1 00:00:00,440 --> 00:00:03,519 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:10,920 --> 00:00:14,800 Speaker 2: Hey you welcome to Weird House Cinema. This is Rob Lamb. 3 00:00:14,800 --> 00:00:18,280 Speaker 3: And I am Joe McCormick. And today on Weird House Cinema, 4 00:00:18,360 --> 00:00:23,360 Speaker 3: we've reached a milestone. It is our two hundredth film selection. 5 00:00:23,720 --> 00:00:26,960 Speaker 3: Rob did just have to correct me before we started here. 6 00:00:27,040 --> 00:00:28,880 Speaker 3: I was going to say it was a two hundredth episode. 7 00:00:28,880 --> 00:00:30,800 Speaker 3: It is not, because we had a couple of films 8 00:00:30,800 --> 00:00:35,400 Speaker 3: that went more than one episode, or multiple films crammed 9 00:00:35,400 --> 00:00:37,839 Speaker 3: into a single episode. But this is going to be 10 00:00:37,840 --> 00:00:41,040 Speaker 3: our two hundredth one, and we're keeping with a theme 11 00:00:41,040 --> 00:00:44,360 Speaker 3: we established last week where we looked at a film 12 00:00:44,960 --> 00:00:47,360 Speaker 3: for our one hundred and ninety ninth film selection. We 13 00:00:47,400 --> 00:00:50,280 Speaker 3: did a film set in the year nineteen ninety nine. 14 00:00:50,600 --> 00:00:54,920 Speaker 3: That was the cyberslop movie Virtuosity, starring Denzel Washington and 15 00:00:55,000 --> 00:00:58,000 Speaker 3: Russell Crowe. Today we decided to stick with that into 16 00:00:58,040 --> 00:00:59,960 Speaker 3: a movie I guess not set in the year two 17 00:01:00,000 --> 00:01:02,319 Speaker 3: two thousand, but that came out in the year two 18 00:01:02,360 --> 00:01:05,679 Speaker 3: thousand and that is so the year two thousand in 19 00:01:05,840 --> 00:01:08,800 Speaker 3: film in so many ways. And that is the movie 20 00:01:09,080 --> 00:01:12,199 Speaker 3: Dungeons and Dragons not the one from twenty twenty four, 21 00:01:12,560 --> 00:01:15,440 Speaker 3: the old one, the one with Jeremy Irons, Thora Birch, 22 00:01:15,760 --> 00:01:20,880 Speaker 3: Justin Whalen, Marlon Wayans, and Bruce Payne. What a cosmic 23 00:01:20,959 --> 00:01:24,560 Speaker 3: adventure into nostalgia and the mind this was. And we're 24 00:01:24,560 --> 00:01:26,520 Speaker 3: not gonna lie to you. It's not good, but it 25 00:01:26,640 --> 00:01:27,600 Speaker 3: is a good time. 26 00:01:28,400 --> 00:01:30,679 Speaker 2: Yeah, I want to Some of you may have follow 27 00:01:30,760 --> 00:01:33,120 Speaker 2: up questions too. You might ask, well, how about some 28 00:01:33,160 --> 00:01:35,440 Speaker 2: of those films that the listeners suggested for the two 29 00:01:35,480 --> 00:01:37,959 Speaker 2: hundred we I think we'll get back to some of 30 00:01:37,959 --> 00:01:41,120 Speaker 2: those suggestions in later episodes, but I don't know. For 31 00:01:41,160 --> 00:01:43,240 Speaker 2: my part, I begin to just feel like, oh man, 32 00:01:43,280 --> 00:01:45,120 Speaker 2: it's so much pressure to figure out, like what is 33 00:01:45,160 --> 00:01:47,600 Speaker 2: like the weird movie to do for two hundred, and 34 00:01:47,760 --> 00:01:49,760 Speaker 2: falling back on the idea of like two hundred two 35 00:01:49,840 --> 00:01:52,520 Speaker 2: thousand just felt a little It felt a little easier 36 00:01:52,640 --> 00:01:56,720 Speaker 2: when it came to the decision making process. And another 37 00:01:56,800 --> 00:01:59,600 Speaker 2: question you might be wondering, perhaps cowering a little bit 38 00:01:59,680 --> 00:02:02,680 Speaker 2: in fear, are we going to do the next twenty 39 00:02:02,720 --> 00:02:06,480 Speaker 2: five episodes of Weird House Cinema related to the subsequent years. 40 00:02:06,840 --> 00:02:10,239 Speaker 2: I'm gonna say definitely not. I don't think we could 41 00:02:10,320 --> 00:02:13,280 Speaker 2: keep that up. I mean, we'll see what happens next week, 42 00:02:13,320 --> 00:02:15,160 Speaker 2: but it's definitely not going to be the next twenty 43 00:02:15,240 --> 00:02:16,000 Speaker 2: five episodes. 44 00:02:16,400 --> 00:02:18,000 Speaker 3: Well next week we could do two thousand and one 45 00:02:18,080 --> 00:02:19,800 Speaker 3: of Space Odyssey and keep going. 46 00:02:19,960 --> 00:02:22,519 Speaker 2: Yeah, oh that's true. Yeah, though I don't know. 47 00:02:22,720 --> 00:02:25,280 Speaker 3: I think that's more in our category of a reference 48 00:02:25,360 --> 00:02:27,080 Speaker 3: text rather than subject text. 49 00:02:27,320 --> 00:02:29,359 Speaker 2: But we did do a core episode of stuff to 50 00:02:29,360 --> 00:02:31,720 Speaker 2: blow your mind on two thousand and one of Space Odyssey, 51 00:02:31,800 --> 00:02:34,280 Speaker 2: so there is some Space Odyssey in the vault. 52 00:02:34,919 --> 00:02:36,800 Speaker 3: Now, obviously we're gonna have a lot to say about 53 00:02:36,880 --> 00:02:40,120 Speaker 3: Dungeons and Dragons as a movie, but I think we 54 00:02:40,200 --> 00:02:42,280 Speaker 3: also need to appreciate right here at the top that, 55 00:02:42,360 --> 00:02:45,520 Speaker 3: of course it is an adaptation of the tabletop gaming 56 00:02:45,760 --> 00:02:49,359 Speaker 3: system Dungeons and Dragons. So Rob, maybe we got to 57 00:02:49,360 --> 00:02:51,680 Speaker 3: start just by talking about that, like you're a little 58 00:02:51,720 --> 00:02:54,720 Speaker 3: bit of the short, short version of your personal history 59 00:02:54,720 --> 00:02:56,320 Speaker 3: with D and D, because I know we could both 60 00:02:56,360 --> 00:02:57,800 Speaker 3: go into a lot of detail here. 61 00:02:58,360 --> 00:03:01,200 Speaker 2: So yeah, first of all, just a remind Dungeons and Dragons, 62 00:03:01,280 --> 00:03:05,000 Speaker 2: which dates back to the mid nineteen seventies, is a 63 00:03:05,080 --> 00:03:08,600 Speaker 2: role playing game. It is I often try to explain 64 00:03:08,639 --> 00:03:10,799 Speaker 2: it to people who aren't that familiar with it as 65 00:03:11,120 --> 00:03:15,639 Speaker 2: kind of a communal storytelling game where you have a 66 00:03:15,720 --> 00:03:19,120 Speaker 2: dungeon master running the game, you have players playing characters 67 00:03:19,120 --> 00:03:23,400 Speaker 2: within that game. The dungeon master is running things and 68 00:03:23,560 --> 00:03:26,480 Speaker 2: is the final say on the rules, but the players 69 00:03:26,520 --> 00:03:29,320 Speaker 2: are also contributing creatively to it. They are not being 70 00:03:29,320 --> 00:03:32,880 Speaker 2: told a story. Everyone is collaborating on the story together, 71 00:03:33,440 --> 00:03:36,640 Speaker 2: and it's just a tremendous amount of fun. If you've 72 00:03:36,640 --> 00:03:39,920 Speaker 2: never played Dungeons and Dragons before, or some similar role 73 00:03:39,920 --> 00:03:43,800 Speaker 2: playing game, I highly recommend it. It is a great social, 74 00:03:43,920 --> 00:03:47,880 Speaker 2: creative hobby and pastime that is also connected to any 75 00:03:47,920 --> 00:03:52,520 Speaker 2: number of additional solo hobbies and past times. It's something 76 00:03:52,520 --> 00:03:54,840 Speaker 2: that has brought a lot of joy into my life. 77 00:03:55,280 --> 00:03:57,440 Speaker 3: Collaborative storytelling is a good way to put it for 78 00:03:57,440 --> 00:04:00,640 Speaker 3: people who aren't familiar. Imagine that essentially, the engine master 79 00:04:01,120 --> 00:04:05,200 Speaker 3: creates the setting in scenario, and you create a character 80 00:04:05,360 --> 00:04:08,600 Speaker 3: within that setting in scenario. You say what your character 81 00:04:08,680 --> 00:04:11,480 Speaker 3: in particular does in reaction to that setting and scenario 82 00:04:11,680 --> 00:04:14,360 Speaker 3: created by the dungeon master. They tell you what happens 83 00:04:14,400 --> 00:04:16,160 Speaker 3: in return, and you go back and forth. 84 00:04:16,680 --> 00:04:20,279 Speaker 2: Yeah, yeah, so my don't I don't remember exactly when 85 00:04:20,279 --> 00:04:22,320 Speaker 2: I first started getting into it. I definitely had watched 86 00:04:22,320 --> 00:04:25,719 Speaker 2: the old nineteen eighty three cartoon at one point, but 87 00:04:25,760 --> 00:04:27,720 Speaker 2: that didn't like really pull me in all the way. 88 00:04:28,240 --> 00:04:30,960 Speaker 2: It wasn't until I was in Boy Scouts and I 89 00:04:31,000 --> 00:04:35,360 Speaker 2: observed some of the older Scouts playing Dungeons and Dragons. 90 00:04:35,400 --> 00:04:38,920 Speaker 2: The Dungeon Master kid was using his father's like pre 91 00:04:39,080 --> 00:04:44,839 Speaker 2: Satanic panic, like full demon monster supplements, and it was 92 00:04:44,880 --> 00:04:46,200 Speaker 2: just it looked like a lot of fun. So I 93 00:04:46,240 --> 00:04:48,760 Speaker 2: started getting into it, and I by the you know, 94 00:04:48,760 --> 00:04:51,960 Speaker 2: by the mid nineties, I was all into Forgotten Realms, 95 00:04:52,160 --> 00:04:56,040 Speaker 2: Raven loved Kara Tour, Dark Sun, Spell Jammer, all these 96 00:04:56,080 --> 00:05:00,680 Speaker 2: different worlds and subsettings within Dungeons and Dragons. I probably 97 00:05:00,720 --> 00:05:03,520 Speaker 2: read more than I played, but it was still a blast. 98 00:05:03,960 --> 00:05:06,600 Speaker 2: But then around the turn of the millennium, when this 99 00:05:06,640 --> 00:05:11,600 Speaker 2: film comes out, I went to college and for idiotically 100 00:05:11,680 --> 00:05:14,839 Speaker 2: didn't do any non video game D and D stuff 101 00:05:14,880 --> 00:05:18,480 Speaker 2: for more than a decade. So today's movie drops at 102 00:05:18,520 --> 00:05:21,520 Speaker 2: a time in which I was weirdly disinterested and out 103 00:05:21,520 --> 00:05:23,599 Speaker 2: of touch with all things D and D. I think 104 00:05:23,640 --> 00:05:26,880 Speaker 2: my main memory of the trailer was that, oh, it 105 00:05:26,880 --> 00:05:29,320 Speaker 2: looks like it has Jeremy Irons in it, but at 106 00:05:29,320 --> 00:05:32,120 Speaker 2: the same time I was at least slightly disappointed that 107 00:05:32,160 --> 00:05:34,920 Speaker 2: he appeared to not have a wizard beard or wizard hair. 108 00:05:35,520 --> 00:05:38,400 Speaker 3: That's true, you know. I was trying to We'll talk 109 00:05:38,440 --> 00:05:39,880 Speaker 3: more about this as we go on, but I was 110 00:05:39,920 --> 00:05:42,400 Speaker 3: trying to class all the characters in the movie. I 111 00:05:42,440 --> 00:05:44,560 Speaker 3: was saying, Okay, what D and D class are you? 112 00:05:44,600 --> 00:05:46,719 Speaker 3: Because when you play the game, you pick a character 113 00:05:46,760 --> 00:05:48,919 Speaker 3: class that tells you, like what kind of skills and 114 00:05:48,960 --> 00:05:52,080 Speaker 3: powers you have. You could be a barbarian or a fighter, 115 00:05:52,240 --> 00:05:55,200 Speaker 3: or a cleric or a wizard. And I was like, man, 116 00:05:55,440 --> 00:05:57,640 Speaker 3: Jeremy Irons doesn't feel like a wizard because he doesn't 117 00:05:57,720 --> 00:06:01,200 Speaker 3: look like a wizard. He looks it looks like a warlock. 118 00:06:01,320 --> 00:06:02,480 Speaker 3: Maybe what do you think. 119 00:06:02,480 --> 00:06:04,400 Speaker 2: Yeah, yeah, maybe more of a warlock. 120 00:06:04,480 --> 00:06:07,799 Speaker 3: Look, I mean they never mentioned a packed patron or anything. 121 00:06:07,839 --> 00:06:10,880 Speaker 2: But yeah, And I don't know one I don't know 122 00:06:10,880 --> 00:06:13,039 Speaker 2: one hundred percent why it bugged me at the time, 123 00:06:13,120 --> 00:06:15,280 Speaker 2: because I'm not really bugged by it now. But I 124 00:06:15,279 --> 00:06:17,159 Speaker 2: think a big part of it was and I was 125 00:06:17,160 --> 00:06:20,080 Speaker 2: having to like piece together where things fell in the timeline. 126 00:06:20,680 --> 00:06:23,160 Speaker 2: I think part of it was that by April of 127 00:06:23,240 --> 00:06:25,960 Speaker 2: two thousand. Today's movie came out in like December of 128 00:06:26,000 --> 00:06:29,679 Speaker 2: two thousand. By April of two thousand, we already had 129 00:06:29,760 --> 00:06:33,960 Speaker 2: a trailer featurette for Peter Jackson's Fellowship of the Ring, 130 00:06:34,320 --> 00:06:37,160 Speaker 2: which would come out December two thousand and one, so 131 00:06:37,279 --> 00:06:40,920 Speaker 2: we already had a visual taste of what was possible 132 00:06:40,960 --> 00:06:45,360 Speaker 2: with live action high fantasy, and even from the trailers, 133 00:06:45,360 --> 00:06:48,320 Speaker 2: it was obvious that two thousands Dungeons and Dragons was 134 00:06:48,520 --> 00:06:51,080 Speaker 2: quite obviously missing the mark God. 135 00:06:51,120 --> 00:06:54,400 Speaker 3: That contrast is crazy to imagine that this was almost 136 00:06:54,440 --> 00:06:58,880 Speaker 3: like overlapping in time and that we're gonna try not 137 00:06:59,000 --> 00:07:01,799 Speaker 3: to just like be mean or rag on the movie 138 00:07:01,800 --> 00:07:04,920 Speaker 3: the whole time. But yeah, the comparison is so funny. 139 00:07:04,520 --> 00:07:08,840 Speaker 3: It's like imagining that trailers for The Matrix were already 140 00:07:08,880 --> 00:07:11,200 Speaker 3: out when lawnmower Man was in theaters. 141 00:07:11,400 --> 00:07:14,400 Speaker 2: You know, Yeah, I mean, it's it's really not fair 142 00:07:14,480 --> 00:07:16,720 Speaker 2: because we're again we're talking about Lord of the Rings here, 143 00:07:17,080 --> 00:07:20,280 Speaker 2: one of and arguably the most important texts in modern 144 00:07:20,320 --> 00:07:22,960 Speaker 2: fantasy literature. It served as one of the one of 145 00:07:23,000 --> 00:07:27,880 Speaker 2: the primary inspirations for Dungeons and Dragons in general, and furthermore, 146 00:07:28,000 --> 00:07:30,720 Speaker 2: Peter Jackson's adaptations. No matter what your quipples might be 147 00:07:30,880 --> 00:07:35,120 Speaker 2: about the finished product, they were jaw dropping cinematic spectacles 148 00:07:35,360 --> 00:07:40,680 Speaker 2: that pushed the technological envelope, that energized fans and generated mainstream, 149 00:07:40,720 --> 00:07:44,360 Speaker 2: popular and critical success. So it's unfair to compare this 150 00:07:44,440 --> 00:07:47,280 Speaker 2: smaller picture that had I think, when all was said 151 00:07:47,320 --> 00:07:49,720 Speaker 2: and done, like half the budget. So but not that 152 00:07:49,840 --> 00:07:52,960 Speaker 2: small of a budget. You know, it is never going 153 00:07:53,040 --> 00:07:55,560 Speaker 2: to live up to what Fellowship of the Ring was 154 00:07:55,600 --> 00:07:56,400 Speaker 2: able to achieve. 155 00:07:56,760 --> 00:07:59,080 Speaker 3: You know, something I was just thinking about recently with 156 00:07:59,240 --> 00:08:02,040 Speaker 3: the Peter's Jackson Lord of the Rings movies is I 157 00:08:02,040 --> 00:08:05,080 Speaker 3: don't know if they often get enough credit for how 158 00:08:05,360 --> 00:08:08,560 Speaker 3: good of a job they did simply from a writing 159 00:08:08,600 --> 00:08:12,000 Speaker 3: point of view adapting the material. We can have our 160 00:08:12,000 --> 00:08:14,520 Speaker 3: complaints about, like oh, I wish Tom Bombadill had been 161 00:08:14,520 --> 00:08:16,559 Speaker 3: in there. You know, I don't like that they didn't 162 00:08:16,560 --> 00:08:19,200 Speaker 3: include this, or that they made this moment like, you know, 163 00:08:19,480 --> 00:08:22,800 Speaker 3: there were changes introduced, and a lot of times purists 164 00:08:22,840 --> 00:08:25,560 Speaker 3: can be upset by that. But I think they really 165 00:08:25,600 --> 00:08:29,400 Speaker 3: did a kind of impossible task of cramming as much 166 00:08:29,640 --> 00:08:34,359 Speaker 3: of the spirit of the story into film into reasonable 167 00:08:34,440 --> 00:08:37,720 Speaker 3: I mean long but still reasonable film. Run times as possible. 168 00:08:38,080 --> 00:08:43,800 Speaker 3: It really, I think, is a marvelous achievement of adaptation writing. Yeah. 169 00:08:43,840 --> 00:08:48,520 Speaker 2: Absolutely, Again, it's just unfair to compare virtually anything, especially 170 00:08:48,520 --> 00:08:51,160 Speaker 2: this film, to Fellowship of the Rings and the subsequent 171 00:08:51,200 --> 00:08:55,000 Speaker 2: Peter Jackson Lord of the Rings films. They just succeeded 172 00:08:55,280 --> 00:08:56,320 Speaker 2: in so many ways. 173 00:08:57,080 --> 00:08:59,440 Speaker 3: But while we're on the subject of the differences between 174 00:08:59,520 --> 00:09:02,480 Speaker 3: Fellowship with the Ring and Dungeons and Dragons as movies 175 00:09:02,520 --> 00:09:05,920 Speaker 3: from around the same time, one big difference is that, 176 00:09:06,000 --> 00:09:09,439 Speaker 3: of course, Fellowship of the Ring is an adaptation of 177 00:09:09,800 --> 00:09:13,280 Speaker 3: a book. It's an adaptation of something that is already 178 00:09:13,360 --> 00:09:16,600 Speaker 3: a fixed narrative, which is like a you know, it's 179 00:09:16,760 --> 00:09:20,480 Speaker 3: a more familiar way of making a movie from existing 180 00:09:20,520 --> 00:09:24,360 Speaker 3: source material. The Dungeons and Dragons movie had a very 181 00:09:24,400 --> 00:09:28,880 Speaker 3: different kind of writing assignment, which is that it was 182 00:09:29,040 --> 00:09:33,320 Speaker 3: to adapt a game system or sort of a world. 183 00:09:33,400 --> 00:09:37,679 Speaker 3: There is no fixed narrative of Dungeons Dungeons and Dragons. 184 00:09:37,679 --> 00:09:40,240 Speaker 3: I think there are some like you know, pre written 185 00:09:40,280 --> 00:09:43,120 Speaker 3: campaigns that exist out there. Rob you can probably shed 186 00:09:43,200 --> 00:09:45,880 Speaker 3: more light on that, and there may be some like common, 187 00:09:46,040 --> 00:09:49,000 Speaker 3: commonly accepted sort of history things in the Dungeons and 188 00:09:49,040 --> 00:09:52,760 Speaker 3: Dragons world, But there's no fixed narrative like there is 189 00:09:52,800 --> 00:09:56,120 Speaker 3: in a book. Players make up their own stories. So 190 00:09:56,400 --> 00:09:58,760 Speaker 3: what your job is if you're adapting this into a 191 00:09:58,800 --> 00:10:01,480 Speaker 3: movie is you have to kind of make up a 192 00:10:01,559 --> 00:10:06,120 Speaker 3: story that packs in a lot of details about what 193 00:10:06,160 --> 00:10:10,959 Speaker 3: it's like to play the game and captures feelings of 194 00:10:11,760 --> 00:10:16,199 Speaker 3: common experiences that players have when they're playing with their friends. 195 00:10:16,600 --> 00:10:18,880 Speaker 2: Does that make sense, Yeah, yeah, try it. You have 196 00:10:18,920 --> 00:10:21,160 Speaker 2: to attempt to try and nail the vibe of the 197 00:10:21,240 --> 00:10:23,240 Speaker 2: D and D world and the vibe of playing D 198 00:10:23,320 --> 00:10:25,600 Speaker 2: and D at the same time, which, to be clear, 199 00:10:25,880 --> 00:10:28,679 Speaker 2: are often in stark opposition to each other. You may 200 00:10:28,720 --> 00:10:32,080 Speaker 2: have like a really like very serious and even dark 201 00:10:33,120 --> 00:10:37,040 Speaker 2: set of events happening within the story of the game, 202 00:10:37,480 --> 00:10:40,839 Speaker 2: but yet a gaming session of Dungeons and Dragons might 203 00:10:40,920 --> 00:10:44,440 Speaker 2: be just full of goof off moments and laughter and 204 00:10:44,440 --> 00:10:48,160 Speaker 2: so forth, and yet they can still work together at 205 00:10:48,160 --> 00:10:50,000 Speaker 2: the table in a way that might be more of 206 00:10:50,040 --> 00:10:53,720 Speaker 2: a struggle thematically with a motion picture. I would argue 207 00:10:53,760 --> 00:10:56,640 Speaker 2: that twenty twenty three's Dungeons and Dragons Honor among Thieves, 208 00:10:56,679 --> 00:10:59,760 Speaker 2: the most recent Dungeons and Dragons film, did more of 209 00:10:59,760 --> 00:11:04,520 Speaker 2: a commendable job of pulling this off and watching today's movie, 210 00:11:04,720 --> 00:11:07,679 Speaker 2: it'd be easier to momentarily put that aside if they 211 00:11:07,720 --> 00:11:12,160 Speaker 2: didn't actually say honor among thieves multiple times in the dialogue. 212 00:11:13,040 --> 00:11:15,200 Speaker 3: But they didn't know that was gonna sub title of 213 00:11:15,200 --> 00:11:16,079 Speaker 3: the later movie. 214 00:11:16,400 --> 00:11:20,040 Speaker 2: They didn't know, but it's impossible to avoid. But but no, 215 00:11:20,120 --> 00:11:22,839 Speaker 2: you're right, it's like they're they're adapting a vibe. They're 216 00:11:22,880 --> 00:11:28,679 Speaker 2: adapting ip a world or multiple worlds and various creatures 217 00:11:28,720 --> 00:11:31,640 Speaker 2: within that world, but they're not leaning on like a 218 00:11:31,720 --> 00:11:35,080 Speaker 2: core text. But to be clear, even by nineteen ninety 219 00:11:35,080 --> 00:11:37,640 Speaker 2: and certainly by the year two thousand, there were plenty 220 00:11:37,679 --> 00:11:40,480 Speaker 2: of Dungeons and Dragons novelizations out there. I mean, they're 221 00:11:40,480 --> 00:11:44,480 Speaker 2: like a million Dragon Lance novels, So there was some 222 00:11:44,679 --> 00:11:47,880 Speaker 2: material out there that could have leaned on, though you know, 223 00:11:47,920 --> 00:11:49,200 Speaker 2: I don't I don't know, I haven't read most of 224 00:11:49,200 --> 00:11:54,000 Speaker 2: those books. Not everything is you know, reasonable for adaptation 225 00:11:54,880 --> 00:11:58,040 Speaker 2: and so forth, But you know, there were, there were, 226 00:11:58,120 --> 00:12:00,480 Speaker 2: and are plenty of Dungeons and Dragons stories one could 227 00:12:00,800 --> 00:12:02,280 Speaker 2: could go to for things like this. 228 00:12:02,720 --> 00:12:05,800 Speaker 3: But one thing that makes those stories different is they're 229 00:12:05,800 --> 00:12:09,959 Speaker 3: almost like they're reading a story that someone has created 230 00:12:10,120 --> 00:12:13,480 Speaker 3: within the framework of the D and D world, but 231 00:12:13,520 --> 00:12:16,400 Speaker 3: they're not cannon for all players of D. 232 00:12:16,440 --> 00:12:20,400 Speaker 2: And D, right, right, Like any given person's favorite moment 233 00:12:20,440 --> 00:12:23,439 Speaker 2: from Dungeons and Dragons is going to be a little 234 00:12:23,440 --> 00:12:26,600 Speaker 2: different from everyone else's moment if you're just talking about 235 00:12:26,600 --> 00:12:28,760 Speaker 2: the tabletop experience. 