1 00:00:01,720 --> 00:00:03,240 Speaker 1: Cool Zone Media. 2 00:00:06,760 --> 00:00:27,080 Speaker 2: Book Club, book Club, book Club Club, Frog Rock Dog, Hello, 3 00:00:27,120 --> 00:00:30,920 Speaker 2: and welcome to Dog Frog Dog, the braw Dog podcast 4 00:00:30,960 --> 00:00:34,360 Speaker 2: that you've been waiting for. It is not actually about 5 00:00:34,360 --> 00:00:36,280 Speaker 2: hot dogs. Don't worry. The raw Dog isn't a reference 6 00:00:36,320 --> 00:00:43,040 Speaker 2: to that. And that's a Jamie loftist joke. Oh, I 7 00:00:43,080 --> 00:00:48,199 Speaker 2: only wish. This is the tabletop role playing takeover the 8 00:00:48,280 --> 00:00:52,040 Speaker 2: path Finder Takeover of cools On Media book Club, and 9 00:00:52,240 --> 00:00:54,480 Speaker 2: I'm your host, Margaret Kiljoy, but I'm not really your host. 10 00:00:54,520 --> 00:00:57,800 Speaker 2: I'm just the one who does the introductions because the 11 00:00:57,880 --> 00:01:01,720 Speaker 2: actual host, our game master, is Jason Hi. 12 00:01:01,800 --> 00:01:06,880 Speaker 3: Jason, Hello, everybody. Welcome to session four of our Pathfinder 13 00:01:06,959 --> 00:01:10,800 Speaker 3: game night, Dawn of the Frogs. So we're a little 14 00:01:10,800 --> 00:01:14,480 Speaker 3: bit over halfway done with our story here today. I'm 15 00:01:14,520 --> 00:01:16,920 Speaker 3: excited to get into part four, so I'm gonna leap 16 00:01:17,040 --> 00:01:17,679 Speaker 3: right into it. 17 00:01:17,959 --> 00:01:21,000 Speaker 2: Leap like a frog, leap frog. 18 00:01:21,160 --> 00:01:22,560 Speaker 3: Yeah that's right aha. 19 00:01:22,760 --> 00:01:23,800 Speaker 4: Rabbit Et. 20 00:01:26,040 --> 00:01:30,520 Speaker 3: Starting off contentions. All right, When we last left our 21 00:01:30,600 --> 00:01:36,840 Speaker 3: intrepid band of adventurers, four heroes found themselves in bog Bottom, 22 00:01:36,880 --> 00:01:40,319 Speaker 3: a small swamp community on the north side of the 23 00:01:40,319 --> 00:01:43,679 Speaker 3: Isle of Quartos. There, you have been tasked with helping 24 00:01:44,000 --> 00:01:47,560 Speaker 3: a poor village beset on all sides by the waters 25 00:01:47,720 --> 00:01:50,480 Speaker 3: of the dun Meyer Swamp. This village has seen its 26 00:01:50,520 --> 00:01:53,520 Speaker 3: fair amount of hardship. Over the past several days, many 27 00:01:53,560 --> 00:01:56,920 Speaker 3: villagers went missing. You went and found some, recovering them 28 00:01:56,960 --> 00:02:00,760 Speaker 3: from an old windmill deep in the swamp. On returning 29 00:02:00,760 --> 00:02:03,480 Speaker 3: them to the town after defeating the boggards that had 30 00:02:03,560 --> 00:02:08,200 Speaker 3: them captured these evil frogmen, you brought them back to 31 00:02:08,560 --> 00:02:11,880 Speaker 3: the community of bottom And only to find out that 32 00:02:11,919 --> 00:02:14,600 Speaker 3: when they woke up, they had no memory of who 33 00:02:14,639 --> 00:02:17,880 Speaker 3: they were, of the town itself, and only wanted to 34 00:02:17,960 --> 00:02:20,880 Speaker 3: go be with the boggards. In fact, they had to 35 00:02:20,880 --> 00:02:26,000 Speaker 3: be convinced to stay. The town's healer, Laedrusa, convinced the 36 00:02:26,080 --> 00:02:29,560 Speaker 3: four of you with the promise of another reward, to 37 00:02:29,800 --> 00:02:34,320 Speaker 3: venture out into the swamp and find three ingredients that 38 00:02:34,400 --> 00:02:39,680 Speaker 3: Ledrusa needs to concoct an antidote to the poison that 39 00:02:39,760 --> 00:02:42,040 Speaker 3: she believes they are suffering from that is making them 40 00:02:42,360 --> 00:02:44,480 Speaker 3: lose their memories and went to go hang out with 41 00:02:44,520 --> 00:02:49,760 Speaker 3: the frogs. In particular, she needs ripe lantern berries, pale 42 00:02:49,919 --> 00:02:52,799 Speaker 3: waiting mushrooms, and the petals of a tombflower. In our 43 00:02:52,880 --> 00:02:57,360 Speaker 3: last session, you ventured out to a mushroom covered log. 44 00:02:57,520 --> 00:03:00,440 Speaker 3: There you dealt with a fungus lushy and can convinced 45 00:03:00,520 --> 00:03:04,760 Speaker 3: it to let you take some of the pale waning mushrooms. 46 00:03:04,960 --> 00:03:07,000 Speaker 3: You also made your way to the top of a hilltop. 47 00:03:07,400 --> 00:03:11,360 Speaker 3: There you fought a pair of deadly giant swamp flies 48 00:03:11,400 --> 00:03:14,760 Speaker 3: that nearly killed the squash and did some pretty heinous 49 00:03:14,760 --> 00:03:17,680 Speaker 3: wounds to spite as well. But you managed to defeat 50 00:03:17,720 --> 00:03:21,520 Speaker 3: them as well and get the ripe lantern baries. At 51 00:03:21,560 --> 00:03:23,960 Speaker 3: the end of our previous session, the four of you 52 00:03:24,080 --> 00:03:25,920 Speaker 3: had made your way back down to the raft, and 53 00:03:25,960 --> 00:03:29,359 Speaker 3: we're about to pull out to attempt to find the 54 00:03:29,400 --> 00:03:32,239 Speaker 3: tomb flowers. But before we pick up right where we 55 00:03:32,320 --> 00:03:35,240 Speaker 3: left off, I'm going to toss it around the horn 56 00:03:35,320 --> 00:03:40,080 Speaker 3: for everybody to introduce themselves and their characters. So we're 57 00:03:40,080 --> 00:03:43,440 Speaker 3: going to start with Robert, who you plan. 58 00:03:44,000 --> 00:03:47,560 Speaker 1: I'm tran, widely considered to be the best whatever you 59 00:03:47,640 --> 00:03:50,320 Speaker 1: call someone who's piloting whatever kind of boat this is 60 00:03:50,440 --> 00:03:53,480 Speaker 1: in this swamp, got a lot of experience minutes long. 61 00:03:53,600 --> 00:03:54,600 Speaker 1: I also make bombs. 62 00:03:55,480 --> 00:03:56,560 Speaker 3: I owe, who are you planning? 63 00:03:57,480 --> 00:03:57,760 Speaker 5: Aye? 64 00:03:58,440 --> 00:04:01,560 Speaker 4: I'm playing the doug and mister Squash. You can just 65 00:04:01,600 --> 00:04:04,480 Speaker 4: call him Squash if you want to. He's a nasty 66 00:04:04,520 --> 00:04:08,360 Speaker 4: freak and he's three feet tall and full sass. 67 00:04:08,360 --> 00:04:11,040 Speaker 3: Baby Hazel, who are you playing? 68 00:04:11,640 --> 00:04:15,520 Speaker 5: Sister murder gon a bow at your service, half worc, Cleric, Soup. 69 00:04:15,400 --> 00:04:20,120 Speaker 3: Nun fantastic, and Margaret bring us on. 70 00:04:20,600 --> 00:04:23,359 Speaker 2: I am playing Spite. I was named after one of 71 00:04:23,400 --> 00:04:30,560 Speaker 2: the virtues, and I am a human champion of Milani Perfect. 72 00:04:31,240 --> 00:04:33,760 Speaker 3: So when we last left the story, the four of 73 00:04:33,800 --> 00:04:36,120 Speaker 3: you were coming down from this hill where you had 74 00:04:36,160 --> 00:04:40,040 Speaker 3: recovered the lantern berries, and we're about to head out 75 00:04:40,080 --> 00:04:43,320 Speaker 3: into the swamp. There is something out there in the swamp. 76 00:04:43,360 --> 00:04:43,920 Speaker 4: You heard a. 77 00:04:43,839 --> 00:04:48,040 Speaker 3: Story of some vicious creature known as two Tusk. You've 78 00:04:48,040 --> 00:04:49,440 Speaker 3: been trying to keep an eye out for it, and 79 00:04:49,520 --> 00:04:52,960 Speaker 3: you've seen signs that something is watching you from the 80 00:04:52,960 --> 00:04:58,280 Speaker 3: deep swamp, but you haven't seen any actual predator on 81 00:04:58,320 --> 00:05:01,960 Speaker 3: your tail. Just strange feeling that you're being watched. As 82 00:05:02,000 --> 00:05:06,320 Speaker 3: you order onto the raft to make your way to 83 00:05:06,480 --> 00:05:12,440 Speaker 3: the final location, the Soggy Cemetery located in the distant 84 00:05:12,440 --> 00:05:14,320 Speaker 3: corner of the swamp. You all have a little bit 85 00:05:14,360 --> 00:05:15,960 Speaker 3: of time if you wanted to heal up. I know 86 00:05:16,000 --> 00:05:18,480 Speaker 3: some of you are kind of wounded and perhaps would 87 00:05:18,480 --> 00:05:22,360 Speaker 3: want to spend some time regaining focus spells, perhaps doing 88 00:05:22,400 --> 00:05:23,039 Speaker 3: some healing. 89 00:05:23,200 --> 00:05:26,280 Speaker 1: Yeah, used two of my grenades last term of my 90 00:05:26,520 --> 00:05:28,839 Speaker 1: five a day. Can I replace those with two of 91 00:05:28,880 --> 00:05:31,480 Speaker 1: the versatile flasks or how does that work? 92 00:05:31,520 --> 00:05:34,640 Speaker 3: So you can't replace those immediately with versatile flasks. You 93 00:05:34,720 --> 00:05:37,239 Speaker 3: can use the versatile flasks and then get the versatile 94 00:05:37,240 --> 00:05:39,480 Speaker 3: flask back, but you didn't use Jenny, so you use 95 00:05:39,560 --> 00:05:41,599 Speaker 3: the regular ones, so you're gonna have to wait on that. 96 00:05:41,680 --> 00:05:42,600 Speaker 1: Then I got nothing at it. 97 00:05:42,640 --> 00:05:44,359 Speaker 2: I think I would maybe be the out of combat 98 00:05:44,400 --> 00:05:47,200 Speaker 2: healer because I can heal and get my focus points back, 99 00:05:47,760 --> 00:05:51,640 Speaker 2: whereas merder you have to you're better at point healing. 100 00:05:52,000 --> 00:05:55,000 Speaker 2: But I think that if I take some time, I'm 101 00:05:55,040 --> 00:05:57,560 Speaker 2: gonna heal myself back up with one lay on hands 102 00:05:58,080 --> 00:06:00,719 Speaker 2: and then also heal squash back with another landhands. But 103 00:06:00,760 --> 00:06:03,479 Speaker 2: then it involves twenty minutes if someone else has to 104 00:06:03,520 --> 00:06:06,279 Speaker 2: pull the barge while I light the candles on my 105 00:06:06,360 --> 00:06:11,080 Speaker 2: helmet and think about the necessity of revolution and the 106 00:06:11,080 --> 00:06:14,599 Speaker 2: complexity of all the moral questions involved. 107 00:06:14,839 --> 00:06:17,200 Speaker 1: Don't worry, boss, I've been piling in boats like this 108 00:06:17,320 --> 00:06:21,440 Speaker 1: my whole life. Pretty much basically I hand squashed the pole. 109 00:06:25,200 --> 00:06:28,600 Speaker 4: And I'm splayed out and I just have like one 110 00:06:28,640 --> 00:06:29,960 Speaker 4: hand where I'm like doing it. 111 00:06:30,000 --> 00:06:34,440 Speaker 2: I hand Trent the pole after all, because murder you're navigating. Yeah, 112 00:06:35,080 --> 00:06:36,360 Speaker 2: all right, Trance has the pole. 113 00:06:36,920 --> 00:06:39,600 Speaker 4: Somebody I don't even notice who takes the pole for me, 114 00:06:39,640 --> 00:06:42,120 Speaker 4: And I'm like, oh, man, I hate this stinky bug 115 00:06:42,200 --> 00:06:45,440 Speaker 4: pu Well, let's gonna be brigands or something. This job suck. 116 00:06:45,520 --> 00:06:48,480 Speaker 4: Do those remember when we were like terrorists? That would 117 00:06:48,520 --> 00:06:53,400 Speaker 4: be so fun. What am I doing in this swamp man? 118 00:06:54,000 --> 00:06:56,600 Speaker 2: It takes a lot of money to get the supplies 119 00:06:56,760 --> 00:06:58,679 Speaker 2: necessary to blow up entire jails. 120 00:06:59,360 --> 00:07:02,040 Speaker 4: I know, but we were scamming guys left and right, 121 00:07:02,080 --> 00:07:04,880 Speaker 4: and these people got no money to scam out of them. 122 00:07:04,960 --> 00:07:08,120 Speaker 4: I tried my ass off, and they don't have any money. 123 00:07:09,000 --> 00:07:11,480 Speaker 3: It's true. The people bunk bottom or it's not exactly 124 00:07:11,480 --> 00:07:14,320 Speaker 3: a prosperous community. It is a very small swamp village. 125 00:07:14,520 --> 00:07:17,280 Speaker 4: Try and make me feel good about that. You won't succeed. 126 00:07:17,440 --> 00:07:18,800 Speaker 4: You'll get close, but you won't. 127 00:07:19,920 --> 00:07:22,320 Speaker 1: You know, I've heard it said that one man's terrorist 128 00:07:22,400 --> 00:07:24,800 Speaker 1: is another man's freedom fighter, and I've never understood that 129 00:07:24,840 --> 00:07:26,640 Speaker 1: because I'm one hundred percent a terrorist. 130 00:07:27,760 --> 00:07:31,160 Speaker 4: I'm one hundred percent a terrorist. This guy knows what 131 00:07:31,360 --> 00:07:35,480 Speaker 4: I'm talking about, right, I'm like recovering from being dead 132 00:07:35,480 --> 00:07:38,880 Speaker 4: and also secretly getting drunk on ever clear last episode. 133 00:07:39,040 --> 00:07:45,680 Speaker 4: Tune in, folks, and I absolutely agree. I love doing 134 00:07:45,800 --> 00:07:47,880 Speaker 4: terrorism and I hate doing freedom fighting. 135 00:07:48,840 --> 00:07:50,960 Speaker 2: I think I'm more of a freedom fighter, but I 136 00:07:51,040 --> 00:07:54,160 Speaker 2: understand that it's a complex dichotomy and maybe shouldn't even 137 00:07:54,200 --> 00:07:56,800 Speaker 2: be painted as a dichotomy at all. But if I 138 00:07:56,840 --> 00:07:59,640 Speaker 2: really had to pick, I'm sure I'd be a freedom fighter. 139 00:08:00,000 --> 00:08:03,240 Speaker 4: It's true. We are the original odd couple, all of us. 140 00:08:03,840 --> 00:08:08,400 Speaker 5: Murty is stirring soup and says more doing things, less thinking. 141 00:08:09,600 --> 00:08:12,000 Speaker 1: Look, I'm not against freedom fighting. Like, if I see 142 00:08:12,000 --> 00:08:13,960 Speaker 1: any freedom in the swamp, I'm gonna beat the fuck 143 00:08:13,960 --> 00:08:16,600 Speaker 1: out of it. I'll light that siting. 144 00:08:16,720 --> 00:08:19,239 Speaker 4: And I love freedom and exactly trandess. 145 00:08:21,480 --> 00:08:25,320 Speaker 3: So you begin pulling through the swamp, Murdy, you're navigating, 146 00:08:25,360 --> 00:08:26,440 Speaker 3: So why don't you go ahead and give me a 147 00:08:26,440 --> 00:08:30,520 Speaker 3: survival check? Sure? Can you read the map given to 148 00:08:30,560 --> 00:08:31,360 Speaker 3: you by l DRUSA? 149 00:08:32,480 --> 00:08:36,080 Speaker 5: No, that was my third twenty of the night on 150 00:08:36,200 --> 00:08:39,040 Speaker 5: the dice, So I got twenty. 151 00:08:38,840 --> 00:08:41,880 Speaker 3: Seven twenty seven. Yeah, your dice have been hot. Going 152 00:08:41,920 --> 00:08:44,160 Speaker 3: all the way back to the previous episode twenty seven 153 00:08:44,200 --> 00:08:47,400 Speaker 3: is amazing. Yeah, you're easily navigating to the next site, 154 00:08:47,520 --> 00:08:50,160 Speaker 3: which is good because I'm wagering. Trent mostly pulls you 155 00:08:50,200 --> 00:08:52,640 Speaker 3: in a circle for at least the first twenty minutes. 156 00:08:52,720 --> 00:08:55,280 Speaker 2: Once twenty minutes are up, I am back to the pole. 157 00:08:58,520 --> 00:09:01,720 Speaker 2: So does it get foggy? And then I light the 158 00:09:01,760 --> 00:09:04,160 Speaker 2: candles on my helmet because that'd be a good image, 159 00:09:04,360 --> 00:09:07,640 Speaker 2: slowly moving through a bog with candles on a helmet. 160 00:09:08,040 --> 00:09:10,120 Speaker 3: I will say this. Yeah, as you make your way 161 00:09:10,200 --> 00:09:12,280 Speaker 3: to this part of the swamp, it is getting a 162 00:09:12,280 --> 00:09:14,880 Speaker 3: little later in the day, and as it does so, 163 00:09:15,040 --> 00:09:18,040 Speaker 3: the kind of fog begins to settle over the swamp. 164 00:09:18,120 --> 00:09:20,680 Speaker 3: It's not dark yet, but it is starting to get 165 00:09:20,760 --> 00:09:23,160 Speaker 3: kind of The shadows are growing long. 166 00:09:23,520 --> 00:09:27,800 Speaker 4: All you perverts who do fan art, take note. 167 00:09:29,440 --> 00:09:32,160 Speaker 3: A thin fog settles over the swamp as the barge 168 00:09:32,200 --> 00:09:35,920 Speaker 3: approaches the crooked and rusted gates of an old cemetery. 