WEBVTT - Mind Control, Part 2

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey, they're welcome to Forward Thinking, the podcast

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<v Speaker 1>that looks at the future and says they're terribly, terribly,

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<v Speaker 1>terribly moody of human behavior. I'm Jonathan Strickland and I'm

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<v Speaker 1>Joe McCormick, and today we are embarking on part two

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<v Speaker 1>of a two part podcast. So if you have not

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<v Speaker 1>heard Part one, the one that came out just previous

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<v Speaker 1>to this one, you should probably go back and listen

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<v Speaker 1>to that first, because that was part one of our

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<v Speaker 1>podcast about mind control, right, and that one we really

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<v Speaker 1>focused on propaganda and the way of presenting information, not

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<v Speaker 1>just propaganda but also advertising, and how the presentation of

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<v Speaker 1>information can help at least nudge behavior in the way

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<v Speaker 1>that you might want it to go. Absolutely, although in

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<v Speaker 1>the past all of that was done via traditional media

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<v Speaker 1>as we would call it today, Uh, print and cartoons

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<v Speaker 1>and movies and television stuff like that. Yeah, yeah, and

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<v Speaker 1>so it was it was true done by traditional media.

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<v Speaker 1>It was also done i think a lot of times

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<v Speaker 1>with a kind of more intuitive methodology, though you certainly

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<v Speaker 1>had people like Edward Burnet's who we talked about in

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<v Speaker 1>the last episode, who applied some kind of scientific ways

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<v Speaker 1>of studying how to change people's minds on mass But

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<v Speaker 1>today we want to talk about a more more modern,

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<v Speaker 1>scientific technological approach to the ways different people are looking

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<v Speaker 1>at changing human thought and behavior and whether that's ever

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<v Speaker 1>the right thing to do, whether and to what extent

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<v Speaker 1>it's possible to do. So, Yeah, what's going on today

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<v Speaker 1>in the world of changing how people think and behave.

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<v Speaker 1>And you know, there are a lot of different reasons

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<v Speaker 1>you might want to to do this right, There might

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<v Speaker 1>be reasons to try and you're trying to find the

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<v Speaker 1>best way, to say, design a community so that people

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<v Speaker 1>are generally happy there. It doesn't necessarily have to be

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<v Speaker 1>anything kind of sinister going on, although that also is

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<v Speaker 1>something we always have to keep in mind because you're

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<v Speaker 1>talking about manipulating human behavior. And also it could easily

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<v Speaker 1>be something that we seek out for ourselves, something that

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<v Speaker 1>we want to change one of the behaviors we have,

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<v Speaker 1>either enhance something that we already do or stop doing

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<v Speaker 1>something that we don't want to do anymore. Uh, And

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<v Speaker 1>then you wouldn't argue that it was sinister. It might

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<v Speaker 1>be seen under the umbrella of self improvement, but those

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<v Speaker 1>same principles might be applied to a more broad audience

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<v Speaker 1>than just a one on one kind of thing. Sure,

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<v Speaker 1>I mean, there are a million different ways we try

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<v Speaker 1>to influence the ways other people think and behave, and

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<v Speaker 1>not all of them are bad, certainly, I mean you

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<v Speaker 1>have advertiser and propagandas people trying to support their own

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<v Speaker 1>interests by working on your brain. But then there's also,

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<v Speaker 1>like I mean, just think about every relationship you have

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<v Speaker 1>with people that you love and care about. You do

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<v Speaker 1>in those relationships do some work trying to make sure

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<v Speaker 1>that those people keep liking you well. Sure, even you know,

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<v Speaker 1>displayed behaviors that are important to you, like uh, not

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<v Speaker 1>hooking themselves on meth, or like actually doing the dishes

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<v Speaker 1>or taking you out to dinner. Those are the three

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<v Speaker 1>things that I look for in all of my relationships. Dinner,

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<v Speaker 1>no meth. And I was gonna see, I was gonna

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<v Speaker 1>say that at our at our old office location, I

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<v Speaker 1>would occasionally walk across the street and purchase a dozen

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<v Speaker 1>or so miniature cupcakes and then distributing about the office.

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<v Speaker 1>Whenever I felt that public opinion of Jonathan Strickland was

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<v Speaker 1>falling below the necessary threshold of a crude form of mind.

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<v Speaker 1>If that was delicious propaganda problematic. Now that we have

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<v Speaker 1>moved our office and we're no longer close to Highland

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<v Speaker 1>Bakery grocery right across the grocery, it's on a bakery.

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<v Speaker 1>They have to bakery in the grocery anyway. So yeah,

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<v Speaker 1>so today I think we wanted to look at some

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<v Speaker 1>of the modern methods. One of the first things that

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<v Speaker 1>came up. I had never heard of this before we

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<v Speaker 1>started doing research for this episode. But it's a concept

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<v Speaker 1>known as persuasive technology. And that's the concept of using technology,

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<v Speaker 1>be it be it traditional media or the internets or gadgets,

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<v Speaker 1>or user experience within applications. Uh, and all of that

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<v Speaker 1>kind of stuff too. And I quote here change users

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<v Speaker 1>attitudes or behaviors through persuasion and social influence, but not

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<v Speaker 1>through corrosion or deception. That is a quote from a

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<v Speaker 1>call for papers from conference on Persuasive Technologies. Okay, so

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<v Speaker 1>it's not trying to deceive you or or bully you

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<v Speaker 1>or something like that, but methetically, but it is trying

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<v Speaker 1>to use these methods to affect the way your brain works,

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<v Speaker 1>change your habits or your opinions or your emotion and

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<v Speaker 1>the study of computers specifically as persuasive technology was basically

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<v Speaker 1>pioneered by one B. J. Fogg, And I love that

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<v Speaker 1>Fogg is the last name of a dude who's clarifying

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<v Speaker 1>things for all of us. So sure, sure, uh no, no, no,

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<v Speaker 1>that's completely scientifically accurate. Yeah, it is Fog with two cheese,

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<v Speaker 1>but I'm just saying. Um. He in fact coined a

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<v Speaker 1>term for the study of computers as persuasive technology, which

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<v Speaker 1>is captology, and founded a persuasive Tech lab at Stanford

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<v Speaker 1>way back and from the website of that lab, and

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<v Speaker 1>this sounds like it could have come from one of

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<v Speaker 1>the science fiction novels we talked about in our first

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<v Speaker 1>episode on this subject. Uh that it says the best

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<v Speaker 1>design solutions today change human behavior. Yet despite decades of research,

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<v Speaker 1>challenges remain for people who designed to influence. And first

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<v Speaker 1>persuasion seems a dirty word. It shouldn't be. We should

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<v Speaker 1>now embrace that we're in the business of behavior change.

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<v Speaker 1>Next problem, conceptual confusion. The landscape of persuasion can be disorienting,

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<v Speaker 1>muddied by impractical theories and over hyped techniques. Are new

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<v Speaker 1>work provides a clear view of behavior change, including language

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<v Speaker 1>that is simple yet accurate. So uh again, like the

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<v Speaker 1>messaging here seems like that kind of like you could

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<v Speaker 1>easily apply kind of a sinister undertone, but it's not.

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<v Speaker 1>It's definitely not, because the word persuasion definitely has, you know,

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<v Speaker 1>its own baggage that that we associate with that word.

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<v Speaker 1>Like I said earlier, we're all trying to persuade in

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<v Speaker 1>various ways all the time. Now I went ahead and

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<v Speaker 1>search through this website and played around with stuff, and honestly,

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<v Speaker 1>I think that the approach is kind of cool. They've

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<v Speaker 1>identified sort of a streamlined way of identifying behaviors that

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<v Speaker 1>either you want to encourage or discourage, and how to

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<v Speaker 1>go about doing that, whether it is something you are

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<v Speaker 1>trying to do on a personal goal level, like you know,

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<v Speaker 1>the example they use often is exercise more, or if

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<v Speaker 1>it's something that you want to do. When you are

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<v Speaker 1>designing a product and you want people to use the

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<v Speaker 1>product and to gain satisfaction from that product, you want

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<v Speaker 1>to make sure you've designed it and marketed it properly

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<v Speaker 1>so that people when they purchase it are happy with

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<v Speaker 1>that because word of mouth is going to get you

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<v Speaker 1>more sales, and also just generally like, if you have

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<v Speaker 1>a goal that your product is supposed to do a thing,

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<v Speaker 1>here are the steps you need to make sure you

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<v Speaker 1>follow in order for it to actually do that thing.

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<v Speaker 1>So I think in the terms of something like the

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<v Speaker 1>we uh game console, that was one of those things

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<v Speaker 1>that that took off really quickly, and I think part

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<v Speaker 1>of it was that Nintendo had done such a great

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<v Speaker 1>job of presenting it as an alternative to the consoles

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<v Speaker 1>that were putting in a lot of uh focus on

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<v Speaker 1>high end graphics and high and uh uh you know

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<v Speaker 1>processing power. Yeah, those things were seen as sort of

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<v Speaker 1>like the Hot Rods for gamers, whereas the WE became

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<v Speaker 1>something for your family. Yeah, that was exactly how they

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<v Speaker 1>positioned themselves, and it worked. Like Gangbusters. You couldn't find

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<v Speaker 1>a WEE for the longest time. Now you could look

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<v Speaker 1>at Nintendo and say, well, the WE eventually fell out

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<v Speaker 1>a favor, but I would argue that was not because

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<v Speaker 1>the way they positioned themselves, but rather that there was

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<v Speaker 1>a lack of uh supportive games there that people wanted

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<v Speaker 1>to continue playing, and that ultimately there weren't enough people

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<v Speaker 1>who were leveraging the control system for the Wii from

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<v Speaker 1>a developer standpoint, probably because it's pretty difficult to develop

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<v Speaker 1>for that kind of thing. Uh. And that was the downfall,

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<v Speaker 1>not the initial positioning, which worked great at any rate.

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<v Speaker 1>The Persuasive Technologies Lab had created a roadmap called the

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<v Speaker 1>Behavior Wizard. Yeah. I think of it kind of like

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<v Speaker 1>those Microsoft wizards, Like I see here making a document. Uh,

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<v Speaker 1>clipping would pop up, but don't know, it's not nearly No,

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<v Speaker 1>clippy does not pop up. Wouldn't it be great if

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<v Speaker 1>you had a clippy for your brain? Though? Look, I

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<v Speaker 1>already hate myself enough, dude, like like a cortex like Cordy. Yeah,

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<v Speaker 1>I see that you're trying to change your behaviors. I

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<v Speaker 1>think I would just I would just have a reptile

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<v Speaker 1>brain pop up and say, um, at any rate, yes,

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<v Speaker 1>it would definitely be up there. So here's how b J.

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<v Speaker 1>Fogg says this persuasive technology, the captology, can be effective.

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<v Speaker 1>How it actually works. Um. First, he says that you

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<v Speaker 1>have to keep three things really in mind whenever you

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<v Speaker 1>are trying to change behaviors. And the first is something

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<v Speaker 1>I touched on in our previous episode. That simplicity is

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<v Speaker 1>important when you design systems meant to change behavior because

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<v Speaker 1>human beings are in general lazy. So you've got to

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<v Speaker 1>make it easy to do if you if you don't

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<v Speaker 1>make it, if it takes effort to do, the more

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<v Speaker 1>effort it takes, the us likely that behavior is going

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<v Speaker 1>to change. And this isn't like an insult to us.

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<v Speaker 1>I mean, another way to phrase human beings are lazy

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<v Speaker 1>would be to say you don't want to waste your time. Yeah. Again,

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<v Speaker 1>like if you say, the harder something is, the more

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<v Speaker 1>you have to invest in order to really change that behavior.

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<v Speaker 1>So the goal is make it as easy as possible. Uh.

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<v Speaker 1>And the easier you make it, the more likely change

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<v Speaker 1>will actually happen. So that's another way of looking at it.

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<v Speaker 1>But but they summoned up by saying you guys are lazy.

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<v Speaker 1>The second thing to keep in mind is that you

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<v Speaker 1>should employ triggers, which are prompts or cues or calls

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<v Speaker 1>to action, that kind of thing. And Dr Fogg's behavior

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<v Speaker 1>model identifies three types of triggers. You have facilitators, sparks,

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<v Speaker 1>and signals, and the difference between the types fall. You

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<v Speaker 1>are great, right, they fall. The differences fall on their

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<v Speaker 1>scale of motivation. Versus ability. So motivation is the will

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<v Speaker 1>to do something and ability is the skill to do

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<v Speaker 1>that thing. Uh. And he also points out that daily

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<v Speaker 1>habits are the most powerful of all behaviors and only

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<v Speaker 1>by understanding those can you ever hope to change them

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<v Speaker 1>because it requires a long term approach to behavioral change

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<v Speaker 1>and a lot of different approaches to to get to

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<v Speaker 1>to alter long term behaviors don't take that into account.

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<v Speaker 1>So an example of this might be you want to

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<v Speaker 1>stop smoking, and a lot of approaches may have it

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<v Speaker 1>be kind of a uh, quit and you're done sort

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<v Speaker 1>of thing, but that means you end up very often

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<v Speaker 1>going back to that habit after some given amount of time,

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<v Speaker 1>and that you really have to invest in this long

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<v Speaker 1>term view if you want to change a daily habit. Okay,

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<v Speaker 1>where does Clippy come in? Clippy does not come in

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<v Speaker 1>at all. You spoke of the behavior wizards, yes, but

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<v Speaker 1>Clippy is not a part of the behavior Wizard. Clippy

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<v Speaker 1>is probably a great way of convincing you not to

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<v Speaker 1>use that version of Microsoft Office. So that was the

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<v Speaker 1>intended purpose then success, right, So the the behavior Wizard

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<v Speaker 1>itself is map that guides you into ways to change behaviors.

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<v Speaker 1>And I actually went ahead and walk through this once

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<v Speaker 1>just to see how it would work out. And I

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<v Speaker 1>used to an example of exercise for myself. Uh. And

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<v Speaker 1>it gives you a very simple choice at the very beginning,

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<v Speaker 1>which is do you want to stop or decrease a

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<v Speaker 1>particular behavior or do you want to start or increase

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<v Speaker 1>a behavior? And I said I wanted to start or

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<v Speaker 1>increase because I want to exercise more and more frequently.

