WEBVTT - How Growth Is Killing Video Games

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<v Speaker 1>Alsome Media.

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<v Speaker 2>All right, I think it's the time we blow this scene.

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<v Speaker 2>Get everybody in that stuff together. Okay, three two one,

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<v Speaker 2>that's podcast.

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<v Speaker 1>Welcome to Better Offline. I'm your host ed Zitchrun.

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<v Speaker 3>Today.

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<v Speaker 2>I'm joined by the esteem Geeta Jackson and Nathan Grayson

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<v Speaker 2>of independent gaming site After Marth and Nathan, of course

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<v Speaker 2>has a new book out called Stream Big, The Triumphs

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<v Speaker 2>and Turmoils for Twitch and the Stars behind the Screen.

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<v Speaker 1>Both of you, thank you for being here.

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<v Speaker 4>Thank you for having us, No problem, super fun.

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<v Speaker 3>Hell yeah.

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<v Speaker 2>So today we're talking about the games industry, which I

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<v Speaker 2>think we can all agree is going well.

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<v Speaker 5>Yeah, it's going super good, bigger than Hollywood as we

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<v Speaker 5>all know.

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<v Speaker 1>So to that point, Nathan, what is actually going on

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<v Speaker 1>right now?

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<v Speaker 2>Because it feels like over the last few years I

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<v Speaker 2>used to be a games journalist, but I've kind of

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<v Speaker 2>dropped out of the industry stuff. What's going on?

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<v Speaker 6>Well, right now, bunch of games companies are realizing that

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<v Speaker 6>they well at least they've decided that what they need

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<v Speaker 6>to do is make fewer, bigger games, and so they're

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<v Speaker 6>laying a lot of people off in pursuit of that.

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<v Speaker 6>Because games are in their minds a hits driven business, right,

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<v Speaker 6>and so in order to achieve that, they're just like, okay,

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<v Speaker 6>let's put all of our all of our eggs in

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<v Speaker 6>these increasingly smaller baskets and if one of these lands,

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<v Speaker 6>then great, we have the next like League Legends, so

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<v Speaker 6>the next like Fortnite or whatever. And if they fail,

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<v Speaker 6>then it's a catastrophe and we're going to lay a

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<v Speaker 6>bunch of people off. And the only people who will

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<v Speaker 6>not suffer from this are the executives who are making

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<v Speaker 6>these bad decisions.

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<v Speaker 1>And that keeps happening over and over and over. So

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<v Speaker 1>what is a hit though, Like, well, how do they

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<v Speaker 1>define a hit?

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<v Speaker 5>They've defined it by a Hollywood terms, right, like which

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<v Speaker 5>which are you you want to be have a level

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<v Speaker 5>of cultural impact one that is inescapable. Fortnite is a

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<v Speaker 5>very good example because literally every child plays Fortnite, right,

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<v Speaker 5>and you can play it on every device. Everyone suddenly

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<v Speaker 5>understands the terms through which that game is sort of created,

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<v Speaker 5>is made and played.

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<v Speaker 6>At birth, every child it's given an iPad with Fortnite on.

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<v Speaker 5>It's that minecroft, yeah, one of those two. And then

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<v Speaker 5>also there is a saying that a lot of executives

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<v Speaker 5>love to tout when they talk about the financial success

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<v Speaker 5>of their industry, which is that video games are a

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<v Speaker 5>bigger industry, more by more. There's more money in video

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<v Speaker 5>games than Hollywood.

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<v Speaker 4>And I don't really think that that's true.

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<v Speaker 1>Is there any proof behind the well, I mean they.

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<v Speaker 5>Might games that are very, very, very successful, like Elderming

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<v Speaker 5>is another great example of it, just a smash hit

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<v Speaker 5>where millions of millions of games were sold. But the

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<v Speaker 5>thing is that money that you make often goes immediately

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<v Speaker 5>back into recouping all the cost of development, because games

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<v Speaker 5>take a lot longer to make than a movie and

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<v Speaker 5>require a lot more people to make them.

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<v Speaker 6>Yeah, a lot of projects, a lot of projects in

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<v Speaker 6>this day and age, are rebooted repeatedly over the course

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<v Speaker 6>of their development, like that happened recently with a Dragon

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<v Speaker 6>Age The Veilguard, a game that was originally meant to

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<v Speaker 6>be like a live service multiplayer game, which is.

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<v Speaker 1>A weird for that series to take.

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<v Speaker 2>I'm for the for the listeners, you like, avid guy,

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<v Speaker 2>But so a life service game is it's a game.

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<v Speaker 5>It must sort of exist in perpetuity, right. The idea

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<v Speaker 5>is that it has seasons of narrative and and gameplay even.

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<v Speaker 1>Necessarily narrative, just like new stuff coming out.

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<v Speaker 3>Like can you play a monthly fee again?

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<v Speaker 5>Fortnite is a very good example of this. Fortnite refreshes

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<v Speaker 5>the maps that you used to play the game on.

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<v Speaker 5>They refresh that every occasionally. They call it seasons, like

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<v Speaker 5>seasons of television, and they there's always just new skins,

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<v Speaker 5>new items, new things, suspend your money.

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<v Speaker 1>Collaborations with major brands.

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<v Speaker 6>I the way over here there was an ad for

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<v Speaker 6>like Cowboy Bebop skins in the game now, which.

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<v Speaker 2>Is sick, but so Destiny Too is the one I

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<v Speaker 2>remember with that right, is a lab service game and

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<v Speaker 2>that's owned Vice Sony PlayStation now Sony Interactive Entertainment technically,

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<v Speaker 2>but it's And so this is kind of from my

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<v Speaker 2>experience at least gaming a shit tone when I was younger,

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<v Speaker 2>by which I mean like two years ago. But the

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<v Speaker 2>fact is that games now aren't just allowed to be

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<v Speaker 2>good once.

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<v Speaker 3>They have to be good forever.

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<v Speaker 5>Yes, yes, you have to be the biggest game ever

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<v Speaker 5>in order to be considered a success forever forever, like

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<v Speaker 5>not just when the game comes out, but also every

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<v Speaker 5>single month after that for the next year well.

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<v Speaker 6>Which also, like I think works very much in conjunction

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<v Speaker 6>with kind of like the line go up mentality of

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<v Speaker 6>business in general, Like your game also has to be

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<v Speaker 6>a line that's always going.

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<v Speaker 2>On, yes, And it can't simply be successful in a

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<v Speaker 2>linear sense. It can't just be like a game you sell.

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<v Speaker 2>It is a game you are constantly rebooting. Like even

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<v Speaker 2>with Marvel Rivals, they had and very successful game boned

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<v Speaker 2>by Netsy Easy, and they just laid off a bunch

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<v Speaker 2>of people.

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<v Speaker 4>They laid off all of their their America.

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<v Speaker 1>It was like unctually happened. Oh so it wasn't a

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<v Speaker 1>huge layoff.

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<v Speaker 6>Yeah, so this was also like it was part of

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<v Speaker 6>a larger Net East plan to kind of divest from

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<v Speaker 6>outside of China. Oh okay, yeah, And so like I

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<v Speaker 6>think they were planning to do this even before Marvel

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<v Speaker 6>Arrivals took off.

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<v Speaker 4>Were getting at folks.

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<v Speaker 5>My favorite example of this phenomenon is BioShock Infinite, a

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<v Speaker 5>game that was incredibly successful, hugely critically acclaimed. After the

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<v Speaker 5>game came out, the studio shuttered like it was over

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<v Speaker 5>immediately immediately, couldn't recoup the costs, essentially like there was

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<v Speaker 5>no amount of money they could make on that game

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<v Speaker 5>that was financially successful and was critically acclaimed, to give

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<v Speaker 5>back to the studio in order for make it like

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<v Speaker 5>financially prop like a financially stable institution, and then all

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<v Speaker 5>those developers scattered to the winds. That was kind of

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<v Speaker 5>the end of major game development in Boston for.

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<v Speaker 6>Until like literally now with CD project, they hadn't root

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<v Speaker 6>over there at least thoughting up a Boston where they're

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<v Speaker 6>making the next cyberpunk and what's where the CD brot is,

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<v Speaker 6>like they've they were very cyberpunk.

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<v Speaker 3>I did play it.

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<v Speaker 2>I don't know why I'm acting like, I like don't

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<v Speaker 2>have a gaming PC. I have like a gaming PC

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<v Speaker 2>with like two motherboards inside.

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<v Speaker 3>Is beautiful anyway, Yeah.

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<v Speaker 6>You also sitting right behind us as one of the

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<v Speaker 6>widest monitors I've seen in my.

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<v Speaker 1>Hole, Like it's a beautiful.

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<v Speaker 3>It's amazing.

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<v Speaker 2>But that one was really tortured because the game was

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<v Speaker 2>rushed out, and I don't think I've seen in a

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<v Speaker 2>while like a game that rush and it ended up

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<v Speaker 2>being dog shit.

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<v Speaker 6>And they like if we're talking about the broader state

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<v Speaker 6>of video games, Another characteristic I think is that most

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<v Speaker 6>big games these days get rushed out in some capacity,

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<v Speaker 6>it's just less glaring than it was for Cyberpunk. Cyberpunk

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<v Speaker 6>was a lot of functional issues. Right now he gets

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<v Speaker 6>a lot of games that are rushed out but polished,

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<v Speaker 6>so they have all of these like mechanical problems and

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<v Speaker 6>like other more deep seated issues where they could have

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<v Speaker 6>solved it just by like you know, giving the developers

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<v Speaker 6>more time to cook.

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<v Speaker 1>But they know that people will be off.

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<v Speaker 6>Put by a game that doesn't work, so they make

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<v Speaker 6>sure it works.

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<v Speaker 3>But it's not good exactly. What can you give me

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<v Speaker 3>an example?

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<v Speaker 1>Dragon Age Dragonage of the Vilguard is facing. Was it bad?

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<v Speaker 5>So I'm like huge, I'm a huge dragon Age fan,

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<v Speaker 5>and I was really looking forward to this game because

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<v Speaker 5>I'm like invested in the narrative and the characters and

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<v Speaker 5>dragon Age in Quisition. I think like a lot of

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<v Speaker 5>people who if you've played are listening to this and

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<v Speaker 5>played dragon Age Inquisition, you know the experience of you're

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<v Speaker 5>incredibly fucking depressed.

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<v Speaker 4>You yeah, completely just mainline.

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<v Speaker 5>A game and the writing and the characters are so

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<v Speaker 5>good it becomes your entire world and you can just

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<v Speaker 5>live inside that fandom. And that was me for a

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<v Speaker 5>little bit so I waited like ten years for this

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<v Speaker 5>game to come out, and the longer a game stays

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<v Speaker 5>in development, though, generally speaking, the worse it will be

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<v Speaker 5>when you actually get your hands on it.

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<v Speaker 1>And when the.

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<v Speaker 5>Game came out, it worked and it functioned, but it

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<v Speaker 5>was not finally tuned there when you could tell and

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<v Speaker 5>feel when you played it there were things that should

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<v Speaker 5>have been there that were not there, and it felt

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<v Speaker 5>empty and like it was missing things.

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<v Speaker 2>With role playing games, it's extremely important to get the

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<v Speaker 2>mechanics right.

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<v Speaker 6>Right, yeah, And like this was a byproduct of just

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<v Speaker 6>like how the game was made. So again, it started

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<v Speaker 6>many years ago. It's like it began development like all

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<v Speaker 6>nearly a decade ago as one kind of game, as

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<v Speaker 6>a multiplayer live service game, and then over time EA

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<v Speaker 6>and bio where were like, this isn't working. Let's reboot

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<v Speaker 6>it mid development and try something else that didn't work.

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<v Speaker 6>They had key personal leave. They're like, let's reboot it

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<v Speaker 6>again into something else, and that's what became the game

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<v Speaker 6>that came out, which is like this mishmash of all

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<v Speaker 6>these mechanics and assets they came up with over time,

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<v Speaker 6>and so internally the way this played out, is. They

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<v Speaker 6>were like, well, again, it needs to reach a certain

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<v Speaker 6>like quality and review bar from the cell. So let's

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<v Speaker 6>just make sure that it feels polished, Like let's pop

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<v Speaker 6>all this stuff together, but make sure it looks nice.

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<v Speaker 2>It has the smell and the taste of a triple

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<v Speaker 2>A game without actually being fun. So what is it

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<v Speaker 2>that makes so expensive though? Like, what is the cost center?

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<v Speaker 2>Is it people?

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<v Speaker 1>Is it comput is something we don't know?

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<v Speaker 6>So this is the thing I there There's been a

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<v Speaker 6>lot of discourse around like the increasing, you know, level

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<v Speaker 6>of fidelity that you need for a triple A game,

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<v Speaker 6>and like all of these various concerns about the number

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<v Speaker 6>of people that you need to create all these assets

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<v Speaker 6>and maintain that. But I think that Jason Schreier in

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<v Speaker 6>particular has done really good reporting on the real problem,

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<v Speaker 6>which is mismanagement at every level. Executive is making poor

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<v Speaker 6>decisions while siphoning away millions and millions of dollars from

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<v Speaker 6>a project.

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<v Speaker 1>Siphoning it from to when themselves.

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<v Speaker 4>Themselves, Yeah, often themselves.

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<v Speaker 1>How does that mean, you know, check out like the

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<v Speaker 1>kind of money that throws sell nick.

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<v Speaker 2>Oh okay, So it's like the CEOs of making obscene

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<v Speaker 2>amounts of mind in a lot of cases.

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<v Speaker 3>Yeah, fucking hell.

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<v Speaker 5>So often in uh AT E three, Rest and Peace

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<v Speaker 5>and other video game sort of industry conferences that will

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<v Speaker 5>make comparisons to Hollywood between themselves. In Hollywood, they want

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<v Speaker 5>to be a part of the entertainment into say, they want.

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<v Speaker 1>To be paid like David Zaslaw exactly exactly.

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<v Speaker 5>But there's the huge differences between what how Hollywood operates

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<v Speaker 5>and how the video game industry operates. And the main

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<v Speaker 5>difference is there, these are not the people who work

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<v Speaker 5>on games are not unionized craft people right, with a

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<v Speaker 5>culture of unionization in their workplaces, so they really can

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<v Speaker 5>like you are a contract worker. You sign on for

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<v Speaker 5>a gig and if you aren't there when the game

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<v Speaker 5>is completed, you don't get your name in the credits,

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<v Speaker 5>and you just have to move in a herd from

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<v Speaker 5>studio to studio to studio.

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<v Speaker 3>And all those credits important. I'm guessing they're.

0:10:39.520 --> 0:10:42.040
<v Speaker 4>Very important in order to get better paying jobs.

0:10:42.360 --> 0:10:43.760
<v Speaker 3>Yeah, I'll just put it on your LinkedIn.

0:10:44.040 --> 0:10:44.160
<v Speaker 7>No.

0:10:44.240 --> 0:10:46.560
<v Speaker 5>I mean, especially if you're working on a project like

0:10:46.800 --> 0:10:50.480
<v Speaker 5>at Monolith, the studio that's shattered this week. They were

0:10:50.480 --> 0:10:53.280
<v Speaker 5>they're two years into development on a wonder Woman game

0:10:53.400 --> 0:10:57.000
<v Speaker 5>and wonder Woman and I think you're a DC comics person.

0:10:57.320 --> 0:10:59.160
<v Speaker 1>I'm more of a Marvel person, but I'm familiar with

0:10:59.200 --> 0:10:59.720
<v Speaker 1>wonder Woman.

0:10:59.800 --> 0:11:00.720
<v Speaker 4>Yeah, I hope so.

0:11:00.880 --> 0:11:04.400
<v Speaker 5>Well, it's like, it's interesting that you say that because,

0:11:04.440 --> 0:11:06.680
<v Speaker 5>like wonder Woman in comparison to the other two big

0:11:06.720 --> 0:11:08.960
<v Speaker 5>heroes at DC, I'm a big DC comics person.

0:11:09.160 --> 0:11:10.800
<v Speaker 4>Uh, Superman and Batman.

0:11:10.840 --> 0:11:15.040
<v Speaker 5>They've both had cartoons, movies the gamut, like video games, everything.

0:11:15.840 --> 0:11:20.200
<v Speaker 5>Even Superman had an extremely bad series. Oh yes, a

0:11:20.280 --> 0:11:25.480
<v Speaker 5>classic god. But there's with wonder Woman. There's been no cartoons. Uh,

0:11:25.760 --> 0:11:28.400
<v Speaker 5>there are a couple of flagshit comics, but they've had

0:11:28.400 --> 0:11:31.640
<v Speaker 5>a lot of a harder time finding really good writers

0:11:31.679 --> 0:11:33.920
<v Speaker 5>to write really good Wonder Woman books. And there have

0:11:34.000 --> 0:11:35.960
<v Speaker 5>been zero games. This would have been like the first

0:11:36.000 --> 0:11:37.880
<v Speaker 5>game there. They worked on it for two years and

0:11:37.960 --> 0:11:40.840
<v Speaker 5>there's a lot of people now who cannot even talk

0:11:40.840 --> 0:11:43.280
<v Speaker 5>about what they did on these games. It can't show

0:11:43.320 --> 0:11:43.720
<v Speaker 5>the art.

0:11:43.640 --> 0:11:46.360
<v Speaker 1>That they they don't have the assets they come.

0:11:46.559 --> 0:11:49.959
<v Speaker 5>Yeah, the assets don't belong to them. They haven't been publicized.

0:11:50.000 --> 0:11:52.079
<v Speaker 5>And these are also contract workers, so they don't have

0:11:52.160 --> 0:11:53.760
<v Speaker 5>the rights to anything that they have worked on.

0:11:53.840 --> 0:11:55.360
<v Speaker 2>And I just want to say none of these are

0:11:55.360 --> 0:11:59.000
<v Speaker 2>actionable legal threats. But mono If Studios made one of

0:11:59.040 --> 0:12:01.320
<v Speaker 2>my two of my most favorite Gameskeeter. We were talking

0:12:01.320 --> 0:12:04.280
<v Speaker 2>about this when we came in Lord of the Rings,

0:12:04.280 --> 0:12:06.240
<v Speaker 2>Shadow of Mortal and the Shadow of War, two of

0:12:06.280 --> 0:12:07.600
<v Speaker 2>the best games ever made.

0:12:07.720 --> 0:12:08.000
<v Speaker 1>I have.

0:12:08.040 --> 0:12:11.559
<v Speaker 2>Not only Hades is a game. Hades is a game

0:12:11.600 --> 0:12:15.439
<v Speaker 2>I think I will be playing until I'm an old man. Yes, absolutely,

0:12:15.559 --> 0:12:19.800
<v Speaker 2>but Shadow of War especially, like these are amazing games.

0:12:19.840 --> 0:12:22.960
<v Speaker 2>And these are games the systems are perfect, and they're beautiful,

0:12:22.960 --> 0:12:23.199
<v Speaker 2>and they.

0:12:23.679 --> 0:12:26.079
<v Speaker 5>They give you that feeling that I think these major

0:12:26.080 --> 0:12:28.719
<v Speaker 5>studios are trying to chase in these enormous games like

0:12:28.760 --> 0:12:31.880
<v Speaker 5>Cyberpunk twenty seventy seven and this game. This world is

0:12:31.920 --> 0:12:36.040
<v Speaker 5>a living world. This world things are happening inside of it,

0:12:36.120 --> 0:12:38.679
<v Speaker 5>even when you are not there is the feeling you

0:12:38.720 --> 0:12:39.520
<v Speaker 5>get I'm playing that and.

0:12:39.920 --> 0:12:41.240
<v Speaker 1>The orcs are talking shit about you.

0:12:41.480 --> 0:12:42.040
<v Speaker 3>And that's the thing.

0:12:42.200 --> 0:12:44.120
<v Speaker 2>So to explain this game to people who have not

0:12:44.440 --> 0:12:46.440
<v Speaker 2>even don't play games, I really recommend it. So what

0:12:46.480 --> 0:12:48.480
<v Speaker 2>it is is it's kind of an open world game

0:12:48.520 --> 0:12:50.680
<v Speaker 2>where you run around. You're some Lord of the Rings fellow.

