WEBVTT - Is the Future Invisible?

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, everyone, and welcome to Forward Thinking,

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<v Speaker 1>the podcast that looks at the future and says, take

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<v Speaker 1>a look at the invisible girl here. She is clear

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<v Speaker 1>as the day. I'm Jonathan Strickland and I'm Joe McCormick,

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<v Speaker 1>and our other host, Lauren Vogelbaum is not with us today.

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<v Speaker 1>She is under the weather, but we hope that she

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<v Speaker 1>feels better soon and she will join us again in

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<v Speaker 1>our next session. Yes, indeed, so she's missing out on

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<v Speaker 1>a great topic, right. You know. The other option is

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<v Speaker 1>she might be here and we don't even know about it.

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<v Speaker 1>That is true. She could be sitting immediately to my right,

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<v Speaker 1>your left, Joe, just to peek behind the curtain there

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<v Speaker 1>for those of you out there in podcast land. She

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<v Speaker 1>could just be in her normal spot. But she could

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<v Speaker 1>be undetectable to the naked eye, right because she has

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<v Speaker 1>been granted a helm of darkness by the goddess Athena,

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<v Speaker 1>or perhaps a cloak that she's inherited from her father

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<v Speaker 1>who went to wizarding school, or perhaps a suit made

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<v Speaker 1>out of some kind of bizarre nano material that that

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<v Speaker 1>renders you invisible to the naked eye. No, I was

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<v Speaker 1>going to go with the one ring, but that's way

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<v Speaker 1>more realistic. Okay, So yeah, we're gonna talk about wait, wait, no,

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<v Speaker 1>I got a better one predator. That's the ultimate technological invisibility, right,

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<v Speaker 1>because then you become like late eighties early nineties computer effect. Yeah, which,

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<v Speaker 1>that's that's all I ask for. Really, I don't. I

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<v Speaker 1>don't demand perfect invisibility. In fact, I want just near

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<v Speaker 1>perfect invisible. Right. You want little ripples where they can

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<v Speaker 1>see the outline of your wrist spikes. Yeah, the same

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<v Speaker 1>sort of thing that you had see in some of

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<v Speaker 1>the Star Trek films, right, because because if you had

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<v Speaker 1>perfect invisibility, it's hard to convey a sense of terror

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<v Speaker 1>when you just have a you know, calm looking environment.

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<v Speaker 1>You folks are so lucky that didn't just go down

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<v Speaker 1>the path of making hollow man jokes. But anyway, it

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<v Speaker 1>should be obvious that we're talking about invisibility tech today.

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<v Speaker 1>What is the future of invisibility? We know the past,

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<v Speaker 1>which is that everybody wanted to be invisible. It shows

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<v Speaker 1>up in folklore. There is, as I mentioned, their Greek

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<v Speaker 1>myths about you know, a helmet you can put on

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<v Speaker 1>to become invisible. Um, there are other sort of invisibility

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<v Speaker 1>capes and magical cloaks and things like that. There are

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<v Speaker 1>there are entities that are capable of disappearing to mortal man. Yeah,

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<v Speaker 1>you know, it goes way back the desire to disappear,

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<v Speaker 1>And that's not really all that surprising because it actually

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<v Speaker 1>goes back further than humans. You don't even have to

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<v Speaker 1>look to folklore. You can look to nature because it's

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<v Speaker 1>inherently great to become invisible because it provides you an advantage.

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<v Speaker 1>It's pretty simple. It's easy to get to drop on

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<v Speaker 1>somebody if they don't know where you are, but you

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<v Speaker 1>know where they are. Or it's easy to evade someone

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<v Speaker 1>getting the drop on you because you're able to hide

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<v Speaker 1>away and the the the potential predator that would have

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<v Speaker 1>doubled you up is none the wiser and just continues

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<v Speaker 1>on its predatory path. So yeah, there there are certainly

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<v Speaker 1>advantages to being able to blend in with your environment

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<v Speaker 1>and fade into the point of invisibility. I mean, that's

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<v Speaker 1>that's pretty clear now with us humans. I think a

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<v Speaker 1>lot of it tends to be power fantasies, but but

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<v Speaker 1>let's set that aside, right, Maybe at the end we

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<v Speaker 1>can talk a little bit about the actual ethics behind

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<v Speaker 1>invisibility technology. What are we talking about here? What would

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<v Speaker 1>invisibility technology entail? Well, you won't hear the term invisibility

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<v Speaker 1>a lot in people among engineers and researchers investigating this,

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<v Speaker 1>they tend to speak more in terms of quote cloaking. Yeah,

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<v Speaker 1>because I think that's a little more it's a little

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<v Speaker 1>more realistic, sort of accurately conveys more of what they're

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<v Speaker 1>trying to do. They're trying to somewhat shield your detectability,

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<v Speaker 1>not so much make you invisible like the folklore. Well, yeah,

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<v Speaker 1>and especially since cloaking gets around, uh, the the belief

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<v Speaker 1>the invisibility is all about the visible spectrum. Invisible, You've

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<v Speaker 1>got the word visible there. Cloaking can be about making

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<v Speaker 1>a device or or structure undetectable from very specific means

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<v Speaker 1>as opposed to, or or even more general means as

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<v Speaker 1>opposed to something like the visible spectrum. So a cloaking

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<v Speaker 1>device might be effective for something that is outside the

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<v Speaker 1>visible spectrum, meaning that we would be able to see

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<v Speaker 1>it with our naked eye, but using other means we

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<v Speaker 1>would be unable to detect it, right, say if we

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<v Speaker 1>sensed things by heat or something, or microwaves or radio waves. So,

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<v Speaker 1>for example, stealth technology can be considered at least on

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<v Speaker 1>a certain level as cloaking technology. It's just as you

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<v Speaker 1>can see a stealth bomber. But that's not really what

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<v Speaker 1>they care about. They care about radar, right because I mean,

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<v Speaker 1>you're the chances of you spotting a a stealth fighter

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<v Speaker 1>or stealth bomber in the air are very low because

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<v Speaker 1>they fly very high and they move very quickly. So

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<v Speaker 1>they're really worried about being detected by by artificial means,

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<v Speaker 1>by radio means, and that's where the clothing homes. Yeah,

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<v Speaker 1>I assumed radar, maybe some other kind of means too.

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<v Speaker 1>I'm not up on all that military tech. It's really

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<v Speaker 1>radar because it's all about beaming out of a frequency

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<v Speaker 1>of radio waves and waiting to hear back the echo.

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<v Speaker 1>And if you never hear the echo, then you just assume,

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<v Speaker 1>all right, there was nothing there. And so stealth stealth

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<v Speaker 1>technology is all about either absorbing or redirecting those radio

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<v Speaker 1>waves so that they don't bounce back to a receiving

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<v Speaker 1>station and then therefore they have no idea where you

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<v Speaker 1>could be. Yeah, okay, so let's back way up and

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<v Speaker 1>start with the simplest idea, which is camouflage. Okay, Camouflage

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<v Speaker 1>is basically biommetic. I know this is always in danger

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<v Speaker 1>of turning into the bio memetics podcast, but that really

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<v Speaker 1>is the future. People look into nature because nature has

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<v Speaker 1>got a lot of good stuff going on. Yeah. Um,

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<v Speaker 1>it's like being one of those animals that can blend

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<v Speaker 1>in with its surroundings. So in this method, the goal

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<v Speaker 1>is to appear such that a landscape with you in

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<v Speaker 1>it doesn't look much different from a landscape without you

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<v Speaker 1>in it. You want a predator to be able to

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<v Speaker 1>look at you without realizing you're an object distinct from

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<v Speaker 1>your surroundings. So how do you do that? Well, the

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<v Speaker 1>easiest form would be passive camouflage. This is the kind

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<v Speaker 1>of camouflage. You know that your cousin Wardrior wedding and

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<v Speaker 1>that they sell an army surplus stores. It's the kind

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<v Speaker 1>of camouflage most common in the animal kingdom too. You

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<v Speaker 1>can tell that that Joe and I are both from

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<v Speaker 1>the South, where I didn't link an eye at the

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<v Speaker 1>idea of my cousin wearing camouflage to my wedding. No

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<v Speaker 1>cousin of mine actually wore camouflage to my wedding. I

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<v Speaker 1>was that was a legit. I didn't invite my cousins.

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<v Speaker 1>So well, good idea. So let's think about maybe, uh,

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<v Speaker 1>not so much the gray or the green and brown

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<v Speaker 1>army camouflage, but say, like like a polar bear or

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<v Speaker 1>an Arctic fox, they have white fur which comes in

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<v Speaker 1>handy if you're trying to stalk prey on the snowy

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<v Speaker 1>tundra or out on an ice sheet. So animals can

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<v Speaker 1>passively blend in with their surroundings by color patterns or

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<v Speaker 1>maybe by physical structures, say think of the phasmatodia, right sure, yeah,

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<v Speaker 1>or a combination of both of course, right yeah, you can.

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<v Speaker 1>Even there are animals that have patterns on their hides

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<v Speaker 1>that help them blend in with their surroundings. It helps

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<v Speaker 1>break up the shape of the animal, especially like something

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<v Speaker 1>in the savannahs of of Africa. You know, you have

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<v Speaker 1>these these animals that have different shapes that help them

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<v Speaker 1>kind of blend in, uh, And it breaks up the

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<v Speaker 1>outline of the animal shape itself, thus cutting down on

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<v Speaker 1>the chance they'll be spotted by a predator. Um, so

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<v Speaker 1>there's not like just a single approach to passive camouflage.

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<v Speaker 1>But this particular type of camouflage tends to only be

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<v Speaker 1>really effective in specific geographic regions. Yeah, or maybe even

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<v Speaker 1>only in specific parts of those geographic regions. Like, passive

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<v Speaker 1>camouflage might work really well on tree bark, but then

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<v Speaker 1>if you crawl onto a leaf, it doesn't work so

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<v Speaker 1>well because it doesn't change. So the Arctic fox wanders

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<v Speaker 1>onto green grass or onto an asphalt parking lot, it

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<v Speaker 1>sort of loses its edge. Got a great example of

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<v Speaker 1>this polar polar bear found on a tropical island. Lost.

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<v Speaker 1>So that's not a great form of camouflage. Scary and

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<v Speaker 1>certainly raises some questions that I think are never sat answered. Spoiler,

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<v Speaker 1>are never answered. That's exactly right. But what if the

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<v Speaker 1>fox could change the color of its coat to blend

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<v Speaker 1>in with its surroundings. Well, actually a fox sounds more

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<v Speaker 1>active than passive there. Yeah, a fox can actually do

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<v Speaker 1>that on a slow time scale. So when the seasons

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<v Speaker 1>change in the snow melts, the Arctic foxes coat changes color.