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<v Speaker 1>So after choosing start, I'm given three options, which is

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<v Speaker 1>to restart a familiar behavior, so something I used to

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<v Speaker 1>do but no longer, do start a brand new behavior,

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<v Speaker 1>or increase in existing behavior. So I'm already walking to work, uh,

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<v Speaker 1>to and from work, that's about six miles every day,

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<v Speaker 1>and I say I want to increase this behavior because

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<v Speaker 1>while walking is good, I'm not really doing any other exercise. Uh. Next,

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<v Speaker 1>it's asking me to define a time frame of how

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<v Speaker 1>long I want this behavior to go on. Um, I'm

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<v Speaker 1>not I don't actually have to say what the behavior

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<v Speaker 1>is at any point. By the way, you can just

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<v Speaker 1>keep that in your mind whatever it may be. So

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<v Speaker 1>in this case, I'm asked to define it as either

0:13:07.679 --> 0:13:11.079
<v Speaker 1>a one time thing, so I need to do this

0:13:11.280 --> 0:13:14.000
<v Speaker 1>the one and only time and then I'm done, or

0:13:14.080 --> 0:13:17.040
<v Speaker 1>for a period of time, like you know, a certain

0:13:17.080 --> 0:13:19.640
<v Speaker 1>set of months or years or whatever, working up to

0:13:21.040 --> 0:13:23.960
<v Speaker 1>your wedding or swimsuit season or something right right where

0:13:23.960 --> 0:13:27.480
<v Speaker 1>there is a definitive endpoint, or just from now on.

0:13:27.840 --> 0:13:30.160
<v Speaker 1>Now I want to do from now on because I

0:13:30.200 --> 0:13:33.120
<v Speaker 1>want to have a healthy lifestyle until I'm no longer living.

0:13:33.559 --> 0:13:36.040
<v Speaker 1>So I was why I would choose that one. After

0:13:36.080 --> 0:13:38.520
<v Speaker 1>you're no longer living, it's going to be freedo's and

0:13:38.600 --> 0:13:41.000
<v Speaker 1>pig skins forever. I guess technically I could have said

0:13:41.040 --> 0:13:44.559
<v Speaker 1>for a period of time, that time being when I'm

0:13:44.559 --> 0:13:47.800
<v Speaker 1>no longer breathing, but you know whatever for now on.

0:13:48.360 --> 0:13:52.920
<v Speaker 1>So next, that gives me a pathway to follow, and

0:13:52.960 --> 0:13:55.240
<v Speaker 1>they color code their pathways. It put me on the

0:13:55.280 --> 0:13:58.360
<v Speaker 1>purple path because I wish to create a long term

0:13:58.440 --> 0:14:01.760
<v Speaker 1>increase in an existing behavior. So the other pathways included

0:14:01.840 --> 0:14:04.679
<v Speaker 1>green which is to do a new behavior, Blue to

0:14:04.760 --> 0:14:08.160
<v Speaker 1>do a familiar behavior that you have stopped doing, Gray

0:14:08.200 --> 0:14:10.960
<v Speaker 1>path which was to decrease a behavior, or Black path

0:14:10.960 --> 0:14:13.560
<v Speaker 1>which is to completely stop a behavior. And each path

0:14:13.600 --> 0:14:15.880
<v Speaker 1>has its own requirements to achieve success. So the purple

0:14:15.920 --> 0:14:18.400
<v Speaker 1>path requires me to change at least one element from

0:14:18.480 --> 0:14:21.600
<v Speaker 1>the FOG behavioral model, and here are the three elements

0:14:21.600 --> 0:14:24.240
<v Speaker 1>they list. Increase the number of triggers that lead to

0:14:24.280 --> 0:14:28.640
<v Speaker 1>a desirable behavior. So, in whichever format of those triggers

0:14:28.680 --> 0:14:33.040
<v Speaker 1>I would use, those two help encourage me to pursue

0:14:33.040 --> 0:14:36.920
<v Speaker 1>this enhance my ability to perform that behavior. In other words,

0:14:36.960 --> 0:14:39.600
<v Speaker 1>make it easier for me to do whatever that thing is.

0:14:40.120 --> 0:14:43.120
<v Speaker 1>This might involve looking for a gym that's really close

0:14:43.160 --> 0:14:44.920
<v Speaker 1>to my house, so it makes it a lot easier

0:14:44.920 --> 0:14:46.520
<v Speaker 1>for me to get there and do this sort of thing.

0:14:47.320 --> 0:14:50.760
<v Speaker 1>Or amplify the motivation for doing the behavior with intrinsic

0:14:50.840 --> 0:14:55.960
<v Speaker 1>and extrinsic motivators. So intrinsic obviously would be things within myself. Extrinsic,

0:14:56.000 --> 0:14:57.720
<v Speaker 1>I'd be telling my friends, Hey, could you remind me

0:14:57.760 --> 0:15:00.120
<v Speaker 1>to stop being such a you know, lazy fat I,

0:15:00.480 --> 0:15:02.920
<v Speaker 1>And then that would help me motivate me to go

0:15:03.040 --> 0:15:06.960
<v Speaker 1>and decrease my lazy fat kindness. For example, making a

0:15:07.040 --> 0:15:08.880
<v Speaker 1>pact amongst your friends, like, hey, the next time that

0:15:08.920 --> 0:15:11.280
<v Speaker 1>we get together and watch some movies, let's all bring

0:15:11.680 --> 0:15:21.520
<v Speaker 1>vegetables instead of or even I have several friends we

0:15:21.600 --> 0:15:28.640
<v Speaker 1>eat nothing the Sorry, it's fine, I've got I've got

0:15:28.640 --> 0:15:33.240
<v Speaker 1>several friends who just uh this past weekend. No, they

0:15:33.320 --> 0:15:37.040
<v Speaker 1>all participated in a color run, so you know, it's

0:15:37.040 --> 0:15:40.720
<v Speaker 1>a fun group event where they're all exercising. I did

0:15:40.760 --> 0:15:42.760
<v Speaker 1>not participate in this, although I did do quite a

0:15:42.800 --> 0:15:45.880
<v Speaker 1>bit of walking this past weekend. But this would be

0:15:45.960 --> 0:15:48.600
<v Speaker 1>an example of something that could be an extrinsic motivator.

0:15:48.640 --> 0:15:52.000
<v Speaker 1>It's the participation of a social event that is completely

0:15:52.040 --> 0:15:55.520
<v Speaker 1>centered around what I want to do, in this case exercise.

0:15:56.040 --> 0:15:59.400
<v Speaker 1>So none of this is is sinister. This is all

0:15:59.480 --> 0:16:01.600
<v Speaker 1>just the is the way kind of setting yourself up

0:16:01.640 --> 0:16:06.440
<v Speaker 1>for success. Right. So, once upon a time, the Persuasive

0:16:06.480 --> 0:16:10.360
<v Speaker 1>Technology Lab sold resource guides to help people follow those pathways.

0:16:10.440 --> 0:16:14.400
<v Speaker 1>But as of now they say, well, the lab guides

0:16:14.440 --> 0:16:17.360
<v Speaker 1>were created in and they weren't really there. They haven't

0:16:17.400 --> 0:16:19.560
<v Speaker 1>been updated in a while, so we're no longer selling them.

0:16:20.280 --> 0:16:23.640
<v Speaker 1>If you are interested in this, you can actually contact

0:16:23.680 --> 0:16:26.920
<v Speaker 1>them and explain what the behavior is you're trying to

0:16:27.040 --> 0:16:29.960
<v Speaker 1>either increase or decrease, or start or finish or whatever,

0:16:30.440 --> 0:16:33.400
<v Speaker 1>and the Lab may be able to share with you

0:16:33.600 --> 0:16:36.640
<v Speaker 1>one of the guides that would be applicable to that

0:16:36.680 --> 0:16:39.920
<v Speaker 1>they might not, but they may. So this is interesting

0:16:40.000 --> 0:16:44.160
<v Speaker 1>because this seems largely, as you've described it, a sort

0:16:44.200 --> 0:16:48.080
<v Speaker 1>of a self applied and self motivated way of changing

0:16:48.120 --> 0:16:52.960
<v Speaker 1>thoughts and behavior, changing behaviors. Um. And I wonder how

0:16:53.040 --> 0:16:55.880
<v Speaker 1>well techniques like this, or even other techniques in the

0:16:55.960 --> 0:16:59.560
<v Speaker 1>persuasive technology field could be applied to others, which is

0:16:59.600 --> 0:17:02.520
<v Speaker 1>what we think of more often in the mind control domain.

0:17:02.640 --> 0:17:04.720
<v Speaker 1>Well and even in this case, well, whereas I was

0:17:04.840 --> 0:17:08.680
<v Speaker 1>using an example that was very much self Uh, if

0:17:08.680 --> 0:17:11.720
<v Speaker 1>you were using the same general kind of approach while

0:17:11.760 --> 0:17:15.199
<v Speaker 1>designing whatever it is you are creating in order to

0:17:15.600 --> 0:17:19.000
<v Speaker 1>put it forth into the public, then the ideas that

0:17:19.040 --> 0:17:22.639
<v Speaker 1>you would follow the same general pathway. You know, you

0:17:22.640 --> 0:17:25.359
<v Speaker 1>would identify what it is your product is trying to do,

0:17:25.960 --> 0:17:29.959
<v Speaker 1>whether it's trying to enhance a particular behavior or or

0:17:29.960 --> 0:17:33.520
<v Speaker 1>discourage it or whatever, and make sure that your design

0:17:33.840 --> 0:17:37.160
<v Speaker 1>falls in line with the same sort of approach. Right.

0:17:37.320 --> 0:17:42.159
<v Speaker 1>For example, let's say that you're creating an app. Uh,

0:17:42.600 --> 0:17:45.680
<v Speaker 1>maybe that does motivate people to to get fit, Yeah,

0:17:45.760 --> 0:17:49.479
<v Speaker 1>like like couch to five K Sure sure? Uh. You know,

0:17:49.560 --> 0:17:54.840
<v Speaker 1>if if your app has really bad design, um, like

0:17:54.920 --> 0:17:59.400
<v Speaker 1>it's difficult to use then if it's not using appropriate triggers, right, right,

0:17:59.480 --> 0:18:02.879
<v Speaker 1>then it's going to be successful in helping people do

0:18:02.960 --> 0:18:05.840
<v Speaker 1>this thing get couched five K and ultimately people won't

0:18:05.920 --> 0:18:08.280
<v Speaker 1>use it, which means ultimately the people who developed the

0:18:08.280 --> 0:18:12.840
<v Speaker 1>app don't benefit from it. So, uh, there are ways

0:18:12.880 --> 0:18:16.320
<v Speaker 1>of using this in a broader sense. And it's while

0:18:16.480 --> 0:18:19.760
<v Speaker 1>we've I've really focused on just this lab, it goes

0:18:19.840 --> 0:18:22.840
<v Speaker 1>well beyond one lab. Oh yeah. Like, like I said

0:18:22.880 --> 0:18:25.760
<v Speaker 1>at the top of this section, there are conferences yearly,

0:18:25.800 --> 0:18:29.280
<v Speaker 1>conferences dedicated to this whole field of research, and for example,

0:18:29.280 --> 0:18:33.960
<v Speaker 1>in the conferences, focus was on bringing together workers in

0:18:34.000 --> 0:18:38.359
<v Speaker 1>the fields of human computer interaction and persuasive technologies, with

0:18:38.440 --> 0:18:41.640
<v Speaker 1>the idea being that you know, persuasive technology researchers are

0:18:41.680 --> 0:18:45.160
<v Speaker 1>really steeped in the psychology of persuasion, which has only

0:18:45.320 --> 0:18:49.639
<v Speaker 1>recently expanded to include interactive technologies. You know, Previously it

0:18:49.720 --> 0:18:52.080
<v Speaker 1>was the print, the radio, the TV, stuff like that,

0:18:52.400 --> 0:18:56.480
<v Speaker 1>UM and that. You know. Meanwhile, human computer interaction researchers

0:18:56.520 --> 0:19:00.280
<v Speaker 1>are chock full of knowledge about interactive us A, bility,

0:19:00.400 --> 0:19:04.240
<v Speaker 1>UM and accessibility and experience, but might be less familiar

0:19:04.280 --> 0:19:09.000
<v Speaker 1>with the psychological persuasion side. UM focus was on mobile apps.

0:19:09.080 --> 0:19:13.520
<v Speaker 1>So so, so again we can see this kind of work. Uh,

0:19:13.880 --> 0:19:17.040
<v Speaker 1>this kind of this kind of research find its way

0:19:17.280 --> 0:19:21.719
<v Speaker 1>into realms that will ultimately impact us as consumers of

0:19:21.800 --> 0:19:25.400
<v Speaker 1>either products or services. Yeah. So there are I'm sure

0:19:25.560 --> 0:19:27.600
<v Speaker 1>lots of things that we could learn that would be

0:19:27.640 --> 0:19:31.280
<v Speaker 1>interesting about the way different user interfaces and and apps

0:19:31.320 --> 0:19:34.360
<v Speaker 1>and pieces of technology change our behaviors. I would love

0:19:34.400 --> 0:19:37.119
<v Speaker 1>to see just this may exist. I don't even know,

0:19:37.240 --> 0:19:41.120
<v Speaker 1>like an essay on the psychological effect in the long

0:19:41.240 --> 0:19:44.640
<v Speaker 1>term of the like button? Does that do to us?

