1 00:00:00,200 --> 00:00:04,600 Speaker 1: Brought to you by the all new Toyota Corolla. Welcome 2 00:00:04,640 --> 00:00:07,560 Speaker 1: to you Stuff you should Know from House Stuff Works 3 00:00:07,600 --> 00:00:16,160 Speaker 1: dot com. Hey, and welcome to the podcast. I'm Murray 4 00:00:16,200 --> 00:00:19,200 Speaker 1: Head with me as always as Charles W. Chuck Bryant 5 00:00:19,880 --> 00:00:23,720 Speaker 1: and uh Steffe should know Mary Head. And here's the 6 00:00:23,720 --> 00:00:25,520 Speaker 1: guy who did One Night in Bangkok. Oh, I know, 7 00:00:25,960 --> 00:00:28,960 Speaker 1: I just don't get the reference. Oh, it's about Bobby. Sure, 8 00:00:29,520 --> 00:00:33,839 Speaker 1: it's from the musical Chess. What we talked about this before. 9 00:00:34,320 --> 00:00:36,640 Speaker 1: I have no idea what you're talking in an episode? Jerry? 10 00:00:36,680 --> 00:00:40,560 Speaker 1: Did we not? I'm almost positive we did. Jerry doesn't listen. 11 00:00:41,640 --> 00:00:46,040 Speaker 1: What a yeah? I think I have a faint memory. 12 00:00:46,200 --> 00:00:49,840 Speaker 1: One Night in Bangkok is from the the musical Chess, 13 00:00:50,880 --> 00:00:54,640 Speaker 1: which I didn't know existed, right, And it's based loosely 14 00:00:54,680 --> 00:00:57,280 Speaker 1: on the story of Bobby Fisher. Okay, I do remember 15 00:00:57,320 --> 00:00:59,240 Speaker 1: that now, and I think I was just as surprised 16 00:00:59,240 --> 00:01:02,120 Speaker 1: back then. It's but it's the truth. Tell me in 17 00:01:02,120 --> 00:01:06,039 Speaker 1: another couple of years, and again, what's with Murray Head. 18 00:01:06,280 --> 00:01:08,759 Speaker 1: That can't be the guy's real name? And why would 19 00:01:08,760 --> 00:01:10,920 Speaker 1: that be a name you adopted although it's perfect for 20 00:01:12,080 --> 00:01:14,880 Speaker 1: five I bet that's his name. Murray Head. Well, look 21 00:01:14,920 --> 00:01:17,959 Speaker 1: into it. What parents name their kid Murray head? Was 22 00:01:18,000 --> 00:01:21,560 Speaker 1: his last name was head, right, I'm saying yeah, but 23 00:01:22,360 --> 00:01:27,679 Speaker 1: no doctor and mrs Head. Maybe doctor and doctor head. 24 00:01:28,480 --> 00:01:31,000 Speaker 1: Maybe so maybe his parents are both doctors, but don't 25 00:01:31,000 --> 00:01:32,920 Speaker 1: you think that. Probably then if his last name really 26 00:01:32,959 --> 00:01:35,360 Speaker 1: was Head, it was actually like Hedowski or something like that, 27 00:01:36,360 --> 00:01:39,840 Speaker 1: Murray Hedowski. I can live with Murray Head. It's terrible 28 00:01:39,920 --> 00:01:44,080 Speaker 1: that we Chuck's checking his watch, which is the universal 29 00:01:44,120 --> 00:01:46,400 Speaker 1: sign for me to hurry things along. Now I'm not. 30 00:01:46,520 --> 00:01:50,760 Speaker 1: And I need to apologize to you because, uh, it's 31 00:01:50,800 --> 00:01:53,920 Speaker 1: a it's a busy week for me. And I said, hey, 32 00:01:54,000 --> 00:01:57,920 Speaker 1: let's do one that is, uh, it's not super tough. 33 00:01:58,000 --> 00:02:01,200 Speaker 1: And I sent you chess. You were like today, You're like, 34 00:02:01,360 --> 00:02:03,920 Speaker 1: I've never played chess before. I'm not in my life. Yeah, 35 00:02:03,960 --> 00:02:06,320 Speaker 1: I had no idea. I apologize for some reason. I 36 00:02:06,360 --> 00:02:09,200 Speaker 1: don't even know how to play checkers. Yeah, And now 37 00:02:09,200 --> 00:02:11,320 Speaker 1: that I think about it, I don't see you as 38 00:02:11,320 --> 00:02:16,960 Speaker 1: a chess player until now. I don't know you more 39 00:02:16,960 --> 00:02:18,480 Speaker 1: as a type of person who would walk in and 40 00:02:18,520 --> 00:02:21,120 Speaker 1: like drop a bowling ball on the chess board and say, 41 00:02:21,160 --> 00:02:24,560 Speaker 1: I went, you