Speaker 1>don't need instructions? Are you serious? This is a super

0:28:03.000 --> 0:28:07.040
<v Speaker 1>Was it based off the TV show? All right? So

0:28:07.200 --> 0:28:10.080
<v Speaker 1>Ramsey went what five for five? Right? So what does

0:28:10.119 --> 0:28:12.600
<v Speaker 1>that entitle him to? So Ramsey is going to get

0:28:12.600 --> 0:28:16.240
<v Speaker 1>a part time genius official certificate of Genius and we'll

0:28:16.240 --> 0:28:22.040
<v Speaker 1>be delivering it along with a hearty congratulations. Congratulations, thanks

0:28:22.080 --> 0:28:36.840
<v Speaker 1>so much for joining us. Appreciate it. Okay, Well, so

0:28:37.119 --> 0:28:39.440
<v Speaker 1>clue me in. Why should we think of Nintendo as

0:28:39.480 --> 0:28:42.000
<v Speaker 1>a toy company instead of a video game company. And

0:28:42.320 --> 0:28:44.840
<v Speaker 1>if we do, why is that a good thing? Well,

0:28:44.960 --> 0:28:47.760
<v Speaker 1>the second part depends on who you ask. So the

0:28:47.840 --> 0:28:51.280
<v Speaker 1>gaming industry has gone through major changes since Nintendo's heyday

0:28:51.360 --> 0:28:54.680
<v Speaker 1>and the eighties and the early nineties, and adult gamers

0:28:54.760 --> 0:28:56.840
<v Speaker 1>make up a much larger portion of the market than

0:28:56.880 --> 0:28:59.640
<v Speaker 1>they once did, and both the types of games being

0:28:59.760 --> 0:29:02.280
<v Speaker 1>made in the gaming culture as a whole have changed

0:29:02.320 --> 0:29:05.800
<v Speaker 1>really to reflect that new demographic. So, for example, a

0:29:05.840 --> 0:29:08.640
<v Speaker 1>game in their early twenties who mostly plays these realistic

0:29:08.840 --> 0:29:11.720
<v Speaker 1>and third person shooter games like Call of Duty, they

0:29:11.840 --> 0:29:14.480
<v Speaker 1>might not think that Nintendo being a toy company is

0:29:14.560 --> 0:29:17.200
<v Speaker 1>such a positive thing. Yeah, that's one thing I noticed

0:29:17.200 --> 0:29:19.720
<v Speaker 1>a lot while researching. Like the other big names and

0:29:19.840 --> 0:29:23.040
<v Speaker 1>video games I'm talking about, like Microsoft and Sony, they're

0:29:23.120 --> 0:29:26.440
<v Speaker 1>largely known for their computing power, and that makes them

0:29:26.520 --> 0:29:30.800
<v Speaker 1>really intense, immersive gaming experiences. But Nintendo has seen is

0:29:30.800 --> 0:29:35.720
<v Speaker 1>almost like this quirkier, more playful, almost this underpowered option. Yeah,

0:29:35.720 --> 0:29:37.600
<v Speaker 1>and the interesting thing to me is that the difference

0:29:37.640 --> 0:29:41.400
<v Speaker 1>you're noting is completely intentional. Thanks to the video game

0:29:41.440 --> 0:29:44.360
<v Speaker 1>bust in the mid eighties, Nintendo had a clear playing

0:29:44.480 --> 0:29:47.280
<v Speaker 1>field when they arrived on the scene. But when Sega

0:29:47.320 --> 0:29:50.440
<v Speaker 1>began releasing their own rival consoles, soon to be followed

0:29:50.440 --> 0:29:54.840
<v Speaker 1>by Sony and Microsoft, Nintendo quickly found itself locked into

0:29:54.960 --> 0:29:58.560
<v Speaker 1>a graphical arms race. Really sure, so this is when

0:29:58.640 --> 0:30:01.600
<v Speaker 1>the so called console wars ranging, and each company tried

