1 00:00:00,080 --> 00:00:03,000 Speaker 1: Yop it's dexter. So before we start the show, quick announcement, 2 00:00:03,360 --> 00:00:06,240 Speaker 1: Killswitch has been nominated for the Signal Awards under the 3 00:00:06,280 --> 00:00:09,160 Speaker 1: Technology category. If you want to support the show, please 4 00:00:09,200 --> 00:00:13,119 Speaker 1: go vote for us at vote dot Signal Award dot 5 00:00:13,119 --> 00:00:16,680 Speaker 1: com and voting closes tomorrow Thursday, October ninth. 6 00:00:16,960 --> 00:00:30,240 Speaker 2: All Right, on to the show. I was in the 7 00:00:30,240 --> 00:00:33,280 Speaker 2: hospital for around a month, had a lot of people 8 00:00:33,280 --> 00:00:35,960 Speaker 2: come and visit. It's two thousand and six. Pokemon was like, 9 00:00:36,200 --> 00:00:40,640 Speaker 2: arguably at the peak OF's popularity, and I heard my 10 00:00:40,920 --> 00:00:46,440 Speaker 2: friends playing Pokemon. I will listen to my friends play 11 00:00:46,479 --> 00:00:47,880 Speaker 2: and like asked him, Oh, what was that sound? What 12 00:00:47,960 --> 00:00:48,560 Speaker 2: does that sound? 13 00:00:51,360 --> 00:00:54,120 Speaker 1: Ross Minor works in the video game industry. He's also 14 00:00:54,280 --> 00:00:57,360 Speaker 1: totally blind, and he has been since two thousand and six. 15 00:00:57,760 --> 00:01:01,520 Speaker 2: I played video games before I was blinded, and then 16 00:01:02,240 --> 00:01:05,320 Speaker 2: after I was blinded, you know, I still wanted to 17 00:01:05,360 --> 00:01:06,280 Speaker 2: play video games. 18 00:01:07,120 --> 00:01:10,360 Speaker 1: Pokemon is a really important game for Ross. It's the 19 00:01:10,400 --> 00:01:12,520 Speaker 1: first game he was at least kind of able to 20 00:01:12,520 --> 00:01:15,760 Speaker 1: play blind, and it ended up having some pretty profound 21 00:01:15,800 --> 00:01:19,400 Speaker 1: impacts not just on his childhood but on his career. 22 00:01:20,160 --> 00:01:22,560 Speaker 2: Playing Pokemon helped me learn how to navigate the world. 23 00:01:22,640 --> 00:01:25,480 Speaker 2: Being blind and being blind helped me learn how to 24 00:01:25,560 --> 00:01:29,680 Speaker 2: navigate the world of Pokemon, because they both required keeping 25 00:01:29,720 --> 00:01:33,200 Speaker 2: track of your surroundings and like spatial orientation, Like that's 26 00:01:33,240 --> 00:01:34,480 Speaker 2: what being blind is all about. 27 00:01:41,840 --> 00:01:42,800 Speaker 3: I'm afraid. 28 00:01:45,800 --> 00:01:52,840 Speaker 1: Kaleidoscope and iHeart podcasts. This is kill Switch. I'm Dexter Thomas. 29 00:01:54,440 --> 00:02:31,840 Speaker 3: I'm all right, goodbye. 30 00:02:35,639 --> 00:02:38,040 Speaker 1: I first talked to Ross about five years ago. The 31 00:02:38,080 --> 00:02:41,240 Speaker 1: pandemic had just started and everyone was inside. And if 32 00:02:41,320 --> 00:02:44,800 Speaker 1: you remember, just around that time, Animal Crossing had also 33 00:02:44,880 --> 00:02:47,679 Speaker 1: come out and it was getting really popular. And I'm 34 00:02:47,680 --> 00:02:50,200 Speaker 1: looking on YouTube and I see this video of this 35 00:02:50,280 --> 00:02:53,880 Speaker 1: guy explaining how he plays the game blind. 36 00:02:54,440 --> 00:02:56,639 Speaker 2: What's up, everyone, it's your favorite blind guy. My name 37 00:02:56,680 --> 00:02:58,600 Speaker 2: is Ross mind there, and I'm gonna be showing you 38 00:02:58,600 --> 00:03:02,880 Speaker 2: guys how I play Animal Crossing New Horizons without any 39 00:03:03,040 --> 00:03:04,480 Speaker 2: site whatsoever. 40 00:03:05,120 --> 00:03:07,240 Speaker 1: We talked a little bit back then, but I always 41 00:03:07,280 --> 00:03:09,639 Speaker 1: wanted to know more about how he not only figured 42 00:03:09,639 --> 00:03:12,200 Speaker 1: out how to play a farming simulator without being able 43 00:03:12,240 --> 00:03:14,920 Speaker 1: to see the screen, but why he would make YouTube 44 00:03:14,960 --> 00:03:18,400 Speaker 1: videos about it when again, he can't see the screen. 45 00:03:18,880 --> 00:03:20,960 Speaker 1: So finally this year I ended up writing a feature 46 00:03:20,960 --> 00:03:23,760 Speaker 1: about him in Wire magazine, and I learned a lot. 47 00:03:24,160 --> 00:03:26,240 Speaker 1: Ross has been a gamer for his whole life, but 48 00:03:26,480 --> 00:03:29,960 Speaker 1: he wasn't born blind. Playing video games without sight was 49 00:03:30,000 --> 00:03:31,760 Speaker 1: something he had to figure out. 50 00:03:32,160 --> 00:03:35,080 Speaker 2: That's probably my cue to say how I was blinded. 51 00:03:36,640 --> 00:03:38,400 Speaker 2: A lot of people think that people with disabilities are 52 00:03:38,400 --> 00:03:41,560 Speaker 2: just like born that way, when like a lot of 53 00:03:41,600 --> 00:03:44,760 Speaker 2: people with disabilities become disabled in some way, and so 54 00:03:44,840 --> 00:03:49,280 Speaker 2: for me, it was actually a pretty tragic story. So 55 00:03:49,760 --> 00:03:52,400 Speaker 2: like trigger warning for gun violence and domestic violence and 56 00:03:52,400 --> 00:03:52,880 Speaker 2: all that. 57 00:03:53,080 --> 00:03:56,240 Speaker 1: Ross just said it, but for real, heads up, this 58 00:03:56,320 --> 00:03:57,839 Speaker 1: is a pretty difficult story to hear. 59 00:03:58,240 --> 00:04:00,240 Speaker 2: Two thousand and six. So when I was eight years old, 60 00:04:00,400 --> 00:04:04,200 Speaker 2: my mother was divorcing my father and and an act 61 00:04:04,200 --> 00:04:07,280 Speaker 2: of retaliation, he shot me in my sleep, shot and 62 00:04:07,360 --> 00:04:10,800 Speaker 2: killed my brother Ryan, and then committed suicide. A lot 63 00:04:10,800 --> 00:04:13,400 Speaker 2: of times, I just to keep it really sure, I 64 00:04:13,480 --> 00:04:17,040 Speaker 2: just say, you know, family annihilation pretty much, which is 65 00:04:17,080 --> 00:04:21,080 Speaker 2: sad that there's a term for that now, But that's 66 00:04:21,080 --> 00:04:23,560 Speaker 2: how I was blinded. So I pretty much went to 67 00:04:23,640 --> 00:04:25,760 Speaker 2: sleep with sight, you know, twenty twenty vision, and then 68 00:04:25,760 --> 00:04:27,480 Speaker 2: woke up in the hospital completely blind. 69 00:04:28,320 --> 00:04:28,839 Speaker 3: Yeah. 70 00:04:29,200 --> 00:04:31,800 Speaker 1: I can't imagine what it's like to explain that to 71 00:04:31,880 --> 00:04:34,039 Speaker 1: people constantly, because you have to do this a lot. 72 00:04:34,600 --> 00:04:40,000 Speaker 2: Yeah, yeah, like it is a fine line. I'm gonna 73 00:04:40,040 --> 00:04:42,839 Speaker 2: be real like when I was younger, you know, I 74 00:04:43,040 --> 00:04:45,599 Speaker 2: say like, oh, I'm so used to it, I don't 75 00:04:45,640 --> 00:04:48,040 Speaker 2: mind talking about it, and like I don't mind talking 76 00:04:48,040 --> 00:04:52,080 Speaker 2: about it, but you're right, like the repetition begins to 77 00:04:52,160 --> 00:04:55,520 Speaker 2: make it feel almost like it didn't even happen, if 78 00:04:55,560 --> 00:04:57,320 Speaker 2: that makes sense, Like it feels like just something I'm 79 00:04:57,360 --> 00:05:01,039 Speaker 2: like rehearsing, but really, I her said, just to like 80 00:05:01,440 --> 00:05:03,520 Speaker 2: emphasize that, yeah, it happened to me. But then kind 81 00:05:03,520 --> 00:05:06,080 Speaker 2: of just like, Okay, you have the background. Now let's 82 00:05:06,120 --> 00:05:08,320 Speaker 2: like talk about what we actually want to talk about. 