WEBVTT - 4: Descent Into Darkness

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<v Speaker 1>In August nineteen eighty six, Stephen Bell decides to check

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<v Speaker 1>his mailbox. He walks over, opens it and begins sorting

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<v Speaker 1>through pizzaflyers, bills and letters, junk, junk, and more junk.

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<v Speaker 1>One envelope, though, catches his eye. It has a return

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<v Speaker 1>address from Atari Holdings Incorporated, out of New York. Stephen

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<v Speaker 1>thinks this is a little strange for one. Atari's headquarters

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<v Speaker 1>are in Sunnyvale, California. That's where he'd become the first

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<v Speaker 1>ever winner in their sword Quest contest. The prize for

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<v Speaker 1>racing through the first game in record time was a

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<v Speaker 1>talisman worth twenty five thousand dollars. He hadn't won the

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<v Speaker 1>second game, but had kept busy trying to solve the

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<v Speaker 1>third water World. The second strange thing was that he

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<v Speaker 1>hadn't heard anything about the contest in the past two years.

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<v Speaker 1>Nothing official anyway. Stephen opens the envelope, think, King, he's

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<v Speaker 1>going to get word on whether he qualified for the

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<v Speaker 1>water World contest, which has been delayed over and over again. Instead,

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<v Speaker 1>the letter informs him of something else. It's not an invitation,

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<v Speaker 1>but an offer. Here's Stephen, they.

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<v Speaker 2>Just wanted to end it, and here's some money. They

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<v Speaker 2>offered Mike and I fifteen thousand.

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<v Speaker 1>It's a kind of settlement offer. Atari is canceling the contest,

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<v Speaker 1>all of it, and they're offering Stephen and fellow winner

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<v Speaker 1>Michael rideout fifteen thousand dollars to not compete, to give

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<v Speaker 1>up any legal claim to having been denied a chance

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<v Speaker 1>at winning the sword Quest contest and the Sword of

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<v Speaker 1>Ultimate Sorcery, which is worth fifty thousand dollars. The talisman

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<v Speaker 1>was already gone, having been sold by Stephen to buy

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<v Speaker 1>a defective Pontiac Fieriro, a model that had the annoying

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<v Speaker 1>habit of catching fire. Now he could take a guaranteed

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<v Speaker 1>fifty thousand dollars or take a one in four chance

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<v Speaker 1>of getting the fifty thousand dollars sword, and maybe even

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<v Speaker 1>one or both of the other prizes, which are valued

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<v Speaker 1>at twenty five thousand dollars each. This was like one

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<v Speaker 1>of the puzzles in the game, objects constantly being shifted

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<v Speaker 1>and sorted from room to room. Stephen stands outside his

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<v Speaker 1>apartment on the outskirts of Detroit, a dwindling hub of

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<v Speaker 1>jobs lost to a sagging American automotive market. The money

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<v Speaker 1>was more than he'd make in a year, but the

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<v Speaker 1>sword and its bejeweled handle is calling to him. Stephen

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<v Speaker 1>isn't sure what to do, and then the letter mentions

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<v Speaker 1>something else.

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<v Speaker 2>The letter stated it had to be unanimous or they

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<v Speaker 2>would actually continue the contest.

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<v Speaker 1>Two sword Quest games had been played and there were

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<v Speaker 1>two winners, Stephen and Michael, the winner of Firewars World.

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<v Speaker 1>Both would have to agree in order to get the money.

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<v Speaker 1>The problem. This was nineteen eighty six, and neither one

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<v Speaker 1>had the other's phone number for iHeartRadio. This is the

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<v Speaker 1>Legend of sword Quest. I'm your host, Jamie Loftus and

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<v Speaker 1>this is episode four, Descent into Darkness. Water World, the

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<v Speaker 1>third game in the sword Quest saga, was released in

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<v Speaker 1>October nineteen eighty three. The winner was due the Crown

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<v Speaker 1>of Life, a headpiece made of solid gold and adorned

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<v Speaker 1>with diamonds, sapphires, and rubies. It came with a cash

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<v Speaker 1>value of twenty five thousand dollars, assuming the victor would

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<v Speaker 1>ever want to part with it. The in person contest

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<v Speaker 1>for the crown was planned for nineteen eighty four, but

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<v Speaker 1>early on there were signs that something was well off

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<v Speaker 1>about the promotion. Unlike the other games in the sword

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<v Speaker 1>Quest series. Water World War wasn't sold in stores. You

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<v Speaker 1>couldn't just go into a J. C. Penny or Toys

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<v Speaker 1>r Us and grab the game from a cashier with

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<v Speaker 1>your hot little hands. You had to be a member

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<v Speaker 1>of the Atari Age Fan Club and send away for

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<v Speaker 1>the game. It was weird.

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<v Speaker 3>I think at the time it never even occurred to me.

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<v Speaker 3>We saw it in the newsletter and ended up again

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<v Speaker 3>being able to get our hands on it, but we

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<v Speaker 3>didn't really stop to think that it wasn't in the stores.

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<v Speaker 3>At the time. We were living in a small town

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<v Speaker 3>that I don't think there were any video game sales,

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<v Speaker 3>like any stores that sold them, so at the time

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<v Speaker 3>it meant going into the bigger town, which wasn't far away,

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<v Speaker 3>mind you. But we didn't do it a lot, so

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<v Speaker 3>I think we weren't keeping track of what was on

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<v Speaker 3>the store shelves as well, especially once we realized we

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<v Speaker 3>could mail order some of these things. So yeah, for

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<v Speaker 3>water World, we ended up getting it through the game club.

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<v Speaker 1>That's Russ Perry Junior. Back in nineteen eighty two, US

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<v Speaker 1>was about fourteen years old, living in Illinois and a

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<v Speaker 1>devout sword Quest player, A quester a sword head, whatever

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<v Speaker 1>you want to call it. He was obsessed with winning

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<v Speaker 1>actual prizes.

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<v Speaker 3>Oh yeah, definitely. I mean there's always things like just

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<v Speaker 3>you know, solving the game and having bragging rights, but like, yeah,

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<v Speaker 3>actually winning something like that, Oh yeah, that would have

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<v Speaker 3>been awesome.

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<v Speaker 1>When the first sword Quest game, Earth World came out,

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<v Speaker 1>Russ and his brother grabbed it.

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<v Speaker 3>We loved that game when these sort of seemed on

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<v Speaker 3>the surface like they were going to be sort of

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<v Speaker 3>a continuation of that. So yeah, we got the game

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<v Speaker 3>as soon as we could, and then immediately started pressing

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<v Speaker 3>on it.

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<v Speaker 1>Russ tried to solve the first two games, but they

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<v Speaker 1>were both difficult.

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<v Speaker 3>So well, we didn't win the first one, Let's go

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<v Speaker 3>see if we can do the second one. And the

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<v Speaker 3>second one seemed like it was a little bit easier,

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<v Speaker 3>but it was still as eech and we still couldn't

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<v Speaker 3>find an obvious pattern. And I think we ended up

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<v Speaker 3>finding like maybe six of the clues legitimately, but again

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<v Speaker 3>it was mostly coming down to the comic book that

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<v Speaker 3>we found the words in the comic books and were

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<v Speaker 3>able to enter, and I think again we only got

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<v Speaker 3>three or four or maybe we got all five, but

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<v Speaker 3>the order was wrong or something. But so once again, yeah,

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<v Speaker 3>we were just that close and didn't quite make it.

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<v Speaker 1>But like a lot of gamers, Russ wasn't discouraged. Gaming

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<v Speaker 1>is a hobby of getting your reps in, and so

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<v Speaker 1>Russ dutifully sent in his thirty one dollars and ninety

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<v Speaker 1>five cents for a copy of water World. Four to

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<v Speaker 1>six weeks later, he got the game, and this time

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<v Speaker 1>there was something of a surprise. The game was accompanied

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<v Speaker 1>by a hint book, which guided players on strategies to

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<v Speaker 1>find clues in the game. Water World was based on

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<v Speaker 1>the chakra, the ancient spiritual theory of energy points in

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<v Speaker 1>the body. Knowing how that was laid out would help

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<v Speaker 1>you navigate the different rooms. Russ, however, was not versed

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<v Speaker 1>in Hinduism or Buddhism, so he just kept his eyes

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<v Speaker 1>glued to the screen and hoped for the best.