0:30:01.640 --> 0:30:04.600
<v Speaker 1>to outdo the other with a faster, more powerful hardware

0:30:04.720 --> 0:30:08.040
<v Speaker 1>that promised to like redefine gaming, and after the Game Boy,

0:30:08.240 --> 0:30:11.040
<v Speaker 1>something like the Super Nintendo, the N sixty four, more

0:30:11.120 --> 0:30:14.160
<v Speaker 1>buttons on the controllers, more immersive graphics. I mean, it

0:30:14.280 --> 0:30:16.800
<v Speaker 1>seems like Nintendo kept pace for a while, but in

0:30:16.920 --> 0:30:19.600
<v Speaker 1>the end it was just like a battle they couldn't win. Well,

0:30:19.640 --> 0:30:21.520
<v Speaker 1>I mean that's kind of the thing. I don't think

0:30:21.600 --> 0:30:24.360
<v Speaker 1>Nintendo lost so much as it just bowed out. I mean,

0:30:24.400 --> 0:30:26.360
<v Speaker 1>it's almost like the company woke up one day and

0:30:26.480 --> 0:30:29.160
<v Speaker 1>remembered that it would just much rather be playing games

0:30:29.240 --> 0:30:33.480
<v Speaker 1>than fighting wars. So what prompted that epiphany, Well, the

0:30:33.520 --> 0:30:36.080
<v Speaker 1>company was forced to face some harsh truths back in

0:30:36.120 --> 0:30:39.920
<v Speaker 1>the early two thousands. Its latest console was the GameCube,

0:30:39.960 --> 0:30:41.960
<v Speaker 1>if you remember, and I had forgotten about the Cube.

0:30:42.200 --> 0:30:44.360
<v Speaker 1>I mean, why were cubes so probably like Apple came

0:30:44.360 --> 0:30:46.840
<v Speaker 1>out with the Cube computer too, right, just the shape

0:30:46.880 --> 0:30:50.720
<v Speaker 1>I guess nobody'd ever recognize before. I really have no idea,

0:30:51.120 --> 0:30:55.000
<v Speaker 1>but the Nintendo's GameCube definitely underperformed. I mean, it had

0:30:55.040 --> 0:30:58.840
<v Speaker 1>to compete with Sony's PlayStation two and Microsoft's Xbox. And

0:30:59.200 --> 0:31:01.560
<v Speaker 1>it was during this time that new leadership came to

0:31:01.680 --> 0:31:04.720
<v Speaker 1>Nintendo in the form of Saturo Iwata, and it was

0:31:04.800 --> 0:31:07.520
<v Speaker 1>the first Nintendo president who actually wasn't a member of

0:31:07.600 --> 0:31:10.960
<v Speaker 1>the founding Yamachi family. So a lot of shook things

0:31:11.040 --> 0:31:13.920
<v Speaker 1>up by placing the focus on software rather than hardware,

0:31:14.360 --> 0:31:17.320
<v Speaker 1>instead of building the most powerful console they could and

0:31:17.360 --> 0:31:19.560
<v Speaker 1>then working backwards to figure out what kind of games

0:31:19.600 --> 0:31:22.520
<v Speaker 1>would take advantage of that power. I want to encourage

0:31:22.560 --> 0:31:25.360
<v Speaker 1>designers to think up fun and unique game concepts first

0:31:25.480 --> 0:31:27.800
<v Speaker 1>and then create the console to run them, which is

0:31:27.880 --> 0:31:30.600
<v Speaker 1>just a very different way of thinking about it. So

0:31:30.720 --> 0:31:33.440
<v Speaker 1>that shift in perspective lad to brand new toys and

0:31:33.560 --> 0:31:36.280
<v Speaker 1>to the way video games were played. You think about

0:31:36.280 --> 0:31:39.400
<v Speaker 1>things like the Nintendo DS, which really was built off

