WEBVTT - How Chess Works

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<v Speaker 1>Brought to you by the all new Toyota Corolla. Welcome

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<v Speaker 1>to you Stuff you should Know from House Stuff Works

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<v Speaker 1>dot com. Hey, and welcome to the podcast. I'm Murray

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<v Speaker 1>Head with me as always as Charles W. Chuck Bryant

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<v Speaker 1>and uh Steffe should know Mary Head. And here's the

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<v Speaker 1>guy who did One Night in Bangkok. Oh, I know,

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<v Speaker 1>I just don't get the reference. Oh, it's about Bobby. Sure,

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<v Speaker 1>it's from the musical Chess. What we talked about this before.

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<v Speaker 1>I have no idea what you're talking in an episode? Jerry?

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<v Speaker 1>Did we not? I'm almost positive we did. Jerry doesn't listen.

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<v Speaker 1>What a yeah? I think I have a faint memory.

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<v Speaker 1>One Night in Bangkok is from the the musical Chess,

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<v Speaker 1>which I didn't know existed, right, And it's based loosely

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<v Speaker 1>on the story of Bobby Fisher. Okay, I do remember

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<v Speaker 1>that now, and I think I was just as surprised

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<v Speaker 1>back then. It's but it's the truth. Tell me in

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<v Speaker 1>another couple of years, and again, what's with Murray Head.

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<v Speaker 1>That can't be the guy's real name? And why would

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<v Speaker 1>that be a name you adopted although it's perfect for

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<v Speaker 1>five I bet that's his name. Murray Head. Well, look

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<v Speaker 1>into it. What parents name their kid Murray head? Was

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<v Speaker 1>his last name was head, right, I'm saying yeah, but

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<v Speaker 1>no doctor and mrs Head. Maybe doctor and doctor head.

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<v Speaker 1>Maybe so maybe his parents are both doctors, but don't

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<v Speaker 1>you think that. Probably then if his last name really

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<v Speaker 1>was Head, it was actually like Hedowski or something like that,

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<v Speaker 1>Murray Hedowski. I can live with Murray Head. It's terrible

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<v Speaker 1>that we Chuck's checking his watch, which is the universal

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<v Speaker 1>sign for me to hurry things along. Now I'm not.

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<v Speaker 1>And I need to apologize to you because, uh, it's

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<v Speaker 1>a it's a busy week for me. And I said, hey,

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<v Speaker 1>let's do one that is, uh, it's not super tough.

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<v Speaker 1>And I sent you chess. You were like today, You're like,

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<v Speaker 1>I've never played chess before. I'm not in my life. Yeah,

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<v Speaker 1>I had no idea. I apologize for some reason. I

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<v Speaker 1>don't even know how to play checkers. Yeah, And now

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<v Speaker 1>that I think about it, I don't see you as

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<v Speaker 1>a chess player until now. I don't know you more

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<v Speaker 1>as a type of person who would walk in and

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<v Speaker 1>like drop a bowling ball on the chess board and say,

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<v Speaker 1>I went, you got me way wrong. You're not like

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<v Speaker 1>super strategic and tactical. What he's a big stick? Oh,

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<v Speaker 1>I can be both ways. You you're just talking about

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<v Speaker 1>your own experience with me. Oh yeah, I've can play

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<v Speaker 1>chess and I intend to. Are you gonna play? Yeah?

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<v Speaker 1>After researching to say emailed you, I was like, we

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<v Speaker 1>have to start playing chess. She said her dad taught

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<v Speaker 1>her like the basic moves when she was a kid,

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<v Speaker 1>but she never really got into it. So we're gonna

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<v Speaker 1>start playing chess. Well I never got into it, got

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<v Speaker 1>into it, but I did learn when I was probably

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<v Speaker 1>a young teenager. And uh, my brother and I played

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<v Speaker 1>for a little while. Who won? I think he always won?

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<v Speaker 1>But I never ever learned strategy. I was like, I

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<v Speaker 1>learned how the pieces moved, and then as a dumb

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<v Speaker 1>little thirteen year old kind of went about my way

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<v Speaker 1>trying to get the king in checkmate. Right, you sold

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<v Speaker 1>your Detective Comics number one and stopped playing the piano,

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<v Speaker 1>And yeah, I started drinking beer. By the way, I

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<v Speaker 1>looked at Murray Head. I rarely do this. His name

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<v Speaker 1>is Murray Seafield St. George Head. So his name really

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<v Speaker 1>is Murray Head. Yeah, why didn't he go by Murray St.

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<v Speaker 1>George or Seafield St. George. That's awesome. Yeah, it sounds

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<v Speaker 1>like you should be wearing a cravat anytime you say that.

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<v Speaker 1>All right, so let's play some chess. Okay. So, um,

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<v Speaker 1>you were just saying that you stopped playing chess and

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<v Speaker 1>you really never got strategy. No, but I remember, like

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<v Speaker 1>I could sit down and play right now, so I

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<v Speaker 1>probably could too after reading this article eighteen times. Um.

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<v Speaker 1>But the the thing that I gathered from this article

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<v Speaker 1>is that had you kept playing, you would have eventually

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<v Speaker 1>stopped thinking about how you can move your your pieces

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<v Speaker 1>and started thinking strategically. That that just kind of comes

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<v Speaker 1>with time and practice. It's the natural result of playing chess. Yea,

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<v Speaker 1>And I think I remember probably getting a little better.

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<v Speaker 1>But unless you know, like the bona fide bona fide strategies, uh,

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<v Speaker 1>I don't know, there's a ceiling to how good you

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<v Speaker 1>can get, you know. So we're gonna get email about this.

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<v Speaker 1>It's bona fide as like a descriptor. But if it

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<v Speaker 1>is your bona fide is like a noun, like your credentials,

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<v Speaker 1>then that's how it pronounced. Bona fide can be correct. Yeah,

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<v Speaker 1>bona fide is right. But when you're talking about like

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<v Speaker 1>my bona fide is like are that I'm great? But

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<v Speaker 1>um I'm bona fide great? Gotcha? I think that's right

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<v Speaker 1>that and I thought was I was just mispronouncing as

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<v Speaker 1>a joke like a normally do. Let's talk chess, alright.

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<v Speaker 1>Chess for me, one of my favorite things about the

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<v Speaker 1>game is that it is has pointed out in this article,

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<v Speaker 1>is the great equalizer and sitting sitting in chess is

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<v Speaker 1>very cool to me that chess the brainiest nerds in

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<v Speaker 1>a classroom or a library might play. Or you can

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<v Speaker 1>walk by Washington Square Park and seeing these old Kajars

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<v Speaker 1>playing chess that have been like battling it out for years,

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<v Speaker 1>or the kid from fresh It really played chess speed chess.

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<v Speaker 1>So it really just is it spans ages and races

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<v Speaker 1>and social and economic groups. Is it's really kind of cool.

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<v Speaker 1>It's not like just like like some snooty game, you know. Yeah,

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<v Speaker 1>I mean everybody can play it and it's old. Yes,

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<v Speaker 1>it is. The Indians can actually claim or India can

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<v Speaker 1>claim chess the invention of chess and that those are Indians.

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<v Speaker 1>I know, if the one for Christopher Columbus. We wouldn't

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<v Speaker 1>have to make that distinction. That's the second appearance today. Yes,

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<v Speaker 1>it does. Is rioted in India, believe to have been

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<v Speaker 1>born in about a d. Three hundred um by the

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<v Speaker 1>name Kataraga, and it was a four person game. Kataranga

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<v Speaker 1>was with sixty four squares on the board, but the

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<v Speaker 1>moves are similar to the modern game, and the chess

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<v Speaker 1>we all know and love is most closely tied to

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<v Speaker 1>that original Indian game and not some of these other ones.

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<v Speaker 1>We actually don't know the rules of Kataraga. It was

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<v Speaker 1>lost to the ages. But there's a guy, but we

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<v Speaker 1>do know that it did exist. We I think we

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<v Speaker 1>have our hands on Katarango boards and it's obviously the

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<v Speaker 1>predecessor of chess. Um But there's a guy. Read this

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<v Speaker 1>article called Big Game Hunter from two thousand eight in

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<v Speaker 1>Time magazine. It's about this guy named Irving Finkel, and

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<v Speaker 1>that a great name, believing Finkel. Yeah, And he works

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<v Speaker 1>at the British Museum and he's a game expert and

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<v Speaker 1>basically his job is too far in old games and

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<v Speaker 1>to figure out their rules. Man, is cool. Do you

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<v Speaker 1>know how smart that guy has to be? Dude? So

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<v Speaker 1>I don't know if he's worked on Kataranga or what,

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<v Speaker 1>but I guarantee like that's on his like bucket list

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<v Speaker 1>is to figure out exactly how Kataraga was played. That's

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<v Speaker 1>pretty awesome. That's a well is it a job or

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<v Speaker 1>is it? It's a gentle h good I think think so.

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<v Speaker 1>Kataranga was originated about three in India, and a couple

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<v Speaker 1>of hundred years later it made its way out to

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<v Speaker 1>Persia Arang, Yeah, and the Persians um were firmly planted

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<v Speaker 1>onto the Silk Road, and the Silk Road spread everything,

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<v Speaker 1>it really did. Um. And one of the things that

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<v Speaker 1>did spread was chat Trang or chat Trang and Uh

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<v Speaker 1>it made it into uh Arabia and the Arabians or

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<v Speaker 1>also referred to as the Moors when they invaded Spain

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<v Speaker 1>or the Moops depending on whether you like I felt

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<v Speaker 1>or not, and Uh. From there it's spread all through Europe, yes,

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<v Speaker 1>and then of course eventually the America's and the rest

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<v Speaker 1>of the continents. It spread like everything else spread, really

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<v Speaker 1>it did. So our modern chest that we play today

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<v Speaker 1>is traced back to rang Uh and that diasporas Chitrang.

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<v Speaker 1>But of course the Chinese and the Japanese were like, well,

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<v Speaker 1>just come up with our own bubble based it on chattaranga. Yeah.

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<v Speaker 1>Like it seems like most cultures had a similar like

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<v Speaker 1>slight variations UM, including Germany and the Byzantines who played

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<v Speaker 1>on a circular board. Uh. Germans had three extra pieces

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<v Speaker 1>that we don't use um in China and Japan, like

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<v Speaker 1>you mentioned um, which they still play today their own versions.

