1 00:00:04,200 --> 00:00:07,200 Speaker 1: Get in touch with technology with text Stuff from how 2 00:00:07,240 --> 00:00:14,320 Speaker 1: stuff dot com. Hey there, every one, and welcome to 3 00:00:14,600 --> 00:00:18,080 Speaker 1: text Stuff. I'm Jonathan Strickland and I'm Lauren Bulkle Bums. 4 00:00:18,200 --> 00:00:22,160 Speaker 1: And today we're going to conclude our two part series 5 00:00:22,600 --> 00:00:27,040 Speaker 1: on handheld games, their history and the importance thereof. Yes, 6 00:00:27,400 --> 00:00:31,440 Speaker 1: we are not again covering every single handheld gaming system 7 00:00:31,480 --> 00:00:33,720 Speaker 1: that has ever come out. No, that would that would 8 00:00:33,800 --> 00:00:36,360 Speaker 1: lead to madness, that would Yeah, So we're going to 9 00:00:36,479 --> 00:00:38,440 Speaker 1: We're hitting some of the big names and also some 10 00:00:38,479 --> 00:00:40,120 Speaker 1: of the funny stories, because there are a couple in 11 00:00:40,159 --> 00:00:44,440 Speaker 1: here that I could not resist, including absolutely our first 12 00:00:44,640 --> 00:00:47,159 Speaker 1: entry here is is more one of those, because I 13 00:00:47,159 --> 00:00:49,559 Speaker 1: don't think that these so much made a tremendous impact 14 00:00:49,640 --> 00:00:52,159 Speaker 1: on the market as much as they're just really funny 15 00:00:52,240 --> 00:00:58,000 Speaker 1: that this this is We left off after after Sega 16 00:00:58,320 --> 00:01:01,920 Speaker 1: releasing the Game Gear in nineteen the last episode this 17 00:01:02,000 --> 00:01:05,360 Speaker 1: one that the two count or two video game systems 18 00:01:05,400 --> 00:01:07,319 Speaker 1: that were about to talk about. Because they were essentially 19 00:01:07,360 --> 00:01:10,560 Speaker 1: the same thing but branded under two different names, they 20 00:01:10,600 --> 00:01:13,480 Speaker 1: did not make the same impact on the market that 21 00:01:13,560 --> 00:01:16,880 Speaker 1: the Game Gear did. They did get some popularity in 22 00:01:16,920 --> 00:01:19,400 Speaker 1: Europe and South America, not in North America as far 23 00:01:19,440 --> 00:01:21,880 Speaker 1: as I can tell. But these two systems, which again 24 00:01:21,920 --> 00:01:25,399 Speaker 1: we're pretty much the same thing. We're branded the Mega 25 00:01:25,480 --> 00:01:30,600 Speaker 1: Duck and Cougar Boy. Does sound like the worst superheroes 26 00:01:30,720 --> 00:01:37,360 Speaker 1: ever Mega Duck and Cougar Boy fighting crimes. It's yeah. Again, 27 00:01:37,440 --> 00:01:41,479 Speaker 1: they're they're cartridge based handheld video game systems. Nothing. Nothing 28 00:01:41,480 --> 00:01:44,360 Speaker 1: particularly notable about the mother than the fact that I 29 00:01:44,440 --> 00:01:46,480 Speaker 1: thought their names were a door. Yeah. Yeah. If if 30 00:01:46,520 --> 00:01:48,880 Speaker 1: you haven't heard of them, um, you're in pretty good company, 31 00:01:48,960 --> 00:01:51,000 Speaker 1: especially here in North America. I don't think they ever 32 00:01:51,120 --> 00:01:54,120 Speaker 1: came to this market. They were mostly in um, Europe 33 00:01:54,160 --> 00:02:00,920 Speaker 1: and South America. Actually Brazil actually produced some thus Cougar Boy. 34 00:02:01,240 --> 00:02:04,480 Speaker 1: But yeah, so Mega Duck apparently very popular in the 35 00:02:04,520 --> 00:02:07,120 Speaker 1: Netherlands and Germany. By the way, if any of you 36 00:02:07,240 --> 00:02:10,680 Speaker 1: own any of the game systems, particularly the more obscure 37 00:02:10,720 --> 00:02:13,800 Speaker 1: ones that we're talking about, I welcome you to share 38 00:02:13,800 --> 00:02:16,920 Speaker 1: a picture of you holding the handheld game system and 39 00:02:17,000 --> 00:02:20,000 Speaker 1: share it on our Facebook wall and we will totally 40 00:02:20,560 --> 00:02:23,320 Speaker 1: comment on those, yeah, or or if you if you 41 00:02:23,320 --> 00:02:25,440 Speaker 1: give us permission to, we will. We will push it 42 00:02:25,480 --> 00:02:28,079 Speaker 1: along to our to our other yeah, like the tumble 43 00:02:28,600 --> 00:02:32,720 Speaker 1: twitters and things yeah, because you know, I I have 44 00:02:32,880 --> 00:02:36,160 Speaker 1: owned a couple of handheld gaming systems back in the day, 45 00:02:36,720 --> 00:02:39,000 Speaker 1: but I never got my hands on a Mega Duck 46 00:02:39,080 --> 00:02:42,200 Speaker 1: or a Cougar Boy. I I never owned a handheld 47 00:02:42,800 --> 00:02:45,480 Speaker 1: huh wow, learning something new about Lauren here. Actually the 48 00:02:45,520 --> 00:02:48,080 Speaker 1: only one besides the the You know, I mentioned that 49 00:02:48,160 --> 00:02:51,360 Speaker 1: I had a a football or a football to from 50 00:02:51,400 --> 00:02:54,160 Speaker 1: MATEL Electronics. At least I think I did. I know 51 00:02:54,200 --> 00:02:56,799 Speaker 1: I played one. I assumed that I owned it. It 52 00:02:56,880 --> 00:02:59,160 Speaker 1: was back when I was a little kid. Uh, the 53 00:02:59,200 --> 00:03:02,119 Speaker 1: only one that I can remember owning, and it wasn't 54 00:03:02,160 --> 00:03:03,560 Speaker 1: that long ago when I got it. It It was a 55 00:03:03,600 --> 00:03:05,600 Speaker 1: game Boy Advance and we'll talk about that in this 56 00:03:05,639 --> 00:03:08,799 Speaker 1: episode a little bit later. Um. Moving on that is 57 00:03:08,840 --> 00:03:12,600 Speaker 1: when Sega released the Nomad, which was a handheld version 58 00:03:12,639 --> 00:03:14,320 Speaker 1: of the Genesis. Right. So, the fact that it could 59 00:03:14,320 --> 00:03:16,799 Speaker 1: actually play Genesis games meant that it had a big 60 00:03:16,880 --> 00:03:18,960 Speaker 1: leg up over the competition because it already had an 61 00:03:19,080 --> 00:03:23,600 Speaker 1: established library to pull from. Oh sure, However, the form 62 00:03:23,680 --> 00:03:26,120 Speaker 1: factor of those game cartridges meant that this thing was 63 00:03:26,200 --> 00:03:29,680 Speaker 1: pretty huge. Yeah, it was really really bulky. Not easy 64 00:03:29,720 --> 00:03:32,040 Speaker 1: for it like it was called a handheld, but sort 65 00:03:32,040 --> 00:03:34,320 Speaker 1: of in the same way that early laptops were called 66 00:03:34,400 --> 00:03:36,240 Speaker 1: laptop computers, but if you were to actually put it 67 00:03:36,280 --> 00:03:38,560 Speaker 1: on your lap, you might crush your legs, kind of 68 00:03:38,600 --> 00:03:42,040 Speaker 1: similar to that. Also, um from why I understand, you 69 00:03:42,400 --> 00:03:44,760 Speaker 1: could only play for a very short while before it 70 00:03:44,880 --> 00:03:47,440 Speaker 1: drained all the batteries and you had to replace them. 71 00:03:47,600 --> 00:03:50,440 Speaker 1: So in fact, so much so that I remember that 72 00:03:50,640 --> 00:03:53,120 Speaker 1: for some of these devices, including this one, one of 73 00:03:53,160 --> 00:03:56,440 Speaker 1: the peripherals that was that was launched shortly after the 74 00:03:56,520 --> 00:04:01,400 Speaker 1: system debut would be little a C adapters for car, 75 00:04:01,800 --> 00:04:03,720 Speaker 1: like a car adapter so that you could actually play 76 00:04:03,720 --> 00:04:06,520 Speaker 1: in the car without the batteries dying after half an hour. 77 00:04:06,800 --> 00:04:12,280 Speaker 1: So not terribly popular, partly also because Sega had this 78 00:04:12,360 --> 00:04:15,000 Speaker 1: issue about releasing a whole bunch of different video game 79 00:04:15,040 --> 00:04:17,719 Speaker 1: consoles within a relatively short amount of time, and those 80 00:04:17,720 --> 00:04:21,240 Speaker 1: consoles were mostly incompatible with each other. Yeah, within like 81 00:04:21,279 --> 00:04:23,880 Speaker 1: seven years they had released at least three and and 82 00:04:23,920 --> 00:04:26,359 Speaker 1: that's yeah, it's a lot cutting down on your own market. 83 00:04:26,360 --> 00:04:29,440 Speaker 1: It's never really the best idea. Yeah, ended up saturating 84 00:04:29,440 --> 00:04:32,040 Speaker 1: the market quite a bit, and so that also hurt 85 00:04:32,080 --> 00:04:36,480 Speaker 1: them in the long run. Seven This is an interesting one. 86 00:04:36,880 --> 00:04:40,039 Speaker 1: It's the game dot Com with the name of it 87 00:04:40,080 --> 00:04:43,760 Speaker 1: all right, by Tiger Electronics. And this was a handheld device. 88 00:04:43,800 --> 00:04:48,200 Speaker 1: And remember this that had Internet connectivity, yes, built in 89 00:04:48,360 --> 00:04:52,200 Speaker 1: specifically you could do things like check your email or 90 00:04:52,279 --> 00:04:56,600 Speaker 1: read web pages in text. Yeah, you couldn't play games online. 91 00:04:57,520 --> 00:05:00,080 Speaker 1: The internet functions were more for it was all so 92 00:05:00,200 --> 00:05:02,479 Speaker 1: kind of this dual function p d a sort of 93 00:05:02,520 --> 00:05:06,200 Speaker 1: thing because PDAs were so big personal digital assistance for 94 00:05:06,200 --> 00:05:08,960 Speaker 1: those who don't remember, right, Yeah, so this is that 95 00:05:09,040 --> 00:05:12,440 Speaker 1: was what we called smartphones before there were phones in them. Uh, 96 00:05:12,680 --> 00:05:14,800 Speaker 1: Like many other PDAs of the time, it had a 97 00:05:14,880 --> 00:05:18,800 Speaker 1: monochrome screen, whereas everything else coming out at this point 98 00:05:18,839 --> 00:05:21,400 Speaker 1: had a color screen. So that that injured it definitely 99 00:05:21,480 --> 00:05:24,840 Speaker 1: in the marketplace, definitely, definitely, And you know, it's kind 100 00:05:24,839 --> 00:05:27,040 Speaker 1: of it's still kind of a cool idea. But apparently 101 00:05:27,040 --> 00:05:29,640 Speaker 1: the games were also not very good, or some people 102 00:05:29,680 --> 00:05:34,360 Speaker 1: would say incredibly bad. And so it did have a 103 00:05:34,400 --> 00:05:37,320 Speaker 1: touch screen, which which was pretty innovative for the time 104 00:05:37,360 --> 00:05:40,680 Speaker 1: for games anyway. Again, p d as frequently had them, 105 00:05:41,200 --> 00:05:43,200 Speaker 1: but gaming systems did not. So this is you know, 106 00:05:43,400 --> 00:05:47,160 Speaker 1: marking two things that would become popular in future game systems, 107 00:05:47,200 --> 00:05:49,880 Speaker 1: the touch screen and the Internet connectivity. So it was 108 00:05:49,920 --> 00:05:51,760 Speaker 1: a little ahead of its time. It was it was 109 00:05:51,839 --> 00:05:58,440 Speaker 1: an ambitious product. Ultimately was not success failure. Yeah, something 110 00:05:58,480 --> 00:06:03,200 Speaker 1: that was not a failure. One year later, and and 111 00:06:03,240 --> 00:06:06,000 Speaker 1: this was this was a decade after their last big one, 112 00:06:06,080 --> 00:06:08,600 Speaker 1: Nintendo released the Game Boy Color, and that was the 113 00:06:08,960 --> 00:06:11,240 Speaker 1: first real update to the game Boy. I mean there 114 00:06:11,240 --> 00:06:13,200 Speaker 1: had been that those few others that we talked about 115 00:06:13,480 --> 00:06:17,040 Speaker 1: the at but the guts of the game Boy had 116 00:06:17,080 --> 00:06:19,680 Speaker 1: remained largely the same since it had debut. There had 117 00:06:19,680 --> 00:06:22,960 Speaker 1: not been a major overhaul apart from some of the 118 00:06:23,000 --> 00:06:27,320 Speaker 1: aesthetics of the actual case itself. This is where we 119 00:06:27,440 --> 00:06:30,800 Speaker 1: finally get to a brand new kind of technology where 120 00:06:30,839 --> 00:06:34,520 Speaker 1: we get color screens on game boys. So no more 121 00:06:34,520 --> 00:06:37,799 Speaker 1: monochromatic tetris unless you're actually playing an old game Boy cartridge. 