0:31:39.480 --> 0:31:42.640
<v Speaker 1>the game Boy but had this dual touch screen system,

0:31:42.920 --> 0:31:46.120
<v Speaker 1>or maybe the motion controlled home console, the Nintendo WE

0:31:46.440 --> 0:31:48.600
<v Speaker 1>and then you have the wee fits of several new

0:31:48.800 --> 0:31:51.440
<v Speaker 1>ideas well. I mean, we all know how that worked

0:31:51.440 --> 0:31:53.120
<v Speaker 1>out for them, right like that, We was such a

0:31:53.160 --> 0:31:56.040
<v Speaker 1>smash hit with just about everybody. And I remember seeing

0:31:56.080 --> 0:32:01.080
<v Speaker 1>all these Wimbledon tournaments and retirement homes and enfolding tournaments too.

0:32:01.160 --> 0:32:03.400
<v Speaker 1>It was it was really built for everybody. Yeah, that

0:32:03.520 --> 0:32:06.560
<v Speaker 1>we made video games accessible to this wider audience, and

0:32:06.760 --> 0:32:09.160
<v Speaker 1>much wider than it had ever been before, and it

0:32:09.280 --> 0:32:12.560
<v Speaker 1>did so by returning the focus to these simple joys

0:32:12.600 --> 0:32:15.400
<v Speaker 1>of play. So suddenly you've got families gathering in their

0:32:15.440 --> 0:32:18.400
<v Speaker 1>living rooms to play video games together, and not just kids,

0:32:18.480 --> 0:32:21.400
<v Speaker 1>but parents and grandparents. Like you mentioned, this is what

0:32:21.520 --> 0:32:24.120
<v Speaker 1>a Wada described as a blue ocean, which was this

0:32:24.600 --> 0:32:27.880
<v Speaker 1>new market free of rivals. The idea was that if

0:32:27.920 --> 0:32:30.600
<v Speaker 1>the offerings were innovative enough, it could spark the interest

0:32:30.720 --> 0:32:33.800
<v Speaker 1>and enthusiasm of anyone looking to have fun. Yeah. I

0:32:33.840 --> 0:32:36.280
<v Speaker 1>actually loved that me too, And apparently there were a

0:32:36.360 --> 0:32:38.640
<v Speaker 1>lot of people looking to have fun, because the We

0:32:38.840 --> 0:32:42.840
<v Speaker 1>became Nintendo's best selling home console to date actually sold

0:32:42.880 --> 0:32:47.520
<v Speaker 1>over a hundred million units in its lifespan. That's pretty incredible. Okay,

0:32:47.560 --> 0:32:49.840
<v Speaker 1>so clearly Nintendo went its own way in terms of

0:32:49.960 --> 0:32:53.000
<v Speaker 1>creative and business models. But how does that make them

0:32:53.080 --> 0:32:55.120
<v Speaker 1>more of a toy company than a video company. And

0:32:55.480 --> 0:32:57.800
<v Speaker 1>how do you see the difference. Well, I really think

0:32:57.840 --> 0:33:01.280
<v Speaker 1>it comes down to the intention behind the product. I mean,

0:33:01.320 --> 0:33:04.400
<v Speaker 1>when Nintendo changed direction and became a toy company in

0:33:04.480 --> 0:33:07.440
<v Speaker 1>the sixties and seventies, there was this sense of freedom

0:33:07.520 --> 0:33:10.240
<v Speaker 1>and discovery to their products, and I think it's because

0:33:10.240 --> 0:33:12.560
<v Speaker 1>they were experimenting. You know, they were dreaming up weird

0:33:12.680 --> 0:33:16.040
<v Speaker 1>ideas and turning them into silly gadgets that were appealing

0:33:16.600 --> 0:33:19.320
<v Speaker 1>not just because they were using the latest and greatest technology,

0:33:19.400 --> 0:33:21.840
<v Speaker 1>but because they were just fun to play with a

0:33:21.920 --> 0:33:24.560
<v Speaker 1>lot of help the return the company to that mindset

0:33:24.640 --> 0:33:26.560
<v Speaker 1>and the one they had when they were just a

0:33:26.640 --> 0:33:30.320
<v Speaker 1>toy company. Yeah, that's interesting, and it makes sense that

0:33:30.360 --> 0:33:31.920
<v Speaker 1>the company with that kind of history would have a

0:33:31.960 --> 0:33:35.880
<v Speaker 1>completely different culture and ethos than other video game giants.

