1 00:00:03,040 --> 00:00:06,600 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:10,160 --> 00:00:12,800 Speaker 2: Hey you welcome to Stuff to Blow your Mind. Listener mail. 3 00:00:13,160 --> 00:00:14,240 Speaker 2: My name is Robert. 4 00:00:14,000 --> 00:00:16,919 Speaker 3: Lamb, and I am Joe McCormick and Rob and I 5 00:00:16,960 --> 00:00:19,840 Speaker 3: are here with our loyal mail bot Carney to read 6 00:00:19,880 --> 00:00:22,640 Speaker 3: back some messages you have sent in to the Stuff 7 00:00:22,680 --> 00:00:26,880 Speaker 3: to Blow your Mind email address over the past few weeks, which, 8 00:00:26,920 --> 00:00:29,080 Speaker 3: by the way, if you want to get in touch yourself, 9 00:00:29,080 --> 00:00:33,599 Speaker 3: that is contact at Stuff to Blow your Mind dot com. 10 00:00:33,880 --> 00:00:37,400 Speaker 3: We love messages of all kinds, especially feedback to recent episodes. 11 00:00:37,400 --> 00:00:39,600 Speaker 3: If you've got something interesting you'd like to add to 12 00:00:39,640 --> 00:00:42,960 Speaker 3: a topic that we've talked about, if you have corrections, 13 00:00:43,040 --> 00:00:45,880 Speaker 3: if you just want to let us know anything. You know, 14 00:00:46,000 --> 00:00:48,040 Speaker 3: how you found out about the show, what you do 15 00:00:48,080 --> 00:00:50,559 Speaker 3: when you listen, that sort of thing. Right on in 16 00:00:51,000 --> 00:00:55,639 Speaker 3: contact at Stuff to Blow your Mind dot Com. All right, Rob, 17 00:00:55,720 --> 00:00:57,400 Speaker 3: let's see do you mind if I kick things off 18 00:00:57,400 --> 00:01:02,240 Speaker 3: with this message from Cindy offering some some pronunciation guidance 19 00:01:02,280 --> 00:01:06,080 Speaker 3: in response to our episode on the Urukiara, the Lovable 20 00:01:06,120 --> 00:01:15,440 Speaker 3: Wobbly Mascots of Japan. Sure let's have it, okay, Cindy says, Hi, 21 00:01:15,600 --> 00:01:18,440 Speaker 3: Robert and Joe longtime listener, and I've emailed in the 22 00:01:18,480 --> 00:01:22,319 Speaker 3: past as well. I still love your podcast, including Weird House. 23 00:01:22,760 --> 00:01:24,959 Speaker 3: I wasn't sure if I should write in because I 24 00:01:24,959 --> 00:01:27,840 Speaker 3: didn't want to come across as a pronunciation pedant, but 25 00:01:28,360 --> 00:01:30,480 Speaker 3: I think it would be of interest to you as well. 26 00:01:30,840 --> 00:01:33,319 Speaker 3: I recently listened back to the two part episode about 27 00:01:33,480 --> 00:01:36,959 Speaker 3: Urukiara and found it fun and informative. However, I did 28 00:01:37,000 --> 00:01:39,800 Speaker 3: want to let you know that the word kawwaie is 29 00:01:39,920 --> 00:01:45,360 Speaker 3: not pronounced kowai as most non Japanese speaking English speakers 30 00:01:45,440 --> 00:01:48,639 Speaker 3: tend to say it. You know, It's funny because years 31 00:01:48,640 --> 00:01:51,120 Speaker 3: and years ago at this point, we actually did an 32 00:01:51,200 --> 00:01:55,840 Speaker 3: episode addressing sort of the overlap and convergence of these 33 00:01:55,840 --> 00:01:57,960 Speaker 3: two terms. I think it was about the sort of 34 00:01:58,040 --> 00:02:02,880 Speaker 3: cute scary pop culture phenomenon, especially in Japan. Yeah. 35 00:02:02,920 --> 00:02:05,000 Speaker 2: Yeah, and I know that sometimes when you do searches 36 00:02:05,520 --> 00:02:08,200 Speaker 2: in English based on these concepts, you'll end up getting 37 00:02:08,320 --> 00:02:10,960 Speaker 2: some overlap as well, where you'll realize, oh wait, I 38 00:02:11,000 --> 00:02:13,400 Speaker 2: thought I was looking up cute and this is clearly 39 00:02:13,400 --> 00:02:16,239 Speaker 2: stuff that's in the horror creepy context. 40 00:02:16,320 --> 00:02:19,079 Speaker 3: So yeah, but yeah, so this is what Cindy gets 41 00:02:19,080 --> 00:02:21,720 Speaker 3: into in the email, Cindy says, first of all, the 42 00:02:21,760 --> 00:02:25,120 Speaker 3: word for cute isk ye, and the word for scary 43 00:02:25,240 --> 00:02:28,400 Speaker 3: is co ye. For some reason, when English speakers say 44 00:02:28,520 --> 00:02:31,560 Speaker 3: cow ye, it comes out sounding much closer to co ye, 45 00:02:31,880 --> 00:02:35,200 Speaker 3: with a rounded a that sounds more like oh. Cute 46 00:02:35,240 --> 00:02:38,400 Speaker 3: and scary describe very different qualities, so I think it's 47 00:02:38,400 --> 00:02:41,000 Speaker 3: worth taking the time to pronounce them clearly. I hear 48 00:02:41,040 --> 00:02:43,240 Speaker 3: a lot of people saying it like a mashup of 49 00:02:43,280 --> 00:02:46,800 Speaker 3: both words. The word k ye is pronounced with an 50 00:02:46,880 --> 00:02:50,280 Speaker 3: a sound, and the e is actually a long e 51 00:02:50,800 --> 00:02:54,600 Speaker 3: sound co y e. Scary is pronounced k wha and 52 00:02:54,680 --> 00:02:57,400 Speaker 3: then e. As an email, if you listen to a 53 00:02:57,480 --> 00:03:00,520 Speaker 3: Japanese speaker saying it online, you will hear the difference. 54 00:03:01,919 --> 00:03:03,919 Speaker 3: Second of all, this word has worked its way into 55 00:03:03,960 --> 00:03:06,600 Speaker 3: the mainstream in America, so I thought it was important 56 00:03:06,600 --> 00:03:08,600 Speaker 3: that you knew the difference, especially if you need to 57 00:03:08,720 --> 00:03:11,120 Speaker 3: use it for future podcasts. Keep up the great work. 58 00:03:11,360 --> 00:03:13,800 Speaker 3: Thank you for the hours of fun and informative content. 59 00:03:13,880 --> 00:03:16,400 Speaker 3: I'm impressed with your vast knowledge and the creative and 60 00:03:16,440 --> 00:03:20,240 Speaker 3: thoughtful ways which you make connections. Ps. I currently have 61 00:03:20,320 --> 00:03:22,720 Speaker 3: a bag of rice in my cupboard with a big 62 00:03:22,800 --> 00:03:27,040 Speaker 3: image of kumaman in it, kumaman air. I always liked 63 00:03:27,120 --> 00:03:31,200 Speaker 3: kumaman because my last name is Kumano, which is bear 64 00:03:31,400 --> 00:03:37,000 Speaker 3: plus field. Cindy, Well, thank you for the guideance, Cindy. Yeah. I, 65 00:03:37,040 --> 00:03:39,000 Speaker 3: as we said, this has come up on the show before, 66 00:03:39,160 --> 00:03:42,000 Speaker 3: sort of the these two words in the context of 67 00:03:42,040 --> 00:03:45,040 Speaker 3: each other. And I don't know if it's especially because 68 00:03:45,120 --> 00:03:47,840 Speaker 3: of my Southern American accent, or if this is just 69 00:03:47,880 --> 00:03:51,440 Speaker 3: going to be a common way of speaking. But when 70 00:03:51,480 --> 00:03:54,800 Speaker 3: you have the O and the A sound, between the 71 00:03:54,880 --> 00:03:57,520 Speaker 3: K and the W sound, there is just a natural 72 00:03:57,560 --> 00:03:59,680 Speaker 3: tendency for them to sound the same. I think that 73 00:03:59,760 --> 00:04:03,760 Speaker 3: might be especially true for sort of a Tennessee American 74 00:04:03,800 --> 00:04:06,440 Speaker 3: accent like mine. It's really hard for me to say 75 00:04:06,440 --> 00:04:08,520 Speaker 3: it any other way. I have to like slow down 76 00:04:08,640 --> 00:04:12,240 Speaker 3: and break the word apart into different syllables to say 77 00:04:12,280 --> 00:04:13,880 Speaker 3: it like a Japanese speaker would. 78 00:04:14,280 --> 00:04:14,520 Speaker 4: Yeah. 79 00:04:14,640 --> 00:04:19,280 Speaker 2: Likewise, Southern American guy gene here. So we try and 80 00:04:19,320 --> 00:04:22,520 Speaker 2: get it right. But you know, thanks, thanks for the correction. 81 00:04:23,080 --> 00:04:25,480 Speaker 3: Yeah. I can't promise we always will, but you know, 82 00:04:25,560 --> 00:04:26,560 Speaker 3: we're doing our. 83 00:04:26,480 --> 00:04:29,480 Speaker 2: Best, all right. This next one comes to us from 84 00:04:29,680 --> 00:04:32,160 Speaker 2: let's see, this is from Jim in New Jersey, and 85 00:04:32,320 --> 00:04:34,760 Speaker 2: this one has to do with odds and evans. I 86 00:04:34,760 --> 00:04:37,359 Speaker 2: think this is a response to the whole rule of 87 00:04:37,400 --> 00:04:45,760 Speaker 2: thirds thing and composition that we were talking about. Yeah, so, 88 00:04:45,920 --> 00:04:49,720 Speaker 2: Jim says Robert Joe and JJ. Steven Spielberg illustrates how 89 00:04:49,760 --> 00:04:52,560 Speaker 2: he learned the rules of thirds and The Fablements, which 90 00:04:52,600 --> 00:04:56,600 Speaker 2: is a semi autobiographical film of his family portrayed via 91 00:04:56,760 --> 00:05:00,640 Speaker 2: the a fictional family the Fables. The main careara, Young 92 00:05:00,640 --> 00:05:05,000 Speaker 2: Spielberg meets legendary film director John Ford, who is portrayed 93 00:05:05,000 --> 00:05:08,880 Speaker 2: as a salty curmudgeon. Ford asks young Spielberg if he 94 00:05:08,960 --> 00:05:11,599 Speaker 2: knows art. Ford points to a few paintings hanging in 95 00:05:11,640 --> 00:05:14,279 Speaker 2: his office. He asks the young lad to comment on them. 96 00:05:14,320 --> 00:05:18,479 Speaker 2: When young Spielberg balks and responding, Ford barks at him 97 00:05:18,800 --> 00:05:21,880 Speaker 2: to point out the horizon in the first painting it's low. 98 00:05:21,960 --> 00:05:24,920 Speaker 2: In the second painting it's high. Now. I want to 99 00:05:24,920 --> 00:05:27,719 Speaker 2: add I've not seen the movie in question here, but 100 00:05:28,040 --> 00:05:30,159 Speaker 2: I had to look it up on IMDb. And it's 101 00:05:30,160 --> 00:05:32,680 Speaker 2: worth noting that David Lynch plays John Ford in this. 102 00:05:33,080 --> 00:05:36,880 Speaker 3: Yeah, that's an inspired bit of casting, especially how notoriously 103 00:05:37,400 --> 00:05:43,279 Speaker 3: eccentric John Ford was salty and curmudgeonly by reputation, yes, 104 00:05:43,360 --> 00:05:46,680 Speaker 3: but also just like a super weird guy. And I 105 00:05:46,720 --> 00:05:48,880 Speaker 3: should say another thing about the scene is so he 106 00:05:49,720 --> 00:05:52,880 Speaker 3: has the young Spielberg in his office and john Ford 107 00:05:52,880 --> 00:05:55,000 Speaker 3: is pointing it like paintings of cowboys, and he says, 108 00:05:55,000 --> 00:05:58,040 Speaker 3: describe the painting to me, and the young Spielberg at 109 00:05:58,040 --> 00:06:00,800 Speaker 3: first tries to say what's happening in it. He's like, well, 110 00:06:00,839 --> 00:06:04,279 Speaker 3: there are three cowboys on horses around it. And he's 111 00:06:04,320 --> 00:06:08,880 Speaker 3: like no, no, no, no, no, where's the horizon? That's 112 00:06:08,920 --> 00:06:13,720 Speaker 3: what he's asking him when he does it over and over. Oh. 113 00:06:13,760 --> 00:06:16,520 Speaker 3: But then after this, the John Ford character played by 114 00:06:16,640 --> 00:06:20,080 Speaker 3: David Lynch, he caps it by making the lesson explicit. 115 00:06:21,040 --> 00:06:24,080 Speaker 2: Yes, and Jim here includes some quotes from the film, 116 00:06:24,120 --> 00:06:26,720 Speaker 2: but basically it comes down to Ford telling the young 117 00:06:26,760 --> 00:06:30,240 Speaker 2: Spielberg that when the horizon's at the bottom, it's interesting. 118 00:06:30,440 --> 00:06:32,400 Speaker 2: When it's at the top, it's interesting, but when it's 119 00:06:32,440 --> 00:06:33,800 Speaker 2: in the middle, it is boring. 