WEBVTT - What is progressive scan?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello there, everyone,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Pouette

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<v Speaker 1>and I'm the tech editor here at how stuff works

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<v Speaker 1>dot com. Sitting across from me, as he always does,

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<v Speaker 1>is senior writer Jonathan Strickland. Hey there, So we uh

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<v Speaker 1>where we're going to talk about something that you might

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<v Speaker 1>see and not understand, at least in my case, because

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<v Speaker 1>you know, because you see it and you don't understand

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<v Speaker 1>it exactly. This comes This comes to us courtesy of

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<v Speaker 1>a little listener mail and here we go. Hi. My

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<v Speaker 1>name is James. I love how stuff Works. I was

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<v Speaker 1>reading an article on h d M I and kind

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<v Speaker 1>of learned how progressive scan works. But better to hear

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<v Speaker 1>it from the experts. What can you tell me in

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<v Speaker 1>podcast form? Well, James, um, first, as they have the

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<v Speaker 1>whole experts. I know, maybe we're supposed to a forward

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<v Speaker 1>this onto someone, but we'll we'll give it a shot.

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<v Speaker 1>So progressive scan, we're talking about television's here, or monitors,

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<v Speaker 1>computer monitors as well. Can I progressive scan most do. Um,

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<v Speaker 1>and Uh, it's it's a technology specifically that deals with

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<v Speaker 1>how your television generates images. Now, your old analog TVs

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<v Speaker 1>and the the big old bulky machines that we used

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<v Speaker 1>to watch television on us to some of us still

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<v Speaker 1>own analog TV. Yeah, a lot of our listeners have

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<v Speaker 1>never watched television on one of those. Can you can

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<v Speaker 1>you think? Can you wrap your head around that? Okay?

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<v Speaker 1>So okay, the old people in the room, Uh, we

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<v Speaker 1>used to and sometimes still do watch television on these

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<v Speaker 1>old analog television sets. And these TV sets use a

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<v Speaker 1>technology called interlacing display images. So every single time you're

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<v Speaker 1>looking at a television that's on and showing something like

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<v Speaker 1>some sort of television program, Um, you're actually looking at

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<v Speaker 1>thousands and thousands and thousands of tiny little dots of

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<v Speaker 1>light that we call pixels all right now. And they

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<v Speaker 1>come in rows, yes, rows, and columns in fact, uh,

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<v Speaker 1>and so we we usually look at them. Uh. You

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<v Speaker 1>can either look at them as horizontal rows or vertical columns.

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<v Speaker 1>The idea here is that the television sort of paints

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<v Speaker 1>this picture with light, all right. The old analog TVs

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<v Speaker 1>used an electron gun to paint these pictures and we'll

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<v Speaker 1>probably talk more about the electron gun, how it did this,

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<v Speaker 1>and kind of the evolution of TVs and another future podcast. Yeah,

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<v Speaker 1>we've got a lot of requests for that, so that

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<v Speaker 1>that's in the that's in the works. We haven't we

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<v Speaker 1>haven't tackled that one yet because it's a it's a

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<v Speaker 1>little bit heavier of a topic than this, and any rate,

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<v Speaker 1>it paints the pictures line by line, all right, and

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<v Speaker 1>with the old interlacing technology, it wouldn't paint the entire picture,

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<v Speaker 1>it would paint every other line, uh per per scan

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<v Speaker 1>if you want to call it that, all right. Basically

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<v Speaker 1>the even lines and the odd lines, and it alternates

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<v Speaker 1>between the two and each set displays for one of

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<v Speaker 1>a second, So thirty times a second you get all

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<v Speaker 1>the odd lines, and thirty times a second you get

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<v Speaker 1>all the even lines, and they're they're alternating back and forth.

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<v Speaker 1>That gives you your sixty hurts refresh rate. Okay, but

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<v Speaker 1>you're only getting thirty per set of lines. So that's

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<v Speaker 1>called interlacing. It interlaces the odd lines with the even lines.

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<v Speaker 1>Progressive scan is different, and progressive scan you get all

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<v Speaker 1>the lines shown on each on each blasts. So instead

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<v Speaker 1>of getting you know, half of them every thirty and

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<v Speaker 1>the other half sorry, thirty every second for half a

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<v Speaker 1>thirty every second for the other half, you get sixty

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<v Speaker 1>of all of them per second with a sixty hurts

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<v Speaker 1>refresh rate. Yes, because let's talk about sixty times per second.

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<v Speaker 1>That's what the hurts means in this case. Um, So

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<v Speaker 1>it's painting every line on the picture. Now, what does

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<v Speaker 1>this mean to you as a television viewer? Well, did

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<v Speaker 1>you want to take a stab? Well, I was going

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<v Speaker 1>to say that damage appears more stable, yes, and it

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<v Speaker 1>doesn't display as many artifacts, which is a very important

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<v Speaker 1>digital bits that don't seem to you know, Yeah, they

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<v Speaker 1>look really jagged, these little jagged exactly, there's these. If

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<v Speaker 1>you've ever watched, um, say, a really good DVD on

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<v Speaker 1>a on an old interlace television set, um, you might

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<v Speaker 1>notice that there are these occasionally these little jagged uh

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<v Speaker 1>images that show up as the as the show or

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<v Speaker 1>the DVD plays. And it's once you notice them, it's

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<v Speaker 1>hard not to notice them. From that point on, you

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<v Speaker 1>start noticing them in everything, and um, it's very irritating.

