1 00:00:04,440 --> 00:00:07,640 Speaker 1: Hey, you welcome to Weird House Cinema. Rewind. This is 2 00:00:07,760 --> 00:00:10,799 Speaker 1: Rob Lamb and today you're going to hear our episode 3 00:00:10,800 --> 00:00:14,720 Speaker 1: from nine to six, twenty twenty four about Beyond the 4 00:00:14,840 --> 00:00:18,919 Speaker 1: Mind's I from nineteen ninety two. If you were a 5 00:00:18,960 --> 00:00:23,159 Speaker 1: person of a certain age, you will definitely remember the 6 00:00:23,320 --> 00:00:27,040 Speaker 1: TV advertisements for what just seemed like the future of 7 00:00:27,120 --> 00:00:31,080 Speaker 1: cinema and the future of just human experience. So we 8 00:00:31,120 --> 00:00:34,640 Speaker 1: hope you enjoy revisiting this episode. 9 00:00:36,360 --> 00:00:42,080 Speaker 2: Welcome to Stuff to Blow your Mind, a production of iHeartRadio. 10 00:00:46,240 --> 00:00:48,120 Speaker 1: Hey, welcome to Weird House Cinema. 11 00:00:48,159 --> 00:00:51,600 Speaker 3: This is Rob Lamb and this is Joe McCormick. And 12 00:00:51,720 --> 00:00:55,160 Speaker 3: today on Weird House Cinema, we're doing something a little 13 00:00:55,160 --> 00:00:59,560 Speaker 3: bit different. Most of the time we focus on narrative 14 00:00:59,680 --> 00:01:05,520 Speaker 3: feed films, at least within the weird genres, but today 15 00:01:05,840 --> 00:01:08,600 Speaker 3: we are not looking at a narrative feature film. We're 16 00:01:08,640 --> 00:01:12,520 Speaker 3: going to be talking about an anthology format art film 17 00:01:12,880 --> 00:01:18,200 Speaker 3: from nineteen ninety two called Beyond the Mind's Eye, which 18 00:01:18,360 --> 00:01:21,280 Speaker 3: was the second part in a series of similar films 19 00:01:21,319 --> 00:01:25,400 Speaker 3: beginning in the year nineteen ninety with The Mind's Eye, 20 00:01:25,600 --> 00:01:30,120 Speaker 3: a computer animation odyssey. Now, as the name implies, the 21 00:01:30,200 --> 00:01:35,720 Speaker 3: Mind's Eye films were showcases for computer animation, showcases for 22 00:01:35,880 --> 00:01:39,479 Speaker 3: sort of the cutting edge of computer based animation techniques 23 00:01:39,640 --> 00:01:42,679 Speaker 3: of the day, and the typical format of all these 24 00:01:42,680 --> 00:01:46,759 Speaker 3: films in the Mind's Eye series would be a sequence 25 00:01:46,920 --> 00:01:50,360 Speaker 3: of musical numbers usually I think, just by a single 26 00:01:50,480 --> 00:01:59,160 Speaker 3: artist throughout, accompanied by strange computer generated imagery scenes and imagery. Now, Rob, 27 00:01:59,200 --> 00:02:00,600 Speaker 3: I don't know if you were a to get more 28 00:02:00,640 --> 00:02:04,040 Speaker 3: clarity on the source of all of these animated segments. 29 00:02:04,240 --> 00:02:06,480 Speaker 3: One thing that's clear is that a lot of the 30 00:02:06,520 --> 00:02:12,920 Speaker 3: segments were created for other projects originally things like TV commercials, 31 00:02:12,960 --> 00:02:17,560 Speaker 3: sci fi movies, video games, demo reels, just industry stuff 32 00:02:17,600 --> 00:02:19,560 Speaker 3: and so forth, and then a lot of that was 33 00:02:19,800 --> 00:02:23,960 Speaker 3: edited together and set to music for these projects. But 34 00:02:24,040 --> 00:02:26,200 Speaker 3: I don't know if that's the case with all of 35 00:02:26,240 --> 00:02:28,720 Speaker 3: the animation or just some of it. It's possible some 36 00:02:28,760 --> 00:02:32,680 Speaker 3: segments were created specifically for the mind Sie movies, but 37 00:02:32,919 --> 00:02:34,480 Speaker 3: I couldn't get a clear answer on that. 38 00:02:35,120 --> 00:02:38,680 Speaker 1: Yeah, this is one of those situations where the movie 39 00:02:38,760 --> 00:02:43,040 Speaker 1: database listings for this title beyond the mind Side that 40 00:02:43,080 --> 00:02:46,160 Speaker 1: we're going to be talking about here today, scene kind 41 00:02:46,160 --> 00:02:49,760 Speaker 1: of limited. Now, I will add that the actual credits 42 00:02:49,800 --> 00:02:54,840 Speaker 1: for the feature itself. I mean, those credits do provide 43 00:02:54,919 --> 00:02:57,000 Speaker 1: a lot of names and a lot more of additional info, 44 00:02:57,080 --> 00:03:00,400 Speaker 1: but I feel like to really cite everything and to 45 00:03:00,520 --> 00:03:03,360 Speaker 1: source and to point to the source of everything that 46 00:03:03,400 --> 00:03:05,840 Speaker 1: we see in the picture, you're dealing with like a 47 00:03:06,000 --> 00:03:10,920 Speaker 1: true sort of multimedia archaeology, sort of an exercise that 48 00:03:11,000 --> 00:03:13,880 Speaker 1: we're we were not really all about here with Weird 49 00:03:13,919 --> 00:03:16,760 Speaker 1: House Cinema. So we're going to call out some of 50 00:03:16,800 --> 00:03:20,120 Speaker 1: the people that were involved, but we can't possibly list everyone, 51 00:03:20,160 --> 00:03:24,399 Speaker 1: because again, this is an anthology of these different films, 52 00:03:24,440 --> 00:03:28,440 Speaker 1: films that, especially for the time period, often involved like 53 00:03:28,520 --> 00:03:34,560 Speaker 1: multiple folks bringing it together from a technological and artistic standpoint. 54 00:03:34,920 --> 00:03:37,600 Speaker 3: Yeah, that's right. So I wonder I bet a lot 55 00:03:37,640 --> 00:03:40,600 Speaker 3: of you out there listening remember The Mind's Eye if 56 00:03:40,600 --> 00:03:44,520 Speaker 3: you were around and watching TV, reading reading Wired magazine 57 00:03:44,600 --> 00:03:48,200 Speaker 3: in the early nineties or something. The Mind's Eye films 58 00:03:48,240 --> 00:03:52,800 Speaker 3: were apparently extremely popular on home video. I never rented 59 00:03:52,800 --> 00:03:55,000 Speaker 3: one when I was a kid, but I've had friends 60 00:03:55,080 --> 00:03:57,920 Speaker 3: mentioned them before, like, oh, remember the Mind's Eye, Like 61 00:03:57,960 --> 00:04:01,120 Speaker 3: you know, I'm maybe somebody said they rented it from 62 00:04:01,160 --> 00:04:04,680 Speaker 3: Blockbuster or something. But anyway, they were very popular on 63 00:04:04,720 --> 00:04:07,880 Speaker 3: home video, initially on VHS and on laser disc and 64 00:04:07,920 --> 00:04:11,120 Speaker 3: then later on DVD, and I can only imagine the 65 00:04:11,200 --> 00:04:15,680 Speaker 3: number of hangouts cool hangouts in the early nineties that began, like, dude, 66 00:04:15,720 --> 00:04:18,200 Speaker 3: you've got to come over and watch this tape I rented. 67 00:04:18,279 --> 00:04:22,880 Speaker 3: It's so trippy. And so that's the series. But again, 68 00:04:22,960 --> 00:04:25,960 Speaker 3: the specific film that we're going to be talking about 69 00:04:25,960 --> 00:04:28,800 Speaker 3: today is the second movie in the Mind's I series 70 00:04:28,880 --> 00:04:33,160 Speaker 3: called Beyond the Mind's Eye from nineteen ninety two, directed 71 00:04:33,200 --> 00:04:38,719 Speaker 3: by Michael Boydston and featuring music by Yon Hamer, who 72 00:04:38,839 --> 00:04:42,560 Speaker 3: I know on the podcast before I've probably called Jan Hammer, 73 00:04:43,200 --> 00:04:45,599 Speaker 3: but it's Yon Hamer. I found out by listening to 74 00:04:45,640 --> 00:04:48,039 Speaker 3: an interview. So when I got the idea to do 75 00:04:48,160 --> 00:04:50,200 Speaker 3: one of these one of the Mind's Eye movies for 76 00:04:50,240 --> 00:04:52,240 Speaker 3: the show, I was browsing through a list of them 77 00:04:52,520 --> 00:04:54,920 Speaker 3: and I saw one was by one Head, music by 78 00:04:54,960 --> 00:04:57,159 Speaker 3: Yon Hamer, and I knew we had to pick the 79 00:04:57,160 --> 00:04:59,080 Speaker 3: hammer fest. It had to be that one. 80 00:04:59,520 --> 00:05:02,040 Speaker 1: Yeah. Yeah. Listeners to Weird House Cinema will remember that 81 00:05:02,120 --> 00:05:06,600 Speaker 1: Yonhammer scored the film I Come In Peace aka Dark Angel, 82 00:05:06,680 --> 00:05:09,960 Speaker 1: that we previously talked about on the show, and most famously, 83 00:05:10,240 --> 00:05:14,760 Speaker 1: of course, did the soundtrack for Miami Vice, including that 84 00:05:15,640 --> 00:05:19,480 Speaker 1: absurdly great track Crockets theme. But anyway, we'll come back 85 00:05:19,480 --> 00:05:21,720 Speaker 1: to Yon'hammer in a bit, and we'll talk about him 86 00:05:21,760 --> 00:05:24,440 Speaker 1: a lot, because basically this is a film where his 87 00:05:25,360 --> 00:05:30,359 Speaker 1: music his front and center. Really, I mean, it's the 88 00:05:30,440 --> 00:05:33,360 Speaker 1: visuals and then the music of Yon Hamer, and that's 89 00:05:33,400 --> 00:05:35,400 Speaker 1: what beyond the mind's eye consists of. 90 00:05:35,920 --> 00:05:39,360 Speaker 3: Yeah, Now, whatever is going through your head right now 91 00:05:39,440 --> 00:05:42,760 Speaker 3: out there listening in the year twenty twenty four, whatever 92 00:05:42,839 --> 00:05:46,440 Speaker 3: you are thinking about the idea of a combination art 93 00:05:46,480 --> 00:05:50,120 Speaker 3: house showcase and industrial demo reel entirely made out of 94 00:05:50,200 --> 00:05:54,640 Speaker 3: CGI from the early nineties, you do need to probably 95 00:05:54,680 --> 00:05:57,599 Speaker 3: shift your thinking a little bit, like, especially if you 96 00:05:57,600 --> 00:06:00,480 Speaker 3: weren't around at the time and don't like you can't 97 00:06:00,520 --> 00:06:04,400 Speaker 3: tap into that mindset again, because people in the nineties 98 00:06:04,480 --> 00:06:10,720 Speaker 3: were absolutely losing their minds about how astounding, futuristic and 99 00:06:10,880 --> 00:06:14,719 Speaker 3: even beautiful all this stuff was, which is kind of 100 00:06:14,800 --> 00:06:17,159 Speaker 3: hard to reconcile with the way it looks now, not 101 00:06:17,240 --> 00:06:19,560 Speaker 3: that it looks not that I'm insulting the way it 102 00:06:19,560 --> 00:06:22,880 Speaker 3: looks now, but it's just it was a different time 103 00:06:22,960 --> 00:06:25,640 Speaker 3: and it's hard to get fully back into that brain space. 104 00:06:26,440 --> 00:06:29,720 Speaker 1: Yeah, I mean, it's very much a snapshot of the time. 105 00:06:29,760 --> 00:06:32,560 Speaker 1: I mean, this is a nineteen ninety two release. This 106 00:06:32,800 --> 00:06:38,200 Speaker 1: is the cutting edge computer generated imagery from the early nineties, 107 00:06:38,240 --> 00:06:41,360 Speaker 1: the very early nineties. And you know, I honestly can't 108 00:06:41,400 --> 00:06:43,960 Speaker 1: remember if I ever rented this from a video store. 109 00:06:44,960 --> 00:06:47,719 Speaker 1: It's very possible that I did, but I mostly just 110 00:06:47,800 --> 00:06:50,279 Speaker 1: remember seeing the commercials for it, because there were a 111 00:06:50,400 --> 00:06:53,680 Speaker 1: lot of TV commercials for it. As I remember, I'm 112 00:06:53,800 --> 00:06:58,279 Speaker 1: guessing I was watching, you know, it's probably MTV, maybe 113 00:06:58,360 --> 00:07:01,760 Speaker 1: the Sci Fi Channel as well. So honestly, I can't 114 00:07:01,760 --> 00:07:04,280 Speaker 1: remember offhand when that started out. I think it may 115 00:07:04,279 --> 00:07:07,640 Speaker 1: have started in ninety two, so maybe not Sci Fi Channel, 116 00:07:07,640 --> 00:07:11,840 Speaker 1: But I feel like MTV at least was prime, prime 117 00:07:11,880 --> 00:07:15,880 Speaker 1: target area for these commercials. And it really did feel exciting. 118 00:07:15,920 --> 00:07:20,320 Speaker 1: It felt like a revelation. This is the future, this 119 00:07:20,400 --> 00:07:23,520 Speaker 1: is what computer generated imagery can do for us, this 120 00:07:23,560 --> 00:07:25,360 Speaker 1: is what video games can do for us, because our 121 00:07:25,400 --> 00:07:27,880 Speaker 1: video games were not like this, not yet, but it 122 00:07:28,000 --> 00:07:30,840 Speaker 1: was the promise that they could be. And in general, 123 00:07:30,960 --> 00:07:34,080 Speaker 1: it's like, this is the future, and you had every 124 00:07:34,160 --> 00:07:38,120 Speaker 1: reason to be excited and Honestly, I was looking back 125 00:07:38,160 --> 00:07:39,760 Speaker 1: on I was thinking about the fact that, well, of 126 00:07:39,760 --> 00:07:42,440 Speaker 1: course I was a child at the time. I was 127 00:07:42,440 --> 00:07:44,760 Speaker 1: a kid, so of course I was excited. You know. 128 00:07:46,360 --> 00:07:49,200 Speaker 1: Did adults feel the same way, Well, obviously they did, 129 00:07:49,320 --> 00:07:51,960 Speaker 1: because on one hand, these videos were highly successful. They were, 130 00:07:52,000 --> 00:07:54,360 Speaker 1: you know, on the best sellers lists and all. And 131 00:07:54,680 --> 00:07:57,480 Speaker 1: I looked around and I found that Roger Ebert was 132 00:07:57,480 --> 00:08:01,080 Speaker 1: a big fan. On the Ciskel and Eba show. There's 133 00:08:01,080 --> 00:08:03,280 Speaker 1: a particular episode I was able to You can look 134 00:08:03,280 --> 00:08:05,920 Speaker 1: it up on the archives and find the full episode. 135 00:08:05,960 --> 00:08:09,960 Speaker 1: It's the one where they they review Lorenzo's Oil and 136 00:08:10,120 --> 00:08:13,080 Speaker 1: Chaplain and some other you know, kind of stuffy and 137 00:08:13,120 --> 00:08:18,960 Speaker 1: certainly non non futuristic movie. But at the end of it, 138 00:08:19,400 --> 00:08:21,960 Speaker 1: we have Roger Ebert's video pick of the week and 139 00:08:22,200 --> 00:08:25,640 Speaker 1: it is Beyond the Mind's Eye, and he loves it. 140 00:08:25,680 --> 00:08:29,640 Speaker 1: He's he says, quote, one day computers will be able 141 00:08:29,680 --> 00:08:33,600 Speaker 1: to create entire movies and the visual possibilities are breathtaking. 142 00:08:33,960 --> 00:08:36,560 Speaker 1: Look at where this shot takes us, and they cut 143 00:08:36,559 --> 00:08:39,520 Speaker 1: to one of the you know, the otherworldly vistas that 144 00:08:39,600 --> 00:08:42,800 Speaker 1: Beyond the Mind's Eye gives us, and he closes up 145 00:08:42,840 --> 00:08:44,079 Speaker 1: as saying it's quite a trip. 146 00:08:44,559 --> 00:08:48,199 Speaker 3: One day computers will animate entire movies. 147 00:08:48,920 --> 00:08:51,920 Speaker 1: And they would like, Yeah. In nineteen ninety five, that's 148 00:08:51,960 --> 00:08:55,640 Speaker 1: when we got Toy Story from Pixar, the first fully 149 00:08:55,720 --> 00:08:59,200 Speaker 1: CGI full length motion pictures, So yeah, it was just 150 00:08:59,280 --> 00:09:02,800 Speaker 1: about to happen, basically, like they were already in production 151 00:09:03,120 --> 00:09:05,440 Speaker 1: on Toys. I think that the descript for Toy Story 152 00:09:05,559 --> 00:09:08,280 Speaker 1: was kind of like finalized in ninety three, so like, 153 00:09:08,320 --> 00:09:11,679 Speaker 1: really it was about to happen. So I feel like 154 00:09:11,720 --> 00:09:14,840 Speaker 1: Ebert was correct on all parts. On all accounts here, 155 00:09:15,320 --> 00:09:18,200 Speaker 1: this is essentially what we're going to see, and we 156 00:09:18,280 --> 00:09:20,760 Speaker 1: have seen the perfection to some extent, I think of 157 00:09:20,840 --> 00:09:25,600 Speaker 1: CGI animated films and the Pixar Disney DreamWorks mold. Though 158 00:09:25,600 --> 00:09:28,320 Speaker 1: of course it's worth pointing out that things like photorealistic 159 00:09:28,400 --> 00:09:33,000 Speaker 1: CGI has a lot more to contend with. You know, 160 00:09:33,000 --> 00:09:36,600 Speaker 1: there's a lot more uncanny valley to traverse in that realm, 161 00:09:36,679 --> 00:09:39,240 Speaker 1: and so I don't know if we've seen anything that 162 00:09:39,960 --> 00:09:41,839 Speaker 1: truly succeeds in that category. 