WEBVTT - Listener Mail: Here Comes Halloween

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow your Mind. Listener mail.

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<v Speaker 2>My name is Robert.

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<v Speaker 3>Lamb, and I am Joe McCormick and Rob and I

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<v Speaker 3>are here with our loyal mail bot Carney to read

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<v Speaker 3>back some messages you have sent in to the Stuff

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<v Speaker 3>to Blow your Mind email address over the past few weeks, which,

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<v Speaker 3>by the way, if you want to get in touch yourself,

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<v Speaker 3>that is contact at Stuff to Blow your Mind dot com.

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<v Speaker 3>We love messages of all kinds, especially feedback to recent episodes.

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<v Speaker 3>If you've got something interesting you'd like to add to

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<v Speaker 3>a topic that we've talked about, if you have corrections,

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<v Speaker 3>if you just want to let us know anything. You know,

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<v Speaker 3>how you found out about the show, what you do

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<v Speaker 3>when you listen, that sort of thing. Right on in

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<v Speaker 3>contact at Stuff to Blow your Mind dot Com. All right, Rob,

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<v Speaker 3>let's see do you mind if I kick things off

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<v Speaker 3>with this message from Cindy offering some some pronunciation guidance

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<v Speaker 3>in response to our episode on the Urukiara, the Lovable

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<v Speaker 3>Wobbly Mascots of Japan. Sure let's have it, okay, Cindy says, Hi,

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<v Speaker 3>Robert and Joe longtime listener, and I've emailed in the

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<v Speaker 3>past as well. I still love your podcast, including Weird House.

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<v Speaker 3>I wasn't sure if I should write in because I

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<v Speaker 3>didn't want to come across as a pronunciation pedant, but

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<v Speaker 3>I think it would be of interest to you as well.

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<v Speaker 3>I recently listened back to the two part episode about

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<v Speaker 3>Urukiara and found it fun and informative. However, I did

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<v Speaker 3>want to let you know that the word kawwaie is

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<v Speaker 3>not pronounced kowai as most non Japanese speaking English speakers

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<v Speaker 3>tend to say it. You know, It's funny because years

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<v Speaker 3>and years ago at this point, we actually did an

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<v Speaker 3>episode addressing sort of the overlap and convergence of these

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<v Speaker 3>two terms. I think it was about the sort of

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<v Speaker 3>cute scary pop culture phenomenon, especially in Japan. Yeah.

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<v Speaker 2>Yeah, and I know that sometimes when you do searches

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<v Speaker 2>in English based on these concepts, you'll end up getting

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<v Speaker 2>some overlap as well, where you'll realize, oh wait, I

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<v Speaker 2>thought I was looking up cute and this is clearly

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<v Speaker 2>stuff that's in the horror creepy context.

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<v Speaker 3>So yeah, but yeah, so this is what Cindy gets

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<v Speaker 3>into in the email, Cindy says, first of all, the

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<v Speaker 3>word for cute isk ye, and the word for scary

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<v Speaker 3>is co ye. For some reason, when English speakers say

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<v Speaker 3>cow ye, it comes out sounding much closer to co ye,

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<v Speaker 3>with a rounded a that sounds more like oh. Cute

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<v Speaker 3>and scary describe very different qualities, so I think it's

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<v Speaker 3>worth taking the time to pronounce them clearly. I hear

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<v Speaker 3>a lot of people saying it like a mashup of

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<v Speaker 3>both words. The word k ye is pronounced with an

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<v Speaker 3>a sound, and the e is actually a long e

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<v Speaker 3>sound co y e. Scary is pronounced k wha and

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<v Speaker 3>then e. As an email, if you listen to a

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<v Speaker 3>Japanese speaker saying it online, you will hear the difference.

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<v Speaker 3>Second of all, this word has worked its way into

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<v Speaker 3>the mainstream in America, so I thought it was important

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<v Speaker 3>that you knew the difference, especially if you need to

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<v Speaker 3>use it for future podcasts. Keep up the great work.

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<v Speaker 3>Thank you for the hours of fun and informative content.

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<v Speaker 3>I'm impressed with your vast knowledge and the creative and

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<v Speaker 3>thoughtful ways which you make connections. Ps. I currently have

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<v Speaker 3>a bag of rice in my cupboard with a big

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<v Speaker 3>image of kumaman in it, kumaman air. I always liked

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<v Speaker 3>kumaman because my last name is Kumano, which is bear

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<v Speaker 3>plus field. Cindy, Well, thank you for the guideance, Cindy. Yeah. I,

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<v Speaker 3>as we said, this has come up on the show before,

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<v Speaker 3>sort of the these two words in the context of

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<v Speaker 3>each other. And I don't know if it's especially because

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<v Speaker 3>of my Southern American accent, or if this is just

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<v Speaker 3>going to be a common way of speaking. But when

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<v Speaker 3>you have the O and the A sound, between the

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<v Speaker 3>K and the W sound, there is just a natural

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<v Speaker 3>tendency for them to sound the same. I think that

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<v Speaker 3>might be especially true for sort of a Tennessee American

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<v Speaker 3>accent like mine. It's really hard for me to say

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<v Speaker 3>it any other way. I have to like slow down

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<v Speaker 3>and break the word apart into different syllables to say

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<v Speaker 3>it like a Japanese speaker would.

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<v Speaker 4>Yeah.

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<v Speaker 2>Likewise, Southern American guy gene here. So we try and

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<v Speaker 2>get it right. But you know, thanks, thanks for the correction.

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<v Speaker 3>Yeah. I can't promise we always will, but you know,

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<v Speaker 3>we're doing our.

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<v Speaker 2>Best, all right. This next one comes to us from

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<v Speaker 2>let's see, this is from Jim in New Jersey, and

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<v Speaker 2>this one has to do with odds and evans. I

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<v Speaker 2>think this is a response to the whole rule of

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<v Speaker 2>thirds thing and composition that we were talking about. Yeah, so,

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<v Speaker 2>Jim says Robert Joe and JJ. Steven Spielberg illustrates how

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<v Speaker 2>he learned the rules of thirds and The Fablements, which

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<v Speaker 2>is a semi autobiographical film of his family portrayed via

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<v Speaker 2>the a fictional family the Fables. The main careara, Young

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<v Speaker 2>Spielberg meets legendary film director John Ford, who is portrayed

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<v Speaker 2>as a salty curmudgeon. Ford asks young Spielberg if he

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<v Speaker 2>knows art. Ford points to a few paintings hanging in

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<v Speaker 2>his office. He asks the young lad to comment on them.

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<v Speaker 2>When young Spielberg balks and responding, Ford barks at him

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<v Speaker 2>to point out the horizon in the first painting it's low.

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<v Speaker 2>In the second painting it's high. Now. I want to

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<v Speaker 2>add I've not seen the movie in question here, but

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<v Speaker 2>I had to look it up on IMDb. And it's

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<v Speaker 2>worth noting that David Lynch plays John Ford in this.

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<v Speaker 3>Yeah, that's an inspired bit of casting, especially how notoriously

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<v Speaker 3>eccentric John Ford was salty and curmudgeonly by reputation, yes,

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<v Speaker 3>but also just like a super weird guy. And I

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<v Speaker 3>should say another thing about the scene is so he

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<v Speaker 3>has the young Spielberg in his office and john Ford

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<v Speaker 3>is pointing it like paintings of cowboys, and he says,

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<v Speaker 3>describe the painting to me, and the young Spielberg at

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<v Speaker 3>first tries to say what's happening in it. He's like, well,

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<v Speaker 3>there are three cowboys on horses around it. And he's

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<v Speaker 3>like no, no, no, no, no, where's the horizon? That's

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<v Speaker 3>what he's asking him when he does it over and over. Oh.

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<v Speaker 3>But then after this, the John Ford character played by

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<v Speaker 3>David Lynch, he caps it by making the lesson explicit.

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<v Speaker 2>Yes, and Jim here includes some quotes from the film,

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<v Speaker 2>but basically it comes down to Ford telling the young

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<v Speaker 2>Spielberg that when the horizon's at the bottom, it's interesting.

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<v Speaker 2>When it's at the top, it's interesting, but when it's

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<v Speaker 2>in the middle, it is boring.

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<v Speaker 3>It is boring. As explative. Yah, I really liked this

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<v Speaker 3>scene because you can tell the way this would have

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<v Speaker 3>been approached in a lot of other movies. And again,

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<v Speaker 3>I think this is based on a real episode that

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<v Speaker 3>happened to young Steven Spielberg. So also, like what apparently

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<v Speaker 3>or allegedly happened in real life, you would expect the

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<v Speaker 3>young director speaking to a kid who aspires to work

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<v Speaker 3>in the film industry to have a kind a more

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<v Speaker 3>kind of general wisdom about the spirit of filmmaking or

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<v Speaker 3>something like that, you know what I mean. And instead

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<v Speaker 3>he gives them this incredibly specific practical lesson about framing

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<v Speaker 3>shots and that's all.

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<v Speaker 2>Yeah, yeah, as if like this is the one rule,

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<v Speaker 2>get this and the rest will come anyway, Jim says that, Yeah.

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<v Speaker 2>The next scene is young Spielberg on the back lot

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<v Speaker 2>and he demonstrates that he has indeed learned the lesson

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<v Speaker 2>of horizon placement.

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<v Speaker 3>Okay, well, whatever the empirical research says about the universality

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<v Speaker 3>or non universality of preferences for rule of thirds in art,

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<v Speaker 3>john Ford is devoted to it. He's there, let's see

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<v Speaker 3>you ready for me to do this message from Nathan.

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<v Speaker 3>This is also about our series on odds and evens. Yes,

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<v Speaker 3>let's do it, Nathan says, Hi, guys, I gotta say,

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<v Speaker 3>even after twelve or so years of listening, y'all are

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<v Speaker 3>still pumping out superior programming. I find fascinating. To call

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<v Speaker 3>it great work is an understatement. Thank you, Nathan. That's

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<v Speaker 3>very kind, Nathan says. When I heard the odds and

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<v Speaker 3>evens topic, my mind went to plating immediately. I spent

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<v Speaker 3>about two decades working in restaurants and learned that the

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<v Speaker 3>use of even numbers on a dish was considered an

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<v Speaker 3>amateurish faux pas. This was true regardless of the shape

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<v Speaker 3>of the plate. I suppose it's the irregular juxtaposition of

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<v Speaker 3>food against the symmetry of the dish that makes it

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<v Speaker 3>appealing to the eye. Towards the end of that period,

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<v Speaker 3>I learned desserts from a chef trained in classical French preparation,

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<v Speaker 3>who insisted that each serving consisted of three colors, three textures,

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<v Speaker 3>and three flavors. That's three threes naturally plated and or

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<v Speaker 3>garnished in odds. He also demanded height and diagonal shapes

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<v Speaker 3>for whatever that's worth. Oh yeah, you want your desserts

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<v Speaker 3>to be tall, right, no flat deserts. I don't know

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<v Speaker 3>how to check the veracity of this claim, but I

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<v Speaker 3>once heard that traditional play in threes or fives came

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<v Speaker 3>from Asian cultures. It is true, in part at least,

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<v Speaker 3>that in both Chinese and Japanese the word for the

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<v Speaker 3>number four is similar enough to the word for death

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<v Speaker 3>that the number is considered unlucky and thus avoided. Why

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<v Speaker 3>that would influence European cuisine seems hard to research. And

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<v Speaker 3>it's not really about even numbers in this case, just

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<v Speaker 3>the number four. Any thoughts, just human aesthetics anyway, gents,

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<v Speaker 3>keep them coming, Rob, any chance you will reveal the

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<v Speaker 3>origin of the name Argomandanese. I suspect some M S

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<v Speaker 3>T three K inspiration your loyal listener, Nathan.

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<v Speaker 2>Oh, Well, well, there's a lot of a lot of

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<v Speaker 2>thoughts in there, I guess, starting with the subject of

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<v Speaker 2>food and numerals and different cultures. I think the examples

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<v Speaker 2>of threes and fives in Asian cultures like this is

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<v Speaker 2>just in general, a good example of something we did

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<v Speaker 2>talk about, and that is that there are so many

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<v Speaker 2>factors influencing the way that numbers are p and you'll

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<v Speaker 2>have things like this occur in a culture where yeah,

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<v Speaker 2>particular number will have a lucky you know, a lucky

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<v Speaker 2>or an unlucky connotation, and then it ripples out from there,

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<v Speaker 2>and then that's going to influence the way those numbers

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<v Speaker 2>are used, at least in some cases and other times not.

