WEBVTT - Selects: Is The Uncanny Valley Real?

0:00:00.880 --> 0:00:04.120
<v Speaker 1>Hey, everybody. In this week's Select, it's Josh. By the way.

0:00:04.320 --> 0:00:07.480
<v Speaker 1>We take a look at the Uncanny Valley, a theoretical

0:00:07.520 --> 0:00:10.560
<v Speaker 1>phenomenon where robots give us the creeps as they get

0:00:10.560 --> 0:00:13.680
<v Speaker 1>closer to looking human but still don't seem quite right,

0:00:14.240 --> 0:00:18.000
<v Speaker 1>and we explore academic research into the creeps, which is

0:00:18.079 --> 0:00:26.279
<v Speaker 1>pretty cool. So enjoy this episode. Welcome to Stuff You

0:00:26.280 --> 0:00:35.760
<v Speaker 1>Should Know, a production of iHeartRadio. Hey, and welcome to

0:00:35.800 --> 0:00:39.000
<v Speaker 1>the podcast. I'm Josh Clark, and there's Charles w Chuck Bryant,

0:00:39.000 --> 0:00:42.880
<v Speaker 1>and there's Jerry over there doing the robot, which means

0:00:42.920 --> 0:00:48.560
<v Speaker 1>this is stuff you should Know robot style. I knew

0:00:48.560 --> 0:00:50.680
<v Speaker 1>i'd get a laugh out you sooner or later. Did

0:00:50.720 --> 0:00:53.040
<v Speaker 1>you do the robot? Can you do the robot? I

0:00:53.040 --> 0:00:55.960
<v Speaker 1>think I've seen you do pretty bad robot. Sure, I

0:00:56.040 --> 0:00:58.920
<v Speaker 1>don't know about pretty bad robot. I can do a

0:00:58.960 --> 0:01:02.560
<v Speaker 1>pretty great robot, that's what you've seen. I can't do

0:01:02.560 --> 0:01:06.440
<v Speaker 1>any of that stuff. Yeah, I can't really either. And then, really,

0:01:07.600 --> 0:01:10.480
<v Speaker 1>if your claim to fame as like a really great

0:01:10.600 --> 0:01:14.200
<v Speaker 1>robot dance, I don't know, maybe take up some other

0:01:14.280 --> 0:01:17.720
<v Speaker 1>hobbies as well. Kind of round that out. You don't

0:01:17.720 --> 0:01:20.920
<v Speaker 1>want that to be the only thing you're good at, right,

0:01:21.000 --> 0:01:24.080
<v Speaker 1>because if you list that on a dating site, you

0:01:24.160 --> 0:01:29.720
<v Speaker 1>might turn ladies off. Yeah, according to e Harmony. Yeah

0:01:29.720 --> 0:01:33.440
<v Speaker 1>that's foreshadowing. I love that one, don't you. Yeah, it's

0:01:33.440 --> 0:01:36.800
<v Speaker 1>some issues with that whole Oh yeah, bit, Yeah, we'll

0:01:36.800 --> 0:01:39.360
<v Speaker 1>get to that. This is tad all right. Well, let's

0:01:39.360 --> 0:01:41.880
<v Speaker 1>start at the at the beginning, almost the beginning, Chuck,

0:01:41.959 --> 0:01:44.959
<v Speaker 1>Let's go back to nineteen seventy, which was the beginning

0:01:45.000 --> 0:01:48.040
<v Speaker 1>of the greatest decade in the history of humanity. Yeah,

0:01:48.200 --> 0:01:50.400
<v Speaker 1>neither one of us are born yet. I can finally

0:01:50.440 --> 0:01:53.560
<v Speaker 1>even say that I'm still not even born. It must

0:01:53.600 --> 0:01:59.120
<v Speaker 1>feel good. Yeah, okay, well, welcome to the club. I

0:01:59.200 --> 0:02:02.640
<v Speaker 1>guess thanks. In nineteen seventy, we're not just going just

0:02:02.720 --> 0:02:05.720
<v Speaker 1>anywhere in nineteen seven, We're going to Japan in nineteen seventy.

0:02:05.960 --> 0:02:08.920
<v Speaker 1>I bet Japan was pretty cool in the seventies. Yeah.

0:02:08.960 --> 0:02:12.959
<v Speaker 1>A lot of bell bottoms, a lot of ninja running around. Still. Yeah,

0:02:14.280 --> 0:02:19.680
<v Speaker 1>there were calculators being wheelded all over the place. Probably

0:02:19.840 --> 0:02:22.600
<v Speaker 1>it was a good time, good time for Japan, right,

0:02:23.919 --> 0:02:26.640
<v Speaker 1>And one of the one of the things that was

0:02:26.720 --> 0:02:29.600
<v Speaker 1>going on in nineteen seventy I could not for the

0:02:29.639 --> 0:02:33.799
<v Speaker 1>life of me, find what issue of this journal it

0:02:33.919 --> 0:02:36.080
<v Speaker 1>came out in what month? But at some point in

0:02:36.120 --> 0:02:41.520
<v Speaker 1>nineteen seventy there was an obscure journal, a Japanese academic

0:02:41.600 --> 0:02:45.320
<v Speaker 1>journal called Energy, and at some point during that year

0:02:45.400 --> 0:02:50.760
<v Speaker 1>it published a article by a Japanese roboticist. And his

0:02:50.919 --> 0:02:55.360
<v Speaker 1>name is Massa Hiro Morri. Nice, thank you, I have

0:02:55.400 --> 0:02:59.840
<v Speaker 1>a lot of practice. And Massa Hiro Amori published this

0:03:00.080 --> 0:03:03.280
<v Speaker 1>article and he named it Bukimi no tani gen show

0:03:03.960 --> 0:03:06.320
<v Speaker 1>is actually the full name of the whole thing. And

0:03:06.400 --> 0:03:11.000
<v Speaker 1>as we'll see, it's kind of difficult to translate into English, right,

0:03:11.960 --> 0:03:15.480
<v Speaker 1>and it took many, many years after he wrote this

0:03:15.639 --> 0:03:18.840
<v Speaker 1>article for it to be translated into English for anybody

0:03:18.840 --> 0:03:22.400
<v Speaker 1>even tried to attempt it. So basically more was this

0:03:23.240 --> 0:03:26.840
<v Speaker 1>roboticist and he wrote this essay, and at the time

0:03:26.840 --> 0:03:29.240
<v Speaker 1>he just put it out there and went back to work,

0:03:29.680 --> 0:03:33.080
<v Speaker 1>started teaching more and more roboticists. The whole new generation

0:03:33.120 --> 0:03:36.320
<v Speaker 1>of roboticists learned under him, and his work just kind

0:03:36.360 --> 0:03:41.400
<v Speaker 1>of sat there unobserved that article, i should say. And

0:03:41.440 --> 0:03:45.120
<v Speaker 1>then in two thousand and five a rough translation of

0:03:45.160 --> 0:03:48.920
<v Speaker 1>it was leaked out wasn't intended for publication, and the

0:03:48.960 --> 0:03:54.600
<v Speaker 1>world entirely changed, right because massa hiro Omori had in

0:03:54.760 --> 0:03:57.680
<v Speaker 1>his article put his finger on something that no one

0:03:57.760 --> 0:04:01.200
<v Speaker 1>had before. In his capacities are roboticists and a human,

0:04:01.680 --> 0:04:07.800
<v Speaker 1>and that was what we call today the uncanny Valley. Yeah,

0:04:07.840 --> 0:04:12.840
<v Speaker 1>so that's um the idea that you're making a robot,

0:04:13.040 --> 0:04:15.240
<v Speaker 1>and we'll see this apply to more than just robots,

0:04:15.720 --> 0:04:17.560
<v Speaker 1>but in his case, you're making a robot and you

0:04:17.600 --> 0:04:21.720
<v Speaker 1>want to make it look like a person, which I

0:04:21.760 --> 0:04:24.479
<v Speaker 1>guess not all roboticists do. Some of them like the

0:04:24.520 --> 0:04:28.239
<v Speaker 1>clunky jets and style robots like Rosy, But I guess

0:04:28.240 --> 0:04:31.159
<v Speaker 1>if you're morey, you're you're on the path to designing

0:04:31.560 --> 0:04:36.479
<v Speaker 1>lifelike robots. And the closer you get to that lifelike look,

0:04:36.720 --> 0:04:39.440
<v Speaker 1>everything's going great, everything's going great, people are like, this

0:04:39.480 --> 0:04:41.640
<v Speaker 1>is so cool, this is so cool. Yeah. Then all

0:04:41.640 --> 0:04:45.400
<v Speaker 1>of a sudden, people go oh, like, right as it

0:04:45.400 --> 0:04:49.120
<v Speaker 1>approaches it's most or basically, when it reaches it's most

0:04:49.160 --> 0:04:54.440
<v Speaker 1>lifelike capacity, that this whoever's making it can conjure people

0:04:54.440 --> 0:04:59.440
<v Speaker 1>are repulsed by it. Yeah, which is something that most

0:04:59.440 --> 0:05:02.560
<v Speaker 1>people who whoever hear of the Uncanny Valley or like, yeah,

0:05:02.600 --> 0:05:05.039
<v Speaker 1>you know, that's I've noticed that that's happened to me

0:05:05.120 --> 0:05:08.120
<v Speaker 1>before too. But the thing is, Chuck, it doesn't it

0:05:08.160 --> 0:05:10.760
<v Speaker 1>doesn't actually make sense, right, Like we know a robot

0:05:10.880 --> 0:05:14.800
<v Speaker 1>is a robot. Yeah, so you know, maybe you could

0:05:14.800 --> 0:05:16.760
<v Speaker 1>be afraid that's gonna like pick you up and break

0:05:16.760 --> 0:05:19.600
<v Speaker 1>you in two or something like a cartoon. But that's

0:05:19.640 --> 0:05:21.960
<v Speaker 1>different than being creeped out by Like why would we

0:05:22.040 --> 0:05:23.880
<v Speaker 1>be creeped out by a robot? And this is what

0:05:23.960 --> 0:05:27.920
<v Speaker 1>Morey put his finger on, was there's something to this

0:05:28.160 --> 0:05:32.360
<v Speaker 1>and it doesn't make sense. And he didn't. It wasn't

0:05:32.400 --> 0:05:35.960
<v Speaker 1>even just um this article that he wrote. He created

0:05:36.000 --> 0:05:39.920
<v Speaker 1>a graph as well that's become quite famous that um

0:05:40.880 --> 0:05:43.840
<v Speaker 1>really kind of gets the point across more than anything else. Yeah,

0:05:43.839 --> 0:05:46.240
<v Speaker 1>And he wasn't even the first person to go over

0:05:46.320 --> 0:05:48.640
<v Speaker 1>this and to put a put some thought to it.

0:05:49.440 --> 0:05:52.440
<v Speaker 1>Freud of course, because he'd like to think about everything.

0:05:53.320 --> 0:05:56.080
<v Speaker 1>He thought about a little bit. And before Freud, there

0:05:56.160 --> 0:06:01.599
<v Speaker 1>was a Geman name anst Yinched. Oh nice, I did

0:06:01.600 --> 0:06:04.080
<v Speaker 1>not realize that's how his last name should be pronounced. Yinch.

0:06:04.600 --> 0:06:06.040
<v Speaker 1>That's good stuff. I think I put a T on

0:06:06.080 --> 0:06:09.320
<v Speaker 1>the end, but the teas in the middle. Yinch. Yeah,

0:06:09.400 --> 0:06:12.960
<v Speaker 1>I think that's right. I've been saying Ginch, Well, we'll

0:06:12.960 --> 0:06:14.680
<v Speaker 1>have to look that up. Then I think you're no.

0:06:14.839 --> 0:06:16.240
<v Speaker 1>I think of the two of us, you you get

0:06:16.240 --> 0:06:20.480
<v Speaker 1>the German down. And he had a little term called

0:06:20.560 --> 0:06:24.599
<v Speaker 1>Umheimlich that he called it so like you know, different

0:06:24.640 --> 0:06:28.400
<v Speaker 1>languages had different names for it, and you'd go back

0:06:28.440 --> 0:06:30.919
<v Speaker 1>in time, all the way back to like the seventeenth century,

0:06:31.360 --> 0:06:34.280
<v Speaker 1>and people were and I guess you know, robots didn't

0:06:34.279 --> 0:06:36.839
<v Speaker 1>look super lifelike back then, but whatever their version of

0:06:36.920 --> 0:06:41.280
<v Speaker 1>lifelike was in the sixteen hundreds, people were like, uh,

0:06:41.720 --> 0:06:44.160
<v Speaker 1>I don't like that. Why is it looking at me? Yeah,

0:06:44.200 --> 0:06:47.000
<v Speaker 1>it's got a quill and it's writing things. But like

0:06:47.040 --> 0:06:51.440
<v Speaker 1>you said, Moriy made this graph because he was a roboticist,

0:06:51.480 --> 0:06:53.200
<v Speaker 1>and he thought, you know, let's look at this on

0:06:53.240 --> 0:06:57.039
<v Speaker 1>a plotted out so we can stare at it. And

0:06:57.279 --> 0:07:01.360
<v Speaker 1>on the x axis he had likeness, then on the

0:07:01.480 --> 0:07:04.160
<v Speaker 1>y axis he had affinity, like whether or not you

0:07:04.240 --> 0:07:07.200
<v Speaker 1>like the way this thing looks? Right? And just as

0:07:07.400 --> 0:07:09.960
<v Speaker 1>we're talking about um the graph went up and up

0:07:10.360 --> 0:07:13.480
<v Speaker 1>as things got more lifelike and people like the way

0:07:13.480 --> 0:07:15.840
<v Speaker 1>it looked. And then at a certain point there is

0:07:15.840 --> 0:07:20.480
<v Speaker 1>that valley, there's a big dip that really just kind

0:07:20.480 --> 0:07:24.800
<v Speaker 1>of says it all right, And again, this all makes

0:07:24.800 --> 0:07:28.120
<v Speaker 1>sense intuitively, but as we'll see, that's it's been very

0:07:28.160 --> 0:07:31.080
<v Speaker 1>difficult to prove. And one of the reasons why it's

0:07:31.240 --> 0:07:36.600
<v Speaker 1>confounded research thus far is because we're not even one

0:07:36.680 --> 0:07:40.120
<v Speaker 1>hundred percent sure what Morey meant by some of the

0:07:40.200 --> 0:07:42.680
<v Speaker 1>words he chose, at least as far as translating them

0:07:42.760 --> 0:07:48.600
<v Speaker 1>to English. Right. For example, bukimi Right, yeah, it was

0:07:48.640 --> 0:07:53.280
<v Speaker 1>translated in two thousand and five as uncanny, but um

0:07:53.400 --> 0:07:56.960
<v Speaker 1>again that that original translation was not intended for publication,

0:07:57.360 --> 0:08:01.360
<v Speaker 1>but it leaked out, and so uncanny Anny Valley became,

0:08:01.480 --> 0:08:04.680
<v Speaker 1>you know, the way we all think of it here

0:08:04.680 --> 0:08:09.920
<v Speaker 1>in the West. But boukimi more closely resembles something like eerie.

0:08:10.360 --> 0:08:14.320
<v Speaker 1>Like I've seen it explain that a word like boukimi

0:08:15.000 --> 0:08:19.480
<v Speaker 1>means more than Uncanny's just weird or remarkable or noteworthy.

0:08:19.520 --> 0:08:22.520
<v Speaker 1>It's not necessarily something that gives you the creeps. Boukimi

0:08:22.600 --> 0:08:28.240
<v Speaker 1>is something that gives you the creeps, like Steve Bukimi's exactly.

