WEBVTT - Weirdhouse Cinema: Dungeons and Dragons (2000)

0:00:00.440 --> 0:00:03.519
<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

0:00:10.920 --> 0:00:14.800
<v Speaker 2>Hey you welcome to Weird House Cinema. This is Rob Lamb.

0:00:14.800 --> 0:00:18.280
<v Speaker 3>And I am Joe McCormick. And today on Weird House Cinema,

0:00:18.360 --> 0:00:23.360
<v Speaker 3>we've reached a milestone. It is our two hundredth film selection.

0:00:23.720 --> 0:00:26.960
<v Speaker 3>Rob did just have to correct me before we started here.

0:00:27.040 --> 0:00:28.880
<v Speaker 3>I was going to say it was a two hundredth episode.

0:00:28.880 --> 0:00:30.800
<v Speaker 3>It is not, because we had a couple of films

0:00:30.800 --> 0:00:35.400
<v Speaker 3>that went more than one episode, or multiple films crammed

0:00:35.400 --> 0:00:37.839
<v Speaker 3>into a single episode. But this is going to be

0:00:37.840 --> 0:00:41.040
<v Speaker 3>our two hundredth one, and we're keeping with a theme

0:00:41.040 --> 0:00:44.360
<v Speaker 3>we established last week where we looked at a film

0:00:44.960 --> 0:00:47.360
<v Speaker 3>for our one hundred and ninety ninth film selection. We

0:00:47.400 --> 0:00:50.280
<v Speaker 3>did a film set in the year nineteen ninety nine.

0:00:50.600 --> 0:00:54.920
<v Speaker 3>That was the cyberslop movie Virtuosity, starring Denzel Washington and

0:00:55.000 --> 0:00:58.000
<v Speaker 3>Russell Crowe. Today we decided to stick with that into

0:00:58.040 --> 0:00:59.960
<v Speaker 3>a movie I guess not set in the year two

0:01:00.000 --> 0:01:02.319
<v Speaker 3>two thousand, but that came out in the year two

0:01:02.360 --> 0:01:05.679
<v Speaker 3>thousand and that is so the year two thousand in

0:01:05.840 --> 0:01:08.800
<v Speaker 3>film in so many ways. And that is the movie

0:01:09.080 --> 0:01:12.199
<v Speaker 3>Dungeons and Dragons not the one from twenty twenty four,

0:01:12.560 --> 0:01:15.440
<v Speaker 3>the old one, the one with Jeremy Irons, Thora Birch,

0:01:15.760 --> 0:01:20.880
<v Speaker 3>Justin Whalen, Marlon Wayans, and Bruce Payne. What a cosmic

0:01:20.959 --> 0:01:24.560
<v Speaker 3>adventure into nostalgia and the mind this was. And we're

0:01:24.560 --> 0:01:26.520
<v Speaker 3>not gonna lie to you. It's not good, but it

0:01:26.640 --> 0:01:27.600
<v Speaker 3>is a good time.

0:01:28.400 --> 0:01:30.679
<v Speaker 2>Yeah, I want to Some of you may have follow

0:01:30.760 --> 0:01:33.120
<v Speaker 2>up questions too. You might ask, well, how about some

0:01:33.160 --> 0:01:35.440
<v Speaker 2>of those films that the listeners suggested for the two

0:01:35.480 --> 0:01:37.959
<v Speaker 2>hundred we I think we'll get back to some of

0:01:37.959 --> 0:01:41.120
<v Speaker 2>those suggestions in later episodes, but I don't know. For

0:01:41.160 --> 0:01:43.240
<v Speaker 2>my part, I begin to just feel like, oh man,

0:01:43.280 --> 0:01:45.120
<v Speaker 2>it's so much pressure to figure out, like what is

0:01:45.160 --> 0:01:47.600
<v Speaker 2>like the weird movie to do for two hundred, and

0:01:47.760 --> 0:01:49.760
<v Speaker 2>falling back on the idea of like two hundred two

0:01:49.840 --> 0:01:52.520
<v Speaker 2>thousand just felt a little It felt a little easier

0:01:52.640 --> 0:01:56.720
<v Speaker 2>when it came to the decision making process. And another

0:01:56.800 --> 0:01:59.600
<v Speaker 2>question you might be wondering, perhaps cowering a little bit

0:01:59.680 --> 0:02:02.680
<v Speaker 2>in fear, are we going to do the next twenty

0:02:02.720 --> 0:02:06.480
<v Speaker 2>five episodes of Weird House Cinema related to the subsequent years.

0:02:06.840 --> 0:02:10.239
<v Speaker 2>I'm gonna say definitely not. I don't think we could

0:02:10.320 --> 0:02:13.280
<v Speaker 2>keep that up. I mean, we'll see what happens next week,

0:02:13.320 --> 0:02:15.160
<v Speaker 2>but it's definitely not going to be the next twenty

0:02:15.240 --> 0:02:16.000
<v Speaker 2>five episodes.

0:02:16.400 --> 0:02:18.000
<v Speaker 3>Well next week we could do two thousand and one

0:02:18.080 --> 0:02:19.800
<v Speaker 3>of Space Odyssey and keep going.

0:02:19.960 --> 0:02:22.519
<v Speaker 2>Yeah, oh that's true. Yeah, though I don't know.

0:02:22.720 --> 0:02:25.280
<v Speaker 3>I think that's more in our category of a reference

0:02:25.360 --> 0:02:27.080
<v Speaker 3>text rather than subject text.

0:02:27.320 --> 0:02:29.359
<v Speaker 2>But we did do a core episode of stuff to

0:02:29.360 --> 0:02:31.720
<v Speaker 2>blow your mind on two thousand and one of Space Odyssey,

0:02:31.800 --> 0:02:34.280
<v Speaker 2>so there is some Space Odyssey in the vault.

0:02:34.919 --> 0:02:36.800
<v Speaker 3>Now, obviously we're gonna have a lot to say about

0:02:36.880 --> 0:02:40.120
<v Speaker 3>Dungeons and Dragons as a movie, but I think we

0:02:40.200 --> 0:02:42.280
<v Speaker 3>also need to appreciate right here at the top that,

0:02:42.360 --> 0:02:45.520
<v Speaker 3>of course it is an adaptation of the tabletop gaming

0:02:45.760 --> 0:02:49.359
<v Speaker 3>system Dungeons and Dragons. So Rob, maybe we got to

0:02:49.360 --> 0:02:51.680
<v Speaker 3>start just by talking about that, like you're a little

0:02:51.720 --> 0:02:54.720
<v Speaker 3>bit of the short, short version of your personal history

0:02:54.720 --> 0:02:56.320
<v Speaker 3>with D and D, because I know we could both

0:02:56.360 --> 0:02:57.800
<v Speaker 3>go into a lot of detail here.

0:02:58.360 --> 0:03:01.200
<v Speaker 2>So yeah, first of all, just a remind Dungeons and Dragons,

0:03:01.280 --> 0:03:05.000
<v Speaker 2>which dates back to the mid nineteen seventies, is a

0:03:05.080 --> 0:03:08.600
<v Speaker 2>role playing game. It is I often try to explain

0:03:08.639 --> 0:03:10.799
<v Speaker 2>it to people who aren't that familiar with it as

0:03:11.120 --> 0:03:15.639
<v Speaker 2>kind of a communal storytelling game where you have a

0:03:15.720 --> 0:03:19.120
<v Speaker 2>dungeon master running the game, you have players playing characters

0:03:19.120 --> 0:03:23.400
<v Speaker 2>within that game. The dungeon master is running things and

0:03:23.560 --> 0:03:26.480
<v Speaker 2>is the final say on the rules, but the players

0:03:26.520 --> 0:03:29.320
<v Speaker 2>are also contributing creatively to it. They are not being

0:03:29.320 --> 0:03:32.880
<v Speaker 2>told a story. Everyone is collaborating on the story together,

0:03:33.440 --> 0:03:36.640
<v Speaker 2>and it's just a tremendous amount of fun. If you've

0:03:36.640 --> 0:03:39.920
<v Speaker 2>never played Dungeons and Dragons before, or some similar role

0:03:39.920 --> 0:03:43.800
<v Speaker 2>playing game, I highly recommend it. It is a great social,

0:03:43.920 --> 0:03:47.880
<v Speaker 2>creative hobby and pastime that is also connected to any

0:03:47.920 --> 0:03:52.520
<v Speaker 2>number of additional solo hobbies and past times. It's something

0:03:52.520 --> 0:03:54.840
<v Speaker 2>that has brought a lot of joy into my life.

0:03:55.280 --> 0:03:57.440
<v Speaker 3>Collaborative storytelling is a good way to put it for

0:03:57.440 --> 0:04:00.640
<v Speaker 3>people who aren't familiar. Imagine that essentially, the engine master

0:04:01.120 --> 0:04:05.200
<v Speaker 3>creates the setting in scenario, and you create a character

0:04:05.360 --> 0:04:08.600
<v Speaker 3>within that setting in scenario. You say what your character

0:04:08.680 --> 0:04:11.480
<v Speaker 3>in particular does in reaction to that setting and scenario

0:04:11.680 --> 0:04:14.360
<v Speaker 3>created by the dungeon master. They tell you what happens

0:04:14.400 --> 0:04:16.160
<v Speaker 3>in return, and you go back and forth.

0:04:16.680 --> 0:04:20.279
<v Speaker 2>Yeah, yeah, so my don't I don't remember exactly when

0:04:20.279 --> 0:04:22.320
<v Speaker 2>I first started getting into it. I definitely had watched

0:04:22.320 --> 0:04:25.719
<v Speaker 2>the old nineteen eighty three cartoon at one point, but

0:04:25.760 --> 0:04:27.720
<v Speaker 2>that didn't like really pull me in all the way.

0:04:28.240 --> 0:04:30.960
<v Speaker 2>It wasn't until I was in Boy Scouts and I

0:04:31.000 --> 0:04:35.360
<v Speaker 2>observed some of the older Scouts playing Dungeons and Dragons.

0:04:35.400 --> 0:04:38.920
<v Speaker 2>The Dungeon Master kid was using his father's like pre

0:04:39.080 --> 0:04:44.839
<v Speaker 2>Satanic panic, like full demon monster supplements, and it was

0:04:44.880 --> 0:04:46.200
<v Speaker 2>just it looked like a lot of fun. So I

0:04:46.240 --> 0:04:48.760
<v Speaker 2>started getting into it, and I by the you know,

0:04:48.760 --> 0:04:51.960
<v Speaker 2>by the mid nineties, I was all into Forgotten Realms,

0:04:52.160 --> 0:04:56.040
<v Speaker 2>Raven loved Kara Tour, Dark Sun, Spell Jammer, all these

0:04:56.080 --> 0:05:00.680
<v Speaker 2>different worlds and subsettings within Dungeons and Dragons. I probably

0:05:00.720 --> 0:05:03.520
<v Speaker 2>read more than I played, but it was still a blast.

0:05:03.960 --> 0:05:06.600
<v Speaker 2>But then around the turn of the millennium, when this

0:05:06.640 --> 0:05:11.600
<v Speaker 2>film comes out, I went to college and for idiotically

0:05:11.680 --> 0:05:14.839
<v Speaker 2>didn't do any non video game D and D stuff

0:05:14.880 --> 0:05:18.480
<v Speaker 2>for more than a decade. So today's movie drops at

0:05:18.520 --> 0:05:21.520
<v Speaker 2>a time in which I was weirdly disinterested and out

0:05:21.520 --> 0:05:23.599
<v Speaker 2>of touch with all things D and D. I think

0:05:23.640 --> 0:05:26.880
<v Speaker 2>my main memory of the trailer was that, oh, it

0:05:26.880 --> 0:05:29.320
<v Speaker 2>looks like it has Jeremy Irons in it, but at

0:05:29.320 --> 0:05:32.120
<v Speaker 2>the same time I was at least slightly disappointed that

0:05:32.160 --> 0:05:34.920
<v Speaker 2>he appeared to not have a wizard beard or wizard hair.

0:05:35.520 --> 0:05:38.400
<v Speaker 3>That's true, you know. I was trying to We'll talk

0:05:38.440 --> 0:05:39.880
<v Speaker 3>more about this as we go on, but I was

0:05:39.920 --> 0:05:42.400
<v Speaker 3>trying to class all the characters in the movie. I

0:05:42.440 --> 0:05:44.560
<v Speaker 3>was saying, Okay, what D and D class are you?

0:05:44.600 --> 0:05:46.719
<v Speaker 3>Because when you play the game, you pick a character

0:05:46.760 --> 0:05:48.919
<v Speaker 3>class that tells you, like what kind of skills and

0:05:48.960 --> 0:05:52.080
<v Speaker 3>powers you have. You could be a barbarian or a fighter,

0:05:52.240 --> 0:05:55.200
<v Speaker 3>or a cleric or a wizard. And I was like, man,

0:05:55.440 --> 0:05:57.640
<v Speaker 3>Jeremy Irons doesn't feel like a wizard because he doesn't

0:05:57.720 --> 0:06:01.200
<v Speaker 3>look like a wizard. He looks it looks like a warlock.

0:06:01.320 --> 0:06:02.480
<v Speaker 3>Maybe what do you think.

0:06:02.480 --> 0:06:04.400
<v Speaker 2>Yeah, yeah, maybe more of a warlock.

0:06:04.480 --> 0:06:07.799
<v Speaker 3>Look, I mean they never mentioned a packed patron or anything.

0:06:07.839 --> 0:06:10.880
<v Speaker 2>But yeah, And I don't know one I don't know

0:06:10.880 --> 0:06:13.039
<v Speaker 2>one hundred percent why it bugged me at the time,

0:06:13.120 --> 0:06:15.280
<v Speaker 2>because I'm not really bugged by it now. But I

0:06:15.279 --> 0:06:17.159
<v Speaker 2>think a big part of it was and I was

0:06:17.160 --> 0:06:20.080
<v Speaker 2>having to like piece together where things fell in the timeline.

0:06:20.680 --> 0:06:23.160
<v Speaker 2>I think part of it was that by April of

0:06:23.240 --> 0:06:25.960
<v Speaker 2>two thousand. Today's movie came out in like December of

0:06:26.000 --> 0:06:29.679
<v Speaker 2>two thousand. By April of two thousand, we already had

0:06:29.760 --> 0:06:33.960
<v Speaker 2>a trailer featurette for Peter Jackson's Fellowship of the Ring,

0:06:34.320 --> 0:06:37.160
<v Speaker 2>which would come out December two thousand and one, so

0:06:37.279 --> 0:06:40.920
<v Speaker 2>we already had a visual taste of what was possible

0:06:40.960 --> 0:06:45.360
<v Speaker 2>with live action high fantasy, and even from the trailers,

0:06:45.360 --> 0:06:48.320
<v Speaker 2>it was obvious that two thousands Dungeons and Dragons was

0:06:48.520 --> 0:06:51.080
<v Speaker 2>quite obviously missing the mark God.

0:06:51.120 --> 0:06:54.400
<v Speaker 3>That contrast is crazy to imagine that this was almost

0:06:54.440 --> 0:06:58.880
<v Speaker 3>like overlapping in time and that we're gonna try not

0:06:59.000 --> 0:07:01.799
<v Speaker 3>to just like be mean or rag on the movie

0:07:01.800 --> 0:07:04.920
<v Speaker 3>the whole time. But yeah, the comparison is so funny.

0:07:04.520 --> 0:07:08.840
<v Speaker 3>It's like imagining that trailers for The Matrix were already

0:07:08.880 --> 0:07:11.200
<v Speaker 3>out when lawnmower Man was in theaters.

0:07:11.400 --> 0:07:14.400
<v Speaker 2>You know, Yeah, I mean, it's it's really not fair

0:07:14.480 --> 0:07:16.720
<v Speaker 2>because we're again we're talking about Lord of the Rings here,

0:07:17.080 --> 0:07:20.280
<v Speaker 2>one of and arguably the most important texts in modern

0:07:20.320 --> 0:07:22.960
<v Speaker 2>fantasy literature. It served as one of the one of

0:07:23.000 --> 0:07:27.880
<v Speaker 2>the primary inspirations for Dungeons and Dragons in general, and furthermore,

0:07:28.000 --> 0:07:30.720
<v Speaker 2>Peter Jackson's adaptations. No matter what your quipples might be

0:07:30.880 --> 0:07:35.120
<v Speaker 2>about the finished product, they were jaw dropping cinematic spectacles

0:07:35.360 --> 0:07:40.680
<v Speaker 2>that pushed the technological envelope, that energized fans and generated mainstream,

0:07:40.720 --> 0:07:44.360
<v Speaker 2>popular and critical success. So it's unfair to compare this

0:07:44.440 --> 0:07:47.280
<v Speaker 2>smaller picture that had I think, when all was said

0:07:47.320 --> 0:07:49.720
<v Speaker 2>and done, like half the budget. So but not that

0:07:49.840 --> 0:07:52.960
<v Speaker 2>small of a budget. You know, it is never going

0:07:53.040 --> 0:07:55.560
<v Speaker 2>to live up to what Fellowship of the Ring was

0:07:55.600 --> 0:07:56.400
<v Speaker 2>able to achieve.

0:07:56.760 --> 0:07:59.080
<v Speaker 3>You know, something I was just thinking about recently with

0:07:59.240 --> 0:08:02.040
<v Speaker 3>the Peter's Jackson Lord of the Rings movies is I

0:08:02.040 --> 0:08:05.080
<v Speaker 3>don't know if they often get enough credit for how

0:08:05.360 --> 0:08:08.560
<v Speaker 3>good of a job they did simply from a writing

0:08:08.600 --> 0:08:12.000
<v Speaker 3>point of view adapting the material. We can have our

0:08:12.000 --> 0:08:14.520
<v Speaker 3>complaints about, like oh, I wish Tom Bombadill had been

0:08:14.520 --> 0:08:16.559
<v Speaker 3>in there. You know, I don't like that they didn't

0:08:16.560 --> 0:08:19.200
<v Speaker 3>include this, or that they made this moment like, you know,

0:08:19.480 --> 0:08:22.800
<v Speaker 3>there were changes introduced, and a lot of times purists

0:08:22.840 --> 0:08:25.560
<v Speaker 3>can be upset by that. But I think they really

0:08:25.600 --> 0:08:29.400
<v Speaker 3>did a kind of impossible task of cramming as much

0:08:29.640 --> 0:08:34.359
<v Speaker 3>of the spirit of the story into film into reasonable

0:08:34.440 --> 0:08:37.720
<v Speaker 3>I mean long but still reasonable film. Run times as possible.

0:08:38.080 --> 0:08:43.800
<v Speaker 3>It really, I think, is a marvelous achievement of adaptation writing. Yeah.

0:08:43.840 --> 0:08:48.520
<v Speaker 2>Absolutely, Again, it's just unfair to compare virtually anything, especially

0:08:48.520 --> 0:08:51.160
<v Speaker 2>this film, to Fellowship of the Rings and the subsequent

0:08:51.200 --> 0:08:55.000
<v Speaker 2>Peter Jackson Lord of the Rings films. They just succeeded

0:08:55.280 --> 0:08:56.320
<v Speaker 2>in so many ways.

0:08:57.080 --> 0:08:59.440
<v Speaker 3>But while we're on the subject of the differences between

0:08:59.520 --> 0:09:02.480
<v Speaker 3>Fellowship with the Ring and Dungeons and Dragons as movies

0:09:02.520 --> 0:09:05.920
<v Speaker 3>from around the same time, one big difference is that,

0:09:06.000 --> 0:09:09.439
<v Speaker 3>of course, Fellowship of the Ring is an adaptation of

0:09:09.800 --> 0:09:13.280
<v Speaker 3>a book. It's an adaptation of something that is already

0:09:13.360 --> 0:09:16.600
<v Speaker 3>a fixed narrative, which is like a you know, it's

0:09:16.760 --> 0:09:20.480
<v Speaker 3>a more familiar way of making a movie from existing

0:09:20.520 --> 0:09:24.360
<v Speaker 3>source material. The Dungeons and Dragons movie had a very

0:09:24.400 --> 0:09:28.880
<v Speaker 3>different kind of writing assignment, which is that it was

0:09:29.040 --> 0:09:33.320
<v Speaker 3>to adapt a game system or sort of a world.

0:09:33.400 --> 0:09:37.679
<v Speaker 3>There is no fixed narrative of Dungeons Dungeons and Dragons.

0:09:37.679 --> 0:09:40.240
<v Speaker 3>I think there are some like you know, pre written

0:09:40.280 --> 0:09:43.120
<v Speaker 3>campaigns that exist out there. Rob you can probably shed

0:09:43.200 --> 0:09:45.880
<v Speaker 3>more light on that, and there may be some like common,

0:09:46.040 --> 0:09:49.000
<v Speaker 3>commonly accepted sort of history things in the Dungeons and

0:09:49.040 --> 0:09:52.760
<v Speaker 3>Dragons world, But there's no fixed narrative like there is

0:09:52.800 --> 0:09:56.120
<v Speaker 3>in a book. Players make up their own stories. So

0:09:56.400 --> 0:09:58.760
<v Speaker 3>what your job is if you're adapting this into a

0:09:58.800 --> 0:10:01.480
<v Speaker 3>movie is you have to kind of make up a

0:10:01.559 --> 0:10:06.120
<v Speaker 3>story that packs in a lot of details about what

0:10:06.160 --> 0:10:10.959
<v Speaker 3>it's like to play the game and captures feelings of

0:10:11.760 --> 0:10:16.199
<v Speaker 3>common experiences that players have when they're playing with their friends.

0:10:16.600 --> 0:10:18.880
<v Speaker 2>Does that make sense, Yeah, yeah, try it. You have

0:10:18.920 --> 0:10:21.160
<v Speaker 2>to attempt to try and nail the vibe of the

0:10:21.240 --> 0:10:23.240
<v Speaker 2>D and D world and the vibe of playing D

0:10:23.320 --> 0:10:25.600
<v Speaker 2>and D at the same time, which, to be clear,

0:10:25.880 --> 0:10:28.679
<v Speaker 2>are often in stark opposition to each other. You may

0:10:28.720 --> 0:10:32.080
<v Speaker 2>have like a really like very serious and even dark

0:10:33.120 --> 0:10:37.040
<v Speaker 2>set of events happening within the story of the game,

0:10:37.480 --> 0:10:40.839
<v Speaker 2>but yet a gaming session of Dungeons and Dragons might

0:10:40.920 --> 0:10:44.440
<v Speaker 2>be just full of goof off moments and laughter and

0:10:44.440 --> 0:10:48.160
<v Speaker 2>so forth, and yet they can still work together at

0:10:48.160 --> 0:10:50.000
<v Speaker 2>the table in a way that might be more of

0:10:50.040 --> 0:10:53.720
<v Speaker 2>a struggle thematically with a motion picture. I would argue

0:10:53.760 --> 0:10:56.640
<v Speaker 2>that twenty twenty three's Dungeons and Dragons Honor among Thieves,

0:10:56.679 --> 0:10:59.760
<v Speaker 2>the most recent Dungeons and Dragons film, did more of

0:10:59.760 --> 0:11:04.520
<v Speaker 2>a commendable job of pulling this off and watching today's movie,

0:11:04.720 --> 0:11:07.679
<v Speaker 2>it'd be easier to momentarily put that aside if they

0:11:07.720 --> 0:11:12.160
<v Speaker 2>didn't actually say honor among thieves multiple times in the dialogue.

0:11:13.040 --> 0:11:15.200
<v Speaker 3>But they didn't know that was gonna sub title of

0:11:15.200 --> 0:11:16.079
<v Speaker 3>the later movie.

0:11:16.400 --> 0:11:20.040
<v Speaker 2>They didn't know, but it's impossible to avoid. But but no,

0:11:20.120 --> 0:11:22.839
<v Speaker 2>you're right, it's like they're they're adapting a vibe. They're

0:11:22.880 --> 0:11:28.679
<v Speaker 2>adapting ip a world or multiple worlds and various creatures

0:11:28.720 --> 0:11:31.640
<v Speaker 2>within that world, but they're not leaning on like a

0:11:31.720 --> 0:11:35.080
<v Speaker 2>core text. But to be clear, even by nineteen ninety

0:11:35.080 --> 0:11:37.640
<v Speaker 2>and certainly by the year two thousand, there were plenty

0:11:37.679 --> 0:11:40.480
<v Speaker 2>of Dungeons and Dragons novelizations out there. I mean, they're

0:11:40.480 --> 0:11:44.480
<v Speaker 2>like a million Dragon Lance novels, So there was some

0:11:44.679 --> 0:11:47.880
<v Speaker 2>material out there that could have leaned on, though you know,

0:11:47.920 --> 0:11:49.200
<v Speaker 2>I don't I don't know, I haven't read most of

0:11:49.200 --> 0:11:54.000
<v Speaker 2>those books. Not everything is you know, reasonable for adaptation

0:11:54.880 --> 0:11:58.040
<v Speaker 2>and so forth, But you know, there were, there were,

0:11:58.120 --> 0:12:00.480
<v Speaker 2>and are plenty of Dungeons and Dragons stories one could

0:12:00.800 --> 0:12:02.280
<v Speaker 2>could go to for things like this.

0:12:02.720 --> 0:12:05.800
<v Speaker 3>But one thing that makes those stories different is they're

0:12:05.800 --> 0:12:09.959
<v Speaker 3>almost like they're reading a story that someone has created

0:12:10.120 --> 0:12:13.480
<v Speaker 3>within the framework of the D and D world, but

0:12:13.520 --> 0:12:16.400
<v Speaker 3>they're not cannon for all players of D.

0:12:16.440 --> 0:12:20.400
<v Speaker 2>And D, right, right, Like any given person's favorite moment

0:12:20.440 --> 0:12:23.439
<v Speaker 2>from Dungeons and Dragons is going to be a little

0:12:23.440 --> 0:12:26.600
<v Speaker 2>different from everyone else's moment if you're just talking about

0:12:26.600 --> 0:12:28.760
<v Speaker 2>the tabletop experience.

0:12:29.600 --> 0:12:32.360
<v Speaker 3>Yeah, So, as you said, this is something that the

0:12:32.600 --> 0:12:34.959
<v Speaker 3>more recent D and D movie did a lot of.

0:12:35.000 --> 0:12:36.640
<v Speaker 3>You could tell there were a lot of in jokes

0:12:36.679 --> 0:12:38.480
<v Speaker 3>in the movie. And I still think the more recent

0:12:38.520 --> 0:12:41.560
<v Speaker 3>movie works pretty well. I mean, I don't know, I

0:12:41.600 --> 0:12:43.600
<v Speaker 3>have played D and D, but I can imagine it

0:12:43.679 --> 0:12:46.000
<v Speaker 3>still works pretty well as a film even if you've

0:12:46.040 --> 0:12:47.880
<v Speaker 3>never played it. But there are just a lot of

0:12:47.880 --> 0:12:51.320
<v Speaker 3>little treats in there for players because it will have

0:12:51.440 --> 0:12:55.080
<v Speaker 3>the characters in the movie getting into a situation that

0:12:55.160 --> 0:12:59.160
<v Speaker 3>players commonly find themselves in. And it's funny, too funny

0:12:59.160 --> 0:13:02.240
<v Speaker 3>to recognize, like, oh, I can't speak with dead and

0:13:02.280 --> 0:13:05.000
<v Speaker 3>I still have this many questions I can ask and

0:13:05.040 --> 0:13:08.520
<v Speaker 3>we've already got the information we need, you know, and

0:13:08.600 --> 0:13:09.960
<v Speaker 3>that sort of thing over and over.

