WEBVTT - The History of Handheld Gaming Part Two

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<v Speaker 1>Get in touch with technology with text Stuff from how

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<v Speaker 1>stuff dot com. Hey there, every one, and welcome to

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<v Speaker 1>text Stuff. I'm Jonathan Strickland and I'm Lauren Bulkle Bums.

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<v Speaker 1>And today we're going to conclude our two part series

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<v Speaker 1>on handheld games, their history and the importance thereof. Yes,

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<v Speaker 1>we are not again covering every single handheld gaming system

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<v Speaker 1>that has ever come out. No, that would that would

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<v Speaker 1>lead to madness, that would Yeah, So we're going to

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<v Speaker 1>We're hitting some of the big names and also some

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<v Speaker 1>of the funny stories, because there are a couple in

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<v Speaker 1>here that I could not resist, including absolutely our first

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<v Speaker 1>entry here is is more one of those, because I

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<v Speaker 1>don't think that these so much made a tremendous impact

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<v Speaker 1>on the market as much as they're just really funny

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<v Speaker 1>that this this is We left off after after Sega

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<v Speaker 1>releasing the Game Gear in nineteen the last episode this

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<v Speaker 1>one that the two count or two video game systems

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<v Speaker 1>that were about to talk about. Because they were essentially

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<v Speaker 1>the same thing but branded under two different names, they

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<v Speaker 1>did not make the same impact on the market that

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<v Speaker 1>the Game Gear did. They did get some popularity in

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<v Speaker 1>Europe and South America, not in North America as far

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<v Speaker 1>as I can tell. But these two systems, which again

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<v Speaker 1>we're pretty much the same thing. We're branded the Mega

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<v Speaker 1>Duck and Cougar Boy. Does sound like the worst superheroes

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<v Speaker 1>ever Mega Duck and Cougar Boy fighting crimes. It's yeah. Again,

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<v Speaker 1>they're they're cartridge based handheld video game systems. Nothing. Nothing

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<v Speaker 1>particularly notable about the mother than the fact that I

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<v Speaker 1>thought their names were a door. Yeah. Yeah. If if

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<v Speaker 1>you haven't heard of them, um, you're in pretty good company,

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<v Speaker 1>especially here in North America. I don't think they ever

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<v Speaker 1>came to this market. They were mostly in um, Europe

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<v Speaker 1>and South America. Actually Brazil actually produced some thus Cougar Boy.

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<v Speaker 1>But yeah, so Mega Duck apparently very popular in the

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<v Speaker 1>Netherlands and Germany. By the way, if any of you

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<v Speaker 1>own any of the game systems, particularly the more obscure

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<v Speaker 1>ones that we're talking about, I welcome you to share

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<v Speaker 1>a picture of you holding the handheld game system and

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<v Speaker 1>share it on our Facebook wall and we will totally

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<v Speaker 1>comment on those, yeah, or or if you if you

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<v Speaker 1>give us permission to, we will. We will push it

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<v Speaker 1>along to our to our other yeah, like the tumble

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<v Speaker 1>twitters and things yeah, because you know, I I have

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<v Speaker 1>owned a couple of handheld gaming systems back in the day,

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<v Speaker 1>but I never got my hands on a Mega Duck

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<v Speaker 1>or a Cougar Boy. I I never owned a handheld

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<v Speaker 1>huh wow, learning something new about Lauren here. Actually the

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<v Speaker 1>only one besides the the You know, I mentioned that

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<v Speaker 1>I had a a football or a football to from

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<v Speaker 1>MATEL Electronics. At least I think I did. I know

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<v Speaker 1>I played one. I assumed that I owned it. It

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<v Speaker 1>was back when I was a little kid. Uh, the

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<v Speaker 1>only one that I can remember owning, and it wasn't

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<v Speaker 1>that long ago when I got it. It It was a

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<v Speaker 1>game Boy Advance and we'll talk about that in this

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<v Speaker 1>episode a little bit later. Um. Moving on that is

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<v Speaker 1>when Sega released the Nomad, which was a handheld version

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<v Speaker 1>of the Genesis. Right. So, the fact that it could

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<v Speaker 1>actually play Genesis games meant that it had a big

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<v Speaker 1>leg up over the competition because it already had an

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<v Speaker 1>established library to pull from. Oh sure, However, the form

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<v Speaker 1>factor of those game cartridges meant that this thing was

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<v Speaker 1>pretty huge. Yeah, it was really really bulky. Not easy

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<v Speaker 1>for it like it was called a handheld, but sort

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<v Speaker 1>of in the same way that early laptops were called

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<v Speaker 1>laptop computers, but if you were to actually put it

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<v Speaker 1>on your lap, you might crush your legs, kind of

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<v Speaker 1>similar to that. Also, um from why I understand, you

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<v Speaker 1>could only play for a very short while before it

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<v Speaker 1>drained all the batteries and you had to replace them.

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<v Speaker 1>So in fact, so much so that I remember that

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<v Speaker 1>for some of these devices, including this one, one of

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<v Speaker 1>the peripherals that was that was launched shortly after the

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<v Speaker 1>system debut would be little a C adapters for car,

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<v Speaker 1>like a car adapter so that you could actually play

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<v Speaker 1>in the car without the batteries dying after half an hour.

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<v Speaker 1>So not terribly popular, partly also because Sega had this

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<v Speaker 1>issue about releasing a whole bunch of different video game

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<v Speaker 1>consoles within a relatively short amount of time, and those

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<v Speaker 1>consoles were mostly incompatible with each other. Yeah, within like

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<v Speaker 1>seven years they had released at least three and and

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<v Speaker 1>that's yeah, it's a lot cutting down on your own market.

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<v Speaker 1>It's never really the best idea. Yeah, ended up saturating

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<v Speaker 1>the market quite a bit, and so that also hurt

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<v Speaker 1>them in the long run. Seven This is an interesting one.

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<v Speaker 1>It's the game dot Com with the name of it

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<v Speaker 1>all right, by Tiger Electronics. And this was a handheld device.

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<v Speaker 1>And remember this that had Internet connectivity, yes, built in

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<v Speaker 1>specifically you could do things like check your email or

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<v Speaker 1>read web pages in text. Yeah, you couldn't play games online.

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<v Speaker 1>The internet functions were more for it was all so

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<v Speaker 1>kind of this dual function p d a sort of

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<v Speaker 1>thing because PDAs were so big personal digital assistance for

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<v Speaker 1>those who don't remember, right, Yeah, so this is that

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<v Speaker 1>was what we called smartphones before there were phones in them. Uh,

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<v Speaker 1>Like many other PDAs of the time, it had a

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<v Speaker 1>monochrome screen, whereas everything else coming out at this point

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<v Speaker 1>had a color screen. So that that injured it definitely

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<v Speaker 1>in the marketplace, definitely, definitely, And you know, it's kind

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<v Speaker 1>of it's still kind of a cool idea. But apparently

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<v Speaker 1>the games were also not very good, or some people

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<v Speaker 1>would say incredibly bad. And so it did have a

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<v Speaker 1>touch screen, which which was pretty innovative for the time

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<v Speaker 1>for games anyway. Again, p d as frequently had them,

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<v Speaker 1>but gaming systems did not. So this is you know,

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<v Speaker 1>marking two things that would become popular in future game systems,

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<v Speaker 1>the touch screen and the Internet connectivity. So it was

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<v Speaker 1>a little ahead of its time. It was it was

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<v Speaker 1>an ambitious product. Ultimately was not success failure. Yeah, something

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<v Speaker 1>that was not a failure. One year later, and and

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<v Speaker 1>this was this was a decade after their last big one,

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<v Speaker 1>Nintendo released the Game Boy Color, and that was the

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<v Speaker 1>first real update to the game Boy. I mean there

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<v Speaker 1>had been that those few others that we talked about

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<v Speaker 1>the at but the guts of the game Boy had

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<v Speaker 1>remained largely the same since it had debut. There had

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<v Speaker 1>not been a major overhaul apart from some of the

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<v Speaker 1>aesthetics of the actual case itself. This is where we

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<v Speaker 1>finally get to a brand new kind of technology where

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<v Speaker 1>we get color screens on game boys. So no more

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<v Speaker 1>monochromatic tetris unless you're actually playing an old game Boy cartridge.

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<v Speaker 1>Because one of the nice things about it was that

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<v Speaker 1>it was backwards compatible, so if you bought a game

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<v Speaker 1>Boy Color, you didn't have to worry about Well, now

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<v Speaker 1>I have to tell all these games are useless and

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<v Speaker 1>I have to have two devices with me if I

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<v Speaker 1>want to Nope, you can play anything you want. Nintendo

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<v Speaker 1>was really good about being backwards compatible with a few

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<v Speaker 1>of its different consoles, not all of them, but so

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<v Speaker 1>much enough so that whenever you had a console come out,

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<v Speaker 1>whether it was handheld or otherwise that was not backwards compatible,

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<v Speaker 1>people got upset because they got used to it. So

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<v Speaker 1>but this one, definitely in that philosophy, did not have

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<v Speaker 1>a backlit screen, just like the original Game Boy. So

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<v Speaker 1>again that meant that the battery consumption was a modest share,

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<v Speaker 1>so it wouldn't die within half an hour, unlike the

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<v Speaker 1>Sega Nomad. So uh. And then also that same year

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<v Speaker 1>in another company called Neo Geo released the Neo Geo

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<v Speaker 1>Pocket in Japan, which was a monochromatic handheld video game system.

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<v Speaker 1>It didn't do very well, but in nine they released

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<v Speaker 1>the Neo Geo Pocket Color or in GPC, which ended

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<v Speaker 1>up being a device that the company would sell around

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<v Speaker 1>the world. It wasn't just a Japanese product. Yeah, it

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<v Speaker 1>was a pretty good competitor to to the Game Boy Color. Yeah,

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<v Speaker 1>it was less expensive than the Nintendo device is also

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<v Speaker 1>power efficient just like the Game Boy Color was, but

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<v Speaker 1>ultimate late Nintendo's biggest advantage was again that amazing library

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<v Speaker 1>of games. Neo Geo had some great games, but Nintendo

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<v Speaker 1>had a tonnable Yeah. Yeah, And and Neo Geo's strength

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<v Speaker 1>and development was was certainly in the console market at

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<v Speaker 1>the time. Yeah, so that moves us up to that's

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<v Speaker 1>when a Bandai, which was really known for those handheld

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<v Speaker 1>hard coded l c D based games, the ones that

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<v Speaker 1>would be like you know, uh licensed after a particular

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<v Speaker 1>product or whatever. Uh, it was really known for those

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<v Speaker 1>the ones that weren't any kind of cartridge based games.

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<v Speaker 1>That's when they released the Wonder Swan, which was a

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<v Speaker 1>monochromatic gaming device, and it was designed by by Gumpey Yokoi. Yeah,

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<v Speaker 1>the same guy who designed the game Boy, the original

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<v Speaker 1>game Boy. So this was a notable entry in that

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<v Speaker 1>it was designed by one of the most successful, most

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<v Speaker 1>influential designers of the handheld gaming industry. Right, and it

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<v Speaker 1>was also the exclusive mobile platform at the time for

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<v Speaker 1>the Final Fantasy series, which is really huge, I mean

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<v Speaker 1>most lee in Japan. Yeah. In fact that this game

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<v Speaker 1>console never really got popular anywhere other than Japan. It

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<v Speaker 1>was never sold in the United States even after they

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<v Speaker 1>updated it. They updated a couple of times, they had

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<v Speaker 1>the Wonder Swan color and then by night by two

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<v Speaker 1>thousand two, rather they came out with the Swan crystal.

