WEBVTT - Tech News: WeOutOfWork and Getting Burned by NFTs

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and How the

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<v Speaker 1>tech are you. It is time for the tech news

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<v Speaker 1>for Tuesday, November seventh, twenty twenty three. First up, last week,

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<v Speaker 1>I mentioned that the company we Work was rumored to

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<v Speaker 1>be headed for bankruptcy. Now the company has filed for bankruptcy.

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<v Speaker 1>So at its height, we Work was worth somewhere in

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<v Speaker 1>the neighborhood of forty seven billion with a B dollars.

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<v Speaker 1>Currently it's worth less than fifty million dollars. That is

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<v Speaker 1>an incredible fall from grace. We Work is not actually

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<v Speaker 1>a tech company. It was treated like one. It was

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<v Speaker 1>treated like it was a tech startup, but you know,

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<v Speaker 1>it is just all about buying or leasing office space

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<v Speaker 1>and then subleasing that to customers. We Work was already

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<v Speaker 1>in a rough spot before the pandemic even hit, and

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<v Speaker 1>obviously in the wake of the pandemic, Corporate America has

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<v Speaker 1>changed its approach to work in quite a few places.

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<v Speaker 1>So this doesn't actually mean that we Work is totally

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<v Speaker 1>going to go out of business. That's not what bankruptcy means.

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<v Speaker 1>What it means is that the company is going to

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<v Speaker 1>receive protection against you know, it's various creditors because it's

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<v Speaker 1>in deep, deep debt. And reps are saying that the

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<v Speaker 1>plan is to reorganize the company and to have as

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<v Speaker 1>little disruption in business as possible, while it will likely

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<v Speaker 1>have to get rid of certain properties, you know, sell them,

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<v Speaker 1>offer or cancel leases or whatever, they want, to keep

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<v Speaker 1>as many properties in operation as possible. At least that's

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<v Speaker 1>what the reps are saying. Personally, I think we Work

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<v Speaker 1>as a business plan has never been so super strong.

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<v Speaker 1>The whole concept isn't a new one, and it typically

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<v Speaker 1>has pretty small profit margins. So I'm not saying it's

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<v Speaker 1>impossible for we Work to find stability, but I'm personally

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<v Speaker 1>pretty pessimistic about it. Open Ai held its first developer

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<v Speaker 1>conference yesterday. They called it dev Day, and early on

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<v Speaker 1>open Ai kicked things off by giving developers an incentive

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<v Speaker 1>to make apps built on top of the GPT technology

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<v Speaker 1>through a five hundred dollars credit. The company showed off

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<v Speaker 1>some new capabilities to developers, including a simplified way to

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<v Speaker 1>create customized GPT agents using natural language which is pretty

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<v Speaker 1>incredible really. Open ai is also going to launch an

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<v Speaker 1>online store where developers will be able to sell their

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<v Speaker 1>custom GPT agents to customers. The company also announced it

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<v Speaker 1>would offer protection to developers against copyright infringement claims, so

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<v Speaker 1>open ai says it will cover costs or those kind

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<v Speaker 1>of legal claims against developers. The company also announced that

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<v Speaker 1>it hit a huge milestone of one hundred million weekly users,

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<v Speaker 1>and it sounds like things are just getting started, which

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<v Speaker 1>I'm sure is the source of anxiety for a lot

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<v Speaker 1>of creative types out there who are already concerned that

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<v Speaker 1>models like GBT may be devouring their work and ultimately

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<v Speaker 1>will set up technologies that compete directly against them. Tech

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<v Speaker 1>explores Rob Nichols has an article titled do you trust

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<v Speaker 1>AI to write the news? It already is and not

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<v Speaker 1>without issues. So in this article, Nichols tells the story

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<v Speaker 1>of how Microsoft reposted an article that was originally published

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<v Speaker 1>in The Guardian. So, in the repost of this article,

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<v Speaker 1>Microsoft also enabled an AI generative tool that automatically created

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<v Speaker 1>a poll and connected it to the news story. Unfortunately,

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<v Speaker 1>this news story was about the murder of a young

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<v Speaker 1>woman in Australia. Named Lily James, and the poll was

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<v Speaker 1>asking readers to speculate about the nature of her death,

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<v Speaker 1>which is absolutely horrifying. Right. It's clearly negligent on the

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<v Speaker 1>part of Microsoft to allow that through, and The Guardian

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<v Speaker 1>had no involvement with the use of this AI tool.