163 00:09:42,360 --> 00:09:44,720 Speaker 3: Now. If you go back and read what people were 164 00:09:44,880 --> 00:09:49,440 Speaker 3: saying about these movies at the time, one very common 165 00:09:49,480 --> 00:09:54,120 Speaker 3: theme is that the Mindseye films are regarded as trippy 166 00:09:54,440 --> 00:09:58,200 Speaker 3: or psychedelic. Now, that might not seem all that strange 167 00:09:58,240 --> 00:10:01,680 Speaker 3: for you know, a computer anime, music video film, but 168 00:10:02,160 --> 00:10:06,319 Speaker 3: that's not necessarily said about all animated films or even 169 00:10:06,440 --> 00:10:09,720 Speaker 3: all art films. So, like, what is it about this 170 00:10:09,960 --> 00:10:15,559 Speaker 3: CGI package film idea that specifically lends itself to descriptions 171 00:10:15,559 --> 00:10:20,520 Speaker 3: having to do with visionary experiences or psychedelic drugs. I 172 00:10:20,559 --> 00:10:22,760 Speaker 3: was thinking about this, and this is a theme I'll 173 00:10:22,760 --> 00:10:25,800 Speaker 3: come back to multiple times in the episode. I've been 174 00:10:25,800 --> 00:10:30,280 Speaker 3: thinking a lot about linking techniques in the like just 175 00:10:30,400 --> 00:10:34,480 Speaker 3: practical techniques of computer animation, to the effect that the 176 00:10:34,520 --> 00:10:37,560 Speaker 3: film has on us. And I was wondering if the 177 00:10:37,679 --> 00:10:42,959 Speaker 3: trippiness has something to do with the with the particular 178 00:10:43,000 --> 00:10:47,280 Speaker 3: capabilities of computer animation at the time that by algorithmically 179 00:10:47,400 --> 00:10:51,240 Speaker 3: changing dimension values across time, for like a shape or 180 00:10:51,280 --> 00:10:54,760 Speaker 3: an image on the screen, you can create these shifting 181 00:10:55,120 --> 00:10:58,719 Speaker 3: morphing forms which are all throughout the animated segments in 182 00:11:00,080 --> 00:11:02,160 Speaker 3: Beyond the Mind's Eye. I would say every single one 183 00:11:02,200 --> 00:11:05,240 Speaker 3: of them has an image, like a shape or an 184 00:11:05,240 --> 00:11:10,320 Speaker 3: object that morphs into something else, and these changes from 185 00:11:10,320 --> 00:11:13,200 Speaker 3: one thing to another very much mirror the form shifting 186 00:11:13,280 --> 00:11:17,359 Speaker 3: visual effects that people commonly experience on some psychedelic compounds, 187 00:11:17,920 --> 00:11:19,600 Speaker 3: So I wonder if that's one part of it, that 188 00:11:19,679 --> 00:11:24,040 Speaker 3: particular capability of computer animation and its similarity to psychedelic 189 00:11:24,120 --> 00:11:27,520 Speaker 3: visual effects. Of course, having one shape morph into another 190 00:11:28,040 --> 00:11:31,200 Speaker 3: is something you can do in traditional hand drawn animation 191 00:11:31,280 --> 00:11:35,280 Speaker 3: as well, but you see it a lot in early CGI, 192 00:11:35,440 --> 00:11:37,640 Speaker 3: and I wonder if it's because it was like easier 193 00:11:37,640 --> 00:11:41,320 Speaker 3: to automate by some kind of stepwise manipulation or algorithm 194 00:11:41,720 --> 00:11:44,480 Speaker 3: of just the number variables that you use to create 195 00:11:44,520 --> 00:11:49,120 Speaker 3: the dimensions of an image. Another characteristic that I wonder 196 00:11:49,200 --> 00:11:53,080 Speaker 3: if people were picking up on in describing this movie 197 00:11:53,160 --> 00:11:57,800 Speaker 3: as psychedelic or trippy, is just that the imagery looks super, 198 00:11:58,040 --> 00:12:00,960 Speaker 3: super weird in a way that nobody would have been 199 00:12:01,000 --> 00:12:05,079 Speaker 3: familiar with before CGI. And again this would have to 200 00:12:05,160 --> 00:12:07,240 Speaker 3: do with the practical state of the industry, Like it 201 00:12:07,320 --> 00:12:11,840 Speaker 3: was impossible to code a realistic looking human face with 202 00:12:11,920 --> 00:12:15,160 Speaker 3: computer animation at this time, so realism is off the table. 203 00:12:15,720 --> 00:12:19,800 Speaker 3: But you also could not easily reproduce familiar hand drawn 204 00:12:19,920 --> 00:12:23,560 Speaker 3: art styles that had been around for years in traditional animation, 205 00:12:24,200 --> 00:12:27,520 Speaker 3: so you would by necessity be establishing a whole new 206 00:12:27,679 --> 00:12:31,560 Speaker 3: visual language for representing forms from the real world, especially 207 00:12:31,600 --> 00:12:35,880 Speaker 3: like animals and plants and humans, and so by necessity 208 00:12:35,920 --> 00:12:39,800 Speaker 3: they look the way they're rendered is very unfamiliar to us. 209 00:12:39,800 --> 00:12:43,280 Speaker 3: It doesn't look either like reality or like any art 210 00:12:43,320 --> 00:12:44,160 Speaker 3: we're familiar with. 211 00:12:44,679 --> 00:12:47,320 Speaker 1: Yeah, one thing that becomes obvious as you watch Beyond 212 00:12:47,360 --> 00:12:51,800 Speaker 1: the Mind's Eye is that a convincing reproduction of the 213 00:12:51,880 --> 00:12:55,599 Speaker 1: human body was not really achievable at this point, but 214 00:12:56,120 --> 00:13:00,600 Speaker 1: we still tried, because that's that's human art. We always 215 00:13:00,640 --> 00:13:03,480 Speaker 1: try to capture our own form in the forms of 216 00:13:03,600 --> 00:13:06,920 Speaker 1: animals in our vicinity. And yeah, they don't quite hit 217 00:13:06,920 --> 00:13:10,640 Speaker 1: the mark, but in not hitting the mark completely, there 218 00:13:10,720 --> 00:13:13,720 Speaker 1: is this it's close enough, you know, it doesn't you know, 219 00:13:14,040 --> 00:13:18,040 Speaker 1: we're we're vain pattern seeking creatures. So if you get 220 00:13:18,080 --> 00:13:21,120 Speaker 1: close enough to a human form, we'll identify with it 221 00:13:21,200 --> 00:13:26,080 Speaker 1: and we'll work with it. Right, So it's still, you know, engrossing, 222 00:13:26,720 --> 00:13:29,040 Speaker 1: even if some of the characters are still a bit 223 00:13:29,080 --> 00:13:30,480 Speaker 1: on the grotesque side of. 224 00:13:30,480 --> 00:13:33,480 Speaker 3: Things, which is the segment that has a human figure 225 00:13:33,559 --> 00:13:36,280 Speaker 3: but it just has leopard print flesh. 226 00:13:36,960 --> 00:13:39,840 Speaker 1: We'll have to may maybe that'll come to me as 227 00:13:39,840 --> 00:13:43,520 Speaker 1: we get into the blow by blow plot of this movie. 228 00:13:43,640 --> 00:13:46,520 Speaker 1: But but yeah, you have things like like that that occur, 229 00:13:46,559 --> 00:13:49,199 Speaker 1: and yeah you can still you can still connect with them, 230 00:13:49,480 --> 00:13:51,800 Speaker 1: you know. I was reminded in all of this, like 231 00:13:51,840 --> 00:13:54,720 Speaker 1: trying to think about like how it felt to see 232 00:13:54,720 --> 00:13:58,560 Speaker 1: these things, How it felt to see these kind of representations, 233 00:13:58,600 --> 00:14:00,760 Speaker 1: even if they, you know, were very by today's stare 234 00:14:00,960 --> 00:14:04,360 Speaker 1: is like crude representations of like a human body or 235 00:14:04,400 --> 00:14:08,560 Speaker 1: an animal and whatnot. I'm reminded a little bit of 236 00:14:08,640 --> 00:14:13,880 Speaker 1: some of the the AI generated images that we've seen 237 00:14:14,679 --> 00:14:16,280 Speaker 1: more of them. I'm thinking more of the things that 238 00:14:16,320 --> 00:14:20,320 Speaker 1: were really hitting maybe a year or two ago, you know, 239 00:14:20,440 --> 00:14:22,760 Speaker 1: during the era where it's like that you could definitely 240 00:14:22,800 --> 00:14:24,640 Speaker 1: look at the fingers and count the fingers to see 241 00:14:24,640 --> 00:14:28,360 Speaker 1: if something was computer generated or not AI generated or not. 242 00:14:28,840 --> 00:14:31,680 Speaker 1: And I think one of the things about those images 243 00:14:31,800 --> 00:14:34,440 Speaker 1: is that, like the images we're seeing and beyond the 244 00:14:34,440 --> 00:14:38,920 Speaker 1: mind's eyes when they first hit, they are not achieving 245 00:14:39,280 --> 00:14:43,800 Speaker 1: like photorealism, they're not completely convincing. You see them and 246 00:14:43,840 --> 00:14:47,040 Speaker 1: you know something is off, but also in it being off, 247 00:14:47,880 --> 00:14:50,880 Speaker 1: it's something that you haven't quite seen before. You're like, 248 00:14:50,920 --> 00:14:52,520 Speaker 1: because I remember the first time I saw some of 249 00:14:52,520 --> 00:14:55,880 Speaker 1: those AI generated images, I was like, who is this artist, 250 00:14:55,960 --> 00:14:58,720 Speaker 1: like it's clearly the same person because they all kind 251 00:14:58,760 --> 00:15:01,320 Speaker 1: of look the same. It's a little different than anything 252 00:15:01,360 --> 00:15:04,080 Speaker 1: I've seen before, and that makes it enthralling. Then you 253 00:15:04,280 --> 00:15:06,880 Speaker 1: get then you get bored with it, and you move on. 254 00:15:07,400 --> 00:15:11,200 Speaker 1: But the technology moves on as well. The technology advances 255 00:15:11,720 --> 00:15:15,120 Speaker 1: and it's no longer capable or it's no longer creating 256 00:15:15,160 --> 00:15:18,600 Speaker 1: things like it was before, but the mood is still there, 257 00:15:18,640 --> 00:15:18,840 Speaker 1: you know. 258 00:15:19,240 --> 00:15:19,440 Speaker 3: Yeah. 259 00:15:19,560 --> 00:15:24,600 Speaker 1: Yeah, Now, in terms of your point about like psychedelia 260 00:15:24,800 --> 00:15:28,600 Speaker 1: and the imagery that we see and beyond the mind's eye, 261 00:15:29,240 --> 00:15:32,000 Speaker 1: it is interesting to think about how there's probably a 262 00:15:32,080 --> 00:15:36,320 Speaker 1: number of nexus points between like various counterculture movements and 263 00:15:36,360 --> 00:15:40,360 Speaker 1: folks as well as some of the individuals who are 264 00:15:40,360 --> 00:15:43,560 Speaker 1: like pushing these developments. You know, I'm thinking of, you know, 265 00:15:44,040 --> 00:15:50,040 Speaker 1: sort of Silicon Valley types, that convergence of programming and art, 266 00:15:51,000 --> 00:15:53,600 Speaker 1: like those worlds are probably you know, inevitably bumping up 267 00:15:53,600 --> 00:15:54,520 Speaker 1: against each other. Here. 268 00:15:54,840 --> 00:15:58,080 Speaker 3: You can just feel the techno hippie culture dripping off 269 00:15:58,120 --> 00:16:01,920 Speaker 3: of this. It's very it's a very West Coast product. 270 00:16:02,360 --> 00:16:05,240 Speaker 1: Yeah yeah. And at the same time, like think about it, 271 00:16:05,240 --> 00:16:09,280 Speaker 1: it's ninety two. A new millennium is coming and it's 272 00:16:09,320 --> 00:16:11,880 Speaker 1: coming fast, and so there are a lot of ideas 273 00:16:11,920 --> 00:16:14,520 Speaker 1: about like what is going to happen, how are we 274 00:16:14,720 --> 00:16:18,720 Speaker 1: transforming for this new millennium, How is technology going to 275 00:16:18,840 --> 00:16:21,840 Speaker 1: change us? How can we elevate ourselves through it? So 276 00:16:21,880 --> 00:16:25,200 Speaker 1: there's a you know, there's always a certain amount of anxiety, obviously, 277 00:16:25,600 --> 00:16:28,160 Speaker 1: but there is also a certain amount of technological optimism 278 00:16:28,280 --> 00:16:32,160 Speaker 1: that's very strong, especially in Beyond the Mind's Eye. 279 00:16:32,240 --> 00:16:34,880 Speaker 3: I mean, it's quite literally promising to take you to 280 00:16:35,000 --> 00:16:38,280 Speaker 3: new realms. There is even today looking back on it now, 281 00:16:38,360 --> 00:16:44,960 Speaker 3: a genuinely infectious sense of exploration and enthusiasm for the 282 00:16:45,000 --> 00:16:46,280 Speaker 3: new and the weird in it. 283 00:16:46,960 --> 00:16:50,160 Speaker 1: Yeah, yeah, exactly. And you know, you can also see 284 00:16:50,160 --> 00:16:52,840 Speaker 1: other examples of this, you know, sort of like trance 285 00:16:52,960 --> 00:16:58,120 Speaker 1: music culture taking up various sort of futurism ideas, you know, 286 00:16:58,160 --> 00:17:00,680 Speaker 1: thinking about the blending of say, you know, music and 287 00:17:00,720 --> 00:17:04,400 Speaker 1: the writings of Terrence mckinna and so forth. So yeah, 288 00:17:04,440 --> 00:17:06,360 Speaker 1: I feel like Beyond the Mind's Eye seems to set 289 00:17:06,520 --> 00:17:10,480 Speaker 1: right alongside that. And also the title is just so perfect. 290 00:17:10,680 --> 00:17:12,760 Speaker 1: I'm always a little bit shocked to realize that it's 291 00:17:12,760 --> 00:17:14,879 Speaker 1: called Beyond the Mind's Eye because it's the second in 292 00:17:14,920 --> 00:17:16,919 Speaker 1: a series, and the first was just the mind's eye, 293 00:17:17,320 --> 00:17:20,280 Speaker 1: because beyond the mind's eye is perfect because there is 294 00:17:20,320 --> 00:17:23,000 Speaker 1: this sense that like it is promising to show you 295 00:17:23,119 --> 00:17:27,080 Speaker 1: things that you cannot imagine yet, like it takes this 296 00:17:27,280 --> 00:17:31,439 Speaker 1: technological evolution in order for us to even conceive of 297 00:17:31,480 --> 00:17:34,400 Speaker 1: these ideas, you know, like, that's that's how this hit, 298 00:17:34,640 --> 00:17:37,080 Speaker 1: that's how this felt back in the nineties. 299 00:17:37,320 --> 00:17:41,119 Speaker 3: Well, as Professor Brian Oblivion taught us, the television screen 300 00:17:41,240 --> 00:17:43,960 Speaker 3: is the retina of the mind's eye. Therefore, it is 301 00:17:44,000 --> 00:17:47,000 Speaker 3: part of the physical structure of the brain. And so 302 00:17:47,480 --> 00:17:50,600 Speaker 3: by showing you this movie, they are offering you a 303 00:17:50,760 --> 00:17:53,439 Speaker 3: brain upgrade. That's what it feels like. 304 00:17:53,840 --> 00:17:56,560 Speaker 1: Yeah, And so hopefully, you know, we'll be able to 305 00:17:56,880 --> 00:17:59,320 Speaker 1: hold on to that as we continue discussing this film, 306 00:17:59,359 --> 00:18:01,280 Speaker 1: because on one lefe, we do have to look at 307 00:18:01,359 --> 00:18:04,840 Speaker 1: it as a thing that doesn't hit the same anymore, 308 00:18:04,880 --> 00:18:08,200 Speaker 1: that is going to feel more uncanny than it did, 309 00:18:08,880 --> 00:18:11,120 Speaker 1: that is going to feel rougher around the edges than 310 00:18:11,160 --> 00:18:13,440 Speaker 1: it did back in the day. But at the same time, 311 00:18:14,000 --> 00:18:17,560 Speaker 1: I just want to be clear that nobody can discount 312 00:18:17,600 --> 00:18:21,080 Speaker 1: how impressive this felt back in the early nineties, and 313 00:18:21,160 --> 00:18:25,960 Speaker 1: it is a snapshot of cutting edge technological artistic achievement 314 00:18:26,520 --> 00:18:27,520 Speaker 1: of that time period. 