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<v Speaker 1>I've seen pictures of them. I don't know how you

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<v Speaker 1>were gonna play games on these. He's like, there was

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<v Speaker 1>one that it looked like it had two directional pads

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<v Speaker 1>on the same side of the game console. Is another

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<v Speaker 1>one of those where I had the screen in the

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<v Speaker 1>middle and the controls were on either side, but one

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<v Speaker 1>side had a directional pad laid out on top of

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<v Speaker 1>another directional pad, or at least that's what look like

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<v Speaker 1>to me. The picture was not terribly great quality, and

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<v Speaker 1>I've never seen one of these in person. If anyone

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<v Speaker 1>has has one, send us a picture, yeah, or send

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<v Speaker 1>us one. You've got an extra one, you can just

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<v Speaker 1>send us one. That's fine, send us some games too,

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<v Speaker 1>because otherwise it's just not gonna I mean, I'll be

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<v Speaker 1>pretty good to look at. But yeah, so anyway, you can't.

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<v Speaker 1>You can't program your own cartridge games for I don't

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<v Speaker 1>have that kind of spare time to see a game

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<v Speaker 1>I have programmed. I it'll it'll just be made entirely

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<v Speaker 1>of puns. I do not want to see that Renaissance

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<v Speaker 1>festival the game what it would be um at any rate.

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<v Speaker 1>A brief note from the year two thousand, that is

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<v Speaker 1>we started seeing a lot of retro nostalgia for for

0:10:16.360 --> 0:10:19.040
<v Speaker 1>early games. I think around this time that that has

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<v Speaker 1>been pervasive. I mean not that not that nerds will

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<v Speaker 1>have have never not talked about things that they're really

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<v Speaker 1>excited about from twenty years ago. But um, but this

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<v Speaker 1>is the year that Mattel re released its late seventies

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<v Speaker 1>games Football and Baseball, and which you know, it makes

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<v Speaker 1>sense because the the kids who got these as toys

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<v Speaker 1>when they were kids have now grown up and are

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<v Speaker 1>now able to purchase stuff on their own. Speaking of that,

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<v Speaker 1>in the year two thousand that that is when Nintendo

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<v Speaker 1>came out with the Game Boy Advance, which was its

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<v Speaker 1>next big update to the Game Boy line. Yeah, they

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<v Speaker 1>actually launched it in two thousand one. They had been

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<v Speaker 1>developing it for a while and the this one ended

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<v Speaker 1>up having a color screen, it had had a show

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<v Speaker 1>were um buttons as well as the regular buttons that

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<v Speaker 1>you had on the games, so that increased the things

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<v Speaker 1>you could do with it. I owned one of these

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<v Speaker 1>at any rate. Um, it was backwards compatible with game

0:11:10.960 --> 0:11:13.240
<v Speaker 1>Boy and game Boy Color cartridges, so that gave it

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<v Speaker 1>a lot of utility. But you know that anything that

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<v Speaker 1>was a game Boy Advanced game was way more uh pratisticated. Yeah,

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<v Speaker 1>and pretty exactly. You could you could do more stuff. Um,

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<v Speaker 1>and they had about the same amount of firepower, you

0:11:29.520 --> 0:11:32.840
<v Speaker 1>could say, as one of their former consoles, right, the SNS,

0:11:32.960 --> 0:11:36.320
<v Speaker 1>the Supernintendo Entertainment System, which had debuted like like a

0:11:36.360 --> 0:11:39.120
<v Speaker 1>decade earlier. And and I find it really impressive that

0:11:39.160 --> 0:11:42.280
<v Speaker 1>miniaturization had had occurred to the point where in only

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<v Speaker 1>ten years you were able to pack this huge bulky

0:11:45.200 --> 0:11:49.600
<v Speaker 1>s NES handheld to the handheld. Yeah, and they would

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<v Speaker 1>also update this line multiple times. So in two thousand three,

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<v Speaker 1>Nintendo released a clamshell version of the Game Boy Advanced,

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<v Speaker 1>and then two five they released the Game Boy Advanced Micro,

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<v Speaker 1>which was a much smaller version of it, because yeah,

0:12:04.240 --> 0:12:05.960
<v Speaker 1>that first one that came out was a bit a

0:12:06.000 --> 0:12:09.400
<v Speaker 1>bit clunky. Uh, that's the first version, is the one

0:12:09.440 --> 0:12:10.839
<v Speaker 1>that I have. By the way, I don't have the

0:12:11.120 --> 0:12:14.200
<v Speaker 1>micro or the clamshell version. They also would even go

0:12:14.240 --> 0:12:17.000
<v Speaker 1>on to offer a wireless adapter in two thousand four,

0:12:17.080 --> 0:12:19.319
<v Speaker 1>so instead of using cables to connect your Game Boy

0:12:19.320 --> 0:12:22.679
<v Speaker 1>Advance with someone else's machine, if you both had this

0:12:22.760 --> 0:12:27.600
<v Speaker 1>wireless adapter, you could play games over wireless um and

0:12:27.679 --> 0:12:31.480
<v Speaker 1>so yeah, very popular. I also gave you some connectivity

0:12:31.679 --> 0:12:34.480
<v Speaker 1>with the Nintendo GameCube. So if you owned both the

0:12:34.520 --> 0:12:38.480
<v Speaker 1>GameCube and a game Boy Advance, and you own the

0:12:38.480 --> 0:12:44.080
<v Speaker 1>the compatible titles, you could have access to additional content

0:12:44.360 --> 0:12:47.640
<v Speaker 1>on both right, right, you would hook it up by

0:12:47.679 --> 0:12:52.280
<v Speaker 1>by a special cable and and not that many games

0:12:52.440 --> 0:12:54.920
<v Speaker 1>had this capacity, right, but you could. You could access

0:12:55.000 --> 0:12:57.720
<v Speaker 1>a little bit of simultaneous content. Yeah, you could. You

0:12:57.720 --> 0:12:59.959
<v Speaker 1>could actually use your game Boy Advance as a control

0:13:00.040 --> 0:13:03.600
<v Speaker 1>roller and it would display extra information inside the Game

0:13:03.600 --> 0:13:07.280
<v Speaker 1>Boy Advances screen. So this kind of pre dates and

0:13:07.320 --> 0:13:10.520
<v Speaker 1>it and it foreshadows the Nintendo We You, which wouldn't

0:13:10.520 --> 0:13:12.240
<v Speaker 1>come out for another decade. Yea. So the we You,

0:13:12.440 --> 0:13:14.360
<v Speaker 1>I mean we you know, it's got that tablet based

0:13:14.400 --> 0:13:16.640
<v Speaker 1>controller where you can get extra stuff on it that

0:13:16.840 --> 0:13:19.280
<v Speaker 1>you know, that's obviously not a new idea, and Nintendo

0:13:19.320 --> 0:13:22.320
<v Speaker 1>I've been playing with that idea for a while. Also

0:13:22.400 --> 0:13:26.000
<v Speaker 1>in two thousand one, over in Korea, there was a

0:13:26.880 --> 0:13:31.160
<v Speaker 1>company called game Park that released the g P thirty

0:13:31.200 --> 0:13:36.119
<v Speaker 1>two handheld gaming console, full color screen, typical kind of handheld,

0:13:36.559 --> 0:13:39.880
<v Speaker 1>but it was a little bit different from the previous

0:13:39.920 --> 0:13:42.920
<v Speaker 1>consoles we had seen. Yeah, this one was was really

0:13:43.000 --> 0:13:46.560
<v Speaker 1>interesting because games were not stored on cartridges. They use

0:13:46.679 --> 0:13:49.920
<v Speaker 1>little flash cards, yeah, smart media flash cards, which meant

0:13:49.960 --> 0:13:53.600
<v Speaker 1>that anyone could develop a game for this and then

0:13:53.640 --> 0:13:55.760
<v Speaker 1>store it. As long as you knew how to program

0:13:55.800 --> 0:13:58.320
<v Speaker 1>for this device, you could build a game for it

0:13:58.440 --> 0:14:00.760
<v Speaker 1>or an application for it, and store it on a

0:14:00.760 --> 0:14:03.760
<v Speaker 1>smart media card and use it on the system. Because

0:14:03.760 --> 0:14:07.160
<v Speaker 1>you know, cartridges, that's hard to program for. You're talking

0:14:07.200 --> 0:14:10.440
<v Speaker 1>about actual physical circuits, you media, right, Yeah, this is

0:14:10.600 --> 0:14:13.400
<v Speaker 1>much more expensive, so this was much easier to code for.

0:14:13.440 --> 0:14:16.360
<v Speaker 1>It was a great boon too, two independent developers who

0:14:16.360 --> 0:14:19.520
<v Speaker 1>were interested in getting into it. Unfortunately, it also made

0:14:19.560 --> 0:14:22.320
<v Speaker 1>things really easy to pirate, yeah, which made a lot

0:14:22.360 --> 0:14:25.600
<v Speaker 1>of the established game companies say, you know, we're not

0:14:25.640 --> 0:14:27.560
<v Speaker 1>going to develop for this because we don't want to

0:14:27.600 --> 0:14:30.320
<v Speaker 1>have our stuff stolen everywhere. It doesn't make any sense

0:14:30.360 --> 0:14:33.600
<v Speaker 1>for us to pour a lot of money into development, marketing, sales,

0:14:33.640 --> 0:14:36.280
<v Speaker 1>all that kind of stuff, only to see a handful

0:14:36.320 --> 0:14:39.000
<v Speaker 1>of games go out before they're all pirated. So it

0:14:39.040 --> 0:14:40.960
<v Speaker 1>didn't get a lot of support from the industry, but

0:14:41.040 --> 0:14:43.840
<v Speaker 1>it was one of those things that really took off

0:14:43.960 --> 0:14:47.640
<v Speaker 1>in the independent circle and the emulator circle, the people

0:14:47.640 --> 0:14:52.160
<v Speaker 1>who wanted to create emulators that could play games based

0:14:52.200 --> 0:14:55.280
<v Speaker 1>on other systems, and then you would have one handled

0:14:55.320 --> 0:14:59.160
<v Speaker 1>console that could do practically anything. Uh two thousand three,

0:14:59.280 --> 0:15:02.200
<v Speaker 1>here's where we have one of our big flops stories.

0:15:02.240 --> 0:15:06.520
<v Speaker 1>One of my favorites. Actually, I remember when this came out. Yeah,

0:15:06.640 --> 0:15:10.960
<v Speaker 1>the Engage. Yeah so um Engage also sometimes called the

0:15:10.960 --> 0:15:15.360
<v Speaker 1>Taco because it was vaguely taco shape. And here's the

0:15:15.360 --> 0:15:17.640
<v Speaker 1>crazy thing. Did you ever see anyone having to make

0:15:17.680 --> 0:15:19.440
<v Speaker 1>a call on one of these things? I never saw

0:15:19.480 --> 0:15:22.760
<v Speaker 1>anyone use one period. Okay. So, the the speaker and

0:15:22.800 --> 0:15:25.240
<v Speaker 1>the receiver on it. If you think of a taco

0:15:25.320 --> 0:15:28.040
<v Speaker 1>like a taco shell, the fold of the taco shell

0:15:28.120 --> 0:15:31.360
<v Speaker 1>like a hard, crispy taco. Gosh, I want tacos now.