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<v Speaker 1>Progressive scan eliminates a lot of that because it does

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<v Speaker 1>smooth out the picture. So this is why when you

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<v Speaker 1>were first looking at h D t vs back when

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<v Speaker 1>they were first becoming popular. Uh, you know, you had

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<v Speaker 1>a couple of different choices. There was the seven twenty

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<v Speaker 1>and the ten eight, which that refers to how many

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<v Speaker 1>lines of pixels you have? Right, yes, so for for

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<v Speaker 1>top to bottom there are seven lines or right, so,

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<v Speaker 1>and that that changes the resolutions the top to bottom,

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<v Speaker 1>like I think it's left right that would make sense.

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<v Speaker 1>I'm sorry, because left right, if you have a ten

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<v Speaker 1>a D line TV, that's the sixteen by nine resolution

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<v Speaker 1>versus the three. Yeah, OK, so I apologize, that's all right. No,

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<v Speaker 1>I get confused all the time about this guy's I

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<v Speaker 1>mean I write about them all the time, and I

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<v Speaker 1>still have to look it up because there's so many

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<v Speaker 1>numbers that are involved here. So, but seven twenty, if

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<v Speaker 1>you you could get like a seven twenty television, that

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<v Speaker 1>would mean that it was a progressive scan television that

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<v Speaker 1>had the seven or twenty lines of resolution or ten

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<v Speaker 1>eighty I resolution, which mean I had a thousand eighty

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<v Speaker 1>lines of resolution and that was interlaced by the way,

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<v Speaker 1>the seven ten eighty thing. That's not really how many

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<v Speaker 1>lines of resolution you have? How many lines of pixels?

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<v Speaker 1>But we're gonna stick with that just because that's the

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<v Speaker 1>what the industry standard is called. Yeah, um, so don't

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<v Speaker 1>write in and tell me you know, actually it's not

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<v Speaker 1>really one thousand eighty because I happen to know that. Um,

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<v Speaker 1>but we're yeah, well, don't pause the podcast. People listen

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<v Speaker 1>to it all the way through and then tell us

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<v Speaker 1>how stupid we are. Um, actually we're great. So anyway,

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<v Speaker 1>the you might think, all right, well, if this television

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<v Speaker 1>has more lines of pixels, it must be better, be

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<v Speaker 1>because more is better, right, well, not necessarily. Yes, you

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<v Speaker 1>might have more pixels per on your screen. You might,

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<v Speaker 1>and which more means you're gonna have smaller pixels usually

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<v Speaker 1>means you have a sharper image, right, a sharper picture.

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<v Speaker 1>That's why the definition really is all about, not the

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<v Speaker 1>sharper image. But you're smirking at me. So, so usually

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<v Speaker 1>more pixels does mean better. But when it comes to

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<v Speaker 1>interlace versus progressive then you have a different argument. You're saying, well,

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<v Speaker 1>progressive scan gives you a smoother image, especially when stuff

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<v Speaker 1>is moving around. Um, and interlace can give you these

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<v Speaker 1>artifacts so in that case, it might be better to

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<v Speaker 1>get the seven twenty rather than the ten eight, especially

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<v Speaker 1>if you're talking about smaller TVs, because these higher resolutions

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<v Speaker 1>aren't really that noticeable on televisions that are around I

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<v Speaker 1>don't know, thirty six inches or smaller. Three six inches

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<v Speaker 1>is a big TV, and it really is kind of big.

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<v Speaker 1>But when you're starting it's only when you start getting

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<v Speaker 1>up into the fifth and sixty inch televisions that you're

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<v Speaker 1>really start to need to worry about a ten eight resolution.

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<v Speaker 1>And if it were ten A d I with the interlace,

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<v Speaker 1>it would not necessarily be a better experience than if

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<v Speaker 1>you were to get the same size. And now eventually

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<v Speaker 1>manufacturers started to come out with ten A DP models.

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<v Speaker 1>So these are the progressive scan uh sets that have

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<v Speaker 1>one thousand eighty lines of resolution, and uh, those are

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<v Speaker 1>really nice. They look really sharp. Um, again, unless you

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<v Speaker 1>have an enormous television, it may not really make a

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<v Speaker 1>huge difference how many lines of resolution are in there,

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<v Speaker 1>but the the technology behind it matters a lot. Yes. Now,

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<v Speaker 1>another thing to keep in mind is the refresh rate

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<v Speaker 1>on your television. Now, this is this is different from

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<v Speaker 1>whether it's progressive or interlaced. Your refresh rate is how

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<v Speaker 1>many times your television is generating that image per second.

