1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:09,000 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,039 --> 00:00:18,840 Speaker 1: tech stuff from how stuff works dot com. Hey everyone, 4 00:00:18,960 --> 00:00:22,040 Speaker 1: welcome to the podcast. My name is Chris Pallette. I'm 5 00:00:22,079 --> 00:00:24,800 Speaker 1: an editor here at how Stuff Works, and sitting next 6 00:00:24,800 --> 00:00:28,160 Speaker 1: to me is writer Jonathan Strickland. How do you and 7 00:00:28,200 --> 00:00:31,200 Speaker 1: we're virtually next to you. Yes, we're of course talking 8 00:00:31,200 --> 00:00:35,640 Speaker 1: to you from the wonderful sunny beach where the waves 9 00:00:35,680 --> 00:00:39,680 Speaker 1: are are lapping up against the shore. Very tranquil environment, 10 00:00:40,080 --> 00:00:43,120 Speaker 1: you know, lots of nice cold tropical drinks. Nice Peto 11 00:00:43,240 --> 00:00:46,720 Speaker 1: by the way. Thanks. You know I'm I'm I'm far 12 00:00:46,800 --> 00:00:49,960 Speaker 1: more buff than uh than I may appear in real life. Yeah, 13 00:00:50,560 --> 00:00:56,240 Speaker 1: that's the beauty of virtual reality. Yeah, yeah, I'm virtually happy. Nice. Okay, 14 00:00:56,240 --> 00:00:58,480 Speaker 1: So we are obviously going to be talking about virtual 15 00:00:58,520 --> 00:01:02,200 Speaker 1: reality today, yes, um, and you might wonder what the 16 00:01:02,200 --> 00:01:04,840 Speaker 1: heck happened to virtual reality? You know, it's funny when 17 00:01:04,840 --> 00:01:06,760 Speaker 1: you brought this up and Jonathan said he wanted to 18 00:01:06,800 --> 00:01:10,240 Speaker 1: talk about virtual reality, and I started thinking, uh, you 19 00:01:10,319 --> 00:01:13,000 Speaker 1: know what happened to that? Because you know, it was 20 00:01:13,040 --> 00:01:14,760 Speaker 1: all the rage people used to talk about it. All 21 00:01:14,800 --> 00:01:18,360 Speaker 1: the time, and now we weren't. I said, Jonathan, what 22 00:01:18,360 --> 00:01:20,520 Speaker 1: do you want to talk about about virtual reality? He said, 23 00:01:20,560 --> 00:01:23,600 Speaker 1: what happened to it? Oh? Well, there you go, exactly 24 00:01:23,600 --> 00:01:26,440 Speaker 1: what I was wanting. So so let's give you some 25 00:01:26,520 --> 00:01:31,040 Speaker 1: background virtual reality. The concept um, though not the term 26 00:01:31,200 --> 00:01:34,039 Speaker 1: the concept, has been around for many decades. Back in 27 00:01:34,200 --> 00:01:39,240 Speaker 1: nineteen a man by the name of Ivan Sutherland wrote 28 00:01:39,520 --> 00:01:43,280 Speaker 1: a proposal called the Ultimate Display, and he was kind 29 00:01:43,280 --> 00:01:47,760 Speaker 1: of making a theoretical display that would be you know 30 00:01:47,800 --> 00:01:50,800 Speaker 1: what he considered to be the the ultimate in computer 31 00:01:50,840 --> 00:01:56,400 Speaker 1: displays and um, obviously by the title, that's just a 32 00:01:56,400 --> 00:02:01,800 Speaker 1: little repetitive redundancy for you. Let me reiterate. Okay, So anyway, 33 00:02:01,920 --> 00:02:04,520 Speaker 1: the Ultimate display. Now, his his concept was that the 34 00:02:04,640 --> 00:02:09,959 Speaker 1: display would show a virtual world that would be um 35 00:02:10,000 --> 00:02:12,720 Speaker 1: as real to the user as the physical world the 36 00:02:12,800 --> 00:02:15,200 Speaker 1: user was actually in. So there'd be no way to 37 00:02:15,240 --> 00:02:18,520 Speaker 1: tell the difference between the virtual world and the physical 38 00:02:18,560 --> 00:02:23,520 Speaker 1: world from from just from your experience in it. Um, 39 00:02:23,560 --> 00:02:26,680 Speaker 1: although the two could the two could differ physically, like 40 00:02:26,720 --> 00:02:29,359 Speaker 1: you could make a virtual world on the moon, for example, 41 00:02:29,840 --> 00:02:32,360 Speaker 1: But to the important thing is is that to the 42 00:02:32,440 --> 00:02:36,480 Speaker 1: user it would seem absolutely real, and uh, he kind 43 00:02:36,480 --> 00:02:40,359 Speaker 1: of envisioned this sort of display, having a head mounted 44 00:02:40,480 --> 00:02:43,400 Speaker 1: display or h m D, which one of those big 45 00:02:43,480 --> 00:02:45,799 Speaker 1: clunky helmet things that fits over your head, and then 46 00:02:45,919 --> 00:02:49,200 Speaker 1: that provides you all the visual and audio that you 47 00:02:49,280 --> 00:02:53,200 Speaker 1: need UM and that it would also incorporate sound and 48 00:02:53,600 --> 00:02:58,200 Speaker 1: touch uh to make this big picture. So that was 49 00:02:58,280 --> 00:03:00,640 Speaker 1: kind of his idea in a way. He's sort of 50 00:03:00,680 --> 00:03:04,440 Speaker 1: like the grandfather of virtual reality. Or we'll skip ahead. 