0:15:31.720 --> 0:15:33.480
<v Speaker 1>But if you think of the fold of the shell,

0:15:33.600 --> 0:15:37.640
<v Speaker 1>the speaker and the receiver were on the outside of

0:15:37.640 --> 0:15:43.120
<v Speaker 1>that fold, so you actually like a taco out to

0:15:43.200 --> 0:15:46.800
<v Speaker 1>the side of your face. Yes, it didn't sit flat

0:15:46.840 --> 0:15:50.160
<v Speaker 1>against your face. The edge was against your face. So

0:15:50.320 --> 0:15:54.800
<v Speaker 1>the it was enormous. Okay. So this was clever in

0:15:54.840 --> 0:15:57.920
<v Speaker 1>a way, and the concept was clever in the in

0:15:57.960 --> 0:16:01.120
<v Speaker 1>the Nokio was a really dominant force in the cell

0:16:01.160 --> 0:16:03.720
<v Speaker 1>phone business at the time, and they were trying to

0:16:04.640 --> 0:16:08.440
<v Speaker 1>make a cell phone that was also a handheld gaming

0:16:08.480 --> 0:16:11.640
<v Speaker 1>system and and hey, we we have some things that

0:16:11.680 --> 0:16:14.120
<v Speaker 1>are kind of like that today. Yeah. At the time,

0:16:14.200 --> 0:16:17.080
<v Speaker 1>that was before the smartphone revolution had really taken off,

0:16:17.120 --> 0:16:21.720
<v Speaker 1>So this was a really brand new kind of Oh sure, sure.

0:16:21.800 --> 0:16:25.440
<v Speaker 1>Unfortunately it was a terrible phone and a terrible gaming system. Yeah,

0:16:25.840 --> 0:16:28.720
<v Speaker 1>it really was awful at both things that was supposed

0:16:28.760 --> 0:16:31.440
<v Speaker 1>to do, and so it did not get very far.

0:16:31.840 --> 0:16:35.480
<v Speaker 1>There was a sequel to the Engage, which was more

0:16:35.600 --> 0:16:40.160
<v Speaker 1>about kind of a game system, like a game library

0:16:40.200 --> 0:16:44.240
<v Speaker 1>that you could download to Nokia based phones. Yeah. Yeah,

0:16:44.280 --> 0:16:46.320
<v Speaker 1>A couple of years later, it would it would release

0:16:46.360 --> 0:16:49.720
<v Speaker 1>an update to the Engage that was better than the

0:16:49.760 --> 0:16:52.120
<v Speaker 1>Engage had been. It was called the q D Engage

0:16:52.200 --> 0:16:55.040
<v Speaker 1>qt uh but it's still flopped and um and right.

0:16:55.080 --> 0:16:56.960
<v Speaker 1>And then then after that they would they would release

0:16:57.040 --> 0:17:00.480
<v Speaker 1>this a kind of app that was that was sort

0:17:00.520 --> 0:17:03.720
<v Speaker 1>of an in in phone gaming system. I was getting

0:17:03.720 --> 0:17:06.320
<v Speaker 1>away from that physical form factor that had burned them

0:17:06.320 --> 0:17:09.639
<v Speaker 1>so badly. But but it would even abandon that and

0:17:09.800 --> 0:17:13.240
<v Speaker 1>Heather in another few years, as as app stores became things.

0:17:13.320 --> 0:17:16.920
<v Speaker 1>They realized that having a specific gaming app wasn't as useful. Yea.

0:17:17.400 --> 0:17:19.480
<v Speaker 1>So two thousand four, this is where we see one

0:17:19.520 --> 0:17:24.360
<v Speaker 1>of the big influential players get into the space finally yea, Sony, Yeah,

0:17:24.520 --> 0:17:27.359
<v Speaker 1>with the where have you Been? Sony? They had been

0:17:27.400 --> 0:17:30.879
<v Speaker 1>developing the PlayStation Portable or PSP. They launched it in

0:17:31.040 --> 0:17:34.080
<v Speaker 1>Japan and December two thousand four, didn't get over into

0:17:34.160 --> 0:17:37.200
<v Speaker 1>the United States and uh in Europe until the next year.

0:17:37.560 --> 0:17:39.880
<v Speaker 1>Of course, being Sony at the time, it did not

0:17:40.160 --> 0:17:43.639
<v Speaker 1>use cartridges or or even flash cards. It went straight

0:17:43.640 --> 0:17:47.760
<v Speaker 1>for optical discs, which you're like, what you know, when

0:17:47.800 --> 0:17:49.800
<v Speaker 1>you think about it, it's a real challenge to make

0:17:49.840 --> 0:17:52.840
<v Speaker 1>any kind of portable device that uses optical discs, because

0:17:52.920 --> 0:17:56.160
<v Speaker 1>any kind of jos bouncy, right, it's gonna it's gonna

0:17:56.560 --> 0:17:59.000
<v Speaker 1>the laser, the laser of course. Yeah. And and these

0:17:59.040 --> 0:18:01.240
<v Speaker 1>these are those those little many optical discs. They look

0:18:01.280 --> 0:18:04.960
<v Speaker 1>like a little yeah, universal media discs d s. Yeah.

0:18:05.200 --> 0:18:07.040
<v Speaker 1>In this case, they did a really good job at

0:18:07.040 --> 0:18:09.560
<v Speaker 1>designing it so that you you know, unless you were

0:18:09.600 --> 0:18:12.959
<v Speaker 1>particularly rough with your PSP, or you were you know,

0:18:13.080 --> 0:18:16.080
<v Speaker 1>maybe going down a dirt road, perhaps you're a good

0:18:16.080 --> 0:18:18.800
<v Speaker 1>old boy never meaning no harm. Then you might have

0:18:18.880 --> 0:18:23.080
<v Speaker 1>some issues, but otherwise it's pretty smooth. Uh. It had

0:18:23.119 --> 0:18:25.840
<v Speaker 1>connectivity to the internet, you could connect to other PSPs,

0:18:26.040 --> 0:18:30.720
<v Speaker 1>you connect to console. Um, pretty pretty good machine. I

0:18:30.720 --> 0:18:33.400
<v Speaker 1>mean I I remember getting the chance to play on them. Again,

0:18:33.440 --> 0:18:35.399
<v Speaker 1>I didn't own one of these. Boy, that's just a

0:18:35.480 --> 0:18:38.040
<v Speaker 1>story of my life here. I'm like, I'm actually craving

0:18:38.080 --> 0:18:40.920
<v Speaker 1>some of these. Now, I can see why collectors get

0:18:41.000 --> 0:18:44.080
<v Speaker 1>so passionate about this problem. We we looked at a

0:18:44.119 --> 0:18:46.320
<v Speaker 1>lot of different collections while we were pulling together the

0:18:46.320 --> 0:18:48.800
<v Speaker 1>information for this podcast, and there are a lot of

0:18:48.800 --> 0:18:52.120
<v Speaker 1>people out there who have huge collections of handheld gaming devices.

0:18:52.160 --> 0:18:55.000
<v Speaker 1>Oh yeah, yeah. Another cool thing about this because you know,

0:18:55.040 --> 0:18:58.360
<v Speaker 1>but because it was a Sony property, Um, you could

0:18:58.359 --> 0:19:01.639
<v Speaker 1>watch Sony films on these little min disks in the

0:19:01.680 --> 0:19:05.080
<v Speaker 1>correct aspect ratio, yes, sixteen nine aspect ratio, so it

0:19:05.119 --> 0:19:08.360
<v Speaker 1>wasn't that four three which the old television sets were.

0:19:08.680 --> 0:19:11.160
<v Speaker 1>And this is that wide screen format, so you didn't

0:19:11.200 --> 0:19:13.280
<v Speaker 1>have the little black bars on the top and bottom.

0:19:13.280 --> 0:19:15.560
<v Speaker 1>It actually would play in full view on the screen

0:19:16.240 --> 0:19:19.200
<v Speaker 1>in the native aspect ratio. Is that was a really

0:19:19.560 --> 0:19:22.880
<v Speaker 1>really smart idea and It also was kind of again

0:19:23.400 --> 0:19:26.120
<v Speaker 1>they were predicting how we were going to be using

0:19:26.119 --> 0:19:28.600
<v Speaker 1>mobile devices to consume media. They were ahead of the

0:19:28.640 --> 0:19:31.479
<v Speaker 1>game on this one, and it did pretty well. You know,

0:19:31.560 --> 0:19:36.399
<v Speaker 1>It's still wasn't really catching up to Nintendo's domination of

0:19:36.440 --> 0:19:40.800
<v Speaker 1>the market, but they weren't hurting either, certainly not, although

0:19:40.880 --> 0:19:43.240
<v Speaker 1>it did not help their case that two four was

0:19:43.280 --> 0:19:46.320
<v Speaker 1>the same year that Nintendo released their DS. Oh yes,

0:19:46.400 --> 0:19:51.200
<v Speaker 1>another incredibly popular game platform. Now, this was where they said,

0:19:51.240 --> 0:19:54.040
<v Speaker 1>you know that game Boy that we've been making, it's

0:19:54.080 --> 0:19:56.520
<v Speaker 1>taken us a long way, and I think it's pretty

0:19:56.600 --> 0:19:58.760
<v Speaker 1>much gone as far as it can go. We need

0:19:58.760 --> 0:20:01.639
<v Speaker 1>to take the next step. We need to go a

0:20:01.760 --> 0:20:05.240
<v Speaker 1>big jump beyond what the game Boy can do. And

0:20:05.280 --> 0:20:07.680
<v Speaker 1>that's when they came out with the DS and the

0:20:07.680 --> 0:20:09.639
<v Speaker 1>The innovative thing about the DS was something that we

0:20:09.760 --> 0:20:12.560
<v Speaker 1>talked about from way back in the eighties on that

0:20:12.680 --> 0:20:15.560
<v Speaker 1>game and watch series, the multi screen series right right.

0:20:15.600 --> 0:20:17.639
<v Speaker 1>It had it had these two screens and one of

0:20:17.680 --> 0:20:20.520
<v Speaker 1>them was was was touch capable. Yeah, so you could

0:20:20.520 --> 0:20:24.320
<v Speaker 1>actually have a touch capable part on that you're you're

0:20:24.359 --> 0:20:26.720
<v Speaker 1>playing actively on and a second screen that could be

0:20:26.760 --> 0:20:30.359
<v Speaker 1>displaying whatever else. It needed to. Uh, you could also

0:20:30.440 --> 0:20:32.560
<v Speaker 1>create games that didn't use the touch screen at all,

0:20:32.600 --> 0:20:34.560
<v Speaker 1>but use both screens so that you could move your

0:20:34.640 --> 0:20:38.160
<v Speaker 1>character between one or the other. I mean, all kinds

0:20:38.200 --> 0:20:40.360
<v Speaker 1>of different options. And some of the games that came

0:20:40.359 --> 0:20:42.520
<v Speaker 1>out for this were so innovative, and I think that

0:20:42.520 --> 0:20:44.720
<v Speaker 1>that's one of the huge selling points of it. It

0:20:45.040 --> 0:20:48.359
<v Speaker 1>was that independent library, or not independent, but just just

0:20:48.440 --> 0:20:51.800
<v Speaker 1>individual library of games that you couldn't get anywhere else. Absolutely,

0:20:51.880 --> 0:20:54.439
<v Speaker 1>And so you know, the PSP although it was an

0:20:54.440 --> 0:20:57.439
<v Speaker 1>incredibly powerful device, and and and if you were to

0:20:57.440 --> 0:21:02.480
<v Speaker 1>look at the specs, it outstripped the Nintendo Fly but

0:21:02.680 --> 0:21:07.240
<v Speaker 1>Nintendo sold more than PSP. In fact, it was according

0:21:07.240 --> 0:21:10.040
<v Speaker 1>to at least some estimates, it was a two to

0:21:10.160 --> 0:21:13.840
<v Speaker 1>one ratio twice as many Nintendo ds has sold as PSPs.