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<v Speaker 1>And as we mentioned before, we were we started off

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<v Speaker 1>talking about sixty hurts, where it was either going to

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<v Speaker 1>be thirty times per second per set of lines with

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<v Speaker 1>interlaced order sixty times per second for the entire picture

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<v Speaker 1>with progressive um. But you now can find televisions with

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<v Speaker 1>much higher refresh rates. One hurts is pretty much common

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<v Speaker 1>now And if you go into an electronics store, yes,

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<v Speaker 1>so that means it's regenerating that image a hundred twenty

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<v Speaker 1>times per second. Uh, you can even find higher as

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<v Speaker 1>refresh rates. Two hundred forty hurts is not unusual. In fact,

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<v Speaker 1>someone in the office just recently purchased a two forty

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<v Speaker 1>hurts television. Was not It was not I, and obviously

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<v Speaker 1>wasn't me. Now it was someone else. I won't mention

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<v Speaker 1>names because I didn't ask if I could, But someone

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<v Speaker 1>else in the office for Christmas received a or went

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<v Speaker 1>out and purchased actually a two hurts refresh rate television.

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<v Speaker 1>Now that means that the image refreshes two hundred forty

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<v Speaker 1>times per a second. Now, refresh rate helps smooth out

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<v Speaker 1>images that are in that are moving very quickly. Yes.

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<v Speaker 1>When I say moving very quickly, I mean that objects

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<v Speaker 1>on the screen appeared to be moving. I mean, of course,

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<v Speaker 1>it's all an illusion anyway, right, it's all the nation,

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<v Speaker 1>But in particular, this is very important for things like sports.

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<v Speaker 1>You know, sporting events, you've got people moving around really fast,

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<v Speaker 1>You've got a lot of action going on. Um and

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<v Speaker 1>with the incredible detail that you get with high definition,

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<v Speaker 1>it can create a lot of artifacts, a lot of blurring.

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<v Speaker 1>So you want two things. You want a television that

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<v Speaker 1>can show a very sharp image, and you want television

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<v Speaker 1>that can show very smooth motion. And that's where the

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<v Speaker 1>refresh rate comes in. So that means that the three

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<v Speaker 1>things you really need to concentrate on when you're shopping

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<v Speaker 1>for televisions. For an HDTV are the lines of resolution.

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<v Speaker 1>Depending on the size of the TV. If it's a

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<v Speaker 1>really really big TV, you want the ten a D.

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<v Speaker 1>The method of of how it's displaying the image, whether

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<v Speaker 1>it's interlace or progressive. Progressive is better than interlace. Uh,

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<v Speaker 1>there's no two ways around that. And then the refresh

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<v Speaker 1>rate and refresh rate is also very important for three

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<v Speaker 1>D technology because three D we're going back to showing

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<v Speaker 1>two different images alternating between the two very very quickly. UM,

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<v Speaker 1>and that requires a very fast refresh rate so that

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<v Speaker 1>you can keep that that transition very smooth. So if

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<v Speaker 1>you have a display that has a very high refresh rate,

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<v Speaker 1>then it is better. It's going to be better than

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<v Speaker 1>showing three D images. And of course here I'm talking

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<v Speaker 1>mainly about UM ones that use polarized lenses. Uh, you

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<v Speaker 1>have to use glasses that have a polarized lens as

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<v Speaker 1>opposed to the old red and blue sets, because any

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<v Speaker 1>TV can show the redden blue. I mean, that's that's

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<v Speaker 1>a little different. You know, you don't have to have

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<v Speaker 1>a special HD TV to do that, but if you

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<v Speaker 1>want to do the polarization, then you're gonna need one

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<v Speaker 1>that has a really good refresh rate. And we actually

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<v Speaker 1>talked about the different kinds of of three D goggles

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<v Speaker 1>or glasses, I should say, and uh, like a year ago, Yeah,

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<v Speaker 1>like a year ago. That was almost a year nine nine, Okay,

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<v Speaker 1>And I know this because I answered a listener mail

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<v Speaker 1>today about three D. Do you want to talk about

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<v Speaker 1>the the component video cable because I mean, here again,

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<v Speaker 1>this is something we've talked about in previous podcast. But uh,

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<v Speaker 1>you know, because of the progressive scan, the the amount

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<v Speaker 1>of information the cables are actually handled a little differently

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<v Speaker 1>because you don't have the typical you know, single video cable,

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<v Speaker 1>the yellow and the red white yellow. Yeah, that's that

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<v Speaker 1>is an important distinction progressive scan. Uh, the higher quality

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<v Speaker 1>of device you have eating video into your television, the

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<v Speaker 1>better the cables need to be. In the sense that

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<v Speaker 1>the of types of cables not necessarily better within a type.

