WEBVTT - Weirdhouse Cinema Rewind: Beyond the Mind’s Eye

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<v Speaker 1>Hey, you welcome to Weird House Cinema. Rewind. This is

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<v Speaker 1>Rob Lamb and today you're going to hear our episode

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<v Speaker 1>from nine to six, twenty twenty four about Beyond the

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<v Speaker 1>Mind's I from nineteen ninety two. If you were a

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<v Speaker 1>person of a certain age, you will definitely remember the

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<v Speaker 1>TV advertisements for what just seemed like the future of

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<v Speaker 1>cinema and the future of just human experience. So we

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<v Speaker 1>hope you enjoy revisiting this episode.

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<v Speaker 2>Welcome to Stuff to Blow your Mind, a production of iHeartRadio.

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<v Speaker 1>Hey, welcome to Weird House Cinema.

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<v Speaker 3>This is Rob Lamb and this is Joe McCormick. And

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<v Speaker 3>today on Weird House Cinema, we're doing something a little

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<v Speaker 3>bit different. Most of the time we focus on narrative

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<v Speaker 3>feed films, at least within the weird genres, but today

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<v Speaker 3>we are not looking at a narrative feature film. We're

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<v Speaker 3>going to be talking about an anthology format art film

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<v Speaker 3>from nineteen ninety two called Beyond the Mind's Eye, which

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<v Speaker 3>was the second part in a series of similar films

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<v Speaker 3>beginning in the year nineteen ninety with The Mind's Eye,

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<v Speaker 3>a computer animation odyssey. Now, as the name implies, the

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<v Speaker 3>Mind's Eye films were showcases for computer animation, showcases for

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<v Speaker 3>sort of the cutting edge of computer based animation techniques

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<v Speaker 3>of the day, and the typical format of all these

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<v Speaker 3>films in the Mind's Eye series would be a sequence

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<v Speaker 3>of musical numbers usually I think, just by a single

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<v Speaker 3>artist throughout, accompanied by strange computer generated imagery scenes and imagery. Now, Rob,

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<v Speaker 3>I don't know if you were a to get more

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<v Speaker 3>clarity on the source of all of these animated segments.

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<v Speaker 3>One thing that's clear is that a lot of the

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<v Speaker 3>segments were created for other projects originally things like TV commercials,

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<v Speaker 3>sci fi movies, video games, demo reels, just industry stuff

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<v Speaker 3>and so forth, and then a lot of that was

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<v Speaker 3>edited together and set to music for these projects. But

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<v Speaker 3>I don't know if that's the case with all of

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<v Speaker 3>the animation or just some of it. It's possible some

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<v Speaker 3>segments were created specifically for the mind Sie movies, but

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<v Speaker 3>I couldn't get a clear answer on that.

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<v Speaker 1>Yeah, this is one of those situations where the movie

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<v Speaker 1>database listings for this title beyond the mind Side that

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<v Speaker 1>we're going to be talking about here today, scene kind

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<v Speaker 1>of limited. Now, I will add that the actual credits

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<v Speaker 1>for the feature itself. I mean, those credits do provide

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<v Speaker 1>a lot of names and a lot more of additional info,

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<v Speaker 1>but I feel like to really cite everything and to

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<v Speaker 1>source and to point to the source of everything that

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<v Speaker 1>we see in the picture, you're dealing with like a

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<v Speaker 1>true sort of multimedia archaeology, sort of an exercise that

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<v Speaker 1>we're we were not really all about here with Weird

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<v Speaker 1>House Cinema. So we're going to call out some of

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<v Speaker 1>the people that were involved, but we can't possibly list everyone,

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<v Speaker 1>because again, this is an anthology of these different films,

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<v Speaker 1>films that, especially for the time period, often involved like

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<v Speaker 1>multiple folks bringing it together from a technological and artistic standpoint.

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<v Speaker 3>Yeah, that's right. So I wonder I bet a lot

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<v Speaker 3>of you out there listening remember The Mind's Eye if

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<v Speaker 3>you were around and watching TV, reading reading Wired magazine

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<v Speaker 3>in the early nineties or something. The Mind's Eye films

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<v Speaker 3>were apparently extremely popular on home video. I never rented

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<v Speaker 3>one when I was a kid, but I've had friends

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<v Speaker 3>mentioned them before, like, oh, remember the Mind's Eye, Like

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<v Speaker 3>you know, I'm maybe somebody said they rented it from

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<v Speaker 3>Blockbuster or something. But anyway, they were very popular on

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<v Speaker 3>home video, initially on VHS and on laser disc and

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<v Speaker 3>then later on DVD, and I can only imagine the

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<v Speaker 3>number of hangouts cool hangouts in the early nineties that began, like, dude,

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<v Speaker 3>you've got to come over and watch this tape I rented.

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<v Speaker 3>It's so trippy. And so that's the series. But again,

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<v Speaker 3>the specific film that we're going to be talking about

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<v Speaker 3>today is the second movie in the Mind's I series

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<v Speaker 3>called Beyond the Mind's Eye from nineteen ninety two, directed

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<v Speaker 3>by Michael Boydston and featuring music by Yon Hamer, who

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<v Speaker 3>I know on the podcast before I've probably called Jan Hammer,

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<v Speaker 3>but it's Yon Hamer. I found out by listening to

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<v Speaker 3>an interview. So when I got the idea to do

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<v Speaker 3>one of these one of the Mind's Eye movies for

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<v Speaker 3>the show, I was browsing through a list of them

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<v Speaker 3>and I saw one was by one Head, music by

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<v Speaker 3>Yon Hamer, and I knew we had to pick the

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<v Speaker 3>hammer fest. It had to be that one.

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<v Speaker 1>Yeah. Yeah. Listeners to Weird House Cinema will remember that

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<v Speaker 1>Yonhammer scored the film I Come In Peace aka Dark Angel,

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<v Speaker 1>that we previously talked about on the show, and most famously,

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<v Speaker 1>of course, did the soundtrack for Miami Vice, including that

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<v Speaker 1>absurdly great track Crockets theme. But anyway, we'll come back

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<v Speaker 1>to Yon'hammer in a bit, and we'll talk about him

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<v Speaker 1>a lot, because basically this is a film where his

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<v Speaker 1>music his front and center. Really, I mean, it's the

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<v Speaker 1>visuals and then the music of Yon Hamer, and that's

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<v Speaker 1>what beyond the mind's eye consists of.

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<v Speaker 3>Yeah, Now, whatever is going through your head right now

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<v Speaker 3>out there listening in the year twenty twenty four, whatever

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<v Speaker 3>you are thinking about the idea of a combination art

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<v Speaker 3>house showcase and industrial demo reel entirely made out of

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<v Speaker 3>CGI from the early nineties, you do need to probably

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<v Speaker 3>shift your thinking a little bit, like, especially if you

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<v Speaker 3>weren't around at the time and don't like you can't

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<v Speaker 3>tap into that mindset again, because people in the nineties

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<v Speaker 3>were absolutely losing their minds about how astounding, futuristic and

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<v Speaker 3>even beautiful all this stuff was, which is kind of

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<v Speaker 3>hard to reconcile with the way it looks now, not

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<v Speaker 3>that it looks not that I'm insulting the way it

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<v Speaker 3>looks now, but it's just it was a different time

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<v Speaker 3>and it's hard to get fully back into that brain space.

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<v Speaker 1>Yeah, I mean, it's very much a snapshot of the time.

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<v Speaker 1>I mean, this is a nineteen ninety two release. This

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<v Speaker 1>is the cutting edge computer generated imagery from the early nineties,

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<v Speaker 1>the very early nineties. And you know, I honestly can't

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<v Speaker 1>remember if I ever rented this from a video store.

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<v Speaker 1>It's very possible that I did, but I mostly just

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<v Speaker 1>remember seeing the commercials for it, because there were a

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<v Speaker 1>lot of TV commercials for it. As I remember, I'm

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<v Speaker 1>guessing I was watching, you know, it's probably MTV, maybe

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<v Speaker 1>the Sci Fi Channel as well. So honestly, I can't

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<v Speaker 1>remember offhand when that started out. I think it may

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<v Speaker 1>have started in ninety two, so maybe not Sci Fi Channel,

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<v Speaker 1>But I feel like MTV at least was prime, prime

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<v Speaker 1>target area for these commercials. And it really did feel exciting.

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<v Speaker 1>It felt like a revelation. This is the future, this

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<v Speaker 1>is what computer generated imagery can do for us, this

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<v Speaker 1>is what video games can do for us, because our

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<v Speaker 1>video games were not like this, not yet, but it

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<v Speaker 1>was the promise that they could be. And in general,

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<v Speaker 1>it's like, this is the future, and you had every

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<v Speaker 1>reason to be excited and Honestly, I was looking back

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<v Speaker 1>on I was thinking about the fact that, well, of

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<v Speaker 1>course I was a child at the time. I was

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<v Speaker 1>a kid, so of course I was excited. You know.

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<v Speaker 1>Did adults feel the same way, Well, obviously they did,

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<v Speaker 1>because on one hand, these videos were highly successful. They were,

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<v Speaker 1>you know, on the best sellers lists and all. And

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<v Speaker 1>I looked around and I found that Roger Ebert was

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<v Speaker 1>a big fan. On the Ciskel and Eba show. There's

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<v Speaker 1>a particular episode I was able to You can look

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<v Speaker 1>it up on the archives and find the full episode.

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<v Speaker 1>It's the one where they they review Lorenzo's Oil and

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<v Speaker 1>Chaplain and some other you know, kind of stuffy and

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<v Speaker 1>certainly non non futuristic movie. But at the end of it,

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<v Speaker 1>we have Roger Ebert's video pick of the week and

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<v Speaker 1>it is Beyond the Mind's Eye, and he loves it.

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<v Speaker 1>He's he says, quote, one day computers will be able

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<v Speaker 1>to create entire movies and the visual possibilities are breathtaking.

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<v Speaker 1>Look at where this shot takes us, and they cut

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<v Speaker 1>to one of the you know, the otherworldly vistas that

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<v Speaker 1>Beyond the Mind's Eye gives us, and he closes up

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<v Speaker 1>as saying it's quite a trip.

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<v Speaker 3>One day computers will animate entire movies.

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<v Speaker 1>And they would like, Yeah. In nineteen ninety five, that's

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<v Speaker 1>when we got Toy Story from Pixar, the first fully

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<v Speaker 1>CGI full length motion pictures, So yeah, it was just

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<v Speaker 1>about to happen, basically, like they were already in production

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<v Speaker 1>on Toys. I think that the descript for Toy Story

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<v Speaker 1>was kind of like finalized in ninety three, so like,

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<v Speaker 1>really it was about to happen. So I feel like

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<v Speaker 1>Ebert was correct on all parts. On all accounts here,

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<v Speaker 1>this is essentially what we're going to see, and we

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<v Speaker 1>have seen the perfection to some extent, I think of

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<v Speaker 1>CGI animated films and the Pixar Disney DreamWorks mold. Though

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<v Speaker 1>of course it's worth pointing out that things like photorealistic

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<v Speaker 1>CGI has a lot more to contend with. You know,

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<v Speaker 1>there's a lot more uncanny valley to traverse in that realm,

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<v Speaker 1>and so I don't know if we've seen anything that

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<v Speaker 1>truly succeeds in that category.

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<v Speaker 3>Now. If you go back and read what people were

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<v Speaker 3>saying about these movies at the time, one very common

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<v Speaker 3>theme is that the Mindseye films are regarded as trippy

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<v Speaker 3>or psychedelic. Now, that might not seem all that strange

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<v Speaker 3>for you know, a computer anime, music video film, but

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<v Speaker 3>that's not necessarily said about all animated films or even

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<v Speaker 3>all art films. So, like, what is it about this

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<v Speaker 3>CGI package film idea that specifically lends itself to descriptions

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<v Speaker 3>having to do with visionary experiences or psychedelic drugs. I

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<v Speaker 3>was thinking about this, and this is a theme I'll

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<v Speaker 3>come back to multiple times in the episode. I've been

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<v Speaker 3>thinking a lot about linking techniques in the like just

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<v Speaker 3>practical techniques of computer animation, to the effect that the

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<v Speaker 3>film has on us. And I was wondering if the

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<v Speaker 3>trippiness has something to do with the with the particular

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<v Speaker 3>capabilities of computer animation at the time that by algorithmically

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<v Speaker 3>changing dimension values across time, for like a shape or

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<v Speaker 3>an image on the screen, you can create these shifting

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<v Speaker 3>morphing forms which are all throughout the animated segments in

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<v Speaker 3>Beyond the Mind's Eye. I would say every single one

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<v Speaker 3>of them has an image, like a shape or an

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<v Speaker 3>object that morphs into something else, and these changes from

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<v Speaker 3>one thing to another very much mirror the form shifting

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<v Speaker 3>visual effects that people commonly experience on some psychedelic compounds,

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<v Speaker 3>So I wonder if that's one part of it, that

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<v Speaker 3>particular capability of computer animation and its similarity to psychedelic

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<v Speaker 3>visual effects. Of course, having one shape morph into another

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<v Speaker 3>is something you can do in traditional hand drawn animation

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<v Speaker 3>as well, but you see it a lot in early CGI,

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<v Speaker 3>and I wonder if it's because it was like easier

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<v Speaker 3>to automate by some kind of stepwise manipulation or algorithm

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<v Speaker 3>of just the number variables that you use to create

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<v Speaker 3>the dimensions of an image. Another characteristic that I wonder

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<v Speaker 3>if people were picking up on in describing this movie

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<v Speaker 3>as psychedelic or trippy, is just that the imagery looks super,

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<v Speaker 3>super weird in a way that nobody would have been

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<v Speaker 3>familiar with before CGI. And again this would have to

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<v Speaker 3>do with the practical state of the industry, Like it

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<v Speaker 3>was impossible to code a realistic looking human face with

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<v Speaker 3>computer animation at this time, so realism is off the table.

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<v Speaker 3>But you also could not easily reproduce familiar hand drawn

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<v Speaker 3>art styles that had been around for years in traditional animation,

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<v Speaker 3>so you would by necessity be establishing a whole new

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<v Speaker 3>visual language for representing forms from the real world, especially

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<v Speaker 3>like animals and plants and humans, and so by necessity

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<v Speaker 3>they look the way they're rendered is very unfamiliar to us.

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<v Speaker 3>It doesn't look either like reality or like any art

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<v Speaker 3>we're familiar with.

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<v Speaker 1>Yeah, one thing that becomes obvious as you watch Beyond

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<v Speaker 1>the Mind's Eye is that a convincing reproduction of the

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<v Speaker 1>human body was not really achievable at this point, but

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<v Speaker 1>we still tried, because that's that's human art. We always

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<v Speaker 1>try to capture our own form in the forms of

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<v Speaker 1>animals in our vicinity. And yeah, they don't quite hit

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<v Speaker 1>the mark, but in not hitting the mark completely, there

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<v Speaker 1>is this it's close enough, you know, it doesn't you know,

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<v Speaker 1>we're we're vain pattern seeking creatures. So if you get

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<v Speaker 1>close enough to a human form, we'll identify with it

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<v Speaker 1>and we'll work with it. Right, So it's still, you know, engrossing,

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<v Speaker 1>even if some of the characters are still a bit

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<v Speaker 1>on the grotesque side of.

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<v Speaker 3>Things, which is the segment that has a human figure

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<v Speaker 3>but it just has leopard print flesh.

0:13:36.960 --> 0:13:39.840
<v Speaker 1>We'll have to may maybe that'll come to me as

0:13:39.840 --> 0:13:43.520
<v Speaker 1>we get into the blow by blow plot of this movie.

0:13:43.640 --> 0:13:46.520
<v Speaker 1>But but yeah, you have things like like that that occur,

0:13:46.559 --> 0:13:49.199
<v Speaker 1>and yeah you can still you can still connect with them,

0:13:49.480 --> 0:13:51.800
<v Speaker 1>you know. I was reminded in all of this, like

0:13:51.840 --> 0:13:54.720
<v Speaker 1>trying to think about like how it felt to see

0:13:54.720 --> 0:13:58.560
<v Speaker 1>these things, How it felt to see these kind of representations,

0:13:58.600 --> 0:14:00.760
<v Speaker 1>even if they, you know, were very by today's stare

0:14:00.960 --> 0:14:04.360
<v Speaker 1>is like crude representations of like a human body or

0:14:04.400 --> 0:14:08.560
<v Speaker 1>an animal and whatnot. I'm reminded a little bit of

0:14:08.640 --> 0:14:13.880
<v Speaker 1>some of the the AI generated images that we've seen

0:14:14.679 --> 0:14:16.280
<v Speaker 1>more of them. I'm thinking more of the things that

0:14:16.320 --> 0:14:20.320
<v Speaker 1>were really hitting maybe a year or two ago, you know,

0:14:20.440 --> 0:14:22.760
<v Speaker 1>during the era where it's like that you could definitely

0:14:22.800 --> 0:14:24.640
<v Speaker 1>look at the fingers and count the fingers to see

0:14:24.640 --> 0:14:28.360
<v Speaker 1>if something was computer generated or not AI generated or not.