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<v Speaker 3>It was definitely easier, and I don't remember if we

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<v Speaker 3>ended up finding all the clues or just the majority

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<v Speaker 3>of them, but it was clearly easier. We found more

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<v Speaker 3>clues and it didn't take us as long. If I remember,

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<v Speaker 3>the map was a little bit smaller too. I'm trying

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<v Speaker 3>to remember that was based on was it And it

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<v Speaker 3>was like eight rooms total, I guess, and I don't

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<v Speaker 3>remember exactly how they were connected, if it was a

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<v Speaker 3>ring or a grid. But it didn't seem as hard

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<v Speaker 3>even I think some of the challenges that you have

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<v Speaker 3>to go through in certain rooms, I don't think they

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<v Speaker 3>were necessarily as hard.

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<v Speaker 1>The comic was also of some help. Included in the package.

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<v Speaker 1>It told the continuing story of Tor and Tara, the

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<v Speaker 1>twins opposing King Tyrannus and searching for the objects that

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<v Speaker 1>will help lead them to the sword that can bring

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<v Speaker 1>Tyrannus down. In the third issue, they're forced to brave

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<v Speaker 1>the open seas.

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<v Speaker 4>He didn't come up. That means, even though it's cold

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<v Speaker 4>enough up here to make icicles out of a dragon's breadth,

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<v Speaker 4>I've got to go back after him. Wait, something ascending

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<v Speaker 4>from below. No, oh god, he's dead dead.

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<v Speaker 1>Actually, Tour's fine, he's fine. He found a mask that

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<v Speaker 1>allows him to breathe underwater, and the twins are successful

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<v Speaker 1>in capturing the crown, which brings them one step closer

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<v Speaker 1>to the sword, just like the people playing the game. Finally,

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<v Speaker 1>Russ thought he had the solution. He wrote it down,

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<v Speaker 1>sent it in and waited. In May nineteen eighty four,

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<v Speaker 1>he got a response, and it was good news. The

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<v Speaker 1>solution he provided had been correct, but just as before,

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<v Speaker 1>there were too many winners, way too many. For the

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<v Speaker 1>last game, Atari had seventy three people with the right answer,

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<v Speaker 1>but only wanted to have fifty playing in the finals.

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<v Speaker 1>This time, the company needed to narrow it down even further,

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<v Speaker 1>from forty five contestants to just ten, so they asked

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<v Speaker 1>Russ to write an essay about why he liked the game.

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<v Speaker 1>Russ did. He wrote it down, sent it in, and waited.

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<v Speaker 3>Yeah, it's always that combination of excited, but oh god,

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<v Speaker 3>there's more. You know, we might not make this, even

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<v Speaker 3>though we did all the work and I got it

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<v Speaker 3>right this time. I think in our heads we knew

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<v Speaker 3>that it was it was a little bit easier than

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<v Speaker 3>the other ones, so I think we kind of assumed

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<v Speaker 3>there'd be more entrants that got it right. And again,

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<v Speaker 3>I don't think we had figured out yet that it

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<v Speaker 3>was only available to a smaller group of people.

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<v Speaker 1>Russ kept waiting. He turned fifth, and then sixteen. He

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<v Speaker 1>had gotten his learner's permit, and the time Atari was

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<v Speaker 1>taking to address the contest his voice was getting deeper

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<v Speaker 1>in the time Atari was taking to address the contest.

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<v Speaker 1>Maybe Russ would get married and have children before Atari

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<v Speaker 1>wrote him back about this contest.

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<v Speaker 3>And it did seem like with water World, things got

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<v Speaker 3>really quiet, and it was Earth's World and Fireworld. We

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<v Speaker 3>knew we hadn't won, we weren't going to make the

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<v Speaker 3>final playoff, but then when the playoffs occurred, there'd be

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<v Speaker 3>coverage in Atari page and other things, so at least

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<v Speaker 3>we got closure on those water World it did kind

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<v Speaker 3>of feel like, well, there's no closure here.

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<v Speaker 5>What happened?

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<v Speaker 1>And then finally he got a response. It came in

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<v Speaker 1>nineteen eighty five. It was from Atari's marketing firm, Amern

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<v Speaker 1>Marketing Associates, and it began, dear mister Perry, Atari was

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<v Speaker 1>sold to new owners last summer. Russ must have gotten

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<v Speaker 1>a kick out of that, mister Perry. It went on

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<v Speaker 1>to say, a very conscientious and industrious attorney for Atari

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<v Speaker 1>has the matter in hand now, and I wish there

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<v Speaker 1>was more we could tell you. For us, it amounted

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<v Speaker 1>to the same thing. The chances of a water World

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<v Speaker 1>contest were looking grim when sword Quest began. Atari had

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<v Speaker 1>been on top of the entertainment world. But in nineteen

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<v Speaker 1>eighty four things had changed considerably. Sales had slowed, the

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<v Speaker 1>stock of parent company Warner had dropped like a rock,

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<v Speaker 1>and the company had gone from a Silicon Valley sensation

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<v Speaker 1>too well something else.

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<v Speaker 3>I kept up with the video game magazines as much

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<v Speaker 3>as possible, and it was clear between some of the

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<v Speaker 3>articles we were seeing and just the times you do

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<v Speaker 3>get to the store, there's a lot more cartridges unclearance.

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<v Speaker 3>You realized there's definitely something going on.

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<v Speaker 1>Russ didn't know what that something was, but he was

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<v Speaker 1>about to find out. In the summer of twenty twenty two,

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<v Speaker 1>the parent company of Warner Brothers, Warner Brothers Discovery, made

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<v Speaker 1>headlines when they wound up shelving an entire movie, Batgirl,

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<v Speaker 1>which was already done filming. They figured it saved them

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<v Speaker 1>more to keep it tucked away than to distribute it.

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<v Speaker 1>It's not often major movies with Michael Keaton and Brendan

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<v Speaker 1>Fraser are just locked up, but Warner did it, and

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<v Speaker 1>then they did it again in twenty twenty three, and

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<v Speaker 1>it wasn't the first time they had made a drastic

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<v Speaker 1>move to please shareholders. In nineteen eighty four, it's safe

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<v Speaker 1>to say Atari was no longer the star of Warner Communications.

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<v Speaker 1>Instead of posting record profits, the company was losing tens

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<v Speaker 1>of millions of dollars a quarter. Atari went from expecting

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<v Speaker 1>to see revenue rise by fifty percent to seeing it

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<v Speaker 1>expected to increase only ten to fifty teen percent. One

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<v Speaker 1>of the bigger problems is that there were more systems available,

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<v Speaker 1>like Kaliko Vision, which had gotten off to a slow

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<v Speaker 1>start but exploded once Nintendo's arcade hit Donkey Kong arrived

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<v Speaker 1>on the system. It was the killer app before there

0:13:16.760 --> 0:13:20.040
<v Speaker 1>was such a term as killer app. Everyone loved Donkey

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<v Speaker 1>Kong from playing it in the arcades, but if they

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<v Speaker 1>wanted to play it at home, they had to buy

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<v Speaker 1>a Kaliko Vision, which had an exclusive on the game.

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<v Speaker 1>Early on.

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<v Speaker 6>Kaliko Vision, I'll never forget I was sitting at a

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<v Speaker 6>meeting at Atari when the first colcos hit the street.

0:13:39.400 --> 0:13:41.640
<v Speaker 6>So they went out and bought one, and they walked

0:13:41.679 --> 0:13:44.680
<v Speaker 6>into the conference room and they took it out of

0:13:44.720 --> 0:13:48.040
<v Speaker 6>the box, and they opened it up and they looked

0:13:48.040 --> 0:13:51.520
<v Speaker 6>at it, and the engineers looked at it and said,

0:13:51.920 --> 0:13:53.200
<v Speaker 6>it hit clearing a piece of shit.