0:08:29.520 --> 0:08:34.160
<v Speaker 1>So boukimi probably more should be should have been translated

0:08:34.200 --> 0:08:37.960
<v Speaker 1>the Erie Valley, but by the time an actual official

0:08:38.040 --> 0:08:42.719
<v Speaker 1>translation that m maury signed off on came out in

0:08:42.760 --> 0:08:45.640
<v Speaker 1>twenty twelve. The cat was out of the bag. Everybody

0:08:45.720 --> 0:08:47.880
<v Speaker 1>knew of it as the Uncanny Valley, and there's no

0:08:47.920 --> 0:08:50.120
<v Speaker 1>way anybody who's going to come back and be like, no, no, no,

0:08:50.160 --> 0:08:54.200
<v Speaker 1>everybody stop calling it that. It's now the Eerie Valley, okay,

0:08:55.520 --> 0:08:57.839
<v Speaker 1>right right, And it may be one of those things

0:08:57.880 --> 0:09:00.200
<v Speaker 1>where we're so used to Uncanny Valley now that it's

0:09:00.200 --> 0:09:02.480
<v Speaker 1>hard to imagine Eerie Valley. But right, I think that

0:09:02.559 --> 0:09:05.520
<v Speaker 1>was the issue. Yeah, Like, nobody's gonna go along with that.

0:09:06.640 --> 0:09:09.080
<v Speaker 1>So this graph, like I said, it starts off on

0:09:09.120 --> 0:09:11.400
<v Speaker 1>that left hand side, and this is where you have

0:09:11.480 --> 0:09:16.280
<v Speaker 1>things that are super robotic, like you know, a packaging

0:09:16.520 --> 0:09:21.880
<v Speaker 1>robot in a factory, right that you know, apparently most

0:09:21.920 --> 0:09:24.280
<v Speaker 1>people don't have fondness for I do because I love

0:09:24.559 --> 0:09:29.320
<v Speaker 1>mechanical processes, right right, Okay, So there's there's part of

0:09:29.320 --> 0:09:33.160
<v Speaker 1>the problem. It's like that's not necessarily the kind of

0:09:33.240 --> 0:09:38.520
<v Speaker 1>feeling that Massa Hiro Morty was talking about. He was like, yeah, yeah,

0:09:38.559 --> 0:09:42.520
<v Speaker 1>you're interested in robotics and robotic arms and the industrial processes,

0:09:42.559 --> 0:09:45.559
<v Speaker 1>and you love watching how it's made. Right, what he

0:09:45.640 --> 0:09:49.240
<v Speaker 1>was talking about was more like how it resembles a

0:09:49.360 --> 0:09:52.360
<v Speaker 1>human and then how it makes you feel in relation

0:09:52.440 --> 0:09:55.840
<v Speaker 1>to its resemblance of a human. Right. Well, in that case,

0:09:55.880 --> 0:09:57.720
<v Speaker 1>it makes me feel nothing because it doesn't look at

0:09:57.720 --> 0:09:59.560
<v Speaker 1>all like a human, right, Okay, so that would be

0:09:59.600 --> 0:10:02.160
<v Speaker 1>at about the origin of the graph. It has no

0:10:02.240 --> 0:10:05.800
<v Speaker 1>resemblance to a human really, and it's not eliciting any

0:10:05.880 --> 0:10:09.640
<v Speaker 1>real affinity in you at all as far as it

0:10:09.720 --> 0:10:12.760
<v Speaker 1>looking like a human, right, But lots of affinity as

0:10:12.760 --> 0:10:16.640
<v Speaker 1>a thing that's just that's called props. So you go

0:10:16.679 --> 0:10:18.720
<v Speaker 1>a little bit further on the graph and then you

0:10:18.800 --> 0:10:23.160
<v Speaker 1>have things like um little stuffed animals and I No.

0:10:23.320 --> 0:10:26.640
<v Speaker 1>C three Po is a common one that's mentioned because

0:10:27.120 --> 0:10:30.480
<v Speaker 1>C three Pou, you know, is built to look like

0:10:30.520 --> 0:10:33.000
<v Speaker 1>a human. He does a great robot kind of it,

0:10:33.120 --> 0:10:36.240
<v Speaker 1>talks like a human and acts like a human. But

0:10:36.320 --> 0:10:38.080
<v Speaker 1>when it comes to that face, and as we'll see,

0:10:38.120 --> 0:10:39.480
<v Speaker 1>the face is kind of the key to all this.

0:10:40.679 --> 0:10:43.120
<v Speaker 1>For the most part, C three PO looks nothing like

0:10:43.160 --> 0:10:45.840
<v Speaker 1>a human in the face. So everything's still good and

0:10:45.920 --> 0:10:48.800
<v Speaker 1>people love C three PO. Right, So if you're looking

0:10:48.840 --> 0:10:51.640
<v Speaker 1>at the graph, C three PO is going up in

0:10:51.760 --> 0:10:54.200
<v Speaker 1>human likeness because he kind of you know, he's got

0:10:54.240 --> 0:10:59.560
<v Speaker 1>some some commonality there, and we're feeling affinity for him

0:11:00.200 --> 0:11:04.080
<v Speaker 1>on that human likeness. So it's he's going up. Yes, Okay,

0:11:04.840 --> 0:11:07.840
<v Speaker 1>we're going everything's going pretty well so far, right, Chuck,

0:11:08.400 --> 0:11:10.959
<v Speaker 1>that's right. Okay, So then we're gonna start hitting some

0:11:11.120 --> 0:11:14.400
<v Speaker 1>areas where things start looking a little more human, a

0:11:14.440 --> 0:11:16.680
<v Speaker 1>lot more human, I would say than c three po

0:11:16.800 --> 0:11:21.800
<v Speaker 1>like say, the characters in Moanna or Frozen picks our

0:11:21.920 --> 0:11:25.560
<v Speaker 1>characters that kind of thing where they look like they're

0:11:25.600 --> 0:11:28.480
<v Speaker 1>supposed to be human, like they're based on human, but

0:11:28.520 --> 0:11:31.880
<v Speaker 1>they have very exaggerated features that you would never confuse

0:11:31.960 --> 0:11:35.360
<v Speaker 1>at first glance for an actual human. Right, So they

0:11:35.360 --> 0:11:39.480
<v Speaker 1>have like big guys, small noses, things that make them cute, right,

0:11:40.200 --> 0:11:43.280
<v Speaker 1>And so our affinity for them is going up as

0:11:43.320 --> 0:11:46.080
<v Speaker 1>the human likeness is going up. Again, things are going

0:11:46.120 --> 0:11:49.240
<v Speaker 1>really well so far, that's right, because in Mohanna and

0:11:49.280 --> 0:11:51.640
<v Speaker 1>Frozen they look a little bit more like people, and

0:11:51.679 --> 0:11:53.760
<v Speaker 1>we like them a lot more for that reason. Right.

0:11:54.000 --> 0:11:57.960
<v Speaker 1>And then, like you said earlier, out of nowhere, the

0:11:58.080 --> 0:12:01.040
<v Speaker 1>whole thing, this line that's just been going up very pleasantly,

0:12:01.840 --> 0:12:06.360
<v Speaker 1>and a nice little slope just drops downward. Right, and

0:12:06.360 --> 0:12:10.000
<v Speaker 1>it doesn't drop just downward, it goes actually below the

0:12:10.280 --> 0:12:14.600
<v Speaker 1>X axis into negative territory. And now this is the

0:12:14.720 --> 0:12:18.600
<v Speaker 1>uncanny valley, that's right, And that's why it has that name,

0:12:18.679 --> 0:12:21.520
<v Speaker 1>because it's a valley, right, and this is where those

0:12:21.559 --> 0:12:28.600
<v Speaker 1>things like really really lifelike androids live, or corpses live,

0:12:29.160 --> 0:12:34.800
<v Speaker 1>or zombies live. Because Maury he had the idea that

0:12:35.080 --> 0:12:39.880
<v Speaker 1>if something's moving, is even creepier than something similar to

0:12:39.920 --> 0:12:42.720
<v Speaker 1>it that's not moving. So he actually created two lines

0:12:42.760 --> 0:12:45.840
<v Speaker 1>on this graph, one for things that are animate and

0:12:45.840 --> 0:12:48.440
<v Speaker 1>one for things that are inanimate. So if you look

0:12:48.480 --> 0:12:52.200
<v Speaker 1>at this Uncanny Valley, on the inanimate line, the non

0:12:52.280 --> 0:12:55.480
<v Speaker 1>moving line, you've got corpses are at the bottom of it.

0:12:56.040 --> 0:12:58.960
<v Speaker 1>But if you look at the animate line, it's even

0:12:59.280 --> 0:13:02.120
<v Speaker 1>it dips even further below than the inanimate line, and

0:13:02.240 --> 0:13:04.840
<v Speaker 1>at the bottom of those are zombies. So dead people

0:13:05.240 --> 0:13:09.199
<v Speaker 1>up and moving around and saying brains is as creepy

0:13:09.200 --> 0:13:12.080
<v Speaker 1>as it gets as far as this graph is concerned. Yeah,

0:13:12.120 --> 0:13:15.360
<v Speaker 1>and Maria wasn't the only one that earns yinch that

0:13:15.440 --> 0:13:19.600
<v Speaker 1>we talked about the German psychiatrists. He also talked about

0:13:19.640 --> 0:13:22.120
<v Speaker 1>the fact that if you are looking at something that

0:13:22.120 --> 0:13:25.040
<v Speaker 1>should not be moving, and it moves. I mean, I

0:13:25.040 --> 0:13:27.920
<v Speaker 1>think we can all agree that a baby doll that

0:13:28.040 --> 0:13:31.080
<v Speaker 1>suddenly turns its head and looks at you, right, probably

0:13:31.080 --> 0:13:34.120
<v Speaker 1>one of the creepier things you can witness, right, you know, Yeah,

0:13:34.160 --> 0:13:36.600
<v Speaker 1>it's about as creepy as it gets. Or have you

0:13:36.640 --> 0:13:41.920
<v Speaker 1>ever been to an open casket funeral? A few? I'm

0:13:42.320 --> 0:13:46.800
<v Speaker 1>not a fan at all. No, it is it makes sense.

0:13:47.000 --> 0:13:49.800
<v Speaker 1>You know, we've really kind of closed or put a

0:13:49.840 --> 0:13:52.400
<v Speaker 1>lot of space in between us and death, way more

0:13:52.400 --> 0:13:54.679
<v Speaker 1>than we used to have in like the nineteenth century. Oh,

0:13:54.800 --> 0:13:57.160
<v Speaker 1>they either would sit up with the dead, sure, right,

0:13:57.200 --> 0:13:59.160
<v Speaker 1>so this seems to be like kind of a holdover

0:13:59.280 --> 0:14:02.760
<v Speaker 1>from that. But if you've ever been to an open

0:14:02.800 --> 0:14:06.680
<v Speaker 1>casket funeral and have just stared at the corpse long enough,

0:14:06.720 --> 0:14:09.720
<v Speaker 1>like maybe it's arm or it's fingers or something, your

0:14:09.760 --> 0:14:12.720
<v Speaker 1>brain is so anticipating that they it's about to start

0:14:12.760 --> 0:14:15.680
<v Speaker 1>moving that sometimes you can creep yourself out and make

0:14:16.040 --> 0:14:18.720
<v Speaker 1>yourself think you did actually see it move. You'll also

0:14:18.760 --> 0:14:21.000
<v Speaker 1>be asked to leave the funeral. Well you shouldn't be

0:14:21.040 --> 0:14:24.040
<v Speaker 1>like giving a commentary about this out loud, but you can,

0:14:24.240 --> 0:14:26.240
<v Speaker 1>you know, you can do it to pass the time

0:14:27.200 --> 0:14:30.840
<v Speaker 1>in the funeral if you're looking to kill some time.

0:14:31.840 --> 0:14:34.640
<v Speaker 1>So here's the thing with all this. We know this

0:14:34.680 --> 0:14:38.080
<v Speaker 1>happens because everyone kind of has this feeling, but no

0:14:38.120 --> 0:14:40.120
<v Speaker 1>one and all this research has been done, and no

0:14:40.160 --> 0:14:44.640
<v Speaker 1>one is exactly sure why this happens. So, uh, Maury's

0:14:44.760 --> 0:14:47.920
<v Speaker 1>essay and especially once it was translated, a lot of

0:14:47.960 --> 0:14:53.320
<v Speaker 1>research started happening in this area. And it's problematic though,

0:14:53.360 --> 0:14:57.800
<v Speaker 1>because there are a few different problems. One is, well,

0:14:57.840 --> 0:15:01.560
<v Speaker 1>it's it's subjective. This dependent variable, whether you have an

0:15:01.560 --> 0:15:05.000
<v Speaker 1>affinity for something is very subjective, so it's hard to

0:15:05.040 --> 0:15:08.840
<v Speaker 1>kind of nail that down scientifically, right, all right, So

0:15:08.880 --> 0:15:12.720
<v Speaker 1>then number two is human likeness, right, this is the

0:15:12.840 --> 0:15:19.680
<v Speaker 1>independent variable. Yeah, and if you have human likeness, like,

0:15:19.920 --> 0:15:22.280
<v Speaker 1>what does that mean? Like what looks human? What doesn't

0:15:22.320 --> 0:15:25.720
<v Speaker 1>look human? The like, we haven't pinned that down. So like,

0:15:25.760 --> 0:15:28.600
<v Speaker 1>if you can't pin the dependent variable down and the

0:15:28.640 --> 0:15:32.000
<v Speaker 1>independent variable down, it makes it really tough to study correct.

0:15:32.680 --> 0:15:35.160
<v Speaker 1>And then there's a third one too. I love this one. Yeah.

0:15:35.160 --> 0:15:38.320
<v Speaker 1>The third one is you know, the original hypothesis. It

0:15:38.360 --> 0:15:43.560
<v Speaker 1>doesn't have a mathematical model that really specifies the shape

0:15:43.560 --> 0:15:48.680
<v Speaker 1>of this curve. Right, So it's still hypothetical, I guess, right,

0:15:49.080 --> 0:15:52.400
<v Speaker 1>which means that so if you look at Mori's graph,

0:15:52.480 --> 0:15:54.720
<v Speaker 1>it was he just basically made a line, right. It

0:15:54.760 --> 0:15:57.480
<v Speaker 1>wasn't based on any studies he'd done. The whole thing

0:15:57.560 --> 0:16:02.720
<v Speaker 1>was really an essay more than anything else. So researchers

0:16:02.720 --> 0:16:06.640
<v Speaker 1>who are trying to seriously study the scientifically have nothing

0:16:07.120 --> 0:16:11.320
<v Speaker 1>that they're actually trying to place their findings against, which

0:16:11.440 --> 0:16:14.600
<v Speaker 1>leads to put it puts them at risk for what's

0:16:14.600 --> 0:16:18.680
<v Speaker 1>called the Texas sharpshooter fallacy. Yeah, greatest name fallacy around,

0:16:19.120 --> 0:16:22.720
<v Speaker 1>and it's based on the idea that if you take

0:16:22.960 --> 0:16:25.120
<v Speaker 1>a sharpshooter out in Texas and have them shoot at

0:16:25.120 --> 0:16:27.520
<v Speaker 1>the side of a barn a bunch of times, some

0:16:27.560 --> 0:16:30.520
<v Speaker 1>of them are inevitably going to hit the barn, and

0:16:30.560 --> 0:16:33.080
<v Speaker 1>then the Texas sharpshooter walks up and then draws the

0:16:33.080 --> 0:16:36.680
<v Speaker 1>bull's eye around the bullets that he already sunk into

0:16:36.680 --> 0:16:39.240
<v Speaker 1>the side of the barn. That's the Texas sharpshooter fallacy.

