Speaker 1: We are now into the late late evening hours of.
Speaker 2: The Matthews House slumber party. It is does anyone have
Speaker 2: the time?
Speaker 3: Yes, Magic Hour, but.
Speaker 2: Really I think it's nine.
Speaker 3: It is nine oh one, you guys, I'm so.
Speaker 4: Well.
Speaker 1: We are jumping into something that we have mentioned numerous
Speaker 1: times on the podcast. It is a hobby of both
Speaker 1: Will and Writer, and it appears they tried to get
Speaker 1: many others into our orbit involved. So now they're going
Speaker 1: to teach me during our big hangout how to play
Speaker 1: magic the gathering.
Speaker 3: Now, did you bring your costume? I'm sorry what you
Speaker 3: got to dress? Like a uniform or elphin creem? No? You?
Speaker 3: I told everybody.
Speaker 1: Everything I needed. Nobody said anything about that writer. Can
Speaker 1: you remind us how did you get into this?
Speaker 2: Writer?
Speaker 5: This was something my brother founded a mall in nineteen
Speaker 5: ninety one Beta Unlimited, so okay whatever that was probably
Speaker 5: ninety two, I don't know, something like that. And he
Speaker 5: got into it, just like every kid in America at
Speaker 5: the Riot about that same time. And they got me
Speaker 5: into it, and then we got it, Will into it,
Speaker 5: and then I stopped, you haven't played in a while.
Speaker 6: It's been a while.
Speaker 3: Yeah, And then I stopped playing.
Speaker 5: For years, and then I don't know, every like five
Speaker 5: or ten years, I get back into it.
Speaker 3: I switched to D and D. Yeah, d's I switched
Speaker 3: to D.
Speaker 7: Yeah.
Speaker 3: It's a little more involved.
Speaker 5: It's basically Pokemon for I wouldn't say grown ups.
Speaker 3: But people who don't play, don't play. It's Pokemon in
Speaker 3: a D and D like setting.
Speaker 5: Is the idea nerds like nerd Pokemon Pokemon nerdy nerdier.
Speaker 1: Okay, so okay, so wait, we have to talk about
Speaker 1: our cards. We we a dear listener. Ray made us
Speaker 1: these decks of magic, the Gathering cards. I don't really
Speaker 1: know everything else magically.
Speaker 5: Gathering is a collectible trading card gap. So the idea
Speaker 5: originally is that you you know, you you build a
Speaker 5: deck with a unique cards. There were only like four
Speaker 5: hundred when the first release. Now there's thousands and thousands
Speaker 5: and thousands, hundreds of thousands. But the idea is you
Speaker 5: can build a deck based around a theme or anything
Speaker 5: that you want, or a strategy that you want, and
Speaker 5: then that is your personalized deck. And so the rules
Speaker 5: kind of change based on what deck you're playing with.
Speaker 5: And then Ray, this incredible listener custom made cards built
Speaker 5: around our podcast and boy meets World references, so I
Speaker 5: haven't and they're beautiful and he and apparently they actually
Speaker 5: function it as real magic, the gathering cards.
Speaker 8: So we're going to try and play a little bit.
Speaker 2: And I don't know how to place.
Speaker 1: You guys are gonna kind of teach me, but we're
Speaker 1: jumping in as if I know.
Speaker 2: And you'll just teach me.
Speaker 3: That's already wrong. Okay, you're touching your cards wrong, No,
Speaker 3: just turn them so they're.
Speaker 5: Okay, Wait, where's your commander? Okay, commander stays out and
Speaker 5: Will's never played commander. But the basic gist of magic,
Speaker 5: the gathering. Okay, you are a wizard, embrace it, thou
Speaker 5: as wizard. This is us shopping, This is you shopping.
Speaker 2: Okay, I'm a wizard.
Speaker 3: You're a wizard.
Speaker 8: And you meet on a plane with another wizard.
Speaker 3: Not a plane, but a plane like a dimension, a
Speaker 3: spiritual plan, a spiritual plane.
Speaker 5: All the time, William, he's not a wizard. And the
Speaker 5: this is your book of spells. Okay, and also again
Speaker 5: each other by casting spells. Yes, so we're we have
Speaker 5: a certain amount of life each and we are battling
Speaker 5: each other.
Speaker 3: Sure, it's gonna be a long night rider.
Speaker 5: But uh, we gain our magic from the land, so
Speaker 5: different our mana.
Speaker 8: Our mana is what gives us magic and the land, right.
Speaker 5: So some of these cards are going to be just land,
Speaker 5: and it's going to be a certain type of land,
Speaker 5: like well, that one's a bad one to plains, and
Speaker 5: that gives you white magic, right, and.
Speaker 3: White magic's good for healing, it's good for protection.
Speaker 5: Blue magic is islands, red magic is mountains, black magic
Speaker 5: is swamps.
Speaker 3: And then there's combo cards.
Speaker 5: So if you look at your if you look at
Speaker 5: your commander, it's probably a multiple colors, and those are
Speaker 5: the colors that.
Speaker 8: Are Your deck is white and blue, so you're a
Speaker 8: white and blue.
Speaker 3: I'm a red and blue deck. Will, I'm red and white,
Speaker 3: which is what I've always played my entire life.
Speaker 5: Okay, so your commander has special abilities. Your commander is
Speaker 5: basically the leader of your deck. It's like who you
Speaker 5: are as a person.
Speaker 2: I am Danielle, Arbiter of Chaos.
Speaker 5: There you go, Wow, really, I am writer, Eternal night Holder,
Speaker 5: and I'm Will Master of Merch.
Speaker 7: Yeah.
Speaker 5: Thats okay, shuffle out to seven cards, okay, and some
Speaker 5: of these should.
Speaker 3: It should be a mix.
Speaker 5: Of land from which you will gain your manner to
Speaker 5: cast or spells, and others will be spells that you
Speaker 5: can cast. Now, spells can be creatures, can you summon
Speaker 5: like a dragon or yeah, you look at.
Speaker 8: Them in your hand. You're not supposed to share them.
Speaker 5: But maybe we should just play open faced, start us off.
Speaker 3: We can't wow.
Speaker 8: Okay, by the way, hang on, it's like miss fish.
Speaker 3: I'm going back to my mom said I could stay
Speaker 3: till nine thirty.
Speaker 5: I know, so you gotta play fast, okay, so open, Yeah,
Speaker 5: let's just play open so we can talk about the cards,
Speaker 5: because I think our listeners are going to be way
Speaker 5: more interested in the actual cards that rake the six.
Speaker 8: Do you have feenie mentor of hope?
Speaker 7: I can wait.
Speaker 5: Let's call them out when we when we if we
Speaker 5: cast them, well, that's going to take a while because.
Speaker 2: We'll be here re organize these. I start.