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<v Speaker 1>It gets darker during the warmer months, so it can

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<v Speaker 1>blend in with rocks and grass and dirt and stuff

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<v Speaker 1>like that. But it turns white again next winter. That's nice,

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<v Speaker 1>but of course that's not very useful minute to minute

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<v Speaker 1>or second very gradual we were talking. If we want

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<v Speaker 1>to talk about an animal capable of hiding its presence

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<v Speaker 1>as it moves from one environment to another, or at

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<v Speaker 1>least the environment itself has a gradation of different colors,

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<v Speaker 1>you need to take something a little more drastic than

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<v Speaker 1>a gradual change of your your coat's color. Right, So

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<v Speaker 1>now it's time to look into things like cephalopods. Okay,

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<v Speaker 1>so now we're looking at your your critters like a

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<v Speaker 1>like your octopus, and same things that are capable of

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<v Speaker 1>changing the color of their of their skin or their

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<v Speaker 1>outer surface and a very uh well like in real time. Yeah, exactly.

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<v Speaker 1>I mean this is truly nature's active camouflage. It's not passive.

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<v Speaker 1>Their skin dynamically changes to respond to their surroundings. I

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<v Speaker 1>don't mean that all speak sees of these families of

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<v Speaker 1>animals do that in the same way. But within these

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<v Speaker 1>groups there are animals like that. So if they suddenly

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<v Speaker 1>need to vanish against the pebbly texture of the sea floor,

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<v Speaker 1>they can or if they need to blend in with

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<v Speaker 1>a pile of rocks, they can do that too. They're

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<v Speaker 1>pretty amazing. In fact, if you just want to have

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<v Speaker 1>your mind blown and you've never seen this before, go

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<v Speaker 1>to YouTube and just type in camouflage octopus and sit

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<v Speaker 1>there and watch it over and over again. You won't

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<v Speaker 1>be able to stop. It's unbelievable. This isn't really camouflage either,

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<v Speaker 1>but the mimic octopus also does something really interesting. I

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<v Speaker 1>don't know if you've ever seen this. It doesn't just

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<v Speaker 1>blend in with its surrounding it. It actually mimics other animals,

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<v Speaker 1>so it'll pretend to be a poisonous sea snake or

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<v Speaker 1>something like that. Um, and I think that's also really interesting.

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<v Speaker 1>But there are technological ways to mimic the moment to

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<v Speaker 1>moment dynamic camouflage of these animals. Your Yeah, there are,

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<v Speaker 1>And the question is how good are they? Okay, well,

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<v Speaker 1>let's let's start by talking about what they do, and

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<v Speaker 1>then we can critique how good they are at doing it. Okay,

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<v Speaker 1>I think we should start with the one you're probably

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<v Speaker 1>sitting there imagining right now. Okay, I ask you to

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<v Speaker 1>design a system for active camouflage and give you a

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<v Speaker 1>few hundred bucks to put it together. What do you

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<v Speaker 1>do well, I mean, with a few hundred bucks, I

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<v Speaker 1>probably scoff in your face. But what I would have

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<v Speaker 1>to bucks, okay, whatever, what I would attempt to do

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<v Speaker 1>is I would want to set up a projector and

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<v Speaker 1>a camera. All right, Let's say, let's say, for argument's sake,

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<v Speaker 1>that I want to make James Bond's car disappear, and

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<v Speaker 1>you've only given me a few hundred bucks. So I

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<v Speaker 1>would pretty much have to coat the car with something

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<v Speaker 1>that would make it act like a screen, retro reflective

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<v Speaker 1>material that would be preferable. I don't know that I

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<v Speaker 1>can manage that with a couple hundred bucks, but we'll

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<v Speaker 1>see what we can do. Maybe it's just a tarp,

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<v Speaker 1>but well, we'll try. And then I would set up

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<v Speaker 1>a camera behind the car are pointing at whatever happens

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<v Speaker 1>to be behind it. From the perspective of the person

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<v Speaker 1>who's going to be looking at this vehicle in front

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<v Speaker 1>of the car, I would set up the projector so

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<v Speaker 1>the feed from behind the car would go directly to

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<v Speaker 1>the projector, which would project that feed onto the car.

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<v Speaker 1>So from the perspective of someone looking at it from

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<v Speaker 1>behind where the projector is. It would just like a

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<v Speaker 1>projector that's shooting out light at nothing. The idea being

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<v Speaker 1>that that the the images behind the car would be

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<v Speaker 1>projected onto the car, so it would be as if

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<v Speaker 1>the light were passing straight through. Right, And so, video

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<v Speaker 1>equipment has reached a point of sophistication where you can

0:12:39.120 --> 0:12:42.439
<v Speaker 1>legitimately do this pretty well. You can get a high resolution,

0:12:42.520 --> 0:12:45.520
<v Speaker 1>real time feed with no significant delay, run it through

0:12:45.520 --> 0:12:50.319
<v Speaker 1>a computer projected onto a reflective surface. This is pretty

0:12:50.400 --> 0:12:54.120
<v Speaker 1>much doable, but there are a few problems with it. Yeah.

0:12:54.320 --> 0:12:58.320
<v Speaker 1>Number one, I mean what if I stepped to the side. Yeah,

0:12:58.360 --> 0:13:01.400
<v Speaker 1>you just ruined everything, Joe, you gave me a couple

0:13:01.520 --> 0:13:03.839
<v Speaker 1>hundred bucks? What do you want? No, No, that This

0:13:03.920 --> 0:13:08.000
<v Speaker 1>is exactly the issue. Right. The the illusion is broken

0:13:08.160 --> 0:13:10.480
<v Speaker 1>if you are viewing it in any plane other than

0:13:10.520 --> 0:13:13.400
<v Speaker 1>the one that has been set up specifically for this purpose.

0:13:13.440 --> 0:13:16.120
<v Speaker 1>So you need to be looking directly in the way

0:13:16.200 --> 0:13:18.960
<v Speaker 1>that the image is being projected, right. Yeah, So if

0:13:19.000 --> 0:13:21.000
<v Speaker 1>I'm coming at it from the side, I'm just gonna

0:13:21.040 --> 0:13:24.840
<v Speaker 1>see the set up with the projector and the camera

0:13:25.280 --> 0:13:29.080
<v Speaker 1>and the the car with the retroflective material draped over

0:13:29.160 --> 0:13:31.720
<v Speaker 1>it in the center, and to me, there's gonna be

0:13:31.760 --> 0:13:34.720
<v Speaker 1>I'm just like, well, uh, I could see what you're

0:13:34.760 --> 0:13:36.640
<v Speaker 1>trying to do. But that's the problem is I can

0:13:36.679 --> 0:13:39.400
<v Speaker 1>see it. And so in order to make this a

0:13:39.480 --> 0:13:42.440
<v Speaker 1>realistic illusion from all angles, you would have to have

0:13:42.840 --> 0:13:45.840
<v Speaker 1>something that's really impossible to achieve practically. You would have

0:13:45.880 --> 0:13:50.760
<v Speaker 1>to have cameras from every conceivable angle, uh, and and

0:13:50.840 --> 0:13:54.240
<v Speaker 1>projectors from every conceivable angle, and also the rest of

0:13:54.280 --> 0:13:57.880
<v Speaker 1>the equipment that would be used to facilitate this, to

0:13:58.240 --> 0:14:00.440
<v Speaker 1>support it um and all the power and all this

0:14:00.520 --> 0:14:04.560
<v Speaker 1>kind of stuff. It just quickly becomes uh impractical. You know,

0:14:04.840 --> 0:14:07.800
<v Speaker 1>even if you could possibly do it, where from any

0:14:07.840 --> 0:14:09.480
<v Speaker 1>given angle, you wouldn't be able to see the car.

0:14:09.480 --> 0:14:13.359
<v Speaker 1>You'd see all this equipment everywhere, and you think something's

0:14:13.400 --> 0:14:15.560
<v Speaker 1>going on here. I don't know what. Maybe they're setting

0:14:15.600 --> 0:14:17.760
<v Speaker 1>up for another like a matrix movie where they want

0:14:17.760 --> 0:14:20.760
<v Speaker 1>to get that sixty degree panning thing going on, but

0:14:21.360 --> 0:14:23.680
<v Speaker 1>otherwise I'm not really sure what's what's supposed to be

0:14:23.680 --> 0:14:27.440
<v Speaker 1>happening here. Yeah, there's another problem with it, which is that,

0:14:27.600 --> 0:14:30.680
<v Speaker 1>in addition to the fact that you have all this

0:14:30.880 --> 0:14:34.760
<v Speaker 1>bulky equipment and things like that. If you've ever seen this,

0:14:34.840 --> 0:14:38.000
<v Speaker 1>because people have made systems like this years and years ago.

0:14:38.040 --> 0:14:41.960
<v Speaker 1>It was covered in an early house stuff works article. Um,

0:14:42.000 --> 0:14:44.600
<v Speaker 1>there was a I believe a group at the University

0:14:44.600 --> 0:14:47.160
<v Speaker 1>of Tokyo that built a system like this, which I

0:14:47.200 --> 0:14:49.880
<v Speaker 1>don't want to as usual, I don't want to downplay

0:14:49.920 --> 0:14:52.840
<v Speaker 1>their achievement. It was good work that they did. But

0:14:53.080 --> 0:14:55.880
<v Speaker 1>you can see that this is not necessarily going to

0:14:55.920 --> 0:14:59.840
<v Speaker 1>be invisibility as much as it's sort of helps you

0:15:00.080 --> 0:15:02.480
<v Speaker 1>blend in a little more. Yeah, I mean it could.

0:15:02.600 --> 0:15:05.520
<v Speaker 1>You can still see somebody wearing a cloak like this.

0:15:05.680 --> 0:15:08.240
<v Speaker 1>You can tell there's a person there wearing a cloak.

0:15:08.800 --> 0:15:12.080
<v Speaker 1>They just have projected on their cloak what's behind them.