236 00:12:29,600 --> 00:12:32,360 Speaker 3: Yeah, So, as you said, this is something that the 237 00:12:32,600 --> 00:12:34,959 Speaker 3: more recent D and D movie did a lot of. 238 00:12:35,000 --> 00:12:36,640 Speaker 3: You could tell there were a lot of in jokes 239 00:12:36,679 --> 00:12:38,480 Speaker 3: in the movie. And I still think the more recent 240 00:12:38,520 --> 00:12:41,560 Speaker 3: movie works pretty well. I mean, I don't know, I 241 00:12:41,600 --> 00:12:43,600 Speaker 3: have played D and D, but I can imagine it 242 00:12:43,679 --> 00:12:46,000 Speaker 3: still works pretty well as a film even if you've 243 00:12:46,040 --> 00:12:47,880 Speaker 3: never played it. But there are just a lot of 244 00:12:47,880 --> 00:12:51,320 Speaker 3: little treats in there for players because it will have 245 00:12:51,440 --> 00:12:55,080 Speaker 3: the characters in the movie getting into a situation that 246 00:12:55,160 --> 00:12:59,160 Speaker 3: players commonly find themselves in. And it's funny, too funny 247 00:12:59,160 --> 00:13:02,240 Speaker 3: to recognize, like, oh, I can't speak with dead and 248 00:13:02,280 --> 00:13:05,000 Speaker 3: I still have this many questions I can ask and 249 00:13:05,040 --> 00:13:08,520 Speaker 3: we've already got the information we need, you know, and 250 00:13:08,600 --> 00:13:09,960 Speaker 3: that sort of thing over and over. 251 00:13:10,520 --> 00:13:12,960 Speaker 2: Yeah, And also I think the other thing that the 252 00:13:12,960 --> 00:13:15,480 Speaker 2: more recent film did well is that it had it 253 00:13:15,520 --> 00:13:20,120 Speaker 2: did have canonical figures that one could leave the film 254 00:13:20,120 --> 00:13:21,640 Speaker 2: and say, hey, I want to know about about that 255 00:13:21,720 --> 00:13:23,880 Speaker 2: Lich guy. I want to know more about these Red Wizards, 256 00:13:24,200 --> 00:13:26,719 Speaker 2: and there is material out there you can read about them. 257 00:13:26,760 --> 00:13:31,160 Speaker 2: They are part of a setting. This movie doesn't really, 258 00:13:31,520 --> 00:13:34,360 Speaker 2: I think, do much of that. You might say, oh, 259 00:13:34,360 --> 00:13:36,800 Speaker 2: that's a neat beholder I just saw float by. I'd 260 00:13:36,840 --> 00:13:39,280 Speaker 2: like to know more about those guys. Well, there's plenty more. 261 00:13:39,679 --> 00:13:42,800 Speaker 3: But it doesn't really do much with the beholders. Doesn't 262 00:13:42,840 --> 00:13:45,680 Speaker 3: You briefly see one as a purple blob that flies 263 00:13:45,720 --> 00:13:47,640 Speaker 3: off screen and then I'm like, Oh, we're gonna come 264 00:13:47,640 --> 00:13:48,840 Speaker 3: back for a beholder fight. 265 00:13:48,960 --> 00:13:52,959 Speaker 2: Nope, Nope, nope. They're basically screen savers. 266 00:13:53,480 --> 00:13:55,319 Speaker 3: But anyway, as I was saying, the more recent D 267 00:13:55,400 --> 00:13:57,720 Speaker 3: and D movie does a lot of that, I think 268 00:13:57,840 --> 00:14:00,400 Speaker 3: this older movie does a little bit of that. There's 269 00:14:00,400 --> 00:14:05,080 Speaker 3: a little bit of nodding towards kind of common player experiences, 270 00:14:05,120 --> 00:14:08,560 Speaker 3: but a lot less. It feels more like they were 271 00:14:08,600 --> 00:14:11,840 Speaker 3: just trying to create a story roughly within the D 272 00:14:11,880 --> 00:14:12,840 Speaker 3: and D universe. 273 00:14:13,440 --> 00:14:17,679 Speaker 2: Yeah, now I should say some nice things about this film, 274 00:14:17,760 --> 00:14:21,760 Speaker 2: I think, yeah, yeah, I think it has some excellent locations, 275 00:14:21,800 --> 00:14:26,040 Speaker 2: including the sedl Ossuary in the Czech Republic. Also, I 276 00:14:26,040 --> 00:14:28,600 Speaker 2: think that the Czech Republic State Opera House is used 277 00:14:28,600 --> 00:14:31,120 Speaker 2: as a location at one point, and multiple other Czech 278 00:14:31,160 --> 00:14:34,600 Speaker 2: locations that look really cool, and they make good use 279 00:14:34,640 --> 00:14:35,360 Speaker 2: of them. 280 00:14:35,680 --> 00:14:39,920 Speaker 3: Gorgeous interior locations in fact, that are a quite ludicrous 281 00:14:40,000 --> 00:14:43,200 Speaker 3: contrast to like it'll cut from there to a like 282 00:14:43,360 --> 00:14:47,520 Speaker 3: CGI dungeon. It is just you could not imagine something 283 00:14:47,640 --> 00:14:50,080 Speaker 3: more like uglier and more dingy looking. 284 00:14:50,440 --> 00:14:55,000 Speaker 2: Yes, the CGI is all horrendous, but I should also 285 00:14:55,040 --> 00:14:57,560 Speaker 2: point out there are some nice practical sets as well. 286 00:14:57,960 --> 00:15:01,440 Speaker 2: There's that the Eye Room and the labyrinth. The Evil 287 00:15:01,520 --> 00:15:04,800 Speaker 2: Layer is really nice. So there's also like anything that's 288 00:15:04,840 --> 00:15:08,640 Speaker 2: not CGI in this film has at least a reasonable 289 00:15:08,720 --> 00:15:10,040 Speaker 2: shot at looking okay. 290 00:15:10,760 --> 00:15:14,360 Speaker 3: There there is at one point, it's toward the end 291 00:15:14,440 --> 00:15:16,640 Speaker 3: of the movie. I wish it had come earlier, a 292 00:15:16,960 --> 00:15:20,360 Speaker 3: quite lovely hand painted backdrop for like a like a 293 00:15:20,400 --> 00:15:23,080 Speaker 3: mad effect when they go to when they go to 294 00:15:23,120 --> 00:15:26,440 Speaker 3: like the Thomas Kincaid Lothlaurian you know, yeah, yeah, but 295 00:15:26,480 --> 00:15:28,760 Speaker 3: it's it's like very pretty yeah yeah. 296 00:15:28,800 --> 00:15:31,880 Speaker 2: So, I mean, the practical stuff works pretty well for 297 00:15:31,920 --> 00:15:34,880 Speaker 2: the most part, and then of course we have the performances. 298 00:15:35,160 --> 00:15:37,800 Speaker 2: There are some definite duds in there, but who there 299 00:15:37,800 --> 00:15:41,480 Speaker 2: are some there are some really fun performances to be 300 00:15:41,560 --> 00:15:43,160 Speaker 2: hold on top of everything. 301 00:15:43,600 --> 00:15:45,800 Speaker 3: Yeah, we'll have to talk about that. And speaking of 302 00:15:45,840 --> 00:15:49,520 Speaker 3: continuing themes from last week, a list actors getting in 303 00:15:49,520 --> 00:15:52,520 Speaker 3: a B movie and just giving it everything they've got 304 00:15:52,640 --> 00:15:56,400 Speaker 3: or maybe more than they've got actually, So, Rob, what's 305 00:15:56,400 --> 00:15:57,640 Speaker 3: your elevator pitch? First? 306 00:15:57,840 --> 00:16:00,600 Speaker 2: D The main thing I came up with complete a 307 00:16:00,640 --> 00:16:04,239 Speaker 2: D and D movie before Y two K. Wh Yeah, 308 00:16:04,320 --> 00:16:06,120 Speaker 2: it comes out after Y two K, but you know 309 00:16:07,240 --> 00:16:10,440 Speaker 2: they're filming it in nineteen ninety nine, and and also 310 00:16:11,000 --> 00:16:13,760 Speaker 2: it comes at it's the end of a long journey 311 00:16:13,800 --> 00:16:17,520 Speaker 2: to make a Dungeons and Dragons motion picture. And I'll 312 00:16:17,560 --> 00:16:19,240 Speaker 2: get into some of those details when we talk about 313 00:16:19,240 --> 00:16:19,760 Speaker 2: the director. 314 00:16:20,040 --> 00:16:21,880 Speaker 3: I think they had to roll a twelve or above 315 00:16:21,960 --> 00:16:23,920 Speaker 3: to achieve that goal, and they rolled a twelve. 316 00:16:24,280 --> 00:16:27,360 Speaker 2: Yeah, yeah, at one point I think they rolled one 317 00:16:27,520 --> 00:16:29,440 Speaker 2: and then they realized they did have inspiration and they 318 00:16:29,440 --> 00:16:32,080 Speaker 2: were able to take that back nice. All right, let's 319 00:16:32,080 --> 00:16:34,120 Speaker 2: listen to a little bit of the Trayler audio here, 320 00:16:34,160 --> 00:16:36,600 Speaker 2: and hopefully you'll get to hear Jeremy Irons a little 321 00:16:36,640 --> 00:16:37,440 Speaker 2: bit in there as well. 322 00:16:38,280 --> 00:16:45,040 Speaker 4: Yeah, in a faraway world. 323 00:16:45,320 --> 00:16:47,680 Speaker 2: All people deserve to be free and equal. 324 00:16:47,880 --> 00:16:51,160 Speaker 4: The child is not fit to govern an empire. 325 00:16:51,440 --> 00:16:53,040 Speaker 3: The forces of darkness. 326 00:16:53,160 --> 00:16:56,800 Speaker 4: You can control dragons for the dragon arm in my command. 327 00:16:56,960 --> 00:16:59,120 Speaker 4: I can crush the empress. This has gotta be some 328 00:16:59,200 --> 00:17:04,080 Speaker 4: twisted magic experiment. Seriously wrong. Have threatened to conquer a kingdom? 329 00:17:04,200 --> 00:17:06,400 Speaker 2: What can I do to stop porfire? If you could 330 00:17:06,400 --> 00:17:10,280 Speaker 2: obtained a rod of Chevrial, you could control read dragons. 331 00:17:10,560 --> 00:17:12,520 Speaker 3: I just we lay low that the whole thing blow. 332 00:17:12,960 --> 00:17:14,359 Speaker 4: Come back, rob everybody. 333 00:17:14,359 --> 00:17:18,439 Speaker 3: There's one small problem problem. I kind of committed us 334 00:17:18,480 --> 00:17:28,040 Speaker 3: to find it. Trust me. 335 00:17:30,119 --> 00:17:55,240 Speaker 4: When you say that, now it's your time to die. 336 00:17:56,840 --> 00:17:58,440 Speaker 4: Dungeons and Dragons. 337 00:17:59,200 --> 00:18:01,080 Speaker 3: You want to do? You? 338 00:18:03,880 --> 00:18:08,760 Speaker 2: All right? Now? Dragons against us? All right? If you 339 00:18:08,880 --> 00:18:12,680 Speaker 2: want to watch Dungeons and Dragons for yourself, you can 340 00:18:12,720 --> 00:18:17,679 Speaker 2: find this one in multiple formats, including some free streaming services. 341 00:18:18,320 --> 00:18:21,000 Speaker 2: That's where I watched this film. You can find it 342 00:18:21,040 --> 00:18:23,160 Speaker 2: on your your Plex and your two b's if those 343 00:18:23,200 --> 00:18:24,240 Speaker 2: are options for you. 344 00:18:24,600 --> 00:18:24,760 Speaker 4: Uh. 345 00:18:24,800 --> 00:18:26,879 Speaker 2: There also there also have been different DVD and Blu 346 00:18:27,000 --> 00:18:30,080 Speaker 2: Ray releases, including Dungeons and Dragons two movie collection on 347 00:18:30,160 --> 00:18:33,160 Speaker 2: Blu Ray. That's if you want to be clear, you're 348 00:18:33,160 --> 00:18:36,960 Speaker 2: not getting the more recent Dungeons and Dragons adaptation in there, 349 00:18:36,960 --> 00:18:39,840 Speaker 2: you're getting one of the crappy sequels to this film, 350 00:18:40,000 --> 00:18:41,440 Speaker 2: So bye with caution. 351 00:18:41,720 --> 00:18:44,640 Speaker 3: Did any actors from this movie come back in that one? 352 00:18:44,920 --> 00:18:49,240 Speaker 2: Bruce Payne, just Bruce Payne. He came back at least 353 00:18:49,240 --> 00:18:52,119 Speaker 2: for the initial sequel. I don't know who if anyone 354 00:18:52,160 --> 00:18:54,560 Speaker 2: came back for part three. I don't know if anyone's 355 00:18:54,560 --> 00:18:55,280 Speaker 2: seen Part three. 356 00:19:03,720 --> 00:19:06,240 Speaker 3: All right, let's talk about the connections. 357 00:19:06,119 --> 00:19:07,639 Speaker 2: All right. We're going to start at the top with 358 00:19:08,119 --> 00:19:14,200 Speaker 2: director producer Courtney Solomon born nineteen seventy. So to be clear, 359 00:19:14,280 --> 00:19:17,520 Speaker 2: there had been previous attempts to officially capitalize on D 360 00:19:17,560 --> 00:19:20,679 Speaker 2: and D's popularity as a film going back to the 361 00:19:20,720 --> 00:19:25,959 Speaker 2: early eighties, but nothing came together until around nineteen ninety. 362 00:19:26,480 --> 00:19:30,080 Speaker 2: That is when then nineteen year old Courtney Solomon with 363 00:19:30,200 --> 00:19:33,840 Speaker 2: basically only a passion for Dungeons and Dragons, some family 364 00:19:33,920 --> 00:19:37,760 Speaker 2: background I think on his on mother's side in Canadian 365 00:19:37,800 --> 00:19:41,160 Speaker 2: TV production, and also we should we should, we should 366 00:19:41,160 --> 00:19:44,000 Speaker 2: realize there's probably a natural twenty charisma role in here. 367 00:19:44,040 --> 00:19:47,280 Speaker 2: Because he managed to convince TSR, the parent company of 368 00:19:47,359 --> 00:19:49,440 Speaker 2: dn DA at the time, to give him a shot 369 00:19:49,480 --> 00:19:50,640 Speaker 2: at producing the thing. 370 00:19:51,040 --> 00:19:52,960 Speaker 3: Had he made a movie at this point. 371 00:19:52,840 --> 00:19:56,160 Speaker 2: No, he had not, as far as I can tell, No, 372 00:19:56,240 --> 00:19:59,240 Speaker 2: nothing like that had occurred. So yeah, we may rag 373 00:19:59,359 --> 00:20:01,960 Speaker 2: on this film a little bit in this episode, but man, 374 00:20:02,280 --> 00:20:05,480 Speaker 2: that was roughly my age when this movie came out, 375 00:20:05,640 --> 00:20:08,840 Speaker 2: and looking back at myself, I was barely capable of 376 00:20:08,920 --> 00:20:13,360 Speaker 2: any level of adulting, you know. Solomon, however, at nineteen 377 00:20:13,880 --> 00:20:17,400 Speaker 2: and in subsequent years, won over TSR and then traveled 378 00:20:17,400 --> 00:20:21,280 Speaker 2: around the world seeking financial backers and scored one in 379 00:20:21,400 --> 00:20:26,239 Speaker 2: Hong Kong business magnate Alan Zamon. And so by the 380 00:20:26,280 --> 00:20:30,359 Speaker 2: mid nineties, the plan, with Solomon as producer was to 381 00:20:30,400 --> 00:20:33,000 Speaker 2: do this up as one hundred million dollar production with 382 00:20:33,119 --> 00:20:34,080 Speaker 2: a big director. 383 00:20:35,000 --> 00:20:37,680 Speaker 3: One hundred million dollars in the in the nineties. 384 00:20:38,040 --> 00:20:41,399 Speaker 2: Yeah like that. I mean, you know, you're talking about 385 00:20:41,680 --> 00:20:44,359 Speaker 2: Fellowship of the Ring range in terms of your budget. 386 00:20:44,359 --> 00:20:46,840 Speaker 2: But of course that's you know, years later. So yeah, 387 00:20:47,240 --> 00:20:49,800 Speaker 2: they were talking about having the likes of Francis Ford 388 00:20:49,840 --> 00:20:53,320 Speaker 2: Coppola or James Cameron produced. I think Stan Winston was 389 00:20:53,359 --> 00:20:57,119 Speaker 2: also attached at one point, but as often occurs in Hollywood, 390 00:20:57,640 --> 00:20:58,520 Speaker 2: plans changed. 391 00:20:58,920 --> 00:21:01,160 Speaker 3: Coming hot off of pump Head, I shall make the 392 00:21:01,280 --> 00:21:02,240 Speaker 3: D and D movie. 393 00:21:03,240 --> 00:21:06,440 Speaker 2: Wow, imagine what the effects would have looked like though there. 394 00:21:06,480 --> 00:21:08,200 Speaker 2: You would have gotten a good beholder in that one. 395 00:21:08,320 --> 00:21:12,960 Speaker 3: I want to see that Francis Ford Coppola version. Would 396 00:21:13,000 --> 00:21:14,440 Speaker 3: it have had al Pacino in it? 397 00:21:14,840 --> 00:21:17,800 Speaker 2: Oh? Yeah, Oh that would have been a different That 398 00:21:17,800 --> 00:21:20,359 Speaker 2: would have been a different evil Mage villain, wouldn't it. 399 00:21:20,560 --> 00:21:24,240 Speaker 3: Oh, my lord, imagine wizard, Yes, evil wizard al Pacino. 400 00:21:24,680 --> 00:21:26,760 Speaker 3: He's like like he is in heat, you know with the. 401 00:21:28,600 --> 00:21:31,600 Speaker 2: We joked, But I don't know, there's there. I can 402 00:21:31,760 --> 00:21:34,359 Speaker 2: see a version of this film that would have worked 403 00:21:34,359 --> 00:21:36,160 Speaker 2: with al Pacino, but I don't know, and we never 404 00:21:36,200 --> 00:21:40,280 Speaker 2: got to have it, so, uh, plans changed. Hollywood producer 405 00:21:40,359 --> 00:21:43,080 Speaker 2: Joel Silver came on board. There was talk at one 406 00:21:43,080 --> 00:21:45,800 Speaker 2: point of doing it as a TV series instead. This 407 00:21:46,000 --> 00:21:49,399 Speaker 2: was the natural one that I mentioned earlier. Then, No, 408 00:21:49,480 --> 00:21:51,240 Speaker 2: I guess the natural one was when they were considering 409 00:21:51,280 --> 00:21:54,680 Speaker 2: doing a low budget direct a video project. But they 410 00:21:54,680 --> 00:21:56,800 Speaker 2: were able to push through and get things back up 411 00:21:56,800 --> 00:21:59,280 Speaker 2: to a thirty to thirty five million dollar budget, and 412 00:21:59,359 --> 00:22:01,960 Speaker 2: at this point was clear Solomon himself was going to 413 00:22:02,040 --> 00:22:05,560 Speaker 2: have to direct it again. This was his first directorial gig, 414 00:22:07,600 --> 00:22:09,200 Speaker 2: but he did it. He pulled it off. 415 00:22:09,840 --> 00:22:12,679 Speaker 3: It's like the artifact has attuned to you and you alone. 416 00:22:12,800 --> 00:22:14,280 Speaker 3: You're the only one. 417 00:22:14,480 --> 00:22:16,359 Speaker 2: You are the only one who can wield it. You 418 00:22:16,440 --> 00:22:20,880 Speaker 2: were the chosen one, and so he did. Now as 419 00:22:20,880 --> 00:22:22,800 Speaker 2: a director, he followed this up with two thousand and 420 00:22:22,840 --> 00:22:25,720 Speaker 2: fives in American Haunting and twenty thirteen's get Away, but 421 00:22:25,800 --> 00:22:28,520 Speaker 2: It's mostly remained active as a producer on such films 422 00:22:28,560 --> 00:22:32,240 Speaker 2: as two thousand and nine's Universal Soldier Regeneration, twenty twelve's 423 00:22:32,280 --> 00:22:37,000 Speaker 2: Universal Soldier Day of Reckoning, twenty sixteen's Mister Church the 424 00:22:37,040 --> 00:22:39,840 Speaker 2: Strangers Chapter one from recent years, and I think there's 425 00:22:39,880 --> 00:22:41,879 Speaker 2: some sequels on the way, and he's listed as a 426 00:22:41,920 --> 00:22:44,119 Speaker 2: producer on an upcoming red Sonja film. 427 00:22:44,440 --> 00:22:47,120 Speaker 3: Well, despite the criticisms I've already made, I do want 428 00:22:47,160 --> 00:22:50,080 Speaker 3: to say this story makes it even more impressive that 429 00:22:50,160 --> 00:22:53,359 Speaker 3: this film got made and is as fun as it is. 430 00:22:53,400 --> 00:22:56,520 Speaker 3: I mean, it's bad, but you're not going to be bored, 431 00:22:56,640 --> 00:22:59,760 Speaker 3: I think when you watch this movie. So yeah, hats 432 00:22:59,760 --> 00:23:02,240 Speaker 3: offt Courtney Solomon, and I do want to echo what 433 00:23:02,280 --> 00:23:04,359 Speaker 3: you said earlier. We may rag on this film, but 434 00:23:04,400 --> 00:23:05,359 Speaker 3: we rag with love. 435 00:23:05,680 --> 00:23:08,080 Speaker 2: Yeah. Yeah, we've said before it's a miracle that any 436 00:23:08,080 --> 00:23:11,800 Speaker 2: film gets finished, and you know, kudos to him for 437 00:23:12,200 --> 00:23:15,080 Speaker 2: bringing this one home. Now the writing credits, there are 438 00:23:15,119 --> 00:23:23,040 Speaker 2: two credited writers Topper, Lillian and Carol Cartwright. Lillian screenwriter 439 00:23:23,080 --> 00:23:24,639 Speaker 2: and director who also had a small part in the 440 00:23:25,080 --> 00:23:30,359 Speaker 2: Conehead movie nineteen ninety three's Coneheads, and then Carol Cartwright 441 00:23:31,160 --> 00:23:33,439 Speaker 2: was also one of the writers on twenty twenty two's 442 00:23:33,560 --> 00:23:36,800 Speaker 2: Missus Harris Goes to Paris, which was well received and 443 00:23:36,840 --> 00:23:40,080 Speaker 2: even earned her and her co writers an Australian Writers 444 00:23:40,080 --> 00:23:41,600 Speaker 2: Guild Award. Oh cool. 445 00:23:42,080 --> 00:23:44,960 Speaker 3: As for the Coneheads connection, I don't know how I knew, 446 00:23:44,960 --> 00:23:47,360 Speaker 3: but I felt a little bit of Conehead's juice on. 447 00:23:47,359 --> 00:23:50,520 Speaker 2: This, Like, I don't think they were involved with writing 448 00:23:50,520 --> 00:23:53,200 Speaker 2: it at all, but they showed. They're credited as showing 449 00:23:53,280 --> 00:23:54,919 Speaker 2: up as one of the pilots in the code, and 450 00:23:54,920 --> 00:23:57,240 Speaker 2: it could be an IMDb error, but I'm going to 451 00:23:57,280 --> 00:23:57,960 Speaker 2: assume it's real. 452 00:23:58,920 --> 00:24:01,600 Speaker 3: Now, I think we're about to start discussing the cast 453 00:24:01,760 --> 00:24:04,480 Speaker 3: and the characters. I mentioned at the top that D 454 00:24:04,560 --> 00:24:07,359 Speaker 3: and D the game has character classes in it so 455 00:24:07,400 --> 00:24:10,399 Speaker 3: you can cheer you know, your rogues, your rangers, your 456 00:24:10,960 --> 00:24:13,840 Speaker 3: your clerics, and so forth. Should we take a stab 457 00:24:13,960 --> 00:24:17,360 Speaker 3: At saying what actual D and D class the characters 458 00:24:17,359 --> 00:24:19,640 Speaker 3: in this movie are supposed to be? If anything? 459 00:24:20,359 --> 00:24:25,679 Speaker 2: Yeah, yeah, we should beginning with our chief antagonist. This 460 00:24:25,840 --> 00:24:30,160 Speaker 2: is Profion, a high level mage, I would assume, now, Rob. 461 00:24:30,000 --> 00:24:31,639 Speaker 3: You know the D and D lore better than I do. 462 00:24:32,480 --> 00:24:34,760 Speaker 3: But the way I sort of understand it is that 463 00:24:34,880 --> 00:24:37,680 Speaker 3: your main magic user is in D and D are 464 00:24:37,800 --> 00:24:42,040 Speaker 3: your sorcerers, your warlocks, and your wizards. The wizard is 465 00:24:42,080 --> 00:24:46,160 Speaker 3: sort of the intellectual magician who learns their powers through study. 466 00:24:46,680 --> 00:24:50,600 Speaker 3: The warlock is the sort of bound to a demonic 467 00:24:50,760 --> 00:24:54,399 Speaker 3: entity magician who gains their powers through this relationship with 468 00:24:54,840 --> 00:24:57,720 Speaker 3: you know, something that grants the power. And then finally, 469 00:24:57,720 --> 00:25:00,760 Speaker 3: your sorcerer sort of has magic in their blood. They 470 00:25:00,800 --> 00:25:03,720 Speaker 3: you know, they come from a magical background and they 471 00:25:03,800 --> 00:25:06,280 Speaker 3: do it on instinct. It's kind of hard to fit 472 00:25:06,359 --> 00:25:09,200 Speaker 3: Jeremy Iron's character in this movie into any of the three. 473 00:25:10,280 --> 00:25:13,199 Speaker 3: He fits the esthetic of a warlock the most, but 474 00:25:13,240 --> 00:25:16,480 Speaker 3: they never mention anything about a patron. So I'm gonna say, 475 00:25:16,560 --> 00:25:19,040 Speaker 3: even though he feels more warlocky, he's got to be 476 00:25:19,040 --> 00:25:20,080 Speaker 3: a wizard, right. 477 00:25:20,440 --> 00:25:24,000 Speaker 2: Yeah, Yeah, I think he's definitely a wizard. Yeah, he 478 00:25:24,080 --> 00:25:26,399 Speaker 2: is the puppet master as opposed to the puppet or 479 00:25:26,440 --> 00:25:29,160 Speaker 2: the conduit as you would have in those other two classes. 480 00:25:29,680 --> 00:25:32,800 Speaker 2: M okay, that being said, no beard, and not that 481 00:25:32,840 --> 00:25:35,719 Speaker 2: a wizard has to have a beard. But again, at 482 00:25:35,720 --> 00:25:39,480 Speaker 2: the time this spotted me. So Jeremy Irons born nineteen 483 00:25:39,560 --> 00:25:42,960 Speaker 2: forty eight. This is I believe our first Jeremy Irons film. 484 00:25:44,320 --> 00:25:47,159 Speaker 2: I've read that he joined the film during its filming 485 00:25:47,240 --> 00:25:50,960 Speaker 2: at the behest of Joel Silver and according to Irons, 486 00:25:51,000 --> 00:25:52,640 Speaker 2: out of a need to help pay for a castle 487 00:25:52,680 --> 00:25:53,560 Speaker 2: he had just purchased. 488 00:25:53,840 --> 00:25:58,160 Speaker 3: Amazing. It reminds me of that a quote from Michael 489 00:25:58,240 --> 00:26:01,119 Speaker 3: Caine about Jaws the Revenge. Somebody asked him about it, 490 00:26:01,160 --> 00:26:02,920 Speaker 3: he says, I haven't seen the film. I've heard it's 491 00:26:02,960 --> 00:26:05,080 Speaker 3: quite terrible, but I have seen the house it built 492 00:26:05,080 --> 00:26:05,800 Speaker 3: and it's lovely. 