120 00:06:34,120 --> 00:06:39,760 Speaker 3: It is boring. As explative. Yah, I really liked this 121 00:06:39,839 --> 00:06:42,719 Speaker 3: scene because you can tell the way this would have 122 00:06:42,720 --> 00:06:44,919 Speaker 3: been approached in a lot of other movies. And again, 123 00:06:45,000 --> 00:06:46,760 Speaker 3: I think this is based on a real episode that 124 00:06:46,839 --> 00:06:49,799 Speaker 3: happened to young Steven Spielberg. So also, like what apparently 125 00:06:50,000 --> 00:06:54,320 Speaker 3: or allegedly happened in real life, you would expect the 126 00:06:54,600 --> 00:06:57,200 Speaker 3: young director speaking to a kid who aspires to work 127 00:06:57,200 --> 00:06:59,280 Speaker 3: in the film industry to have a kind a more 128 00:06:59,360 --> 00:07:03,240 Speaker 3: kind of general wisdom about the spirit of filmmaking or 129 00:07:03,279 --> 00:07:05,640 Speaker 3: something like that, you know what I mean. And instead 130 00:07:05,680 --> 00:07:10,200 Speaker 3: he gives them this incredibly specific practical lesson about framing 131 00:07:10,240 --> 00:07:11,480 Speaker 3: shots and that's all. 132 00:07:12,160 --> 00:07:15,400 Speaker 2: Yeah, yeah, as if like this is the one rule, 133 00:07:15,760 --> 00:07:20,760 Speaker 2: get this and the rest will come anyway, Jim says that, Yeah. 134 00:07:20,800 --> 00:07:23,000 Speaker 2: The next scene is young Spielberg on the back lot 135 00:07:23,280 --> 00:07:25,880 Speaker 2: and he demonstrates that he has indeed learned the lesson 136 00:07:26,000 --> 00:07:27,160 Speaker 2: of horizon placement. 137 00:07:27,640 --> 00:07:31,720 Speaker 3: Okay, well, whatever the empirical research says about the universality 138 00:07:31,800 --> 00:07:35,240 Speaker 3: or non universality of preferences for rule of thirds in art, 139 00:07:35,640 --> 00:07:40,280 Speaker 3: john Ford is devoted to it. He's there, let's see 140 00:07:40,520 --> 00:07:42,360 Speaker 3: you ready for me to do this message from Nathan. 141 00:07:42,720 --> 00:07:45,760 Speaker 3: This is also about our series on odds and evens. Yes, 142 00:07:45,840 --> 00:07:53,840 Speaker 3: let's do it, Nathan says, Hi, guys, I gotta say, 143 00:07:53,880 --> 00:07:56,480 Speaker 3: even after twelve or so years of listening, y'all are 144 00:07:56,520 --> 00:07:59,800 Speaker 3: still pumping out superior programming. I find fascinating. To call 145 00:07:59,840 --> 00:08:02,880 Speaker 3: it great work is an understatement. Thank you, Nathan. That's 146 00:08:02,960 --> 00:08:05,600 Speaker 3: very kind, Nathan says. When I heard the odds and 147 00:08:05,640 --> 00:08:10,200 Speaker 3: evens topic, my mind went to plating immediately. I spent 148 00:08:10,240 --> 00:08:13,840 Speaker 3: about two decades working in restaurants and learned that the 149 00:08:13,960 --> 00:08:17,120 Speaker 3: use of even numbers on a dish was considered an 150 00:08:17,240 --> 00:08:21,040 Speaker 3: amateurish faux pas. This was true regardless of the shape 151 00:08:21,080 --> 00:08:24,760 Speaker 3: of the plate. I suppose it's the irregular juxtaposition of 152 00:08:24,800 --> 00:08:27,640 Speaker 3: food against the symmetry of the dish that makes it 153 00:08:27,680 --> 00:08:30,920 Speaker 3: appealing to the eye. Towards the end of that period, 154 00:08:31,000 --> 00:08:35,120 Speaker 3: I learned desserts from a chef trained in classical French preparation, 155 00:08:35,520 --> 00:08:41,360 Speaker 3: who insisted that each serving consisted of three colors, three textures, 156 00:08:41,400 --> 00:08:45,920 Speaker 3: and three flavors. That's three threes naturally plated and or 157 00:08:46,000 --> 00:08:50,680 Speaker 3: garnished in odds. He also demanded height and diagonal shapes 158 00:08:50,800 --> 00:08:53,199 Speaker 3: for whatever that's worth. Oh yeah, you want your desserts 159 00:08:53,280 --> 00:08:56,720 Speaker 3: to be tall, right, no flat deserts. I don't know 160 00:08:56,760 --> 00:08:58,600 Speaker 3: how to check the veracity of this claim, but I 161 00:08:58,640 --> 00:09:01,880 Speaker 3: once heard that traditional play in threes or fives came 162 00:09:02,000 --> 00:09:05,240 Speaker 3: from Asian cultures. It is true, in part at least, 163 00:09:05,280 --> 00:09:07,839 Speaker 3: that in both Chinese and Japanese the word for the 164 00:09:07,920 --> 00:09:11,120 Speaker 3: number four is similar enough to the word for death 165 00:09:11,440 --> 00:09:15,120 Speaker 3: that the number is considered unlucky and thus avoided. Why 166 00:09:15,160 --> 00:09:18,480 Speaker 3: that would influence European cuisine seems hard to research. And 167 00:09:19,160 --> 00:09:21,760 Speaker 3: it's not really about even numbers in this case, just 168 00:09:21,800 --> 00:09:26,040 Speaker 3: the number four. Any thoughts, just human aesthetics anyway, gents, 169 00:09:26,120 --> 00:09:29,040 Speaker 3: keep them coming, Rob, any chance you will reveal the 170 00:09:29,080 --> 00:09:32,719 Speaker 3: origin of the name Argomandanese. I suspect some M S 171 00:09:32,800 --> 00:09:36,959 Speaker 3: T three K inspiration your loyal listener, Nathan. 172 00:09:37,080 --> 00:09:39,160 Speaker 2: Oh, Well, well, there's a lot of a lot of 173 00:09:39,160 --> 00:09:42,559 Speaker 2: thoughts in there, I guess, starting with the subject of 174 00:09:42,960 --> 00:09:47,720 Speaker 2: food and numerals and different cultures. I think the examples 175 00:09:47,800 --> 00:09:51,760 Speaker 2: of threes and fives in Asian cultures like this is 176 00:09:51,800 --> 00:09:54,360 Speaker 2: just in general, a good example of something we did 177 00:09:54,360 --> 00:09:56,880 Speaker 2: talk about, and that is that there are so many 178 00:09:56,920 --> 00:10:01,280 Speaker 2: factors influencing the way that numbers are p and you'll 179 00:10:01,360 --> 00:10:03,280 Speaker 2: have things like this occur in a culture where yeah, 180 00:10:03,320 --> 00:10:06,720 Speaker 2: particular number will have a lucky you know, a lucky 181 00:10:06,800 --> 00:10:10,640 Speaker 2: or an unlucky connotation, and then it ripples out from there, 182 00:10:10,679 --> 00:10:13,240 Speaker 2: and then that's going to influence the way those numbers 183 00:10:13,240 --> 00:10:16,080 Speaker 2: are used, at least in some cases and other times not. 184 00:10:16,760 --> 00:10:20,200 Speaker 3: Yeah. Yeah. So for example, we talked in one of 185 00:10:20,200 --> 00:10:22,920 Speaker 3: those episodes on Odds and Evens about research showing that, 186 00:10:23,280 --> 00:10:25,920 Speaker 3: you know, maybe people view even numbers as more kind 187 00:10:25,960 --> 00:10:29,880 Speaker 3: of stable and friendly and good in general, but then 188 00:10:30,280 --> 00:10:36,000 Speaker 3: also especially like people perceive multiples of four as extremely even, 189 00:10:36,160 --> 00:10:39,680 Speaker 3: like more even than even. But you know, these studies 190 00:10:39,679 --> 00:10:42,680 Speaker 3: are mostly among like English speaking Westerners, and you wonder 191 00:10:42,720 --> 00:10:44,600 Speaker 3: if the same would be true and say a culture 192 00:10:44,640 --> 00:10:47,720 Speaker 3: where the number four among many people is considered unlucky 193 00:10:47,920 --> 00:10:50,839 Speaker 3: because of a homophone association with the concept of death. 194 00:10:51,440 --> 00:10:53,800 Speaker 2: Yeah, and again it's like, we can we can point 195 00:10:53,840 --> 00:10:59,640 Speaker 2: to examples of within Western culture where you end up 196 00:10:59,679 --> 00:11:05,240 Speaker 2: with with the situations that seem to contradict each other, like, 197 00:11:05,280 --> 00:11:08,640 Speaker 2: for instance, thirteen, what unlucky number? Right, And you see 198 00:11:08,640 --> 00:11:10,960 Speaker 2: all sorts of wacky things that are done to avoid 199 00:11:11,240 --> 00:11:15,079 Speaker 2: listing thirteen, such as like skipping thirteen in a floor 200 00:11:15,120 --> 00:11:18,000 Speaker 2: plan for a building in the elevator or I was 201 00:11:18,080 --> 00:11:20,640 Speaker 2: noticing this the other day. I was with my family 202 00:11:20,679 --> 00:11:23,040 Speaker 2: to an art opening and it was next to like 203 00:11:23,080 --> 00:11:25,920 Speaker 2: a firehouse, I believe, and it was like, I guess 204 00:11:25,960 --> 00:11:28,480 Speaker 2: it was like firehouse thirteen. But they're like, well, we 205 00:11:28,520 --> 00:11:30,160 Speaker 2: got to put thirteen up there, but we're going to 206 00:11:30,200 --> 00:11:32,160 Speaker 2: put it on a four leaf clover, so like a 207 00:11:32,160 --> 00:11:35,240 Speaker 2: four leaf clover design was added, So we'll do things 208 00:11:35,280 --> 00:11:37,320 Speaker 2: like that. But then we come back to the idea 209 00:11:37,400 --> 00:11:41,080 Speaker 2: of the baker's dozen being like thirteen donuts or what 210 00:11:41,200 --> 00:11:43,240 Speaker 2: have you. And of course the reasons for that are 211 00:11:43,480 --> 00:11:46,280 Speaker 2: related to an entirely separate matter that has to do 212 00:11:46,360 --> 00:11:50,240 Speaker 2: with like I think, like old baking laws, like old 213 00:11:50,280 --> 00:11:55,280 Speaker 2: baking European baking laws. But you know, they contradict each 214 00:11:55,280 --> 00:11:57,920 Speaker 2: other on one hand, like oh, you demand your thirteen 215 00:11:58,000 --> 00:12:01,360 Speaker 2: doughnuts or biscuits or whatever it is, And on the 216 00:12:01,360 --> 00:12:03,560 Speaker 2: other hand, there would seem to be an impulse to 217 00:12:03,679 --> 00:12:06,560 Speaker 2: never give the customer thirteen donuts. What are you trying 218 00:12:06,600 --> 00:12:09,559 Speaker 2: to do bring death upon their house? So yeah, it's 219 00:12:09,600 --> 00:12:11,000 Speaker 2: just all over the place, and there are going to 220 00:12:11,040 --> 00:12:13,680 Speaker 2: be examples like this, I think in any given culture. 221 00:12:13,840 --> 00:12:15,920 Speaker 2: But then again, who had turned down the thirteenth donut? 222 00:12:16,000 --> 00:12:19,840 Speaker 2: We talked about about how numbers of how we calculate 223 00:12:19,920 --> 00:12:22,200 Speaker 2: numbers when it comes to food, Like, is anyone going 224 00:12:22,280 --> 00:12:24,920 Speaker 2: to say no, please hold the thirteenth donut. I don't 225 00:12:24,960 --> 00:12:28,199 Speaker 2: want it to be unlucky. You would say, why, certainly, 226 00:12:28,240 --> 00:12:30,080 Speaker 2: one more donut, the more the mirror. 227 00:12:30,240 --> 00:12:32,600 Speaker 3: Oh but wait, we didn't get to Nathan's ps yet, 228 00:12:32,640 --> 00:12:37,000 Speaker 3: so Nathan also says, weird house ps. Y'all gotta do. Pumpkinhead. 229 00:12:37,480 --> 00:12:40,920 Speaker 3: I know, like you mentioned about legend, there's something missing 230 00:12:40,960 --> 00:12:44,280 Speaker 3: that's hard to pin down, and I admit nostalgia compels 231 00:12:44,320 --> 00:12:47,560 Speaker 3: me to watch it each Halloween. It was Stan Winston's 232 00:12:47,559 --> 00:12:51,160 Speaker 3: only feature directing credit, but the creature, the sets, the 233 00:12:51,240 --> 00:12:54,880 Speaker 3: Witch's hovel alone is worth the viewing. The shantytown, the 234 00:12:54,960 --> 00:12:58,960 Speaker 3: holler with the cursed pumpkin patch so gorgeous. I watched 235 00:12:58,960 --> 00:13:02,320 Speaker 3: the film for years before I realized slight spoiler that 236 00:13:02,440 --> 00:13:06,720 Speaker 3: each time the creature appears, he more closely resembles Lance Henrickson. 237 00:13:07,280 --> 00:13:12,080 Speaker 3: Fun fact, Pumpkinhead features a pre blossom Miambi Alec, while 238 00:13:12,120 --> 00:13:18,040 Speaker 3: Pumpkinhead two features a post punky Brewster SOLEI moon Fry parentheses. 239 00:13:18,080 --> 00:13:21,640 Speaker 3: Don't watch the sequels though, and the dog Gypsy is 240 00:13:21,720 --> 00:13:26,400 Speaker 3: played by Mushroom, the same pooch who played Barney in Grimlins. 241 00:13:26,440 --> 00:13:31,320 Speaker 3: All right, wow, Unfortunately I have seen Pumpkinhead two, and 242 00:13:31,720 --> 00:13:33,800 Speaker 3: I agree that Pumpkinhead is one of those movies that 243 00:13:33,880 --> 00:13:36,640 Speaker 3: has a lot going for it. It has some wonderful 244 00:13:36,679 --> 00:13:40,000 Speaker 3: production design, great creature effects, and yeah that you know, 245 00:13:40,040 --> 00:13:42,679 Speaker 3: the sets are great, the witches, hovel, the graveyard and 246 00:13:42,720 --> 00:13:45,880 Speaker 3: all that. Something I feel like is kind of lacking 247 00:13:45,920 --> 00:13:48,760 Speaker 3: at the core of it in the story, but it 248 00:13:48,920 --> 00:13:51,160 Speaker 3: does have a lot of great horror elements and some 249 00:13:51,280 --> 00:13:55,200 Speaker 3: wonderful atmosphere. On the other hand, I unfortunately have seen 250 00:13:55,240 --> 00:13:58,160 Speaker 3: at least one of the sequels. It's been a while. 