0:15:12.160 --> 0:15:17.400
<v Speaker 1>It could be really cool for specific non strategic purposes,

0:15:17.840 --> 0:15:20.200
<v Speaker 1>like for for a marketing thing, it could be really

0:15:20.240 --> 0:15:23.680
<v Speaker 1>neat or if you if you actually know, like if

0:15:23.720 --> 0:15:26.920
<v Speaker 1>you can control the perspective at which people are going

0:15:26.920 --> 0:15:29.160
<v Speaker 1>to be viewing something, then it could be effective. So

0:15:29.480 --> 0:15:33.480
<v Speaker 1>it might be effective as another additional means of camouflage

0:15:33.760 --> 0:15:39.600
<v Speaker 1>for a stationary U exhibit or stationary uh you know, uh,

0:15:40.760 --> 0:15:44.520
<v Speaker 1>like a base or something. But it would again you'd

0:15:44.520 --> 0:15:48.960
<v Speaker 1>have to be really good at at expecting where people

0:15:48.960 --> 0:15:51.640
<v Speaker 1>are going to be viewing this set up from Yeah,

0:15:51.720 --> 0:15:54.520
<v Speaker 1>one way, maybe you could get around this is looking

0:15:54.560 --> 0:15:59.040
<v Speaker 1>at instead of doing just standard two dimensional projection if

0:15:59.040 --> 0:16:04.800
<v Speaker 1>you had a way of creating dynamic holography, so projecting

0:16:04.880 --> 0:16:09.280
<v Speaker 1>a more three dimensional image onto a surface. Maybe maybe

0:16:09.400 --> 0:16:11.840
<v Speaker 1>have you ever seen any of the three D mapping

0:16:12.000 --> 0:16:15.800
<v Speaker 1>technology where uh, it's it's it's used just really for

0:16:15.880 --> 0:16:20.960
<v Speaker 1>publicity steak, but it's uh it's a technology where a

0:16:21.000 --> 0:16:23.840
<v Speaker 1>team will come out and project an image against a

0:16:23.880 --> 0:16:28.760
<v Speaker 1>three dimensional object that's been digitally mapped specifically for that projection,

0:16:29.160 --> 0:16:32.360
<v Speaker 1>and it ends up making the object look like itself

0:16:32.480 --> 0:16:35.560
<v Speaker 1>is interactive. It's usually used against enormous buildings, so the

0:16:35.560 --> 0:16:37.560
<v Speaker 1>effect is that you can see things like the bricks

0:16:37.600 --> 0:16:40.800
<v Speaker 1>in the building appear to fall down or or start

0:16:40.840 --> 0:16:44.160
<v Speaker 1>to twist in place. It's really an interesting effect, and

0:16:44.440 --> 0:16:47.520
<v Speaker 1>you could use something like that as a means to

0:16:48.080 --> 0:16:52.160
<v Speaker 1>project against it whatever is behind that object, making that

0:16:52.200 --> 0:16:54.800
<v Speaker 1>object seem to disappear. But it would be a lot

0:16:54.840 --> 0:16:57.200
<v Speaker 1>of effort for something that would again only work if

0:16:57.200 --> 0:16:59.400
<v Speaker 1>you were standing in the right spot. If you were

0:17:00.040 --> 0:17:03.840
<v Speaker 1>unless you had mapped every side of that object, and

0:17:03.880 --> 0:17:05.800
<v Speaker 1>you had a really good coverage of it. It would

0:17:05.840 --> 0:17:08.240
<v Speaker 1>not be effective for someone who happened to be coming

0:17:08.240 --> 0:17:11.920
<v Speaker 1>from the opposite side. So um. I have, however, seen

0:17:11.960 --> 0:17:14.280
<v Speaker 1>a really cool implementation of this that was not meant

0:17:14.280 --> 0:17:17.680
<v Speaker 1>for cloaking, but it was meant for a costume effect.

0:17:18.240 --> 0:17:20.199
<v Speaker 1>So I saw a guy who was dressed up as

0:17:20.240 --> 0:17:24.560
<v Speaker 1>a zombie and he had mounted a like a go

0:17:24.720 --> 0:17:27.760
<v Speaker 1>pro style camera on his back, on the small of

0:17:27.800 --> 0:17:31.920
<v Speaker 1>his back, and then on his stomach. He had mounted

0:17:32.160 --> 0:17:37.000
<v Speaker 1>essentially a tablet device and the feed from the went

0:17:37.040 --> 0:17:38.800
<v Speaker 1>to the tablet, so that way it looked like he

0:17:38.840 --> 0:17:40.920
<v Speaker 1>had a gun shot, like a shotgun wound in the

0:17:40.960 --> 0:17:44.000
<v Speaker 1>middle of his torso, and you could see through it

0:17:44.040 --> 0:17:46.200
<v Speaker 1>because of the live feed from the camera behind him.

0:17:46.200 --> 0:17:48.760
<v Speaker 1>It's pretty good. Yeah, it was really clever, But but

0:17:48.880 --> 0:17:51.480
<v Speaker 1>that was not obviously not cloaking or invisibility. It was

0:17:51.520 --> 0:17:54.399
<v Speaker 1>just a cool costume trick. All right, let's talk about

0:17:54.640 --> 0:17:59.439
<v Speaker 1>flexible optoelectric camouflage skin. Well that sounds promising, Joe, but

0:17:59.520 --> 0:18:04.199
<v Speaker 1>what is it? So let's go back to the cephalopods. Okay,

0:18:04.280 --> 0:18:06.640
<v Speaker 1>how do they do it? I mean, an octopus has

0:18:06.680 --> 0:18:10.080
<v Speaker 1>to have. It's not magic. It has some physical structure

0:18:10.359 --> 0:18:13.480
<v Speaker 1>that allows its skin to mimic what's below it and

0:18:13.720 --> 0:18:17.080
<v Speaker 1>project that image onto the skin. It doesn't need external

0:18:17.119 --> 0:18:21.000
<v Speaker 1>projectors anything like that. Right, um, so why don't we

0:18:21.040 --> 0:18:23.639
<v Speaker 1>just look at how they do it and try to

0:18:23.680 --> 0:18:26.679
<v Speaker 1>mimic that. Well, have you ever tried to interrogate an octopus?

0:18:26.720 --> 0:18:30.520
<v Speaker 1>Those suckers are really tight lepped. They are actually very

0:18:30.600 --> 0:18:33.160
<v Speaker 1>crafty and sneaky. Even if you've ever heard of somebody

0:18:33.160 --> 0:18:35.040
<v Speaker 1>who tried to keep an octopus as a pet. You

0:18:35.119 --> 0:18:38.679
<v Speaker 1>cannot keep these things contained. They're so smart and nimble.

0:18:38.720 --> 0:18:40.760
<v Speaker 1>They will find a way out of your house and

0:18:41.600 --> 0:18:45.360
<v Speaker 1>you find them again. They're running a con operation somewhere downtown.

0:18:45.440 --> 0:18:47.880
<v Speaker 1>It's usually it's usually three card Monty because they're really

0:18:47.880 --> 0:18:51.520
<v Speaker 1>good at that, right, but bad card Monty. But now

0:18:51.600 --> 0:18:53.399
<v Speaker 1>they we are we are making fun of it. But

0:18:53.440 --> 0:18:57.840
<v Speaker 1>they are quite uh, quite good at problem solving and

0:18:57.880 --> 0:19:00.199
<v Speaker 1>there and their skin is just as smart as are

0:19:00.359 --> 0:19:05.479
<v Speaker 1>basically so. Researchers including Kunjong You of the University of

0:19:05.640 --> 0:19:09.760
<v Speaker 1>Houston and John Rodgers of the u of Illinois published

0:19:10.160 --> 0:19:12.760
<v Speaker 1>some findings in a paper in p N A S

0:19:13.080 --> 0:19:16.280
<v Speaker 1>this past August, and the paper was called Adaptive opto

0:19:16.320 --> 0:19:24.000
<v Speaker 1>Electronic camouflage Systems with designs inspired by cephalopod skins awesome biommetics.

0:19:24.160 --> 0:19:28.119
<v Speaker 1>I love it so looking at how cephalopod skin works.

0:19:28.160 --> 0:19:32.240
<v Speaker 1>They designed a system of thin, flexible material they can

0:19:32.280 --> 0:19:36.960
<v Speaker 1>match the color patterns of its environment automatically without projectors.

0:19:37.520 --> 0:19:41.680
<v Speaker 1>The sheets have essentially three layers. The top layered displays

0:19:41.840 --> 0:19:45.879
<v Speaker 1>color to the observer. This is done with pixelated temperature

0:19:45.920 --> 0:19:50.479
<v Speaker 1>sensitive material that changes color based on heat. The middle

0:19:50.600 --> 0:19:54.280
<v Speaker 1>layer does the work of changing the top layers color

0:19:54.480 --> 0:19:58.160
<v Speaker 1>by way of electrical actuators. So it supplies some electric

0:19:58.200 --> 0:20:01.280
<v Speaker 1>current that changes the temperature of the top layer and

0:20:01.480 --> 0:20:05.600
<v Speaker 1>it's color changes. And the bottom layer is the sensor layer.

0:20:05.640 --> 0:20:10.080
<v Speaker 1>This contains photosensitive elements that react to external light signals

0:20:10.400 --> 0:20:13.159
<v Speaker 1>and tell the actuators what to do. So this is

0:20:13.200 --> 0:20:15.840
<v Speaker 1>the layer that's actually sensing what the color is of

0:20:15.880 --> 0:20:20.240
<v Speaker 1>the surrounding environment. Right, So it's it's essentially uh, an

0:20:20.320 --> 0:20:23.879
<v Speaker 1>input layer, oh do in the work layer, and an

0:20:23.880 --> 0:20:27.520
<v Speaker 1>output layer. That's really awesome. Yeah, And it's very thin,

0:20:28.119 --> 0:20:32.199
<v Speaker 1>very flexible. It apparently works like a charm, except the

0:20:32.240 --> 0:20:34.679
<v Speaker 1>prototype is only in black and white so far, and

0:20:34.720 --> 0:20:38.280
<v Speaker 1>it's not very large, but it demonstrates that the principle works.

0:20:38.400 --> 0:20:41.840
<v Speaker 1>The researchers said they could potentially upgrade it to provide

0:20:41.840 --> 0:20:45.320
<v Speaker 1>more surface area and more color diversity. And I think

0:20:45.359 --> 0:20:47.840
<v Speaker 1>that's really interesting. So the black and white, you don't

0:20:47.880 --> 0:20:53.159
<v Speaker 1>mean that it's just going to be either a solid black, right.

