1 00:00:04,160 --> 00:00:07,160 Speaker 1: Get in touch with technology with tech Stuff from how 2 00:00:07,240 --> 00:00:14,040 Speaker 1: stuff works dot com. Hey there, and welcome to tech Stuff. 3 00:00:14,120 --> 00:00:18,360 Speaker 1: I am your host, Jonathan Strickland, senior writer for how 4 00:00:18,560 --> 00:00:22,880 Speaker 1: stuff works dot com. And as I record this, my 5 00:00:23,120 --> 00:00:27,360 Speaker 1: email is starting to fill up with messages about E three. 6 00:00:28,160 --> 00:00:30,680 Speaker 1: That's the big computer and video game trade show that 7 00:00:30,680 --> 00:00:34,640 Speaker 1: happens in Los Angeles every year. This year, it's a 8 00:00:34,680 --> 00:00:38,360 Speaker 1: little different from previous years. This year, for the first 9 00:00:38,360 --> 00:00:41,519 Speaker 1: time in Ages, E three is going to open up 10 00:00:41,520 --> 00:00:45,240 Speaker 1: its doors to the general public. You can actually attend 11 00:00:45,240 --> 00:00:47,360 Speaker 1: E three as a member of the general public. I 12 00:00:47,360 --> 00:00:50,519 Speaker 1: think you have to purchase a ticket to go. I'm media, 13 00:00:50,640 --> 00:00:53,599 Speaker 1: so it's different for me. I'm covering the event. I'm 14 00:00:53,640 --> 00:00:58,160 Speaker 1: not attending it the way other folks are. But this 15 00:00:58,240 --> 00:01:00,400 Speaker 1: is the first time in the Ages that the general 16 00:01:00,480 --> 00:01:02,800 Speaker 1: public has been allowed to go to E three. Before, 17 00:01:02,800 --> 00:01:04,360 Speaker 1: it's been one of those things where you had to 18 00:01:04,400 --> 00:01:07,680 Speaker 1: be an industry professional or part of the media in 19 00:01:07,760 --> 00:01:10,360 Speaker 1: order to get uh in there, or you just had 20 00:01:10,440 --> 00:01:14,560 Speaker 1: to know somebody and kind of leverage those personal relationships 21 00:01:14,560 --> 00:01:17,360 Speaker 1: in order to get access to it. So it should 22 00:01:17,360 --> 00:01:20,080 Speaker 1: be a really interesting show. But it does mean that 23 00:01:20,840 --> 00:01:23,880 Speaker 1: things are starting to get real busy. In my email inbox, 24 00:01:24,120 --> 00:01:25,959 Speaker 1: I do plan on going to E three. I plan 25 00:01:26,080 --> 00:01:28,360 Speaker 1: on recording at least one show about what I see 26 00:01:28,360 --> 00:01:30,280 Speaker 1: out there if I can, if I can manage it. 27 00:01:31,760 --> 00:01:34,200 Speaker 1: Uh And I thought, in honor of all that, in 28 00:01:34,360 --> 00:01:36,679 Speaker 1: honor of E three and video games, I would do 29 00:01:36,720 --> 00:01:38,320 Speaker 1: a show in which I talk about some of the 30 00:01:38,319 --> 00:01:42,600 Speaker 1: best selling games of all time, and some of these 31 00:01:42,680 --> 00:01:46,120 Speaker 1: might get a more thorough treatment in a future episode 32 00:01:46,120 --> 00:01:49,200 Speaker 1: of Tech Stuff. I might dedicate a full episode either 33 00:01:49,320 --> 00:01:53,040 Speaker 1: to a specific video game franchise or more likely the 34 00:01:53,160 --> 00:01:56,680 Speaker 1: company that created the franchise. In some cases, I might 35 00:01:56,680 --> 00:02:01,240 Speaker 1: talk about a specific video game designer. Uh. So it's 36 00:02:01,320 --> 00:02:03,880 Speaker 1: very possible that some of these that I mentioned today 37 00:02:04,000 --> 00:02:07,440 Speaker 1: I will revisit in some future episode. But today, let's 38 00:02:07,480 --> 00:02:10,200 Speaker 1: take a stroll down memory lane and talk about popular 39 00:02:10,320 --> 00:02:14,040 Speaker 1: video and computer games. And I'm really gonna cover sort 40 00:02:14,040 --> 00:02:17,720 Speaker 1: of all the major eras of video game and computer 41 00:02:17,800 --> 00:02:21,919 Speaker 1: game history. Now, one thing I have to mention early 42 00:02:22,000 --> 00:02:26,920 Speaker 1: on is that video games sales were very different in 43 00:02:26,960 --> 00:02:30,399 Speaker 1: the early days than they are today. Today we talk 44 00:02:30,480 --> 00:02:34,680 Speaker 1: about dozens of millions of units sold for a truly 45 00:02:34,720 --> 00:02:38,440 Speaker 1: blockbuster game, but back in the day that was way 46 00:02:38,480 --> 00:02:42,280 Speaker 1: too big a number to even dream about. Uh, it 47 00:02:42,320 --> 00:02:45,200 Speaker 1: was more of a niche market in the early eighties 48 00:02:45,240 --> 00:02:47,840 Speaker 1: when computer games and video games were really first starting 49 00:02:47,880 --> 00:02:52,040 Speaker 1: to take off. So with today's world, where you've got 50 00:02:52,120 --> 00:02:56,160 Speaker 1: pre sales and you've got these these digital delivery systems 51 00:02:56,200 --> 00:02:57,560 Speaker 1: where it means you don't even have to go to 52 00:02:57,600 --> 00:03:00,880 Speaker 1: a store to buy the thing anymore, the numbers obviously 53 00:03:00,919 --> 00:03:03,680 Speaker 1: are very very different. Also, video games are much more 54 00:03:03,720 --> 00:03:06,480 Speaker 1: mainstream now than they were in the eighties. You know, 55 00:03:06,520 --> 00:03:10,200 Speaker 1: it was a bustling industry back then, but it was 56 00:03:10,280 --> 00:03:15,799 Speaker 1: still very much a niche industry. Back in those good 57 00:03:15,800 --> 00:03:18,120 Speaker 1: old days, when you were happy to have eight bits 58 00:03:18,120 --> 00:03:20,640 Speaker 1: to rub together in order to make a game, things 59 00:03:20,639 --> 00:03:23,720 Speaker 1: were a little different. And I'm not going to cover 60 00:03:24,040 --> 00:03:28,919 Speaker 1: every console or every system because that would take way 61 00:03:28,960 --> 00:03:31,880 Speaker 1: too much research, honestly, to have to look at the 62 00:03:31,919 --> 00:03:35,440 Speaker 1: different sales figures for every single platform that was out there. 63 00:03:35,800 --> 00:03:38,120 Speaker 1: But I covered all the major ones, including the major 64 00:03:38,160 --> 00:03:42,119 Speaker 1: ones of the past. Um and to start with, we'll 65 00:03:42,120 --> 00:03:46,400 Speaker 1: take a look at the good old at now is 66 00:03:46,440 --> 00:03:49,800 Speaker 1: not the only early video game console. There was Collique Vision, 67 00:03:49,840 --> 00:03:52,880 Speaker 1: there was in television. There were other Atari models like 68 00:03:55,200 --> 00:03:58,000 Speaker 1: but they is what I think of when I think 69 00:03:58,240 --> 00:04:02,640 Speaker 1: of classic home video game market. It was the big 70 00:04:02,720 --> 00:04:05,200 Speaker 1: daddy out of all the systems that were out there, 71 00:04:06,040 --> 00:04:09,520 Speaker 1: at least as far as a dedicated video game console, 72 00:04:11,040 --> 00:04:13,000 Speaker 1: and it was one of the most successful ones of 73 00:04:13,080 --> 00:04:16,200 Speaker 1: that time. So let's take a look at the top 74 00:04:16,400 --> 00:04:21,359 Speaker 1: ten titles featured on that system. And I want to 75 00:04:21,360 --> 00:04:23,200 Speaker 1: tell you right now that when I talk about the 76 00:04:23,240 --> 00:04:25,320 Speaker 1: ones at the very end of the list, or really 77 00:04:25,360 --> 00:04:27,320 Speaker 1: the beginning of the list, because I started ten and 78 00:04:27,320 --> 00:04:31,920 Speaker 1: work my way down, you could substitute a few different 79 00:04:32,040 --> 00:04:35,919 Speaker 1: names for the top numbers ten, nine, and eight and 80 00:04:35,960 --> 00:04:38,760 Speaker 1: seven or so like those those top four. You could 81 00:04:38,760 --> 00:04:42,239 Speaker 1: probably switch this out with some others because these sales 82 00:04:42,279 --> 00:04:46,479 Speaker 1: were very similar, like around a million units each. So 83 00:04:47,839 --> 00:04:49,920 Speaker 1: that is something to keep in mind when I'm talking 84 00:04:49,920 --> 00:04:53,520 Speaker 1: about these top selling ones. They were so close that 85 00:04:54,080 --> 00:04:55,680 Speaker 1: if you were to look at a different list of 86 00:04:55,760 --> 00:04:59,120 Speaker 1: top ten best selling games for the attor, I would 87 00:04:59,160 --> 00:05:02,000 Speaker 1: bet the last few entries on the list would be 88 00:05:02,040 --> 00:05:05,880 Speaker 1: a little different than the ones I have. But I'm 89 00:05:05,920 --> 00:05:08,200 Speaker 1: the one running this show, so I get to pick 90 00:05:08,240 --> 00:05:10,560 Speaker 1: which ones end up on the list. Since they were 91 00:05:10,600 --> 00:05:13,160 Speaker 1: all so close that it really is kind of a 92 00:05:13,240 --> 00:05:16,080 Speaker 1: judgment call in the first place, and I wanted ten 93 00:05:16,200 --> 00:05:22,880 Speaker 1: because that's a nice round number. So number ten, depending 94 00:05:22,920 --> 00:05:28,839 Speaker 1: upon the version that you're looking at, was Kaboom. Kaboom 95 00:05:28,920 --> 00:05:31,600 Speaker 1: was a game from Activision, so that was a third 96 00:05:31,640 --> 00:05:36,120 Speaker 1: party developer for games on the Autar and in Kaboom, 97 00:05:36,400 --> 00:05:40,679 Speaker 1: you used a paddle style controller to move a bucket 98 00:05:41,320 --> 00:05:44,280 Speaker 1: or sometimes a series of buckets back and forth across 99 00:05:44,360 --> 00:05:46,359 Speaker 1: the base of the screen. At the top of the 100 00:05:46,400 --> 00:05:51,200 Speaker 1: screen was a naughty little man, the mad Bomber, dropping 101 00:05:51,200 --> 00:05:53,880 Speaker 1: a series of bombs down and your job was to 102 00:05:53,920 --> 00:05:56,640 Speaker 1: catch the bombs before they could hit the ground. So 103 00:05:56,839 --> 00:05:59,600 Speaker 1: you would slide your bucket back and forth using this 104 00:05:59,680 --> 00:06:04,760 Speaker 1: paddle controller to catch the bombs. Pretty simple gameplay, Very 105 00:06:04,760 --> 00:06:08,200 Speaker 1: compelling though, because it was fast paced and it got 106 00:06:09,200 --> 00:06:12,640 Speaker 1: much more challenging the longer you played. Most of these games, 107 00:06:12,680 --> 00:06:15,359 Speaker 1: that's the way they worked. The difficulty would increase the 108 00:06:15,480 --> 00:06:19,680 Speaker 1: longer you played the game. This one came out and 109 00:06:19,760 --> 00:06:23,880 Speaker 1: sold more than a million copies. Number nine was one 110 00:06:23,960 --> 00:06:26,760 Speaker 1: of the games that I would argue ranks among the 111 00:06:26,760 --> 00:06:29,800 Speaker 1: best that ever came out for the at In fact, 112 00:06:29,800 --> 00:06:33,400 Speaker 1: I would probably put this as a tie for number 113 00:06:33,400 --> 00:06:37,240 Speaker 1: one of my favorites, and it was called River Raid. 114 00:06:38,600 --> 00:06:41,520 Speaker 1: River Raid was a top down shooter in which you 115 00:06:41,560 --> 00:06:45,000 Speaker 1: would control a jet and you flew back and forth. 116 00:06:45,320 --> 00:06:49,080 Speaker 1: It would scroll vertically, so you're flying over a river, 117 00:06:50,120 --> 00:06:53,080 Speaker 1: uh and the screen would change scrolling from the top 118 00:06:53,120 --> 00:06:56,040 Speaker 1: down to the bottom. Meanwhile, you're flying back and forth 119 00:06:56,200 --> 00:07:02,839 Speaker 1: shooting down boats and also helicopters, and and you would 120 00:07:02,960 --> 00:07:04,960 Speaker 1: end up destroying stuff in order to try and find 121 00:07:05,600 --> 00:07:09,120 Speaker 1: fuel because as you flew, you would actually consume the 122 00:07:09,120 --> 00:07:12,200 Speaker 1: fuel that you were using, meaning that if you didn't 123 00:07:12,200 --> 00:07:15,200 Speaker 1: pick up more fuel, your jet would eventually crash. Even 124 00:07:15,200 --> 00:07:17,480 Speaker 1: if you were able to avoid all the enemy fire 125 00:07:17,560 --> 00:07:20,040 Speaker 1: coming at you, you would still need to pick up 126 00:07:20,080 --> 00:07:25,760 Speaker 1: more fuel. So this was another game from Activision. Activision 127 00:07:25,960 --> 00:07:28,520 Speaker 1: produced lots of games for the Atari. A lot of 128 00:07:28,520 --> 00:07:32,000 Speaker 1: the big successful ones came out of Activision, and I 129 00:07:32,040 --> 00:07:36,200 Speaker 1: thought that River Raid was one of the more exciting 130 00:07:36,720 --> 00:07:40,800 Speaker 1: and interesting games on there. It was the one of 131 00:07:40,840 --> 00:07:43,400 Speaker 1: the ones that got closest to replicating the sort of 132 00:07:43,400 --> 00:07:47,160 Speaker 1: experience you might have at an actual arcade. The graphics 133 00:07:47,160 --> 00:07:52,800 Speaker 1: weren't arcade level graphics, but the action was similar to 134 00:07:52,840 --> 00:07:56,520 Speaker 1: what you would find in an arcade machine. Number eight 135 00:07:56,600 --> 00:08:00,680 Speaker 1: was a game called Adventure, one of the best known 136 00:08:00,800 --> 00:08:03,880 Speaker 1: games of the era. I have played Adventure, but I 137 00:08:03,920 --> 00:08:05,760 Speaker 1: did not own it. I did have an Atari twenty 138 00:08:06,240 --> 00:08:09,800 Speaker 1: when I was a kid. Sometimes people say the Adventure 139 00:08:09,960 --> 00:08:12,480 Speaker 1: was one of the earliest, if not the very first 140 00:08:12,560 --> 00:08:15,280 Speaker 1: action adventure game. I think that might be going a 141 00:08:15,280 --> 00:08:18,160 Speaker 1: bit far, but I see where they're coming from. It 142 00:08:18,160 --> 00:08:20,800 Speaker 1: came straight from Atari, so it was the first party game. 143 00:08:20,840 --> 00:08:24,080 Speaker 1: It didn't come from a third party developer, and it 144 00:08:24,120 --> 00:08:27,360 Speaker 1: required you to navigate a maze searching for a chalice 145 00:08:27,520 --> 00:08:33,280 Speaker 1: while simultaneously trying to avoid three naughty little dragons and 146 00:08:34,200 --> 00:08:36,600 Speaker 1: a little action adventure game. You go through these different 147 00:08:36,600 --> 00:08:38,920 Speaker 1: maze like areas finding components that would allow you to 148 00:08:38,960 --> 00:08:41,240 Speaker 1: get access to the chalice, and if you could then 149 00:08:41,280 --> 00:08:44,560 Speaker 1: you could win the game, essentially win that level more 150 00:08:44,679 --> 00:08:48,880 Speaker 1: or less. Also, this game has the honor of being 151 00:08:48,920 --> 00:08:51,880 Speaker 1: the first video game that anyone was able to point 152 00:08:51,880 --> 00:08:55,040 Speaker 1: to and say, there's an Easter Egg in that video game, 153 00:08:55,559 --> 00:08:57,679 Speaker 1: and the easter Egg was the name of the developer. 154 00:08:57,920 --> 00:09:00,880 Speaker 1: So back in those days, Atari did not allowed developers 155 00:09:00,880 --> 00:09:04,640 Speaker 1: to include their names on either the packaging or the 156 00:09:04,640 --> 00:09:09,559 Speaker 1: game itself. Atari didn't want developers to have any connection. 