169 00:09:37,040 --> 00:09:40,040 Speaker 3: Lejusa said this place used to be Bockbottom's burial ground 170 00:09:40,040 --> 00:09:43,440 Speaker 3: before it mostly sank into the swamp a few years ago. Now, 171 00:09:43,440 --> 00:09:47,400 Speaker 3: the barge quietly glides between blackened headstones which protrude from 172 00:09:47,400 --> 00:09:52,240 Speaker 3: the water like crooked teeth. Up ahead is the only 173 00:09:52,320 --> 00:09:54,880 Speaker 3: hill in this eerie place, still above the water, and 174 00:09:55,000 --> 00:09:59,800 Speaker 3: on its crown looms a crumbling mausoleum covered in vines 175 00:10:00,040 --> 00:10:03,680 Speaker 3: wearing bone white flowers. 176 00:10:04,280 --> 00:10:07,280 Speaker 2: Oh I bet those are the flowers we need I reckon. 177 00:10:07,360 --> 00:10:10,319 Speaker 3: So it's a pretty creepy scene. Is your barge kind 178 00:10:10,360 --> 00:10:13,160 Speaker 3: of paths? You kind of slowly pull your barge up 179 00:10:13,200 --> 00:10:16,880 Speaker 3: between these crooked and rusted gates that are just sticking 180 00:10:16,960 --> 00:10:20,720 Speaker 3: up out of the water, past headstones that are covered 181 00:10:20,760 --> 00:10:24,240 Speaker 3: in kind of a black mold and film, and slowly 182 00:10:24,280 --> 00:10:28,880 Speaker 3: make your way up towards this island, Happy Halloween. 183 00:10:29,960 --> 00:10:32,880 Speaker 2: Is it dark enough that we need extra light? Is 184 00:10:32,920 --> 00:10:34,280 Speaker 2: it still twilight? 185 00:10:34,559 --> 00:10:37,559 Speaker 3: Not yet? It's dim out, but I wouldn't say it's 186 00:10:37,600 --> 00:10:40,600 Speaker 3: so dark that those of you without dark vision can't see. 187 00:10:40,720 --> 00:10:44,839 Speaker 3: It's just getting kind of gloomy out. But you can 188 00:10:44,880 --> 00:10:46,480 Speaker 3: still see. 189 00:10:46,080 --> 00:10:51,200 Speaker 4: The flowers are right there. And why should I be 190 00:10:51,280 --> 00:10:53,280 Speaker 4: afraid I'm squatish after all? 191 00:10:55,400 --> 00:10:58,040 Speaker 2: Just okay, yep, great, what you guys? 192 00:10:59,200 --> 00:10:59,360 Speaker 5: Oh? 193 00:10:59,440 --> 00:11:02,720 Speaker 2: I just I remember that not very long ago a 194 00:11:02,800 --> 00:11:04,280 Speaker 2: fly ripped your neck out. 195 00:11:06,600 --> 00:11:09,560 Speaker 4: That fly was playing dirty as flies are wont to. 196 00:11:09,480 --> 00:11:14,920 Speaker 3: Do that fly nearly decapitated you. 197 00:11:15,080 --> 00:11:18,760 Speaker 4: My neck is still like extremely red and raw, almost 198 00:11:18,760 --> 00:11:22,319 Speaker 4: like yeah, yeah, he. 199 00:11:22,400 --> 00:11:28,160 Speaker 3: Leads back too far like blood bubbles for yeah. 200 00:11:26,880 --> 00:11:29,520 Speaker 4: What you think I ain't got in me or something? 201 00:11:29,720 --> 00:11:31,520 Speaker 2: You do have all your hit points back, by the way, though, 202 00:11:31,520 --> 00:11:32,920 Speaker 2: I did hear you while we were on the raft. 203 00:11:33,400 --> 00:11:37,320 Speaker 5: Yeah yeah, I am wrapping like gauze around this to 204 00:11:37,400 --> 00:11:37,720 Speaker 5: keep it. 205 00:11:38,040 --> 00:11:40,199 Speaker 4: That's mighty kind of you. And ever since I've died, 206 00:11:40,520 --> 00:11:43,719 Speaker 4: there's a little bit of a dark midnight of a 207 00:11:43,800 --> 00:11:46,000 Speaker 4: soult in Squash where it's just like, maybe I should 208 00:11:46,080 --> 00:11:49,440 Speaker 4: take the advice of this sourpuss who I love so much. 209 00:11:50,760 --> 00:11:52,960 Speaker 2: And I have my shield and morning start out and 210 00:11:52,960 --> 00:11:53,800 Speaker 2: I'm walking in front. 211 00:11:54,440 --> 00:11:57,000 Speaker 3: Are you implying that, like Squash had visions of the 212 00:11:57,040 --> 00:12:01,440 Speaker 3: other side. 213 00:12:00,000 --> 00:12:01,960 Speaker 2: Were dying too. That's half to yes. 214 00:12:02,480 --> 00:12:05,240 Speaker 4: We zoom into Squash's mind and there's like a cow 215 00:12:05,440 --> 00:12:10,079 Speaker 4: playing a banjo and like a chicken playing a washboard, 216 00:12:10,520 --> 00:12:12,560 Speaker 4: and I'm like walking into a gate and they're just 217 00:12:12,600 --> 00:12:16,320 Speaker 4: like no, no, not yet, and Murdy is the one 218 00:12:16,440 --> 00:12:18,800 Speaker 4: ushering me back and just like has a ladle out 219 00:12:18,800 --> 00:12:23,199 Speaker 4: with soup and I like float like a hobo on. 220 00:12:23,040 --> 00:12:27,160 Speaker 2: The cartoon wave of scent. 221 00:12:27,320 --> 00:12:30,560 Speaker 4: Yeah, the cartoon waves of the soup scent. I'm like 222 00:12:30,640 --> 00:12:32,840 Speaker 4: floating upon and I come back to life. 223 00:12:33,280 --> 00:12:36,160 Speaker 3: As it turns out, the shoney afterlife is some sort 224 00:12:36,200 --> 00:12:38,040 Speaker 3: of barnyard jug band. 225 00:12:39,160 --> 00:12:42,600 Speaker 4: Can you imagine a better after life? I ask all 226 00:12:42,640 --> 00:12:46,480 Speaker 4: of you. Oh, I think so, we'll talk about it later. 227 00:12:47,600 --> 00:12:51,120 Speaker 2: Anyway, I walk forward, assume and everyone will also come 228 00:12:51,440 --> 00:12:54,600 Speaker 2: with a shield and morning star. Every time we go 229 00:12:54,640 --> 00:12:57,000 Speaker 2: one of these places, bad stuff happens, so it's best 230 00:12:57,000 --> 00:13:00,280 Speaker 2: to be prepared. That's what my sister Malevolence is always 231 00:13:00,320 --> 00:13:00,640 Speaker 2: told me. 232 00:13:03,840 --> 00:13:06,800 Speaker 3: Oh, yes, I forgot. You were all named after the roeshues. 233 00:13:07,559 --> 00:13:12,000 Speaker 3: That's right. Yes. As the raft kind of drifts up 234 00:13:12,040 --> 00:13:16,640 Speaker 3: to the shore and you all disembark, you're looking out 235 00:13:16,720 --> 00:13:20,040 Speaker 3: at what appears to be just a small slice of 236 00:13:20,080 --> 00:13:22,559 Speaker 3: this cemetery. It's the only part that's still above water. 237 00:13:23,160 --> 00:13:25,520 Speaker 3: And directly up ahead of you, about thirty feet away, 238 00:13:25,600 --> 00:13:28,280 Speaker 3: is this kind of crumbling mausoleum. It's not a large place, 239 00:13:28,559 --> 00:13:31,520 Speaker 3: you know, maybe fifteen feet by ten feet. It's not 240 00:13:31,840 --> 00:13:35,400 Speaker 3: a gigantic massoleum by any means, but it is adorned 241 00:13:35,480 --> 00:13:39,600 Speaker 3: with these vines bearing these bone white flowers. But no. 242 00:13:39,760 --> 00:13:44,479 Speaker 3: Sooner do you step foot on shore, does the soggy, 243 00:13:44,600 --> 00:13:49,760 Speaker 3: sodden earth around you suddenly stir and crawling up out 244 00:13:49,760 --> 00:13:54,720 Speaker 3: of the ground. All a bunch of skeletons. 245 00:13:55,400 --> 00:13:59,560 Speaker 5: Let's fucking go. I took so much shit around none 246 00:13:59,600 --> 00:14:00,559 Speaker 5: dead cool? 247 00:14:00,760 --> 00:14:02,480 Speaker 2: Fuck yeah. 248 00:14:02,600 --> 00:14:07,800 Speaker 3: So four skeletons come crawling up out of the ground. 249 00:14:09,240 --> 00:14:14,320 Speaker 3: They are all armed. They have rusty old swords, they 250 00:14:14,360 --> 00:14:18,160 Speaker 3: have crooked bows on their back, and they just have 251 00:14:18,240 --> 00:14:22,880 Speaker 3: their rather long, bony hands. They all come crawling up, 252 00:14:22,920 --> 00:14:25,960 Speaker 3: giving you all ample time to drop your weapons. And 253 00:14:26,680 --> 00:14:31,520 Speaker 3: at that I'm going to need everybody to roll initiative. 254 00:14:32,640 --> 00:14:35,720 Speaker 1: Nap twenty baby nice plus what five? 255 00:14:36,720 --> 00:14:40,000 Speaker 3: All right? So trant has a twenty five squash? What 256 00:14:40,040 --> 00:14:40,440 Speaker 3: do you got? 257 00:14:40,920 --> 00:14:43,560 Speaker 4: I rolled a fourteen plus five at twenty one? 258 00:14:44,080 --> 00:14:45,560 Speaker 3: You rolled a fourteen plus five? 259 00:14:45,880 --> 00:14:50,560 Speaker 4: Wait? What are we adding? I thought it was perceptionteen. 260 00:14:49,080 --> 00:14:50,160 Speaker 2: Plus five is nineteen? 261 00:14:50,480 --> 00:14:56,520 Speaker 4: Oh wait, here's the thing. I was raised in a 262 00:14:56,560 --> 00:15:02,080 Speaker 4: dirt shack. You see. Yeah, editor, cut that nobody can 263 00:15:02,120 --> 00:15:02,840 Speaker 4: know I'm stupid. 264 00:15:05,920 --> 00:15:06,440 Speaker 3: Leave it in. 265 00:15:08,280 --> 00:15:11,400 Speaker 4: Leave it in. Everybody needs to know I'm vulnerable. I'm human. 266 00:15:11,920 --> 00:15:15,080 Speaker 4: Fourteen plus five nineteen. 267 00:15:15,240 --> 00:15:18,080 Speaker 3: All right, you got there. In the end, spite. What 268 00:15:18,120 --> 00:15:18,520 Speaker 3: do you got? 269 00:15:18,680 --> 00:15:20,640 Speaker 2: I also have a nineteen to fifteen plus four? 270 00:15:21,160 --> 00:15:22,520 Speaker 3: Murdy, what do you got? 271 00:15:22,920 --> 00:15:25,360 Speaker 5: I got a five plus seven is twelve. 272 00:15:25,760 --> 00:15:27,360 Speaker 2: You're the one who specializes in this. 273 00:15:28,120 --> 00:15:30,440 Speaker 5: I think I actually didn't take as much undead stuff 274 00:15:30,440 --> 00:15:33,160 Speaker 5: as I thought. Jason told me that I should maybe 275 00:15:33,200 --> 00:15:36,560 Speaker 5: prepare for it and then talked me out of taking 276 00:15:36,680 --> 00:15:38,880 Speaker 5: some stuff. So I'm blaming Jason. 277 00:15:38,960 --> 00:15:40,680 Speaker 3: I did no such thing. 278 00:15:43,720 --> 00:15:45,680 Speaker 5: I think. I also was like, I shouldn't mind max 279 00:15:45,760 --> 00:15:47,720 Speaker 5: around this one specific thing that you said. 280 00:15:48,400 --> 00:15:51,120 Speaker 4: We'll soften them all up for Murdy. Yeah, and then 281 00:15:51,360 --> 00:15:54,880 Speaker 4: it'll just be it'll just be a little boy popping off. 282 00:15:55,680 --> 00:15:58,880 Speaker 3: Well top of the order here as these skeletons come 283 00:15:58,920 --> 00:16:01,680 Speaker 3: crawling up out of the ground, trance, you are first 284 00:16:01,720 --> 00:16:02,240 Speaker 3: to act. 285 00:16:02,520 --> 00:16:03,400 Speaker 4: You goddamn right. 286 00:16:03,600 --> 00:16:06,840 Speaker 3: Skeletons, though, are notoriously immune to a lot of stuff. 287 00:16:06,880 --> 00:16:11,520 Speaker 3: They're just bones. Many things do not affect well. 288 00:16:12,480 --> 00:16:14,920 Speaker 1: I know one thing that definitely works on the undead. 289 00:16:15,200 --> 00:16:20,040 Speaker 1: My great grandpappy, Brusifer Campbell, Sure why not? Taught me 290 00:16:20,480 --> 00:16:23,000 Speaker 1: the ideal weapon to use against any kind of skeleton. 291 00:16:23,320 --> 00:16:25,320 Speaker 1: And then I'm gonna pull my shotgun. 292 00:16:25,400 --> 00:16:31,160 Speaker 3: As the shotgun. Yeah, there is all right, you draw 293 00:16:31,240 --> 00:16:35,880 Speaker 3: your weapon, take aim. Yeah, not twenty at the nearest, 294 00:16:37,440 --> 00:16:40,200 Speaker 3: Not twenty at the nearest. Yeah, baby, yeah, that is 295 00:16:40,240 --> 00:16:42,040 Speaker 3: one directly off to your right. It just came crawling 296 00:16:42,120 --> 00:16:44,680 Speaker 3: up out of the ground, and that is going to 297 00:16:44,800 --> 00:16:46,200 Speaker 3: be a critical hit. 298 00:16:47,080 --> 00:16:48,080 Speaker 1: Goddamn right, it is. 299 00:16:48,640 --> 00:16:53,600 Speaker 3: Go ahead and roll damage two. You roll the two. 300 00:16:53,640 --> 00:16:55,520 Speaker 3: That is gonna get doubled to four because it was 301 00:16:55,520 --> 00:16:58,000 Speaker 3: a critical hit. Now the damage type is going to 302 00:16:58,080 --> 00:17:00,040 Speaker 3: kind of depend on what you packed in there. You 303 00:17:00,120 --> 00:17:05,640 Speaker 3: packed a bunch of pieces of titenus fly corpse in there, 304 00:17:06,880 --> 00:17:09,159 Speaker 3: which I'm gonna say does bludgeoning, So that is just 305 00:17:09,200 --> 00:17:12,080 Speaker 3: going to shatter the skeleton right next to you. It 306 00:17:12,200 --> 00:17:15,800 Speaker 3: just entirely comes undone. You blast it right in the chest, 307 00:17:16,160 --> 00:17:19,159 Speaker 3: and its bones fall back down into the earth to 308 00:17:19,280 --> 00:17:20,359 Speaker 3: its final rest. 309 00:17:21,160 --> 00:17:25,200 Speaker 4: All right, And where'd you get that gun from? One 310 00:17:25,200 --> 00:17:27,000 Speaker 4: of our sponsors? I did? 311 00:17:27,320 --> 00:17:37,919 Speaker 1: I actually got it from We're Back. And if you 312 00:17:38,080 --> 00:17:43,119 Speaker 1: use promo code not legally a Bruce Campbell reference, you 313 00:17:43,119 --> 00:17:45,800 Speaker 1: can get a shotgun just like it for ten percent off. 314 00:17:45,880 --> 00:17:47,040 Speaker 3: It'll be groovy boy. 315 00:17:47,960 --> 00:17:51,040 Speaker 2: Two actions left, and you can spend one of them 316 00:17:51,040 --> 00:17:52,040 Speaker 2: in sports gambling. 317 00:17:53,960 --> 00:17:57,200 Speaker 1: I'm just spend one sports gambling and one reloading my shotgun. 318 00:18:00,000 --> 00:18:03,280 Speaker 3: You know what, I'm gonna let that ride. What win. 319 00:18:05,160 --> 00:18:06,840 Speaker 2: You can bet on the next attack. 320 00:18:09,760 --> 00:18:12,320 Speaker 3: There's your future of actual place, right there is just 321 00:18:12,440 --> 00:18:15,360 Speaker 3: being able to bet on the game as it's being placed. 322 00:18:16,040 --> 00:18:18,359 Speaker 4: Jason, you might be absolutely right. 323 00:18:18,800 --> 00:18:21,000 Speaker 1: Yeah, I'm gonna put two gold on no one else 324 00:18:21,000 --> 00:18:22,280 Speaker 1: getting a critical hit this turn. 325 00:18:25,080 --> 00:18:26,960 Speaker 3: All right, that is the end of trans turn. One 326 00:18:27,000 --> 00:18:29,800 Speaker 3: of the skeletons has been shattered and sent back into 327 00:18:29,840 --> 00:18:33,080 Speaker 3: its grave. Squash, we were over to you. 328 00:18:33,080 --> 00:18:35,199 Speaker 4: You took out the skeleton that the one that was 329 00:18:35,240 --> 00:18:35,959 Speaker 4: closest to us. 330 00:18:36,000 --> 00:18:36,879 Speaker 3: Yeah. Great. 331 00:18:37,800 --> 00:18:41,960 Speaker 4: I go up to the one to my left, and 332 00:18:42,119 --> 00:18:46,520 Speaker 4: I'm I'm just blasting like the terminator with my gun 333 00:18:47,800 --> 00:18:50,240 Speaker 4: as I approach them, but I don't go farther than 334 00:18:50,520 --> 00:18:54,320 Speaker 4: like two diagonal squares. I'm trying to get them kind 335 00:18:54,359 --> 00:18:56,720 Speaker 4: of right in front of the mausoleum, because I know 336 00:18:56,800 --> 00:18:58,640 Speaker 4: that Murdy's got some undead spells. 337 00:19:00,200 --> 00:19:02,640 Speaker 3: Kind of steps forward towards the massoleum, attempting to draw 338 00:19:02,640 --> 00:19:05,200 Speaker 3: all the skeletons to you, right in front of the place. Okay, 339 00:19:05,280 --> 00:19:07,440 Speaker 3: the rest of the skeletons are kind of arrayed around 340 00:19:07,480 --> 00:19:09,639 Speaker 3: it in the tombstones that are around the massoleum. They 341 00:19:09,720 --> 00:19:11,920 Speaker 3: burst up from either side, so they kind of got 342 00:19:11,920 --> 00:19:14,160 Speaker 3: you flanked, but they're not quite up on you yet. 343 00:19:14,280 --> 00:19:17,080 Speaker 3: So Swash, you have moved forward and that you are 344 00:19:17,080 --> 00:19:19,400 Speaker 3: going to fire a gun, So go ahead and make 345 00:19:19,400 --> 00:19:19,840 Speaker 3: an attack. 