0:33:36.280 --> 0:33:40.040
<v Speaker 1>I mean, Sony is really a consumer electronics company first,

0:33:40.120 --> 0:33:42.840
<v Speaker 1>then it's not video games as a new revenue stream.

0:33:43.240 --> 0:33:45.920
<v Speaker 1>And Microsoft is this like you know, digital PC and

0:33:46.040 --> 0:33:49.800
<v Speaker 1>electronics company. First, then they figured we already make computers.

0:33:49.920 --> 0:33:52.840
<v Speaker 1>What's a game console if not a specialized computer. But

0:33:53.040 --> 0:33:55.200
<v Speaker 1>what's cool is that it sounds like Nintendo is leaning

0:33:55.440 --> 0:33:58.440
<v Speaker 1>into those differences now, Oh, definitely. So I found this

0:33:58.560 --> 0:34:01.040
<v Speaker 1>speech that Miamoto and to say we should devote an

0:34:01.080 --> 0:34:04.240
<v Speaker 1>episode to just Miamoto because he's such a genius and

0:34:04.680 --> 0:34:07.240
<v Speaker 1>how he came up with Mario and Zelda and so

0:34:07.400 --> 0:34:11.000
<v Speaker 1>many other games over Nintendo's lifespan is definitely worth exploring.

0:34:11.680 --> 0:34:13.120
<v Speaker 1>But back to the talk. He was giving a talk

0:34:13.160 --> 0:34:15.400
<v Speaker 1>to a group of investors a few years back, and

0:34:15.760 --> 0:34:18.200
<v Speaker 1>there's one that really shows how the company is playing

0:34:18.280 --> 0:34:21.600
<v Speaker 1>to its strength. So he said, Nintendo is known as

0:34:21.600 --> 0:34:24.440
<v Speaker 1>a video game company, but in fact it's also a

0:34:24.560 --> 0:34:28.280
<v Speaker 1>toy company. Toys make consumers feel a sense of wonder.

0:34:28.680 --> 0:34:31.480
<v Speaker 1>When it comes to video game hardware, companies tend to

0:34:31.520 --> 0:34:34.200
<v Speaker 1>take the similar and rather unified course of aiming to

0:34:34.400 --> 0:34:38.440
<v Speaker 1>beef up the machines functionalities in our efforts to differentiate

0:34:38.480 --> 0:34:41.280
<v Speaker 1>our hardware from others. I believe it's important that users

0:34:41.320 --> 0:34:45.600
<v Speaker 1>experience that feeling that they have played with a new toy. Well,

0:34:45.840 --> 0:34:47.920
<v Speaker 1>speaking of that sense of wonder that comes from a

0:34:48.000 --> 0:34:50.279
<v Speaker 1>new toy, have you heard about the secret tribute to

0:34:50.360 --> 0:34:53.480
<v Speaker 1>Iwada that Nintendo hid in its new console in the

0:34:53.600 --> 0:34:56.640
<v Speaker 1>switch or what is it? Yeah? So, unfortunately the man

0:34:56.680 --> 0:34:59.080
<v Speaker 1>who helped Nintendo return to its roots, passed away in

0:34:59.160 --> 0:35:02.800
<v Speaker 1>two thousand fift he had complications from a tumor. But

0:35:03.080 --> 0:35:06.240
<v Speaker 1>uh it was especially tough because it Wata helped shepherd

0:35:06.280 --> 0:35:08.880
<v Speaker 1>the new Switch console through its development, and suddenly the

0:35:08.920 --> 0:35:11.600
<v Speaker 1>company was faced with this grim prospect of launching it

0:35:11.680 --> 0:35:14.560
<v Speaker 1>without him. But earlier this year, it was discovered that

0:35:14.640 --> 0:35:16.960
<v Speaker 1>the Nintendo team had actually done something a little sneaky.