0:14:28.840 --> 0:14:31.680
<v Speaker 1>And I think one of the things about those images

0:14:31.800 --> 0:14:34.440
<v Speaker 1>is that, like the images we're seeing and beyond the

0:14:34.440 --> 0:14:38.920
<v Speaker 1>mind's eyes when they first hit, they are not achieving

0:14:39.280 --> 0:14:43.800
<v Speaker 1>like photorealism, they're not completely convincing. You see them and

0:14:43.840 --> 0:14:47.040
<v Speaker 1>you know something is off, but also in it being off,

0:14:47.880 --> 0:14:50.880
<v Speaker 1>it's something that you haven't quite seen before. You're like,

0:14:50.920 --> 0:14:52.520
<v Speaker 1>because I remember the first time I saw some of

0:14:52.520 --> 0:14:55.880
<v Speaker 1>those AI generated images, I was like, who is this artist,

0:14:55.960 --> 0:14:58.720
<v Speaker 1>like it's clearly the same person because they all kind

0:14:58.760 --> 0:15:01.320
<v Speaker 1>of look the same. It's a little different than anything

0:15:01.360 --> 0:15:04.080
<v Speaker 1>I've seen before, and that makes it enthralling. Then you

0:15:04.280 --> 0:15:06.880
<v Speaker 1>get then you get bored with it, and you move on.

0:15:07.400 --> 0:15:11.200
<v Speaker 1>But the technology moves on as well. The technology advances

0:15:11.720 --> 0:15:15.120
<v Speaker 1>and it's no longer capable or it's no longer creating

0:15:15.160 --> 0:15:18.600
<v Speaker 1>things like it was before, but the mood is still there,

0:15:18.640 --> 0:15:18.840
<v Speaker 1>you know.

0:15:19.240 --> 0:15:19.440
<v Speaker 3>Yeah.

0:15:19.560 --> 0:15:24.600
<v Speaker 1>Yeah, Now, in terms of your point about like psychedelia

0:15:24.800 --> 0:15:28.600
<v Speaker 1>and the imagery that we see and beyond the mind's eye,

0:15:29.240 --> 0:15:32.000
<v Speaker 1>it is interesting to think about how there's probably a

0:15:32.080 --> 0:15:36.320
<v Speaker 1>number of nexus points between like various counterculture movements and

0:15:36.360 --> 0:15:40.360
<v Speaker 1>folks as well as some of the individuals who are

0:15:40.360 --> 0:15:43.560
<v Speaker 1>like pushing these developments. You know, I'm thinking of, you know,

0:15:44.040 --> 0:15:50.040
<v Speaker 1>sort of Silicon Valley types, that convergence of programming and art,

0:15:51.000 --> 0:15:53.600
<v Speaker 1>like those worlds are probably you know, inevitably bumping up

0:15:53.600 --> 0:15:54.520
<v Speaker 1>against each other. Here.

0:15:54.840 --> 0:15:58.080
<v Speaker 3>You can just feel the techno hippie culture dripping off

0:15:58.120 --> 0:16:01.920
<v Speaker 3>of this. It's very it's a very West Coast product.

0:16:02.360 --> 0:16:05.240
<v Speaker 1>Yeah yeah. And at the same time, like think about it,

0:16:05.240 --> 0:16:09.280
<v Speaker 1>it's ninety two. A new millennium is coming and it's

0:16:09.320 --> 0:16:11.880
<v Speaker 1>coming fast, and so there are a lot of ideas

0:16:11.920 --> 0:16:14.520
<v Speaker 1>about like what is going to happen, how are we

0:16:14.720 --> 0:16:18.720
<v Speaker 1>transforming for this new millennium, How is technology going to

0:16:18.840 --> 0:16:21.840
<v Speaker 1>change us? How can we elevate ourselves through it? So

0:16:21.880 --> 0:16:25.200
<v Speaker 1>there's a you know, there's always a certain amount of anxiety, obviously,

0:16:25.600 --> 0:16:28.160
<v Speaker 1>but there is also a certain amount of technological optimism

0:16:28.280 --> 0:16:32.160
<v Speaker 1>that's very strong, especially in Beyond the Mind's Eye.

0:16:32.240 --> 0:16:34.880
<v Speaker 3>I mean, it's quite literally promising to take you to

0:16:35.000 --> 0:16:38.280
<v Speaker 3>new realms. There is even today looking back on it now,

0:16:38.360 --> 0:16:44.960
<v Speaker 3>a genuinely infectious sense of exploration and enthusiasm for the

0:16:45.000 --> 0:16:46.280
<v Speaker 3>new and the weird in it.

0:16:46.960 --> 0:16:50.160
<v Speaker 1>Yeah, yeah, exactly. And you know, you can also see

0:16:50.160 --> 0:16:52.840
<v Speaker 1>other examples of this, you know, sort of like trance

0:16:52.960 --> 0:16:58.120
<v Speaker 1>music culture taking up various sort of futurism ideas, you know,

0:16:58.160 --> 0:17:00.680
<v Speaker 1>thinking about the blending of say, you know, music and

0:17:00.720 --> 0:17:04.400
<v Speaker 1>the writings of Terrence mckinna and so forth. So yeah,

0:17:04.440 --> 0:17:06.360
<v Speaker 1>I feel like Beyond the Mind's Eye seems to set

0:17:06.520 --> 0:17:10.480
<v Speaker 1>right alongside that. And also the title is just so perfect.

0:17:10.680 --> 0:17:12.760
<v Speaker 1>I'm always a little bit shocked to realize that it's

0:17:12.760 --> 0:17:14.879
<v Speaker 1>called Beyond the Mind's Eye because it's the second in

0:17:14.920 --> 0:17:16.919
<v Speaker 1>a series, and the first was just the mind's eye,

0:17:17.320 --> 0:17:20.280
<v Speaker 1>because beyond the mind's eye is perfect because there is

0:17:20.320 --> 0:17:23.000
<v Speaker 1>this sense that like it is promising to show you

0:17:23.119 --> 0:17:27.080
<v Speaker 1>things that you cannot imagine yet, like it takes this

0:17:27.280 --> 0:17:31.439
<v Speaker 1>technological evolution in order for us to even conceive of

0:17:31.480 --> 0:17:34.400
<v Speaker 1>these ideas, you know, like, that's that's how this hit,

0:17:34.640 --> 0:17:37.080
<v Speaker 1>that's how this felt back in the nineties.

0:17:37.320 --> 0:17:41.119
<v Speaker 3>Well, as Professor Brian Oblivion taught us, the television screen

0:17:41.240 --> 0:17:43.960
<v Speaker 3>is the retina of the mind's eye. Therefore, it is

0:17:44.000 --> 0:17:47.000
<v Speaker 3>part of the physical structure of the brain. And so

0:17:47.480 --> 0:17:50.600
<v Speaker 3>by showing you this movie, they are offering you a

0:17:50.760 --> 0:17:53.439
<v Speaker 3>brain upgrade. That's what it feels like.

0:17:53.840 --> 0:17:56.560
<v Speaker 1>Yeah, And so hopefully, you know, we'll be able to

0:17:56.880 --> 0:17:59.320
<v Speaker 1>hold on to that as we continue discussing this film,

0:17:59.359 --> 0:18:01.280
<v Speaker 1>because on one lefe, we do have to look at

0:18:01.359 --> 0:18:04.840
<v Speaker 1>it as a thing that doesn't hit the same anymore,

0:18:04.880 --> 0:18:08.200
<v Speaker 1>that is going to feel more uncanny than it did,

0:18:08.880 --> 0:18:11.120
<v Speaker 1>that is going to feel rougher around the edges than

0:18:11.160 --> 0:18:13.440
<v Speaker 1>it did back in the day. But at the same time,

0:18:14.000 --> 0:18:17.560
<v Speaker 1>I just want to be clear that nobody can discount

0:18:17.600 --> 0:18:21.080
<v Speaker 1>how impressive this felt back in the early nineties, and

0:18:21.160 --> 0:18:25.960
<v Speaker 1>it is a snapshot of cutting edge technological artistic achievement

0:18:26.520 --> 0:18:27.520
<v Speaker 1>of that time period.

0:18:27.640 --> 0:18:31.199
<v Speaker 3>Well, despite the tremendous advancements in what's possible with computer

0:18:31.240 --> 0:18:35.119
<v Speaker 3>animation since then, I would kind of have a hard

0:18:35.160 --> 0:18:38.679
<v Speaker 3>time imagining someone could watch this and not sort of

0:18:38.720 --> 0:18:42.880
<v Speaker 3>love it. Now, Yeah, yeah, I mean, what is there

0:18:42.960 --> 0:18:45.240
<v Speaker 3>to not like about Beyond the Mind's Eye?

0:18:45.520 --> 0:18:48.040
<v Speaker 1>Yeah, because it's going to I think on one hand,

0:18:48.040 --> 0:18:51.240
<v Speaker 1>the music, of course, still stands up. Jon Hammer's music

0:18:51.320 --> 0:18:53.560
<v Speaker 1>is tremendous, and so that's going to pull you in

0:18:53.600 --> 0:18:55.760
<v Speaker 1>and if nothing else, it's going to relax you. The

0:18:55.840 --> 0:18:58.600
<v Speaker 1>images are going to relax you. There's nothing here that

0:18:58.640 --> 0:19:02.800
<v Speaker 1>can hurt you. This movie is like a nice, warm hug.

0:19:02.880 --> 0:19:06.520
<v Speaker 1>It spoons you for its runtime of what an hour

0:19:06.560 --> 0:19:09.200
<v Speaker 1>and some change, and yeah, you can you can giggle

0:19:09.240 --> 0:19:11.600
<v Speaker 1>a little bit at how some of the effects hold

0:19:11.680 --> 0:19:17.120
<v Speaker 1>up today, but it's it's still it's still impressive, all right. Now. Sadly,

0:19:17.640 --> 0:19:20.639
<v Speaker 1>I could not find a rip of the TV spot

0:19:20.720 --> 0:19:24.280
<v Speaker 1>for Beyond the Mind's Eye, either to include or just

0:19:24.280 --> 0:19:26.280
<v Speaker 1>to re experience it, because I know I must have

0:19:26.320 --> 0:19:30.080
<v Speaker 1>seen this commercial hundreds of times back in the day,

0:19:30.680 --> 0:19:32.760
<v Speaker 1>But as far as I could tell, nobody has ripped

0:19:32.760 --> 0:19:34.280
<v Speaker 1>it and uploaded it, so that's a shame.

0:19:34.720 --> 0:19:36.480
<v Speaker 3>I went looking for that as well and could not

0:19:36.560 --> 0:19:37.000
<v Speaker 3>find it.

0:19:37.280 --> 0:19:40.480
<v Speaker 1>Now fortunately you can find the film itself. There are

0:19:40.480 --> 0:19:42.920
<v Speaker 1>a lot of streaming options for it out on the web,

0:19:43.119 --> 0:19:46.359
<v Speaker 1>and you can still buy it on DVD. That's assuming

0:19:46.400 --> 0:19:48.080
<v Speaker 1>you don't want to go retro and get yourself a

0:19:48.160 --> 0:19:49.560
<v Speaker 1>VHS or a laser disc.

0:19:49.920 --> 0:19:52.040
<v Speaker 3>I know we've talked about this before, but when are

0:19:52.160 --> 0:19:54.200
<v Speaker 3>laser discs going to come back in the same way

0:19:54.320 --> 0:19:57.920
<v Speaker 3>vinyl has? It just feels right, doesn't it, that we'd

0:19:57.960 --> 0:19:59.240
<v Speaker 3>go back to laser.

0:19:59.280 --> 0:20:01.440
<v Speaker 1>It seems like there would be there probably are a

0:20:01.480 --> 0:20:04.720
<v Speaker 1>laser disc enthusiasts out there. I know for a while

0:20:04.800 --> 0:20:08.680
<v Speaker 1>they held on because there were still certain films and there.

0:20:08.720 --> 0:20:11.960
<v Speaker 1>This may still be the case where there had not

0:20:12.080 --> 0:20:16.120
<v Speaker 1>been a release superior to the laser disc release, so

0:20:16.200 --> 0:20:27.440
<v Speaker 1>I'm not sure. All right, Well, let's briefly talk about

0:20:27.440 --> 0:20:28.960
<v Speaker 1>some of the folks involved here. This is going to

0:20:29.040 --> 0:20:30.960
<v Speaker 1>be a little different than usual because we have no

0:20:31.040 --> 0:20:33.920
<v Speaker 1>human cast, but we do have there are were ultimately

0:20:34.000 --> 0:20:36.280
<v Speaker 1>a lot of humans involved in this. We're not going

0:20:36.320 --> 0:20:41.000
<v Speaker 1>to highlight all of them, but credited as the director

0:20:41.080 --> 0:20:44.200
<v Speaker 1>and as an editor on this film is Michael Boydstone.

0:20:44.680 --> 0:20:48.119
<v Speaker 1>The same year, he had also worked with musician Pete

0:20:48.200 --> 0:20:52.280
<v Speaker 1>Bardens I believe of Camel Fame on a project called Watercolors.

0:20:52.880 --> 0:20:55.600
<v Speaker 1>I wasn't able to find streaming content of this, but

0:20:56.040 --> 0:21:00.879
<v Speaker 1>it apparently combined footage of running water from Yellowstone with

0:21:01.440 --> 0:21:05.480
<v Speaker 1>Pete Barden's music. Boydston would go on to work with

0:21:05.560 --> 0:21:08.159
<v Speaker 1>Thomas Dolby on nineteen ninety four's The Gate to the

0:21:08.200 --> 0:21:11.160
<v Speaker 1>Mind's Eye, which he also directed, and he also worked

0:21:11.160 --> 0:21:14.720
<v Speaker 1>on a project called Televoid in ninety seven, which I'm

0:21:14.720 --> 0:21:16.720
<v Speaker 1>not saying I think it's an unrelated project that does

0:21:16.760 --> 0:21:21.719
<v Speaker 1>similar things like using different different computer animated shorts and

0:21:21.760 --> 0:21:25.399
<v Speaker 1>sort of stitching them together into a cohesive full picture.

0:21:25.880 --> 0:21:29.639
<v Speaker 3>Did Boydston work on the Mindseie movie that had Kansas

0:21:29.800 --> 0:21:30.840
<v Speaker 3>music by Kansas?

0:21:31.440 --> 0:21:34.280
<v Speaker 1>I don't think he did. I'd have to know. There

0:21:34.280 --> 0:21:37.200
<v Speaker 1>are different people involved in these. Different people did the music,

0:21:37.320 --> 0:21:40.639
<v Speaker 1>Like Thomas Dolby again was on The Gate to the

0:21:40.640 --> 0:21:44.879
<v Speaker 1>Mind's Eye, but he Boydsten went on to work on

0:21:45.040 --> 0:21:48.160
<v Speaker 1>a number of educational programs, including at least one episode

0:21:48.160 --> 0:21:50.439
<v Speaker 1>of Bill Ny The Science Guy, as well as a

0:21:50.480 --> 0:21:54.280
<v Speaker 1>series called diz Kids, and he served as a cinematographer

0:21:54.280 --> 0:21:57.040
<v Speaker 1>on various TV and film projects, including the twenty sixteen

0:21:57.080 --> 0:22:02.280
<v Speaker 1>film Beta Test starring Manu Bennett. And I wasn't able

0:22:02.320 --> 0:22:05.320
<v Speaker 1>to find much else about his role in this production

0:22:05.520 --> 0:22:07.840
<v Speaker 1>and how it went down. So I was looking around

0:22:07.920 --> 0:22:10.679
<v Speaker 1>and I found his contact information. I reached out to

0:22:10.800 --> 0:22:12.680
<v Speaker 1>him and I was like, Hey, can we ask you

0:22:12.680 --> 0:22:15.119
<v Speaker 1>a few questions about Beyond the Mind's Eye? And he

0:22:15.160 --> 0:22:17.920
<v Speaker 1>said he said, sure, it feels like several lifetimes ago,

0:22:18.000 --> 0:22:20.119
<v Speaker 1>but I'd be up for that. So we sent him

0:22:20.160 --> 0:22:23.679
<v Speaker 1>some questions. As of this recording time, we have not

0:22:23.840 --> 0:22:26.440
<v Speaker 1>heard back from him, but if we hear back from

0:22:26.520 --> 0:22:30.240
<v Speaker 1>him before publication, we'll tack it on at the end

0:22:30.320 --> 0:22:32.600
<v Speaker 1>of this episode, and if he gets back to us

0:22:32.800 --> 0:22:35.960
<v Speaker 1>after the episode has published, well, then we'll include it

0:22:36.000 --> 0:22:38.600
<v Speaker 1>in a future listener mail segment. I can't wait to

0:22:38.680 --> 0:22:41.720
<v Speaker 1>know more, all right, we already mentioned John Hamer born

0:22:41.840 --> 0:22:46.360
<v Speaker 1>nineteen forty eight Czech American musician, composer and record producer

0:22:46.640 --> 0:22:49.280
<v Speaker 1>again best known for his tracks Miami Vice Theme and

0:22:49.359 --> 0:22:54.359
<v Speaker 1>Crockett's Theme, both from the nineteen eighty series Miami Vice. Again.