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<v Speaker 1>In China, it's called sankai and stended like the guy

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<v Speaker 1>from NPR. Uh. And the board is a five by

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<v Speaker 1>nine grid and it's green and two five by nine grids.

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<v Speaker 1>It's expensive. Yeah, there are two five by nine grids

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<v Speaker 1>separated by a moat. Well that's the part that I

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<v Speaker 1>love best, the moat. It would it'd be cool if

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<v Speaker 1>like you had a really great board that had like

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<v Speaker 1>water in it and like a mini like sea monster

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<v Speaker 1>swimming around. That's awesome. Uh. And the goal there instead

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<v Speaker 1>of a king, you are supposed to topple the general, right,

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<v Speaker 1>the general is that the top dog. Not a big

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<v Speaker 1>difference in that place. But uh, the Japanese have one

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<v Speaker 1>called she Go show ge I got it backwards? Um,

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<v Speaker 1>and that's the nine by nine grid twenty game pieces,

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<v Speaker 1>which is four more than chess twenty game pieces for

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<v Speaker 1>each player. The big differences that they're all the same color. Yeah,

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<v Speaker 1>you think that's confusing, but apparently they face in a

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<v Speaker 1>certain direction and that's how you tell what who, what

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<v Speaker 1>piece belongs to whom. But I guess if you know

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<v Speaker 1>the game, that's not super confusing. So, like I said,

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<v Speaker 1>modern chess that we play now is basically closely resembles

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<v Speaker 1>the Indian original Indian game. Did you say that? Uh?

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<v Speaker 1>And in the fifteenth and sixteenth centuries, though, is when

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<v Speaker 1>the queen basically became the most powerful piece on the board,

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<v Speaker 1>which is very surprising. It. Yes, the fifteenth and sixteenth

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<v Speaker 1>centuries the age of misogyny, that's when witches were were created.

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<v Speaker 1>The idea of women being powerful was a bad thing,

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<v Speaker 1>like the continuation of just women being held down. They

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<v Speaker 1>at the same time, in chess, in this universally enjoyed game,

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<v Speaker 1>the one obviously female piece was given the most power. Yeah,

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<v Speaker 1>but that was also like some pretty powerful queens at

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<v Speaker 1>that time, right, it's a good point. I don't know.

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<v Speaker 1>So there were some difference though between the pieces of course,

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<v Speaker 1>in the Western game, like they had elephants in the

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<v Speaker 1>Indian version, whereas we had nights. So just kind of

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<v Speaker 1>character differences. Uh. And in the nineteen until the mid

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<v Speaker 1>nineteenth century there were class differences as well, So like,

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<v Speaker 1>if you're a wealthy person you have these big heavy

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<v Speaker 1>chess pieces that would like fud and stay in place.

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<v Speaker 1>If you're poor, you just had like chunks of wood

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<v Speaker 1>that represented the pieces. And then in the mid nineteenth century,

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<v Speaker 1>um Jean Jacques of Jacques of London created the design

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<v Speaker 1>that we see in chess boards today, which is a

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<v Speaker 1>symbol denoting what piece it is on top of the pedestal. Yeah,

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<v Speaker 1>and did you know you know the pawn it's like

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<v Speaker 1>basically like a ball on top of like a base

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<v Speaker 1>or something like that. It's supposedly supposed to represent the

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<v Speaker 1>compass and square of the masons. Interesting. Oh and the

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<v Speaker 1>pedal stores of different heights too. That's important to know. Yes,

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<v Speaker 1>is all come into play? Who will um what else? Uh? Well?

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<v Speaker 1>You you know these days you can just play with

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<v Speaker 1>each other. You can play on a computer. They have

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<v Speaker 1>computers that play people. I know we all remember when

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<v Speaker 1>Deep Blue two beat Gary casper Off in the nineties.

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<v Speaker 1>That was a big deal. Like one of a few

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<v Speaker 1>times chess makes front page news these days. You know,

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<v Speaker 1>it's got to be a big deal. It was a

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<v Speaker 1>huge deal because they've been trying to build computers that

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<v Speaker 1>could beat humans at chess for decades and they finally

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<v Speaker 1>did it. And I mean cass Brov was the undisputed champ.

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<v Speaker 1>He was the the best chess player walking the planet,

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<v Speaker 1>like everyone agreed, and he got beat by a computer.

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<v Speaker 1>I bet he was pissed. Oh but he was too.

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<v Speaker 1>Can't you imagine that if the very at least you

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<v Speaker 1>have a nightmare that night. All right, So let's if

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<v Speaker 1>you've never played before, let's talk a little bit about

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<v Speaker 1>the game itself. It's a two person game, not the

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<v Speaker 1>four person game like it was originally. Um the end game,

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<v Speaker 1>the goal is to attack the king, put the king

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<v Speaker 1>in check, meaning it cannot move without being captured, which

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<v Speaker 1>would be a checkmate. Yes, if you can get out

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<v Speaker 1>of check you can keep playing. If there is no

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<v Speaker 1>possible move the king can make, then you are in checkmate.

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<v Speaker 1>Game over, which is a really odd little quirk of chess.

0:13:15.440 --> 0:13:19.440
<v Speaker 1>The king actually is never captured. Yeah, it ends just

0:13:19.559 --> 0:13:24.120
<v Speaker 1>before his capture witness capture becomes inevitable. Yeah, and captured,

0:13:24.200 --> 0:13:26.200
<v Speaker 1>meaning like you don't take it off the board and

0:13:26.520 --> 0:13:28.360
<v Speaker 1>rub it in. I guess it's the one piece that

0:13:28.400 --> 0:13:30.920
<v Speaker 1>can never leave the board. It's an a legal move. Yeah,

0:13:30.920 --> 0:13:33.400
<v Speaker 1>and I've seen people knock over the king. I don't

0:13:33.440 --> 0:13:36.480
<v Speaker 1>know if that's just a legit move or if that's

0:13:36.480 --> 0:13:39.520
<v Speaker 1>a jerk move, but I've seen it happen. I have

0:13:39.640 --> 0:13:45.080
<v Speaker 1>two Yeah, yeah, yeah, I'm not sure about that. Fresh

0:13:45.840 --> 0:13:50.680
<v Speaker 1>um they are the board is half white, the pieces

0:13:50.679 --> 0:13:54.080
<v Speaker 1>are half white, half black. The board is half white

0:13:54.080 --> 0:13:55.960
<v Speaker 1>and half black or white and dark. I'd like to

0:13:56.240 --> 0:14:05.560
<v Speaker 1>quote the article if i'm uh. The rules of the

0:14:05.559 --> 0:14:08.079
<v Speaker 1>game are based on the pieces, half of which are

0:14:08.080 --> 0:14:11.920
<v Speaker 1>black and half of which are white. True game manufacturers

0:14:12.040 --> 0:14:14.560
<v Speaker 1>who are in the business of fun create games with

0:14:14.600 --> 0:14:18.960
<v Speaker 1>non traditional colors and replace typical game pieces with other characters,

0:14:19.000 --> 0:14:21.200
<v Speaker 1>but for the purpose of this article, we will use

0:14:21.240 --> 0:14:23.920
<v Speaker 1>the standard colors because we're talking about chess. I thought

0:14:23.920 --> 0:14:27.040
<v Speaker 1>that was a great c A. Yeah, that's pretty funny.

0:14:27.240 --> 0:14:29.560
<v Speaker 1>Game makers who are in the business of fun, I've

0:14:29.560 --> 0:14:33.160
<v Speaker 1>never seen those. I wonder what like other characters. I'm

0:14:33.240 --> 0:14:36.600
<v Speaker 1>sure like everybody who plays D and D R Star Tecker,

0:14:36.680 --> 0:14:39.640
<v Speaker 1>you know, what I'm saying. I have their own versions

0:14:39.720 --> 0:14:42.600
<v Speaker 1>made by game manufacturers, and they're in the business of fun.

0:14:43.200 --> 0:14:47.080
<v Speaker 1>I do have a Star Wars monopoly, which is pretty fun. Um.

0:14:47.120 --> 0:14:49.720
<v Speaker 1>So the chess board itself has sixty four squares that

0:14:49.760 --> 0:14:53.920
<v Speaker 1>alternating color, like we said, across eight different rows. You've

0:14:53.920 --> 0:14:57.280
<v Speaker 1>got horizontal rows called ranks, which are numbered one through eight. Yes,

0:14:57.360 --> 0:15:00.320
<v Speaker 1>then you've got the vertical rows called files, rank and

0:15:00.400 --> 0:15:04.440
<v Speaker 1>file lettered A through ah. So any square has a

0:15:04.520 --> 0:15:08.240
<v Speaker 1>number letter designation. That's right, And uh, the four squares

0:15:08.240 --> 0:15:11.080
<v Speaker 1>in the center are really the most important. Those are

0:15:11.120 --> 0:15:13.640
<v Speaker 1>E four, E five, D four, and D five. Yeah,

0:15:13.680 --> 0:15:16.080
<v Speaker 1>and they're they're the most important for controlling the game.

0:15:16.400 --> 0:15:18.920
<v Speaker 1>Correct me if I'm wrong. It doesn't actually explicitly say

0:15:18.920 --> 0:15:21.520
<v Speaker 1>in the article. But that's because it's the easiest place

0:15:21.560 --> 0:15:24.440
<v Speaker 1>to block and defend an attack from. So if you

0:15:24.480 --> 0:15:27.960
<v Speaker 1>control the center, you can move easily throughout anywhere on

0:15:27.960 --> 0:15:29.640
<v Speaker 1>the rest of the board. Is that why controlling the

0:15:29.640 --> 0:15:32.920
<v Speaker 1>center is important? I think so, And I think, uh,

0:15:32.960 --> 0:15:34.640
<v Speaker 1>just in terms, if you were to look at chess

0:15:34.760 --> 0:15:38.000
<v Speaker 1>is like a military invasion. You don't want to be

0:15:38.080 --> 0:15:40.720
<v Speaker 1>trapped in the corner or against a wall, you know,

0:15:40.720 --> 0:15:44.000
<v Speaker 1>what I'm saying, you're probably most dangerous, like in the middle.

0:15:45.040 --> 0:15:47.640
<v Speaker 1>That's just a guess. Yeah, especially if you've got four

0:15:47.640 --> 0:15:49.880
<v Speaker 1>guys in the middle with all their backs together and

0:15:49.920 --> 0:15:54.200
<v Speaker 1>their guns pointed outward, and they'd just be like, you know,

0:15:54.840 --> 0:15:58.960
<v Speaker 1>this is exactly how I thought this would go. Uh.

