WEBVTT - TechStuff Classic: The Rise and Fall of Atari: Part Three

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with iHeart Radio and

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<v Speaker 1>I love all things tech. It is time for us

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<v Speaker 1>to conclude our tech Stuff classic series where we were

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<v Speaker 1>looking at the Rise and Fall of Atari. So two

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<v Speaker 1>weeks ago we did part one. Last week we did

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<v Speaker 1>Part two. This week we did part three. This is

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<v Speaker 1>all assuming that I don't change the actual order of

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<v Speaker 1>classic episodes, which I have been known to do. I

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<v Speaker 1>record these way in advance, so who knows. But anyway,

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<v Speaker 1>this particular episode was originally published on March nine, two

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<v Speaker 1>thousand fifteen, The Rise and Fall of Atari, Part three,

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<v Speaker 1>hope you enjoy. There could be seven eight episodes where

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<v Speaker 1>we talk about all the things that we're going on.

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<v Speaker 1>There were incredible political moves going on behind the scenes.

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<v Speaker 1>There were some amazing technological development. We haven't really touched

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<v Speaker 1>on the major competitors with Atari that we're causing extra

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<v Speaker 1>problems for them, like, uh, you know, the early on

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<v Speaker 1>the in television and Coliko, but then later on we're

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<v Speaker 1>talking Nintendo and Sega and then Sony with the PlayStation

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<v Speaker 1>I mean by that time, ATRII is pretty much out

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<v Speaker 1>of the picture anyway. But I mean, it's just so

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<v Speaker 1>much to talk about. I found some some websites that

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<v Speaker 1>even broke it down into when Atari hired people. And

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<v Speaker 1>I'm not talking about the big names we've mentioned talking

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<v Speaker 1>about like Marty and Accounting exactly. I mean, it was phenomenal.

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<v Speaker 1>The documentation that's out there. So we're going to now

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<v Speaker 1>pick up in that tells you how detailed we've been.

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<v Speaker 1>If you haven't heard the first two episodes in this series,

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<v Speaker 1>go back listen to those first. It's an amazing story.

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<v Speaker 1>So is when something happens to Atari that redefines everything,

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<v Speaker 1>and some people consider this yet another death of the company.

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<v Speaker 1>That's when Warner, which had purchased Attari from Nolan Bushnell,

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<v Speaker 1>the founder of Atari. Warner splits Atari into two entities

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<v Speaker 1>one of it one of them is a home computing division,

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<v Speaker 1>which is called the Atari Corporation, and the other is

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<v Speaker 1>the arcade division, which is called Atari Games. And it

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<v Speaker 1>sells off the home computing division. So Atari Corporation gets

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<v Speaker 1>sold to a man named Jack Tramiel. Yeah, he was

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<v Speaker 1>the original founder of Commodore uh in the famous Commodore

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<v Speaker 1>sixty four computer, which was great for its time. Oh yeah, fantastic.

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<v Speaker 1>There's a full tech Stuff episode about Commodore published on

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<v Speaker 1>Ferbruary first, two thousand twelve. It's good, it was. It

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<v Speaker 1>was fun to talk about that too, to talk about

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<v Speaker 1>the development of the Commodore system. So Tramiel was another

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<v Speaker 1>another pioneer in personal computing and home electronics, and he

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<v Speaker 1>saw some promise in that home computing division of Atari,

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<v Speaker 1>something that after the video game Crash of three a

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<v Speaker 1>lot of people thought had no value whatsoever. Yeah, he

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<v Speaker 1>renamed it, uh, I think he renamed it the Atari Corporation. Yeah. Yeah,

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<v Speaker 1>he decided to call it that because obviously, you know,

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<v Speaker 1>now you have two separate entities that both have the

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<v Speaker 1>Atari name in them, Yeah, which is always confusing in

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<v Speaker 1>the marketplace, and it's going to be confusing in this

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<v Speaker 1>episode because we're gonna be talking about the fate of

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<v Speaker 1>both of them, right, So we're gonna follow both the

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<v Speaker 1>fate of the Atari Corporation and the fate of Atari Games.

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<v Speaker 1>So Atari Games At in nineteen eighty four was still

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<v Speaker 1>with Warner, not for long. Not for long in fact,

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<v Speaker 1>would be when that changes. So some big stuff happens

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<v Speaker 1>in home video games. That's when the Fama com also

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<v Speaker 1>known as Nintendo Entertainment System is released in the United States,

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<v Speaker 1>which was a body blow like Tyson's punch out right there. Um. Yeah,

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<v Speaker 1>So that was something that convinced people maybe home video

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<v Speaker 1>games aren't as dead as we thought they were. Because

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<v Speaker 1>the video game crash, we pretty much thought that's it.

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<v Speaker 1>Personal computers are going to take over. There won't be

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<v Speaker 1>any home consoles dedicated video games anymore. Because that idea

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<v Speaker 1>played itself out with Apples on the scene at this point, Yeah,

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<v Speaker 1>making a stink. Yeah. In fact, by they're selling the

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<v Speaker 1>Macintosh because that came out four so they Yeah. But

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<v Speaker 1>the brilliant thing Nintendo did was they learned from Attari's mistakes.

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<v Speaker 1>They said, all right, well we are going to license

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<v Speaker 1>games like they have to be certified by US. You

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<v Speaker 1>can't develop for Nintendo independently without submitting the game for

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<v Speaker 1>US for certification. That way we still have some control

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<v Speaker 1>over what and Warners wanted. But they didn't get out

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<v Speaker 1>ahead of it in time like Nintendo did. No Activision

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<v Speaker 1>pretty much doomed Atari because Activisions set that that precedent

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<v Speaker 1>that a third party developer can can create uh cartridges

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<v Speaker 1>for another platform that they don't own. Once that insident

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<v Speaker 1>was set and that policy wasn't in place, it was

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<v Speaker 1>it was game on, literally for everybody who wanted to

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<v Speaker 1>develop for Atari. Yeah, and pardon my ignorance because I'm

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<v Speaker 1>not a current gamer. I'm still stuck in the eighties.

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<v Speaker 1>Activision still around, right, uh huh, Well it's part of

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<v Speaker 1>something bigger, but ya, but they survived everything and did

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<v Speaker 1>well for them. Well, I mean I could do a

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<v Speaker 1>full episode on what happened to Activision too. It's kind

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<v Speaker 1>of like it's kind of like a tari you know how,

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<v Speaker 1>Atari technically still exists today, so at any rate. Um uh.

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<v Speaker 1>Also in five, that's when Warner Communications sells the arcade

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<v Speaker 1>division of Atari Games to a competitor, Namco. Yes, so

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<v Speaker 1>that's the company that that developed pac Man. Yeah. Namco

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<v Speaker 1>only owned it for about a year, and then some

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<v Speaker 1>employees bought Atari Games from Namco and then uh made

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<v Speaker 1>a few more pretty good arcade games, paper Boy, it

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<v Speaker 1>was a big one. Gauntlet, Yeah, Gauntlet was a big one.

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<v Speaker 1>Wizard needs food, good games, so they pumped a little

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<v Speaker 1>more lifeblood into the car Atari Games division. Yeah, they

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<v Speaker 1>also started to develop home games. But here's the thing.

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<v Speaker 1>When Warner split it up between Atari Corporation in Atari Games,

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<v Speaker 1>Atari Corporation had the sole right to sell home games

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<v Speaker 1>under the Atari brand, Yeah, which they had already proved

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<v Speaker 1>the struggle post without a really great, solid follow up

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<v Speaker 1>that didn't didn't jump over. Yeah. And then you've got

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<v Speaker 1>Atari Games that was making these these arcade games, and

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<v Speaker 1>they wanted to make home video games, but they couldn't

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<v Speaker 1>do it under the Atari brand because that belonged to

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<v Speaker 1>Atari Corporation. So they created a new brand called Tension

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<v Speaker 1>t E N G E N, which also comes from

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<v Speaker 1>a h an aspect of the old board game Go.

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<v Speaker 1>Intension the game, the board game, the Japanese board game Go,

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<v Speaker 1>or It's great, Yeah, it's um. In fact, there's a

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<v Speaker 1>great story that uh going way back to the first

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<v Speaker 1>episode we talked about the the founders of Atari, they

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<v Speaker 1>used to play Go in their office, which was an

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<v Speaker 1>office that was originally meant for one person, but two

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<v Speaker 1>people had to share it, so they would play games

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<v Speaker 1>of Go in between actually getting any work done, although

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<v Speaker 1>according to uh Ted, Mr Nolan never really actually did

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<v Speaker 1>any work as far as he could tell, but then

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<v Speaker 1>remember he had a lot of sour grapes for legitimate reasons.

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<v Speaker 1>So if you notice what's going on now is Atari

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<v Speaker 1>Um the corporation is getting really fractured. Um their home

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<v Speaker 1>computer business with the hundred, we're doing okay, but they

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<v Speaker 1>were behind the curve, so to speak, and they were

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<v Speaker 1>playing catch up. They were announcing a new computer system,

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<v Speaker 1>the Atar E S T. They did that at the

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<v Speaker 1>Winter c E S. I did an episode about c

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<v Speaker 1>E S once where I explained this. But once upon

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<v Speaker 1>a time there were two big c S events. One

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<v Speaker 1>happened in the winter and one happened in the summer,

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<v Speaker 1>and now there's only the winter version. But so this

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<v Speaker 1>this was back when there were still two and at

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<v Speaker 1>Winter c E S they announced a R S T.

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<v Speaker 1>The ST stands for sixteen slash thirty two, which refers

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<v Speaker 1>to the microprocessor and its internal and external bus connections.

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<v Speaker 1>But anyway, it had five kilobytes of RAM yeah, smoking fast. Yeah,

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<v Speaker 1>and uh it could be expanded up to four megabytes.

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<v Speaker 1>So there's that had a graphical user interface, so jewey,

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<v Speaker 1>uh or gooey if you prefer. Once the whole Jeff

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<v Speaker 1>gift thing came out, Yeah, it messes everything up. I

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<v Speaker 1>always say gooey because jewey does not sound like it's

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<v Speaker 1>appropriate to me at any rate. It We'll go with gooey.

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<v Speaker 1>I think that's the more than more than overwhelming choice.

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<v Speaker 1>It also had a floppy disk drive, and it would

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<v Speaker 1>be the cartridge drive. Yes, so I had both. Yeah,

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<v Speaker 1>And it would be produced up until the early nineteen nineties. Yeah,

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<v Speaker 1>and it was the cheapest sixteen bit computer. Um. And

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<v Speaker 1>like like you said, if it was around to the

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<v Speaker 1>nineteen nineties, it did okay. Yeah. In fact, in Europe

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<v Speaker 1>it did pretty well. Here in the United States did okay,

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<v Speaker 1>and in Europe it did it did better. Um. And

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<v Speaker 1>then we've got uh, the Atari Corporation releasing the Atari

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<v Speaker 1>hundred Pro system in six soft dred had come out,

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<v Speaker 1>and then the seventy eight hundred comes out. It had

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<v Speaker 1>digital joysticks rather than the older analog type, and the

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<v Speaker 1>seventy hundred had a weird little story and that it

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<v Speaker 1>was manufactured and then shelves in a warehouse basically for um,

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<v Speaker 1>I'm not really sure how long. Two years. Yeah, two years.