251 00:13:58,200 --> 00:14:00,760 Speaker 3: I recall it being not good, not good at all. 252 00:14:01,960 --> 00:14:03,640 Speaker 2: You know, I don't think I've ever seen one of 253 00:14:03,640 --> 00:14:05,959 Speaker 2: these in full. They were just some of them were 254 00:14:06,080 --> 00:14:08,440 Speaker 2: would be on like I think, kind of like a 255 00:14:08,480 --> 00:14:11,480 Speaker 2: Turner channel, maybe a USA or something. So it was 256 00:14:11,520 --> 00:14:13,200 Speaker 2: just part of these films were just part of like 257 00:14:13,240 --> 00:14:16,080 Speaker 2: the cable background static for me when I was a kid. 258 00:14:16,120 --> 00:14:18,679 Speaker 2: So at some point I should go back and watch one, 259 00:14:18,720 --> 00:14:22,560 Speaker 2: if only to appreciate the visual texture of the thing. 260 00:14:22,960 --> 00:14:24,560 Speaker 3: I don't know how many movies they made it to 261 00:14:24,640 --> 00:14:25,280 Speaker 3: in the end, the. 262 00:14:25,480 --> 00:14:27,720 Speaker 2: Four, I think four movies total. 263 00:14:28,720 --> 00:14:31,160 Speaker 3: They're really going to keep working that concept, but you know, 264 00:14:31,240 --> 00:14:33,200 Speaker 3: they also did make a video game. 265 00:14:33,360 --> 00:14:35,320 Speaker 2: Really for what systems are? 266 00:14:35,800 --> 00:14:38,560 Speaker 3: I think it was an It was a computer game, 267 00:14:38,640 --> 00:14:40,720 Speaker 3: I think. Hold on, I pulled up the link here, 268 00:14:40,920 --> 00:14:45,000 Speaker 3: let me click the link. Yeah, it was a first 269 00:14:45,120 --> 00:14:50,400 Speaker 3: person shooter computer game that I think was for like 270 00:14:50,640 --> 00:14:54,640 Speaker 3: ran On DAWs. Basically, it was a computer game. Huh. 271 00:14:54,680 --> 00:14:57,720 Speaker 3: It looks absolutely atrocious. I've never played it, rob I 272 00:14:57,720 --> 00:15:00,600 Speaker 3: did include a screenshot in the outline here for you 273 00:15:00,640 --> 00:15:04,560 Speaker 3: to see. So you're like wandering around in a gray 274 00:15:04,640 --> 00:15:08,160 Speaker 3: maze with gray walls and gray ceilings, low gray ceilings, 275 00:15:08,200 --> 00:15:12,040 Speaker 3: gray floors, and then you will see scary things like ooh, 276 00:15:12,080 --> 00:15:15,360 Speaker 3: here's a skeleton, and here's like a floating face without 277 00:15:15,360 --> 00:15:18,840 Speaker 3: a body, and and then there's a bunch of meters 278 00:15:18,880 --> 00:15:21,840 Speaker 3: and stuff. I guess that's your life and magic and stuff. 279 00:15:22,160 --> 00:15:27,480 Speaker 2: It looks horrible, one of the many like Doom clones 280 00:15:27,520 --> 00:15:27,960 Speaker 2: of the day. 281 00:15:28,040 --> 00:15:28,480 Speaker 4: I guess. 282 00:15:28,840 --> 00:15:30,960 Speaker 3: Wait wait, wait, but we have the question of where 283 00:15:31,080 --> 00:15:32,400 Speaker 3: where the wizard's name comes from? 284 00:15:32,520 --> 00:15:36,440 Speaker 2: Rob Oh, yeah, Argomanganese. You know, I'm not sure exactly. 285 00:15:36,440 --> 00:15:39,120 Speaker 2: There may be a little mst in there. There's probably 286 00:15:39,160 --> 00:15:41,800 Speaker 2: a little bit of Ozomandias in there. There's a little 287 00:15:41,800 --> 00:15:45,400 Speaker 2: bit of Manganese. But the short version is that it's 288 00:15:45,440 --> 00:15:48,000 Speaker 2: a wizard name I made up on the fly in 289 00:15:48,040 --> 00:15:50,680 Speaker 2: a Dungeons and Dragons campaign back in like twenty sixteen. 290 00:15:50,720 --> 00:16:01,320 Speaker 4: I think, Ah, all. 291 00:16:01,280 --> 00:16:03,000 Speaker 2: Right, this next one comes to us from Dennis on 292 00:16:03,000 --> 00:16:06,520 Speaker 2: the subject of star trek and ramming speed. Yes, there 293 00:16:06,600 --> 00:16:09,760 Speaker 2: is some more great stuff in this bucket. 294 00:16:10,360 --> 00:16:11,920 Speaker 3: Oh wait, I guess we should say this is in 295 00:16:11,960 --> 00:16:14,920 Speaker 3: response to our episodes on the ore powered galleys of 296 00:16:15,000 --> 00:16:16,120 Speaker 3: the ancient Mediterranean. 297 00:16:16,600 --> 00:16:16,840 Speaker 4: Yeah. 298 00:16:16,960 --> 00:16:19,520 Speaker 2: Yeah, So this was basically throughout the question we were like, 299 00:16:19,560 --> 00:16:21,960 Speaker 2: are there ship rammings and star trek? It seems like 300 00:16:22,000 --> 00:16:24,640 Speaker 2: there would be, since so much of it is based 301 00:16:24,640 --> 00:16:27,840 Speaker 2: on nautical warfare, And indeed there are multiple examples, and 302 00:16:27,880 --> 00:16:31,040 Speaker 2: we keep getting new examples, which I love. So Dennis 303 00:16:31,040 --> 00:16:34,360 Speaker 2: writes and says, Hello, Rob, Joe and JJ, longtime listener here. 304 00:16:34,400 --> 00:16:36,240 Speaker 2: I'd again like to thank you for the many hours 305 00:16:36,240 --> 00:16:38,360 Speaker 2: of enjoyment your podcast has given me over the years. 306 00:16:38,800 --> 00:16:41,800 Speaker 2: I started listing with Talos the Bronze Automaton when I 307 00:16:41,800 --> 00:16:44,200 Speaker 2: started working a job with a very long commute. I've 308 00:16:44,240 --> 00:16:47,240 Speaker 2: been hooked since. In your recent Ores and Wine Dark 309 00:16:47,320 --> 00:16:50,720 Speaker 2: Seas episodes, you made mention that star Trek must have 310 00:16:50,840 --> 00:16:55,720 Speaker 2: had some ramming incidents, if not several, and it's basically 311 00:16:55,800 --> 00:16:59,480 Speaker 2: naval battles in space. You'd also mentioned Warhammer forty thousand 312 00:16:59,600 --> 00:17:04,840 Speaker 2: and it predilection for rammable vessels. You'll be interested to 313 00:17:04,880 --> 00:17:07,720 Speaker 2: know that there's almost a crossover between the two. A 314 00:17:07,800 --> 00:17:11,280 Speaker 2: Star Trek space vessel ramming scene featuring what has to 315 00:17:11,280 --> 00:17:13,960 Speaker 2: be the most forty k ship ever to grace the 316 00:17:14,000 --> 00:17:16,920 Speaker 2: Trek franchise, and of course it's a Klingon one. May 317 00:17:16,960 --> 00:17:22,240 Speaker 2: I present the Klingon Cleave ship from Star Trek Discovery. 318 00:17:22,520 --> 00:17:25,040 Speaker 3: Now, I followed the link to look this up. It's 319 00:17:25,119 --> 00:17:27,679 Speaker 3: like a Star Trek Memory Alpha link. But like, the 320 00:17:27,720 --> 00:17:30,480 Speaker 3: pictures don't show a very clear view of the ship. 321 00:17:30,520 --> 00:17:32,639 Speaker 3: And I think that's because this is supposed to be 322 00:17:32,760 --> 00:17:35,400 Speaker 3: kind of a stealth ship or one that's in deep cloaking, 323 00:17:35,480 --> 00:17:37,200 Speaker 3: so it looks almost translucent. 324 00:17:37,600 --> 00:17:41,120 Speaker 2: Yeah. I looked at the pictures on Memory Alpha and 325 00:17:41,359 --> 00:17:45,840 Speaker 2: I didn't get a clear sense of it either. But 326 00:17:45,880 --> 00:17:48,119 Speaker 2: then I looked up some other images and I think 327 00:17:48,160 --> 00:17:52,040 Speaker 2: I got what they were going for. Okay, Dennis continues. 328 00:17:52,200 --> 00:17:55,200 Speaker 2: The ship features in the first episode of the first season, 329 00:17:56,320 --> 00:17:59,000 Speaker 2: which incidentally, this means I've actually seen this episode, but 330 00:17:59,040 --> 00:18:01,959 Speaker 2: I've forgotten it was a ramming vessel, as well as 331 00:18:02,000 --> 00:18:05,040 Speaker 2: the last episode of the second season, where its role 332 00:18:05,240 --> 00:18:08,920 Speaker 2: is to slowly crush and do other ships while cloaked, 333 00:18:09,359 --> 00:18:12,959 Speaker 2: giving its target no chance to dodge, unlike other Trek ships, 334 00:18:13,520 --> 00:18:16,680 Speaker 2: but like a classical Tryrem, it's built to ram a 335 00:18:16,760 --> 00:18:19,800 Speaker 2: target with a massive, heavy bladed keel that makes short 336 00:18:19,800 --> 00:18:23,000 Speaker 2: work of opposing ships, crushing them slowly like the Tryrem's 337 00:18:23,080 --> 00:18:27,840 Speaker 2: prowlwood rather than a high speed ramming. It hasn't been 338 00:18:28,160 --> 00:18:31,679 Speaker 2: seen since, likely because it's such an odd fit and 339 00:18:31,720 --> 00:18:36,040 Speaker 2: because Discovery Star Trek Discovery changed its style dramatically in 340 00:18:36,119 --> 00:18:40,159 Speaker 2: succeeding seasons. But it's just so ridiculous and wondrously metal 341 00:18:40,359 --> 00:18:43,720 Speaker 2: and very warhammer, standing out from typical Star Trek fair 342 00:18:44,080 --> 00:18:45,960 Speaker 2: Thanks again and best wishes, Dennis. 343 00:18:46,320 --> 00:18:49,000 Speaker 3: Yeah, it is interesting how the concept of having this 344 00:18:49,080 --> 00:18:52,879 Speaker 3: heavy keel and slowly crushing opposing ships it kind of 345 00:18:52,920 --> 00:18:55,840 Speaker 3: feels out of character for Star Trek battles. It does 346 00:18:55,880 --> 00:18:58,560 Speaker 3: feel a little bit more like something from a grim 347 00:18:58,680 --> 00:18:59,960 Speaker 3: dark sci fi world. 348 00:19:00,359 --> 00:19:02,600 Speaker 2: Yeah, and I think this kind of sums up at 349 00:19:02,680 --> 00:19:05,800 Speaker 2: least that first season of Star Trek Discovery, which I 350 00:19:05,800 --> 00:19:08,399 Speaker 2: haven't seen all of but and I paid attention to 351 00:19:08,440 --> 00:19:10,720 Speaker 2: some of the back and forth about it when it 352 00:19:10,760 --> 00:19:12,320 Speaker 2: came out, and I have watched I think the first 353 00:19:12,320 --> 00:19:17,520 Speaker 2: two episodes. Because it is just visual overload. They really 354 00:19:17,800 --> 00:19:20,040 Speaker 2: made an effort to like take Star Trek and not 355 00:19:20,200 --> 00:19:22,720 Speaker 2: change I think the way they've described it is that 356 00:19:22,760 --> 00:19:24,720 Speaker 2: they were they made the decision to, look, we're not 357 00:19:24,720 --> 00:19:27,840 Speaker 2: going to mess with the lore, but we can change 358 00:19:27,840 --> 00:19:31,760 Speaker 2: the way the lore is visually represented. And so like 359 00:19:31,840 --> 00:19:36,160 Speaker 2: the Klingons look kind of like space orcs. Like everything 360 00:19:36,160 --> 00:19:39,960 Speaker 2: they're wearing is just like just designed to the nines. 361 00:19:40,040 --> 00:19:43,880 Speaker 2: It's like just a very very rich ship, interiors very 362 00:19:43,960 --> 00:19:48,160 Speaker 2: dark gothic and indeed kind of grim dark. Everything feels 363 00:19:49,440 --> 00:19:52,600 Speaker 2: at once like Star Trek but also like a new Beast, 364 00:19:52,840 --> 00:19:56,040 Speaker 2: And I did, you know, I'm not sure I love. 365 00:19:56,119 --> 00:19:58,159 Speaker 2: I ultimately loved what they were going for, but I 366 00:19:58,200 --> 00:20:02,560 Speaker 2: appreciated the effort that they we're putting into it. For instance, 367 00:20:02,600 --> 00:20:04,920 Speaker 2: I remember there was something about I don't know if 368 00:20:04,920 --> 00:20:07,000 Speaker 2: this was all ships or just like a particular like 369 00:20:07,080 --> 00:20:10,719 Speaker 2: cling on Sarcophagus ship, but they actually had like tombs 370 00:20:10,760 --> 00:20:13,760 Speaker 2: on the exterior. The whole of the vessel, so they 371 00:20:13,760 --> 00:20:16,359 Speaker 2: put a lot of imagination to it. I'm not sure 372 00:20:16,400 --> 00:20:18,919 Speaker 2: everyone loved it, and I think they kind of backed 373 00:20:18,920 --> 00:20:23,000 Speaker 2: off from it, certainly in some of the Star Trek 374 00:20:23,119 --> 00:20:26,359 Speaker 2: shows that came after this, and I guess maybe in 375 00:20:26,880 --> 00:20:28,040 Speaker 2: later seasons as well. 376 00:20:28,600 --> 00:20:30,920 Speaker 3: Tombs on the outside of the ship. 377 00:20:30,720 --> 00:20:35,200 Speaker 2: That's I like that, Yeah, why not, you know, thinking 378 00:20:35,240 --> 00:20:37,200 Speaker 2: outside the loure box on that one. I like it. 379 00:20:37,480 --> 00:20:39,720 Speaker 3: Well, this is what we asked for. Thank you, Dennis. 