WEBVTT - How Does the Museum of Failure Work?

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<v Speaker 1>Welcome to Brainstuff, a production of I Heart Radio, Hey

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<v Speaker 1>brain Stuff Lauren Vogelbaum Here. Some of the biggest, richest,

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<v Speaker 1>and smartest companies in the world have a long track

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<v Speaker 1>record of spectacular fails. Remember Google Glass Time magazine named

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<v Speaker 1>the augmented reality I wear one of the best inventions

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<v Speaker 1>of but the public strongly disagreed and decried its wearers

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<v Speaker 1>as glass holes. And Apple, arguably the most successful technology

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<v Speaker 1>company in the world, was also the creator of the

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<v Speaker 1>doomed Newton clunky touchscreen PDA from the late ninety nineties,

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<v Speaker 1>plus during the same time period, a six dollar gaming

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<v Speaker 1>console called Pippin that absolutely no one bought before the article.

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<v Speaker 1>This episode is based on How Stuff Works. Spoke with

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<v Speaker 1>Samuel West PhD, an organizational psychologist and the founder and

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<v Speaker 1>curator of the Museum of Failure, a touring collection of

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<v Speaker 1>product flops and fiascos. According to him, it may be

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<v Speaker 1>easy to laugh at the misfortunes of billionaires, but it's

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<v Speaker 1>also instructive, he said, we need to accept failure if

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<v Speaker 1>we want progress and innovation. You can't have innovation or

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<v Speaker 1>progress without taking meaningful risks. And as soon as you

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<v Speaker 1>try to be innovative, there's going to be failure. There's

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<v Speaker 1>no way around it. For every iPhone, Oculus, and Netflix,

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<v Speaker 1>the Museum of Failure reminds us that there was an

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<v Speaker 1>Amazon fire Phone, a Nintendo Virtual Boy, and a Blockbuster video.

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<v Speaker 1>You can't hit a home run without taking a swing,

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<v Speaker 1>and it's okay if some of those swings are full

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<v Speaker 1>blown whiffs. When West launched the first Museum of Failure

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<v Speaker 1>exhibit in Sweden, in he wanted to show corporations and

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<v Speaker 1>organizations that failure itself isn't bad. He had noticed companies

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<v Speaker 1>were averse to taking the kind of risks that can

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<v Speaker 1>lead to very successful innovations. The only real failure, he notes,

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<v Speaker 1>is failing to learn from your mistakes and adapt, a

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<v Speaker 1>popular engineering concept known as failing forward. But what surprised

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<v Speaker 1>West was how much the general public embraced the museum's message.

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<v Speaker 1>He said, people felt liberated. Did see all of these big,

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<v Speaker 1>bad multinationals with all of their resources and knowledge and realize,

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<v Speaker 1>if they can foul up, so can I. The Museum

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<v Speaker 1>of Failure has dug up some true technological turkeys that

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<v Speaker 1>should never have existed. Take the Twitter Peak. This was

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<v Speaker 1>a two d dollar device. Released in two thousand nine.

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<v Speaker 1>That did one thing access Twitter. You might be asking,

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<v Speaker 1>wasn't there already a Twitter app for smartphones in two

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<v Speaker 1>thousand nine? Yep? And wasn't it free? Also yep? So

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<v Speaker 1>why would anyone pay for a second handheld device just

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<v Speaker 1>to read and send tweets? They didn't, as it turned out.

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<v Speaker 1>Or take Google TV. It was ahead of it time,

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<v Speaker 1>though not in a good way. Back in the search

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<v Speaker 1>Giant knew that would be streaming YouTube and movies on

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<v Speaker 1>the small screen, but Google's TV execution was clunky. The

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<v Speaker 1>technology just wasn't ready for prime time. Exhibit A is

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<v Speaker 1>the Sony Google TV remote, which included a staggering eighty

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<v Speaker 1>eight buttons. The Museum of Failure features a fair share

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<v Speaker 1>of food and beverage fails. To release of new coke

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<v Speaker 1>was one of the most famous marketing disasters in recorded history.

