1 00:00:02,400 --> 00:00:03,560 Speaker 1: Alsome Media. 2 00:00:05,840 --> 00:00:07,560 Speaker 2: All right, I think it's the time we blow this scene. 3 00:00:07,600 --> 00:00:10,000 Speaker 2: Get everybody in that stuff together. Okay, three two one, 4 00:00:10,039 --> 00:00:10,760 Speaker 2: that's podcast. 5 00:00:10,800 --> 00:00:13,200 Speaker 1: Welcome to Better Offline. I'm your host ed Zitchrun. 6 00:00:24,440 --> 00:00:24,680 Speaker 3: Today. 7 00:00:24,680 --> 00:00:27,760 Speaker 2: I'm joined by the esteem Geeta Jackson and Nathan Grayson 8 00:00:27,840 --> 00:00:30,440 Speaker 2: of independent gaming site After Marth and Nathan, of course 9 00:00:30,600 --> 00:00:32,760 Speaker 2: has a new book out called Stream Big, The Triumphs 10 00:00:32,760 --> 00:00:35,160 Speaker 2: and Turmoils for Twitch and the Stars behind the Screen. 11 00:00:35,400 --> 00:00:36,839 Speaker 1: Both of you, thank you for being here. 12 00:00:37,479 --> 00:00:39,560 Speaker 4: Thank you for having us, No problem, super fun. 13 00:00:39,760 --> 00:00:40,240 Speaker 3: Hell yeah. 14 00:00:40,280 --> 00:00:42,320 Speaker 2: So today we're talking about the games industry, which I 15 00:00:42,320 --> 00:00:44,240 Speaker 2: think we can all agree is going well. 16 00:00:44,159 --> 00:00:46,800 Speaker 5: Yeah, it's going super good, bigger than Hollywood as we 17 00:00:46,880 --> 00:00:47,239 Speaker 5: all know. 18 00:00:47,800 --> 00:00:51,159 Speaker 1: So to that point, Nathan, what is actually going on 19 00:00:51,320 --> 00:00:51,640 Speaker 1: right now? 20 00:00:51,680 --> 00:00:53,479 Speaker 2: Because it feels like over the last few years I 21 00:00:53,560 --> 00:00:54,880 Speaker 2: used to be a games journalist, but I've kind of 22 00:00:54,920 --> 00:00:57,720 Speaker 2: dropped out of the industry stuff. What's going on? 23 00:00:59,040 --> 00:01:02,680 Speaker 6: Well, right now, bunch of games companies are realizing that 24 00:01:03,120 --> 00:01:05,920 Speaker 6: they well at least they've decided that what they need 25 00:01:05,959 --> 00:01:09,280 Speaker 6: to do is make fewer, bigger games, and so they're 26 00:01:09,319 --> 00:01:10,959 Speaker 6: laying a lot of people off in pursuit of that. 27 00:01:11,160 --> 00:01:14,399 Speaker 6: Because games are in their minds a hits driven business, right, 28 00:01:14,480 --> 00:01:16,440 Speaker 6: and so in order to achieve that, they're just like, okay, 29 00:01:16,480 --> 00:01:18,240 Speaker 6: let's put all of our all of our eggs in 30 00:01:18,280 --> 00:01:22,480 Speaker 6: these increasingly smaller baskets and if one of these lands, 31 00:01:22,959 --> 00:01:25,320 Speaker 6: then great, we have the next like League Legends, so 32 00:01:25,360 --> 00:01:27,960 Speaker 6: the next like Fortnite or whatever. And if they fail, 33 00:01:28,120 --> 00:01:30,320 Speaker 6: then it's a catastrophe and we're going to lay a 34 00:01:30,319 --> 00:01:32,440 Speaker 6: bunch of people off. And the only people who will 35 00:01:32,440 --> 00:01:34,400 Speaker 6: not suffer from this are the executives who are making 36 00:01:34,440 --> 00:01:35,280 Speaker 6: these bad decisions. 37 00:01:35,440 --> 00:01:37,399 Speaker 1: And that keeps happening over and over and over. So 38 00:01:37,440 --> 00:01:39,119 Speaker 1: what is a hit though, Like, well, how do they 39 00:01:39,120 --> 00:01:39,840 Speaker 1: define a hit? 40 00:01:41,040 --> 00:01:43,680 Speaker 5: They've defined it by a Hollywood terms, right, like which 41 00:01:44,120 --> 00:01:48,120 Speaker 5: which are you you want to be have a level 42 00:01:48,120 --> 00:01:53,520 Speaker 5: of cultural impact one that is inescapable. Fortnite is a 43 00:01:53,640 --> 00:01:57,920 Speaker 5: very good example because literally every child plays Fortnite, right, 44 00:01:57,960 --> 00:02:01,880 Speaker 5: and you can play it on every device. Everyone suddenly 45 00:02:01,960 --> 00:02:06,680 Speaker 5: understands the terms through which that game is sort of created, 46 00:02:07,080 --> 00:02:08,280 Speaker 5: is made and played. 47 00:02:08,120 --> 00:02:10,799 Speaker 6: At birth, every child it's given an iPad with Fortnite on. 48 00:02:10,800 --> 00:02:13,720 Speaker 5: It's that minecroft, yeah, one of those two. And then 49 00:02:13,800 --> 00:02:18,079 Speaker 5: also there is a saying that a lot of executives 50 00:02:18,120 --> 00:02:20,560 Speaker 5: love to tout when they talk about the financial success 51 00:02:20,560 --> 00:02:22,520 Speaker 5: of their industry, which is that video games are a 52 00:02:22,520 --> 00:02:25,480 Speaker 5: bigger industry, more by more. There's more money in video 53 00:02:25,520 --> 00:02:27,600 Speaker 5: games than Hollywood. 54 00:02:27,600 --> 00:02:29,720 Speaker 4: And I don't really think that that's true. 55 00:02:29,919 --> 00:02:32,120 Speaker 1: Is there any proof behind the well, I mean they. 56 00:02:32,080 --> 00:02:36,320 Speaker 5: Might games that are very, very, very successful, like Elderming 57 00:02:36,360 --> 00:02:38,320 Speaker 5: is another great example of it, just a smash hit 58 00:02:38,400 --> 00:02:42,680 Speaker 5: where millions of millions of games were sold. But the 59 00:02:42,760 --> 00:02:46,880 Speaker 5: thing is that money that you make often goes immediately 60 00:02:46,880 --> 00:02:49,280 Speaker 5: back into recouping all the cost of development, because games 61 00:02:49,320 --> 00:02:52,080 Speaker 5: take a lot longer to make than a movie and 62 00:02:52,240 --> 00:02:54,639 Speaker 5: require a lot more people to make them. 63 00:02:56,320 --> 00:02:58,800 Speaker 6: Yeah, a lot of projects, a lot of projects in 64 00:02:58,800 --> 00:03:01,160 Speaker 6: this day and age, are rebooted repeatedly over the course 65 00:03:01,200 --> 00:03:03,600 Speaker 6: of their development, like that happened recently with a Dragon 66 00:03:03,639 --> 00:03:06,280 Speaker 6: Age The Veilguard, a game that was originally meant to 67 00:03:06,320 --> 00:03:08,760 Speaker 6: be like a live service multiplayer game, which is. 68 00:03:08,680 --> 00:03:10,919 Speaker 1: A weird for that series to take. 69 00:03:11,080 --> 00:03:13,520 Speaker 2: I'm for the for the listeners, you like, avid guy, 70 00:03:13,560 --> 00:03:16,040 Speaker 2: But so a life service game is it's a game. 71 00:03:16,040 --> 00:03:18,480 Speaker 5: It must sort of exist in perpetuity, right. The idea 72 00:03:18,520 --> 00:03:24,000 Speaker 5: is that it has seasons of narrative and and gameplay even. 73 00:03:23,840 --> 00:03:26,080 Speaker 1: Necessarily narrative, just like new stuff coming out. 74 00:03:26,080 --> 00:03:28,160 Speaker 3: Like can you play a monthly fee again? 75 00:03:28,280 --> 00:03:31,960 Speaker 5: Fortnite is a very good example of this. Fortnite refreshes 76 00:03:32,000 --> 00:03:34,440 Speaker 5: the maps that you used to play the game on. 77 00:03:34,560 --> 00:03:37,600 Speaker 5: They refresh that every occasionally. They call it seasons, like 78 00:03:37,640 --> 00:03:43,920 Speaker 5: seasons of television, and they there's always just new skins, 79 00:03:44,040 --> 00:03:46,400 Speaker 5: new items, new things, suspend your money. 80 00:03:46,280 --> 00:03:47,840 Speaker 1: Collaborations with major brands. 81 00:03:47,880 --> 00:03:50,080 Speaker 6: I the way over here there was an ad for 82 00:03:50,160 --> 00:03:53,040 Speaker 6: like Cowboy Bebop skins in the game now, which. 83 00:03:52,840 --> 00:03:56,400 Speaker 2: Is sick, but so Destiny Too is the one I 84 00:03:56,440 --> 00:03:58,960 Speaker 2: remember with that right, is a lab service game and 85 00:03:59,000 --> 00:04:03,480 Speaker 2: that's owned Vice Sony PlayStation now Sony Interactive Entertainment technically, 86 00:04:03,520 --> 00:04:06,280 Speaker 2: but it's And so this is kind of from my 87 00:04:06,400 --> 00:04:09,480 Speaker 2: experience at least gaming a shit tone when I was younger, 88 00:04:09,520 --> 00:04:12,920 Speaker 2: by which I mean like two years ago. But the 89 00:04:12,960 --> 00:04:15,280 Speaker 2: fact is that games now aren't just allowed to be 90 00:04:15,320 --> 00:04:15,840 Speaker 2: good once. 91 00:04:15,920 --> 00:04:17,000 Speaker 3: They have to be good forever. 92 00:04:17,160 --> 00:04:21,480 Speaker 5: Yes, yes, you have to be the biggest game ever 93 00:04:21,640 --> 00:04:26,040 Speaker 5: in order to be considered a success forever forever, like 94 00:04:26,160 --> 00:04:29,760 Speaker 5: not just when the game comes out, but also every 95 00:04:29,839 --> 00:04:33,159 Speaker 5: single month after that for the next year well. 96 00:04:33,000 --> 00:04:35,400 Speaker 6: Which also, like I think works very much in conjunction 97 00:04:35,520 --> 00:04:38,279 Speaker 6: with kind of like the line go up mentality of 98 00:04:38,360 --> 00:04:40,640 Speaker 6: business in general, Like your game also has to be 99 00:04:40,680 --> 00:04:41,800 Speaker 6: a line that's always going. 100 00:04:41,680 --> 00:04:44,960 Speaker 2: On, yes, And it can't simply be successful in a 101 00:04:45,000 --> 00:04:47,400 Speaker 2: linear sense. It can't just be like a game you sell. 102 00:04:47,480 --> 00:04:50,040 Speaker 2: It is a game you are constantly rebooting. Like even 103 00:04:50,040 --> 00:04:53,000 Speaker 2: with Marvel Rivals, they had and very successful game boned 104 00:04:53,040 --> 00:04:56,920 Speaker 2: by Netsy Easy, and they just laid off a bunch 105 00:04:56,920 --> 00:04:57,320 Speaker 2: of people. 106 00:04:57,400 --> 00:04:59,880 Speaker 4: They laid off all of their their America. 107 00:05:00,360 --> 00:05:03,120 Speaker 1: It was like unctually happened. Oh so it wasn't a 108 00:05:03,200 --> 00:05:03,920 Speaker 1: huge layoff. 109 00:05:04,040 --> 00:05:06,240 Speaker 6: Yeah, so this was also like it was part of 110 00:05:06,279 --> 00:05:08,560 Speaker 6: a larger Net East plan to kind of divest from 111 00:05:08,640 --> 00:05:11,120 Speaker 6: outside of China. Oh okay, yeah, And so like I 112 00:05:11,120 --> 00:05:12,919 Speaker 6: think they were planning to do this even before Marvel 113 00:05:13,000 --> 00:05:13,720 Speaker 6: Arrivals took off. 114 00:05:14,960 --> 00:05:15,840 Speaker 4: Were getting at folks. 115 00:05:16,000 --> 00:05:19,080 Speaker 5: My favorite example of this phenomenon is BioShock Infinite, a 116 00:05:19,120 --> 00:05:24,279 Speaker 5: game that was incredibly successful, hugely critically acclaimed. After the 117 00:05:24,320 --> 00:05:27,000 Speaker 5: game came out, the studio shuttered like it was over 118 00:05:27,160 --> 00:05:30,640 Speaker 5: immediately immediately, couldn't recoup the costs, essentially like there was 119 00:05:30,800 --> 00:05:33,800 Speaker 5: no amount of money they could make on that game 120 00:05:33,880 --> 00:05:38,800 Speaker 5: that was financially successful and was critically acclaimed, to give 121 00:05:39,080 --> 00:05:40,839 Speaker 5: back to the studio in order for make it like 122 00:05:40,880 --> 00:05:45,160 Speaker 5: financially prop like a financially stable institution, and then all 123 00:05:45,200 --> 00:05:47,200 Speaker 5: those developers scattered to the winds. That was kind of 124 00:05:47,240 --> 00:05:49,839 Speaker 5: the end of major game development in Boston for. 125 00:05:51,279 --> 00:05:54,880 Speaker 6: Until like literally now with CD project, they hadn't root 126 00:05:54,880 --> 00:05:57,680 Speaker 6: over there at least thoughting up a Boston where they're 127 00:05:57,720 --> 00:06:00,479 Speaker 6: making the next cyberpunk and what's where the CD brot is, 128 00:06:00,520 --> 00:06:03,800 Speaker 6: like they've they were very cyberpunk. 129 00:06:06,640 --> 00:06:07,240 Speaker 3: I did play it. 130 00:06:07,279 --> 00:06:09,120 Speaker 2: I don't know why I'm acting like, I like don't 131 00:06:09,160 --> 00:06:11,960 Speaker 2: have a gaming PC. I have like a gaming PC 132 00:06:12,160 --> 00:06:14,000 Speaker 2: with like two motherboards inside. 133 00:06:14,080 --> 00:06:15,279 Speaker 3: Is beautiful anyway, Yeah. 134 00:06:15,080 --> 00:06:17,159 Speaker 6: You also sitting right behind us as one of the 135 00:06:17,160 --> 00:06:18,760 Speaker 6: widest monitors I've seen in my. 136 00:06:18,720 --> 00:06:20,839 Speaker 1: Hole, Like it's a beautiful. 137 00:06:22,000 --> 00:06:22,760 Speaker 3: It's amazing. 138 00:06:22,960 --> 00:06:25,280 Speaker 2: But that one was really tortured because the game was 139 00:06:25,360 --> 00:06:28,279 Speaker 2: rushed out, and I don't think I've seen in a 140 00:06:28,320 --> 00:06:30,240 Speaker 2: while like a game that rush and it ended up 141 00:06:30,240 --> 00:06:31,320 Speaker 2: being dog shit. 142 00:06:31,800 --> 00:06:34,680 Speaker 6: And they like if we're talking about the broader state 143 00:06:34,680 --> 00:06:38,239 Speaker 6: of video games, Another characteristic I think is that most 144 00:06:38,240 --> 00:06:40,599 Speaker 6: big games these days get rushed out in some capacity, 145 00:06:41,080 --> 00:06:44,760 Speaker 6: it's just less glaring than it was for Cyberpunk. Cyberpunk 146 00:06:44,800 --> 00:06:47,000 Speaker 6: was a lot of functional issues. Right now he gets 147 00:06:47,000 --> 00:06:48,880 Speaker 6: a lot of games that are rushed out but polished, 148 00:06:49,279 --> 00:06:52,240 Speaker 6: so they have all of these like mechanical problems and 149 00:06:52,279 --> 00:06:54,720 Speaker 6: like other more deep seated issues where they could have 150 00:06:54,800 --> 00:06:58,040 Speaker 6: solved it just by like you know, giving the developers 151 00:06:58,040 --> 00:06:58,760 Speaker 6: more time to cook. 152 00:06:59,760 --> 00:07:02,160 Speaker 1: But they know that people will be off. 153 00:07:01,960 --> 00:07:05,400 Speaker 6: Put by a game that doesn't work, so they make 154 00:07:05,440 --> 00:07:06,120 Speaker 6: sure it works. 155 00:07:06,400 --> 00:07:08,839 Speaker 3: But it's not good exactly. What can you give me 156 00:07:08,880 --> 00:07:09,440 Speaker 3: an example? 157 00:07:09,960 --> 00:07:12,320 Speaker 1: Dragon Age Dragonage of the Vilguard is facing. Was it bad? 158 00:07:13,200 --> 00:07:16,360 Speaker 5: So I'm like huge, I'm a huge dragon Age fan, 159 00:07:16,400 --> 00:07:18,240 Speaker 5: and I was really looking forward to this game because 160 00:07:18,240 --> 00:07:21,160 Speaker 5: I'm like invested in the narrative and the characters and 161 00:07:21,320 --> 00:07:23,680 Speaker 5: dragon Age in Quisition. I think like a lot of 162 00:07:23,720 --> 00:07:25,480 Speaker 5: people who if you've played are listening to this and 163 00:07:25,600 --> 00:07:29,080 Speaker 5: played dragon Age Inquisition, you know the experience of you're 164 00:07:29,080 --> 00:07:30,480 Speaker 5: incredibly fucking depressed. 165 00:07:30,800 --> 00:07:33,720 Speaker 4: You yeah, completely just mainline. 166 00:07:33,240 --> 00:07:35,160 Speaker 5: A game and the writing and the characters are so 167 00:07:35,200 --> 00:07:37,640 Speaker 5: good it becomes your entire world and you can just 168 00:07:37,680 --> 00:07:40,120 Speaker 5: live inside that fandom. And that was me for a 169 00:07:40,120 --> 00:07:43,160 Speaker 5: little bit so I waited like ten years for this 170 00:07:43,240 --> 00:07:46,040 Speaker 5: game to come out, and the longer a game stays 171 00:07:46,040 --> 00:07:49,720 Speaker 5: in development, though, generally speaking, the worse it will be 172 00:07:49,760 --> 00:07:51,360 Speaker 5: when you actually get your hands on it. 173 00:07:51,400 --> 00:07:51,840 Speaker 1: And when the. 174 00:07:51,800 --> 00:07:55,600 Speaker 5: Game came out, it worked and it functioned, but it 175 00:07:55,680 --> 00:07:58,120 Speaker 5: was not finally tuned there when you could tell and 176 00:07:58,160 --> 00:08:00,559 Speaker 5: feel when you played it there were things that should 177 00:08:00,600 --> 00:08:03,640 Speaker 5: have been there that were not there, and it felt 178 00:08:04,120 --> 00:08:06,000 Speaker 5: empty and like it was missing things. 179 00:08:06,640 --> 00:08:08,960 Speaker 2: With role playing games, it's extremely important to get the 180 00:08:09,000 --> 00:08:09,800 Speaker 2: mechanics right. 181 00:08:09,760 --> 00:08:12,640 Speaker 6: Right, yeah, And like this was a byproduct of just 182 00:08:12,680 --> 00:08:16,000 Speaker 6: like how the game was made. So again, it started 183 00:08:16,040 --> 00:08:18,720 Speaker 6: many years ago. It's like it began development like all 184 00:08:18,800 --> 00:08:21,240 Speaker 6: nearly a decade ago as one kind of game, as 185 00:08:21,240 --> 00:08:24,720 Speaker 6: a multiplayer live service game, and then over time EA 186 00:08:24,760 --> 00:08:27,120 Speaker 6: and bio where were like, this isn't working. Let's reboot 187 00:08:27,120 --> 00:08:30,000 Speaker 6: it mid development and try something else that didn't work. 188 00:08:30,200 --> 00:08:32,520 Speaker 6: They had key personal leave. They're like, let's reboot it 189 00:08:32,559 --> 00:08:35,719 Speaker 6: again into something else, and that's what became the game 190 00:08:35,720 --> 00:08:38,120 Speaker 6: that came out, which is like this mishmash of all 191 00:08:38,120 --> 00:08:40,480 Speaker 6: these mechanics and assets they came up with over time, 192 00:08:41,040 --> 00:08:43,200 Speaker 6: and so internally the way this played out, is. They 193 00:08:43,240 --> 00:08:46,680 Speaker 6: were like, well, again, it needs to reach a certain 194 00:08:46,760 --> 00:08:49,360 Speaker 6: like quality and review bar from the cell. So let's 195 00:08:49,440 --> 00:08:51,840 Speaker 6: just make sure that it feels polished, Like let's pop 196 00:08:51,920 --> 00:08:54,000 Speaker 6: all this stuff together, but make sure it looks nice. 197 00:08:54,120 --> 00:08:56,400 Speaker 2: It has the smell and the taste of a triple 198 00:08:56,440 --> 00:08:59,480 Speaker 2: A game without actually being fun. So what is it 199 00:08:59,520 --> 00:09:03,000 Speaker 2: that makes so expensive though? Like, what is the cost center? 200 00:09:03,200 --> 00:09:03,959 Speaker 2: Is it people? 