51 00:03:05,120 --> 00:03:08,720 Speaker 1: So this idea never fades away. People always keep it 52 00:03:08,720 --> 00:03:12,480 Speaker 1: in mind and and in certain uses it comes to play, 53 00:03:12,560 --> 00:03:17,000 Speaker 1: like in in military uses in particular, things like creating 54 00:03:17,040 --> 00:03:19,519 Speaker 1: putting a camera on the outside of a plane and 55 00:03:19,639 --> 00:03:22,680 Speaker 1: UH and hooking it up to a head mounted display 56 00:03:22,720 --> 00:03:26,040 Speaker 1: within the plane so that h person in the plane 57 00:03:26,040 --> 00:03:28,880 Speaker 1: can look around and see and help someone like the 58 00:03:28,880 --> 00:03:32,040 Speaker 1: pilot land the plane because they can they have a 59 00:03:32,160 --> 00:03:34,920 Speaker 1: view directly beneath it, for example, that kind of thing. Sure, 60 00:03:34,920 --> 00:03:36,840 Speaker 1: and they even have weapons systems that use that kind 61 00:03:36,880 --> 00:03:42,320 Speaker 1: of technology where your the camera controls the weapons so 62 00:03:42,360 --> 00:03:46,520 Speaker 1: that when the pilot turns his or her head, they 63 00:03:46,520 --> 00:03:48,560 Speaker 1: can look at a target and the gun has already 64 00:03:48,600 --> 00:03:51,360 Speaker 1: pointed whatever it is that they're looking at right right, 65 00:03:51,480 --> 00:03:56,360 Speaker 1: So so the military drove a lot of this early innovation. Eventually, 66 00:03:56,560 --> 00:03:59,200 Speaker 1: other scientists were saying, hey, there's some really cool things 67 00:03:59,200 --> 00:04:01,600 Speaker 1: we could use this to do, but it's hard to 68 00:04:01,640 --> 00:04:05,520 Speaker 1: get funding because you have to convince people that it's 69 00:04:05,520 --> 00:04:09,960 Speaker 1: it's a worthwhile endeavor. Uh. To that end one In 70 00:04:10,000 --> 00:04:12,360 Speaker 1: the late eighties, that's when the term virtual reality started 71 00:04:12,360 --> 00:04:14,360 Speaker 1: to come into play and the media picked up on it. 72 00:04:14,680 --> 00:04:18,880 Speaker 1: And that's when you had an explusion, particularly in the 73 00:04:18,880 --> 00:04:21,560 Speaker 1: early nineties, that's when the media really went nuts with 74 00:04:21,600 --> 00:04:25,039 Speaker 1: this term virtual reality. And part of the problem was 75 00:04:25,120 --> 00:04:28,239 Speaker 1: that they built up that they being the media, built 76 00:04:28,320 --> 00:04:31,800 Speaker 1: up this this vision of this amazing virtual world that 77 00:04:31,839 --> 00:04:34,000 Speaker 1: we would all get to go and play in, and 78 00:04:34,000 --> 00:04:37,400 Speaker 1: we you know, the there were no limitations. You could 79 00:04:37,400 --> 00:04:40,560 Speaker 1: have all the information at your fingertips, you could have 80 00:04:41,080 --> 00:04:44,640 Speaker 1: you could live out your wildest fantasies in this virtual environment. 81 00:04:45,800 --> 00:04:49,359 Speaker 1: Holidack essentially, yes, good good star Trek the next generation 82 00:04:49,520 --> 00:04:52,360 Speaker 1: reference although as we all know, if you go into 83 00:04:52,360 --> 00:04:54,760 Speaker 1: the holiday, something will go wrong in moriarity will try 84 00:04:54,760 --> 00:04:59,160 Speaker 1: to kill you. But anyway, yeah, exactly, though, the next 85 00:04:59,200 --> 00:05:01,800 Speaker 1: generation kind of take on virtual reality was sort of 86 00:05:01,960 --> 00:05:04,760 Speaker 1: what the media was playing this up to. Be to 87 00:05:04,800 --> 00:05:07,640 Speaker 1: the point where people were really excited, and it sounded 88 00:05:07,680 --> 00:05:09,719 Speaker 1: like it was just right around the corner, and that 89 00:05:09,800 --> 00:05:11,640 Speaker 1: any minute now we'd be able to put on some 90 00:05:11,680 --> 00:05:14,080 Speaker 1: sort of suit and be able to experience things like 91 00:05:14,680 --> 00:05:18,479 Speaker 1: I've always wondered what would be like to I don't know, uh, 92 00:05:18,600 --> 00:05:22,120 Speaker 1: sled down a huge icy mountain and I could do 93 00:05:22,160 --> 00:05:23,960 Speaker 1: this safely in my own home, and I would have 94 00:05:24,040 --> 00:05:27,400 Speaker 1: all the feeling and the experience of doing that. But 95 00:05:27,920 --> 00:05:29,640 Speaker 1: in reality, I just take the suit off, I'd be 96 00:05:29,640 --> 00:05:32,080 Speaker 1: in my living room, I'd be perfectly safe. Or I've 97 00:05:32,120 --> 00:05:34,640 Speaker 1: always wanted to pretend like I'm some sort of a 98 00:05:35,080 --> 00:05:38,520 Speaker 1: super soldier, even though I'm a pudgy computer guy. I 99 00:05:38,560 --> 00:05:40,760 Speaker 1: want to put on the suit and go out there 100 00:05:40,800 --> 00:05:43,400 Speaker 1: and do a high risk mission and see what that's 101 00:05:43,440 --> 00:05:48,240 Speaker 1: really like. But the reality was sadly lagging quite a 102 00:05:48,320 --> 00:05:52,040 Speaker 1: bit behind this media perception. In fact, the chasm was 103 00:05:52,279 --> 00:05:55,840 Speaker 1: enormous between what the media was saying or what they 104 00:05:55,839 --> 00:05:59,599 Speaker 1: were kind of promising, and what the reality could actually produce. Um, 105 00:05:59,640 --> 00:06:01,760 Speaker 1: I don't know if did you ever get to do 106 00:06:01,800 --> 00:06:04,160 Speaker 1: a virtual reality game at all? Now? I've never played 107 00:06:04,200 --> 00:06:07,080 Speaker 1: a virtual reality Okay, well, children, sit back, Jonathan's gonna 108 00:06:07,120 --> 00:06:12,360 Speaker 1: tell you a little story. The year was nine. Yeah, 109 00:06:12,400 --> 00:06:17,120 Speaker 1: I was. I was in high school. Uh, and um, 110 00:06:18,040 --> 00:06:20,760 Speaker 1: there was a mall that was not too far from 111 00:06:20,760 --> 00:06:25,760 Speaker 1: my house. Uh, the Gwinnette Play Small. Yeah it's been there. Yeah, 112 00:06:25,880 --> 00:06:30,360 Speaker 1: it's different now, but back then they had a small business. 