346 00:19:20,680 --> 00:19:24,760 Speaker 4: Yes, that's a total of twenty. 347 00:19:26,480 --> 00:19:29,560 Speaker 3: A total of twenty is going to hit. That's right, 348 00:19:30,240 --> 00:19:31,439 Speaker 3: So go ahead and roll damage. 349 00:19:32,000 --> 00:19:35,280 Speaker 4: Oh it's a four maybe, which is as good as 350 00:19:35,359 --> 00:19:35,920 Speaker 4: I can get. 351 00:19:36,640 --> 00:19:41,040 Speaker 3: All right, So that is like most guns, that one 352 00:19:41,080 --> 00:19:42,160 Speaker 3: does piercing damage. 353 00:19:42,480 --> 00:19:44,560 Speaker 4: Ah, rats, I forgot. 354 00:19:45,040 --> 00:19:48,400 Speaker 3: So the bullet kind of goes straight through the skeleton. 355 00:19:48,480 --> 00:19:50,639 Speaker 3: It doesn't look like I mean, you hit, but it 356 00:19:50,760 --> 00:19:53,679 Speaker 3: just kind of bounces off a ribbone and doesn't appear 357 00:19:53,760 --> 00:19:57,160 Speaker 3: to do any significant damage at all. You're not sure 358 00:19:57,160 --> 00:19:58,760 Speaker 3: that your pistol is going to be able to hurt 359 00:19:58,760 --> 00:19:59,440 Speaker 3: these things. 360 00:19:59,240 --> 00:20:05,480 Speaker 4: At least now that and suck their own dick anyway. Well, 361 00:20:05,920 --> 00:20:07,359 Speaker 4: I still got one. 362 00:20:07,240 --> 00:20:09,600 Speaker 3: Action, Yeah, you do still have one. I mean you can. 363 00:20:09,680 --> 00:20:11,439 Speaker 3: You could reload your gun, or you could draw a 364 00:20:11,440 --> 00:20:13,399 Speaker 3: different weapon, which you're probably gonna need to do. 365 00:20:16,160 --> 00:20:20,960 Speaker 4: Not your rapier, my rape heer, I do God. 366 00:20:20,960 --> 00:20:22,720 Speaker 3: I will say this. If you decide that your gun 367 00:20:22,760 --> 00:20:24,640 Speaker 3: is going to work. You can always attack it with fists. 368 00:20:24,840 --> 00:20:26,639 Speaker 3: You could also, like pick up a rock or a 369 00:20:26,720 --> 00:20:28,679 Speaker 3: chunk of tombstone and try and bash them with it, 370 00:20:28,720 --> 00:20:30,800 Speaker 3: if that's something you want to do, But for right now, 371 00:20:30,800 --> 00:20:31,760 Speaker 3: you can reload your gun. 372 00:20:31,960 --> 00:20:34,560 Speaker 4: I just had an original idea. Is that I pick 373 00:20:34,640 --> 00:20:37,240 Speaker 4: up a chunk of dumb stone that I hit. 374 00:20:39,320 --> 00:20:41,600 Speaker 3: The stroke of genius has hit me. All right? 375 00:20:41,920 --> 00:20:45,120 Speaker 4: Wait hold on, God is speaking to me, and he says, 376 00:20:45,640 --> 00:20:47,919 Speaker 4: hit them with a tombstone. That says, I told you 377 00:20:47,960 --> 00:20:49,320 Speaker 4: I was sick. 378 00:20:49,359 --> 00:20:52,200 Speaker 3: Oh, I don't want that job spiked. It is over 379 00:20:52,320 --> 00:20:52,720 Speaker 3: to you. 380 00:20:53,920 --> 00:20:56,639 Speaker 2: I am going to do the defensive advance where I 381 00:20:56,680 --> 00:21:00,680 Speaker 2: raise shield, stride and strike. Squash has this hand. I'm 382 00:21:00,680 --> 00:21:03,760 Speaker 2: going to the no, I have to go towards the two. 383 00:21:03,800 --> 00:21:07,240 Speaker 2: I can't bring myself too. I go to the closest one. 384 00:21:07,480 --> 00:21:10,800 Speaker 2: I stand right for a squash and I attempt to 385 00:21:10,880 --> 00:21:14,240 Speaker 2: hit it with the morning Star well screaming, I've always 386 00:21:14,240 --> 00:21:20,679 Speaker 2: wanted to do this, but I rolled a mirror seventeen, 387 00:21:20,880 --> 00:21:22,520 Speaker 2: a nine plus eight or seventeen. 388 00:21:22,960 --> 00:21:25,960 Speaker 3: So these skeletons, they're not exactly wearing armor, and although 389 00:21:25,960 --> 00:21:29,320 Speaker 3: they are kind of nimble. Being relieved of all of 390 00:21:29,359 --> 00:21:32,120 Speaker 3: their flesh. They're not that nimble, so that is going. 391 00:21:31,960 --> 00:21:36,720 Speaker 2: To hit great. I got twelve damaged bludgeoning. 392 00:21:36,480 --> 00:21:39,560 Speaker 3: Twelve bludgeoning damage. So as it turns out, skeletons, as 393 00:21:39,600 --> 00:21:41,520 Speaker 3: I've said, they don't take a lot of damage for much. Right, 394 00:21:41,600 --> 00:21:43,520 Speaker 3: you know, they don't have flesh, so you can't really 395 00:21:43,520 --> 00:21:46,280 Speaker 3: cut them very well. The piercing arrows don't really work 396 00:21:46,359 --> 00:21:48,080 Speaker 3: very well on them, but you know it does work 397 00:21:48,200 --> 00:21:51,960 Speaker 3: very well a giant club. So you basically slam your 398 00:21:51,960 --> 00:21:54,760 Speaker 3: morning Star into this thing and just shatter it. It 399 00:21:54,840 --> 00:21:58,159 Speaker 3: falls apart, making the sound like somebody running their fingers 400 00:21:58,200 --> 00:22:03,639 Speaker 3: across the xylophone. It just go into a heap of bones. 401 00:22:04,720 --> 00:22:08,960 Speaker 3: That skeleton has been destroyed. You do have one action left, 402 00:22:08,960 --> 00:22:10,200 Speaker 3: but there's no skeleton with him. 403 00:22:10,440 --> 00:22:11,840 Speaker 2: Can I throw my morning Star? 404 00:22:12,600 --> 00:22:15,919 Speaker 3: Not effectively, I'll be honest, you could, but you're already 405 00:22:15,960 --> 00:22:18,880 Speaker 3: at a penalty and throwing it would make it really bad. 406 00:22:19,000 --> 00:22:22,200 Speaker 3: You would basically need a NAP twenty to hit. It's 407 00:22:22,240 --> 00:22:23,520 Speaker 3: not a very aerodynamic one. 408 00:22:23,560 --> 00:22:27,400 Speaker 2: I'm gonna stamp my foot and say I hate waiting. 409 00:22:27,560 --> 00:22:29,199 Speaker 2: I want to run up to it, but I'm not 410 00:22:29,359 --> 00:22:32,040 Speaker 2: going to, and my shield is already raised and that's 411 00:22:32,080 --> 00:22:33,359 Speaker 2: the end of my turn. I'm just gonna get do 412 00:22:33,359 --> 00:22:34,960 Speaker 2: anything my action, all right. 413 00:22:35,320 --> 00:22:38,119 Speaker 3: So the skeletons are gonna go. The first skeleton is 414 00:22:38,119 --> 00:22:41,400 Speaker 3: going to advance from its grave, and it doesn't make 415 00:22:41,520 --> 00:22:44,040 Speaker 3: any good tactical decisions. So I'm just gonna be randomly 416 00:22:44,040 --> 00:22:46,520 Speaker 3: determine who would attack Spiked or Squashed since the two 417 00:22:46,560 --> 00:22:48,400 Speaker 3: of you are standing next to each other, and it's 418 00:22:48,400 --> 00:22:53,040 Speaker 3: going to attack Squash. No, yes, so here it comes. 419 00:22:53,080 --> 00:22:57,720 Speaker 3: It's going to swing its scimitar, and I'm going to 420 00:22:57,720 --> 00:23:00,000 Speaker 3: get an armor class of twenty five. 421 00:23:00,840 --> 00:23:02,119 Speaker 4: Jason, that's so many. 422 00:23:03,160 --> 00:23:06,639 Speaker 3: That is really high. I rolled a nineteen. What is 423 00:23:06,680 --> 00:23:07,560 Speaker 3: your armor class? 424 00:23:07,680 --> 00:23:08,600 Speaker 4: It is eighteen. 425 00:23:09,680 --> 00:23:11,879 Speaker 3: Oh okay, well it's not a critical hip, but it 426 00:23:11,920 --> 00:23:14,000 Speaker 3: is definitely going to be a hit. And to top 427 00:23:14,040 --> 00:23:17,040 Speaker 3: it off, I also rolled maximum damage. So take six 428 00:23:17,440 --> 00:23:18,400 Speaker 3: oh sorry eight. 429 00:23:18,560 --> 00:23:21,800 Speaker 2: Or you could take five damage because I'm going to 430 00:23:21,880 --> 00:23:27,120 Speaker 2: use liberating step. I reach out and say not on 431 00:23:27,200 --> 00:23:30,320 Speaker 2: my watch. I hate my character. I mean, I. 432 00:23:32,160 --> 00:23:35,800 Speaker 5: Love fits so funny. 433 00:23:36,600 --> 00:23:40,000 Speaker 1: Immediately after she intervenes, I'm gonna say look out. 434 00:23:42,840 --> 00:23:46,360 Speaker 2: So Squash, you take three less damage. That's mighty kind 435 00:23:46,359 --> 00:23:49,480 Speaker 2: of you, and you can step as a free action. 436 00:23:49,640 --> 00:23:51,640 Speaker 3: You can move to any adjacent square. 437 00:23:52,000 --> 00:23:54,879 Speaker 2: That rules, so, which means that if it takes its 438 00:23:54,960 --> 00:23:57,520 Speaker 2: next attack, it has to attack me, okay, or you 439 00:23:57,520 --> 00:23:59,480 Speaker 2: can me wherever you want, but you probably want to 440 00:23:59,480 --> 00:24:00,639 Speaker 2: move one stone to your west. 441 00:24:01,080 --> 00:24:03,760 Speaker 4: A lot of numbers running fast and free here. How 442 00:24:03,800 --> 00:24:04,840 Speaker 4: many damage do I take? 443 00:24:05,040 --> 00:24:05,320 Speaker 2: Five? 444 00:24:05,840 --> 00:24:09,600 Speaker 4: Shop? I eat five damage for breakfast, and I know 445 00:24:10,920 --> 00:24:13,240 Speaker 4: I'm gonna move to my right. I'm gonna get right 446 00:24:13,320 --> 00:24:14,000 Speaker 4: up on this pool. 447 00:24:14,880 --> 00:24:19,080 Speaker 2: Okay, that's just the way of squash baby, Yeah, fair enough. 448 00:24:19,680 --> 00:24:23,200 Speaker 3: So in this case, it's actually going to attack Spite anyway, 449 00:24:23,800 --> 00:24:27,000 Speaker 3: Oh okay, because it is attacking with a scimitar, which 450 00:24:27,080 --> 00:24:30,760 Speaker 3: does have a benefit if it attacks a different target. Oh, 451 00:24:30,840 --> 00:24:34,280 Speaker 3: interesting attack, okay, because it has sweep, it's good for 452 00:24:34,480 --> 00:24:38,119 Speaker 3: long attacks. So it's going to hit Squash and then 453 00:24:38,160 --> 00:24:41,040 Speaker 3: it's going to continue its blade and attempt to hit you, Spite. 454 00:24:41,800 --> 00:24:46,399 Speaker 3: But I rolled incredibly poorly, so it misses entirely, and 455 00:24:46,400 --> 00:24:48,359 Speaker 3: that is the end of it. Strung all right, the 456 00:24:48,400 --> 00:24:51,240 Speaker 3: other skeleton's going to go and well, like I said, 457 00:24:51,240 --> 00:24:53,919 Speaker 3: they don't exactly work with tactics, so they kind of 458 00:24:54,000 --> 00:24:57,520 Speaker 3: just attack the nearest thing to them, which is Squash. 459 00:24:57,840 --> 00:25:00,480 Speaker 3: So the other skeleton comes marching up out of the 460 00:25:00,520 --> 00:25:03,840 Speaker 3: swamp and goes after Squash. It's going to swing at 461 00:25:03,880 --> 00:25:07,879 Speaker 3: you with its symmetry. Here we go. 462 00:25:08,359 --> 00:25:10,280 Speaker 4: I hate that armor. 463 00:25:10,080 --> 00:25:11,879 Speaker 3: Class at fourteen. Isn't gonna do it, though, So it 464 00:25:11,960 --> 00:25:14,200 Speaker 3: is going to spend its final attack, and it's actually 465 00:25:14,240 --> 00:25:17,359 Speaker 3: gonna attack you with its claw with its final attack 466 00:25:17,359 --> 00:25:19,919 Speaker 3: because that is agile and isn't going to have as 467 00:25:19,960 --> 00:25:22,159 Speaker 3: much of a penalty. So you were gonna try that, 468 00:25:22,280 --> 00:25:24,600 Speaker 3: and I didn't roll well on that at all on eleven. 469 00:25:24,640 --> 00:25:27,320 Speaker 3: It's going to be missed entirely. So both of these 470 00:25:27,320 --> 00:25:32,240 Speaker 3: skeletons have gone. Their hatred for the living shines dimly 471 00:25:32,480 --> 00:25:36,520 Speaker 3: in their empty eye sockets. But their turn is now over. Murdy. 472 00:25:37,119 --> 00:25:41,359 Speaker 3: We are up to you. They're undead in your midst, vile, 473 00:25:41,920 --> 00:25:46,880 Speaker 3: evil creatures, minions of unlife. They have risen up from 474 00:25:46,920 --> 00:25:49,280 Speaker 3: their graves to spit in the face of gods. What 475 00:25:49,440 --> 00:25:55,000 Speaker 3: do you do? Heal them exactly, Buck. 476 00:25:55,480 --> 00:25:59,119 Speaker 5: I'm gonna cast heal at the three action version, which 477 00:25:59,240 --> 00:26:04,080 Speaker 5: does damage to It's gonna heal everybody from one D eight, 478 00:26:04,160 --> 00:26:06,960 Speaker 5: but for undead creatures that like does. 479 00:26:06,800 --> 00:26:10,959 Speaker 3: Damage exactly, So heal when cast as three actions causes 480 00:26:11,000 --> 00:26:16,000 Speaker 3: a burst of healing energy to come surging out of you, 481 00:26:17,840 --> 00:26:19,440 Speaker 3: washing over the skeletons. 482 00:26:20,080 --> 00:26:24,320 Speaker 5: I rolled a four four, so they all take four damage. 483 00:26:24,880 --> 00:26:27,760 Speaker 2: Okay, Squash is healed for right, and squashes. 484 00:26:27,320 --> 00:26:30,920 Speaker 3: Healed for Everyone who is hurt is healed four. The 485 00:26:31,080 --> 00:26:34,280 Speaker 3: undead that get hit by it do get a fortitude save. 486 00:26:35,040 --> 00:26:38,560 Speaker 3: They can possibly reduce this damage. So what is your 487 00:26:39,040 --> 00:26:41,359 Speaker 3: save DC for your spells? 488 00:26:41,720 --> 00:26:44,480 Speaker 5: My spell DC is seventeen seventeen. 489 00:26:44,680 --> 00:26:48,160 Speaker 3: All right, two fortitite saves here they come. Well, surprisingly, 490 00:26:48,240 --> 00:26:50,880 Speaker 3: they both actually made it. They do not have good bonuses, 491 00:26:50,880 --> 00:26:52,600 Speaker 3: but one roll to twenty and the other one rolled 492 00:26:52,600 --> 00:26:55,919 Speaker 3: the seventeen on the die, so they're both going to 493 00:26:55,920 --> 00:26:59,679 Speaker 3: make their saves. Oh my god, the Holy power washes 494 00:27:00,119 --> 00:27:03,240 Speaker 3: of you and the vitality of life hits the skeletons, 495 00:27:03,480 --> 00:27:06,680 Speaker 3: and their bones blacken and crisp. Both of them take 496 00:27:06,760 --> 00:27:07,600 Speaker 3: two damage from this. 497 00:27:08,840 --> 00:27:12,360 Speaker 5: I think that this is microwaves. I'm like heating them up. 498 00:27:13,480 --> 00:27:16,160 Speaker 3: It's not dissimilar. So both of them look like they 499 00:27:16,160 --> 00:27:18,720 Speaker 3: were wounded by that. Their bones are blacken and crispy, 500 00:27:18,760 --> 00:27:21,320 Speaker 3: but it did not destroy either one of them. Top 501 00:27:21,320 --> 00:27:23,000 Speaker 3: of the order, Trent. 502 00:27:23,640 --> 00:27:28,040 Speaker 1: All right, well, it's a complicated situation. 503 00:27:28,720 --> 00:27:28,959 Speaker 3: You know. 504 00:27:29,040 --> 00:27:31,560 Speaker 1: We've got a lot of moving parts here. So I 505 00:27:31,600 --> 00:27:36,000 Speaker 1: think in situations like this, you know, got to act creatively. 506 00:27:36,280 --> 00:27:38,640 Speaker 1: I've got to try new things, things you haven't done before. 507 00:27:38,760 --> 00:27:40,960 Speaker 1: So I'm gonna take a five foot step and shoot 508 00:27:40,960 --> 00:27:41,760 Speaker 1: this guy with a shotgun. 509 00:27:43,280 --> 00:27:45,720 Speaker 3: Yes, absolutely, that's it. 510 00:27:45,960 --> 00:27:48,719 Speaker 1: Seventeen plus five so twenty two. 511 00:27:49,160 --> 00:27:51,320 Speaker 3: All right, Yeah, you load the gun up with what 512 00:27:51,359 --> 00:27:52,280 Speaker 3: did you say, rocks? 513 00:27:52,440 --> 00:27:55,080 Speaker 1: Yeah, yeah, just rocks, just the rocks at my feet. 514 00:27:55,840 --> 00:27:58,200 Speaker 3: All right, so go ahead and roll damage. 