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<v Speaker 1>We had a discussion in another podcast about whether or

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<v Speaker 1>not expensive cables are worth it. In general, a decent

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<v Speaker 1>cable is going to perform just as well as a

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<v Speaker 1>very high end cable, at least for most people. I

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<v Speaker 1>guess arguably, if you had amazingly finely tuned human senses

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<v Speaker 1>that go beyond my own understanding, you might be able

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<v Speaker 1>to detect the difference between high end and normal. It

0:13:25.559 --> 0:13:28.120
<v Speaker 1>depends on how long the cable is and a couple,

0:13:29.760 --> 0:13:31.760
<v Speaker 1>but in general, if you if the if the cable

0:13:31.840 --> 0:13:34.080
<v Speaker 1>is really well made in the sense that it's really durable,

0:13:34.120 --> 0:13:36.559
<v Speaker 1>then that obviously makes a difference too. I mean, you

0:13:36.640 --> 0:13:39.320
<v Speaker 1>might have two cables that start out working really well

0:13:39.360 --> 0:13:42.440
<v Speaker 1>and essentially are indistinguishable between the two, and then a

0:13:42.520 --> 0:13:45.280
<v Speaker 1>year later, one is still performing at that level and

0:13:45.320 --> 0:13:47.839
<v Speaker 1>the other is slowly kind of fallen apart because it's

0:13:47.880 --> 0:13:50.400
<v Speaker 1>just a you know, not not as well made. But

0:13:50.840 --> 0:13:53.520
<v Speaker 1>you don't tend to see like usually you're not going

0:13:53.600 --> 0:13:56.679
<v Speaker 1>to see a jump in quality based upon the cable.

0:13:56.720 --> 0:14:01.720
<v Speaker 1>But getting back to component, a component versus a composite cable.

0:14:02.200 --> 0:14:06.680
<v Speaker 1>Component cable breaks out the video stream into three separate streams.

0:14:07.240 --> 0:14:10.200
<v Speaker 1>So each one of those cables is carrying essentially one

0:14:10.240 --> 0:14:13.800
<v Speaker 1>third of the information necessary to generate the image on

0:14:13.880 --> 0:14:18.480
<v Speaker 1>your television, and it provides an incredibly sharp picture if

0:14:18.520 --> 0:14:23.000
<v Speaker 1>you have the right equipment feeding the image into the TV. Yeah,

0:14:23.120 --> 0:14:27.680
<v Speaker 1>it actually splits out the light and the color yes um,

0:14:28.120 --> 0:14:31.320
<v Speaker 1>into the three different cables. Yeah, the cables themselves are

0:14:31.360 --> 0:14:34.280
<v Speaker 1>colored red, green, and blue. So some people believe that

0:14:34.280 --> 0:14:37.720
<v Speaker 1>that means that all the red information is carried on one,

0:14:37.760 --> 0:14:39.360
<v Speaker 1>the green on another, and the blue on the third.

0:14:39.760 --> 0:14:42.680
<v Speaker 1>It's not the case. Yeah, it's a color. It's just Yeah,

0:14:42.720 --> 0:14:44.760
<v Speaker 1>it's just so that you plug the right cable into

0:14:44.800 --> 0:14:47.600
<v Speaker 1>the right socket. It's all that that. That's all that

0:14:47.640 --> 0:14:50.240
<v Speaker 1>really indicates. It's not an indication of what color. It

0:14:50.320 --> 0:14:54.160
<v Speaker 1>tends to carry now the old, the old composite ones

0:14:54.240 --> 0:14:58.560
<v Speaker 1>that like you said, it's the one yellow, it's the

0:14:58.680 --> 0:15:01.040
<v Speaker 1>entire video feed, which is not going to be that

0:15:01.240 --> 0:15:04.400
<v Speaker 1>that sort of high definition experience you want. You can

0:15:04.440 --> 0:15:06.640
<v Speaker 1>also use h d M I, which will give you

0:15:06.680 --> 0:15:12.560
<v Speaker 1>the high definition experience. I prefer the component video over

0:15:12.560 --> 0:15:15.880
<v Speaker 1>the h d M I mainly because component video does

0:15:15.920 --> 0:15:19.840
<v Speaker 1>not have UM DRM. Yes dr M associated with it.

0:15:19.880 --> 0:15:22.840
<v Speaker 1>Digital rights management. Yes, h d M I does have

0:15:22.880 --> 0:15:26.440
<v Speaker 1>digital rights management associated with it, which means that you

0:15:26.520 --> 0:15:28.440
<v Speaker 1>may or may not be able to do things like

0:15:28.560 --> 0:15:32.120
<v Speaker 1>make a legal copy of something for your own benefit

0:15:32.400 --> 0:15:36.360
<v Speaker 1>because it's using HDMI rather than component But that also

0:15:36.440 --> 0:15:39.520
<v Speaker 1>does suggest that there there's been talk that movie studios

0:15:39.560 --> 0:15:44.960
<v Speaker 1>and manufacturers may stop supporting component video um entirely. They'll

0:15:45.000 --> 0:15:49.160
<v Speaker 1>just stop creating devices that have component video outputs, forcing

0:15:49.240 --> 0:15:51.800
<v Speaker 1>you into h d M I, which would mean, you know,

0:15:51.880 --> 0:15:54.640
<v Speaker 1>that's the convenient way of getting around that whole d

0:15:55.200 --> 0:15:59.720
<v Speaker 1>D r M loop. So I do not look forward

0:15:59.760 --> 0:16:03.160
<v Speaker 1>to that day because eventually any electronics device that you