Speaker 5: I have a couple of planes, sorry, so keep them
Speaker 5: set aside. You can only put one land down a turn, okay.
Speaker 5: And once a land is down, it is part of
Speaker 5: your your board, and that you can tap it like
Speaker 5: this by turning it sideways. And that means you've activated
Speaker 5: it during your turn, and when I tap this, I'm
Speaker 5: filled with the power of blue magic. And like if
Speaker 5: you look in the corner of every spell it has
Speaker 5: how much it costs to cast that spell.
Speaker 2: None of mine have those.
Speaker 5: Wait, your land comes in tapped always. No I'm saying,
Speaker 5: I'm just I'm just so you put your land on.
Speaker 5: You can only put one land down a turn, and
Speaker 5: so if I'm going first, I put my land down here,
Speaker 5: and then there's nothing I can cast for one island.
Speaker 5: Are starting with twenty card? No, with commander, you start
Speaker 5: with forty. Okay, yeah, I think that's right. No, suddenly
Speaker 5: my knowledge is questionable.
Speaker 8: But yeah, you have a lot more like it's it's.
Speaker 3: Gonna be a long night. Yeah, no, I know. We'll
Speaker 3: go quick, we'll go quick. I've told you this before.
Speaker 3: But I especially in those pajamas. Your chest hair is phenomenal.
Speaker 3: I just, I seriously want you to know that.
Speaker 7: I know.
Speaker 8: But that's what I've never had chest hair.
Speaker 2: No, none, he is zero, no remarkable.
Speaker 3: I'm just no soft as a newborn baby's bottom. It's gross.
Speaker 3: There you go, my friend. All right, you were able
Speaker 3: to cast something I can put up a plane down.
Speaker 2: Sorry, how who goes first?
Speaker 3: I already went. We're going way. You're halfway dead. You've
Speaker 3: lost twenty points already. You can draw. You can draw
Speaker 3: on your first turn. Did you draw? I didn't draw.
Speaker 5: I just draw a card from your your library. That's
Speaker 5: your library draw card. You look at it, and then
Speaker 5: you're gonna want to put a land down during this turn,
Speaker 5: and then you have anything that costs one.
Speaker 2: Oh, this is one summer tan.
Speaker 9: What is it?
Speaker 2: You summer tan?
Speaker 7: Oh?
Speaker 8: Your summer tan. Yeah, this is an enchantment.
Speaker 5: Okay, no, no, no, no, no, sorry that planes and
Speaker 5: one other So you need if it has a symbol of.
Speaker 3: The yeah, so like see like this one at the top.
Speaker 3: See how it was two whites, So I need two
Speaker 3: whites to cast that.
Speaker 5: Okay, I look what does summer tan give you?
Speaker 2: Summer tan creatures?
Speaker 1: You get control plus one plus one must have just
Speaker 1: come back from Hawaii.
Speaker 3: He's a brilliant, all right. So you can't cast anything.
Speaker 5: So just put it on the plans, put it on
Speaker 5: your imagine the rest is in your hand, and put
Speaker 5: the planes down and you don't tap it yet.
Speaker 2: It's just there.
Speaker 3: Now it's my turn. I'm going I got.
Speaker 5: A mountain, I'm definitely gonna put Actually, look, I have
Speaker 5: a Pembroke University land, which is a specially oh. I
Speaker 5: can tap to add one mana of any color.
Speaker 3: That's did you draw to? Yeah?
Speaker 5: Okay, and there's still nothing I can cast, so go ahead?
Speaker 3: Will all right? Weird to me? I am going to.
Speaker 2: What is what does needing two whites mean?
Speaker 7: Like this?
Speaker 3: I'm gonna do it right now. So I'm putting my
Speaker 3: second plane out. I'm drawing putting my second plane out.
Speaker 5: That means you gotta tap, and I'm asking my two
Speaker 5: planes and I am casting Jack Restorer of Order.
Speaker 8: My first hunter has entered the game two.
Speaker 3: He's a legendary creature. He's a human Knight is a
Speaker 3: two to two, which means he does two points of
Speaker 3: damage and can defend two points, and he's a first strike.
Speaker 3: This creature deals combat damage before creatures without first strike
Speaker 3: and when Jack Restore of Order enters the battlefield. If
Speaker 3: an opponent controls more lands than you, you may search
Speaker 3: your library for a plan's card and put it into
Speaker 3: the battlefield than shuffle, but nobody does, so I can
Speaker 3: still have it pretty powerful. It's a great card for
Speaker 3: just two. Yeah, so I am, I am done.
Speaker 2: Okay, Now I draw car.
Speaker 5: It's normally your upkeep phase first and then it's your
Speaker 5: draw face, but you have nothing to upkeep.
Speaker 4: Okay.
Speaker 2: Then I lay my second plane.
Speaker 5: Sure sure, Now do you have any car that costs
Speaker 5: to or les.
Speaker 2: Noy?
Speaker 3: So that looks like a land. You guys all have this.
Speaker 2: This is a land the apartment.
Speaker 3: Yeah, okay, so you could put that down next turn?
Speaker 2: Okay, that's it all right.
Speaker 10: So then I'm going, Oh, I just drew the mailbox
Speaker 10: cherry bomb. Okay, I'm gonna put down a mountain and
Speaker 10: cast the mailbox cherry bomb.
Speaker 7: What is that? Is that?
Speaker 3: An instant down a mountaine?
Speaker 8: So I get to put down a land like every turn.
Speaker 5: So I had a mountain in my hand, so I
Speaker 5: taped the mountain. Now I tap Pembroke University and the island,
Speaker 5: which is one mountain and two others, and I cast
Speaker 5: the sorcery mailbox cherry bomb. Deals to damage to each
Speaker 5: creature your opponent's control.
Speaker 3: Oh you saw.
Speaker 5: Creatures you control must be able to block this turn
Speaker 5: of able, But.
Speaker 3: It doesn't matter. Does your commander car do anything? He's
Speaker 3: not cast yet?
Speaker 8: Got sure she is not cast yet you have to
Speaker 8: cast them.
Speaker 3: Oh, we could have cast mine.
Speaker 5: Actually is cheap enough to have cast at this point?
Speaker 7: Gotcha?
Speaker 3: Yeah? And then then he stays over like almost like
Speaker 3: a global enchantment.
Speaker 5: It's no, they're just like another creature. But if they
Speaker 5: get killed, they go to the commander zone and then
Speaker 5: they cost more to bring back, so you can keep
Speaker 5: recasting the commander.
Speaker 3: So wait then, but mine doesn't have a basic So
Speaker 3: is it four at the bottom? Four lives? Is that
Speaker 3: what it is?
Speaker 5: Oh, you're yeah, it's a plans walker. That's a whole
Speaker 5: other category of creatures.