0:13:10.520 --> 0:13:12.960
<v Speaker 2>Yeah, And also I think the other thing that the

0:13:12.960 --> 0:13:15.480
<v Speaker 2>more recent film did well is that it had it

0:13:15.520 --> 0:13:20.120
<v Speaker 2>did have canonical figures that one could leave the film

0:13:20.120 --> 0:13:21.640
<v Speaker 2>and say, hey, I want to know about about that

0:13:21.720 --> 0:13:23.880
<v Speaker 2>Lich guy. I want to know more about these Red Wizards,

0:13:24.200 --> 0:13:26.719
<v Speaker 2>and there is material out there you can read about them.

0:13:26.760 --> 0:13:31.160
<v Speaker 2>They are part of a setting. This movie doesn't really,

0:13:31.520 --> 0:13:34.360
<v Speaker 2>I think, do much of that. You might say, oh,

0:13:34.360 --> 0:13:36.800
<v Speaker 2>that's a neat beholder I just saw float by. I'd

0:13:36.840 --> 0:13:39.280
<v Speaker 2>like to know more about those guys. Well, there's plenty more.

0:13:39.679 --> 0:13:42.800
<v Speaker 3>But it doesn't really do much with the beholders. Doesn't

0:13:42.840 --> 0:13:45.680
<v Speaker 3>You briefly see one as a purple blob that flies

0:13:45.720 --> 0:13:47.640
<v Speaker 3>off screen and then I'm like, Oh, we're gonna come

0:13:47.640 --> 0:13:48.840
<v Speaker 3>back for a beholder fight.

0:13:48.960 --> 0:13:52.959
<v Speaker 2>Nope, Nope, nope. They're basically screen savers.

0:13:53.480 --> 0:13:55.319
<v Speaker 3>But anyway, as I was saying, the more recent D

0:13:55.400 --> 0:13:57.720
<v Speaker 3>and D movie does a lot of that, I think

0:13:57.840 --> 0:14:00.400
<v Speaker 3>this older movie does a little bit of that. There's

0:14:00.400 --> 0:14:05.080
<v Speaker 3>a little bit of nodding towards kind of common player experiences,

0:14:05.120 --> 0:14:08.560
<v Speaker 3>but a lot less. It feels more like they were

0:14:08.600 --> 0:14:11.840
<v Speaker 3>just trying to create a story roughly within the D

0:14:11.880 --> 0:14:12.840
<v Speaker 3>and D universe.

0:14:13.440 --> 0:14:17.679
<v Speaker 2>Yeah, now I should say some nice things about this film,

0:14:17.760 --> 0:14:21.760
<v Speaker 2>I think, yeah, yeah, I think it has some excellent locations,

0:14:21.800 --> 0:14:26.040
<v Speaker 2>including the sedl Ossuary in the Czech Republic. Also, I

0:14:26.040 --> 0:14:28.600
<v Speaker 2>think that the Czech Republic State Opera House is used

0:14:28.600 --> 0:14:31.120
<v Speaker 2>as a location at one point, and multiple other Czech

0:14:31.160 --> 0:14:34.600
<v Speaker 2>locations that look really cool, and they make good use

0:14:34.640 --> 0:14:35.360
<v Speaker 2>of them.

0:14:35.680 --> 0:14:39.920
<v Speaker 3>Gorgeous interior locations in fact, that are a quite ludicrous

0:14:40.000 --> 0:14:43.200
<v Speaker 3>contrast to like it'll cut from there to a like

0:14:43.360 --> 0:14:47.520
<v Speaker 3>CGI dungeon. It is just you could not imagine something

0:14:47.640 --> 0:14:50.080
<v Speaker 3>more like uglier and more dingy looking.

0:14:50.440 --> 0:14:55.000
<v Speaker 2>Yes, the CGI is all horrendous, but I should also

0:14:55.040 --> 0:14:57.560
<v Speaker 2>point out there are some nice practical sets as well.

0:14:57.960 --> 0:15:01.440
<v Speaker 2>There's that the Eye Room and the labyrinth. The Evil

0:15:01.520 --> 0:15:04.800
<v Speaker 2>Layer is really nice. So there's also like anything that's

0:15:04.840 --> 0:15:08.640
<v Speaker 2>not CGI in this film has at least a reasonable

0:15:08.720 --> 0:15:10.040
<v Speaker 2>shot at looking okay.

0:15:10.760 --> 0:15:14.360
<v Speaker 3>There there is at one point, it's toward the end

0:15:14.440 --> 0:15:16.640
<v Speaker 3>of the movie. I wish it had come earlier, a

0:15:16.960 --> 0:15:20.360
<v Speaker 3>quite lovely hand painted backdrop for like a like a

0:15:20.400 --> 0:15:23.080
<v Speaker 3>mad effect when they go to when they go to

0:15:23.120 --> 0:15:26.440
<v Speaker 3>like the Thomas Kincaid Lothlaurian you know, yeah, yeah, but

0:15:26.480 --> 0:15:28.760
<v Speaker 3>it's it's like very pretty yeah yeah.

0:15:28.800 --> 0:15:31.880
<v Speaker 2>So, I mean, the practical stuff works pretty well for

0:15:31.920 --> 0:15:34.880
<v Speaker 2>the most part, and then of course we have the performances.

0:15:35.160 --> 0:15:37.800
<v Speaker 2>There are some definite duds in there, but who there

0:15:37.800 --> 0:15:41.480
<v Speaker 2>are some there are some really fun performances to be

0:15:41.560 --> 0:15:43.160
<v Speaker 2>hold on top of everything.

0:15:43.600 --> 0:15:45.800
<v Speaker 3>Yeah, we'll have to talk about that. And speaking of

0:15:45.840 --> 0:15:49.520
<v Speaker 3>continuing themes from last week, a list actors getting in

0:15:49.520 --> 0:15:52.520
<v Speaker 3>a B movie and just giving it everything they've got

0:15:52.640 --> 0:15:56.400
<v Speaker 3>or maybe more than they've got actually, So, Rob, what's

0:15:56.400 --> 0:15:57.640
<v Speaker 3>your elevator pitch? First?

0:15:57.840 --> 0:16:00.600
<v Speaker 2>D The main thing I came up with complete a

0:16:00.640 --> 0:16:04.239
<v Speaker 2>D and D movie before Y two K. Wh Yeah,

0:16:04.320 --> 0:16:06.120
<v Speaker 2>it comes out after Y two K, but you know

0:16:07.240 --> 0:16:10.440
<v Speaker 2>they're filming it in nineteen ninety nine, and and also

0:16:11.000 --> 0:16:13.760
<v Speaker 2>it comes at it's the end of a long journey

0:16:13.800 --> 0:16:17.520
<v Speaker 2>to make a Dungeons and Dragons motion picture. And I'll

0:16:17.560 --> 0:16:19.240
<v Speaker 2>get into some of those details when we talk about

0:16:19.240 --> 0:16:19.760
<v Speaker 2>the director.

0:16:20.040 --> 0:16:21.880
<v Speaker 3>I think they had to roll a twelve or above

0:16:21.960 --> 0:16:23.920
<v Speaker 3>to achieve that goal, and they rolled a twelve.

0:16:24.280 --> 0:16:27.360
<v Speaker 2>Yeah, yeah, at one point I think they rolled one

0:16:27.520 --> 0:16:29.440
<v Speaker 2>and then they realized they did have inspiration and they

0:16:29.440 --> 0:16:32.080
<v Speaker 2>were able to take that back nice. All right, let's

0:16:32.080 --> 0:16:34.120
<v Speaker 2>listen to a little bit of the Trayler audio here,

0:16:34.160 --> 0:16:36.600
<v Speaker 2>and hopefully you'll get to hear Jeremy Irons a little

0:16:36.640 --> 0:16:37.440
<v Speaker 2>bit in there as well.

0:16:38.280 --> 0:16:45.040
<v Speaker 4>Yeah, in a faraway world.

0:16:45.320 --> 0:16:47.680
<v Speaker 2>All people deserve to be free and equal.

0:16:47.880 --> 0:16:51.160
<v Speaker 4>The child is not fit to govern an empire.

0:16:51.440 --> 0:16:53.040
<v Speaker 3>The forces of darkness.

0:16:53.160 --> 0:16:56.800
<v Speaker 4>You can control dragons for the dragon arm in my command.

0:16:56.960 --> 0:16:59.120
<v Speaker 4>I can crush the empress. This has gotta be some

0:16:59.200 --> 0:17:04.080
<v Speaker 4>twisted magic experiment. Seriously wrong. Have threatened to conquer a kingdom?

0:17:04.200 --> 0:17:06.400
<v Speaker 2>What can I do to stop porfire? If you could

0:17:06.400 --> 0:17:10.280
<v Speaker 2>obtained a rod of Chevrial, you could control read dragons.

0:17:10.560 --> 0:17:12.520
<v Speaker 3>I just we lay low that the whole thing blow.

0:17:12.960 --> 0:17:14.359
<v Speaker 4>Come back, rob everybody.

0:17:14.359 --> 0:17:18.439
<v Speaker 3>There's one small problem problem. I kind of committed us

0:17:18.480 --> 0:17:28.040
<v Speaker 3>to find it. Trust me.

0:17:30.119 --> 0:17:55.240
<v Speaker 4>When you say that, now it's your time to die.

0:17:56.840 --> 0:17:58.440
<v Speaker 4>Dungeons and Dragons.

0:17:59.200 --> 0:18:01.080
<v Speaker 3>You want to do? You?

0:18:03.880 --> 0:18:08.760
<v Speaker 2>All right? Now? Dragons against us? All right? If you

0:18:08.880 --> 0:18:12.680
<v Speaker 2>want to watch Dungeons and Dragons for yourself, you can

0:18:12.720 --> 0:18:17.679
<v Speaker 2>find this one in multiple formats, including some free streaming services.

0:18:18.320 --> 0:18:21.000
<v Speaker 2>That's where I watched this film. You can find it

0:18:21.040 --> 0:18:23.160
<v Speaker 2>on your your Plex and your two b's if those

0:18:23.200 --> 0:18:24.240
<v Speaker 2>are options for you.

0:18:24.600 --> 0:18:24.760
<v Speaker 4>Uh.

0:18:24.800 --> 0:18:26.879
<v Speaker 2>There also there also have been different DVD and Blu

0:18:27.000 --> 0:18:30.080
<v Speaker 2>Ray releases, including Dungeons and Dragons two movie collection on

0:18:30.160 --> 0:18:33.160
<v Speaker 2>Blu Ray. That's if you want to be clear, you're

0:18:33.160 --> 0:18:36.960
<v Speaker 2>not getting the more recent Dungeons and Dragons adaptation in there,

0:18:36.960 --> 0:18:39.840
<v Speaker 2>you're getting one of the crappy sequels to this film,

0:18:40.000 --> 0:18:41.440
<v Speaker 2>So bye with caution.

0:18:41.720 --> 0:18:44.640
<v Speaker 3>Did any actors from this movie come back in that one?

0:18:44.920 --> 0:18:49.240
<v Speaker 2>Bruce Payne, just Bruce Payne. He came back at least

0:18:49.240 --> 0:18:52.119
<v Speaker 2>for the initial sequel. I don't know who if anyone

0:18:52.160 --> 0:18:54.560
<v Speaker 2>came back for part three. I don't know if anyone's

0:18:54.560 --> 0:18:55.280
<v Speaker 2>seen Part three.

0:19:03.720 --> 0:19:06.240
<v Speaker 3>All right, let's talk about the connections.

0:19:06.119 --> 0:19:07.639
<v Speaker 2>All right. We're going to start at the top with

0:19:08.119 --> 0:19:14.200
<v Speaker 2>director producer Courtney Solomon born nineteen seventy. So to be clear,

0:19:14.280 --> 0:19:17.520
<v Speaker 2>there had been previous attempts to officially capitalize on D

0:19:17.560 --> 0:19:20.679
<v Speaker 2>and D's popularity as a film going back to the

0:19:20.720 --> 0:19:25.959
<v Speaker 2>early eighties, but nothing came together until around nineteen ninety.

0:19:26.480 --> 0:19:30.080
<v Speaker 2>That is when then nineteen year old Courtney Solomon with

0:19:30.200 --> 0:19:33.840
<v Speaker 2>basically only a passion for Dungeons and Dragons, some family

0:19:33.920 --> 0:19:37.760
<v Speaker 2>background I think on his on mother's side in Canadian

0:19:37.800 --> 0:19:41.160
<v Speaker 2>TV production, and also we should we should, we should

0:19:41.160 --> 0:19:44.000
<v Speaker 2>realize there's probably a natural twenty charisma role in here.

0:19:44.040 --> 0:19:47.280
<v Speaker 2>Because he managed to convince TSR, the parent company of

0:19:47.359 --> 0:19:49.440
<v Speaker 2>dn DA at the time, to give him a shot

0:19:49.480 --> 0:19:50.640
<v Speaker 2>at producing the thing.

0:19:51.040 --> 0:19:52.960
<v Speaker 3>Had he made a movie at this point.

0:19:52.840 --> 0:19:56.160
<v Speaker 2>No, he had not, as far as I can tell, No,

0:19:56.240 --> 0:19:59.240
<v Speaker 2>nothing like that had occurred. So yeah, we may rag

0:19:59.359 --> 0:20:01.960
<v Speaker 2>on this film a little bit in this episode, but man,

0:20:02.280 --> 0:20:05.480
<v Speaker 2>that was roughly my age when this movie came out,

0:20:05.640 --> 0:20:08.840
<v Speaker 2>and looking back at myself, I was barely capable of

0:20:08.920 --> 0:20:13.360
<v Speaker 2>any level of adulting, you know. Solomon, however, at nineteen

0:20:13.880 --> 0:20:17.400
<v Speaker 2>and in subsequent years, won over TSR and then traveled

0:20:17.400 --> 0:20:21.280
<v Speaker 2>around the world seeking financial backers and scored one in

0:20:21.400 --> 0:20:26.239
<v Speaker 2>Hong Kong business magnate Alan Zamon. And so by the

0:20:26.280 --> 0:20:30.359
<v Speaker 2>mid nineties, the plan, with Solomon as producer was to

0:20:30.400 --> 0:20:33.000
<v Speaker 2>do this up as one hundred million dollar production with

0:20:33.119 --> 0:20:34.080
<v Speaker 2>a big director.

0:20:35.000 --> 0:20:37.680
<v Speaker 3>One hundred million dollars in the in the nineties.

0:20:38.040 --> 0:20:41.399
<v Speaker 2>Yeah like that. I mean, you know, you're talking about

0:20:41.680 --> 0:20:44.359
<v Speaker 2>Fellowship of the Ring range in terms of your budget.

0:20:44.359 --> 0:20:46.840
<v Speaker 2>But of course that's you know, years later. So yeah,

0:20:47.240 --> 0:20:49.800
<v Speaker 2>they were talking about having the likes of Francis Ford

0:20:49.840 --> 0:20:53.320
<v Speaker 2>Coppola or James Cameron produced. I think Stan Winston was

0:20:53.359 --> 0:20:57.119
<v Speaker 2>also attached at one point, but as often occurs in Hollywood,

0:20:57.640 --> 0:20:58.520
<v Speaker 2>plans changed.

0:20:58.920 --> 0:21:01.160
<v Speaker 3>Coming hot off of pump Head, I shall make the

0:21:01.280 --> 0:21:02.240
<v Speaker 3>D and D movie.

0:21:03.240 --> 0:21:06.440
<v Speaker 2>Wow, imagine what the effects would have looked like though there.

0:21:06.480 --> 0:21:08.200
<v Speaker 2>You would have gotten a good beholder in that one.

0:21:08.320 --> 0:21:12.960
<v Speaker 3>I want to see that Francis Ford Coppola version. Would

0:21:13.000 --> 0:21:14.440
<v Speaker 3>it have had al Pacino in it?

0:21:14.840 --> 0:21:17.800
<v Speaker 2>Oh? Yeah, Oh that would have been a different That

0:21:17.800 --> 0:21:20.359
<v Speaker 2>would have been a different evil Mage villain, wouldn't it.

0:21:20.560 --> 0:21:24.240
<v Speaker 3>Oh, my lord, imagine wizard, Yes, evil wizard al Pacino.

0:21:24.680 --> 0:21:26.760
<v Speaker 3>He's like like he is in heat, you know with the.

0:21:28.600 --> 0:21:31.600
<v Speaker 2>We joked, But I don't know, there's there. I can

0:21:31.760 --> 0:21:34.359
<v Speaker 2>see a version of this film that would have worked

0:21:34.359 --> 0:21:36.160
<v Speaker 2>with al Pacino, but I don't know, and we never

0:21:36.200 --> 0:21:40.280
<v Speaker 2>got to have it, so, uh, plans changed. Hollywood producer

0:21:40.359 --> 0:21:43.080
<v Speaker 2>Joel Silver came on board. There was talk at one

0:21:43.080 --> 0:21:45.800
<v Speaker 2>point of doing it as a TV series instead. This

0:21:46.000 --> 0:21:49.399
<v Speaker 2>was the natural one that I mentioned earlier. Then, No,

0:21:49.480 --> 0:21:51.240
<v Speaker 2>I guess the natural one was when they were considering

0:21:51.280 --> 0:21:54.680
<v Speaker 2>doing a low budget direct a video project. But they

0:21:54.680 --> 0:21:56.800
<v Speaker 2>were able to push through and get things back up

0:21:56.800 --> 0:21:59.280
<v Speaker 2>to a thirty to thirty five million dollar budget, and

0:21:59.359 --> 0:22:01.960
<v Speaker 2>at this point was clear Solomon himself was going to

0:22:02.040 --> 0:22:05.560
<v Speaker 2>have to direct it again. This was his first directorial gig,

0:22:07.600 --> 0:22:09.200
<v Speaker 2>but he did it. He pulled it off.

0:22:09.840 --> 0:22:12.679
<v Speaker 3>It's like the artifact has attuned to you and you alone.

0:22:12.800 --> 0:22:14.280
<v Speaker 3>You're the only one.

0:22:14.480 --> 0:22:16.359
<v Speaker 2>You are the only one who can wield it. You

0:22:16.440 --> 0:22:20.880
<v Speaker 2>were the chosen one, and so he did. Now as

0:22:20.880 --> 0:22:22.800
<v Speaker 2>a director, he followed this up with two thousand and

0:22:22.840 --> 0:22:25.720
<v Speaker 2>fives in American Haunting and twenty thirteen's get Away, but

0:22:25.800 --> 0:22:28.520
<v Speaker 2>It's mostly remained active as a producer on such films

0:22:28.560 --> 0:22:32.240
<v Speaker 2>as two thousand and nine's Universal Soldier Regeneration, twenty twelve's

0:22:32.280 --> 0:22:37.000
<v Speaker 2>Universal Soldier Day of Reckoning, twenty sixteen's Mister Church the

0:22:37.040 --> 0:22:39.840
<v Speaker 2>Strangers Chapter one from recent years, and I think there's

0:22:39.880 --> 0:22:41.879
<v Speaker 2>some sequels on the way, and he's listed as a

0:22:41.920 --> 0:22:44.119
<v Speaker 2>producer on an upcoming red Sonja film.

0:22:44.440 --> 0:22:47.120
<v Speaker 3>Well, despite the criticisms I've already made, I do want

0:22:47.160 --> 0:22:50.080
<v Speaker 3>to say this story makes it even more impressive that

0:22:50.160 --> 0:22:53.359
<v Speaker 3>this film got made and is as fun as it is.

0:22:53.400 --> 0:22:56.520
<v Speaker 3>I mean, it's bad, but you're not going to be bored,

0:22:56.640 --> 0:22:59.760
<v Speaker 3>I think when you watch this movie. So yeah, hats

0:22:59.760 --> 0:23:02.240
<v Speaker 3>offt Courtney Solomon, and I do want to echo what

0:23:02.280 --> 0:23:04.359
<v Speaker 3>you said earlier. We may rag on this film, but

0:23:04.400 --> 0:23:05.359
<v Speaker 3>we rag with love.

0:23:05.680 --> 0:23:08.080
<v Speaker 2>Yeah. Yeah, we've said before it's a miracle that any

0:23:08.080 --> 0:23:11.800
<v Speaker 2>film gets finished, and you know, kudos to him for

0:23:12.200 --> 0:23:15.080
<v Speaker 2>bringing this one home. Now the writing credits, there are

0:23:15.119 --> 0:23:23.040
<v Speaker 2>two credited writers Topper, Lillian and Carol Cartwright. Lillian screenwriter

0:23:23.080 --> 0:23:24.639
<v Speaker 2>and director who also had a small part in the

0:23:25.080 --> 0:23:30.359
<v Speaker 2>Conehead movie nineteen ninety three's Coneheads, and then Carol Cartwright

0:23:31.160 --> 0:23:33.439
<v Speaker 2>was also one of the writers on twenty twenty two's

0:23:33.560 --> 0:23:36.800
<v Speaker 2>Missus Harris Goes to Paris, which was well received and

0:23:36.840 --> 0:23:40.080
<v Speaker 2>even earned her and her co writers an Australian Writers

0:23:40.080 --> 0:23:41.600
<v Speaker 2>Guild Award. Oh cool.

0:23:42.080 --> 0:23:44.960
<v Speaker 3>As for the Coneheads connection, I don't know how I knew,

0:23:44.960 --> 0:23:47.360
<v Speaker 3>but I felt a little bit of Conehead's juice on.

0:23:47.359 --> 0:23:50.520
<v Speaker 2>This, Like, I don't think they were involved with writing

0:23:50.520 --> 0:23:53.200
<v Speaker 2>it at all, but they showed. They're credited as showing

0:23:53.280 --> 0:23:54.919
<v Speaker 2>up as one of the pilots in the code, and

0:23:54.920 --> 0:23:57.240
<v Speaker 2>it could be an IMDb error, but I'm going to

0:23:57.280 --> 0:23:57.960
<v Speaker 2>assume it's real.

0:23:58.920 --> 0:24:01.600
<v Speaker 3>Now, I think we're about to start discussing the cast

0:24:01.760 --> 0:24:04.480
<v Speaker 3>and the characters. I mentioned at the top that D

0:24:04.560 --> 0:24:07.359
<v Speaker 3>and D the game has character classes in it so

0:24:07.400 --> 0:24:10.399
<v Speaker 3>you can cheer you know, your rogues, your rangers, your

0:24:10.960 --> 0:24:13.840
<v Speaker 3>your clerics, and so forth. Should we take a stab

0:24:13.960 --> 0:24:17.360
<v Speaker 3>At saying what actual D and D class the characters

0:24:17.359 --> 0:24:19.640
<v Speaker 3>in this movie are supposed to be? If anything?

0:24:20.359 --> 0:24:25.679
<v Speaker 2>Yeah, yeah, we should beginning with our chief antagonist. This

0:24:25.840 --> 0:24:30.160
<v Speaker 2>is Profion, a high level mage, I would assume, now, Rob.

0:24:30.000 --> 0:24:31.639
<v Speaker 3>You know the D and D lore better than I do.

0:24:32.480 --> 0:24:34.760
<v Speaker 3>But the way I sort of understand it is that

0:24:34.880 --> 0:24:37.680
<v Speaker 3>your main magic user is in D and D are

0:24:37.800 --> 0:24:42.040
<v Speaker 3>your sorcerers, your warlocks, and your wizards. The wizard is

0:24:42.080 --> 0:24:46.160
<v Speaker 3>sort of the intellectual magician who learns their powers through study.

0:24:46.680 --> 0:24:50.600
<v Speaker 3>The warlock is the sort of bound to a demonic

0:24:50.760 --> 0:24:54.399
<v Speaker 3>entity magician who gains their powers through this relationship with

0:24:54.840 --> 0:24:57.720
<v Speaker 3>you know, something that grants the power. And then finally,

0:24:57.720 --> 0:25:00.760
<v Speaker 3>your sorcerer sort of has magic in their blood. They

0:25:00.800 --> 0:25:03.720
<v Speaker 3>you know, they come from a magical background and they

0:25:03.800 --> 0:25:06.280
<v Speaker 3>do it on instinct. It's kind of hard to fit

0:25:06.359 --> 0:25:09.200
<v Speaker 3>Jeremy Iron's character in this movie into any of the three.

0:25:10.280 --> 0:25:13.199
<v Speaker 3>He fits the esthetic of a warlock the most, but

0:25:13.240 --> 0:25:16.480
<v Speaker 3>they never mention anything about a patron. So I'm gonna say,

0:25:16.560 --> 0:25:19.040
<v Speaker 3>even though he feels more warlocky, he's got to be

0:25:19.040 --> 0:25:20.080
<v Speaker 3>a wizard, right.

0:25:20.440 --> 0:25:24.000
<v Speaker 2>Yeah, Yeah, I think he's definitely a wizard. Yeah, he

0:25:24.080 --> 0:25:26.399
<v Speaker 2>is the puppet master as opposed to the puppet or

0:25:26.440 --> 0:25:29.160
<v Speaker 2>the conduit as you would have in those other two classes.

0:25:29.680 --> 0:25:32.800
<v Speaker 2>M okay, that being said, no beard, and not that

0:25:32.840 --> 0:25:35.719
<v Speaker 2>a wizard has to have a beard. But again, at

0:25:35.720 --> 0:25:39.480
<v Speaker 2>the time this spotted me. So Jeremy Irons born nineteen

0:25:39.560 --> 0:25:42.960
<v Speaker 2>forty eight. This is I believe our first Jeremy Irons film.

0:25:44.320 --> 0:25:47.159
<v Speaker 2>I've read that he joined the film during its filming

0:25:47.240 --> 0:25:50.960
<v Speaker 2>at the behest of Joel Silver and according to Irons,

0:25:51.000 --> 0:25:52.640
<v Speaker 2>out of a need to help pay for a castle

0:25:52.680 --> 0:25:53.560
<v Speaker 2>he had just purchased.

0:25:53.840 --> 0:25:58.160
<v Speaker 3>Amazing. It reminds me of that a quote from Michael

0:25:58.240 --> 0:26:01.119
<v Speaker 3>Caine about Jaws the Revenge. Somebody asked him about it,

0:26:01.160 --> 0:26:02.920
<v Speaker 3>he says, I haven't seen the film. I've heard it's

0:26:02.960 --> 0:26:05.080
<v Speaker 3>quite terrible, but I have seen the house it built

0:26:05.080 --> 0:26:05.800
<v Speaker 3>and it's lovely.