493 00:26:06,200 --> 00:26:10,199 Speaker 2: Yeah. So, Irons has a long and ongoing career on 494 00:26:10,240 --> 00:26:12,680 Speaker 2: the stage, TV and the big screen, with credits going 495 00:26:12,720 --> 00:26:16,440 Speaker 2: back to nineteen seventy one. He really began to skyrocket 496 00:26:16,440 --> 00:26:19,959 Speaker 2: with TV's Brideshead Revisited in eighty one, which earned him 497 00:26:20,040 --> 00:26:23,280 Speaker 2: numerous nominations, and his nineteen eighty six was pretty stellar, 498 00:26:23,400 --> 00:26:28,320 Speaker 2: seeing him play twin gynecologist and David Cronenberg's Dead Ringers 499 00:26:28,480 --> 00:26:33,000 Speaker 2: and also Father Gabriel and Roland Jeffy's masterpiece The Mission, 500 00:26:33,600 --> 00:26:35,359 Speaker 2: and he then went on to win the Academy Award 501 00:26:35,400 --> 00:26:37,719 Speaker 2: for Best Actor for his portrayal of Klos von Buloh 502 00:26:38,040 --> 00:26:41,600 Speaker 2: in Reversal of Fortune, opposite Glenn Close and Ron Silver. 503 00:26:42,240 --> 00:26:47,320 Speaker 2: Subsequent notable credits include David Cronenberg's m Butterfly from ninety three, 504 00:26:47,640 --> 00:26:50,399 Speaker 2: The Lion King from ninety four, in which he voiced Scar. 505 00:26:51,240 --> 00:26:54,000 Speaker 2: Now that's also a very juicy voice role. 506 00:26:54,520 --> 00:26:56,359 Speaker 3: And also, I think the way that a lot of 507 00:26:56,560 --> 00:27:00,560 Speaker 3: kids come to learn who Jeremy Irons is. Yeah, you know, 508 00:27:00,600 --> 00:27:03,080 Speaker 3: when I was like, I grew up watching The Lion King, 509 00:27:03,119 --> 00:27:05,640 Speaker 3: and then when I was older and like learning about movies, 510 00:27:06,080 --> 00:27:08,240 Speaker 3: I was like, why is this this weird guy? His 511 00:27:08,400 --> 00:27:11,600 Speaker 3: voice is so familiar? Oh it's Scar Oh okay, And 512 00:27:11,640 --> 00:27:13,120 Speaker 3: so you make the connection that way. 513 00:27:13,600 --> 00:27:16,960 Speaker 2: Yeah, long Live the King, I'll say always back in 514 00:27:17,000 --> 00:27:19,399 Speaker 2: ninety five with Diehard with a Vengeance plays the villain 515 00:27:19,400 --> 00:27:22,199 Speaker 2: in that he's in two thousand and two is the 516 00:27:22,200 --> 00:27:26,119 Speaker 2: time Machine, playing like a super intelligent morlock. He's in 517 00:27:26,119 --> 00:27:28,560 Speaker 2: two thousand and five's Kingdom of Heaven from Ridley Scott 518 00:27:28,600 --> 00:27:30,960 Speaker 2: two thousand and eight's The Color of Magic. That's a 519 00:27:31,040 --> 00:27:37,880 Speaker 2: Terry Pratchett adaptation, TV's The Borgias, the Snyder DCU Batman films, 520 00:27:38,480 --> 00:27:43,320 Speaker 2: TV's The Watchman. He's quite good in that, and then yeah, yeah, 521 00:27:43,359 --> 00:27:45,800 Speaker 2: and then twenty twenty one's House of Gucci, which I 522 00:27:45,840 --> 00:27:48,240 Speaker 2: haven't seen, but of course that was a lot of 523 00:27:48,240 --> 00:27:49,320 Speaker 2: people like that as well. 524 00:27:49,760 --> 00:27:52,520 Speaker 3: So of course Jeremy Irons is a terrific actor and 525 00:27:52,640 --> 00:27:55,280 Speaker 3: I love him in so many roles. One that stands 526 00:27:55,320 --> 00:27:57,400 Speaker 3: out to me is a kind of kind of one 527 00:27:57,440 --> 00:27:59,840 Speaker 3: of his unsung roles, but is really good. He plays 528 00:27:59,880 --> 00:28:04,920 Speaker 3: a a nasty financial CEO in the movie Margin Call. 529 00:28:04,960 --> 00:28:05,720 Speaker 3: I don't know if you've seen it. 530 00:28:05,760 --> 00:28:06,680 Speaker 2: Oh, I haven't seen that one. 531 00:28:06,840 --> 00:28:09,960 Speaker 3: Yeah, he doesn't. That a character that he often does 532 00:28:10,080 --> 00:28:14,560 Speaker 3: very well, which is a deeply morally compromised and scummy 533 00:28:14,600 --> 00:28:16,080 Speaker 3: but quite charismatic man. 534 00:28:16,800 --> 00:28:21,000 Speaker 2: Yes, scummy charismatic aristocrat is a role that he plays 535 00:28:21,119 --> 00:28:25,119 Speaker 2: very well. And I would say his performances there's often 536 00:28:25,240 --> 00:28:28,600 Speaker 2: a kind of quiet subtlety to them, like he gets 537 00:28:28,640 --> 00:28:30,679 Speaker 2: into higher energy zones. I don't want to, you know, 538 00:28:30,720 --> 00:28:33,960 Speaker 2: make it sound like he's just you know, like just 539 00:28:34,119 --> 00:28:36,520 Speaker 2: a certain energy level for the rest of his performances, 540 00:28:36,960 --> 00:28:42,120 Speaker 2: but it's generally not high energy and certainly not like 541 00:28:42,280 --> 00:28:42,880 Speaker 2: this film. 542 00:28:43,240 --> 00:28:45,600 Speaker 3: I don't know if I've ever thought to describe a 543 00:28:45,640 --> 00:28:49,200 Speaker 3: movie performance this way before, But what I realized is 544 00:28:49,720 --> 00:28:52,840 Speaker 3: Jeremy Irons came into this film with the idea, what 545 00:28:53,040 --> 00:28:56,000 Speaker 3: if I were to approach acting with the goal of 546 00:28:56,080 --> 00:29:02,240 Speaker 3: maximizing not quality, but quantity. So is this good acting 547 00:29:02,280 --> 00:29:05,080 Speaker 3: from Jeremy Irons? I honestly don't even know how to 548 00:29:05,120 --> 00:29:07,600 Speaker 3: answer that, But what I am sure of is you 549 00:29:07,640 --> 00:29:11,440 Speaker 3: cannot complain about the portions of acting. You will be 550 00:29:11,480 --> 00:29:15,760 Speaker 3: taking leftovers home from D and D like. His performance 551 00:29:15,800 --> 00:29:19,280 Speaker 3: will leave you full and you cannot consume it all. 552 00:29:19,680 --> 00:29:22,440 Speaker 2: Yeah. If a normal Jeremy Iron's performance is like a 553 00:29:22,440 --> 00:29:25,640 Speaker 2: subtle knife, this one is a chainsaw. He's on full 554 00:29:25,720 --> 00:29:29,840 Speaker 2: blast the whole time. It's glorious to behold. He's snarling, 555 00:29:30,360 --> 00:29:33,600 Speaker 2: his skull is about to pop through his face. His 556 00:29:33,720 --> 00:29:37,680 Speaker 2: presence absolutely makes this film more watchable than it would 557 00:29:37,680 --> 00:29:40,800 Speaker 2: have been otherwise, And so I think the energy level 558 00:29:40,880 --> 00:29:43,920 Speaker 2: is absolutely the right choice for this film. I honestly 559 00:29:44,000 --> 00:29:46,320 Speaker 2: don't know if this was Jeremy Iron's choice or if 560 00:29:46,320 --> 00:29:49,960 Speaker 2: this was the director's choice or some compromise between the two. 561 00:29:50,560 --> 00:29:53,560 Speaker 2: But I cannot imagine this film without it. 562 00:29:53,680 --> 00:30:00,720 Speaker 3: We shall have to modify our plans. Yeah, just chewing now. 563 00:30:00,760 --> 00:30:03,920 Speaker 2: I'm not sure his performance really lifts everyone around him 564 00:30:04,000 --> 00:30:08,520 Speaker 2: up in equal measure, which is something you sometimes see 565 00:30:08,520 --> 00:30:11,720 Speaker 2: when you have a high caliber actor working with younger 566 00:30:11,840 --> 00:30:15,320 Speaker 2: and less experienced talent. But I also have to acknowledge 567 00:30:15,320 --> 00:30:17,600 Speaker 2: that maybe this film was not exactly the sort of 568 00:30:17,680 --> 00:30:19,760 Speaker 2: workshop environment for that sort of thing. 569 00:30:20,680 --> 00:30:23,360 Speaker 3: Yeah. I don't mean this as a slight against the 570 00:30:23,360 --> 00:30:25,840 Speaker 3: great Jeremy Irons, but I would say a lot of 571 00:30:25,840 --> 00:30:29,440 Speaker 3: his scenes they don't feel very collaborative. They feel more 572 00:30:29,520 --> 00:30:32,680 Speaker 3: like he is a mad bull that has been unleashed 573 00:30:32,720 --> 00:30:36,480 Speaker 3: on the set and they've started filming. Yeah, and everybody 574 00:30:36,480 --> 00:30:38,120 Speaker 3: else is just kind of they've got to kind of 575 00:30:38,160 --> 00:30:38,760 Speaker 3: deal with it. 576 00:30:39,160 --> 00:30:42,920 Speaker 2: Yeah. Yeah, that's very much the vibe I get here too. Now, 577 00:30:42,920 --> 00:30:48,560 Speaker 2: behind every mad villain there is a henchman, and the 578 00:30:48,640 --> 00:30:52,560 Speaker 2: hinching here is provided by Bruce Payne, who plays Damadar, 579 00:30:53,080 --> 00:30:56,000 Speaker 2: who I guess he's a sword made. I think the 580 00:30:56,080 --> 00:30:59,720 Speaker 2: exact terminology changes from one edition of D and D 581 00:30:59,840 --> 00:31:02,920 Speaker 2: to the next, but it's like a wizard a magic 582 00:31:03,000 --> 00:31:06,240 Speaker 2: user who also swings a sword around, which I mean, 583 00:31:06,280 --> 00:31:08,600 Speaker 2: it's definitely in the rules, but it always feels to 584 00:31:08,640 --> 00:31:10,840 Speaker 2: me like, come on, dude, you can choose to be 585 00:31:11,200 --> 00:31:13,400 Speaker 2: a fighter or a wizard. Why do you have to 586 00:31:13,440 --> 00:31:15,680 Speaker 2: try and be both share the love with the table. 587 00:31:17,360 --> 00:31:18,200 Speaker 3: Yeah, exactly. 588 00:31:18,600 --> 00:31:18,840 Speaker 2: Yeah. 589 00:31:19,160 --> 00:31:20,680 Speaker 3: I was trying to place him as well. I was 590 00:31:20,760 --> 00:31:25,360 Speaker 3: having trouble. He's got big he's got big scary armor. Okay, so, 591 00:31:25,640 --> 00:31:27,600 Speaker 3: and he's got a big sword, and that does seem 592 00:31:27,600 --> 00:31:29,760 Speaker 3: to place him in the kind of physical fighter class, 593 00:31:29,760 --> 00:31:33,560 Speaker 3: but he's also yeah, peripheral to a bunch of dark magic. 594 00:31:34,000 --> 00:31:35,960 Speaker 2: Yeah, and when he shows up at one point, Richard 595 00:31:35,960 --> 00:31:37,880 Speaker 2: O'Brien's character is like, get that mage out of here. 596 00:31:37,920 --> 00:31:40,440 Speaker 2: No mage is allowed, So I guess he's a mage. 597 00:31:40,920 --> 00:31:43,480 Speaker 3: But also that goes on something in the movie where 598 00:31:43,880 --> 00:31:46,760 Speaker 3: it treats mage not as a character class in the game, 599 00:31:46,800 --> 00:31:50,640 Speaker 3: but as an economic class. Like in the world of 600 00:31:50,960 --> 00:31:54,000 Speaker 3: this D and D movie, if you are a mage, 601 00:31:54,160 --> 00:31:55,320 Speaker 3: that means you're rich. 602 00:31:56,360 --> 00:31:59,680 Speaker 2: Right. The mages control everything, as we'll get into. But 603 00:31:59,680 --> 00:32:02,600 Speaker 2: then this duds like walking through portals and granted, magical 604 00:32:02,600 --> 00:32:06,200 Speaker 2: portals are really thrown around in this movie with reckless abandons. 605 00:32:06,360 --> 00:32:09,320 Speaker 2: But I'm not entirely sure who's casting them. Is Damadar 606 00:32:09,440 --> 00:32:12,680 Speaker 2: casting them or does he have like a travel wizard 607 00:32:12,720 --> 00:32:13,600 Speaker 2: with him at all times. 608 00:32:13,640 --> 00:32:16,440 Speaker 3: It's like they can cast misty step without being able 609 00:32:16,440 --> 00:32:17,400 Speaker 3: to see where they're going. 610 00:32:17,880 --> 00:32:21,880 Speaker 2: Yeah. But Bruce Payne, Yes, we've talked about Bruce Payne 611 00:32:21,880 --> 00:32:24,600 Speaker 2: on the show before. Born nineteen fifty eight, British actor, 612 00:32:24,680 --> 00:32:29,200 Speaker 2: stage and screen. He was in Alan Clark's snooker musical 613 00:32:29,520 --> 00:32:33,320 Speaker 2: Billy the Kid and the Green Bays Vampire, a glorious 614 00:32:33,360 --> 00:32:37,120 Speaker 2: film and a fine supporting and singing performance by Pain 615 00:32:37,320 --> 00:32:41,400 Speaker 2: as the one akat O. He's great in that, and 616 00:32:42,000 --> 00:32:44,240 Speaker 2: I'm to understand he's also really good in nineteen eighty 617 00:32:44,240 --> 00:32:49,040 Speaker 2: six is absolute beginners. But man, the nineteen nineties Bruce 618 00:32:49,080 --> 00:32:51,040 Speaker 2: Payne that I think most of us are familiar with 619 00:32:51,440 --> 00:32:55,720 Speaker 2: are it's this Bruce Payne. It's like looming British villain. 620 00:32:55,840 --> 00:33:01,000 Speaker 2: Bruce Payne, like he really found his niche niche in 621 00:33:01,040 --> 00:33:04,440 Speaker 2: the nineteen nineties. Numerous films we can reference here in 622 00:33:04,480 --> 00:33:07,360 Speaker 2: which he's playing some variation of this bad guy. 623 00:33:07,640 --> 00:33:10,720 Speaker 3: Sometimes feels in this movie like he's trying to match 624 00:33:10,880 --> 00:33:13,760 Speaker 3: or compete with Jeremy irons, like they were literally like 625 00:33:13,880 --> 00:33:19,160 Speaker 3: betting which one could overact more just stunningly inappropriate line 626 00:33:19,200 --> 00:33:23,400 Speaker 3: deliveries taking four or five times longer than necessary to 627 00:33:23,520 --> 00:33:28,720 Speaker 3: spit out function just very functional lines like placecards at 628 00:33:29,000 --> 00:33:30,160 Speaker 3: every gate. 629 00:33:32,160 --> 00:33:36,720 Speaker 2: Yeah, exactly, like really drawn out. And the look of 630 00:33:36,760 --> 00:33:40,280 Speaker 2: this character too, we have to I mean you mentioned 631 00:33:40,280 --> 00:33:42,360 Speaker 2: the armor he has. He has some cool looking armor, 632 00:33:42,720 --> 00:33:46,240 Speaker 2: you know, neat cape, big sword, but he also has 633 00:33:46,840 --> 00:33:51,880 Speaker 2: bright blue lips electric blue. Yeah, like like he just 634 00:33:52,000 --> 00:33:56,160 Speaker 2: had some sort of like really bright slushie or something 635 00:33:56,920 --> 00:33:59,560 Speaker 2: or that. It is like just really bright blue lipstick 636 00:33:59,640 --> 00:34:02,200 Speaker 2: that I kept expecting it to be explained one way 637 00:34:02,280 --> 00:34:03,960 Speaker 2: or another or another, Like there's some sort of like 638 00:34:04,080 --> 00:34:07,280 Speaker 2: mintat wine that he drinks, but I don't think they 639 00:34:07,320 --> 00:34:09,400 Speaker 2: ever really make any sense of it. It's just a 640 00:34:09,400 --> 00:34:11,280 Speaker 2: bizarre visual choice. 641 00:34:11,480 --> 00:34:14,080 Speaker 3: He's one of those bald guys with blue lips. 642 00:34:14,160 --> 00:34:16,480 Speaker 2: Yeah. And then a later part of What's in This 643 00:34:16,560 --> 00:34:20,160 Speaker 2: World and later as he's infected by a bizarre CGI 644 00:34:20,280 --> 00:34:26,160 Speaker 2: brain parasite, he also begins to boast increasingly inflamed ears. 645 00:34:26,760 --> 00:34:28,919 Speaker 2: So most of the scenes you end up with having 646 00:34:29,080 --> 00:34:32,359 Speaker 2: like close in on his head bright blue lips, big 647 00:34:32,400 --> 00:34:34,600 Speaker 2: red ears. It's ridiculous. 648 00:34:34,719 --> 00:34:36,440 Speaker 3: Yeah, the ears look painful. 649 00:34:36,800 --> 00:34:39,680 Speaker 2: Yeah, but he manages to push through all this and 650 00:34:39,719 --> 00:34:42,920 Speaker 2: make you believe in the character's cardboard villainy. You know, 651 00:34:43,000 --> 00:34:46,680 Speaker 2: he's a cardboard villain, very much a henchman. But you 652 00:34:46,719 --> 00:34:49,640 Speaker 2: know he does a commendable job here. 653 00:34:50,040 --> 00:34:53,319 Speaker 3: He gets to do the classic. You know, the hero says, hey, 654 00:34:53,400 --> 00:34:55,560 Speaker 3: you said if I gave you the artifact, you'd free 655 00:34:55,560 --> 00:35:00,719 Speaker 3: my friends. What does he get to say? I lie? 656 00:35:01,680 --> 00:35:04,920 Speaker 2: Now. Other Bruce Payne performances the nineteen nineties that I 657 00:35:04,960 --> 00:35:08,759 Speaker 2: think cemented his place as a go to villain. He 658 00:35:08,800 --> 00:35:12,040 Speaker 2: does have a role in nineteen ninety one's Howling the Freaks, 659 00:35:12,400 --> 00:35:16,120 Speaker 2: in which he plays a hideous dart Nosferatu character under 660 00:35:16,160 --> 00:35:17,919 Speaker 2: a lot of makeup. I don't know if I would 661 00:35:17,920 --> 00:35:21,120 Speaker 2: have ever recognized this as Bruce Payne. But then, more 662 00:35:21,120 --> 00:35:23,240 Speaker 2: to the point, he was in nineteen ninety two's Passenger 663 00:35:23,280 --> 00:35:27,240 Speaker 2: fifty seven, in which he plays the villain opposite Wesley Snipes. 664 00:35:27,680 --> 00:35:30,799 Speaker 2: His subsequent credits included the likes of ninety three's Necronomicon 665 00:35:30,840 --> 00:35:34,279 Speaker 2: Book of the Dead, Tales from the Crypt, Warlock three, 666 00:35:34,440 --> 00:35:37,200 Speaker 2: The End of Innocence, taking over the part from Julian 667 00:35:37,280 --> 00:35:41,720 Speaker 2: Sands Highlander endgame in two thousand and the two thousand 668 00:35:41,719 --> 00:35:43,960 Speaker 2: and five D and D sequel that we referenced earlier, 669 00:35:44,000 --> 00:35:46,320 Speaker 2: in which he was I believe the only cast member returning. 670 00:35:46,760 --> 00:35:47,600 Speaker 3: Good to stay busy. 671 00:35:48,000 --> 00:35:59,080 Speaker 2: Yes, all right, so those are our chief antagonist and 672 00:35:59,160 --> 00:36:02,120 Speaker 2: the henchman. Let's get into the actual adventuring party here. 673 00:36:02,239 --> 00:36:03,200 Speaker 3: Yeah, our heroes. 674 00:36:04,160 --> 00:36:07,600 Speaker 2: So this is one of those encounters where the dungeon 675 00:36:07,640 --> 00:36:11,640 Speaker 2: master didn't really tell everyone that they needed certain roles. 676 00:36:11,680 --> 00:36:14,080 Speaker 2: They didn't. He didn't explain that somebody needs to be 677 00:36:14,120 --> 00:36:16,240 Speaker 2: the cleric because there's no cleric in the party. 678 00:36:16,320 --> 00:36:16,360 Speaker 4: No. 679 00:36:16,480 --> 00:36:19,279 Speaker 3: In fact, you have two rogues, two rogues. Our main 680 00:36:19,400 --> 00:36:22,760 Speaker 3: two characters are both rogues. That is imbalanced. 681 00:36:23,760 --> 00:36:27,360 Speaker 2: Imbalanced though I don't know. Anytime i'm dungeon mastering, I'm like, 682 00:36:27,680 --> 00:36:29,600 Speaker 2: just play what you want to play. If we're all rogues, 683 00:36:29,640 --> 00:36:32,480 Speaker 2: we'll roll with it. We'll find a way. But in 684 00:36:32,600 --> 00:36:35,960 Speaker 2: general you're supposed to sort of steer everyone towards a 685 00:36:36,000 --> 00:36:40,719 Speaker 2: balanced party. So I guess our main rogue here are 686 00:36:41,239 --> 00:36:45,680 Speaker 2: ultimately our lead character. Our protagonist is Ridley Freeborn and 687 00:36:46,040 --> 00:36:48,640 Speaker 2: a generic rogue I guess played by Justin Whalen. 688 00:36:48,960 --> 00:36:55,719 Speaker 3: My name is Maximus Protagonist. Oh boy, Yeah, he's got 689 00:36:55,760 --> 00:37:00,600 Speaker 3: such like hero kid energy in this Yeah. 690 00:37:00,680 --> 00:37:02,920 Speaker 2: Yeah, all of his scenes feel like they were directed 691 00:37:02,920 --> 00:37:06,799 Speaker 2: by uncle baby Billy, you know, like major Tinges energy here. 692 00:37:07,920 --> 00:37:11,280 Speaker 2: It's not a character that I ever found myself liking 693 00:37:11,520 --> 00:37:15,120 Speaker 2: or rooting for. Not that it's the actor's fault, but 694 00:37:15,160 --> 00:37:18,279 Speaker 2: it's just like, this is our hero. I don't know. 695 00:37:18,719 --> 00:37:21,000 Speaker 3: Boy, you didn't like the Dark Knight of the Soul 696 00:37:21,080 --> 00:37:23,440 Speaker 3: scene in the late movie when he's like, why are 697 00:37:23,760 --> 00:37:29,560 Speaker 3: bad things bad? And yeah, well, why do we have 698 00:37:29,640 --> 00:37:30,440 Speaker 3: to fight evil? 699 00:37:31,800 --> 00:37:33,560 Speaker 2: Yeah? At that point I was more like, get on 700 00:37:33,719 --> 00:37:35,840 Speaker 2: with it to the scene where you fight the evil. 701 00:37:35,880 --> 00:37:37,759 Speaker 2: Obviously you're going to fight the evil, dude. Come on. 702 00:37:39,040 --> 00:37:43,200 Speaker 2: So this actor American actor who previously worked as a 703 00:37:43,280 --> 00:37:46,000 Speaker 2: child actor on such films as nineteen eighty eight's The Deadpool, 704 00:37:46,320 --> 00:37:50,040 Speaker 2: nineteen ninety one's Child's Play three, and various TV shows 705 00:37:50,040 --> 00:37:52,720 Speaker 2: including The Wonder Years and Blossom, and he was active 706 00:37:52,719 --> 00:37:54,880 Speaker 2: through I believe around two thousand and nine when he 707 00:37:55,160 --> 00:37:55,960 Speaker 2: retired from acting. 708 00:37:56,200 --> 00:37:58,960 Speaker 3: Okay, but as we said, it's it's not just one 709 00:37:59,040 --> 00:38:01,719 Speaker 3: rogue in the lead. It's a bloody rogue movie. Yes, 710 00:38:02,160 --> 00:38:04,719 Speaker 3: so we got the other one, played by Marlon Wayans. 711 00:38:05,480 --> 00:38:10,440 Speaker 2: Yes, Marlon Wayans of the Wayans Brothers plays Snails. Snails 712 00:38:10,640 --> 00:38:14,720 Speaker 2: is another generic rogue. I believe he uses the comedic 713 00:38:14,800 --> 00:38:18,759 Speaker 2: sidekick specialization within the rogue. 714 00:38:18,520 --> 00:38:21,360 Speaker 3: Archetype here arcane prankster. 715 00:38:22,719 --> 00:38:27,960 Speaker 2: Essentially, but no magic. Yeah yeah so. Born nineteen seventy two, 716 00:38:28,640 --> 00:38:33,080 Speaker 2: Wayn's brother, actor, writer, and comedian who's best known for 717 00:38:33,840 --> 00:38:36,919 Speaker 2: wildly over the top comedic performances in such films as 718 00:38:37,000 --> 00:38:40,080 Speaker 2: The Scary Movie Franchise, which he also co wrote and 719 00:38:40,120 --> 00:38:43,279 Speaker 2: co produced two thousand and four's White Chicks and two 720 00:38:43,320 --> 00:38:46,399 Speaker 2: thousand and six Little Man. And I haven't seen this one, 721 00:38:46,440 --> 00:38:47,799 Speaker 2: but this is the one where he plays like a 722 00:38:47,840 --> 00:38:52,400 Speaker 2: CGI face assisted baby, Like it's Marlon Wayans face on 723 00:38:52,440 --> 00:38:57,120 Speaker 2: a baby. Oh no, So, I mean it's what put 724 00:38:57,160 --> 00:39:00,600 Speaker 2: him on the map and people enjoyed the films that 725 00:39:00,680 --> 00:39:04,600 Speaker 2: made him a success, And that is mostly the vibe 726 00:39:04,600 --> 00:39:07,160 Speaker 2: we get in D and D. He is the comedic relief. 727 00:39:07,520 --> 00:39:11,040 Speaker 2: He has one, maybe two scenes but most likely one 728 00:39:11,120 --> 00:39:13,760 Speaker 2: scene in this movie where he mostly plays it straight, 729 00:39:14,239 --> 00:39:16,880 Speaker 2: but for the most part it's full scary movie mode 730 00:39:16,880 --> 00:39:17,840 Speaker 2: for the rest of the picture. 731 00:39:18,080 --> 00:39:22,360 Speaker 3: Yes, He's doing comedy, physical comedy and character comedy for 732 00:39:22,480 --> 00:39:25,319 Speaker 3: most of the film, which makes it rather jaring. In 733 00:39:25,400 --> 00:39:28,479 Speaker 3: the scene where he gets murdered by the villain, which 734 00:39:28,520 --> 00:39:33,160 Speaker 3: is suddenly very serious, and all his friends are like, no, dead, 735 00:39:33,560 --> 00:39:36,680 Speaker 3: and I kept thinking, well, surely he can't really be dead. 736 00:39:36,719 --> 00:39:40,520 Speaker 3: That would be so tonally weird, especially given how just 737 00:39:40,760 --> 00:39:43,680 Speaker 3: he's like joking all the time. But no, he's just dead. 738 00:39:44,040 --> 00:39:44,960 Speaker 3: They just killed him. 739 00:39:45,280 --> 00:39:48,879 Speaker 2: He pulls such faces in scenes where he's not even 740 00:39:48,920 --> 00:39:52,759 Speaker 2: talking that reminded me of some of the supporting performances 741 00:39:52,800 --> 00:39:57,200 Speaker 2: by this particular vaudevillian actor in Santa Claus versus the Martians. 