0:19:44.720 --> 0:19:47.679
<v Speaker 1>I am creeked out by the potential of that of

0:19:47.720 --> 0:19:49.760
<v Speaker 1>that essay. No, no, I would love to read it,

0:19:49.880 --> 0:19:53.080
<v Speaker 1>um or even just a just an essay on how

0:19:53.119 --> 0:19:57.480
<v Speaker 1>successful Amazon's one click button is. Oh yeah, yeah, to

0:19:57.480 --> 0:20:00.880
<v Speaker 1>to increase the behavior of impulse buying. You guys have

0:20:00.880 --> 0:20:04.040
<v Speaker 1>seen that they Amazon has launched a new thing where

0:20:04.080 --> 0:20:07.720
<v Speaker 1>for certain brands, where it's a button that you connect

0:20:07.760 --> 0:20:10.639
<v Speaker 1>to your WiFi, a physical button that you connect to

0:20:10.640 --> 0:20:13.480
<v Speaker 1>your WiFi network. So you get a little plastic piece

0:20:13.480 --> 0:20:15.880
<v Speaker 1>that's got a button on it, connected to a specific

0:20:15.920 --> 0:20:18.800
<v Speaker 1>brand for specific product, and then if you push the button,

0:20:19.080 --> 0:20:22.520
<v Speaker 1>it automatically puts in an order of that product through Amazon,

0:20:22.680 --> 0:20:24.040
<v Speaker 1>and that's all you have to do. You just push

0:20:24.119 --> 0:20:26.120
<v Speaker 1>the button and then they send the thing to you. So,

0:20:26.200 --> 0:20:29.600
<v Speaker 1>for example, it could be like if you bump the box,

0:20:29.800 --> 0:20:33.200
<v Speaker 1>you well, if you if you get a deluge to

0:20:34.359 --> 0:20:38.560
<v Speaker 1>two things, two things one as soon as the well

0:20:38.840 --> 0:20:42.320
<v Speaker 1>it's each for one brand, right, So there's that you're

0:20:42.320 --> 0:20:44.480
<v Speaker 1>not gonna get everything out of Amazon's catalog. But yeah,

0:20:44.520 --> 0:20:45.960
<v Speaker 1>you could end up with like a whole bunch of

0:20:45.960 --> 0:20:48.840
<v Speaker 1>toilet paper if you're not careful. Except that it also

0:20:48.880 --> 0:20:51.800
<v Speaker 1>has a thing where pizza rolls button is stuck in

0:20:51.840 --> 0:20:54.960
<v Speaker 1>the on position it has. It also has a thing

0:20:55.040 --> 0:20:59.280
<v Speaker 1>where you will not get um, they will not send

0:20:59.280 --> 0:21:02.840
<v Speaker 1>you another another order until the first order that you've

0:21:03.720 --> 0:21:07.679
<v Speaker 1>requested has arrived at your house. So you have you

0:21:07.720 --> 0:21:10.760
<v Speaker 1>have like, yeah, you got a little kid visiting your

0:21:10.760 --> 0:21:12.320
<v Speaker 1>house and they come up to the button and just

0:21:12.320 --> 0:21:14.480
<v Speaker 1>start whacking away. You're just gonna get one of those.

0:21:14.600 --> 0:21:16.359
<v Speaker 1>So as long as you don't have something like a

0:21:16.400 --> 0:21:19.320
<v Speaker 1>private jet button where you're going to be like, well,

0:21:19.600 --> 0:21:22.920
<v Speaker 1>I wasn't planning on buying to private jets this month,

0:21:23.640 --> 0:21:25.520
<v Speaker 1>you should be all right. It's not like a pet

0:21:25.560 --> 0:21:29.600
<v Speaker 1>snake button or something or it's usually it's very specific stuff,

0:21:29.640 --> 0:21:33.760
<v Speaker 1>so like paper towels or dishwasher fluid, that kind of

0:21:33.800 --> 0:21:36.720
<v Speaker 1>stuff I use so much dishwasher fluid, I need a

0:21:36.760 --> 0:21:38.520
<v Speaker 1>button for it. Well, it's just one of the things

0:21:38.520 --> 0:21:40.520
<v Speaker 1>where you realize when you're running low, you just press

0:21:40.560 --> 0:21:42.000
<v Speaker 1>the button and then you don't have to worry about

0:21:42.040 --> 0:21:45.320
<v Speaker 1>it again. And for some things like paper towels, as

0:21:45.359 --> 0:21:48.160
<v Speaker 1>a as a puppy owner, right now, that would come

0:21:48.200 --> 0:21:50.920
<v Speaker 1>in incredibly handy when I'm coming down to that last

0:21:51.040 --> 0:21:54.560
<v Speaker 1>roll and let's just hit that button right now. Okay, Well,

0:21:54.600 --> 0:21:59.120
<v Speaker 1>we don't have to talk all user experience and technology

0:21:59.200 --> 0:22:02.400
<v Speaker 1>because in fact, there's a lot of science informing things

0:22:02.440 --> 0:22:06.960
<v Speaker 1>that go way deeper into the human experience. Uh, that

0:22:07.040 --> 0:22:10.600
<v Speaker 1>can change the ways that we think and behave. In fact,

0:22:10.800 --> 0:22:13.280
<v Speaker 1>one of the main ones that I've always heard about

0:22:13.320 --> 0:22:17.480
<v Speaker 1>in my life is color. Yeah, color psychology. Uh. I

0:22:17.480 --> 0:22:19.639
<v Speaker 1>don't know how big this was when you guys were kids.

0:22:19.640 --> 0:22:21.320
<v Speaker 1>When I was a kid, there was this whole thing

0:22:21.400 --> 0:22:24.760
<v Speaker 1>about you know, what's the best kind of way to

0:22:24.920 --> 0:22:29.240
<v Speaker 1>create colors in the elementary school classrooms for a learning environment,

0:22:29.320 --> 0:22:32.040
<v Speaker 1>that kind of stuff. Um, and there have been a

0:22:32.040 --> 0:22:35.679
<v Speaker 1>lot of studies on color psychology what kind of colors

0:22:35.760 --> 0:22:39.360
<v Speaker 1>might affect human behavior and decision making and our ability

0:22:39.400 --> 0:22:42.040
<v Speaker 1>to learn that sort of stuff. UH, and some of

0:22:42.080 --> 0:22:45.480
<v Speaker 1>the studies are really interesting, although there's a question about

0:22:45.560 --> 0:22:50.040
<v Speaker 1>how much of it um is UH is like, what

0:22:50.040 --> 0:22:54.880
<v Speaker 1>what are the methodologies behind it? Questionable methodology. But one

0:22:54.880 --> 0:22:58.280
<v Speaker 1>of the studies I read about that the color red

0:22:58.800 --> 0:23:03.119
<v Speaker 1>might help athletes beat the snot out of each other. Yeah.

0:23:03.240 --> 0:23:06.000
<v Speaker 1>Scientific American had a study or an article that talked

0:23:06.000 --> 0:23:10.280
<v Speaker 1>about study conducted by anthropologists at Durham University UH. And

0:23:10.640 --> 0:23:14.400
<v Speaker 1>the study had athletes who were participating in combat sports

0:23:14.440 --> 0:23:19.560
<v Speaker 1>like boxing and greco roman wrestling in taekwondo UH pitted

0:23:19.560 --> 0:23:22.560
<v Speaker 1>against one another and some of the athletes were wearing

0:23:22.720 --> 0:23:25.159
<v Speaker 1>outfits that were red and some were wearing outfits that

0:23:25.200 --> 0:23:28.160
<v Speaker 1>were blue. And they saw that the people who wore

0:23:28.200 --> 0:23:31.200
<v Speaker 1>red were winning more frequently than the ones who wore blue,

0:23:31.240 --> 0:23:35.760
<v Speaker 1>particularly whenever you were looking at a scenario where the

0:23:35.840 --> 0:23:39.119
<v Speaker 1>two opponents were really well matched, that their their skill

0:23:39.200 --> 0:23:43.560
<v Speaker 1>level was considered to be very close in range. So,

0:23:43.800 --> 0:23:46.359
<v Speaker 1>in other words, if you put a novice in red

0:23:46.480 --> 0:23:49.720
<v Speaker 1>against a taekwondo master or just in blue, that a

0:23:49.720 --> 0:23:52.240
<v Speaker 1>novice is probably not gonna take down the master. But

0:23:52.280 --> 0:23:54.840
<v Speaker 1>if you're talking about two people of comparable skill level,

0:23:55.280 --> 0:23:57.200
<v Speaker 1>it seemed that the ones who were wearing red were

0:23:57.200 --> 0:24:02.560
<v Speaker 1>winning more frequently. Now why that's the case, that's still

0:24:03.560 --> 0:24:06.560
<v Speaker 1>a valid question. We don't necessarily know the answer. It

0:24:06.600 --> 0:24:08.960
<v Speaker 1>could be that the ones who are wearing red were

0:24:09.119 --> 0:24:13.040
<v Speaker 1>suddenly becoming more aggressive and taking more chances, and were

0:24:13.520 --> 0:24:16.800
<v Speaker 1>thus ended up ending up, you know, with that great

0:24:16.880 --> 0:24:19.359
<v Speaker 1>risk and great reward. Uh. It could be that the

0:24:19.359 --> 0:24:23.359
<v Speaker 1>ones who were wearing blue were becoming more defensive and

0:24:23.440 --> 0:24:26.880
<v Speaker 1>we're not striking as frequently as the ones wearing red,

0:24:26.920 --> 0:24:29.520
<v Speaker 1>and therefore ended up ultimately losing. It could be that

0:24:29.600 --> 0:24:34.560
<v Speaker 1>the referees were favoring those wearing red over those wearing blue.

0:24:34.800 --> 0:24:37.439
<v Speaker 1>It could be a combination of these factors. We don't that.

0:24:37.520 --> 0:24:40.200
<v Speaker 1>The study did not go so far as to identify

0:24:40.359 --> 0:24:43.720
<v Speaker 1>specifically why the ones in red were coming out on

0:24:43.760 --> 0:24:47.359
<v Speaker 1>top more frequently. But there are other examples too. There's

0:24:47.560 --> 0:24:51.639
<v Speaker 1>there are examples about colors affecting our our purchasing decisions,

0:24:52.359 --> 0:24:56.600
<v Speaker 1>I mean their entire departments obviously, companies that are dedicated Yeah, yeah,

0:24:56.640 --> 0:24:59.679
<v Speaker 1>there are reasons why most detergents have orange and blue

0:24:59.680 --> 0:25:01.520
<v Speaker 1>color ring on their labels, and it's because at some

0:25:01.560 --> 0:25:03.560
<v Speaker 1>point someone did a study and said these are power

0:25:03.560 --> 0:25:06.679
<v Speaker 1>colors for power. Yeah, and then they get attention and

0:25:06.680 --> 0:25:10.600
<v Speaker 1>people pay attention to as opposed to like the clear

0:25:10.880 --> 0:25:15.160
<v Speaker 1>or the white detergent bottles that might be overlooked instead.

0:25:15.280 --> 0:25:17.520
<v Speaker 1>So yeah, I don't know if this is true. I

0:25:17.600 --> 0:25:19.679
<v Speaker 1>remember hearing when I was younger that it was like

0:25:19.800 --> 0:25:23.680
<v Speaker 1>McDonald's uses that red and yellow thing because it makes

0:25:23.680 --> 0:25:27.000
<v Speaker 1>people hungry. That might be totally not true, but it's

0:25:27.080 --> 0:25:28.920
<v Speaker 1>very well yeah, yeah, well it's at some point someone

0:25:28.920 --> 0:25:32.280
<v Speaker 1>decided red makes you hungry, and actually yellow usually makes

0:25:32.280 --> 0:25:35.639
<v Speaker 1>you angry, according to like classical color psychology. So I'm

0:25:35.680 --> 0:25:37.960
<v Speaker 1>not sure where the yellow yellow comes also like ketchup

0:25:37.960 --> 0:25:39.560
<v Speaker 1>and mustard, but I'm just you know, I'm just saying

0:25:39.640 --> 0:25:43.879
<v Speaker 1>it's a bigger place anyway. So it's like bizarre arched

0:25:43.960 --> 0:25:47.320
<v Speaker 1>fries descending into an ocean of ketchup. That's the way

0:25:47.359 --> 0:25:50.959
<v Speaker 1>I hate them. Uh So. Over at Virginia Text Pamplin

0:25:51.000 --> 0:25:52.840
<v Speaker 1>College of Business, there were a series of studies that

0:25:52.880 --> 0:25:55.600
<v Speaker 1>found the consumers reacted differently to products that were presented

0:25:55.640 --> 0:25:58.159
<v Speaker 1>on a red background versus those that were presented on

0:25:58.160 --> 0:26:02.760
<v Speaker 1>a blue background, and they responded differently in different scenarios. So,

0:26:02.880 --> 0:26:06.320
<v Speaker 1>in an auction scenario, for example, the consumers who saw

0:26:06.359 --> 0:26:10.040
<v Speaker 1>a red background on the product tended to bid more

0:26:10.119 --> 0:26:12.800
<v Speaker 1>aggressively than those who saw that same product on a

0:26:12.840 --> 0:26:18.359
<v Speaker 1>blue background. However, in negotiation scenarios where you have someone

0:26:18.600 --> 0:26:21.600
<v Speaker 1>you know already saying here's how expensive this product is

0:26:21.640 --> 0:26:23.600
<v Speaker 1>going to be, and then the you as consumer are

0:26:23.600 --> 0:26:26.199
<v Speaker 1>trying to bargain them down, they saw that people who

0:26:26.240 --> 0:26:28.720
<v Speaker 1>saw that product on a red background were less likely

0:26:28.840 --> 0:26:31.280
<v Speaker 1>to accept a higher payment price than those who saw

0:26:31.320 --> 0:26:33.720
<v Speaker 1>the same product on a blue background. So it's like

0:26:33.760 --> 0:26:36.760
<v Speaker 1>the red just generally made them more active in the

0:26:36.800 --> 0:26:39.800
<v Speaker 1>bargaining either way. Yeah, like like it wasn't so much

0:26:39.840 --> 0:26:43.800
<v Speaker 1>about the price point, but in like their level of participation. Yeah,

0:26:43.920 --> 0:26:45.840
<v Speaker 1>kind of. It is kind of weird because you could

0:26:45.840 --> 0:26:48.399
<v Speaker 1>think that if you had presented this one product as

0:26:48.440 --> 0:26:51.480
<v Speaker 1>an auction, the person seeing red was going to bid higher.