201 00:09:04,120 --> 00:09:07,079 Speaker 1: Is it comput is something we don't know? 202 00:09:07,320 --> 00:09:09,560 Speaker 6: So this is the thing I there There's been a 203 00:09:09,559 --> 00:09:12,920 Speaker 6: lot of discourse around like the increasing, you know, level 204 00:09:12,960 --> 00:09:15,000 Speaker 6: of fidelity that you need for a triple A game, 205 00:09:15,400 --> 00:09:18,240 Speaker 6: and like all of these various concerns about the number 206 00:09:18,280 --> 00:09:20,280 Speaker 6: of people that you need to create all these assets 207 00:09:20,320 --> 00:09:22,760 Speaker 6: and maintain that. But I think that Jason Schreier in 208 00:09:22,800 --> 00:09:26,480 Speaker 6: particular has done really good reporting on the real problem, 209 00:09:26,640 --> 00:09:30,319 Speaker 6: which is mismanagement at every level. Executive is making poor 210 00:09:30,360 --> 00:09:33,079 Speaker 6: decisions while siphoning away millions and millions of dollars from 211 00:09:33,080 --> 00:09:34,439 Speaker 6: a project. 212 00:09:34,360 --> 00:09:38,160 Speaker 1: Siphoning it from to when themselves. 213 00:09:37,120 --> 00:09:39,920 Speaker 4: Themselves, Yeah, often themselves. 214 00:09:39,920 --> 00:09:41,600 Speaker 1: How does that mean, you know, check out like the 215 00:09:41,679 --> 00:09:43,360 Speaker 1: kind of money that throws sell nick. 216 00:09:43,360 --> 00:09:46,080 Speaker 2: Oh okay, So it's like the CEOs of making obscene 217 00:09:46,120 --> 00:09:47,880 Speaker 2: amounts of mind in a lot of cases. 218 00:09:47,920 --> 00:09:48,800 Speaker 3: Yeah, fucking hell. 219 00:09:49,920 --> 00:09:53,360 Speaker 5: So often in uh AT E three, Rest and Peace 220 00:09:53,559 --> 00:09:56,840 Speaker 5: and other video game sort of industry conferences that will 221 00:09:56,840 --> 00:10:00,680 Speaker 5: make comparisons to Hollywood between themselves. In Hollywood, they want 222 00:10:00,760 --> 00:10:03,560 Speaker 5: to be a part of the entertainment into say, they want. 223 00:10:03,400 --> 00:10:06,080 Speaker 1: To be paid like David Zaslaw exactly exactly. 224 00:10:06,440 --> 00:10:09,600 Speaker 5: But there's the huge differences between what how Hollywood operates 225 00:10:09,880 --> 00:10:12,320 Speaker 5: and how the video game industry operates. And the main 226 00:10:12,400 --> 00:10:15,559 Speaker 5: difference is there, these are not the people who work 227 00:10:15,600 --> 00:10:19,520 Speaker 5: on games are not unionized craft people right, with a 228 00:10:19,600 --> 00:10:24,400 Speaker 5: culture of unionization in their workplaces, so they really can 229 00:10:25,040 --> 00:10:28,680 Speaker 5: like you are a contract worker. You sign on for 230 00:10:28,760 --> 00:10:31,199 Speaker 5: a gig and if you aren't there when the game 231 00:10:31,320 --> 00:10:33,120 Speaker 5: is completed, you don't get your name in the credits, 232 00:10:33,120 --> 00:10:35,680 Speaker 5: and you just have to move in a herd from 233 00:10:35,679 --> 00:10:37,559 Speaker 5: studio to studio to studio. 234 00:10:37,360 --> 00:10:39,640 Speaker 3: And all those credits important. I'm guessing they're. 235 00:10:39,520 --> 00:10:42,040 Speaker 4: Very important in order to get better paying jobs. 236 00:10:42,360 --> 00:10:43,760 Speaker 3: Yeah, I'll just put it on your LinkedIn. 237 00:10:44,040 --> 00:10:44,160 Speaker 7: No. 238 00:10:44,240 --> 00:10:46,560 Speaker 5: I mean, especially if you're working on a project like 239 00:10:46,800 --> 00:10:50,480 Speaker 5: at Monolith, the studio that's shattered this week. They were 240 00:10:50,480 --> 00:10:53,280 Speaker 5: they're two years into development on a wonder Woman game 241 00:10:53,400 --> 00:10:57,000 Speaker 5: and wonder Woman and I think you're a DC comics person. 242 00:10:57,320 --> 00:10:59,160 Speaker 1: I'm more of a Marvel person, but I'm familiar with 243 00:10:59,200 --> 00:10:59,720 Speaker 1: wonder Woman. 244 00:10:59,800 --> 00:11:00,720 Speaker 4: Yeah, I hope so. 245 00:11:00,880 --> 00:11:04,400 Speaker 5: Well, it's like, it's interesting that you say that because, 246 00:11:04,440 --> 00:11:06,680 Speaker 5: like wonder Woman in comparison to the other two big 247 00:11:06,720 --> 00:11:08,960 Speaker 5: heroes at DC, I'm a big DC comics person. 248 00:11:09,160 --> 00:11:10,800 Speaker 4: Uh, Superman and Batman. 249 00:11:10,840 --> 00:11:15,040 Speaker 5: They've both had cartoons, movies the gamut, like video games, everything. 250 00:11:15,840 --> 00:11:20,200 Speaker 5: Even Superman had an extremely bad series. Oh yes, a 251 00:11:20,280 --> 00:11:25,480 Speaker 5: classic god. But there's with wonder Woman. There's been no cartoons. Uh, 252 00:11:25,760 --> 00:11:28,400 Speaker 5: there are a couple of flagshit comics, but they've had 253 00:11:28,400 --> 00:11:31,640 Speaker 5: a lot of a harder time finding really good writers 254 00:11:31,679 --> 00:11:33,920 Speaker 5: to write really good Wonder Woman books. And there have 255 00:11:34,000 --> 00:11:35,960 Speaker 5: been zero games. This would have been like the first 256 00:11:36,000 --> 00:11:37,880 Speaker 5: game there. They worked on it for two years and 257 00:11:37,960 --> 00:11:40,840 Speaker 5: there's a lot of people now who cannot even talk 258 00:11:40,840 --> 00:11:43,280 Speaker 5: about what they did on these games. It can't show 259 00:11:43,320 --> 00:11:43,720 Speaker 5: the art. 260 00:11:43,640 --> 00:11:46,360 Speaker 1: That they they don't have the assets they come. 261 00:11:46,559 --> 00:11:49,959 Speaker 5: Yeah, the assets don't belong to them. They haven't been publicized. 262 00:11:50,000 --> 00:11:52,079 Speaker 5: And these are also contract workers, so they don't have 263 00:11:52,160 --> 00:11:53,760 Speaker 5: the rights to anything that they have worked on. 264 00:11:53,840 --> 00:11:55,360 Speaker 2: And I just want to say none of these are 265 00:11:55,360 --> 00:11:59,000 Speaker 2: actionable legal threats. But mono If Studios made one of 266 00:11:59,040 --> 00:12:01,320 Speaker 2: my two of my most favorite Gameskeeter. We were talking 267 00:12:01,320 --> 00:12:04,280 Speaker 2: about this when we came in Lord of the Rings, 268 00:12:04,280 --> 00:12:06,240 Speaker 2: Shadow of Mortal and the Shadow of War, two of 269 00:12:06,280 --> 00:12:07,600 Speaker 2: the best games ever made. 270 00:12:07,720 --> 00:12:08,000 Speaker 1: I have. 271 00:12:08,040 --> 00:12:11,559 Speaker 2: Not only Hades is a game. Hades is a game 272 00:12:11,600 --> 00:12:15,439 Speaker 2: I think I will be playing until I'm an old man. Yes, absolutely, 273 00:12:15,559 --> 00:12:19,800 Speaker 2: but Shadow of War especially, like these are amazing games. 274 00:12:19,840 --> 00:12:22,960 Speaker 2: And these are games the systems are perfect, and they're beautiful, 275 00:12:22,960 --> 00:12:23,199 Speaker 2: and they. 276 00:12:23,679 --> 00:12:26,079 Speaker 5: They give you that feeling that I think these major 277 00:12:26,080 --> 00:12:28,719 Speaker 5: studios are trying to chase in these enormous games like 278 00:12:28,760 --> 00:12:31,880 Speaker 5: Cyberpunk twenty seventy seven and this game. This world is 279 00:12:31,920 --> 00:12:36,040 Speaker 5: a living world. This world things are happening inside of it, 280 00:12:36,120 --> 00:12:38,679 Speaker 5: even when you are not there is the feeling you 281 00:12:38,720 --> 00:12:39,520 Speaker 5: get I'm playing that and. 282 00:12:39,920 --> 00:12:41,240 Speaker 1: The orcs are talking shit about you. 283 00:12:41,480 --> 00:12:42,040 Speaker 3: And that's the thing. 284 00:12:42,200 --> 00:12:44,120 Speaker 2: So to explain this game to people who have not 285 00:12:44,440 --> 00:12:46,440 Speaker 2: even don't play games, I really recommend it. So what 286 00:12:46,480 --> 00:12:48,480 Speaker 2: it is is it's kind of an open world game 287 00:12:48,520 --> 00:12:50,680 Speaker 2: where you run around. You're some Lord of the Rings fellow. 288 00:12:50,720 --> 00:12:52,600 Speaker 2: I do not remember the story not going to try 289 00:12:52,600 --> 00:12:55,240 Speaker 2: and remember. But the big thing about it is something 290 00:12:55,280 --> 00:12:57,640 Speaker 2: called the Nemesis system. And there are these orcs and 291 00:12:57,760 --> 00:13:02,319 Speaker 2: various troll creatures that will and they're all generated procedurally, 292 00:13:02,440 --> 00:13:05,600 Speaker 2: even flawlessly said that word, and where they come up 293 00:13:05,640 --> 00:13:08,360 Speaker 2: and they're like someone of Biles and they'll come up 294 00:13:08,360 --> 00:13:10,040 Speaker 2: and they'll be covered in postures and be like, oh, 295 00:13:10,120 --> 00:13:14,079 Speaker 2: man field off and then you're able to It kind 296 00:13:14,080 --> 00:13:16,720 Speaker 2: of mirrors my real life and that some horrible creature 297 00:13:17,240 --> 00:13:20,280 Speaker 2: comes up to me and goes off, and then I 298 00:13:20,320 --> 00:13:22,360 Speaker 2: convert them to my side. So you can convert these 299 00:13:22,440 --> 00:13:24,760 Speaker 2: orcs and they follow you around and they have these 300 00:13:25,040 --> 00:13:26,160 Speaker 2: or charts. 301 00:13:26,040 --> 00:13:29,120 Speaker 5: Yes of like, and if you die to an orc 302 00:13:29,200 --> 00:13:32,880 Speaker 5: in a combat encounter, that orc will then go back 303 00:13:32,880 --> 00:13:34,720 Speaker 5: to his little Orc friends and be like, I fucking 304 00:13:34,720 --> 00:13:36,680 Speaker 5: fucked up, and they'll talk about. 305 00:13:36,600 --> 00:13:38,480 Speaker 6: Talk about it, and they'll talk to you later and 306 00:13:38,480 --> 00:13:41,559 Speaker 6: they'll recount specifically, like how they killed you and stuff. 307 00:13:41,600 --> 00:13:42,680 Speaker 1: It's like they keep that in mind. 308 00:13:42,720 --> 00:13:45,320 Speaker 2: And it's quite literally what I love about video games 309 00:13:45,640 --> 00:13:48,120 Speaker 2: large It's just like a weird freak system full of 310 00:13:48,559 --> 00:13:51,080 Speaker 2: weird goblin creatures. You can see each other. 311 00:13:51,360 --> 00:13:52,680 Speaker 4: Have you played Dwarf Fortress. 312 00:13:52,720 --> 00:13:54,680 Speaker 1: Ever I've tried it never really stuck. 313 00:13:54,760 --> 00:13:56,400 Speaker 4: I'm gonna I'm gonna teach you how you're tea. 314 00:13:57,200 --> 00:13:59,560 Speaker 5: It's because it's this thing, right do you? There are 315 00:13:59,720 --> 00:14:03,959 Speaker 5: character with memory, right, and they learn things and they 316 00:14:03,960 --> 00:14:06,800 Speaker 5: have personalities, right, and that change. Like this is a 317 00:14:06,840 --> 00:14:10,920 Speaker 5: game that's made by two guys of two brothers. Until 318 00:14:11,040 --> 00:14:13,920 Speaker 5: very recently it was literally just the two of them, right, 319 00:14:14,000 --> 00:14:16,520 Speaker 5: And like it is so fascinating how you can have 320 00:14:16,559 --> 00:14:20,760 Speaker 5: that same sort of magical black box experience of there's 321 00:14:20,920 --> 00:14:23,600 Speaker 5: magic inside of this, there's a personality inside of this. 322 00:14:24,000 --> 00:14:25,960 Speaker 5: One of them comes from two brothers that have worked 323 00:14:26,000 --> 00:14:28,440 Speaker 5: on this thing on and off for like twenty fucking 324 00:14:28,520 --> 00:14:29,280 Speaker 5: years of their life. 325 00:14:29,600 --> 00:14:32,640 Speaker 4: And the other is an enormous studio using the IP 326 00:14:32,880 --> 00:14:33,840 Speaker 4: Lord of the Rings. 327 00:14:34,120 --> 00:14:36,600 Speaker 2: And I just want to be clear about a few things. One, 328 00:14:36,880 --> 00:14:38,680 Speaker 2: this is one of the few games I've heard like 329 00:14:38,840 --> 00:14:41,680 Speaker 2: unilaterally loved by games journalists. Like, sure, there are people 330 00:14:41,680 --> 00:14:43,440 Speaker 2: who don't like the genre, but anyone who has even 331 00:14:43,440 --> 00:14:45,080 Speaker 2: the smell of RPGs loves this shit. 332 00:14:45,240 --> 00:14:45,440 Speaker 4: Yeah. 333 00:14:45,440 --> 00:14:48,080 Speaker 2: I also want to add the WB Games CEO JB. 334 00:14:48,200 --> 00:14:52,120 Speaker 2: Perett and WB Games former CEO David hadda do you 335 00:14:52,200 --> 00:14:56,840 Speaker 2: want enemies of better offline? You want enemies of this show? 336 00:14:56,920 --> 00:14:59,720 Speaker 2: Your growth all costs for economy bullshit? Will you will 337 00:14:59,760 --> 00:15:01,800 Speaker 2: be by all the people who listened to the show. 338 00:15:02,000 --> 00:15:04,560 Speaker 2: So the reason that this, I'm literally looking at Nathan's 339 00:15:04,600 --> 00:15:07,480 Speaker 2: story about this, the reason that Monoliths got shut down 340 00:15:07,560 --> 00:15:10,840 Speaker 2: is just that Warner Brothers cannot run a fucking studio. 341 00:15:10,880 --> 00:15:12,960 Speaker 3: They're stupid and bad in the industry. 342 00:15:13,120 --> 00:15:15,240 Speaker 6: Yes, yeah, like I mean you know they've also been 343 00:15:15,560 --> 00:15:18,240 Speaker 6: tanking tons of like television and movie properties too. 344 00:15:18,400 --> 00:15:18,600 Speaker 1: Yeah. 345 00:15:18,680 --> 00:15:22,240 Speaker 5: No, the Warner ever since Warner Brothers Discoveries on my 346 00:15:22,240 --> 00:15:23,840 Speaker 5: shit list and has been for a long time. It's 347 00:15:23,880 --> 00:15:27,240 Speaker 5: an incredible It's an incredible Hollywood studio. It's so much 348 00:15:27,400 --> 00:15:32,080 Speaker 5: incredible history. The whole story of Coyote Versus Acme has 349 00:15:32,160 --> 00:15:35,200 Speaker 5: been I just want to jump off for three. Okay, 350 00:15:35,920 --> 00:15:40,400 Speaker 5: there is there was a movie in production, Coyote Versus Acme, 351 00:15:40,560 --> 00:15:43,320 Speaker 5: an adaptation of the Looney Tunes cartoon, you know, the 352 00:15:43,400 --> 00:15:47,760 Speaker 5: Coyote Roadrunner in the Coyote, And it had John Cena 353 00:15:47,840 --> 00:15:50,760 Speaker 5: in it, and it by all accounts, everyone who worked 354 00:15:50,760 --> 00:15:52,000 Speaker 5: on it said it was incredible. 355 00:15:52,280 --> 00:15:55,160 Speaker 1: It used the James Gunn movie. 356 00:15:55,320 --> 00:16:00,760 Speaker 4: Yeah, James gun movie. He it was also what's the movie. 357 00:16:00,720 --> 00:16:02,880 Speaker 2: James Gunn By the way, for the listeners got into 358 00:16:02,920 --> 00:16:04,600 Speaker 2: the Galaxy Suicide Squad. 359 00:16:04,480 --> 00:16:08,160 Speaker 5: Having Superman movie upcoming Superman I'm freaking psyched about I 360 00:16:08,200 --> 00:16:11,720 Speaker 5: love it. Yeah, but you know it was going to 361 00:16:11,760 --> 00:16:14,600 Speaker 5: be a Roger Rabbit type thing, a mixed media animation 362 00:16:14,880 --> 00:16:17,560 Speaker 5: and real life stuff like a lot of the stuff 363 00:16:17,560 --> 00:16:21,000 Speaker 5: that moviegoers actually really really love seeing, real stunts and 364 00:16:21,080 --> 00:16:23,880 Speaker 5: real effects, not CGI, not VFX, that kind of thing. 365 00:16:23,960 --> 00:16:26,480 Speaker 2: I'm chipping that the chip Dales movie did really well 366 00:16:26,480 --> 00:16:27,120 Speaker 2: as well on Disney. 367 00:16:27,120 --> 00:16:29,160 Speaker 1: Plus that's a very similar thing anyway, can Yeah. 368 00:16:29,000 --> 00:16:32,880 Speaker 5: Yeah, and they the movies wrapped. It's totally fully completed. 369 00:16:33,080 --> 00:16:35,720 Speaker 1: Sheld it, sheldy literally for tax reasons. 370 00:16:36,080 --> 00:16:38,560 Speaker 4: Literally for tax reasons. No one will ever see it. 371 00:16:38,600 --> 00:16:40,960 Speaker 2: And David Zaslav, if you go back to the Shareholders 372 00:16:40,960 --> 00:16:44,680 Speaker 2: Supremacy to Parter, you will learn all about him. Jack Welch, 373 00:16:45,120 --> 00:16:47,920 Speaker 2: the CEO of G who created the modern culture of layoffs, 374 00:16:47,960 --> 00:16:51,160 Speaker 2: literally the guy who didn't invent layoffs. But if you 375 00:16:51,200 --> 00:16:53,400 Speaker 2: go back to those episodes, there's the story of Jack Welch, 376 00:16:53,480 --> 00:16:57,680 Speaker 2: c of G. Well, upcoming CEO one of the candidates 377 00:16:57,680 --> 00:16:59,960 Speaker 2: for it was running several divisions and came up with 378 00:17:00,040 --> 00:17:02,560 Speaker 2: this idea, what if we just laid people off to 379 00:17:02,680 --> 00:17:06,000 Speaker 2: increase profits and not the time layoffs were considered something 380 00:17:06,000 --> 00:17:08,439 Speaker 2: you only did as a last resort. But Jack Welch. 381 00:17:08,720 --> 00:17:10,520 Speaker 2: Jack Welch thought what if we did this? He did it, 382 00:17:10,560 --> 00:17:13,200 Speaker 2: and everyone else went, that's a great fucking idea. Number 383 00:17:13,280 --> 00:17:15,120 Speaker 2: go up. The reason I'm bringing this up is that 384 00:17:15,600 --> 00:17:18,359 Speaker 2: David Zaslav's CEO of Warner Brothers Discovery, once referred to 385 00:17:18,440 --> 00:17:21,720 Speaker 2: Jack Welch as like a big brother to him. Okay, 386 00:17:22,280 --> 00:17:24,760 Speaker 2: I think I just want you to know everything I've 387 00:17:24,800 --> 00:17:28,720 Speaker 2: been doing for the last few years has driven me insane. 388 00:17:28,280 --> 00:17:30,040 Speaker 4: Because truning into the Joker in real. 389 00:17:29,880 --> 00:17:33,320 Speaker 2: Time, the makeup is appearing on our faces. But Coyote 390 00:17:33,400 --> 00:17:35,040 Speaker 2: versus actme was like will Forte was going to be 391 00:17:35,040 --> 00:17:36,439 Speaker 2: and it was like going to be a very like 392 00:17:36,520 --> 00:17:39,920 Speaker 2: it very clearly would have done really well, really really well, 393 00:17:39,960 --> 00:17:41,960 Speaker 2: and they just shelled it for tax reasons. This is 394 00:17:42,000 --> 00:17:47,720 Speaker 2: the same company that owns WAWB Games, which owns Monolith 395 00:17:47,840 --> 00:17:48,919 Speaker 2: This is the likes. 396 00:17:49,920 --> 00:17:54,399 Speaker 5: It is like the tech industry ification of the entire 397 00:17:54,560 --> 00:18:00,040 Speaker 5: entertainment industry. Everything just disastrous for art in general. You 398 00:18:00,040 --> 00:18:03,280 Speaker 5: can see it very visually in film, in cinema just 399 00:18:03,320 --> 00:18:05,199 Speaker 5: sort of. I used to be a person that just 400 00:18:05,280 --> 00:18:07,560 Speaker 5: fucking loved blockbuster action movies. 