742 00:39:57,200 --> 00:40:00,680 Speaker 2: Like it's that level of just over the top intens yes. 743 00:40:02,680 --> 00:40:05,400 Speaker 2: But the crazy thing for me though, was I was like, 744 00:40:05,440 --> 00:40:07,640 Speaker 2: I was looking at his filmography and I realized, you know, 745 00:40:07,719 --> 00:40:10,880 Speaker 2: the year two thousand, that's also the year that Marlon 746 00:40:10,920 --> 00:40:14,960 Speaker 2: Wayans appeared and was widely considered a really solid, serious, 747 00:40:15,040 --> 00:40:18,080 Speaker 2: dramatic performance from him. And that's Darren Aronofsky's Requiem for 748 00:40:18,120 --> 00:40:18,560 Speaker 2: a Dream. 749 00:40:18,680 --> 00:40:21,439 Speaker 3: Oh yeah, I had forgotten he was in that, but yeah, 750 00:40:21,440 --> 00:40:24,640 Speaker 3: he's great in that. This is around the same time. Unbelievable. 751 00:40:24,960 --> 00:40:27,640 Speaker 2: Yeah, So I mean you know, the man has and 752 00:40:27,760 --> 00:40:31,640 Speaker 2: had the tools. But I mean, obviously there's a lot 753 00:40:31,680 --> 00:40:36,520 Speaker 2: more money to be made in the comedy business. But yeah, 754 00:40:36,640 --> 00:40:40,239 Speaker 2: that's snails, more on snails than in a bit, all right. 755 00:40:40,280 --> 00:40:43,759 Speaker 2: The next character I think is obviously an NPC. I 756 00:40:43,760 --> 00:40:46,960 Speaker 2: don't think she has any marketable skills other than she 757 00:40:47,200 --> 00:40:51,000 Speaker 2: is the Empress, the Empress Savina played by Thora Birch. 758 00:40:52,000 --> 00:40:54,080 Speaker 3: Now we're gonna we're making a habit of having to 759 00:40:54,080 --> 00:40:56,319 Speaker 3: say this as we talk about every actor playing a 760 00:40:56,320 --> 00:40:58,680 Speaker 3: good character in this movie. But no offense to the 761 00:40:59,239 --> 00:41:02,279 Speaker 3: actor here, no offense to Thora Birch. But yeah, there 762 00:41:02,320 --> 00:41:04,320 Speaker 3: is not much going on with this character. 763 00:41:04,719 --> 00:41:07,400 Speaker 2: Yeah, I think they were maybe going for a childlike 764 00:41:07,440 --> 00:41:11,120 Speaker 2: empress vibe here from the never ending story, except what 765 00:41:11,239 --> 00:41:14,280 Speaker 2: if we weighed her down with like two tons of chainmail, 766 00:41:15,520 --> 00:41:18,680 Speaker 2: because she just ends up looking uncomfortable in most of 767 00:41:18,719 --> 00:41:19,760 Speaker 2: these scenes. 768 00:41:19,600 --> 00:41:23,120 Speaker 3: Well, but also forced her to make speeches like engage 769 00:41:23,160 --> 00:41:27,200 Speaker 3: in political rhetoric. Essentially, the childlike empress does not do. 770 00:41:27,239 --> 00:41:31,319 Speaker 2: That, right. So, born in nineteen eighty two, she kicked 771 00:41:31,320 --> 00:41:33,040 Speaker 2: things off as a child actor and at this point 772 00:41:33,120 --> 00:41:35,480 Speaker 2: had already appeared in such films as nineteen ninety two's 773 00:41:35,480 --> 00:41:38,919 Speaker 2: Patriot Games. Ninety three's hocus Pocus ninety four is clear 774 00:41:38,920 --> 00:41:42,480 Speaker 2: and present danger and very important one episode of the 775 00:41:42,560 --> 00:41:46,640 Speaker 2: nineteen nineties Outer Limits. But this film is also sandwich 776 00:41:46,719 --> 00:41:49,920 Speaker 2: between two of her most critically acclaimed films. I believe 777 00:41:50,040 --> 00:41:53,880 Speaker 2: when they filmed Dungeons and Dragons, they'd already shot nineteen 778 00:41:53,920 --> 00:41:57,960 Speaker 2: ninety nine's American Beauty, but then it comes out before 779 00:41:58,080 --> 00:42:00,800 Speaker 2: D and D comes out, obviously, and then after American 780 00:42:00,840 --> 00:42:02,719 Speaker 2: Beauty came out, of course, she received a lot of 781 00:42:02,719 --> 00:42:04,759 Speaker 2: acclaim for that performance, and then she would go on 782 00:42:04,840 --> 00:42:07,080 Speaker 2: to have a really solid performance in two thousand and 783 00:42:07,160 --> 00:42:11,640 Speaker 2: one Ghost World opposite Scarlett Johansson and Steve USIMMI It's 784 00:42:11,680 --> 00:42:14,160 Speaker 2: been a long time since I've seen either of those films, 785 00:42:14,320 --> 00:42:16,960 Speaker 2: but I do remember her as being rather good in 786 00:42:16,960 --> 00:42:17,839 Speaker 2: Ghost World. 787 00:42:18,719 --> 00:42:20,680 Speaker 3: Yeah, I don't think I've seen either of those since 788 00:42:20,719 --> 00:42:24,680 Speaker 3: the early two thousands, but yeah, same like thor Birch, 789 00:42:25,120 --> 00:42:28,000 Speaker 3: I like with much of the cast. I would be 790 00:42:28,080 --> 00:42:31,720 Speaker 3: curious to hear her thoughts and what she remembers about 791 00:42:31,719 --> 00:42:32,600 Speaker 3: making this film. 792 00:42:33,160 --> 00:42:38,480 Speaker 2: Yeah, because yeah, I you know, again, solid actress, but 793 00:42:38,640 --> 00:42:43,680 Speaker 2: this is not the picture, all right, Let's move back 794 00:42:43,719 --> 00:42:49,000 Speaker 2: to the actual adventuring party. We also have Marina Pretensa. 795 00:42:49,960 --> 00:42:52,160 Speaker 2: She is a human mage and she is played by 796 00:42:52,239 --> 00:42:56,959 Speaker 2: Zoe mcleland born nineteen seventy four, American TV actress best 797 00:42:57,000 --> 00:42:58,839 Speaker 2: known for this film I think, and I have to say, 798 00:42:59,160 --> 00:43:00,839 Speaker 2: I thought she was actually pretty good in this role, 799 00:43:00,880 --> 00:43:04,640 Speaker 2: despite the flat misogyny gags that were kind of shoehorned 800 00:43:04,680 --> 00:43:09,040 Speaker 2: in there, I don't know. She was more alive, Her 801 00:43:09,120 --> 00:43:12,680 Speaker 2: character felt more alive, and her performance therefore followed in 802 00:43:12,760 --> 00:43:14,080 Speaker 2: ways that other characters did not. 803 00:43:14,760 --> 00:43:18,279 Speaker 3: Yeah. Yeah, yeah, Well another example of not a great, 804 00:43:18,800 --> 00:43:21,319 Speaker 3: not a wonderfully written role, but she's doing what she 805 00:43:21,320 --> 00:43:21,839 Speaker 3: can with it. 806 00:43:22,000 --> 00:43:24,840 Speaker 2: Yeah, she as. She appeared on such TV shows as 807 00:43:24,880 --> 00:43:27,600 Speaker 2: Star Trek Voyager, and I think she was main cast 808 00:43:27,680 --> 00:43:32,640 Speaker 2: on Designated Survivor. All right. Next up, we have Ellwood Gutworthy. 809 00:43:33,160 --> 00:43:36,560 Speaker 2: He is a dwarven fighter and he is played by 810 00:43:36,719 --> 00:43:42,760 Speaker 2: Lee Arenberg born nineteen sixty two, possibly under celebrated American 811 00:43:42,840 --> 00:43:45,200 Speaker 2: character actor. You might not know his name, but you'll 812 00:43:45,200 --> 00:43:48,319 Speaker 2: instantly recognize him from such projects as the Pirates of 813 00:43:48,320 --> 00:43:51,600 Speaker 2: the Caribbean movies, which he played. This character's name is 814 00:43:51,640 --> 00:43:53,840 Speaker 2: Pintel or Pentel. 815 00:43:53,600 --> 00:43:56,440 Speaker 3: See one of the two sort of comedy Pirates, The 816 00:43:56,480 --> 00:43:57,840 Speaker 3: bad Guy Comedy Pirates. 817 00:43:58,040 --> 00:44:00,760 Speaker 2: Yeah, he's the bald one, the bald bearded comedy Pirate. 818 00:44:01,760 --> 00:44:05,239 Speaker 2: He also has appeared on TV shows like Friends and Seinfeld, 819 00:44:05,880 --> 00:44:07,960 Speaker 2: But I think the first place I saw him was 820 00:44:07,960 --> 00:44:11,200 Speaker 2: a nineteen ninety Tales from the Crypt episode titled for 821 00:44:11,320 --> 00:44:16,320 Speaker 2: Crying Out Loud, which co starred Katie Segal, Iggy Pop 822 00:44:16,400 --> 00:44:19,640 Speaker 2: and Sam Kennison as the voice in Arenberg's head. 823 00:44:20,000 --> 00:44:22,399 Speaker 3: Sam Kinnison as the voice in his head. 824 00:44:22,600 --> 00:44:26,000 Speaker 2: Yes. Wow. He also played the Eternal Flame in the 825 00:44:26,120 --> 00:44:31,520 Speaker 2: nineteen ninety three cinematic Marvel Freaked, and you'll also find 826 00:44:31,560 --> 00:44:33,839 Speaker 2: him in some other bits as well, like he plays 827 00:44:33,840 --> 00:44:35,680 Speaker 2: a hold up man in RoboCop three. 828 00:44:36,840 --> 00:44:38,759 Speaker 3: As for his role in this movie, I mean, I 829 00:44:38,800 --> 00:44:42,239 Speaker 3: hope you like seeing food in people's beard's that's the 830 00:44:42,719 --> 00:44:45,879 Speaker 3: yuck yuck. You know they're gonna go for that joke 831 00:44:46,000 --> 00:44:50,160 Speaker 3: many times, and you will actually be quite impressed how 832 00:44:50,320 --> 00:44:52,280 Speaker 3: much food they can fit in his beard. 833 00:44:52,880 --> 00:44:55,759 Speaker 2: Yeah. They just kept saying it's not funny enough. Let's 834 00:44:55,800 --> 00:44:57,400 Speaker 2: add more chicken wings to the gag. 835 00:44:57,600 --> 00:44:58,880 Speaker 3: More chicken Yeah. 836 00:44:58,960 --> 00:45:02,400 Speaker 2: Yeah, you know, I remember being a little grumpy about 837 00:45:02,440 --> 00:45:05,759 Speaker 2: the dwarf as comic relief elements in Jackson's Lord of 838 00:45:05,760 --> 00:45:10,160 Speaker 2: the Rings, but gut Worthy here is ten thousand times 839 00:45:10,160 --> 00:45:12,759 Speaker 2: worse than any of that. Like, this film's vision for 840 00:45:12,800 --> 00:45:15,600 Speaker 2: a dwarf is that of a kind of drunken, bearded 841 00:45:15,680 --> 00:45:19,840 Speaker 2: umpah lumpa whose main character traits are alcoholism, gluttony, and 842 00:45:19,880 --> 00:45:20,640 Speaker 2: poor hygiene. 843 00:45:20,880 --> 00:45:24,240 Speaker 3: Yes, he drinks, he fights, He has chicken and beard. 844 00:45:24,640 --> 00:45:27,240 Speaker 2: Yeah, and that's that's pretty much. Yet it's kind of awful. 845 00:45:27,280 --> 00:45:30,480 Speaker 2: And I think like he is painted orange or I 846 00:45:30,520 --> 00:45:32,920 Speaker 2: don't like it's like he has like an orange beard, 847 00:45:33,400 --> 00:45:35,400 Speaker 2: like a bright orange beard, and I think there's like 848 00:45:35,440 --> 00:45:39,680 Speaker 2: orange pain on his face. It is. It's just everything 849 00:45:39,719 --> 00:45:41,560 Speaker 2: is wrong about this presentation. 850 00:45:41,600 --> 00:45:44,200 Speaker 3: Okay, But no confusion about class here. This is our 851 00:45:44,480 --> 00:45:47,239 Speaker 3: standard fighter. He's like got a battle axe, that's what 852 00:45:47,280 --> 00:45:47,680 Speaker 3: he does. 853 00:45:47,760 --> 00:45:52,840 Speaker 2: He specializes though, in background fighting, not like key villain fighting, 854 00:45:52,880 --> 00:45:54,279 Speaker 2: but just background stuff. 855 00:45:54,160 --> 00:45:56,560 Speaker 3: Doing it doing a leg sweep and uh, well, I 856 00:45:56,600 --> 00:45:58,839 Speaker 3: think he legs sweeps damodar one time. 857 00:45:58,920 --> 00:46:01,920 Speaker 2: Oh pretty, I guess you know. It's a team effort. 858 00:46:02,120 --> 00:46:04,960 Speaker 3: Yeah, but mostly you're right. He's back there slamming around 859 00:46:05,000 --> 00:46:08,160 Speaker 3: while our more prominent characters are in the foreground. 860 00:46:08,400 --> 00:46:11,040 Speaker 2: All right, up next we have Norda, an Elvin ranger 861 00:46:11,440 --> 00:46:15,800 Speaker 2: played by Kristin Wilson born nineteen sixty nine, American actress, 862 00:46:15,800 --> 00:46:18,480 Speaker 2: best known for playing Lisa Doolittle in nineteen ninety eight's 863 00:46:18,560 --> 00:46:23,399 Speaker 2: Doctor Doolittle and It's two thousand and one sequel. Interestingly enough, 864 00:46:23,560 --> 00:46:27,719 Speaker 2: she's married to makeup affects artist Martin Estells, who worked 865 00:46:27,719 --> 00:46:30,240 Speaker 2: on Chronicles of Riddick and also worked on this film. 866 00:46:30,719 --> 00:46:34,040 Speaker 2: So it's very possible that dungeons and dragons brought this 867 00:46:34,400 --> 00:46:35,160 Speaker 2: couple together. 868 00:46:36,360 --> 00:46:38,040 Speaker 3: What better way to find true love. 869 00:46:39,280 --> 00:46:42,720 Speaker 2: As for her performance, I mean, I think it seems fine. 870 00:46:42,800 --> 00:46:46,520 Speaker 2: They have her wearing one of those ridiculous fantasy female breastplates, 871 00:46:47,719 --> 00:46:51,000 Speaker 2: but that aside. You know, I totally bought her as 872 00:46:51,040 --> 00:46:53,120 Speaker 2: a no nonsense Elvin Ranger. 873 00:46:53,920 --> 00:46:57,320 Speaker 3: She has a good funny moment when Snails is trying 874 00:46:57,320 --> 00:47:00,160 Speaker 3: to flirt with her and she's like, how old are you? 875 00:47:00,200 --> 00:47:02,239 Speaker 3: And he says twenty three and she's like, I'm two 876 00:47:02,360 --> 00:47:03,360 Speaker 3: hundred and thirty five. 877 00:47:05,640 --> 00:47:09,319 Speaker 2: That was pretty good. Yeah, all right. Next up, we 878 00:47:09,360 --> 00:47:13,759 Speaker 2: have just really a couple of kind of fun cameos, 879 00:47:13,960 --> 00:47:17,080 Speaker 2: a little side characters that are encountered. The first I 880 00:47:17,080 --> 00:47:19,560 Speaker 2: already mentioned in passing that Richard O'Brien shows up, and yes, 881 00:47:19,640 --> 00:47:23,759 Speaker 2: Richard O'Brien shows up as Zilious, a master thief born 882 00:47:23,840 --> 00:47:26,680 Speaker 2: nineteen forty two. This is, of course the mastermind behind 883 00:47:26,680 --> 00:47:29,399 Speaker 2: the Rocky Horror Picture Show, in which he also played 884 00:47:29,480 --> 00:47:33,480 Speaker 2: riff Raff. He played He played Mister Hand in nineteen 885 00:47:33,560 --> 00:47:36,160 Speaker 2: ninety eight s Dark City, and we previously mentioned him 886 00:47:36,160 --> 00:47:38,799 Speaker 2: in our episode on nineteen eighty's Flash Gordon, in which 887 00:47:38,800 --> 00:47:41,920 Speaker 2: he played a character named Falco. We're going to come 888 00:47:41,960 --> 00:47:44,160 Speaker 2: back to O'Brien in the future when we talk about 889 00:47:44,200 --> 00:47:46,920 Speaker 2: a film in which he's more central, So you know, 890 00:47:46,960 --> 00:47:49,600 Speaker 2: I'll keep this brief and say that, yeah, he does 891 00:47:49,640 --> 00:47:52,960 Speaker 2: bring his signature charisma to this small role, but he 892 00:47:53,040 --> 00:47:55,760 Speaker 2: still manages to feel a bit out of place as well. 893 00:47:56,160 --> 00:47:58,239 Speaker 3: I'd say, once again doing what he can. 894 00:47:58,719 --> 00:48:05,000 Speaker 2: Yeah. Oh, but then Tom Baker shows up as hal 895 00:48:05,120 --> 00:48:08,040 Speaker 2: varth An Elvin Kleric kind of late in the film. 896 00:48:08,160 --> 00:48:12,160 Speaker 2: He attempts, but what fails to resurrect Snails. Who's he healing? 897 00:48:12,480 --> 00:48:15,960 Speaker 3: He's healing justin well, he's he's healing Ridley. He's like 898 00:48:16,040 --> 00:48:18,240 Speaker 3: he's apps him with yellow Zippy's apps. 899 00:48:18,320 --> 00:48:20,239 Speaker 2: That's right, Yeah, Snails is just all the way down 900 00:48:20,280 --> 00:48:20,800 Speaker 2: at this point. 901 00:48:20,880 --> 00:48:23,680 Speaker 3: He Snails is dead. Well, Snails does resurrect at the 902 00:48:23,760 --> 00:48:26,839 Speaker 3: end of the movie. Oh okay, remember they like they 903 00:48:26,880 --> 00:48:29,040 Speaker 3: put a thing a jewel on his grave, and then 904 00:48:29,080 --> 00:48:31,959 Speaker 3: it suggests he's still alive somewhere else and they could 905 00:48:31,960 --> 00:48:32,520 Speaker 3: go meet him. 906 00:48:32,560 --> 00:48:35,120 Speaker 2: I think, oh, okay, well, all right, there's so there's 907 00:48:35,160 --> 00:48:38,239 Speaker 2: some hope for Snails. Yeah. So yeah, okay, so he 908 00:48:38,239 --> 00:48:39,600 Speaker 2: heals our main protagonist. 909 00:48:39,920 --> 00:48:43,839 Speaker 3: Yes, uh, he's not. We've been saying about a lot 910 00:48:43,840 --> 00:48:45,360 Speaker 3: of people. They do what they can. I don't know. 911 00:48:45,440 --> 00:48:47,920 Speaker 3: Tom Baker feels like he's kind of sleep walking through this. 912 00:48:48,080 --> 00:48:50,200 Speaker 3: When he says his lines, it feels like he's saying 913 00:48:50,280 --> 00:48:51,240 Speaker 3: him for the first time. 914 00:48:51,719 --> 00:48:54,040 Speaker 2: Oh I don't know. I mean that may very well 915 00:48:54,080 --> 00:48:56,440 Speaker 2: be the case, but maybe I just find tom Baker 916 00:48:56,520 --> 00:48:59,640 Speaker 2: captivating enough that that was enough for me where I'm like, hey, 917 00:48:59,760 --> 00:49:01,959 Speaker 2: he's this guy's doing it. This guy knows what he's doing. 918 00:49:02,000 --> 00:49:02,360 Speaker 2: Look at that. 919 00:49:02,800 --> 00:49:05,840 Speaker 3: I mean tom Baker's Don Baker. Yeah he so he 920 00:49:05,920 --> 00:49:09,920 Speaker 3: brings more doctor Who energy than rasputant energy. 921 00:49:09,960 --> 00:49:13,279 Speaker 2: I'd say here, Yeah, so, Tom Baker, if you're not 922 00:49:13,320 --> 00:49:17,360 Speaker 2: from here born nineteen thirty four, still active, I Believe, 923 00:49:17,760 --> 00:49:20,399 Speaker 2: a British actor of stage, screen and TV, best known 924 00:49:20,400 --> 00:49:23,800 Speaker 2: as the fourth and longest serving incarnation of the Doctor 925 00:49:24,320 --> 00:49:27,480 Speaker 2: in Doctor Who from nineteen seventy four to nineteen eighty one. 926 00:49:28,080 --> 00:49:31,000 Speaker 2: And there have been so many great doctors over the years, 927 00:49:31,000 --> 00:49:34,080 Speaker 2: but I think Baker still stands out as one of 928 00:49:34,080 --> 00:49:36,239 Speaker 2: the most iconic. And I think for me, he's like, 929 00:49:36,360 --> 00:49:39,719 Speaker 2: this is my Doctor Who. If I'm ever if I 930 00:49:39,719 --> 00:49:41,880 Speaker 2: remember in a room and there's a Doctor Who episode 931 00:49:41,880 --> 00:49:44,680 Speaker 2: playing and it's Tom Baker, I'm just drawn in. I've 932 00:49:44,680 --> 00:49:47,480 Speaker 2: got to see what he's gonna do. What's he's gonna says? 933 00:49:47,600 --> 00:49:48,279 Speaker 2: He's my go to. 934 00:49:48,880 --> 00:49:51,040 Speaker 3: Uh yeah, I think I know way less Doctor Who 935 00:49:51,080 --> 00:49:53,000 Speaker 3: than you do, but I do think of them. I 936 00:49:53,000 --> 00:49:56,120 Speaker 3: do think of him as the doctor among many doctors. 937 00:49:56,560 --> 00:49:59,480 Speaker 2: Yeah, so you know he's he can play it all. 938 00:49:59,520 --> 00:50:04,320 Speaker 2: He can be sick, obviously. He can also play malicious characters, 939 00:50:04,920 --> 00:50:07,239 Speaker 2: such as in seventy three's The Vault of Horror and 940 00:50:07,280 --> 00:50:09,839 Speaker 2: also The Golden Voyage of Sinbad from the same year. 941 00:50:10,400 --> 00:50:13,440 Speaker 2: He can also play serious really well. And you mentioned 942 00:50:13,520 --> 00:50:17,080 Speaker 2: his role as Resputant and Nicholas and Alexandra from nineteen 943 00:50:17,120 --> 00:50:19,520 Speaker 2: seventy two, for which he was nominated for a Golden Globe. 944 00:50:19,760 --> 00:50:22,239 Speaker 3: He is mesmerizing in that role. 945 00:50:23,200 --> 00:50:24,879 Speaker 2: That's one I still need to see. I haven't seen 946 00:50:24,920 --> 00:50:27,000 Speaker 2: that one, but I have seen The Golden Voyage of 947 00:50:27,040 --> 00:50:28,560 Speaker 2: sindbad D. 948 00:50:28,680 --> 00:50:31,239 Speaker 3: That's a good one. It's got some great monsters in it. 949 00:50:32,200 --> 00:50:34,759 Speaker 2: All right. And finally, the composer for this film is 950 00:50:34,960 --> 00:50:38,680 Speaker 2: Justin Cain Burnett born nineteen seventy three, American film and 951 00:50:38,760 --> 00:50:41,839 Speaker 2: video game music composer who apparently worked under Hans Zimmer 952 00:50:42,080 --> 00:50:44,320 Speaker 2: early in his career, and he's gone on to score 953 00:50:44,400 --> 00:50:47,120 Speaker 2: numerous genre pictures such as two thousand and fives in 954 00:50:47,160 --> 00:50:50,399 Speaker 2: American Haunting and some fairly big TV projects as well, 955 00:50:50,440 --> 00:50:53,280 Speaker 2: like The Patient, in addition to working in the musical 956 00:50:53,280 --> 00:50:55,719 Speaker 2: department on some pretty big films by the likes of 957 00:50:55,719 --> 00:50:58,800 Speaker 2: Michael Bay and Tony Scott and Ridley Scott. 958 00:50:59,040 --> 00:51:01,319 Speaker 3: I don't think the music and this is bad, though 959 00:51:01,480 --> 00:51:04,760 Speaker 3: sometimes it's kind of a funny fit. Like the opening 960 00:51:04,880 --> 00:51:08,320 Speaker 3: fanfare sounds to me a lot like the music from 961 00:51:08,440 --> 00:51:11,920 Speaker 3: a sports movie. It sounds like, oh, you know, Johnny's 962 00:51:11,960 --> 00:51:14,359 Speaker 3: running for the touchdown. You know they finally put him 963 00:51:14,360 --> 00:51:16,919 Speaker 3: in and he's gonna save the team season. 964 00:51:17,200 --> 00:51:20,000 Speaker 2: Yeah, or it's just kind of like I mean, it's 965 00:51:20,040 --> 00:51:23,760 Speaker 2: like I've said before. You know, sometimes the film's musical 966 00:51:23,760 --> 00:51:26,600 Speaker 2: score needs to kind of feel invisible. It's just working 967 00:51:26,640 --> 00:51:28,880 Speaker 2: in the background doing its thing. And you know, I 968 00:51:28,880 --> 00:51:31,560 Speaker 2: guess that's basically what the score here does. 969 00:51:40,920 --> 00:51:43,040 Speaker 3: All right, Well, are you ready to talk about the plot? 970 00:51:43,360 --> 00:51:44,520 Speaker 2: Oh? Yes, let's do it. 971 00:51:45,000 --> 00:51:48,320 Speaker 3: So the movie starts with something that absolutely feels tacked 972 00:51:48,360 --> 00:51:52,879 Speaker 3: on in post production. It's some voiceover narration playing over 973 00:51:52,960 --> 00:51:57,080 Speaker 3: a dismal gray screen with some wisps of CGI missed, 974 00:51:58,000 --> 00:52:00,239 Speaker 3: and it's just an old man's voice. I don't know 975 00:52:00,280 --> 00:52:04,080 Speaker 3: who's talking here, but it says the Empire of Ismir 976 00:52:04,280 --> 00:52:07,960 Speaker 3: has long been a divided land ruled by the Mages, 977 00:52:08,120 --> 00:52:12,399 Speaker 3: an elite group of magic users. The lowly commoners those 978 00:52:12,440 --> 00:52:17,120 Speaker 3: without magic, are little more than slaves. Izmir's young Empress, 979 00:52:17,160 --> 00:52:21,480 Speaker 3: Savina wishes equality and prosperity for all, but the evil 980 00:52:21,560 --> 00:52:24,080 Speaker 3: mage Profion has other intentions. 