got me way wrong. You're not like 42 00:02:24,600 --> 00:02:29,399 Speaker 1: super strategic and tactical. What he's a big stick? Oh, 43 00:02:29,520 --> 00:02:31,799 Speaker 1: I can be both ways. You you're just talking about 44 00:02:31,840 --> 00:02:38,000 Speaker 1: your own experience with me. Oh yeah, I've can play 45 00:02:38,120 --> 00:02:40,560 Speaker 1: chess and I intend to. Are you gonna play? Yeah? 46 00:02:41,120 --> 00:02:43,760 Speaker 1: After researching to say emailed you, I was like, we 47 00:02:43,800 --> 00:02:46,160 Speaker 1: have to start playing chess. She said her dad taught 48 00:02:46,160 --> 00:02:48,000 Speaker 1: her like the basic moves when she was a kid, 49 00:02:48,040 --> 00:02:50,320 Speaker 1: but she never really got into it. So we're gonna 50 00:02:50,320 --> 00:02:52,959 Speaker 1: start playing chess. Well I never got into it, got 51 00:02:52,960 --> 00:02:56,000 Speaker 1: into it, but I did learn when I was probably 52 00:02:56,120 --> 00:03:00,400 Speaker 1: a young teenager. And uh, my brother and I played 53 00:03:00,440 --> 00:03:03,359 Speaker 1: for a little while. Who won? I think he always won? 54 00:03:03,480 --> 00:03:06,160 Speaker 1: But I never ever learned strategy. I was like, I 55 00:03:06,240 --> 00:03:09,079 Speaker 1: learned how the pieces moved, and then as a dumb 56 00:03:09,120 --> 00:03:11,960 Speaker 1: little thirteen year old kind of went about my way 57 00:03:11,960 --> 00:03:14,880 Speaker 1: trying to get the king in checkmate. Right, you sold 58 00:03:14,880 --> 00:03:20,440 Speaker 1: your Detective Comics number one and stopped playing the piano, 59 00:03:20,639 --> 00:03:23,440 Speaker 1: And yeah, I started drinking beer. By the way, I 60 00:03:23,480 --> 00:03:26,480 Speaker 1: looked at Murray Head. I rarely do this. His name 61 00:03:26,560 --> 00:03:30,799 Speaker 1: is Murray Seafield St. George Head. So his name really 62 00:03:30,880 --> 00:03:33,960 Speaker 1: is Murray Head. Yeah, why didn't he go by Murray St. 63 00:03:33,960 --> 00:03:38,880 Speaker 1: George or Seafield St. George. That's awesome. Yeah, it sounds 64 00:03:38,880 --> 00:03:41,280 Speaker 1: like you should be wearing a cravat anytime you say that. 65 00:03:42,240 --> 00:03:45,440 Speaker 1: All right, so let's play some chess. Okay. So, um, 66 00:03:45,600 --> 00:03:48,520 Speaker 1: you were just saying that you stopped playing chess and 67 00:03:48,560 --> 00:03:51,240 Speaker 1: you really never got strategy. No, but I remember, like 68 00:03:51,280 --> 00:03:53,920 Speaker 1: I could sit down and play right now, so I 69 00:03:54,000 --> 00:03:58,720 Speaker 1: probably could too after reading this article eighteen times. Um. 70 00:03:59,160 --> 00:04:02,920 Speaker 1: But the the thing that I gathered from this article 71 00:04:03,480 --> 00:04:06,800 Speaker 1: is that had you kept playing, you would have eventually 72 00:04:07,040 --> 00:04:11,960 Speaker 1: stopped thinking about how you can move your your pieces 73 00:04:12,720 --> 00:04:15,760 Speaker 1: and started thinking strategically. That that just kind of comes 74 00:04:15,800 --> 00:04:19,840 Speaker 1: with time and practice. It's the natural result of playing chess. Yea, 75 00:04:20,600 --> 00:04:22,960 Speaker 1: And I think I remember probably getting a little better. 76 00:04:23,920 --> 00:04:28,920 Speaker 1: But unless you know, like the bona fide bona fide strategies, uh, 77 00:04:29,839 --> 00:04:31,880 Speaker 1: I don't know, there's a ceiling to how good you 78 00:04:31,880 --> 00:04:34,040 Speaker 1: can get, you know. So we're gonna get email about this. 79 00:04:34,120 --> 00:04:37,880 Speaker 1: It's bona fide as like a descriptor. But if it 80 00:04:38,000 --> 00:04:42,000 Speaker 1: is your bona fide is like a noun, like your credentials, 81 00:04:42,560 --> 00:04:45,599 Speaker 1: then that's how it pronounced. Bona fide can be correct. Yeah, 82 00:04:45,600 --> 00:04:47,920 Speaker 1: bona fide is right. But when you're talking about like 83 00:04:48,120 --> 00:04:52,800 Speaker 1: my bona fide is like are that I'm great? But 84 00:04:53,000 --> 00:04:57,800 Speaker 1: um I'm bona fide great? Gotcha? I think that's right 85 00:04:58,520 --> 00:05:00,840 Speaker 1: that and I thought was I was just mispronouncing as 86 00:05:00,839 --> 00:05:03,960 Speaker 1: a joke like a normally do. Let's talk chess, alright. 