83 00:05:09,560 --> 00:05:12,560 Speaker 1: When Ross woke up in the hospital, he was completely blind, 84 00:05:13,080 --> 00:05:15,800 Speaker 1: but he was still Ross, and he still wanted to 85 00:05:15,800 --> 00:05:18,640 Speaker 1: play video games, especially the game he'd been playing at 86 00:05:18,640 --> 00:05:21,960 Speaker 1: the time, Pokemon Ruby. He listened while his friends would 87 00:05:21,960 --> 00:05:24,520 Speaker 1: play in the hospital room, and he'd try to figure 88 00:05:24,520 --> 00:05:27,920 Speaker 1: out what the sounds he was hearing. Men. 89 00:05:28,240 --> 00:05:31,640 Speaker 2: With Pokemon, there are sounds for everything. There are sounds 90 00:05:31,839 --> 00:05:34,560 Speaker 2: for each different Pokemon, like the cry that they make 91 00:05:34,600 --> 00:05:37,120 Speaker 2: when you throw them out. There sounds for all the 92 00:05:37,160 --> 00:05:42,080 Speaker 2: different attacks. There's music for each different town. But most importantly, 93 00:05:42,120 --> 00:05:44,960 Speaker 2: there's a sound that plays when you bump into a wall, 94 00:05:46,360 --> 00:05:48,080 Speaker 2: and I another bunch of black people call it like 95 00:05:48,120 --> 00:05:52,960 Speaker 2: the bump sound, because if that sound didn't exist, we 96 00:05:53,120 --> 00:05:56,479 Speaker 2: quite literally wouldn't be able to play the game in 97 00:05:56,520 --> 00:05:59,679 Speaker 2: the way that we do or did back then, because 98 00:06:00,400 --> 00:06:03,720 Speaker 2: if we don't know that we're bumping into something, we're 99 00:06:03,760 --> 00:06:06,080 Speaker 2: not able to memorize the map. We're not able to 100 00:06:06,120 --> 00:06:10,560 Speaker 2: like figure out where things are, you know, walking around 101 00:06:10,600 --> 00:06:13,560 Speaker 2: bumping into things, memorizing where things are. That's kind of 102 00:06:13,600 --> 00:06:15,720 Speaker 2: how blind people navigate in the first place, Like in 103 00:06:15,760 --> 00:06:20,480 Speaker 2: real life. Just the inclusion of that one sound allowed 104 00:06:20,480 --> 00:06:24,560 Speaker 2: me to memorize pretty much all of the games. That's 105 00:06:24,600 --> 00:06:26,400 Speaker 2: how good the sound design was. 106 00:06:26,920 --> 00:06:30,040 Speaker 1: When you mentioned that, even without having to really think 107 00:06:30,080 --> 00:06:34,360 Speaker 1: about it, I can immediately register especially the bump sound. 108 00:06:34,440 --> 00:06:37,599 Speaker 1: I know exactly what you're talking about. And then the 109 00:06:37,680 --> 00:06:41,200 Speaker 1: fact that different Pokemon have different cries, different sounds, even 110 00:06:41,200 --> 00:06:44,760 Speaker 1: in the old school games, yeah, even the first Pokemon games. Yeah, 111 00:06:44,880 --> 00:06:50,280 Speaker 1: Pikachu kind of sounds like Pikachu, and an electric Pokemon 112 00:06:50,400 --> 00:06:55,440 Speaker 1: sounds like an electric Pokemon. A big rock Pokemon sounds 113 00:06:55,480 --> 00:06:57,000 Speaker 1: big and low and heavy. 114 00:06:57,080 --> 00:07:01,560 Speaker 2: Yeah, And it's that they're able to do all that 115 00:07:01,600 --> 00:07:04,720 Speaker 2: with like eight bit sounds. But kind of fun little 116 00:07:04,760 --> 00:07:07,240 Speaker 2: fact is that I think they ran out of memory 117 00:07:07,240 --> 00:07:09,840 Speaker 2: in their original games. And so out of the first 118 00:07:09,840 --> 00:07:13,400 Speaker 2: one hundred and fifty one Pokemon, there are some that 119 00:07:13,480 --> 00:07:16,080 Speaker 2: are like just straight up duplicates of each other. So 120 00:07:16,200 --> 00:07:20,960 Speaker 2: like Charizard and rye Horn have the same exact cry. 121 00:07:21,000 --> 00:07:25,040 Speaker 2: Really yeah, And so this is where it's like my 122 00:07:25,240 --> 00:07:30,760 Speaker 2: knowledge of Pokemon like goes deep, because you know, if 123 00:07:30,800 --> 00:07:35,440 Speaker 2: I'm like playing the game and I hear either the 124 00:07:35,520 --> 00:07:40,600 Speaker 2: Charizard or the rye Horn sound, I'm thinking, Okay, well, 125 00:07:40,800 --> 00:07:44,920 Speaker 2: most trainers in games out in the wild like don't 126 00:07:45,200 --> 00:07:47,360 Speaker 2: have charis ars, Like they just don't. 127 00:07:47,360 --> 00:07:48,560 Speaker 1: They're very rare to see. 128 00:07:48,600 --> 00:07:51,080 Speaker 2: So I'm like, okay, by process on elimination, this is 129 00:07:51,240 --> 00:07:52,239 Speaker 2: probably a rye horn. 130 00:07:53,640 --> 00:07:56,400 Speaker 1: Ross probably knows the sounds of Pokemon Ruby better than 131 00:07:56,440 --> 00:07:59,600 Speaker 1: most people because he had to, and if he was 132 00:07:59,600 --> 00:08:02,200 Speaker 1: going to play the game, he wanted to really play 133 00:08:02,200 --> 00:08:04,920 Speaker 1: it on his own. I started a new. 134 00:08:04,800 --> 00:08:08,160 Speaker 2: Save file, and you know, sometimes I think about that. 135 00:08:08,280 --> 00:08:11,440 Speaker 2: I'm like, that's like really symbolic in a way, like 136 00:08:12,040 --> 00:08:13,760 Speaker 2: why did I feel the need to start a new 137 00:08:13,840 --> 00:08:16,120 Speaker 2: save file? Like after I was blinded? It was almost 138 00:08:16,160 --> 00:08:18,640 Speaker 2: like starting a really new chapter of my life. I 139 00:08:18,640 --> 00:08:22,239 Speaker 2: guess my thought process was, maybe if I can play 140 00:08:22,240 --> 00:08:24,400 Speaker 2: the game, I want to know I can play all 141 00:08:24,480 --> 00:08:26,320 Speaker 2: of it, like from beginning to end, and if I can't, 142 00:08:26,320 --> 00:08:28,280 Speaker 2: well then it doesn't matter if I delete my safe 143 00:08:28,280 --> 00:08:29,840 Speaker 2: because I'm not gonna be able to play the game. 144 00:08:30,960 --> 00:08:34,520 Speaker 1: Having that bump sound, having the cries all be different, 145 00:08:36,960 --> 00:08:42,600 Speaker 1: and even having attacks that have different distinctive sounds for 146 00:08:42,679 --> 00:08:45,040 Speaker 1: people like me who can see the screen, that's just 147 00:08:45,160 --> 00:08:49,080 Speaker 1: good sound design, especially for early two thousands technology. It's 148 00:08:49,200 --> 00:08:51,760 Speaker 1: kind of cool that the cut sound kind of sounds 149 00:08:51,800 --> 00:08:55,720 Speaker 1: like a cut, but it's not crucial. But if you 150 00:08:55,720 --> 00:08:58,120 Speaker 1: can't see the screen will or you can't see it 151 00:08:58,240 --> 00:09:01,680 Speaker 1: at all, it is crucial because it's all the information 152 00:09:01,720 --> 00:09:06,280 Speaker 1: you have now. Pokemon probably wasn't made with blind accessibility 153 00:09:06,280 --> 00:09:10,680 Speaker 1: in mind, games like this we could maybe call accidentally accessible. 154 00:09:10,960 --> 00:09:14,520 Speaker 1: But eventually even the Pokemon series started getting harder for 155 00:09:14,640 --> 00:09:15,640 Speaker 1: Ross to play. 156 00:09:15,920 --> 00:09:20,079 Speaker 2: As of generation eight of Pokemon, so Pokemon Sword and 157 00:09:20,120 --> 00:09:24,280 Speaker 2: Shield anything after that is just strictly not accessible. 158 00:09:24,920 --> 00:09:26,240 Speaker 1: Really, it's got worse. 159 00:09:26,520 --> 00:09:29,640 Speaker 2: Oh yeah, yeah, like down the Drain, and the reason 160 00:09:30,120 --> 00:09:33,160 Speaker 2: is mainly because of camera perspective, you know, when you 161 00:09:33,200 --> 00:09:35,880 Speaker 2: think about it. When you walk around, you know, your 162 00:09:35,960 --> 00:09:40,200 Speaker 2: camera perspective is fixed, but like, imagine if you were 163 00:09:40,760 --> 00:09:44,600 Speaker 2: walking around in life, and like the way you imagined yourself, 164 00:09:44,600 --> 00:09:48,080 Speaker 2: the perspective constantly changed based on how you were walking, 165 00:09:48,120 --> 00:09:50,680 Speaker 2: it'd be really disorienting. And so once the camera starts 166 00:09:50,720 --> 00:09:53,760 Speaker 2: moving around, you have no orientation because when it's fixed, 167 00:09:53,800 --> 00:09:55,920 Speaker 2: you can like count steps. That's not something that a 168 00:09:55,920 --> 00:09:58,160 Speaker 2: lot of people necessarily do in real life, but like 169 00:09:58,200 --> 00:10:00,959 Speaker 2: in a video game, it works. You know, the Pokemon 170 00:10:01,000 --> 00:10:02,800 Speaker 2: center is twenty steps to the left once you enter 171 00:10:02,880 --> 00:10:05,480 Speaker 2: town or whatever, but that suddenly changes when you have 172 00:10:05,640 --> 00:10:09,160 Speaker 2: different angles that you can walk around the overworld end 173 00:10:09,240 --> 00:10:12,320 Speaker 2: and suddenly you're no longer walking in a grid. And 174 00:10:12,400 --> 00:10:15,440 Speaker 2: so because of that, I haven't been able to experience 175 00:10:15,480 --> 00:10:16,200 Speaker 2: the new games. 