0:26:06.200 --> 0:26:10.199
<v Speaker 2>Yeah. So, Irons has a long and ongoing career on

0:26:10.240 --> 0:26:12.680
<v Speaker 2>the stage, TV and the big screen, with credits going

0:26:12.720 --> 0:26:16.440
<v Speaker 2>back to nineteen seventy one. He really began to skyrocket

0:26:16.440 --> 0:26:19.959
<v Speaker 2>with TV's Brideshead Revisited in eighty one, which earned him

0:26:20.040 --> 0:26:23.280
<v Speaker 2>numerous nominations, and his nineteen eighty six was pretty stellar,

0:26:23.400 --> 0:26:28.320
<v Speaker 2>seeing him play twin gynecologist and David Cronenberg's Dead Ringers

0:26:28.480 --> 0:26:33.000
<v Speaker 2>and also Father Gabriel and Roland Jeffy's masterpiece The Mission,

0:26:33.600 --> 0:26:35.359
<v Speaker 2>and he then went on to win the Academy Award

0:26:35.400 --> 0:26:37.719
<v Speaker 2>for Best Actor for his portrayal of Klos von Buloh

0:26:38.040 --> 0:26:41.600
<v Speaker 2>in Reversal of Fortune, opposite Glenn Close and Ron Silver.

0:26:42.240 --> 0:26:47.320
<v Speaker 2>Subsequent notable credits include David Cronenberg's m Butterfly from ninety three,

0:26:47.640 --> 0:26:50.399
<v Speaker 2>The Lion King from ninety four, in which he voiced Scar.

0:26:51.240 --> 0:26:54.000
<v Speaker 2>Now that's also a very juicy voice role.

0:26:54.520 --> 0:26:56.359
<v Speaker 3>And also, I think the way that a lot of

0:26:56.560 --> 0:27:00.560
<v Speaker 3>kids come to learn who Jeremy Irons is. Yeah, you know,

0:27:00.600 --> 0:27:03.080
<v Speaker 3>when I was like, I grew up watching The Lion King,

0:27:03.119 --> 0:27:05.640
<v Speaker 3>and then when I was older and like learning about movies,

0:27:06.080 --> 0:27:08.240
<v Speaker 3>I was like, why is this this weird guy? His

0:27:08.400 --> 0:27:11.600
<v Speaker 3>voice is so familiar? Oh it's Scar Oh okay, And

0:27:11.640 --> 0:27:13.120
<v Speaker 3>so you make the connection that way.

0:27:13.600 --> 0:27:16.960
<v Speaker 2>Yeah, long Live the King, I'll say always back in

0:27:17.000 --> 0:27:19.399
<v Speaker 2>ninety five with Diehard with a Vengeance plays the villain

0:27:19.400 --> 0:27:22.199
<v Speaker 2>in that he's in two thousand and two is the

0:27:22.200 --> 0:27:26.119
<v Speaker 2>time Machine, playing like a super intelligent morlock. He's in

0:27:26.119 --> 0:27:28.560
<v Speaker 2>two thousand and five's Kingdom of Heaven from Ridley Scott

0:27:28.600 --> 0:27:30.960
<v Speaker 2>two thousand and eight's The Color of Magic. That's a

0:27:31.040 --> 0:27:37.880
<v Speaker 2>Terry Pratchett adaptation, TV's The Borgias, the Snyder DCU Batman films,

0:27:38.480 --> 0:27:43.320
<v Speaker 2>TV's The Watchman. He's quite good in that, and then yeah, yeah,

0:27:43.359 --> 0:27:45.800
<v Speaker 2>and then twenty twenty one's House of Gucci, which I

0:27:45.840 --> 0:27:48.240
<v Speaker 2>haven't seen, but of course that was a lot of

0:27:48.240 --> 0:27:49.320
<v Speaker 2>people like that as well.

0:27:49.760 --> 0:27:52.520
<v Speaker 3>So of course Jeremy Irons is a terrific actor and

0:27:52.640 --> 0:27:55.280
<v Speaker 3>I love him in so many roles. One that stands

0:27:55.320 --> 0:27:57.400
<v Speaker 3>out to me is a kind of kind of one

0:27:57.440 --> 0:27:59.840
<v Speaker 3>of his unsung roles, but is really good. He plays

0:27:59.880 --> 0:28:04.920
<v Speaker 3>a a nasty financial CEO in the movie Margin Call.

0:28:04.960 --> 0:28:05.720
<v Speaker 3>I don't know if you've seen it.

0:28:05.760 --> 0:28:06.680
<v Speaker 2>Oh, I haven't seen that one.

0:28:06.840 --> 0:28:09.960
<v Speaker 3>Yeah, he doesn't. That a character that he often does

0:28:10.080 --> 0:28:14.560
<v Speaker 3>very well, which is a deeply morally compromised and scummy

0:28:14.600 --> 0:28:16.080
<v Speaker 3>but quite charismatic man.

0:28:16.800 --> 0:28:21.000
<v Speaker 2>Yes, scummy charismatic aristocrat is a role that he plays

0:28:21.119 --> 0:28:25.119
<v Speaker 2>very well. And I would say his performances there's often

0:28:25.240 --> 0:28:28.600
<v Speaker 2>a kind of quiet subtlety to them, like he gets

0:28:28.640 --> 0:28:30.679
<v Speaker 2>into higher energy zones. I don't want to, you know,

0:28:30.720 --> 0:28:33.960
<v Speaker 2>make it sound like he's just you know, like just

0:28:34.119 --> 0:28:36.520
<v Speaker 2>a certain energy level for the rest of his performances,

0:28:36.960 --> 0:28:42.120
<v Speaker 2>but it's generally not high energy and certainly not like

0:28:42.280 --> 0:28:42.880
<v Speaker 2>this film.

0:28:43.240 --> 0:28:45.600
<v Speaker 3>I don't know if I've ever thought to describe a

0:28:45.640 --> 0:28:49.200
<v Speaker 3>movie performance this way before, But what I realized is

0:28:49.720 --> 0:28:52.840
<v Speaker 3>Jeremy Irons came into this film with the idea, what

0:28:53.040 --> 0:28:56.000
<v Speaker 3>if I were to approach acting with the goal of

0:28:56.080 --> 0:29:02.240
<v Speaker 3>maximizing not quality, but quantity. So is this good acting

0:29:02.280 --> 0:29:05.080
<v Speaker 3>from Jeremy Irons? I honestly don't even know how to

0:29:05.120 --> 0:29:07.600
<v Speaker 3>answer that, But what I am sure of is you

0:29:07.640 --> 0:29:11.440
<v Speaker 3>cannot complain about the portions of acting. You will be

0:29:11.480 --> 0:29:15.760
<v Speaker 3>taking leftovers home from D and D like. His performance

0:29:15.800 --> 0:29:19.280
<v Speaker 3>will leave you full and you cannot consume it all.

0:29:19.680 --> 0:29:22.440
<v Speaker 2>Yeah. If a normal Jeremy Iron's performance is like a

0:29:22.440 --> 0:29:25.640
<v Speaker 2>subtle knife, this one is a chainsaw. He's on full

0:29:25.720 --> 0:29:29.840
<v Speaker 2>blast the whole time. It's glorious to behold. He's snarling,

0:29:30.360 --> 0:29:33.600
<v Speaker 2>his skull is about to pop through his face. His

0:29:33.720 --> 0:29:37.680
<v Speaker 2>presence absolutely makes this film more watchable than it would

0:29:37.680 --> 0:29:40.800
<v Speaker 2>have been otherwise, And so I think the energy level

0:29:40.880 --> 0:29:43.920
<v Speaker 2>is absolutely the right choice for this film. I honestly

0:29:44.000 --> 0:29:46.320
<v Speaker 2>don't know if this was Jeremy Iron's choice or if

0:29:46.320 --> 0:29:49.960
<v Speaker 2>this was the director's choice or some compromise between the two.

0:29:50.560 --> 0:29:53.560
<v Speaker 2>But I cannot imagine this film without it.

0:29:53.680 --> 0:30:00.720
<v Speaker 3>We shall have to modify our plans. Yeah, just chewing now.

0:30:00.760 --> 0:30:03.920
<v Speaker 2>I'm not sure his performance really lifts everyone around him

0:30:04.000 --> 0:30:08.520
<v Speaker 2>up in equal measure, which is something you sometimes see

0:30:08.520 --> 0:30:11.720
<v Speaker 2>when you have a high caliber actor working with younger

0:30:11.840 --> 0:30:15.320
<v Speaker 2>and less experienced talent. But I also have to acknowledge

0:30:15.320 --> 0:30:17.600
<v Speaker 2>that maybe this film was not exactly the sort of

0:30:17.680 --> 0:30:19.760
<v Speaker 2>workshop environment for that sort of thing.

0:30:20.680 --> 0:30:23.360
<v Speaker 3>Yeah. I don't mean this as a slight against the

0:30:23.360 --> 0:30:25.840
<v Speaker 3>great Jeremy Irons, but I would say a lot of

0:30:25.840 --> 0:30:29.440
<v Speaker 3>his scenes they don't feel very collaborative. They feel more

0:30:29.520 --> 0:30:32.680
<v Speaker 3>like he is a mad bull that has been unleashed

0:30:32.720 --> 0:30:36.480
<v Speaker 3>on the set and they've started filming. Yeah, and everybody

0:30:36.480 --> 0:30:38.120
<v Speaker 3>else is just kind of they've got to kind of

0:30:38.160 --> 0:30:38.760
<v Speaker 3>deal with it.

0:30:39.160 --> 0:30:42.920
<v Speaker 2>Yeah. Yeah, that's very much the vibe I get here too. Now,

0:30:42.920 --> 0:30:48.560
<v Speaker 2>behind every mad villain there is a henchman, and the

0:30:48.640 --> 0:30:52.560
<v Speaker 2>hinching here is provided by Bruce Payne, who plays Damadar,

0:30:53.080 --> 0:30:56.000
<v Speaker 2>who I guess he's a sword made. I think the

0:30:56.080 --> 0:30:59.720
<v Speaker 2>exact terminology changes from one edition of D and D

0:30:59.840 --> 0:31:02.920
<v Speaker 2>to the next, but it's like a wizard a magic

0:31:03.000 --> 0:31:06.240
<v Speaker 2>user who also swings a sword around, which I mean,

0:31:06.280 --> 0:31:08.600
<v Speaker 2>it's definitely in the rules, but it always feels to

0:31:08.640 --> 0:31:10.840
<v Speaker 2>me like, come on, dude, you can choose to be

0:31:11.200 --> 0:31:13.400
<v Speaker 2>a fighter or a wizard. Why do you have to

0:31:13.440 --> 0:31:15.680
<v Speaker 2>try and be both share the love with the table.

0:31:17.360 --> 0:31:18.200
<v Speaker 3>Yeah, exactly.

0:31:18.600 --> 0:31:18.840
<v Speaker 2>Yeah.

0:31:19.160 --> 0:31:20.680
<v Speaker 3>I was trying to place him as well. I was

0:31:20.760 --> 0:31:25.360
<v Speaker 3>having trouble. He's got big he's got big scary armor. Okay, so,

0:31:25.640 --> 0:31:27.600
<v Speaker 3>and he's got a big sword, and that does seem

0:31:27.600 --> 0:31:29.760
<v Speaker 3>to place him in the kind of physical fighter class,

0:31:29.760 --> 0:31:33.560
<v Speaker 3>but he's also yeah, peripheral to a bunch of dark magic.

0:31:34.000 --> 0:31:35.960
<v Speaker 2>Yeah, and when he shows up at one point, Richard

0:31:35.960 --> 0:31:37.880
<v Speaker 2>O'Brien's character is like, get that mage out of here.

0:31:37.920 --> 0:31:40.440
<v Speaker 2>No mage is allowed, So I guess he's a mage.

0:31:40.920 --> 0:31:43.480
<v Speaker 3>But also that goes on something in the movie where

0:31:43.880 --> 0:31:46.760
<v Speaker 3>it treats mage not as a character class in the game,

0:31:46.800 --> 0:31:50.640
<v Speaker 3>but as an economic class. Like in the world of

0:31:50.960 --> 0:31:54.000
<v Speaker 3>this D and D movie, if you are a mage,

0:31:54.160 --> 0:31:55.320
<v Speaker 3>that means you're rich.

0:31:56.360 --> 0:31:59.680
<v Speaker 2>Right. The mages control everything, as we'll get into. But

0:31:59.680 --> 0:32:02.600
<v Speaker 2>then this duds like walking through portals and granted, magical

0:32:02.600 --> 0:32:06.200
<v Speaker 2>portals are really thrown around in this movie with reckless abandons.

0:32:06.360 --> 0:32:09.320
<v Speaker 2>But I'm not entirely sure who's casting them. Is Damadar

0:32:09.440 --> 0:32:12.680
<v Speaker 2>casting them or does he have like a travel wizard

0:32:12.720 --> 0:32:13.600
<v Speaker 2>with him at all times.

0:32:13.640 --> 0:32:16.440
<v Speaker 3>It's like they can cast misty step without being able

0:32:16.440 --> 0:32:17.400
<v Speaker 3>to see where they're going.

0:32:17.880 --> 0:32:21.880
<v Speaker 2>Yeah. But Bruce Payne, Yes, we've talked about Bruce Payne

0:32:21.880 --> 0:32:24.600
<v Speaker 2>on the show before. Born nineteen fifty eight, British actor,

0:32:24.680 --> 0:32:29.200
<v Speaker 2>stage and screen. He was in Alan Clark's snooker musical

0:32:29.520 --> 0:32:33.320
<v Speaker 2>Billy the Kid and the Green Bays Vampire, a glorious

0:32:33.360 --> 0:32:37.120
<v Speaker 2>film and a fine supporting and singing performance by Pain

0:32:37.320 --> 0:32:41.400
<v Speaker 2>as the one akat O. He's great in that, and

0:32:42.000 --> 0:32:44.240
<v Speaker 2>I'm to understand he's also really good in nineteen eighty

0:32:44.240 --> 0:32:49.040
<v Speaker 2>six is absolute beginners. But man, the nineteen nineties Bruce

0:32:49.080 --> 0:32:51.040
<v Speaker 2>Payne that I think most of us are familiar with

0:32:51.440 --> 0:32:55.720
<v Speaker 2>are it's this Bruce Payne. It's like looming British villain.

0:32:55.840 --> 0:33:01.000
<v Speaker 2>Bruce Payne, like he really found his niche niche in

0:33:01.040 --> 0:33:04.440
<v Speaker 2>the nineteen nineties. Numerous films we can reference here in

0:33:04.480 --> 0:33:07.360
<v Speaker 2>which he's playing some variation of this bad guy.

0:33:07.640 --> 0:33:10.720
<v Speaker 3>Sometimes feels in this movie like he's trying to match

0:33:10.880 --> 0:33:13.760
<v Speaker 3>or compete with Jeremy irons, like they were literally like

0:33:13.880 --> 0:33:19.160
<v Speaker 3>betting which one could overact more just stunningly inappropriate line

0:33:19.200 --> 0:33:23.400
<v Speaker 3>deliveries taking four or five times longer than necessary to

0:33:23.520 --> 0:33:28.720
<v Speaker 3>spit out function just very functional lines like placecards at

0:33:29.000 --> 0:33:30.160
<v Speaker 3>every gate.

0:33:32.160 --> 0:33:36.720
<v Speaker 2>Yeah, exactly, like really drawn out. And the look of

0:33:36.760 --> 0:33:40.280
<v Speaker 2>this character too, we have to I mean you mentioned

0:33:40.280 --> 0:33:42.360
<v Speaker 2>the armor he has. He has some cool looking armor,

0:33:42.720 --> 0:33:46.240
<v Speaker 2>you know, neat cape, big sword, but he also has

0:33:46.840 --> 0:33:51.880
<v Speaker 2>bright blue lips electric blue. Yeah, like like he just

0:33:52.000 --> 0:33:56.160
<v Speaker 2>had some sort of like really bright slushie or something

0:33:56.920 --> 0:33:59.560
<v Speaker 2>or that. It is like just really bright blue lipstick

0:33:59.640 --> 0:34:02.200
<v Speaker 2>that I kept expecting it to be explained one way

0:34:02.280 --> 0:34:03.960
<v Speaker 2>or another or another, Like there's some sort of like

0:34:04.080 --> 0:34:07.280
<v Speaker 2>mintat wine that he drinks, but I don't think they

0:34:07.320 --> 0:34:09.400
<v Speaker 2>ever really make any sense of it. It's just a

0:34:09.400 --> 0:34:11.280
<v Speaker 2>bizarre visual choice.

0:34:11.480 --> 0:34:14.080
<v Speaker 3>He's one of those bald guys with blue lips.

0:34:14.160 --> 0:34:16.480
<v Speaker 2>Yeah. And then a later part of What's in This

0:34:16.560 --> 0:34:20.160
<v Speaker 2>World and later as he's infected by a bizarre CGI

0:34:20.280 --> 0:34:26.160
<v Speaker 2>brain parasite, he also begins to boast increasingly inflamed ears.

0:34:26.760 --> 0:34:28.919
<v Speaker 2>So most of the scenes you end up with having

0:34:29.080 --> 0:34:32.359
<v Speaker 2>like close in on his head bright blue lips, big

0:34:32.400 --> 0:34:34.600
<v Speaker 2>red ears. It's ridiculous.

0:34:34.719 --> 0:34:36.440
<v Speaker 3>Yeah, the ears look painful.

0:34:36.800 --> 0:34:39.680
<v Speaker 2>Yeah, but he manages to push through all this and

0:34:39.719 --> 0:34:42.920
<v Speaker 2>make you believe in the character's cardboard villainy. You know,

0:34:43.000 --> 0:34:46.680
<v Speaker 2>he's a cardboard villain, very much a henchman. But you

0:34:46.719 --> 0:34:49.640
<v Speaker 2>know he does a commendable job here.

0:34:50.040 --> 0:34:53.319
<v Speaker 3>He gets to do the classic. You know, the hero says, hey,

0:34:53.400 --> 0:34:55.560
<v Speaker 3>you said if I gave you the artifact, you'd free

0:34:55.560 --> 0:35:00.719
<v Speaker 3>my friends. What does he get to say? I lie?

0:35:01.680 --> 0:35:04.920
<v Speaker 2>Now. Other Bruce Payne performances the nineteen nineties that I

0:35:04.960 --> 0:35:08.759
<v Speaker 2>think cemented his place as a go to villain. He

0:35:08.800 --> 0:35:12.040
<v Speaker 2>does have a role in nineteen ninety one's Howling the Freaks,

0:35:12.400 --> 0:35:16.120
<v Speaker 2>in which he plays a hideous dart Nosferatu character under

0:35:16.160 --> 0:35:17.919
<v Speaker 2>a lot of makeup. I don't know if I would

0:35:17.920 --> 0:35:21.120
<v Speaker 2>have ever recognized this as Bruce Payne. But then, more

0:35:21.120 --> 0:35:23.240
<v Speaker 2>to the point, he was in nineteen ninety two's Passenger

0:35:23.280 --> 0:35:27.240
<v Speaker 2>fifty seven, in which he plays the villain opposite Wesley Snipes.

0:35:27.680 --> 0:35:30.799
<v Speaker 2>His subsequent credits included the likes of ninety three's Necronomicon

0:35:30.840 --> 0:35:34.279
<v Speaker 2>Book of the Dead, Tales from the Crypt, Warlock three,

0:35:34.440 --> 0:35:37.200
<v Speaker 2>The End of Innocence, taking over the part from Julian

0:35:37.280 --> 0:35:41.720
<v Speaker 2>Sands Highlander endgame in two thousand and the two thousand

0:35:41.719 --> 0:35:43.960
<v Speaker 2>and five D and D sequel that we referenced earlier,

0:35:44.000 --> 0:35:46.320
<v Speaker 2>in which he was I believe the only cast member returning.

0:35:46.760 --> 0:35:47.600
<v Speaker 3>Good to stay busy.

0:35:48.000 --> 0:35:59.080
<v Speaker 2>Yes, all right, so those are our chief antagonist and

0:35:59.160 --> 0:36:02.120
<v Speaker 2>the henchman. Let's get into the actual adventuring party here.

0:36:02.239 --> 0:36:03.200
<v Speaker 3>Yeah, our heroes.

0:36:04.160 --> 0:36:07.600
<v Speaker 2>So this is one of those encounters where the dungeon

0:36:07.640 --> 0:36:11.640
<v Speaker 2>master didn't really tell everyone that they needed certain roles.

0:36:11.680 --> 0:36:14.080
<v Speaker 2>They didn't. He didn't explain that somebody needs to be

0:36:14.120 --> 0:36:16.240
<v Speaker 2>the cleric because there's no cleric in the party.

0:36:16.320 --> 0:36:16.360
<v Speaker 4>No.

0:36:16.480 --> 0:36:19.279
<v Speaker 3>In fact, you have two rogues, two rogues. Our main

0:36:19.400 --> 0:36:22.760
<v Speaker 3>two characters are both rogues. That is imbalanced.

0:36:23.760 --> 0:36:27.360
<v Speaker 2>Imbalanced though I don't know. Anytime i'm dungeon mastering, I'm like,

0:36:27.680 --> 0:36:29.600
<v Speaker 2>just play what you want to play. If we're all rogues,

0:36:29.640 --> 0:36:32.480
<v Speaker 2>we'll roll with it. We'll find a way. But in

0:36:32.600 --> 0:36:35.960
<v Speaker 2>general you're supposed to sort of steer everyone towards a

0:36:36.000 --> 0:36:40.719
<v Speaker 2>balanced party. So I guess our main rogue here are

0:36:41.239 --> 0:36:45.680
<v Speaker 2>ultimately our lead character. Our protagonist is Ridley Freeborn and

0:36:46.040 --> 0:36:48.640
<v Speaker 2>a generic rogue I guess played by Justin Whalen.

0:36:48.960 --> 0:36:55.719
<v Speaker 3>My name is Maximus Protagonist. Oh boy, Yeah, he's got

0:36:55.760 --> 0:37:00.600
<v Speaker 3>such like hero kid energy in this Yeah.

0:37:00.680 --> 0:37:02.920
<v Speaker 2>Yeah, all of his scenes feel like they were directed

0:37:02.920 --> 0:37:06.799
<v Speaker 2>by uncle baby Billy, you know, like major Tinges energy here.

0:37:07.920 --> 0:37:11.280
<v Speaker 2>It's not a character that I ever found myself liking

0:37:11.520 --> 0:37:15.120
<v Speaker 2>or rooting for. Not that it's the actor's fault, but

0:37:15.160 --> 0:37:18.279
<v Speaker 2>it's just like, this is our hero. I don't know.

0:37:18.719 --> 0:37:21.000
<v Speaker 3>Boy, you didn't like the Dark Knight of the Soul

0:37:21.080 --> 0:37:23.440
<v Speaker 3>scene in the late movie when he's like, why are

0:37:23.760 --> 0:37:29.560
<v Speaker 3>bad things bad? And yeah, well, why do we have

0:37:29.640 --> 0:37:30.440
<v Speaker 3>to fight evil?

0:37:31.800 --> 0:37:33.560
<v Speaker 2>Yeah? At that point I was more like, get on

0:37:33.719 --> 0:37:35.840
<v Speaker 2>with it to the scene where you fight the evil.

0:37:35.880 --> 0:37:37.759
<v Speaker 2>Obviously you're going to fight the evil, dude. Come on.

0:37:39.040 --> 0:37:43.200
<v Speaker 2>So this actor American actor who previously worked as a

0:37:43.280 --> 0:37:46.000
<v Speaker 2>child actor on such films as nineteen eighty eight's The Deadpool,

0:37:46.320 --> 0:37:50.040
<v Speaker 2>nineteen ninety one's Child's Play three, and various TV shows

0:37:50.040 --> 0:37:52.720
<v Speaker 2>including The Wonder Years and Blossom, and he was active

0:37:52.719 --> 0:37:54.880
<v Speaker 2>through I believe around two thousand and nine when he

0:37:55.160 --> 0:37:55.960
<v Speaker 2>retired from acting.

0:37:56.200 --> 0:37:58.960
<v Speaker 3>Okay, but as we said, it's it's not just one

0:37:59.040 --> 0:38:01.719
<v Speaker 3>rogue in the lead. It's a bloody rogue movie. Yes,

0:38:02.160 --> 0:38:04.719
<v Speaker 3>so we got the other one, played by Marlon Wayans.

0:38:05.480 --> 0:38:10.440
<v Speaker 2>Yes, Marlon Wayans of the Wayans Brothers plays Snails. Snails

0:38:10.640 --> 0:38:14.720
<v Speaker 2>is another generic rogue. I believe he uses the comedic

0:38:14.800 --> 0:38:18.759
<v Speaker 2>sidekick specialization within the rogue.

0:38:18.520 --> 0:38:21.360
<v Speaker 3>Archetype here arcane prankster.

0:38:22.719 --> 0:38:27.960
<v Speaker 2>Essentially, but no magic. Yeah yeah so. Born nineteen seventy two,

0:38:28.640 --> 0:38:33.080
<v Speaker 2>Wayn's brother, actor, writer, and comedian who's best known for

0:38:33.840 --> 0:38:36.919
<v Speaker 2>wildly over the top comedic performances in such films as

0:38:37.000 --> 0:38:40.080
<v Speaker 2>The Scary Movie Franchise, which he also co wrote and

0:38:40.120 --> 0:38:43.279
<v Speaker 2>co produced two thousand and four's White Chicks and two

0:38:43.320 --> 0:38:46.399
<v Speaker 2>thousand and six Little Man. And I haven't seen this one,

0:38:46.440 --> 0:38:47.799
<v Speaker 2>but this is the one where he plays like a

0:38:47.840 --> 0:38:52.400
<v Speaker 2>CGI face assisted baby, Like it's Marlon Wayans face on

0:38:52.440 --> 0:38:57.120
<v Speaker 2>a baby. Oh no, So, I mean it's what put

0:38:57.160 --> 0:39:00.600
<v Speaker 2>him on the map and people enjoyed the films that

0:39:00.680 --> 0:39:04.600
<v Speaker 2>made him a success, And that is mostly the vibe

0:39:04.600 --> 0:39:07.160
<v Speaker 2>we get in D and D. He is the comedic relief.

0:39:07.520 --> 0:39:11.040
<v Speaker 2>He has one, maybe two scenes but most likely one

0:39:11.120 --> 0:39:13.760
<v Speaker 2>scene in this movie where he mostly plays it straight,

0:39:14.239 --> 0:39:16.880
<v Speaker 2>but for the most part it's full scary movie mode

0:39:16.880 --> 0:39:17.840
<v Speaker 2>for the rest of the picture.

0:39:18.080 --> 0:39:22.360
<v Speaker 3>Yes, He's doing comedy, physical comedy and character comedy for

0:39:22.480 --> 0:39:25.319
<v Speaker 3>most of the film, which makes it rather jaring. In

0:39:25.400 --> 0:39:28.479
<v Speaker 3>the scene where he gets murdered by the villain, which

0:39:28.520 --> 0:39:33.160
<v Speaker 3>is suddenly very serious, and all his friends are like, no, dead,

0:39:33.560 --> 0:39:36.680
<v Speaker 3>and I kept thinking, well, surely he can't really be dead.