380 00:20:45,400 --> 00:20:49,359 Speaker 3: Another shorter email on ancient galleys and ramming. This is 381 00:20:49,400 --> 00:20:52,600 Speaker 3: from Dimitri, who says, Hi, Robin Joe, well listening to 382 00:20:52,680 --> 00:20:55,400 Speaker 3: the Ancient Oars Part three, I was pleasantly surprised when 383 00:20:55,440 --> 00:20:59,120 Speaker 3: you mentioned the Athlete Ram as you said. It's located 384 00:20:59,160 --> 00:21:02,119 Speaker 3: in the Hyphamir Time Museum, and Hypha is my hometown. 385 00:21:02,720 --> 00:21:06,320 Speaker 3: I visited this museum many times a while ago when 386 00:21:06,320 --> 00:21:08,240 Speaker 3: the kids were smaller, and I have to say, the 387 00:21:08,320 --> 00:21:11,800 Speaker 3: ram looks really impressive in real life. Attached is my 388 00:21:12,000 --> 00:21:15,119 Speaker 3: photo inside the museum of how the ram is displayed, 389 00:21:15,760 --> 00:21:19,040 Speaker 3: taken back in twenty seventeen. They also have an estimated 390 00:21:19,160 --> 00:21:22,520 Speaker 3: model of the trirem near the ram, and it contributes 391 00:21:22,560 --> 00:21:24,960 Speaker 3: to the impression and yes, when you see it you 392 00:21:25,080 --> 00:21:29,640 Speaker 3: immediately understand that these things are built to smash, not pierce. 393 00:21:30,359 --> 00:21:32,840 Speaker 3: And then Dimitri attaches the picture. It says, thanks for 394 00:21:32,880 --> 00:21:35,920 Speaker 3: the great content, Dmitri. And when you do see the 395 00:21:36,000 --> 00:21:37,760 Speaker 3: ram up close. Yeah, so this is one of those 396 00:21:37,800 --> 00:21:41,320 Speaker 3: bronze fittings that would go over the wooden part of 397 00:21:41,320 --> 00:21:44,320 Speaker 3: the boat that extends out the front. And remember that 398 00:21:44,440 --> 00:21:47,200 Speaker 3: it's not a sharp point because the boat doesn't want 399 00:21:47,240 --> 00:21:49,600 Speaker 3: to get stuck in the boat it's ramming. Instead, it 400 00:21:49,640 --> 00:21:53,320 Speaker 3: has three horizontal bronze fins that are sort of boxy 401 00:21:53,400 --> 00:21:56,320 Speaker 3: and square shaped at the edge. Clearly the idea is 402 00:21:56,359 --> 00:21:59,280 Speaker 3: to hit the wood of the opposing boat and try 403 00:21:59,320 --> 00:22:02,080 Speaker 3: to separate the planks to make them start coming apart 404 00:22:02,160 --> 00:22:03,160 Speaker 3: and taking on water. 405 00:22:03,800 --> 00:22:06,479 Speaker 2: Yeah, very cool. I really appreciate the photograph here, not 406 00:22:06,520 --> 00:22:09,240 Speaker 2: only the artifact, but of this very cool model. I 407 00:22:09,280 --> 00:22:12,200 Speaker 2: love a great ship model a museum. All right, here's 408 00:22:12,200 --> 00:22:19,560 Speaker 2: another one. This one comes to us from Ahmed. Ahmed says, 409 00:22:19,600 --> 00:22:22,639 Speaker 2: Hey guys, Ahmed, here again, I loved your episode on 410 00:22:22,680 --> 00:22:25,880 Speaker 2: Ores and I couldn't help but think of the Odyssey 411 00:22:26,200 --> 00:22:28,399 Speaker 2: and how the ore is used as a marker of 412 00:22:28,520 --> 00:22:33,120 Speaker 2: Mediterranean identity. Toward the end, Odysseus, after his long travels, 413 00:22:33,160 --> 00:22:35,280 Speaker 2: is told by an oracle to take an ore from 414 00:22:35,359 --> 00:22:38,439 Speaker 2: his ship and walk inland until somebody mistakes it for 415 00:22:38,480 --> 00:22:41,560 Speaker 2: a winnowing fan, i e. A tool for blowing away 416 00:22:41,600 --> 00:22:45,639 Speaker 2: the chaff when separating grain from husks. The oracle says 417 00:22:46,040 --> 00:22:49,160 Speaker 2: this is the point when Odysseus's journey will be over 418 00:22:49,240 --> 00:22:51,800 Speaker 2: for good. I thought it was so cool how in 419 00:22:51,840 --> 00:22:54,879 Speaker 2: this way knowledge of what an ore even is is 420 00:22:54,880 --> 00:22:58,320 Speaker 2: considered the marker of greekness and of belonging to our 421 00:22:58,320 --> 00:23:03,120 Speaker 2: favorite wine dark seas. I think the pre industrial process 422 00:23:03,119 --> 00:23:06,640 Speaker 2: of grains harvesting, threshing, winning, etc. Would make a good 423 00:23:06,640 --> 00:23:09,359 Speaker 2: topic for episodes. It's given us lots of metaphors in 424 00:23:09,400 --> 00:23:12,400 Speaker 2: everyday life, and there are lots of cultural historical tie 425 00:23:12,440 --> 00:23:15,919 Speaker 2: ins given how important these staple crops were, that I 426 00:23:15,920 --> 00:23:18,080 Speaker 2: feel would be great stuffed to blow your mind material. 427 00:23:18,520 --> 00:23:21,560 Speaker 3: Oh yeah, I think that's a great idea. Thank you, Ahmed, 428 00:23:21,680 --> 00:23:24,680 Speaker 3: And I did not remember this moment from the Odyssey 429 00:23:24,800 --> 00:23:27,240 Speaker 3: at all, but yes, the idea is what when you 430 00:23:27,280 --> 00:23:30,960 Speaker 3: get far enough inland, they will not realize that the 431 00:23:30,960 --> 00:23:34,359 Speaker 3: ore is for rowing, because it's no longer a culture 432 00:23:34,400 --> 00:23:36,159 Speaker 3: of the sea. They will just think it is for 433 00:23:36,560 --> 00:23:40,919 Speaker 3: blowing away the chaff from grain harvested from the fields. 434 00:23:40,960 --> 00:23:42,760 Speaker 3: I guess going from the sea to the fields. 435 00:23:43,280 --> 00:23:45,919 Speaker 2: Yeah. Yeah, I don't remember this detail either, but I 436 00:23:45,960 --> 00:23:46,320 Speaker 2: love it. 437 00:23:47,200 --> 00:23:49,480 Speaker 3: Okay. I'm going to move on to do a message 438 00:23:49,800 --> 00:23:53,280 Speaker 3: in response to our Ignobel episodes. So we usually do 439 00:23:53,320 --> 00:23:57,480 Speaker 3: a couple of episodes each year on studies featured in 440 00:23:57,560 --> 00:24:01,760 Speaker 3: that year's Ignobel Prizes. These are satirical awards given out 441 00:24:01,840 --> 00:24:05,760 Speaker 3: by a scientific humor magazine called the Annals of Improbable Research. 442 00:24:05,960 --> 00:24:08,199 Speaker 3: These awards are given out for research that, in the 443 00:24:08,200 --> 00:24:12,280 Speaker 3: words of the awarders, is supposed to make you laugh 444 00:24:12,359 --> 00:24:15,959 Speaker 3: and then make you think. So this first email references 445 00:24:16,200 --> 00:24:18,160 Speaker 3: one of the studies we talked about in part one 446 00:24:18,560 --> 00:24:21,720 Speaker 3: of our Ignobel series this year, an older experiment from 447 00:24:21,720 --> 00:24:25,360 Speaker 3: the nineteen forties in which a group of ag scientists 448 00:24:25,680 --> 00:24:28,359 Speaker 3: were trying to figure out the impact of fear and 449 00:24:28,400 --> 00:24:31,520 Speaker 3: stress on the milk yield from dairy cows. And what 450 00:24:31,600 --> 00:24:34,679 Speaker 3: was funny was that an early version of this experiment 451 00:24:34,760 --> 00:24:38,480 Speaker 3: involved putting a cat on a cow's back and then 452 00:24:38,520 --> 00:24:42,359 Speaker 3: exploding an inflated paper bag at the cat and the cow. 453 00:24:43,160 --> 00:24:46,160 Speaker 3: I think they eventually decided the cat, the cat stacking 454 00:24:46,200 --> 00:24:48,160 Speaker 3: part was unnecessary. Is that right, Rob? 455 00:24:48,520 --> 00:24:51,080 Speaker 2: That's correct? And you know, after we recorded this, I'm 456 00:24:51,080 --> 00:24:52,879 Speaker 2: not going to name any names here, but of course 457 00:24:53,040 --> 00:24:57,359 Speaker 2: the ignobels always generate some discussion on popular news and 458 00:24:57,400 --> 00:25:01,240 Speaker 2: news comedy programs. But I saw some some jokes about 459 00:25:01,280 --> 00:25:04,119 Speaker 2: this that didn't acknowledge that this was an experiment from 460 00:25:04,160 --> 00:25:09,600 Speaker 2: the nineteen forties, you know, And so I think that 461 00:25:09,680 --> 00:25:11,280 Speaker 2: is important to note here. They're like, this was not 462 00:25:11,359 --> 00:25:13,760 Speaker 2: last year, This was the nineteen forties, but I think 463 00:25:13,800 --> 00:25:14,640 Speaker 2: it was nineteen. 464 00:25:14,359 --> 00:25:16,800 Speaker 3: Forty one, so the opposite end of the forties. 465 00:25:17,320 --> 00:25:21,080 Speaker 2: So it's been a while. Yeah, but yeah, you know, 466 00:25:21,280 --> 00:25:24,040 Speaker 2: the Eggnobell's always always make the headlines and people have 467 00:25:24,080 --> 00:25:25,600 Speaker 2: fun with them, and you're supposed to have fun with them, 468 00:25:25,640 --> 00:25:26,440 Speaker 2: so fair enough. 469 00:25:26,960 --> 00:25:30,200 Speaker 3: And I think they did find that the paper bag 470 00:25:30,240 --> 00:25:32,919 Speaker 3: popping made the cows give less milk, right. 471 00:25:33,119 --> 00:25:36,760 Speaker 2: Right, right, they did. And there were other wrinkles to 472 00:25:36,800 --> 00:25:40,520 Speaker 2: this experiment as well, but basically they just realized, oh, 473 00:25:40,520 --> 00:25:44,760 Speaker 2: the cat is not necessary. The exploding paper bag is sufficient. 474 00:25:45,320 --> 00:25:47,920 Speaker 3: Right. So in this context, we heard from our listener, 475 00:25:48,080 --> 00:25:56,520 Speaker 3: Meg Meg writes in with subject line cows and boobs. 476 00:25:57,280 --> 00:25:59,840 Speaker 3: As I was listening to your recent ignobell number one, 477 00:25:59,880 --> 00:26:02,960 Speaker 3: I was struck by the similarities between cows and US 478 00:26:03,040 --> 00:26:07,480 Speaker 3: human women. Many women experience issues with breastfeeding, the let down, 479 00:26:07,680 --> 00:26:10,840 Speaker 3: the latching, making it all work right after birth. You 480 00:26:10,920 --> 00:26:13,320 Speaker 3: are stressed and freaked out as you now have a 481 00:26:13,359 --> 00:26:16,239 Speaker 3: new human to look after. Maybe you're all stitched up 482 00:26:16,240 --> 00:26:18,359 Speaker 3: from a c section, and then you have to figure 483 00:26:18,359 --> 00:26:20,520 Speaker 3: out how to get this little thing to latch onto 484 00:26:20,520 --> 00:26:22,959 Speaker 3: your breast. What if you don't have milk, What if 485 00:26:23,040 --> 00:26:25,240 Speaker 3: it doesn't work, What if you can't give the baby 486 00:26:25,280 --> 00:26:27,920 Speaker 3: that ever important milk. We may not have a cat 487 00:26:28,000 --> 00:26:30,280 Speaker 3: on our back and a bag exploding, but we are 488 00:26:30,320 --> 00:26:34,119 Speaker 3: super stressed. The difference in stress and worry and breastfeeding 489 00:26:34,119 --> 00:26:37,080 Speaker 3: between my first and second kids was night and day. 490 00:26:37,400 --> 00:26:41,359 Speaker 3: I was less stressed and less worried and calm the 491 00:26:41,440 --> 00:26:44,600 Speaker 3: second time, and it was much more successful. I wonder 492 00:26:44,600 --> 00:26:47,439 Speaker 3: if any scientists have turned their gaze from animals to 493 00:26:47,720 --> 00:26:51,159 Speaker 3: human women and the stress around breastfeeding and birth and 494 00:26:51,280 --> 00:26:55,400 Speaker 3: that ever pesky let down. Thanks love you, guys, and 495 00:26:55,440 --> 00:26:58,359 Speaker 3: then Meg gets in touch with the second email a PS. 496 00:26:58,880 --> 00:27:01,480 Speaker 3: Another thought that occurred to me is that us. Human 497 00:27:01,560 --> 00:27:04,480 Speaker 3: ladies also get hooked up to pump