0:26:51.560 --> 0:26:53.720
<v Speaker 1>If you presented it as a negotiation, they were going

0:26:53.760 --> 0:26:56.600
<v Speaker 1>to demand it be lower in price. But it could

0:26:56.640 --> 0:26:58.359
<v Speaker 1>be the exact same product with the red background, just

0:26:58.400 --> 0:27:01.680
<v Speaker 1>two different scenarios. Some some research that I ran into

0:27:01.760 --> 0:27:06.240
<v Speaker 1>would probably say that that was due to agitation. Um,

0:27:06.280 --> 0:27:09.760
<v Speaker 1>But I'll get to that in just a moment. Yeah,

0:27:09.880 --> 0:27:13.040
<v Speaker 1>all that being said, color psychology is still a field

0:27:13.080 --> 0:27:15.200
<v Speaker 1>that's under a lot of study. Like I had mentioned before,

0:27:15.359 --> 0:27:19.800
<v Speaker 1>methodologies are an issue, particularly with earlier studies, especially the

0:27:19.800 --> 0:27:21.840
<v Speaker 1>ones that were dating out the nineteen fifties when this

0:27:22.000 --> 0:27:25.119
<v Speaker 1>was starting to explode as a field of study. Yeah. Well,

0:27:25.119 --> 0:27:26.960
<v Speaker 1>I'm sure this applies to a lot of the science

0:27:27.000 --> 0:27:29.400
<v Speaker 1>we're going to be talking about in this episode, because

0:27:29.480 --> 0:27:33.520
<v Speaker 1>it's dealing with that kind of like a behavioral conditioning.

0:27:33.640 --> 0:27:36.320
<v Speaker 1>And in these cases, I think a lot of times

0:27:36.400 --> 0:27:41.320
<v Speaker 1>these studies don't they're not reproducible. I don't know. And

0:27:41.320 --> 0:27:44.280
<v Speaker 1>in furthermore, anytime that you're trying to really sess out

0:27:44.320 --> 0:27:48.840
<v Speaker 1>the reasons for human behavior, there are so many factors

0:27:48.840 --> 0:27:52.439
<v Speaker 1>at work there. Sure. Yeah, and also just the idea

0:27:52.480 --> 0:27:55.280
<v Speaker 1>that a lot of these studies get communicated to us

0:27:55.760 --> 0:27:59.680
<v Speaker 1>through various forms of the media that may be oversimplifying

0:28:00.119 --> 0:28:05.159
<v Speaker 1>or for multiple stating the significance of exactly like it

0:28:05.280 --> 0:28:08.160
<v Speaker 1>might be that people with a red background or five

0:28:08.280 --> 0:28:11.400
<v Speaker 1>percent more likely to do something than with another color.

0:28:11.520 --> 0:28:14.280
<v Speaker 1>And it's like Wow, look at that right orlikely? And

0:28:14.359 --> 0:28:17.159
<v Speaker 1>unless you're able to isolate all the other variables, like

0:28:17.240 --> 0:28:21.040
<v Speaker 1>Lauren was saying, it's really hard to make a definitive conclusion.

0:28:22.000 --> 0:28:26.560
<v Speaker 1>But there are other other stimuli that could potentially alter

0:28:27.000 --> 0:28:30.480
<v Speaker 1>our moods to the point where our decision making is

0:28:30.760 --> 0:28:35.560
<v Speaker 1>in fact affected, like sound, like if you are tired

0:28:35.560 --> 0:28:38.200
<v Speaker 1>of my voice, you may want to strangle somebody, that

0:28:38.240 --> 0:28:40.880
<v Speaker 1>would be altering your decision making process. I'm sure unless

0:28:40.880 --> 0:28:43.560
<v Speaker 1>you had already planned to do that, which case, don't

0:28:43.600 --> 0:28:47.160
<v Speaker 1>do that. I'm sure you could devise a pretty effective

0:28:47.200 --> 0:28:49.520
<v Speaker 1>mind control method for me that would just make me

0:28:49.600 --> 0:28:51.640
<v Speaker 1>want to get out of a place that had the

0:28:51.680 --> 0:28:57.360
<v Speaker 1>fluorescent light buzzings. That's fair. So uh. I read a

0:28:57.360 --> 0:28:59.600
<v Speaker 1>piece in Psychology today. It was published way back at

0:28:59.680 --> 0:29:02.240
<v Speaker 1>nineteen eighty one that looked at the effect of sounds

0:29:02.240 --> 0:29:04.920
<v Speaker 1>and urban environments on the mental health of people who

0:29:04.960 --> 0:29:08.360
<v Speaker 1>lived there or you know how, how how they perceived

0:29:08.600 --> 0:29:12.360
<v Speaker 1>sound and noise. So the beginning of the article described

0:29:12.360 --> 0:29:14.800
<v Speaker 1>a very simple experiment in which a researcher was carrying

0:29:14.840 --> 0:29:17.720
<v Speaker 1>several volumes of books down the sidewalk and then would

0:29:17.800 --> 0:29:19.920
<v Speaker 1>drop some of those books as if it was just

0:29:20.000 --> 0:29:22.320
<v Speaker 1>an accident like tripping and dropping a couple of books.

0:29:23.000 --> 0:29:27.000
<v Speaker 1>And they also had, during various trials of this experiment,

0:29:27.320 --> 0:29:31.040
<v Speaker 1>a lawnmower that was either running so the lawnmower motor

0:29:31.160 --> 0:29:33.760
<v Speaker 1>was making noise, or it was not running. And they

0:29:33.800 --> 0:29:36.840
<v Speaker 1>found that fifty percent of the time when the researcher

0:29:37.640 --> 0:29:41.680
<v Speaker 1>quote unquote accidentally dropped books but the lawnmower wasn't running,

0:29:41.800 --> 0:29:44.440
<v Speaker 1>people would come to help the researcher to pick up

0:29:44.440 --> 0:29:48.080
<v Speaker 1>the books. So half the time when the lawnmower wasn't running,

0:29:48.080 --> 0:29:51.080
<v Speaker 1>someone would come and help out. But if the lawnmower

0:29:51.160 --> 0:29:54.200
<v Speaker 1>was running, only twelve point five percent of the time

0:29:54.240 --> 0:29:56.760
<v Speaker 1>would someone come to help them. So if this irritated

0:29:56.760 --> 0:29:58.280
<v Speaker 1>noise was going, people are just like, no, I just

0:29:58.320 --> 0:29:59.920
<v Speaker 1>want to get out of here and just keep on walking.

0:30:00.360 --> 0:30:04.320
<v Speaker 1>Presumably that's why they were thinking. Obviously, a study can't

0:30:04.800 --> 0:30:07.160
<v Speaker 1>really find out what people are thinking yet because we

0:30:07.200 --> 0:30:11.840
<v Speaker 1>haven't installed the necessary technology to read thoughts. Uh So.

0:30:12.640 --> 0:30:15.200
<v Speaker 1>The piece then went on to explore how unwanted noise

0:30:15.240 --> 0:30:17.640
<v Speaker 1>and the way we perceive it can affect our mental health,

0:30:18.080 --> 0:30:22.600
<v Speaker 1>and in general, unwanted noise can cause things like stress, anxiety, irritation,

0:30:22.960 --> 0:30:25.880
<v Speaker 1>sleep deprivation, that sort of stuff factors that can influence

0:30:26.120 --> 0:30:30.280
<v Speaker 1>our decision making processes. But just like we were talking

0:30:30.320 --> 0:30:34.240
<v Speaker 1>with color, we don't know to what extent this can

0:30:34.280 --> 0:30:37.040
<v Speaker 1>affect us. It clearly does affect us, But does it

0:30:37.120 --> 0:30:40.200
<v Speaker 1>affect us to a point that we are making decisions

0:30:40.240 --> 0:30:43.480
<v Speaker 1>based mainly on that? Probably not. It is a it

0:30:43.600 --> 0:30:46.000
<v Speaker 1>is one of many factors. And with all of these

0:30:46.080 --> 0:30:49.640
<v Speaker 1>questions about about whether it's user experience in an app

0:30:49.800 --> 0:30:53.760
<v Speaker 1>or color or sound, to what extent could these things

0:30:53.840 --> 0:30:58.400
<v Speaker 1>be used with precision someone trying to get a particular

0:30:58.560 --> 0:31:02.280
<v Speaker 1>result out of your right like could could could I

0:31:02.320 --> 0:31:06.440
<v Speaker 1>have someone orchestrate a situation where I walk into a

0:31:06.480 --> 0:31:08.719
<v Speaker 1>red noisy room and that makes me do what they

0:31:08.760 --> 0:31:12.360
<v Speaker 1>want me to do? Probably not? Uh, And Joe, you

0:31:12.400 --> 0:31:14.280
<v Speaker 1>and I even talked about something like this about the

0:31:14.280 --> 0:31:18.160
<v Speaker 1>wind turbines, about how people who have perceived a low

0:31:18.240 --> 0:31:21.560
<v Speaker 1>level noise from wind turbines say it's negatively impacting their

0:31:21.600 --> 0:31:24.960
<v Speaker 1>lives and therefore they don't want wind turbines installed uh

0:31:24.960 --> 0:31:27.400
<v Speaker 1>in near their neighborhoods. So it's I mean, this is

0:31:27.440 --> 0:31:30.840
<v Speaker 1>a real thing that really does real in the sense

0:31:30.880 --> 0:31:35.680
<v Speaker 1>that it's really affecting people, whether whether it's physically affecting them. Right.

0:31:36.960 --> 0:31:41.560
<v Speaker 1>Another real thing that really does work and is manipulatable

0:31:41.720 --> 0:31:46.080
<v Speaker 1>is sent Oh yeah, we actually so funny story. We

0:31:46.200 --> 0:31:49.880
<v Speaker 1>got our idea to do this whole podcast about various

0:31:50.040 --> 0:31:56.040
<v Speaker 1>methods of subtle and explicit mind control after we did

0:31:56.080 --> 0:31:58.560
<v Speaker 1>an episode about the future of smells and how we

0:31:58.680 --> 0:32:01.760
<v Speaker 1>learned that there is at least some amount of research

0:32:01.840 --> 0:32:05.400
<v Speaker 1>suggesting that certain smells changed the way we act in

0:32:05.520 --> 0:32:08.400
<v Speaker 1>certain scenarios or yeah, and the way we perceive things

0:32:08.480 --> 0:32:10.920
<v Speaker 1>as well, and that it can be a subliminal smell,

0:32:10.960 --> 0:32:13.360
<v Speaker 1>it can be below our threshold of detection and yet

0:32:13.440 --> 0:32:16.760
<v Speaker 1>still have an effect. So, for example, UH, one of

0:32:16.760 --> 0:32:19.560
<v Speaker 1>the studies we talked about involved people looking at a

0:32:19.600 --> 0:32:23.480
<v Speaker 1>series of different UH photographs of people having kind of

0:32:23.480 --> 0:32:27.680
<v Speaker 1>a neutral expression on their faces. But they the control

0:32:27.720 --> 0:32:30.760
<v Speaker 1>group was just in a room looking at pictures, and

0:32:30.800 --> 0:32:33.000
<v Speaker 1>the experimental group was in a room looking at pictures,

0:32:33.040 --> 0:32:37.160
<v Speaker 1>but the room had a subliminal level scent of I

0:32:37.160 --> 0:32:39.960
<v Speaker 1>think it was a floral scent, pleasant floral scent, and

0:32:40.000 --> 0:32:42.440
<v Speaker 1>that the ones who were in the room that had

0:32:42.480 --> 0:32:44.840
<v Speaker 1>the floral scent ended up saying that more of the

0:32:44.840 --> 0:32:48.880
<v Speaker 1>faces looked likable than the control group did. And so

0:32:49.040 --> 0:32:52.520
<v Speaker 1>it suggests that when we are subjected to this kind

0:32:52.560 --> 0:32:58.760
<v Speaker 1>of stimuli, our perception can be um, somewhat somewhat nudged,

0:32:59.160 --> 0:33:01.120
<v Speaker 1>not necessarily to the point where we're going to make

0:33:01.120 --> 0:33:04.520
<v Speaker 1>a completely new decision, but we might have a different

0:33:04.680 --> 0:33:09.080
<v Speaker 1>first impression. We may have a different emotional association with

0:33:09.120 --> 0:33:12.160
<v Speaker 1>whatever that situation happens to be. So if the first

0:33:12.160 --> 0:33:15.120
<v Speaker 1>time you ever encountered something was accompanied by a really

0:33:15.240 --> 0:33:19.880
<v Speaker 1>unpleasant scent, you may have an unpleasant association with whatever

0:33:19.920 --> 0:33:22.560
<v Speaker 1>that thing is. So which you know, again it's it's

0:33:22.600 --> 0:33:26.360
<v Speaker 1>not like it's not like mind blowing revelation, but it

0:33:26.480 --> 0:33:28.680
<v Speaker 1>is interesting that the smell does not have to be

0:33:28.720 --> 0:33:31.680
<v Speaker 1>at a detective level. Yeah, yeah, that was the thing

0:33:31.720 --> 0:33:35.320
<v Speaker 1>that that part was really and I mean, how do

0:33:35.320 --> 0:33:37.360
<v Speaker 1>you control for that? So now now we're talking about

0:33:37.560 --> 0:33:40.360
<v Speaker 1>if someone can get me into a red, noisy room

0:33:40.440 --> 0:33:44.480
<v Speaker 1>that smells like very fatally of jazz man, there you go,

0:33:44.840 --> 0:33:46.760
<v Speaker 1>could they get me to do what they want me

0:33:46.920 --> 0:33:51.760
<v Speaker 1>to do? And again, um, probably not unless it's just

0:33:51.800 --> 0:33:53.760
<v Speaker 1>like do you want to leave the room? And I'm like, well,

0:33:53.760 --> 0:33:55.479
<v Speaker 1>if this is all it is is a red noisy room,

0:33:55.520 --> 0:33:57.480
<v Speaker 1>then yeah, I want to go. You know, you're saying

0:33:58.280 --> 0:34:00.600
<v Speaker 1>you're saying you're not likely to encounter of the scenario

0:34:00.720 --> 0:34:04.880
<v Speaker 1>because you're picturing it as a physical location, like somebody

0:34:04.920 --> 0:34:07.360
<v Speaker 1>getting you to go into a red, noisy room with

0:34:07.400 --> 0:34:10.520
<v Speaker 1>a certain smell. But I think that there is much

0:34:10.560 --> 0:34:14.160
<v Speaker 1>more potential for using these kinds of factors to influence

0:34:14.239 --> 0:34:19.960
<v Speaker 1>us when we imagine them coming in digital form. So instead,

0:34:20.360 --> 0:34:23.200
<v Speaker 1>think about the way you are sort of living in

0:34:23.320 --> 0:34:26.200
<v Speaker 1>your computer for a lot of the time. You know,

0:34:26.360 --> 0:34:29.000
<v Speaker 1>you what you're looking at. Your entire world is what's

0:34:29.040 --> 0:34:32.160
<v Speaker 1>on your computer screen. You've got your headphones on. That's

0:34:32.200 --> 0:34:37.279
<v Speaker 1>what you're hearing. Sound really sad and well, unfortunately we

0:34:37.560 --> 0:34:40.400
<v Speaker 1>know we all we all become immersed in our devices,

0:34:41.520 --> 0:34:43.640
<v Speaker 1>and that can be in a lot of ways, kind

0:34:43.640 --> 0:34:45.960
<v Speaker 1>of like going into a room where somebody gets to

0:34:46.000 --> 0:34:49.279
<v Speaker 1>control all the environmental conditions. They're controlling what you hear,

0:34:49.719 --> 0:34:52.560
<v Speaker 1>what you see, what the colors are, if you buy

0:34:52.600 --> 0:34:56.040
<v Speaker 1>that that smell orama kind of stuff we talked about

0:34:56.040 --> 0:34:58.759
<v Speaker 1>in the Future of Smells episode, there may even be

0:34:58.960 --> 0:35:03.000
<v Speaker 1>digital ways of influencing and introducing sense into your environment.