0:16:39.280 --> 0:16:41.920
<v Speaker 1>It's ignoring data like the ones where he missed the

0:16:41.960 --> 0:16:45.040
<v Speaker 1>barn in favor of ones that fall into what you're

0:16:45.080 --> 0:16:48.280
<v Speaker 1>looking for, the bullet holes in the barn. You could

0:16:48.280 --> 0:16:52.320
<v Speaker 1>do the same thing with the data that you get

0:16:52.400 --> 0:16:55.280
<v Speaker 1>from testing the Uncanny Valley if you have no model

0:16:55.320 --> 0:16:58.400
<v Speaker 1>to fit it into already. Yeah, I think they would

0:16:58.400 --> 0:17:00.400
<v Speaker 1>have done better if they would have just instead of

0:17:00.440 --> 0:17:05.680
<v Speaker 1>trying to prove something, to maybe just research and call

0:17:05.720 --> 0:17:09.120
<v Speaker 1>it a thought experiment, right, you know, right, But people

0:17:09.160 --> 0:17:11.520
<v Speaker 1>are taking it seriously, and we'll we'll talk about some

0:17:11.560 --> 0:17:40.359
<v Speaker 1>of this research right after this, Chuck, all right, So

0:17:40.400 --> 0:17:45.399
<v Speaker 1>we're back. And despite the fact that this is really

0:17:45.440 --> 0:17:48.000
<v Speaker 1>tough to study, it's not even established that it's a

0:17:48.040 --> 0:17:52.160
<v Speaker 1>real thing in everyone's mind. By the way, there are

0:17:52.320 --> 0:17:56.600
<v Speaker 1>people out there who are really studying the Uncanny Valley

0:17:56.600 --> 0:17:59.040
<v Speaker 1>and trying to pin it down. Yeah. One of these

0:17:59.080 --> 0:18:02.480
<v Speaker 1>people is at Dartmouth College psychologist. And I didn't look

0:18:02.560 --> 0:18:11.240
<v Speaker 1>up their mascot, the pub Darts, the fighting pub darts

0:18:11.240 --> 0:18:13.959
<v Speaker 1>at Dartmouth College. We're gonna hear from Dartmouth. But her

0:18:14.000 --> 0:18:17.280
<v Speaker 1>name is Talia Wheatley, and she's done some research and

0:18:17.320 --> 0:18:21.360
<v Speaker 1>has found that it's not just like some uniquely Western

0:18:21.440 --> 0:18:24.320
<v Speaker 1>thing or American thing. It's kind of all over the world.

0:18:24.440 --> 0:18:28.400
<v Speaker 1>She studied tribes in Cambodia and they have these same

0:18:28.440 --> 0:18:32.240
<v Speaker 1>sensitivities to these things that look human but aren't human.

0:18:33.040 --> 0:18:35.560
<v Speaker 1>And they've even found that and I think it kind

0:18:35.560 --> 0:18:37.960
<v Speaker 1>of all comes down to the eyes. But they found

0:18:37.960 --> 0:18:42.680
<v Speaker 1>just looking at the eye can be enough. Yeah, somebody

0:18:42.720 --> 0:18:45.280
<v Speaker 1>can tell whether it's a human or not just looking

0:18:45.320 --> 0:18:47.480
<v Speaker 1>at a picture of the eye, right. Yeah. And that's

0:18:47.480 --> 0:18:52.560
<v Speaker 1>where I think people lose credibility in And we'll talk

0:18:52.600 --> 0:18:55.439
<v Speaker 1>about movies and sculpture and all that stuff, but they

0:18:55.520 --> 0:18:57.959
<v Speaker 1>just never get you can't get the eyes right, Like

0:18:58.000 --> 0:19:02.840
<v Speaker 1>you can't put life in lifeless eyes. Yeah, hard, they try.

0:19:03.200 --> 0:19:07.800
<v Speaker 1>Only God can u. And there was this other experiment

0:19:07.840 --> 0:19:11.000
<v Speaker 1>where they, you know, like where you can morph af

0:19:11.000 --> 0:19:14.520
<v Speaker 1>face digitally or whatever like that Michael Jackson Black or

0:19:14.560 --> 0:19:17.240
<v Speaker 1>White video. Yeah. I think some people were creeped out

0:19:17.240 --> 0:19:20.240
<v Speaker 1>by that even sure, but they would show this doll

0:19:20.400 --> 0:19:23.280
<v Speaker 1>image and it would morph into a human face, and

0:19:23.359 --> 0:19:26.720
<v Speaker 1>basically they would have people mark where they where they

0:19:26.720 --> 0:19:29.960
<v Speaker 1>thought that it would look more human than doll and

0:19:30.040 --> 0:19:32.760
<v Speaker 1>it you know, it landed about the sixty five percent

0:19:33.080 --> 0:19:36.240
<v Speaker 1>mark as far as morphing into human, which I mean

0:19:36.280 --> 0:19:40.280
<v Speaker 1>you can't really apply that necessarily, but just it's interesting offhand.

0:19:41.240 --> 0:19:45.520
<v Speaker 1>Sixty five point is about where the Uncanny Valley happened

0:19:45.760 --> 0:19:48.280
<v Speaker 1>in Maury's mind. Yeah, I would think it would be

0:19:48.480 --> 0:19:52.360
<v Speaker 1>higher than that. Yeah, but um yeah, it's still super interesting.

0:19:53.040 --> 0:19:56.480
<v Speaker 1>Um and you were saying that the eyes, and that's

0:19:56.520 --> 0:19:58.240
<v Speaker 1>what you're betting on, is that it's going to turn

0:19:58.240 --> 0:20:00.879
<v Speaker 1>out to be the eyes, right. Yeah. So trying to

0:20:00.960 --> 0:20:06.360
<v Speaker 1>investigate what constitutes human likeness, there's a researcher named Angela

0:20:06.400 --> 0:20:10.160
<v Speaker 1>Tinwell and she basically says, like, yes, it's all about

0:20:10.160 --> 0:20:15.320
<v Speaker 1>the upper facial features and that we detect those, we

0:20:16.200 --> 0:20:19.400
<v Speaker 1>read those. And so if there's any anything that's even

0:20:19.440 --> 0:20:22.679
<v Speaker 1>just slightly off in like you know, the eyes or

0:20:22.720 --> 0:20:27.840
<v Speaker 1>the brows or the wrinkles that form, that will lead

0:20:27.880 --> 0:20:31.639
<v Speaker 1>to the Uncanny Valley. That's the creeping part or the

0:20:31.720 --> 0:20:34.320
<v Speaker 1>smile too. She also says, well, yeah, and all these

0:20:34.320 --> 0:20:36.560
<v Speaker 1>things kind of come down to evolution. And her point

0:20:36.680 --> 0:20:39.879
<v Speaker 1>is like, you can't battle millions of years of evolution

0:20:40.480 --> 0:20:44.000
<v Speaker 1>that has honed our our dumb, little human brain to

0:20:44.119 --> 0:20:48.639
<v Speaker 1>detect something that's off about a face, right, it's just

0:20:48.680 --> 0:20:53.480
<v Speaker 1>too much to overcome, basically, Right. This other researcher named

0:20:54.320 --> 0:20:59.439
<v Speaker 1>Carl F. McDorman, who's from the University of Indiana, who actually,

0:21:00.200 --> 0:21:04.240
<v Speaker 1>he's basically like dedicated his career to this. Now. He

0:21:04.400 --> 0:21:09.560
<v Speaker 1>found that certain kinds of people, if you do like

0:21:09.600 --> 0:21:14.560
<v Speaker 1>a personality inventory before testing for Uncanny Valley sensitivity, yeah,

0:21:15.080 --> 0:21:19.119
<v Speaker 1>some types of people are predictably more sensitive to the

0:21:19.200 --> 0:21:23.720
<v Speaker 1>Uncanny Valley than others. Specifically, he found that very religious

0:21:23.760 --> 0:21:29.840
<v Speaker 1>people that makes total sense. Yeah, Neurotic people, yeah, and

0:21:30.520 --> 0:21:36.400
<v Speaker 1>people with high sensitivity to animal reminders. It's basically anything

0:21:36.800 --> 0:21:40.760
<v Speaker 1>that reminds you that, hey, you're super civilized and you

0:21:40.880 --> 0:21:43.959
<v Speaker 1>drive a car and you know how to play poker, um,

0:21:44.160 --> 0:21:46.520
<v Speaker 1>but you're still an animal, just as much as that

0:21:46.600 --> 0:21:50.879
<v Speaker 1>ape over there is an animal reminder. People who are

0:21:50.880 --> 0:21:53.680
<v Speaker 1>sensitive to that kind of thing tend to go off

0:21:53.720 --> 0:21:56.040
<v Speaker 1>on the Uncanny Valley as well. And then people who

0:21:56.160 --> 0:22:00.320
<v Speaker 1>are anxious are more likely to experience the Uncanny Valley

0:22:00.320 --> 0:22:03.280
<v Speaker 1>as far as McDorman is concerned. Yeah, that anteresting makes

0:22:03.280 --> 0:22:06.399
<v Speaker 1>sense too, because they're probably just more prone to be

0:22:08.320 --> 0:22:10.040
<v Speaker 1>I don't know, just have a reaction to a lot

0:22:10.080 --> 0:22:12.640
<v Speaker 1>of things like this. Right. But but we should say

0:22:13.400 --> 0:22:16.399
<v Speaker 1>the science and all this, the fact that the independent

0:22:16.400 --> 0:22:20.520
<v Speaker 1>and the dependent variable are still not defined. The science

0:22:20.640 --> 0:22:23.960
<v Speaker 1>is this, This is like the scientific equivalent of that

0:22:24.080 --> 0:22:28.320
<v Speaker 1>backward over the head half court basketball shot. Yeah, that's

0:22:28.359 --> 0:22:30.600
<v Speaker 1>the level of science that these people are carrying out

0:22:30.640 --> 0:22:33.880
<v Speaker 1>at this point, because there they're a lot of them

0:22:33.920 --> 0:22:38.480
<v Speaker 1>sadly are conducting experiments based on something that again doesn't

0:22:38.480 --> 0:22:42.320
<v Speaker 1>have a set, dependent or independent variable. So how can

0:22:42.359 --> 0:22:44.800
<v Speaker 1>you do that? As my question, Well, yeah, I mean

0:22:44.800 --> 0:22:50.520
<v Speaker 1>because in each experiment, they're going to be using different stimuli,

0:22:51.600 --> 0:22:55.879
<v Speaker 1>different faces, whether it's a doll or a wax figure

0:22:56.119 --> 0:22:59.440
<v Speaker 1>or a CGI character, and then they're gonna be doing

0:22:59.480 --> 0:23:02.440
<v Speaker 1>different things and have different expressions, and each person has

0:23:02.480 --> 0:23:04.960
<v Speaker 1>their own subjective take, so it is a very tough

0:23:05.000 --> 0:23:07.160
<v Speaker 1>thing to kind of nail down. Yeah, and I think

0:23:07.200 --> 0:23:09.760
<v Speaker 1>some of them are actually trying to form the basis

0:23:09.880 --> 0:23:14.480
<v Speaker 1>of this field of study right now, they're doing the groundwork.

0:23:14.880 --> 0:23:16.879
<v Speaker 1>But I think some of them also are like just

0:23:16.960 --> 0:23:19.800
<v Speaker 1>chasing headlines, Like there's no better way to get get

0:23:19.840 --> 0:23:23.439
<v Speaker 1>into the media cycle with your study than releasing some

0:23:23.520 --> 0:23:27.399
<v Speaker 1>findings on the uncanny Valley. People just tied up. Sure

0:23:28.680 --> 0:23:31.320
<v Speaker 1>they love it. One thing I thought was interesting was

0:23:31.840 --> 0:23:34.880
<v Speaker 1>at Princeton they tried this with monkeys and they found

0:23:34.920 --> 0:23:38.160
<v Speaker 1>the same thing happen when they had these realistic looking

0:23:38.200 --> 0:23:42.399
<v Speaker 1>but fake monkey faces. The monkeys were like ah and

0:23:42.480 --> 0:23:46.680
<v Speaker 1>turned away. It did make me think, though, like all

0:23:46.720 --> 0:23:50.720
<v Speaker 1>the you've seen these situations where like an orphaned animal

0:23:50.760 --> 0:23:54.639
<v Speaker 1>has a creepy puppet mother. Yeah, I know exactly what

0:23:54.640 --> 0:23:57.760
<v Speaker 1>you're talking about, and they seem to like that. But however,

0:23:57.880 --> 0:24:01.000
<v Speaker 1>and this is a bit of a spoiler, but towards

0:24:01.000 --> 0:24:03.840
<v Speaker 1>the end of this article, it points out that human

0:24:03.880 --> 0:24:06.399
<v Speaker 1>babies don't have this reaction at first either, and that

0:24:06.720 --> 0:24:10.400
<v Speaker 1>it's kind of learned. So maybe that explains it. Maybe

0:24:10.400 --> 0:24:14.280
<v Speaker 1>with the animals. I know you're talking about that that cage,

0:24:14.320 --> 0:24:18.480
<v Speaker 1>like why or monkey mother, it's super creepy. It's a

0:24:18.480 --> 0:24:20.560
<v Speaker 1>black and white photo. Well, no, I mean they do it.

0:24:20.600 --> 0:24:22.639
<v Speaker 1>There's all kinds of animals. Well, they'll they have like

0:24:22.680 --> 0:24:26.600
<v Speaker 1>a fake tiger or a fake duck or whatever, just

0:24:26.640 --> 0:24:28.760
<v Speaker 1>so the animal will feed or I mean it's usually

0:24:28.760 --> 0:24:30.840
<v Speaker 1>an animal that that milks from the mother. I guess

0:24:31.080 --> 0:24:33.959
<v Speaker 1>I see. But um, it's a common thing they do

0:24:34.040 --> 0:24:39.720
<v Speaker 1>for orphaned milk feeding or breastfeed animals. And they're always creepy. Huh. Well,

0:24:39.760 --> 0:24:42.879
<v Speaker 1>I mean to us, yeah, but to a dumb baby monkey,

0:24:42.920 --> 0:24:47.240
<v Speaker 1>they're just like sweet, give me the teat yeah, there's

0:24:47.280 --> 0:24:52.280
<v Speaker 1>a T shirt, maybe even a band name sweet give

0:24:52.320 --> 0:24:55.280
<v Speaker 1>Me the Teat. Yeah, yeah, this kind of falls into

0:24:55.320 --> 0:24:59.359
<v Speaker 1>the long band name category. Sure. But here's the thing is,

0:24:59.400 --> 0:25:03.960
<v Speaker 1>not everyone agrees with this whole thing. Like you said earlier,

0:25:04.000 --> 0:25:07.119
<v Speaker 1>There's a man named David Hanson and he's a roboticist

0:25:07.200 --> 0:25:11.720
<v Speaker 1>as well in Plano, Texas, and he did a very

0:25:11.880 --> 0:25:16.320
<v Speaker 1>very basic study. It was a survey where they showed

0:25:16.640 --> 0:25:20.639
<v Speaker 1>images of two different robots that were animated to simulate

0:25:20.880 --> 0:25:24.439
<v Speaker 1>human facial expressions and basically just asked, hey, what do

0:25:24.480 --> 0:25:30.119
<v Speaker 1>you think of this? And seventy percent said I like them? Yeah,

0:25:30.440 --> 0:25:31.920
<v Speaker 1>I can you see why people had trouble with this

0:25:32.000 --> 0:25:34.399
<v Speaker 1>study though? Yeah he said not one person said they

0:25:34.440 --> 0:25:40.720
<v Speaker 1>were disturbed. Yeah, okay, sounds good for the most part, though,

0:25:40.800 --> 0:25:44.280
<v Speaker 1>Studies into the uncanny valley or like now we're finding

0:25:44.359 --> 0:25:48.480
<v Speaker 1>something here. Yeah, although we should be suspicious of ones

0:25:48.560 --> 0:25:53.760
<v Speaker 1>that basically show the uncanny valley that Morey just graphed