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<v Speaker 3>Yeah. Yeah. So for example, we talked in one of

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<v Speaker 3>those episodes on Odds and Evens about research showing that,

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<v Speaker 3>you know, maybe people view even numbers as more kind

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<v Speaker 3>of stable and friendly and good in general, but then

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<v Speaker 3>also especially like people perceive multiples of four as extremely even,

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<v Speaker 3>like more even than even. But you know, these studies

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<v Speaker 3>are mostly among like English speaking Westerners, and you wonder

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<v Speaker 3>if the same would be true and say a culture

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<v Speaker 3>where the number four among many people is considered unlucky

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<v Speaker 3>because of a homophone association with the concept of death.

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<v Speaker 2>Yeah, and again it's like, we can we can point

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<v Speaker 2>to examples of within Western culture where you end up

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<v Speaker 2>with with the situations that seem to contradict each other, like,

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<v Speaker 2>for instance, thirteen, what unlucky number? Right, And you see

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<v Speaker 2>all sorts of wacky things that are done to avoid

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<v Speaker 2>listing thirteen, such as like skipping thirteen in a floor

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<v Speaker 2>plan for a building in the elevator or I was

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<v Speaker 2>noticing this the other day. I was with my family

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<v Speaker 2>to an art opening and it was next to like

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<v Speaker 2>a firehouse, I believe, and it was like, I guess

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<v Speaker 2>it was like firehouse thirteen. But they're like, well, we

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<v Speaker 2>got to put thirteen up there, but we're going to

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<v Speaker 2>put it on a four leaf clover, so like a

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<v Speaker 2>four leaf clover design was added, So we'll do things

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<v Speaker 2>like that. But then we come back to the idea

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<v Speaker 2>of the baker's dozen being like thirteen donuts or what

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<v Speaker 2>have you. And of course the reasons for that are

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<v Speaker 2>related to an entirely separate matter that has to do

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<v Speaker 2>with like I think, like old baking laws, like old

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<v Speaker 2>baking European baking laws. But you know, they contradict each

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<v Speaker 2>other on one hand, like oh, you demand your thirteen

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<v Speaker 2>doughnuts or biscuits or whatever it is, And on the

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<v Speaker 2>other hand, there would seem to be an impulse to

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<v Speaker 2>never give the customer thirteen donuts. What are you trying

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<v Speaker 2>to do bring death upon their house? So yeah, it's

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<v Speaker 2>just all over the place, and there are going to

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<v Speaker 2>be examples like this, I think in any given culture.

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<v Speaker 2>But then again, who had turned down the thirteenth donut?

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<v Speaker 2>We talked about about how numbers of how we calculate

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<v Speaker 2>numbers when it comes to food, Like, is anyone going

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<v Speaker 2>to say no, please hold the thirteenth donut. I don't

0:12:24.960 --> 0:12:28.199
<v Speaker 2>want it to be unlucky. You would say, why, certainly,

0:12:28.240 --> 0:12:30.080
<v Speaker 2>one more donut, the more the mirror.

0:12:30.240 --> 0:12:32.600
<v Speaker 3>Oh but wait, we didn't get to Nathan's ps yet,

0:12:32.640 --> 0:12:37.000
<v Speaker 3>so Nathan also says, weird house ps. Y'all gotta do. Pumpkinhead.

0:12:37.480 --> 0:12:40.920
<v Speaker 3>I know, like you mentioned about legend, there's something missing

0:12:40.960 --> 0:12:44.280
<v Speaker 3>that's hard to pin down, and I admit nostalgia compels

0:12:44.320 --> 0:12:47.560
<v Speaker 3>me to watch it each Halloween. It was Stan Winston's

0:12:47.559 --> 0:12:51.160
<v Speaker 3>only feature directing credit, but the creature, the sets, the

0:12:51.240 --> 0:12:54.880
<v Speaker 3>Witch's hovel alone is worth the viewing. The shantytown, the

0:12:54.960 --> 0:12:58.960
<v Speaker 3>holler with the cursed pumpkin patch so gorgeous. I watched

0:12:58.960 --> 0:13:02.320
<v Speaker 3>the film for years before I realized slight spoiler that

0:13:02.440 --> 0:13:06.720
<v Speaker 3>each time the creature appears, he more closely resembles Lance Henrickson.

0:13:07.280 --> 0:13:12.080
<v Speaker 3>Fun fact, Pumpkinhead features a pre blossom Miambi Alec, while

0:13:12.120 --> 0:13:18.040
<v Speaker 3>Pumpkinhead two features a post punky Brewster SOLEI moon Fry parentheses.

0:13:18.080 --> 0:13:21.640
<v Speaker 3>Don't watch the sequels though, and the dog Gypsy is

0:13:21.720 --> 0:13:26.400
<v Speaker 3>played by Mushroom, the same pooch who played Barney in Grimlins.

0:13:26.440 --> 0:13:31.320
<v Speaker 3>All right, wow, Unfortunately I have seen Pumpkinhead two, and

0:13:31.720 --> 0:13:33.800
<v Speaker 3>I agree that Pumpkinhead is one of those movies that

0:13:33.880 --> 0:13:36.640
<v Speaker 3>has a lot going for it. It has some wonderful

0:13:36.679 --> 0:13:40.000
<v Speaker 3>production design, great creature effects, and yeah that you know,

0:13:40.040 --> 0:13:42.679
<v Speaker 3>the sets are great, the witches, hovel, the graveyard and

0:13:42.720 --> 0:13:45.880
<v Speaker 3>all that. Something I feel like is kind of lacking

0:13:45.920 --> 0:13:48.760
<v Speaker 3>at the core of it in the story, but it

0:13:48.920 --> 0:13:51.160
<v Speaker 3>does have a lot of great horror elements and some

0:13:51.280 --> 0:13:55.200
<v Speaker 3>wonderful atmosphere. On the other hand, I unfortunately have seen

0:13:55.240 --> 0:13:58.160
<v Speaker 3>at least one of the sequels. It's been a while.

0:13:58.200 --> 0:14:00.760
<v Speaker 3>I recall it being not good, not good at all.

0:14:01.960 --> 0:14:03.640
<v Speaker 2>You know, I don't think I've ever seen one of

0:14:03.640 --> 0:14:05.959
<v Speaker 2>these in full. They were just some of them were

0:14:06.080 --> 0:14:08.440
<v Speaker 2>would be on like I think, kind of like a

0:14:08.480 --> 0:14:11.480
<v Speaker 2>Turner channel, maybe a USA or something. So it was

0:14:11.520 --> 0:14:13.200
<v Speaker 2>just part of these films were just part of like

0:14:13.240 --> 0:14:16.080
<v Speaker 2>the cable background static for me when I was a kid.

0:14:16.120 --> 0:14:18.679
<v Speaker 2>So at some point I should go back and watch one,

0:14:18.720 --> 0:14:22.560
<v Speaker 2>if only to appreciate the visual texture of the thing.

0:14:22.960 --> 0:14:24.560
<v Speaker 3>I don't know how many movies they made it to

0:14:24.640 --> 0:14:25.280
<v Speaker 3>in the end, the.

0:14:25.480 --> 0:14:27.720
<v Speaker 2>Four, I think four movies total.

0:14:28.720 --> 0:14:31.160
<v Speaker 3>They're really going to keep working that concept, but you know,

0:14:31.240 --> 0:14:33.200
<v Speaker 3>they also did make a video game.

0:14:33.360 --> 0:14:35.320
<v Speaker 2>Really for what systems are?

0:14:35.800 --> 0:14:38.560
<v Speaker 3>I think it was an It was a computer game,

0:14:38.640 --> 0:14:40.720
<v Speaker 3>I think. Hold on, I pulled up the link here,

0:14:40.920 --> 0:14:45.000
<v Speaker 3>let me click the link. Yeah, it was a first

0:14:45.120 --> 0:14:50.400
<v Speaker 3>person shooter computer game that I think was for like

0:14:50.640 --> 0:14:54.640
<v Speaker 3>ran On DAWs. Basically, it was a computer game. Huh.

0:14:54.680 --> 0:14:57.720
<v Speaker 3>It looks absolutely atrocious. I've never played it, rob I

0:14:57.720 --> 0:15:00.600
<v Speaker 3>did include a screenshot in the outline here for you

0:15:00.640 --> 0:15:04.560
<v Speaker 3>to see. So you're like wandering around in a gray

0:15:04.640 --> 0:15:08.160
<v Speaker 3>maze with gray walls and gray ceilings, low gray ceilings,

0:15:08.200 --> 0:15:12.040
<v Speaker 3>gray floors, and then you will see scary things like ooh,

0:15:12.080 --> 0:15:15.360
<v Speaker 3>here's a skeleton, and here's like a floating face without

0:15:15.360 --> 0:15:18.840
<v Speaker 3>a body, and and then there's a bunch of meters

0:15:18.880 --> 0:15:21.840
<v Speaker 3>and stuff. I guess that's your life and magic and stuff.

0:15:22.160 --> 0:15:27.480
<v Speaker 2>It looks horrible, one of the many like Doom clones

0:15:27.520 --> 0:15:27.960
<v Speaker 2>of the day.

0:15:28.040 --> 0:15:28.480
<v Speaker 4>I guess.

0:15:28.840 --> 0:15:30.960
<v Speaker 3>Wait wait, wait, but we have the question of where

0:15:31.080 --> 0:15:32.400
<v Speaker 3>where the wizard's name comes from?

0:15:32.520 --> 0:15:36.440
<v Speaker 2>Rob Oh, yeah, Argomanganese. You know, I'm not sure exactly.

0:15:36.440 --> 0:15:39.120
<v Speaker 2>There may be a little mst in there. There's probably

0:15:39.160 --> 0:15:41.800
<v Speaker 2>a little bit of Ozomandias in there. There's a little

0:15:41.800 --> 0:15:45.400
<v Speaker 2>bit of Manganese. But the short version is that it's

0:15:45.440 --> 0:15:48.000
<v Speaker 2>a wizard name I made up on the fly in

0:15:48.040 --> 0:15:50.680
<v Speaker 2>a Dungeons and Dragons campaign back in like twenty sixteen.

0:15:50.720 --> 0:16:01.320
<v Speaker 4>I think, Ah, all.

0:16:01.280 --> 0:16:03.000
<v Speaker 2>Right, this next one comes to us from Dennis on

0:16:03.000 --> 0:16:06.520
<v Speaker 2>the subject of star trek and ramming speed. Yes, there

0:16:06.600 --> 0:16:09.760
<v Speaker 2>is some more great stuff in this bucket.

0:16:10.360 --> 0:16:11.920
<v Speaker 3>Oh wait, I guess we should say this is in

0:16:11.960 --> 0:16:14.920
<v Speaker 3>response to our episodes on the ore powered galleys of

0:16:15.000 --> 0:16:16.120
<v Speaker 3>the ancient Mediterranean.

0:16:16.600 --> 0:16:16.840
<v Speaker 4>Yeah.

0:16:16.960 --> 0:16:19.520
<v Speaker 2>Yeah, So this was basically throughout the question we were like,

0:16:19.560 --> 0:16:21.960
<v Speaker 2>are there ship rammings and star trek? It seems like

0:16:22.000 --> 0:16:24.640
<v Speaker 2>there would be, since so much of it is based

0:16:24.640 --> 0:16:27.840
<v Speaker 2>on nautical warfare, And indeed there are multiple examples, and

0:16:27.880 --> 0:16:31.040
<v Speaker 2>we keep getting new examples, which I love. So Dennis

0:16:31.040 --> 0:16:34.360
<v Speaker 2>writes and says, Hello, Rob, Joe and JJ, longtime listener here.

0:16:34.400 --> 0:16:36.240
<v Speaker 2>I'd again like to thank you for the many hours

0:16:36.240 --> 0:16:38.360
<v Speaker 2>of enjoyment your podcast has given me over the years.

0:16:38.800 --> 0:16:41.800
<v Speaker 2>I started listing with Talos the Bronze Automaton when I

0:16:41.800 --> 0:16:44.200
<v Speaker 2>started working a job with a very long commute. I've

0:16:44.240 --> 0:16:47.240
<v Speaker 2>been hooked since. In your recent Ores and Wine Dark

0:16:47.320 --> 0:16:50.720
<v Speaker 2>Seas episodes, you made mention that star Trek must have

0:16:50.840 --> 0:16:55.720
<v Speaker 2>had some ramming incidents, if not several, and it's basically

0:16:55.800 --> 0:16:59.480
<v Speaker 2>naval battles in space. You'd also mentioned Warhammer forty thousand

0:16:59.600 --> 0:17:04.840
<v Speaker 2>and it predilection for rammable vessels. You'll be interested to

0:17:04.880 --> 0:17:07.720
<v Speaker 2>know that there's almost a crossover between the two. A

0:17:07.800 --> 0:17:11.280
<v Speaker 2>Star Trek space vessel ramming scene featuring what has to

0:17:11.280 --> 0:17:13.960
<v Speaker 2>be the most forty k ship ever to grace the

0:17:14.000 --> 0:17:16.920
<v Speaker 2>Trek franchise, and of course it's a Klingon one. May

0:17:16.960 --> 0:17:22.240
<v Speaker 2>I present the Klingon Cleave ship from Star Trek Discovery.