0:35:17.320 --> 0:35:20.920
<v Speaker 1>They secretly embedded this digital copy of an old NYS

0:35:21.000 --> 0:35:24.320
<v Speaker 1>Golf game within the firmware of every Switch console, and

0:35:24.480 --> 0:35:26.239
<v Speaker 1>the only way to access the game is by holding

0:35:26.280 --> 0:35:29.399
<v Speaker 1>a controller in each hand and replicating a signature hand

0:35:29.480 --> 0:35:31.719
<v Speaker 1>gesture that it Wada used to use in his promotional

0:35:31.880 --> 0:35:34.959
<v Speaker 1>videos for the company. That's pretty sweet and a little

0:35:35.000 --> 0:35:38.359
<v Speaker 1>bit odd. I guess why did they choose a golf game? Well,

0:35:38.480 --> 0:35:40.600
<v Speaker 1>the ANYS Golf was one of the first games of

0:35:40.640 --> 0:35:43.120
<v Speaker 1>water program for Nintendo, so it kind of held a

0:35:43.200 --> 0:35:46.719
<v Speaker 1>special significance. And more broadly, it's possible the game was

0:35:46.800 --> 0:35:50.640
<v Speaker 1>meant as this uh omamori, which is uh it's kind

0:35:50.680 --> 0:35:53.600
<v Speaker 1>of like the special charm that's traditionally left that Japanese

0:35:53.640 --> 0:35:56.920
<v Speaker 1>shrines to offer protection to departed spirits. So, as one

0:35:56.960 --> 0:36:00.239
<v Speaker 1>gamer put it, Nintendo embedded it, WADA's game did to

0:36:00.320 --> 0:36:03.239
<v Speaker 1>watch over every unit. Are you trying to make me

0:36:03.320 --> 0:36:06.520
<v Speaker 1>tear up over a video game? Now? But it really

0:36:06.560 --> 0:36:08.799
<v Speaker 1>does go back to what we've been saying about Nintendo, right.

0:36:09.080 --> 0:36:12.120
<v Speaker 1>It's not your typical company. It's got this long and

0:36:12.239 --> 0:36:15.960
<v Speaker 1>weird and complicated history, and the childlike approach to game

0:36:16.000 --> 0:36:18.840
<v Speaker 1>design that it's adopted has made sure of that. And

0:36:19.080 --> 0:36:21.279
<v Speaker 1>the result of it is that you end up. Whether

0:36:21.320 --> 0:36:24.120
<v Speaker 1>you call them toys or video games, Nintendo products have

0:36:24.200 --> 0:36:26.600
<v Speaker 1>a level of sincerity and heart that separates them from

0:36:26.680 --> 0:36:29.480
<v Speaker 1>everything else. Well. I don't know about you, but all

0:36:29.600 --> 0:36:32.960
<v Speaker 1>this talk of gaming has made me feel kind of competitive, honestly.

0:36:33.080 --> 0:36:35.040
<v Speaker 1>So what do you say we go head to head

0:36:35.080 --> 0:36:47.680
<v Speaker 1>and a little two player backed up? I'm in h Okay. Well,

0:36:47.760 --> 0:36:51.080
<v Speaker 1>for all the talk of Nintendo sweetness and sincerity, they

0:36:51.200 --> 0:36:54.840
<v Speaker 1>didn't always abandoned their gambling or your couza rude, So

0:36:55.160 --> 0:36:58.440
<v Speaker 1>did you know that in they tried to bring online

0:36:58.640 --> 0:37:02.160
<v Speaker 1>gambling into homes. According to Kataku, they teamed up with