0:25:53.920 --> 0:25:57.159
<v Speaker 1>out of his like with freehand, right, Like if you

0:25:57.320 --> 0:25:59.720
<v Speaker 1>if you've come across the study that shows that same thing,

0:26:00.240 --> 0:26:02.840
<v Speaker 1>they're probably cherry picking data. Are you about to say

0:26:02.880 --> 0:26:07.800
<v Speaker 1>out of his butt? Maybe there was another study Edward

0:26:07.840 --> 0:26:12.879
<v Speaker 1>Schneider at Sunny Potsdam in New York. I bet they

0:26:12.880 --> 0:26:16.920
<v Speaker 1>don't even have a mascot. They got together seventy five

0:26:17.160 --> 0:26:23.040
<v Speaker 1>characters from cartoons and video games, everyone from Mickey Mouse

0:26:23.119 --> 0:26:28.639
<v Speaker 1>to Laura Croft and who is very attractive by the way,

0:26:29.720 --> 0:26:35.240
<v Speaker 1>she's a computer character. Yeah. Well no, I'm talking about

0:26:35.280 --> 0:26:38.560
<v Speaker 1>playing tomb Raider. Yeah. I never played. Yeah when it

0:26:38.600 --> 0:26:40.520
<v Speaker 1>first came out, you know, I played tomb Raider and

0:26:40.520 --> 0:26:42.919
<v Speaker 1>I was like, oh, I look at her. Laura Croft

0:26:43.040 --> 0:26:46.200
<v Speaker 1>is kind of hut she well, she's she gets a

0:26:46.240 --> 0:26:49.960
<v Speaker 1>lot of stuff done. That's very attractive. I'm not true

0:26:50.000 --> 0:26:53.520
<v Speaker 1>what that means. Well, she travels a lot. Oh, she's

0:26:53.520 --> 0:26:55.600
<v Speaker 1>an independent person. Yeah, that's what I meant. I was

0:26:55.640 --> 0:26:59.040
<v Speaker 1>attracted to her mind in her adventures. Right. So anyway,

0:26:59.040 --> 0:27:02.399
<v Speaker 1>they ask people in this study, um, how attractive do

0:27:02.440 --> 0:27:05.000
<v Speaker 1>you think these characters are? Or how repulsive do you

0:27:05.040 --> 0:27:09.159
<v Speaker 1>think they are? And again there was um a graph

0:27:09.200 --> 0:27:11.920
<v Speaker 1>with a dip in it at a certain point, as

0:27:11.960 --> 0:27:19.240
<v Speaker 1>you would expect. Yep, careful, careful, everybody. So if you're

0:27:19.240 --> 0:27:22.160
<v Speaker 1>if you're a robot designer, right, One of the things

0:27:22.200 --> 0:27:25.360
<v Speaker 1>like even back in his essay written in nineteen seventy.

0:27:25.400 --> 0:27:31.840
<v Speaker 1>Massa Hiro Morey said, Um, there's there's problems here with movement.

0:27:31.960 --> 0:27:34.840
<v Speaker 1>There's problems here with the smile. It has something to

0:27:34.880 --> 0:27:39.440
<v Speaker 1>do with the face, right yeah, um, And somebody else

0:27:39.440 --> 0:27:41.480
<v Speaker 1>said I don't remember who it was, but there's there

0:27:41.520 --> 0:27:44.879
<v Speaker 1>always seems to be a lag time between how realistic

0:27:44.920 --> 0:27:49.879
<v Speaker 1>a designer can make a robot and how realistic an

0:27:49.920 --> 0:27:54.040
<v Speaker 1>engineer can make that robot look. Yeah, right, and that

0:27:54.160 --> 0:27:57.159
<v Speaker 1>that disconnected Maury's mind was a big part of the

0:27:57.320 --> 0:27:59.639
<v Speaker 1>Uncanny Valley, but he also seemed to focus on the

0:27:59.680 --> 0:28:04.160
<v Speaker 1>smile on the eyes and one of the things that's

0:28:04.160 --> 0:28:07.320
<v Speaker 1>at stake, like besides this just being like an interesting

0:28:08.119 --> 0:28:12.639
<v Speaker 1>topic of discussion, like there are actual real world implications

0:28:12.640 --> 0:28:15.760
<v Speaker 1>for this whole thing, right, Like, if you're a robot designer,

0:28:16.320 --> 0:28:19.480
<v Speaker 1>you want to create something that's not going to freak

0:28:19.520 --> 0:28:23.080
<v Speaker 1>people out because the whole purpose of robots is to

0:28:23.160 --> 0:28:26.760
<v Speaker 1>interact with humans, and you want them to interact with humans.

0:28:26.760 --> 0:28:30.840
<v Speaker 1>I should say life like looking at robots, right, because

0:28:30.880 --> 0:28:34.520
<v Speaker 1>like Ford Motor companies ever gonna buy an android that

0:28:34.560 --> 0:28:37.400
<v Speaker 1>looks human to just work on an assembly line when

0:28:37.440 --> 0:28:39.400
<v Speaker 1>they can get the same thing that does the same

0:28:39.520 --> 0:28:42.760
<v Speaker 1>job cheaper when it just looks like a robotic arm

0:28:42.840 --> 0:28:46.760
<v Speaker 1>or something. Right, the whole purpose of a lifelike looking

0:28:46.840 --> 0:28:49.600
<v Speaker 1>robot is because that robot is being designed to interact

0:28:49.600 --> 0:28:52.520
<v Speaker 1>with humans. And if you are going to run into

0:28:52.560 --> 0:28:55.440
<v Speaker 1>this spot, some people say it's not even a valley.

0:28:55.520 --> 0:28:58.240
<v Speaker 1>Some people think it's insurmountable, a cliff or a wall.

0:28:58.760 --> 0:29:01.240
<v Speaker 1>So if you're going to run up against this, you

0:29:01.280 --> 0:29:03.280
<v Speaker 1>want to figure out how to overcome it, because you

0:29:03.280 --> 0:29:06.280
<v Speaker 1>don't want to creep people out with your creations. Well,

0:29:06.320 --> 0:29:08.160
<v Speaker 1>and you don't want to spend a lot of money

0:29:09.360 --> 0:29:16.200
<v Speaker 1>to develop a robotic Walmart greeter at every store, because

0:29:16.280 --> 0:29:19.960
<v Speaker 1>it's it's happening like this is coming people. Yeah, there's

0:29:19.960 --> 0:29:23.960
<v Speaker 1>a robot called Geminoid F or Actroid F, depending on

0:29:24.000 --> 0:29:26.760
<v Speaker 1>who you ask. I've also seen her called Ellie, and

0:29:26.840 --> 0:29:29.040
<v Speaker 1>she is out of this lab by a guy named

0:29:29.120 --> 0:29:34.440
<v Speaker 1>Hiroshi Ishiguro, and he is probably the world's leading roboticist.

0:29:34.520 --> 0:29:38.120
<v Speaker 1>If you've seen any life like android, it probably came

0:29:38.160 --> 0:29:41.719
<v Speaker 1>out of this guy's lab, right, Yeah, And she is

0:29:41.800 --> 0:29:43.960
<v Speaker 1>starting to get out there in the world. She's been

0:29:44.040 --> 0:29:48.560
<v Speaker 1>a debriefer of soldiers coming back from war with PTSD

0:29:49.160 --> 0:29:52.680
<v Speaker 1>based on the idea that they might share more with

0:29:52.720 --> 0:29:55.000
<v Speaker 1>a robot that they knew was just a robot than

0:29:55.040 --> 0:29:58.880
<v Speaker 1>they would an actual human. Yeah, she's in a play.

0:30:00.040 --> 0:30:04.560
<v Speaker 1>She stars as an android. Good role. Right. And then

0:30:04.600 --> 0:30:09.320
<v Speaker 1>there's Casper. There's a little robot called Casper. Yeah, Casper

0:30:09.520 --> 0:30:13.720
<v Speaker 1>is a robot boy with a great cause, created to

0:30:13.720 --> 0:30:18.240
<v Speaker 1>help children with autism learn to read facial emotions. If

0:30:18.280 --> 0:30:21.120
<v Speaker 1>you look up photos of both of these, geminoid f

0:30:22.520 --> 0:30:27.640
<v Speaker 1>looks great and really like Ishiguro is doing great, great work.

0:30:28.760 --> 0:30:33.960
<v Speaker 1>Casper looks terrifying, right, and so Casper is creepy. But

0:30:34.000 --> 0:30:37.040
<v Speaker 1>that's not his purpose at all, right now, of his

0:30:37.160 --> 0:30:42.000
<v Speaker 1>purpose is to like teach kids with autism how to connect.

0:30:42.400 --> 0:30:46.840
<v Speaker 1>But if he's repelling them through this uncanny valley, he's

0:30:46.840 --> 0:30:51.320
<v Speaker 1>defeating the purpose. Well, they should go to Ishiguro and say, hey,

0:30:51.560 --> 0:30:53.840
<v Speaker 1>we have this great cause, can you make us something

0:30:53.880 --> 0:30:57.400
<v Speaker 1>that doesn't look like the stuff of nightmares? Right exactly?

0:30:57.800 --> 0:31:01.720
<v Speaker 1>I wonder if Casper has been effective, you know, I

0:31:01.840 --> 0:31:05.360
<v Speaker 1>don't know. I don't know. Now I feel bad I

0:31:05.440 --> 0:31:08.840
<v Speaker 1>didn't look into that. Well, I just I don't know.

0:31:09.160 --> 0:31:12.600
<v Speaker 1>He's very creepy looking. I agree wholeheartedly. It's kind of like, no,

0:31:12.720 --> 0:31:16.560
<v Speaker 1>he's not finished, get back to the drawing board. Either

0:31:16.640 --> 0:31:19.840
<v Speaker 1>that or and this is what Moury said, like go

0:31:19.960 --> 0:31:24.320
<v Speaker 1>the other way, Like just make him not human at all,

0:31:24.680 --> 0:31:29.400
<v Speaker 1>just cute or approachable. Right, So the robotists are not

0:31:29.440 --> 0:31:32.160
<v Speaker 1>the only ones who are facing this chuck. There is

0:31:32.240 --> 0:31:37.680
<v Speaker 1>a pretty powerful moneyed contingent of people who are interested

0:31:37.760 --> 0:31:41.880
<v Speaker 1>stakeholders in overcoming the uncanny Valley, or at least figuring

0:31:41.920 --> 0:31:46.920
<v Speaker 1>out if it's totally insurmountable. And that is Hollywood. Yeah,

0:31:47.240 --> 0:31:51.280
<v Speaker 1>Hollywood has a sort of a rich history of getting

0:31:51.280 --> 0:31:57.880
<v Speaker 1>it wrong when it comes to creepy CGI characters. Pixarhad

0:31:57.880 --> 0:32:00.240
<v Speaker 1>their very first short film actually is called Tin Toy.

0:32:00.880 --> 0:32:03.120
<v Speaker 1>It's a little five minutes short, and they showed it

0:32:03.160 --> 0:32:06.160
<v Speaker 1>to this you know, this proceded toy story and everything. Yeah,

0:32:06.160 --> 0:32:08.640
<v Speaker 1>it was actually kind of like the outline of Toy

0:32:08.720 --> 0:32:11.880
<v Speaker 1>stories plot. Yeah, but they showed it to test audiences

0:32:11.920 --> 0:32:15.640
<v Speaker 1>and they made the mistake of making the baby Billy

0:32:16.320 --> 0:32:21.800
<v Speaker 1>look too realistic, and everyone loved Tin Toy and everyone

0:32:22.040 --> 0:32:25.800
<v Speaker 1>hated Billy. Yeah have you seen it? Yeah? Yeah, so

0:32:25.840 --> 0:32:28.920
<v Speaker 1>I hate Billy. Yeah, he's pretty hateable for sure, and

0:32:29.000 --> 0:32:32.520
<v Speaker 1>he has the antagonist, but he struck some chord with

0:32:32.640 --> 0:32:35.640
<v Speaker 1>viewers that that Pixar did not mean to strike, right,

0:32:35.960 --> 0:32:40.040
<v Speaker 1>and they actually, I mean, this is extraordinarily fortunate for Pixar. Sure,

0:32:40.200 --> 0:32:44.160
<v Speaker 1>this is very early on in their history, and they

0:32:45.560 --> 0:32:48.520
<v Speaker 1>learned from it. Actually they're like, Okay, note to self,

0:32:48.840 --> 0:32:50.960
<v Speaker 1>don't try to make any of these characters life like,

0:32:51.080 --> 0:32:53.920
<v Speaker 1>let's go a different direction. And so they came up

0:32:53.960 --> 0:32:59.600
<v Speaker 1>with those um exaggerated features that we've all just come

0:32:59.640 --> 0:33:03.200
<v Speaker 1>to know and love. Yeah, which was a great, great

0:33:03.240 --> 0:33:06.240
<v Speaker 1>direction to go in. Yeah, obviously, because they've had tons

0:33:06.280 --> 0:33:08.680
<v Speaker 1>of success with that model. Right, you can make the

0:33:08.720 --> 0:33:12.280
<v Speaker 1>case that it may have saved the company because other

0:33:12.360 --> 0:33:14.720
<v Speaker 1>companies and other movies, for sure, have not been nearly

0:33:14.720 --> 0:33:18.640
<v Speaker 1>as fortunate. Yeah. One of the first big photo real

0:33:19.040 --> 0:33:23.400
<v Speaker 1>computer animated movies was Final Fantasy Colon the Spirits Within.

0:33:23.960 --> 0:33:25.800
<v Speaker 1>You should never have a colon in your movie title,

0:33:25.840 --> 0:33:28.680
<v Speaker 1>by the way, So that was the first mistake. But

0:33:29.080 --> 0:33:32.120
<v Speaker 1>this one was from two thousand and one and based

0:33:32.160 --> 0:33:36.240
<v Speaker 1>on the video game, and it was off putting to

0:33:36.600 --> 0:33:38.280
<v Speaker 1>a lot of people, and it was a big, big

0:33:38.320 --> 0:33:42.600
<v Speaker 1>bomb for Columbia Pictures. And but this is before Uncanny

0:33:42.680 --> 0:33:46.920
<v Speaker 1>Valley had really been established, Before Maury's essay was translated,

0:33:47.000 --> 0:33:50.440
<v Speaker 1>so reviewers didn't quite know what to say. Now they

0:33:50.480 --> 0:33:53.320
<v Speaker 1>would just say, we've tumbled into the Uncanny Valley again,

0:33:54.200 --> 0:33:57.600
<v Speaker 1>but they would say things like Peter Traver's Great reviewer

0:33:57.640 --> 0:34:00.280
<v Speaker 1>from Rolling Stone said, at first, it's fun to watch

0:34:00.320 --> 0:34:06.120
<v Speaker 1>the characters ellipsis, ellips, ellips. But what's an ellipsis is

0:34:06.160 --> 0:34:09.000
<v Speaker 1>that two of them? A couple of them. But then

0:34:09.040 --> 0:34:11.720
<v Speaker 1>you notice a coldness in the eyes, a mechanical quality

0:34:11.719 --> 0:34:14.839
<v Speaker 1>in the movements, familiar voices emerging from the mouths of

0:34:14.880 --> 0:34:19.600
<v Speaker 1>replicants erect a distance. Yeah, so he's describing the Uncanny Valley.