0:35:04.560 --> 0:35:07.439
<v Speaker 1>So I can see this being sort of like an

0:35:07.440 --> 0:35:13.239
<v Speaker 1>electronically deliverable environment that can be controlled to influence your

0:35:13.280 --> 0:35:17.280
<v Speaker 1>behavior and thoughts. Yeah, maybe something a little more simple,

0:35:17.400 --> 0:35:22.680
<v Speaker 1>like here is a virtual experience that is meant to

0:35:22.760 --> 0:35:26.000
<v Speaker 1>help you relieving anxiety and stress. Like that, it could

0:35:26.040 --> 0:35:29.279
<v Speaker 1>easily see. But as as opposed to something like, you know,

0:35:29.400 --> 0:35:32.480
<v Speaker 1>here's an experience that you are unaware is attempting to

0:35:32.520 --> 0:35:36.640
<v Speaker 1>affect your behavior to certain ends, I'm not entirely certain

0:35:36.680 --> 0:35:40.080
<v Speaker 1>that would work. That happens all the time. Every single

0:35:40.080 --> 0:35:42.960
<v Speaker 1>time that you walk into a store or a restaurant,

0:35:43.200 --> 0:35:46.799
<v Speaker 1>you are entering an environment that has been created specifically

0:35:46.840 --> 0:35:50.240
<v Speaker 1>to get you to do certain things, and that's usually

0:35:50.680 --> 0:35:53.279
<v Speaker 1>buy more stuff. And a whole lot of research has

0:35:53.280 --> 0:35:56.680
<v Speaker 1>gone into this field. It's called environmental psychology. Um it

0:35:56.920 --> 0:36:01.000
<v Speaker 1>includes the music, the color, the scent um, and again

0:36:01.080 --> 0:36:03.200
<v Speaker 1>a caveat. Like I said before, there are so many

0:36:03.280 --> 0:36:07.480
<v Speaker 1>variables that go into any individual person's decisions to stay

0:36:07.520 --> 0:36:10.719
<v Speaker 1>in a place and make purchases there. So it's it's

0:36:10.719 --> 0:36:14.680
<v Speaker 1>really hard to assign any of these individual stimuli the

0:36:14.680 --> 0:36:21.480
<v Speaker 1>responsibility of driving a customer's behavior. But when discussing environmental psychology,

0:36:21.760 --> 0:36:24.480
<v Speaker 1>lots of researchers depend upon a model that was created

0:36:24.480 --> 0:36:28.600
<v Speaker 1>by Arabian and Russell in four and that is pleasure

0:36:28.680 --> 0:36:32.960
<v Speaker 1>arousal dominance. And that's not some weird fifty shades a

0:36:32.960 --> 0:36:35.920
<v Speaker 1>great thing. That is a three D graph of feeling

0:36:35.960 --> 0:36:44.160
<v Speaker 1>pleasure versus displeasure, aroused versus calm and in control versus controlled. Okay, Uh,

0:36:44.440 --> 0:36:47.400
<v Speaker 1>Now that second vector aroused versus calm or or or

0:36:47.440 --> 0:36:50.880
<v Speaker 1>agitated versus column, as I said earlier in this episode,

0:36:51.480 --> 0:36:55.400
<v Speaker 1>is what gives a lot of researchers fits. Because some

0:36:55.760 --> 0:36:59.360
<v Speaker 1>research indicates that across the board, people make more snap

0:36:59.360 --> 0:37:03.799
<v Speaker 1>purchases when they're aroused, when there's loud music or bright

0:37:03.840 --> 0:37:08.560
<v Speaker 1>colors or something like that. Um. But some research indicates

0:37:08.600 --> 0:37:12.520
<v Speaker 1>that people make more purchases overall when they're calm, because

0:37:12.520 --> 0:37:15.239
<v Speaker 1>they're more likely to stay in a place longer. But

0:37:15.360 --> 0:37:17.560
<v Speaker 1>you know, if we go with the music example, what

0:37:17.640 --> 0:37:20.520
<v Speaker 1>types of music lead to those feelings? Uh? In one

0:37:20.520 --> 0:37:23.400
<v Speaker 1>study that was published in Advances in Consumer Research in

0:37:23.480 --> 0:37:28.800
<v Speaker 1>n they found that playing popular music arousing music basically

0:37:29.040 --> 0:37:32.720
<v Speaker 1>boosted sales that were made to younger men, but playing

0:37:32.760 --> 0:37:37.040
<v Speaker 1>instrumental music calming music boosted sales made to older women.

0:37:37.560 --> 0:37:40.400
<v Speaker 1>M hm. But there's still a lot of questions to

0:37:40.440 --> 0:37:44.000
<v Speaker 1>be asked. You know, was the music familiar or unfamiliar

0:37:44.040 --> 0:37:49.600
<v Speaker 1>to the people? Hypothetically familiar music is more arousing, uh,

0:37:50.280 --> 0:37:52.919
<v Speaker 1>hypothetically un you know, you know, if you're if you're

0:37:53.000 --> 0:37:55.279
<v Speaker 1>listening to unfamiliar music and going like, what is that

0:37:55.360 --> 0:37:57.080
<v Speaker 1>music about? Let me look it up on my phone,

0:37:57.120 --> 0:37:59.759
<v Speaker 1>that can lead to a higher state of arousal. How

0:37:59.800 --> 0:38:03.120
<v Speaker 1>how loud was the music? I had the customers just

0:38:03.200 --> 0:38:05.080
<v Speaker 1>gone through a breakup and listened to a lot of

0:38:05.120 --> 0:38:07.840
<v Speaker 1>Taylor Swift And was Taylor Swift playing and did that

0:38:07.880 --> 0:38:10.080
<v Speaker 1>motivate them to buy more or less? I you know,

0:38:10.960 --> 0:38:14.160
<v Speaker 1>it's hard to say. Yet again, that makes me think

0:38:14.160 --> 0:38:19.719
<v Speaker 1>about the potential for personalized advertising, like with incorporating these

0:38:19.840 --> 0:38:23.000
<v Speaker 1>environmental kind of factors. Then again, I don't know how

0:38:23.040 --> 0:38:25.719
<v Speaker 1>that would really happen for like an online shopping experience.

0:38:25.760 --> 0:38:27.800
<v Speaker 1>I mean, you don't want to go to an online

0:38:27.840 --> 0:38:30.920
<v Speaker 1>shopping destination and have it start playing music at you.

0:38:31.080 --> 0:38:32.879
<v Speaker 1>Just seems I don't turn it off. I don't want

0:38:32.880 --> 0:38:35.279
<v Speaker 1>to go anywhere and have it play music at me

0:38:35.480 --> 0:38:39.200
<v Speaker 1>unless I have chosen to listen to music, right, Yeah,

0:38:39.480 --> 0:38:41.680
<v Speaker 1>And that's what that's my immediate like, where is the

0:38:41.760 --> 0:38:45.560
<v Speaker 1>mute button on my computer? Reaction whenever I encounter that. Sure,

0:38:45.600 --> 0:38:49.200
<v Speaker 1>but there are some online shops, uh, usually like private

0:38:49.239 --> 0:38:52.800
<v Speaker 1>boutique kind of shops that will have and if they're clever,

0:38:52.960 --> 0:38:55.279
<v Speaker 1>that they'll have a little button that says, would you

0:38:55.360 --> 0:38:58.560
<v Speaker 1>like to play the accompanying music? And that will that

0:38:58.640 --> 0:39:01.080
<v Speaker 1>will give you some some stuff to listen to while

0:39:01.120 --> 0:39:05.640
<v Speaker 1>you're buying lots of things on Earth clicks. Yes, Uh,

0:39:05.800 --> 0:39:08.440
<v Speaker 1>sometimes out of curiosity, I'm like, I do want to

0:39:08.440 --> 0:39:10.200
<v Speaker 1>know what they want me to listen to? Right now?

0:39:10.520 --> 0:39:13.600
<v Speaker 1>That sounds horrifying. Yeah, that's kind of interesting, I guess I.

0:39:14.600 --> 0:39:18.000
<v Speaker 1>You know a little tidbit out there for restaurant owners

0:39:18.000 --> 0:39:22.239
<v Speaker 1>who have websites, don't have your website AutoPlay music. It

0:39:22.280 --> 0:39:24.560
<v Speaker 1>doesn't make me want to eat your food more. However,

0:39:24.920 --> 0:39:27.720
<v Speaker 1>just go to the Oatmeal and read their web comic

0:39:27.760 --> 0:39:30.680
<v Speaker 1>about what not to do when you're a restaurant website,

0:39:30.760 --> 0:39:33.480
<v Speaker 1>because that's that just really sums u up. Have have

0:39:33.640 --> 0:39:37.880
<v Speaker 1>the hours of operation on every page, yes, and have

0:39:38.080 --> 0:39:39.839
<v Speaker 1>make sure your menu is up to date. Those are

0:39:39.880 --> 0:39:44.520
<v Speaker 1>my two big ones. Post your address, Just post your address.

0:39:44.280 --> 0:39:46.840
<v Speaker 1>That's that's a good one too. Please yeah, but hours

0:39:46.840 --> 0:39:49.359
<v Speaker 1>of operation. Don't put it on contact. That doesn't make

0:39:49.400 --> 0:39:51.800
<v Speaker 1>any sense. All right, I think what I think, I've

0:39:51.840 --> 0:39:53.600
<v Speaker 1>gone off on a tangent. Let's you know what. I

0:39:53.640 --> 0:39:56.160
<v Speaker 1>need to calm down. So I'm just gonna take my meds.

0:39:56.239 --> 0:39:58.400
<v Speaker 1>Here you talk about the next thing, you know, Hold

0:39:58.440 --> 0:40:02.200
<v Speaker 1>on a second, But that was that was a blatant transition?

0:40:02.760 --> 0:40:05.960
<v Speaker 1>Would it wouldn't have been blatant if you hadn't pointed

0:40:05.960 --> 0:40:09.799
<v Speaker 1>it out? Okay, let's talk about drugs, because it is

0:40:09.840 --> 0:40:12.800
<v Speaker 1>no secret at all that drugs can affect your behavior.

0:40:12.960 --> 0:40:15.560
<v Speaker 1>That is the purpose of some of them. Yes, yeah,

0:40:15.560 --> 0:40:19.239
<v Speaker 1>But the question is about the level of precision with

0:40:19.280 --> 0:40:23.359
<v Speaker 1>which people could intentionally use drugs to modify their own

0:40:23.440 --> 0:40:27.640
<v Speaker 1>behavior or the behavior of others. So we're familiar with,

0:40:28.239 --> 0:40:32.960
<v Speaker 1>for example, a psycho pharmacological drugs, the drugs we take

0:40:33.080 --> 0:40:37.759
<v Speaker 1>to help us with like subjective mental states or just

0:40:37.880 --> 0:40:41.680
<v Speaker 1>an example would be antidepressants or anti anxiety medication or

0:40:41.719 --> 0:40:45.320
<v Speaker 1>something like that. It causes changes in your brain chemistry

0:40:46.360 --> 0:40:51.319
<v Speaker 1>that translate into changes in subjective experience and behavior. But

0:40:52.120 --> 0:40:55.719
<v Speaker 1>research is showing that some particular drugs can have an

0:40:55.760 --> 0:40:59.920
<v Speaker 1>influence on not just that, but on people's ethical decision making,

0:41:00.520 --> 0:41:04.000
<v Speaker 1>so not just how they feel their internal states, but

0:41:04.239 --> 0:41:07.600
<v Speaker 1>how they make decisions and what their values are and

0:41:07.640 --> 0:41:11.440
<v Speaker 1>what they do. So, in the scholarly literature, using scientific

0:41:11.520 --> 0:41:15.040
<v Speaker 1>or technological methods to induce a change, hopefully for the better,

0:41:15.239 --> 0:41:20.839
<v Speaker 1>in one's ethical tendencies or capacities, is known as moral enhancement.

0:41:20.880 --> 0:41:23.920
<v Speaker 1>And there's a lot of debate among like philosophers and

0:41:24.000 --> 0:41:27.640
<v Speaker 1>ethicists about you know, what does it really mean to

0:41:27.760 --> 0:41:32.160
<v Speaker 1>say that we could use external you know, methods and

0:41:32.480 --> 0:41:37.040
<v Speaker 1>drugs and surgeries and brain stimulation and things like that

0:41:37.280 --> 0:41:40.359
<v Speaker 1>to change our morals? What would that is? Does that

0:41:40.480 --> 0:41:43.840
<v Speaker 1>action actually have a moral quality to it? Like is

0:41:43.840 --> 0:41:46.879
<v Speaker 1>it moral to take a pill that you think would

0:41:46.960 --> 0:41:52.239
<v Speaker 1>make yourself more moral? See? Well, I mean that's a

0:41:52.280 --> 0:41:54.919
<v Speaker 1>philosophical argument that we could we could actually have right now,

0:41:54.960 --> 0:41:57.160
<v Speaker 1>because well, let's get into that in a minute, because

0:41:57.200 --> 0:41:59.480
<v Speaker 1>first I should talk about the fact that this actually

0:42:00.000 --> 0:42:04.239
<v Speaker 1>seems very likely to be possible. Just a few examples

0:42:04.239 --> 0:42:07.520
<v Speaker 1>of chemicals that could potentially change moral or social behavior.