157 00:09:09,559 --> 00:09:12,880 Speaker 1: They didn't want this to become a personality thing. They 158 00:09:12,920 --> 00:09:15,440 Speaker 1: wanted to be known as just a company that produced 159 00:09:15,440 --> 00:09:18,720 Speaker 1: great games, and they didn't really see the value of 160 00:09:18,760 --> 00:09:23,240 Speaker 1: allowing developers their chance to claim any of the credit, 161 00:09:23,559 --> 00:09:26,400 Speaker 1: and this caused a lot of consternation in the video 162 00:09:26,400 --> 00:09:33,559 Speaker 1: game developer world. So in this case, the developer decided 163 00:09:33,679 --> 00:09:36,240 Speaker 1: that it might be a little cheeky and fun to 164 00:09:36,320 --> 00:09:38,760 Speaker 1: hide his name inside the game itself, and if you 165 00:09:38,840 --> 00:09:40,560 Speaker 1: knew the right place to go in the game, you 166 00:09:40,600 --> 00:09:43,920 Speaker 1: could go down an invisible go through an invisible door, 167 00:09:44,080 --> 00:09:46,600 Speaker 1: down a corridor into a room that had the developers 168 00:09:46,679 --> 00:09:51,800 Speaker 1: name in it. And uh. Eventually, a Tori stance on 169 00:09:51,920 --> 00:09:55,880 Speaker 1: not allowing developers to include their names attached to games 170 00:09:56,160 --> 00:09:58,640 Speaker 1: would lead to a lot of people leaving Atari to 171 00:09:58,720 --> 00:10:02,400 Speaker 1: form their own company. That's how Activision got its start, actually, 172 00:10:03,040 --> 00:10:05,559 Speaker 1: was that there are people who are working for Atari 173 00:10:05,600 --> 00:10:07,440 Speaker 1: who got tired of the fact that they could not 174 00:10:07,720 --> 00:10:11,040 Speaker 1: claim any credit to the games they developed, and so 175 00:10:11,120 --> 00:10:14,000 Speaker 1: they left to form their own company where they could 176 00:10:14,040 --> 00:10:17,040 Speaker 1: make their own policies. So it's actually a policy that 177 00:10:17,040 --> 00:10:21,000 Speaker 1: would ultimately hurt Atari in the long run. The seventh 178 00:10:21,000 --> 00:10:24,320 Speaker 1: best selling game for the hundred is a title that 179 00:10:24,360 --> 00:10:28,000 Speaker 1: tech Stuff once declared the worst video game of all time, 180 00:10:29,320 --> 00:10:31,640 Speaker 1: though to be fair, that was actually the result of 181 00:10:31,679 --> 00:10:35,480 Speaker 1: a poll that we put out among tech stuff listeners. 182 00:10:35,520 --> 00:10:38,120 Speaker 1: We asked our listeners to nominate what they thought was 183 00:10:38,200 --> 00:10:41,240 Speaker 1: the worst video game of all time, and the number 184 00:10:41,280 --> 00:10:44,120 Speaker 1: one response, not the only response, but the one that 185 00:10:44,200 --> 00:10:48,240 Speaker 1: got the most votes was ET the Extra Terrestrial for 186 00:10:48,360 --> 00:10:51,400 Speaker 1: the Atari dred and that is the number seven best 187 00:10:51,400 --> 00:10:54,760 Speaker 1: selling game on the at now. I don't really think 188 00:10:54,760 --> 00:10:57,800 Speaker 1: it deserves the title of worst video game of all time. 189 00:10:58,000 --> 00:11:00,760 Speaker 1: I think there are way worse games there than ET. 190 00:11:01,320 --> 00:11:04,679 Speaker 1: But man, it was not a great game. It had 191 00:11:04,720 --> 00:11:07,640 Speaker 1: a lot of problems. It was also really expensive for 192 00:11:07,679 --> 00:11:09,680 Speaker 1: Atari to produce because they had to pay for the 193 00:11:09,760 --> 00:11:13,200 Speaker 1: license to get ET so they could make a game 194 00:11:13,240 --> 00:11:15,960 Speaker 1: about it. Uh And it sold a lot of copies. 195 00:11:16,280 --> 00:11:18,880 Speaker 1: It was on number seven on this list, but Atari 196 00:11:18,960 --> 00:11:22,280 Speaker 1: produced way more copies and they were actually able to sell, 197 00:11:22,679 --> 00:11:24,560 Speaker 1: and a lot of those would end up buried in 198 00:11:24,559 --> 00:11:27,280 Speaker 1: a landfill. And you can learn more about that story. 199 00:11:27,320 --> 00:11:30,440 Speaker 1: There's a documentary called Atari Game Over. You can actually 200 00:11:30,679 --> 00:11:33,800 Speaker 1: watch that, and it has the whole journey of of 201 00:11:33,880 --> 00:11:39,400 Speaker 1: identifying the landfill where supposedly these games were dumped, and 202 00:11:39,400 --> 00:11:41,520 Speaker 1: then they do a dig to see if they can 203 00:11:41,600 --> 00:11:43,920 Speaker 1: actually find the games. And I don't want to spoil anything, 204 00:11:43,960 --> 00:11:45,960 Speaker 1: but it's a good documentary, so you should check that 205 00:11:46,000 --> 00:11:49,319 Speaker 1: out if you're interested in this story. And a lot 206 00:11:49,320 --> 00:11:53,160 Speaker 1: of people point to ET as being an expensive mistake 207 00:11:53,240 --> 00:11:58,600 Speaker 1: that ultimately contributed to Atari's collapse. Uh, and that seems 208 00:11:58,600 --> 00:12:02,600 Speaker 1: pretty fair. Atari into up over committing on these big, 209 00:12:02,640 --> 00:12:07,480 Speaker 1: big projects and then not selling enough units, and they 210 00:12:07,480 --> 00:12:09,959 Speaker 1: took a math on it. They they suffered losses as 211 00:12:09,960 --> 00:12:13,960 Speaker 1: a result that ultimately led to a massive crash in 212 00:12:14,000 --> 00:12:16,640 Speaker 1: the home video game market. This is one of those 213 00:12:16,679 --> 00:12:20,600 Speaker 1: games I had as a kid. I had E. T. D. Extraterrestrial, 214 00:12:20,640 --> 00:12:25,280 Speaker 1: so I experienced this pain firsthand. I played it and 215 00:12:25,320 --> 00:12:27,079 Speaker 1: it was one of those things where in my mind 216 00:12:27,200 --> 00:12:29,360 Speaker 1: I had never really completed the game, but then when 217 00:12:29,360 --> 00:12:31,600 Speaker 1: I watched the play through, I realized I had completed 218 00:12:31,640 --> 00:12:33,840 Speaker 1: the game on numerous occasions. I just kind of blocked 219 00:12:33,840 --> 00:12:37,480 Speaker 1: it out of my mind. It helps to remember that 220 00:12:37,520 --> 00:12:42,200 Speaker 1: the game developer, Howard Scott Warshaw, it was working under 221 00:12:42,240 --> 00:12:45,000 Speaker 1: a crazy deadline. He was given something like five weeks 222 00:12:45,040 --> 00:12:47,080 Speaker 1: to develop this game from start to finish. So he 223 00:12:47,160 --> 00:12:49,520 Speaker 1: really had an impossible task ahead of him when it 224 00:12:49,559 --> 00:12:52,880 Speaker 1: came down to making this game, and that should give 225 00:12:52,920 --> 00:12:56,359 Speaker 1: you at least some sympathy for him, and it explains 226 00:12:56,360 --> 00:12:58,080 Speaker 1: why the game turned out the way it did. He 227 00:12:58,120 --> 00:13:00,760 Speaker 1: didn't have enough time to develop, you know, a more 228 00:13:01,800 --> 00:13:06,479 Speaker 1: well rounded, interesting game, and everything in the game works. 229 00:13:07,080 --> 00:13:11,240 Speaker 1: It's just not particularly fun to play. So there are 230 00:13:11,280 --> 00:13:14,600 Speaker 1: other games that don't even have components that completely work, 231 00:13:14,840 --> 00:13:16,839 Speaker 1: So that that alone tells me this is not the 232 00:13:16,880 --> 00:13:20,640 Speaker 1: worst game ever developed. Uh. Then we've got a game 233 00:13:20,679 --> 00:13:24,480 Speaker 1: called Atlantis, which was the first game on this list. 234 00:13:24,480 --> 00:13:27,800 Speaker 1: I actually don't remember ever playing or seeing played. So 235 00:13:27,840 --> 00:13:30,200 Speaker 1: in this game, you would protect the city of Atlantis 236 00:13:30,320 --> 00:13:33,840 Speaker 1: from enemy aircraft flying overhead, and you had a set 237 00:13:33,880 --> 00:13:37,720 Speaker 1: of three cannons that you could use. You can control 238 00:13:37,760 --> 00:13:40,040 Speaker 1: with the joystick, so you could switch between the cannons 239 00:13:40,080 --> 00:13:41,720 Speaker 1: using the joystick, and then you would fire with the 240 00:13:41,760 --> 00:13:45,440 Speaker 1: button and tried to shoot down the aircraft that flew overhead. 241 00:13:45,480 --> 00:13:47,920 Speaker 1: As the aircraft would pass overhead, they would get a 242 00:13:47,960 --> 00:13:51,559 Speaker 1: little lower on their subsequent passes, and at certain points, 243 00:13:51,679 --> 00:13:55,160 Speaker 1: once they reached an altitude, they would start firing down 244 00:13:55,200 --> 00:13:57,800 Speaker 1: and destroying your cannons, so it became a race to 245 00:13:58,040 --> 00:14:01,320 Speaker 1: destroy the aircraft before your can ends were destroyed, similar 246 00:14:01,360 --> 00:14:03,760 Speaker 1: to another game that's on this list called Missile Command. 247 00:14:04,679 --> 00:14:08,560 Speaker 1: UH also kind of tied with Atlantis around this same area, 248 00:14:08,679 --> 00:14:11,520 Speaker 1: so technically I guess there are eleven items on this list. 249 00:14:11,880 --> 00:14:15,200 Speaker 1: Was a game called Demon Attack, which I had heard about, 250 00:14:15,200 --> 00:14:16,880 Speaker 1: but I also never played this one. I didn't know 251 00:14:17,040 --> 00:14:20,120 Speaker 1: Demon Attack. This one came from a company called The 252 00:14:20,200 --> 00:14:24,200 Speaker 1: Magic and was launched in two Now. Atari had actually 253 00:14:24,240 --> 00:14:27,560 Speaker 1: sued a Magic over this game, saying that they had 254 00:14:27,960 --> 00:14:31,240 Speaker 1: copied another game called Phoenix. And if you look at 255 00:14:31,320 --> 00:14:35,400 Speaker 1: Phoenix and you look at Demon Attack, they do, in 256 00:14:35,440 --> 00:14:39,000 Speaker 1: fact look extremely similar to one another, although Phoenix is 257 00:14:39,040 --> 00:14:42,840 Speaker 1: a faster paced game than Demon Attack is Demon Attack 258 00:14:43,200 --> 00:14:46,440 Speaker 1: you play a little cannon that can move back and 259 00:14:46,440 --> 00:14:48,520 Speaker 1: forth across the bomb of the screen, kind of similar 260 00:14:48,520 --> 00:14:51,840 Speaker 1: to Space Invaders, and you fire up at these three 261 00:14:51,880 --> 00:14:56,520 Speaker 1: flying objects that are at different levels of altitude. So 262 00:14:56,560 --> 00:14:58,880 Speaker 1: there's one in the low position, one a middle position, 263 00:14:58,920 --> 00:15:01,640 Speaker 1: and one in the high position and UH, and your 264 00:15:01,720 --> 00:15:05,320 Speaker 1: job is to destroy wave after wave of these three things. 265 00:15:05,560 --> 00:15:09,080 Speaker 1: And each time you complete one wave, you get a 266 00:15:09,120 --> 00:15:12,360 Speaker 1: new set of three, and they might have slightly different abilities, 267 00:15:12,440 --> 00:15:15,840 Speaker 1: like the kind of projectiles they fire change a little bit, 268 00:15:16,120 --> 00:15:18,440 Speaker 1: and eventually get to a point where when you destroy one, 269 00:15:18,520 --> 00:15:21,720 Speaker 1: they'll it'll split into two smaller entities that can swoop 270 00:15:21,760 --> 00:15:25,120 Speaker 1: down at you and also shoot at you. Interesting note, 271 00:15:25,200 --> 00:15:26,880 Speaker 1: if you do ever play this game and you want 272 00:15:26,880 --> 00:15:31,360 Speaker 1: to look like a total pro playing it, only the 273 00:15:31,400 --> 00:15:37,240 Speaker 1: bottom most creature can actually shoot at you. So if 274 00:15:37,240 --> 00:15:41,720 Speaker 1: you concentrate on destroying the bottom most creature in each 275 00:15:41,760 --> 00:15:44,960 Speaker 1: wave and and they do respawn, but they only respond 276 00:15:44,960 --> 00:15:47,720 Speaker 1: a certain number of times per wave. If you destroy 277 00:15:47,800 --> 00:15:50,560 Speaker 1: that lowest level one, you can take all the time 278 00:15:50,600 --> 00:15:52,920 Speaker 1: in the world to destroy the next two because they 279 00:15:52,920 --> 00:15:56,520 Speaker 1: will never shoot you ever. Uh. The only difference is 280 00:15:56,520 --> 00:15:58,720 Speaker 1: that if you get to the levels where you shoot 281 00:15:58,760 --> 00:16:02,760 Speaker 1: one and it splits into creatures, those that pair of 282 00:16:02,800 --> 00:16:08,040 Speaker 1: creatures will move down levels until they're at that lowest level, 283 00:16:08,040 --> 00:16:09,440 Speaker 1: and at that point they can shoot at you and 284 00:16:09,520 --> 00:16:13,080 Speaker 1: swoop at you, but in their big form, they'll just 285 00:16:13,560 --> 00:16:16,440 Speaker 1: like you can set your controller down and go order 286 00:16:16,520 --> 00:16:22,360 Speaker 1: a pizza. You're fine. They'll never shoot you. Spoiler, I 287 00:16:22,400 --> 00:16:24,440 Speaker 1: guess if you're talking about a game that came out 288 00:16:24,440 --> 00:16:28,760 Speaker 1: in the early eighties that is on an obsolete system, 289 00:16:28,800 --> 00:16:32,000 Speaker 1: but interesting that it was one of those where Atari 290 00:16:32,040 --> 00:16:35,120 Speaker 1: would actually take another company to court. By the way, 291 00:16:35,200 --> 00:16:39,760 Speaker 1: the case was settled out of court, but yeah, it was. 292 00:16:40,160 --> 00:16:44,520 Speaker 1: It was. It caused some consternation. Next on the list, 293 00:16:44,840 --> 00:16:47,600 Speaker 1: number five, since that was kind of a tie. Is 294 00:16:47,720 --> 00:16:50,840 Speaker 1: a real classic in arcade game history Space Invaders. So 295 00:16:51,120 --> 00:16:53,600 Speaker 1: similar to what I was just saying before. Space Invaders. 296 00:16:53,600 --> 00:17:00,320 Speaker 1: Of course, very very successful arcade game uh A debuted Japan. 297 00:17:00,400 --> 00:17:05,080 Speaker 1: The arcade version debut in Japan in nine. Now a 298 00:17:05,080 --> 00:17:12,080 Speaker 1: company called Tito created Space Invaders, and then Bally's Midway 299 00:17:12,160 --> 00:17:15,719 Speaker 1: division would end up licensing it and distributing it here 300 00:17:15,760 --> 00:17:20,680 Speaker 1: in the United States and in Europe. The Attori version 301 00:17:20,840 --> 00:17:22,959 Speaker 1: of Space Invaders came out in nineteen eighties, so two 302 00:17:23,040 --> 00:17:26,280 Speaker 1: years after the game had come out in arcades, and 303 00:17:26,280 --> 00:17:29,240 Speaker 1: they sold around two million copies, which was a huge 304 00:17:29,320 --> 00:17:33,240 Speaker 1: number for home video games at this stage. Two million 305 00:17:33,320 --> 00:17:37,119 Speaker 1: is enormous. Space Invaders was one of those titles that 306 00:17:37,240 --> 00:17:41,040 Speaker 1: helped sell consoles because people remembered how much fun they 307 00:17:41,040 --> 00:17:42,800 Speaker 1: had playing it in the arcade and they wanted to 308 00:17:42,840 --> 00:17:46,600 Speaker 1: have that experience at home. So it's a known quantity 309 00:17:46,800 --> 00:17:50,360 Speaker 1: and you'll often see games come out where people will 310 00:17:50,560 --> 00:17:54,400 Speaker 1: say that's that's the the killer app or that's the 311 00:17:54,440 --> 00:17:59,360 Speaker 1: one that will sell consoles because it creates a an 312 00:17:59,400 --> 00:18:03,480 Speaker 1: experience that people want to have or that they associate 313 00:18:03,800 --> 00:18:07,040 Speaker 1: with being fun. So in this case, Space Invaders was 314 00:18:07,040 --> 00:18:09,439 Speaker 1: a really popular game in the arcades and it really 315 00:18:09,440 --> 00:18:15,040 Speaker 1: helps sell some Atari consoles um and it was more 316 00:18:15,119 --> 00:18:17,600 Speaker 1: or less the same game on the Atari twenty hundred. 317 00:18:17,680 --> 00:18:21,879 Speaker 1: It wasn't as colorful or as a uh you know, 318 00:18:21,920 --> 00:18:24,640 Speaker 1: the graphics weren't as good, which is weird to say 319 00:18:24,680 --> 00:18:26,679 Speaker 1: when you look at the graphics of Space Invaders, but 320 00:18:26,720 --> 00:18:30,880 Speaker 1: it's true. But it had the basic game elements fairly 321 00:18:30,960 --> 00:18:35,800 Speaker 1: well represented in the twenty version. Number four is was 322 00:18:35,960 --> 00:18:37,960 Speaker 1: Missile Command. This is the game I was talking about 323 00:18:37,960 --> 00:18:40,960 Speaker 1: earlier when I was talking about Atlantis. Missile Command came 324 00:18:41,000 --> 00:18:44,720 Speaker 1: out in nineteen eighty, with the Atari twentyre port debuting 325 00:18:44,720 --> 00:18:48,359 Speaker 1: the following year, so was when the arcade version came out, 326 00:18:49,320 --> 00:18:52,919 Speaker 1: and the arcade version had a roller ball control, but 327 00:18:53,160 --> 00:18:57,480 Speaker 1: the Atari version used the basic joystick. It still was 328 00:18:57,520 --> 00:19:00,280 Speaker 1: a big hit with the with fans. They bought two 329 00:19:00,280 --> 00:19:02,600 Speaker 1: and a half million units of this thing. So it's 330 00:19:02,680 --> 00:19:07,160 Speaker 1: very successful gameplay for Missile Command if you've never played. 