113 00:06:30,680 --> 00:06:33,080 Speaker 1: And the only thing the small business did was it 114 00:06:33,279 --> 00:06:37,680 Speaker 1: essentially rented out time on virtual reality games. You would 115 00:06:37,680 --> 00:06:40,160 Speaker 1: go and you pay a certain amount to get five 116 00:06:40,240 --> 00:06:44,080 Speaker 1: minutes of playtime in this virtual reality game. And the game, 117 00:06:44,120 --> 00:06:47,400 Speaker 1: by the way, the main game they had was Dactyl 118 00:06:47,760 --> 00:06:52,560 Speaker 1: Nightmare and um, it's odd, so it was like a thumb. No, 119 00:06:53,520 --> 00:06:56,120 Speaker 1: it was supposed to be a ptero dactyl. They called 120 00:06:56,160 --> 00:07:00,880 Speaker 1: it Dactyl Dactyl Nightmare. So you would with other people, 121 00:07:00,920 --> 00:07:03,600 Speaker 1: I think up to three other people, so four player game, 122 00:07:03,760 --> 00:07:06,040 Speaker 1: and you had a little control that you would hold 123 00:07:06,160 --> 00:07:08,400 Speaker 1: in your hands that would represent a gun in the game, 124 00:07:08,920 --> 00:07:11,000 Speaker 1: and you had a head molond display you'd wear and 125 00:07:11,040 --> 00:07:14,120 Speaker 1: you would be Um, you'd be inside the stand on 126 00:07:14,160 --> 00:07:16,520 Speaker 1: a little pedestal that had a little guard around it 127 00:07:16,560 --> 00:07:19,640 Speaker 1: so you wouldn't you know, fall off, and you had 128 00:07:19,720 --> 00:07:22,520 Speaker 1: a control on the handle of the the little controller 129 00:07:22,560 --> 00:07:24,920 Speaker 1: you had you had a button control movement. You could 130 00:07:24,960 --> 00:07:27,320 Speaker 1: just move forward, so whichever way you faced you push 131 00:07:27,400 --> 00:07:28,720 Speaker 1: the button, that's the way you would go. And then 132 00:07:28,760 --> 00:07:31,680 Speaker 1: you had a trigger where you could fire the slowest 133 00:07:31,720 --> 00:07:35,720 Speaker 1: moving bullet you've ever seen at your opponents, lower than 134 00:07:35,720 --> 00:07:40,239 Speaker 1: in the matrix. Okay, the second slowest bullet you've ever seen, 135 00:07:41,160 --> 00:07:44,560 Speaker 1: and uh and so, and occasionally a terrodactor would come 136 00:07:44,560 --> 00:07:47,280 Speaker 1: down and pick you up and drop you, which was 137 00:07:47,320 --> 00:07:48,920 Speaker 1: a good way to for you to lose a life. 138 00:07:49,600 --> 00:07:52,880 Speaker 1: Not that impressive, I gotta tell you not um not 139 00:07:53,120 --> 00:07:56,680 Speaker 1: impressive really at all. It was actually a big letdown 140 00:07:56,720 --> 00:07:59,680 Speaker 1: compared to what you're thinking all virtual reality is really 141 00:07:59,720 --> 00:08:02,640 Speaker 1: gonna you like. And that was kind of the case 142 00:08:02,680 --> 00:08:04,880 Speaker 1: across the board. You had all these people try these 143 00:08:04,920 --> 00:08:09,120 Speaker 1: games out and other applications, and they were so primitive 144 00:08:09,200 --> 00:08:13,360 Speaker 1: in comparison to what everyone thought of thought virtual reality 145 00:08:13,400 --> 00:08:17,320 Speaker 1: was really gonna be. Like the bottom fell out. Funding 146 00:08:17,400 --> 00:08:20,200 Speaker 1: for virtual reality projects kind of dropped out because people 147 00:08:20,280 --> 00:08:22,440 Speaker 1: just lost interest. It's just like the sort of the 148 00:08:22,480 --> 00:08:25,520 Speaker 1: same problem NASA has with the Space program. If there's 149 00:08:25,560 --> 00:08:27,520 Speaker 1: not a lot of interest in it, they have trouble 150 00:08:27,560 --> 00:08:31,680 Speaker 1: funding the program. Same thing for virtual reality. So it 151 00:08:31,720 --> 00:08:35,160 Speaker 1: actually got to the point where people began to hate 152 00:08:35,160 --> 00:08:37,840 Speaker 1: the term virtual reality because it had the stigma attached 153 00:08:37,920 --> 00:08:40,080 Speaker 1: to it, which is why you don't really hear the 154 00:08:40,200 --> 00:08:44,480 Speaker 1: term now. Now you hear virtual environments. Right, it's the 155 00:08:44,600 --> 00:08:47,200 Speaker 1: same sort of thing. It's a little bit more of 156 00:08:47,200 --> 00:08:50,960 Speaker 1: a broad definition than virtual reality was. But in general 157 00:08:51,040 --> 00:08:53,720 Speaker 1: you're talking about the same stuff. It's just a different name. 158 00:08:53,840 --> 00:08:56,280 Speaker 1: And the reason behind it is because virtual reality just 159 00:08:56,320 --> 00:09:02,160 Speaker 1: became such a loaded term, right, So there you go, 160 00:09:02,240 --> 00:09:05,040 Speaker 1: that's what happened to virtual reality. Well then, but I've 161 00:09:05,040 --> 00:09:08,960 Speaker 1: heard the term virtual environment applied to things like Second 162 00:09:08,960 --> 00:09:13,440 Speaker 1: Life or Google Lively or Sony Home. Right. Yeah, that's 163 00:09:13,480 --> 00:09:15,960 Speaker 1: that's where the broad definition comes in, so, you know, 164 00:09:16,000 --> 00:09:18,439 Speaker 1: because you don't have to wear special equipment to do that, 165 00:09:18,720 --> 00:09:22,920 Speaker 1: although you can, Yeah, there are people who do, I'm sure. Now. 166 00:09:23,520 --> 00:09:26,160 Speaker 1: That's the thing is that virtual environment is a more 167 00:09:26,200 --> 00:09:30,360 Speaker 1: broad definition in right, So essentially, any any computer environment 168 00:09:30,400 --> 00:09:33,880 Speaker 1: you create in a way is a virtual environment, right. Um. 169 00:09:34,080 --> 00:09:36,600 Speaker 1: But the way that the term is being used within 170 00:09:36,640 --> 00:09:40,480 Speaker 1: the industry, the old VR industry, you need a little 171 00:09:40,480 --> 00:09:44,920 Speaker 1: bit more than that. Um. The main concept for virtual 172 00:09:45,040 --> 00:09:49,400 Speaker 1: environments in this industry is called immersion right now, Immersion. 173 00:09:49,559 --> 00:09:53,240 Speaker 1: Immersion is that feeling you get where the environment you're 174 00:09:53,280 --> 00:09:57,240 Speaker 1: in seems real to you, right, Okay, So uh Now, 175 00:09:57,280 --> 00:09:59,839 Speaker 1: ideally you get to the point where you feel that 176 00:10:00,120 --> 00:10:03,520 Speaker 1: environment you're in is as real as the physical environment 177 00:10:03,520 --> 00:10:06,760 Speaker 1: your body is in, and in the perfect example, you 178 00:10:06,800 --> 00:10:09,280 Speaker 1: would even forget about your physical body entirely. You would 179 00:10:09,280 --> 00:10:12,800 Speaker 1: just concentrate on the virtual one and that would be 180 00:10:12,840 --> 00:10:17,520 Speaker 1: real to you. Um. Now, The interesting thing here is 181 00:10:17,559 --> 00:10:23,320 Speaker 1: that immersion does not depend solely upon the graphics quality 182 00:10:23,360 --> 00:10:28,080 Speaker 1: of the program or um or even the sound quality. Uh. 183 00:10:28,200 --> 00:10:34,560 Speaker 1: It really depends on how interactive is this environment, how 184 00:10:34,600 --> 00:10:38,080 Speaker 1: when you turn your head, is there any latency? Latency 185 00:10:38,200 --> 00:10:41,800 Speaker 1: is is the delay between an action and the way 186 00:10:41,840 --> 00:10:43,400 Speaker 1: the computer shows it to you. So like if you 187 00:10:43,440 --> 00:10:46,439 Speaker 1: turn your head and there's a slight delay, it's very 188 00:10:46,480 --> 00:10:50,120 Speaker 1: disconcerting and it ruins the immersion experience. Yeah, because you're 189 00:10:50,160 --> 00:10:52,800 Speaker 1: no longer being fooled into the idea that you are 190 00:10:52,920 --> 00:10:55,760 Speaker 1: somewhere else exactly. That's an artifact of real life. It 191 00:10:55,840 --> 00:10:58,400 Speaker 1: kind of makes you feel like you're maybe slightly drunk 192 00:10:58,600 --> 00:11:01,280 Speaker 1: or drugged or something, and in fact can lead you 193 00:11:01,400 --> 00:11:06,079 Speaker 1: to motion sickness. It's called cybersickness UM in virtual reality terms. 194 00:11:06,120 --> 00:11:08,440 Speaker 1: But yeah, it can really it can disorient you because 195 00:11:08,480 --> 00:11:10,600 Speaker 1: you know your your brain is telling you, hey, I'm 196 00:11:10,640 --> 00:11:15,000 Speaker 1: looking to the right, but my view is lagging behind 197 00:11:15,040 --> 00:11:18,680 Speaker 1: my actual actions. It's interesting because in virtual reality studies 198 00:11:18,720 --> 00:11:22,400 Speaker 1: they found out that the human I and mine can 199 00:11:22,440 --> 00:11:26,840 Speaker 1: perceive a delay of as short as fifty milliseconds, which 200 00:11:26,880 --> 00:11:29,200 Speaker 1: is that's an incredible fraction of the second, and you 201 00:11:29,240 --> 00:11:33,559 Speaker 1: can detect it. So that's a big challenges is decreasing 202 00:11:33,600 --> 00:11:37,920 Speaker 1: that delay so that it becomes imperceptible. UM. But that 203 00:11:37,920 --> 00:11:42,760 Speaker 1: that can lead to immersion. Also, things like haptic feedback, 204 00:11:43,360 --> 00:11:45,600 Speaker 1: which you know all about because you you edited the 205 00:11:45,679 --> 00:11:49,160 Speaker 1: how haptics work, right, that's true. UM. Haptic feedback is 206 00:11:49,240 --> 00:11:53,360 Speaker 1: essentially anything that makes you feel like you're actually touching something, 207 00:11:54,000 --> 00:11:59,000 Speaker 1: So UM, that can be anything like um they're they're 208 00:11:59,640 --> 00:12:05,920 Speaker 1: medical devices that are used to actually do surgery UM 209 00:12:06,080 --> 00:12:10,000 Speaker 1: or to train