315 00:18:27,640 --> 00:18:31,199 Speaker 3: Well, despite the tremendous advancements in what's possible with computer 316 00:18:31,240 --> 00:18:35,119 Speaker 3: animation since then, I would kind of have a hard 317 00:18:35,160 --> 00:18:38,679 Speaker 3: time imagining someone could watch this and not sort of 318 00:18:38,720 --> 00:18:42,880 Speaker 3: love it. Now, Yeah, yeah, I mean, what is there 319 00:18:42,960 --> 00:18:45,240 Speaker 3: to not like about Beyond the Mind's Eye? 320 00:18:45,520 --> 00:18:48,040 Speaker 1: Yeah, because it's going to I think on one hand, 321 00:18:48,040 --> 00:18:51,240 Speaker 1: the music, of course, still stands up. Jon Hammer's music 322 00:18:51,320 --> 00:18:53,560 Speaker 1: is tremendous, and so that's going to pull you in 323 00:18:53,600 --> 00:18:55,760 Speaker 1: and if nothing else, it's going to relax you. The 324 00:18:55,840 --> 00:18:58,600 Speaker 1: images are going to relax you. There's nothing here that 325 00:18:58,640 --> 00:19:02,800 Speaker 1: can hurt you. This movie is like a nice, warm hug. 326 00:19:02,880 --> 00:19:06,520 Speaker 1: It spoons you for its runtime of what an hour 327 00:19:06,560 --> 00:19:09,200 Speaker 1: and some change, and yeah, you can you can giggle 328 00:19:09,240 --> 00:19:11,600 Speaker 1: a little bit at how some of the effects hold 329 00:19:11,680 --> 00:19:17,120 Speaker 1: up today, but it's it's still it's still impressive, all right. Now. Sadly, 330 00:19:17,640 --> 00:19:20,639 Speaker 1: I could not find a rip of the TV spot 331 00:19:20,720 --> 00:19:24,280 Speaker 1: for Beyond the Mind's Eye, either to include or just 332 00:19:24,280 --> 00:19:26,280 Speaker 1: to re experience it, because I know I must have 333 00:19:26,320 --> 00:19:30,080 Speaker 1: seen this commercial hundreds of times back in the day, 334 00:19:30,680 --> 00:19:32,760 Speaker 1: But as far as I could tell, nobody has ripped 335 00:19:32,760 --> 00:19:34,280 Speaker 1: it and uploaded it, so that's a shame. 336 00:19:34,720 --> 00:19:36,480 Speaker 3: I went looking for that as well and could not 337 00:19:36,560 --> 00:19:37,000 Speaker 3: find it. 338 00:19:37,280 --> 00:19:40,480 Speaker 1: Now fortunately you can find the film itself. There are 339 00:19:40,480 --> 00:19:42,920 Speaker 1: a lot of streaming options for it out on the web, 340 00:19:43,119 --> 00:19:46,359 Speaker 1: and you can still buy it on DVD. That's assuming 341 00:19:46,400 --> 00:19:48,080 Speaker 1: you don't want to go retro and get yourself a 342 00:19:48,160 --> 00:19:49,560 Speaker 1: VHS or a laser disc. 343 00:19:49,920 --> 00:19:52,040 Speaker 3: I know we've talked about this before, but when are 344 00:19:52,160 --> 00:19:54,200 Speaker 3: laser discs going to come back in the same way 345 00:19:54,320 --> 00:19:57,920 Speaker 3: vinyl has? It just feels right, doesn't it, that we'd 346 00:19:57,960 --> 00:19:59,240 Speaker 3: go back to laser. 347 00:19:59,280 --> 00:20:01,440 Speaker 1: It seems like there would be there probably are a 348 00:20:01,480 --> 00:20:04,720 Speaker 1: laser disc enthusiasts out there. I know for a while 349 00:20:04,800 --> 00:20:08,680 Speaker 1: they held on because there were still certain films and there. 350 00:20:08,720 --> 00:20:11,960 Speaker 1: This may still be the case where there had not 351 00:20:12,080 --> 00:20:16,120 Speaker 1: been a release superior to the laser disc release, so 352 00:20:16,200 --> 00:20:27,440 Speaker 1: I'm not sure. All right, Well, let's briefly talk about 353 00:20:27,440 --> 00:20:28,960 Speaker 1: some of the folks involved here. This is going to 354 00:20:29,040 --> 00:20:30,960 Speaker 1: be a little different than usual because we have no 355 00:20:31,040 --> 00:20:33,920 Speaker 1: human cast, but we do have there are were ultimately 356 00:20:34,000 --> 00:20:36,280 Speaker 1: a lot of humans involved in this. We're not going 357 00:20:36,320 --> 00:20:41,000 Speaker 1: to highlight all of them, but credited as the director 358 00:20:41,080 --> 00:20:44,200 Speaker 1: and as an editor on this film is Michael Boydstone. 359 00:20:44,680 --> 00:20:48,119 Speaker 1: The same year, he had also worked with musician Pete 360 00:20:48,200 --> 00:20:52,280 Speaker 1: Bardens I believe of Camel Fame on a project called Watercolors. 361 00:20:52,880 --> 00:20:55,600 Speaker 1: I wasn't able to find streaming content of this, but 362 00:20:56,040 --> 00:21:00,879 Speaker 1: it apparently combined footage of running water from Yellowstone with 363 00:21:01,440 --> 00:21:05,480 Speaker 1: Pete Barden's music. Boydston would go on to work with 364 00:21:05,560 --> 00:21:08,159 Speaker 1: Thomas Dolby on nineteen ninety four's The Gate to the 365 00:21:08,200 --> 00:21:11,160 Speaker 1: Mind's Eye, which he also directed, and he also worked 366 00:21:11,160 --> 00:21:14,720 Speaker 1: on a project called Televoid in ninety seven, which I'm 367 00:21:14,720 --> 00:21:16,720 Speaker 1: not saying I think it's an unrelated project that does 368 00:21:16,760 --> 00:21:21,719 Speaker 1: similar things like using different different computer animated shorts and 369 00:21:21,760 --> 00:21:25,399 Speaker 1: sort of stitching them together into a cohesive full picture. 370 00:21:25,880 --> 00:21:29,639 Speaker 3: Did Boydston work on the Mindseie movie that had Kansas 371 00:21:29,800 --> 00:21:30,840 Speaker 3: music by Kansas? 372 00:21:31,440 --> 00:21:34,280 Speaker 1: I don't think he did. I'd have to know. There 373 00:21:34,280 --> 00:21:37,200 Speaker 1: are different people involved in these. Different people did the music, 374 00:21:37,320 --> 00:21:40,639 Speaker 1: Like Thomas Dolby again was on The Gate to the 375 00:21:40,640 --> 00:21:44,879 Speaker 1: Mind's Eye, but he Boydsten went on to work on 376 00:21:45,040 --> 00:21:48,160 Speaker 1: a number of educational programs, including at least one episode 377 00:21:48,160 --> 00:21:50,439 Speaker 1: of Bill Ny The Science Guy, as well as a 378 00:21:50,480 --> 00:21:54,280 Speaker 1: series called diz Kids, and he served as a cinematographer 379 00:21:54,280 --> 00:21:57,040 Speaker 1: on various TV and film projects, including the twenty sixteen 380 00:21:57,080 --> 00:22:02,280 Speaker 1: film Beta Test starring Manu Bennett. And I wasn't able 381 00:22:02,320 --> 00:22:05,320 Speaker 1: to find much else about his role in this production 382 00:22:05,520 --> 00:22:07,840 Speaker 1: and how it went down. So I was looking around 383 00:22:07,920 --> 00:22:10,679 Speaker 1: and I found his contact information. I reached out to 384 00:22:10,800 --> 00:22:12,680 Speaker 1: him and I was like, Hey, can we ask you 385 00:22:12,680 --> 00:22:15,119 Speaker 1: a few questions about Beyond the Mind's Eye? And he 386 00:22:15,160 --> 00:22:17,920 Speaker 1: said he said, sure, it feels like several lifetimes ago, 387 00:22:18,000 --> 00:22:20,119 Speaker 1: but I'd be up for that. So we sent him 388 00:22:20,160 --> 00:22:23,679 Speaker 1: some questions. As of this recording time, we have not 389 00:22:23,840 --> 00:22:26,440 Speaker 1: heard back from him, but if we hear back from 390 00:22:26,520 --> 00:22:30,240 Speaker 1: him before publication, we'll tack it on at the end 391 00:22:30,320 --> 00:22:32,600 Speaker 1: of this episode, and if he gets back to us 392 00:22:32,800 --> 00:22:35,960 Speaker 1: after the episode has published, well, then we'll include it 393 00:22:36,000 --> 00:22:38,600 Speaker 1: in a future listener mail segment. I can't wait to 394 00:22:38,680 --> 00:22:41,720 Speaker 1: know more, all right, we already mentioned John Hamer born 395 00:22:41,840 --> 00:22:46,360 Speaker 1: nineteen forty eight Czech American musician, composer and record producer 396 00:22:46,640 --> 00:22:49,280 Speaker 1: again best known for his tracks Miami Vice Theme and 397 00:22:49,359 --> 00:22:54,359 Speaker 1: Crockett's Theme, both from the nineteen eighty series Miami Vice. Again. 398 00:22:54,440 --> 00:22:57,399 Speaker 1: Crockett's theme especially is just incredible. That's when you just 399 00:22:57,440 --> 00:22:59,879 Speaker 1: need a You've probably heard it before, but if you have, 400 00:23:00,280 --> 00:23:03,679 Speaker 1: go listen to it. Tremendous track. He won two Grammy 401 00:23:03,680 --> 00:23:06,800 Speaker 1: Awards for the Miami Vice theme song. His other scores 402 00:23:06,840 --> 00:23:09,800 Speaker 1: include two episodes of Tales from the Crypt, Night Rider 403 00:23:09,840 --> 00:23:13,360 Speaker 1: two thousand, nineteen ninety six is Beastmaster three, The Eye 404 00:23:13,400 --> 00:23:16,760 Speaker 1: of Braccus, and of course that nineteen ninety Dolph Lugran 405 00:23:16,840 --> 00:23:20,320 Speaker 1: film I Come In Pecak Dark Angel, which we previously 406 00:23:20,359 --> 00:23:22,000 Speaker 1: discussed on Weird House Cinema. 407 00:23:22,480 --> 00:23:26,520 Speaker 3: Before recording this episode, we were both watching a news 408 00:23:26,560 --> 00:23:31,000 Speaker 3: segment where Jan Hamer was being interviewed, primarily about his 409 00:23:31,080 --> 00:23:35,200 Speaker 3: work on Beyond the Mind's Eye, and before the interview began, 410 00:23:35,359 --> 00:23:39,640 Speaker 3: there was just the sickest ever clip of him absolutely 411 00:23:39,760 --> 00:23:43,679 Speaker 3: shredding a strap on keyboard what you might be tempted 412 00:23:43,680 --> 00:23:45,679 Speaker 3: to call a key tar, but I don't know if 413 00:23:45,720 --> 00:23:46,760 Speaker 3: he called it a key tar. 414 00:23:47,359 --> 00:23:51,119 Speaker 1: I've seen it referred to as a signature model link keyboard, 415 00:23:51,160 --> 00:23:54,320 Speaker 1: and maybe our synth junkies can chime in more on that, 416 00:23:55,040 --> 00:23:57,679 Speaker 1: but I've read that one of the things about him 417 00:23:57,720 --> 00:24:00,160 Speaker 1: is the e He's very much a keyboard synth guy, 418 00:24:00,560 --> 00:24:04,760 Speaker 1: and he developed in augmented a way so that he 419 00:24:04,800 --> 00:24:08,760 Speaker 1: could jam out on a keyboard like it was a guitar, 420 00:24:09,040 --> 00:24:11,720 Speaker 1: like with the energy of rocking out to a guitar, 421 00:24:11,960 --> 00:24:15,400 Speaker 1: and as someone who cannot rock out on a keyboard 422 00:24:15,480 --> 00:24:19,120 Speaker 1: or a guitar, I can't really speak to the differences there. Joe, 423 00:24:19,160 --> 00:24:22,119 Speaker 1: you have guitar experience, maybe you can tell us what 424 00:24:22,160 --> 00:24:22,960 Speaker 1: that might entail. 425 00:24:23,200 --> 00:24:25,520 Speaker 3: Oh well, I mean, performing with a guitar can be 426 00:24:25,560 --> 00:24:28,680 Speaker 3: a kind of fun, sort of semi athletic thing because 427 00:24:28,680 --> 00:24:30,840 Speaker 3: you're standing up, you can run around with it, and 428 00:24:30,880 --> 00:24:33,159 Speaker 3: you can sort of dance while you're playing it. I 429 00:24:33,160 --> 00:24:35,119 Speaker 3: guess you can sort of dance while playing a keyboard. 430 00:24:35,160 --> 00:24:37,200 Speaker 3: I have less experience there because I can barely play 431 00:24:37,240 --> 00:24:40,879 Speaker 3: the keyboard, so I don't I don't know. Yeah, you 432 00:24:40,880 --> 00:24:43,159 Speaker 3: can't run around with a keyboard unless you turn it 433 00:24:43,160 --> 00:24:46,000 Speaker 3: into a strap on keyboard like dress like this thing 434 00:24:46,040 --> 00:24:47,679 Speaker 3: that I'm tempted to call a guitar. 435 00:24:48,280 --> 00:24:51,679 Speaker 1: I guess, like thinking of clips, I've seen of spirited 436 00:24:51,720 --> 00:24:54,720 Speaker 1: guitar players and spirited keyboard players, because there are some 437 00:24:54,800 --> 00:24:58,440 Speaker 1: very spirited keyboard players, you know what I mean. There's 438 00:24:58,480 --> 00:25:01,000 Speaker 1: a different type of rocking that it can occur I 439 00:25:01,000 --> 00:25:03,520 Speaker 1: guess you can if you're like really rocking out on 440 00:25:03,600 --> 00:25:07,320 Speaker 1: the scnth of the keyboard, like you're still localized to 441 00:25:07,520 --> 00:25:10,880 Speaker 1: that machine. You can't like run the stage or anything, so. 442 00:25:11,040 --> 00:25:13,560 Speaker 3: Right, you can kind of headbang, I guess while you're playing, 443 00:25:13,600 --> 00:25:17,000 Speaker 3: But yeah, your feet need to stay roughly where they 444 00:25:17,040 --> 00:25:18,760 Speaker 3: are now. 445 00:25:18,800 --> 00:25:22,840 Speaker 1: Johonhamer's music is widely available on music streaming platforms, and 446 00:25:23,040 --> 00:25:26,080 Speaker 1: that includes Beyond the Mind's Eye as an album. You 447 00:25:26,119 --> 00:25:28,520 Speaker 1: can listen to it on you know, Apple Music, Spotify, 448 00:25:28,560 --> 00:25:31,120 Speaker 1: wherever you get your digital music. He has a lot 449 00:25:31,119 --> 00:25:32,760 Speaker 1: of other tracks. I was going through some of his 450 00:25:32,800 --> 00:25:36,359 Speaker 1: other albums and taking him in. There's a nineteen seventy 451 00:25:36,400 --> 00:25:39,159 Speaker 1: five album of his title The First Seven Days, and 452 00:25:39,200 --> 00:25:42,919 Speaker 1: there's a track on there titled Light Slash Sun, and 453 00:25:42,960 --> 00:25:45,680 Speaker 1: I thought it was very good, all right. The producer 454 00:25:45,720 --> 00:25:48,639 Speaker 1: of Beyond the Mind's Eye was Stephen Churchill born nineteen 455 00:25:48,720 --> 00:25:52,159 Speaker 1: fifty seven. He produced I believe all of the Mind's 456 00:25:52,160 --> 00:25:55,320 Speaker 1: Eye videos, beginning with nineteen nineties The Mind's Eye, followed 457 00:25:55,520 --> 00:25:58,200 Speaker 1: by this film, and then ninety four is the Gate 458 00:25:58,280 --> 00:26:00,679 Speaker 1: to the Mind's Eye, ninety six is End of the 459 00:26:00,680 --> 00:26:05,200 Speaker 1: Mind's Eye, ninety seven's Computer Animation Showcase, nineteen ninety eight's 460 00:26:05,240 --> 00:26:09,560 Speaker 1: Ancient Alien and nineteen ninety eight's Computer Animation Celebration. I 461 00:26:09,600 --> 00:26:12,840 Speaker 1: don't know why the t the title breakdown seems too much. 462 00:26:12,880 --> 00:26:15,560 Speaker 1: At this point, we're no longer talking about the Mind's Eye. 463 00:26:16,080 --> 00:26:19,119 Speaker 1: He previously worked as an animator on Disney's The Black 464 00:26:19,160 --> 00:26:22,400 Speaker 1: Cauldron in nineteen eighty five. He was a character designer 465 00:26:22,440 --> 00:26:24,800 Speaker 1: on The Great Mouse Detective in eighty six, a background 466 00:26:24,880 --> 00:26:27,640 Speaker 1: artist on Oliver and Company in eighty eight, and an 467 00:26:27,640 --> 00:26:30,680 Speaker 1: in between artist on The Little Mermaid in nineteen eighty nine. 468 00:26:30,960 --> 00:26:33,080 Speaker 3: I remember The Great Mate, he was a character designer. 469 00:26:33,119 --> 00:26:36,440 Speaker 3: The Great Mouse Detective had some extremely scary characters when 470 00:26:36,440 --> 00:26:39,480 Speaker 3: I was little, at least I remember I rented that one, 471 00:26:39,520 --> 00:26:42,080 Speaker 3: and there's this bat with sharp teeth on it that 472 00:26:42,280 --> 00:26:46,600 Speaker 3: freaked me out. Also, it has a rat villain voiced 473 00:26:46,680 --> 00:26:49,280 Speaker 3: by Vincent Price, I think, who gets very scary at 474 00:26:49,280 --> 00:26:49,640 Speaker 3: the end. 475 00:26:50,000 --> 00:26:53,280 Speaker 1: Oh yeah, yeah, that is definitely a Vincent Price role, 476 00:26:53,320 --> 00:26:55,720 Speaker 1: and he is quite good. I'm trying to remember who 477 00:26:56,080 --> 00:27:00,800 Speaker 1: voiced the bat. Nobody ever heard of Candy Kendi, not 478 00:27:00,960 --> 00:27:03,320 Speaker 1: a I believe he was a radio performer and voice actor, 479 00:27:03,359 --> 00:27:06,920 Speaker 1: but I don't have a lot of familiarity with his work. 480 00:27:07,520 --> 00:27:10,800 Speaker 3: Well, the two villainous rodents in this movie were they 481 00:27:10,840 --> 00:27:14,480 Speaker 3: both freaked me out when I was young, so maybe 482 00:27:14,480 --> 00:27:15,240 Speaker 3: he designed them. 483 00:27:15,640 --> 00:27:17,760 Speaker 1: And then bone was Sherlock Holmes in that? 484 00:27:18,160 --> 00:27:18,680 Speaker 3: Oh really? 