176 00:10:17,160 --> 00:10:20,920 Speaker 1: As Pokemon became more advanced but less successible, there weren't 177 00:10:20,920 --> 00:10:23,040 Speaker 1: a whole lot of options for new games that Ross 178 00:10:23,040 --> 00:10:26,079 Speaker 1: could play, so he'd spend a lot of time listening 179 00:10:26,120 --> 00:10:28,280 Speaker 1: to his friends play picture of this. 180 00:10:28,320 --> 00:10:32,720 Speaker 2: He's twenty eleven. Skyrim comes out. Everyone is talking about 181 00:10:32,720 --> 00:10:36,240 Speaker 2: this game, right, yeah, everyone and my friends are all 182 00:10:36,240 --> 00:10:38,320 Speaker 2: telling me about it, and so they get the game. 183 00:10:38,480 --> 00:10:41,240 Speaker 2: I come over on the weekend and like, I listen 184 00:10:41,280 --> 00:10:45,840 Speaker 2: to them play this open world fantasy RPG with music 185 00:10:45,880 --> 00:10:49,520 Speaker 2: that was recorded by like a live orchestra, and I 186 00:10:49,640 --> 00:10:52,400 Speaker 2: have all these incredible sounds, and like, I'm not able 187 00:10:52,440 --> 00:10:56,400 Speaker 2: to play it, and my dream is one day be 188 00:10:56,400 --> 00:10:57,320 Speaker 2: able to play Skyrim. 189 00:10:58,080 --> 00:11:00,680 Speaker 1: Skyrim is an open world game, which means that you 190 00:11:00,679 --> 00:11:03,320 Speaker 1: can explore the entire game world at your own pace. 191 00:11:03,800 --> 00:11:06,160 Speaker 1: It's not like those kinds of games where you beat 192 00:11:06,240 --> 00:11:08,280 Speaker 1: level one and okay, time to go to level two. 193 00:11:08,679 --> 00:11:11,240 Speaker 1: The entire map is open to you and you can 194 00:11:11,240 --> 00:11:13,120 Speaker 1: decide if you want to do a mission right now, 195 00:11:13,320 --> 00:11:16,400 Speaker 1: or you can just look around and explore, which sounds 196 00:11:16,440 --> 00:11:18,960 Speaker 1: like a great time for someone like me, but it 197 00:11:18,960 --> 00:11:24,120 Speaker 1: makes basically impossible to play if you're blind. And regardless 198 00:11:24,160 --> 00:11:26,360 Speaker 1: of whether they were open world or not, most of 199 00:11:26,400 --> 00:11:28,920 Speaker 1: the games coming out at this time were not accessible 200 00:11:28,960 --> 00:11:31,880 Speaker 1: to ross. That is until leftore Dead. 201 00:11:32,280 --> 00:11:35,440 Speaker 2: That game really showed me like what the potential was 202 00:11:36,040 --> 00:11:38,640 Speaker 2: for accessibility in games and like how easy it could 203 00:11:38,679 --> 00:11:42,960 Speaker 2: be because in Left for Dead one and two, all 204 00:11:43,040 --> 00:11:47,040 Speaker 2: of the zombies have different sounds tied to them, and 205 00:11:47,080 --> 00:11:50,280 Speaker 2: so through knowing what they sound like and then through 206 00:11:50,360 --> 00:11:55,079 Speaker 2: knowing their abilities, you know how to prepare for them, 207 00:11:56,440 --> 00:11:59,120 Speaker 2: and so you know, I still remember, like the hunter 208 00:11:59,760 --> 00:12:02,880 Speaker 2: when and it's getting closer to you, like a eerie 209 00:12:03,000 --> 00:12:08,439 Speaker 2: piano sound plays, but that's the only sound cue you get. 210 00:12:08,720 --> 00:12:11,040 Speaker 2: Or like if there's like a bloater, you know, I mean, 211 00:12:11,040 --> 00:12:12,920 Speaker 2: it pretty much sounds like someone's about to get sick. 212 00:12:13,840 --> 00:12:15,480 Speaker 2: That's what it sounds like, and you hear off of 213 00:12:15,520 --> 00:12:16,040 Speaker 2: the distance. 214 00:12:16,559 --> 00:12:17,400 Speaker 1: I was able to. 215 00:12:17,320 --> 00:12:20,000 Speaker 2: Like help my friends play the game because you know, 216 00:12:20,040 --> 00:12:21,760 Speaker 2: like during the chaos of the game, they couldn't always 217 00:12:21,800 --> 00:12:24,160 Speaker 2: like see their visual cues, and so I was able 218 00:12:24,200 --> 00:12:27,199 Speaker 2: to hear as we played. 219 00:12:29,120 --> 00:12:31,719 Speaker 1: Left for Dead is a first person shooter, the kind 220 00:12:31,720 --> 00:12:33,320 Speaker 1: of game where you see the point of view of 221 00:12:33,360 --> 00:12:36,199 Speaker 1: the main character. These are gonna be hard to play 222 00:12:36,240 --> 00:12:38,880 Speaker 1: if you're blind because you have to aim and shoot, 223 00:12:39,400 --> 00:12:42,320 Speaker 1: So most first person shooters are simply not possible for 224 00:12:42,400 --> 00:12:45,480 Speaker 1: Ross to play. But Left for Dead had some really 225 00:12:45,480 --> 00:12:55,240 Speaker 1: good sound design. Different zombies make different noises and also 226 00:12:55,559 --> 00:12:59,720 Speaker 1: kind of like Pokemon, different attacks make very different sounds, 227 00:13:00,080 --> 00:13:03,160 Speaker 1: and Ross was able to use this as cues and 228 00:13:03,280 --> 00:13:03,880 Speaker 1: fight back. 229 00:13:04,320 --> 00:13:07,840 Speaker 2: When you swung your melee weapon, certain ones, you could 230 00:13:07,960 --> 00:13:11,760 Speaker 2: really tell when you connected with a zombie versus like 231 00:13:11,880 --> 00:13:17,520 Speaker 2: hitting a wall. My favorite was frying pan because like 232 00:13:17,600 --> 00:13:21,280 Speaker 2: it made like a really loud metal on body impact 233 00:13:21,400 --> 00:13:23,920 Speaker 2: like frying pan sound, you know, like almost like cartoons 234 00:13:23,960 --> 00:13:28,000 Speaker 2: were loud. But it made it really easy for me 235 00:13:28,040 --> 00:13:28,679 Speaker 2: to tell when I. 236 00:13:28,640 --> 00:13:32,360 Speaker 1: Was I was hitting something, and those small cues added up. 237 00:13:32,800 --> 00:13:36,040 Speaker 1: There's one particular level that stood out, carnival. 238 00:13:36,080 --> 00:13:38,760 Speaker 2: I think it was called where you like you make 239 00:13:38,760 --> 00:13:40,800 Speaker 2: your way through this carnival or whatever, and then you 240 00:13:40,880 --> 00:13:43,760 Speaker 2: get to this like staging area and you have to 241 00:13:43,760 --> 00:13:46,040 Speaker 2: turn all the lights and all the music like a 242 00:13:46,040 --> 00:13:50,240 Speaker 2: bunch of zombies flooding. They're rock music blasting and like 243 00:13:50,360 --> 00:13:58,440 Speaker 2: just tons of zombies just screaming. So I'm there like 244 00:13:58,920 --> 00:14:01,040 Speaker 2: music is playing, I'm swim an electric guitar and like 245 00:14:01,120 --> 00:14:03,400 Speaker 2: killing zombies and like you know, I can feel the 246 00:14:03,480 --> 00:14:05,600 Speaker 2: vibrations in the control where I can hear the sound 247 00:14:05,600 --> 00:14:08,880 Speaker 2: it makes, and so I'm just swinging my guitar, having fun, 248 00:14:09,320 --> 00:14:12,880 Speaker 2: feeling my guitar connect with zombies. And in my mind 249 00:14:12,880 --> 00:14:15,680 Speaker 2: I'm thinking, like you know, I'm I'm catching the stragglers, 250 00:14:15,720 --> 00:14:17,320 Speaker 2: you know, and my friends are taking care of the rest. 251 00:14:17,360 --> 00:14:19,800 Speaker 2: But turns out they're like holy shit. Ross you just 252 00:14:19,880 --> 00:14:22,440 Speaker 2: killed like two or three tanks, which are like the 253 00:14:22,480 --> 00:14:26,880 Speaker 2: biggest the biggest zombies in the game. Yeah, that's the 254 00:14:26,960 --> 00:14:29,880 Speaker 2: core memory right there, Like just thinking about that. This 255 00:14:30,000 --> 00:14:35,520 Speaker 2: is where it's like video games and their importance, like 256 00:14:35,760 --> 00:14:41,840 Speaker 2: bridge beyond entertainment. It's about socialization, it's about escapism, it's 257 00:14:41,880 --> 00:14:45,800 Speaker 2: about i mean, even in this case, like validation, because 258 00:14:45,840 --> 00:14:50,600 Speaker 2: it's like after I was blinded, I was quickly aware 259 00:14:50,680 --> 00:14:54,600 Speaker 2: of just like how differently people treated me and back 260 00:14:54,640 --> 00:14:58,160 Speaker 2: then and even now as a grown ass man, it's 261 00:14:58,200 --> 00:15:01,520 Speaker 2: like people don't think think you can, or don't want 262 00:15:01,560 --> 00:15:04,400 Speaker 2: you to or don't let you help whatever the reason is. 263 00:15:04,680 --> 00:15:07,800 Speaker 2: You experienced that entire life and it just kind of 264 00:15:07,800 --> 00:15:09,440 Speaker 2: wears on you. And so then like to play a 265 00:15:09,480 --> 00:15:13,000 Speaker 2: game where you're still playing with friends but you're able 266 00:15:13,080 --> 00:15:19,160 Speaker 2: to just partake and like being helpful when society makes 267 00:15:19,200 --> 00:15:21,960 Speaker 2: you or wants you to think that you aren't to 268 00:15:22,000 --> 00:15:24,000 Speaker 2: be a part of the team, and like work cohesively 269 00:15:24,680 --> 00:15:28,360 Speaker 2: is something cool to be able to do. It's just 270 00:15:28,360 --> 00:15:29,040 Speaker 2: a good feeling. 