Speaker 8: So there are plans walkers. I didn't realize that sometimes
Speaker 8: there are creatures.
Speaker 3: On so to damage and I can't block. So my
Speaker 3: bye bye Jack. Oh the cherry bomb took out Jack.
Speaker 3: This is oh my god.
Speaker 8: Right, one hunter kills another.
Speaker 3: Are you done? Yeah?
Speaker 2: I am.
Speaker 3: I am already done. Uh oh oh yeah. I'm gonna
Speaker 3: cast with one one red, one white, and one other.
Speaker 3: I'm going to cast the legendary creature Eric the good
Speaker 3: looking Guy. Oh, it was a legendary creature. All creatures
Speaker 3: able to block Eric good looking Guy must do so.
Speaker 3: Whenever Eric good Looking guy becomes blocked by two or
Speaker 3: more creatures create a treasure token. Wow. And the quote
Speaker 3: at the bottom is when a crime breaks out, all
Speaker 3: the cute girls shout, get the.
Speaker 6: Good looking guy.
Speaker 3: Amazing casting Eric, good looking guy, and I am done.
Speaker 1: So when you guys cast, we all just sit here
Speaker 1: and nothing happens.
Speaker 5: It's it's like a chess game. It gets more and
Speaker 5: more complicated with you don't like watching us cast, Danielle, doesn't.
Speaker 2: I have a watchful eye. I don't understand what we're
Speaker 2: doing laying.
Speaker 7: It you keep.
Speaker 3: Separate, yes, okay, just any color?
Speaker 2: Okay, I don't know what any of this means.
Speaker 3: Or you have three?
Speaker 2: All right?
Speaker 3: Yeah?
Speaker 2: So you think I could cast this?
Speaker 3: Who's tap? Tap your Yeah?
Speaker 2: Okay, I tap.
Speaker 8: That's dabby, it's not tapping.
Speaker 3: Kind of get up with you? Excuse me?
Speaker 2: Certainly, I can't see.
Speaker 3: I can't see anything, by the way.
Speaker 1: Corey anxiety. Elemental creature, elemental spirit trample. This creature can
Speaker 1: deal excess combat damage to the player or planes walker.
Speaker 1: It's attacking.
Speaker 2: Haste.
Speaker 1: This creature can attack, and you can attack right now
Speaker 1: as soon as it comes under control.
Speaker 3: So put it out. How much is it also.
Speaker 1: At the beginning of the end step Exile Corey Anxiety Elemental,
Speaker 1: it's been two episodes.
Speaker 3: We are meant to be together. That's amazing. How much
Speaker 3: of what you just said did you understand?
Speaker 6: Not?
Speaker 2: And event zero parts?
Speaker 7: Okay?
Speaker 5: So normally when you cast a creature that has summoning sickness,
Speaker 5: and it takes a turn before you can attack. But
Speaker 5: with haste you can attack right away. So you can
Speaker 5: attack me right away. He has a creature, so he
Speaker 5: could block you. So you want to attack me?
Speaker 2: I attack you?
Speaker 3: Yeah, So to attack you have to shoot. He taps
Speaker 3: to attack, doesn't heah, so you have to tap to it.
Speaker 3: But how much is he worth? What's his power and toughness? There?
Speaker 3: Holy what? Six? I just took one? Am I reading
Speaker 3: that wrong? Or my eyes working? Grandpa? You are.
Speaker 4: Wow?
Speaker 8: The Anxiety Elemental just took me off for six points.
Speaker 2: So what do I do with this now?
Speaker 11: Now?
Speaker 3: To keep him? Because it says he goes back now
Speaker 3: he's got to go back at.
Speaker 5: The beginning of the end step Exile core So you
Speaker 5: get one turn with him?
Speaker 2: So do I put him off to the side.
Speaker 3: In your is it in your graveyard? Exiled? So you're
Speaker 3: done from the game. So that's exile and that's like
Speaker 3: you know, I mean, you know, I don't have to
Speaker 3: tell you that. Yeah, this is your graveyard and this
Speaker 3: is excellent. I mean come on, come on, yeah, this yes,
Speaker 3: exactly right. These are okay, these are homegrown, These are natural.
Speaker 3: Oh I'm gonna start.
Speaker 2: Talking in your life, thank you. These are zs.
Speaker 6: Yeah, yeah, come on, all right.
Speaker 5: I'm casting Feenie, Mentor of Hope, a legendary creature human advisor.
Speaker 5: Add one man out of any color if I tap him,
Speaker 5: spend this man on only on abilities or non creature spells. Okay, Oh,
Speaker 5: whenever I cast a spell with man of value of
Speaker 5: three or greater, I may pay one of if I
Speaker 5: do draw card.
Speaker 3: This Phoenie is awesome. That's actually very powerful and fitting
Speaker 3: for Feenie. All right, my turn, so here we go.
Speaker 1: So on my next turn, do I get to untap
Speaker 1: my lands?
Speaker 3: That you do your untapped upkeep and then draw phase.
Speaker 3: Those are the.
Speaker 2: What's upkeep.
Speaker 5: A lot of times stuff costs you have to pay
Speaker 5: for before you draw card, so you untap, then you
Speaker 5: have your upkeep phase, which some things reference it.
Speaker 3: But do I have to do sorceries. I can do sorceries,
Speaker 3: not like instance. I can do them anytime. Can I
Speaker 3: not turn on your turn? Yeah, I could do it
Speaker 3: after I cast, you can do it. I can cast
Speaker 3: a creature and then do a sorcery or before right turn.
Speaker 3: It's not an instant.
Speaker 8: You were playing in the age of interrupts too, which
Speaker 8: don't exist anymore.
Speaker 3: So what do I do with my interrupts?
Speaker 5: They can't count as instance now there's no difference, right interesting.
Speaker 9: Of course interruption the instant debuckle, you can't do you
Speaker 9: can't do it.
Speaker 3: Oh my god, you can't instant on my that you
Speaker 3: can't do lightning, but lightning strike now I am going
Speaker 3: to uh oh no, I can't do that. So I'm
Speaker 3: gonna cast this because I was wondering that was That's
Speaker 3: a lot of act because I want the haste. I'm
Speaker 3: gonna do one in one other and I am going
Speaker 3: to cast the scurry of squirrels. Wow, which is it's
Speaker 3: a two two creature. It's a squirrel creature. It has haste.
Speaker 3: This creature can attack as soon as it comes. You
Speaker 3: had to like pull away from car. This happened within
Speaker 3: the last week. Can we talk about.
Speaker 5: How all three of us can we talk about how
Speaker 5: all three of us noticed that we had gray hairs
Speaker 5: in the same the same week.
Speaker 2: What is happening in the same zone right here?
Speaker 5: I was like, I just turned gray last week, and
Speaker 5: you guys away seriously, Well, I can I can't see
Speaker 5: anymore news.