0:16:03.200 --> 0:16:06.440
<v Speaker 1>purchase you will have to replace sometime. I mean, it's

0:16:06.440 --> 0:16:10.160
<v Speaker 1>just not gonna work forever. Um. You know, either it

0:16:10.240 --> 0:16:13.080
<v Speaker 1>just wears out, or the cat throws up on it,

0:16:13.200 --> 0:16:15.440
<v Speaker 1>or the kid throws up on the cat and then

0:16:15.440 --> 0:16:18.160
<v Speaker 1>the cat rubs up against it. It's something there's a

0:16:18.200 --> 0:16:21.560
<v Speaker 1>lot of vomit involved. That's really pleasant. Thank you so

0:16:21.640 --> 0:16:24.840
<v Speaker 1>much for that. Yeah, lunch is right after the podcast, folks.

0:16:25.320 --> 0:16:33.080
<v Speaker 1>Um not anyway, So for Matt Frederick, Matt Frederick is

0:16:33.120 --> 0:16:35.960
<v Speaker 1>our guest producer today, Ladies and gentlemen, and I hear

0:16:36.040 --> 0:16:41.400
<v Speaker 1>him whimpering halfway between laughter and halfway between little sounds

0:16:41.600 --> 0:16:45.560
<v Speaker 1>being disgusted. Yes, it's great. That's how we know the

0:16:45.600 --> 0:16:48.680
<v Speaker 1>episode is a success when we when we discussed the

0:16:48.680 --> 0:16:51.920
<v Speaker 1>producer um, So yeah, that's the that's the whole component

0:16:52.640 --> 0:16:57.000
<v Speaker 1>versus composite video chord Um. Is there anything else you

0:16:57.000 --> 0:16:59.680
<v Speaker 1>wanted to cover about progressive scanning? We pretty much covered

0:16:59.680 --> 0:17:02.360
<v Speaker 1>the base six and and you know there's of course

0:17:02.360 --> 0:17:04.760
<v Speaker 1>there's a lot behind the scenes if you're talking about

0:17:04.840 --> 0:17:09.399
<v Speaker 1>technology about how does this actually work? But just for

0:17:09.440 --> 0:17:11.680
<v Speaker 1>the regular consumer, the important thing to remember is that

0:17:11.720 --> 0:17:14.439
<v Speaker 1>little lower case P that is going to be the

0:17:14.480 --> 0:17:17.600
<v Speaker 1>indication that you're going to get the smoothest, sharpest picture.

0:17:17.840 --> 0:17:21.280
<v Speaker 1>The P stands for quality. Yes, just look in a

0:17:21.320 --> 0:17:25.960
<v Speaker 1>mirror and then it's a cue. Um yeah, because the

0:17:25.960 --> 0:17:30.679
<v Speaker 1>the eye. Yeah, this is the confusing thing about technology

0:17:30.760 --> 0:17:32.560
<v Speaker 1>is when you see a number and it's a bigger

0:17:32.640 --> 0:17:34.959
<v Speaker 1>number than another number, you immediately think, oh, this one

0:17:35.000 --> 0:17:36.920
<v Speaker 1>has to be better. This is one of those cases

0:17:36.920 --> 0:17:41.480
<v Speaker 1>where that's not necessarily true. Well, it's easy to market

0:17:41.520 --> 0:17:44.159
<v Speaker 1>because it's easy for people to understand. That's kind of

0:17:44.200 --> 0:17:47.440
<v Speaker 1>going back to the whole megapixel thing with cameras. Yeah,

0:17:47.480 --> 0:17:51.040
<v Speaker 1>mega hurts that, yes, that's getting of course now it's

0:17:51.040 --> 0:17:55.720
<v Speaker 1>giga hurts, but yes, yes, go out and get yourself

0:17:55.760 --> 0:18:00.359
<v Speaker 1>a progressive scan DVD or HD or well blue ray player.

0:18:00.440 --> 0:18:03.080
<v Speaker 1>That's gonna say, h D DVD, but that's just silly.

0:18:03.480 --> 0:18:05.879
<v Speaker 1>Don't go out and get one of those people that

0:18:05.880 --> 0:18:09.200
<v Speaker 1>that format has been dead for two years now. Um

0:18:09.480 --> 0:18:12.359
<v Speaker 1>go get a blue ray player again, an HDTV player,

0:18:12.600 --> 0:18:17.120
<v Speaker 1>get a get a nice component video cord, hook them

0:18:17.119 --> 0:18:20.640
<v Speaker 1>all up, enjoy that high refresh rate, watch that that

0:18:20.880 --> 0:18:24.120
<v Speaker 1>high definition movie. Let your jaw hit the floor. Remember,

0:18:24.160 --> 0:18:26.560
<v Speaker 1>you know, in in two thousand ten this year and

0:18:26.720 --> 0:18:29.239
<v Speaker 1>we're gonna see some three D content start to come

0:18:29.240 --> 0:18:32.159
<v Speaker 1>out on things like the Discovery Channel and ESPN. So

0:18:32.200 --> 0:18:35.280
<v Speaker 1>you're still want one of those fast televisions, you can

0:18:35.320 --> 0:18:37.359
<v Speaker 1>watch that and then just just because you have a

0:18:37.400 --> 0:18:40.200
<v Speaker 1>fast television doesn't necessarily mean it's three D ready either.