331 00:19:07,200 --> 00:19:11,480 Speaker 1: It involves moving a little set of crosshairs over the 332 00:19:11,560 --> 00:19:15,200 Speaker 1: horizon as missiles are coming in towards a city, and 333 00:19:15,280 --> 00:19:19,280 Speaker 1: you can fire anti missile projectiles and what happens is 334 00:19:19,280 --> 00:19:21,600 Speaker 1: they'll they'll fly out, and then at the point where 335 00:19:21,640 --> 00:19:27,280 Speaker 1: you designated with your crosshairs, the anti missile projectile will 336 00:19:27,320 --> 00:19:31,280 Speaker 1: explode in a little circle. Any missiles that make connection 337 00:19:31,400 --> 00:19:36,080 Speaker 1: with that circle will disappear. They're nullified. So the game 338 00:19:36,119 --> 00:19:41,119 Speaker 1: becomes one of fast reflexes and also just strategy figuring 339 00:19:41,119 --> 00:19:45,359 Speaker 1: out where you can place these anti missile projectiles to 340 00:19:45,520 --> 00:19:49,480 Speaker 1: take out as many different enemy missiles as possible, because 341 00:19:49,520 --> 00:19:52,320 Speaker 1: you have a limited number of shots per level, so 342 00:19:52,440 --> 00:19:54,960 Speaker 1: you want to make sure that you get two or 343 00:19:55,000 --> 00:19:57,720 Speaker 1: three per level instead of trying to dedicate one for 344 00:19:57,800 --> 00:19:59,840 Speaker 1: one thing. You would run out of time before you 345 00:20:00,000 --> 00:20:02,600 Speaker 1: it take down all the missiles and you would start 346 00:20:02,600 --> 00:20:06,879 Speaker 1: losing parts of your city. But anyways, again another one 347 00:20:06,920 --> 00:20:10,080 Speaker 1: of those games that had very simple gameplay, but it 348 00:20:10,119 --> 00:20:12,760 Speaker 1: was compelling. It It encouraged people to keep playing and 349 00:20:12,840 --> 00:20:14,840 Speaker 1: keep trying to get better and beat that high score. 350 00:20:15,560 --> 00:20:20,040 Speaker 1: So while these games were simplistic, especially compared to today's games. 351 00:20:20,880 --> 00:20:25,720 Speaker 1: What they had was some sort of hook that latched 352 00:20:25,760 --> 00:20:29,040 Speaker 1: on to that reward center in our brains, that lizard 353 00:20:29,119 --> 00:20:32,720 Speaker 1: part of our brains that wants to achieve something, and 354 00:20:32,760 --> 00:20:37,560 Speaker 1: it just gently presses that button saying good job. And 355 00:20:37,640 --> 00:20:41,040 Speaker 1: if it presses that button just frequently enough, not so 356 00:20:41,080 --> 00:20:43,240 Speaker 1: frequently that you get tired of it, but not so 357 00:20:43,359 --> 00:20:46,960 Speaker 1: infrequently that you get frustrated by it, it becomes a 358 00:20:46,960 --> 00:20:53,080 Speaker 1: compelling game. Number three was another classic port Asteroids. Asteroids 359 00:20:53,119 --> 00:20:56,080 Speaker 1: was one of the very first arcade games, especially one 360 00:20:56,119 --> 00:21:00,160 Speaker 1: of the first successful arcade games, and the port came 361 00:21:00,160 --> 00:21:02,199 Speaker 1: out in ninety one and it would go on to 362 00:21:02,240 --> 00:21:06,359 Speaker 1: sell just shy of four million copies, again a huge 363 00:21:06,480 --> 00:21:10,640 Speaker 1: number in those days. This game involves controlling a spaceship 364 00:21:10,680 --> 00:21:14,640 Speaker 1: that has to blast asteroids before they collide with the spaceship. 365 00:21:14,680 --> 00:21:17,280 Speaker 1: If you collide with an asteroid, your spaceship is destroyed. 366 00:21:17,640 --> 00:21:20,439 Speaker 1: But when you shoot an asteroid, it splits into smaller 367 00:21:20,560 --> 00:21:23,280 Speaker 1: asteroids until they get to such a level that they 368 00:21:23,320 --> 00:21:26,960 Speaker 1: just are disintegrated. So it then becomes a game of 369 00:21:27,080 --> 00:21:30,400 Speaker 1: shooting asteroids to break them apart, but not shooting too 370 00:21:30,400 --> 00:21:33,320 Speaker 1: many big asteroids, because otherwise you just have a huge 371 00:21:33,480 --> 00:21:36,520 Speaker 1: field of smaller ones you have to maneuver around. The 372 00:21:36,600 --> 00:21:39,040 Speaker 1: Arcade game was really challenging because all it had were 373 00:21:39,040 --> 00:21:42,520 Speaker 1: buttons to control your spaceship. You can control the direction 374 00:21:42,560 --> 00:21:45,840 Speaker 1: you were facing, your thrust, and your rate of fire 375 00:21:45,880 --> 00:21:50,040 Speaker 1: as was a little hyperspace button, whereas the Arcade the 376 00:21:50,040 --> 00:21:52,520 Speaker 1: the Atari version used it all as a controller, so 377 00:21:52,560 --> 00:21:56,199 Speaker 1: you would control your spaceships orientation and thrust with the 378 00:21:56,280 --> 00:21:59,080 Speaker 1: joystick part and then the fire with a button. So 379 00:21:59,119 --> 00:22:01,680 Speaker 1: it made a little sim blur, but I still thought 380 00:22:01,720 --> 00:22:05,359 Speaker 1: it was really fun back in those days. Um number 381 00:22:05,359 --> 00:22:09,000 Speaker 1: two is the only game on this list that I 382 00:22:09,080 --> 00:22:13,639 Speaker 1: think is as good as River Raid, which was Pitfall. 383 00:22:14,320 --> 00:22:18,960 Speaker 1: Number two. Best selling hunter game was Pitfall. It was 384 00:22:19,000 --> 00:22:23,239 Speaker 1: an early platform er, so platform ring games were not 385 00:22:23,320 --> 00:22:26,680 Speaker 1: a thing, uh from the get go. Like a lot 386 00:22:26,720 --> 00:22:30,080 Speaker 1: of the early games were war games or strategy games 387 00:22:30,600 --> 00:22:33,840 Speaker 1: or puzzle games. This was a platform er and you 388 00:22:33,880 --> 00:22:37,399 Speaker 1: control a little dude named Harry. And you have Harry 389 00:22:37,480 --> 00:22:40,960 Speaker 1: running through the jungle, swinging over ponds, jumping on alligators, 390 00:22:41,000 --> 00:22:45,359 Speaker 1: dodging scorpions, and picking up random treasures to generate the points. 391 00:22:46,000 --> 00:22:47,920 Speaker 1: And you had a timer so you had to try 392 00:22:47,920 --> 00:22:50,240 Speaker 1: and get as many treasures within that timer as possible, 393 00:22:50,720 --> 00:22:53,560 Speaker 1: or you know, obviously if you ran into enemies you 394 00:22:53,560 --> 00:22:56,160 Speaker 1: could lose lives, so your your game was over either 395 00:22:56,200 --> 00:22:59,000 Speaker 1: when the timer ran out or more likely when you 396 00:22:59,160 --> 00:23:04,720 Speaker 1: died three times. Pitfall also was well known for the 397 00:23:04,760 --> 00:23:08,280 Speaker 1: fact that when you had Harry jump on a rope 398 00:23:08,440 --> 00:23:12,360 Speaker 1: a vine and swing, he made a little Tarzan like noise, 399 00:23:12,400 --> 00:23:15,080 Speaker 1: although it was the eight bit version of a Tarzan 400 00:23:15,240 --> 00:23:19,600 Speaker 1: like noise, so not exactly perfect audio, but it was 401 00:23:19,640 --> 00:23:22,160 Speaker 1: really charming and it was another reason why people really 402 00:23:22,200 --> 00:23:25,480 Speaker 1: liked it, And it was a glorious eight bit sound 403 00:23:25,800 --> 00:23:28,920 Speaker 1: that I still love to this day. And that game 404 00:23:29,000 --> 00:23:33,240 Speaker 1: sold four million copies, so very popular. The number one 405 00:23:33,960 --> 00:23:37,919 Speaker 1: a game I think goes neck and neck with the 406 00:23:38,000 --> 00:23:42,760 Speaker 1: worst game for the ATY. I think this one in 407 00:23:42,800 --> 00:23:45,920 Speaker 1: some ways is worse than et It is pac Man. 408 00:23:46,720 --> 00:23:48,399 Speaker 1: So it was a port of an arcade game, a 409 00:23:48,520 --> 00:23:53,159 Speaker 1: very popular arcade game, one of the iconic arcade games 410 00:23:53,160 --> 00:23:56,440 Speaker 1: in the early eighties, late seventies early eighties pac Man. 411 00:23:57,400 --> 00:24:04,560 Speaker 1: The version was ugly compared to the arcade version. Things 412 00:24:04,600 --> 00:24:08,000 Speaker 1: that were nice and smooth and round were blocky instead 413 00:24:08,000 --> 00:24:11,040 Speaker 1: of pellets, you were eating dashes. The ghosts were flickering 414 00:24:11,080 --> 00:24:14,080 Speaker 1: in the Utari version because the sprites wouldn't be able 415 00:24:14,119 --> 00:24:17,760 Speaker 1: to stay solid. It was a mess. The sound effects 416 00:24:17,800 --> 00:24:21,800 Speaker 1: were terrible and and clangy, and it just wasn't It 417 00:24:21,840 --> 00:24:26,200 Speaker 1: didn't represent what pac Man was like in arcades, so 418 00:24:26,640 --> 00:24:31,800 Speaker 1: it was a bad port in many ways. However, it 419 00:24:31,880 --> 00:24:38,480 Speaker 1: sold seven million copies. Unfortunately, Atari had produced twelve million copies, 420 00:24:39,040 --> 00:24:43,879 Speaker 1: so five million copies went unsold. That's a huge investment 421 00:24:43,920 --> 00:24:46,920 Speaker 1: that they did not see a return on. So this 422 00:24:47,000 --> 00:24:50,520 Speaker 1: is another example of Atari making a big, bold move 423 00:24:50,760 --> 00:24:53,680 Speaker 1: that would end up costing the money, and ultimately it's 424 00:24:53,720 --> 00:24:57,160 Speaker 1: what helped push the entire industry toward a crash, although 425 00:24:57,160 --> 00:25:02,480 Speaker 1: there were a lot of other factors there too. Um So, 426 00:25:02,520 --> 00:25:05,000 Speaker 1: it sold more copies than any other Atari game, but 427 00:25:05,080 --> 00:25:08,040 Speaker 1: not as many as what Atari was hoping for, and it, 428 00:25:08,200 --> 00:25:10,800 Speaker 1: along with a lot of third party games that had 429 00:25:10,880 --> 00:25:14,920 Speaker 1: very little quality control, help sink the home video game 430 00:25:15,000 --> 00:25:20,919 Speaker 1: industry in um let's talk about that just for a second. Now. 431 00:25:20,920 --> 00:25:24,520 Speaker 1: I've done episodes about the video game crash of three, 432 00:25:24,560 --> 00:25:26,360 Speaker 1: so I'm not going to go into a whole lot 433 00:25:26,400 --> 00:25:29,399 Speaker 1: of detail here, but basically, What you had was a 434 00:25:29,480 --> 00:25:34,760 Speaker 1: huge amount of competition with lots of different consoles trying 435 00:25:34,800 --> 00:25:40,600 Speaker 1: to make their their spot in consumer electronics. So you 436 00:25:40,640 --> 00:25:46,120 Speaker 1: had hundred the Collique of Vision, the Intellivision, You had 437 00:25:46,520 --> 00:25:50,840 Speaker 1: countless other video game consoles. You had hundreds of titles 438 00:25:50,960 --> 00:25:55,240 Speaker 1: from third party developers, some of which were really good games. 439 00:25:55,400 --> 00:25:57,959 Speaker 1: Some of the best games of that time came from 440 00:25:58,000 --> 00:26:00,640 Speaker 1: third party developers. But some of them were terrible. They 441 00:26:00,640 --> 00:26:04,159 Speaker 1: were buggy, they were not fun, some of them barely worked, 442 00:26:04,560 --> 00:26:07,879 Speaker 1: and they were being sold side by side with first 443 00:26:07,920 --> 00:26:11,400 Speaker 1: party game titles, and so you were diluting the product 444 00:26:11,560 --> 00:26:15,400 Speaker 1: over time. This is what eventually got consumers fed up 445 00:26:15,760 --> 00:26:23,120 Speaker 1: with home video game since what led to that huge crash. Now, 446 00:26:23,960 --> 00:26:26,320 Speaker 1: in our next segment, we're going to talk about the 447 00:26:26,320 --> 00:26:31,919 Speaker 1: company that helped resurrect the home video game industry after 448 00:26:32,200 --> 00:26:36,000 Speaker 1: this massive crash. But before we get to that very 449 00:26:36,040 --> 00:26:40,480 Speaker 1: special company, let's take a quick break to thank our sponsor. 450 00:26:47,520 --> 00:26:52,360 Speaker 1: All Right, it is time to talk Nintendo. The Nintendo 451 00:26:52,480 --> 00:26:55,600 Speaker 1: Entertainment System gets a lot of credit for resurrecting the 452 00:26:55,600 --> 00:26:59,520 Speaker 1: home video game market after that crash, and it should 453 00:27:00,320 --> 00:27:04,920 Speaker 1: get that credit. The previous incarnation of the video game 454 00:27:04,960 --> 00:27:08,040 Speaker 1: industry had collapsed in on itself due to its own 455 00:27:08,320 --> 00:27:13,920 Speaker 1: massive bulk, and consumers were completely sick of it. They 456 00:27:13,960 --> 00:27:16,760 Speaker 1: felt like they had been burned by home video games, 457 00:27:16,920 --> 00:27:19,240 Speaker 1: and the rise of the personal computer meant that people 458 00:27:19,240 --> 00:27:22,480 Speaker 1: were starting to take more attention um and pay more 459 00:27:22,480 --> 00:27:26,320 Speaker 1: attention toward personal computers than to video game consoles. So 460 00:27:26,400 --> 00:27:28,960 Speaker 1: it was a big deal to get into that game 461 00:27:29,119 --> 00:27:34,399 Speaker 1: after the entire industry had collapsed. But luckily, not really luckily, 462 00:27:34,920 --> 00:27:39,600 Speaker 1: due to hard work, Nintendo had a compelling product that 463 00:27:39,680 --> 00:27:43,000 Speaker 1: was running compelling games, and it was enough to get 464 00:27:43,000 --> 00:27:45,880 Speaker 1: people interested in it even after they had lost all 465 00:27:46,000 --> 00:27:49,199 Speaker 1: faith in the industry because of the issues I had 466 00:27:49,280 --> 00:27:53,439 Speaker 1: just talked about. That is a huge thing. Uh, And 467 00:27:53,520 --> 00:27:57,000 Speaker 1: if you've listened to my podcasts on Nintendo, you know 468 00:27:57,119 --> 00:27:59,000 Speaker 1: the history of the company. It started off as a 469 00:27:59,040 --> 00:28:01,760 Speaker 1: playing card money so to get to a point where 470 00:28:01,760 --> 00:28:05,359 Speaker 1: it became a video game company, that's a huge journey there, 471 00:28:05,440 --> 00:28:07,199 Speaker 1: and I recommend you listen to those if you're not 472 00:28:07,200 --> 00:28:09,040 Speaker 1: familiar with them. They were a lot of fun to record. 473 00:28:10,560 --> 00:28:14,320 Speaker 1: So Nintendo saw where some of these problems were with 474 00:28:14,400 --> 00:28:16,240 Speaker 1: the home video game industry, and one of the things 475 00:28:16,240 --> 00:28:19,040 Speaker 1: they said was we want to make sure the quality 476 00:28:19,080 --> 00:28:22,560 Speaker 1: of the games is at our level of standards, so 477 00:28:22,680 --> 00:28:25,879 Speaker 1: we're gonna have a certification program. People will have to 478 00:28:26,000 --> 00:28:28,320 Speaker 1: submit their games to us and we can certify them, 479 00:28:28,359 --> 00:28:31,880 Speaker 1: Otherwise we will not allow them to run on our consoles. Eventually, 480 00:28:31,920 --> 00:28:35,720 Speaker 1: people would develop workarounds to that. They would develop adapters 481 00:28:35,720 --> 00:28:38,600 Speaker 1: that would allow you to play games that were not 482 00:28:38,800 --> 00:28:43,960 Speaker 1: Nintendo certified on Nintendo hardware. But initially, what this meant 483 00:28:44,120 --> 00:28:48,360 Speaker 1: was it gave Nintendo a very clear level of control 484 00:28:48,680 --> 00:28:51,720 Speaker 1: for their games, and you could argue because of that, 485 00:28:51,800 --> 00:28:56,040 Speaker 1: the quality of the games was much a step better 486 00:28:56,200 --> 00:28:58,960 Speaker 1: than what you had seen in the previous generation of 487 00:28:59,240 --> 00:29:04,960 Speaker 1: video game consoles. Then s game Nintendo Entertainment System game 488 00:29:05,200 --> 00:29:08,400 Speaker 1: that sold the most copies was a launch title. Uh, 489 00:29:08,600 --> 00:29:10,920 Speaker 1: not a big surprise. Most of the titles that you 490 00:29:11,280 --> 00:29:15,000 Speaker 1: will see that are the top selling title for a 491 00:29:15,080 --> 00:29:17,760 Speaker 1: video game console tend to also be the ones that 492 00:29:17,840 --> 00:29:22,000 Speaker 1: were bundled with the console when it was initially sold. 493 00:29:22,800 --> 00:29:25,240 Speaker 1: Of course, not all consoles came with a bundled game, 494 00:29:26,000 --> 00:29:28,400 Speaker 1: and in those cases it could be a very different result. 