WEBVTT - Getting around in Science Fiction

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<v Speaker 1>Welcome to tex Stuff, a production from my Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and I love all things tech and we are going

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<v Speaker 1>to bring you part two of a discussion about sci

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<v Speaker 1>fi gadgets and reality. And that means I get to

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<v Speaker 1>welcome back Arial Casting, a wonderful friend of mine, an

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<v Speaker 1>amazing person and also my esteemed co host and the

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<v Speaker 1>creator of the Large Nardron Collider podcast. Welcome back, Ariel. Hi, Jonathan, Hi, everybody,

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<v Speaker 1>Thanks for letting me talk at you again. Now. In

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<v Speaker 1>the last episode, we started off talking about some various

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<v Speaker 1>sci fi gadgets. You were telling us about their role

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<v Speaker 1>within different science fiction or speculative fiction. I should say,

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<v Speaker 1>because some of this suff really falls into fantasy more

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<v Speaker 1>than sci fi. But their role within speculative fiction, what

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<v Speaker 1>purpose do they serve? And then I was the the

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<v Speaker 1>bad guy with the pen popping all the balloons of possibility,

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<v Speaker 1>saying how how this was truly fiction as opposed to reality?

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<v Speaker 1>You crushed my spirit shoann as as is my one. Ariel.

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<v Speaker 1>You've known me for for like I think about twenty

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<v Speaker 1>years now, and so we're coming up on twenty years.

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<v Speaker 1>I think will be twenty years since we first met.

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<v Speaker 1>And so I think I first met and I knew

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<v Speaker 1>each other's names. I think you might have seen me

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<v Speaker 1>at the Renaissance Festival before you work there. Uh, but yeah,

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<v Speaker 1>I I have been crushing your dreams for twenty years,

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<v Speaker 1>So I guess there should be no surprise at this point. Well,

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<v Speaker 1>I want to. I just want to stay as it's

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<v Speaker 1>important for for people to remember that. At the end

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<v Speaker 1>of the last episode, we had decided that Doctor Who

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<v Speaker 1>has so far been the most accurate science action show,

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<v Speaker 1>yes in their technology being all timey wimi whibbly wobbly,

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<v Speaker 1>which I know I reverse that, but hey, I've watched

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<v Speaker 1>like maybe three full seasons of Doctor Who. Total. Um. Yeah,

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<v Speaker 1>I I am no expert on it. That's why I

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<v Speaker 1>brought you on. So we're gonna pick up from where

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<v Speaker 1>we left off, and we're gonna talk about some more

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<v Speaker 1>science fiction technologies and what if any corollary there are

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<v Speaker 1>in the real world, and we're gonna go back to

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<v Speaker 1>the Star Treks I think for our first one. Yes,

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<v Speaker 1>we're gonna get back to Star Treks, specifically with tricorders. Uh,

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<v Speaker 1>and this excites me because I know that a lot

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<v Speaker 1>of Star Trek technology people have tried to make true

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<v Speaker 1>we talked about in the previous episodes. So tricorders are

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<v Speaker 1>kind of this specialized I find multi tool that do scanning, analysis,

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<v Speaker 1>data recording, all of that. It can tell you the

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<v Speaker 1>component makeup of being or an item. It can search

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<v Speaker 1>for life, It can trace nady on particles, It can

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<v Speaker 1>examine living organisms. It gives you lights and screens and

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<v Speaker 1>detachable scanners to tell you what everything is doing, so

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<v Speaker 1>that when crew member is in an alien environment, they

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<v Speaker 1>can explore it, they can understand it, they can search

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<v Speaker 1>for life, so on and so forth. This is something

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<v Speaker 1>that people have been working on for a long time

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<v Speaker 1>in real life, right, Jonathan. Well, they're definitely lots of

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<v Speaker 1>components that have their real world counterparts, right. So, like

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<v Speaker 1>the exploration of an alien planet and determining whether or not,

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<v Speaker 1>for example, it might be safe to breathe in the atmosphere, Well,

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<v Speaker 1>we do that through something called spectral analysis, which I

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<v Speaker 1>am sad to say doesn't have anything to do with ghosts. Um,

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<v Speaker 1>it's not that kind of specter. Now we're talking about

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<v Speaker 1>spectral as in a spectrum. And you know, you might

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<v Speaker 1>be aware that you can analyze light and see which

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<v Speaker 1>bands within the visible spectrum or even beyond the visible

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<v Speaker 1>spectrum that light falls. Right, you can see, oh, there's

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<v Speaker 1>a lot of red as opposed to not very much blue.

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<v Speaker 1>And by analyzing light, we can determine things like the

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<v Speaker 1>chemical uh composition of various materials, and so we can

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<v Speaker 1>use powerful telescopes, and we can analyze the light coming

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<v Speaker 1>from various bodies, including light that's reflected off of bodies.

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<v Speaker 1>So like a planet. Obviously a planet doesn't generate light.

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<v Speaker 1>If it's generating light, something is really wrong on that planet. Uh,

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<v Speaker 1>it is reflecting light from a nearby star. But that

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<v Speaker 1>will tell us in general the sort of things we

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<v Speaker 1>could expect within the atmosphere of that planet. Now, that

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<v Speaker 1>wouldn't let us go so far as to draw an

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<v Speaker 1>automatic conclusion that U's safe, pop your them that off

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<v Speaker 1>and walk around, because there there could be there could

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<v Speaker 1>be pathogens. There could be various uh components within either

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<v Speaker 1>the atmosphere or other things that are on that planet

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<v Speaker 1>that could be toxic to us. So it's not an

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<v Speaker 1>automatic Oh we can go there and have a summer home,

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<v Speaker 1>but we would have at least some information about what

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<v Speaker 1>to expect on that planet, so that part it's kind

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<v Speaker 1>of similar. The interesting thing about Star Trek is you

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<v Speaker 1>often see them using this after they've already landed on

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<v Speaker 1>the planet and they're like, oh, good, we're not gonna

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<v Speaker 1>die immediately. Guys. It's like, oh, that's that's a huge

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<v Speaker 1>relief that we're not all currently dead. Uh. The other

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<v Speaker 1>elements of the tri Quarter that I find really interesting

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<v Speaker 1>are the ones that involve analyzing a person. Let's say

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<v Speaker 1>that a person has exhibited signs that they are unwell,

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<v Speaker 1>and the doctor Bones, for example, in the original series,

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<v Speaker 1>would use the Triquarter to scan them to find out

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<v Speaker 1>what the heck is going on. Um. And obviously we've

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<v Speaker 1>got a lot of medical tools that are meant to

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<v Speaker 1>do this, things like blood pressure cuffs and thermometers, and

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<v Speaker 1>we have seen that technology advance over time as well,

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<v Speaker 1>to the point that now you can wear something like

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<v Speaker 1>a smart watch that uses infrared light to shine light

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<v Speaker 1>down into your skin, like the skin of your wrist,

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<v Speaker 1>to reflect off of your blood vessels, and that a

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<v Speaker 1>sensor inside that same smart watch can pick up this

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<v Speaker 1>reflected light and make determinations of stuff like your blood

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<v Speaker 1>oxygen level. So again, we're not at anything to the

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<v Speaker 1>point where you point a little you know, do Hicky

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<v Speaker 1>medical tri triquard t Yeah, exactly as a person and

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<v Speaker 1>go and then figure out that they got the sniffles.

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<v Speaker 1>But we do have a lot of technologies that kind

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<v Speaker 1>of go toward that way. And as you mentioned, there's

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<v Speaker 1>been a lot of companies they've kind of taken the

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<v Speaker 1>tricorder model and said, how can we make this more

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<v Speaker 1>of a reality. Most of those efforts, uh haven't been

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<v Speaker 1>spectacularly successful, but it's an ongoing process as companies attempt

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<v Speaker 1>to create more robust technologies that are able to do

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<v Speaker 1>some of the things that we see in science fiction. Uh,

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<v Speaker 1>but we can't really replicate it here on Earth currently,

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<v Speaker 1>not in the not in the way that we see

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<v Speaker 1>it in the shows. But I would say that this

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<v Speaker 1>is one that we're starting to see more movement kind

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<v Speaker 1>of toward. I think we might hit some fundamental physical

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<v Speaker 1>limitations that don't allow us to ever have a a

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<v Speaker 1>a technology just like the one on Star Trek, but

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<v Speaker 1>I think we're going to get closer. The question will

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<v Speaker 1>be how accurate and reliable are they, Because if they're

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<v Speaker 1>not accurate or reliable, then it's just a well, at best,

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<v Speaker 1>it's a distraction, and at worst it could cause complications

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<v Speaker 1>because you might rely on incorrect information. Very true, and

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<v Speaker 1>as close as we might get to a medical scanner,

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<v Speaker 1>I don't know if our real life tri quarters will

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<v Speaker 1>ever also be able to release antiseptic spray, provide a

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<v Speaker 1>shot HeLa bone. No, I will give it to star Trek.

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<v Speaker 1>Those were very specific tri course, they were specifically medical,

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<v Speaker 1>right right right. You might remember the little UM, the

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<v Speaker 1>little the little device that was handheld that people would

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<v Speaker 1>put up to the neck like bones, would put it

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<v Speaker 1>up against the one's neck and you would hear a

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<v Speaker 1>little sound thinking exactly, and then they would be injected

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<v Speaker 1>with something. There have been various companies that have come

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<v Speaker 1>out with UM with syringes that are in that kind

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<v Speaker 1>of mode. Uh. In fact, I remember my dad telling

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<v Speaker 1>me about his experience with one and that it was

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<v Speaker 1>about five times more painful than a standard syringe. So

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<v Speaker 1>so maybe not the best approach, um, but yeah, I

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<v Speaker 1>for things like healing of bones and stuff, Uh, there

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<v Speaker 1>are interesting approaches that use things like ultrasonic frequencies to

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<v Speaker 1>try and help with to promote things like like bone healing.

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<v Speaker 1>But the last time I looked into it, which granted

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<v Speaker 1>was a while ago, Uh, the research on it was

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<v Speaker 1>not really conclusive about whether or not it genuinely was helpful,

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<v Speaker 1>but it was something that various medical professionals were exploring

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<v Speaker 1>the possibility of using an ultrasonic therapy to help with

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<v Speaker 1>things like like healing a broken bone. I know that

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<v Speaker 1>I know that some vets will use light therapy as

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<v Speaker 1>well for healing of wounds with animals, for instance. So

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<v Speaker 1>which is similar money? Yeah? Yeah, I mean we we's

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<v Speaker 1>all just animals when you get down to it. So, yeah,

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<v Speaker 1>it's this one, I think is one where the the

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<v Speaker 1>seeds are there and maybe we never see an implementation

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<v Speaker 1>like we do in fiction. But but the the depiction

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<v Speaker 1>that we see in fiction is not so far removed

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<v Speaker 1>from reality, right, it doesn't. It doesn't feel like that

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<v Speaker 1>would be truly impossible the way some of the others do. Yeah. Well,

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<v Speaker 1>one that feels truly impossible to me as is stepping

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<v Speaker 1>away from Star Trek before we step back into it

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<v Speaker 1>is the neuralizer. And I suppose by relation, the d

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<v Speaker 1>neuralizer from Men in Black uh funny, you should say

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<v Speaker 1>that this doesn't seem realistic, but go ahead, well, now

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<v Speaker 1>I'm afraded to Jonathan. Well, tell everybody what these things

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<v Speaker 1>do within men and Black. Alright, So the neuralizer men

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<v Speaker 1>in Black is a little like pen light pop up

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<v Speaker 1>pen kind of It looks like the ones that you

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<v Speaker 1>get from the dollar store, where it's got the twelve

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<v Speaker 1>cartridges of the colors of ink and you press one

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<v Speaker 1>down all round, all press down like five of them

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<v Speaker 1>and drawn like eight colors or something. Yes, yes, yes,

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<v Speaker 1>you take off the cap on the front of it

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<v Speaker 1>so that you can write with all of them at once. Anyhow,

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<v Speaker 1>that is not at all how this thing works. How

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<v Speaker 1>this works is it flashes a bright light to erase

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<v Speaker 1>your memory, and then a new memory can be put

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<v Speaker 1>in place. And I know that you can affect people's memories.

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<v Speaker 1>You can keep your memory from being affected by wearing

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<v Speaker 1>ray bands, probably special ray bands in the sense that

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<v Speaker 1>ray band probably put a lot of money. Yeah, that's

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<v Speaker 1>that's the kind of special. So so yeah, so it's

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<v Speaker 1>a little pen thing that allows you to wipe somebody's

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<v Speaker 1>memory and put a new memory in its place. And

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<v Speaker 1>then there's a d neuralizer that is much more complicated

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<v Speaker 1>and was very difficult for me to find descriptions of

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<v Speaker 1>how exactly it worked, because within the Men in Black universe,

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<v Speaker 1>there were only a couple of them and they were

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<v Speaker 1>kind of if you on how they worked in the universe.

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<v Speaker 1>But it's basically a way to restore that person's original memories,

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<v Speaker 1>and it's very involved, right, And in both cases the

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<v Speaker 1>way it works wasn't really important for Men and Black, right,

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<v Speaker 1>the the important thing in the plot was just you

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<v Speaker 1>need to have some way to erase the perception and

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<v Speaker 1>memory of an event among the population or else. The

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<v Speaker 1>whole premise of Men and Black falls apart, which is

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<v Speaker 1>the idea that they're aliens have secretly been visiting Earth

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<v Speaker 1>for years and years and years, and there's this UH,

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<v Speaker 1>this agency that is top secret that is in charge

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<v Speaker 1>of dealing with alien human interactions, and part of the

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<v Speaker 1>whole UH system is dependent upon the general population being

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<v Speaker 1>ignorant of the aliens. So you've gotta have something two

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<v Speaker 1>wipe out people's memories, or else you're going to be

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<v Speaker 1>doing some pretty serious clean up work in like the

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<v Speaker 1>darkest sense, like eliminating people were removing them from the

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<v Speaker 1>population so that they can't spill the beans. Um well, ariel,

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<v Speaker 1>here's the scary thing. Uh neuralizer is not that? Not that,

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<v Speaker 1>not that preposterous as it turns out. So let me

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<v Speaker 1>preface this by saying, I'm gonna be talking about mice,

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<v Speaker 1>not human beings, and with very few exceptions, mice and

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<v Speaker 1>human beings are not the same thing. And uh so

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<v Speaker 1>at m I t the researchers had been working with mice.

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<v Speaker 1>And it also just warning in general for people who

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<v Speaker 1>love animals, this is gonna be hard to hear. There's

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<v Speaker 1>gonna be some hard stuff to hear in this one.

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<v Speaker 1>They took mice and they implanted some fiber optic lines

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<v Speaker 1>that went through the skull into the mouse brains, so

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<v Speaker 1>they had a direct line, a fiber optic going into

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<v Speaker 1>the little mouse brains. They then put the mice in

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<v Speaker 1>what they called the red room, which was a little environment.