981 00:52:25,400 --> 00:52:27,799 Speaker 2: No, I have to admit it's intriguing. Imagine if they've 982 00:52:27,800 --> 00:52:28,560 Speaker 2: shown us any of this. 983 00:52:29,760 --> 00:52:32,799 Speaker 3: Yeah, so the horns start blasting. This is the part 984 00:52:32,800 --> 00:52:35,719 Speaker 3: where it sounds like football, and then we zoom over 985 00:52:35,760 --> 00:52:38,960 Speaker 3: a bunch of CGI. So we're zooming over bridges spanning 986 00:52:39,040 --> 00:52:43,680 Speaker 3: a waterway with a mini towered castle rising beyond, and 987 00:52:44,040 --> 00:52:46,680 Speaker 3: real question when we get a look at this castle, 988 00:52:46,840 --> 00:52:50,840 Speaker 3: I was genuinely wondering, is this CGI model based on 989 00:52:50,920 --> 00:52:54,279 Speaker 3: the Disney Castle image, the more elaborate one, because it 990 00:52:54,320 --> 00:52:55,040 Speaker 3: looks like it. 991 00:52:55,320 --> 00:52:58,160 Speaker 2: We are like swooping in on it. It feels like 992 00:52:58,200 --> 00:53:00,440 Speaker 2: it very much the same trajectory as we do the 993 00:53:00,680 --> 00:53:04,680 Speaker 2: Disney Castle, and the opening Disney logo sequence feels a 994 00:53:04,719 --> 00:53:05,440 Speaker 2: lot like it. 995 00:53:06,040 --> 00:53:09,080 Speaker 3: But then, perhaps fittingly for the theme, does the camera 996 00:53:09,120 --> 00:53:12,000 Speaker 3: fly into a window in one of the majestic, lofty 997 00:53:12,040 --> 00:53:14,880 Speaker 3: towers in the sky. No, it does not. Instead, we 998 00:53:15,040 --> 00:53:18,480 Speaker 3: plunge down over the surface of the moat and then 999 00:53:18,560 --> 00:53:22,000 Speaker 3: straight through the heavy iron bars of a gate leading 1000 00:53:22,040 --> 00:53:23,280 Speaker 3: into a dungeon. 1001 00:53:24,000 --> 00:53:26,239 Speaker 2: It's fitting. It's you know, we didn't really get into this, 1002 00:53:26,320 --> 00:53:29,280 Speaker 2: but it's called dungeons and dragons, so you can imagine 1003 00:53:29,320 --> 00:53:32,080 Speaker 2: producers are like, Okay, there needs to be a dungeon, 1004 00:53:32,560 --> 00:53:34,960 Speaker 2: and there needs to be a dragon, and really, if 1005 00:53:34,960 --> 00:53:36,560 Speaker 2: you could fit all of this into the first ten 1006 00:53:36,600 --> 00:53:38,120 Speaker 2: minutes of the film, that would be great. 1007 00:53:39,000 --> 00:53:41,960 Speaker 3: So the environments here, again to emphasize, are at this 1008 00:53:42,120 --> 00:53:46,960 Speaker 3: point CGI, and the animation is murky and hideous. It 1009 00:53:47,000 --> 00:53:49,480 Speaker 3: was trying to describe what these environments look like. It's 1010 00:53:49,480 --> 00:53:53,120 Speaker 3: a little difficult, but like in nineties computer game terms, 1011 00:53:53,760 --> 00:53:57,880 Speaker 3: imagine the CD ROM game Missed, but make it fugly 1012 00:53:58,080 --> 00:54:03,000 Speaker 3: instead of mysterious. So it's like mist but with the drab, 1013 00:54:03,200 --> 00:54:07,239 Speaker 3: depressing color palette of the original quake. Yes, so we 1014 00:54:07,320 --> 00:54:10,080 Speaker 3: fly through a tunnel in this dungeon into a room 1015 00:54:10,120 --> 00:54:12,759 Speaker 3: where a bunch of hooded occult servants are toiling in 1016 00:54:12,800 --> 00:54:18,000 Speaker 3: the dark. There are chains, ladders, gears, lanterns, and skulls. 1017 00:54:18,120 --> 00:54:21,759 Speaker 3: Lots of skulls just sitting around in random places. There's 1018 00:54:21,800 --> 00:54:24,040 Speaker 3: one thing that looks like a kind of a ramp 1019 00:54:24,120 --> 00:54:27,160 Speaker 3: or a gangway on top of a pipe that's pouring 1020 00:54:27,239 --> 00:54:30,040 Speaker 3: water into a big stone pool. And on the ramp 1021 00:54:30,080 --> 00:54:32,319 Speaker 3: there's just a skull sitting right in the middle of it. 1022 00:54:32,360 --> 00:54:33,720 Speaker 3: Somebody's gonna step on that. 1023 00:54:34,040 --> 00:54:36,600 Speaker 2: Like, oh, this one fell out, just put it on 1024 00:54:36,640 --> 00:54:37,320 Speaker 2: top of the box. 1025 00:54:37,480 --> 00:54:40,120 Speaker 3: There's some kind of big machine being operated, so we've 1026 00:54:40,160 --> 00:54:43,960 Speaker 3: got cultists. They're pulling chains and working levers. There's a 1027 00:54:43,960 --> 00:54:47,200 Speaker 3: big cog wheel revolving, and then in the middle of 1028 00:54:47,280 --> 00:54:50,759 Speaker 3: the room there is a three axis gimbal. So you 1029 00:54:50,840 --> 00:54:52,719 Speaker 3: might have seen these with like I don't know, used 1030 00:54:52,719 --> 00:54:55,479 Speaker 3: for astronaut training, where it's the rings that spin within 1031 00:54:55,600 --> 00:55:00,040 Speaker 3: rings along the different axes. And what's in the the 1032 00:55:00,080 --> 00:55:02,680 Speaker 3: middle is not an astronaut. It is a large black 1033 00:55:02,719 --> 00:55:04,840 Speaker 3: scepter fixed with a green jewel. 1034 00:55:05,680 --> 00:55:08,200 Speaker 2: You know, I need to throw in here. I was 1035 00:55:08,239 --> 00:55:10,799 Speaker 2: able to get my kid to watch the first like 1036 00:55:11,040 --> 00:55:14,439 Speaker 2: thirty minutes of this film with me because they're about 1037 00:55:14,440 --> 00:55:17,600 Speaker 2: to turn thirteen and they're already super into dungeons and dragons. 1038 00:55:17,840 --> 00:55:21,280 Speaker 2: You know, they've read the books, they're playing the game, 1039 00:55:21,880 --> 00:55:24,200 Speaker 2: and so it was fun to watch part of this. 1040 00:55:24,320 --> 00:55:26,759 Speaker 2: I really didn't expect or demand that they watch all 1041 00:55:26,800 --> 00:55:28,839 Speaker 2: of this film with me, but at like this point, 1042 00:55:28,880 --> 00:55:30,839 Speaker 2: they were already like, oh, it looks like they're making 1043 00:55:30,880 --> 00:55:34,560 Speaker 2: a making a magical item there, and they started spouting 1044 00:55:34,560 --> 00:55:36,600 Speaker 2: all the rules for how long it's going to take 1045 00:55:36,680 --> 00:55:38,600 Speaker 2: to make a magical weapon and so forth. 1046 00:55:38,840 --> 00:55:40,640 Speaker 3: Did this lead to frustration. 1047 00:55:42,760 --> 00:55:45,640 Speaker 2: That they did quickly realize this is not a good film, 1048 00:55:46,120 --> 00:55:50,439 Speaker 2: but they didn't seem bored. And I have to drive home. 1049 00:55:50,920 --> 00:55:54,800 Speaker 2: At this point, we are into the physical sets, practical sets, 1050 00:55:55,160 --> 00:55:58,040 Speaker 2: and it's a totally different vibe, like, yeah, I'm buying 1051 00:55:58,080 --> 00:56:00,560 Speaker 2: this as a real place and I'm intrigued what's going 1052 00:56:00,600 --> 00:56:00,960 Speaker 2: on here? 1053 00:56:01,520 --> 00:56:04,560 Speaker 3: And then also, hey, so, yeah, we've come out of 1054 00:56:04,560 --> 00:56:07,560 Speaker 3: the CGI into the real sets and we get our 1055 00:56:07,600 --> 00:56:10,400 Speaker 3: first glimpse of the main attraction, Jeremy Irons. 1056 00:56:10,520 --> 00:56:14,120 Speaker 2: Oh what an entry. It's so good. Yeah. 1057 00:56:14,120 --> 00:56:17,080 Speaker 3: So he's like an evil mage dressed in black, wearing 1058 00:56:17,160 --> 00:56:20,760 Speaker 3: a burgundy cloak, and from the very first second he appears, 1059 00:56:20,760 --> 00:56:25,160 Speaker 3: he is just squealing with raw ham energy. He comes 1060 00:56:25,280 --> 00:56:28,680 Speaker 3: waltzing down the dungeon stairs towards the scepter machine, and 1061 00:56:28,719 --> 00:56:30,920 Speaker 3: he's got his arms stretched out to the sides like 1062 00:56:30,960 --> 00:56:35,080 Speaker 3: he's doing ballet. And also off to the side, you've 1063 00:56:35,080 --> 00:56:39,120 Speaker 3: got Bruce Payne playing the henchman Damnadar, and again yeah, 1064 00:56:39,120 --> 00:56:42,000 Speaker 3: he's like bald and haughty with the with the muscle 1065 00:56:42,040 --> 00:56:45,120 Speaker 3: morph armor and the big sword and the electric blue lips. 1066 00:56:46,239 --> 00:56:49,239 Speaker 3: And then we get a close up of Profyon the 1067 00:56:49,280 --> 00:56:52,520 Speaker 3: mage here looking evil, and it's a close up like 1068 00:56:52,600 --> 00:56:55,439 Speaker 3: his face fills the entire frame and you can see 1069 00:56:55,480 --> 00:56:58,640 Speaker 3: all his pores. You can see that this must have 1070 00:56:58,719 --> 00:57:01,920 Speaker 3: been filmed in the afternoon because his mustache stubble is 1071 00:57:01,960 --> 00:57:04,759 Speaker 3: starting to come in, and you can see the way 1072 00:57:04,800 --> 00:57:07,960 Speaker 3: someone appears to have combed his eyebrows so that the 1073 00:57:08,000 --> 00:57:11,719 Speaker 3: hairs all flare upward. And then the evil music swells 1074 00:57:12,080 --> 00:57:16,080 Speaker 3: and it's clear he wants that scepter, so he steps 1075 00:57:16,120 --> 00:57:19,040 Speaker 3: forward and he sticks his hand out and zaps the 1076 00:57:19,160 --> 00:57:22,480 Speaker 3: rod with force lightning. Also you can see rob I've 1077 00:57:22,480 --> 00:57:24,560 Speaker 3: got a screenshot for you to look at here, But 1078 00:57:24,640 --> 00:57:28,200 Speaker 3: it's like he has to step over some little moats, 1079 00:57:28,480 --> 00:57:31,800 Speaker 3: little like gutters on the floor in order to get 1080 00:57:31,800 --> 00:57:33,440 Speaker 3: to the thing. He's gonna get his cloak wet. 1081 00:57:34,080 --> 00:57:36,600 Speaker 2: That's true. I mean you've got to just expect to 1082 00:57:36,600 --> 00:57:40,120 Speaker 2: get your cloak muddy and bloody and wet in these scenarios. 1083 00:57:40,360 --> 00:57:43,840 Speaker 3: Yeah, So Profion starts chanting a magic spell. It's a 1084 00:57:43,840 --> 00:57:46,240 Speaker 3: bunch of nonsense words, and we see the little Cgi 1085 00:57:46,360 --> 00:57:49,400 Speaker 3: dragons flying around inside a kind of portal in the 1086 00:57:49,440 --> 00:57:53,320 Speaker 3: gimbal machine. And then Jeremy Irons keeps ratcheting up the 1087 00:57:53,360 --> 00:57:56,120 Speaker 3: intensity and his face bones so it just goes in 1088 00:57:56,200 --> 00:57:59,400 Speaker 3: on him and he's going off. His face is getting 1089 00:57:59,480 --> 00:58:04,360 Speaker 3: weirder crazier, and something finally works with his magic. The 1090 00:58:04,440 --> 00:58:08,840 Speaker 3: machine stops spinning and Profion can approach and remove the artifact, 1091 00:58:09,120 --> 00:58:12,480 Speaker 3: and it's glowing green. It casts a sickly green light 1092 00:58:12,600 --> 00:58:15,960 Speaker 3: over his face. And oh, my lord, the expressions he 1093 00:58:16,040 --> 00:58:21,960 Speaker 3: is making here, Like he projects a quivering, overtly sexual 1094 00:58:22,080 --> 00:58:25,600 Speaker 3: ecstasy as he takes hold of the magic scepter. So 1095 00:58:25,640 --> 00:58:28,880 Speaker 3: he like grabs the rod with this electric zapping effect 1096 00:58:29,120 --> 00:58:31,120 Speaker 3: and then he holds it up in the air screaming 1097 00:58:31,360 --> 00:58:37,120 Speaker 3: yes and just like Folks, even if you don't want 1098 00:58:37,160 --> 00:58:39,560 Speaker 3: to watch the whole movie, I recommend you watch this 1099 00:58:39,680 --> 00:58:42,400 Speaker 3: scene at the beginning, just to do like the Jeremy 1100 00:58:42,400 --> 00:58:47,360 Speaker 3: Iron's Face survey, you know, add little tasting notes at all, 1101 00:58:47,440 --> 00:58:50,320 Speaker 3: the little moments where you get to see his teeth 1102 00:58:50,360 --> 00:58:54,120 Speaker 3: doing this, his tongue doing that. What's that sound he's making? 1103 00:58:54,160 --> 00:58:55,440 Speaker 3: Why is he going bad? 1104 00:58:57,120 --> 00:58:59,400 Speaker 2: It is so good. Yeah, if you watch nothing else, 1105 00:58:59,480 --> 00:59:02,560 Speaker 2: watch the fifteen minutes because you will get so much 1106 00:59:02,640 --> 00:59:05,960 Speaker 2: of this performance. Yeah. It is just oh, it is 1107 00:59:06,040 --> 00:59:10,560 Speaker 2: just a like a stiff shot of absolutely like one 1108 00:59:11,120 --> 00:59:13,520 Speaker 2: twenty percent to Jeremy irons Ham. 1109 00:59:13,840 --> 00:59:16,280 Speaker 3: Yeah, and of course it's it's Bruce Payne approved. He's 1110 00:59:16,280 --> 00:59:18,960 Speaker 3: sitting there like the you know, his lips tight together 1111 00:59:19,040 --> 00:59:20,880 Speaker 3: like yep, yep, that's my boss. 1112 00:59:22,320 --> 00:59:23,480 Speaker 2: Oh god, those lips. 1113 00:59:24,240 --> 00:59:27,520 Speaker 3: So Profion says, come Damadar, and they walk up the 1114 00:59:27,560 --> 00:59:30,000 Speaker 3: steps to a big door that has what can only 1115 00:59:30,040 --> 00:59:32,840 Speaker 3: be described as a dragon logo on it. 1116 00:59:33,360 --> 00:59:34,920 Speaker 2: Yeah. Yeah, it's like. 1117 00:59:34,920 --> 00:59:39,200 Speaker 3: Behind this door it's dragons are us. And Profion calls 1118 00:59:39,240 --> 00:59:42,600 Speaker 3: out to his terrified hooded servants. He says, release him. 1119 00:59:43,320 --> 00:59:46,200 Speaker 3: So the guys in hoods they're trembling with fear. They 1120 00:59:46,200 --> 00:59:49,120 Speaker 3: start cranking a bunch of wheels and levers and the 1121 00:59:49,200 --> 00:59:51,800 Speaker 3: door opens up to dragons r us and what do 1122 00:59:51,840 --> 00:59:54,280 Speaker 3: you know, there's a dragon inside and it starts coming out, 1123 00:59:54,720 --> 00:59:59,880 Speaker 3: and what a dragon this is. As I've said many 1124 01:00:00,040 --> 01:00:02,000 Speaker 3: times now, we're trying not to just hate on the 1125 01:00:02,040 --> 01:00:04,560 Speaker 3: movie too much, but we've got to tell you straight 1126 01:00:04,640 --> 01:00:07,000 Speaker 3: that this is some of the worst CGI I can 1127 01:00:07,040 --> 01:00:09,200 Speaker 3: think of in any major motion picture. 1128 01:00:10,160 --> 01:00:13,680 Speaker 2: Yes, oh my goodness. I mean, the dragon does not 1129 01:00:13,800 --> 01:00:18,160 Speaker 2: look good. I mean, the CGI is not good. And 1130 01:00:18,200 --> 01:00:21,440 Speaker 2: then just it's just such a generic looking dragon as well. 1131 01:00:21,760 --> 01:00:24,360 Speaker 2: I mean, especially when you consider what's already come before. 1132 01:00:24,400 --> 01:00:28,640 Speaker 2: Practically we talked about Verma Thrack's pejorative in The Dragon 1133 01:00:28,720 --> 01:00:32,000 Speaker 2: Slayer on a previous episode of Weird House cinema, like 1134 01:00:32,280 --> 01:00:35,600 Speaker 2: one of the greatest dragons ever brought to life on 1135 01:00:35,640 --> 01:00:38,440 Speaker 2: the screen. To go from something like that to something 1136 01:00:38,520 --> 01:00:40,800 Speaker 2: like this, it's just it's a travesty. 1137 01:00:41,240 --> 01:00:43,720 Speaker 3: Now. It doesn't look quite so bad at the very 1138 01:00:43,760 --> 01:00:48,080 Speaker 3: first moment because it's farther away and partially hidden in darkness. 1139 01:00:48,600 --> 01:00:51,160 Speaker 3: But then it like lunges out and it starts spitting 1140 01:00:51,200 --> 01:00:54,120 Speaker 3: fire on all the hooded cult guys and it roars 1141 01:00:54,160 --> 01:00:56,320 Speaker 3: into the camera. I think they were actually going for 1142 01:00:56,400 --> 01:00:58,960 Speaker 3: a callback to Jurassic Park. There are a couple of 1143 01:00:59,000 --> 01:01:02,760 Speaker 3: moments where it does where the CGI Dragon does a 1144 01:01:03,360 --> 01:01:06,160 Speaker 3: kind of body motion or something almost exactly like a 1145 01:01:06,200 --> 01:01:09,240 Speaker 3: shot in Jurassic Park, and it seems not accidental. 1146 01:01:09,720 --> 01:01:15,880 Speaker 2: It is often sobering to realize how early Jurassic Park 1147 01:01:15,920 --> 01:01:18,320 Speaker 2: comes out in relation to some of these films with 1148 01:01:18,360 --> 01:01:20,000 Speaker 2: bad CJI monsters. Later on. 1149 01:01:20,320 --> 01:01:24,560 Speaker 3: Yeah, but yeah, so this dragon is not finished baking, 1150 01:01:24,640 --> 01:01:26,720 Speaker 3: but no more time, it's out of the oven. 1151 01:01:26,840 --> 01:01:28,600 Speaker 2: Yeah, we gotta keet this out before Y two k. 1152 01:01:28,920 --> 01:01:32,280 Speaker 3: Yeah, and so Profion commands the dragon to approach him 1153 01:01:32,480 --> 01:01:35,720 Speaker 3: and he starts gloating. He says, yes, I control dragons now, 1154 01:01:35,760 --> 01:01:39,960 Speaker 3: and Damodar is just dripping with obsequious flattery. He's like, 1155 01:01:40,080 --> 01:01:44,200 Speaker 3: you have the power of the immortals, and Profion says 1156 01:01:44,320 --> 01:01:48,200 Speaker 3: he's snarling. He says, with a dragon army at my command, 1157 01:01:48,280 --> 01:01:51,520 Speaker 3: I can crush the impress I can control what is 1158 01:01:51,640 --> 01:01:54,120 Speaker 3: rightfully ours. I'm not gonna keep trying to do the 1159 01:01:54,200 --> 01:01:57,840 Speaker 3: Jeremy Iron's voice when I quote him. So he just 1160 01:01:57,960 --> 01:02:03,200 Speaker 3: keeps doing amazingly weird stuff with his face, voice and tongue. Here, Rob, 1161 01:02:03,240 --> 01:02:04,760 Speaker 3: this is the part where you were talking about his 1162 01:02:04,840 --> 01:02:10,360 Speaker 3: skull trying to escape, and so he's oh, and he 1163 01:02:10,440 --> 01:02:12,960 Speaker 3: also he says things that are echoing kind of the 1164 01:02:13,000 --> 01:02:15,640 Speaker 3: Emperor in Return of the Jedi. He's like, I can 1165 01:02:15,760 --> 01:02:18,680 Speaker 3: use every ounce of your rage. Yeah yeah, yeah, yeah, 1166 01:02:18,720 --> 01:02:25,160 Speaker 3: yeah yeah yeah. And unfortunately nothing gold can stay. There's 1167 01:02:25,160 --> 01:02:27,360 Speaker 3: a little pun because this is a gold dragon. Apparently 1168 01:02:28,000 --> 01:02:30,040 Speaker 3: something goes wrong and Profion. 1169 01:02:29,720 --> 01:02:31,920 Speaker 2: Keeps do they say it's a gold dragon? 1170 01:02:32,160 --> 01:02:36,240 Speaker 3: They say, they say that the impresses dragons are gold dragons. 1171 01:02:36,800 --> 01:02:38,480 Speaker 2: Well that's not right. I'm not going to get into it. 1172 01:02:39,000 --> 01:02:42,120 Speaker 2: That's that's I mean, that shouldn't be gold dragons are special. 1173 01:02:42,160 --> 01:02:43,320 Speaker 2: They're nobody's dungeon. 1174 01:02:43,600 --> 01:02:45,280 Speaker 3: Well, no, I think we do need to get into 1175 01:02:45,360 --> 01:02:48,480 Speaker 3: this later because also they bring up like red dragons 1176 01:02:48,480 --> 01:02:51,680 Speaker 3: in contrast to the gold dragons, as if like it 1177 01:02:51,760 --> 01:02:55,200 Speaker 3: was like, oh, oh red dragons, that that would be really, 1178 01:02:55,320 --> 01:02:58,360 Speaker 3: that's really something, okay. 1179 01:02:58,520 --> 01:03:01,120 Speaker 2: I mean in short, like gold ragonagons are good and 1180 01:03:01,320 --> 01:03:04,160 Speaker 2: red dragons are bad. Okay, So it's weird that we're 1181 01:03:04,200 --> 01:03:05,640 Speaker 2: dealing with a gold dragon. 1182 01:03:05,760 --> 01:03:08,960 Speaker 3: Like this, well the gold dragon here. That makes sense 1183 01:03:08,960 --> 01:03:11,720 Speaker 3: because the gold dragon does not want to obey profion 1184 01:03:11,880 --> 01:03:14,800 Speaker 3: and so it starts backing up into it cell. It's like, no, no, 1185 01:03:14,840 --> 01:03:17,880 Speaker 3: I'm not working with this guy. And then the door 1186 01:03:17,960 --> 01:03:21,000 Speaker 3: slams shut on it and like stabs it and a 1187 01:03:21,040 --> 01:03:23,920 Speaker 3: death recalling almost exactly in another callback to Return of 1188 01:03:23,960 --> 01:03:26,080 Speaker 3: the Jedi, the Demise of the Rank or in Return 1189 01:03:26,080 --> 01:03:28,720 Speaker 3: of the Jedi. That's right, they rank or it, And 1190 01:03:28,760 --> 01:03:32,880 Speaker 3: then we get to watch the dragons cgi blood spill 1191 01:03:32,920 --> 01:03:35,880 Speaker 3: out and pool on the floor and then run down 1192 01:03:36,000 --> 01:03:40,560 Speaker 3: the stairs, which looks absolutely hilarious. And I have questions 1193 01:03:40,560 --> 01:03:44,440 Speaker 3: about shots like this in the movies, like how expensive 1194 01:03:44,480 --> 01:03:47,480 Speaker 3: would it have been to actually just pour some red 1195 01:03:47,560 --> 01:03:51,400 Speaker 3: krosyrup blood down a staircase versus the cost of computer 1196 01:03:51,560 --> 01:03:55,440 Speaker 3: animating flowing blood in the year two thousand. Why would 1197 01:03:55,440 --> 01:03:56,200 Speaker 3: this be done? 1198 01:03:56,480 --> 01:03:58,240 Speaker 2: Yeah, I mean, I guess we have to be at 1199 01:03:58,240 --> 01:04:01,920 Speaker 2: that tipping point here where the digital effect is cheaper 1200 01:04:01,960 --> 01:04:04,240 Speaker 2: than the practical effect, even though the digital does not 1201 01:04:04,360 --> 01:04:05,720 Speaker 2: look nearly as believable. 1202 01:04:06,240 --> 01:04:09,680 Speaker 3: How could that even be? Though? Like how much does 1203 01:04:09,720 --> 01:04:11,880 Speaker 3: it cost to make a bucket of fake blood? And 1204 01:04:11,960 --> 01:04:13,920 Speaker 3: just I mean, I guess the cost of the labor 1205 01:04:13,960 --> 01:04:15,840 Speaker 3: to clean it up after you've spilled it? 1206 01:04:15,920 --> 01:04:18,120 Speaker 2: Like yeah, I don't know. I mean maybe it's it's 1207 01:04:18,160 --> 01:04:20,240 Speaker 2: there in the budget cheek where they're like, we're already 1208 01:04:20,240 --> 01:04:22,400 Speaker 2: paying for these digital effects, let's have them do the blood. 1209 01:04:22,480 --> 01:04:25,680 Speaker 2: I don't know, they can't afford some just good Kensington 1210 01:04:25,760 --> 01:04:27,320 Speaker 2: Gore whip stuff on the spot. 1211 01:04:27,760 --> 01:04:32,760 Speaker 3: Bizarre anyway, Jeremy Ironsy like groans with frustration. It's like 1212 01:04:32,960 --> 01:04:35,640 Speaker 3: not again, and he puts his head in his hands. 1213 01:04:35,640 --> 01:04:39,600 Speaker 3: He just foiled. So he says, this is the part 1214 01:04:39,600 --> 01:04:42,400 Speaker 3: where he says, we shall have to modify our plans. 1215 01:04:42,880 --> 01:04:44,840 Speaker 3: He says they're going to summon the High Council of 1216 01:04:44,920 --> 01:04:48,000 Speaker 3: Mages and that he's going to try to turn them 1217 01:04:48,160 --> 01:04:51,320 Speaker 3: against the Impress, and Damadar says it will be done. 1218 01:04:52,480 --> 01:04:55,280 Speaker 3: And then oh, when the cgi blood hits the water below, 1219 01:04:55,320 --> 01:04:58,200 Speaker 3: the water catches fire, and then the fire runs out 1220 01:04:58,200 --> 01:05:00,680 Speaker 3: of the dungeon into the moat. All aroun on the castle. 1221 01:05:00,720 --> 01:05:03,440 Speaker 3: So the whole city can see the fire, and they 1222 01:05:03,480 --> 01:05:07,240 Speaker 3: gather around the moat to look at it. 1223 01:05:06,160 --> 01:05:09,800 Speaker 2: But they're not like super concerned. It's kind of like, oh, 1224 01:05:09,200 --> 01:05:13,120 Speaker 2: the river's on fire again. You know, It's just this happens. 