122 00:06:37,800 --> 00:06:39,200 Speaker 1: Because one of the nice things about it was that 123 00:06:39,279 --> 00:06:42,120 Speaker 1: it was backwards compatible, so if you bought a game 124 00:06:42,120 --> 00:06:45,080 Speaker 1: Boy Color, you didn't have to worry about Well, now 125 00:06:45,120 --> 00:06:46,880 Speaker 1: I have to tell all these games are useless and 126 00:06:46,920 --> 00:06:48,680 Speaker 1: I have to have two devices with me if I 127 00:06:48,720 --> 00:06:51,320 Speaker 1: want to Nope, you can play anything you want. Nintendo 128 00:06:51,400 --> 00:06:54,000 Speaker 1: was really good about being backwards compatible with a few 129 00:06:54,040 --> 00:06:57,120 Speaker 1: of its different consoles, not all of them, but so 130 00:06:57,200 --> 00:07:00,240 Speaker 1: much enough so that whenever you had a console come out, 131 00:07:00,400 --> 00:07:03,680 Speaker 1: whether it was handheld or otherwise that was not backwards compatible, 132 00:07:03,920 --> 00:07:07,719 Speaker 1: people got upset because they got used to it. So 133 00:07:08,040 --> 00:07:11,160 Speaker 1: but this one, definitely in that philosophy, did not have 134 00:07:11,200 --> 00:07:14,080 Speaker 1: a backlit screen, just like the original Game Boy. So 135 00:07:14,200 --> 00:07:17,720 Speaker 1: again that meant that the battery consumption was a modest share, 136 00:07:18,000 --> 00:07:21,600 Speaker 1: so it wouldn't die within half an hour, unlike the 137 00:07:22,200 --> 00:07:25,800 Speaker 1: Sega Nomad. So uh. And then also that same year 138 00:07:25,800 --> 00:07:29,800 Speaker 1: in another company called Neo Geo released the Neo Geo 139 00:07:29,880 --> 00:07:35,000 Speaker 1: Pocket in Japan, which was a monochromatic handheld video game system. 140 00:07:35,000 --> 00:07:38,880 Speaker 1: It didn't do very well, but in nine they released 141 00:07:38,880 --> 00:07:43,120 Speaker 1: the Neo Geo Pocket Color or in GPC, which ended 142 00:07:43,160 --> 00:07:46,440 Speaker 1: up being a device that the company would sell around 143 00:07:46,440 --> 00:07:49,320 Speaker 1: the world. It wasn't just a Japanese product. Yeah, it 144 00:07:49,360 --> 00:07:52,400 Speaker 1: was a pretty good competitor to to the Game Boy Color. Yeah, 145 00:07:52,480 --> 00:07:55,960 Speaker 1: it was less expensive than the Nintendo device is also 146 00:07:56,040 --> 00:07:59,000 Speaker 1: power efficient just like the Game Boy Color was, but 147 00:07:59,480 --> 00:08:04,040 Speaker 1: ultimate late Nintendo's biggest advantage was again that amazing library 148 00:08:04,040 --> 00:08:07,320 Speaker 1: of games. Neo Geo had some great games, but Nintendo 149 00:08:07,400 --> 00:08:10,480 Speaker 1: had a tonnable Yeah. Yeah, And and Neo Geo's strength 150 00:08:10,480 --> 00:08:12,840 Speaker 1: and development was was certainly in the console market at 151 00:08:12,880 --> 00:08:16,600 Speaker 1: the time. Yeah, so that moves us up to that's 152 00:08:16,640 --> 00:08:20,880 Speaker 1: when a Bandai, which was really known for those handheld 153 00:08:21,360 --> 00:08:24,520 Speaker 1: hard coded l c D based games, the ones that 154 00:08:24,560 --> 00:08:27,840 Speaker 1: would be like you know, uh licensed after a particular 155 00:08:27,880 --> 00:08:30,800 Speaker 1: product or whatever. Uh, it was really known for those 156 00:08:30,840 --> 00:08:33,440 Speaker 1: the ones that weren't any kind of cartridge based games. 157 00:08:33,679 --> 00:08:36,400 Speaker 1: That's when they released the Wonder Swan, which was a 158 00:08:36,400 --> 00:08:41,080 Speaker 1: monochromatic gaming device, and it was designed by by Gumpey Yokoi. Yeah, 159 00:08:41,160 --> 00:08:43,560 Speaker 1: the same guy who designed the game Boy, the original 160 00:08:43,559 --> 00:08:47,600 Speaker 1: game Boy. So this was a notable entry in that 161 00:08:47,679 --> 00:08:51,160 Speaker 1: it was designed by one of the most successful, most 162 00:08:51,200 --> 00:08:55,200 Speaker 1: influential designers of the handheld gaming industry. Right, and it 163 00:08:55,240 --> 00:08:58,240 Speaker 1: was also the exclusive mobile platform at the time for 164 00:08:58,280 --> 00:09:00,960 Speaker 1: the Final Fantasy series, which is really huge, I mean 165 00:09:01,040 --> 00:09:03,559 Speaker 1: most lee in Japan. Yeah. In fact that this game 166 00:09:03,559 --> 00:09:06,800 Speaker 1: console never really got popular anywhere other than Japan. It 167 00:09:06,840 --> 00:09:09,719 Speaker 1: was never sold in the United States even after they 168 00:09:09,800 --> 00:09:11,640 Speaker 1: updated it. They updated a couple of times, they had 169 00:09:11,640 --> 00:09:14,360 Speaker 1: the Wonder Swan color and then by night by two 170 00:09:14,400 --> 00:09:17,400 Speaker 1: thousand two, rather they came out with the Swan crystal. 171 00:09:18,120 --> 00:09:20,960 Speaker 1: I've seen pictures of them. I don't know how you 172 00:09:21,000 --> 00:09:23,040 Speaker 1: were gonna play games on these. He's like, there was 173 00:09:23,120 --> 00:09:25,760 Speaker 1: one that it looked like it had two directional pads 174 00:09:25,920 --> 00:09:29,160 Speaker 1: on the same side of the game console. Is another 175 00:09:29,160 --> 00:09:30,319 Speaker 1: one of those where I had the screen in the 176 00:09:30,360 --> 00:09:33,120 Speaker 1: middle and the controls were on either side, but one 177 00:09:33,160 --> 00:09:36,800 Speaker 1: side had a directional pad laid out on top of 178 00:09:36,840 --> 00:09:38,800 Speaker 1: another directional pad, or at least that's what look like 179 00:09:38,880 --> 00:09:41,000 Speaker 1: to me. The picture was not terribly great quality, and 180 00:09:41,040 --> 00:09:43,000 Speaker 1: I've never seen one of these in person. If anyone 181 00:09:43,040 --> 00:09:45,400 Speaker 1: has has one, send us a picture, yeah, or send 182 00:09:45,480 --> 00:09:47,880 Speaker 1: us one. You've got an extra one, you can just 183 00:09:47,920 --> 00:09:50,040 Speaker 1: send us one. That's fine, send us some games too, 184 00:09:50,080 --> 00:09:52,000 Speaker 1: because otherwise it's just not gonna I mean, I'll be 185 00:09:52,000 --> 00:09:54,720 Speaker 1: pretty good to look at. But yeah, so anyway, you can't. 186 00:09:54,720 --> 00:09:57,520 Speaker 1: You can't program your own cartridge games for I don't 187 00:09:57,520 --> 00:10:00,560 Speaker 1: have that kind of spare time to see a game 188 00:10:00,800 --> 00:10:04,000 Speaker 1: I have programmed. I it'll it'll just be made entirely 189 00:10:04,000 --> 00:10:05,920 Speaker 1: of puns. I do not want to see that Renaissance 190 00:10:05,960 --> 00:10:09,680 Speaker 1: festival the game what it would be um at any rate. 191 00:10:09,720 --> 00:10:12,560 Speaker 1: A brief note from the year two thousand, that is 192 00:10:13,320 --> 00:10:16,240 Speaker 1: we started seeing a lot of retro nostalgia for for 193 00:10:16,360 --> 00:10:19,040 Speaker 1: early games. I think around this time that that has 194 00:10:19,040 --> 00:10:21,520 Speaker 1: been pervasive. I mean not that not that nerds will 195 00:10:22,040 --> 00:10:24,640 Speaker 1: have have never not talked about things that they're really 196 00:10:24,640 --> 00:10:27,079 Speaker 1: excited about from twenty years ago. But um, but this 197 00:10:27,120 --> 00:10:29,960 Speaker 1: is the year that Mattel re released its late seventies 198 00:10:30,000 --> 00:10:33,520 Speaker 1: games Football and Baseball, and which you know, it makes 199 00:10:33,520 --> 00:10:36,960 Speaker 1: sense because the the kids who got these as toys 200 00:10:37,000 --> 00:10:40,240 Speaker 1: when they were kids have now grown up and are 201 00:10:40,280 --> 00:10:43,559 Speaker 1: now able to purchase stuff on their own. Speaking of that, 202 00:10:43,679 --> 00:10:46,600 Speaker 1: in the year two thousand that that is when Nintendo 203 00:10:46,679 --> 00:10:49,120 Speaker 1: came out with the Game Boy Advance, which was its 204 00:10:49,200 --> 00:10:51,640 Speaker 1: next big update to the Game Boy line. Yeah, they 205 00:10:51,640 --> 00:10:54,400 Speaker 1: actually launched it in two thousand one. They had been 206 00:10:54,400 --> 00:10:57,240 Speaker 1: developing it for a while and the this one ended 207 00:10:57,320 --> 00:10:59,920 Speaker 1: up having a color screen, it had had a show 208 00:11:00,040 --> 00:11:02,600 Speaker 1: were um buttons as well as the regular buttons that 209 00:11:02,640 --> 00:11:05,400 Speaker 1: you had on the games, so that increased the things 210 00:11:05,440 --> 00:11:08,160 Speaker 1: you could do with it. I owned one of these 211 00:11:08,400 --> 00:11:10,960 Speaker 1: at any rate. Um, it was backwards compatible with game 212 00:11:10,960 --> 00:11:13,240 Speaker 1: Boy and game Boy Color cartridges, so that gave it 213 00:11:13,280 --> 00:11:15,760 Speaker 1: a lot of utility. But you know that anything that 214 00:11:15,880 --> 00:11:20,920 Speaker 1: was a game Boy Advanced game was way more uh pratisticated. Yeah, 215 00:11:20,920 --> 00:11:25,600 Speaker 1: and pretty exactly. You could you could do more stuff. Um, 216 00:11:25,640 --> 00:11:29,480 Speaker 1: and they had about the same amount of firepower, you 217 00:11:29,520 --> 00:11:32,840 Speaker 1: could say, as one of their former consoles, right, the SNS, 218 00:11:32,960 --> 00:11:36,320 Speaker 1: the Supernintendo Entertainment System, which had debuted like like a 219 00:11:36,360 --> 00:11:39,120 Speaker 1: decade earlier. And and I find it really impressive that 220 00:11:39,160 --> 00:11:42,280 Speaker 1: miniaturization had had occurred to the point where in only 221 00:11:42,320 --> 00:11:45,160 Speaker 1: ten years you were able to pack this huge bulky 222 00:11:45,200 --> 00:11:49,600 Speaker 1: s NES handheld to the handheld. Yeah, and they would 223 00:11:49,679 --> 00:11:53,360 Speaker 1: also update this line multiple times. So in two thousand three, 224 00:11:53,440 --> 00:11:57,360 Speaker 1: Nintendo released a clamshell version of the Game Boy Advanced, 225 00:11:57,880 --> 00:12:01,040 Speaker 1: and then two five they released the Game Boy Advanced Micro, 226 00:12:01,280 --> 00:12:04,199 Speaker 1: which was a much smaller version of it, because yeah, 227 00:12:04,240 --> 00:12:05,960 Speaker 1: that first one that came out was a bit a 228 00:12:06,000 --> 00:12:09,400 Speaker 1: bit clunky. Uh, that's the first version, is the one 229 00:12:09,440 --> 00:12:10,839 Speaker 1: that I have. By the way, I don't have the 230 00:12:11,120 --> 00:12:14,200 Speaker 1: micro or the clamshell version. They also would even go 231 00:12:14,240 --> 00:12:17,000 Speaker 1: on to offer a wireless adapter in two thousand four, 232 00:12:17,080 --> 00:12:19,319 Speaker 1: so instead of using cables to connect your Game Boy 233 00:12:19,320 --> 00:12:22,679 Speaker 1: Advance