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<v Speaker 1>Not not that, No, not the shining, but I appreciate

0:14:26.040 --> 0:14:29.760
<v Speaker 1>your enthusiasm. No, the mice were told to explore. Told

0:14:30.360 --> 0:14:33.360
<v Speaker 1>the mice were allowed to explore this red room. They

0:14:33.680 --> 0:14:37.200
<v Speaker 1>talking to mice rarely doesn't much good. They were allowed

0:14:37.200 --> 0:14:40.840
<v Speaker 1>to explore this red room and Then the floor of

0:14:40.880 --> 0:14:45.320
<v Speaker 1>this little red room had electrodes in it through which

0:14:45.560 --> 0:14:50.560
<v Speaker 1>the researchers could apply a mild electric shock to the

0:14:50.640 --> 0:14:54.640
<v Speaker 1>little twid sis of the mice, which they it wasn't

0:14:54.880 --> 0:14:57.760
<v Speaker 1>it wasn't enough to be harmful, but it was enough

0:14:57.840 --> 0:15:00.320
<v Speaker 1>to be unpleasant. In other words, it was enough to

0:15:00.440 --> 0:15:04.560
<v Speaker 1>hurt but not cause harm, right like getting a shock

0:15:04.640 --> 0:15:10.480
<v Speaker 1>from something umah. At the same time, they would show

0:15:10.640 --> 0:15:14.520
<v Speaker 1>a blue light through the fiber optic into the little

0:15:14.600 --> 0:15:19.640
<v Speaker 1>mouse brain, so they're literally shining light onto the brains

0:15:19.680 --> 0:15:23.120
<v Speaker 1>of the mice on a specific section of their brains.

0:15:24.080 --> 0:15:27.840
<v Speaker 1>Then they took the mice. They put them into a

0:15:27.960 --> 0:15:33.320
<v Speaker 1>different environment which the mice had no association with as

0:15:33.360 --> 0:15:35.600
<v Speaker 1>far as shocks go. So in other words, this was

0:15:35.800 --> 0:15:38.560
<v Speaker 1>this was new. It was not scary to them. It

0:15:38.640 --> 0:15:41.920
<v Speaker 1>was just unusual and unknown, and the mice were allowed

0:15:41.920 --> 0:15:46.840
<v Speaker 1>to explore again. Then the m I T researchers showed

0:15:47.040 --> 0:15:49.560
<v Speaker 1>the blue light through the fiber optics to the mice brains.

0:15:49.600 --> 0:15:52.000
<v Speaker 1>They did not shock the mice, They just did the

0:15:52.080 --> 0:15:56.160
<v Speaker 1>blue light. But the blue light had been associated with

0:15:56.280 --> 0:15:58.440
<v Speaker 1>the shocks, so even though the mice are not seeing

0:15:58.600 --> 0:16:02.960
<v Speaker 1>the blue light, it's shining into their brains. It implanted

0:16:02.960 --> 0:16:07.000
<v Speaker 1>a false memory that they had just been shocked, and

0:16:07.040 --> 0:16:11.760
<v Speaker 1>they behaved as if the floor was covered in these electrodes,

0:16:11.760 --> 0:16:14.320
<v Speaker 1>and they huddled in the corner and they hid because

0:16:14.320 --> 0:16:18.000
<v Speaker 1>they to them in their brains they remembered getting shocked

0:16:18.000 --> 0:16:20.240
<v Speaker 1>even though they had never been shocked. They were then

0:16:20.280 --> 0:16:24.760
<v Speaker 1>put into a third environment and again showed no signs

0:16:25.360 --> 0:16:29.320
<v Speaker 1>of having this this like. They didn't behave as if

0:16:29.320 --> 0:16:32.880
<v Speaker 1>it was dangerous. Again. So the researchers had come up

0:16:32.920 --> 0:16:39.840
<v Speaker 1>with this this hypothesis that it is possible to implant memory,

0:16:39.960 --> 0:16:44.200
<v Speaker 1>false memories into a mouse, and that this could also

0:16:44.400 --> 0:16:49.680
<v Speaker 1>potentially be reversible, where you could remove memories. You could

0:16:49.760 --> 0:16:53.160
<v Speaker 1>remove the ability for a mouse to recall that it

0:16:53.480 --> 0:17:00.120
<v Speaker 1>had a specific uh outcome from a particular situation, and

0:17:00.200 --> 0:17:03.320
<v Speaker 1>thus it would not behave it wouldn't learn because it

0:17:03.320 --> 0:17:06.400
<v Speaker 1>wouldn't have the memory to have built upon that when

0:17:06.440 --> 0:17:10.320
<v Speaker 1>I'm in this situation, bad things happen, that memory would

0:17:10.320 --> 0:17:14.800
<v Speaker 1>be erased. So it's not a flashy red thing. It

0:17:14.920 --> 0:17:19.840
<v Speaker 1>is incredibly invasive and it's for mice. But the science

0:17:19.840 --> 0:17:23.840
<v Speaker 1>shows how memory is a tricky thing because it's all

0:17:23.880 --> 0:17:27.200
<v Speaker 1>about the neurons in our brain firing in a specific way,

0:17:27.359 --> 0:17:30.399
<v Speaker 1>and if you can disrupt that or change that, you

0:17:30.480 --> 0:17:35.320
<v Speaker 1>change memory. That is very interesting and it's invasive, maybe

0:17:35.359 --> 0:17:37.679
<v Speaker 1>not as cruel as you know, clocking somebody upside the

0:17:37.720 --> 0:17:41.800
<v Speaker 1>head all a Warner Brothers style to race memory the

0:17:41.800 --> 0:17:49.240
<v Speaker 1>whole the old way of delivering amnesia through percussive maintenance, yes, yes,

0:17:49.520 --> 0:17:53.160
<v Speaker 1>or the way of convincing somebody something's true by saying

0:17:53.200 --> 0:17:56.000
<v Speaker 1>it so many times brainwashing. I guess that would be

0:17:56.119 --> 0:18:01.720
<v Speaker 1>kinder brainwashing. So it's not an unknown thing. Just it's

0:18:01.720 --> 0:18:04.959
<v Speaker 1>interesting that they're able to do it with light, Like

0:18:05.000 --> 0:18:07.360
<v Speaker 1>you said, shining light on the bridge, which goes back

0:18:07.400 --> 0:18:09.520
<v Speaker 1>to the men and black stuff. Right, it's like using

0:18:09.640 --> 0:18:12.960
<v Speaker 1>light now granted the men and black thing, it's just

0:18:13.000 --> 0:18:16.560
<v Speaker 1>the light itself somehow has this ability once you perceive

0:18:16.640 --> 0:18:20.080
<v Speaker 1>it through your eyeballs, to erase your memory. Whereas the

0:18:20.320 --> 0:18:24.600
<v Speaker 1>M I. T. Researchers were literally associating light with a

0:18:24.680 --> 0:18:27.000
<v Speaker 1>specific outcome and that's how they were able to do it.

0:18:27.040 --> 0:18:30.240
<v Speaker 1>So it's it's two different things. They're similar enough where

0:18:30.240 --> 0:18:33.479
<v Speaker 1>you could say maybe the there was some inspiration in

0:18:33.480 --> 0:18:35.960
<v Speaker 1>that research that went into the way men and black

0:18:36.000 --> 0:18:38.320
<v Speaker 1>did it, or maybe it was just a convenient way

0:18:38.359 --> 0:18:42.200
<v Speaker 1>to work around a plot necessity. So I think that

0:18:42.200 --> 0:18:45.800
<v Speaker 1>that was a pretty interesting sci fi gadget to reality comparison.

0:18:45.840 --> 0:18:48.600
<v Speaker 1>And we've got a lot more. But before we get

0:18:48.600 --> 0:18:59.920
<v Speaker 1>to that, let's take a quick break. Okay, Ariel, I understand,

0:19:00.000 --> 0:19:02.040
<v Speaker 1>are going to make another trip back over to the

0:19:02.080 --> 0:19:05.440
<v Speaker 1>star Treks, Yes, this time with something not as sad

0:19:05.480 --> 0:19:09.400
<v Speaker 1>as my myce brain play games. Well you say that,

0:19:10.200 --> 0:19:12.280
<v Speaker 1>but you don't know what I'm going to say after

0:19:12.320 --> 0:19:18.119
<v Speaker 1>you're done, John, then my heart can't take it. Just okay, no, no,

0:19:18.119 --> 0:19:21.680
<v Speaker 1>No mouse abuse will happen in this particular section, which

0:19:21.720 --> 0:19:25.480
<v Speaker 1>is because I'm talking about communicators, which are devices that

0:19:25.600 --> 0:19:29.399
<v Speaker 1>allow you to communicate faster than the speed of sound

0:19:29.400 --> 0:19:31.720
<v Speaker 1>I guess, faster than the speed of light using subspace

0:19:31.760 --> 0:19:39.359
<v Speaker 1>transmissions without satellites that can bypass electromagnetic fields, and basically

0:19:39.440 --> 0:19:46.800
<v Speaker 1>it's instantaneous communication across great expanses. Because if you're let's say,

0:19:46.800 --> 0:19:49.000
<v Speaker 1>on one side of the galaxy and you're getting attacked

0:19:49.000 --> 0:19:52.679
<v Speaker 1>by Klingons and the rest of your backup fleet is

0:19:52.680 --> 0:19:55.280
<v Speaker 1>on the other side of the galaxy, you don't want

0:19:55.320 --> 0:19:58.720
<v Speaker 1>to wait years for them to get your message to

0:19:58.760 --> 0:20:02.000
<v Speaker 1>come back and save you. I mean, we watched The Martian,

0:20:02.440 --> 0:20:06.679
<v Speaker 1>the movie The Martian with Matt Damon, and even between

0:20:06.720 --> 0:20:09.560
<v Speaker 1>Earth and Mars, which is not as nearly as far

0:20:09.640 --> 0:20:12.240
<v Speaker 1>as the spaces that we often deal with in Star Trek,

0:20:12.920 --> 0:20:18.680
<v Speaker 1>it took many minutes for one message to get from

0:20:18.720 --> 0:20:20.840
<v Speaker 1>Mars to Earth, and then many minutes for a message

0:20:21.200 --> 0:20:24.000
<v Speaker 1>a response to get back from Earth to Mars. So

0:20:24.040 --> 0:20:27.440
<v Speaker 1>it could take an hour to have a very short conversation.

0:20:28.760 --> 0:20:32.920
<v Speaker 1>That just doesn't do when the Klingons are attacking you. Yeah,

0:20:32.960 --> 0:20:36.159
<v Speaker 1>and those pesky Clingson's man, they'll they'll pounce on any

0:20:36.160 --> 0:20:40.280
<v Speaker 1>any opportunity, you know. Also also, I'm sure Romulans and

0:20:41.840 --> 0:20:46.359
<v Speaker 1>Kardassians almost said Kardashians. The Kardashians also will pounce on

0:20:46.400 --> 0:20:51.200
<v Speaker 1>any opportunity. They've proven that on social media time and again. Um. Yeah,

0:20:51.280 --> 0:20:54.320
<v Speaker 1>So you point out like this is this is one

0:20:54.359 --> 0:20:57.880
<v Speaker 1>of those issues that writers had to deal with when

0:20:57.880 --> 0:21:02.720
<v Speaker 1>they're talking about the premise of a federation that's capable

0:21:02.880 --> 0:21:06.479
<v Speaker 1>of doing deep space exploration. I mean, the whole purpose

0:21:06.520 --> 0:21:09.600
<v Speaker 1>of Star Trek is to explore that. That's part of

0:21:09.640 --> 0:21:15.480
<v Speaker 1>the preamble to every episode, and uh, the challenges how

0:21:15.480 --> 0:21:17.880
<v Speaker 1>do you deal with two things? And we'll we'll touch

0:21:17.880 --> 0:21:20.480
<v Speaker 1>on the other one later. I think one is how

0:21:20.520 --> 0:21:22.480
<v Speaker 1>do you get from point A to point B in

0:21:22.520 --> 0:21:24.600
<v Speaker 1>a reasonable amount of time so that you're dealing with

0:21:24.640 --> 0:21:27.720
<v Speaker 1>the same characters in the middle of the episode that

0:21:27.720 --> 0:21:29.760
<v Speaker 1>you had in the beginning, because otherwise you would have

0:21:29.760 --> 0:21:32.520
<v Speaker 1>to have generations of characters, right, And the other one

0:21:32.560 --> 0:21:35.560
<v Speaker 1>being how do you do that occasionally in a storyline?

0:21:35.920 --> 0:21:38.760
<v Speaker 1>Well sure, but yeah, that's with the exception, not the rule.

0:21:39.240 --> 0:21:43.639
<v Speaker 1>And then the ability to communicate back to either another

0:21:43.680 --> 0:21:48.639
<v Speaker 1>ship or home base without any delay. And uh, we

0:21:48.720 --> 0:21:52.280
<v Speaker 1>get to a fundamental limit of the universe, which is

0:21:52.320 --> 0:21:55.040
<v Speaker 1>the speed of light. The speed limit for the universe.

0:21:56.160 --> 0:21:59.480
<v Speaker 1>Nothing goes faster than light. The few times where people

0:21:59.520 --> 0:22:03.119
<v Speaker 1>thought that maybe they had picked up on something that

0:22:03.160 --> 0:22:05.400
<v Speaker 1>was faster than the speed of light, it turned out

0:22:05.960 --> 0:22:10.520
<v Speaker 1>upon further study that they were wrong. So light is

0:22:10.560 --> 0:22:13.600
<v Speaker 1>the fastest anything can go. And if you are a

0:22:13.680 --> 0:22:17.280
<v Speaker 1>light year away from something, that means it's going to

0:22:17.359 --> 0:22:19.640
<v Speaker 1>take a full year for light to get from that

0:22:19.720 --> 0:22:22.840
<v Speaker 1>thing to you. So you're literally looking at the thing

0:22:23.160 --> 0:22:25.560
<v Speaker 1>from a year ago. So if we're looking at a

0:22:25.560 --> 0:22:28.600
<v Speaker 1>planet that's ten light years away. We're actually looking into

0:22:28.640 --> 0:22:32.320
<v Speaker 1>that planet's past, right, We're seeing the planet from ten

0:22:32.440 --> 0:22:36.760
<v Speaker 1>years ago, which is kind of cool, very wibbly wobbly. Yes,

0:22:37.160 --> 0:22:39.760
<v Speaker 1>it's cool stuff, but it does show that there's this

0:22:39.920 --> 0:22:45.199
<v Speaker 1>huge challenge in storytelling, and subspace was kind of a

0:22:45.320 --> 0:22:49.399
<v Speaker 1>cheat to get around that because without it, there is

0:22:49.440 --> 0:22:55.160
<v Speaker 1>no way to have real time communication between two points

0:22:55.200 --> 0:22:58.320
<v Speaker 1>that are of significant distance apart from each other. As

0:22:58.359 --> 0:23:01.320
<v Speaker 1>you were pointing out arial in the Martian, there was

0:23:01.359 --> 0:23:04.800
<v Speaker 1>that delay that was depicted within the story. Uh in

0:23:04.920 --> 0:23:09.040
<v Speaker 1>real world where we were landing things like the Curiosity

0:23:09.160 --> 0:23:13.160
<v Speaker 1>Rover on Mars, that all had to be done through

0:23:13.320 --> 0:23:16.800
<v Speaker 1>automated systems because there was no way to control the

0:23:16.840 --> 0:23:19.760
<v Speaker 1>spacecraft in real time. There was at least an eight

0:23:19.800 --> 0:23:24.280
<v Speaker 1>minute delay between when something would happen and when we

0:23:24.280 --> 0:23:27.320
<v Speaker 1>would know about it, which meant that the Curiosity Rover

0:23:27.520 --> 0:23:29.800
<v Speaker 1>was on the surface of Mars for more than ten

0:23:29.800 --> 0:23:32.760
<v Speaker 1>minutes before we were sure it had worked, and it

0:23:32.840 --> 0:23:36.160
<v Speaker 1>meant that the whole process had to be done through automation.