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<v Speaker 1>As Nichols points out, media companies are experimenting with AI

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<v Speaker 1>to generate stuff like poles because poles are proven to

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<v Speaker 1>boost engagement, but they also take time away from staff.

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<v Speaker 1>I'm reminded of when I was working for houstuffworks dot

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<v Speaker 1>com and we would have things like quizzes and galleries

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<v Speaker 1>and this kind of stuff that took a lot of

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<v Speaker 1>time to create. They did create a lot of engagement,

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<v Speaker 1>which is why the company loved them so much, but

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<v Speaker 1>it meant that we weren't actually spending time doing stuff

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<v Speaker 1>like researching and writing articles, which is really what most

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<v Speaker 1>of us wanted to do. So why not offload those

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<v Speaker 1>kinds of somewhat mindless tasks to AI? As the story indicates,

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<v Speaker 1>the subject matter of the news article is incredibly important.

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<v Speaker 1>Nichols goes on to reference various media companies that are

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<v Speaker 1>even going a step further. They're leaning on AI to

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<v Speaker 1>actually generate articles, not just supplemental material, but full on

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<v Speaker 1>news articles. And I've talked in the past about again

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<v Speaker 1>how my former employer How Stuff Works did that for

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<v Speaker 1>How Stuffworks articles. I have not actually been back to

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<v Speaker 1>the website for a few months now to see if

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<v Speaker 1>that's still the case, but that's what it was like

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<v Speaker 1>in the summer. Nichols argues that AI's shortcomings can create unfortunate, tragic,

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<v Speaker 1>and even dangerous consequences, and I think that's right on

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<v Speaker 1>the money. With a very strong editorial staff, you could

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<v Speaker 1>potentially weed out articles that are misleading or harmful, But

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<v Speaker 1>at some point you're asking editors to act both as

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<v Speaker 1>an editor and as a writer to rewrite pieces, and

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<v Speaker 1>then you start getting into these unmanageable workloads. So I'm

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<v Speaker 1>not entirely convinced that it even makes sense from a

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<v Speaker 1>business perspective. It certainly isn't going to help things like

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<v Speaker 1>editorial morale. Meanwhile, the News division of CBS has launched

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<v Speaker 1>a unit dedicated to investigating things like deep fakes and misinformation,

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<v Speaker 1>particularly from generative AI. The unit has the name CBS

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<v Speaker 1>News Confirmed, and they will have actual real life human

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<v Speaker 1>beings at the helm. Thankfully, Claudia Milne and Ross Dagan

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<v Speaker 1>are going to oversee the department. The company is looking

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<v Speaker 1>to hire experts in journalism and AI. Again, this is

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<v Speaker 1>really encouraging, y'all. I mean not to get on a soapbux,

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<v Speaker 1>but journalism in general has taken a real bad hit

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<v Speaker 1>over the last couple of decades. And to see a

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<v Speaker 1>company say, no, we want experts in journalism and in

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<v Speaker 1>artificial intelligence so that we are taking a responsible and

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<v Speaker 1>accountable approach toward reporting on this kind of stuff, I

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<v Speaker 1>think that's a huge step in the right direction. And moreover,

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<v Speaker 1>this is something that's arguably already in necessity because generative

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<v Speaker 1>AI tools are pretty sophisticated, and they are widely distributed,

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<v Speaker 1>and they are largely unregulated, So it is something that

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<v Speaker 1>we do need to be put in place in order

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<v Speaker 1>to prevent harm from being committed across entire populations. Microsoft

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<v Speaker 1>announced a partnership with in World AI to create Xbox

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<v Speaker 1>developer tools that well, I mean within World AI. I'm

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<v Speaker 1>sure you've already guessed it. They're going to integrate AI

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<v Speaker 1>in various ways in the game development cycle. So the

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<v Speaker 1>idea is that developers will be able to create AI

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<v Speaker 1>powered elements in their games, including stuff like AI generated

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<v Speaker 1>stories and quests, and even characters. Tom Warren of The

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<v Speaker 1>Verge wrote about this, and his piece actually surprised me

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<v Speaker 1>because originally I assumed that these AI tools would only

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<v Speaker 1>cover the actual game development phase on the back end,

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<v Speaker 1>that developers would be able to use these tools to

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<v Speaker 1>flesh out content in a game, while the human writers

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<v Speaker 1>would focus on the most important parts of the game.