0:12:50.720 --> 0:12:52.600
<v Speaker 2>I do not remember the story not going to try

0:12:52.600 --> 0:12:55.240
<v Speaker 2>and remember. But the big thing about it is something

0:12:55.280 --> 0:12:57.640
<v Speaker 2>called the Nemesis system. And there are these orcs and

0:12:57.760 --> 0:13:02.319
<v Speaker 2>various troll creatures that will and they're all generated procedurally,

0:13:02.440 --> 0:13:05.600
<v Speaker 2>even flawlessly said that word, and where they come up

0:13:05.640 --> 0:13:08.360
<v Speaker 2>and they're like someone of Biles and they'll come up

0:13:08.360 --> 0:13:10.040
<v Speaker 2>and they'll be covered in postures and be like, oh,

0:13:10.120 --> 0:13:14.079
<v Speaker 2>man field off and then you're able to It kind

0:13:14.080 --> 0:13:16.720
<v Speaker 2>of mirrors my real life and that some horrible creature

0:13:17.240 --> 0:13:20.280
<v Speaker 2>comes up to me and goes off, and then I

0:13:20.320 --> 0:13:22.360
<v Speaker 2>convert them to my side. So you can convert these

0:13:22.440 --> 0:13:24.760
<v Speaker 2>orcs and they follow you around and they have these

0:13:25.040 --> 0:13:26.160
<v Speaker 2>or charts.

0:13:26.040 --> 0:13:29.120
<v Speaker 5>Yes of like, and if you die to an orc

0:13:29.200 --> 0:13:32.880
<v Speaker 5>in a combat encounter, that orc will then go back

0:13:32.880 --> 0:13:34.720
<v Speaker 5>to his little Orc friends and be like, I fucking

0:13:34.720 --> 0:13:36.680
<v Speaker 5>fucked up, and they'll talk about.

0:13:36.600 --> 0:13:38.480
<v Speaker 6>Talk about it, and they'll talk to you later and

0:13:38.480 --> 0:13:41.559
<v Speaker 6>they'll recount specifically, like how they killed you and stuff.

0:13:41.600 --> 0:13:42.680
<v Speaker 1>It's like they keep that in mind.

0:13:42.720 --> 0:13:45.320
<v Speaker 2>And it's quite literally what I love about video games

0:13:45.640 --> 0:13:48.120
<v Speaker 2>large It's just like a weird freak system full of

0:13:48.559 --> 0:13:51.080
<v Speaker 2>weird goblin creatures. You can see each other.

0:13:51.360 --> 0:13:52.680
<v Speaker 4>Have you played Dwarf Fortress.

0:13:52.720 --> 0:13:54.680
<v Speaker 1>Ever I've tried it never really stuck.

0:13:54.760 --> 0:13:56.400
<v Speaker 4>I'm gonna I'm gonna teach you how you're tea.

0:13:57.200 --> 0:13:59.560
<v Speaker 5>It's because it's this thing, right do you? There are

0:13:59.720 --> 0:14:03.959
<v Speaker 5>character with memory, right, and they learn things and they

0:14:03.960 --> 0:14:06.800
<v Speaker 5>have personalities, right, and that change. Like this is a

0:14:06.840 --> 0:14:10.920
<v Speaker 5>game that's made by two guys of two brothers. Until

0:14:11.040 --> 0:14:13.920
<v Speaker 5>very recently it was literally just the two of them, right,

0:14:14.000 --> 0:14:16.520
<v Speaker 5>And like it is so fascinating how you can have

0:14:16.559 --> 0:14:20.760
<v Speaker 5>that same sort of magical black box experience of there's

0:14:20.920 --> 0:14:23.600
<v Speaker 5>magic inside of this, there's a personality inside of this.

0:14:24.000 --> 0:14:25.960
<v Speaker 5>One of them comes from two brothers that have worked

0:14:26.000 --> 0:14:28.440
<v Speaker 5>on this thing on and off for like twenty fucking

0:14:28.520 --> 0:14:29.280
<v Speaker 5>years of their life.

0:14:29.600 --> 0:14:32.640
<v Speaker 4>And the other is an enormous studio using the IP

0:14:32.880 --> 0:14:33.840
<v Speaker 4>Lord of the Rings.

0:14:34.120 --> 0:14:36.600
<v Speaker 2>And I just want to be clear about a few things. One,

0:14:36.880 --> 0:14:38.680
<v Speaker 2>this is one of the few games I've heard like

0:14:38.840 --> 0:14:41.680
<v Speaker 2>unilaterally loved by games journalists. Like, sure, there are people

0:14:41.680 --> 0:14:43.440
<v Speaker 2>who don't like the genre, but anyone who has even

0:14:43.440 --> 0:14:45.080
<v Speaker 2>the smell of RPGs loves this shit.

0:14:45.240 --> 0:14:45.440
<v Speaker 4>Yeah.

0:14:45.440 --> 0:14:48.080
<v Speaker 2>I also want to add the WB Games CEO JB.

0:14:48.200 --> 0:14:52.120
<v Speaker 2>Perett and WB Games former CEO David hadda do you

0:14:52.200 --> 0:14:56.840
<v Speaker 2>want enemies of better offline? You want enemies of this show?

0:14:56.920 --> 0:14:59.720
<v Speaker 2>Your growth all costs for economy bullshit? Will you will

0:14:59.760 --> 0:15:01.800
<v Speaker 2>be by all the people who listened to the show.

0:15:02.000 --> 0:15:04.560
<v Speaker 2>So the reason that this, I'm literally looking at Nathan's

0:15:04.600 --> 0:15:07.480
<v Speaker 2>story about this, the reason that Monoliths got shut down

0:15:07.560 --> 0:15:10.840
<v Speaker 2>is just that Warner Brothers cannot run a fucking studio.

0:15:10.880 --> 0:15:12.960
<v Speaker 3>They're stupid and bad in the industry.

0:15:13.120 --> 0:15:15.240
<v Speaker 6>Yes, yeah, like I mean you know they've also been

0:15:15.560 --> 0:15:18.240
<v Speaker 6>tanking tons of like television and movie properties too.

0:15:18.400 --> 0:15:18.600
<v Speaker 1>Yeah.

0:15:18.680 --> 0:15:22.240
<v Speaker 5>No, the Warner ever since Warner Brothers Discoveries on my

0:15:22.240 --> 0:15:23.840
<v Speaker 5>shit list and has been for a long time. It's

0:15:23.880 --> 0:15:27.240
<v Speaker 5>an incredible It's an incredible Hollywood studio. It's so much

0:15:27.400 --> 0:15:32.080
<v Speaker 5>incredible history. The whole story of Coyote Versus Acme has

0:15:32.160 --> 0:15:35.200
<v Speaker 5>been I just want to jump off for three. Okay,

0:15:35.920 --> 0:15:40.400
<v Speaker 5>there is there was a movie in production, Coyote Versus Acme,

0:15:40.560 --> 0:15:43.320
<v Speaker 5>an adaptation of the Looney Tunes cartoon, you know, the

0:15:43.400 --> 0:15:47.760
<v Speaker 5>Coyote Roadrunner in the Coyote, And it had John Cena

0:15:47.840 --> 0:15:50.760
<v Speaker 5>in it, and it by all accounts, everyone who worked

0:15:50.760 --> 0:15:52.000
<v Speaker 5>on it said it was incredible.

0:15:52.280 --> 0:15:55.160
<v Speaker 1>It used the James Gunn movie.

0:15:55.320 --> 0:16:00.760
<v Speaker 4>Yeah, James gun movie. He it was also what's the movie.

0:16:00.720 --> 0:16:02.880
<v Speaker 2>James Gunn By the way, for the listeners got into

0:16:02.920 --> 0:16:04.600
<v Speaker 2>the Galaxy Suicide Squad.

0:16:04.480 --> 0:16:08.160
<v Speaker 5>Having Superman movie upcoming Superman I'm freaking psyched about I

0:16:08.200 --> 0:16:11.720
<v Speaker 5>love it. Yeah, but you know it was going to

0:16:11.760 --> 0:16:14.600
<v Speaker 5>be a Roger Rabbit type thing, a mixed media animation

0:16:14.880 --> 0:16:17.560
<v Speaker 5>and real life stuff like a lot of the stuff

0:16:17.560 --> 0:16:21.000
<v Speaker 5>that moviegoers actually really really love seeing, real stunts and

0:16:21.080 --> 0:16:23.880
<v Speaker 5>real effects, not CGI, not VFX, that kind of thing.

0:16:23.960 --> 0:16:26.480
<v Speaker 2>I'm chipping that the chip Dales movie did really well

0:16:26.480 --> 0:16:27.120
<v Speaker 2>as well on Disney.

0:16:27.120 --> 0:16:29.160
<v Speaker 1>Plus that's a very similar thing anyway, can Yeah.

0:16:29.000 --> 0:16:32.880
<v Speaker 5>Yeah, and they the movies wrapped. It's totally fully completed.

0:16:33.080 --> 0:16:35.720
<v Speaker 1>Sheld it, sheldy literally for tax reasons.

0:16:36.080 --> 0:16:38.560
<v Speaker 4>Literally for tax reasons. No one will ever see it.

0:16:38.600 --> 0:16:40.960
<v Speaker 2>And David Zaslav, if you go back to the Shareholders

0:16:40.960 --> 0:16:44.680
<v Speaker 2>Supremacy to Parter, you will learn all about him. Jack Welch,

0:16:45.120 --> 0:16:47.920
<v Speaker 2>the CEO of G who created the modern culture of layoffs,

0:16:47.960 --> 0:16:51.160
<v Speaker 2>literally the guy who didn't invent layoffs. But if you

0:16:51.200 --> 0:16:53.400
<v Speaker 2>go back to those episodes, there's the story of Jack Welch,

0:16:53.480 --> 0:16:57.680
<v Speaker 2>c of G. Well, upcoming CEO one of the candidates

0:16:57.680 --> 0:16:59.960
<v Speaker 2>for it was running several divisions and came up with

0:17:00.040 --> 0:17:02.560
<v Speaker 2>this idea, what if we just laid people off to

0:17:02.680 --> 0:17:06.000
<v Speaker 2>increase profits and not the time layoffs were considered something

0:17:06.000 --> 0:17:08.439
<v Speaker 2>you only did as a last resort. But Jack Welch.

0:17:08.720 --> 0:17:10.520
<v Speaker 2>Jack Welch thought what if we did this? He did it,

0:17:10.560 --> 0:17:13.200
<v Speaker 2>and everyone else went, that's a great fucking idea. Number

0:17:13.280 --> 0:17:15.120
<v Speaker 2>go up. The reason I'm bringing this up is that

0:17:15.600 --> 0:17:18.359
<v Speaker 2>David Zaslav's CEO of Warner Brothers Discovery, once referred to

0:17:18.440 --> 0:17:21.720
<v Speaker 2>Jack Welch as like a big brother to him. Okay,

0:17:22.280 --> 0:17:24.760
<v Speaker 2>I think I just want you to know everything I've

0:17:24.800 --> 0:17:28.720
<v Speaker 2>been doing for the last few years has driven me insane.

0:17:28.280 --> 0:17:30.040
<v Speaker 4>Because truning into the Joker in real.

0:17:29.880 --> 0:17:33.320
<v Speaker 2>Time, the makeup is appearing on our faces. But Coyote

0:17:33.400 --> 0:17:35.040
<v Speaker 2>versus actme was like will Forte was going to be

0:17:35.040 --> 0:17:36.439
<v Speaker 2>and it was like going to be a very like

0:17:36.520 --> 0:17:39.920
<v Speaker 2>it very clearly would have done really well, really really well,

0:17:39.960 --> 0:17:41.960
<v Speaker 2>and they just shelled it for tax reasons. This is

0:17:42.000 --> 0:17:47.720
<v Speaker 2>the same company that owns WAWB Games, which owns Monolith

0:17:47.840 --> 0:17:48.919
<v Speaker 2>This is the likes.

0:17:49.920 --> 0:17:54.399
<v Speaker 5>It is like the tech industry ification of the entire

0:17:54.560 --> 0:18:00.040
<v Speaker 5>entertainment industry. Everything just disastrous for art in general. You

0:18:00.040 --> 0:18:03.280
<v Speaker 5>can see it very visually in film, in cinema just

0:18:03.320 --> 0:18:05.199
<v Speaker 5>sort of. I used to be a person that just

0:18:05.280 --> 0:18:07.560
<v Speaker 5>fucking loved blockbuster action movies.

0:18:07.600 --> 0:18:08.080
<v Speaker 4>I love them.

0:18:08.160 --> 0:18:08.960
<v Speaker 3>That's losings wrong with that.

0:18:09.080 --> 0:18:11.560
<v Speaker 5>In the summer, when it's hot out, nothing better you

0:18:11.560 --> 0:18:13.520
<v Speaker 5>can do than go to a theater for two hours

0:18:13.520 --> 0:18:17.159
<v Speaker 5>with air conditioning and just enjoy mindless action. Except they

0:18:17.160 --> 0:18:20.440
<v Speaker 5>all started to suck when Disney realized that you can

0:18:20.480 --> 0:18:24.720
<v Speaker 5>feed people like not like the suggestion of a plot,

0:18:24.960 --> 0:18:28.359
<v Speaker 5>but not actually a story. Essentially, you just sort of

0:18:28.400 --> 0:18:31.160
<v Speaker 5>allude to things that will happen in the future, and

0:18:31.200 --> 0:18:33.879
<v Speaker 5>you can make billions of dollars off of that. And

0:18:33.920 --> 0:18:35.800
<v Speaker 5>you don't actually have to shoot on sets. You can

0:18:35.840 --> 0:18:37.480
<v Speaker 5>just put people in front of a green screen and

0:18:37.480 --> 0:18:41.600
<v Speaker 5>then ununionized VFX workers can fill in everything else for you.

0:18:41.800 --> 0:18:44.280
<v Speaker 2>Right, And this is also something that fed into the

0:18:44.320 --> 0:18:46.600
<v Speaker 2>creation of one of the worst things fandoms.

0:18:47.080 --> 0:18:50.160
<v Speaker 5>Yeah, I mean, I love the experience of being in

0:18:50.200 --> 0:18:53.879
<v Speaker 5>a fandom, but there is this tribalistic thing that is

0:18:54.480 --> 0:18:55.320
<v Speaker 5>disturbing to me.

0:18:55.640 --> 0:18:57.520
<v Speaker 2>Let me be a little more specific, because I'm a

0:18:57.560 --> 0:19:00.000
<v Speaker 2>huge fan of many things. Yeah, like I've seen Queen

0:19:00.040 --> 0:19:03.439
<v Speaker 2>to the Stone Age sixteen times. I'm like, I'm a

0:19:03.520 --> 0:19:05.439
<v Speaker 2>nasty freak when it comes to a person of interest,

0:19:05.520 --> 0:19:08.000
<v Speaker 2>Like I really love my ship. I consider fendom, or

0:19:08.040 --> 0:19:09.960
<v Speaker 2>at least perhaps I'm just describing the worst elements of

0:19:09.960 --> 0:19:13.120
<v Speaker 2>it as something separate where it's not really about liking something,

0:19:13.160 --> 0:19:15.000
<v Speaker 2>it's about memorizing facts.

0:19:15.000 --> 0:19:18.600
<v Speaker 4>It is about being a defender of the thing I.

0:19:18.680 --> 0:19:20.800
<v Speaker 6>Say, it's about being in a tribe. And like, this

0:19:20.880 --> 0:19:23.040
<v Speaker 6>comes up a lot in my book, is like, you know,

0:19:23.200 --> 0:19:25.840
<v Speaker 6>the ways that fandoms can behave. One of the things

0:19:25.840 --> 0:19:28.200
<v Speaker 6>that I found especially interesting in the course of reporting

0:19:28.200 --> 0:19:31.159
<v Speaker 6>it is that there are also fandoms around, just like

0:19:31.280 --> 0:19:35.040
<v Speaker 6>pure hatred. One of my chapters tell Me is about Keffel's,

0:19:35.119 --> 0:19:35.920
<v Speaker 6>who is a streamer.

0:19:35.960 --> 0:19:37.440
<v Speaker 1>Oh yeah, it's pretty controversial.

0:19:37.480 --> 0:19:41.399
<v Speaker 6>You know, did some dumb bullshit, but also like managed

0:19:41.400 --> 0:19:44.160
<v Speaker 6>to attract this hate mob from Kiwi farms right, and

0:19:44.240 --> 0:19:46.560
<v Speaker 6>when I interviewed her while she was still like on

0:19:46.600 --> 0:19:48.000
<v Speaker 6>the run was ky FHMs.

0:19:48.040 --> 0:19:48.359
<v Speaker 3>Sorry.

0:19:48.920 --> 0:19:51.920
<v Speaker 6>They are an online forum dedicated to like dosing people,

0:19:51.960 --> 0:19:55.200
<v Speaker 6>so finding their personal information and you know, outing it

0:19:55.280 --> 0:19:55.760
<v Speaker 6>and then.

0:19:55.800 --> 0:19:58.800
<v Speaker 5>Coming in and like of course they particularly target marginalized

0:19:58.840 --> 0:20:02.040
<v Speaker 5>people because they the goal and the goal of most

0:20:02.040 --> 0:20:04.720
<v Speaker 5>hate fandoms is to get a reaction out of the

0:20:04.760 --> 0:20:07.240
<v Speaker 5>person that you want. It is like to cause them

0:20:07.320 --> 0:20:09.840
<v Speaker 5>pain and then to use that pain as your personal

0:20:09.920 --> 0:20:10.679
<v Speaker 5>source of entertainment.

0:20:11.359 --> 0:20:14.440
<v Speaker 6>What I was gonna say, yes, yeah, is that in

0:20:14.560 --> 0:20:16.600
<v Speaker 6>her particular case, you know, she was like showing me

0:20:16.840 --> 0:20:18.879
<v Speaker 6>some of the things that these people were doing in

0:20:18.920 --> 0:20:22.680
<v Speaker 6>their free time in addition to directly harassing her, and

0:20:22.720 --> 0:20:26.440
<v Speaker 6>these involved like making what were effectively like fan art

0:20:26.480 --> 0:20:29.880
<v Speaker 6>and even fan songs about her, just from the perspective

0:20:29.880 --> 0:20:33.040
<v Speaker 6>of someone who despises her, who likes her. But the

0:20:33.119 --> 0:20:36.880
<v Speaker 6>mechanics were all really similar, and so like fandom can

0:20:36.920 --> 0:20:42.160
<v Speaker 6>be this thing that coalesces using the exact same again,

0:20:42.200 --> 0:20:45.720
<v Speaker 6>like sets of tools and behaviors, but around despising someone

0:20:45.720 --> 0:20:46.840
<v Speaker 6>as opposed to liking them.

0:20:46.920 --> 0:20:48.919
<v Speaker 2>So this is the thing that really gets me because

0:20:49.359 --> 0:20:51.480
<v Speaker 2>I have to wonder if the reason that brought up fandoms,

0:20:51.520 --> 0:20:55.280
<v Speaker 2>other than just despising them is I have to wonder

0:20:55.320 --> 0:20:58.760
<v Speaker 2>if they're not part of not saying that it's the fold,

0:20:59.080 --> 0:21:01.600
<v Speaker 2>but I feel like the entertainment industry, and by extension,

0:21:01.600 --> 0:21:04.120
<v Speaker 2>the game's industry, is really trying to sell to them

0:21:04.160 --> 0:21:06.639
<v Speaker 2>when Marv I love the first run of Marvel movies.

0:21:06.680 --> 0:21:09.200
<v Speaker 1>I'm a little pig. Show me if it's the charming people.

0:21:09.240 --> 0:21:11.200
<v Speaker 4>Ironman movie is fucking amazing.

0:21:11.359 --> 0:21:14.000
<v Speaker 5>It is a really great film, and it's because they

0:21:14.080 --> 0:21:15.200
<v Speaker 5>let Favro be Farro.