0:20:53.200 --> 0:20:55.679
<v Speaker 1>And also if there's a pattern, it'll pick up that

0:20:55.760 --> 0:20:58.840
<v Speaker 1>pattern on the black and white. Oh yeah, exactly. So,

0:20:58.840 --> 0:21:01.320
<v Speaker 1>so if you had a pattern of squares and circles,

0:21:01.320 --> 0:21:04.160
<v Speaker 1>it's going to match that pattern of square. Yes, it's

0:21:04.280 --> 0:21:07.200
<v Speaker 1>really really neat. I would love to see that stuff

0:21:07.240 --> 0:21:09.400
<v Speaker 1>in action. There's a video you can look up. It's

0:21:09.480 --> 0:21:13.639
<v Speaker 1>out there on YouTube. You can google the names of

0:21:13.680 --> 0:21:15.959
<v Speaker 1>the researchers I mentioned and and it will come up

0:21:16.000 --> 0:21:18.280
<v Speaker 1>on YouTube. All right, well, we'll definitely link to that

0:21:18.400 --> 0:21:20.800
<v Speaker 1>as well on our our website and on Twitter, because

0:21:20.880 --> 0:21:23.600
<v Speaker 1>this is something I've got to see and share. Yeah,

0:21:23.880 --> 0:21:29.280
<v Speaker 1>but sometimes camouflage won't cut it. Yeah, because even advanced

0:21:29.320 --> 0:21:34.480
<v Speaker 1>optical camouflage has limitations. It might require bulky equipment or

0:21:34.520 --> 0:21:39.720
<v Speaker 1>probably only work in one directions, just hard to look convincing. Basically,

0:21:39.720 --> 0:21:42.000
<v Speaker 1>it may take time for it to make that change,

0:21:42.000 --> 0:21:44.239
<v Speaker 1>Like it may not be so instantaneous. If you are

0:21:44.280 --> 0:21:48.399
<v Speaker 1>in motion, then clearly, you know, even wearing camouflage, you're

0:21:48.440 --> 0:21:51.800
<v Speaker 1>going to break up that that scenery that someone's looking at,

0:21:51.880 --> 0:21:53.560
<v Speaker 1>and then they're going to see that something is there,

0:21:53.600 --> 0:21:56.320
<v Speaker 1>even if they can't immediately recognize what that is. That's right.

0:21:56.359 --> 0:22:00.480
<v Speaker 1>So with camouflage, remember you're not disappearing. Even if your

0:22:00.520 --> 0:22:04.240
<v Speaker 1>camouflage works really well. The observer is still looking at you.

0:22:04.720 --> 0:22:08.400
<v Speaker 1>They're seeing you. They're just not recognizing that you are

0:22:08.520 --> 0:22:10.760
<v Speaker 1>what you are, that you're separate from the environment that

0:22:10.800 --> 0:22:14.399
<v Speaker 1>you're in. What if you actually wanted to literally disappear,

0:22:14.920 --> 0:22:18.800
<v Speaker 1>to to appear as if there was nothing there at all,

0:22:18.920 --> 0:22:22.159
<v Speaker 1>the light just passes straight through you. So, Joe, I

0:22:22.200 --> 0:22:25.240
<v Speaker 1>have a feeling, especially since I'm looking at my notes

0:22:25.280 --> 0:22:27.080
<v Speaker 1>and I see how it's laid out, that you want

0:22:27.119 --> 0:22:30.280
<v Speaker 1>to talk about meta materials. Meta materials they're one of

0:22:30.320 --> 0:22:33.760
<v Speaker 1>those magic things in current engineering. Yeah. I never met

0:22:33.760 --> 0:22:37.679
<v Speaker 1>a material I didn't like, Joe, but thank you. So

0:22:37.840 --> 0:22:40.720
<v Speaker 1>meta materials are synthetic. Let's get that all the way first.

0:22:40.800 --> 0:22:43.960
<v Speaker 1>These are synthetic materials that have been made by man.

0:22:44.240 --> 0:22:47.080
<v Speaker 1>You are not going to find them anywhere in nature. Yeah,

0:22:47.200 --> 0:22:50.480
<v Speaker 1>it's uh. And it's the interesting thing about meta materials

0:22:50.560 --> 0:22:52.879
<v Speaker 1>is that it doesn't so much matter what they're made

0:22:52.960 --> 0:22:56.680
<v Speaker 1>out of, as it matters the structure, the actual physical

0:22:56.720 --> 0:23:01.520
<v Speaker 1>structure of the tiny elements that make up the overall

0:23:01.920 --> 0:23:04.560
<v Speaker 1>whatever material you're making. So in other words, like if

0:23:04.600 --> 0:23:07.399
<v Speaker 1>I have a gold bar, it's going to have certain

0:23:07.440 --> 0:23:13.840
<v Speaker 1>properties because it's gold, right, Well, the reason gold looks

0:23:13.880 --> 0:23:16.280
<v Speaker 1>like gold, the reason has the color it has is

0:23:16.320 --> 0:23:19.159
<v Speaker 1>the chemical properties of the molecules and atoms that make

0:23:19.200 --> 0:23:21.040
<v Speaker 1>it up. Yep. And so that's the way it is

0:23:21.080 --> 0:23:23.639
<v Speaker 1>with most materials we come into contact with. You know,

0:23:23.680 --> 0:23:27.479
<v Speaker 1>it's it. It behaves a certain way, it tastes a

0:23:27.480 --> 0:23:30.320
<v Speaker 1>certain way, smells a certain way, looks a certain way

0:23:30.359 --> 0:23:35.640
<v Speaker 1>because of what elements or compounds make up that material.

0:23:35.720 --> 0:23:38.679
<v Speaker 1>But that's not the case with meta materials. No, it

0:23:38.720 --> 0:23:43.320
<v Speaker 1>doesn't matter so much what the individual materials are, it's

0:23:43.359 --> 0:23:46.840
<v Speaker 1>how they're put together. So we're talking about tiny structures

0:23:46.880 --> 0:23:49.600
<v Speaker 1>on the nanoscale or sometimes even on the atomic scale,

0:23:50.080 --> 0:23:52.439
<v Speaker 1>and we're talking about structures that are repeating over and

0:23:52.480 --> 0:23:55.359
<v Speaker 1>over again. And if you want to kind of visualize this,

0:23:55.440 --> 0:23:58.560
<v Speaker 1>imagine scaffolding. So if you've ever seen scaffolding up against

0:23:58.600 --> 0:24:01.280
<v Speaker 1>the building. Think of that, but think of it repeated

0:24:01.359 --> 0:24:03.840
<v Speaker 1>in three dimensions. So it's not just the height and

0:24:03.920 --> 0:24:06.440
<v Speaker 1>width of the structure you're looking at. It builds outward

0:24:06.480 --> 0:24:08.639
<v Speaker 1>as well. So if you want to think about you

0:24:08.640 --> 0:24:10.639
<v Speaker 1>can also think. You know, if you've ever watched a

0:24:10.720 --> 0:24:13.840
<v Speaker 1>building being constructed and it has that that just that

0:24:13.920 --> 0:24:16.760
<v Speaker 1>skeletal structure first before anything else has been laid out.

0:24:16.760 --> 0:24:20.520
<v Speaker 1>It's kind of like that, but on a nano scale. Yeah,

0:24:20.760 --> 0:24:23.879
<v Speaker 1>So what happens when you look at something, say it

0:24:23.960 --> 0:24:26.320
<v Speaker 1>is a brick or a gold bar, You're not actually

0:24:26.480 --> 0:24:31.240
<v Speaker 1>seeing the thing. You're seeing light rays that are scattering

0:24:31.280 --> 0:24:34.840
<v Speaker 1>off of it. Yeah, so it's just photons hitting this object,

0:24:35.000 --> 0:24:37.560
<v Speaker 1>bouncing off of it and hitting your eyes. Your your

0:24:37.560 --> 0:24:41.960
<v Speaker 1>eyes are detecting those photons, and that's what eventually, uh,

0:24:42.080 --> 0:24:46.240
<v Speaker 1>and it ends up activating some some different systems in

0:24:46.240 --> 0:24:49.760
<v Speaker 1>your brain that ultimately your brain says, hey, that's a brak, right.

0:24:50.160 --> 0:24:54.199
<v Speaker 1>And so if you can manipulate what these photons do

0:24:54.359 --> 0:24:58.359
<v Speaker 1>when they hit an object surface, you can potentially manipulate

0:24:58.760 --> 0:25:01.080
<v Speaker 1>the way we see some thing, or if we don't

0:25:01.080 --> 0:25:03.880
<v Speaker 1>see it at all. Right, So how could this how

0:25:03.880 --> 0:25:07.840
<v Speaker 1>do meta materials come into manipulating photons. So all right,

0:25:07.920 --> 0:25:11.520
<v Speaker 1>we have to talk about electromagnetic radiation. Visible spectrum of

0:25:11.600 --> 0:25:15.440
<v Speaker 1>light is part of the full electro magnetic spectrum, which

0:25:15.480 --> 0:25:18.080
<v Speaker 1>is much larger than just the visible spectrum of light.

0:25:18.119 --> 0:25:21.120
<v Speaker 1>That's just a tiny slice right all the way from

0:25:21.160 --> 0:25:24.160
<v Speaker 1>these big long radio waves up to gamma waves. So

0:25:24.280 --> 0:25:26.800
<v Speaker 1>and that that's exactly it. That's the whole spectrum there.

0:25:26.840 --> 0:25:29.400
<v Speaker 1>So visible spectrum is just one tiny little bit of this,

0:25:29.960 --> 0:25:33.080
<v Speaker 1>with infrared being on one side of the of the

0:25:33.160 --> 0:25:36.199
<v Speaker 1>visible spectrum outside of it, and ultra violet being on

0:25:36.280 --> 0:25:38.719
<v Speaker 1>the the shorter ridge of it also outside of it.

0:25:38.960 --> 0:25:41.439
<v Speaker 1>Everything in between that is the visible spectrum from the

0:25:41.560 --> 0:25:44.639
<v Speaker 1>good old ROYGBIV with red being the longer waves and

0:25:44.800 --> 0:25:48.720
<v Speaker 1>violet being the shorter waves. So, uh, your meta materials

0:25:48.760 --> 0:25:52.600
<v Speaker 1>are able to interact with electromagnetic radiation in different ways

0:25:52.600 --> 0:25:56.720
<v Speaker 1>than what our traditional materials are. Electromagnetic radiation has two

0:25:56.800 --> 0:25:59.560
<v Speaker 1>different components to it. There's an electric field and a

0:25:59.600 --> 0:26:02.879
<v Speaker 1>magnetic field. Now, most stuff in nature tends to only

0:26:02.920 --> 0:26:05.760
<v Speaker 1>react to the electric field. Stuff some of it does

0:26:05.840 --> 0:26:08.199
<v Speaker 1>react to the magnetic field as well, but not a

0:26:08.200 --> 0:26:11.199
<v Speaker 1>lot of it. Stuff like magnets that would be one

0:26:11.240 --> 0:26:14.200
<v Speaker 1>of them. Uh. So many materials can have the potential

0:26:14.240 --> 0:26:17.760
<v Speaker 1>of acting with either one or the other or both,

0:26:18.040 --> 0:26:21.320
<v Speaker 1>giving you a lot more options. And depending upon the

0:26:21.400 --> 0:26:25.000
<v Speaker 1>size of those structures. I was talking about those repeated structures,

0:26:25.119 --> 0:26:28.720
<v Speaker 1>you can interact with those electro magnetic waves in very

0:26:28.760 --> 0:26:32.120
<v Speaker 1>interesting ways. So you may have you may be familiar

0:26:32.160 --> 0:26:35.000
<v Speaker 1>with this, Joe, you know that uh antenna radio antenna.