0:39:36.719 --> 0:39:40.520
<v Speaker 3>That would be so tonally weird, especially given how just

0:39:40.760 --> 0:39:43.680
<v Speaker 3>he's like joking all the time. But no, he's just dead.

0:39:44.040 --> 0:39:44.960
<v Speaker 3>They just killed him.

0:39:45.280 --> 0:39:48.879
<v Speaker 2>He pulls such faces in scenes where he's not even

0:39:48.920 --> 0:39:52.759
<v Speaker 2>talking that reminded me of some of the supporting performances

0:39:52.800 --> 0:39:57.200
<v Speaker 2>by this particular vaudevillian actor in Santa Claus versus the Martians.

0:39:57.200 --> 0:40:00.680
<v Speaker 2>Like it's that level of just over the top intens yes.

0:40:02.680 --> 0:40:05.400
<v Speaker 2>But the crazy thing for me though, was I was like,

0:40:05.440 --> 0:40:07.640
<v Speaker 2>I was looking at his filmography and I realized, you know,

0:40:07.719 --> 0:40:10.880
<v Speaker 2>the year two thousand, that's also the year that Marlon

0:40:10.920 --> 0:40:14.960
<v Speaker 2>Wayans appeared and was widely considered a really solid, serious,

0:40:15.040 --> 0:40:18.080
<v Speaker 2>dramatic performance from him. And that's Darren Aronofsky's Requiem for

0:40:18.120 --> 0:40:18.560
<v Speaker 2>a Dream.

0:40:18.680 --> 0:40:21.439
<v Speaker 3>Oh yeah, I had forgotten he was in that, but yeah,

0:40:21.440 --> 0:40:24.640
<v Speaker 3>he's great in that. This is around the same time. Unbelievable.

0:40:24.960 --> 0:40:27.640
<v Speaker 2>Yeah, So I mean you know, the man has and

0:40:27.760 --> 0:40:31.640
<v Speaker 2>had the tools. But I mean, obviously there's a lot

0:40:31.680 --> 0:40:36.520
<v Speaker 2>more money to be made in the comedy business. But yeah,

0:40:36.640 --> 0:40:40.239
<v Speaker 2>that's snails, more on snails than in a bit, all right.

0:40:40.280 --> 0:40:43.759
<v Speaker 2>The next character I think is obviously an NPC. I

0:40:43.760 --> 0:40:46.960
<v Speaker 2>don't think she has any marketable skills other than she

0:40:47.200 --> 0:40:51.000
<v Speaker 2>is the Empress, the Empress Savina played by Thora Birch.

0:40:52.000 --> 0:40:54.080
<v Speaker 3>Now we're gonna we're making a habit of having to

0:40:54.080 --> 0:40:56.319
<v Speaker 3>say this as we talk about every actor playing a

0:40:56.320 --> 0:40:58.680
<v Speaker 3>good character in this movie. But no offense to the

0:40:59.239 --> 0:41:02.279
<v Speaker 3>actor here, no offense to Thora Birch. But yeah, there

0:41:02.320 --> 0:41:04.320
<v Speaker 3>is not much going on with this character.

0:41:04.719 --> 0:41:07.400
<v Speaker 2>Yeah, I think they were maybe going for a childlike

0:41:07.440 --> 0:41:11.120
<v Speaker 2>empress vibe here from the never ending story, except what

0:41:11.239 --> 0:41:14.280
<v Speaker 2>if we weighed her down with like two tons of chainmail,

0:41:15.520 --> 0:41:18.680
<v Speaker 2>because she just ends up looking uncomfortable in most of

0:41:18.719 --> 0:41:19.760
<v Speaker 2>these scenes.

0:41:19.600 --> 0:41:23.120
<v Speaker 3>Well, but also forced her to make speeches like engage

0:41:23.160 --> 0:41:27.200
<v Speaker 3>in political rhetoric. Essentially, the childlike empress does not do.

0:41:27.239 --> 0:41:31.319
<v Speaker 2>That, right. So, born in nineteen eighty two, she kicked

0:41:31.320 --> 0:41:33.040
<v Speaker 2>things off as a child actor and at this point

0:41:33.120 --> 0:41:35.480
<v Speaker 2>had already appeared in such films as nineteen ninety two's

0:41:35.480 --> 0:41:38.919
<v Speaker 2>Patriot Games. Ninety three's hocus Pocus ninety four is clear

0:41:38.920 --> 0:41:42.480
<v Speaker 2>and present danger and very important one episode of the

0:41:42.560 --> 0:41:46.640
<v Speaker 2>nineteen nineties Outer Limits. But this film is also sandwich

0:41:46.719 --> 0:41:49.920
<v Speaker 2>between two of her most critically acclaimed films. I believe

0:41:50.040 --> 0:41:53.880
<v Speaker 2>when they filmed Dungeons and Dragons, they'd already shot nineteen

0:41:53.920 --> 0:41:57.960
<v Speaker 2>ninety nine's American Beauty, but then it comes out before

0:41:58.080 --> 0:42:00.800
<v Speaker 2>D and D comes out, obviously, and then after American

0:42:00.840 --> 0:42:02.719
<v Speaker 2>Beauty came out, of course, she received a lot of

0:42:02.719 --> 0:42:04.759
<v Speaker 2>acclaim for that performance, and then she would go on

0:42:04.840 --> 0:42:07.080
<v Speaker 2>to have a really solid performance in two thousand and

0:42:07.160 --> 0:42:11.640
<v Speaker 2>one Ghost World opposite Scarlett Johansson and Steve USIMMI It's

0:42:11.680 --> 0:42:14.160
<v Speaker 2>been a long time since I've seen either of those films,

0:42:14.320 --> 0:42:16.960
<v Speaker 2>but I do remember her as being rather good in

0:42:16.960 --> 0:42:17.839
<v Speaker 2>Ghost World.

0:42:18.719 --> 0:42:20.680
<v Speaker 3>Yeah, I don't think I've seen either of those since

0:42:20.719 --> 0:42:24.680
<v Speaker 3>the early two thousands, but yeah, same like thor Birch,

0:42:25.120 --> 0:42:28.000
<v Speaker 3>I like with much of the cast. I would be

0:42:28.080 --> 0:42:31.720
<v Speaker 3>curious to hear her thoughts and what she remembers about

0:42:31.719 --> 0:42:32.600
<v Speaker 3>making this film.

0:42:33.160 --> 0:42:38.480
<v Speaker 2>Yeah, because yeah, I you know, again, solid actress, but

0:42:38.640 --> 0:42:43.680
<v Speaker 2>this is not the picture, all right, Let's move back

0:42:43.719 --> 0:42:49.000
<v Speaker 2>to the actual adventuring party. We also have Marina Pretensa.

0:42:49.960 --> 0:42:52.160
<v Speaker 2>She is a human mage and she is played by

0:42:52.239 --> 0:42:56.959
<v Speaker 2>Zoe mcleland born nineteen seventy four, American TV actress best

0:42:57.000 --> 0:42:58.839
<v Speaker 2>known for this film I think, and I have to say,

0:42:59.160 --> 0:43:00.839
<v Speaker 2>I thought she was actually pretty good in this role,

0:43:00.880 --> 0:43:04.640
<v Speaker 2>despite the flat misogyny gags that were kind of shoehorned

0:43:04.680 --> 0:43:09.040
<v Speaker 2>in there, I don't know. She was more alive, Her

0:43:09.120 --> 0:43:12.680
<v Speaker 2>character felt more alive, and her performance therefore followed in

0:43:12.760 --> 0:43:14.080
<v Speaker 2>ways that other characters did not.

0:43:14.760 --> 0:43:18.279
<v Speaker 3>Yeah. Yeah, yeah, Well another example of not a great,

0:43:18.800 --> 0:43:21.319
<v Speaker 3>not a wonderfully written role, but she's doing what she

0:43:21.320 --> 0:43:21.839
<v Speaker 3>can with it.

0:43:22.000 --> 0:43:24.840
<v Speaker 2>Yeah, she as. She appeared on such TV shows as

0:43:24.880 --> 0:43:27.600
<v Speaker 2>Star Trek Voyager, and I think she was main cast

0:43:27.680 --> 0:43:32.640
<v Speaker 2>on Designated Survivor. All right. Next up, we have Ellwood Gutworthy.

0:43:33.160 --> 0:43:36.560
<v Speaker 2>He is a dwarven fighter and he is played by

0:43:36.719 --> 0:43:42.760
<v Speaker 2>Lee Arenberg born nineteen sixty two, possibly under celebrated American

0:43:42.840 --> 0:43:45.200
<v Speaker 2>character actor. You might not know his name, but you'll

0:43:45.200 --> 0:43:48.319
<v Speaker 2>instantly recognize him from such projects as the Pirates of

0:43:48.320 --> 0:43:51.600
<v Speaker 2>the Caribbean movies, which he played. This character's name is

0:43:51.640 --> 0:43:53.840
<v Speaker 2>Pintel or Pentel.

0:43:53.600 --> 0:43:56.440
<v Speaker 3>See one of the two sort of comedy Pirates, The

0:43:56.480 --> 0:43:57.840
<v Speaker 3>bad Guy Comedy Pirates.

0:43:58.040 --> 0:44:00.760
<v Speaker 2>Yeah, he's the bald one, the bald bearded comedy Pirate.

0:44:01.760 --> 0:44:05.239
<v Speaker 2>He also has appeared on TV shows like Friends and Seinfeld,

0:44:05.880 --> 0:44:07.960
<v Speaker 2>But I think the first place I saw him was

0:44:07.960 --> 0:44:11.200
<v Speaker 2>a nineteen ninety Tales from the Crypt episode titled for

0:44:11.320 --> 0:44:16.320
<v Speaker 2>Crying Out Loud, which co starred Katie Segal, Iggy Pop

0:44:16.400 --> 0:44:19.640
<v Speaker 2>and Sam Kennison as the voice in Arenberg's head.

0:44:20.000 --> 0:44:22.399
<v Speaker 3>Sam Kinnison as the voice in his head.

0:44:22.600 --> 0:44:26.000
<v Speaker 2>Yes. Wow. He also played the Eternal Flame in the

0:44:26.120 --> 0:44:31.520
<v Speaker 2>nineteen ninety three cinematic Marvel Freaked, and you'll also find

0:44:31.560 --> 0:44:33.839
<v Speaker 2>him in some other bits as well, like he plays

0:44:33.840 --> 0:44:35.680
<v Speaker 2>a hold up man in RoboCop three.

0:44:36.840 --> 0:44:38.759
<v Speaker 3>As for his role in this movie, I mean, I

0:44:38.800 --> 0:44:42.239
<v Speaker 3>hope you like seeing food in people's beard's that's the

0:44:42.719 --> 0:44:45.879
<v Speaker 3>yuck yuck. You know they're gonna go for that joke

0:44:46.000 --> 0:44:50.160
<v Speaker 3>many times, and you will actually be quite impressed how

0:44:50.320 --> 0:44:52.280
<v Speaker 3>much food they can fit in his beard.

0:44:52.880 --> 0:44:55.759
<v Speaker 2>Yeah. They just kept saying it's not funny enough. Let's

0:44:55.800 --> 0:44:57.400
<v Speaker 2>add more chicken wings to the gag.

0:44:57.600 --> 0:44:58.880
<v Speaker 3>More chicken Yeah.

0:44:58.960 --> 0:45:02.400
<v Speaker 2>Yeah, you know, I remember being a little grumpy about

0:45:02.440 --> 0:45:05.759
<v Speaker 2>the dwarf as comic relief elements in Jackson's Lord of

0:45:05.760 --> 0:45:10.160
<v Speaker 2>the Rings, but gut Worthy here is ten thousand times

0:45:10.160 --> 0:45:12.759
<v Speaker 2>worse than any of that. Like, this film's vision for

0:45:12.800 --> 0:45:15.600
<v Speaker 2>a dwarf is that of a kind of drunken, bearded

0:45:15.680 --> 0:45:19.840
<v Speaker 2>umpah lumpa whose main character traits are alcoholism, gluttony, and

0:45:19.880 --> 0:45:20.640
<v Speaker 2>poor hygiene.

0:45:20.880 --> 0:45:24.240
<v Speaker 3>Yes, he drinks, he fights, He has chicken and beard.

0:45:24.640 --> 0:45:27.240
<v Speaker 2>Yeah, and that's that's pretty much. Yet it's kind of awful.

0:45:27.280 --> 0:45:30.480
<v Speaker 2>And I think like he is painted orange or I

0:45:30.520 --> 0:45:32.920
<v Speaker 2>don't like it's like he has like an orange beard,

0:45:33.400 --> 0:45:35.400
<v Speaker 2>like a bright orange beard, and I think there's like

0:45:35.440 --> 0:45:39.680
<v Speaker 2>orange pain on his face. It is. It's just everything

0:45:39.719 --> 0:45:41.560
<v Speaker 2>is wrong about this presentation.

0:45:41.600 --> 0:45:44.200
<v Speaker 3>Okay, But no confusion about class here. This is our

0:45:44.480 --> 0:45:47.239
<v Speaker 3>standard fighter. He's like got a battle axe, that's what

0:45:47.280 --> 0:45:47.680
<v Speaker 3>he does.

0:45:47.760 --> 0:45:52.840
<v Speaker 2>He specializes though, in background fighting, not like key villain fighting,

0:45:52.880 --> 0:45:54.279
<v Speaker 2>but just background stuff.

0:45:54.160 --> 0:45:56.560
<v Speaker 3>Doing it doing a leg sweep and uh, well, I

0:45:56.600 --> 0:45:58.839
<v Speaker 3>think he legs sweeps damodar one time.

0:45:58.920 --> 0:46:01.920
<v Speaker 2>Oh pretty, I guess you know. It's a team effort.

0:46:02.120 --> 0:46:04.960
<v Speaker 3>Yeah, but mostly you're right. He's back there slamming around

0:46:05.000 --> 0:46:08.160
<v Speaker 3>while our more prominent characters are in the foreground.

0:46:08.400 --> 0:46:11.040
<v Speaker 2>All right, up next we have Norda, an Elvin ranger

0:46:11.440 --> 0:46:15.800
<v Speaker 2>played by Kristin Wilson born nineteen sixty nine, American actress,

0:46:15.800 --> 0:46:18.480
<v Speaker 2>best known for playing Lisa Doolittle in nineteen ninety eight's

0:46:18.560 --> 0:46:23.399
<v Speaker 2>Doctor Doolittle and It's two thousand and one sequel. Interestingly enough,

0:46:23.560 --> 0:46:27.719
<v Speaker 2>she's married to makeup affects artist Martin Estells, who worked

0:46:27.719 --> 0:46:30.240
<v Speaker 2>on Chronicles of Riddick and also worked on this film.

0:46:30.719 --> 0:46:34.040
<v Speaker 2>So it's very possible that dungeons and dragons brought this

0:46:34.400 --> 0:46:35.160
<v Speaker 2>couple together.

0:46:36.360 --> 0:46:38.040
<v Speaker 3>What better way to find true love.

0:46:39.280 --> 0:46:42.720
<v Speaker 2>As for her performance, I mean, I think it seems fine.

0:46:42.800 --> 0:46:46.520
<v Speaker 2>They have her wearing one of those ridiculous fantasy female breastplates,

0:46:47.719 --> 0:46:51.000
<v Speaker 2>but that aside. You know, I totally bought her as

0:46:51.040 --> 0:46:53.120
<v Speaker 2>a no nonsense Elvin Ranger.

0:46:53.920 --> 0:46:57.320
<v Speaker 3>She has a good funny moment when Snails is trying

0:46:57.320 --> 0:47:00.160
<v Speaker 3>to flirt with her and she's like, how old are you?

0:47:00.200 --> 0:47:02.239
<v Speaker 3>And he says twenty three and she's like, I'm two

0:47:02.360 --> 0:47:03.360
<v Speaker 3>hundred and thirty five.

0:47:05.640 --> 0:47:09.319
<v Speaker 2>That was pretty good. Yeah, all right. Next up, we

0:47:09.360 --> 0:47:13.759
<v Speaker 2>have just really a couple of kind of fun cameos,

0:47:13.960 --> 0:47:17.080
<v Speaker 2>a little side characters that are encountered. The first I

0:47:17.080 --> 0:47:19.560
<v Speaker 2>already mentioned in passing that Richard O'Brien shows up, and yes,

0:47:19.640 --> 0:47:23.759
<v Speaker 2>Richard O'Brien shows up as Zilious, a master thief born

0:47:23.840 --> 0:47:26.680
<v Speaker 2>nineteen forty two. This is, of course the mastermind behind

0:47:26.680 --> 0:47:29.399
<v Speaker 2>the Rocky Horror Picture Show, in which he also played

0:47:29.480 --> 0:47:33.480
<v Speaker 2>riff Raff. He played He played Mister Hand in nineteen

0:47:33.560 --> 0:47:36.160
<v Speaker 2>ninety eight s Dark City, and we previously mentioned him

0:47:36.160 --> 0:47:38.799
<v Speaker 2>in our episode on nineteen eighty's Flash Gordon, in which

0:47:38.800 --> 0:47:41.920
<v Speaker 2>he played a character named Falco. We're going to come

0:47:41.960 --> 0:47:44.160
<v Speaker 2>back to O'Brien in the future when we talk about

0:47:44.200 --> 0:47:46.920
<v Speaker 2>a film in which he's more central, So you know,

0:47:46.960 --> 0:47:49.600
<v Speaker 2>I'll keep this brief and say that, yeah, he does

0:47:49.640 --> 0:47:52.960
<v Speaker 2>bring his signature charisma to this small role, but he

0:47:53.040 --> 0:47:55.760
<v Speaker 2>still manages to feel a bit out of place as well.

0:47:56.160 --> 0:47:58.239
<v Speaker 3>I'd say, once again doing what he can.

0:47:58.719 --> 0:48:05.000
<v Speaker 2>Yeah. Oh, but then Tom Baker shows up as hal

0:48:05.120 --> 0:48:08.040
<v Speaker 2>varth An Elvin Kleric kind of late in the film.

0:48:08.160 --> 0:48:12.160
<v Speaker 2>He attempts, but what fails to resurrect Snails. Who's he healing?

0:48:12.480 --> 0:48:15.960
<v Speaker 3>He's healing justin well, he's he's healing Ridley. He's like

0:48:16.040 --> 0:48:18.240
<v Speaker 3>he's apps him with yellow Zippy's apps.

0:48:18.320 --> 0:48:20.239
<v Speaker 2>That's right, Yeah, Snails is just all the way down

0:48:20.280 --> 0:48:20.800
<v Speaker 2>at this point.

0:48:20.880 --> 0:48:23.680
<v Speaker 3>He Snails is dead. Well, Snails does resurrect at the

0:48:23.760 --> 0:48:26.839
<v Speaker 3>end of the movie. Oh okay, remember they like they

0:48:26.880 --> 0:48:29.040
<v Speaker 3>put a thing a jewel on his grave, and then

0:48:29.080 --> 0:48:31.959
<v Speaker 3>it suggests he's still alive somewhere else and they could

0:48:31.960 --> 0:48:32.520
<v Speaker 3>go meet him.

0:48:32.560 --> 0:48:35.120
<v Speaker 2>I think, oh, okay, well, all right, there's so there's

0:48:35.160 --> 0:48:38.239
<v Speaker 2>some hope for Snails. Yeah. So yeah, okay, so he

0:48:38.239 --> 0:48:39.600
<v Speaker 2>heals our main protagonist.

0:48:39.920 --> 0:48:43.839
<v Speaker 3>Yes, uh, he's not. We've been saying about a lot

0:48:43.840 --> 0:48:45.360
<v Speaker 3>of people. They do what they can. I don't know.

0:48:45.440 --> 0:48:47.920
<v Speaker 3>Tom Baker feels like he's kind of sleep walking through this.

0:48:48.080 --> 0:48:50.200
<v Speaker 3>When he says his lines, it feels like he's saying

0:48:50.280 --> 0:48:51.240
<v Speaker 3>him for the first time.

0:48:51.719 --> 0:48:54.040
<v Speaker 2>Oh I don't know. I mean that may very well

0:48:54.080 --> 0:48:56.440
<v Speaker 2>be the case, but maybe I just find tom Baker

0:48:56.520 --> 0:48:59.640
<v Speaker 2>captivating enough that that was enough for me where I'm like, hey,

0:48:59.760 --> 0:49:01.959
<v Speaker 2>he's this guy's doing it. This guy knows what he's doing.

0:49:02.000 --> 0:49:02.360
<v Speaker 2>Look at that.

0:49:02.800 --> 0:49:05.840
<v Speaker 3>I mean tom Baker's Don Baker. Yeah he so he

0:49:05.920 --> 0:49:09.920
<v Speaker 3>brings more doctor Who energy than rasputant energy.

0:49:09.960 --> 0:49:13.279
<v Speaker 2>I'd say here, Yeah, so, Tom Baker, if you're not

0:49:13.320 --> 0:49:17.360
<v Speaker 2>from here born nineteen thirty four, still active, I Believe,

0:49:17.760 --> 0:49:20.399
<v Speaker 2>a British actor of stage, screen and TV, best known

0:49:20.400 --> 0:49:23.800
<v Speaker 2>as the fourth and longest serving incarnation of the Doctor

0:49:24.320 --> 0:49:27.480
<v Speaker 2>in Doctor Who from nineteen seventy four to nineteen eighty one.

0:49:28.080 --> 0:49:31.000
<v Speaker 2>And there have been so many great doctors over the years,

0:49:31.000 --> 0:49:34.080
<v Speaker 2>but I think Baker still stands out as one of

0:49:34.080 --> 0:49:36.239
<v Speaker 2>the most iconic. And I think for me, he's like,

0:49:36.360 --> 0:49:39.719
<v Speaker 2>this is my Doctor Who. If I'm ever if I

0:49:39.719 --> 0:49:41.880
<v Speaker 2>remember in a room and there's a Doctor Who episode

0:49:41.880 --> 0:49:44.680
<v Speaker 2>playing and it's Tom Baker, I'm just drawn in. I've

0:49:44.680 --> 0:49:47.480
<v Speaker 2>got to see what he's gonna do. What's he's gonna says?

0:49:47.600 --> 0:49:48.279
<v Speaker 2>He's my go to.

0:49:48.880 --> 0:49:51.040
<v Speaker 3>Uh yeah, I think I know way less Doctor Who

0:49:51.080 --> 0:49:53.000
<v Speaker 3>than you do, but I do think of them. I

0:49:53.000 --> 0:49:56.120
<v Speaker 3>do think of him as the doctor among many doctors.

0:49:56.560 --> 0:49:59.480
<v Speaker 2>Yeah, so you know he's he can play it all.

0:49:59.520 --> 0:50:04.320
<v Speaker 2>He can be sick, obviously. He can also play malicious characters,

0:50:04.920 --> 0:50:07.239
<v Speaker 2>such as in seventy three's The Vault of Horror and

0:50:07.280 --> 0:50:09.839
<v Speaker 2>also The Golden Voyage of Sinbad from the same year.

0:50:10.400 --> 0:50:13.440
<v Speaker 2>He can also play serious really well. And you mentioned

0:50:13.520 --> 0:50:17.080
<v Speaker 2>his role as Resputant and Nicholas and Alexandra from nineteen

0:50:17.120 --> 0:50:19.520
<v Speaker 2>seventy two, for which he was nominated for a Golden Globe.

0:50:19.760 --> 0:50:22.239
<v Speaker 3>He is mesmerizing in that role.

0:50:23.200 --> 0:50:24.879
<v Speaker 2>That's one I still need to see. I haven't seen

0:50:24.920 --> 0:50:27.000
<v Speaker 2>that one, but I have seen The Golden Voyage of

0:50:27.040 --> 0:50:28.560
<v Speaker 2>sindbad D.

0:50:28.680 --> 0:50:31.239
<v Speaker 3>That's a good one. It's got some great monsters in it.

0:50:32.200 --> 0:50:34.759
<v Speaker 2>All right. And finally, the composer for this film is

0:50:34.960 --> 0:50:38.680
<v Speaker 2>Justin Cain Burnett born nineteen seventy three, American film and

0:50:38.760 --> 0:50:41.839
<v Speaker 2>video game music composer who apparently worked under Hans Zimmer

0:50:42.080 --> 0:50:44.320
<v Speaker 2>early in his career, and he's gone on to score

0:50:44.400 --> 0:50:47.120
<v Speaker 2>numerous genre pictures such as two thousand and fives in

0:50:47.160 --> 0:50:50.399
<v Speaker 2>American Haunting and some fairly big TV projects as well,

0:50:50.440 --> 0:50:53.280
<v Speaker 2>like The Patient, in addition to working in the musical

0:50:53.280 --> 0:50:55.719
<v Speaker 2>department on some pretty big films by the likes of

0:50:55.719 --> 0:50:58.800
<v Speaker 2>Michael Bay and Tony Scott and Ridley Scott.

0:50:59.040 --> 0:51:01.319
<v Speaker 3>I don't think the music and this is bad, though

0:51:01.480 --> 0:51:04.760
<v Speaker 3>sometimes it's kind of a funny fit. Like the opening

0:51:04.880 --> 0:51:08.320
<v Speaker 3>fanfare sounds to me a lot like the music from

0:51:08.440 --> 0:51:11.920
<v Speaker 3>a sports movie. It sounds like, oh, you know, Johnny's

0:51:11.960 --> 0:51:14.359
<v Speaker 3>running for the touchdown. You know they finally put him

0:51:14.360 --> 0:51:16.919
<v Speaker 3>in and he's gonna save the team season.

0:51:17.200 --> 0:51:20.000
<v Speaker 2>Yeah, or it's just kind of like I mean, it's

0:51:20.040 --> 0:51:23.760
<v Speaker 2>like I've said before. You know, sometimes the film's musical

0:51:23.760 --> 0:51:26.600
<v Speaker 2>score needs to kind of feel invisible. It's just working

0:51:26.640 --> 0:51:28.880
<v Speaker 2>in the background doing its thing. And you know, I

0:51:28.880 --> 0:51:31.560
<v Speaker 2>guess that's basically what the score here does.

0:51:40.920 --> 0:51:43.040
<v Speaker 3>All right, Well, are you ready to talk about the plot?

0:51:43.360 --> 0:51:44.520
<v Speaker 2>Oh? Yes, let's do it.

0:51:45.000 --> 0:51:48.320
<v Speaker 3>So the movie starts with something that absolutely feels tacked

0:51:48.360 --> 0:51:52.879
<v Speaker 3>on in post production. It's some voiceover narration playing over

0:51:52.960 --> 0:51:57.080
<v Speaker 3>a dismal gray screen with some wisps of CGI missed,

0:51:58.000 --> 0:52:00.239
<v Speaker 3>and it's just an old man's voice. I don't know

0:52:00.280 --> 0:52:04.080
<v Speaker 3>who's talking here, but it says the Empire of Ismir

0:52:04.280 --> 0:52:07.960
<v Speaker 3>has long been a divided land ruled by the Mages,

0:52:08.120 --> 0:52:12.399
<v Speaker 3>an elite group of magic users. The lowly commoners those

0:52:12.440 --> 0:52:17.120
<v Speaker 3>without magic, are little more than slaves. Izmir's young Empress,

0:52:17.160 --> 0:52:21.480
<v Speaker 3>Savina wishes equality and prosperity for all, but the evil

0:52:21.560 --> 0:52:24.080
<v Speaker 3>mage Profion has other intentions.