0:21:14.800 --> 0:21:19.760
<v Speaker 1>It had half the screen resolution or just about yeah. Yeah,

0:21:19.800 --> 0:21:22.199
<v Speaker 1>and and like an eighth of the onboard RAM that

0:21:22.280 --> 0:21:26.880
<v Speaker 1>was expandable via via slot. But nonetheless, and uh, yeah

0:21:26.880 --> 0:21:28.920
<v Speaker 1>it did, it did. I'm not sure how the PSP

0:21:29.160 --> 0:21:31.919
<v Speaker 1>connected to the Internet, but the I I know that

0:21:31.960 --> 0:21:34.800
<v Speaker 1>the d S had WiFi built in, which for two

0:21:34.840 --> 0:21:39.440
<v Speaker 1>thousand four was was pretty impressive. Yeah, yeah, WiFi was yeah,

0:21:39.600 --> 0:21:42.919
<v Speaker 1>having something that could could connect to WiFi was a

0:21:42.960 --> 0:21:47.240
<v Speaker 1>big advantage, although, uh, the WiFi was still fairly young

0:21:47.280 --> 0:21:49.560
<v Speaker 1>in those early days, Like not everyone had a WiFi

0:21:49.680 --> 0:21:52.359
<v Speaker 1>router at that time. A lot of people were using

0:21:52.440 --> 0:21:54.520
<v Speaker 1>you know, wired connections. I know I was using wired

0:21:54.520 --> 0:21:57.080
<v Speaker 1>connections for quite some time. Yeah, yeah, probably about two

0:21:57.080 --> 0:21:59.920
<v Speaker 1>thousand seven or so. Well. On top of that, Nintendo

0:22:00.000 --> 0:22:02.760
<v Speaker 1>would end up updating the DS line, which is you know,

0:22:02.880 --> 0:22:04.520
<v Speaker 1>kind of similar to what they did with the Game Boy.

0:22:04.600 --> 0:22:06.320
<v Speaker 1>They came out with things like the D S Light

0:22:06.480 --> 0:22:08.879
<v Speaker 1>in this case it's L I T E. Uh, the

0:22:09.000 --> 0:22:11.280
<v Speaker 1>D S I which had a larger display and front

0:22:11.280 --> 0:22:14.560
<v Speaker 1>and rear cameras, but unfortunately, at that point there was

0:22:14.640 --> 0:22:18.000
<v Speaker 1>no more Game Boy Advanced compatibility built into the device.

0:22:18.400 --> 0:22:20.800
<v Speaker 1>Then eventually the d S I XL, which had the

0:22:20.880 --> 0:22:25.679
<v Speaker 1>largest screens of that line ever, and so um, you know,

0:22:26.119 --> 0:22:30.920
<v Speaker 1>that's an interesting development here we once again see Nintendo

0:22:31.400 --> 0:22:35.119
<v Speaker 1>really having a stranglehold on the dominance of the handheld market.

0:22:35.119 --> 0:22:37.359
<v Speaker 1>But Sony is doing a great job, and you know,

0:22:37.520 --> 0:22:40.760
<v Speaker 1>that's their first foray into the handheld gaming. We got

0:22:40.760 --> 0:22:44.520
<v Speaker 1>a lot more to talk about, including the other big flop,

0:22:45.080 --> 0:22:47.320
<v Speaker 1>but before we do that. Let's take a quick break

0:22:47.359 --> 0:22:52.440
<v Speaker 1>to thank our sponsor. Alright, So now, Lauren, we talked

0:22:52.440 --> 0:22:54.720
<v Speaker 1>about we talked about the Engage and how that was

0:22:54.760 --> 0:22:59.959
<v Speaker 1>a massive flop. Surely there are no more high profile

0:23:00.359 --> 0:23:03.840
<v Speaker 1>massive flops in the handheld gaming history, are there? Well,

0:23:03.880 --> 0:23:05.560
<v Speaker 1>you refer in to one right before the ad breaks,

0:23:05.600 --> 0:23:07.440
<v Speaker 1>So I think I think it's pretty likely. But yes,

0:23:07.840 --> 0:23:13.080
<v Speaker 1>the Tiger Telematics released the Gizmondo two thousand five, and

0:23:13.119 --> 0:23:14.879
<v Speaker 1>I can't believe that something with that cool of a

0:23:14.960 --> 0:23:17.520
<v Speaker 1>name could possibly flop. Yeah, I know, with the word

0:23:17.520 --> 0:23:20.960
<v Speaker 1>with a name like Gizmondo, the sky is the limit.

0:23:21.280 --> 0:23:24.679
<v Speaker 1>Gizmondo originally was called the Game Track, but that's not

0:23:25.280 --> 0:23:30.440
<v Speaker 1>nearly as cool as Gizmondo Mondo. So I like that's

0:23:30.480 --> 0:23:35.480
<v Speaker 1>coming out like Nondo mondou. So yeah. They showed off

0:23:35.480 --> 0:23:38.240
<v Speaker 1>a prototype of this device back at c E S

0:23:38.280 --> 0:23:42.080
<v Speaker 1>two thousand four. And this one is an interesting game

0:23:42.160 --> 0:23:46.400
<v Speaker 1>system to me, partly because of the operating system it used. Yeah,

0:23:46.480 --> 0:23:49.480
<v Speaker 1>it was. It was Windows based, Windows CE four point

0:23:49.520 --> 0:23:52.000
<v Speaker 1>two to be specific, right, And so I mean it

0:23:52.119 --> 0:23:55.080
<v Speaker 1>was the first handheld gaming device to actually use the

0:23:55.119 --> 0:23:58.840
<v Speaker 1>Windows platform as its native operating system, and and partially

0:23:58.920 --> 0:24:00.800
<v Speaker 1>due to that. It was also kind of hopping on

0:24:00.880 --> 0:24:03.000
<v Speaker 1>to the to the very tail end of of that

0:24:03.080 --> 0:24:06.359
<v Speaker 1>sort of pd A trend or maybe that was over,

0:24:06.520 --> 0:24:08.440
<v Speaker 1>but but just people were thinking a lot more about

0:24:08.440 --> 0:24:11.800
<v Speaker 1>combining different features into devices at this juncture. And uh

0:24:12.040 --> 0:24:16.960
<v Speaker 1>so it also had a camera and GPS and texting capabilities,

0:24:17.119 --> 0:24:21.200
<v Speaker 1>SMS and uh and Bluetooth Bluetooth, right, all of those things,

0:24:21.200 --> 0:24:24.359
<v Speaker 1>and so you think, wow, this thing is packed. Why

0:24:24.400 --> 0:24:28.760
<v Speaker 1>didn't it sell incredibly well? Part of that reason was because, uh, well,

0:24:28.760 --> 0:24:32.280
<v Speaker 1>there were two different flavors of gizmutton Do that you

0:24:32.280 --> 0:24:34.760
<v Speaker 1>could purchase. The first one that came out was four

0:24:34.840 --> 0:24:38.159
<v Speaker 1>hundred dollars. Yes, that was unsubsidized four hundred dollars. And

0:24:38.160 --> 0:24:40.840
<v Speaker 1>when you when I say unsubsidized, you may say, what

0:24:40.880 --> 0:24:43.359
<v Speaker 1>do you mean? What was the subsidized version? It's because

0:24:43.440 --> 0:24:46.680
<v Speaker 1>when the that the first one didn't sell basically at all,

0:24:46.720 --> 0:24:50.440
<v Speaker 1>they came out with an ad supported version for two years,

0:24:51.200 --> 0:24:55.160
<v Speaker 1>still didn't do well, and in fact, within eleven months

0:24:55.200 --> 0:24:59.040
<v Speaker 1>of the product launching, the company goes bankrupt. Yeah, and

0:24:59.080 --> 0:25:01.560
<v Speaker 1>it was one of one those devices that initially got

0:25:01.600 --> 0:25:04.280
<v Speaker 1>a lot of people excited, but the longer the saga went,

0:25:04.400 --> 0:25:08.160
<v Speaker 1>the more skepticism was involved, and by the time it launched,

0:25:08.200 --> 0:25:11.400
<v Speaker 1>I think a lot of people felt exactly the opposite

0:25:11.400 --> 0:25:12.960
<v Speaker 1>of how they had when you know, it was just

0:25:13.040 --> 0:25:17.080
<v Speaker 1>an idea and non an actual product. So both the

0:25:17.080 --> 0:25:22.960
<v Speaker 1>Gizmondo and the aforementioned Engage are frequently found on worst

0:25:23.200 --> 0:25:28.080
<v Speaker 1>console lists ever, like worst console ever, not just worst handhelds,

0:25:28.080 --> 0:25:30.680
<v Speaker 1>not like yeah, no, like this is going up against

0:25:30.760 --> 0:25:32.920
<v Speaker 1>you know, those video game consoles that would come out

0:25:32.960 --> 0:25:36.080
<v Speaker 1>and have three games and then disappear forever. These were

0:25:36.080 --> 0:25:38.360
<v Speaker 1>way up there, and part of it is because they

0:25:38.640 --> 0:25:43.560
<v Speaker 1>were really expensive. They ended up costing companies. You know,

0:25:43.800 --> 0:25:46.960
<v Speaker 1>in this case, it cost a company its existence. So

0:25:47.119 --> 0:25:49.320
<v Speaker 1>it's it's tough, you know. It's one of those things

0:25:49.320 --> 0:25:51.360
<v Speaker 1>you don't want to see it happened. There's some schaden

0:25:51.400 --> 0:25:53.480
<v Speaker 1>freuda there, I'm sure, but you don't want to see

0:25:53.520 --> 0:25:56.919
<v Speaker 1>that ever happen to anybody. Sure, although okay, so so

0:25:57.000 --> 0:25:59.960
<v Speaker 1>Strangely enough, the next entry on our on our list,

0:26:00.080 --> 0:26:02.560
<v Speaker 1>which would turn into a huge UM. I hate the

0:26:02.600 --> 0:26:05.080
<v Speaker 1>word disruptor. I think it's overused, but disruptor in the

0:26:05.119 --> 0:26:08.760
<v Speaker 1>market UM was was another multi use device, and I'm

0:26:08.800 --> 0:26:12.879
<v Speaker 1>talking about the iPhone, introduced by Apple in two thousand seven. Yes,

0:26:13.000 --> 0:26:15.879
<v Speaker 1>so when it first came out, it just looked like

0:26:15.960 --> 0:26:19.400
<v Speaker 1>an amazing device. I don't think any of us had, uh,

0:26:19.440 --> 0:26:22.320
<v Speaker 1>the inkling of how disruptive it was going to be

0:26:22.440 --> 0:26:25.840
<v Speaker 1>until the app development really started to open up and

0:26:25.840 --> 0:26:30.120
<v Speaker 1>people began to make games specifically for the iPhone. Sure, sure,

0:26:30.240 --> 0:26:33.320
<v Speaker 1>I mean, of course, the iPhone is not a handheld

0:26:33.359 --> 0:26:35.400
<v Speaker 1>gaming device except for the part where you can use

0:26:35.440 --> 0:26:37.320
<v Speaker 1>it like one, Yeah, you can have you it's a

0:26:37.320 --> 0:26:40.720
<v Speaker 1>handheld device that can play games. So it's really a

0:26:40.800 --> 0:26:43.880
<v Speaker 1>multi use device. But the point here is that it

0:26:43.920 --> 0:26:48.240
<v Speaker 1>had and it continues to have a really big influence

0:26:48.320 --> 0:26:51.240
<v Speaker 1>on the handheld gaming industry as a whole, because you've

0:26:51.280 --> 0:26:53.720
<v Speaker 1>got some consumers out there who say, well, I could

0:26:53.760 --> 0:26:57.040
<v Speaker 1>buy this single use device, even if it can play

0:26:57.119 --> 0:27:00.359
<v Speaker 1>multiple games, it's still just a game device. Or I

0:27:00.359 --> 0:27:02.919
<v Speaker 1>can buy this thing that's also a phone and an

0:27:02.960 --> 0:27:07.160
<v Speaker 1>interactive map and let's me connect to the internet and etcetera, etcetera.

