WEBVTT - Why (and How) Does Paper Crumple?

0:00:01.840 --> 0:00:07.520
<v Speaker 1>Welcome to Brainstuff, a production of iHeartRadio, Hey brain Stuff,

0:00:07.520 --> 0:00:11.040
<v Speaker 1>lor and Vogel Bomb. Here pop quiz in case you

0:00:11.080 --> 0:00:13.800
<v Speaker 1>didn't read this episode title, But what do a sheet

0:00:13.800 --> 0:00:15.960
<v Speaker 1>of paper being crushed into a ball and tossed into

0:00:16.000 --> 0:00:19.040
<v Speaker 1>a waste basket, The front end of a car forming

0:00:19.040 --> 0:00:22.960
<v Speaker 1>in a crash, and the Earth's crust gradually forming mountains

0:00:23.000 --> 0:00:27.680
<v Speaker 1>over millions of years all having common They're all undergoing

0:00:27.680 --> 0:00:31.720
<v Speaker 1>a physical process called crumpling, which occurs when a relatively

0:00:31.760 --> 0:00:34.800
<v Speaker 1>thin sheet of material, one with a thickness that's far

0:00:34.960 --> 0:00:37.680
<v Speaker 1>less than its length or its width, has to fit

0:00:37.880 --> 0:00:43.000
<v Speaker 1>into a smaller area. And while it's easy to imagine

0:00:43.040 --> 0:00:47.080
<v Speaker 1>crumpling as mere disarray, scientists who have studied crumpling have

0:00:47.159 --> 0:00:50.879
<v Speaker 1>discovered that it's anything but The crumpling turns out to

0:00:50.920 --> 0:00:56.320
<v Speaker 1>be a predictable, reproducible process governed by math. A recent

0:00:56.360 --> 0:00:59.360
<v Speaker 1>breakthrough at our understanding was described in a paper published

0:00:59.360 --> 0:01:02.880
<v Speaker 1>in Nature Communecations in twenty twenty one, in which researchers

0:01:02.920 --> 0:01:06.319
<v Speaker 1>describe a physical model for what happens when thin sheets

0:01:06.360 --> 0:01:12.120
<v Speaker 1>are crumpled, then unfolded, and recrumpled. For the article, this

0:01:12.160 --> 0:01:14.760
<v Speaker 1>episode is based on how Stuffwork. Spoke via email with

0:01:14.840 --> 0:01:18.960
<v Speaker 1>Christopher Ryecroft, the paper's corresponding author, who's Associate professor in

0:01:19.000 --> 0:01:21.880
<v Speaker 1>the John L. Paulson School of Engineering and Applied Sciences

0:01:21.920 --> 0:01:26.480
<v Speaker 1>at Harvard University. He said, from an early age, everyone

0:01:26.560 --> 0:01:28.920
<v Speaker 1>is familiar with crumpling a sheet of paper into a ball,

0:01:29.160 --> 0:01:32.399
<v Speaker 1>unfolding it, and looking at the complicated network of creases

0:01:32.440 --> 0:01:36.120
<v Speaker 1>that form on the surface. This seems like a random,

0:01:36.200 --> 0:01:39.639
<v Speaker 1>disordered process, and you might think it's difficult to predict

0:01:39.680 --> 0:01:43.280
<v Speaker 1>anything at all about what happens. Suppose now you repeat

0:01:43.280 --> 0:01:46.600
<v Speaker 1>this process, crumple the paper again and unfold it. You

0:01:46.640 --> 0:01:50.520
<v Speaker 1>will get more creases. However, you won't double the number

0:01:50.920 --> 0:01:54.520
<v Speaker 1>because the existing creases already weakened the sheet and allow

0:01:54.560 --> 0:01:59.200
<v Speaker 1>it fold more easily the second time around. That idea

0:01:59.320 --> 0:02:02.520
<v Speaker 1>formed the base of experiments performed several years ago by

0:02:02.520 --> 0:02:06.280
<v Speaker 1>another of the papers authors, former Harvard physicist Schumel M.