0:15:59.000 --> 0:16:03.280
<v Speaker 1>So each player as sixteen starts with sixteen game pieces. Um,

0:16:03.400 --> 0:16:05.280
<v Speaker 1>you have either all the black ones, are all the

0:16:05.280 --> 0:16:09.560
<v Speaker 1>white ones, and those consist of eight ponds, two rooks

0:16:10.000 --> 0:16:13.400
<v Speaker 1>that look like little castles, two nights that look like

0:16:13.400 --> 0:16:18.480
<v Speaker 1>little horses, to bishops, which I guess they're they're sort

0:16:18.480 --> 0:16:21.120
<v Speaker 1>of hard to describe. They have a meter on top,

0:16:21.160 --> 0:16:26.760
<v Speaker 1>and a meter is the headwear of the maybe episcopalion

0:16:27.200 --> 0:16:30.360
<v Speaker 1>definitely the Catholic Church from Yeah, the bishop on up.

0:16:30.480 --> 0:16:33.480
<v Speaker 1>I think cardinals may basically you know, the funky headwear

0:16:33.520 --> 0:16:36.280
<v Speaker 1>that the pope wears. That's a meter. That's what's on

0:16:36.360 --> 0:16:39.400
<v Speaker 1>top of the bishops piece. Yeah, and they vary greatly

0:16:39.440 --> 0:16:43.280
<v Speaker 1>like between manufacturers. I've seen um bishops that marked quite

0:16:43.320 --> 0:16:46.000
<v Speaker 1>as ornate, you know. Yeah, but the ones that are

0:16:46.080 --> 0:16:48.840
<v Speaker 1>that were originally manufactured by Jean Jacques, and then I

0:16:48.840 --> 0:16:53.640
<v Speaker 1>think they're called the Eastman pieces. Um, they have a

0:16:53.680 --> 0:16:56.280
<v Speaker 1>meter on top. Okay, uh, and then you've got your

0:16:56.360 --> 0:17:00.320
<v Speaker 1>king and your queen. Uh. I believe the king usually

0:17:00.320 --> 0:17:04.359
<v Speaker 1>has a well likeness said. It all depends the king's tallest.

0:17:05.080 --> 0:17:09.480
<v Speaker 1>It is tallest, and that's how you remember what goes where? Um, starting,

0:17:09.560 --> 0:17:11.840
<v Speaker 1>and the board has to be a certain way as well.

0:17:12.440 --> 0:17:14.480
<v Speaker 1>Is right? White is right? So like there there should

0:17:14.480 --> 0:17:17.040
<v Speaker 1>always be the white square on your right corner. When

0:17:17.040 --> 0:17:19.440
<v Speaker 1>you've got that set up, then you can start putting

0:17:19.480 --> 0:17:23.199
<v Speaker 1>your pieces up, starting in the first rank, which is

0:17:23.280 --> 0:17:27.560
<v Speaker 1>the horizontal road closest to you. Um, you want to

0:17:27.600 --> 0:17:33.200
<v Speaker 1>put your rooks right, the little castle on the far

0:17:33.280 --> 0:17:36.040
<v Speaker 1>left and the far right inside one. Inside of the

0:17:36.119 --> 0:17:39.840
<v Speaker 1>rooks are the knights, then the bishops, and then you

0:17:39.880 --> 0:17:43.800
<v Speaker 1>have two squares left and uh, the queen goes on

0:17:43.960 --> 0:17:46.480
<v Speaker 1>the square that is the same color as her. That's right.

0:17:46.680 --> 0:17:51.080
<v Speaker 1>What's the phrase the carpet matches the drapes? Oh my god, no,

0:17:51.960 --> 0:17:55.080
<v Speaker 1>oh no. The queen's dress must always match your shoes, right,

0:17:55.119 --> 0:17:57.000
<v Speaker 1>that's right, that's how you remember. Yeah, And then the

0:17:57.080 --> 0:18:00.320
<v Speaker 1>king goes in the remaining square. That's right. Then in

0:18:00.440 --> 0:18:03.679
<v Speaker 1>the rank in front of that, you've got your pawns

0:18:03.720 --> 0:18:05.960
<v Speaker 1>that's right, all lined up on the and the of

0:18:06.040 --> 0:18:10.439
<v Speaker 1>those eight squares. So, like we said, the goal is

0:18:10.480 --> 0:18:15.639
<v Speaker 1>to put the king in checkmate. And it helps to

0:18:15.680 --> 0:18:18.280
<v Speaker 1>think of it, like I said, as a game of war.

0:18:18.480 --> 0:18:22.920
<v Speaker 1>Almost you want to use all your little soldiers, um,

0:18:22.960 --> 0:18:25.280
<v Speaker 1>and we'll talk about how they can be moved to

0:18:26.080 --> 0:18:30.520
<v Speaker 1>capture and remove pieces to eventually make the other king

0:18:30.680 --> 0:18:34.920
<v Speaker 1>vulnerable while also protecting your own king. Yeah, that's that's

0:18:34.960 --> 0:18:38.240
<v Speaker 1>a big thing. Like if you overextend yourself in an attack,

0:18:38.280 --> 0:18:40.719
<v Speaker 1>you leave your king vulnerable. So it's not quite as

0:18:40.760 --> 0:18:44.000
<v Speaker 1>simple as going on the offensive. Strategic and I think

0:18:44.000 --> 0:18:46.040
<v Speaker 1>it bears repeating. Against is the point of the whole

0:18:46.040 --> 0:18:50.480
<v Speaker 1>game when you place when your opponent places your king

0:18:51.160 --> 0:18:54.040
<v Speaker 1>in a vulnerable situation where the king cannot get out

0:18:54.080 --> 0:18:58.879
<v Speaker 1>of without being checked or without being checkmated, that's checkmate

0:18:59.280 --> 0:19:03.200
<v Speaker 1>and the game is over. Yes, and the king uh

0:19:03.680 --> 0:19:07.280
<v Speaker 1>if if in check must make a move to get

0:19:07.280 --> 0:19:11.720
<v Speaker 1>out of check meaning either move the king or block

0:19:12.440 --> 0:19:14.560
<v Speaker 1>or capture the piece that has the king in check.

0:19:15.200 --> 0:19:17.760
<v Speaker 1>That's the only move you can make at that point. Yeah,

0:19:17.880 --> 0:19:20.960
<v Speaker 1>so chuck in a second, let's talk about them, the

0:19:21.119 --> 0:19:25.240
<v Speaker 1>individual pieces themselves, but first, let's do a message break

0:19:25.240 --> 0:19:33.879
<v Speaker 1>real quick. Okay, so you want to look a little

0:19:34.160 --> 0:19:38.560
<v Speaker 1>closer at an at the individual pieces. Yes, and this

0:19:38.640 --> 0:19:41.199
<v Speaker 1>is something I did not know. Each piece is assigned

0:19:41.200 --> 0:19:46.160
<v Speaker 1>a point value, but you don't keep score, No, basically

0:19:46.160 --> 0:19:49.520
<v Speaker 1>just how much power it has. Yeah, and it's basically

0:19:49.640 --> 0:19:55.000
<v Speaker 1>for you when you're thinking strategically, you can very quickly say, well,

0:19:55.119 --> 0:19:58.760
<v Speaker 1>this move would cost me this many points because I

0:19:58.800 --> 0:20:01.679
<v Speaker 1>could lose this east. So it's a good way of

0:20:01.720 --> 0:20:04.600
<v Speaker 1>just using shorthand for figuring out the value of a

0:20:04.640 --> 0:20:07.240
<v Speaker 1>particular strategic move. Yeah, and once you know it, you

0:20:07.240 --> 0:20:09.119
<v Speaker 1>don't even think of the points. You're like you just

0:20:09.200 --> 0:20:11.800
<v Speaker 1>innately kind of know, like this is a queen is

0:20:11.880 --> 0:20:14.320
<v Speaker 1>the most valuable. Yeah, I think it comes in most

0:20:14.359 --> 0:20:18.960
<v Speaker 1>handy for programming computers that play test to um. But

0:20:19.080 --> 0:20:21.639
<v Speaker 1>let's start with the rook, which it comes from the

0:20:21.680 --> 0:20:25.120
<v Speaker 1>Persian word rock are u k h which means chariot,

0:20:25.160 --> 0:20:27.000
<v Speaker 1>which is what the rook, which is now a castle,

0:20:27.040 --> 0:20:29.840
<v Speaker 1>originally was. And they think the castle is actually a

0:20:29.880 --> 0:20:33.280
<v Speaker 1>siege tower. Yeah, it looks like a little uh it's

0:20:33.280 --> 0:20:37.160
<v Speaker 1>called turret. Yeah, that's true. It is that, right, I believe. So, yeah,

0:20:37.160 --> 0:20:39.840
<v Speaker 1>it's a turret. Okay, um, but yes, so the rook

0:20:39.920 --> 0:20:43.440
<v Speaker 1>is the castle. That's right. It's worth of five points um.

0:20:43.520 --> 0:20:46.160
<v Speaker 1>And it can move along the ranks and files only

0:20:46.200 --> 0:20:49.360
<v Speaker 1>in a straight line, but it can move as far

0:20:49.400 --> 0:20:51.600
<v Speaker 1>as you want. If you have an open path from

0:20:51.640 --> 0:20:53.560
<v Speaker 1>one end of the board to the other, you can

0:20:53.560 --> 0:20:56.680
<v Speaker 1>slide that sucker all the way across. Uh. And if

0:20:56.680 --> 0:20:59.040
<v Speaker 1>you do that, something happens, which we'll talk about in

0:20:59.040 --> 0:21:02.240
<v Speaker 1>a minute. That's write something magical. Um, you can't jump

0:21:02.280 --> 0:21:04.400
<v Speaker 1>over any pieces, and it says that for each piece.