people who are doctors, and that gives 210 00:12:10,000 --> 00:12:13,760 Speaker 1: some haptic feedback. So I mean, really, if you're controlling 211 00:12:13,760 --> 00:12:17,640 Speaker 1: a robotic arm with the use of this this mechanical equipment, 212 00:12:17,920 --> 00:12:22,400 Speaker 1: electronic mechanical equipment, UM, you know a robot is going 213 00:12:22,480 --> 00:12:24,920 Speaker 1: to be you know, it's not gonna have any feeling 214 00:12:24,960 --> 00:12:28,199 Speaker 1: to it. It's gonna just you know, slice into whatever 215 00:12:28,280 --> 00:12:31,280 Speaker 1: is around, you know, without being discriminatory other than what 216 00:12:31,400 --> 00:12:33,800 Speaker 1: happens to be on the camera that the that the 217 00:12:33,840 --> 00:12:37,920 Speaker 1: doctor is looking at. And there are some pretty subtle nuances, 218 00:12:38,120 --> 00:12:40,560 Speaker 1: you know, depending on whether you're cutting muscle or whatever. 219 00:12:40,880 --> 00:12:43,040 Speaker 1: So the doctor needs to be able to feel that 220 00:12:43,160 --> 00:12:45,920 Speaker 1: to know exactly what's going on as he or she 221 00:12:46,040 --> 00:12:49,720 Speaker 1: is working. So these haptic devices, you know, provide some 222 00:12:49,840 --> 00:12:54,280 Speaker 1: sensory feedback to them, some tactle feedback so that they go, okay, 223 00:12:54,320 --> 00:12:56,440 Speaker 1: you know, I need to go just this far and 224 00:12:56,440 --> 00:13:00,440 Speaker 1: no farther to to you know, complete this surgery. Amounts 225 00:13:00,480 --> 00:13:03,240 Speaker 1: of resistance that kind of thing, right, and there are 226 00:13:03,679 --> 00:13:07,400 Speaker 1: there are still different kinds of devices that that you 227 00:13:07,400 --> 00:13:09,839 Speaker 1: can use. You can put on gloves that have uh 228 00:13:10,120 --> 00:13:15,199 Speaker 1: different little motors and vibrating modules in there to give 229 00:13:15,240 --> 00:13:17,920 Speaker 1: you the sense that you are touching things that they 230 00:13:18,000 --> 00:13:20,440 Speaker 1: resist your fingers so that you make it makes your 231 00:13:20,440 --> 00:13:22,520 Speaker 1: hand feel as you close it that you are holding, 232 00:13:22,760 --> 00:13:26,400 Speaker 1: for example, a ball, because it is holding back your 233 00:13:26,520 --> 00:13:29,160 Speaker 1: hand to to you know, give it that feeling that 234 00:13:29,400 --> 00:13:33,960 Speaker 1: oh there's something there, you know, because you actually can 235 00:13:34,040 --> 00:13:35,920 Speaker 1: feel it. And these things are you know, some of 236 00:13:35,920 --> 00:13:38,559 Speaker 1: them are quite large. UM. So you know, you may 237 00:13:38,559 --> 00:13:41,160 Speaker 1: be putting on some some pretty large gloves. But it's 238 00:13:41,200 --> 00:13:43,960 Speaker 1: got a sensation, gives you the sensation that you are 239 00:13:43,960 --> 00:13:46,600 Speaker 1: actually touching something, and it adds to that perception that 240 00:13:46,600 --> 00:13:48,839 Speaker 1: you are in another world. Yeah, and I at c 241 00:13:49,120 --> 00:13:52,520 Speaker 1: Yes somewhere electronic showcase, I actually tried on some stuff 242 00:13:52,559 --> 00:13:56,520 Speaker 1: that that had haptic feedback UM devices built into them. 243 00:13:56,880 --> 00:13:59,600 Speaker 1: There was there was a vest that you could wear 244 00:13:59,800 --> 00:14:02,960 Speaker 1: the Yes, it was designed for first person shooters, so 245 00:14:03,160 --> 00:14:06,280 Speaker 1: when you got shot, it would They had little air 246 00:14:06,320 --> 00:14:09,480 Speaker 1: bladders in them and the air bladder would inflate suddenly 247 00:14:09,520 --> 00:14:13,240 Speaker 1: and thus you would feel an impact against your skin. UM. 248 00:14:13,320 --> 00:14:16,640 Speaker 1: And because the vest was so tight, it was you know, 249 00:14:16,679 --> 00:14:18,880 Speaker 1: it had to be because otherwise you wouldn't really sense 250 00:14:19,040 --> 00:14:22,080 Speaker 1: this UM. But it meant that you felt it. It 251 00:14:22,200 --> 00:14:27,080 Speaker 1: was it was not something you could ignore. But they 252 00:14:27,080 --> 00:14:29,880 Speaker 1: also had a helmet that did the same sort of thing. 253 00:14:30,560 --> 00:14:34,400 Speaker 1: And and that's the Here comes another interesting part about 254 00:14:34,440 --> 00:14:37,960 Speaker 1: virtual environments and the research that goes into them. Because 255 00:14:38,040 --> 00:14:41,160 Speaker 1: it's still hard to get funding for these things, they 256 00:14:41,200 --> 00:14:45,800 Speaker 1: often appropriate devices that were designed for other industries and 257 00:14:45,800 --> 00:14:48,880 Speaker 1: and apply them to virtual environments. So the video game 258 00:14:48,880 --> 00:14:52,080 Speaker 1: industry in particular is huge when it comes to this 259 00:14:52,200 --> 00:14:55,080 Speaker 1: sort of stuff. Uh, they'll you know, people who design 260 00:14:55,120 --> 00:14:58,880 Speaker 1: virtual environments will actively seek out devices in the in 261 