0:02:06.320 --> 0:02:10.600
<v Speaker 1>Rubinstein and his students. Rubinstein and his team crumpled a

0:02:10.639 --> 0:02:13.960
<v Speaker 1>thin sheet repeatedly and measured the total length of the

0:02:14.000 --> 0:02:18.920
<v Speaker 1>creases on that sheet, which they called mileage. Ryecroft said

0:02:19.360 --> 0:02:22.919
<v Speaker 1>they found that the growth of mileage is strikingly reproducible,

0:02:23.240 --> 0:02:26.040
<v Speaker 1>and each time the accrual of new mileage would get

0:02:26.040 --> 0:02:29.640
<v Speaker 1>a little less because the sheet is progressively getting weaker.

0:02:32.320 --> 0:02:36.440
<v Speaker 1>That finding stumped the physics community, hence the more recent research.

0:02:37.080 --> 0:02:39.720
<v Speaker 1>A Ryecraft said, we found that the way to make

0:02:39.800 --> 0:02:43.080
<v Speaker 1>progress was not to focus on the creases themselves, but

0:02:43.160 --> 0:02:46.400
<v Speaker 1>rather to look at the undamaged facets that are outlined

0:02:46.440 --> 0:02:50.680
<v Speaker 1>by the creases. Houstuffworks also spoke by email with the

0:02:50.720 --> 0:02:54.120
<v Speaker 1>more recent papers lead author Yovanna A. And Jyevic, a

0:02:54.280 --> 0:02:59.280
<v Speaker 1>Harvard doctoral candidate. She said, in the experiment, thin sheets

0:02:59.280 --> 0:03:02.519
<v Speaker 1>of mylar, a thin film that crumples similarly to paper,

0:03:02.800 --> 0:03:06.800
<v Speaker 1>were systematically crumpled several times, developing some new creases with

0:03:06.880 --> 0:03:11.200
<v Speaker 1>each repetition. In between crumples, the sheets were carefully flattened

0:03:11.240 --> 0:03:14.760
<v Speaker 1>and their height profiles scanned using an instrument called a profilometer.

0:03:15.480 --> 0:03:18.440
<v Speaker 1>The profilometer makes measurements of the height map across the

0:03:18.480 --> 0:03:21.120
<v Speaker 1>surface of the sheet, which allows us to calculate and

0:03:21.280 --> 0:03:27.800
<v Speaker 1>visualize the locations of creases as an image. Because creasing

0:03:27.919 --> 0:03:31.760
<v Speaker 1>can be messy and irregular, it generates noisy data that

0:03:31.840 --> 0:03:34.400
<v Speaker 1>can be tough for computer automation to make sense of.

0:03:35.120 --> 0:03:38.440
<v Speaker 1>To get around that problem, Andreavic hand traced the crease

0:03:38.480 --> 0:03:42.760
<v Speaker 1>patterns on twenty four sheets using a tablet, PC, Adobe illustrator,

0:03:42.840 --> 0:03:47.120
<v Speaker 1>and photoshop. That meant hand recording twenty one thousand, one

0:03:47.240 --> 0:03:53.200
<v Speaker 1>hundred and ten facets in total. Thanks to Andreevic's labors

0:03:53.240 --> 0:03:57.040
<v Speaker 1>and image analysis, the researchers could analyze how many facets

0:03:57.080 --> 0:04:01.040
<v Speaker 1>of different sizes were created as the crumpling progress. They

0:04:01.120 --> 0:04:05.400
<v Speaker 1>found that the size distributions could be explained by fragmentation theory,

0:04:05.720 --> 0:04:08.760
<v Speaker 1>which looks at how objects are ranging from rocks and

0:04:08.840 --> 0:04:12.800
<v Speaker 1>glass shards to volcanic debris and icebergs, break up into

0:04:12.840 --> 0:04:18.800
<v Speaker 1>small pieces over time. Ryecroft said that same theory can

0:04:18.839 --> 0:04:22.359
<v Speaker 1>accurately explain how the facets of the crumpled sheet break

0:04:22.440 --> 0:04:25.960
<v Speaker 1>up over time as more creases form. We can also

0:04:26.040 --> 0:04:29.279
<v Speaker 1>use it to estimate how the sheet becomes weaker after crumpling,

0:04:29.640 --> 0:04:33.640
<v Speaker 1>and thereby explain how the accumulation of mileage slows down.