0:26:35.320 --> 0:26:37.800
<v Speaker 1>Do you realize that the length of the radio antenna

0:26:38.000 --> 0:26:41.160
<v Speaker 1>is very specific. It's made so that can pick up

0:26:41.200 --> 0:26:45.479
<v Speaker 1>specific frequencies of radio waves. Yeah, so the length of

0:26:45.520 --> 0:26:48.879
<v Speaker 1>your antenna is dependent upon, in part, the length of

0:26:48.920 --> 0:26:52.040
<v Speaker 1>the radio waves you're trying to to pick up. Many

0:26:52.080 --> 0:26:54.359
<v Speaker 1>materials are kind of similar. They have to be the

0:26:54.640 --> 0:26:59.600
<v Speaker 1>essentially smaller than whatever wavelength you're trying to manipulate. Now,

0:26:59.840 --> 0:27:04.800
<v Speaker 1>you can create meta materials that will allow wavelengths to

0:27:04.840 --> 0:27:07.920
<v Speaker 1>pass through them as if nothing were there. And we've

0:27:07.960 --> 0:27:11.720
<v Speaker 1>done this with microwaves largely. So what are we talking

0:27:11.720 --> 0:27:15.760
<v Speaker 1>about in sort of a model form here? The way

0:27:15.800 --> 0:27:17.879
<v Speaker 1>I've heard it explain, and I think this makes pretty

0:27:17.920 --> 0:27:21.960
<v Speaker 1>good sense, is try to imagine that you have a

0:27:22.080 --> 0:27:25.879
<v Speaker 1>rock in a stream, and so when the water comes

0:27:25.960 --> 0:27:29.080
<v Speaker 1>to the rock. It doesn't splatter off the rock and

0:27:29.119 --> 0:27:31.800
<v Speaker 1>go back in the opposite direction, but it flows around

0:27:31.880 --> 0:27:34.160
<v Speaker 1>the rock right and then reforms on the other side

0:27:34.160 --> 0:27:36.760
<v Speaker 1>as if there's not a rock and before it's if

0:27:36.800 --> 0:27:39.600
<v Speaker 1>you're further down the stream and you're just looking at

0:27:39.600 --> 0:27:41.399
<v Speaker 1>the way the water is flowing, you would never be

0:27:41.440 --> 0:27:44.159
<v Speaker 1>able to tell that that rock was further up the stream.

0:27:44.680 --> 0:27:47.320
<v Speaker 1>It would just seem as if there was nothing that

0:27:47.359 --> 0:27:49.920
<v Speaker 1>had interrupted the waters flow in the first place. And

0:27:49.920 --> 0:27:53.359
<v Speaker 1>and I think that's basically the idea behind how a

0:27:53.400 --> 0:27:57.160
<v Speaker 1>meta material cloak might deal with light waves hitting an object.

0:27:57.400 --> 0:28:00.480
<v Speaker 1>Instead of allowing the photons to scatter off the object

0:28:00.520 --> 0:28:03.400
<v Speaker 1>and shoot back towards you, they would gather all those

0:28:03.440 --> 0:28:07.480
<v Speaker 1>incoming light rays and guide them smoothly around the outside

0:28:07.480 --> 0:28:10.800
<v Speaker 1>of the object and to pass along back out the

0:28:10.800 --> 0:28:13.479
<v Speaker 1>other side. So from an observer, it would seem as

0:28:13.480 --> 0:28:16.000
<v Speaker 1>if the light is just moving straight, that it never

0:28:16.119 --> 0:28:18.880
<v Speaker 1>bent in the first place, and so you would clearly

0:28:18.960 --> 0:28:20.760
<v Speaker 1>see things that are on the other side of the

0:28:20.800 --> 0:28:22.800
<v Speaker 1>object and not be aware that there's an object there

0:28:22.800 --> 0:28:25.680
<v Speaker 1>at all. And if you had constructed the metal materials

0:28:25.680 --> 0:28:29.119
<v Speaker 1>properly and arranged them properly around the object, the person

0:28:29.160 --> 0:28:32.560
<v Speaker 1>could do a full three sixty degree walk around of

0:28:32.600 --> 0:28:35.639
<v Speaker 1>this and it would seem the same from every angle

0:28:35.720 --> 0:28:37.880
<v Speaker 1>that you would just have a clear view straight through

0:28:37.920 --> 0:28:40.560
<v Speaker 1>whatever it was that was being cloaked. Right, So that's

0:28:40.600 --> 0:28:44.560
<v Speaker 1>the idea in principle, But we don't have anything like

0:28:44.600 --> 0:28:48.040
<v Speaker 1>that yet. No, I mean we we've seen some work

0:28:48.520 --> 0:28:52.480
<v Speaker 1>with very long frequencies and the visible range, and by

0:28:52.640 --> 0:28:56.360
<v Speaker 1>very long we're talking no, I'm talking there's been a

0:28:56.440 --> 0:29:01.240
<v Speaker 1>little bit into the the red range, but it's very

0:29:01.280 --> 0:29:05.200
<v Speaker 1>specific and that it doesn't go beyond that. And also

0:29:05.360 --> 0:29:08.360
<v Speaker 1>there's not been a lot of paperwork to actually suggest

0:29:08.440 --> 0:29:10.320
<v Speaker 1>that it was a success. I'm talking about there's been

0:29:10.360 --> 0:29:14.440
<v Speaker 1>some experimentation that in that arena. Now, the again, like

0:29:14.440 --> 0:29:17.240
<v Speaker 1>I said, the red waves are the longest of the

0:29:17.240 --> 0:29:21.960
<v Speaker 1>the the visible spectrum wavelengths Infra red has had more

0:29:22.000 --> 0:29:24.240
<v Speaker 1>work done in microwaves are where most of the work

0:29:24.280 --> 0:29:26.800
<v Speaker 1>has been done because that's where the longer wavelengths and

0:29:26.840 --> 0:29:29.920
<v Speaker 1>this electromatic spectrum are until you get to the radio waves. Right. Well,

0:29:29.960 --> 0:29:34.240
<v Speaker 1>I believe we have working meta material cloaks for microwaves.

0:29:34.280 --> 0:29:37.440
<v Speaker 1>So imagine if you were a creature that saw in

0:29:37.720 --> 0:29:43.200
<v Speaker 1>microwaves instead of saw invisible life. You we could create

0:29:43.440 --> 0:29:47.120
<v Speaker 1>a pretty functional invisibility cloak for that creature, and that

0:29:47.160 --> 0:29:49.120
<v Speaker 1>creature will be bumping into stuff all the time. It

0:29:49.160 --> 0:29:52.520
<v Speaker 1>would be really irritated. Uh. Yeah. They can build meta

0:29:52.560 --> 0:29:54.920
<v Speaker 1>materials that go around, like a little rod or something

0:29:54.960 --> 0:29:57.760
<v Speaker 1>in a lab, throw microwaves at it in the sensor

0:29:57.840 --> 0:30:00.200
<v Speaker 1>on the other side doesn't really see it well. And

0:30:00.200 --> 0:30:04.040
<v Speaker 1>they've talked about using that for radio telescopes things that

0:30:04.080 --> 0:30:08.280
<v Speaker 1>would uh end up having interference otherwise. And so that

0:30:08.400 --> 0:30:10.480
<v Speaker 1>if you have it tuned to a very specific frequency

0:30:10.520 --> 0:30:12.920
<v Speaker 1>and you don't want other frequencies interfering, and you make

0:30:13.000 --> 0:30:14.920
<v Speaker 1>it out of this stuff, those other frequencies just pass

0:30:15.040 --> 0:30:17.840
<v Speaker 1>right through and then you ignore it. Uh. So there

0:30:17.880 --> 0:30:20.560
<v Speaker 1>are applications for this, but when you get down to

0:30:20.640 --> 0:30:22.840
<v Speaker 1>visible range, it gets trickier because you have to build

0:30:22.880 --> 0:30:25.920
<v Speaker 1>those structures smaller and smaller, and when you're talking about

0:30:26.000 --> 0:30:29.800
<v Speaker 1>the wavelengths of visible light, you're talking about nanometers, and

0:30:30.040 --> 0:30:33.240
<v Speaker 1>it's gets increasingly hard to build something with that kind

0:30:33.240 --> 0:30:36.520
<v Speaker 1>of precision on the nano scale with especially without running

0:30:36.520 --> 0:30:38.680
<v Speaker 1>into other problems in the nano scale. And then once

0:30:38.720 --> 0:30:41.160
<v Speaker 1>you're able to build that structure scaling it up so

0:30:41.200 --> 0:30:44.160
<v Speaker 1>that you can build something that's actually usable and three

0:30:44.160 --> 0:30:48.440
<v Speaker 1>dimension right, yeah, nano scale you're talking about like if

0:30:48.480 --> 0:30:51.120
<v Speaker 1>you're talking about a line of something on the atomic scale,

0:30:51.120 --> 0:30:53.840
<v Speaker 1>you're essentially talking about one dimension. You don't even have width,

0:30:53.880 --> 0:30:56.479
<v Speaker 1>you just have length. In that case, scaling that up

0:30:56.520 --> 0:30:59.520
<v Speaker 1>so that you're talking about three dimensional object is not

0:30:59.720 --> 0:31:02.440
<v Speaker 1>a not a not an easy challenge. I've got another

0:31:02.480 --> 0:31:04.760
<v Speaker 1>problem for you. Hit me with it, okay, So right

0:31:04.800 --> 0:31:08.480
<v Speaker 1>now we can't build meta materials that are small enough

0:31:08.600 --> 0:31:12.080
<v Speaker 1>to take advantage of visible light. We also might have

0:31:12.120 --> 0:31:17.120
<v Speaker 1>a problem covering enough of the spectrum to fool our eyes.