with someone else's machine, if you both had this 234 00:12:22,760 --> 00:12:27,600 Speaker 1: wireless adapter, you could play games over wireless um and 235 00:12:27,679 --> 00:12:31,480 Speaker 1: so yeah, very popular. I also gave you some connectivity 236 00:12:31,679 --> 00:12:34,480 Speaker 1: with the Nintendo GameCube. So if you owned both the 237 00:12:34,520 --> 00:12:38,480 Speaker 1: GameCube and a game Boy Advance, and you own the 238 00:12:38,480 --> 00:12:44,080 Speaker 1: the compatible titles, you could have access to additional content 239 00:12:44,360 --> 00:12:47,640 Speaker 1: on both right, right, you would hook it up by 240 00:12:47,679 --> 00:12:52,280 Speaker 1: by a special cable and and not that many games 241 00:12:52,440 --> 00:12:54,920 Speaker 1: had this capacity, right, but you could. You could access 242 00:12:55,000 --> 00:12:57,720 Speaker 1: a little bit of simultaneous content. Yeah, you could. You 243 00:12:57,720 --> 00:12:59,959 Speaker 1: could actually use your game Boy Advance as a control 244 00:13:00,040 --> 00:13:03,600 Speaker 1: roller and it would display extra information inside the Game 245 00:13:03,600 --> 00:13:07,280 Speaker 1: Boy Advances screen. So this kind of pre dates and 246 00:13:07,320 --> 00:13:10,520 Speaker 1: it and it foreshadows the Nintendo We You, which wouldn't 247 00:13:10,520 --> 00:13:12,240 Speaker 1: come out for another decade. Yea. So the we You, 248 00:13:12,440 --> 00:13:14,360 Speaker 1: I mean we you know, it's got that tablet based 249 00:13:14,400 --> 00:13:16,640 Speaker 1: controller where you can get extra stuff on it that 250 00:13:16,840 --> 00:13:19,280 Speaker 1: you know, that's obviously not a new idea, and Nintendo 251 00:13:19,320 --> 00:13:22,320 Speaker 1: I've been playing with that idea for a while. Also 252 00:13:22,400 --> 00:13:26,000 Speaker 1: in two thousand one, over in Korea, there was a 253 00:13:26,880 --> 00:13:31,160 Speaker 1: company called game Park that released the g P thirty 254 00:13:31,200 --> 00:13:36,119 Speaker 1: two handheld gaming console, full color screen, typical kind of handheld, 255 00:13:36,559 --> 00:13:39,880 Speaker 1: but it was a little bit different from the previous 256 00:13:39,920 --> 00:13:42,920 Speaker 1: consoles we had seen. Yeah, this one was was really 257 00:13:43,000 --> 00:13:46,560 Speaker 1: interesting because games were not stored on cartridges. They use 258 00:13:46,679 --> 00:13:49,920 Speaker 1: little flash cards, yeah, smart media flash cards, which meant 259 00:13:49,960 --> 00:13:53,600 Speaker 1: that anyone could develop a game for this and then 260 00:13:53,640 --> 00:13:55,760 Speaker 1: store it. As long as you knew how to program 261 00:13:55,800 --> 00:13:58,320 Speaker 1: for this device, you could build a game for it 262 00:13:58,440 --> 00:14:00,760 Speaker 1: or an application for it, and store it on a 263 00:14:00,760 --> 00:14:03,760 Speaker 1: smart media card and use it on the system. Because 264 00:14:03,760 --> 00:14:07,160 Speaker 1: you know, cartridges, that's hard to program for. You're talking 265 00:14:07,200 --> 00:14:10,440 Speaker 1: about actual physical circuits, you media, right, Yeah, this is 266 00:14:10,600 --> 00:14:13,400 Speaker 1: much more expensive, so this was much easier to code for. 267 00:14:13,440 --> 00:14:16,360 Speaker 1: It was a great boon too, two independent developers who 268 00:14:16,360 --> 00:14:19,520 Speaker 1: were interested in getting into it. Unfortunately, it also made 269 00:14:19,560 --> 00:14:22,320 Speaker 1: things really easy to pirate, yeah, which made a lot 270 00:14:22,360 --> 00:14:25,600 Speaker 1: of the established game companies say, you know, we're not 271 00:14:25,640 --> 00:14:27,560 Speaker 1: going to develop for this because we don't want to 272 00:14:27,600 --> 00:14:30,320 Speaker 1: have our stuff stolen everywhere. It doesn't make any sense 273 00:14:30,360 --> 00:14:33,600 Speaker 1: for us to pour a lot of money into development, marketing, sales, 274 00:14:33,640 --> 00:14:36,280 Speaker 1: all that kind of stuff, only to see a handful 275 00:14:36,320 --> 00:14:39,000 Speaker 1: of games go out before they're all pirated. So it 276 00:14:39,040 --> 00:14:40,960 Speaker 1: didn't get a lot of support from the industry, but 277 00:14:41,040 --> 00:14:43,840 Speaker 1: it was one of those things that really took off 278 00:14:43,960 --> 00:14:47,640 Speaker 1: in the independent circle and the emulator circle, the people 279 00:14:47,640 --> 00:14:52,160 Speaker 1: who wanted to create emulators that could play games based 280 00:14:52,200 --> 00:14:55,280 Speaker 1: on other systems, and then you would have one handled 281 00:14:55,320 --> 00:14:59,160 Speaker 1: console that could do practically anything. Uh two thousand three, 282 00:14:59,280 --> 00:15:02,200 Speaker 1: here's where we have one of our big flops stories. 283 00:15:02,240 --> 00:15:06,520 Speaker 1: One of my favorites. Actually, I remember when this came out. Yeah, 284 00:15:06,640 --> 00:15:10,960 Speaker 1: the Engage. Yeah so um Engage also sometimes called the 285 00:15:10,960 --> 00:15:15,360 Speaker 1: Taco because it was vaguely taco shape. And here's the 286 00:15:15,360 --> 00:15:17,640 Speaker 1: crazy thing. Did you ever see anyone having to make 287 00:15:17,680 --> 00:15:19,440 Speaker 1: a call on one of these things? I never saw 288 00:15:19,480 --> 00:15:22,760 Speaker 1: anyone use one period. Okay. So, the the speaker and 289 00:15:22,800 --> 00:15:25,240 Speaker 1: the receiver on it. If you think of a taco 290 00:15:25,320 --> 00:15:28,040 Speaker 1: like a taco shell, the fold of the taco shell 291 00:15:28,120 --> 00:15:31,360 Speaker 1: like a hard, crispy taco. Gosh, I want tacos now. 292 00:15:31,720 --> 00:15:33,480 Speaker 1: But if you think of the fold of the shell, 293 00:15:33,600 --> 00:15:37,640 Speaker 1: the speaker and the receiver were on the outside of 294 00:15:37,640 --> 00:15:43,120 Speaker 1: that fold, so you actually like a taco out to 295 00:15:43,200 --> 00:15:46,800 Speaker 1: the side of your face. Yes, it didn't sit flat 296 00:15:46,840 --> 00:15:50,160 Speaker 1: against your face. The edge was against your face. So 297 00:15:50,320 --> 00:15:54,800 Speaker 1: the it was enormous. Okay. So this was clever in 298 00:15:54,840 --> 00:15:57,920 Speaker 1: a way, and the concept was clever in the in 299 00:15:57,960 --> 00:16:01,120 Speaker 1: the Nokio was a really dominant force in the cell 300 00:16:01,160 --> 00:16:03,720 Speaker 1: phone business at the time, and they were trying to 301 00:16:04,640 --> 00:16:08,440 Speaker 1: make a cell phone that was also a handheld gaming 302 00:16:08,480 --> 00:16:11,640 Speaker 1: system and and hey, we we have some things that 303 00:16:11,680 --> 00:16:14,120 Speaker 1: are kind of like that today. Yeah. At the time, 304 00:16:14,200 --> 00:16:17,080 Speaker 1: that was before the smartphone revolution had really taken off, 305 00:16:17,120 --> 00:16:21,720 Speaker 1: So this was a really brand new kind of Oh sure, sure. 306 00:16:21,800 --> 00:16:25,440 Speaker 1: Unfortunately it was a terrible phone and a terrible gaming system. Yeah, 307 00:16:25,840 --> 00:16:28,720 Speaker 1: it really was awful at both things that was supposed 308 00:16:28,760 --> 00:16:31,440 Speaker 1: to do, and so it did not get very far. 309 00:16:31,840 --> 00:16:35,480 Speaker 1: There was a sequel to the Engage, which was more 310 00:16:35,600 --> 00:16:40,160 Speaker 1: about kind of a game system, like a game library 311 00:16:40,200 --> 00:16:44,240 Speaker 1: that you could download to Nokia based phones. Yeah. Yeah, 312 00:16:44,280 --> 00:16:46,320 Speaker 1: A couple of years later, it would it would release 313 00:16:46,360 --> 00:16:49,720 Speaker 1: an update to the Engage that was better than the 314 00:16:49,760 --> 00:16:52,120 Speaker 1: Engage had been. It was called the q D Engage 315 00:16:52,200 --> 00:16:55,040 Speaker 1: qt uh but it's still flopped and um and right. 316 00:16:55,080 --> 00:16:56,960 Speaker 1: And then then after that they would they would release 317 00:16:57,040 --> 00:17:00,480 Speaker 1: this a kind of app that was that was sort 318 00:17:00,520 --> 00:17:03,720 Speaker 1: of an in in phone gaming system. I was getting 319 00:17:03,720 --> 00:17:06,320 Speaker 1: away from that physical form factor that had burned them 320 00:17:06,320 --> 00:17:09,639 Speaker 1: so badly. But but it would even abandon that and 321 00:17:09,800 --> 00:17:13,240 Speaker 1: Heather in another few years, as as app stores became things. 322 00:17:13,320 --> 00:17:16,920 Speaker 1: They realized that having a specific gaming app wasn't as useful. Yea. 323 00:17:17,400 --> 00:17:19,480 Speaker 1: So two thousand four, this is where we see one 324 00:17:19,520 --> 00:17:24,360 Speaker 1: of the big influential players get into the space finally yea, Sony, Yeah, 325 00:17:24,520 --> 00:17:27,359 Speaker 1: with the where have you Been? Sony? They had been 326 00:17:27,400 --> 00:17:30,879 Speaker 1: developing the PlayStation Portable or PSP. They launched it in 327 00:17:31,040 --> 00:17:34,080 Speaker 1: Japan and December two thousand four, didn't get over into 328 00:17:34,160 --> 00:17:37,200 Speaker 1: the United States and uh in Europe until the next year. 329 00:17:37,560 --> 00:17:39,880 Speaker 1: Of course, being Sony at the time, it did not 330 00:17:40,160 --> 00:17:43,639 Speaker 1: use cartridges or or even flash cards. It went straight 331 00:17:43,640 --> 00:17:47,760 Speaker 1: for optical discs, which you're like, what you know, when 332 00:17:47,800 --> 00:17:49,800 Speaker 1: you think about it, it's a real challenge to make 333 00:17:49,840 --> 00:17:52,840 Speaker 1: any kind of portable device that uses optical discs, because 334 00:17:52,920 --> 00:17:56,160 Speaker 1: any kind of jos bouncy, right, it's gonna it's gonna 335 00:17:56,560 --> 00:17:59,000 Speaker 1: the laser, the laser of course. Yeah. And and these 336 00:17:59,040 --> 00:18:01,240 Speaker 1: these are those those little many optical discs. They look 337 00:18:01,280 --> 00:18:04,960 Speaker 1: like a little yeah, universal media discs d s. Yeah. 338 00:18:05,200 --> 00:18:07,040 Speaker 1: In this case, they did a really good job at 339 00:18:07,040 --> 00:18:09,560 Speaker 1: designing it so that you you know, unless you were 340 00:18:09,600 --> 00:18:12,959 Speaker 1: particularly rough with your PSP, or you were you know, 341 00:18:13,080 --> 00:18:16,080 Speaker 1: maybe going down a dirt road, perhaps you're a good 342 00:18:16,080 --> 00:18:18,800 Speaker 1: old boy never meaning no harm. Then you might have 343 00:18:18,880 --> 00:18:23,080 Speaker 1: some issues, but otherwise it's pretty smooth. Uh. It had 344 00:18:23,119 --> 00:18:25,840 Speaker 1: connectivity to the internet, you could connect to other PSPs, 345 00:18:26,040 --> 00:18:30,720 Speaker 1: you connect to console. Um, pretty pretty good machine. I 346 00:18:30,720 --> 00:18:33,400 Speaker 1: mean I I remember getting the chance to play on them. Again, 347 00:18:33,440 --> 00:18:35,399 Speaker 1: I didn't own one of these. Boy, that's just a 348 00:18:35,480 --> 00:18:38,040 Speaker 1: story of my life here. I'm like, I'm actually craving 349 00:18:38,080 --> 00:18:40,920 Speaker 1: some of these. Now, I can see why collectors get 350 00:18:41,000 --> 00:18:44,080 Speaker 1: so passionate about this problem. We we looked at a 351 00:18:44,119 --> 00:18:46,320 Speaker 1: lot of different collections while we were pulling together the 352 00:18:46,320 --> 00:18:48,800 Speaker 1: information for this podcast, and there are a lot of 353 00:18:48,800 --> 00:18:52,120 Speaker 1: people out there who have huge collections of handheld gaming devices. 