WEBVTT - Odds and Evens, Part 2

0:00:03.080 --> 0:00:07.080
<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

0:00:12.640 --> 0:00:14.760
<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind. My name

0:00:14.800 --> 0:00:15.400
<v Speaker 2>is Robert.

0:00:15.200 --> 0:00:18.560
<v Speaker 3>Lamb, and I am Joe McCormick, and we are back

0:00:18.640 --> 0:00:21.920
<v Speaker 3>with Part two in our series on the psychology and

0:00:21.960 --> 0:00:26.680
<v Speaker 3>cultural significance of number parody p A R I T

0:00:26.960 --> 0:00:30.800
<v Speaker 3>Y parody meaning whether a number is odd or even.

0:00:31.560 --> 0:00:34.640
<v Speaker 3>In Part one, we described the principle of number parody,

0:00:34.760 --> 0:00:38.240
<v Speaker 3>and we talked about evidence that in some cases people

0:00:38.280 --> 0:00:42.360
<v Speaker 3>seem to have surprising feelings about associations with and even

0:00:42.400 --> 0:00:46.519
<v Speaker 3>preferences for odd and even quantities. And so one of

0:00:46.520 --> 0:00:50.280
<v Speaker 3>the big examples we discussed in that first episode was

0:00:50.360 --> 0:00:53.920
<v Speaker 3>the concept in various branches of visual art theory that

0:00:54.000 --> 0:00:57.560
<v Speaker 3>people have a preference for, say, three part divisions of

0:00:57.600 --> 0:01:00.720
<v Speaker 3>imagery over two part divisions, or that people prefer an

0:01:00.720 --> 0:01:04.240
<v Speaker 3>image composed with an odd number of subjects over an

0:01:04.280 --> 0:01:07.440
<v Speaker 3>even number, even to the extent that even numbers of

0:01:07.720 --> 0:01:11.360
<v Speaker 3>subjects will sometimes be subdivided into groups of odd numbers,

0:01:11.560 --> 0:01:14.160
<v Speaker 3>so you know, instead of four subjects, you would get

0:01:14.160 --> 0:01:17.040
<v Speaker 3>a painting with three and one. But we also got

0:01:17.080 --> 0:01:20.000
<v Speaker 3>into a bit of empirical research interrogating these ideas and

0:01:20.080 --> 0:01:23.720
<v Speaker 3>questioning to what extent they're truly natural esthetic preferences. Maybe

0:01:23.720 --> 0:01:27.280
<v Speaker 3>they're just sort of random conventions that people latched onto.

0:01:27.720 --> 0:01:30.119
<v Speaker 3>Including you know, one thing that came up in Part

0:01:30.160 --> 0:01:33.840
<v Speaker 3>one was the domain of food plating and food styling,

0:01:33.880 --> 0:01:36.360
<v Speaker 3>with us just you know, shoot, shooting from the hips

0:01:36.360 --> 0:01:39.920
<v Speaker 3>saying I think three little sliders are better than four.

0:01:40.240 --> 0:01:42.440
<v Speaker 3>We're going to come back to that later today. You

0:01:42.520 --> 0:01:43.640
<v Speaker 3>might be surprised.

0:01:44.840 --> 0:01:47.440
<v Speaker 2>I mean it is still you still see this idea

0:01:47.480 --> 0:01:50.559
<v Speaker 2>out there, but how does it hold up to any

0:01:50.600 --> 0:01:52.760
<v Speaker 2>manner of study. Well, we'll take a look at that.

0:01:53.440 --> 0:01:56.520
<v Speaker 3>So one thing I wanted to talk about today was

0:01:56.680 --> 0:02:03.120
<v Speaker 3>the cognitive psychology of number parity, how we process the

0:02:03.240 --> 0:02:06.760
<v Speaker 3>idea of numbers being odd and even in the brain.

0:02:07.760 --> 0:02:10.480
<v Speaker 3>So I came across a very interesting paper about this

0:02:10.680 --> 0:02:13.480
<v Speaker 3>that was published in the journal Frontiers and Psychology in

0:02:13.520 --> 0:02:16.839
<v Speaker 3>the year twenty eighteen by Hubner at All and it's

0:02:16.880 --> 0:02:21.520
<v Speaker 3>called a mental odd even continuum account some numbers may

0:02:21.560 --> 0:02:25.160
<v Speaker 3>be more odd than others, and some numbers may be

0:02:25.600 --> 0:02:29.279
<v Speaker 3>more even than others. And so if you're not initially

0:02:29.360 --> 0:02:32.440
<v Speaker 3>thrilled about the idea of that, the cognitive psychology of numbers,

0:02:32.480 --> 0:02:36.359
<v Speaker 3>how we represent number properties internally. Stick around. I think

0:02:36.840 --> 0:02:39.919
<v Speaker 3>this might be more interesting than you would at first suspect,

0:02:39.960 --> 0:02:43.200
<v Speaker 3>because it's kind of it kind of reveals deeper ways

0:02:43.240 --> 0:02:45.560
<v Speaker 3>that our brains work in general, at least I think.

0:02:45.600 --> 0:02:47.520
<v Speaker 3>So we can come back to that after we look

0:02:47.560 --> 0:02:50.080
<v Speaker 3>at the findings of the study, But anyway to start

0:02:50.120 --> 0:02:55.840
<v Speaker 3>with the mathematical fact is that number parity is binary.

0:02:56.480 --> 0:03:00.920
<v Speaker 3>In math, natural numbers are either odd or even. Any

0:03:01.000 --> 0:03:04.359
<v Speaker 3>positive integer is even if it can be represented as

0:03:04.440 --> 0:03:08.320
<v Speaker 3>two times in, wherein is also a positive integer, and

0:03:08.360 --> 0:03:11.040
<v Speaker 3>it's odd if it can be represented as two times

0:03:11.040 --> 0:03:15.280
<v Speaker 3>in plus one. All positive whole numbers are either odd

0:03:15.360 --> 0:03:18.480
<v Speaker 3>or even. But this paper is focused not on the

0:03:18.639 --> 0:03:22.359
<v Speaker 3>question of the mathematics of parity, but on the question

0:03:22.480 --> 0:03:26.359
<v Speaker 3>of how number parity is represented in the brain, how

0:03:26.360 --> 0:03:30.440
<v Speaker 3>we think about quantities that are odd and even, And

0:03:30.639 --> 0:03:34.720
<v Speaker 3>the authors propose an interesting hypothesis that people do not

0:03:35.080 --> 0:03:39.080
<v Speaker 3>think about odd and even as a mathematical binary, but

0:03:39.200 --> 0:03:43.440
<v Speaker 3>rather as a spectrum of odd ness and even ness,

0:03:43.560 --> 0:03:46.800
<v Speaker 3>where some numbers can be relatively more odd or even

0:03:46.840 --> 0:03:50.560
<v Speaker 3>than others. And in a kind of amusing aside, the

0:03:50.600 --> 0:03:52.960
<v Speaker 3>author is acknowledge that if this is true, it may

0:03:53.000 --> 0:03:57.040
<v Speaker 3>prove irritating to some researchers, but you know, this is

0:03:57.080 --> 0:03:58.920
<v Speaker 3>the kind of thing I like reading about, because I

0:03:58.920 --> 0:04:03.040
<v Speaker 3>think it's when you observe the mismatch between how a

0:04:03.160 --> 0:04:07.280
<v Speaker 3>concept is technically defined and how we actually think about

0:04:07.320 --> 0:04:10.640
<v Speaker 3>it when we consider it in practice, it's a great

0:04:10.680 --> 0:04:12.320
<v Speaker 3>way to get insights into our brains.

0:04:12.960 --> 0:04:15.600
<v Speaker 2>Yeah. Yeah, And I'm already thinking about thinking about ways

0:04:15.600 --> 0:04:18.719
<v Speaker 2>that I might qualify certain numbers as more even or

0:04:18.760 --> 0:04:20.960
<v Speaker 2>more odd than others. But I want to see where

0:04:20.960 --> 0:04:22.920
<v Speaker 2>you're taking us here and see if any of these

0:04:22.920 --> 0:04:26.360
<v Speaker 2>are are the examples that are coming to my mind.

0:04:26.680 --> 0:04:28.560
<v Speaker 3>So to provide a model for how this would be

0:04:28.600 --> 0:04:32.000
<v Speaker 3>happening in the brain, the authors refer to a psychology

0:04:32.040 --> 0:04:36.560
<v Speaker 3>concept called prototype theory, which has been established going at

0:04:36.640 --> 0:04:40.680
<v Speaker 3>least as far back as the nineteen sixties. As they explain, quote,

0:04:40.920 --> 0:04:45.560
<v Speaker 3>prototype theory has long suggested that certain members of distinct

0:04:45.640 --> 0:04:51.240
<v Speaker 3>categories are more typical examples of that category than others,

0:04:51.520 --> 0:04:56.000
<v Speaker 3>and that membership to such a category may be graded. Now,

0:04:56.160 --> 0:04:58.359
<v Speaker 3>they don't use the following example, and in fact, I

0:04:58.360 --> 0:05:01.080
<v Speaker 3>don't know if this is strictly a perfect example of

0:05:01.080 --> 0:05:03.960
<v Speaker 3>prototype theory, because the category I'm going to use is

0:05:04.000 --> 0:05:07.120
<v Speaker 3>not strictly defined, but I think this will still illustrate it.

0:05:07.680 --> 0:05:13.960
<v Speaker 3>Both Pumpkinhead and Grover from Sesame Street are examples of

0:05:14.000 --> 0:05:20.000
<v Speaker 3>the category monster. And yet while they are undoubtedly both monsters,

0:05:20.040 --> 0:05:22.440
<v Speaker 3>and if you doubt Grover is a monster, go read

0:05:22.520 --> 0:05:25.839
<v Speaker 3>up about them, Grover's a monster, one of them just

0:05:25.880 --> 0:05:29.920
<v Speaker 3>seems like a better example of the category monster than

0:05:29.960 --> 0:05:33.880
<v Speaker 3>the other. Now, there are no real objective criteria for

0:05:33.960 --> 0:05:36.520
<v Speaker 3>what is and is not a monster, but you could

0:05:36.680 --> 0:05:40.480
<v Speaker 3>learn a lot about how people mentally construct the idea

0:05:40.520 --> 0:05:44.520
<v Speaker 3>of a monster by studying how easy it is to

0:05:44.680 --> 0:05:50.560
<v Speaker 3>associate particular examples of creatures with the category monster. And

0:05:50.800 --> 0:05:54.279
<v Speaker 3>one way of studying this would be time latency. So

0:05:54.880 --> 0:05:58.520
<v Speaker 3>imagine you're in a psychological study and you're given a task.