401 00:18:07,600 --> 00:18:08,080 Speaker 4: I love them. 402 00:18:08,160 --> 00:18:08,960 Speaker 3: That's losings wrong with that. 403 00:18:09,080 --> 00:18:11,560 Speaker 5: In the summer, when it's hot out, nothing better you 404 00:18:11,560 --> 00:18:13,520 Speaker 5: can do than go to a theater for two hours 405 00:18:13,520 --> 00:18:17,159 Speaker 5: with air conditioning and just enjoy mindless action. Except they 406 00:18:17,160 --> 00:18:20,440 Speaker 5: all started to suck when Disney realized that you can 407 00:18:20,480 --> 00:18:24,720 Speaker 5: feed people like not like the suggestion of a plot, 408 00:18:24,960 --> 00:18:28,359 Speaker 5: but not actually a story. Essentially, you just sort of 409 00:18:28,400 --> 00:18:31,160 Speaker 5: allude to things that will happen in the future, and 410 00:18:31,200 --> 00:18:33,879 Speaker 5: you can make billions of dollars off of that. And 411 00:18:33,920 --> 00:18:35,800 Speaker 5: you don't actually have to shoot on sets. You can 412 00:18:35,840 --> 00:18:37,480 Speaker 5: just put people in front of a green screen and 413 00:18:37,480 --> 00:18:41,600 Speaker 5: then ununionized VFX workers can fill in everything else for you. 414 00:18:41,800 --> 00:18:44,280 Speaker 2: Right, And this is also something that fed into the 415 00:18:44,320 --> 00:18:46,600 Speaker 2: creation of one of the worst things fandoms. 416 00:18:47,080 --> 00:18:50,160 Speaker 5: Yeah, I mean, I love the experience of being in 417 00:18:50,200 --> 00:18:53,879 Speaker 5: a fandom, but there is this tribalistic thing that is 418 00:18:54,480 --> 00:18:55,320 Speaker 5: disturbing to me. 419 00:18:55,640 --> 00:18:57,520 Speaker 2: Let me be a little more specific, because I'm a 420 00:18:57,560 --> 00:19:00,000 Speaker 2: huge fan of many things. Yeah, like I've seen Queen 421 00:19:00,040 --> 00:19:03,439 Speaker 2: to the Stone Age sixteen times. I'm like, I'm a 422 00:19:03,520 --> 00:19:05,439 Speaker 2: nasty freak when it comes to a person of interest, 423 00:19:05,520 --> 00:19:08,000 Speaker 2: Like I really love my ship. I consider fendom, or 424 00:19:08,040 --> 00:19:09,960 Speaker 2: at least perhaps I'm just describing the worst elements of 425 00:19:09,960 --> 00:19:13,120 Speaker 2: it as something separate where it's not really about liking something, 426 00:19:13,160 --> 00:19:15,000 Speaker 2: it's about memorizing facts. 427 00:19:15,000 --> 00:19:18,600 Speaker 4: It is about being a defender of the thing I. 428 00:19:18,680 --> 00:19:20,800 Speaker 6: Say, it's about being in a tribe. And like, this 429 00:19:20,880 --> 00:19:23,040 Speaker 6: comes up a lot in my book, is like, you know, 430 00:19:23,200 --> 00:19:25,840 Speaker 6: the ways that fandoms can behave. One of the things 431 00:19:25,840 --> 00:19:28,200 Speaker 6: that I found especially interesting in the course of reporting 432 00:19:28,200 --> 00:19:31,159 Speaker 6: it is that there are also fandoms around, just like 433 00:19:31,280 --> 00:19:35,040 Speaker 6: pure hatred. One of my chapters tell Me is about Keffel's, 434 00:19:35,119 --> 00:19:35,920 Speaker 6: who is a streamer. 435 00:19:35,960 --> 00:19:37,440 Speaker 1: Oh yeah, it's pretty controversial. 436 00:19:37,480 --> 00:19:41,399 Speaker 6: You know, did some dumb bullshit, but also like managed 437 00:19:41,400 --> 00:19:44,160 Speaker 6: to attract this hate mob from Kiwi farms right, and 438 00:19:44,240 --> 00:19:46,560 Speaker 6: when I interviewed her while she was still like on 439 00:19:46,600 --> 00:19:48,000 Speaker 6: the run was ky FHMs. 440 00:19:48,040 --> 00:19:48,359 Speaker 3: Sorry. 441 00:19:48,920 --> 00:19:51,920 Speaker 6: They are an online forum dedicated to like dosing people, 442 00:19:51,960 --> 00:19:55,200 Speaker 6: so finding their personal information and you know, outing it 443 00:19:55,280 --> 00:19:55,760 Speaker 6: and then. 444 00:19:55,800 --> 00:19:58,800 Speaker 5: Coming in and like of course they particularly target marginalized 445 00:19:58,840 --> 00:20:02,040 Speaker 5: people because they the goal and the goal of most 446 00:20:02,040 --> 00:20:04,720 Speaker 5: hate fandoms is to get a reaction out of the 447 00:20:04,760 --> 00:20:07,240 Speaker 5: person that you want. It is like to cause them 448 00:20:07,320 --> 00:20:09,840 Speaker 5: pain and then to use that pain as your personal 449 00:20:09,920 --> 00:20:10,679 Speaker 5: source of entertainment. 450 00:20:11,359 --> 00:20:14,440 Speaker 6: What I was gonna say, yes, yeah, is that in 451 00:20:14,560 --> 00:20:16,600 Speaker 6: her particular case, you know, she was like showing me 452 00:20:16,840 --> 00:20:18,879 Speaker 6: some of the things that these people were doing in 453 00:20:18,920 --> 00:20:22,680 Speaker 6: their free time in addition to directly harassing her, and 454 00:20:22,720 --> 00:20:26,440 Speaker 6: these involved like making what were effectively like fan art 455 00:20:26,480 --> 00:20:29,880 Speaker 6: and even fan songs about her, just from the perspective 456 00:20:29,880 --> 00:20:33,040 Speaker 6: of someone who despises her, who likes her. But the 457 00:20:33,119 --> 00:20:36,880 Speaker 6: mechanics were all really similar, and so like fandom can 458 00:20:36,920 --> 00:20:42,160 Speaker 6: be this thing that coalesces using the exact same again, 459 00:20:42,200 --> 00:20:45,720 Speaker 6: like sets of tools and behaviors, but around despising someone 460 00:20:45,720 --> 00:20:46,840 Speaker 6: as opposed to liking them. 461 00:20:46,920 --> 00:20:48,919 Speaker 2: So this is the thing that really gets me because 462 00:20:49,359 --> 00:20:51,480 Speaker 2: I have to wonder if the reason that brought up fandoms, 463 00:20:51,520 --> 00:20:55,280 Speaker 2: other than just despising them is I have to wonder 464 00:20:55,320 --> 00:20:58,760 Speaker 2: if they're not part of not saying that it's the fold, 465 00:20:59,080 --> 00:21:01,600 Speaker 2: but I feel like the entertainment industry, and by extension, 466 00:21:01,600 --> 00:21:04,120 Speaker 2: the game's industry, is really trying to sell to them 467 00:21:04,160 --> 00:21:06,639 Speaker 2: when Marv I love the first run of Marvel movies. 468 00:21:06,680 --> 00:21:09,200 Speaker 1: I'm a little pig. Show me if it's the charming people. 469 00:21:09,240 --> 00:21:11,200 Speaker 4: Ironman movie is fucking amazing. 470 00:21:11,359 --> 00:21:14,000 Speaker 5: It is a really great film, and it's because they 471 00:21:14,080 --> 00:21:15,200 Speaker 5: let Favro be Farro. 472 00:21:16,119 --> 00:21:17,760 Speaker 2: You had the charming people doing the things and they 473 00:21:17,760 --> 00:21:20,240 Speaker 2: were talking and it was enjoying, enjoyable to watch them. 474 00:21:20,400 --> 00:21:22,160 Speaker 2: But it feels like it really got into the hog 475 00:21:22,200 --> 00:21:24,600 Speaker 2: slop era where it's just you, like this guy, look 476 00:21:24,600 --> 00:21:26,479 Speaker 2: at this guy. Look, we've got Jack Black and we've 477 00:21:26,520 --> 00:21:29,880 Speaker 2: got Lizzo in the Mandalorian. Look you remember that thing 478 00:21:29,920 --> 00:21:32,120 Speaker 2: from that thing? Look it's it's the Dark Troopers from 479 00:21:32,160 --> 00:21:34,000 Speaker 2: the Star Wars game. You remember Dark Forces. 480 00:21:35,040 --> 00:21:37,640 Speaker 4: So it's a frend. They fly now, blah blah blah. 481 00:21:37,720 --> 00:21:40,320 Speaker 2: You know it's like yes, But it's the reason I 482 00:21:40,359 --> 00:21:44,040 Speaker 2: bring that up is that's a commodity at this point. 483 00:21:44,080 --> 00:21:46,720 Speaker 2: It's if it stops being about telling a story when 484 00:21:46,720 --> 00:21:49,640 Speaker 2: it's more symbolic, when it's more about just people being 485 00:21:49,760 --> 00:21:53,000 Speaker 2: factions against or for something, it's just can I sell 486 00:21:53,000 --> 00:21:54,639 Speaker 2: you a fucking product? And when it comes to I 487 00:21:54,640 --> 00:21:58,600 Speaker 2: actually wanted to ask with Twitch the cultures around streamers. 488 00:21:59,000 --> 00:22:04,680 Speaker 2: Are those different to like forums culture or social media culture, 489 00:22:05,080 --> 00:22:07,920 Speaker 2: like the more I synchronous culture. Is there something about 490 00:22:07,960 --> 00:22:09,600 Speaker 2: the live experience that changes things? 491 00:22:09,600 --> 00:22:09,760 Speaker 1: Oh? 492 00:22:09,800 --> 00:22:12,040 Speaker 6: Yeah, completely, because I mean, for one, there's just the 493 00:22:12,040 --> 00:22:14,840 Speaker 6: basic fact that if you are in a twitch chat, 494 00:22:15,040 --> 00:22:17,080 Speaker 6: you can say something that the person who's on screen 495 00:22:17,160 --> 00:22:19,280 Speaker 6: might immediately react to, right, and that people in that 496 00:22:19,359 --> 00:22:22,760 Speaker 6: chat might immediately react to, And that immediacy changes everything 497 00:22:22,760 --> 00:22:25,520 Speaker 6: about it, because I mean just think about like how 498 00:22:25,520 --> 00:22:29,159 Speaker 6: we have conversations. If somebody is able to immediately react, 499 00:22:29,240 --> 00:22:31,680 Speaker 6: they are not going to consider what they're saying very right, 500 00:22:31,720 --> 00:22:33,479 Speaker 6: They're just going to go for it. Especially if it's 501 00:22:33,480 --> 00:22:35,560 Speaker 6: like a fast moving Twitch chat. Everyone's just trying to 502 00:22:35,560 --> 00:22:37,800 Speaker 6: say the most incendiary thing possible because that's all that 503 00:22:37,800 --> 00:22:40,960 Speaker 6: gets noticed. Yeah, something measured or interesting. 504 00:22:41,880 --> 00:22:46,320 Speaker 5: Perfect example of this is hasan piker saying off the 505 00:22:46,359 --> 00:22:48,879 Speaker 5: cuff America to serve Tin eleven. 506 00:22:48,760 --> 00:22:51,560 Speaker 4: Yeah, which I know is not what he meant to say. 507 00:22:51,720 --> 00:22:55,280 Speaker 5: Well, but he meant to say, America created the conditions 508 00:22:55,560 --> 00:22:59,520 Speaker 5: that created the people that right to us. 509 00:22:59,560 --> 00:23:02,119 Speaker 6: Yeah, in that right, like he explained that during that 510 00:23:02,160 --> 00:23:05,520 Speaker 6: same stream happens well, and also what happens is that 511 00:23:05,520 --> 00:23:08,040 Speaker 6: people then clipped that out of context. Yes, and then 512 00:23:08,160 --> 00:23:09,720 Speaker 6: you know, surfaced it on all. 513 00:23:09,600 --> 00:23:12,240 Speaker 5: These other and now this clip will haunt him forever 514 00:23:12,640 --> 00:23:14,760 Speaker 5: every time someone is mad at him. He has a 515 00:23:14,760 --> 00:23:19,800 Speaker 5: similarly sized, like hate fandom that is constantly, constantly trying 516 00:23:19,800 --> 00:23:25,119 Speaker 5: to get a rise out of him, and it really Yeah. 517 00:23:24,520 --> 00:23:29,640 Speaker 2: Find destiny, different kind of destiny to the game. 518 00:23:29,840 --> 00:23:34,840 Speaker 5: Yeah, destiny that sucks. 519 00:23:34,880 --> 00:23:37,639 Speaker 3: I'm going to get him. And Norman Finkelstein. 520 00:23:41,840 --> 00:23:45,119 Speaker 2: When you you when you speak, it's like Wikipedia. 521 00:23:45,200 --> 00:23:53,760 Speaker 4: It to be by satandibly. 522 00:23:49,960 --> 00:23:51,520 Speaker 3: I've been thinking about that too much. 523 00:24:04,400 --> 00:24:07,040 Speaker 2: It's funny as well because as a just a gentleman 524 00:24:07,119 --> 00:24:10,040 Speaker 2: podcaster with a decent sized fandom, I don't get as 525 00:24:10,080 --> 00:24:13,080 Speaker 2: many insane people. I don't get people threatening or hating 526 00:24:13,119 --> 00:24:15,040 Speaker 2: me other than everyone because. 527 00:24:14,760 --> 00:24:15,800 Speaker 3: They wish I was dead. 528 00:24:16,320 --> 00:24:21,080 Speaker 2: But it feels like there's something altogether different, specifically about 529 00:24:21,119 --> 00:24:23,919 Speaker 2: games because I left games journalism in like two thousand 530 00:24:23,960 --> 00:24:27,600 Speaker 2: and eight. Oh no, no, I like and even then 531 00:24:27,640 --> 00:24:30,399 Speaker 2: someone fucking doxed me. I got dogs because there was 532 00:24:30,400 --> 00:24:33,000 Speaker 2: someone I reviewed a game I'm not even gonna name, 533 00:24:33,040 --> 00:24:35,560 Speaker 2: just because it also leads to the funniest YouTube in 534 00:24:35,560 --> 00:24:35,800 Speaker 2: the world. 535 00:24:35,880 --> 00:24:37,040 Speaker 3: But there was an MMRP. 536 00:24:37,359 --> 00:24:40,359 Speaker 2: I reviewed that fucking sucked, and they claimed I didn't 537 00:24:40,359 --> 00:24:43,639 Speaker 2: play it, of course, And then someone posted my parents' 538 00:24:43,640 --> 00:24:45,879 Speaker 2: address and I'd moved to New York, and I really 539 00:24:45,920 --> 00:24:47,960 Speaker 2: had to stop myself being like, missed me, bitch. But 540 00:24:50,000 --> 00:24:52,320 Speaker 2: then I emailed the developers and I was like, fucking 541 00:24:52,400 --> 00:24:54,960 Speaker 2: take this shit down now, but now it's constant. 542 00:24:55,320 --> 00:24:59,000 Speaker 5: I reviewed the most recent Final Fantasy game, Final Fantasy sixteen, 543 00:24:59,000 --> 00:25:01,480 Speaker 5: which is a game I said has some of the 544 00:25:01,960 --> 00:25:04,199 Speaker 5: In the review, this is what I said. That the 545 00:25:04,359 --> 00:25:09,200 Speaker 5: combat was thrilling and incredible. You fucking go to space 546 00:25:09,480 --> 00:25:11,639 Speaker 5: and punch a dragon in the head, like, it is 547 00:25:11,800 --> 00:25:15,199 Speaker 5: so fucking cool. But the story is dogshit and I 548 00:25:15,240 --> 00:25:17,159 Speaker 5: hated it. I hated it every second. 549 00:25:17,480 --> 00:25:19,560 Speaker 6: I'm going to say that most stories that involve going 550 00:25:19,600 --> 00:25:23,360 Speaker 6: to space and punching and dragon like don't really cohere. Otherwise, Yeah, 551 00:25:23,400 --> 00:25:25,800 Speaker 6: it's hard to make that into a compelling narrative. 552 00:25:25,880 --> 00:25:28,879 Speaker 5: Yeah, and I especially like it was a game where 553 00:25:28,920 --> 00:25:32,560 Speaker 5: there was a subplot with slavery and it was handled really, really, 554 00:25:32,640 --> 00:25:33,320 Speaker 5: really poorly. 555 00:25:33,520 --> 00:25:35,520 Speaker 3: I personally thought the whole game was bad. But that's 556 00:25:35,520 --> 00:25:36,639 Speaker 3: why I don't review games. 557 00:25:37,359 --> 00:25:40,160 Speaker 5: No, I just like, when you give me a combo meter. 558 00:25:40,240 --> 00:25:42,560 Speaker 5: I just go into stickomad. It's something that just happens 559 00:25:42,560 --> 00:25:45,439 Speaker 5: to me. But no I said those things, and I 560 00:25:45,520 --> 00:25:47,560 Speaker 5: tried to be fair and complimentary to it. The first 561 00:25:47,560 --> 00:25:49,560 Speaker 5: thing that happened was someone found my email address and 562 00:25:49,600 --> 00:25:50,879 Speaker 5: told me to kill myself Jesus. 563 00:25:51,200 --> 00:25:51,440 Speaker 4: Yeah. 564 00:25:51,520 --> 00:25:54,960 Speaker 5: Well, it's like I similarly gave the Harry Potter game 565 00:25:55,000 --> 00:25:58,240 Speaker 5: a pretty dismal review, and there is a reaction. There 566 00:25:58,280 --> 00:26:06,040 Speaker 5: is an entire culture devoted to trying to seed reactionary 567 00:26:06,119 --> 00:26:10,320 Speaker 5: politics into young minds through the fandom. 568 00:26:09,920 --> 00:26:10,880 Speaker 4: Of video games. 569 00:26:10,720 --> 00:26:13,080 Speaker 6: It's like games are like the easiest mark for that 570 00:26:13,200 --> 00:26:15,760 Speaker 6: because I think that. I mean, for one, a lot 571 00:26:15,800 --> 00:26:18,000 Speaker 6: of people have based their identity on games. That's the 572 00:26:18,040 --> 00:26:20,280 Speaker 6: starting point, right, And then the other element of that 573 00:26:20,440 --> 00:26:22,800 Speaker 6: is that a lot of that identity comes out of 574 00:26:22,840 --> 00:26:27,439 Speaker 6: this perceived persecution complex. Right, games were once for nerds 575 00:26:27,440 --> 00:26:28,440 Speaker 6: who are bullied. 576 00:26:28,080 --> 00:26:32,119 Speaker 5: Content only that though there was a real reactionary movement 577 00:26:32,200 --> 00:26:36,240 Speaker 5: against video games post Columbine right with Jack Thompson, their 578 00:26:36,359 --> 00:26:40,160 Speaker 5: congressional hearings about whether or no or not games were 579 00:26:40,400 --> 00:26:43,280 Speaker 5: evil and we're destroying the minds of youth, which is 580 00:26:43,359 --> 00:26:46,359 Speaker 5: obviously not true. When I recently went to the UN. 581 00:26:46,480 --> 00:26:47,320 Speaker 3: Look at us. 582 00:26:47,440 --> 00:26:49,080 Speaker 4: Yeah, you know, we're normal people. 583 00:26:49,600 --> 00:26:51,080 Speaker 1: I mean, my mind has been destroyed. 584 00:26:51,160 --> 00:26:53,800 Speaker 3: My mind was my mind's perfect. 585 00:26:53,960 --> 00:26:54,160 Speaker 4: Yeah. 586 00:26:54,359 --> 00:26:55,760 Speaker 1: Anyway, so you went to the UN. 587 00:26:56,000 --> 00:26:57,359 Speaker 5: I went to the UN and I was on this 588 00:26:57,440 --> 00:27:01,880 Speaker 5: panel to talk about terrorism and and extremism and gaming spaces. 589 00:27:01,920 --> 00:27:04,560 Speaker 5: And the one thing that many of the panelists made 590 00:27:04,600 --> 00:27:08,679 Speaker 5: sure to say was that this idea that it's violent 591 00:27:08,760 --> 00:27:11,800 Speaker 5: video games that cause violence is not true, and in fact, 592 00:27:11,960 --> 00:27:16,320 Speaker 5: often games are pro social spaces. They encourage isolated people 593 00:27:16,400 --> 00:27:20,359 Speaker 5: to interact with other people and form friendships. It's just 594 00:27:20,520 --> 00:27:24,800 Speaker 5: that those people are so vulnerable, and people extremists know 595 00:27:24,960 --> 00:27:26,040 Speaker 5: how vulnerable. 596 00:27:25,640 --> 00:27:26,280 Speaker 4: These people are. 597 00:27:27,160 --> 00:27:30,600 Speaker 5: It's very easy to say, join a discord server and 598 00:27:30,640 --> 00:27:35,200 Speaker 5: then start spreading dog whistles about like extremist like white 599 00:27:35,200 --> 00:27:40,440 Speaker 5: supremacists thought, and then you normalize these things, these expressions 600 00:27:40,440 --> 00:27:43,200 Speaker 5: and these phrases and these images, and then you can 601 00:27:43,240 --> 00:27:46,240 Speaker 5: take those people out of that bigger discord server and 602 00:27:46,280 --> 00:27:48,520 Speaker 5: funnel them into more and more extremist space. 