0:17:22.520 --> 0:17:25.040
<v Speaker 3>Now, I followed the link to look this up. It's

0:17:25.119 --> 0:17:27.679
<v Speaker 3>like a Star Trek Memory Alpha link. But like, the

0:17:27.720 --> 0:17:30.480
<v Speaker 3>pictures don't show a very clear view of the ship.

0:17:30.520 --> 0:17:32.639
<v Speaker 3>And I think that's because this is supposed to be

0:17:32.760 --> 0:17:35.400
<v Speaker 3>kind of a stealth ship or one that's in deep cloaking,

0:17:35.480 --> 0:17:37.200
<v Speaker 3>so it looks almost translucent.

0:17:37.600 --> 0:17:41.120
<v Speaker 2>Yeah. I looked at the pictures on Memory Alpha and

0:17:41.359 --> 0:17:45.840
<v Speaker 2>I didn't get a clear sense of it either. But

0:17:45.880 --> 0:17:48.119
<v Speaker 2>then I looked up some other images and I think

0:17:48.160 --> 0:17:52.040
<v Speaker 2>I got what they were going for. Okay, Dennis continues.

0:17:52.200 --> 0:17:55.200
<v Speaker 2>The ship features in the first episode of the first season,

0:17:56.320 --> 0:17:59.000
<v Speaker 2>which incidentally, this means I've actually seen this episode, but

0:17:59.040 --> 0:18:01.959
<v Speaker 2>I've forgotten it was a ramming vessel, as well as

0:18:02.000 --> 0:18:05.040
<v Speaker 2>the last episode of the second season, where its role

0:18:05.240 --> 0:18:08.920
<v Speaker 2>is to slowly crush and do other ships while cloaked,

0:18:09.359 --> 0:18:12.959
<v Speaker 2>giving its target no chance to dodge, unlike other Trek ships,

0:18:13.520 --> 0:18:16.680
<v Speaker 2>but like a classical Tryrem, it's built to ram a

0:18:16.760 --> 0:18:19.800
<v Speaker 2>target with a massive, heavy bladed keel that makes short

0:18:19.800 --> 0:18:23.000
<v Speaker 2>work of opposing ships, crushing them slowly like the Tryrem's

0:18:23.080 --> 0:18:27.840
<v Speaker 2>prowlwood rather than a high speed ramming. It hasn't been

0:18:28.160 --> 0:18:31.679
<v Speaker 2>seen since, likely because it's such an odd fit and

0:18:31.720 --> 0:18:36.040
<v Speaker 2>because Discovery Star Trek Discovery changed its style dramatically in

0:18:36.119 --> 0:18:40.159
<v Speaker 2>succeeding seasons. But it's just so ridiculous and wondrously metal

0:18:40.359 --> 0:18:43.720
<v Speaker 2>and very warhammer, standing out from typical Star Trek fair

0:18:44.080 --> 0:18:45.960
<v Speaker 2>Thanks again and best wishes, Dennis.

0:18:46.320 --> 0:18:49.000
<v Speaker 3>Yeah, it is interesting how the concept of having this

0:18:49.080 --> 0:18:52.879
<v Speaker 3>heavy keel and slowly crushing opposing ships it kind of

0:18:52.920 --> 0:18:55.840
<v Speaker 3>feels out of character for Star Trek battles. It does

0:18:55.880 --> 0:18:58.560
<v Speaker 3>feel a little bit more like something from a grim

0:18:58.680 --> 0:18:59.960
<v Speaker 3>dark sci fi world.

0:19:00.359 --> 0:19:02.600
<v Speaker 2>Yeah, and I think this kind of sums up at

0:19:02.680 --> 0:19:05.800
<v Speaker 2>least that first season of Star Trek Discovery, which I

0:19:05.800 --> 0:19:08.399
<v Speaker 2>haven't seen all of but and I paid attention to

0:19:08.440 --> 0:19:10.720
<v Speaker 2>some of the back and forth about it when it

0:19:10.760 --> 0:19:12.320
<v Speaker 2>came out, and I have watched I think the first

0:19:12.320 --> 0:19:17.520
<v Speaker 2>two episodes. Because it is just visual overload. They really

0:19:17.800 --> 0:19:20.040
<v Speaker 2>made an effort to like take Star Trek and not

0:19:20.200 --> 0:19:22.720
<v Speaker 2>change I think the way they've described it is that

0:19:22.760 --> 0:19:24.720
<v Speaker 2>they were they made the decision to, look, we're not

0:19:24.720 --> 0:19:27.840
<v Speaker 2>going to mess with the lore, but we can change

0:19:27.840 --> 0:19:31.760
<v Speaker 2>the way the lore is visually represented. And so like

0:19:31.840 --> 0:19:36.160
<v Speaker 2>the Klingons look kind of like space orcs. Like everything

0:19:36.160 --> 0:19:39.960
<v Speaker 2>they're wearing is just like just designed to the nines.

0:19:40.040 --> 0:19:43.880
<v Speaker 2>It's like just a very very rich ship, interiors very

0:19:43.960 --> 0:19:48.160
<v Speaker 2>dark gothic and indeed kind of grim dark. Everything feels

0:19:49.440 --> 0:19:52.600
<v Speaker 2>at once like Star Trek but also like a new Beast,

0:19:52.840 --> 0:19:56.040
<v Speaker 2>And I did, you know, I'm not sure I love.

0:19:56.119 --> 0:19:58.159
<v Speaker 2>I ultimately loved what they were going for, but I

0:19:58.200 --> 0:20:02.560
<v Speaker 2>appreciated the effort that they we're putting into it. For instance,

0:20:02.600 --> 0:20:04.920
<v Speaker 2>I remember there was something about I don't know if

0:20:04.920 --> 0:20:07.000
<v Speaker 2>this was all ships or just like a particular like

0:20:07.080 --> 0:20:10.719
<v Speaker 2>cling on Sarcophagus ship, but they actually had like tombs

0:20:10.760 --> 0:20:13.760
<v Speaker 2>on the exterior. The whole of the vessel, so they

0:20:13.760 --> 0:20:16.359
<v Speaker 2>put a lot of imagination to it. I'm not sure

0:20:16.400 --> 0:20:18.919
<v Speaker 2>everyone loved it, and I think they kind of backed

0:20:18.920 --> 0:20:23.000
<v Speaker 2>off from it, certainly in some of the Star Trek

0:20:23.119 --> 0:20:26.359
<v Speaker 2>shows that came after this, and I guess maybe in

0:20:26.880 --> 0:20:28.040
<v Speaker 2>later seasons as well.

0:20:28.600 --> 0:20:30.920
<v Speaker 3>Tombs on the outside of the ship.

0:20:30.720 --> 0:20:35.200
<v Speaker 2>That's I like that, Yeah, why not, you know, thinking

0:20:35.240 --> 0:20:37.200
<v Speaker 2>outside the loure box on that one. I like it.

0:20:37.480 --> 0:20:39.720
<v Speaker 3>Well, this is what we asked for. Thank you, Dennis.

0:20:45.400 --> 0:20:49.359
<v Speaker 3>Another shorter email on ancient galleys and ramming. This is

0:20:49.400 --> 0:20:52.600
<v Speaker 3>from Dimitri, who says, Hi, Robin Joe, well listening to

0:20:52.680 --> 0:20:55.400
<v Speaker 3>the Ancient Oars Part three, I was pleasantly surprised when

0:20:55.440 --> 0:20:59.120
<v Speaker 3>you mentioned the Athlete Ram as you said. It's located

0:20:59.160 --> 0:21:02.119
<v Speaker 3>in the Hyphamir Time Museum, and Hypha is my hometown.

0:21:02.720 --> 0:21:06.320
<v Speaker 3>I visited this museum many times a while ago when

0:21:06.320 --> 0:21:08.240
<v Speaker 3>the kids were smaller, and I have to say, the

0:21:08.320 --> 0:21:11.800
<v Speaker 3>ram looks really impressive in real life. Attached is my

0:21:12.000 --> 0:21:15.119
<v Speaker 3>photo inside the museum of how the ram is displayed,

0:21:15.760 --> 0:21:19.040
<v Speaker 3>taken back in twenty seventeen. They also have an estimated

0:21:19.160 --> 0:21:22.520
<v Speaker 3>model of the trirem near the ram, and it contributes

0:21:22.560 --> 0:21:24.960
<v Speaker 3>to the impression and yes, when you see it you

0:21:25.080 --> 0:21:29.640
<v Speaker 3>immediately understand that these things are built to smash, not pierce.

0:21:30.359 --> 0:21:32.840
<v Speaker 3>And then Dimitri attaches the picture. It says, thanks for

0:21:32.880 --> 0:21:35.920
<v Speaker 3>the great content, Dmitri. And when you do see the

0:21:36.000 --> 0:21:37.760
<v Speaker 3>ram up close. Yeah, so this is one of those

0:21:37.800 --> 0:21:41.320
<v Speaker 3>bronze fittings that would go over the wooden part of

0:21:41.320 --> 0:21:44.320
<v Speaker 3>the boat that extends out the front. And remember that

0:21:44.440 --> 0:21:47.200
<v Speaker 3>it's not a sharp point because the boat doesn't want

0:21:47.240 --> 0:21:49.600
<v Speaker 3>to get stuck in the boat it's ramming. Instead, it

0:21:49.640 --> 0:21:53.320
<v Speaker 3>has three horizontal bronze fins that are sort of boxy

0:21:53.400 --> 0:21:56.320
<v Speaker 3>and square shaped at the edge. Clearly the idea is

0:21:56.359 --> 0:21:59.280
<v Speaker 3>to hit the wood of the opposing boat and try

0:21:59.320 --> 0:22:02.080
<v Speaker 3>to separate the planks to make them start coming apart

0:22:02.160 --> 0:22:03.160
<v Speaker 3>and taking on water.

0:22:03.800 --> 0:22:06.479
<v Speaker 2>Yeah, very cool. I really appreciate the photograph here, not

0:22:06.520 --> 0:22:09.240
<v Speaker 2>only the artifact, but of this very cool model. I

0:22:09.280 --> 0:22:12.200
<v Speaker 2>love a great ship model a museum. All right, here's

0:22:12.200 --> 0:22:19.560
<v Speaker 2>another one. This one comes to us from Ahmed. Ahmed says,

0:22:19.600 --> 0:22:22.639
<v Speaker 2>Hey guys, Ahmed, here again, I loved your episode on

0:22:22.680 --> 0:22:25.880
<v Speaker 2>Ores and I couldn't help but think of the Odyssey

0:22:26.200 --> 0:22:28.399
<v Speaker 2>and how the ore is used as a marker of

0:22:28.520 --> 0:22:33.120
<v Speaker 2>Mediterranean identity. Toward the end, Odysseus, after his long travels,

0:22:33.160 --> 0:22:35.280
<v Speaker 2>is told by an oracle to take an ore from

0:22:35.359 --> 0:22:38.439
<v Speaker 2>his ship and walk inland until somebody mistakes it for

0:22:38.480 --> 0:22:41.560
<v Speaker 2>a winnowing fan, i e. A tool for blowing away

0:22:41.600 --> 0:22:45.639
<v Speaker 2>the chaff when separating grain from husks. The oracle says

0:22:46.040 --> 0:22:49.160
<v Speaker 2>this is the point when Odysseus's journey will be over

0:22:49.240 --> 0:22:51.800
<v Speaker 2>for good. I thought it was so cool how in

0:22:51.840 --> 0:22:54.879
<v Speaker 2>this way knowledge of what an ore even is is

0:22:54.880 --> 0:22:58.320
<v Speaker 2>considered the marker of greekness and of belonging to our

0:22:58.320 --> 0:23:03.120
<v Speaker 2>favorite wine dark seas. I think the pre industrial process

0:23:03.119 --> 0:23:06.640
<v Speaker 2>of grains harvesting, threshing, winning, etc. Would make a good

0:23:06.640 --> 0:23:09.359
<v Speaker 2>topic for episodes. It's given us lots of metaphors in

0:23:09.400 --> 0:23:12.400
<v Speaker 2>everyday life, and there are lots of cultural historical tie

0:23:12.440 --> 0:23:15.919
<v Speaker 2>ins given how important these staple crops were, that I

0:23:15.920 --> 0:23:18.080
<v Speaker 2>feel would be great stuffed to blow your mind material.