485 00:27:18,840 --> 00:27:19,679 Speaker 1: Yeah? 486 00:27:19,840 --> 00:27:22,879 Speaker 3: Oh wait, but Sherlock Holmes is just like the human 487 00:27:22,920 --> 00:27:25,720 Speaker 3: who happens to live in the room above the Basle, 488 00:27:25,800 --> 00:27:26,920 Speaker 3: the Great mouse Detective. 489 00:27:27,600 --> 00:27:29,200 Speaker 1: I think you're right. It's been a long time since 490 00:27:29,240 --> 00:27:29,760 Speaker 1: I've seen it. 491 00:27:29,800 --> 00:27:32,399 Speaker 3: Like, it's not primarily an adventure about Sherlock Holmes. It 492 00:27:32,440 --> 00:27:35,480 Speaker 3: is about his mouse equivalent to Basle though whatever. 493 00:27:35,880 --> 00:27:38,720 Speaker 1: Yeah, the Black Cauldron is when I've been tempted to revisit, 494 00:27:39,280 --> 00:27:41,680 Speaker 1: but I have not yet gotten around to it. It's 495 00:27:41,680 --> 00:27:44,400 Speaker 1: got some great dark fantasy elements to it, but it's 496 00:27:44,440 --> 00:27:47,879 Speaker 1: not one that I think was well regarded at the 497 00:27:47,880 --> 00:27:49,800 Speaker 1: time of its release, and I don't know if people 498 00:27:49,840 --> 00:27:52,840 Speaker 1: have warmed up to it or not now. Obviously, this 499 00:27:52,920 --> 00:27:57,640 Speaker 1: project encompasses the computer effects work of various individuals, and 500 00:27:57,680 --> 00:27:59,160 Speaker 1: again we're not going to be able to have time 501 00:27:59,200 --> 00:28:01,960 Speaker 1: to really do us just to everyone, but we'll reference 502 00:28:02,000 --> 00:28:04,560 Speaker 1: some of them as they come up. I know that 503 00:28:04,600 --> 00:28:08,080 Speaker 1: in the movie databases, the flora section is credited to 504 00:28:09,000 --> 00:28:12,919 Speaker 1: yo Chiro Kawaguchi, and Journey to the Fourth Dimension is 505 00:28:12,960 --> 00:28:16,200 Speaker 1: credited to Rick Harper and David Thornton. But of course 506 00:28:16,240 --> 00:28:18,520 Speaker 1: that is just that. That's just some of the people 507 00:28:18,560 --> 00:28:20,159 Speaker 1: involved in this, and there are many others. 508 00:28:20,640 --> 00:28:23,280 Speaker 3: Now, as we said earlier, the movie is sort of 509 00:28:23,880 --> 00:28:26,679 Speaker 3: you could kind of think of it as like just 510 00:28:26,720 --> 00:28:30,600 Speaker 3: a series of music videos. That's a little misleading because 511 00:28:30,640 --> 00:28:34,520 Speaker 3: there they do kind of have a narrative flow in 512 00:28:34,560 --> 00:28:37,560 Speaker 3: a way, but they are a it's a series of 513 00:28:37,640 --> 00:28:42,200 Speaker 3: discrete musical numbers on the soundtrack that are each paired 514 00:28:42,320 --> 00:28:45,920 Speaker 3: with an animation sequence that may be sort of one 515 00:28:46,080 --> 00:28:50,040 Speaker 3: continuous theme throughout or might just be just a Shmorgas 516 00:28:50,080 --> 00:28:51,040 Speaker 3: board of imagery. 517 00:28:51,560 --> 00:28:53,920 Speaker 1: That's right. And you know, the interesting thing is, like 518 00:28:53,960 --> 00:28:57,880 Speaker 1: any anthology, we kind of have a host. Yeah, we 519 00:28:57,960 --> 00:29:00,680 Speaker 1: have we have something or someone that is going to 520 00:29:00,720 --> 00:29:03,440 Speaker 1: introduce us to the concept of beyond the mind's eye. 521 00:29:03,560 --> 00:29:07,360 Speaker 3: We get a floating virtual bald head with these you know, 522 00:29:07,480 --> 00:29:11,520 Speaker 3: polygons on its surface. It almost looks I don't know 523 00:29:11,560 --> 00:29:13,280 Speaker 3: if you caught the same thing. Maybe I'm out of 524 00:29:13,280 --> 00:29:14,960 Speaker 3: my mind here, but it looks almost kind of like 525 00:29:14,960 --> 00:29:16,720 Speaker 3: a floating Jeff bezos Head. 526 00:29:18,880 --> 00:29:22,720 Speaker 1: Yeah, yeah, there's a little bit of bezos to it. Yeah, yeah, 527 00:29:22,800 --> 00:29:24,160 Speaker 1: I think that's a strong comparison. 528 00:29:24,560 --> 00:29:28,280 Speaker 3: Anyway, the bezos head tells us you are now entering 529 00:29:28,320 --> 00:29:32,560 Speaker 3: a world inside the essence of your imagination, look within 530 00:29:32,640 --> 00:29:38,600 Speaker 3: your dreams. They can take you beyond the mind's eye. 531 00:29:38,680 --> 00:29:41,600 Speaker 3: And then we begin to zoom. We begin to zoom 532 00:29:41,680 --> 00:29:46,640 Speaker 3: through just a tunnel of textures and colors and things 533 00:29:46,680 --> 00:29:49,680 Speaker 3: start to pop out at us. And it is a 534 00:29:49,800 --> 00:29:54,040 Speaker 3: fairly overwhelming experience. At first. You're just like plunging down 535 00:29:54,080 --> 00:29:58,760 Speaker 3: this tunnel into darkness with colors emerging from out of everywhere, 536 00:29:58,800 --> 00:30:00,480 Speaker 3: and you don't even know what you're lo looking at, 537 00:30:00,760 --> 00:30:02,720 Speaker 3: and you can't quite make sense of it. And by 538 00:30:02,760 --> 00:30:06,360 Speaker 3: the time you sort of focus on one shape and image, 539 00:30:06,360 --> 00:30:10,000 Speaker 3: it's turning into something else. And I can see why 540 00:30:10,000 --> 00:30:13,800 Speaker 3: they put this animated segment first, because even in retrospect, 541 00:30:13,880 --> 00:30:15,800 Speaker 3: it kind of takes your breath away. And I'm sure 542 00:30:15,840 --> 00:30:18,880 Speaker 3: in nineteen ninety two you'd just be like, Wow, I 543 00:30:19,000 --> 00:30:22,080 Speaker 3: can't even begin to describe what I'm looking at. 544 00:30:22,400 --> 00:30:25,200 Speaker 1: Yeah, because especially if you're watching this on VHS, you 545 00:30:25,240 --> 00:30:27,560 Speaker 1: can't just skip to the next chapter. You'd have to 546 00:30:27,560 --> 00:30:30,520 Speaker 1: fast forward through stuff, and so it really needs to 547 00:30:30,600 --> 00:30:33,840 Speaker 1: hit hard immediately, and it does just lots of shifting 548 00:30:33,920 --> 00:30:40,440 Speaker 1: psychedelic CGI landscapes, fractals and particles, virtual reality bodies, including 549 00:30:40,440 --> 00:30:43,600 Speaker 1: a pair of lovers who merge in their love making 550 00:30:43,680 --> 00:30:48,200 Speaker 1: into a single extra dimensional dragonfly. And then there's a butterfly, 551 00:30:48,400 --> 00:30:53,680 Speaker 1: a bird, a terasaur, a haunted castle, an electric vortex, 552 00:30:53,720 --> 00:30:56,280 Speaker 1: and then finally like a reading rainbow butterfly. 553 00:30:56,520 --> 00:30:59,200 Speaker 3: I love when it turns into the Haunted Castle because 554 00:30:59,240 --> 00:31:01,800 Speaker 3: that has nothing to do with anything that came before. 555 00:31:01,840 --> 00:31:04,960 Speaker 3: But suddenly we're in spirit Halloween and this is just 556 00:31:05,000 --> 00:31:08,800 Speaker 3: an animated castle. It's a whoo and bats flying through 557 00:31:08,800 --> 00:31:11,600 Speaker 3: the sky. But then when we get close to the bats, 558 00:31:11,640 --> 00:31:15,000 Speaker 3: we realize they're not bats. They're terosaurs with devil tongues. 559 00:31:15,320 --> 00:31:19,360 Speaker 3: And one of the terosaurs crashes into the quote camera 560 00:31:19,560 --> 00:31:22,120 Speaker 3: and breaks the glass of the lens, sort of just 561 00:31:22,160 --> 00:31:27,360 Speaker 3: spiderwebs of fracture across the screen, and then the does 562 00:31:27,360 --> 00:31:30,560 Speaker 3: the terra stor kind of like slide down like a 563 00:31:30,840 --> 00:31:33,560 Speaker 3: it does like a bug smeared on a windshield. 564 00:31:33,720 --> 00:31:37,840 Speaker 1: So, on one hand, this whole intro bit feels very demo, 565 00:31:38,160 --> 00:31:40,280 Speaker 1: you know, it feels it feels like they're saying someone 566 00:31:40,360 --> 00:31:43,560 Speaker 1: is saying, look what CGI can do for you. But 567 00:31:43,720 --> 00:31:48,080 Speaker 1: on the other hand, we are definitely seeing parts of 568 00:31:48,120 --> 00:31:52,640 Speaker 1: a sequence from the nineteen ninety two film The lawnmower Man. This, 569 00:31:52,760 --> 00:31:57,160 Speaker 1: of course, was a science fiction horror movie directed by 570 00:31:57,200 --> 00:32:01,520 Speaker 1: Brett Leonard and originally sort of kind of based on 571 00:32:01,560 --> 00:32:04,120 Speaker 1: a Stephen King's story, but I believe he was able 572 00:32:04,120 --> 00:32:06,200 Speaker 1: to get his name taken off of that. The original 573 00:32:06,280 --> 00:32:09,600 Speaker 1: lawnmower Man short story is very creepy, but has nothing 574 00:32:09,640 --> 00:32:12,200 Speaker 1: to do with virtual reality or computers. 575 00:32:12,440 --> 00:32:14,200 Speaker 3: Yeah, I've looked at this up before. I think the 576 00:32:14,240 --> 00:32:17,880 Speaker 3: movie has nothing to do with this story except that 577 00:32:17,920 --> 00:32:20,520 Speaker 3: there is a guy who operates a lawnmower. That's it. 578 00:32:21,080 --> 00:32:23,719 Speaker 1: Yeah, And so there's a scene I had to go. 579 00:32:24,160 --> 00:32:26,600 Speaker 1: I was able to find this online included a link 580 00:32:26,640 --> 00:32:28,520 Speaker 1: for here, Jove you wanted to check it out. But 581 00:32:29,040 --> 00:32:33,240 Speaker 1: there's a sequence in The lawnmower Man where the character 582 00:32:33,440 --> 00:32:39,000 Speaker 1: job Smith played by Jeff Fay, he invites his girlfriend 583 00:32:40,120 --> 00:32:43,080 Speaker 1: Marnie Burke played by Jenny Wright, to hey, come join 584 00:32:43,160 --> 00:32:46,280 Speaker 1: me in the cyber realm for some of the cyber sex. 585 00:32:46,720 --> 00:32:49,880 Speaker 1: And so they're in these you know, virtual reality harnesses 586 00:32:50,200 --> 00:32:53,200 Speaker 1: and then we see in the virtual realm they are 587 00:32:53,320 --> 00:32:56,720 Speaker 1: these two lovers that you know, embrace each other and 588 00:32:56,760 --> 00:32:59,560 Speaker 1: then they sort of like merge with each other, become 589 00:32:59,600 --> 00:33:03,080 Speaker 1: a drag and fly. But in the lawnmower man, this 590 00:33:03,160 --> 00:33:06,600 Speaker 1: sequence takes a dark turn. She like gets stuck in 591 00:33:06,720 --> 00:33:10,280 Speaker 1: the like the ground or something, and then she starts 592 00:33:10,280 --> 00:33:13,720 Speaker 1: freaking out and he turns into a monster and eats her. 593 00:33:14,360 --> 00:33:17,400 Speaker 1: So we do not see anybody turn into a monster 594 00:33:17,480 --> 00:33:19,960 Speaker 1: and beyond the mind's eye because obviously that doesn't fit 595 00:33:20,000 --> 00:33:22,280 Speaker 1: the vibe here. This is not This is not about 596 00:33:22,400 --> 00:33:25,680 Speaker 1: feeling anxious about technology. This isn't about being afraid that 597 00:33:25,760 --> 00:33:28,440 Speaker 1: technology is going to eat you. This is about what 598 00:33:28,520 --> 00:33:32,840 Speaker 1: technology can transform you into. And it's not a monster. 599 00:33:33,040 --> 00:33:34,600 Speaker 1: It is you know, the eternity. 600 00:33:34,920 --> 00:33:38,080 Speaker 3: Well, but we do go from the cybersex to the 601 00:33:38,120 --> 00:33:42,000 Speaker 3: haunted castle. But it's I guess nothing bad appears to 602 00:33:42,040 --> 00:33:44,600 Speaker 3: happen to the to the two lovers on the screen. 603 00:33:44,640 --> 00:33:46,440 Speaker 3: It's just like we're looking at something else now and 604 00:33:46,480 --> 00:33:47,680 Speaker 3: it is a haunted castle. 605 00:33:47,880 --> 00:33:50,440 Speaker 1: Yeah, that haunted castle looks inviting, though it's like it's 606 00:33:50,440 --> 00:33:53,080 Speaker 1: like you said, spirit Halloween can territory it's like, don't 607 00:33:53,080 --> 00:33:54,600 Speaker 1: you want to go over there and meet the fun 608 00:33:54,680 --> 00:33:55,760 Speaker 1: vampires that live there? 609 00:33:55,840 --> 00:33:58,800 Speaker 3: Yeah, that's castle they give out the full sized candy 610 00:33:58,800 --> 00:33:59,920 Speaker 3: bars exactly. 611 00:34:00,440 --> 00:34:04,280 Speaker 1: Now. Multiple individuals and I believe studios worked on the 612 00:34:04,320 --> 00:34:09,360 Speaker 1: CGI sequences for The lawnmower Man, but they include let's see, 613 00:34:09,400 --> 00:34:12,160 Speaker 1: there's a Gimmel Everett who lived nineteen fifty one through 614 00:34:12,160 --> 00:34:16,160 Speaker 1: twenty eleven, who also worked on ninety five Virtuosity and 615 00:34:16,280 --> 00:34:18,520 Speaker 1: nineteen eighty eight Killer Clowns from Outer Space. 616 00:34:19,280 --> 00:34:22,800 Speaker 3: The Virtuosity is the movie with a virtual reality character 617 00:34:22,880 --> 00:34:26,240 Speaker 3: played by Russell Crowe who is a virtual serial killer 618 00:34:26,520 --> 00:34:29,480 Speaker 3: who comes into the real world. And the main thing 619 00:34:29,520 --> 00:34:31,480 Speaker 3: I remember about it is that the trailer for the 620 00:34:31,520 --> 00:34:34,240 Speaker 3: movie had Russell Crowe walking through a mall while playing 621 00:34:34,280 --> 00:34:35,000 Speaker 3: Stay in Alive. 622 00:34:36,719 --> 00:34:38,839 Speaker 1: Yeah. I think they basically they three D print him 623 00:34:38,880 --> 00:34:41,920 Speaker 1: and he's a carbon based organism with blue blood or 624 00:34:41,920 --> 00:34:42,680 Speaker 1: something like that. 625 00:34:42,880 --> 00:34:45,719 Speaker 3: It's reverse tron that is the situation. 626 00:34:46,200 --> 00:34:50,200 Speaker 1: Yeah, sounds like a great idea. I think I saw 627 00:34:50,239 --> 00:34:52,640 Speaker 1: it back in the day and I remember enjoying it. 628 00:34:52,680 --> 00:34:56,840 Speaker 1: But let's see, we also have Helene Plotkin, who also 629 00:34:56,880 --> 00:35:00,000 Speaker 1: worked on something that she's credited for ninety ninety one 630 00:35:00,200 --> 00:35:02,960 Speaker 1: Liquid Television, Liquid Television. That was a similar situation where 631 00:35:02,960 --> 00:35:07,360 Speaker 1: they're bringing in different short films and other short projects. 632 00:35:07,800 --> 00:35:10,640 Speaker 1: And then she also was involved in nineteen ninety nine's 633 00:35:10,680 --> 00:35:14,800 Speaker 1: Toy Story two. And then there's Brett Leonard born nineteen 634 00:35:14,880 --> 00:35:17,960 Speaker 1: fifty nine, who also worked on Virtuosity and Killer Clowns 635 00:35:17,960 --> 00:35:20,920 Speaker 1: from Outer Space. He also directed the music video for 636 00:35:21,000 --> 00:35:23,839 Speaker 1: Peter Gabriel's Kiss That Frog in two thousand and four, 637 00:35:24,320 --> 00:35:28,000 Speaker 1: which I had great track, amazing album, big fan of us. 638 00:35:28,520 --> 00:35:31,759 Speaker 1: The other interesting thing about Brett Leonard, who again it's 639 00:35:33,000 --> 00:35:35,759 Speaker 1: some connection to this film, is that he directed the 640 00:35:35,840 --> 00:35:39,240 Speaker 1: nineteen eighty nine film The Dead Pit, a horror movie 641 00:35:39,239 --> 00:35:42,720 Speaker 1: that is best known to VHS fans for its box 642 00:35:42,880 --> 00:35:47,279 Speaker 1: VHS box with the light up eyes. So look up 643 00:35:47,320 --> 00:35:49,000 Speaker 1: an image of this. If you ever went into a 644 00:35:49,080 --> 00:35:52,239 Speaker 1: VHS rental store back in the day, you inevitably saw this, 645 00:35:52,640 --> 00:35:55,040 Speaker 1: and if the people running the place remember to refresh 646 00:35:55,080 --> 00:35:57,920 Speaker 1: its batteries, it's the eyes on the front of the 647 00:35:58,000 --> 00:35:59,799 Speaker 1: VHS box would light up. 648 00:36:00,080 --> 00:36:02,520 Speaker 3: That's a really good gimmick. I you know, I feel 649 00:36:02,520 --> 00:36:06,400 Speaker 3: I was a connoisseur of VHS boxes in the nineties 650 00:36:06,440 --> 00:36:08,480 Speaker 3: in the video store and I don't remember. 