0:22:54.440 --> 0:22:57.399
<v Speaker 1>Crockett's theme especially is just incredible. That's when you just

0:22:57.440 --> 0:22:59.879
<v Speaker 1>need a You've probably heard it before, but if you have,

0:23:00.280 --> 0:23:03.679
<v Speaker 1>go listen to it. Tremendous track. He won two Grammy

0:23:03.680 --> 0:23:06.800
<v Speaker 1>Awards for the Miami Vice theme song. His other scores

0:23:06.840 --> 0:23:09.800
<v Speaker 1>include two episodes of Tales from the Crypt, Night Rider

0:23:09.840 --> 0:23:13.360
<v Speaker 1>two thousand, nineteen ninety six is Beastmaster three, The Eye

0:23:13.400 --> 0:23:16.760
<v Speaker 1>of Braccus, and of course that nineteen ninety Dolph Lugran

0:23:16.840 --> 0:23:20.320
<v Speaker 1>film I Come In Pecak Dark Angel, which we previously

0:23:20.359 --> 0:23:22.000
<v Speaker 1>discussed on Weird House Cinema.

0:23:22.480 --> 0:23:26.520
<v Speaker 3>Before recording this episode, we were both watching a news

0:23:26.560 --> 0:23:31.000
<v Speaker 3>segment where Jan Hamer was being interviewed, primarily about his

0:23:31.080 --> 0:23:35.200
<v Speaker 3>work on Beyond the Mind's Eye, and before the interview began,

0:23:35.359 --> 0:23:39.640
<v Speaker 3>there was just the sickest ever clip of him absolutely

0:23:39.760 --> 0:23:43.679
<v Speaker 3>shredding a strap on keyboard what you might be tempted

0:23:43.680 --> 0:23:45.679
<v Speaker 3>to call a key tar, but I don't know if

0:23:45.720 --> 0:23:46.760
<v Speaker 3>he called it a key tar.

0:23:47.359 --> 0:23:51.119
<v Speaker 1>I've seen it referred to as a signature model link keyboard,

0:23:51.160 --> 0:23:54.320
<v Speaker 1>and maybe our synth junkies can chime in more on that,

0:23:55.040 --> 0:23:57.679
<v Speaker 1>but I've read that one of the things about him

0:23:57.720 --> 0:24:00.160
<v Speaker 1>is the e He's very much a keyboard synth guy,

0:24:00.560 --> 0:24:04.760
<v Speaker 1>and he developed in augmented a way so that he

0:24:04.800 --> 0:24:08.760
<v Speaker 1>could jam out on a keyboard like it was a guitar,

0:24:09.040 --> 0:24:11.720
<v Speaker 1>like with the energy of rocking out to a guitar,

0:24:11.960 --> 0:24:15.400
<v Speaker 1>and as someone who cannot rock out on a keyboard

0:24:15.480 --> 0:24:19.120
<v Speaker 1>or a guitar, I can't really speak to the differences there. Joe,

0:24:19.160 --> 0:24:22.119
<v Speaker 1>you have guitar experience, maybe you can tell us what

0:24:22.160 --> 0:24:22.960
<v Speaker 1>that might entail.

0:24:23.200 --> 0:24:25.520
<v Speaker 3>Oh well, I mean, performing with a guitar can be

0:24:25.560 --> 0:24:28.680
<v Speaker 3>a kind of fun, sort of semi athletic thing because

0:24:28.680 --> 0:24:30.840
<v Speaker 3>you're standing up, you can run around with it, and

0:24:30.880 --> 0:24:33.159
<v Speaker 3>you can sort of dance while you're playing it. I

0:24:33.160 --> 0:24:35.119
<v Speaker 3>guess you can sort of dance while playing a keyboard.

0:24:35.160 --> 0:24:37.200
<v Speaker 3>I have less experience there because I can barely play

0:24:37.240 --> 0:24:40.879
<v Speaker 3>the keyboard, so I don't I don't know. Yeah, you

0:24:40.880 --> 0:24:43.159
<v Speaker 3>can't run around with a keyboard unless you turn it

0:24:43.160 --> 0:24:46.000
<v Speaker 3>into a strap on keyboard like dress like this thing

0:24:46.040 --> 0:24:47.679
<v Speaker 3>that I'm tempted to call a guitar.

0:24:48.280 --> 0:24:51.679
<v Speaker 1>I guess, like thinking of clips, I've seen of spirited

0:24:51.720 --> 0:24:54.720
<v Speaker 1>guitar players and spirited keyboard players, because there are some

0:24:54.800 --> 0:24:58.440
<v Speaker 1>very spirited keyboard players, you know what I mean. There's

0:24:58.480 --> 0:25:01.000
<v Speaker 1>a different type of rocking that it can occur I

0:25:01.000 --> 0:25:03.520
<v Speaker 1>guess you can if you're like really rocking out on

0:25:03.600 --> 0:25:07.320
<v Speaker 1>the scnth of the keyboard, like you're still localized to

0:25:07.520 --> 0:25:10.880
<v Speaker 1>that machine. You can't like run the stage or anything, so.

0:25:11.040 --> 0:25:13.560
<v Speaker 3>Right, you can kind of headbang, I guess while you're playing,

0:25:13.600 --> 0:25:17.000
<v Speaker 3>But yeah, your feet need to stay roughly where they

0:25:17.040 --> 0:25:18.760
<v Speaker 3>are now.

0:25:18.800 --> 0:25:22.840
<v Speaker 1>Johonhamer's music is widely available on music streaming platforms, and

0:25:23.040 --> 0:25:26.080
<v Speaker 1>that includes Beyond the Mind's Eye as an album. You

0:25:26.119 --> 0:25:28.520
<v Speaker 1>can listen to it on you know, Apple Music, Spotify,

0:25:28.560 --> 0:25:31.120
<v Speaker 1>wherever you get your digital music. He has a lot

0:25:31.119 --> 0:25:32.760
<v Speaker 1>of other tracks. I was going through some of his

0:25:32.800 --> 0:25:36.359
<v Speaker 1>other albums and taking him in. There's a nineteen seventy

0:25:36.400 --> 0:25:39.159
<v Speaker 1>five album of his title The First Seven Days, and

0:25:39.200 --> 0:25:42.919
<v Speaker 1>there's a track on there titled Light Slash Sun, and

0:25:42.960 --> 0:25:45.680
<v Speaker 1>I thought it was very good, all right. The producer

0:25:45.720 --> 0:25:48.639
<v Speaker 1>of Beyond the Mind's Eye was Stephen Churchill born nineteen

0:25:48.720 --> 0:25:52.159
<v Speaker 1>fifty seven. He produced I believe all of the Mind's

0:25:52.160 --> 0:25:55.320
<v Speaker 1>Eye videos, beginning with nineteen nineties The Mind's Eye, followed

0:25:55.520 --> 0:25:58.200
<v Speaker 1>by this film, and then ninety four is the Gate

0:25:58.280 --> 0:26:00.679
<v Speaker 1>to the Mind's Eye, ninety six is End of the

0:26:00.680 --> 0:26:05.200
<v Speaker 1>Mind's Eye, ninety seven's Computer Animation Showcase, nineteen ninety eight's

0:26:05.240 --> 0:26:09.560
<v Speaker 1>Ancient Alien and nineteen ninety eight's Computer Animation Celebration. I

0:26:09.600 --> 0:26:12.840
<v Speaker 1>don't know why the t the title breakdown seems too much.

0:26:12.880 --> 0:26:15.560
<v Speaker 1>At this point, we're no longer talking about the Mind's Eye.

0:26:16.080 --> 0:26:19.119
<v Speaker 1>He previously worked as an animator on Disney's The Black

0:26:19.160 --> 0:26:22.400
<v Speaker 1>Cauldron in nineteen eighty five. He was a character designer

0:26:22.440 --> 0:26:24.800
<v Speaker 1>on The Great Mouse Detective in eighty six, a background

0:26:24.880 --> 0:26:27.640
<v Speaker 1>artist on Oliver and Company in eighty eight, and an

0:26:27.640 --> 0:26:30.680
<v Speaker 1>in between artist on The Little Mermaid in nineteen eighty nine.

0:26:30.960 --> 0:26:33.080
<v Speaker 3>I remember The Great Mate, he was a character designer.

0:26:33.119 --> 0:26:36.440
<v Speaker 3>The Great Mouse Detective had some extremely scary characters when

0:26:36.440 --> 0:26:39.480
<v Speaker 3>I was little, at least I remember I rented that one,

0:26:39.520 --> 0:26:42.080
<v Speaker 3>and there's this bat with sharp teeth on it that

0:26:42.280 --> 0:26:46.600
<v Speaker 3>freaked me out. Also, it has a rat villain voiced

0:26:46.680 --> 0:26:49.280
<v Speaker 3>by Vincent Price, I think, who gets very scary at

0:26:49.280 --> 0:26:49.640
<v Speaker 3>the end.

0:26:50.000 --> 0:26:53.280
<v Speaker 1>Oh yeah, yeah, that is definitely a Vincent Price role,

0:26:53.320 --> 0:26:55.720
<v Speaker 1>and he is quite good. I'm trying to remember who

0:26:56.080 --> 0:27:00.800
<v Speaker 1>voiced the bat. Nobody ever heard of Candy Kendi, not

0:27:00.960 --> 0:27:03.320
<v Speaker 1>a I believe he was a radio performer and voice actor,

0:27:03.359 --> 0:27:06.920
<v Speaker 1>but I don't have a lot of familiarity with his work.

0:27:07.520 --> 0:27:10.800
<v Speaker 3>Well, the two villainous rodents in this movie were they

0:27:10.840 --> 0:27:14.480
<v Speaker 3>both freaked me out when I was young, so maybe

0:27:14.480 --> 0:27:15.240
<v Speaker 3>he designed them.

0:27:15.640 --> 0:27:17.760
<v Speaker 1>And then bone was Sherlock Holmes in that?

0:27:18.160 --> 0:27:18.680
<v Speaker 3>Oh really?

0:27:18.840 --> 0:27:19.679
<v Speaker 1>Yeah?

0:27:19.840 --> 0:27:22.879
<v Speaker 3>Oh wait, but Sherlock Holmes is just like the human

0:27:22.920 --> 0:27:25.720
<v Speaker 3>who happens to live in the room above the Basle,

0:27:25.800 --> 0:27:26.920
<v Speaker 3>the Great mouse Detective.

0:27:27.600 --> 0:27:29.200
<v Speaker 1>I think you're right. It's been a long time since

0:27:29.240 --> 0:27:29.760
<v Speaker 1>I've seen it.

0:27:29.800 --> 0:27:32.399
<v Speaker 3>Like, it's not primarily an adventure about Sherlock Holmes. It

0:27:32.440 --> 0:27:35.480
<v Speaker 3>is about his mouse equivalent to Basle though whatever.

0:27:35.880 --> 0:27:38.720
<v Speaker 1>Yeah, the Black Cauldron is when I've been tempted to revisit,

0:27:39.280 --> 0:27:41.680
<v Speaker 1>but I have not yet gotten around to it. It's

0:27:41.680 --> 0:27:44.400
<v Speaker 1>got some great dark fantasy elements to it, but it's

0:27:44.440 --> 0:27:47.879
<v Speaker 1>not one that I think was well regarded at the

0:27:47.880 --> 0:27:49.800
<v Speaker 1>time of its release, and I don't know if people

0:27:49.840 --> 0:27:52.840
<v Speaker 1>have warmed up to it or not now. Obviously, this

0:27:52.920 --> 0:27:57.640
<v Speaker 1>project encompasses the computer effects work of various individuals, and

0:27:57.680 --> 0:27:59.160
<v Speaker 1>again we're not going to be able to have time

0:27:59.200 --> 0:28:01.960
<v Speaker 1>to really do us just to everyone, but we'll reference

0:28:02.000 --> 0:28:04.560
<v Speaker 1>some of them as they come up. I know that

0:28:04.600 --> 0:28:08.080
<v Speaker 1>in the movie databases, the flora section is credited to

0:28:09.000 --> 0:28:12.919
<v Speaker 1>yo Chiro Kawaguchi, and Journey to the Fourth Dimension is

0:28:12.960 --> 0:28:16.200
<v Speaker 1>credited to Rick Harper and David Thornton. But of course

0:28:16.240 --> 0:28:18.520
<v Speaker 1>that is just that. That's just some of the people

0:28:18.560 --> 0:28:20.159
<v Speaker 1>involved in this, and there are many others.

0:28:20.640 --> 0:28:23.280
<v Speaker 3>Now, as we said earlier, the movie is sort of

0:28:23.880 --> 0:28:26.679
<v Speaker 3>you could kind of think of it as like just

0:28:26.720 --> 0:28:30.600
<v Speaker 3>a series of music videos. That's a little misleading because

0:28:30.640 --> 0:28:34.520
<v Speaker 3>there they do kind of have a narrative flow in

0:28:34.560 --> 0:28:37.560
<v Speaker 3>a way, but they are a it's a series of

0:28:37.640 --> 0:28:42.200
<v Speaker 3>discrete musical numbers on the soundtrack that are each paired

0:28:42.320 --> 0:28:45.920
<v Speaker 3>with an animation sequence that may be sort of one

0:28:46.080 --> 0:28:50.040
<v Speaker 3>continuous theme throughout or might just be just a Shmorgas

0:28:50.080 --> 0:28:51.040
<v Speaker 3>board of imagery.

0:28:51.560 --> 0:28:53.920
<v Speaker 1>That's right. And you know, the interesting thing is, like

0:28:53.960 --> 0:28:57.880
<v Speaker 1>any anthology, we kind of have a host. Yeah, we

0:28:57.960 --> 0:29:00.680
<v Speaker 1>have we have something or someone that is going to

0:29:00.720 --> 0:29:03.440
<v Speaker 1>introduce us to the concept of beyond the mind's eye.

0:29:03.560 --> 0:29:07.360
<v Speaker 3>We get a floating virtual bald head with these you know,

0:29:07.480 --> 0:29:11.520
<v Speaker 3>polygons on its surface. It almost looks I don't know

0:29:11.560 --> 0:29:13.280
<v Speaker 3>if you caught the same thing. Maybe I'm out of

0:29:13.280 --> 0:29:14.960
<v Speaker 3>my mind here, but it looks almost kind of like

0:29:14.960 --> 0:29:16.720
<v Speaker 3>a floating Jeff bezos Head.

0:29:18.880 --> 0:29:22.720
<v Speaker 1>Yeah, yeah, there's a little bit of bezos to it. Yeah, yeah,

0:29:22.800 --> 0:29:24.160
<v Speaker 1>I think that's a strong comparison.

0:29:24.560 --> 0:29:28.280
<v Speaker 3>Anyway, the bezos head tells us you are now entering

0:29:28.320 --> 0:29:32.560
<v Speaker 3>a world inside the essence of your imagination, look within

0:29:32.640 --> 0:29:38.600
<v Speaker 3>your dreams. They can take you beyond the mind's eye.