0:23:18.520 --> 0:23:21.560
<v Speaker 3>Oh yeah, I think that's a great idea. Thank you, Ahmed,

0:23:21.680 --> 0:23:24.680
<v Speaker 3>And I did not remember this moment from the Odyssey

0:23:24.800 --> 0:23:27.240
<v Speaker 3>at all, but yes, the idea is what when you

0:23:27.280 --> 0:23:30.960
<v Speaker 3>get far enough inland, they will not realize that the

0:23:30.960 --> 0:23:34.359
<v Speaker 3>ore is for rowing, because it's no longer a culture

0:23:34.400 --> 0:23:36.159
<v Speaker 3>of the sea. They will just think it is for

0:23:36.560 --> 0:23:40.919
<v Speaker 3>blowing away the chaff from grain harvested from the fields.

0:23:40.960 --> 0:23:42.760
<v Speaker 3>I guess going from the sea to the fields.

0:23:43.280 --> 0:23:45.919
<v Speaker 2>Yeah. Yeah, I don't remember this detail either, but I

0:23:45.960 --> 0:23:46.320
<v Speaker 2>love it.

0:23:47.200 --> 0:23:49.480
<v Speaker 3>Okay. I'm going to move on to do a message

0:23:49.800 --> 0:23:53.280
<v Speaker 3>in response to our Ignobel episodes. So we usually do

0:23:53.320 --> 0:23:57.480
<v Speaker 3>a couple of episodes each year on studies featured in

0:23:57.560 --> 0:24:01.760
<v Speaker 3>that year's Ignobel Prizes. These are satirical awards given out

0:24:01.840 --> 0:24:05.760
<v Speaker 3>by a scientific humor magazine called the Annals of Improbable Research.

0:24:05.960 --> 0:24:08.199
<v Speaker 3>These awards are given out for research that, in the

0:24:08.200 --> 0:24:12.280
<v Speaker 3>words of the awarders, is supposed to make you laugh

0:24:12.359 --> 0:24:15.959
<v Speaker 3>and then make you think. So this first email references

0:24:16.200 --> 0:24:18.160
<v Speaker 3>one of the studies we talked about in part one

0:24:18.560 --> 0:24:21.720
<v Speaker 3>of our Ignobel series this year, an older experiment from

0:24:21.720 --> 0:24:25.360
<v Speaker 3>the nineteen forties in which a group of ag scientists

0:24:25.680 --> 0:24:28.359
<v Speaker 3>were trying to figure out the impact of fear and

0:24:28.400 --> 0:24:31.520
<v Speaker 3>stress on the milk yield from dairy cows. And what

0:24:31.600 --> 0:24:34.679
<v Speaker 3>was funny was that an early version of this experiment

0:24:34.760 --> 0:24:38.480
<v Speaker 3>involved putting a cat on a cow's back and then

0:24:38.520 --> 0:24:42.359
<v Speaker 3>exploding an inflated paper bag at the cat and the cow.

0:24:43.160 --> 0:24:46.160
<v Speaker 3>I think they eventually decided the cat, the cat stacking

0:24:46.200 --> 0:24:48.160
<v Speaker 3>part was unnecessary. Is that right, Rob?

0:24:48.520 --> 0:24:51.080
<v Speaker 2>That's correct? And you know, after we recorded this, I'm

0:24:51.080 --> 0:24:52.879
<v Speaker 2>not going to name any names here, but of course

0:24:53.040 --> 0:24:57.359
<v Speaker 2>the ignobels always generate some discussion on popular news and

0:24:57.400 --> 0:25:01.240
<v Speaker 2>news comedy programs. But I saw some some jokes about

0:25:01.280 --> 0:25:04.119
<v Speaker 2>this that didn't acknowledge that this was an experiment from

0:25:04.160 --> 0:25:09.600
<v Speaker 2>the nineteen forties, you know, And so I think that

0:25:09.680 --> 0:25:11.280
<v Speaker 2>is important to note here. They're like, this was not

0:25:11.359 --> 0:25:13.760
<v Speaker 2>last year, This was the nineteen forties, but I think

0:25:13.800 --> 0:25:14.640
<v Speaker 2>it was nineteen.

0:25:14.359 --> 0:25:16.800
<v Speaker 3>Forty one, so the opposite end of the forties.

0:25:17.320 --> 0:25:21.080
<v Speaker 2>So it's been a while. Yeah, but yeah, you know,

0:25:21.280 --> 0:25:24.040
<v Speaker 2>the Eggnobell's always always make the headlines and people have

0:25:24.080 --> 0:25:25.600
<v Speaker 2>fun with them, and you're supposed to have fun with them,

0:25:25.640 --> 0:25:26.440
<v Speaker 2>so fair enough.

0:25:26.960 --> 0:25:30.200
<v Speaker 3>And I think they did find that the paper bag

0:25:30.240 --> 0:25:32.919
<v Speaker 3>popping made the cows give less milk, right.

0:25:33.119 --> 0:25:36.760
<v Speaker 2>Right, right, they did. And there were other wrinkles to

0:25:36.800 --> 0:25:40.520
<v Speaker 2>this experiment as well, but basically they just realized, oh,

0:25:40.520 --> 0:25:44.760
<v Speaker 2>the cat is not necessary. The exploding paper bag is sufficient.

0:25:45.320 --> 0:25:47.920
<v Speaker 3>Right. So in this context, we heard from our listener,

0:25:48.080 --> 0:25:56.520
<v Speaker 3>Meg Meg writes in with subject line cows and boobs.

0:25:57.280 --> 0:25:59.840
<v Speaker 3>As I was listening to your recent ignobell number one,

0:25:59.880 --> 0:26:02.960
<v Speaker 3>I was struck by the similarities between cows and US

0:26:03.040 --> 0:26:07.480
<v Speaker 3>human women. Many women experience issues with breastfeeding, the let down,

0:26:07.680 --> 0:26:10.840
<v Speaker 3>the latching, making it all work right after birth. You

0:26:10.920 --> 0:26:13.320
<v Speaker 3>are stressed and freaked out as you now have a

0:26:13.359 --> 0:26:16.239
<v Speaker 3>new human to look after. Maybe you're all stitched up

0:26:16.240 --> 0:26:18.359
<v Speaker 3>from a c section, and then you have to figure

0:26:18.359 --> 0:26:20.520
<v Speaker 3>out how to get this little thing to latch onto

0:26:20.520 --> 0:26:22.959
<v Speaker 3>your breast. What if you don't have milk, What if

0:26:23.040 --> 0:26:25.240
<v Speaker 3>it doesn't work, What if you can't give the baby

0:26:25.280 --> 0:26:27.920
<v Speaker 3>that ever important milk. We may not have a cat

0:26:28.000 --> 0:26:30.280
<v Speaker 3>on our back and a bag exploding, but we are

0:26:30.320 --> 0:26:34.119
<v Speaker 3>super stressed. The difference in stress and worry and breastfeeding

0:26:34.119 --> 0:26:37.080
<v Speaker 3>between my first and second kids was night and day.

0:26:37.400 --> 0:26:41.359
<v Speaker 3>I was less stressed and less worried and calm the

0:26:41.440 --> 0:26:44.600
<v Speaker 3>second time, and it was much more successful. I wonder

0:26:44.600 --> 0:26:47.439
<v Speaker 3>if any scientists have turned their gaze from animals to

0:26:47.720 --> 0:26:51.159
<v Speaker 3>human women and the stress around breastfeeding and birth and

0:26:51.280 --> 0:26:55.400
<v Speaker 3>that ever pesky let down. Thanks love you, guys, and

0:26:55.440 --> 0:26:58.359
<v Speaker 3>then Meg gets in touch with the second email a PS.

0:26:58.880 --> 0:27:01.480
<v Speaker 3>Another thought that occurred to me is that us. Human

0:27:01.560 --> 0:27:04.480
<v Speaker 3>ladies also get hooked up to pump milk, often for

0:27:04.560 --> 0:27:07.879
<v Speaker 3>various reasons, and a calm and RESTful, safe place to

0:27:07.960 --> 0:27:11.119
<v Speaker 3>do that also affects the milk we produce. I recall

0:27:11.160 --> 0:27:14.160
<v Speaker 3>a time I had to pump in an airport because

0:27:14.200 --> 0:27:16.919
<v Speaker 3>there were no lactation rooms and there was no plug

0:27:17.000 --> 0:27:19.960
<v Speaker 3>in the bathroom. I had to plug my breast pump

0:27:20.040 --> 0:27:23.320
<v Speaker 3>into a cell phone charging station and pump next to

0:27:23.320 --> 0:27:27.120
<v Speaker 3>people charging their phones. So that was a pretty stressful

0:27:27.119 --> 0:27:31.480
<v Speaker 3>pumping environment. Again, links between cows pumping and human pumping

0:27:31.600 --> 0:27:35.080
<v Speaker 3>and stress, and that's the end. Well, thank you, Meg.

0:27:35.280 --> 0:27:38.399
<v Speaker 3>Fantastic couple of emails, touching on a really interesting and

0:27:38.480 --> 0:27:41.800
<v Speaker 3>important topic. I'm sure that lots of parents can relate

0:27:41.840 --> 0:27:45.440
<v Speaker 3>to this. I was talking to my wife Rachel about

0:27:45.480 --> 0:27:48.800
<v Speaker 3>this before we recorded, and we were talking about how

0:27:48.920 --> 0:27:51.199
<v Speaker 3>like it might be kind of hard to understand, like

0:27:51.320 --> 0:27:55.439
<v Speaker 3>to make the comparison there with the influence of stress,

0:27:55.480 --> 0:28:00.000
<v Speaker 3>just because having a newborn is almost always very stressful,

0:28:00.240 --> 0:28:03.000
<v Speaker 3>you know. But it's true that even if the near

0:28:03.280 --> 0:28:07.760
<v Speaker 3>universal baseline is stressed out, you can have gradations beyond that.

0:28:07.840 --> 0:28:11.840
<v Speaker 3>I guess stressed out versus extremely stressed out and with

0:28:11.920 --> 0:28:13.840
<v Speaker 3>those day to day variations. I guess a lot of

0:28:13.840 --> 0:28:17.119
<v Speaker 3>people probably will notice what seems to be a relationship

0:28:17.160 --> 0:28:21.320
<v Speaker 3>between breastfeeding outcomes and stress. So, Meg, you asked if

0:28:21.359 --> 0:28:24.240
<v Speaker 3>there was empirical research on this, I checked, and yes,

0:28:24.400 --> 0:28:28.159
<v Speaker 3>there is one fairly recent paper with a lot of

0:28:28.640 --> 0:28:32.120
<v Speaker 3>citations that I came across is by Emily Nagel at

0:28:32.119 --> 0:28:35.879
<v Speaker 3>All published in the journal Clinical Therapeutics in twenty twenty

0:28:35.880 --> 0:28:40.840
<v Speaker 3>two called Maternal Psychological Distress and Lactation and Breastfeeding Outcomes,

0:28:41.160 --> 0:28:44.320
<v Speaker 3>a narrative review. This is a review of the existing

0:28:44.400 --> 0:28:48.880
<v Speaker 3>scientific literature on links between psychological distress, so not just stress,

0:28:49.000 --> 0:28:52.400
<v Speaker 3>but this would include things like stress, anxiety, and depression,

0:28:53.080 --> 0:28:57.080
<v Speaker 3>so various forms of psychological distress and people having difficulty

0:28:57.120 --> 0:29:00.800
<v Speaker 3>achieving their breastfeeding goals. You can go look this paper

0:29:00.880 --> 0:29:02.560
<v Speaker 3>up if you want. You can read it in depth.