0:21:04.480 --> 0:21:06.320
<v Speaker 1>Let's just go ahead and say you can never jump

0:21:06.359 --> 0:21:08.479
<v Speaker 1>over a piece. No it's not checkers. No, it's not

0:21:08.960 --> 0:21:11.760
<v Speaker 1>the only one that can kind of jump over a

0:21:11.800 --> 0:21:15.359
<v Speaker 1>pieces a night which we'll see. But that one doesn't

0:21:15.359 --> 0:21:18.760
<v Speaker 1>even actually jump. It makes a normal standard move. Well

0:21:18.800 --> 0:21:20.440
<v Speaker 1>we're there, go ahead and say it. Okay, Well the

0:21:20.560 --> 0:21:23.000
<v Speaker 1>Night makes an L move that the Night is capable

0:21:23.040 --> 0:21:28.520
<v Speaker 1>of moving um forward two spaces and then to the

0:21:28.600 --> 0:21:30.560
<v Speaker 1>left or the right one space. So it makes a

0:21:30.560 --> 0:21:34.520
<v Speaker 1>little hook or crowbar or L movement with each move.

0:21:35.160 --> 0:21:38.720
<v Speaker 1>Or it can move over to and up one. Yeah,

0:21:38.880 --> 0:21:40.879
<v Speaker 1>that's what I said. Right, Well, you said forward to

0:21:41.119 --> 0:21:43.160
<v Speaker 1>and over one. It can also be to the left

0:21:43.160 --> 0:21:46.440
<v Speaker 1>to Okay, so it's it's always a combination of two,

0:21:46.680 --> 0:21:50.120
<v Speaker 1>two and one. It basically can make a turn, which

0:21:50.160 --> 0:21:52.080
<v Speaker 1>is the only piece that can make a turn. And

0:21:52.160 --> 0:21:54.680
<v Speaker 1>if you look at a chessboard and and see where

0:21:54.720 --> 0:21:57.280
<v Speaker 1>your night ends up, it looks like it it leapt

0:21:57.400 --> 0:22:00.520
<v Speaker 1>over a piece, but ultimately it's just making a left

0:22:00.600 --> 0:22:03.720
<v Speaker 1>or right, yeah, that's true, or an up or down. Um,

0:22:03.840 --> 0:22:06.680
<v Speaker 1>and that makes the night pretty pretty unique as far

0:22:06.680 --> 0:22:10.480
<v Speaker 1>as strategy goes. Yeah, the nights always screw me. Oh yeah, yeah,

0:22:10.480 --> 0:22:12.520
<v Speaker 1>they just they always would sneak up on me and

0:22:12.520 --> 0:22:15.679
<v Speaker 1>I would kind of forget that they could, you know,

0:22:16.240 --> 0:22:21.560
<v Speaker 1>move crazy turnover Creig Cray uh. And another good thing

0:22:21.600 --> 0:22:24.320
<v Speaker 1>to remember. First of all, it's a three point piece,

0:22:24.400 --> 0:22:26.640
<v Speaker 1>but um, if it starts on a light square, it's

0:22:26.640 --> 0:22:28.440
<v Speaker 1>gonna end up on a dark square and vice versa.

0:22:29.160 --> 0:22:32.000
<v Speaker 1>This I think it's just so basic that the article

0:22:32.119 --> 0:22:34.800
<v Speaker 1>just didn't even think it was important to mention. But

0:22:35.800 --> 0:22:37.840
<v Speaker 1>I want to make sure I have this right. You

0:22:38.080 --> 0:22:41.720
<v Speaker 1>want to get to a square where your opponent's pieces,

0:22:41.840 --> 0:22:44.000
<v Speaker 1>and when you move to that square, you take them

0:22:44.040 --> 0:22:46.840
<v Speaker 1>out of play there off the board, right, Yes, essentially,

0:22:46.840 --> 0:22:51.239
<v Speaker 1>when you can Uh. You when you can land on

0:22:51.320 --> 0:22:54.000
<v Speaker 1>another opponent's space where there is a piece, you just

0:22:54.119 --> 0:22:56.080
<v Speaker 1>knock it out and there auto play. They can't come

0:22:56.119 --> 0:22:58.160
<v Speaker 1>back in, can't come backain. And what you've just done

0:22:58.200 --> 0:23:03.360
<v Speaker 1>by doing that is weakening the defenses against your opposing king. Exactly.

0:23:04.440 --> 0:23:07.840
<v Speaker 1>Um onto the bishop topped with a meter. Like you said,

0:23:07.840 --> 0:23:12.560
<v Speaker 1>it's also worth a three spot. It goes diagonally. Um

0:23:12.760 --> 0:23:16.160
<v Speaker 1>cannot go left and right. It can only attack diagonally right.

0:23:16.200 --> 0:23:18.800
<v Speaker 1>But it's so it makes an X across the board. Yeah.

0:23:18.960 --> 0:23:22.840
<v Speaker 1>But like the rook, you can go and however far

0:23:23.000 --> 0:23:25.119
<v Speaker 1>you can go with it. But when you move it,

0:23:25.160 --> 0:23:28.800
<v Speaker 1>you have to go or else you lose a turn.

0:23:29.440 --> 0:23:34.119
<v Speaker 1>That's right. Then you've got your queen. It's worth nine points.

0:23:34.440 --> 0:23:37.439
<v Speaker 1>She's a little shorter, but man, the Queen is a

0:23:37.520 --> 0:23:42.160
<v Speaker 1>tough broad because she can go in any direction however far.

0:23:42.240 --> 0:23:44.960
<v Speaker 1>She wants to all eight directions on the board, basically

0:23:44.960 --> 0:23:47.680
<v Speaker 1>no restrictions as long as it's in in a straight line.

0:23:47.720 --> 0:23:51.600
<v Speaker 1>She can't turn right, she's so that makes her um

0:23:52.240 --> 0:23:55.879
<v Speaker 1>the most strategically valuable piece. Yeah, and the Queen's man,

0:23:55.920 --> 0:23:58.679
<v Speaker 1>they'll sneak up on you too, because she can be

0:23:58.720 --> 0:24:00.760
<v Speaker 1>all the way across the board and you'll make a

0:24:00.800 --> 0:24:04.480
<v Speaker 1>move and not even like realize that you just put

0:24:04.560 --> 0:24:08.080
<v Speaker 1>like a night in the path, you know, ten spaces

0:24:08.119 --> 0:24:11.679
<v Speaker 1>away until the jerk across from you captures your night

0:24:11.680 --> 0:24:13.880
<v Speaker 1>and you're like, oh man, I cannot wait to play

0:24:14.000 --> 0:24:16.760
<v Speaker 1>hate that lady. I am so excited about playing thanks

0:24:16.800 --> 0:24:19.640
<v Speaker 1>to this article. It's really fun. I'm gonna start playing again.

0:24:19.680 --> 0:24:22.280
<v Speaker 1>I think I just need to. I don't know who

0:24:23.000 --> 0:24:24.640
<v Speaker 1>and we could always play here. I guess I'll bring

0:24:24.680 --> 0:24:27.600
<v Speaker 1>my bowling ball. I bet that Ben Bowling plays chess. Oh,

0:24:27.640 --> 0:24:30.280
<v Speaker 1>I'm sure he probably speaks Chinese while he plays chess.

0:24:30.880 --> 0:24:32.919
<v Speaker 1>He probably like shook his head when he heard you

0:24:32.920 --> 0:24:37.320
<v Speaker 1>pronounce the Chinese version of He probably plays that. Sure, Um,

0:24:37.520 --> 0:24:42.000
<v Speaker 1>just as a bunny. He dressed up in my gremlin

0:24:42.000 --> 0:24:44.439
<v Speaker 1>outfit today. I was walking around there today again. How

0:24:44.520 --> 0:24:46.199
<v Speaker 1>did he do it already? Yeah? I thought you like

0:24:46.280 --> 0:24:49.480
<v Speaker 1>tweeted a picture Facebook the picture of him wearing the

0:24:49.560 --> 0:24:53.520
<v Speaker 1>gremlin outfit. I mean that happened today, It happened like

0:24:53.560 --> 0:24:58.639
<v Speaker 1>weeks before too. Wouldn't mean, Um, Ben Bowling, you should

0:24:58.640 --> 0:25:02.480
<v Speaker 1>support his awesome show. Two of them stuff they don't

0:25:02.480 --> 0:25:06.040
<v Speaker 1>want you to know and car stuff one of our colleagues. Um.

0:25:06.080 --> 0:25:09.160
<v Speaker 1>So finally, onto the king. Uh. The King can also

0:25:09.200 --> 0:25:13.640
<v Speaker 1>move in any direction, but just one at a time, um,

0:25:13.720 --> 0:25:15.879
<v Speaker 1>which is good for getting out of the way. But

0:25:16.000 --> 0:25:20.080
<v Speaker 1>the King is generally not like much of an attacker.

0:25:20.320 --> 0:25:24.680
<v Speaker 1>He's kind of a milktoast really like the queen wears

0:25:24.680 --> 0:25:28.720
<v Speaker 1>the pants in this relationship, she's she's the bad dude. Uh.

0:25:28.720 --> 0:25:30.399
<v Speaker 1>And like we said, if the king is threatened and

0:25:30.440 --> 0:25:35.080
<v Speaker 1>in check, he has to move to save himself. Yeah.

0:25:35.359 --> 0:25:38.359
<v Speaker 1>And if he goes, well, if I move here, I'm screweding.

0:25:38.440 --> 0:25:40.920
<v Speaker 1>If I move here, I'm screwing it. There's wait, there's

0:25:40.920 --> 0:25:43.320
<v Speaker 1>nowhere for me to move to get out of being attacked.

0:25:44.040 --> 0:25:46.480
<v Speaker 1>That's checkmate, baby. That's when the guy across from me

0:25:46.600 --> 0:25:48.440
<v Speaker 1>is very smug and just sitting there waiting for you

0:25:48.520 --> 0:25:51.280
<v Speaker 1>to realize it. Yeah. Or actually, traditionally you would call

0:25:51.320 --> 0:25:56.680
<v Speaker 1>out of here and checkmate, yes you know, checkmate? Uh?

0:25:56.880 --> 0:26:00.440
<v Speaker 1>Or actually I would say check and mate. I don't understand,

0:26:00.560 --> 0:26:04.320
<v Speaker 1>and it's probably super obnoxious and wrong. And then you

0:26:04.359 --> 0:26:07.040
<v Speaker 1>have your little ponds, the eight little guys up front,

0:26:07.160 --> 0:26:11.200
<v Speaker 1>the foot soldiers. They're basically cannon fodder pretty much. But ponds.

0:26:11.400 --> 0:26:13.720
<v Speaker 1>Some say there in lies the key. If you play

0:26:13.720 --> 0:26:16.600
<v Speaker 1>your ponds right, then you're in good shape. Did you know? Ponds?