0:37:02.239 --> 0:37:05.200
<v Speaker 1>the state of Minnesota to create this gaming system and

0:37:05.239 --> 0:37:07.680
<v Speaker 1>a cartridge that you could spend ten dollars a month

0:37:08.040 --> 0:37:11.960
<v Speaker 1>for this subscription gambling service. They sort of gamify the

0:37:12.080 --> 0:37:15.399
<v Speaker 1>lottery with the system. But Nintendo quickly realized that maybe

0:37:15.440 --> 0:37:18.640
<v Speaker 1>creating this gambling game that kids might access it wasn't

0:37:18.640 --> 0:37:21.120
<v Speaker 1>a great idea for their brand, and they decided to

0:37:21.200 --> 0:37:24.279
<v Speaker 1>kill the project before political and religious groups could could

0:37:24.360 --> 0:37:27.640
<v Speaker 1>voice their opinions about it. That's pretty wild. Did you

0:37:27.719 --> 0:37:31.239
<v Speaker 1>know that Shigeru Miyamoto is considered so valuable to the

0:37:31.280 --> 0:37:33.600
<v Speaker 1>company that it's in his contract that he's not allowed

0:37:33.640 --> 0:37:36.440
<v Speaker 1>to bike to work. I mean, the sixties something designer

0:37:36.560 --> 0:37:39.160
<v Speaker 1>used to love Viking, but as Business Insider put it,

0:37:39.480 --> 0:37:41.239
<v Speaker 1>the company is too afraid he might go the way

0:37:41.280 --> 0:37:45.600
<v Speaker 1>of Frogger. I did not know that. Well. Do you

0:37:45.640 --> 0:37:49.120
<v Speaker 1>know that Nintendo used to own the Seattle Mariners. Apparently

0:37:49.239 --> 0:37:53.000
<v Speaker 1>Nintendo's Japanese CEO didn't really care about baseball, but when

0:37:53.040 --> 0:37:55.600
<v Speaker 1>the team was going to move to St. Petersburg, Florida,

0:37:56.040 --> 0:37:58.920
<v Speaker 1>Yumochi decided to buy the team. Is a goodwill gesture

0:37:59.000 --> 0:38:02.080
<v Speaker 1>to the city of Sea at all. Nintendo's American operation

0:38:02.239 --> 0:38:05.520
<v Speaker 1>is located not far from there, in the city of Redmond. Yeah.

0:38:05.560 --> 0:38:07.600
<v Speaker 1>I mean, that's kind of amazing, and it was apparently

0:38:07.640 --> 0:38:10.160
<v Speaker 1>super controversial at the time. Because people were worried about

0:38:10.160 --> 0:38:13.960
<v Speaker 1>a foreign entity owning an American baseball team, which is crazy. Yeah,

0:38:14.000 --> 0:38:16.440
<v Speaker 1>it is. Did you know the original Super Mario Brothers

0:38:16.520 --> 0:38:19.040
<v Speaker 1>was all drawn on graph paper and it was all

0:38:19.120 --> 0:38:21.480
<v Speaker 1>colored in and when the designers were happy with a

0:38:21.560 --> 0:38:25.000
<v Speaker 1>certain level, that's when they had send it off to code. Eventually,

0:38:25.040 --> 0:38:27.800
<v Speaker 1>the team started using this internal software to design the games,

0:38:27.880 --> 0:38:30.719
<v Speaker 1>but their tool became so fun to play with that

0:38:30.880 --> 0:38:32.919
<v Speaker 1>that's actually what they released to the public as Super

0:38:32.960 --> 0:38:35.799
<v Speaker 1>Mario Maker. Well, speaking of Mario, r pal Nick Green

0:38:35.920 --> 0:38:38.080
<v Speaker 1>figured this out, and I love this so much, so

0:38:38.480 --> 0:38:41.000
<v Speaker 1>he wanted to figure out how much Mario runs and