0:13:54.440 --> 0:13:58.080
<v Speaker 1>That's many Gerard Manny was a top executive at Warner

0:13:58.120 --> 0:14:01.320
<v Speaker 1>who led the charge to buy Atari in nineteen seventy six.

0:14:02.120 --> 0:14:05.480
<v Speaker 1>Manny is ninety now and he sees Atari's downfall as

0:14:05.520 --> 0:14:10.160
<v Speaker 1>one built partially from arrogance. Atari had the opportunity to

0:14:10.160 --> 0:14:13.480
<v Speaker 1>get Donkey Kong all to themselves, but they didn't.

0:14:13.679 --> 0:14:14.280
<v Speaker 7>It was there.

0:14:15.080 --> 0:14:17.679
<v Speaker 6>Having another competitor is not good, but it never had

0:14:17.720 --> 0:14:21.600
<v Speaker 6>me reallyver. What it had was Donkey kar And when

0:14:21.640 --> 0:14:24.960
<v Speaker 6>I went into Kazar, who ran the company, I said,

0:14:25.160 --> 0:14:27.680
<v Speaker 6>we knew how good Donkey car. We had the most

0:14:27.800 --> 0:14:31.280
<v Speaker 6>arrogant programmers in the world in the coin oup division,

0:14:31.560 --> 0:14:33.000
<v Speaker 6>and they were telling us this is one of the

0:14:33.000 --> 0:14:35.320
<v Speaker 6>great games of all time. Why did you let the

0:14:35.400 --> 0:14:40.040
<v Speaker 6>game go? And he spaid to me, well, they wanted

0:14:40.280 --> 0:14:44.200
<v Speaker 6>two dollars a cartridge for a royalty. We aren't going

0:14:44.240 --> 0:14:48.440
<v Speaker 6>to pay that. He couldn't. May what do you say, stupid,

0:14:49.160 --> 0:14:52.640
<v Speaker 6>He said to growth margins or eighty eight percent on

0:14:52.720 --> 0:14:55.360
<v Speaker 6>the cartridges, And that was going to be one of

0:14:55.400 --> 0:15:00.040
<v Speaker 6>the best games anybody ever saw. And forgetting that, Calico.

0:14:59.680 --> 0:15:03.880
<v Speaker 1>Got Donkey Kong was lost to some bad math at Atari.

0:15:04.640 --> 0:15:08.560
<v Speaker 1>The other problem the Atari system simply had too many

0:15:08.640 --> 0:15:12.120
<v Speaker 1>games and not all of them were coming from Atari.

0:15:12.720 --> 0:15:15.440
<v Speaker 1>A growing number of third parties were able to produce

0:15:15.520 --> 0:15:18.640
<v Speaker 1>games for the system without Atari's permission.

0:15:19.160 --> 0:15:22.920
<v Speaker 6>We could not legally prevent it, and it had I

0:15:22.960 --> 0:15:25.680
<v Speaker 6>forget the technicalities of it, but it had a lot

0:15:25.720 --> 0:15:28.760
<v Speaker 6>to do with what they had done well done at

0:15:28.760 --> 0:15:31.480
<v Speaker 6>the very beginning, and the way the twenties eacheter was

0:15:31.520 --> 0:15:35.240
<v Speaker 6>designed and nobody thought it was a great prominent business.

0:15:35.880 --> 0:15:39.680
<v Speaker 6>This is how Atari's out in trouble. The flood of software. Now,

0:15:39.720 --> 0:15:46.040
<v Speaker 6>remember that every subsequent successful piece of video game hardware,

0:15:46.960 --> 0:15:50.440
<v Speaker 6>having learned from our experience, you couldn't play out of

0:15:50.480 --> 0:15:53.160
<v Speaker 6>cartridges unless you got a license from the parents.

0:15:54.040 --> 0:15:58.080
<v Speaker 1>That's true. Video game companies got way more strict about

0:15:58.080 --> 0:16:02.440
<v Speaker 1>these games after Atari messuck. So how could that happen?

0:16:02.960 --> 0:16:08.160
<v Speaker 1>How can a company literally just crumble financially overnight. That's

0:16:08.200 --> 0:16:10.920
<v Speaker 1>a twisty knot. But here's someone else that can give

0:16:10.920 --> 0:16:11.520
<v Speaker 1>you a picture.

0:16:12.440 --> 0:16:15.360
<v Speaker 5>ET had just come out and Atari made this, you

0:16:15.360 --> 0:16:19.240
<v Speaker 5>know Howard Warshaws gave ET. So they had a press conference,

0:16:19.280 --> 0:16:21.600
<v Speaker 5>they showed the game, and I was the only person

0:16:21.640 --> 0:16:24.000
<v Speaker 5>from Atari there. Nobody else wanted to go.

0:16:24.720 --> 0:16:28.440
<v Speaker 1>That's Larry Kaplan Larry was a programmer with Atari who

0:16:28.600 --> 0:16:31.160
<v Speaker 1>left the company and then came back in time to

0:16:31.200 --> 0:16:36.160
<v Speaker 1>see it well implode. Part of that was poor quality control.

0:16:36.920 --> 0:16:39.680
<v Speaker 1>One of the most enduring stories of the Atari age

0:16:39.960 --> 0:16:43.080
<v Speaker 1>is the debacle that was Et, a game based on

0:16:43.120 --> 0:16:47.000
<v Speaker 1>the hit movie of the same name. Atari wanted, No

0:16:47.440 --> 0:16:50.360
<v Speaker 1>needed it in time for the Christmas nineteen eighty two

0:16:50.520 --> 0:16:55.480
<v Speaker 1>holiday season. That meant game designer Howard Scott Warsaw had

0:16:55.600 --> 0:17:00.360
<v Speaker 1>just six weeks to program it. Spoiler, it's really hard

0:17:00.360 --> 0:17:03.520
<v Speaker 1>to make a good game in six weeks. And to

0:17:03.520 --> 0:17:07.040
<v Speaker 1>add insult to injury, reporters at the press conference thought

0:17:07.119 --> 0:17:11.640
<v Speaker 1>Larry was Steven Spielberg. Both men wore glasses and had beards.

0:17:12.000 --> 0:17:16.199
<v Speaker 5>Clearly mean way. I looked at reporters interviewing me, you know,

0:17:16.320 --> 0:17:20.040
<v Speaker 5>for TV and local stations and newspaper, and they all

0:17:20.280 --> 0:17:22.680
<v Speaker 5>kept figuring out I said no, and of course then

0:17:22.720 --> 0:17:27.119
<v Speaker 5>nobody wanted to talk to me. It was fine, Yeah,

0:17:26.680 --> 0:17:29.800
<v Speaker 5>I didn't know what to say. Anyway, I was there

0:17:29.840 --> 0:17:32.280
<v Speaker 5>because nobody else wanted to be And yeah, I thought

0:17:32.320 --> 0:17:35.879
<v Speaker 5>was somebody could be there double gay, So it was

0:17:35.920 --> 0:17:36.840
<v Speaker 5>probably a bad idea.

0:17:36.840 --> 0:17:37.240
<v Speaker 6>Anyway.

0:17:38.160 --> 0:17:42.720
<v Speaker 1>To be clear, e T didn't kill Atari no one

0:17:42.800 --> 0:17:46.840
<v Speaker 1>game can do that. Not really, it's a tidy way

0:17:46.880 --> 0:17:49.760
<v Speaker 1>to summarize the story. But there was more going on.

0:17:50.920 --> 0:17:53.679
<v Speaker 5>So a lot of it was that they done been successful,

0:17:53.760 --> 0:17:55.960
<v Speaker 5>made a lot of money, and so they went out

0:17:55.960 --> 0:17:58.080
<v Speaker 5>and sent it and they had people doing all kinds

0:17:58.080 --> 0:18:01.840
<v Speaker 5>of crazy things, paying money for all kinds of stuff,

0:18:01.880 --> 0:18:05.760
<v Speaker 5>and especially on the computer side, and you know, just

0:18:05.840 --> 0:18:08.440
<v Speaker 5>wasting money. The huge buildings.