0:21:16.119 --> 0:21:17.760
<v Speaker 2>You had the charming people doing the things and they

0:21:17.760 --> 0:21:20.240
<v Speaker 2>were talking and it was enjoying, enjoyable to watch them.

0:21:20.400 --> 0:21:22.160
<v Speaker 2>But it feels like it really got into the hog

0:21:22.200 --> 0:21:24.600
<v Speaker 2>slop era where it's just you, like this guy, look

0:21:24.600 --> 0:21:26.479
<v Speaker 2>at this guy. Look, we've got Jack Black and we've

0:21:26.520 --> 0:21:29.880
<v Speaker 2>got Lizzo in the Mandalorian. Look you remember that thing

0:21:29.920 --> 0:21:32.120
<v Speaker 2>from that thing? Look it's it's the Dark Troopers from

0:21:32.160 --> 0:21:34.000
<v Speaker 2>the Star Wars game. You remember Dark Forces.

0:21:35.040 --> 0:21:37.640
<v Speaker 4>So it's a frend. They fly now, blah blah blah.

0:21:37.720 --> 0:21:40.320
<v Speaker 2>You know it's like yes, But it's the reason I

0:21:40.359 --> 0:21:44.040
<v Speaker 2>bring that up is that's a commodity at this point.

0:21:44.080 --> 0:21:46.720
<v Speaker 2>It's if it stops being about telling a story when

0:21:46.720 --> 0:21:49.640
<v Speaker 2>it's more symbolic, when it's more about just people being

0:21:49.760 --> 0:21:53.000
<v Speaker 2>factions against or for something, it's just can I sell

0:21:53.000 --> 0:21:54.639
<v Speaker 2>you a fucking product? And when it comes to I

0:21:54.640 --> 0:21:58.600
<v Speaker 2>actually wanted to ask with Twitch the cultures around streamers.

0:21:59.000 --> 0:22:04.680
<v Speaker 2>Are those different to like forums culture or social media culture,

0:22:05.080 --> 0:22:07.920
<v Speaker 2>like the more I synchronous culture. Is there something about

0:22:07.960 --> 0:22:09.600
<v Speaker 2>the live experience that changes things?

0:22:09.600 --> 0:22:09.760
<v Speaker 1>Oh?

0:22:09.800 --> 0:22:12.040
<v Speaker 6>Yeah, completely, because I mean, for one, there's just the

0:22:12.040 --> 0:22:14.840
<v Speaker 6>basic fact that if you are in a twitch chat,

0:22:15.040 --> 0:22:17.080
<v Speaker 6>you can say something that the person who's on screen

0:22:17.160 --> 0:22:19.280
<v Speaker 6>might immediately react to, right, and that people in that

0:22:19.359 --> 0:22:22.760
<v Speaker 6>chat might immediately react to, And that immediacy changes everything

0:22:22.760 --> 0:22:25.520
<v Speaker 6>about it, because I mean just think about like how

0:22:25.520 --> 0:22:29.159
<v Speaker 6>we have conversations. If somebody is able to immediately react,

0:22:29.240 --> 0:22:31.680
<v Speaker 6>they are not going to consider what they're saying very right,

0:22:31.720 --> 0:22:33.479
<v Speaker 6>They're just going to go for it. Especially if it's

0:22:33.480 --> 0:22:35.560
<v Speaker 6>like a fast moving Twitch chat. Everyone's just trying to

0:22:35.560 --> 0:22:37.800
<v Speaker 6>say the most incendiary thing possible because that's all that

0:22:37.800 --> 0:22:40.960
<v Speaker 6>gets noticed. Yeah, something measured or interesting.

0:22:41.880 --> 0:22:46.320
<v Speaker 5>Perfect example of this is hasan piker saying off the

0:22:46.359 --> 0:22:48.879
<v Speaker 5>cuff America to serve Tin eleven.

0:22:48.760 --> 0:22:51.560
<v Speaker 4>Yeah, which I know is not what he meant to say.

0:22:51.720 --> 0:22:55.280
<v Speaker 5>Well, but he meant to say, America created the conditions

0:22:55.560 --> 0:22:59.520
<v Speaker 5>that created the people that right to us.

0:22:59.560 --> 0:23:02.119
<v Speaker 6>Yeah, in that right, like he explained that during that

0:23:02.160 --> 0:23:05.520
<v Speaker 6>same stream happens well, and also what happens is that

0:23:05.520 --> 0:23:08.040
<v Speaker 6>people then clipped that out of context. Yes, and then

0:23:08.160 --> 0:23:09.720
<v Speaker 6>you know, surfaced it on all.

0:23:09.600 --> 0:23:12.240
<v Speaker 5>These other and now this clip will haunt him forever

0:23:12.640 --> 0:23:14.760
<v Speaker 5>every time someone is mad at him. He has a

0:23:14.760 --> 0:23:19.800
<v Speaker 5>similarly sized, like hate fandom that is constantly, constantly trying

0:23:19.800 --> 0:23:25.119
<v Speaker 5>to get a rise out of him, and it really Yeah.

0:23:24.520 --> 0:23:29.640
<v Speaker 2>Find destiny, different kind of destiny to the game.

0:23:29.840 --> 0:23:34.840
<v Speaker 5>Yeah, destiny that sucks.

0:23:34.880 --> 0:23:37.639
<v Speaker 3>I'm going to get him. And Norman Finkelstein.

0:23:41.840 --> 0:23:45.119
<v Speaker 2>When you you when you speak, it's like Wikipedia.

0:23:45.200 --> 0:23:53.760
<v Speaker 4>It to be by satandibly.

0:23:49.960 --> 0:23:51.520
<v Speaker 3>I've been thinking about that too much.

0:24:04.400 --> 0:24:07.040
<v Speaker 2>It's funny as well because as a just a gentleman

0:24:07.119 --> 0:24:10.040
<v Speaker 2>podcaster with a decent sized fandom, I don't get as

0:24:10.080 --> 0:24:13.080
<v Speaker 2>many insane people. I don't get people threatening or hating

0:24:13.119 --> 0:24:15.040
<v Speaker 2>me other than everyone because.

0:24:14.760 --> 0:24:15.800
<v Speaker 3>They wish I was dead.

0:24:16.320 --> 0:24:21.080
<v Speaker 2>But it feels like there's something altogether different, specifically about

0:24:21.119 --> 0:24:23.919
<v Speaker 2>games because I left games journalism in like two thousand

0:24:23.960 --> 0:24:27.600
<v Speaker 2>and eight. Oh no, no, I like and even then

0:24:27.640 --> 0:24:30.399
<v Speaker 2>someone fucking doxed me. I got dogs because there was

0:24:30.400 --> 0:24:33.000
<v Speaker 2>someone I reviewed a game I'm not even gonna name,

0:24:33.040 --> 0:24:35.560
<v Speaker 2>just because it also leads to the funniest YouTube in

0:24:35.560 --> 0:24:35.800
<v Speaker 2>the world.

0:24:35.880 --> 0:24:37.040
<v Speaker 3>But there was an MMRP.

0:24:37.359 --> 0:24:40.359
<v Speaker 2>I reviewed that fucking sucked, and they claimed I didn't

0:24:40.359 --> 0:24:43.639
<v Speaker 2>play it, of course, And then someone posted my parents'

0:24:43.640 --> 0:24:45.879
<v Speaker 2>address and I'd moved to New York, and I really

0:24:45.920 --> 0:24:47.960
<v Speaker 2>had to stop myself being like, missed me, bitch. But

0:24:50.000 --> 0:24:52.320
<v Speaker 2>then I emailed the developers and I was like, fucking

0:24:52.400 --> 0:24:54.960
<v Speaker 2>take this shit down now, but now it's constant.

0:24:55.320 --> 0:24:59.000
<v Speaker 5>I reviewed the most recent Final Fantasy game, Final Fantasy sixteen,

0:24:59.000 --> 0:25:01.480
<v Speaker 5>which is a game I said has some of the

0:25:01.960 --> 0:25:04.199
<v Speaker 5>In the review, this is what I said. That the

0:25:04.359 --> 0:25:09.200
<v Speaker 5>combat was thrilling and incredible. You fucking go to space

0:25:09.480 --> 0:25:11.639
<v Speaker 5>and punch a dragon in the head, like, it is

0:25:11.800 --> 0:25:15.199
<v Speaker 5>so fucking cool. But the story is dogshit and I

0:25:15.240 --> 0:25:17.159
<v Speaker 5>hated it. I hated it every second.

0:25:17.480 --> 0:25:19.560
<v Speaker 6>I'm going to say that most stories that involve going

0:25:19.600 --> 0:25:23.360
<v Speaker 6>to space and punching and dragon like don't really cohere. Otherwise, Yeah,

0:25:23.400 --> 0:25:25.800
<v Speaker 6>it's hard to make that into a compelling narrative.

0:25:25.880 --> 0:25:28.879
<v Speaker 5>Yeah, and I especially like it was a game where

0:25:28.920 --> 0:25:32.560
<v Speaker 5>there was a subplot with slavery and it was handled really, really,

0:25:32.640 --> 0:25:33.320
<v Speaker 5>really poorly.

0:25:33.520 --> 0:25:35.520
<v Speaker 3>I personally thought the whole game was bad. But that's

0:25:35.520 --> 0:25:36.639
<v Speaker 3>why I don't review games.

0:25:37.359 --> 0:25:40.160
<v Speaker 5>No, I just like, when you give me a combo meter.

0:25:40.240 --> 0:25:42.560
<v Speaker 5>I just go into stickomad. It's something that just happens

0:25:42.560 --> 0:25:45.439
<v Speaker 5>to me. But no I said those things, and I

0:25:45.520 --> 0:25:47.560
<v Speaker 5>tried to be fair and complimentary to it. The first

0:25:47.560 --> 0:25:49.560
<v Speaker 5>thing that happened was someone found my email address and

0:25:49.600 --> 0:25:50.879
<v Speaker 5>told me to kill myself Jesus.

0:25:51.200 --> 0:25:51.440
<v Speaker 4>Yeah.

0:25:51.520 --> 0:25:54.960
<v Speaker 5>Well, it's like I similarly gave the Harry Potter game

0:25:55.000 --> 0:25:58.240
<v Speaker 5>a pretty dismal review, and there is a reaction. There

0:25:58.280 --> 0:26:06.040
<v Speaker 5>is an entire culture devoted to trying to seed reactionary

0:26:06.119 --> 0:26:10.320
<v Speaker 5>politics into young minds through the fandom.

0:26:09.920 --> 0:26:10.880
<v Speaker 4>Of video games.

0:26:10.720 --> 0:26:13.080
<v Speaker 6>It's like games are like the easiest mark for that

0:26:13.200 --> 0:26:15.760
<v Speaker 6>because I think that. I mean, for one, a lot

0:26:15.800 --> 0:26:18.000
<v Speaker 6>of people have based their identity on games. That's the

0:26:18.040 --> 0:26:20.280
<v Speaker 6>starting point, right, And then the other element of that

0:26:20.440 --> 0:26:22.800
<v Speaker 6>is that a lot of that identity comes out of

0:26:22.840 --> 0:26:27.439
<v Speaker 6>this perceived persecution complex. Right, games were once for nerds

0:26:27.440 --> 0:26:28.440
<v Speaker 6>who are bullied.

0:26:28.080 --> 0:26:32.119
<v Speaker 5>Content only that though there was a real reactionary movement

0:26:32.200 --> 0:26:36.240
<v Speaker 5>against video games post Columbine right with Jack Thompson, their

0:26:36.359 --> 0:26:40.160
<v Speaker 5>congressional hearings about whether or no or not games were

0:26:40.400 --> 0:26:43.280
<v Speaker 5>evil and we're destroying the minds of youth, which is

0:26:43.359 --> 0:26:46.359
<v Speaker 5>obviously not true. When I recently went to the UN.

0:26:46.480 --> 0:26:47.320
<v Speaker 3>Look at us.

0:26:47.440 --> 0:26:49.080
<v Speaker 4>Yeah, you know, we're normal people.

0:26:49.600 --> 0:26:51.080
<v Speaker 1>I mean, my mind has been destroyed.

0:26:51.160 --> 0:26:53.800
<v Speaker 3>My mind was my mind's perfect.

0:26:53.960 --> 0:26:54.160
<v Speaker 4>Yeah.

0:26:54.359 --> 0:26:55.760
<v Speaker 1>Anyway, so you went to the UN.

0:26:56.000 --> 0:26:57.359
<v Speaker 5>I went to the UN and I was on this

0:26:57.440 --> 0:27:01.880
<v Speaker 5>panel to talk about terrorism and and extremism and gaming spaces.

0:27:01.920 --> 0:27:04.560
<v Speaker 5>And the one thing that many of the panelists made

0:27:04.600 --> 0:27:08.679
<v Speaker 5>sure to say was that this idea that it's violent

0:27:08.760 --> 0:27:11.800
<v Speaker 5>video games that cause violence is not true, and in fact,

0:27:11.960 --> 0:27:16.320
<v Speaker 5>often games are pro social spaces. They encourage isolated people

0:27:16.400 --> 0:27:20.359
<v Speaker 5>to interact with other people and form friendships. It's just

0:27:20.520 --> 0:27:24.800
<v Speaker 5>that those people are so vulnerable, and people extremists know

0:27:24.960 --> 0:27:26.040
<v Speaker 5>how vulnerable.

0:27:25.640 --> 0:27:26.280
<v Speaker 4>These people are.

0:27:27.160 --> 0:27:30.600
<v Speaker 5>It's very easy to say, join a discord server and

0:27:30.640 --> 0:27:35.200
<v Speaker 5>then start spreading dog whistles about like extremist like white

0:27:35.200 --> 0:27:40.440
<v Speaker 5>supremacists thought, and then you normalize these things, these expressions

0:27:40.440 --> 0:27:43.200
<v Speaker 5>and these phrases and these images, and then you can

0:27:43.240 --> 0:27:46.240
<v Speaker 5>take those people out of that bigger discord server and

0:27:46.280 --> 0:27:48.520
<v Speaker 5>funnel them into more and more extremist space.

0:27:48.560 --> 0:27:51.000
<v Speaker 2>And what's insane is it seems to get back to

0:27:51.240 --> 0:27:53.359
<v Speaker 2>a point I was getting as well, is that they're

0:27:53.359 --> 0:27:55.600
<v Speaker 2>trying to monetize this. They're trying to monetize it by

0:27:55.640 --> 0:27:58.520
<v Speaker 2>making the games less about being good games but symbolic

0:27:58.560 --> 0:28:01.480
<v Speaker 2>of stuff. And then the right wing types seem to

0:28:01.520 --> 0:28:03.560
<v Speaker 2>see games that are not doing that, like Dragon Age

0:28:03.600 --> 0:28:06.800
<v Speaker 2>the Veil God and being like, ah has begun it's

0:28:09.560 --> 0:28:12.040
<v Speaker 2>which means black I guess, like like just.

0:28:12.040 --> 0:28:13.919
<v Speaker 6>Well, no, there's a there's a new one every week too,

0:28:14.040 --> 0:28:16.840
<v Speaker 6>Like there's a new DEI in video games controversy every week,

0:28:17.160 --> 0:28:19.959
<v Speaker 6>and like it wasn't always this way, but after like

0:28:20.359 --> 0:28:23.399
<v Speaker 6>there there was a conspiracy movement last year around a

0:28:23.400 --> 0:28:26.560
<v Speaker 6>consulting firm called Sweet Baby In and that is when

0:28:26.560 --> 0:28:29.320
<v Speaker 6>this sort of became a well oiled machine. That's when

0:28:29.359 --> 0:28:30.800
<v Speaker 6>all of these content creators.

0:28:30.480 --> 0:28:32.200
<v Speaker 4>Started trying it was constantly.

0:28:32.640 --> 0:28:35.800
<v Speaker 5>Their biggest crime essentially was that the head of the company,

0:28:35.880 --> 0:28:38.200
<v Speaker 5>Kim Bellair, is a black woman, and like that's it.

0:28:38.320 --> 0:28:40.560
<v Speaker 1>That's literally just it something she controlled.

0:28:40.680 --> 0:28:45.240
<v Speaker 4>Yes, absolutely to be a black woman creator.

0:28:45.480 --> 0:28:47.400
<v Speaker 3>So what we're saying about as well, but.

0:28:47.360 --> 0:28:50.120
<v Speaker 6>Yeah, and so like now you just have these people,

0:28:51.040 --> 0:28:53.400
<v Speaker 6>you have content creators who've made this their entire identity

0:28:53.600 --> 0:28:56.680
<v Speaker 6>and like their entire brand, and so like Geta was saying,

0:28:57.000 --> 0:28:58.960
<v Speaker 6>you know, games can be really pro social, but you'll

0:28:58.960 --> 0:29:02.120
<v Speaker 6>have these people come in and sort of say, okay, well,

0:29:02.160 --> 0:29:04.320
<v Speaker 6>these games that you like are being taken away by

0:29:04.360 --> 0:29:07.680
<v Speaker 6>this evil dee I woke mob. And so your purpose,

0:29:08.080 --> 0:29:10.000
<v Speaker 6>the underlying purpose that maybe you as a person have

0:29:10.080 --> 0:29:12.680
<v Speaker 6>been looking for, is now to fight a battle against

0:29:12.720 --> 0:29:15.200
<v Speaker 6>these people who are taking your toys away. And like,

0:29:15.280 --> 0:29:17.160
<v Speaker 6>that works really well on a lot of people who

0:29:17.240 --> 0:29:20.400
<v Speaker 6>you know, feel purposeless, directionless, always that we all commonly

0:29:20.400 --> 0:29:21.040
<v Speaker 6>feel under.

0:29:20.880 --> 0:29:23.280
<v Speaker 1>Capitalists, and I feel like and I feel like as well.

0:29:23.320 --> 0:29:25.520
<v Speaker 2>Games are an incredible vector for that, not just because

0:29:25.520 --> 0:29:27.480
<v Speaker 2>there's things to a lie around, but also there's a

0:29:27.480 --> 0:29:28.480
<v Speaker 2>satisfaction to them.

0:29:28.520 --> 0:29:28.720
<v Speaker 1>Yeah.

0:29:28.720 --> 0:29:31.080
<v Speaker 2>The reason I play Haides all the time, I have

0:29:31.160 --> 0:29:34.760
<v Speaker 2>Haides on my I'm not playing it right now, I would.

0:29:36.000 --> 0:29:37.680
<v Speaker 2>The reason I play Hades is it feels good. It

0:29:37.720 --> 0:29:40.120
<v Speaker 2>feels like you have industry over something you have you

0:29:40.160 --> 0:29:41.120
<v Speaker 2>can get good at something.

0:29:41.600 --> 0:29:43.040
<v Speaker 1>I'll take this a step further, please.

0:29:43.240 --> 0:29:44.880
<v Speaker 6>I think that the core fantasy of a lot of

0:29:44.920 --> 0:29:47.480
<v Speaker 6>video games, no matter what they're setting is, whether they're

0:29:47.520 --> 0:29:49.360
<v Speaker 6>sci fi or fantasy, are set in the present day,

0:29:49.760 --> 0:29:53.800
<v Speaker 6>is what if capitalism was fair, if every input gave

0:29:53.840 --> 0:29:56.360
<v Speaker 6>you a fair output, a consistent one.

0:29:56.480 --> 0:29:58.000
<v Speaker 4>Yeah, yeah, oh I like that.

0:29:58.200 --> 0:30:00.320
<v Speaker 1>Thing you get better and better over time.

0:30:00.680 --> 0:30:03.240
<v Speaker 5>Look at like a sim city, right, Yes, you in

0:30:03.280 --> 0:30:05.840
<v Speaker 5>sim city, you are essentially the mayor of a city.