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<v Speaker 1>They basically were just going to sit on it, and

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<v Speaker 1>then finally they said, well, the decision was really is arbitrary,

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<v Speaker 1>is like, let's just sell these things. Yeah. Yeah, they

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<v Speaker 1>released like a couple of early models uh in that

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<v Speaker 1>two year period, but they, like you were saying, they

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<v Speaker 1>didn't sell it like it. People talk about it being

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<v Speaker 1>uh uh re debuted or reintroduced, but it never was

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<v Speaker 1>fully introduced in the first place. But one cool thing

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<v Speaker 1>about it was it was backwards compatible with almost all games. Uh. Yeah,

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<v Speaker 1>so that's kind of neat, you know, it's better than

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<v Speaker 1>the fifty UM and yeah, it ended up uh not

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<v Speaker 1>really competing very well against the Nintendo Entertainment System. It

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<v Speaker 1>would only be produced until or supported until that's when

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<v Speaker 1>Atari announced that they would no longer UM produce games

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<v Speaker 1>or consoles. There was also JR companion model to basically

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<v Speaker 1>the the public. At this point, uh, Nintendo Fever had

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<v Speaker 1>struck and Sega started to come out with their systems,

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<v Speaker 1>and Atari was just kind of sadly lost in the

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<v Speaker 1>shuffle there as far as the home systems go. Yeah,

0:11:08.320 --> 0:11:11.559
<v Speaker 1>if you're if your mascot wasn't a little Italian plumber,

0:11:12.360 --> 0:11:15.240
<v Speaker 1>yeah you were out of luck. We'll be back with

0:11:15.320 --> 0:11:27.360
<v Speaker 1>more about Attari after this quick break. So Attari would

0:11:27.360 --> 0:11:31.240
<v Speaker 1>release the Atari x E video Game System a k a.

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<v Speaker 1>The Atari x E g S, which was based off

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<v Speaker 1>the eight bit computers Attari had previously created. Um so

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<v Speaker 1>think of like the fifty two hundred was kind of

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<v Speaker 1>the video game console of the four eight hundred bit

0:11:44.200 --> 0:11:48.280
<v Speaker 1>or four eight hundred Atari computers. This one was the

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<v Speaker 1>next general it was based off the next generation of

0:11:50.520 --> 0:11:53.600
<v Speaker 1>those same home computers. Yeah, those confusion in the marketplace,

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<v Speaker 1>and I think confusion within Atari. I don't think they

0:11:56.320 --> 0:11:58.400
<v Speaker 1>even knew what kind of company they were at this point. No,

0:11:58.920 --> 0:12:01.000
<v Speaker 1>I don't think so. In this one actually had one

0:12:01.080 --> 0:12:05.600
<v Speaker 1>game hard coded into it. So the Atari you could

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<v Speaker 1>play other games, like you could get the disks for

0:12:08.600 --> 0:12:11.000
<v Speaker 1>other games and play them, but it had one game

0:12:11.040 --> 0:12:14.400
<v Speaker 1>that was hard coded into it, and that was Missile Command.

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<v Speaker 1>So it's not a bad choice. But yeah, it was

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<v Speaker 1>again one of those things where you might feel that

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<v Speaker 1>Atari didn't have a clear vision for what its place was.

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<v Speaker 1>Things just in kind of money and in they would

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<v Speaker 1>release the five twenty st E and the ten forty

0:12:32.600 --> 0:12:36.320
<v Speaker 1>STE models of its home computer, which had an increased

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<v Speaker 1>color palette and a graphics processor, right, a dedicated co

0:12:40.600 --> 0:12:43.840
<v Speaker 1>processor for the graphics which is something that's common now,

0:12:43.960 --> 0:12:46.040
<v Speaker 1>but at the time was pretty new. Yeah. So, I

0:12:46.080 --> 0:12:47.600
<v Speaker 1>mean they were, they were doing some of the right

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<v Speaker 1>things on the home computer front, but there was just

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<v Speaker 1>so much more competition now. You had you had Apple,

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<v Speaker 1>you had the IBM compatibles, and you had IBM Plus.

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<v Speaker 1>The Amigo was still out there. Um you can't forget

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<v Speaker 1>about the Amiga. No. I had a friend who was

0:13:02.320 --> 0:13:05.920
<v Speaker 1>a die hard Amiga fan, and I gotta admit the Amiga.

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<v Speaker 1>The thing that I loved about the Amiga was that

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<v Speaker 1>well before anyone else, it was doing amazing sound and graphics,

0:13:13.240 --> 0:13:17.640
<v Speaker 1>like years before anyone else had managed to do that

0:13:17.679 --> 0:13:21.320
<v Speaker 1>in an affordable way. And uh so, I remember my

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<v Speaker 1>friend had several games for the Amiga that I found

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<v Speaker 1>to be like light years beyond anything I could play

0:13:28.640 --> 0:13:30.760
<v Speaker 1>on my Apple two E or my two eighties six

0:13:30.760 --> 0:13:35.400
<v Speaker 1>at home. Um So, but the the CPU on these

0:13:35.640 --> 0:13:40.000
<v Speaker 1>devices had a blistering speed of eight Mega hurts. We're

0:13:40.000 --> 0:13:42.439
<v Speaker 1>talking about the multiple Giga hurts now, and it's a

0:13:42.480 --> 0:13:44.200
<v Speaker 1>little a little slow on that and in fact, my

0:13:44.240 --> 0:13:49.480
<v Speaker 1>phone is way faster than that. Um But that's also

0:13:49.520 --> 0:13:52.560
<v Speaker 1>when Atari Corporation acquired the right to manufacture and sell

0:13:52.679 --> 0:13:55.720
<v Speaker 1>a handheld gaming console that had been developed by a

0:13:55.720 --> 0:14:00.520
<v Speaker 1>different company. Yeah, yeah, yeah, The Links was really cool.

0:14:00.520 --> 0:14:02.760
<v Speaker 1>It had been developed by a company called Epics e

0:14:02.960 --> 0:14:06.600
<v Speaker 1>p y X, but Epics had entered financial difficulty and

0:14:06.640 --> 0:14:09.160
<v Speaker 1>it owed a lot of money to various companies. The

0:14:09.240 --> 0:14:12.079
<v Speaker 1>largest that it owed money too was Atari. Actually, the

0:14:12.160 --> 0:14:15.120
<v Speaker 1>largest amount it owed was to Atari. Yeah, and so

0:14:15.559 --> 0:14:17.600
<v Speaker 1>they had this kind of settlement to say, like, well,

0:14:17.600 --> 0:14:18.920
<v Speaker 1>how are we going to make good on this because

0:14:18.920 --> 0:14:23.040
<v Speaker 1>Epics is on the verge of just disappearing, and as

0:14:23.080 --> 0:14:26.440
<v Speaker 1>part of the deal, essentially they signed over this this

0:14:26.560 --> 0:14:29.640
<v Speaker 1>handheld gaming system they had been developing, and that became

0:14:29.680 --> 0:14:32.600
<v Speaker 1>the Atari Links. And the Links was great. I remember

0:14:32.640 --> 0:14:34.000
<v Speaker 1>I had a couple of friends it had it. It

0:14:34.240 --> 0:14:37.320
<v Speaker 1>um It was released around the same time as the

0:14:37.400 --> 0:14:40.640
<v Speaker 1>Game Boy, but it had full color graphics. It looked better,

0:14:40.760 --> 0:14:43.640
<v Speaker 1>it sounded better. You could link them together, you could

0:14:43.640 --> 0:14:46.320
<v Speaker 1>link them together. It was it was sort of large. Um.

0:14:46.440 --> 0:14:51.640
<v Speaker 1>It was had a horizontal UM I guess body UM.

0:14:51.680 --> 0:14:53.880
<v Speaker 1>So it was big, which wasn't great. It was a

0:14:53.880 --> 0:14:56.680
<v Speaker 1>little ungainly. The battery life would only last four to

0:14:56.800 --> 0:14:59.000
<v Speaker 1>five hours, so that was kind of frustrating because this

0:14:59.040 --> 0:15:02.440
<v Speaker 1>is this is not era of rechargeable batteries. For most people,

0:15:02.960 --> 0:15:05.240
<v Speaker 1>you were popping out old ones and replacing them with

0:15:05.320 --> 0:15:08.040
<v Speaker 1>new ones, so that could get really frustrating. But the

0:15:08.040 --> 0:15:12.760
<v Speaker 1>one thing Links did not have was a game called Tetris. Yeah,

0:15:13.000 --> 0:15:16.760
<v Speaker 1>and that is what basically was the death blow to

0:15:16.880 --> 0:15:20.040
<v Speaker 1>the Links. Tetris was just such a huge deal. It

0:15:20.120 --> 0:15:22.280
<v Speaker 1>was the killer app. Yeah, it was the killer app

0:15:22.320 --> 0:15:24.640
<v Speaker 1>and it's what made game Boy what it was. And

0:15:24.720 --> 0:15:28.280
<v Speaker 1>I got the game Boy. Yeah, and then and then

0:15:29.000 --> 0:15:31.040
<v Speaker 1>like you would think that, well, maybe if they can

0:15:31.120 --> 0:15:33.520
<v Speaker 1>stick it out, then the Links will have a chance

0:15:33.560 --> 0:15:37.240
<v Speaker 1>because the Nintendo game Boy, once everyone's got that, they'll

0:15:37.240 --> 0:15:40.720
<v Speaker 1>see that the Lynx has got uh better stats, and

0:15:40.760 --> 0:15:43.880
<v Speaker 1>maybe I'll go with that. But then in Sega came

0:15:43.880 --> 0:15:48.160
<v Speaker 1>out with the game Gear, and Sega was already doing

0:15:48.560 --> 0:15:51.200
<v Speaker 1>really good business too, and that just that just meant

0:15:51.200 --> 0:15:54.480
<v Speaker 1>that the Links had no place in that competition. I

0:15:54.880 --> 0:15:57.680
<v Speaker 1>feel bad for a Tary at this point because they're

0:15:57.680 --> 0:16:00.800
<v Speaker 1>coming up with superior products in certain case, it still

0:16:00.960 --> 0:16:03.600
<v Speaker 1>can't get market. It's either bad timing or it's a

0:16:03.680 --> 0:16:06.960
<v Speaker 1>combination of bad timing and a lack of a compelling

0:16:07.120 --> 0:16:10.800
<v Speaker 1>library to these games. It really shows how you need

0:16:10.840 --> 0:16:14.400
<v Speaker 1>to have strong launch titles to move a console. Yeah,

0:16:14.440 --> 0:16:16.360
<v Speaker 1>there's a lot more to it than just like this

0:16:16.400 --> 0:16:19.840
<v Speaker 1>has the best graphics. In fact, you know, going into

0:16:20.080 --> 0:16:23.680
<v Speaker 1>personal account here, I don't own a current generation game.

0:16:23.960 --> 0:16:26.640
<v Speaker 1>I love gaming. I consider myself to be a gamer.