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<v Speaker 1>So your human writers might be crafting a really satisfying

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<v Speaker 1>and emotional story, right, and you might offload things like

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<v Speaker 1>random NPC conversations to your AI so that you're not

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<v Speaker 1>spending a ton of time just generating minds that players

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<v Speaker 1>may or may not ever encounter. But according to Warren,

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<v Speaker 1>the tool will also allow quote and AI character engine

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<v Speaker 1>that can be integrated into games and used to dynamically

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<v Speaker 1>generate stories, quests, and dialogue end quote. Now, maybe my

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<v Speaker 1>interpretation is off, but by my reading, that sounds like

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<v Speaker 1>it could mean that you could have these active within

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<v Speaker 1>a game, not just in the game development, but in

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<v Speaker 1>the game itself, so that as you're playing the game,

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<v Speaker 1>you are encountering characters who are dynamically generating dialogue. At

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<v Speaker 1>that moment, as opposed to having done it during the

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<v Speaker 1>game development phase and then humans say yes, let's include

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<v Speaker 1>that in the game, or no, that doesn't really work,

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<v Speaker 1>let's strike it. If it's something that's truly dynamic, then

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<v Speaker 1>it may be like in the game itself. So you

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<v Speaker 1>could have a conversation with a character and it could

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<v Speaker 1>be totally different than someone else who's playing the game

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<v Speaker 1>and having a conversation with that same character. That to

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<v Speaker 1>me is really interesting. Now that's assuming that my interpretation

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<v Speaker 1>is correct, and I could be wrong. But if I

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<v Speaker 1>am right, that means that we could see an end

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<v Speaker 1>to NPC spouting off the same lines over and over,

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<v Speaker 1>which would mean that we would have no more memes

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<v Speaker 1>like I used to be an adventurer like you, and

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<v Speaker 1>then I took a arrow to the knee. Microsoft said

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<v Speaker 1>that developers will determine if and to what extent they'll

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<v Speaker 1>use AI, so it's not like this is mandated, and

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<v Speaker 1>obviously this is also a very sensitive topic. You can

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<v Speaker 1>frame this as a way for developers to make better

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<v Speaker 1>use of their time and to be more efficient, but

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<v Speaker 1>you could also frame this as a way to take

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<v Speaker 1>work away from people. Right, whether it's a voice actor

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<v Speaker 1>with a simulated voice, or game developers or writers, et cetera.

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<v Speaker 1>There's this deep concern that some game studios could choose

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<v Speaker 1>to go with the cheaper AI option rather than to

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<v Speaker 1>pay you know, those pesky human beings to do the work,

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<v Speaker 1>and among gamers there's also a concern that AI generated

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<v Speaker 1>games will not measure up to the top tier of

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<v Speaker 1>titles that human beings have made in past years. On Saturday, XAI,

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<v Speaker 1>the artificial intelligence startup from x Obsessed Elon Musk, launched

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<v Speaker 1>a chatbot called groc Grook. If you're curious what sets

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<v Speaker 1>groc apart from other chatbots, well, to the shock of

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<v Speaker 1>absolutely no one, it's a bit of a potty mouth.

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<v Speaker 1>It takes a more grouchy and vulgar approach to answering questions,

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<v Speaker 1>almost as if the chatbot is insulted that's being bothered

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<v Speaker 1>to answer those questions in the first place. In some cases,

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<v Speaker 1>Elon Musk was very coy about gosh I wonder who

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<v Speaker 1>decided that the chatbot should have an attitude anyway. Xai

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<v Speaker 1>has indicated that the actual chatbot will have a couple

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<v Speaker 1>of different modes. It'll have the fun mode, which presumably

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<v Speaker 1>is the one that has all the attitude, and then

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<v Speaker 1>I'm guessing it'll have an alternative that'll be a little

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<v Speaker 1>more straightforward and standard, something that's more in line with

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<v Speaker 1>the other chatbots that you can find out there. Musk's

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<v Speaker 1>plan is to release the chatbot to ex premium subscribers

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<v Speaker 1>once it emerges from beta, which is pretty darn funny

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<v Speaker 1>because for ages, Musk has argued that one of the

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<v Speaker 1>biggest problems with Twitter are the bots, and now he's

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<v Speaker 1>releasing one to Twitter. But whatever, Okay, I'm gonna take

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<v Speaker 1>a quick break to thank our sponsors. We'll be back

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<v Speaker 1>with some more news in just a moment. We're back. So.