0:42:08.640 --> 0:42:13.160
<v Speaker 1>One is oxytocin. That's a naturally occurring hormone. So there's

0:42:13.200 --> 0:42:17.200
<v Speaker 1>already oxytocin in your body. Um, and it's associated with

0:42:17.239 --> 0:42:19.800
<v Speaker 1>a wide range of effects in the brain, mostly centered

0:42:19.800 --> 0:42:23.880
<v Speaker 1>around like intimacy and bonding kind of hugging, cuddling, happy

0:42:23.920 --> 0:42:28.200
<v Speaker 1>times chemicals. So the release of oxytocin is triggered in

0:42:28.400 --> 0:42:32.120
<v Speaker 1>maternal infant bonding behaviors, and for that reason you can

0:42:32.239 --> 0:42:35.640
<v Speaker 1>probably guess that it's been named as a potential candidate

0:42:35.719 --> 0:42:40.080
<v Speaker 1>for chemical moral enhancement. UM. And if we discover, for example,

0:42:40.120 --> 0:42:44.600
<v Speaker 1>that taking a nasal spray dose of oxytocin makes people

0:42:44.719 --> 0:42:49.960
<v Speaker 1>more empathetic, increases nurturing behaviors, encourages trust, and cuts down

0:42:50.000 --> 0:42:53.840
<v Speaker 1>on anxiety, why wouldn't we want to live in a

0:42:53.840 --> 0:42:56.920
<v Speaker 1>world where everybody sort of hits the squared to oxytocin

0:42:57.360 --> 0:42:59.759
<v Speaker 1>before coming into the office in the morning. It's like

0:43:00.120 --> 0:43:03.400
<v Speaker 1>it's just a spray of cuttle juice. I don't know.

0:43:03.800 --> 0:43:06.200
<v Speaker 1>I sit between Josh and Chuck and I'm not sure

0:43:06.239 --> 0:43:09.200
<v Speaker 1>I want to get cuddled. Um. But then it's funny

0:43:09.200 --> 0:43:14.600
<v Speaker 1>because oxytocin is kind of a flagship for the complications

0:43:14.680 --> 0:43:18.160
<v Speaker 1>that exists now with our incomplete understanding of how drugs

0:43:18.160 --> 0:43:22.000
<v Speaker 1>affect are our moral and ethical decision making, Because on

0:43:22.080 --> 0:43:24.160
<v Speaker 1>the one hand, it does seem to have this effect

0:43:24.239 --> 0:43:29.640
<v Speaker 1>like encourages these positive pro social emotions like like trust

0:43:29.760 --> 0:43:33.080
<v Speaker 1>and bonding, but at the same time it may come

0:43:33.080 --> 0:43:36.040
<v Speaker 1>with its own problems. For example, I've seen reports suggesting

0:43:36.080 --> 0:43:40.000
<v Speaker 1>that in addition to all the positive traits, oxytocin might

0:43:40.000 --> 0:43:46.319
<v Speaker 1>be associated with increased ethnocentrism in group, loyalty outgroups, suspicion

0:43:46.800 --> 0:43:49.440
<v Speaker 1>uh the ideas that it might encourage sort of lots

0:43:49.440 --> 0:43:53.080
<v Speaker 1>of good pro social qualities for the close inner circle

0:43:53.200 --> 0:43:57.600
<v Speaker 1>of people at the expense of relationships with strangers and

0:43:57.680 --> 0:44:01.440
<v Speaker 1>people perceived to be outside. This is fascinating to me.

0:44:01.520 --> 0:44:04.759
<v Speaker 1>It kind of makes me think of of primitive cultures

0:44:04.760 --> 0:44:08.759
<v Speaker 1>that were that were, you know, in fairly close proximity

0:44:08.760 --> 0:44:11.719
<v Speaker 1>with one another, where you study the language of those

0:44:11.760 --> 0:44:16.280
<v Speaker 1>cultures and often the word that they give for themselves

0:44:16.719 --> 0:44:19.640
<v Speaker 1>tends to mean the people, and the word that they

0:44:19.680 --> 0:44:22.759
<v Speaker 1>give for other cultures that are within the proximity tends

0:44:22.800 --> 0:44:26.480
<v Speaker 1>to be something like those heathens over there, or those

0:44:26.560 --> 0:44:28.680
<v Speaker 1>those those folks that we don't like to talk about,

0:44:28.800 --> 0:44:30.960
<v Speaker 1>that kind of thing. And it sounds like this is

0:44:31.000 --> 0:44:35.000
<v Speaker 1>this is kind of instilling that are potentially could be

0:44:35.200 --> 0:44:37.840
<v Speaker 1>you know, kind of giving those sort of same feelings

0:44:37.880 --> 0:44:40.839
<v Speaker 1>that we we witness in primitive culture. Right. Well, part

0:44:40.840 --> 0:44:42.520
<v Speaker 1>of the thing is we we just don't know the

0:44:42.560 --> 0:44:46.040
<v Speaker 1>full range of effects yet, because you know, these relationships

0:44:46.080 --> 0:44:51.600
<v Speaker 1>between our total sort of profile of behavior and single

0:44:51.680 --> 0:44:53.960
<v Speaker 1>chemicals and how to act on the brain is very

0:44:54.000 --> 0:44:57.600
<v Speaker 1>complex and difficult to understand. Oh, of course, although you

0:44:57.600 --> 0:45:00.359
<v Speaker 1>know with with this particular example, we know that this

0:45:00.440 --> 0:45:03.400
<v Speaker 1>is a hormone that does stuff in our body, that

0:45:03.520 --> 0:45:06.319
<v Speaker 1>does brain stuff in our body in these ways. But

0:45:06.440 --> 0:45:10.560
<v Speaker 1>what about drugs that aren't necessarily intended to do brain

0:45:10.680 --> 0:45:13.719
<v Speaker 1>stuff in our body? Yeah, we've actually discovered that some

0:45:13.840 --> 0:45:17.880
<v Speaker 1>drugs already used for other purposes have a side effect

0:45:18.400 --> 0:45:23.080
<v Speaker 1>of having implications for our moral and ethical decisions and behaviors.

0:45:23.280 --> 0:45:26.480
<v Speaker 1>For example, I've just one thing that people talk about

0:45:26.600 --> 0:45:33.400
<v Speaker 1>is SSR eyes taken for various reasons, can help change

0:45:33.480 --> 0:45:36.520
<v Speaker 1>the way people look at certain moral dilemmas. And then

0:45:36.640 --> 0:45:42.839
<v Speaker 1>here's a big one. What about a drug to reduce racism?

0:45:42.960 --> 0:45:45.360
<v Speaker 1>They have a drug for that, Well, I mean we

0:45:45.480 --> 0:45:48.319
<v Speaker 1>have a drug where there is a suggested link. So

0:45:48.760 --> 0:45:53.279
<v Speaker 1>there's a drug called properanal all. It's used as a

0:45:53.280 --> 0:45:56.839
<v Speaker 1>beta blocker for people with like cardiovascular conditions. So if

0:45:56.880 --> 0:46:00.359
<v Speaker 1>you have high blood pressure heart disease, you might take

0:46:00.480 --> 0:46:04.560
<v Speaker 1>propranol al UH to relax your circulatory system and uh

0:46:04.800 --> 0:46:09.399
<v Speaker 1>decrease your blood pressure. Well, a study published in Psychopharmacology

0:46:09.440 --> 0:46:13.840
<v Speaker 1>in found that one side effect of this drug is

0:46:13.880 --> 0:46:20.520
<v Speaker 1>that it seems to reduce people's implicit negative racial bias. So,

0:46:20.600 --> 0:46:24.880
<v Speaker 1>in a double blind test environment, thirty six white volunteers

0:46:24.920 --> 0:46:28.440
<v Speaker 1>were randomized, divided into groups, and the test group was

0:46:28.560 --> 0:46:32.560
<v Speaker 1>given a single forty milligram dose of propranol all and

0:46:32.600 --> 0:46:35.440
<v Speaker 1>then there was of course a placebo controlled group, and

0:46:35.480 --> 0:46:39.200
<v Speaker 1>the participants were given tests of both their explicit levels

0:46:39.200 --> 0:46:41.760
<v Speaker 1>of racial prejudice like you know what they would report,

0:46:42.239 --> 0:46:46.879
<v Speaker 1>and then also a racial implicit association test. It's sort

0:46:46.880 --> 0:46:49.440
<v Speaker 1>of this thing to find out what you're unconscious racial

0:46:49.480 --> 0:46:55.120
<v Speaker 1>biases are. UH. And the author's reported quote relative to placebo,

0:46:55.239 --> 0:47:00.000
<v Speaker 1>propranol al significantly lowered heart rate and abolished implicit rate

0:47:00.040 --> 0:47:04.080
<v Speaker 1>shull bias without affecting the measure of explicit racial prejudice.

0:47:04.080 --> 0:47:11.360
<v Speaker 1>Propranolol did not affect subjective mood, So that's that's really interesting,

0:47:11.400 --> 0:47:15.480
<v Speaker 1>and the difference between what people think they're doing and

0:47:15.520 --> 0:47:19.120
<v Speaker 1>what they actually are doing is is a factor that's

0:47:19.200 --> 0:47:22.120
<v Speaker 1>been studied in a lot of these fields that we're

0:47:22.160 --> 0:47:24.920
<v Speaker 1>talking about. Yeah, and so this was a small study,

0:47:24.920 --> 0:47:27.640
<v Speaker 1>and the authors themselves call out for more researchers to

0:47:27.680 --> 0:47:32.360
<v Speaker 1>try to find so they they ask, you know, please

0:47:32.400 --> 0:47:34.400
<v Speaker 1>more people try to replicate this and see what you

0:47:34.480 --> 0:47:37.160
<v Speaker 1>come up with. Um. But whether or not this particular

0:47:37.200 --> 0:47:39.719
<v Speaker 1>drug or any of its family can actually make us

0:47:39.840 --> 0:47:43.200
<v Speaker 1>less racist, just the possibility of such a chemical is

0:47:43.360 --> 0:47:47.280
<v Speaker 1>really worth talking about because in my mind, the fact

0:47:47.280 --> 0:47:52.040
<v Speaker 1>that most people who exhibit racist behavior claim not to

0:47:52.120 --> 0:47:55.320
<v Speaker 1>be racist when you call them out for it signals

0:47:55.480 --> 0:47:57.520
<v Speaker 1>to me at least that I think most people, even

0:47:57.640 --> 0:48:01.600
<v Speaker 1>most fairly racist people, record noie that racial bias is

0:48:01.719 --> 0:48:05.239
<v Speaker 1>generally a bad thing, and many would be willing to

0:48:05.280 --> 0:48:08.319
<v Speaker 1>take a pill to reduce their own racial bias if

0:48:08.320 --> 0:48:13.600
<v Speaker 1>they could. Maybe maybe one would hope so if at

0:48:13.760 --> 0:48:15.760
<v Speaker 1>the worst, I would hope that they would say, well,

0:48:15.760 --> 0:48:18.120
<v Speaker 1>this isn't going to do anything because I'm not racist

0:48:18.760 --> 0:48:20.960
<v Speaker 1>as well, you know, can't hurt to take it, right,

0:48:21.160 --> 0:48:22.799
<v Speaker 1>as long as it was something where like what are

0:48:22.800 --> 0:48:25.080
<v Speaker 1>the side effects? Other side effects, well then you're fine,

0:48:25.320 --> 0:48:31.680
<v Speaker 1>Well yeah, and I'm not advising it. Yeah, that's obviously

0:48:31.719 --> 0:48:34.520
<v Speaker 1>we are not telling people to start taking a heart

0:48:34.560 --> 0:48:38.440
<v Speaker 1>disease medication, but certainly not randomly on the black market. Right,

0:48:38.920 --> 0:48:42.600
<v Speaker 1>So there may be other drugs that have similar effects

0:48:42.640 --> 0:48:45.319
<v Speaker 1>that don't have side effects, right. We don't know yet,

0:48:45.360 --> 0:48:49.360
<v Speaker 1>but the fact that that's a possibility is very interesting

0:48:49.440 --> 0:48:54.239
<v Speaker 1>because it brings up the question of what is it

0:48:54.280 --> 0:48:58.960
<v Speaker 1>ethical to try to get other people to do to

0:48:59.120 --> 0:49:02.200
<v Speaker 1>change their behavior years. I mean, if we if it

0:49:02.200 --> 0:49:05.000
<v Speaker 1>turned out that we discovered there was a pill then

0:49:05.080 --> 0:49:07.799
<v Speaker 1>and we tested it rigorously and said, huh, you know,

0:49:07.960 --> 0:49:13.440
<v Speaker 1>it looks like this pill has no negative side effects

0:49:13.480 --> 0:49:16.319
<v Speaker 1>except that it generally makes people have a little bit

0:49:16.440 --> 0:49:22.600
<v Speaker 1>less anxiety and it decreases racial bias by would it

0:49:22.680 --> 0:49:24.640
<v Speaker 1>be would that be a drug you could say, Okay,

0:49:24.640 --> 0:49:28.120
<v Speaker 1>everybody in society should take this. Yeah, that's a tough

0:49:28.239 --> 0:49:30.960
<v Speaker 1>that's a tough one. I mean, to me, the question

0:49:31.120 --> 0:49:36.240
<v Speaker 1>of ethics really comes in the pursuit of using these

0:49:36.280 --> 0:49:41.400
<v Speaker 1>these techniques specifically to alter human behavior. Um from like

0:49:41.440 --> 0:49:44.319
<v Speaker 1>a study perspective, because I think implementation is always going

0:49:44.360 --> 0:49:47.760
<v Speaker 1>to be problematic. I mean, obviously, if you are living

0:49:47.920 --> 0:49:53.400
<v Speaker 1>in a a culture where the the good of the

0:49:53.440 --> 0:49:56.799
<v Speaker 1>many outweighs the good of the few, and that's the accepted, um,

0:49:57.600 --> 0:50:00.439
<v Speaker 1>you know, worldview for that culture. Maybe, and you would

0:50:00.440 --> 0:50:05.239
<v Speaker 1>actually have this as a prescribed element where you had

0:50:05.280 --> 0:50:08.880
<v Speaker 1>to take it, because that's just culturally what people believed.