0:29:38.680 --> 0:29:41.600
<v Speaker 3>And then we begin to zoom. We begin to zoom

0:29:41.680 --> 0:29:46.640
<v Speaker 3>through just a tunnel of textures and colors and things

0:29:46.680 --> 0:29:49.680
<v Speaker 3>start to pop out at us. And it is a

0:29:49.800 --> 0:29:54.040
<v Speaker 3>fairly overwhelming experience. At first. You're just like plunging down

0:29:54.080 --> 0:29:58.760
<v Speaker 3>this tunnel into darkness with colors emerging from out of everywhere,

0:29:58.800 --> 0:30:00.480
<v Speaker 3>and you don't even know what you're lo looking at,

0:30:00.760 --> 0:30:02.720
<v Speaker 3>and you can't quite make sense of it. And by

0:30:02.760 --> 0:30:06.360
<v Speaker 3>the time you sort of focus on one shape and image,

0:30:06.360 --> 0:30:10.000
<v Speaker 3>it's turning into something else. And I can see why

0:30:10.000 --> 0:30:13.800
<v Speaker 3>they put this animated segment first, because even in retrospect,

0:30:13.880 --> 0:30:15.800
<v Speaker 3>it kind of takes your breath away. And I'm sure

0:30:15.840 --> 0:30:18.880
<v Speaker 3>in nineteen ninety two you'd just be like, Wow, I

0:30:19.000 --> 0:30:22.080
<v Speaker 3>can't even begin to describe what I'm looking at.

0:30:22.400 --> 0:30:25.200
<v Speaker 1>Yeah, because especially if you're watching this on VHS, you

0:30:25.240 --> 0:30:27.560
<v Speaker 1>can't just skip to the next chapter. You'd have to

0:30:27.560 --> 0:30:30.520
<v Speaker 1>fast forward through stuff, and so it really needs to

0:30:30.600 --> 0:30:33.840
<v Speaker 1>hit hard immediately, and it does just lots of shifting

0:30:33.920 --> 0:30:40.440
<v Speaker 1>psychedelic CGI landscapes, fractals and particles, virtual reality bodies, including

0:30:40.440 --> 0:30:43.600
<v Speaker 1>a pair of lovers who merge in their love making

0:30:43.680 --> 0:30:48.200
<v Speaker 1>into a single extra dimensional dragonfly. And then there's a butterfly,

0:30:48.400 --> 0:30:53.680
<v Speaker 1>a bird, a terasaur, a haunted castle, an electric vortex,

0:30:53.720 --> 0:30:56.280
<v Speaker 1>and then finally like a reading rainbow butterfly.

0:30:56.520 --> 0:30:59.200
<v Speaker 3>I love when it turns into the Haunted Castle because

0:30:59.240 --> 0:31:01.800
<v Speaker 3>that has nothing to do with anything that came before.

0:31:01.840 --> 0:31:04.960
<v Speaker 3>But suddenly we're in spirit Halloween and this is just

0:31:05.000 --> 0:31:08.800
<v Speaker 3>an animated castle. It's a whoo and bats flying through

0:31:08.800 --> 0:31:11.600
<v Speaker 3>the sky. But then when we get close to the bats,

0:31:11.640 --> 0:31:15.000
<v Speaker 3>we realize they're not bats. They're terosaurs with devil tongues.

0:31:15.320 --> 0:31:19.360
<v Speaker 3>And one of the terosaurs crashes into the quote camera

0:31:19.560 --> 0:31:22.120
<v Speaker 3>and breaks the glass of the lens, sort of just

0:31:22.160 --> 0:31:27.360
<v Speaker 3>spiderwebs of fracture across the screen, and then the does

0:31:27.360 --> 0:31:30.560
<v Speaker 3>the terra stor kind of like slide down like a

0:31:30.840 --> 0:31:33.560
<v Speaker 3>it does like a bug smeared on a windshield.

0:31:33.720 --> 0:31:37.840
<v Speaker 1>So, on one hand, this whole intro bit feels very demo,

0:31:38.160 --> 0:31:40.280
<v Speaker 1>you know, it feels it feels like they're saying someone

0:31:40.360 --> 0:31:43.560
<v Speaker 1>is saying, look what CGI can do for you. But

0:31:43.720 --> 0:31:48.080
<v Speaker 1>on the other hand, we are definitely seeing parts of

0:31:48.120 --> 0:31:52.640
<v Speaker 1>a sequence from the nineteen ninety two film The lawnmower Man. This,

0:31:52.760 --> 0:31:57.160
<v Speaker 1>of course, was a science fiction horror movie directed by

0:31:57.200 --> 0:32:01.520
<v Speaker 1>Brett Leonard and originally sort of kind of based on

0:32:01.560 --> 0:32:04.120
<v Speaker 1>a Stephen King's story, but I believe he was able

0:32:04.120 --> 0:32:06.200
<v Speaker 1>to get his name taken off of that. The original

0:32:06.280 --> 0:32:09.600
<v Speaker 1>lawnmower Man short story is very creepy, but has nothing

0:32:09.640 --> 0:32:12.200
<v Speaker 1>to do with virtual reality or computers.

0:32:12.440 --> 0:32:14.200
<v Speaker 3>Yeah, I've looked at this up before. I think the

0:32:14.240 --> 0:32:17.880
<v Speaker 3>movie has nothing to do with this story except that

0:32:17.920 --> 0:32:20.520
<v Speaker 3>there is a guy who operates a lawnmower. That's it.

0:32:21.080 --> 0:32:23.719
<v Speaker 1>Yeah, And so there's a scene I had to go.

0:32:24.160 --> 0:32:26.600
<v Speaker 1>I was able to find this online included a link

0:32:26.640 --> 0:32:28.520
<v Speaker 1>for here, Jove you wanted to check it out. But

0:32:29.040 --> 0:32:33.240
<v Speaker 1>there's a sequence in The lawnmower Man where the character

0:32:33.440 --> 0:32:39.000
<v Speaker 1>job Smith played by Jeff Fay, he invites his girlfriend

0:32:40.120 --> 0:32:43.080
<v Speaker 1>Marnie Burke played by Jenny Wright, to hey, come join

0:32:43.160 --> 0:32:46.280
<v Speaker 1>me in the cyber realm for some of the cyber sex.

0:32:46.720 --> 0:32:49.880
<v Speaker 1>And so they're in these you know, virtual reality harnesses

0:32:50.200 --> 0:32:53.200
<v Speaker 1>and then we see in the virtual realm they are

0:32:53.320 --> 0:32:56.720
<v Speaker 1>these two lovers that you know, embrace each other and

0:32:56.760 --> 0:32:59.560
<v Speaker 1>then they sort of like merge with each other, become

0:32:59.600 --> 0:33:03.080
<v Speaker 1>a drag and fly. But in the lawnmower man, this

0:33:03.160 --> 0:33:06.600
<v Speaker 1>sequence takes a dark turn. She like gets stuck in

0:33:06.720 --> 0:33:10.280
<v Speaker 1>the like the ground or something, and then she starts

0:33:10.280 --> 0:33:13.720
<v Speaker 1>freaking out and he turns into a monster and eats her.

0:33:14.360 --> 0:33:17.400
<v Speaker 1>So we do not see anybody turn into a monster

0:33:17.480 --> 0:33:19.960
<v Speaker 1>and beyond the mind's eye because obviously that doesn't fit

0:33:20.000 --> 0:33:22.280
<v Speaker 1>the vibe here. This is not This is not about

0:33:22.400 --> 0:33:25.680
<v Speaker 1>feeling anxious about technology. This isn't about being afraid that

0:33:25.760 --> 0:33:28.440
<v Speaker 1>technology is going to eat you. This is about what

0:33:28.520 --> 0:33:32.840
<v Speaker 1>technology can transform you into. And it's not a monster.

0:33:33.040 --> 0:33:34.600
<v Speaker 1>It is you know, the eternity.

0:33:34.920 --> 0:33:38.080
<v Speaker 3>Well, but we do go from the cybersex to the

0:33:38.120 --> 0:33:42.000
<v Speaker 3>haunted castle. But it's I guess nothing bad appears to

0:33:42.040 --> 0:33:44.600
<v Speaker 3>happen to the to the two lovers on the screen.

0:33:44.640 --> 0:33:46.440
<v Speaker 3>It's just like we're looking at something else now and

0:33:46.480 --> 0:33:47.680
<v Speaker 3>it is a haunted castle.

0:33:47.880 --> 0:33:50.440
<v Speaker 1>Yeah, that haunted castle looks inviting, though it's like it's

0:33:50.440 --> 0:33:53.080
<v Speaker 1>like you said, spirit Halloween can territory it's like, don't

0:33:53.080 --> 0:33:54.600
<v Speaker 1>you want to go over there and meet the fun

0:33:54.680 --> 0:33:55.760
<v Speaker 1>vampires that live there?

0:33:55.840 --> 0:33:58.800
<v Speaker 3>Yeah, that's castle they give out the full sized candy

0:33:58.800 --> 0:33:59.920
<v Speaker 3>bars exactly.

0:34:00.440 --> 0:34:04.280
<v Speaker 1>Now. Multiple individuals and I believe studios worked on the

0:34:04.320 --> 0:34:09.360
<v Speaker 1>CGI sequences for The lawnmower Man, but they include let's see,

0:34:09.400 --> 0:34:12.160
<v Speaker 1>there's a Gimmel Everett who lived nineteen fifty one through

0:34:12.160 --> 0:34:16.160
<v Speaker 1>twenty eleven, who also worked on ninety five Virtuosity and

0:34:16.280 --> 0:34:18.520
<v Speaker 1>nineteen eighty eight Killer Clowns from Outer Space.

0:34:19.280 --> 0:34:22.800
<v Speaker 3>The Virtuosity is the movie with a virtual reality character

0:34:22.880 --> 0:34:26.240
<v Speaker 3>played by Russell Crowe who is a virtual serial killer

0:34:26.520 --> 0:34:29.480
<v Speaker 3>who comes into the real world. And the main thing

0:34:29.520 --> 0:34:31.480
<v Speaker 3>I remember about it is that the trailer for the

0:34:31.520 --> 0:34:34.240
<v Speaker 3>movie had Russell Crowe walking through a mall while playing

0:34:34.280 --> 0:34:35.000
<v Speaker 3>Stay in Alive.

0:34:36.719 --> 0:34:38.839
<v Speaker 1>Yeah. I think they basically they three D print him

0:34:38.880 --> 0:34:41.920
<v Speaker 1>and he's a carbon based organism with blue blood or

0:34:41.920 --> 0:34:42.680
<v Speaker 1>something like that.

0:34:42.880 --> 0:34:45.719
<v Speaker 3>It's reverse tron that is the situation.

0:34:46.200 --> 0:34:50.200
<v Speaker 1>Yeah, sounds like a great idea. I think I saw

0:34:50.239 --> 0:34:52.640
<v Speaker 1>it back in the day and I remember enjoying it.

0:34:52.680 --> 0:34:56.840
<v Speaker 1>But let's see, we also have Helene Plotkin, who also

0:34:56.880 --> 0:35:00.000
<v Speaker 1>worked on something that she's credited for ninety ninety one

0:35:00.200 --> 0:35:02.960
<v Speaker 1>Liquid Television, Liquid Television. That was a similar situation where

0:35:02.960 --> 0:35:07.360
<v Speaker 1>they're bringing in different short films and other short projects.

0:35:07.800 --> 0:35:10.640
<v Speaker 1>And then she also was involved in nineteen ninety nine's

0:35:10.680 --> 0:35:14.800
<v Speaker 1>Toy Story two. And then there's Brett Leonard born nineteen

0:35:14.880 --> 0:35:17.960
<v Speaker 1>fifty nine, who also worked on Virtuosity and Killer Clowns

0:35:17.960 --> 0:35:20.920
<v Speaker 1>from Outer Space. He also directed the music video for

0:35:21.000 --> 0:35:23.839
<v Speaker 1>Peter Gabriel's Kiss That Frog in two thousand and four,

0:35:24.320 --> 0:35:28.000
<v Speaker 1>which I had great track, amazing album, big fan of us.

0:35:28.520 --> 0:35:31.759
<v Speaker 1>The other interesting thing about Brett Leonard, who again it's

0:35:33.000 --> 0:35:35.759
<v Speaker 1>some connection to this film, is that he directed the

0:35:35.840 --> 0:35:39.240
<v Speaker 1>nineteen eighty nine film The Dead Pit, a horror movie

0:35:39.239 --> 0:35:42.720
<v Speaker 1>that is best known to VHS fans for its box

0:35:42.880 --> 0:35:47.279
<v Speaker 1>VHS box with the light up eyes. So look up

0:35:47.320 --> 0:35:49.000
<v Speaker 1>an image of this. If you ever went into a

0:35:49.080 --> 0:35:52.239
<v Speaker 1>VHS rental store back in the day, you inevitably saw this,

0:35:52.640 --> 0:35:55.040
<v Speaker 1>and if the people running the place remember to refresh

0:35:55.080 --> 0:35:57.920
<v Speaker 1>its batteries, it's the eyes on the front of the

0:35:58.000 --> 0:35:59.799
<v Speaker 1>VHS box would light up.

0:36:00.080 --> 0:36:02.520
<v Speaker 3>That's a really good gimmick. I you know, I feel

0:36:02.520 --> 0:36:06.400
<v Speaker 3>I was a connoisseur of VHS boxes in the nineties

0:36:06.440 --> 0:36:08.480
<v Speaker 3>in the video store and I don't remember.

0:36:08.160 --> 0:36:10.680
<v Speaker 1>This, Yeah, I mean it's not a I don't think.

0:36:10.800 --> 0:36:12.560
<v Speaker 1>I don't know anything about the film itself, and I

0:36:12.600 --> 0:36:14.880
<v Speaker 1>never rented it. How could I. I was a child

0:36:14.920 --> 0:36:19.040
<v Speaker 1>and this was scary, But you know it's I've seen

0:36:19.040 --> 0:36:22.960
<v Speaker 1>it for sale and you know, prize by collectors. So anyway,

0:36:23.000 --> 0:36:25.640
<v Speaker 1>those are just some of the folks that were connected

0:36:25.800 --> 0:36:29.239
<v Speaker 1>to these sequences from the lawnmower Man, which have been

0:36:29.280 --> 0:36:32.600
<v Speaker 1>repurposed here in Beyond the Mind's Eye. And this won't

0:36:32.600 --> 0:36:34.840
<v Speaker 1>be the last time we see lawnmower Man footage in

0:36:34.920 --> 0:36:35.880
<v Speaker 1>this this feature.

0:36:36.520 --> 0:36:39.680
<v Speaker 3>Okay, well, that's just the introductory segment. We cannot speak

0:36:39.680 --> 0:36:42.120
<v Speaker 3>at great length about all of the segments in the movie,

0:36:42.120 --> 0:36:44.160
<v Speaker 3>but we'll try to talk about at least most of

0:36:44.200 --> 0:36:46.480
<v Speaker 3>them for a bit. The second one I thought was

0:36:46.520 --> 0:36:50.439
<v Speaker 3>also pretty interesting. This one is called Seeds, and it's

0:36:50.480 --> 0:36:54.400
<v Speaker 3>an animation on the concept of pan spermia, with like

0:36:54.560 --> 0:36:56.719
<v Speaker 3>a nut or a thing that looks kind of like

0:36:56.760 --> 0:37:02.080
<v Speaker 3>a pumpkin seed flying through space and then landing on Earth.

0:37:02.120 --> 0:37:03.640
<v Speaker 3>I don't know why I said a pumpkin seed, because

0:37:03.640 --> 0:37:05.279
<v Speaker 3>it doesn't look like a pumpkin seed. It's some other

0:37:05.360 --> 0:37:06.839
<v Speaker 3>kind of seed. I don't know what seed.

0:37:06.880 --> 0:37:09.120
<v Speaker 1>Would you compare it to rob It's just a big

0:37:09.120 --> 0:37:09.920
<v Speaker 1>old space seed.

0:37:10.239 --> 0:37:12.600
<v Speaker 3>Yeah, I don't know, caraway seed or something. It's a

0:37:12.600 --> 0:37:15.480
<v Speaker 3>big old seed. It flies through space and then it

0:37:15.600 --> 0:37:19.440
<v Speaker 3>plunks down on Earth, and then it gives rise to

0:37:19.560 --> 0:37:22.480
<v Speaker 3>life on Earth, and we see all kinds of just

0:37:22.800 --> 0:37:25.880
<v Speaker 3>kind of you know, life dancing about. We see trees

0:37:25.960 --> 0:37:30.799
<v Speaker 3>as groovy shape shifting dancing machines. Like the trees to

0:37:30.920 --> 0:37:34.560
<v Speaker 3>the beat of the song, they shift and transform into

0:37:34.600 --> 0:37:38.520
<v Speaker 3>different kinds of trees with different arrangements of branches and leaves,

0:37:38.920 --> 0:37:41.320
<v Speaker 3>which again goes back to this morphing concept that we

0:37:41.360 --> 0:37:44.879
<v Speaker 3>see throughout this whole thing. So there's all these kinds

0:37:44.880 --> 0:37:48.640
<v Speaker 3>of different representations of life growing and morphing and shifting

0:37:48.680 --> 0:37:51.759
<v Speaker 3>and taking these different forms. And then eventually there are

0:37:51.800 --> 0:37:55.239
<v Speaker 3>these pods, these plants that grow as pods that end

0:37:55.320 --> 0:37:58.719
<v Speaker 3>up shooting seeds back out into space. So it's as

0:37:58.800 --> 0:38:00.280
<v Speaker 3>if the cycle continues.