0:16:26.680 --> 0:16:30.840
<v Speaker 1>I'm not a hardcore gamer, and certainly I'm sure any

0:16:30.880 --> 0:16:32.920
<v Speaker 1>of my listeners listening could beat me at any game

0:16:32.960 --> 0:16:35.280
<v Speaker 1>of their choice. So I don't want to I don't

0:16:35.280 --> 0:16:37.560
<v Speaker 1>want to put that out there, but but I will

0:16:37.560 --> 0:16:40.720
<v Speaker 1>say that I love gaming, but I haven't purchased an

0:16:40.800 --> 0:16:44.280
<v Speaker 1>Xbox One or a PS four because we're finally at

0:16:44.280 --> 0:16:46.600
<v Speaker 1>a point now where it's different. But for the longest time,

0:16:47.160 --> 0:16:50.840
<v Speaker 1>the libraries weren't compelling enough for me to make that investment, right,

0:16:50.920 --> 0:16:54.320
<v Speaker 1>So I would think, yes, it's clearly superior to the

0:16:54.360 --> 0:16:56.920
<v Speaker 1>system I have now, but the games aren't games that

0:16:57.000 --> 0:16:59.480
<v Speaker 1>I want to play yet. I want to wait until

0:16:59.560 --> 0:17:02.120
<v Speaker 1>they're enough games that I want to play to justify

0:17:02.240 --> 0:17:05.119
<v Speaker 1>that expense, and now we're at that point. I just

0:17:05.200 --> 0:17:07.520
<v Speaker 1>haven't Well, for one thing, I'm not allowed to have

0:17:07.560 --> 0:17:10.040
<v Speaker 1>a present for another year and a half. I have

0:17:10.080 --> 0:17:13.640
<v Speaker 1>a two year, two year period where I can't get presence,

0:17:13.720 --> 0:17:15.600
<v Speaker 1>or at least my wife won't buy me presence for

0:17:15.680 --> 0:17:17.800
<v Speaker 1>a good reason, and it's not a bad one. It's

0:17:17.840 --> 0:17:21.280
<v Speaker 1>that I made a substantial donation to a nonprofit and

0:17:21.400 --> 0:17:25.440
<v Speaker 1>in return, the agreement was two years no presence. You're

0:17:25.440 --> 0:17:28.119
<v Speaker 1>a good man. Here's my deal with gaming now is

0:17:28.280 --> 0:17:33.639
<v Speaker 1>I uh played Nintendo and stuff through the through the

0:17:33.760 --> 0:17:37.440
<v Speaker 1>sixty in college, was way into it, and then sort

0:17:37.480 --> 0:17:41.720
<v Speaker 1>of dropped out for a long time until my stepfather,

0:17:41.920 --> 0:17:45.480
<v Speaker 1>I'm sorry, my father in law gave me his PS

0:17:45.560 --> 0:17:48.480
<v Speaker 1>three a couple of years ago because he just didn't

0:17:48.520 --> 0:17:52.719
<v Speaker 1>want it. And since then, I buy like I just

0:17:52.800 --> 0:17:55.040
<v Speaker 1>look up once a year and buy like the two

0:17:55.080 --> 0:17:57.800
<v Speaker 1>best reviewed games of the year, and I'll play those

0:17:57.840 --> 0:18:00.240
<v Speaker 1>for about a month and then that's it. We don't

0:18:00.280 --> 0:18:03.800
<v Speaker 1>have the time to doe to gaming three years old.

0:18:04.440 --> 0:18:06.400
<v Speaker 1>You know, I fix up my house. I know I've

0:18:06.400 --> 0:18:10.640
<v Speaker 1>got a house, I got a puppy, I got four animals. Yeah,

0:18:10.720 --> 0:18:13.320
<v Speaker 1>we've gotten to a point. We're obviously getting a little

0:18:13.359 --> 0:18:15.560
<v Speaker 1>off topic, but it's true, like we we just have

0:18:15.640 --> 0:18:17.199
<v Speaker 1>reached a point in our lives where no, you just

0:18:17.240 --> 0:18:20.359
<v Speaker 1>can't game like that anymore. About about the last of us, Oh,

0:18:20.520 --> 0:18:24.000
<v Speaker 1>fantastic game. Fantastic game. But see, I still have that

0:18:24.040 --> 0:18:27.960
<v Speaker 1>gamer in me because I was addicted to this game. Um.

0:18:28.000 --> 0:18:33.320
<v Speaker 1>And then I bought one of the bio BioShock BioShock,

0:18:33.600 --> 0:18:37.720
<v Speaker 1>but the steampunk one, right, so BioShock Infinite, Yeah, that one,

0:18:37.800 --> 0:18:39.680
<v Speaker 1>and I played that one through and that was really great.

0:18:39.760 --> 0:18:42.760
<v Speaker 1>The music in that game is amazing. Yeah, and that's

0:18:42.840 --> 0:18:45.600
<v Speaker 1>the extent of my gaming. Now I hear two years,

0:18:45.600 --> 0:18:47.760
<v Speaker 1>I'll buy the best two games. Although after the last

0:18:47.800 --> 0:18:49.600
<v Speaker 1>of us, I don't. I mean, I don't see how

0:18:49.640 --> 0:18:51.720
<v Speaker 1>you can get any better. It was a very emotionally

0:18:51.760 --> 0:18:57.240
<v Speaker 1>impactful game. I mean right at my amories. Uh so, yeah,

0:18:57.280 --> 0:19:01.040
<v Speaker 1>back to the get back to the Tari. No, I

0:19:01.080 --> 0:19:03.320
<v Speaker 1>love doing this. I would just totally continue on that

0:19:03.359 --> 0:19:06.720
<v Speaker 1>conversation otherwise. But no, there's only one thing I have

0:19:06.760 --> 0:19:09.359
<v Speaker 1>to mention, which is that Atari Corporation released the Atari

0:19:09.480 --> 0:19:12.760
<v Speaker 1>t T zero three zero or zero thirty. It's a

0:19:12.800 --> 0:19:16.840
<v Speaker 1>workstations thirty two Mega Hurts process or workstation. So they

0:19:16.840 --> 0:19:19.120
<v Speaker 1>were still staying in the home computer business at that point.

0:19:19.200 --> 0:19:22.360
<v Speaker 1>It's yeah, they're they're trying to hang in there. And

0:19:22.520 --> 0:19:26.840
<v Speaker 1>I don't have any notes for ninety one, but into Yeah.

0:19:27.240 --> 0:19:30.040
<v Speaker 1>In ninety two, Atari Corporation would release the Falcon, which

0:19:30.040 --> 0:19:33.320
<v Speaker 1>would be the last of its computer systems. The Falcon

0:19:33.400 --> 0:19:35.560
<v Speaker 1>was the last time they tried to do a home computer,

0:19:36.000 --> 0:19:38.879
<v Speaker 1>and then they made the decision to switch back to

0:19:39.040 --> 0:19:44.720
<v Speaker 1>trying to do video game consoles again. So that's why

0:19:44.920 --> 0:19:49.040
<v Speaker 1>we see the release of the Atari jag jagua if

0:19:49.080 --> 0:19:52.240
<v Speaker 1>you want to go with the British pronunciation jack one again.

0:19:52.359 --> 0:19:55.040
<v Speaker 1>Atari is doing the right thing there ahead of the curve.

0:19:55.160 --> 0:19:58.440
<v Speaker 1>It's the first sixty four bit system. Yeah, so it's

0:19:58.520 --> 0:20:02.080
<v Speaker 1>so it is graphically and as far as the processor goes,

0:20:02.600 --> 0:20:05.359
<v Speaker 1>more powerful than any of the competitors on the market

0:20:05.440 --> 0:20:08.280
<v Speaker 1>at that Yeah, and had had a couple of success

0:20:08.280 --> 0:20:11.640
<v Speaker 1>successful titles. I think the Alien versus Predator that's one

0:20:11.680 --> 0:20:13.679
<v Speaker 1>that's considered to be one of the best titles for

0:20:13.720 --> 0:20:16.680
<v Speaker 1>that system. Tempest two thousand that was the other one

0:20:16.960 --> 0:20:21.320
<v Speaker 1>was really good. Um, but the controller on it was terrible. Yeah.

0:20:21.359 --> 0:20:25.240
<v Speaker 1>It was huge and it was unwieldy, um, and didn't

0:20:25.280 --> 0:20:28.440
<v Speaker 1>have a lot of software support. Right to the titles

0:20:28.480 --> 0:20:30.920
<v Speaker 1>that we just mentioned are pretty much I was like, well,

0:20:30.960 --> 0:20:33.640
<v Speaker 1>beyond that, I can't really justify buying this. It says

0:20:33.680 --> 0:20:37.040
<v Speaker 1>there were sixty seven games ever released, and that's it.

0:20:37.160 --> 0:20:40.439
<v Speaker 1>I don't think more than ten of them registered on

0:20:40.480 --> 0:20:43.359
<v Speaker 1>the radar. You read over the them and you're just like, well,

0:20:43.560 --> 0:20:46.199
<v Speaker 1>I never heard of this there. That's gonna be one

0:20:46.200 --> 0:20:50.320
<v Speaker 1>of the reasons why this Jaguar never took off. Yeah, well,

0:20:50.400 --> 0:20:52.760
<v Speaker 1>in the sixty four was just awesome and they had

0:20:52.800 --> 0:20:55.679
<v Speaker 1>good games, and then you had the PlayStation coming on.

0:20:55.920 --> 0:20:58.879
<v Speaker 1>Like when Sony starts really throwing down then it really

0:20:59.560 --> 0:21:03.840
<v Speaker 1>this was at last like a star in just reaching

0:21:03.840 --> 0:21:05.440
<v Speaker 1>for that rope at the end of the rope, trying

0:21:05.440 --> 0:21:08.159
<v Speaker 1>to grab ahold of it and Nintendo and Sonny was

0:21:08.200 --> 0:21:10.720
<v Speaker 1>just pulling the rope higher. So we haven't talked about

0:21:10.720 --> 0:21:13.040
<v Speaker 1>Atari Games for a little bit. That's the that's the

0:21:13.200 --> 0:21:17.360
<v Speaker 1>branch that did the arcade versions not and also produced

0:21:17.400 --> 0:21:21.280
<v Speaker 1>some home video under home video games under tension, uh,

0:21:21.720 --> 0:21:25.359
<v Speaker 1>Time Warner Communications. Just in case you didn't know, Warner

0:21:25.400 --> 0:21:28.639
<v Speaker 1>and Time merged in nine. Just a little bit of

0:21:28.640 --> 0:21:33.240
<v Speaker 1>a merger. Yeah, Time Warner Communications purchased controlling interest in

0:21:33.280 --> 0:21:36.080
<v Speaker 1>Atari Games, so Atari Games would get consolidated with other

0:21:36.119 --> 0:21:40.640
<v Speaker 1>properties in nine and become known as Time Warner Interactive.

0:21:40.640 --> 0:21:43.480
<v Speaker 1>So Atari Games was part of Time Warner Interactive. But

0:21:44.160 --> 0:21:47.040
<v Speaker 1>this means that part of Atari is back with Warner.

0:21:47.119 --> 0:21:51.040
<v Speaker 1>Remember Warner was the one that so off. So yeah,

0:21:51.280 --> 0:21:53.880
<v Speaker 1>Warner had sold it off to Namco, then employees bought

0:21:53.880 --> 0:21:58.040
<v Speaker 1>it back from Namco, and then Time Warner Communications buys it.