1225 01:05:13,200 --> 01:05:15,600 Speaker 2: This is just the kind of ecological nightmare we're living in. 1226 01:05:15,760 --> 01:05:19,600 Speaker 3: It's the Cuyahoga. Yeah. So on the banks of the 1227 01:05:19,640 --> 01:05:23,200 Speaker 3: moat here we meet our two protagonists. This is our 1228 01:05:23,280 --> 01:05:26,479 Speaker 3: pair of buddy rogues. This is Ridley and Snails, Justin 1229 01:05:26,520 --> 01:05:31,080 Speaker 3: Whalen and Marlon Wayans. Ridley's first line commenting on the 1230 01:05:31,080 --> 01:05:34,520 Speaker 3: water catching fire, he says, I'm telling you it's got 1231 01:05:34,560 --> 01:05:40,280 Speaker 3: to be some twisted magic experiment gone seriously wrong. And 1232 01:05:40,320 --> 01:05:43,320 Speaker 3: you know, Snails is less He's got less of a 1233 01:05:43,360 --> 01:05:46,480 Speaker 3: bee in his bondet about this. He's just like, you know, Ridley, 1234 01:05:46,480 --> 01:05:49,360 Speaker 3: why are you always mad at the Mages? And Ridley says, 1235 01:05:49,760 --> 01:05:51,760 Speaker 3: I'd just love to find a way to give those 1236 01:05:51,800 --> 01:05:56,480 Speaker 3: mages some payback. So, as I said earlier in this movie, 1237 01:05:56,600 --> 01:06:01,760 Speaker 3: Mages seems to be an economic class are the rich, 1238 01:06:02,280 --> 01:06:05,600 Speaker 3: seemingly whether or not they're personally really like a wizard. 1239 01:06:06,000 --> 01:06:08,640 Speaker 3: And Ridley and Snails, on the other hand, are representatives 1240 01:06:08,680 --> 01:06:12,320 Speaker 3: of the common people. Ridley is a sort of idealistic 1241 01:06:12,600 --> 01:06:15,040 Speaker 3: class warrior who wants to fight for the poor and 1242 01:06:15,080 --> 01:06:18,560 Speaker 3: stick it to the mages, and Snails is less idealistic. 1243 01:06:18,600 --> 01:06:20,920 Speaker 3: The way he explains it, he's like, the world's never 1244 01:06:20,960 --> 01:06:23,480 Speaker 3: going to change. There are the haves, the have nots, 1245 01:06:23,520 --> 01:06:26,640 Speaker 3: and the gotta gets and we two rogues. We are 1246 01:06:26,640 --> 01:06:29,880 Speaker 3: in the last group where the gotta gets. But Ridley 1247 01:06:29,920 --> 01:06:32,240 Speaker 3: comes up with an idea of what they should do 1248 01:06:32,360 --> 01:06:34,760 Speaker 3: to punish the mages for setting fire to the river. 1249 01:06:35,080 --> 01:06:37,560 Speaker 3: They're going to pull off a heist at the magic school, 1250 01:06:37,680 --> 01:06:42,880 Speaker 3: which is in the highest tower in the castle. And also, 1251 01:06:42,880 --> 01:06:44,520 Speaker 3: I'm not going to narrate all this as we go 1252 01:06:44,520 --> 01:06:46,240 Speaker 3: on throughout the movie, but just be aware that in 1253 01:06:46,320 --> 01:06:49,480 Speaker 3: every scene with Ridley and Snails, there's a lot of 1254 01:06:49,480 --> 01:06:52,760 Speaker 3: what is supposed to be comedic banter and like you know, 1255 01:06:52,840 --> 01:06:56,440 Speaker 3: comedic back and forth and zany character gags, and I'm 1256 01:06:56,440 --> 01:06:58,400 Speaker 3: trying to be generous, but most of it does not 1257 01:06:58,560 --> 01:07:00,920 Speaker 3: work very well, and it is rarely very funny. 1258 01:07:01,520 --> 01:07:04,760 Speaker 2: So they have decided that they are going to get 1259 01:07:04,800 --> 01:07:07,720 Speaker 2: their revenge by breaking into the stronghold of some of 1260 01:07:07,720 --> 01:07:10,920 Speaker 2: the most powerful and dangerous people on the planet. 1261 01:07:11,000 --> 01:07:13,160 Speaker 3: Okay, yes, and they're gonna steal from them, all right. 1262 01:07:13,280 --> 01:07:14,760 Speaker 2: Sounds good, sounds like a good plant. 1263 01:07:23,400 --> 01:07:25,200 Speaker 3: So from here we move on to a scene that 1264 01:07:25,280 --> 01:07:28,760 Speaker 3: looks like it was filmed in the opera house in Amadeas. 1265 01:07:28,880 --> 01:07:32,680 Speaker 3: It's like a beautiful interior location, but this is the 1266 01:07:32,720 --> 01:07:35,680 Speaker 3: Council of Mages, and it's got box seats full of 1267 01:07:35,720 --> 01:07:38,320 Speaker 3: old men and cloaks, and there appears to be a 1268 01:07:38,360 --> 01:07:42,120 Speaker 3: sort of floor debate going on between Profion and a 1269 01:07:42,160 --> 01:07:46,120 Speaker 3: guy who's sort of Impress Savena's ally named Asmath. So 1270 01:07:46,920 --> 01:07:49,080 Speaker 3: there are a lot of old men yelling in the background, 1271 01:07:49,080 --> 01:07:51,840 Speaker 3: but basically the gist of the scene is that Profion 1272 01:07:51,960 --> 01:07:54,600 Speaker 3: is saying the Empress is going to dissolve the Council 1273 01:07:54,640 --> 01:07:58,600 Speaker 3: of Mages and seize power for herself. He explains that 1274 01:07:58,680 --> 01:08:01,320 Speaker 3: she wants to do this because of her naive belief 1275 01:08:01,640 --> 01:08:05,080 Speaker 3: that she can bring justice and equality to all the people, 1276 01:08:05,640 --> 01:08:08,800 Speaker 3: and then as Math tries to calm him down, he's like, 1277 01:08:09,000 --> 01:08:11,720 Speaker 3: oh no, no, no. In time with our council, she 1278 01:08:11,800 --> 01:08:15,320 Speaker 3: will come to see why things cannot be changed. And 1279 01:08:15,360 --> 01:08:18,000 Speaker 3: then Profion says, maybe so, but is that a risk 1280 01:08:18,040 --> 01:08:21,479 Speaker 3: you are willing to take? Her revolutionary ideas have already 1281 01:08:21,520 --> 01:08:24,720 Speaker 3: taken root among the people. In time, her influence will 1282 01:08:24,760 --> 01:08:27,280 Speaker 3: grow as the months go by. She will learn to 1283 01:08:27,400 --> 01:08:30,800 Speaker 3: master the powers of her scepter, and when she does, 1284 01:08:30,880 --> 01:08:33,160 Speaker 3: I have no doubt she will use it to enforce 1285 01:08:33,200 --> 01:08:38,920 Speaker 3: her changes upon us. And so, you know, they're arguing 1286 01:08:38,920 --> 01:08:41,680 Speaker 3: about this political situation, but I feel like we need 1287 01:08:41,720 --> 01:08:43,880 Speaker 3: to go one step of we need to go one 1288 01:08:43,920 --> 01:08:46,960 Speaker 3: step back. What does the Council of Mages do? 1289 01:08:47,600 --> 01:08:47,680 Speaker 2: Like? 1290 01:08:47,840 --> 01:08:50,280 Speaker 3: What are its powers and agenda currently? 1291 01:08:50,560 --> 01:08:52,200 Speaker 2: Yeah? What are the checks and balances? Right? 1292 01:08:53,080 --> 01:08:56,599 Speaker 3: Anyway? Profion urges the council to vote to remove the 1293 01:08:56,640 --> 01:09:00,120 Speaker 3: scepter from the Empress's control and destroy the threat of 1294 01:09:00,200 --> 01:09:03,120 Speaker 3: revolution forever. Is this supposed to be the scepter that 1295 01:09:03,200 --> 01:09:06,040 Speaker 3: he was already trying to use in the scene before. 1296 01:09:06,400 --> 01:09:10,519 Speaker 2: I think I become increasingly confused about scepters in this movie. 1297 01:09:11,040 --> 01:09:14,080 Speaker 2: It starts out so clear, like there's the scepter, it's 1298 01:09:14,120 --> 01:09:16,439 Speaker 2: got a you know, a green gem on it, trying 1299 01:09:16,439 --> 01:09:18,160 Speaker 2: to use it to control the dragons. But then there's 1300 01:09:18,200 --> 01:09:20,840 Speaker 2: talk of her scepter. Later on, there's a skeleton with 1301 01:09:20,880 --> 01:09:23,840 Speaker 2: a scepter. Are these a rod? Are they? Oh? That's 1302 01:09:23,840 --> 01:09:27,960 Speaker 2: the rod, that's the row rod. Okay, but I found 1303 01:09:27,960 --> 01:09:32,080 Speaker 2: myself confused at multiple times, like rod, scepter, multiple scepters, 1304 01:09:32,200 --> 01:09:33,960 Speaker 2: multiple rods. I don't know. 1305 01:09:34,360 --> 01:09:36,960 Speaker 3: Only a fool would confuse a rod with a sceptor. 1306 01:09:39,240 --> 01:09:39,519 Speaker 2: Uh. 1307 01:09:39,600 --> 01:09:41,599 Speaker 3: And then also we get a scene where we meet 1308 01:09:41,640 --> 01:09:46,240 Speaker 3: the Empress somewhere else in the castle. So thora Birch 1309 01:09:46,400 --> 01:09:49,080 Speaker 3: is she's the Impress. She's she's kind of goth in 1310 01:09:49,120 --> 01:09:51,840 Speaker 3: this scene, but in a later scene she's got some 1311 01:09:52,600 --> 01:09:53,240 Speaker 3: are they cool? 1312 01:09:53,360 --> 01:09:53,559 Speaker 4: Yeah? 1313 01:09:53,560 --> 01:09:56,840 Speaker 3: I guess cool cool weird costumes in this movie. And 1314 01:09:56,880 --> 01:09:59,439 Speaker 3: this this scene she's kind of goth with like pins 1315 01:09:59,439 --> 01:10:02,880 Speaker 3: stuck in her Later on she'll be in like bizarre 1316 01:10:03,560 --> 01:10:04,679 Speaker 3: gold chain mail. 1317 01:10:05,240 --> 01:10:06,840 Speaker 2: She looks more comfortable here for sure. 1318 01:10:07,040 --> 01:10:11,160 Speaker 3: Yes, But this scene was actually shot in a very 1319 01:10:11,160 --> 01:10:13,439 Speaker 3: beautiful location. Once again, I think this must be some 1320 01:10:13,560 --> 01:10:16,479 Speaker 3: kind of cathedral or basilica somewhere. This doesn't look like 1321 01:10:16,520 --> 01:10:20,920 Speaker 3: a movie set anyway. She's being advised by a kindly 1322 01:10:21,000 --> 01:10:25,200 Speaker 3: older mage named Vilden, and he explains that the mages 1323 01:10:25,240 --> 01:10:27,519 Speaker 3: are afraid of her because she believes in freedom and 1324 01:10:27,600 --> 01:10:30,479 Speaker 3: equality for all the people, and so they're trying to 1325 01:10:30,520 --> 01:10:32,920 Speaker 3: limit her power. And he's got a way for her 1326 01:10:32,960 --> 01:10:35,920 Speaker 3: to outsmart the mage counsel and get the upper hand, 1327 01:10:36,280 --> 01:10:39,280 Speaker 3: and that is to acquire the rod. You know the rod. Yes, 1328 01:10:39,960 --> 01:10:42,800 Speaker 3: it's the mcguffin, the main mcguffin of the movie. She's 1329 01:10:42,840 --> 01:10:46,880 Speaker 3: got to acquire the Rod of Savriel, which controls dragons, 1330 01:10:47,000 --> 01:10:51,640 Speaker 3: but unlike her scepter, it controls red dragons. Here's what 1331 01:10:51,680 --> 01:10:53,679 Speaker 3: I was talking about. And in the scene they don't 1332 01:10:53,720 --> 01:10:56,400 Speaker 3: explain it. Is this something that the audience is supposed 1333 01:10:56,400 --> 01:11:01,040 Speaker 3: to understand because it's just like, oh, red dragons. Oh wow. Okay. 1334 01:11:02,439 --> 01:11:04,240 Speaker 2: By the way, I want to add that it does 1335 01:11:04,360 --> 01:11:07,360 Speaker 2: kind of feel like every NPC we encounter has a 1336 01:11:07,439 --> 01:11:10,400 Speaker 2: name made up on the fly by the DM where 1337 01:11:10,479 --> 01:11:13,840 Speaker 2: the game's like. And then the mage introduces his name 1338 01:11:13,880 --> 01:11:17,960 Speaker 2: as Vilden. Wilden is his name, and let me write 1339 01:11:17,960 --> 01:11:19,240 Speaker 2: that down, so remember. 1340 01:11:19,880 --> 01:11:23,080 Speaker 3: The exact same thought. The naming game is not strong 1341 01:11:23,200 --> 01:11:32,160 Speaker 3: here Wilden yes, a Profion Yeah, anyway, Profion overhears this 1342 01:11:32,200 --> 01:11:35,280 Speaker 3: conversation with the help of a little magical spy creature 1343 01:11:35,360 --> 01:11:37,120 Speaker 3: is where is this supposed to be a mefit? 1344 01:11:37,680 --> 01:11:41,160 Speaker 2: You think, yes, I did not make this connection, but 1345 01:11:41,600 --> 01:11:43,800 Speaker 2: my kid did. They were like, oh the method. 1346 01:11:43,920 --> 01:11:46,040 Speaker 3: I think that could be right. Yeah, okay. Anyway, so 1347 01:11:46,120 --> 01:11:48,880 Speaker 3: he's got a little like spy, a little gray spy 1348 01:11:49,000 --> 01:11:51,680 Speaker 3: demon that runs around peeping on things, and then he 1349 01:11:51,840 --> 01:11:54,920 Speaker 3: and then he knows immediately. So Jeremy Irons is like, 1350 01:11:54,960 --> 01:11:58,120 Speaker 3: I must have the Rod of zaff Reel. He says, 1351 01:11:58,160 --> 01:11:59,800 Speaker 3: with one wave of it, he's going to be able 1352 01:11:59,840 --> 01:12:02,479 Speaker 3: to hop all the Empress and bring down that useless 1353 01:12:02,520 --> 01:12:06,200 Speaker 3: Council of idiots with her. So he sends Damodar to 1354 01:12:06,200 --> 01:12:09,200 Speaker 3: the Magic School to steal the scroll that shows the 1355 01:12:09,240 --> 01:12:12,680 Speaker 3: location of the Rod of Savriel from Vilden and then 1356 01:12:12,760 --> 01:12:16,439 Speaker 3: kill Vilden too. So here's where our characters start kind 1357 01:12:16,439 --> 01:12:19,320 Speaker 3: of colliding with each other. So Ridley and Snails they 1358 01:12:19,400 --> 01:12:22,920 Speaker 3: sneak into the Magic School to steal things in the night. 1359 01:12:23,000 --> 01:12:25,400 Speaker 3: Of course, they're using rope and grappling hooks. You know, 1360 01:12:25,479 --> 01:12:28,840 Speaker 3: they're rogues, that's what you do. They make a lot 1361 01:12:28,880 --> 01:12:31,519 Speaker 3: of jokes about how Snails, I think is afraid of heights, 1362 01:12:31,600 --> 01:12:34,880 Speaker 3: which is not great for a rogue. 1363 01:12:34,960 --> 01:12:38,080 Speaker 2: But rogues can always go under or through, they don't 1364 01:12:38,120 --> 01:12:38,760 Speaker 2: have to go over. 1365 01:12:39,120 --> 01:12:41,840 Speaker 3: I guess that's true. And then there's some gags here 1366 01:12:41,840 --> 01:12:45,640 Speaker 3: with like big foam dragon teeth and magical boxes of 1367 01:12:45,640 --> 01:12:49,080 Speaker 3: illusions and stuff. Meanwhile, in the room next door we 1368 01:12:49,120 --> 01:12:52,920 Speaker 3: meet another character. This is Vilden's assistant, Marina, who is 1369 01:12:52,960 --> 01:12:56,360 Speaker 3: a young mage in training. Yes, her name is Marina 1370 01:12:56,439 --> 01:13:00,160 Speaker 3: like the place where boats go and Marina is. It's 1371 01:13:00,240 --> 01:13:03,600 Speaker 3: very intelligent, but she is also snobby and condescending to 1372 01:13:03,680 --> 01:13:07,720 Speaker 3: non mages. So Vilden and Marina are looking for the 1373 01:13:07,720 --> 01:13:10,200 Speaker 3: scroll that says where the rod is, because you know, 1374 01:13:10,240 --> 01:13:13,120 Speaker 3: you got to get the rod, and eventually they find it, 1375 01:13:13,160 --> 01:13:16,760 Speaker 3: but they are interrupted when Marina catches Ridley and Snails 1376 01:13:16,800 --> 01:13:20,200 Speaker 3: in the middle of like loading up their lutesacks. She 1377 01:13:20,360 --> 01:13:23,040 Speaker 3: ties them up with a magical lasso, but then is 1378 01:13:23,080 --> 01:13:26,360 Speaker 3: interrupted once again when Damodar shows up to kill Vildan 1379 01:13:26,479 --> 01:13:31,280 Speaker 3: and take the scroll. So Damodar kills Vilden and Marina 1380 01:13:31,439 --> 01:13:34,880 Speaker 3: escapes through a magical portal, the first of many, with 1381 01:13:35,040 --> 01:13:38,760 Speaker 3: the scroll, inadvertently pulling Ridley and Snails along behind her 1382 01:13:38,800 --> 01:13:41,640 Speaker 3: with the lasso. This portal takes them out into the 1383 01:13:41,680 --> 01:13:44,840 Speaker 3: streets of the city below. And then while running through 1384 01:13:44,840 --> 01:13:48,080 Speaker 3: the streets pursued by the bad guys, our three young 1385 01:13:48,120 --> 01:13:50,960 Speaker 3: heroes bump into a dwarf warrior who I believe is 1386 01:13:51,000 --> 01:13:52,760 Speaker 3: sleeping in a big compost heap. 1387 01:13:53,240 --> 01:13:56,439 Speaker 2: Yes, because according to this film, that's what dwarfs do. 1388 01:13:56,720 --> 01:14:00,320 Speaker 2: They drink, they eat, they don't brush their teeth, and 1389 01:14:00,360 --> 01:14:02,200 Speaker 2: they sleep on piles. 1390 01:14:01,840 --> 01:14:06,400 Speaker 3: Of garbage on compost. Yeah. So now our three heroes, 1391 01:14:06,439 --> 01:14:08,639 Speaker 3: and then now also the dwarf fighter, who we will 1392 01:14:08,640 --> 01:14:11,800 Speaker 3: come to learn is named Elwood. They all dive down 1393 01:14:11,960 --> 01:14:15,080 Speaker 3: into a drain pipe in the sewer to escape as 1394 01:14:15,160 --> 01:14:18,240 Speaker 3: Damodar closes in. So Elwood is just a member of 1395 01:14:18,240 --> 01:14:20,639 Speaker 3: the party. Now, it's that fast. They just bump into 1396 01:14:20,720 --> 01:14:23,000 Speaker 3: him in some garbage, and now he's part of the party. 1397 01:14:23,120 --> 01:14:25,200 Speaker 2: That was his call to adventure. It was just somebody 1398 01:14:25,240 --> 01:14:28,679 Speaker 2: bumped into him. Now we're hanging out. 1399 01:14:28,720 --> 01:14:30,880 Speaker 3: And here's where we get one of Bruce Payne's most 1400 01:14:31,080 --> 01:14:34,400 Speaker 3: unbelievable line deliveries. I wrote down exactly what it is. 1401 01:14:34,600 --> 01:14:38,240 Speaker 3: He says, post brigades at every sewer entrance and exit. 1402 01:14:38,600 --> 01:14:41,120 Speaker 3: I want them found now. But you will just not 1403 01:14:41,400 --> 01:14:42,760 Speaker 3: believe how he says that. 1404 01:14:43,240 --> 01:14:45,679 Speaker 2: He says it like it's his only line in the film. 1405 01:14:46,080 --> 01:14:52,040 Speaker 3: Yeah. Yeah. Anyway, later we learned that Marina has been 1406 01:14:52,160 --> 01:14:54,840 Speaker 3: framed for the murder of her teacher, and the four 1407 01:14:54,880 --> 01:14:58,600 Speaker 3: heroes decide that they've got to work together. Ooh, and 1408 01:14:58,640 --> 01:15:01,120 Speaker 3: then here's where we get that great ludicrous scene where 1409 01:15:01,200 --> 01:15:06,000 Speaker 3: Jeremy Irons punishes Bruce pain for letting them escape, so 1410 01:15:06,080 --> 01:15:10,880 Speaker 3: he puts CGI snakes in Bruce Payne's ears. I don't know, 1411 01:15:10,960 --> 01:15:13,559 Speaker 3: how would you describe the parasite implantation scene? 1412 01:15:13,720 --> 01:15:16,920 Speaker 2: Yeah, I don't know. Weird CGI creature. I'm not sure 1413 01:15:16,960 --> 01:15:20,360 Speaker 2: how it gets in exactly, Like does he shove it 1414 01:15:20,360 --> 01:15:20,920 Speaker 2: in his mouth? 1415 01:15:21,880 --> 01:15:24,160 Speaker 3: He's like zaps it into him somehow. But then we 1416 01:15:24,200 --> 01:15:27,720 Speaker 3: see it like running around underneath his skin, and then 1417 01:15:27,880 --> 01:15:29,960 Speaker 3: it comes up to his ears and his ears get 1418 01:15:30,000 --> 01:15:32,760 Speaker 3: all swollen, and then the snakes pop out of his 1419 01:15:32,880 --> 01:15:34,880 Speaker 3: ears and he looks unhappy. 1420 01:15:35,520 --> 01:15:38,839 Speaker 2: Yeah, as far as I know, this is not something. 1421 01:15:38,840 --> 01:15:40,720 Speaker 2: It may be something in D and D. There are 1422 01:15:40,760 --> 01:15:42,160 Speaker 2: a lot of creatures in D and D, and this 1423 01:15:42,240 --> 01:15:44,479 Speaker 2: is not what I'm familiar with it in any case, 1424 01:15:45,400 --> 01:15:48,280 Speaker 2: But I mean, the CGI is not the best, but 1425 01:15:48,360 --> 01:15:51,120 Speaker 2: it's also not the worst, even by this movie's standards 1426 01:15:51,160 --> 01:15:54,920 Speaker 2: it and pain does a good job selling like the 1427 01:15:55,479 --> 01:15:59,800 Speaker 2: otherworldly pain of having this creature inside his head. And 1428 01:15:59,840 --> 01:16:03,360 Speaker 2: I have to say you included a very nice screenshot 1429 01:16:03,400 --> 01:16:06,240 Speaker 2: here where Jeremy Irons is looming behind him and you 1430 01:16:06,360 --> 01:16:12,200 Speaker 2: have these like the osuary con structures like crowning his head, 1431 01:16:12,439 --> 01:16:16,519 Speaker 2: like horns of like skeletal horns. It's it's really cool. 1432 01:16:16,800 --> 01:16:20,920 Speaker 3: Yeah. Oh yeah, another actually great interior location here, but yeah, 1433 01:16:21,000 --> 01:16:22,760 Speaker 3: for a ridiculous scene. 1434 01:16:23,160 --> 01:16:25,880 Speaker 2: And it's like he's being punished with a fate worse 1435 01:16:25,960 --> 01:16:29,560 Speaker 2: than death for like a minor screw. Yeah. 1436 01:16:29,640 --> 01:16:31,120 Speaker 3: Yeah. 1437 01:16:31,240 --> 01:16:31,400 Speaker 2: Oh. 1438 01:16:31,439 --> 01:16:34,880 Speaker 3: We also learned here that the Impress's tracker, Norda, is 1439 01:16:34,920 --> 01:16:37,160 Speaker 3: in pursuit of the scroll as well. So this is 1440 01:16:37,200 --> 01:16:39,920 Speaker 3: how we're gonna work what seems like a ranger character. 1441 01:16:39,680 --> 01:16:42,320 Speaker 2: In Yeah, yeah, she's a ranger and he's like, just 1442 01:16:42,320 --> 01:16:45,120 Speaker 2: follow her. This just got a lot easier. Also, that's 1443 01:16:45,240 --> 01:16:46,920 Speaker 2: that's the why I put the snake in your head, 1444 01:16:46,960 --> 01:16:48,559 Speaker 2: so we can follow the tracker. 1445 01:16:49,760 --> 01:16:52,160 Speaker 3: So now we go to a bar, which is basically 1446 01:16:52,240 --> 01:16:55,559 Speaker 3: the most icly canteena scene. We just see a lot 1447 01:16:55,560 --> 01:16:57,920 Speaker 3: of people, a lot of different kinds of creatures running 1448 01:16:57,960 --> 01:17:02,120 Speaker 3: around drinking, you know, any antics. People just dancing, just 1449 01:17:02,200 --> 01:17:04,200 Speaker 3: kind of dancing like they're at a club kind of. 1450 01:17:04,320 --> 01:17:08,080 Speaker 3: It doesn't necessarily look like the medieval aesthetic of a 1451 01:17:08,160 --> 01:17:09,599 Speaker 3: dance dance going on. 1452 01:17:09,840 --> 01:17:12,960 Speaker 2: It's a weird scene because some of the creatures just 1453 01:17:12,960 --> 01:17:16,280 Speaker 2: look like dudes and face paint. Others look like like 1454 01:17:16,520 --> 01:17:20,200 Speaker 2: serious attempts to create something like goblins or orcs. Yeah, 1455 01:17:20,240 --> 01:17:23,000 Speaker 2: and others look like they jumped off the page of 1456 01:17:23,160 --> 01:17:25,000 Speaker 2: the Garden of Earthly Delights, you know. 1457 01:17:25,040 --> 01:17:28,080 Speaker 3: Yes, yeah, yeah. This is also the scene where they're 1458 01:17:28,120 --> 01:17:30,280 Speaker 3: trying to figure out how much chicken they can fit 1459 01:17:30,320 --> 01:17:31,519 Speaker 3: in Ellwood's. 1460 01:17:31,040 --> 01:17:33,880 Speaker 2: Beard, yes, and Dancer is a. 1461 01:17:33,800 --> 01:17:37,680 Speaker 3: Lot yeah, so he's trying to tell stories while he's 1462 01:17:37,720 --> 01:17:40,400 Speaker 3: eating like a chicken hole. You know, that's a joke, 1463 01:17:40,520 --> 01:17:42,479 Speaker 3: like you just take the whole chicken and shove it 1464 01:17:42,479 --> 01:17:46,400 Speaker 3: in your face. But they seem so our heroes seem 1465 01:17:46,479 --> 01:17:48,719 Speaker 3: to have arrived at a consensus that they can find 1466 01:17:48,760 --> 01:17:52,640 Speaker 3: the Rod of Savril themselves and that they need to 1467 01:17:52,680 --> 01:17:55,360 Speaker 3: do this. And this appeals to Marina because she's going 1468 01:17:55,439 --> 01:17:57,720 Speaker 3: to be able to clear her name, And then the 1469 01:17:57,760 --> 01:18:00,439 Speaker 3: others are tempted by the idea of a fine antial 1470 01:18:00,520 --> 01:18:03,040 Speaker 3: reward from the Empress when they deliver it to her, 1471 01:18:04,000 --> 01:18:06,719 Speaker 3: and there's a lot more banter and open mouth chewing 1472 01:18:06,800 --> 01:18:11,240 Speaker 3: related comedy. I was trying to think. Major takeaways from 1473 01:18:11,240 --> 01:18:16,200 Speaker 3: the scene are, like, there's class antagonism. Marina insults Ridley 1474 01:18:16,240 --> 01:18:19,920 Speaker 3: and Snails for being criminals, and they try to explain 1475 01:18:19,960 --> 01:18:22,599 Speaker 3: to her the concept of honor among thieves. That's where 1476 01:18:22,640 --> 01:18:26,439 Speaker 3: this comes in. She's like, well, commoners really are common 1477 01:18:26,520 --> 01:18:32,320 Speaker 3: it seems, and Elwood wants gold and chicken, and so 1478 01:18:32,520 --> 01:18:37,439 Speaker 3: it becomes clear that Ridley has a crush on Marina. 