271 00:15:29,280 --> 00:15:33,080 Speaker 1: I mean, honestly, that's the best feeling in a game period, 272 00:15:33,160 --> 00:15:36,800 Speaker 1: any kind of online multiplayer just team game is knowing 273 00:15:36,800 --> 00:15:39,200 Speaker 1: that oh yeah, we would have died if it wasn't 274 00:15:39,200 --> 00:15:45,760 Speaker 1: for me. Yeah, yeah, right, absolutely, Okay, this is cool. 275 00:15:45,760 --> 00:15:48,560 Speaker 1: But again, these games that Ross could kind of sort 276 00:15:48,600 --> 00:15:51,600 Speaker 1: of play, like Left for Dead or Pokemon, they were 277 00:15:51,640 --> 00:15:55,680 Speaker 1: only accidentally accessible. So what happens when someone wants to 278 00:15:55,680 --> 00:15:58,680 Speaker 1: do all this on purpose? That's where people like Ross 279 00:15:58,720 --> 00:16:12,320 Speaker 1: come in. That's after the break. So much of how 280 00:16:12,320 --> 00:16:15,760 Speaker 1: you're able to play games has been people who are 281 00:16:15,800 --> 00:16:19,080 Speaker 1: not the developers figuring out ways. But it's not the 282 00:16:19,120 --> 00:16:20,280 Speaker 1: company themselves. 283 00:16:20,640 --> 00:16:22,960 Speaker 2: Yeah, I mean there's a lot of reasons why. It's 284 00:16:23,000 --> 00:16:26,880 Speaker 2: mainly due to budget and lack of awareness. So like 285 00:16:26,880 --> 00:16:29,720 Speaker 2: half the battle is making people aware, but then the 286 00:16:29,720 --> 00:16:34,000 Speaker 2: bigger battle is budget. Gaming industry is volatile as is 287 00:16:34,440 --> 00:16:36,040 Speaker 2: I mean, as of recording this, you know, what was 288 00:16:36,080 --> 00:16:38,600 Speaker 2: it a month or two ago, Like Microsoft laid off 289 00:16:38,760 --> 00:16:42,520 Speaker 2: nine thousand employees, and that also includes games that were 290 00:16:42,680 --> 00:16:45,320 Speaker 2: likely going to have some type of accessibility feature in 291 00:16:45,360 --> 00:16:48,120 Speaker 2: some way, and so like a lot of times accessibility 292 00:16:48,160 --> 00:16:50,440 Speaker 2: is like the first like when there are budget cuts 293 00:16:50,440 --> 00:16:52,160 Speaker 2: to be made, like accessibility is the first one to 294 00:16:52,160 --> 00:16:53,640 Speaker 2: get acted, and so it's like it's hard for you 295 00:16:53,800 --> 00:16:57,120 Speaker 2: to prioritize it, so it's. 296 00:16:56,960 --> 00:16:59,600 Speaker 1: Down to the people who need these features to advocate 297 00:16:59,640 --> 00:17:02,720 Speaker 1: for them. At first, Ross would just write emails to 298 00:17:02,800 --> 00:17:06,600 Speaker 1: game studios saying, like, all my friends are playing this game, 299 00:17:06,680 --> 00:17:08,600 Speaker 1: I really want to be able to play too, could 300 00:17:08,640 --> 00:17:11,359 Speaker 1: you please add features so that blind people like me 301 00:17:11,880 --> 00:17:15,439 Speaker 1: could play it? He usually wouldn't get a response. So 302 00:17:15,720 --> 00:17:18,560 Speaker 1: Ross started planning on how he could get himself into 303 00:17:18,560 --> 00:17:21,560 Speaker 1: the game industry and started out by trying to consult 304 00:17:21,600 --> 00:17:26,359 Speaker 1: on games so that more accessibility features would be incorporated. 305 00:17:27,359 --> 00:17:30,000 Speaker 2: Madden twenty eighteen was the first thing I did that 306 00:17:30,119 --> 00:17:33,040 Speaker 2: was like my first taste into like game accessibility and 307 00:17:33,200 --> 00:17:36,840 Speaker 2: for context, my payment for that was assigned copy of 308 00:17:36,880 --> 00:17:40,320 Speaker 2: Madden twenty eighteen that was pretty much like not accessible 309 00:17:40,320 --> 00:17:43,200 Speaker 2: except for like the one feature I worked on. I 310 00:17:43,280 --> 00:17:45,800 Speaker 2: worked on as justin Falls. I think that was the 311 00:17:45,880 --> 00:17:48,320 Speaker 2: first game I was credited, and then I'm in the 312 00:17:48,320 --> 00:17:49,720 Speaker 2: credits for Sea of Thieves. 313 00:17:50,200 --> 00:17:52,560 Speaker 1: Sea if Thieves is an online open world game that 314 00:17:52,560 --> 00:17:55,280 Speaker 1: first came out in twenty eighteen. It wasn't built to 315 00:17:55,280 --> 00:17:57,679 Speaker 1: be blind accessible at first. I mean, remember what I 316 00:17:57,720 --> 00:18:01,119 Speaker 1: said about open world games usually being most impossible for 317 00:18:01,160 --> 00:18:04,440 Speaker 1: blind people to play, but partially because you could also 318 00:18:04,560 --> 00:18:07,359 Speaker 1: play with sighted people on your team, and partially because 319 00:18:07,400 --> 00:18:10,480 Speaker 1: of some other features, this game was also kind of 320 00:18:10,560 --> 00:18:11,840 Speaker 1: accidentally accessible. 321 00:18:12,400 --> 00:18:14,199 Speaker 2: The most successful thing to do on the ship was 322 00:18:14,240 --> 00:18:16,760 Speaker 2: like to steer the ship. I know this sounds kind 323 00:18:16,760 --> 00:18:19,679 Speaker 2: of ironic, a blind person's steering a pirate ship, but 324 00:18:20,400 --> 00:18:22,320 Speaker 2: think about it, Like you're in the open ocean. There's 325 00:18:22,359 --> 00:18:26,280 Speaker 2: really not much to hit, relatively speaking. But then the 326 00:18:26,320 --> 00:18:30,080 Speaker 2: wheel when you rotate it, there are like notches in it, 327 00:18:30,119 --> 00:18:33,000 Speaker 2: and you can feel those vibrations in the controller, so 328 00:18:33,119 --> 00:18:35,320 Speaker 2: like you're able to kind of tell where the wheel's 329 00:18:35,359 --> 00:18:37,720 Speaker 2: positioned and therefore like how hard you're turning and things 330 00:18:37,800 --> 00:18:39,600 Speaker 2: like that, So it was really easy for people to 331 00:18:39,680 --> 00:18:41,240 Speaker 2: like call out directions on where to turn. 332 00:18:41,760 --> 00:18:44,680 Speaker 1: This is maybe the most impressive thing to me about 333 00:18:44,680 --> 00:18:47,040 Speaker 1: how Ross does his work. It's not just that he 334 00:18:47,119 --> 00:18:49,800 Speaker 1: has the lived experience of being blind. It's that he 335 00:18:49,960 --> 00:18:53,600 Speaker 1: prepares a lot. He's taught himself how to program, He's 336 00:18:53,640 --> 00:18:56,159 Speaker 1: read every game design book he can get his hands on. 337 00:18:56,560 --> 00:18:59,679 Speaker 1: He studies the industry, he lives and breathes this stuff, 338 00:19:00,040 --> 00:19:02,960 Speaker 1: and so he's able to come in and identify when 339 00:19:02,960 --> 00:19:06,639 Speaker 1: a small change would make a huge difference for a 340 00:19:06,640 --> 00:19:10,120 Speaker 1: blind gamer. One tiny feature that could turn a game 341 00:19:10,160 --> 00:19:13,600 Speaker 1: from being unplayable into being your new favorite franchise. 