0:05:59.440 --> 0:06:02.400
<v Speaker 3>Somebody's going to show you a series of images of creatures,

0:06:03.080 --> 0:06:05.440
<v Speaker 3>and it's your job to say as quickly as you

0:06:05.480 --> 0:06:08.520
<v Speaker 3>can whether the creature in the image is a monster

0:06:08.720 --> 0:06:12.040
<v Speaker 3>or not. In this kind of test, the speed with

0:06:12.160 --> 0:06:15.680
<v Speaker 3>which you make the categorization could be one piece of

0:06:15.720 --> 0:06:20.760
<v Speaker 3>evidence for how easily you associate the example with the category.

0:06:20.960 --> 0:06:23.559
<v Speaker 3>So even if everybody who takes this kind of test

0:06:23.680 --> 0:06:27.760
<v Speaker 3>correctly recognizes that Grover is a monster. I would still

0:06:27.839 --> 0:06:30.920
<v Speaker 3>bet that on average people would say Pumpkinhead is a

0:06:30.960 --> 0:06:34.359
<v Speaker 3>monster a good bit faster. It just it takes less

0:06:34.440 --> 0:06:37.040
<v Speaker 3>thinking to get there, so you can click the monster

0:06:37.080 --> 0:06:37.880
<v Speaker 3>button faster.

0:06:38.600 --> 0:06:41.520
<v Speaker 2>Yeah, yeah, you don't have to catch yourself and go, oh, well, yes,

0:06:41.560 --> 0:06:43.120
<v Speaker 2>of course he is the monster at the end of

0:06:43.160 --> 0:06:43.520
<v Speaker 2>the book.

0:06:43.760 --> 0:06:46.479
<v Speaker 3>Yeah, exactly. And so with this kind of study you

0:06:46.480 --> 0:06:48.840
<v Speaker 3>could maybe get some insights. For example, you could look

0:06:48.839 --> 0:06:52.599
<v Speaker 3>at these specific attributes that make an individual picture of

0:06:52.600 --> 0:06:56.320
<v Speaker 3>a creature a better prototype example of the monster category

0:06:57.200 --> 0:07:00.000
<v Speaker 3>as measured by people selecting it as a monster faster.

0:07:00.800 --> 0:07:04.479
<v Speaker 3>Maybe maybe creatures that have sharp teeth or claws or

0:07:04.839 --> 0:07:07.360
<v Speaker 3>threatening posture or something like that. It just clicks in

0:07:07.400 --> 0:07:09.480
<v Speaker 3>the brain faster that it's a monster. You got to

0:07:09.520 --> 0:07:12.040
<v Speaker 3>think about it less. And so in this paper, the

0:07:12.080 --> 0:07:16.480
<v Speaker 3>authors do the same thing with odd and even numbers.

0:07:16.520 --> 0:07:19.480
<v Speaker 3>They're going to study the degree to which different numbers

0:07:19.520 --> 0:07:23.400
<v Speaker 3>are prototypes of their parity class, and then they're going

0:07:23.440 --> 0:07:25.720
<v Speaker 3>to try to look for the different factors that make

0:07:25.760 --> 0:07:29.720
<v Speaker 3>a number more easily identifiable as odd or even. And

0:07:29.760 --> 0:07:31.720
<v Speaker 3>this is, by the way, not the first study ever

0:07:31.760 --> 0:07:33.480
<v Speaker 3>to do this. There have been studies in the past

0:07:33.560 --> 0:07:36.920
<v Speaker 3>that have used processing time as a measure of prototypicality

0:07:37.000 --> 0:07:40.160
<v Speaker 3>for odd and even numbers, like they mentioned one study

0:07:40.200 --> 0:07:45.119
<v Speaker 3>that showed six took people longer to classify as even

0:07:45.600 --> 0:07:47.280
<v Speaker 3>than two four or eight did.

0:07:47.800 --> 0:07:48.040
<v Speaker 2>Why.

0:07:48.160 --> 0:07:51.480
<v Speaker 3>I don't know. That's kind of interesting. I mean, two, four, six,

0:07:51.480 --> 0:07:54.920
<v Speaker 3>and eight are all equally even in real mathematics, but

0:07:55.040 --> 0:07:58.440
<v Speaker 3>apparently two four and eight are just easier to identify

0:07:58.480 --> 0:08:00.840
<v Speaker 3>as even something something's a little for about six.

0:08:01.840 --> 0:08:02.880
<v Speaker 2>Huh. Interesting.

0:08:03.520 --> 0:08:05.800
<v Speaker 3>So in their introduction, the authors lay out a bunch

0:08:05.840 --> 0:08:09.840
<v Speaker 3>of different numerical reasons that they think a number might

0:08:09.920 --> 0:08:13.800
<v Speaker 3>be more easily recognizable as even or odd, and the

0:08:14.200 --> 0:08:20.040
<v Speaker 3>hypothetical explanations they include are first of all, ease of divisibility.

0:08:20.480 --> 0:08:23.520
<v Speaker 3>So the easier a number is to divide, the more

0:08:23.720 --> 0:08:27.680
<v Speaker 3>even and less odd it should feel. And this principle

0:08:27.720 --> 0:08:31.280
<v Speaker 3>could subconsciously be applied within the categories and not just

0:08:31.320 --> 0:08:35.520
<v Speaker 3>between them. So twenty five and twenty seven are both odd,

0:08:35.920 --> 0:08:38.760
<v Speaker 3>but the author's idea here is that twenty five may

0:08:38.960 --> 0:08:42.400
<v Speaker 3>feel less odd and take longer to classify as odd

0:08:42.480 --> 0:08:44.040
<v Speaker 3>because it's easy to divide it.

0:08:44.480 --> 0:08:46.840
<v Speaker 2>Now, this is where my mind was headed that. Yeah,

0:08:47.040 --> 0:08:49.840
<v Speaker 2>just thinking about the way I divide numbers is if

0:08:49.880 --> 0:08:52.680
<v Speaker 2>it's easier to divide, then yes, on some level, it

0:08:52.800 --> 0:08:55.840
<v Speaker 2>is more even than an even number that I have

0:08:55.880 --> 0:08:58.400
<v Speaker 2>to sort of like pause a second with then do

0:08:58.480 --> 0:09:00.000
<v Speaker 2>a little extra math in my life.

0:09:00.679 --> 0:09:00.920
<v Speaker 4>Yeah.

0:09:01.960 --> 0:09:03.959
<v Speaker 3>I think that's a strong instinct that they had the

0:09:04.000 --> 0:09:07.480
<v Speaker 3>same idea to begin with. Here. Another thing they hypothesize

0:09:07.480 --> 0:09:10.760
<v Speaker 3>would make a number feel more even is powers of two,

0:09:10.800 --> 0:09:14.079
<v Speaker 3>so that would be two for eight, sixteen, thirty two.

0:09:14.520 --> 0:09:18.920
<v Speaker 3>They think these are cognitively more even. Another factor is

0:09:19.080 --> 0:09:23.280
<v Speaker 3>whether a number is prime. The authors argue that prime

0:09:23.360 --> 0:09:28.920
<v Speaker 3>numbers may feel more odd than non prime odds, and

0:09:29.200 --> 0:09:31.400
<v Speaker 3>one piece of evidence for this is that a couple

0:09:31.440 --> 0:09:34.720
<v Speaker 3>of different previous studies have found that people are quicker

0:09:35.200 --> 0:09:39.439
<v Speaker 3>to flag three, five, and seven as odd than they

0:09:39.480 --> 0:09:42.839
<v Speaker 3>are to flag nine. That's interesting, now, this is kind

0:09:42.840 --> 0:09:46.000
<v Speaker 3>of like the inverse of the six not feeling as

0:09:46.120 --> 0:09:49.800
<v Speaker 3>even as the other even numbers under ten. In this case, apparently,

0:09:49.920 --> 0:09:52.800
<v Speaker 3>maybe nine does not feel as odd as the other

0:09:52.920 --> 0:09:56.640
<v Speaker 3>odd numbers under ten, and the authors argue that this

0:09:56.760 --> 0:09:59.679
<v Speaker 3>may be because the other three odd numbers under ten, three, five,

0:09:59.720 --> 0:10:02.960
<v Speaker 3>and seve are all prime. Nine is not prime. Three

0:10:03.000 --> 0:10:06.160
<v Speaker 3>times three is nine, so the divisibility of it maybe

0:10:06.160 --> 0:10:11.880
<v Speaker 3>makes it feel less odd. The authors also hypothesize maybe

0:10:11.920 --> 0:10:16.439
<v Speaker 3>being part of a standard multiplication table that children memorize

0:10:16.440 --> 0:10:19.680
<v Speaker 3>in school that might make numbers feel more even and

0:10:19.760 --> 0:10:23.160
<v Speaker 3>less odd, But we'll have to look at the results

0:10:23.160 --> 0:10:26.360
<v Speaker 3>and see if that bears out. However, the authors point

0:10:26.400 --> 0:10:29.839
<v Speaker 3>out that previous studies have shown that it is probably

0:10:29.880 --> 0:10:33.880
<v Speaker 3>not only the mathematical properties of a number the number

0:10:33.960 --> 0:10:37.840
<v Speaker 3>properties of a number that influence how long we take

0:10:37.920 --> 0:10:42.679
<v Speaker 3>to make judgments about it. Other factors, such as linguistic factors,

0:10:42.800 --> 0:10:46.080
<v Speaker 3>appear to play a role as well. And illustrate this,

0:10:46.200 --> 0:10:49.760
<v Speaker 3>the authors bring up a really interesting concept that I

0:10:49.800 --> 0:10:52.280
<v Speaker 3>don't think I'd ever read about before, but this really

0:10:52.280 --> 0:10:56.280
<v Speaker 3>stuck with me. So they refer to previous research by

0:10:56.559 --> 0:11:01.120
<v Speaker 3>Hines in the journal Memory and Cognition in nineteen and

0:11:01.200 --> 0:11:05.000
<v Speaker 3>this paper found that if you give people random numbers,

0:11:05.120 --> 0:11:08.679
<v Speaker 3>especially in pairs or in triples, and ask them to

0:11:08.800 --> 0:11:12.280
<v Speaker 3>judge whether the numbers are odd or even, people simply

0:11:12.480 --> 0:11:17.480
<v Speaker 3>take longer to recognize oddness than they do to recognize evenness.

0:11:17.760 --> 0:11:23.120
<v Speaker 3>So odd numbers were just harder to judge overall, so

0:11:23.200 --> 0:11:26.640
<v Speaker 3>people more quickly recognize that fifty two and fifty four

0:11:26.880 --> 0:11:30.680
<v Speaker 3>are even than that fifty three and fifty five are odd.