0:23:36.600 --> 0:23:40.200
<v Speaker 1>So this is something we can't easily get around. There

0:23:40.280 --> 0:23:43.080
<v Speaker 1>is no such thing as subspace communication, at least nothing

0:23:43.080 --> 0:23:48.040
<v Speaker 1>that we have created, and it's very difficult to understand

0:23:48.119 --> 0:23:52.240
<v Speaker 1>how you would even make it happen. Uh. You know,

0:23:52.440 --> 0:23:55.359
<v Speaker 1>maybe you argue that you somehow tapped into an extra

0:23:55.440 --> 0:23:59.680
<v Speaker 1>dimensional channel, but that is again kind of a get

0:23:59.680 --> 0:24:03.520
<v Speaker 1>out of jail free card, because even in the mathematic

0:24:03.560 --> 0:24:07.560
<v Speaker 1>models of the universe where we talk about additional dimensions

0:24:07.560 --> 0:24:09.960
<v Speaker 1>on top of the ones that we can perceive, there's

0:24:10.000 --> 0:24:12.800
<v Speaker 1>still no way for us to access those dimensions. They

0:24:12.800 --> 0:24:18.760
<v Speaker 1>are they work because the MathWorks right, so mathematically they

0:24:18.800 --> 0:24:21.280
<v Speaker 1>seem to be there, but that doesn't mean we can

0:24:21.920 --> 0:24:25.320
<v Speaker 1>do anything or interact with them in any way that

0:24:25.400 --> 0:24:29.920
<v Speaker 1>we could perceive or or take advantage of. So that

0:24:30.080 --> 0:24:34.680
<v Speaker 1>is kind of a fundamental flaw in these films, and

0:24:34.680 --> 0:24:37.600
<v Speaker 1>and it shows an issue we're going to have should

0:24:37.680 --> 0:24:39.680
<v Speaker 1>we ever get to a point where we can do

0:24:40.880 --> 0:24:45.280
<v Speaker 1>colonization on other planets or deep space exploration, we're going

0:24:45.320 --> 0:24:48.439
<v Speaker 1>to have these issues where communication is going to have

0:24:48.560 --> 0:24:51.800
<v Speaker 1>this massive lag in it. One other thing that communicators

0:24:51.840 --> 0:24:55.080
<v Speaker 1>have in Star Trek that we kind of sort of

0:24:55.119 --> 0:25:00.600
<v Speaker 1>have in real life, uh, is the universal translator. Although

0:25:00.600 --> 0:25:04.040
<v Speaker 1>we don't have a universal translator, we have we have

0:25:04.240 --> 0:25:08.439
<v Speaker 1>very good algorithms that can do pretty decent translations for

0:25:08.480 --> 0:25:11.760
<v Speaker 1>different languages here on Earth because spoiler alert, we haven't

0:25:11.840 --> 0:25:15.520
<v Speaker 1>encountered an extraterrestrial language as of yet, so we know

0:25:15.720 --> 0:25:20.399
<v Speaker 1>of we know of fair enough. French sometimes seems to

0:25:20.440 --> 0:25:23.520
<v Speaker 1>be out of this world. So but no, the I mean,

0:25:23.520 --> 0:25:25.840
<v Speaker 1>that's where the cone heads were from, right from France?

0:25:26.400 --> 0:25:30.640
<v Speaker 1>Uh the the yeah. But with the translators here, obviously,

0:25:30.720 --> 0:25:33.240
<v Speaker 1>they work on a totally different principle than again the

0:25:33.320 --> 0:25:36.320
<v Speaker 1>universal translator, which was another plot necessity in Star Trek,

0:25:36.680 --> 0:25:42.440
<v Speaker 1>which is that here we have mapped languages against each

0:25:42.440 --> 0:25:45.880
<v Speaker 1>other so that we can make an approximate interpretation from

0:25:45.920 --> 0:25:49.920
<v Speaker 1>one language to another. Um, direct translations don't always work

0:25:50.000 --> 0:25:53.240
<v Speaker 1>because of things like idioms and sayings and one language

0:25:53.280 --> 0:25:57.520
<v Speaker 1>just don't don't translate to another, so you often have

0:25:57.560 --> 0:26:02.760
<v Speaker 1>to take interpretation into account. Ut in universal translators, they

0:26:02.800 --> 0:26:05.880
<v Speaker 1>work on this magical principle that if you just analyze

0:26:06.119 --> 0:26:10.520
<v Speaker 1>enough of a language on its own, a computer system

0:26:10.560 --> 0:26:14.440
<v Speaker 1>will will suss out what those sounds mean and then

0:26:15.359 --> 0:26:20.280
<v Speaker 1>in real time translate that into whatever language is spoken

0:26:20.320 --> 0:26:23.200
<v Speaker 1>by the person who's hearing it, to the point where

0:26:23.600 --> 0:26:27.119
<v Speaker 1>the mouths of the person doing the speaking seemed to

0:26:27.119 --> 0:26:31.880
<v Speaker 1>be speaking perfect English. Uh, that's weird. It should look

0:26:31.920 --> 0:26:33.800
<v Speaker 1>like it should look like one of those badly dubbed

0:26:33.880 --> 0:26:38.679
<v Speaker 1>Kung Fu films. Yeah. Yeah, I mean I've watched a Rival,

0:26:39.680 --> 0:26:46.240
<v Speaker 1>and that's a linguistics expert trying to decipher a a

0:26:46.240 --> 0:26:49.880
<v Speaker 1>alien language, and it's not as easy as just listening

0:26:49.920 --> 0:26:52.360
<v Speaker 1>to a little bit. Because that's if you just listen

0:26:52.400 --> 0:26:54.880
<v Speaker 1>to a little bit, I'm guessing you assume that they're

0:26:54.960 --> 0:27:03.080
<v Speaker 1>using human structure and rules and things like that. From

0:27:03.080 --> 0:27:06.639
<v Speaker 1>what I understand, Arrival was actually took a lot of

0:27:06.640 --> 0:27:13.080
<v Speaker 1>of real life language deciphering into account in its storytelling. Yeah,

0:27:13.080 --> 0:27:15.760
<v Speaker 1>I know, a lot of linguists had had high praise,

0:27:16.080 --> 0:27:19.200
<v Speaker 1>a lot of fans of hard science fiction having a

0:27:19.240 --> 0:27:22.080
<v Speaker 1>lot of high praise for Our Arrival because it seemed

0:27:22.119 --> 0:27:26.440
<v Speaker 1>to have a much more uh much more realistic approach

0:27:26.560 --> 0:27:33.840
<v Speaker 1>to what it would take two interpret an alien presence

0:27:34.000 --> 0:27:37.520
<v Speaker 1>on Earth, as opposed to the Will Smith Welcome to Earth,

0:27:38.359 --> 0:27:42.720
<v Speaker 1>punch in the face, a punch of Independence day. Yeah yeah, yeah,

0:27:42.800 --> 0:27:46.600
<v Speaker 1>Well you mentioned when you were talking about communicators get

0:27:46.600 --> 0:27:48.960
<v Speaker 1>out of jail free cards, and I feel like all

0:27:48.960 --> 0:27:52.200
<v Speaker 1>throughout fantasy, sci fi, and and comic books, we have

0:27:52.400 --> 0:27:57.600
<v Speaker 1>that many times it comes in the form of the tools,

0:27:57.720 --> 0:28:01.240
<v Speaker 1>or rather the materials they use to build the science

0:28:01.280 --> 0:28:03.840
<v Speaker 1>fiction tools. So let's do a little quick fire of

0:28:04.119 --> 0:28:09.680
<v Speaker 1>some minerals and and items such as that that exist

0:28:09.760 --> 0:28:12.080
<v Speaker 1>in the sci fi fantasy world and whether we actually

0:28:12.119 --> 0:28:19.520
<v Speaker 1>have real life counterparts. So let's start with adamantium, which

0:28:20.119 --> 0:28:25.120
<v Speaker 1>is a Marvel thing. It's virtually in destructible bowl. It's

0:28:25.119 --> 0:28:27.359
<v Speaker 1>a man made it's a steel alloy. It's what Captain

0:28:27.400 --> 0:28:29.600
<v Speaker 1>America's shield is made out of. So it's just like

0:28:30.000 --> 0:28:34.399
<v Speaker 1>extra super super super super strong steel. It's also the

0:28:34.440 --> 0:28:40.040
<v Speaker 1>stuff that Wolverine's skeleton is made out of. Yes in, Yeah,

0:28:40.080 --> 0:28:42.240
<v Speaker 1>that's true, codd In his skeleton is still made out

0:28:42.240 --> 0:28:45.960
<v Speaker 1>of bone. It was, it was coated in adamantium um.

0:28:46.080 --> 0:28:48.760
<v Speaker 1>And also, uh well, at least I think in the

0:28:48.800 --> 0:28:52.280
<v Speaker 1>Marvel Cinematic universe, I think Captain America's shield might be

0:28:52.360 --> 0:28:57.080
<v Speaker 1>made out of vibranium um, not not adamantium because because

0:28:57.120 --> 0:29:00.800
<v Speaker 1>it disperses sound. But we'll talk about vibranium in a second. Yeah,

0:29:02.240 --> 0:29:04.240
<v Speaker 1>I can't, but I can't tell you how they made

0:29:04.280 --> 0:29:08.720
<v Speaker 1>adamantium because it's a government secret. Yeah. Yeah, well this

0:29:08.880 --> 0:29:11.480
<v Speaker 1>kind of. So you Aerial also are a fan of

0:29:11.600 --> 0:29:16.960
<v Speaker 1>HP Lovecraft horror type stuff, right, um, and Lovecraft Lovecraft

0:29:17.360 --> 0:29:20.800
<v Speaker 1>put a lot of the onus of his work on

0:29:20.840 --> 0:29:24.800
<v Speaker 1>the reader because he would say that a monster was

0:29:24.920 --> 0:29:32.400
<v Speaker 1>so reprehensibly horrible and awful that you the human brain

0:29:32.520 --> 0:29:35.800
<v Speaker 1>can't can't process it and you go crazy looking at it,

0:29:36.040 --> 0:29:37.880
<v Speaker 1>which is a great way to get around the problem

0:29:37.920 --> 0:29:40.640
<v Speaker 1>of having to describe what your monster looks like. Well,

0:29:40.640 --> 0:29:43.840
<v Speaker 1>in the same sort of way, saying that the process

0:29:43.880 --> 0:29:46.800
<v Speaker 1>of making this is so top secret that it's never

0:29:46.840 --> 0:29:48.360
<v Speaker 1>been shared is a great way to get around the

0:29:48.400 --> 0:29:52.440
<v Speaker 1>fact that you can't do this. Um. Yeah, So adamantium

0:29:52.600 --> 0:29:56.600
<v Speaker 1>is being a steel alloy. That's totally realistic. We have alloys.

0:29:56.600 --> 0:29:59.200
<v Speaker 1>I mean, steel itself is an alloy, and an alloy

0:29:59.520 --> 0:30:03.280
<v Speaker 1>is a metal and either another metal or sometimes a

0:30:03.320 --> 0:30:07.800
<v Speaker 1>mineral that are mixed together in order to create a

0:30:08.160 --> 0:30:11.920
<v Speaker 1>different version of what you're working with. So steel is

0:30:11.920 --> 0:30:16.000
<v Speaker 1>an alloy of iron and carbon, primarily iron by itself,

0:30:16.400 --> 0:30:19.880
<v Speaker 1>very useful stuff, but it has limitations. Uh, it gets

0:30:19.920 --> 0:30:22.320
<v Speaker 1>a little bindy, windy, and it can be a little

0:30:22.320 --> 0:30:26.000
<v Speaker 1>brittle whittle as well. And by putting a little carbon

0:30:26.200 --> 0:30:32.040
<v Speaker 1>into a little iron and doing a very very involved

0:30:32.080 --> 0:30:38.080
<v Speaker 1>process of smelting, you can create a steel and that

0:30:38.200 --> 0:30:43.400
<v Speaker 1>ends up being harder, being able to hold an edge better, um,

0:30:43.440 --> 0:30:46.200
<v Speaker 1>being less brittle, at least in certain circumstances, depending on

0:30:46.200 --> 0:30:49.360
<v Speaker 1>how much carbon is in the iron. And it means

0:30:49.400 --> 0:30:53.760
<v Speaker 1>that you can do other stuff with it. So adamantium

0:30:53.800 --> 0:30:58.160
<v Speaker 1>not realistic alloys totally a thing, all right? Well, and

0:30:58.160 --> 0:31:00.160
<v Speaker 1>I'm actually gonna switch up the order we have these

0:31:00.200 --> 0:31:03.640
<v Speaker 1>in a little bit. Mythrol, then, which is silver that

0:31:03.680 --> 0:31:06.720
<v Speaker 1>has tripled the strength of steel, seems to me be

0:31:06.760 --> 0:31:12.720
<v Speaker 1>another alloy. Is possible to make silver that strong? No? Um,

0:31:12.760 --> 0:31:17.520
<v Speaker 1>So myth roll comes from the Token universe, although it's

0:31:17.520 --> 0:31:20.120
<v Speaker 1>been used in fantasy ever since. Like there's so many

0:31:20.160 --> 0:31:23.680
<v Speaker 1>different fantasies stories that if they don't call it mythral,

0:31:24.000 --> 0:31:27.640
<v Speaker 1>it's essentially mythral. I think Dudgeons and Dragons just lifted it.