0:38:41.200 --> 0:38:43.879
<v Speaker 1>swims in Super Mario Brothers. If you take out all

0:38:43.960 --> 0:38:47.360
<v Speaker 1>the bonuses and shortcuts, and if you run from the

0:38:47.440 --> 0:38:49.799
<v Speaker 1>start all the way to the castle, he only does

0:38:49.920 --> 0:38:53.240
<v Speaker 1>about three point four miles. And as for the swimming,

0:38:53.280 --> 0:38:56.359
<v Speaker 1>if you isolate that, he only actually does about seven

0:38:56.400 --> 0:39:00.120
<v Speaker 1>and a half laps in an Olympic sized pool. I mean,

0:39:00.160 --> 0:39:02.520
<v Speaker 1>Nikorean is a genius, but I do think he's discounting

0:39:02.560 --> 0:39:05.040
<v Speaker 1>how many turtles he's jumping over and how much Parker

0:39:05.160 --> 0:39:06.960
<v Speaker 1>he basically has to do along the way. It's always

0:39:06.960 --> 0:39:11.120
<v Speaker 1>got that six pack, so Tristan held up the Konami

0:39:11.200 --> 0:39:13.120
<v Speaker 1>code in the beginning of the show, and I've been

0:39:13.239 --> 0:39:16.240
<v Speaker 1>waiting to talk about this. It's obviously used in pop culture.

0:39:16.280 --> 0:39:18.480
<v Speaker 1>I mean you find it on Archer The Family Guy

0:39:18.560 --> 0:39:21.000
<v Speaker 1>as an inside joke, but from time to time you

0:39:21.040 --> 0:39:23.360
<v Speaker 1>find it as an easter egg on various sites. So

0:39:23.360 --> 0:39:25.000
<v Speaker 1>a while back, when you fired up the code into

0:39:25.040 --> 0:39:28.160
<v Speaker 1>Google Reader, a bunch of cartoon ninjas would pop out

0:39:28.160 --> 0:39:29.840
<v Speaker 1>onto your screen. I don't know if you remember this.

0:39:29.920 --> 0:39:32.120
<v Speaker 1>It was really fun to watch. And when the code

0:39:32.200 --> 0:39:34.719
<v Speaker 1>was used on ESPN dot com, it would bring up

0:39:34.719 --> 0:39:38.680
<v Speaker 1>all these sparkly unicorns. Basically it was a unicorn infestation,

0:39:38.880 --> 0:39:41.799
<v Speaker 1>and whenever you clicked a new sparkle pony would pop up.

0:39:42.680 --> 0:39:44.719
<v Speaker 1>But the craziest to me was when Newsweek got in

0:39:44.800 --> 0:39:46.600
<v Speaker 1>on the action, because if you typed in the code,

0:39:46.920 --> 0:39:49.520
<v Speaker 1>the lead article was about zombies attacking parts of the

0:39:49.560 --> 0:39:51.719
<v Speaker 1>East Coast, but it also had these tips for the

0:39:51.800 --> 0:39:55.680
<v Speaker 1>zombie apocalypse, like aim for their heads. And Newsweek only

0:39:55.760 --> 0:39:59.680
<v Speaker 1>partially owned the correction. Like a spokesperson said, now we've

0:39:59.719 --> 0:40:03.800
<v Speaker 1>all to laugh. We will be removing it to that

0:40:03.920 --> 0:40:07.160
<v Speaker 1>one alright, Well, I feel like we can't finish an

0:40:07.200 --> 0:40:10.720
<v Speaker 1>episode without talking about Nintendo Power. You know, the magazine

0:40:10.719 --> 0:40:12.920
<v Speaker 1>and all the tips about games and hyped up the

0:40:13.000 --> 0:40:15.799
<v Speaker 1>new games. And I know we were both subscribers at

0:40:15.880 --> 0:40:19.200
<v Speaker 1>one point, but they also published high scores and apparently