0:21:58.200 --> 0:22:00.880
<v Speaker 1>And it's just this is why it gets really hard

0:22:00.920 --> 0:22:05.800
<v Speaker 1>to talk about the end of Atari. Um And another

0:22:05.840 --> 0:22:12.200
<v Speaker 1>confusing thing, uh JT Storage, which was a hard disc manufacturer. Yeah,

0:22:12.359 --> 0:22:15.760
<v Speaker 1>JTS merges with Atari Corporation. So this is the home

0:22:15.760 --> 0:22:19.480
<v Speaker 1>computer one, not the Atari games one. So JTS merges

0:22:19.520 --> 0:22:23.360
<v Speaker 1>with Atari Corporation. But JTS was in a tough spot

0:22:24.520 --> 0:22:29.119
<v Speaker 1>because it was already had a cash flow problem and

0:22:29.200 --> 0:22:32.320
<v Speaker 1>so it was looking for a way to avoid going

0:22:32.359 --> 0:22:35.760
<v Speaker 1>into bankruptcy and thought that by acquiring Atari, which had

0:22:35.960 --> 0:22:39.200
<v Speaker 1>lots of cash, but not a whole lot of market

0:22:39.280 --> 0:22:42.040
<v Speaker 1>share because most of the cash from Atari was actually

0:22:42.080 --> 0:22:47.320
<v Speaker 1>coming from lawsuits like they were going after other companies. Yeah,

0:22:47.359 --> 0:22:49.640
<v Speaker 1>so they weren't making money off their products as much

0:22:49.680 --> 0:22:54.080
<v Speaker 1>as they were off some of the lawsuits. So JTS

0:22:54.119 --> 0:22:57.399
<v Speaker 1>comes in, acquires Atari, then fires almost all of the

0:22:57.400 --> 0:23:03.280
<v Speaker 1>former Atari employees and inquidates the remaining Atari inventory as

0:23:03.320 --> 0:23:08.240
<v Speaker 1>a means of helping stave off this impending disaster, which

0:23:08.240 --> 0:23:12.760
<v Speaker 1>it did not do. Two years after that, Hasbro Interactive

0:23:13.640 --> 0:23:18.399
<v Speaker 1>um buys JTS for five million bucks. Yeah, essentially it

0:23:18.480 --> 0:23:22.120
<v Speaker 1>bought the Atari Corporation from JTS for five million. JTS

0:23:22.160 --> 0:23:25.399
<v Speaker 1>actually went bankrupt that year. It essentially bought the Atari

0:23:25.520 --> 0:23:27.920
<v Speaker 1>name for five million. But yeah, because at that point

0:23:28.000 --> 0:23:30.879
<v Speaker 1>there really was nothing left, right because and at this

0:23:30.880 --> 0:23:34.240
<v Speaker 1>point in the name, it's like your your drunk uncle

0:23:34.280 --> 0:23:36.879
<v Speaker 1>who was he was a big shot in high school.

0:23:37.200 --> 0:23:39.520
<v Speaker 1>That's what Atari is at this point. Yeah, it's like,

0:23:39.960 --> 0:23:42.400
<v Speaker 1>you know, stumbling around in the alley, you know, don't

0:23:42.440 --> 0:23:44.560
<v Speaker 1>you know who I am? And around the same time,

0:23:44.600 --> 0:23:47.640
<v Speaker 1>to make matters worse. Okay, So that that's Atari Corporation, right,

0:23:47.680 --> 0:23:52.119
<v Speaker 1>getting acquired for five million by Hasbro Interactive. Meanwhile, around

0:23:52.160 --> 0:23:55.399
<v Speaker 1>that same time, Atari Games was split off from Time

0:23:55.440 --> 0:23:59.000
<v Speaker 1>Warner Interactive. So it didn't stay at Time Warner very

0:23:59.000 --> 0:24:02.520
<v Speaker 1>long either, like three years it was gone. It splits

0:24:02.520 --> 0:24:06.840
<v Speaker 1>off and is purchased by w MS Industries, which was

0:24:06.880 --> 0:24:12.880
<v Speaker 1>the parent company or Williams and Bally Midway. So now

0:24:12.920 --> 0:24:15.959
<v Speaker 1>we're seeing a consolidation of the big names that you know,

0:24:16.440 --> 0:24:20.000
<v Speaker 1>twenty years earlier, have been the defining names in in

0:24:20.359 --> 0:24:28.320
<v Speaker 1>arcade entertainments. So they purchase Atari Games. Uh, and meanwhile,

0:24:28.359 --> 0:24:33.520
<v Speaker 1>you've got Hasbro Interactive that's acquired the Atari Corporation. So

0:24:33.560 --> 0:24:37.320
<v Speaker 1>at that point, yeah, that's true, but don't get ahead

0:24:37.320 --> 0:24:41.359
<v Speaker 1>of me. So at that point, when when Hasbro gets

0:24:41.359 --> 0:24:46.399
<v Speaker 1>hold of Atari Corporation, w MS Industries doesn't want confusion.

0:24:46.800 --> 0:24:49.800
<v Speaker 1>You know, they just purchased Atari Games earlier. Yeah. Yeah,

0:24:49.840 --> 0:24:52.240
<v Speaker 1>we're already confused. So what they do is they renamed

0:24:52.280 --> 0:24:57.320
<v Speaker 1>Atari Games. Atari Games gets renamed into Midway Games West.

0:24:58.640 --> 0:25:01.560
<v Speaker 1>So now when I talk about Atari Games, I'm actually

0:25:01.560 --> 0:25:04.679
<v Speaker 1>talking Midway Games West. Don't worry, we'll come back around

0:25:04.720 --> 0:25:08.160
<v Speaker 1>to make things more confusing later. So yeah, so now

0:25:08.200 --> 0:25:10.639
<v Speaker 1>we get to two thousand, that's when the dot com

0:25:10.720 --> 0:25:15.959
<v Speaker 1>bubble bursts. Poor Atari because through two bubble bursts, right,

0:25:16.080 --> 0:25:18.439
<v Speaker 1>the video game bubble and then the dot com bubble.

0:25:18.520 --> 0:25:21.480
<v Speaker 1>Man So they probably had were affected by the real

0:25:21.560 --> 0:25:24.160
<v Speaker 1>estate bubble in some way to Probably I was affected

0:25:24.160 --> 0:25:26.399
<v Speaker 1>by the dot com bubble. I worked for a human

0:25:26.440 --> 0:25:28.720
<v Speaker 1>resources management consulting firm at the time, and most of

0:25:28.720 --> 0:25:32.880
<v Speaker 1>our clients were dot com companies. Yeah, suddenly our client

0:25:32.960 --> 0:25:36.760
<v Speaker 1>lists got a lot smaller, but look where you are now. Yeah,

0:25:37.119 --> 0:25:39.359
<v Speaker 1>it was a long road, but I'm glad I'm here.

0:25:39.960 --> 0:25:44.679
<v Speaker 1>Uh So Hasbro because Hasbro Interactive was hit hard by

0:25:44.720 --> 0:25:47.520
<v Speaker 1>this dot com verse. Everyone was right, you mean you

0:25:47.600 --> 0:25:51.159
<v Speaker 1>just had this. It was another market correction that was

0:25:51.920 --> 0:25:55.560
<v Speaker 1>the devastated a lot of companies and lives. So Hasbro

0:25:55.680 --> 0:25:59.639
<v Speaker 1>decides to sell off Hasbro Interactive, including the intellectual property

0:25:59.680 --> 0:26:02.840
<v Speaker 1>from a Hary corporation. Remember that's the home computing one.

0:26:03.240 --> 0:26:05.960
<v Speaker 1>They sell it to a French company that I always

0:26:06.080 --> 0:26:09.680
<v Speaker 1>misspelled because I always think that the name is a typo. Yeah,

0:26:09.680 --> 0:26:13.120
<v Speaker 1>info Grams in not info Games. Yeah, I keep thinking

0:26:13.160 --> 0:26:16.080
<v Speaker 1>it's info games. It's info Grams because it's spelled like

0:26:16.080 --> 0:26:18.440
<v Speaker 1>info games but with an extra are there right after

0:26:18.480 --> 0:26:21.360
<v Speaker 1>the G? Yeah? The French that was in two thousand Yeah,

0:26:21.520 --> 0:26:26.719
<v Speaker 1>and uh so Hasbro Interactive becomes info Grams Interactive and

0:26:26.800 --> 0:26:29.680
<v Speaker 1>in two thousand three, unless you have anything between two

0:26:29.680 --> 0:26:32.399
<v Speaker 1>thousand and two thousand three, thank goodness. So in two

0:26:32.440 --> 0:26:38.119
<v Speaker 1>thousand three, Info Grams Interactive is renamed Atari Interactive and

0:26:38.200 --> 0:26:43.200
<v Speaker 1>Infograms creates a subsidiary called Atari Incorporated, which has its

0:26:43.200 --> 0:26:46.520
<v Speaker 1>own listing on NASDAC. Yeah, they still saw value in

0:26:46.520 --> 0:26:49.720
<v Speaker 1>that Atari name, despite the pummeling it took over the years.

0:26:49.760 --> 0:26:53.679
<v Speaker 1>And keep in mind that by this point there's nothing

0:26:53.800 --> 0:26:57.480
<v Speaker 1>left of the original Atari attached to the Satari name.

0:26:57.560 --> 0:27:00.119
<v Speaker 1>The Atari name is a name and an idea, but

0:27:00.160 --> 0:27:04.760
<v Speaker 1>it's no longer associated with the original company at all. Yeah.

0:27:04.760 --> 0:27:07.879
<v Speaker 1>So the European branch of Infograms became known as Atari

0:27:08.000 --> 0:27:13.679
<v Speaker 1>Europe and Infograms Australia became Atari Australia, Infograms UK became

0:27:14.800 --> 0:27:17.960
<v Speaker 1>a UK. Yeah, and there were re releases of some

0:27:18.040 --> 0:27:21.360
<v Speaker 1>of the classic games. There were some newer games. One

0:27:21.440 --> 0:27:23.400
<v Speaker 1>called Alone in the Dark in two thousand and eight

0:27:24.160 --> 0:27:27.000
<v Speaker 1>was supposed to be pretty good. I never played it. Fantastic,

0:27:28.040 --> 0:27:30.119
<v Speaker 1>So they had some successes. But again that was just

0:27:30.160 --> 0:27:33.760
<v Speaker 1>confusing because they were, you know, a publisher and a distributor,

0:27:33.800 --> 0:27:36.080
<v Speaker 1>and they really didn't really know what they were doing

0:27:36.560 --> 0:27:40.520
<v Speaker 1>completely with the Autari name. Right. Infograms in particular was

0:27:40.680 --> 0:27:43.879
<v Speaker 1>into this like acquisition mania, like they were they were

0:27:43.880 --> 0:27:45.800
<v Speaker 1>buying up properties left and right, Yeah, which is always

0:27:45.800 --> 0:27:48.800
<v Speaker 1>a little dangerous, yeah, because it can lead to a

0:27:48.880 --> 0:27:51.440
<v Speaker 1>lack of focus, which is exactly what happened in this case.

0:27:51.480 --> 0:27:55.959
<v Speaker 1>I mean, obviously, hindsight tells us that right. We wouldn't

0:27:56.000 --> 0:27:59.680
<v Speaker 1>necessarily know that otherwise, but it is the case Midway

0:27:59.720 --> 0:28:02.480
<v Speaker 1>Game In two thousand three, Midway Games West, I should say,

0:28:02.760 --> 0:28:05.920
<v Speaker 1>remember that what used to be Atari Games now Midway

0:28:06.080 --> 0:28:10.840
<v Speaker 1>Games West disbands, So now Atari Games is just a name.

0:28:10.880 --> 0:28:12.720
<v Speaker 1>In fact, there was a holding company that was still

0:28:12.720 --> 0:28:15.159
<v Speaker 1>called Midway Games West, but it was just a holding company.

0:28:15.160 --> 0:28:18.119
<v Speaker 1>There was no nothing else to it. It was not

0:28:18.160 --> 0:28:22.520
<v Speaker 1>an office, no secretary, no games coming out of it, nothing,

0:28:22.920 --> 0:28:27.320
<v Speaker 1>So it only exists as a name literally at this point.