0:31:28.520 --> 0:31:30.360
<v Speaker 1>But I kind of like that because it makes it

0:31:30.400 --> 0:31:33.080
<v Speaker 1>feel like all these science fiction and fantasy universes all

0:31:33.120 --> 0:31:35.840
<v Speaker 1>come from some sort of truth. I know they don't,

0:31:36.080 --> 0:31:39.880
<v Speaker 1>but it's the fact that they all vaguely connect and

0:31:39.960 --> 0:31:43.520
<v Speaker 1>intertwined is interesting to me. Anyhow, go on, Well, myth

0:31:43.600 --> 0:31:46.000
<v Speaker 1>role being made of silver. So there are a couple

0:31:46.040 --> 0:31:49.760
<v Speaker 1>of interesting things about silver that they don't relate back

0:31:49.760 --> 0:31:52.520
<v Speaker 1>to myth roll, but they do make silver very special.

0:31:53.280 --> 0:31:57.560
<v Speaker 1>One of those things is that silver has anti microbial properties,

0:31:57.840 --> 0:32:02.520
<v Speaker 1>like silver kills micro robes. So for that purpose, you

0:32:02.560 --> 0:32:07.920
<v Speaker 1>will often find things like wound dressings that have nanoparticles

0:32:07.920 --> 0:32:12.240
<v Speaker 1>of silver worked into the dressing because it it fights

0:32:12.280 --> 0:32:16.440
<v Speaker 1>off infection, It fights off the possibility of getting an

0:32:16.440 --> 0:32:20.240
<v Speaker 1>infected wound. It's not a guarantee, but it definitely helps.

0:32:20.520 --> 0:32:24.160
<v Speaker 1>So we actually do see that silver has these kind

0:32:24.200 --> 0:32:28.400
<v Speaker 1>of almost magical properties because you know, it's it's hard

0:32:28.440 --> 0:32:31.840
<v Speaker 1>for us to imagine how on a macro scale this works.

0:32:32.520 --> 0:32:35.800
<v Speaker 1>But when you start looking at a nano scale, and

0:32:36.160 --> 0:32:38.720
<v Speaker 1>nanometer is one billionth of a meter. When you're looking

0:32:38.760 --> 0:32:42.680
<v Speaker 1>at that tiny of a scale, physics operate very differently

0:32:42.960 --> 0:32:46.959
<v Speaker 1>than they do on our level. And so there are

0:32:46.960 --> 0:32:50.000
<v Speaker 1>certain things about silver that do make it special uh.

0:32:50.160 --> 0:32:52.840
<v Speaker 1>And and there are alloys of steel, and there are

0:32:52.920 --> 0:32:57.840
<v Speaker 1>other um uh materials that we make that are lighter

0:32:57.880 --> 0:33:02.080
<v Speaker 1>and stronger than steel. Stronger, depending upon your definition, is strong,

0:33:03.040 --> 0:33:07.160
<v Speaker 1>like carbon fiber. So I would argue that carbon fiber,

0:33:07.280 --> 0:33:11.440
<v Speaker 1>which is an artificial thing that we work with, is

0:33:11.560 --> 0:33:14.520
<v Speaker 1>kind of similar to myth role. Although myth roll was

0:33:14.520 --> 0:33:17.720
<v Speaker 1>was naturally occurring, it was something that the dwarfs would

0:33:17.800 --> 0:33:23.719
<v Speaker 1>mind in in the token universe. And uh. With carbon fiber,

0:33:24.080 --> 0:33:27.040
<v Speaker 1>you can get something that has that's lighter than steel

0:33:27.080 --> 0:33:29.840
<v Speaker 1>but much stronger. But as I said, strong depends on

0:33:29.920 --> 0:33:32.760
<v Speaker 1>your definition because there are different types of material strength.

0:33:33.080 --> 0:33:37.320
<v Speaker 1>There's tensile strength, which is the resistance to being pulled

0:33:37.360 --> 0:33:41.880
<v Speaker 1>apart from deforming and breaking from a pulling uh kind

0:33:41.920 --> 0:33:45.480
<v Speaker 1>of stress. Then there's a hardness, which is more like

0:33:46.000 --> 0:33:48.840
<v Speaker 1>if you impact it, how does it hold up against that?

0:33:48.880 --> 0:33:51.160
<v Speaker 1>Does it hold its shape or does it deform or dent.

0:33:51.720 --> 0:33:55.320
<v Speaker 1>So there are different ways to think about how strong

0:33:55.440 --> 0:33:57.680
<v Speaker 1>is something or is it brittle? This is something that

0:33:58.200 --> 0:34:00.640
<v Speaker 1>it's hard, but if you strike it, it breaks apart.

0:34:02.000 --> 0:34:04.440
<v Speaker 1>So when we say that something is stronger, we have

0:34:04.520 --> 0:34:07.600
<v Speaker 1>to define that further. We can't just say yes or

0:34:07.640 --> 0:34:11.040
<v Speaker 1>no it maybe oh, this thing has got amazing tent

0:34:11.080 --> 0:34:14.240
<v Speaker 1>stile strength. Like like there could be some some carbon

0:34:14.880 --> 0:34:19.600
<v Speaker 1>uh uh fiber stuff or some approach of of carbon

0:34:19.680 --> 0:34:22.840
<v Speaker 1>nanotube type stuff that you could say, oh, this has

0:34:22.880 --> 0:34:24.640
<v Speaker 1>got such tent style strength, we could use it to

0:34:24.680 --> 0:34:27.439
<v Speaker 1>build a space elevator. But then if you said, yeah,

0:34:27.440 --> 0:34:29.879
<v Speaker 1>but if anything hits it, it'll break right apart because

0:34:29.880 --> 0:34:32.440
<v Speaker 1>it has terrible strength on that on that side, like

0:34:32.480 --> 0:34:35.240
<v Speaker 1>it's great tent sile strength, but an impact is terrible,

0:34:35.760 --> 0:34:38.839
<v Speaker 1>then you are back to the drawing board. So, long

0:34:38.880 --> 0:34:42.160
<v Speaker 1>story short, methyrol not real, but there are some real

0:34:42.200 --> 0:34:46.319
<v Speaker 1>world uh materials that we have that that do fall

0:34:46.360 --> 0:34:50.319
<v Speaker 1>into that lighter than steel but stronger than steel category.

0:34:50.800 --> 0:34:53.719
<v Speaker 1>That makes me feel like uru metal is not so

0:34:53.800 --> 0:34:57.160
<v Speaker 1>much of a far fetch either then, because uru metal

0:34:57.239 --> 0:34:59.759
<v Speaker 1>is what Thor's hammer Milner was made out of, which

0:34:59.800 --> 0:35:03.040
<v Speaker 1>is uh the first moon stone from the first moon

0:35:03.040 --> 0:35:07.240
<v Speaker 1>with metallic properties that can store magic and and energy

0:35:07.320 --> 0:35:09.680
<v Speaker 1>and it's resistant to damage and super durable. It feels

0:35:09.719 --> 0:35:12.080
<v Speaker 1>like everything you just talked about. But if you didn't

0:35:12.080 --> 0:35:15.319
<v Speaker 1>have to have one or the other. Well, also, I

0:35:15.360 --> 0:35:18.720
<v Speaker 1>didn't mention that we don't have materials that can store

0:35:19.560 --> 0:35:24.480
<v Speaker 1>electricity or like energy and magic, although you did say

0:35:24.680 --> 0:35:28.719
<v Speaker 1>silver was kind of magical and it's micropial. Oh you're

0:35:28.719 --> 0:35:32.160
<v Speaker 1>turning my own words against me. Oh mew mu oh

0:35:32.320 --> 0:35:34.920
<v Speaker 1>meumu came back to haunt me, just like when thor

0:35:34.960 --> 0:35:38.279
<v Speaker 1>throws it. Okay, so um yeah. When I used the

0:35:38.280 --> 0:35:40.120
<v Speaker 1>word kind of magical, I mean in the sense that

0:35:40.160 --> 0:35:42.680
<v Speaker 1>we is difficult for us to understand on a on

0:35:42.760 --> 0:35:48.480
<v Speaker 1>a on a common sense level. Um. So, all the

0:35:48.719 --> 0:35:52.000
<v Speaker 1>all the ideas of being able to store energy, there's

0:35:52.239 --> 0:35:56.040
<v Speaker 1>there's at least some it's not storing, but there is

0:35:56.120 --> 0:35:58.279
<v Speaker 1>some component to that that we can look at in

0:35:58.360 --> 0:36:02.080
<v Speaker 1>real world effects. So, Ariel, have you ever heard of

0:36:02.160 --> 0:36:05.719
<v Speaker 1>something called it the piezo electric or sometimes people say

0:36:05.760 --> 0:36:10.160
<v Speaker 1>piezo electric effect. I have, but explained it for everybody

0:36:10.200 --> 0:36:14.440
<v Speaker 1>who has not. That's fair areal. So, so piezo electric

0:36:14.520 --> 0:36:16.080
<v Speaker 1>is the way I say it, But I have heard

0:36:16.200 --> 0:36:18.759
<v Speaker 1>p a zo electric as well. It's p i e

0:36:19.120 --> 0:36:24.440
<v Speaker 1>z o. Uh. This is an interesting um feature that

0:36:24.600 --> 0:36:28.080
<v Speaker 1>some materials have. Quartz as an example, and it's a

0:36:28.120 --> 0:36:33.040
<v Speaker 1>material that if you were to apply a mechanical stress

0:36:33.680 --> 0:36:35.200
<v Speaker 1>to the material, in other words, if you were to

0:36:35.280 --> 0:36:39.480
<v Speaker 1>squeeze it or or hit it or whatever, it would

0:36:39.560 --> 0:36:45.240
<v Speaker 1>cause a voltage difference to occur within the material itself,

0:36:45.280 --> 0:36:52.040
<v Speaker 1>so it could actually emit an electric charge. Likewise, if

0:36:52.080 --> 0:36:56.360
<v Speaker 1>you subject one of these materials to an electric charge,

0:36:57.120 --> 0:37:02.040
<v Speaker 1>it will experience a mechanical internal stress. So in other words,

0:37:02.040 --> 0:37:06.120
<v Speaker 1>it will vibrate. So if you zap a piece of quartz,

0:37:06.560 --> 0:37:09.440
<v Speaker 1>it will vibrate as a result, if you strike a

0:37:09.440 --> 0:37:13.560
<v Speaker 1>piece of quartz, it will generate an electric charge. And

0:37:13.600 --> 0:37:18.440
<v Speaker 1>this is why watches use use tiny quartz crystals to

0:37:18.560 --> 0:37:24.480
<v Speaker 1>keep time because it's a very specific reaction. It's always

0:37:24.480 --> 0:37:26.040
<v Speaker 1>going to be the same. If you apply the exact

0:37:26.120 --> 0:37:28.840
<v Speaker 1>same electric charge, you're gonna get the exact same amount

0:37:28.880 --> 0:37:32.799
<v Speaker 1>of vibration every single time, and vice versa. So it

0:37:33.000 --> 0:37:36.239
<v Speaker 1>because it's so repeatable and so dependable, that ends up

0:37:36.280 --> 0:37:40.480
<v Speaker 1>being an important element in timekeeping. So at least there

0:37:40.520 --> 0:37:46.080
<v Speaker 1>are materials that can convert one form of energy into another.

0:37:46.160 --> 0:37:49.440
<v Speaker 1>It's not the same as storing it. That's that's a

0:37:49.480 --> 0:37:52.399
<v Speaker 1>different thing. But there's at least some component to that.

0:37:52.480 --> 0:37:55.200
<v Speaker 1>Other than that, I can't think of any way to

0:37:55.239 --> 0:38:00.239
<v Speaker 1>make uru realistic. I mean, there are some mater els

0:38:00.239 --> 0:38:02.520
<v Speaker 1>that are harder than others, or else we everything we

0:38:02.719 --> 0:38:04.800
<v Speaker 1>might as well be made all the same stuff or

0:38:05.040 --> 0:38:08.200
<v Speaker 1>or anything. But that's just not the case. So there

0:38:08.280 --> 0:38:11.520
<v Speaker 1>is that. But uh, the other thing we have to

0:38:11.520 --> 0:38:14.400
<v Speaker 1>remember is that at least for natural occurring stuff. The

0:38:14.400 --> 0:38:19.480
<v Speaker 1>odds of us encountering something that is completely unheard of

0:38:19.680 --> 0:38:26.760
<v Speaker 1>in science are are low. Uh. In that the universe

0:38:26.880 --> 0:38:28.879
<v Speaker 1>is pretty much all made out of the same sort

0:38:28.920 --> 0:38:32.080
<v Speaker 1>of stuff, we might find different concentrations of it depending

0:38:32.080 --> 0:38:36.480
<v Speaker 1>on the specific uh, you know, systems we're looking at,

0:38:36.760 --> 0:38:39.919
<v Speaker 1>But we're not likely to encounter. Oh, here's this new

0:38:39.960 --> 0:38:43.560
<v Speaker 1>metal that it's it's a naturally forming metal. It's not

0:38:43.640 --> 0:38:47.120
<v Speaker 1>like it's an alloy that has all these amazing properties.

0:38:47.120 --> 0:38:51.760
<v Speaker 1>Were not likely to encounter that. You mentioned that courts

0:38:51.800 --> 0:38:57.400
<v Speaker 1>will vibrate or admit energy, which sounds like vibranium. All

0:38:57.440 --> 0:39:00.880
<v Speaker 1>the vibranium is a metal, in courts is mineral. Uh

0:39:01.239 --> 0:39:05.560
<v Speaker 1>I guess are those the same thing? No? They are not, okay,

0:39:05.760 --> 0:39:10.160
<v Speaker 1>so I'm not okay. So courts is a mineral. Vibranium

0:39:10.200 --> 0:39:14.080
<v Speaker 1>is a metal. Vibranium is the most versatile metal in

0:39:14.160 --> 0:39:17.840
<v Speaker 1>the Marvel World. I was about to say the world.

0:39:19.360 --> 0:39:24.000
<v Speaker 1>It manipulates energy and vibrations. It can as There are

0:39:24.000 --> 0:39:27.720
<v Speaker 1>actually multiple kinds of vibratium. So some does absorb sound,

0:39:28.920 --> 0:39:31.600
<v Speaker 1>some kind of shoots it out like a kinetic energy.

0:39:32.280 --> 0:39:38.239
<v Speaker 1>There's even some is toxic and radioactive. And and can

0:39:38.280 --> 0:39:41.120
<v Speaker 1>liquefy nearby metals because of the way it affects vibration.

0:39:41.080 --> 0:39:45.600
<v Speaker 1>It manipulates vibrations, and then there's one sentient one that

0:39:46.920 --> 0:39:49.680
<v Speaker 1>I'm not I'm not going to touch. But so it

0:39:49.719 --> 0:39:53.200
<v Speaker 1>sounds like courts is pretty close to fibranium. I wouldn't

0:39:53.239 --> 0:39:57.600
<v Speaker 1>go that far, but but I mean, like, obviously there

0:39:57.640 --> 0:40:02.359
<v Speaker 1>are different materials that are uh that are better at

0:40:02.600 --> 0:40:05.560
<v Speaker 1>at transmitting vibrations than others. So vibration when you think

0:40:05.560 --> 0:40:08.399
<v Speaker 1>about it, yeah, I like to think of it as

0:40:08.440 --> 0:40:11.200
<v Speaker 1>think of think of it that you're in a room

0:40:11.400 --> 0:40:13.319
<v Speaker 1>with and it's a big room. Like let's say that

0:40:13.320 --> 0:40:15.520
<v Speaker 1>you're in a giant conference room at Dragon con Aerial.