0:18:08.880 --> 0:18:11.760
<v Speaker 8>So we had all these buildings, huge rents, and all

0:18:11.760 --> 0:18:14.880
<v Speaker 8>these defences in these grouping all kinds of crazy wild

0:18:15.560 --> 0:18:17.960
<v Speaker 8>you know, weird stuff, you know, titles that never sell

0:18:18.560 --> 0:18:22.440
<v Speaker 8>by the day, hardware, they were working on a video phone.

0:18:22.560 --> 0:18:24.520
<v Speaker 5>All kinds of stuff, and you know, they spent a

0:18:24.520 --> 0:18:28.160
<v Speaker 5>lot of money. But pac Man did not sell well

0:18:28.400 --> 0:18:32.080
<v Speaker 5>and they got returned and EP did not sell well,

0:18:32.480 --> 0:18:35.880
<v Speaker 5>and so Christmas came and retailers didn't have a good

0:18:36.119 --> 0:18:39.639
<v Speaker 5>Christmas because things weren't going well. So here it is

0:18:39.760 --> 0:18:42.879
<v Speaker 5>December and the retailers are trying to return the games

0:18:42.920 --> 0:18:46.600
<v Speaker 5>already for Christmas didn't even come because they have inventory,

0:18:46.880 --> 0:18:49.879
<v Speaker 5>you know, all over the place, and you know, famously

0:18:49.960 --> 0:18:53.080
<v Speaker 5>they buried some one of them buried with the landfill.

0:18:54.080 --> 0:18:56.840
<v Speaker 5>They couldn't sell them at a Tariet didn't want to

0:18:56.840 --> 0:18:57.560
<v Speaker 5>take them back.

0:18:58.160 --> 0:19:00.720
<v Speaker 1>Thanks to a glut of games and a lot of

0:19:00.760 --> 0:19:05.680
<v Speaker 1>bad games, revenues began falling. This wasn't an abrupt thing.

0:19:06.640 --> 0:19:10.159
<v Speaker 1>The so called video game crash took time to unravel,

0:19:10.920 --> 0:19:16.600
<v Speaker 1>but eventually Warner Communications wanted out, and that part happened.

0:19:16.200 --> 0:19:21.440
<v Speaker 5>Fast Ober night. Retail January said hey, we're not interested.

0:19:21.800 --> 0:19:24.639
<v Speaker 5>We'll not buy any more titles. We will return everything

0:19:24.760 --> 0:19:28.600
<v Speaker 5>we have, all the units and everything else, and that

0:19:28.760 --> 0:19:31.000
<v Speaker 5>was it. It's clear the company is going down to.

0:19:32.600 --> 0:19:35.520
<v Speaker 1>The company entered into a complex deal to hand it

0:19:35.520 --> 0:19:38.760
<v Speaker 1>off to another party, with options for the new owner

0:19:38.800 --> 0:19:41.879
<v Speaker 1>to buy Warner stock and Warner able to acquire a

0:19:41.960 --> 0:19:45.919
<v Speaker 1>minority interest in the new Atari if they chose. Some

0:19:46.040 --> 0:19:50.399
<v Speaker 1>business experts characterized it as Warner practically giving Atari away.

0:19:51.240 --> 0:19:55.199
<v Speaker 1>Warner didn't sell all of Atari. They kept the arcade

0:19:55.200 --> 0:19:59.880
<v Speaker 1>division and Atari Tell the telecommunications arm of the company,

0:19:59.760 --> 0:20:03.040
<v Speaker 1>but home consumer products were no longer under their banner.

0:20:04.240 --> 0:20:09.200
<v Speaker 1>Gaming was also undergoing a radical transformation culturally, like Rock

0:20:09.240 --> 0:20:12.359
<v Speaker 1>and Roll before it, Parents and child advocates were worried

0:20:12.359 --> 0:20:16.280
<v Speaker 1>about gaming's effect on kids, and while sword Quest was

0:20:16.320 --> 0:20:20.680
<v Speaker 1>offering real prizes, other games were offering real life consequences

0:20:20.760 --> 0:20:24.560
<v Speaker 1>of a different sort. In nineteen eighty two, a man

0:20:24.640 --> 0:20:27.240
<v Speaker 1>named Glenn Matta was playing pac Man at a bar

0:20:27.359 --> 0:20:30.439
<v Speaker 1>in Riverhead, New York, when a woman began insisting it

0:20:30.480 --> 0:20:34.040
<v Speaker 1>was her turn at the machine. Matta began fighting with

0:20:34.119 --> 0:20:37.879
<v Speaker 1>the bar's bouncer before getting kicked out. He went home,

0:20:38.160 --> 0:20:42.240
<v Speaker 1>retrieved a rifle, and headed back to the bar, opening fire,

0:20:42.440 --> 0:20:47.639
<v Speaker 1>striking and killing a patron. Naturally, every story detailing the

0:20:47.760 --> 0:20:51.359
<v Speaker 1>killing made sure to mention the dispute had been over

0:20:51.520 --> 0:20:55.320
<v Speaker 1>a pac Man game. That same year, an eighteen year

0:20:55.359 --> 0:20:59.120
<v Speaker 1>old Indiana man named Peter Bukowski was playing an arcade

0:20:59.160 --> 0:21:02.920
<v Speaker 1>game called Brazil in pursuit of a high score. When

0:21:02.960 --> 0:21:06.920
<v Speaker 1>he finally achieved it, he stumbled and fell over. People

0:21:07.000 --> 0:21:09.560
<v Speaker 1>rushed to his aid and an ambulance was summoned, but

0:21:09.640 --> 0:21:13.840
<v Speaker 1>it was too late. Peter was dead. The deputy coroner

0:21:13.960 --> 0:21:17.320
<v Speaker 1>later determined he had died of a heart attack. There

0:21:17.359 --> 0:21:20.960
<v Speaker 1>was some inflammation of his heart, but investigators couldn't determine

0:21:20.960 --> 0:21:24.240
<v Speaker 1>whether the excitement of playing the game was or wasn't

0:21:24.400 --> 0:21:28.719
<v Speaker 1>a contributing factor. The deputy coroner did add that Plukowski

0:21:28.760 --> 0:21:31.919
<v Speaker 1>could have died from any kind of exertion, but he

0:21:31.960 --> 0:21:34.879
<v Speaker 1>was playing a video game, so people jumped to that conclusion.

0:21:35.760 --> 0:21:39.920
<v Speaker 1>Some towns even took the extraordinary step of banning miners

0:21:40.040 --> 0:21:44.600
<v Speaker 1>from playing games. In Marlborough, Massachusetts, kids under eighteen were

0:21:44.680 --> 0:21:47.720
<v Speaker 1>banned from arcades before three thirty in the afternoon on

0:21:47.800 --> 0:21:52.119
<v Speaker 1>school days and after ten at night. Marlborough even mandated

0:21:52.160 --> 0:21:56.480
<v Speaker 1>that arcades couldn't be opened within fifteen hundred feet of schools.

0:21:57.080 --> 0:22:01.280
<v Speaker 1>The town of Bradley, Illinois, introduced similar policies, banning kids

0:22:01.359 --> 0:22:05.600
<v Speaker 1>under sixteen from all arcids. It was turning into footloose

0:22:05.600 --> 0:22:06.600
<v Speaker 1>for video games.

0:22:07.960 --> 0:22:08.240
<v Speaker 8>Jerry.

0:22:08.320 --> 0:22:10.840
<v Speaker 7>Video games are the latest craze to sweep the country.

0:22:10.840 --> 0:22:12.840
<v Speaker 7>In most of the world, too, millions of people are

0:22:12.880 --> 0:22:16.600
<v Speaker 7>addicted to hours of gazing at electronic images on game screens,

0:22:16.640 --> 0:22:19.440
<v Speaker 7>in arcades and in their own homes. What makes video

0:22:19.480 --> 0:22:21.879
<v Speaker 7>games so popular? We search for an answer as we

0:22:21.920 --> 0:22:25.280
<v Speaker 7>begin a special series on video fever Games people play.