0:50:09.360 --> 0:50:12.040
<v Speaker 1>But in other places I think it would be problematic

0:50:12.040 --> 0:50:15.399
<v Speaker 1>at best. To me, the two main factors that go

0:50:15.560 --> 0:50:19.319
<v Speaker 1>into whether or not it's ethical to attempt to alter

0:50:19.480 --> 0:50:24.520
<v Speaker 1>human behavior our intent and implementation. By that, I mean,

0:50:24.600 --> 0:50:28.120
<v Speaker 1>what what is the purpose for attempting to change human behavior?

0:50:28.239 --> 0:50:32.480
<v Speaker 1>If your intent is to make the environment a better

0:50:32.600 --> 0:50:36.000
<v Speaker 1>place to live, and therefore people tend to make more

0:50:36.120 --> 0:50:41.080
<v Speaker 1>quote unquote moral or ethic ethical decisions because the environment

0:50:41.120 --> 0:50:43.839
<v Speaker 1>they are in is a more pleasant environment. I see

0:50:43.880 --> 0:50:46.160
<v Speaker 1>nothing wrong with that, because ultimately what you're saying is

0:50:46.160 --> 0:50:49.360
<v Speaker 1>I'm trying to do my best to make this environment

0:50:49.440 --> 0:50:52.200
<v Speaker 1>a good one for people. So in this case, I

0:50:52.200 --> 0:50:57.040
<v Speaker 1>would say things like, when you're going in for redevelopment

0:50:57.360 --> 0:51:01.680
<v Speaker 1>of urban landscapes, that would potentially be good, although we

0:51:01.719 --> 0:51:04.239
<v Speaker 1>also know there are big issues with that too, like

0:51:04.280 --> 0:51:06.600
<v Speaker 1>you could end up driving prices up and then pushing

0:51:06.640 --> 0:51:11.279
<v Speaker 1>people who could most benefit from that renewal outside of

0:51:11.320 --> 0:51:13.799
<v Speaker 1>that area, which obviously we don't want to do that.

0:51:14.000 --> 0:51:16.840
<v Speaker 1>You're defeating the purpose then, so it's a very delicate

0:51:16.840 --> 0:51:20.840
<v Speaker 1>thing to do. That kind of leads into the implementation.

0:51:20.960 --> 0:51:23.520
<v Speaker 1>How do you actually implement these things so that you're

0:51:23.560 --> 0:51:25.960
<v Speaker 1>trying to change behavior if you're doing it in a

0:51:26.000 --> 0:51:31.200
<v Speaker 1>way where it's not invasive or intrusive. Uh, and you aren't,

0:51:31.200 --> 0:51:35.560
<v Speaker 1>you know, trying to specifically herd people into a particular

0:51:35.640 --> 0:51:37.840
<v Speaker 1>type of behavior. I don't have a whole lot of

0:51:37.880 --> 0:51:43.720
<v Speaker 1>objections to it. Obviously, the more invasive or uh uh,

0:51:43.760 --> 0:51:47.680
<v Speaker 1>you know, unescapable you make this kind of implementation, the

0:51:47.760 --> 0:51:51.759
<v Speaker 1>more I get really nervous about it. So those are

0:51:51.800 --> 0:51:53.640
<v Speaker 1>the two factors to me that are the most important.

0:51:53.640 --> 0:51:56.520
<v Speaker 1>And it's not like a binary system where one is

0:51:56.560 --> 0:52:01.800
<v Speaker 1>good and one is bad. It's definitely several shade across

0:52:01.840 --> 0:52:05.760
<v Speaker 1>the spectrum. And uh, these these various that the two

0:52:05.800 --> 0:52:08.759
<v Speaker 1>factors can play very important roles in different ways. Yeah.

0:52:08.800 --> 0:52:13.080
<v Speaker 1>I think one of the main distinctions that is becoming

0:52:13.160 --> 0:52:18.080
<v Speaker 1>quite obvious is people choosing behavior changing stimulations and conditions

0:52:18.120 --> 0:52:22.720
<v Speaker 1>to apply to themselves versus applying that to other people,

0:52:22.840 --> 0:52:27.560
<v Speaker 1>like without their knowledge or without their consent. That's of

0:52:27.600 --> 0:52:30.080
<v Speaker 1>course in the second condition where it becomes really difficult.

0:52:30.080 --> 0:52:32.040
<v Speaker 1>I mean, I don't think anybody really has much of

0:52:32.040 --> 0:52:36.399
<v Speaker 1>a problem with use. Somebody choosing to use whatever kind

0:52:36.440 --> 0:52:39.279
<v Speaker 1>of techniques or drugs or anything science can come up

0:52:39.320 --> 0:52:42.920
<v Speaker 1>with to make themselves exercise more by their own choice,

0:52:43.400 --> 0:52:46.960
<v Speaker 1>or to make themselves have, you know, less racial bias,

0:52:47.040 --> 0:52:51.160
<v Speaker 1>or to make themselves more generous. That all seems pretty fine.

0:52:51.200 --> 0:52:56.120
<v Speaker 1>I think most most humans agree that that's a personal choice. Yeah,

0:52:56.200 --> 0:52:59.400
<v Speaker 1>And so of course we would probably also mostly agreed

0:52:59.440 --> 0:53:02.840
<v Speaker 1>that it's wrong gong to use techniques like this against

0:53:02.880 --> 0:53:06.200
<v Speaker 1>other people's will to coerce them or to exploit them.

0:53:06.680 --> 0:53:09.560
<v Speaker 1>But what about in these middle case scenarios where you

0:53:09.640 --> 0:53:15.400
<v Speaker 1>are basically coercing people but for something that seems to

0:53:15.440 --> 0:53:19.600
<v Speaker 1>be for the greater good. That's where it gets really sticky. Like,

0:53:19.760 --> 0:53:25.799
<v Speaker 1>for example, there is talk of using a hypothetical aggression

0:53:26.000 --> 0:53:31.240
<v Speaker 1>reducing impulsiveness reducing drug as a cure for somebody convicted

0:53:31.280 --> 0:53:34.960
<v Speaker 1>of a violent crime. Now, I have very little doubt

0:53:34.960 --> 0:53:37.400
<v Speaker 1>that we could find several drugs in the future that

0:53:37.400 --> 0:53:41.120
<v Speaker 1>would accomplish this goal. That doesn't seem implausible to me

0:53:41.200 --> 0:53:44.600
<v Speaker 1>at all. But it's the ethical question. Is it an

0:53:44.719 --> 0:53:49.279
<v Speaker 1>unacceptable violation of the freedom and the privacy of the accused.

0:53:50.360 --> 0:53:53.640
<v Speaker 1>On one hand, my intuition sort of says unequivocally, yes,

0:53:53.800 --> 0:53:56.880
<v Speaker 1>you can't force people to take drugs that will change

0:53:56.920 --> 0:54:00.479
<v Speaker 1>their personality. Is getting back to a clockwork orange, Yeah,

0:54:00.520 --> 0:54:03.319
<v Speaker 1>that that seems very very wrong. On the other hand,

0:54:03.400 --> 0:54:06.120
<v Speaker 1>what do we do now to somebody who's convicted of

0:54:06.120 --> 0:54:09.520
<v Speaker 1>a violent crime, Well, we lock them in a prison,

0:54:09.719 --> 0:54:12.359
<v Speaker 1>or in some cases, like historically or depending on where

0:54:12.400 --> 0:54:14.719
<v Speaker 1>you are in the world, you might physically injure them

0:54:14.840 --> 0:54:17.839
<v Speaker 1>or kill them or something. And then there's even in

0:54:17.880 --> 0:54:23.320
<v Speaker 1>the prison scenario where rehabilitation is supposed to be a factor, uh,

0:54:23.480 --> 0:54:28.240
<v Speaker 1>in reality that the rehabilitation effect doesn't seem to be

0:54:28.600 --> 0:54:32.600
<v Speaker 1>um taking high priority in a lot of cases. Yeah, yeah,

0:54:32.680 --> 0:54:35.719
<v Speaker 1>And so I don't know. I mean, locking someone in

0:54:35.760 --> 0:54:37.960
<v Speaker 1>a prison is not at all a nice thing to

0:54:38.040 --> 0:54:40.480
<v Speaker 1>do to them. I mean most to most people accept

0:54:40.560 --> 0:54:42.680
<v Speaker 1>that that's something you have to do, but it's sort

0:54:42.680 --> 0:54:45.719
<v Speaker 1>of a necessary evil. So if someone's a murderer, they're

0:54:45.719 --> 0:54:48.640
<v Speaker 1>a hit man for the mob or something, most people,

0:54:48.680 --> 0:54:51.000
<v Speaker 1>I think feel like it's okay to lock that person

0:54:51.080 --> 0:54:55.560
<v Speaker 1>up somewhere where they can't hurt other people. So would Yeah,

0:54:55.760 --> 0:54:58.359
<v Speaker 1>So would it really be worse to offer that hit

0:54:58.400 --> 0:55:02.520
<v Speaker 1>man instead the option of a reduced sentence and the

0:55:02.560 --> 0:55:06.480
<v Speaker 1>option of taking a drug that makes of people in

0:55:06.560 --> 0:55:09.560
<v Speaker 1>previous cases less likely to commit acts of violence in

0:55:09.560 --> 0:55:13.120
<v Speaker 1>the future. Uh. It's a tough call because intuitively, I

0:55:13.160 --> 0:55:17.000
<v Speaker 1>still don't like it. It seems creepy. But then again,

0:55:17.520 --> 0:55:19.960
<v Speaker 1>you know that's my intuitions. If I went with my gut,

0:55:20.000 --> 0:55:22.120
<v Speaker 1>I would be telling the right brothers that if man

0:55:22.120 --> 0:55:24.840
<v Speaker 1>had been meant to fly, etcetera, he'd been born with

0:55:24.880 --> 0:55:29.480
<v Speaker 1>a aerodynamic hydrogen s act. Well, and there's a historical

0:55:29.560 --> 0:55:32.799
<v Speaker 1>case that we can point to immediately in the technology

0:55:32.840 --> 0:55:36.840
<v Speaker 1>world where you know, this very thing had been employed

0:55:37.040 --> 0:55:41.360
<v Speaker 1>and it wasn't for violence but for homosexuality. UH. Touring

0:55:42.080 --> 0:55:48.480
<v Speaker 1>was given the option to UH to Touring, he was

0:55:48.680 --> 0:55:54.120
<v Speaker 1>given the option to be chemically castrated rather than be

0:55:54.320 --> 0:55:57.600
<v Speaker 1>incarcerated for his homosexuality, which he he opted to do,

0:55:57.760 --> 0:56:02.960
<v Speaker 1>and then ultimately he would, depending upon your the the report,

0:56:03.040 --> 0:56:07.440
<v Speaker 1>he committed suicide or was incredibly unfortunate in consuming too

0:56:07.480 --> 0:56:10.640
<v Speaker 1>much arsenic from apple seeds. I Uh, I thought about

0:56:10.680 --> 0:56:13.560
<v Speaker 1>that exact same comparison. The one thing that makes that

0:56:13.760 --> 0:56:15.920
<v Speaker 1>very different than what we're talking about, is that touring

0:56:16.040 --> 0:56:18.080
<v Speaker 1>was very obviously I mean, at least to all of

0:56:18.160 --> 0:56:20.120
<v Speaker 1>us in the room, I think we would agree the

0:56:20.200 --> 0:56:23.960
<v Speaker 1>victim of a deeply unjust law. Yeah, oh sure, and

0:56:24.000 --> 0:56:27.960
<v Speaker 1>also like he actually did something deeply evil that except

0:56:28.000 --> 0:56:32.000
<v Speaker 1>that you know, again, it's it's all based upon whichever

0:56:32.840 --> 0:56:35.719
<v Speaker 1>whichever culture is imposing this, right, I mean, in our

0:56:35.760 --> 0:56:39.480
<v Speaker 1>culture obviously now we're having this change where people are

0:56:39.480 --> 0:56:46.640
<v Speaker 1>more accepting of homosexuality, but which yes, again I agree,

0:56:46.680 --> 0:56:50.279
<v Speaker 1>hooray for that. But there are other cultures where they

0:56:50.640 --> 0:56:53.279
<v Speaker 1>might still very much considerate. In fact, there are other

0:56:53.320 --> 0:56:57.480
<v Speaker 1>cultures where they very much considered a crime. And so, uh,

0:56:57.520 --> 0:56:59.239
<v Speaker 1>you know, it's it's one of those things that we

0:56:59.360 --> 0:57:02.000
<v Speaker 1>do see is being employed right now. It's just not

0:57:02.200 --> 0:57:05.759
<v Speaker 1>in the case of this pill will make you less violent, right,

0:57:05.840 --> 0:57:09.720
<v Speaker 1>And of course it is a different thing to say, uh,

0:57:10.080 --> 0:57:15.319
<v Speaker 1>imprisonment versus chemical castration and imprisonment versus a really good

0:57:15.400 --> 0:57:17.800
<v Speaker 1>drug that has no negative side effects that lets you

0:57:17.840 --> 0:57:23.680
<v Speaker 1>be who you are but less violent. Two. I mean

0:57:23.720 --> 0:57:26.600
<v Speaker 1>there are side effects to being chemically castrated and those

0:57:26.640 --> 0:57:31.160
<v Speaker 1>are negative. Yeah, And of course I'm I'm not going

0:57:31.240 --> 0:57:35.000
<v Speaker 1>so far as to advocate that less violent I'm saying

0:57:35.360 --> 0:57:38.400
<v Speaker 1>it's a tough call. I don't know what we should

0:57:38.440 --> 0:57:41.480
<v Speaker 1>do in that scenario. Yeah. Well, and if I may

0:57:41.560 --> 0:57:45.400
<v Speaker 1>kind of Devil's advocate, uh, I, I would say that

0:57:45.440 --> 0:57:49.040
<v Speaker 1>the question is nearly moot when you get right down

0:57:49.120 --> 0:57:51.560
<v Speaker 1>to it, Because although I do believe in the wonders

0:57:51.600 --> 0:57:57.160
<v Speaker 1>of modern medicine continuing into the incredible future, psychology is

0:57:57.200 --> 0:58:01.919
<v Speaker 1>not a science that can be applied evenly across the population. Um.