milk, often for 498 00:27:04,560 --> 00:27:07,879 Speaker 3: various reasons, and a calm and RESTful, safe place to 499 00:27:07,960 --> 00:27:11,119 Speaker 3: do that also affects the milk we produce. I recall 500 00:27:11,160 --> 00:27:14,160 Speaker 3: a time I had to pump in an airport because 501 00:27:14,200 --> 00:27:16,919 Speaker 3: there were no lactation rooms and there was no plug 502 00:27:17,000 --> 00:27:19,960 Speaker 3: in the bathroom. I had to plug my breast pump 503 00:27:20,040 --> 00:27:23,320 Speaker 3: into a cell phone charging station and pump next to 504 00:27:23,320 --> 00:27:27,120 Speaker 3: people charging their phones. So that was a pretty stressful 505 00:27:27,119 --> 00:27:31,480 Speaker 3: pumping environment. Again, links between cows pumping and human pumping 506 00:27:31,600 --> 00:27:35,080 Speaker 3: and stress, and that's the end. Well, thank you, Meg. 507 00:27:35,280 --> 00:27:38,399 Speaker 3: Fantastic couple of emails, touching on a really interesting and 508 00:27:38,480 --> 00:27:41,800 Speaker 3: important topic. I'm sure that lots of parents can relate 509 00:27:41,840 --> 00:27:45,440 Speaker 3: to this. I was talking to my wife Rachel about 510 00:27:45,480 --> 00:27:48,800 Speaker 3: this before we recorded, and we were talking about how 511 00:27:48,920 --> 00:27:51,199 Speaker 3: like it might be kind of hard to understand, like 512 00:27:51,320 --> 00:27:55,439 Speaker 3: to make the comparison there with the influence of stress, 513 00:27:55,480 --> 00:28:00,000 Speaker 3: just because having a newborn is almost always very stressful, 514 00:28:00,240 --> 00:28:03,000 Speaker 3: you know. But it's true that even if the near 515 00:28:03,280 --> 00:28:07,760 Speaker 3: universal baseline is stressed out, you can have gradations beyond that. 516 00:28:07,840 --> 00:28:11,840 Speaker 3: I guess stressed out versus extremely stressed out and with 517 00:28:11,920 --> 00:28:13,840 Speaker 3: those day to day variations. I guess a lot of 518 00:28:13,840 --> 00:28:17,119 Speaker 3: people probably will notice what seems to be a relationship 519 00:28:17,160 --> 00:28:21,320 Speaker 3: between breastfeeding outcomes and stress. So, Meg, you asked if 520 00:28:21,359 --> 00:28:24,240 Speaker 3: there was empirical research on this, I checked, and yes, 521 00:28:24,400 --> 00:28:28,159 Speaker 3: there is one fairly recent paper with a lot of 522 00:28:28,640 --> 00:28:32,120 Speaker 3: citations that I came across is by Emily Nagel at 523 00:28:32,119 --> 00:28:35,879 Speaker 3: All published in the journal Clinical Therapeutics in twenty twenty 524 00:28:35,880 --> 00:28:40,840 Speaker 3: two called Maternal Psychological Distress and Lactation and Breastfeeding Outcomes, 525 00:28:41,160 --> 00:28:44,320 Speaker 3: a narrative review. This is a review of the existing 526 00:28:44,400 --> 00:28:48,880 Speaker 3: scientific literature on links between psychological distress, so not just stress, 527 00:28:49,000 --> 00:28:52,400 Speaker 3: but this would include things like stress, anxiety, and depression, 528 00:28:53,080 --> 00:28:57,080 Speaker 3: so various forms of psychological distress and people having difficulty 529 00:28:57,120 --> 00:29:00,800 Speaker 3: achieving their breastfeeding goals. You can go look this paper 530 00:29:00,880 --> 00:29:02,560 Speaker 3: up if you want. You can read it in depth. 531 00:29:02,560 --> 00:29:05,080 Speaker 3: The full text is available on PubMed so you can 532 00:29:05,120 --> 00:29:07,560 Speaker 3: read the whole thing. The results they reviewed, they say, 533 00:29:07,560 --> 00:29:11,200 Speaker 3: are kind of difficult to combine because different methods and 534 00:29:11,240 --> 00:29:14,520 Speaker 3: measurements have been used across different experiments. But the short 535 00:29:14,520 --> 00:29:17,160 Speaker 3: summary of their findings is that yes, absolutely, there is 536 00:29:17,160 --> 00:29:21,320 Speaker 3: pretty good evidence that maternal psychological distress can impair multiple 537 00:29:21,360 --> 00:29:25,720 Speaker 3: breastfeeding outcomes, and this might be in part because stress 538 00:29:25,840 --> 00:29:30,280 Speaker 3: or psychological distress can hold back internal production of a 539 00:29:30,400 --> 00:29:34,800 Speaker 3: very important hormone called oxytocin, and oxytocin in turn plays 540 00:29:34,800 --> 00:29:38,080 Speaker 3: an important role in the milk ejection reflex. So they 541 00:29:38,080 --> 00:29:41,200 Speaker 3: propose that's a very likely candidate for a major explanation 542 00:29:41,280 --> 00:29:45,080 Speaker 3: why stress would impair breastfeeding outcomes. But they also propose 543 00:29:45,120 --> 00:29:48,640 Speaker 3: some other physiological mechanisms, and they also talk about how 544 00:29:48,640 --> 00:29:51,360 Speaker 3: the effect. I think this is probably also relatable to 545 00:29:51,400 --> 00:29:54,360 Speaker 3: a lot of people. The effect may be bi directional, 546 00:29:54,560 --> 00:29:58,640 Speaker 3: so stress or other psychological distress gets in the way 547 00:29:58,800 --> 00:30:03,360 Speaker 3: of lactation and feeding goals, which itself leads to more stress, etc. 548 00:30:03,640 --> 00:30:06,640 Speaker 3: And so it's kind of a feedback loop. But ultimately 549 00:30:06,680 --> 00:30:09,880 Speaker 3: the authors here say quote evidence to date suggests that 550 00:30:09,920 --> 00:30:14,640 Speaker 3: maternal psychological distress may impair lactation and breastfeeding outcomes, but 551 00:30:14,920 --> 00:30:18,680 Speaker 3: stronger study designs and rigorous assessment methods are needed. A 552 00:30:18,720 --> 00:30:22,720 Speaker 3: better understanding of the physiological mechanisms leading to impaired lactation 553 00:30:22,840 --> 00:30:26,160 Speaker 3: may assist in the development of early interventions for mothers 554 00:30:26,240 --> 00:30:30,960 Speaker 3: experiencing distress. In addition, stress reducing programs and policies should 555 00:30:30,960 --> 00:30:35,360 Speaker 3: be investigated for their potential to improve breastfeeding outcomes. So 556 00:30:35,520 --> 00:30:37,360 Speaker 3: obviously that could be a lot of things to just 557 00:30:37,520 --> 00:30:43,160 Speaker 3: generally improve people's conditions, increase comfort, increase support levels, decrease 558 00:30:43,520 --> 00:30:46,280 Speaker 3: stressful stimuli while people are trying to take care of 559 00:30:46,320 --> 00:30:49,760 Speaker 3: a newborn. Meg mentions one great way to help, and 560 00:30:49,840 --> 00:30:52,680 Speaker 3: that would be if you're designing public places where people 561 00:30:52,680 --> 00:30:54,040 Speaker 3: are going to have to spend a lot of time, 562 00:30:54,160 --> 00:30:57,720 Speaker 3: like an airport or whatever, having private quiet spaces that 563 00:30:57,760 --> 00:31:00,640 Speaker 3: could be used for lactation. That's a big help. That 564 00:31:00,720 --> 00:31:03,160 Speaker 3: cell phone charging station story is is ish. 565 00:31:03,800 --> 00:31:06,280 Speaker 2: Yeah, yeah, I do appreciate that they have those. I 566 00:31:06,280 --> 00:31:08,120 Speaker 2: always think of this as kind of like telepods from 567 00:31:08,160 --> 00:31:12,280 Speaker 2: the fly, Yeah, that folks can use at the airports 568 00:31:12,320 --> 00:31:12,880 Speaker 2: these days. 569 00:31:13,160 --> 00:31:16,360 Speaker 3: So anyway, thank you so much, Meg, great email, great connection, 570 00:31:16,720 --> 00:31:17,440 Speaker 3: and great question. 571 00:31:18,200 --> 00:31:21,959 Speaker 2: All right, let's get into a little weird house cinema 572 00:31:22,360 --> 00:31:24,560 Speaker 2: listener mail here. This one comes to us from Joseph 573 00:31:24,680 --> 00:31:28,920 Speaker 2: in response to our episode on It Conquered the World. 574 00:31:33,840 --> 00:31:37,120 Speaker 2: Joseph says, you suggested a sequel where the invaders promise 575 00:31:37,160 --> 00:31:40,160 Speaker 2: an end to logic, offering the ecstasy of pure sensation 576 00:31:40,240 --> 00:31:42,920 Speaker 2: and emotion. I submit to you, gentlemen, that the film 577 00:31:43,000 --> 00:31:45,440 Speaker 2: already exists. It is called Hell Raiser. 578 00:31:45,720 --> 00:31:51,280 Speaker 3: Joseph, that's good, that's very good. I don't know if 579 00:31:51,280 --> 00:31:53,440 Speaker 3: I would have said on my own that that's the 580 00:31:53,480 --> 00:31:56,560 Speaker 3: goal of the Cinnabyites and Hell Raiser, but I buy it. 581 00:31:56,600 --> 00:31:57,600 Speaker 3: That's a close enough fit. 582 00:31:58,000 --> 00:32:01,040 Speaker 2: Yeah, I mean it certainly touches on some of the 583 00:32:01,080 --> 00:32:03,680 Speaker 2: way that the Cinabytes are described in the original novella 584 00:32:03,760 --> 00:32:07,400 Speaker 2: The Hell Bound Heart by Clive Barker, which I highly recommend. 585 00:32:07,440 --> 00:32:10,080 Speaker 2: I think it's I think it stands up. It's been 586 00:32:10,120 --> 00:32:12,000 Speaker 2: several years since I read it, but I remember thinking 587 00:32:12,000 --> 00:32:13,360 Speaker 2: of the time that it stood up, so maybe it 588 00:32:13,400 --> 00:32:16,959 Speaker 2: still stands up today. I don't know if the films 589 00:32:16,960 --> 00:32:20,160 Speaker 2: ever really explore this so much. You know, they end 590 00:32:20,280 --> 00:32:26,240 Speaker 2: up being a little bit more overtly evil, chaotic evil even. 591 00:32:26,400 --> 00:32:29,000 Speaker 2: But yeah, in the in the original text, there is 592 00:32:29,000 --> 00:32:30,960 Speaker 2: this sense that they just don't know what pleasure and 593 00:32:31,000 --> 00:32:33,280 Speaker 2: pain are anymore, Like the lines have been blurred so 594 00:32:33,400 --> 00:32:36,280 Speaker 2: much that they're like, you know, they think they're doing 595 00:32:36,320 --> 00:32:39,440 Speaker 2: you a solid by removing all of your skin. Why 596 00:32:39,440 --> 00:32:43,520 Speaker 2: would you spare yourself any of these these extreme sensations. 597 00:32:43,560 --> 00:32:46,040 Speaker 2: We don't know what's what's a good extreme sensation anymore, 598 00:32:46,360 --> 00:32:49,120 Speaker 2: or what is a bad extreme sensation. They're all the 599 00:32:49,160 --> 00:32:51,200 Speaker 2: same to you, and we want to share those experiences 600 00:32:51,240 --> 00:32:52,800 Speaker 2: with you with no malice. 601 00:32:53,280 --> 00:32:55,840 Speaker 3: Yeah, And I think in some ways that is a 602 00:32:55,880 --> 00:32:59,360 Speaker 3: parody or caricature of actual states that humans can reach 603 00:32:59,400 --> 00:33:01,560 Speaker 3: in reality. I mean, maybe not to the extent of 604 00:33:01,600 --> 00:33:04,800 Speaker 3: the cinnabytes, but you know, there are mindsets people can 605 00:33:04,840 --> 00:33:08,920 Speaker 3: get into where essentially what is more important than whether 606 00:33:08,960 --> 00:33:11,600 Speaker 3: an experience is good or bad is just the intensity 607 00:33:11,600 --> 00:33:12,440 Speaker 3: of the experience. 608 00:33:12,880 --> 00:33:16,320 Speaker 2: Yeah, kind of like watching Hell Raiser sequels, like it 609 00:33:16,360 --> 00:33:18,000 Speaker 2: reaches a point where you're like, am I having a 610 00:33:18,000 --> 00:33:23,400 Speaker 2: good time or is this hurting? Is there any difference anymore? 611 00:33:23,880 --> 00:33:25,960 Speaker 3: What matters is sort of high activation. 612 00:33:27,600 --> 00:33:30,360 Speaker 2: Yeah, was the how was the special effects makeup? Was 613 00:33:30,400 --> 00:33:30,760 Speaker 2: it good? 614 00:33:30,920 --> 00:33:31,280 Speaker 3: Okay? 615 00:33:31,800 --> 00:33:34,840 Speaker 2: Then then I gave it was strong? Then I guess 616 00:33:34,840 --> 00:33:37,560 Speaker 2: it was a worthwhile experience. 