Speaker 2: You won't see your grace.
Speaker 3: I can still riders hair. Wait do I control a gruid?
Speaker 3: Do wait? Is there a druid around? But think about
Speaker 3: this this. Okay, I'm gonna cast my scurry of squirrels
Speaker 3: and I got haste, so I'm gonna attack Daniel for two.
Speaker 2: What does that mean?
Speaker 3: You got too damage? Down to thirty eight? Oh wow?
Speaker 7: For more hours?
Speaker 2: Gosh?
Speaker 1: Okay, first I have to.
Speaker 3: Daniel's I don't think getting the tapping.
Speaker 1: Okay, my cards are obviously upside down. I keep putting
Speaker 1: them in. They are all upside down, and then I
Speaker 1: just keep turning them one by one. Okay, this is
Speaker 1: three white I could tap again, right.
Speaker 3: You can cast the three whites? Is that what? Because
Speaker 3: that's that's any color? Right?
Speaker 6: Yeah?
Speaker 1: This is Trainy, the Tamer of badgers, a legendary creature,
Speaker 1: a human rangerdgers you control get plus two plus two
Speaker 1: and have trample. When Trainy Tamer of Badgers enters the battlefield,
Speaker 1: create two tapped three three green badger creature coke.
Speaker 8: And then it says, but oh my gosh.
Speaker 2: And then it says, U a quick arrow, like a fast.
Speaker 3: Little that's a tap symbol. You tap. These are tapped
Speaker 3: so that you can't use them right away.
Speaker 8: Don't do anything physical.
Speaker 3: That's what's great about this game. It's not a box,
Speaker 3: not box.
Speaker 1: Created green three three badger creature tooken two or one.
Speaker 2: It says, fast arrow.
Speaker 5: You can tap it to create a new one so
Speaker 5: she can keep creating badger's. Oh, she's gonna have a
Speaker 5: horde of badgers. She starts with two, starts with two
Speaker 5: for casting it, and then she can tap it.
Speaker 2: Every two tapped three trample.
Speaker 3: That's insane.
Speaker 8: Yes, and they all game plus two plus two.
Speaker 3: Right.
Speaker 8: Oh, he built you a strong deck. He wants Danielle
Speaker 8: wants daniel.
Speaker 1: Tell me I have the best neck. He did tell
Speaker 1: me I had the strongest neck. So what do I
Speaker 1: do now?
Speaker 2: With one?
Speaker 5: Triny goes out, all right, so here, okayap no, yeah,
Speaker 5: and all the badgers have plus two plus two, so
Speaker 5: you have these are five to five with trample.
Speaker 2: Oh my god, five with trample. I am five five
Speaker 2: with trample.
Speaker 3: You little badger. I think Danielle is just humoring us
Speaker 3: at this point. I don't think she really.
Speaker 5: She really wants to play Wait till her third hour, right, right,
Speaker 5: that's what it really kicks in.
Speaker 8: You Really, we're supposed to become really fun.
Speaker 3: I mean, the excite sintilated, scintillated, it is. Wait till
Speaker 3: you play with somebody who you think after four hours
Speaker 3: when they pull a card and like I just gatined
Speaker 3: one hundred and thirty two life, and you're like, they
Speaker 3: have those game.
Speaker 5: Yeah, or you have games your card like shuffle all
Speaker 5: your cards back into your start.
Speaker 3: And start the game over like okay, okay yeah.
Speaker 2: And you act like you have to do it.
Speaker 3: Yeah, we're gonna need a lot more coaches.
Speaker 2: I don't want to play this any.
Speaker 3: We're gonna need round two of Abachi, all right.
Speaker 5: I got Chubby's Famous, which is a legendary land also
Speaker 5: can add any man of any color.
Speaker 3: So I'm putting that down.
Speaker 5: And I'm gonna give mister Feenie Mentor of Hope the jacket.
Speaker 2: The jacket.
Speaker 8: Yeah, the legendary artifact equipment and equip.
Speaker 5: Creature gets plus two plus two. If equipped creature is
Speaker 5: a rogue, noble, or pirate.
Speaker 3: It gains planes walk. He is just a human advisor at.
Speaker 5: The beginning of each end step unattached the jacket from
Speaker 5: equipped creatures, if you control a card named Riet Eternal
Speaker 5: night Holder, who is over there, but he's not cast yet.
Speaker 3: All right, all right here he is. Feenie's wearing the jacket.
Speaker 5: So we have just created a situation where mister Feenie
Speaker 5: is wearing Wow, so's.
Speaker 2: A young Feenie. Is this like our prequel?
Speaker 3: Yeah?
Speaker 5: Maybe, because he's a mentor of hope, so he could
Speaker 5: be Feenie at any stage in Oh.
Speaker 2: I picture Feenie wearing a turtle neck under the leather set.
Speaker 12: Yeah, I'm done.
Speaker 3: All right, it's chesty.
Speaker 1: So at the start of your turn, you have to
Speaker 1: untap all of your tapped things. Correct And why do
Speaker 1: you treaty tapped?
Speaker 8: Because she's just been summoned. You didn't use her.
Speaker 5: You tapping is like sort of using their abilities or
Speaker 5: using them for something, and you wouldn't use it. You
Speaker 5: just summoned her and she can't do anything when she's
Speaker 5: first summoned unless she has taste, which so Corey.
Speaker 3: Bas uh oh wait, I can cast put out a
Speaker 3: land I have not done.
Speaker 2: And I can use like summer Tan is two whites.
Speaker 2: I could do summer.
Speaker 5: And that's an enchantment, right, So an enchantment is sort
Speaker 5: of like a creature. It's like a magical spell that
Speaker 5: stays out and affects everything.
Speaker 6: I am.
Speaker 3: Bringing in a legendary creature, a human berserker, Alan the
Speaker 3: Navy Boxer.
Speaker 8: Wow, like backstory, Allan.
Speaker 3: Get her some great I'll tell you exactly what Alan's doing.
Speaker 3: My bifocals killed that a pair of glasses right now.
Speaker 3: Whenever I'm almost fifty, this amazing. Whenever Alan Navy Boxer
Speaker 3: deals combat damage to a player, untap all attacking creatures.
Speaker 3: After that combat phase, there is an additional combat phase.
Speaker 8: What I've never even heard of such a thing me neither.
Speaker 3: I can't attack a player it has already attacked this turn.
Speaker 3: And then the quote is I've been a parent for
Speaker 3: fifteen years, and I think I know a little better.
Speaker 2: It's a good quote.
Speaker 3: I can't read it.
Speaker 1: I've been a parent for fifteen years, and I think
Speaker 1: I know a little better.
Speaker 2: Than to trust my own goods.
Speaker 3: There you go. Wonderful job, you guys.
Speaker 8: You really learned a lot on our show about acting.