651 00:36:08,160 --> 00:36:10,680 Speaker 1: This, Yeah, I mean it's not a I don't think. 652 00:36:10,800 --> 00:36:12,560 Speaker 1: I don't know anything about the film itself, and I 653 00:36:12,600 --> 00:36:14,880 Speaker 1: never rented it. How could I. I was a child 654 00:36:14,920 --> 00:36:19,040 Speaker 1: and this was scary, But you know it's I've seen 655 00:36:19,040 --> 00:36:22,960 Speaker 1: it for sale and you know, prize by collectors. So anyway, 656 00:36:23,000 --> 00:36:25,640 Speaker 1: those are just some of the folks that were connected 657 00:36:25,800 --> 00:36:29,239 Speaker 1: to these sequences from the lawnmower Man, which have been 658 00:36:29,280 --> 00:36:32,600 Speaker 1: repurposed here in Beyond the Mind's Eye. And this won't 659 00:36:32,600 --> 00:36:34,840 Speaker 1: be the last time we see lawnmower Man footage in 660 00:36:34,920 --> 00:36:35,880 Speaker 1: this this feature. 661 00:36:36,520 --> 00:36:39,680 Speaker 3: Okay, well, that's just the introductory segment. We cannot speak 662 00:36:39,680 --> 00:36:42,120 Speaker 3: at great length about all of the segments in the movie, 663 00:36:42,120 --> 00:36:44,160 Speaker 3: but we'll try to talk about at least most of 664 00:36:44,200 --> 00:36:46,480 Speaker 3: them for a bit. The second one I thought was 665 00:36:46,520 --> 00:36:50,439 Speaker 3: also pretty interesting. This one is called Seeds, and it's 666 00:36:50,480 --> 00:36:54,400 Speaker 3: an animation on the concept of pan spermia, with like 667 00:36:54,560 --> 00:36:56,719 Speaker 3: a nut or a thing that looks kind of like 668 00:36:56,760 --> 00:37:02,080 Speaker 3: a pumpkin seed flying through space and then landing on Earth. 669 00:37:02,120 --> 00:37:03,640 Speaker 3: I don't know why I said a pumpkin seed, because 670 00:37:03,640 --> 00:37:05,279 Speaker 3: it doesn't look like a pumpkin seed. It's some other 671 00:37:05,360 --> 00:37:06,839 Speaker 3: kind of seed. I don't know what seed. 672 00:37:06,880 --> 00:37:09,120 Speaker 1: Would you compare it to rob It's just a big 673 00:37:09,120 --> 00:37:09,920 Speaker 1: old space seed. 674 00:37:10,239 --> 00:37:12,600 Speaker 3: Yeah, I don't know, caraway seed or something. It's a 675 00:37:12,600 --> 00:37:15,480 Speaker 3: big old seed. It flies through space and then it 676 00:37:15,600 --> 00:37:19,440 Speaker 3: plunks down on Earth, and then it gives rise to 677 00:37:19,560 --> 00:37:22,480 Speaker 3: life on Earth, and we see all kinds of just 678 00:37:22,800 --> 00:37:25,880 Speaker 3: kind of you know, life dancing about. We see trees 679 00:37:25,960 --> 00:37:30,799 Speaker 3: as groovy shape shifting dancing machines. Like the trees to 680 00:37:30,920 --> 00:37:34,560 Speaker 3: the beat of the song, they shift and transform into 681 00:37:34,600 --> 00:37:38,520 Speaker 3: different kinds of trees with different arrangements of branches and leaves, 682 00:37:38,920 --> 00:37:41,320 Speaker 3: which again goes back to this morphing concept that we 683 00:37:41,360 --> 00:37:44,879 Speaker 3: see throughout this whole thing. So there's all these kinds 684 00:37:44,880 --> 00:37:48,640 Speaker 3: of different representations of life growing and morphing and shifting 685 00:37:48,680 --> 00:37:51,759 Speaker 3: and taking these different forms. And then eventually there are 686 00:37:51,800 --> 00:37:55,239 Speaker 3: these pods, these plants that grow as pods that end 687 00:37:55,320 --> 00:37:58,719 Speaker 3: up shooting seeds back out into space. So it's as 688 00:37:58,800 --> 00:38:00,280 Speaker 3: if the cycle continues. 689 00:38:00,680 --> 00:38:04,240 Speaker 1: Yeah. Apparently this sequence uses imagery created by computer graphics 690 00:38:04,320 --> 00:38:07,680 Speaker 1: artists and researcher Carl Simms born nineteen sixty two from 691 00:38:07,680 --> 00:38:12,520 Speaker 1: his nineteen ninety short Panspermia. He incidentally served as a 692 00:38:12,560 --> 00:38:16,760 Speaker 1: producer on the first minds Ie release, and this footage 693 00:38:16,800 --> 00:38:19,960 Speaker 1: would later be used in the Boydsten directed music video 694 00:38:20,040 --> 00:38:24,560 Speaker 1: for Pantera's cover of the Black Sabbath instrumental Planet Caravan, 695 00:38:24,920 --> 00:38:26,759 Speaker 1: and you can also find this on YouTube. 696 00:38:26,960 --> 00:38:30,680 Speaker 3: I love Sabbath, I like that song. I did listen 697 00:38:30,719 --> 00:38:34,160 Speaker 3: and watch this, and I don't love the pinter cover. 698 00:38:37,360 --> 00:38:40,640 Speaker 1: I have to say this whole Panspermia section, I felt 699 00:38:40,680 --> 00:38:43,600 Speaker 1: like this one felt perhaps more dated by today's standards 700 00:38:43,680 --> 00:38:46,520 Speaker 1: than the intro, perhaps because a lot of it hinges 701 00:38:46,640 --> 00:38:51,080 Speaker 1: on depictions of natural world organisms like actual plants, actual animals. 702 00:38:51,320 --> 00:38:54,680 Speaker 1: And again, what it accomplishes for nineteen ninety or nineteen 703 00:38:54,760 --> 00:38:59,560 Speaker 1: ninety two is amazing, but I don't know. On top 704 00:38:59,600 --> 00:39:04,160 Speaker 1: of that, it's not my favorite Hommer track beyond the 705 00:39:04,160 --> 00:39:07,520 Speaker 1: Mind's Eye. But things do pick up again when we 706 00:39:07,560 --> 00:39:10,640 Speaker 1: get back into the depictions of actual alien pant sperma 707 00:39:10,760 --> 00:39:13,880 Speaker 1: with the Big Seed launching cannon plants and so forth. 708 00:39:14,160 --> 00:39:25,320 Speaker 3: Yeah, yeah, okay. The next segment I thought was interesting 709 00:39:25,440 --> 00:39:31,800 Speaker 3: because it's called Afternoon Adventure, and this track incorporates both 710 00:39:32,280 --> 00:39:37,000 Speaker 3: live action and computer animation, and it over lays one 711 00:39:37,080 --> 00:39:40,080 Speaker 3: on top of the other, so we get shots at 712 00:39:40,200 --> 00:39:42,200 Speaker 3: least that's what I think is going on. I don't 713 00:39:42,239 --> 00:39:46,680 Speaker 3: think that's cgi. It couldn't be. No, it is. It seems. 714 00:39:46,800 --> 00:39:49,400 Speaker 3: For example, we get a footage of a real forest 715 00:39:49,600 --> 00:39:52,799 Speaker 3: that is overlaid with animated insects, and we see a 716 00:39:52,960 --> 00:39:56,440 Speaker 3: wasp chasing a bee. And what I love is that 717 00:39:56,880 --> 00:39:59,959 Speaker 3: the on Hommer track that is paired with this sound 718 00:40:00,320 --> 00:40:03,040 Speaker 3: like chase music from an action film in the eighties 719 00:40:03,120 --> 00:40:05,840 Speaker 3: or like from Miami Vice. It's like sick, you know, 720 00:40:06,160 --> 00:40:08,200 Speaker 3: like guitar shredding kind of chase music. 721 00:40:08,719 --> 00:40:11,560 Speaker 1: Yeah, yeah, like like that bee just robbed a bank 722 00:40:11,600 --> 00:40:12,920 Speaker 1: and the wasp is on the case. 723 00:40:13,160 --> 00:40:17,680 Speaker 3: Yeah, wasp, you're a loose cannon. But this has a 724 00:40:18,280 --> 00:40:21,200 Speaker 3: kind of twist ending actually, So at the you know, 725 00:40:21,239 --> 00:40:22,480 Speaker 3: we go around and we see a lot of the 726 00:40:22,560 --> 00:40:25,719 Speaker 3: landscape and we end up zooming out in this one, 727 00:40:26,000 --> 00:40:27,799 Speaker 3: and we zoom out and out and out, and we 728 00:40:27,880 --> 00:40:29,840 Speaker 3: go up in the sky and see this whole you know, 729 00:40:29,880 --> 00:40:32,560 Speaker 3: the contours of the earth and the lakes and the 730 00:40:32,640 --> 00:40:36,560 Speaker 3: rivers and the hills, and we keep zooming out until 731 00:40:36,600 --> 00:40:40,160 Speaker 3: we go through a glass barrier and we realized the 732 00:40:40,280 --> 00:40:45,120 Speaker 3: landscape where we were watching these insects interact was inside 733 00:40:45,160 --> 00:40:49,800 Speaker 3: of a dome, a dome in space on the surface 734 00:40:49,840 --> 00:40:53,680 Speaker 3: of a barren moon, and there are many domes like it. 735 00:40:54,160 --> 00:40:58,560 Speaker 1: What this is great though, because yeah, it starts off 736 00:40:58,760 --> 00:41:01,560 Speaker 1: seeming like yeah, bulge choice to feature both live action 737 00:41:01,680 --> 00:41:05,120 Speaker 1: and computer generated bugs, especially since you know you really 738 00:41:05,120 --> 00:41:09,879 Speaker 1: can't create a photorealistic bug at this point. But yeah, 739 00:41:10,000 --> 00:41:12,160 Speaker 1: by the time you get to the domes, amazing. This 740 00:41:12,239 --> 00:41:15,800 Speaker 1: is exactly what you want out of your CGI imagery 741 00:41:15,840 --> 00:41:18,680 Speaker 1: at this point in time. Let us depict other worlds, 742 00:41:18,760 --> 00:41:22,000 Speaker 1: let us depict you know, the future, show us give 743 00:41:22,080 --> 00:41:23,600 Speaker 1: us this revelation, and it does. 744 00:41:24,480 --> 00:41:27,680 Speaker 3: Now. The next segment I think, is called Brave New World. 745 00:41:28,000 --> 00:41:32,360 Speaker 3: It is sort of a representation of the insides of 746 00:41:33,320 --> 00:41:36,920 Speaker 3: a computer, but rendered in a in a dramatic, almost 747 00:41:36,920 --> 00:41:40,160 Speaker 3: heroic fashion, And as I was watching it, it actually 748 00:41:40,200 --> 00:41:44,160 Speaker 3: looked quite familiar to me, and I started thinking, wait 749 00:41:44,200 --> 00:41:47,479 Speaker 3: a minute, is this footage that was created for those 750 00:41:47,560 --> 00:41:50,000 Speaker 3: Intel Pennium commercials in the nineties. 751 00:41:50,680 --> 00:41:52,720 Speaker 1: It might have been. I was looking around for an example, 752 00:41:52,760 --> 00:41:57,279 Speaker 1: and I kept running across other Intel commercials, so I'm 753 00:41:57,320 --> 00:41:59,959 Speaker 1: not sure about that. But yeah, we get dancing flow 754 00:42:00,040 --> 00:42:04,719 Speaker 1: vating silver squares, and then we enter various geometric shapes 755 00:42:05,040 --> 00:42:09,160 Speaker 1: a real kaleidoscope experience, and the track here from Jon 756 00:42:09,239 --> 00:42:11,320 Speaker 1: Hammer is very soothing. But then it picks up the 757 00:42:11,400 --> 00:42:13,800 Speaker 1: pace as we sail through the insides of a computer 758 00:42:13,880 --> 00:42:18,000 Speaker 1: and this is where we get into familiar process or 759 00:42:18,120 --> 00:42:22,960 Speaker 1: commercial territory. Eventually, a golden titan rises from the computer 760 00:42:23,080 --> 00:42:25,960 Speaker 1: realm to lift up a giant gear and oh, we 761 00:42:26,120 --> 00:42:28,880 Speaker 1: realized this titan is Atlas. And I'm not sure I 762 00:42:28,920 --> 00:42:32,799 Speaker 1: love the idea of computer technology as a shackled, eternally 763 00:42:32,880 --> 00:42:37,120 Speaker 1: punished titan. I don't know exactly what we're trying to 764 00:42:37,120 --> 00:42:37,719 Speaker 1: portray there. 765 00:42:38,200 --> 00:42:40,520 Speaker 3: Yeah, whether it's the Greek themes, or it's going in 766 00:42:40,560 --> 00:42:42,600 Speaker 3: a different direction with some kind of I don't know, 767 00:42:42,719 --> 00:42:46,279 Speaker 3: inn Rand meditation. In any case, this one doesn't hit 768 00:42:46,360 --> 00:42:47,000 Speaker 3: so great for me. 769 00:42:47,400 --> 00:42:50,640 Speaker 1: Yeah, but the titan looks cool, I will say that. 770 00:42:51,000 --> 00:42:54,239 Speaker 3: Yeah, let's see. After this, there's a segment called I 771 00:42:54,239 --> 00:42:57,560 Speaker 3: think Transformers. This one really looks like a video game, 772 00:42:58,120 --> 00:43:01,520 Speaker 3: and I think that's because in heart it is reproducing 773 00:43:02,080 --> 00:43:05,200 Speaker 3: footage from the lawnmower Man of a video game they 774 00:43:05,239 --> 00:43:08,080 Speaker 3: play in the lawnmower Man. And then also I think 775 00:43:08,080 --> 00:43:10,560 Speaker 3: we actually just straight up see the job. A character 776 00:43:10,680 --> 00:43:11,680 Speaker 3: from lawnmower Man. 777 00:43:11,719 --> 00:43:14,880 Speaker 1: In this we do like the raging virtual job where he's. 778 00:43:14,719 --> 00:43:17,120 Speaker 3: Like a yeah, he's mad. 779 00:43:17,520 --> 00:43:20,239 Speaker 1: Yeah, and then there's I haven't seen The lawnmower Man 780 00:43:20,400 --> 00:43:22,080 Speaker 1: in a while. I didn't didn't have time to watch 781 00:43:22,120 --> 00:43:24,480 Speaker 1: it in full for this, but yeah, there's a sequence 782 00:43:24,480 --> 00:43:26,720 Speaker 1: in lawnmower Man where they're at an arcade. They're playing 783 00:43:26,719 --> 00:43:29,080 Speaker 1: some sort of like a racing game, and we see 784 00:43:29,200 --> 00:43:31,640 Speaker 1: the virtual footage from that part of the film here. 785 00:43:31,920 --> 00:43:35,399 Speaker 3: Yeah, okay, the racing part being it's people zoomings through 786 00:43:35,400 --> 00:43:38,200 Speaker 3: a kind of corridor with these closing teeth that you 787 00:43:38,239 --> 00:43:40,240 Speaker 3: have to kind of navigate through gaps in. 788 00:43:41,640 --> 00:43:44,399 Speaker 1: This reminds me there was there was a video game 789 00:43:44,480 --> 00:43:48,839 Speaker 1: tie into The lawnmower Man and my video my video 790 00:43:48,960 --> 00:43:51,319 Speaker 1: game capabilities at the time were very limited. I think 791 00:43:51,320 --> 00:43:53,919 Speaker 1: I had a Sega Genesis and they put this game 792 00:43:53,960 --> 00:43:57,680 Speaker 1: out on Sega Genesis, and I remember wanting it because basically, 793 00:43:57,719 --> 00:44:02,920 Speaker 1: with the limited capacity of the Sega Genesis, they were 794 00:44:02,960 --> 00:44:07,239 Speaker 1: able to create some sort of virtual sections, you know, 795 00:44:07,280 --> 00:44:09,720 Speaker 1: where you're like flying around in a three dimensional space, 796 00:44:11,040 --> 00:44:13,680 Speaker 1: something that you know, by today's standards is just old hat, 797 00:44:13,960 --> 00:44:17,280 Speaker 1: but at the time, on Genesis like it was like, whoa, 798 00:44:17,480 --> 00:44:20,719 Speaker 1: you can do things like that on this machine. I 799 00:44:20,800 --> 00:44:23,000 Speaker 1: want in, even though I don't know how I feel 800 00:44:23,000 --> 00:44:26,000 Speaker 1: about that movie. I want to play the game. And 801 00:44:26,040 --> 00:44:27,759 Speaker 1: to be clear, I think other parts of the game 802 00:44:27,760 --> 00:44:30,879 Speaker 1: are just typical side scrolling. But they had some sort 803 00:44:30,920 --> 00:44:34,440 Speaker 1: of a gimmicked sort of virtual reality section. 