0:38:00.680 --> 0:38:04.240
<v Speaker 1>Yeah. Apparently this sequence uses imagery created by computer graphics

0:38:04.320 --> 0:38:07.680
<v Speaker 1>artists and researcher Carl Simms born nineteen sixty two from

0:38:07.680 --> 0:38:12.520
<v Speaker 1>his nineteen ninety short Panspermia. He incidentally served as a

0:38:12.560 --> 0:38:16.760
<v Speaker 1>producer on the first minds Ie release, and this footage

0:38:16.800 --> 0:38:19.960
<v Speaker 1>would later be used in the Boydsten directed music video

0:38:20.040 --> 0:38:24.560
<v Speaker 1>for Pantera's cover of the Black Sabbath instrumental Planet Caravan,

0:38:24.920 --> 0:38:26.759
<v Speaker 1>and you can also find this on YouTube.

0:38:26.960 --> 0:38:30.680
<v Speaker 3>I love Sabbath, I like that song. I did listen

0:38:30.719 --> 0:38:34.160
<v Speaker 3>and watch this, and I don't love the pinter cover.

0:38:37.360 --> 0:38:40.640
<v Speaker 1>I have to say this whole Panspermia section, I felt

0:38:40.680 --> 0:38:43.600
<v Speaker 1>like this one felt perhaps more dated by today's standards

0:38:43.680 --> 0:38:46.520
<v Speaker 1>than the intro, perhaps because a lot of it hinges

0:38:46.640 --> 0:38:51.080
<v Speaker 1>on depictions of natural world organisms like actual plants, actual animals.

0:38:51.320 --> 0:38:54.680
<v Speaker 1>And again, what it accomplishes for nineteen ninety or nineteen

0:38:54.760 --> 0:38:59.560
<v Speaker 1>ninety two is amazing, but I don't know. On top

0:38:59.600 --> 0:39:04.160
<v Speaker 1>of that, it's not my favorite Hommer track beyond the

0:39:04.160 --> 0:39:07.520
<v Speaker 1>Mind's Eye. But things do pick up again when we

0:39:07.560 --> 0:39:10.640
<v Speaker 1>get back into the depictions of actual alien pant sperma

0:39:10.760 --> 0:39:13.880
<v Speaker 1>with the Big Seed launching cannon plants and so forth.

0:39:14.160 --> 0:39:25.320
<v Speaker 3>Yeah, yeah, okay. The next segment I thought was interesting

0:39:25.440 --> 0:39:31.800
<v Speaker 3>because it's called Afternoon Adventure, and this track incorporates both

0:39:32.280 --> 0:39:37.000
<v Speaker 3>live action and computer animation, and it over lays one

0:39:37.080 --> 0:39:40.080
<v Speaker 3>on top of the other, so we get shots at

0:39:40.200 --> 0:39:42.200
<v Speaker 3>least that's what I think is going on. I don't

0:39:42.239 --> 0:39:46.680
<v Speaker 3>think that's cgi. It couldn't be. No, it is. It seems.

0:39:46.800 --> 0:39:49.400
<v Speaker 3>For example, we get a footage of a real forest

0:39:49.600 --> 0:39:52.799
<v Speaker 3>that is overlaid with animated insects, and we see a

0:39:52.960 --> 0:39:56.440
<v Speaker 3>wasp chasing a bee. And what I love is that

0:39:56.880 --> 0:39:59.959
<v Speaker 3>the on Hommer track that is paired with this sound

0:40:00.320 --> 0:40:03.040
<v Speaker 3>like chase music from an action film in the eighties

0:40:03.120 --> 0:40:05.840
<v Speaker 3>or like from Miami Vice. It's like sick, you know,

0:40:06.160 --> 0:40:08.200
<v Speaker 3>like guitar shredding kind of chase music.

0:40:08.719 --> 0:40:11.560
<v Speaker 1>Yeah, yeah, like like that bee just robbed a bank

0:40:11.600 --> 0:40:12.920
<v Speaker 1>and the wasp is on the case.

0:40:13.160 --> 0:40:17.680
<v Speaker 3>Yeah, wasp, you're a loose cannon. But this has a

0:40:18.280 --> 0:40:21.200
<v Speaker 3>kind of twist ending actually, So at the you know,

0:40:21.239 --> 0:40:22.480
<v Speaker 3>we go around and we see a lot of the

0:40:22.560 --> 0:40:25.719
<v Speaker 3>landscape and we end up zooming out in this one,

0:40:26.000 --> 0:40:27.799
<v Speaker 3>and we zoom out and out and out, and we

0:40:27.880 --> 0:40:29.840
<v Speaker 3>go up in the sky and see this whole you know,

0:40:29.880 --> 0:40:32.560
<v Speaker 3>the contours of the earth and the lakes and the

0:40:32.640 --> 0:40:36.560
<v Speaker 3>rivers and the hills, and we keep zooming out until

0:40:36.600 --> 0:40:40.160
<v Speaker 3>we go through a glass barrier and we realized the

0:40:40.280 --> 0:40:45.120
<v Speaker 3>landscape where we were watching these insects interact was inside

0:40:45.160 --> 0:40:49.800
<v Speaker 3>of a dome, a dome in space on the surface

0:40:49.840 --> 0:40:53.680
<v Speaker 3>of a barren moon, and there are many domes like it.

0:40:54.160 --> 0:40:58.560
<v Speaker 1>What this is great though, because yeah, it starts off

0:40:58.760 --> 0:41:01.560
<v Speaker 1>seeming like yeah, bulge choice to feature both live action

0:41:01.680 --> 0:41:05.120
<v Speaker 1>and computer generated bugs, especially since you know you really

0:41:05.120 --> 0:41:09.879
<v Speaker 1>can't create a photorealistic bug at this point. But yeah,

0:41:10.000 --> 0:41:12.160
<v Speaker 1>by the time you get to the domes, amazing. This

0:41:12.239 --> 0:41:15.800
<v Speaker 1>is exactly what you want out of your CGI imagery

0:41:15.840 --> 0:41:18.680
<v Speaker 1>at this point in time. Let us depict other worlds,

0:41:18.760 --> 0:41:22.000
<v Speaker 1>let us depict you know, the future, show us give

0:41:22.080 --> 0:41:23.600
<v Speaker 1>us this revelation, and it does.

0:41:24.480 --> 0:41:27.680
<v Speaker 3>Now. The next segment I think, is called Brave New World.

0:41:28.000 --> 0:41:32.360
<v Speaker 3>It is sort of a representation of the insides of

0:41:33.320 --> 0:41:36.920
<v Speaker 3>a computer, but rendered in a in a dramatic, almost

0:41:36.920 --> 0:41:40.160
<v Speaker 3>heroic fashion, And as I was watching it, it actually

0:41:40.200 --> 0:41:44.160
<v Speaker 3>looked quite familiar to me, and I started thinking, wait

0:41:44.200 --> 0:41:47.479
<v Speaker 3>a minute, is this footage that was created for those

0:41:47.560 --> 0:41:50.000
<v Speaker 3>Intel Pennium commercials in the nineties.

0:41:50.680 --> 0:41:52.720
<v Speaker 1>It might have been. I was looking around for an example,

0:41:52.760 --> 0:41:57.279
<v Speaker 1>and I kept running across other Intel commercials, so I'm

0:41:57.320 --> 0:41:59.959
<v Speaker 1>not sure about that. But yeah, we get dancing flow

0:42:00.040 --> 0:42:04.719
<v Speaker 1>vating silver squares, and then we enter various geometric shapes

0:42:05.040 --> 0:42:09.160
<v Speaker 1>a real kaleidoscope experience, and the track here from Jon

0:42:09.239 --> 0:42:11.320
<v Speaker 1>Hammer is very soothing. But then it picks up the

0:42:11.400 --> 0:42:13.800
<v Speaker 1>pace as we sail through the insides of a computer

0:42:13.880 --> 0:42:18.000
<v Speaker 1>and this is where we get into familiar process or

0:42:18.120 --> 0:42:22.960
<v Speaker 1>commercial territory. Eventually, a golden titan rises from the computer

0:42:23.080 --> 0:42:25.960
<v Speaker 1>realm to lift up a giant gear and oh, we

0:42:26.120 --> 0:42:28.880
<v Speaker 1>realized this titan is Atlas. And I'm not sure I

0:42:28.920 --> 0:42:32.799
<v Speaker 1>love the idea of computer technology as a shackled, eternally

0:42:32.880 --> 0:42:37.120
<v Speaker 1>punished titan. I don't know exactly what we're trying to

0:42:37.120 --> 0:42:37.719
<v Speaker 1>portray there.

0:42:38.200 --> 0:42:40.520
<v Speaker 3>Yeah, whether it's the Greek themes, or it's going in

0:42:40.560 --> 0:42:42.600
<v Speaker 3>a different direction with some kind of I don't know,

0:42:42.719 --> 0:42:46.279
<v Speaker 3>inn Rand meditation. In any case, this one doesn't hit

0:42:46.360 --> 0:42:47.000
<v Speaker 3>so great for me.

0:42:47.400 --> 0:42:50.640
<v Speaker 1>Yeah, but the titan looks cool, I will say that.

0:42:51.000 --> 0:42:54.239
<v Speaker 3>Yeah, let's see. After this, there's a segment called I

0:42:54.239 --> 0:42:57.560
<v Speaker 3>think Transformers. This one really looks like a video game,

0:42:58.120 --> 0:43:01.520
<v Speaker 3>and I think that's because in heart it is reproducing

0:43:02.080 --> 0:43:05.200
<v Speaker 3>footage from the lawnmower Man of a video game they

0:43:05.239 --> 0:43:08.080
<v Speaker 3>play in the lawnmower Man. And then also I think

0:43:08.080 --> 0:43:10.560
<v Speaker 3>we actually just straight up see the job. A character

0:43:10.680 --> 0:43:11.680
<v Speaker 3>from lawnmower Man.

0:43:11.719 --> 0:43:14.880
<v Speaker 1>In this we do like the raging virtual job where he's.

0:43:14.719 --> 0:43:17.120
<v Speaker 3>Like a yeah, he's mad.

0:43:17.520 --> 0:43:20.239
<v Speaker 1>Yeah, and then there's I haven't seen The lawnmower Man

0:43:20.400 --> 0:43:22.080
<v Speaker 1>in a while. I didn't didn't have time to watch

0:43:22.120 --> 0:43:24.480
<v Speaker 1>it in full for this, but yeah, there's a sequence

0:43:24.480 --> 0:43:26.720
<v Speaker 1>in lawnmower Man where they're at an arcade. They're playing

0:43:26.719 --> 0:43:29.080
<v Speaker 1>some sort of like a racing game, and we see

0:43:29.200 --> 0:43:31.640
<v Speaker 1>the virtual footage from that part of the film here.

0:43:31.920 --> 0:43:35.399
<v Speaker 3>Yeah, okay, the racing part being it's people zoomings through

0:43:35.400 --> 0:43:38.200
<v Speaker 3>a kind of corridor with these closing teeth that you

0:43:38.239 --> 0:43:40.240
<v Speaker 3>have to kind of navigate through gaps in.

0:43:41.640 --> 0:43:44.399
<v Speaker 1>This reminds me there was there was a video game

0:43:44.480 --> 0:43:48.839
<v Speaker 1>tie into The lawnmower Man and my video my video

0:43:48.960 --> 0:43:51.319
<v Speaker 1>game capabilities at the time were very limited. I think

0:43:51.320 --> 0:43:53.919
<v Speaker 1>I had a Sega Genesis and they put this game

0:43:53.960 --> 0:43:57.680
<v Speaker 1>out on Sega Genesis, and I remember wanting it because basically,

0:43:57.719 --> 0:44:02.920
<v Speaker 1>with the limited capacity of the Sega Genesis, they were

0:44:02.960 --> 0:44:07.239
<v Speaker 1>able to create some sort of virtual sections, you know,

0:44:07.280 --> 0:44:09.720
<v Speaker 1>where you're like flying around in a three dimensional space,

0:44:11.040 --> 0:44:13.680
<v Speaker 1>something that you know, by today's standards is just old hat,

0:44:13.960 --> 0:44:17.280
<v Speaker 1>but at the time, on Genesis like it was like, whoa,

0:44:17.480 --> 0:44:20.719
<v Speaker 1>you can do things like that on this machine. I

0:44:20.800 --> 0:44:23.000
<v Speaker 1>want in, even though I don't know how I feel

0:44:23.000 --> 0:44:26.000
<v Speaker 1>about that movie. I want to play the game. And

0:44:26.040 --> 0:44:27.759
<v Speaker 1>to be clear, I think other parts of the game

0:44:27.760 --> 0:44:30.879
<v Speaker 1>are just typical side scrolling. But they had some sort

0:44:30.920 --> 0:44:34.440
<v Speaker 1>of a gimmicked sort of virtual reality section.

0:44:35.000 --> 0:44:38.280
<v Speaker 3>Okay, oh but wait a minute. This one's called Transformers

0:44:38.320 --> 0:44:40.719
<v Speaker 3>and there's something like a Transformer in it.

0:44:41.040 --> 0:44:44.040
<v Speaker 1>Yeah, yeah, we do get We do get some sort

0:44:44.040 --> 0:44:48.520
<v Speaker 1>of a laser night that's chasing around a transformer, like

0:44:48.719 --> 0:44:51.560
<v Speaker 1>a robot that changes into a race car. I don't

0:44:51.600 --> 0:44:54.400
<v Speaker 1>know if this is an actual transformer or a gobot

0:44:54.880 --> 0:44:58.680
<v Speaker 1>or just a general riff on the overall concept, but

0:44:59.000 --> 0:44:59.520
<v Speaker 1>there it is.

0:45:00.560 --> 0:45:03.960
<v Speaker 3>Man. So the next segment is one that really was

0:45:04.000 --> 0:45:07.279
<v Speaker 3>a hit for me. It's probably the cheesiest segment, or

0:45:07.280 --> 0:45:09.640
<v Speaker 3>one of the cheesiest in it, but I loved it,

0:45:09.800 --> 0:45:13.520
<v Speaker 3>especially because of how catchy the music is. This is

0:45:13.560 --> 0:45:17.920
<v Speaker 3>the one called Too Far, which has more different imagery

0:45:17.920 --> 0:45:21.520
<v Speaker 3>in it than I can possibly recount here. But it's

0:45:21.560 --> 0:45:25.800
<v Speaker 3>got what these sort of jazz design robots playing drums

0:45:25.840 --> 0:45:29.480
<v Speaker 3>on a crumbling planet surface with desolate gray buildings. What

0:45:29.560 --> 0:45:34.040
<v Speaker 3>a weird juxtaposition. So it's like a a gray post

0:45:34.080 --> 0:45:38.640
<v Speaker 3>apocalyptic world with ruined buildings, but these happy robots made

0:45:38.719 --> 0:45:41.560
<v Speaker 3>of these kind of jazz squiggles are all like, oh boy,

0:45:41.640 --> 0:45:43.160
<v Speaker 3>I'm feeling the feeling the groove.

0:45:43.440 --> 0:45:46.280
<v Speaker 1>It's like you had a monkey's paw and you wished

0:45:46.400 --> 0:45:51.680
<v Speaker 1>that windows clip art became like syndient. You know, we're

0:45:51.719 --> 0:45:54.960
<v Speaker 1>not clip art really. What's his name, the paper Clippy Clippy.

0:45:55.080 --> 0:45:58.760
<v Speaker 1>It's like Clippy and his like demonic kin were brought

0:45:58.800 --> 0:46:01.359
<v Speaker 1>to life and they're here to rock out, at least

0:46:01.400 --> 0:46:03.759
<v Speaker 1>in theory, but you know it's gonna get violent.

0:46:04.120 --> 0:46:10.560
<v Speaker 3>Clip multicolored Clippy family reunion and they're all playing hand drums. Yeah.

0:46:10.600 --> 0:46:13.760
<v Speaker 3>But then it's not just that. There's also an angry

0:46:13.800 --> 0:46:17.680
<v Speaker 3>looking like hamhead guy sitting watching a TV and a

0:46:17.760 --> 0:46:21.000
<v Speaker 3>necktie and he keeps kind of burping and his head

0:46:21.040 --> 0:46:23.640
<v Speaker 3>comes off and then it sinks down into his neck

0:46:23.719 --> 0:46:26.680
<v Speaker 3>and then it pops off again, and he's watching things

0:46:26.719 --> 0:46:29.040
<v Speaker 3>on TV. And we see what he's watching on the TV,

0:46:29.520 --> 0:46:33.200
<v Speaker 3>which is I think robots on roller coasters. And then

0:46:33.280 --> 0:46:37.279
<v Speaker 3>there's there's more TV watching themes with something that's just

0:46:37.320 --> 0:46:40.399
<v Speaker 3>a straight up eyeball watching a TV but then it

0:46:40.440 --> 0:46:42.720
<v Speaker 3>gets scared and it hides behind the couch.