0:40:16.400 --> 0:40:18.160
<v Speaker 1>Let's say that there are only two other people in

0:40:18.160 --> 0:40:21.960
<v Speaker 1>that room with you, and they're on opposite corners of

0:40:22.000 --> 0:40:24.359
<v Speaker 1>the room from where you're at. You're not really able

0:40:24.400 --> 0:40:26.319
<v Speaker 1>to interact with them in a physical sense, like you

0:40:26.320 --> 0:40:30.520
<v Speaker 1>can't push them or anything because they're too far away. Right. Well,

0:40:30.640 --> 0:40:33.840
<v Speaker 1>if you are a material that has uh it's molecular

0:40:33.840 --> 0:40:37.440
<v Speaker 1>structure in such a way that the molecules can't interact

0:40:37.440 --> 0:40:40.480
<v Speaker 1>with each other easily, then it's very hard for vibration

0:40:40.480 --> 0:40:42.880
<v Speaker 1>to pass through it. But let's say that you're in

0:40:42.920 --> 0:40:47.160
<v Speaker 1>that same conference room and there's about to be about

0:40:47.239 --> 0:40:51.920
<v Speaker 1>Star Galactica panel, so there's like a billion people in there. Well, now,

0:40:52.440 --> 0:40:54.720
<v Speaker 1>because there's so many people in there, you can't even

0:40:55.120 --> 0:40:57.160
<v Speaker 1>you can't even move to the left or right without

0:40:57.160 --> 0:41:00.399
<v Speaker 1>bumping into somebody, Which means that if you aerial for

0:41:00.440 --> 0:41:03.359
<v Speaker 1>some reason, decided to bring the wrath of security down

0:41:03.400 --> 0:41:06.239
<v Speaker 1>upon you and you pushed someone next to you as

0:41:06.239 --> 0:41:09.120
<v Speaker 1>hard as you could, that would spread out through the

0:41:09.120 --> 0:41:11.080
<v Speaker 1>rest of the room as that person would collect with

0:41:11.120 --> 0:41:14.080
<v Speaker 1>other people, and you know it would dissipate over distance,

0:41:14.120 --> 0:41:17.200
<v Speaker 1>but it would spread the same thing with vibrations, right,

0:41:17.280 --> 0:41:22.080
<v Speaker 1>So if your molecular structure is packed tightly, then vibrations

0:41:22.120 --> 0:41:26.240
<v Speaker 1>can pass more easily through the material. And this explains

0:41:26.280 --> 0:41:29.680
<v Speaker 1>why the speed of sound is dependent upon whatever it's

0:41:29.719 --> 0:41:32.120
<v Speaker 1>traveling through. We usually think of the speed of sound

0:41:32.200 --> 0:41:34.920
<v Speaker 1>is traveling just through the air, but sound will travel

0:41:34.920 --> 0:41:37.640
<v Speaker 1>through other stuff as well, and depending on how tightly

0:41:37.680 --> 0:41:39.759
<v Speaker 1>packed those molecules are and how well they can move

0:41:39.800 --> 0:41:42.520
<v Speaker 1>against each other, that will determine how far the sound

0:41:42.560 --> 0:41:46.719
<v Speaker 1>can travel and uh and how how well how cohesive

0:41:46.760 --> 0:41:50.120
<v Speaker 1>it will remain. So there are those elements, but there's

0:41:50.280 --> 0:41:53.400
<v Speaker 1>nothing that I know of that is so effective at

0:41:53.480 --> 0:41:58.840
<v Speaker 1>absorbing vibration and then furthermore releasing it in some controlled

0:41:58.880 --> 0:42:01.680
<v Speaker 1>way that it would work the way vibranium does in

0:42:01.719 --> 0:42:04.800
<v Speaker 1>the Marvel comics. We should also mentioned that at least

0:42:04.800 --> 0:42:09.040
<v Speaker 1>in most versions of the Marvel Universe, the largest concentration

0:42:09.040 --> 0:42:13.720
<v Speaker 1>of vibranium is found, of course in Wakonda, Wakonda Forever,

0:42:14.680 --> 0:42:22.520
<v Speaker 1>Wakonda forever. Alright, so I can't find any way to

0:42:22.640 --> 0:42:24.479
<v Speaker 1>make a good segue to this next one. What about

0:42:24.440 --> 0:42:30.000
<v Speaker 1>autumtanum in the Avatar world, which is a room temperature

0:42:30.040 --> 0:42:34.560
<v Speaker 1>superconductor for energy. It's toxic and it has a magnetic field,

0:42:35.400 --> 0:42:38.880
<v Speaker 1>So there are there are things that have magnetic fields

0:42:38.880 --> 0:42:43.560
<v Speaker 1>we call the magnets um, So that's that's realistic. There's

0:42:43.560 --> 0:42:47.560
<v Speaker 1>stuff that's toxic, so that's realistic. Super Conducting at room

0:42:47.560 --> 0:42:52.280
<v Speaker 1>temperature is where we have the big issue because on Earth,

0:42:52.800 --> 0:42:55.960
<v Speaker 1>if we want to make something a superconductor, we have

0:42:56.080 --> 0:42:58.960
<v Speaker 1>to cool it way way way down, and we're talking

0:42:58.960 --> 0:43:03.520
<v Speaker 1>about using liquid nitrogen and sometimes liquid helium to get

0:43:03.520 --> 0:43:06.480
<v Speaker 1>a substance cold enough so it can become a super conductor,

0:43:06.719 --> 0:43:09.399
<v Speaker 1>and a super conductor is really interesting. I was gonna

0:43:09.400 --> 0:43:11.920
<v Speaker 1>say really cool, but it has to be UM. It's

0:43:11.960 --> 0:43:17.640
<v Speaker 1>really interesting because, as the name suggests, it conducts electricity.

0:43:17.719 --> 0:43:22.319
<v Speaker 1>But the super part is that there's no electrical resistance.

0:43:22.600 --> 0:43:26.520
<v Speaker 1>With most conductors, there is an element of resistance, meaning

0:43:26.960 --> 0:43:29.200
<v Speaker 1>that the amount of electricity you're putting in at point

0:43:29.200 --> 0:43:31.680
<v Speaker 1>A is not going to be the same as what

0:43:31.719 --> 0:43:33.560
<v Speaker 1>you get out at point B because some of the

0:43:33.680 --> 0:43:36.360
<v Speaker 1>energy is going to be lost along the way as heat.

0:43:37.000 --> 0:43:40.600
<v Speaker 1>It will convert into heat, and the wire connecting point

0:43:40.600 --> 0:43:44.680
<v Speaker 1>A to point B will heat up over time, and

0:43:44.680 --> 0:43:48.399
<v Speaker 1>and so you you you have some efficiency issues, right,

0:43:48.880 --> 0:43:51.319
<v Speaker 1>and you work with that doing different things like if

0:43:51.360 --> 0:43:55.440
<v Speaker 1>you have a bigger uh cable as opposed to a

0:43:55.560 --> 0:43:59.719
<v Speaker 1>narrow one, then you reduce the amount of electrical resistance.

0:44:00.200 --> 0:44:02.320
<v Speaker 1>Um if you have a shorter one, you reduce the

0:44:02.320 --> 0:44:06.279
<v Speaker 1>amount of electrical resistance. But with superconductors, you have no

0:44:06.320 --> 0:44:08.560
<v Speaker 1>electrical resistance. What you get out at point B is

0:44:08.600 --> 0:44:10.120
<v Speaker 1>what you put in at point A, and you don't

0:44:10.160 --> 0:44:13.440
<v Speaker 1>lose anything in heat, which is super interesting and it

0:44:13.520 --> 0:44:19.759
<v Speaker 1>has incredible uses in technology. The large hadron collider, which

0:44:19.800 --> 0:44:21.759
<v Speaker 1>I like to think of as having stolen the name

0:44:21.840 --> 0:44:28.120
<v Speaker 1>from us with a large Nerdron collider. Yeah, the large

0:44:26.680 --> 0:44:30.360
<v Speaker 1>had not the case. No, there's totally the other way around.

0:44:30.600 --> 0:44:35.000
<v Speaker 1>The large Hadron collider uses superconductors to create these these

0:44:35.080 --> 0:44:39.600
<v Speaker 1>very powerful magnetic fields that propel the particle beams that

0:44:39.640 --> 0:44:43.000
<v Speaker 1>are used in their experiments. So super conductors are a

0:44:43.000 --> 0:44:45.920
<v Speaker 1>real thing, but room temperature ones are not. You can

0:44:46.000 --> 0:44:50.920
<v Speaker 1>almost think of this as the flip of fusion. You know,

0:44:51.040 --> 0:44:53.040
<v Speaker 1>in our last episode we talked about fusion a little

0:44:53.080 --> 0:44:57.239
<v Speaker 1>bit and how fusion is a very very hot process.

0:44:57.719 --> 0:45:00.280
<v Speaker 1>There have been claims about cold fusion, but they haven't

0:45:00.280 --> 0:45:04.160
<v Speaker 1>really withstood scientific scrutiny over time. The idea of cold

0:45:04.160 --> 0:45:07.200
<v Speaker 1>fusion being that you're able to create a fusion reaction

0:45:07.760 --> 0:45:11.040
<v Speaker 1>at essentially room temperature. So this is kind of the

0:45:11.040 --> 0:45:14.600
<v Speaker 1>flip side of that, the superconductor at room temperature. Nothing

0:45:14.600 --> 0:45:18.040
<v Speaker 1>that we have encountered or created so far has really

0:45:18.160 --> 0:45:23.000
<v Speaker 1>held up to either of those applications. Uh, if we

0:45:23.000 --> 0:45:26.040
<v Speaker 1>were able to do one or both of those things,

0:45:26.080 --> 0:45:31.640
<v Speaker 1>we could have incredible, incredible advancements in technology. And I'm

0:45:31.640 --> 0:45:34.880
<v Speaker 1>not saying that it's impossible. I'm just saying that so

0:45:34.920 --> 0:45:37.719
<v Speaker 1>far we haven't made it work. Well, it's such a

0:45:37.760 --> 0:45:41.400
<v Speaker 1>great discovery of in the sci fi world of a

0:45:42.680 --> 0:45:45.200
<v Speaker 1>a material that I guess that's why we're having so

0:45:45.239 --> 0:45:48.960
<v Speaker 1>many Avatar sequels. Yes, which is a matter for a

0:45:49.000 --> 0:45:52.360
<v Speaker 1>different show, that one being Large and New Drunk Collider Ariel.

0:45:52.440 --> 0:45:54.000
<v Speaker 1>I know you've got a couple more you want to

0:45:54.000 --> 0:45:57.040
<v Speaker 1>talk about about kind of getting around in the outer

0:45:57.080 --> 0:46:00.440
<v Speaker 1>space places. But before we do that, let's take another

0:46:00.520 --> 0:46:11.760
<v Speaker 1>quick break. All right. So that was a quick break,

0:46:12.000 --> 0:46:16.600
<v Speaker 1>but not because we're flying it faster than light through it.

0:46:17.560 --> 0:46:19.719
<v Speaker 1>Oh that was horrible of me. I'm so sorry. But

0:46:19.760 --> 0:46:22.640
<v Speaker 1>he had to listen to that, all right, So they

0:46:22.719 --> 0:46:27.280
<v Speaker 1>mostly listened to me. So it's okay. Sci fi vehicles,

0:46:27.320 --> 0:46:29.360
<v Speaker 1>I guess the first thing we should start with is

0:46:29.600 --> 0:46:33.680
<v Speaker 1>flying in space in general. Yeah, Star Wars. I'm gonna

0:46:33.680 --> 0:46:37.080
<v Speaker 1>I'm just gonna stick with Star Wars. Sure, it's such

0:46:37.120 --> 0:46:41.640
<v Speaker 1>a big topic. When you watch Star Wars, vehicles they start,

0:46:41.880 --> 0:46:45.520
<v Speaker 1>they stop in space, they bank in turn, and we

0:46:45.680 --> 0:46:48.640
<v Speaker 1>know that in real life you have to have something

0:46:48.680 --> 0:46:51.319
<v Speaker 1>to push off of and then something to stop you

0:46:51.360 --> 0:46:55.520
<v Speaker 1>in space. It's not Yeah, it's not just like putting

0:46:55.520 --> 0:46:57.520
<v Speaker 1>on the brakes. You've got it's when you you're in

0:46:57.520 --> 0:46:59.760
<v Speaker 1>a car and you put on brakes, it's that friction

0:46:59.800 --> 0:47:06.320
<v Speaker 1>that stops you, right. Um, So in star wars, they've

0:47:06.360 --> 0:47:13.280
<v Speaker 1>got all of these special ways that that space vehicles

0:47:13.320 --> 0:47:15.759
<v Speaker 1>travel so much so that they need to account for

0:47:15.800 --> 0:47:20.879
<v Speaker 1>when they're traveling in in planet atmospheres, whichause like repulsor

0:47:20.960 --> 0:47:25.480
<v Speaker 1>lifts that are anti gravity technology that keep them from

0:47:25.520 --> 0:47:30.480
<v Speaker 1>just smashing to the ground, yeah, or destroying the planet

0:47:30.520 --> 0:47:33.480
<v Speaker 1>as they lift off. And then when they're in space,

0:47:33.600 --> 0:47:40.280
<v Speaker 1>they use all kinds of inertial compensators I suppose because

0:47:40.320 --> 0:47:44.680
<v Speaker 1>they used bursts of energy from This is how they

0:47:44.719 --> 0:47:47.960
<v Speaker 1>explained it, at least because they had to explain it. Uh.

0:47:48.160 --> 0:47:51.520
<v Speaker 1>They basically use thrusters and bursts of energy from different

0:47:51.560 --> 0:47:53.759
<v Speaker 1>angles of a ship that depending on where the where

0:47:53.800 --> 0:47:56.920
<v Speaker 1>the center of gravity of the ship is in relation

0:47:57.000 --> 0:47:58.840
<v Speaker 1>to where that thruster is, will push that ship and

0:47:58.920 --> 0:48:02.920
<v Speaker 1>in a certain area. But because it's space, especially if

0:48:02.920 --> 0:48:06.200
<v Speaker 1>you like you're going to hyper space travel or super

0:48:06.200 --> 0:48:08.840
<v Speaker 1>fast travel, it'll like liquefy you. So you have to

0:48:08.840 --> 0:48:14.280
<v Speaker 1>have all these inertial common stators in your craft for acceleration, deceleration, drive,

0:48:14.320 --> 0:48:16.680
<v Speaker 1>in equalization to make sure that you don't turn into

0:48:17.360 --> 0:48:21.840
<v Speaker 1>driver's seat paste. Uh. That would be great if we

0:48:21.880 --> 0:48:24.440
<v Speaker 1>could put all of this into actual space travel. So

0:48:24.440 --> 0:48:27.759
<v Speaker 1>how likely is that not at all? Uh? Yeah? So

0:48:27.800 --> 0:48:32.040
<v Speaker 1>the let's be fair here because one, as we mentioned

0:48:32.040 --> 0:48:35.640
<v Speaker 1>in our last episode, Star Wars is science fiction adjacent.