804 00:44:35,000 --> 00:44:38,280 Speaker 3: Okay, oh but wait a minute. This one's called Transformers 805 00:44:38,320 --> 00:44:40,719 Speaker 3: and there's something like a Transformer in it. 806 00:44:41,040 --> 00:44:44,040 Speaker 1: Yeah, yeah, we do get We do get some sort 807 00:44:44,040 --> 00:44:48,520 Speaker 1: of a laser night that's chasing around a transformer, like 808 00:44:48,719 --> 00:44:51,560 Speaker 1: a robot that changes into a race car. I don't 809 00:44:51,600 --> 00:44:54,400 Speaker 1: know if this is an actual transformer or a gobot 810 00:44:54,880 --> 00:44:58,680 Speaker 1: or just a general riff on the overall concept, but 811 00:44:59,000 --> 00:44:59,520 Speaker 1: there it is. 812 00:45:00,560 --> 00:45:03,960 Speaker 3: Man. So the next segment is one that really was 813 00:45:04,000 --> 00:45:07,279 Speaker 3: a hit for me. It's probably the cheesiest segment, or 814 00:45:07,280 --> 00:45:09,640 Speaker 3: one of the cheesiest in it, but I loved it, 815 00:45:09,800 --> 00:45:13,520 Speaker 3: especially because of how catchy the music is. This is 816 00:45:13,560 --> 00:45:17,920 Speaker 3: the one called Too Far, which has more different imagery 817 00:45:17,920 --> 00:45:21,520 Speaker 3: in it than I can possibly recount here. But it's 818 00:45:21,560 --> 00:45:25,800 Speaker 3: got what these sort of jazz design robots playing drums 819 00:45:25,840 --> 00:45:29,480 Speaker 3: on a crumbling planet surface with desolate gray buildings. What 820 00:45:29,560 --> 00:45:34,040 Speaker 3: a weird juxtaposition. So it's like a a gray post 821 00:45:34,080 --> 00:45:38,640 Speaker 3: apocalyptic world with ruined buildings, but these happy robots made 822 00:45:38,719 --> 00:45:41,560 Speaker 3: of these kind of jazz squiggles are all like, oh boy, 823 00:45:41,640 --> 00:45:43,160 Speaker 3: I'm feeling the feeling the groove. 824 00:45:43,440 --> 00:45:46,280 Speaker 1: It's like you had a monkey's paw and you wished 825 00:45:46,400 --> 00:45:51,680 Speaker 1: that windows clip art became like syndient. You know, we're 826 00:45:51,719 --> 00:45:54,960 Speaker 1: not clip art really. What's his name, the paper Clippy Clippy. 827 00:45:55,080 --> 00:45:58,760 Speaker 1: It's like Clippy and his like demonic kin were brought 828 00:45:58,800 --> 00:46:01,359 Speaker 1: to life and they're here to rock out, at least 829 00:46:01,400 --> 00:46:03,759 Speaker 1: in theory, but you know it's gonna get violent. 830 00:46:04,120 --> 00:46:10,560 Speaker 3: Clip multicolored Clippy family reunion and they're all playing hand drums. Yeah. 831 00:46:10,600 --> 00:46:13,760 Speaker 3: But then it's not just that. There's also an angry 832 00:46:13,800 --> 00:46:17,680 Speaker 3: looking like hamhead guy sitting watching a TV and a 833 00:46:17,760 --> 00:46:21,000 Speaker 3: necktie and he keeps kind of burping and his head 834 00:46:21,040 --> 00:46:23,640 Speaker 3: comes off and then it sinks down into his neck 835 00:46:23,719 --> 00:46:26,680 Speaker 3: and then it pops off again, and he's watching things 836 00:46:26,719 --> 00:46:29,040 Speaker 3: on TV. And we see what he's watching on the TV, 837 00:46:29,520 --> 00:46:33,200 Speaker 3: which is I think robots on roller coasters. And then 838 00:46:33,280 --> 00:46:37,279 Speaker 3: there's there's more TV watching themes with something that's just 839 00:46:37,320 --> 00:46:40,399 Speaker 3: a straight up eyeball watching a TV but then it 840 00:46:40,440 --> 00:46:42,720 Speaker 3: gets scared and it hides behind the couch. 841 00:46:43,280 --> 00:46:46,439 Speaker 1: Ah. You know. The roller coaster, the virtual roller coaster thing, 842 00:46:46,520 --> 00:46:49,200 Speaker 1: of course, has never gotten old like that basically spawned 843 00:46:49,600 --> 00:46:53,320 Speaker 1: a whole video game franchise, and I think Regal Cinema 844 00:46:53,400 --> 00:46:55,680 Speaker 1: still rolls that out at the beginning of their Seeing 845 00:46:55,680 --> 00:46:57,680 Speaker 1: a picture in Regal Cinema. Right, you get to ride 846 00:46:57,680 --> 00:47:00,840 Speaker 1: that virtual roller coaster a little bit. Some people like 847 00:47:00,880 --> 00:47:02,480 Speaker 1: will put their hands up to get into it. 848 00:47:02,520 --> 00:47:04,560 Speaker 3: You know, I'll do that. 849 00:47:05,480 --> 00:47:05,640 Speaker 1: Oh. 850 00:47:05,680 --> 00:47:10,040 Speaker 3: And then so this musical number has some vocals in it. 851 00:47:10,520 --> 00:47:13,560 Speaker 3: Vocals are not super prominent in the music throughout this 852 00:47:13,680 --> 00:47:15,960 Speaker 3: but a couple of tracks have vocals. 853 00:47:16,640 --> 00:47:16,960 Speaker 1: Uh. 854 00:47:17,000 --> 00:47:20,439 Speaker 3: And the only lyrics you get in this song, which 855 00:47:20,480 --> 00:47:23,120 Speaker 3: again the segment is called too Far. We see these 856 00:47:23,160 --> 00:47:26,399 Speaker 3: sort of these these three singers with big hair, all 857 00:47:26,440 --> 00:47:29,120 Speaker 3: three of them. It's CGI singers. Of course. I don't 858 00:47:29,120 --> 00:47:31,319 Speaker 3: know if I needed to say that, but yes, these 859 00:47:31,480 --> 00:47:35,600 Speaker 3: sort of sort of CGI mannequin figures with huge hair, 860 00:47:36,080 --> 00:47:40,200 Speaker 3: and they're singing too far, take it easy, It's all right? 861 00:47:41,840 --> 00:47:46,120 Speaker 3: What are those three phrases? How do they interlock? Too far? 862 00:47:46,400 --> 00:47:47,799 Speaker 3: Take it easy, It's all right? 863 00:47:48,440 --> 00:47:51,920 Speaker 1: It's like what the stages of grief or something right, okay. 864 00:47:52,640 --> 00:47:55,680 Speaker 3: Oh, and then there's like a whole eyeball family. Remember 865 00:47:55,719 --> 00:47:58,080 Speaker 3: there was an eyeball earlier that was watching the TV. 866 00:47:58,600 --> 00:48:01,600 Speaker 3: Uh Nick got scared. But now there's a whole family 867 00:48:01,640 --> 00:48:04,480 Speaker 3: of eyeballs. It's like a mommy and daddy eyeball. And 868 00:48:04,480 --> 00:48:06,400 Speaker 3: then I'm a lot of little eyeballs and they're all 869 00:48:06,440 --> 00:48:09,960 Speaker 3: watching the TV and they're watching a robot on TV 870 00:48:10,120 --> 00:48:12,759 Speaker 3: tell us that we've gone too far. And then my 871 00:48:12,880 --> 00:48:14,960 Speaker 3: favorite part of the whole thing is we see this 872 00:48:15,080 --> 00:48:19,040 Speaker 3: assembly line inside of a factory that makes terminators. They're 873 00:48:19,080 --> 00:48:22,680 Speaker 3: just making terminator exoskeletons, good, pumping out T eight hundreds. 874 00:48:23,040 --> 00:48:28,360 Speaker 3: And then they produce a canned beverage called Too Far Juice. 875 00:48:31,600 --> 00:48:35,360 Speaker 3: Funny tie in here. I just on a lark. I 876 00:48:35,400 --> 00:48:37,520 Speaker 3: don't know why it even occurred to me to do this. 877 00:48:37,640 --> 00:48:40,120 Speaker 3: I was like, wonder if there's anything in reality called 878 00:48:40,160 --> 00:48:43,000 Speaker 3: Too Far Juice? And I googled it and there is 879 00:48:43,040 --> 00:48:48,000 Speaker 3: a brewery based in Minnesota called the Fair State Brewing 880 00:48:48,080 --> 00:48:51,440 Speaker 3: Cooperative that has I've never had a beer from them, 881 00:48:51,440 --> 00:48:53,319 Speaker 3: so I don't know anything about them except they have 882 00:48:53,400 --> 00:48:56,759 Speaker 3: a beer called Too Far juice, and I compared it. 883 00:48:56,840 --> 00:49:00,000 Speaker 3: The can design looks exactly like this can in beyond 884 00:49:00,040 --> 00:49:02,799 Speaker 3: on the mind's eyes. So that is a deep reference 885 00:49:02,880 --> 00:49:05,120 Speaker 3: for a brewery to make. I don't know how that happened. 886 00:49:05,480 --> 00:49:07,839 Speaker 1: I think it's just because of just all the beer 887 00:49:07,880 --> 00:49:10,319 Speaker 1: out there. I'm not really a beer enthusiast, but I 888 00:49:10,360 --> 00:49:14,439 Speaker 1: love seeing the variety. There's so many different beers. There's 889 00:49:14,480 --> 00:49:18,600 Speaker 1: so many different like cool names for beers, and you 890 00:49:18,920 --> 00:49:22,720 Speaker 1: even see cool stuff like the waylan Utani beer. Aspen 891 00:49:22,800 --> 00:49:28,000 Speaker 1: beer was finally brought into reality recently as a promotion 892 00:49:28,120 --> 00:49:31,880 Speaker 1: for Alien Romulus by Angel City Brewery. You could finally 893 00:49:31,920 --> 00:49:34,200 Speaker 1: get a can of the beer that they're drinking on 894 00:49:34,239 --> 00:49:37,520 Speaker 1: the Nostromo in the original nineteen seventy nine Alien film. 895 00:49:37,640 --> 00:49:39,040 Speaker 3: It's very safe to drink. 896 00:49:40,880 --> 00:49:44,240 Speaker 1: But yeah, this does seem like a much deeper cut. 897 00:49:44,480 --> 00:49:47,879 Speaker 1: Too Far Juice seems seems that maybe a bit too far. 898 00:49:47,960 --> 00:49:49,680 Speaker 1: I don't know how many people who drank it really 899 00:49:49,719 --> 00:49:52,359 Speaker 1: caught the reference, but you know, tip of the hat 900 00:49:52,360 --> 00:49:53,279 Speaker 1: to those that did. 901 00:49:53,600 --> 00:49:56,279 Speaker 3: If I'm ever visiting Minnesota, I'm gonna have to get 902 00:49:56,320 --> 00:49:57,600 Speaker 3: me a Too Far Juice. 903 00:49:58,000 --> 00:50:00,839 Speaker 1: Well, this whole segment here of on the mind's eye. 904 00:50:00,840 --> 00:50:03,759 Speaker 1: This one really made me want my MTV. This felt very, 905 00:50:04,480 --> 00:50:08,719 Speaker 1: very in line with the Dire Straits video Yes for 906 00:50:08,800 --> 00:50:12,439 Speaker 1: Money for Nothing. Yeah, so that's the vibe I got here. 907 00:50:12,760 --> 00:50:16,920 Speaker 3: Absolutely. Yeah. Let's see now there are still more segments 908 00:50:17,000 --> 00:50:19,080 Speaker 3: to talk about. There's one called Windows that's kind of 909 00:50:19,120 --> 00:50:21,839 Speaker 3: a change of pace, because this one is fairly melancholy, 910 00:50:22,080 --> 00:50:24,640 Speaker 3: like most of the others are I don't know, the 911 00:50:25,120 --> 00:50:27,040 Speaker 3: others are jaunty here, they're you know, more of a 912 00:50:27,440 --> 00:50:31,680 Speaker 3: kind of a spirit of fun or excitement. This one 913 00:50:31,800 --> 00:50:34,840 Speaker 3: is a little bit down tempo and a little bit sad. 914 00:50:34,960 --> 00:50:38,120 Speaker 3: And we see a room full of paintings and wine 915 00:50:38,160 --> 00:50:41,080 Speaker 3: bottles and a loot, and then the loot floats off 916 00:50:41,120 --> 00:50:43,400 Speaker 3: of the wall and then everything starts floating in the 917 00:50:43,440 --> 00:50:46,719 Speaker 3: air and flying around, and there's a guitar solo, and 918 00:50:46,760 --> 00:50:50,560 Speaker 3: it ends sort of with classic classical two D paintings 919 00:50:50,600 --> 00:50:55,520 Speaker 3: like van Goff's self portrait peeling out into three dimensions. 920 00:50:55,280 --> 00:50:57,200 Speaker 1: And this effect is pretty cool. I thought this held 921 00:50:57,239 --> 00:51:00,239 Speaker 1: up pretty good. It doesn't feel as dated as because 922 00:51:00,239 --> 00:51:02,840 Speaker 1: a lot of things inherently feel dated in this picture. 923 00:51:04,400 --> 00:51:06,760 Speaker 1: And I like the music here, especially the early goings 924 00:51:06,760 --> 00:51:09,160 Speaker 1: of it. Are very chill, very gentle. The gentle yng 925 00:51:09,239 --> 00:51:10,520 Speaker 1: Hummer agree. 926 00:51:10,600 --> 00:51:14,160 Speaker 3: Now the gentle themes continue because the next segment is 927 00:51:14,239 --> 00:51:17,160 Speaker 3: quite tender. It's like a love story, and it actually 928 00:51:17,200 --> 00:51:20,839 Speaker 3: has dialogue. We didn't have that since the intro. So 929 00:51:20,920 --> 00:51:23,600 Speaker 3: the music here it's called nothing but Love, and it 930 00:51:23,600 --> 00:51:26,520 Speaker 3: sounds kind of like soft acoustic guitar. We meet two 931 00:51:26,560 --> 00:51:30,920 Speaker 3: different characters named Lata and Arturo, and we see a 932 00:51:31,000 --> 00:51:34,319 Speaker 3: note on the wall that says, Lota, happy birthday, see 933 00:51:34,360 --> 00:51:39,000 Speaker 3: you at seven, virtually yours Arturo. So I guess these 934 00:51:39,040 --> 00:51:44,360 Speaker 3: are characters that know they are they're self consciously virtual characters, 935 00:51:45,080 --> 00:51:49,440 Speaker 3: but they're both sort of red tinted CGI bodies. Arturo 936 00:51:49,880 --> 00:51:53,200 Speaker 3: comes in and meets Lata, and then he offers her 937 00:51:53,280 --> 00:51:56,320 Speaker 3: a magic checkered cube kind of like a Rubik's cube 938 00:51:56,680 --> 00:52:00,200 Speaker 3: that turns into a flying liquid metal snake, and then 939 00:52:00,200 --> 00:52:04,080 Speaker 3: a lot of turns old and looks mad, and then 940 00:52:04,080 --> 00:52:07,480 Speaker 3: we get dialogue and she says, I don't want your sculptures. 941 00:52:07,760 --> 00:52:11,200 Speaker 3: I love you, and then they kiss and then they 942 00:52:11,239 --> 00:52:14,560 Speaker 3: twirl and then they melt together as liquid metal. 943 00:52:15,280 --> 00:52:18,080 Speaker 1: That's what love in the virtual realm consists of. I 944 00:52:18,080 --> 00:52:19,600 Speaker 1: guess we have kind of this is like an Adam 945 00:52:19,600 --> 00:52:22,080 Speaker 1: and Eve sort of thing, right is the red sculpture 946 00:52:22,120 --> 00:52:25,520 Speaker 1: and apple the snake self explanatory. 947 00:52:25,400 --> 00:52:29,440 Speaker 3: Okay, I didn't think about that. The next one is great. 948 00:52:29,520 --> 00:52:32,400 Speaker 3: It's called Pyramid. I loved this one. It's got some 949 00:52:32,560 --> 00:52:36,680 Speaker 3: interesting kind of flute sounds. It sounds almost kind of 950 00:52:36,680 --> 00:52:39,560 Speaker 3: South American or something. And then it's got like a 951 00:52:39,640 --> 00:52:45,040 Speaker 3: dog chasing butterflies, these strange marionette gods dancing on top 952 00:52:45,120 --> 00:52:47,960 Speaker 3: of a pyramid with a yellow, flaming sky. This is 953 00:52:48,000 --> 00:52:51,120 Speaker 3: the one that's got a lady with like leopard print 954 00:52:51,160 --> 00:52:54,080 Speaker 3: on her flesh. At one point she says, we are 955 00:52:54,239 --> 00:52:55,239 Speaker 3: of the butterfly. 956 00:52:56,080 --> 00:52:58,800 Speaker 1: Yeah, I mean that's inherently trippy and cryptic. But the 957 00:52:59,120 --> 00:53:02,560 Speaker 1: dancing god or statues or whatever they are, these were monstrous, 958 00:53:03,680 --> 00:53:07,680 Speaker 1: but in the sense too that like they're moving in 959 00:53:07,920 --> 00:53:12,680 Speaker 1: a way that maybe trying to pattern like human dance movements, 960 00:53:12,680 --> 00:53:15,520 Speaker 1: but it just feels very clunky and inhuman. But I 961 00:53:15,560 --> 00:53:17,440 Speaker 1: don't know that kind of works. If these are gods, 962 00:53:17,760 --> 00:53:20,960 Speaker 1: why not. They're not of our world, And generally I 963 00:53:21,400 --> 00:53:25,759 Speaker 1: like the other worldliness of this section. You know, strange pyramids, 964 00:53:26,120 --> 00:53:30,879 Speaker 1: weird gods, talking leopard ladies, I'm all for it. 965 00:53:31,360 --> 00:53:33,560 Speaker 3: You know. I've got a real beef with Beyond the 966 00:53:33,600 --> 00:53:36,080 Speaker 3: Mind side, though, which is that up to this point 967 00:53:36,120 --> 00:53:39,960 Speaker 3: there have been not nearly enough human bodies with horse heads. 