495 00:29:29,160 --> 00:29:32,520 Speaker 1: But in this case, we're talking about Super Mario Brothers, 496 00:29:33,400 --> 00:29:36,600 Speaker 1: one of the most popular platform or games of all time, 497 00:29:36,680 --> 00:29:40,160 Speaker 1: one of the most popular games of all time period. 498 00:29:41,000 --> 00:29:47,440 Speaker 1: It sold more than forty million copies. Forty million. I 499 00:29:47,560 --> 00:29:50,160 Speaker 1: was just talking about seven million being a big number. 500 00:29:51,160 --> 00:29:54,680 Speaker 1: So more than five times as many as Atari's top 501 00:29:54,840 --> 00:29:59,920 Speaker 1: selling game forty million. Now that's largely because the nes 502 00:30:00,080 --> 00:30:02,040 Speaker 1: was such a huge success and because the game was 503 00:30:02,080 --> 00:30:05,440 Speaker 1: bundled with it, but still that's just such a huge, 504 00:30:06,360 --> 00:30:09,479 Speaker 1: huge number. If you're not familiar with Super Mario Brothers, 505 00:30:10,560 --> 00:30:15,040 Speaker 1: welcome to the modern world. I hope that you are 506 00:30:15,200 --> 00:30:19,560 Speaker 1: comfortable out from beneath the rock you were under. Just kidding, 507 00:30:19,800 --> 00:30:22,360 Speaker 1: I know not everyone's interested in video games. So maybe 508 00:30:22,400 --> 00:30:24,640 Speaker 1: you don't know about Super Mario Brothers, or you've heard 509 00:30:24,680 --> 00:30:27,360 Speaker 1: the name but you don't know what it's about. Well, 510 00:30:28,680 --> 00:30:31,320 Speaker 1: Super Mario Brothers. Here's how the game works. It's a 511 00:30:32,280 --> 00:30:35,240 Speaker 1: got either one player mode or two player mode. In 512 00:30:35,360 --> 00:30:37,800 Speaker 1: one player mode, you're playing as Mario. In two player, 513 00:30:37,920 --> 00:30:40,680 Speaker 1: one person plays as Mario, the other person plays as Luigi. 514 00:30:42,040 --> 00:30:46,280 Speaker 1: You are a jumpy little plumber and Mario had previously 515 00:30:46,360 --> 00:30:49,640 Speaker 1: appeared in other games like Donkey Kong, although at the 516 00:30:49,680 --> 00:30:54,480 Speaker 1: time he was just called jump Man and Mario Brothers. 517 00:30:54,680 --> 00:30:57,000 Speaker 1: There was a game just called Mario Brothers, which involved 518 00:30:57,080 --> 00:31:00,240 Speaker 1: running around in a little level that was to be 519 00:31:00,280 --> 00:31:02,520 Speaker 1: like a sewer and you would knock turtles on their 520 00:31:02,560 --> 00:31:10,160 Speaker 1: backs and kick them over because those turtles were bad anyway. 521 00:31:11,040 --> 00:31:14,600 Speaker 1: They You also had a Donkey Kong Jr. Where Mario 522 00:31:14,840 --> 00:31:18,680 Speaker 1: was technically the bad guy in that game, but in 523 00:31:18,800 --> 00:31:21,160 Speaker 1: Super Mario Brothers, your job was to navigate a world 524 00:31:21,520 --> 00:31:25,480 Speaker 1: filled with various little monsters and things that could hurt 525 00:31:25,560 --> 00:31:30,160 Speaker 1: you so that you could get to the correct castle 526 00:31:30,360 --> 00:31:34,400 Speaker 1: after visiting a series of incorrect castles and rescue Princess 527 00:31:34,440 --> 00:31:39,040 Speaker 1: Peach from the clutches of the Evil Bowser. There's a 528 00:31:39,080 --> 00:31:41,320 Speaker 1: lot of jumping and running involved. That's what a platform 529 00:31:41,400 --> 00:31:44,400 Speaker 1: er is called called a platform er because you typically 530 00:31:44,440 --> 00:31:47,200 Speaker 1: are jumping from one platform to another platform, and you're 531 00:31:47,240 --> 00:31:50,920 Speaker 1: trying to get the timing rights that you avoid gaps, 532 00:31:51,480 --> 00:31:54,960 Speaker 1: you avoid enemies, you avoid enemy fire, that kind of stuff. 533 00:31:56,560 --> 00:31:59,560 Speaker 1: Other games that also sold well for the Nintendo Entertainment 534 00:31:59,560 --> 00:32:03,920 Speaker 1: System included Duck Hunt. Now, Duck Hunt was a light 535 00:32:04,000 --> 00:32:07,520 Speaker 1: gun game, and it became packaged with the Light Gun system. 536 00:32:07,680 --> 00:32:11,000 Speaker 1: So again not a big surprise that it's sold really well, 537 00:32:11,840 --> 00:32:15,360 Speaker 1: but uh, it was. It was a big seller. Like 538 00:32:15,480 --> 00:32:18,880 Speaker 1: there were many millions of copies of it sold. The 539 00:32:19,000 --> 00:32:22,640 Speaker 1: first two sequels to Super Mario Brothers also sold very well, 540 00:32:22,720 --> 00:32:26,000 Speaker 1: so the Super Mario Brothers two and three did extremely well. 541 00:32:26,720 --> 00:32:31,360 Speaker 1: Just shy of the top five slot for the best 542 00:32:31,600 --> 00:32:34,200 Speaker 1: selling video games of the Nintendo Entertainment System was the 543 00:32:34,360 --> 00:32:37,520 Speaker 1: Legend of Zelda. That was the sixth best selling game 544 00:32:37,600 --> 00:32:40,280 Speaker 1: for the NES. The Legend of Zelda was the first 545 00:32:40,360 --> 00:32:43,520 Speaker 1: game and another beloved Nintendo franchise. And you're gonna start 546 00:32:43,600 --> 00:32:46,680 Speaker 1: seeing things as I go through these Nintendo games where 547 00:32:46,720 --> 00:32:48,440 Speaker 1: a lot of the names start popping up over and 548 00:32:48,520 --> 00:32:53,080 Speaker 1: over again. Nintendo, more than any other company, I would argue, 549 00:32:53,440 --> 00:32:59,600 Speaker 1: depends heavily upon it's franchises that it created, more so 550 00:32:59,800 --> 00:33:03,000 Speaker 1: the third party games that were developed for Nintendo. The 551 00:33:03,120 --> 00:33:07,840 Speaker 1: first party franchises are what get Nintendo fans excited and 552 00:33:07,920 --> 00:33:13,400 Speaker 1: it's what sells Nintendo consoles. So with Nintendo Super Mario Brothers, 553 00:33:13,520 --> 00:33:18,320 Speaker 1: anything Mario Brothers related, that's obviously one of the top performers. 554 00:33:18,920 --> 00:33:22,160 Speaker 1: Also Zelda another top performer, and Legend of Zelda was 555 00:33:22,240 --> 00:33:27,520 Speaker 1: the first of many mini games in that franchise. That 556 00:33:27,920 --> 00:33:30,760 Speaker 1: particular version Legend of Zelda sold six and a half 557 00:33:30,840 --> 00:33:35,200 Speaker 1: million copies. So this is number six on our list, right, 558 00:33:35,360 --> 00:33:37,720 Speaker 1: and it hits six and a half million copies. Remember 559 00:33:37,800 --> 00:33:40,920 Speaker 1: number one of Atari hits seven million, So we're already 560 00:33:40,960 --> 00:33:44,480 Speaker 1: talking about a totally different industry at this point. Metroid, 561 00:33:44,560 --> 00:33:48,640 Speaker 1: which is another franchise people love with Nintendo, got edged 562 00:33:48,680 --> 00:33:50,760 Speaker 1: out of the top ten, just barely. It was number 563 00:33:50,840 --> 00:33:54,760 Speaker 1: eleven on the best Selling Games of Nintendo and it 564 00:33:54,840 --> 00:33:58,600 Speaker 1: sold two point seven million copies. So yeah, popular system. 565 00:33:59,440 --> 00:34:02,800 Speaker 1: The success user to the Nintendo Entertainment System was, of course, 566 00:34:02,920 --> 00:34:06,520 Speaker 1: the Super Nintendo Entertainment System or the Super Famicom. The 567 00:34:06,600 --> 00:34:09,520 Speaker 1: Famicon was the name of the NES in Japan, and 568 00:34:09,560 --> 00:34:13,520 Speaker 1: then the Super Famicon was the next one, so we 569 00:34:13,680 --> 00:34:16,560 Speaker 1: called it the Super Nintendo Entertainment System or the s 570 00:34:16,719 --> 00:34:20,840 Speaker 1: NES or SNEES, depending upon the circles you run in. 571 00:34:22,520 --> 00:34:25,520 Speaker 1: The top selling game for that one, again not a 572 00:34:25,600 --> 00:34:28,840 Speaker 1: big surprise. It was a bundled to launch title was 573 00:34:29,080 --> 00:34:36,319 Speaker 1: Super Mario World, sometimes referred to as Super Mario Brothers four. Now, 574 00:34:36,440 --> 00:34:41,080 Speaker 1: you could argue that Nintendo's reliance on franchises like the 575 00:34:41,160 --> 00:34:45,279 Speaker 1: Mario Brothers franchise was cemented by the fact that these 576 00:34:45,320 --> 00:34:50,080 Speaker 1: were the best selling games in consoles and their consoles history, 577 00:34:51,000 --> 00:34:53,200 Speaker 1: but in many cases these were games that were also 578 00:34:53,560 --> 00:34:56,160 Speaker 1: bundled with the actual system, So it's it's it's like 579 00:34:56,600 --> 00:34:59,399 Speaker 1: you can't really do apples and apples because the game 580 00:34:59,520 --> 00:35:02,200 Speaker 1: comes of the console, than just buying a console means 581 00:35:02,280 --> 00:35:04,879 Speaker 1: you I have become a customer of that game. Even 582 00:35:04,920 --> 00:35:06,400 Speaker 1: if you were to never put the game in the 583 00:35:06,480 --> 00:35:09,919 Speaker 1: system and you weren't really interested in it, you still 584 00:35:10,080 --> 00:35:13,960 Speaker 1: technically bought one. So it's a little complicated. But Super 585 00:35:14,000 --> 00:35:18,240 Speaker 1: Mario World sold more than twenty million copies, already half 586 00:35:19,080 --> 00:35:23,320 Speaker 1: of what the NES sold. So even though the NES 587 00:35:23,480 --> 00:35:26,759 Speaker 1: ushered in a new era of video games of home 588 00:35:26,880 --> 00:35:29,600 Speaker 1: video games, it didn't mean that we were immediately just 589 00:35:29,719 --> 00:35:33,200 Speaker 1: going to keep on building with each new system selling 590 00:35:33,320 --> 00:35:36,040 Speaker 1: even more copies than the one before it. It got 591 00:35:36,040 --> 00:35:40,200 Speaker 1: a little more complicated than that. Other top performers in 592 00:35:40,239 --> 00:35:44,160 Speaker 1: the Super Nintendo Entertainment System World included Donkey Kong Country, 593 00:35:44,560 --> 00:35:47,920 Speaker 1: in which you took control of the former villainous Donkey 594 00:35:48,000 --> 00:35:51,520 Speaker 1: Kong that was the bad guy in the game Donkey Kong, 595 00:35:51,560 --> 00:35:57,160 Speaker 1: where you played Mario slash jump Man. Uh. He was 596 00:35:57,239 --> 00:36:01,800 Speaker 1: also the captor our captive rather in Donkey Kong Junior, 597 00:36:01,880 --> 00:36:03,879 Speaker 1: you played as Donkey Kong Junior and you were trying 598 00:36:03,880 --> 00:36:07,680 Speaker 1: to rescue your dad, but Donkey Kong Country meant that 599 00:36:07,719 --> 00:36:11,480 Speaker 1: you were actually controlling Donkey Kong himself. Uh. Super Mario 600 00:36:11,600 --> 00:36:14,400 Speaker 1: Kart was also a top seller and would become another 601 00:36:14,600 --> 00:36:17,880 Speaker 1: franchise within Nintendo. Super Mario Kart, of course, is a 602 00:36:18,360 --> 00:36:22,279 Speaker 1: kart racing games, So you're playing like go karts, uh, 603 00:36:22,440 --> 00:36:26,279 Speaker 1: and you're playing as various iconic Nintendo characters, typically from 604 00:36:26,320 --> 00:36:29,680 Speaker 1: the Super Mario world, and you can pick up a 605 00:36:29,680 --> 00:36:34,719 Speaker 1: little power ups and use them to completely infuriate all 606 00:36:34,760 --> 00:36:37,960 Speaker 1: of your fellow players. And if you hit me with 607 00:36:38,040 --> 00:36:43,080 Speaker 1: another BLUESLL so help me, you get no more Cheetos 608 00:36:45,000 --> 00:36:52,239 Speaker 1: you know I'm talking to Well. These were or that 609 00:36:52,400 --> 00:36:57,360 Speaker 1: that joined the Donkey Kong franchise, the Mario franchise, and 610 00:36:57,480 --> 00:37:01,719 Speaker 1: the Metroid and Zelda franchises to come yet another longstanding 611 00:37:01,760 --> 00:37:05,160 Speaker 1: franchise with Nintendo. You could argue it's a spinoff because 612 00:37:05,200 --> 00:37:09,880 Speaker 1: it's the Super Mario characters, but the Mario Kart franchise 613 00:37:10,000 --> 00:37:11,640 Speaker 1: is really kind of its own things, sort of like 614 00:37:11,800 --> 00:37:15,920 Speaker 1: the way Super Smash Brothers is its own thing. But again, 615 00:37:16,440 --> 00:37:20,680 Speaker 1: It really showed how Nintendo would rely heavily on these 616 00:37:20,760 --> 00:37:24,360 Speaker 1: franchises in order to make big sales because that's what 617 00:37:24,480 --> 00:37:27,400 Speaker 1: their fans loved. You could tell because those were the 618 00:37:27,760 --> 00:37:30,640 Speaker 1: games that were selling the best, So we might as 619 00:37:30,640 --> 00:37:34,040 Speaker 1: well stick with Nintendo. Other console systems were coming out 620 00:37:34,280 --> 00:37:36,480 Speaker 1: the same time as the S and E s and 621 00:37:37,080 --> 00:37:40,359 Speaker 1: shortly thereafter, but we might as well focus on one 622 00:37:40,480 --> 00:37:43,720 Speaker 1: company at a time. So next would be the Nintendo 623 00:37:43,840 --> 00:37:47,400 Speaker 1: sixty four or in sixty four, which was the system 624 00:37:47,480 --> 00:37:50,520 Speaker 1: I really loved it was the system was the last 625 00:37:50,800 --> 00:37:54,759 Speaker 1: of the home console systems Nintendo would sell that was 626 00:37:54,840 --> 00:37:59,320 Speaker 1: a cartridge based system. The other ones would become disc based. 627 00:38:00,320 --> 00:38:03,719 Speaker 1: This was a cartridge based system. I never owned a 628 00:38:04,400 --> 00:38:06,800 Speaker 1: Nintendo or Super Nintendo, but I did have a Nintendo 629 00:38:06,880 --> 00:38:09,840 Speaker 1: sixty four, and I thought it was pretty keen. The 630 00:38:09,920 --> 00:38:13,719 Speaker 1: top selling game was Super Mario sixty four, which did 631 00:38:13,760 --> 00:38:16,880 Speaker 1: not necessarily come within Nintendo sixty four, So actually this 632 00:38:16,960 --> 00:38:20,960 Speaker 1: one is legitimately a top seller because I never had 633 00:38:21,040 --> 00:38:23,480 Speaker 1: that game. I always wanted it. It was also one 634 00:38:23,600 --> 00:38:26,719 Speaker 1: that even years and years and years after it came out, 635 00:38:26,800 --> 00:38:29,520 Speaker 1: you could not find it for a real discounted price 636 00:38:29,600 --> 00:38:31,799 Speaker 1: because there were still a demand for it. That's how 637 00:38:32,000 --> 00:38:36,239 Speaker 1: how highly regarded this game was. Super Mario sixty four 638 00:38:36,400 --> 00:38:38,800 Speaker 1: always was pretty expensive, even if you were trying to 639 00:38:38,800 --> 00:38:44,400 Speaker 1: buy a used copy. This was eleven point nine million 640 00:38:44,719 --> 00:38:47,600 Speaker 1: units sold. So again you look at the story, the 641 00:38:47,920 --> 00:38:51,320 Speaker 1: nes top selling games sold forty million copies, the S 642 00:38:51,400 --> 00:38:53,880 Speaker 1: and E s twenty million, and then the n sixty 643 00:38:53,960 --> 00:38:56,440 Speaker 1: four eleven point nine million. So you see there's this 644 00:38:56,560 --> 00:39:02,600 Speaker 1: trend of decreasing diminishing returns, if you will, which would 645 00:39:02,680 --> 00:39:04,960 Speaker 1: end up being a little troubling and more so in 646 00:39:05,080 --> 00:39:09,080 Speaker 1: future generations of Nintendo consoles. But not too far behind 647 00:39:09,160 --> 00:39:12,319 Speaker 1: Super Mario sixty four was Mario Kart sixty four, which 648 00:39:12,680 --> 00:39:15,640 Speaker 1: firmly established the Mario Kart franchise as a thing in 649 00:39:15,719 --> 00:39:22,040 Speaker 1: its own right. And third place was unusually a licensed game, 650 00:39:22,520 --> 00:39:25,319 Speaker 1: not a Nintendo first party game, but a licensed game. 651 00:39:25,920 --> 00:39:30,040 Speaker 1: It was Golden I Double O seven And anyone who 652 00:39:30,200 --> 00:39:33,279 Speaker 1: had an in sixty four and played Golden Eye, I 653 00:39:33,440 --> 00:39:35,840 Speaker 1: guarantee you right now they have a big smile on 654 00:39:35,920 --> 00:39:39,600 Speaker 1: their face. Why because this game was awesome. You played 655 00:39:39,640 --> 00:39:44,120 Speaker 1: as James Bond, and the game loosely followed plot lines 656 00:39:44,160 --> 00:39:47,520 Speaker 1: that were inspired by the film Golden I. It was 657 00:39:47,560 --> 00:39:49,880 Speaker 1: cool because you got to run around different levels as 658 00:39:49,960 --> 00:39:53,440 Speaker 1: James Bond and try and defeat various enemies and make 659 00:39:53,480 --> 00:39:56,520 Speaker 1: sure you didn't get shot in the process. But even 660 00:39:56,600 --> 00:39:59,480 Speaker 1: better than that, you could argue, was the multiplayer. You 661 00:39:59,560 --> 00:40:03,040 Speaker 1: could a first person shooter multiplayer against friends in a 662 00:40:03,120 --> 00:40:05,960 Speaker 1: split screen environment, and it was one of the earliest 663 00:40:06,120 --> 00:40:11,440 Speaker 1: console based multiplayer first person shooters that I can think of, 664 00:40:11,680 --> 00:40:14,200 Speaker 1: and it did it really well. The controls were fun, 665 00:40:14,640 --> 00:40:17,360 Speaker 1: the weapons were fun, the maps were fun, and it 666 00:40:17,520 --> 00:40:19,920 Speaker 1: was hilarious to listen to a group of people play 667 00:40:20,000 --> 00:40:21,920 Speaker 1: this game because they would come up with some very 668 00:40:22,040 --> 00:40:25,160 Speaker 1: creative curse words to yell at each other as they 669 00:40:25,200 --> 00:40:29,799 Speaker 1: would get shot while trying to shoot someone else. One 670 00:40:29,840 --> 00:40:32,400 Speaker 1: of my favorite games to play and favorite games to 671 00:40:32,480 --> 00:40:37,200 Speaker 1: watch people play. Fourth place for the Nintendo sixty four 672 00:40:37,200 --> 00:40:40,000 Speaker 1: would go to the Legend of Zelda the ok Arena Time, 673 00:40:40,440 --> 00:40:44,600 Speaker 1: which sold seven point six million copies, so fourth place 674 00:40:44,640 --> 00:40:47,279 Speaker 1: seven point six million. First place was eleven point nine. 675 00:40:47,840 --> 00:40:50,719 Speaker 1: You're seeing less of a drop off from one to 676 00:40:50,800 --> 00:40:54,120 Speaker 1: two to three to four, which is good. Out of 677 00:40:54,160 --> 00:40:56,600 Speaker 1: all the versions of Zelda I've played, and I've only 678 00:40:56,680 --> 00:40:58,560 Speaker 1: played a few of them, There are a lot more 679 00:40:58,600 --> 00:41:00,560 Speaker 1: out there that I haven't touched, but all of all 680 00:41:00,560 --> 00:41:02,759 Speaker 1: the ones I have played, Oak are Enough Time is 681 00:41:02,840 --> 00:41:08,279 Speaker 1: my favorite. Then we come to the Nintendo GameCube. The 682 00:41:08,320 --> 00:41:10,800 Speaker 1: best selling game for the game Cube was Super Smash 683 00:41:10,840 --> 00:41:15,279 Speaker 1: Brothers Melee. This was a game that our franchise that 684 00:41:15,280 --> 00:41:19,320 Speaker 1: had previously been established with just Super Smash Brothers. This 685 00:41:19,440 --> 00:41:23,760 Speaker 1: one involves playing various iconic Nintendo characters, and you're playing 686 00:41:23,800 --> 00:41:29,320 Speaker 1: on on levels against other players, typically other human players, 687 00:41:29,400 --> 00:41:33,200 Speaker 1: although you can play against computer controlled ones too, and 688 00:41:33,320 --> 00:41:37,360 Speaker 1: the object is to knock your opponents off of the 689 00:41:37,440 --> 00:41:39,920 Speaker 1: platforms that you can stand on, so you want to 690 00:41:39,920 --> 00:41:44,719 Speaker 1: be the last character standing in a free for all Melee. Ah, 691 00:41:45,440 --> 00:41:50,160 Speaker 1: this one did really well. The other ones had done well, 692 00:41:50,320 --> 00:41:52,600 Speaker 1: but not as good as this that they sold more 693 00:41:52,680 --> 00:41:56,160 Speaker 1: than seven million units. However, that means that you also 694 00:41:56,200 --> 00:41:59,360 Speaker 1: see another drop from eleven point nine million as the 695 00:41:59,400 --> 00:42:01,920 Speaker 1: top one of the inn sixty four to seven million 696 00:42:02,280 --> 00:42:04,800 Speaker 1: for the game Cube. I shall also point out that 697 00:42:04,880 --> 00:42:07,600 Speaker 1: I'm concentrating on platform exclusives here for the most part. 698 00:42:08,480 --> 00:42:11,920 Speaker 1: Keep in mind some games would appear on multiple platforms, 699 00:42:12,200 --> 00:42:18,200 Speaker 1: and that means that they might do well overall. When 700 00:42:18,239 --> 00:42:20,560 Speaker 1: you add up all the different platforms they were sold on, 701 00:42:21,560 --> 00:42:25,440 Speaker 1: but because you could play them on various different consoles, 702 00:42:25,640 --> 00:42:30,920 Speaker 1: it was they rarely reached the top five for most 703 00:42:31,120 --> 00:42:34,840 Speaker 1: game platforms because you've diluted it by allowing people to 704 00:42:34,880 --> 00:42:38,560 Speaker 1: buy it on whichever console they most prefer. It's the 705 00:42:38,600 --> 00:42:40,959 Speaker 1: console exclusives that tend to be in the top five 706 00:42:41,160 --> 00:42:43,200 Speaker 1: simply because that's the only place you can buy them, 707 00:42:43,320 --> 00:42:46,040 Speaker 1: it's the only place you can play them. Rather, the 708 00:42:46,160 --> 00:42:48,720 Speaker 1: rest of the top five for the game Cube includes 709 00:42:48,760 --> 00:42:52,520 Speaker 1: the usual suspects. Another kart racing games again, other Mario 710 00:42:52,640 --> 00:42:55,080 Speaker 1: Kart game in there. You have another Super Mario game 711 00:42:55,160 --> 00:42:58,120 Speaker 1: with like Super Mario Sunshine. You had another Zelda game 712 00:42:58,160 --> 00:43:02,239 Speaker 1: in there, and you had Metro Prime. So again, the 713 00:43:02,360 --> 00:43:07,440 Speaker 1: top selling games for Nintendo are the franchises that they established. 714 00:43:07,520 --> 00:43:09,600 Speaker 1: The Golden I Double O seven was kind of a 715 00:43:10,280 --> 00:43:12,759 Speaker 1: exception to the rule, and now we're back to the rule, 716 00:43:12,960 --> 00:43:17,440 Speaker 1: which is Nintendo depends very heavily on the intellectual property 717 00:43:17,520 --> 00:43:20,000 Speaker 1: they have created. It's also one of the reasons why 718 00:43:20,080 --> 00:43:23,560 Speaker 1: they were very reluctant to have that stuff appear on 719 00:43:23,719 --> 00:43:29,600 Speaker 1: other platforms, because clearly those are the titles that sell consoles. 720 00:43:30,000 --> 00:43:32,560 Speaker 1: They're the ones that have the highest sales rates. So 721 00:43:33,840 --> 00:43:37,040 Speaker 1: that explains why Nintendo is never really eager to put 722 00:43:37,120 --> 00:43:39,680 Speaker 1: their stuff on a different platform. Doesn't mean that people 723 00:43:39,760 --> 00:43:43,200 Speaker 1: haven't done it. Obviously. They've got the Mario Jump game 724 00:43:43,840 --> 00:43:47,480 Speaker 1: for iPhone, but that didn't do as well as what 725 00:43:47,719 --> 00:43:51,279 Speaker 1: Nintendo was hoping and kind of reinforce their idea that 726 00:43:52,440 --> 00:43:56,719 Speaker 1: their intellectual property works best on their own platforms. The 727 00:43:56,840 --> 00:44:00,440 Speaker 1: Nintendo WE tells a slightly different story than the Predace sessors. 728 00:44:00,600 --> 00:44:03,360 Speaker 1: Louise most popular game was WE Sports because it was 729 00:44:03,440 --> 00:44:05,839 Speaker 1: bundled with the console, although to be fair, it's also 730 00:44:05,880 --> 00:44:08,240 Speaker 1: a very fun game, so I'm not here to suggest 731 00:44:08,280 --> 00:44:10,520 Speaker 1: that it's a bad game, just that if you bought 732 00:44:10,560 --> 00:44:12,880 Speaker 1: a WE you got WE Sports is one of your games, 733 00:44:13,160 --> 00:44:18,239 Speaker 1: at least early on. Initially, it's sold eighty two point 734 00:44:18,320 --> 00:44:25,719 Speaker 1: eight million copies. Now that is mind blowing, eighty two 735 00:44:25,800 --> 00:44:29,600 Speaker 1: point eight million, more than twice as many as the 736 00:44:29,760 --> 00:44:33,400 Speaker 1: nes Super Mario Brothers game, and that helps illustrate how 737 00:44:33,440 --> 00:44:37,560 Speaker 1: the Nintendo WE had become a huge powerhouse in the industry, 738 00:44:37,600 --> 00:44:40,520 Speaker 1: at least temporarily. It had a big impact on the 739 00:44:40,640 --> 00:44:44,279 Speaker 1: video game industry. It was insanely popular, you couldn't find 740 00:44:44,360 --> 00:44:46,759 Speaker 1: them anywhere when they first came out, because they would 741 00:44:46,800 --> 00:44:48,640 Speaker 1: be bought as soon as they would hit store shelves. 742 00:44:49,840 --> 00:44:51,960 Speaker 1: But when you start looking down the list of the 743 00:44:52,080 --> 00:44:55,640 Speaker 1: top performing games, you see that there's an issue because 744 00:44:55,719 --> 00:44:59,600 Speaker 1: number two on that list was Mario Kart We and 745 00:44:59,680 --> 00:45:02,680 Speaker 1: that one sold thirty six point eight three million copies, 746 00:45:02,800 --> 00:45:08,080 Speaker 1: so less than half of number one. What that tells 747 00:45:08,160 --> 00:45:13,800 Speaker 1: you is that the console was what was popular, and 748 00:45:13,920 --> 00:45:20,160 Speaker 1: then gamers differed on which games they felt were the best. 749 00:45:21,239 --> 00:45:23,520 Speaker 1: Because you see a huge drop from number one to 750 00:45:23,640 --> 00:45:26,120 Speaker 1: number two. Number one sells more than eighty million copies, 751 00:45:26,239 --> 00:45:33,040 Speaker 1: number two sells thirty six million. It's an enormous gap. Uh. 752 00:45:33,200 --> 00:45:35,760 Speaker 1: Nintendo had several big hits for the Weed, but nothing 753 00:45:35,840 --> 00:45:38,600 Speaker 1: that approached the level of interest for the console itself. 754 00:45:39,440 --> 00:45:42,000 Speaker 1: So once you get the tenth place, which was We Party, 755 00:45:42,160 --> 00:45:44,719 Speaker 1: you're talking about nine million copies sold, which is still 756 00:45:44,719 --> 00:45:47,480 Speaker 1: a lot. I don't mean to take anything away from it, 757 00:45:48,600 --> 00:45:53,400 Speaker 1: but remember we started at eighty million, So you go 758 00:45:53,520 --> 00:45:56,239 Speaker 1: from eighty million at number one to nine million at 759 00:45:56,320 --> 00:45:59,799 Speaker 1: number ten. That shows that there were not any standout 760 00:46:00,080 --> 00:46:05,680 Speaker 1: games that really demanded a huge push from the consumer level. 761 00:46:05,760 --> 00:46:07,880 Speaker 1: And that was an issue. You got to see more 762 00:46:07,920 --> 00:46:10,680 Speaker 1: and more players kind of put their Nintendo we to 763 00:46:10,760 --> 00:46:12,560 Speaker 1: the side and allow it to gather dust, and they 764 00:46:12,600 --> 00:46:14,120 Speaker 1: would only take it out if they had a group 765 00:46:14,160 --> 00:46:17,120 Speaker 1: of people over to play party games or group games. 766 00:46:18,760 --> 00:46:23,320 Speaker 1: The WU is even more jury story. The top selling 767 00:46:23,400 --> 00:46:26,120 Speaker 1: title on the WU was Mario Kart eight and the 768 00:46:26,200 --> 00:46:30,000 Speaker 1: sales were hitting around eight million units. So the number 769 00:46:30,080 --> 00:46:33,719 Speaker 1: one selling game of the Weiu sold fewer units than 770 00:46:33,760 --> 00:46:39,080 Speaker 1: the number ten for the Wei itself. That's not a 771 00:46:39,200 --> 00:46:41,239 Speaker 1: great story, and in fact, if I were to talk 772 00:46:41,320 --> 00:46:44,000 Speaker 1: specifically about the WEU, it would be a pretty sad 773 00:46:44,080 --> 00:46:47,000 Speaker 1: story from beginning to end, particularly because I think the 774 00:46:47,080 --> 00:46:51,680 Speaker 1: WU was a very innovative approach. It just didn't have 775 00:46:51,920 --> 00:46:55,640 Speaker 1: the games or the experiences that were compelling enough to 776 00:46:55,880 --> 00:47:02,680 Speaker 1: really push it into a success. Switching over to handhelds, 777 00:47:02,760 --> 00:47:05,160 Speaker 1: just briefly, the top selling title on the Game Boy 778 00:47:05,520 --> 00:47:08,160 Speaker 1: is one that I'm going to chat about later. And 779 00:47:08,200 --> 00:47:10,120 Speaker 1: I'm sure a lot of you will guess what the 780 00:47:10,200 --> 00:47:13,719 Speaker 1: top selling title for game Boy was, but again I'll 781 00:47:13,960 --> 00:47:17,680 Speaker 1: i'll address that one in a little bit. So apart 782 00:47:17,719 --> 00:47:21,560 Speaker 1: from the number one spot, Pokemon Rules the Land for 783 00:47:21,680 --> 00:47:26,520 Speaker 1: the original game, Boy, the Pokemon games Red, Blue, Gold, 784 00:47:26,680 --> 00:47:32,239 Speaker 1: and Silver made up nearly fifty million units sold. That's 785 00:47:32,280 --> 00:47:37,440 Speaker 1: collectively the four games fifty million units, huge number. The 786 00:47:37,560 --> 00:47:42,360 Speaker 1: Game Boy Advance continued that trend with Pokemon Ruby, Sapphire, Fire, 787 00:47:42,400 --> 00:47:45,960 Speaker 1: Red Leaf, Green, and Emerald, which collectively accounted for more 788 00:47:46,040 --> 00:47:50,120 Speaker 1: than thirty million units, which tells me that Pokemon fans 789 00:47:50,320 --> 00:47:56,160 Speaker 1: love their games. Then you have the Nintendo DS. That's 790 00:47:56,200 --> 00:47:59,680 Speaker 1: top game was the New Super Mario Brothers, followed by 791 00:47:59,719 --> 00:48:03,799 Speaker 1: An ten Dogs and then Mario Kart DS. The three 792 00:48:03,880 --> 00:48:07,840 Speaker 1: DS returned the title to Pokemon, with Pokemon X and 793 00:48:08,080 --> 00:48:11,640 Speaker 1: Y leading the charge with more than sixteen million units sold. 794 00:48:11,680 --> 00:48:13,080 Speaker 1: And I guess someday I'm just gonna have to do 795 00:48:13,160 --> 00:48:16,600 Speaker 1: a full Pokemon episode. She means, I'm gonna have to 796 00:48:16,680 --> 00:48:23,399 Speaker 1: understand it. Pity me. Before I take another quick break, 797 00:48:23,440 --> 00:48:24,960 Speaker 1: I thought it'd be cool to chat about the top 798 00:48:25,040 --> 00:48:27,480 Speaker 1: selling games for some of the consoles that weren't nearly 799 00:48:27,560 --> 00:48:30,799 Speaker 1: as popular as the Nintendo line. And we're talking about 800 00:48:30,880 --> 00:48:33,560 Speaker 1: the Vegas Sega systems here, So what were the top 801 00:48:33,680 --> 00:48:36,480 Speaker 1: games on those systems. It's a little tricky because most 802 00:48:36,560 --> 00:48:39,400 Speaker 1: of them didn't really hit a full million units and 803 00:48:39,520 --> 00:48:41,359 Speaker 1: that's what you need to show up on a lot 804 00:48:41,440 --> 00:48:44,799 Speaker 1: of lists. The Sega Genesis, which was better known as 805 00:48:44,880 --> 00:48:47,759 Speaker 1: the Mega Drive and other parts of the world, had 806 00:48:47,840 --> 00:48:50,680 Speaker 1: Sonic the Hedgehog as its top performing title with fifteen 807 00:48:50,719 --> 00:48:54,239 Speaker 1: million units sold. It's another title that got bundled with 808 00:48:54,480 --> 00:48:59,239 Speaker 1: the Sega Genesis in most cases. Sonic two came in 809 00:48:59,360 --> 00:49:03,319 Speaker 1: second place with six million units uh, which is much 810 00:49:03,360 --> 00:49:06,520 Speaker 1: more modest than the fifteen million that Sonic One sold, 811 00:49:06,680 --> 00:49:10,680 Speaker 1: and third place went to Disney's Aladdin, which was another 812 00:49:10,800 --> 00:49:13,239 Speaker 1: licensed game, and it managed to buck the trend that 813 00:49:13,320 --> 00:49:16,720 Speaker 1: trend being a licensed game that ends up being pretty lousy. 