0:34:19.600 --> 0:34:23.239
<v Speaker 1>He just didn't have the name of it yet. And

0:34:23.239 --> 0:34:25.840
<v Speaker 1>then a couple of years later you had the Polar Express,

0:34:26.880 --> 0:34:30.120
<v Speaker 1>which became I think even more famous than Final Fantasy

0:34:30.320 --> 0:34:33.760
<v Speaker 1>totally as far as the Uncanny Valley goes. But again,

0:34:33.800 --> 0:34:36.759
<v Speaker 1>it's like you said, you know, the reviewers didn't know

0:34:36.800 --> 0:34:39.760
<v Speaker 1>how quite to put their finger on it. And I'm

0:34:39.800 --> 0:34:42.520
<v Speaker 1>not quite sure how Final Fantasy was done, but I

0:34:42.560 --> 0:34:48.239
<v Speaker 1>know that Polar Express used similar software and hardware to

0:34:49.239 --> 0:34:54.160
<v Speaker 1>what roboticists are using now, where it's like motion capture,

0:34:54.280 --> 0:34:58.040
<v Speaker 1>but rather than translating the motion to the robot. It's

0:34:58.040 --> 0:35:01.680
<v Speaker 1>translating the motion into like a digital three D rendering

0:35:02.200 --> 0:35:06.720
<v Speaker 1>of the character. Right. Yeah, So Polar Express was really

0:35:07.440 --> 0:35:11.680
<v Speaker 1>really expressive, but not quite there. So it fell really

0:35:11.680 --> 0:35:16.200
<v Speaker 1>hard in the young Canny Valley. And I think David

0:35:16.239 --> 0:35:20.600
<v Speaker 1>Germaine of the Associated Press compared the kids in this

0:35:21.040 --> 0:35:24.799
<v Speaker 1>heartwarming family Christmas movie to the children from Village of

0:35:24.800 --> 0:35:27.919
<v Speaker 1>the Damned. Yeah, which is not what you want. It's

0:35:27.960 --> 0:35:30.200
<v Speaker 1>not at all what the studio wanted. And I think

0:35:30.400 --> 0:35:33.200
<v Speaker 1>it lost a pretty decent amount of money. Yeah, there

0:35:33.239 --> 0:35:35.839
<v Speaker 1>was another one, and these are all, by the way,

0:35:36.080 --> 0:35:40.120
<v Speaker 1>courtesy of Robert Zemecas he really had his He went

0:35:40.160 --> 0:35:44.160
<v Speaker 1>all in on this technology. I don't know why. I

0:35:44.200 --> 0:35:47.759
<v Speaker 1>think he just I think sometimes as an artist you

0:35:47.800 --> 0:35:51.719
<v Speaker 1>can get so wrapped up in the coolness of wow,

0:35:51.760 --> 0:35:54.560
<v Speaker 1>look what we can do now that you don't step

0:35:54.600 --> 0:35:58.040
<v Speaker 1>back and look at what you're doing. Look should should

0:35:58.080 --> 0:36:02.200
<v Speaker 1>we be doing this? Because he also had a part

0:36:02.320 --> 0:36:05.200
<v Speaker 1>in the Beowulf movie in two thousand and seven that

0:36:05.280 --> 0:36:07.919
<v Speaker 1>was a huge bomb in The New York Times said

0:36:07.920 --> 0:36:10.279
<v Speaker 1>this about that people who are meant to be enraged,

0:36:10.640 --> 0:36:12.879
<v Speaker 1>who are at risk of plummeting to their deaths, just

0:36:12.960 --> 0:36:15.040
<v Speaker 1>look a little out of sorts. When it was over,

0:36:15.160 --> 0:36:17.640
<v Speaker 1>I felt relieved to be back in the company of

0:36:17.800 --> 0:36:23.520
<v Speaker 1>uncreepy flesh and blood humans again sad. And then did

0:36:23.520 --> 0:36:26.800
<v Speaker 1>you see The Adventures of Tintin? Yeah, I really liked Tintin,

0:36:26.880 --> 0:36:30.360
<v Speaker 1>though I did too. I think Spielberg, I mean, there

0:36:30.480 --> 0:36:34.480
<v Speaker 1>is that uncanny valley a little bit, but the story

0:36:34.520 --> 0:36:37.600
<v Speaker 1>in the movie were so good he overcame that. I think.

0:36:37.880 --> 0:36:41.239
<v Speaker 1>I was about to say, I think Spielberg has come

0:36:41.280 --> 0:36:47.759
<v Speaker 1>the closest to overcoming that chasm of anybody. But did

0:36:47.760 --> 0:36:50.320
<v Speaker 1>he do it through good storytelling or through the eyes

0:36:50.600 --> 0:36:53.200
<v Speaker 1>I don't know. I don't know if it I don't know.

0:36:53.239 --> 0:36:56.799
<v Speaker 1>If it was a combination of the two. I don't know.

0:36:56.840 --> 0:37:02.040
<v Speaker 1>But it is extraordinarily, it's an extradit so you know,

0:37:02.080 --> 0:37:04.719
<v Speaker 1>those that that stuff you'll see every once a while,

0:37:04.719 --> 0:37:07.359
<v Speaker 1>wish somebody does like what Beavis and butt Head would

0:37:07.360 --> 0:37:10.239
<v Speaker 1>actually look like in real life, or what Charlie Brown

0:37:10.239 --> 0:37:13.400
<v Speaker 1>would look like in real life. Fantastic, right, So it

0:37:13.880 --> 0:37:17.319
<v Speaker 1>still has kind of got a cartoonish quality to it.

0:37:17.400 --> 0:37:20.319
<v Speaker 1>It's the same thing with the Tintin movie. But it

0:37:20.400 --> 0:37:23.200
<v Speaker 1>was like it was as if you were living in

0:37:23.200 --> 0:37:29.120
<v Speaker 1>a dimension where humans looked somewhat cartoonish. Is that making

0:37:29.160 --> 0:37:30.879
<v Speaker 1>any sense or does that just make the whole thing

0:37:30.880 --> 0:37:33.879
<v Speaker 1>even harder to understand? No? I get that. So so

0:37:33.960 --> 0:37:37.920
<v Speaker 1>he somehow was like, here, I'm not trying to nail

0:37:38.080 --> 0:37:40.520
<v Speaker 1>what humans look like. I'm going to take you to

0:37:40.560 --> 0:37:43.319
<v Speaker 1>another world where these people live. And if you lived

0:37:43.360 --> 0:37:45.319
<v Speaker 1>in this world, you would look like this too. It's

0:37:45.520 --> 0:37:48.239
<v Speaker 1>it's weird. It's like he bridged an uncanny valley that

0:37:48.280 --> 0:37:51.360
<v Speaker 1>doesn't exist in this dimension. Yeah, he built a temporary

0:37:51.840 --> 0:37:56.160
<v Speaker 1>disintegrating bridge across the uncanny valley, right. I think the

0:37:56.160 --> 0:37:58.600
<v Speaker 1>biggest example in recent years was, or the one that

0:37:58.640 --> 0:38:01.360
<v Speaker 1>got the most attention was in Rogue One. Did you

0:38:01.360 --> 0:38:03.919
<v Speaker 1>see that? The Star Wars movie. I haven't seen any

0:38:03.920 --> 0:38:06.160
<v Speaker 1>of the new Star Wars ones except for I've seen

0:38:06.280 --> 0:38:10.480
<v Speaker 1>the first six, I guess, but none of the two

0:38:10.640 --> 0:38:15.600
<v Speaker 1>new new ones. Well, in Rogue one, they completely bring

0:38:15.640 --> 0:38:19.759
<v Speaker 1>back to life Grand Moth Tarkin, who was played by

0:38:19.440 --> 0:38:23.960
<v Speaker 1>the deceased Peter Cushing, and they brought him back as

0:38:24.000 --> 0:38:28.239
<v Speaker 1>a character in this movie and in the theater like

0:38:28.320 --> 0:38:31.839
<v Speaker 1>when he when it first happens, he's got his back

0:38:31.880 --> 0:38:33.719
<v Speaker 1>to you, and it's sort of in the shadows and

0:38:33.719 --> 0:38:37.360
<v Speaker 1>you're like, oh wow, like that's pretty cool. And I

0:38:37.440 --> 0:38:40.600
<v Speaker 1>didn't know that they would do that, but they they

0:38:40.640 --> 0:38:45.440
<v Speaker 1>got too comfortable, I think, and showed too much and

0:38:45.719 --> 0:38:48.640
<v Speaker 1>gave him too many lines and too much light, and

0:38:48.800 --> 0:38:52.720
<v Speaker 1>then it became Uncanny Valley really. Oh yeah, for sure.

0:38:52.920 --> 0:38:56.480
<v Speaker 1>Think about poor Peter Cushing's family having to see that. Yeah,

0:38:56.560 --> 0:38:59.360
<v Speaker 1>I don't know how, but they just weep during that

0:38:59.600 --> 0:39:02.040
<v Speaker 1>that movie. Well, I'm curious about like life rights and

0:39:02.080 --> 0:39:03.719
<v Speaker 1>image rights and stuff like that, if they had to

0:39:04.239 --> 0:39:06.279
<v Speaker 1>get that cleared. I don't even know. I'm sure there's

0:39:06.280 --> 0:39:09.920
<v Speaker 1>a backstory there. Oh. Cushing was famously mellow. That was

0:39:09.960 --> 0:39:12.600
<v Speaker 1>he He would have taken and draw off his dubie

0:39:12.600 --> 0:39:15.319
<v Speaker 1>and been like that's whatever. Man. Yeah. I think he

0:39:15.360 --> 0:39:17.640
<v Speaker 1>spent the last year of his life on his weed

0:39:17.719 --> 0:39:22.840
<v Speaker 1>farm in northern California. Right, what about this Mars Needs Moms.

0:39:22.880 --> 0:39:25.080
<v Speaker 1>I had never ever heard of that movie, and so

0:39:25.719 --> 0:39:27.960
<v Speaker 1>I went and watched the trailer and I still was like,

0:39:28.120 --> 0:39:30.560
<v Speaker 1>I have no idea what this is. Yeah, you know

0:39:30.600 --> 0:39:34.319
<v Speaker 1>that comic strip bloom County. Well, you know, I'm a huge,

0:39:34.400 --> 0:39:37.239
<v Speaker 1>huge life along Bloom County fan. Oh okay, so Burke

0:39:37.719 --> 0:39:39.879
<v Speaker 1>so maybe you know how to say the last name.

0:39:40.360 --> 0:39:45.200
<v Speaker 1>It's Berkeley. Breathed or breathed. They said breathed, but I

0:39:45.239 --> 0:39:46.759
<v Speaker 1>don't know if I've ever heard it said out loud.

0:39:47.040 --> 0:39:50.239
<v Speaker 1>Breathed sounds nice. Let's go with that. So Berkeley breath

0:39:50.440 --> 0:39:53.759
<v Speaker 1>the person, the guy who did Bloom County. Yeah, he

0:39:53.800 --> 0:39:57.080
<v Speaker 1>wrote a book, a children's book called Mars Needs Moms,

0:39:57.360 --> 0:40:00.680
<v Speaker 1>And basically Mars had some sort of shortage of moms.

0:40:01.040 --> 0:40:04.160
<v Speaker 1>So the Martians came and kidnapped human moms and it

0:40:04.200 --> 0:40:06.040
<v Speaker 1>was up to the human kids to go get their

0:40:06.040 --> 0:40:09.200
<v Speaker 1>moms back from Mars. Right, pretty cute little premise, but

0:40:09.320 --> 0:40:12.160
<v Speaker 1>they took it and ran it through Zemeckis's nightmare mill

0:40:13.080 --> 0:40:17.840
<v Speaker 1>u right. Image Movers Digital was the was the trade

0:40:17.920 --> 0:40:20.160
<v Speaker 1>name of it, but everybody knew it's just steer clear

0:40:20.160 --> 0:40:22.440
<v Speaker 1>of this place, right, Yeah. And this was like the

0:40:22.560 --> 0:40:27.280
<v Speaker 1>Apex or the what's the opposite of the Apex? The Valley,

0:40:27.840 --> 0:40:31.600
<v Speaker 1>I guess, so the deepest part of the CGI Valley,

0:40:31.920 --> 0:40:36.080
<v Speaker 1>of the Uncanny Valley, right, it was what the stuff

0:40:36.120 --> 0:40:39.640
<v Speaker 1>that they created. It was so off and just so

0:40:39.680 --> 0:40:43.879
<v Speaker 1>spectacularly and colossally off that when I guess Disney came

0:40:43.920 --> 0:40:47.680
<v Speaker 1>along and bought this company. They came in, looked around

0:40:47.760 --> 0:40:51.200
<v Speaker 1>and said, we're shutting you down. This movie's that we're

0:40:51.200 --> 0:40:53.520
<v Speaker 1>not doing this anymore. What you guys are doing here

0:40:53.600 --> 0:40:57.239
<v Speaker 1>is wrong, and you're all going to jail. Yeah, here's

0:40:57.280 --> 0:41:00.120
<v Speaker 1>my thoughts on that. I watched the trailer and it

0:41:00.160 --> 0:41:02.279
<v Speaker 1>didn't look any worse than any of the other ones

0:41:02.320 --> 0:41:05.239
<v Speaker 1>to me. And in fact, I don't know the character's names,

0:41:05.239 --> 0:41:06.920
<v Speaker 1>but there's a kid and then there's this one kind

0:41:06.960 --> 0:41:10.160
<v Speaker 1>of chubby guy in mars. Yeah, the chubby guy looked

0:41:10.160 --> 0:41:13.440
<v Speaker 1>pretty good. Actually, I thought I think this was a victim.

0:41:13.520 --> 0:41:16.719
<v Speaker 1>I bet the movie sucked really bad. Yeah, and I

0:41:16.760 --> 0:41:18.839
<v Speaker 1>think it was the last straw at the end of

0:41:18.880 --> 0:41:22.839
<v Speaker 1>all these Uncanny Valley failures. Yeah, because this again, this

0:41:22.920 --> 0:41:27.759
<v Speaker 1>is the same company that had created a Polar Express. Yeah,

0:41:27.800 --> 0:41:30.799
<v Speaker 1>the Nightmare Factory and a Christmas Carol did not do

0:41:30.960 --> 0:41:34.040
<v Speaker 1>very well either. So yeah, I think it definitely bore

0:41:34.080 --> 0:41:37.480
<v Speaker 1>the brunt of its predecessors as well. Yeah, but I

0:41:37.520 --> 0:41:40.279
<v Speaker 1>thought this was as bad as it got. If you

0:41:40.280 --> 0:41:44.600
<v Speaker 1>ask me, I totally saw what Disney saw with this one. Yeah.

0:41:44.640 --> 0:41:47.960
<v Speaker 1>Anytime something is marked as the thing that killed the thing, right,

0:41:48.160 --> 0:41:52.560
<v Speaker 1>it's always just the last thing. Yeah, you're right, you know, yeah, anyway,

0:41:52.600 --> 0:41:54.440
<v Speaker 1>but it could have also been the thing that saved

0:41:54.440 --> 0:41:58.520
<v Speaker 1>the thing had they gotten it right. You know, that's true.

0:41:59.080 --> 0:42:01.840
<v Speaker 1>So like that, Maury was like, and every time I

0:42:01.920 --> 0:42:04.960
<v Speaker 1>say more now unless I say it like Mory just

0:42:05.040 --> 0:42:08.000
<v Speaker 1>saying morey Jewish guy, I think I think of the

0:42:08.040 --> 0:42:13.880
<v Speaker 1>Wig Salesman and Goodfellas. Yeahs like give me money and

0:42:14.080 --> 0:42:17.160
<v Speaker 1>ray leotis this in their laughing because More's two payfalls off.