342 00:19:14,160 --> 00:19:17,720 Speaker 2: The future I helped work on was when a person 343 00:19:17,800 --> 00:19:21,520 Speaker 2: is sailing the ship, it turns up the sounds of 344 00:19:22,400 --> 00:19:25,800 Speaker 2: the waves that are specifically like hitting against the rocks 345 00:19:25,880 --> 00:19:30,040 Speaker 2: out at sea, to allow blind players to avoid the 346 00:19:30,119 --> 00:19:32,960 Speaker 2: rocks at sea, which gives a more agency and steering 347 00:19:33,000 --> 00:19:35,880 Speaker 2: the ship, focusing on that one task that they're good 348 00:19:35,880 --> 00:19:37,640 Speaker 2: at doing already, and just like improving it. 349 00:19:39,080 --> 00:19:41,879 Speaker 1: Video game accessibility has been improving here and there, but 350 00:19:42,040 --> 00:19:44,520 Speaker 1: a lot of it kind of felt like small steps, 351 00:19:45,119 --> 00:19:47,840 Speaker 1: at least until twenty twenty with the release of a 352 00:19:47,920 --> 00:19:50,000 Speaker 1: game called The Last of Us Part two. 353 00:19:50,840 --> 00:19:53,080 Speaker 2: I mean that was like kind of like the final kick, 354 00:19:53,400 --> 00:19:58,200 Speaker 2: Like okay, developers are actually taking triple A big budget 355 00:19:58,240 --> 00:20:01,480 Speaker 2: games and making them accept like they're taking that seriously. 356 00:20:02,359 --> 00:20:04,480 Speaker 1: The Last of Us is a game series that involves 357 00:20:04,520 --> 00:20:08,680 Speaker 1: exploring environments and shooting enemies, which normally places it pretty 358 00:20:08,720 --> 00:20:11,480 Speaker 1: squarely in the long list of games that you can't 359 00:20:11,560 --> 00:20:14,600 Speaker 1: play if you're blind, And sure enough, when the first 360 00:20:14,680 --> 00:20:17,240 Speaker 1: Last of Us came out in twenty thirteen, it wasn't 361 00:20:17,280 --> 00:20:20,040 Speaker 1: blind accessible. But for the Last of Us Part two, 362 00:20:20,440 --> 00:20:23,240 Speaker 1: the developers brought on one of the best known consultants 363 00:20:23,240 --> 00:20:25,680 Speaker 1: in blind gaming at the time, Brandon Cole. 364 00:20:26,359 --> 00:20:29,840 Speaker 2: One of my buddies, Brandon Cole, he was the totally 365 00:20:29,880 --> 00:20:32,480 Speaker 2: blind consultant who worked on The Lost of Us Too. 366 00:20:33,080 --> 00:20:35,280 Speaker 2: He passed away a year ago, a little over a 367 00:20:35,359 --> 00:20:38,800 Speaker 2: year ago, but he was a huge inspiration for me 368 00:20:39,240 --> 00:20:42,840 Speaker 2: and I I never thought that game accessibility would be 369 00:20:42,880 --> 00:20:46,639 Speaker 2: taken seriously in the industry, Like he was kind of 370 00:20:46,680 --> 00:20:49,080 Speaker 2: the one who was like always spearheading things. 371 00:20:49,560 --> 00:20:52,320 Speaker 1: And for real, you really can't talk about blind accessibility 372 00:20:52,320 --> 00:20:55,400 Speaker 1: and gaming without also at some point talking about Brandon Cole. 373 00:20:55,920 --> 00:20:59,080 Speaker 1: For example, you might remember that for the Racing Simulator 374 00:20:59,320 --> 00:21:01,200 Speaker 1: announced that they're knew this installment was going to be 375 00:21:01,200 --> 00:21:03,840 Speaker 1: playable by blind people. Actually, hold on a second. You 376 00:21:03,920 --> 00:21:06,520 Speaker 1: might not know this, but it is possible now for 377 00:21:06,680 --> 00:21:10,359 Speaker 1: blind people to play a cutting edge race car simulator, 378 00:21:10,680 --> 00:21:13,159 Speaker 1: and Brandon was involved with that. He was a veteran 379 00:21:13,200 --> 00:21:15,960 Speaker 1: in the scene who Ross really looked up to. So 380 00:21:16,160 --> 00:21:18,719 Speaker 1: when Ross plays games like The Last of Us two 381 00:21:18,840 --> 00:21:22,040 Speaker 1: in his streams, it's not just about the technical accomplishment, 382 00:21:22,480 --> 00:21:25,280 Speaker 1: it's about recognizing one of the people that made that 383 00:21:25,359 --> 00:21:27,560 Speaker 1: life changing event possible for him. 384 00:21:28,119 --> 00:21:31,240 Speaker 2: Lost of US is like it's one of those games 385 00:21:31,359 --> 00:21:33,640 Speaker 2: that it was just like a genre where I never 386 00:21:33,680 --> 00:21:36,720 Speaker 2: thought I'd be able to play again, any genre with 387 00:21:36,800 --> 00:21:39,440 Speaker 2: like free moving camera, any genre where I could like 388 00:21:39,480 --> 00:21:41,600 Speaker 2: shoot a gun anything like that. I just never thought 389 00:21:41,640 --> 00:21:44,240 Speaker 2: I'd be able to do. It is really cool just 390 00:21:44,359 --> 00:21:47,080 Speaker 2: riding the horse around and like using the navigation assistance 391 00:21:47,119 --> 00:21:49,320 Speaker 2: and like experiencing that for the first time. And I 392 00:21:49,320 --> 00:21:51,160 Speaker 2: remember all I could say was like, guys, like, I'm 393 00:21:51,160 --> 00:21:56,080 Speaker 2: literally playing an accessible game on the PlayStation. Guys, I'm 394 00:21:56,080 --> 00:21:58,440 Speaker 2: playing a PS four game right now. 395 00:22:00,480 --> 00:22:01,399 Speaker 3: Do you guys understand this. 396 00:22:01,440 --> 00:22:05,840 Speaker 2: I'm playing a PS four game. It was really surreal 397 00:22:06,400 --> 00:22:10,600 Speaker 2: to be able to explore and do combat and read 398 00:22:10,680 --> 00:22:13,920 Speaker 2: all the menus and adjust the game to the settings 399 00:22:13,920 --> 00:22:17,919 Speaker 2: I want. Yeah, it's just it reminds me of like 400 00:22:18,000 --> 00:22:20,159 Speaker 2: what I wanted when I was eight years old. You know, 401 00:22:20,680 --> 00:22:22,520 Speaker 2: I don't even know the words for words for it, man, 402 00:22:22,560 --> 00:22:26,720 Speaker 2: Like this is just like a lifelong dream coming true. 403 00:22:26,760 --> 00:22:28,760 Speaker 2: Like that's the only way that I can describe it. 404 00:22:28,800 --> 00:22:31,159 Speaker 2: I'm sure many of you guys understand. 405 00:22:33,359 --> 00:22:35,280 Speaker 1: The Last of Us Part two is a game where 406 00:22:35,280 --> 00:22:37,720 Speaker 1: you need to shoot at enemies. So how do these 407 00:22:37,720 --> 00:22:41,200 Speaker 1: features work that allow blind people to play the game 408 00:22:41,800 --> 00:22:43,560 Speaker 1: and get into that after the break. 409 00:22:54,800 --> 00:22:57,119 Speaker 2: I always tell people that there are three things to 410 00:22:57,200 --> 00:23:00,919 Speaker 2: make a game blind accessible, sound cues, text of speech, 411 00:23:01,600 --> 00:23:04,520 Speaker 2: and navigation assistance. And the sound cues are meant to 412 00:23:04,600 --> 00:23:07,560 Speaker 2: tell players when specific things in the game happen. For 413 00:23:07,600 --> 00:23:10,000 Speaker 2: the Last of Us was break it down. First, we 414 00:23:10,040 --> 00:23:12,040 Speaker 2: have the navigation assistance. You know, how does a blind 415 00:23:12,080 --> 00:23:14,320 Speaker 2: person navigate through a world like that? Well, if you 416 00:23:14,400 --> 00:23:16,800 Speaker 2: turn on navisist and it basically asks like a golden 417 00:23:16,840 --> 00:23:20,679 Speaker 2: path where if you press in the left thumbstick, it 418 00:23:20,720 --> 00:23:23,040 Speaker 2: will like play a sound and then point you in 419 00:23:23,080 --> 00:23:25,960 Speaker 2: the direction you need to go. We're gonna explore every 420 00:23:25,960 --> 00:23:34,800 Speaker 2: bit we can, and then you'll walk forward and then 421 00:23:34,840 --> 00:23:37,640 Speaker 2: eventually it'll play like a higher pitch sound to let 422 00:23:37,640 --> 00:23:40,040 Speaker 2: you know, hey, you need to press all three again 423 00:23:40,119 --> 00:23:42,399 Speaker 2: to like reorient yourself. You don't have to press it, 424 00:23:42,440 --> 00:23:45,320 Speaker 2: but it's there if you need to. And so basically 425 00:23:45,680 --> 00:23:49,720 Speaker 2: you're walking through like a string of nodes that will 426 00:23:49,720 --> 00:23:51,760 Speaker 2: bring you all the way through the game, that will 427 00:23:51,760 --> 00:23:54,679 Speaker 2: bring you to every single objective, every single encounter. 