0:29:02.560 --> 0:29:05.080
<v Speaker 3>The full text is available on PubMed so you can

0:29:05.120 --> 0:29:07.560
<v Speaker 3>read the whole thing. The results they reviewed, they say,

0:29:07.560 --> 0:29:11.200
<v Speaker 3>are kind of difficult to combine because different methods and

0:29:11.240 --> 0:29:14.520
<v Speaker 3>measurements have been used across different experiments. But the short

0:29:14.520 --> 0:29:17.160
<v Speaker 3>summary of their findings is that yes, absolutely, there is

0:29:17.160 --> 0:29:21.320
<v Speaker 3>pretty good evidence that maternal psychological distress can impair multiple

0:29:21.360 --> 0:29:25.720
<v Speaker 3>breastfeeding outcomes, and this might be in part because stress

0:29:25.840 --> 0:29:30.280
<v Speaker 3>or psychological distress can hold back internal production of a

0:29:30.400 --> 0:29:34.800
<v Speaker 3>very important hormone called oxytocin, and oxytocin in turn plays

0:29:34.800 --> 0:29:38.080
<v Speaker 3>an important role in the milk ejection reflex. So they

0:29:38.080 --> 0:29:41.200
<v Speaker 3>propose that's a very likely candidate for a major explanation

0:29:41.280 --> 0:29:45.080
<v Speaker 3>why stress would impair breastfeeding outcomes. But they also propose

0:29:45.120 --> 0:29:48.640
<v Speaker 3>some other physiological mechanisms, and they also talk about how

0:29:48.640 --> 0:29:51.360
<v Speaker 3>the effect. I think this is probably also relatable to

0:29:51.400 --> 0:29:54.360
<v Speaker 3>a lot of people. The effect may be bi directional,

0:29:54.560 --> 0:29:58.640
<v Speaker 3>so stress or other psychological distress gets in the way

0:29:58.800 --> 0:30:03.360
<v Speaker 3>of lactation and feeding goals, which itself leads to more stress, etc.

0:30:03.640 --> 0:30:06.640
<v Speaker 3>And so it's kind of a feedback loop. But ultimately

0:30:06.680 --> 0:30:09.880
<v Speaker 3>the authors here say quote evidence to date suggests that

0:30:09.920 --> 0:30:14.640
<v Speaker 3>maternal psychological distress may impair lactation and breastfeeding outcomes, but

0:30:14.920 --> 0:30:18.680
<v Speaker 3>stronger study designs and rigorous assessment methods are needed. A

0:30:18.720 --> 0:30:22.720
<v Speaker 3>better understanding of the physiological mechanisms leading to impaired lactation

0:30:22.840 --> 0:30:26.160
<v Speaker 3>may assist in the development of early interventions for mothers

0:30:26.240 --> 0:30:30.960
<v Speaker 3>experiencing distress. In addition, stress reducing programs and policies should

0:30:30.960 --> 0:30:35.360
<v Speaker 3>be investigated for their potential to improve breastfeeding outcomes. So

0:30:35.520 --> 0:30:37.360
<v Speaker 3>obviously that could be a lot of things to just

0:30:37.520 --> 0:30:43.160
<v Speaker 3>generally improve people's conditions, increase comfort, increase support levels, decrease

0:30:43.520 --> 0:30:46.280
<v Speaker 3>stressful stimuli while people are trying to take care of

0:30:46.320 --> 0:30:49.760
<v Speaker 3>a newborn. Meg mentions one great way to help, and

0:30:49.840 --> 0:30:52.680
<v Speaker 3>that would be if you're designing public places where people

0:30:52.680 --> 0:30:54.040
<v Speaker 3>are going to have to spend a lot of time,

0:30:54.160 --> 0:30:57.720
<v Speaker 3>like an airport or whatever, having private quiet spaces that

0:30:57.760 --> 0:31:00.640
<v Speaker 3>could be used for lactation. That's a big help. That

0:31:00.720 --> 0:31:03.160
<v Speaker 3>cell phone charging station story is is ish.

0:31:03.800 --> 0:31:06.280
<v Speaker 2>Yeah, yeah, I do appreciate that they have those. I

0:31:06.280 --> 0:31:08.120
<v Speaker 2>always think of this as kind of like telepods from

0:31:08.160 --> 0:31:12.280
<v Speaker 2>the fly, Yeah, that folks can use at the airports

0:31:12.320 --> 0:31:12.880
<v Speaker 2>these days.

0:31:13.160 --> 0:31:16.360
<v Speaker 3>So anyway, thank you so much, Meg, great email, great connection,

0:31:16.720 --> 0:31:17.440
<v Speaker 3>and great question.

0:31:18.200 --> 0:31:21.959
<v Speaker 2>All right, let's get into a little weird house cinema

0:31:22.360 --> 0:31:24.560
<v Speaker 2>listener mail here. This one comes to us from Joseph

0:31:24.680 --> 0:31:28.920
<v Speaker 2>in response to our episode on It Conquered the World.

0:31:33.840 --> 0:31:37.120
<v Speaker 2>Joseph says, you suggested a sequel where the invaders promise

0:31:37.160 --> 0:31:40.160
<v Speaker 2>an end to logic, offering the ecstasy of pure sensation

0:31:40.240 --> 0:31:42.920
<v Speaker 2>and emotion. I submit to you, gentlemen, that the film

0:31:43.000 --> 0:31:45.440
<v Speaker 2>already exists. It is called Hell Raiser.

0:31:45.720 --> 0:31:51.280
<v Speaker 3>Joseph, that's good, that's very good. I don't know if

0:31:51.280 --> 0:31:53.440
<v Speaker 3>I would have said on my own that that's the

0:31:53.480 --> 0:31:56.560
<v Speaker 3>goal of the Cinnabyites and Hell Raiser, but I buy it.

0:31:56.600 --> 0:31:57.600
<v Speaker 3>That's a close enough fit.

0:31:58.000 --> 0:32:01.040
<v Speaker 2>Yeah, I mean it certainly touches on some of the

0:32:01.080 --> 0:32:03.680
<v Speaker 2>way that the Cinabytes are described in the original novella

0:32:03.760 --> 0:32:07.400
<v Speaker 2>The Hell Bound Heart by Clive Barker, which I highly recommend.

0:32:07.440 --> 0:32:10.080
<v Speaker 2>I think it's I think it stands up. It's been

0:32:10.120 --> 0:32:12.000
<v Speaker 2>several years since I read it, but I remember thinking

0:32:12.000 --> 0:32:13.360
<v Speaker 2>of the time that it stood up, so maybe it

0:32:13.400 --> 0:32:16.959
<v Speaker 2>still stands up today. I don't know if the films

0:32:16.960 --> 0:32:20.160
<v Speaker 2>ever really explore this so much. You know, they end

0:32:20.280 --> 0:32:26.240
<v Speaker 2>up being a little bit more overtly evil, chaotic evil even.

0:32:26.400 --> 0:32:29.000
<v Speaker 2>But yeah, in the in the original text, there is

0:32:29.000 --> 0:32:30.960
<v Speaker 2>this sense that they just don't know what pleasure and

0:32:31.000 --> 0:32:33.280
<v Speaker 2>pain are anymore, Like the lines have been blurred so

0:32:33.400 --> 0:32:36.280
<v Speaker 2>much that they're like, you know, they think they're doing

0:32:36.320 --> 0:32:39.440
<v Speaker 2>you a solid by removing all of your skin. Why

0:32:39.440 --> 0:32:43.520
<v Speaker 2>would you spare yourself any of these these extreme sensations.

0:32:43.560 --> 0:32:46.040
<v Speaker 2>We don't know what's what's a good extreme sensation anymore,

0:32:46.360 --> 0:32:49.120
<v Speaker 2>or what is a bad extreme sensation. They're all the

0:32:49.160 --> 0:32:51.200
<v Speaker 2>same to you, and we want to share those experiences

0:32:51.240 --> 0:32:52.800
<v Speaker 2>with you with no malice.

0:32:53.280 --> 0:32:55.840
<v Speaker 3>Yeah, And I think in some ways that is a

0:32:55.880 --> 0:32:59.360
<v Speaker 3>parody or caricature of actual states that humans can reach

0:32:59.400 --> 0:33:01.560
<v Speaker 3>in reality. I mean, maybe not to the extent of

0:33:01.600 --> 0:33:04.800
<v Speaker 3>the cinnabytes, but you know, there are mindsets people can

0:33:04.840 --> 0:33:08.920
<v Speaker 3>get into where essentially what is more important than whether

0:33:08.960 --> 0:33:11.600
<v Speaker 3>an experience is good or bad is just the intensity

0:33:11.600 --> 0:33:12.440
<v Speaker 3>of the experience.

0:33:12.880 --> 0:33:16.320
<v Speaker 2>Yeah, kind of like watching Hell Raiser sequels, like it

0:33:16.360 --> 0:33:18.000
<v Speaker 2>reaches a point where you're like, am I having a

0:33:18.000 --> 0:33:23.400
<v Speaker 2>good time or is this hurting? Is there any difference anymore?

0:33:23.880 --> 0:33:25.960
<v Speaker 3>What matters is sort of high activation.

0:33:27.600 --> 0:33:30.360
<v Speaker 2>Yeah, was the how was the special effects makeup? Was

0:33:30.400 --> 0:33:30.760
<v Speaker 2>it good?

0:33:30.920 --> 0:33:31.280
<v Speaker 3>Okay?

0:33:31.800 --> 0:33:34.840
<v Speaker 2>Then then I gave it was strong? Then I guess

0:33:34.840 --> 0:33:37.560
<v Speaker 2>it was a worthwhile experience.

0:33:37.600 --> 0:33:40.080
<v Speaker 3>All right. This next Weird House message is from Brian

0:33:40.480 --> 0:33:44.479
<v Speaker 3>on our episode on Beyond the Mind's Eye. This is

0:33:44.520 --> 0:33:48.160
<v Speaker 3>the one that's like all the Jon Hamer music videos

0:33:48.200 --> 0:33:57.000
<v Speaker 3>with CGI that some of which came from Lawn norm Man. Yeah,

0:33:57.480 --> 0:34:00.360
<v Speaker 3>Brian says, Hi, Robin Joe. Thanks so much much for

0:34:00.400 --> 0:34:03.080
<v Speaker 3>covering Beyond the Mind's Eye on Weird House last week.

0:34:03.120 --> 0:34:05.600
<v Speaker 3>It brought me back to some seminal memories of my

0:34:05.680 --> 0:34:09.799
<v Speaker 3>early days using the computer. In nineteen ninety three, when

0:34:09.800 --> 0:34:12.200
<v Speaker 3>I was twelve years old, my family got an IBM

0:34:12.320 --> 0:34:15.760
<v Speaker 3>for eighty six computer. In no time, I began spending

0:34:15.840 --> 0:34:18.839
<v Speaker 3>every day on it, learning to master MS DAWs six

0:34:18.880 --> 0:34:22.960
<v Speaker 3>point two, Windows three point one, and CE Basic. At

0:34:22.960 --> 0:34:25.360
<v Speaker 3>some point, one of my friends in middle school showed

0:34:25.360 --> 0:34:29.080
<v Speaker 3>me a pov ray and I was absolutely blown away.

0:34:29.600 --> 0:34:33.760
<v Speaker 3>I'd seen the oversized and overpriced magazines lining the shelves

0:34:33.800 --> 0:34:36.960
<v Speaker 3>of my local Barnes and Noble that focused exclusively on

0:34:37.000 --> 0:34:40.600
<v Speaker 3>the nascent world of computer generated imagery, but I never

0:34:40.680 --> 0:34:43.759
<v Speaker 3>thought I would be able to experiment with it myself.

0:34:44.120 --> 0:34:47.520
<v Speaker 3>It seemed to exist exclusively in the world of the Amiga,

0:34:47.560 --> 0:34:50.640
<v Speaker 3>a computer I'd never even laid eyes on. After my

0:34:50.719 --> 0:34:53.760
<v Speaker 3>friend explained to me the basics, I spent hours working

0:34:53.760 --> 0:34:57.240
<v Speaker 3>on my first visualization, and after a very long weekend,

0:34:57.360 --> 0:35:01.320
<v Speaker 3>I'd done it. I'd created a fl plane with three

0:35:01.480 --> 0:35:06.440
<v Speaker 3>or four very reflective spheres. Some were solid, some were checkerboard.

0:35:06.760 --> 0:35:10.080
<v Speaker 3>I was a new God. I remember being so proud

0:35:10.120 --> 0:35:12.440
<v Speaker 3>of the image that I actually printed it out in

0:35:12.560 --> 0:35:16.360
<v Speaker 3>full color. Imagine the cost to show to my parents

0:35:16.360 --> 0:35:19.319
<v Speaker 3>and friends. People weren't quite as blown away as I

0:35:19.360 --> 0:35:22.840
<v Speaker 3>expected them to be, but I was transfixed. As you

0:35:22.920 --> 0:35:26.040
<v Speaker 3>mentioned in the episode, the language to discuss the appearance

0:35:26.080 --> 0:35:29.200
<v Speaker 3>of CGI didn't even exist yet. I remember trying to

0:35:29.239 --> 0:35:31.319
<v Speaker 3>explain to people what I was about to show them

0:35:31.360 --> 0:35:33.919
<v Speaker 3>and finding it difficult to put into words. I would

0:35:33.960 --> 0:35:37.360
<v Speaker 3>describe it as follows quote. You know when you see

0:35:37.360 --> 0:35:41.239
<v Speaker 3>those images and they're like realer than real. They look real,

0:35:41.360 --> 0:35:44.160
<v Speaker 3>but they're almost too real, Like it can't be the

0:35:44.160 --> 0:35:47.800
<v Speaker 3>real thing because it's too perfect. That's what I'm about

0:35:47.840 --> 0:35:50.480
<v Speaker 3>to show you. Five minutes later, I'd pull up my

0:35:50.560 --> 0:35:55.040
<v Speaker 3>latest artscape created with an assemblage of cylinders, spheres, and planes.