968 00:53:41,280 --> 00:53:44,000 Speaker 3: They're about to do me right here. So Theater of 969 00:53:44,120 --> 00:53:47,080 Speaker 3: Magic is the next segment. It's got everything you want. 970 00:53:47,239 --> 00:53:50,799 Speaker 3: It's got mirrors with masks flying around inside them. It's 971 00:53:50,800 --> 00:53:53,680 Speaker 3: got a theater lobby staircase. So it's like that animation 972 00:53:53,760 --> 00:53:55,640 Speaker 3: at the movie theater where you go out of the 973 00:53:55,760 --> 00:53:57,680 Speaker 3: It shows you going out of the theater and out 974 00:53:57,719 --> 00:53:59,920 Speaker 3: the staircase, down the staircase to the lobby to get 975 00:54:00,080 --> 00:54:03,279 Speaker 3: some refreshments. Here it's the opposite. You're going up the 976 00:54:03,320 --> 00:54:06,920 Speaker 3: staircase in the lobby. And then we see a marble 977 00:54:07,000 --> 00:54:09,960 Speaker 3: statue of a man playing an obo at a marble 978 00:54:10,080 --> 00:54:13,720 Speaker 3: lion which comes to life on an alien planet, jumps 979 00:54:13,760 --> 00:54:16,680 Speaker 3: over a flaming brazier, goes into a maze, and then 980 00:54:16,719 --> 00:54:19,880 Speaker 3: we see a volcano explode and this turns into a 981 00:54:20,080 --> 00:54:22,000 Speaker 3: metallic woman with a horse head. 982 00:54:23,880 --> 00:54:26,680 Speaker 1: Oh yeah, I love this. I love the creatures, the 983 00:54:26,760 --> 00:54:31,759 Speaker 1: weird landscapes, the virtual reality zooms, the labyrinth, that volcano 984 00:54:31,840 --> 00:54:34,560 Speaker 1: spewing dianetics everywhere, great stuff. 985 00:54:35,000 --> 00:54:38,319 Speaker 3: Yeah. Yeah, Oh, and this is the one that's got 986 00:54:38,320 --> 00:54:40,799 Speaker 3: the eyeball metronomes. At one point, we're just on a 987 00:54:40,840 --> 00:54:44,799 Speaker 3: planet surface and they're metronomes ticking everywhere, and they've got 988 00:54:44,840 --> 00:54:48,359 Speaker 3: eyeballs at the top of the ticker whatever you call that, 989 00:54:48,520 --> 00:54:51,440 Speaker 3: the I don't know what it's called, the part that 990 00:54:51,480 --> 00:54:54,360 Speaker 3: ticks on a metronome. It's like Easter Island, but with 991 00:54:54,440 --> 00:54:55,480 Speaker 3: eyeball metronomes. 992 00:54:56,120 --> 00:54:56,239 Speaker 1: Uh. 993 00:54:56,440 --> 00:55:00,439 Speaker 3: And then we see a Golden War galley rowing into Spain. Hey. 994 00:55:00,440 --> 00:55:03,480 Speaker 3: Connecting to recent episodes, this is a Was this a triream? 995 00:55:03,480 --> 00:55:05,360 Speaker 3: I don't think so. It just looks like one level 996 00:55:05,400 --> 00:55:05,840 Speaker 3: of oars. 997 00:55:05,920 --> 00:55:09,239 Speaker 1: To me, this looked like, yeah, we have elements of 998 00:55:09,360 --> 00:55:13,520 Speaker 1: sort of fantasy Viking here. We Yeah, this is take 999 00:55:13,560 --> 00:55:15,880 Speaker 1: it for what it is. It's a crazy space galley 1000 00:55:16,200 --> 00:55:17,200 Speaker 1: and it is amazing. 1001 00:55:17,480 --> 00:55:19,799 Speaker 3: Yeah. And so we also in this one gets some 1002 00:55:20,120 --> 00:55:23,719 Speaker 3: mixing of live action shots of locations and models, like 1003 00:55:23,760 --> 00:55:27,120 Speaker 3: a room and a house with CGI and then a 1004 00:55:27,239 --> 00:55:31,319 Speaker 3: landscape with green clouds and lightning. I recall this one 1005 00:55:31,360 --> 00:55:32,520 Speaker 3: kind of ends abruptly. 1006 00:55:33,520 --> 00:55:36,560 Speaker 1: Yeah, yeah, some of them do. Like, Okay, we've said 1007 00:55:36,560 --> 00:55:38,279 Speaker 1: all we can say about this move on to the 1008 00:55:38,280 --> 00:55:38,680 Speaker 1: next one. 1009 00:55:38,760 --> 00:55:41,960 Speaker 3: That sort of thing. Okay, very last segment. This one 1010 00:55:42,000 --> 00:55:45,279 Speaker 3: starts with space imagery. It depicts a quasar, like a 1011 00:55:45,400 --> 00:55:49,280 Speaker 3: rotating black hole, surrounded by this big disc of orange dust, 1012 00:55:49,680 --> 00:55:52,799 Speaker 3: the jets coming out the poles. We see a sea 1013 00:55:52,880 --> 00:55:56,000 Speaker 3: scape and there is a mermaid with one of those 1014 00:55:56,040 --> 00:55:59,760 Speaker 3: seashell bras and she I noticed this about the mermaid. 1015 00:55:59,800 --> 00:56:04,160 Speaker 3: She's hinges like her tail like hinges or fishtail does, 1016 00:56:04,480 --> 00:56:06,600 Speaker 3: which made me think she's supposed to be not an 1017 00:56:06,760 --> 00:56:09,640 Speaker 3: organic mermaid but a toy come. 1018 00:56:09,440 --> 00:56:10,880 Speaker 1: To life, I guess, so. 1019 00:56:11,200 --> 00:56:14,720 Speaker 3: Yeah, But in any case, she flies into the sky 1020 00:56:15,360 --> 00:56:18,840 Speaker 3: and then we get a trio of naked male figures 1021 00:56:18,880 --> 00:56:22,800 Speaker 3: without faces, so the interior of the skull is just smooth, 1022 00:56:23,360 --> 00:56:27,600 Speaker 3: and they start folding upon themselves and into each other, 1023 00:56:27,680 --> 00:56:32,600 Speaker 3: and it becomes just this kaleidoscopic exercise of folding and 1024 00:56:32,680 --> 00:56:36,000 Speaker 3: mixing and blending these naked male forms altogether. 1025 00:56:36,560 --> 00:56:39,400 Speaker 1: Yeah, this one's pretty cool. You could imagine this playing 1026 00:56:39,440 --> 00:56:42,120 Speaker 1: on the big screen behind you know, your favorite prog 1027 00:56:42,239 --> 00:56:43,200 Speaker 1: rock band or something. 1028 00:56:43,480 --> 00:56:45,839 Speaker 3: Yeah, and then we go to credits, which there are 1029 00:56:45,880 --> 00:56:46,359 Speaker 3: a lot of. 1030 00:56:46,600 --> 00:56:49,000 Speaker 1: Yeah, it's like a solid ten minutes of credits. Like 1031 00:56:49,560 --> 00:56:52,720 Speaker 1: I was expecting at least five more minutes of computer 1032 00:56:52,960 --> 00:56:57,080 Speaker 1: animated mayhem, but no, just ten minutes of credits. But 1033 00:56:57,520 --> 00:57:00,000 Speaker 1: that also means ten more minutes of Yon Hamer music 1034 00:57:00,480 --> 00:57:03,560 Speaker 1: and it's pretty good. And yeah, to their credit, they 1035 00:57:03,640 --> 00:57:07,799 Speaker 1: do shout out seemingly everybody involved in the creation of 1036 00:57:07,840 --> 00:57:11,000 Speaker 1: these images. So yeah, well worth a look. 1037 00:57:19,640 --> 00:57:22,400 Speaker 3: All right, So we've done a basic outline of the 1038 00:57:22,480 --> 00:57:25,360 Speaker 3: content of Beyond the Mind's Eye. But I was so 1039 00:57:25,400 --> 00:57:28,240 Speaker 3: curious about why this movie feels so I don't know, 1040 00:57:28,360 --> 00:57:32,120 Speaker 3: potent with meaning and historical significance, and so I thought 1041 00:57:32,120 --> 00:57:34,680 Speaker 3: we might analyze it a little bit here or see 1042 00:57:34,720 --> 00:57:37,520 Speaker 3: what we can come up with at least. And one 1043 00:57:38,520 --> 00:57:41,680 Speaker 3: way of thinking about it that was sticking in my 1044 00:57:41,800 --> 00:57:45,400 Speaker 3: mind is that, you know, I'm pretty strongly persuaded by 1045 00:57:45,520 --> 00:57:48,400 Speaker 3: medium is the message kind of analysis. In other words, 1046 00:57:48,680 --> 00:57:52,440 Speaker 3: I think a lot of times the practical functional characteristics 1047 00:57:52,640 --> 00:57:56,760 Speaker 3: of a medium of information delivery often influence our thinking 1048 00:57:56,840 --> 00:57:59,880 Speaker 3: about the world more powerfully than the content of the 1049 00:58:00,160 --> 00:58:04,440 Speaker 3: information delivered. So a classic example of this kind of thinking, 1050 00:58:05,160 --> 00:58:07,160 Speaker 3: I've mentioned this on the show before is the kind 1051 00:58:07,160 --> 00:58:11,880 Speaker 3: of Neil Postman idea that the invention of television had 1052 00:58:11,880 --> 00:58:15,560 Speaker 3: a powerful influence on culture because the format of TV 1053 00:58:16,320 --> 00:58:21,120 Speaker 3: puts a primary emphasis on the entertainment value of information. 1054 00:58:21,680 --> 00:58:25,400 Speaker 3: So what's important is the ability of something to grab 1055 00:58:25,520 --> 00:58:29,200 Speaker 3: and hold on to your visual attention, So that when 1056 00:58:29,360 --> 00:58:33,200 Speaker 3: printed news shifted to TV news, you also get a 1057 00:58:33,440 --> 00:58:36,920 Speaker 3: shift in our fundamental concept of news worthiness that what 1058 00:58:37,040 --> 00:58:41,800 Speaker 3: was newsworthy became more likely to be synonymous with what's 1059 00:58:41,880 --> 00:58:45,880 Speaker 3: most entertaining or attention holding, et cetera. So, thinking with 1060 00:58:45,920 --> 00:58:49,200 Speaker 3: that kind of analysis, I started to wonder, what, if anything, 1061 00:58:49,680 --> 00:58:53,120 Speaker 3: are the distinct messages that are hidden in the medium 1062 00:58:53,360 --> 00:58:57,600 Speaker 3: of computer animation, as distinct from the medium of live 1063 00:58:57,640 --> 00:59:01,840 Speaker 3: action film or from traditional anima. One of the things 1064 00:59:01,880 --> 00:59:05,320 Speaker 3: that absolutely stood out to me about it is that 1065 00:59:05,360 --> 00:59:10,560 Speaker 3: there is an incredibly strong theme of absorption running throughout. 1066 00:59:11,280 --> 00:59:14,200 Speaker 3: It is hard to watch beyond the mind's eye and 1067 00:59:14,280 --> 00:59:18,160 Speaker 3: not come away thinking that your essence will somehow be 1068 00:59:18,440 --> 00:59:23,320 Speaker 3: absorbed and subsumed into a kind of metallic goop out 1069 00:59:23,360 --> 00:59:26,560 Speaker 3: of which infinite other forms will be assembled and then 1070 00:59:26,680 --> 00:59:31,600 Speaker 3: liquidated once again. So you are not necessarily discreet. You 1071 00:59:31,680 --> 00:59:35,640 Speaker 3: are a quantity of moldable material, which can be both 1072 00:59:35,720 --> 00:59:38,440 Speaker 3: frightening and exciting. The kind of friendly version of this 1073 00:59:38,560 --> 00:59:43,640 Speaker 3: idea is oneness with the universe, but the more threatening 1074 00:59:43,760 --> 00:59:45,960 Speaker 3: version is just that kind of like you are raw 1075 00:59:46,040 --> 00:59:50,000 Speaker 3: material that something or someone could turn into anything. 1076 00:59:50,720 --> 00:59:54,120 Speaker 1: This reminds me of stuff we've discussed in the show 1077 00:59:54,120 --> 00:59:58,760 Speaker 1: before concerning the ideas of Jaron Laniar that you know 1078 00:59:58,960 --> 01:00:00,920 Speaker 1: when it comes to social media, and that is that 1079 01:00:00,960 --> 01:00:03,479 Speaker 1: you are not the user. You are the product. You're 1080 01:00:03,480 --> 01:00:07,600 Speaker 1: a part of this grand thing, but you're not playing 1081 01:00:07,640 --> 01:00:10,720 Speaker 1: the role in it that you thought you were. So 1082 01:00:12,120 --> 01:00:15,360 Speaker 1: so yeah, it's certainly worth thinking about. But I agree 1083 01:00:15,440 --> 01:00:19,080 Speaker 1: there is a tangible desire that is evident in this 1084 01:00:19,200 --> 01:00:22,640 Speaker 1: film that, like, you want to be absorbed by a 1085 01:00:22,680 --> 01:00:26,560 Speaker 1: comforting digital world. You know, a strong sense of technological 1086 01:00:26,560 --> 01:00:30,840 Speaker 1: optimism along those lines where about where computer culture is headed, 1087 01:00:30,960 --> 01:00:34,120 Speaker 1: where it can take you, and it doesn't entertain the 1088 01:00:34,160 --> 01:00:37,960 Speaker 1: possibility that CGI technology will eat us, even though again 1089 01:00:38,320 --> 01:00:40,760 Speaker 1: that's definitely a part of the lawnmower Man sequences that 1090 01:00:40,800 --> 01:00:43,800 Speaker 1: were cut out for Beyond the Mind's Eye. 1091 01:00:44,080 --> 01:00:46,880 Speaker 3: Yeah, well, there's a fine line between being absorbed and 1092 01:00:46,920 --> 01:00:51,600 Speaker 3: being eaten. I guess. I mean the absorption themes are 1093 01:00:51,640 --> 01:00:55,000 Speaker 3: more they feel more wholesome and inviting. It's just kind 1094 01:00:55,000 --> 01:00:56,520 Speaker 3: of like, yeah, you're going to become a part of 1095 01:00:56,560 --> 01:00:59,680 Speaker 3: it all, and then all of that will become many 1096 01:00:59,720 --> 01:01:00,440 Speaker 3: other things. 1097 01:01:00,760 --> 01:01:03,320 Speaker 1: Well, it's interesting that like kind of ties into some 1098 01:01:03,400 --> 01:01:05,920 Speaker 1: aspects of the psychedelic experience, which of course, you know, 1099 01:01:05,960 --> 01:01:09,920 Speaker 1: differs from person to person. But you know, this idea 1100 01:01:10,040 --> 01:01:13,160 Speaker 1: of interconnectedness, realizing that you're all part of like one people, 1101 01:01:13,920 --> 01:01:17,640 Speaker 1: one planet. You know that all these interpersonal connections are 1102 01:01:17,640 --> 01:01:21,360 Speaker 1: the most valuable things in your life. And there's this idea, Okay, 1103 01:01:21,400 --> 01:01:23,760 Speaker 1: well maybe the future is going to be a technological 1104 01:01:23,840 --> 01:01:26,720 Speaker 1: version of that, and it sort of is, but it 1105 01:01:26,720 --> 01:01:29,640 Speaker 1: also sort of isn't, or it can be that with 1106 01:01:29,720 --> 01:01:33,800 Speaker 1: a more negative air to it. You know, it's I 1107 01:01:33,800 --> 01:01:38,200 Speaker 1: guess the reality of something is always like maybe not, 1108 01:01:38,480 --> 01:01:42,320 Speaker 1: you know, a complete divorce from the initial optimism. But 1109 01:01:42,440 --> 01:01:44,000 Speaker 1: there are other dimensions to it as well. 1110 01:01:44,200 --> 01:01:47,800 Speaker 3: Yeah, I can absolutely see that. Man. One thing I 1111 01:01:47,840 --> 01:01:50,320 Speaker 3: really think about that stands out in all this early 1112 01:01:50,360 --> 01:01:56,560 Speaker 3: CGI is the strong communicated idea that the essence of 1113 01:01:56,720 --> 01:02:01,880 Speaker 3: all reality is essentially geometric, that the underlying structure of 1114 01:02:01,960 --> 01:02:06,080 Speaker 3: planets and trees and human beings and music and love 1115 01:02:06,360 --> 01:02:12,120 Speaker 3: and starlight is polyhedrons. And I don't know exactly, like 1116 01:02:12,360 --> 01:02:15,400 Speaker 3: if you sort of take on that feeling, how that 1117 01:02:15,520 --> 01:02:18,840 Speaker 3: cashes out into values or other beliefs about the world. 1118 01:02:19,240 --> 01:02:21,920 Speaker 3: But it is hard to deny that that is a 1119 01:02:22,000 --> 01:02:26,520 Speaker 3: feeling created by watching this stuff. Everything turns into a 1120 01:02:26,640 --> 01:02:31,360 Speaker 3: series of intersecting angles and lines, and that can create 1121 01:02:31,400 --> 01:02:35,600 Speaker 3: a very elegant feeling, a kind of mathematical beauty and 1122 01:02:35,800 --> 01:02:39,120 Speaker 3: a sense of symmetry in all that. Like the idea 1123 01:02:39,240 --> 01:02:42,480 Speaker 3: that the world is reducible to geometry can be a 1124 01:02:42,520 --> 01:02:44,920 Speaker 3: beautiful and romantic way to think about things. And it's 1125 01:02:44,960 --> 01:02:48,080 Speaker 3: also like the functional power of math kind of leads 1126 01:02:48,080 --> 01:02:50,959 Speaker 3: you to think that, Like I don't know, just thinking 1127 01:02:51,000 --> 01:02:54,560 Speaker 3: of everything as geometry and math to be manipulated means 1128 01:02:54,640 --> 01:02:59,080 Speaker 3: that like almost anything is possible in reality. But yeah, 1129 01:02:59,280 --> 01:03:02,360 Speaker 3: I'm not sure exactly where all that goes, But there's 1130 01:03:02,480 --> 01:03:06,240 Speaker 3: a geometric brain mindset that really gets into you from 1131 01:03:06,320 --> 01:03:07,600 Speaker 3: watching all of this animation. 