617 00:33:37,600 --> 00:33:40,080 Speaker 3: All right. This next Weird House message is from Brian 618 00:33:40,480 --> 00:33:44,479 Speaker 3: on our episode on Beyond the Mind's Eye. This is 619 00:33:44,520 --> 00:33:48,160 Speaker 3: the one that's like all the Jon Hamer music videos 620 00:33:48,200 --> 00:33:57,000 Speaker 3: with CGI that some of which came from Lawn norm Man. Yeah, 621 00:33:57,480 --> 00:34:00,360 Speaker 3: Brian says, Hi, Robin Joe. Thanks so much much for 622 00:34:00,400 --> 00:34:03,080 Speaker 3: covering Beyond the Mind's Eye on Weird House last week. 623 00:34:03,120 --> 00:34:05,600 Speaker 3: It brought me back to some seminal memories of my 624 00:34:05,680 --> 00:34:09,799 Speaker 3: early days using the computer. In nineteen ninety three, when 625 00:34:09,800 --> 00:34:12,200 Speaker 3: I was twelve years old, my family got an IBM 626 00:34:12,320 --> 00:34:15,760 Speaker 3: for eighty six computer. In no time, I began spending 627 00:34:15,840 --> 00:34:18,839 Speaker 3: every day on it, learning to master MS DAWs six 628 00:34:18,880 --> 00:34:22,960 Speaker 3: point two, Windows three point one, and CE Basic. At 629 00:34:22,960 --> 00:34:25,360 Speaker 3: some point, one of my friends in middle school showed 630 00:34:25,360 --> 00:34:29,080 Speaker 3: me a pov ray and I was absolutely blown away. 631 00:34:29,600 --> 00:34:33,760 Speaker 3: I'd seen the oversized and overpriced magazines lining the shelves 632 00:34:33,800 --> 00:34:36,960 Speaker 3: of my local Barnes and Noble that focused exclusively on 633 00:34:37,000 --> 00:34:40,600 Speaker 3: the nascent world of computer generated imagery, but I never 634 00:34:40,680 --> 00:34:43,759 Speaker 3: thought I would be able to experiment with it myself. 635 00:34:44,120 --> 00:34:47,520 Speaker 3: It seemed to exist exclusively in the world of the Amiga, 636 00:34:47,560 --> 00:34:50,640 Speaker 3: a computer I'd never even laid eyes on. After my 637 00:34:50,719 --> 00:34:53,760 Speaker 3: friend explained to me the basics, I spent hours working 638 00:34:53,760 --> 00:34:57,240 Speaker 3: on my first visualization, and after a very long weekend, 639 00:34:57,360 --> 00:35:01,320 Speaker 3: I'd done it. I'd created a fl plane with three 640 00:35:01,480 --> 00:35:06,440 Speaker 3: or four very reflective spheres. Some were solid, some were checkerboard. 641 00:35:06,760 --> 00:35:10,080 Speaker 3: I was a new God. I remember being so proud 642 00:35:10,120 --> 00:35:12,440 Speaker 3: of the image that I actually printed it out in 643 00:35:12,560 --> 00:35:16,360 Speaker 3: full color. Imagine the cost to show to my parents 644 00:35:16,360 --> 00:35:19,319 Speaker 3: and friends. People weren't quite as blown away as I 645 00:35:19,360 --> 00:35:22,840 Speaker 3: expected them to be, but I was transfixed. As you 646 00:35:22,920 --> 00:35:26,040 Speaker 3: mentioned in the episode, the language to discuss the appearance 647 00:35:26,080 --> 00:35:29,200 Speaker 3: of CGI didn't even exist yet. I remember trying to 648 00:35:29,239 --> 00:35:31,319 Speaker 3: explain to people what I was about to show them 649 00:35:31,360 --> 00:35:33,919 Speaker 3: and finding it difficult to put into words. I would 650 00:35:33,960 --> 00:35:37,360 Speaker 3: describe it as follows quote. You know when you see 651 00:35:37,360 --> 00:35:41,239 Speaker 3: those images and they're like realer than real. They look real, 652 00:35:41,360 --> 00:35:44,160 Speaker 3: but they're almost too real, Like it can't be the 653 00:35:44,160 --> 00:35:47,800 Speaker 3: real thing because it's too perfect. That's what I'm about 654 00:35:47,840 --> 00:35:50,480 Speaker 3: to show you. Five minutes later, I'd pull up my 655 00:35:50,560 --> 00:35:55,040 Speaker 3: latest artscape created with an assemblage of cylinders, spheres, and planes. 656 00:35:55,960 --> 00:35:58,680 Speaker 3: Speaking of planes, I think I have an answer to 657 00:35:58,840 --> 00:36:02,680 Speaker 3: Joe's question about why the images were often described as 658 00:36:02,920 --> 00:36:04,960 Speaker 3: trippy or psychedelic. 659 00:36:05,160 --> 00:36:05,279 Speaker 4: Ah. 660 00:36:05,360 --> 00:36:07,520 Speaker 3: Yeah, to refresh from the episode, that was one of 661 00:36:07,560 --> 00:36:11,120 Speaker 3: the things we were sort of analyzing, Like, there's nothing 662 00:36:11,400 --> 00:36:17,040 Speaker 3: inherently psychedelic or suggestive of an experience with psychedelic drugs 663 00:36:17,040 --> 00:36:20,480 Speaker 3: about animation, So why was that such a common way 664 00:36:20,640 --> 00:36:23,960 Speaker 3: of explaining what things like beyond the mind's eye were. 665 00:36:24,360 --> 00:36:27,880 Speaker 3: Why did people compare it to drug related experiences. Brian's 666 00:36:27,920 --> 00:36:30,759 Speaker 3: answer is, in my opinion, it was a result of 667 00:36:30,800 --> 00:36:34,560 Speaker 3: the limitations of the platform. If one created a room 668 00:36:34,680 --> 00:36:37,759 Speaker 3: with six orthogonal planes and put a camera in the 669 00:36:37,800 --> 00:36:41,040 Speaker 3: center of said room with a specula or ambient light, 670 00:36:41,200 --> 00:36:44,480 Speaker 3: the result was not very impressive. It looked like not 671 00:36:44,680 --> 00:36:48,120 Speaker 3: very much. The creator had two options. One option was 672 00:36:48,160 --> 00:36:51,880 Speaker 3: to apply a pattern to the shape. My aforementioned checkerboard 673 00:36:51,960 --> 00:36:55,040 Speaker 3: sphere was a good example. This would create an interesting, 674 00:36:55,160 --> 00:36:59,719 Speaker 3: yet otherworldly room whose walls were for some reason patterned 675 00:36:59,760 --> 00:37:03,080 Speaker 3: like a checkerboard. The other option was to do away 676 00:37:03,160 --> 00:37:06,040 Speaker 3: with five of the planes and make the base plane 677 00:37:06,120 --> 00:37:10,080 Speaker 3: extend into virtual infinity. Once this was done, the user 678 00:37:10,200 --> 00:37:16,279 Speaker 3: had a wide open space in which to insert floating spheres, pyramids, cylinders, and, 679 00:37:16,360 --> 00:37:20,800 Speaker 3: if you were very good, something resembling a teapot. Slap 680 00:37:20,840 --> 00:37:23,759 Speaker 3: a camera in the middle of a gold desert populated 681 00:37:23,760 --> 00:37:28,080 Speaker 3: with floating pattern spheres, and the result is inevitably psychedelic. 682 00:37:28,800 --> 00:37:31,839 Speaker 3: Thanks for the memories. I don't have any of those 683 00:37:31,840 --> 00:37:34,080 Speaker 3: old print outs anymore, but I can still remember them 684 00:37:34,120 --> 00:37:37,080 Speaker 3: quite well. Learning pov ray as a twelve year old 685 00:37:37,120 --> 00:37:39,279 Speaker 3: was one of the greatest things I ever did on 686 00:37:39,840 --> 00:37:40,560 Speaker 3: the computer. 687 00:37:41,239 --> 00:37:46,080 Speaker 2: Brian, Oh wow, a lot of great technical details there. 688 00:37:46,120 --> 00:37:46,560 Speaker 2: I like it. 689 00:37:47,080 --> 00:37:49,600 Speaker 3: I can see what Brian's saying about the limitations of 690 00:37:49,640 --> 00:37:54,440 Speaker 3: the animation tending toward a representation of infinite planes, which 691 00:37:54,640 --> 00:37:57,840 Speaker 3: if you represent infinite planes with weird shapes just floating 692 00:37:57,840 --> 00:37:59,960 Speaker 3: in them, that does tend to suggest a kind of 693 00:38:00,080 --> 00:38:01,799 Speaker 3: visionary experience. 694 00:38:01,640 --> 00:38:05,040 Speaker 2: You know. All this discussion also brought me back to 695 00:38:06,400 --> 00:38:09,120 Speaker 2: the old three D Mays screensaver on what was the 696 00:38:09,200 --> 00:38:14,000 Speaker 2: Windows ninety five, Yeah, which I hadn't thought about it 697 00:38:14,000 --> 00:38:16,920 Speaker 2: in a while, but I ran across this quote. This 698 00:38:17,000 --> 00:38:18,600 Speaker 2: is just in the wiki for it, but this is 699 00:38:18,640 --> 00:38:22,360 Speaker 2: from Jacob Brogan writing for Slade, who said that it 700 00:38:22,640 --> 00:38:28,040 Speaker 2: compared it to watching one's grandparents playing play Wolfenstein three D. 701 00:38:30,280 --> 00:38:32,560 Speaker 2: So I think that's it's a pretty great comparison. But 702 00:38:32,680 --> 00:38:34,920 Speaker 2: it was. I remember it being kind of mesmerizing and 703 00:38:34,960 --> 00:38:38,799 Speaker 2: feeling like really interesting, like, Wow, where's this Mayze taking us? 704 00:38:39,040 --> 00:38:42,320 Speaker 3: You know, you take that Mayze screensaver, remove all the colors, 705 00:38:42,400 --> 00:38:44,480 Speaker 3: make the walls, floors and ceiling gray, and then you 706 00:38:44,520 --> 00:38:45,600 Speaker 3: got the Pumpkinhead game. 707 00:38:45,960 --> 00:38:50,680 Speaker 2: Yeah, I mean I remember just loving the Starscape where 708 00:38:50,800 --> 00:38:53,600 Speaker 2: you know where it's like you're flying through space and 709 00:38:53,680 --> 00:38:56,360 Speaker 2: this is just the screen saver. You know, it's amazing. 710 00:38:56,640 --> 00:38:58,920 Speaker 3: It was so simple, and that one, it was one 711 00:38:58,920 --> 00:39:01,480 Speaker 3: of my favorites. I love. Yeah, all those after dark 712 00:39:01,520 --> 00:39:04,080 Speaker 3: screen savers were pretty cool when I was in elementary school. 713 00:39:04,080 --> 00:39:07,000 Speaker 2: Though nowadays I don't even use a screensaver. It's like, well, 714 00:39:07,040 --> 00:39:09,480 Speaker 2: the screen just shuts itself off. It just goes for 715 00:39:09,560 --> 00:39:14,640 Speaker 2: real black. That's it great, That's very exciting. It's kind 716 00:39:14,640 --> 00:39:17,000 Speaker 2: of where we are the relationship with computers these days. 717 00:39:17,000 --> 00:39:18,400 Speaker 2: It's like is it off good? 718 00:39:18,640 --> 00:39:20,680 Speaker 3: Well? Mine has been doing that, but now I feel 719 00:39:20,719 --> 00:39:22,560 Speaker 3: like I got to go back to flying toasters. How 720 00:39:22,600 --> 00:39:25,080 Speaker 3: do I find a way to download that after we're 721 00:39:25,120 --> 00:39:25,720 Speaker 3: done recording? 722 00:39:25,760 --> 00:39:26,000 Speaker 4: Now? 723 00:39:26,440 --> 00:39:38,680 Speaker 2: Yeah, all right, let's see we have a few left 724 00:39:38,719 --> 00:39:41,360 Speaker 2: here in the immediate grab bag. Let's see, we had 725 00:39:41,360 --> 00:39:45,279 Speaker 2: a couple related to Labyrinth. So I want to read 726 00:39:45,280 --> 00:39:46,719 Speaker 2: at least one of these. May maybe we can do 727 00:39:46,760 --> 00:39:49,040 Speaker 2: more than one. But this one comes to us from Mike. 728 00:39:49,440 --> 00:39:51,560 Speaker 2: Mike says, hey, guys, I just wanted to say hi 729 00:39:51,600 --> 00:39:54,080 Speaker 2: and let you know how timely your Labyrinth episode was 730 00:39:54,160 --> 00:39:56,759 Speaker 2: My wife and I were just amazed at how one 731 00:39:56,760 --> 00:39:59,160 Speaker 2: of our friends had never seen or even heard of 732 00:39:59,160 --> 00:40:01,799 Speaker 2: this movie and discussed a watch party to view it. 733 00:40:02,640 --> 00:40:05,640 Speaker 2: Then I see your episode pop up for it kismet, 734 00:40:05,719 --> 00:40:08,960 Speaker 2: I say, Anywaho, great episode, as always, but I felt 735 00:40:08,960 --> 00:40:11,040 Speaker 2: I needed to also mention the various scenes where you 736 00:40:11,080 --> 00:40:14,280 Speaker 2: can find hidden images of Bowie's face embedded in the sets. 737 00:40:14,719 --> 00:40:18,360 Speaker 2: It is as though Jarif is always watching her. My 738 00:40:18,440 --> 00:40:21,360 Speaker 2: favorite example is where the camera pans by some boulders, 739 00:40:21,640 --> 00:40:23,919 Speaker 2: and as it does at one point, they all line 740 00:40:24,000 --> 00:40:26,400 Speaker 2: up perfectly to make the silhouette of his face for 741 00:40:26,440 --> 00:40:30,760 Speaker 2: a moment. It is awesome. Example below, and they include 742 00:40:30,760 --> 00:40:34,680 Speaker 2: a screen grab of this. Thanks as always. PS, I'm 743 