0:30:06.000 --> 0:30:08.080
<v Speaker 5>You are the developer of the city. You're the engineer

0:30:08.080 --> 0:30:10.120
<v Speaker 5>of the city. You design the entire city, and you

0:30:10.160 --> 0:30:13.959
<v Speaker 5>also have control over its taxes. And it is is

0:30:14.360 --> 0:30:16.640
<v Speaker 5>like just a equals ash. It Basically, when you look

0:30:16.640 --> 0:30:18.800
<v Speaker 5>at how the tax system works in some city, it

0:30:18.880 --> 0:30:21.560
<v Speaker 5>assumes that taxes are always fair.

0:30:21.840 --> 0:30:24.800
<v Speaker 4>Right and consistent and consistent, and they don't.

0:30:25.600 --> 0:30:28.440
<v Speaker 5>You won't get a huge lobby from the people in

0:30:28.480 --> 0:30:31.520
<v Speaker 5>the highest tax bracket asking for their taxes to be lowered.

0:30:31.600 --> 0:30:33.520
<v Speaker 2>I wonder if they would add that they should there

0:30:33.520 --> 0:30:35.560
<v Speaker 2>should be just the same city, which is real.

0:30:36.000 --> 0:30:38.880
<v Speaker 6>I mean, I'm sure the matters in the taxes. City's

0:30:38.920 --> 0:30:39.959
<v Speaker 6>like torn out of the wires.

0:30:39.960 --> 0:30:42.760
<v Speaker 1>The city skylines, the city skylines.

0:30:43.720 --> 0:30:46.320
<v Speaker 2>I love watching the Cities by Cities by Diana, one

0:30:46.360 --> 0:30:49.000
<v Speaker 2>of the endorsed Flying Best Instagram accounts.

0:30:49.120 --> 0:30:51.240
<v Speaker 5>I do love Cities by Diana so much. I wanted

0:30:51.280 --> 0:30:52.760
<v Speaker 5>to interview her for a long time.

0:30:52.800 --> 0:30:56.960
<v Speaker 2>But she's amazing, Diana, You're always welcome on the show.

0:30:57.040 --> 0:30:59.000
<v Speaker 4>A beautiful and unique mind. I love her.

0:30:59.200 --> 0:31:01.920
<v Speaker 2>So let's change change topics to something I actually really

0:31:02.560 --> 0:31:06.120
<v Speaker 2>opposed a thing often off, So how long have you been.

0:31:06.000 --> 0:31:07.959
<v Speaker 1>Going a little bit more than a hear? So?

0:31:08.080 --> 0:31:11.760
<v Speaker 3>How is the company structured? Exactly?

0:31:11.960 --> 0:31:12.120
<v Speaker 1>Well?

0:31:12.360 --> 0:31:15.040
<v Speaker 5>Okay, so it's called aftermath because we all used to

0:31:15.040 --> 0:31:17.600
<v Speaker 5>work at Kataku, right right, and none of us really

0:31:17.640 --> 0:31:21.560
<v Speaker 5>had much editorial control at Kataku, even Riley, who was

0:31:22.160 --> 0:31:25.800
<v Speaker 5>managing editor there, like he his like the story of

0:31:25.840 --> 0:31:28.800
<v Speaker 5>his life is having strong opinions and wanting to enact

0:31:28.880 --> 0:31:30.600
<v Speaker 5>the plans based on his opinions and then.

0:31:30.520 --> 0:31:32.440
<v Speaker 4>Being told no that he can't do it.

0:31:32.840 --> 0:31:35.160
<v Speaker 5>Essentially, so we are the aftermath of all of that,

0:31:36.080 --> 0:31:39.960
<v Speaker 5>the slow dissolution of Geomedia and our own just losing

0:31:39.960 --> 0:31:43.040
<v Speaker 5>our brains working there with the conditions there.

0:31:43.240 --> 0:31:47.480
<v Speaker 2>Geomedia was the formal holding company of Gizmoto dot I

0:31:47.760 --> 0:31:48.080
<v Speaker 2>nine and.

0:31:48.680 --> 0:31:51.400
<v Speaker 1>Came out of Dowker being sued into oblivion, right, yes.

0:31:51.320 --> 0:31:55.720
<v Speaker 5>Yeah, And we we own the company and we try

0:31:55.800 --> 0:31:58.800
<v Speaker 5>to structure it in such a way where we all

0:31:58.840 --> 0:32:02.040
<v Speaker 5>have a relative amount of control over the work we

0:32:02.080 --> 0:32:03.880
<v Speaker 5>do and what we want to do. We are not

0:32:04.000 --> 0:32:06.360
<v Speaker 5>technically a co op, but we try to behave as

0:32:06.360 --> 0:32:08.440
<v Speaker 5>if we're contact.

0:32:08.480 --> 0:32:09.960
<v Speaker 6>Is that a lot of a lot of like co

0:32:10.040 --> 0:32:12.280
<v Speaker 6>ops are not co ops because it's a it's weird

0:32:12.320 --> 0:32:15.000
<v Speaker 6>on taxes and everyone's just like, yeah, dwarfing into one

0:32:15.080 --> 0:32:17.120
<v Speaker 6>whenever it's got to work and it's better to just

0:32:17.240 --> 0:32:19.800
<v Speaker 6>be an LLC or something else. Yeah, but it's worker

0:32:19.840 --> 0:32:26.080
<v Speaker 6>own outside investment, no outside capital. We literally just rely

0:32:26.160 --> 0:32:29.440
<v Speaker 6>on subscriptions and nothing else for now. We might incorporate

0:32:29.600 --> 0:32:31.720
<v Speaker 6>a small amount of ad based stuff in the future,

0:32:31.720 --> 0:32:33.400
<v Speaker 6>but that'll just be on like a podcast.

0:32:33.200 --> 0:32:35.360
<v Speaker 1>And there's nothing and there's nothing wrong with ads.

0:32:35.600 --> 0:32:38.560
<v Speaker 2>I mean, I definitely can't because someone listening to this

0:32:38.640 --> 0:32:40.520
<v Speaker 2>is probably going to email me and be like, did

0:32:40.560 --> 0:32:42.880
<v Speaker 2>you hear there's an ai AD as an ai AD

0:32:42.920 --> 0:32:44.760
<v Speaker 2>that ran Did you hear the ai AD? It ran

0:32:44.800 --> 0:32:47.200
<v Speaker 2>off the ai AD? If you want emailing me or

0:32:47.240 --> 0:32:50.280
<v Speaker 2>messaging me about the ai AD, I have heard you

0:32:50.480 --> 0:32:53.800
<v Speaker 2>over one hundred and fifty times, and every single person.

0:32:53.840 --> 0:32:56.320
<v Speaker 2>I'm not bitter. I'm just like, at this point, if

0:32:56.360 --> 0:32:58.760
<v Speaker 2>you think it's novel to mention this to me, it isn't.

0:32:58.760 --> 0:33:00.840
<v Speaker 2>And every time I kind of roll my eyes. And

0:33:00.880 --> 0:33:03.120
<v Speaker 2>if you're trying to hurt me, which you would love,

0:33:04.560 --> 0:33:08.200
<v Speaker 2>then keep going, but please don't. But nevertheless, it's good

0:33:08.280 --> 0:33:11.000
<v Speaker 2>that it's good that this exists, though, because my experience

0:33:11.040 --> 0:33:15.440
<v Speaker 2>of games journalism was Future Publishing and Dennis so I

0:33:15.480 --> 0:33:18.080
<v Speaker 2>won a little bit of Zitron law for all of you.

0:33:18.280 --> 0:33:21.120
<v Speaker 2>So I was a games journalist from the age of sixteen.

0:33:21.160 --> 0:33:23.720
<v Speaker 2>I interned at Computer and Video Games Magazine is steamed

0:33:23.720 --> 0:33:27.440
<v Speaker 2>out there, owned by Dennis Publishing, sold to Future Publishing.

0:33:27.480 --> 0:33:30.400
<v Speaker 2>Really like out of the toilet, into the toilet.

0:33:30.400 --> 0:33:32.160
<v Speaker 4>Situation worst or toilet.

0:33:32.240 --> 0:33:32.400
<v Speaker 1>Yeah.

0:33:32.440 --> 0:33:35.240
<v Speaker 2>And I worked at PC Zone as well, and it

0:33:35.280 --> 0:33:37.560
<v Speaker 2>was definitely and there's British libel laws which will stop

0:33:37.600 --> 0:33:41.080
<v Speaker 2>me being fully honest here. It was a challenging corporate

0:33:41.200 --> 0:33:45.000
<v Speaker 2>environment with many incentive structures that affected the output and

0:33:45.080 --> 0:33:48.960
<v Speaker 2>structure of the work regularly. And it's funny because games

0:33:49.040 --> 0:33:52.560
<v Speaker 2>journalism feels like something that could be bigger and better

0:33:52.640 --> 0:33:54.440
<v Speaker 2>than it is, but it't.

0:33:54.480 --> 0:33:55.280
<v Speaker 3>It just won't be.

0:33:56.320 --> 0:33:58.840
<v Speaker 5>So like the example that I think is really useful

0:33:58.960 --> 0:34:02.000
<v Speaker 5>is the Kataka. Essentially, we all worked there in a

0:34:02.000 --> 0:34:03.960
<v Speaker 5>certain era where we had an editor in chief who

0:34:03.960 --> 0:34:05.680
<v Speaker 5>was like an old school magazine guy like went to

0:34:05.680 --> 0:34:08.600
<v Speaker 5>the Columbia School of Journalism, really wanted us to get

0:34:08.600 --> 0:34:11.960
<v Speaker 5>scoops and we had for at least a short while

0:34:13.080 --> 0:34:18.120
<v Speaker 5>management that understood the value of actually reporting news and

0:34:18.200 --> 0:34:24.200
<v Speaker 5>not caring about the reaction from quote unquote gamers. However,

0:34:24.640 --> 0:34:28.280
<v Speaker 5>that did not make us very advertiser friendly. So now

0:34:28.440 --> 0:34:31.040
<v Speaker 5>where we are at with Kataku after everyone that we

0:34:31.120 --> 0:34:35.080
<v Speaker 5>worked with has left, essentially they're in an environment where

0:34:35.080 --> 0:34:38.839
<v Speaker 5>they're like, what advertisers want is not news on how

0:34:38.880 --> 0:34:42.560
<v Speaker 5>badly the industry is doing. What they would prefer is

0:34:43.080 --> 0:34:48.120
<v Speaker 5>guides and hype, and what are gamers want? What are

0:34:48.120 --> 0:34:51.920
<v Speaker 5>gamers talking about? You know, I like reporting on fandom

0:34:51.920 --> 0:34:55.120
<v Speaker 5>because I do think that the cultural impact of gaming

0:34:55.360 --> 0:35:00.839
<v Speaker 5>is really fascinating. And frankly, I did not realize when

0:35:00.880 --> 0:35:03.799
<v Speaker 5>we started Aftermath that we'd be doing journalism that is

0:35:03.840 --> 0:35:08.239
<v Speaker 5>actually quite important in understanding the slow dissolution of democracy

0:35:08.239 --> 0:35:11.960
<v Speaker 5>in America. But it certainly seems like it has been.

0:35:13.520 --> 0:35:16.560
<v Speaker 6>You know, I think that it's worth contextualizing that gaming

0:35:16.600 --> 0:35:18.480
<v Speaker 6>has often been a canary in the coal mine for

0:35:18.520 --> 0:35:22.200
<v Speaker 6>the slow dissolution of democracy and of you know, these

0:35:22.200 --> 0:35:24.160
<v Speaker 6>cultural movements that can.

0:35:24.040 --> 0:35:25.120
<v Speaker 3>You elaborate.

0:35:26.200 --> 0:35:31.720
<v Speaker 2>Gamer Gate literally, gamer Nason and both of you split

0:35:31.800 --> 0:35:34.600
<v Speaker 2>this question, I think would be good. Can you describe

0:35:34.640 --> 0:35:37.520
<v Speaker 2>game and Gate for people to outside of it.

0:35:38.200 --> 0:35:41.960
<v Speaker 6>Gamer Gate was kind of the first like real reactionary

0:35:41.960 --> 0:35:44.680
<v Speaker 6>movement video games. Basically, I mean I had a lot

0:35:44.719 --> 0:35:45.560
<v Speaker 6>of personal experience.

0:35:45.600 --> 0:35:47.160
<v Speaker 3>You you had a little bit of a pot.

0:35:50.239 --> 0:35:53.640
<v Speaker 6>There was a you know, prominent indie game developer named

0:35:53.719 --> 0:35:57.480
<v Speaker 6>Zoe Quinn and she and I ended up dating for

0:35:57.560 --> 0:36:00.880
<v Speaker 6>a minute, and gamers to this to me and will

0:36:00.920 --> 0:36:04.080
<v Speaker 6>not gamers. Basically, she had a jilted X who published

0:36:04.120 --> 0:36:07.440
<v Speaker 6>a manifesto about her in which he claimed, among other things,

0:36:07.960 --> 0:36:11.799
<v Speaker 6>that she had, you know, effectively slept with me for

0:36:11.840 --> 0:36:15.520
<v Speaker 6>positive coverage of her game, when that never actually happened.

0:36:15.560 --> 0:36:18.799
<v Speaker 6>There was no such coverage. It was all bullshit. But

0:36:19.560 --> 0:36:20.960
<v Speaker 6>a lot of people, a lot of gamers who are

0:36:20.960 --> 0:36:24.319
<v Speaker 6>already after her. There had been this whole like movement

0:36:24.320 --> 0:36:27.120
<v Speaker 6>against her even before this, but they lashed onto this

0:36:27.480 --> 0:36:30.120
<v Speaker 6>and it became their plausible deniability, and so they started saying, oh,

0:36:30.160 --> 0:36:32.839
<v Speaker 6>it's about ethics and games journalism, we got to fix this,

0:36:33.560 --> 0:36:35.279
<v Speaker 6>and then all of these other people from outside of

0:36:35.320 --> 0:36:37.520
<v Speaker 6>video games lashed onto that. That's where you've got people

0:36:37.560 --> 0:36:40.319
<v Speaker 6>like Miley Ianopolis. That's where you've got a lot of

0:36:40.360 --> 0:36:43.719
<v Speaker 6>like Breitbart's notability in that era. And I think That's

0:36:43.760 --> 0:36:47.240
<v Speaker 6>when a lot of these people in the conservative movement realized, oh,

0:36:47.520 --> 0:36:50.080
<v Speaker 6>like this is a perfect seed bed for the future

0:36:50.400 --> 0:36:53.200
<v Speaker 6>of conservatism, and the future can grab people.

0:36:53.000 --> 0:36:53.920
<v Speaker 1>Right here now.

0:36:53.960 --> 0:36:58.160
<v Speaker 5>You can literally brute force a reality. Is what they learned,

0:36:59.040 --> 0:37:01.479
<v Speaker 5>the things that they claim, and you will still see

0:37:01.520 --> 0:37:04.640
<v Speaker 5>people claim these things on the internet. None of these

0:37:04.680 --> 0:37:07.400
<v Speaker 5>things are true, none of them are improvable, none of

0:37:07.440 --> 0:37:10.880
<v Speaker 5>them are anywhere near provable. There is no review of

0:37:11.040 --> 0:37:14.440
<v Speaker 5>Zoe's game that Nathan wrote. Yep, it does not exist,

0:37:14.719 --> 0:37:16.480
<v Speaker 5>and they will never show it to you.

0:37:16.719 --> 0:37:19.680
<v Speaker 2>What's insane as well, is there are actual issues in

0:37:20.040 --> 0:37:23.640
<v Speaker 2>games like I mean, like I'm not saying what magazine

0:37:23.640 --> 0:37:25.239
<v Speaker 2>I'm talking about or indeed who this was said to,

0:37:25.320 --> 0:37:28.600
<v Speaker 2>but I know multiple different games covers of games magazines

0:37:28.600 --> 0:37:32.160
<v Speaker 2>for certain PC games magazines that were bartered with drugs

0:37:32.880 --> 0:37:36.680
<v Speaker 2>and that where scores were raised to please publishers and

0:37:37.000 --> 0:37:38.760
<v Speaker 2>raise to police advertisers.

0:37:38.920 --> 0:37:40.600
<v Speaker 3>The actual fucking issue.

0:37:40.440 --> 0:37:44.719
<v Speaker 5>Even just sort of the like parasitic relationship game devs,

0:37:44.800 --> 0:37:47.600
<v Speaker 5>especially the higher up in management you go, they consider

0:37:48.040 --> 0:37:51.480
<v Speaker 5>the games press to just be a pr wing their

0:37:51.520 --> 0:37:54.480
<v Speaker 5>same industry. So the idea that we are journalists and

0:37:54.520 --> 0:37:56.920
<v Speaker 5>we do not have the same goals as they do,

0:37:57.000 --> 0:38:00.239
<v Speaker 5>which is to please developers and help make sure their

0:38:00.280 --> 0:38:04.759
<v Speaker 5>game sell. That is considered like really really hostile and

0:38:04.840 --> 0:38:06.879
<v Speaker 5>it is something that you have to explain and re

0:38:06.960 --> 0:38:10.000
<v Speaker 5>explain over and over again. I don't care if your

0:38:10.040 --> 0:38:12.200
<v Speaker 5>game sell as well. Like I'm sorry, I want games

0:38:12.200 --> 0:38:14.359
<v Speaker 5>to do well, but I'm not doing pr for you.

0:38:14.880 --> 0:38:16.239
<v Speaker 4>That is not what I want to do.

0:38:16.560 --> 0:38:19.040
<v Speaker 6>Also, there's already like a lot of these games already

0:38:19.080 --> 0:38:22.440
<v Speaker 6>have these massive marketing budgets. Anyway, Yeah, like the press

0:38:22.480 --> 0:38:25.440
<v Speaker 6>is not a big needle mover there. But what a

0:38:25.440 --> 0:38:27.719
<v Speaker 6>lot of people want the press to be, whether they

0:38:27.760 --> 0:38:31.000
<v Speaker 6>are executives or whether they're gamers, is this like mouthpiece

0:38:31.040 --> 0:38:32.920
<v Speaker 6>for the industry. It's like going back to you know,

0:38:33.440 --> 0:38:36.440
<v Speaker 6>those like law or those court cases against games as

0:38:36.440 --> 0:38:39.200
<v Speaker 6>a whole and things like that. They want industry advocates.

0:38:39.200 --> 0:38:41.879
<v Speaker 6>They're still stuck in this mindset from like thirty years

0:38:41.920 --> 0:38:43.760
<v Speaker 6>ago of like the industry needs defending.

0:38:43.800 --> 0:38:44.799
<v Speaker 1>It's just a little guy.

0:38:45.160 --> 0:38:47.879
<v Speaker 5>And it's like no, no, you can't simultaneously be quote

0:38:47.880 --> 0:38:50.200
<v Speaker 5>bigger than Hollywood and to just be a little guy.

0:38:50.280 --> 0:38:53.719
<v Speaker 5>That makes Yeah, you know, I love video games. I

0:38:53.719 --> 0:38:55.720
<v Speaker 5>love the culture of video games. In a lot of ways.

0:38:55.800 --> 0:38:56.359
<v Speaker 4>I love.

0:38:56.560 --> 0:38:59.359
<v Speaker 5>I think play is a fundamental part of human life

0:38:59.360 --> 0:39:03.600
<v Speaker 5>that we all need more of, especially the more bleak it.

0:39:03.840 --> 0:39:06.840
<v Speaker 5>If you have imagination, then you can imagine a better world.

0:39:07.000 --> 0:39:09.480
<v Speaker 2>It also feels like we fundamentally got away from the

0:39:09.520 --> 0:39:11.200
<v Speaker 2>thing that games is, which is escape.

0:39:11.440 --> 0:39:11.720
<v Speaker 4>Yeah.

0:39:11.760 --> 0:39:14.080
<v Speaker 2>Like, I know, it's not that I'm ashamed of being

0:39:14.080 --> 0:39:16.080
<v Speaker 2>a gamer. I have plenty of other things am ashamed of.