603 00:27:48,560 --> 00:27:51,000 Speaker 2: And what's insane is it seems to get back to 604 00:27:51,240 --> 00:27:53,359 Speaker 2: a point I was getting as well, is that they're 605 00:27:53,359 --> 00:27:55,600 Speaker 2: trying to monetize this. They're trying to monetize it by 606 00:27:55,640 --> 00:27:58,520 Speaker 2: making the games less about being good games but symbolic 607 00:27:58,560 --> 00:28:01,480 Speaker 2: of stuff. And then the right wing types seem to 608 00:28:01,520 --> 00:28:03,560 Speaker 2: see games that are not doing that, like Dragon Age 609 00:28:03,600 --> 00:28:06,800 Speaker 2: the Veil God and being like, ah has begun it's 610 00:28:09,560 --> 00:28:12,040 Speaker 2: which means black I guess, like like just. 611 00:28:12,040 --> 00:28:13,919 Speaker 6: Well, no, there's a there's a new one every week too, 612 00:28:14,040 --> 00:28:16,840 Speaker 6: Like there's a new DEI in video games controversy every week, 613 00:28:17,160 --> 00:28:19,959 Speaker 6: and like it wasn't always this way, but after like 614 00:28:20,359 --> 00:28:23,399 Speaker 6: there there was a conspiracy movement last year around a 615 00:28:23,400 --> 00:28:26,560 Speaker 6: consulting firm called Sweet Baby In and that is when 616 00:28:26,560 --> 00:28:29,320 Speaker 6: this sort of became a well oiled machine. That's when 617 00:28:29,359 --> 00:28:30,800 Speaker 6: all of these content creators. 618 00:28:30,480 --> 00:28:32,200 Speaker 4: Started trying it was constantly. 619 00:28:32,640 --> 00:28:35,800 Speaker 5: Their biggest crime essentially was that the head of the company, 620 00:28:35,880 --> 00:28:38,200 Speaker 5: Kim Bellair, is a black woman, and like that's it. 621 00:28:38,320 --> 00:28:40,560 Speaker 1: That's literally just it something she controlled. 622 00:28:40,680 --> 00:28:45,240 Speaker 4: Yes, absolutely to be a black woman creator. 623 00:28:45,480 --> 00:28:47,400 Speaker 3: So what we're saying about as well, but. 624 00:28:47,360 --> 00:28:50,120 Speaker 6: Yeah, and so like now you just have these people, 625 00:28:51,040 --> 00:28:53,400 Speaker 6: you have content creators who've made this their entire identity 626 00:28:53,600 --> 00:28:56,680 Speaker 6: and like their entire brand, and so like Geta was saying, 627 00:28:57,000 --> 00:28:58,960 Speaker 6: you know, games can be really pro social, but you'll 628 00:28:58,960 --> 00:29:02,120 Speaker 6: have these people come in and sort of say, okay, well, 629 00:29:02,160 --> 00:29:04,320 Speaker 6: these games that you like are being taken away by 630 00:29:04,360 --> 00:29:07,680 Speaker 6: this evil dee I woke mob. And so your purpose, 631 00:29:08,080 --> 00:29:10,000 Speaker 6: the underlying purpose that maybe you as a person have 632 00:29:10,080 --> 00:29:12,680 Speaker 6: been looking for, is now to fight a battle against 633 00:29:12,720 --> 00:29:15,200 Speaker 6: these people who are taking your toys away. And like, 634 00:29:15,280 --> 00:29:17,160 Speaker 6: that works really well on a lot of people who 635 00:29:17,240 --> 00:29:20,400 Speaker 6: you know, feel purposeless, directionless, always that we all commonly 636 00:29:20,400 --> 00:29:21,040 Speaker 6: feel under. 637 00:29:20,880 --> 00:29:23,280 Speaker 1: Capitalists, and I feel like and I feel like as well. 638 00:29:23,320 --> 00:29:25,520 Speaker 2: Games are an incredible vector for that, not just because 639 00:29:25,520 --> 00:29:27,480 Speaker 2: there's things to a lie around, but also there's a 640 00:29:27,480 --> 00:29:28,480 Speaker 2: satisfaction to them. 641 00:29:28,520 --> 00:29:28,720 Speaker 1: Yeah. 642 00:29:28,720 --> 00:29:31,080 Speaker 2: The reason I play Haides all the time, I have 643 00:29:31,160 --> 00:29:34,760 Speaker 2: Haides on my I'm not playing it right now, I would. 644 00:29:36,000 --> 00:29:37,680 Speaker 2: The reason I play Hades is it feels good. It 645 00:29:37,720 --> 00:29:40,120 Speaker 2: feels like you have industry over something you have you 646 00:29:40,160 --> 00:29:41,120 Speaker 2: can get good at something. 647 00:29:41,600 --> 00:29:43,040 Speaker 1: I'll take this a step further, please. 648 00:29:43,240 --> 00:29:44,880 Speaker 6: I think that the core fantasy of a lot of 649 00:29:44,920 --> 00:29:47,480 Speaker 6: video games, no matter what they're setting is, whether they're 650 00:29:47,520 --> 00:29:49,360 Speaker 6: sci fi or fantasy, are set in the present day, 651 00:29:49,760 --> 00:29:53,800 Speaker 6: is what if capitalism was fair, if every input gave 652 00:29:53,840 --> 00:29:56,360 Speaker 6: you a fair output, a consistent one. 653 00:29:56,480 --> 00:29:58,000 Speaker 4: Yeah, yeah, oh I like that. 654 00:29:58,200 --> 00:30:00,320 Speaker 1: Thing you get better and better over time. 655 00:30:00,680 --> 00:30:03,240 Speaker 5: Look at like a sim city, right, Yes, you in 656 00:30:03,280 --> 00:30:05,840 Speaker 5: sim city, you are essentially the mayor of a city. 657 00:30:06,000 --> 00:30:08,080 Speaker 5: You are the developer of the city. You're the engineer 658 00:30:08,080 --> 00:30:10,120 Speaker 5: of the city. You design the entire city, and you 659 00:30:10,160 --> 00:30:13,959 Speaker 5: also have control over its taxes. And it is is 660 00:30:14,360 --> 00:30:16,640 Speaker 5: like just a equals ash. It Basically, when you look 661 00:30:16,640 --> 00:30:18,800 Speaker 5: at how the tax system works in some city, it 662 00:30:18,880 --> 00:30:21,560 Speaker 5: assumes that taxes are always fair. 663 00:30:21,840 --> 00:30:24,800 Speaker 4: Right and consistent and consistent, and they don't. 664 00:30:25,600 --> 00:30:28,440 Speaker 5: You won't get a huge lobby from the people in 665 00:30:28,480 --> 00:30:31,520 Speaker 5: the highest tax bracket asking for their taxes to be lowered. 666 00:30:31,600 --> 00:30:33,520 Speaker 2: I wonder if they would add that they should there 667 00:30:33,520 --> 00:30:35,560 Speaker 2: should be just the same city, which is real. 668 00:30:36,000 --> 00:30:38,880 Speaker 6: I mean, I'm sure the matters in the taxes. City's 669 00:30:38,920 --> 00:30:39,959 Speaker 6: like torn out of the wires. 670 00:30:39,960 --> 00:30:42,760 Speaker 1: The city skylines, the city skylines. 671 00:30:43,720 --> 00:30:46,320 Speaker 2: I love watching the Cities by Cities by Diana, one 672 00:30:46,360 --> 00:30:49,000 Speaker 2: of the endorsed Flying Best Instagram accounts. 673 00:30:49,120 --> 00:30:51,240 Speaker 5: I do love Cities by Diana so much. I wanted 674 00:30:51,280 --> 00:30:52,760 Speaker 5: to interview her for a long time. 675 00:30:52,800 --> 00:30:56,960 Speaker 2: But she's amazing, Diana, You're always welcome on the show. 676 00:30:57,040 --> 00:30:59,000 Speaker 4: A beautiful and unique mind. I love her. 677 00:30:59,200 --> 00:31:01,920 Speaker 2: So let's change change topics to something I actually really 678 00:31:02,560 --> 00:31:06,120 Speaker 2: opposed a thing often off, So how long have you been. 679 00:31:06,000 --> 00:31:07,959 Speaker 1: Going a little bit more than a hear? So? 680 00:31:08,080 --> 00:31:11,760 Speaker 3: How is the company structured? Exactly? 681 00:31:11,960 --> 00:31:12,120 Speaker 1: Well? 682 00:31:12,360 --> 00:31:15,040 Speaker 5: Okay, so it's called aftermath because we all used to 683 00:31:15,040 --> 00:31:17,600 Speaker 5: work at Kataku, right right, and none of us really 684 00:31:17,640 --> 00:31:21,560 Speaker 5: had much editorial control at Kataku, even Riley, who was 685 00:31:22,160 --> 00:31:25,800 Speaker 5: managing editor there, like he his like the story of 686 00:31:25,840 --> 00:31:28,800 Speaker 5: his life is having strong opinions and wanting to enact 687 00:31:28,880 --> 00:31:30,600 Speaker 5: the plans based on his opinions and then. 688 00:31:30,520 --> 00:31:32,440 Speaker 4: Being told no that he can't do it. 689 00:31:32,840 --> 00:31:35,160 Speaker 5: Essentially, so we are the aftermath of all of that, 690 00:31:36,080 --> 00:31:39,960 Speaker 5: the slow dissolution of Geomedia and our own just losing 691 00:31:39,960 --> 00:31:43,040 Speaker 5: our brains working there with the conditions there. 692 00:31:43,240 --> 00:31:47,480 Speaker 2: Geomedia was the formal holding company of Gizmoto dot I 693 00:31:47,760 --> 00:31:48,080 Speaker 2: nine and. 694 00:31:48,680 --> 00:31:51,400 Speaker 1: Came out of Dowker being sued into oblivion, right, yes. 695 00:31:51,320 --> 00:31:55,720 Speaker 5: Yeah, And we we own the company and we try 696 00:31:55,800 --> 00:31:58,800 Speaker 5: to structure it in such a way where we all 697 00:31:58,840 --> 00:32:02,040 Speaker 5: have a relative amount of control over the work we 698 00:32:02,080 --> 00:32:03,880 Speaker 5: do and what we want to do. We are not 699 00:32:04,000 --> 00:32:06,360 Speaker 5: technically a co op, but we try to behave as 700 00:32:06,360 --> 00:32:08,440 Speaker 5: if we're contact. 701 00:32:08,480 --> 00:32:09,960 Speaker 6: Is that a lot of a lot of like co 702 00:32:10,040 --> 00:32:12,280 Speaker 6: ops are not co ops because it's a it's weird 703 00:32:12,320 --> 00:32:15,000 Speaker 6: on taxes and everyone's just like, yeah, dwarfing into one 704 00:32:15,080 --> 00:32:17,120 Speaker 6: whenever it's got to work and it's better to just 705 00:32:17,240 --> 00:32:19,800 Speaker 6: be an LLC or something else. Yeah, but it's worker 706 00:32:19,840 --> 00:32:26,080 Speaker 6: own outside investment, no outside capital. We literally just rely 707 00:32:26,160 --> 00:32:29,440 Speaker 6: on subscriptions and nothing else for now. We might incorporate 708 00:32:29,600 --> 00:32:31,720 Speaker 6: a small amount of ad based stuff in the future, 709 00:32:31,720 --> 00:32:33,400 Speaker 6: but that'll just be on like a podcast. 710 00:32:33,200 --> 00:32:35,360 Speaker 1: And there's nothing and there's nothing wrong with ads. 711 00:32:35,600 --> 00:32:38,560 Speaker 2: I mean, I definitely can't because someone listening to this 712 00:32:38,640 --> 00:32:40,520 Speaker 2: is probably going to email me and be like, did 713 00:32:40,560 --> 00:32:42,880 Speaker 2: you hear there's an ai AD as an ai AD 714 00:32:42,920 --> 00:32:44,760 Speaker 2: that ran Did you hear the ai AD? It ran 715 00:32:44,800 --> 00:32:47,200 Speaker 2: off the ai AD? If you want emailing me or 716 00:32:47,240 --> 00:32:50,280 Speaker 2: messaging me about the ai AD, I have heard you 717 00:32:50,480 --> 00:32:53,800 Speaker 2: over one hundred and fifty times, and every single person. 718 00:32:53,840 --> 00:32:56,320 Speaker 2: I'm not bitter. I'm just like, at this point, if 719 00:32:56,360 --> 00:32:58,760 Speaker 2: you think it's novel to mention this to me, it isn't. 720 00:32:58,760 --> 00:33:00,840 Speaker 2: And every time I kind of roll my eyes. And 721 00:33:00,880 --> 00:33:03,120 Speaker 2: if you're trying to hurt me, which you would love, 722 00:33:04,560 --> 00:33:08,200 Speaker 2: then keep going, but please don't. But nevertheless, it's good 723 00:33:08,280 --> 00:33:11,000 Speaker 2: that it's good that this exists, though, because my experience 724 00:33:11,040 --> 00:33:15,440 Speaker 2: of games journalism was Future Publishing and Dennis so I 725 00:33:15,480 --> 00:33:18,080 Speaker 2: won a little bit of Zitron law for all of you. 726 00:33:18,280 --> 00:33:21,120 Speaker 2: So I was a games journalist from the age of sixteen. 727 00:33:21,160 --> 00:33:23,720 Speaker 2: I interned at Computer and Video Games Magazine is steamed 728 00:33:23,720 --> 00:33:27,440 Speaker 2: out there, owned by Dennis Publishing, sold to Future Publishing. 729 00:33:27,480 --> 00:33:30,400 Speaker 2: Really like out of the toilet, into the toilet. 730 00:33:30,400 --> 00:33:32,160 Speaker 4: Situation worst or toilet. 731 00:33:32,240 --> 00:33:32,400 Speaker 1: Yeah. 732 00:33:32,440 --> 00:33:35,240 Speaker 2: And I worked at PC Zone as well, and it 733 00:33:35,280 --> 00:33:37,560 Speaker 2: was definitely and there's British libel laws which will stop 734 00:33:37,600 --> 00:33:41,080 Speaker 2: me being fully honest here. It was a challenging corporate 735 00:33:41,200 --> 00:33:45,000 Speaker 2: environment with many incentive structures that affected the output and 736 00:33:45,080 --> 00:33:48,960 Speaker 2: structure of the work regularly. And it's funny because games 737 00:33:49,040 --> 00:33:52,560 Speaker 2: journalism feels like something that could be bigger and better 738 00:33:52,640 --> 00:33:54,440 Speaker 2: than it is, but it't. 739 00:33:54,480 --> 00:33:55,280 Speaker 3: It just won't be. 740 00:33:56,320 --> 00:33:58,840 Speaker 5: So like the example that I think is really useful 741 00:33:58,960 --> 00:34:02,000 Speaker 5: is the Kataka. Essentially, we all worked there in a 742 00:34:02,000 --> 00:34:03,960 Speaker 5: certain era where we had an editor in chief who 743 00:34:03,960 --> 00:34:05,680 Speaker 5: was like an old school magazine guy like went to 744 00:34:05,680 --> 00:34:08,600 Speaker 5: the Columbia School of Journalism, really wanted us to get 745 00:34:08,600 --> 00:34:11,960 Speaker 5: scoops and we had for at least a short while 746 00:34:13,080 --> 00:34:18,120 Speaker 5: management that understood the value of actually reporting news and 747 00:34:18,200 --> 00:34:24,200 Speaker 5: not caring about the reaction from quote unquote gamers. However, 748 00:34:24,640 --> 00:34:28,280 Speaker 5: that did not make us very advertiser friendly. So now 749 00:34:28,440 --> 00:34:31,040 Speaker 5: where we are at with Kataku after everyone that we 750 00:34:31,120 --> 00:34:35,080 Speaker 5: worked with has left, essentially they're in an environment where 751 00:34:35,080 --> 00:34:38,839 Speaker 5: they're like, what advertisers want is not news on how 752 00:34:38,880 --> 00:34:42,560 Speaker 5: badly the industry is doing. What they would prefer is 753 00:34:43,080 --> 00:34:48,120 Speaker 5: guides and hype, and what are gamers want? What are 754 00:34:48,120 --> 00:34:51,920 Speaker 5: gamers talking about? You know, I like reporting on fandom 755 00:34:51,920 --> 00:34:55,120 Speaker 5: because I do think that the cultural impact of gaming 756 00:34:55,360 --> 00:35:00,839 Speaker 5: is really fascinating. And frankly, I did not realize when 757 00:35:00,880 --> 00:35:03,799 Speaker 5: we started Aftermath that we'd be doing journalism that is 758 00:35:03,840 --> 00:35:08,239 Speaker 5: actually quite important in understanding the slow dissolution of democracy 759 00:35:08,239 --> 00:35:11,960 Speaker 5: in America. But it certainly seems like it has been. 760 00:35:13,520 --> 00:35:16,560 Speaker 6: You know, I think that it's worth contextualizing that gaming 761 00:35:16,600 --> 00:35:18,480 Speaker 6: has often been a canary in the coal mine for 762 00:35:18,520 --> 00:35:22,200 Speaker 6: the slow dissolution of democracy and of you know, these 763 00:35:22,200 --> 00:35:24,160 Speaker 6: cultural movements that can. 764 00:35:24,040 --> 00:35:25,120 Speaker 3: You elaborate. 765 00:35:26,200 --> 00:35:31,720 Speaker 2: Gamer Gate literally, gamer Nason and both of you split 766 00:35:31,800 --> 00:35:34,600 Speaker 2: this question, I think would be good. Can you describe 767 00:35:34,640 --> 00:35:37,520 Speaker 2: game and Gate for people to outside of it. 768 00:35:38,200 --> 00:35:41,960 Speaker 6: Gamer Gate was kind of the first like real reactionary 769 00:35:41,960 --> 00:35:44,680 Speaker 6: movement video games. Basically, I mean I had a lot 770 00:35:44,719 --> 00:35:45,560 Speaker 6: of personal experience. 771 00:35:45,600 --> 00:35:47,160 Speaker 3: You you had a little bit of a pot. 772 00:35:50,239 --> 00:35:53,640 Speaker 6: There was a you know, prominent indie game developer named 773 00:35:53,719 --> 00:35:57,480 Speaker 6: Zoe Quinn and she and I ended up dating for 774 00:35:57,560 --> 00:36:00,880 Speaker 6: a minute, and gamers to this to me and will 775 00:36:00,920 --> 00:36:04,080 Speaker 6: not gamers. Basically, she had a jilted X who published 776 00:36:04,120 --> 00:36:07,440 Speaker 6: a manifesto about her in which he claimed, among other things, 777 00:36:07,960 --> 00:36:11,799 Speaker 6: that she had, you know, effectively slept with me for 778 00:36:11,840 --> 00:36:15,520 Speaker 6: positive coverage of her game, when that never actually happened. 779 00:36:15,560 --> 00:36:18,799 Speaker 6: There was no such coverage. It was all bullshit. But 780 00:36:19,560 --> 00:36:20,960 Speaker 6: a lot of people, a lot of gamers who are 781 00:36:20,960 --> 00:36:24,319 Speaker 6: already after her. There had been this whole like movement 782 00:36:24,320 --> 00:36:27,120 Speaker 6: against her even before this, but they lashed onto this 783 00:36:27,480 --> 00:36:30,120 Speaker 6: and it became their plausible deniability, and so they started saying, oh, 784 00:36:30,160 --> 00:36:32,839 Speaker 6: it's about ethics and games journalism, we got to fix this, 785 00:36:33,560 --> 00:36:35,279 Speaker 6: and then all of these other people from outside of 786 00:36:35,320 --> 00:36:37,520 Speaker 6: video games lashed onto that. That's where you've got people 787 00:36:37,560 --> 00:36:40,319 Speaker 6: like Miley Ianopolis. That's where you've got a lot of 788 00:36:40,360 --> 00:36:43,719 Speaker 6: like Breitbart's notability in that era. And I think That's 789 00:36:43,760 --> 00:36:47,240 Speaker 6: when a lot of these people in the conservative movement realized, oh, 790 00:36:47,520 --> 00:36:50,080 Speaker 6: like this is a perfect seed bed for the future 791 00:36:50,400 --> 00:36:53,200 Speaker 6: of conservatism, and the future can grab people. 792 00:36:53,000 --> 00:36:53,920 Speaker 1: Right here now. 793 00:36:53,960 --> 00:36:58,160 Speaker 5: You can literally brute force a reality. Is what they learned, 794 00:36:59,040 --> 00:37:01,479 Speaker 5: the things that they claim, and you will still see 795 00:37:01,520 --> 00:37:04,640 Speaker 5: people claim these things on the internet. None of these 796 00:37:04,680 --> 00:37:07,400 Speaker 5: things are true, none of them are improvable, none of 797 00:37:07,440 --> 00:37:10,880 Speaker 5: them are anywhere near provable. There is no review of 798 00:37:11,040 --> 00:37:14,440 Speaker 5: Zoe's game that Nathan wrote. Yep, it does not exist, 799 00:37:14,719 --> 00:37:16,480 Speaker 5: and they will never show it to you. 800 00:37:16,719 --> 00:37:19,680 Speaker 2: What's insane as well, is there are actual issues in 801 00:37:20,040 --> 00:37:23,640 Speaker 2: games like I mean, like I'm not saying what magazine 802 00:37:23,640 --> 00:37:25,239 Speaker 2: I'm talking about or indeed who this was said to, 803 00:37:25,320 --> 00:37:28,600 Speaker 2: but I know multiple different games covers of games magazines 804 00:37:28,600 --> 00:37:32,160 Speaker 2: for certain PC games magazines that were bartered with drugs 805 00:37:32,880 --> 00:37:36,680 Speaker 2: and that where scores were raised to please publishers and 806 00:37:37,000 --> 00:37:38,760 Speaker 2: raise to police advertisers. 