0:11:31.160 --> 0:11:35.199
<v Speaker 3>Now that's kind of weird, like why would oddness itself

0:11:35.360 --> 0:11:38.720
<v Speaker 3>take longer to process? Pretty much across the board. In

0:11:38.800 --> 0:11:42.040
<v Speaker 3>this older paper, the author argued that part of the

0:11:42.120 --> 0:11:45.040
<v Speaker 3>explanation may lie in the idea of what are called

0:11:45.400 --> 0:11:50.440
<v Speaker 3>marked and unmarked terms in language. Marked and unmarked This

0:11:50.520 --> 0:11:53.720
<v Speaker 3>is a concept in linguistics, and it goes like this,

0:11:54.280 --> 0:11:59.480
<v Speaker 3>So there exist in languages pairs of adjectives that have

0:11:59.600 --> 0:12:05.680
<v Speaker 3>opposite meanings, so long and short, old and young, even

0:12:05.920 --> 0:12:11.160
<v Speaker 3>an odd, alive and dead, things like that. Linguistic markedness

0:12:11.200 --> 0:12:15.199
<v Speaker 3>theory says that usually when you have pairs of adjectives

0:12:15.280 --> 0:12:18.760
<v Speaker 3>like this, one of the terms in the pair is

0:12:18.840 --> 0:12:23.040
<v Speaker 3>treated as the more basic and natural of the two

0:12:23.240 --> 0:12:25.800
<v Speaker 3>in the brain. So we think about one of these

0:12:25.840 --> 0:12:29.079
<v Speaker 3>two terms in a way that what they call they

0:12:29.120 --> 0:12:33.560
<v Speaker 3>call it unmarked. It is the natural state of this measure,

0:12:34.080 --> 0:12:39.880
<v Speaker 3>and then the other term is treated as mentally more complex, complicated,

0:12:39.960 --> 0:12:43.440
<v Speaker 3>and unnatural. This is the marked word in the pair,

0:12:44.240 --> 0:12:46.840
<v Speaker 3>and there are experiments that will show this. But the

0:12:46.960 --> 0:12:51.559
<v Speaker 3>unmarked word in the pair, for example, is used more

0:12:51.600 --> 0:12:56.439
<v Speaker 3>frequently than the marked word. It's learned earlier in language acquisition,

0:12:56.480 --> 0:12:59.320
<v Speaker 3>when you're a child, and it is considered usually the

0:12:59.480 --> 0:13:03.880
<v Speaker 3>default to measure. So, for example, you say how old

0:13:04.040 --> 0:13:07.520
<v Speaker 3>are you, not how young are you? Because in old

0:13:07.559 --> 0:13:11.120
<v Speaker 3>and young, old is treated as the unmarked word and

0:13:11.200 --> 0:13:15.200
<v Speaker 3>young is the marked concept. Similarly, you will say how

0:13:15.320 --> 0:13:18.520
<v Speaker 3>long will it take? Not how short will it take?

0:13:19.000 --> 0:13:21.320
<v Speaker 3>I thought this was interesting. They say also that in

0:13:21.320 --> 0:13:24.440
<v Speaker 3>some cases you can create the same meaning as the

0:13:24.480 --> 0:13:28.120
<v Speaker 3>marked word simply by adding a negative prefix to the

0:13:28.280 --> 0:13:32.000
<v Speaker 3>unmarked word. So you can say uneven to mean the

0:13:32.040 --> 0:13:35.560
<v Speaker 3>same thing as odd, but nobody says un odd to

0:13:35.640 --> 0:13:36.240
<v Speaker 3>mean even.

0:13:36.920 --> 0:13:38.400
<v Speaker 2>Oh, that's true. That's a great point.

0:13:38.720 --> 0:13:42.000
<v Speaker 3>Now, whatever this division between marked and unmarked comes from,

0:13:42.400 --> 0:13:46.560
<v Speaker 3>it seems that it results in different processing times in

0:13:46.600 --> 0:13:51.640
<v Speaker 3>the brain. That we just deal with unmarked concepts faster

0:13:51.840 --> 0:13:54.840
<v Speaker 3>and more easily, and it takes us, you know, maybe

0:13:54.880 --> 0:13:58.320
<v Speaker 3>a split second longer to think about, or deliver or

0:13:58.400 --> 0:14:02.480
<v Speaker 3>deal with a marked concept. And so if even is

0:14:02.640 --> 0:14:05.960
<v Speaker 3>unmarked and odd is marked, it may in fact be

0:14:06.240 --> 0:14:09.360
<v Speaker 3>that we just deal with the concept of evenness a

0:14:09.360 --> 0:14:11.960
<v Speaker 3>little bit more easily in the brain than oddness. It's

0:14:12.120 --> 0:14:15.640
<v Speaker 3>oddness is linguistically marked, and so it takes us a

0:14:15.679 --> 0:14:19.600
<v Speaker 3>split second longer to kind of process this concept whenever

0:14:19.640 --> 0:14:22.000
<v Speaker 3>we're dealing with it or producing a judgment about it,

0:14:22.400 --> 0:14:24.400
<v Speaker 3>And this may play a role in explaining the so

0:14:24.480 --> 0:14:28.200
<v Speaker 3>called odd effect that was discovered in this paper in

0:14:28.200 --> 0:14:40.840
<v Speaker 3>the nineties. Moving on from that, there's another linguistic effect

0:14:40.880 --> 0:14:44.920
<v Speaker 3>that actually shows up when you compare judgments about parody

0:14:44.920 --> 0:14:49.800
<v Speaker 3>across different languages, and this is the inversion property of

0:14:49.960 --> 0:14:53.920
<v Speaker 3>multiple digit numbers. So in English, when we want to

0:14:54.120 --> 0:14:56.680
<v Speaker 3>say or write out in words the number that is

0:14:56.760 --> 0:15:00.120
<v Speaker 3>one quarter of one hundred, we say twenty five, we

0:15:00.160 --> 0:15:03.480
<v Speaker 3>write the twenty first and then the five, or we

0:15:03.520 --> 0:15:06.000
<v Speaker 3>say the twenty first and then the five. So for

0:15:06.040 --> 0:15:10.000
<v Speaker 3>two digit numbers, it's always the decade digit first in language,

0:15:10.080 --> 0:15:12.960
<v Speaker 3>and then the unit digit. But not all languages work

0:15:13.000 --> 0:15:16.840
<v Speaker 3>this way. For example, in German, twenty five is and

0:15:16.880 --> 0:15:19.240
<v Speaker 3>I'm sorry, I'm sure i'm pronouncing this wrong. It is

0:15:19.280 --> 0:15:25.720
<v Speaker 3>something like fun fundzwanzig, meaning five and twenty. And this

0:15:25.800 --> 0:15:28.520
<v Speaker 3>has been found to have all sorts of interesting effects

0:15:28.520 --> 0:15:33.400
<v Speaker 3>on number cognition. For example, German speakers are studies have

0:15:33.440 --> 0:15:37.520
<v Speaker 3>shown more likely to make trans coding errors when writing

0:15:37.640 --> 0:15:41.760
<v Speaker 3>numbers out, so more likely to write fifty two when

0:15:41.800 --> 0:15:46.200
<v Speaker 3>they mean twenty five. In terms of digits, Also, compared

0:15:46.240 --> 0:15:50.960
<v Speaker 3>to non inverted languages, German speakers pay relatively more attention

0:15:51.200 --> 0:15:55.040
<v Speaker 3>to the unit digit in a multi digit number, and

0:15:55.080 --> 0:15:58.480
<v Speaker 3>so the authors write quote. This prioritizing of either the

0:15:58.640 --> 0:16:02.600
<v Speaker 3>unit or decade digit might influence participants' performance in number

0:16:02.640 --> 0:16:06.680
<v Speaker 3>processing tasks in which units play a decisive role. Parity

0:16:06.760 --> 0:16:09.960
<v Speaker 3>judgment is clearly one of those tasks, because only the

0:16:10.080 --> 0:16:14.320
<v Speaker 3>unit parity is relevant for answering correctly, which is true

0:16:14.320 --> 0:16:16.280
<v Speaker 3>when you look at you can judge whether it's odd

0:16:16.320 --> 0:16:19.000
<v Speaker 3>or even without knowing any of the numbers before the

0:16:19.080 --> 0:16:21.920
<v Speaker 3>last one. And just a couple of other factors the

0:16:21.960 --> 0:16:26.600
<v Speaker 3>authors mention that have been possibly shown to influence parity judgments.

0:16:27.520 --> 0:16:31.640
<v Speaker 3>Larger numbers may cause longer processing times, regardless of the

0:16:32.080 --> 0:16:34.480
<v Speaker 3>parity or any other facts about them. Is just like

0:16:34.520 --> 0:16:36.400
<v Speaker 3>the bigger the number is, the longer you have to

0:16:36.400 --> 0:16:40.560
<v Speaker 3>think about it. Also, word frequency, numbers that appear more

0:16:40.600 --> 0:16:43.680
<v Speaker 3>often in language get faster responses, and this is not

0:16:43.720 --> 0:16:46.520
<v Speaker 3>just true of numbers any words in general that are

0:16:46.600 --> 0:16:51.400
<v Speaker 3>used more often are processed more efficiently, So this study

0:16:51.440 --> 0:16:55.160
<v Speaker 3>tried to test the relative influence of number prototypicality and

0:16:55.400 --> 0:16:58.840
<v Speaker 3>the linguistic factors we were just talking about. And the

0:16:58.840 --> 0:17:02.440
<v Speaker 3>way they did this was by getting a group of

0:17:02.480 --> 0:17:06.640
<v Speaker 3>subjects and giving them auditory prompts of numbers between twenty

0:17:06.680 --> 0:17:09.760
<v Speaker 3>and ninety nine, and then they would try to analyze

0:17:09.800 --> 0:17:12.399
<v Speaker 3>how long it took people to classify these numbers as

0:17:12.480 --> 0:17:16.399
<v Speaker 3>odd or even to test the linguistic factors. The author's

0:17:16.480 --> 0:17:20.640
<v Speaker 3>recruited subjects from three different language groups. They had English speakers,

0:17:20.680 --> 0:17:25.200
<v Speaker 3>German speakers, and Polish speakers. In Polish, two digit numbers

0:17:25.240 --> 0:17:29.040
<v Speaker 3>are expressed with the decade digit first, like in English.