354 00:18:52,160 --> 00:18:55,000 Speaker 1: Oh yeah, yeah. Another cool thing about this because you know, 355 00:18:55,040 --> 00:18:58,360 Speaker 1: but because it was a Sony property, Um, you could 356 00:18:58,359 --> 00:19:01,639 Speaker 1: watch Sony films on these little min disks in the 357 00:19:01,680 --> 00:19:05,080 Speaker 1: correct aspect ratio, yes, sixteen nine aspect ratio, so it 358 00:19:05,119 --> 00:19:08,360 Speaker 1: wasn't that four three which the old television sets were. 359 00:19:08,680 --> 00:19:11,160 Speaker 1: And this is that wide screen format, so you didn't 360 00:19:11,200 --> 00:19:13,280 Speaker 1: have the little black bars on the top and bottom. 361 00:19:13,280 --> 00:19:15,560 Speaker 1: It actually would play in full view on the screen 362 00:19:16,240 --> 00:19:19,200 Speaker 1: in the native aspect ratio. Is that was a really 363 00:19:19,560 --> 00:19:22,880 Speaker 1: really smart idea and It also was kind of again 364 00:19:23,400 --> 00:19:26,120 Speaker 1: they were predicting how we were going to be using 365 00:19:26,119 --> 00:19:28,600 Speaker 1: mobile devices to consume media. They were ahead of the 366 00:19:28,640 --> 00:19:31,479 Speaker 1: game on this one, and it did pretty well. You know, 367 00:19:31,560 --> 00:19:36,399 Speaker 1: It's still wasn't really catching up to Nintendo's domination of 368 00:19:36,440 --> 00:19:40,800 Speaker 1: the market, but they weren't hurting either, certainly not, although 369 00:19:40,880 --> 00:19:43,240 Speaker 1: it did not help their case that two four was 370 00:19:43,280 --> 00:19:46,320 Speaker 1: the same year that Nintendo released their DS. Oh yes, 371 00:19:46,400 --> 00:19:51,200 Speaker 1: another incredibly popular game platform. Now, this was where they said, 372 00:19:51,240 --> 00:19:54,040 Speaker 1: you know that game Boy that we've been making, it's 373 00:19:54,080 --> 00:19:56,520 Speaker 1: taken us a long way, and I think it's pretty 374 00:19:56,600 --> 00:19:58,760 Speaker 1: much gone as far as it can go. We need 375 00:19:58,760 --> 00:20:01,639 Speaker 1: to take the next step. We need to go a 376 00:20:01,760 --> 00:20:05,240 Speaker 1: big jump beyond what the game Boy can do. And 377 00:20:05,280 --> 00:20:07,680 Speaker 1: that's when they came out with the DS and the 378 00:20:07,680 --> 00:20:09,639 Speaker 1: The innovative thing about the DS was something that we 379 00:20:09,760 --> 00:20:12,560 Speaker 1: talked about from way back in the eighties on that 380 00:20:12,680 --> 00:20:15,560 Speaker 1: game and watch series, the multi screen series right right. 381 00:20:15,600 --> 00:20:17,639 Speaker 1: It had it had these two screens and one of 382 00:20:17,680 --> 00:20:20,520 Speaker 1: them was was was touch capable. Yeah, so you could 383 00:20:20,520 --> 00:20:24,320 Speaker 1: actually have a touch capable part on that you're you're 384 00:20:24,359 --> 00:20:26,720 Speaker 1: playing actively on and a second screen that could be 385 00:20:26,760 --> 00:20:30,359 Speaker 1: displaying whatever else. It needed to. Uh, you could also 386 00:20:30,440 --> 00:20:32,560 Speaker 1: create games that didn't use the touch screen at all, 387 00:20:32,600 --> 00:20:34,560 Speaker 1: but use both screens so that you could move your 388 00:20:34,640 --> 00:20:38,160 Speaker 1: character between one or the other. I mean, all kinds 389 00:20:38,200 --> 00:20:40,360 Speaker 1: of different options. And some of the games that came 390 00:20:40,359 --> 00:20:42,520 Speaker 1: out for this were so innovative, and I think that 391 00:20:42,520 --> 00:20:44,720 Speaker 1: that's one of the huge selling points of it. It 392 00:20:45,040 --> 00:20:48,359 Speaker 1: was that independent library, or not independent, but just just 393 00:20:48,440 --> 00:20:51,800 Speaker 1: individual library of games that you couldn't get anywhere else. Absolutely, 394 00:20:51,880 --> 00:20:54,439 Speaker 1: And so you know, the PSP although it was an 395 00:20:54,440 --> 00:20:57,439 Speaker 1: incredibly powerful device, and and and if you were to 396 00:20:57,440 --> 00:21:02,480 Speaker 1: look at the specs, it outstripped the Nintendo Fly but 397 00:21:02,680 --> 00:21:07,240 Speaker 1: Nintendo sold more than PSP. In fact, it was according 398 00:21:07,240 --> 00:21:10,040 Speaker 1: to at least some estimates, it was a two to 399 00:21:10,160 --> 00:21:13,840 Speaker 1: one ratio twice as many Nintendo ds has sold as PSPs. 400 00:21:14,800 --> 00:21:19,760 Speaker 1: It had half the screen resolution or just about yeah. Yeah, 401 00:21:19,800 --> 00:21:22,199 Speaker 1: and and like an eighth of the onboard RAM that 402 00:21:22,280 --> 00:21:26,880 Speaker 1: was expandable via via slot. But nonetheless, and uh, yeah 403 00:21:26,880 --> 00:21:28,920 Speaker 1: it did, it did. I'm not sure how the PSP 404 00:21:29,160 --> 00:21:31,919 Speaker 1: connected to the Internet, but the I I know that 405 00:21:31,960 --> 00:21:34,800 Speaker 1: the d S had WiFi built in, which for two 406 00:21:34,840 --> 00:21:39,440 Speaker 1: thousand four was was pretty impressive. Yeah, yeah, WiFi was yeah, 407 00:21:39,600 --> 00:21:42,919 Speaker 1: having something that could could connect to WiFi was a 408 00:21:42,960 --> 00:21:47,240 Speaker 1: big advantage, although, uh, the WiFi was still fairly young 409 00:21:47,280 --> 00:21:49,560 Speaker 1: in those early days, Like not everyone had a WiFi 410 00:21:49,680 --> 00:21:52,359 Speaker 1: router at that time. A lot of people were using 411 00:21:52,440 --> 00:21:54,520 Speaker 1: you know, wired connections. I know I was using wired 412 00:21:54,520 --> 00:21:57,080 Speaker 1: connections for quite some time. Yeah, yeah, probably about two 413 00:21:57,080 --> 00:21:59,920 Speaker 1: thousand seven or so. Well. On top of that, Nintendo 414 00:22:00,000 --> 00:22:02,760 Speaker 1: would end up updating the DS line, which is you know, 415 00:22:02,880 --> 00:22:04,520 Speaker 1: kind of similar to what they did with the Game Boy. 416 00:22:04,600 --> 00:22:06,320 Speaker 1: They came out with things like the D S Light 417 00:22:06,480 --> 00:22:08,879 Speaker 1: in this case it's L I T E. Uh, the 418 00:22:09,000 --> 00:22:11,280 Speaker 1: D S I which had a larger display and front 419 00:22:11,280 --> 00:22:14,560 Speaker 1: and rear cameras, but unfortunately, at that point there was 420 00:22:14,640 --> 00:22:18,000 Speaker 1: no more Game Boy Advanced compatibility built into the device. 421 00:22:18,400 --> 00:22:20,800 Speaker 1: Then eventually the d S I XL, which had the 422 00:22:20,880 --> 00:22:25,679 Speaker 1: largest screens of that line ever, and so um, you know, 423 00:22:26,119 --> 00:22:30,920 Speaker 1: that's an interesting development here we once again see Nintendo 424 00:22:31,400 --> 00:22:35,119 Speaker 1: really having a stranglehold on the dominance of the handheld market. 425 00:22:35,119 --> 00:22:37,359 Speaker 1: But Sony is doing a great job, and you know, 426 00:22:37,520 --> 00:22:40,760 Speaker 1: that's their first foray into the handheld gaming. We got 427 00:22:40,760 --> 00:22:44,520 Speaker 1: a lot more to talk about, including the other big flop, 428 00:22:45,080 --> 00:22:47,320 Speaker 1: but before we do that. Let's take a quick break 429 00:22:47,359 --> 00:22:52,440 Speaker 1: to thank our sponsor. Alright, So now, Lauren, we talked 430 00:22:52,440 --> 00:22:54,720 Speaker 1: about we talked about the Engage and how that was 431 00:22:54,760 --> 00:22:59,959 Speaker 1: a massive flop. Surely there are no more high profile 432 00:23:00,359 --> 00:23:03,840 Speaker 1: massive flops in the handheld gaming history, are there? Well, 433 00:23:03,880 --> 00:23:05,560 Speaker 1: you refer in to one right before the ad breaks, 434 00:23:05,600 --> 00:23:07,440 Speaker 1: So I think I think it's pretty likely. But yes, 435 00:23:07,840 --> 00:23:13,080 Speaker 1: the Tiger Telematics released the Gizmondo two thousand five, and 436 00:23:13,119 --> 00:23:14,879 Speaker 1: I can't believe that something with that cool of a 437 00:23:14,960 --> 00:23:17,520 Speaker 1: name could possibly flop. Yeah, I know, with the word 438 00:23:17,520 --> 00:23:20,960 Speaker 1: with a name like Gizmondo, the sky is the limit. 439 00:23:21,280 --> 00:23:24,679 Speaker 1: Gizmondo originally was called the Game Track, but that's not 440 00:23:25,280 --> 00:23:30,440 Speaker 1: nearly as cool as Gizmondo Mondo. So I like that's 441 00:23:30,480 --> 00:23:35,480 Speaker 1: coming out like Nondo mondou. So yeah. They showed off 442 00:23:35,480 --> 00:23:38,240 Speaker 1: a prototype of this device back at c E S 443 00:23:38,280 --> 00:23:42,080 Speaker 1: two thousand four. And this one is an interesting game 444 00:23:42,160 --> 00:23:46,400 Speaker 1: system to me, partly because of the operating system it used. Yeah, 445 00:23:46,480 --> 00:23:49,480 Speaker 1: it was. It was Windows based, Windows CE four point 446 00:23:49,520 --> 00:23:52,000 Speaker 1: two to be specific, right, And so I mean it 447 00:23:52,119 --> 00:23:55,080 Speaker 1: was the first handheld gaming device to actually use the 448 00:23:55,119 --> 00:23:58,840 Speaker 1: Windows platform as its native operating system, and and partially 449 00:23:58,920 --> 00:24:00,800 Speaker 1: due to that. It was also kind of hopping on 450 00:24:00,880 --> 00:24:03,000 Speaker 1: to the to the very tail end of of that 451 00:24:03,080 --> 00:24:06,359 Speaker 1: sort of pd A trend or maybe that was over, 452 00:24:06,520 --> 00:24:08,440 Speaker 1: but but just people were thinking a lot more about 453 00:24:08,440 --> 00:24:11,800 Speaker 1: combining different features into devices at this juncture. And uh 454 00:24:12,040 --> 00:24:16,960 Speaker 1: so it also had a camera and GPS and texting capabilities, 455 00:24:17,119 --> 00:24:21,200 Speaker 1: SMS and uh and Bluetooth Bluetooth, right, all of those things, 456 00:24:21,200 --> 00:24:24,359 Speaker 1: and so you think, wow, this thing is packed. Why 457 00:24:24,400 --> 00:24:28,760 Speaker 1: didn't it sell incredibly well? Part of that reason was because, uh, well, 458 00:24:28,760 --> 00:24:32,280 Speaker 1: there were two different flavors of gizmutton Do that you 459 00:24:32,280 --> 00:24:34,760 Speaker 1: could purchase. The first one that came out was four 460 00:24:34,840 --> 00:24:38,159 Speaker 1: hundred dollars. Yes, that was unsubsidized four hundred dollars. And 461 00:24:38,160 --> 00:24:40,840 Speaker 1: when you when I say unsubsidized, you may say, what 462 00:24:40,880 --> 00:24:43,359 Speaker 1: do you mean? What was the subsidized version? It's because 463 00:24:43,440 --> 00:24:46,680 Speaker 1: when the that the first one didn't sell basically at all, 464 00:24:46,720 --> 00:24:50,440 Speaker 1: they came out with an ad supported version for two