807 00:37:38,920 --> 00:37:40,600 Speaker 3: The actual fucking issue. 808 00:37:40,440 --> 00:37:44,719 Speaker 5: Even just sort of the like parasitic relationship game devs, 809 00:37:44,800 --> 00:37:47,600 Speaker 5: especially the higher up in management you go, they consider 810 00:37:48,040 --> 00:37:51,480 Speaker 5: the games press to just be a pr wing their 811 00:37:51,520 --> 00:37:54,480 Speaker 5: same industry. So the idea that we are journalists and 812 00:37:54,520 --> 00:37:56,920 Speaker 5: we do not have the same goals as they do, 813 00:37:57,000 --> 00:38:00,239 Speaker 5: which is to please developers and help make sure their 814 00:38:00,280 --> 00:38:04,759 Speaker 5: game sell. That is considered like really really hostile and 815 00:38:04,840 --> 00:38:06,879 Speaker 5: it is something that you have to explain and re 816 00:38:06,960 --> 00:38:10,000 Speaker 5: explain over and over again. I don't care if your 817 00:38:10,040 --> 00:38:12,200 Speaker 5: game sell as well. Like I'm sorry, I want games 818 00:38:12,200 --> 00:38:14,359 Speaker 5: to do well, but I'm not doing pr for you. 819 00:38:14,880 --> 00:38:16,239 Speaker 4: That is not what I want to do. 820 00:38:16,560 --> 00:38:19,040 Speaker 6: Also, there's already like a lot of these games already 821 00:38:19,080 --> 00:38:22,440 Speaker 6: have these massive marketing budgets. Anyway, Yeah, like the press 822 00:38:22,480 --> 00:38:25,440 Speaker 6: is not a big needle mover there. But what a 823 00:38:25,440 --> 00:38:27,719 Speaker 6: lot of people want the press to be, whether they 824 00:38:27,760 --> 00:38:31,000 Speaker 6: are executives or whether they're gamers, is this like mouthpiece 825 00:38:31,040 --> 00:38:32,920 Speaker 6: for the industry. It's like going back to you know, 826 00:38:33,440 --> 00:38:36,440 Speaker 6: those like law or those court cases against games as 827 00:38:36,440 --> 00:38:39,200 Speaker 6: a whole and things like that. They want industry advocates. 828 00:38:39,200 --> 00:38:41,879 Speaker 6: They're still stuck in this mindset from like thirty years 829 00:38:41,920 --> 00:38:43,760 Speaker 6: ago of like the industry needs defending. 830 00:38:43,800 --> 00:38:44,799 Speaker 1: It's just a little guy. 831 00:38:45,160 --> 00:38:47,879 Speaker 5: And it's like no, no, you can't simultaneously be quote 832 00:38:47,880 --> 00:38:50,200 Speaker 5: bigger than Hollywood and to just be a little guy. 833 00:38:50,280 --> 00:38:53,719 Speaker 5: That makes Yeah, you know, I love video games. I 834 00:38:53,719 --> 00:38:55,720 Speaker 5: love the culture of video games. In a lot of ways. 835 00:38:55,800 --> 00:38:56,359 Speaker 4: I love. 836 00:38:56,560 --> 00:38:59,359 Speaker 5: I think play is a fundamental part of human life 837 00:38:59,360 --> 00:39:03,600 Speaker 5: that we all need more of, especially the more bleak it. 838 00:39:03,840 --> 00:39:06,840 Speaker 5: If you have imagination, then you can imagine a better world. 839 00:39:07,000 --> 00:39:09,480 Speaker 2: It also feels like we fundamentally got away from the 840 00:39:09,520 --> 00:39:11,200 Speaker 2: thing that games is, which is escape. 841 00:39:11,440 --> 00:39:11,720 Speaker 4: Yeah. 842 00:39:11,760 --> 00:39:14,080 Speaker 2: Like, I know, it's not that I'm ashamed of being 843 00:39:14,080 --> 00:39:16,080 Speaker 2: a gamer. I have plenty of other things am ashamed of. 844 00:39:16,200 --> 00:39:18,600 Speaker 2: But it's this sense that like I do this to 845 00:39:18,640 --> 00:39:21,440 Speaker 2: try and not like not think about it. I will say, however, 846 00:39:21,520 --> 00:39:25,440 Speaker 2: like Balatro, if anyone knows the Balatro developer, Bilatro developer, 847 00:39:25,480 --> 00:39:30,160 Speaker 2: welcome on Better Offline official endorsement is incredible fucking Blatro. 848 00:39:30,280 --> 00:39:33,200 Speaker 2: I also like got me through like mental health things 849 00:39:33,239 --> 00:39:35,640 Speaker 2: just I was able to. There's an emdr effect, I think. 850 00:39:35,719 --> 00:39:38,279 Speaker 2: But nevertheless, these games are meant to be, if not 851 00:39:38,320 --> 00:39:41,040 Speaker 2: a distraction, something you escape into. If it's even if 852 00:39:41,080 --> 00:39:44,399 Speaker 2: you're not escaping life. But it's like people people want 853 00:39:44,440 --> 00:39:44,799 Speaker 2: them to. 854 00:39:44,800 --> 00:39:47,520 Speaker 3: Mean something else. Almost fiction is. 855 00:39:47,880 --> 00:39:49,040 Speaker 4: Fiction is transformative. 856 00:39:49,120 --> 00:39:51,839 Speaker 5: Like I was thinking, there's a big indie game hit 857 00:39:52,000 --> 00:39:55,920 Speaker 5: that is really depressing and a sort of about the 858 00:39:56,000 --> 00:40:00,600 Speaker 5: experience of living under La capitalism, mouthwashing it's an indie game, 859 00:40:00,640 --> 00:40:01,560 Speaker 5: it's a visual novel. 860 00:40:01,600 --> 00:40:03,759 Speaker 4: It's not mechanics heavy, it's very story heavy. But it 861 00:40:03,800 --> 00:40:04,800 Speaker 4: became an. 862 00:40:04,800 --> 00:40:08,880 Speaker 5: Enormous indie hit with a very big, sort of unexpected 863 00:40:09,160 --> 00:40:12,839 Speaker 5: fandom because it describes an experience that people have and 864 00:40:12,880 --> 00:40:18,000 Speaker 5: they love feeling like the misery and stress and pain 865 00:40:18,200 --> 00:40:20,759 Speaker 5: that they are trying are being told by so many 866 00:40:20,800 --> 00:40:24,879 Speaker 5: different forces doesn't exist and doesn't matter. They love being told, Yes, 867 00:40:24,960 --> 00:40:27,719 Speaker 5: it does matter. Your personhood does matter. The things you 868 00:40:27,800 --> 00:40:32,000 Speaker 5: experience in the world do matter and have significance. Being 869 00:40:32,040 --> 00:40:38,040 Speaker 5: able to experience that is something that brings us closer 870 00:40:38,080 --> 00:40:41,520 Speaker 5: together as a society and allows us to again just 871 00:40:41,560 --> 00:40:44,680 Speaker 5: start to imagine what if the world didn't have to 872 00:40:44,760 --> 00:40:45,480 Speaker 5: be like this? 873 00:40:46,280 --> 00:40:46,520 Speaker 1: You know. 874 00:40:46,800 --> 00:40:50,560 Speaker 5: That's what all media, all enter forms of entertainment can 875 00:40:50,719 --> 00:40:56,120 Speaker 5: give you. And I do feel like by becoming an 876 00:40:56,120 --> 00:40:59,600 Speaker 5: industry that is chasing a bigger and bigger number more 877 00:40:59,600 --> 00:41:02,319 Speaker 5: than anything else, you do lose sight of that that, 878 00:41:02,560 --> 00:41:05,600 Speaker 5: like art can't just be measured in dollars or it 879 00:41:05,719 --> 00:41:07,440 Speaker 5: is something that touches you and changes you. 880 00:41:07,680 --> 00:41:09,640 Speaker 6: Yeah, I mean I think that the Yeah, the big 881 00:41:09,680 --> 00:41:13,360 Speaker 6: issue is that games aren't supposed to be anything, especially 882 00:41:13,400 --> 00:41:16,359 Speaker 6: not at this point, like and I'll give you, and 883 00:41:16,400 --> 00:41:19,000 Speaker 6: also like there are so many of them. So yes, 884 00:41:19,160 --> 00:41:22,000 Speaker 6: last year, almost twenty thousand games came out on Steam 885 00:41:22,160 --> 00:41:26,880 Speaker 6: Jesus twenty thousand. And with that in mind, like the 886 00:41:26,920 --> 00:41:29,759 Speaker 6: fact that there's this reactionary movement going around saying, oh, 887 00:41:29,840 --> 00:41:32,160 Speaker 6: you know, this game can't be this, it can't have 888 00:41:32,239 --> 00:41:36,319 Speaker 6: like a black person, it can't portray trans issues, It's like, well, 889 00:41:36,760 --> 00:41:37,799 Speaker 6: why does that matter to you? 890 00:41:38,280 --> 00:41:43,719 Speaker 1: Why there are there are nineteen more games over there 891 00:41:43,800 --> 00:41:47,400 Speaker 1: that aren't doing that, thirty years of games which would. 892 00:41:47,280 --> 00:41:49,440 Speaker 6: Not Then Yeah, on top of that, you were talking 893 00:41:49,480 --> 00:41:51,799 Speaker 6: about this idea of games is escapism. And it's so 894 00:41:51,880 --> 00:41:55,120 Speaker 6: funny because this reactionary movement essentially posits that, yes, games 895 00:41:55,120 --> 00:41:57,560 Speaker 6: should only be escapism and nothing else. They shouldn't have 896 00:41:57,719 --> 00:42:01,239 Speaker 6: quote unquote political topics in them. Trans people or black people. 897 00:42:02,640 --> 00:42:06,560 Speaker 6: People have dedicated their lives to fighting a political battle 898 00:42:06,600 --> 00:42:09,839 Speaker 6: about games, in effect, shoving their politics into games. That's 899 00:42:09,880 --> 00:42:11,799 Speaker 6: all they do anymore. And so they're like, games should 900 00:42:11,800 --> 00:42:14,080 Speaker 6: be escapism, no politics, except for all the time. 901 00:42:14,360 --> 00:42:15,120 Speaker 1: On my terms. 902 00:42:15,360 --> 00:42:17,959 Speaker 5: You know, for me, a great level of escapism would 903 00:42:17,960 --> 00:42:20,240 Speaker 5: be imagining a world where I don't have an annoying 904 00:42:20,280 --> 00:42:22,799 Speaker 5: conversation with a white person, like you know, like. 905 00:42:22,760 --> 00:42:26,120 Speaker 2: That would be that is completely imaginary. 906 00:42:26,360 --> 00:42:28,400 Speaker 4: You know, that would be a wonderful escape for me. 907 00:42:28,560 --> 00:42:31,320 Speaker 5: But you do when you get down to when you 908 00:42:31,360 --> 00:42:33,200 Speaker 5: see one of these viral posts that comes across your 909 00:42:33,239 --> 00:42:36,840 Speaker 5: dash about or you know, whatever social media figure you're on, 910 00:42:37,200 --> 00:42:40,440 Speaker 5: and they are so upset about a promo image for 911 00:42:40,480 --> 00:42:44,319 Speaker 5: a game because the example character they've shown is a 912 00:42:44,320 --> 00:42:47,120 Speaker 5: black person, you realize that the escapism that these people 913 00:42:47,120 --> 00:42:50,160 Speaker 5: want to experience is an escape from black people, and 914 00:42:50,200 --> 00:42:51,880 Speaker 5: it's just they don't want to have to see a 915 00:42:51,880 --> 00:42:56,160 Speaker 5: black person. And that is like an inherently political things 916 00:42:56,200 --> 00:42:56,640 Speaker 5: to say. 917 00:42:56,840 --> 00:42:58,520 Speaker 4: That is an endorsement of white supremacy. 918 00:42:58,680 --> 00:43:02,640 Speaker 1: Yeah, it's an endorsement of an no state. Yeah, it's it's. 919 00:43:02,560 --> 00:43:05,520 Speaker 2: Very fucking frustrating as well, because I don't know, maybe 920 00:43:05,520 --> 00:43:08,560 Speaker 2: they could learn to be in a situation with a 921 00:43:08,560 --> 00:43:10,600 Speaker 2: black person, but they're like, no, no, I couldn't post it. 922 00:43:10,719 --> 00:43:13,120 Speaker 2: Wait wait, wait, there's an option buried in these menus 923 00:43:13,160 --> 00:43:16,279 Speaker 2: that allows me to have trends like features and fuck no, yeah, 924 00:43:16,320 --> 00:43:18,719 Speaker 2: I can't even consider a world where that's an option. 925 00:43:19,120 --> 00:43:22,799 Speaker 5: Being given the choice of a They them pronoun is 926 00:43:22,960 --> 00:43:25,839 Speaker 5: something that just terrifies them, just like. 927 00:43:25,800 --> 00:43:28,239 Speaker 1: They're YouTube videos. Are these people? Yeah, are reduced to 928 00:43:28,320 --> 00:43:33,759 Speaker 1: like actual tears. How upset they are? Love Yeah? Oh 929 00:43:33,800 --> 00:43:36,680 Speaker 1: it's crazy, I mean I could so. 930 00:43:36,680 --> 00:43:40,200 Speaker 2: So back to aftermath though, on a more positive note, 931 00:43:40,200 --> 00:43:41,719 Speaker 2: what are you trying to create with it? I don't 932 00:43:41,719 --> 00:43:43,080 Speaker 2: you don't need to have like a big vision, But 933 00:43:43,239 --> 00:43:45,960 Speaker 2: what are you trying to do differently to like Kataku 934 00:43:46,040 --> 00:43:47,080 Speaker 2: for example. 935 00:43:47,440 --> 00:43:49,040 Speaker 4: Not destroy our brains and bodies? 936 00:43:49,160 --> 00:43:49,640 Speaker 1: Number one? 937 00:43:49,840 --> 00:43:50,160 Speaker 3: Sure? 938 00:43:50,400 --> 00:43:56,879 Speaker 5: Yeah, I also think we want to acknowledge, like and 939 00:43:57,160 --> 00:44:04,400 Speaker 5: embrace the both editorial and hard scoops and reporting. That 940 00:44:04,520 --> 00:44:06,680 Speaker 5: was not something I think we did very well, like 941 00:44:07,000 --> 00:44:09,799 Speaker 5: embracing the duality of that you need news and then 942 00:44:09,840 --> 00:44:12,640 Speaker 5: also you need to help people interpret and understand the 943 00:44:12,680 --> 00:44:16,680 Speaker 5: cultural impact of this news. Nathan has been doing an 944 00:44:16,719 --> 00:44:21,000 Speaker 5: incredible job reporting, like just really fucking killing it. I 945 00:44:21,120 --> 00:44:23,480 Speaker 5: currently have two full time jobs, so I've been writing 946 00:44:23,520 --> 00:44:26,920 Speaker 5: less than I'd love to. But really my interest is 947 00:44:27,280 --> 00:44:30,160 Speaker 5: understanding industry trends and looking at them as sort of 948 00:44:30,200 --> 00:44:32,920 Speaker 5: long term research projects, and understanding the way that the 949 00:44:32,960 --> 00:44:35,720 Speaker 5: world moves as we understand how money flows and moves. 950 00:44:36,320 --> 00:44:39,279 Speaker 5: And I think that those both of these things are 951 00:44:39,360 --> 00:44:44,440 Speaker 5: equally important. Essentially, just even though video games tell like 952 00:44:44,480 --> 00:44:47,719 Speaker 5: as an industry, people just lie about how how much 953 00:44:47,760 --> 00:44:50,279 Speaker 5: money they make and how culturally important they are. They 954 00:44:50,400 --> 00:44:54,240 Speaker 5: are now a massive and indelible part of the American 955 00:44:54,400 --> 00:44:56,520 Speaker 5: entertainment industry and our economy. 956 00:44:56,600 --> 00:44:59,799 Speaker 6: They are mainstream, especially for like you know, gen Z millennials, 957 00:44:59,840 --> 00:45:02,000 Speaker 6: like we all grew up playing them. They are as 958 00:45:02,040 --> 00:45:04,320 Speaker 6: much a part of the cultural fabric as any film, 959 00:45:04,440 --> 00:45:06,000 Speaker 6: as any TV show, as anything else. 960 00:45:06,160 --> 00:45:07,880 Speaker 4: Yeah, and that they need to. 961 00:45:07,880 --> 00:45:08,600 Speaker 1: Be covered that way. 962 00:45:08,600 --> 00:45:11,600 Speaker 6: And it's so weird to look at like major publications, 963 00:45:11,640 --> 00:45:14,920 Speaker 6: major papers having almost nobody dedicated to them, like Washington 964 00:45:14,920 --> 00:45:15,480 Speaker 6: Post has. 965 00:45:15,400 --> 00:45:19,200 Speaker 1: One person game Park. And even then Gene doesn't really 966 00:45:19,239 --> 00:45:19,920 Speaker 1: do hard report. 967 00:45:19,920 --> 00:45:22,640 Speaker 6: He just does like criticism, which is important, but it's 968 00:45:22,680 --> 00:45:23,440 Speaker 6: not the whole thing, Like. 969 00:45:23,480 --> 00:45:24,319 Speaker 4: I had a team for that. 970 00:45:38,160 --> 00:45:40,560 Speaker 2: Well something I like about, like you did this one 971 00:45:40,600 --> 00:45:43,680 Speaker 2: about Steve the Steam uses n ai Yeah, and it 972 00:45:43,760 --> 00:45:46,880 Speaker 2: was specifically the story is about how actually you know, 973 00:45:47,000 --> 00:45:48,879 Speaker 2: won't get through the next Fest Games pod. 974 00:45:48,960 --> 00:45:50,600 Speaker 3: Why why would I read your story to you? 975 00:45:50,920 --> 00:45:51,240 Speaker 1: Yeah? 976 00:45:51,280 --> 00:45:55,200 Speaker 6: So basically, right now, Steam is running this promotional event 977 00:45:55,280 --> 00:45:57,120 Speaker 6: called next Vest where there are a ton of demos 978 00:45:57,160 --> 00:46:00,520 Speaker 6: everybody like play is getting prominent placement for the demos, 979 00:46:00,760 --> 00:46:03,279 Speaker 6: which will in turn people cause people to go check 980 00:46:03,280 --> 00:46:05,440 Speaker 6: out their games and maybe buy them. That's really important. 981 00:46:06,360 --> 00:46:08,279 Speaker 6: And so this time around, people have been scrolling through 982 00:46:08,320 --> 00:46:10,319 Speaker 6: and seeing a lot of AI art and they're like, oh, 983 00:46:10,320 --> 00:46:12,360 Speaker 6: that's not good, because that means that a bunch of 984 00:46:12,360 --> 00:46:15,759 Speaker 6: like AI slop is potentially crowding out deserving good games 985 00:46:15,800 --> 00:46:17,840 Speaker 6: that have been development for a long time, and that 986 00:46:17,960 --> 00:46:20,200 Speaker 6: you have a chance of it attaining real success. 987 00:46:21,600 --> 00:46:22,000 Speaker 1: And so. 988 00:46:23,560 --> 00:46:26,760 Speaker 6: The thing about that is that, yes, it looks bad. 989 00:46:27,160 --> 00:46:28,959 Speaker 6: But then at the same time, Steam has this hyper 990 00:46:29,000 --> 00:46:32,279 Speaker 6: complicated algorithm that they've been tuning over the years, and 991 00:46:32,360 --> 00:46:36,000 Speaker 6: so they basically tuned it to change the way that 992 00:46:36,040 --> 00:46:37,839 Speaker 6: games are seen in the first few days of something 993 00:46:37,880 --> 00:46:40,520 Speaker 6: like Nextfest, right, so that you end up seeing like 994 00:46:40,760 --> 00:46:43,440 Speaker 6: a random kind of scattering of them in the first 995 00:46:43,520 --> 00:46:46,320 Speaker 6: few days. Then it becomes personalized, and so basically that 996 00:46:46,400 --> 00:46:49,439 Speaker 6: sorts out the AI garbage because those games people don't 997 00:46:49,440 --> 00:46:51,360 Speaker 6: really interact with much. They see them, they move on, 998 00:46:52,440 --> 00:46:55,160 Speaker 6: and so like they've built a system that sort of 999 00:46:55,160 --> 00:46:58,680 Speaker 6: anticipates AI slop, which is good, but they still have 1000 00:46:58,800 --> 00:47:01,279 Speaker 6: this larger problem that I think that you see in 1001 00:47:01,320 --> 00:47:04,520 Speaker 6: a lot of industries now in this era of peak content, 1002 00:47:04,880 --> 00:47:07,960 Speaker 6: which is that there's tons of good stuff coming out 1003 00:47:07,960 --> 00:47:09,840 Speaker 6: on Steam all the time, too much of that for 1004 00:47:09,960 --> 00:47:12,279 Speaker 6: most people to like find what they're really looking for. 1005 00:47:12,680 --> 00:47:15,440 Speaker 6: And then on top of that, you're also competing with 1006 00:47:15,480 --> 00:47:17,759 Speaker 6: all of the old goods stuff which is still on 1007 00:47:17,800 --> 00:47:21,080 Speaker 6: Steam correctly goes on sale, has bigger name recognition than 1008 00:47:21,120 --> 00:47:24,480 Speaker 6: you do, and so like that's the real battle that 1009 00:47:24,520 --> 00:47:26,839 Speaker 6: people need to be fighting, whereas I think looking at 1010 00:47:26,880 --> 00:47:30,000 Speaker 6: AI on Steam is like this major issue is tempting, 1011 00:47:30,239 --> 00:47:33,759 Speaker 6: and it is to an extent, but it's not kind 1012 00:47:33,800 --> 00:47:34,840 Speaker 6: of the core problem. 