0:52:25.400 --> 0:52:27.799
<v Speaker 2>No, I have to admit it's intriguing. Imagine if they've

0:52:27.800 --> 0:52:28.560
<v Speaker 2>shown us any of this.

0:52:29.760 --> 0:52:32.799
<v Speaker 3>Yeah, so the horns start blasting. This is the part

0:52:32.800 --> 0:52:35.719
<v Speaker 3>where it sounds like football, and then we zoom over

0:52:35.760 --> 0:52:38.960
<v Speaker 3>a bunch of CGI. So we're zooming over bridges spanning

0:52:39.040 --> 0:52:43.680
<v Speaker 3>a waterway with a mini towered castle rising beyond, and

0:52:44.040 --> 0:52:46.680
<v Speaker 3>real question when we get a look at this castle,

0:52:46.840 --> 0:52:50.840
<v Speaker 3>I was genuinely wondering, is this CGI model based on

0:52:50.920 --> 0:52:54.279
<v Speaker 3>the Disney Castle image, the more elaborate one, because it

0:52:54.320 --> 0:52:55.040
<v Speaker 3>looks like it.

0:52:55.320 --> 0:52:58.160
<v Speaker 2>We are like swooping in on it. It feels like

0:52:58.200 --> 0:53:00.440
<v Speaker 2>it very much the same trajectory as we do the

0:53:00.680 --> 0:53:04.680
<v Speaker 2>Disney Castle, and the opening Disney logo sequence feels a

0:53:04.719 --> 0:53:05.440
<v Speaker 2>lot like it.

0:53:06.040 --> 0:53:09.080
<v Speaker 3>But then, perhaps fittingly for the theme, does the camera

0:53:09.120 --> 0:53:12.000
<v Speaker 3>fly into a window in one of the majestic, lofty

0:53:12.040 --> 0:53:14.880
<v Speaker 3>towers in the sky. No, it does not. Instead, we

0:53:15.040 --> 0:53:18.480
<v Speaker 3>plunge down over the surface of the moat and then

0:53:18.560 --> 0:53:22.000
<v Speaker 3>straight through the heavy iron bars of a gate leading

0:53:22.040 --> 0:53:23.280
<v Speaker 3>into a dungeon.

0:53:24.000 --> 0:53:26.239
<v Speaker 2>It's fitting. It's you know, we didn't really get into this,

0:53:26.320 --> 0:53:29.280
<v Speaker 2>but it's called dungeons and dragons, so you can imagine

0:53:29.320 --> 0:53:32.080
<v Speaker 2>producers are like, Okay, there needs to be a dungeon,

0:53:32.560 --> 0:53:34.960
<v Speaker 2>and there needs to be a dragon, and really, if

0:53:34.960 --> 0:53:36.560
<v Speaker 2>you could fit all of this into the first ten

0:53:36.600 --> 0:53:38.120
<v Speaker 2>minutes of the film, that would be great.

0:53:39.000 --> 0:53:41.960
<v Speaker 3>So the environments here, again to emphasize, are at this

0:53:42.120 --> 0:53:46.960
<v Speaker 3>point CGI, and the animation is murky and hideous. It

0:53:47.000 --> 0:53:49.480
<v Speaker 3>was trying to describe what these environments look like. It's

0:53:49.480 --> 0:53:53.120
<v Speaker 3>a little difficult, but like in nineties computer game terms,

0:53:53.760 --> 0:53:57.880
<v Speaker 3>imagine the CD ROM game Missed, but make it fugly

0:53:58.080 --> 0:54:03.000
<v Speaker 3>instead of mysterious. So it's like mist but with the drab,

0:54:03.200 --> 0:54:07.239
<v Speaker 3>depressing color palette of the original quake. Yes, so we

0:54:07.320 --> 0:54:10.080
<v Speaker 3>fly through a tunnel in this dungeon into a room

0:54:10.120 --> 0:54:12.759
<v Speaker 3>where a bunch of hooded occult servants are toiling in

0:54:12.800 --> 0:54:18.000
<v Speaker 3>the dark. There are chains, ladders, gears, lanterns, and skulls.

0:54:18.120 --> 0:54:21.759
<v Speaker 3>Lots of skulls just sitting around in random places. There's

0:54:21.800 --> 0:54:24.040
<v Speaker 3>one thing that looks like a kind of a ramp

0:54:24.120 --> 0:54:27.160
<v Speaker 3>or a gangway on top of a pipe that's pouring

0:54:27.239 --> 0:54:30.040
<v Speaker 3>water into a big stone pool. And on the ramp

0:54:30.080 --> 0:54:32.319
<v Speaker 3>there's just a skull sitting right in the middle of it.

0:54:32.360 --> 0:54:33.720
<v Speaker 3>Somebody's gonna step on that.

0:54:34.040 --> 0:54:36.600
<v Speaker 2>Like, oh, this one fell out, just put it on

0:54:36.640 --> 0:54:37.320
<v Speaker 2>top of the box.

0:54:37.480 --> 0:54:40.120
<v Speaker 3>There's some kind of big machine being operated, so we've

0:54:40.160 --> 0:54:43.960
<v Speaker 3>got cultists. They're pulling chains and working levers. There's a

0:54:43.960 --> 0:54:47.200
<v Speaker 3>big cog wheel revolving, and then in the middle of

0:54:47.280 --> 0:54:50.759
<v Speaker 3>the room there is a three axis gimbal. So you

0:54:50.840 --> 0:54:52.719
<v Speaker 3>might have seen these with like I don't know, used

0:54:52.719 --> 0:54:55.479
<v Speaker 3>for astronaut training, where it's the rings that spin within

0:54:55.600 --> 0:55:00.040
<v Speaker 3>rings along the different axes. And what's in the the

0:55:00.080 --> 0:55:02.680
<v Speaker 3>middle is not an astronaut. It is a large black

0:55:02.719 --> 0:55:04.840
<v Speaker 3>scepter fixed with a green jewel.

0:55:05.680 --> 0:55:08.200
<v Speaker 2>You know, I need to throw in here. I was

0:55:08.239 --> 0:55:10.799
<v Speaker 2>able to get my kid to watch the first like

0:55:11.040 --> 0:55:14.439
<v Speaker 2>thirty minutes of this film with me because they're about

0:55:14.440 --> 0:55:17.600
<v Speaker 2>to turn thirteen and they're already super into dungeons and dragons.

0:55:17.840 --> 0:55:21.280
<v Speaker 2>You know, they've read the books, they're playing the game,

0:55:21.880 --> 0:55:24.200
<v Speaker 2>and so it was fun to watch part of this.

0:55:24.320 --> 0:55:26.759
<v Speaker 2>I really didn't expect or demand that they watch all

0:55:26.800 --> 0:55:28.839
<v Speaker 2>of this film with me, but at like this point,

0:55:28.880 --> 0:55:30.839
<v Speaker 2>they were already like, oh, it looks like they're making

0:55:30.880 --> 0:55:34.560
<v Speaker 2>a making a magical item there, and they started spouting

0:55:34.560 --> 0:55:36.600
<v Speaker 2>all the rules for how long it's going to take

0:55:36.680 --> 0:55:38.600
<v Speaker 2>to make a magical weapon and so forth.

0:55:38.840 --> 0:55:40.640
<v Speaker 3>Did this lead to frustration.

0:55:42.760 --> 0:55:45.640
<v Speaker 2>That they did quickly realize this is not a good film,

0:55:46.120 --> 0:55:50.439
<v Speaker 2>but they didn't seem bored. And I have to drive home.

0:55:50.920 --> 0:55:54.800
<v Speaker 2>At this point, we are into the physical sets, practical sets,

0:55:55.160 --> 0:55:58.040
<v Speaker 2>and it's a totally different vibe, like, yeah, I'm buying

0:55:58.080 --> 0:56:00.560
<v Speaker 2>this as a real place and I'm intrigued what's going

0:56:00.600 --> 0:56:00.960
<v Speaker 2>on here?

0:56:01.520 --> 0:56:04.560
<v Speaker 3>And then also, hey, so, yeah, we've come out of

0:56:04.560 --> 0:56:07.560
<v Speaker 3>the CGI into the real sets and we get our

0:56:07.600 --> 0:56:10.400
<v Speaker 3>first glimpse of the main attraction, Jeremy Irons.

0:56:10.520 --> 0:56:14.120
<v Speaker 2>Oh what an entry. It's so good. Yeah.

0:56:14.120 --> 0:56:17.080
<v Speaker 3>So he's like an evil mage dressed in black, wearing

0:56:17.160 --> 0:56:20.760
<v Speaker 3>a burgundy cloak, and from the very first second he appears,

0:56:20.760 --> 0:56:25.160
<v Speaker 3>he is just squealing with raw ham energy. He comes

0:56:25.280 --> 0:56:28.680
<v Speaker 3>waltzing down the dungeon stairs towards the scepter machine, and

0:56:28.719 --> 0:56:30.920
<v Speaker 3>he's got his arms stretched out to the sides like

0:56:30.960 --> 0:56:35.080
<v Speaker 3>he's doing ballet. And also off to the side, you've

0:56:35.080 --> 0:56:39.120
<v Speaker 3>got Bruce Payne playing the henchman Damnadar, and again yeah,

0:56:39.120 --> 0:56:42.000
<v Speaker 3>he's like bald and haughty with the with the muscle

0:56:42.040 --> 0:56:45.120
<v Speaker 3>morph armor and the big sword and the electric blue lips.

0:56:46.239 --> 0:56:49.239
<v Speaker 3>And then we get a close up of Profyon the

0:56:49.280 --> 0:56:52.520
<v Speaker 3>mage here looking evil, and it's a close up like

0:56:52.600 --> 0:56:55.439
<v Speaker 3>his face fills the entire frame and you can see

0:56:55.480 --> 0:56:58.640
<v Speaker 3>all his pores. You can see that this must have

0:56:58.719 --> 0:57:01.920
<v Speaker 3>been filmed in the afternoon because his mustache stubble is

0:57:01.960 --> 0:57:04.759
<v Speaker 3>starting to come in, and you can see the way

0:57:04.800 --> 0:57:07.960
<v Speaker 3>someone appears to have combed his eyebrows so that the

0:57:08.000 --> 0:57:11.719
<v Speaker 3>hairs all flare upward. And then the evil music swells

0:57:12.080 --> 0:57:16.080
<v Speaker 3>and it's clear he wants that scepter, so he steps

0:57:16.120 --> 0:57:19.040
<v Speaker 3>forward and he sticks his hand out and zaps the

0:57:19.160 --> 0:57:22.480
<v Speaker 3>rod with force lightning. Also you can see rob I've

0:57:22.480 --> 0:57:24.560
<v Speaker 3>got a screenshot for you to look at here, But

0:57:24.640 --> 0:57:28.200
<v Speaker 3>it's like he has to step over some little moats,

0:57:28.480 --> 0:57:31.800
<v Speaker 3>little like gutters on the floor in order to get

0:57:31.800 --> 0:57:33.440
<v Speaker 3>to the thing. He's gonna get his cloak wet.

0:57:34.080 --> 0:57:36.600
<v Speaker 2>That's true. I mean you've got to just expect to

0:57:36.600 --> 0:57:40.120
<v Speaker 2>get your cloak muddy and bloody and wet in these scenarios.

0:57:40.360 --> 0:57:43.840
<v Speaker 3>Yeah, So Profion starts chanting a magic spell. It's a

0:57:43.840 --> 0:57:46.240
<v Speaker 3>bunch of nonsense words, and we see the little Cgi

0:57:46.360 --> 0:57:49.400
<v Speaker 3>dragons flying around inside a kind of portal in the

0:57:49.440 --> 0:57:53.320
<v Speaker 3>gimbal machine. And then Jeremy Irons keeps ratcheting up the

0:57:53.360 --> 0:57:56.120
<v Speaker 3>intensity and his face bones so it just goes in

0:57:56.200 --> 0:57:59.400
<v Speaker 3>on him and he's going off. His face is getting

0:57:59.480 --> 0:58:04.360
<v Speaker 3>weirder crazier, and something finally works with his magic. The

0:58:04.440 --> 0:58:08.840
<v Speaker 3>machine stops spinning and Profion can approach and remove the artifact,

0:58:09.120 --> 0:58:12.480
<v Speaker 3>and it's glowing green. It casts a sickly green light

0:58:12.600 --> 0:58:15.960
<v Speaker 3>over his face. And oh, my lord, the expressions he

0:58:16.040 --> 0:58:21.960
<v Speaker 3>is making here, Like he projects a quivering, overtly sexual

0:58:22.080 --> 0:58:25.600
<v Speaker 3>ecstasy as he takes hold of the magic scepter. So

0:58:25.640 --> 0:58:28.880
<v Speaker 3>he like grabs the rod with this electric zapping effect

0:58:29.120 --> 0:58:31.120
<v Speaker 3>and then he holds it up in the air screaming

0:58:31.360 --> 0:58:37.120
<v Speaker 3>yes and just like Folks, even if you don't want

0:58:37.160 --> 0:58:39.560
<v Speaker 3>to watch the whole movie, I recommend you watch this

0:58:39.680 --> 0:58:42.400
<v Speaker 3>scene at the beginning, just to do like the Jeremy

0:58:42.400 --> 0:58:47.360
<v Speaker 3>Iron's Face survey, you know, add little tasting notes at all,

0:58:47.440 --> 0:58:50.320
<v Speaker 3>the little moments where you get to see his teeth

0:58:50.360 --> 0:58:54.120
<v Speaker 3>doing this, his tongue doing that. What's that sound he's making?

0:58:54.160 --> 0:58:55.440
<v Speaker 3>Why is he going bad?

0:58:57.120 --> 0:58:59.400
<v Speaker 2>It is so good. Yeah, if you watch nothing else,

0:58:59.480 --> 0:59:02.560
<v Speaker 2>watch the fifteen minutes because you will get so much

0:59:02.640 --> 0:59:05.960
<v Speaker 2>of this performance. Yeah. It is just oh, it is

0:59:06.040 --> 0:59:10.560
<v Speaker 2>just a like a stiff shot of absolutely like one

0:59:11.120 --> 0:59:13.520
<v Speaker 2>twenty percent to Jeremy irons Ham.

0:59:13.840 --> 0:59:16.280
<v Speaker 3>Yeah, and of course it's it's Bruce Payne approved. He's

0:59:16.280 --> 0:59:18.960
<v Speaker 3>sitting there like the you know, his lips tight together

0:59:19.040 --> 0:59:20.880
<v Speaker 3>like yep, yep, that's my boss.

0:59:22.320 --> 0:59:23.480
<v Speaker 2>Oh god, those lips.

0:59:24.240 --> 0:59:27.520
<v Speaker 3>So Profion says, come Damadar, and they walk up the

0:59:27.560 --> 0:59:30.000
<v Speaker 3>steps to a big door that has what can only

0:59:30.040 --> 0:59:32.840
<v Speaker 3>be described as a dragon logo on it.

0:59:33.360 --> 0:59:34.920
<v Speaker 2>Yeah. Yeah, it's like.

0:59:34.920 --> 0:59:39.200
<v Speaker 3>Behind this door it's dragons are us. And Profion calls

0:59:39.240 --> 0:59:42.600
<v Speaker 3>out to his terrified hooded servants. He says, release him.

0:59:43.320 --> 0:59:46.200
<v Speaker 3>So the guys in hoods they're trembling with fear. They

0:59:46.200 --> 0:59:49.120
<v Speaker 3>start cranking a bunch of wheels and levers and the

0:59:49.200 --> 0:59:51.800
<v Speaker 3>door opens up to dragons r us and what do

0:59:51.840 --> 0:59:54.280
<v Speaker 3>you know, there's a dragon inside and it starts coming out,

0:59:54.720 --> 0:59:59.880
<v Speaker 3>and what a dragon this is. As I've said many

1:00:00.040 --> 1:00:02.000
<v Speaker 3>times now, we're trying not to just hate on the

1:00:02.040 --> 1:00:04.560
<v Speaker 3>movie too much, but we've got to tell you straight

1:00:04.640 --> 1:00:07.000
<v Speaker 3>that this is some of the worst CGI I can

1:00:07.040 --> 1:00:09.200
<v Speaker 3>think of in any major motion picture.

1:00:10.160 --> 1:00:13.680
<v Speaker 2>Yes, oh my goodness. I mean, the dragon does not

1:00:13.800 --> 1:00:18.160
<v Speaker 2>look good. I mean, the CGI is not good. And

1:00:18.200 --> 1:00:21.440
<v Speaker 2>then just it's just such a generic looking dragon as well.

1:00:21.760 --> 1:00:24.360
<v Speaker 2>I mean, especially when you consider what's already come before.

1:00:24.400 --> 1:00:28.640
<v Speaker 2>Practically we talked about Verma Thrack's pejorative in The Dragon

1:00:28.720 --> 1:00:32.000
<v Speaker 2>Slayer on a previous episode of Weird House cinema, like

1:00:32.280 --> 1:00:35.600
<v Speaker 2>one of the greatest dragons ever brought to life on

1:00:35.640 --> 1:00:38.440
<v Speaker 2>the screen. To go from something like that to something

1:00:38.520 --> 1:00:40.800
<v Speaker 2>like this, it's just it's a travesty.

1:00:41.240 --> 1:00:43.720
<v Speaker 3>Now. It doesn't look quite so bad at the very

1:00:43.760 --> 1:00:48.080
<v Speaker 3>first moment because it's farther away and partially hidden in darkness.

1:00:48.600 --> 1:00:51.160
<v Speaker 3>But then it like lunges out and it starts spitting

1:00:51.200 --> 1:00:54.120
<v Speaker 3>fire on all the hooded cult guys and it roars

1:00:54.160 --> 1:00:56.320
<v Speaker 3>into the camera. I think they were actually going for

1:00:56.400 --> 1:00:58.960
<v Speaker 3>a callback to Jurassic Park. There are a couple of

1:00:59.000 --> 1:01:02.760
<v Speaker 3>moments where it does where the CGI Dragon does a

1:01:03.360 --> 1:01:06.160
<v Speaker 3>kind of body motion or something almost exactly like a

1:01:06.200 --> 1:01:09.240
<v Speaker 3>shot in Jurassic Park, and it seems not accidental.

1:01:09.720 --> 1:01:15.880
<v Speaker 2>It is often sobering to realize how early Jurassic Park

1:01:15.920 --> 1:01:18.320
<v Speaker 2>comes out in relation to some of these films with

1:01:18.360 --> 1:01:20.000
<v Speaker 2>bad CJI monsters. Later on.

1:01:20.320 --> 1:01:24.560
<v Speaker 3>Yeah, but yeah, so this dragon is not finished baking,

1:01:24.640 --> 1:01:26.720
<v Speaker 3>but no more time, it's out of the oven.

1:01:26.840 --> 1:01:28.600
<v Speaker 2>Yeah, we gotta keet this out before Y two k.

1:01:28.920 --> 1:01:32.280
<v Speaker 3>Yeah, and so Profion commands the dragon to approach him

1:01:32.480 --> 1:01:35.720
<v Speaker 3>and he starts gloating. He says, yes, I control dragons now,

1:01:35.760 --> 1:01:39.960
<v Speaker 3>and Damodar is just dripping with obsequious flattery. He's like,

1:01:40.080 --> 1:01:44.200
<v Speaker 3>you have the power of the immortals, and Profion says

1:01:44.320 --> 1:01:48.200
<v Speaker 3>he's snarling. He says, with a dragon army at my command,

1:01:48.280 --> 1:01:51.520
<v Speaker 3>I can crush the impress I can control what is

1:01:51.640 --> 1:01:54.120
<v Speaker 3>rightfully ours. I'm not gonna keep trying to do the

1:01:54.200 --> 1:01:57.840
<v Speaker 3>Jeremy Iron's voice when I quote him. So he just

1:01:57.960 --> 1:02:03.200
<v Speaker 3>keeps doing amazingly weird stuff with his face, voice and tongue. Here, Rob,

1:02:03.240 --> 1:02:04.760
<v Speaker 3>this is the part where you were talking about his

1:02:04.840 --> 1:02:10.360
<v Speaker 3>skull trying to escape, and so he's oh, and he

1:02:10.440 --> 1:02:12.960
<v Speaker 3>also he says things that are echoing kind of the

1:02:13.000 --> 1:02:15.640
<v Speaker 3>Emperor in Return of the Jedi. He's like, I can

1:02:15.760 --> 1:02:18.680
<v Speaker 3>use every ounce of your rage. Yeah yeah, yeah, yeah,

1:02:18.720 --> 1:02:25.160
<v Speaker 3>yeah yeah yeah. And unfortunately nothing gold can stay. There's

1:02:25.160 --> 1:02:27.360
<v Speaker 3>a little pun because this is a gold dragon. Apparently

1:02:28.000 --> 1:02:30.040
<v Speaker 3>something goes wrong and Profion.

1:02:29.720 --> 1:02:31.920
<v Speaker 2>Keeps do they say it's a gold dragon?

1:02:32.160 --> 1:02:36.240
<v Speaker 3>They say, they say that the impresses dragons are gold dragons.

1:02:36.800 --> 1:02:38.480
<v Speaker 2>Well that's not right. I'm not going to get into it.

1:02:39.000 --> 1:02:42.120
<v Speaker 2>That's that's I mean, that shouldn't be gold dragons are special.

1:02:42.160 --> 1:02:43.320
<v Speaker 2>They're nobody's dungeon.

1:02:43.600 --> 1:02:45.280
<v Speaker 3>Well, no, I think we do need to get into

1:02:45.360 --> 1:02:48.480
<v Speaker 3>this later because also they bring up like red dragons

1:02:48.480 --> 1:02:51.680
<v Speaker 3>in contrast to the gold dragons, as if like it

1:02:51.760 --> 1:02:55.200
<v Speaker 3>was like, oh, oh red dragons, that that would be really,

1:02:55.320 --> 1:02:58.360
<v Speaker 3>that's really something, okay.

1:02:58.520 --> 1:03:01.120
<v Speaker 2>I mean in short, like gold ragonagons are good and

1:03:01.320 --> 1:03:04.160
<v Speaker 2>red dragons are bad. Okay, So it's weird that we're

1:03:04.200 --> 1:03:05.640
<v Speaker 2>dealing with a gold dragon.

1:03:05.760 --> 1:03:08.960
<v Speaker 3>Like this, well the gold dragon here. That makes sense

1:03:08.960 --> 1:03:11.720
<v Speaker 3>because the gold dragon does not want to obey profion

1:03:11.880 --> 1:03:14.800
<v Speaker 3>and so it starts backing up into it cell. It's like, no, no,

1:03:14.840 --> 1:03:17.880
<v Speaker 3>I'm not working with this guy. And then the door

1:03:17.960 --> 1:03:21.000
<v Speaker 3>slams shut on it and like stabs it and a

1:03:21.040 --> 1:03:23.920
<v Speaker 3>death recalling almost exactly in another callback to Return of

1:03:23.960 --> 1:03:26.080
<v Speaker 3>the Jedi, the Demise of the Rank or in Return

1:03:26.080 --> 1:03:28.720
<v Speaker 3>of the Jedi. That's right, they rank or it, And

1:03:28.760 --> 1:03:32.880
<v Speaker 3>then we get to watch the dragons cgi blood spill

1:03:32.920 --> 1:03:35.880
<v Speaker 3>out and pool on the floor and then run down

1:03:36.000 --> 1:03:40.560
<v Speaker 3>the stairs, which looks absolutely hilarious. And I have questions

1:03:40.560 --> 1:03:44.440
<v Speaker 3>about shots like this in the movies, like how expensive

1:03:44.480 --> 1:03:47.480
<v Speaker 3>would it have been to actually just pour some red

1:03:47.560 --> 1:03:51.400
<v Speaker 3>krosyrup blood down a staircase versus the cost of computer

1:03:51.560 --> 1:03:55.440
<v Speaker 3>animating flowing blood in the year two thousand. Why would

1:03:55.440 --> 1:03:56.200
<v Speaker 3>this be done?

1:03:56.480 --> 1:03:58.240
<v Speaker 2>Yeah, I mean, I guess we have to be at

1:03:58.240 --> 1:04:01.920
<v Speaker 2>that tipping point here where the digital effect is cheaper

1:04:01.960 --> 1:04:04.240
<v Speaker 2>than the practical effect, even though the digital does not

1:04:04.360 --> 1:04:05.720
<v Speaker 2>look nearly as believable.

1:04:06.240 --> 1:04:09.680
<v Speaker 3>How could that even be? Though? Like how much does

1:04:09.720 --> 1:04:11.880
<v Speaker 3>it cost to make a bucket of fake blood? And

1:04:11.960 --> 1:04:13.920
<v Speaker 3>just I mean, I guess the cost of the labor

1:04:13.960 --> 1:04:15.840
<v Speaker 3>to clean it up after you've spilled it?

1:04:15.920 --> 1:04:18.120
<v Speaker 2>Like yeah, I don't know. I mean maybe it's it's

1:04:18.160 --> 1:04:20.240
<v Speaker 2>there in the budget cheek where they're like, we're already

1:04:20.240 --> 1:04:22.400
<v Speaker 2>paying for these digital effects, let's have them do the blood.

1:04:22.480 --> 1:04:25.680
<v Speaker 2>I don't know, they can't afford some just good Kensington

1:04:25.760 --> 1:04:27.320
<v Speaker 2>Gore whip stuff on the spot.

1:04:27.760 --> 1:04:32.760
<v Speaker 3>Bizarre anyway, Jeremy Ironsy like groans with frustration. It's like

1:04:32.960 --> 1:04:35.640
<v Speaker 3>not again, and he puts his head in his hands.

1:04:35.640 --> 1:04:39.600
<v Speaker 3>He just foiled. So he says, this is the part

1:04:39.600 --> 1:04:42.400
<v Speaker 3>where he says, we shall have to modify our plans.

1:04:42.880 --> 1:04:44.840
<v Speaker 3>He says they're going to summon the High Council of

1:04:44.920 --> 1:04:48.000
<v Speaker 3>Mages and that he's going to try to turn them

1:04:48.160 --> 1:04:51.320
<v Speaker 3>against the Impress, and Damadar says it will be done.

1:04:52.480 --> 1:04:55.280
<v Speaker 3>And then oh, when the cgi blood hits the water below,

1:04:55.320 --> 1:04:58.200
<v Speaker 3>the water catches fire, and then the fire runs out

1:04:58.200 --> 1:05:00.680
<v Speaker 3>of the dungeon into the moat. All aroun on the castle.

1:05:00.720 --> 1:05:03.440
<v Speaker 3>So the whole city can see the fire, and they

1:05:03.480 --> 1:05:07.240
<v Speaker 3>gather around the moat to look at it.