87 00:05:04,080 --> 00:05:07,040 Speaker 1: Chess for me, one of my favorite things about the 88 00:05:07,040 --> 00:05:10,719 Speaker 1: game is that it is has pointed out in this article, 89 00:05:10,839 --> 00:05:14,760 Speaker 1: is the great equalizer and sitting sitting in chess is 90 00:05:14,880 --> 00:05:20,880 Speaker 1: very cool to me that chess the brainiest nerds in 91 00:05:21,680 --> 00:05:24,480 Speaker 1: a classroom or a library might play. Or you can 92 00:05:24,520 --> 00:05:28,120 Speaker 1: walk by Washington Square Park and seeing these old Kajars 93 00:05:28,600 --> 00:05:30,960 Speaker 1: playing chess that have been like battling it out for years, 94 00:05:31,080 --> 00:05:34,000 Speaker 1: or the kid from fresh It really played chess speed chess. 95 00:05:34,760 --> 00:05:39,159 Speaker 1: So it really just is it spans ages and races 96 00:05:39,279 --> 00:05:42,320 Speaker 1: and social and economic groups. Is it's really kind of cool. 97 00:05:42,360 --> 00:05:46,080 Speaker 1: It's not like just like like some snooty game, you know. Yeah, 98 00:05:46,240 --> 00:05:50,599 Speaker 1: I mean everybody can play it and it's old. Yes, 99 00:05:50,640 --> 00:05:54,880 Speaker 1: it is. The Indians can actually claim or India can 100 00:05:54,880 --> 00:05:59,719 Speaker 1: claim chess the invention of chess and that those are Indians. 101 00:06:01,440 --> 00:06:04,160 Speaker 1: I know, if the one for Christopher Columbus. We wouldn't 102 00:06:04,160 --> 00:06:08,279 Speaker 1: have to make that distinction. That's the second appearance today. Yes, 103 00:06:08,360 --> 00:06:11,440 Speaker 1: it does. Is rioted in India, believe to have been 104 00:06:11,440 --> 00:06:14,640 Speaker 1: born in about a d. Three hundred um by the 105 00:06:14,720 --> 00:06:19,760 Speaker 1: name Kataraga, and it was a four person game. Kataranga 106 00:06:19,880 --> 00:06:24,000 Speaker 1: was with sixty four squares on the board, but the 107 00:06:24,080 --> 00:06:27,040 Speaker 1: moves are similar to the modern game, and the chess 108 00:06:27,080 --> 00:06:29,240 Speaker 1: we all know and love is most closely tied to 109 00:06:29,279 --> 00:06:32,000 Speaker 1: that original Indian game and not some of these other ones. 110 00:06:32,120 --> 00:06:34,520 Speaker 1: We actually don't know the rules of Kataraga. It was 111 00:06:34,600 --> 00:06:37,599 Speaker 1: lost to the ages. But there's a guy, but we 112 00:06:37,680 --> 00:06:40,480 Speaker 1: do know that it did exist. We I think we 113 00:06:40,560 --> 00:06:43,560 Speaker 1: have our hands on Katarango boards and it's obviously the 114 00:06:43,560 --> 00:06:46,800 Speaker 1: predecessor of chess. Um But there's a guy. Read this 115 00:06:46,880 --> 00:06:49,359 Speaker 1: article called Big Game Hunter from two thousand eight in 116 00:06:49,440 --> 00:06:53,600 Speaker 1: Time magazine. It's about this guy named Irving Finkel, and 117 00:06:53,680 --> 00:06:56,360 Speaker 1: that a great name, believing Finkel. Yeah, And he works 118 00:06:56,360 --> 00:06:58,560 Speaker 1: at the British Museum and he's a game expert and 119 00:06:58,600 --> 00:07:01,120 Speaker 1: basically his job is too far in old games and 120 00:07:01,160 --> 00:07:04,839 Speaker 1: to figure out their rules. Man, is cool. Do you 121 00:07:04,880 --> 00:07:07,400 Speaker 