0:04:34.520 --> 0:04:37.000
<v Speaker 1>This allows us to explain the mileage results and the

0:04:37.040 --> 0:04:40.839
<v Speaker 1>logarithmic scaling that we're seen in the twenty eighteen study.

0:04:40.920 --> 0:04:43.960
<v Speaker 1>We believe that the fragmentation theory provides a perspective on

0:04:44.000 --> 0:04:47.120
<v Speaker 1>the problem and is especially useful to model the accumulation

0:04:47.200 --> 0:04:52.520
<v Speaker 1>of damage over time. But okay, let's back up a second.

0:04:53.080 --> 0:04:56.000
<v Speaker 1>Why do some objects crumple in the first place, as

0:04:56.040 --> 0:04:59.239
<v Speaker 1>opposed to simply breaking apart into a lot of little pieces.

0:05:00.279 --> 0:05:02.920
<v Speaker 1>It has to do with how flexible a material is.

0:05:03.520 --> 0:05:06.559
<v Speaker 1>Things like paper and milar are very easy to bend,

0:05:06.920 --> 0:05:09.719
<v Speaker 1>so they're not very likely to break when you apply pressure,

0:05:10.320 --> 0:05:13.400
<v Speaker 1>But things like rock and glass don't bend easily, so

0:05:13.600 --> 0:05:18.760
<v Speaker 1>force can make them break. Andreevic explained a crumpling and

0:05:18.800 --> 0:05:22.680
<v Speaker 1>breaking are quite distinct processes, but there are some similarities

0:05:22.720 --> 0:05:26.800
<v Speaker 1>we can recognize. For example, both crumpling and breaking are

0:05:26.800 --> 0:05:30.960
<v Speaker 1>mechanisms of relieving stress and a material. The idea of

0:05:31.040 --> 0:05:34.640
<v Speaker 1>creases protecting other regions of a sheet from damage refers

0:05:34.680 --> 0:05:38.400
<v Speaker 1>to damage being localized to very narrow ridges in the sheet.

0:05:39.279 --> 0:05:42.160
<v Speaker 1>In fact, the sharp vertices and ridges that form when

0:05:42.160 --> 0:05:45.799
<v Speaker 1>a sheet crumples are localized regions of stretching in the sheet,

0:05:46.160 --> 0:05:51.120
<v Speaker 1>which are energetically unfavorable. As a result, the sheet minimizes

0:05:51.240 --> 0:05:55.520
<v Speaker 1>those costly deformations by confining them to very narrow regions,

0:05:55.720 --> 0:05:59.760
<v Speaker 1>protecting the rest of the sheet as much as possible. Furthermore,

0:06:00.120 --> 0:06:02.760
<v Speaker 1>your research showed that the more a sheet is crumpled,

0:06:03.200 --> 0:06:07.479
<v Speaker 1>the more it resists further compression, so that increasingly more

0:06:07.600 --> 0:06:11.480
<v Speaker 1>force is required to compress it. The ridges seem to

0:06:11.560 --> 0:06:14.920
<v Speaker 1>line up and act as pillars that increase the strength

0:06:15.000 --> 0:06:20.080
<v Speaker 1>of the crumpled sheet. There's still a lot that needs

0:06:20.120 --> 0:06:23.719
<v Speaker 1>to be learned about crumpling. For example, it's not clear

0:06:23.760 --> 0:06:27.240
<v Speaker 1>whether different types of crumpling of using a cylindrical piston,

0:06:27.320 --> 0:06:29.960
<v Speaker 1>for example, rather than your hand it results in a

0:06:30.040 --> 0:06:34.240
<v Speaker 1>different type of crease pattern. A Ryecroft said, we'd like