0:28:27.720 --> 0:28:32.560
<v Speaker 1>Two thousand four, the Atari Flashback launches. Now the Flashback

0:28:32.680 --> 0:28:35.359
<v Speaker 1>is a dedicated console with games that are hard baked

0:28:35.400 --> 0:28:37.760
<v Speaker 1>into it, so it doesn't use cartridges as a selection

0:28:37.760 --> 0:28:41.160
<v Speaker 1>of games. It looked like except for some added buttons

0:28:41.160 --> 0:28:44.000
<v Speaker 1>here and there. Um. I bought. I don't know who

0:28:44.040 --> 0:28:46.200
<v Speaker 1>made it, but I bought. At one point someone was

0:28:46.200 --> 0:28:49.600
<v Speaker 1>selling the joystick just plugs directly into the Yeah, that

0:28:49.680 --> 0:28:52.480
<v Speaker 1>had like games or something on it. Um, and that

0:28:52.600 --> 0:28:54.360
<v Speaker 1>was I played the heck out of that thing. Oh yeah,

0:28:54.360 --> 0:28:56.200
<v Speaker 1>I did too. I have one of those at home.

0:28:56.240 --> 0:28:57.800
<v Speaker 1>But that I have one of those at home right

0:28:57.800 --> 0:29:02.120
<v Speaker 1>next to my TV. So not trying to bragg or anything.

0:29:02.160 --> 0:29:04.120
<v Speaker 1>I mean I realized that almost everyone out there probably

0:29:04.120 --> 0:29:05.880
<v Speaker 1>has a larger TV, So please don't make me feel

0:29:05.880 --> 0:29:10.880
<v Speaker 1>badly about myself. But the flashback did. Okay. They came

0:29:10.880 --> 0:29:13.840
<v Speaker 1>out with different versions of that exactly like the first

0:29:13.880 --> 0:29:15.880
<v Speaker 1>one did not have river Ate and it, so that

0:29:16.160 --> 0:29:18.360
<v Speaker 1>just did not fly with me. Yeah, but it's all

0:29:18.400 --> 0:29:21.280
<v Speaker 1>for the nostalgia crowd. Yeah. So that came out with

0:29:21.640 --> 0:29:24.320
<v Speaker 1>models in two thousand four, two thousand five, two two

0:29:24.360 --> 0:29:27.560
<v Speaker 1>thousand eleven, and two thousand twelve. Different companies would produce

0:29:27.560 --> 0:29:29.960
<v Speaker 1>it over the years, um, but they were all licensed

0:29:29.960 --> 0:29:33.600
<v Speaker 1>by Atari. And by Atari I mean Atari Home Computing,

0:29:34.120 --> 0:29:38.160
<v Speaker 1>which means uh infograms as opposed to Midway Games West,

0:29:38.160 --> 0:29:43.560
<v Speaker 1>which is I know, really two thousand five. Okay, seriously,

0:29:43.640 --> 0:29:45.920
<v Speaker 1>has Bro, what the heck are you doing? Has Bro

0:29:46.040 --> 0:29:50.520
<v Speaker 1>buys back some intellectual property from Atari s A. Which

0:29:50.560 --> 0:29:55.520
<v Speaker 1>is the info Grams version, the home computer version also

0:29:55.560 --> 0:29:58.360
<v Speaker 1>known as Atari Inc. As the subsidiary of Ataria, say,

0:29:58.560 --> 0:30:02.400
<v Speaker 1>for sixty five million in dollars. See that's what's confusing. Yeah,

0:30:02.440 --> 0:30:04.680
<v Speaker 1>that's that Hasbro got out of the game and then

0:30:04.760 --> 0:30:08.120
<v Speaker 1>literally got back into it, you know. For that. Yeah,

0:30:08.680 --> 0:30:13.160
<v Speaker 1>clearly that dot com bubble scared everybody, and then once

0:30:13.200 --> 0:30:16.240
<v Speaker 1>we started seeing recovery, people wanted to get back into it,

0:30:16.320 --> 0:30:19.680
<v Speaker 1>the ones that were still around anyway. Now now Atri

0:30:19.800 --> 0:30:22.920
<v Speaker 1>is not your drunk uncle, it's just the abused, like confused,

0:30:23.360 --> 0:30:25.280
<v Speaker 1>I don't even know which which way is up at

0:30:25.280 --> 0:30:27.320
<v Speaker 1>this point. This is this is the This is the

0:30:27.360 --> 0:30:30.600
<v Speaker 1>person who's just wandering the street and talking about how

0:30:31.160 --> 0:30:33.560
<v Speaker 1>you know, the trees are convincing them to buy Dorito's.

0:30:33.680 --> 0:30:36.120
<v Speaker 1>That is what this is that now we're at that point. Yeah.

0:30:36.480 --> 0:30:40.720
<v Speaker 1>So in two eight, Infograms offers to buy out Atari

0:30:40.840 --> 0:30:44.920
<v Speaker 1>Incorporated shares to make Infograms the sole owner of Atari

0:30:45.000 --> 0:30:48.320
<v Speaker 1>Incorporated again because they had listed to Tori Incorporated on NASDAC,

0:30:48.880 --> 0:30:52.000
<v Speaker 1>so they sold shares to other parties, making it a

0:30:52.000 --> 0:30:55.720
<v Speaker 1>publicly traded company. But now they're saying, well, we need

0:30:55.720 --> 0:30:58.640
<v Speaker 1>to fix Atari like this, this brand is not doing

0:30:58.680 --> 0:31:02.040
<v Speaker 1>what we needed to do. We think that this brand, Yeah,

0:31:02.040 --> 0:31:05.840
<v Speaker 1>we think this brand could save us because Infograms as

0:31:05.880 --> 0:31:08.400
<v Speaker 1>a whole was having a lot of issues. We want

0:31:08.440 --> 0:31:10.840
<v Speaker 1>to be able to rebrand ourselves, but in order to

0:31:10.840 --> 0:31:13.480
<v Speaker 1>do that, we first need to get all of Atari

0:31:13.720 --> 0:31:16.160
<v Speaker 1>back belonging to us. So they offered to buy it out.

0:31:16.960 --> 0:31:22.640
<v Speaker 1>It's accepted, and Infograms reacquires Atari uh completely, so now

0:31:22.800 --> 0:31:27.120
<v Speaker 1>it totally belongs to Infograms uh. Atari meanwhile had acquired

0:31:27.160 --> 0:31:29.960
<v Speaker 1>another company called Cryptic Studios, which developed a game called

0:31:30.000 --> 0:31:33.600
<v Speaker 1>City of Heroes. It's an online multiplayer game where you

0:31:33.720 --> 0:31:37.520
<v Speaker 1>create a superhero um and you an original superhero that

0:31:37.560 --> 0:31:39.120
<v Speaker 1>you can play. It's one that I always wanted to

0:31:39.160 --> 0:31:41.440
<v Speaker 1>get into it, but I never I never had the

0:31:41.520 --> 0:31:45.840
<v Speaker 1>time to dedicate to those massive online games and their

0:31:45.920 --> 0:31:48.920
<v Speaker 1>monthly subscription base. For well, now they're mostly free to play,

0:31:49.000 --> 0:31:51.520
<v Speaker 1>but back then they were all monthly subscriptions and you're

0:31:51.520 --> 0:31:54.240
<v Speaker 1>busy creating your own real life superhero persona. That's true,

0:31:54.800 --> 0:31:57.320
<v Speaker 1>but you know that's what about. That's an alter ego

0:31:57.400 --> 0:32:00.880
<v Speaker 1>thing that we need to steer away from. We're gonna

0:32:00.920 --> 0:32:03.640
<v Speaker 1>take a quick break for some messages, but then we'll

0:32:03.680 --> 0:32:05.960
<v Speaker 1>be back with more of the rise and fall of Atari.

0:32:15.400 --> 0:32:19.840
<v Speaker 1>So two thousand nine, good grief. Could this story get

0:32:19.920 --> 0:32:25.360
<v Speaker 1>more ridiculous? Warner Brothers Entertainment purchases the Midway intellectual property,

0:32:25.800 --> 0:32:30.160
<v Speaker 1>including the name Atari Games, So for the third time

0:32:31.560 --> 0:32:38.959
<v Speaker 1>Warner Warner owns something called Atari three times buying and selling.

0:32:39.160 --> 0:32:44.600
<v Speaker 1>I don't know. So. Meanwhile, Namco Bandai acquires Atari Europe

0:32:44.680 --> 0:32:49.480
<v Speaker 1>from Infograms. Infograms itself changes its name to Atari Essay

0:32:49.600 --> 0:32:52.160
<v Speaker 1>to create a united company, and it also has the

0:32:52.200 --> 0:32:54.720
<v Speaker 1>Atari Group, which is a collection of divisions from around

0:32:54.720 --> 0:32:58.240
<v Speaker 1>the world, like Atari Italia, that kind of thing um

0:32:58.280 --> 0:33:03.440
<v Speaker 1>that still have the Atari brand name. Here's a name

0:33:03.480 --> 0:33:07.240
<v Speaker 1>we haven't heard for a while. Bushnell. He comes back.

0:33:08.000 --> 0:33:12.280
<v Speaker 1>He actually, because of an acquisition, ends up on the

0:33:12.320 --> 0:33:18.800
<v Speaker 1>board of directors or Atari So Incorporated specifically, So they

0:33:18.800 --> 0:33:22.560
<v Speaker 1>brought him back for that very reason, right to sort

0:33:22.600 --> 0:33:25.320
<v Speaker 1>of get some attention again, I imagine. So yeah, because

0:33:25.520 --> 0:33:28.160
<v Speaker 1>this is again one of those things where you've got

0:33:28.200 --> 0:33:32.240
<v Speaker 1>the name but otherwise there's no connection. But now you've

0:33:32.280 --> 0:33:36.200
<v Speaker 1>got the guy who founded the company. So that's big news.

0:33:36.560 --> 0:33:38.680
<v Speaker 1>And it definitely did get a lot of people writing

0:33:38.680 --> 0:33:42.880
<v Speaker 1>about it at the time, although if you look at

0:33:43.000 --> 0:33:47.360
<v Speaker 1>two now you realize not a whole lot has will

0:33:47.400 --> 0:33:51.600
<v Speaker 1>remind you of the old golden age of Atari um

0:33:51.720 --> 0:33:55.800
<v Speaker 1>so inn. Atari Incorporated sells off Cryptic Studios, the one

0:33:55.840 --> 0:33:58.560
<v Speaker 1>that they had bought, the City Heroes one and in

0:34:00.000 --> 0:34:06.680
<v Speaker 1>Atari Incorporated files for bankruptcy January. Oh so remember this

0:34:06.720 --> 0:34:10.840
<v Speaker 1>is the this was formally Infograms Atari Incorporated was formerly

0:34:10.840 --> 0:34:14.000
<v Speaker 1>part of Infograms, now part of Ataria Say. Atari Incorporated

0:34:14.040 --> 0:34:17.040
<v Speaker 1>files from bankruptcy partly to escape the debt accrued by

0:34:17.080 --> 0:34:20.000
<v Speaker 1>its parent company h and In. In an effort to

0:34:20.000 --> 0:34:22.239
<v Speaker 1>pay off the debt, they attempt to sell off the

0:34:22.320 --> 0:34:25.480
<v Speaker 1>portfolio of more than two video games, but they only

0:34:25.560 --> 0:34:31.120
<v Speaker 1>received fifteen preliminary bids and none of them approach the

0:34:31.200 --> 0:34:34.640
<v Speaker 1>price that Atari was hoping for, so they don't accept

0:34:34.680 --> 0:34:38.440
<v Speaker 1>any of them. Instead, they decide they'll sell bits and

0:34:38.480 --> 0:34:42.680
<v Speaker 1>pieces off rather than rather than sell everything off at

0:34:42.680 --> 0:34:44.560
<v Speaker 1>a price too low, They're going to sell bits and

0:34:44.560 --> 0:34:46.680
<v Speaker 1>pieces off and try and get themselves through it. And

0:34:46.719 --> 0:34:50.040
<v Speaker 1>it works. I mean they sell some stuff, not everything,

0:34:50.080 --> 0:34:52.040
<v Speaker 1>but they sell some stuff and then by the end

0:34:52.080 --> 0:34:56.520
<v Speaker 1>often they emerged from bankruptcy December. So like the entire

0:34:56.600 --> 0:35:00.400
<v Speaker 1>year of Atari Incorporated is in bankruptcy. This at US year.