1013 00:47:34,560 --> 00:47:35,879 Speaker 1: That a lot of developers face. 1014 00:47:35,960 --> 00:47:37,680 Speaker 2: So the reason I brought up this story was to 1015 00:47:37,680 --> 00:47:42,239 Speaker 2: compliment you, because this is exactly why After Moth rocks 1016 00:47:42,280 --> 00:47:44,839 Speaker 2: and why I actually think the future of journalism is more. Yeah, 1017 00:47:44,840 --> 00:47:46,480 Speaker 2: it's like Batter off line, of course it is, but 1018 00:47:46,480 --> 00:47:48,439 Speaker 2: it's things like after Moth as well, Because this isn't 1019 00:47:48,480 --> 00:47:51,840 Speaker 2: just a story about games culture, which is the anxiety 1020 00:47:51,840 --> 00:47:54,719 Speaker 2: of rai slop, also the anxiety of a indie games 1021 00:47:54,760 --> 00:47:57,600 Speaker 2: not getting the attention they need. It's also an industrial 1022 00:47:57,640 --> 00:48:00,000 Speaker 2: analysis because you've got fucking numbers here. In actual view, 1023 00:48:00,000 --> 00:48:02,800 Speaker 2: he counts, and actually because to cover the games industry, 1024 00:48:02,800 --> 00:48:06,319 Speaker 2: it seems like, much like tech, you need true domain expertise, 1025 00:48:06,600 --> 00:48:10,799 Speaker 2: but you also need industrial Jason Shryer style and Jason 1026 00:48:10,840 --> 00:48:12,759 Speaker 2: Shryap by the way over at Bloomberg Legend got to 1027 00:48:12,760 --> 00:48:15,000 Speaker 2: get him on the show. It's my fault, Jason. 1028 00:48:15,960 --> 00:48:17,960 Speaker 5: So you want I know something amazing about Jason. Yes, 1029 00:48:18,120 --> 00:48:20,160 Speaker 5: just one great Jason story that he told me right 1030 00:48:20,160 --> 00:48:21,800 Speaker 5: before we left Kataku. I used to sit next to 1031 00:48:21,840 --> 00:48:24,279 Speaker 5: him every day, and he told me when he first 1032 00:48:24,320 --> 00:48:26,120 Speaker 5: started there, he asked if there was a dress code, 1033 00:48:26,200 --> 00:48:28,879 Speaker 5: he said, and his boss told him no, right So, 1034 00:48:29,160 --> 00:48:33,279 Speaker 5: to that effect, he wore basketball shorts literally every single day, 1035 00:48:33,760 --> 00:48:36,160 Speaker 5: and at his yearly review, his boss came up to 1036 00:48:36,200 --> 00:48:38,440 Speaker 5: him and said, Jason, I did not know that I 1037 00:48:38,480 --> 00:48:41,799 Speaker 5: had a line for dress code, but I realized that 1038 00:48:41,840 --> 00:48:45,160 Speaker 5: my line is, please don't wear basketball shorts literally every day. 1039 00:48:45,320 --> 00:48:48,200 Speaker 6: If anyone didn't he encounter this one online at some point, 1040 00:48:48,239 --> 00:48:51,080 Speaker 6: I feel like he added some particulars that muddy the 1041 00:48:51,160 --> 00:48:52,560 Speaker 6: waters of that story a tiny bit. 1042 00:48:52,760 --> 00:48:53,840 Speaker 4: Oh, I see, I see it. 1043 00:48:53,920 --> 00:48:56,480 Speaker 5: I just love every time you see Jason tweet something 1044 00:48:56,480 --> 00:48:58,239 Speaker 5: that pisses you off. I just love imagining him in 1045 00:48:58,280 --> 00:48:59,040 Speaker 5: basketball shorts. 1046 00:48:59,080 --> 00:48:59,440 Speaker 4: That's all. 1047 00:49:00,280 --> 00:49:00,480 Speaker 3: Yeah. 1048 00:49:00,880 --> 00:49:03,480 Speaker 2: But also I'm remembering if any of the British games 1049 00:49:03,520 --> 00:49:07,439 Speaker 2: press are listening to this, we don't. We never dressed that. 1050 00:49:07,480 --> 00:49:10,320 Speaker 2: I dressed like I was in like a dirty jeens. 1051 00:49:10,120 --> 00:49:11,000 Speaker 1: And actually dirty genes. 1052 00:49:11,040 --> 00:49:11,560 Speaker 3: Now I resist. 1053 00:49:12,640 --> 00:49:14,520 Speaker 2: We just like people dressed like I guess we didn't 1054 00:49:14,560 --> 00:49:16,800 Speaker 2: see their legs because it's England as it was cold, 1055 00:49:16,920 --> 00:49:19,920 Speaker 2: but I feel like that that's the difference of the 1056 00:49:19,920 --> 00:49:20,920 Speaker 2: British gaming press. 1057 00:49:21,120 --> 00:49:22,759 Speaker 3: I guess they would just look like. 1058 00:49:23,360 --> 00:49:26,839 Speaker 5: What Kieran Gillan said is about I love Gillan, He's 1059 00:49:26,840 --> 00:49:31,759 Speaker 5: such a sweety pie. He said in what When his 1060 00:49:31,840 --> 00:49:33,759 Speaker 5: little manifesto, he wrote like, I don't know, it's like 1061 00:49:33,800 --> 00:49:34,640 Speaker 5: twenty years ago. 1062 00:49:34,800 --> 00:49:36,120 Speaker 1: Journalism, he said. 1063 00:49:36,200 --> 00:49:37,600 Speaker 3: I love Karen, but I fucking hate it. 1064 00:49:39,680 --> 00:49:43,160 Speaker 5: He said something about there were two models of games 1065 00:49:43,239 --> 00:49:46,280 Speaker 5: journalism when he was working there, and it was the 1066 00:49:47,400 --> 00:49:49,919 Speaker 5: US model, which was a lot like car journalism, which 1067 00:49:49,960 --> 00:49:53,719 Speaker 5: is also pretty fraught. And there was the UK model, 1068 00:49:53,719 --> 00:49:56,160 Speaker 5: which is a lot more like music journalism, which now 1069 00:49:56,239 --> 00:50:00,000 Speaker 5: does not really exist in America anymore. And the US model, 1070 00:50:00,040 --> 00:50:03,680 Speaker 5: which was all about stats and statistics, statistics and numbers 1071 00:50:03,760 --> 00:50:08,319 Speaker 5: and products and products. That model won out eventually, and 1072 00:50:08,360 --> 00:50:10,920 Speaker 5: you can see how much it has went out because 1073 00:50:10,960 --> 00:50:14,359 Speaker 5: now it's it's only about toys, like we talk about 1074 00:50:14,400 --> 00:50:18,440 Speaker 5: games as if they are toys and. 1075 00:50:17,080 --> 00:50:19,160 Speaker 1: You guys, and that's pretty much it. 1076 00:50:19,200 --> 00:50:22,120 Speaker 2: I remember why it pissed me off because he fucking 1077 00:50:22,200 --> 00:50:25,000 Speaker 2: wroked a PC game which was exactly what you just described. 1078 00:50:25,360 --> 00:50:28,120 Speaker 2: That's what he left and made rockets and now and 1079 00:50:28,160 --> 00:50:30,120 Speaker 2: now he fucking writes amazing comedy. 1080 00:50:30,400 --> 00:50:33,759 Speaker 5: God, the power Fantasy is so fasy and it really good. 1081 00:50:34,120 --> 00:50:34,560 Speaker 4: It's great. 1082 00:50:35,000 --> 00:50:37,560 Speaker 6: I'm sorry, but no, I was going to say, in 1083 00:50:37,600 --> 00:50:39,120 Speaker 6: line with a lot of that and the way that 1084 00:50:39,160 --> 00:50:42,200 Speaker 6: I think games journalism kind of you know, continued to 1085 00:50:42,239 --> 00:50:44,400 Speaker 6: mature along those lines and mostly considering games to be 1086 00:50:44,440 --> 00:50:47,239 Speaker 6: these disposable products, and like you know, a lot of 1087 00:50:47,440 --> 00:50:50,040 Speaker 6: sites consider like posting about a trailer to be news. 1088 00:50:51,280 --> 00:50:53,680 Speaker 6: The thing that I think Aftermath does that we really 1089 00:50:53,680 --> 00:50:57,000 Speaker 6: focus on doing is contextualizing a lot of the news, 1090 00:50:57,080 --> 00:50:59,640 Speaker 6: especially the harder news, something that you be layoffs and 1091 00:51:00,040 --> 00:51:03,520 Speaker 6: xtualizing it I think with the kind of feeling it deserves, 1092 00:51:04,120 --> 00:51:06,560 Speaker 6: something that I think you also do really well with 1093 00:51:06,600 --> 00:51:08,280 Speaker 6: all of your different projects. 1094 00:51:08,640 --> 00:51:11,799 Speaker 5: You know, well people people find it very cathartic to 1095 00:51:11,800 --> 00:51:14,359 Speaker 5: have people confirm what they feel about the world, which 1096 00:51:14,400 --> 00:51:15,200 Speaker 5: is things are. 1097 00:51:15,400 --> 00:51:19,120 Speaker 6: Also sometimes don't yeah with facts, but also sometimes they 1098 00:51:19,120 --> 00:51:20,799 Speaker 6: don't recognize how bad things are. 1099 00:51:20,840 --> 00:51:21,960 Speaker 1: They need to be told. 1100 00:51:22,560 --> 00:51:24,680 Speaker 6: That was my point in that wbpiece, which I then 1101 00:51:24,760 --> 00:51:27,440 Speaker 6: the headline for those who don't know, is just fucked WB. 1102 00:51:27,360 --> 00:51:28,640 Speaker 3: And fucked w Babe on the way. 1103 00:51:28,840 --> 00:51:30,320 Speaker 4: Yeah, literally just fucked WB. 1104 00:51:30,280 --> 00:51:32,200 Speaker 6: Like and it goes into all the reasons why they 1105 00:51:32,239 --> 00:51:35,800 Speaker 6: deserve to be fucked, because they've been mismanaging their business 1106 00:51:35,800 --> 00:51:39,520 Speaker 6: horribly and treating people and their various properties is disposable, 1107 00:51:39,640 --> 00:51:41,040 Speaker 6: and like doing it in these ways that are. 1108 00:51:41,000 --> 00:51:44,200 Speaker 5: Very avoidable are an expression of the way that the 1109 00:51:44,239 --> 00:51:47,520 Speaker 5: tech industry as a whole has changed how employment works 1110 00:51:47,800 --> 00:51:52,920 Speaker 5: and changed how companies understand value. And it is disgusting 1111 00:51:52,960 --> 00:51:55,960 Speaker 5: to watch it happen in something that's very important to me, 1112 00:51:56,040 --> 00:51:58,680 Speaker 5: which is the world of art. Like I was a 1113 00:51:58,719 --> 00:52:01,279 Speaker 5: cinema studies major in college. I had these old, hyphalutant 1114 00:52:01,320 --> 00:52:05,080 Speaker 5: dreams of being a gallery curator, et cetera, et cetera. 1115 00:52:05,640 --> 00:52:08,280 Speaker 5: These things really matter to me, like human expression really 1116 00:52:08,320 --> 00:52:13,480 Speaker 5: really matters to me, and they're the wonderful history of 1117 00:52:13,520 --> 00:52:16,320 Speaker 5: American cinema is just being flushed on the fucking toilet. 1118 00:52:16,840 --> 00:52:18,840 Speaker 2: And it feels like they're doing the same thing in 1119 00:52:18,880 --> 00:52:21,040 Speaker 2: games and in tech and everything. Because not to tie 1120 00:52:21,040 --> 00:52:24,160 Speaker 2: it back to my own bullshit, but it's it's the 1121 00:52:24,160 --> 00:52:26,160 Speaker 2: Google search thing, it's the Facebook thing, it's the thing 1122 00:52:26,200 --> 00:52:28,120 Speaker 2: that we fell in love with the idea of games. 1123 00:52:28,160 --> 00:52:30,759 Speaker 2: I guess it's more what it's more death by a 1124 00:52:30,760 --> 00:52:33,600 Speaker 2: thousand cuts with games. Yet sometimes the cuts are larger. 1125 00:52:33,640 --> 00:52:39,040 Speaker 2: But it's like watching like Monolith for example. Monolith also, 1126 00:52:38,719 --> 00:52:41,279 Speaker 2: I like, I swear Modelf had something to do with 1127 00:52:41,320 --> 00:52:44,080 Speaker 2: like free space as well. It was a volition entertainment, 1128 00:52:44,320 --> 00:52:46,359 Speaker 2: like we've watched it. It's been this slow burm where 1129 00:52:46,360 --> 00:52:48,520 Speaker 2: you'd see these amazing games come out and then the 1130 00:52:48,560 --> 00:52:51,880 Speaker 2: studio would just disappear or they dog shit, and it 1131 00:52:51,960 --> 00:52:54,480 Speaker 2: seems like it's just this problem of CEOs. It's these 1132 00:52:54,480 --> 00:52:56,480 Speaker 2: executives who have nothing to do with games. They don't 1133 00:52:56,520 --> 00:52:59,640 Speaker 2: play games, they wouldn't dare touch these games. They've got 1134 00:52:59,640 --> 00:53:01,560 Speaker 2: imported things to do, like go to lunch and write 1135 00:53:01,560 --> 00:53:02,680 Speaker 2: emails or. 1136 00:53:02,600 --> 00:53:04,640 Speaker 6: I mean, okay, so actually this is a good example. 1137 00:53:05,360 --> 00:53:07,960 Speaker 6: They're CEOs who at least like pretend to or do, 1138 00:53:08,440 --> 00:53:10,399 Speaker 6: but they still make the same decisions. Somebody like Phil 1139 00:53:10,440 --> 00:53:12,319 Speaker 6: Spencer is a great example of this. He's like the 1140 00:53:12,320 --> 00:53:14,279 Speaker 6: gamer CEO's at Microsoft, but he's. 1141 00:53:14,360 --> 00:53:15,400 Speaker 1: Actually like a game. 1142 00:53:15,880 --> 00:53:19,160 Speaker 6: Yes, I mean he like his Xbox Live stats were 1143 00:53:19,200 --> 00:53:20,600 Speaker 6: like public for a long time. You can see how 1144 00:53:20,600 --> 00:53:22,319 Speaker 6: many hundreds of hours he's putting into games. 1145 00:53:22,400 --> 00:53:23,040 Speaker 1: That makes it worse. 1146 00:53:23,080 --> 00:53:26,640 Speaker 6: But yeah, exactly it makes is What that suggests is 1147 00:53:26,680 --> 00:53:28,759 Speaker 6: that like the problem is that these is not that 1148 00:53:28,800 --> 00:53:31,360 Speaker 6: these people are not gamers, right, The problem is the 1149 00:53:31,400 --> 00:53:34,160 Speaker 6: structural incentives at a company, being an executive that you 1150 00:53:34,200 --> 00:53:38,520 Speaker 6: will still even appreciating the art form cut thousands of 1151 00:53:38,520 --> 00:53:41,640 Speaker 6: people loose from their jobs, right, and like make decisions 1152 00:53:41,680 --> 00:53:43,880 Speaker 6: that actively harm games and their quality. 1153 00:53:43,960 --> 00:53:46,440 Speaker 2: Isn't the problem more so that games are just insanely 1154 00:53:46,520 --> 00:53:49,839 Speaker 2: expensive to build? Though the triple A gaming is are 1155 00:53:49,880 --> 00:53:53,200 Speaker 2: we not running towards this unsustainable point? 1156 00:53:53,880 --> 00:53:55,000 Speaker 1: It's already unsustainable. 1157 00:53:55,040 --> 00:53:57,560 Speaker 5: Well, there was that New York Times article about graphics 1158 00:53:57,560 --> 00:54:00,160 Speaker 5: and games that I read a few weeks ago, maybe 1159 00:54:00,239 --> 00:54:02,919 Speaker 5: last month, that was about, like, there is so much 1160 00:54:02,960 --> 00:54:05,799 Speaker 5: money being pumped into these the Spider Man games, for 1161 00:54:05,880 --> 00:54:10,000 Speaker 5: asn example, realistic one to one fidelity of the world 1162 00:54:10,080 --> 00:54:13,120 Speaker 5: we see outside of our window, including physics systems that 1163 00:54:13,200 --> 00:54:16,960 Speaker 5: replicate real life physics, right, and there we are at 1164 00:54:16,960 --> 00:54:20,440 Speaker 5: a point where that last ten it's like self driven 1165 00:54:20,480 --> 00:54:24,320 Speaker 5: cars that last ten percent may never be solved because 1166 00:54:24,360 --> 00:54:28,120 Speaker 5: our human brain interprets and processes things so much faster 1167 00:54:28,239 --> 00:54:31,160 Speaker 5: than a computer program, and a computer can just in general, 1168 00:54:32,400 --> 00:54:36,719 Speaker 5: and we these studios put so much money into creating 1169 00:54:36,760 --> 00:54:39,279 Speaker 5: that thing, and players don't notice or care. 1170 00:54:39,680 --> 00:54:41,440 Speaker 4: Players literally don't care. 1171 00:54:43,200 --> 00:54:47,160 Speaker 6: For Spider Man too in particular, really insane. Yeah, it's 1172 00:54:47,160 --> 00:54:50,200 Speaker 6: a good game, but Insomniac, the developer of that game, 1173 00:54:50,640 --> 00:54:53,080 Speaker 6: suffered a week a little while ago, and in some 1174 00:54:53,160 --> 00:54:55,839 Speaker 6: of their own conversations about the game, they're like, yeah, 1175 00:54:55,920 --> 00:54:58,879 Speaker 6: our budget for this this sequel was three hundred million 1176 00:54:58,920 --> 00:55:02,280 Speaker 6: dollars or somewhere there, almost double what the original game costs. 1177 00:55:02,680 --> 00:55:05,360 Speaker 6: But we don't think that players actually notice just how 1178 00:55:05,440 --> 00:55:07,879 Speaker 6: much better the graphics are. We actually think that they 1179 00:55:08,000 --> 00:55:10,600 Speaker 6: like they take either version and be fine with it. 1180 00:55:10,880 --> 00:55:13,319 Speaker 6: And so at that point, why are we spending all 1181 00:55:13,360 --> 00:55:15,920 Speaker 6: of this money on increasing the fidelity? What what is 1182 00:55:15,960 --> 00:55:19,640 Speaker 6: the end that we're trying to achieve here? And meanwhile, 1183 00:55:19,719 --> 00:55:22,640 Speaker 6: look at the other wild part of all of us 1184 00:55:22,680 --> 00:55:25,719 Speaker 6: to me is that the current like video game Juggernauts 1185 00:55:25,760 --> 00:55:29,880 Speaker 6: for gen Z are like Minecraft and Roadblocks. These games 1186 00:55:29,920 --> 00:55:32,120 Speaker 6: do not have high fidelity graphics. 1187 00:55:31,640 --> 00:55:33,320 Speaker 4: At all ye Roadblocks. 1188 00:55:33,320 --> 00:55:37,880 Speaker 5: In fact, it is a kind of disgusting exploitative model 1189 00:55:37,920 --> 00:55:40,640 Speaker 5: where they rely on community developers who make games for them. 1190 00:55:40,719 --> 00:55:44,319 Speaker 1: Yeah, they got child labors and children and children children, and. 1191 00:55:44,280 --> 00:55:46,560 Speaker 5: The split is one of the most predatory in the 1192 00:55:46,640 --> 00:55:49,040 Speaker 5: industry in terms of how much money Roadblox will make 1193 00:55:49,040 --> 00:55:50,560 Speaker 5: off of your game versus how much money you make. 1194 00:55:50,680 --> 00:55:52,880 Speaker 2: What you're saying is Roadbox only loses money as well. 1195 00:55:52,880 --> 00:55:53,960 Speaker 2: They're horribly unpossible. 1196 00:55:54,040 --> 00:55:54,880 Speaker 4: It's just ridiculous. 