1479 01:18:37,640 --> 01:18:40,519 Speaker 3: Uh oh, So they kind of even though they argue, 1480 01:18:40,520 --> 01:18:43,519 Speaker 3: they don't part ways, they're kind of drawn together and 1481 01:18:43,560 --> 01:18:45,360 Speaker 3: they figure out how to do some kind of magic 1482 01:18:45,400 --> 01:18:50,840 Speaker 3: teleportation into inside the scroll. I don't remember exactly what's 1483 01:18:50,880 --> 01:18:54,639 Speaker 3: going on there. But also in the scene, Snails meets Norda, 1484 01:18:54,720 --> 01:18:59,839 Speaker 3: the Empress's ranger. You know, she's very very kind of stoic, 1485 01:19:00,200 --> 01:19:03,000 Speaker 3: keeps the cards close to the chest, but he goes 1486 01:19:03,040 --> 01:19:05,040 Speaker 3: up and tries to buy her some wine and like 1487 01:19:05,120 --> 01:19:08,599 Speaker 3: whispers to the bartender, like make it your cheapest wine. 1488 01:19:08,960 --> 01:19:12,559 Speaker 3: But then this scene is ended when Damadar and his 1489 01:19:12,640 --> 01:19:14,160 Speaker 3: soldiers show up, and this is going to be a 1490 01:19:14,160 --> 01:19:16,839 Speaker 3: pattern throughout the film where there's just like a scene 1491 01:19:17,360 --> 01:19:21,400 Speaker 3: that ends because Damodar arrives. That just happens over and 1492 01:19:21,479 --> 01:19:22,120 Speaker 3: over and over. 1493 01:19:22,520 --> 01:19:24,960 Speaker 2: Yes, I mean it's not the worst structure to have, 1494 01:19:25,000 --> 01:19:28,000 Speaker 2: I guess in a story, but but yeah, it is 1495 01:19:28,040 --> 01:19:29,000 Speaker 2: definitely the pattern. 1496 01:19:29,320 --> 01:19:32,960 Speaker 3: Elwood cleverly covers their escape by flipping over a table 1497 01:19:33,080 --> 01:19:36,879 Speaker 3: and shouting bar fight yeah, which and everyone obeys. 1498 01:19:37,120 --> 01:19:40,320 Speaker 2: Yeah. 1499 01:19:40,400 --> 01:19:43,840 Speaker 3: Anyway, later, Ridley and Marina they teleport like back out 1500 01:19:43,840 --> 01:19:46,200 Speaker 3: of the scroll, and now they know what the next 1501 01:19:46,280 --> 01:19:48,519 Speaker 3: leg of the quest is. Somehow they know that they've 1502 01:19:48,560 --> 01:19:51,680 Speaker 3: got to get into the Temple of Dragons so they 1503 01:19:51,680 --> 01:19:53,920 Speaker 3: can get the rod. And to get into the Temple 1504 01:19:53,960 --> 01:19:56,840 Speaker 3: of Dragons, they've got to have a magic artifact called 1505 01:19:56,880 --> 01:20:00,760 Speaker 3: the Eye of the Dragon, which is held by Zilas, 1506 01:20:00,800 --> 01:20:03,400 Speaker 3: the boss of the Thieves Guild in a different city 1507 01:20:03,600 --> 01:20:06,320 Speaker 3: called Antius. You catch all that, you're getting all these details. 1508 01:20:06,400 --> 01:20:08,439 Speaker 2: You supposed to write this on the back of your 1509 01:20:08,520 --> 01:20:10,880 Speaker 2: character sheet and then you can refer back to it 1510 01:20:11,479 --> 01:20:13,400 Speaker 2: and then check them off as you get them. It's like, okay, 1511 01:20:13,400 --> 01:20:14,760 Speaker 2: first we got to get the one and we need 1512 01:20:14,800 --> 01:20:15,120 Speaker 2: to get. 1513 01:20:15,800 --> 01:20:18,439 Speaker 3: Yeah, so that's where they're going next. And then they 1514 01:20:18,439 --> 01:20:21,320 Speaker 3: show like a couple of the nicest looking things in 1515 01:20:21,360 --> 01:20:25,080 Speaker 3: the movie are just random, like zoomed out location shots. 1516 01:20:25,840 --> 01:20:29,040 Speaker 3: So there's one going into going into Antius that doesn't 1517 01:20:29,080 --> 01:20:31,559 Speaker 3: look too bad. It's like, it's kind of interesting. It's 1518 01:20:31,560 --> 01:20:35,479 Speaker 3: like showing these big kind of castle fortified castles up 1519 01:20:35,520 --> 01:20:38,360 Speaker 3: on these spires of rock rising above a valley with 1520 01:20:38,479 --> 01:20:39,880 Speaker 3: bridges spanning out to them. 1521 01:20:40,080 --> 01:20:42,439 Speaker 2: Yeah, it looks really cool. I don't really get the 1522 01:20:42,479 --> 01:20:44,920 Speaker 2: sense that the place we then go to is in 1523 01:20:44,960 --> 01:20:47,880 Speaker 2: fact this location. No, it doesn't look like it, but 1524 01:20:48,000 --> 01:20:49,400 Speaker 2: would have been neat to go there. 1525 01:20:49,880 --> 01:20:52,479 Speaker 3: There's a lot of goofing around when our heroes arrive. 1526 01:20:52,600 --> 01:20:54,920 Speaker 3: They go to the marketplace and they just see weird 1527 01:20:54,960 --> 01:20:57,519 Speaker 3: people and creatures and it's like, oh, I'm you know, 1528 01:20:57,560 --> 01:21:00,479 Speaker 3: I'm getting distracted from our mission by various things. 1529 01:21:00,600 --> 01:21:04,120 Speaker 2: Yeah, our mage momentarily looks at some jewelry that's being 1530 01:21:04,160 --> 01:21:06,120 Speaker 2: sold by a vendor, and the Dwarf says, if I 1531 01:21:06,160 --> 01:21:08,720 Speaker 2: don't get to drink, you don't get to shop. And 1532 01:21:08,760 --> 01:21:10,040 Speaker 2: I'm like, oh my god. 1533 01:21:09,920 --> 01:21:13,400 Speaker 3: Oh boy. And eventually they talk their way into a 1534 01:21:13,439 --> 01:21:16,320 Speaker 3: meeting with Zilas at the Thieves Guild played by Richard 1535 01:21:16,320 --> 01:21:19,840 Speaker 3: O'Brien and Marina when they go in, Marina says to 1536 01:21:20,000 --> 01:21:22,519 Speaker 3: Justin Whalan, She's like, so, this is it, right, everything 1537 01:21:22,520 --> 01:21:26,680 Speaker 3: a thief strives for? And Ridley says, yeah, so what 1538 01:21:26,760 --> 01:21:29,479 Speaker 3: a thief strives for is to live in like a 1539 01:21:29,600 --> 01:21:35,960 Speaker 3: baroque salon with purple walls, gold furniture, rugs and pillows everywhere, 1540 01:21:36,240 --> 01:21:39,599 Speaker 3: and lots of weird people lounging about in various states 1541 01:21:39,600 --> 01:21:41,920 Speaker 3: of dress, and also somebody to feed you grapes. 1542 01:21:42,680 --> 01:21:46,000 Speaker 2: Yeah, and he really Richard O'Brien's character comes off more 1543 01:21:46,040 --> 01:21:48,519 Speaker 2: as like King of the Circus as opposed to like 1544 01:21:48,640 --> 01:21:49,680 Speaker 2: Prince of Thiefs. 1545 01:21:49,960 --> 01:21:54,120 Speaker 3: Yeah, yeah, I agree, there is a showbiz element to 1546 01:21:54,280 --> 01:21:58,160 Speaker 3: him that doesn't quite feel like the thieves Guild. 1547 01:21:58,720 --> 01:22:02,320 Speaker 2: Yeah. Yeah, everything feels a little off with this character 1548 01:22:02,400 --> 01:22:05,360 Speaker 2: and this presentation and this whole scene. Again, none of 1549 01:22:05,360 --> 01:22:07,600 Speaker 2: this is like Richard O'Brien's fault. It's just I don't know, 1550 01:22:07,680 --> 01:22:10,080 Speaker 2: things didn't come together right. And then we also have 1551 01:22:10,120 --> 01:22:14,439 Speaker 2: that weird purple headed guy, yeah, and with the third eye, 1552 01:22:14,520 --> 01:22:18,120 Speaker 2: with the third eye, and also just like some very 1553 01:22:18,760 --> 01:22:23,000 Speaker 2: like strong overacting undertaeth, all that makeup that was just 1554 01:22:23,080 --> 01:22:25,439 Speaker 2: distracting every time he was on the screen, I was 1555 01:22:25,520 --> 01:22:28,200 Speaker 2: just trying to figure out what choices led us to this. 1556 01:22:28,680 --> 01:22:32,080 Speaker 3: So thoughts on Richard O'Brien's performance. He's not hamming it 1557 01:22:32,160 --> 01:22:35,639 Speaker 3: up with quite the rocket fuel intensity of Jeremy Irons, 1558 01:22:35,960 --> 01:22:38,280 Speaker 3: but I think he is having fun with this goofy role. 1559 01:22:38,320 --> 01:22:42,760 Speaker 3: He's sort of a pale, greasy human eel version of 1560 01:22:42,840 --> 01:22:45,640 Speaker 3: Job of the Hut. But he's got, you know this 1561 01:22:45,800 --> 01:22:50,640 Speaker 3: like wide ingratiating smile. He does some casual sexual harassment 1562 01:22:50,680 --> 01:22:53,439 Speaker 3: of Marina. He's a little off and he makes some 1563 01:22:53,520 --> 01:22:58,480 Speaker 3: vaguely threatening comments at them, but then eventually a deal emerges. 1564 01:22:59,040 --> 01:23:03,040 Speaker 3: He's like, Okay, there's a thing called the Antius Guild Maze. 1565 01:23:03,160 --> 01:23:06,120 Speaker 3: It's sort of a deadly obstacle course full of traps, 1566 01:23:06,520 --> 01:23:08,560 Speaker 3: and if Ridley can make it through, he's going to 1567 01:23:08,600 --> 01:23:12,080 Speaker 3: get the Dragon's Eye. And okay, they make a deal. 1568 01:23:12,120 --> 01:23:15,320 Speaker 3: So I'm not going to narrate solving the maze, but anyway, 1569 01:23:15,560 --> 01:23:18,240 Speaker 3: Justin Whalen has to solve and avoid some Indiana Jones 1570 01:23:18,280 --> 01:23:20,280 Speaker 3: traps to get the prize at the end of the course. 1571 01:23:20,920 --> 01:23:24,080 Speaker 2: And I wonder if this maybe British listeners can chime 1572 01:23:24,160 --> 01:23:26,160 Speaker 2: in on this I wonder if this whole thing is 1573 01:23:26,200 --> 01:23:29,760 Speaker 2: a reference to the Crystal Mays game show that I know. 1574 01:23:29,880 --> 01:23:31,920 Speaker 2: Richard O'Brien was one of the hosts of. 1575 01:23:32,439 --> 01:23:34,240 Speaker 3: Oh I know nothing of that. 1576 01:23:34,479 --> 01:23:36,400 Speaker 2: I mean, it's certainly nothing I've ever seen, but I'm 1577 01:23:36,400 --> 01:23:40,000 Speaker 2: just familiar with it from being familiar with Richard O'Brien's 1578 01:23:40,040 --> 01:23:40,880 Speaker 2: work over the years. 1579 01:23:41,360 --> 01:23:43,760 Speaker 3: Now, at the end of this whole sequence, Zilas tries 1580 01:23:43,800 --> 01:23:47,200 Speaker 3: to betray them. So it seems the prize that Justin 1581 01:23:47,240 --> 01:23:49,760 Speaker 3: Whalen retrieved from the end of the maze was the 1582 01:23:49,920 --> 01:23:53,360 Speaker 3: artifact that he wanted, and Xilas has never been able 1583 01:23:53,400 --> 01:23:55,680 Speaker 3: to get this out of the maze before, so he 1584 01:23:55,760 --> 01:23:58,520 Speaker 3: tries to steal it from Ridley, but they are interrupted 1585 01:23:58,560 --> 01:24:02,120 Speaker 3: by the arrival of Damadar once again, once again, and 1586 01:24:02,240 --> 01:24:05,040 Speaker 3: yet again. A big fight breaks out and our heroes 1587 01:24:05,200 --> 01:24:08,760 Speaker 3: except for Marina, are able to escape because of the fight, 1588 01:24:08,840 --> 01:24:21,040 Speaker 3: and Marina gets captured. Later, our heroes regroup in the 1589 01:24:21,040 --> 01:24:24,080 Speaker 3: woods and they are caught by Norda, the ranger, the 1590 01:24:24,160 --> 01:24:27,519 Speaker 3: tracker who works for the Impress. Here's where you get 1591 01:24:27,520 --> 01:24:29,760 Speaker 3: a good look at her armor and it's funny, it's 1592 01:24:29,800 --> 01:24:34,559 Speaker 3: like very reflective. I don't know it's like glinting even 1593 01:24:34,600 --> 01:24:36,440 Speaker 3: in the dark of the forest. 1594 01:24:36,560 --> 01:24:39,920 Speaker 2: Yeah, very form fitting plate armor. And if you've ever 1595 01:24:39,960 --> 01:24:44,320 Speaker 2: seen any fantasy illustration of a female woman in armor, 1596 01:24:44,320 --> 01:24:46,000 Speaker 2: you know exactly what they're going for here. 1597 01:24:46,680 --> 01:24:49,360 Speaker 3: So she's trying to arrest them and take them back, 1598 01:24:49,640 --> 01:24:52,760 Speaker 3: take them and the scroll back to the Empress. But 1599 01:24:53,120 --> 01:24:57,360 Speaker 3: in this encounter instead she learns of the treachery of Profion, 1600 01:24:57,520 --> 01:24:59,880 Speaker 3: and then she reports back to thora Birch via a 1601 01:25:00,120 --> 01:25:04,879 Speaker 3: magical zoom call, and the Empress commands Noorda to instead 1602 01:25:05,200 --> 01:25:07,880 Speaker 3: work together with these people and seek out Damodar and 1603 01:25:07,960 --> 01:25:10,800 Speaker 3: acquire the rod. You must get the rod. Everybody wants 1604 01:25:10,840 --> 01:25:14,160 Speaker 3: the rod. So Noorda is now on the same team 1605 01:25:14,200 --> 01:25:18,320 Speaker 3: as our heroes. Now Marina, of course, has been captured, 1606 01:25:18,320 --> 01:25:21,840 Speaker 3: and there's like an interrogation scene where Bruce Payne comes 1607 01:25:21,840 --> 01:25:25,400 Speaker 3: in with his blue lips and he's like, you know, ooh, 1608 01:25:25,439 --> 01:25:27,920 Speaker 3: I don't necessarily want to overthrow the Empress, but I 1609 01:25:27,960 --> 01:25:30,600 Speaker 3: have no choice. I've got ear snakes. And she's like, 1610 01:25:31,000 --> 01:25:32,960 Speaker 3: He's like, can you help me, and she says, no, 1611 01:25:33,000 --> 01:25:35,640 Speaker 3: I don't know how to help you. And then he 1612 01:25:35,680 --> 01:25:40,240 Speaker 3: gets real mad and he says he's like, well, I 1613 01:25:40,280 --> 01:25:42,559 Speaker 3: can suck the information I need out of your brain 1614 01:25:42,640 --> 01:25:45,240 Speaker 3: with my ear snakes, and then he does it. He 1615 01:25:45,280 --> 01:25:47,479 Speaker 3: gets the info he needs, which I think was basically 1616 01:25:47,560 --> 01:25:50,640 Speaker 3: like where are you going? And then we're back with 1617 01:25:50,640 --> 01:25:53,320 Speaker 3: our heroes in Noorda where they're continuing their journey. We 1618 01:25:53,360 --> 01:25:56,360 Speaker 3: eventually find out they're going to come rescue Marina, and 1619 01:25:56,400 --> 01:25:58,760 Speaker 3: this is where you get that exchange between Norda and 1620 01:25:58,840 --> 01:26:00,840 Speaker 3: Snails where it's like, how old are you? I'm two 1621 01:26:00,920 --> 01:26:01,800 Speaker 3: hundred and thirty four? 1622 01:26:02,240 --> 01:26:04,320 Speaker 2: Yeah, yeah, reasonably good joke there. 1623 01:26:04,920 --> 01:26:07,640 Speaker 3: So it's time for rescue. They get to the fortress 1624 01:26:07,680 --> 01:26:10,200 Speaker 3: where Marina is being held and Snails and Ridley sneak 1625 01:26:10,240 --> 01:26:12,639 Speaker 3: in with the grappling hooks. This is the part where 1626 01:26:12,640 --> 01:26:17,760 Speaker 3: they say Ridley, look beholders, and then there's just like 1627 01:26:17,800 --> 01:26:20,400 Speaker 3: a long shot with like there are some vaguely purple 1628 01:26:20,439 --> 01:26:23,479 Speaker 3: looking things in the distance, like what those the purple 1629 01:26:23,520 --> 01:26:24,960 Speaker 3: blobs way far away? 1630 01:26:25,520 --> 01:26:28,799 Speaker 2: Yeah, I mean it almost feels like like the digital 1631 01:26:28,800 --> 01:26:31,080 Speaker 2: team was like, you know, we can throw some beholders 1632 01:26:31,080 --> 01:26:32,559 Speaker 2: into one of these scenes and you can do some 1633 01:26:32,720 --> 01:26:35,200 Speaker 2: added voiceover about it, and they're like, yeah, let's do it, 1634 01:26:35,960 --> 01:26:40,640 Speaker 2: but it's beholders. If you're not familiar with them listeners. 1635 01:26:40,960 --> 01:26:46,280 Speaker 2: These are hideous, floating head like beings with numerous eyes 1636 01:26:46,320 --> 01:26:52,400 Speaker 2: on stalks and one central eye. They're incredibly dangerous creatures 1637 01:26:52,439 --> 01:26:56,040 Speaker 2: to run into in a Dungeons and Dragons campaign. They're 1638 01:26:56,160 --> 01:27:00,120 Speaker 2: they're very evil. They're like super paranoid. They don't do 1639 01:27:00,200 --> 01:27:04,040 Speaker 2: grunt work guarding castles. There are some other like beholder 1640 01:27:04,080 --> 01:27:06,599 Speaker 2: related creatures, like spectators that I guess you could maybe 1641 01:27:06,760 --> 01:27:09,240 Speaker 2: have in that role, but Beholders are not doing that work. 1642 01:27:09,479 --> 01:27:12,639 Speaker 2: Beholders are not going to just be casually encountered. And 1643 01:27:12,880 --> 01:27:16,000 Speaker 2: more to the point, they're like there's like central Dungeons 1644 01:27:16,040 --> 01:27:19,800 Speaker 2: and Dragons, ip, like, these are things that that that 1645 01:27:19,880 --> 01:27:24,479 Speaker 2: they're almost instantly recognizable as Dungeons and Dragons creations. So 1646 01:27:26,160 --> 01:27:27,800 Speaker 2: kind of I mean, it's kind of neat that they're 1647 01:27:27,840 --> 01:27:30,519 Speaker 2: included as a as an Easter egg here, I guess, 1648 01:27:30,560 --> 01:27:34,639 Speaker 2: But also just they totally don't make the most out 1649 01:27:34,640 --> 01:27:35,719 Speaker 2: of a Beholder appearance. 1650 01:27:36,200 --> 01:27:39,519 Speaker 3: Yeah, nobody fights one. They like throw a bone essentially 1651 01:27:39,560 --> 01:27:42,200 Speaker 3: to make one run off after it, and they and 1652 01:27:42,280 --> 01:27:45,120 Speaker 3: then they sneak in. Then the then our two rogues 1653 01:27:45,240 --> 01:27:50,439 Speaker 3: split up. Snails goes into Damodar's room and he gets 1654 01:27:50,560 --> 01:27:55,120 Speaker 3: he falls into like a pit of quicksand disguised as 1655 01:27:55,120 --> 01:27:56,880 Speaker 3: a rug. Is this something from D and D. 1656 01:27:58,080 --> 01:28:00,639 Speaker 2: It may very well be. I did like the effect here, 1657 01:28:00,680 --> 01:28:03,599 Speaker 2: because oh yeah, this is a practical effect. They did 1658 01:28:03,640 --> 01:28:05,519 Speaker 2: some sort of like a painting on top of a 1659 01:28:05,880 --> 01:28:09,280 Speaker 2: like a movie quicksand situation, and he sinks into it. 1660 01:28:09,760 --> 01:28:12,479 Speaker 3: So I did like this, Yeah, I thought it looked good. 1661 01:28:12,760 --> 01:28:14,759 Speaker 3: He sinks into a bunch of oatmeal and his gross 1662 01:28:14,760 --> 01:28:18,320 Speaker 3: looking and then of course Damadar comes in and attacks Snails. 1663 01:28:18,800 --> 01:28:22,880 Speaker 3: He says something like he's like just like all thieves, 1664 01:28:23,040 --> 01:28:28,240 Speaker 3: always taking things that don't belong to you, Like that's 1665 01:28:28,280 --> 01:28:30,000 Speaker 3: a really good dig against a thief. 1666 01:28:30,400 --> 01:28:32,920 Speaker 2: It's true. It's true though they're always doing it. 1667 01:28:34,920 --> 01:28:37,759 Speaker 3: And they fight, and you know, Snails before he's always 1668 01:28:37,760 --> 01:28:40,240 Speaker 3: being cowardly. He actually gets some good slashes in on 1669 01:28:40,320 --> 01:28:43,800 Speaker 3: Damadar and then he runs away, and then we see 1670 01:28:43,880 --> 01:28:49,080 Speaker 3: Damadar like pursuing him at a steady march like Jason Vorhees. Meanwhile, 1671 01:28:49,200 --> 01:28:52,479 Speaker 3: Ridley rescues Marina from a dungeon. They fight their way out. 1672 01:28:53,000 --> 01:28:56,040 Speaker 3: We get one of those scenes where so many movies 1673 01:28:56,040 --> 01:28:59,200 Speaker 3: in the nineties like this, a scene where the girl 1674 01:28:59,360 --> 01:29:02,240 Speaker 3: hits cigar with a stick and the boy says nice, 1675 01:29:03,920 --> 01:29:07,320 Speaker 3: you know, and then you gotta have that. And then 1676 01:29:07,520 --> 01:29:11,280 Speaker 3: Demodar corners Snails at a dead end on the castle 1677 01:29:11,320 --> 01:29:14,639 Speaker 3: grounds and they fight and it is brutal. Demadar beats 1678 01:29:14,720 --> 01:29:17,760 Speaker 3: him up and like breaks his bones. We hear bones 1679 01:29:17,840 --> 01:29:21,200 Speaker 3: cracking and crunching, and then Ridley and Marina show up 1680 01:29:21,240 --> 01:29:25,360 Speaker 3: to the rescue and I was like, okay, okay, Snail's 1681 01:29:25,400 --> 01:29:27,719 Speaker 3: gonna be okay, They're gonna help him, and then nope, 1682 01:29:27,760 --> 01:29:30,880 Speaker 3: he just gets murdered. Damadar kills him. Like this is 1683 01:29:31,120 --> 01:29:33,960 Speaker 3: off tone something I don't know. It didn't feel like 1684 01:29:34,000 --> 01:29:35,000 Speaker 3: that was supposed to happen. 1685 01:29:36,000 --> 01:29:38,720 Speaker 2: Yeah, yeah, the tone on this choice is a little off, 1686 01:29:38,800 --> 01:29:44,120 Speaker 2: but yeah, kills him dead and you know, ending possibilities 1687 01:29:44,120 --> 01:29:47,719 Speaker 2: aside like he's super dead, he mostly stays dead. 1688 01:29:48,240 --> 01:29:52,160 Speaker 3: Also. Then then Bruce Payne stabs Ridley with the sword, 1689 01:29:52,200 --> 01:29:54,200 Speaker 3: and just when he's about to finish him off, Marina 1690 01:29:54,240 --> 01:29:57,080 Speaker 3: saves the day by zapping Damodar with pink magic and 1691 01:29:57,120 --> 01:29:59,880 Speaker 3: then teleporting them away to somewhere else once again. Yes, 1692 01:30:00,479 --> 01:30:05,360 Speaker 3: so that encounters over rip Snails. There's a brief interlude 1693 01:30:05,360 --> 01:30:07,160 Speaker 3: where we get to see the Empress giving a very 1694 01:30:07,200 --> 01:30:10,920 Speaker 3: wooden speech at the Mage's Council about the people and 1695 01:30:11,200 --> 01:30:14,960 Speaker 3: about Profion's treachery, and she says, she says Profion is 1696 01:30:15,000 --> 01:30:18,320 Speaker 3: trying to take all the power for himself. Profion accuses 1697 01:30:18,400 --> 01:30:21,200 Speaker 3: her of the same. They go back and forth, and 1698 01:30:21,200 --> 01:30:24,920 Speaker 3: it's weird energy because it's like Jeremy Iron's frothing at 1699 01:30:24,920 --> 01:30:27,280 Speaker 3: the mouth versus an introverted teenager. 1700 01:30:27,880 --> 01:30:31,840 Speaker 2: Yeah, this scene just I mean, Jeremy Irons is super 1701 01:30:31,840 --> 01:30:34,680 Speaker 2: amusing as always, but yeah, I just felt bad for 1702 01:30:34,760 --> 01:30:38,040 Speaker 2: thora Birch because like this, it just feels like like 1703 01:30:38,280 --> 01:30:41,639 Speaker 2: two completely different planets of acting going on here, and 1704 01:30:42,360 --> 01:30:43,200 Speaker 2: she does don't look. 1705 01:30:43,040 --> 01:30:47,800 Speaker 3: Comfortable elsewhere our heroes reach their destination. This is the 1706 01:30:47,800 --> 01:30:49,479 Speaker 3: part where I'm saying it's one of the best looking 1707 01:30:49,520 --> 01:30:52,479 Speaker 3: things in the movie. Kind of I'm not sure exactly 1708 01:30:52,479 --> 01:30:53,880 Speaker 3: what this is, but it looks to me like a 1709 01:30:53,920 --> 01:30:57,639 Speaker 3: hand painted background. It's basically, you know, it's like a big, 1710 01:30:57,760 --> 01:31:01,400 Speaker 3: drooping kind of giant tree with a bunch of glowing 1711 01:31:01,479 --> 01:31:05,479 Speaker 3: lights in it. It's a little bit Thomas Kinkaidloathlauri and 1712 01:31:05,520 --> 01:31:08,400 Speaker 3: a little bit Ewok village on indoor, but with some 1713 01:31:08,520 --> 01:31:11,519 Speaker 3: dark magic, and it may be very pretty, but we 1714 01:31:11,560 --> 01:31:14,960 Speaker 3: are not ready to yub nub yet because the quest 1715 01:31:15,040 --> 01:31:18,000 Speaker 3: is not complete. Now. When they arrive, there's an elf 1716 01:31:18,040 --> 01:31:20,880 Speaker 3: played by Tom Baker with short blonde hair, who heals 1717 01:31:21,000 --> 01:31:24,519 Speaker 3: Ridley by zapan him, and then Tom Baker says a 1718 01:31:24,520 --> 01:31:27,639 Speaker 3: bunch of things. He says, he's just kind of talking 1719 01:31:27,680 --> 01:31:30,120 Speaker 3: out of nowhere. I don't think this is prompted by anything. 