0:26:16.640 --> 0:26:20.639
<v Speaker 1>Originally in the I think twelve thirteenth century, just to

0:26:20.680 --> 0:26:23.640
<v Speaker 1>make a more interesting each pond, depending on its place

0:26:23.680 --> 0:26:28.000
<v Speaker 1>on the rank, um had a name, like there was

0:26:28.040 --> 0:26:32.639
<v Speaker 1>the Gambler. Yeah, there was the doctor, the the Coward

0:26:32.680 --> 0:26:37.480
<v Speaker 1>of the county. Probably were they all Kenny Rogers songs? Yeah, exactly?

0:26:38.119 --> 0:26:40.320
<v Speaker 1>Um what else was there? There are a couple others

0:26:40.359 --> 0:26:43.760
<v Speaker 1>that were pretty interesting, but um, apparently it didn't stick.

0:26:44.560 --> 0:26:49.439
<v Speaker 1>The innkeeper the islands in the stream, right, so the

0:26:49.480 --> 0:26:55.560
<v Speaker 1>ponds can they're only worth one point? Um? They are defenders. Basically,

0:26:56.280 --> 0:26:59.200
<v Speaker 1>they only move one square at a time. I can't

0:26:59.240 --> 0:27:01.239
<v Speaker 1>go backwards, that can only go forwards, and they can

0:27:01.280 --> 0:27:05.639
<v Speaker 1>only attack diagonally right, So you can't I can't just

0:27:05.720 --> 0:27:08.160
<v Speaker 1>move upon. Like let's say you're upon and I'm upon.

0:27:08.480 --> 0:27:10.000
<v Speaker 1>I can't just come at you from straight ahead and

0:27:10.080 --> 0:27:12.720
<v Speaker 1>knock you out. We're basically just kind of staring at

0:27:12.720 --> 0:27:14.760
<v Speaker 1>each other. But if I was to the left or

0:27:14.800 --> 0:27:16.359
<v Speaker 1>right in front of you, I could go diagonally and

0:27:16.359 --> 0:27:20.800
<v Speaker 1>get get ahold of you. That makes sense, yes, okay,

0:27:21.320 --> 0:27:23.200
<v Speaker 1>it does I'm trying to visually, it's just as hard

0:27:23.240 --> 0:27:25.800
<v Speaker 1>to visualize. Yeah, and it's it's the kind of game

0:27:25.840 --> 0:27:28.920
<v Speaker 1>that sounds complicated, but once you play at once, you're like, okay,

0:27:28.960 --> 0:27:33.240
<v Speaker 1>this isn't so hard. So then the pawn can move um,

0:27:33.480 --> 0:27:39.399
<v Speaker 1>five directions left or right forward and then diagonally forward

0:27:39.480 --> 0:27:42.280
<v Speaker 1>or to the left or diagonally forward to the right right. No, no, no,

0:27:42.880 --> 0:27:45.760
<v Speaker 1>it cannot move left or right. Okay, So it can

0:27:45.800 --> 0:27:48.639
<v Speaker 1>only move forward diagonally to the left or diagonally to

0:27:48.640 --> 0:27:52.080
<v Speaker 1>the right. Correct three directions. And when you start the game,

0:27:52.880 --> 0:27:55.680
<v Speaker 1>it's the only time you can move your pond two spaces,

0:27:56.359 --> 0:27:59.040
<v Speaker 1>So you can move out upon two spaces on the

0:27:59.080 --> 0:28:02.600
<v Speaker 1>front row only um. After that, it can only move

0:28:02.600 --> 0:28:06.200
<v Speaker 1>one space at a time. Gotcha? All right, okay, so um,

0:28:06.400 --> 0:28:10.920
<v Speaker 1>let's talk about some rules like we haven't been already. Yeah,

0:28:10.960 --> 0:28:13.919
<v Speaker 1>the timer thing is, I never realized what the timer

0:28:14.000 --> 0:28:17.200
<v Speaker 1>was all about. I can't imagine how stressful that is. Yeah,

0:28:17.280 --> 0:28:20.400
<v Speaker 1>I thought the timer. I thought you had like each

0:28:20.400 --> 0:28:22.560
<v Speaker 1>player has like sixty seconds to complete a move or

0:28:22.600 --> 0:28:25.840
<v Speaker 1>something That is not true. No, Like those clocks with

0:28:25.880 --> 0:28:28.400
<v Speaker 1>the two faces and the buttons on top of each

0:28:28.440 --> 0:28:32.879
<v Speaker 1>face Um, they keep a predetermined amount of time a

0:28:32.920 --> 0:28:35.040
<v Speaker 1>total time, so say like an hour, so you have

0:28:35.080 --> 0:28:38.360
<v Speaker 1>an hour for this game, each have an hour, or okay,

0:28:38.400 --> 0:28:39.960
<v Speaker 1>so you each have an hour, so there's two hours

0:28:40.000 --> 0:28:42.160
<v Speaker 1>for the whole game. You divided the two hours into

0:28:42.200 --> 0:28:45.520
<v Speaker 1>one hour for each and then when it's your turn, Um,

0:28:45.640 --> 0:28:48.480
<v Speaker 1>your clock is running, and when you're done with your move,

0:28:48.680 --> 0:28:50.600
<v Speaker 1>you hit the button on top of your side and

0:28:50.640 --> 0:28:53.920
<v Speaker 1>it stops your clock and starts your opponent's clock. So

0:28:54.440 --> 0:28:57.200
<v Speaker 1>now they're eating away from that two hours. And then

0:28:57.400 --> 0:29:01.440
<v Speaker 1>if your opponent's time runs out, then you win just

0:29:01.480 --> 0:29:04.520
<v Speaker 1>based on that. Yeah, which is way cooler than I thought,

0:29:04.640 --> 0:29:06.840
<v Speaker 1>which was like you each have like two minutes to

0:29:06.880 --> 0:29:10.480
<v Speaker 1>complete a move. In this way, towards the end of

0:29:10.480 --> 0:29:12.680
<v Speaker 1>the game, you might have ten minutes left on your

0:29:12.680 --> 0:29:16.240
<v Speaker 1>clock and your opponent might have thirty minutes because you

0:29:16.240 --> 0:29:18.320
<v Speaker 1>took way too much time at the beginning, and then

0:29:18.360 --> 0:29:21.000
<v Speaker 1>you're forced into playing like way faster towards the end. Right,

0:29:21.200 --> 0:29:24.000
<v Speaker 1>pretty cool, So in my my the impression I have

0:29:24.120 --> 0:29:27.320
<v Speaker 1>is that this is something that you take up once

0:29:27.440 --> 0:29:30.400
<v Speaker 1>you've mastered chess, So well, that's kind of boring playing normally.

0:29:30.560 --> 0:29:32.160
<v Speaker 1>You have never played with it because I imagine it

0:29:32.240 --> 0:29:36.640
<v Speaker 1>changes everything. Alright, so let's play. Let's play with these

0:29:36.680 --> 0:29:42.480
<v Speaker 1>rules here. Why it always goes first, It always goes first. Um,

0:29:42.720 --> 0:29:46.840
<v Speaker 1>you cannot skip a turn. Nope, And therefore no player

0:29:46.880 --> 0:29:48.600
<v Speaker 1>can move twice in a row. Yeah, you can't, like

0:29:48.680 --> 0:29:53.000
<v Speaker 1>say I passed, you gotta move. Yeah, you can take

0:29:53.080 --> 0:29:56.880
<v Speaker 1>back a move, but only under a very specific circumstance.

0:29:57.280 --> 0:30:00.440
<v Speaker 1>We said that capturing the king is an illegal move. Ye,

0:30:00.880 --> 0:30:03.200
<v Speaker 1>So if you move your king into a place where

0:30:03.200 --> 0:30:06.320
<v Speaker 1>he will inevitably be captured, you moved him into check,

0:30:07.200 --> 0:30:11.120
<v Speaker 1>that's an illegal move, and the opponent's supposed to tell you,

0:30:11.400 --> 0:30:13.560
<v Speaker 1>and then you can take that move back. That's the

0:30:13.600 --> 0:30:16.000
<v Speaker 1>only move you can take back. So I think the

0:30:16.440 --> 0:30:18.800
<v Speaker 1>rule of thumb is once you take your hand off

0:30:18.800 --> 0:30:22.400
<v Speaker 1>of your piece. I comed, but that's how I always played. Yeah,

0:30:22.400 --> 0:30:26.040
<v Speaker 1>it seems legitimate. And also, now that I have not

0:30:26.040 --> 0:30:30.600
<v Speaker 1>played it and I'm a little older, I bet you that, uh,

0:30:30.720 --> 0:30:32.840
<v Speaker 1>it's better to try and do this stuff in your

0:30:32.880 --> 0:30:36.000
<v Speaker 1>head than move your pieces all around with your finger

0:30:36.080 --> 0:30:38.160
<v Speaker 1>on it, because I would imagine that would sort of

0:30:38.200 --> 0:30:42.400
<v Speaker 1>tip off your strategy somewhat. Um, I bet, like real

0:30:42.600 --> 0:30:45.720
<v Speaker 1>real pros do this in their head. They don't be like, go,

0:30:46.480 --> 0:30:52.520
<v Speaker 1>hmm right, no, my finger is still on it. And

0:30:52.560 --> 0:30:54.120
<v Speaker 1>then I think they played with the clock to don't

0:30:54.160 --> 0:30:57.480
<v Speaker 1>they probably? Yeah? Uh? And do you want to say

0:30:57.640 --> 0:31:00.160
<v Speaker 1>part part of strategy, you want to be thinking at

0:31:00.240 --> 0:31:04.760
<v Speaker 1>least three moves ahead anyway. Yeah, I imagine that's very tough.

0:31:04.880 --> 0:31:07.880
<v Speaker 1>Good luck with that beginner. Well, what else you said

0:31:07.920 --> 0:31:10.920
<v Speaker 1>that you can't move upon more than one squared a

0:31:10.960 --> 0:31:14.920
<v Speaker 1>time except for to start. Yeah, it's each pond's first

0:31:15.000 --> 0:31:17.240
<v Speaker 1>move can either be one or two. It's not necessarily

0:31:17.280 --> 0:31:21.360
<v Speaker 1>like at the beginning of the game. Um, oh, I

0:31:21.440 --> 0:31:24.880
<v Speaker 1>like this one. You know the words stalemate, Yeah, stalemate

0:31:25.040 --> 0:31:28.880
<v Speaker 1>is a chess term. It happens when, uh, if the

0:31:28.960 --> 0:31:32.600
<v Speaker 1>king isn't under attack, but any direction that you move

0:31:32.720 --> 0:31:36.400
<v Speaker 1>him in would place him in check so that there

0:31:37.000 --> 0:31:40.000
<v Speaker 1>there's no checkmate going or coming. It's just you just

0:31:40.120 --> 0:31:43.960
<v Speaker 1>happened to end up making a terrible move. That's a stalemate.