1:05:06.160 --> 1:05:09.800
<v Speaker 2>But they're not like super concerned. It's kind of like, oh,

1:05:09.200 --> 1:05:13.120
<v Speaker 2>the river's on fire again. You know, It's just this happens.

1:05:13.200 --> 1:05:15.600
<v Speaker 2>This is just the kind of ecological nightmare we're living in.

1:05:15.760 --> 1:05:19.600
<v Speaker 3>It's the Cuyahoga. Yeah. So on the banks of the

1:05:19.640 --> 1:05:23.200
<v Speaker 3>moat here we meet our two protagonists. This is our

1:05:23.280 --> 1:05:26.479
<v Speaker 3>pair of buddy rogues. This is Ridley and Snails, Justin

1:05:26.520 --> 1:05:31.080
<v Speaker 3>Whalen and Marlon Wayans. Ridley's first line commenting on the

1:05:31.080 --> 1:05:34.520
<v Speaker 3>water catching fire, he says, I'm telling you it's got

1:05:34.560 --> 1:05:40.280
<v Speaker 3>to be some twisted magic experiment gone seriously wrong. And

1:05:40.320 --> 1:05:43.320
<v Speaker 3>you know, Snails is less He's got less of a

1:05:43.360 --> 1:05:46.480
<v Speaker 3>bee in his bondet about this. He's just like, you know, Ridley,

1:05:46.480 --> 1:05:49.360
<v Speaker 3>why are you always mad at the Mages? And Ridley says,

1:05:49.760 --> 1:05:51.760
<v Speaker 3>I'd just love to find a way to give those

1:05:51.800 --> 1:05:56.480
<v Speaker 3>mages some payback. So, as I said earlier in this movie,

1:05:56.600 --> 1:06:01.760
<v Speaker 3>Mages seems to be an economic class are the rich,

1:06:02.280 --> 1:06:05.600
<v Speaker 3>seemingly whether or not they're personally really like a wizard.

1:06:06.000 --> 1:06:08.640
<v Speaker 3>And Ridley and Snails, on the other hand, are representatives

1:06:08.680 --> 1:06:12.320
<v Speaker 3>of the common people. Ridley is a sort of idealistic

1:06:12.600 --> 1:06:15.040
<v Speaker 3>class warrior who wants to fight for the poor and

1:06:15.080 --> 1:06:18.560
<v Speaker 3>stick it to the mages, and Snails is less idealistic.

1:06:18.600 --> 1:06:20.920
<v Speaker 3>The way he explains it, he's like, the world's never

1:06:20.960 --> 1:06:23.480
<v Speaker 3>going to change. There are the haves, the have nots,

1:06:23.520 --> 1:06:26.640
<v Speaker 3>and the gotta gets and we two rogues. We are

1:06:26.640 --> 1:06:29.880
<v Speaker 3>in the last group where the gotta gets. But Ridley

1:06:29.920 --> 1:06:32.240
<v Speaker 3>comes up with an idea of what they should do

1:06:32.360 --> 1:06:34.760
<v Speaker 3>to punish the mages for setting fire to the river.

1:06:35.080 --> 1:06:37.560
<v Speaker 3>They're going to pull off a heist at the magic school,

1:06:37.680 --> 1:06:42.880
<v Speaker 3>which is in the highest tower in the castle. And also,

1:06:42.880 --> 1:06:44.520
<v Speaker 3>I'm not going to narrate all this as we go

1:06:44.520 --> 1:06:46.240
<v Speaker 3>on throughout the movie, but just be aware that in

1:06:46.320 --> 1:06:49.480
<v Speaker 3>every scene with Ridley and Snails, there's a lot of

1:06:49.480 --> 1:06:52.760
<v Speaker 3>what is supposed to be comedic banter and like you know,

1:06:52.840 --> 1:06:56.440
<v Speaker 3>comedic back and forth and zany character gags, and I'm

1:06:56.440 --> 1:06:58.400
<v Speaker 3>trying to be generous, but most of it does not

1:06:58.560 --> 1:07:00.920
<v Speaker 3>work very well, and it is rarely very funny.

1:07:01.520 --> 1:07:04.760
<v Speaker 2>So they have decided that they are going to get

1:07:04.800 --> 1:07:07.720
<v Speaker 2>their revenge by breaking into the stronghold of some of

1:07:07.720 --> 1:07:10.920
<v Speaker 2>the most powerful and dangerous people on the planet.

1:07:11.000 --> 1:07:13.160
<v Speaker 3>Okay, yes, and they're gonna steal from them, all right.

1:07:13.280 --> 1:07:14.760
<v Speaker 2>Sounds good, sounds like a good plant.

1:07:23.400 --> 1:07:25.200
<v Speaker 3>So from here we move on to a scene that

1:07:25.280 --> 1:07:28.760
<v Speaker 3>looks like it was filmed in the opera house in Amadeas.

1:07:28.880 --> 1:07:32.680
<v Speaker 3>It's like a beautiful interior location, but this is the

1:07:32.720 --> 1:07:35.680
<v Speaker 3>Council of Mages, and it's got box seats full of

1:07:35.720 --> 1:07:38.320
<v Speaker 3>old men and cloaks, and there appears to be a

1:07:38.360 --> 1:07:42.120
<v Speaker 3>sort of floor debate going on between Profion and a

1:07:42.160 --> 1:07:46.120
<v Speaker 3>guy who's sort of Impress Savena's ally named Asmath. So

1:07:46.920 --> 1:07:49.080
<v Speaker 3>there are a lot of old men yelling in the background,

1:07:49.080 --> 1:07:51.840
<v Speaker 3>but basically the gist of the scene is that Profion

1:07:51.960 --> 1:07:54.600
<v Speaker 3>is saying the Empress is going to dissolve the Council

1:07:54.640 --> 1:07:58.600
<v Speaker 3>of Mages and seize power for herself. He explains that

1:07:58.680 --> 1:08:01.320
<v Speaker 3>she wants to do this because of her naive belief

1:08:01.640 --> 1:08:05.080
<v Speaker 3>that she can bring justice and equality to all the people,

1:08:05.640 --> 1:08:08.800
<v Speaker 3>and then as Math tries to calm him down, he's like,

1:08:09.000 --> 1:08:11.720
<v Speaker 3>oh no, no, no. In time with our council, she

1:08:11.800 --> 1:08:15.320
<v Speaker 3>will come to see why things cannot be changed. And

1:08:15.360 --> 1:08:18.000
<v Speaker 3>then Profion says, maybe so, but is that a risk

1:08:18.040 --> 1:08:21.479
<v Speaker 3>you are willing to take? Her revolutionary ideas have already

1:08:21.520 --> 1:08:24.720
<v Speaker 3>taken root among the people. In time, her influence will

1:08:24.760 --> 1:08:27.280
<v Speaker 3>grow as the months go by. She will learn to

1:08:27.400 --> 1:08:30.800
<v Speaker 3>master the powers of her scepter, and when she does,

1:08:30.880 --> 1:08:33.160
<v Speaker 3>I have no doubt she will use it to enforce

1:08:33.200 --> 1:08:38.920
<v Speaker 3>her changes upon us. And so, you know, they're arguing

1:08:38.920 --> 1:08:41.680
<v Speaker 3>about this political situation, but I feel like we need

1:08:41.720 --> 1:08:43.880
<v Speaker 3>to go one step of we need to go one

1:08:43.920 --> 1:08:46.960
<v Speaker 3>step back. What does the Council of Mages do?

1:08:47.600 --> 1:08:47.680
<v Speaker 2>Like?

1:08:47.840 --> 1:08:50.280
<v Speaker 3>What are its powers and agenda currently?

1:08:50.560 --> 1:08:52.200
<v Speaker 2>Yeah? What are the checks and balances? Right?

1:08:53.080 --> 1:08:56.599
<v Speaker 3>Anyway? Profion urges the council to vote to remove the

1:08:56.640 --> 1:09:00.120
<v Speaker 3>scepter from the Empress's control and destroy the threat of

1:09:00.200 --> 1:09:03.120
<v Speaker 3>revolution forever. Is this supposed to be the scepter that

1:09:03.200 --> 1:09:06.040
<v Speaker 3>he was already trying to use in the scene before.

1:09:06.400 --> 1:09:10.519
<v Speaker 2>I think I become increasingly confused about scepters in this movie.

1:09:11.040 --> 1:09:14.080
<v Speaker 2>It starts out so clear, like there's the scepter, it's

1:09:14.120 --> 1:09:16.439
<v Speaker 2>got a you know, a green gem on it, trying

1:09:16.439 --> 1:09:18.160
<v Speaker 2>to use it to control the dragons. But then there's

1:09:18.200 --> 1:09:20.840
<v Speaker 2>talk of her scepter. Later on, there's a skeleton with

1:09:20.880 --> 1:09:23.840
<v Speaker 2>a scepter. Are these a rod? Are they? Oh? That's

1:09:23.840 --> 1:09:27.960
<v Speaker 2>the rod, that's the row rod. Okay, but I found

1:09:27.960 --> 1:09:32.080
<v Speaker 2>myself confused at multiple times, like rod, scepter, multiple scepters,

1:09:32.200 --> 1:09:33.960
<v Speaker 2>multiple rods. I don't know.

1:09:34.360 --> 1:09:36.960
<v Speaker 3>Only a fool would confuse a rod with a sceptor.

1:09:39.240 --> 1:09:39.519
<v Speaker 2>Uh.

1:09:39.600 --> 1:09:41.599
<v Speaker 3>And then also we get a scene where we meet

1:09:41.640 --> 1:09:46.240
<v Speaker 3>the Empress somewhere else in the castle. So thora Birch

1:09:46.400 --> 1:09:49.080
<v Speaker 3>is she's the Impress. She's she's kind of goth in

1:09:49.120 --> 1:09:51.840
<v Speaker 3>this scene, but in a later scene she's got some

1:09:52.600 --> 1:09:53.240
<v Speaker 3>are they cool?

1:09:53.360 --> 1:09:53.559
<v Speaker 4>Yeah?

1:09:53.560 --> 1:09:56.840
<v Speaker 3>I guess cool cool weird costumes in this movie. And

1:09:56.880 --> 1:09:59.439
<v Speaker 3>this this scene she's kind of goth with like pins

1:09:59.439 --> 1:10:02.880
<v Speaker 3>stuck in her Later on she'll be in like bizarre

1:10:03.560 --> 1:10:04.679
<v Speaker 3>gold chain mail.

1:10:05.240 --> 1:10:06.840
<v Speaker 2>She looks more comfortable here for sure.

1:10:07.040 --> 1:10:11.160
<v Speaker 3>Yes, But this scene was actually shot in a very

1:10:11.160 --> 1:10:13.439
<v Speaker 3>beautiful location. Once again, I think this must be some

1:10:13.560 --> 1:10:16.479
<v Speaker 3>kind of cathedral or basilica somewhere. This doesn't look like

1:10:16.520 --> 1:10:20.920
<v Speaker 3>a movie set anyway. She's being advised by a kindly

1:10:21.000 --> 1:10:25.200
<v Speaker 3>older mage named Vilden, and he explains that the mages

1:10:25.240 --> 1:10:27.519
<v Speaker 3>are afraid of her because she believes in freedom and

1:10:27.600 --> 1:10:30.479
<v Speaker 3>equality for all the people, and so they're trying to

1:10:30.520 --> 1:10:32.920
<v Speaker 3>limit her power. And he's got a way for her

1:10:32.960 --> 1:10:35.920
<v Speaker 3>to outsmart the mage counsel and get the upper hand,

1:10:36.280 --> 1:10:39.280
<v Speaker 3>and that is to acquire the rod. You know the rod. Yes,

1:10:39.960 --> 1:10:42.800
<v Speaker 3>it's the mcguffin, the main mcguffin of the movie. She's

1:10:42.840 --> 1:10:46.880
<v Speaker 3>got to acquire the Rod of Savriel, which controls dragons,

1:10:47.000 --> 1:10:51.640
<v Speaker 3>but unlike her scepter, it controls red dragons. Here's what

1:10:51.680 --> 1:10:53.679
<v Speaker 3>I was talking about. And in the scene they don't

1:10:53.720 --> 1:10:56.400
<v Speaker 3>explain it. Is this something that the audience is supposed

1:10:56.400 --> 1:11:01.040
<v Speaker 3>to understand because it's just like, oh, red dragons. Oh wow. Okay.

1:11:02.439 --> 1:11:04.240
<v Speaker 2>By the way, I want to add that it does

1:11:04.360 --> 1:11:07.360
<v Speaker 2>kind of feel like every NPC we encounter has a

1:11:07.439 --> 1:11:10.400
<v Speaker 2>name made up on the fly by the DM where

1:11:10.479 --> 1:11:13.840
<v Speaker 2>the game's like. And then the mage introduces his name

1:11:13.880 --> 1:11:17.960
<v Speaker 2>as Vilden. Wilden is his name, and let me write

1:11:17.960 --> 1:11:19.240
<v Speaker 2>that down, so remember.

1:11:19.880 --> 1:11:23.080
<v Speaker 3>The exact same thought. The naming game is not strong

1:11:23.200 --> 1:11:32.160
<v Speaker 3>here Wilden yes, a Profion Yeah, anyway, Profion overhears this

1:11:32.200 --> 1:11:35.280
<v Speaker 3>conversation with the help of a little magical spy creature

1:11:35.360 --> 1:11:37.120
<v Speaker 3>is where is this supposed to be a mefit?

1:11:37.680 --> 1:11:41.160
<v Speaker 2>You think, yes, I did not make this connection, but

1:11:41.600 --> 1:11:43.800
<v Speaker 2>my kid did. They were like, oh the method.

1:11:43.920 --> 1:11:46.040
<v Speaker 3>I think that could be right. Yeah, okay. Anyway, so

1:11:46.120 --> 1:11:48.880
<v Speaker 3>he's got a little like spy, a little gray spy

1:11:49.000 --> 1:11:51.680
<v Speaker 3>demon that runs around peeping on things, and then he

1:11:51.840 --> 1:11:54.920
<v Speaker 3>and then he knows immediately. So Jeremy Irons is like,

1:11:54.960 --> 1:11:58.120
<v Speaker 3>I must have the Rod of zaff Reel. He says,

1:11:58.160 --> 1:11:59.800
<v Speaker 3>with one wave of it, he's going to be able

1:11:59.840 --> 1:12:02.479
<v Speaker 3>to hop all the Empress and bring down that useless

1:12:02.520 --> 1:12:06.200
<v Speaker 3>Council of idiots with her. So he sends Damodar to

1:12:06.200 --> 1:12:09.200
<v Speaker 3>the Magic School to steal the scroll that shows the

1:12:09.240 --> 1:12:12.680
<v Speaker 3>location of the Rod of Savriel from Vilden and then

1:12:12.760 --> 1:12:16.439
<v Speaker 3>kill Vilden too. So here's where our characters start kind

1:12:16.439 --> 1:12:19.320
<v Speaker 3>of colliding with each other. So Ridley and Snails they

1:12:19.400 --> 1:12:22.920
<v Speaker 3>sneak into the Magic School to steal things in the night.

1:12:23.000 --> 1:12:25.400
<v Speaker 3>Of course, they're using rope and grappling hooks. You know,

1:12:25.479 --> 1:12:28.840
<v Speaker 3>they're rogues, that's what you do. They make a lot

1:12:28.880 --> 1:12:31.519
<v Speaker 3>of jokes about how Snails, I think is afraid of heights,

1:12:31.600 --> 1:12:34.880
<v Speaker 3>which is not great for a rogue.

1:12:34.960 --> 1:12:38.080
<v Speaker 2>But rogues can always go under or through, they don't

1:12:38.120 --> 1:12:38.760
<v Speaker 2>have to go over.

1:12:39.120 --> 1:12:41.840
<v Speaker 3>I guess that's true. And then there's some gags here

1:12:41.840 --> 1:12:45.640
<v Speaker 3>with like big foam dragon teeth and magical boxes of

1:12:45.640 --> 1:12:49.080
<v Speaker 3>illusions and stuff. Meanwhile, in the room next door we

1:12:49.120 --> 1:12:52.920
<v Speaker 3>meet another character. This is Vilden's assistant, Marina, who is

1:12:52.960 --> 1:12:56.360
<v Speaker 3>a young mage in training. Yes, her name is Marina

1:12:56.439 --> 1:13:00.160
<v Speaker 3>like the place where boats go and Marina is. It's

1:13:00.240 --> 1:13:03.600
<v Speaker 3>very intelligent, but she is also snobby and condescending to

1:13:03.680 --> 1:13:07.720
<v Speaker 3>non mages. So Vilden and Marina are looking for the

1:13:07.720 --> 1:13:10.200
<v Speaker 3>scroll that says where the rod is, because you know,

1:13:10.240 --> 1:13:13.120
<v Speaker 3>you got to get the rod, and eventually they find it,

1:13:13.160 --> 1:13:16.760
<v Speaker 3>but they are interrupted when Marina catches Ridley and Snails

1:13:16.800 --> 1:13:20.200
<v Speaker 3>in the middle of like loading up their lutesacks. She

1:13:20.360 --> 1:13:23.040
<v Speaker 3>ties them up with a magical lasso, but then is

1:13:23.080 --> 1:13:26.360
<v Speaker 3>interrupted once again when Damodar shows up to kill Vildan

1:13:26.479 --> 1:13:31.280
<v Speaker 3>and take the scroll. So Damodar kills Vilden and Marina

1:13:31.439 --> 1:13:34.880
<v Speaker 3>escapes through a magical portal, the first of many, with

1:13:35.040 --> 1:13:38.760
<v Speaker 3>the scroll, inadvertently pulling Ridley and Snails along behind her

1:13:38.800 --> 1:13:41.640
<v Speaker 3>with the lasso. This portal takes them out into the

1:13:41.680 --> 1:13:44.840
<v Speaker 3>streets of the city below. And then while running through

1:13:44.840 --> 1:13:48.080
<v Speaker 3>the streets pursued by the bad guys, our three young

1:13:48.120 --> 1:13:50.960
<v Speaker 3>heroes bump into a dwarf warrior who I believe is

1:13:51.000 --> 1:13:52.760
<v Speaker 3>sleeping in a big compost heap.

1:13:53.240 --> 1:13:56.439
<v Speaker 2>Yes, because according to this film, that's what dwarfs do.

1:13:56.720 --> 1:14:00.320
<v Speaker 2>They drink, they eat, they don't brush their teeth, and

1:14:00.360 --> 1:14:02.200
<v Speaker 2>they sleep on piles.

1:14:01.840 --> 1:14:06.400
<v Speaker 3>Of garbage on compost. Yeah. So now our three heroes,

1:14:06.439 --> 1:14:08.639
<v Speaker 3>and then now also the dwarf fighter, who we will

1:14:08.640 --> 1:14:11.800
<v Speaker 3>come to learn is named Elwood. They all dive down

1:14:11.960 --> 1:14:15.080
<v Speaker 3>into a drain pipe in the sewer to escape as

1:14:15.160 --> 1:14:18.240
<v Speaker 3>Damodar closes in. So Elwood is just a member of

1:14:18.240 --> 1:14:20.639
<v Speaker 3>the party. Now, it's that fast. They just bump into

1:14:20.720 --> 1:14:23.000
<v Speaker 3>him in some garbage, and now he's part of the party.

1:14:23.120 --> 1:14:25.200
<v Speaker 2>That was his call to adventure. It was just somebody

1:14:25.240 --> 1:14:28.679
<v Speaker 2>bumped into him. Now we're hanging out.

1:14:28.720 --> 1:14:30.880
<v Speaker 3>And here's where we get one of Bruce Payne's most

1:14:31.080 --> 1:14:34.400
<v Speaker 3>unbelievable line deliveries. I wrote down exactly what it is.

1:14:34.600 --> 1:14:38.240
<v Speaker 3>He says, post brigades at every sewer entrance and exit.

1:14:38.600 --> 1:14:41.120
<v Speaker 3>I want them found now. But you will just not

1:14:41.400 --> 1:14:42.760
<v Speaker 3>believe how he says that.

1:14:43.240 --> 1:14:45.679
<v Speaker 2>He says it like it's his only line in the film.

1:14:46.080 --> 1:14:52.040
<v Speaker 3>Yeah. Yeah. Anyway, later we learned that Marina has been

1:14:52.160 --> 1:14:54.840
<v Speaker 3>framed for the murder of her teacher, and the four

1:14:54.880 --> 1:14:58.600
<v Speaker 3>heroes decide that they've got to work together. Ooh, and

1:14:58.640 --> 1:15:01.120
<v Speaker 3>then here's where we get that great ludicrous scene where

1:15:01.200 --> 1:15:06.000
<v Speaker 3>Jeremy Irons punishes Bruce pain for letting them escape, so

1:15:06.080 --> 1:15:10.880
<v Speaker 3>he puts CGI snakes in Bruce Payne's ears. I don't know,

1:15:10.960 --> 1:15:13.559
<v Speaker 3>how would you describe the parasite implantation scene?

1:15:13.720 --> 1:15:16.920
<v Speaker 2>Yeah, I don't know. Weird CGI creature. I'm not sure

1:15:16.960 --> 1:15:20.360
<v Speaker 2>how it gets in exactly, Like does he shove it

1:15:20.360 --> 1:15:20.920
<v Speaker 2>in his mouth?

1:15:21.880 --> 1:15:24.160
<v Speaker 3>He's like zaps it into him somehow. But then we

1:15:24.200 --> 1:15:27.720
<v Speaker 3>see it like running around underneath his skin, and then

1:15:27.880 --> 1:15:29.960
<v Speaker 3>it comes up to his ears and his ears get

1:15:30.000 --> 1:15:32.760
<v Speaker 3>all swollen, and then the snakes pop out of his

1:15:32.880 --> 1:15:34.880
<v Speaker 3>ears and he looks unhappy.

1:15:35.520 --> 1:15:38.839
<v Speaker 2>Yeah, as far as I know, this is not something.

1:15:38.840 --> 1:15:40.720
<v Speaker 2>It may be something in D and D. There are

1:15:40.760 --> 1:15:42.160
<v Speaker 2>a lot of creatures in D and D, and this

1:15:42.240 --> 1:15:44.479
<v Speaker 2>is not what I'm familiar with it in any case,

1:15:45.400 --> 1:15:48.280
<v Speaker 2>But I mean, the CGI is not the best, but

1:15:48.360 --> 1:15:51.120
<v Speaker 2>it's also not the worst, even by this movie's standards

1:15:51.160 --> 1:15:54.920
<v Speaker 2>it and pain does a good job selling like the

1:15:55.479 --> 1:15:59.800
<v Speaker 2>otherworldly pain of having this creature inside his head. And

1:15:59.840 --> 1:16:03.360
<v Speaker 2>I have to say you included a very nice screenshot

1:16:03.400 --> 1:16:06.240
<v Speaker 2>here where Jeremy Irons is looming behind him and you

1:16:06.360 --> 1:16:12.200
<v Speaker 2>have these like the osuary con structures like crowning his head,

1:16:12.439 --> 1:16:16.519
<v Speaker 2>like horns of like skeletal horns. It's it's really cool.

1:16:16.800 --> 1:16:20.920
<v Speaker 3>Yeah. Oh yeah, another actually great interior location here, but yeah,

1:16:21.000 --> 1:16:22.760
<v Speaker 3>for a ridiculous scene.

1:16:23.160 --> 1:16:25.880
<v Speaker 2>And it's like he's being punished with a fate worse

1:16:25.960 --> 1:16:29.560
<v Speaker 2>than death for like a minor screw. Yeah.

1:16:29.640 --> 1:16:31.120
<v Speaker 3>Yeah.

1:16:31.240 --> 1:16:31.400
<v Speaker 2>Oh.

1:16:31.439 --> 1:16:34.880
<v Speaker 3>We also learned here that the Impress's tracker, Norda, is

1:16:34.920 --> 1:16:37.160
<v Speaker 3>in pursuit of the scroll as well. So this is

1:16:37.200 --> 1:16:39.920
<v Speaker 3>how we're gonna work what seems like a ranger character.

1:16:39.680 --> 1:16:42.320
<v Speaker 2>In Yeah, yeah, she's a ranger and he's like, just

1:16:42.320 --> 1:16:45.120
<v Speaker 2>follow her. This just got a lot easier. Also, that's

1:16:45.240 --> 1:16:46.920
<v Speaker 2>that's the why I put the snake in your head,

1:16:46.960 --> 1:16:48.559
<v Speaker 2>so we can follow the tracker.

1:16:49.760 --> 1:16:52.160
<v Speaker 3>So now we go to a bar, which is basically

1:16:52.240 --> 1:16:55.559
<v Speaker 3>the most icly canteena scene. We just see a lot

1:16:55.560 --> 1:16:57.920
<v Speaker 3>of people, a lot of different kinds of creatures running

1:16:57.960 --> 1:17:02.120
<v Speaker 3>around drinking, you know, any antics. People just dancing, just

1:17:02.200 --> 1:17:04.200
<v Speaker 3>kind of dancing like they're at a club kind of.

1:17:04.320 --> 1:17:08.080
<v Speaker 3>It doesn't necessarily look like the medieval aesthetic of a

1:17:08.160 --> 1:17:09.599
<v Speaker 3>dance dance going on.

1:17:09.840 --> 1:17:12.960
<v Speaker 2>It's a weird scene because some of the creatures just

1:17:12.960 --> 1:17:16.280
<v Speaker 2>look like dudes and face paint. Others look like like

1:17:16.520 --> 1:17:20.200
<v Speaker 2>serious attempts to create something like goblins or orcs. Yeah,

1:17:20.240 --> 1:17:23.000
<v Speaker 2>and others look like they jumped off the page of

1:17:23.160 --> 1:17:25.000
<v Speaker 2>the Garden of Earthly Delights, you know.

1:17:25.040 --> 1:17:28.080
<v Speaker 3>Yes, yeah, yeah. This is also the scene where they're

1:17:28.120 --> 1:17:30.280
<v Speaker 3>trying to figure out how much chicken they can fit

1:17:30.320 --> 1:17:31.519
<v Speaker 3>in Ellwood's.

1:17:31.040 --> 1:17:33.880
<v Speaker 2>Beard, yes, and Dancer is a.