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<v Speaker 1>Lucas Ropeck of Gizmoto has an article titled Cruz robotaxis

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<v Speaker 1>require remote human assistance every four to five miles. As

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<v Speaker 1>that headline suggests, it has been a bumpy road for

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<v Speaker 1>the autonomous taxi company, and you've got to remember it.

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<v Speaker 1>Cruise is also owned by General Motors. Just recently, the

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<v Speaker 1>state of California revoked Cruse's license to operate autonomous vehicles

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<v Speaker 1>due to concerns that the company vehicles were quote an

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<v Speaker 1>unreasonable risk to public safety end quote. This news story

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<v Speaker 1>is that apparently staff at Cruz frequently have to intervene

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<v Speaker 1>and provide what was called remote assistance to Cruise vehicles

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<v Speaker 1>due to the tendency to encounter situations that the vehicles

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<v Speaker 1>aren't able to navigate. Tiffany Testo, spokesperson for Cruz, said

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<v Speaker 1>this happened every four to five miles of travel among

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<v Speaker 1>the company's vehicles, so not four to five miles per vehicle,

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<v Speaker 1>but rather across the fleet every four to five miles,

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<v Speaker 1>there was a need to provide remote assistance. Ultimately, the

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<v Speaker 1>story seems to reinforce that we're still pretty good ways

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<v Speaker 1>from a future of truly autonomous vehicles and that human

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<v Speaker 1>intervention is still a necessary component. I will add that

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<v Speaker 1>it wasn't very clear what extent that assistance goes to, right,

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<v Speaker 1>whether it's just providing a little bit of data and

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<v Speaker 1>then the car takes care of everything else itself, or

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<v Speaker 1>if it goes so far as to require remote operations.

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<v Speaker 1>TikTok is ending its Creator Fund on December sixteenth, So

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<v Speaker 1>in case you're not aware, the Creator Fund is a

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<v Speaker 1>pool of money. Currently it is valued at around two

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<v Speaker 1>billion dollars, and TikTok uses that pool of money to

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<v Speaker 1>issue payments to creators who generate a ton of videos

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<v Speaker 1>from their work, so or a ton of views, i

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<v Speaker 1>should say, for their videos. So the whole idea was

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<v Speaker 1>this would be a direct way for TikTok stars to

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<v Speaker 1>monetize their work because in the past they really had

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<v Speaker 1>to hustle. Right, they could go viral, but there was

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<v Speaker 1>no way to make money off of that unless they

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<v Speaker 1>also landed a sponsorship deal with a third party. The

0:14:31.840 --> 0:14:34.600
<v Speaker 1>Creator Fund was meant to be a more direct path

0:14:34.640 --> 0:14:38.240
<v Speaker 1>to monetization, but it didn't get very good reception. Lots

0:14:38.240 --> 0:14:41.640
<v Speaker 1>of creators complained that when they did receive a payout

0:14:41.840 --> 0:14:44.320
<v Speaker 1>it was pennies on the dollar. They were barely making

0:14:44.400 --> 0:14:47.160
<v Speaker 1>any money at all, and it wasn't worth the amount

0:14:47.200 --> 0:14:50.920
<v Speaker 1>of work, nor did it reflect the tremendous number of

0:14:51.000 --> 0:14:53.600
<v Speaker 1>views some of these folks were stacking up. So that

0:14:53.640 --> 0:14:57.440
<v Speaker 1>program is going to go away on December sixteen. However,

0:14:57.520 --> 0:15:02.200
<v Speaker 1>TikTok does have an alternative in place called the Creativity Program,

0:15:02.840 --> 0:15:05.680
<v Speaker 1>and it sounds to me like it's pretty similar to

0:15:05.720 --> 0:15:09.720
<v Speaker 1>the Creator Fund, except this one is specifically focused on

0:15:09.880 --> 0:15:14.040
<v Speaker 1>longer form videos, stuff that's at least you a longer

0:15:14.080 --> 0:15:18.000
<v Speaker 1>than a minute, and I'm not sure if this also

0:15:18.040 --> 0:15:21.640
<v Speaker 1>means that TikTok will be better when it comes to

0:15:21.720 --> 0:15:25.240
<v Speaker 1>storing creator data. It came to light earlier this year

0:15:25.920 --> 0:15:30.960
<v Speaker 1>that some creator financial data, like personally identifying and very

0:15:32.640 --> 0:15:36.480
<v Speaker 1>private financial data of creators, was being stored on servers

0:15:36.520 --> 0:15:41.040
<v Speaker 1>in China. This was despite the fact that TikTok representatives

0:15:41.040 --> 0:15:43.480
<v Speaker 1>had been claiming that all that kind of information would

0:15:43.560 --> 0:15:47.320
<v Speaker 1>only be on servers in the United States or in Singapore.