428 00:23:54,840 --> 00:23:55,240 Speaker 1: All that. 429 00:23:55,880 --> 00:23:58,879 Speaker 2: Then there's a screenered aspect. The Last of Us has 430 00:23:59,040 --> 00:24:03,680 Speaker 2: a fully fledged screen reads everything in the game touch 431 00:24:05,720 --> 00:24:08,560 Speaker 2: and then there's sound cues, and there are sound cues 432 00:24:08,800 --> 00:24:12,240 Speaker 2: for different types of enemies. If you hold down R 433 00:24:12,320 --> 00:24:15,560 Speaker 2: one and then you can press circle scan for items, 434 00:24:15,640 --> 00:24:18,159 Speaker 2: square to scan for enemies, and it sends out basically 435 00:24:18,240 --> 00:24:22,360 Speaker 2: like this sort of like sonar wave, like this sort 436 00:24:22,400 --> 00:24:26,040 Speaker 2: of like sound, and then it will play a sound 437 00:24:26,119 --> 00:24:29,960 Speaker 2: if there's an enemy or if there's an item, and 438 00:24:30,000 --> 00:24:32,359 Speaker 2: you can kind of gauge how far that item is 439 00:24:32,359 --> 00:24:34,439 Speaker 2: and like what direction it's in, and then you can 440 00:24:34,480 --> 00:24:37,240 Speaker 2: press a button and it'll help guide you to that item. 441 00:24:38,400 --> 00:24:39,280 Speaker 2: Check this out. 442 00:24:42,920 --> 00:24:46,440 Speaker 1: One half rag rag sweet. 443 00:24:48,280 --> 00:24:50,760 Speaker 2: And so like through all these things it's able to 444 00:24:51,880 --> 00:24:54,520 Speaker 2: kind of form this picture and allow us to navigate. 445 00:24:55,000 --> 00:24:58,200 Speaker 2: And then through combat, if you're aiming your gun, there's 446 00:24:58,359 --> 00:25:00,520 Speaker 2: a sound que that plays for if you're aiming at 447 00:25:00,520 --> 00:25:02,639 Speaker 2: their body, and then like a higher pitch down to 448 00:25:02,640 --> 00:25:03,880 Speaker 2: show that you're aiming at their head. 449 00:25:06,280 --> 00:25:08,000 Speaker 1: You can headshot without see it. 450 00:25:08,160 --> 00:25:11,000 Speaker 2: Wow oh yeah yeah, like and like that's so satisfying, 451 00:25:11,040 --> 00:25:13,800 Speaker 2: And the thing is like there's amosis. Yeah, but you 452 00:25:13,840 --> 00:25:16,040 Speaker 2: know that's the thing about accessibilities that you can customize 453 00:25:16,040 --> 00:25:18,320 Speaker 2: it to your liking, and so you know, I don't 454 00:25:18,400 --> 00:25:21,320 Speaker 2: like my game to play itself for me, right, So, 455 00:25:21,359 --> 00:25:23,800 Speaker 2: like I don't have the amasis like set the max 456 00:25:23,880 --> 00:25:27,160 Speaker 2: or whatever, and even if I did, it still doesn't 457 00:25:27,200 --> 00:25:29,399 Speaker 2: just do everything for you. You still have to try for 458 00:25:29,440 --> 00:25:32,320 Speaker 2: the headshot, and so like it's very satisfying like when 459 00:25:32,320 --> 00:25:34,160 Speaker 2: I'm able to pull it off, and it's very frustrating 460 00:25:34,160 --> 00:25:37,119 Speaker 2: when I miss and die, you know, Like that's that's cool. 461 00:25:37,280 --> 00:25:39,720 Speaker 2: Like I want that experience, the both good and the bad. 462 00:25:39,800 --> 00:25:40,760 Speaker 1: That's the point of video game. 463 00:25:40,840 --> 00:25:43,520 Speaker 2: Yeah, that's the point of video games. I have this 464 00:25:43,600 --> 00:25:46,359 Speaker 2: clip where it was the first time I was playing 465 00:25:46,359 --> 00:25:48,120 Speaker 2: The Last of Us. It was like the tutorial section 466 00:25:48,840 --> 00:25:54,000 Speaker 2: and I was fighting five infected at once, and literally 467 00:25:54,080 --> 00:25:56,439 Speaker 2: I was like dodging and weaving throughout all of their 468 00:25:56,440 --> 00:25:59,320 Speaker 2: attacks because there is a sound cue when I need 469 00:25:59,359 --> 00:26:01,880 Speaker 2: to dodge, and like I literally took on the five 470 00:26:02,000 --> 00:26:07,159 Speaker 2: infected hand to hand combat. It was really cool to 471 00:26:07,160 --> 00:26:08,760 Speaker 2: be able to do because like, while I'm playing, I'm 472 00:26:08,800 --> 00:26:11,080 Speaker 2: not speaking out all. I'm just like completely locked in 473 00:26:11,200 --> 00:26:14,040 Speaker 2: and focused. That's what it should look like when I'm 474 00:26:14,200 --> 00:26:16,040 Speaker 2: playing and enjoying a game. And it was just like 475 00:26:16,080 --> 00:26:16,800 Speaker 2: really really cool. 476 00:26:19,720 --> 00:26:21,919 Speaker 1: The Last of Us Part two and the inclusion of 477 00:26:21,960 --> 00:26:25,159 Speaker 1: features for blind and low vision people is a success 478 00:26:25,200 --> 00:26:28,840 Speaker 1: on two levels. First off, the features actually work, which 479 00:26:28,840 --> 00:26:30,640 Speaker 1: means that there's a group of people who will now 480 00:26:30,680 --> 00:26:33,720 Speaker 1: buy the game. This is a small group, sure, but 481 00:26:34,000 --> 00:26:36,680 Speaker 1: from what I've heard, when a disabled game where finds 482 00:26:36,720 --> 00:26:38,920 Speaker 1: a video game that they can actually play, they will 483 00:26:38,960 --> 00:26:43,200 Speaker 1: put money down Deluxe version, sign them up DLC. If 484 00:26:43,200 --> 00:26:46,240 Speaker 1: it's playable, they're on it re release on a new system, 485 00:26:46,359 --> 00:26:50,240 Speaker 1: they'll probably buy that too. But also announcing that your 486 00:26:50,280 --> 00:26:52,960 Speaker 1: game is accessible is always good press for a game, 487 00:26:53,000 --> 00:26:55,199 Speaker 1: and it might even nudge an able bodied player to 488 00:26:55,200 --> 00:26:57,640 Speaker 1: buy the game just because they're curious and it seems interesting. 489 00:26:58,240 --> 00:27:00,760 Speaker 1: But we got to go back to those fundamentals. Do 490 00:27:00,800 --> 00:27:06,080 Speaker 1: those accessibility features actually work? And sometimes the answer is 491 00:27:07,080 --> 00:27:08,560 Speaker 1: kind of so. 492 00:27:09,119 --> 00:27:12,120 Speaker 2: God of War Ragdrock, It's got a lot of accessibility 493 00:27:12,160 --> 00:27:16,159 Speaker 2: features similar to lots of us, you know, screen reader, navasists, 494 00:27:16,560 --> 00:27:19,399 Speaker 2: combat assistance, but all of it across the board is 495 00:27:19,440 --> 00:27:22,399 Speaker 2: like very half baked, and like that's not to discredit 496 00:27:22,440 --> 00:27:25,320 Speaker 2: a hard work that people probably already did at the studio, 497 00:27:25,880 --> 00:27:29,200 Speaker 2: but it's just it's true. It's the perfect example of 498 00:27:29,280 --> 00:27:31,359 Speaker 2: what a half bag game looks like because like the 499 00:27:31,480 --> 00:27:34,720 Speaker 2: navasist works great most of the time, except if you 500 00:27:34,760 --> 00:27:37,800 Speaker 2: come across a puzzle, then it suddenly you are completely 501 00:27:37,800 --> 00:27:40,520 Speaker 2: like stonewalled from a game unless someone helps you. Or 502 00:27:41,080 --> 00:27:43,960 Speaker 2: combat assistance is great in that, like there's dodge cues, 503 00:27:44,000 --> 00:27:47,640 Speaker 2: there's block cues, and there's pery cues, but they don't 504 00:27:47,680 --> 00:27:50,320 Speaker 2: play for every type of enemy, and they're not timed 505 00:27:50,440 --> 00:27:53,080 Speaker 2: the best. And then like there's a screen reader, but 506 00:27:53,200 --> 00:27:55,120 Speaker 2: you can't read the skill menu and you can't read 507 00:27:55,119 --> 00:27:59,040 Speaker 2: the armory menu. You know, probably the most two important 508 00:27:59,119 --> 00:28:01,880 Speaker 2: menus in the entire game you can't read. And it's 509 00:28:01,880 --> 00:28:04,080 Speaker 2: such a shame because I enjoy playing the game a lot, 510 00:28:04,119 --> 00:28:07,160 Speaker 2: Like the combat is so fun, but I still haven't 511 00:28:07,200 --> 00:28:09,800 Speaker 2: been it because like it's very tedious to get through. 