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<v Speaker 1>Even the Coca Cola company admits that it was foolish

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<v Speaker 1>to mess with the year old formula for its flagship soda,

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<v Speaker 1>Even if hundreds of thousands of taste testers said that

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<v Speaker 1>they preferred the new flavor, The product only lasted a

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<v Speaker 1>few months before Coca Cola bowed public outcry and reintroduced

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<v Speaker 1>the classic taste. But let's not forget about some other

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<v Speaker 1>high profile food and beverage blunders. Remember Crystal Pepsi, a

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<v Speaker 1>Coke's rival, tried to capitalize on the year and natural

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<v Speaker 1>craze of the nineties with a clear cola. Why did

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<v Speaker 1>it flop? A former Pepsi CEO O David Novak said

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<v Speaker 1>in a two thousand seven interview with Fast Company, it

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<v Speaker 1>would have been nice if I had made sure the

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<v Speaker 1>product tasted good. Another food fat from the nineties was olestra,

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<v Speaker 1>the magic ingredient in fat free, low calorie versions of

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<v Speaker 1>snack foods like Pringles, Lays, Ruffles, and Derrito's. Procter and

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<v Speaker 1>Gambles spent decades and hundreds of millions of dollars developing

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<v Speaker 1>an artificial fact that tasted just like the real thing,

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<v Speaker 1>but wasn't absorbed by the digestive tract. Unfortunately, the science

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<v Speaker 1>of a lestra backfired, literally, leading to unpleasant side effects

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<v Speaker 1>arranging from painful gas to urgent diarrhea. A West might

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<v Speaker 1>giggle at fumbles like Google Glass and Google Wave, which

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<v Speaker 1>was an early and overly complicated version of Slack, but

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<v Speaker 1>says he has nothing but respect for what he calls

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<v Speaker 1>Google's evolutionary approach to innovation, basically invest tons of resources

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<v Speaker 1>into hundreds of new ideas and seeing what sticks. In evolution,

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<v Speaker 1>generally only the beneficial mutations are passed on, and so

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<v Speaker 1>it is with innovation. The bad ideas either go extinct

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<v Speaker 1>or are folded back into the gene pool for a

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<v Speaker 1>new and improved development later. If you want a lesson

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<v Speaker 1>in failing forward, check out the Google Graveyard, a comprehensive

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<v Speaker 1>list of every single Google product and service that's been

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<v Speaker 1>killed since two thousand one, all two hundred and sixty

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<v Speaker 1>four of them. You can find it it killed by

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<v Speaker 1>Google dot com. So before you let your own dreams

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<v Speaker 1>get derailed by a minor setback or a major flop,

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<v Speaker 1>consider this quote from Alberta Alesie, an award winning product

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<v Speaker 1>designer and favorite of West's. He said, revel in your

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<v Speaker 1>glorious failures. Dance on the borderline between success and disaster,

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<v Speaker 1>because that's where your next big breakthrough will come from.

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<v Speaker 1>By the way, the Museum of Failure does not have

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<v Speaker 1>a permanent site, but tours around the world. It's currently

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<v Speaker 1>in Taiwan, and Samuel West welcome suggestions for other items

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<v Speaker 1>to include. You can send your ideas to info at

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<v Speaker 1>Museum of Failure dot com. Today's episode is based on

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<v Speaker 1>the article The Museum of Failure Celebrates Flops and Fiascos

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<v Speaker 1>on house to works dot com, written by Dave Rus.

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<v Speaker 1>Brain Stuff is production of I Heart Radio in partnership

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<v Speaker 1>with how stuffworks dot com, and it's produced by Tyler Klang.

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<v Speaker 1>Four more podcasts on my heart Radio, visit the i

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<v Speaker 1>heart Radio app, Apple Podcasts, or wherever you listen to

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<v Speaker 1>your favorite shows.