0:15:47.800 --> 0:15:50.880
<v Speaker 1>But Forbes investigated this and found that at least some

0:15:50.920 --> 0:15:53.280
<v Speaker 1>of it was showing up on servers in China, which

0:15:53.320 --> 0:15:58.680
<v Speaker 1>is concerning. Sony is following Microsoft's lead by discontinuing the

0:15:58.720 --> 0:16:02.360
<v Speaker 1>PS four and PS fun integrations with x also known

0:16:02.400 --> 0:16:06.160
<v Speaker 1>as Twitter. Microsoft ended integration for the Xbox way back

0:16:06.200 --> 0:16:09.720
<v Speaker 1>in April. Sony has not commented on the reason for

0:16:10.000 --> 0:16:13.320
<v Speaker 1>ending integration with x but if I had to guess,

0:16:13.480 --> 0:16:15.920
<v Speaker 1>I would say it has something to do with X's

0:16:16.040 --> 0:16:20.920
<v Speaker 1>change to its API or Application programming interface. So back

0:16:20.920 --> 0:16:24.400
<v Speaker 1>in April, Twitter at that time shut down most of

0:16:24.440 --> 0:16:27.320
<v Speaker 1>the features that were found in the free tier of

0:16:27.400 --> 0:16:32.520
<v Speaker 1>its API. Instead, they introduced these very hefty paid tiers

0:16:32.560 --> 0:16:38.320
<v Speaker 1>and the enterprise level tier had potentially really hefty price tags.

0:16:38.360 --> 0:16:42.160
<v Speaker 1>Wired reported last May that some companies could be looking

0:16:42.160 --> 0:16:44.680
<v Speaker 1>to pay as much as forty two thousand dollars a

0:16:44.920 --> 0:16:48.920
<v Speaker 1>month in order to make use of this enterprise API. So,

0:16:49.000 --> 0:16:52.800
<v Speaker 1>assuming Sony was incurring substantial fees to allow for x integration,

0:16:53.600 --> 0:16:56.200
<v Speaker 1>it's no wonder that they've decided to shut it down now.

0:16:56.720 --> 0:16:59.720
<v Speaker 1>It's more surprising that it actually stuck around half a

0:16:59.760 --> 0:17:05.040
<v Speaker 1>year longer than Xbox did, so that's something. Now. You

0:17:05.119 --> 0:17:08.119
<v Speaker 1>might remember that Epic Games, the maker of the insanely

0:17:08.200 --> 0:17:11.600
<v Speaker 1>popular title Fortnite, got into a massive legal battle with

0:17:11.640 --> 0:17:15.600
<v Speaker 1>Apple regarding how Apple handles payments within iOS. That is

0:17:15.640 --> 0:17:19.280
<v Speaker 1>still not fully resolved because while a judge ruled mostly

0:17:19.640 --> 0:17:23.320
<v Speaker 1>in Apple's favor, the judge did give Epicic some considerations.

0:17:23.960 --> 0:17:27.119
<v Speaker 1>That whole case is now headed toward the US Supreme

0:17:27.160 --> 0:17:29.800
<v Speaker 1>Court to weigh in on it. Meanwhile, Epic is now

0:17:29.800 --> 0:17:34.000
<v Speaker 1>pursuing a similar legal strategy against Google. So, like Apple,

0:17:34.240 --> 0:17:37.600
<v Speaker 1>Google strategy and mobile is to funnel payment options through

0:17:37.680 --> 0:17:41.080
<v Speaker 1>Google itself, and that allows Google to take a commission,

0:17:41.160 --> 0:17:45.399
<v Speaker 1>sometimes as large as thirty percent per payment. Epic argues

0:17:45.440 --> 0:17:48.320
<v Speaker 1>that Google's policies are anti competitive, and that they hurt

0:17:48.359 --> 0:17:51.800
<v Speaker 1>consumers and they drive up prices. Whether the court will

0:17:51.840 --> 0:17:55.439
<v Speaker 1>follow the path that the Apple lawsuit took remains to

0:17:55.440 --> 0:17:58.639
<v Speaker 1>be seen. Complicating matters is the fact that Google is