0:18:40.600 --> 0:18:43.119
<v Speaker 1>But we're gonna start seeing those come out hit the

0:18:43.160 --> 0:18:46.480
<v Speaker 1>market this year too, so they're becoming more affordable though.

0:18:46.640 --> 0:18:48.840
<v Speaker 1>That's one thing I noticed over the holiday season, you know,

0:18:49.000 --> 0:18:52.160
<v Speaker 1>with all the you know, deluge of ads. Yeah, Chris

0:18:52.200 --> 0:18:54.639
<v Speaker 1>pointed out earlier that a lot of the kind of

0:18:54.680 --> 0:18:58.480
<v Speaker 1>the value um models of televisions are starting to come

0:18:58.480 --> 0:19:01.479
<v Speaker 1>out supporting these features. You know, before it was always

0:19:01.520 --> 0:19:05.280
<v Speaker 1>the leading edge companies like Sony and Panasonic. These are

0:19:05.320 --> 0:19:08.600
<v Speaker 1>the ones that tend to produce the high end version

0:19:08.840 --> 0:19:12.119
<v Speaker 1>of televisions, and now we're starting to see the next

0:19:12.119 --> 0:19:15.400
<v Speaker 1>tier kind of produce their own h D t vs

0:19:15.480 --> 0:19:20.200
<v Speaker 1>with a three D capability and other cool goodies. All right, Well,

0:19:20.280 --> 0:19:22.680
<v Speaker 1>I guess that wraps up our discussion on progressive scan

0:19:22.920 --> 0:19:26.080
<v Speaker 1>uh and it leads us to a little more listener mail.

0:19:29.480 --> 0:19:32.320
<v Speaker 1>This listener mail comes from Gabriel, who says, hey, guys,

0:19:32.480 --> 0:19:36.320
<v Speaker 1>I'm from Brazil and everyone loves your podcast over here. Wow.

0:19:36.760 --> 0:19:39.560
<v Speaker 1>I wish I knew Portuguese for thank you. I'm quite

0:19:39.560 --> 0:19:42.840
<v Speaker 1>curious about that in Vidio Home three D monitor. How

0:19:42.880 --> 0:19:44.919
<v Speaker 1>does it work? Is it worth to worth it to

0:19:44.920 --> 0:19:46.720
<v Speaker 1>buy one now? Or should I wait for the technology

0:19:46.760 --> 0:19:48.560
<v Speaker 1>to develop a little more. Thanks guys, and keep it

0:19:48.680 --> 0:19:51.520
<v Speaker 1>up well, Gabriel. I actually looked into this a little

0:19:51.520 --> 0:19:53.239
<v Speaker 1>bit because I wasn't sure what you were referring to.

0:19:53.560 --> 0:19:56.120
<v Speaker 1>In Video doesn't really make monitors. Now. They do make

0:19:56.240 --> 0:20:00.720
<v Speaker 1>a software called the Nvidia Home Monitor, but that's meant

0:20:00.840 --> 0:20:06.440
<v Speaker 1>to monitor your your PC. It's designed to keep tabs

0:20:06.480 --> 0:20:09.440
<v Speaker 1>on what your computer is doing, how it's performing. Really like,

0:20:09.840 --> 0:20:13.000
<v Speaker 1>is your CPU performing at peak performance? Do you need

0:20:13.040 --> 0:20:15.880
<v Speaker 1>more memory? Do you you know? Do you need more storage?

0:20:15.960 --> 0:20:18.080
<v Speaker 1>That kind of thing, And it doesn't in a three

0:20:18.160 --> 0:20:21.680
<v Speaker 1>D environment because in Video has been making graphics cards

0:20:21.760 --> 0:20:26.600
<v Speaker 1>and glasses that work, uh in you know, in a

0:20:26.640 --> 0:20:30.119
<v Speaker 1>three D set up on your computer. Now, if you

0:20:30.160 --> 0:20:33.840
<v Speaker 1>want to run three D software on your computer, what

0:20:33.880 --> 0:20:35.760
<v Speaker 1>you're gonna need is you're gonna need a computer that

0:20:36.080 --> 0:20:39.159
<v Speaker 1>runs at a pretty fast clip. It's gonna have to

0:20:39.160 --> 0:20:41.320
<v Speaker 1>have a good graphics card like in this case we're

0:20:41.359 --> 0:20:44.359
<v Speaker 1>talking about. In Nvidia makes several cards that are specifically

0:20:44.440 --> 0:20:48.520
<v Speaker 1>three D capable. You're gonna need um and a pair

0:20:48.600 --> 0:20:51.240
<v Speaker 1>of three D glasses. Now, and in Video's case, these

0:20:51.280 --> 0:20:55.840
<v Speaker 1>are active glasses. They're not polarized. They actually have little

0:20:55.880 --> 0:21:00.200
<v Speaker 1>electronic shutters in them that open and close. Self asked

0:21:00.240 --> 0:21:02.600
<v Speaker 1>that you can't even see it. You can. You don't

0:21:02.600 --> 0:21:05.119
<v Speaker 1>perceive that they're opening and shutting, but they are at

0:21:05.119 --> 0:21:08.240
<v Speaker 1>a really fast rate. The monitor is actually displaying two

0:21:08.240 --> 0:21:11.920
<v Speaker 1>different sets of images timed exactly with the way your

0:21:12.119 --> 0:21:15.560
<v Speaker 1>glasses are shuttering on and off, you know, each lens alternating.