Speaker 2: I wasn't trying to act, and I was trying to
Speaker 2: write it.
Speaker 3: Obviously. You are you tapped out? What are you tapped out?
Speaker 5: Yeah, she's all tapped out, but Trey's not tapped.
Speaker 3: She's trying to make.
Speaker 2: This into a first day untapped.
Speaker 6: No.
Speaker 3: Wait, but I'm not done yet. I'm deciding if I
Speaker 3: want to attack.
Speaker 8: You've done yet?
Speaker 2: Is this is the first time anybody's got to do
Speaker 2: more than just pull a card.
Speaker 5: And well, because he has creatures that were past last turn,
Speaker 5: so they can attack.
Speaker 3: I have plenty of attacking capability. I can't attack with Alex.
Speaker 3: I just put him out when I have my scurry
Speaker 3: of squirrels. Okay, so there, How big are they? Squirrels?
Speaker 3: Like this squirrel's taken on. He'll make me read and
Speaker 3: has a uh oh, you could have attacked last time? Wait,
Speaker 3: and I get plus one plus one. If there's any druids,
Speaker 3: which he's a human spot he's no, I have no
Speaker 3: I'm actually gonna hold off. You're scared. Those badgers are scary.
Speaker 1: Okay, I'm gonna untap, and then I have to drop
Speaker 1: the badgers get untapped too, Sure, sure I didn't know
Speaker 1: they were tapped. Yeah, okay, and then I have to
Speaker 1: draw a card yep, okay either, and then I have
Speaker 1: to look at what I have, like I can still
Speaker 1: do I could do summer tan. I don't know what
Speaker 1: the benefits are to doing anything versus doing nothing.
Speaker 5: What if?
Speaker 2: What if I just sit here and.
Speaker 3: You're in defensive mode?
Speaker 8: But you might want to attack because you have who
Speaker 8: do I attack with?
Speaker 3: You?
Speaker 8: Could you have the two badgers? You can create another badger?
Speaker 2: Wait, no one explained to me about it.
Speaker 3: It depends we can.
Speaker 8: I think you usually attack left and defend right.
Speaker 3: That's what you can also do melee. But yeah, we
Speaker 3: should just play. We should just but I don't think
Speaker 3: you can split attack. I think you should just No, no, no,
Speaker 3: you have to charge.
Speaker 8: Yeah, you guys have I'm at thirty four.
Speaker 3: And I'm still at forty.
Speaker 2: I have thirty eight.
Speaker 3: Yeah, figure about But I've got a creature in it out.
Speaker 5: But I'm gonna I've got Feedie with the jacket on,
Speaker 5: so he's uh three five and you've got three three
Speaker 5: no five to double five fives, dude.
Speaker 3: So just just masak for one of us.
Speaker 1: Just come at us, senders, I send your send a
Speaker 1: badger at you.
Speaker 5: The army of badgers, but then you're open to his
Speaker 5: attack or later. So you gotta make this call.
Speaker 3: But I would just you also don't.
Speaker 2: Yeah, I'm gonna send a badger at you.
Speaker 3: Yeah, five to five coming at me.
Speaker 2: Okay, and then what do I do?
Speaker 3: I just take it.
Speaker 2: You take it, okay.
Speaker 5: So I'm gonna take it, take it thirty one, all right,
Speaker 5: all right?
Speaker 8: I would also you can tire it.
Speaker 5: You're right, math English major, all right, so you can
Speaker 5: tab treny to create another badger too.
Speaker 3: But you could just wait.
Speaker 8: I'll just wait because you could do that anytime.
Speaker 3: Do you understand anything that's happening is getting it.
Speaker 5: She knows how to like, No, she's getting the order down.
Speaker 5: She knows how to pull from Jennifer. Yeah, it's not
Speaker 5: you know. Oh I got Ray of the podcast fan.
Speaker 3: Oh yes, is the legendary creature.
Speaker 8: I know he's an artifact creature, he's construct designer.
Speaker 2: Wow, that's cool.
Speaker 8: All right, Allien, I'm gonna I think I'm gonna cast.
Speaker 2: Drinkings and water yeah, so thirsty.
Speaker 5: We're falling apart here, guys, I feel like magic might
Speaker 5: not be holding your attention.
Speaker 8: So earnest.
Speaker 3: Yeah, so thirsty.
Speaker 12: It's because we've been sweating for three hours.
Speaker 6: So hot.
Speaker 3: Oh my god, this is a lot I don't know.
Speaker 3: But oh oh, I'm not gonna tell you anything about
Speaker 3: my crotcherati because it's I think we might have peaked.
Speaker 5: With no more jokes for the rest of our podcast.
Speaker 2: You guys, it's so hot.
Speaker 3: I'm so hot.
Speaker 2: Maybe my.
Speaker 3: Leather jacket. I'm going to cast riders.
Speaker 2: Oh you are, that's your commander.
Speaker 8: It's a legendary planes walker.
Speaker 2: So we just leave them here.
Speaker 3: Cast him?
Speaker 5: Okay, you couldn't cast him, yeah, because yours cost white.
Speaker 8: But I can cast rider. The Eternal nightholders a planes walker.
Speaker 5: So a planes walker is sort of like a version
Speaker 5: of you or a little It's like a creature, but.
Speaker 3: Like an a guitar.
Speaker 11: Is do we want to keep Do we want to
Speaker 11: keep going?
Speaker 3: Or is this?
Speaker 4: Yeah?
Speaker 3: I mean again, should we? I'm so hot, I'm laughing.
Speaker 3: The Matthews have a window. There's no air conditioning in
Speaker 3: the Matthew's household.
Speaker 12: Oh my god.
Speaker 3: Either the front yard or the side yard of the backyard.
Speaker 7: We don't care, so god clothes.
Speaker 5: Walkers are sort of like creatures another place. They have
Speaker 5: their own life, which is this little number over here,
Speaker 5: but they can add to it. You had onto it,
Speaker 5: and you can take those away sometimes to cast stuff.
Speaker 3: So on here, every turn, I can put one more.
Speaker 5: Counter on, which gives him five and onto him I
Speaker 5: can do one of these three things.
Speaker 3: Yeah, I can do one of these three things.
Speaker 5: I can take car I can take tokens away to
Speaker 5: do one of these abilities, or add a token to
Speaker 5: do that top ability. So all of our planes walkers
Speaker 5: have what does.
Speaker 3: It means though, plus or minus I don't understand the
Speaker 3: commander because I have plus two minus one minus six.
Speaker 5: So that's Those are actions you take, and every time
Speaker 5: you take that action, it either adds tokens.
Speaker 2: Or takes them away.