0:17:29.080 --> 0:17:31.280
<v Speaker 3>And I'm not going to discuss all of their findings,

0:17:31.280 --> 0:17:34.120
<v Speaker 3>but just to summarize and pick a few highlights, they

0:17:34.160 --> 0:17:38.240
<v Speaker 3>do say that quote. Overall, the results suggest that perceived

0:17:38.359 --> 0:17:41.800
<v Speaker 3>paroity is not the same as objective paroity, and some

0:17:42.000 --> 0:17:47.680
<v Speaker 3>numbers are more prototypical exemplars of their categories. And specifically,

0:17:48.040 --> 0:17:52.960
<v Speaker 3>with regards to these mathematical or numerical factors influencing things,

0:17:53.200 --> 0:17:57.119
<v Speaker 3>they found that some but not all, of the characteristics

0:17:57.160 --> 0:18:02.080
<v Speaker 3>they hypothesized actually did play a role imperceived paroity. So,

0:18:02.160 --> 0:18:06.479
<v Speaker 3>for evens. The numbers that people identified as even the

0:18:06.560 --> 0:18:11.399
<v Speaker 3>fastest tended to be even squares, so a square being

0:18:11.480 --> 0:18:14.840
<v Speaker 3>the product of a number multiplied by itself. Sixteen is

0:18:14.880 --> 0:18:17.760
<v Speaker 3>a square because it's four times four, sixty four is

0:18:17.800 --> 0:18:21.200
<v Speaker 3>a square because it's eight times eight. Thirty six is

0:18:21.240 --> 0:18:23.919
<v Speaker 3>a square because it's six times six. So in the

0:18:23.960 --> 0:18:28.240
<v Speaker 3>results you would find that sixty four was significantly easier

0:18:28.280 --> 0:18:32.600
<v Speaker 3>to identify as even than sixty two, so squares tended

0:18:32.640 --> 0:18:36.920
<v Speaker 3>to be very fast. Multiples of four also did really good.

0:18:37.560 --> 0:18:41.080
<v Speaker 3>For some reason, our brains love noticing that multiples of

0:18:41.160 --> 0:18:45.440
<v Speaker 3>four are even. Now, when it came to recognizing odd numbers,

0:18:45.520 --> 0:18:48.320
<v Speaker 3>things got a little more complicated, and the authors say

0:18:48.400 --> 0:18:51.400
<v Speaker 3>that there's a good reason for this. It may have

0:18:51.480 --> 0:18:56.040
<v Speaker 3>to do with multiple hypothesized effects working against one another,

0:18:56.119 --> 0:18:59.439
<v Speaker 3>and these would be number prototypicality on one hand, but

0:18:59.640 --> 0:19:04.480
<v Speaker 3>linguistic markedness on the other. So, to refresh the explanation

0:19:04.600 --> 0:19:08.479
<v Speaker 3>based on linguistic markedness, says that because even is an

0:19:08.600 --> 0:19:13.080
<v Speaker 3>unmarked concept and odd is marked, we will usually recognize

0:19:13.160 --> 0:19:17.000
<v Speaker 3>evens faster than odds across the board. And it may

0:19:17.119 --> 0:19:21.040
<v Speaker 3>also possibly mean that numbers that seem odder to us

0:19:21.560 --> 0:19:26.320
<v Speaker 3>will take longer to recognize. So this effect, if present,

0:19:26.359 --> 0:19:30.680
<v Speaker 3>would work in opposite directions depending on parity. For example,

0:19:30.880 --> 0:19:34.920
<v Speaker 3>the super even numerical properties like say being a multiple

0:19:34.960 --> 0:19:38.760
<v Speaker 3>of four, will make a number feel more even, but

0:19:38.800 --> 0:19:42.359
<v Speaker 3>they will also make it easier to process the evenness

0:19:42.359 --> 0:19:45.760
<v Speaker 3>of the number quickly from a linguistic standpoint, because now

0:19:45.800 --> 0:19:49.560
<v Speaker 3>the number is especially unmarked. On the other hand, as

0:19:49.600 --> 0:19:53.159
<v Speaker 3>a number becomes more subjectively odd by say being a

0:19:53.240 --> 0:19:57.840
<v Speaker 3>prime number, the prototypicality explanation would predict that we can

0:19:58.240 --> 0:20:03.520
<v Speaker 3>notice that it's odd faster, but because it's especially numerically odd.

0:20:04.000 --> 0:20:07.560
<v Speaker 3>Working against this would be the linguistic markedness, which might

0:20:07.680 --> 0:20:11.840
<v Speaker 3>predict that the more odd number seems, the more linguistically

0:20:11.880 --> 0:20:15.000
<v Speaker 3>complicated it will feel, and thus the longer our reaction

0:20:15.160 --> 0:20:18.800
<v Speaker 3>time before we can say anything about it. So with evens,

0:20:19.160 --> 0:20:22.960
<v Speaker 3>these two explanations stack, but with odds they work against

0:20:22.960 --> 0:20:26.600
<v Speaker 3>each other. And so they said that the results with

0:20:26.720 --> 0:20:30.280
<v Speaker 3>odd numbers were more muddled. But they did find basically

0:20:30.320 --> 0:20:35.040
<v Speaker 3>that primes and numbers divisible by five took the longest

0:20:35.160 --> 0:20:39.880
<v Speaker 3>to classify as odds. Odd squares were the fastest. Kind

0:20:39.920 --> 0:20:44.679
<v Speaker 3>of counterintuitively, a couple of other results They also found

0:20:44.920 --> 0:20:49.120
<v Speaker 3>effects from what's called parody congruity. That's whether the two

0:20:49.200 --> 0:20:52.119
<v Speaker 3>digits in the number are the same parody, so whether

0:20:52.320 --> 0:20:56.840
<v Speaker 3>you know, like sixty eight, they're both even, sixty seven

0:20:56.960 --> 0:20:59.240
<v Speaker 3>one is even and one is odd. That had an effect,

0:20:59.760 --> 0:21:03.879
<v Speaker 3>and also decade magnitude, so the how high the first

0:21:04.000 --> 0:21:06.960
<v Speaker 3>number in the pair was had an effect on how

0:21:06.960 --> 0:21:09.399
<v Speaker 3>long it took to process. As it gets bigger, it

0:21:09.440 --> 0:21:12.720
<v Speaker 3>takes longer to think about. They also did find some

0:21:13.119 --> 0:21:16.800
<v Speaker 3>major differences in reaction times by language group. In general,

0:21:16.880 --> 0:21:20.920
<v Speaker 3>German speakers identified two digit numbers as odd or even

0:21:21.080 --> 0:21:24.439
<v Speaker 3>faster than English or Polish speakers, and this could be

0:21:24.520 --> 0:21:28.359
<v Speaker 3>due again to this linguistic inversion principle that you say

0:21:28.440 --> 0:21:31.760
<v Speaker 3>the unit number first when you're speaking German, and the

0:21:31.840 --> 0:21:34.200
<v Speaker 3>unit number is actually all you need to know whether

0:21:34.200 --> 0:21:37.200
<v Speaker 3>a number is odd or even. But anyway, I found

0:21:37.280 --> 0:21:41.320
<v Speaker 3>this whole thing so interesting because it sort of reveals

0:21:41.359 --> 0:21:46.280
<v Speaker 3>to me that while the actual, you know, the mathematical

0:21:46.359 --> 0:21:50.280
<v Speaker 3>algorithm for determining whether a number is even or odd

0:21:50.880 --> 0:21:57.440
<v Speaker 3>is extremely simple and it's totally binary, and yet when

0:21:57.480 --> 0:22:00.680
<v Speaker 3>we think about it, apparently we must be using all

0:22:00.760 --> 0:22:06.440
<v Speaker 3>these different kind of heuristics and influences and different kinds

0:22:06.440 --> 0:22:09.760
<v Speaker 3>of little rules to make these judgments about numbers as

0:22:09.800 --> 0:22:12.280
<v Speaker 3>fast as we can. And the study did find that

0:22:12.320 --> 0:22:14.159
<v Speaker 3>people get the right answer most of the time, and

0:22:14.200 --> 0:22:16.560
<v Speaker 3>people rarely get it wrong when asked to judge whether

0:22:16.600 --> 0:22:19.640
<v Speaker 3>a number is even or odd. But they're they're clearly

0:22:19.800 --> 0:22:23.840
<v Speaker 3>using like different little, different little principles are at work

0:22:23.960 --> 0:22:26.520
<v Speaker 3>in helping them get to that answer as fast as

0:22:26.520 --> 0:22:30.920
<v Speaker 3>they can. And some numbers are just easier to judge

0:22:30.960 --> 0:22:34.320
<v Speaker 3>faster than other ones, meaning that they're just more represented

0:22:34.400 --> 0:22:38.200
<v Speaker 3>as a correct answer within this category than others are.

0:22:38.680 --> 0:22:41.960
<v Speaker 3>And no number in reality is any more even or

0:22:42.000 --> 0:22:43.280
<v Speaker 3>any more odd than another.

0:22:43.920 --> 0:22:46.080
<v Speaker 2>Yeah, I mean, I can't help but think about the

0:22:46.200 --> 0:22:50.840
<v Speaker 2>basic reality of when I'm using real world math, particularly

0:22:50.880 --> 0:22:53.320
<v Speaker 2>say with money. You know, any amount of money is

0:22:53.359 --> 0:22:56.000
<v Speaker 2>divisible by two, you just get into change, And that

0:22:56.040 --> 0:22:58.520
<v Speaker 2>holds true elsewhere as well. I mean, it's not like

0:22:58.960 --> 0:23:03.560
<v Speaker 2>an odd number cannot be split into two equal portions.

0:23:03.880 --> 0:23:06.159
<v Speaker 2>It's it's just it's just you're going to have to

0:23:06.200 --> 0:23:08.280
<v Speaker 2>go into the decimal points to do so. But when

0:23:08.280 --> 0:23:11.800
<v Speaker 2>you do have to divide an even number into in

0:23:11.840 --> 0:23:16.040
<v Speaker 2>the real world, it does feel like a more wholesome act. Yeah,

0:23:16.280 --> 0:23:18.200
<v Speaker 2>maybe I just hate doing math, but that's the way

0:23:18.280 --> 0:23:18.640
<v Speaker 2>I feel.

0:23:19.240 --> 0:23:21.600
<v Speaker 3>Well no, no, I see, yeah, what you're saying. I mean,

0:23:21.720 --> 0:23:26.840
<v Speaker 3>so when you're talking about whole number division, obviously dividing

0:23:26.880 --> 0:23:29.199
<v Speaker 3>an even number is you know, you can get to

0:23:29.280 --> 0:23:31.639
<v Speaker 3>an unproblematic answer to that, and if you have an

0:23:31.640 --> 0:23:33.439
<v Speaker 3>odd number, you're going to have a problem. You're going

0:23:33.480 --> 0:23:35.760
<v Speaker 3>to have to figure out what to do about the

0:23:35.760 --> 0:23:38.280
<v Speaker 3>fact that it doesn't split down the middle correctly. If

0:23:38.320 --> 0:23:40.320
<v Speaker 3>you're you're dealing with some kind of like whole I

0:23:40.320 --> 0:23:41.879
<v Speaker 3>don't know, if you're trying to figure out how to

0:23:41.880 --> 0:23:43.639
<v Speaker 3>split the three scallops on your plate.

0:23:43.920 --> 0:23:44.360
<v Speaker 2>Mm hmm.

0:23:44.480 --> 0:23:44.720
<v Speaker 3>Yeah.

0:23:44.920 --> 0:23:45.320
<v Speaker 2>Yeah.