years, 465 00:24:51,200 --> 00:24:55,160 Speaker 1: still didn't do well, and in fact, within eleven months 466 00:24:55,200 --> 00:24:59,040 Speaker 1: of the product launching, the company goes bankrupt. Yeah, and 467 00:24:59,080 --> 00:25:01,560 Speaker 1: it was one of one those devices that initially got 468 00:25:01,600 --> 00:25:04,280 Speaker 1: a lot of people excited, but the longer the saga went, 469 00:25:04,400 --> 00:25:08,160 Speaker 1: the more skepticism was involved, and by the time it launched, 470 00:25:08,200 --> 00:25:11,400 Speaker 1: I think a lot of people felt exactly the opposite 471 00:25:11,400 --> 00:25:12,960 Speaker 1: of how they had when you know, it was just 472 00:25:13,040 --> 00:25:17,080 Speaker 1: an idea and non an actual product. So both the 473 00:25:17,080 --> 00:25:22,960 Speaker 1: Gizmondo and the aforementioned Engage are frequently found on worst 474 00:25:23,200 --> 00:25:28,080 Speaker 1: console lists ever, like worst console ever, not just worst handhelds, 475 00:25:28,080 --> 00:25:30,680 Speaker 1: not like yeah, no, like this is going up against 476 00:25:30,760 --> 00:25:32,920 Speaker 1: you know, those video game consoles that would come out 477 00:25:32,960 --> 00:25:36,080 Speaker 1: and have three games and then disappear forever. These were 478 00:25:36,080 --> 00:25:38,360 Speaker 1: way up there, and part of it is because they 479 00:25:38,640 --> 00:25:43,560 Speaker 1: were really expensive. They ended up costing companies. You know, 480 00:25:43,800 --> 00:25:46,960 Speaker 1: in this case, it cost a company its existence. So 481 00:25:47,119 --> 00:25:49,320 Speaker 1: it's it's tough, you know. It's one of those things 482 00:25:49,320 --> 00:25:51,360 Speaker 1: you don't want to see it happened. There's some schaden 483 00:25:51,400 --> 00:25:53,480 Speaker 1: freuda there, I'm sure, but you don't want to see 484 00:25:53,520 --> 00:25:56,919 Speaker 1: that ever happen to anybody. Sure, although okay, so so 485 00:25:57,000 --> 00:25:59,960 Speaker 1: Strangely enough, the next entry on our on our list, 486 00:26:00,080 --> 00:26:02,560 Speaker 1: which would turn into a huge UM. I hate the 487 00:26:02,600 --> 00:26:05,080 Speaker 1: word disruptor. I think it's overused, but disruptor in the 488 00:26:05,119 --> 00:26:08,760 Speaker 1: market UM was was another multi use device, and I'm 489 00:26:08,800 --> 00:26:12,879 Speaker 1: talking about the iPhone, introduced by Apple in two thousand seven. Yes, 490 00:26:13,000 --> 00:26:15,879 Speaker 1: so when it first came out, it just looked like 491 00:26:15,960 --> 00:26:19,400 Speaker 1: an amazing device. I don't think any of us had, uh, 492 00:26:19,440 --> 00:26:22,320 Speaker 1: the inkling of how disruptive it was going to be 493 00:26:22,440 --> 00:26:25,840 Speaker 1: until the app development really started to open up and 494 00:26:25,840 --> 00:26:30,120 Speaker 1: people began to make games specifically for the iPhone. Sure, sure, 495 00:26:30,240 --> 00:26:33,320 Speaker 1: I mean, of course, the iPhone is not a handheld 496 00:26:33,359 --> 00:26:35,400 Speaker 1: gaming device except for the part where you can use 497 00:26:35,440 --> 00:26:37,320 Speaker 1: it like one, Yeah, you can have you it's a 498 00:26:37,320 --> 00:26:40,720 Speaker 1: handheld device that can play games. So it's really a 499 00:26:40,800 --> 00:26:43,880 Speaker 1: multi use device. But the point here is that it 500 00:26:43,920 --> 00:26:48,240 Speaker 1: had and it continues to have a really big influence 501 00:26:48,320 --> 00:26:51,240 Speaker 1: on the handheld gaming industry as a whole, because you've 502 00:26:51,280 --> 00:26:53,720 Speaker 1: got some consumers out there who say, well, I could 503 00:26:53,760 --> 00:26:57,040 Speaker 1: buy this single use device, even if it can play 504 00:26:57,119 --> 00:27:00,359 Speaker 1: multiple games, it's still just a game device. Or I 505 00:27:00,359 --> 00:27:02,919 Speaker 1: can buy this thing that's also a phone and an 506 00:27:02,960 --> 00:27:07,160 Speaker 1: interactive map and let's me connect to the internet and etcetera, etcetera. 507 00:27:07,560 --> 00:27:10,080 Speaker 1: So it's one of those that has really started to 508 00:27:10,119 --> 00:27:13,200 Speaker 1: take a big bite out of the mobile gaming world. 509 00:27:13,200 --> 00:27:16,120 Speaker 1: Now there are different markets, and some of those markets 510 00:27:16,160 --> 00:27:19,399 Speaker 1: are more attuned to those gaming devices than to the 511 00:27:19,440 --> 00:27:22,680 Speaker 1: smartphone world. So it's not the handheld gaming devices are 512 00:27:22,720 --> 00:27:26,120 Speaker 1: now irrelevant, you know, it's not like they're they're going obsoletely, 513 00:27:26,119 --> 00:27:29,200 Speaker 1: but they're having a tougher time now that this come 514 00:27:29,240 --> 00:27:31,320 Speaker 1: on here, and we will we will talk more about 515 00:27:31,480 --> 00:27:33,800 Speaker 1: that um in in the the very end of our 516 00:27:33,800 --> 00:27:37,040 Speaker 1: podcast as we get into the current years. But but 517 00:27:37,160 --> 00:27:39,280 Speaker 1: for now, let's let's talk about that. This is a 518 00:27:39,320 --> 00:27:41,720 Speaker 1: really interesting one to me. This came out in two 519 00:27:41,720 --> 00:27:44,760 Speaker 1: thousand nine and it was the game pack GP two 520 00:27:44,920 --> 00:27:47,680 Speaker 1: x Whiz. Yeah, the GP two x Whiz is one 521 00:27:47,720 --> 00:27:51,879 Speaker 1: of those open source handheld gaming systems. It was actually 522 00:27:52,000 --> 00:27:54,720 Speaker 1: made so that people could fiddle around with all the 523 00:27:54,760 --> 00:27:58,200 Speaker 1: different programming for it and create all sorts of applications 524 00:27:58,320 --> 00:28:01,960 Speaker 1: and games. Again kind of going pendently. Yeah, it's designed 525 00:28:01,960 --> 00:28:05,440 Speaker 1: for independent developers and and emulators even right right, This 526 00:28:05,480 --> 00:28:07,480 Speaker 1: is going back to that same one we talked about, 527 00:28:07,480 --> 00:28:10,320 Speaker 1: the Korean game system we talked about earlier. This is 528 00:28:10,400 --> 00:28:12,840 Speaker 1: kind of similar to that. It had a thirty three 529 00:28:12,880 --> 00:28:15,359 Speaker 1: Mega Hurts processors, so it was you know, packing a 530 00:28:15,359 --> 00:28:18,760 Speaker 1: bit of a wallet for an open source system, and 531 00:28:18,880 --> 00:28:23,120 Speaker 1: uh yeah, it was also had really awesome packaging. I mean, 532 00:28:23,160 --> 00:28:25,600 Speaker 1: I looked at the packaging. It looks like this this 533 00:28:25,680 --> 00:28:28,679 Speaker 1: kind of leather bound sort of box that says the 534 00:28:28,800 --> 00:28:31,760 Speaker 1: Whiz on it, and I thought, I want I kind 535 00:28:31,760 --> 00:28:33,439 Speaker 1: of just want the box. At this point, it was 536 00:28:33,480 --> 00:28:36,199 Speaker 1: it was really sleek and um and I think that 537 00:28:36,240 --> 00:28:38,560 Speaker 1: two thousand nine was was one of those peaks of 538 00:28:38,640 --> 00:28:41,440 Speaker 1: emulator use that that we've that we've you know, it's 539 00:28:41,280 --> 00:28:44,280 Speaker 1: it's it's a it's an undulating wave of of people 540 00:28:44,320 --> 00:28:47,400 Speaker 1: who don't really mind kind of pirrating games. Well in 541 00:28:47,480 --> 00:28:50,200 Speaker 1: some cases it's people who want to have access to 542 00:28:50,360 --> 00:28:53,000 Speaker 1: old titles that are no longer supported. Oh sure. And 543 00:28:53,080 --> 00:28:56,480 Speaker 1: and especially at this particular time point before a lot 544 00:28:56,520 --> 00:29:00,000 Speaker 1: of studios had begun creating legal ports of their game 545 00:29:00,000 --> 00:29:02,560 Speaker 1: games for for app stores, because app stores were not 546 00:29:02,680 --> 00:29:06,440 Speaker 1: in two thousand nine what they are today at all. Um. So, 547 00:29:06,440 --> 00:29:09,000 Speaker 1: so that was it was it was filling a piece 548 00:29:09,040 --> 00:29:12,080 Speaker 1: of the market that. Yeah, it was really quite clever. 549 00:29:12,360 --> 00:29:14,640 Speaker 1: I was going unserved at that point. Yeah, for example, 550 00:29:14,680 --> 00:29:17,960 Speaker 1: that that now you can get ports of classic arcade 551 00:29:18,000 --> 00:29:20,720 Speaker 1: games uh delivered to like an iPad, you know, you 552 00:29:20,720 --> 00:29:22,720 Speaker 1: can get their apps just for that. But at the 553 00:29:22,760 --> 00:29:25,520 Speaker 1: time that really wasn't that wasn't something you would find. 554 00:29:26,120 --> 00:29:31,000 Speaker 1: So Nintendo and not content to sit back upon its 555 00:29:31,000 --> 00:29:36,240 Speaker 1: haunches and cackle maniacally releases the three D S, which 556 00:29:36,520 --> 00:29:38,200 Speaker 1: I was at the E three where the three D 557 00:29:38,320 --> 00:29:41,800 Speaker 1: S dah yeah, uh it was you know, the win 558 00:29:41,880 --> 00:29:44,360 Speaker 1: the debut. It definitely got a lot of attention because 559 00:29:44,360 --> 00:29:47,280 Speaker 1: people thought this is it's a brand new handheld from Nintendo, 560 00:29:47,320 --> 00:29:50,360 Speaker 1: which automatically made it really interesting. It also had this 561 00:29:50,400 --> 00:29:54,840 Speaker 1: three D capability. The three D capability was was nifty 562 00:29:54,880 --> 00:29:56,840 Speaker 1: but also one of those things that people were skeptical 563 00:29:56,880 --> 00:30:00,520 Speaker 1: about because three D has traditionally been a real it's yeah, 564 00:30:00,560 --> 00:30:03,320 Speaker 1: it's been hard to get into the consumer market, right sure, sure, 565 00:30:03,400 --> 00:30:06,160 Speaker 1: although you know glasses free three D is it's always 566 00:30:06,160 --> 00:30:09,480 Speaker 1: more um dynamic, I think, to to the consumer market 567 00:30:09,640 --> 00:30:12,040 Speaker 1: than than glasses. Yeah, you know when you don't have 568 00:30:12,120 --> 00:30:14,120 Speaker 1: to Yeah, you don't have to keep track of yet 569 00:30:14,160 --> 00:30:17,120 Speaker 1: another piece of equipment, right right, Although of course you 570 00:30:17,160 --> 00:30:19,360 Speaker 1: could also play games in two D, you can't have 571 00:30:19,400 --> 00:30:20,880 Speaker 1: to play them in three D. And has a special 572 00:30:20,880 --> 00:30:22,800 Speaker 1: camera where you could take three D pictures, but you 573 00:30:22,800 --> 00:30:26,000 Speaker 1: can only view them on the three D S obviously. Uh. 574 00:30:26,160 --> 00:30:29,560 Speaker 1: It was neat and also had some augmented reality features 575 00:30:29,600 --> 00:30:31,000 Speaker 1: to it. I didn't put that in the notes, but 576 00:30:31,080 --> 00:30:32,720 Speaker 1: I remember getting to play with that where you you 577 00:30:32,800 --> 00:30:35,600 Speaker 1: got like a little card and it had a symbol 578 00:30:35,640 --> 00:30:37,560 Speaker 1: from Mario, like it might have one of the question 579 00:30:37,600 --> 00:30:39,800 Speaker 1: mark blocks, and you put it down on a table 580 00:30:39,840 --> 00:30:41,760 Speaker 1: and you hold the camera to it, and you activate 581 00:30:41,800 --> 00:30:43,600 Speaker 1: the correct app on the three