0:48:35.960 --> 0:48:38.840
<v Speaker 1>It's not really science fiction because the science part that

0:48:39.280 --> 0:48:42.919
<v Speaker 1>is not really that important. It's it's a component that

0:48:43.120 --> 0:48:46.480
<v Speaker 1>is a setting, a window dressing for the story. The

0:48:46.480 --> 0:48:50.160
<v Speaker 1>story itself is a fantasy story more than a science

0:48:50.200 --> 0:48:53.960
<v Speaker 1>fiction story. Um. And we also have to remember where

0:48:54.000 --> 0:48:58.040
<v Speaker 1>the inspiration came from for George Lucas when he was

0:48:58.080 --> 0:49:00.600
<v Speaker 1>making Star Wars, because he wasn't trying to make a

0:49:00.600 --> 0:49:04.920
<v Speaker 1>hard science fiction story. He was emulating certain things that

0:49:05.000 --> 0:49:08.000
<v Speaker 1>he loved about cinema, and one of the things he

0:49:08.080 --> 0:49:12.360
<v Speaker 1>loved were they really exciting dog fight sequences and movies

0:49:12.400 --> 0:49:15.040
<v Speaker 1>that were set in World War Two where you would

0:49:15.040 --> 0:49:19.160
<v Speaker 1>have these And in fact, there are there there side

0:49:19.160 --> 0:49:22.880
<v Speaker 1>by side comparisons of scenes from older World War Two

0:49:23.200 --> 0:49:28.799
<v Speaker 1>setting movies and say the X Wing attack on the

0:49:28.840 --> 0:49:32.400
<v Speaker 1>Death Star, where you can see the influences side by

0:49:32.440 --> 0:49:35.640
<v Speaker 1>side and say like, oh wow, they almost recreated this

0:49:35.800 --> 0:49:38.879
<v Speaker 1>older World War two movie shot for shot, but they

0:49:39.000 --> 0:49:42.520
<v Speaker 1>used the Star Wars stuff instead. It's not quite that level.

0:49:42.520 --> 0:49:46.080
<v Speaker 1>Bit's close. And so because of that, because the exciting

0:49:46.120 --> 0:49:49.399
<v Speaker 1>ways that planes can move in the atmosphere, that's how

0:49:49.480 --> 0:49:52.560
<v Speaker 1>the the vehicles move in Star Wars. So there was

0:49:52.600 --> 0:49:55.759
<v Speaker 1>more to evoke a feeling in the audience that was

0:49:55.840 --> 0:49:58.080
<v Speaker 1>never meant to be. This is the way that stuff

0:49:58.080 --> 0:50:00.600
<v Speaker 1>actually works in space, right, so we should be fair

0:50:00.600 --> 0:50:03.480
<v Speaker 1>about that. Although the whole parsex thing is still a

0:50:03.560 --> 0:50:08.120
<v Speaker 1>huge problem. So there so so keeping that in mind

0:50:08.920 --> 0:50:11.280
<v Speaker 1>when you do move to space, because as you say, aerial,

0:50:11.320 --> 0:50:14.000
<v Speaker 1>there's no atmosphere there. You can't bank off of things.

0:50:14.040 --> 0:50:18.480
<v Speaker 1>You can't have these swooping motions. And when you're using thrusters,

0:50:18.560 --> 0:50:21.799
<v Speaker 1>the center of gravity and pivot points do matter. You

0:50:21.880 --> 0:50:26.399
<v Speaker 1>can do stuff. You can have vehicles change their orientation

0:50:26.480 --> 0:50:31.080
<v Speaker 1>in space, but it takes time to do it. Uh.

0:50:31.320 --> 0:50:33.719
<v Speaker 1>You don't necessarily even have to use thrusters to do it.

0:50:33.800 --> 0:50:36.960
<v Speaker 1>You can use what you're called fly wheels. So if

0:50:36.960 --> 0:50:39.160
<v Speaker 1>you just think of it as literally a wheel that's

0:50:39.200 --> 0:50:42.760
<v Speaker 1>mounted onto a rotating motor, and the wheel is weighted

0:50:43.160 --> 0:50:46.560
<v Speaker 1>a little bit and you rotate that wheel, you can

0:50:46.600 --> 0:50:52.319
<v Speaker 1>create Uh, the motion necessary to alter the orientation of

0:50:52.360 --> 0:50:55.680
<v Speaker 1>a spacecraft within space. They've done this with things like

0:50:55.760 --> 0:50:59.520
<v Speaker 1>satellites like the Hubble telescope, because obviously otherwise the only

0:50:59.560 --> 0:51:03.960
<v Speaker 1>option is to load down the satellite was so much

0:51:04.000 --> 0:51:06.759
<v Speaker 1>fuel that will be able to continually operate and then

0:51:06.880 --> 0:51:11.719
<v Speaker 1>use the fuel to to do thruster adjustments. Right, that's

0:51:11.719 --> 0:51:15.719
<v Speaker 1>not realistic. So the fly wheels do work, but it's

0:51:15.760 --> 0:51:18.879
<v Speaker 1>not You're not going to get that smooth and more

0:51:18.920 --> 0:51:23.800
<v Speaker 1>importantly fast change of direction and ability to maneuver in

0:51:23.880 --> 0:51:25.680
<v Speaker 1>space the way we see in Star Wars. That's just

0:51:26.160 --> 0:51:28.400
<v Speaker 1>that's just not going to happen. Um, it would be

0:51:28.440 --> 0:51:32.400
<v Speaker 1>really cool if it could, but yeah, it's a completely

0:51:32.480 --> 0:51:36.680
<v Speaker 1>unrealistic depiction of how spacecraft would travel in space. Well,

0:51:36.719 --> 0:51:40.480
<v Speaker 1>it's also there's a lot of unrealistic depiction of how

0:51:40.600 --> 0:51:44.760
<v Speaker 1>fast spacecraft travel in space. So let's and and each

0:51:46.520 --> 0:51:49.200
<v Speaker 1>There are lots of different terms for that as well

0:51:49.239 --> 0:51:52.160
<v Speaker 1>in science fiction. So let's start with light speed because

0:51:52.200 --> 0:51:55.239
<v Speaker 1>I feel this makes me really sad. We have light speed,

0:51:55.360 --> 0:51:57.480
<v Speaker 1>hyper space, and warp speed that we want to talk about,

0:51:58.040 --> 0:52:04.240
<v Speaker 1>and light speed is the most realistic. We've almost reached

0:52:04.280 --> 0:52:07.920
<v Speaker 1>it at points, and the one that uses light speed

0:52:07.920 --> 0:52:11.319
<v Speaker 1>and science fiction is spaceballs. Well, there's a lot of

0:52:11.360 --> 0:52:13.800
<v Speaker 1>other things that use light speed, but we we chose

0:52:13.960 --> 0:52:20.319
<v Speaker 1>we chose spaceball because they they've gone to plaid um spaceballs. Yeah, so,

0:52:20.400 --> 0:52:25.640
<v Speaker 1>so faster than light. Um, it's completely unrealistic to ever

0:52:26.560 --> 0:52:30.239
<v Speaker 1>have faster than light travel as in you you just

0:52:30.360 --> 0:52:35.480
<v Speaker 1>have some means of pushing your vehicle faster than light

0:52:35.560 --> 0:52:38.000
<v Speaker 1>itself can traveled. Like you're not talking about any other tricks.

0:52:38.080 --> 0:52:41.280
<v Speaker 1>You're just talking about somehow speeding up beyond the speed

0:52:41.280 --> 0:52:44.560
<v Speaker 1>of light. And um. The way you can think about

0:52:44.600 --> 0:52:49.080
<v Speaker 1>this is that anything that has mass, from the millennium

0:52:49.120 --> 0:52:54.720
<v Speaker 1>falcon to an electron, anything that has mass cannot travel

0:52:55.320 --> 0:52:59.440
<v Speaker 1>at the speed of light. Uh. The only reason photons

0:52:59.520 --> 0:53:01.120
<v Speaker 1>can travel all at the speed of light is that

0:53:01.200 --> 0:53:04.960
<v Speaker 1>they have no actual mass. They have relativistic mass, but

0:53:05.040 --> 0:53:08.279
<v Speaker 1>that's different and outside the needs for us to have

0:53:08.360 --> 0:53:11.600
<v Speaker 1>a discussion here. But they don't have any real actual mass,

0:53:11.680 --> 0:53:14.080
<v Speaker 1>so they can they can do this. They in fact,

0:53:14.360 --> 0:53:16.600
<v Speaker 1>they have to. They have no option. They travel at

0:53:16.600 --> 0:53:19.480
<v Speaker 1>the speed of light because that's what it is. But

0:53:19.480 --> 0:53:22.280
<v Speaker 1>but anything that has mass cannot As you get closer

0:53:22.320 --> 0:53:26.480
<v Speaker 1>to the speed of light, you get heavier, is a

0:53:26.480 --> 0:53:29.520
<v Speaker 1>good way of putting it. You get your your your

0:53:30.320 --> 0:53:35.239
<v Speaker 1>your weight, your mass really increases. And it's kind of

0:53:35.280 --> 0:53:38.839
<v Speaker 1>like imagine you're in a hallway and there's a door

0:53:38.880 --> 0:53:42.000
<v Speaker 1>at the end of the hallway aerial, and you're allowed

0:53:42.000 --> 0:53:46.960
<v Speaker 1>to start walking towards that door, but I've given you

0:53:47.280 --> 0:53:53.680
<v Speaker 1>an a small requirement, which is that each step you

0:53:53.760 --> 0:53:56.919
<v Speaker 1>take has to be half as long as the last

0:53:56.920 --> 0:54:00.200
<v Speaker 1>step you took. So let's say you take a normal step, Well,

0:54:00.239 --> 0:54:02.120
<v Speaker 1>your next step needs to be half that, and your

0:54:02.160 --> 0:54:04.560
<v Speaker 1>next step has to be half that, and then half that.

0:54:05.680 --> 0:54:08.640
<v Speaker 1>Because of that having you're never going to reach the

0:54:08.680 --> 0:54:10.680
<v Speaker 1>door at the end of the hallway, because you're you're

0:54:10.680 --> 0:54:15.840
<v Speaker 1>constantly moving forward, but at increasing incrementally smaller uh distances.

0:54:16.719 --> 0:54:19.040
<v Speaker 1>Same thing happens when you try and get closer to

0:54:19.040 --> 0:54:22.040
<v Speaker 1>the speed of light. You can start to approach it,

0:54:22.080 --> 0:54:24.799
<v Speaker 1>but you're never gonna hit it, which means you you

0:54:24.840 --> 0:54:26.960
<v Speaker 1>can't go past it. Right, if you're never even gonna

0:54:27.000 --> 0:54:29.480
<v Speaker 1>achieve the speed of light, if you have mass, you

0:54:29.520 --> 0:54:33.560
<v Speaker 1>cannot possibly go faster. Also, the thing we have to

0:54:33.600 --> 0:54:36.640
<v Speaker 1>keep in mind, and this is something that science fiction

0:54:36.760 --> 0:54:39.920
<v Speaker 1>largely does away with. In most cases hard science fiction

0:54:39.960 --> 0:54:43.759
<v Speaker 1>not so much, but like casual entertainment, is that as

0:54:43.760 --> 0:54:49.080
<v Speaker 1>you get faster, time relative to somebody else appears to

0:54:49.080 --> 0:54:53.799
<v Speaker 1>be passing at a different rate. So if I were

0:54:53.880 --> 0:54:56.680
<v Speaker 1>staying here on Earth because I'm boring, but you aerial,

0:54:57.200 --> 0:55:00.919
<v Speaker 1>we're jumping in your space hot rod to go light

0:55:00.960 --> 0:55:04.759
<v Speaker 1>speed to someplace and then come back to me like

0:55:04.840 --> 0:55:07.799
<v Speaker 1>you do. When you come back to me, it would

0:55:07.840 --> 0:55:10.640
<v Speaker 1>seem as though time had barely passed at all for you,

0:55:11.280 --> 0:55:15.919
<v Speaker 1>that that you were you were, you know, remarkably young,

0:55:16.400 --> 0:55:18.359
<v Speaker 1>and to you it would seem as though time had

0:55:18.400 --> 0:55:21.360
<v Speaker 1>traveled very fast for me and that I had aged

0:55:21.440 --> 0:55:25.640
<v Speaker 1>quite a bit. For both of us, in our individual experiences,

0:55:25.840 --> 0:55:28.880
<v Speaker 1>time would pass exactly the same as it always would.

0:55:28.960 --> 0:55:31.239
<v Speaker 1>If we were each wearing a watch, the seconds would

0:55:31.239 --> 0:55:34.080
<v Speaker 1>be ticking away exactly the way they would if we

0:55:34.080 --> 0:55:37.160
<v Speaker 1>were standing next to each other. It's only through our

0:55:37.480 --> 0:55:41.880
<v Speaker 1>relative perspectives that we perceive a difference in the passage

0:55:41.880 --> 0:55:44.320
<v Speaker 1>of time. That would also be an issue if you

0:55:44.360 --> 0:55:46.719
<v Speaker 1>were to travel faster than light. If you were able

0:55:46.760 --> 0:55:51.239
<v Speaker 1>to do that, you would technically be traveling faster than

0:55:51.320 --> 0:55:54.800
<v Speaker 1>how things happen, so you'd be traveling back in time,

0:55:55.719 --> 0:55:59.520
<v Speaker 1>because imagine that you turn on a flashlight and then

0:55:59.560 --> 0:56:01.960
<v Speaker 1>you try travel in the same direction as where you

0:56:01.960 --> 0:56:04.600
<v Speaker 1>were pointing the flashlight, but you go faster than light.

0:56:05.080 --> 0:56:08.839
<v Speaker 1>You would get to your destination before the light could

0:56:08.840 --> 0:56:12.319
<v Speaker 1>get to you, uh, from when you turned it on

0:56:12.400 --> 0:56:14.799
<v Speaker 1>when you were back on Earth, which means that when

0:56:14.840 --> 0:56:16.560
<v Speaker 1>you did see the light, you would be looking into

0:56:16.560 --> 0:56:20.160
<v Speaker 1>the past of Earth and see the moment where you

0:56:20.200 --> 0:56:23.160
<v Speaker 1>had done something before you did it, and you start

0:56:23.200 --> 0:56:27.360
<v Speaker 1>to get in some really difficult causal paradoxes as well.