0:27:07.560 --> 0:27:10.080
<v Speaker 1>So it's one of those that has really started to

0:27:10.119 --> 0:27:13.200
<v Speaker 1>take a big bite out of the mobile gaming world.

0:27:13.200 --> 0:27:16.120
<v Speaker 1>Now there are different markets, and some of those markets

0:27:16.160 --> 0:27:19.399
<v Speaker 1>are more attuned to those gaming devices than to the

0:27:19.440 --> 0:27:22.680
<v Speaker 1>smartphone world. So it's not the handheld gaming devices are

0:27:22.720 --> 0:27:26.120
<v Speaker 1>now irrelevant, you know, it's not like they're they're going obsoletely,

0:27:26.119 --> 0:27:29.200
<v Speaker 1>but they're having a tougher time now that this come

0:27:29.240 --> 0:27:31.320
<v Speaker 1>on here, and we will we will talk more about

0:27:31.480 --> 0:27:33.800
<v Speaker 1>that um in in the the very end of our

0:27:33.800 --> 0:27:37.040
<v Speaker 1>podcast as we get into the current years. But but

0:27:37.160 --> 0:27:39.280
<v Speaker 1>for now, let's let's talk about that. This is a

0:27:39.320 --> 0:27:41.720
<v Speaker 1>really interesting one to me. This came out in two

0:27:41.720 --> 0:27:44.760
<v Speaker 1>thousand nine and it was the game pack GP two

0:27:44.920 --> 0:27:47.680
<v Speaker 1>x Whiz. Yeah, the GP two x Whiz is one

0:27:47.720 --> 0:27:51.879
<v Speaker 1>of those open source handheld gaming systems. It was actually

0:27:52.000 --> 0:27:54.720
<v Speaker 1>made so that people could fiddle around with all the

0:27:54.760 --> 0:27:58.200
<v Speaker 1>different programming for it and create all sorts of applications

0:27:58.320 --> 0:28:01.960
<v Speaker 1>and games. Again kind of going pendently. Yeah, it's designed

0:28:01.960 --> 0:28:05.440
<v Speaker 1>for independent developers and and emulators even right right, This

0:28:05.480 --> 0:28:07.480
<v Speaker 1>is going back to that same one we talked about,

0:28:07.480 --> 0:28:10.320
<v Speaker 1>the Korean game system we talked about earlier. This is

0:28:10.400 --> 0:28:12.840
<v Speaker 1>kind of similar to that. It had a thirty three

0:28:12.880 --> 0:28:15.359
<v Speaker 1>Mega Hurts processors, so it was you know, packing a

0:28:15.359 --> 0:28:18.760
<v Speaker 1>bit of a wallet for an open source system, and

0:28:18.880 --> 0:28:23.120
<v Speaker 1>uh yeah, it was also had really awesome packaging. I mean,

0:28:23.160 --> 0:28:25.600
<v Speaker 1>I looked at the packaging. It looks like this this

0:28:25.680 --> 0:28:28.679
<v Speaker 1>kind of leather bound sort of box that says the

0:28:28.800 --> 0:28:31.760
<v Speaker 1>Whiz on it, and I thought, I want I kind

0:28:31.760 --> 0:28:33.439
<v Speaker 1>of just want the box. At this point, it was

0:28:33.480 --> 0:28:36.199
<v Speaker 1>it was really sleek and um and I think that

0:28:36.240 --> 0:28:38.560
<v Speaker 1>two thousand nine was was one of those peaks of

0:28:38.640 --> 0:28:41.440
<v Speaker 1>emulator use that that we've that we've you know, it's

0:28:41.280 --> 0:28:44.280
<v Speaker 1>it's it's a it's an undulating wave of of people

0:28:44.320 --> 0:28:47.400
<v Speaker 1>who don't really mind kind of pirrating games. Well in

0:28:47.480 --> 0:28:50.200
<v Speaker 1>some cases it's people who want to have access to

0:28:50.360 --> 0:28:53.000
<v Speaker 1>old titles that are no longer supported. Oh sure. And

0:28:53.080 --> 0:28:56.480
<v Speaker 1>and especially at this particular time point before a lot

0:28:56.520 --> 0:29:00.000
<v Speaker 1>of studios had begun creating legal ports of their game

0:29:00.000 --> 0:29:02.560
<v Speaker 1>games for for app stores, because app stores were not

0:29:02.680 --> 0:29:06.440
<v Speaker 1>in two thousand nine what they are today at all. Um. So,

0:29:06.440 --> 0:29:09.000
<v Speaker 1>so that was it was it was filling a piece

0:29:09.040 --> 0:29:12.080
<v Speaker 1>of the market that. Yeah, it was really quite clever.

0:29:12.360 --> 0:29:14.640
<v Speaker 1>I was going unserved at that point. Yeah, for example,

0:29:14.680 --> 0:29:17.960
<v Speaker 1>that that now you can get ports of classic arcade

0:29:18.000 --> 0:29:20.720
<v Speaker 1>games uh delivered to like an iPad, you know, you

0:29:20.720 --> 0:29:22.720
<v Speaker 1>can get their apps just for that. But at the

0:29:22.760 --> 0:29:25.520
<v Speaker 1>time that really wasn't that wasn't something you would find.

0:29:26.120 --> 0:29:31.000
<v Speaker 1>So Nintendo and not content to sit back upon its

0:29:31.000 --> 0:29:36.240
<v Speaker 1>haunches and cackle maniacally releases the three D S, which

0:29:36.520 --> 0:29:38.200
<v Speaker 1>I was at the E three where the three D

0:29:38.320 --> 0:29:41.800
<v Speaker 1>S dah yeah, uh it was you know, the win

0:29:41.880 --> 0:29:44.360
<v Speaker 1>the debut. It definitely got a lot of attention because

0:29:44.360 --> 0:29:47.280
<v Speaker 1>people thought this is it's a brand new handheld from Nintendo,

0:29:47.320 --> 0:29:50.360
<v Speaker 1>which automatically made it really interesting. It also had this

0:29:50.400 --> 0:29:54.840
<v Speaker 1>three D capability. The three D capability was was nifty

0:29:54.880 --> 0:29:56.840
<v Speaker 1>but also one of those things that people were skeptical

0:29:56.880 --> 0:30:00.520
<v Speaker 1>about because three D has traditionally been a real it's yeah,

0:30:00.560 --> 0:30:03.320
<v Speaker 1>it's been hard to get into the consumer market, right sure, sure,

0:30:03.400 --> 0:30:06.160
<v Speaker 1>although you know glasses free three D is it's always

0:30:06.160 --> 0:30:09.480
<v Speaker 1>more um dynamic, I think, to to the consumer market

0:30:09.640 --> 0:30:12.040
<v Speaker 1>than than glasses. Yeah, you know when you don't have

0:30:12.120 --> 0:30:14.120
<v Speaker 1>to Yeah, you don't have to keep track of yet

0:30:14.160 --> 0:30:17.120
<v Speaker 1>another piece of equipment, right right, Although of course you

0:30:17.160 --> 0:30:19.360
<v Speaker 1>could also play games in two D, you can't have

0:30:19.400 --> 0:30:20.880
<v Speaker 1>to play them in three D. And has a special

0:30:20.880 --> 0:30:22.800
<v Speaker 1>camera where you could take three D pictures, but you

0:30:22.800 --> 0:30:26.000
<v Speaker 1>can only view them on the three D S obviously. Uh.

0:30:26.160 --> 0:30:29.560
<v Speaker 1>It was neat and also had some augmented reality features

0:30:29.600 --> 0:30:31.000
<v Speaker 1>to it. I didn't put that in the notes, but

0:30:31.080 --> 0:30:32.720
<v Speaker 1>I remember getting to play with that where you you

0:30:32.800 --> 0:30:35.600
<v Speaker 1>got like a little card and it had a symbol

0:30:35.640 --> 0:30:37.560
<v Speaker 1>from Mario, like it might have one of the question

0:30:37.600 --> 0:30:39.800
<v Speaker 1>mark blocks, and you put it down on a table

0:30:39.840 --> 0:30:41.760
<v Speaker 1>and you hold the camera to it, and you activate

0:30:41.800 --> 0:30:43.600
<v Speaker 1>the correct app on the three D S because it

0:30:43.640 --> 0:30:46.520
<v Speaker 1>wasn't just you know, magically recognizing it, but with the

0:30:46.600 --> 0:30:48.680
<v Speaker 1>right app, it would then have a little virtual character

0:30:48.720 --> 0:30:52.400
<v Speaker 1>pop up on the picture of the whatever card was

0:30:52.480 --> 0:30:54.880
<v Speaker 1>that you had put down on the screen. Right. Yeah,

0:30:54.880 --> 0:30:56.720
<v Speaker 1>so on the screen it looks like there's an actual

0:30:56.760 --> 0:30:59.800
<v Speaker 1>physical character walking around on your table. If you were

0:30:59.840 --> 0:31:02.200
<v Speaker 1>to actually look without using the three DS, you would

0:31:02.200 --> 0:31:04.880
<v Speaker 1>think the person was crazy. But um, but it was

0:31:04.920 --> 0:31:08.000
<v Speaker 1>really kind of a cool little gimmick. Uh. They'd also

0:31:08.080 --> 0:31:10.520
<v Speaker 1>update this in two thousand twelve as the three D

0:31:10.720 --> 0:31:15.400
<v Speaker 1>S XL. I bet you can guess what that means. Um,

0:31:15.680 --> 0:31:18.120
<v Speaker 1>it didn't perform nearly as well as the company was

0:31:18.200 --> 0:31:20.600
<v Speaker 1>kind of anticipating at first, and they would they would

0:31:20.640 --> 0:31:23.320
<v Speaker 1>splash the price after it had only been on the

0:31:23.320 --> 0:31:25.040
<v Speaker 1>market for a couple of months. Yeah, it was actually

0:31:26.040 --> 0:31:28.400
<v Speaker 1>when I heard that I thought at first it had

0:31:28.440 --> 0:31:31.440
<v Speaker 1>to be a mistake because Nintendo is not known for

0:31:31.560 --> 0:31:33.840
<v Speaker 1>doing that. Yeah. Yeah, they usually are very aware of

0:31:33.840 --> 0:31:35.880
<v Speaker 1>what they want a price to be and are very

0:31:35.920 --> 0:31:39.120
<v Speaker 1>savvy about what what the market will handle. Um. But

0:31:39.120 --> 0:31:42.720
<v Speaker 1>but sales did start to pick up over time, and

0:31:42.720 --> 0:31:46.760
<v Speaker 1>and eventually it would it would do really pretty well. Um,

0:31:46.760 --> 0:31:49.960
<v Speaker 1>certainly much better than the WEIU, which would launch the

0:31:49.960 --> 0:31:52.280
<v Speaker 1>following year. Yeah. So again this is one of those

0:31:52.320 --> 0:31:55.200
<v Speaker 1>long tail kind of approaches and uh. And part of

0:31:55.240 --> 0:31:57.720
<v Speaker 1>that I think was the fact that the games for

0:31:57.760 --> 0:32:00.440
<v Speaker 1>the three D s started to get more and more sophisticated. Sure,

0:32:00.840 --> 0:32:03.360
<v Speaker 1>and that helped a lot. Also that same year, in

0:32:03.400 --> 0:32:05.720
<v Speaker 1>two thousand eleven, Sony comes out with a couple of

0:32:05.760 --> 0:32:08.440
<v Speaker 1>things that were big news. One was the Experience play

0:32:08.520 --> 0:32:11.240
<v Speaker 1>I remember that at the three as well. People were

0:32:11.240 --> 0:32:15.920
<v Speaker 1>calling it originally the PlayStation phone. Yeah. Yeah, because this