0:31:44.000 --> 0:31:47.800
<v Speaker 1>No one wins. Sorry, everybody goes home a loser. That's

0:31:47.800 --> 0:31:51.800
<v Speaker 1>no fun. All right, here's some other rules which I

0:31:51.840 --> 0:31:54.320
<v Speaker 1>did not know about. I have never played with these rules,

0:31:54.720 --> 0:31:57.440
<v Speaker 1>and they were really confusing to me. Yeah, I had

0:31:57.440 --> 0:32:01.120
<v Speaker 1>to do some supplemental research. Yeah, like YouTube videos and

0:32:01.120 --> 0:32:05.200
<v Speaker 1>stuff where Englishmen explained exactly what castling is. I think

0:32:05.200 --> 0:32:07.160
<v Speaker 1>I have a decent hand on it. But go ahead,

0:32:08.160 --> 0:32:10.640
<v Speaker 1>well castling in this article it says that it has

0:32:10.680 --> 0:32:12.080
<v Speaker 1>to be done at the beginning of the game. I

0:32:12.120 --> 0:32:14.760
<v Speaker 1>didn't see that anywhere else. I think it can only

0:32:14.800 --> 0:32:17.720
<v Speaker 1>be done once a game. Well, here's the deal I

0:32:18.000 --> 0:32:21.600
<v Speaker 1>got to the bottom of this. It can be done

0:32:21.640 --> 0:32:25.120
<v Speaker 1>as long as the king and the rook that you're

0:32:25.160 --> 0:32:28.920
<v Speaker 1>going to use to castle with has not moved yet, right, So,

0:32:28.960 --> 0:32:30.960
<v Speaker 1>as long as they are still in their original positions,

0:32:30.960 --> 0:32:33.080
<v Speaker 1>you can castle. Yeah, but that doesn't necessarily have to

0:32:33.120 --> 0:32:36.480
<v Speaker 1>happen at the beginning of the game. Um, but you

0:32:36.560 --> 0:32:41.320
<v Speaker 1>can move your king two pieces and then move the

0:32:41.440 --> 0:32:46.000
<v Speaker 1>rook that hasn't moved. That's your your castle right um,

0:32:46.040 --> 0:32:50.240
<v Speaker 1>to the last space the king past. So that means

0:32:50.280 --> 0:32:52.320
<v Speaker 1>basically what you're doing is you're moving your king over

0:32:52.560 --> 0:32:54.800
<v Speaker 1>and you're moving your rook next to it so that

0:32:54.880 --> 0:32:58.760
<v Speaker 1>your rook can protect your king more more better better. Yeah,

0:32:58.840 --> 0:33:00.520
<v Speaker 1>and you can only do this if they're nothing in

0:33:00.560 --> 0:33:04.320
<v Speaker 1>between the two. Um, and you can do it on

0:33:04.320 --> 0:33:07.520
<v Speaker 1>either side. You can do a on the king's side

0:33:07.560 --> 0:33:10.680
<v Speaker 1>or the queen's side, and it's the only move where

0:33:10.680 --> 0:33:14.000
<v Speaker 1>you can move two pieces at once and you don't

0:33:14.040 --> 0:33:16.720
<v Speaker 1>have to but it strategically, it's a very smart move

0:33:16.800 --> 0:33:19.080
<v Speaker 1>to castle anytime you can. Yeah, I still don't fully

0:33:19.080 --> 0:33:21.200
<v Speaker 1>get it or or the benefits. I know it's a

0:33:21.240 --> 0:33:23.480
<v Speaker 1>defensive move. I don't understand why you have to move

0:33:23.520 --> 0:33:25.960
<v Speaker 1>the king. Why not just move the rook next to

0:33:26.040 --> 0:33:27.840
<v Speaker 1>the king like that seems like that would be the

0:33:27.920 --> 0:33:30.440
<v Speaker 1>same thing. Yeah. I think someone will be able to

0:33:30.600 --> 0:33:33.520
<v Speaker 1>explain this in a dummies fashion via email and then

0:33:33.520 --> 0:33:35.320
<v Speaker 1>we're going to get a good one. But I think

0:33:35.320 --> 0:33:37.400
<v Speaker 1>that is what it amounts to. It's a defensive move

0:33:37.480 --> 0:33:41.080
<v Speaker 1>to make the rook put it in a better position

0:33:41.080 --> 0:33:44.920
<v Speaker 1>to protect the king. Um, there's pawn promotion. Never heard

0:33:44.960 --> 0:33:48.440
<v Speaker 1>of that. So there is pawn promotion where you said, like,

0:33:48.480 --> 0:33:50.440
<v Speaker 1>if the pawn just makes it all the way across

0:33:50.480 --> 0:33:55.440
<v Speaker 1>the board, your opposing rank either the first rank or

0:33:55.440 --> 0:33:58.160
<v Speaker 1>the eighth rank, depending on where your opponent is, you

0:33:58.200 --> 0:34:01.040
<v Speaker 1>could promote your pawn. I never heard of this. Most

0:34:01.040 --> 0:34:04.479
<v Speaker 1>people choose to promote their pond to queen, but in

0:34:04.680 --> 0:34:07.640
<v Speaker 1>certain instances I have no idea what they are, but

0:34:07.720 --> 0:34:09.960
<v Speaker 1>I just saw that in certain and instance is it's

0:34:10.000 --> 0:34:12.920
<v Speaker 1>better it might be better to promote it to something

0:34:12.960 --> 0:34:16.600
<v Speaker 1>else other than queen, and that would be a different

0:34:16.600 --> 0:34:20.400
<v Speaker 1>type of promotion. It's um like not a full proo promotion.

0:34:20.520 --> 0:34:23.440
<v Speaker 1>I can't have I can't remember what the name of

0:34:23.480 --> 0:34:26.200
<v Speaker 1>it is. But yeah, so typically you'd want to promote

0:34:26.200 --> 0:34:28.280
<v Speaker 1>it to the queen because that's the best piece. And

0:34:28.320 --> 0:34:30.680
<v Speaker 1>then you have two queens on the board. Yeah you

0:34:30.760 --> 0:34:33.279
<v Speaker 1>have if you still have your queen that is. Yeah.

0:34:33.320 --> 0:34:36.600
<v Speaker 1>And I I don't know, I've never heard of these,

0:34:36.600 --> 0:34:38.400
<v Speaker 1>so I don't know if they're just seldom used or

0:34:38.440 --> 0:34:41.719
<v Speaker 1>if it's just really rare that upon actually makes it

0:34:41.800 --> 0:34:44.359
<v Speaker 1>to the other side, because that would seem pretty rare

0:34:44.360 --> 0:34:47.560
<v Speaker 1>to me. I think they're fairly well used um or

0:34:47.760 --> 0:34:51.319
<v Speaker 1>frequently used sell rules. Okay, I know this last one

0:34:51.360 --> 0:34:56.120
<v Speaker 1>is not for fact, it's not a frequently used rule.

0:34:56.200 --> 0:35:00.160
<v Speaker 1>It's really obscure, so much so that the term m

0:35:00.320 --> 0:35:04.160
<v Speaker 1>poissance is used in other sports to describe little known

0:35:04.160 --> 0:35:07.239
<v Speaker 1>obscure rules. So it's become kind of a just a

0:35:07.360 --> 0:35:10.440
<v Speaker 1>catch all term. Just has really had a huge cultural

0:35:10.480 --> 0:35:13.360
<v Speaker 1>impact on the world, like an all sense of strange

0:35:13.360 --> 0:35:18.680
<v Speaker 1>ways huh, yeah, just stalemate. So on poissant means in passing.

0:35:19.480 --> 0:35:21.920
<v Speaker 1>It's pretty tricky. It allows a pond to capture an

0:35:21.960 --> 0:35:26.759
<v Speaker 1>opponent's pawn by doing nothing, though without landing on the square. No, So,

0:35:26.880 --> 0:35:29.320
<v Speaker 1>from what I understand this, this article is a little wrong.

0:35:30.600 --> 0:35:33.319
<v Speaker 1>Basically it allows it allows you to capture a pond

0:35:33.520 --> 0:35:37.880
<v Speaker 1>as if the pond had only moved one square, and

0:35:37.920 --> 0:35:42.600
<v Speaker 1>it can only be played after a two square advance. Confusing, Right,

0:35:42.640 --> 0:35:45.920
<v Speaker 1>So if a pawn moves two squares and happens to

0:35:46.040 --> 0:35:49.479
<v Speaker 1>pass an opposing pawn, yes, then the pond that moved

0:35:49.480 --> 0:35:53.279
<v Speaker 1>two squares to made the move is out. Yeah. It's

0:35:53.320 --> 0:35:55.359
<v Speaker 1>almost like it can attack from the side, I think,

0:35:55.520 --> 0:35:58.680
<v Speaker 1>but it's ultimately is attacking itself. The pond that's just

0:35:58.719 --> 0:36:02.239
<v Speaker 1>sitting there captures that pawn that made the move. Yes,

0:36:02.560 --> 0:36:04.720
<v Speaker 1>so you basically just made a bone head move because

0:36:04.719 --> 0:36:06.719
<v Speaker 1>you just lost your pawn. Yeah. It can only be

0:36:06.760 --> 0:36:10.080
<v Speaker 1>done too, if the pond comes from home base and

0:36:10.200 --> 0:36:13.759
<v Speaker 1>moves two squares, which can only happen once a game, Right,

0:36:14.760 --> 0:36:16.759
<v Speaker 1>I think, man can't can't we didn't We just say

0:36:16.760 --> 0:36:19.440
<v Speaker 1>a pawn can only move two squares in one like

0:36:19.480 --> 0:36:22.280
<v Speaker 1>at the beginning of a game each pond. Yeah, yeah,

0:36:22.400 --> 0:36:26.839
<v Speaker 1>so that could Yeah, that's that is obscure. Yeah, I've