1:17:33.800 --> 1:17:37.680
<v Speaker 3>Lot yeah, so he's trying to tell stories while he's

1:17:37.720 --> 1:17:40.400
<v Speaker 3>eating like a chicken hole. You know, that's a joke,

1:17:40.520 --> 1:17:42.479
<v Speaker 3>like you just take the whole chicken and shove it

1:17:42.479 --> 1:17:46.400
<v Speaker 3>in your face. But they seem so our heroes seem

1:17:46.479 --> 1:17:48.719
<v Speaker 3>to have arrived at a consensus that they can find

1:17:48.760 --> 1:17:52.640
<v Speaker 3>the Rod of Savril themselves and that they need to

1:17:52.680 --> 1:17:55.360
<v Speaker 3>do this. And this appeals to Marina because she's going

1:17:55.439 --> 1:17:57.720
<v Speaker 3>to be able to clear her name, And then the

1:17:57.760 --> 1:18:00.439
<v Speaker 3>others are tempted by the idea of a fine antial

1:18:00.520 --> 1:18:03.040
<v Speaker 3>reward from the Empress when they deliver it to her,

1:18:04.000 --> 1:18:06.719
<v Speaker 3>and there's a lot more banter and open mouth chewing

1:18:06.800 --> 1:18:11.240
<v Speaker 3>related comedy. I was trying to think. Major takeaways from

1:18:11.240 --> 1:18:16.200
<v Speaker 3>the scene are, like, there's class antagonism. Marina insults Ridley

1:18:16.240 --> 1:18:19.920
<v Speaker 3>and Snails for being criminals, and they try to explain

1:18:19.960 --> 1:18:22.599
<v Speaker 3>to her the concept of honor among thieves. That's where

1:18:22.640 --> 1:18:26.439
<v Speaker 3>this comes in. She's like, well, commoners really are common

1:18:26.520 --> 1:18:32.320
<v Speaker 3>it seems, and Elwood wants gold and chicken, and so

1:18:32.520 --> 1:18:37.439
<v Speaker 3>it becomes clear that Ridley has a crush on Marina.

1:18:37.640 --> 1:18:40.519
<v Speaker 3>Uh oh, So they kind of even though they argue,

1:18:40.520 --> 1:18:43.519
<v Speaker 3>they don't part ways, they're kind of drawn together and

1:18:43.560 --> 1:18:45.360
<v Speaker 3>they figure out how to do some kind of magic

1:18:45.400 --> 1:18:50.840
<v Speaker 3>teleportation into inside the scroll. I don't remember exactly what's

1:18:50.880 --> 1:18:54.639
<v Speaker 3>going on there. But also in the scene, Snails meets Norda,

1:18:54.720 --> 1:18:59.839
<v Speaker 3>the Empress's ranger. You know, she's very very kind of stoic,

1:19:00.200 --> 1:19:03.000
<v Speaker 3>keeps the cards close to the chest, but he goes

1:19:03.040 --> 1:19:05.040
<v Speaker 3>up and tries to buy her some wine and like

1:19:05.120 --> 1:19:08.599
<v Speaker 3>whispers to the bartender, like make it your cheapest wine.

1:19:08.960 --> 1:19:12.559
<v Speaker 3>But then this scene is ended when Damadar and his

1:19:12.640 --> 1:19:14.160
<v Speaker 3>soldiers show up, and this is going to be a

1:19:14.160 --> 1:19:16.839
<v Speaker 3>pattern throughout the film where there's just like a scene

1:19:17.360 --> 1:19:21.400
<v Speaker 3>that ends because Damodar arrives. That just happens over and

1:19:21.479 --> 1:19:22.120
<v Speaker 3>over and over.

1:19:22.520 --> 1:19:24.960
<v Speaker 2>Yes, I mean it's not the worst structure to have,

1:19:25.000 --> 1:19:28.000
<v Speaker 2>I guess in a story, but but yeah, it is

1:19:28.040 --> 1:19:29.000
<v Speaker 2>definitely the pattern.

1:19:29.320 --> 1:19:32.960
<v Speaker 3>Elwood cleverly covers their escape by flipping over a table

1:19:33.080 --> 1:19:36.879
<v Speaker 3>and shouting bar fight yeah, which and everyone obeys.

1:19:37.120 --> 1:19:40.320
<v Speaker 2>Yeah.

1:19:40.400 --> 1:19:43.840
<v Speaker 3>Anyway, later, Ridley and Marina they teleport like back out

1:19:43.840 --> 1:19:46.200
<v Speaker 3>of the scroll, and now they know what the next

1:19:46.280 --> 1:19:48.519
<v Speaker 3>leg of the quest is. Somehow they know that they've

1:19:48.560 --> 1:19:51.680
<v Speaker 3>got to get into the Temple of Dragons so they

1:19:51.680 --> 1:19:53.920
<v Speaker 3>can get the rod. And to get into the Temple

1:19:53.960 --> 1:19:56.840
<v Speaker 3>of Dragons, they've got to have a magic artifact called

1:19:56.880 --> 1:20:00.760
<v Speaker 3>the Eye of the Dragon, which is held by Zilas,

1:20:00.800 --> 1:20:03.400
<v Speaker 3>the boss of the Thieves Guild in a different city

1:20:03.600 --> 1:20:06.320
<v Speaker 3>called Antius. You catch all that, you're getting all these details.

1:20:06.400 --> 1:20:08.439
<v Speaker 2>You supposed to write this on the back of your

1:20:08.520 --> 1:20:10.880
<v Speaker 2>character sheet and then you can refer back to it

1:20:11.479 --> 1:20:13.400
<v Speaker 2>and then check them off as you get them. It's like, okay,

1:20:13.400 --> 1:20:14.760
<v Speaker 2>first we got to get the one and we need

1:20:14.800 --> 1:20:15.120
<v Speaker 2>to get.

1:20:15.800 --> 1:20:18.439
<v Speaker 3>Yeah, so that's where they're going next. And then they

1:20:18.439 --> 1:20:21.320
<v Speaker 3>show like a couple of the nicest looking things in

1:20:21.360 --> 1:20:25.080
<v Speaker 3>the movie are just random, like zoomed out location shots.

1:20:25.840 --> 1:20:29.040
<v Speaker 3>So there's one going into going into Antius that doesn't

1:20:29.080 --> 1:20:31.559
<v Speaker 3>look too bad. It's like, it's kind of interesting. It's

1:20:31.560 --> 1:20:35.479
<v Speaker 3>like showing these big kind of castle fortified castles up

1:20:35.520 --> 1:20:38.360
<v Speaker 3>on these spires of rock rising above a valley with

1:20:38.479 --> 1:20:39.880
<v Speaker 3>bridges spanning out to them.

1:20:40.080 --> 1:20:42.439
<v Speaker 2>Yeah, it looks really cool. I don't really get the

1:20:42.479 --> 1:20:44.920
<v Speaker 2>sense that the place we then go to is in

1:20:44.960 --> 1:20:47.880
<v Speaker 2>fact this location. No, it doesn't look like it, but

1:20:48.000 --> 1:20:49.400
<v Speaker 2>would have been neat to go there.

1:20:49.880 --> 1:20:52.479
<v Speaker 3>There's a lot of goofing around when our heroes arrive.

1:20:52.600 --> 1:20:54.920
<v Speaker 3>They go to the marketplace and they just see weird

1:20:54.960 --> 1:20:57.519
<v Speaker 3>people and creatures and it's like, oh, I'm you know,

1:20:57.560 --> 1:21:00.479
<v Speaker 3>I'm getting distracted from our mission by various things.

1:21:00.600 --> 1:21:04.120
<v Speaker 2>Yeah, our mage momentarily looks at some jewelry that's being

1:21:04.160 --> 1:21:06.120
<v Speaker 2>sold by a vendor, and the Dwarf says, if I

1:21:06.160 --> 1:21:08.720
<v Speaker 2>don't get to drink, you don't get to shop. And

1:21:08.760 --> 1:21:10.040
<v Speaker 2>I'm like, oh my god.

1:21:09.920 --> 1:21:13.400
<v Speaker 3>Oh boy. And eventually they talk their way into a

1:21:13.439 --> 1:21:16.320
<v Speaker 3>meeting with Zilas at the Thieves Guild played by Richard

1:21:16.320 --> 1:21:19.840
<v Speaker 3>O'Brien and Marina when they go in, Marina says to

1:21:20.000 --> 1:21:22.519
<v Speaker 3>Justin Whalan, She's like, so, this is it, right, everything

1:21:22.520 --> 1:21:26.680
<v Speaker 3>a thief strives for? And Ridley says, yeah, so what

1:21:26.760 --> 1:21:29.479
<v Speaker 3>a thief strives for is to live in like a

1:21:29.600 --> 1:21:35.960
<v Speaker 3>baroque salon with purple walls, gold furniture, rugs and pillows everywhere,

1:21:36.240 --> 1:21:39.599
<v Speaker 3>and lots of weird people lounging about in various states

1:21:39.600 --> 1:21:41.920
<v Speaker 3>of dress, and also somebody to feed you grapes.

1:21:42.680 --> 1:21:46.000
<v Speaker 2>Yeah, and he really Richard O'Brien's character comes off more

1:21:46.040 --> 1:21:48.519
<v Speaker 2>as like King of the Circus as opposed to like

1:21:48.640 --> 1:21:49.680
<v Speaker 2>Prince of Thiefs.

1:21:49.960 --> 1:21:54.120
<v Speaker 3>Yeah, yeah, I agree, there is a showbiz element to

1:21:54.280 --> 1:21:58.160
<v Speaker 3>him that doesn't quite feel like the thieves Guild.

1:21:58.720 --> 1:22:02.320
<v Speaker 2>Yeah. Yeah, everything feels a little off with this character

1:22:02.400 --> 1:22:05.360
<v Speaker 2>and this presentation and this whole scene. Again, none of

1:22:05.360 --> 1:22:07.600
<v Speaker 2>this is like Richard O'Brien's fault. It's just I don't know,

1:22:07.680 --> 1:22:10.080
<v Speaker 2>things didn't come together right. And then we also have

1:22:10.120 --> 1:22:14.439
<v Speaker 2>that weird purple headed guy, yeah, and with the third eye,

1:22:14.520 --> 1:22:18.120
<v Speaker 2>with the third eye, and also just like some very

1:22:18.760 --> 1:22:23.000
<v Speaker 2>like strong overacting undertaeth, all that makeup that was just

1:22:23.080 --> 1:22:25.439
<v Speaker 2>distracting every time he was on the screen, I was

1:22:25.520 --> 1:22:28.200
<v Speaker 2>just trying to figure out what choices led us to this.

1:22:28.680 --> 1:22:32.080
<v Speaker 3>So thoughts on Richard O'Brien's performance. He's not hamming it

1:22:32.160 --> 1:22:35.639
<v Speaker 3>up with quite the rocket fuel intensity of Jeremy Irons,

1:22:35.960 --> 1:22:38.280
<v Speaker 3>but I think he is having fun with this goofy role.

1:22:38.320 --> 1:22:42.760
<v Speaker 3>He's sort of a pale, greasy human eel version of

1:22:42.840 --> 1:22:45.640
<v Speaker 3>Job of the Hut. But he's got, you know this

1:22:45.800 --> 1:22:50.640
<v Speaker 3>like wide ingratiating smile. He does some casual sexual harassment

1:22:50.680 --> 1:22:53.439
<v Speaker 3>of Marina. He's a little off and he makes some

1:22:53.520 --> 1:22:58.480
<v Speaker 3>vaguely threatening comments at them, but then eventually a deal emerges.

1:22:59.040 --> 1:23:03.040
<v Speaker 3>He's like, Okay, there's a thing called the Antius Guild Maze.

1:23:03.160 --> 1:23:06.120
<v Speaker 3>It's sort of a deadly obstacle course full of traps,

1:23:06.520 --> 1:23:08.560
<v Speaker 3>and if Ridley can make it through, he's going to

1:23:08.600 --> 1:23:12.080
<v Speaker 3>get the Dragon's Eye. And okay, they make a deal.

1:23:12.120 --> 1:23:15.320
<v Speaker 3>So I'm not going to narrate solving the maze, but anyway,

1:23:15.560 --> 1:23:18.240
<v Speaker 3>Justin Whalen has to solve and avoid some Indiana Jones

1:23:18.280 --> 1:23:20.280
<v Speaker 3>traps to get the prize at the end of the course.

1:23:20.920 --> 1:23:24.080
<v Speaker 2>And I wonder if this maybe British listeners can chime

1:23:24.160 --> 1:23:26.160
<v Speaker 2>in on this I wonder if this whole thing is

1:23:26.200 --> 1:23:29.760
<v Speaker 2>a reference to the Crystal Mays game show that I know.

1:23:29.880 --> 1:23:31.920
<v Speaker 2>Richard O'Brien was one of the hosts of.

1:23:32.439 --> 1:23:34.240
<v Speaker 3>Oh I know nothing of that.

1:23:34.479 --> 1:23:36.400
<v Speaker 2>I mean, it's certainly nothing I've ever seen, but I'm

1:23:36.400 --> 1:23:40.000
<v Speaker 2>just familiar with it from being familiar with Richard O'Brien's

1:23:40.040 --> 1:23:40.880
<v Speaker 2>work over the years.

1:23:41.360 --> 1:23:43.760
<v Speaker 3>Now, at the end of this whole sequence, Zilas tries

1:23:43.800 --> 1:23:47.200
<v Speaker 3>to betray them. So it seems the prize that Justin

1:23:47.240 --> 1:23:49.760
<v Speaker 3>Whalen retrieved from the end of the maze was the

1:23:49.920 --> 1:23:53.360
<v Speaker 3>artifact that he wanted, and Xilas has never been able

1:23:53.400 --> 1:23:55.680
<v Speaker 3>to get this out of the maze before, so he

1:23:55.760 --> 1:23:58.520
<v Speaker 3>tries to steal it from Ridley, but they are interrupted

1:23:58.560 --> 1:24:02.120
<v Speaker 3>by the arrival of Damadar once again, once again, and

1:24:02.240 --> 1:24:05.040
<v Speaker 3>yet again. A big fight breaks out and our heroes

1:24:05.200 --> 1:24:08.760
<v Speaker 3>except for Marina, are able to escape because of the fight,

1:24:08.840 --> 1:24:21.040
<v Speaker 3>and Marina gets captured. Later, our heroes regroup in the

1:24:21.040 --> 1:24:24.080
<v Speaker 3>woods and they are caught by Norda, the ranger, the

1:24:24.160 --> 1:24:27.519
<v Speaker 3>tracker who works for the Impress. Here's where you get

1:24:27.520 --> 1:24:29.760
<v Speaker 3>a good look at her armor and it's funny, it's

1:24:29.800 --> 1:24:34.559
<v Speaker 3>like very reflective. I don't know it's like glinting even

1:24:34.600 --> 1:24:36.440
<v Speaker 3>in the dark of the forest.

1:24:36.560 --> 1:24:39.920
<v Speaker 2>Yeah, very form fitting plate armor. And if you've ever

1:24:39.960 --> 1:24:44.320
<v Speaker 2>seen any fantasy illustration of a female woman in armor,

1:24:44.320 --> 1:24:46.000
<v Speaker 2>you know exactly what they're going for here.

1:24:46.680 --> 1:24:49.360
<v Speaker 3>So she's trying to arrest them and take them back,

1:24:49.640 --> 1:24:52.760
<v Speaker 3>take them and the scroll back to the Empress. But

1:24:53.120 --> 1:24:57.360
<v Speaker 3>in this encounter instead she learns of the treachery of Profion,

1:24:57.520 --> 1:24:59.880
<v Speaker 3>and then she reports back to thora Birch via a

1:25:00.120 --> 1:25:04.879
<v Speaker 3>magical zoom call, and the Empress commands Noorda to instead

1:25:05.200 --> 1:25:07.880
<v Speaker 3>work together with these people and seek out Damodar and

1:25:07.960 --> 1:25:10.800
<v Speaker 3>acquire the rod. You must get the rod. Everybody wants

1:25:10.840 --> 1:25:14.160
<v Speaker 3>the rod. So Noorda is now on the same team

1:25:14.200 --> 1:25:18.320
<v Speaker 3>as our heroes. Now Marina, of course, has been captured,

1:25:18.320 --> 1:25:21.840
<v Speaker 3>and there's like an interrogation scene where Bruce Payne comes

1:25:21.840 --> 1:25:25.400
<v Speaker 3>in with his blue lips and he's like, you know, ooh,

1:25:25.439 --> 1:25:27.920
<v Speaker 3>I don't necessarily want to overthrow the Empress, but I

1:25:27.960 --> 1:25:30.600
<v Speaker 3>have no choice. I've got ear snakes. And she's like,

1:25:31.000 --> 1:25:32.960
<v Speaker 3>He's like, can you help me, and she says, no,

1:25:33.000 --> 1:25:35.640
<v Speaker 3>I don't know how to help you. And then he

1:25:35.680 --> 1:25:40.240
<v Speaker 3>gets real mad and he says he's like, well, I

1:25:40.280 --> 1:25:42.559
<v Speaker 3>can suck the information I need out of your brain

1:25:42.640 --> 1:25:45.240
<v Speaker 3>with my ear snakes, and then he does it. He

1:25:45.280 --> 1:25:47.479
<v Speaker 3>gets the info he needs, which I think was basically

1:25:47.560 --> 1:25:50.640
<v Speaker 3>like where are you going? And then we're back with

1:25:50.640 --> 1:25:53.320
<v Speaker 3>our heroes in Noorda where they're continuing their journey. We

1:25:53.360 --> 1:25:56.360
<v Speaker 3>eventually find out they're going to come rescue Marina, and

1:25:56.400 --> 1:25:58.760
<v Speaker 3>this is where you get that exchange between Norda and

1:25:58.840 --> 1:26:00.840
<v Speaker 3>Snails where it's like, how old are you? I'm two

1:26:00.920 --> 1:26:01.800
<v Speaker 3>hundred and thirty four?

1:26:02.240 --> 1:26:04.320
<v Speaker 2>Yeah, yeah, reasonably good joke there.

1:26:04.920 --> 1:26:07.640
<v Speaker 3>So it's time for rescue. They get to the fortress

1:26:07.680 --> 1:26:10.200
<v Speaker 3>where Marina is being held and Snails and Ridley sneak

1:26:10.240 --> 1:26:12.639
<v Speaker 3>in with the grappling hooks. This is the part where

1:26:12.640 --> 1:26:17.760
<v Speaker 3>they say Ridley, look beholders, and then there's just like

1:26:17.800 --> 1:26:20.400
<v Speaker 3>a long shot with like there are some vaguely purple

1:26:20.439 --> 1:26:23.479
<v Speaker 3>looking things in the distance, like what those the purple

1:26:23.520 --> 1:26:24.960
<v Speaker 3>blobs way far away?

1:26:25.520 --> 1:26:28.799
<v Speaker 2>Yeah, I mean it almost feels like like the digital

1:26:28.800 --> 1:26:31.080
<v Speaker 2>team was like, you know, we can throw some beholders

1:26:31.080 --> 1:26:32.559
<v Speaker 2>into one of these scenes and you can do some

1:26:32.720 --> 1:26:35.200
<v Speaker 2>added voiceover about it, and they're like, yeah, let's do it,

1:26:35.960 --> 1:26:40.640
<v Speaker 2>but it's beholders. If you're not familiar with them listeners.

1:26:40.960 --> 1:26:46.280
<v Speaker 2>These are hideous, floating head like beings with numerous eyes

1:26:46.320 --> 1:26:52.400
<v Speaker 2>on stalks and one central eye. They're incredibly dangerous creatures

1:26:52.439 --> 1:26:56.040
<v Speaker 2>to run into in a Dungeons and Dragons campaign. They're

1:26:56.160 --> 1:27:00.120
<v Speaker 2>they're very evil. They're like super paranoid. They don't do

1:27:00.200 --> 1:27:04.040
<v Speaker 2>grunt work guarding castles. There are some other like beholder

1:27:04.080 --> 1:27:06.599
<v Speaker 2>related creatures, like spectators that I guess you could maybe

1:27:06.760 --> 1:27:09.240
<v Speaker 2>have in that role, but Beholders are not doing that work.

1:27:09.479 --> 1:27:12.639
<v Speaker 2>Beholders are not going to just be casually encountered. And

1:27:12.880 --> 1:27:16.000
<v Speaker 2>more to the point, they're like there's like central Dungeons

1:27:16.040 --> 1:27:19.800
<v Speaker 2>and Dragons, ip, like, these are things that that that

1:27:19.880 --> 1:27:24.479
<v Speaker 2>they're almost instantly recognizable as Dungeons and Dragons creations. So

1:27:26.160 --> 1:27:27.800
<v Speaker 2>kind of I mean, it's kind of neat that they're

1:27:27.840 --> 1:27:30.519
<v Speaker 2>included as a as an Easter egg here, I guess,

1:27:30.560 --> 1:27:34.639
<v Speaker 2>But also just they totally don't make the most out

1:27:34.640 --> 1:27:35.719
<v Speaker 2>of a Beholder appearance.

1:27:36.200 --> 1:27:39.519
<v Speaker 3>Yeah, nobody fights one. They like throw a bone essentially

1:27:39.560 --> 1:27:42.200
<v Speaker 3>to make one run off after it, and they and

1:27:42.280 --> 1:27:45.120
<v Speaker 3>then they sneak in. Then the then our two rogues

1:27:45.240 --> 1:27:50.439
<v Speaker 3>split up. Snails goes into Damodar's room and he gets

1:27:50.560 --> 1:27:55.120
<v Speaker 3>he falls into like a pit of quicksand disguised as

1:27:55.120 --> 1:27:56.880
<v Speaker 3>a rug. Is this something from D and D.

1:27:58.080 --> 1:28:00.639
<v Speaker 2>It may very well be. I did like the effect here,

1:28:00.680 --> 1:28:03.599
<v Speaker 2>because oh yeah, this is a practical effect. They did

1:28:03.640 --> 1:28:05.519
<v Speaker 2>some sort of like a painting on top of a

1:28:05.880 --> 1:28:09.280
<v Speaker 2>like a movie quicksand situation, and he sinks into it.

1:28:09.760 --> 1:28:12.479
<v Speaker 3>So I did like this, Yeah, I thought it looked good.

1:28:12.760 --> 1:28:14.759
<v Speaker 3>He sinks into a bunch of oatmeal and his gross

1:28:14.760 --> 1:28:18.320
<v Speaker 3>looking and then of course Damadar comes in and attacks Snails.

1:28:18.800 --> 1:28:22.880
<v Speaker 3>He says something like he's like just like all thieves,

1:28:23.040 --> 1:28:28.240
<v Speaker 3>always taking things that don't belong to you, Like that's

1:28:28.280 --> 1:28:30.000
<v Speaker 3>a really good dig against a thief.

1:28:30.400 --> 1:28:32.920
<v Speaker 2>It's true. It's true though they're always doing it.

1:28:34.920 --> 1:28:37.759
<v Speaker 3>And they fight, and you know, Snails before he's always

1:28:37.760 --> 1:28:40.240
<v Speaker 3>being cowardly. He actually gets some good slashes in on

1:28:40.320 --> 1:28:43.800
<v Speaker 3>Damadar and then he runs away, and then we see

1:28:43.880 --> 1:28:49.080
<v Speaker 3>Damadar like pursuing him at a steady march like Jason Vorhees. Meanwhile,

1:28:49.200 --> 1:28:52.479
<v Speaker 3>Ridley rescues Marina from a dungeon. They fight their way out.

1:28:53.000 --> 1:28:56.040
<v Speaker 3>We get one of those scenes where so many movies

1:28:56.040 --> 1:28:59.200
<v Speaker 3>in the nineties like this, a scene where the girl

1:28:59.360 --> 1:29:02.240
<v Speaker 3>hits cigar with a stick and the boy says nice,

1:29:03.920 --> 1:29:07.320
<v Speaker 3>you know, and then you gotta have that. And then

1:29:07.520 --> 1:29:11.280
<v Speaker 3>Demodar corners Snails at a dead end on the castle

1:29:11.320 --> 1:29:14.639
<v Speaker 3>grounds and they fight and it is brutal. Demadar beats

1:29:14.720 --> 1:29:17.760
<v Speaker 3>him up and like breaks his bones. We hear bones

1:29:17.840 --> 1:29:21.200
<v Speaker 3>cracking and crunching, and then Ridley and Marina show up

1:29:21.240 --> 1:29:25.360
<v Speaker 3>to the rescue and I was like, okay, okay, Snail's

1:29:25.400 --> 1:29:27.719
<v Speaker 3>gonna be okay, They're gonna help him, and then nope,

1:29:27.760 --> 1:29:30.880
<v Speaker 3>he just gets murdered. Damadar kills him. Like this is

1:29:31.120 --> 1:29:33.960
<v Speaker 3>off tone something I don't know. It didn't feel like

1:29:34.000 --> 1:29:35.000
<v Speaker 3>that was supposed to happen.

1:29:36.000 --> 1:29:38.720
<v Speaker 2>Yeah, yeah, the tone on this choice is a little off,

1:29:38.800 --> 1:29:44.120
<v Speaker 2>but yeah, kills him dead and you know, ending possibilities

1:29:44.120 --> 1:29:47.719
<v Speaker 2>aside like he's super dead, he mostly stays dead.

1:29:48.240 --> 1:29:52.160
<v Speaker 3>Also. Then then Bruce Payne stabs Ridley with the sword,

1:29:52.200 --> 1:29:54.200
<v Speaker 3>and just when he's about to finish him off, Marina

1:29:54.240 --> 1:29:57.080
<v Speaker 3>saves the day by zapping Damodar with pink magic and

1:29:57.120 --> 1:29:59.880
<v Speaker 3>then teleporting them away to somewhere else once again. Yes,

1:30:00.479 --> 1:30:05.360
<v Speaker 3>so that encounters over rip Snails. There's a brief interlude

1:30:05.360 --> 1:30:07.160
<v Speaker 3>where we get to see the Empress giving a very

1:30:07.200 --> 1:30:10.920
<v Speaker 3>wooden speech at the Mage's Council about the people and

1:30:11.200 --> 1:30:14.960
<v Speaker 3>about Profion's treachery, and she says, she says Profion is

1:30:15.000 --> 1:30:18.320
<v Speaker 3>trying to take all the power for himself. Profion accuses

1:30:18.400 --> 1:30:21.200
<v Speaker 3>her of the same. They go back and forth, and

1:30:21.200 --> 1:30:24.920
<v Speaker 3>it's weird energy because it's like Jeremy Iron's frothing at

1:30:24.920 --> 1:30:27.280
<v Speaker 3>the mouth versus an introverted teenager.

1:30:27.880 --> 1:30:31.840
<v Speaker 2>Yeah, this scene just I mean, Jeremy Irons is super

1:30:31.840 --> 1:30:34.680
<v Speaker 2>amusing as always, but yeah, I just felt bad for

1:30:34.760 --> 1:30:38.040
<v Speaker 2>thora Birch because like this, it just feels like like

1:30:38.280 --> 1:30:41.639
<v Speaker 2>two completely different planets of acting going on here, and

1:30:42.360 --> 1:30:43.200
<v Speaker 2>she does don't look.