0:35:55.960 --> 0:35:58.680
<v Speaker 3>Speaking of planes, I think I have an answer to

0:35:58.840 --> 0:36:02.680
<v Speaker 3>Joe's question about why the images were often described as

0:36:02.920 --> 0:36:04.960
<v Speaker 3>trippy or psychedelic.

0:36:05.160 --> 0:36:05.279
<v Speaker 4>Ah.

0:36:05.360 --> 0:36:07.520
<v Speaker 3>Yeah, to refresh from the episode, that was one of

0:36:07.560 --> 0:36:11.120
<v Speaker 3>the things we were sort of analyzing, Like, there's nothing

0:36:11.400 --> 0:36:17.040
<v Speaker 3>inherently psychedelic or suggestive of an experience with psychedelic drugs

0:36:17.040 --> 0:36:20.480
<v Speaker 3>about animation, So why was that such a common way

0:36:20.640 --> 0:36:23.960
<v Speaker 3>of explaining what things like beyond the mind's eye were.

0:36:24.360 --> 0:36:27.880
<v Speaker 3>Why did people compare it to drug related experiences. Brian's

0:36:27.920 --> 0:36:30.759
<v Speaker 3>answer is, in my opinion, it was a result of

0:36:30.800 --> 0:36:34.560
<v Speaker 3>the limitations of the platform. If one created a room

0:36:34.680 --> 0:36:37.759
<v Speaker 3>with six orthogonal planes and put a camera in the

0:36:37.800 --> 0:36:41.040
<v Speaker 3>center of said room with a specula or ambient light,

0:36:41.200 --> 0:36:44.480
<v Speaker 3>the result was not very impressive. It looked like not

0:36:44.680 --> 0:36:48.120
<v Speaker 3>very much. The creator had two options. One option was

0:36:48.160 --> 0:36:51.880
<v Speaker 3>to apply a pattern to the shape. My aforementioned checkerboard

0:36:51.960 --> 0:36:55.040
<v Speaker 3>sphere was a good example. This would create an interesting,

0:36:55.160 --> 0:36:59.719
<v Speaker 3>yet otherworldly room whose walls were for some reason patterned

0:36:59.760 --> 0:37:03.080
<v Speaker 3>like a checkerboard. The other option was to do away

0:37:03.160 --> 0:37:06.040
<v Speaker 3>with five of the planes and make the base plane

0:37:06.120 --> 0:37:10.080
<v Speaker 3>extend into virtual infinity. Once this was done, the user

0:37:10.200 --> 0:37:16.279
<v Speaker 3>had a wide open space in which to insert floating spheres, pyramids, cylinders, and,

0:37:16.360 --> 0:37:20.800
<v Speaker 3>if you were very good, something resembling a teapot. Slap

0:37:20.840 --> 0:37:23.759
<v Speaker 3>a camera in the middle of a gold desert populated

0:37:23.760 --> 0:37:28.080
<v Speaker 3>with floating pattern spheres, and the result is inevitably psychedelic.

0:37:28.800 --> 0:37:31.839
<v Speaker 3>Thanks for the memories. I don't have any of those

0:37:31.840 --> 0:37:34.080
<v Speaker 3>old print outs anymore, but I can still remember them

0:37:34.120 --> 0:37:37.080
<v Speaker 3>quite well. Learning pov ray as a twelve year old

0:37:37.120 --> 0:37:39.279
<v Speaker 3>was one of the greatest things I ever did on

0:37:39.840 --> 0:37:40.560
<v Speaker 3>the computer.

0:37:41.239 --> 0:37:46.080
<v Speaker 2>Brian, Oh wow, a lot of great technical details there.

0:37:46.120 --> 0:37:46.560
<v Speaker 2>I like it.

0:37:47.080 --> 0:37:49.600
<v Speaker 3>I can see what Brian's saying about the limitations of

0:37:49.640 --> 0:37:54.440
<v Speaker 3>the animation tending toward a representation of infinite planes, which

0:37:54.640 --> 0:37:57.840
<v Speaker 3>if you represent infinite planes with weird shapes just floating

0:37:57.840 --> 0:37:59.960
<v Speaker 3>in them, that does tend to suggest a kind of

0:38:00.080 --> 0:38:01.799
<v Speaker 3>visionary experience.

0:38:01.640 --> 0:38:05.040
<v Speaker 2>You know. All this discussion also brought me back to

0:38:06.400 --> 0:38:09.120
<v Speaker 2>the old three D Mays screensaver on what was the

0:38:09.200 --> 0:38:14.000
<v Speaker 2>Windows ninety five, Yeah, which I hadn't thought about it

0:38:14.000 --> 0:38:16.920
<v Speaker 2>in a while, but I ran across this quote. This

0:38:17.000 --> 0:38:18.600
<v Speaker 2>is just in the wiki for it, but this is

0:38:18.640 --> 0:38:22.360
<v Speaker 2>from Jacob Brogan writing for Slade, who said that it

0:38:22.640 --> 0:38:28.040
<v Speaker 2>compared it to watching one's grandparents playing play Wolfenstein three D.

0:38:30.280 --> 0:38:32.560
<v Speaker 2>So I think that's it's a pretty great comparison. But

0:38:32.680 --> 0:38:34.920
<v Speaker 2>it was. I remember it being kind of mesmerizing and

0:38:34.960 --> 0:38:38.799
<v Speaker 2>feeling like really interesting, like, Wow, where's this Mayze taking us?

0:38:39.040 --> 0:38:42.320
<v Speaker 3>You know, you take that Mayze screensaver, remove all the colors,

0:38:42.400 --> 0:38:44.480
<v Speaker 3>make the walls, floors and ceiling gray, and then you

0:38:44.520 --> 0:38:45.600
<v Speaker 3>got the Pumpkinhead game.

0:38:45.960 --> 0:38:50.680
<v Speaker 2>Yeah, I mean I remember just loving the Starscape where

0:38:50.800 --> 0:38:53.600
<v Speaker 2>you know where it's like you're flying through space and

0:38:53.680 --> 0:38:56.360
<v Speaker 2>this is just the screen saver. You know, it's amazing.

0:38:56.640 --> 0:38:58.920
<v Speaker 3>It was so simple, and that one, it was one

0:38:58.920 --> 0:39:01.480
<v Speaker 3>of my favorites. I love. Yeah, all those after dark

0:39:01.520 --> 0:39:04.080
<v Speaker 3>screen savers were pretty cool when I was in elementary school.

0:39:04.080 --> 0:39:07.000
<v Speaker 2>Though nowadays I don't even use a screensaver. It's like, well,

0:39:07.040 --> 0:39:09.480
<v Speaker 2>the screen just shuts itself off. It just goes for

0:39:09.560 --> 0:39:14.640
<v Speaker 2>real black. That's it great, That's very exciting. It's kind

0:39:14.640 --> 0:39:17.000
<v Speaker 2>of where we are the relationship with computers these days.

0:39:17.000 --> 0:39:18.400
<v Speaker 2>It's like is it off good?

0:39:18.640 --> 0:39:20.680
<v Speaker 3>Well? Mine has been doing that, but now I feel

0:39:20.719 --> 0:39:22.560
<v Speaker 3>like I got to go back to flying toasters. How

0:39:22.600 --> 0:39:25.080
<v Speaker 3>do I find a way to download that after we're

0:39:25.120 --> 0:39:25.720
<v Speaker 3>done recording?

0:39:25.760 --> 0:39:26.000
<v Speaker 4>Now?

0:39:26.440 --> 0:39:38.680
<v Speaker 2>Yeah, all right, let's see we have a few left

0:39:38.719 --> 0:39:41.360
<v Speaker 2>here in the immediate grab bag. Let's see, we had

0:39:41.360 --> 0:39:45.279
<v Speaker 2>a couple related to Labyrinth. So I want to read

0:39:45.280 --> 0:39:46.719
<v Speaker 2>at least one of these. May maybe we can do

0:39:46.760 --> 0:39:49.040
<v Speaker 2>more than one. But this one comes to us from Mike.

0:39:49.440 --> 0:39:51.560
<v Speaker 2>Mike says, hey, guys, I just wanted to say hi

0:39:51.600 --> 0:39:54.080
<v Speaker 2>and let you know how timely your Labyrinth episode was

0:39:54.160 --> 0:39:56.759
<v Speaker 2>My wife and I were just amazed at how one

0:39:56.760 --> 0:39:59.160
<v Speaker 2>of our friends had never seen or even heard of

0:39:59.160 --> 0:40:01.799
<v Speaker 2>this movie and discussed a watch party to view it.

0:40:02.640 --> 0:40:05.640
<v Speaker 2>Then I see your episode pop up for it kismet,

0:40:05.719 --> 0:40:08.960
<v Speaker 2>I say, Anywaho, great episode, as always, but I felt

0:40:08.960 --> 0:40:11.040
<v Speaker 2>I needed to also mention the various scenes where you

0:40:11.080 --> 0:40:14.280
<v Speaker 2>can find hidden images of Bowie's face embedded in the sets.

0:40:14.719 --> 0:40:18.360
<v Speaker 2>It is as though Jarif is always watching her. My

0:40:18.440 --> 0:40:21.360
<v Speaker 2>favorite example is where the camera pans by some boulders,

0:40:21.640 --> 0:40:23.919
<v Speaker 2>and as it does at one point, they all line

0:40:24.000 --> 0:40:26.400
<v Speaker 2>up perfectly to make the silhouette of his face for

0:40:26.440 --> 0:40:30.760
<v Speaker 2>a moment. It is awesome. Example below, and they include

0:40:30.760 --> 0:40:34.680
<v Speaker 2>a screen grab of this. Thanks as always. PS, I'm

0:40:34.760 --> 0:40:38.120
<v Speaker 2>keeping hope alive. You may one day cover Johnny Mnumonic

0:40:38.400 --> 0:40:40.680
<v Speaker 2>in a weird house. It is beyond fantastic, and I

0:40:40.719 --> 0:40:45.200
<v Speaker 2>promise worth your time to cover smiley face. Thanks Mike.

0:40:45.680 --> 0:40:47.400
<v Speaker 3>I don't remember what part of the movie this was.

0:40:47.920 --> 0:40:51.920
<v Speaker 2>This occurs. I think I think it's possible Sarah and

0:40:52.040 --> 0:40:55.160
<v Speaker 2>Hoggle move through here, and then there's another scene where

0:40:55.400 --> 0:40:59.000
<v Speaker 2>Hoggle and Jareff have like a powwoll near it. But

0:40:59.680 --> 0:41:02.279
<v Speaker 2>I've been interpreted different ways over the years, like is

0:41:02.280 --> 0:41:04.000
<v Speaker 2>it a sign is it a sign of his power

0:41:04.080 --> 0:41:06.719
<v Speaker 2>in his megalomania? You know, like he is like the

0:41:06.760 --> 0:41:10.080
<v Speaker 2>dictator of the Goblin realm here, so you know, his

0:41:10.160 --> 0:41:12.520
<v Speaker 2>face would be everywhere, and it is a place of

0:41:12.560 --> 0:41:15.919
<v Speaker 2>confusion and riddle and hidden meaning. So yes, of course

0:41:15.960 --> 0:41:18.640
<v Speaker 2>it would take this kind of form. But you could

0:41:18.680 --> 0:41:21.080
<v Speaker 2>also interpret it as sort of signifying his own sort

0:41:21.080 --> 0:41:23.319
<v Speaker 2>of imprisonment here. You know, like he here, he is

0:41:23.840 --> 0:41:25.960
<v Speaker 2>trapped in stone, and he is in a sense like

0:41:26.040 --> 0:41:29.440
<v Speaker 2>trapped here at the top of the Goblin world and

0:41:29.560 --> 0:41:33.520
<v Speaker 2>desperately wants maybe not escape. I don't not think escape.

0:41:33.600 --> 0:41:36.560
<v Speaker 2>Escape is possible for him or conceivable for him, but

0:41:36.640 --> 0:41:40.120
<v Speaker 2>he wants something different, and you know that is kind

0:41:40.120 --> 0:41:41.680
<v Speaker 2>of like his struggle in Labyrinth.

0:41:42.200 --> 0:41:45.480
<v Speaker 3>Interesting, all right, you want to do one more about Labyrinth?

0:41:45.640 --> 0:41:46.480
<v Speaker 3>This one from Lauren.