512 00:28:10,320 --> 00:28:13,359 Speaker 2: When the systems work, you could see it work, but 513 00:28:13,400 --> 00:28:16,159 Speaker 2: then you can see immediately like when there's friction, and 514 00:28:16,200 --> 00:28:18,480 Speaker 2: like it just comes to a grinding halt. 515 00:28:19,720 --> 00:28:22,720 Speaker 1: Unfortunately, this is a problem that a lot of games 516 00:28:22,720 --> 00:28:25,960 Speaker 1: that have accessibility features end up running into and a 517 00:28:26,000 --> 00:28:29,040 Speaker 1: lot of the time it's because that accessibility was added 518 00:28:29,160 --> 00:28:31,600 Speaker 1: late in the development of the game, too late for 519 00:28:31,640 --> 00:28:34,919 Speaker 1: the features to be really integrated. Instead, these features are 520 00:28:34,920 --> 00:28:38,360 Speaker 1: added in piecemeal or as a layer on top. 521 00:28:39,520 --> 00:28:43,360 Speaker 2: A common example that people use in the game accessibility 522 00:28:43,360 --> 00:28:46,680 Speaker 2: space is like baking a blueberry muffin and the blueberries 523 00:28:46,880 --> 00:28:50,120 Speaker 2: are the accessibility. So you don't bake the entire muffin 524 00:28:50,280 --> 00:28:53,280 Speaker 2: and then put the blueberries in after you bake the muffin, 525 00:28:53,360 --> 00:28:55,440 Speaker 2: because then you got to like rip out pieces, you 526 00:28:55,440 --> 00:28:57,680 Speaker 2: got to put the blueberries in and cover them back up. 527 00:28:57,720 --> 00:29:01,040 Speaker 2: You know, it's like, it doesn't make sense. I suppose 528 00:29:01,080 --> 00:29:04,040 Speaker 2: it's just building it or baking it from the ground up. 529 00:29:04,120 --> 00:29:07,200 Speaker 2: It's just a much more mature mindset that people are 530 00:29:07,200 --> 00:29:09,720 Speaker 2: having with accessibility now, where they realize they need to 531 00:29:09,760 --> 00:29:12,520 Speaker 2: implement it at the same time as they're implementing everything 532 00:29:12,560 --> 00:29:14,560 Speaker 2: else and not making an afterthought. 533 00:29:14,840 --> 00:29:18,360 Speaker 1: So there's something I noticed about how you and a 534 00:29:18,400 --> 00:29:20,880 Speaker 1: lot of other blind people that I see when they 535 00:29:20,920 --> 00:29:24,760 Speaker 1: talk about games. How you talk about games is when 536 00:29:25,280 --> 00:29:29,360 Speaker 1: there's a criticism of a game, it's usually very gentle. Yeah, 537 00:29:29,440 --> 00:29:32,720 Speaker 1: which this is something that I'm not used to in 538 00:29:32,880 --> 00:29:36,040 Speaker 1: gamer circles because you know how gamers get. It's like 539 00:29:37,040 --> 00:29:39,720 Speaker 1: a pixel is ever so slightly at a place, or 540 00:29:39,800 --> 00:29:42,200 Speaker 1: a game has a slightly longer load time than you 541 00:29:42,200 --> 00:29:45,120 Speaker 1: would want and it's just these devs are lazy. I 542 00:29:45,160 --> 00:29:47,480 Speaker 1: hate all these people who made it. What are they doing? 543 00:29:47,560 --> 00:29:52,080 Speaker 1: I want my money back. What I've seen from blind 544 00:29:52,080 --> 00:29:55,080 Speaker 1: gamers and other people who are in this space is 545 00:29:55,080 --> 00:29:58,440 Speaker 1: when there's a criticism of a game, it's very light. Yeah, 546 00:29:58,560 --> 00:29:59,680 Speaker 1: and it's very charitable. 547 00:30:00,120 --> 00:30:05,320 Speaker 2: Yeah, that's pretty much because there's something like any minority 548 00:30:05,680 --> 00:30:08,120 Speaker 2: will get is not just a disabled thing. And it's 549 00:30:08,160 --> 00:30:11,120 Speaker 2: like the concept of you have to show that you're 550 00:30:11,160 --> 00:30:14,920 Speaker 2: grateful or else you're not going to get opportunities. You 551 00:30:14,960 --> 00:30:20,000 Speaker 2: can't be too opinionated, or else you'll seem ungrateful. At 552 00:30:20,040 --> 00:30:21,440 Speaker 2: the end of the day, we all just want to 553 00:30:21,520 --> 00:30:26,120 Speaker 2: play video games the disabled community, and it's very fragile, 554 00:30:26,160 --> 00:30:30,560 Speaker 2: like the relationship that gamers have with developers and studios. 555 00:30:30,960 --> 00:30:33,760 Speaker 1: And this brings us to another reality, the fact that 556 00:30:33,880 --> 00:30:36,920 Speaker 1: even though Ross and other consultants have worked on some 557 00:30:37,120 --> 00:30:40,440 Speaker 1: pretty big games, they often still don't make a living 558 00:30:40,480 --> 00:30:42,880 Speaker 1: wage from it. A lot of the time they just 559 00:30:42,920 --> 00:30:43,960 Speaker 1: got to take what they can. 560 00:30:44,480 --> 00:30:47,560 Speaker 2: I'm very transparent with how much this kind of work 561 00:30:47,640 --> 00:30:51,239 Speaker 2: pace because I just think it matters, because I get 562 00:30:51,280 --> 00:30:53,320 Speaker 2: a bunch of blind people saying like this is such 563 00:30:53,360 --> 00:30:54,760 Speaker 2: a cool job, Like, how'd you get into it? I 564 00:30:54,840 --> 00:30:56,920 Speaker 2: want to do it, and I always tell them I'm like, 565 00:30:56,960 --> 00:31:00,520 Speaker 2: first off, it's a grind. Second, I'm on Social Security still, 566 00:31:00,560 --> 00:31:03,000 Speaker 2: Like that's how little I make Right now? The budget 567 00:31:03,200 --> 00:31:07,040 Speaker 2: for paying for game accessibility consultants is at an all 568 00:31:07,080 --> 00:31:09,440 Speaker 2: time low. There were going to be some games I 569 00:31:09,480 --> 00:31:12,200 Speaker 2: was going to work on that ended up being closed 570 00:31:12,280 --> 00:31:14,600 Speaker 2: or shut down or whatever. It's rough. It's why I'm 571 00:31:14,640 --> 00:31:17,000 Speaker 2: going back to college to finish my bachelords because I 572 00:31:17,040 --> 00:31:18,600 Speaker 2: don't want to put all my eggs in one basket. 573 00:31:18,640 --> 00:31:21,040 Speaker 2: It's why I do audience scription narration on the side. 574 00:31:21,440 --> 00:31:23,240 Speaker 2: It's why I do social media on the side, just 575 00:31:23,240 --> 00:31:26,880 Speaker 2: to like have different revenue streams because the industry has 576 00:31:26,880 --> 00:31:28,560 Speaker 2: made a lot of progress, but it's still got a 577 00:31:28,600 --> 00:31:29,160 Speaker 2: lot of work to do. 578 00:31:29,840 --> 00:31:32,640 Speaker 1: Ross right now is as close to living his dream 579 00:31:32,680 --> 00:31:35,520 Speaker 1: as he's ever been. He's helping to make video games 580 00:31:35,560 --> 00:31:39,440 Speaker 1: accessible for players like him, but the industry isn't taking 581 00:31:39,480 --> 00:31:42,320 Speaker 1: that seriously enough that he can rely on his work 582 00:31:42,480 --> 00:31:45,960 Speaker 1: for his livelihood. But he's still passionate about this project 583 00:31:46,240 --> 00:31:48,160 Speaker 1: and he knows that this is a path that he 584 00:31:48,200 --> 00:31:51,160 Speaker 1: wants to take. He even has a tattoo to prove it. 585 00:31:51,960 --> 00:31:55,240 Speaker 2: This is the Garrettos tattoo. So when I was a 586 00:31:55,280 --> 00:31:57,920 Speaker 2: Paralympic swimmer, I was training full time at the Olympic 587 00:31:57,920 --> 00:32:02,200 Speaker 2: Training Center and I got the tattoo because I mean 588 00:32:02,400 --> 00:32:04,480 Speaker 2: I was nineteen nine one tattoos, I was able to 589 00:32:04,480 --> 00:32:06,280 Speaker 2: get him. And then I also wanted something. 590 00:32:06,040 --> 00:32:09,680 Speaker 1: Cool, right forgot to mention on top of everything else. 591 00:32:09,840 --> 00:32:13,080 Speaker 1: Ross is also a world class athlete. When I first 592 00:32:13,080 --> 00:32:15,600 Speaker 1: talked to him, he was training as a Paralympic swimmer 593 00:32:15,600 --> 00:32:18,000 Speaker 1: for the twenty twenty Games of Japan. And if you're 594 00:32:18,040 --> 00:32:21,320 Speaker 1: not familiar with Garo Dos, it's this big water dragon 595 00:32:21,480 --> 00:32:24,400 Speaker 1: looking thing that wraps around his right bicep, and it 596 00:32:24,480 --> 00:32:27,400 Speaker 1: makes sense. It's a water type Pokemon, so like a 597 00:32:27,440 --> 00:32:30,560 Speaker 1: powerful swimmer. And he was where a lot of people 598 00:32:30,600 --> 00:32:33,280 Speaker 1: would assume that he'd want to be, but it just 599 00:32:33,480 --> 00:32:34,520 Speaker 1: wasn't really his dream. 