0:17:58.680 --> 0:18:01.119
<v Speaker 1>currently in the hot seat with the US government in

0:18:01.160 --> 0:18:06.200
<v Speaker 1>a much larger antitrust investigation. You know, I've often talked

0:18:06.200 --> 0:18:08.800
<v Speaker 1>about how the way NFTs got rolled out was a

0:18:08.800 --> 0:18:12.760
<v Speaker 1>total disaster that while I don't necessarily think NFT technology

0:18:13.320 --> 0:18:15.920
<v Speaker 1>has no place in the world, the way it has

0:18:16.000 --> 0:18:20.800
<v Speaker 1>been introduced was really really dumb. They didn't really amount

0:18:20.800 --> 0:18:23.919
<v Speaker 1>to much more than a digital receipt, despite promises that

0:18:24.000 --> 0:18:28.600
<v Speaker 1>NFTs were going to enable all sorts of interesting implementations. Instead,

0:18:28.640 --> 0:18:32.600
<v Speaker 1>it just became a speculative circus that ultimately ended in disillusionment,

0:18:33.119 --> 0:18:36.720
<v Speaker 1>with the texts reputation suffering a massive and maybe even

0:18:36.880 --> 0:18:40.720
<v Speaker 1>fatal blow. But despite all that, there are still true

0:18:40.760 --> 0:18:45.359
<v Speaker 1>believers out there. Some of them are pretty badly burnt.

0:18:45.920 --> 0:18:47.960
<v Speaker 1>And I don't mean that they were burnt by NFT

0:18:48.119 --> 0:18:53.400
<v Speaker 1>values crashing. I mean they literally got burnt. You see,

0:18:53.400 --> 0:18:57.159
<v Speaker 1>in Hong Kong there was this big event called Apefest,

0:18:57.440 --> 0:19:01.320
<v Speaker 1>which was for devotees of the board Ape Yacht Club

0:19:01.480 --> 0:19:05.800
<v Speaker 1>NFTs and while there, a bunch of attendees reported that

0:19:06.160 --> 0:19:10.480
<v Speaker 1>they later suffered really bad pains. Some of them even

0:19:10.680 --> 0:19:14.800
<v Speaker 1>weren't able to see. And while I haven't seen any

0:19:14.840 --> 0:19:18.240
<v Speaker 1>definitive proof about the matter, the speculation is that the

0:19:18.440 --> 0:19:22.240
<v Speaker 1>venue hosting this event was using these powerful UV lights

0:19:22.280 --> 0:19:25.800
<v Speaker 1>as part of its lighting rig and those lights overexposed

0:19:25.840 --> 0:19:30.320
<v Speaker 1>attendees to UV radiation, so they essentially got sun burnt

0:19:30.720 --> 0:19:34.800
<v Speaker 1>inside and they even suffered burns to their eyes. According

0:19:34.800 --> 0:19:38.119
<v Speaker 1>to Jess Weatherbed of The Verge, a totally different event

0:19:38.160 --> 0:19:41.120
<v Speaker 1>in Hong Kong that happened way back in twenty seventeen

0:19:41.680 --> 0:19:44.760
<v Speaker 1>had a similar problem. Folks discovered that the venue was

0:19:44.880 --> 0:19:47.320
<v Speaker 1>using UV lights that were meant to be used to

0:19:47.560 --> 0:19:51.320
<v Speaker 1>disinfect stuff, so they were emitting UV at a much

0:19:51.359 --> 0:19:55.040
<v Speaker 1>higher intensity than say, your average black light. Now, just

0:19:55.080 --> 0:19:58.280
<v Speaker 1>to be real here, I'm wishing everyone affected a swift

0:19:58.320 --> 0:20:02.000
<v Speaker 1>recovery because it just sound it's awful. And that's it

0:20:02.200 --> 0:20:06.160
<v Speaker 1>for the Tech News Today for November seventh, twenty twenty three.

0:20:06.600 --> 0:20:09.399
<v Speaker 1>I hope you are all well, and I'll talk to

0:20:09.400 --> 0:20:19.560
<v Speaker 1>you again really soon. Tech Stuff is an iHeartRadio production.

0:20:19.840 --> 0:20:24.880
<v Speaker 1>For more podcasts from iHeartRadio, visit the iHeartRadio, app, Apple podcasts,

0:20:25.000 --> 0:20:30.880
<v Speaker 1>or wherever you listen to your favorite shows.