1:30:43.040 --> 1:30:47.800
<v Speaker 3>Comfortable elsewhere our heroes reach their destination. This is the

1:30:47.800 --> 1:30:49.479
<v Speaker 3>part where I'm saying it's one of the best looking

1:30:49.520 --> 1:30:52.479
<v Speaker 3>things in the movie. Kind of I'm not sure exactly

1:30:52.479 --> 1:30:53.880
<v Speaker 3>what this is, but it looks to me like a

1:30:53.920 --> 1:30:57.639
<v Speaker 3>hand painted background. It's basically, you know, it's like a big,

1:30:57.760 --> 1:31:01.400
<v Speaker 3>drooping kind of giant tree with a bunch of glowing

1:31:01.479 --> 1:31:05.479
<v Speaker 3>lights in it. It's a little bit Thomas Kinkaidloathlauri and

1:31:05.520 --> 1:31:08.400
<v Speaker 3>a little bit Ewok village on indoor, but with some

1:31:08.520 --> 1:31:11.519
<v Speaker 3>dark magic, and it may be very pretty, but we

1:31:11.560 --> 1:31:14.960
<v Speaker 3>are not ready to yub nub yet because the quest

1:31:15.040 --> 1:31:18.000
<v Speaker 3>is not complete. Now. When they arrive, there's an elf

1:31:18.040 --> 1:31:20.880
<v Speaker 3>played by Tom Baker with short blonde hair, who heals

1:31:21.000 --> 1:31:24.519
<v Speaker 3>Ridley by zapan him, and then Tom Baker says a

1:31:24.520 --> 1:31:27.639
<v Speaker 3>bunch of things. He says, he's just kind of talking

1:31:27.680 --> 1:31:30.120
<v Speaker 3>out of nowhere. I don't think this is prompted by anything.

1:31:30.160 --> 1:31:33.439
<v Speaker 3>He's like, the Elvin peoples do not require spells to

1:31:33.520 --> 1:31:37.160
<v Speaker 3>work with magic. You use magic. We are part of it,

1:31:37.520 --> 1:31:42.280
<v Speaker 3>as are all living creatures, including dragons. Sadly, humans see

1:31:42.320 --> 1:31:47.360
<v Speaker 3>only their destructive powers. And then Ridley wakes up. He

1:31:47.400 --> 1:31:49.200
<v Speaker 3>explains he had a bad dream where he saw a

1:31:49.280 --> 1:31:53.439
<v Speaker 3>dragon being born, and then Tom Baker explains that magic

1:31:53.760 --> 1:31:56.719
<v Speaker 3>is the life force of nature. He keeps everything around

1:31:56.800 --> 1:32:00.920
<v Speaker 3>us alive. So if the dragons were to be it

1:32:00.920 --> 1:32:04.200
<v Speaker 3>would that would destroy the fabric of magic and with it,

1:32:04.640 --> 1:32:07.320
<v Speaker 3>all life. And at this point I was like, wait,

1:32:07.439 --> 1:32:12.800
<v Speaker 3>who is this guy? Do they even say who he is?

1:32:13.920 --> 1:32:16.719
<v Speaker 2>I was just so pleased that Tom Baker had finally

1:32:16.760 --> 1:32:21.439
<v Speaker 2>shown up and there was some captivating acting happening on

1:32:21.439 --> 1:32:23.880
<v Speaker 2>the screen. I was like, yeah, I trust you completely.

1:32:24.240 --> 1:32:27.679
<v Speaker 3>Whoever you are after this, So of course Ridley is healed.

1:32:27.720 --> 1:32:29.559
<v Speaker 3>And then there's that dark Knight of the Soul scene

1:32:29.640 --> 1:32:32.439
<v Speaker 3>I mentioned earlier, where like Ridley and Marina are. They're

1:32:32.520 --> 1:32:35.759
<v Speaker 3>arguing about whether the Impress's plan to help the common

1:32:35.800 --> 1:32:39.639
<v Speaker 3>people is worth putting faith in, and at one point

1:32:39.720 --> 1:32:46.479
<v Speaker 3>Marina says that Ridley is what Snails died for. But

1:32:46.600 --> 1:32:49.960
<v Speaker 3>also Marina says that she now understands why the common people,

1:32:50.000 --> 1:32:54.080
<v Speaker 3>why non mages are worth fighting for, and then justin

1:32:54.120 --> 1:32:56.920
<v Speaker 3>Whalen's like, you know, for a mage, you're pretty smart,

1:32:57.000 --> 1:33:00.240
<v Speaker 3>and then big old kiss. But of course there's a

1:33:00.240 --> 1:33:03.320
<v Speaker 3>little naked cgi demon looking on the methods there again.

1:33:03.760 --> 1:33:06.799
<v Speaker 3>So we're gearing up for the final showdown. Our heroes

1:33:06.840 --> 1:33:09.639
<v Speaker 3>are given some magical weapons. Ridley gets a silver sword

1:33:09.760 --> 1:33:13.000
<v Speaker 3>and Elf says it will protect him. I do kind

1:33:13.000 --> 1:33:15.559
<v Speaker 3>of like these costumes we see. I don't know who

1:33:15.600 --> 1:33:17.720
<v Speaker 3>these elves are. I guess they're like wood elves of

1:33:17.760 --> 1:33:20.679
<v Speaker 3>some sort, but they look like Texas chainsaw elves. They've

1:33:20.680 --> 1:33:22.280
<v Speaker 3>got ed gain masks on.

1:33:22.680 --> 1:33:25.080
<v Speaker 2>Yeah, they look a little disturbing, don't they.

1:33:25.840 --> 1:33:27.639
<v Speaker 3>This is it's weird that a lot of the best

1:33:27.680 --> 1:33:30.240
<v Speaker 3>looking visual stuff and I'm not saying it's that great,

1:33:30.360 --> 1:33:32.400
<v Speaker 3>but the best stuff is like hidden away in the

1:33:32.400 --> 1:33:35.200
<v Speaker 3>final third of the movie, but we get a scene

1:33:35.200 --> 1:33:37.559
<v Speaker 3>where Ridley has to go into a dungeon alone to

1:33:37.640 --> 1:33:41.400
<v Speaker 3>retrieve the rod before Belloc, I mean before Damadhar gets it.

1:33:42.120 --> 1:33:45.280
<v Speaker 3>And he's tempted by many treasures in the treasure room,

1:33:45.360 --> 1:33:47.839
<v Speaker 3>but then he thinks better of it before removing anything.

1:33:47.880 --> 1:33:50.519
<v Speaker 3>So he's like gonna steal some gold, but then he's like, no,

1:33:50.600 --> 1:33:52.200
<v Speaker 3>I shouldn't do this. He puts it back down and

1:33:52.240 --> 1:33:55.080
<v Speaker 3>he says, sorry, snails, like snails would have wanted me

1:33:55.120 --> 1:33:59.920
<v Speaker 3>to steal this. But he talks to a skeleton covereding

1:34:00.120 --> 1:34:05.320
<v Speaker 3>cobwebs who identifies himself as sav Reel, the creator of

1:34:05.520 --> 1:34:09.679
<v Speaker 3>the Rod. Oh yeah, now he says, be warned, anyone

1:34:09.720 --> 1:34:12.040
<v Speaker 3>who wields the power of the Rod must suffer a

1:34:12.080 --> 1:34:16.800
<v Speaker 3>horrible fate. And I think he says that the rod

1:34:16.880 --> 1:34:21.599
<v Speaker 3>must be destroyed or it's wielder will be destroyed. And

1:34:21.640 --> 1:34:24.719
<v Speaker 3>then like absolutely out of nowhere, we just like cut

1:34:24.720 --> 1:34:27.400
<v Speaker 3>to Jeremy Irons back in the city, back in some

1:34:27.520 --> 1:34:29.840
<v Speaker 3>doll and he's screeching. The Impress has called out to

1:34:29.960 --> 1:34:33.439
<v Speaker 3>dragons upon us. We see the dragons flying through the

1:34:33.439 --> 1:34:38.120
<v Speaker 3>sky and attacking the tower. He's like, destroy them. So

1:34:38.840 --> 1:34:40.880
<v Speaker 3>here we kind of go into action movie mode. A

1:34:40.960 --> 1:34:43.400
<v Speaker 3>lot of the rest of the movie is just people

1:34:43.439 --> 1:34:48.280
<v Speaker 3>fighting cgi dragons, people shooting giant ballistas at them, zapping

1:34:48.320 --> 1:34:53.880
<v Speaker 3>them with magic, buildings exploding with dragonfire, and dragons versus dragons.

1:34:54.520 --> 1:34:56.760
<v Speaker 3>There's like one part where a dragon gets zapped and

1:34:56.800 --> 1:34:58.920
<v Speaker 3>it falls out of the sky and it gets impaled

1:34:58.960 --> 1:35:01.439
<v Speaker 3>on a spire on top of a tower. The camera

1:35:01.560 --> 1:35:04.680
<v Speaker 3>really lingers on this and it looks bad. And then

1:35:04.720 --> 1:35:07.519
<v Speaker 3>of course a bunch of people are fighting for control

1:35:07.640 --> 1:35:10.400
<v Speaker 3>of the rod. So like Ridley brings it out of

1:35:10.439 --> 1:35:13.599
<v Speaker 3>the dungeon, then Damodar steals it from Ridley and company.

1:35:13.840 --> 1:35:17.880
<v Speaker 3>Then Ridley escapes and his friends they portal back to

1:35:17.920 --> 1:35:20.680
<v Speaker 3>where Damodar is and then they steal the rod back

1:35:20.720 --> 1:35:21.439
<v Speaker 3>from Profion.

1:35:22.120 --> 1:35:24.759
<v Speaker 2>Now, is it just one point each time you acquire

1:35:24.800 --> 1:35:27.800
<v Speaker 2>the rod or how does the scoring work? Here?

1:35:28.360 --> 1:35:31.080
<v Speaker 3>Very good question, Yeah, how does the experience? They're really

1:35:31.120 --> 1:35:33.639
<v Speaker 3>racking up a lot of XP at the very end here.

1:35:34.760 --> 1:35:37.720
<v Speaker 3>And so there's a final fight that's like Ridley versus Profion,

1:35:38.200 --> 1:35:41.600
<v Speaker 3>And there is a line where Jeremy Irons says, not

1:35:41.760 --> 1:35:47.479
<v Speaker 3>so talented. Hey, mister Ridley, I think the movie The

1:35:47.560 --> 1:35:50.160
<v Speaker 3>Talented Mister Ripley had just come out like the year before.

1:35:50.800 --> 1:35:55.799
<v Speaker 2>Yes, yes, nineteen ninety nine. Yeah, solid movie. Always always

1:35:55.840 --> 1:35:58.200
<v Speaker 2>a gamble to reference a better movie in your movie.

1:35:58.439 --> 1:36:03.160
<v Speaker 3>Yeah, so Ridley is. Ridley gets hold of the rod

1:36:03.200 --> 1:36:05.400
<v Speaker 3>at one point and he's like, Okay, now I'm going

1:36:05.479 --> 1:36:07.640
<v Speaker 3>to use the rod. That's been the whole point of

1:36:07.680 --> 1:36:09.160
<v Speaker 3>the story. We got to get the rod so we

1:36:09.160 --> 1:36:11.880
<v Speaker 3>can use it against Profion. But then he has a

1:36:12.000 --> 1:36:14.680
<v Speaker 3>tempted by the ring moment. He like holds it up

1:36:14.720 --> 1:36:16.799
<v Speaker 3>and you can see him grinning with all the power

1:36:16.880 --> 1:36:19.040
<v Speaker 3>he has. Now it's like flowing into him and he

1:36:19.080 --> 1:36:23.080
<v Speaker 3>looks at the dragons and you see him realizing what's happening,

1:36:23.120 --> 1:36:26.040
<v Speaker 3>that he's being tempted, and he turns away from the

1:36:26.080 --> 1:36:28.320
<v Speaker 3>power of the ring, or from the power of the rod,

1:36:28.720 --> 1:36:31.360
<v Speaker 3>and he refuses it. He says, I won't become you,

1:36:32.320 --> 1:36:35.600
<v Speaker 3>referring to Profion, and then he smashes the rod with

1:36:35.680 --> 1:36:36.280
<v Speaker 3>his sword.

1:36:36.840 --> 1:36:38.720
<v Speaker 2>Foolishly, I thought he was going to give in for

1:36:38.760 --> 1:36:42.240
<v Speaker 2>a second there, and I was like this, then, there's

1:36:42.240 --> 1:36:44.719
<v Speaker 2>more to this kid than I thought. Maybe he's got

1:36:44.720 --> 1:36:46.719
<v Speaker 2>it in him. No, he doesn't have it in him.

1:36:47.000 --> 1:36:51.280
<v Speaker 3>So anyway, he smashes it and then they're still fighting Profyon.

1:36:51.360 --> 1:36:54.240
<v Speaker 3>At one point, Profion summons a I think like a

1:36:54.280 --> 1:36:57.280
<v Speaker 3>ghost bone dragon to attack the Empress.

1:36:57.840 --> 1:36:59.680
<v Speaker 2>It just kind of like climbs on her back and

1:36:59.760 --> 1:37:00.800
<v Speaker 2>makes a squat down.

1:37:01.280 --> 1:37:06.400
<v Speaker 3>Yeah, but the Empress uses her gold scepter against Profion,

1:37:07.040 --> 1:37:09.680
<v Speaker 3>and that like makes all the gold dragons that are

1:37:09.680 --> 1:37:12.840
<v Speaker 3>flying around to come and eat Profeon, like one eats him,

1:37:12.840 --> 1:37:14.719
<v Speaker 3>like the t rex eats the guy off the toilet.

1:37:15.920 --> 1:37:19.160
<v Speaker 2>And going back to our earlier discussion, yes, it does

1:37:19.200 --> 1:37:22.720
<v Speaker 2>make sense that she would command gold dragons instead of

1:37:22.760 --> 1:37:25.559
<v Speaker 2>red dragons, because gold dragons are good, red dragons are bad.

1:37:26.000 --> 1:37:29.760
<v Speaker 2>But also, I mean dragons and dungeons. Dragons are not

1:37:29.840 --> 1:37:34.000
<v Speaker 2>just you know, you know, beasts, they're highly intelligent. So

1:37:34.280 --> 1:37:35.840
<v Speaker 2>there's a whole discussion we could have here.

1:37:36.160 --> 1:37:38.840
<v Speaker 3>Yeah, they're treated more like beasts here, like you just

1:37:38.920 --> 1:37:41.080
<v Speaker 3>kind of bossom around and they do what you say,

1:37:42.000 --> 1:37:44.320
<v Speaker 3>and then the dragons fly away in the end, and

1:37:44.360 --> 1:37:46.840
<v Speaker 3>now it seems like, yeah, everything's good, you know, every

1:37:46.960 --> 1:37:50.679
<v Speaker 3>all the problems are fixed. We get we're like cutting

1:37:50.720 --> 1:37:54.040
<v Speaker 3>away and then we see we don't even see off screen.

1:37:54.240 --> 1:37:57.240
<v Speaker 3>We hear the Empress in voiceover saying, this is a

1:37:57.280 --> 1:38:01.519
<v Speaker 3>direct quote people of ismir, I do declare that you

1:38:01.600 --> 1:38:04.639
<v Speaker 3>are now all equal. Let the celebration begin.

1:38:07.680 --> 1:38:11.040
<v Speaker 2>That was always easy. Yeah, and then they were good.

1:38:11.360 --> 1:38:12.879
<v Speaker 3>Why didn't you say that from the beginning?

1:38:13.040 --> 1:38:18.760
<v Speaker 2>Yeah, So here's a question. How many levels do you

1:38:18.800 --> 1:38:23.519
<v Speaker 2>think these characters accrued during the during the run of

1:38:23.560 --> 1:38:26.040
<v Speaker 2>the film here, because they feel like they start off

1:38:26.080 --> 1:38:31.160
<v Speaker 2>at like level two and maybe cap it around level three.

1:38:32.120 --> 1:38:34.360
<v Speaker 2>I don't feel like there's a tremendous amount of growth.

1:38:35.040 --> 1:38:37.160
<v Speaker 3>That's funny. I was gonna say. I was going to

1:38:37.200 --> 1:38:39.679
<v Speaker 3>say they spend most of the movie at level two

1:38:39.920 --> 1:38:42.439
<v Speaker 3>and then in the last ten minutes they go from

1:38:42.520 --> 1:38:43.880
<v Speaker 3>level two to level nine.

1:38:44.720 --> 1:38:47.120
<v Speaker 2>Oh yeah, well, I mean they get some high power

1:38:47.240 --> 1:38:48.920
<v Speaker 2>magical weapons, that's for sure.

1:38:49.400 --> 1:38:53.000
<v Speaker 3>Do we ever see our magic users learning additional spells?

1:38:53.120 --> 1:38:53.760
<v Speaker 3>I don't think so.

1:38:54.200 --> 1:38:57.920
<v Speaker 2>Do we see them throw dust around? Yeah? They play.

1:38:58.160 --> 1:39:00.320
<v Speaker 2>I mean at least there's some spell components in the mix,

1:39:00.400 --> 1:39:03.000
<v Speaker 2>but that's about all we see. I don't think we

1:39:03.040 --> 1:39:05.479
<v Speaker 2>think we see any magical books. Really, do we see

1:39:05.479 --> 1:39:08.680
<v Speaker 2>anybody reading from a tome of magic or a scroll.

1:39:10.280 --> 1:39:13.360
<v Speaker 3>Not that I recall, and certainly not to learn a spell.

1:39:13.400 --> 1:39:15.640
<v Speaker 3>I mean there is a library full of scrolls at

1:39:15.680 --> 1:39:16.160
<v Speaker 3>the beginning.

1:39:16.240 --> 1:39:18.559
<v Speaker 2>But yeah, I mean it can be disappointing if the

1:39:18.560 --> 1:39:22.160
<v Speaker 2>prop department can't really meet your needs on that. I

1:39:22.439 --> 1:39:25.559
<v Speaker 2>mentioned the color of Magic earlier in the picture, which

1:39:25.680 --> 1:39:28.160
<v Speaker 2>has a great cast, and of course I love the

1:39:28.160 --> 1:39:31.559
<v Speaker 2>work of Terry Pratchett. But as memory serves, there's a

1:39:31.640 --> 1:39:36.080
<v Speaker 2>magical book that shows up in that picture that they

1:39:36.120 --> 1:39:39.280
<v Speaker 2>just didn't make it look believable enough for me to

1:39:39.360 --> 1:39:42.240
<v Speaker 2>be like a tome of ancient magic. Like it looks

1:39:42.320 --> 1:39:44.960
<v Speaker 2>like they were really rushed creating it. So it's kind

1:39:44.960 --> 1:39:46.840
<v Speaker 2>of a gamble there. You got. The props department has

1:39:46.880 --> 1:39:50.200
<v Speaker 2>to be able to meet you on any of these requests.

1:39:50.240 --> 1:39:50.639
<v Speaker 2>For sure.

1:39:50.760 --> 1:39:52.920
<v Speaker 3>It's just a paperback of how to win friends and

1:39:52.920 --> 1:39:53.759
<v Speaker 3>influence people.

1:39:54.040 --> 1:39:54.800
<v Speaker 2>Yeah.

1:39:54.960 --> 1:39:57.120
<v Speaker 3>Oh, but we also alluded to this. There's some kind

1:39:57.120 --> 1:39:59.000
<v Speaker 3>of code. There's some kind of happy coda where they

1:39:59.040 --> 1:40:01.599
<v Speaker 3>go to snails as grave and then they like put

1:40:01.600 --> 1:40:04.559
<v Speaker 3>the ruby on it and it lights up and then

1:40:04.680 --> 1:40:07.479
<v Speaker 3>it's like, oh, snails is still alive if we go

1:40:07.560 --> 1:40:10.559
<v Speaker 3>somewhere else, and then they turn into they turn into

1:40:10.560 --> 1:40:11.880
<v Speaker 3>magic and fly away.

1:40:11.800 --> 1:40:13.519
<v Speaker 2>Yeah, I mean it is true. In Dungeons and Dragons,

1:40:13.520 --> 1:40:16.080
<v Speaker 2>there's always a way to bring a character back. You know,

1:40:16.160 --> 1:40:20.080
<v Speaker 2>it's a multiverse. There are all sorts of resurrection spells.

1:40:20.800 --> 1:40:23.759
<v Speaker 2>There's no reason that a fun character needs to stay

1:40:23.800 --> 1:40:29.400
<v Speaker 2>dead forever. So Snails will return, but actually he won't.

1:40:30.640 --> 1:40:33.240
<v Speaker 2>But Snails could return. You could all go home and

1:40:33.400 --> 1:40:37.040
<v Speaker 2>roll up a Snails and tell your dungeon master, Hey,

1:40:37.560 --> 1:40:42.520
<v Speaker 2>I'm changing characters. Snails from two thousands Dungeons and Dragons

1:40:42.600 --> 1:40:44.000
<v Speaker 2>is now Injuring our campaign.

1:40:44.479 --> 1:40:51.000
<v Speaker 3>Our party is Snails Profion. And I was gonna say

1:40:51.080 --> 1:40:53.439
<v Speaker 3>l would, but like, what's the funny twist on it?

1:40:53.520 --> 1:40:56.559
<v Speaker 3>Like what if Elwood became a vegetarian and he was

1:40:56.560 --> 1:40:59.000
<v Speaker 3>always just getting say ten in his beard?

1:40:59.320 --> 1:41:03.920
<v Speaker 2>Yeah, yeah, say tan and beats. Yeah. These are good

1:41:04.000 --> 1:41:05.960
<v Speaker 2>choices to have. You know, you need choices like this

1:41:06.080 --> 1:41:10.479
<v Speaker 2>for your character. It gives you some stick to fall

1:41:10.520 --> 1:41:13.360
<v Speaker 2>back on during all the small moments of a campaign.

1:41:14.120 --> 1:41:16.640
<v Speaker 3>All right, Is that all we've got on Dungeons and

1:41:16.680 --> 1:41:18.360
<v Speaker 3>Dragons two thousand for now?

1:41:18.520 --> 1:41:21.320
<v Speaker 2>I mean there's so much more we could say. Every

1:41:21.400 --> 1:41:25.960
<v Speaker 2>scene with Jeremy Irons is like a masterclass in overacting

1:41:27.040 --> 1:41:31.080
<v Speaker 2>and hamming it up. There are so many weird choices,

1:41:31.720 --> 1:41:35.080
<v Speaker 2>digital effects that don't really come together, and yet at

1:41:35.120 --> 1:41:39.160
<v Speaker 2>the same time some admirable practical effects, some admirable sets,

1:41:39.160 --> 1:41:43.800
<v Speaker 2>and certainly some really cool interior locations. I would says

1:41:44.640 --> 1:41:46.759
<v Speaker 2>this is not a movie for everyone. I'm not encouraging

1:41:46.800 --> 1:41:50.719
<v Speaker 2>everyone to go out and watch this movie in its entirety,

1:41:51.000 --> 1:41:54.040
<v Speaker 2>but everyone must see the first fifteen minutes. The Emperor

1:41:54.080 --> 1:41:59.200
<v Speaker 2>has decreed, all right. So that is two thousands Dungeons

1:41:59.240 --> 1:42:02.599
<v Speaker 2>and Dragon. I hope you enjoyed it. I think it

1:42:02.600 --> 1:42:05.280
<v Speaker 2>was a solid choice for our two hundred film selection

1:42:05.400 --> 1:42:08.160
<v Speaker 2>here on Weird House Cinema. So now we just have

1:42:08.240 --> 1:42:11.439
<v Speaker 2>to chug on and eventually start thinking about the three

1:42:11.560 --> 1:42:13.080
<v Speaker 2>hundredth film.

1:42:13.360 --> 1:42:15.240
<v Speaker 3>We will not do the movie three hundreds.

1:42:15.560 --> 1:42:19.000
<v Speaker 2>We will not do three hundred. It's true, all right.

1:42:19.479 --> 1:42:21.160
<v Speaker 2>So we're going to go and close this episode out,

1:42:21.160 --> 1:42:22.680
<v Speaker 2>but we'd love to hear from everyone out there. We

1:42:22.760 --> 1:42:25.479
<v Speaker 2>know that there are multiple listeners who are Dungeons and

1:42:25.520 --> 1:42:29.479
<v Speaker 2>Dragons enthusiasts, and you may have additional insight on what's

1:42:29.520 --> 1:42:33.519
<v Speaker 2>happening and what's not happening in this film. Likewise, if

1:42:33.520 --> 1:42:36.200
<v Speaker 2>you have thoughts on anything we've referenced in passing different

1:42:36.560 --> 1:42:42.080
<v Speaker 2>Dungeons and Dragons locations, Dungeons and Dragons novels. What are

1:42:42.120 --> 1:42:45.000
<v Speaker 2>your favorites? Because I really haven't geez, I don't know

1:42:45.000 --> 1:42:48.160
<v Speaker 2>that I've ever read one myself. I'm familiar with them,

1:42:48.200 --> 1:42:50.760
<v Speaker 2>but I never picked one up. So if I were

1:42:50.800 --> 1:42:54.160
<v Speaker 2>to pick one up, which one would it be? These

1:42:54.240 --> 1:42:57.439
<v Speaker 2>questions and more write in with your answers. Just a

1:42:57.439 --> 1:42:59.720
<v Speaker 2>reminder that Stuff to Blow Your Mind is primarily a

1:42:59.760 --> 1:43:02.840
<v Speaker 2>sign and culture podcast, with core episodes in the Stuff

1:43:02.840 --> 1:43:06.840
<v Speaker 2>to Blow Your Mind podcast feed on Thursdays and Tuesdays,

1:43:07.280 --> 1:43:09.280
<v Speaker 2>and then on Wednesdays we do a short form episode,

1:43:09.280 --> 1:43:11.760
<v Speaker 2>but on Fridays we set aside most serious concerns to

1:43:11.800 --> 1:43:14.360
<v Speaker 2>just talk about a weird film here on weird House Cinema.

1:43:14.400 --> 1:43:15.479
<v Speaker 2>If you want to see a list of all the

1:43:15.520 --> 1:43:18.519
<v Speaker 2>films we've covered over the years, go to letterboxed dot com.

1:43:18.560 --> 1:43:21.320
<v Speaker 2>You'll find us there. Our username is weird house and

1:43:21.360 --> 1:43:23.280
<v Speaker 2>we have a nice list of everything. We've covered all

1:43:23.320 --> 1:43:25.800
<v Speaker 2>two hundred film selections, and we're going to start looking

1:43:25.800 --> 1:43:27.680
<v Speaker 2>ahead at the future. Sometimes you can peek ahead and

1:43:27.760 --> 1:43:29.800
<v Speaker 2>see what's coming up the following week.

1:43:30.120 --> 1:43:33.920
<v Speaker 3>Huge thanks as always to our excellent audio producer Jjposway.

1:43:34.160 --> 1:43:35.640
<v Speaker 3>If you would like to get in touch with us

1:43:35.640 --> 1:43:38.080
<v Speaker 3>with feedback on this episode or any other, to suggest

1:43:38.120 --> 1:43:40.120
<v Speaker 3>a topic for the future, or just to say hello,

1:43:40.240 --> 1:43:42.840
<v Speaker 3>you can email us at contact at stuff to Blow

1:43:42.840 --> 1:43:50.480
<v Speaker 3>your Mind dot com.

1:43:50.560 --> 1:43:53.519
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

1:43:53.600 --> 1:43:56.400
<v Speaker 1>more podcasts from my Heart Radio, visit the iHeartRadio app,

1:43:56.560 --> 1:43:59.560
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.