0:36:26.880 --> 0:36:29.640
<v Speaker 1>never heard of it, and I don't. I think I

0:36:29.719 --> 0:36:38.080
<v Speaker 1>found that not many people use it. Nice, So those

0:36:38.120 --> 0:36:43.160
<v Speaker 1>are the rules, and yeah, um let's talk strategy, man,

0:36:44.400 --> 0:36:49.880
<v Speaker 1>Uh yeah, protect your king, capture the opponent's pieces, and

0:36:50.000 --> 0:36:53.839
<v Speaker 1>attack the king, attack him like you hate him. That's

0:36:53.840 --> 0:36:56.200
<v Speaker 1>not really strategy. I mean, that's just the basic like

0:36:56.480 --> 0:36:59.799
<v Speaker 1>what you're trying to do. There are like real strategies

0:37:00.120 --> 0:37:02.319
<v Speaker 1>that people have worked out with names. Yeah, they have

0:37:02.480 --> 0:37:07.840
<v Speaker 1>like names kings, gambit connected, the shuffle, the fork attack,

0:37:08.920 --> 0:37:15.279
<v Speaker 1>or the geto in Italian makes a kiss sound. Yeah

0:37:15.719 --> 0:37:20.000
<v Speaker 1>see and then a vowel makes a sound. Yeah. I

0:37:20.000 --> 0:37:23.279
<v Speaker 1>don't and I don't know much about these strategies, but um,

0:37:23.320 --> 0:37:24.800
<v Speaker 1>I know if you want to get better at jess

0:37:24.800 --> 0:37:26.680
<v Speaker 1>than you would do yourself a favor by trying to

0:37:26.760 --> 0:37:30.439
<v Speaker 1>learn one or two instead of just being like, well,

0:37:30.719 --> 0:37:33.360
<v Speaker 1>this guy goes this way and I don't like horses,

0:37:33.400 --> 0:37:36.640
<v Speaker 1>so I'm gonna attack the night, which is how I

0:37:36.680 --> 0:37:40.880
<v Speaker 1>play strategy. But what are some other basic strategies? Like

0:37:40.920 --> 0:37:43.520
<v Speaker 1>let's say you're a beginner, like you, Okay, what should

0:37:43.520 --> 0:37:45.440
<v Speaker 1>you try to do, I would be well served to

0:37:45.560 --> 0:37:50.560
<v Speaker 1>not rush. Um. I want to consider what your next

0:37:50.600 --> 0:37:53.680
<v Speaker 1>move would be after I made my move. But I

0:37:53.719 --> 0:37:56.280
<v Speaker 1>want to do all this with my arms folded across

0:37:56.360 --> 0:37:58.960
<v Speaker 1>my chest in my head, very quietly, so as not

0:37:59.080 --> 0:38:02.920
<v Speaker 1>to give away my strategy. Um, I want to castle

0:38:02.960 --> 0:38:06.080
<v Speaker 1>whenever possible, castle the king with the rook. Yeah, so

0:38:06.200 --> 0:38:09.080
<v Speaker 1>that must be like a real light common thing. Yeah,

0:38:09.160 --> 0:38:11.720
<v Speaker 1>I need. I feel like I missed out. You didn't castle.

0:38:11.719 --> 0:38:13.359
<v Speaker 1>That's how your brother beat. You had no idea. I'll

0:38:13.360 --> 0:38:16.000
<v Speaker 1>betty castle and you were like what did you just do?

0:38:16.080 --> 0:38:20.000
<v Speaker 1>And he's like never mind. Uh. Like we said, the

0:38:20.040 --> 0:38:21.600
<v Speaker 1>center of the board is where you would like to

0:38:21.640 --> 0:38:27.040
<v Speaker 1>control things. Um, you want to use all your pieces? Yeah,

0:38:27.200 --> 0:38:30.560
<v Speaker 1>move them around smartly though. Yeah. Those ponds, like we said,

0:38:30.600 --> 0:38:32.960
<v Speaker 1>are important. You gotta you gotta bring them out so

0:38:33.040 --> 0:38:35.640
<v Speaker 1>you can start attacking. Don't like it's not a good strategy.

0:38:35.719 --> 0:38:38.160
<v Speaker 1>Just be like, all right, I'm just gonna surround my

0:38:38.239 --> 0:38:40.919
<v Speaker 1>king with ponds and just leave them all there, right,

0:38:41.080 --> 0:38:43.000
<v Speaker 1>Like you want to get that clean out And like

0:38:43.040 --> 0:38:46.600
<v Speaker 1>we said, you can't jump, so you gotta move stuff

0:38:46.600 --> 0:38:48.520
<v Speaker 1>out of the way so everything can get out there.

0:38:48.560 --> 0:38:52.120
<v Speaker 1>And start warring exactly. Uh, like I said, you want

0:38:52.120 --> 0:38:55.600
<v Speaker 1>to plan three moves ahead. Um. And and as you

0:38:55.640 --> 0:38:57.480
<v Speaker 1>were saying, like, you want to get your stuff out

0:38:57.520 --> 0:38:59.480
<v Speaker 1>on the board, but you want to do it strategically.

0:38:59.520 --> 0:39:03.080
<v Speaker 1>You want to um, set yourself up, take your time,

0:39:03.600 --> 0:39:09.200
<v Speaker 1>don't attack too quickly because again that leaves your king overexposed. UM.

0:39:09.239 --> 0:39:12.560
<v Speaker 1>And you you never want to sacrifice a piece of

0:39:12.680 --> 0:39:15.439
<v Speaker 1>higher value for lesser value. Yeah, that's the big one.

0:39:15.480 --> 0:39:17.600
<v Speaker 1>I think that's the one. Even I think I remember

0:39:17.640 --> 0:39:23.200
<v Speaker 1>trying to employ not successfully, but uh yeah, no, you

0:39:23.440 --> 0:39:27.600
<v Speaker 1>don't wanna um. You don't want to lose a rook

0:39:27.680 --> 0:39:30.800
<v Speaker 1>to a pawn. You're just a sucker. And then probably

0:39:30.840 --> 0:39:34.880
<v Speaker 1>the most important strategy is to have fun and not

0:39:35.000 --> 0:39:38.719
<v Speaker 1>get discouraged, which I think I think that probably makes

0:39:38.719 --> 0:39:40.400
<v Speaker 1>a lot of sense. Like I don't think chess is

0:39:40.400 --> 0:39:43.080
<v Speaker 1>something you just come out and play well the first time.

0:39:43.680 --> 0:39:47.080
<v Speaker 1>No one in the history of the world since has

0:39:47.120 --> 0:39:53.279
<v Speaker 1>ever played chess or shadow Anger or anything. If you're

0:39:53.320 --> 0:39:55.439
<v Speaker 1>a beginner, I think you should just concentrate your first

0:39:55.440 --> 0:39:59.360
<v Speaker 1>few games on getting the moves correct and then you

0:39:59.400 --> 0:40:01.640
<v Speaker 1>can start working about everything else. But I mean, if

0:40:01.640 --> 0:40:04.319
<v Speaker 1>you want to get better very quickly. In addition to playing,

0:40:04.360 --> 0:40:08.560
<v Speaker 1>there's all sorts of websites, books, people you can talk to, UM,

0:40:08.600 --> 0:40:10.960
<v Speaker 1>and there's a lot of info out there to learn

0:40:11.000 --> 0:40:13.279
<v Speaker 1>how to play chess. Yeah, and now that I'm thinking

0:40:13.280 --> 0:40:15.160
<v Speaker 1>about it, I don't know that I've I've ever won

0:40:15.200 --> 0:40:18.600
<v Speaker 1>a single game of chess. I always play people better

0:40:18.680 --> 0:40:20.680
<v Speaker 1>than me. I think my record is like oh and

0:40:20.840 --> 0:40:23.319
<v Speaker 1>sixty three and I quit playing. Yeah, I can see that,

0:40:23.400 --> 0:40:25.799
<v Speaker 1>but I mean, you know, maybe play a little kid

0:40:25.840 --> 0:40:28.879
<v Speaker 1>if you're not that great. A kid who sucks at chess.

0:40:28.920 --> 0:40:31.279
<v Speaker 1>I was about to say, that's even more right now,

0:40:31.320 --> 0:40:34.319
<v Speaker 1>a kid that sucks at chess. Just don't gloat too

0:40:34.360 --> 0:40:37.560
<v Speaker 1>much because it's a kid. No, I'd glowed. So that's

0:40:37.600 --> 0:40:40.960
<v Speaker 1>everything there is to know about chess. Do you got

0:40:40.960 --> 0:40:43.680
<v Speaker 1>anything else? I got nothing else? Um. If you want

0:40:43.719 --> 0:40:47.000
<v Speaker 1>to learn more about chess and see a pretty nifty

0:40:47.040 --> 0:40:52.080
<v Speaker 1>little flash animation, UM, you can type in C H E. S.

0:40:52.080 --> 0:40:53.960
<v Speaker 1>S into search bart how stiff works dot com and

0:40:53.960 --> 0:40:56.080
<v Speaker 1>it will bring up this article. And since I said

0:40:56.080 --> 0:41:00.160
<v Speaker 1>search bar, it means it's time for listener mail. And

0:41:00.160 --> 0:41:04.080
<v Speaker 1>I'm gonna call this Maori love. And like we said,

0:41:04.800 --> 0:41:07.560
<v Speaker 1>the Kiwi's Love a little light shining on them, and

0:41:07.600 --> 0:41:10.319
<v Speaker 1>so we have heard back from them in spades. Yeah.

0:41:10.400 --> 0:41:14.439
<v Speaker 1>Have you ever seen Bad Taste? Oh no, I don't

0:41:14.440 --> 0:41:17.279
<v Speaker 1>think so, because Peter Jackson's first movie. Yeah, I never

0:41:17.320 --> 0:41:20.040
<v Speaker 1>saw that one. I saw the other one he did,

0:41:20.320 --> 0:41:23.880
<v Speaker 1>Um Dead Alive I saw that one too. Yeah, I

0:41:23.880 --> 0:41:27.160
<v Speaker 1>didn't see Bad Taste. I like Bad Taste Boy the Hobbit.