0:35:01.560 --> 0:35:03.840
<v Speaker 1>Maybe it's hard. I mean there's a lot of competition

0:35:03.880 --> 0:35:07.960
<v Speaker 1>for that time. That title fourteen. Finally last year, that's

0:35:07.960 --> 0:35:10.560
<v Speaker 1>when we have the documentary that we talked about previously,

0:35:10.600 --> 0:35:12.520
<v Speaker 1>the one that went out to the desert to dig

0:35:12.640 --> 0:35:15.640
<v Speaker 1>up to find out if et really was beneath it

0:35:15.680 --> 0:35:19.239
<v Speaker 1>the cartridge, not the character and that kind of resurrected

0:35:19.239 --> 0:35:21.880
<v Speaker 1>a little bit of interest in it'sar again. Yeah. Yeah,

0:35:21.880 --> 0:35:23.320
<v Speaker 1>there was a lot of talk about there were a

0:35:23.320 --> 0:35:24.959
<v Speaker 1>lot of people wondering whether or not they were actually

0:35:24.960 --> 0:35:28.160
<v Speaker 1>gonna find anything, if they would just find scraps as

0:35:28.200 --> 0:35:30.640
<v Speaker 1>opposed to entire cartridges. And as we mentioned in the

0:35:30.680 --> 0:35:34.400
<v Speaker 1>previous episode, they did find cartridges. So um, yeah, the

0:35:34.400 --> 0:35:39.520
<v Speaker 1>whole story behind that is they manufactured four million cartridges,

0:35:40.480 --> 0:35:43.240
<v Speaker 1>they were unable to move three and a half million

0:35:43.280 --> 0:35:47.320
<v Speaker 1>of those. Man So they had only a couple of choices.

0:35:47.360 --> 0:35:50.399
<v Speaker 1>Do you store this and hope that you can one

0:35:50.440 --> 0:35:53.960
<v Speaker 1>day sell it, because keep in mind, storing stuff costs money, right,

0:35:54.080 --> 0:35:56.600
<v Speaker 1>you can't. It's not like there's just a magical space

0:35:56.960 --> 0:35:59.800
<v Speaker 1>like that. It's gonna occupy space that you would otherwise

0:35:59.840 --> 0:36:02.319
<v Speaker 1>use for something else. Or do you call it a

0:36:02.360 --> 0:36:05.919
<v Speaker 1>loss and throw it away? And they chose option number two. Yeah,

0:36:06.080 --> 0:36:08.200
<v Speaker 1>And so what's amazing to me about the whole et

0:36:08.320 --> 0:36:11.200
<v Speaker 1>debacle is that, um, word got I mean this is

0:36:11.200 --> 0:36:14.360
<v Speaker 1>pre internet and word still got around that fast. From

0:36:14.440 --> 0:36:17.439
<v Speaker 1>Johnny telling his neighbor Billy how bad sucked, and Billy

0:36:17.520 --> 0:36:20.759
<v Speaker 1>telling his neighbor and it was around so fast that

0:36:20.800 --> 0:36:23.680
<v Speaker 1>there wasn't five thousand copies. There was no like Kataku

0:36:23.760 --> 0:36:26.279
<v Speaker 1>forum or something for people to say, this is still

0:36:27.160 --> 0:36:31.680
<v Speaker 1>in cul de sex yeah, and then scoffing over bargain

0:36:31.719 --> 0:36:35.479
<v Speaker 1>bins at your local toy store. Um. And so what's

0:36:35.520 --> 0:36:39.400
<v Speaker 1>going on with the Tory now, Well, it's focusing on

0:36:39.440 --> 0:36:42.280
<v Speaker 1>developing games for social platforms like Facebook and for mobile

0:36:42.280 --> 0:36:46.160
<v Speaker 1>devices primarily, although they're looking at some other stuff as well. Right. Yeah.

0:36:46.200 --> 0:36:49.759
<v Speaker 1>A former employee name Fred Uh, I don't know how

0:36:49.760 --> 0:36:52.200
<v Speaker 1>to pronounce that c h E s in a I S.

0:36:52.280 --> 0:36:55.239
<v Speaker 1>I believe it is one of the French fellows from Infogram.

0:36:56.080 --> 0:36:59.480
<v Speaker 1>Perhaps perhaps he's now the CEO. And he said that

0:36:59.520 --> 0:37:02.000
<v Speaker 1>he is going to try and be relevant in the

0:37:02.000 --> 0:37:07.320
<v Speaker 1>PC world again with a few different things, uh, notably gambling,

0:37:08.520 --> 0:37:11.920
<v Speaker 1>real casino gambling and just for fun casino gambling. So

0:37:11.960 --> 0:37:14.080
<v Speaker 1>I think this would be like if you walked into

0:37:14.080 --> 0:37:16.319
<v Speaker 1>a casino, you know how you see all those licensed

0:37:16.840 --> 0:37:20.239
<v Speaker 1>slot machines, like Lord of the Rings. That one, by

0:37:20.239 --> 0:37:21.840
<v Speaker 1>the way, treats me really well. So I love the

0:37:21.840 --> 0:37:24.080
<v Speaker 1>Lord of the Ring slot machine, but I can see

0:37:24.120 --> 0:37:27.200
<v Speaker 1>like the Centipede slot machine, and then operate some of

0:37:27.200 --> 0:37:29.080
<v Speaker 1>the gameplay. They're gonna do both. They're gonna have a

0:37:29.120 --> 0:37:32.520
<v Speaker 1>licensing program and they're gonna have an actual online casino,

0:37:33.320 --> 0:37:37.520
<v Speaker 1>social casino with virtual money and so the gambling thing

0:37:37.640 --> 0:37:41.600
<v Speaker 1>and licensing and games. They said, the flashback they're gonna

0:37:41.680 --> 0:37:44.759
<v Speaker 1>keep around. Uh, they have one idea for They're going

0:37:44.800 --> 0:37:46.920
<v Speaker 1>to create some new I p s. One is for

0:37:47.000 --> 0:37:51.879
<v Speaker 1>the LGBT community called pride Fest. And um he said,

0:37:51.880 --> 0:37:55.439
<v Speaker 1>they're developing a new Asteroids game that is a PC

0:37:55.640 --> 0:38:00.640
<v Speaker 1>game where you will actually be surviving on the asteroid itself.

0:38:01.360 --> 0:38:05.280
<v Speaker 1>So turn things around a little bit. They're trying, um

0:38:05.320 --> 0:38:08.319
<v Speaker 1>he thinks that they can capitalize on that Atari name

0:38:09.120 --> 0:38:13.640
<v Speaker 1>and get it back to relevance again. But I don't know. Yeah,

0:38:13.760 --> 0:38:18.520
<v Speaker 1>so you know, it's whether or not we see anything

0:38:18.520 --> 0:38:21.040
<v Speaker 1>coming out of this division. Also, keep in mind the

0:38:21.040 --> 0:38:24.600
<v Speaker 1>the Atari games that was purchased by Warner Brothers Entertainment.

0:38:25.160 --> 0:38:27.960
<v Speaker 1>You know, the story is not necessarily over for Atari,

0:38:28.040 --> 0:38:30.760
<v Speaker 1>although you could argue that as far as the original

0:38:30.800 --> 0:38:33.560
<v Speaker 1>company is concerned, that story has been over since the eighties.

0:38:34.560 --> 0:38:40.400
<v Speaker 1>So Uh, it's an interesting and and sometimes upsetting story,

0:38:40.480 --> 0:38:44.760
<v Speaker 1>the rise and fall of the of Atari and it Yeah,

0:38:44.880 --> 0:38:48.279
<v Speaker 1>and and there's people. I remember reading things like could

0:38:48.280 --> 0:38:51.960
<v Speaker 1>the video game crash happen again? And if you look,

0:38:52.080 --> 0:38:55.560
<v Speaker 1>there is a large number of different providers that are

0:38:55.560 --> 0:38:57.640
<v Speaker 1>all trying to clamor for attention. Now, when we think

0:38:57.680 --> 0:39:01.359
<v Speaker 1>of consoles, we think Nintendo, Sony an Xbox. Some people

0:39:01.400 --> 0:39:03.440
<v Speaker 1>would say just Sony an Xbox. They don't even think

0:39:03.480 --> 0:39:07.320
<v Speaker 1>of Nintendo. Um. But then we have the mobile game market,

0:39:07.400 --> 0:39:12.480
<v Speaker 1>we have computers. PC gaming is hitting a resurgence, so uh.

0:39:12.520 --> 0:39:14.480
<v Speaker 1>And then there are people like me who hold back

0:39:14.520 --> 0:39:18.160
<v Speaker 1>from buying current generation consoles because we don't necessarily see

0:39:18.200 --> 0:39:21.399
<v Speaker 1>the value in them or the reason to upgrade. Where

0:39:21.440 --> 0:39:24.080
<v Speaker 1>I was given one by my father in law. Yeah,

0:39:24.320 --> 0:39:27.880
<v Speaker 1>they we get to that point where we think, you know,

0:39:28.480 --> 0:39:31.759
<v Speaker 1>it's it is possible. You can't never say that you're

0:39:31.800 --> 0:39:35.840
<v Speaker 1>too big to fail. That's a rookie mistake, comes before

0:39:35.880 --> 0:39:39.120
<v Speaker 1>the fall. That that's true. So we have completed the

0:39:39.120 --> 0:39:40.919
<v Speaker 1>story of Attari. But now we've got a little time

0:39:40.920 --> 0:39:44.520
<v Speaker 1>to talk about some personal reflections beyond the stuff that

0:39:44.520 --> 0:39:48.239
<v Speaker 1>we've talked about in the previous episodes. So, Chuck, what

0:39:48.320 --> 0:39:54.160
<v Speaker 1>are some of your fond memories of Atari in general? Uh? Well,

0:39:55.000 --> 0:40:00.359
<v Speaker 1>buying pac Man on Christmas day, the buying was great. Yeah,

0:40:00.360 --> 0:40:04.160
<v Speaker 1>and actually, man I actually enjoyed playing it as um

0:40:04.520 --> 0:40:08.719
<v Speaker 1>a twelve year old. Um, I didn't realize how bad

0:40:08.719 --> 0:40:11.080
<v Speaker 1>it's stunk at the time because it was pac Man

0:40:11.080 --> 0:40:13.960
<v Speaker 1>in my house. Um And you know, as a little kid,

0:40:13.960 --> 0:40:15.600
<v Speaker 1>you're not like, oh, this doesn't look just like it

0:40:15.600 --> 0:40:19.040
<v Speaker 1>and sound just like it. I think older kids probably

0:40:19.320 --> 0:40:21.520
<v Speaker 1>were a little more like that, but um, I was

0:40:21.560 --> 0:40:23.920
<v Speaker 1>young enough to where I enjoyed it adventure. Like we

0:40:23.920 --> 0:40:28.719
<v Speaker 1>talked about man um the imagination playing Adventure well and

0:40:28.760 --> 0:40:33.120
<v Speaker 1>the fact that they incorporated things like the bat mechanic,

0:40:33.200 --> 0:40:36.160
<v Speaker 1>which meant that you could never expect the same gameplay

0:40:36.239 --> 0:40:39.800
<v Speaker 1>experience two times in a row, which was pretty interesting.