600 00:32:35,040 --> 00:32:38,640 Speaker 2: I retired from the Paralympics, retired early and didn't go 601 00:32:38,680 --> 00:32:44,280 Speaker 2: to Japan, and I realized, like that, the tattoo just 602 00:32:44,280 --> 00:32:46,560 Speaker 2: has like a new meeting. Now it's really about what 603 00:32:46,680 --> 00:32:50,560 Speaker 2: games me to me, what Pokemon means to me. Pokemon 604 00:32:50,720 --> 00:32:53,760 Speaker 2: was like where it really started, you know, that's why 605 00:32:53,800 --> 00:32:56,800 Speaker 2: I have it now, and I'm kind of glad that 606 00:32:56,880 --> 00:32:58,760 Speaker 2: it took on that meaning because I think it's just 607 00:32:58,800 --> 00:33:02,040 Speaker 2: like a lot more true to who I am when 608 00:33:02,080 --> 00:33:06,320 Speaker 2: you go blind in the way that I have people 609 00:33:07,320 --> 00:33:11,520 Speaker 2: say that you're a miracle, or that you're strong or 610 00:33:11,560 --> 00:33:14,840 Speaker 2: that you're going to do great things because you survived 611 00:33:14,840 --> 00:33:19,040 Speaker 2: a gunshot or because you're living your life blind. And 612 00:33:19,080 --> 00:33:20,680 Speaker 2: it's like, okay, but I don't have a choice to 613 00:33:20,720 --> 00:33:24,160 Speaker 2: live my life blind. But growing up, all that was 614 00:33:24,200 --> 00:33:29,680 Speaker 2: like kind of like instilled in me, and not in 615 00:33:29,720 --> 00:33:32,640 Speaker 2: a good way. Hmmm, what do you mean, Well, just 616 00:33:32,720 --> 00:33:35,840 Speaker 2: the feeling of like I need to do something great 617 00:33:36,160 --> 00:33:39,080 Speaker 2: because of what happened to me, as opposed to just 618 00:33:39,240 --> 00:33:43,320 Speaker 2: living my life. And so that was the difference between 619 00:33:43,320 --> 00:33:48,120 Speaker 2: the Paralympics and gaming scessibility, because like the Paralympics, you know, 620 00:33:48,400 --> 00:33:50,440 Speaker 2: all my life I have people say like, oh, you're 621 00:33:50,480 --> 00:33:51,960 Speaker 2: great at swimming. You should go all the way to 622 00:33:52,000 --> 00:33:54,280 Speaker 2: the top, all the way to the Paralympics. And then 623 00:33:54,320 --> 00:33:56,040 Speaker 2: in my mind, I'm like, yeah, like this, I'm gonna 624 00:33:56,040 --> 00:34:00,640 Speaker 2: do great and I'm gonna win medals and hire people 625 00:34:00,720 --> 00:34:04,160 Speaker 2: because I felt like that was my mission to inspire people. 626 00:34:04,200 --> 00:34:06,880 Speaker 2: But with game accessibility is like I can do something 627 00:34:07,120 --> 00:34:09,880 Speaker 2: great that I also actually care about. 628 00:34:11,840 --> 00:34:14,120 Speaker 1: The gaming industry still has a long way to go, 629 00:34:14,560 --> 00:34:18,399 Speaker 1: but Ross, along with other accessibility consultants and advocates, are 630 00:34:18,440 --> 00:34:21,920 Speaker 1: working hard to make this medium playable for all abilities. 631 00:34:22,239 --> 00:34:24,359 Speaker 1: The dream would be that one day Ross could walk 632 00:34:24,440 --> 00:34:26,480 Speaker 1: up to the shelf, pull any game down and just 633 00:34:26,600 --> 00:34:29,279 Speaker 1: play it, and that any other gamer could also, even 634 00:34:29,320 --> 00:34:32,319 Speaker 1: if they're blind or deaf or have difficulty holding the 635 00:34:32,320 --> 00:34:34,920 Speaker 1: controller in the way that I hold it. But you know, 636 00:34:35,080 --> 00:34:37,920 Speaker 1: first things first, he's still thinking about that dream that 637 00:34:37,960 --> 00:34:43,640 Speaker 1: he had back in twenty eleven. You mentioned Skyrim? What 638 00:34:43,680 --> 00:34:45,640 Speaker 1: would it take for you to play Skyrim? 639 00:34:46,040 --> 00:34:48,239 Speaker 2: Pretty much the same features that exist in the Loss 640 00:34:48,239 --> 00:34:51,000 Speaker 2: of Us. The only one I would really like modifies 641 00:34:51,000 --> 00:34:53,759 Speaker 2: like the navigation system to make it more dynamic as 642 00:34:53,760 --> 00:34:56,120 Speaker 2: seat of linear, because that's kind of what you have 643 00:34:56,160 --> 00:34:58,600 Speaker 2: to do in general for an open world game is 644 00:34:59,320 --> 00:35:01,400 Speaker 2: find a way to allow the player to go wherever 645 00:35:01,440 --> 00:35:04,200 Speaker 2: they want, whenever they want, not where you think they 646 00:35:04,239 --> 00:35:06,680 Speaker 2: want to go, or not in like one set path, 647 00:35:06,719 --> 00:35:08,560 Speaker 2: because that's like what the Loss of Us does right now. 648 00:35:09,360 --> 00:35:11,360 Speaker 2: That's all it would take, you know, one day if 649 00:35:11,360 --> 00:35:15,359 Speaker 2: they ever like re remaster it or whatever, maybe they'll 650 00:35:15,360 --> 00:35:17,439 Speaker 2: watch them reach out to me or something and help 651 00:35:17,480 --> 00:35:20,799 Speaker 2: make it accessible, because like, like that is that is 652 00:35:20,880 --> 00:35:21,640 Speaker 2: the game for me. 653 00:35:25,880 --> 00:35:28,480 Speaker 1: So if there's any developers out there, Ross's info is 654 00:35:28,520 --> 00:35:30,680 Speaker 1: in the show notes or actually I'll just tell you 655 00:35:30,760 --> 00:35:34,200 Speaker 1: right now, Rossminder dot com High Ladder. But in the meantime, 656 00:35:34,520 --> 00:35:36,680 Speaker 1: I do happen to know some people who are working 657 00:35:36,680 --> 00:35:39,919 Speaker 1: on something that can make accessibility like this a little 658 00:35:39,960 --> 00:35:42,359 Speaker 1: easier to implement. We'll get into that in part two 659 00:35:42,400 --> 00:35:45,520 Speaker 1: of this episode, which comes out later this week. Thank 660 00:35:45,560 --> 00:35:48,080 Speaker 1: you so much for listening to kill Switch. If you 661 00:35:48,120 --> 00:35:51,040 Speaker 1: want to talk, we're here at kill Switch at Kaleidoscope 662 00:35:51,040 --> 00:35:55,239 Speaker 1: dot NYC, or on Instagram at kill switch pod and 663 00:35:55,360 --> 00:35:57,400 Speaker 1: wherever you happen to be listening to this, leave us 664 00:35:57,440 --> 00:35:59,839 Speaker 1: a review. It helps other people find the show, which 665 00:36:00,440 --> 00:36:03,759 Speaker 1: helps us keep doing our thing. Killswitch is hosted by 666 00:36:03,800 --> 00:36:07,880 Speaker 1: Me Dexter Thomas. It's produced by Shina Ozaki, Darluck Potts, 667 00:36:07,960 --> 00:36:10,759 Speaker 1: and Julia Nutter. Our theme song is by me and 668 00:36:10,840 --> 00:36:14,520 Speaker 1: Kyle Murdoch, and Kyle also mixed the show from Kaleidoscope. 669 00:36:14,520 --> 00:36:18,319 Speaker 1: Our executive producers are Ozma lashin On, Gesh Hajikador and 670 00:36:18,440 --> 00:36:22,360 Speaker 1: Kate Osbourne from iHeart Our executive producers are Katrina Norvil 671 00:36:22,560 --> 00:36:23,239 Speaker 1: and Nikki E. 672 00:36:23,400 --> 00:36:23,560 Speaker 3: Tour. 673 00:36:23,840 --> 00:36:26,640 Speaker 1: Also, Killswitch is now on YouTube. We're starting to put 674 00:36:26,680 --> 00:36:28,719 Speaker 1: some of our episodes on there, so if you want 675 00:36:28,719 --> 00:36:31,440 Speaker 1: the experience with the visuals, like seeing what these anime 676 00:36:31,560 --> 00:36:34,319 Speaker 1: girl YouTuber concerts from a few episodes ago look like, 677 00:36:34,760 --> 00:36:37,560 Speaker 1: the link to that is in the show notes. And 678 00:36:37,760 --> 00:36:40,040 Speaker 1: one more thing, I mentioned that I wrote about Ross 679 00:36:40,080 --> 00:36:43,000 Speaker 1: Minor for Wired magazine, so there's some details in there 680 00:36:43,040 --> 00:36:45,120 Speaker 1: that we just didn't have time to get into in 681 00:36:45,200 --> 00:36:47,759 Speaker 1: this podcast, like what happened when we tried to go 682 00:36:47,800 --> 00:36:50,920 Speaker 1: get pizza, especially on the way home, So if you 683 00:36:50,920 --> 00:36:52,480 Speaker 1: want to check that one out, the link to that 684 00:36:52,800 --> 00:36:55,799 Speaker 1: is in the show notes. Anyway, catch on the next one, 685 00:37:08,640 --> 00:37:09,759 Speaker 1: well along, good Bye,