00:40:34,760 --> 00:40:38,120 Speaker 2: keeping hope alive. You may one day cover Johnny Mnumonic 744 00:40:38,400 --> 00:40:40,680 Speaker 2: in a weird house. It is beyond fantastic, and I 745 00:40:40,719 --> 00:40:45,200 Speaker 2: promise worth your time to cover smiley face. Thanks Mike. 746 00:40:45,680 --> 00:40:47,400 Speaker 3: I don't remember what part of the movie this was. 747 00:40:47,920 --> 00:40:51,920 Speaker 2: This occurs. I think I think it's possible Sarah and 748 00:40:52,040 --> 00:40:55,160 Speaker 2: Hoggle move through here, and then there's another scene where 749 00:40:55,400 --> 00:40:59,000 Speaker 2: Hoggle and Jareff have like a powwoll near it. But 750 00:40:59,680 --> 00:41:02,279 Speaker 2: I've been interpreted different ways over the years, like is 751 00:41:02,280 --> 00:41:04,000 Speaker 2: it a sign is it a sign of his power 752 00:41:04,080 --> 00:41:06,719 Speaker 2: in his megalomania? You know, like he is like the 753 00:41:06,760 --> 00:41:10,080 Speaker 2: dictator of the Goblin realm here, so you know, his 754 00:41:10,160 --> 00:41:12,520 Speaker 2: face would be everywhere, and it is a place of 755 00:41:12,560 --> 00:41:15,919 Speaker 2: confusion and riddle and hidden meaning. So yes, of course 756 00:41:15,960 --> 00:41:18,640 Speaker 2: it would take this kind of form. But you could 757 00:41:18,680 --> 00:41:21,080 Speaker 2: also interpret it as sort of signifying his own sort 758 00:41:21,080 --> 00:41:23,319 Speaker 2: of imprisonment here. You know, like he here, he is 759 00:41:23,840 --> 00:41:25,960 Speaker 2: trapped in stone, and he is in a sense like 760 00:41:26,040 --> 00:41:29,440 Speaker 2: trapped here at the top of the Goblin world and 761 00:41:29,560 --> 00:41:33,520 Speaker 2: desperately wants maybe not escape. I don't not think escape. 762 00:41:33,600 --> 00:41:36,560 Speaker 2: Escape is possible for him or conceivable for him, but 763 00:41:36,640 --> 00:41:40,120 Speaker 2: he wants something different, and you know that is kind 764 00:41:40,120 --> 00:41:41,680 Speaker 2: of like his struggle in Labyrinth. 765 00:41:42,200 --> 00:41:45,480 Speaker 3: Interesting, all right, you want to do one more about Labyrinth? 766 00:41:45,640 --> 00:41:46,480 Speaker 3: This one from Lauren. 767 00:41:47,200 --> 00:41:47,600 Speaker 2: Sure. 768 00:41:53,160 --> 00:41:55,520 Speaker 3: This is from Lauren, who says, Hi, Joe and Rob. 769 00:41:56,000 --> 00:41:58,279 Speaker 3: This male is in response to your recent episode on 770 00:41:58,360 --> 00:42:01,520 Speaker 3: nineteen eighty six is the labyrin I wanted to share 771 00:42:01,560 --> 00:42:04,680 Speaker 3: some of my experiences and thoughts. I first want to 772 00:42:04,719 --> 00:42:06,920 Speaker 3: talk about my initial encounters with this film in the 773 00:42:06,960 --> 00:42:10,360 Speaker 3: early nineties at the end of every school year, without fail, 774 00:42:10,560 --> 00:42:13,480 Speaker 3: the weird foreign art teacher at my elementary school in 775 00:42:13,520 --> 00:42:15,880 Speaker 3: Rhode Island would show the film and then have us 776 00:42:15,920 --> 00:42:20,400 Speaker 3: all make puppets afterwards. That sounds awesome to me. He 777 00:42:21,080 --> 00:42:23,920 Speaker 3: was an odd but seemingly harmless middle aged man with 778 00:42:23,960 --> 00:42:27,640 Speaker 3: a dark and dangly, villainous mustache. He used to tweeze 779 00:42:27,719 --> 00:42:30,720 Speaker 3: his nosehair as during class, propping up a little mirror 780 00:42:30,800 --> 00:42:33,640 Speaker 3: in front of him on his desk. I tried to 781 00:42:33,640 --> 00:42:35,360 Speaker 3: search him up on the Internet, but I have no 782 00:42:35,440 --> 00:42:39,520 Speaker 3: idea how to spell his Eastern European sounding last name. Anyways, 783 00:42:39,560 --> 00:42:42,080 Speaker 3: even as an elementary schooler, I remember thinking it was 784 00:42:42,120 --> 00:42:44,080 Speaker 3: odd that the school let him show this film to 785 00:42:44,120 --> 00:42:46,680 Speaker 3: a bunch of little kids every year, partially on account 786 00:42:46,680 --> 00:42:50,120 Speaker 3: of the mild horrors woven throughout the fantasy, but primarily 787 00:42:50,160 --> 00:42:53,399 Speaker 3: on account of the scandalousness of David Bowie's very tight 788 00:42:53,440 --> 00:42:57,440 Speaker 3: fitting pants. There were many hushed giggles about it. Anyways, 789 00:42:57,520 --> 00:43:01,320 Speaker 3: the yearly experience formed an interesting multi generational link between 790 00:43:01,360 --> 00:43:04,200 Speaker 3: all of the kids in town. During college. Once I 791 00:43:04,280 --> 00:43:06,799 Speaker 3: was camping with my older brother and his friends, I 792 00:43:06,840 --> 00:43:10,279 Speaker 3: was adjusting the rocks around the campfire and absent mindedly 793 00:43:10,440 --> 00:43:16,359 Speaker 3: said Ludo friends. One of my brother's friends from high 794 00:43:16,400 --> 00:43:19,239 Speaker 3: school heard me and perked up in the most enthusiastic 795 00:43:19,280 --> 00:43:22,919 Speaker 3: and childlike manner of all the shared experiences for people 796 00:43:22,960 --> 00:43:26,200 Speaker 3: to bond over. A side note, my older brother was 797 00:43:26,320 --> 00:43:30,600 Speaker 3: not part of this elementary school experience. My final comment 798 00:43:30,680 --> 00:43:33,160 Speaker 3: is about the riddle of the Four Nights. I always 799 00:43:33,200 --> 00:43:37,040 Speaker 3: got the sense that Sarah Jennifer Connelly's character was correct 800 00:43:37,080 --> 00:43:39,720 Speaker 3: in her puzzling out of the paradox, but it didn't 801 00:43:39,719 --> 00:43:43,480 Speaker 3: matter because she didn't consider the possibility that neither of 802 00:43:43,520 --> 00:43:46,719 Speaker 3: them actually knew, which door led to certain doom, that 803 00:43:46,800 --> 00:43:49,680 Speaker 3: they were just creatures of chaos and absurdity, like the 804 00:43:49,719 --> 00:43:52,839 Speaker 3: majority of the other critters in the labyrinth. Thanks as 805 00:43:52,880 --> 00:43:55,239 Speaker 3: always for the awesome content, Lauren. 806 00:43:56,000 --> 00:44:00,000 Speaker 2: Well, that's possible. We talked about the underlying thought experience. 807 00:44:00,120 --> 00:44:03,640 Speaker 2: They're the underlying paradox, and like one of the keys 808 00:44:03,719 --> 00:44:06,720 Speaker 2: to the solution working is that truth cannot be lies. 809 00:44:06,760 --> 00:44:08,920 Speaker 2: If truth can be lies, then the whole thing falls apart. 810 00:44:09,160 --> 00:44:12,000 Speaker 3: Yeah, and I guess the other way that could be 811 00:44:12,040 --> 00:44:14,680 Speaker 3: the case is if like neither of them are actually 812 00:44:14,760 --> 00:44:17,279 Speaker 3: bound to say true or falser. It's the whole thing's 813 00:44:17,320 --> 00:44:18,799 Speaker 3: just made up. They're just messing with her. 814 00:44:19,200 --> 00:44:22,800 Speaker 2: I can't accept that. Though I've not too much about 815 00:44:22,800 --> 00:44:26,399 Speaker 2: this over time, they it has to be legit. But then, 816 00:44:26,400 --> 00:44:29,279 Speaker 2: of course it ends up apparently not mattering all that 817 00:44:29,360 --> 00:44:31,480 Speaker 2: much because she gets cocky and she says that the 818 00:44:31,560 --> 00:44:34,759 Speaker 2: labyrinth is a piece of cake, and then it's down 819 00:44:34,800 --> 00:44:36,840 Speaker 2: the hole. She goes into the opliat. 820 00:44:36,600 --> 00:44:38,680 Speaker 3: You've got a sunk costs bias on this because you've 821 00:44:38,719 --> 00:44:41,240 Speaker 3: already put the work in on figuring out the riddle, 822 00:44:41,320 --> 00:44:43,439 Speaker 3: and like, if you've put that work in, you've got 823 00:44:43,440 --> 00:44:44,560 Speaker 3: to believe it means something. 824 00:44:44,800 --> 00:44:46,200 Speaker 2: Yeah. 825 00:44:46,239 --> 00:44:48,279 Speaker 3: Wait, I feel like we need to do this one 826 00:44:48,280 --> 00:44:49,760 Speaker 3: Immortal Kombat. What do you think? 827 00:44:50,239 --> 00:44:51,840 Speaker 2: Sure, let's do it. Let's flow through it. We go 828 00:44:51,920 --> 00:44:55,400 Speaker 2: one more and yeah, we've got a bunch of like 829 00:44:55,440 --> 00:44:57,640 Speaker 2: Halloween weird houses coming up, and I think that's going 830 00:44:57,680 --> 00:45:01,239 Speaker 2: to probably get a lot of listener feedback. So we 831 00:45:01,280 --> 00:45:03,040 Speaker 2: need to fit in the Mortal Kombat before we hit 832 00:45:03,080 --> 00:45:11,319 Speaker 2: all that. All right, This one's from CEB. CEB says, hi, 833 00:45:11,520 --> 00:45:14,640 Speaker 2: CB here loved your deep analysis of the Mortal Kombat movie. 834 00:45:14,640 --> 00:45:16,800 Speaker 2: It's corny, has a sense of fun to it and 835 00:45:16,920 --> 00:45:19,160 Speaker 2: makes you want to run a half marathon after listening 836 00:45:19,160 --> 00:45:22,080 Speaker 2: to the soundtrack. Anyway, you were confused about Johnny Cage's 837 00:45:22,080 --> 00:45:24,040 Speaker 2: photo in the movie. The photo is a nod to 838 00:45:24,080 --> 00:45:27,000 Speaker 2: the hardcore Mortal Kombat gamers out there when the movie 839 00:45:27,080 --> 00:45:29,120 Speaker 2: came out, Mortal Kombat two had been out for a while. 840 00:45:29,239 --> 00:45:32,719 Speaker 2: In that game, for Johnny Cage's friendship move, friendships were 841 00:45:32,840 --> 00:45:37,320 Speaker 2: an alternative to hitting your fatality, where something happy happens, 842 00:45:37,360 --> 00:45:41,440 Speaker 2: like I think, like Sheng Sung makes a rainbow appear 843 00:45:41,480 --> 00:45:42,360 Speaker 2: between his poems. 844 00:45:42,600 --> 00:45:44,160 Speaker 3: You give your opponent a teddy bear. 845 00:45:44,400 --> 00:45:47,400 Speaker 2: Yeah, that sort of thing. He signs a photo for 846 00:45:47,480 --> 00:45:49,759 Speaker 2: his enemy in the movie. By itself, it doesn't make 847 00:45:49,840 --> 00:45:52,800 Speaker 2: utter sense, but I guess they wanted to throw something 848 00:45:52,840 --> 00:45:56,640 Speaker 2: fun into the mix. As for bad DVD menus, there 849 00:45:56,640 --> 00:46:00,279 Speaker 2: are two DVD menus that I remember cursing at. One 850 00:46:00,320 --> 00:46:03,120 Speaker 2: of them was Memento and the other one was the 851 00:46:03,200 --> 00:46:07,360 Speaker 2: nineteen eighty five Transformers animated movie. The DVD menu for 852 00:46:07,480 --> 00:46:11,279 Speaker 2: Memento was designed like the Doctor's Notes. You had to 853 00:46:11,320 --> 00:46:14,960 Speaker 2: search for the playtab amongst post its and illegible doctor's 854 00:46:15,000 --> 00:46:18,480 Speaker 2: handwriting and Transformers. The movie had you going back and 855 00:46:18,480 --> 00:46:21,760 Speaker 2: forth in the menu trying to find the special features. 856 00:46:22,160 --> 00:46:24,440 Speaker 3: Did this come up because we were talking about the 857 00:46:25,080 --> 00:46:28,200 Speaker 3: menu on the Free Jack DVD that was like a 858 00:46:28,360 --> 00:46:33,200 Speaker 3: classic nineteen ninety nine style DVD menu that had pages 859 00:46:33,280 --> 00:46:35,840 Speaker 3: like visit our website and it would just show you 860 00:46:35,880 --> 00:46:36,640 Speaker 3: a URL. 861 00:46:37,160 --> 00:46:39,680 Speaker 2: Oh yeah, I mean, they don't make DVDs, and they 862 00:46:39,719 --> 00:46:41,799 Speaker 2: don't make special editions quite like they did with some 863 00:46:41,840 --> 00:46:44,440 Speaker 2: of those early DVD special editions, Like I had the 864 00:46:44,480 --> 00:46:46,640 Speaker 2: one for Big Trouble in Little China, and it just 865 00:46:46,680 --> 00:46:49,359 Speaker 2: had so many pages of extras. It had like little 866 00:46:49,440 --> 00:46:51,080 Speaker 2: hidden Easter eggs. 867 00:46:51,520 --> 00:46:55,480 Speaker 3: It was a whole experience essentially games in the DVD menus. 