0:41:27.480 --> 0:41:29.920
<v Speaker 1>I liked that Alive though, two in in the just

0:41:29.960 --> 0:41:33.000
<v Speaker 1>the schlockiest way you can like something. Sure. Yeah, I

0:41:33.000 --> 0:41:36.040
<v Speaker 1>didn't see The Hobbit, but this next Hobbit sequel in

0:41:36.080 --> 0:41:39.200
<v Speaker 1>the never ending parade of Hobbit movies, actually looks kind

0:41:39.200 --> 0:41:41.320
<v Speaker 1>of interesting. Yeah. I didn't see all of The Hobbit.

0:41:41.360 --> 0:41:43.400
<v Speaker 1>I watched some of it the other night and I

0:41:43.440 --> 0:41:45.480
<v Speaker 1>just couldn't do it. Have you ever heard of Rob Delaney,

0:41:45.800 --> 0:41:49.080
<v Speaker 1>the Twitter guy? He had this tweet he was like, um,

0:41:49.239 --> 0:41:51.279
<v Speaker 1>it was in all caps. He goes, I'm in the

0:41:51.320 --> 0:41:53.239
<v Speaker 1>Hobbit right now. It's eight and a half hours long.

0:41:53.280 --> 0:41:55.440
<v Speaker 1>They won't let anybody leave, please send, and then like

0:41:55.480 --> 0:41:59.040
<v Speaker 1>it just runts down and heavenly creatures. Did you ever

0:41:59.080 --> 0:42:02.120
<v Speaker 1>see that? No, man, that was really good. That was

0:42:02.200 --> 0:42:04.160
<v Speaker 1>the first time I had seen Kate Winslet in a movie,

0:42:04.680 --> 0:42:09.640
<v Speaker 1>really good movie. Al Right, enough about Peter Jackson, onto

0:42:09.640 --> 0:42:11.800
<v Speaker 1>the Maori. I thought you guys, thought it'd send you

0:42:11.840 --> 0:42:14.680
<v Speaker 1>a quick email that sincerely congratulate you and how you

0:42:14.719 --> 0:42:18.560
<v Speaker 1>handled the Maori podcast production. Pronunciation of Maori words and

0:42:18.600 --> 0:42:22.440
<v Speaker 1>phrases uses a style of linguistic that is totally different

0:42:22.640 --> 0:42:25.680
<v Speaker 1>to most languages. See I don't feel so bad now

0:42:26.040 --> 0:42:31.319
<v Speaker 1>like the pronounced yeah. Well, we're getting to that. As

0:42:31.320 --> 0:42:34.240
<v Speaker 1>a twenty year old kily I often mispronounced Maori words myself,

0:42:34.600 --> 0:42:36.239
<v Speaker 1>and due to the nature of trying to put a

0:42:36.320 --> 0:42:39.920
<v Speaker 1>largely oral language into words, spelling and pronunciation often changed

0:42:39.920 --> 0:42:43.279
<v Speaker 1>through the years. Still, why would you choose W for

0:42:43.400 --> 0:42:47.120
<v Speaker 1>F sound? I thought I'd give you some Maori words

0:42:47.160 --> 0:42:50.520
<v Speaker 1>and easy up their pronunciation for you guys. So that

0:42:51.920 --> 0:42:56.120
<v Speaker 1>white white tangy, he said, The treaty um is pronounced

0:42:56.320 --> 0:42:59.920
<v Speaker 1>why tangy? What's is the W sound? Is a W

0:43:00.040 --> 0:43:03.239
<v Speaker 1>sound in that one? Yeah, that's what he says. He

0:43:03.280 --> 0:43:07.840
<v Speaker 1>said this as though you're questioning someone's recipe for salsa.

0:43:08.160 --> 0:43:11.680
<v Speaker 1>That's awesome. Uh. People in New Zealand know about salsa.

0:43:12.200 --> 0:43:17.560
<v Speaker 1>That's weird. Um uh a r t Aura or Land

0:43:17.760 --> 0:43:23.160
<v Speaker 1>of the Long White Cloud is pronounced alta roa al

0:43:23.200 --> 0:43:26.200
<v Speaker 1>ta roa Okay, and that's that was that's New Zealand.

0:43:26.239 --> 0:43:28.279
<v Speaker 1>It's the Maori word for New Zealand, right, I think

0:43:28.320 --> 0:43:31.799
<v Speaker 1>so words that begin with the w h prefects you

0:43:31.800 --> 0:43:35.240
<v Speaker 1>were talking about are almost always pronounced as an F sound,

0:43:35.680 --> 0:43:40.160
<v Speaker 1>So waka papa sounds more like papa, which sounds weird

0:43:40.200 --> 0:43:43.240
<v Speaker 1>to us and even dirty. But it's not that sounds

0:43:43.239 --> 0:43:46.839
<v Speaker 1>pronounced but that's how the Maori pronounced the word that

0:43:46.880 --> 0:43:51.160
<v Speaker 1>we butchered all over our episode, basically, yeah, exactly. Or

0:43:51.640 --> 0:43:57.960
<v Speaker 1>the town of wanga Nui is pronounced funga nui. Yeah,

0:43:58.000 --> 0:44:00.640
<v Speaker 1>it's so weird and hard to get used too. But

0:44:00.719 --> 0:44:02.680
<v Speaker 1>one of my favorite guys is a small town of

0:44:03.719 --> 0:44:06.200
<v Speaker 1>but hold hold on, it is weird. It's weird to us,

0:44:06.600 --> 0:44:11.600
<v Speaker 1>and like the the fuka papa word sounds hilarious, especially

0:44:11.680 --> 0:44:14.440
<v Speaker 1>if you're in sixth grade or whatever. Exactly, But I

0:44:14.480 --> 0:44:17.160
<v Speaker 1>mean this is again, that's how it's pronounced in Maori,

0:44:17.480 --> 0:44:20.880
<v Speaker 1>and therefore, if you're saying a Maori word, you can't

0:44:20.880 --> 0:44:24.480
<v Speaker 1>really just change the pronunciation because based on your own west.

0:44:27.760 --> 0:44:31.440
<v Speaker 1>So here's this final one is the small town of Wakika,

0:44:31.640 --> 0:44:37.759
<v Speaker 1>come out. Kyle is pronounced way kick a muko if

0:44:37.800 --> 0:44:40.680
<v Speaker 1>you know the correct pronunciation the second time. Why did

0:44:40.680 --> 0:44:43.600
<v Speaker 1>you what? Well? I mean I was just reading it

0:44:43.640 --> 0:44:47.360
<v Speaker 1>as if I was oh, which I am, like basically

0:44:47.480 --> 0:44:51.279
<v Speaker 1>during our Maori episode. Again, I'm really surprised that we

0:44:51.360 --> 0:44:53.719
<v Speaker 1>got a lot of praise for this one. Yeah. I

0:44:53.760 --> 0:44:56.520
<v Speaker 1>think that they're delighted that we talked about them and

0:44:57.080 --> 0:44:59.360
<v Speaker 1>probably got a good laugh because no one can pronounce

0:44:59.360 --> 0:45:02.400
<v Speaker 1>these words. Yeah, somebody wrote in and said they faced

0:45:02.400 --> 0:45:06.000
<v Speaker 1>palm like times. Yeah, but they probably laughed about it

0:45:06.800 --> 0:45:08.640
<v Speaker 1>on the whole though. Guys that wouldn't worry about offending

0:45:08.719 --> 0:45:11.120
<v Speaker 1>Kiwi's too much. We're a small nation and we're usually

0:45:11.480 --> 0:45:13.560
<v Speaker 1>just happy if we find out people in other countries. No,

0:45:13.680 --> 0:45:16.880
<v Speaker 1>we exists as a separate entity. Plus in Australia they

0:45:16.960 --> 0:45:19.520
<v Speaker 1>produced Play of the Concords, which is a pretty big

0:45:20.120 --> 0:45:24.520
<v Speaker 1>that's a big production. Thanks again, that's from Tom. Thanks Tom.

0:45:24.680 --> 0:45:30.160
<v Speaker 1>How would you say Tom and Kiwi? No, it's actually TLM,

0:45:30.200 --> 0:45:33.319
<v Speaker 1>not the weird t h o M. Yeah, like Tom York. Yeah,

0:45:33.400 --> 0:45:37.280
<v Speaker 1>that's he dealing with Yorky. Yeah, that's what I call him. Uh,

0:45:37.440 --> 0:45:42.000
<v Speaker 1>he's good though he's great. Um, well, thank you very much, Tom.

0:45:42.000 --> 0:45:45.399
<v Speaker 1>We appreciate that, and thank you to everybody who wrote

0:45:45.400 --> 0:45:47.680
<v Speaker 1>in to say way to go on, Maori, we were

0:45:47.760 --> 0:45:51.319
<v Speaker 1>blown away. I'm glad to hear from you guys down there. Um,

0:45:51.360 --> 0:45:55.000
<v Speaker 1>we're up there, depending on what direction you're traveling. UM,

0:45:55.040 --> 0:45:57.680
<v Speaker 1>if you want to let us know that we did

0:45:58.239 --> 0:46:01.640
<v Speaker 1>so so or really great or not that great on

0:46:01.719 --> 0:46:04.640
<v Speaker 1>any episode, or if you have any great explanations on

0:46:04.680 --> 0:46:08.680
<v Speaker 1>anything about chess, any tips, any tricks, any strategy, we'd

0:46:08.680 --> 0:46:11.879
<v Speaker 1>love to share it with everybody. Basic strategies, right, we'll

0:46:11.920 --> 0:46:15.560
<v Speaker 1>get too weird with the King scambit. Yes, well, um,

0:46:15.600 --> 0:46:18.880
<v Speaker 1>but I'll bet that's like a totally basic strategy. Um.

0:46:18.960 --> 0:46:21.200
<v Speaker 1>You can tweet to us at s Y s K podcast.

0:46:21.280 --> 0:46:23.480
<v Speaker 1>You can join us on Facebook dot com, slash Stuff

0:46:23.520 --> 0:46:25.080
<v Speaker 1>you Should Know. You can send us an email to

0:46:25.200 --> 0:46:28.920
<v Speaker 1>Stuff Podcast at Discovery dot com and all as always,

0:46:29.000 --> 0:46:30.920
<v Speaker 1>you can join us at our home on the web,

0:46:31.239 --> 0:46:38.840
<v Speaker 1>Stuff you Should Know dot com for more on this

0:46:39.000 --> 0:46:41.520
<v Speaker 1>and thousands of other topics. Is it how Stuff Works

0:46:41.520 --> 0:46:51.800
<v Speaker 1>dot Com. Brought to you by the all new Toyota

0:46:51.880 --> 0:46:52.280
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