0:32:16.000 --> 0:32:19.960
<v Speaker 1>was another like like the failed Engage uh phone plus

0:32:20.280 --> 0:32:24.280
<v Speaker 1>handheld gaming system. Yeah. It used Android OS originally too well,

0:32:24.800 --> 0:32:28.560
<v Speaker 1>originally two point three, which is gingerbread. It was supposed

0:32:28.720 --> 0:32:31.160
<v Speaker 1>to get an upgrade to ice Cream Sandwich, which is

0:32:31.200 --> 0:32:34.680
<v Speaker 1>Android four point Oh. However, Sony did some tests on

0:32:34.720 --> 0:32:37.120
<v Speaker 1>the phone so Sony Ericson really, I should say, because

0:32:37.120 --> 0:32:40.360
<v Speaker 1>that's the company that actually made the phone. The sub

0:32:40.400 --> 0:32:45.160
<v Speaker 1>company under Sony. Sony Ericson made the phone, tested it

0:32:45.320 --> 0:32:48.440
<v Speaker 1>under Android four point oh ice cream Sandwich, and found

0:32:48.480 --> 0:32:51.120
<v Speaker 1>out that it was not very stable, so they ultimately

0:32:51.160 --> 0:32:54.200
<v Speaker 1>decided to keep it at two point three, which disappointed

0:32:54.320 --> 0:32:59.200
<v Speaker 1>some consumers. The same year, Sony also launched the PlayStation Vita,

0:32:59.440 --> 0:33:02.880
<v Speaker 1>which is much more successful than the experience of play

0:33:03.240 --> 0:33:06.800
<v Speaker 1>uh yeah. Flagship handheld device. It's essentially the replacement for

0:33:06.840 --> 0:33:10.600
<v Speaker 1>the PlayStation portable to PSP. So Vita has an arm

0:33:10.640 --> 0:33:13.920
<v Speaker 1>based to Giga Hurts processors. It's got some serious firepower

0:33:14.040 --> 0:33:16.840
<v Speaker 1>under the hood compared to other handheld devices. I know,

0:33:16.920 --> 0:33:21.280
<v Speaker 1>if you're you know, talking about your mega awesome gaming

0:33:21.360 --> 0:33:24.480
<v Speaker 1>PC at home, two Giga hurt sounds like nothing, but

0:33:24.600 --> 0:33:27.200
<v Speaker 1>for a handheld device at this time, it was really

0:33:27.360 --> 0:33:30.760
<v Speaker 1>pretty powerful. And it was also one of the big

0:33:30.800 --> 0:33:34.320
<v Speaker 1>features that they touted when they launched the Vita was

0:33:34.440 --> 0:33:38.640
<v Speaker 1>how it could interact with PlayStation home consoles. It had

0:33:38.680 --> 0:33:41.800
<v Speaker 1>two thumbsticks for control, had a lot of buttons, had

0:33:41.840 --> 0:33:45.360
<v Speaker 1>directional pad as well, had WiFi and Bluetooth capability, and

0:33:45.400 --> 0:33:48.680
<v Speaker 1>you could also get a more expensive one that had

0:33:48.720 --> 0:33:50.480
<v Speaker 1>three G capability. Of course you have to get a

0:33:50.560 --> 0:33:54.320
<v Speaker 1>contract with that and then uh, you know, you you

0:33:54.360 --> 0:33:57.640
<v Speaker 1>can't plug in a PSP game and play it. It's

0:33:57.640 --> 0:33:59.840
<v Speaker 1>not compatible in that sense. But you could down the

0:34:00.200 --> 0:34:03.280
<v Speaker 1>PSP games, yes, so you could purchase PSP games for

0:34:03.360 --> 0:34:05.800
<v Speaker 1>download and play them on the Vita that way, so

0:34:05.840 --> 0:34:09.080
<v Speaker 1>it's a digital download as opposed to reading the optical discs.

0:34:09.120 --> 0:34:11.360
<v Speaker 1>The u m D from the old PSPs and the

0:34:11.480 --> 0:34:14.680
<v Speaker 1>launch price was two fifty dollars, although it has since

0:34:14.760 --> 0:34:17.239
<v Speaker 1>dropped in price, so you can you can buy one

0:34:17.280 --> 0:34:20.080
<v Speaker 1>for less than that. Now, that is when we started

0:34:20.160 --> 0:34:24.920
<v Speaker 1>getting into um gaming tablets. Yeah, which you know again

0:34:25.000 --> 0:34:26.840
<v Speaker 1>like you could look at something like the iPad and

0:34:26.880 --> 0:34:29.520
<v Speaker 1>you can play games on the iPad because it was

0:34:29.560 --> 0:34:32.200
<v Speaker 1>a more devoted device. A couple of these were more

0:34:32.280 --> 0:34:36.040
<v Speaker 1>definitely marketed as gaming devices as opposed to this is

0:34:36.080 --> 0:34:39.319
<v Speaker 1>a general purpose tablet that can also play games. So yeah,

0:34:39.360 --> 0:34:42.600
<v Speaker 1>the Arcos game Pad is one of those, another Android

0:34:42.600 --> 0:34:46.120
<v Speaker 1>based game and also open source. So this one, if

0:34:46.120 --> 0:34:47.640
<v Speaker 1>you were to look at one, it looks like a

0:34:47.640 --> 0:34:51.920
<v Speaker 1>tablet that's had to controller like handle things used on

0:34:51.960 --> 0:34:54.400
<v Speaker 1>the side we'll be talking about another one in a second,

0:34:54.440 --> 0:34:57.120
<v Speaker 1>but it's the razor edge, but that was a little different.

0:34:57.160 --> 0:34:58.879
<v Speaker 1>I'll get to that in a minute. So these look

0:34:58.920 --> 0:35:02.120
<v Speaker 1>like it's actually part of the case itself. Um. And

0:35:02.400 --> 0:35:06.040
<v Speaker 1>they had thumbsticks, directional pad buttons on those little the

0:35:07.000 --> 0:35:10.799
<v Speaker 1>little game controllers that are fused onto it. Um. And uh, yeah,

0:35:11.000 --> 0:35:13.400
<v Speaker 1>it was a pretty powerful device. And the fact that

0:35:13.400 --> 0:35:15.400
<v Speaker 1>it's open source is another one of those things that

0:35:15.520 --> 0:35:18.520
<v Speaker 1>developers really love because they have the chance to make

0:35:18.560 --> 0:35:20.960
<v Speaker 1>stuff without having to jump through any hoops. Um. You know,

0:35:21.000 --> 0:35:24.080
<v Speaker 1>like some of the other companies like Nintendo for example,

0:35:25.200 --> 0:35:27.880
<v Speaker 1>obviously they want to have a good control on quality

0:35:28.360 --> 0:35:30.840
<v Speaker 1>because they learned that valuable lesson from way back in

0:35:31.680 --> 0:35:34.000
<v Speaker 1>three with the video game Crash that you don't control quality,

0:35:34.400 --> 0:35:37.120
<v Speaker 1>you flood the market with crappy stuff and then you

0:35:37.160 --> 0:35:40.480
<v Speaker 1>suffer for it. Well, um, you know, the downside to

0:35:40.560 --> 0:35:43.000
<v Speaker 1>that is that if you're a little independent developer, you

0:35:43.040 --> 0:35:44.960
<v Speaker 1>may not have the resources that you would need to

0:35:45.000 --> 0:35:46.920
<v Speaker 1>make a game for the kind of platform. So this

0:35:47.000 --> 0:35:50.239
<v Speaker 1>is a very attractive alternative. Oh sure. And also at

0:35:50.239 --> 0:35:54.239
<v Speaker 1>the time, game development for mobile platforms was was in

0:35:54.280 --> 0:35:57.720
<v Speaker 1>a crazy boom. Um. In fact, according to digital market

0:35:57.719 --> 0:36:01.839
<v Speaker 1>analysis company app annie uh Global, iOS app store game

0:36:01.880 --> 0:36:07.480
<v Speaker 1>expenditures overtook in handhold console game expenditures overall. So so

0:36:07.520 --> 0:36:11.800
<v Speaker 1>the amount of money being spent on on iOS games

0:36:12.200 --> 0:36:14.560
<v Speaker 1>was way more, or maybe not way more, but but

0:36:14.600 --> 0:36:16.600
<v Speaker 1>it was. It was it was edging out the handheld

0:36:16.640 --> 0:36:19.759
<v Speaker 1>game system. That's that's big news. And again another one

0:36:19.800 --> 0:36:22.239
<v Speaker 1>of those things where the handheld game industry has to

0:36:22.239 --> 0:36:25.920
<v Speaker 1>take notice and say, we have to acknowledge that this

0:36:25.960 --> 0:36:30.400
<v Speaker 1>is sure, especially after Google Play expenditures would do the

0:36:30.400 --> 0:36:35.880
<v Speaker 1>same thing in early Yeah, and that's as as pretty

0:36:36.000 --> 0:36:39.600
<v Speaker 1>eye opening. Also that's when Razor released the Razor Edge,

0:36:39.600 --> 0:36:41.520
<v Speaker 1>another gaming tablet that I'll have to see it a

0:36:41.600 --> 0:36:45.600
<v Speaker 1>c Yes, this one run on Windows eight, so it runs.

0:36:45.640 --> 0:36:47.840
<v Speaker 1>I guess it currently still exists, Yes it does. It

0:36:47.880 --> 0:36:50.840
<v Speaker 1>does still exist Windows eight, so it's a Windows eight machine. Um.

0:36:51.040 --> 0:36:53.080
<v Speaker 1>You know. Again, another one of those that that kind

0:36:53.080 --> 0:36:55.960
<v Speaker 1>of splits off from the crowd. It's not Android or

0:36:56.360 --> 0:37:00.360
<v Speaker 1>its own proprietary system and has an Intel processor. Depending

0:37:00.400 --> 0:37:01.719
<v Speaker 1>upon which one you get, it might be an I

0:37:01.840 --> 0:37:04.799
<v Speaker 1>five or an Ice seven and uh, you know, is

0:37:05.120 --> 0:37:10.520
<v Speaker 1>high resolution, high performance gaming tablet. It also had a

0:37:10.560 --> 0:37:13.680
<v Speaker 1>snap on kind of case, and the snap on case

0:37:13.760 --> 0:37:17.640
<v Speaker 1>had handles on either side that had additional controls to it,

0:37:17.719 --> 0:37:19.880
<v Speaker 1>so it kind of looks like you're holding a steering

0:37:19.920 --> 0:37:22.200
<v Speaker 1>wheel that's missing the top and bottom, and the center

0:37:22.239 --> 0:37:23.759
<v Speaker 1>of the steering wheel instead of it being the horn

0:37:24.200 --> 0:37:26.319
<v Speaker 1>is the screen of the tablet, right, So you could

0:37:26.320 --> 0:37:28.840
<v Speaker 1>actually use this and have a game that uses the

0:37:28.880 --> 0:37:32.600
<v Speaker 1>orientation of the tablet as a control, like a driving game,

0:37:32.719 --> 0:37:35.120
<v Speaker 1>and then you steer with the two control sticks that

0:37:35.160 --> 0:37:37.520
<v Speaker 1>you have, or the control sticks also had you know,

0:37:37.600 --> 0:37:42.319
<v Speaker 1>thumb sticks, button, etcetera, etcetera, etcetera. Um. Yeah, I got

0:37:42.360 --> 0:37:44.040
<v Speaker 1>to play with one of these at ce S. It

0:37:44.040 --> 0:37:46.720
<v Speaker 1>was actually as funny because it was as I recall,

0:37:47.520 --> 0:37:52.680
<v Speaker 1>razor originally would just have a representative holding the razor

0:37:52.800 --> 0:37:54.920
<v Speaker 1>edge and showing it off, or it was inside a case,

0:37:55.480 --> 0:37:57.719
<v Speaker 1>and so that was as close as you could get.