1197 00:55:54,920 --> 00:55:57,799 Speaker 2: I feel like we need to like have a referendum 1198 00:55:57,840 --> 00:56:00,359 Speaker 2: on the CEOs on a very basic level. Have put 1199 00:56:00,400 --> 00:56:03,040 Speaker 2: aside all the moral stuff that's very obvious. Let's just 1200 00:56:03,080 --> 00:56:05,879 Speaker 2: be like, you fucking suck at this right. 1201 00:56:06,120 --> 00:56:09,280 Speaker 5: No, When we started our own company, what we marveled 1202 00:56:09,280 --> 00:56:11,399 Speaker 5: at for a long time was like, no, we don't 1203 00:56:11,400 --> 00:56:14,520 Speaker 5: have MBAs, and yes, the money stuff is kind of difficult, 1204 00:56:14,560 --> 00:56:17,520 Speaker 5: but actually getting people to visit our website and trust 1205 00:56:17,560 --> 00:56:18,480 Speaker 5: our reporting. 1206 00:56:18,160 --> 00:56:19,400 Speaker 4: Was extremely easy. 1207 00:56:19,760 --> 00:56:22,680 Speaker 5: Like the actual like day to day put blocks on 1208 00:56:22,719 --> 00:56:25,840 Speaker 5: the site. Run a business promote ourselves. That's so, so, 1209 00:56:25,840 --> 00:56:28,319 Speaker 5: so easy. And there were so many people at TiO 1210 00:56:28,400 --> 00:56:31,680 Speaker 5: Media that made so much money that couldn't do things 1211 00:56:31,760 --> 00:56:34,880 Speaker 5: like there was an HR lead that couldn't attach. She 1212 00:56:34,880 --> 00:56:37,239 Speaker 5: couldn't put an attachment on an email, and she made 1213 00:56:37,239 --> 00:56:39,680 Speaker 5: a quarter million of a dollar cordon million of dollars 1214 00:56:39,800 --> 00:56:40,120 Speaker 5: a year. 1215 00:56:41,680 --> 00:56:42,480 Speaker 4: I hated herself. 1216 00:56:42,680 --> 00:56:43,480 Speaker 3: That is insane. 1217 00:56:43,800 --> 00:56:46,200 Speaker 6: Yeah, it seems like this is being a published author 1218 00:56:46,200 --> 00:56:47,960 Speaker 6: and not even making close to that. 1219 00:56:48,080 --> 00:56:48,719 Speaker 1: It's so cool. 1220 00:56:48,920 --> 00:56:51,360 Speaker 2: What's insane as well, is it's like this is the 1221 00:56:51,480 --> 00:56:53,920 Speaker 2: larger problem. This is I know that someone's going to 1222 00:56:53,960 --> 00:56:57,719 Speaker 2: email and me like the problems capitalism. Wow, by the way, 1223 00:56:57,760 --> 00:56:59,160 Speaker 2: if you're one of the PI, I don't know. I'm 1224 00:56:59,200 --> 00:57:01,440 Speaker 2: acting like I have derision, but I love my listeners. 1225 00:57:01,480 --> 00:57:03,120 Speaker 2: Like for the most part, it's just I get one 1226 00:57:03,160 --> 00:57:03,680 Speaker 2: person and. 1227 00:57:03,600 --> 00:57:05,839 Speaker 1: I'm gonna start emailing you like this all the time. Yeah, 1228 00:57:05,960 --> 00:57:09,200 Speaker 1: like actually killy capital I fucking know. 1229 00:57:09,640 --> 00:57:12,520 Speaker 2: But it's just this is actually something that really frustrated 1230 00:57:12,560 --> 00:57:15,080 Speaker 2: me at a former games publication. I may have been 1231 00:57:15,760 --> 00:57:19,000 Speaker 2: where it was just like the people writing were fucking amazing. 1232 00:57:19,040 --> 00:57:21,880 Speaker 2: They loved games. I mean I can talk about log 1233 00:57:21,960 --> 00:57:25,480 Speaker 2: for example, disappointment on Blue Sky or Steve Hogarty at 1234 00:57:25,480 --> 00:57:28,600 Speaker 2: Pieces on Yeah, Will Porter as well, Like Love Games 1235 00:57:28,680 --> 00:57:30,920 Speaker 2: was so like it was a real joyous energy to it, 1236 00:57:31,160 --> 00:57:33,520 Speaker 2: and then there was just this mandate from above where 1237 00:57:33,520 --> 00:57:36,280 Speaker 2: it was just yeah, well we got to make sure 1238 00:57:36,320 --> 00:57:37,960 Speaker 2: we sell more issues, so you got to put this 1239 00:57:38,040 --> 00:57:38,439 Speaker 2: on the cover. 1240 00:57:38,480 --> 00:57:39,920 Speaker 1: It's never something fucking interesting. 1241 00:57:39,960 --> 00:57:42,040 Speaker 2: You get an occasional one, like I did my one 1242 00:57:42,080 --> 00:57:45,240 Speaker 2: cover about the third World of Warcraft expansion. 1243 00:57:45,280 --> 00:57:46,360 Speaker 1: That was fun, But. 1244 00:57:46,360 --> 00:57:49,160 Speaker 2: It's like the thing the incentives, the people driving the 1245 00:57:49,160 --> 00:57:52,080 Speaker 2: incentives are not people that I even understand the customers 1246 00:57:52,080 --> 00:57:54,600 Speaker 2: so much. They're just like I need to resemble the 1247 00:57:54,640 --> 00:57:57,600 Speaker 2: thing that my boss wants me to and then I 1248 00:57:57,640 --> 00:58:00,240 Speaker 2: will be the best at my job, even if fun 1249 00:58:00,360 --> 00:58:03,200 Speaker 2: not good at it at all. Like David Zaslav, I 1250 00:58:03,240 --> 00:58:05,400 Speaker 2: have a lot of thoughts about what could happen to 1251 00:58:05,480 --> 00:58:06,600 Speaker 2: him that I won't be sharing. 1252 00:58:07,560 --> 00:58:09,520 Speaker 5: How do I introduce you to my concept of the 1253 00:58:09,560 --> 00:58:12,520 Speaker 5: well based system of justice? You got it a deep, 1254 00:58:12,560 --> 00:58:15,200 Speaker 5: deep well, okay, and like you just throw them down there. 1255 00:58:15,240 --> 00:58:17,760 Speaker 5: I mean, like Samorrow from the Ring, like she lived 1256 00:58:17,760 --> 00:58:19,760 Speaker 5: down there. She didn't die right away, right. 1257 00:58:19,640 --> 00:58:22,120 Speaker 3: She had a nice time that you know, we'll feed them. 1258 00:58:21,960 --> 00:58:24,480 Speaker 5: Sandwiches a little picky basket every once in a while, 1259 00:58:24,560 --> 00:58:26,960 Speaker 5: and you can try to get out maybe he'll succeed. 1260 00:58:27,040 --> 00:58:28,520 Speaker 4: But disclaimer, this. 1261 00:58:28,520 --> 00:58:30,880 Speaker 1: Is this is all happening in Minecraft and or Ro. 1262 00:58:31,240 --> 00:58:34,120 Speaker 2: Yeah, this is all parrot. This is parody. Yes, this 1263 00:58:34,160 --> 00:58:36,480 Speaker 2: is parody. But it's just fucking frustrating as well, because 1264 00:58:37,560 --> 00:58:41,760 Speaker 2: despite all this frustration and annoyance, we've had some incredible 1265 00:58:41,800 --> 00:58:44,840 Speaker 2: fucking games the way she is, like Hades and Hades Too. 1266 00:58:44,920 --> 00:58:48,000 Speaker 4: And super Giant, it is an incredible, incredible. 1267 00:58:47,920 --> 00:58:52,000 Speaker 6: They're having like a weird dust up about acting and 1268 00:58:52,200 --> 00:58:54,520 Speaker 6: not working with like SAG for reasons that they want, 1269 00:58:54,680 --> 00:58:57,760 Speaker 6: and I actually super Giant a bit of quick insight, 1270 00:58:57,840 --> 00:59:00,200 Speaker 6: I like, because they put up this statement. Basically voice 1271 00:59:00,240 --> 00:59:03,040 Speaker 6: actor came out and said that Super Giant was considering 1272 00:59:03,080 --> 00:59:06,960 Speaker 6: not renewing with them over like their insistence on having 1273 00:59:07,000 --> 00:59:09,880 Speaker 6: a SAG contract. And so then super Giant put out 1274 00:59:09,880 --> 00:59:11,440 Speaker 6: a statement saying like, actually, we have some of the 1275 00:59:11,480 --> 00:59:14,080 Speaker 6: best protections against AI and things like that in the industry, 1276 00:59:14,480 --> 00:59:17,360 Speaker 6: and like we're just not working with SAG for reasons, 1277 00:59:17,680 --> 00:59:20,320 Speaker 6: and they did not state those reasons, and SAG. 1278 00:59:20,120 --> 00:59:23,680 Speaker 5: Currently is on strike specifically in the video game industry 1279 00:59:23,880 --> 00:59:25,560 Speaker 5: over AI protections and voice acting. 1280 00:59:25,640 --> 00:59:27,080 Speaker 3: I'm just reading this statement. 1281 00:59:27,400 --> 00:59:29,960 Speaker 2: Yeah, we have respected and will continue to respect any 1282 00:59:29,960 --> 00:59:31,920 Speaker 2: act in needing to poost work during the ongoing sag 1283 00:59:31,960 --> 00:59:35,160 Speaker 2: aff Aftra video game strike. Well, none of all games 1284 00:59:35,160 --> 00:59:37,720 Speaker 2: have ever been subject to the sag Aftra contracts. For 1285 00:59:37,720 --> 00:59:40,680 Speaker 2: a variety of reasons. There we go, which means we 1286 00:59:40,720 --> 00:59:42,040 Speaker 2: wish the best. 1287 00:59:42,320 --> 00:59:45,800 Speaker 6: And so I reached out to Greg Kasavin, who's the 1288 00:59:45,920 --> 00:59:48,240 Speaker 6: like creative director over at Super Giant, who I've known 1289 00:59:48,280 --> 00:59:50,480 Speaker 6: for a lot of years, and asked that. I was like, 1290 00:59:50,560 --> 00:59:53,240 Speaker 6: can you provide any of the reasons, and he was 1291 00:59:53,400 --> 00:59:54,360 Speaker 6: basically like no. 1292 00:59:55,160 --> 00:59:59,040 Speaker 1: I was like, oh, thank you, man, I appreciate the comment. 1293 00:59:59,400 --> 01:00:03,240 Speaker 2: And it's just it's frustrating because Super Giant, I assume 1294 01:00:03,280 --> 01:00:04,360 Speaker 2: makes a ship a ton of money. 1295 01:00:04,640 --> 01:00:07,800 Speaker 4: Oh I mean haities was a massive a. 1296 01:00:07,840 --> 01:00:09,440 Speaker 1: Small studio relative to I mean. 1297 01:00:09,360 --> 01:00:11,800 Speaker 4: They's not a lot of overhead essentially. 1298 01:00:11,520 --> 01:00:13,840 Speaker 2: Saving the money there, where's that going. It's not even 1299 01:00:13,920 --> 01:00:17,240 Speaker 2: what the CEO makes more money if they if they 1300 01:00:17,280 --> 01:00:20,360 Speaker 2: do that, it's it's well. 1301 01:00:20,400 --> 01:00:22,600 Speaker 6: And also it's like it's a real bummer because otherwise 1302 01:00:22,640 --> 01:00:25,400 Speaker 6: they've been amazing in terms of like making games the 1303 01:00:25,440 --> 01:00:28,000 Speaker 6: right way, like they are very people focused studio I 1304 01:00:28,040 --> 01:00:30,640 Speaker 6: interviewed them years ago about like all the ways that 1305 01:00:30,680 --> 01:00:33,200 Speaker 6: they like. For example, they have mandatory vacation, so if 1306 01:00:33,240 --> 01:00:35,080 Speaker 6: you reach the end of the year and you haven't 1307 01:00:35,160 --> 01:00:37,440 Speaker 6: taken your vacation time, you have to just like take 1308 01:00:37,440 --> 01:00:37,960 Speaker 6: a month. 1309 01:00:37,800 --> 01:00:39,640 Speaker 1: Off and do that kind of a thing. 1310 01:00:39,640 --> 01:00:41,640 Speaker 2: And just to describe for the listeners, you haven't played 1311 01:00:41,640 --> 01:00:44,600 Speaker 2: Haydas or Haidi's two, which is coming out next year, probably. 1312 01:00:44,360 --> 01:00:47,320 Speaker 4: Isn't early access right now, and you can't. 1313 01:00:47,120 --> 01:00:50,560 Speaker 2: Play this game is both mechanically perfect. Haities two, I 1314 01:00:50,560 --> 01:00:52,040 Speaker 2: would argue, isn't I think Hades to. 1315 01:00:52,800 --> 01:00:53,320 Speaker 1: Really like Haites? 1316 01:00:53,560 --> 01:00:53,880 Speaker 3: I love it? 1317 01:00:53,960 --> 01:00:56,000 Speaker 1: No, I love it, I love you. I love it 1318 01:00:56,040 --> 01:00:59,320 Speaker 1: in that there are some bits that also isn't finished yet. Yeah. 1319 01:00:59,440 --> 01:01:02,600 Speaker 2: Nonetheless, the point is these games are mechanically perfect. They 1320 01:01:02,640 --> 01:01:05,880 Speaker 2: sound incredible, voice acting is amazing, they look, they feel amazing. 1321 01:01:05,880 --> 01:01:07,840 Speaker 2: There are tiny little systems, and on top of that, 1322 01:01:07,840 --> 01:01:11,760 Speaker 2: they're incredibly diverse. They prove that you can do diversity 1323 01:01:12,000 --> 01:01:15,920 Speaker 2: in this way that's very like a sincere and it 1324 01:01:15,960 --> 01:01:16,880 Speaker 2: doesn't feel it. 1325 01:01:16,840 --> 01:01:18,920 Speaker 6: Fits the setting, and the setting is like Greek mythology, 1326 01:01:18,960 --> 01:01:19,960 Speaker 6: and it's really cool. 1327 01:01:20,200 --> 01:01:20,439 Speaker 4: Yeah. 1328 01:01:20,520 --> 01:01:25,480 Speaker 5: Yeah, the whole plot of Achilles and Patroclus in Hades 1329 01:01:25,960 --> 01:01:29,680 Speaker 5: just melts my heart. It really is affecting. Nathan and 1330 01:01:29,680 --> 01:01:31,600 Speaker 5: I are both big fans of the game Pire, which 1331 01:01:31,640 --> 01:01:33,440 Speaker 5: is the game that came out right before, which. 1332 01:01:33,320 --> 01:01:35,560 Speaker 1: Is like still the best Super Giant game NBA. 1333 01:01:35,440 --> 01:01:39,680 Speaker 5: Jam essentially with Wizards, and then also it's a story 1334 01:01:39,800 --> 01:01:44,360 Speaker 5: of sincere revolution that asks you, the player, what it 1335 01:01:44,400 --> 01:01:49,080 Speaker 5: would mean to overcome oppression and why you would fight 1336 01:01:49,160 --> 01:01:52,880 Speaker 5: for it, and it is really affecting and meaningful storyline. 1337 01:01:52,920 --> 01:01:55,040 Speaker 5: One of the most amazing things about Super Giant is 1338 01:01:55,080 --> 01:01:58,680 Speaker 5: they have this like bespoke relationship with Darren corr a 1339 01:01:58,720 --> 01:02:02,200 Speaker 5: singer songwriter, Oh my music he makes where these games 1340 01:02:02,440 --> 01:02:03,520 Speaker 5: drive me to tears. 1341 01:02:03,320 --> 01:02:04,080 Speaker 1: And I love them. 1342 01:02:04,160 --> 01:02:07,080 Speaker 2: I actually really want to talk about Daryn Corb real quick. 1343 01:02:07,200 --> 01:02:10,960 Speaker 2: So Hades two has a boss against this band of 1344 01:02:11,120 --> 01:02:16,880 Speaker 2: Siren and they're all two different metals, like like metal 1345 01:02:16,920 --> 01:02:17,840 Speaker 2: adjacent songs. 1346 01:02:17,640 --> 01:02:20,160 Speaker 1: And that's about how much they hate you for killing. 1347 01:02:19,960 --> 01:02:22,240 Speaker 2: And how Badjo looks and what they're going to do 1348 01:02:22,320 --> 01:02:26,400 Speaker 2: to you, like and these songs are fucking bangas they're great. 1349 01:02:26,520 --> 01:02:27,880 Speaker 1: They want they have bloss bets. 1350 01:02:27,880 --> 01:02:30,440 Speaker 6: And one also bear in mind too that they had 1351 01:02:30,480 --> 01:02:32,920 Speaker 6: to write these songs with the expectation that, because of 1352 01:02:32,960 --> 01:02:35,000 Speaker 6: the game's run based structure, that you like do the 1353 01:02:35,000 --> 01:02:36,760 Speaker 6: same thing over and over and over. Yeah, but you 1354 01:02:36,760 --> 01:02:38,800 Speaker 6: will hear these songs like a hundred times, So they 1355 01:02:38,800 --> 01:02:40,840 Speaker 6: got to write something that they know you're not going 1356 01:02:40,840 --> 01:02:44,160 Speaker 6: to be irritated by hearing this many times, which to 1357 01:02:44,240 --> 01:02:47,000 Speaker 6: itself is this like level of craft is so different 1358 01:02:47,000 --> 01:02:48,040 Speaker 6: than just writing a song. 1359 01:02:48,200 --> 01:02:50,240 Speaker 5: There's like a little bit of a crossover with like 1360 01:02:50,400 --> 01:02:55,440 Speaker 5: musical theater with Durincorb, where the songs are people sing 1361 01:02:55,440 --> 01:02:57,640 Speaker 5: in these games when they are called to such a 1362 01:02:57,720 --> 01:03:00,680 Speaker 5: high level of emotion, and then they paint that a 1363 01:03:00,760 --> 01:03:03,440 Speaker 5: level of emotion also from you, the player, so that 1364 01:03:03,480 --> 01:03:05,880 Speaker 5: by the time you get to Sylla and the Sirens 1365 01:03:05,880 --> 01:03:08,080 Speaker 5: and your run again, you will be your blood will 1366 01:03:08,120 --> 01:03:10,320 Speaker 5: be pumping so hot that you just want to hear 1367 01:03:10,360 --> 01:03:12,120 Speaker 5: them burst into some minds And it's fucking great. 1368 01:03:12,120 --> 01:03:14,280 Speaker 2: And also that I'm ranting about this, I don't care. 1369 01:03:14,920 --> 01:03:18,080 Speaker 2: Your little pigs will slop this up. What's also great 1370 01:03:18,080 --> 01:03:20,280 Speaker 2: about this boss fight is it's three different things you're 1371 01:03:20,280 --> 01:03:22,560 Speaker 2: fighting and as you one is the drama, one is 1372 01:03:22,560 --> 01:03:24,640 Speaker 2: the guitarist, one as the singer, and if you kill 1373 01:03:24,640 --> 01:03:26,680 Speaker 2: off the drama, you no longer hear the drum baby 1374 01:03:26,720 --> 01:03:28,000 Speaker 2: or when they do, And it's. 1375 01:03:27,800 --> 01:03:28,840 Speaker 4: Like, it's beautiful. 1376 01:03:28,920 --> 01:03:30,600 Speaker 2: And the reason I bring this up as well is 1377 01:03:31,040 --> 01:03:33,320 Speaker 2: it's proof of what you can do in games and 1378 01:03:33,360 --> 01:03:36,240 Speaker 2: with technology when you just fucking think about what the 1379 01:03:36,320 --> 01:03:39,240 Speaker 2: medium is. Yeah, and it's so expertly done and it 1380 01:03:39,280 --> 01:03:42,760 Speaker 2: shows so much love, and it frustrates me because I 1381 01:03:42,800 --> 01:03:45,280 Speaker 2: know we've been quite negative today, but there are so 1382 01:03:45,440 --> 01:03:48,040 Speaker 2: many signs that games can be so much better and 1383 01:03:48,040 --> 01:03:51,640 Speaker 2: that there are these incredible like Hades two is even 1384 01:03:51,720 --> 01:03:54,400 Speaker 2: in early access, has so many bits to it. You're 1385 01:03:54,440 --> 01:03:57,240 Speaker 2: just like, wow, not only do you love games, but 1386 01:03:57,320 --> 01:04:00,440 Speaker 2: you want this to be cool. You have genuine creative 1387 01:04:00,440 --> 01:04:02,600 Speaker 2: expression that cannot be done anywhere else. 1388 01:04:02,480 --> 01:04:04,280 Speaker 5: Yes, in no other form, Like I mean that, this 1389 01:04:04,320 --> 01:04:05,960 Speaker 5: is why I talk about Dwarf Fortress like and you're 1390 01:04:06,000 --> 01:04:09,080 Speaker 5: constantly it's like, this is a game made by people 1391 01:04:09,160 --> 01:04:11,240 Speaker 5: that are clearly just obsessed with Lord of the Rings, 1392 01:04:11,280 --> 01:04:15,360 Speaker 5: but they also are obsessed with fantasy and building a 1393 01:04:15,440 --> 01:04:22,120 Speaker 5: world and uh, just native narrative experiences, the way that you, 1394 01:04:22,160 --> 01:04:25,320 Speaker 5: as a human being create a story inside of your mind. 1395 01:04:25,440 --> 01:04:27,360 Speaker 4: Yeah, Like you you. 1396 01:04:27,000 --> 01:04:28,760 Speaker 5: Have this little group of dwarves, and they all have 1397 01:04:28,840 --> 01:04:32,800 Speaker 5: distinct personalities that are all procedurally generated. They all have memories. 