00:14:58,920 --> 00:15:02,160 Speaker 1: the video game industry that they can then repurpose for 262 00:15:02,280 --> 00:15:05,520 Speaker 1: virtual environments. So things like this kind of vest which 263 00:15:05,560 --> 00:15:08,640 Speaker 1: would let you feel impact that could become in handy 264 00:15:08,640 --> 00:15:11,000 Speaker 1: in a virtual environment really helps with the immersion. So 265 00:15:11,080 --> 00:15:15,160 Speaker 1: when you see something happen to your virtual self within 266 00:15:15,200 --> 00:15:17,920 Speaker 1: a world, and usually this is in a first person view, 267 00:15:17,960 --> 00:15:20,080 Speaker 1: because that helps with immersion. It's it's when you do 268 00:15:20,240 --> 00:15:22,240 Speaker 1: third person that you don't really you still have a 269 00:15:22,280 --> 00:15:25,440 Speaker 1: sense of detachment, sure, but when you see something coming 270 00:15:25,480 --> 00:15:27,840 Speaker 1: at you and then you feel the impact through something 271 00:15:27,880 --> 00:15:31,720 Speaker 1: like this, it definitely reinforces that sense of immersion. Well, 272 00:15:31,760 --> 00:15:35,400 Speaker 1: the video game industry is all about immersion and virtual 273 00:15:35,480 --> 00:15:38,040 Speaker 1: environment exactly. And uh, you know, as we were, as 274 00:15:38,040 --> 00:15:40,920 Speaker 1: you were talking, I was just thinking of an obvious analogy. 275 00:15:40,960 --> 00:15:45,000 Speaker 1: Would the flight simulator, uh, you know, the flight simulator, 276 00:15:45,360 --> 00:15:49,040 Speaker 1: I can't even say simulator. That's lovely, the flight simulator 277 00:15:49,760 --> 00:15:53,000 Speaker 1: that that you that you play on your desktop is 278 00:15:53,200 --> 00:15:57,440 Speaker 1: very uh similar to the kind of machine that they 279 00:15:57,520 --> 00:15:59,800 Speaker 1: used to to train pilots in, right, and that was 280 00:15:59,880 --> 00:16:02,880 Speaker 1: atually very early application of virtual environments. Again we're going 281 00:16:02,920 --> 00:16:06,360 Speaker 1: back in military. Yeah, but well, the airlines use them, 282 00:16:06,440 --> 00:16:09,680 Speaker 1: and of course the there's a simulator for the Space Shuttle, 283 00:16:09,720 --> 00:16:13,800 Speaker 1: I believe, UM, and there were for the Mercury capsules 284 00:16:13,840 --> 00:16:18,760 Speaker 1: even in the Geminy gem and I. I don't care 285 00:16:18,880 --> 00:16:21,600 Speaker 1: what the astronauts say, but they said it. I know 286 00:16:21,680 --> 00:16:24,120 Speaker 1: they said it. I'm still saying gem and I, Okay, 287 00:16:24,120 --> 00:16:27,200 Speaker 1: But they were using virtual environments to to do some 288 00:16:27,240 --> 00:16:30,080 Speaker 1: training too. So those are those are things that that 289 00:16:30,160 --> 00:16:32,240 Speaker 1: the public might have actually seen, that they might be 290 00:16:32,280 --> 00:16:34,800 Speaker 1: aware of. And there's some there's some uses that are 291 00:16:34,840 --> 00:16:37,680 Speaker 1: going on right now that the public might be aware of, UM, 292 00:16:37,720 --> 00:16:41,000 Speaker 1: depending on Sadly a lot of it's uh sadly in 293 00:16:41,000 --> 00:16:43,720 Speaker 1: the sense that it's not a fun application. It's it's 294 00:16:43,760 --> 00:16:47,680 Speaker 1: a good application of virtual environments. But medical applications besides 295 00:16:47,760 --> 00:16:52,880 Speaker 1: the telepresence and surgery that you're talking about, UM, one 296 00:16:52,920 --> 00:16:58,040 Speaker 1: of the useful uh ways you can incorporate virtual environments 297 00:16:58,040 --> 00:17:03,960 Speaker 1: and treatment UM involves psychological treatment. UM. There are experiments 298 00:17:03,960 --> 00:17:08,240 Speaker 1: being run at Duke University and Emory University, where doctors 299 00:17:08,240 --> 00:17:14,359 Speaker 1: are using virtual environments to simulate situations where patients with 300 00:17:14,359 --> 00:17:18,199 Speaker 1: phobias can can kind of confront their fear um in 301 00:17:18,240 --> 00:17:22,320 Speaker 1: a way that ultimately they know they're perfectly safe. Ultimately 302 00:17:22,359 --> 00:17:24,960 Speaker 1: they know they're inside a doctor's office and they don't 303 00:17:25,040 --> 00:17:27,879 Speaker 1: have they're not actually confronting what it is they're afraid of, 304 00:17:28,320 --> 00:17:32,280 Speaker 1: but because the sense of immersion is a powerful one, 305 00:17:32,960 --> 00:17:35,560 Speaker 1: their bodies react the same way they would if they 306 00:17:35,560 --> 00:17:42,240 Speaker 1: were actually encountering their real fear. For example, fear of heights. UM. 307 00:17:42,280 --> 00:17:45,080 Speaker 1: If you are a psychologist and you're a psychiatrist and 308 00:17:45,080 --> 00:17:47,600 Speaker 1: you're treating someone for a fear of heights, and you 309 00:17:47,680 --> 00:17:51,080 Speaker 1: happen to have an office in a one story building, 310 00:17:52,240 --> 00:17:55,880 Speaker 1: your options for treating this patient are become pretty rough 311 