0:41:47.200 --> 0:41:47.600
<v Speaker 2>Sure.

0:41:53.160 --> 0:41:55.520
<v Speaker 3>This is from Lauren, who says, Hi, Joe and Rob.

0:41:56.000 --> 0:41:58.279
<v Speaker 3>This male is in response to your recent episode on

0:41:58.360 --> 0:42:01.520
<v Speaker 3>nineteen eighty six is the labyrin I wanted to share

0:42:01.560 --> 0:42:04.680
<v Speaker 3>some of my experiences and thoughts. I first want to

0:42:04.719 --> 0:42:06.920
<v Speaker 3>talk about my initial encounters with this film in the

0:42:06.960 --> 0:42:10.360
<v Speaker 3>early nineties at the end of every school year, without fail,

0:42:10.560 --> 0:42:13.480
<v Speaker 3>the weird foreign art teacher at my elementary school in

0:42:13.520 --> 0:42:15.880
<v Speaker 3>Rhode Island would show the film and then have us

0:42:15.920 --> 0:42:20.400
<v Speaker 3>all make puppets afterwards. That sounds awesome to me. He

0:42:21.080 --> 0:42:23.920
<v Speaker 3>was an odd but seemingly harmless middle aged man with

0:42:23.960 --> 0:42:27.640
<v Speaker 3>a dark and dangly, villainous mustache. He used to tweeze

0:42:27.719 --> 0:42:30.720
<v Speaker 3>his nosehair as during class, propping up a little mirror

0:42:30.800 --> 0:42:33.640
<v Speaker 3>in front of him on his desk. I tried to

0:42:33.640 --> 0:42:35.360
<v Speaker 3>search him up on the Internet, but I have no

0:42:35.440 --> 0:42:39.520
<v Speaker 3>idea how to spell his Eastern European sounding last name. Anyways,

0:42:39.560 --> 0:42:42.080
<v Speaker 3>even as an elementary schooler, I remember thinking it was

0:42:42.120 --> 0:42:44.080
<v Speaker 3>odd that the school let him show this film to

0:42:44.120 --> 0:42:46.680
<v Speaker 3>a bunch of little kids every year, partially on account

0:42:46.680 --> 0:42:50.120
<v Speaker 3>of the mild horrors woven throughout the fantasy, but primarily

0:42:50.160 --> 0:42:53.399
<v Speaker 3>on account of the scandalousness of David Bowie's very tight

0:42:53.440 --> 0:42:57.440
<v Speaker 3>fitting pants. There were many hushed giggles about it. Anyways,

0:42:57.520 --> 0:43:01.320
<v Speaker 3>the yearly experience formed an interesting multi generational link between

0:43:01.360 --> 0:43:04.200
<v Speaker 3>all of the kids in town. During college. Once I

0:43:04.280 --> 0:43:06.799
<v Speaker 3>was camping with my older brother and his friends, I

0:43:06.840 --> 0:43:10.279
<v Speaker 3>was adjusting the rocks around the campfire and absent mindedly

0:43:10.440 --> 0:43:16.359
<v Speaker 3>said Ludo friends. One of my brother's friends from high

0:43:16.400 --> 0:43:19.239
<v Speaker 3>school heard me and perked up in the most enthusiastic

0:43:19.280 --> 0:43:22.919
<v Speaker 3>and childlike manner of all the shared experiences for people

0:43:22.960 --> 0:43:26.200
<v Speaker 3>to bond over. A side note, my older brother was

0:43:26.320 --> 0:43:30.600
<v Speaker 3>not part of this elementary school experience. My final comment

0:43:30.680 --> 0:43:33.160
<v Speaker 3>is about the riddle of the Four Nights. I always

0:43:33.200 --> 0:43:37.040
<v Speaker 3>got the sense that Sarah Jennifer Connelly's character was correct

0:43:37.080 --> 0:43:39.720
<v Speaker 3>in her puzzling out of the paradox, but it didn't

0:43:39.719 --> 0:43:43.480
<v Speaker 3>matter because she didn't consider the possibility that neither of

0:43:43.520 --> 0:43:46.719
<v Speaker 3>them actually knew, which door led to certain doom, that

0:43:46.800 --> 0:43:49.680
<v Speaker 3>they were just creatures of chaos and absurdity, like the

0:43:49.719 --> 0:43:52.839
<v Speaker 3>majority of the other critters in the labyrinth. Thanks as

0:43:52.880 --> 0:43:55.239
<v Speaker 3>always for the awesome content, Lauren.

0:43:56.000 --> 0:44:00.000
<v Speaker 2>Well, that's possible. We talked about the underlying thought experience.

0:44:00.120 --> 0:44:03.640
<v Speaker 2>They're the underlying paradox, and like one of the keys

0:44:03.719 --> 0:44:06.720
<v Speaker 2>to the solution working is that truth cannot be lies.

0:44:06.760 --> 0:44:08.920
<v Speaker 2>If truth can be lies, then the whole thing falls apart.

0:44:09.160 --> 0:44:12.000
<v Speaker 3>Yeah, and I guess the other way that could be

0:44:12.040 --> 0:44:14.680
<v Speaker 3>the case is if like neither of them are actually

0:44:14.760 --> 0:44:17.279
<v Speaker 3>bound to say true or falser. It's the whole thing's

0:44:17.320 --> 0:44:18.799
<v Speaker 3>just made up. They're just messing with her.

0:44:19.200 --> 0:44:22.800
<v Speaker 2>I can't accept that. Though I've not too much about

0:44:22.800 --> 0:44:26.399
<v Speaker 2>this over time, they it has to be legit. But then,

0:44:26.400 --> 0:44:29.279
<v Speaker 2>of course it ends up apparently not mattering all that

0:44:29.360 --> 0:44:31.480
<v Speaker 2>much because she gets cocky and she says that the

0:44:31.560 --> 0:44:34.759
<v Speaker 2>labyrinth is a piece of cake, and then it's down

0:44:34.800 --> 0:44:36.840
<v Speaker 2>the hole. She goes into the opliat.

0:44:36.600 --> 0:44:38.680
<v Speaker 3>You've got a sunk costs bias on this because you've

0:44:38.719 --> 0:44:41.240
<v Speaker 3>already put the work in on figuring out the riddle,

0:44:41.320 --> 0:44:43.439
<v Speaker 3>and like, if you've put that work in, you've got

0:44:43.440 --> 0:44:44.560
<v Speaker 3>to believe it means something.

0:44:44.800 --> 0:44:46.200
<v Speaker 2>Yeah.

0:44:46.239 --> 0:44:48.279
<v Speaker 3>Wait, I feel like we need to do this one

0:44:48.280 --> 0:44:49.760
<v Speaker 3>Immortal Kombat. What do you think?

0:44:50.239 --> 0:44:51.840
<v Speaker 2>Sure, let's do it. Let's flow through it. We go

0:44:51.920 --> 0:44:55.400
<v Speaker 2>one more and yeah, we've got a bunch of like

0:44:55.440 --> 0:44:57.640
<v Speaker 2>Halloween weird houses coming up, and I think that's going

0:44:57.680 --> 0:45:01.239
<v Speaker 2>to probably get a lot of listener feedback. So we

0:45:01.280 --> 0:45:03.040
<v Speaker 2>need to fit in the Mortal Kombat before we hit

0:45:03.080 --> 0:45:11.319
<v Speaker 2>all that. All right, This one's from CEB. CEB says, hi,

0:45:11.520 --> 0:45:14.640
<v Speaker 2>CB here loved your deep analysis of the Mortal Kombat movie.

0:45:14.640 --> 0:45:16.800
<v Speaker 2>It's corny, has a sense of fun to it and

0:45:16.920 --> 0:45:19.160
<v Speaker 2>makes you want to run a half marathon after listening

0:45:19.160 --> 0:45:22.080
<v Speaker 2>to the soundtrack. Anyway, you were confused about Johnny Cage's

0:45:22.080 --> 0:45:24.040
<v Speaker 2>photo in the movie. The photo is a nod to

0:45:24.080 --> 0:45:27.000
<v Speaker 2>the hardcore Mortal Kombat gamers out there when the movie

0:45:27.080 --> 0:45:29.120
<v Speaker 2>came out, Mortal Kombat two had been out for a while.

0:45:29.239 --> 0:45:32.719
<v Speaker 2>In that game, for Johnny Cage's friendship move, friendships were

0:45:32.840 --> 0:45:37.320
<v Speaker 2>an alternative to hitting your fatality, where something happy happens,

0:45:37.360 --> 0:45:41.440
<v Speaker 2>like I think, like Sheng Sung makes a rainbow appear

0:45:41.480 --> 0:45:42.360
<v Speaker 2>between his poems.

0:45:42.600 --> 0:45:44.160
<v Speaker 3>You give your opponent a teddy bear.

0:45:44.400 --> 0:45:47.400
<v Speaker 2>Yeah, that sort of thing. He signs a photo for

0:45:47.480 --> 0:45:49.759
<v Speaker 2>his enemy in the movie. By itself, it doesn't make

0:45:49.840 --> 0:45:52.800
<v Speaker 2>utter sense, but I guess they wanted to throw something

0:45:52.840 --> 0:45:56.640
<v Speaker 2>fun into the mix. As for bad DVD menus, there

0:45:56.640 --> 0:46:00.279
<v Speaker 2>are two DVD menus that I remember cursing at. One

0:46:00.320 --> 0:46:03.120
<v Speaker 2>of them was Memento and the other one was the

0:46:03.200 --> 0:46:07.360
<v Speaker 2>nineteen eighty five Transformers animated movie. The DVD menu for

0:46:07.480 --> 0:46:11.279
<v Speaker 2>Memento was designed like the Doctor's Notes. You had to

0:46:11.320 --> 0:46:14.960
<v Speaker 2>search for the playtab amongst post its and illegible doctor's

0:46:15.000 --> 0:46:18.480
<v Speaker 2>handwriting and Transformers. The movie had you going back and

0:46:18.480 --> 0:46:21.760
<v Speaker 2>forth in the menu trying to find the special features.

0:46:22.160 --> 0:46:24.440
<v Speaker 3>Did this come up because we were talking about the

0:46:25.080 --> 0:46:28.200
<v Speaker 3>menu on the Free Jack DVD that was like a

0:46:28.360 --> 0:46:33.200
<v Speaker 3>classic nineteen ninety nine style DVD menu that had pages

0:46:33.280 --> 0:46:35.840
<v Speaker 3>like visit our website and it would just show you

0:46:35.880 --> 0:46:36.640
<v Speaker 3>a URL.

0:46:37.160 --> 0:46:39.680
<v Speaker 2>Oh yeah, I mean, they don't make DVDs, and they

0:46:39.719 --> 0:46:41.799
<v Speaker 2>don't make special editions quite like they did with some

0:46:41.840 --> 0:46:44.440
<v Speaker 2>of those early DVD special editions, Like I had the

0:46:44.480 --> 0:46:46.640
<v Speaker 2>one for Big Trouble in Little China, and it just

0:46:46.680 --> 0:46:49.359
<v Speaker 2>had so many pages of extras. It had like little

0:46:49.440 --> 0:46:51.080
<v Speaker 2>hidden Easter eggs.

0:46:51.520 --> 0:46:55.480
<v Speaker 3>It was a whole experience essentially games in the DVD menus.

0:46:55.600 --> 0:46:59.080
<v Speaker 2>Yeah, yeah, so I missed that. I mean there's still,

0:46:59.120 --> 0:47:00.759
<v Speaker 2>as we often just go in Weird House, there's some

0:47:00.800 --> 0:47:04.359
<v Speaker 2>excellent special editions coming out these days and still coming out,

0:47:04.400 --> 0:47:08.120
<v Speaker 2>and they're reusing a lot of that older uh, that

0:47:08.200 --> 0:47:12.319
<v Speaker 2>older content. For instance, there's like a new revamped Blu

0:47:12.480 --> 0:47:16.000
<v Speaker 2>ray of Chronicles of Ridding coming out that looks really good.

0:47:16.480 --> 0:47:19.080
<v Speaker 2>But anyway, that's all beside the point.

0:47:19.239 --> 0:47:21.440
<v Speaker 3>Yeah, I feel at least like the new ones that

0:47:21.480 --> 0:47:23.839
<v Speaker 3>are putting a lot of stuff in there. It's it's

0:47:23.840 --> 0:47:26.880
<v Speaker 3>pretty logically organized and it's easy to get to what

0:47:26.960 --> 0:47:29.239
<v Speaker 3>you want, instead of these older DVDs where it was

0:47:29.280 --> 0:47:33.640
<v Speaker 3>like the the navigation functionality on its own was like

0:47:33.719 --> 0:47:34.759
<v Speaker 3>a game, you know.