0:23:45.359 --> 0:23:47.360
<v Speaker 3>But this also it just makes me think about all

0:23:47.359 --> 0:23:50.960
<v Speaker 3>the ways that you know, you might have categories in

0:23:51.000 --> 0:23:54.639
<v Speaker 3>the real world, whether it's mathematical or whatever, that you

0:23:54.680 --> 0:23:57.439
<v Speaker 3>know are are technically distinct in the way that they

0:23:57.440 --> 0:24:00.560
<v Speaker 3>are defined, and yet our brains are just not going

0:24:00.600 --> 0:24:04.040
<v Speaker 3>to be bound by that for having like strict inclusion criteria. Well,

0:24:04.200 --> 0:24:06.800
<v Speaker 3>like we'll get into these like ways of thinking about

0:24:06.840 --> 0:24:09.320
<v Speaker 3>it as some kind of gradient, and that's just kind

0:24:09.359 --> 0:24:11.160
<v Speaker 3>of interesting that we tend to work that way.

0:24:11.560 --> 0:24:13.880
<v Speaker 2>Yeah. Yeah, Like now that I think about it. I'm

0:24:13.880 --> 0:24:17.480
<v Speaker 2>pretty sure that five and seven especially are just like

0:24:17.600 --> 0:24:20.760
<v Speaker 2>disgustingly odd, you know. Oh okay, I mean it gets

0:24:20.760 --> 0:24:23.200
<v Speaker 2>more disgusting the more sevens you have. I guess, like

0:24:23.200 --> 0:24:26.800
<v Speaker 2>like seventy seven, seven hundred and seventy seven. Just I

0:24:26.800 --> 0:24:27.960
<v Speaker 2>don't even want to think about those.

0:24:29.520 --> 0:24:32.240
<v Speaker 3>Oh, that's starting to make me think about the stacking

0:24:32.240 --> 0:24:33.440
<v Speaker 3>of sevens in the Bible.

0:24:33.480 --> 0:24:33.679
<v Speaker 1>You know.

0:24:34.080 --> 0:24:36.120
<v Speaker 3>Sometimes they really like to get into the There will

0:24:36.119 --> 0:24:39.200
<v Speaker 3>be like seven seven seven of something that they're seventy

0:24:39.200 --> 0:24:40.560
<v Speaker 3>seven of on the seventh day.

0:24:41.160 --> 0:24:42.760
<v Speaker 2>Yeah, I mean it kind of gets into the know,

0:24:42.880 --> 0:24:44.800
<v Speaker 2>the idea of something Okay, well, you know it's not

0:24:44.880 --> 0:24:47.760
<v Speaker 2>easily divisible. I guess it's you know, it's more solid,

0:24:47.800 --> 0:24:50.159
<v Speaker 2>it's more holy in that regard. It depends on how

0:24:50.160 --> 0:25:01.159
<v Speaker 2>you want to spend all right, now, it's time to

0:25:01.160 --> 0:25:04.919
<v Speaker 2>come back to the idea of three sliders on a plate,

0:25:06.480 --> 0:25:09.800
<v Speaker 2>the supposed rule of odds. So in part one I

0:25:09.880 --> 0:25:13.160
<v Speaker 2>mentioned the rule of odds and visual composition, and yeah,

0:25:13.200 --> 0:25:14.640
<v Speaker 2>I want to come back and discuss it a bit

0:25:14.680 --> 0:25:18.000
<v Speaker 2>more here, so refresh. This is the idea that if

0:25:18.040 --> 0:25:21.000
<v Speaker 2>you're going to present multiple objects or subjects in an image,

0:25:21.000 --> 0:25:24.800
<v Speaker 2>you should gravitate toward odd numbers rather than evens. The

0:25:24.840 --> 0:25:28.600
<v Speaker 2>basic concept here, as described by David Taylor in Understanding

0:25:28.640 --> 0:25:31.960
<v Speaker 2>Composition from twenty fifteen, is that a presentation of odd

0:25:32.000 --> 0:25:34.920
<v Speaker 2>numbers is always more esthetically pleasing. With an odd number,

0:25:34.960 --> 0:25:39.679
<v Speaker 2>there's always a central object or subject framed by the others. Meanwhile,

0:25:39.800 --> 0:25:43.520
<v Speaker 2>even numbered subjects or objects will read as symmetrical with

0:25:43.680 --> 0:25:47.400
<v Speaker 2>no central subject or object unless they are, as we discuss,

0:25:47.600 --> 0:25:52.520
<v Speaker 2>grouped in a manner that reads more as odd than even.

0:25:53.240 --> 0:25:55.680
<v Speaker 3>Yeah, And we talked about examples of that last time,

0:25:55.720 --> 0:25:58.320
<v Speaker 3>with like paintings that will have four people in them

0:25:58.359 --> 0:26:01.440
<v Speaker 3>and it's like three standing together, one standing apart.

0:26:01.560 --> 0:26:03.639
<v Speaker 2>Right, And I and I know, I've seen this pointed

0:26:03.680 --> 0:26:06.120
<v Speaker 2>out as something that factors into food photography as well.

0:26:06.640 --> 0:26:10.399
<v Speaker 2>And I kind of like ended on that point on

0:26:10.440 --> 0:26:12.840
<v Speaker 2>a Friday afternoon and then spent the whole weekend thinking

0:26:12.880 --> 0:26:15.640
<v Speaker 2>about it, and like went into a restaurant with my family,

0:26:16.080 --> 0:26:18.760
<v Speaker 2>and you know, at one point, appetizer just came out

0:26:18.800 --> 0:26:20.919
<v Speaker 2>in a pair of two and I was, I was,

0:26:21.000 --> 0:26:22.520
<v Speaker 2>you know, thinking about that a lot. I was like,

0:26:22.520 --> 0:26:24.320
<v Speaker 2>why is it too? It should be three? Right? That

0:26:24.800 --> 0:26:27.600
<v Speaker 2>is that the whole sense here and so then I

0:26:27.640 --> 0:26:30.680
<v Speaker 2>came back to it Monday morning and read a bit

0:26:30.680 --> 0:26:32.040
<v Speaker 2>more about it. So I'm going to come back to

0:26:32.080 --> 0:26:35.000
<v Speaker 2>the food spin on this in just a minute, but

0:26:35.160 --> 0:26:38.040
<v Speaker 2>just this idea of Okay, if you have odd images,

0:26:38.080 --> 0:26:40.760
<v Speaker 2>there's always a central and if you have even there's

0:26:40.840 --> 0:26:44.960
<v Speaker 2>no like centrality. It's it's symmetrical. It's like a group

0:26:45.000 --> 0:26:47.160
<v Speaker 2>of two and two, and that's just how our brains

0:26:47.280 --> 0:26:50.840
<v Speaker 2>end up taking it all in. Now. I started wondering,

0:26:51.320 --> 0:26:53.399
<v Speaker 2>what is this reminding me of. There's some sort of

0:26:53.440 --> 0:26:55.760
<v Speaker 2>image in my head, and I realized I was thinking

0:26:55.760 --> 0:26:58.840
<v Speaker 2>of a particular puppet on display in the museum at

0:26:58.840 --> 0:27:02.119
<v Speaker 2>the Center for Puppetry Art here in Atlanta. The puppet

0:27:02.280 --> 0:27:06.520
<v Speaker 2>is of the demon king Ravana from the Hindu epic

0:27:06.880 --> 0:27:11.639
<v Speaker 2>the Ramayana. This is the demon king, the villain of

0:27:11.680 --> 0:27:15.120
<v Speaker 2>that particular work. He rules over the island of Lanka

0:27:15.440 --> 0:27:20.880
<v Speaker 2>and famously abducts Lord Rama's wife Sita. So yeah, he's

0:27:20.920 --> 0:27:23.760
<v Speaker 2>the big bad and he's often depicted as having ten heads,

0:27:24.240 --> 0:27:27.040
<v Speaker 2>though for reasons I'll get into, he also sometimes is

0:27:27.080 --> 0:27:30.440
<v Speaker 2>depicted is having nine heads. These heads are generally presented

0:27:30.720 --> 0:27:33.879
<v Speaker 2>lined up ear to ear, with only a single head

0:27:33.880 --> 0:27:37.239
<v Speaker 2>connected by a neck to a single humanoid body. Now

0:27:37.240 --> 0:27:39.280
<v Speaker 2>the puppet that's on display in the Center for Public Arts,

0:27:39.320 --> 0:27:42.679
<v Speaker 2>this is a West Bengal puppet in the tradition of

0:27:42.760 --> 0:27:46.840
<v Speaker 2>and I'm maybe mispronouncing this, my apologies, don jier Puto knock.

0:27:46.960 --> 0:27:49.320
<v Speaker 2>This is a style of wooden rod puppetry. Literally it

0:27:49.400 --> 0:27:53.480
<v Speaker 2>means dance of the wooden dolls. This puppet has ten heads,

0:27:53.760 --> 0:27:57.080
<v Speaker 2>and you can guess what that means. It means that

0:27:57.160 --> 0:28:00.600
<v Speaker 2>a tin headed Ravena presented in this fashion does not

0:28:00.720 --> 0:28:03.240
<v Speaker 2>have an even number of heads on either side of

0:28:03.280 --> 0:28:06.800
<v Speaker 2>the bodied head. The Center for Puppetry Arts puppet Ravena

0:28:06.840 --> 0:28:08.760
<v Speaker 2>has a row of four heads to one side of

0:28:08.800 --> 0:28:10.720
<v Speaker 2>the main head and a row of five heads to

0:28:10.760 --> 0:28:13.480
<v Speaker 2>the other side of the main head. It's also hard

0:28:13.480 --> 0:28:18.840
<v Speaker 2>to portray that with nonlinear depictions of Ravena. So I

0:28:18.920 --> 0:28:22.520
<v Speaker 2>came across a likely AI generated depiction of Ravena on

0:28:22.560 --> 0:28:26.400
<v Speaker 2>Shutterstock with a different grouping that does read is more balanced,

0:28:27.359 --> 0:28:30.000
<v Speaker 2>you know, to the average observer. But I should note

0:28:30.000 --> 0:28:32.480
<v Speaker 2>that this is non through traditional means of depicting the character.