0:21:15.800 --> 0:21:20.040
<v Speaker 1>So that's what creates the illusion of a three D image. Um,

0:21:20.080 --> 0:21:22.720
<v Speaker 1>and the two are SYNCD up together. Right. So you've

0:21:22.720 --> 0:21:25.600
<v Speaker 1>got the glasses, you've got the the computer running the

0:21:25.680 --> 0:21:29.360
<v Speaker 1>with the graphics card, and you're gonna need a special monitor.

0:21:29.680 --> 0:21:32.520
<v Speaker 1>And in Video actually lists the different kinds of monitors

0:21:32.520 --> 0:21:35.719
<v Speaker 1>that are compatible with its system because they all have

0:21:35.800 --> 0:21:38.119
<v Speaker 1>to have a specific kind of refresh rate and ord

0:21:38.119 --> 0:21:41.280
<v Speaker 1>of it to work with the Nvidia graphics card. So

0:21:41.680 --> 0:21:44.080
<v Speaker 1>when you get those three things together, and then of

0:21:44.160 --> 0:21:47.560
<v Speaker 1>course some software that supports three D, uh, you can

0:21:47.880 --> 0:21:50.200
<v Speaker 1>you can play games in three D. There's some software

0:21:50.240 --> 0:21:52.280
<v Speaker 1>like the Nvidio Home Monitor, which, like I said it,

0:21:52.600 --> 0:21:54.840
<v Speaker 1>all it does is really show you what your computer

0:21:54.960 --> 0:21:58.479
<v Speaker 1>is doing, like how it's performing, UM, then you can

0:21:58.560 --> 0:22:02.680
<v Speaker 1>use that kind of stuff. Having used the Nvidia glasses,

0:22:02.680 --> 0:22:04.840
<v Speaker 1>I actually got a chance to test drive them at

0:22:04.920 --> 0:22:07.720
<v Speaker 1>the Consumer Electronics Show back in two thousand nine, I

0:22:07.720 --> 0:22:09.880
<v Speaker 1>can tell you I was really impressed with them. They

0:22:09.920 --> 0:22:14.320
<v Speaker 1>performed really well. I played Left for Dead on UM

0:22:14.800 --> 0:22:17.680
<v Speaker 1>in three D, and I was really impressed with how

0:22:17.720 --> 0:22:20.080
<v Speaker 1>it performed. In fact, so much so that it is

0:22:20.119 --> 0:22:23.359
<v Speaker 1>hard for me to play Left for Dead without it

0:22:23.400 --> 0:22:25.520
<v Speaker 1>being in three D now because it's just not nearly

0:22:25.520 --> 0:22:29.560
<v Speaker 1>as much fun. So I'd say that the technology is

0:22:29.800 --> 0:22:33.239
<v Speaker 1>actually pretty well developed already. I don't know. I mean,

0:22:33.240 --> 0:22:35.639
<v Speaker 1>I'm sure there will always be improvements, right, I mean,

0:22:35.640 --> 0:22:38.080
<v Speaker 1>you could always wait and wait and see if something

0:22:38.080 --> 0:22:40.160
<v Speaker 1>better comes out, but that's always going to be the case.

0:22:41.080 --> 0:22:42.840
<v Speaker 1>You might want to wait a little bit longer because

0:22:43.160 --> 0:22:45.920
<v Speaker 1>by the time this publishes, the Consumer Electronics Show for

0:22:46.000 --> 0:22:48.960
<v Speaker 1>two thousand and ten will have been over, but there

0:22:48.960 --> 0:22:51.760
<v Speaker 1>will be new three D monitors and three D video

0:22:51.760 --> 0:22:53.800
<v Speaker 1>cards coming out, so you may just want to keep

0:22:53.800 --> 0:22:55.919
<v Speaker 1>an eye out and see what the best thing is

0:22:56.000 --> 0:22:59.280
<v Speaker 1>within your own price range. UM. I can tell you

0:22:59.320 --> 0:23:02.199
<v Speaker 1>that it was a great experience when I played it,

0:23:02.560 --> 0:23:05.919
<v Speaker 1>and more and more video game UH manufacturers, more and

0:23:05.960 --> 0:23:09.840
<v Speaker 1>more UH content creators are going to support three D,

0:23:10.040 --> 0:23:12.800
<v Speaker 1>So at least in the short run, it'll be it

0:23:12.960 --> 0:23:16.119
<v Speaker 1>is going to be the thing. Whether it lasts, I