0:40:39.840 --> 0:40:42.160
<v Speaker 1>Like a lot of these games, like the early games,

0:40:42.200 --> 0:40:46.440
<v Speaker 1>it involved memorizing patterns, and if you memorize the pattern,

0:40:46.520 --> 0:40:50.479
<v Speaker 1>you could play definitely, but that didn't work for games

0:40:50.520 --> 0:40:54.279
<v Speaker 1>that actually would uh introduce some sort of element that

0:40:54.320 --> 0:41:00.000
<v Speaker 1>could at least be perceived as random. Yeah. River Raid fantastic,

0:41:00.360 --> 0:41:02.960
<v Speaker 1>huge game to me, that holds up still today. Yeah,

0:41:03.040 --> 0:41:05.040
<v Speaker 1>it's a good game. I think out of all the

0:41:05.440 --> 0:41:08.239
<v Speaker 1>shooter games, that's like by shooter, I mean like you're

0:41:08.280 --> 0:41:10.520
<v Speaker 1>controlling a ship that's moving around and shooting things. In

0:41:10.520 --> 0:41:12.839
<v Speaker 1>this case, it's a it's a jet, it's flying over

0:41:12.880 --> 0:41:17.239
<v Speaker 1>a river. Uh. That one. I didn't own river Raid,

0:41:17.239 --> 0:41:19.200
<v Speaker 1>but a friend of mine from down the street owned it,

0:41:19.239 --> 0:41:20.759
<v Speaker 1>and I would go over to his house all the

0:41:20.800 --> 0:41:23.480
<v Speaker 1>time to play it because it was the one title

0:41:23.640 --> 0:41:26.680
<v Speaker 1>on Atari that I really wanted but did not have. Well,

0:41:26.760 --> 0:41:29.160
<v Speaker 1>actually no, there were two, river Rate and Pitfall. I

0:41:29.200 --> 0:41:31.200
<v Speaker 1>never owned either of those, but I played the heck

0:41:31.239 --> 0:41:32.879
<v Speaker 1>out of them. I think river Raid was the first

0:41:32.920 --> 0:41:37.640
<v Speaker 1>top scroll game. Uh. Pitfall was huge, and that kind

0:41:37.640 --> 0:41:45.719
<v Speaker 1>of introduced the platforming genre of video games. Yeah. And

0:41:46.239 --> 0:41:50.360
<v Speaker 1>Warlords yeah. Uh. Man. I had a ton of Frogger.

0:41:50.400 --> 0:41:53.080
<v Speaker 1>I mean, I know that was sort of a kid's game,

0:41:53.120 --> 0:41:56.400
<v Speaker 1>but I still like Frogger. I think it's still challenging.

0:41:56.760 --> 0:41:59.640
<v Speaker 1>I liked Frogger as well. I remember I had some

0:41:59.680 --> 0:42:02.040
<v Speaker 1>games that I wish had been better, Like I had

0:42:02.080 --> 0:42:05.600
<v Speaker 1>Donkey Kong Jr. That really it didn't measure up nearly

0:42:05.640 --> 0:42:10.040
<v Speaker 1>as well to the arcade version. I had Popeye, which

0:42:10.080 --> 0:42:14.000
<v Speaker 1>also didn't measure up very well to the arcade version. Um,

0:42:14.280 --> 0:42:15.759
<v Speaker 1>but I mean it was it was like I had

0:42:15.760 --> 0:42:18.440
<v Speaker 1>a lot of those those games licensed games and stuff

0:42:18.440 --> 0:42:23.720
<v Speaker 1>as well. Uh yeah, I I also have really fond

0:42:23.760 --> 0:42:29.480
<v Speaker 1>memories of arcades. Like you know, there were there were

0:42:29.520 --> 0:42:32.279
<v Speaker 1>times where I would just go to the arcade to um,

0:42:32.680 --> 0:42:35.000
<v Speaker 1>you know, spend a dollar or whatever, and you know,

0:42:35.320 --> 0:42:37.000
<v Speaker 1>you always try and find the game that you figure

0:42:37.000 --> 0:42:39.960
<v Speaker 1>you're gonna get the most value for your money. I

0:42:39.960 --> 0:42:42.000
<v Speaker 1>can play this one for a long time. I'm gonna

0:42:42.040 --> 0:42:45.319
<v Speaker 1>play this one, um. And luckily there were also a

0:42:45.320 --> 0:42:48.000
<v Speaker 1>lot of them made by Atari that were really fun.

0:42:48.000 --> 0:42:51.080
<v Speaker 1>I mean, Star Wars is still like I love the

0:42:51.200 --> 0:42:53.880
<v Speaker 1>Star Wars trilogy game that came out that was modeled

0:42:53.920 --> 0:42:57.080
<v Speaker 1>after um, closer after the movies, like with better graphics

0:42:57.080 --> 0:42:59.919
<v Speaker 1>and everything. But there's still a place in my heart

0:43:00.000 --> 0:43:03.919
<v Speaker 1>of that vector graphics Star Wars game. And I wasn't

0:43:03.960 --> 0:43:06.719
<v Speaker 1>kidding when I said that I would actually consider purchasing

0:43:06.760 --> 0:43:11.439
<v Speaker 1>one of those because that was, um such an such

0:43:11.480 --> 0:43:14.399
<v Speaker 1>a fond memory. Like the two arcade games I went

0:43:14.440 --> 0:43:17.759
<v Speaker 1>back to over and over, we're uh We're Star Wars

0:43:17.800 --> 0:43:20.600
<v Speaker 1>and Spy Hunter. Oh yeah, No, Spy Hunter was not

0:43:20.600 --> 0:43:23.719
<v Speaker 1>an Atari game, but oddly enough, I think Spy Hunter

0:43:23.760 --> 0:43:27.640
<v Speaker 1>two ended up being distributed under Atari, even though Atari

0:43:27.840 --> 0:43:29.719
<v Speaker 1>had nothing to do with the original Spy Hunter. But

0:43:29.760 --> 0:43:32.680
<v Speaker 1>that just shows another way that the Atari story makes

0:43:32.840 --> 0:43:35.520
<v Speaker 1>no sense when you look at the whole thing. Yeah,

0:43:35.600 --> 0:43:38.160
<v Speaker 1>and you know, I hate to sound like the old guy,

0:43:38.560 --> 0:43:42.520
<v Speaker 1>but um, I'm really thankful that we grew up in

0:43:42.520 --> 0:43:48.240
<v Speaker 1>that generation. There was something really special about seeing something

0:43:48.320 --> 0:43:52.400
<v Speaker 1>invented for us right in front of our very eyes,

0:43:52.480 --> 0:43:55.239
<v Speaker 1>created out of nowhere, like we talked about in I

0:43:55.239 --> 0:43:58.239
<v Speaker 1>think episode two, when there were three TV stations or

0:43:58.320 --> 0:44:02.280
<v Speaker 1>you know, five or six TV stations and crappy handheld games,

0:44:02.320 --> 0:44:05.640
<v Speaker 1>and it was just it blew my mind. And I

0:44:05.680 --> 0:44:07.920
<v Speaker 1>spent a lot of time in the arcade and the

0:44:07.960 --> 0:44:11.759
<v Speaker 1>games today are amazing, but the mind blow isn't there

0:44:12.000 --> 0:44:14.359
<v Speaker 1>like it was back then, because it's all building on

0:44:14.560 --> 0:44:17.560
<v Speaker 1>what happened before it, and this was building on out

0:44:17.560 --> 0:44:19.640
<v Speaker 1>of thin air. And it also, I mean, it was

0:44:19.680 --> 0:44:23.200
<v Speaker 1>an era where a single person could develop a game

0:44:23.239 --> 0:44:25.719
<v Speaker 1>from beginning to finish. You know, now we have companies

0:44:25.760 --> 0:44:29.359
<v Speaker 1>that have entire divisions dedicated to that. It was also

0:44:29.520 --> 0:44:34.400
<v Speaker 1>an era where people were making weird games, like weird

0:44:34.440 --> 0:44:36.919
<v Speaker 1>games that could be a lot of fun but had

0:44:37.000 --> 0:44:39.320
<v Speaker 1>nothing to do with it, Like you look at yours Revenge,

0:44:39.360 --> 0:44:41.560
<v Speaker 1>I dare you to tell me what that's supposed to be.

0:44:42.200 --> 0:44:44.920
<v Speaker 1>It is bizarre, but it's awesome, And there are a

0:44:44.920 --> 0:44:49.239
<v Speaker 1>lot of really fun games. Yeah, huge, huge risks, right,

0:44:49.440 --> 0:44:51.720
<v Speaker 1>both in the arcade and in the home video game market,

0:44:51.760 --> 0:44:55.640
<v Speaker 1>just people saying, let's create some a fun experience. It

0:44:55.680 --> 0:44:59.200
<v Speaker 1>doesn't matter if it quote unquote makes sense or whatever.

0:44:59.680 --> 0:45:01.960
<v Speaker 1>These days, you look at video games and a lot

0:45:02.040 --> 0:45:05.280
<v Speaker 1>of the companies tend to get hung up on creating franchises.

0:45:05.360 --> 0:45:08.560
<v Speaker 1>They want they want to create a title that they

0:45:08.560 --> 0:45:15.120
<v Speaker 1>can make essentially clones of with modifications. Yeah, and then

0:45:15.200 --> 0:45:18.000
<v Speaker 1>that way they have built in a built an audience

0:45:18.000 --> 0:45:19.480
<v Speaker 1>they've got all right, these are the people who are

0:45:19.640 --> 0:45:22.279
<v Speaker 1>Call of Duty players. So let's put out a Call

0:45:22.320 --> 0:45:25.640
<v Speaker 1>of Duty game every single year. They'll buy it. We

0:45:25.640 --> 0:45:27.440
<v Speaker 1>we know they'll buy it because they are Call of

0:45:27.520 --> 0:45:30.840
<v Speaker 1>Duty fans, as opposed to saying what kind of cool

0:45:30.880 --> 0:45:34.399
<v Speaker 1>experience can we create, which is sort of given rise

0:45:34.440 --> 0:45:39.000
<v Speaker 1>to the independent developer community. So in a way, those

0:45:39.040 --> 0:45:42.160
<v Speaker 1>early Atari days are very similar to what we see

0:45:42.160 --> 0:45:45.399
<v Speaker 1>with the independent game community these days, except, of course,

0:45:45.440 --> 0:45:48.640
<v Speaker 1>the independent game developers are are not, as you know,

0:45:49.040 --> 0:45:52.440
<v Speaker 1>not as organized in a sense, they're nonder an umbrella

0:45:52.560 --> 0:45:55.840
<v Speaker 1>like Atari was. But other than that, they're they're operating

0:45:55.840 --> 0:45:57.919
<v Speaker 1>in a very similar way. You look at those early

0:45:58.000 --> 0:46:01.359
<v Speaker 1>days of Atari, it really did sound lot like what

0:46:01.440 --> 0:46:05.920
<v Speaker 1>an internet startup sounds like today. Yeah, you were defining

0:46:06.400 --> 0:46:09.440
<v Speaker 1>what you did and so there weren't rules because no

0:46:09.480 --> 0:46:13.560
<v Speaker 1>one had done it before. Yeah, we're talking earlier. So

0:46:13.600 --> 0:46:16.600
<v Speaker 1>my needs to get on that Atari movie. Yeah, great one. Yeah. Yeah.