0:39:16.200 --> 0:39:18.600
<v Speaker 2>But it's this sense that like I do this to

0:39:18.640 --> 0:39:21.440
<v Speaker 2>try and not like not think about it. I will say, however,

0:39:21.520 --> 0:39:25.440
<v Speaker 2>like Balatro, if anyone knows the Balatro developer, Bilatro developer,

0:39:25.480 --> 0:39:30.160
<v Speaker 2>welcome on Better Offline official endorsement is incredible fucking Blatro.

0:39:30.280 --> 0:39:33.200
<v Speaker 2>I also like got me through like mental health things

0:39:33.239 --> 0:39:35.640
<v Speaker 2>just I was able to. There's an emdr effect, I think.

0:39:35.719 --> 0:39:38.279
<v Speaker 2>But nevertheless, these games are meant to be, if not

0:39:38.320 --> 0:39:41.040
<v Speaker 2>a distraction, something you escape into. If it's even if

0:39:41.080 --> 0:39:44.399
<v Speaker 2>you're not escaping life. But it's like people people want

0:39:44.440 --> 0:39:44.799
<v Speaker 2>them to.

0:39:44.800 --> 0:39:47.520
<v Speaker 3>Mean something else. Almost fiction is.

0:39:47.880 --> 0:39:49.040
<v Speaker 4>Fiction is transformative.

0:39:49.120 --> 0:39:51.839
<v Speaker 5>Like I was thinking, there's a big indie game hit

0:39:52.000 --> 0:39:55.920
<v Speaker 5>that is really depressing and a sort of about the

0:39:56.000 --> 0:40:00.600
<v Speaker 5>experience of living under La capitalism, mouthwashing it's an indie game,

0:40:00.640 --> 0:40:01.560
<v Speaker 5>it's a visual novel.

0:40:01.600 --> 0:40:03.759
<v Speaker 4>It's not mechanics heavy, it's very story heavy. But it

0:40:03.800 --> 0:40:04.800
<v Speaker 4>became an.

0:40:04.800 --> 0:40:08.880
<v Speaker 5>Enormous indie hit with a very big, sort of unexpected

0:40:09.160 --> 0:40:12.839
<v Speaker 5>fandom because it describes an experience that people have and

0:40:12.880 --> 0:40:18.000
<v Speaker 5>they love feeling like the misery and stress and pain

0:40:18.200 --> 0:40:20.759
<v Speaker 5>that they are trying are being told by so many

0:40:20.800 --> 0:40:24.879
<v Speaker 5>different forces doesn't exist and doesn't matter. They love being told, Yes,

0:40:24.960 --> 0:40:27.719
<v Speaker 5>it does matter. Your personhood does matter. The things you

0:40:27.800 --> 0:40:32.000
<v Speaker 5>experience in the world do matter and have significance. Being

0:40:32.040 --> 0:40:38.040
<v Speaker 5>able to experience that is something that brings us closer

0:40:38.080 --> 0:40:41.520
<v Speaker 5>together as a society and allows us to again just

0:40:41.560 --> 0:40:44.680
<v Speaker 5>start to imagine what if the world didn't have to

0:40:44.760 --> 0:40:45.480
<v Speaker 5>be like this?

0:40:46.280 --> 0:40:46.520
<v Speaker 1>You know.

0:40:46.800 --> 0:40:50.560
<v Speaker 5>That's what all media, all enter forms of entertainment can

0:40:50.719 --> 0:40:56.120
<v Speaker 5>give you. And I do feel like by becoming an

0:40:56.120 --> 0:40:59.600
<v Speaker 5>industry that is chasing a bigger and bigger number more

0:40:59.600 --> 0:41:02.319
<v Speaker 5>than anything else, you do lose sight of that that,

0:41:02.560 --> 0:41:05.600
<v Speaker 5>like art can't just be measured in dollars or it

0:41:05.719 --> 0:41:07.440
<v Speaker 5>is something that touches you and changes you.

0:41:07.680 --> 0:41:09.640
<v Speaker 6>Yeah, I mean I think that the Yeah, the big

0:41:09.680 --> 0:41:13.360
<v Speaker 6>issue is that games aren't supposed to be anything, especially

0:41:13.400 --> 0:41:16.359
<v Speaker 6>not at this point, like and I'll give you, and

0:41:16.400 --> 0:41:19.000
<v Speaker 6>also like there are so many of them. So yes,

0:41:19.160 --> 0:41:22.000
<v Speaker 6>last year, almost twenty thousand games came out on Steam

0:41:22.160 --> 0:41:26.880
<v Speaker 6>Jesus twenty thousand. And with that in mind, like the

0:41:26.920 --> 0:41:29.759
<v Speaker 6>fact that there's this reactionary movement going around saying, oh,

0:41:29.840 --> 0:41:32.160
<v Speaker 6>you know, this game can't be this, it can't have

0:41:32.239 --> 0:41:36.319
<v Speaker 6>like a black person, it can't portray trans issues, It's like, well,

0:41:36.760 --> 0:41:37.799
<v Speaker 6>why does that matter to you?

0:41:38.280 --> 0:41:43.719
<v Speaker 1>Why there are there are nineteen more games over there

0:41:43.800 --> 0:41:47.400
<v Speaker 1>that aren't doing that, thirty years of games which would.

0:41:47.280 --> 0:41:49.440
<v Speaker 6>Not Then Yeah, on top of that, you were talking

0:41:49.480 --> 0:41:51.799
<v Speaker 6>about this idea of games is escapism. And it's so

0:41:51.880 --> 0:41:55.120
<v Speaker 6>funny because this reactionary movement essentially posits that, yes, games

0:41:55.120 --> 0:41:57.560
<v Speaker 6>should only be escapism and nothing else. They shouldn't have

0:41:57.719 --> 0:42:01.239
<v Speaker 6>quote unquote political topics in them. Trans people or black people.

0:42:02.640 --> 0:42:06.560
<v Speaker 6>People have dedicated their lives to fighting a political battle

0:42:06.600 --> 0:42:09.839
<v Speaker 6>about games, in effect, shoving their politics into games. That's

0:42:09.880 --> 0:42:11.799
<v Speaker 6>all they do anymore. And so they're like, games should

0:42:11.800 --> 0:42:14.080
<v Speaker 6>be escapism, no politics, except for all the time.

0:42:14.360 --> 0:42:15.120
<v Speaker 1>On my terms.

0:42:15.360 --> 0:42:17.959
<v Speaker 5>You know, for me, a great level of escapism would

0:42:17.960 --> 0:42:20.240
<v Speaker 5>be imagining a world where I don't have an annoying

0:42:20.280 --> 0:42:22.799
<v Speaker 5>conversation with a white person, like you know, like.

0:42:22.760 --> 0:42:26.120
<v Speaker 2>That would be that is completely imaginary.

0:42:26.360 --> 0:42:28.400
<v Speaker 4>You know, that would be a wonderful escape for me.

0:42:28.560 --> 0:42:31.320
<v Speaker 5>But you do when you get down to when you

0:42:31.360 --> 0:42:33.200
<v Speaker 5>see one of these viral posts that comes across your

0:42:33.239 --> 0:42:36.840
<v Speaker 5>dash about or you know, whatever social media figure you're on,

0:42:37.200 --> 0:42:40.440
<v Speaker 5>and they are so upset about a promo image for

0:42:40.480 --> 0:42:44.319
<v Speaker 5>a game because the example character they've shown is a

0:42:44.320 --> 0:42:47.120
<v Speaker 5>black person, you realize that the escapism that these people

0:42:47.120 --> 0:42:50.160
<v Speaker 5>want to experience is an escape from black people, and

0:42:50.200 --> 0:42:51.880
<v Speaker 5>it's just they don't want to have to see a

0:42:51.880 --> 0:42:56.160
<v Speaker 5>black person. And that is like an inherently political things

0:42:56.200 --> 0:42:56.640
<v Speaker 5>to say.

0:42:56.840 --> 0:42:58.520
<v Speaker 4>That is an endorsement of white supremacy.

0:42:58.680 --> 0:43:02.640
<v Speaker 1>Yeah, it's an endorsement of an no state. Yeah, it's it's.

0:43:02.560 --> 0:43:05.520
<v Speaker 2>Very fucking frustrating as well, because I don't know, maybe

0:43:05.520 --> 0:43:08.560
<v Speaker 2>they could learn to be in a situation with a

0:43:08.560 --> 0:43:10.600
<v Speaker 2>black person, but they're like, no, no, I couldn't post it.

0:43:10.719 --> 0:43:13.120
<v Speaker 2>Wait wait, wait, there's an option buried in these menus

0:43:13.160 --> 0:43:16.279
<v Speaker 2>that allows me to have trends like features and fuck no, yeah,

0:43:16.320 --> 0:43:18.719
<v Speaker 2>I can't even consider a world where that's an option.

0:43:19.120 --> 0:43:22.799
<v Speaker 5>Being given the choice of a They them pronoun is

0:43:22.960 --> 0:43:25.839
<v Speaker 5>something that just terrifies them, just like.

0:43:25.800 --> 0:43:28.239
<v Speaker 1>They're YouTube videos. Are these people? Yeah, are reduced to

0:43:28.320 --> 0:43:33.759
<v Speaker 1>like actual tears. How upset they are? Love Yeah? Oh

0:43:33.800 --> 0:43:36.680
<v Speaker 1>it's crazy, I mean I could so.

0:43:36.680 --> 0:43:40.200
<v Speaker 2>So back to aftermath though, on a more positive note,

0:43:40.200 --> 0:43:41.719
<v Speaker 2>what are you trying to create with it? I don't

0:43:41.719 --> 0:43:43.080
<v Speaker 2>you don't need to have like a big vision, But

0:43:43.239 --> 0:43:45.960
<v Speaker 2>what are you trying to do differently to like Kataku

0:43:46.040 --> 0:43:47.080
<v Speaker 2>for example.

0:43:47.440 --> 0:43:49.040
<v Speaker 4>Not destroy our brains and bodies?

0:43:49.160 --> 0:43:49.640
<v Speaker 1>Number one?

0:43:49.840 --> 0:43:50.160
<v Speaker 3>Sure?

0:43:50.400 --> 0:43:56.879
<v Speaker 5>Yeah, I also think we want to acknowledge, like and

0:43:57.160 --> 0:44:04.400
<v Speaker 5>embrace the both editorial and hard scoops and reporting. That

0:44:04.520 --> 0:44:06.680
<v Speaker 5>was not something I think we did very well, like

0:44:07.000 --> 0:44:09.799
<v Speaker 5>embracing the duality of that you need news and then

0:44:09.840 --> 0:44:12.640
<v Speaker 5>also you need to help people interpret and understand the

0:44:12.680 --> 0:44:16.680
<v Speaker 5>cultural impact of this news. Nathan has been doing an

0:44:16.719 --> 0:44:21.000
<v Speaker 5>incredible job reporting, like just really fucking killing it. I

0:44:21.120 --> 0:44:23.480
<v Speaker 5>currently have two full time jobs, so I've been writing

0:44:23.520 --> 0:44:26.920
<v Speaker 5>less than I'd love to. But really my interest is

0:44:27.280 --> 0:44:30.160
<v Speaker 5>understanding industry trends and looking at them as sort of

0:44:30.200 --> 0:44:32.920
<v Speaker 5>long term research projects, and understanding the way that the

0:44:32.960 --> 0:44:35.720
<v Speaker 5>world moves as we understand how money flows and moves.

0:44:36.320 --> 0:44:39.279
<v Speaker 5>And I think that those both of these things are

0:44:39.360 --> 0:44:44.440
<v Speaker 5>equally important. Essentially, just even though video games tell like

0:44:44.480 --> 0:44:47.719
<v Speaker 5>as an industry, people just lie about how how much

0:44:47.760 --> 0:44:50.279
<v Speaker 5>money they make and how culturally important they are. They

0:44:50.400 --> 0:44:54.240
<v Speaker 5>are now a massive and indelible part of the American

0:44:54.400 --> 0:44:56.520
<v Speaker 5>entertainment industry and our economy.

0:44:56.600 --> 0:44:59.799
<v Speaker 6>They are mainstream, especially for like you know, gen Z millennials,

0:44:59.840 --> 0:45:02.000
<v Speaker 6>like we all grew up playing them. They are as

0:45:02.040 --> 0:45:04.320
<v Speaker 6>much a part of the cultural fabric as any film,

0:45:04.440 --> 0:45:06.000
<v Speaker 6>as any TV show, as anything else.

0:45:06.160 --> 0:45:07.880
<v Speaker 4>Yeah, and that they need to.

0:45:07.880 --> 0:45:08.600
<v Speaker 1>Be covered that way.

0:45:08.600 --> 0:45:11.600
<v Speaker 6>And it's so weird to look at like major publications,

0:45:11.640 --> 0:45:14.920
<v Speaker 6>major papers having almost nobody dedicated to them, like Washington

0:45:14.920 --> 0:45:15.480
<v Speaker 6>Post has.

0:45:15.400 --> 0:45:19.200
<v Speaker 1>One person game Park. And even then Gene doesn't really

0:45:19.239 --> 0:45:19.920
<v Speaker 1>do hard report.

0:45:19.920 --> 0:45:22.640
<v Speaker 6>He just does like criticism, which is important, but it's

0:45:22.680 --> 0:45:23.440
<v Speaker 6>not the whole thing, Like.

0:45:23.480 --> 0:45:24.319
<v Speaker 4>I had a team for that.

0:45:38.160 --> 0:45:40.560
<v Speaker 2>Well something I like about, like you did this one

0:45:40.600 --> 0:45:43.680
<v Speaker 2>about Steve the Steam uses n ai Yeah, and it

0:45:43.760 --> 0:45:46.880
<v Speaker 2>was specifically the story is about how actually you know,

0:45:47.000 --> 0:45:48.879
<v Speaker 2>won't get through the next Fest Games pod.

0:45:48.960 --> 0:45:50.600
<v Speaker 3>Why why would I read your story to you?

0:45:50.920 --> 0:45:51.240
<v Speaker 1>Yeah?

0:45:51.280 --> 0:45:55.200
<v Speaker 6>So basically, right now, Steam is running this promotional event

0:45:55.280 --> 0:45:57.120
<v Speaker 6>called next Vest where there are a ton of demos

0:45:57.160 --> 0:46:00.520
<v Speaker 6>everybody like play is getting prominent placement for the demos,

0:46:00.760 --> 0:46:03.279
<v Speaker 6>which will in turn people cause people to go check

0:46:03.280 --> 0:46:05.440
<v Speaker 6>out their games and maybe buy them. That's really important.

0:46:06.360 --> 0:46:08.279
<v Speaker 6>And so this time around, people have been scrolling through

0:46:08.320 --> 0:46:10.319
<v Speaker 6>and seeing a lot of AI art and they're like, oh,

0:46:10.320 --> 0:46:12.360
<v Speaker 6>that's not good, because that means that a bunch of

0:46:12.360 --> 0:46:15.759
<v Speaker 6>like AI slop is potentially crowding out deserving good games

0:46:15.800 --> 0:46:17.840
<v Speaker 6>that have been development for a long time, and that

0:46:17.960 --> 0:46:20.200
<v Speaker 6>you have a chance of it attaining real success.

0:46:21.600 --> 0:46:22.000
<v Speaker 1>And so.

0:46:23.560 --> 0:46:26.760
<v Speaker 6>The thing about that is that, yes, it looks bad.

0:46:27.160 --> 0:46:28.959
<v Speaker 6>But then at the same time, Steam has this hyper

0:46:29.000 --> 0:46:32.279
<v Speaker 6>complicated algorithm that they've been tuning over the years, and

0:46:32.360 --> 0:46:36.000
<v Speaker 6>so they basically tuned it to change the way that

0:46:36.040 --> 0:46:37.839
<v Speaker 6>games are seen in the first few days of something

0:46:37.880 --> 0:46:40.520
<v Speaker 6>like Nextfest, right, so that you end up seeing like

0:46:40.760 --> 0:46:43.440
<v Speaker 6>a random kind of scattering of them in the first

0:46:43.520 --> 0:46:46.320
<v Speaker 6>few days. Then it becomes personalized, and so basically that

0:46:46.400 --> 0:46:49.439
<v Speaker 6>sorts out the AI garbage because those games people don't

0:46:49.440 --> 0:46:51.360
<v Speaker 6>really interact with much. They see them, they move on,

0:46:52.440 --> 0:46:55.160
<v Speaker 6>and so like they've built a system that sort of

0:46:55.160 --> 0:46:58.680
<v Speaker 6>anticipates AI slop, which is good, but they still have

0:46:58.800 --> 0:47:01.279
<v Speaker 6>this larger problem that I think that you see in

0:47:01.320 --> 0:47:04.520
<v Speaker 6>a lot of industries now in this era of peak content,

0:47:04.880 --> 0:47:07.960
<v Speaker 6>which is that there's tons of good stuff coming out

0:47:07.960 --> 0:47:09.840
<v Speaker 6>on Steam all the time, too much of that for

0:47:09.960 --> 0:47:12.279
<v Speaker 6>most people to like find what they're really looking for.

0:47:12.680 --> 0:47:15.440
<v Speaker 6>And then on top of that, you're also competing with

0:47:15.480 --> 0:47:17.759
<v Speaker 6>all of the old goods stuff which is still on

0:47:17.800 --> 0:47:21.080
<v Speaker 6>Steam correctly goes on sale, has bigger name recognition than

0:47:21.120 --> 0:47:24.480
<v Speaker 6>you do, and so like that's the real battle that

0:47:24.520 --> 0:47:26.839
<v Speaker 6>people need to be fighting, whereas I think looking at

0:47:26.880 --> 0:47:30.000
<v Speaker 6>AI on Steam is like this major issue is tempting,

0:47:30.239 --> 0:47:33.759
<v Speaker 6>and it is to an extent, but it's not kind

0:47:33.800 --> 0:47:34.840
<v Speaker 6>of the core problem.

0:47:34.560 --> 0:47:35.879
<v Speaker 1>That a lot of developers face.

0:47:35.960 --> 0:47:37.680
<v Speaker 2>So the reason I brought up this story was to

0:47:37.680 --> 0:47:42.239
<v Speaker 2>compliment you, because this is exactly why After Moth rocks

0:47:42.280 --> 0:47:44.839
<v Speaker 2>and why I actually think the future of journalism is more. Yeah,

0:47:44.840 --> 0:47:46.480
<v Speaker 2>it's like Batter off line, of course it is, but

0:47:46.480 --> 0:47:48.439
<v Speaker 2>it's things like after Moth as well, Because this isn't

0:47:48.480 --> 0:47:51.840
<v Speaker 2>just a story about games culture, which is the anxiety

0:47:51.840 --> 0:47:54.719
<v Speaker 2>of rai slop, also the anxiety of a indie games

0:47:54.760 --> 0:47:57.600
<v Speaker 2>not getting the attention they need. It's also an industrial

0:47:57.640 --> 0:48:00.000
<v Speaker 2>analysis because you've got fucking numbers here. In actual view,

0:48:00.000 --> 0:48:02.800
<v Speaker 2>he counts, and actually because to cover the games industry,

0:48:02.800 --> 0:48:06.319
<v Speaker 2>it seems like, much like tech, you need true domain expertise,

0:48:06.600 --> 0:48:10.799
<v Speaker 2>but you also need industrial Jason Shryer style and Jason

0:48:10.840 --> 0:48:12.759
<v Speaker 2>Shryap by the way over at Bloomberg Legend got to

0:48:12.760 --> 0:48:15.000
<v Speaker 2>get him on the show. It's my fault, Jason.