0:46:43.280 --> 0:46:46.439
<v Speaker 1>Ah. You know. The roller coaster, the virtual roller coaster thing,

0:46:46.520 --> 0:46:49.200
<v Speaker 1>of course, has never gotten old like that basically spawned

0:46:49.600 --> 0:46:53.320
<v Speaker 1>a whole video game franchise, and I think Regal Cinema

0:46:53.400 --> 0:46:55.680
<v Speaker 1>still rolls that out at the beginning of their Seeing

0:46:55.680 --> 0:46:57.680
<v Speaker 1>a picture in Regal Cinema. Right, you get to ride

0:46:57.680 --> 0:47:00.840
<v Speaker 1>that virtual roller coaster a little bit. Some people like

0:47:00.880 --> 0:47:02.480
<v Speaker 1>will put their hands up to get into it.

0:47:02.520 --> 0:47:04.560
<v Speaker 3>You know, I'll do that.

0:47:05.480 --> 0:47:05.640
<v Speaker 1>Oh.

0:47:05.680 --> 0:47:10.040
<v Speaker 3>And then so this musical number has some vocals in it.

0:47:10.520 --> 0:47:13.560
<v Speaker 3>Vocals are not super prominent in the music throughout this

0:47:13.680 --> 0:47:15.960
<v Speaker 3>but a couple of tracks have vocals.

0:47:16.640 --> 0:47:16.960
<v Speaker 1>Uh.

0:47:17.000 --> 0:47:20.439
<v Speaker 3>And the only lyrics you get in this song, which

0:47:20.480 --> 0:47:23.120
<v Speaker 3>again the segment is called too Far. We see these

0:47:23.160 --> 0:47:26.399
<v Speaker 3>sort of these these three singers with big hair, all

0:47:26.440 --> 0:47:29.120
<v Speaker 3>three of them. It's CGI singers. Of course. I don't

0:47:29.120 --> 0:47:31.319
<v Speaker 3>know if I needed to say that, but yes, these

0:47:31.480 --> 0:47:35.600
<v Speaker 3>sort of sort of CGI mannequin figures with huge hair,

0:47:36.080 --> 0:47:40.200
<v Speaker 3>and they're singing too far, take it easy, It's all right?

0:47:41.840 --> 0:47:46.120
<v Speaker 3>What are those three phrases? How do they interlock? Too far?

0:47:46.400 --> 0:47:47.799
<v Speaker 3>Take it easy, It's all right?

0:47:48.440 --> 0:47:51.920
<v Speaker 1>It's like what the stages of grief or something right, okay.

0:47:52.640 --> 0:47:55.680
<v Speaker 3>Oh, and then there's like a whole eyeball family. Remember

0:47:55.719 --> 0:47:58.080
<v Speaker 3>there was an eyeball earlier that was watching the TV.

0:47:58.600 --> 0:48:01.600
<v Speaker 3>Uh Nick got scared. But now there's a whole family

0:48:01.640 --> 0:48:04.480
<v Speaker 3>of eyeballs. It's like a mommy and daddy eyeball. And

0:48:04.480 --> 0:48:06.400
<v Speaker 3>then I'm a lot of little eyeballs and they're all

0:48:06.440 --> 0:48:09.960
<v Speaker 3>watching the TV and they're watching a robot on TV

0:48:10.120 --> 0:48:12.759
<v Speaker 3>tell us that we've gone too far. And then my

0:48:12.880 --> 0:48:14.960
<v Speaker 3>favorite part of the whole thing is we see this

0:48:15.080 --> 0:48:19.040
<v Speaker 3>assembly line inside of a factory that makes terminators. They're

0:48:19.080 --> 0:48:22.680
<v Speaker 3>just making terminator exoskeletons, good, pumping out T eight hundreds.

0:48:23.040 --> 0:48:28.360
<v Speaker 3>And then they produce a canned beverage called Too Far Juice.

0:48:31.600 --> 0:48:35.360
<v Speaker 3>Funny tie in here. I just on a lark. I

0:48:35.400 --> 0:48:37.520
<v Speaker 3>don't know why it even occurred to me to do this.

0:48:37.640 --> 0:48:40.120
<v Speaker 3>I was like, wonder if there's anything in reality called

0:48:40.160 --> 0:48:43.000
<v Speaker 3>Too Far Juice? And I googled it and there is

0:48:43.040 --> 0:48:48.000
<v Speaker 3>a brewery based in Minnesota called the Fair State Brewing

0:48:48.080 --> 0:48:51.440
<v Speaker 3>Cooperative that has I've never had a beer from them,

0:48:51.440 --> 0:48:53.319
<v Speaker 3>so I don't know anything about them except they have

0:48:53.400 --> 0:48:56.759
<v Speaker 3>a beer called Too Far juice, and I compared it.

0:48:56.840 --> 0:49:00.000
<v Speaker 3>The can design looks exactly like this can in beyond

0:49:00.040 --> 0:49:02.799
<v Speaker 3>on the mind's eyes. So that is a deep reference

0:49:02.880 --> 0:49:05.120
<v Speaker 3>for a brewery to make. I don't know how that happened.

0:49:05.480 --> 0:49:07.839
<v Speaker 1>I think it's just because of just all the beer

0:49:07.880 --> 0:49:10.319
<v Speaker 1>out there. I'm not really a beer enthusiast, but I

0:49:10.360 --> 0:49:14.439
<v Speaker 1>love seeing the variety. There's so many different beers. There's

0:49:14.480 --> 0:49:18.600
<v Speaker 1>so many different like cool names for beers, and you

0:49:18.920 --> 0:49:22.720
<v Speaker 1>even see cool stuff like the waylan Utani beer. Aspen

0:49:22.800 --> 0:49:28.000
<v Speaker 1>beer was finally brought into reality recently as a promotion

0:49:28.120 --> 0:49:31.880
<v Speaker 1>for Alien Romulus by Angel City Brewery. You could finally

0:49:31.920 --> 0:49:34.200
<v Speaker 1>get a can of the beer that they're drinking on

0:49:34.239 --> 0:49:37.520
<v Speaker 1>the Nostromo in the original nineteen seventy nine Alien film.

0:49:37.640 --> 0:49:39.040
<v Speaker 3>It's very safe to drink.

0:49:40.880 --> 0:49:44.240
<v Speaker 1>But yeah, this does seem like a much deeper cut.

0:49:44.480 --> 0:49:47.879
<v Speaker 1>Too Far Juice seems seems that maybe a bit too far.

0:49:47.960 --> 0:49:49.680
<v Speaker 1>I don't know how many people who drank it really

0:49:49.719 --> 0:49:52.359
<v Speaker 1>caught the reference, but you know, tip of the hat

0:49:52.360 --> 0:49:53.279
<v Speaker 1>to those that did.

0:49:53.600 --> 0:49:56.279
<v Speaker 3>If I'm ever visiting Minnesota, I'm gonna have to get

0:49:56.320 --> 0:49:57.600
<v Speaker 3>me a Too Far Juice.

0:49:58.000 --> 0:50:00.839
<v Speaker 1>Well, this whole segment here of on the mind's eye.

0:50:00.840 --> 0:50:03.759
<v Speaker 1>This one really made me want my MTV. This felt very,

0:50:04.480 --> 0:50:08.719
<v Speaker 1>very in line with the Dire Straits video Yes for

0:50:08.800 --> 0:50:12.439
<v Speaker 1>Money for Nothing. Yeah, so that's the vibe I got here.

0:50:12.760 --> 0:50:16.920
<v Speaker 3>Absolutely. Yeah. Let's see now there are still more segments

0:50:17.000 --> 0:50:19.080
<v Speaker 3>to talk about. There's one called Windows that's kind of

0:50:19.120 --> 0:50:21.839
<v Speaker 3>a change of pace, because this one is fairly melancholy,

0:50:22.080 --> 0:50:24.640
<v Speaker 3>like most of the others are I don't know, the

0:50:25.120 --> 0:50:27.040
<v Speaker 3>others are jaunty here, they're you know, more of a

0:50:27.440 --> 0:50:31.680
<v Speaker 3>kind of a spirit of fun or excitement. This one

0:50:31.800 --> 0:50:34.840
<v Speaker 3>is a little bit down tempo and a little bit sad.

0:50:34.960 --> 0:50:38.120
<v Speaker 3>And we see a room full of paintings and wine

0:50:38.160 --> 0:50:41.080
<v Speaker 3>bottles and a loot, and then the loot floats off

0:50:41.120 --> 0:50:43.400
<v Speaker 3>of the wall and then everything starts floating in the

0:50:43.440 --> 0:50:46.719
<v Speaker 3>air and flying around, and there's a guitar solo, and

0:50:46.760 --> 0:50:50.560
<v Speaker 3>it ends sort of with classic classical two D paintings

0:50:50.600 --> 0:50:55.520
<v Speaker 3>like van Goff's self portrait peeling out into three dimensions.

0:50:55.280 --> 0:50:57.200
<v Speaker 1>And this effect is pretty cool. I thought this held

0:50:57.239 --> 0:51:00.239
<v Speaker 1>up pretty good. It doesn't feel as dated as because

0:51:00.239 --> 0:51:02.840
<v Speaker 1>a lot of things inherently feel dated in this picture.

0:51:04.400 --> 0:51:06.760
<v Speaker 1>And I like the music here, especially the early goings

0:51:06.760 --> 0:51:09.160
<v Speaker 1>of it. Are very chill, very gentle. The gentle yng

0:51:09.239 --> 0:51:10.520
<v Speaker 1>Hummer agree.

0:51:10.600 --> 0:51:14.160
<v Speaker 3>Now the gentle themes continue because the next segment is

0:51:14.239 --> 0:51:17.160
<v Speaker 3>quite tender. It's like a love story, and it actually

0:51:17.200 --> 0:51:20.839
<v Speaker 3>has dialogue. We didn't have that since the intro. So

0:51:20.920 --> 0:51:23.600
<v Speaker 3>the music here it's called nothing but Love, and it

0:51:23.600 --> 0:51:26.520
<v Speaker 3>sounds kind of like soft acoustic guitar. We meet two

0:51:26.560 --> 0:51:30.920
<v Speaker 3>different characters named Lata and Arturo, and we see a

0:51:31.000 --> 0:51:34.319
<v Speaker 3>note on the wall that says, Lota, happy birthday, see

0:51:34.360 --> 0:51:39.000
<v Speaker 3>you at seven, virtually yours Arturo. So I guess these

0:51:39.040 --> 0:51:44.360
<v Speaker 3>are characters that know they are they're self consciously virtual characters,

0:51:45.080 --> 0:51:49.440
<v Speaker 3>but they're both sort of red tinted CGI bodies. Arturo

0:51:49.880 --> 0:51:53.200
<v Speaker 3>comes in and meets Lata, and then he offers her

0:51:53.280 --> 0:51:56.320
<v Speaker 3>a magic checkered cube kind of like a Rubik's cube

0:51:56.680 --> 0:52:00.200
<v Speaker 3>that turns into a flying liquid metal snake, and then

0:52:00.200 --> 0:52:04.080
<v Speaker 3>a lot of turns old and looks mad, and then

0:52:04.080 --> 0:52:07.480
<v Speaker 3>we get dialogue and she says, I don't want your sculptures.

0:52:07.760 --> 0:52:11.200
<v Speaker 3>I love you, and then they kiss and then they

0:52:11.239 --> 0:52:14.560
<v Speaker 3>twirl and then they melt together as liquid metal.

0:52:15.280 --> 0:52:18.080
<v Speaker 1>That's what love in the virtual realm consists of. I

0:52:18.080 --> 0:52:19.600
<v Speaker 1>guess we have kind of this is like an Adam

0:52:19.600 --> 0:52:22.080
<v Speaker 1>and Eve sort of thing, right is the red sculpture

0:52:22.120 --> 0:52:25.520
<v Speaker 1>and apple the snake self explanatory.

0:52:25.400 --> 0:52:29.440
<v Speaker 3>Okay, I didn't think about that. The next one is great.

0:52:29.520 --> 0:52:32.400
<v Speaker 3>It's called Pyramid. I loved this one. It's got some

0:52:32.560 --> 0:52:36.680
<v Speaker 3>interesting kind of flute sounds. It sounds almost kind of

0:52:36.680 --> 0:52:39.560
<v Speaker 3>South American or something. And then it's got like a

0:52:39.640 --> 0:52:45.040
<v Speaker 3>dog chasing butterflies, these strange marionette gods dancing on top

0:52:45.120 --> 0:52:47.960
<v Speaker 3>of a pyramid with a yellow, flaming sky. This is

0:52:48.000 --> 0:52:51.120
<v Speaker 3>the one that's got a lady with like leopard print

0:52:51.160 --> 0:52:54.080
<v Speaker 3>on her flesh. At one point she says, we are

0:52:54.239 --> 0:52:55.239
<v Speaker 3>of the butterfly.

0:52:56.080 --> 0:52:58.800
<v Speaker 1>Yeah, I mean that's inherently trippy and cryptic. But the

0:52:59.120 --> 0:53:02.560
<v Speaker 1>dancing god or statues or whatever they are, these were monstrous,

0:53:03.680 --> 0:53:07.680
<v Speaker 1>but in the sense too that like they're moving in

0:53:07.920 --> 0:53:12.680
<v Speaker 1>a way that maybe trying to pattern like human dance movements,

0:53:12.680 --> 0:53:15.520
<v Speaker 1>but it just feels very clunky and inhuman. But I

0:53:15.560 --> 0:53:17.440
<v Speaker 1>don't know that kind of works. If these are gods,

0:53:17.760 --> 0:53:20.960
<v Speaker 1>why not. They're not of our world, And generally I

0:53:21.400 --> 0:53:25.759
<v Speaker 1>like the other worldliness of this section. You know, strange pyramids,

0:53:26.120 --> 0:53:30.879
<v Speaker 1>weird gods, talking leopard ladies, I'm all for it.

0:53:31.360 --> 0:53:33.560
<v Speaker 3>You know. I've got a real beef with Beyond the

0:53:33.600 --> 0:53:36.080
<v Speaker 3>Mind side, though, which is that up to this point

0:53:36.120 --> 0:53:39.960
<v Speaker 3>there have been not nearly enough human bodies with horse heads.

0:53:41.280 --> 0:53:44.000
<v Speaker 3>They're about to do me right here. So Theater of

0:53:44.120 --> 0:53:47.080
<v Speaker 3>Magic is the next segment. It's got everything you want.

0:53:47.239 --> 0:53:50.799
<v Speaker 3>It's got mirrors with masks flying around inside them. It's

0:53:50.800 --> 0:53:53.680
<v Speaker 3>got a theater lobby staircase. So it's like that animation

0:53:53.760 --> 0:53:55.640
<v Speaker 3>at the movie theater where you go out of the

0:53:55.760 --> 0:53:57.680
<v Speaker 3>It shows you going out of the theater and out

0:53:57.719 --> 0:53:59.920
<v Speaker 3>the staircase, down the staircase to the lobby to get

0:54:00.080 --> 0:54:03.279
<v Speaker 3>some refreshments. Here it's the opposite. You're going up the

0:54:03.320 --> 0:54:06.920
<v Speaker 3>staircase in the lobby. And then we see a marble

0:54:07.000 --> 0:54:09.960
<v Speaker 3>statue of a man playing an obo at a marble

0:54:10.080 --> 0:54:13.720
<v Speaker 3>lion which comes to life on an alien planet, jumps

0:54:13.760 --> 0:54:16.680
<v Speaker 3>over a flaming brazier, goes into a maze, and then

0:54:16.719 --> 0:54:19.880
<v Speaker 3>we see a volcano explode and this turns into a

0:54:20.080 --> 0:54:22.000
<v Speaker 3>metallic woman with a horse head.

0:54:23.880 --> 0:54:26.680
<v Speaker 1>Oh yeah, I love this. I love the creatures, the

0:54:26.760 --> 0:54:31.759
<v Speaker 1>weird landscapes, the virtual reality zooms, the labyrinth, that volcano

0:54:31.840 --> 0:54:34.560
<v Speaker 1>spewing dianetics everywhere, great stuff.