0:42:17.920 --> 0:42:20.080
<v Speaker 1>Imagine that guy is the guy who came up with

0:42:20.120 --> 0:42:23.320
<v Speaker 1>the Uncanny Valley. Okay, he gives a whole different spin

0:42:23.400 --> 0:42:28.959
<v Speaker 1>to it, right, Yeah. So Moury says, um, just don't

0:42:29.000 --> 0:42:31.479
<v Speaker 1>even try. Guys like you're never going to be able

0:42:31.480 --> 0:42:34.080
<v Speaker 1>to do this, even if you can, We're so far

0:42:34.160 --> 0:42:36.560
<v Speaker 1>away from it. And this is in nineteen seventy he

0:42:36.600 --> 0:42:39.160
<v Speaker 1>was saying it, and it still holds true. Now, yeah,

0:42:39.320 --> 0:42:42.200
<v Speaker 1>we're so far away from this that that just maybe

0:42:43.040 --> 0:42:46.160
<v Speaker 1>put your put your emphasis elsewhere. And the example he

0:42:46.200 --> 0:42:49.040
<v Speaker 1>gave was say, like a prosthetic hand, right, yea, rather

0:42:49.080 --> 0:42:52.520
<v Speaker 1>than trying to create a lifelike prosthetic hand that that

0:42:52.719 --> 0:42:56.719
<v Speaker 1>was in danger of creeping people out, which is the

0:42:56.719 --> 0:43:00.239
<v Speaker 1>opposite of what somebody wearing a prosthetic hand wants when

0:43:00.239 --> 0:43:02.920
<v Speaker 1>they're walking around the prosthetic hand. He said, you know,

0:43:03.200 --> 0:43:07.920
<v Speaker 1>maybe choose some like like wood, well sanded, beautifully grained

0:43:07.960 --> 0:43:11.080
<v Speaker 1>wood in the shape of a human hand. It gets

0:43:11.080 --> 0:43:13.600
<v Speaker 1>the point across. This is my hand. I lost my hand.

0:43:13.600 --> 0:43:15.440
<v Speaker 1>I don't have my hand. But there's nothing to be

0:43:15.440 --> 0:43:18.279
<v Speaker 1>creeped out about here. It's kind of beautiful looking, isn't it.

0:43:18.760 --> 0:43:21.840
<v Speaker 1>That was Maury's take, and a lot of people side

0:43:21.840 --> 0:43:23.960
<v Speaker 1>with him as well. As a matter of fact, you know,

0:43:24.000 --> 0:43:26.000
<v Speaker 1>I said, I think at the beginning that he was

0:43:26.120 --> 0:43:30.440
<v Speaker 1>already an established roboticist when he wrote The Uncanny Valley

0:43:30.440 --> 0:43:33.319
<v Speaker 1>in nineteen seventy, and he went on to teach a

0:43:33.320 --> 0:43:37.240
<v Speaker 1>lot of people roboticists, or a lot of roboticists as well.

0:43:37.440 --> 0:43:43.360
<v Speaker 1>And that very famous robot Asimo Osimo, you know, the

0:43:43.400 --> 0:43:45.480
<v Speaker 1>one I'm talking about. He was one of the first

0:43:45.520 --> 0:43:48.480
<v Speaker 1>ones that could jog in place. And he's kind of

0:43:48.800 --> 0:43:53.680
<v Speaker 1>humanoid for sure, but very cute, all white, shiny lacquer plastic. Yeah,

0:43:54.120 --> 0:43:58.200
<v Speaker 1>you've seen him before. He was created by one of

0:43:58.400 --> 0:44:03.080
<v Speaker 1>Morey's students, who clearly subscribe to Maury's theory that you.

0:44:03.080 --> 0:44:05.960
<v Speaker 1>You're not gonna you're not gonna overcome the Uncanny Valley.

0:44:06.040 --> 0:44:10.440
<v Speaker 1>So just make these things exaggerated and non human like. Yeah,

0:44:10.480 --> 0:44:13.440
<v Speaker 1>and you'll you'll have people love your robot. Yeah. I

0:44:13.480 --> 0:44:16.200
<v Speaker 1>think that's a good tech. Yeah. All right, we're gonna

0:44:16.200 --> 0:44:19.120
<v Speaker 1>take another break here and then come back and finish

0:44:19.200 --> 0:44:21.680
<v Speaker 1>up with a little bit. We're gonna take a step

0:44:21.680 --> 0:44:51.839
<v Speaker 1>back and just talk generally about creepiness, all right. So

0:44:52.200 --> 0:44:55.960
<v Speaker 1>I promised that we would talk about creepiness. So that's

0:44:55.960 --> 0:44:59.440
<v Speaker 1>what we'll do. You promised. Chuck the creeps such a

0:44:59.440 --> 0:45:02.520
<v Speaker 1>great phrase. Everyone says it gives me the creeps. It's

0:45:02.560 --> 0:45:05.440
<v Speaker 1>just such a just it's one of those phrases that

0:45:05.560 --> 0:45:09.120
<v Speaker 1>sums things up so perfectly. It's livid as a fresh bruise.

0:45:10.160 --> 0:45:14.400
<v Speaker 1>And we have Charles Dickens to thank for this, evidently,

0:45:14.680 --> 0:45:18.000
<v Speaker 1>because he gets credit for using the creeps. In David

0:45:18.040 --> 0:45:22.040
<v Speaker 1>Copperfield in eighteen forty nine, people had had this feeling before,

0:45:22.600 --> 0:45:26.120
<v Speaker 1>this sort of unpleasant off you know what it feels

0:45:26.120 --> 0:45:28.080
<v Speaker 1>like to get the creeps. But they said things like

0:45:28.200 --> 0:45:31.480
<v Speaker 1>eel like or clammy. Not bad, not bad. But if

0:45:31.480 --> 0:45:34.200
<v Speaker 1>you said that thing makes me feel eel like. Today

0:45:34.239 --> 0:45:36.359
<v Speaker 1>people would be like, what the heck are you talking about? Right?

0:45:37.200 --> 0:45:39.840
<v Speaker 1>I think also you would use that to describe somebody

0:45:40.000 --> 0:45:41.920
<v Speaker 1>who gave you the creeps as well, like that guy's

0:45:41.960 --> 0:45:45.640
<v Speaker 1>really clammy, you know what I mean? Sure, all that

0:45:45.680 --> 0:45:48.399
<v Speaker 1>means you're touching them though, like like Peter Lorie would

0:45:48.440 --> 0:45:50.880
<v Speaker 1>be clammy or eel like in some of his characters.

0:45:51.840 --> 0:45:57.560
<v Speaker 1>You know, Peter Lourie, I do too. So everybody understands

0:45:57.560 --> 0:46:00.399
<v Speaker 1>that there is such thing as the creeps, right, but

0:46:01.800 --> 0:46:06.120
<v Speaker 1>we don't understand why we get the creeps still to

0:46:06.200 --> 0:46:08.440
<v Speaker 1>this day, and again this is important and relates to

0:46:08.480 --> 0:46:11.960
<v Speaker 1>the Uncanny Valley because another way to put the creeps

0:46:12.960 --> 0:46:17.440
<v Speaker 1>is negative affinity. Remember affinity was the x axis, and

0:46:17.560 --> 0:46:20.719
<v Speaker 1>when the valley dropped down below the X axis, you

0:46:20.840 --> 0:46:25.439
<v Speaker 1>dipped into negative affinity, into the creeps. The creeps exactly right.

0:46:25.520 --> 0:46:30.520
<v Speaker 1>So you talked about Ernst Yinch Yeah, yeah, I'd get it.

0:46:30.640 --> 0:46:33.879
<v Speaker 1>Sure it was probably the first person to actually sit

0:46:33.960 --> 0:46:37.799
<v Speaker 1>down and study the creeps or creepiness. I bet he

0:46:37.880 --> 0:46:40.480
<v Speaker 1>was creepy himself. I don't know. I think he was

0:46:40.520 --> 0:46:45.480
<v Speaker 1>just kind of a neat thinking man, right, So yinch Man,

0:46:45.560 --> 0:46:48.439
<v Speaker 1>I like saying his name a lot more now. He

0:46:49.120 --> 0:46:52.040
<v Speaker 1>wrote an essay in nineteen oh six called on the

0:46:52.080 --> 0:46:57.200
<v Speaker 1>Psychology of the Uncanny, and that's the English translation. The

0:46:57.280 --> 0:47:00.400
<v Speaker 1>German word he used, like you said, is high aimlich

0:47:00.880 --> 0:47:06.080
<v Speaker 1>Is that right, M not in unheimlich unheimlich Yeah, okay, nice,

0:47:06.239 --> 0:47:10.399
<v Speaker 1>getting better, thank you? Uh. He he used that word.

0:47:10.440 --> 0:47:15.440
<v Speaker 1>And Unheimlich is a variation of the word heimlich um,

0:47:15.760 --> 0:47:18.160
<v Speaker 1>which is not just to say the maneuver. It means

0:47:18.200 --> 0:47:23.560
<v Speaker 1>something else entirely, which is homie, we're familiar, right, Yeah.

0:47:23.840 --> 0:47:27.760
<v Speaker 1>Unheimlich is the opposite of that. It's something strange and foreign,

0:47:28.040 --> 0:47:31.720
<v Speaker 1>and very frequently is translated into uncanny here in the West,

0:47:31.840 --> 0:47:37.920
<v Speaker 1>here here in in England. Yeah, and he he has. Uh.

0:47:37.960 --> 0:47:39.640
<v Speaker 1>He thought a lot about this, and one of the

0:47:39.680 --> 0:47:41.960
<v Speaker 1>things that he noted, which I think thought was pretty interesting,

0:47:42.520 --> 0:47:46.240
<v Speaker 1>was that people that he thought were more intellectually discriminating

0:47:46.960 --> 0:47:51.280
<v Speaker 1>um are more prone to have these uncanny experiences because

0:47:51.320 --> 0:47:55.719
<v Speaker 1>they're critical thinkers about the world. Right, So uh that

0:47:55.800 --> 0:47:58.640
<v Speaker 1>makes sense, Like just they pay attention maybe a little more, yeah,

0:47:58.760 --> 0:48:00.960
<v Speaker 1>or they're curious, like they're they're like, why am I

0:48:01.000 --> 0:48:02.600
<v Speaker 1>creeped out? Let me get to the bottom of this,

0:48:02.719 --> 0:48:04.480
<v Speaker 1>rather than oh I'm creeped out him and and go

0:48:04.880 --> 0:48:07.759
<v Speaker 1>eat a whole thing at chips ahoy, and hide under

0:48:07.760 --> 0:48:12.080
<v Speaker 1>the covers. Right. He also actually went even further and said,

0:48:12.120 --> 0:48:16.640
<v Speaker 1>it's it's possible that all of humanity's knowledge has been

0:48:16.640 --> 0:48:23.000
<v Speaker 1>accrued over these millions of years from the people investigating

0:48:23.040 --> 0:48:26.160
<v Speaker 1>what's behind this creepiness. Yeah, it's a pretty weird and

0:48:26.280 --> 0:48:30.120
<v Speaker 1>neat theory of knowledge. Well. Yeah, and speaking of theories,

0:48:30.120 --> 0:48:33.759
<v Speaker 1>there are a bunch of theories on creepiness and why

0:48:33.760 --> 0:48:36.160
<v Speaker 1>this happens, and I think they're all pretty interesting. Yeah.

0:48:36.520 --> 0:48:39.319
<v Speaker 1>The first one is called pathogen avoidance theory, and we

0:48:39.400 --> 0:48:43.439
<v Speaker 1>talked earlier about evolution, and this one kind of fits

0:48:43.480 --> 0:48:49.400
<v Speaker 1>into that bucket. Basically, a warning that we have evolved

0:48:50.040 --> 0:48:53.200
<v Speaker 1>to have in our brain says that person is off,

0:48:53.360 --> 0:48:57.399
<v Speaker 1>they are diseased, even you don't want to go near them, right,

0:48:57.760 --> 0:49:01.879
<v Speaker 1>you want to avoid that pathogen makes sense. Yeah, it's

0:49:01.920 --> 0:49:05.919
<v Speaker 1>pretty pretty approachable. Sure. There's another one that I've seen

0:49:05.960 --> 0:49:08.920
<v Speaker 1>that's I think fairly recent, and it's the idea that

0:49:09.040 --> 0:49:14.000
<v Speaker 1>things give us the creeps when when they're trying to

0:49:14.920 --> 0:49:20.280
<v Speaker 1>nonverbally mimic people. Yeah, and so like a robot doesn't

0:49:20.320 --> 0:49:24.560
<v Speaker 1>do it, so we're like, oh, that's unsettling, or somebody

0:49:24.600 --> 0:49:27.760
<v Speaker 1>who you would describe as clammy or eel like maybe

0:49:27.880 --> 0:49:30.560
<v Speaker 1>overdoes it a little bit. Yeah, like they're trying to

0:49:30.600 --> 0:49:34.080
<v Speaker 1>fit in. It's not natural to them. Yeah, and that

0:49:34.200 --> 0:49:36.640
<v Speaker 1>can give you the creeps as well. That makes sense,

0:49:36.680 --> 0:49:40.040
<v Speaker 1>but it doesn't really encompass everything. It's definitely not a

0:49:40.600 --> 0:49:43.279
<v Speaker 1>unified theory of creepiness. It just seems to kind of

0:49:43.280 --> 0:49:48.080
<v Speaker 1>inhabit one corner of the creepy spectrum. Yeah, there's another

0:49:48.120 --> 0:49:52.920
<v Speaker 1>one called violation of expectation. This is like, you know,

0:49:53.000 --> 0:49:55.960
<v Speaker 1>you've shaken hands with thousands of people over your life,

0:49:56.280 --> 0:49:58.640
<v Speaker 1>but if you go and you shake a hand and

0:49:59.120 --> 0:50:01.680
<v Speaker 1>you don't know that you're going to get a prosthetic hand,

0:50:02.719 --> 0:50:05.680
<v Speaker 1>it may give you the creeps, right, And that is

0:50:05.719 --> 0:50:08.760
<v Speaker 1>probably very fleeting, because you might just say, oh, okay,

0:50:08.840 --> 0:50:10.839
<v Speaker 1>well it doesn't give me the creeps now, but it's

0:50:10.880 --> 0:50:14.200
<v Speaker 1>just unexpected for me. And actually you said that was fleeting, right, Chuck.

0:50:14.280 --> 0:50:18.040
<v Speaker 1>So I think it was unch or somebody who said

0:50:18.800 --> 0:50:23.399
<v Speaker 1>that creepiness what gives us the creeps one time might

0:50:23.440 --> 0:50:26.000
<v Speaker 1>not give us the creeps later on, Yeah, which will

0:50:26.080 --> 0:50:29.400
<v Speaker 1>kind of come into play later like Ernst Junch. Basically

0:50:29.440 --> 0:50:32.520
<v Speaker 1>he laid the groundwork for the study of creepiness, and

0:50:32.760 --> 0:50:35.000
<v Speaker 1>it seems to have gotten a lot of it right

0:50:35.120 --> 0:50:38.240
<v Speaker 1>right out of the gate. Yeah, and like you said,

0:50:38.320 --> 0:50:40.960
<v Speaker 1>if it doesn't give you the creeps later, then that

0:50:41.000 --> 0:50:46.000
<v Speaker 1>would fit neatly into the violation of expectation, because then

0:50:46.040 --> 0:50:50.000
<v Speaker 1>you can change your expectation, right exactly, Yes. Yes. Another

0:50:50.040 --> 0:50:55.760
<v Speaker 1>one's mortality salience theory. Yeah, this one Mori and Freud

0:50:55.800 --> 0:51:01.759
<v Speaker 1>both subscribed to, and it basically said that we when

0:51:01.800 --> 0:51:06.200
<v Speaker 1>we encounter like a robot or an automaton in Freud's day,

0:51:07.280 --> 0:51:09.719
<v Speaker 1>they remind us of dead people, which in turn gets

0:51:09.719 --> 0:51:12.000
<v Speaker 1>our mind to thinking about how we're going to die

0:51:12.080 --> 0:51:13.879
<v Speaker 1>one day, And so all of a sudden we find

0:51:13.880 --> 0:51:18.040
<v Speaker 1>ourselves in the uncanny valley, right, which again raises another

0:51:18.080 --> 0:51:21.440
<v Speaker 1>sorry for the sidetrack, but raises another of Unch's points.