515 00:27:59,320 --> 00:27:59,960 Speaker 1: That's another two. 516 00:28:01,000 --> 00:28:03,800 Speaker 3: Another two. The skeleton directly in front of you shatters 517 00:28:03,840 --> 00:28:06,919 Speaker 3: into a million pieces as your rock blast fits it. 518 00:28:07,240 --> 00:28:10,480 Speaker 3: That skeleton shatters and crumbles to the ground thanks to 519 00:28:10,560 --> 00:28:13,680 Speaker 3: the vitality damage it just took from the heel spell 520 00:28:14,080 --> 00:28:16,439 Speaker 3: and the blast that was enough to do it in 521 00:28:17,119 --> 00:28:20,040 Speaker 3: So you have moved and fired. You can reload if 522 00:28:20,040 --> 00:28:20,320 Speaker 3: you want. 523 00:28:20,720 --> 00:28:22,400 Speaker 1: Yeah, this seems to be working pretty well. 524 00:28:24,800 --> 00:28:27,680 Speaker 4: I'm just gonna throw some more rocks in this bad boy. 525 00:28:27,960 --> 00:28:31,520 Speaker 3: Don't mess with an alchemist with a shotgun. All right, Squash, 526 00:28:31,560 --> 00:28:36,000 Speaker 3: we're back to you. There's one skeleton left alive. Surely 527 00:28:36,080 --> 00:28:40,080 Speaker 3: you can take it with something. Absolutely surely the chunk 528 00:28:40,120 --> 00:28:44,200 Speaker 3: of tombstone in your hand. Perhaps you know I. 529 00:28:44,240 --> 00:28:47,560 Speaker 4: Was gonna draw my big fuck off gun sword, but 530 00:28:48,880 --> 00:28:52,080 Speaker 4: I got a beautiful tombstone. I'm gonna try and knock 531 00:28:52,120 --> 00:28:57,640 Speaker 4: its goddamn head off, all right. Is that an improvised weapon? 532 00:28:58,680 --> 00:29:00,720 Speaker 3: So yeah, the way that's gonna work, you're gonna get 533 00:29:00,920 --> 00:29:02,160 Speaker 3: what's your strength modifier. 534 00:29:04,200 --> 00:29:05,960 Speaker 4: Strength modifier is plus two. 535 00:29:06,840 --> 00:29:09,480 Speaker 3: All right, So basically you're gonna be attacking this thing 536 00:29:09,480 --> 00:29:11,760 Speaker 3: with a plus three on the die. If you hit, 537 00:29:12,160 --> 00:29:15,680 Speaker 3: it's gonna do one D three bludgeting plus two for strength. 538 00:29:15,880 --> 00:29:17,880 Speaker 3: So it's pretty straightforward to attack. So go ahead and 539 00:29:17,920 --> 00:29:19,880 Speaker 3: roll the die and you get a bonus of three. 540 00:29:20,280 --> 00:29:26,880 Speaker 4: Great because I roll the twenty. 541 00:29:27,520 --> 00:29:30,080 Speaker 3: So to keep things moving along, simply go ahead and 542 00:29:30,200 --> 00:29:32,160 Speaker 3: roll damage. But your minimum is gonna kill it. 543 00:29:32,680 --> 00:29:35,560 Speaker 4: Yeah, I don't care about this stuff. You just said, 544 00:29:35,640 --> 00:29:37,520 Speaker 4: I kill this skeleton stone dead. 545 00:29:38,560 --> 00:29:42,080 Speaker 3: Yeah, you kind of drop the tombstone atop the skeleton. 546 00:29:42,360 --> 00:29:46,000 Speaker 3: Its skull gets cracked, crushed into powder, and for a 547 00:29:46,040 --> 00:29:48,000 Speaker 3: moment the body is running around with a bit of 548 00:29:48,040 --> 00:29:50,880 Speaker 3: tombstone up there. Then I remember this isn't Looney Tunes, 549 00:29:50,920 --> 00:29:52,360 Speaker 3: so it collapses. 550 00:29:51,920 --> 00:29:55,920 Speaker 4: And I'm laughing. My ass off the whole time. This rocks. 551 00:29:56,000 --> 00:29:58,400 Speaker 4: This is what I got into this business for, baby, 552 00:29:58,560 --> 00:29:59,680 Speaker 4: This is what it's all about. 553 00:30:00,840 --> 00:30:01,960 Speaker 3: Okay, this rack. 554 00:30:03,200 --> 00:30:06,960 Speaker 4: And I looked despite as if like, hey, you like puns, right. 555 00:30:07,160 --> 00:30:12,080 Speaker 2: I give you a big thumbs up, like give you 556 00:30:13,000 --> 00:30:15,520 Speaker 2: and like we like really awkwardly. I don't understand the 557 00:30:15,520 --> 00:30:17,120 Speaker 2: fist pump thing, and so then I'm like. 558 00:30:19,040 --> 00:30:21,120 Speaker 4: I like trying to do it some more and you're 559 00:30:21,240 --> 00:30:22,560 Speaker 4: like awkward. 560 00:30:23,400 --> 00:30:26,480 Speaker 2: And then I got really into it and you win. 561 00:30:27,400 --> 00:30:29,520 Speaker 2: Probably twice as tall. 562 00:30:29,360 --> 00:30:32,200 Speaker 4: As you anyway, Jason what evans. 563 00:30:33,400 --> 00:30:37,600 Speaker 3: So the last of the skeletons falls back down into 564 00:30:37,640 --> 00:30:41,400 Speaker 3: the dirt, slowly sinking back down into the graves from 565 00:30:41,400 --> 00:30:44,280 Speaker 3: which they came, and you now find yourself standing atop 566 00:30:44,720 --> 00:30:50,960 Speaker 3: this soggy cemetery alone. It is quiet, sun is beginning 567 00:30:50,960 --> 00:30:54,720 Speaker 3: to set, and you see the pale tomb flowers there 568 00:30:54,720 --> 00:30:57,880 Speaker 3: before you, easy to pick. Now that the threat has 569 00:30:57,920 --> 00:30:58,920 Speaker 3: been taken care of. 570 00:30:59,640 --> 00:31:01,760 Speaker 2: I'm all going to look in the tomb to see 571 00:31:01,760 --> 00:31:04,120 Speaker 2: if there's anything you could steal. This is really easy 572 00:31:04,160 --> 00:31:07,600 Speaker 2: to justify with my hatred of the rich, because who 573 00:31:07,640 --> 00:31:10,280 Speaker 2: gets to have a thing like that? That mausoleum? 574 00:31:10,640 --> 00:31:11,840 Speaker 3: No, that's absolutely fair. 575 00:31:12,120 --> 00:31:14,040 Speaker 1: I'm going to load up a sack full of bones 576 00:31:14,200 --> 00:31:15,320 Speaker 1: just for future shotgun. 577 00:31:17,720 --> 00:31:20,120 Speaker 3: The hand bones work great for that. There's lots of 578 00:31:20,120 --> 00:31:24,840 Speaker 3: tiny little ones. So you you take a look up 579 00:31:24,880 --> 00:31:28,120 Speaker 3: around the mausoleum. The mauscoleum itself is actually sealed. It's 580 00:31:28,200 --> 00:31:31,120 Speaker 3: not something you can just open. You'd have to like 581 00:31:31,360 --> 00:31:31,920 Speaker 3: break in. 582 00:31:33,160 --> 00:31:35,480 Speaker 2: Eh, I don't really need need to break in. 583 00:31:35,520 --> 00:31:37,680 Speaker 4: I break in. I got some gut powder. 584 00:31:40,120 --> 00:31:41,440 Speaker 5: Oh, I have a thieves kit. 585 00:31:42,120 --> 00:31:45,680 Speaker 4: Yes, everyone seems into us being like fantasy. Call for 586 00:31:45,720 --> 00:31:47,160 Speaker 4: a second. Let's blow up the tomb. 587 00:31:49,760 --> 00:31:53,280 Speaker 3: I'm assuming you collect the flowers before you do anything dangerous. 588 00:31:53,760 --> 00:31:56,000 Speaker 5: Yeah, yeah, there in my pocket. 589 00:31:56,600 --> 00:31:58,960 Speaker 4: I spend enough time in a little Louisiana to hear 590 00:31:59,280 --> 00:32:03,880 Speaker 4: how much people hate Nicholas Cage's eventual tomb in the 591 00:32:03,920 --> 00:32:06,480 Speaker 4: middle of New Orleans. And I'm going to pretend that 592 00:32:06,560 --> 00:32:08,920 Speaker 4: this is that we're blowing up Nick Cage's tunes. 593 00:32:09,040 --> 00:32:11,840 Speaker 3: Sorry, Nick, it sounds like one of you has thievery. 594 00:32:11,880 --> 00:32:13,320 Speaker 3: Do you just want to try and pick the lock first? 595 00:32:13,360 --> 00:32:14,680 Speaker 3: Are we going straight to gunpowder? 596 00:32:14,800 --> 00:32:16,840 Speaker 4: I have plus seven thievery. I will do it. 597 00:32:17,440 --> 00:32:19,520 Speaker 5: I have thieves tools that I can loan you. 598 00:32:20,200 --> 00:32:22,320 Speaker 4: I would appreciate it, go. 599 00:32:22,280 --> 00:32:24,719 Speaker 3: Ahead and give me a thievery check. It is an old, 600 00:32:24,880 --> 00:32:28,280 Speaker 3: rusty lock. It's not really very secure. It's not exactly 601 00:32:28,320 --> 00:32:29,080 Speaker 3: a state of the art. 602 00:32:29,160 --> 00:32:30,240 Speaker 2: Oh, but you can get guidance. 603 00:32:31,120 --> 00:32:32,080 Speaker 5: Yeah, you want guidance. 604 00:32:32,600 --> 00:32:33,720 Speaker 4: I would love guidance. 605 00:32:33,840 --> 00:32:37,280 Speaker 5: Yeah, here's guidance and thieves tools that should be at least 606 00:32:37,280 --> 00:32:37,880 Speaker 5: a plus three. 607 00:32:39,040 --> 00:32:41,680 Speaker 3: Well, the guidance gives you a plus one. The thieves 608 00:32:41,680 --> 00:32:44,560 Speaker 3: tools don't give you any bonus unless they're very expensive 609 00:32:44,560 --> 00:32:46,040 Speaker 3: thieves tools, which I doubt you have. 610 00:32:46,160 --> 00:32:48,240 Speaker 5: You probably I don't have the expensive ones. 611 00:32:49,360 --> 00:32:49,560 Speaker 3: Yeah. 612 00:32:49,560 --> 00:32:51,560 Speaker 4: That just kind of lets you try it. Yeah. 613 00:32:51,640 --> 00:32:53,720 Speaker 3: Yeah, without it, you take big penalties. 614 00:32:53,760 --> 00:32:58,200 Speaker 4: Actually, cool, cool, cool, cool. That's twenty six altogether. I 615 00:32:58,280 --> 00:33:01,040 Speaker 4: was born to grave rob Well. 616 00:33:01,200 --> 00:33:03,760 Speaker 3: I mean, honestly, it didn't require that much effort. It's 617 00:33:03,800 --> 00:33:06,680 Speaker 3: a very simple lock. And yeah, you managed to pick 618 00:33:06,720 --> 00:33:09,160 Speaker 3: it within a few moments. You managed to get the 619 00:33:09,200 --> 00:33:11,480 Speaker 3: old rusty chain off and are able to open up 620 00:33:11,520 --> 00:33:15,360 Speaker 3: the door to the mausoleum. Inside there are a trio 621 00:33:15,920 --> 00:33:21,120 Speaker 3: of coffins, kind of a topstone beers. They're pretty soggy 622 00:33:21,120 --> 00:33:24,320 Speaker 3: and rotten. This whole cemetery having kind of mostly sunk 623 00:33:24,360 --> 00:33:27,960 Speaker 3: into the swamp things in here having exactly fared too well. 624 00:33:28,360 --> 00:33:30,680 Speaker 3: Despite it sounds like you're gonna go check out the coffins. 625 00:33:30,720 --> 00:33:32,160 Speaker 3: Is that is that what you're doing. 626 00:33:32,240 --> 00:33:34,880 Speaker 2: I'm gonna pull I probably have a bandana or something. 627 00:33:34,920 --> 00:33:38,520 Speaker 2: I am covering my face because my uncle Larceny has 628 00:33:38,560 --> 00:33:41,760 Speaker 2: talked to me a lot about grave robbing, and he 629 00:33:41,920 --> 00:33:44,800 Speaker 2: suggests that it is actually always best to cover your 630 00:33:44,800 --> 00:33:48,920 Speaker 2: face because there's all kinds of gross stuff miasma as 631 00:33:48,960 --> 00:33:51,200 Speaker 2: it were, sometimes in the air. And so when you're 632 00:33:51,240 --> 00:33:54,040 Speaker 2: stealing from the dead, which isn't theft because why would 633 00:33:54,320 --> 00:33:56,120 Speaker 2: they need it, And then I'm going to go through 634 00:33:56,160 --> 00:33:57,200 Speaker 2: and start looking around. 635 00:33:57,800 --> 00:33:59,480 Speaker 4: You're explaining this the whole time. 636 00:34:00,040 --> 00:34:04,080 Speaker 3: You probably open the coffins and there's no amazing treasure 637 00:34:04,080 --> 00:34:06,000 Speaker 3: to be found here, although you know most of them 638 00:34:06,040 --> 00:34:09,200 Speaker 3: were buried in relatively simple clothing that has since kind 639 00:34:09,239 --> 00:34:12,520 Speaker 3: of moldered away. These are skeletons. I will say that 640 00:34:12,560 --> 00:34:17,240 Speaker 3: you find a pair of rings, They're probably not magical, 641 00:34:17,239 --> 00:34:20,280 Speaker 3: They're very simple and make one of them is silver 642 00:34:20,360 --> 00:34:21,360 Speaker 3: and one of them is gold. 643 00:34:21,640 --> 00:34:23,680 Speaker 2: All right, I take them. 644 00:34:24,000 --> 00:34:26,200 Speaker 1: I'm gonna drink one of those stone beers while they're 645 00:34:26,200 --> 00:34:26,520 Speaker 1: doing that. 646 00:34:27,239 --> 00:34:28,160 Speaker 4: Yeah, likewise. 647 00:34:28,200 --> 00:34:32,880 Speaker 3: Oh sure, yeah, hang it out having a cold one 648 00:34:32,960 --> 00:34:35,120 Speaker 3: before you head back to town doing the hero stuff. 649 00:34:35,200 --> 00:34:35,920 Speaker 3: Robin a grave. 650 00:34:36,080 --> 00:34:39,000 Speaker 4: Yeah, we cheerish, but you makil us. 651 00:34:40,320 --> 00:34:42,040 Speaker 2: Well, there wasn't all that much in there, but there 652 00:34:42,040 --> 00:34:44,359 Speaker 2: were these two rings. I bet we could sell them 653 00:34:44,400 --> 00:34:47,000 Speaker 2: and spend the money to get explosives to bring revolution 654 00:34:47,160 --> 00:34:49,000 Speaker 2: to the countries of the world. 655 00:34:49,840 --> 00:34:52,440 Speaker 1: Hey, now you're speaking my language. 656 00:34:52,760 --> 00:34:53,760 Speaker 3: There you go common. 657 00:34:56,400 --> 00:34:57,960 Speaker 2: I say the same thing in infernal. 658 00:35:03,360 --> 00:35:05,759 Speaker 3: The people back in town suddenly have a shudder. They 659 00:35:05,760 --> 00:35:07,920 Speaker 3: don't know why, but they suddenly realized, Wait, if we 660 00:35:08,000 --> 00:35:08,760 Speaker 3: hired good. 661 00:35:08,600 --> 00:35:12,839 Speaker 2: Guys by some way of looking at it. 662 00:35:15,360 --> 00:35:19,560 Speaker 5: Anyway, Anyway, there wasn't that much in the graves. But 663 00:35:19,840 --> 00:35:21,680 Speaker 5: you know where there is treasure. 664 00:35:22,360 --> 00:35:23,800 Speaker 2: Is it in the sweet deals? 665 00:35:24,200 --> 00:35:26,239 Speaker 5: It might be Listen find out. 666 00:35:26,440 --> 00:35:28,080 Speaker 1: I thought you were going to say it's friendship, and 667 00:35:28,120 --> 00:35:29,040 Speaker 1: I was gonna get pitched. 668 00:35:29,040 --> 00:35:31,879 Speaker 2: Now we're not sponsored by friendship. We don't care about it. 669 00:35:31,880 --> 00:35:32,879 Speaker 2: Doesn't sponsor us. 670 00:35:33,239 --> 00:35:35,080 Speaker 4: Friendship, please sponsor us. 671 00:35:35,480 --> 00:35:38,640 Speaker 2: However, if we're sponsored by the resurrectionist school, which is 672 00:35:38,640 --> 00:35:42,520 Speaker 2: actually just about getting bodies for medical examination, then maybe 673 00:35:42,520 --> 00:35:43,400 Speaker 2: that's what we're sitting. 674 00:35:43,880 --> 00:35:46,320 Speaker 1: Yeah, corpses r us. We'll take your money. 675 00:35:46,440 --> 00:35:48,480 Speaker 4: I'm never going to ask what you're talking about. 676 00:35:49,280 --> 00:35:50,839 Speaker 2: One day, I'm going to do a cool people did 677 00:35:50,840 --> 00:35:54,920 Speaker 2: cool stuff on resurrectionists just because it's so fascinating to me. 678 00:35:55,680 --> 00:35:57,080 Speaker 4: I can't wait to not listen. 679 00:35:57,160 --> 00:35:59,880 Speaker 5: Yeah, the thing that you've described does not sound cool. 680 00:36:00,400 --> 00:36:04,120 Speaker 2: No, it's probably not. It's actually bad. 681 00:36:04,800 --> 00:36:09,040 Speaker 5: Anyway, we were doing as we're doing, a Midwestern goodbye. 682 00:36:09,120 --> 00:36:11,040 Speaker 5: But for the ads here they are hold on. 683 00:36:11,080 --> 00:36:22,759 Speaker 3: I gotta slap my knees and go welp. Well and 684 00:36:22,840 --> 00:36:23,879 Speaker 3: we're back, and we're back. 685 00:36:23,960 --> 00:36:25,280 Speaker 4: We are great work everyone. 686 00:36:25,560 --> 00:36:27,759 Speaker 3: Yeah, I could feel it. I knew that we were back. 687 00:36:28,719 --> 00:36:29,680 Speaker 2: Yeah, people are listening. 