1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,760 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,920 --> 00:00:13,440 Speaker 1: tech stuff from how stuff works dot com. Hi there, 4 00:00:13,520 --> 00:00:16,320 Speaker 1: Welcome to the podcast. Today. We're going to talk about 5 00:00:16,360 --> 00:00:19,200 Speaker 1: the best video games never made. I'm a writer here 6 00:00:19,200 --> 00:00:22,280 Speaker 1: at hell Stuff Works. My name is Jonathan Dreamcast Strick, London, 7 00:00:22,400 --> 00:00:26,320 Speaker 1: with me as editor Chris Colliko Vision Palette, and uh, 8 00:00:26,360 --> 00:00:29,360 Speaker 1: we're experts on things that have never been made or 9 00:00:29,480 --> 00:00:33,040 Speaker 1: were started and then abandoned. And um. The article that 10 00:00:33,120 --> 00:00:37,040 Speaker 1: I wrote mentioned several video games that fizzled out and development, 11 00:00:37,240 --> 00:00:39,559 Speaker 1: but we're going to talk about some other ones as 12 00:00:39,560 --> 00:00:42,760 Speaker 1: well as some video games that may not have even 13 00:00:43,080 --> 00:00:45,880 Speaker 1: been thought about by anyone other than ourselves. At this point, 14 00:00:46,600 --> 00:00:48,360 Speaker 1: I'm going to throw this over to Chris. You're gonna 15 00:00:48,680 --> 00:00:52,479 Speaker 1: give us get us started here, So Chris, yeah, you know, 16 00:00:52,600 --> 00:00:55,639 Speaker 1: as as Jonathan is so happily pointed out, I am 17 00:00:55,680 --> 00:00:58,600 Speaker 1: a fan of systems that are no longer invoked. So 18 00:00:59,280 --> 00:01:02,000 Speaker 1: I think my favor it would be a civilization too 19 00:01:02,240 --> 00:01:06,000 Speaker 1: for the Amiga, which we're still waiting for those of 20 00:01:06,080 --> 00:01:09,240 Speaker 1: us who still own Amiga's um which for those of 21 00:01:09,240 --> 00:01:13,600 Speaker 1: you who don't know as a as an old computing 22 00:01:13,640 --> 00:01:17,080 Speaker 1: system that was brought to market by Commodore and then 23 00:01:17,680 --> 00:01:20,560 Speaker 1: part of their hands and went to a couple others. 24 00:01:20,600 --> 00:01:23,880 Speaker 1: But in a more modern note, I'm interested to see 25 00:01:23,920 --> 00:01:27,480 Speaker 1: what happens with SPOR this year. Hopefully they will be 26 00:01:27,480 --> 00:01:31,080 Speaker 1: bringing that to market Electronic Arts and will write, um, 27 00:01:31,120 --> 00:01:34,119 Speaker 1: it looks fascinating. And they've been threatened with the vapor 28 00:01:34,160 --> 00:01:36,920 Speaker 1: wear title for not bringing it out sooner because they 29 00:01:37,000 --> 00:01:39,520 Speaker 1: keep promising it and then you know, the date slips. 30 00:01:39,600 --> 00:01:42,920 Speaker 1: But right this this is a common problem. Um, you 31 00:01:43,000 --> 00:01:46,680 Speaker 1: have video game companies that announced the video game early 32 00:01:46,680 --> 00:01:49,240 Speaker 1: in the development cycle and they promise all these different 33 00:01:49,240 --> 00:01:51,160 Speaker 1: functions and then they realize they have to deliver on 34 00:01:51,200 --> 00:01:56,040 Speaker 1: those functions or risk gamers wrath, which the gamers among 35 00:01:56,120 --> 00:02:01,120 Speaker 1: us know is great. Indeed, so this the things happened before. 