D S because it 582 00:30:43,640 --> 00:30:46,520 Speaker 1: wasn't just you know, magically recognizing it, but with the 583 00:30:46,600 --> 00:30:48,680 Speaker 1: right app, it would then have a little virtual character 584 00:30:48,720 --> 00:30:52,400 Speaker 1: pop up on the picture of the whatever card was 585 00:30:52,480 --> 00:30:54,880 Speaker 1: that you had put down on the screen. Right. Yeah, 586 00:30:54,880 --> 00:30:56,720 Speaker 1: so on the screen it looks like there's an actual 587 00:30:56,760 --> 00:30:59,800 Speaker 1: physical character walking around on your table. If you were 588 00:30:59,840 --> 00:31:02,200 Speaker 1: to actually look without using the three DS, you would 589 00:31:02,200 --> 00:31:04,880 Speaker 1: think the person was crazy. But um, but it was 590 00:31:04,920 --> 00:31:08,000 Speaker 1: really kind of a cool little gimmick. Uh. They'd also 591 00:31:08,080 --> 00:31:10,520 Speaker 1: update this in two thousand twelve as the three D 592 00:31:10,720 --> 00:31:15,400 Speaker 1: S XL. I bet you can guess what that means. Um, 593 00:31:15,680 --> 00:31:18,120 Speaker 1: it didn't perform nearly as well as the company was 594 00:31:18,200 --> 00:31:20,600 Speaker 1: kind of anticipating at first, and they would they would 595 00:31:20,640 --> 00:31:23,320 Speaker 1: splash the price after it had only been on the 596 00:31:23,320 --> 00:31:25,040 Speaker 1: market for a couple of months. Yeah, it was actually 597 00:31:26,040 --> 00:31:28,400 Speaker 1: when I heard that I thought at first it had 598 00:31:28,440 --> 00:31:31,440 Speaker 1: to be a mistake because Nintendo is not known for 599 00:31:31,560 --> 00:31:33,840 Speaker 1: doing that. Yeah. Yeah, they usually are very aware of 600 00:31:33,840 --> 00:31:35,880 Speaker 1: what they want a price to be and are very 601 00:31:35,920 --> 00:31:39,120 Speaker 1: savvy about what what the market will handle. Um. But 602 00:31:39,120 --> 00:31:42,720 Speaker 1: but sales did start to pick up over time, and 603 00:31:42,720 --> 00:31:46,760 Speaker 1: and eventually it would it would do really pretty well. Um, 604 00:31:46,760 --> 00:31:49,960 Speaker 1: certainly much better than the WEIU, which would launch the 605 00:31:49,960 --> 00:31:52,280 Speaker 1: following year. Yeah. So again this is one of those 606 00:31:52,320 --> 00:31:55,200 Speaker 1: long tail kind of approaches and uh. And part of 607 00:31:55,240 --> 00:31:57,720 Speaker 1: that I think was the fact that the games for 608 00:31:57,760 --> 00:32:00,440 Speaker 1: the three D s started to get more and more sophisticated. Sure, 609 00:32:00,840 --> 00:32:03,360 Speaker 1: and that helped a lot. Also that same year, in 610 00:32:03,400 --> 00:32:05,720 Speaker 1: two thousand eleven, Sony comes out with a couple of 611 00:32:05,760 --> 00:32:08,440 Speaker 1: things that were big news. One was the Experience play 612 00:32:08,520 --> 00:32:11,240 Speaker 1: I remember that at the three as well. People were 613 00:32:11,240 --> 00:32:15,920 Speaker 1: calling it originally the PlayStation phone. Yeah. Yeah, because this 614 00:32:16,000 --> 00:32:19,960 Speaker 1: was another like like the failed Engage uh phone plus 615 00:32:20,280 --> 00:32:24,280 Speaker 1: handheld gaming system. Yeah. It used Android OS originally too well, 616 00:32:24,800 --> 00:32:28,560 Speaker 1: originally two point three, which is gingerbread. It was supposed 617 00:32:28,720 --> 00:32:31,160 Speaker 1: to get an upgrade to ice Cream Sandwich, which is 618 00:32:31,200 --> 00:32:34,680 Speaker 1: Android four point Oh. However, Sony did some tests on 619 00:32:34,720 --> 00:32:37,120 Speaker 1: the phone so Sony Ericson really, I should say, because 620 00:32:37,120 --> 00:32:40,360 Speaker 1: that's the company that actually made the phone. The sub 621 00:32:40,400 --> 00:32:45,160 Speaker 1: company under Sony. Sony Ericson made the phone, tested it 622 00:32:45,320 --> 00:32:48,440 Speaker 1: under Android four point oh ice cream Sandwich, and found 623 00:32:48,480 --> 00:32:51,120 Speaker 1: out that it was not very stable, so they ultimately 624 00:32:51,160 --> 00:32:54,200 Speaker 1: decided to keep it at two point three, which disappointed 625 00:32:54,320 --> 00:32:59,200 Speaker 1: some consumers. The same year, Sony also launched the PlayStation Vita, 626 00:32:59,440 --> 00:33:02,880 Speaker 1: which is much more successful than the experience of play 627 00:33:03,240 --> 00:33:06,800 Speaker 1: uh yeah. Flagship handheld device. It's essentially the replacement for 628 00:33:06,840 --> 00:33:10,600 Speaker 1: the PlayStation portable to PSP. So Vita has an arm 629 00:33:10,640 --> 00:33:13,920 Speaker 1: based to Giga Hurts processors. It's got some serious firepower 630 00:33:14,040 --> 00:33:16,840 Speaker 1: under the hood compared to other handheld devices. I know, 631 00:33:16,920 --> 00:33:21,280 Speaker 1: if you're you know, talking about your mega awesome gaming 632 00:33:21,360 --> 00:33:24,480 Speaker 1: PC at home, two Giga hurt sounds like nothing, but 633 00:33:24,600 --> 00:33:27,200 Speaker 1: for a handheld device at this time, it was really 634 00:33:27,360 --> 00:33:30,760 Speaker 1: pretty powerful. And it was also one of the big 635 00:33:30,800 --> 00:33:34,320 Speaker 1: features that they touted when they launched the Vita was 636 00:33:34,440 --> 00:33:38,640 Speaker 1: how it could interact with PlayStation home consoles. It had 637 00:33:38,680 --> 00:33:41,800 Speaker 1: two thumbsticks for control, had a lot of buttons, had 638 00:33:41,840 --> 00:33:45,360 Speaker 1: directional pad as well, had WiFi and Bluetooth capability, and 639 00:33:45,400 --> 00:33:48,680 Speaker 1: you could also get a more expensive one that had 640 00:33:48,720 --> 00:33:50,480 Speaker 1: three G capability. Of course you have to get a 641 00:33:50,560 --> 00:33:54,320 Speaker 1: contract with that and then uh, you know, you you 642 00:33:54,360 --> 00:33:57,640 Speaker 1: can't plug in a PSP game and play it. It's 643 00:33:57,640 --> 00:33:59,840 Speaker 1: not compatible in that sense. But you could down the 644 00:34:00,200 --> 00:34:03,280 Speaker 1: PSP games, yes, so you could purchase PSP games for 645 00:34:03,360 --> 00:34:05,800 Speaker 1: download and play them on the Vita that way, so 646 00:34:05,840 --> 00:34:09,080 Speaker 1: it's a digital download as opposed to reading the optical discs. 647 00:34:09,120 --> 00:34:11,360 Speaker 1: The u m D from the old PSPs and the 648 00:34:11,480 --> 00:34:14,680 Speaker 1: launch price was two fifty dollars, although it has since 649 00:34:14,760 --> 00:34:17,239 Speaker 1: dropped in price, so you can you can buy one 650 00:34:17,280 --> 00:34:20,080 Speaker 1: for less than that. Now, that is when we started 651 00:34:20,160 --> 00:34:24,920 Speaker 1: getting into um gaming tablets. Yeah, which you know again 652 00:34:25,000 --> 00:34:26,840 Speaker 1: like you could look at something like the iPad and 653 00:34:26,880 --> 00:34:29,520 Speaker 1: you can play games on the iPad because it was 654 00:34:29,560 --> 00:34:32,200 Speaker 1: a more devoted device. A couple of these were more 655 00:34:32,280 --> 00:34:36,040 Speaker 1: definitely marketed as gaming devices as opposed to this is 656 00:34:36,080 --> 00:34:39,319 Speaker 1: a general purpose tablet that can also play games. So yeah, 657 00:34:39,360 --> 00:34:42,600 Speaker 1: the Arcos game Pad is one of those, another Android 658 00:34:42,600 --> 00:34:46,120 Speaker 1: based game and also open source. So this one, if 659 00:34:46,120 --> 00:34:47,640 Speaker 1: you were to look at one, it looks like a 660 00:34:47,640 --> 00:34:51,920 Speaker 1: tablet that's had to controller like handle things used on 661 00:34:51,960 --> 00:34:54,400 Speaker 1: the side we'll be talking about another one in a second, 662 00:34:54,440 --> 00:34:57,120 Speaker 1: but it's the razor edge, but that was a little different. 663 00:34:57,160 --> 00:34:58,879 Speaker 1: I'll get to that in a minute. So these look 664 00:34:58,920 --> 00:35:02,120 Speaker 1: like it's actually part of the case itself. Um. And 665 00:35:02,400 --> 00:35:06,040 Speaker 1: they had thumbsticks, directional pad buttons on those little the 666 00:35:07,000 --> 00:35:10,799 Speaker 1: little game controllers that are fused onto it. Um. And uh, yeah, 667 00:35:11,000 --> 00:35:13,400 Speaker 1: it was a pretty powerful device. And the fact that 668 00:35:13,400 --> 00:35:15,400 Speaker 1: it's open source is another one of those things that 669 00:35:15,520 --> 00:35:18,520 Speaker 1: developers really love because they have the chance to make 670 00:35:18,560 --> 00:35:20,960 Speaker 1: stuff without having to jump through any hoops. Um. You know, 671 00:35:21,000 --> 00:35:24,080 Speaker 1: like some of the other companies like Nintendo for example, 672 00:35:25,200 --> 00:35:27,880 Speaker 1: obviously they want to have a good control on quality 673 00:35:28,360 --> 00:35:30,840 Speaker 1: because they learned that valuable lesson from way back in 674 00:35:31,680 --> 00:35:34,000 Speaker 1: three with the video game Crash that you don't control quality, 675 00:35:34,400 --> 00:35:37,120 Speaker 1: you flood the market with crappy stuff and then you 676 00:35:37,160 --> 00:35:40,480 Speaker 1: suffer for it. Well, um, you know, the downside to 677 00:35:40,560 --> 00:35:43,000 Speaker 1: that is that if you're a little independent developer, you 678 00:35:43,040 --> 00:35:44,960 Speaker 1: may not have the resources that you would need to 679 00:35:45,000 --> 00:35:46,920 Speaker 1: make a game for the kind of platform. So this 680 00:35:47,000 --> 00:35:50,239 Speaker 1: is a very attractive alternative. Oh sure. And also at 681 00:35:50,239 --> 00:35:54,239 Speaker 1: the time, game development for mobile platforms was was in 682 00:35:54,280 --> 00:35:57,720 Speaker 1: a crazy boom. Um. In fact, according to digital market 683 00:35:57,719 --> 00:36:01,839 Speaker 1: analysis company app annie uh Global, iOS app store game 684 00:36:01,880 --> 00:36:07,480 Speaker 1: expenditures overtook in handhold console game expenditures overall. So so 685 00:36:07,520 --> 00:36:11,800 Speaker 1: the amount of money being spent on on iOS games 686 00:36:12,200 --> 00:36:14,560 Speaker 1: was way more, or maybe not way more, but but 687 00:36:14,600 --> 00:36:16,600 Speaker 1: it was. It was it was edging out the handheld 688 00:36:16,640 --> 00:36:19,759 Speaker 1: game system. That's that's big news. And again another one 689 00:36:19,800 --> 00:36:22,239 Speaker 1: of those things where the handheld game industry has to 690 00:36:22,239 --> 00:36:25,920 Speaker 1: take notice and say, we have to acknowledge that this 691 00:36:25,960 --> 00:36:30,400 Speaker 1: is sure, especially after Google Play expenditures would do the 692 00:36:30,400 --> 00:36:35,880 Speaker 1: same thing in early Yeah, and that's as as pretty 693 00:36:36,000 --> 00:36:39,600 Speaker 1: eye opening. Also that's when Razor released the Razor Edge, 694 00:36:39,600 --> 00:36:41,520 Speaker 1: another gaming tablet that I'll have to see it a 695 00:36:41,600 --> 00:36:45,600 Speaker 1: c Yes, this one run on Windows eight, so it runs. 696 00:36:45,640 --> 00:36:47,840 Speaker 1: I guess it currently still exists, Yes it does. It 697 