688 00:36:29,760 --> 00:36:33,279 Speaker 3: Well, you've gathered up all three ingredients that you need, 689 00:36:33,360 --> 00:36:36,400 Speaker 3: so you have everything that Ladrusa needs now to create 690 00:36:36,480 --> 00:36:40,080 Speaker 3: the antidote to the vile poison that is making the 691 00:36:40,520 --> 00:36:43,840 Speaker 3: poor villagers forget their friends and family and want to 692 00:36:43,880 --> 00:36:45,560 Speaker 3: go live with the boggard. So all you have to 693 00:36:45,600 --> 00:36:48,080 Speaker 3: do now is make your way back to bog Bottom. 694 00:36:48,120 --> 00:36:50,400 Speaker 3: A simple enough task should be easy. 695 00:36:51,400 --> 00:36:54,399 Speaker 2: I'm going to, for aesthetic value, put torches on each 696 00:36:54,480 --> 00:36:56,480 Speaker 2: corner of the boat so that when we go through 697 00:36:56,520 --> 00:36:59,719 Speaker 2: the fog it looks cool. Great idea and light the 698 00:36:59,800 --> 00:37:01,360 Speaker 2: cam on my helmet. 699 00:37:02,200 --> 00:37:04,520 Speaker 3: Absolutely as it is starting to get dark now, that 700 00:37:04,520 --> 00:37:07,480 Speaker 3: does actually help everyone piles back onto the raft and 701 00:37:07,520 --> 00:37:09,840 Speaker 3: you begin pulling your way back to bog Bottom as 702 00:37:09,920 --> 00:37:11,920 Speaker 3: quick as you can, because again it is starting to 703 00:37:11,920 --> 00:37:16,200 Speaker 3: get a bit dark. Murdy, your roles have been stellar 704 00:37:16,280 --> 00:37:19,719 Speaker 3: thus far. Your survivor roles have been absolutely amazing. I'm 705 00:37:19,800 --> 00:37:22,000 Speaker 3: setting it up here so that if you bounce a one, 706 00:37:22,480 --> 00:37:25,040 Speaker 3: it's really funny. But knowing you, you're just going to 707 00:37:25,120 --> 00:37:27,400 Speaker 3: bounce another twenty, So go ahead and give me a 708 00:37:27,400 --> 00:37:30,399 Speaker 3: survival check to guide everybody back home. 709 00:37:30,880 --> 00:37:33,160 Speaker 5: Jason, when you say it like that, you're going to 710 00:37:33,239 --> 00:37:35,839 Speaker 5: jinx the dice. You can't the dice hear this. 711 00:37:36,280 --> 00:37:37,440 Speaker 3: No, that's why I said it that way. 712 00:37:37,480 --> 00:37:47,520 Speaker 5: It's oh my god, oh my god, oh my gosh. 713 00:37:44,239 --> 00:37:44,880 Speaker 3: Son of them. 714 00:37:46,680 --> 00:37:48,200 Speaker 2: Have you ever done the thing where you take your 715 00:37:48,280 --> 00:37:50,440 Speaker 2: die and you put it in salt water so that 716 00:37:50,480 --> 00:37:53,040 Speaker 2: it's like the perfectly buoyant and floats, and then see 717 00:37:53,040 --> 00:37:55,400 Speaker 2: what number comes up and then you spin it. This 718 00:37:55,480 --> 00:37:56,840 Speaker 2: is how you can find out if your die is 719 00:37:56,880 --> 00:37:58,040 Speaker 2: actually neutral. 720 00:37:58,360 --> 00:37:59,279 Speaker 5: I don't want to do that. 721 00:38:00,840 --> 00:38:02,839 Speaker 3: I'm not doing that that might reveal that my dies. 722 00:38:03,239 --> 00:38:07,040 Speaker 4: Yeah, you have to go to insert whoever pays the 723 00:38:07,080 --> 00:38:10,400 Speaker 4: most money to advertise on this podcast at dice dot 724 00:38:10,440 --> 00:38:13,120 Speaker 4: com and buy their die. 725 00:38:14,200 --> 00:38:16,000 Speaker 3: There are a lot of gamers out there that will 726 00:38:16,040 --> 00:38:18,359 Speaker 3: do like a five hundred roll test on their dice 727 00:38:18,440 --> 00:38:20,480 Speaker 3: just to see what the average is. You know, people 728 00:38:20,560 --> 00:38:21,440 Speaker 3: take this seriously. 729 00:38:21,640 --> 00:38:24,479 Speaker 4: There's a particular guy company that I have like two 730 00:38:24,640 --> 00:38:29,000 Speaker 4: mugs at Margaret's house about and boy I hearp it. 731 00:38:29,360 --> 00:38:34,080 Speaker 4: I hope that they'll give us ten thousand dollars because 732 00:38:34,120 --> 00:38:35,759 Speaker 4: I love them. You have to go get yourself some 733 00:38:35,800 --> 00:38:39,120 Speaker 4: precision dice. It gives you equal access to all the vertices. 734 00:38:38,680 --> 00:38:39,120 Speaker 3: Of your dice. 735 00:38:39,160 --> 00:38:40,040 Speaker 2: Yeah, that's important. 736 00:38:40,160 --> 00:38:41,919 Speaker 3: The famous Luzaki told me that. 737 00:38:42,239 --> 00:38:45,440 Speaker 2: All right, So we have twenty seven on our survival check. 738 00:38:47,640 --> 00:38:50,440 Speaker 2: This is the best swamp guide clone that die. 739 00:38:50,520 --> 00:38:52,080 Speaker 5: I'm joining the maps cult things. 740 00:38:52,840 --> 00:38:57,479 Speaker 3: So once again, Murdy has just an incredible skill at 741 00:38:57,520 --> 00:39:00,799 Speaker 3: guiding this raft through the swamp. You begin making your 742 00:39:00,800 --> 00:39:04,400 Speaker 3: way back to the community. The journey is a little 743 00:39:04,440 --> 00:39:07,120 Speaker 3: different now that it's grown dark. Earlier in the day, 744 00:39:07,520 --> 00:39:11,160 Speaker 3: the swamp was a vibrant place full of life, Iridescent 745 00:39:11,239 --> 00:39:18,799 Speaker 3: insects floating lazily on warm swamp air, floating up into 746 00:39:18,840 --> 00:39:21,800 Speaker 3: the fog coming back down, zooming around as you glided 747 00:39:21,840 --> 00:39:28,239 Speaker 3: between thick, green, vibrant vines. But at night takes on 748 00:39:28,280 --> 00:39:34,040 Speaker 3: a decidedly different theme tone feel. It's dark, it's foreboding. 749 00:39:34,040 --> 00:39:37,320 Speaker 3: There's a mist that rises up. Your vision becomes rather limited. 750 00:39:38,080 --> 00:39:44,160 Speaker 3: The insects grow quiet and instead are replaced by night noises, frogs, 751 00:39:44,680 --> 00:39:49,239 Speaker 3: slithering things plopping into the water, small disturbances as your 752 00:39:49,320 --> 00:39:53,640 Speaker 3: raft makes its way back word bulk bottom. The smell 753 00:39:54,239 --> 00:39:58,880 Speaker 3: seems to change too. Instead of being one of fertile life, 754 00:39:58,920 --> 00:40:02,760 Speaker 3: it now smells more of rot and decay. Swamp cooling 755 00:40:03,800 --> 00:40:04,319 Speaker 3: around you. 756 00:40:06,080 --> 00:40:07,359 Speaker 2: Gosh, it's beautiful here. 757 00:40:09,080 --> 00:40:11,680 Speaker 1: Yeah, a lot of people call swamps the deserts of 758 00:40:11,719 --> 00:40:12,120 Speaker 1: the sea. 759 00:40:12,719 --> 00:40:14,279 Speaker 3: So I'm gonna go ahead and put you all on 760 00:40:14,320 --> 00:40:16,160 Speaker 3: the raft here, if you could all move yourselves to 761 00:40:16,160 --> 00:40:18,120 Speaker 3: wherever you want to be. It's a pretty good sized raft, 762 00:40:18,120 --> 00:40:18,840 Speaker 3: as you can see. 763 00:40:18,960 --> 00:40:20,600 Speaker 4: It seems like a normal thing to say. 764 00:40:20,760 --> 00:40:23,960 Speaker 3: It's about, you know, twenty five feet long and you know, 765 00:40:24,120 --> 00:40:26,040 Speaker 3: fifteen feet wide or so, if you can just place 766 00:40:26,120 --> 00:40:28,600 Speaker 3: yourself on the raft wherever you want to be, for 767 00:40:28,680 --> 00:40:31,680 Speaker 3: no particular reason, just kind of curious. 768 00:40:31,520 --> 00:40:34,720 Speaker 2: I assume that you pull from the back of them. I, Margaret, 769 00:40:34,760 --> 00:40:37,520 Speaker 2: don't know shit about a pole barge. Where do I 770 00:40:37,520 --> 00:40:39,160 Speaker 2: pull from front or back? 771 00:40:39,360 --> 00:40:42,040 Speaker 3: So I actually think you, generally speaking, you're gonna have 772 00:40:42,160 --> 00:40:45,200 Speaker 3: Murdy at back because Murdy is navigating with the kind 773 00:40:45,200 --> 00:40:48,840 Speaker 3: of rudder helping to guide the raft in the right direction. 774 00:40:49,320 --> 00:40:52,040 Speaker 3: I think the polling is generally done from the sides right, 775 00:40:52,120 --> 00:40:54,279 Speaker 3: because you want to be able to avoid obstacles and 776 00:40:54,320 --> 00:40:55,200 Speaker 3: push away from them. 777 00:40:55,600 --> 00:40:57,000 Speaker 1: Yeah, that's that's my understanding. 778 00:40:57,000 --> 00:41:03,640 Speaker 3: Okay, from all my barged from Robert's extensive barge life. 779 00:41:04,080 --> 00:41:05,560 Speaker 1: I've done some barging in my time. 780 00:41:05,600 --> 00:41:07,440 Speaker 4: I've done I've done a bit of bargin. 781 00:41:08,000 --> 00:41:09,120 Speaker 1: I've barged a couple. 782 00:41:08,960 --> 00:41:10,840 Speaker 2: Of times based on what I think might happen with 783 00:41:10,920 --> 00:41:12,520 Speaker 2: me by the side of the barge. I just want 784 00:41:12,520 --> 00:41:15,000 Speaker 2: to say, in real life, I have swim and chain mail. 785 00:41:15,360 --> 00:41:17,680 Speaker 2: It is doable. I just want to I want to 786 00:41:17,719 --> 00:41:20,600 Speaker 2: make that clear. That is the thing I have done. 787 00:41:21,640 --> 00:41:24,720 Speaker 3: So the rules of Pathfinder allow for a great many things, 788 00:41:24,719 --> 00:41:25,480 Speaker 3: including swimming. 789 00:41:25,440 --> 00:41:27,920 Speaker 2: Okay, great, I just all right, I just want to 790 00:41:27,920 --> 00:41:28,279 Speaker 2: be clear. 791 00:41:29,000 --> 00:41:33,840 Speaker 4: Anyway, I think this squash is criss cross apple sauce 792 00:41:34,040 --> 00:41:37,719 Speaker 4: in the middle of the barge. Trend to meditate, Trent. 793 00:41:37,840 --> 00:41:38,920 Speaker 3: You want to be on the other side of the 794 00:41:38,920 --> 00:41:41,760 Speaker 3: barge polling as well. There are multiple poles. You generally 795 00:41:41,760 --> 00:41:45,080 Speaker 3: want to have people pulling from others. Since oh sure, okay, 796 00:41:45,560 --> 00:41:48,840 Speaker 3: all right, you're pulling along, it's been about half an 797 00:41:48,840 --> 00:41:53,240 Speaker 3: hour since you last left the cemetery. You're gonna wager 798 00:41:53,320 --> 00:41:57,280 Speaker 3: that bark Bottom can't be far away. But a wave 799 00:41:57,680 --> 00:42:01,719 Speaker 3: of foul smelling swamp water rush over the barge as 800 00:42:01,760 --> 00:42:05,040 Speaker 3: a massive frog like creature leaps from the depths of 801 00:42:05,080 --> 00:42:10,200 Speaker 3: the swamp to land at the stern. It's two massive 802 00:42:10,320 --> 00:42:15,040 Speaker 3: tusks scrape the barge's hole while it's belly coats the 803 00:42:15,120 --> 00:42:18,520 Speaker 3: deck with a slick grease. Well looks like an old 804 00:42:18,640 --> 00:42:22,640 Speaker 3: dagger is embedded in the creature's glistening flank. The monster 805 00:42:22,760 --> 00:42:25,920 Speaker 3: lets out a thunderous croak as it licks its lips 806 00:42:25,920 --> 00:42:30,040 Speaker 3: in anticipation, while the entire barge shakes under the creature's 807 00:42:30,480 --> 00:42:31,920 Speaker 3: massive bulk. 808 00:42:32,600 --> 00:42:36,360 Speaker 5: Some sort of wolf, Jason, This thing is fucking nasty. 809 00:42:37,000 --> 00:42:42,280 Speaker 2: Knock up, you two tusks. You've put the last person 810 00:42:42,360 --> 00:42:44,799 Speaker 2: in the cage of a watery grave that you're ever 811 00:42:44,840 --> 00:42:48,080 Speaker 2: going to get to. Well, that thing's huge. 812 00:42:48,160 --> 00:42:53,080 Speaker 3: Oh fuck what she said? Oh my god, shit, it's 813 00:42:53,120 --> 00:42:55,799 Speaker 3: my favorite part for all of you listening at home. 814 00:42:56,160 --> 00:42:59,719 Speaker 3: Is all that bravado until I moved the miniature on 815 00:43:00,120 --> 00:43:02,880 Speaker 3: the mouth and it is fully four times bigger than 816 00:43:02,880 --> 00:43:05,000 Speaker 3: any of them, and all of a sudden, all of 817 00:43:05,040 --> 00:43:08,320 Speaker 3: their bravano turned into oh no, it's giant frog boster. 818 00:43:09,080 --> 00:43:13,440 Speaker 1: I think we should try diplomacy. Do you speak Elvish? 819 00:43:13,840 --> 00:43:19,040 Speaker 3: I don't, so yeah, I'm gonna need everybody to roll 820 00:43:19,040 --> 00:43:23,560 Speaker 3: initiative this frog thing. And mind you, it's not actually 821 00:43:23,600 --> 00:43:28,080 Speaker 3: a frog. It has tusks that are about two feet 822 00:43:28,120 --> 00:43:29,959 Speaker 3: long sticking out of its mouth. 823 00:43:30,080 --> 00:43:32,439 Speaker 4: Dear listener, this frog looks cool as hell. 824 00:43:32,680 --> 00:43:33,719 Speaker 2: It does look cool as hell. 825 00:43:34,239 --> 00:43:40,120 Speaker 3: It's belly is coated in some sort of slippery grease 826 00:43:40,680 --> 00:43:42,799 Speaker 3: that like when it pulls itself up. It is just 827 00:43:42,920 --> 00:43:46,040 Speaker 3: coating your raft in this slippery. 828 00:43:46,040 --> 00:43:48,600 Speaker 2: Like a reflex same to me, that's not where I'm 829 00:43:48,640 --> 00:43:50,200 Speaker 2: a viking, all. 830 00:43:50,200 --> 00:43:56,080 Speaker 3: Right, So I'm gonna go ahead and collect everybody's initiative. Squash, 831 00:43:56,080 --> 00:43:56,600 Speaker 3: what do you got? 832 00:43:56,760 --> 00:44:02,160 Speaker 4: I rolled a seventeen plus five twenty two. 833 00:44:01,760 --> 00:44:03,879 Speaker 3: Twenty two again, spite, what do you got? 834 00:44:04,000 --> 00:44:05,680 Speaker 2: A five plus four is a nine. 835 00:44:06,600 --> 00:44:10,600 Speaker 5: Murdy, what do you got eighteen plus seven is twenty five? 836 00:44:11,440 --> 00:44:14,280 Speaker 1: Trance, what do you got eight plus five is eighteen? 837 00:44:15,239 --> 00:44:17,080 Speaker 2: Well, one of us is getting swallowed. 838 00:44:18,000 --> 00:44:23,319 Speaker 3: Okay, So the entire raft is now leaning. It is 839 00:44:23,480 --> 00:44:26,360 Speaker 3: at such an angle that for all of you, the 840 00:44:26,480 --> 00:44:30,319 Speaker 3: ground is now all considered difficult terrain. And what that 841 00:44:30,480 --> 00:44:35,280 Speaker 3: means is that your movement is basically halfed. So every 842 00:44:35,719 --> 00:44:38,120 Speaker 3: space you want to move across you ten feet of movement, 843 00:44:38,200 --> 00:44:42,600 Speaker 3: not five feet. So you cannot move very efficiently while 844 00:44:42,640 --> 00:44:46,200 Speaker 3: this thing's on the raft because you might slide right off. 845 00:44:46,239 --> 00:44:48,480 Speaker 3: You have to take everything very carefully. The ground is 846 00:44:48,520 --> 00:44:52,000 Speaker 3: too steep, Murdy, you get to go first. This thing 847 00:44:52,280 --> 00:44:54,840 Speaker 3: is right next to you. It hopped on the back 848 00:44:55,600 --> 00:44:56,720 Speaker 3: of the raft. 849 00:44:59,000 --> 00:45:03,080 Speaker 5: Well, Jason, I would like to cast bless for two actions, 850 00:45:03,239 --> 00:45:05,920 Speaker 5: which is gonna give everybody a plus one status bonus 851 00:45:06,000 --> 00:45:08,480 Speaker 5: two attack rolls, and then I would like to try 852 00:45:08,480 --> 00:45:10,279 Speaker 5: to gouge out at least one of its eyes with 853 00:45:10,360 --> 00:45:11,040 Speaker 5: my soup ladle. 854 00:45:13,800 --> 00:45:16,799 Speaker 3: So Blessed does have a short range until you kind 855 00:45:16,800 --> 00:45:18,000 Speaker 3: of spend some time with it. 856 00:45:18,200 --> 00:45:21,040 Speaker 2: Right, that's fifteen feet if you take one step to 857 00:45:21,120 --> 00:45:23,200 Speaker 2: your oh, but then you would be able to attack. 