0:22:27.200 --> 0:22:30.400
<v Speaker 1>Critics believed kids spending six or seven hours a day

0:22:30.440 --> 0:22:35.359
<v Speaker 1>playing games, or in what one dubbed an airtile electronic womb,

0:22:35.760 --> 0:22:39.080
<v Speaker 1>growing numb to reality. If the games didn't do it,

0:22:39.359 --> 0:22:42.760
<v Speaker 1>maybe the recreational drugs frequently bought and sold in the

0:22:42.800 --> 0:22:46.920
<v Speaker 1>CD or arcades. Did some even believed kids sold drugs

0:22:47.000 --> 0:22:50.359
<v Speaker 1>just to have the money to play video games. Between

0:22:50.440 --> 0:22:55.000
<v Speaker 1>video game hysteria and market saturation, every penny of Atari

0:22:55.119 --> 0:22:58.240
<v Speaker 1>going in and out was examined in detail under its

0:22:58.240 --> 0:23:03.000
<v Speaker 1>new ownership. One thing that stood out was sword Quest.

0:23:03.960 --> 0:23:06.200
<v Speaker 1>When the company was sold in the summer of nineteen

0:23:06.240 --> 0:23:09.760
<v Speaker 1>eighty four, two of the five contests had been held.

0:23:10.560 --> 0:23:14.240
<v Speaker 1>There was still water World and Airworld, along with the

0:23:14.280 --> 0:23:18.000
<v Speaker 1>grand finale where all four winners would vie for the sword.

0:23:18.880 --> 0:23:22.439
<v Speaker 1>That was one hundred thousand dollars just in prizes, not

0:23:22.560 --> 0:23:26.479
<v Speaker 1>to mention airfare for dozens of people, plus hotel, and

0:23:26.600 --> 0:23:29.439
<v Speaker 1>you need to feed them. A safe assumption is that

0:23:29.480 --> 0:23:32.200
<v Speaker 1>it would cost somewhere in the neighborhood of one hundred

0:23:32.240 --> 0:23:34.840
<v Speaker 1>fifty thousand dollars to finish sword Quest in the way

0:23:35.000 --> 0:23:40.720
<v Speaker 1>Atari well the old Atari had promised. It had seemed

0:23:40.760 --> 0:23:44.680
<v Speaker 1>like a great idea just two years prior, But then again,

0:23:45.240 --> 0:23:47.680
<v Speaker 1>everything seemed like a great idea when you were making

0:23:47.840 --> 0:23:52.639
<v Speaker 1>hundreds of millions of dollars. If Atari was compiling a

0:23:52.680 --> 0:23:56.840
<v Speaker 1>list of unnecessary expenses, then acting as a travel agent

0:23:56.920 --> 0:23:59.240
<v Speaker 1>for a couple dozen gamers had to be near the

0:23:59.280 --> 0:24:02.400
<v Speaker 1>top of the list. But here's the thing about contests,

0:24:02.880 --> 0:24:06.280
<v Speaker 1>you kind of have to finish them. There are legal

0:24:06.320 --> 0:24:09.480
<v Speaker 1>protections in place for contest entrants so they don't get

0:24:09.520 --> 0:24:14.480
<v Speaker 1>financially harmed or cheated by contest promoters. Hundreds of thousands

0:24:14.520 --> 0:24:17.320
<v Speaker 1>of people had purchased the games on the premise they

0:24:17.400 --> 0:24:20.440
<v Speaker 1>could if they solved the puzzles and got the right phrase,

0:24:21.000 --> 0:24:25.920
<v Speaker 1>be eligible for prizes. If Atari simply terminated the contest,

0:24:26.520 --> 0:24:30.520
<v Speaker 1>they might be subjecting themselves to legal action, maybe a

0:24:30.520 --> 0:24:35.640
<v Speaker 1>Federal Trade Commission investigation, maybe a state law violation. Here's

0:24:35.680 --> 0:24:37.840
<v Speaker 1>Stephen Bell.

0:24:37.000 --> 0:24:40.000
<v Speaker 2>For the second game. There was another friend that we

0:24:40.560 --> 0:24:43.359
<v Speaker 2>met up with, a guy who had was really into this.

0:24:44.040 --> 0:24:46.400
<v Speaker 2>We became good friends, and he lived out there in Fresnel,

0:24:47.640 --> 0:24:50.639
<v Speaker 2>and so he was following everything that was happening real close,

0:24:51.119 --> 0:24:53.679
<v Speaker 2>and he was kind of keeping me informed that a

0:24:53.760 --> 0:24:57.080
<v Speaker 2>Tari was sold in the sky Bottom and we'll see

0:24:57.080 --> 0:25:00.200
<v Speaker 2>what's going to happen to contest. And I guess say

0:25:00.240 --> 0:25:02.760
<v Speaker 2>it took a year before funny, somebody convinced him that

0:25:03.359 --> 0:25:05.760
<v Speaker 2>you've got to do something here. You bought the company,

0:25:05.800 --> 0:25:06.680
<v Speaker 2>you bought this contest.

0:25:08.080 --> 0:25:10.600
<v Speaker 1>So Atari handed it off to an attorney to figure

0:25:10.640 --> 0:25:15.440
<v Speaker 1>it out. That process was protracted, lasting about two years.

0:25:15.800 --> 0:25:18.920
<v Speaker 1>The deadline to enter water World was April nineteen eighty four.

0:25:19.560 --> 0:25:23.760
<v Speaker 1>Stephen got his letter in August nineteen eighty six. After

0:25:23.840 --> 0:25:27.160
<v Speaker 1>all that time, What that attorney came up with was this,

0:25:28.440 --> 0:25:32.280
<v Speaker 1>only Stephen Bell and Michael Rideout had guaranteed slots in

0:25:32.320 --> 0:25:35.760
<v Speaker 1>the finals to compete for the sword. Everybody else who

0:25:35.760 --> 0:25:39.400
<v Speaker 1>had participated in Earth World and Fireworld had their chance

0:25:39.480 --> 0:25:44.040
<v Speaker 1>to compete, but only Stephen and Michael won. That left

0:25:44.080 --> 0:25:47.080
<v Speaker 1>the two of them, plus the winning entries for water World,

0:25:47.400 --> 0:25:49.760
<v Speaker 1>as the players who had the potential to win the

0:25:49.800 --> 0:25:53.800
<v Speaker 1>remaining prizes. But in order to end the contest, there

0:25:53.840 --> 0:25:57.320
<v Speaker 1>needed to be a unanimous decision between the two players.

0:25:57.920 --> 0:26:00.880
<v Speaker 1>If one didn't agree, then it would have to go forward.

0:26:01.720 --> 0:26:05.399
<v Speaker 1>That created a kind of union. Maybe Stephen and Michael

0:26:05.440 --> 0:26:09.760
<v Speaker 1>could join forces and demand Atari offer a more lucrative settlement.

0:26:10.400 --> 0:26:14.359
<v Speaker 1>Not that Atari's solution was cheap. Because Stephen and Michael

0:26:14.400 --> 0:26:17.720
<v Speaker 1>had already won their respective games. They were each offered

0:26:17.880 --> 0:26:21.800
<v Speaker 1>fifteen thousand dollars. Neither one had submitted a correct water

0:26:21.840 --> 0:26:25.600
<v Speaker 1>World entry, but that didn't really matter. The chance to win.

0:26:25.640 --> 0:26:29.080
<v Speaker 1>The sword was already promised to both of them. They

0:26:29.119 --> 0:26:32.720
<v Speaker 1>didn't need to win the remaining two games. Michael Rideout

0:26:32.760 --> 0:26:36.119
<v Speaker 1>would later tell gaming journalist and historian John Hardy that

0:26:36.200 --> 0:26:39.280
<v Speaker 1>he tried to call Stephen to see what Stephen wanted

0:26:39.280 --> 0:26:41.600
<v Speaker 1>to do, but he couldn't get in touch.