00:17:55,920 --> 00:17:59,440 Speaker 1: when it comes to actually, you know, confronting the fear 312 00:17:59,480 --> 00:18:01,520 Speaker 1: head on. It means you have to go to a 313 00:18:01,560 --> 00:18:03,560 Speaker 1: different building. You have to you know, you may have 314 00:18:03,600 --> 00:18:06,159 Speaker 1: to secure permission to go to a certain floor or 315 00:18:06,160 --> 00:18:09,639 Speaker 1: anything like that. UM virtual environments, you could create an 316 00:18:09,720 --> 00:18:12,240 Speaker 1: environment where you appear to be at the top of 317 00:18:12,280 --> 00:18:14,199 Speaker 1: a tall building and you can walk right up to 318 00:18:14,240 --> 00:18:17,600 Speaker 1: the edge virtually and look down. And the interesting thing 319 00:18:17,720 --> 00:18:19,639 Speaker 1: is after a couple of minutes where you kind of 320 00:18:19,640 --> 00:18:24,879 Speaker 1: get oriented, patients have shown the same physical reaction to 321 00:18:25,000 --> 00:18:26,879 Speaker 1: the virtual environment as they would if they were in 322 00:18:26,880 --> 00:18:30,199 Speaker 1: a real one. And that using this as sort of 323 00:18:30,320 --> 00:18:33,639 Speaker 1: uh a kind of therapy where they get used to 324 00:18:33,680 --> 00:18:36,880 Speaker 1: it over a period of time, they can uh, they 325 00:18:36,920 --> 00:18:39,199 Speaker 1: can really make a lot of progress. In fact, some 326 00:18:39,240 --> 00:18:43,560 Speaker 1: psychio psychiatrists and psychologists have reported that their patients come 327 00:18:43,600 --> 00:18:46,360 Speaker 1: back and say, hey, you know, after we went through 328 00:18:46,359 --> 00:18:49,560 Speaker 1: these sessions, I took it upon myself to go to 329 00:18:49,600 --> 00:18:52,480 Speaker 1: this hotel downtown that's got It's a fifteen story hotel 330 00:18:52,480 --> 00:18:53,639 Speaker 1: and I went all the way to the top and 331 00:18:53,640 --> 00:18:55,760 Speaker 1: I walked all the way to the window, and you know, 332 00:18:55,840 --> 00:18:58,280 Speaker 1: I was really scared. It was really nervous, but I 333 00:18:58,320 --> 00:19:01,600 Speaker 1: did it. And it's amazing because without this treatment, they 334 00:19:01,600 --> 00:19:05,240 Speaker 1: would never have taken that kind of initiative. So that's 335 00:19:05,320 --> 00:19:07,640 Speaker 1: kind of an interesting approach. There are other ones as well. 336 00:19:07,800 --> 00:19:10,920 Speaker 1: UM fear flying is a common one. It's also being 337 00:19:11,000 --> 00:19:14,719 Speaker 1: used for people who have u UH veterans who are 338 00:19:14,720 --> 00:19:18,520 Speaker 1: coming back who have have problems afterwards. You know, that's 339 00:19:18,600 --> 00:19:22,120 Speaker 1: that's a big use for them. Sure, it's that's that's 340 00:19:22,160 --> 00:19:23,520 Speaker 1: kind of where a lot of the funding is going 341 00:19:23,560 --> 00:19:26,679 Speaker 1: into now because it is a an application that you 342 00:19:26,720 --> 00:19:30,120 Speaker 1: can see direct results from. So what if you fear 343 00:19:30,240 --> 00:19:36,439 Speaker 1: fear itself? Nice? Um? Yeah, that one, that one that 344 00:19:36,600 --> 00:19:38,840 Speaker 1: was tricky. Yeah, I would imagine so at least two 345 00:19:39,080 --> 00:19:42,320 Speaker 1: to replicate in in a virtual environment. Yeah, Well, I 346 00:19:42,359 --> 00:19:44,480 Speaker 1: want to talk about one other things. We did talk 347 00:19:44,480 --> 00:19:47,960 Speaker 1: about haptics earlier. Sure, I want to talk about passive haptics, 348 00:19:47,960 --> 00:19:51,960 Speaker 1: which is kind of virtual environments. Passive haptics are when 349 00:19:52,080 --> 00:19:57,560 Speaker 1: you incorporate real objects and you connect them to the 350 00:19:57,680 --> 00:20:00,680 Speaker 1: virtual world. So usually in this case, you're your virtual 351 00:20:00,760 --> 00:20:04,040 Speaker 1: environment actually requires that you have a room where the 352 00:20:05,000 --> 00:20:08,200 Speaker 1: a lot of the the images you'll see are projected 353 00:20:08,200 --> 00:20:11,000 Speaker 1: on on maybe the floor and the walls and the ceiling, 354 00:20:11,040 --> 00:20:15,040 Speaker 1: and you're wearing special glasses to complete the illusion. But 355 00:20:15,160 --> 00:20:18,359 Speaker 1: you put in real physical objects that are mapped to 356 00:20:18,400 --> 00:20:22,040 Speaker 1: this virtual environment, and if you, as a person in 357 00:20:22,080 --> 00:20:26,800 Speaker 1: the physical environment, interact with these, you see that reflected 358 00:20:26,800 --> 00:20:30,640 Speaker 1: in the virtual environment. Again reinforces that sense of immersion. 