0:37:58.120 --> 0:38:00.120
<v Speaker 1>But the longer you stayed at c e S, the

0:38:00.200 --> 0:38:02.920
<v Speaker 1>less they seem to care. So if you happen to

0:38:02.960 --> 0:38:04.680
<v Speaker 1>walk up on the last day and say can I

0:38:04.800 --> 0:38:06.480
<v Speaker 1>can I take the closer look at that, they would

0:38:06.480 --> 0:38:10.360
<v Speaker 1>hand it to you like, wow, this is pretty awesome.

0:38:10.640 --> 0:38:12.480
<v Speaker 1>I need to remember to book my stay to come

0:38:12.520 --> 0:38:14.640
<v Speaker 1>at the end of CS and not the beginning of

0:38:14.719 --> 0:38:18.839
<v Speaker 1>ce S. Yeah, so it was ne Again, it's pretty high.

0:38:19.080 --> 0:38:21.799
<v Speaker 1>It's like a high price, uh item. It's not one

0:38:21.840 --> 0:38:25.600
<v Speaker 1>of those that I don't think that it's necessarily done

0:38:25.640 --> 0:38:28.040
<v Speaker 1>a huge amount of business. Yeah, and it's gotten some

0:38:28.080 --> 0:38:30.359
<v Speaker 1>flak for being gimmicky for what it is, I mean,

0:38:30.400 --> 0:38:32.400
<v Speaker 1>you know, for for being as expensive as it is,

0:38:32.560 --> 0:38:36.359
<v Speaker 1>having a relatively low capacity for what it does. Right.

0:38:36.560 --> 0:38:38.840
<v Speaker 1>And and again, like you were saying, I think around

0:38:38.840 --> 0:38:42.400
<v Speaker 1>this time, we're talking about mobile games just taking off.

0:38:42.560 --> 0:38:45.680
<v Speaker 1>Oh yeah, yeah, the the amounts of money that people

0:38:45.719 --> 0:38:48.919
<v Speaker 1>were spending on mobile games had been doubling or even

0:38:49.080 --> 0:38:53.279
<v Speaker 1>quadrupling year over year. Handheld gaming was was also still

0:38:53.320 --> 0:38:56.120
<v Speaker 1>climbing in sales, but by less than ten percent year

0:38:56.120 --> 0:38:59.920
<v Speaker 1>over year. Um And And by by this point I

0:39:00.040 --> 0:39:05.359
<v Speaker 1>mentioned that that iOS game expenditures had had edged out

0:39:05.440 --> 0:39:09.719
<v Speaker 1>handheld They were far and away doing the best. By

0:39:09.719 --> 0:39:14.080
<v Speaker 1>this point. The dust in absolutely in the dust. Um And.

0:39:15.000 --> 0:39:17.360
<v Speaker 1>One of the advantages I think for for mobile games

0:39:17.360 --> 0:39:19.600
<v Speaker 1>here is that they seem to be way less seasonal,

0:39:20.000 --> 0:39:22.359
<v Speaker 1>way less like a treat or a special occasion kind

0:39:22.400 --> 0:39:25.840
<v Speaker 1>of purchase than handheld games tend to be yeah, I

0:39:25.880 --> 0:39:28.080
<v Speaker 1>mean I can. I can imagine like it being a

0:39:28.080 --> 0:39:32.920
<v Speaker 1>real impulse by for one thing, the entire experience is digital.

0:39:33.440 --> 0:39:36.960
<v Speaker 1>You're not buying a physical are like a cartridge. You

0:39:37.000 --> 0:39:39.160
<v Speaker 1>never have to think about walking into a store, going

0:39:39.160 --> 0:39:41.279
<v Speaker 1>to Amazon or whatever. And granted a lot of the

0:39:41.280 --> 0:39:44.200
<v Speaker 1>handheld devices these days work on that same principle. But

0:39:44.640 --> 0:39:47.359
<v Speaker 1>but the smartphones just had an advantage because that's how

0:39:47.400 --> 0:39:51.120
<v Speaker 1>they always had done it. So Also in two thousand thirteen,

0:39:51.160 --> 0:39:54.160
<v Speaker 1>that's when in Video released the Shield, another one of

0:39:54.200 --> 0:39:55.880
<v Speaker 1>those devices I got to see its c s and

0:39:55.880 --> 0:39:59.719
<v Speaker 1>another one I got to hold after sticking around long enough. Um,

0:40:00.000 --> 0:40:02.400
<v Speaker 1>this one looks a lot like an Xbox controller that

0:40:02.440 --> 0:40:05.880
<v Speaker 1>has a clamshell screen kind of welded onto it. Although

0:40:05.920 --> 0:40:07.759
<v Speaker 1>you know you can't open and close the screen. It's

0:40:07.800 --> 0:40:11.120
<v Speaker 1>not like it's stuck in place. A touch screen by

0:40:11.160 --> 0:40:13.399
<v Speaker 1>the way, Yeah, it's touch screen and it can run

0:40:13.440 --> 0:40:16.160
<v Speaker 1>Android games. So if you ever wanted to play an

0:40:16.200 --> 0:40:19.280
<v Speaker 1>Android game using a actual Xbox controller, you could totally

0:40:19.320 --> 0:40:22.360
<v Speaker 1>do that. Uh and I shouldn't say it's an Xbox controller,

0:40:22.360 --> 0:40:25.640
<v Speaker 1>it just looks like one. But it also it also

0:40:25.680 --> 0:40:30.759
<v Speaker 1>could run streaming games that you're streaming from a PC. Right, So, yeah,

0:40:30.800 --> 0:40:32.880
<v Speaker 1>you run like a PC game, but you want to

0:40:32.920 --> 0:40:35.000
<v Speaker 1>be able to play it in the living room or

0:40:35.160 --> 0:40:37.160
<v Speaker 1>you want to lay down in bed and play this game.

0:40:37.200 --> 0:40:38.640
<v Speaker 1>You don't want to and you don't want to take

0:40:38.680 --> 0:40:41.880
<v Speaker 1>your alien wear enormous desktop computer to bed with you

0:40:42.239 --> 0:40:44.440
<v Speaker 1>because it would set the sheets on fire, so you

0:40:44.480 --> 0:40:46.920
<v Speaker 1>have the Invidios shield instead and just stream the content

0:40:46.960 --> 0:40:50.799
<v Speaker 1>directly to your game, to your your device. And so, yeah,

0:40:50.960 --> 0:40:53.400
<v Speaker 1>it was. It was pretty cool. The launch price was

0:40:53.480 --> 0:40:55.600
<v Speaker 1>three hundred dollars, which a lot of people kind of

0:40:55.760 --> 0:40:59.360
<v Speaker 1>you know, balked at. It is now down to two

0:41:00.200 --> 0:41:03.720
<v Speaker 1>so it they have cut the price on it. Uh. Again,

0:41:03.800 --> 0:41:07.239
<v Speaker 1>one of those devices that I think has its devoted followers,

0:41:07.280 --> 0:41:11.839
<v Speaker 1>but it's a niche market. Sure was was a good

0:41:11.960 --> 0:41:15.520
<v Speaker 1>year for downgrading. Really. Nintendo released the two DS that year,

0:41:15.719 --> 0:41:17.759
<v Speaker 1>which is a scaled down version of the three D S.

0:41:17.880 --> 0:41:22.400
<v Speaker 1>Yeah it's one D list. Yeah, also doesn't. When I

0:41:22.440 --> 0:41:24.120
<v Speaker 1>first heard of the two D S, I just imagined

0:41:24.160 --> 0:41:25.400
<v Speaker 1>that it was a three D S that had the

0:41:25.480 --> 0:41:28.080
<v Speaker 1>three D stuff removed. But in fact the form factor

0:41:28.120 --> 0:41:30.600
<v Speaker 1>itself is a little different. Instead of being a clamshell,

0:41:30.680 --> 0:41:33.880
<v Speaker 1>it looks it looks like a tablet that has two screens,

0:41:34.400 --> 0:41:36.760
<v Speaker 1>one screen mounted on top of another with a divider

0:41:36.800 --> 0:41:39.440
<v Speaker 1>in between, and it was marketed to a younger audience.

0:41:39.480 --> 0:41:42.680
<v Speaker 1>I mean, it was definitely its own separate product. Yeah yeah,

0:41:42.719 --> 0:41:46.520
<v Speaker 1>I know that there are people who question Nintendo's strategy

0:41:46.560 --> 0:41:48.560
<v Speaker 1>with that, but I mean it was really when you

0:41:48.600 --> 0:41:51.319
<v Speaker 1>look at how the Nintendo three Ds initially performed, you

0:41:51.320 --> 0:41:55.040
<v Speaker 1>could understand the impetus behind the Sword of Decisions. Sure,

0:41:55.120 --> 0:41:57.960
<v Speaker 1>and Nintendo was also struggling pretty hard. And in this

0:41:58.080 --> 0:42:01.440
<v Speaker 1>general time, they you know that the weiu was basically

0:42:01.440 --> 0:42:04.759
<v Speaker 1>a flop, and uh they they merged their console and

0:42:04.880 --> 0:42:08.360
<v Speaker 1>handheld teams that year in order to just give anyone

0:42:08.400 --> 0:42:11.839
<v Speaker 1>a boost, or they were pretty desperate, yep, yep. And

0:42:12.040 --> 0:42:15.400
<v Speaker 1>also this most recent E three was when we started

0:42:15.400 --> 0:42:19.760
<v Speaker 1>seeing companies like Microsoft and Sony show off the interoperability

0:42:19.840 --> 0:42:23.480
<v Speaker 1>between tablets and their their new consoles, the Xbox One

0:42:23.480 --> 0:42:26.000
<v Speaker 1>in the PlayStation four. The idea being that you could

0:42:26.120 --> 0:42:29.319
<v Speaker 1>use a tablet to play a play along with a

0:42:29.360 --> 0:42:32.719
<v Speaker 1>game that's already in the going on in some other format,

0:42:32.480 --> 0:42:35.040
<v Speaker 1>ye to have a second screen for mini games or

0:42:35.160 --> 0:42:38.720
<v Speaker 1>side information, or you have just a totally different um

0:42:38.760 --> 0:42:41.400
<v Speaker 1>a totally different function to fulfill in the team. Right.

0:42:41.520 --> 0:42:43.640
<v Speaker 1>So the one that I kept on seeing over and

0:42:43.680 --> 0:42:46.640
<v Speaker 1>over again was, let's say it's a squad based kind

0:42:46.680 --> 0:42:49.480
<v Speaker 1>of game where you've got four or five people playing

0:42:49.640 --> 0:42:52.799
<v Speaker 1>on an Xbox on their Xbox one with their controllers

0:42:52.800 --> 0:42:55.399
<v Speaker 1>and everything, and then you have another member who's using

0:42:55.440 --> 0:42:59.759
<v Speaker 1>the tablet as a tactical, uh kind of interface, so

0:42:59.800 --> 0:43:03.840
<v Speaker 1>they are coordinating. They're saying, okay, uh, you know, Unit bravo,

0:43:03.920 --> 0:43:06.359
<v Speaker 1>you need to advance two feet and then turn left,

0:43:06.440 --> 0:43:08.880
<v Speaker 1>you know. So they could actually kind of be extra

0:43:08.920 --> 0:43:11.840
<v Speaker 1>set of eyes, which I thought was a really cool idea.

0:43:12.320 --> 0:43:15.759
<v Speaker 1>I have yet to see that in action in a

0:43:15.800 --> 0:43:18.040
<v Speaker 1>way that really has grabbed me, but I love that.