Speaker 5: So you can build up tokens and then you can
Speaker 5: take them away to do the special things. And at
Speaker 5: any time when you attack me, for instance, you can
Speaker 5: choose to attack him in diorectically me and then my
Speaker 5: creatures are trying to block to defend him. But you
Speaker 5: guys can get rid of him with only four points
Speaker 5: right now. So I have to like either buff him
Speaker 5: up by adding more shirt tokens, which is what they're
Speaker 5: called too much shirts. I can have too much shirts
Speaker 5: a shirt counter. Sorry, I call them tokens with their counters. Yeah,
Speaker 5: so you're gonna add counters or take counters away, and
Speaker 5: every time you do that, it.
Speaker 3: Does of those effects.
Speaker 8: Right, all right, that's all I'm doing.
Speaker 3: I cast Oh wait, I'm going to add it.
Speaker 5: A token to him, which allows me to draw a card.
Speaker 5: So he's actually five now, and I have to discarded guard. Wait,
Speaker 5: drawing card. The discarded card put a shirt pounter on
Speaker 5: rider internal nightler.
Speaker 1: Yeah okay, damn hm, why are you stacking yours?
Speaker 2: Are those all the same types? Okay? Got it?
Speaker 5: These are planes?
Speaker 2: Got it?
Speaker 3: Okay?
Speaker 8: Okay.
Speaker 2: I had my planes stacked, and you guys were like,
Speaker 2: support your planes.
Speaker 5: You have your planes on top of your legendary legendary
Speaker 5: yeah plane. Oh it's messy, it's just disturbing.
Speaker 2: Which is the legendary land this one?
Speaker 7: Yeah?
Speaker 6: Yeah?
Speaker 1: Oh okay, but I could stack these if I wanted. Great, okay,
Speaker 1: thank you.
Speaker 2: I've been bothered by my not being able to stack.
Speaker 2: Everyone else is stacking, okay.
Speaker 3: Okay, I'm going to cast my legendary creature as well
Speaker 3: your plan.
Speaker 8: That's your your work, Master Merchan.
Speaker 2: Yeah, so risky and two others.
Speaker 8: Excited.
Speaker 1: Yeah, actually are multiplying, so it counts.
Speaker 3: For I plus two. I create two treasure tokens and
Speaker 3: then take target token you control becomes a copy of
Speaker 3: a Shiven dragon whoa yep and games at the beginning
Speaker 3: of the end step exile this creature.
Speaker 8: Oh so you turn your creature into a shiving dragon
Speaker 8: and then it.
Speaker 3: Dies, right, But a shiven dragon, remember, is fire breathing,
Speaker 3: so you can flying and plus as many as many
Speaker 3: mountains as you tap. So I tap seventeen mountains. It's
Speaker 3: plus seventeen plus seventeen. No, just the plus one plus
Speaker 3: just the power. Until the end of the turn. Whenever
Speaker 3: you sacrifice a treasure token, will Master Merch deals to
Speaker 3: two damage to each of up to any two targets.
Speaker 8: So it's so you're going to add a token to
Speaker 8: our counter.
Speaker 3: To which well I have to do plus two to
Speaker 3: add to tap two to add a token?
Speaker 7: Is that?
Speaker 6: How?
Speaker 3: No, you just take the tokens off.
Speaker 6: So he what does he?
Speaker 3: What does he start with? How many tokens? This is
Speaker 3: in the corner bottom corner.
Speaker 7: Four.
Speaker 5: So that's what he has on him right now, and
Speaker 5: you can take some away or put one. You can
Speaker 5: do his I can.
Speaker 3: Do his abilities. No, I'm just gonna keep the four
Speaker 3: on there for now. No.
Speaker 2: Oh yeah, he's not gonna do anything.
Speaker 3: You could add another one on there, so there's four
Speaker 3: on so I can make it five, yeah, if you want.
Speaker 8: And then take whatever that ability is.
Speaker 3: What is his ability to Wait? What happens when you
Speaker 3: do that?
Speaker 8: When I do what when you add plus one seventeen?
Speaker 3: There is no there's plus two, minus one or minus six.
Speaker 3: So you could add plus two, so you can put
Speaker 3: two on there right now? Oh okay, and then I
Speaker 3: can't ability that. There's no created two treasure tokens. So
Speaker 3: you get two treasure tokens?
Speaker 2: Are they gold BA balloons?
Speaker 7: No?
Speaker 3: I think I don't understand this. This is where they
Speaker 3: lose me with the commander deck. I don't get this.
Speaker 3: So plus two create two treasure tokens. But that's not
Speaker 3: these two that I just put on.
Speaker 2: No, those are badgers.
Speaker 3: Just because we're using the same placeholder. We don't all
Speaker 3: have badgers. It's a whole bunch of badgers. I've got
Speaker 3: squirrels the room. The badgers are coming out of the
Speaker 3: l anybody else see a bunch of badgers? Missus fast, y'all?
Speaker 2: Did you do anything with I don't know what's happening
Speaker 2: Number seventeen.
Speaker 3: I officially don't know what's happening. So I'm gonna I'm
Speaker 3: gonna be good.
Speaker 2: All right, you're just gonna sit there.
Speaker 3: Yeah, okay, I think you get.
Speaker 8: Treasure tokens, but I don't know what to do with treasure.
Speaker 3: You know either, you know? Let me here are my
Speaker 3: two treasure to you read it. But it happened fast.
Speaker 1: Oh, I have to untap my badger. Yes, okay, I
Speaker 1: got an instant right now.
Speaker 3: You can use that. You can use that on your turn,
Speaker 3: or my turn, or anybody's turn. You can just in
Speaker 3: the middle of somebody else's turn, go, I'm gonna cast
Speaker 3: this and give you three points of damage or whatever
Speaker 3: that is.
Speaker 2: It doesn't tell me what it is.
Speaker 3: It's gonna tell you what it is.
Speaker 1: Prevent all combat damage that that would be dealt this turn.
Speaker 7: There you go.
Speaker 3: Okay, So somebody could say I'm attacking you for forty
Speaker 3: and you can go, I'm casting an instant, and I'm,
Speaker 3: you know, stopping all that damage from happening.
Speaker 2: For okay, so cool. And then and then these these you.
Speaker 3: Can only have a certain number of cards in your hands.
Speaker 2: No one told me.
Speaker 3: That, Yeah, to discard four, five, six, And she's got
Speaker 3: one extra, so she's fine. You just got to get
Speaker 3: rid of one. And what do we do? Can I
Speaker 3: get rid of it?
Speaker 2: Okay? Okay? So how can I have never seen a blue?
Speaker 2: I have no blues?
Speaker 3: This is a blue right here?
Speaker 8: Well right, no blue land. I think she means, Oh,
Speaker 8: I have.
Speaker 2: All these things that like I need some blood. What
Speaker 2: are these?
Speaker 1: This says two two, and then three snowflakes with whites
Speaker 1: behind it.