814 00:49:17,160 --> 00:49:20,320 Speaker 1: I'm sure any video gamers out there are familiar with 815 00:49:20,520 --> 00:49:24,359 Speaker 1: tons of different games based on licenses that just were 816 00:49:24,440 --> 00:49:28,120 Speaker 1: not fun or we're a bad representation of whatever the 817 00:49:28,200 --> 00:49:31,360 Speaker 1: license was. But Aladdin was a fun platform or that 818 00:49:31,400 --> 00:49:33,600 Speaker 1: a lot of people liked, so it did really well 819 00:49:33,840 --> 00:49:38,440 Speaker 1: on the Sega Genesis. Uh. Following that up, We're the 820 00:49:38,560 --> 00:49:42,840 Speaker 1: Game's NBA Jam, one of the few sports related games 821 00:49:42,920 --> 00:49:45,000 Speaker 1: to a show up on our lists so far, although 822 00:49:45,120 --> 00:49:48,640 Speaker 1: NBA Jam is a very arcady version of sports and 823 00:49:48,800 --> 00:49:53,320 Speaker 1: Mortal Kombat to our first fighting game besides, uh yeah, no, 824 00:49:53,440 --> 00:49:56,359 Speaker 1: it's our first one first fighting game where it's kind 825 00:49:56,360 --> 00:49:58,960 Speaker 1: of like Street Fighter sort of stuff, Mortal Kombat too. 826 00:50:00,320 --> 00:50:04,080 Speaker 1: The Sega Saturn had only a few titles top more 827 00:50:04,160 --> 00:50:08,000 Speaker 1: than a million sold. That would include Virtua Fighter Too, 828 00:50:08,200 --> 00:50:11,240 Speaker 1: which was another fighting game kind of like Mortal Kombat 829 00:50:11,360 --> 00:50:13,200 Speaker 1: or Street Fighter or tech In or one of those, 830 00:50:14,000 --> 00:50:18,399 Speaker 1: and Sega Rally Championship, a racing game. The Dreamcast, which 831 00:50:18,440 --> 00:50:20,719 Speaker 1: is still one of my favorite consoles of all time, 832 00:50:21,160 --> 00:50:24,799 Speaker 1: had Sonic Adventure as its top selling title, followed by 833 00:50:24,880 --> 00:50:28,800 Speaker 1: the fighting game Soul Caliber. Soul Caliber is kind of 834 00:50:28,800 --> 00:50:30,880 Speaker 1: like more more like Mortal Kombat, I would argue than 835 00:50:30,920 --> 00:50:33,240 Speaker 1: Street Fighter because you have a lot of weapons involved. 836 00:50:33,640 --> 00:50:35,840 Speaker 1: There are also other elements of gameplay that we're not 837 00:50:36,040 --> 00:50:39,360 Speaker 1: common to Street Fighter or Mortal Kombat. I spent a 838 00:50:39,440 --> 00:50:42,799 Speaker 1: lot of time playing Soul Caliber on the Dreamcast trying 839 00:50:42,840 --> 00:50:46,239 Speaker 1: to unlock all the different stuff. My favorite character was Servantes, 840 00:50:46,800 --> 00:50:53,040 Speaker 1: who was a pirate yar. Anyway, Third place would go 841 00:50:53,200 --> 00:50:56,040 Speaker 1: to a Crazy Taxi, which sold a little bit more 842 00:50:56,080 --> 00:51:00,200 Speaker 1: than one point two million units. Now, I would take 843 00:51:00,280 --> 00:51:02,680 Speaker 1: time to talk about the top selling Turbo Graphics six 844 00:51:02,719 --> 00:51:07,719 Speaker 1: team games, but those didn't get to sales figures large 845 00:51:07,840 --> 00:51:10,560 Speaker 1: enough for me to find in a really reliable source. 846 00:51:11,440 --> 00:51:15,040 Speaker 1: I'm sure that certain games did pretty well, but none 847 00:51:15,080 --> 00:51:18,840 Speaker 1: of them were breakout successes. So you might find a 848 00:51:18,920 --> 00:51:23,800 Speaker 1: game like Ninja Spirit or Legendary Acts or BOMBERMANE that 849 00:51:24,080 --> 00:51:27,640 Speaker 1: did pretty well, but again couldn't find any sells figures 850 00:51:27,719 --> 00:51:31,240 Speaker 1: that made it stand out. Now, in our next section, 851 00:51:31,480 --> 00:51:33,920 Speaker 1: I'll take a look at the top games on Sony 852 00:51:34,040 --> 00:51:36,920 Speaker 1: and Xbox consoles, as well as the big names in 853 00:51:37,040 --> 00:51:40,680 Speaker 1: PC games. But before that, let's take another quick break 854 00:51:41,160 --> 00:51:51,520 Speaker 1: to thank our sponsor. All right, let's talk about Sony now. 855 00:51:51,600 --> 00:51:55,720 Speaker 1: Sony's PlayStation was the first console to seriously give Nintendo 856 00:51:55,760 --> 00:51:58,520 Speaker 1: a run for its money, and it also ushered in 857 00:51:58,600 --> 00:52:01,720 Speaker 1: a new era of big say hills in video games. 858 00:52:02,200 --> 00:52:06,399 Speaker 1: The original PlayStation's top selling game was Grand Tarismo, which 859 00:52:06,560 --> 00:52:09,160 Speaker 1: was a racing game and a driving simulator. Still is 860 00:52:09,400 --> 00:52:11,640 Speaker 1: a racing game and a driving simulator. It didn't magically 861 00:52:11,680 --> 00:52:14,600 Speaker 1: transform over the last few years, but Grand Tarismo was 862 00:52:14,680 --> 00:52:17,960 Speaker 1: the number one selling title for the original PlayStation. And 863 00:52:18,040 --> 00:52:20,000 Speaker 1: I find this interesting since we didn't really see any 864 00:52:20,080 --> 00:52:24,279 Speaker 1: actual driving simulators in our other lists. Really, we saw 865 00:52:24,400 --> 00:52:28,400 Speaker 1: some arcady things like Mario Kart, but this was an 866 00:52:28,480 --> 00:52:31,840 Speaker 1: honest to goodness driving simulator and a race car simulator. 867 00:52:32,760 --> 00:52:36,600 Speaker 1: Other big PS one games included Final Fantasy seven, so 868 00:52:36,840 --> 00:52:40,640 Speaker 1: a video game role playing game, one of the most 869 00:52:40,719 --> 00:52:46,120 Speaker 1: popular of the Final Fantasy franchise, and Grand Tarismo too. 870 00:52:46,360 --> 00:52:51,000 Speaker 1: As it turns out, Grand Turismo really was dominating PlayStation one. 871 00:52:51,560 --> 00:52:53,680 Speaker 1: Fourth place went to tech In three, which was another 872 00:52:53,760 --> 00:52:56,560 Speaker 1: fighting game. But then let's take a look over at 873 00:52:56,600 --> 00:53:00,359 Speaker 1: PS two. So the PlayStation two's top game was Grand 874 00:53:00,440 --> 00:53:05,640 Speaker 1: Theft Auto San Andreas. So this is an action adventure 875 00:53:05,719 --> 00:53:09,680 Speaker 1: game and the first sandbox style game on our list. Now, 876 00:53:09,760 --> 00:53:12,880 Speaker 1: to be fair, consoles really didn't have the power to 877 00:53:13,000 --> 00:53:15,480 Speaker 1: give you a sandbox kind of experience. And basically a 878 00:53:15,560 --> 00:53:18,680 Speaker 1: sandbox game means that you get dumped into a game 879 00:53:18,719 --> 00:53:20,680 Speaker 1: world and you have a lot of freedom of choice 880 00:53:20,880 --> 00:53:23,600 Speaker 1: as to what you do next. You can wander around, 881 00:53:23,719 --> 00:53:25,400 Speaker 1: try and do different things. You don't have to go 882 00:53:25,560 --> 00:53:28,560 Speaker 1: down a linear pathway in order to complete the game 883 00:53:28,680 --> 00:53:30,640 Speaker 1: right away. You can do a lot of side missions. 884 00:53:31,000 --> 00:53:34,040 Speaker 1: You can explore the world uh to to greater or 885 00:53:34,120 --> 00:53:37,880 Speaker 1: lesser degree. Grand Theft Auto series tends to have things 886 00:53:38,040 --> 00:53:41,400 Speaker 1: that keep you in certain areas at least to a 887 00:53:41,520 --> 00:53:43,400 Speaker 1: certain point of the game before it opens up the 888 00:53:43,520 --> 00:53:48,239 Speaker 1: next area, but you still can explore large portions of 889 00:53:48,320 --> 00:53:50,800 Speaker 1: the game right away as soon as the game starts. 890 00:53:52,520 --> 00:53:55,480 Speaker 1: So Grand Theft Auto San Andreas takes place in a 891 00:53:55,680 --> 00:54:00,360 Speaker 1: fictional version of Los Angeles. Then you play a cominal, 892 00:54:00,440 --> 00:54:02,240 Speaker 1: as you do in all the Grand Theft Auto games. 893 00:54:02,680 --> 00:54:04,960 Speaker 1: You play a criminal who is going on a series 894 00:54:05,000 --> 00:54:09,680 Speaker 1: of missions in order to pursue specific goals, which usually 895 00:54:09,719 --> 00:54:13,200 Speaker 1: involved becoming more and more powerful in the crime scene 896 00:54:13,360 --> 00:54:16,440 Speaker 1: of whatever area you are in, as well as eliminating 897 00:54:16,600 --> 00:54:22,040 Speaker 1: various enemies and rivals that you encounter throughout the story. 898 00:54:22,680 --> 00:54:25,360 Speaker 1: And you're playing a specific character in each of these games, 899 00:54:25,760 --> 00:54:29,080 Speaker 1: different characters for each game, but a specific one. You're 900 00:54:29,080 --> 00:54:31,520 Speaker 1: not able to create a character, at least not in 901 00:54:31,560 --> 00:54:36,880 Speaker 1: the single player version. So Grand Theft Auto San Andreas 902 00:54:36,920 --> 00:54:41,120 Speaker 1: sold seventeen million copies, and again we see a nice 903 00:54:41,200 --> 00:54:45,800 Speaker 1: big number here, much bigger than than the lagging we 904 00:54:46,120 --> 00:54:49,480 Speaker 1: numbers were later um which actually happened later at this point, 905 00:54:49,520 --> 00:54:53,120 Speaker 1: because we're still talking about the PS two. But then 906 00:54:53,200 --> 00:54:56,880 Speaker 1: Grand Rismo three and four take second and third place, respectively. 907 00:54:57,120 --> 00:55:00,920 Speaker 1: So the driving racing games, those were still really popular 908 00:55:01,320 --> 00:55:04,120 Speaker 1: in Sony's world. This is kind of interesting to me 909 00:55:04,280 --> 00:55:06,640 Speaker 1: because I would argue that by looking at the top 910 00:55:06,719 --> 00:55:09,640 Speaker 1: selling games of each console, you start to get kind 911 00:55:09,680 --> 00:55:14,680 Speaker 1: of a profile of what the hardcore fans of those 912 00:55:14,760 --> 00:55:18,839 Speaker 1: consoles really liked. So it's Sony, you're getting the Grand 913 00:55:18,880 --> 00:55:22,000 Speaker 1: Theft Auto games, these sandbox games, and the Grand Turismo games, 914 00:55:22,120 --> 00:55:24,840 Speaker 1: the race card games that seted apart from something like 915 00:55:25,000 --> 00:55:28,560 Speaker 1: Nintendo that was looking at things like the Super Mario franchise, 916 00:55:28,719 --> 00:55:34,360 Speaker 1: the Zelda franchise, or other companies as well. When we 917 00:55:34,440 --> 00:55:37,200 Speaker 1: get the Xbox, we'll see that they have a different 918 00:55:37,400 --> 00:55:41,080 Speaker 1: style of games that are the most popular, and you 919 00:55:41,200 --> 00:55:43,160 Speaker 1: get a little bit of a feeling of the personality 920 00:55:43,320 --> 00:55:47,839 Speaker 1: for each console in a way. The next two games 921 00:55:47,920 --> 00:55:51,520 Speaker 1: on the list after Grand Tourism three and four were 922 00:55:51,960 --> 00:55:54,560 Speaker 1: other Grand Theft Auto games. Actually, so this is still 923 00:55:54,600 --> 00:55:58,560 Speaker 1: for the PS two. So number four on the list 924 00:55:59,040 --> 00:56:02,120 Speaker 1: for top five p US two selling games was Grand 925 00:56:02,200 --> 00:56:04,800 Speaker 1: Theft Auto Vice City, which sets you in a fictional 926 00:56:04,960 --> 00:56:08,560 Speaker 1: version of Miami during the nineteen eighties, and number five 927 00:56:08,719 --> 00:56:10,600 Speaker 1: was Grand Theft Auto three, which puts you in a 928 00:56:10,680 --> 00:56:15,200 Speaker 1: fictional version of New York City. So three Grand Theft 929 00:56:15,239 --> 00:56:17,839 Speaker 1: Auto games and two Grand Thereismo games took the top 930 00:56:17,960 --> 00:56:21,360 Speaker 1: five spots for PS two, not a whole lot of 931 00:56:21,440 --> 00:56:26,279 Speaker 1: variety there. The PS three would continue this trend with 932 00:56:26,400 --> 00:56:31,120 Speaker 1: Grand Theft Auto five raking up twenty one million units sold, 933 00:56:31,400 --> 00:56:33,480 Speaker 1: and that game would take you back to San Andreas, 934 00:56:33,640 --> 00:56:38,080 Speaker 1: that fictional version of Los Angeles as well as surrounding areas. 935 00:56:38,120 --> 00:56:40,200 Speaker 1: It was a much larger map than the one for 936 00:56:40,280 --> 00:56:44,759 Speaker 1: Grand Theft Auto San Andreas. Second place would go to 937 00:56:44,840 --> 00:56:48,200 Speaker 1: Grand Thereismo five, So again, no surprise, you're still having 938 00:56:48,239 --> 00:56:51,279 Speaker 1: Grand Theft Auto and Grand Theresmo dominating the top of 939 00:56:51,360 --> 00:56:54,759 Speaker 1: the charts for the Sony PlayStation line. Really sinsing a 940 00:56:54,800 --> 00:56:57,640 Speaker 1: trend here, but third place would change things up a bit. 941 00:56:57,800 --> 00:57:00,479 Speaker 1: Third place went to Battlefield three, which is first person 942 00:57:00,520 --> 00:57:03,279 Speaker 1: shooter games set in modern day, a fictional version of 943 00:57:03,360 --> 00:57:08,279 Speaker 1: modern day, and it had both single and multiplayer modes 944 00:57:08,360 --> 00:57:11,799 Speaker 1: that made it very popular. Slots four and five would 945 00:57:11,800 --> 00:57:17,480 Speaker 1: go to Uncharted three and Uncharted two, respectfully respectively. I 946 00:57:17,480 --> 00:57:19,960 Speaker 1: should say not respectfully. I'm sure they do respect it, 947 00:57:20,080 --> 00:57:23,480 Speaker 1: but that's neither here nor there. Uncharted three and to 948 00:57:24,200 --> 00:57:28,080 Speaker 1: carry on the series of Uncharted, which follows the exploits 949 00:57:28,120 --> 00:57:30,240 Speaker 1: of a character named Nathan Drake who's kind of a 950 00:57:30,320 --> 00:57:34,280 Speaker 1: mix between Laura Croft the tomb Raider and Indiana Jones. 951 00:57:34,360 --> 00:57:36,920 Speaker 1: He's a treasure hunter who gets in trouble, gets in 952 00:57:37,040 --> 00:57:38,760 Speaker 1: over his head all the time, and they has to 953 00:57:38,800 --> 00:57:41,680 Speaker 1: try and escape, usually ends up escaping without whatever the 954 00:57:41,720 --> 00:57:44,000 Speaker 1: treasure was he was going after it gets lost to 955 00:57:44,080 --> 00:57:48,680 Speaker 1: all time or something along those lines. Um very cinematic 956 00:57:48,760 --> 00:57:56,680 Speaker 1: style games, very popular for the PS three. Now, one 957 00:57:56,760 --> 00:57:59,600 Speaker 1: game I was surprised didn't show up on the Best 958 00:58:00,440 --> 00:58:02,919 Speaker 1: Selling Games for the p S three was The Last 959 00:58:03,000 --> 00:58:09,040 Speaker 1: of Us, which is a post apocalyptic zombie survival style game, 960 00:58:09,200 --> 00:58:11,680 Speaker 1: although I guess you could argue they're not really zombies. 961 00:58:11,760 --> 00:58:15,360 Speaker 1: They are humans that have been infected by some sort 962 00:58:15,400 --> 00:58:20,520 Speaker 1: of fungal um infection for lack of a better word, 963 00:58:20,720 --> 00:58:24,120 Speaker 1: I'm gonna be repetitive and redundant here that makes them 964 00:58:24,160 --> 00:58:27,520 Speaker 1: go crazy and attack people. So The Last of Us 965 00:58:27,600 --> 00:58:30,000 Speaker 1: is a great game, but is not on the Best 966 00:58:30,040 --> 00:58:32,480 Speaker 1: Selling Games for the p S three. However, the remastered 967 00:58:32,600 --> 00:58:35,360 Speaker 1: version would end up being number eight for PS four, 968 00:58:37,120 --> 00:58:40,440 Speaker 1: but was on the top of PS four's list. All 969 00:58:40,520 --> 00:58:43,320 Speaker 1: The top selling game for PS four is Uncharted four 970 00:58:44,440 --> 00:58:48,480 Speaker 1: that just seemingly concludes Nathan Drake's storyline in the Uncharted series, 971 00:58:48,680 --> 00:58:53,280 Speaker 1: although never say never. Number two is a game called 972 00:58:53,360 --> 00:58:58,760 Speaker 1: Horizon zero Dawn, one of the more recent games on 973 00:58:58,920 --> 00:59:02,160 Speaker 1: this list in this entire episode, really is Horizon zero 974 00:59:02,240 --> 00:59:06,520 Speaker 1: Don's interesting post apocalyptic science fiction game that I recommend 975 00:59:06,600 --> 00:59:09,240 Speaker 1: checking out because it's kind of cool. Third place, we 976 00:59:09,320 --> 00:59:11,400 Speaker 1: go to kill Zone shadow Fall, which is a first 977 00:59:11,440 --> 00:59:15,600 Speaker 1: person shooter game, and then would you would have Blood Born, 978 00:59:15,880 --> 00:59:18,440 Speaker 1: which is an action role playing game. In fourth place 979 00:59:18,960 --> 00:59:20,800 Speaker 1: and fifth place, we go to Drive Club, which was 980 00:59:20,880 --> 00:59:22,800 Speaker 1: the only racing game to make the top five of 981 00:59:22,880 --> 00:59:26,680 Speaker 1: Sony's most recent console. So that is kind of a departure, 982 00:59:27,560 --> 00:59:30,640 Speaker 1: partly because of delays with Grand Tarismo series, but it 983 00:59:30,760 --> 00:59:35,360 Speaker 1: is a departure from the Sony h appeal because you 984 00:59:35,440 --> 00:59:38,920 Speaker 1: saw in the earlier consoles that Grand Treismo was always 985 00:59:38,960 --> 00:59:44,600 Speaker 1: taking a top place in those those top fives. Now, 986 00:59:44,720 --> 00:59:47,560 Speaker 1: those who know me, and they know me well, they 987 00:59:47,640 --> 00:59:50,720 Speaker 1: know that I'm an Xbox guy. I'm not a PlayStation person. 