0:56:27.680 --> 0:56:31.719
<v Speaker 1>So faster than light travel physically impossible as far as

0:56:31.800 --> 0:56:37.520
<v Speaker 1>we understand physics, and would also have to require some

0:56:37.920 --> 0:56:41.879
<v Speaker 1>really timey whiney stuff if we were to work it out.

0:56:42.880 --> 0:56:48.560
<v Speaker 1>That's a lot faster than back to the future, says anyhow,

0:56:49.280 --> 0:56:51.600
<v Speaker 1>you know you say that. But Star Wars and Star

0:56:51.680 --> 0:56:55.319
<v Speaker 1>Trek both kind of when they travel faster than light,

0:56:55.360 --> 0:56:58.439
<v Speaker 1>they aren't accounting for just traveling in space. There either

0:56:59.080 --> 0:57:03.320
<v Speaker 1>breaking a whole through space. It's hyper space and hyper drive,

0:57:04.600 --> 0:57:08.080
<v Speaker 1>which is just basically creating a fourth dimension and going

0:57:08.120 --> 0:57:10.040
<v Speaker 1>in one place and coming out another to the point

0:57:10.120 --> 0:57:13.279
<v Speaker 1>that the actual objects around you, the stars, meteors, things

0:57:13.320 --> 0:57:15.560
<v Speaker 1>like that aren't there. There are shadows there, which is

0:57:15.560 --> 0:57:16.800
<v Speaker 1>great because you don't want to come out in the

0:57:16.800 --> 0:57:21.720
<v Speaker 1>middle of a meteor. But but so to me, it's

0:57:21.760 --> 0:57:25.280
<v Speaker 1>kind of like a wormhole. They're not they're not saying

0:57:25.320 --> 0:57:27.760
<v Speaker 1>I'm traveling through space faster than like they're saying I'm

0:57:27.760 --> 0:57:32.600
<v Speaker 1>traveling so fast that I'm breaking through space to the

0:57:32.640 --> 0:57:35.920
<v Speaker 1>other side, break right onto the other side. Both of

0:57:35.920 --> 0:57:38.240
<v Speaker 1>these are interesting, right, And Star Trek, it's not that

0:57:38.280 --> 0:57:40.040
<v Speaker 1>they're breaking from one side of space to the other,

0:57:40.120 --> 0:57:41.880
<v Speaker 1>so that they're going into one of those different dimensions

0:57:41.880 --> 0:57:45.280
<v Speaker 1>which you talked about. We we they theoretically exist, but

0:57:45.320 --> 0:57:47.080
<v Speaker 1>we can't do anything with them with them. But in

0:57:47.120 --> 0:57:49.400
<v Speaker 1>Star Trek, you know, they aren't breaking through like in

0:57:49.480 --> 0:57:53.840
<v Speaker 1>Star Wars. They're going into subspace through covered in a

0:57:53.840 --> 0:57:56.640
<v Speaker 1>warp bubble and coming back out the other side. So

0:57:56.760 --> 0:57:59.480
<v Speaker 1>which just similar. I guess they're similar. They're similar. So

0:57:59.680 --> 0:58:04.840
<v Speaker 1>let's think about these interns. So hyperspace means generally that

0:58:04.880 --> 0:58:09.000
<v Speaker 1>you're you're opening up some sort of interdimensional portal and

0:58:09.080 --> 0:58:12.400
<v Speaker 1>passing through it and then coming out of an interdimensional

0:58:12.440 --> 0:58:16.080
<v Speaker 1>portal on the other side that is located in a

0:58:16.120 --> 0:58:20.160
<v Speaker 1>different point within space, and you still have to travel

0:58:20.240 --> 0:58:23.320
<v Speaker 1>in between the two, and there's no guarantee that the

0:58:24.000 --> 0:58:26.040
<v Speaker 1>two portals are going to be super close together. So

0:58:26.280 --> 0:58:28.480
<v Speaker 1>you go into hyperspace, you might be in hyperspace for

0:58:28.520 --> 0:58:32.200
<v Speaker 1>a while as you travel through this interdimension or this

0:58:32.240 --> 0:58:34.920
<v Speaker 1>other dimension, and then you come out the other interdimensional

0:58:35.000 --> 0:58:40.600
<v Speaker 1>portal to your destination. Um, hyperspace has its problems, largely

0:58:40.640 --> 0:58:44.480
<v Speaker 1>also because of episode eight of Star Wars. It totally

0:58:45.040 --> 0:58:49.280
<v Speaker 1>messes with the way hyperspace works in Star Wars because

0:58:49.560 --> 0:58:52.120
<v Speaker 1>spoiler alert if you haven't seen episode eight, but a

0:58:52.240 --> 0:58:57.720
<v Speaker 1>character named hold Oh she she she has the ultimate

0:58:57.720 --> 0:59:01.880
<v Speaker 1>sacrifice by taking a rebellion ship or actually a republic

0:59:01.960 --> 0:59:06.080
<v Speaker 1>ship I guess, and making it jump into hyperspace right

0:59:06.080 --> 0:59:10.560
<v Speaker 1>into a star destroyer in order to ram it essentially

0:59:10.560 --> 0:59:15.360
<v Speaker 1>to a hyperspace ram. But uh, that kind of ignores

0:59:15.600 --> 0:59:19.000
<v Speaker 1>the lore of how hyperspace works from previous Star Wars entries,

0:59:19.400 --> 0:59:22.400
<v Speaker 1>where you're going into this extra dimension where you wouldn't

0:59:22.440 --> 0:59:27.880
<v Speaker 1>really pass through an object physically in our dimension that way. However,

0:59:27.960 --> 0:59:33.760
<v Speaker 1>you emerged from hyperspace within one of those things, then uh,

0:59:34.040 --> 0:59:37.360
<v Speaker 1>that would be bad. You would die, right like if

0:59:37.400 --> 0:59:39.320
<v Speaker 1>you were to emerge in the middle of a supernova,

0:59:39.360 --> 0:59:43.880
<v Speaker 1>your ship would be consumed. So either that maneuver shouldn't

0:59:43.880 --> 0:59:45.960
<v Speaker 1>have worked at all because she would have just jumped

0:59:46.080 --> 0:59:48.840
<v Speaker 1>through that ship in the other dimension and nothing would

0:59:48.840 --> 0:59:52.600
<v Speaker 1>have happened. Or if it did work, why the heck

0:59:52.760 --> 0:59:57.280
<v Speaker 1>wasn't anyone using just just mass just ships with a

0:59:57.360 --> 1:00:01.040
<v Speaker 1>hyper drive, no one on board, and use those like

1:00:01.120 --> 1:00:05.000
<v Speaker 1>torpedoes like you could literally just you can plot a course.

1:00:05.440 --> 1:00:07.960
<v Speaker 1>They always use a computer to plot the course because

1:00:08.000 --> 1:00:11.560
<v Speaker 1>without it, there's no guarantee that you wouldn't emerge in

1:00:11.640 --> 1:00:15.080
<v Speaker 1>the middle of an asteroid belt, for example, So they

1:00:15.160 --> 1:00:17.960
<v Speaker 1>use computers to plot their course. Why not just plot

1:00:18.000 --> 1:00:22.240
<v Speaker 1>your course, get off the ship. You don't have to

1:00:22.280 --> 1:00:25.280
<v Speaker 1>sacrifice yourself. You can still have that happen. And then

1:00:25.280 --> 1:00:27.640
<v Speaker 1>that would also mean if you work backward. Well, if

1:00:27.640 --> 1:00:31.040
<v Speaker 1>that's possible, then why not just use that for the

1:00:31.080 --> 1:00:34.600
<v Speaker 1>original Death Star for example? Why have this very risky

1:00:34.720 --> 1:00:37.560
<v Speaker 1>run on the Death Star? So they kind of wrote

1:00:37.600 --> 1:00:41.680
<v Speaker 1>themselves into a plot hole corner there with that one

1:00:42.160 --> 1:00:46.240
<v Speaker 1>um with the warp drive. The interesting thing there areal

1:00:46.440 --> 1:00:50.080
<v Speaker 1>is that the concept is kind of cool. Think of

1:00:50.320 --> 1:00:52.880
<v Speaker 1>think of having a map, right and you know where

1:00:52.920 --> 1:00:56.720
<v Speaker 1>Atlanta is and you know where Los Angeles is. Those

1:00:56.760 --> 1:00:59.520
<v Speaker 1>are not close together, right, not at all. It would

1:00:59.520 --> 1:01:02.240
<v Speaker 1>be a very drive from Atlanta to Los Angeles a

1:01:02.280 --> 1:01:05.200
<v Speaker 1>couple of days. What if you were able to fold

1:01:05.240 --> 1:01:08.280
<v Speaker 1>the map so that Los Angeles and Atlanta right next

1:01:08.320 --> 1:01:10.800
<v Speaker 1>to each other, and it's a half hour drive between

1:01:10.800 --> 1:01:12.520
<v Speaker 1>the two, and it's just because you get to skip

1:01:12.520 --> 1:01:15.520
<v Speaker 1>all the middle part. But then I wouldn't see the

1:01:15.520 --> 1:01:19.040
<v Speaker 1>world's biggest ball of yarn. If you're if you're going

1:01:19.160 --> 1:01:22.080
<v Speaker 1>up to Minnesota so that you can go to Los Angeles,

1:01:22.160 --> 1:01:26.440
<v Speaker 1>you have got crazy route planning skills. Um, yeah, so

1:01:26.480 --> 1:01:28.920
<v Speaker 1>if you. But but you get my point, the idea

1:01:29.000 --> 1:01:32.360
<v Speaker 1>being that instead of the Star Trek gets around the

1:01:32.400 --> 1:01:36.520
<v Speaker 1>idea faster than light by saying we're not really traveling

1:01:36.560 --> 1:01:39.800
<v Speaker 1>faster than light. What we're doing is we're warping space

1:01:39.880 --> 1:01:44.400
<v Speaker 1>time around the ship. We're using this warp bubble to

1:01:45.240 --> 1:01:48.960
<v Speaker 1>pass through time and space, uh at a rate that

1:01:49.080 --> 1:01:51.880
<v Speaker 1>would be faster than light if we were traveling a

1:01:51.920 --> 1:01:54.320
<v Speaker 1>straight line. But we're not traveling a straight line. We're

1:01:54.360 --> 1:01:57.440
<v Speaker 1>folding space in on itself so that we're getting so

1:01:57.520 --> 1:02:00.400
<v Speaker 1>that there's less distance between point A and point B.

1:02:01.000 --> 1:02:03.800
<v Speaker 1>And when we say, go warp four or warp five

1:02:04.040 --> 1:02:08.400
<v Speaker 1>or warp six. That's describing the extent to which we

1:02:08.480 --> 1:02:11.200
<v Speaker 1>are warping space in order for us to do this,

1:02:12.160 --> 1:02:14.400
<v Speaker 1>which would lead to one of the dumbest episodes of

1:02:14.400 --> 1:02:16.360
<v Speaker 1>Star Trek the Next Generation where they would have to

1:02:16.400 --> 1:02:20.960
<v Speaker 1>come up with a universal warp speed limit because they

1:02:20.960 --> 1:02:27.480
<v Speaker 1>were ripping spacetime apart um. So that in theory is possible.

1:02:27.920 --> 1:02:31.760
<v Speaker 1>It's it's something that people have actually worked on as

1:02:31.800 --> 1:02:34.880
<v Speaker 1>a possibility of the idea of warping spacetime in order

1:02:34.920 --> 1:02:38.600
<v Speaker 1>to travel faster. Now, I say in theory, because in

1:02:38.640 --> 1:02:41.840
<v Speaker 1>reality to do it, you would need so much energy

1:02:41.960 --> 1:02:45.200
<v Speaker 1>that it's the equivalent of, say, the mass of an

1:02:45.400 --> 1:02:53.240
<v Speaker 1>entire galaxy. So remember that the relationship between mass and

1:02:53.360 --> 1:02:58.160
<v Speaker 1>energy is E equals mc squared. Energy equals mass times

1:02:58.200 --> 1:03:02.680
<v Speaker 1>the speed of light multiplied by itself. That's an enormous number.

1:03:03.280 --> 1:03:05.240
<v Speaker 1>So if you're looking even if you're looking at like

1:03:05.320 --> 1:03:11.480
<v Speaker 1>a Son's mass of energy, that is a pun intended

1:03:11.520 --> 1:03:16.280
<v Speaker 1>and astronomical number, and that means that it is not

1:03:16.400 --> 1:03:20.000
<v Speaker 1>likely to ever happen because it just requires way too

1:03:20.120 --> 1:03:22.080
<v Speaker 1>much energy, and then you would have to continue to

1:03:22.120 --> 1:03:24.840
<v Speaker 1>operate it that would just be to start it. So

1:03:24.920 --> 1:03:27.880
<v Speaker 1>to to actually travel anywhere doing that, you would have

1:03:27.920 --> 1:03:31.640
<v Speaker 1>to overcome, at least based on our understanding right now,

1:03:31.800 --> 1:03:35.880
<v Speaker 1>you would have to overcome energy requirements that are far

1:03:35.960 --> 1:03:39.120
<v Speaker 1>beyond anything we can even conceive right now, Like we're

1:03:39.280 --> 1:03:41.919
<v Speaker 1>we're still struggling here on Earth to meet our own

1:03:42.040 --> 1:03:47.120
<v Speaker 1>energy demands without destroying the planet's ecosystem through the burning

1:03:47.120 --> 1:03:51.240
<v Speaker 1>of fossil fuels. We are well beyond the ability to

1:03:51.280 --> 1:03:55.280
<v Speaker 1>create a warp drive based on those energy needs. Well,

1:03:56.040 --> 1:03:59.840
<v Speaker 1>you're you're right, you're very right. Uh, but there's some

1:04:00.240 --> 1:04:02.760
<v Speaker 1>some sci fi travel that we're not well beyond our

1:04:02.760 --> 1:04:09.600
<v Speaker 1>capabilities to create, like hovercraft. Okay, okay, you say hovercraft,

1:04:09.640 --> 1:04:13.479
<v Speaker 1>what do you mean by that, Well, you know, kind

1:04:13.480 --> 1:04:16.200
<v Speaker 1>of flying cars, which we have some prototypes. They don't

1:04:16.200 --> 1:04:17.960
<v Speaker 1>exactly work like they do in the sci fi world.