Speaker 3: Okay, so those are those are planes?
Speaker 5: And then I don't know what those planes with the
Speaker 5: two over that's a plane.
Speaker 3: What it's like a.
Speaker 2: It's like a Yin yang symbol, but with a two
Speaker 2: and a snowflake.
Speaker 5: It's a plain symbol but with a two over it.
Speaker 5: So I don't know what that means exactly.
Speaker 3: Oh, I think it means it's three four, five whites
Speaker 3: and four others. Essentially, it's what they're saying. Okay, don't
Speaker 3: you think.
Speaker 8: No, because wouldn't that just be five points.
Speaker 3: And but what the hell does the split mean? I
Speaker 3: don't know. I have one too. The split usually means
Speaker 3: that you can choose one of the others. That's what
Speaker 3: it is.
Speaker 5: So it's it's like you can either tap two non
Speaker 5: white or one white to cast that those.
Speaker 1: So instead of having to get rid of one, shouldn't
Speaker 1: I just use my summer tan, which is two whites. Yeah,
Speaker 1: since I can do that, I tap these in order
Speaker 1: to do that, And I'm now enchantment creatures I control
Speaker 1: get plus one plus one.
Speaker 2: Damn this isle right, the same way trainy is.
Speaker 5: It's not on the on the battlefield, but it's not
Speaker 5: part of the.
Speaker 1: Creature okay, And these are stay tapped as long as
Speaker 1: this is out, just until my next.
Speaker 5: And so now these are all worried. You don't want
Speaker 5: to be done because you might want to what.
Speaker 3: Six six they're all six six badgers? Do you want
Speaker 3: to attack somebody for twelve points of damage with your badgers?
Speaker 2: I'm trying to get you out. I attack you?
Speaker 3: Do you mean rider? Rider? Or rider? With all the
Speaker 3: shirts shirt token shirt token?
Speaker 2: So what do I do about that?
Speaker 3: How do I tap?
Speaker 7: Tap?
Speaker 2: Tapping?
Speaker 3: And then you have to say, I'm attacking you for
Speaker 3: twelve points.
Speaker 2: Of dacking you for twelve points.
Speaker 3: Of damn because I am the sorceress of the I.
Speaker 2: Am the sorceress, sorceress of the.
Speaker 3: Ship sorcerss of the of the night. That's what you
Speaker 3: have to say. According to.
Speaker 7: Say, I'm.
Speaker 5: Okay, okay, So treaties badgers just detect Writer the shirt guy.
Speaker 2: So what happened to you? What happened to him? I lost?
Speaker 2: How many I can block?
Speaker 8: I can block with with Phoenie wearing the jacket.
Speaker 3: Okay, So I'll do that and let Phoenie die. Is
Speaker 3: the jacket eye to.
Speaker 5: No, the jacket is equipment, so it goes off and
Speaker 5: then I can re equip it onto a nice onto
Speaker 5: a creature.
Speaker 2: Did I get rid of enough cards? Two six seven?
Speaker 3: Yeah, you're good.
Speaker 2: Writer always remembers to untap before he pulls.
Speaker 3: It's really becomes habit. I can't read any of I
Speaker 3: need one person, one person with eyes worse than mine,
Speaker 3: who was a pair of glasses. The funny thing is,
Speaker 3: I make fun at you every time she puts on
Speaker 3: her glasses, but I don't think I'm actually looking at
Speaker 3: her when I do it, because I can't see, all right,
Speaker 3: I'm going to cast emotional reflection him. It's a very
Speaker 3: shorn thing. Thank you very right. That's what we met.
Speaker 3: It's a creature.
Speaker 8: It's an incarnation wall who's a defender zero one prevent
Speaker 8: all combat damage that would be dealt to emotional deflection
Speaker 8: by humans.
Speaker 3: Emotional deflection may block an.
Speaker 5: Additional creature each combat, so that means I can block
Speaker 5: multiple creatures, and if they're humans, they do nothing because
Speaker 5: I am.
Speaker 2: All right, all right, don.
Speaker 5: Let me add another token to another shirt counter to
Speaker 5: a rider, so he's up to six.
Speaker 2: Why did you? I don't know what that means.
Speaker 3: You don't you're the mistress of the Height or whatever
Speaker 3: I said.
Speaker 6: You know.
Speaker 3: I'm not done.
Speaker 5: I'm also going to cast Corey Bread thief oh zero four,
Speaker 5: legendary creature, human rogue.
Speaker 3: They want you to take the rolls.
Speaker 5: Oh yeah, I can tap get he gets plus one
Speaker 5: negative one until the end of turn.
Speaker 3: If I tap whenever Cory Bread he feels damage to
Speaker 3: a player.
Speaker 5: Create a food token. I know what a food token is.
Speaker 5: I'm not sure what treasure. Treasure I think is you
Speaker 5: tap for two manna.
Speaker 3: I still don't know what's happenings the standard thing these days.
Speaker 3: They lost me when when phasing started I stopped playing.
Speaker 3: MM are you done? No, I got a discard, but yeah,
Speaker 3: you can go ahead. He let's do it all right?
Speaker 12: Now?
Speaker 3: Has it been six rounds? Is a soliloquy round? So
Speaker 3: you've got to Now you've got you've got to stand
Speaker 3: up to dab twice meant spin and.
Speaker 12: Then spin your feet.
Speaker 3: Onto the world.
Speaker 7: That's what you do.
Speaker 3: You go like, I toss my.
Speaker 9: Faces top and let us down like and you flip.
Speaker 3: What happens? It's magic, Guscott. Now you sing the song.
Speaker 3: Come on, let's gold. Let's that's right. Oh, yes, how
Speaker 3: we keep going?
Speaker 2: I want to try to use my commander once.
Speaker 3: Okay, okay, I'm going to cast Jason Marsden.
Speaker 4: Okay, all right, it's what.
Speaker 3: He's on the podcast.
Speaker 2: He makes it.
Speaker 3: Strangely enough, he costs more than the other one.
Speaker 2: The turn on your light.
Speaker 3: Man size first strike the creature dictature deals combat damage
Speaker 3: before creatures without first strike target. If I tap him,
Speaker 3: target creature gets plus one plus zero and haste until
Speaker 3: the end of turn. Wow, it's a pretty good card.
Speaker 5: M G.
Speaker 3: Let me do here? Are you tapped out. She has
Speaker 3: one man left one no, no, no, but what her creatures
Speaker 3: is just trainees left right? Yeah, and she's what zero?
Speaker 2: What one of two?
Speaker 3: Yeah?
Speaker 5: One to make more mouth noises the incitement.
Speaker 8: Of magic together, we are a podcast, dude, magic and.
Speaker 2: Your mouth flaps her mouth.