0:54:35.000 --> 0:54:38.319
<v Speaker 3>Yeah. Yeah, Oh, and this is the one that's got

0:54:38.320 --> 0:54:40.799
<v Speaker 3>the eyeball metronomes. At one point, we're just on a

0:54:40.840 --> 0:54:44.799
<v Speaker 3>planet surface and they're metronomes ticking everywhere, and they've got

0:54:44.840 --> 0:54:48.359
<v Speaker 3>eyeballs at the top of the ticker whatever you call that,

0:54:48.520 --> 0:54:51.440
<v Speaker 3>the I don't know what it's called, the part that

0:54:51.480 --> 0:54:54.360
<v Speaker 3>ticks on a metronome. It's like Easter Island, but with

0:54:54.440 --> 0:54:55.480
<v Speaker 3>eyeball metronomes.

0:54:56.120 --> 0:54:56.239
<v Speaker 1>Uh.

0:54:56.440 --> 0:55:00.439
<v Speaker 3>And then we see a Golden War galley rowing into Spain. Hey.

0:55:00.440 --> 0:55:03.480
<v Speaker 3>Connecting to recent episodes, this is a Was this a triream?

0:55:03.480 --> 0:55:05.360
<v Speaker 3>I don't think so. It just looks like one level

0:55:05.400 --> 0:55:05.840
<v Speaker 3>of oars.

0:55:05.920 --> 0:55:09.239
<v Speaker 1>To me, this looked like, yeah, we have elements of

0:55:09.360 --> 0:55:13.520
<v Speaker 1>sort of fantasy Viking here. We Yeah, this is take

0:55:13.560 --> 0:55:15.880
<v Speaker 1>it for what it is. It's a crazy space galley

0:55:16.200 --> 0:55:17.200
<v Speaker 1>and it is amazing.

0:55:17.480 --> 0:55:19.799
<v Speaker 3>Yeah. And so we also in this one gets some

0:55:20.120 --> 0:55:23.719
<v Speaker 3>mixing of live action shots of locations and models, like

0:55:23.760 --> 0:55:27.120
<v Speaker 3>a room and a house with CGI and then a

0:55:27.239 --> 0:55:31.319
<v Speaker 3>landscape with green clouds and lightning. I recall this one

0:55:31.360 --> 0:55:32.520
<v Speaker 3>kind of ends abruptly.

0:55:33.520 --> 0:55:36.560
<v Speaker 1>Yeah, yeah, some of them do. Like, Okay, we've said

0:55:36.560 --> 0:55:38.279
<v Speaker 1>all we can say about this move on to the

0:55:38.280 --> 0:55:38.680
<v Speaker 1>next one.

0:55:38.760 --> 0:55:41.960
<v Speaker 3>That sort of thing. Okay, very last segment. This one

0:55:42.000 --> 0:55:45.279
<v Speaker 3>starts with space imagery. It depicts a quasar, like a

0:55:45.400 --> 0:55:49.280
<v Speaker 3>rotating black hole, surrounded by this big disc of orange dust,

0:55:49.680 --> 0:55:52.799
<v Speaker 3>the jets coming out the poles. We see a sea

0:55:52.880 --> 0:55:56.000
<v Speaker 3>scape and there is a mermaid with one of those

0:55:56.040 --> 0:55:59.760
<v Speaker 3>seashell bras and she I noticed this about the mermaid.

0:55:59.800 --> 0:56:04.160
<v Speaker 3>She's hinges like her tail like hinges or fishtail does,

0:56:04.480 --> 0:56:06.600
<v Speaker 3>which made me think she's supposed to be not an

0:56:06.760 --> 0:56:09.640
<v Speaker 3>organic mermaid but a toy come.

0:56:09.440 --> 0:56:10.880
<v Speaker 1>To life, I guess, so.

0:56:11.200 --> 0:56:14.720
<v Speaker 3>Yeah, But in any case, she flies into the sky

0:56:15.360 --> 0:56:18.840
<v Speaker 3>and then we get a trio of naked male figures

0:56:18.880 --> 0:56:22.800
<v Speaker 3>without faces, so the interior of the skull is just smooth,

0:56:23.360 --> 0:56:27.600
<v Speaker 3>and they start folding upon themselves and into each other,

0:56:27.680 --> 0:56:32.600
<v Speaker 3>and it becomes just this kaleidoscopic exercise of folding and

0:56:32.680 --> 0:56:36.000
<v Speaker 3>mixing and blending these naked male forms altogether.

0:56:36.560 --> 0:56:39.400
<v Speaker 1>Yeah, this one's pretty cool. You could imagine this playing

0:56:39.440 --> 0:56:42.120
<v Speaker 1>on the big screen behind you know, your favorite prog

0:56:42.239 --> 0:56:43.200
<v Speaker 1>rock band or something.

0:56:43.480 --> 0:56:45.839
<v Speaker 3>Yeah, and then we go to credits, which there are

0:56:45.880 --> 0:56:46.359
<v Speaker 3>a lot of.

0:56:46.600 --> 0:56:49.000
<v Speaker 1>Yeah, it's like a solid ten minutes of credits. Like

0:56:49.560 --> 0:56:52.720
<v Speaker 1>I was expecting at least five more minutes of computer

0:56:52.960 --> 0:56:57.080
<v Speaker 1>animated mayhem, but no, just ten minutes of credits. But

0:56:57.520 --> 0:57:00.000
<v Speaker 1>that also means ten more minutes of Yon Hamer music

0:57:00.480 --> 0:57:03.560
<v Speaker 1>and it's pretty good. And yeah, to their credit, they

0:57:03.640 --> 0:57:07.799
<v Speaker 1>do shout out seemingly everybody involved in the creation of

0:57:07.840 --> 0:57:11.000
<v Speaker 1>these images. So yeah, well worth a look.

0:57:19.640 --> 0:57:22.400
<v Speaker 3>All right, So we've done a basic outline of the

0:57:22.480 --> 0:57:25.360
<v Speaker 3>content of Beyond the Mind's Eye. But I was so

0:57:25.400 --> 0:57:28.240
<v Speaker 3>curious about why this movie feels so I don't know,

0:57:28.360 --> 0:57:32.120
<v Speaker 3>potent with meaning and historical significance, and so I thought

0:57:32.120 --> 0:57:34.680
<v Speaker 3>we might analyze it a little bit here or see

0:57:34.720 --> 0:57:37.520
<v Speaker 3>what we can come up with at least. And one

0:57:38.520 --> 0:57:41.680
<v Speaker 3>way of thinking about it that was sticking in my

0:57:41.800 --> 0:57:45.400
<v Speaker 3>mind is that, you know, I'm pretty strongly persuaded by

0:57:45.520 --> 0:57:48.400
<v Speaker 3>medium is the message kind of analysis. In other words,

0:57:48.680 --> 0:57:52.440
<v Speaker 3>I think a lot of times the practical functional characteristics

0:57:52.640 --> 0:57:56.760
<v Speaker 3>of a medium of information delivery often influence our thinking

0:57:56.840 --> 0:57:59.880
<v Speaker 3>about the world more powerfully than the content of the

0:58:00.160 --> 0:58:04.440
<v Speaker 3>information delivered. So a classic example of this kind of thinking,

0:58:05.160 --> 0:58:07.160
<v Speaker 3>I've mentioned this on the show before is the kind

0:58:07.160 --> 0:58:11.880
<v Speaker 3>of Neil Postman idea that the invention of television had

0:58:11.880 --> 0:58:15.560
<v Speaker 3>a powerful influence on culture because the format of TV

0:58:16.320 --> 0:58:21.120
<v Speaker 3>puts a primary emphasis on the entertainment value of information.

0:58:21.680 --> 0:58:25.400
<v Speaker 3>So what's important is the ability of something to grab

0:58:25.520 --> 0:58:29.200
<v Speaker 3>and hold on to your visual attention, So that when

0:58:29.360 --> 0:58:33.200
<v Speaker 3>printed news shifted to TV news, you also get a

0:58:33.440 --> 0:58:36.920
<v Speaker 3>shift in our fundamental concept of news worthiness that what

0:58:37.040 --> 0:58:41.800
<v Speaker 3>was newsworthy became more likely to be synonymous with what's

0:58:41.880 --> 0:58:45.880
<v Speaker 3>most entertaining or attention holding, et cetera. So, thinking with

0:58:45.920 --> 0:58:49.200
<v Speaker 3>that kind of analysis, I started to wonder, what, if anything,

0:58:49.680 --> 0:58:53.120
<v Speaker 3>are the distinct messages that are hidden in the medium

0:58:53.360 --> 0:58:57.600
<v Speaker 3>of computer animation, as distinct from the medium of live

0:58:57.640 --> 0:59:01.840
<v Speaker 3>action film or from traditional anima. One of the things

0:59:01.880 --> 0:59:05.320
<v Speaker 3>that absolutely stood out to me about it is that

0:59:05.360 --> 0:59:10.560
<v Speaker 3>there is an incredibly strong theme of absorption running throughout.

0:59:11.280 --> 0:59:14.200
<v Speaker 3>It is hard to watch beyond the mind's eye and

0:59:14.280 --> 0:59:18.160
<v Speaker 3>not come away thinking that your essence will somehow be

0:59:18.440 --> 0:59:23.320
<v Speaker 3>absorbed and subsumed into a kind of metallic goop out

0:59:23.360 --> 0:59:26.560
<v Speaker 3>of which infinite other forms will be assembled and then

0:59:26.680 --> 0:59:31.600
<v Speaker 3>liquidated once again. So you are not necessarily discreet. You

0:59:31.680 --> 0:59:35.640
<v Speaker 3>are a quantity of moldable material, which can be both

0:59:35.720 --> 0:59:38.440
<v Speaker 3>frightening and exciting. The kind of friendly version of this

0:59:38.560 --> 0:59:43.640
<v Speaker 3>idea is oneness with the universe, but the more threatening

0:59:43.760 --> 0:59:45.960
<v Speaker 3>version is just that kind of like you are raw

0:59:46.040 --> 0:59:50.000
<v Speaker 3>material that something or someone could turn into anything.

0:59:50.720 --> 0:59:54.120
<v Speaker 1>This reminds me of stuff we've discussed in the show

0:59:54.120 --> 0:59:58.760
<v Speaker 1>before concerning the ideas of Jaron Laniar that you know

0:59:58.960 --> 1:00:00.920
<v Speaker 1>when it comes to social media, and that is that

1:00:00.960 --> 1:00:03.479
<v Speaker 1>you are not the user. You are the product. You're

1:00:03.480 --> 1:00:07.600
<v Speaker 1>a part of this grand thing, but you're not playing

1:00:07.640 --> 1:00:10.720
<v Speaker 1>the role in it that you thought you were. So

1:00:12.120 --> 1:00:15.360
<v Speaker 1>so yeah, it's certainly worth thinking about. But I agree

1:00:15.440 --> 1:00:19.080
<v Speaker 1>there is a tangible desire that is evident in this

1:00:19.200 --> 1:00:22.640
<v Speaker 1>film that, like, you want to be absorbed by a

1:00:22.680 --> 1:00:26.560
<v Speaker 1>comforting digital world. You know, a strong sense of technological

1:00:26.560 --> 1:00:30.840
<v Speaker 1>optimism along those lines where about where computer culture is headed,

1:00:30.960 --> 1:00:34.120
<v Speaker 1>where it can take you, and it doesn't entertain the

1:00:34.160 --> 1:00:37.960
<v Speaker 1>possibility that CGI technology will eat us, even though again

1:00:38.320 --> 1:00:40.760
<v Speaker 1>that's definitely a part of the lawnmower Man sequences that

1:00:40.800 --> 1:00:43.800
<v Speaker 1>were cut out for Beyond the Mind's Eye.

1:00:44.080 --> 1:00:46.880
<v Speaker 3>Yeah, well, there's a fine line between being absorbed and

1:00:46.920 --> 1:00:51.600
<v Speaker 3>being eaten. I guess. I mean the absorption themes are

1:00:51.640 --> 1:00:55.000
<v Speaker 3>more they feel more wholesome and inviting. It's just kind

1:00:55.000 --> 1:00:56.520
<v Speaker 3>of like, yeah, you're going to become a part of

1:00:56.560 --> 1:00:59.680
<v Speaker 3>it all, and then all of that will become many

1:00:59.720 --> 1:01:00.440
<v Speaker 3>other things.

1:01:00.760 --> 1:01:03.320
<v Speaker 1>Well, it's interesting that like kind of ties into some

1:01:03.400 --> 1:01:05.920
<v Speaker 1>aspects of the psychedelic experience, which of course, you know,

1:01:05.960 --> 1:01:09.920
<v Speaker 1>differs from person to person. But you know, this idea

1:01:10.040 --> 1:01:13.160
<v Speaker 1>of interconnectedness, realizing that you're all part of like one people,

1:01:13.920 --> 1:01:17.640
<v Speaker 1>one planet. You know that all these interpersonal connections are

1:01:17.640 --> 1:01:21.360
<v Speaker 1>the most valuable things in your life. And there's this idea, Okay,

1:01:21.400 --> 1:01:23.760
<v Speaker 1>well maybe the future is going to be a technological

1:01:23.840 --> 1:01:26.720
<v Speaker 1>version of that, and it sort of is, but it

1:01:26.720 --> 1:01:29.640
<v Speaker 1>also sort of isn't, or it can be that with

1:01:29.720 --> 1:01:33.800
<v Speaker 1>a more negative air to it. You know, it's I

1:01:33.800 --> 1:01:38.200
<v Speaker 1>guess the reality of something is always like maybe not,

1:01:38.480 --> 1:01:42.320
<v Speaker 1>you know, a complete divorce from the initial optimism. But

1:01:42.440 --> 1:01:44.000
<v Speaker 1>there are other dimensions to it as well.

1:01:44.200 --> 1:01:47.800
<v Speaker 3>Yeah, I can absolutely see that. Man. One thing I

1:01:47.840 --> 1:01:50.320
<v Speaker 3>really think about that stands out in all this early

1:01:50.360 --> 1:01:56.560
<v Speaker 3>CGI is the strong communicated idea that the essence of

1:01:56.720 --> 1:02:01.880
<v Speaker 3>all reality is essentially geometric, that the underlying structure of

1:02:01.960 --> 1:02:06.080
<v Speaker 3>planets and trees and human beings and music and love

1:02:06.360 --> 1:02:12.120
<v Speaker 3>and starlight is polyhedrons. And I don't know exactly, like

1:02:12.360 --> 1:02:15.400
<v Speaker 3>if you sort of take on that feeling, how that

1:02:15.520 --> 1:02:18.840
<v Speaker 3>cashes out into values or other beliefs about the world.

1:02:19.240 --> 1:02:21.920
<v Speaker 3>But it is hard to deny that that is a

1:02:22.000 --> 1:02:26.520
<v Speaker 3>feeling created by watching this stuff. Everything turns into a

1:02:26.640 --> 1:02:31.360
<v Speaker 3>series of intersecting angles and lines, and that can create

1:02:31.400 --> 1:02:35.600
<v Speaker 3>a very elegant feeling, a kind of mathematical beauty and

1:02:35.800 --> 1:02:39.120
<v Speaker 3>a sense of symmetry in all that. Like the idea

1:02:39.240 --> 1:02:42.480
<v Speaker 3>that the world is reducible to geometry can be a

1:02:42.520 --> 1:02:44.920
<v Speaker 3>beautiful and romantic way to think about things. And it's

1:02:44.960 --> 1:02:48.080
<v Speaker 3>also like the functional power of math kind of leads

1:02:48.080 --> 1:02:50.959
<v Speaker 3>you to think that, Like I don't know, just thinking

1:02:51.000 --> 1:02:54.560
<v Speaker 3>of everything as geometry and math to be manipulated means

1:02:54.640 --> 1:02:59.080
<v Speaker 3>that like almost anything is possible in reality. But yeah,

1:02:59.280 --> 1:03:02.360
<v Speaker 3>I'm not sure exactly where all that goes, But there's

1:03:02.480 --> 1:03:06.240
<v Speaker 3>a geometric brain mindset that really gets into you from

1:03:06.320 --> 1:03:07.600
<v Speaker 3>watching all of this animation.

1:03:08.320 --> 1:03:10.760
<v Speaker 1>Yeah, I mean, it's like everything is coming out of

1:03:10.800 --> 1:03:13.440
<v Speaker 1>an order, an order that is understood that is literally

1:03:13.480 --> 1:03:17.480
<v Speaker 1>programmed by human beings, like almost like we're recreating reality,

1:03:17.520 --> 1:03:20.760
<v Speaker 1>but it's a reality that makes sense and is understandable

1:03:20.840 --> 1:03:21.840
<v Speaker 1>and we have.