868 00:46:55,600 --> 00:46:59,080 Speaker 2: Yeah, yeah, so I missed that. I mean there's still, 869 00:46:59,120 --> 00:47:00,759 Speaker 2: as we often just go in Weird House, there's some 870 00:47:00,800 --> 00:47:04,359 Speaker 2: excellent special editions coming out these days and still coming out, 871 00:47:04,400 --> 00:47:08,120 Speaker 2: and they're reusing a lot of that older uh, that 872 00:47:08,200 --> 00:47:12,319 Speaker 2: older content. For instance, there's like a new revamped Blu 873 00:47:12,480 --> 00:47:16,000 Speaker 2: ray of Chronicles of Ridding coming out that looks really good. 874 00:47:16,480 --> 00:47:19,080 Speaker 2: But anyway, that's all beside the point. 875 00:47:19,239 --> 00:47:21,440 Speaker 3: Yeah, I feel at least like the new ones that 876 00:47:21,480 --> 00:47:23,839 Speaker 3: are putting a lot of stuff in there. It's it's 877 00:47:23,840 --> 00:47:26,880 Speaker 3: pretty logically organized and it's easy to get to what 878 00:47:26,960 --> 00:47:29,239 Speaker 3: you want, instead of these older DVDs where it was 879 00:47:29,280 --> 00:47:33,640 Speaker 3: like the the navigation functionality on its own was like 880 00:47:33,719 --> 00:47:34,759 Speaker 3: a game, you know. 881 00:47:34,840 --> 00:47:37,960 Speaker 2: Yes, yeah, Yeah, they've gotten so much better about just 882 00:47:38,480 --> 00:47:42,040 Speaker 2: the accessibility the presentation, especially with like these little like 883 00:47:42,080 --> 00:47:44,440 Speaker 2: the little menu that will pop up at the bottom 884 00:47:44,680 --> 00:47:47,400 Speaker 2: you can bring up while you're watching the film. Yeah, 885 00:47:47,440 --> 00:47:50,120 Speaker 2: these older DVDs were a lot clunkier, and yeah, sometimes 886 00:47:50,160 --> 00:47:53,960 Speaker 2: the menus were just clearly not designed with the viewer 887 00:47:54,000 --> 00:47:58,560 Speaker 2: experience in mind. Anyway, CB continues here speaking of the 888 00:47:58,640 --> 00:48:01,760 Speaker 2: DVDs and an affinity for Dungeons and Dragons. The Collector's 889 00:48:01,880 --> 00:48:04,560 Speaker 2: Edition for the Dungeons and Dragons animated show was great. 890 00:48:04,920 --> 00:48:06,759 Speaker 2: Not only was it loaded with special features, but it 891 00:48:06,760 --> 00:48:09,640 Speaker 2: came with a mini adventure supplement, four point five edition 892 00:48:09,719 --> 00:48:12,319 Speaker 2: character sheets for all the characters, and it all came 893 00:48:12,360 --> 00:48:16,359 Speaker 2: in a nice first edition red box. Before I go, 894 00:48:16,440 --> 00:48:18,520 Speaker 2: I want you to do a weird house cartoon series, 895 00:48:18,600 --> 00:48:21,520 Speaker 2: or at least deep dive on the series. The cartoon 896 00:48:21,560 --> 00:48:26,120 Speaker 2: series is called Liberty's Kids. It's by Diic Productions, which 897 00:48:26,280 --> 00:48:28,720 Speaker 2: should say a lot, but also adds to the mystery 898 00:48:28,719 --> 00:48:31,040 Speaker 2: of getting the voice actors the show is set during 899 00:48:31,080 --> 00:48:33,839 Speaker 2: the Revolutionary War and follows two kids as they help 900 00:48:33,880 --> 00:48:37,600 Speaker 2: out Ben Franklin with missions and his paper. Now. Ben 901 00:48:37,600 --> 00:48:41,279 Speaker 2: Franklin's voice is done by Walter Cronkite, Jefferson is voiced 902 00:48:41,280 --> 00:48:44,520 Speaker 2: by Dustin Hoffman, and one of the generals is supplied 903 00:48:44,560 --> 00:48:49,680 Speaker 2: by Arnold himself. I want to know WTF anyway, I've 904 00:48:49,680 --> 00:48:52,640 Speaker 2: written a lot have fun cep what. 905 00:48:52,920 --> 00:48:55,879 Speaker 3: I did not know anything about Liberty's Kids. I did 906 00:48:55,880 --> 00:48:57,759 Speaker 3: not remember this at all, so I had to look 907 00:48:57,800 --> 00:49:01,160 Speaker 3: it up. It looks like it ran on PBS from 908 00:49:01,200 --> 00:49:03,640 Speaker 3: about two thousand and two to two thousand and three. 909 00:49:04,600 --> 00:49:08,200 Speaker 3: The animation style looks like a combination of Captain Planet 910 00:49:08,200 --> 00:49:10,560 Speaker 3: and The Magic School Bus if you can picture that. 911 00:49:11,880 --> 00:49:15,040 Speaker 3: But the voice cast is unbelievable for something I had 912 00:49:15,120 --> 00:49:18,320 Speaker 3: never heard of. So yeah, it's got cronkeyed is Ben Franklin, 913 00:49:18,480 --> 00:49:24,839 Speaker 3: Sylvester Stallone as Paul Revere, Ben Stiller as Thomas Jefferson. 914 00:49:24,880 --> 00:49:27,680 Speaker 3: The wiki says that I know in the email, CB 915 00:49:27,840 --> 00:49:30,840 Speaker 3: says that Dustin Hoffman was Jefferson, but the wikie says 916 00:49:30,840 --> 00:49:35,320 Speaker 3: Hoffman is Benedict Arnold, not Jefferson, and Ben Stiller is Jefferson. 917 00:49:36,280 --> 00:49:40,560 Speaker 3: Billy Crystal as John Adams by the way, obnoxious and unliked, 918 00:49:41,440 --> 00:49:46,000 Speaker 3: as they say, and At Benning as Abigail Adams, Michael 919 00:49:46,080 --> 00:49:49,920 Speaker 3: Douglas as Patrick Henry, and then Arnold Schwarzenegger as Baron 920 00:49:50,000 --> 00:49:53,560 Speaker 3: von Steuben, who was a Prussian officer who was crucial 921 00:49:53,600 --> 00:49:57,799 Speaker 3: in bringing like training an organization to the what he 922 00:49:57,880 --> 00:50:03,000 Speaker 3: thought was poorly organized and and untrained Continental Army. Also, 923 00:50:03,080 --> 00:50:06,560 Speaker 3: it had Whoopy Goldberg as Deborah Sampson, who famously disguised 924 00:50:06,600 --> 00:50:08,239 Speaker 3: herself as a man so she could fight in the 925 00:50:08,280 --> 00:50:11,960 Speaker 3: Continental Army. Had Liam Neeson bringing a particular set of 926 00:50:11,960 --> 00:50:14,600 Speaker 3: skills to the portrayal of John Paul Jones. And it 927 00:50:14,680 --> 00:50:19,400 Speaker 3: had Michael Yorke as Admiral Howe stacked cast. Can't believe 928 00:50:19,480 --> 00:50:20,359 Speaker 3: I've never heard of this. 929 00:50:20,960 --> 00:50:23,880 Speaker 2: I'll also throw in that this also features the voice 930 00:50:24,280 --> 00:50:27,440 Speaker 2: the vocal talents of Jason Connery. So there you go, 931 00:50:27,560 --> 00:50:28,480 Speaker 2: Sean Connery's son. 932 00:50:28,840 --> 00:50:31,840 Speaker 3: Wait, wait, does he play a spy? Did he play Hale? 933 00:50:33,080 --> 00:50:35,600 Speaker 2: I'm pulling it up on IMDb here and I'm not 934 00:50:35,800 --> 00:50:39,439 Speaker 2: seeing the character name reference, but maybe that is the case. 935 00:50:39,480 --> 00:50:42,200 Speaker 2: It looks like he was in Let's see five different 936 00:50:42,200 --> 00:50:43,759 Speaker 2: episodes that. 937 00:50:43,719 --> 00:50:46,160 Speaker 3: Would be a hilarious nod. I would cast him as 938 00:50:46,160 --> 00:50:50,239 Speaker 3: a spy because Sean Connery's do we say Sean Connery's brother, 939 00:50:50,280 --> 00:50:53,040 Speaker 3: If we did, that was his son, his son's I'm sorry, 940 00:50:53,640 --> 00:51:01,399 Speaker 3: Neil Connery. This is Jason, not Operation Kid Brother, Operation Son. Yes, okay, yeah, yeah, 941 00:51:01,440 --> 00:51:03,920 Speaker 3: this one is new to me. I had never heard 942 00:51:03,920 --> 00:51:06,279 Speaker 3: of this. I love when you find out about these 943 00:51:06,320 --> 00:51:09,440 Speaker 3: like I guess more often it's movies that I like. 944 00:51:09,560 --> 00:51:11,799 Speaker 3: How is it this star studded and I've never heard 945 00:51:11,840 --> 00:51:14,239 Speaker 3: of it before? But this is somehow even funnier because 946 00:51:14,239 --> 00:51:18,720 Speaker 3: it's a cartoon kids show about the Revolutionary War. Yeah, okay. 947 00:51:18,800 --> 00:51:21,879 Speaker 3: One last message this comes. It's also about Weird House. 948 00:51:21,920 --> 00:51:25,680 Speaker 3: Comes from our listener Milan. Subject line Weird House, free 949 00:51:25,800 --> 00:51:35,840 Speaker 3: Jack ending. Milan says, Hi, guys, longtime listener, first time emailer. 950 00:51:36,040 --> 00:51:38,600 Speaker 3: If this has been addressed in listener mail, just take 951 00:51:38,600 --> 00:51:40,760 Speaker 3: this as a fan who is desperate to have something 952 00:51:40,760 --> 00:51:44,640 Speaker 3: to message you about. I just had a small note 953 00:51:44,719 --> 00:51:48,239 Speaker 3: on your coverage of free Jack, specifically the ending. This 954 00:51:48,280 --> 00:51:50,840 Speaker 3: one is a real guilty pleasure since childhood, and I 955 00:51:50,840 --> 00:51:53,120 Speaker 3: think the ending made more sense than you gave it. 956 00:51:53,200 --> 00:51:57,160 Speaker 3: Credit for Mick Jagger's character let's furlong get away with 957 00:51:57,360 --> 00:52:00,880 Speaker 3: not knowing the identification number, perhaps part out of respect, 958 00:52:01,160 --> 00:52:04,279 Speaker 3: but mostly because if the transfer did not complete, he 959 00:52:04,360 --> 00:52:07,600 Speaker 3: would not get paid. Not to mention the black mark 960 00:52:07,600 --> 00:52:10,759 Speaker 3: and his reputation. Most of the movie is pretty ridiculous, 961 00:52:10,800 --> 00:52:14,080 Speaker 3: but it makes sense why Mick Jagger doesn't really care 962 00:52:14,200 --> 00:52:17,359 Speaker 3: who's in that body. Love what you guys do, So 963 00:52:17,400 --> 00:52:20,920 Speaker 3: thanks again for doing it, Milan. Now, Milan, I wanted 964 00:52:20,960 --> 00:52:23,560 Speaker 3: to feature this email for a couple of reasons. Number one, 965 00:52:23,600 --> 00:52:27,600 Speaker 3: I wanted to honor your effort in explaining this ending 966 00:52:27,640 --> 00:52:30,520 Speaker 3: that apparently went over our heads. But also I thought 967 00:52:30,520 --> 00:52:33,239 Speaker 3: it was funny because this episode was so long ago, 968 00:52:33,280 --> 00:52:35,320 Speaker 3: I have no idea what you're talking about. 969 00:52:37,560 --> 00:52:39,960 Speaker 2: Yeah, there are a number of sensations and moments and 970 00:52:40,040 --> 00:52:43,680 Speaker 2: lines that stick with one from free Jack, but I 971 00:52:43,800 --> 00:52:46,399 Speaker 2: do vaguely remember this standoff of the end. 972 00:52:46,600 --> 00:52:49,319 Speaker 3: Yeah, but anyway, I thought it was it was only 973 00:52:49,320 --> 00:52:51,880 Speaker 3: fair to let you make your case, So thank you, Milan. 974 00:52:52,480 --> 00:52:54,680 Speaker 2: All right, Well, on that note, we're gonna go ahead 975 00:52:54,680 --> 00:52:58,200 Speaker 2: and send Carney back into the depths. We're going to 976 00:52:58,239 --> 00:53:01,520 Speaker 2: close up the mail bag, but we'll be back probably 977 00:53:01,520 --> 00:53:05,799 Speaker 2: sometime next month, sometime in October. We'll probably be back 978 00:53:05,800 --> 00:53:08,000 Speaker 2: with another listener mail episode, so keep it coming, and 979 00:53:08,040 --> 00:53:11,040 Speaker 2: certainly as we start rolling out our Halloween episodes, write 980 00:53:11,080 --> 00:53:14,319 Speaker 2: in with all of your thoughts, your comments, your observations, 981 00:53:14,320 --> 00:53:15,960 Speaker 2: and so forth. We'd love to hear from you. 982 00:53:16,320 --> 00:53:19,880 Speaker 3: Huge thanks as always to our excellent audio producer JJ Posway. 983 00:53:20,200 --> 00:53:21,839 Speaker 3: If you would like to get in touch with us 984 00:53:21,840 --> 00:53:24,360 Speaker 3: with feedback on this episode or any other, to suggest 985 00:53:24,360 --> 00:53:26,439 Speaker 3: a topic for the future, or just to say hello, 986 00:53:26,600 --> 00:53:29,239 Speaker 3: you can email us at contact at stuff to Blow 987 00:53:29,280 --> 00:53:36,200 Speaker 3: your Mind dot com. 988 00:53:36,320 --> 00:53:39,239 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 989 00:53:39,320 --> 00:53:42,120 Speaker 1: more podcasts from my Heart Radio, visit the iHeartRadio app, 990 00:53:42,280 --> 00:53:45,040 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.