0:28:32.560 --> 0:28:34.560
<v Speaker 2>This one has like a group of four on one side,

0:28:34.600 --> 0:28:36.960
<v Speaker 2>group of four on the other and then one above

0:28:37.040 --> 0:28:40.640
<v Speaker 2>the central head. I also ran across a statue of

0:28:40.760 --> 0:28:45.239
<v Speaker 2>Ravena from Statue Park in Muraswar, India that seems to

0:28:45.280 --> 0:28:47.800
<v Speaker 2>have a circular representation, So I guess kind of like

0:28:48.000 --> 0:28:52.440
<v Speaker 2>radial alignment of the heads. But I believe this is

0:28:52.480 --> 0:28:54.600
<v Speaker 2>a more modern interpretation. It's not what you tend to

0:28:54.640 --> 0:28:58.360
<v Speaker 2>see in sculpture, puppetry, masks and so forth. And it

0:28:58.400 --> 0:29:02.760
<v Speaker 2>is a depiction of Ravena attempting to lift a mountain

0:29:02.840 --> 0:29:06.960
<v Speaker 2>in order to impress or intimidate Lord Shiva. Now, meanwhile,

0:29:07.200 --> 0:29:09.720
<v Speaker 2>like I said earlier, Ravena is sometimes depicted as having

0:29:09.800 --> 0:29:13.040
<v Speaker 2>nine heads, and when presented in the traditional fashion, this

0:29:13.120 --> 0:29:15.320
<v Speaker 2>does even things out and gives us a central bodied

0:29:15.360 --> 0:29:18.720
<v Speaker 2>head with four heads to either side. Why does Rabina

0:29:18.800 --> 0:29:21.760
<v Speaker 2>sometimes only have nine heads? Well, remember the tail of

0:29:21.840 --> 0:29:25.600
<v Speaker 2>him lifting the mountains to impress Lord Shiva. Well, according

0:29:25.640 --> 0:29:28.920
<v Speaker 2>to this telling, Lord Shiva was not impressed and merely

0:29:28.960 --> 0:29:31.680
<v Speaker 2>put one toe on the mountain to squash Ravena beneath

0:29:31.680 --> 0:29:34.160
<v Speaker 2>it like a bug. He howls out in pain, but

0:29:34.200 --> 0:29:36.160
<v Speaker 2>he realizes, Oh, the only way I'm going to escape

0:29:36.160 --> 0:29:38.560
<v Speaker 2>this is if I can play a sweet hymn, a

0:29:38.600 --> 0:29:41.760
<v Speaker 2>sweet song for Shiva about how great he is. But

0:29:41.840 --> 0:29:45.040
<v Speaker 2>I need an instrument to do that. So what does

0:29:45.080 --> 0:29:47.200
<v Speaker 2>he do? He plucks off one of his heads, He

0:29:47.560 --> 0:29:50.240
<v Speaker 2>plucks off one of his twenty arms, some of his

0:29:50.320 --> 0:29:52.600
<v Speaker 2>intestines and tendency plucks out as well, and he makes

0:29:52.640 --> 0:29:55.800
<v Speaker 2>himself a traditional stringed instrument known as a vina to play.

0:29:56.520 --> 0:29:59.560
<v Speaker 2>And there are some there are different depictions of this.

0:29:59.600 --> 0:30:03.000
<v Speaker 2>I think sometimes Ravena is seen to basically just be

0:30:03.120 --> 0:30:08.120
<v Speaker 2>holding a traditional stringed instrument here, but other times, for instance,

0:30:08.120 --> 0:30:11.520
<v Speaker 2>there's at least one temple example, saw an image of this.

0:30:11.520 --> 0:30:14.080
<v Speaker 2>This is a photograph from Sri Lanka. It is the

0:30:14.600 --> 0:30:19.400
<v Speaker 2>Konswaram Hindu temple, and we see this kind of I

0:30:19.400 --> 0:30:26.000
<v Speaker 2>guess mildly grizly musical instrument that Ravena has made out

0:30:26.000 --> 0:30:28.440
<v Speaker 2>of his body parts and he's playing it there. And

0:30:28.600 --> 0:30:31.800
<v Speaker 2>in this image he does have foreheads to either side

0:30:31.800 --> 0:30:34.680
<v Speaker 2>of the central head instead of again that kind of

0:30:35.320 --> 0:30:39.280
<v Speaker 2>visually reading lop sided arrangement that we see in a

0:30:39.360 --> 0:30:42.840
<v Speaker 2>tin headed rabna. Now you may wonder why does Ravena

0:30:42.960 --> 0:30:45.720
<v Speaker 2>have tin heads to begin with? Well, I was reading

0:30:45.720 --> 0:30:51.240
<v Speaker 2>different examples and different stories regarding this number, and one

0:30:51.280 --> 0:30:54.760
<v Speaker 2>in particular, there's an article titled the Untold Story of

0:30:54.840 --> 0:30:59.480
<v Speaker 2>Ravena on the Hindu American Foundation website by Maha Kashuk

0:31:00.040 --> 0:31:03.160
<v Speaker 2>from twenty twenty two. The author here recounts the story

0:31:03.240 --> 0:31:05.440
<v Speaker 2>of how Ravena came to have ten heads to begin

0:31:05.480 --> 0:31:09.400
<v Speaker 2>with in some tellings, and this one involves Ravena seeking

0:31:09.400 --> 0:31:13.400
<v Speaker 2>atonement from Shiva by annexing his head, which I'm to

0:31:13.480 --> 0:31:17.000
<v Speaker 2>assume means a form of self decapitation. And he does

0:31:17.040 --> 0:31:20.440
<v Speaker 2>this enough times that when the head grows back each time,

0:31:20.480 --> 0:31:23.360
<v Speaker 2>he ends up with ten. Now, symbolically, the author also

0:31:23.400 --> 0:31:26.640
<v Speaker 2>has that ten heads represent the six Shastras or say,

0:31:26.720 --> 0:31:28.800
<v Speaker 2>these are sacred scriptures of Hinduism, as well as the

0:31:28.800 --> 0:31:33.240
<v Speaker 2>four Vedas. Thus it's a manifestation of Ravena's scholarly mastery

0:31:33.280 --> 0:31:36.600
<v Speaker 2>over these subjects. So multiple heads can mean great knowledge.

0:31:36.960 --> 0:31:39.520
<v Speaker 2>Another take on the ten heads that the author points

0:31:39.520 --> 0:31:41.480
<v Speaker 2>out here, and I've seen this sighted elsewhere as well,

0:31:41.560 --> 0:31:46.160
<v Speaker 2>is that they stand in for the ten emotions lust, anger, delusion, greed,

0:31:46.320 --> 0:31:50.040
<v Speaker 2>pride in the mind, intellect, will, and ego. And the

0:31:50.120 --> 0:31:53.080
<v Speaker 2>idea here apparently is that you want intellect to overpower

0:31:53.160 --> 0:31:55.760
<v Speaker 2>all the rest. But Ravena is instead controlled by all

0:31:55.800 --> 0:31:57.920
<v Speaker 2>of them, which leads him to make the choices, the

0:31:58.000 --> 0:32:00.920
<v Speaker 2>result in his downfall now in him. I do iconography,

0:32:01.000 --> 0:32:03.680
<v Speaker 2>As with most religious iconography, we have to remember that

0:32:03.720 --> 0:32:06.880
<v Speaker 2>these images are meant to convey ideas. So multiple arms

0:32:06.880 --> 0:32:09.800
<v Speaker 2>on a deity are more about displaying their power and

0:32:09.960 --> 0:32:15.600
<v Speaker 2>via the objects in said hands, other particularities about the deity.

0:32:16.800 --> 0:32:19.080
<v Speaker 2>But power is definitely key, which is why you'll definitely

0:32:19.080 --> 0:32:22.840
<v Speaker 2>see multiple hands when various deities are depicted as being

0:32:22.880 --> 0:32:26.800
<v Speaker 2>in battle or overcoming an adversary. Again, multiple heads may

0:32:26.920 --> 0:32:31.080
<v Speaker 2>likewise speak to the intellect of a particular entity or

0:32:31.160 --> 0:32:35.240
<v Speaker 2>various other aspects of that deity and their differing nature. So,

0:32:35.360 --> 0:32:38.080
<v Speaker 2>for instance, Siva is sometimes depicted with a triple head

0:32:38.360 --> 0:32:42.040
<v Speaker 2>blissful and wrathful aspects to either side, and of course

0:32:42.080 --> 0:32:44.560
<v Speaker 2>this also lines up with the general tradition of the

0:32:44.600 --> 0:32:47.680
<v Speaker 2>great triad, you know, a triple face or triple headed

0:32:47.720 --> 0:32:51.040
<v Speaker 2>god that is depicted in religions around the world. Other times,

0:32:51.080 --> 0:32:53.760
<v Speaker 2>Shiva is depicted with five heads, each representing the five

0:32:53.800 --> 0:32:58.160
<v Speaker 2>divine activities creation, preservation, destruction, concealing grace and revealing grace,

0:32:58.720 --> 0:33:01.800
<v Speaker 2>and Brahma may be depicted with four faces and four arms.

0:33:02.000 --> 0:33:05.720
<v Speaker 2>Four arms is very common in Hindu symbolism for multiple gods. Now,

0:33:05.760 --> 0:33:09.520
<v Speaker 2>as to the particular fondness for odd numbers and Hindu traditions,

0:33:10.040 --> 0:33:12.680
<v Speaker 2>I haven't run across anything that draws a fine line

0:33:12.720 --> 0:33:15.920
<v Speaker 2>on the matter. In large part this is not surprising because,

0:33:15.960 --> 0:33:18.200
<v Speaker 2>as we've discussed in the show before, Hinduism is not

0:33:18.280 --> 0:33:21.120
<v Speaker 2>a monolith. It's a deep well of belief that's thousands

0:33:21.160 --> 0:33:23.800
<v Speaker 2>of years old and contains many di her schools. And

0:33:23.840 --> 0:33:28.160
<v Speaker 2>while one does see a tendency towards odd numbers a

0:33:28.320 --> 0:33:30.280
<v Speaker 2>law of odds to a certain extent, I guess in

0:33:30.360 --> 0:33:32.560
<v Speaker 2>Hindu traditions it's probably easier to loop all of that

0:33:32.680 --> 0:33:36.440
<v Speaker 2>in to what might seem like a global tendency towards

0:33:36.480 --> 0:33:40.040
<v Speaker 2>sacred odd numbers as opposed to anything that is particular

0:33:40.120 --> 0:33:43.400
<v Speaker 2>to Hinduism. And I was reading about this in a

0:33:43.480 --> 0:33:46.120
<v Speaker 2>book from nineteen eighty three titled The Mystery of Numbers

0:33:46.320 --> 0:33:49.680
<v Speaker 2>by Anne Maurice Shimmel, and the author here points to

0:33:49.760 --> 0:33:53.840
<v Speaker 2>various examples from the ancient Mediterranean, from Christian, Muslim, and

0:33:53.880 --> 0:33:58.240
<v Speaker 2>Jewish traditions as well that dwell on odd numbers, particularly

0:33:58.280 --> 0:34:04.320
<v Speaker 2>in ritual acts prayer and incantations. She writes, one performs

0:34:04.360 --> 0:34:07.640
<v Speaker 2>acts of magic three or seven times and repeats a

0:34:07.720 --> 0:34:12.320
<v Speaker 2>prayer or the concluding amen thrice. In earlier times, physicians

0:34:12.320 --> 0:34:14.960
<v Speaker 2>and medicine men used to give their patients pills in

0:34:15.000 --> 0:34:17.880
<v Speaker 2>odd numbers. Magic knots, too, had to be tied in

0:34:17.920 --> 0:34:21.680
<v Speaker 2>odd numbers. The Talmud offers numerous examples of the use

0:34:21.680 --> 0:34:24.160
<v Speaker 2>of odd numbers and the avoidance of even ones, and

0:34:24.200 --> 0:34:27.560
<v Speaker 2>the Muslim tradition states that the prophet Muhammad broke his

0:34:27.640 --> 0:34:31.120
<v Speaker 2>fast with an odd number of dates. When performing witchcraft

0:34:31.200 --> 0:34:34.160
<v Speaker 2>or black magic, an odd number of persons should be present,

0:34:34.440 --> 0:34:36.600
<v Speaker 2>and even today it is the custom in Europe at

0:34:36.680 --> 0:34:40.360
<v Speaker 2>least to send someone bouquets containing an odd number of flowers,

0:34:40.600 --> 0:34:43.719
<v Speaker 2>with the exception of a dozen hm hm Yeah.