858 00:45:23,400 --> 00:45:24,840 Speaker 2: If you took one step to your west, you'd be 859 00:45:24,880 --> 00:45:29,000 Speaker 2: within fifteen feet of me and Trent. And then also 860 00:45:29,239 --> 00:45:30,879 Speaker 2: you would be within fifteen feet of meat. So I 861 00:45:30,880 --> 00:45:33,280 Speaker 2: if you got swallowed by a giant frog, I could 862 00:45:33,360 --> 00:45:35,360 Speaker 2: make it so you don't get swallowed by a giant frog. 863 00:45:35,719 --> 00:45:39,240 Speaker 5: That seems worth it. I consider gauging out the eyes 864 00:45:39,400 --> 00:45:41,719 Speaker 5: and decide I want to be close to my comrades, 865 00:45:43,560 --> 00:45:45,799 Speaker 5: so I'm going to attempt to move to the left 866 00:45:45,840 --> 00:45:48,239 Speaker 5: and also cast bless all. 867 00:45:48,200 --> 00:45:52,319 Speaker 3: Right, the giant frog two tusk does not take an 868 00:45:52,400 --> 00:45:54,479 Speaker 3: attack at you or anything like that for you moving 869 00:45:54,520 --> 00:45:58,720 Speaker 3: in front of it. Yeah, you move and cast your spell, 870 00:45:59,239 --> 00:46:03,480 Speaker 3: so somebody's gonna have plus one bonus on their attack. Roles, Squash, 871 00:46:04,760 --> 00:46:08,000 Speaker 3: we are over to you. This thing is just hanging out. 872 00:46:08,400 --> 00:46:12,000 Speaker 3: It's just like it's roaring at us. The first thing 873 00:46:12,000 --> 00:46:15,880 Speaker 3: it did was just unleash a kind of terrifying bellow. 874 00:46:16,719 --> 00:46:20,520 Speaker 4: Hmm. Well, you know they say the Grand Canyon is 875 00:46:20,560 --> 00:46:24,279 Speaker 4: the biggest hole in this world next to this guy's mouth. 876 00:46:24,320 --> 00:46:27,000 Speaker 4: And I throw a big bomb in the air that 877 00:46:27,040 --> 00:46:29,560 Speaker 4: I bought in town. What is it, alchemist fire? I 878 00:46:29,600 --> 00:46:30,480 Speaker 4: throw one of theirs. 879 00:46:30,600 --> 00:46:32,960 Speaker 3: You're gonna throw an alchemist fire. Okay, your bonus on 880 00:46:33,040 --> 00:46:35,920 Speaker 3: this is well, it's gonna be your decks plus three 881 00:46:37,239 --> 00:46:40,080 Speaker 3: plus one more for a blessed no plus one for plus. 882 00:46:40,320 --> 00:46:44,600 Speaker 4: I rolled a seven, and so it'll be a fifteen. 883 00:46:45,440 --> 00:46:48,200 Speaker 3: All right. So you throw the alchemist fire, but it 884 00:46:48,320 --> 00:46:51,399 Speaker 3: lands just short, hitting the deck of the boat, and 885 00:46:51,680 --> 00:46:54,760 Speaker 3: it shatters there and does do one point of damage 886 00:46:55,160 --> 00:46:58,719 Speaker 3: to two. Tusk just kind of singes him lightly, but 887 00:46:58,840 --> 00:47:01,600 Speaker 3: he does not seem to you even have noticed. Your 888 00:47:01,640 --> 00:47:05,240 Speaker 3: attempt probably leaves a bomb throwing to Trent, No kidding. 889 00:47:05,800 --> 00:47:08,600 Speaker 3: So that was your first action. Actually there's probably your 890 00:47:08,600 --> 00:47:10,320 Speaker 3: second action. You had to draw the bomb. 891 00:47:10,440 --> 00:47:10,799 Speaker 4: Draw that. 892 00:47:11,000 --> 00:47:11,480 Speaker 3: Okay. 893 00:47:12,440 --> 00:47:17,000 Speaker 4: You know what, this guy's a swashbuckler, and he's been 894 00:47:17,160 --> 00:47:19,720 Speaker 4: out the game for so long that he's just itching 895 00:47:19,880 --> 00:47:23,480 Speaker 4: for it. He's acting out in town. He's making a 896 00:47:23,520 --> 00:47:25,440 Speaker 4: fool of himself in front of his friends who he's 897 00:47:25,520 --> 00:47:29,040 Speaker 4: like desperate to impress, and he's just like no more. 898 00:47:29,120 --> 00:47:31,279 Speaker 4: He does a big front flip and he tries to 899 00:47:31,280 --> 00:47:35,279 Speaker 4: get on to the fucking head of this frog. I'm 900 00:47:35,280 --> 00:47:37,520 Speaker 4: gonna go ahead and call that a grapple check. You're 901 00:47:37,560 --> 00:47:40,719 Speaker 4: trying to grapple the frog. Yeah, but I got so 902 00:47:40,719 --> 00:47:44,040 Speaker 4: many swashbuckler stats. Good luck getting me to fall off 903 00:47:44,080 --> 00:47:50,120 Speaker 4: of this frog. I dare you, in fact, so. 904 00:47:50,320 --> 00:47:56,680 Speaker 3: You're gonna be attempting a athletics check to grapple the frog. 905 00:47:56,880 --> 00:48:00,520 Speaker 4: You sure it's not acrobatics? Okay, athletics, let's go. And 906 00:48:00,560 --> 00:48:06,600 Speaker 4: that's a fourteen plus five. So we got a nineteen there, Jason. 907 00:48:07,360 --> 00:48:11,680 Speaker 3: Nineteen against my fortitude save. So here's the thing. You 908 00:48:11,719 --> 00:48:13,879 Speaker 3: do get a bonus for blessed, so that is going 909 00:48:13,960 --> 00:48:17,359 Speaker 3: to make it dead on. So you flip up there 910 00:48:18,080 --> 00:48:19,560 Speaker 3: and grab this thing, which I. 911 00:48:19,520 --> 00:48:22,840 Speaker 4: Believe gives you panache, gives me panash. 912 00:48:23,160 --> 00:48:27,280 Speaker 3: Congrats, you're a swashbuckler who has panash. 913 00:48:28,520 --> 00:48:29,480 Speaker 4: Everybody loves me. 914 00:48:29,600 --> 00:48:33,720 Speaker 3: Now here's hoping you don't die before you can use it. Okay, 915 00:48:34,560 --> 00:48:37,120 Speaker 3: I'm holding on to the tusks. That is the end 916 00:48:37,120 --> 00:48:44,080 Speaker 3: of Squash's turn. Two Tusks goes Oh. So the first 917 00:48:44,080 --> 00:48:47,080 Speaker 3: thing that two tests does is it spends its entire 918 00:48:47,239 --> 00:48:51,160 Speaker 3: action coating the back half of the raft in belly grease. 919 00:48:53,920 --> 00:48:55,799 Speaker 3: So it spends all of its actions doing this, and 920 00:48:55,800 --> 00:48:59,880 Speaker 3: it just kind of squirts and splatters this belly grease 921 00:49:00,080 --> 00:49:01,320 Speaker 3: all over the back of the raft. 922 00:49:01,800 --> 00:49:02,319 Speaker 4: Am I like. 923 00:49:02,320 --> 00:49:05,600 Speaker 5: Taking damage for this because it's moving into me. 924 00:49:06,360 --> 00:49:11,000 Speaker 3: No. But now, anybody other than two tusks on the 925 00:49:11,040 --> 00:49:15,480 Speaker 3: back of the raft, if they get hit by an 926 00:49:15,480 --> 00:49:19,040 Speaker 3: attack or fail a saving throw, they have to make 927 00:49:19,120 --> 00:49:24,359 Speaker 3: a balance check which is an acrobatics check, or get 928 00:49:24,440 --> 00:49:28,600 Speaker 3: knocked prone because the ground is now super slippery. 929 00:49:29,040 --> 00:49:31,640 Speaker 4: This is on the back of the raft and on 930 00:49:31,680 --> 00:49:33,080 Speaker 4: the back of two tusk. 931 00:49:34,400 --> 00:49:35,360 Speaker 3: Yes, okay. 932 00:49:36,280 --> 00:49:43,160 Speaker 4: And so someone who ignores difficult terrain, specifically from bogs 933 00:49:43,880 --> 00:49:48,880 Speaker 4: or an enemy within it, am I still affected by that? 934 00:49:49,280 --> 00:49:51,600 Speaker 4: This is not difficult terrain. This is something different. 935 00:49:52,560 --> 00:49:55,359 Speaker 3: This is uneven ground. You are definitely still affected by this. 936 00:49:55,760 --> 00:49:59,800 Speaker 4: Rats crumbs, Yeah. 937 00:49:58,719 --> 00:50:02,399 Speaker 3: Okay, that was two to us entire urn. That's all 938 00:50:02,400 --> 00:50:04,799 Speaker 3: you did, tramps, we are over to you. 939 00:50:05,640 --> 00:50:08,560 Speaker 1: Okay, this is a complicated situation. Can I do in 940 00:50:08,680 --> 00:50:10,960 Speaker 1: arcana to see what this guy might be more vulnerable 941 00:50:11,000 --> 00:50:12,680 Speaker 1: to of my gismos? 942 00:50:13,800 --> 00:50:16,160 Speaker 3: Yeah, if you want, I mean, the ideal skilled to 943 00:50:16,239 --> 00:50:18,160 Speaker 3: use here would probably be nature, because it is a 944 00:50:18,480 --> 00:50:20,680 Speaker 3: nature You're a nature preacher. If you have nature, If 945 00:50:20,680 --> 00:50:21,520 Speaker 3: that would be. 946 00:50:21,560 --> 00:50:24,520 Speaker 1: Idea, I do, I have plus two to that. So 947 00:50:26,640 --> 00:50:28,839 Speaker 1: basically okay, so that's a total of twenty I got 948 00:50:28,840 --> 00:50:32,920 Speaker 1: an eighteen, and my choices are I've got the glue 949 00:50:33,160 --> 00:50:36,359 Speaker 1: alchemist flask, I've got frost, I've got lightning, and I've 950 00:50:36,360 --> 00:50:36,799 Speaker 1: got fire. 951 00:50:37,280 --> 00:50:40,120 Speaker 3: Okay, so honestly, looking at this frog, you don't think 952 00:50:40,120 --> 00:50:42,840 Speaker 3: it's particularly immune to anything. It's just big and probably 953 00:50:42,840 --> 00:50:45,400 Speaker 3: has a lot of hit points, so kind of use 954 00:50:45,440 --> 00:50:46,359 Speaker 3: whatever you want, all right. 955 00:50:46,400 --> 00:50:49,279 Speaker 1: Well, in that case, fire in the hole, and I'm 956 00:50:49,280 --> 00:50:54,040 Speaker 1: throwing me an alchemist fire. All right, that's a total 957 00:50:54,080 --> 00:50:54,600 Speaker 1: of sixteen. 958 00:50:55,640 --> 00:50:57,320 Speaker 3: So you said as sixteen. 959 00:50:57,440 --> 00:50:59,439 Speaker 1: I also get a N plus one for a plus 960 00:50:59,520 --> 00:51:00,520 Speaker 1: plus one. 961 00:51:00,719 --> 00:51:04,279 Speaker 3: Plus one, so that's a total of seventeen. Exactly what 962 00:51:04,320 --> 00:51:10,359 Speaker 3: you needed to hit did save the day. So go 963 00:51:10,400 --> 00:51:12,839 Speaker 3: ahead and roll damage as your bomb hits the. 964 00:51:13,320 --> 00:51:18,239 Speaker 1: Enjoy being on fire, you thing, And that's an eight 965 00:51:18,400 --> 00:51:20,360 Speaker 1: I guess plus one, so nine total. 966 00:51:20,680 --> 00:51:23,640 Speaker 3: It is a DA plus one because the splash damage 967 00:51:24,120 --> 00:51:26,960 Speaker 3: affects the target. So in this case it's going to 968 00:51:27,000 --> 00:51:28,520 Speaker 3: take nine points of damage. 969 00:51:28,800 --> 00:51:29,640 Speaker 1: Yeah, that'll learn you. 970 00:51:30,560 --> 00:51:34,960 Speaker 3: It roars out in pain. The giant two tusk is 971 00:51:35,080 --> 00:51:37,480 Speaker 3: very angry at that everyone. 972 00:51:37,560 --> 00:51:39,200 Speaker 1: It's weakness is being exploded. 973 00:51:41,840 --> 00:51:44,480 Speaker 3: That was your first action because you're a bomber, so 974 00:51:44,560 --> 00:51:46,480 Speaker 3: you get to throw bombs pretty quick. You do have 975 00:51:46,520 --> 00:51:47,560 Speaker 3: two more actions. 976 00:51:47,840 --> 00:51:50,000 Speaker 1: I'm throwing another bomb, all right. 977 00:51:50,680 --> 00:51:51,960 Speaker 3: This one will be at a bit of a. 978 00:51:51,920 --> 00:51:53,800 Speaker 2: Penalty, Isn't it grappled? 979 00:51:55,120 --> 00:51:57,759 Speaker 3: So it is. That does give it a penalty to 980 00:51:57,800 --> 00:52:01,080 Speaker 3: its ac Normally, all of you you would take splash damage, 981 00:52:01,080 --> 00:52:03,960 Speaker 3: but Trant is a bomber alchemist, so he can decide 982 00:52:04,000 --> 00:52:07,000 Speaker 3: not to deal splash damage to anybody but the primary target, 983 00:52:07,040 --> 00:52:08,640 Speaker 3: which I'm assuming he's doing in this case. 984 00:52:08,719 --> 00:52:10,560 Speaker 1: Yeah, I'm choosing that. I'm being good. 985 00:52:11,200 --> 00:52:13,319 Speaker 4: That's how it works in real life for anyone being 986 00:52:13,440 --> 00:52:15,480 Speaker 4: quartered by the CIA, you know. 987 00:52:15,960 --> 00:52:18,279 Speaker 1: Yeah, think about it, and that's why you need to 988 00:52:18,280 --> 00:52:19,839 Speaker 1: take your mad bombing levels. 989 00:52:20,400 --> 00:52:21,720 Speaker 3: That's right, all right, I'm. 990 00:52:21,600 --> 00:52:25,000 Speaker 1: Rolling another alchemist fire, all right, and that's ope even higher. 991 00:52:25,000 --> 00:52:29,760 Speaker 1: So that's a fourteen plus six, so twenty minus five, 992 00:52:30,080 --> 00:52:31,680 Speaker 1: so fifteen total, I guess. 993 00:52:32,239 --> 00:52:36,359 Speaker 3: So, because it's grappled, that's going to hit. 994 00:52:38,040 --> 00:52:41,600 Speaker 1: Oh this is my best day ever. Two grenades in 995 00:52:41,640 --> 00:52:44,919 Speaker 1: a row. Yeah, I just do two damage. 996 00:52:44,600 --> 00:52:46,880 Speaker 3: Though, all right, but that one does minimum. You've just 997 00:52:46,960 --> 00:52:49,040 Speaker 3: managed to send it a bit with that one. You 998 00:52:49,080 --> 00:52:51,120 Speaker 3: do technically still have one action left, but if you 999 00:52:51,120 --> 00:52:52,800 Speaker 3: throw this one, it's at a huge penalty. 1000 00:52:52,920 --> 00:52:55,520 Speaker 1: No, Can I just prep one of my versatile flasps 1001 00:52:55,560 --> 00:52:57,279 Speaker 1: to be an alchemist's fire? 1002 00:52:57,520 --> 00:52:59,160 Speaker 3: Yeah, you can prep one to do that. You will 1003 00:52:59,160 --> 00:53:00,239 Speaker 3: have to use it by the end of you're an 1004 00:53:00,239 --> 00:53:03,080 Speaker 3: extern otherwise. Is well, wait, I think I don't think that'll. 1005 00:53:02,800 --> 00:53:07,520 Speaker 2: Be all right, SPIKEE Okay, So I'm going to use 1006 00:53:07,920 --> 00:53:10,479 Speaker 2: one of my actions to move carefully to the next 1007 00:53:10,520 --> 00:53:12,920 Speaker 2: space to my lower rate, and then I'm going to 1008 00:53:13,000 --> 00:53:15,840 Speaker 2: go into my defensive advance and I'm going to step 1009 00:53:15,880 --> 00:53:19,960 Speaker 2: forward and I'm gonna this time, I'm going to scream 1010 00:53:20,080 --> 00:53:24,640 Speaker 2: an infernal get back in the water, you filthy abomination, 1011 00:53:27,920 --> 00:53:29,520 Speaker 2: and try and hit this thing. 1012 00:53:30,000 --> 00:53:32,200 Speaker 3: Which infernal doesn't sound pleasant to listen to. 1013 00:53:33,719 --> 00:53:36,879 Speaker 1: No, I hate it, and I'm going to cancel her 1014 00:53:37,040 --> 00:53:39,839 Speaker 1: ont finder Twitter for using what I assume is an 1015 00:53:39,840 --> 00:53:40,520 Speaker 1: infernal slur. 1016 00:53:40,640 --> 00:53:44,200 Speaker 2: It was absolutely abomination. Is not a polite thing to say. 1017 00:53:44,239 --> 00:53:46,759 Speaker 2: You know what's impressive is that I still got a 1018 00:53:47,000 --> 00:53:50,400 Speaker 2: ten even though what I rolled as a one. 1019 00:53:51,640 --> 00:53:52,480 Speaker 4: That is impressive. 1020 00:53:53,160 --> 00:53:57,480 Speaker 3: So you you carefully line up and charge across the boat. 1021 00:53:57,520 --> 00:53:59,440 Speaker 3: It's not very far, but because the boats at such 1022 00:53:59,440 --> 00:54:01,120 Speaker 3: an angle you they had to take some time to 1023 00:54:01,120 --> 00:54:04,319 Speaker 3: get there. You run up to the tuscan swing your 1024 00:54:04,400 --> 00:54:06,800 Speaker 3: blade and miss completely. 1025 00:54:06,960 --> 00:54:10,120 Speaker 2: I hit the gooey surface of the boat. 1026 00:54:09,840 --> 00:54:15,800 Speaker 3: And you in fact nearly hit squash Yeah maybe no, yeah, 1027 00:54:16,000 --> 00:54:17,840 Speaker 3: yeah almost almost. 1028 00:54:17,960 --> 00:54:19,520 Speaker 5: Did you take the one from Blessed? Yeah? 1029 00:54:19,560 --> 00:54:22,240 Speaker 2: Yeah, that's how I got to a t When you roll. 1030 00:54:22,239 --> 00:54:24,759 Speaker 3: One, it's kind of like the opposite of a critical hit. 1031 00:54:25,040 --> 00:54:26,839 Speaker 3: Even if you did roll a hit, it would still 1032 00:54:26,840 --> 00:54:28,399 Speaker 3: get downgraded once I. 1033 00:54:28,440 --> 00:54:30,120 Speaker 2: Have to credit. I have to have like a plus 1034 00:54:30,160 --> 00:54:32,440 Speaker 2: twenty seven in order to yeah, okay. 1035 00:54:32,840 --> 00:54:34,960 Speaker 3: Yeah, yeah, you would have to get a critical hit 1036 00:54:35,000 --> 00:54:36,839 Speaker 3: to turn it into a hit. That's that's the only 1037 00:54:36,880 --> 00:54:37,800 Speaker 3: way that makes sense. 