1398 01:04:32,840 --> 01:04:35,120 Speaker 5: They have all lived in a world that has built 1399 01:04:35,120 --> 01:04:37,880 Speaker 5: itself up over you know, in game like two hundred 1400 01:04:37,880 --> 01:04:40,160 Speaker 5: fifty in game years, So there is history. When you 1401 01:04:40,200 --> 01:04:43,520 Speaker 5: ask your dwarves to engrave carvings into the fortress you 1402 01:04:43,560 --> 01:04:46,440 Speaker 5: build inside of a mountain, they will build carvings of 1403 01:04:46,560 --> 01:04:49,560 Speaker 5: things that they remember from life, like when your mayor 1404 01:04:49,600 --> 01:04:51,040 Speaker 5: got elected, et cetera, et cetera. 1405 01:04:51,920 --> 01:04:54,320 Speaker 1: So as what I'm gonna do before I die, I'm 1406 01:04:54,320 --> 01:04:55,240 Speaker 1: gonna carve Eric. 1407 01:04:55,120 --> 01:04:57,480 Speaker 5: Adams in this Why oh God, yes, this carve is 1408 01:04:57,520 --> 01:05:00,160 Speaker 5: a my main memory memory. 1409 01:05:00,280 --> 01:05:00,960 Speaker 4: Eric Adams. 1410 01:05:00,960 --> 01:05:03,080 Speaker 5: But no, I remember I played a game once and 1411 01:05:03,120 --> 01:05:06,680 Speaker 5: there was a dwarf child that was just mad all 1412 01:05:06,720 --> 01:05:09,440 Speaker 5: the time, and I was like, dwarf child, you can't. 1413 01:05:09,600 --> 01:05:12,520 Speaker 5: You can't keep hitting people with an axe like you have. 1414 01:05:12,560 --> 01:05:14,960 Speaker 1: What's going on, God, Woke has gone wild? 1415 01:05:15,040 --> 01:05:20,080 Speaker 5: Well, it's because after a big orc attack at my fortress, 1416 01:05:20,120 --> 01:05:23,440 Speaker 5: a Goblin attack. His father had been in the military 1417 01:05:23,760 --> 01:05:27,000 Speaker 5: and his father died, and there weren't enough dwarfs after 1418 01:05:27,040 --> 01:05:29,880 Speaker 5: this attack to clean up all the corpses. So this 1419 01:05:29,960 --> 01:05:32,760 Speaker 5: dwarf child had to watch his father rode away at 1420 01:05:32,760 --> 01:05:36,000 Speaker 5: the floor and that permanently changed his personality. So now 1421 01:05:36,080 --> 01:05:37,560 Speaker 5: he's angry almost shiite. 1422 01:05:37,720 --> 01:05:39,200 Speaker 3: Within this game Dwarf Fortress. 1423 01:05:39,280 --> 01:05:41,200 Speaker 1: Yes, and I think that this is the thing. 1424 01:05:41,360 --> 01:05:45,160 Speaker 2: I refuse to be fully nihilistic about this stuff, because 1425 01:05:45,520 --> 01:05:48,480 Speaker 2: even with the slop Kings in power, it seems like 1426 01:05:48,520 --> 01:05:51,520 Speaker 2: cool shit is still being built. And as we wrap 1427 01:05:51,640 --> 01:05:54,480 Speaker 2: updata first, is there anything you're really looking forward to? 1428 01:05:54,560 --> 01:05:56,280 Speaker 2: Is there like a game coming out with something very 1429 01:05:56,360 --> 01:05:59,280 Speaker 2: recent you've played, You've kind of and it's Avowed. 1430 01:05:59,320 --> 01:06:00,760 Speaker 4: I'm playing at to stop. 1431 01:06:01,240 --> 01:06:04,720 Speaker 5: Avowed is the new game from Obsidian, the most recent 1432 01:06:04,800 --> 01:06:05,680 Speaker 5: game that people. 1433 01:06:05,400 --> 01:06:06,320 Speaker 1: Have died for them. 1434 01:06:06,360 --> 01:06:08,800 Speaker 4: I mean, they've made tons of incredible. 1435 01:06:09,760 --> 01:06:10,640 Speaker 1: Vegas is. 1436 01:06:10,760 --> 01:06:13,920 Speaker 4: I mean, Following New Vegas is just a precious jewel. 1437 01:06:14,120 --> 01:06:16,640 Speaker 4: I love that game. It is. It is worth. 1438 01:06:16,760 --> 01:06:19,640 Speaker 5: Following New Vegas is worth the three hours I spent 1439 01:06:20,040 --> 01:06:21,960 Speaker 5: modding the game so it would not crash when I 1440 01:06:21,960 --> 01:06:22,959 Speaker 5: tried to play it on my PC. 1441 01:06:23,360 --> 01:06:25,720 Speaker 1: I so it wasn't an Obsidian game anymore. 1442 01:06:26,280 --> 01:06:31,120 Speaker 5: Sorry, but it Avowed is It takes a lot of 1443 01:06:31,160 --> 01:06:33,919 Speaker 5: the systems that they developed for the Outer the Outer 1444 01:06:34,000 --> 01:06:37,600 Speaker 5: worlds and refines them, and then also you get really 1445 01:06:37,920 --> 01:06:41,200 Speaker 5: really excellent character writing all of the time. There's a 1446 01:06:41,280 --> 01:06:43,320 Speaker 5: character you meet right away in a vowed named Kai 1447 01:06:43,400 --> 01:06:45,960 Speaker 5: who is like a fish person and he's always got 1448 01:06:45,960 --> 01:06:48,400 Speaker 5: a little sarcastic quip to say about something, but he's 1449 01:06:48,440 --> 01:06:50,720 Speaker 5: also like a deeply empathetic like he has like a 1450 01:06:50,760 --> 01:06:54,360 Speaker 5: real tangible personality traits that make me excited to talk 1451 01:06:54,400 --> 01:06:56,240 Speaker 5: to him and hear him react to the things that 1452 01:06:56,280 --> 01:06:59,400 Speaker 5: I do. And another wonderful thing about this is the 1453 01:06:59,480 --> 01:07:02,720 Speaker 5: combat stuff is really really fun. But the choices in 1454 01:07:02,760 --> 01:07:05,400 Speaker 5: the quests that you're forced to make, they do not 1455 01:07:05,640 --> 01:07:08,720 Speaker 5: present a path to you that will not piss someone off. 1456 01:07:09,040 --> 01:07:10,280 Speaker 4: So you have to sit there. 1457 01:07:11,160 --> 01:07:11,400 Speaker 1: Yeah. 1458 01:07:11,520 --> 01:07:14,800 Speaker 5: Sorry, that's the fate of the smiling man. You just 1459 01:07:14,920 --> 01:07:18,000 Speaker 5: have to think to yourself, what are my convictions? And 1460 01:07:18,040 --> 01:07:20,880 Speaker 5: that is something that games can really make you confront 1461 01:07:20,960 --> 01:07:21,760 Speaker 5: within yourself. 1462 01:07:21,960 --> 01:07:24,040 Speaker 4: What do I believe about something? 1463 01:07:24,120 --> 01:07:27,280 Speaker 5: And you play as an envoy of an empire, and 1464 01:07:27,360 --> 01:07:29,520 Speaker 5: I found that what I have been doing in this 1465 01:07:29,600 --> 01:07:32,200 Speaker 5: game is just you know, I met up with the rebels, 1466 01:07:32,240 --> 01:07:34,400 Speaker 5: I had the option to kill someone who attempted to 1467 01:07:34,400 --> 01:07:37,040 Speaker 5: assassinate me or not. And when I heard that he 1468 01:07:37,440 --> 01:07:40,760 Speaker 5: realized that assassinating me wasn't the right choice to and 1469 01:07:40,800 --> 01:07:43,160 Speaker 5: then write the right way to defeat the Empire that 1470 01:07:43,240 --> 01:07:47,160 Speaker 5: is trying to take over the living lands. I decided 1471 01:07:47,200 --> 01:07:49,760 Speaker 5: to forgive him because I don't actually have any beef 1472 01:07:49,800 --> 01:07:51,880 Speaker 5: with them, and I don't think the things that the 1473 01:07:51,880 --> 01:07:54,520 Speaker 5: Empire are doing in this land me the person me Gita, 1474 01:07:55,040 --> 01:07:57,080 Speaker 5: I don't think the things that they are doing their 1475 01:07:57,120 --> 01:08:00,640 Speaker 5: attempt at colonizing this beautiful, lush lance gap that is 1476 01:08:00,680 --> 01:08:02,800 Speaker 5: fighting against them. I don't think that that is right, 1477 01:08:03,200 --> 01:08:06,080 Speaker 5: and so other characters have judged me for this, but 1478 01:08:06,200 --> 01:08:08,560 Speaker 5: I decided, you know what, I side with the rebels. 1479 01:08:08,720 --> 01:08:11,440 Speaker 5: I want the Umpire to dissolve, and that is how 1480 01:08:11,440 --> 01:08:12,920 Speaker 5: I'm going to play this game. That's the way this 1481 01:08:13,040 --> 01:08:14,080 Speaker 5: character is going to play this game. 1482 01:08:14,160 --> 01:08:15,440 Speaker 3: This is on PC and Xbox. 1483 01:08:15,600 --> 01:08:17,320 Speaker 4: Yes, it's fan tactic. 1484 01:08:17,400 --> 01:08:17,920 Speaker 1: That's really good. 1485 01:08:17,920 --> 01:08:20,680 Speaker 3: So it's nice. What about you? What game? So? 1486 01:08:20,760 --> 01:08:23,320 Speaker 6: I recently played a demo for a game called skin Deep, 1487 01:08:23,560 --> 01:08:26,400 Speaker 6: and so skin Deep is I would describe it as 1488 01:08:26,520 --> 01:08:32,040 Speaker 6: a like slapstick stealth immersive sim game. The idea being that, 1489 01:08:32,120 --> 01:08:35,400 Speaker 6: like you are somebody who works in a very wacky 1490 01:08:35,439 --> 01:08:39,080 Speaker 6: form of insurance where basically you get frozen and stored 1491 01:08:39,120 --> 01:08:41,280 Speaker 6: to board ships that have important cargo on them, and 1492 01:08:41,280 --> 01:08:44,000 Speaker 6: if somebody breaks into that ship, then they unfreeze you 1493 01:08:44,080 --> 01:08:46,839 Speaker 6: and you run around and take care of whoever's on there, okay, 1494 01:08:46,960 --> 01:08:50,040 Speaker 6: And it's really it's just really clever. It's one of 1495 01:08:50,080 --> 01:08:51,679 Speaker 6: those games that, again it could only be a game, 1496 01:08:51,760 --> 01:08:53,439 Speaker 6: so like it thinks about all these things that other 1497 01:08:53,479 --> 01:08:56,840 Speaker 6: games of this sort don't. So like your character is 1498 01:08:56,880 --> 01:08:59,719 Speaker 6: barefoot for whatever reason, and so like if there's glass around, 1499 01:08:59,760 --> 01:09:01,639 Speaker 6: you can step on the glass and then you can 1500 01:09:01,680 --> 01:09:03,040 Speaker 6: like pry it out of your foot and use it 1501 01:09:03,040 --> 01:09:05,800 Speaker 6: as a weapon if you want to. But also like 1502 01:09:05,840 --> 01:09:07,920 Speaker 6: the combat is so different from what you expect in 1503 01:09:07,960 --> 01:09:10,880 Speaker 6: these games, and that like instead of you being this 1504 01:09:11,040 --> 01:09:15,599 Speaker 6: master of like martial arts, you have to like briefly 1505 01:09:15,600 --> 01:09:18,479 Speaker 6: incapacitate somebody with any number of comedy items, Like you 1506 01:09:18,520 --> 01:09:20,720 Speaker 6: can throw a banana peel and they'll slip them all on, 1507 01:09:21,200 --> 01:09:23,160 Speaker 6: and then you like go jump on their back, and 1508 01:09:23,200 --> 01:09:25,360 Speaker 6: like you're trying to wrestle them into something and they're 1509 01:09:25,360 --> 01:09:27,759 Speaker 6: like trying to push you off. You're not like physically 1510 01:09:27,760 --> 01:09:30,240 Speaker 6: stronger than them, and so it descends into just like 1511 01:09:30,760 --> 01:09:33,360 Speaker 6: lunacy and madness almost every time that you are trying 1512 01:09:33,400 --> 01:09:34,280 Speaker 6: to bring somebody down. 1513 01:09:34,479 --> 01:09:36,559 Speaker 2: And just to be clear, what platform is this on. 1514 01:09:36,680 --> 01:09:38,840 Speaker 2: That's PC, So it's not VR or anything you're not 1515 01:09:38,880 --> 01:09:39,360 Speaker 2: doing this with. 1516 01:09:39,680 --> 01:09:42,759 Speaker 6: Yeah, that's and it's from this one studio that actually 1517 01:09:42,760 --> 01:09:46,080 Speaker 6: they're called Blendo. They've been around for a while. Yeah, 1518 01:09:46,080 --> 01:09:49,679 Speaker 6: they're amazing, and they they've always been really smart about 1519 01:09:49,680 --> 01:09:53,120 Speaker 6: like integrating cinematic techniques that other video games don't. They 1520 01:09:53,120 --> 01:09:55,000 Speaker 6: made this one game forever ago called Thirty Flights of 1521 01:09:55,040 --> 01:09:57,920 Speaker 6: Level that relies a lot on like jump cuts, yeah, 1522 01:09:58,040 --> 01:10:00,400 Speaker 6: in a first person setting, which feels I think unnatural 1523 01:10:00,479 --> 01:10:02,680 Speaker 6: to gamers who are used to continuity in a first 1524 01:10:02,680 --> 01:10:03,160 Speaker 6: person game. 1525 01:10:03,160 --> 01:10:05,960 Speaker 5: The Thirty Flights of Loving is an experience worth having. 1526 01:10:06,040 --> 01:10:09,880 Speaker 5: It's a very short, narrative game, and I if you 1527 01:10:09,920 --> 01:10:13,760 Speaker 5: want to understand just like how games work, how the 1528 01:10:13,800 --> 01:10:18,240 Speaker 5: moving image creates narrative, creates associations. It is very instructive 1529 01:10:18,320 --> 01:10:19,559 Speaker 5: and it's also really affecting. 1530 01:10:19,760 --> 01:10:20,360 Speaker 1: Yeah cool. 1531 01:10:20,479 --> 01:10:23,920 Speaker 6: And so these developers are also really good, surprisingly good 1532 01:10:23,960 --> 01:10:26,960 Speaker 6: at not making just like on rail cinematic experiences, but 1533 01:10:27,000 --> 01:10:29,960 Speaker 6: also like these really intricate systems. And that's what skin 1534 01:10:30,080 --> 01:10:33,559 Speaker 6: Deep is it's this game where so many funny, weird 1535 01:10:33,600 --> 01:10:37,240 Speaker 6: things can happen, like you know, and you can you 1536 01:10:37,240 --> 01:10:39,240 Speaker 6: can replay levels and figure out all this stuff. Like 1537 01:10:39,280 --> 01:10:42,280 Speaker 6: the first time that I played the demo level, I 1538 01:10:42,360 --> 01:10:44,519 Speaker 6: nearly like lost, and you know, I sucked at it. 1539 01:10:44,760 --> 01:10:47,080 Speaker 6: And the second time I realized, Oh, man, I can 1540 01:10:47,120 --> 01:10:49,760 Speaker 6: break the glass on this spaceship and open it to 1541 01:10:49,800 --> 01:10:52,160 Speaker 6: the vacuum of space, and so I can go around 1542 01:10:52,160 --> 01:10:54,480 Speaker 6: like wreaking havoc on these guards by just like subjecting 1543 01:10:54,520 --> 01:10:54,920 Speaker 6: them to. 1544 01:10:55,000 --> 01:10:58,400 Speaker 2: Like a James Bone, like a moonrak Is situation. Yeah, yeah, 1545 01:10:58,439 --> 01:10:59,280 Speaker 2: that's so beautiful. 1546 01:10:59,400 --> 01:11:00,760 Speaker 1: So and that's the thing. 1547 01:11:00,800 --> 01:11:02,960 Speaker 2: I really want to leave the listeners here with the censor, 1548 01:11:03,280 --> 01:11:07,439 Speaker 2: there's still cool shit happening. Oh yeah, everywhere, and there 1549 01:11:07,560 --> 01:11:10,479 Speaker 2: is hope to be had. Geeta, where can people find you? 1550 01:11:10,600 --> 01:11:12,960 Speaker 5: Oh, you can find me on Aftermath that site totally. 1551 01:11:14,000 --> 01:11:17,120 Speaker 5: I'm exo Exo gossip gita on social media Instagram and 1552 01:11:17,120 --> 01:11:19,639 Speaker 5: Blue Sky basically is where I post at this point. 1553 01:11:20,800 --> 01:11:23,519 Speaker 5: But yeah, everything I write will be on Aftermath, So 1554 01:11:23,760 --> 01:11:26,080 Speaker 5: look after me there, Nathan. 1555 01:11:26,120 --> 01:11:29,240 Speaker 6: Aftermath, do's say as well? And then I'm at Nathan 1556 01:11:29,240 --> 01:11:33,240 Speaker 6: Grayson on Blue Sky. I'm glorious curly map on Instagram. 1557 01:11:33,640 --> 01:11:35,760 Speaker 6: And then I also for a book called Stream Big 1558 01:11:35,840 --> 01:11:38,160 Speaker 6: the Triumphs and Turmoils of Twitch and the starts behind 1559 01:11:38,160 --> 01:11:40,519 Speaker 6: the Screen, and you can get that wherever books are sold. 1560 01:11:40,840 --> 01:11:43,519 Speaker 2: Now I'm going to kind of force you all to 1561 01:11:43,560 --> 01:11:45,240 Speaker 2: do this. I need you to go to aftermath dot 1562 01:11:45,280 --> 01:11:47,040 Speaker 2: site and need you to pay them. I need you 1563 01:11:47,080 --> 01:11:50,280 Speaker 2: to buy Nathan's book. Ideally, I need you to go 1564 01:11:50,320 --> 01:11:52,080 Speaker 2: and make your friends by it as well, and you 1565 01:11:52,280 --> 01:11:55,360 Speaker 2: also subscribe to Aftermath. I say this from the bottom 1566 01:11:55,360 --> 01:11:57,600 Speaker 2: of my heart to leave this episode games show them, 1567 01:11:58,439 --> 01:12:00,360 Speaker 2: Jesus Christ. 1568 01:12:00,479 --> 01:12:02,519 Speaker 1: I'm not I'm not cutting it. 1569 01:12:03,200 --> 01:12:05,840 Speaker 2: Games journalism genuinely made me who I am and like 1570 01:12:05,840 --> 01:12:08,920 Speaker 2: people like Will Porter, Steve Hogarty and log of course 1571 01:12:09,000 --> 01:12:12,240 Speaker 2: John byThe really changed and even Kieran Gillen, who's become 1572 01:12:12,280 --> 01:12:14,599 Speaker 2: more of a friends since I left anyway, And it's 1573 01:12:14,680 --> 01:12:17,280 Speaker 2: lovely to have you two here because games journalism is 1574 01:12:17,479 --> 01:12:19,519 Speaker 2: very meaningful and I still don't think it's where it 1575 01:12:19,560 --> 01:12:22,040 Speaker 2: needs to be, but I think the aftermaths bringing it there. 1576 01:12:22,400 --> 01:12:24,200 Speaker 2: You will love me, though, so you know where to 1577 01:12:24,200 --> 01:12:27,559 Speaker 2: find my shit. Please keep downloading this show. Please tell 1578 01:12:27,600 --> 01:12:30,120 Speaker 2: people to download it to I need the downloads if 1579 01:12:30,120 --> 01:12:33,400 Speaker 2: I don't get them all died, I love. 1580 01:12:33,240 --> 01:12:35,240 Speaker 4: You all away in front of my eyes. 1581 01:12:35,280 --> 01:12:37,080 Speaker 3: I'm literally dying, but I do love you. 1582 01:12:46,240 --> 01:12:47,920 Speaker 1: Thank you for listening to Better Offline. 1583 01:12:48,040 --> 01:12:50,439 Speaker 7: The editor and composer of the Better Offline theme song 1584 01:12:50,560 --> 01:12:53,200 Speaker 7: is Mattasowski. You can check out more of his music 1585 01:12:53,200 --> 01:12:56,720 Speaker 7: and audio projects at Mattasowski dot com m A. T. 1586 01:12:56,840 --> 01:12:59,599 Speaker 1: T OsO w s Ki. 1587 01:13:01,240 --> 01:13:03,559 Speaker 7: You can email me at easy at Better offline dot 1588 01:13:03,560 --> 01:13:05,800 Speaker 7: com or visit better Offline dot com to find more 1589 01:13:05,840 --> 01:13:09,200 Speaker 7: podcast links and of course, my newsletter. I also really 1590 01:13:09,240 --> 01:13:11,479 Speaker 7: recommend you go to chat dot Where's youreaed dot at 1591 01:13:11,560 --> 01:13:14,000 Speaker 7: to visit the discord, and go to our slash Better 1592 01:13:14,040 --> 01:13:15,599 Speaker 7: Offline to check out our reddit. 1593 01:13:16,400 --> 01:13:19,640 Speaker 1: Thank you so much for listening. Better Offline is a 1594 01:13:19,680 --> 01:13:21,040 Speaker 1: production of cool Zone Media. 1595 01:13:21,200 --> 01:13:24,040 Speaker 4: For more from cool Zone Media, visit our website cool 1596 01:13:24,080 --> 01:13:27,479 Speaker 4: Zonemedia dot com, or check us out on the iHeartRadio app, 1597 01:13:27,520 --> 01:13:30,160 Speaker 4: Apple Podcasts, or wherever you get your podcasts.