1:03:21.880 --> 1:03:24.880
<v Speaker 3>Full control over Yeah, Yeah, which.

1:03:24.680 --> 1:03:27.160
<v Speaker 1>I guess that's one of the advantages of one of

1:03:27.200 --> 1:03:30.200
<v Speaker 1>the attractions of various like virtual worlds, right, it is

1:03:30.280 --> 1:03:34.520
<v Speaker 1>like a limited version of the real world that we

1:03:34.640 --> 1:03:37.320
<v Speaker 1>have more control over and we know the limits of.

1:03:38.360 --> 1:03:42.360
<v Speaker 3>Yeah, speaking of our level of control, another thing I

1:03:42.400 --> 1:03:45.840
<v Speaker 3>was thinking about with Beyond the Mind's Eye and zooming

1:03:45.880 --> 1:03:49.200
<v Speaker 3>out to the broader issue of CGI as a medium,

1:03:49.240 --> 1:03:52.320
<v Speaker 3>what is the message of the CGI medium? I was

1:03:52.360 --> 1:03:56.560
<v Speaker 3>really thinking about the idea of a moving perspective. So

1:03:57.000 --> 1:04:01.920
<v Speaker 3>in live action and traditional animation, we sometimes have a

1:04:02.000 --> 1:04:05.880
<v Speaker 3>camera or a perspective that moves through the space that

1:04:05.880 --> 1:04:09.120
<v Speaker 3>we're looking at. But more often, i'd say, at least

1:04:09.120 --> 1:04:11.520
<v Speaker 3>half the time, you have a static camera or a

1:04:11.720 --> 1:04:17.200
<v Speaker 3>static perspective with moving subjects. So usually when you're watching

1:04:17.240 --> 1:04:20.680
<v Speaker 3>other types of media, you are holding still and the

1:04:20.720 --> 1:04:23.600
<v Speaker 3>subject of the shot is what's in motion. Again, that's changes.

1:04:23.640 --> 1:04:25.560
<v Speaker 3>You know, there are dolly shots, and there are moving

1:04:25.600 --> 1:04:28.000
<v Speaker 3>cameras in film and all that. It happens sometimes, but

1:04:28.160 --> 1:04:31.840
<v Speaker 3>more often you're used to being in one place and

1:04:31.960 --> 1:04:36.560
<v Speaker 3>watching the subject move. When I think about early computer animation,

1:04:37.600 --> 1:04:40.440
<v Speaker 3>it seems to me that the quote camera, though of

1:04:40.480 --> 1:04:43.640
<v Speaker 3>course there is no camera, it's just the selected viewpoint

1:04:43.680 --> 1:04:46.000
<v Speaker 3>within the three D space. As the frames are rendered,

1:04:46.320 --> 1:04:50.800
<v Speaker 3>it feels like that camera almost never stops moving, and

1:04:50.840 --> 1:04:54.080
<v Speaker 3>in beyond the mind's eye, it's almost constantly in motion.

1:04:54.640 --> 1:04:57.640
<v Speaker 3>And that motion means we are, without our say so,

1:04:58.240 --> 1:05:01.880
<v Speaker 3>being just pulled into scenes and images as with a

1:05:02.000 --> 1:05:05.440
<v Speaker 3>tractor beam. So the very first animated segment of this

1:05:05.520 --> 1:05:08.720
<v Speaker 3>movie has the viewer plunging through a tunnel of lights.

1:05:09.280 --> 1:05:11.760
<v Speaker 3>And you know, remember what the head tells you at

1:05:11.800 --> 1:05:15.480
<v Speaker 3>the beginning, Actually it says you are now entering a

1:05:15.600 --> 1:05:19.800
<v Speaker 3>world inside the essence of your imagination. Look within your dreams.

1:05:20.120 --> 1:05:23.480
<v Speaker 3>They can take you beyond the mind's eyes. So I

1:05:23.520 --> 1:05:27.440
<v Speaker 3>think it's it's not a coincidence that this early CGI

1:05:27.520 --> 1:05:30.720
<v Speaker 3>showcase would use this kind of language of being literally

1:05:30.840 --> 1:05:35.320
<v Speaker 3>taken somewhere. By looking, you are agreeing to be taken somewhere.

1:05:36.120 --> 1:05:38.520
<v Speaker 1>Yeah, yeah, enter into the world of dream. I mean

1:05:38.560 --> 1:05:40.200
<v Speaker 1>that lines up with what I was saying earlier about

1:05:40.960 --> 1:05:46.840
<v Speaker 1>more recent AI generated images, that they seem like the

1:05:46.880 --> 1:05:49.240
<v Speaker 1>product of dream. They seem like a dream that you

1:05:49.360 --> 1:05:52.680
<v Speaker 1>have partially forgotten, and that's part of the appeal of it,

1:05:52.680 --> 1:05:54.919
<v Speaker 1>And that's I feel like that's definitely the case here

1:05:55.360 --> 1:05:59.120
<v Speaker 1>in the early nineties with this footage in particular. Also,

1:05:59.280 --> 1:06:01.680
<v Speaker 1>again it fits with the subject matter like it's not

1:06:01.720 --> 1:06:05.800
<v Speaker 1>really there's not really a narrative. It's very abstract. The

1:06:05.880 --> 1:06:11.400
<v Speaker 1>meaning is entirely open to your interpretation for the most part. Yeah,

1:06:10.760 --> 1:06:14.000
<v Speaker 1>it's it's a trip, as Roger Ebert.

1:06:13.760 --> 1:06:18.160
<v Speaker 3>Said, Yeah, exactly. And the constant motion of the viewpoint

1:06:18.240 --> 1:06:20.720
<v Speaker 3>of the perspective or the camera makes it feel like

1:06:20.760 --> 1:06:24.000
<v Speaker 3>it's literally a trip. You are constantly being sucked into

1:06:24.120 --> 1:06:27.480
<v Speaker 3>new places and physically made to look at new things

1:06:27.520 --> 1:06:29.760
<v Speaker 3>as opposed to being where you are and having things

1:06:29.760 --> 1:06:32.200
<v Speaker 3>happen in front of you. Now, what does that kind

1:06:32.200 --> 1:06:35.240
<v Speaker 3>of message cash out to. I don't know, I feel

1:06:35.240 --> 1:06:38.280
<v Speaker 3>like it kind of It kind of ties into another

1:06:38.640 --> 1:06:40.880
<v Speaker 3>line and a song in there, the too Far Take

1:06:40.960 --> 1:06:43.640
<v Speaker 3>it Easy, It's all right. It's almost like, you know,

1:06:43.840 --> 1:06:46.640
<v Speaker 3>this new world of technology is going to take you

1:06:46.760 --> 1:06:51.320
<v Speaker 3>places without asking you. It's going to overwhelm you and

1:06:51.480 --> 1:06:54.280
<v Speaker 3>just take you there. And now you're looking at this

1:06:54.440 --> 1:06:56.680
<v Speaker 3>and you might not even comprehend or be able to

1:06:56.680 --> 1:06:59.880
<v Speaker 3>control what it is you're seeing now, but just relax

1:07:00.160 --> 1:07:02.600
<v Speaker 3>and surrender. It'll be okay.

1:07:03.880 --> 1:07:07.760
<v Speaker 1>Say yes to the lawnmower. Man. Yeah, it weirdly has

1:07:07.800 --> 1:07:11.520
<v Speaker 1>me wanting to rewatch The lawnmower Man or lawnmower Man Too,

1:07:11.680 --> 1:07:14.600
<v Speaker 1>Job's War or whatever other title it had.

1:07:14.920 --> 1:07:16.439
<v Speaker 3>You know, I haven't seen them in a long time.

1:07:16.480 --> 1:07:18.680
<v Speaker 3>I would want to watch them for the animated scenes,

1:07:18.720 --> 1:07:21.880
<v Speaker 3>But what I recall is that the human plot and

1:07:21.920 --> 1:07:23.880
<v Speaker 3>all that is just kind of unpleasant.

1:07:24.840 --> 1:07:28.280
<v Speaker 1>Yeah, likely, so likely so, but who knows, It's been

1:07:28.320 --> 1:07:32.440
<v Speaker 1>a while. Nobody eats yard clippings though, Like that was

1:07:32.680 --> 1:07:34.520
<v Speaker 1>the c one of the creepiest things about the original

1:07:34.600 --> 1:07:35.160
<v Speaker 1>King Store.

1:07:35.560 --> 1:07:38.120
<v Speaker 3>Well, if the animator merges your form into that of

1:07:38.120 --> 1:07:41.480
<v Speaker 3>a sheep, you might you know, this is liable to

1:07:41.480 --> 1:07:43.720
<v Speaker 3>happen to all of us because our again, our forms

1:07:43.720 --> 1:07:47.360
<v Speaker 3>are not fixed where we can morphit any moment. Oh

1:07:47.400 --> 1:07:49.520
<v Speaker 3>and that sort of ties into just one last thing

1:07:49.520 --> 1:07:53.120
<v Speaker 3>I wanted to mention I thought was interesting about trends

1:07:53.160 --> 1:07:56.800
<v Speaker 3>in early CGI. Did you also notice a visual theme

1:07:57.000 --> 1:08:01.479
<v Speaker 3>that things are the same at every gale, That there's

1:08:01.560 --> 1:08:05.400
<v Speaker 3>like all this zooming in and out and going out

1:08:05.440 --> 1:08:08.480
<v Speaker 3>into space and seeing planets and stars and quasars and

1:08:08.520 --> 1:08:10.480
<v Speaker 3>galaxies and all that, and then you zoom in and

1:08:10.520 --> 1:08:14.840
<v Speaker 3>see microscopic mechanisms and cells in a bloodstream, and circuit boards,

1:08:15.400 --> 1:08:19.479
<v Speaker 3>circuit boards represented as cities with skyscrapers and stuff, and

1:08:19.560 --> 1:08:22.960
<v Speaker 3>so there's this It seemed to me there's this repeated

1:08:23.040 --> 1:08:26.400
<v Speaker 3>theme throughout a lot of early CGI, and it's here

1:08:26.400 --> 1:08:29.680
<v Speaker 3>in this movie too, of a kind of scale agnosticism,

1:08:29.800 --> 1:08:34.880
<v Speaker 3>that what exists at one level of resolution is reproduced

1:08:34.920 --> 1:08:37.439
<v Speaker 3>at greater levels of resolution. So the more you zoom

1:08:37.439 --> 1:08:39.599
<v Speaker 3>in or the more you zoom out, you just keep

1:08:39.640 --> 1:08:41.200
<v Speaker 3>seeing the same patterns.

1:08:41.880 --> 1:08:45.160
<v Speaker 1>Yeah, that's a good point. Yeah, as we inevitably like

1:08:45.240 --> 1:08:50.160
<v Speaker 1>zoom in and out of these imagined micro and macro worlds.

1:08:50.479 --> 1:08:52.639
<v Speaker 3>The message of that is you got to put computers

1:08:52.680 --> 1:08:54.840
<v Speaker 3>inside your body. It's time to be a cyborg.

1:08:56.040 --> 1:08:58.240
<v Speaker 1>Yeah, I guess. I mean that's part of the that's

1:08:58.280 --> 1:09:00.960
<v Speaker 1>kind of wrapped up in the optimism too. Will become machines,

1:09:01.000 --> 1:09:07.160
<v Speaker 1>will become this synthesis of biology and technology, and it's

1:09:07.240 --> 1:09:11.000
<v Speaker 1>just gonna make everything smoother and cooler and shinier.

1:09:11.479 --> 1:09:14.040
<v Speaker 3>I can't wait to be t one thousand coup.

1:09:14.280 --> 1:09:18.439
<v Speaker 1>Yeah, everything is crow all right. Well, there you have

1:09:18.520 --> 1:09:21.599
<v Speaker 1>it beyond the mind's eye. I don't know if I'm

1:09:21.640 --> 1:09:25.920
<v Speaker 1>gonna keep exploring the other films in this franchise, it

1:09:25.920 --> 1:09:29.080
<v Speaker 1>seems like somebody should put out a big, thick, blu

1:09:29.200 --> 1:09:31.519
<v Speaker 1>ray set like of all of them. Surely that's in

1:09:31.560 --> 1:09:32.000
<v Speaker 1>the works.

1:09:32.400 --> 1:09:34.640
<v Speaker 3>Why has nobody done that? Yeah? Absolutely?

1:09:35.120 --> 1:09:37.800
<v Speaker 1>I read that some of the extras on one of

1:09:38.000 --> 1:09:41.200
<v Speaker 1>the physical releases of this included a sequence where we

1:09:41.320 --> 1:09:44.439
<v Speaker 1>get to see a young Hummer band in which all

1:09:44.439 --> 1:09:48.559
<v Speaker 1>four members of the band are Yon Hummer. So there

1:09:48.560 --> 1:09:50.240
<v Speaker 1>are some extras like that I'd like to see as well.

1:09:50.280 --> 1:09:51.839
<v Speaker 1>I couldn't find a stream of that anywhere.

1:09:52.040 --> 1:09:52.840
<v Speaker 3>That's beautiful.

1:09:53.200 --> 1:09:56.679
<v Speaker 1>All right. As of publication time, we have not yet

1:09:56.720 --> 1:09:58.680
<v Speaker 1>heard back from the director. If we do hear back

1:09:58.680 --> 1:10:01.879
<v Speaker 1>from the director, please tune in to the next Listener

1:10:01.920 --> 1:10:07.240
<v Speaker 1>Mail episode and we will share his answers to our questions.

1:10:07.960 --> 1:10:09.479
<v Speaker 1>All Right, We're gonna go ahead and close out this

1:10:09.560 --> 1:10:12.639
<v Speaker 1>episode of Weird House Cinema. This one's been fine. We'd

1:10:12.680 --> 1:10:15.439
<v Speaker 1>love to hear from everyone out there. Were you too

1:10:15.680 --> 1:10:20.040
<v Speaker 1>a child of the nineties, Do you remember the commercials

1:10:20.080 --> 1:10:23.759
<v Speaker 1>for this on TV or in print? Did you rent

1:10:24.160 --> 1:10:27.639
<v Speaker 1>or purchase Beyond the Mind's Eye? And how much did

1:10:27.680 --> 1:10:30.679
<v Speaker 1>it blow your mind? We want to hear your thoughts

1:10:30.680 --> 1:10:32.600
<v Speaker 1>on it and what has it been like to revisit it.

1:10:33.880 --> 1:10:35.920
<v Speaker 1>What are your What are your thoughts on some of

1:10:36.120 --> 1:10:39.880
<v Speaker 1>our various ideas that we presented in this episode. Let's

1:10:39.880 --> 1:10:42.840
<v Speaker 1>see if you We'll just remind you here that Weird

1:10:42.840 --> 1:10:46.320
<v Speaker 1>House Cinema. These are Friday in the Stuff to Blow

1:10:46.320 --> 1:10:49.320
<v Speaker 1>Your Mind podcast feed we're primarily a science and culture podcast,

1:10:49.320 --> 1:10:52.559
<v Speaker 1>with core episodes on Tuesdays and Thursdays, but on Fridays

1:10:52.560 --> 1:10:54.840
<v Speaker 1>we set all that aside for the time being. If

1:10:54.840 --> 1:10:56.240
<v Speaker 1>you want to see a complete list of all the

1:10:56.240 --> 1:10:58.400
<v Speaker 1>films we've covered on Weird House Cinema over the years,

1:10:58.400 --> 1:11:00.160
<v Speaker 1>go to letterbox dot com. It's L E T T

1:11:00.280 --> 1:11:03.160
<v Speaker 1>E R B O x D dot com. Our profile

1:11:03.360 --> 1:11:06.400
<v Speaker 1>is weird House and you will find the list. Sometimes

1:11:06.400 --> 1:11:09.720
<v Speaker 1>there'll be a sneak peek ahead at what's coming out

1:11:09.960 --> 1:11:11.000
<v Speaker 1>the following week.

1:11:11.479 --> 1:11:15.160
<v Speaker 3>Huge thanks as always to our excellent audio producer Jjposway.

1:11:15.520 --> 1:11:17.200
<v Speaker 3>If you would like to get in touch with us

1:11:17.200 --> 1:11:19.799
<v Speaker 3>with feedback on this episode or any other, to suggest

1:11:19.840 --> 1:11:22.040
<v Speaker 3>a topic for the future, or just to say hello,

1:11:22.160 --> 1:11:24.760
<v Speaker 3>you can email us at contact at stuff to Blow

1:11:24.800 --> 1:11:32.320
<v Speaker 3>your Mind dot com.

1:11:32.439 --> 1:11:35.360
<v Speaker 2>Stuff to Blow Your Mind is production of iHeartRadio. For

1:11:35.439 --> 1:11:38.240
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