1038 00:54:38,200 --> 00:54:38,799 Speaker 2: That's my turn. 1039 00:54:39,120 --> 00:54:41,279 Speaker 3: It's our rule that prevents you from sending a mob 1040 00:54:41,320 --> 00:54:43,719 Speaker 3: of peasants after a dragon because they will not be 1041 00:54:43,800 --> 00:54:44,719 Speaker 3: able to hurt it at all. 1042 00:54:45,239 --> 00:54:46,040 Speaker 2: That makes sense. 1043 00:54:46,520 --> 00:54:48,799 Speaker 3: Murdy, We're back to the top of the order. You 1044 00:54:48,880 --> 00:54:50,680 Speaker 3: know this thing is going to go soon, and you 1045 00:54:50,719 --> 00:54:53,760 Speaker 3: can't imagine it's going to be squirting belly grease all day. Murdy, 1046 00:54:53,800 --> 00:54:54,359 Speaker 3: what do you got? 1047 00:54:54,800 --> 00:54:58,720 Speaker 5: Hazel is deeply upset by that turn of phreeze. 1048 00:54:59,280 --> 00:55:01,360 Speaker 3: Yeah, the belly green is coming for you. You're already 1049 00:55:01,360 --> 00:55:02,200 Speaker 3: coated in it, aren't you. 1050 00:55:02,360 --> 00:55:05,440 Speaker 5: Yeah, yeah, I sure, I am also coated in it. 1051 00:55:05,680 --> 00:55:08,240 Speaker 5: I'd like to take one of my actions to sustain 1052 00:55:08,600 --> 00:55:11,440 Speaker 5: the blest spell, so everybody keeps that plus one for 1053 00:55:11,520 --> 00:55:12,320 Speaker 5: the next round. 1054 00:55:13,040 --> 00:55:15,440 Speaker 3: That also increases the radius by ten feet, so now 1055 00:55:15,520 --> 00:55:17,160 Speaker 3: it covers the entire raft no matter. 1056 00:55:17,000 --> 00:55:20,799 Speaker 5: Where you are. Oh hell yeah, can I whack this 1057 00:55:20,960 --> 00:55:21,839 Speaker 5: and then back up? 1058 00:55:22,440 --> 00:55:23,080 Speaker 3: Yeah? 1059 00:55:23,120 --> 00:55:26,359 Speaker 5: Sure, I'm gonna whack this thing again loosely. I'm sort 1060 00:55:26,360 --> 00:55:29,800 Speaker 5: of going for the eyes because they, you know, learned 1061 00:55:29,840 --> 00:55:31,960 Speaker 5: that in stew Scouts. Did you go for the eyes? 1062 00:55:32,400 --> 00:55:33,839 Speaker 3: Yeah, yeah, that's all right. 1063 00:55:33,920 --> 00:55:38,920 Speaker 5: Well I was sixteen on the die plus four is twenty. 1064 00:55:39,080 --> 00:55:42,759 Speaker 3: All right, so you managed to clip it, hit two 1065 00:55:42,840 --> 00:55:45,360 Speaker 3: tusk with your ladel, Go ahead and roll damage. I 1066 00:55:45,440 --> 00:55:49,960 Speaker 3: rolled a five five damage. Yeah, you hit it in 1067 00:55:49,960 --> 00:55:53,000 Speaker 3: the eye. It's not one of those like nictitating membrane things, 1068 00:55:53,000 --> 00:55:55,280 Speaker 3: so it kind of closes. You didn't blind it or anything, 1069 00:55:55,320 --> 00:55:57,480 Speaker 3: but definitely hurt. It looks like it didn't like that. 1070 00:55:57,800 --> 00:55:58,920 Speaker 3: And then you want to back up. 1071 00:55:59,040 --> 00:56:01,880 Speaker 5: Yeah, I would love to. Yeah, just back up there. 1072 00:56:01,880 --> 00:56:04,560 Speaker 3: All right, So you delicately and carefully get yourself out 1073 00:56:04,600 --> 00:56:07,080 Speaker 3: of all the belly grease that's all over the place, 1074 00:56:07,440 --> 00:56:10,120 Speaker 3: and that is the end of your turn. Squash. We 1075 00:56:10,120 --> 00:56:12,480 Speaker 3: are over to you. Now, squash one thing. You are 1076 00:56:12,480 --> 00:56:14,560 Speaker 3: grappling this thing, so you have to spend at least 1077 00:56:14,560 --> 00:56:16,880 Speaker 3: one action to attempt to maintain the grapple, otherwise the 1078 00:56:16,920 --> 00:56:17,799 Speaker 3: grapple will end. 1079 00:56:17,880 --> 00:56:23,479 Speaker 4: All right, that's the first one can be. Well, I'll 1080 00:56:23,520 --> 00:56:25,040 Speaker 4: take it because it's a nineteen. 1081 00:56:26,560 --> 00:56:28,160 Speaker 3: Do I add an nineteen on the die? 1082 00:56:28,320 --> 00:56:31,160 Speaker 4: Yes? Nineteen on the die? Do I need to add anything? 1083 00:56:31,640 --> 00:56:34,959 Speaker 3: Will you tell your athletics? So what dog? That's good? 1084 00:56:35,320 --> 00:56:38,200 Speaker 4: Yeah, it's at twenty four for a grapple. 1085 00:56:38,600 --> 00:56:41,040 Speaker 3: That will be enough. So you maintain the grapple on 1086 00:56:41,120 --> 00:56:42,960 Speaker 3: this thing now on its turn it and try and 1087 00:56:43,000 --> 00:56:45,040 Speaker 3: break the grapple, but you have at least maintained it. 1088 00:56:45,120 --> 00:56:46,240 Speaker 4: Fat chance two tusk. 1089 00:56:46,880 --> 00:56:49,080 Speaker 3: Now you basically need to use at least one hand 1090 00:56:49,080 --> 00:56:51,000 Speaker 3: to maintain the grapple, so you're kind of hold onto 1091 00:56:51,080 --> 00:56:53,600 Speaker 3: it with your other hand. You can attack it if 1092 00:56:53,640 --> 00:56:55,720 Speaker 3: you want to draw a weapon or do something. 1093 00:56:55,920 --> 00:56:59,520 Speaker 4: Yeah, I guess I do have to draw my weapon. 1094 00:57:00,160 --> 00:57:04,799 Speaker 4: I'll drum my magi grip here, okay, and I'm gonna 1095 00:57:04,800 --> 00:57:08,200 Speaker 4: try and stab it right into this guy's goddamn brain. 1096 00:57:09,120 --> 00:57:13,280 Speaker 3: Okay, So you are attacking, you have panash which means 1097 00:57:13,520 --> 00:57:16,160 Speaker 3: your attack is going to do an additional two points 1098 00:57:16,200 --> 00:57:18,919 Speaker 3: of damage while you have panash. Now I will note 1099 00:57:18,920 --> 00:57:23,160 Speaker 3: that you do also have confident finisher, which is something 1100 00:57:23,200 --> 00:57:25,360 Speaker 3: you can declare you are doing. You get to make 1101 00:57:25,400 --> 00:57:29,560 Speaker 3: an attack role. You will even deal damage if you miss, 1102 00:57:30,200 --> 00:57:33,440 Speaker 3: and instead of dealing an additional two damage, you will 1103 00:57:33,480 --> 00:57:37,240 Speaker 3: deal an additional two D six damage, but you will 1104 00:57:37,240 --> 00:57:38,200 Speaker 3: lose panash. 1105 00:57:39,240 --> 00:57:45,320 Speaker 4: That's fine, that's actually dynamite. So while you were talking, 1106 00:57:45,440 --> 00:57:49,400 Speaker 4: I rolled a fifteen. I am gonna try and do 1107 00:57:49,440 --> 00:57:52,800 Speaker 4: a confident finisher, and I'm up there and I try 1108 00:57:52,840 --> 00:57:58,160 Speaker 4: and stab into this guy's goddamn brain with my beautifulness. 1109 00:57:58,840 --> 00:58:01,560 Speaker 3: So you attempt to drive your rapier deep into it. 1110 00:58:01,720 --> 00:58:04,200 Speaker 3: You roll the fifteen. You have a bonus of what seven? Yes, 1111 00:58:04,600 --> 00:58:10,800 Speaker 3: plus twenty two twenty three. It's flat footed, so that 1112 00:58:11,200 --> 00:58:13,640 Speaker 3: is going to hit. It's not a critical hit, but 1113 00:58:13,680 --> 00:58:18,280 Speaker 3: it is a hit. So go ahead and roll. Well, 1114 00:58:18,360 --> 00:58:20,360 Speaker 3: the rapier normally does a D six, so in this 1115 00:58:20,400 --> 00:58:22,680 Speaker 3: case roll three D six. 1116 00:58:23,880 --> 00:58:33,480 Speaker 4: Bit ha ha, that's four. That's five two, So that's 1117 00:58:33,520 --> 00:58:35,040 Speaker 4: eleven points of damage. 1118 00:58:35,080 --> 00:58:37,520 Speaker 3: Please, what's your strength? 1119 00:58:38,120 --> 00:58:39,120 Speaker 4: Strength is plus one? 1120 00:58:39,800 --> 00:58:42,040 Speaker 3: You do a lot of damage to two tusk he 1121 00:58:42,120 --> 00:58:46,320 Speaker 3: is very mad. He is also very badly hurt between 1122 00:58:46,360 --> 00:58:49,720 Speaker 3: the bombs and the stabbing. Two tusk is very hurt, 1123 00:58:49,800 --> 00:58:51,520 Speaker 3: and he would normally try and escape, but you have 1124 00:58:51,560 --> 00:58:54,200 Speaker 3: him grappled, so he's not going to try and escape. 1125 00:58:54,200 --> 00:58:56,600 Speaker 3: He's instead going to try and kill you. That's what 1126 00:58:56,640 --> 00:58:57,240 Speaker 3: he's gonna do. 1127 00:58:58,120 --> 00:59:00,840 Speaker 4: Chance, So here it comes better fraud. I have tried. 1128 00:59:01,840 --> 00:59:04,160 Speaker 3: Boy, let's see how that goes. 1129 00:59:04,600 --> 00:59:05,960 Speaker 4: We'll see if I'm telling the truth. 1130 00:59:06,080 --> 00:59:08,360 Speaker 3: Two tescos and he's going to attempt to hit you 1131 00:59:08,440 --> 00:59:10,920 Speaker 3: surprisingly with his tusks. 1132 00:59:11,400 --> 00:59:13,400 Speaker 2: Oh that's bad. 1133 00:59:13,480 --> 00:59:16,840 Speaker 3: So I rolled the thirteen, which comes out to an 1134 00:59:16,920 --> 00:59:18,840 Speaker 3: armor class of twenty four. 1135 00:59:19,040 --> 00:59:21,640 Speaker 4: Okay, so the thing is I don't like. 1136 00:59:27,200 --> 00:59:30,280 Speaker 3: Yeah, I know you don't, but that's gonna hit. I 1137 00:59:30,320 --> 00:59:32,800 Speaker 3: also rolled max damage, so take twelve. 1138 00:59:33,000 --> 00:59:36,160 Speaker 1: Oh well, all right, thanks for tanking. 1139 00:59:36,440 --> 00:59:37,120 Speaker 4: I suppose. 1140 00:59:37,640 --> 00:59:41,880 Speaker 2: I suppose I'm going to use my reaction liberating step 1141 00:59:42,040 --> 00:59:44,040 Speaker 2: to reduce that by three damage. 1142 00:59:44,520 --> 00:59:45,240 Speaker 4: Oh good. 1143 00:59:45,320 --> 00:59:47,800 Speaker 2: You can move if you want to, but you probably 1144 00:59:47,800 --> 00:59:50,320 Speaker 2: don't want to because you're grappling this thing. 1145 00:59:50,800 --> 00:59:52,560 Speaker 4: No, I'm good, I'm great. 1146 00:59:53,440 --> 00:59:57,160 Speaker 3: All right. So with the liberating step, you've taken nine 1147 00:59:57,200 --> 01:00:00,200 Speaker 3: points of damage. You're still at eight. All right, So 1148 01:00:00,240 --> 01:00:02,640 Speaker 3: two things happen. First, we can either resolve this one 1149 01:00:02,680 --> 01:00:04,840 Speaker 3: or two ways. Are you going to let go because 1150 01:00:04,880 --> 01:00:05,920 Speaker 3: of the liberatings? 1151 01:00:05,960 --> 01:00:06,440 Speaker 4: No way. 1152 01:00:06,640 --> 01:00:10,480 Speaker 3: Okay, give me an acrobatics check to keep your feet 1153 01:00:11,280 --> 01:00:13,080 Speaker 3: because if you fall prone, that will be bad. 1154 01:00:13,880 --> 01:00:18,680 Speaker 4: I rolled in eighteen plus seven, so good luck, baby. 1155 01:00:18,600 --> 01:00:22,640 Speaker 3: You're far too nimble for that. Okay, so you're still up. 1156 01:00:22,760 --> 01:00:24,800 Speaker 3: You're still grabbing it, which means I'm going to take 1157 01:00:24,840 --> 01:00:27,800 Speaker 3: my second action to hit you with my tusks again. 1158 01:00:28,240 --> 01:00:29,040 Speaker 3: Mm hm. 1159 01:00:29,080 --> 01:00:31,200 Speaker 2: At least it doesn't swallow. I saw this thing and 1160 01:00:31,320 --> 01:00:32,880 Speaker 2: was like, this thing swallows whole. 1161 01:00:33,680 --> 01:00:34,440 Speaker 4: I was hoping. 1162 01:00:34,760 --> 01:00:38,560 Speaker 3: Oh, so the second attack is a complete miss. It's 1163 01:00:38,640 --> 01:00:41,200 Speaker 3: third attack is a nineteen. 1164 01:00:41,640 --> 01:00:44,760 Speaker 4: A nineteen you say, well, it sounds like I'm gonna 1165 01:00:44,880 --> 01:00:46,760 Speaker 4: use my flashy dodge. 1166 01:00:48,240 --> 01:00:51,800 Speaker 3: Flashy dodge you slashbucklosh, you're too slippery. 1167 01:00:52,160 --> 01:00:55,280 Speaker 4: Who slippery is what they always say. 1168 01:00:55,400 --> 01:00:58,080 Speaker 3: That gives you a plus two bonus to your ACU, 1169 01:00:58,240 --> 01:01:01,160 Speaker 3: which means I am gonna miss, and it gives you 1170 01:01:01,240 --> 01:01:03,280 Speaker 3: panash back till the end of your next turn. That's 1171 01:01:03,720 --> 01:01:06,920 Speaker 3: terrible for me because now you have panash again. All right, 1172 01:01:07,560 --> 01:01:10,560 Speaker 3: that is the end of two tusks. Turn, he is 1173 01:01:10,760 --> 01:01:13,560 Speaker 3: very badly hurt. Trent. 1174 01:01:14,560 --> 01:01:16,640 Speaker 1: I'm trying to think of a joke that incorporates the 1175 01:01:16,720 --> 01:01:19,640 Speaker 1: lyrics of the Fleetwood Max song Tusk. But telling this 1176 01:01:19,640 --> 01:01:21,760 Speaker 1: thing don't say that you love me, it doesn't really work. 1177 01:01:22,000 --> 01:01:25,080 Speaker 1: So you can say it an infernal sure, I don't 1178 01:01:25,120 --> 01:01:30,520 Speaker 1: speak it, but try not to be in the way. 1179 01:01:30,760 --> 01:01:33,560 Speaker 1: And then I throw a grenade directly over Margaret's head. 1180 01:01:36,320 --> 01:01:37,040 Speaker 3: Sounds accurate. 1181 01:01:37,600 --> 01:01:41,040 Speaker 1: Oh and I got twenty two total twenty two is 1182 01:01:41,080 --> 01:01:41,760 Speaker 1: a clean hit. 1183 01:01:41,800 --> 01:01:43,959 Speaker 2: It lights the candles as it goes over. 1184 01:01:44,200 --> 01:01:48,800 Speaker 1: Yeah, it ignites off the candles, all right, big number, 1185 01:01:48,840 --> 01:01:53,000 Speaker 1: big number, big number. That's a seven total eight damage. 1186 01:01:53,120 --> 01:01:57,520 Speaker 4: Damn real savage like so squash. 1187 01:01:57,920 --> 01:01:59,520 Speaker 3: You end up having to let go of this thing 1188 01:01:59,560 --> 01:02:03,520 Speaker 3: as the body of two tusks bursts into flame once 1189 01:02:03,600 --> 01:02:09,360 Speaker 3: again and begins sliding off the back of the raft, 1190 01:02:09,680 --> 01:02:14,440 Speaker 3: its tusks dragging across as its massive bulk pulls it 1191 01:02:14,560 --> 01:02:18,680 Speaker 3: back down into the depths of the swamp. 1192 01:02:18,760 --> 01:02:21,960 Speaker 2: Can I, like athletics, try and grab it and prevent 1193 01:02:22,000 --> 01:02:24,080 Speaker 2: it from falling so I can get the dagger out. 1194 01:02:24,440 --> 01:02:26,440 Speaker 3: You cannot grab it, but I will give you a 1195 01:02:26,520 --> 01:02:29,760 Speaker 3: role to try and grab the dagger. Just one though. Okay, 1196 01:02:30,160 --> 01:02:31,800 Speaker 3: give me an athletics check. 1197 01:02:33,640 --> 01:02:36,360 Speaker 2: Nott twenty Where was that so twenty seven? 1198 01:02:36,520 --> 01:02:37,160 Speaker 4: Oh wow? 1199 01:02:37,840 --> 01:02:40,680 Speaker 3: Almost as if drawing it from a sheath, you reach forward, 1200 01:02:40,760 --> 01:02:42,960 Speaker 3: grab the dagger, and just hold on to it as 1201 01:02:43,040 --> 01:02:45,520 Speaker 3: the giant body of the slurk, which is what two 1202 01:02:45,560 --> 01:02:49,040 Speaker 3: tusks is, slides off and down into. 1203 01:02:48,800 --> 01:02:51,560 Speaker 4: The also sounds like a slur yah a Carino. 1204 01:02:52,680 --> 01:02:55,280 Speaker 3: Slurks are a very old pathfinder monster. They're one of 1205 01:02:55,280 --> 01:02:57,200 Speaker 3: the first monsters we ever created. 1206 01:02:58,280 --> 01:03:02,640 Speaker 2: Giants, it's a good monster. I'm annoyed I did and 1207 01:03:02,720 --> 01:03:04,240 Speaker 2: get to hit it whatever. 1208 01:03:05,000 --> 01:03:06,000 Speaker 4: I got to hit it a lot. 1209 01:03:06,120 --> 01:03:10,040 Speaker 2: Yeah, I know the world shit initiative and shit to hit. 1210 01:03:10,480 --> 01:03:11,560 Speaker 4: You're not missing anything. 