0:31:17.760 --> 0:31:21.360
<v Speaker 1>So right now, meto materials, mostly in the past, have

0:31:21.720 --> 0:31:27.480
<v Speaker 1>been able to attack a very narrow frequency of light waves,

0:31:27.560 --> 0:31:30.120
<v Speaker 1>so they can get a narrow frequency of microwaves and

0:31:30.360 --> 0:31:34.000
<v Speaker 1>bam invisible to that. But what would this look like

0:31:34.080 --> 0:31:37.400
<v Speaker 1>on the visible spectrum. Let's say you could get just

0:31:37.560 --> 0:31:41.560
<v Speaker 1>red light. I try to imagine this. You're wearing a

0:31:41.600 --> 0:31:46.200
<v Speaker 1>cloak that guides red light straight around your body, but

0:31:46.280 --> 0:31:49.920
<v Speaker 1>it doesn't work for green light and yellow light an

0:31:49.920 --> 0:31:53.840
<v Speaker 1>orange light. Well, first of all, I mean that that

0:31:53.880 --> 0:31:56.120
<v Speaker 1>would be very strange. So I think of it the

0:31:56.600 --> 0:31:59.680
<v Speaker 1>shadow of this thing would be read the red light

0:31:59.720 --> 0:32:03.320
<v Speaker 1>was the red light would pass through, so you would

0:32:03.320 --> 0:32:07.120
<v Speaker 1>get red light going through this object. So anything directly

0:32:07.200 --> 0:32:09.520
<v Speaker 1>behind the object, assuming that you have assuming your light

0:32:09.560 --> 0:32:12.840
<v Speaker 1>sources behind you, and you are looking at the object,

0:32:13.080 --> 0:32:15.520
<v Speaker 1>if you had someone hold their hand up behind the object,

0:32:15.640 --> 0:32:17.880
<v Speaker 1>their hand would appear to be reddish in color because

0:32:17.880 --> 0:32:20.640
<v Speaker 1>the red light would be passing through it. Everything else

0:32:20.640 --> 0:32:23.280
<v Speaker 1>would be bouncing back off of it, so you wouldn't

0:32:23.320 --> 0:32:25.640
<v Speaker 1>have any red hues in whatever it was you were

0:32:25.640 --> 0:32:29.320
<v Speaker 1>looking at. It would be all orange and beyond. So

0:32:29.600 --> 0:32:32.280
<v Speaker 1>the color of the object would look off to you

0:32:32.360 --> 0:32:34.400
<v Speaker 1>because all the red color would be out of it.

0:32:35.000 --> 0:32:37.360
<v Speaker 1>So think of it like if you were think of adjusting,

0:32:37.400 --> 0:32:40.880
<v Speaker 1>say a display, and you're playing with the different levels

0:32:40.880 --> 0:32:43.400
<v Speaker 1>of red, green, and blue, Like if you've ever played

0:32:43.440 --> 0:32:45.040
<v Speaker 1>with that just to kind of see like the different

0:32:45.120 --> 0:32:47.600
<v Speaker 1>the different levels, then you know you're like, oh my gosh,

0:32:47.640 --> 0:32:50.360
<v Speaker 1>now now I look green and blue instead of like

0:32:50.400 --> 0:32:54.000
<v Speaker 1>a human colors. I was trying to imagine what it

0:32:54.040 --> 0:32:56.160
<v Speaker 1>would be like and wondered if it would be sort

0:32:56.200 --> 0:32:58.760
<v Speaker 1>of like when the weather man walks in front of

0:32:58.800 --> 0:33:01.280
<v Speaker 1>the green screen with the wrong color tie and and

0:33:01.360 --> 0:33:04.000
<v Speaker 1>it kind of fades in. Well, it probably probably not

0:33:04.080 --> 0:33:06.120
<v Speaker 1>like that. That seems too clean. Well, yeah, because you

0:33:06.120 --> 0:33:08.880
<v Speaker 1>would you would actually be seeing through in that case, right,

0:33:08.960 --> 0:33:11.200
<v Speaker 1>You wouldn't see through this thing. You would just you

0:33:11.200 --> 0:33:14.160
<v Speaker 1>would because all the other colors, unless unless you had

0:33:14.200 --> 0:33:18.320
<v Speaker 1>made something that was perfectly red so that all the

0:33:18.360 --> 0:33:21.160
<v Speaker 1>color just goes straight through anyway, then you'd be you know,

0:33:22.280 --> 0:33:24.680
<v Speaker 1>then I guess you can make it invisible. But if

0:33:24.720 --> 0:33:28.200
<v Speaker 1>it's any other color, like if any other uh wavelengths

0:33:28.200 --> 0:33:30.680
<v Speaker 1>would bounce off of it, you're gonna get those wavelengths

0:33:30.680 --> 0:33:34.000
<v Speaker 1>and you're gonna see that something is there that's so interesting. Anyway,

0:33:34.040 --> 0:33:37.239
<v Speaker 1>there are big challenges in creating meta material cloaks, but

0:33:37.320 --> 0:33:40.960
<v Speaker 1>that doesn't mean people aren't trying. And I have some

0:33:41.080 --> 0:33:43.840
<v Speaker 1>confidence that with some of the smartest people working on this,

0:33:43.840 --> 0:33:46.080
<v Speaker 1>this might actually be a doable thing. Yeah, we may

0:33:46.120 --> 0:33:48.480
<v Speaker 1>not ever get the full visible spectrum, but we might

0:33:48.520 --> 0:33:52.280
<v Speaker 1>get some really interesting uh uh you know applications of it. Right,

0:33:52.320 --> 0:33:54.400
<v Speaker 1>I'm at least very interested to see where it goes.

0:33:54.440 --> 0:33:57.720
<v Speaker 1>But let's be optimists for a comments and just assume yeah,

0:33:57.920 --> 0:34:02.000
<v Speaker 1>we've done it. The meta material cloak for the whole

0:34:02.120 --> 0:34:06.600
<v Speaker 1>visible spectrum. O, what what does this entail? Okay, well,

0:34:06.640 --> 0:34:10.080
<v Speaker 1>first of all, here's the mind bender. And this was

0:34:10.120 --> 0:34:12.520
<v Speaker 1>a question that was posed to us by a forward

0:34:12.560 --> 0:34:16.040
<v Speaker 1>thinking fan when we had the video of invisibility go up,

0:34:16.480 --> 0:34:18.160
<v Speaker 1>and they said, all right, let's say that you've got

0:34:18.160 --> 0:34:21.239
<v Speaker 1>this mat of material working and you're inside the structure.

0:34:21.920 --> 0:34:24.320
<v Speaker 1>So so you've got you've got all the man materials

0:34:24.360 --> 0:34:27.120
<v Speaker 1>surrounding you, so that you are in effect invisible. Would

0:34:27.120 --> 0:34:30.040
<v Speaker 1>you be able to see anything because it's bending, but

0:34:30.080 --> 0:34:32.560
<v Speaker 1>you must be blind? Yeah, because if it's if it's

0:34:32.640 --> 0:34:36.080
<v Speaker 1>bending all the light that comes at you so that

0:34:36.160 --> 0:34:39.600
<v Speaker 1>it continues through and goes out the other side, thus

0:34:40.040 --> 0:34:42.960
<v Speaker 1>giving the the perspective of someone who's looking at you

0:34:43.080 --> 0:34:45.640
<v Speaker 1>as if there's nothing there. Wouldn't that also mean that

0:34:45.680 --> 0:34:47.560
<v Speaker 1>all the light that normally would be going to your

0:34:47.600 --> 0:34:50.440
<v Speaker 1>eyeballs is being bent around you, so you are in

0:34:50.680 --> 0:34:53.319
<v Speaker 1>perfect darkness. I'm not talking that it's dark. I'm saying

0:34:53.360 --> 0:34:56.239
<v Speaker 1>there's no light, no light at all unless you have

0:34:56.280 --> 0:34:58.680
<v Speaker 1>a light inside, like you've turned a light on inside,

0:34:58.680 --> 0:35:01.239
<v Speaker 1>which I don't know how that would look at anybody outside.

0:35:01.680 --> 0:35:03.920
<v Speaker 1>I tried to imagine. Okay, so what if you just

0:35:04.120 --> 0:35:06.799
<v Speaker 1>cut out a little people to look through, and then

0:35:06.800 --> 0:35:09.920
<v Speaker 1>you'd be a pair of floating eyes. Yeah, maybe you

0:35:09.920 --> 0:35:12.719
<v Speaker 1>could manufacture it in such a way where some of

0:35:12.760 --> 0:35:15.120
<v Speaker 1>the light that was coming in was being bent into

0:35:15.160 --> 0:35:17.520
<v Speaker 1>the center so that you could see. But if that's

0:35:17.560 --> 0:35:20.439
<v Speaker 1>the case, where does the light go right? So let's

0:35:20.440 --> 0:35:23.960
<v Speaker 1>say that you are in a let's just say a

0:35:24.000 --> 0:35:26.160
<v Speaker 1>parking lot. You are in the middle of a parking

0:35:26.160 --> 0:35:29.400
<v Speaker 1>lot on a nice some reason, in the middle of

0:35:29.400 --> 0:35:33.240
<v Speaker 1>a parking lot, because you don't know how you got there.

0:35:33.880 --> 0:35:37.319
<v Speaker 1>It's flat and you can see a lot of different Well,

0:35:37.360 --> 0:35:39.520
<v Speaker 1>if it's in Georgia, there's not for some reason, it's

0:35:39.520 --> 0:35:42.680
<v Speaker 1>because it's hot and humid. But no, the the parking

0:35:42.680 --> 0:35:45.120
<v Speaker 1>lot examples just so that you can have a nice

0:35:45.160 --> 0:35:47.880
<v Speaker 1>clear field of view around you. All right. But if

0:35:47.880 --> 0:35:50.319
<v Speaker 1>you're in the parking lot and you've got this on you,

0:35:50.480 --> 0:35:53.560
<v Speaker 1>and you this the structure of meta materials around you,

0:35:53.600 --> 0:35:56.239
<v Speaker 1>and it's bending light around, and it's bending some light

0:35:56.320 --> 0:36:00.120
<v Speaker 1>into the center, presumably you don't want that light to

0:36:00.160 --> 0:36:03.000
<v Speaker 1>be able to escape again, because then if it could,

0:36:03.120 --> 0:36:06.000
<v Speaker 1>it's going to reflect some of what you are to

0:36:06.160 --> 0:36:08.960
<v Speaker 1>somebody looking outside. It might not look like a person,

0:36:09.080 --> 0:36:12.240
<v Speaker 1>but you might think that's really weird, so you wouldn't

0:36:12.239 --> 0:36:15.359
<v Speaker 1>you would want that light to stay inside. But if

0:36:15.360 --> 0:36:18.080
<v Speaker 1>the light is staying inside and it's just getting absorbed

0:36:18.120 --> 0:36:20.439
<v Speaker 1>over and over and over again, nothing is Eventually nothing

0:36:20.520 --> 0:36:24.680
<v Speaker 1>is allowed to reflect out. It's just essentially becoming a cooker.