36 00:02:01,160 --> 00:02:05,160 Speaker 1: There was a video game called Fable which had a 37 00:02:05,160 --> 00:02:09,400 Speaker 1: lot of different promises that some gamers felt it didn't 38 00:02:09,400 --> 00:02:12,800 Speaker 1: deliver upon. So some people are being a little more 39 00:02:12,880 --> 00:02:15,280 Speaker 1: cautious or they're they're saying, well, we're going to we're 40 00:02:15,320 --> 00:02:17,320 Speaker 1: not going to release it until it's it's ready, and 41 00:02:17,360 --> 00:02:19,760 Speaker 1: then it just never seems to get ready. There's one 42 00:02:20,600 --> 00:02:24,160 Speaker 1: very famous example of this. It's called Duke k Newcam Forever. 43 00:02:24,880 --> 00:02:27,560 Speaker 1: We mentioned it in the article, but no discussion about 44 00:02:28,080 --> 00:02:31,400 Speaker 1: video video games that were never made as complete without it. 45 00:02:31,400 --> 00:02:33,520 Speaker 1: It was first announced more than ten years ago and 46 00:02:33,520 --> 00:02:37,119 Speaker 1: we're still waiting, but are three D Realms says that 47 00:02:37,240 --> 00:02:41,040 Speaker 1: it's coming, so we'll just have to wait and see. 48 00:02:41,040 --> 00:02:43,440 Speaker 1: I guess maybe another ten years. They just want to 49 00:02:43,480 --> 00:02:45,959 Speaker 1: get it right right. So, do you have a favorite 50 00:02:46,320 --> 00:02:48,639 Speaker 1: a favorite video game that's never made? Um? Well, it's 51 00:02:48,680 --> 00:02:50,720 Speaker 1: kind of hard to say, isn't it, but uh, yeah, 52 00:02:50,800 --> 00:02:54,639 Speaker 1: I'm a trekky or trekker if that's the politically correct term. Now. 53 00:02:55,000 --> 00:02:57,760 Speaker 1: I was very much looking forward to Star Trek Online, 54 00:02:57,880 --> 00:03:02,320 Speaker 1: which unfortunately has fizzled out. Um. We hope that maybe 55 00:03:02,320 --> 00:03:05,200 Speaker 1: one day team will get together and actually deliver on this, 56 00:03:05,280 --> 00:03:08,800 Speaker 1: but for now, not so much. Well what about yourself? 57 00:03:08,800 --> 00:03:12,280 Speaker 1: Do you have a favorite one that's been never been made? Um? 58 00:03:12,280 --> 00:03:15,840 Speaker 1: You know, to tell you the truth, I really haven't. Um, 59 00:03:16,000 --> 00:03:19,840 Speaker 1: but simply because there are so many that I haven't 60 00:03:19,840 --> 00:03:24,320 Speaker 1: gotten around to playing yet. Um, you know it's there. 61 00:03:24,639 --> 00:03:28,040 Speaker 1: I have a backlog, a stack. Perhaps a better question 62 00:03:28,040 --> 00:03:30,360 Speaker 1: to ask is is are there any video games that 63 00:03:30,400 --> 00:03:33,840 Speaker 1: you wish someone would make that haven't been mentioned by 64 00:03:33,880 --> 00:03:37,120 Speaker 1: anyone yet. Well, you know, I was thinking about the 65 00:03:37,160 --> 00:03:41,440 Speaker 1: possibility of of, you know, taking an existing franchise and 66 00:03:41,440 --> 00:03:44,520 Speaker 1: and bringing it up to date, maybe with a celebrity 67 00:03:44,600 --> 00:03:49,200 Speaker 1: endorsement like Dick Cheney's Duck Hunt Excellent. It's a it's 68 00:03:49,240 --> 00:03:52,080 Speaker 1: the game where you you shoot the other player as 69 00:03:52,080 --> 00:03:54,640 Speaker 1: opposed to the ducks. Oh, you know, you bring that 70 00:03:54,680 --> 00:03:58,920 Speaker 1: added amount of realism to it. That's fantastic. Well, that's 71 00:03:58,960 --> 00:04:01,120 Speaker 1: a that's a good point. Know. I was also thinking 72 00:04:01,160 --> 00:04:04,400 Speaker 1: about we were talking earlier about the Lego series of games. 