988 00:59:51,000 --> 00:59:52,680 Speaker 1: I do own a p S three, but I do 989 00:59:52,800 --> 00:59:54,920 Speaker 1: not own a PS four. I like the PS three 990 00:59:55,040 --> 00:59:57,600 Speaker 1: just fine, and I like the games that I played 991 00:59:57,640 --> 01:00:00,520 Speaker 1: on it really well. I like the Uncharted series, but 992 01:00:00,800 --> 01:00:03,480 Speaker 1: I just tend to be more of an Xbox player 993 01:00:03,520 --> 01:00:09,120 Speaker 1: than a PlayStation player. I do fully recognize that each 994 01:00:09,200 --> 01:00:13,160 Speaker 1: generation the PlayStation is a more powerful console than the Xboxes, 995 01:00:13,920 --> 01:00:17,440 Speaker 1: but I just prefer the Xbox ecosystem. I prefer the controller. 996 01:00:18,040 --> 01:00:22,760 Speaker 1: I in large part prefer the games that are exclusive 997 01:00:22,960 --> 01:00:25,080 Speaker 1: to the Xbox, although they are not that many of them, 998 01:00:25,400 --> 01:00:29,120 Speaker 1: only a few. Most of them are multi platform games, um, 999 01:00:29,560 --> 01:00:32,960 Speaker 1: but you know, just interest of full disclosure so I 1000 01:00:33,000 --> 01:00:35,320 Speaker 1: can get that bias out of the way. For the 1001 01:00:35,400 --> 01:00:40,080 Speaker 1: original Xbox, the best selling game is Halo two, which 1002 01:00:40,080 --> 01:00:42,280 Speaker 1: I find really interesting. I would have thought the first 1003 01:00:42,360 --> 01:00:46,160 Speaker 1: Halo would take the top spot, but it's actually in 1004 01:00:46,280 --> 01:00:50,240 Speaker 1: second place. Halo two is the best selling game on 1005 01:00:50,480 --> 01:00:54,600 Speaker 1: the original Xbox, with Halo following suit. The Halo series 1006 01:00:54,680 --> 01:00:58,000 Speaker 1: follow you playing the role of a hero called master 1007 01:00:58,160 --> 01:01:03,760 Speaker 1: Chief who's fighting off aliens and various fun guy that 1008 01:01:03,880 --> 01:01:07,480 Speaker 1: are infecting aliens and humans alike. So it's the first 1009 01:01:07,520 --> 01:01:10,240 Speaker 1: person shooter. You're blasting aliens a lot. There's a lot 1010 01:01:10,320 --> 01:01:12,960 Speaker 1: of science fiction e plot around it, but the important 1011 01:01:12,960 --> 01:01:15,920 Speaker 1: thing is you're blasting aliens a lot unless you're playing multiplayer, 1012 01:01:15,920 --> 01:01:18,480 Speaker 1: in which case you're blasting other master chiefs a lot, 1013 01:01:19,320 --> 01:01:23,200 Speaker 1: and uh, it's it's a first person shooter game with 1014 01:01:23,240 --> 01:01:26,280 Speaker 1: a really popular multiplayer feature, at least starting with Halo two. 1015 01:01:26,320 --> 01:01:29,640 Speaker 1: It's a really popular multiplayer feature. The first Halo, if 1016 01:01:29,680 --> 01:01:31,200 Speaker 1: you had a whole bunch of people over at your 1017 01:01:31,240 --> 01:01:33,160 Speaker 1: house or you were going to a land party, it 1018 01:01:33,280 --> 01:01:36,160 Speaker 1: was popular. But Halo two was when you started getting 1019 01:01:36,200 --> 01:01:41,160 Speaker 1: this over into the actual internet world. Um So, Halo 1020 01:01:41,280 --> 01:01:44,120 Speaker 1: two and Halo take spots one and two in the 1021 01:01:44,200 --> 01:01:47,000 Speaker 1: top five for Xbox. What's number three? That would be 1022 01:01:47,040 --> 01:01:50,840 Speaker 1: a game called Fable, which sold three million units, So 1023 01:01:51,320 --> 01:01:54,160 Speaker 1: you're already seeing that the number of units is significantly 1024 01:01:54,240 --> 01:01:57,560 Speaker 1: lower than that for the PlayStation. But Fable is a 1025 01:01:57,720 --> 01:02:01,240 Speaker 1: fantasy role playing game that it was supposed to depend 1026 01:02:01,320 --> 01:02:04,880 Speaker 1: heavily upon the players choices. In other words, the actions 1027 01:02:04,920 --> 01:02:06,400 Speaker 1: you took as a player were supposed to have a 1028 01:02:06,480 --> 01:02:11,000 Speaker 1: huge impact on the game world. But you could argue 1029 01:02:11,080 --> 01:02:13,680 Speaker 1: that as the game got closer to release, more and 1030 01:02:13,800 --> 01:02:17,360 Speaker 1: more of those features got removed, so that your impact 1031 01:02:17,440 --> 01:02:20,040 Speaker 1: on the game world was actually kind of minimal. It 1032 01:02:20,200 --> 01:02:22,280 Speaker 1: wasn't as big a deal as it was made out 1033 01:02:22,360 --> 01:02:26,040 Speaker 1: to be in the development process. It disappointed some fans, 1034 01:02:26,080 --> 01:02:29,919 Speaker 1: although it's still kind of a cool game. Fourth place 1035 01:02:30,000 --> 01:02:33,160 Speaker 1: was splinter Cell. That's a franchise where you play a 1036 01:02:33,280 --> 01:02:37,080 Speaker 1: special ops stealth operative and you have to stealthily make 1037 01:02:37,160 --> 01:02:40,360 Speaker 1: your way through various levels and and achieve special mission 1038 01:02:40,440 --> 01:02:43,479 Speaker 1: goals while not being spotted. You can either go super 1039 01:02:43,520 --> 01:02:46,320 Speaker 1: stealthy or you can go loud, although it's very difficult 1040 01:02:46,320 --> 01:02:50,280 Speaker 1: to do so. Very popular series, and the first one 1041 01:02:50,600 --> 01:02:53,120 Speaker 1: was one of the top selling games for the original 1042 01:02:53,320 --> 01:02:57,880 Speaker 1: Xbox and the fifth slot went to Project Gotham Racing, 1043 01:02:57,880 --> 01:03:01,440 Speaker 1: which sold two point one million units. Again, a racing 1044 01:03:01,520 --> 01:03:04,640 Speaker 1: game made it into the top five for the original Xbox, 1045 01:03:04,720 --> 01:03:07,920 Speaker 1: but it wasn't selling nearly the number of units that 1046 01:03:07,960 --> 01:03:11,920 Speaker 1: you would see Grand Turismo on the PlayStation now. One 1047 01:03:12,000 --> 01:03:14,800 Speaker 1: thing Microsoft has been really really good at, something they 1048 01:03:14,880 --> 01:03:21,760 Speaker 1: do amazingly well is naming its consoles and following a 1049 01:03:21,800 --> 01:03:25,680 Speaker 1: strategy that makes perfect sense because you have your original Xbox, 1050 01:03:26,520 --> 01:03:30,160 Speaker 1: followed by the Xbox three sixty, and then after that 1051 01:03:30,280 --> 01:03:34,720 Speaker 1: you get the Xbox One, So yeah, that makes sense anyway. 1052 01:03:35,720 --> 01:03:37,960 Speaker 1: The top selling game for the Xbox three sixty was 1053 01:03:38,000 --> 01:03:42,960 Speaker 1: actually Connect Adventures. It's a sports game that moved twenty 1054 01:03:43,000 --> 01:03:46,560 Speaker 1: four million units. I suspect because it was bundled with 1055 01:03:46,800 --> 01:03:49,000 Speaker 1: the Connect, so if you bought a Connect, you got 1056 01:03:49,200 --> 01:03:53,120 Speaker 1: a copy of that game. Second place for the Xbox 1057 01:03:53,200 --> 01:03:57,800 Speaker 1: three sixty was Grand Theft Auto five, so again we 1058 01:03:57,880 --> 01:04:01,640 Speaker 1: see the Grand Theft Auto franchise making a big impact 1059 01:04:01,720 --> 01:04:05,760 Speaker 1: on consoles. It was popular on Microsoft's console, just as 1060 01:04:05,800 --> 01:04:08,080 Speaker 1: it had been over at Sony, and it sold nearly 1061 01:04:08,160 --> 01:04:12,920 Speaker 1: eighteen million units. That's a lot. Halo three would come 1062 01:04:12,960 --> 01:04:15,600 Speaker 1: in third place with fourteen and a half million units, 1063 01:04:15,760 --> 01:04:22,880 Speaker 1: and then followed by Minecraft with thirteen million units. And 1064 01:04:23,280 --> 01:04:26,640 Speaker 1: I've done a full episode about Minecraft, so I don't 1065 01:04:26,680 --> 01:04:28,520 Speaker 1: feel like I need to go into it very much. 1066 01:04:28,560 --> 01:04:30,360 Speaker 1: Here you can listen to that, although I have been 1067 01:04:30,400 --> 01:04:33,160 Speaker 1: told I need to update my episode on Minecraft, so 1068 01:04:33,680 --> 01:04:36,240 Speaker 1: keep an ear out because eventually I will update that 1069 01:04:36,360 --> 01:04:39,680 Speaker 1: episode and I will release a new version. But no 1070 01:04:39,840 --> 01:04:42,080 Speaker 1: need to go into it here. And then in fifth 1071 01:04:42,160 --> 01:04:44,440 Speaker 1: place you had Call of Duty Black Ops, a first 1072 01:04:44,480 --> 01:04:48,000 Speaker 1: person shooter style game that sold twelve million units. So 1073 01:04:49,000 --> 01:04:52,600 Speaker 1: while their numbers weren't as big as some of the 1074 01:04:52,680 --> 01:04:57,720 Speaker 1: PlayStation numbers, they were grouped more closely together, which could 1075 01:04:57,760 --> 01:05:00,720 Speaker 1: tell you that your hardcore group of game mers are 1076 01:05:00,800 --> 01:05:05,640 Speaker 1: buying similar games because they're all you know, they they 1077 01:05:05,880 --> 01:05:07,960 Speaker 1: seem to be hitting the same spread because those those 1078 01:05:08,000 --> 01:05:10,960 Speaker 1: are pretty consistent numbers. You don't have a huge gap 1079 01:05:11,080 --> 01:05:13,880 Speaker 1: between one and two and two and three. In other words, 1080 01:05:15,840 --> 01:05:18,320 Speaker 1: So now we've got Xbox one and seriously, Microsoft, I 1081 01:05:18,400 --> 01:05:22,440 Speaker 1: know everyone has criticized you for this nonsensical naming strategy 1082 01:05:22,560 --> 01:05:27,600 Speaker 1: that you've been employing, but what the heck man? Come on? Anyway, 1083 01:05:27,720 --> 01:05:30,040 Speaker 1: the top selling game for the Xbox One so far 1084 01:05:30,680 --> 01:05:35,560 Speaker 1: is Halo five Guardians with five million units sold. So yeah, 1085 01:05:35,720 --> 01:05:39,000 Speaker 1: top selling game, but fewer copies than what you would 1086 01:05:39,000 --> 01:05:44,120 Speaker 1: see in previous UH console generations, and it shows that 1087 01:05:44,160 --> 01:05:46,480 Speaker 1: the Xbox One hasn't been performing at nearly the same 1088 01:05:46,600 --> 01:05:49,960 Speaker 1: level as the SONYPS four. Second place would go to 1089 01:05:50,040 --> 01:05:52,920 Speaker 1: Dead Rising three, which is a survival horror game with 1090 01:05:53,080 --> 01:05:58,280 Speaker 1: some weird comedic undertones. It's set in a zombie infested California. 1091 01:05:58,800 --> 01:06:01,520 Speaker 1: Third and fourth place went to two entries in the 1092 01:06:01,680 --> 01:06:06,040 Speaker 1: four motorsport racing series UH for for the Motorsports five 1093 01:06:06,240 --> 01:06:10,240 Speaker 1: and then six, So again we see racing games starting 1094 01:06:10,320 --> 01:06:13,640 Speaker 1: to make a big impact on the top one sold 1095 01:06:14,360 --> 01:06:17,360 Speaker 1: and fifth place spot went to Gears of War Ultimate Edition, 1096 01:06:17,400 --> 01:06:22,120 Speaker 1: which is a third person science fiction based shooter. And 1097 01:06:22,240 --> 01:06:26,240 Speaker 1: this brings us to the PC, which is interesting, Like, 1098 01:06:26,640 --> 01:06:31,360 Speaker 1: there was a time where I was devoted to gaming 1099 01:06:31,520 --> 01:06:35,400 Speaker 1: on personal computers because I felt that they gave a 1100 01:06:35,440 --> 01:06:40,880 Speaker 1: superior experience to consoles. Then I felt that consoles were 1101 01:06:40,920 --> 01:06:43,800 Speaker 1: superior for a while because you didn't have to upgrade 1102 01:06:43,960 --> 01:06:46,320 Speaker 1: a console after you bought it. All the games you 1103 01:06:46,360 --> 01:06:48,680 Speaker 1: bought for your console were guaranteed to run on it 1104 01:06:49,600 --> 01:06:52,760 Speaker 1: more or less as opposed to a PC game that 1105 01:06:52,840 --> 01:06:55,080 Speaker 1: you might buy and it ends up being incompatible with 1106 01:06:55,160 --> 01:06:57,800 Speaker 1: your video card or you need a new three D 1107 01:06:57,960 --> 01:06:59,800 Speaker 1: based video card in order to play it, and you 1108 01:06:59,880 --> 01:07:03,440 Speaker 1: have to upgrade your computer over and over again. Eventually 1109 01:07:03,480 --> 01:07:05,000 Speaker 1: we get to a point where now I feel like 1110 01:07:05,120 --> 01:07:08,760 Speaker 1: PC gaming has overtaken console again. I think PC gaming 1111 01:07:08,840 --> 01:07:12,840 Speaker 1: is out on top. So let's talk about some of 1112 01:07:12,960 --> 01:07:16,640 Speaker 1: the top selling PC games of all time. Number one 1113 01:07:16,720 --> 01:07:20,200 Speaker 1: with a bullet is Minecraft. It has sold more than 1114 01:07:20,280 --> 01:07:23,720 Speaker 1: any other PC game. But next after that is World 1115 01:07:23,760 --> 01:07:28,000 Speaker 1: of Warcraft, which is a fantasy based massively multiplayer online 1116 01:07:28,080 --> 01:07:32,160 Speaker 1: role playing game or m m O RPG. Uh kind 1117 01:07:32,160 --> 01:07:35,360 Speaker 1: of like Dungeons and Dragons, but on the computer, you 1118 01:07:35,600 --> 01:07:38,840 Speaker 1: play a character that's part of one of two sides, 1119 01:07:39,680 --> 01:07:43,400 Speaker 1: and those two sides are in opposition to one another, 1120 01:07:44,040 --> 01:07:46,680 Speaker 1: and you can't really push the story forward too far, 1121 01:07:46,800 --> 01:07:49,200 Speaker 1: but you can advance within the world and feel like 1122 01:07:49,360 --> 01:07:54,400 Speaker 1: you're playing a part in this bigger story. Third place 1123 01:07:54,880 --> 01:07:58,120 Speaker 1: was Diablo three, which is a dungeon crawler and that 1124 01:07:58,320 --> 01:08:00,960 Speaker 1: will end up wearing out your mouth button faster than 1125 01:08:01,000 --> 01:08:03,640 Speaker 1: anything else. A hacking slash style game where you keep 1126 01:08:03,680 --> 01:08:07,080 Speaker 1: on clicking that mouse button trying to whack enemies before 1127 01:08:07,120 --> 01:08:10,200 Speaker 1: they whack you. After that as counter Strike, which is 1128 01:08:10,200 --> 01:08:13,800 Speaker 1: a game that came out but it really found its 1129 01:08:13,880 --> 01:08:18,160 Speaker 1: legs with the moderate community, as in people who modify games. 