0:36:25.480 --> 0:36:27.480
<v Speaker 1>That light is just coming in and it has to

0:36:27.480 --> 0:36:30.400
<v Speaker 1>be absorbed. It can't be reflected. You're absorbing more and

0:36:30.440 --> 0:36:36.280
<v Speaker 1>more light energy you would cook in there. Now, maybe

0:36:36.320 --> 0:36:38.880
<v Speaker 1>there's a way around that. Maybe I don't, but I

0:36:38.920 --> 0:36:41.120
<v Speaker 1>don't know. And this is, by the way, is completely

0:36:41.120 --> 0:36:44.640
<v Speaker 1>based upon me thinking about the question. There could be

0:36:44.800 --> 0:36:46.920
<v Speaker 1>experts out there shaking their head saying he's got it

0:36:47.000 --> 0:36:50.600
<v Speaker 1>all wrong, and that's very very likely. But this is

0:36:50.680 --> 0:36:53.120
<v Speaker 1>just me kind of puzzling it out in my mind.

0:36:53.239 --> 0:36:57.480
<v Speaker 1>You know. Questions like this get me thinking that, Okay,

0:36:57.680 --> 0:37:00.400
<v Speaker 1>I start to wonder that even if you had a

0:37:00.440 --> 0:37:05.120
<v Speaker 1>pretty good cloak that worked along these lines, I don't

0:37:05.160 --> 0:37:10.000
<v Speaker 1>know if it would actually translate as invisibility. It might

0:37:10.080 --> 0:37:13.520
<v Speaker 1>translate instead as something that doesn't look like a person

0:37:13.680 --> 0:37:17.760
<v Speaker 1>standing there but does look very odd. That might be uh,

0:37:17.800 --> 0:37:21.960
<v Speaker 1>you know. Oh, HP Lovecraft's dreams have come true once more,

0:37:22.040 --> 0:37:26.600
<v Speaker 1>and now the the unspeakable things that that Lurk did

0:37:26.680 --> 0:37:29.520
<v Speaker 1>his imagination have come alive and are walking around. Yeah,

0:37:29.680 --> 0:37:32.440
<v Speaker 1>or what what I'm just imagining is that you've got

0:37:32.440 --> 0:37:34.640
<v Speaker 1>a person with a cloak on standing in the corner,

0:37:34.680 --> 0:37:39.040
<v Speaker 1>and instead what you see is this strange, shadowy mass

0:37:39.640 --> 0:37:44.440
<v Speaker 1>that's kind of like different shades from what's around it.

0:37:44.440 --> 0:37:47.920
<v Speaker 1>It's it's definitely an interesting thought experiment. Whether or not

0:37:48.000 --> 0:37:50.880
<v Speaker 1>we ever have something practical to look at and just

0:37:50.960 --> 0:37:53.480
<v Speaker 1>see if it works, that's another question. But yeah, as

0:37:53.480 --> 0:37:56.640
<v Speaker 1>a side note, though, I don't think that people should

0:37:56.640 --> 0:37:59.040
<v Speaker 1>get the impression that this is all meta materials are

0:37:59.120 --> 0:38:02.480
<v Speaker 1>useful for. Meta materials are a whole other field in

0:38:02.520 --> 0:38:06.480
<v Speaker 1>materials science that's fascinating and highly useful, and there's some

0:38:06.760 --> 0:38:10.280
<v Speaker 1>really cool research about it going into interacting with stuff

0:38:10.280 --> 0:38:14.520
<v Speaker 1>that's in waves that has nothing to do with electromagnetic radiation,

0:38:14.760 --> 0:38:17.480
<v Speaker 1>because it's possible that you can build meta materials that

0:38:17.480 --> 0:38:22.080
<v Speaker 1>can interact with physical waves in uh in different interesting ways,

0:38:22.120 --> 0:38:24.959
<v Speaker 1>including waves in the ocean. So the U. S. Navy,

0:38:25.040 --> 0:38:28.200
<v Speaker 1>for example, is looking into using meta materials to create

0:38:28.719 --> 0:38:32.600
<v Speaker 1>vessels that can pass through water without leaving awake. So,

0:38:32.680 --> 0:38:34.560
<v Speaker 1>in other words, it's it's as if the water can

0:38:34.600 --> 0:38:38.320
<v Speaker 1>just flow flow around, as if there's not something there,

0:38:38.920 --> 0:38:41.239
<v Speaker 1>And that would be very useful if you didn't want,

0:38:41.400 --> 0:38:44.960
<v Speaker 1>you know, a reconnaissance aircraft to notice the wake of

0:38:45.000 --> 0:38:48.000
<v Speaker 1>a giant vessel that happens to have sailed through in

0:38:48.040 --> 0:38:51.960
<v Speaker 1>the last you know, hour or so, then that that's useful.

0:38:52.000 --> 0:38:55.960
<v Speaker 1>But it's also useful for things like a ship stability. Uh.

0:38:56.000 --> 0:38:58.759
<v Speaker 1>And there's also been talk of of meta materials for

0:38:58.920 --> 0:39:02.120
<v Speaker 1>seismic waves as in earthquakes, So you can help make

0:39:02.719 --> 0:39:06.640
<v Speaker 1>a building more earthquake resilient by letting seismic waves pass

0:39:06.680 --> 0:39:09.040
<v Speaker 1>through it as if it's not there, which I can't

0:39:09.080 --> 0:39:11.919
<v Speaker 1>even imagine. I mean, I don't know what that would

0:39:11.920 --> 0:39:14.040
<v Speaker 1>be like. Yeah, I don't know either. If you can,

0:39:14.080 --> 0:39:16.680
<v Speaker 1>you imagine, like walking by looking outside the window, you

0:39:16.680 --> 0:39:19.600
<v Speaker 1>see like people falling over for no apparent reason because

0:39:19.680 --> 0:39:22.600
<v Speaker 1>you're you're in a building that's perfectly steady. That's hard

0:39:22.640 --> 0:39:25.640
<v Speaker 1>for me to imagine. Maybe it protects the building but

0:39:25.719 --> 0:39:29.200
<v Speaker 1>not the people inside. Yeah. Maybe, But if you really

0:39:29.239 --> 0:39:32.120
<v Speaker 1>are curious about meta materials, you want to hear more.

0:39:32.719 --> 0:39:36.560
<v Speaker 1>Lauren and I did a text stuff episode about it,

0:39:36.640 --> 0:39:39.879
<v Speaker 1>and it was published on July six, fourteen. It's called

0:39:39.880 --> 0:39:45.160
<v Speaker 1>tech stuff gets meta parentheses, material in parentheses. Everybody give

0:39:45.200 --> 0:39:48.160
<v Speaker 1>that a listen. Yeah, but I want to transition away

0:39:48.160 --> 0:39:52.160
<v Speaker 1>from meta materials real quick and get meta about invisibility.

0:39:52.239 --> 0:39:55.400
<v Speaker 1>Let's do it. I think there is a real question

0:39:55.440 --> 0:39:59.239
<v Speaker 1>to ask here, not saying we shouldn't pursue this technology,

0:39:59.280 --> 0:40:02.919
<v Speaker 1>but at least in considering the implications of it, are

0:40:03.040 --> 0:40:10.000
<v Speaker 1>there actually good, peaceful uses for invisibility or should we

0:40:10.120 --> 0:40:13.399
<v Speaker 1>be thinking about the development of invisibility as if it's

0:40:13.480 --> 0:40:17.120
<v Speaker 1>essentially the same as developing a weapon. I think it

0:40:17.200 --> 0:40:20.680
<v Speaker 1>all depends upon, again, the definition you're using. If you're

0:40:20.680 --> 0:40:25.160
<v Speaker 1>talking about invisibility as an invisible to the visible spectrum, Uh,

0:40:25.200 --> 0:40:27.400
<v Speaker 1>it's tricky. I could see it being very useful for

0:40:27.480 --> 0:40:32.319
<v Speaker 1>something like observing a natural habitat without having any kind

0:40:32.400 --> 0:40:36.359
<v Speaker 1>of visible presence there, so that you can get as

0:40:36.480 --> 0:40:39.480
<v Speaker 1>much of a natural the idea of what's going on

0:40:39.560 --> 0:40:42.680
<v Speaker 1>as possible. But maybe if you want to cover up

0:40:42.760 --> 0:40:46.120
<v Speaker 1>a nature documentary camera, Yeah, yeah, exactly, if you wanted

0:40:46.160 --> 0:40:49.000
<v Speaker 1>to get a real look at how wildlife interacts with

0:40:49.040 --> 0:40:52.600
<v Speaker 1>its environment without detecting you, then that would be obviously

0:40:52.680 --> 0:40:55.600
<v Speaker 1>some A good a good use for this. I think

0:40:55.640 --> 0:40:57.799
<v Speaker 1>most of the cloaking technology is going to be used

0:40:57.840 --> 0:41:00.680
<v Speaker 1>for things that are outside the invisible spectrum anyway, and

0:41:00.719 --> 0:41:04.040
<v Speaker 1>again that could involve things like making sure radios are

0:41:04.040 --> 0:41:08.399
<v Speaker 1>more attuned to the frequencies they need to and are

0:41:08.440 --> 0:41:10.400
<v Speaker 1>avoiding interference that kind of thing. I see that as

0:41:10.440 --> 0:41:14.920
<v Speaker 1>being really useful, potentially really useful for things like space

0:41:14.960 --> 0:41:19.440
<v Speaker 1>exploration in ways that we can't necessarily anticipate. Not again,

0:41:19.520 --> 0:41:21.560
<v Speaker 1>not the cloaking device of the cling on bird of

0:41:21.840 --> 0:41:24.920
<v Speaker 1>uh the bird of prey or the or the Romulan

0:41:24.960 --> 0:41:27.640
<v Speaker 1>bird of prey, which I think preceded the cling on one,

0:41:28.640 --> 0:41:32.440
<v Speaker 1>but rather just again for communications sake. But when it

0:41:32.480 --> 0:41:34.719
<v Speaker 1>comes to the visible one, there are only a few

0:41:35.080 --> 0:41:38.400
<v Speaker 1>very specific applications I can think of that are that

0:41:38.560 --> 0:41:42.440
<v Speaker 1>either that don't come across as either a weaponized use

0:41:42.480 --> 0:41:46.280
<v Speaker 1>of technology or a super creepy use of technology basically

0:41:46.760 --> 0:41:52.160
<v Speaker 1>weapons or criminal usespige. Yeah, espionage would be a big one,

0:41:52.160 --> 0:41:54.719
<v Speaker 1>which you could argue is not criminal at least it's

0:41:54.719 --> 0:41:58.200
<v Speaker 1>not criminal for the nation that you know that that

0:41:58.320 --> 0:42:00.840
<v Speaker 1>trained this spy, but it might be criminal and whatever

0:42:00.960 --> 0:42:04.360
<v Speaker 1>nation the spy is working in. But yeah, it's it's definitely.