0:51:22.680 --> 0:51:27.960
<v Speaker 1>Is uncanniness inherent in the object or is it inside

0:51:28.000 --> 0:51:31.919
<v Speaker 1>the observer who's experiencing the creeps or uncannyness? I think

0:51:31.920 --> 0:51:35.160
<v Speaker 1>it's in the observer. Yeah, I think it is, too,

0:51:35.160 --> 0:51:38.239
<v Speaker 1>which would explain why it can go away you when

0:51:38.239 --> 0:51:42.319
<v Speaker 1>you come to experience it again. Yeah, like this, when

0:51:42.360 --> 0:51:44.560
<v Speaker 1>you go through the when you shake the same prosthetic

0:51:44.600 --> 0:51:47.719
<v Speaker 1>hand again, it's not creepy the second time. It might

0:51:47.760 --> 0:51:51.880
<v Speaker 1>even be interesting, or why some people might not experience

0:51:51.920 --> 0:51:54.520
<v Speaker 1>it at all. Like someone might sit there and see

0:51:54.560 --> 0:51:56.640
<v Speaker 1>a doll and the doll's head turns and looks at them,

0:51:56.680 --> 0:51:59.839
<v Speaker 1>and they're like, neat, right, how much for that doll?

0:52:00.160 --> 0:52:03.560
<v Speaker 1>Which means you've just met a serial killer? Right? And

0:52:03.600 --> 0:52:07.560
<v Speaker 1>then the dolls creeped out after that? This one I

0:52:07.600 --> 0:52:10.279
<v Speaker 1>like them, even though I can never say this word

0:52:10.280 --> 0:52:15.400
<v Speaker 1>for some reason. And thro po morphism, nice job, dehumanization dichotomy,

0:52:15.440 --> 0:52:19.080
<v Speaker 1>which basically as we attribute these human attributes to the

0:52:19.160 --> 0:52:24.239
<v Speaker 1>robot until we realize that they don't have them, right. So,

0:52:24.360 --> 0:52:26.680
<v Speaker 1>like we're looking at this robot that looks like a person.

0:52:26.719 --> 0:52:28.880
<v Speaker 1>We're saying, oh, look, it's just like a human. And

0:52:28.920 --> 0:52:30.839
<v Speaker 1>they're walking and they're talking and they're smiling, and then

0:52:30.840 --> 0:52:33.600
<v Speaker 1>oh god, look at their eyes. Their eyes are dead.

0:52:33.680 --> 0:52:35.839
<v Speaker 1>Look at the eyes. They don't they don't have any

0:52:35.920 --> 0:52:39.239
<v Speaker 1>internal thoughts at all. They're not human. Yeah, And then

0:52:39.320 --> 0:52:42.080
<v Speaker 1>all of a sudden, on Caney Valley, which is a

0:52:42.080 --> 0:52:45.360
<v Speaker 1>little bit about expectation too, I think those are crawls

0:52:45.360 --> 0:52:49.799
<v Speaker 1>over a little I think sure, And so creepiness, I think,

0:52:50.480 --> 0:52:55.080
<v Speaker 1>especially the modern incarnation of creepiness. This is these are

0:52:55.120 --> 0:52:59.400
<v Speaker 1>my thoughts. They seem to be They represent a crossroads

0:52:59.480 --> 0:53:07.040
<v Speaker 1>right where evolutionarily, creepiness I think was probably it alerts us.

0:53:07.040 --> 0:53:09.800
<v Speaker 1>We're on alert when something's creeping us out. We're really

0:53:09.840 --> 0:53:13.000
<v Speaker 1>focused on that thing, right then, Ye, but we're also

0:53:13.600 --> 0:53:17.319
<v Speaker 1>bound by society not to just turn and run from

0:53:17.360 --> 0:53:20.560
<v Speaker 1>anything that could conceivably be a threat. You can also

0:53:20.600 --> 0:53:23.800
<v Speaker 1>take it a little further and say that evolutionarily speaking,

0:53:24.120 --> 0:53:25.840
<v Speaker 1>it would not make sense for us to turn and

0:53:25.920 --> 0:53:28.480
<v Speaker 1>run from every single thing that could conceivably be a

0:53:28.520 --> 0:53:31.160
<v Speaker 1>threat before we've identified it as a threat, because we

0:53:31.200 --> 0:53:33.680
<v Speaker 1>would be using up a lot of calories and energy,

0:53:33.840 --> 0:53:35.680
<v Speaker 1>and we would have to find more food than we do.

0:53:35.719 --> 0:53:39.080
<v Speaker 1>Would be inefficient. Right, So we're kind of bound socially

0:53:39.120 --> 0:53:42.560
<v Speaker 1>to stand in place until we identify something as a

0:53:42.600 --> 0:53:46.839
<v Speaker 1>threat or not, in which case, during this period, that's

0:53:46.880 --> 0:53:50.160
<v Speaker 1>when we experience creepiness. Yeah, And I think everyone has

0:53:50.200 --> 0:53:53.080
<v Speaker 1>experienced this. Like you're in a coffee shop or something

0:53:53.719 --> 0:53:58.080
<v Speaker 1>and like some super creepy dude comes in and if

0:53:58.120 --> 0:54:01.600
<v Speaker 1>you're liking me, you're just like, all right, I'm gonna

0:54:01.760 --> 0:54:04.399
<v Speaker 1>I'm gonna keep my eye on that guy. I'm I'm

0:54:04.400 --> 0:54:06.680
<v Speaker 1>not gonna bolt and run, but it might stay near

0:54:06.680 --> 0:54:09.400
<v Speaker 1>the door. Sure, you know, I might get my car

0:54:09.480 --> 0:54:13.719
<v Speaker 1>keys ready exactly right. Uh, it is it's this weird

0:54:13.760 --> 0:54:17.840
<v Speaker 1>social contract. Um, and you know I feel bad for

0:54:17.960 --> 0:54:21.439
<v Speaker 1>people that just inherently look a little creepy. Well yeah,

0:54:21.560 --> 0:54:24.359
<v Speaker 1>let's talk about that. Yeah. So there was these there

0:54:24.360 --> 0:54:27.719
<v Speaker 1>are these researchers from Knox College who did what they

0:54:27.760 --> 0:54:30.640
<v Speaker 1>build as the first empirical study of creepiness. And this

0:54:30.680 --> 0:54:33.720
<v Speaker 1>is in twenty sixteen. Such a great study and um,

0:54:33.760 --> 0:54:37.319
<v Speaker 1>it was an online survey, very little heavy lifting, but

0:54:37.360 --> 0:54:40.440
<v Speaker 1>it was a pretty pretty cool survey. It was in

0:54:40.480 --> 0:54:46.240
<v Speaker 1>four parts, and um, what they found overall was that, yeah,

0:54:46.400 --> 0:54:51.680
<v Speaker 1>physical characteristics, physical traits that are almost stereotypically linked to

0:54:52.000 --> 0:54:57.480
<v Speaker 1>creepy people do have an effect. They are creepy. Um,

0:54:57.520 --> 0:55:01.399
<v Speaker 1>as far as as the participants in this that are concerned. Yeah.

0:55:02.000 --> 0:55:06.160
<v Speaker 1>So the first section said, hey, you know, what is

0:55:06.160 --> 0:55:09.200
<v Speaker 1>the likelihood that this person is creepy? And there's like,

0:55:09.600 --> 0:55:14.200
<v Speaker 1>you know, descriptions of them. There's forty four different behaviors, right, Yeah,

0:55:14.840 --> 0:55:18.480
<v Speaker 1>And the second part was participants rated the creepiness of

0:55:18.480 --> 0:55:21.160
<v Speaker 1>twenty one different occupations. I love to see that list.

0:55:22.280 --> 0:55:26.279
<v Speaker 1>The third section it said, list two hobbies that you

0:55:26.320 --> 0:55:29.919
<v Speaker 1>think are creepy. They only needed too. It was open

0:55:30.040 --> 0:55:34.360
<v Speaker 1>ended too. And then the last section the participants said

0:55:34.600 --> 0:55:37.359
<v Speaker 1>whether or not they agreed with fifteen statements about the

0:55:37.440 --> 0:55:41.680
<v Speaker 1>nature of creepy people. Yeah, and overall again like they

0:55:41.719 --> 0:55:45.320
<v Speaker 1>found like, yes, if you have physical traits that people

0:55:45.360 --> 0:55:48.720
<v Speaker 1>find creepy, like bulging eyes, or you lick your lips

0:55:48.760 --> 0:55:51.720
<v Speaker 1>a lot, or you know, you you arch your fingers

0:55:51.719 --> 0:55:55.280
<v Speaker 1>and then just kind of tap them together a lot, Okay,

0:55:55.719 --> 0:55:59.920
<v Speaker 1>it's kind of creepy. But the Knox researchers concluded that

0:56:00.040 --> 0:56:03.640
<v Speaker 1>those aren't creepy necessarily in and of themselves. It's when

0:56:03.680 --> 0:56:08.600
<v Speaker 1>it's in conjunction with other creepy behavior that somebody comes

0:56:08.600 --> 0:56:13.360
<v Speaker 1>across as creepy. Right, And of course, the one behavior

0:56:13.400 --> 0:56:15.280
<v Speaker 1>they put in here I think there was probably universally

0:56:15.280 --> 0:56:19.640
<v Speaker 1>creepy was someone who persistently steers the conversation toward a

0:56:19.640 --> 0:56:22.640
<v Speaker 1>sexual topic, right, yeah, you don't, you don't do that.

0:56:23.239 --> 0:56:27.440
<v Speaker 1>They also found no. They also found ninety five percent

0:56:27.480 --> 0:56:30.200
<v Speaker 1>of participants and this is like I think eighteen hundred

0:56:30.200 --> 0:56:33.600
<v Speaker 1>and thirteen hundred and forty one people, ninety five percent

0:56:33.680 --> 0:56:36.160
<v Speaker 1>of them said that men were more likely to be

0:56:36.239 --> 0:56:40.600
<v Speaker 1>creepy than women. Yeah, I think that's generally true. Um,

0:56:41.480 --> 0:56:44.319
<v Speaker 1>I don't remember getting the creeps a lot in my

0:56:44.400 --> 0:56:48.960
<v Speaker 1>life by strictly from the appearance of a woman, right,

0:56:49.080 --> 0:56:51.440
<v Speaker 1>But a lot of dudes on a weekly basis give

0:56:51.520 --> 0:56:54.759
<v Speaker 1>me the creeps. Sure, but we should say so. There's

0:56:54.760 --> 0:56:59.000
<v Speaker 1>a website called girl dot com touurl dot com, and

0:56:59.080 --> 0:57:01.160
<v Speaker 1>they went on to read it and found a thread

0:57:01.160 --> 0:57:03.960
<v Speaker 1>somewhere that they wrote a blog post about and now

0:57:03.960 --> 0:57:07.280
<v Speaker 1>we're reporting on it, so it's really come full circle.

0:57:08.200 --> 0:57:11.000
<v Speaker 1>But it was a threat about how women can be creepy,

0:57:11.120 --> 0:57:15.359
<v Speaker 1>and it was written by dudes. And there are some

0:57:15.440 --> 0:57:22.080
<v Speaker 1>things that apparently are universally creepy among boys with women. Right. Yeah,

0:57:22.280 --> 0:57:26.120
<v Speaker 1>women that are too needy can be creepy. Women who

0:57:26.200 --> 0:57:30.000
<v Speaker 1>use baby talk too much, or who quote never leave

0:57:30.040 --> 0:57:33.960
<v Speaker 1>a guy alone. Yeah, I just I'm just gonna go

0:57:34.000 --> 0:57:37.880
<v Speaker 1>ahead and dump that right into the trash bend. That's

0:57:37.920 --> 0:57:42.080
<v Speaker 1>my only comment on that. Okay, what about e harmony?

0:57:42.240 --> 0:57:45.040
<v Speaker 1>I mean, if you come home and Glenn closes in

0:57:45.040 --> 0:57:50.439
<v Speaker 1>your kitchen boiling your pet bunny. Well that's a threat. Yeah,

0:57:50.480 --> 0:57:53.600
<v Speaker 1>that's not even creepy, that's just a threat. Right. Although

0:57:53.600 --> 0:57:58.200
<v Speaker 1>I will say in Fatal Attraction, the scene where she

0:57:58.400 --> 0:58:01.680
<v Speaker 1>is sitting there clicking the light on and off, listening

0:58:01.680 --> 0:58:04.520
<v Speaker 1>to Madam Butterfly, that was that was kind of creepy.

0:58:04.880 --> 0:58:08.760
<v Speaker 1>I was trying to think of like a creepy woman.

0:58:09.080 --> 0:58:11.760
<v Speaker 1>I really couldn't come up with anybody. Well, these are

0:58:11.800 --> 0:58:15.160
<v Speaker 1>creepy behaviors though, you know, yeah, not like Glencoe's close

0:58:15.240 --> 0:58:17.360
<v Speaker 1>walked into the room and you're like, oh, I don't

0:58:17.360 --> 0:58:22.520
<v Speaker 1>know about that, right, right, right, there's a difference, right,

0:58:22.560 --> 0:58:28.160
<v Speaker 1>There's a difference between genuine creepiness and just doing creepy things. Yeah.

0:58:28.200 --> 0:58:29.840
<v Speaker 1>I think it is much harder for women to be

0:58:29.880 --> 0:58:33.960
<v Speaker 1>creepy than men. Cannot think of a single actual creepy woman, No,

0:58:35.960 --> 0:58:40.680
<v Speaker 1>I'd like to hear from people, though. Yeah. E harmony,

0:58:41.280 --> 0:58:44.520
<v Speaker 1>So we've talked about Reddit, now we're gonna talk about

0:58:44.560 --> 0:58:47.520
<v Speaker 1>e harmony. Right. They had an article where they wrote

0:58:47.520 --> 0:58:50.400
<v Speaker 1>advice to dudes. It was called how to avoid the

0:58:50.400 --> 0:58:56.680
<v Speaker 1>creep Zone, right, and their advice was for your hobbies

0:58:56.680 --> 0:58:59.800
<v Speaker 1>that you list to be just sort of vanilla, all right,

0:59:00.120 --> 0:59:04.160
<v Speaker 1>don't like. And even if you are an amateur taxidermist,

0:59:04.520 --> 0:59:08.280
<v Speaker 1>maybe don't put that down. Right. They said, it can

0:59:08.320 --> 0:59:10.520
<v Speaker 1>be attractive for a guy to have an off the

0:59:10.600 --> 0:59:14.200
<v Speaker 1>beaten path hobby. And one of the examples they gave

0:59:14.240 --> 0:59:17.840
<v Speaker 1>of an off the beaten path hobby was collecting punk records.

0:59:19.120 --> 0:59:22.360
<v Speaker 1>But don't get weirder than that. Yeah, And if you

0:59:22.400 --> 0:59:25.080
<v Speaker 1>know taxidermy in and of itself, some people might say

0:59:25.120 --> 0:59:27.120
<v Speaker 1>a super creepy we did an episode on that. Other

0:59:27.160 --> 0:59:30.040
<v Speaker 1>people might say, no, it's just just beautiful artwork, right,

0:59:30.280 --> 0:59:33.240
<v Speaker 1>But Norman Bates was into taxidermy for a reason. In

0:59:33.280 --> 0:59:38.040
<v Speaker 1>Psycho right, it was unsettling. Yeah, you know. Yeah, And

0:59:38.080 --> 0:59:44.240
<v Speaker 1>so the Knox people who carried out this survey, the

0:59:44.320 --> 0:59:48.120
<v Speaker 1>Knox University researchers, they basically said, here's what we think

0:59:48.200 --> 0:59:52.160
<v Speaker 1>it is. Here's creepiness explained. And what they explained was

0:59:52.200 --> 0:59:57.120
<v Speaker 1>what can be called is the threat ambiguity theory. Yeah,

0:59:57.120 --> 0:59:58.840
<v Speaker 1>this this one, I think they kind of put a

0:59:58.920 --> 1:00:01.000
<v Speaker 1>cherry on top on this one. Yeah, we really did.