0:47:34.840 --> 0:47:37.960
<v Speaker 2>Yes, yeah, Yeah, they've gotten so much better about just

0:47:38.480 --> 0:47:42.040
<v Speaker 2>the accessibility the presentation, especially with like these little like

0:47:42.080 --> 0:47:44.440
<v Speaker 2>the little menu that will pop up at the bottom

0:47:44.680 --> 0:47:47.400
<v Speaker 2>you can bring up while you're watching the film. Yeah,

0:47:47.440 --> 0:47:50.120
<v Speaker 2>these older DVDs were a lot clunkier, and yeah, sometimes

0:47:50.160 --> 0:47:53.960
<v Speaker 2>the menus were just clearly not designed with the viewer

0:47:54.000 --> 0:47:58.560
<v Speaker 2>experience in mind. Anyway, CB continues here speaking of the

0:47:58.640 --> 0:48:01.760
<v Speaker 2>DVDs and an affinity for Dungeons and Dragons. The Collector's

0:48:01.880 --> 0:48:04.560
<v Speaker 2>Edition for the Dungeons and Dragons animated show was great.

0:48:04.920 --> 0:48:06.759
<v Speaker 2>Not only was it loaded with special features, but it

0:48:06.760 --> 0:48:09.640
<v Speaker 2>came with a mini adventure supplement, four point five edition

0:48:09.719 --> 0:48:12.319
<v Speaker 2>character sheets for all the characters, and it all came

0:48:12.360 --> 0:48:16.359
<v Speaker 2>in a nice first edition red box. Before I go,

0:48:16.440 --> 0:48:18.520
<v Speaker 2>I want you to do a weird house cartoon series,

0:48:18.600 --> 0:48:21.520
<v Speaker 2>or at least deep dive on the series. The cartoon

0:48:21.560 --> 0:48:26.120
<v Speaker 2>series is called Liberty's Kids. It's by Diic Productions, which

0:48:26.280 --> 0:48:28.720
<v Speaker 2>should say a lot, but also adds to the mystery

0:48:28.719 --> 0:48:31.040
<v Speaker 2>of getting the voice actors the show is set during

0:48:31.080 --> 0:48:33.839
<v Speaker 2>the Revolutionary War and follows two kids as they help

0:48:33.880 --> 0:48:37.600
<v Speaker 2>out Ben Franklin with missions and his paper. Now. Ben

0:48:37.600 --> 0:48:41.279
<v Speaker 2>Franklin's voice is done by Walter Cronkite, Jefferson is voiced

0:48:41.280 --> 0:48:44.520
<v Speaker 2>by Dustin Hoffman, and one of the generals is supplied

0:48:44.560 --> 0:48:49.680
<v Speaker 2>by Arnold himself. I want to know WTF anyway, I've

0:48:49.680 --> 0:48:52.640
<v Speaker 2>written a lot have fun cep what.

0:48:52.920 --> 0:48:55.879
<v Speaker 3>I did not know anything about Liberty's Kids. I did

0:48:55.880 --> 0:48:57.759
<v Speaker 3>not remember this at all, so I had to look

0:48:57.800 --> 0:49:01.160
<v Speaker 3>it up. It looks like it ran on PBS from

0:49:01.200 --> 0:49:03.640
<v Speaker 3>about two thousand and two to two thousand and three.

0:49:04.600 --> 0:49:08.200
<v Speaker 3>The animation style looks like a combination of Captain Planet

0:49:08.200 --> 0:49:10.560
<v Speaker 3>and The Magic School Bus if you can picture that.

0:49:11.880 --> 0:49:15.040
<v Speaker 3>But the voice cast is unbelievable for something I had

0:49:15.120 --> 0:49:18.320
<v Speaker 3>never heard of. So yeah, it's got cronkeyed is Ben Franklin,

0:49:18.480 --> 0:49:24.839
<v Speaker 3>Sylvester Stallone as Paul Revere, Ben Stiller as Thomas Jefferson.

0:49:24.880 --> 0:49:27.680
<v Speaker 3>The wiki says that I know in the email, CB

0:49:27.840 --> 0:49:30.840
<v Speaker 3>says that Dustin Hoffman was Jefferson, but the wikie says

0:49:30.840 --> 0:49:35.320
<v Speaker 3>Hoffman is Benedict Arnold, not Jefferson, and Ben Stiller is Jefferson.

0:49:36.280 --> 0:49:40.560
<v Speaker 3>Billy Crystal as John Adams by the way, obnoxious and unliked,

0:49:41.440 --> 0:49:46.000
<v Speaker 3>as they say, and At Benning as Abigail Adams, Michael

0:49:46.080 --> 0:49:49.920
<v Speaker 3>Douglas as Patrick Henry, and then Arnold Schwarzenegger as Baron

0:49:50.000 --> 0:49:53.560
<v Speaker 3>von Steuben, who was a Prussian officer who was crucial

0:49:53.600 --> 0:49:57.799
<v Speaker 3>in bringing like training an organization to the what he

0:49:57.880 --> 0:50:03.000
<v Speaker 3>thought was poorly organized and and untrained Continental Army. Also,

0:50:03.080 --> 0:50:06.560
<v Speaker 3>it had Whoopy Goldberg as Deborah Sampson, who famously disguised

0:50:06.600 --> 0:50:08.239
<v Speaker 3>herself as a man so she could fight in the

0:50:08.280 --> 0:50:11.960
<v Speaker 3>Continental Army. Had Liam Neeson bringing a particular set of

0:50:11.960 --> 0:50:14.600
<v Speaker 3>skills to the portrayal of John Paul Jones. And it

0:50:14.680 --> 0:50:19.400
<v Speaker 3>had Michael Yorke as Admiral Howe stacked cast. Can't believe

0:50:19.480 --> 0:50:20.359
<v Speaker 3>I've never heard of this.

0:50:20.960 --> 0:50:23.880
<v Speaker 2>I'll also throw in that this also features the voice

0:50:24.280 --> 0:50:27.440
<v Speaker 2>the vocal talents of Jason Connery. So there you go,

0:50:27.560 --> 0:50:28.480
<v Speaker 2>Sean Connery's son.

0:50:28.840 --> 0:50:31.840
<v Speaker 3>Wait, wait, does he play a spy? Did he play Hale?

0:50:33.080 --> 0:50:35.600
<v Speaker 2>I'm pulling it up on IMDb here and I'm not

0:50:35.800 --> 0:50:39.439
<v Speaker 2>seeing the character name reference, but maybe that is the case.

0:50:39.480 --> 0:50:42.200
<v Speaker 2>It looks like he was in Let's see five different

0:50:42.200 --> 0:50:43.759
<v Speaker 2>episodes that.

0:50:43.719 --> 0:50:46.160
<v Speaker 3>Would be a hilarious nod. I would cast him as

0:50:46.160 --> 0:50:50.239
<v Speaker 3>a spy because Sean Connery's do we say Sean Connery's brother,

0:50:50.280 --> 0:50:53.040
<v Speaker 3>If we did, that was his son, his son's I'm sorry,

0:50:53.640 --> 0:51:01.399
<v Speaker 3>Neil Connery. This is Jason, not Operation Kid Brother, Operation Son. Yes, okay, yeah, yeah,

0:51:01.440 --> 0:51:03.920
<v Speaker 3>this one is new to me. I had never heard

0:51:03.920 --> 0:51:06.279
<v Speaker 3>of this. I love when you find out about these

0:51:06.320 --> 0:51:09.440
<v Speaker 3>like I guess more often it's movies that I like.

0:51:09.560 --> 0:51:11.799
<v Speaker 3>How is it this star studded and I've never heard

0:51:11.840 --> 0:51:14.239
<v Speaker 3>of it before? But this is somehow even funnier because

0:51:14.239 --> 0:51:18.720
<v Speaker 3>it's a cartoon kids show about the Revolutionary War. Yeah, okay.

0:51:18.800 --> 0:51:21.879
<v Speaker 3>One last message this comes. It's also about Weird House.

0:51:21.920 --> 0:51:25.680
<v Speaker 3>Comes from our listener Milan. Subject line Weird House, free

0:51:25.800 --> 0:51:35.840
<v Speaker 3>Jack ending. Milan says, Hi, guys, longtime listener, first time emailer.

0:51:36.040 --> 0:51:38.600
<v Speaker 3>If this has been addressed in listener mail, just take

0:51:38.600 --> 0:51:40.760
<v Speaker 3>this as a fan who is desperate to have something

0:51:40.760 --> 0:51:44.640
<v Speaker 3>to message you about. I just had a small note

0:51:44.719 --> 0:51:48.239
<v Speaker 3>on your coverage of free Jack, specifically the ending. This

0:51:48.280 --> 0:51:50.840
<v Speaker 3>one is a real guilty pleasure since childhood, and I

0:51:50.840 --> 0:51:53.120
<v Speaker 3>think the ending made more sense than you gave it.

0:51:53.200 --> 0:51:57.160
<v Speaker 3>Credit for Mick Jagger's character let's furlong get away with

0:51:57.360 --> 0:52:00.880
<v Speaker 3>not knowing the identification number, perhaps part out of respect,

0:52:01.160 --> 0:52:04.279
<v Speaker 3>but mostly because if the transfer did not complete, he

0:52:04.360 --> 0:52:07.600
<v Speaker 3>would not get paid. Not to mention the black mark

0:52:07.600 --> 0:52:10.759
<v Speaker 3>and his reputation. Most of the movie is pretty ridiculous,

0:52:10.800 --> 0:52:14.080
<v Speaker 3>but it makes sense why Mick Jagger doesn't really care

0:52:14.200 --> 0:52:17.359
<v Speaker 3>who's in that body. Love what you guys do, So

0:52:17.400 --> 0:52:20.920
<v Speaker 3>thanks again for doing it, Milan. Now, Milan, I wanted

0:52:20.960 --> 0:52:23.560
<v Speaker 3>to feature this email for a couple of reasons. Number one,

0:52:23.600 --> 0:52:27.600
<v Speaker 3>I wanted to honor your effort in explaining this ending

0:52:27.640 --> 0:52:30.520
<v Speaker 3>that apparently went over our heads. But also I thought

0:52:30.520 --> 0:52:33.239
<v Speaker 3>it was funny because this episode was so long ago,

0:52:33.280 --> 0:52:35.320
<v Speaker 3>I have no idea what you're talking about.

0:52:37.560 --> 0:52:39.960
<v Speaker 2>Yeah, there are a number of sensations and moments and

0:52:40.040 --> 0:52:43.680
<v Speaker 2>lines that stick with one from free Jack, but I

0:52:43.800 --> 0:52:46.399
<v Speaker 2>do vaguely remember this standoff of the end.

0:52:46.600 --> 0:52:49.319
<v Speaker 3>Yeah, but anyway, I thought it was it was only

0:52:49.320 --> 0:52:51.880
<v Speaker 3>fair to let you make your case, So thank you, Milan.

0:52:52.480 --> 0:52:54.680
<v Speaker 2>All right, Well, on that note, we're gonna go ahead

0:52:54.680 --> 0:52:58.200
<v Speaker 2>and send Carney back into the depths. We're going to

0:52:58.239 --> 0:53:01.520
<v Speaker 2>close up the mail bag, but we'll be back probably

0:53:01.520 --> 0:53:05.799
<v Speaker 2>sometime next month, sometime in October. We'll probably be back

0:53:05.800 --> 0:53:08.000
<v Speaker 2>with another listener mail episode, so keep it coming, and

0:53:08.040 --> 0:53:11.040
<v Speaker 2>certainly as we start rolling out our Halloween episodes, write

0:53:11.080 --> 0:53:14.319
<v Speaker 2>in with all of your thoughts, your comments, your observations,

0:53:14.320 --> 0:53:15.960
<v Speaker 2>and so forth. We'd love to hear from you.

0:53:16.320 --> 0:53:19.880
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

0:53:20.200 --> 0:53:21.839
<v Speaker 3>If you would like to get in touch with us

0:53:21.840 --> 0:53:24.360
<v Speaker 3>with feedback on this episode or any other, to suggest

0:53:24.360 --> 0:53:26.439
<v Speaker 3>a topic for the future, or just to say hello,

0:53:26.600 --> 0:53:29.239
<v Speaker 3>you can email us at contact at stuff to Blow

0:53:29.280 --> 0:53:36.200
<v Speaker 3>your Mind dot com.

0:53:36.320 --> 0:53:39.239
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:53:39.320 --> 0:53:42.120
<v Speaker 1>more podcasts from my Heart Radio, visit the iHeartRadio app,

0:53:42.280 --> 0:53:45.040
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.