0:26:42.400 --> 0:26:47.080
<v Speaker 2>I was apartment hopping, So that's probably, unfortunately not of surprise,

0:26:48.080 --> 0:26:49.800
<v Speaker 2>because you know, back in the day to have the

0:26:49.800 --> 0:26:53.000
<v Speaker 2>Internet and everything else to track somebody down with, you know,

0:26:53.400 --> 0:26:56.520
<v Speaker 2>if a phone numbering in service no more. Yeah, so

0:26:56.800 --> 0:27:00.320
<v Speaker 2>as I didn't hear that, But I should have told them.

0:27:00.320 --> 0:27:02.280
<v Speaker 2>I should have came back with a counter offer, saying, well,

0:27:02.320 --> 0:27:03.960
<v Speaker 2>what the contest is done, then I win.

0:27:05.040 --> 0:27:09.040
<v Speaker 1>Both men struggled with the decision. The sword was valuable,

0:27:09.760 --> 0:27:12.560
<v Speaker 1>holding it aloft would be the pinnacle of the most

0:27:12.640 --> 0:27:16.840
<v Speaker 1>spectacular contest in video games up to that point. Did

0:27:16.840 --> 0:27:20.800
<v Speaker 1>they want to cash in their chips or let it ride?

0:27:20.960 --> 0:27:22.520
<v Speaker 4>We should have known this would happen.

0:27:22.960 --> 0:27:26.080
<v Speaker 3>Now that we've gained a third talisman on this third.

0:27:25.840 --> 0:27:29.639
<v Speaker 4>World, the Sword of Ultimate Sorcery appears in the air,

0:27:30.720 --> 0:27:33.680
<v Speaker 4>mocking us with its nearness for all that we cannot

0:27:33.720 --> 0:27:34.159
<v Speaker 4>touch it.

0:27:35.280 --> 0:27:39.080
<v Speaker 1>Finally, Stephen came to a decision. It was one he

0:27:39.160 --> 0:27:41.800
<v Speaker 1>had to arrive at in a kind of bubble, not

0:27:41.960 --> 0:27:43.760
<v Speaker 1>knowing which way Michael was leaning.

0:27:44.960 --> 0:27:47.520
<v Speaker 2>And at the time, I'm like, well, we're in through

0:27:47.520 --> 0:27:49.679
<v Speaker 2>the first money I won buying a car and stuff,

0:27:49.680 --> 0:27:54.120
<v Speaker 2>and fifteen grandy come in handy. So my thought processor

0:27:54.160 --> 0:27:58.320
<v Speaker 2>as well, I can't give up fifteen grand and ended

0:27:58.400 --> 0:28:01.840
<v Speaker 2>up losing. Of course, I went, okay, I'll take the money.

0:28:02.200 --> 0:28:05.959
<v Speaker 1>Michael wasn't sure Steven was going to agree either, but

0:28:06.040 --> 0:28:09.320
<v Speaker 1>he felt the same way. The guaranteed money was too

0:28:09.400 --> 0:28:13.440
<v Speaker 1>much to ignore. Within months, Stephen and Michael got a

0:28:13.560 --> 0:28:17.520
<v Speaker 1>check for fifteen thousand dollars each, as well as another prize.

0:28:18.160 --> 0:28:19.639
<v Speaker 2>I've had people over the years, and what do you

0:28:19.640 --> 0:28:22.440
<v Speaker 2>think happened to it? Well, I think mister Jack Fremielle

0:28:22.560 --> 0:28:25.879
<v Speaker 2>took him in dirt somewhere in his family. I don't know,

0:28:26.280 --> 0:28:29.680
<v Speaker 2>you never know, but everything that's what happened to emerginally.

0:28:30.160 --> 0:28:30.360
<v Speaker 5>Yeah.

0:28:30.400 --> 0:28:34.560
<v Speaker 2>Actually I didn't hang with her until about ten years

0:28:34.600 --> 0:28:37.720
<v Speaker 2>ago because of course, you know, you got this story

0:28:37.760 --> 0:28:40.560
<v Speaker 2>to tell all your life. And one of my ex

0:28:40.640 --> 0:28:44.240
<v Speaker 2>coworkers about ten years ago, so he's all up on

0:28:44.520 --> 0:28:48.040
<v Speaker 2>Xbox and he asked me, Yeah, you got one, says no.

0:28:48.080 --> 0:28:51.040
<v Speaker 2>He said to wait a minute, you wonder how much

0:28:51.120 --> 0:28:52.600
<v Speaker 2>money are playing a video games that you aren't even

0:28:52.600 --> 0:28:55.520
<v Speaker 2>playing him anymore. They also, out of the blue, they

0:28:55.600 --> 0:28:57.239
<v Speaker 2>sent I don't know if they sall to Michael. I'll

0:28:57.240 --> 0:29:00.520
<v Speaker 2>sure they probably did their last video games system, the

0:29:00.560 --> 0:29:04.760
<v Speaker 2>seventy eight hundred system. They sent to me as a

0:29:04.880 --> 0:29:06.680
<v Speaker 2>little bonus prize that I didn't even know about. All

0:29:06.720 --> 0:29:08.000
<v Speaker 2>Sun just showed up one day.

0:29:08.440 --> 0:29:12.560
<v Speaker 1>A new Atari seventy eight hundred gaming system which promised

0:29:12.560 --> 0:29:15.720
<v Speaker 1>better graphics. They also got their choice of games for

0:29:15.800 --> 0:29:20.520
<v Speaker 1>the system. Mis pac Man sent to Pete Joust, but

0:29:20.720 --> 0:29:24.560
<v Speaker 1>not Airworld, the fourth and final game in the sword

0:29:24.640 --> 0:29:28.800
<v Speaker 1>Quest series, was being shelved indefinitely. It was the bad

0:29:28.840 --> 0:29:31.920
<v Speaker 1>Girl of the eighties, a piece of lost media tucked

0:29:31.960 --> 0:29:35.120
<v Speaker 1>away into a vault, never to be seen by the public.

0:29:36.640 --> 0:29:39.440
<v Speaker 1>So there were no winners for air World to settle with.

0:29:40.240 --> 0:29:43.000
<v Speaker 1>That still left the ten people who submitted the correct

0:29:43.000 --> 0:29:47.800
<v Speaker 1>answer for water World and had a winning essay entry. Unfortunately,

0:29:48.440 --> 0:29:50.400
<v Speaker 1>Russ Perry wasn't one of them.

0:29:50.800 --> 0:29:54.600
<v Speaker 3>They were sending out like little certificates with each contest,

0:29:54.920 --> 0:29:58.800
<v Speaker 3>and I think we had gotten that certificate and the

0:29:59.000 --> 0:30:01.840
<v Speaker 3>indication that hey, you got it right, but you got

0:30:01.840 --> 0:30:02.560
<v Speaker 3>a tiebreaker.

0:30:03.200 --> 0:30:06.560
<v Speaker 1>Russ got a certificate crowning him something like a Supreme

0:30:06.760 --> 0:30:10.640
<v Speaker 1>Sage of Sorcery or another made up title as consolation.

0:30:11.640 --> 0:30:15.280
<v Speaker 1>That left one dangling thread. What was a Torri going

0:30:15.360 --> 0:30:18.640
<v Speaker 1>to do with the ten water World finalists, whose essays

0:30:18.640 --> 0:30:21.400
<v Speaker 1>they had already accepted and who had been promised a

0:30:21.400 --> 0:30:26.040
<v Speaker 1>trip to California for the contest. According to one video

0:30:26.040 --> 0:30:31.320
<v Speaker 1>game historian, only one solution was possible. Atari would have

0:30:31.360 --> 0:30:34.120
<v Speaker 1>to hold a water World tournament and award the winner

0:30:34.160 --> 0:30:36.880
<v Speaker 1>the crown, and they'd have to do it in secret.

0:30:41.600 --> 0:30:44.320
<v Speaker 1>There's a very nice coffee table book called The Art

0:30:44.360 --> 0:30:49.040
<v Speaker 1>of Atari, written by Tim Lapatino and released in twenty sixteen.