1211 01:03:12,320 --> 01:03:15,000 Speaker 2: I look down at the super cool dagger in my hands. 1212 01:03:15,280 --> 01:03:17,440 Speaker 3: You can tell that if this thing's been embedded in 1213 01:03:17,480 --> 01:03:19,600 Speaker 3: the height of a frog for over a year, it 1214 01:03:19,600 --> 01:03:22,960 Speaker 3: seems in remarkably good condition, which usually indicates its magic 1215 01:03:23,000 --> 01:03:25,160 Speaker 3: and nature in some way, shape or form. Hell yeah, 1216 01:03:25,240 --> 01:03:26,760 Speaker 3: go ahead and write down that you now have a 1217 01:03:26,800 --> 01:03:28,040 Speaker 3: plus one dagger as well. 1218 01:03:28,120 --> 01:03:31,880 Speaker 2: Yeah all right, get over that guy, may right, so 1219 01:03:32,040 --> 01:03:34,439 Speaker 2: everyone can have a plus one weapon moment, Get done 1220 01:03:34,440 --> 01:03:34,720 Speaker 2: with us. 1221 01:03:34,840 --> 01:03:38,480 Speaker 1: Yeah yeah, if you don't mind I'm going to use 1222 01:03:38,520 --> 01:03:39,520 Speaker 1: that on my guitar. 1223 01:03:40,360 --> 01:03:42,480 Speaker 2: I hand you the dagger, and I hand the scimitar 1224 01:03:42,560 --> 01:03:43,440 Speaker 2: to to Murdy. 1225 01:03:43,920 --> 01:03:45,400 Speaker 3: For those of you listening at home, there is an 1226 01:03:45,400 --> 01:03:47,600 Speaker 3: activity you can do between adventures. It takes about a 1227 01:03:47,680 --> 01:03:50,080 Speaker 3: day to do, and they had some downtime between adventures 1228 01:03:50,120 --> 01:03:53,000 Speaker 3: where you can transfer the magical runs from one weapon 1229 01:03:53,040 --> 01:03:53,480 Speaker 3: to another. 1230 01:03:53,640 --> 01:03:57,160 Speaker 1: Anyway, I'm going to put a hand on shoulder and say, look, 1231 01:03:57,160 --> 01:03:59,280 Speaker 1: I know you feel bad about missing with that grenade 1232 01:03:59,320 --> 01:04:01,080 Speaker 1: back there, but I'm going to tell you something my 1233 01:04:01,120 --> 01:04:03,920 Speaker 1: Grandpapy told me about grenades, which is that the beauty 1234 01:04:03,920 --> 01:04:06,000 Speaker 1: of grenades is even if you don't hit what you're 1235 01:04:06,000 --> 01:04:10,720 Speaker 1: trying to hit, you hit something sometimes that's good enough. 1236 01:04:11,600 --> 01:04:15,560 Speaker 4: Squash has like a tear in his eye. That's beautiful. 1237 01:04:17,600 --> 01:04:23,640 Speaker 3: The battered barge finally arrives back in bog Bottom, where 1238 01:04:23,720 --> 01:04:27,560 Speaker 3: Ladrusa stands on the pier eagerly waiting. Although the journey 1239 01:04:27,600 --> 01:04:30,080 Speaker 3: was exhausting, there's still one more task to be done, 1240 01:04:30,280 --> 01:04:33,400 Speaker 3: carrying the villagers of whatever foul malady the Boggards have 1241 01:04:33,480 --> 01:04:38,720 Speaker 3: set upon them. Ladrusa, however, looks hopeful. I'm so glad 1242 01:04:38,760 --> 01:04:40,840 Speaker 3: to see that you've returned. And none too worse for wear. 1243 01:04:41,000 --> 01:04:45,440 Speaker 3: Although the squash has large must holes in him. Everybody's 1244 01:04:45,480 --> 01:04:46,840 Speaker 3: got like bloody necks. 1245 01:04:48,640 --> 01:04:50,000 Speaker 5: I'm awful hit points, y'all. 1246 01:04:51,000 --> 01:04:53,320 Speaker 1: Yeah, I'm shockingly not burnt or stabbed. 1247 01:04:53,360 --> 01:04:58,000 Speaker 2: I lay on hands one on squash fair. But while 1248 01:04:58,000 --> 01:04:58,800 Speaker 2: we're on our way. 1249 01:04:58,600 --> 01:05:02,439 Speaker 3: Back, were you able to find the ingredients, I'm certain 1250 01:05:02,480 --> 01:05:04,040 Speaker 3: we'll be able to cure the villagers if you have 1251 01:05:04,120 --> 01:05:04,680 Speaker 3: what we need. 1252 01:05:06,080 --> 01:05:09,600 Speaker 2: Yeah. There's one thing though, as I hand the pale 1253 01:05:09,760 --> 01:05:13,960 Speaker 2: moonlight mushrooms, huh, I'm afraid that you all have not 1254 01:05:14,080 --> 01:05:17,600 Speaker 2: really talked with leather Cap and the next time you 1255 01:05:17,640 --> 01:05:20,320 Speaker 2: go to harvest these mushrooms you really should talk to 1256 01:05:20,360 --> 01:05:22,040 Speaker 2: them and get their permission first. 1257 01:05:22,920 --> 01:05:25,600 Speaker 3: Oh why heaven, we had no idea that there was 1258 01:05:25,640 --> 01:05:27,760 Speaker 3: even un lesser out there. We will, of course treat 1259 01:05:27,800 --> 01:05:30,720 Speaker 3: them with respect and dignity. We would never intrude on 1260 01:05:30,760 --> 01:05:31,680 Speaker 3: them in such a way that. 1261 01:05:31,840 --> 01:05:32,000 Speaker 4: Oh. 1262 01:05:32,040 --> 01:05:34,320 Speaker 3: Great, I'm glad that you brought this to our attention. 1263 01:05:34,480 --> 01:05:37,280 Speaker 2: Great. I'm not rolling any kind of any kind of 1264 01:05:37,280 --> 01:05:39,640 Speaker 2: perception to figure out their line. I'm just like this 1265 01:05:39,680 --> 01:05:40,840 Speaker 2: person's telling the truth. 1266 01:05:41,640 --> 01:05:44,160 Speaker 3: I mean, honestly, Ladrussa does look kind of okay. 1267 01:05:44,160 --> 01:05:46,320 Speaker 2: Shock so it's just two earnest people being like. 1268 01:05:46,440 --> 01:05:51,920 Speaker 4: Yeah, moral compromised, completely, like completely ruined. 1269 01:05:51,960 --> 01:05:54,880 Speaker 1: I'm just I'm gonna tell her, Look, you really want 1270 01:05:54,920 --> 01:05:56,600 Speaker 1: to make sure that you're as good as your word 1271 01:05:56,600 --> 01:05:58,800 Speaker 1: with this thing, because an elephant never forgets. 1272 01:06:03,400 --> 01:06:05,720 Speaker 3: I'm glad to see that joke coming back and paying off. 1273 01:06:08,120 --> 01:06:09,800 Speaker 3: The Drusa leads you all to the house of Rest, 1274 01:06:09,800 --> 01:06:13,920 Speaker 3: where the two villagers are sleeping fitfully. They are in 1275 01:06:13,960 --> 01:06:17,960 Speaker 3: a fevered state, thrashing in their beds and mumbling about boggards, 1276 01:06:18,240 --> 01:06:23,960 Speaker 3: and they keep saying their great works. You don't know 1277 01:06:23,960 --> 01:06:27,560 Speaker 3: what that means. The Drusa begins to prepare the elixir, 1278 01:06:27,600 --> 01:06:29,640 Speaker 3: which takes about an hour for her to kind of 1279 01:06:29,680 --> 01:06:33,120 Speaker 3: fully concoct, But after that period of time she returns 1280 01:06:33,120 --> 01:06:37,280 Speaker 3: with this shimmering golden liquid and carefully administers it to 1281 01:06:37,360 --> 01:06:42,480 Speaker 3: both afflicted villagers at once. Their fevered dreams begin to fade, 1282 01:06:42,920 --> 01:06:46,200 Speaker 3: and within a few minutes they're sleeping peacefully. The Drusa 1283 01:06:46,200 --> 01:06:49,520 Speaker 3: places a hand upon their brows, nodding approvingly. She thinks 1284 01:06:49,520 --> 01:06:51,880 Speaker 3: it may have worked, but only time will tell. The 1285 01:06:52,840 --> 01:06:54,640 Speaker 3: rest of you are free to return to town, where 1286 01:06:54,680 --> 01:06:58,600 Speaker 3: once again the people of Bottom are more than happy 1287 01:06:58,640 --> 01:07:03,560 Speaker 3: to hear of your success. At the moss Pig, the 1288 01:07:03,600 --> 01:07:06,520 Speaker 3: owner is throwing yet another feast in your honor. You 1289 01:07:06,520 --> 01:07:10,240 Speaker 3: were all rewarded with more coin in your pocket. Indeed, 1290 01:07:10,360 --> 01:07:13,200 Speaker 3: you now all have another ten gold to spend if 1291 01:07:13,200 --> 01:07:15,440 Speaker 3: you like, or you can start pocketing it for your 1292 01:07:15,480 --> 01:07:16,320 Speaker 3: future revolution. 1293 01:07:16,600 --> 01:07:19,200 Speaker 2: So I would like to go back to the muddy 1294 01:07:19,760 --> 01:07:23,440 Speaker 2: dead Fly and very politely ask if I could return 1295 01:07:23,480 --> 01:07:24,240 Speaker 2: the bug bombs. 1296 01:07:28,440 --> 01:07:30,760 Speaker 3: The frog is like, are you sure you might need him? 1297 01:07:30,800 --> 01:07:30,960 Speaker 4: Then? 1298 01:07:31,160 --> 01:07:34,600 Speaker 2: I know, And actually everything that you sold me did 1299 01:07:34,640 --> 01:07:37,520 Speaker 2: come in handy, well will eventually come in handy. Although 1300 01:07:37,720 --> 01:07:40,160 Speaker 2: I realized that if I use the butterfly nets and 1301 01:07:40,200 --> 01:07:44,080 Speaker 2: catch dragonflies, I'm actually putting the dragonflies in jail. I'm 1302 01:07:44,120 --> 01:07:47,240 Speaker 2: basically hoping to talk so kind of annoyingly earnestly that 1303 01:07:47,280 --> 01:07:48,720 Speaker 2: he just gives me my money to leave. 1304 01:07:49,280 --> 01:07:51,960 Speaker 3: He looks at you noddingly, approvingly. At one point in time, 1305 01:07:52,000 --> 01:07:54,040 Speaker 3: his tongue darts out to rub one of his eyes 1306 01:07:54,080 --> 01:07:56,080 Speaker 3: and go back into his mouth. Yeah, And then he 1307 01:07:56,120 --> 01:08:00,120 Speaker 3: looks at you and goes, Yep, no worry funds and closes. 1308 01:07:59,760 --> 01:08:04,400 Speaker 2: The I'm trying to figure out whether my character would 1309 01:08:04,440 --> 01:08:06,440 Speaker 2: go back and sneak in at night and steal or not, 1310 01:08:06,760 --> 01:08:10,000 Speaker 2: probably not anyway, I go back to the party. 1311 01:08:12,240 --> 01:08:14,680 Speaker 4: Yep, I think it was a squash would try and 1312 01:08:15,440 --> 01:08:16,840 Speaker 4: convince you to do that. 1313 01:08:17,520 --> 01:08:20,360 Speaker 2: But that's a side Yeah, that's a side adventure. Yeah, 1314 01:08:20,400 --> 01:08:22,719 Speaker 2: later one more level ten come. 1315 01:08:22,560 --> 01:08:25,839 Speaker 5: Back, Murdy would Murdy would go steal your coinbag. 1316 01:08:25,960 --> 01:08:28,040 Speaker 1: All we gotta do is burn the place down, and 1317 01:08:28,080 --> 01:08:30,559 Speaker 1: then while he's putting out the fire, we can just 1318 01:08:30,600 --> 01:08:31,680 Speaker 1: put the bug bombs back. 1319 01:08:31,720 --> 01:08:34,120 Speaker 2: Hey, your mind, change the way that people see us 1320 01:08:34,160 --> 01:08:37,200 Speaker 2: in town, because right now we're doing a really good 1321 01:08:37,280 --> 01:08:40,200 Speaker 2: job of finding people to be in solidarity with our revolution. 1322 01:08:40,520 --> 01:08:42,880 Speaker 2: Because once we're the heroes of this town, we can 1323 01:08:43,040 --> 01:08:46,280 Speaker 2: use them as foots. I mean, we can enlist them. 1324 01:08:47,800 --> 01:08:51,360 Speaker 4: We need to make a popular front that's right by that. 1325 01:08:51,439 --> 01:08:54,840 Speaker 4: What we need is more listeners to our podcast. Tell 1326 01:08:54,840 --> 01:08:56,440 Speaker 4: your friends, baby. 1327 01:08:57,280 --> 01:08:59,800 Speaker 3: So I'm assuming you're all having these discussions at the 1328 01:08:59,800 --> 01:09:02,000 Speaker 3: mall pig as the town celebrates your victorim. 1329 01:09:02,000 --> 01:09:04,840 Speaker 1: Oh yeah, we're pounding a couple of pints, taking some 1330 01:09:04,920 --> 01:09:06,400 Speaker 1: of the mushrooms. 1331 01:09:06,200 --> 01:09:08,800 Speaker 2: And we're telling the story about two tusks and using 1332 01:09:08,840 --> 01:09:10,280 Speaker 2: the dagger as proof. 1333 01:09:10,200 --> 01:09:13,320 Speaker 3: That has everyone in rapt attention. You all get free 1334 01:09:13,360 --> 01:09:15,360 Speaker 3: drinks all night and are able to tie on a 1335 01:09:15,439 --> 01:09:19,240 Speaker 3: nice one and have a pleasant evening. The next morning, 1336 01:09:19,720 --> 01:09:22,720 Speaker 3: Leadrusa once again leaves a note for you to come 1337 01:09:22,840 --> 01:09:24,720 Speaker 3: meet her at the House of Rest immediately. 1338 01:09:25,560 --> 01:09:30,120 Speaker 4: Immediately. Holy smokes all right. 1339 01:09:30,640 --> 01:09:34,200 Speaker 3: Within the House of Rest, le Drusa speaks with the villagers, 1340 01:09:34,360 --> 01:09:39,320 Speaker 3: getting a recount of their captivity. Oh good, you're here, 1341 01:09:39,400 --> 01:09:44,120 Speaker 3: she proclaims. Halpern and Perinea, we're just telling me about 1342 01:09:44,120 --> 01:09:46,840 Speaker 3: their time with the buckerds. I think you better sit down. 1343 01:09:47,960 --> 01:09:48,720 Speaker 3: You need to hear this. 1344 01:09:50,320 --> 01:09:55,400 Speaker 4: I'm wearing big sunglasses and like drinking a mimosa and 1345 01:09:55,439 --> 01:09:56,240 Speaker 4: moving slowly. 1346 01:09:58,640 --> 01:10:01,720 Speaker 3: You're all definitely feeling it. The bog bottom stout does 1347 01:10:01,760 --> 01:10:03,840 Speaker 3: not play around after you've had five or six of them. 1348 01:10:03,960 --> 01:10:05,759 Speaker 4: I highly recommend bog bottom stout. 1349 01:10:06,640 --> 01:10:09,000 Speaker 5: I'm handing squash a jar that has like a raw 1350 01:10:09,160 --> 01:10:13,040 Speaker 5: egg and some bitters and like other nasty hangover things. 1351 01:10:18,520 --> 01:10:22,679 Speaker 3: At once, a harrowing story spills out from the two 1352 01:10:22,720 --> 01:10:26,240 Speaker 3: recovered villagers, how they were captured by boguards out fishing, 1353 01:10:26,640 --> 01:10:29,439 Speaker 3: then forced to eat a foul smelling mush that muddled 1354 01:10:29,479 --> 01:10:32,800 Speaker 3: their thoughts. They weren't harmed during their time with the Boggards. 1355 01:10:32,840 --> 01:10:35,400 Speaker 3: In fact, the Bockards took care to make sure the 1356 01:10:35,520 --> 01:10:39,439 Speaker 3: villagers were well fed because quote, in a few days, 1357 01:10:39,880 --> 01:10:44,639 Speaker 3: you'll join your friends in the great work. This information 1358 01:10:44,720 --> 01:10:48,280 Speaker 3: intrigues Lydrusa, who now suspects more Boggards are building something 1359 01:10:48,360 --> 01:10:52,960 Speaker 3: deeper in the swamp. She looks about with worry on 1360 01:10:53,000 --> 01:10:56,320 Speaker 3: her face. Seems to me that the town might need 1361 01:10:56,360 --> 01:11:01,800 Speaker 3: you for one last adventure, and that is We're going 1362 01:11:01,840 --> 01:11:05,360 Speaker 3: to wrap up this session of Dawn of the Frogs. Everybody. 1363 01:11:05,360 --> 01:11:07,400 Speaker 3: That is the end of the second night of play. Yeah, 1364 01:11:07,479 --> 01:11:09,800 Speaker 3: we're done here with session four. We got two more 1365 01:11:09,840 --> 01:11:16,120 Speaker 3: to goo Dona frog. 1366 01:11:16,680 --> 01:11:20,360 Speaker 1: Everyone have a lovely night. Come back next week to 1367 01:11:20,400 --> 01:11:23,880 Speaker 1: hear the next episode. And until next time, Remember there's 1368 01:11:24,040 --> 01:11:26,440 Speaker 1: no downside to the use of high explosives. 1369 01:11:27,600 --> 01:11:32,160 Speaker 2: Hi everyone, nice, look bye. 1370 01:11:33,120 --> 01:11:35,479 Speaker 6: It could happen here as a production fool Zone Media. 1371 01:11:35,680 --> 01:11:38,320 Speaker 6: For more podcasts or cool Zone Media, visit our website 1372 01:11:38,400 --> 01:11:40,640 Speaker 6: cool zonemedia dot com or check us out on the 1373 01:11:40,680 --> 01:11:44,280 Speaker 6: iHeart Radio, Apple Podcasts, or wherever you listen to podcasts. 1374 01:11:44,680 --> 01:11:46,759 Speaker 6: You can find sources for It could Happen here, updated 1375 01:11:46,840 --> 01:11:50,880 Speaker 6: monthly at cool zonemedia dot com slash sources. Thanks for listening,