1130 01:08:18,200 --> 01:08:20,840 Speaker 1: There are tons of different modifications for Counterstrike and that 1131 01:08:21,240 --> 01:08:24,639 Speaker 1: made it last much longer than other games of its ilk. 1132 01:08:25,880 --> 01:08:28,439 Speaker 1: And then fifth place would go to The Sims, which 1133 01:08:28,560 --> 01:08:32,839 Speaker 1: is a family or life simulator game which really drives 1134 01:08:32,960 --> 01:08:35,960 Speaker 1: home the notion that no matter what you want, you 1135 01:08:36,120 --> 01:08:38,280 Speaker 1: cannot do all the things you need to do in 1136 01:08:38,360 --> 01:08:43,120 Speaker 1: a day, like exercise, eat well, do your job, find 1137 01:08:43,200 --> 01:08:48,960 Speaker 1: time for entertainment, hygiene. Something's got to give you, guys, 1138 01:08:49,040 --> 01:08:54,840 Speaker 1: know where your priorities are. I'm not making any commentary here. Now, 1139 01:08:54,960 --> 01:08:56,599 Speaker 1: just for funzies, I thought i'd take a look at 1140 01:08:56,600 --> 01:09:01,160 Speaker 1: how some classic computer games measure up in sales. So 1141 01:09:02,040 --> 01:09:05,599 Speaker 1: modern games you can get massive numbers of sales, millions 1142 01:09:05,720 --> 01:09:10,360 Speaker 1: and millions of units, particularly on day one of a 1143 01:09:10,520 --> 01:09:16,040 Speaker 1: game hitting the virtual shells, because of digital delivery and 1144 01:09:16,120 --> 01:09:20,760 Speaker 1: pre game or pre sales. I should say that's not 1145 01:09:20,880 --> 01:09:24,160 Speaker 1: the case with classic games. Let's take a good old classic, 1146 01:09:24,320 --> 01:09:30,080 Speaker 1: Zorke one. Zorke was a text based adventure game, meaning 1147 01:09:30,160 --> 01:09:32,759 Speaker 1: that the whole game plays out almost like a choose 1148 01:09:32,760 --> 01:09:35,080 Speaker 1: your own adventure book, and you would type in what 1149 01:09:35,240 --> 01:09:37,840 Speaker 1: you would want your character to do, and as long 1150 01:09:37,920 --> 01:09:40,520 Speaker 1: as you were typing in commands that the game recognized, 1151 01:09:40,560 --> 01:09:42,680 Speaker 1: you would continue on through the game until you got 1152 01:09:42,760 --> 01:09:47,240 Speaker 1: eaten by a group. One of the most popular games 1153 01:09:47,280 --> 01:09:50,000 Speaker 1: of the early computing era, one that a lot of 1154 01:09:50,040 --> 01:09:52,439 Speaker 1: people have heard about, and it sold a grand total 1155 01:09:52,520 --> 01:09:56,080 Speaker 1: of around four hundred thousand copies, so not even half 1156 01:09:56,080 --> 01:09:59,519 Speaker 1: a million, which is kind of crazy to me because 1157 01:09:59,560 --> 01:10:03,000 Speaker 1: I think of zork is being synonymous with early PC gaming, 1158 01:10:03,520 --> 01:10:06,160 Speaker 1: But it does show you that it was a very 1159 01:10:06,280 --> 01:10:10,439 Speaker 1: small niche market back in the day. Or how about 1160 01:10:10,479 --> 01:10:14,160 Speaker 1: the Bard's Tale, which is a very popular dungeon crawler 1161 01:10:14,240 --> 01:10:17,320 Speaker 1: or fantasy game again kind of like Dungeons and Dragons, 1162 01:10:18,320 --> 01:10:21,200 Speaker 1: very similar to other games of the same style, like Wizardry. 1163 01:10:22,600 --> 01:10:26,040 Speaker 1: So how did it do? It's sold three hundred thousand units. 1164 01:10:26,840 --> 01:10:30,040 Speaker 1: Or Ultimate four, which is a game that changed up 1165 01:10:30,080 --> 01:10:32,720 Speaker 1: computer role playing games by requiring the player to not 1166 01:10:33,040 --> 01:10:37,160 Speaker 1: act like a complete psychopath. One of the issues that 1167 01:10:37,840 --> 01:10:41,240 Speaker 1: Richard Garriott, who created the Ultimate series, had with computer 1168 01:10:41,400 --> 01:10:44,559 Speaker 1: role playing games is that the computer role playing games 1169 01:10:44,600 --> 01:10:49,360 Speaker 1: were not very good at inspiring players to make ethical choices. 1170 01:10:49,800 --> 01:10:52,680 Speaker 1: Most of the time, there were very few consequences if 1171 01:10:52,720 --> 01:10:55,240 Speaker 1: you did something unethical, like if you tried to steal 1172 01:10:55,400 --> 01:10:58,240 Speaker 1: money from the good guys, or you just started to 1173 01:10:58,680 --> 01:11:02,240 Speaker 1: slaughter good guys for no reason. Often there'd be very 1174 01:11:02,280 --> 01:11:05,600 Speaker 1: few consequences to that. With Ultimate four, he designed a 1175 01:11:05,640 --> 01:11:09,960 Speaker 1: game that you could not win unless you played a 1176 01:11:10,400 --> 01:11:15,760 Speaker 1: model ethical character. You had to become the avatar, someone 1177 01:11:15,840 --> 01:11:22,840 Speaker 1: who embodied the the virtues of this fantasy world, which 1178 01:11:22,920 --> 01:11:25,320 Speaker 1: meant that you had to play as a super duper 1179 01:11:25,360 --> 01:11:27,479 Speaker 1: goody two shoes, and in parts of the game it 1180 01:11:27,560 --> 01:11:30,120 Speaker 1: was actually really challenging because it felt like two different 1181 01:11:30,240 --> 01:11:32,760 Speaker 1: virtues were at slight odds with one another, so you 1182 01:11:32,840 --> 01:11:35,439 Speaker 1: had to figure out how to navigate your way through 1183 01:11:35,479 --> 01:11:39,080 Speaker 1: situations in order to actually achieve what you needed to 1184 01:11:39,400 --> 01:11:43,000 Speaker 1: in order to win. The game sold three copies, So 1185 01:11:43,240 --> 01:11:46,280 Speaker 1: the Ultimate Series is one of the more popular franchises 1186 01:11:46,680 --> 01:11:49,599 Speaker 1: in the early PC gaming era. But you're still talking 1187 01:11:49,640 --> 01:11:52,280 Speaker 1: about sales that amounted to less than half a million 1188 01:11:52,360 --> 01:11:55,920 Speaker 1: in most cases. So remember when I say something like 1189 01:11:56,040 --> 01:11:58,479 Speaker 1: six million units, isn't that much? It's all a matter 1190 01:11:58,560 --> 01:12:02,639 Speaker 1: of context. Obviously, six million units back in the early 1191 01:12:02,760 --> 01:12:05,719 Speaker 1: days of PC gaming would have been a huge number, 1192 01:12:05,960 --> 01:12:10,639 Speaker 1: an unimaginably huge number. Oh and what was the greatest 1193 01:12:10,720 --> 01:12:14,320 Speaker 1: video game or best selling video game of all time? 1194 01:12:14,360 --> 01:12:16,479 Speaker 1: Not greatest video game, but best selling video game of 1195 01:12:16,520 --> 01:12:21,920 Speaker 1: all time. Well, it's sold more than four million units 1196 01:12:22,880 --> 01:12:27,000 Speaker 1: across all the different platforms that appeared on. But it 1197 01:12:27,160 --> 01:12:29,240 Speaker 1: was That's the reason why it sold so well, as 1198 01:12:29,280 --> 01:12:34,240 Speaker 1: it's on multiple platforms, not just a console or a 1199 01:12:34,360 --> 01:12:38,400 Speaker 1: family of consoles or PCs, It's on pretty much everything. 1200 01:12:39,800 --> 01:12:42,840 Speaker 1: It's one of the most addictive puzzle arcade games of 1201 01:12:42,920 --> 01:12:46,120 Speaker 1: all time, and the original game Boy version had a 1202 01:12:46,640 --> 01:12:51,080 Speaker 1: killer soundtrack. I am, of course talking about the one 1203 01:12:51,280 --> 01:12:56,559 Speaker 1: the only Tetris, in which blocks of different shapes fall 1204 01:12:56,640 --> 01:12:59,639 Speaker 1: down a board and it's your job to arrange them 1205 01:12:59,720 --> 01:13:04,560 Speaker 1: into to complete layers so that they disappear. Otherwise the 1206 01:13:04,640 --> 01:13:08,000 Speaker 1: board just keeps filling up with shapes until you get 1207 01:13:08,040 --> 01:13:11,960 Speaker 1: to the top and your game is over. Well, the 1208 01:13:12,040 --> 01:13:15,080 Speaker 1: story of Tetris is interesting in its own right, and 1209 01:13:15,160 --> 01:13:17,120 Speaker 1: I could probably do a full episode just about the 1210 01:13:17,160 --> 01:13:18,960 Speaker 1: Tetris story, but I'm gonna give you kind of the 1211 01:13:19,000 --> 01:13:23,000 Speaker 1: cliffs notes version here. There was a software developer named 1212 01:13:23,160 --> 01:13:28,080 Speaker 1: Alexey paget Nov, and I apologize for butchering the name, 1213 01:13:28,160 --> 01:13:32,160 Speaker 1: but my Russian is yet. That just means my Russian 1214 01:13:32,240 --> 01:13:35,439 Speaker 1: is no. That's how bad my Russian is. It's not 1215 01:13:35,680 --> 01:13:41,439 Speaker 1: just not good, it's just no. Alexey pat paget Nov 1216 01:13:41,760 --> 01:13:45,160 Speaker 1: created the game in four and he was a citizen 1217 01:13:45,320 --> 01:13:48,240 Speaker 1: of what is now Russia, but at the time was 1218 01:13:48,360 --> 01:13:52,080 Speaker 1: the Soviet Union, and those young uns among you might 1219 01:13:52,160 --> 01:13:55,040 Speaker 1: not know how chilly relations were between the U S 1220 01:13:55,240 --> 01:13:57,679 Speaker 1: SR and the good old USA back in those days, 1221 01:13:57,720 --> 01:14:02,280 Speaker 1: but suffice it to say we were not besties. The 1222 01:14:02,439 --> 01:14:06,479 Speaker 1: name of the game he took from the Latin prefix tetra, 1223 01:14:06,800 --> 01:14:10,960 Speaker 1: which generally means four and his favorite sport, which was tennis, 1224 01:14:11,680 --> 01:14:16,280 Speaker 1: and he had Tetris. And the reason he chose four 1225 01:14:16,520 --> 01:14:19,720 Speaker 1: is because every block in Tetris is made up of 1226 01:14:19,880 --> 01:14:23,280 Speaker 1: four smaller blocks. So if you have a long piece, 1227 01:14:23,479 --> 01:14:28,160 Speaker 1: that's actually four small blocks in a row. If you 1228 01:14:28,240 --> 01:14:32,320 Speaker 1: have a box, that's a two by two square of blocks. 1229 01:14:32,880 --> 01:14:35,200 Speaker 1: So if you look at any shape in your standard 1230 01:14:35,240 --> 01:14:37,600 Speaker 1: Tetris game, you'll see that's made up of four of 1231 01:14:37,800 --> 01:14:43,519 Speaker 1: these little blocks. In some configuration or another. The Soviet 1232 01:14:43,600 --> 01:14:48,200 Speaker 1: Union was keeping a really firm grasp on what could 1233 01:14:48,600 --> 01:14:54,160 Speaker 1: leave its country legally, and that included money, and included 1234 01:14:54,760 --> 01:14:59,400 Speaker 1: physical goods, and it included software. So this game that 1235 01:14:59,520 --> 01:15:02,240 Speaker 1: was made in eight four, it might have just stayed 1236 01:15:02,320 --> 01:15:04,719 Speaker 1: in the Soviet Union. It may not have ever gotten 1237 01:15:04,760 --> 01:15:08,920 Speaker 1: beyond that, except that paget Noov was able to show 1238 01:15:09,120 --> 01:15:14,639 Speaker 1: it off at a software symposium in Hungary. And someone 1239 01:15:14,720 --> 01:15:17,400 Speaker 1: else who attended that was a guy named Robert Stein, 1240 01:15:18,080 --> 01:15:22,360 Speaker 1: who owned his own software company in the UK, and 1241 01:15:22,520 --> 01:15:25,519 Speaker 1: he was able to secure an agreement with the Soviet 1242 01:15:25,640 --> 01:15:28,439 Speaker 1: Union that he would be able to license Tetris to 1243 01:15:28,600 --> 01:15:31,559 Speaker 1: distributors in the United Kingdom and in the United States, 1244 01:15:32,200 --> 01:15:37,479 Speaker 1: but only for a computer version. Of Tetris. In other words, 1245 01:15:38,280 --> 01:15:40,640 Speaker 1: it couldn't go to video game consoles, it couldn't go 1246 01:15:40,720 --> 01:15:45,439 Speaker 1: to arcades, It could only be computer based versions. What 1247 01:15:45,600 --> 01:15:49,479 Speaker 1: Stein started to do was talk up Tetris to other 1248 01:15:50,200 --> 01:15:52,639 Speaker 1: entities and say, hey, I'm gonna work on getting these 1249 01:15:52,680 --> 01:15:56,040 Speaker 1: other deals in place so that we can also make 1250 01:15:56,160 --> 01:16:00,840 Speaker 1: arcade games or make versions for home video game consoles. 1251 01:16:01,800 --> 01:16:04,880 Speaker 1: So go ahead and get to work on that. I'll 1252 01:16:04,920 --> 01:16:09,439 Speaker 1: take care of the the bureaucratic nonsense. This really upset 1253 01:16:10,479 --> 01:16:13,280 Speaker 1: government officials in the Soviet Union. They had not given 1254 01:16:13,400 --> 01:16:16,599 Speaker 1: him any authority to do this, and so it had 1255 01:16:16,640 --> 01:16:20,720 Speaker 1: a had a the opportunity to potentially shut all this down. 1256 01:16:21,600 --> 01:16:26,880 Speaker 1: But then a second software developer was able to smooth 1257 01:16:26,880 --> 01:16:29,120 Speaker 1: things out. His name was Hank Rogers, and he was 1258 01:16:29,200 --> 01:16:32,599 Speaker 1: able to convince the Soviet Union to license this over 1259 01:16:32,720 --> 01:16:34,960 Speaker 1: to Nintendo and they put it out for the Game 1260 01:16:35,000 --> 01:16:37,599 Speaker 1: Boy uh and that once the Game Boy edition came out, 1261 01:16:39,120 --> 01:16:42,519 Speaker 1: it really caught fire, and from that point forward it 1262 01:16:42,640 --> 01:16:45,240 Speaker 1: was one of the most popular games. In fact, it 1263 01:16:45,400 --> 01:16:49,719 Speaker 1: was the most popular game in video game history. Sad 1264 01:16:49,880 --> 01:16:54,599 Speaker 1: side note Pageantanov didn't profit from this. He didn't get 1265 01:16:54,640 --> 01:16:57,760 Speaker 1: to collect profits from these sales that was pretty much 1266 01:16:57,800 --> 01:17:02,680 Speaker 1: going to the Soviet Union government. Paget Nov, even though 1267 01:17:02,720 --> 01:17:06,200 Speaker 1: he built the thing, wasn't getting rewarded for it. Eventually, 1268 01:17:06,320 --> 01:17:10,240 Speaker 1: hink Rogers would travel to Moscow and actually argue that 1269 01:17:10,680 --> 01:17:13,559 Speaker 1: paget Nov should be reawarded the rights to the game 1270 01:17:13,680 --> 01:17:17,760 Speaker 1: he himself had developed. But by then it was so 1271 01:17:17,840 --> 01:17:20,080 Speaker 1: you're talking about more than a decade and a half 1272 01:17:20,880 --> 01:17:28,040 Speaker 1: of sales where the so Union had been benefiting from this, uh, 1273 01:17:28,200 --> 01:17:32,000 Speaker 1: this piece of software, and paget Nov had not. So 1274 01:17:32,120 --> 01:17:35,479 Speaker 1: kind of an interesting story and maybe one day I'll 1275 01:17:35,520 --> 01:17:37,880 Speaker 1: do a full episode on Tetris to really dive into 1276 01:17:37,960 --> 01:17:40,280 Speaker 1: that and give you like a blow by blow of 1277 01:17:40,400 --> 01:17:44,479 Speaker 1: how that played out, because it's interesting political story as 1278 01:17:44,520 --> 01:17:47,360 Speaker 1: well as a technological one. But for now, it's time 1279 01:17:47,439 --> 01:17:50,680 Speaker 1: to wrap this up and say goodbye. So here's a 1280 01:17:50,760 --> 01:17:52,519 Speaker 1: question for some of you guys. Have you any of 1281 01:17:52,560 --> 01:17:54,479 Speaker 1: you played any of the games that I've mentioned here, 1282 01:17:54,760 --> 01:17:56,920 Speaker 1: Are any of them like really stand out games? You 1283 01:17:56,920 --> 01:17:59,080 Speaker 1: would say that makes sense that that's on that best 1284 01:17:59,120 --> 01:18:03,519 Speaker 1: selling list because as that game is amazing, or were 1285 01:18:03,600 --> 01:18:06,080 Speaker 1: there any games that you feel should have been on 1286 01:18:06,160 --> 01:18:08,920 Speaker 1: the best selling list? But for some reason, I have 1287 01:18:09,040 --> 01:18:12,200 Speaker 1: been overlooked. Are there games that you wish got more 1288 01:18:12,240 --> 01:18:15,040 Speaker 1: attention because you think that they were really, really good, 1289 01:18:16,000 --> 01:18:22,599 Speaker 1: but they just never got that mainstream adoption that would 1290 01:18:22,600 --> 01:18:24,920 Speaker 1: have put them as a best seller. Let me know. 1291 01:18:26,120 --> 01:18:28,280 Speaker 1: Or if you have suggestions for future episodes of tech 1292 01:18:28,360 --> 01:18:30,880 Speaker 1: Stuff or guests I should have on the show, anything 1293 01:18:30,960 --> 01:18:34,200 Speaker 1: like that, send me an email. The address for the 1294 01:18:34,280 --> 01:18:37,599 Speaker 1: show is text stuff at how stuff works dot com, 1295 01:18:37,760 --> 01:18:40,120 Speaker 1: or you can drop me a line on Twitter or Facebook. 1296 01:18:40,240 --> 01:18:42,479 Speaker 1: The handle for the show at both of those locations 1297 01:18:42,560 --> 01:18:46,599 Speaker 1: is tech Stuff hs W. Remember I live stream tech 1298 01:18:46,680 --> 01:18:48,360 Speaker 1: Stuff now, so if you ever want to watch me 1299 01:18:48,520 --> 01:18:51,360 Speaker 1: record one of these shows live on camera like people 1300 01:18:51,400 --> 01:18:55,000 Speaker 1: are doing at this very second that I'm recording this, 1301 01:18:55,240 --> 01:18:58,320 Speaker 1: not when you're listening. That wouldn't make sense, go to 1302 01:18:58,560 --> 01:19:02,920 Speaker 1: twitch dot tv slash tech Stuff. My schedule is up 1303 01:19:03,320 --> 01:19:07,440 Speaker 1: on the website. I live stream on Wednesdays and Fridays, 1304 01:19:07,640 --> 01:19:09,439 Speaker 1: so check that out. I would love for you to 1305 01:19:09,560 --> 01:19:12,120 Speaker 1: join us, and I will talk to you guys again 1306 01:19:13,040 --> 01:19:21,360 Speaker 1: really soon. For more on this and thousands of other topics. 1307 01:19:21,640 --> 01:19:22,960 Speaker 1: Is it how staff works dot com.