0:23:16.160 --> 0:23:18.879
<v Speaker 1>don't know. It may just be a fad, but I

0:23:18.920 --> 0:23:21.320
<v Speaker 1>can tell you it's pretty darn cool. But yes, on

0:23:21.400 --> 0:23:24.280
<v Speaker 1>the on the day we're recording this, we found out that,

0:23:24.480 --> 0:23:27.760
<v Speaker 1>uh that several people are coming out with full time

0:23:28.320 --> 0:23:31.680
<v Speaker 1>three D channels. So I'm sure that just a few

0:23:31.720 --> 0:23:34.240
<v Speaker 1>days ago we would have said, well, you know, with

0:23:34.640 --> 0:23:37.359
<v Speaker 1>very little content out there, it's more likely to remain

0:23:37.400 --> 0:23:40.119
<v Speaker 1>a fad, but you know, that may help push it

0:23:40.200 --> 0:23:42.960
<v Speaker 1>in the other direction entirely. And one of those two

0:23:43.280 --> 0:23:47.920
<v Speaker 1>content providers is ESPN and I the two the two

0:23:47.920 --> 0:23:50.160
<v Speaker 1>markets I think that are going to really propel three

0:23:50.280 --> 0:23:54.959
<v Speaker 1>D into the common living space will be sports and

0:23:55.080 --> 0:23:58.480
<v Speaker 1>video games. Those are the two markets I think that

0:23:58.640 --> 0:24:02.040
<v Speaker 1>three D is going to to first and strongest, and

0:24:02.080 --> 0:24:05.080
<v Speaker 1>then eventually it will trickle down into other stuff. You'll

0:24:05.119 --> 0:24:08.000
<v Speaker 1>get people who want certain three D movies, and we

0:24:08.080 --> 0:24:12.320
<v Speaker 1>may eventually start to see other kinds of programs created

0:24:12.359 --> 0:24:16.200
<v Speaker 1>in three D, and then who knows, maybe five years

0:24:16.240 --> 0:24:19.159
<v Speaker 1>down the line, everything will be three D. Uh. I

0:24:19.200 --> 0:24:21.040
<v Speaker 1>think that they really need to get past the whole

0:24:21.560 --> 0:24:25.000
<v Speaker 1>you need glasses to watch this thing for that to happen. Also,

0:24:25.040 --> 0:24:27.919
<v Speaker 1>if that does happen, it's really gonna leave out a

0:24:27.920 --> 0:24:30.640
<v Speaker 1>lot of people who have lost vision in one eye,

0:24:31.040 --> 0:24:33.000
<v Speaker 1>because you do need the use of both eyes to

0:24:33.080 --> 0:24:35.560
<v Speaker 1>be able to perceive depth in all the three D

0:24:35.680 --> 0:24:38.919
<v Speaker 1>systems that exist right now, except I think maybe the

0:24:39.000 --> 0:24:43.840
<v Speaker 1>lenticular display, because that that does it for you. I think,

0:24:43.880 --> 0:24:46.320
<v Speaker 1>I don't know. I don't know. I didn't try closing

0:24:46.359 --> 0:24:48.399
<v Speaker 1>one eye when we saw you know, we actually had

0:24:48.400 --> 0:24:50.760
<v Speaker 1>a chance to see one of the uh the TVs

0:24:50.760 --> 0:24:53.439
<v Speaker 1>with a lenticular film over the screen, which meant that

0:24:53.480 --> 0:24:55.320
<v Speaker 1>you did not have to wear glasses to see it

0:24:55.400 --> 0:24:56.879
<v Speaker 1>to see the three D image, you know what. I

0:24:56.960 --> 0:24:59.320
<v Speaker 1>think there's gonna be some at a consumer electronics show,

0:24:59.359 --> 0:25:01.639
<v Speaker 1>which at the time of this recording, I'm about to

0:25:01.720 --> 0:25:03.320
<v Speaker 1>leave to go to it, and then by the time

0:25:03.320 --> 0:25:05.480
<v Speaker 1>it publishes I will have already come back. So this

0:25:05.560 --> 0:25:09.480
<v Speaker 1>is time travel you guys, at the first time we've

0:25:10.440 --> 0:25:15.440
<v Speaker 1>uh impersonated con travelers. Nope, and it won't be the last. Well, Gabriel,

0:25:15.480 --> 0:25:18.080
<v Speaker 1>I hope that answers your question. Uh, if I didn't

0:25:18.080 --> 0:25:19.919
<v Speaker 1>answer your question. If if you're thinking of a very

0:25:19.960 --> 0:25:23.399
<v Speaker 1>specific product, write me back and send a send a

0:25:23.440 --> 0:25:25.000
<v Speaker 1>link to it and I'll take a look at it.

0:25:25.040 --> 0:25:27.159
<v Speaker 1>But from what I could see, that's that's what it

0:25:27.240 --> 0:25:29.199
<v Speaker 1>looked like to me. And if any of you have

0:25:29.240 --> 0:25:32.560
<v Speaker 1>any questions or comments, you got something you want to

0:25:32.560 --> 0:25:34.920
<v Speaker 1>get off your chest, send it to tech stuff at

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