1132 01:03:08,320 --> 01:03:10,760 Speaker 1: Yeah, I mean, it's like everything is coming out of 1133 01:03:10,800 --> 01:03:13,440 Speaker 1: an order, an order that is understood that is literally 1134 01:03:13,480 --> 01:03:17,480 Speaker 1: programmed by human beings, like almost like we're recreating reality, 1135 01:03:17,520 --> 01:03:20,760 Speaker 1: but it's a reality that makes sense and is understandable 1136 01:03:20,840 --> 01:03:21,840 Speaker 1: and we have. 1137 01:03:21,880 --> 01:03:24,880 Speaker 3: Full control over Yeah, Yeah, which. 1138 01:03:24,680 --> 01:03:27,160 Speaker 1: I guess that's one of the advantages of one of 1139 01:03:27,200 --> 01:03:30,200 Speaker 1: the attractions of various like virtual worlds, right, it is 1140 01:03:30,280 --> 01:03:34,520 Speaker 1: like a limited version of the real world that we 1141 01:03:34,640 --> 01:03:37,320 Speaker 1: have more control over and we know the limits of. 1142 01:03:38,360 --> 01:03:42,360 Speaker 3: Yeah, speaking of our level of control, another thing I 1143 01:03:42,400 --> 01:03:45,840 Speaker 3: was thinking about with Beyond the Mind's Eye and zooming 1144 01:03:45,880 --> 01:03:49,200 Speaker 3: out to the broader issue of CGI as a medium, 1145 01:03:49,240 --> 01:03:52,320 Speaker 3: what is the message of the CGI medium? I was 1146 01:03:52,360 --> 01:03:56,560 Speaker 3: really thinking about the idea of a moving perspective. So 1147 01:03:57,000 --> 01:04:01,920 Speaker 3: in live action and traditional animation, we sometimes have a 1148 01:04:02,000 --> 01:04:05,880 Speaker 3: camera or a perspective that moves through the space that 1149 01:04:05,880 --> 01:04:09,120 Speaker 3: we're looking at. But more often, i'd say, at least 1150 01:04:09,120 --> 01:04:11,520 Speaker 3: half the time, you have a static camera or a 1151 01:04:11,720 --> 01:04:17,200 Speaker 3: static perspective with moving subjects. So usually when you're watching 1152 01:04:17,240 --> 01:04:20,680 Speaker 3: other types of media, you are holding still and the 1153 01:04:20,720 --> 01:04:23,600 Speaker 3: subject of the shot is what's in motion. Again, that's changes. 1154 01:04:23,640 --> 01:04:25,560 Speaker 3: You know, there are dolly shots, and there are moving 1155 01:04:25,600 --> 01:04:28,000 Speaker 3: cameras in film and all that. It happens sometimes, but 1156 01:04:28,160 --> 01:04:31,840 Speaker 3: more often you're used to being in one place and 1157 01:04:31,960 --> 01:04:36,560 Speaker 3: watching the subject move. When I think about early computer animation, 1158 01:04:37,600 --> 01:04:40,440 Speaker 3: it seems to me that the quote camera, though of 1159 01:04:40,480 --> 01:04:43,640 Speaker 3: course there is no camera, it's just the selected viewpoint 1160 01:04:43,680 --> 01:04:46,000 Speaker 3: within the three D space. As the frames are rendered, 1161 01:04:46,320 --> 01:04:50,800 Speaker 3: it feels like that camera almost never stops moving, and 1162 01:04:50,840 --> 01:04:54,080 Speaker 3: in beyond the mind's eye, it's almost constantly in motion. 1163 01:04:54,640 --> 01:04:57,640 Speaker 3: And that motion means we are, without our say so, 1164 01:04:58,240 --> 01:05:01,880 Speaker 3: being just pulled into scenes and images as with a 1165 01:05:02,000 --> 01:05:05,440 Speaker 3: tractor beam. So the very first animated segment of this 1166 01:05:05,520 --> 01:05:08,720 Speaker 3: movie has the viewer plunging through a tunnel of lights. 1167 01:05:09,280 --> 01:05:11,760 Speaker 3: And you know, remember what the head tells you at 1168 01:05:11,800 --> 01:05:15,480 Speaker 3: the beginning, Actually it says you are now entering a 1169 01:05:15,600 --> 01:05:19,800 Speaker 3: world inside the essence of your imagination. Look within your dreams. 1170 01:05:20,120 --> 01:05:23,480 Speaker 3: They can take you beyond the mind's eyes. So I 1171 01:05:23,520 --> 01:05:27,440 Speaker 3: think it's it's not a coincidence that this early CGI 1172 01:05:27,520 --> 01:05:30,720 Speaker 3: showcase would use this kind of language of being literally 1173 01:05:30,840 --> 01:05:35,320 Speaker 3: taken somewhere. By looking, you are agreeing to be taken somewhere. 1174 01:05:36,120 --> 01:05:38,520 Speaker 1: Yeah, yeah, enter into the world of dream. I mean 1175 01:05:38,560 --> 01:05:40,200 Speaker 1: that lines up with what I was saying earlier about 1176 01:05:40,960 --> 01:05:46,840 Speaker 1: more recent AI generated images, that they seem like the 1177 01:05:46,880 --> 01:05:49,240 Speaker 1: product of dream. They seem like a dream that you 1178 01:05:49,360 --> 01:05:52,680 Speaker 1: have partially forgotten, and that's part of the appeal of it, 1179 01:05:52,680 --> 01:05:54,919 Speaker 1: And that's I feel like that's definitely the case here 1180 01:05:55,360 --> 01:05:59,120 Speaker 1: in the early nineties with this footage in particular. Also, 1181 01:05:59,280 --> 01:06:01,680 Speaker 1: again it fits with the subject matter like it's not 1182 01:06:01,720 --> 01:06:05,800 Speaker 1: really there's not really a narrative. It's very abstract. The 1183 01:06:05,880 --> 01:06:11,400 Speaker 1: meaning is entirely open to your interpretation for the most part. Yeah, 1184 01:06:10,760 --> 01:06:14,000 Speaker 1: it's it's a trip, as Roger Ebert. 1185 01:06:13,760 --> 01:06:18,160 Speaker 3: Said, Yeah, exactly. And the constant motion of the viewpoint 1186 01:06:18,240 --> 01:06:20,720 Speaker 3: of the perspective or the camera makes it feel like 1187 01:06:20,760 --> 01:06:24,000 Speaker 3: it's literally a trip. You are constantly being sucked into 1188 01:06:24,120 --> 01:06:27,480 Speaker 3: new places and physically made to look at new things 1189 01:06:27,520 --> 01:06:29,760 Speaker 3: as opposed to being where you are and having things 1190 01:06:29,760 --> 01:06:32,200 Speaker 3: happen in front of you. Now, what does that kind 1191 01:06:32,200 --> 01:06:35,240 Speaker 3: of message cash out to. I don't know, I feel 1192 01:06:35,240 --> 01:06:38,280 Speaker 3: like it kind of It kind of ties into another 1193 01:06:38,640 --> 01:06:40,880 Speaker 3: line and a song in there, the too Far Take 1194 01:06:40,960 --> 01:06:43,640 Speaker 3: it Easy, It's all right. It's almost like, you know, 1195 01:06:43,840 --> 01:06:46,640 Speaker 3: this new world of technology is going to take you 1196 01:06:46,760 --> 01:06:51,320 Speaker 3: places without asking you. It's going to overwhelm you and 1197 01:06:51,480 --> 01:06:54,280 Speaker 3: just take you there. And now you're looking at this 1198 01:06:54,440 --> 01:06:56,680 Speaker 3: and you might not even comprehend or be able to 1199 01:06:56,680 --> 01:06:59,880 Speaker 3: control what it is you're seeing now, but just relax 1200 01:07:00,160 --> 01:07:02,600 Speaker 3: and surrender. It'll be okay. 1201 01:07:03,880 --> 01:07:07,760 Speaker 1: Say yes to the lawnmower. Man. Yeah, it weirdly has 1202 01:07:07,800 --> 01:07:11,520 Speaker 1: me wanting to rewatch The lawnmower Man or lawnmower Man Too, 1203 01:07:11,680 --> 01:07:14,600 Speaker 1: Job's War or whatever other title it had. 1204 01:07:14,920 --> 01:07:16,439 Speaker 3: You know, I haven't seen them in a long time. 1205 01:07:16,480 --> 01:07:18,680 Speaker 3: I would want to watch them for the animated scenes, 1206 01:07:18,720 --> 01:07:21,880 Speaker 3: But what I recall is that the human plot and 1207 01:07:21,920 --> 01:07:23,880 Speaker 3: all that is just kind of unpleasant. 1208 01:07:24,840 --> 01:07:28,280 Speaker 1: Yeah, likely, so likely so, but who knows, It's been 1209 01:07:28,320 --> 01:07:32,440 Speaker 1: a while. Nobody eats yard clippings though, Like that was 1210 01:07:32,680 --> 01:07:34,520 Speaker 1: the c one of the creepiest things about the original 1211 01:07:34,600 --> 01:07:35,160 Speaker 1: King Store. 1212 01:07:35,560 --> 01:07:38,120 Speaker 3: Well, if the animator merges your form into that of 1213 01:07:38,120 --> 01:07:41,480 Speaker 3: a sheep, you might you know, this is liable to 1214 01:07:41,480 --> 01:07:43,720 Speaker 3: happen to all of us because our again, our forms 1215 01:07:43,720 --> 01:07:47,360 Speaker 3: are not fixed where we can morphit any moment. Oh 1216 01:07:47,400 --> 01:07:49,520 Speaker 3: and that sort of ties into just one last thing 1217 01:07:49,520 --> 01:07:53,120 Speaker 3: I wanted to mention I thought was interesting about trends 1218 01:07:53,160 --> 01:07:56,800 Speaker 3: in early CGI. Did you also notice a visual theme 1219 01:07:57,000 --> 01:08:01,479 Speaker 3: that things are the same at every gale, That there's 1220 01:08:01,560 --> 01:08:05,400 Speaker 3: like all this zooming in and out and going out 1221 01:08:05,440 --> 01:08:08,480 Speaker 3: into space and seeing planets and stars and quasars and 1222 01:08:08,520 --> 01:08:10,480 Speaker 3: galaxies and all that, and then you zoom in and 1223 01:08:10,520 --> 01:08:14,840 Speaker 3: see microscopic mechanisms and cells in a bloodstream, and circuit boards, 1224 01:08:15,400 --> 01:08:19,479 Speaker 3: circuit boards represented as cities with skyscrapers and stuff, and 1225 01:08:19,560 --> 01:08:22,960 Speaker 3: so there's this It seemed to me there's this repeated 1226 01:08:23,040 --> 01:08:26,400 Speaker 3: theme throughout a lot of early CGI, and it's here 1227 01:08:26,400 --> 01:08:29,680 Speaker 3: in this movie too, of a kind of scale agnosticism, 1228 01:08:29,800 --> 01:08:34,880 Speaker 3: that what exists at one level of resolution is reproduced 1229 01:08:34,920 --> 01:08:37,439 Speaker 3: at greater levels of resolution. So the more you zoom 1230 01:08:37,439 --> 01:08:39,599 Speaker 3: in or the more you zoom out, you just keep 1231 01:08:39,640 --> 01:08:41,200 Speaker 3: seeing the same patterns. 1232 01:08:41,880 --> 01:08:45,160 Speaker 1: Yeah, that's a good point. Yeah, as we inevitably like 1233 01:08:45,240 --> 01:08:50,160 Speaker 1: zoom in and out of these imagined micro and macro worlds. 1234 01:08:50,479 --> 01:08:52,639 Speaker 3: The message of that is you got to put computers 1235 01:08:52,680 --> 01:08:54,840 Speaker 3: inside your body. It's time to be a cyborg. 1236 01:08:56,040 --> 01:08:58,240 Speaker 1: Yeah, I guess. I mean that's part of the that's 1237 01:08:58,280 --> 01:09:00,960 Speaker 1: kind of wrapped up in the optimism too. Will become machines, 1238 01:09:01,000 --> 01:09:07,160 Speaker 1: will become this synthesis of biology and technology, and it's 1239 01:09:07,240 --> 01:09:11,000 Speaker 1: just gonna make everything smoother and cooler and shinier. 1240 01:09:11,479 --> 01:09:14,040 Speaker 3: I can't wait to be t one thousand coup. 1241 01:09:14,280 --> 01:09:18,439 Speaker 1: Yeah, everything is crow all right. Well, there you have 1242 01:09:18,520 --> 01:09:21,599 Speaker 1: it beyond the mind's eye. I don't know if I'm 1243 01:09:21,640 --> 01:09:25,920 Speaker 1: gonna keep exploring the other films in this franchise, it 1244 01:09:25,920 --> 01:09:29,080 Speaker 1: seems like somebody should put out a big, thick, blu 1245 01:09:29,200 --> 01:09:31,519 Speaker 1: ray set like of all of them. Surely that's in 1246 01:09:31,560 --> 01:09:32,000 Speaker 1: the works. 1247 01:09:32,400 --> 01:09:34,640 Speaker 3: Why has nobody done that? Yeah? Absolutely? 1248 01:09:35,120 --> 01:09:37,800 Speaker 1: I read that some of the extras on one of 1249 01:09:38,000 --> 01:09:41,200 Speaker 1: the physical releases of this included a sequence where we 1250 01:09:41,320 --> 01:09:44,439 Speaker 1: get to see a young Hummer band in which all 1251 01:09:44,439 --> 01:09:48,559 Speaker 1: four members of the band are Yon Hummer. So there 1252 01:09:48,560 --> 01:09:50,240 Speaker 1: are some extras like that I'd like to see as well. 1253 01:09:50,280 --> 01:09:51,839 Speaker 1: I couldn't find a stream of that anywhere. 1254 01:09:52,040 --> 01:09:52,840 Speaker 3: That's beautiful. 1255 01:09:53,200 --> 01:09:56,679 Speaker 1: All right. As of publication time, we have not yet 1256 01:09:56,720 --> 01:09:58,680 Speaker 1: heard back from the director. If we do hear back 1257 01:09:58,680 --> 01:10:01,879 Speaker 1: from the director, please tune in to the next Listener 1258 01:10:01,920 --> 01:10:07,240 Speaker 1: Mail episode and we will share his answers to our questions. 1259 01:10:07,960 --> 01:10:09,479 Speaker 1: All Right, We're gonna go ahead and close out this 1260 01:10:09,560 --> 01:10:12,639 Speaker 1: episode of Weird House Cinema. This one's been fine. We'd 1261 01:10:12,680 --> 01:10:15,439 Speaker 1: love to hear from everyone out there. Were you too 1262 01:10:15,680 --> 01:10:20,040 Speaker 1: a child of the nineties, Do you remember the commercials 1263 01:10:20,080 --> 01:10:23,759 Speaker 1: for this on TV or in print? Did you rent 1264 01:10:24,160 --> 01:10:27,639 Speaker 1: or purchase Beyond the Mind's Eye? And how much did 1265 01:10:27,680 --> 01:10:30,679 Speaker 1: it blow your mind? We want to hear your thoughts 1266 01:10:30,680 --> 01:10:32,600 Speaker 1: on it and what has it been like to revisit it. 1267 01:10:33,880 --> 01:10:35,920 Speaker 1: What are your What are your thoughts on some of 1268 01:10:36,120 --> 01:10:39,880 Speaker 1: our various ideas that we presented in this episode. Let's 1269 01:10:39,880 --> 01:10:42,840 Speaker 1: see if you We'll just remind you here that Weird 1270 01:10:42,840 --> 01:10:46,320 Speaker 1: House Cinema. These are Friday in the Stuff to Blow 1271 01:10:46,320 --> 01:10:49,320 Speaker 1: Your Mind podcast feed we're primarily a science and culture podcast, 1272 01:10:49,320 --> 01:10:52,559 Speaker 1: with core episodes on Tuesdays and Thursdays, but on Fridays 1273 01:10:52,560 --> 01:10:54,840 Speaker 1: we set all that aside for the time being. If 1274 01:10:54,840 --> 01:10:56,240 Speaker 1: you want to see a complete list of all the 1275 01:10:56,240 --> 01:10:58,400 Speaker 1: films we've covered on Weird House Cinema over the years, 1276 01:10:58,400 --> 01:11:00,160 Speaker 1: go to letterbox dot com. It's L E T T 1277 01:11:00,280 --> 01:11:03,160 Speaker 1: E R B O x D dot com. Our profile 1278 01:11:03,360 --> 01:11:06,400 Speaker 1: is weird House and you will find the list. Sometimes 1279 01:11:06,400 --> 01:11:09,720 Speaker 1: there'll be a sneak peek ahead at what's coming out 1280 01:11:09,960 --> 01:11:11,000 Speaker 1: the following week. 1281 01:11:11,479 --> 01:11:15,160 Speaker 3: Huge thanks as always to our excellent audio producer Jjposway. 1282 01:11:15,520 --> 01:11:17,200 Speaker 3: If you would like to get in touch with us 1283 01:11:17,200 --> 01:11:19,799 Speaker 3: with feedback on this episode or any other, to suggest 1284 01:11:19,840 --> 01:11:22,040 Speaker 3: a topic for the future, or just to say hello, 1285 01:11:22,160 --> 01:11:24,760 Speaker 3: you can email us at contact at stuff to Blow 1286 01:11:24,800 --> 01:11:32,320 Speaker 3: your Mind dot com. 1287 01:11:32,439 --> 01:11:35,360 Speaker 2: Stuff to Blow Your Mind is production of iHeartRadio. For 1288 01:11:35,439 --> 01:11:38,240 Speaker 2: more podcasts from my Heart Radio, visit the iHeartRadio app, 1289 01:11:38,400 --> 01:11:41,680 Speaker 2: Apple podcasts, or wherever you listen to your favorite shows.