0:30:49.680 --> 0:30:53.600
<v Speaker 1>It features beautiful reproductions of all the amazing video game

0:30:53.640 --> 0:30:58.280
<v Speaker 1>box art produced by Atari artists like Warren Chang, Terry Hoff,

0:30:58.560 --> 0:31:03.960
<v Speaker 1>Steve Hendrix, Evelyn Cito, and several others. Seriously check out

0:31:03.960 --> 0:31:08.840
<v Speaker 1>some Atari box art online. It's terrific. The Art of

0:31:08.840 --> 0:31:12.200
<v Speaker 1>Atari also served as a breezy history of the company

0:31:12.960 --> 0:31:17.040
<v Speaker 1>on the subject of sword Quest. Lapatino writes, quote the

0:31:17.120 --> 0:31:20.360
<v Speaker 1>contest legally needed to be completed so the Crown of

0:31:20.400 --> 0:31:23.479
<v Speaker 1>Life was allegedly awarded to the winner of a semi

0:31:23.520 --> 0:31:29.960
<v Speaker 1>public competition of several entrants unquote. While that's interesting, what

0:31:30.040 --> 0:31:34.120
<v Speaker 1>does semi public mean? Do contestants have to wear masks?

0:31:34.240 --> 0:31:37.520
<v Speaker 1>Where they all swornto secrecy? Dig a little more and

0:31:37.600 --> 0:31:41.640
<v Speaker 1>you'll find an Atari historian named Kurt Vendel. With another

0:31:41.840 --> 0:31:45.920
<v Speaker 1>historian named Martin Goldberg, Vendell co wrote a twenty twelve

0:31:46.000 --> 0:31:50.560
<v Speaker 1>book Atari Inc. Business Is Fun. He also amassed an

0:31:50.600 --> 0:31:55.840
<v Speaker 1>incredible assortment of Atari games, consoles, papers, and other ephemera.

0:31:56.400 --> 0:31:59.600
<v Speaker 1>He's long been considered one of the foremost authorities on

0:31:59.640 --> 0:32:04.560
<v Speaker 1>a Tar's long storied, and sometimes pot and cocaine infused legacy.

0:32:05.280 --> 0:32:08.800
<v Speaker 1>Kurt even went exploring in dumpsters belonging to the company

0:32:09.160 --> 0:32:11.880
<v Speaker 1>to salvage the history it was too quick to discard.

0:32:12.560 --> 0:32:15.280
<v Speaker 1>He was once escorted from the property, a badge of

0:32:15.320 --> 0:32:20.920
<v Speaker 1>honor for any cultural archaeologist. His Atari History Museum, which

0:32:20.920 --> 0:32:24.000
<v Speaker 1>had an online presence and occasionally a physical one at

0:32:24.000 --> 0:32:31.400
<v Speaker 1>gaming conventions, was a repository for all things Atari, store displays, prototypes, schematics.

0:32:32.320 --> 0:32:35.400
<v Speaker 1>He even worked with Atari to release a retro gaming device,

0:32:35.760 --> 0:32:39.120
<v Speaker 1>the Atari Flashback. Drawing on his skills as an engineer,

0:32:40.040 --> 0:32:42.960
<v Speaker 1>and in doing so, he found that he likely had

0:32:43.040 --> 0:32:46.160
<v Speaker 1>more of the company's history on paper than the company itself.

0:32:46.760 --> 0:32:51.040
<v Speaker 1>In nineteen ninety nine, The Village Voice Crown Kurt king Pong,

0:32:52.120 --> 0:32:56.120
<v Speaker 1>so he had real credibility as a journalist Anatari archivist.

0:32:56.840 --> 0:33:00.200
<v Speaker 1>This wasn't a random fan spinning a tail, but someone

0:33:00.280 --> 0:33:05.000
<v Speaker 1>who was constantly researching Atari's history. Kurt repeated the claim

0:33:05.080 --> 0:33:08.680
<v Speaker 1>a few times on Internet message boards that Atari was

0:33:08.800 --> 0:33:12.360
<v Speaker 1>legally obligated to hold a water World contest and that

0:33:12.600 --> 0:33:16.240
<v Speaker 1>someone was awarded the crown. Here's Russ Perry.

0:33:16.800 --> 0:33:19.880
<v Speaker 3>So I don't recall the exact timing of all that.

0:33:20.800 --> 0:33:22.520
<v Speaker 3>I think it might have been years later that I

0:33:22.560 --> 0:33:26.400
<v Speaker 3>found that they allegedly did hold the contest. So there

0:33:26.400 --> 0:33:28.000
<v Speaker 3>were a lot of people out there, and we were

0:33:28.040 --> 0:33:32.000
<v Speaker 3>all kind of connecting as best we could, and you know,

0:33:32.200 --> 0:33:36.240
<v Speaker 3>talking this stuff through, and you never knew how much

0:33:36.800 --> 0:33:41.520
<v Speaker 3>was hearsay a rumor. You'd eventually, like, hear some stories

0:33:41.560 --> 0:33:43.400
<v Speaker 3>over a few times and you'd realize there might be

0:33:43.440 --> 0:33:46.040
<v Speaker 3>a grain of truth. Because I've heard this from guys

0:33:46.040 --> 0:33:49.800
<v Speaker 3>across the country now. But it leads me to wonder

0:33:50.200 --> 0:33:53.640
<v Speaker 3>if he was speculating or had actually heard it from somebody.

0:33:55.000 --> 0:33:58.400
<v Speaker 1>Even if Atari wanted to terminate the contest and get

0:33:58.440 --> 0:34:01.720
<v Speaker 1>out of the last game and the finals, water World

0:34:01.760 --> 0:34:05.920
<v Speaker 1>had already been released and correct entries had already been accepted.

0:34:06.800 --> 0:34:11.080
<v Speaker 1>How could Atari deny those contestants a chance? More specifically,

0:34:11.400 --> 0:34:14.680
<v Speaker 1>how could Warner than the owners of Atari, deny them

0:34:14.719 --> 0:34:19.200
<v Speaker 1>the chance? That the contest was held quietly, which for

0:34:19.280 --> 0:34:22.640
<v Speaker 1>the gaming industry simply meant not publicizing the results in

0:34:22.719 --> 0:34:27.480
<v Speaker 1>gaming magazines was apparently important. It allowed Atari to put

0:34:27.560 --> 0:34:31.280
<v Speaker 1>sword Quest to bed and avoid awarding the remaining two prizes,

0:34:31.760 --> 0:34:37.120
<v Speaker 1>the Philosopher's Stone and the Sword. But where did Kurt

0:34:37.160 --> 0:34:41.360
<v Speaker 1>get his information from? Almost certainly from speaking with former

0:34:41.440 --> 0:34:46.480
<v Speaker 1>Warner and Atari employees, But Kurt never sourced this specific information,

0:34:47.320 --> 0:34:51.480
<v Speaker 1>at least not publicly. What's more, no one has ever

0:34:51.520 --> 0:34:54.080
<v Speaker 1>come out to say they were awarded the crown or

0:34:54.120 --> 0:34:59.040
<v Speaker 1>even participated in a water World playoff. Did Atari make

0:34:59.080 --> 0:35:03.120
<v Speaker 1>them sign non disclosure agreements? If they did, would they

0:35:03.200 --> 0:35:07.560
<v Speaker 1>still feel bound to them four decades later? It's not likely.

0:35:08.400 --> 0:35:11.400
<v Speaker 1>While we'd like to ask Kurt, that's not possible either.