1:04:18.040 --> 1:04:20.440
<v Speaker 1>But okay, I'm gonna I'm gonna bring it down to

1:04:20.480 --> 1:04:26.000
<v Speaker 1>the simplest the little hovercraft, skateboard and back to the future. Okay, okay,

1:04:26.040 --> 1:04:31.360
<v Speaker 1>all right, Well, I'll say it this way. Under very

1:04:31.680 --> 1:04:38.280
<v Speaker 1>restrictive circumstances, we can do something that would look similar

1:04:39.000 --> 1:04:40.800
<v Speaker 1>to what we see in Back to the Future. With

1:04:40.880 --> 1:04:45.600
<v Speaker 1>hovering skateboards, except that you wouldn't be able to like

1:04:45.720 --> 1:04:48.320
<v Speaker 1>actually use them as a skateboard, which is become of

1:04:48.320 --> 1:04:51.120
<v Speaker 1>a bummer. Okay, so let's talk about you just don't

1:04:51.120 --> 1:04:53.720
<v Speaker 1>have that much magnetic track to push yourself along. Well,

1:04:53.800 --> 1:04:57.080
<v Speaker 1>not not that, but that your weight would push it down,

1:04:57.760 --> 1:05:00.240
<v Speaker 1>like you would be too heavy for it to support.

1:05:00.440 --> 1:05:05.479
<v Speaker 1>So um, not you specifically areal, I mean any person. Yeah,

1:05:05.560 --> 1:05:09.840
<v Speaker 1>that wasn't a that wasn't a dig. So using magnets

1:05:09.880 --> 1:05:12.560
<v Speaker 1>to hover, that's totally possible. Like, we can we can

1:05:12.640 --> 1:05:15.520
<v Speaker 1>do that just with regular permanent magnets. Like you probably

1:05:15.520 --> 1:05:18.680
<v Speaker 1>have seen little toys where you've got like a pedestal

1:05:18.960 --> 1:05:21.120
<v Speaker 1>and a stick, and you put a little disc magnet

1:05:21.200 --> 1:05:23.480
<v Speaker 1>down on the stick and it floats above the pedestal.

1:05:24.040 --> 1:05:28.280
<v Speaker 1>That's because the magnetic fields are are they have the

1:05:28.760 --> 1:05:33.160
<v Speaker 1>same magnetic pole facing one another because like, uh, like

1:05:33.560 --> 1:05:36.480
<v Speaker 1>repulses like so you have the north pole of one

1:05:36.520 --> 1:05:39.440
<v Speaker 1>magnet pointing towards the north pole of a second magnet,

1:05:40.120 --> 1:05:42.640
<v Speaker 1>you can feel them pushing against each other. I'm sure

1:05:42.720 --> 1:05:45.680
<v Speaker 1>anyone who's played with magnets has experienced this. If you

1:05:46.000 --> 1:05:48.640
<v Speaker 1>flip one of those around so that the north pole

1:05:48.680 --> 1:05:50.360
<v Speaker 1>of one in the south pole the other are facing

1:05:50.360 --> 1:05:54.240
<v Speaker 1>each other, they attract and they'll stick together. So if

1:05:54.320 --> 1:05:58.160
<v Speaker 1>you did have a magnetic surface, uh, and let's say

1:05:58.200 --> 1:06:01.000
<v Speaker 1>it's the north pole of that magnetic surfaces pointing up,

1:06:01.080 --> 1:06:04.240
<v Speaker 1>whether it's an electro magnet or a permanent magnet or whatever,

1:06:05.040 --> 1:06:08.080
<v Speaker 1>and you had another set of permanent magnets or electromagnets

1:06:08.600 --> 1:06:12.000
<v Speaker 1>also with the same pole facing down, you can in

1:06:12.040 --> 1:06:15.480
<v Speaker 1>fact levitate above them. That's how mag lev trains work.

1:06:16.080 --> 1:06:19.000
<v Speaker 1>They either use permanent magnets or they use electro magnets,

1:06:19.040 --> 1:06:22.040
<v Speaker 1>or a combination of the two, and they create this

1:06:22.200 --> 1:06:27.440
<v Speaker 1>levitation through those opposed wealth the same poles facing one

1:06:27.440 --> 1:06:31.400
<v Speaker 1>another essentially, so it does work. But of course the

1:06:31.400 --> 1:06:37.080
<v Speaker 1>ground is not magically all magnetically oriented the same way,

1:06:37.160 --> 1:06:41.400
<v Speaker 1>so we can't we can't have yeah, yeah, boy, we

1:06:41.480 --> 1:06:43.960
<v Speaker 1>can dream, but you know, you can't have like a

1:06:44.240 --> 1:06:48.720
<v Speaker 1>just a board that hovers over this. One thing that

1:06:49.000 --> 1:06:51.680
<v Speaker 1>also I wanted to mention though, is that we were

1:06:51.680 --> 1:06:55.000
<v Speaker 1>talking about super conductors earlier. If you get a super

1:06:55.000 --> 1:06:59.400
<v Speaker 1>conductive material and you you really get it super cold,

1:06:59.800 --> 1:07:04.480
<v Speaker 1>and you get magnets set up. Uh. One of the

1:07:04.520 --> 1:07:08.480
<v Speaker 1>interesting things about about getting the temperature of a material

1:07:08.560 --> 1:07:11.320
<v Speaker 1>that cold, a super conducting material that cold is that

1:07:11.360 --> 1:07:14.240
<v Speaker 1>you get was called like a quantum lock, a magnetic

1:07:14.320 --> 1:07:19.680
<v Speaker 1>lock on that it locks out fields magnetic fields from

1:07:19.760 --> 1:07:22.760
<v Speaker 1>the substance, but as long as the substance has some

1:07:22.800 --> 1:07:26.720
<v Speaker 1>imperfections in it, some magnetic fields will get through. This

1:07:26.840 --> 1:07:29.560
<v Speaker 1>means that if you have let's let's say this, You've

1:07:29.600 --> 1:07:32.200
<v Speaker 1>got a bed of magnets just in a in a

1:07:32.320 --> 1:07:35.560
<v Speaker 1>strip from one to the other, and they're all connected

1:07:35.600 --> 1:07:37.280
<v Speaker 1>to each other because you have north Pole to south

1:07:37.320 --> 1:07:38.960
<v Speaker 1>Pole to north Pole to south Pole to north Pole

1:07:39.000 --> 1:07:41.280
<v Speaker 1>to south Pole. So you've got a chain of these magnets.

1:07:42.160 --> 1:07:46.800
<v Speaker 1>You put the super cool material over this chain of magnets,

1:07:47.360 --> 1:07:51.720
<v Speaker 1>it will lock into place with its orientation with regard

1:07:51.760 --> 1:07:53.680
<v Speaker 1>to those magnets, and you could just give it a

1:07:53.680 --> 1:07:56.360
<v Speaker 1>little tap and it will just float right over those

1:07:56.400 --> 1:08:01.520
<v Speaker 1>magnets or right under the magnet like it'll just magically

1:08:01.840 --> 1:08:04.640
<v Speaker 1>seem to to lock into place at whatever distance you've

1:08:04.640 --> 1:08:07.240
<v Speaker 1>put it. As long as you're within the magnetic field

1:08:07.520 --> 1:08:10.040
<v Speaker 1>of those magnets, it will stay in that place. If

1:08:10.040 --> 1:08:12.400
<v Speaker 1>you tilt it a certain way, it will maintain that

1:08:12.520 --> 1:08:15.960
<v Speaker 1>same tilt as it floats over or under the path

1:08:16.000 --> 1:08:19.360
<v Speaker 1>of magnets. The first time I ever saw this on YouTube,

1:08:19.680 --> 1:08:21.200
<v Speaker 1>it blew my mind. I was I was like, this

1:08:21.240 --> 1:08:24.960
<v Speaker 1>is trippy, and uh, it is an incredible thing, but

1:08:25.000 --> 1:08:28.600
<v Speaker 1>again not something we could do in our day to

1:08:28.680 --> 1:08:32.000
<v Speaker 1>day world, in our real lives. There are other methods

1:08:32.120 --> 1:08:34.120
<v Speaker 1>like the flying cars you mentioned, where you can use

1:08:34.160 --> 1:08:37.720
<v Speaker 1>things like propellers, jet engines, that kind of stuff, but

1:08:37.800 --> 1:08:41.200
<v Speaker 1>you're not using magnetic levitation. There's also other types of levitation.

1:08:41.240 --> 1:08:44.599
<v Speaker 1>There's acoustic levitation where you're using sound waves, but again

1:08:44.680 --> 1:08:47.960
<v Speaker 1>not something that you could easily do with a vehicle.

1:08:48.479 --> 1:08:50.840
<v Speaker 1>So there are ways we can make flying vehicles, and

1:08:50.880 --> 1:08:53.880
<v Speaker 1>there are ways that we can make cool experiments with

1:08:54.160 --> 1:08:58.320
<v Speaker 1>hovering materials, but not at the level that we see

1:08:58.360 --> 1:09:00.639
<v Speaker 1>in science fiction. Sadly, I remember or even went back

1:09:00.640 --> 1:09:05.280
<v Speaker 1>to the future. Two came out and they actually perpetuated

1:09:05.280 --> 1:09:09.280
<v Speaker 1>the rumor that there were in fact those real skateboards,

1:09:09.280 --> 1:09:14.320
<v Speaker 1>but until uh uh did ah would they withdrew all

1:09:14.360 --> 1:09:17.320
<v Speaker 1>of them from the market for fear of lawsuits, but

1:09:17.439 --> 1:09:19.320
<v Speaker 1>that they really did exist and that was all just

1:09:19.360 --> 1:09:23.639
<v Speaker 1>a publicity stunt. And I think I think with that,

1:09:23.880 --> 1:09:26.320
<v Speaker 1>while we still have other things we can talk about, Ariel,

1:09:27.000 --> 1:09:29.320
<v Speaker 1>because we didn't even touch on teleportation or any of

1:09:29.360 --> 1:09:31.840
<v Speaker 1>that other stuff. But then I think we're gonna have

1:09:31.840 --> 1:09:33.840
<v Speaker 1>to call it quits because this has already been a

1:09:33.920 --> 1:09:37.320
<v Speaker 1>second epic long episode of tech Stuff, and if I

1:09:37.360 --> 1:09:41.200
<v Speaker 1>go any longer, tari will kill me. And we don't

1:09:41.200 --> 1:09:43.559
<v Speaker 1>want that, no, because we need her to continue to

1:09:43.680 --> 1:09:48.160
<v Speaker 1>edit and produce Large Nerdrun Collider, which, again, for you

1:09:48.240 --> 1:09:51.720
<v Speaker 1>out there who aren't familiar, Ariel and I have a

1:09:51.800 --> 1:09:55.920
<v Speaker 1>new show on I Heart Radio called The Large Nerdrun Collider,

1:09:55.960 --> 1:09:59.400
<v Speaker 1>which is actually version two point oh of that show,

1:09:59.479 --> 1:10:02.200
<v Speaker 1>the show ex listed several years ago, where we talk

1:10:02.280 --> 1:10:06.000
<v Speaker 1>about pop culture news. We do deep dives into topics

1:10:06.000 --> 1:10:09.479
<v Speaker 1>that are important in the Gecko sphere, and we also

1:10:09.680 --> 1:10:17.439
<v Speaker 1>mash up different properties and different concepts within speculative fiction

1:10:18.240 --> 1:10:21.000
<v Speaker 1>and pop culture to find out what happens when people

1:10:21.000 --> 1:10:26.200
<v Speaker 1>stop being polite and start getting real. M I don't

1:10:26.240 --> 1:10:29.000
<v Speaker 1>know if any of my listeners even recognize that reference.

1:10:31.080 --> 1:10:34.360
<v Speaker 1>If if you're of the MTV generation and you understood

1:10:34.360 --> 1:10:36.599
<v Speaker 1>what I was just referring to give me a tweet

1:10:36.640 --> 1:10:40.200
<v Speaker 1>tech Stuff, HSW I'm curious fear or Ellen c underscore

1:10:40.200 --> 1:10:45.519
<v Speaker 1>podcast that's the other Twitter feed and and I think

1:10:45.560 --> 1:10:48.599
<v Speaker 1>you'll really enjoy those. Uh. One of the nice things

1:10:48.600 --> 1:10:51.360
<v Speaker 1>about the l NC episodes is that Arial gets to

1:10:51.360 --> 1:10:54.800
<v Speaker 1>talk a lot more that on tech stuff. I mean,

1:10:54.960 --> 1:10:57.920
<v Speaker 1>I could talk more, but you're the expert on these things,

1:10:58.000 --> 1:11:04.439
<v Speaker 1>so yeah, experts of experts a weighty word, but I'll

1:11:04.439 --> 1:11:08.280
<v Speaker 1>take it you're less ignorant on some of how these

1:11:08.320 --> 1:11:11.400
<v Speaker 1>things actually work, so fair enough. I'm happy to let

1:11:11.400 --> 1:11:14.160
<v Speaker 1>you talk and learn some things in the process. And

1:11:14.160 --> 1:11:16.760
<v Speaker 1>it's been a lot of fun. Thanks for having me absolutely,

1:11:16.800 --> 1:11:19.160
<v Speaker 1>thank you for joining us. And and guys, make sure

1:11:19.200 --> 1:11:21.800
<v Speaker 1>you go and check out the large Nerdron Collider. We've

1:11:21.840 --> 1:11:25.519
<v Speaker 1>got some great episodes already in the can. They are

1:11:25.760 --> 1:11:29.759
<v Speaker 1>live right now. You can use whatever pod catching app

1:11:29.920 --> 1:11:33.840
<v Speaker 1>you like to subscribe to it and you'll be able

1:11:33.880 --> 1:11:37.479
<v Speaker 1>to hear our thoughts about, you know, important stuff that's

1:11:37.479 --> 1:11:40.799
<v Speaker 1>going on in the world's of geek culture and pop culture,

1:11:41.400 --> 1:11:44.720
<v Speaker 1>and also our our flights of fancy, which are a

1:11:44.720 --> 1:11:46.960
<v Speaker 1>lot of fun for us to do. There's been some

1:11:47.120 --> 1:11:53.920
<v Speaker 1>very creative uh mash ups already. I'm so happy about them. Yeah,

1:11:54.080 --> 1:11:57.599
<v Speaker 1>they're they're pretty entertaining, if I do say so. Myself.

1:11:58.000 --> 1:12:01.360
<v Speaker 1>And on that note, we're gonna wrap this up. If

1:12:01.400 --> 1:12:04.759
<v Speaker 1>you have any suggestions for future episodes of tech Stuff,

1:12:04.760 --> 1:12:08.440
<v Speaker 1>whether it's a topic about a company, a specific technology

1:12:08.439 --> 1:12:11.559
<v Speaker 1>at trend in tech, anything like that, then let me know.

1:12:11.880 --> 1:12:15.040
<v Speaker 1>Reach out on Twitter the handle is text stuff H

1:12:15.200 --> 1:12:18.960
<v Speaker 1>s W and I'll talk to you again really soon.

1:12:24.160 --> 1:12:27.160
<v Speaker 1>Text Stuff is an I Heart Radio production. For more

1:12:27.240 --> 1:12:30.639
<v Speaker 1>podcasts from my heart Radio, visit the i Heart Radio app,

1:12:30.760 --> 1:12:33.920
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.