0:46:16.640 --> 0:46:18.600
<v Speaker 1>We talked about the possibility of you know, someone needs

0:46:18.640 --> 0:46:22.080
<v Speaker 1>to do a documentary about this, like take this idea

0:46:22.200 --> 0:46:24.640
<v Speaker 1>of the rise and fall, the three episodes that we

0:46:24.680 --> 0:46:28.680
<v Speaker 1>have done, um, and really look into it and make

0:46:28.719 --> 0:46:33.759
<v Speaker 1>it a film to document what happened and explain the

0:46:33.800 --> 0:46:39.040
<v Speaker 1>processes and uh, because it does get so so convoluted

0:46:39.040 --> 0:46:41.200
<v Speaker 1>and complex towards the end of its existence. And of

0:46:41.200 --> 0:46:45.880
<v Speaker 1>course we could argue that by that time, it's you know,

0:46:45.920 --> 0:46:48.600
<v Speaker 1>it's saying the name Attari is meaningless because again it's

0:46:48.640 --> 0:46:51.440
<v Speaker 1>just a word at that point, um, which is sad.

0:46:51.520 --> 0:46:53.799
<v Speaker 1>It was. It did have such an important part in

0:46:53.880 --> 0:46:57.399
<v Speaker 1>my childhood. I mean, I I played so much both

0:46:57.440 --> 0:47:01.759
<v Speaker 1>in the arcade and blisters on my hand. Oh no, yeah,

0:47:01.800 --> 0:47:04.560
<v Speaker 1>you would get like I remember because the way I

0:47:04.560 --> 0:47:08.840
<v Speaker 1>would hold the joystick. Um in the in between my

0:47:08.920 --> 0:47:12.319
<v Speaker 1>thumb and forefinger where I would I would grip the

0:47:12.360 --> 0:47:17.439
<v Speaker 1>thumb stick, I would have a blister right there, and um. Yeah.

0:47:17.640 --> 0:47:19.440
<v Speaker 1>It also was one of those things that would frustrate

0:47:19.440 --> 0:47:22.040
<v Speaker 1>me because I'm a left hander, and so I I

0:47:22.120 --> 0:47:27.960
<v Speaker 1>ended up. Yeah, I coped well enough, but yeah, it

0:47:28.040 --> 0:47:30.680
<v Speaker 1>was a little I guess it kind of helped with

0:47:30.719 --> 0:47:33.560
<v Speaker 1>my precision of my right hand. Otherwise I probably would

0:47:33.560 --> 0:47:35.799
<v Speaker 1>just be flailing around the office on fire all the time.

0:47:36.320 --> 0:47:39.520
<v Speaker 1>So I thank Atari for that as well. Yeah, but yeah,

0:47:39.560 --> 0:47:41.520
<v Speaker 1>it's funny because I never owned you know, when the

0:47:41.560 --> 0:47:45.120
<v Speaker 1>Atari crap video game crash happened. Atari was the only

0:47:45.200 --> 0:47:48.719
<v Speaker 1>video game console I owned at the time of video

0:47:48.760 --> 0:47:53.600
<v Speaker 1>game consoles being being built. Right, So I got in television,

0:47:53.600 --> 0:47:55.880
<v Speaker 1>but that was after in television had was no longer

0:47:55.920 --> 0:47:58.160
<v Speaker 1>a thing that was. That was a hand me down.

0:47:58.640 --> 0:48:01.760
<v Speaker 1>I didn't get a Nintendo. I never had. My college

0:48:01.840 --> 0:48:03.279
<v Speaker 1>roommate had one, So I didn't buy one of those.

0:48:03.280 --> 0:48:06.439
<v Speaker 1>You see. I what I did was I transitioned over

0:48:06.520 --> 0:48:10.200
<v Speaker 1>to computers and I got I became one of those

0:48:10.239 --> 0:48:14.920
<v Speaker 1>snooty computer gamers because the games on computers were deeper,

0:48:15.040 --> 0:48:19.400
<v Speaker 1>more sophisticated. They didn't have the arcady kind of graphics

0:48:19.440 --> 0:48:23.000
<v Speaker 1>that dedicated video game consoles could have, but they did

0:48:23.000 --> 0:48:25.600
<v Speaker 1>have a richer game experience in my mind, and so

0:48:25.640 --> 0:48:28.080
<v Speaker 1>I became a computer gamer. Now it's funny because now

0:48:28.080 --> 0:48:31.600
<v Speaker 1>I'm a console gamer again, although I'm now transitioning back

0:48:31.640 --> 0:48:35.320
<v Speaker 1>to computer gamer. And that's because of services like Steam,

0:48:35.360 --> 0:48:38.520
<v Speaker 1>which allowed me to buy games and have them download

0:48:38.719 --> 0:48:40.360
<v Speaker 1>directly to my computer and I don't have to go

0:48:40.400 --> 0:48:42.600
<v Speaker 1>to a store. I don't have to buy a box.

0:48:43.000 --> 0:48:45.799
<v Speaker 1>I get the game delivered straight to my computer and

0:48:45.840 --> 0:48:47.359
<v Speaker 1>I can play it off of there. So it's funny

0:48:47.400 --> 0:48:49.680
<v Speaker 1>because I keep going back and forth. I went console

0:48:49.760 --> 0:48:53.360
<v Speaker 1>to PC to console. In fact, I was consoled for

0:48:53.360 --> 0:48:57.480
<v Speaker 1>a long time with the uh In sixty four GameCube,

0:48:57.960 --> 0:49:01.440
<v Speaker 1>the PS two, the PS three, the Xbox, the Xbox

0:49:01.480 --> 0:49:05.200
<v Speaker 1>three sixty I have all of those. A Dreamcast. I've

0:49:05.200 --> 0:49:07.719
<v Speaker 1>got a Dreamcast too. I'm thinking back now, I've never

0:49:07.800 --> 0:49:13.839
<v Speaker 1>bought a console. You've only been given was Christmas. My

0:49:14.120 --> 0:49:18.400
<v Speaker 1>college roommate had the first Nintendo had the Super Nintendo.

0:49:18.680 --> 0:49:21.560
<v Speaker 1>Another college droommate had the sixty four. My friend in

0:49:21.719 --> 0:49:23.719
<v Speaker 1>l A had the Xbox who lived next door to

0:49:23.760 --> 0:49:28.440
<v Speaker 1>men bought me the or gave me the p S three.

0:49:28.560 --> 0:49:31.040
<v Speaker 1>Not all of us can walk outside and expect consoles

0:49:31.080 --> 0:49:34.160
<v Speaker 1>to rain down from the heaven. Never bought one, just

0:49:34.160 --> 0:49:36.480
<v Speaker 1>just occurred to me, to be fair, Some of those

0:49:36.760 --> 0:49:39.719
<v Speaker 1>were gifts to me. Actually, the Dreamcast was given to

0:49:39.760 --> 0:49:43.520
<v Speaker 1>me after Dreamcast had already folded, and uh, my wife

0:49:43.520 --> 0:49:46.319
<v Speaker 1>bought it like a used Dreamcast and then we just

0:49:46.360 --> 0:49:49.120
<v Speaker 1>got like a folder full of games that that came

0:49:49.120 --> 0:49:51.480
<v Speaker 1>out for it. By the way, I should do a

0:49:51.520 --> 0:49:54.440
<v Speaker 1>full episode just on the Dreamcast at some point, because

0:49:54.920 --> 0:50:00.000
<v Speaker 1>that was also an amazing system. Uh that died unnecessar

0:50:00.000 --> 0:50:01.839
<v Speaker 1>sarely like it. It was. It was kind of like

0:50:01.880 --> 0:50:05.200
<v Speaker 1>the Jaguar and that it came out and it was

0:50:05.880 --> 0:50:11.279
<v Speaker 1>clearly superior to it's it's uh competitors in space, but

0:50:11.400 --> 0:50:14.279
<v Speaker 1>because of bad timing and a bad library early on,

0:50:14.360 --> 0:50:17.560
<v Speaker 1>it never took off, at least not to a point

0:50:17.600 --> 0:50:20.440
<v Speaker 1>that could sustain a company. And there you have it,

0:50:20.560 --> 0:50:24.400
<v Speaker 1>the classic three part series, the Rise and Fall of Atari.

0:50:25.120 --> 0:50:27.680
<v Speaker 1>I hope you enjoyed that. Like I said, it was

0:50:27.719 --> 0:50:29.759
<v Speaker 1>a lot of fun to look into one of those

0:50:29.800 --> 0:50:32.359
<v Speaker 1>where at the time when we were looking into this,

0:50:32.520 --> 0:50:37.600
<v Speaker 1>we came across lots of different conflicting stories about the

0:50:37.680 --> 0:50:40.800
<v Speaker 1>history of Atari and who played what role, and there's

0:50:40.800 --> 0:50:44.839
<v Speaker 1>a lot of of kind of accusations and cross accusations

0:50:44.840 --> 0:50:47.080
<v Speaker 1>of people misrepresenting things. It made it a bit of

0:50:47.080 --> 0:50:49.680
<v Speaker 1>a challenge. There was a lot of fun to to

0:50:49.760 --> 0:50:53.040
<v Speaker 1>really talk about, and like I said in the last episode,

0:50:53.920 --> 0:50:56.759
<v Speaker 1>if you want to hear more, you should check out

0:50:56.800 --> 0:50:59.359
<v Speaker 1>the more recent episode I did of the video game

0:50:59.400 --> 0:51:02.960
<v Speaker 1>Crash of Night teena three that tells some more of

0:51:03.000 --> 0:51:06.560
<v Speaker 1>the story of Atari that kind of compliments what we

0:51:06.640 --> 0:51:09.480
<v Speaker 1>have gone through with these classic episodes. If you have

0:51:09.560 --> 0:51:12.840
<v Speaker 1>suggestions for topics I should cover in future episodes, please

0:51:12.840 --> 0:51:14.879
<v Speaker 1>reach out to me. The best way to do that

0:51:15.040 --> 0:51:17.640
<v Speaker 1>is on Twitter. The handle for the show is text

0:51:17.680 --> 0:51:20.600
<v Speaker 1>Stuff h s W and I'll talk to you again

0:51:21.280 --> 0:51:29.640
<v Speaker 1>and really soon. Text Stuff is an I Heart Radio production.

0:51:29.880 --> 0:51:32.680
<v Speaker 1>For more podcasts from my Heart Radio, visit the i

0:51:32.800 --> 0:51:36.040
<v Speaker 1>Heart Radio app, Apple Podcasts, or wherever you listen to

0:51:36.080 --> 0:51:37.000
<v Speaker 1>your favorite shows.