0:58:02.080 --> 0:58:05.960
<v Speaker 1>Even psychiatry is really a guessing game, certainly at our

0:58:05.960 --> 0:58:09.080
<v Speaker 1>current level of knowledge. And and I'm not sure that

0:58:09.160 --> 0:58:13.280
<v Speaker 1>I can envision an immediate future in which we've gained

0:58:13.560 --> 0:58:19.000
<v Speaker 1>enough new knowledge to to to make it so. You know, um,

0:58:19.080 --> 0:58:21.280
<v Speaker 1>that the human body and brain are so complex, There's

0:58:21.280 --> 0:58:24.080
<v Speaker 1>so much going on with each individual person that that

0:58:24.200 --> 0:58:28.800
<v Speaker 1>any given uh method or drug is is difficult to

0:58:28.920 --> 0:58:33.640
<v Speaker 1>apply across an entire culture. Uh. But if I, if

0:58:33.680 --> 0:58:35.600
<v Speaker 1>I had to take a side, I guess I would

0:58:35.600 --> 0:58:38.760
<v Speaker 1>say that, you know, i'd agree with you too, like like, no,

0:58:38.880 --> 0:58:43.520
<v Speaker 1>it's not ethical too ever try to change someone else's

0:58:43.520 --> 0:58:49.040
<v Speaker 1>behavior probably, uh, But but sometimes factors more important than

0:58:49.080 --> 0:58:53.520
<v Speaker 1>ethicality do influence our decisions in the same way that

0:58:53.560 --> 0:58:56.360
<v Speaker 1>it's also not ethical to lock somebody in a prison.

0:58:56.440 --> 0:59:00.240
<v Speaker 1>You just might have to do it considering the alternative well,

0:59:00.280 --> 0:59:03.560
<v Speaker 1>And and in my case, when I'm thinking about altering behavior,

0:59:03.600 --> 0:59:07.120
<v Speaker 1>I think I'm looking at it a little less in

0:59:07.160 --> 0:59:09.840
<v Speaker 1>a little less of an extreme case than than what

0:59:10.080 --> 0:59:13.760
<v Speaker 1>has been proposed here. Mostly we'd be talking about just

0:59:13.880 --> 0:59:17.440
<v Speaker 1>changing day to day behaviors and everybody, Yeah, really, what

0:59:17.480 --> 0:59:23.680
<v Speaker 1>I'm thinking about is improving things like demonstrably improving things

0:59:23.680 --> 0:59:29.120
<v Speaker 1>like cleaning up environments, making places more pleasant to live

0:59:29.160 --> 0:59:32.280
<v Speaker 1>and work in, that sort of stuff, where again, you're

0:59:32.360 --> 0:59:35.640
<v Speaker 1>setting up a person for success. You're removing some of

0:59:35.680 --> 0:59:40.040
<v Speaker 1>the negative things that could uh influence decision making to

0:59:40.240 --> 0:59:44.680
<v Speaker 1>making choices that would harm yourself or others. Not that

0:59:44.720 --> 0:59:48.720
<v Speaker 1>it eliminates it, but that it decreases some of the triggers,

0:59:48.800 --> 0:59:52.600
<v Speaker 1>some of the motivations for that behavior. So in other words,

0:59:52.680 --> 0:59:55.080
<v Speaker 1>you're not you're not so much trying to change someone's

0:59:55.080 --> 0:59:57.360
<v Speaker 1>behavior as you are trying to make the environment as

0:59:57.360 --> 1:00:01.360
<v Speaker 1>conducive to good behavior as possible. That's really the only

1:00:01.400 --> 1:00:04.040
<v Speaker 1>way I would see it as being something I would

1:00:04.080 --> 1:00:07.600
<v Speaker 1>accept personally. Well, sure, and there could be other ways

1:00:07.640 --> 1:00:11.200
<v Speaker 1>that there are things that have a big impact that

1:00:11.320 --> 1:00:14.440
<v Speaker 1>really matters more so than just like, you know, can

1:00:14.480 --> 1:00:18.280
<v Speaker 1>we convince people to buy more hamburgers or uh, But

1:00:18.440 --> 1:00:21.120
<v Speaker 1>that aren't necessarily associated with like here's a hit man

1:00:21.240 --> 1:00:23.440
<v Speaker 1>for the mob who were trying to reform, with with

1:00:23.520 --> 1:00:25.880
<v Speaker 1>drugs or with a happy you know, red room that

1:00:25.880 --> 1:00:29.960
<v Speaker 1>plays good music or something. Um No, I mean there

1:00:29.960 --> 1:00:32.840
<v Speaker 1>can be things like public opinion. I mean, this sort

1:00:32.880 --> 1:00:35.080
<v Speaker 1>of gets us back to the propaganda thing. But there

1:00:35.080 --> 1:00:39.400
<v Speaker 1>there are problems that almost everybody recognizes when faced with

1:00:39.520 --> 1:00:44.200
<v Speaker 1>them explicitly in the ways we deal with public problems.

1:00:44.240 --> 1:00:47.640
<v Speaker 1>For example, we just are not very good at long

1:00:47.840 --> 1:00:51.000
<v Speaker 1>term thinking. I mean we live in like a you know,

1:00:51.240 --> 1:00:56.479
<v Speaker 1>in ostensibly a semi properly functioning democracy where your vote

1:00:56.560 --> 1:01:00.240
<v Speaker 1>has some kind of meaning, where you can vote on

1:01:00.280 --> 1:01:03.560
<v Speaker 1>the issues that matter to you, but we were consistently

1:01:03.640 --> 1:01:07.200
<v Speaker 1>not doing a great job of casting the kinds of

1:01:07.280 --> 1:01:10.560
<v Speaker 1>votes that would be most beneficial to people in a

1:01:10.640 --> 1:01:15.560
<v Speaker 1>hundred years from now. You know. Yeah, everyone's more concerned

1:01:15.560 --> 1:01:18.160
<v Speaker 1>about like what they're getting for lunch tomorrow than what

1:01:18.360 --> 1:01:22.120
<v Speaker 1>their grandchildren will be getting for lunch. Yeah, And so

1:01:22.400 --> 1:01:24.800
<v Speaker 1>I don't know, I mean That just kind of makes

1:01:24.800 --> 1:01:26.680
<v Speaker 1>me think, like, well, what if we found a drug

1:01:26.840 --> 1:01:32.200
<v Speaker 1>that or you know, or smell or something in your brain. Yeah,

1:01:32.240 --> 1:01:35.640
<v Speaker 1>that makes people more likely to think long term instead

1:01:35.640 --> 1:01:37.880
<v Speaker 1>of just about short term personal games. All I have

1:01:37.920 --> 1:01:41.160
<v Speaker 1>to do is find that secret to reversing aging, and

1:01:41.200 --> 1:01:43.600
<v Speaker 1>then we will very much be concerned with long term.

1:01:43.920 --> 1:01:46.320
<v Speaker 1>I'm not sure we would actually think we would still

1:01:46.320 --> 1:01:48.160
<v Speaker 1>be very short term and just be like, Wow, things

1:01:48.160 --> 1:01:51.400
<v Speaker 1>sure are crappy now. I think we care about ourselves

1:01:51.520 --> 1:01:54.920
<v Speaker 1>tomorrow way more than we care about ourselves in forty years.

1:01:55.880 --> 1:01:58.040
<v Speaker 1>I guess it depends. It's interesting. I mean, I I

1:01:58.520 --> 1:02:01.960
<v Speaker 1>probably would lean towards that at least for the again,

1:02:02.040 --> 1:02:03.720
<v Speaker 1>the short term, but I think that would be something

1:02:03.760 --> 1:02:06.000
<v Speaker 1>we would grow out of. Unfortunately, the question is whether

1:02:06.000 --> 1:02:07.640
<v Speaker 1>we would grow out of it before it was too

1:02:07.720 --> 1:02:11.240
<v Speaker 1>late to do anything about it. At any rate. We're also,

1:02:11.360 --> 1:02:13.520
<v Speaker 1>you know, in the future, we're already talking about things

1:02:13.560 --> 1:02:16.400
<v Speaker 1>like brain computer interfaces that I mean, there's some that

1:02:16.440 --> 1:02:19.240
<v Speaker 1>already do exist that work on various levels that we've

1:02:19.240 --> 1:02:22.200
<v Speaker 1>talked about in this podcast, and we've also mentioned the

1:02:22.200 --> 1:02:25.720
<v Speaker 1>fact that this interaction doesn't just go from brain to computer.

1:02:25.800 --> 1:02:29.120
<v Speaker 1>It can go from computer to brain. Uh. But, as

1:02:29.200 --> 1:02:34.080
<v Speaker 1>Lauren was saying, human brains were super complex and we

1:02:34.200 --> 1:02:37.360
<v Speaker 1>barely know what's going on right now. Like we we

1:02:37.400 --> 1:02:39.800
<v Speaker 1>can have a very high level view of how the

1:02:39.800 --> 1:02:43.560
<v Speaker 1>brain works, but when you get down to specifics like

1:02:44.040 --> 1:02:49.120
<v Speaker 1>can you make someone remember a specific memory or experience

1:02:49.160 --> 1:02:53.360
<v Speaker 1>a specific thing? Um, it's that gets a lot trickier.

1:02:53.880 --> 1:02:57.320
<v Speaker 1>There's a reason why when you read about the knowledge

1:02:57.360 --> 1:03:00.320
<v Speaker 1>and the effects of neurochemicals and things like that day,

1:03:00.440 --> 1:03:06.320
<v Speaker 1>you'll often see phrases like associated with because like we

1:03:06.320 --> 1:03:10.479
<v Speaker 1>we have a very very wide, i'd say, but also

1:03:10.640 --> 1:03:13.600
<v Speaker 1>very loose understanding of what's going on inside the brain

1:03:13.640 --> 1:03:17.600
<v Speaker 1>and how that correlates to subjective experience and behavior. So

1:03:17.880 --> 1:03:20.440
<v Speaker 1>now that that knowledge is going to increase, it's going

1:03:20.440 --> 1:03:24.400
<v Speaker 1>to continue to increase over time, and maybe someday it's

1:03:24.480 --> 1:03:27.840
<v Speaker 1>possible that will come up with methods that could allow

1:03:27.960 --> 1:03:35.280
<v Speaker 1>us to very specifically alter someone's views, perspectives, behaviors, experience, whatever.

1:03:35.680 --> 1:03:39.960
<v Speaker 1>But that day is not really gonna be close, right,

1:03:40.000 --> 1:03:45.400
<v Speaker 1>It's gonna be far. It's twenty four years. You think, yeah,

1:03:45.440 --> 1:03:49.400
<v Speaker 1>it's weird that the singularity war off guys, really strange,

1:03:50.240 --> 1:03:53.120
<v Speaker 1>but yeah, it's one of those things where maybe one

1:03:53.200 --> 1:03:57.040
<v Speaker 1>day the sort of the real dystopian science fiction kind

1:03:57.080 --> 1:04:00.560
<v Speaker 1>of views of the future will be uh closer to

1:04:01.000 --> 1:04:04.280
<v Speaker 1>a potential reality. I mean, you might argue that we're there,

1:04:04.320 --> 1:04:07.520
<v Speaker 1>depending upon which dystopia you're looking at and how cynical

1:04:07.560 --> 1:04:11.000
<v Speaker 1>you are. Uh. Now, my hope is that by continuing

1:04:11.000 --> 1:04:14.920
<v Speaker 1>these kind of conversations and really just getting into the

1:04:14.960 --> 1:04:18.400
<v Speaker 1>discussion of why this is so complicated beyond just ethics

1:04:18.400 --> 1:04:21.360
<v Speaker 1>but to biology as well, that we will get a

1:04:21.360 --> 1:04:24.400
<v Speaker 1>better understanding not just of of how we work, but

1:04:24.520 --> 1:04:27.200
<v Speaker 1>why we work the way we do. And uh, this

1:04:27.280 --> 1:04:30.800
<v Speaker 1>has been really fascinating to cover this pair of topics,

1:04:30.800 --> 1:04:34.000
<v Speaker 1>this pair of episodes about these topics, and you know,

1:04:34.120 --> 1:04:35.800
<v Speaker 1>the Smell one I think was a nice way of

1:04:35.880 --> 1:04:38.560
<v Speaker 1>leading us into this. And obviously we could have done

1:04:39.120 --> 1:04:42.160
<v Speaker 1>five or six or ten more episodes that are based

1:04:42.200 --> 1:04:45.040
<v Speaker 1>on this, We could have done deeper dies on these things.

1:04:45.400 --> 1:04:48.360
<v Speaker 1>So if you guys out there were really fascinated by

1:04:48.360 --> 1:04:50.280
<v Speaker 1>this and you want to hear more discussions, or there's

1:04:50.320 --> 1:04:52.720
<v Speaker 1>something specific you would like to hear more about, you

1:04:52.720 --> 1:04:54.360
<v Speaker 1>should let us know, Or if you just have a

1:04:54.400 --> 1:04:57.360
<v Speaker 1>suggestion for any sort of future episode, we're going to

1:04:57.400 --> 1:05:00.720
<v Speaker 1>be doing some listener mail episodes very shortly. You can

1:05:00.760 --> 1:05:03.920
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1:05:03.960 --> 1:05:07.560
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1:05:07.680 --> 1:05:09.600
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1:05:14.640 --> 1:05:17.800
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1:05:22.040 --> 1:05:24.480
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