1720 01:31:30,160 --> 01:31:33,439 Speaker 3: He's like, the Elvin peoples do not require spells to 1721 01:31:33,520 --> 01:31:37,160 Speaker 3: work with magic. You use magic. We are part of it, 1722 01:31:37,520 --> 01:31:42,280 Speaker 3: as are all living creatures, including dragons. Sadly, humans see 1723 01:31:42,320 --> 01:31:47,360 Speaker 3: only their destructive powers. And then Ridley wakes up. He 1724 01:31:47,400 --> 01:31:49,200 Speaker 3: explains he had a bad dream where he saw a 1725 01:31:49,280 --> 01:31:53,439 Speaker 3: dragon being born, and then Tom Baker explains that magic 1726 01:31:53,760 --> 01:31:56,719 Speaker 3: is the life force of nature. He keeps everything around 1727 01:31:56,800 --> 01:32:00,920 Speaker 3: us alive. So if the dragons were to be it 1728 01:32:00,920 --> 01:32:04,200 Speaker 3: would that would destroy the fabric of magic and with it, 1729 01:32:04,640 --> 01:32:07,320 Speaker 3: all life. And at this point I was like, wait, 1730 01:32:07,439 --> 01:32:12,800 Speaker 3: who is this guy? Do they even say who he is? 1731 01:32:13,920 --> 01:32:16,719 Speaker 2: I was just so pleased that Tom Baker had finally 1732 01:32:16,760 --> 01:32:21,439 Speaker 2: shown up and there was some captivating acting happening on 1733 01:32:21,439 --> 01:32:23,880 Speaker 2: the screen. I was like, yeah, I trust you completely. 1734 01:32:24,240 --> 01:32:27,679 Speaker 3: Whoever you are after this, So of course Ridley is healed. 1735 01:32:27,720 --> 01:32:29,559 Speaker 3: And then there's that dark Knight of the Soul scene 1736 01:32:29,640 --> 01:32:32,439 Speaker 3: I mentioned earlier, where like Ridley and Marina are. They're 1737 01:32:32,520 --> 01:32:35,759 Speaker 3: arguing about whether the Impress's plan to help the common 1738 01:32:35,800 --> 01:32:39,639 Speaker 3: people is worth putting faith in, and at one point 1739 01:32:39,720 --> 01:32:46,479 Speaker 3: Marina says that Ridley is what Snails died for. But 1740 01:32:46,600 --> 01:32:49,960 Speaker 3: also Marina says that she now understands why the common people, 1741 01:32:50,000 --> 01:32:54,080 Speaker 3: why non mages are worth fighting for, and then justin 1742 01:32:54,120 --> 01:32:56,920 Speaker 3: Whalen's like, you know, for a mage, you're pretty smart, 1743 01:32:57,000 --> 01:33:00,240 Speaker 3: and then big old kiss. But of course there's a 1744 01:33:00,240 --> 01:33:03,320 Speaker 3: little naked cgi demon looking on the methods there again. 1745 01:33:03,760 --> 01:33:06,799 Speaker 3: So we're gearing up for the final showdown. Our heroes 1746 01:33:06,840 --> 01:33:09,639 Speaker 3: are given some magical weapons. Ridley gets a silver sword 1747 01:33:09,760 --> 01:33:13,000 Speaker 3: and Elf says it will protect him. I do kind 1748 01:33:13,000 --> 01:33:15,559 Speaker 3: of like these costumes we see. I don't know who 1749 01:33:15,600 --> 01:33:17,720 Speaker 3: these elves are. I guess they're like wood elves of 1750 01:33:17,760 --> 01:33:20,679 Speaker 3: some sort, but they look like Texas chainsaw elves. They've 1751 01:33:20,680 --> 01:33:22,280 Speaker 3: got ed gain masks on. 1752 01:33:22,680 --> 01:33:25,080 Speaker 2: Yeah, they look a little disturbing, don't they. 1753 01:33:25,840 --> 01:33:27,639 Speaker 3: This is it's weird that a lot of the best 1754 01:33:27,680 --> 01:33:30,240 Speaker 3: looking visual stuff and I'm not saying it's that great, 1755 01:33:30,360 --> 01:33:32,400 Speaker 3: but the best stuff is like hidden away in the 1756 01:33:32,400 --> 01:33:35,200 Speaker 3: final third of the movie, but we get a scene 1757 01:33:35,200 --> 01:33:37,559 Speaker 3: where Ridley has to go into a dungeon alone to 1758 01:33:37,640 --> 01:33:41,400 Speaker 3: retrieve the rod before Belloc, I mean before Damadhar gets it. 1759 01:33:42,120 --> 01:33:45,280 Speaker 3: And he's tempted by many treasures in the treasure room, 1760 01:33:45,360 --> 01:33:47,839 Speaker 3: but then he thinks better of it before removing anything. 1761 01:33:47,880 --> 01:33:50,519 Speaker 3: So he's like gonna steal some gold, but then he's like, no, 1762 01:33:50,600 --> 01:33:52,200 Speaker 3: I shouldn't do this. He puts it back down and 1763 01:33:52,240 --> 01:33:55,080 Speaker 3: he says, sorry, snails, like snails would have wanted me 1764 01:33:55,120 --> 01:33:59,920 Speaker 3: to steal this. But he talks to a skeleton covereding 1765 01:34:00,120 --> 01:34:05,320 Speaker 3: cobwebs who identifies himself as sav Reel, the creator of 1766 01:34:05,520 --> 01:34:09,679 Speaker 3: the Rod. Oh yeah, now he says, be warned, anyone 1767 01:34:09,720 --> 01:34:12,040 Speaker 3: who wields the power of the Rod must suffer a 1768 01:34:12,080 --> 01:34:16,800 Speaker 3: horrible fate. And I think he says that the rod 1769 01:34:16,880 --> 01:34:21,599 Speaker 3: must be destroyed or it's wielder will be destroyed. And 1770 01:34:21,640 --> 01:34:24,719 Speaker 3: then like absolutely out of nowhere, we just like cut 1771 01:34:24,720 --> 01:34:27,400 Speaker 3: to Jeremy Irons back in the city, back in some 1772 01:34:27,520 --> 01:34:29,840 Speaker 3: doll and he's screeching. The Impress has called out to 1773 01:34:29,960 --> 01:34:33,439 Speaker 3: dragons upon us. We see the dragons flying through the 1774 01:34:33,439 --> 01:34:38,120 Speaker 3: sky and attacking the tower. He's like, destroy them. So 1775 01:34:38,840 --> 01:34:40,880 Speaker 3: here we kind of go into action movie mode. A 1776 01:34:40,960 --> 01:34:43,400 Speaker 3: lot of the rest of the movie is just people 1777 01:34:43,439 --> 01:34:48,280 Speaker 3: fighting cgi dragons, people shooting giant ballistas at them, zapping 1778 01:34:48,320 --> 01:34:53,880 Speaker 3: them with magic, buildings exploding with dragonfire, and dragons versus dragons. 1779 01:34:54,520 --> 01:34:56,760 Speaker 3: There's like one part where a dragon gets zapped and 1780 01:34:56,800 --> 01:34:58,920 Speaker 3: it falls out of the sky and it gets impaled 1781 01:34:58,960 --> 01:35:01,439 Speaker 3: on a spire on top of a tower. The camera 1782 01:35:01,560 --> 01:35:04,680 Speaker 3: really lingers on this and it looks bad. And then 1783 01:35:04,720 --> 01:35:07,519 Speaker 3: of course a bunch of people are fighting for control 1784 01:35:07,640 --> 01:35:10,400 Speaker 3: of the rod. So like Ridley brings it out of 1785 01:35:10,439 --> 01:35:13,599 Speaker 3: the dungeon, then Damodar steals it from Ridley and company. 1786 01:35:13,840 --> 01:35:17,880 Speaker 3: Then Ridley escapes and his friends they portal back to 1787 01:35:17,920 --> 01:35:20,680 Speaker 3: where Damodar is and then they steal the rod back 1788 01:35:20,720 --> 01:35:21,439 Speaker 3: from Profion. 1789 01:35:22,120 --> 01:35:24,759 Speaker 2: Now, is it just one point each time you acquire 1790 01:35:24,800 --> 01:35:27,800 Speaker 2: the rod or how does the scoring work? Here? 1791 01:35:28,360 --> 01:35:31,080 Speaker 3: Very good question, Yeah, how does the experience? They're really 1792 01:35:31,120 --> 01:35:33,639 Speaker 3: racking up a lot of XP at the very end here. 1793 01:35:34,760 --> 01:35:37,720 Speaker 3: And so there's a final fight that's like Ridley versus Profion, 1794 01:35:38,200 --> 01:35:41,600 Speaker 3: And there is a line where Jeremy Irons says, not 1795 01:35:41,760 --> 01:35:47,479 Speaker 3: so talented. Hey, mister Ridley, I think the movie The 1796 01:35:47,560 --> 01:35:50,160 Speaker 3: Talented Mister Ripley had just come out like the year before. 1797 01:35:50,800 --> 01:35:55,799 Speaker 2: Yes, yes, nineteen ninety nine. Yeah, solid movie. Always always 1798 01:35:55,840 --> 01:35:58,200 Speaker 2: a gamble to reference a better movie in your movie. 1799 01:35:58,439 --> 01:36:03,160 Speaker 3: Yeah, so Ridley is. Ridley gets hold of the rod 1800 01:36:03,200 --> 01:36:05,400 Speaker 3: at one point and he's like, Okay, now I'm going 1801 01:36:05,479 --> 01:36:07,640 Speaker 3: to use the rod. That's been the whole point of 1802 01:36:07,680 --> 01:36:09,160 Speaker 3: the story. We got to get the rod so we 1803 01:36:09,160 --> 01:36:11,880 Speaker 3: can use it against Profion. But then he has a 1804 01:36:12,000 --> 01:36:14,680 Speaker 3: tempted by the ring moment. He like holds it up 1805 01:36:14,720 --> 01:36:16,799 Speaker 3: and you can see him grinning with all the power 1806 01:36:16,880 --> 01:36:19,040 Speaker 3: he has. Now it's like flowing into him and he 1807 01:36:19,080 --> 01:36:23,080 Speaker 3: looks at the dragons and you see him realizing what's happening, 1808 01:36:23,120 --> 01:36:26,040 Speaker 3: that he's being tempted, and he turns away from the 1809 01:36:26,080 --> 01:36:28,320 Speaker 3: power of the ring, or from the power of the rod, 1810 01:36:28,720 --> 01:36:31,360 Speaker 3: and he refuses it. He says, I won't become you, 1811 01:36:32,320 --> 01:36:35,600 Speaker 3: referring to Profion, and then he smashes the rod with 1812 01:36:35,680 --> 01:36:36,280 Speaker 3: his sword. 1813 01:36:36,840 --> 01:36:38,720 Speaker 2: Foolishly, I thought he was going to give in for 1814 01:36:38,760 --> 01:36:42,240 Speaker 2: a second there, and I was like this, then, there's 1815 01:36:42,240 --> 01:36:44,719 Speaker 2: more to this kid than I thought. Maybe he's got 1816 01:36:44,720 --> 01:36:46,719 Speaker 2: it in him. No, he doesn't have it in him. 1817 01:36:47,000 --> 01:36:51,280 Speaker 3: So anyway, he smashes it and then they're still fighting Profyon. 1818 01:36:51,360 --> 01:36:54,240 Speaker 3: At one point, Profion summons a I think like a 1819 01:36:54,280 --> 01:36:57,280 Speaker 3: ghost bone dragon to attack the Empress. 1820 01:36:57,840 --> 01:36:59,680 Speaker 2: It just kind of like climbs on her back and 1821 01:36:59,760 --> 01:37:00,800 Speaker 2: makes a squat down. 1822 01:37:01,280 --> 01:37:06,400 Speaker 3: Yeah, but the Empress uses her gold scepter against Profion, 1823 01:37:07,040 --> 01:37:09,680 Speaker 3: and that like makes all the gold dragons that are 1824 01:37:09,680 --> 01:37:12,840 Speaker 3: flying around to come and eat Profeon, like one eats him, 1825 01:37:12,840 --> 01:37:14,719 Speaker 3: like the t rex eats the guy off the toilet. 1826 01:37:15,920 --> 01:37:19,160 Speaker 2: And going back to our earlier discussion, yes, it does 1827 01:37:19,200 --> 01:37:22,720 Speaker 2: make sense that she would command gold dragons instead of 1828 01:37:22,760 --> 01:37:25,559 Speaker 2: red dragons, because gold dragons are good, red dragons are bad. 1829 01:37:26,000 --> 01:37:29,760 Speaker 2: But also, I mean dragons and dungeons. Dragons are not 1830 01:37:29,840 --> 01:37:34,000 Speaker 2: just you know, you know, beasts, they're highly intelligent. So 1831 01:37:34,280 --> 01:37:35,840 Speaker 2: there's a whole discussion we could have here. 1832 01:37:36,160 --> 01:37:38,840 Speaker 3: Yeah, they're treated more like beasts here, like you just 1833 01:37:38,920 --> 01:37:41,080 Speaker 3: kind of bossom around and they do what you say, 1834 01:37:42,000 --> 01:37:44,320 Speaker 3: and then the dragons fly away in the end, and 1835 01:37:44,360 --> 01:37:46,840 Speaker 3: now it seems like, yeah, everything's good, you know, every 1836 01:37:46,960 --> 01:37:50,679 Speaker 3: all the problems are fixed. We get we're like cutting 1837 01:37:50,720 --> 01:37:54,040 Speaker 3: away and then we see we don't even see off screen. 1838 01:37:54,240 --> 01:37:57,240 Speaker 3: We hear the Empress in voiceover saying, this is a 1839 01:37:57,280 --> 01:38:01,519 Speaker 3: direct quote people of ismir, I do declare that you 1840 01:38:01,600 --> 01:38:04,639 Speaker 3: are now all equal. Let the celebration begin. 1841 01:38:07,680 --> 01:38:11,040 Speaker 2: That was always easy. Yeah, and then they were good. 1842 01:38:11,360 --> 01:38:12,879 Speaker 3: Why didn't you say that from the beginning? 1843 01:38:13,040 --> 01:38:18,760 Speaker 2: Yeah, So here's a question. How many levels do you 1844 01:38:18,800 --> 01:38:23,519 Speaker 2: think these characters accrued during the during the run of 1845 01:38:23,560 --> 01:38:26,040 Speaker 2: the film here, because they feel like they start off 1846 01:38:26,080 --> 01:38:31,160 Speaker 2: at like level two and maybe cap it around level three. 1847 01:38:32,120 --> 01:38:34,360 Speaker 2: I don't feel like there's a tremendous amount of growth. 1848 01:38:35,040 --> 01:38:37,160 Speaker 3: That's funny. I was gonna say. I was going to 1849 01:38:37,200 --> 01:38:39,679 Speaker 3: say they spend most of the movie at level two 1850 01:38:39,920 --> 01:38:42,439 Speaker 3: and then in the last ten minutes they go from 1851 01:38:42,520 --> 01:38:43,880 Speaker 3: level two to level nine. 1852 01:38:44,720 --> 01:38:47,120 Speaker 2: Oh yeah, well, I mean they get some high power 1853 01:38:47,240 --> 01:38:48,920 Speaker 2: magical weapons, that's for sure. 1854 01:38:49,400 --> 01:38:53,000 Speaker 3: Do we ever see our magic users learning additional spells? 1855 01:38:53,120 --> 01:38:53,760 Speaker 3: I don't think so. 1856 01:38:54,200 --> 01:38:57,920 Speaker 2: Do we see them throw dust around? Yeah? They play. 1857 01:38:58,160 --> 01:39:00,320 Speaker 2: I mean at least there's some spell components in the mix, 1858 01:39:00,400 --> 01:39:03,000 Speaker 2: but that's about all we see. I don't think we 1859 01:39:03,040 --> 01:39:05,479 Speaker 2: think we see any magical books. Really, do we see 1860 01:39:05,479 --> 01:39:08,680 Speaker 2: anybody reading from a tome of magic or a scroll. 1861 01:39:10,280 --> 01:39:13,360 Speaker 3: Not that I recall, and certainly not to learn a spell. 1862 01:39:13,400 --> 01:39:15,640 Speaker 3: I mean there is a library full of scrolls at 1863 01:39:15,680 --> 01:39:16,160 Speaker 3: the beginning. 1864 01:39:16,240 --> 01:39:18,559 Speaker 2: But yeah, I mean it can be disappointing if the 1865 01:39:18,560 --> 01:39:22,160 Speaker 2: prop department can't really meet your needs on that. I 1866 01:39:22,439 --> 01:39:25,559 Speaker 2: mentioned the color of Magic earlier in the picture, which 1867 01:39:25,680 --> 01:39:28,160 Speaker 2: has a great cast, and of course I love the 1868 01:39:28,160 --> 01:39:31,559 Speaker 2: work of Terry Pratchett. But as memory serves, there's a 1869 01:39:31,640 --> 01:39:36,080 Speaker 2: magical book that shows up in that picture that they 1870 01:39:36,120 --> 01:39:39,280 Speaker 2: just didn't make it look believable enough for me to 1871 01:39:39,360 --> 01:39:42,240 Speaker 2: be like a tome of ancient magic. Like it looks 1872 01:39:42,320 --> 01:39:44,960 Speaker 2: like they were really rushed creating it. So it's kind 1873 01:39:44,960 --> 01:39:46,840 Speaker 2: of a gamble there. You got. The props department has 1874 01:39:46,880 --> 01:39:50,200 Speaker 2: to be able to meet you on any of these requests. 1875 01:39:50,240 --> 01:39:50,639 Speaker 2: For sure. 1876 01:39:50,760 --> 01:39:52,920 Speaker 3: It's just a paperback of how to win friends and 1877 01:39:52,920 --> 01:39:53,759 Speaker 3: influence people. 1878 01:39:54,040 --> 01:39:54,800 Speaker 2: Yeah. 1879 01:39:54,960 --> 01:39:57,120 Speaker 3: Oh, but we also alluded to this. There's some kind 1880 01:39:57,120 --> 01:39:59,000 Speaker 3: of code. There's some kind of happy coda where they 1881 01:39:59,040 --> 01:40:01,599 Speaker 3: go to snails as grave and then they like put 1882 01:40:01,600 --> 01:40:04,559 Speaker 3: the ruby on it and it lights up and then 1883 01:40:04,680 --> 01:40:07,479 Speaker 3: it's like, oh, snails is still alive if we go 1884 01:40:07,560 --> 01:40:10,559 Speaker 3: somewhere else, and then they turn into they turn into 1885 01:40:10,560 --> 01:40:11,880 Speaker 3: magic and fly away. 1886 01:40:11,800 --> 01:40:13,519 Speaker 2: Yeah, I mean it is true. In Dungeons and Dragons, 1887 01:40:13,520 --> 01:40:16,080 Speaker 2: there's always a way to bring a character back. You know, 1888 01:40:16,160 --> 01:40:20,080 Speaker 2: it's a multiverse. There are all sorts of resurrection spells. 1889 01:40:20,800 --> 01:40:23,759 Speaker 2: There's no reason that a fun character needs to stay 1890 01:40:23,800 --> 01:40:29,400 Speaker 2: dead forever. So Snails will return, but actually he won't. 1891 01:40:30,640 --> 01:40:33,240 Speaker 2: But Snails could return. You could all go home and 1892 01:40:33,400 --> 01:40:37,040 Speaker 2: roll up a Snails and tell your dungeon master, Hey, 1893 01:40:37,560 --> 01:40:42,520 Speaker 2: I'm changing characters. Snails from two thousands Dungeons and Dragons 1894 01:40:42,600 --> 01:40:44,000 Speaker 2: is now Injuring our campaign. 1895 01:40:44,479 --> 01:40:51,000 Speaker 3: Our party is Snails Profion. And I was gonna say 1896 01:40:51,080 --> 01:40:53,439 Speaker 3: l would, but like, what's the funny twist on it? 1897 01:40:53,520 --> 01:40:56,559 Speaker 3: Like what if Elwood became a vegetarian and he was 1898 01:40:56,560 --> 01:40:59,000 Speaker 3: always just getting say ten in his beard? 1899 01:40:59,320 --> 01:41:03,920 Speaker 2: Yeah, yeah, say tan and beats. Yeah. These are good 1900 01:41:04,000 --> 01:41:05,960 Speaker 2: choices to have. You know, you need choices like this 1901 01:41:06,080 --> 01:41:10,479 Speaker 2: for your character. It gives you some stick to fall 1902 01:41:10,520 --> 01:41:13,360 Speaker 2: back on during all the small moments of a campaign. 1903 01:41:14,120 --> 01:41:16,640 Speaker 3: All right, Is that all we've got on Dungeons and 1904 01:41:16,680 --> 01:41:18,360 Speaker 3: Dragons two thousand for now? 1905 01:41:18,520 --> 01:41:21,320 Speaker 2: I mean there's so much more we could say. Every 1906 01:41:21,400 --> 01:41:25,960 Speaker 2: scene with Jeremy Irons is like a masterclass in overacting 1907 01:41:27,040 --> 01:41:31,080 Speaker 2: and hamming it up. There are so many weird choices, 1908 01:41:31,720 --> 01:41:35,080 Speaker 2: digital effects that don't really come together, and yet at 1909 01:41:35,120 --> 01:41:39,160 Speaker 2: the same time some admirable practical effects, some admirable sets, 1910 01:41:39,160 --> 01:41:43,800 Speaker 2: and certainly some really cool interior locations. I would says 1911 01:41:44,640 --> 01:41:46,759 Speaker 2: this is not a movie for everyone. I'm not encouraging 1912 01:41:46,800 --> 01:41:50,719 Speaker 2: everyone to go out and watch this movie in its entirety, 1913 01:41:51,000 --> 01:41:54,040 Speaker 2: but everyone must see the first fifteen minutes. The Emperor 1914 01:41:54,080 --> 01:41:59,200 Speaker 2: has decreed, all right. So that is two thousands Dungeons 1915 01:41:59,240 --> 01:42:02,599 Speaker 2: and Dragon. I hope you enjoyed it. I think it 1916 01:42:02,600 --> 01:42:05,280 Speaker 2: was a solid choice for our two hundred film selection 1917 01:42:05,400 --> 01:42:08,160 Speaker 2: here on Weird House Cinema. So now we just have 1918 01:42:08,240 --> 01:42:11,439 Speaker 2: to chug on and eventually start thinking about the three 1919 01:42:11,560 --> 01:42:13,080 Speaker 2: hundredth film. 1920 01:42:13,360 --> 01:42:15,240 Speaker 3: We will not do the movie three hundreds. 1921 01:42:15,560 --> 01:42:19,000 Speaker 2: We will not do three hundred. It's true, all right. 1922 01:42:19,479 --> 01:42:21,160 Speaker 2: So we're going to go and close this episode out, 1923 01:42:21,160 --> 01:42:22,680 Speaker 2: but we'd love to hear from everyone out there. We 1924 01:42:22,760 --> 01:42:25,479 Speaker 2: know that there are multiple listeners who are Dungeons and 1925 01:42:25,520 --> 01:42:29,479 Speaker 2: Dragons enthusiasts, and you may have additional insight on what's 1926 01:42:29,520 --> 01:42:33,519 Speaker 2: happening and what's not happening in this film. Likewise, if 1927 01:42:33,520 --> 01:42:36,200 Speaker 2: you have thoughts on anything we've referenced in passing different 1928 01:42:36,560 --> 01:42:42,080 Speaker 2: Dungeons and Dragons locations, Dungeons and Dragons novels. What are 1929 01:42:42,120 --> 01:42:45,000 Speaker 2: your favorites? Because I really haven't geez, I don't know 1930 01:42:45,000 --> 01:42:48,160 Speaker 2: that I've ever read one myself. I'm familiar with them, 1931 01:42:48,200 --> 01:42:50,760 Speaker 2: but I never picked one up. So if I were 1932 01:42:50,800 --> 01:42:54,160 Speaker 2: to pick one up, which one would it be? These 1933 01:42:54,240 --> 01:42:57,439 Speaker 2: questions and more write in with your answers. Just a 1934 01:42:57,439 --> 01:42:59,720 Speaker 2: reminder that Stuff to Blow Your Mind is primarily a 1935 01:42:59,760 --> 01:43:02,840 Speaker 2: sign and culture podcast, with core episodes in the Stuff 1936 01:43:02,840 --> 01:43:06,840 Speaker 2: to Blow Your Mind podcast feed on Thursdays and Tuesdays, 1937 01:43:07,280 --> 01:43:09,280 Speaker 2: and then on Wednesdays we do a short form episode, 1938 01:43:09,280 --> 01:43:11,760 Speaker 2: but on Fridays we set aside most serious concerns to 1939 01:43:11,800 --> 01:43:14,360 Speaker 2: just talk about a weird film here on weird House Cinema. 1940 01:43:14,400 --> 01:43:15,479 Speaker 2: If you want to see a list of all the 1941 01:43:15,520 --> 01:43:18,519 Speaker 2: films we've covered over the years, go to letterboxed dot com. 1942 01:43:18,560 --> 01:43:21,320 Speaker 2: You'll find us there. Our username is weird house and 1943 01:43:21,360 --> 01:43:23,280 Speaker 2: we have a nice list of everything. We've covered all 1944 01:43:23,320 --> 01:43:25,800 Speaker 2: two hundred film selections, and we're going to start looking 1945 01:43:25,800 --> 01:43:27,680 Speaker 2: ahead at the future. Sometimes you can peek ahead and 1946 01:43:27,760 --> 01:43:29,800 Speaker 2: see what's coming up the following week. 1947 01:43:30,120 --> 01:43:33,920 Speaker 3: Huge thanks as always to our excellent audio producer Jjposway. 1948 01:43:34,160 --> 01:43:35,640 Speaker 3: If you would like to get in touch with us 1949 01:43:35,640 --> 01:43:38,080 Speaker 3: with feedback on this episode or any other, to suggest 1950 01:43:38,120 --> 01:43:40,120 Speaker 3: a topic for the future, or just to say hello, 1951 01:43:40,240 --> 01:43:42,840 Speaker 3: you can email us at contact at stuff to Blow 1952 01:43:42,840 --> 01:43:50,480 Speaker 3: your Mind dot com. 1953 01:43:50,560 --> 01:43:53,519 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 1954 01:43:53,600 --> 01:43:56,400 Speaker 1: more podcasts from my Heart Radio, visit the iHeartRadio app, 1955 01:43:56,560 --> 01:43:59,560 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.