Speaker 3: It's the old Man Mountain. Jesus, it's warming here. They
Speaker 3: could stop. I'm gonna have Alan attack Danielle. He's four
Speaker 3: to four and whenever he attacks, whenever he attacks, I'll
Speaker 3: read it for you. Whenever Alan Navy Boxer deals combat
Speaker 3: damage to a player untapped all attacking creatures. Oh, that's right,
Speaker 3: and then I can I tell you it. You attacked twice?
Speaker 2: So what happened to me?
Speaker 3: You're attacking her? I'm attacking Danielle with just Alan, Yes,
Speaker 3: and he gets pluss. He's just four to four and
Speaker 3: you get to attack twice if I want to.
Speaker 2: So what happens? What do I do?
Speaker 7: Now?
Speaker 3: You can block with triny and she dies. Yeah, you
Speaker 3: don't take any damage or you take the damage.
Speaker 2: What's the damage?
Speaker 3: Four points?
Speaker 1: And so then I would go from thirty eight to
Speaker 1: thirty four. I'll take the damage. There you go, Okay,
Speaker 1: I take it.
Speaker 3: Do the damage hand shake.
Speaker 7: But now.
Speaker 8: But now you can tap in the back again.
Speaker 3: I can, but I'm gonna tap and used to block.
Speaker 3: Can I do that?
Speaker 5: Yeah?
Speaker 4: Yeah?
Speaker 2: Okay, are you done with your turn?
Speaker 6: I'm done.
Speaker 2: Okay, I am untapping my badgers.
Speaker 3: Unless you have to attack again. I don't think it
Speaker 3: says it's.
Speaker 1: And I'm untapping my planes and then I'm gonna draw
Speaker 1: a card. And I pulled the planes. I can put
Speaker 1: a planes down, Yes you can. Okay, I put a
Speaker 1: planes down, some basic planes, and then I'm going to
Speaker 1: I'd like to use my commander because I want this
Speaker 1: game to end, and I said I would do it
Speaker 1: after this command, I'd use the commander.
Speaker 2: So I have.
Speaker 1: I'm a legendary planes walker, a human director. If Danielle
Speaker 1: is your is in your commander's zone, you may skip
Speaker 1: your first draw step of the game. If you do,
Speaker 1: search your library for a basic land and put it
Speaker 1: into the battlefield tapped.
Speaker 3: Oh that would have been good to know before we
Speaker 3: started playing.
Speaker 2: Oh well, he told me.
Speaker 3: No, right, but she doesn't have She still can't cast
Speaker 3: that because she doesn't have any ocean. She does there
Speaker 3: any land. It doesn't say it's blue.
Speaker 8: Yeah, she needs blue, so you can't cast that.
Speaker 3: But you could have. You could have searched your deck
Speaker 3: when we.
Speaker 5: Started and put an island into play. It sounds like, well,
Speaker 5: that's like what she.
Speaker 8: Does, so you would have already had a blue.
Speaker 5: Yeah, he would have had a blue in the play
Speaker 5: just for having her in your commander zone.
Speaker 3: I guess that's why they call it the blues.
Speaker 2: Right, So anyway, I can't do anything with her now,
Speaker 2: I think.
Speaker 5: If we, if we he would have had an island,
Speaker 5: go ahead and put it ahead and put an island
Speaker 5: out because apparently, and then.
Speaker 3: If you can somehow do forty points to damage to me,
Speaker 3: that would be great.
Speaker 1: Okay, I have an island, here's a here's a I
Speaker 1: put this out right, all right, but.
Speaker 5: In a plus one counter on on her until your
Speaker 5: next turn, draw card, whatever.
Speaker 3: Thank you, thank you, captain. I good guy.
Speaker 5: Whatever you want to war creatures, decks you control return
Speaker 5: to your target. Oh yeah, you can return creatures to
Speaker 5: their hand, and then you gain control of all creatures
Speaker 5: on the battlefield for.
Speaker 12: Negative aid on This guy just wanted Daniel danielle Yes,
Speaker 12: all right, the back of anyone else's knees, sweaty like
Speaker 12: literally the back of my knees are sweating, I.
Speaker 1: Know, because we're squished tight hot room and flannel. Anyway,
Speaker 1: this was fun, guys.
Speaker 3: So that's magic and with the magic check, Yeah, soaking,
Speaker 3: I'm soaked. I'm soaked, You're soaking.
Speaker 5: It make more mouth sounds easton left.
Speaker 1: So this game, it's just for fifteen hours, can last better?
Speaker 5: Your normal sixty card games can only sometimes last five minutes.
Speaker 3: Yeah, you know usually when you're get good, they can
Speaker 3: go fast.
Speaker 5: But yeah, the whole point is to have like you know,
Speaker 5: I mean, you know, poker nights, Yeah, last forever.
Speaker 3: Yeah, the same thing, except there's no money exchange.
Speaker 1: L and we just I guess you're we can't see
Speaker 1: the other people's cards normally, not that it made any difference,
Speaker 1: but like it's kind of like.
Speaker 5: And everybody's decks do that, and it's about the creativity
Speaker 5: of like, like you know, you create decks based on.
Speaker 3: How sweaty you are. Themes. This guy literally created badgers.
Speaker 3: You just you can. Oh, those badgers are my badges?
Speaker 3: You had blue?
Speaker 6: I have green.
Speaker 2: I didn't have any badgers.
Speaker 3: You do have badgers, Oh you don't have any, No,
Speaker 3: you'll have white they'll give you extra whites. I'm sure
Speaker 3: in there there's empty white cards, like I had a
Speaker 3: bunch of empty greens. All right, Well, this is magic, the.
Speaker 2: Gas, magic, the gathering.
Speaker 1: Saying magic for joining us for this episode of Pod
Speaker 1: Meets Magic. As always, you can follow us on Instagram
Speaker 1: pod Meets World Show. You can send us your emails
Speaker 1: pod Meets World Show at gmail dot com.
Speaker 2: And uh, we have merch.
Speaker 3: Magic March the gathering.
Speaker 6: We have to come.
Speaker 11: The gathering has begun.
Speaker 6: The gallery has ben.
Speaker 1: Podmeetsworldshow dot com writer, Send us a.
Speaker 3: Pod dismissed? What's dismast paper diss just this mast?
Speaker 5: Podmeats World is an iHeart podcast producer hosted by Danielle Fischel,
Speaker 5: Wilfridell and Ryder Strong Executive producers Jensen Karp and Amy Sugarman,
Speaker 5: Executive in charge of production, Danielle Romo, producer and editor,
Speaker 5: Taras Ubasch producer, Mattie Moore engineer and Boy meets World
Speaker 5: Superman Easton Out.
Speaker 8: Our theme song is by Kyle Morton of Typhoon.
Speaker 5: Follow us on Instagram at podmets World Show or email
Speaker 5: us at Podmeats World Show at gmail dot com.