0:43:18.239 --> 0:43:22.040
<v Speaker 1>I love the concept. Yeah, it's a really good applications

0:43:22.719 --> 0:43:24.959
<v Speaker 1>that killer app. It's got to have that killer app.

0:43:25.360 --> 0:43:27.719
<v Speaker 1>So yeah, this is kind of bringing us up to today.

0:43:27.800 --> 0:43:30.800
<v Speaker 1>We talked about how Nintendo has been really kind of struggling.

0:43:30.800 --> 0:43:34.399
<v Speaker 1>There's been rumors about them getting into some form of

0:43:34.880 --> 0:43:39.400
<v Speaker 1>partnerships with phones. Yeah, they're so so they've been operating

0:43:39.440 --> 0:43:41.400
<v Speaker 1>at a loss for a solid two years in a

0:43:41.480 --> 0:43:44.120
<v Speaker 1>row as of as of when we're recording this podcast.

0:43:44.120 --> 0:43:49.160
<v Speaker 1>In I'm late February to be specific. Um, and it's

0:43:49.200 --> 0:43:54.240
<v Speaker 1>it's sounding like they're they're considering developing like device hardware

0:43:54.280 --> 0:43:57.440
<v Speaker 1>that will help link their handheld in console markets and

0:43:57.600 --> 0:44:01.720
<v Speaker 1>focusing on that rather than trying to port their games

0:44:01.800 --> 0:44:07.760
<v Speaker 1>and characters to existing smartphone experiences. And Nintendo has a

0:44:07.800 --> 0:44:12.040
<v Speaker 1>reputation for really wanting to control everything about the experience,

0:44:12.280 --> 0:44:14.839
<v Speaker 1>so I can understand why they would be reluctant to say,

0:44:15.000 --> 0:44:17.920
<v Speaker 1>license their characters or to port their games over to

0:44:18.160 --> 0:44:20.920
<v Speaker 1>a platform they don't have control over, which is what

0:44:21.000 --> 0:44:24.279
<v Speaker 1>would happen if they created You know, Super Mario for

0:44:24.440 --> 0:44:27.760
<v Speaker 1>iOS doesn't stop people from trying to create clone games

0:44:27.800 --> 0:44:30.520
<v Speaker 1>of it, but certainly not and and emulators do exist. Yeah,

0:44:30.640 --> 0:44:33.200
<v Speaker 1>but you can understand why Nintendo says, no, we want

0:44:33.200 --> 0:44:35.799
<v Speaker 1>to be able to make sure that our players have

0:44:35.960 --> 0:44:38.439
<v Speaker 1>the best experience possible. Now you can debate on whether

0:44:38.520 --> 0:44:40.600
<v Speaker 1>or not, you know, how successful they are in their

0:44:40.600 --> 0:44:43.520
<v Speaker 1>own right on doing that, but there's no debate on

0:44:43.560 --> 0:44:45.560
<v Speaker 1>the fact that if you don't have control of the platform,

0:44:45.640 --> 0:44:49.200
<v Speaker 1>you can't make that guarantee at all. So that's their idea.

0:44:49.280 --> 0:44:52.000
<v Speaker 1>And then also finally kind of wrapping this up, some

0:44:52.080 --> 0:44:54.560
<v Speaker 1>of the most recent news you have this about a

0:44:54.560 --> 0:44:58.439
<v Speaker 1>a Samsung uh device right right. It's called the game

0:44:58.480 --> 0:45:00.400
<v Speaker 1>pad right right now. I think it's only an Germany

0:45:00.440 --> 0:45:02.880
<v Speaker 1>and Korea, but they're planning on rolling it out worldwide.

0:45:02.920 --> 0:45:06.799
<v Speaker 1>I believe it's a It's a Bluetooth smartphone accessory, which

0:45:06.840 --> 0:45:09.560
<v Speaker 1>I think is really interesting because because again going back

0:45:09.560 --> 0:45:12.279
<v Speaker 1>to the fact that mobile apps are really overtaking other

0:45:12.360 --> 0:45:14.759
<v Speaker 1>forms of handheld gaming. And it lets you it lets

0:45:14.800 --> 0:45:18.320
<v Speaker 1>you dock your device in in this controller plus screen

0:45:18.400 --> 0:45:22.920
<v Speaker 1>holder thing. You're you're not literally docking, you're not connecting.

0:45:22.920 --> 0:45:26.800
<v Speaker 1>You're not connecting the device to this stuff only via Bluetooth.

0:45:26.800 --> 0:45:29.319
<v Speaker 1>Only via Bluetooth, right, um and and it turns your

0:45:29.360 --> 0:45:33.279
<v Speaker 1>phone into a handheld Android based gaming system. You can

0:45:33.360 --> 0:45:37.560
<v Speaker 1>use any Android based phone or many Android based phones anyway,

0:45:37.600 --> 0:45:40.040
<v Speaker 1>as long as they have appropriate Bluetooth connectivity. They don't

0:45:40.040 --> 0:45:43.000
<v Speaker 1>just have to be Samsung's um and and And there

0:45:43.000 --> 0:45:45.560
<v Speaker 1>are plenty of other products on the market that have

0:45:45.640 --> 0:45:47.879
<v Speaker 1>done similar stuff. I know that like Logitech has one

0:45:48.000 --> 0:45:52.520
<v Speaker 1>for for iOS SUM or iPhones specifically, UH it would

0:45:52.560 --> 0:45:57.120
<v Speaker 1>have to be much larger to accommodate uh iPad UM

0:45:57.200 --> 0:46:00.239
<v Speaker 1>but I just thought it was interesting that it was

0:46:00.280 --> 0:46:04.520
<v Speaker 1>being offered by a device company and and therefore kind

0:46:04.560 --> 0:46:07.240
<v Speaker 1>of being this entry into the market that's like, hey,

0:46:07.360 --> 0:46:11.399
<v Speaker 1>uh yeah, maybe ignore those handheld gaming devices over there

0:46:11.560 --> 0:46:14.719
<v Speaker 1>and really just turn turn your phone into your new

0:46:14.760 --> 0:46:17.640
<v Speaker 1>gaming device. Yeah, especially if that means they can get

0:46:17.640 --> 0:46:20.720
<v Speaker 1>in on the peripheral side and not have the burden

0:46:21.320 --> 0:46:25.040
<v Speaker 1>of producing a full handheld system that could totally tank

0:46:25.040 --> 0:46:27.239
<v Speaker 1>in the marketplace. Oh sure, exactly. I mean, and it's

0:46:27.280 --> 0:46:29.919
<v Speaker 1>only I think it's only like ninety bucks or thereabouts,

0:46:30.000 --> 0:46:34.120
<v Speaker 1>and in the equivalent euro gotcha, gotcha. So we might

0:46:34.160 --> 0:46:36.960
<v Speaker 1>see that expand beyond, and uh, they'll be interesting to

0:46:37.040 --> 0:46:39.719
<v Speaker 1>see how handheld gaming progresses from here. There are a

0:46:39.760 --> 0:46:43.080
<v Speaker 1>lot of people who still predict that smartphones will essentially

0:46:43.120 --> 0:46:46.440
<v Speaker 1>obliterate handheld gaming, and the only the only people that

0:46:46.520 --> 0:46:48.799
<v Speaker 1>will are the only companies that remain will be the

0:46:48.840 --> 0:46:51.760
<v Speaker 1>open source ones that are cattering to a very specific

0:46:51.840 --> 0:46:53.560
<v Speaker 1>niche audience. So they're doing it on a much more

0:46:53.600 --> 0:46:56.800
<v Speaker 1>modest basis. They're not they're not producing millions and millions

0:46:56.800 --> 0:46:59.960
<v Speaker 1>of units. They might be producing maybe a hundred thousand.

0:47:00.480 --> 0:47:03.200
<v Speaker 1>But we'll have to see, because yeah, I could, I

0:47:03.200 --> 0:47:05.239
<v Speaker 1>don't know, I could see some systems kind of kind

0:47:05.239 --> 0:47:07.879
<v Speaker 1>of going away. But I would be really personally sad

0:47:07.920 --> 0:47:12.120
<v Speaker 1>if Nintendo didn't have an an active handheld on the market. Yeah, well,

0:47:12.239 --> 0:47:15.480
<v Speaker 1>especially seeing as how they've struggled so much with the

0:47:15.480 --> 0:47:19.760
<v Speaker 1>the home with the consoles consoles, yeah recently, so in anyway,

0:47:19.800 --> 0:47:23.400
<v Speaker 1>that is the history of the handheld electronic gaming device.

0:47:23.600 --> 0:47:26.640
<v Speaker 1>Like we said, we didn't mention in everything that's out there,

0:47:26.640 --> 0:47:29.239
<v Speaker 1>certainly not if we missed one of your favorites. Here's

0:47:29.280 --> 0:47:30.680
<v Speaker 1>what you can do. You can send us a message

0:47:30.680 --> 0:47:32.439
<v Speaker 1>and say, hey, Lauren and Jonathan, I know you didn't

0:47:32.440 --> 0:47:35.239
<v Speaker 1>have time to mention X handheld gaming console, but it's

0:47:35.280 --> 0:47:37.880
<v Speaker 1>really cool and here's why. And here's a picture of

0:47:38.000 --> 0:47:41.080
<v Speaker 1>me with my ex gaming console, and here's a list

0:47:41.160 --> 0:47:44.279
<v Speaker 1>of my favorite games for ex gaming console. That's the

0:47:44.280 --> 0:47:46.640
<v Speaker 1>way to do it. Don't say you guys are stupid

0:47:46.680 --> 0:47:49.960
<v Speaker 1>because you didn't mention the blah blah blah, because that's

0:47:50.000 --> 0:47:53.560
<v Speaker 1>that's the email equivalent of unplugging someone's controller when they're

0:47:53.560 --> 0:47:56.279
<v Speaker 1>in the middle of a really good about of yeah,

0:47:56.360 --> 0:47:58.759
<v Speaker 1>like punch out. Yeah, if I were if I were

0:47:58.800 --> 0:48:02.040
<v Speaker 1>going up against in hurricane and you unplugged my controller,

0:48:02.080 --> 0:48:03.840
<v Speaker 1>just as I was about to go into that combo,

0:48:03.960 --> 0:48:06.160
<v Speaker 1>I would be so ticked off. I was gonna say

0:48:06.200 --> 0:48:08.600
<v Speaker 1>a Super street Fighter t turbo. Okay, that's also fair.

0:48:08.719 --> 0:48:12.520
<v Speaker 1>Also fair. Uh so, make sure you send us your messages.

0:48:12.560 --> 0:48:15.120
<v Speaker 1>You can send it to us in email our addresses. Hi,

0:48:15.239 --> 0:48:18.319
<v Speaker 1>ducan at you know, I'm just kidding. It's clearly it's

0:48:18.400 --> 0:48:21.759
<v Speaker 1>text up at Discovery dot com or drops a line

0:48:21.760 --> 0:48:25.040
<v Speaker 1>on Facebook, Twitter or Tumbler. We have the handle tech

0:48:25.120 --> 0:48:28.759
<v Speaker 1>stuff hs W at all three of those. And yeah,

0:48:28.840 --> 0:48:30.759
<v Speaker 1>let's know what you would like to hear us talk

0:48:30.800 --> 0:48:33.080
<v Speaker 1>about on future episodes of tech Stuff, or if you

0:48:33.160 --> 0:48:35.800
<v Speaker 1>just have a comment on something we've said already, feel

0:48:35.840 --> 0:48:37.319
<v Speaker 1>free to share it. We love to hear from you,

0:48:37.400 --> 0:48:42.680
<v Speaker 1>and we will talk to you again really soon for

0:48:42.760 --> 0:48:45.080
<v Speaker 1>more on this and thousands of other topics. Does it

0:48:45.160 --> 0:48:52.000
<v Speaker 1>how staff works dot com