1:00:01.040 --> 1:00:04.080
<v Speaker 1>Like it's just basically where you are creeped out by

1:00:04.120 --> 1:00:07.919
<v Speaker 1>something because your hackles are raised right then, and it's

1:00:07.960 --> 1:00:11.600
<v Speaker 1>because you haven't determined whether that thing's a threat or not. Yep. Right.

1:00:12.320 --> 1:00:15.800
<v Speaker 1>There's another one though that I subscribe to. I think

1:00:15.840 --> 1:00:19.600
<v Speaker 1>it is finally the unified theory of creepiness. I think

1:00:19.600 --> 1:00:25.160
<v Speaker 1>it covers everything. And it's called the category ambiguity theory. Yeah.

1:00:25.200 --> 1:00:28.960
<v Speaker 1>That was Now did David Livingstone Smith make this up

1:00:29.080 --> 1:00:32.600
<v Speaker 1>or was he just champion this? I think he made

1:00:32.600 --> 1:00:36.600
<v Speaker 1>it up because he wrote about the Knox researchers and said,

1:00:36.720 --> 1:00:40.120
<v Speaker 1>what they're talking about you can call threat ambiguity category

1:00:40.520 --> 1:00:44.480
<v Speaker 1>or threat ambiguity theory. With category ambiguity theory, he didn't

1:00:44.480 --> 1:00:47.880
<v Speaker 1>cite anybody else, so it seemed to be his own construct. Yeah,

1:00:47.880 --> 1:00:49.760
<v Speaker 1>so this is the idea. It's sort of like the

1:00:49.800 --> 1:00:55.320
<v Speaker 1>threat ambiguity in that there is some confusion, but it's

1:00:55.320 --> 1:00:56.840
<v Speaker 1>not a threat like I think this dude in the

1:00:56.840 --> 1:00:59.720
<v Speaker 1>coffee shop is gonna kill me. It's more like I

1:00:59.760 --> 1:01:03.040
<v Speaker 1>don't know how to categorize that guy, right, and that

1:01:03.080 --> 1:01:08.320
<v Speaker 1>freaks me out right. And it's based on what's called essentialism, right,

1:01:08.600 --> 1:01:11.880
<v Speaker 1>where if you are a member of a species of animal,

1:01:11.960 --> 1:01:17.120
<v Speaker 1>whether human or raccoon or tiger, there's something about you,

1:01:17.720 --> 1:01:20.919
<v Speaker 1>or there's some collection or set of things about you

1:01:21.360 --> 1:01:26.360
<v Speaker 1>that are totally unique to your species. Yeah, it's something

1:01:26.440 --> 1:01:30.600
<v Speaker 1>you possess because you're a member that species. And because

1:01:30.640 --> 1:01:33.400
<v Speaker 1>you're a member that species, you possess these things and

1:01:33.440 --> 1:01:35.840
<v Speaker 1>it can be very difficult to put your finger on it.

1:01:35.960 --> 1:01:38.000
<v Speaker 1>But it's just one of those things that you know

1:01:38.080 --> 1:01:40.560
<v Speaker 1>when you see it, or no, when you don't see it, right, Yeah,

1:01:40.800 --> 1:01:44.520
<v Speaker 1>And there are clear borders between these things. You either

1:01:44.640 --> 1:01:47.320
<v Speaker 1>have this essence fully or you don't have it at all.

1:01:47.360 --> 1:01:50.080
<v Speaker 1>You're lacking and you're missing it and something's really wrong.

1:01:50.640 --> 1:01:53.560
<v Speaker 1>So in this article he used the example of a

1:01:53.560 --> 1:01:57.960
<v Speaker 1>wax dummy. Yeah, have you ever been to like Madame Tussod's, Sure, Yeah,

1:01:58.680 --> 1:02:00.520
<v Speaker 1>I find that the ones and again with the eyes,

1:02:00.560 --> 1:02:03.120
<v Speaker 1>the ones that work the best, or the ones where

1:02:03.120 --> 1:02:06.880
<v Speaker 1>they have sunglasses on. Oh yeah, you know again, Michael Jackson,

1:02:07.400 --> 1:02:10.080
<v Speaker 1>that's right. But the whole point with these wax dummies

1:02:10.080 --> 1:02:13.640
<v Speaker 1>with the eyes is they're fixed. They're not moving around.

1:02:13.840 --> 1:02:17.960
<v Speaker 1>The facial expression is locked in the skin itself. You know,

1:02:18.480 --> 1:02:21.160
<v Speaker 1>it can only do so much. And Madam Tusso's and

1:02:21.280 --> 1:02:23.960
<v Speaker 1>museums like that are the best of the best, and

1:02:24.000 --> 1:02:26.560
<v Speaker 1>they do look pretty good. But that's the whole point

1:02:26.560 --> 1:02:29.840
<v Speaker 1>with the uncanny Valley is you can't get ninety nine

1:02:30.360 --> 1:02:33.840
<v Speaker 1>there and say we're fine. It's that one percent that

1:02:34.000 --> 1:02:38.920
<v Speaker 1>still gives people the creeps exactly. And that's and it

1:02:39.000 --> 1:02:42.200
<v Speaker 1>sums up everything, like the threat ambiguity could fall into this,

1:02:42.560 --> 1:02:45.680
<v Speaker 1>whether you're talking about robots, whether you're talking about a

1:02:45.680 --> 1:02:49.760
<v Speaker 1>half dog half lizard combo, which living Stone sites or

1:02:49.800 --> 1:02:53.800
<v Speaker 1>living Stone Smith sites the desert. Yeah, a dessert would

1:02:53.800 --> 1:02:57.040
<v Speaker 1>be creepy when you saw it. Yeah, but so things

1:02:57.080 --> 1:03:00.800
<v Speaker 1>that are a threat are creepy. But there's also things

1:03:00.800 --> 1:03:03.320
<v Speaker 1>that are creepy that aren't a threat in this category.

1:03:03.320 --> 1:03:07.080
<v Speaker 1>Ambiguity theory figured it out. So if that's true, Chuck

1:03:07.520 --> 1:03:10.720
<v Speaker 1>and David Livingstone Smith figured out what is the basis

1:03:10.760 --> 1:03:16.600
<v Speaker 1>of creepiness, we finally have the independent variable lickt and

1:03:17.040 --> 1:03:20.600
<v Speaker 1>Massa hiro Morty's Uncanny Valley graph, and we can get

1:03:20.600 --> 1:03:24.600
<v Speaker 1>to work. Is he still around? Yeah? Yes, when that's

1:03:24.680 --> 1:03:28.840
<v Speaker 1>happy about all this, I get the impression that he's

1:03:28.920 --> 1:03:31.919
<v Speaker 1>kind of like, just whatever, gone off on his own

1:03:31.960 --> 1:03:35.160
<v Speaker 1>little thing, Okay, and he's fine. He wrote it in

1:03:35.200 --> 1:03:38.000
<v Speaker 1>nineteen seventy after all, you know, Yeah, I mean most

1:03:38.080 --> 1:03:42.880
<v Speaker 1>fifty years ago. Yeah, so he's probably up there yeah, uh,

1:03:43.400 --> 1:03:46.000
<v Speaker 1>are you anything else? I got nothing else? Good ones. Yeah,

1:03:46.240 --> 1:03:48.200
<v Speaker 1>if you want to know more about the Uncanny Valley,

1:03:48.280 --> 1:03:50.560
<v Speaker 1>we should say this was based originally on a grabst

1:03:50.760 --> 1:03:53.520
<v Speaker 1>article too. But if you want to know more about

1:03:53.520 --> 1:03:56.200
<v Speaker 1>the Uncanny Valley, cum read that Grabster article. You can

1:03:56.240 --> 1:03:59.480
<v Speaker 1>type Uncanny Valley in the search bar at HowStuffWorks dot com.

1:03:59.520 --> 1:04:04.840
<v Speaker 1>And since I said search bars, time for listener mail. Well,

1:04:04.880 --> 1:04:07.440
<v Speaker 1>and today it's a very special listener mail. This is

1:04:07.920 --> 1:04:10.640
<v Speaker 1>Josh edition because you picked out a very special one.

1:04:10.920 --> 1:04:13.120
<v Speaker 1>I love this one. I'm going to butcher the dude's name,

1:04:13.160 --> 1:04:15.480
<v Speaker 1>but that's right, take it away. It's a good one. Okay.

1:04:16.200 --> 1:04:19.760
<v Speaker 1>I'm going to call this one email from a real

1:04:19.880 --> 1:04:24.520
<v Speaker 1>Irish historian and it feels pretty good. Chuck, am I

1:04:24.520 --> 1:04:28.000
<v Speaker 1>out of a job? Yeah? Maybe? Okay. Hi guys, I'm

1:04:28.000 --> 1:04:30.440
<v Speaker 1>a big fan of the show. It's informative and insightful,

1:04:30.480 --> 1:04:32.560
<v Speaker 1>and I find myself interested in things that I never

1:04:32.640 --> 1:04:36.360
<v Speaker 1>looked twice at before. One subject that I'd always found

1:04:36.360 --> 1:04:40.200
<v Speaker 1>fascinating was the correlation between the Native American Choctaw tribe

1:04:40.400 --> 1:04:42.560
<v Speaker 1>and the people of Ireland. I didn't realize that was

1:04:42.600 --> 1:04:44.960
<v Speaker 1>a thing that you not at all. This is a

1:04:45.000 --> 1:04:47.480
<v Speaker 1>story which isn't well known, Okay, which isn't well known

1:04:47.480 --> 1:04:50.160
<v Speaker 1>outside of some areas of Ireland and of course within

1:04:50.200 --> 1:04:52.480
<v Speaker 1>the tribe. But it's a really good story of solidarity

1:04:52.520 --> 1:04:55.560
<v Speaker 1>between two groups of people, despite being thousands of miles apart.

1:04:56.040 --> 1:04:58.280
<v Speaker 1>Less than twenty years after the Trail of Tears, which

1:04:58.320 --> 1:05:02.440
<v Speaker 1>forcibly displaced thousand of natives, the Great Famine hit Ireland.

1:05:02.760 --> 1:05:05.040
<v Speaker 1>During this time, as you know, Ireland was colonized by

1:05:05.080 --> 1:05:07.720
<v Speaker 1>the British and the people of Ireland were treated poorly

1:05:07.920 --> 1:05:11.160
<v Speaker 1>due to the common misconception that Irish Catholics were lower

1:05:11.200 --> 1:05:14.680
<v Speaker 1>caliber of human. He goes on to give more examples,

1:05:14.680 --> 1:05:17.439
<v Speaker 1>but just suffice to say it was not good for

1:05:17.560 --> 1:05:21.200
<v Speaker 1>the Irish people. During the famine, words spread to America

1:05:21.320 --> 1:05:24.560
<v Speaker 1>and to the Choctaw tribe. They sympathized with the Irish

1:05:24.560 --> 1:05:27.560
<v Speaker 1>people so much that only fifteen years after the Trail

1:05:27.600 --> 1:05:31.200
<v Speaker 1>of Tears, they donated seven hundred and ten dollars during

1:05:31.240 --> 1:05:34.480
<v Speaker 1>eighteen forty five to send to Ireland as part of

1:05:34.480 --> 1:05:37.720
<v Speaker 1>a relief fund. This is estimated to be roughly sixty

1:05:37.760 --> 1:05:41.280
<v Speaker 1>eight thousand dollars in today's money. This was greatly appreciated

1:05:41.320 --> 1:05:44.040
<v Speaker 1>by the Irish people, and after the famine, the bond continued.

1:05:44.440 --> 1:05:47.200
<v Speaker 1>In Cork, we have a sculpture honoring the tribute of

1:05:47.240 --> 1:05:50.280
<v Speaker 1>the Choctaw people, and in nineteen ninety members of the

1:05:50.320 --> 1:05:52.800
<v Speaker 1>tribe came to Ireland and walked the Famine Walk in

1:05:52.880 --> 1:05:56.000
<v Speaker 1>Mayo to replicate the walk that starving people made to

1:05:56.000 --> 1:05:59.080
<v Speaker 1>ask the landlord for help. In nineteen ninety two, an

1:05:59.120 --> 1:06:03.320
<v Speaker 1>Irish commemoration group walked from Oklahoma to Mission to replicate

1:06:03.360 --> 1:06:06.960
<v Speaker 1>the Trail of Tears and raised seven hundred thousand dollars

1:06:07.280 --> 1:06:10.560
<v Speaker 1>to help poverty in Africa. These two groups continue to

1:06:10.600 --> 1:06:13.000
<v Speaker 1>work together and to this day our President has declared

1:06:13.000 --> 1:06:16.040
<v Speaker 1>an honorary member of the Choctaw tribe. Along with the

1:06:16.120 --> 1:06:18.520
<v Speaker 1>Quakers who fed Irish people to the point that their

1:06:18.560 --> 1:06:22.320
<v Speaker 1>members ended starving themselves, the Choctaw tribe remained some of

1:06:22.360 --> 1:06:25.640
<v Speaker 1>the unsung heroes of the famine story of Ireland. Sorry

1:06:25.640 --> 1:06:27.680
<v Speaker 1>it went on so long. I'm an Irish historian, so

1:06:27.720 --> 1:06:29.920
<v Speaker 1>I tend to waffle. Love the show. Best of luck

1:06:29.960 --> 1:06:37.240
<v Speaker 1>with yourselves, Royson kill roy Bean, fantastic, great story. Thanks

1:06:37.240 --> 1:06:39.400
<v Speaker 1>a lot, Roisen. I'm quite sure that it's not the

1:06:39.440 --> 1:06:41.720
<v Speaker 1>actual pronunciation of your name, because there's a lot of

1:06:41.760 --> 1:06:45.880
<v Speaker 1>accent marks over letters there normally aren't, ye, So I

1:06:45.880 --> 1:06:48.880
<v Speaker 1>apologize for that, but I nailed your last name. I'm

1:06:48.880 --> 1:06:52.200
<v Speaker 1>positive of it. And Josh Clark three and a half stars,

1:06:52.200 --> 1:06:54.560
<v Speaker 1>not bad out of three and a half. Right, I

1:06:54.600 --> 1:06:57.439
<v Speaker 1>don't remember what was star search the four stars? Oh,

1:06:57.480 --> 1:07:00.560
<v Speaker 1>I don't remember. I just just now remember there was

1:07:00.600 --> 1:07:04.520
<v Speaker 1>such thing as Starson. Yeah, well okay, well you take

1:07:04.520 --> 1:07:07.520
<v Speaker 1>that in part, Chuck, since I took listenermail, Oh geez,

1:07:08.800 --> 1:07:12.120
<v Speaker 1>thanks for listening. Um. Hey, if you want to get

1:07:12.160 --> 1:07:14.240
<v Speaker 1>in touch with us, you can go to our official pages.

1:07:14.840 --> 1:07:18.440
<v Speaker 1>Stuff you Should Know podcasts, what else? Let's see if

1:07:18.440 --> 1:07:20.800
<v Speaker 1>they want to send us an email? Oh yeah, email

1:07:20.880 --> 1:07:24.920
<v Speaker 1>us at stuff podcast at HowStuffWorks dot com. And have

1:07:25.000 --> 1:07:27.560
<v Speaker 1>a good day. Is that what you say? That's good enough?

1:07:27.960 --> 1:07:33.640
<v Speaker 1>All right? Stuff you Should Know is a production of iHeartRadio.

1:07:34.120 --> 1:07:37.280
<v Speaker 1>For more podcasts My heart Radio, visit the iHeartRadio app,

1:07:37.480 --> 1:07:40.400
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.