0:40:19.320 --> 0:40:21.760
<v Speaker 1>Steve wosni Act, you know, the co founder of Apple,

0:40:22.200 --> 0:40:24.840
<v Speaker 1>was a huge fan. He used to keep submitting his

0:40:24.960 --> 0:40:29.080
<v Speaker 1>scores for Tetris month after month, and eventually the magazine

0:40:29.120 --> 0:40:31.520
<v Speaker 1>had to ask him to stop submitting because they couldn't

0:40:31.640 --> 0:40:35.200
<v Speaker 1>keep printing his name. So he finally agreed to it,

0:40:35.280 --> 0:40:39.479
<v Speaker 1>but not before sending in one last entry vets Kane

0:40:39.560 --> 0:40:43.319
<v Speaker 1>z o w or his name backwards. That's pretty great.

0:40:43.920 --> 0:40:47.400
<v Speaker 1>I mean that the was was like and subscriber to

0:40:47.480 --> 0:40:51.200
<v Speaker 1>Nintendo Power is just so insane. Yeah, you've got to

0:40:51.239 --> 0:40:52.880
<v Speaker 1>take the crown for that. All right, Well, thank you

0:40:53.000 --> 0:40:54.880
<v Speaker 1>so much and thank you guys for listening. That's it

0:40:55.000 --> 0:40:58.160
<v Speaker 1>for today's episode. If we forgot any of your favorite

0:40:58.200 --> 0:41:01.719
<v Speaker 1>facts about Nintendo or anything related to video games, feel

0:41:01.760 --> 0:41:03.480
<v Speaker 1>free to send those to us. We'd love to hear

0:41:03.560 --> 0:41:05.880
<v Speaker 1>those facts. You can always email us part time genius

0:41:05.920 --> 0:41:09.040
<v Speaker 1>at how stuff works dot com or call our seven

0:41:09.120 --> 0:41:12.480
<v Speaker 1>Fact hotline. That's one eight four four pt Genius. It

0:41:12.520 --> 0:41:16.359
<v Speaker 1>is still seven mangoes that right, Yes, Okay, that's excellent news.

0:41:16.560 --> 0:41:18.920
<v Speaker 1>You can also hit us up on Facebook or Twitter.

0:41:19.320 --> 0:41:34.239
<v Speaker 1>Thanks so much for listening. Thanks again for listening. Part

0:41:34.280 --> 0:41:36.279
<v Speaker 1>Time Genius is a production of how stuff works, and

0:41:36.280 --> 0:41:38.920
<v Speaker 1>wouldn't be possible without several brilliant people who do the

0:41:38.960 --> 0:41:42.280
<v Speaker 1>important things we couldn't even begin to understand. Tristan McNeil

0:41:42.360 --> 0:41:44.719
<v Speaker 1>does the editing thing. Noel Brown made the theme song

0:41:44.800 --> 0:41:47.640
<v Speaker 1>and does the MIXI mixy sound thing. Jerry Rowland does

0:41:47.680 --> 0:41:50.800
<v Speaker 1>the exact producer thing. Gave Bluesier is our lead researcher,

0:41:50.840 --> 0:41:53.800
<v Speaker 1>with support from the Research Army, including Austin Thompson, Nolan

0:41:53.840 --> 0:41:56.040
<v Speaker 1>Brown and Lucas Adams and Eve Jeff Cook gets the

0:41:56.040 --> 0:41:58.279
<v Speaker 1>show to your ears. Good job, Eves. If you like

0:41:58.400 --> 0:42:00.480
<v Speaker 1>what you heard, we hope you'll subscribe. If you really

0:42:00.600 --> 0:42:02.320
<v Speaker 1>really like what you've heard, maybe you could leave a

0:42:02.360 --> 0:42:05.280
<v Speaker 1>good review for us. We did. We forget Jason Jason,

0:42:05.320 --> 0:42:05.480
<v Speaker 1>who