0:48:15.960 --> 0:48:17.960
<v Speaker 5>So you want I know something amazing about Jason. Yes,

0:48:18.120 --> 0:48:20.160
<v Speaker 5>just one great Jason story that he told me right

0:48:20.160 --> 0:48:21.800
<v Speaker 5>before we left Kataku. I used to sit next to

0:48:21.840 --> 0:48:24.279
<v Speaker 5>him every day, and he told me when he first

0:48:24.320 --> 0:48:26.120
<v Speaker 5>started there, he asked if there was a dress code,

0:48:26.200 --> 0:48:28.879
<v Speaker 5>he said, and his boss told him no, right So,

0:48:29.160 --> 0:48:33.279
<v Speaker 5>to that effect, he wore basketball shorts literally every single day,

0:48:33.760 --> 0:48:36.160
<v Speaker 5>and at his yearly review, his boss came up to

0:48:36.200 --> 0:48:38.440
<v Speaker 5>him and said, Jason, I did not know that I

0:48:38.480 --> 0:48:41.799
<v Speaker 5>had a line for dress code, but I realized that

0:48:41.840 --> 0:48:45.160
<v Speaker 5>my line is, please don't wear basketball shorts literally every day.

0:48:45.320 --> 0:48:48.200
<v Speaker 6>If anyone didn't he encounter this one online at some point,

0:48:48.239 --> 0:48:51.080
<v Speaker 6>I feel like he added some particulars that muddy the

0:48:51.160 --> 0:48:52.560
<v Speaker 6>waters of that story a tiny bit.

0:48:52.760 --> 0:48:53.840
<v Speaker 4>Oh, I see, I see it.

0:48:53.920 --> 0:48:56.480
<v Speaker 5>I just love every time you see Jason tweet something

0:48:56.480 --> 0:48:58.239
<v Speaker 5>that pisses you off. I just love imagining him in

0:48:58.280 --> 0:48:59.040
<v Speaker 5>basketball shorts.

0:48:59.080 --> 0:48:59.440
<v Speaker 4>That's all.

0:49:00.280 --> 0:49:00.480
<v Speaker 3>Yeah.

0:49:00.880 --> 0:49:03.480
<v Speaker 2>But also I'm remembering if any of the British games

0:49:03.520 --> 0:49:07.439
<v Speaker 2>press are listening to this, we don't. We never dressed that.

0:49:07.480 --> 0:49:10.320
<v Speaker 2>I dressed like I was in like a dirty jeens.

0:49:10.120 --> 0:49:11.000
<v Speaker 1>And actually dirty genes.

0:49:11.040 --> 0:49:11.560
<v Speaker 3>Now I resist.

0:49:12.640 --> 0:49:14.520
<v Speaker 2>We just like people dressed like I guess we didn't

0:49:14.560 --> 0:49:16.800
<v Speaker 2>see their legs because it's England as it was cold,

0:49:16.920 --> 0:49:19.920
<v Speaker 2>but I feel like that that's the difference of the

0:49:19.920 --> 0:49:20.920
<v Speaker 2>British gaming press.

0:49:21.120 --> 0:49:22.759
<v Speaker 3>I guess they would just look like.

0:49:23.360 --> 0:49:26.839
<v Speaker 5>What Kieran Gillan said is about I love Gillan, He's

0:49:26.840 --> 0:49:31.759
<v Speaker 5>such a sweety pie. He said in what When his

0:49:31.840 --> 0:49:33.759
<v Speaker 5>little manifesto, he wrote like, I don't know, it's like

0:49:33.800 --> 0:49:34.640
<v Speaker 5>twenty years ago.

0:49:34.800 --> 0:49:36.120
<v Speaker 1>Journalism, he said.

0:49:36.200 --> 0:49:37.600
<v Speaker 3>I love Karen, but I fucking hate it.

0:49:39.680 --> 0:49:43.160
<v Speaker 5>He said something about there were two models of games

0:49:43.239 --> 0:49:46.280
<v Speaker 5>journalism when he was working there, and it was the

0:49:47.400 --> 0:49:49.919
<v Speaker 5>US model, which was a lot like car journalism, which

0:49:49.960 --> 0:49:53.719
<v Speaker 5>is also pretty fraught. And there was the UK model,

0:49:53.719 --> 0:49:56.160
<v Speaker 5>which is a lot more like music journalism, which now

0:49:56.239 --> 0:50:00.000
<v Speaker 5>does not really exist in America anymore. And the US model,

0:50:00.040 --> 0:50:03.680
<v Speaker 5>which was all about stats and statistics, statistics and numbers

0:50:03.760 --> 0:50:08.319
<v Speaker 5>and products and products. That model won out eventually, and

0:50:08.360 --> 0:50:10.920
<v Speaker 5>you can see how much it has went out because

0:50:10.960 --> 0:50:14.359
<v Speaker 5>now it's it's only about toys, like we talk about

0:50:14.400 --> 0:50:18.440
<v Speaker 5>games as if they are toys and.

0:50:17.080 --> 0:50:19.160
<v Speaker 1>You guys, and that's pretty much it.

0:50:19.200 --> 0:50:22.120
<v Speaker 2>I remember why it pissed me off because he fucking

0:50:22.200 --> 0:50:25.000
<v Speaker 2>wroked a PC game which was exactly what you just described.

0:50:25.360 --> 0:50:28.120
<v Speaker 2>That's what he left and made rockets and now and

0:50:28.160 --> 0:50:30.120
<v Speaker 2>now he fucking writes amazing comedy.

0:50:30.400 --> 0:50:33.759
<v Speaker 5>God, the power Fantasy is so fasy and it really good.

0:50:34.120 --> 0:50:34.560
<v Speaker 4>It's great.

0:50:35.000 --> 0:50:37.560
<v Speaker 6>I'm sorry, but no, I was going to say, in

0:50:37.600 --> 0:50:39.120
<v Speaker 6>line with a lot of that and the way that

0:50:39.160 --> 0:50:42.200
<v Speaker 6>I think games journalism kind of you know, continued to

0:50:42.239 --> 0:50:44.400
<v Speaker 6>mature along those lines and mostly considering games to be

0:50:44.440 --> 0:50:47.239
<v Speaker 6>these disposable products, and like you know, a lot of

0:50:47.440 --> 0:50:50.040
<v Speaker 6>sites consider like posting about a trailer to be news.

0:50:51.280 --> 0:50:53.680
<v Speaker 6>The thing that I think Aftermath does that we really

0:50:53.680 --> 0:50:57.000
<v Speaker 6>focus on doing is contextualizing a lot of the news,

0:50:57.080 --> 0:50:59.640
<v Speaker 6>especially the harder news, something that you be layoffs and

0:51:00.040 --> 0:51:03.520
<v Speaker 6>xtualizing it I think with the kind of feeling it deserves,

0:51:04.120 --> 0:51:06.560
<v Speaker 6>something that I think you also do really well with

0:51:06.600 --> 0:51:08.280
<v Speaker 6>all of your different projects.

0:51:08.640 --> 0:51:11.799
<v Speaker 5>You know, well people people find it very cathartic to

0:51:11.800 --> 0:51:14.359
<v Speaker 5>have people confirm what they feel about the world, which

0:51:14.400 --> 0:51:15.200
<v Speaker 5>is things are.

0:51:15.400 --> 0:51:19.120
<v Speaker 6>Also sometimes don't yeah with facts, but also sometimes they

0:51:19.120 --> 0:51:20.799
<v Speaker 6>don't recognize how bad things are.

0:51:20.840 --> 0:51:21.960
<v Speaker 1>They need to be told.

0:51:22.560 --> 0:51:24.680
<v Speaker 6>That was my point in that wbpiece, which I then

0:51:24.760 --> 0:51:27.440
<v Speaker 6>the headline for those who don't know, is just fucked WB.

0:51:27.360 --> 0:51:28.640
<v Speaker 3>And fucked w Babe on the way.

0:51:28.840 --> 0:51:30.320
<v Speaker 4>Yeah, literally just fucked WB.

0:51:30.280 --> 0:51:32.200
<v Speaker 6>Like and it goes into all the reasons why they

0:51:32.239 --> 0:51:35.800
<v Speaker 6>deserve to be fucked, because they've been mismanaging their business

0:51:35.800 --> 0:51:39.520
<v Speaker 6>horribly and treating people and their various properties is disposable,

0:51:39.640 --> 0:51:41.040
<v Speaker 6>and like doing it in these ways that are.

0:51:41.000 --> 0:51:44.200
<v Speaker 5>Very avoidable are an expression of the way that the

0:51:44.239 --> 0:51:47.520
<v Speaker 5>tech industry as a whole has changed how employment works

0:51:47.800 --> 0:51:52.920
<v Speaker 5>and changed how companies understand value. And it is disgusting

0:51:52.960 --> 0:51:55.960
<v Speaker 5>to watch it happen in something that's very important to me,

0:51:56.040 --> 0:51:58.680
<v Speaker 5>which is the world of art. Like I was a

0:51:58.719 --> 0:52:01.279
<v Speaker 5>cinema studies major in college. I had these old, hyphalutant

0:52:01.320 --> 0:52:05.080
<v Speaker 5>dreams of being a gallery curator, et cetera, et cetera.

0:52:05.640 --> 0:52:08.280
<v Speaker 5>These things really matter to me, like human expression really

0:52:08.320 --> 0:52:13.480
<v Speaker 5>really matters to me, and they're the wonderful history of

0:52:13.520 --> 0:52:16.320
<v Speaker 5>American cinema is just being flushed on the fucking toilet.

0:52:16.840 --> 0:52:18.840
<v Speaker 2>And it feels like they're doing the same thing in

0:52:18.880 --> 0:52:21.040
<v Speaker 2>games and in tech and everything. Because not to tie

0:52:21.040 --> 0:52:24.160
<v Speaker 2>it back to my own bullshit, but it's it's the

0:52:24.160 --> 0:52:26.160
<v Speaker 2>Google search thing, it's the Facebook thing, it's the thing

0:52:26.200 --> 0:52:28.120
<v Speaker 2>that we fell in love with the idea of games.

0:52:28.160 --> 0:52:30.759
<v Speaker 2>I guess it's more what it's more death by a

0:52:30.760 --> 0:52:33.600
<v Speaker 2>thousand cuts with games. Yet sometimes the cuts are larger.

0:52:33.640 --> 0:52:39.040
<v Speaker 2>But it's like watching like Monolith for example. Monolith also,

0:52:38.719 --> 0:52:41.279
<v Speaker 2>I like, I swear Modelf had something to do with

0:52:41.320 --> 0:52:44.080
<v Speaker 2>like free space as well. It was a volition entertainment,

0:52:44.320 --> 0:52:46.359
<v Speaker 2>like we've watched it. It's been this slow burm where

0:52:46.360 --> 0:52:48.520
<v Speaker 2>you'd see these amazing games come out and then the

0:52:48.560 --> 0:52:51.880
<v Speaker 2>studio would just disappear or they dog shit, and it

0:52:51.960 --> 0:52:54.480
<v Speaker 2>seems like it's just this problem of CEOs. It's these

0:52:54.480 --> 0:52:56.480
<v Speaker 2>executives who have nothing to do with games. They don't

0:52:56.520 --> 0:52:59.640
<v Speaker 2>play games, they wouldn't dare touch these games. They've got

0:52:59.640 --> 0:53:01.560
<v Speaker 2>imported things to do, like go to lunch and write

0:53:01.560 --> 0:53:02.680
<v Speaker 2>emails or.

0:53:02.600 --> 0:53:04.640
<v Speaker 6>I mean, okay, so actually this is a good example.

0:53:05.360 --> 0:53:07.960
<v Speaker 6>They're CEOs who at least like pretend to or do,

0:53:08.440 --> 0:53:10.399
<v Speaker 6>but they still make the same decisions. Somebody like Phil

0:53:10.440 --> 0:53:12.319
<v Speaker 6>Spencer is a great example of this. He's like the

0:53:12.320 --> 0:53:14.279
<v Speaker 6>gamer CEO's at Microsoft, but he's.

0:53:14.360 --> 0:53:15.400
<v Speaker 1>Actually like a game.

0:53:15.880 --> 0:53:19.160
<v Speaker 6>Yes, I mean he like his Xbox Live stats were

0:53:19.200 --> 0:53:20.600
<v Speaker 6>like public for a long time. You can see how

0:53:20.600 --> 0:53:22.319
<v Speaker 6>many hundreds of hours he's putting into games.

0:53:22.400 --> 0:53:23.040
<v Speaker 1>That makes it worse.

0:53:23.080 --> 0:53:26.640
<v Speaker 6>But yeah, exactly it makes is What that suggests is

0:53:26.680 --> 0:53:28.759
<v Speaker 6>that like the problem is that these is not that

0:53:28.800 --> 0:53:31.360
<v Speaker 6>these people are not gamers, right, The problem is the

0:53:31.400 --> 0:53:34.160
<v Speaker 6>structural incentives at a company, being an executive that you

0:53:34.200 --> 0:53:38.520
<v Speaker 6>will still even appreciating the art form cut thousands of

0:53:38.520 --> 0:53:41.640
<v Speaker 6>people loose from their jobs, right, and like make decisions

0:53:41.680 --> 0:53:43.880
<v Speaker 6>that actively harm games and their quality.

0:53:43.960 --> 0:53:46.440
<v Speaker 2>Isn't the problem more so that games are just insanely

0:53:46.520 --> 0:53:49.839
<v Speaker 2>expensive to build? Though the triple A gaming is are

0:53:49.880 --> 0:53:53.200
<v Speaker 2>we not running towards this unsustainable point?

0:53:53.880 --> 0:53:55.000
<v Speaker 1>It's already unsustainable.

0:53:55.040 --> 0:53:57.560
<v Speaker 5>Well, there was that New York Times article about graphics

0:53:57.560 --> 0:54:00.160
<v Speaker 5>and games that I read a few weeks ago, maybe

0:54:00.239 --> 0:54:02.919
<v Speaker 5>last month, that was about, like, there is so much

0:54:02.960 --> 0:54:05.799
<v Speaker 5>money being pumped into these the Spider Man games, for

0:54:05.880 --> 0:54:10.000
<v Speaker 5>asn example, realistic one to one fidelity of the world

0:54:10.080 --> 0:54:13.120
<v Speaker 5>we see outside of our window, including physics systems that

0:54:13.200 --> 0:54:16.960
<v Speaker 5>replicate real life physics, right, and there we are at

0:54:16.960 --> 0:54:20.440
<v Speaker 5>a point where that last ten it's like self driven

0:54:20.480 --> 0:54:24.320
<v Speaker 5>cars that last ten percent may never be solved because

0:54:24.360 --> 0:54:28.120
<v Speaker 5>our human brain interprets and processes things so much faster

0:54:28.239 --> 0:54:31.160
<v Speaker 5>than a computer program, and a computer can just in general,

0:54:32.400 --> 0:54:36.719
<v Speaker 5>and we these studios put so much money into creating

0:54:36.760 --> 0:54:39.279
<v Speaker 5>that thing, and players don't notice or care.

0:54:39.680 --> 0:54:41.440
<v Speaker 4>Players literally don't care.

0:54:43.200 --> 0:54:47.160
<v Speaker 6>For Spider Man too in particular, really insane. Yeah, it's

0:54:47.160 --> 0:54:50.200
<v Speaker 6>a good game, but Insomniac, the developer of that game,

0:54:50.640 --> 0:54:53.080
<v Speaker 6>suffered a week a little while ago, and in some

0:54:53.160 --> 0:54:55.839
<v Speaker 6>of their own conversations about the game, they're like, yeah,

0:54:55.920 --> 0:54:58.879
<v Speaker 6>our budget for this this sequel was three hundred million

0:54:58.920 --> 0:55:02.280
<v Speaker 6>dollars or somewhere there, almost double what the original game costs.

0:55:02.680 --> 0:55:05.360
<v Speaker 6>But we don't think that players actually notice just how

0:55:05.440 --> 0:55:07.879
<v Speaker 6>much better the graphics are. We actually think that they

0:55:08.000 --> 0:55:10.600
<v Speaker 6>like they take either version and be fine with it.

0:55:10.880 --> 0:55:13.319
<v Speaker 6>And so at that point, why are we spending all

0:55:13.360 --> 0:55:15.920
<v Speaker 6>of this money on increasing the fidelity? What what is

0:55:15.960 --> 0:55:19.640
<v Speaker 6>the end that we're trying to achieve here? And meanwhile,

0:55:19.719 --> 0:55:22.640
<v Speaker 6>look at the other wild part of all of us

0:55:22.680 --> 0:55:25.719
<v Speaker 6>to me is that the current like video game Juggernauts

0:55:25.760 --> 0:55:29.880
<v Speaker 6>for gen Z are like Minecraft and Roadblocks. These games

0:55:29.920 --> 0:55:32.120
<v Speaker 6>do not have high fidelity graphics.

0:55:31.640 --> 0:55:33.320
<v Speaker 4>At all ye Roadblocks.

0:55:33.320 --> 0:55:37.880
<v Speaker 5>In fact, it is a kind of disgusting exploitative model

0:55:37.920 --> 0:55:40.640
<v Speaker 5>where they rely on community developers who make games for them.

0:55:40.719 --> 0:55:44.319
<v Speaker 1>Yeah, they got child labors and children and children children, and.

0:55:44.280 --> 0:55:46.560
<v Speaker 5>The split is one of the most predatory in the

0:55:46.640 --> 0:55:49.040
<v Speaker 5>industry in terms of how much money Roadblox will make

0:55:49.040 --> 0:55:50.560
<v Speaker 5>off of your game versus how much money you make.

0:55:50.680 --> 0:55:52.880
<v Speaker 2>What you're saying is Roadbox only loses money as well.

0:55:52.880 --> 0:55:53.960
<v Speaker 2>They're horribly unpossible.

0:55:54.040 --> 0:55:54.880
<v Speaker 4>It's just ridiculous.

0:55:54.920 --> 0:55:57.799
<v Speaker 2>I feel like we need to like have a referendum

0:55:57.840 --> 0:56:00.359
<v Speaker 2>on the CEOs on a very basic level. Have put

0:56:00.400 --> 0:56:03.040
<v Speaker 2>aside all the moral stuff that's very obvious. Let's just

0:56:03.080 --> 0:56:05.879
<v Speaker 2>be like, you fucking suck at this right.

0:56:06.120 --> 0:56:09.280
<v Speaker 5>No, When we started our own company, what we marveled

0:56:09.280 --> 0:56:11.399
<v Speaker 5>at for a long time was like, no, we don't

0:56:11.400 --> 0:56:14.520
<v Speaker 5>have MBAs, and yes, the money stuff is kind of difficult,

0:56:14.560 --> 0:56:17.520
<v Speaker 5>but actually getting people to visit our website and trust

0:56:17.560 --> 0:56:18.480
<v Speaker 5>our reporting.

0:56:18.160 --> 0:56:19.400
<v Speaker 4>Was extremely easy.

0:56:19.760 --> 0:56:22.680
<v Speaker 5>Like the actual like day to day put blocks on

0:56:22.719 --> 0:56:25.840
<v Speaker 5>the site. Run a business promote ourselves. That's so, so,

0:56:25.840 --> 0:56:28.319
<v Speaker 5>so easy. And there were so many people at TiO

0:56:28.400 --> 0:56:31.680
<v Speaker 5>Media that made so much money that couldn't do things

0:56:31.760 --> 0:56:34.880
<v Speaker 5>like there was an HR lead that couldn't attach. She

0:56:34.880 --> 0:56:37.239
<v Speaker 5>couldn't put an attachment on an email, and she made

0:56:37.239 --> 0:56:39.680
<v Speaker 5>a quarter million of a dollar cordon million of dollars

0:56:39.800 --> 0:56:40.120
<v Speaker 5>a year.

0:56:41.680 --> 0:56:42.480
<v Speaker 4>I hated herself.

0:56:42.680 --> 0:56:43.480
<v Speaker 3>That is insane.

0:56:43.800 --> 0:56:46.200
<v Speaker 6>Yeah, it seems like this is being a published author

0:56:46.200 --> 0:56:47.960
<v Speaker 6>and not even making close to that.

0:56:48.080 --> 0:56:48.719
<v Speaker 1>It's so cool.

0:56:48.920 --> 0:56:51.360
<v Speaker 2>What's insane as well, is it's like this is the

0:56:51.480 --> 0:56:53.920
<v Speaker 2>larger problem. This is I know that someone's going to

0:56:53.960 --> 0:56:57.719
<v Speaker 2>email and me like the problems capitalism. Wow, by the way,

0:56:57.760 --> 0:56:59.160
<v Speaker 2>if you're one of the PI, I don't know. I'm

0:56:59.200 --> 0:57:01.440
<v Speaker 2>acting like I have derision, but I love my listeners.