0:34:43.760 --> 0:34:47.640
<v Speaker 3>I think it's so interesting to consider why these kinds

0:34:47.640 --> 0:34:48.960
<v Speaker 3>of patterns emerge.

0:34:49.760 --> 0:34:49.960
<v Speaker 2>Now.

0:34:50.040 --> 0:34:52.719
<v Speaker 3>On one hand, I do think there can be a temptation,

0:34:53.040 --> 0:34:57.759
<v Speaker 3>probably to quickly jump to some kind of like universal

0:34:57.920 --> 0:35:00.480
<v Speaker 3>in you know, built in thing in our brain is like, oh,

0:35:00.520 --> 0:35:03.960
<v Speaker 3>we just everybody around the world. Something about being human

0:35:04.560 --> 0:35:07.920
<v Speaker 3>prefers odd numbers or thinks they're more sacred, And I

0:35:07.960 --> 0:35:10.480
<v Speaker 3>wouldn't rule that out. It could be possible, but I

0:35:10.480 --> 0:35:13.400
<v Speaker 3>wouldn't jump to that conclusion either, because you know, you

0:35:13.400 --> 0:35:16.759
<v Speaker 3>can think about all kinds of ways that that sort

0:35:16.800 --> 0:35:20.200
<v Speaker 3>of accidents of history can become ingrained in a culture

0:35:20.320 --> 0:35:23.359
<v Speaker 3>or literary tradition and then just get amplified from there

0:35:24.239 --> 0:35:27.960
<v Speaker 3>that maybe something about you know, initial bits of storytelling

0:35:28.040 --> 0:35:30.600
<v Speaker 3>that happened to include an odd number of something or

0:35:30.640 --> 0:35:33.600
<v Speaker 3>an even number of something can build up over time

0:35:33.719 --> 0:35:36.360
<v Speaker 3>and suddenly that starts to feel just like the fabric

0:35:36.400 --> 0:35:37.080
<v Speaker 3>of reality.

0:35:37.760 --> 0:35:40.240
<v Speaker 2>Yeah. Yeah, I mean, we definitely don't want to overstate

0:35:40.280 --> 0:35:43.239
<v Speaker 2>it because from on one hand, any given faith that

0:35:43.280 --> 0:35:45.719
<v Speaker 2>we mentioned just now, there are going to be examples

0:35:46.239 --> 0:35:48.319
<v Speaker 2>in both odd and even. You know, you can come

0:35:48.400 --> 0:35:51.600
<v Speaker 2>up with plenty of examples of wholly even numbers or

0:35:51.800 --> 0:35:54.080
<v Speaker 2>the use of even numbers, and you know, some sort

0:35:54.080 --> 0:35:59.040
<v Speaker 2>of sacred tradition of one sort or another. And likewise, yeah,

0:35:59.040 --> 0:36:01.799
<v Speaker 2>there's information that is being related, ideas that are being

0:36:01.880 --> 0:36:05.600
<v Speaker 2>related that may just incidentally be even odd. It's not like,

0:36:06.600 --> 0:36:08.560
<v Speaker 2>you know, it's not like they were putting together the

0:36:08.560 --> 0:36:10.960
<v Speaker 2>Ten Commandments and they're like, well, this is a good

0:36:10.960 --> 0:36:13.360
<v Speaker 2>even number of commandments. We don't need to add or

0:36:13.400 --> 0:36:15.120
<v Speaker 2>subtract one or it's not like they were. Oh, we

0:36:15.200 --> 0:36:17.440
<v Speaker 2>have nine nine commandments, we better come up with one more.

0:36:17.480 --> 0:36:18.319
<v Speaker 2>We want an even ten.

0:36:18.719 --> 0:36:22.160
<v Speaker 4>Well, who knows, maybe maybe, But I mean, at the

0:36:22.160 --> 0:36:24.960
<v Speaker 4>same time, with the example of the Bible, like I

0:36:25.040 --> 0:36:28.000
<v Speaker 4>was saying earlier, like it is hard not to if

0:36:28.040 --> 0:36:30.840
<v Speaker 4>you just read through the Old Testament, notice a huge

0:36:30.920 --> 0:36:33.440
<v Speaker 4>amount of odd numbers, especially a lot of sevens.

0:36:34.360 --> 0:36:37.000
<v Speaker 3>I don't know that that that's meaning something.

0:36:37.480 --> 0:36:40.040
<v Speaker 2>Yeah, I couldn't help but think about this one as well.

0:36:40.080 --> 0:36:42.880
<v Speaker 2>Over the weekend because I went with my family to

0:36:42.880 --> 0:36:46.360
<v Speaker 2>see the new Beetlejuice movie. Oh and of course one

0:36:46.800 --> 0:36:50.080
<v Speaker 2>uh summons the character in question by saying his name

0:36:50.200 --> 0:36:54.839
<v Speaker 2>three times in why not two or four? Yeah, And

0:36:54.880 --> 0:36:56.480
<v Speaker 2>we see the same with you know other you know

0:36:56.560 --> 0:36:59.680
<v Speaker 2>folk traditions, the old idea of bloody Mary, you know

0:36:59.719 --> 0:37:03.360
<v Speaker 2>some and her scaring yourself by seeing her in the

0:37:03.360 --> 0:37:06.439
<v Speaker 2>mirror by saying her name three times in a row,

0:37:06.520 --> 0:37:07.279
<v Speaker 2>that sort of thing.

0:37:07.840 --> 0:37:09.600
<v Speaker 3>I got real freaked out about that. When I was

0:37:09.600 --> 0:37:13.120
<v Speaker 3>a kid, I had a phase where that was just

0:37:13.160 --> 0:37:14.160
<v Speaker 3>like super scary to me.

0:37:15.520 --> 0:37:16.920
<v Speaker 2>I mean, I still am not going to do it.

0:37:18.440 --> 0:37:20.520
<v Speaker 2>I don't believe it, but I'm not gonna still not

0:37:20.560 --> 0:37:22.279
<v Speaker 2>going to say her name three times in front of

0:37:22.320 --> 0:37:23.200
<v Speaker 2>a mirror.

0:37:22.960 --> 0:37:24.160
<v Speaker 3>And I mess around.

0:37:24.360 --> 0:37:28.960
<v Speaker 2>Yeah, yeah, okay, So coming back to the law of

0:37:28.960 --> 0:37:32.000
<v Speaker 2>odds in general, Yeah, it's often touted as a deciding

0:37:32.040 --> 0:37:36.880
<v Speaker 2>factor in various various approaches to visual imagery, and I

0:37:36.920 --> 0:37:40.080
<v Speaker 2>have seen it mentioned as as lining up with food

0:37:40.120 --> 0:37:42.440
<v Speaker 2>imagery as well. You know, again, I think the example

0:37:42.560 --> 0:37:45.480
<v Speaker 2>used before was, if you're gonna have a appetizer of

0:37:45.560 --> 0:37:48.920
<v Speaker 2>sliders at a restaurant, you want as your menu photo

0:37:49.080 --> 0:37:51.840
<v Speaker 2>or your Instagram food photo, you want an image of

0:37:52.040 --> 0:37:55.879
<v Speaker 2>three sliders, not two. You want an image of three

0:37:55.920 --> 0:37:58.239
<v Speaker 2>sliders and not four, because three is going to be

0:37:58.360 --> 0:38:00.520
<v Speaker 2>an odd number. It's more attractive. And yeah, you can

0:38:00.560 --> 0:38:02.480
<v Speaker 2>throw in these other ideas of like, well there's a

0:38:02.520 --> 0:38:06.280
<v Speaker 2>central slider, I know which one is the lead slider.

0:38:06.719 --> 0:38:09.560
<v Speaker 2>But the thing is, when I started looking around for

0:38:09.640 --> 0:38:14.080
<v Speaker 2>studies about this, it seems like that experiments don't back

0:38:14.120 --> 0:38:18.320
<v Speaker 2>this up. So according to odd versus even a scientific

0:38:18.360 --> 0:38:20.880
<v Speaker 2>study of the rules of plating by woods at all

0:38:20.960 --> 0:38:26.200
<v Speaker 2>published in twenty sixteen in pere j Law and Environment. Yeah,

0:38:26.400 --> 0:38:30.560
<v Speaker 2>according to this paper, it just doesn't seem to work

0:38:31.200 --> 0:38:35.200
<v Speaker 2>quite as strongly as some might have you believe, they

0:38:35.239 --> 0:38:37.400
<v Speaker 2>actually conducted some experiments. I want to say it was

0:38:38.320 --> 0:38:42.120
<v Speaker 2>over a thousand folks involved in this, but you know,

0:38:42.120 --> 0:38:44.200
<v Speaker 2>they ended up contending that we have to take various

0:38:44.239 --> 0:38:48.799
<v Speaker 2>cultural factors into consideration here. You know, there's a lot

0:38:48.840 --> 0:38:51.359
<v Speaker 2>going on when we look at an image and if

0:38:51.360 --> 0:38:53.600
<v Speaker 2>we add but if we add that that image is

0:38:53.680 --> 0:38:56.200
<v Speaker 2>image of food, and it's food that we are on

0:38:56.239 --> 0:39:01.320
<v Speaker 2>some level considering eating, then it seems that overall portion

0:39:01.560 --> 0:39:04.719
<v Speaker 2>size is more important than odd or even numbers when

0:39:04.719 --> 0:39:06.560
<v Speaker 2>it comes to human perceptions of food.

0:39:07.040 --> 0:39:10.640
<v Speaker 3>Okay, so we would rather have on average, would rather

0:39:10.719 --> 0:39:12.560
<v Speaker 3>have four sliders than three.

0:39:12.560 --> 0:39:14.719
<v Speaker 2>Right, We'd rather have three than two, yes, but not

0:39:14.800 --> 0:39:18.160
<v Speaker 2>because three is odd, but because three is more sliders.