00:36:47,880 --> 00:36:50,840 Speaker 1: does still exist Windows eight, so it's a Windows eight machine. Um. 698 00:36:51,040 --> 00:36:53,080 Speaker 1: You know. Again, another one of those that that kind 699 00:36:53,080 --> 00:36:55,960 Speaker 1: of splits off from the crowd. It's not Android or 700 00:36:56,360 --> 00:37:00,360 Speaker 1: its own proprietary system and has an Intel processor. Depending 701 00:37:00,400 --> 00:37:01,719 Speaker 1: upon which one you get, it might be an I 702 00:37:01,840 --> 00:37:04,799 Speaker 1: five or an Ice seven and uh, you know, is 703 00:37:05,120 --> 00:37:10,520 Speaker 1: high resolution, high performance gaming tablet. It also had a 704 00:37:10,560 --> 00:37:13,680 Speaker 1: snap on kind of case, and the snap on case 705 00:37:13,760 --> 00:37:17,640 Speaker 1: had handles on either side that had additional controls to it, 706 00:37:17,719 --> 00:37:19,880 Speaker 1: so it kind of looks like you're holding a steering 707 00:37:19,920 --> 00:37:22,200 Speaker 1: wheel that's missing the top and bottom, and the center 708 00:37:22,239 --> 00:37:23,759 Speaker 1: of the steering wheel instead of it being the horn 709 00:37:24,200 --> 00:37:26,319 Speaker 1: is the screen of the tablet, right, So you could 710 00:37:26,320 --> 00:37:28,840 Speaker 1: actually use this and have a game that uses the 711 00:37:28,880 --> 00:37:32,600 Speaker 1: orientation of the tablet as a control, like a driving game, 712 00:37:32,719 --> 00:37:35,120 Speaker 1: and then you steer with the two control sticks that 713 00:37:35,160 --> 00:37:37,520 Speaker 1: you have, or the control sticks also had you know, 714 00:37:37,600 --> 00:37:42,319 Speaker 1: thumb sticks, button, etcetera, etcetera, etcetera. Um. Yeah, I got 715 00:37:42,360 --> 00:37:44,040 Speaker 1: to play with one of these at ce S. It 716 00:37:44,040 --> 00:37:46,720 Speaker 1: was actually as funny because it was as I recall, 717 00:37:47,520 --> 00:37:52,680 Speaker 1: razor originally would just have a representative holding the razor 718 00:37:52,800 --> 00:37:54,920 Speaker 1: edge and showing it off, or it was inside a case, 719 00:37:55,480 --> 00:37:57,719 Speaker 1: and so that was as close as you could get. 720 00:37:58,120 --> 00:38:00,120 Speaker 1: But the longer you stayed at c e S, the 721 00:38:00,200 --> 00:38:02,920 Speaker 1: less they seem to care. So if you happen to 722 00:38:02,960 --> 00:38:04,680 Speaker 1: walk up on the last day and say can I 723 00:38:04,800 --> 00:38:06,480 Speaker 1: can I take the closer look at that, they would 724 00:38:06,480 --> 00:38:10,360 Speaker 1: hand it to you like, wow, this is pretty awesome. 725 00:38:10,640 --> 00:38:12,480 Speaker 1: I need to remember to book my stay to come 726 00:38:12,520 --> 00:38:14,640 Speaker 1: at the end of CS and not the beginning of 727 00:38:14,719 --> 00:38:18,839 Speaker 1: ce S. Yeah, so it was ne Again, it's pretty high. 728 00:38:19,080 --> 00:38:21,799 Speaker 1: It's like a high price, uh item. It's not one 729 00:38:21,840 --> 00:38:25,600 Speaker 1: of those that I don't think that it's necessarily done 730 00:38:25,640 --> 00:38:28,040 Speaker 1: a huge amount of business. Yeah, and it's gotten some 731 00:38:28,080 --> 00:38:30,359 Speaker 1: flak for being gimmicky for what it is, I mean, 732 00:38:30,400 --> 00:38:32,400 Speaker 1: you know, for for being as expensive as it is, 733 00:38:32,560 --> 00:38:36,359 Speaker 1: having a relatively low capacity for what it does. Right. 734 00:38:36,560 --> 00:38:38,840 Speaker 1: And and again, like you were saying, I think around 735 00:38:38,840 --> 00:38:42,400 Speaker 1: this time, we're talking about mobile games just taking off. 736 00:38:42,560 --> 00:38:45,680 Speaker 1: Oh yeah, yeah, the the amounts of money that people 737 00:38:45,719 --> 00:38:48,919 Speaker 1: were spending on mobile games had been doubling or even 738 00:38:49,080 --> 00:38:53,279 Speaker 1: quadrupling year over year. Handheld gaming was was also still 739 00:38:53,320 --> 00:38:56,120 Speaker 1: climbing in sales, but by less than ten percent year 740 00:38:56,120 --> 00:38:59,920 Speaker 1: over year. Um And And by by this point I 741 00:39:00,040 --> 00:39:05,359 Speaker 1: mentioned that that iOS game expenditures had had edged out 742 00:39:05,440 --> 00:39:09,719 Speaker 1: handheld They were far and away doing the best. By 743 00:39:09,719 --> 00:39:14,080 Speaker 1: this point. The dust in absolutely in the dust. Um And. 744 00:39:15,000 --> 00:39:17,360 Speaker 1: One of the advantages I think for for mobile games 745 00:39:17,360 --> 00:39:19,600 Speaker 1: here is that they seem to be way less seasonal, 746 00:39:20,000 --> 00:39:22,359 Speaker 1: way less like a treat or a special occasion kind 747 00:39:22,400 --> 00:39:25,840 Speaker 1: of purchase than handheld games tend to be yeah, I 748 00:39:25,880 --> 00:39:28,080 Speaker 1: mean I can. I can imagine like it being a 749 00:39:28,080 --> 00:39:32,920 Speaker 1: real impulse by for one thing, the entire experience is digital. 750 00:39:33,440 --> 00:39:36,960 Speaker 1: You're not buying a physical are like a cartridge. You 751 00:39:37,000 --> 00:39:39,160 Speaker 1: never have to think about walking into a store, going 752 00:39:39,160 --> 00:39:41,279 Speaker 1: to Amazon or whatever. And granted a lot of the 753 00:39:41,280 --> 00:39:44,200 Speaker 1: handheld devices these days work on that same principle. But 754 00:39:44,640 --> 00:39:47,359 Speaker 1: but the smartphones just had an advantage because that's how 755 00:39:47,400 --> 00:39:51,120 Speaker 1: they always had done it. So Also in two thousand thirteen, 756 00:39:51,160 --> 00:39:54,160 Speaker 1: that's when in Video released the Shield, another one of 757 00:39:54,200 --> 00:39:55,880 Speaker 1: those devices I got to see its c s and 758 00:39:55,880 --> 00:39:59,719 Speaker 1: another one I got to hold after sticking around long enough. Um, 759 00:40:00,000 --> 00:40:02,400 Speaker 1: this one looks a lot like an Xbox controller that 760 00:40:02,440 --> 00:40:05,880 Speaker 1: has a clamshell screen kind of welded onto it. Although 761 00:40:05,920 --> 00:40:07,759 Speaker 1: you know you can't open and close the screen. It's 762 00:40:07,800 --> 00:40:11,120 Speaker 1: not like it's stuck in place. A touch screen by 763 00:40:11,160 --> 00:40:13,399 Speaker 1: the way, Yeah, it's touch screen and it can run 764 00:40:13,440 --> 00:40:16,160 Speaker 1: Android games. So if you ever wanted to play an 765 00:40:16,200 --> 00:40:19,280 Speaker 1: Android game using a actual Xbox controller, you could totally 766 00:40:19,320 --> 00:40:22,360 Speaker 1: do that. Uh and I shouldn't say it's an Xbox controller, 767 00:40:22,360 --> 00:40:25,640 Speaker 1: it just looks like one. But it also it also 768 00:40:25,680 --> 00:40:30,759 Speaker 1: could run streaming games that you're streaming from a PC. Right, So, yeah, 769 00:40:30,800 --> 00:40:32,880 Speaker 1: you run like a PC game, but you want to 770 00:40:32,920 --> 00:40:35,000 Speaker 1: be able to play it in the living room or 771 00:40:35,160 --> 00:40:37,160 Speaker 1: you want to lay down in bed and play this game. 772 00:40:37,200 --> 00:40:38,640 Speaker 1: You don't want to and you don't want to take 773 00:40:38,680 --> 00:40:41,880 Speaker 1: your alien wear enormous desktop computer to bed with you 774 00:40:42,239 --> 00:40:44,440 Speaker 1: because it would set the sheets on fire, so you 775 00:40:44,480 --> 00:40:46,920 Speaker 1: have the Invidios shield instead and just stream the content 776 00:40:46,960 --> 00:40:50,799 Speaker 1: directly to your game, to your your device. And so, yeah, 777 00:40:50,960 --> 00:40:53,400 Speaker 1: it was. It was pretty cool. The launch price was 778 00:40:53,480 --> 00:40:55,600 Speaker 1: three hundred dollars, which a lot of people kind of 779 00:40:55,760 --> 00:40:59,360 Speaker 1: you know, balked at. It is now down to two 780 00:41:00,200 --> 00:41:03,720 Speaker 1: so it they have cut the price on it. Uh. Again, 781 00:41:03,800 --> 00:41:07,239 Speaker 1: one of those devices that I think has its devoted followers, 782 00:41:07,280 --> 00:41:11,839 Speaker 1: but it's a niche market. Sure was was a good 783 00:41:11,960 --> 00:41:15,520 Speaker 1: year for downgrading. Really. Nintendo released the two DS that year, 784 00:41:15,719 --> 00:41:17,759 Speaker 1: which is a scaled down version of the three D S. 785 00:41:17,880 --> 00:41:22,400 Speaker 1: Yeah it's one D list. Yeah, also doesn't. When I 786 00:41:22,440 --> 00:41:24,120 Speaker 1: first heard of the two D S, I just imagined 787 00:41:24,160 --> 00:41:25,400 Speaker 1: that it was a three D S that had the 788 00:41:25,480 --> 00:41:28,080 Speaker 1: three D stuff removed. But in fact the form factor 789 00:41:28,120 --> 00:41:30,600 Speaker 1: itself is a little different. Instead of being a clamshell, 790 00:41:30,680 --> 00:41:33,880 Speaker 1: it looks it looks like a tablet that has two screens, 791 00:41:34,400 --> 00:41:36,760 Speaker 1: one screen mounted on top of another with a divider 792 00:41:36,800 --> 00:41:39,440 Speaker 1: in between, and it was marketed to a younger audience. 793 00:41:39,480 --> 00:41:42,680 Speaker 1: I mean, it was definitely its own separate product. Yeah yeah, 794 00:41:42,719 --> 00:41:46,520 Speaker 1: I know that there are people who question Nintendo's strategy 795 00:41:46,560 --> 00:41:48,560 Speaker 1: with that, but I mean it was really when you 796 00:41:48,600 --> 00:41:51,319 Speaker 1: look at how the Nintendo three Ds initially performed, you 797 00:41:51,320 --> 00:41:55,040 Speaker 1: could understand the impetus behind the Sword of Decisions. Sure, 798 00:41:55,120 --> 00:41:57,960 Speaker 1: and Nintendo was also struggling pretty hard. And in this 799 00:41:58,080 --> 00:42:01,440 Speaker 1: general time, they you know that the weiu was basically 800 00:42:01,440 --> 00:42:04,759 Speaker 1: a flop, and uh they they merged their console and 801 00:42:04,880 --> 00:42:08,360 Speaker 1: handheld teams that year in order to just give anyone 802 00:42:08,400 --> 00:42:11,839 Speaker 1: a boost, or they were pretty desperate, yep, yep. And 803 00:42:12,040 --> 00:42:15,400 Speaker 1: also this most recent E three was when we started 804 00:42:15,400 --> 00:42:19,760 Speaker 1: seeing companies like Microsoft and Sony show off the interoperability 805 00:42:19,840 --> 00:42:23,480 Speaker 1: between tablets and their their new consoles, the Xbox One 806 00:42:23,480 --> 00:42:26,000 Speaker 1: in the PlayStation four. The idea being that you could 807 00:42:26,120 --> 00:42:29,319 Speaker 1: use a tablet to play a play along with a 808 00:42:29,360 --> 00:42:32,719 Speaker 1: game that's already in the going on in some other format, 809 00:42:32,480 --> 00:42:35,040 Speaker 1: ye to have a second screen for mini games or 810 00:42:35,160 --> 00:42:38,720 Speaker 1: side information, or you have just a totally different um 811 00:42:38,760 --> 00:42:41,400 Speaker 1: a totally different function to fulfill in the team. Right. 