0:42:04.480 --> 0:42:07.440
<v Speaker 1>I mean, surveillance would be a big one. But again,

0:42:07.480 --> 0:42:11.399
<v Speaker 1>these are these are more you know, gray areas, if

0:42:11.440 --> 0:42:15.560
<v Speaker 1>not outright unethical areas, depending upon your your own uh

0:42:15.680 --> 0:42:17.440
<v Speaker 1>you know, kind of touchstone for that sort of thing.

0:42:17.480 --> 0:42:20.040
<v Speaker 1>It definitely like it kind of says something about us

0:42:20.040 --> 0:42:22.400
<v Speaker 1>that this is one of the future technologies that people

0:42:22.480 --> 0:42:25.440
<v Speaker 1>get really excited about. Yet it's also one of the

0:42:25.480 --> 0:42:30.759
<v Speaker 1>hardest to imagine non illegitimate uses. Yeah, yeah, yeah, it's

0:42:30.760 --> 0:42:33.600
<v Speaker 1>hard to imagine something that wouldn't be catering to some

0:42:33.680 --> 0:42:39.279
<v Speaker 1>of the less noble human traits, right, So it's it's

0:42:39.280 --> 0:42:41.200
<v Speaker 1>one of those where I think if we were to

0:42:41.239 --> 0:42:44.600
<v Speaker 1>achieve it technologically, that would be astounding because it would

0:42:44.640 --> 0:42:48.000
<v Speaker 1>show that we have a full understanding of something that

0:42:48.160 --> 0:42:52.400
<v Speaker 1>is incredibly complicated, and I think the achievement would be phenomenal.

0:42:52.840 --> 0:42:56.000
<v Speaker 1>But yeah, like you said, I don't think the applications

0:42:56.280 --> 0:43:00.320
<v Speaker 1>lend themselves to the more noble pursuits. Okay, one last questions,

0:43:00.360 --> 0:43:02.879
<v Speaker 1>Sure hit me. You get to pick one of two superpowers.

0:43:03.520 --> 0:43:06.279
<v Speaker 1>You can fly or you can be invisible. Fly. It's

0:43:06.280 --> 0:43:09.280
<v Speaker 1>always been fly. It's always been fly for me. That's

0:43:09.520 --> 0:43:11.239
<v Speaker 1>as a kid, I always love the idea of being

0:43:11.280 --> 0:43:13.120
<v Speaker 1>able to fly. Well, they say you're one of the

0:43:13.120 --> 0:43:15.800
<v Speaker 1>good people if you pick that. Yeah, the nice people

0:43:15.840 --> 0:43:18.919
<v Speaker 1>pick fly, the creepy people pick invisibility. Now, I gotta

0:43:18.960 --> 0:43:22.240
<v Speaker 1>also say that there's a third superpower that I would

0:43:22.239 --> 0:43:25.000
<v Speaker 1>pick over either of those in a heartbeat. But it's

0:43:25.000 --> 0:43:28.040
<v Speaker 1>a major superpower that doesn't often come up because if

0:43:28.080 --> 0:43:31.640
<v Speaker 1>you give it to your character, your character immediately becomes overpowered,

0:43:32.000 --> 0:43:35.239
<v Speaker 1>which is time control. Time control, time control wins out

0:43:35.239 --> 0:43:38.040
<v Speaker 1>over everything else. That's boring. That's just to the point

0:43:38.040 --> 0:43:40.719
<v Speaker 1>of you know why, I'd say, I tell you why

0:43:40.840 --> 0:43:44.560
<v Speaker 1>because I like do over. The best superpower I've always

0:43:44.600 --> 0:43:48.560
<v Speaker 1>thought this is teleportation because it can essentially mimic any

0:43:48.600 --> 0:43:53.920
<v Speaker 1>other superpower. Yeah, I guess like you can. If you

0:43:53.960 --> 0:43:57.840
<v Speaker 1>can teleport to anywhere at any time, you can simulate flying.

0:43:58.239 --> 0:44:00.759
<v Speaker 1>Now you can't. Are you able to tell other things

0:44:00.800 --> 0:44:05.440
<v Speaker 1>besides just yourself? Yes, that's a very specific power because

0:44:05.480 --> 0:44:08.359
<v Speaker 1>you know that in in in good old comic book lore,

0:44:08.440 --> 0:44:10.799
<v Speaker 1>there is the ability to teleport yourself, and then there's

0:44:10.800 --> 0:44:13.360
<v Speaker 1>the ability to teleport other things, and then there's the

0:44:13.360 --> 0:44:15.919
<v Speaker 1>ability to do well, if I couldn't teleport other things,

0:44:15.920 --> 0:44:19.880
<v Speaker 1>you'd show up everywhere you went naked and thus terminator style, right, yeah,

0:44:19.920 --> 0:44:22.160
<v Speaker 1>but I mean if you uh what I'm talking about

0:44:22.200 --> 0:44:25.080
<v Speaker 1>being able to teleport something without teleporting yourself. So in

0:44:25.120 --> 0:44:27.360
<v Speaker 1>other words, in other words, are you able to teleport

0:44:27.480 --> 0:44:29.640
<v Speaker 1>like someone's double parked and you're like, okay, well guess

0:44:29.680 --> 0:44:35.040
<v Speaker 1>what your Porsche is now on Saturn's moons in pieces,

0:44:35.080 --> 0:44:37.239
<v Speaker 1>So good luck with that. I think we've sort of

0:44:37.280 --> 0:44:41.279
<v Speaker 1>gone off the rails maybe a little. But the takeaway

0:44:41.400 --> 0:44:45.880
<v Speaker 1>is invisibility very interesting. Don't know about the implications of

0:44:45.920 --> 0:44:50.720
<v Speaker 1>it for practical uses, but I still like the technological angle.

0:44:50.920 --> 0:44:54.319
<v Speaker 1>It's really cool science. Yeah, and again, we we learn

0:44:54.760 --> 0:44:56.719
<v Speaker 1>even if we never get to a point where we

0:44:56.760 --> 0:44:59.239
<v Speaker 1>have an invisibility cloak, and and frankly, there are a

0:44:59.280 --> 0:45:01.799
<v Speaker 1>lot of people who who feel that that is the

0:45:01.840 --> 0:45:05.240
<v Speaker 1>most likely scenario. Again, like we always say, we learned

0:45:05.239 --> 0:45:07.960
<v Speaker 1>so much along the way. We learn everything from more

0:45:08.000 --> 0:45:13.760
<v Speaker 1>about how electromagnetic radiation works, to engineering to manufacturing processes,

0:45:13.920 --> 0:45:16.320
<v Speaker 1>lots of stuff that can benefit us in ways beyond

0:45:16.840 --> 0:45:19.440
<v Speaker 1>we were we were able to make an invisibility cloak.

0:45:19.560 --> 0:45:23.279
<v Speaker 1>So I'm full in favor of the pursuit um and

0:45:23.440 --> 0:45:25.319
<v Speaker 1>mostly because I don't think we're ever going to achieve it,

0:45:25.320 --> 0:45:26.840
<v Speaker 1>so I don't have to worry about someone you know,

0:45:26.960 --> 0:45:32.440
<v Speaker 1>spooking me. So uh, I think this is a fun conversation, um,

0:45:32.480 --> 0:45:35.279
<v Speaker 1>and it makes me want to talk about superheroes. So

0:45:35.400 --> 0:45:38.840
<v Speaker 1>it's too bad that that's not really the the the

0:45:39.680 --> 0:45:41.960
<v Speaker 1>subject that we cover here on Forward Thinking, Though, we

0:45:42.000 --> 0:45:46.839
<v Speaker 1>got a listener request for an episode about about technology

0:45:46.880 --> 0:45:49.680
<v Speaker 1>that mimics the various powers of the X Men, and

0:45:49.719 --> 0:45:53.239
<v Speaker 1>I think we should do an episode on that challenge accepted,

0:45:53.320 --> 0:45:55.640
<v Speaker 1>we will do an episode. Do not make that the

0:45:55.640 --> 0:45:59.799
<v Speaker 1>episode that you and Lauren recorded. I will be so

0:46:00.520 --> 0:46:02.520
<v Speaker 1>disappointed if I come back and find out you've done that.

0:46:02.800 --> 0:46:05.239
<v Speaker 1>All right, Well, if you guys out there have any

0:46:05.239 --> 0:46:08.359
<v Speaker 1>suggestions for us, Maybe you've got a suggestion like that one.

0:46:08.440 --> 0:46:11.200
<v Speaker 1>There's something about the future you've wondered about. Maybe is

0:46:11.239 --> 0:46:13.680
<v Speaker 1>there a technology that can give us this thing that

0:46:13.719 --> 0:46:16.799
<v Speaker 1>we've heard about in literature, or maybe it's just you know,

0:46:16.920 --> 0:46:21.600
<v Speaker 1>I'm curious what the future of I don't know Mexican

0:46:21.640 --> 0:46:24.800
<v Speaker 1>food is gonna be. I'm saying that because I'm hungry.

0:46:25.320 --> 0:46:26.960
<v Speaker 1>Maybe you're saying it because you really want to know.

0:46:27.200 --> 0:46:29.600
<v Speaker 1>Ask us we will look into it and we will

0:46:29.640 --> 0:46:32.320
<v Speaker 1>cover it on the podcast. So if you want to

0:46:32.320 --> 0:46:34.319
<v Speaker 1>get in touch with us, you can drop us a

0:46:34.400 --> 0:46:38.000
<v Speaker 1>line on Twitter, Facebook, or Google Plus. On Twitter and

0:46:38.040 --> 0:46:40.160
<v Speaker 1>Google Plus, you can find us with f w thinking.

0:46:40.280 --> 0:46:42.319
<v Speaker 1>Just type in fw thinking in the search bar over

0:46:42.360 --> 0:46:45.319
<v Speaker 1>at Facebook. We'll pop right up. Leave us a message there.

0:46:45.360 --> 0:46:47.080
<v Speaker 1>We look forward to hearing from you, and you'll hear

0:46:47.120 --> 0:46:54.400
<v Speaker 1>from us again really soon. For more on this topic

0:46:54.440 --> 0:47:07.280
<v Speaker 1>in the future of technology, I visit forward thinking dot Com,

0:47:07.440 --> 0:47:10.240
<v Speaker 1>brought to you by Toyota Let's Go Places,