0:35:12.160 --> 0:35:15.000
<v Speaker 1>Kurt Vendel passed away at the age of fifty three

0:35:15.160 --> 0:35:18.440
<v Speaker 1>in twenty twenty from a heart ailment, which proved to

0:35:18.480 --> 0:35:23.000
<v Speaker 1>be a devastating blow to the Atari fan community. We'll

0:35:23.000 --> 0:35:25.200
<v Speaker 1>have to go with what we know, and what we

0:35:25.320 --> 0:35:29.000
<v Speaker 1>know is that when Michael Rideout discussed his win years later,

0:35:29.719 --> 0:35:32.920
<v Speaker 1>he said that the ten water World contestants received a

0:35:32.960 --> 0:35:36.440
<v Speaker 1>similar offer to what he and Stephen had received, just

0:35:36.760 --> 0:35:40.280
<v Speaker 1>much less of it. The ten gamers got two thousand

0:35:40.360 --> 0:35:43.480
<v Speaker 1>dollars or twenty five hundred dollars each to relinquish their

0:35:43.560 --> 0:35:47.560
<v Speaker 1>stake in the water World finals. Stephen heard the same thing.

0:35:48.400 --> 0:35:51.120
<v Speaker 1>Remember that Stephen had a friend in Fresno who was

0:35:51.200 --> 0:35:54.920
<v Speaker 1>in the Atari loop. In fact, Stephen is the first

0:35:54.960 --> 0:35:57.040
<v Speaker 1>person to corroborate Michael's.

0:35:56.680 --> 0:36:00.799
<v Speaker 2>Story just it was a buyout, that it was. They

0:36:00.840 --> 0:36:04.400
<v Speaker 2>had ten people waiting to go play for the third one.

0:36:04.600 --> 0:36:07.319
<v Speaker 2>That's when it hit the wall. And so they sent

0:36:07.400 --> 0:36:11.080
<v Speaker 2>out a letter to the twelve people involved if they

0:36:11.120 --> 0:36:14.600
<v Speaker 2>just wanted to end it, and here's some money. So

0:36:14.800 --> 0:36:19.560
<v Speaker 2>they offered Michael and I fifteen thousand, and they offered

0:36:19.560 --> 0:36:24.000
<v Speaker 2>these other ten people twenty five hundred to give up

0:36:24.040 --> 0:36:26.720
<v Speaker 2>their shot at a twenty five thousand dollars a crown.

0:36:28.120 --> 0:36:31.240
<v Speaker 1>Stephen has also heard the urban legend about the secret

0:36:31.280 --> 0:36:34.960
<v Speaker 1>water World tournament, but remember that he and a number

0:36:34.960 --> 0:36:37.640
<v Speaker 1>of contestants kept in touch with each other at least

0:36:37.640 --> 0:36:40.279
<v Speaker 1>for a while, and there was a chance one of

0:36:40.320 --> 0:36:42.800
<v Speaker 1>them would have been a water World finalist.

0:36:43.719 --> 0:36:50.080
<v Speaker 2>I read that supposedly somebody won the crown. I'm not

0:36:50.200 --> 0:36:55.040
<v Speaker 2>buying it. I read that they had the ten people

0:36:55.360 --> 0:36:58.680
<v Speaker 2>that they actually went through with that contest, but I'm

0:36:58.760 --> 0:37:02.920
<v Speaker 2>not buying it because the legal ramifications of that. If

0:37:02.920 --> 0:37:06.279
<v Speaker 2>that actually happened, yeah, I don't think so. But you know,

0:37:06.360 --> 0:37:08.640
<v Speaker 2>unfortunately nobody in our little group was one of them,

0:37:08.680 --> 0:37:11.440
<v Speaker 2>because no, of course we were talking, so we all

0:37:11.480 --> 0:37:12.480
<v Speaker 2>had the same wrong answer.

0:37:14.120 --> 0:37:17.319
<v Speaker 1>Nor does Steven regret taking the money, though he's since

0:37:17.360 --> 0:37:19.359
<v Speaker 1>come up with what he believed would have been a

0:37:19.360 --> 0:37:20.480
<v Speaker 1>better counter offer.

0:37:21.280 --> 0:37:24.759
<v Speaker 2>It took me five years. About five years after that,

0:37:24.840 --> 0:37:27.440
<v Speaker 2>I realized what I should have done. I should have

0:37:27.480 --> 0:37:30.239
<v Speaker 2>asked him for the sword. I should have told him.

0:37:30.239 --> 0:37:32.239
<v Speaker 2>I should have came back with a counter office saying, well,

0:37:32.239 --> 0:37:35.920
<v Speaker 2>if the contest is done, then I win. Because I

0:37:36.000 --> 0:37:38.400
<v Speaker 2>went to two of them and won one of them.

0:37:39.239 --> 0:37:42.359
<v Speaker 2>Michael wasn't that the first one, and I was even

0:37:42.400 --> 0:37:44.240
<v Speaker 2>going to tell him, you can give Michael the crown

0:37:44.320 --> 0:37:46.320
<v Speaker 2>and the other prize, and we each get our fifty

0:37:46.360 --> 0:37:50.160
<v Speaker 2>thousand dollars prizes, and we're all happy because that wouldn't

0:37:50.160 --> 0:37:51.160
<v Speaker 2>have cost him any money.

0:37:53.040 --> 0:37:56.560
<v Speaker 1>But that brings up another question. Keep in mind that

0:37:56.640 --> 0:38:00.440
<v Speaker 1>in most all of the advertising material for Sort Quest,

0:38:00.920 --> 0:38:05.200
<v Speaker 1>the prizes appeared as illustrations. There were no photos of

0:38:05.239 --> 0:38:10.000
<v Speaker 1>the Crown, Philosopher's Stone, or Sword of Ultimate Sorcery. The

0:38:10.040 --> 0:38:14.680
<v Speaker 1>game's creator, Todd Frye, never saw them. With Atari ending

0:38:14.719 --> 0:38:17.720
<v Speaker 1>the contest, was there even a sword to hand out?

0:38:18.360 --> 0:38:21.600
<v Speaker 1>Or had Atari been waiting until the last possible moment

0:38:21.719 --> 0:38:25.080
<v Speaker 1>to commission a jewel encrusted blade from their company siblings

0:38:25.120 --> 0:38:28.000
<v Speaker 1>at the Franklin Mint. Here's Ross Perry Junior.

0:38:29.320 --> 0:38:32.239
<v Speaker 3>I remember back in the day, some people speculated that

0:38:32.320 --> 0:38:35.840
<v Speaker 3>they weren't actually making the prizes until like right before

0:38:35.880 --> 0:38:37.399
<v Speaker 3>the contest the championship.

0:38:38.400 --> 0:38:41.520
<v Speaker 1>Had hundreds of thousands of people been playing for a

0:38:41.560 --> 0:38:46.200
<v Speaker 1>sword that never actually existed. The answer to that question

0:38:46.239 --> 0:38:49.600
<v Speaker 1>would come some thirteen years later and nearly three thousand

0:38:49.640 --> 0:38:54.000
<v Speaker 1>miles away, and of all places, inside a thrift store.

0:38:54.880 --> 0:39:00.920
<v Speaker 1>That's next time on sword Quest, the.

0:39:01.000 --> 0:39:04.000
<v Speaker 9>Legend of sword Quest is a production of iHeart Podcasts

0:39:04.000 --> 0:39:06.960
<v Speaker 9>and School of Humans. This episode was written by Jake

0:39:07.040 --> 0:39:11.120
<v Speaker 9>Rosson and hosted by Jamie Loftus producers are Miranda Hawkins

0:39:11.160 --> 0:39:15.920
<v Speaker 9>and Josh Fisher. Executive producers are Virginia Prescott, L. C. Crowley,

0:39:16.160 --> 0:39:20.120
<v Speaker 9>Brandon Barr, and Jason English. Our show editor is Mary Doo.

0:39:20.600 --> 0:39:24.600
<v Speaker 9>Audio engineering by Graham Gibson, Research and fact checking by

0:39:24.640 --> 0:39:29.040
<v Speaker 9>Austin Thompson and Jake Rosson. Original score by Jesse Niswanger.

0:39:29.520 --> 0:39:33.040
<v Speaker 9>This episode was sound designed by Josh Fisher, mixing and

0:39:33.120 --> 0:39:38.040
<v Speaker 9>mastering by Jake Cook. Show logo by Lucy Quintonia. Voices

0:39:38.080 --> 0:39:41.760
<v Speaker 9>in this episode are provided by Hayley Ellman and Graham Parker.