0:57:01.480 --> 0:57:03.120
<v Speaker 2>Like for the most part, it's just I get one

0:57:03.160 --> 0:57:03.680
<v Speaker 2>person and.

0:57:03.600 --> 0:57:05.839
<v Speaker 1>I'm gonna start emailing you like this all the time. Yeah,

0:57:05.960 --> 0:57:09.200
<v Speaker 1>like actually killy capital I fucking know.

0:57:09.640 --> 0:57:12.520
<v Speaker 2>But it's just this is actually something that really frustrated

0:57:12.560 --> 0:57:15.080
<v Speaker 2>me at a former games publication. I may have been

0:57:15.760 --> 0:57:19.000
<v Speaker 2>where it was just like the people writing were fucking amazing.

0:57:19.040 --> 0:57:21.880
<v Speaker 2>They loved games. I mean I can talk about log

0:57:21.960 --> 0:57:25.480
<v Speaker 2>for example, disappointment on Blue Sky or Steve Hogarty at

0:57:25.480 --> 0:57:28.600
<v Speaker 2>Pieces on Yeah, Will Porter as well, Like Love Games

0:57:28.680 --> 0:57:30.920
<v Speaker 2>was so like it was a real joyous energy to it,

0:57:31.160 --> 0:57:33.520
<v Speaker 2>and then there was just this mandate from above where

0:57:33.520 --> 0:57:36.280
<v Speaker 2>it was just yeah, well we got to make sure

0:57:36.320 --> 0:57:37.960
<v Speaker 2>we sell more issues, so you got to put this

0:57:38.040 --> 0:57:38.439
<v Speaker 2>on the cover.

0:57:38.480 --> 0:57:39.920
<v Speaker 1>It's never something fucking interesting.

0:57:39.960 --> 0:57:42.040
<v Speaker 2>You get an occasional one, like I did my one

0:57:42.080 --> 0:57:45.240
<v Speaker 2>cover about the third World of Warcraft expansion.

0:57:45.280 --> 0:57:46.360
<v Speaker 1>That was fun, But.

0:57:46.360 --> 0:57:49.160
<v Speaker 2>It's like the thing the incentives, the people driving the

0:57:49.160 --> 0:57:52.080
<v Speaker 2>incentives are not people that I even understand the customers

0:57:52.080 --> 0:57:54.600
<v Speaker 2>so much. They're just like I need to resemble the

0:57:54.640 --> 0:57:57.600
<v Speaker 2>thing that my boss wants me to and then I

0:57:57.640 --> 0:58:00.240
<v Speaker 2>will be the best at my job, even if fun

0:58:00.360 --> 0:58:03.200
<v Speaker 2>not good at it at all. Like David Zaslav, I

0:58:03.240 --> 0:58:05.400
<v Speaker 2>have a lot of thoughts about what could happen to

0:58:05.480 --> 0:58:06.600
<v Speaker 2>him that I won't be sharing.

0:58:07.560 --> 0:58:09.520
<v Speaker 5>How do I introduce you to my concept of the

0:58:09.560 --> 0:58:12.520
<v Speaker 5>well based system of justice? You got it a deep,

0:58:12.560 --> 0:58:15.200
<v Speaker 5>deep well, okay, and like you just throw them down there.

0:58:15.240 --> 0:58:17.760
<v Speaker 5>I mean, like Samorrow from the Ring, like she lived

0:58:17.760 --> 0:58:19.760
<v Speaker 5>down there. She didn't die right away, right.

0:58:19.640 --> 0:58:22.120
<v Speaker 3>She had a nice time that you know, we'll feed them.

0:58:21.960 --> 0:58:24.480
<v Speaker 5>Sandwiches a little picky basket every once in a while,

0:58:24.560 --> 0:58:26.960
<v Speaker 5>and you can try to get out maybe he'll succeed.

0:58:27.040 --> 0:58:28.520
<v Speaker 4>But disclaimer, this.

0:58:28.520 --> 0:58:30.880
<v Speaker 1>Is this is all happening in Minecraft and or Ro.

0:58:31.240 --> 0:58:34.120
<v Speaker 2>Yeah, this is all parrot. This is parody. Yes, this

0:58:34.160 --> 0:58:36.480
<v Speaker 2>is parody. But it's just fucking frustrating as well, because

0:58:37.560 --> 0:58:41.760
<v Speaker 2>despite all this frustration and annoyance, we've had some incredible

0:58:41.800 --> 0:58:44.840
<v Speaker 2>fucking games the way she is, like Hades and Hades Too.

0:58:44.920 --> 0:58:48.000
<v Speaker 4>And super Giant, it is an incredible, incredible.

0:58:47.920 --> 0:58:52.000
<v Speaker 6>They're having like a weird dust up about acting and

0:58:52.200 --> 0:58:54.520
<v Speaker 6>not working with like SAG for reasons that they want,

0:58:54.680 --> 0:58:57.760
<v Speaker 6>and I actually super Giant a bit of quick insight,

0:58:57.840 --> 0:59:00.200
<v Speaker 6>I like, because they put up this statement. Basically voice

0:59:00.240 --> 0:59:03.040
<v Speaker 6>actor came out and said that Super Giant was considering

0:59:03.080 --> 0:59:06.960
<v Speaker 6>not renewing with them over like their insistence on having

0:59:07.000 --> 0:59:09.880
<v Speaker 6>a SAG contract. And so then super Giant put out

0:59:09.880 --> 0:59:11.440
<v Speaker 6>a statement saying like, actually, we have some of the

0:59:11.480 --> 0:59:14.080
<v Speaker 6>best protections against AI and things like that in the industry,

0:59:14.480 --> 0:59:17.360
<v Speaker 6>and like we're just not working with SAG for reasons,

0:59:17.680 --> 0:59:20.320
<v Speaker 6>and they did not state those reasons, and SAG.

0:59:20.120 --> 0:59:23.680
<v Speaker 5>Currently is on strike specifically in the video game industry

0:59:23.880 --> 0:59:25.560
<v Speaker 5>over AI protections and voice acting.

0:59:25.640 --> 0:59:27.080
<v Speaker 3>I'm just reading this statement.

0:59:27.400 --> 0:59:29.960
<v Speaker 2>Yeah, we have respected and will continue to respect any

0:59:29.960 --> 0:59:31.920
<v Speaker 2>act in needing to poost work during the ongoing sag

0:59:31.960 --> 0:59:35.160
<v Speaker 2>aff Aftra video game strike. Well, none of all games

0:59:35.160 --> 0:59:37.720
<v Speaker 2>have ever been subject to the sag Aftra contracts. For

0:59:37.720 --> 0:59:40.680
<v Speaker 2>a variety of reasons. There we go, which means we

0:59:40.720 --> 0:59:42.040
<v Speaker 2>wish the best.

0:59:42.320 --> 0:59:45.800
<v Speaker 6>And so I reached out to Greg Kasavin, who's the

0:59:45.920 --> 0:59:48.240
<v Speaker 6>like creative director over at Super Giant, who I've known

0:59:48.280 --> 0:59:50.480
<v Speaker 6>for a lot of years, and asked that. I was like,

0:59:50.560 --> 0:59:53.240
<v Speaker 6>can you provide any of the reasons, and he was

0:59:53.400 --> 0:59:54.360
<v Speaker 6>basically like no.

0:59:55.160 --> 0:59:59.040
<v Speaker 1>I was like, oh, thank you, man, I appreciate the comment.

0:59:59.400 --> 1:00:03.240
<v Speaker 2>And it's just it's frustrating because Super Giant, I assume

1:00:03.280 --> 1:00:04.360
<v Speaker 2>makes a ship a ton of money.

1:00:04.640 --> 1:00:07.800
<v Speaker 4>Oh I mean haities was a massive a.

1:00:07.840 --> 1:00:09.440
<v Speaker 1>Small studio relative to I mean.

1:00:09.360 --> 1:00:11.800
<v Speaker 4>They's not a lot of overhead essentially.

1:00:11.520 --> 1:00:13.840
<v Speaker 2>Saving the money there, where's that going. It's not even

1:00:13.920 --> 1:00:17.240
<v Speaker 2>what the CEO makes more money if they if they

1:00:17.280 --> 1:00:20.360
<v Speaker 2>do that, it's it's well.

1:00:20.400 --> 1:00:22.600
<v Speaker 6>And also it's like it's a real bummer because otherwise

1:00:22.640 --> 1:00:25.400
<v Speaker 6>they've been amazing in terms of like making games the

1:00:25.440 --> 1:00:28.000
<v Speaker 6>right way, like they are very people focused studio I

1:00:28.040 --> 1:00:30.640
<v Speaker 6>interviewed them years ago about like all the ways that

1:00:30.680 --> 1:00:33.200
<v Speaker 6>they like. For example, they have mandatory vacation, so if

1:00:33.240 --> 1:00:35.080
<v Speaker 6>you reach the end of the year and you haven't

1:00:35.160 --> 1:00:37.440
<v Speaker 6>taken your vacation time, you have to just like take

1:00:37.440 --> 1:00:37.960
<v Speaker 6>a month.

1:00:37.800 --> 1:00:39.640
<v Speaker 1>Off and do that kind of a thing.

1:00:39.640 --> 1:00:41.640
<v Speaker 2>And just to describe for the listeners, you haven't played

1:00:41.640 --> 1:00:44.600
<v Speaker 2>Haydas or Haidi's two, which is coming out next year, probably.

1:00:44.360 --> 1:00:47.320
<v Speaker 4>Isn't early access right now, and you can't.

1:00:47.120 --> 1:00:50.560
<v Speaker 2>Play this game is both mechanically perfect. Haities two, I

1:00:50.560 --> 1:00:52.040
<v Speaker 2>would argue, isn't I think Hades to.

1:00:52.800 --> 1:00:53.320
<v Speaker 1>Really like Haites?

1:00:53.560 --> 1:00:53.880
<v Speaker 3>I love it?

1:00:53.960 --> 1:00:56.000
<v Speaker 1>No, I love it, I love you. I love it

1:00:56.040 --> 1:00:59.320
<v Speaker 1>in that there are some bits that also isn't finished yet. Yeah.

1:00:59.440 --> 1:01:02.600
<v Speaker 2>Nonetheless, the point is these games are mechanically perfect. They

1:01:02.640 --> 1:01:05.880
<v Speaker 2>sound incredible, voice acting is amazing, they look, they feel amazing.

1:01:05.880 --> 1:01:07.840
<v Speaker 2>There are tiny little systems, and on top of that,

1:01:07.840 --> 1:01:11.760
<v Speaker 2>they're incredibly diverse. They prove that you can do diversity

1:01:12.000 --> 1:01:15.920
<v Speaker 2>in this way that's very like a sincere and it

1:01:15.960 --> 1:01:16.880
<v Speaker 2>doesn't feel it.

1:01:16.840 --> 1:01:18.920
<v Speaker 6>Fits the setting, and the setting is like Greek mythology,

1:01:18.960 --> 1:01:19.960
<v Speaker 6>and it's really cool.

1:01:20.200 --> 1:01:20.439
<v Speaker 4>Yeah.

1:01:20.520 --> 1:01:25.480
<v Speaker 5>Yeah, the whole plot of Achilles and Patroclus in Hades

1:01:25.960 --> 1:01:29.680
<v Speaker 5>just melts my heart. It really is affecting. Nathan and

1:01:29.680 --> 1:01:31.600
<v Speaker 5>I are both big fans of the game Pire, which

1:01:31.640 --> 1:01:33.440
<v Speaker 5>is the game that came out right before, which.

1:01:33.320 --> 1:01:35.560
<v Speaker 1>Is like still the best Super Giant game NBA.

1:01:35.440 --> 1:01:39.680
<v Speaker 5>Jam essentially with Wizards, and then also it's a story

1:01:39.800 --> 1:01:44.360
<v Speaker 5>of sincere revolution that asks you, the player, what it

1:01:44.400 --> 1:01:49.080
<v Speaker 5>would mean to overcome oppression and why you would fight

1:01:49.160 --> 1:01:52.880
<v Speaker 5>for it, and it is really affecting and meaningful storyline.

1:01:52.920 --> 1:01:55.040
<v Speaker 5>One of the most amazing things about Super Giant is

1:01:55.080 --> 1:01:58.680
<v Speaker 5>they have this like bespoke relationship with Darren corr a

1:01:58.720 --> 1:02:02.200
<v Speaker 5>singer songwriter, Oh my music he makes where these games

1:02:02.440 --> 1:02:03.520
<v Speaker 5>drive me to tears.

1:02:03.320 --> 1:02:04.080
<v Speaker 1>And I love them.

1:02:04.160 --> 1:02:07.080
<v Speaker 2>I actually really want to talk about Daryn Corb real quick.

1:02:07.200 --> 1:02:10.960
<v Speaker 2>So Hades two has a boss against this band of

1:02:11.120 --> 1:02:16.880
<v Speaker 2>Siren and they're all two different metals, like like metal

1:02:16.920 --> 1:02:17.840
<v Speaker 2>adjacent songs.

1:02:17.640 --> 1:02:20.160
<v Speaker 1>And that's about how much they hate you for killing.

1:02:19.960 --> 1:02:22.240
<v Speaker 2>And how Badjo looks and what they're going to do

1:02:22.320 --> 1:02:26.400
<v Speaker 2>to you, like and these songs are fucking bangas they're great.

1:02:26.520 --> 1:02:27.880
<v Speaker 1>They want they have bloss bets.

1:02:27.880 --> 1:02:30.440
<v Speaker 6>And one also bear in mind too that they had

1:02:30.480 --> 1:02:32.920
<v Speaker 6>to write these songs with the expectation that, because of

1:02:32.960 --> 1:02:35.000
<v Speaker 6>the game's run based structure, that you like do the

1:02:35.000 --> 1:02:36.760
<v Speaker 6>same thing over and over and over. Yeah, but you

1:02:36.760 --> 1:02:38.800
<v Speaker 6>will hear these songs like a hundred times, So they

1:02:38.800 --> 1:02:40.840
<v Speaker 6>got to write something that they know you're not going

1:02:40.840 --> 1:02:44.160
<v Speaker 6>to be irritated by hearing this many times, which to

1:02:44.240 --> 1:02:47.000
<v Speaker 6>itself is this like level of craft is so different

1:02:47.000 --> 1:02:48.040
<v Speaker 6>than just writing a song.

1:02:48.200 --> 1:02:50.240
<v Speaker 5>There's like a little bit of a crossover with like

1:02:50.400 --> 1:02:55.440
<v Speaker 5>musical theater with Durincorb, where the songs are people sing

1:02:55.440 --> 1:02:57.640
<v Speaker 5>in these games when they are called to such a

1:02:57.720 --> 1:03:00.680
<v Speaker 5>high level of emotion, and then they paint that a

1:03:00.760 --> 1:03:03.440
<v Speaker 5>level of emotion also from you, the player, so that

1:03:03.480 --> 1:03:05.880
<v Speaker 5>by the time you get to Sylla and the Sirens

1:03:05.880 --> 1:03:08.080
<v Speaker 5>and your run again, you will be your blood will

1:03:08.120 --> 1:03:10.320
<v Speaker 5>be pumping so hot that you just want to hear

1:03:10.360 --> 1:03:12.120
<v Speaker 5>them burst into some minds And it's fucking great.

1:03:12.120 --> 1:03:14.280
<v Speaker 2>And also that I'm ranting about this, I don't care.

1:03:14.920 --> 1:03:18.080
<v Speaker 2>Your little pigs will slop this up. What's also great

1:03:18.080 --> 1:03:20.280
<v Speaker 2>about this boss fight is it's three different things you're

1:03:20.280 --> 1:03:22.560
<v Speaker 2>fighting and as you one is the drama, one is

1:03:22.560 --> 1:03:24.640
<v Speaker 2>the guitarist, one as the singer, and if you kill

1:03:24.640 --> 1:03:26.680
<v Speaker 2>off the drama, you no longer hear the drum baby

1:03:26.720 --> 1:03:28.000
<v Speaker 2>or when they do, And it's.

1:03:27.800 --> 1:03:28.840
<v Speaker 4>Like, it's beautiful.

1:03:28.920 --> 1:03:30.600
<v Speaker 2>And the reason I bring this up as well is

1:03:31.040 --> 1:03:33.320
<v Speaker 2>it's proof of what you can do in games and

1:03:33.360 --> 1:03:36.240
<v Speaker 2>with technology when you just fucking think about what the

1:03:36.320 --> 1:03:39.240
<v Speaker 2>medium is. Yeah, and it's so expertly done and it

1:03:39.280 --> 1:03:42.760
<v Speaker 2>shows so much love, and it frustrates me because I

1:03:42.800 --> 1:03:45.280
<v Speaker 2>know we've been quite negative today, but there are so

1:03:45.440 --> 1:03:48.040
<v Speaker 2>many signs that games can be so much better and

1:03:48.040 --> 1:03:51.640
<v Speaker 2>that there are these incredible like Hades two is even

1:03:51.720 --> 1:03:54.400
<v Speaker 2>in early access, has so many bits to it. You're

1:03:54.440 --> 1:03:57.240
<v Speaker 2>just like, wow, not only do you love games, but

1:03:57.320 --> 1:04:00.440
<v Speaker 2>you want this to be cool. You have genuine creative

1:04:00.440 --> 1:04:02.600
<v Speaker 2>expression that cannot be done anywhere else.

1:04:02.480 --> 1:04:04.280
<v Speaker 5>Yes, in no other form, Like I mean that, this

1:04:04.320 --> 1:04:05.960
<v Speaker 5>is why I talk about Dwarf Fortress like and you're

1:04:06.000 --> 1:04:09.080
<v Speaker 5>constantly it's like, this is a game made by people

1:04:09.160 --> 1:04:11.240
<v Speaker 5>that are clearly just obsessed with Lord of the Rings,

1:04:11.280 --> 1:04:15.360
<v Speaker 5>but they also are obsessed with fantasy and building a

1:04:15.440 --> 1:04:22.120
<v Speaker 5>world and uh, just native narrative experiences, the way that you,

1:04:22.160 --> 1:04:25.320
<v Speaker 5>as a human being create a story inside of your mind.

1:04:25.440 --> 1:04:27.360
<v Speaker 4>Yeah, Like you you.

1:04:27.000 --> 1:04:28.760
<v Speaker 5>Have this little group of dwarves, and they all have

1:04:28.840 --> 1:04:32.800
<v Speaker 5>distinct personalities that are all procedurally generated. They all have memories.

1:04:32.840 --> 1:04:35.120
<v Speaker 5>They have all lived in a world that has built

1:04:35.120 --> 1:04:37.880
<v Speaker 5>itself up over you know, in game like two hundred

1:04:37.880 --> 1:04:40.160
<v Speaker 5>fifty in game years, So there is history. When you

1:04:40.200 --> 1:04:43.520
<v Speaker 5>ask your dwarves to engrave carvings into the fortress you

1:04:43.560 --> 1:04:46.440
<v Speaker 5>build inside of a mountain, they will build carvings of

1:04:46.560 --> 1:04:49.560
<v Speaker 5>things that they remember from life, like when your mayor

1:04:49.600 --> 1:04:51.040
<v Speaker 5>got elected, et cetera, et cetera.

1:04:51.920 --> 1:04:54.320
<v Speaker 1>So as what I'm gonna do before I die, I'm

1:04:54.320 --> 1:04:55.240
<v Speaker 1>gonna carve Eric.

1:04:55.120 --> 1:04:57.480
<v Speaker 5>Adams in this Why oh God, yes, this carve is

1:04:57.520 --> 1:05:00.160
<v Speaker 5>a my main memory memory.

1:05:00.280 --> 1:05:00.960
<v Speaker 4>Eric Adams.