0:39:18.680 --> 0:39:22.120
<v Speaker 2>And of course this seems like a gross over statement

0:39:22.120 --> 0:39:23.880
<v Speaker 2>of the obvious, right, because it's like you go to

0:39:23.920 --> 0:39:26.239
<v Speaker 2>a restaurant. You're like, I'm paying you know, close to

0:39:26.280 --> 0:39:29.080
<v Speaker 2>twenty dollars for this plate of sliders. Of course I

0:39:29.120 --> 0:39:31.040
<v Speaker 2>want it to be four and not three, because I'm

0:39:31.040 --> 0:39:34.600
<v Speaker 2>getting more slider for my buck. Also, when you're hungry,

0:39:34.680 --> 0:39:37.520
<v Speaker 2>you're hungry, and your hunger is not always a great

0:39:37.520 --> 0:39:41.920
<v Speaker 2>gauge of how many sliders you need to satisfy yourself

0:39:42.080 --> 0:39:45.200
<v Speaker 2>and or those around you, you know, so you know,

0:39:46.080 --> 0:39:49.200
<v Speaker 2>on that level, of course four sliders sound better. Let

0:39:49.239 --> 0:39:52.040
<v Speaker 2>it be four and not three. Three is just maybe

0:39:52.080 --> 0:39:54.840
<v Speaker 2>a little less likely to satisfy everyone's cravings.

0:39:55.080 --> 0:39:57.520
<v Speaker 3>But so on my understanding this right there, it's not

0:39:57.560 --> 0:40:01.840
<v Speaker 3>necessarily that they found that people prefer for evens to odds.

0:40:01.920 --> 0:40:04.960
<v Speaker 3>It's just that maybe, like if there is a preference

0:40:05.000 --> 0:40:07.839
<v Speaker 3>for odds, it doesn't play that big of a role

0:40:07.880 --> 0:40:10.560
<v Speaker 3>when compared to people just wanting more food.

0:40:10.840 --> 0:40:13.560
<v Speaker 2>Right, right, And they provide some wiggle room there, because

0:40:13.560 --> 0:40:16.480
<v Speaker 2>again there's a lot going on when you're considering an

0:40:16.480 --> 0:40:19.319
<v Speaker 2>image or you're considering a presentation. I think there could

0:40:19.560 --> 0:40:21.120
<v Speaker 2>based on what I was reading here, I mean, there

0:40:21.120 --> 0:40:25.320
<v Speaker 2>could easily be a situation where ultimately having an odd

0:40:25.400 --> 0:40:29.440
<v Speaker 2>number is more important. Like maybe it's a very you know,

0:40:29.560 --> 0:40:34.200
<v Speaker 2>ritualistic presentation of food. Maybe it's a situation where the

0:40:34.239 --> 0:40:37.719
<v Speaker 2>present where the presentation is more about just having a

0:40:37.719 --> 0:40:42.640
<v Speaker 2>great photograph as opposed to, you know, making the potential

0:40:42.680 --> 0:40:45.399
<v Speaker 2>customer salivate. Again, there are a lot there's so much

0:40:45.400 --> 0:40:47.920
<v Speaker 2>going on when we look at an image, but you

0:40:48.040 --> 0:40:51.560
<v Speaker 2>cannot discount the importance of hunger when that image is

0:40:51.600 --> 0:40:52.320
<v Speaker 2>of food.

0:40:52.480 --> 0:40:55.319
<v Speaker 3>It's it's about tricking people into believing that if you

0:40:55.360 --> 0:40:57.719
<v Speaker 3>get this sandwich the tomato on it will be red

0:40:57.760 --> 0:40:58.240
<v Speaker 3>and juicy.

0:40:59.760 --> 0:41:02.160
<v Speaker 2>Yeah, in reality, it may not, may be very anemic

0:41:02.440 --> 0:41:05.480
<v Speaker 2>look at it. It may not have much flavor to it.

0:41:05.480 --> 0:41:08.439
<v Speaker 2>It may merely be wet and hopefully cold. In some cases,

0:41:08.480 --> 0:41:10.360
<v Speaker 2>that's fine, Maybe it's gonna work well within the context

0:41:10.360 --> 0:41:13.319
<v Speaker 2>of the slider the studying question. They also looked at like,

0:41:13.440 --> 0:41:16.320
<v Speaker 2>you know, they were looking at it like horizontal versus

0:41:16.400 --> 0:41:20.279
<v Speaker 2>vertical plating scenario. So I would be very interested to

0:41:20.320 --> 0:41:22.640
<v Speaker 2>hear from anyone out there who is involved in plating,

0:41:22.719 --> 0:41:25.880
<v Speaker 2>either professionally or you know, on an amateur chef level,

0:41:26.360 --> 0:41:27.640
<v Speaker 2>what your thoughts are on this.

0:41:28.480 --> 0:41:33.200
<v Speaker 3>Oh yeah, I actually just got interested in how much

0:41:33.320 --> 0:41:35.400
<v Speaker 3>of say you're at, you know, sort of some kind

0:41:35.400 --> 0:41:37.160
<v Speaker 3>of elite level, you know, you're working at like a

0:41:37.280 --> 0:41:42.080
<v Speaker 3>very fancy, expensive restaurant or something plating choices. How much

0:41:42.120 --> 0:41:44.600
<v Speaker 3>of that is is an art and how much is

0:41:44.600 --> 0:41:46.640
<v Speaker 3>a science? Are you just sort of going off of

0:41:47.080 --> 0:41:49.960
<v Speaker 3>some kind of chef or stylists instinct there, or do

0:41:50.040 --> 0:41:54.560
<v Speaker 3>you actually do research on what people dining there prefer

0:41:54.680 --> 0:41:56.200
<v Speaker 3>in terms of plating in appearance.

0:41:56.560 --> 0:41:58.080
<v Speaker 2>Yeah, I mean, and then there's also the whole the

0:41:58.160 --> 0:42:00.680
<v Speaker 2>economic value of there, right, because I mean, you have

0:42:00.719 --> 0:42:03.239
<v Speaker 2>to have to factor in like can we afford to

0:42:03.480 --> 0:42:06.680
<v Speaker 2>have a four slider platter? Shouldn't it just be a

0:42:06.719 --> 0:42:09.200
<v Speaker 2>three slider platter? Are we really going to lose business

0:42:09.520 --> 0:42:11.440
<v Speaker 2>because everyone thinks they need a fourth one? If they

0:42:11.440 --> 0:42:13.040
<v Speaker 2>need a fourth one, they can buy that out a

0:42:13.080 --> 0:42:15.640
<v Speaker 2>la cart perhaps, I don't know. There are a number

0:42:15.640 --> 0:42:16.879
<v Speaker 2>of factors involved.

0:42:17.000 --> 0:42:18.920
<v Speaker 3>You know, I'm a big fan of chips and dips,

0:42:18.960 --> 0:42:20.880
<v Speaker 3>and for some reason, I really like it when there

0:42:20.880 --> 0:42:25.320
<v Speaker 3>are two dips. Oh okay, there were two different dips.

0:42:25.719 --> 0:42:27.680
<v Speaker 3>It seems like there should be three. Though there should

0:42:27.719 --> 0:42:30.440
<v Speaker 3>be three tips. I mean yeah, but then you start

0:42:30.520 --> 0:42:33.280
<v Speaker 3>once they're three, that's just like that's like a buffet

0:42:33.320 --> 0:42:35.920
<v Speaker 3>of dips. You get two dips, that's like really focused.

0:42:35.920 --> 0:42:38.680
<v Speaker 3>Do you get like one I don't know, one roasted

0:42:38.719 --> 0:42:41.120
<v Speaker 3>tomato salsa and one guacamole or something.

0:42:41.360 --> 0:42:43.239
<v Speaker 2>Yeah, when there are three dips, I do find that

0:42:43.280 --> 0:42:46.560
<v Speaker 2>one dip is definitely going back in the fridge for dinner.

0:42:46.600 --> 0:42:48.839
<v Speaker 2>And then because you think, well, I'll use that later.

0:42:49.160 --> 0:42:51.160
<v Speaker 2>I'll definitely dip something in that later, and you don't

0:42:51.200 --> 0:42:53.200
<v Speaker 2>you just wash that up out and recycle it like

0:42:53.360 --> 0:42:56.160
<v Speaker 2>a week or two later. All right, I guess we're

0:42:56.200 --> 0:42:57.640
<v Speaker 2>out of time for this, but we didn't even get

0:42:57.640 --> 0:43:01.040
<v Speaker 2>into the whole idea of the seven layer burrito. So

0:43:01.680 --> 0:43:05.360
<v Speaker 2>just leave listeners to contemplate the seven layer burrito and

0:43:05.360 --> 0:43:08.200
<v Speaker 2>if that is an appropriate number of layers or should

0:43:08.200 --> 0:43:09.080
<v Speaker 2>it be less or more?

0:43:09.400 --> 0:43:11.360
<v Speaker 3>I don't know the magic burrito.

0:43:12.840 --> 0:43:15.040
<v Speaker 2>All right, Just a reminder for everyone that Stuff to

0:43:15.040 --> 0:43:17.160
<v Speaker 2>Blow Your Mind is primarily a science and culture podcast,

0:43:17.239 --> 0:43:20.680
<v Speaker 2>with core episodes on Tuesdays and Thursdays, short form episode

0:43:20.680 --> 0:43:23.240
<v Speaker 2>on Wednesday and on Fridays. We set aside most serious

0:43:23.280 --> 0:43:25.480
<v Speaker 2>concerns to just talk about a weird film on Weird

0:43:25.560 --> 0:43:29.360
<v Speaker 2>House Cinema and let's see what else to remind you of.

0:43:29.440 --> 0:43:32.600
<v Speaker 2>Oh yeah, if you were on Instagram, follow us on Instagram.

0:43:32.840 --> 0:43:36.160
<v Speaker 2>We are STBYM podcast. That's our handle, and you know

0:43:36.200 --> 0:43:38.319
<v Speaker 2>you can keep track of keep up a little bit

0:43:38.440 --> 0:43:41.000
<v Speaker 2>with what we're putting out in the podcast.

0:43:40.680 --> 0:43:43.640
<v Speaker 3>Feed Huge thanks as always to our excellent audio producer

0:43:43.719 --> 0:43:45.799
<v Speaker 3>JJ Posway. If you would like to get in touch

0:43:45.800 --> 0:43:47.839
<v Speaker 3>with us with feedback, on this episode or any other.

0:43:47.920 --> 0:43:50.000
<v Speaker 3>To suggest a topic for the future, or just to

0:43:50.040 --> 0:43:53.080
<v Speaker 3>say hello, you can email us at contact at stuff

0:43:53.120 --> 0:44:02.040
<v Speaker 3>to Blow your Mind dot com.

0:44:02.200 --> 0:44:05.120
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:44:05.239 --> 0:44:09.080
<v Speaker 1>more podcasts from iHeart Radio, visit the iHeartRadio app, Apple Podcasts,

0:44:09.120 --> 0:44:24.480
<v Speaker 1>or wherever you're listening to your favorite shows.