0:06:34.279 --> 0:06:39.280
<v Speaker 1>to understand how general our findings are. In addition, researchers

0:06:39.320 --> 0:06:41.760
<v Speaker 1>want to learn more about the actual mechanisms of how

0:06:41.839 --> 0:06:44.880
<v Speaker 1>creases form and to be able to take measurements during

0:06:44.880 --> 0:06:48.560
<v Speaker 1>the process rather than just examining the end result. A

0:06:48.640 --> 0:06:52.440
<v Speaker 1>Ryecraft explained. To get around this, we're currently developing a

0:06:52.480 --> 0:06:55.960
<v Speaker 1>three D mechanical simulation of a crumpled sheet, which can

0:06:56.000 --> 0:06:59.960
<v Speaker 1>allow us to observe the entire process already our simulation

0:07:00.080 --> 0:07:02.360
<v Speaker 1>and can create creased patterns that are similar to those

0:07:02.400 --> 0:07:04.800
<v Speaker 1>seen in the experiment, and it provides us with a

0:07:04.880 --> 0:07:11.520
<v Speaker 1>much more detailed view of the crumpling process. But all right,

0:07:12.080 --> 0:07:16.400
<v Speaker 1>why does crumple theory matter? Gaining insights about crumpling is

0:07:16.440 --> 0:07:19.560
<v Speaker 1>potentially really important to all sorts of things in our

0:07:19.680 --> 0:07:23.920
<v Speaker 1>modern world. Ryecroft said, if you're using a material in

0:07:24.000 --> 0:07:28.560
<v Speaker 1>any structural capacity, it is critical to understand its failure properties.

0:07:29.240 --> 0:07:32.600
<v Speaker 1>In many situations, it's important to understand how materials will

0:07:32.600 --> 0:07:37.760
<v Speaker 1>behave under repeated loading. For example, aircraft wings vibrate up

0:07:37.760 --> 0:07:41.000
<v Speaker 1>and down many thousands of times over their lifetime. Our

0:07:41.040 --> 0:07:43.600
<v Speaker 1>study of repeated crumpling can be viewed as a model

0:07:43.640 --> 0:07:47.560
<v Speaker 1>system for how materials are damaged under repeated load. We

0:07:47.680 --> 0:07:50.720
<v Speaker 1>expect that some core elements of our theory about how

0:07:50.760 --> 0:07:54.680
<v Speaker 1>materials are weakened by fractures increases over time may have

0:07:54.800 --> 0:08:02.160
<v Speaker 1>analogs in other material types, and sometimes crumpling might actually

0:08:02.200 --> 0:08:07.680
<v Speaker 1>be utilized technologically. For example, crumpled graphene sheets have been

0:08:07.720 --> 0:08:13.840
<v Speaker 1>suggested as a possibility for making high performance electrodes for batteries. Really,

0:08:13.920 --> 0:08:17.480
<v Speaker 1>crumple theory provides insights into all sorts of phenomena, from

0:08:17.600 --> 0:08:21.440
<v Speaker 1>how insects wings unfold to how DNA packs into a

0:08:21.520 --> 0:08:24.680
<v Speaker 1>cell nucleus, all of which could be used to build

0:08:24.760 --> 0:08:32.600
<v Speaker 1>more efficient machines. In the future. Today's episode is based

0:08:32.640 --> 0:08:35.000
<v Speaker 1>on the article crumple theory. We can learn a lot

0:08:35.040 --> 0:08:37.680
<v Speaker 1>from how paper crumples on how stuffworks dot com, written

0:08:37.679 --> 0:08:40.200
<v Speaker 1>by Patrick J. Higer. Brain Stuff is production of by

0:08:40.240 --> 0:08:42.480
<v Speaker 1>Heart Radio in partnership with how stuffworks dot Com and

0:08:42.600 --> 0:08:45.920
<v Speaker 1>is produced by Tyler Klang. For more podcasts on iHeartRadio,

0:08:46.160 --> 0:08:49.199
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:08:49.240 --> 0:09:00.960
<v Speaker 1>to your favorite shows.