812 00:42:41,520 --> 00:42:43,640 Speaker 1: So the one that I kept on seeing over and 813 00:42:43,680 --> 00:42:46,640 Speaker 1: over again was, let's say it's a squad based kind 814 00:42:46,680 --> 00:42:49,480 Speaker 1: of game where you've got four or five people playing 815 00:42:49,640 --> 00:42:52,799 Speaker 1: on an Xbox on their Xbox one with their controllers 816 00:42:52,800 --> 00:42:55,399 Speaker 1: and everything, and then you have another member who's using 817 00:42:55,440 --> 00:42:59,759 Speaker 1: the tablet as a tactical, uh kind of interface, so 818 00:42:59,800 --> 00:43:03,840 Speaker 1: they are coordinating. They're saying, okay, uh, you know, Unit bravo, 819 00:43:03,920 --> 00:43:06,359 Speaker 1: you need to advance two feet and then turn left, 820 00:43:06,440 --> 00:43:08,880 Speaker 1: you know. So they could actually kind of be extra 821 00:43:08,920 --> 00:43:11,840 Speaker 1: set of eyes, which I thought was a really cool idea. 822 00:43:12,320 --> 00:43:15,759 Speaker 1: I have yet to see that in action in a 823 00:43:15,800 --> 00:43:18,040 Speaker 1: way that really has grabbed me, but I love that. 824 00:43:18,239 --> 00:43:22,040 Speaker 1: I love the concept. Yeah, it's a really good applications 825 00:43:22,719 --> 00:43:24,959 Speaker 1: that killer app. It's got to have that killer app. 826 00:43:25,360 --> 00:43:27,719 Speaker 1: So yeah, this is kind of bringing us up to today. 827 00:43:27,800 --> 00:43:30,800 Speaker 1: We talked about how Nintendo has been really kind of struggling. 828 00:43:30,800 --> 00:43:34,399 Speaker 1: There's been rumors about them getting into some form of 829 00:43:34,880 --> 00:43:39,400 Speaker 1: partnerships with phones. Yeah, they're so so they've been operating 830 00:43:39,440 --> 00:43:41,400 Speaker 1: at a loss for a solid two years in a 831 00:43:41,480 --> 00:43:44,120 Speaker 1: row as of as of when we're recording this podcast. 832 00:43:44,120 --> 00:43:49,160 Speaker 1: In I'm late February to be specific. Um, and it's 833 00:43:49,200 --> 00:43:54,240 Speaker 1: it's sounding like they're they're considering developing like device hardware 834 00:43:54,280 --> 00:43:57,440 Speaker 1: that will help link their handheld in console markets and 835 00:43:57,600 --> 00:44:01,720 Speaker 1: focusing on that rather than trying to port their games 836 00:44:01,800 --> 00:44:07,760 Speaker 1: and characters to existing smartphone experiences. And Nintendo has a 837 00:44:07,800 --> 00:44:12,040 Speaker 1: reputation for really wanting to control everything about the experience, 838 00:44:12,280 --> 00:44:14,839 Speaker 1: so I can understand why they would be reluctant to say, 839 00:44:15,000 --> 00:44:17,920 Speaker 1: license their characters or to port their games over to 840 00:44:18,160 --> 00:44:20,920 Speaker 1: a platform they don't have control over, which is what 841 00:44:21,000 --> 00:44:24,279 Speaker 1: would happen if they created You know, Super Mario for 842 00:44:24,440 --> 00:44:27,760 Speaker 1: iOS doesn't stop people from trying to create clone games 843 00:44:27,800 --> 00:44:30,520 Speaker 1: of it, but certainly not and and emulators do exist. Yeah, 844 00:44:30,640 --> 00:44:33,200 Speaker 1: but you can understand why Nintendo says, no, we want 845 00:44:33,200 --> 00:44:35,799 Speaker 1: to be able to make sure that our players have 846 00:44:35,960 --> 00:44:38,439 Speaker 1: the best experience possible. Now you can debate on whether 847 00:44:38,520 --> 00:44:40,600 Speaker 1: or not, you know, how successful they are in their 848 00:44:40,600 --> 00:44:43,520 Speaker 1: own right on doing that, but there's no debate on 849 00:44:43,560 --> 00:44:45,560 Speaker 1: the fact that if you don't have control of the platform, 850 00:44:45,640 --> 00:44:49,200 Speaker 1: you can't make that guarantee at all. So that's their idea. 851 00:44:49,280 --> 00:44:52,000 Speaker 1: And then also finally kind of wrapping this up, some 852 00:44:52,080 --> 00:44:54,560 Speaker 1: of the most recent news you have this about a 853 00:44:54,560 --> 00:44:58,439 Speaker 1: a Samsung uh device right right. It's called the game 854 00:44:58,480 --> 00:45:00,400 Speaker 1: pad right right now. I think it's only an Germany 855 00:45:00,440 --> 00:45:02,880 Speaker 1: and Korea, but they're planning on rolling it out worldwide. 856 00:45:02,920 --> 00:45:06,799 Speaker 1: I believe it's a It's a Bluetooth smartphone accessory, which 857 00:45:06,840 --> 00:45:09,560 Speaker 1: I think is really interesting because because again going back 858 00:45:09,560 --> 00:45:12,279 Speaker 1: to the fact that mobile apps are really overtaking other 859 00:45:12,360 --> 00:45:14,759 Speaker 1: forms of handheld gaming. And it lets you it lets 860 00:45:14,800 --> 00:45:18,320 Speaker 1: you dock your device in in this controller plus screen 861 00:45:18,400 --> 00:45:22,920 Speaker 1: holder thing. You're you're not literally docking, you're not connecting. 862 00:45:22,920 --> 00:45:26,800 Speaker 1: You're not connecting the device to this stuff only via Bluetooth. 863 00:45:26,800 --> 00:45:29,319 Speaker 1: Only via Bluetooth, right, um and and it turns your 864 00:45:29,360 --> 00:45:33,279 Speaker 1: phone into a handheld Android based gaming system. You can 865 00:45:33,360 --> 00:45:37,560 Speaker 1: use any Android based phone or many Android based phones anyway, 866 00:45:37,600 --> 00:45:40,040 Speaker 1: as long as they have appropriate Bluetooth connectivity. They don't 867 00:45:40,040 --> 00:45:43,000 Speaker 1: just have to be Samsung's um and and And there 868 00:45:43,000 --> 00:45:45,560 Speaker 1: are plenty of other products on the market that have 869 00:45:45,640 --> 00:45:47,879 Speaker 1: done similar stuff. I know that like Logitech has one 870 00:45:48,000 --> 00:45:52,520 Speaker 1: for for iOS SUM or iPhones specifically, UH it would 871 00:45:52,560 --> 00:45:57,120 Speaker 1: have to be much larger to accommodate uh iPad UM 872 00:45:57,200 --> 00:46:00,239 Speaker 1: but I just thought it was interesting that it was 873 00:46:00,280 --> 00:46:04,520 Speaker 1: being offered by a device company and and therefore kind 874 00:46:04,560 --> 00:46:07,240 Speaker 1: of being this entry into the market that's like, hey, 875 00:46:07,360 --> 00:46:11,399 Speaker 1: uh yeah, maybe ignore those handheld gaming devices over there 876 00:46:11,560 --> 00:46:14,719 Speaker 1: and really just turn turn your phone into your new 877 00:46:14,760 --> 00:46:17,640 Speaker 1: gaming device. Yeah, especially if that means they can get 878 00:46:17,640 --> 00:46:20,720 Speaker 1: in on the peripheral side and not have the burden 879 00:46:21,320 --> 00:46:25,040 Speaker 1: of producing a full handheld system that could totally tank 880 00:46:25,040 --> 00:46:27,239 Speaker 1: in the marketplace. Oh sure, exactly. I mean, and it's 881 00:46:27,280 --> 00:46:29,919 Speaker 1: only I think it's only like ninety bucks or thereabouts, 882 00:46:30,000 --> 00:46:34,120 Speaker 1: and in the equivalent euro gotcha, gotcha. So we might 883 00:46:34,160 --> 00:46:36,960 Speaker 1: see that expand beyond, and uh, they'll be interesting to 884 00:46:37,040 --> 00:46:39,719 Speaker 1: see how handheld gaming progresses from here. There are a 885 00:46:39,760 --> 00:46:43,080 Speaker 1: lot of people who still predict that smartphones will essentially 886 00:46:43,120 --> 00:46:46,440 Speaker 1: obliterate handheld gaming, and the only the only people that 887 00:46:46,520 --> 00:46:48,799 Speaker 1: will are the only companies that remain will be the 888 00:46:48,840 --> 00:46:51,760 Speaker 1: open source ones that are cattering to a very specific 889 00:46:51,840 --> 00:46:53,560 Speaker 1: niche audience. So they're doing it on a much more 890 00:46:53,600 --> 00:46:56,800 Speaker 1: modest basis. They're not they're not producing millions and millions 891 00:46:56,800 --> 00:46:59,960 Speaker 1: of units. They might be producing maybe a hundred thousand. 892 00:47:00,480 --> 00:47:03,200 Speaker 1: But we'll have to see, because yeah, I could, I 893 00:47:03,200 --> 00:47:05,239 Speaker 1: don't know, I could see some systems kind of kind 894 00:47:05,239 --> 00:47:07,879 Speaker 1: of going away. But I would be really personally sad 895 00:47:07,920 --> 00:47:12,120 Speaker 1: if Nintendo didn't have an an active handheld on the market. Yeah, well, 896 00:47:12,239 --> 00:47:15,480 Speaker 1: especially seeing as how they've struggled so much with the 897 00:47:15,480 --> 00:47:19,760 Speaker 1: the home with the consoles consoles, yeah recently, so in anyway, 898 00:47:19,800 --> 00:47:23,400 Speaker 1: that is the history of the handheld electronic gaming device. 899 00:47:23,600 --> 00:47:26,640 Speaker 1: Like we said, we didn't mention in everything that's out there, 900 00:47:26,640 --> 00:47:29,239 Speaker 1: certainly not if we missed one of your favorites. Here's 901 00:47:29,280 --> 00:47:30,680 Speaker 1: what you can do. You can send us a message 902 00:47:30,680 --> 00:47:32,439 Speaker 1: and say, hey, Lauren and Jonathan, I know you didn't 903 00:47:32,440 --> 00:47:35,239 Speaker 1: have time to mention X handheld gaming console, but it's 904 00:47:35,280 --> 00:47:37,880 Speaker 1: really cool and here's why. And here's a picture of 905 00:47:38,000 --> 00:47:41,080 Speaker 1: me with my ex gaming console, and here's a list 906 00:47:41,160 --> 00:47:44,279 Speaker 1: of my favorite games for ex gaming console. That's the 907 00:47:44,280 --> 00:47:46,640 Speaker 1: way to do it. Don't say you guys are stupid 908 00:47:46,680 --> 00:47:49,960 Speaker 1: because you didn't mention the blah blah blah, because that's 909 00:47:50,000 --> 00:47:53,560 Speaker 1: that's the email equivalent of unplugging someone's controller when they're 910 00:47:53,560 --> 00:47:56,279 Speaker 1: in the middle of a really good about of yeah, 911 00:47:56,360 --> 00:47:58,759 Speaker 1: like punch out. Yeah, if I were if I were 912 00:47:58,800 --> 00:48:02,040 Speaker 1: going up against in hurricane and you unplugged my controller, 913 00:48:02,080 --> 00:48:03,840 Speaker 1: just as I was about to go into that combo, 914 00:48:03,960 --> 00:48:06,160 Speaker 1: I would be so ticked off. I was gonna say 915 00:48:06,200 --> 00:48:08,600 Speaker 1: a Super street Fighter t turbo. Okay, that's also fair. 916 00:48:08,719 --> 00:48:12,520 Speaker 1: Also fair. Uh so, make sure you send us your messages. 917 00:48:12,560 --> 00:48:15,120 Speaker 1: You can send it to us in email our addresses. Hi, 918 00:48:15,239 --> 00:48:18,319 Speaker 1: ducan at you know, I'm just kidding. It's clearly it's 919 00:48:18,400 --> 00:48:21,759 Speaker 1: text up at Discovery dot com or drops a line 920 00:48:21,760 --> 00:48:25,040 Speaker 1: on Facebook, Twitter or Tumbler. We have the handle tech 921 00:48:25,120 --> 00:48:28,759 Speaker 1: stuff hs W at all three of those. And yeah, 922 00:48:28,840 --> 00:48:30,759 Speaker 1: let's know what you would like to hear us talk 923 00:48:30,800 --> 00:48:33,080 Speaker 1: about on future episodes of tech Stuff, or if you 924 00:48:33,160 --> 00:48:35,800 Speaker 1: just have a comment on something we've said already, feel 925 00:48:35,840 --> 00:48:37,319 Speaker 1: free to share it. We love to hear from you, 926 00:48:37,400 --> 00:48:42,680 Speaker 1: and we will talk to you again really soon for 927 00:48:42,760 --> 00:48:45,080 Speaker 1: more on this and thousands of other topics. Does it 928 00:48:45,160 --> 00:48:52,000 Speaker 1: how staff works dot com