359 00:20:30,640 --> 00:20:32,720 Speaker 1: It's pretty cool, you know. So, like you see a 360 00:20:32,720 --> 00:20:35,440 Speaker 1: ball and you push it, Uh, you would actually feel 361 00:20:35,440 --> 00:20:37,679 Speaker 1: the ball, because there really is a ball there, and 362 00:20:37,760 --> 00:20:40,120 Speaker 1: you'd see it move. The other neat thing about this 363 00:20:40,359 --> 00:20:43,320 Speaker 1: is that you can trick the mind and create an 364 00:20:43,440 --> 00:20:48,200 Speaker 1: environment that's much larger than the physical virtual environment that's 365 00:20:48,240 --> 00:20:51,320 Speaker 1: that's many times larger than the physical one. UM. You 366 00:20:51,359 --> 00:20:53,280 Speaker 1: can trick the mind into thinking you're walking in a 367 00:20:53,320 --> 00:20:57,360 Speaker 1: straight line. And really, if you were to be an 368 00:20:57,359 --> 00:20:59,639 Speaker 1: independent observer, you would see that the person inside the 369 00:20:59,720 --> 00:21:03,119 Speaker 1: room is walking in a circle, but in the virtual environment, 370 00:21:03,160 --> 00:21:05,200 Speaker 1: it would look like you're walking in a straight line. Right, 371 00:21:05,240 --> 00:21:07,440 Speaker 1: So in a way, you've just created a room that's 372 00:21:07,520 --> 00:21:11,120 Speaker 1: larger on the inside that it is on the outside. 373 00:21:12,080 --> 00:21:14,520 Speaker 1: To tell what, I'm kind of fascinated by virtual environments 374 00:21:14,520 --> 00:21:17,359 Speaker 1: and reality and technology behind it, you know. I was 375 00:21:17,400 --> 00:21:21,320 Speaker 1: thinking though that there are some some holdovers from it, UM. 376 00:21:21,359 --> 00:21:24,040 Speaker 1: You know, talking about CS. I remember the my View 377 00:21:24,200 --> 00:21:28,280 Speaker 1: personal video player that they have, UM. It kind of 378 00:21:28,320 --> 00:21:31,680 Speaker 1: looks like a very small version of the head gear 379 00:21:31,720 --> 00:21:34,919 Speaker 1: that you used to see in the virtual reality UM stuff. 380 00:21:34,920 --> 00:21:38,040 Speaker 1: But basically what it is is, UM, it's a When 381 00:21:38,040 --> 00:21:40,399 Speaker 1: I say personal video player, it's literally a pair of 382 00:21:40,480 --> 00:21:42,760 Speaker 1: glasses that you put on your you know, put on 383 00:21:42,840 --> 00:21:45,280 Speaker 1: your face and it plays you know, hooks up to 384 00:21:45,320 --> 00:21:48,760 Speaker 1: your personal video player and plays the movie or the 385 00:21:48,880 --> 00:21:52,040 Speaker 1: video podcast or whatever on the lenses of your glasses, 386 00:21:52,080 --> 00:21:55,399 Speaker 1: so you're actually watching you know, you're it's sort of 387 00:21:55,440 --> 00:21:59,280 Speaker 1: a mini immersion type of thing because you're showing yourself 388 00:21:59,320 --> 00:22:06,400 Speaker 1: that um. And remember the old virtual game boys still 389 00:22:06,400 --> 00:22:10,000 Speaker 1: still feel those headaches. Yeah yeah, yeah, but they had 390 00:22:10,040 --> 00:22:14,359 Speaker 1: a problem with latency. Yeah, imax. They're all kinds of 391 00:22:14,680 --> 00:22:18,280 Speaker 1: things in reality. I mean, you've got there's a new 392 00:22:18,320 --> 00:22:21,439 Speaker 1: camera that actually will tag things that you see in 393 00:22:21,480 --> 00:22:23,679 Speaker 1: real life. It'll tag it and remember it and and 394 00:22:23,800 --> 00:22:26,960 Speaker 1: uploaded and share it. Um. Where you can point a 395 00:22:27,000 --> 00:22:28,920 Speaker 1: camera at a building and push this little button and 396 00:22:28,960 --> 00:22:31,000 Speaker 1: it'll pop up and tell you what that building is. 397 00:22:31,640 --> 00:22:33,439 Speaker 1: I mean, that's the same sort of thing. These are 398 00:22:33,440 --> 00:22:36,000 Speaker 1: all these applications that came out of the research from 399 00:22:36,080 --> 00:22:39,199 Speaker 1: virtual reality. Yea, so there it still exists. There's just 400 00:22:39,280 --> 00:22:42,760 Speaker 1: bits and pieces of it then incorporated into different materials, right. 401 00:22:43,040 --> 00:22:46,120 Speaker 1: So it's it's pretty interesting stuff. No, it's not not gone. 402 00:22:46,200 --> 00:22:48,960 Speaker 1: It's just maybe gone underground and sort of assimilated into 403 00:22:48,960 --> 00:22:52,920 Speaker 1: a way where you wouldn't necessarily recognize it immediately. It's 404 00:22:52,960 --> 00:22:56,200 Speaker 1: it's cool stuff. And uh, well, I guess that's a good, 405 00:22:56,359 --> 00:22:59,080 Speaker 1: nice long conversation about virtual reality. But if you want 406 00:22:59,119 --> 00:23:01,200 Speaker 1: to learn more, we have a whole suite on virtual 407 00:23:01,240 --> 00:23:03,600 Speaker 1: reality at how stuff Works. A good place to start 408 00:23:03,680 --> 00:23:07,720 Speaker 1: is how virtual Reality Works. There. That's live right now 409 00:23:07,760 --> 00:23:09,879 Speaker 1: at how stuff works dot com, and we'll pop to 410 00:23:09,920 --> 00:23:13,800 Speaker 1: you against soon. For more on this and thousands of 411 00:23:13,800 --> 00:23:17,479 Speaker 1: other topics, visit how stuff works dot com. Let us 412 00:23:17,480 --> 00:23:20,400 Speaker 1: know what you think. Send an email to podcast at 413 00:23:20,400 --> 00:23:26,199 Speaker 1: how stuff works dot com. Brought to you by the 414 00:23:26,240 --> 00:23:29,600 Speaker 1: reinvented two thousand twelve camera. It's ready, are you