1:05:00.960 --> 1:05:03.080
<v Speaker 5>But no, I remember I played a game once and

1:05:03.120 --> 1:05:06.680
<v Speaker 5>there was a dwarf child that was just mad all

1:05:06.720 --> 1:05:09.440
<v Speaker 5>the time, and I was like, dwarf child, you can't.

1:05:09.600 --> 1:05:12.520
<v Speaker 5>You can't keep hitting people with an axe like you have.

1:05:12.560 --> 1:05:14.960
<v Speaker 1>What's going on, God, Woke has gone wild?

1:05:15.040 --> 1:05:20.080
<v Speaker 5>Well, it's because after a big orc attack at my fortress,

1:05:20.120 --> 1:05:23.440
<v Speaker 5>a Goblin attack. His father had been in the military

1:05:23.760 --> 1:05:27.000
<v Speaker 5>and his father died, and there weren't enough dwarfs after

1:05:27.040 --> 1:05:29.880
<v Speaker 5>this attack to clean up all the corpses. So this

1:05:29.960 --> 1:05:32.760
<v Speaker 5>dwarf child had to watch his father rode away at

1:05:32.760 --> 1:05:36.000
<v Speaker 5>the floor and that permanently changed his personality. So now

1:05:36.080 --> 1:05:37.560
<v Speaker 5>he's angry almost shiite.

1:05:37.720 --> 1:05:39.200
<v Speaker 3>Within this game Dwarf Fortress.

1:05:39.280 --> 1:05:41.200
<v Speaker 1>Yes, and I think that this is the thing.

1:05:41.360 --> 1:05:45.160
<v Speaker 2>I refuse to be fully nihilistic about this stuff, because

1:05:45.520 --> 1:05:48.480
<v Speaker 2>even with the slop Kings in power, it seems like

1:05:48.520 --> 1:05:51.520
<v Speaker 2>cool shit is still being built. And as we wrap

1:05:51.640 --> 1:05:54.480
<v Speaker 2>updata first, is there anything you're really looking forward to?

1:05:54.560 --> 1:05:56.280
<v Speaker 2>Is there like a game coming out with something very

1:05:56.360 --> 1:05:59.280
<v Speaker 2>recent you've played, You've kind of and it's Avowed.

1:05:59.320 --> 1:06:00.760
<v Speaker 4>I'm playing at to stop.

1:06:01.240 --> 1:06:04.720
<v Speaker 5>Avowed is the new game from Obsidian, the most recent

1:06:04.800 --> 1:06:05.680
<v Speaker 5>game that people.

1:06:05.400 --> 1:06:06.320
<v Speaker 1>Have died for them.

1:06:06.360 --> 1:06:08.800
<v Speaker 4>I mean, they've made tons of incredible.

1:06:09.760 --> 1:06:10.640
<v Speaker 1>Vegas is.

1:06:10.760 --> 1:06:13.920
<v Speaker 4>I mean, Following New Vegas is just a precious jewel.

1:06:14.120 --> 1:06:16.640
<v Speaker 4>I love that game. It is. It is worth.

1:06:16.760 --> 1:06:19.640
<v Speaker 5>Following New Vegas is worth the three hours I spent

1:06:20.040 --> 1:06:21.960
<v Speaker 5>modding the game so it would not crash when I

1:06:21.960 --> 1:06:22.959
<v Speaker 5>tried to play it on my PC.

1:06:23.360 --> 1:06:25.720
<v Speaker 1>I so it wasn't an Obsidian game anymore.

1:06:26.280 --> 1:06:31.120
<v Speaker 5>Sorry, but it Avowed is It takes a lot of

1:06:31.160 --> 1:06:33.919
<v Speaker 5>the systems that they developed for the Outer the Outer

1:06:34.000 --> 1:06:37.600
<v Speaker 5>worlds and refines them, and then also you get really

1:06:37.920 --> 1:06:41.200
<v Speaker 5>really excellent character writing all of the time. There's a

1:06:41.280 --> 1:06:43.320
<v Speaker 5>character you meet right away in a vowed named Kai

1:06:43.400 --> 1:06:45.960
<v Speaker 5>who is like a fish person and he's always got

1:06:45.960 --> 1:06:48.400
<v Speaker 5>a little sarcastic quip to say about something, but he's

1:06:48.440 --> 1:06:50.720
<v Speaker 5>also like a deeply empathetic like he has like a

1:06:50.760 --> 1:06:54.360
<v Speaker 5>real tangible personality traits that make me excited to talk

1:06:54.400 --> 1:06:56.240
<v Speaker 5>to him and hear him react to the things that

1:06:56.280 --> 1:06:59.400
<v Speaker 5>I do. And another wonderful thing about this is the

1:06:59.480 --> 1:07:02.720
<v Speaker 5>combat stuff is really really fun. But the choices in

1:07:02.760 --> 1:07:05.400
<v Speaker 5>the quests that you're forced to make, they do not

1:07:05.640 --> 1:07:08.720
<v Speaker 5>present a path to you that will not piss someone off.

1:07:09.040 --> 1:07:10.280
<v Speaker 4>So you have to sit there.

1:07:11.160 --> 1:07:11.400
<v Speaker 1>Yeah.

1:07:11.520 --> 1:07:14.800
<v Speaker 5>Sorry, that's the fate of the smiling man. You just

1:07:14.920 --> 1:07:18.000
<v Speaker 5>have to think to yourself, what are my convictions? And

1:07:18.040 --> 1:07:20.880
<v Speaker 5>that is something that games can really make you confront

1:07:20.960 --> 1:07:21.760
<v Speaker 5>within yourself.

1:07:21.960 --> 1:07:24.040
<v Speaker 4>What do I believe about something?

1:07:24.120 --> 1:07:27.280
<v Speaker 5>And you play as an envoy of an empire, and

1:07:27.360 --> 1:07:29.520
<v Speaker 5>I found that what I have been doing in this

1:07:29.600 --> 1:07:32.200
<v Speaker 5>game is just you know, I met up with the rebels,

1:07:32.240 --> 1:07:34.400
<v Speaker 5>I had the option to kill someone who attempted to

1:07:34.400 --> 1:07:37.040
<v Speaker 5>assassinate me or not. And when I heard that he

1:07:37.440 --> 1:07:40.760
<v Speaker 5>realized that assassinating me wasn't the right choice to and

1:07:40.800 --> 1:07:43.160
<v Speaker 5>then write the right way to defeat the Empire that

1:07:43.240 --> 1:07:47.160
<v Speaker 5>is trying to take over the living lands. I decided

1:07:47.200 --> 1:07:49.760
<v Speaker 5>to forgive him because I don't actually have any beef

1:07:49.800 --> 1:07:51.880
<v Speaker 5>with them, and I don't think the things that the

1:07:51.880 --> 1:07:54.520
<v Speaker 5>Empire are doing in this land me the person me Gita,

1:07:55.040 --> 1:07:57.080
<v Speaker 5>I don't think the things that they are doing their

1:07:57.120 --> 1:08:00.640
<v Speaker 5>attempt at colonizing this beautiful, lush lance gap that is

1:08:00.680 --> 1:08:02.800
<v Speaker 5>fighting against them. I don't think that that is right,

1:08:03.200 --> 1:08:06.080
<v Speaker 5>and so other characters have judged me for this, but

1:08:06.200 --> 1:08:08.560
<v Speaker 5>I decided, you know what, I side with the rebels.

1:08:08.720 --> 1:08:11.440
<v Speaker 5>I want the Umpire to dissolve, and that is how

1:08:11.440 --> 1:08:12.920
<v Speaker 5>I'm going to play this game. That's the way this

1:08:13.040 --> 1:08:14.080
<v Speaker 5>character is going to play this game.

1:08:14.160 --> 1:08:15.440
<v Speaker 3>This is on PC and Xbox.

1:08:15.600 --> 1:08:17.320
<v Speaker 4>Yes, it's fan tactic.

1:08:17.400 --> 1:08:17.920
<v Speaker 1>That's really good.

1:08:17.920 --> 1:08:20.680
<v Speaker 3>So it's nice. What about you? What game? So?

1:08:20.760 --> 1:08:23.320
<v Speaker 6>I recently played a demo for a game called skin Deep,

1:08:23.560 --> 1:08:26.400
<v Speaker 6>and so skin Deep is I would describe it as

1:08:26.520 --> 1:08:32.040
<v Speaker 6>a like slapstick stealth immersive sim game. The idea being that,

1:08:32.120 --> 1:08:35.400
<v Speaker 6>like you are somebody who works in a very wacky

1:08:35.439 --> 1:08:39.080
<v Speaker 6>form of insurance where basically you get frozen and stored

1:08:39.120 --> 1:08:41.280
<v Speaker 6>to board ships that have important cargo on them, and

1:08:41.280 --> 1:08:44.000
<v Speaker 6>if somebody breaks into that ship, then they unfreeze you

1:08:44.080 --> 1:08:46.839
<v Speaker 6>and you run around and take care of whoever's on there, okay,

1:08:46.960 --> 1:08:50.040
<v Speaker 6>And it's really it's just really clever. It's one of

1:08:50.080 --> 1:08:51.679
<v Speaker 6>those games that, again it could only be a game,

1:08:51.760 --> 1:08:53.439
<v Speaker 6>so like it thinks about all these things that other

1:08:53.479 --> 1:08:56.840
<v Speaker 6>games of this sort don't. So like your character is

1:08:56.880 --> 1:08:59.719
<v Speaker 6>barefoot for whatever reason, and so like if there's glass around,

1:08:59.760 --> 1:09:01.639
<v Speaker 6>you can step on the glass and then you can

1:09:01.680 --> 1:09:03.040
<v Speaker 6>like pry it out of your foot and use it

1:09:03.040 --> 1:09:05.800
<v Speaker 6>as a weapon if you want to. But also like

1:09:05.840 --> 1:09:07.920
<v Speaker 6>the combat is so different from what you expect in

1:09:07.960 --> 1:09:10.880
<v Speaker 6>these games, and that like instead of you being this

1:09:11.040 --> 1:09:15.599
<v Speaker 6>master of like martial arts, you have to like briefly

1:09:15.600 --> 1:09:18.479
<v Speaker 6>incapacitate somebody with any number of comedy items, Like you

1:09:18.520 --> 1:09:20.720
<v Speaker 6>can throw a banana peel and they'll slip them all on,

1:09:21.200 --> 1:09:23.160
<v Speaker 6>and then you like go jump on their back, and

1:09:23.200 --> 1:09:25.360
<v Speaker 6>like you're trying to wrestle them into something and they're

1:09:25.360 --> 1:09:27.759
<v Speaker 6>like trying to push you off. You're not like physically

1:09:27.760 --> 1:09:30.240
<v Speaker 6>stronger than them, and so it descends into just like

1:09:30.760 --> 1:09:33.360
<v Speaker 6>lunacy and madness almost every time that you are trying

1:09:33.400 --> 1:09:34.280
<v Speaker 6>to bring somebody down.

1:09:34.479 --> 1:09:36.559
<v Speaker 2>And just to be clear, what platform is this on.

1:09:36.680 --> 1:09:38.840
<v Speaker 2>That's PC, So it's not VR or anything you're not

1:09:38.880 --> 1:09:39.360
<v Speaker 2>doing this with.

1:09:39.680 --> 1:09:42.759
<v Speaker 6>Yeah, that's and it's from this one studio that actually

1:09:42.760 --> 1:09:46.080
<v Speaker 6>they're called Blendo. They've been around for a while. Yeah,

1:09:46.080 --> 1:09:49.679
<v Speaker 6>they're amazing, and they they've always been really smart about

1:09:49.680 --> 1:09:53.120
<v Speaker 6>like integrating cinematic techniques that other video games don't. They

1:09:53.120 --> 1:09:55.000
<v Speaker 6>made this one game forever ago called Thirty Flights of

1:09:55.040 --> 1:09:57.920
<v Speaker 6>Level that relies a lot on like jump cuts, yeah,

1:09:58.040 --> 1:10:00.400
<v Speaker 6>in a first person setting, which feels I think unnatural

1:10:00.479 --> 1:10:02.680
<v Speaker 6>to gamers who are used to continuity in a first

1:10:02.680 --> 1:10:03.160
<v Speaker 6>person game.

1:10:03.160 --> 1:10:05.960
<v Speaker 5>The Thirty Flights of Loving is an experience worth having.

1:10:06.040 --> 1:10:09.880
<v Speaker 5>It's a very short, narrative game, and I if you

1:10:09.920 --> 1:10:13.760
<v Speaker 5>want to understand just like how games work, how the

1:10:13.800 --> 1:10:18.240
<v Speaker 5>moving image creates narrative, creates associations. It is very instructive

1:10:18.320 --> 1:10:19.559
<v Speaker 5>and it's also really affecting.

1:10:19.760 --> 1:10:20.360
<v Speaker 1>Yeah cool.

1:10:20.479 --> 1:10:23.920
<v Speaker 6>And so these developers are also really good, surprisingly good

1:10:23.960 --> 1:10:26.960
<v Speaker 6>at not making just like on rail cinematic experiences, but

1:10:27.000 --> 1:10:29.960
<v Speaker 6>also like these really intricate systems. And that's what skin

1:10:30.080 --> 1:10:33.559
<v Speaker 6>Deep is it's this game where so many funny, weird

1:10:33.600 --> 1:10:37.240
<v Speaker 6>things can happen, like you know, and you can you

1:10:37.240 --> 1:10:39.240
<v Speaker 6>can replay levels and figure out all this stuff. Like

1:10:39.280 --> 1:10:42.280
<v Speaker 6>the first time that I played the demo level, I

1:10:42.360 --> 1:10:44.519
<v Speaker 6>nearly like lost, and you know, I sucked at it.

1:10:44.760 --> 1:10:47.080
<v Speaker 6>And the second time I realized, Oh, man, I can

1:10:47.120 --> 1:10:49.760
<v Speaker 6>break the glass on this spaceship and open it to

1:10:49.800 --> 1:10:52.160
<v Speaker 6>the vacuum of space, and so I can go around

1:10:52.160 --> 1:10:54.480
<v Speaker 6>like wreaking havoc on these guards by just like subjecting

1:10:54.520 --> 1:10:54.920
<v Speaker 6>them to.

1:10:55.000 --> 1:10:58.400
<v Speaker 2>Like a James Bone, like a moonrak Is situation. Yeah, yeah,

1:10:58.439 --> 1:10:59.280
<v Speaker 2>that's so beautiful.

1:10:59.400 --> 1:11:00.760
<v Speaker 1>So and that's the thing.

1:11:00.800 --> 1:11:02.960
<v Speaker 2>I really want to leave the listeners here with the censor,

1:11:03.280 --> 1:11:07.439
<v Speaker 2>there's still cool shit happening. Oh yeah, everywhere, and there

1:11:07.560 --> 1:11:10.479
<v Speaker 2>is hope to be had. Geeta, where can people find you?

1:11:10.600 --> 1:11:12.960
<v Speaker 5>Oh, you can find me on Aftermath that site totally.

1:11:14.000 --> 1:11:17.120
<v Speaker 5>I'm exo Exo gossip gita on social media Instagram and

1:11:17.120 --> 1:11:19.639
<v Speaker 5>Blue Sky basically is where I post at this point.

1:11:20.800 --> 1:11:23.519
<v Speaker 5>But yeah, everything I write will be on Aftermath, So

1:11:23.760 --> 1:11:26.080
<v Speaker 5>look after me there, Nathan.

1:11:26.120 --> 1:11:29.240
<v Speaker 6>Aftermath, do's say as well? And then I'm at Nathan

1:11:29.240 --> 1:11:33.240
<v Speaker 6>Grayson on Blue Sky. I'm glorious curly map on Instagram.

1:11:33.640 --> 1:11:35.760
<v Speaker 6>And then I also for a book called Stream Big

1:11:35.840 --> 1:11:38.160
<v Speaker 6>the Triumphs and Turmoils of Twitch and the starts behind

1:11:38.160 --> 1:11:40.519
<v Speaker 6>the Screen, and you can get that wherever books are sold.

1:11:40.840 --> 1:11:43.519
<v Speaker 2>Now I'm going to kind of force you all to

1:11:43.560 --> 1:11:45.240
<v Speaker 2>do this. I need you to go to aftermath dot

1:11:45.280 --> 1:11:47.040
<v Speaker 2>site and need you to pay them. I need you

1:11:47.080 --> 1:11:50.280
<v Speaker 2>to buy Nathan's book. Ideally, I need you to go

1:11:50.320 --> 1:11:52.080
<v Speaker 2>and make your friends by it as well, and you

1:11:52.280 --> 1:11:55.360
<v Speaker 2>also subscribe to Aftermath. I say this from the bottom

1:11:55.360 --> 1:11:57.600
<v Speaker 2>of my heart to leave this episode games show them,

1:11:58.439 --> 1:12:00.360
<v Speaker 2>Jesus Christ.

1:12:00.479 --> 1:12:02.519
<v Speaker 1>I'm not I'm not cutting it.

1:12:03.200 --> 1:12:05.840
<v Speaker 2>Games journalism genuinely made me who I am and like

1:12:05.840 --> 1:12:08.920
<v Speaker 2>people like Will Porter, Steve Hogarty and log of course

1:12:09.000 --> 1:12:12.240
<v Speaker 2>John byThe really changed and even Kieran Gillen, who's become

1:12:12.280 --> 1:12:14.599
<v Speaker 2>more of a friends since I left anyway, And it's

1:12:14.680 --> 1:12:17.280
<v Speaker 2>lovely to have you two here because games journalism is

1:12:17.479 --> 1:12:19.519
<v Speaker 2>very meaningful and I still don't think it's where it

1:12:19.560 --> 1:12:22.040
<v Speaker 2>needs to be, but I think the aftermaths bringing it there.

1:12:22.400 --> 1:12:24.200
<v Speaker 2>You will love me, though, so you know where to

1:12:24.200 --> 1:12:27.559
<v Speaker 2>find my shit. Please keep downloading this show. Please tell

1:12:27.600 --> 1:12:30.120
<v Speaker 2>people to download it to I need the downloads if

1:12:30.120 --> 1:12:33.400
<v Speaker 2>I don't get them all died, I love.

1:12:33.240 --> 1:12:35.240
<v Speaker 4>You all away in front of my eyes.

1:12:35.280 --> 1:12:37.080
<v Speaker 3>I'm literally dying, but I do love you.

1:12:46.240 --> 1:12:47.920
<v Speaker 1>Thank you for listening to Better Offline.

1:12:48.040 --> 1:12:50.439
<v Speaker 7>The editor and composer of the Better Offline theme song

1:12:50.560 --> 1:12:53.200
<v Speaker 7>is Mattasowski. You can check out more of his music

1:12:53.200 --> 1:12:56.720
<v Speaker 7>and audio projects at Mattasowski dot com m A. T.

1:12:56.840 --> 1:12:59.599
<v Speaker 1>T OsO w s Ki.

1:13:01.240 --> 1:13:03.559
<v Speaker 7>You can email me at easy at Better offline dot

1:13:03.560 --> 1:13:05.800
<v Speaker 7>com or visit better Offline dot com to find more

1:13:05.840 --> 1:13:09.200
<v Speaker 7>podcast links and of course, my newsletter. I also really

1:13:09.240 --> 1:13:11.479
<v Speaker 7>recommend you go to chat dot Where's youreaed dot at

1:13:11.560 --> 1:13:14.000
<v Speaker 7>to visit the discord, and go to our slash Better

1:13:14.040 --> 1:13:15.599
<v Speaker 7>Offline to check out our reddit.

1:13:16.400 --> 1:13:19.640
<v Speaker 1>Thank you so much for listening. Better Offline is a

1:13:19.680 --> 1:13:21.040
<v Speaker 1>production of cool Zone Media.

1:13:21.200 --> 1:13:24.040
<v Speaker 4>For more from cool Zone Media, visit our website cool

1:13:24.080 --> 1:13:27.479
<v Speaker 4>Zonemedia dot com, or check us out on the iHeartRadio app,

1:13:27.520 --> 1:13:30.160
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