73 00:04:04,600 --> 00:04:07,360 Speaker 1: For those of you who are not familiar, Lego has 74 00:04:07,400 --> 00:04:10,400 Speaker 1: partnered with some franchises such as the Star Wars franchise, 75 00:04:10,440 --> 00:04:14,400 Speaker 1: the Indiana Jones franchise, the Batman comic book um and 76 00:04:14,480 --> 00:04:18,080 Speaker 1: produced some really fun, fun games that are both true 77 00:04:18,120 --> 00:04:21,680 Speaker 1: to the spirit of the original franchise and they bring 78 00:04:21,960 --> 00:04:25,040 Speaker 1: some levity and silliness in with the whole Lego aspect. 79 00:04:25,320 --> 00:04:27,560 Speaker 1: And there's some properties that we talked about that that 80 00:04:27,720 --> 00:04:32,159 Speaker 1: might benefit from the Lego treatment. Um we had the 81 00:04:32,240 --> 00:04:35,839 Speaker 1: Lego Lord of the Rings, very very tiny Lego Hobbits 82 00:04:36,480 --> 00:04:39,480 Speaker 1: would be excellent they would have to be very small 83 00:04:39,600 --> 00:04:43,680 Speaker 1: to to fit in the minifig tradition. And I suggested 84 00:04:43,720 --> 00:04:46,040 Speaker 1: to Jonathan, who is a wrestling fan, that we could 85 00:04:46,040 --> 00:04:51,159 Speaker 1: have a Lego w w E game. When someone gets 86 00:04:51,200 --> 00:04:53,799 Speaker 1: blown apart in these lego games, they fall to pieces, 87 00:04:53,800 --> 00:04:56,080 Speaker 1: so it'd be great to see one of them. Uh, 88 00:04:56,160 --> 00:05:01,200 Speaker 1: you know, the victim of a really spectacular move where 89 00:05:01,960 --> 00:05:05,200 Speaker 1: I'll give you an example, so the Undertaker delivers a 90 00:05:05,240 --> 00:05:09,960 Speaker 1: tombstone pile driver to John Cena, and then John Cena 91 00:05:09,960 --> 00:05:12,599 Speaker 1: would would split up into tiny little pieces. I would 92 00:05:12,640 --> 00:05:16,719 Speaker 1: buy this game twice. I would buy it from multiple systems. 93 00:05:17,440 --> 00:05:20,520 Speaker 1: I'm looking forward to this game that will probably never exist, 94 00:05:20,760 --> 00:05:24,719 Speaker 1: so my expectations are already high. But we were also 95 00:05:25,080 --> 00:05:27,640 Speaker 1: talking about other things, so just to see an interesting take, 96 00:05:27,720 --> 00:05:31,839 Speaker 1: I suggested a Lego Glen Garry Glenn ross um which 97 00:05:31,839 --> 00:05:35,280 Speaker 1: show would have a little Lego Alec Baldwin yell at 98 00:05:35,320 --> 00:05:37,400 Speaker 1: you and and fire you. That would be a very 99 00:05:37,440 --> 00:05:42,120 Speaker 1: interesting game. I'm sure you can think of a thousand others. Uh, 100 00:05:42,160 --> 00:05:44,000 Speaker 1: and Chris and I we could We could talk about 101 00:05:44,000 --> 00:05:47,880 Speaker 1: these all day long because we have um, but we'll 102 00:05:47,880 --> 00:05:49,600 Speaker 1: have to wrap this up for now. If you want 103 00:05:49,680 --> 00:05:52,240 Speaker 1: To learn more, check out our article on the best 104 00:05:52,320 --> 00:05:55,040 Speaker 1: video games never made at how stuff Works and we 105 00:05:55,080 --> 00:05:59,760 Speaker 1: will talk to you again very soon. Yeah, for more 106 00:05:59,800 --> 00:06:02,440 Speaker 1: on its and thousands of other topics. Doesn't how stuff 107 00:06:02,440 --> 00:06:05,719 Speaker 1: works dot com Let us know what you think. Send 108 00:06:05,760 --> 00:06:12,440 Speaker 1: an email to podcast at how stuff works dot com. 109 00:06:12,560 --> 00:06:15,119 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 110 00:06:15,440 --> 00:06:16,600 Speaker 1: It's ready, are you