1: know how smart that guy has to be? Dude? So 122 00:07:07,560 --> 00:07:10,240 Speaker 1: I don't know if he's worked on Kataranga or what, 123 00:07:10,320 --> 00:07:12,880 Speaker 1: but I guarantee like that's on his like bucket list 124 00:07:12,960 --> 00:07:16,640 Speaker 1: is to figure out exactly how Kataraga was played. That's 125 00:07:16,640 --> 00:07:19,320 Speaker 1: pretty awesome. That's a well is it a job or 126 00:07:19,360 --> 00:07:23,320 Speaker 1: is it? It's a gentle h good I think think so. 127 00:07:24,040 --> 00:07:29,320 Speaker 1: Kataranga was originated about three in India, and a couple 128 00:07:29,360 --> 00:07:31,840 Speaker 1: of hundred years later it made its way out to 129 00:07:32,040 --> 00:07:39,080 Speaker 1: Persia Arang, Yeah, and the Persians um were firmly planted 130 00:07:39,120 --> 00:07:42,200 Speaker 1: onto the Silk Road, and the Silk Road spread everything, 131 00:07:42,280 --> 00:07:45,360 Speaker 1: it really did. Um. And one of the things that 132 00:07:45,440 --> 00:07:49,360 Speaker 1: did spread was chat Trang or chat Trang and Uh 133 00:07:49,400 --> 00:07:54,640 Speaker 1: it made it into uh Arabia and the Arabians or 134 00:07:54,800 --> 00:07:57,520 Speaker 1: also referred to as the Moors when they invaded Spain 135 00:07:57,840 --> 00:08:00,360 Speaker 1: or the Moops depending on whether you like I felt 136 00:08:00,440 --> 00:08:05,200 Speaker 1: or not, and Uh. From there it's spread all through Europe, yes, 137 00:08:05,520 --> 00:08:08,640 Speaker 1: and then of course eventually the America's and the rest 138 00:08:08,640 --> 00:08:12,000 Speaker 1: of the continents. It spread like everything else spread, really 139 00:08:12,320 --> 00:08:15,640 Speaker 1: it did. So our modern chest that we play today 140 00:08:16,000 --> 00:08:21,320 Speaker 1: is traced back to rang Uh and that diasporas Chitrang. 141 00:08:22,200 --> 00:08:24,960 Speaker 1: But of course the Chinese and the Japanese were like, well, 142 00:08:25,000 --> 00:08:28,760 Speaker 1: just come up with our own bubble based it on chattaranga. Yeah. 143 00:08:28,800 --> 00:08:31,840 Speaker 1: Like it seems like most cultures had a similar like 144 00:08:32,000 --> 00:08:36,720 Speaker 1: slight variations UM, including Germany and the Byzantines who played 145 00:08:36,760 --> 00:08:40,800 Speaker 1: on a circular board. Uh. Germans had three extra pieces 146 00:08:40,800 --> 00:08:43,880 Speaker 1: that we don't use um in China and Japan, like 147 00:08:43,920 --> 00:08:47,439 Speaker 1: you mentioned um, which they still play today their own versions. 148 00:08:48,160 --> 00:08:53,200 Speaker 1: In China, it's called sankai and stended like the guy 149 00:08:53,240 --> 00:08:56,720 Speaker 1: from NPR. Uh. And the board is a five by 150 00:08:56,760 --> 00:09:02,319 Speaker 1: nine grid and it's green and two five by nine grids. 151 00:09:02,160 --> 00:09:04,760 Speaker 1: It's expensive. Yeah, there are two five by nine grids 152 00:09:04,760 --> 00:09:07,880 Speaker 1: separated by a moat. Well that's the part that I 153 00:09:07,920 --> 00:09:10,360 Speaker 1: love best, the moat. It would it'd be cool if 154 00:09:10,400 --> 00:09:12,040 Speaker 1: like you had a really great board that had like 155 00:09:12,120 --> 00:09:14,520 Speaker 1: water in it and like a mini like sea monster 156 00:09:14,640 --> 00:09:18,480 Speaker 1: swimming around. That's awesome. Uh. And the goal there instead 157 00:09:18,520 --> 00:09:23,280 Speaker 1: of a king, you are supposed to topple the general, right, 158 00:09:23,440 --> 00:09:25,960 Speaker 1: the general is that the top dog. Not a big 159 00:09:26,000 --> 00:09:29,920 Speaker 1: difference in that place. But uh, the Japanese have one 160 00:09:30,000 --> 00:09:35,640 Speaker 1: called she Go show ge I got it backwards? Um, 161 00:09:35,800 --> 00:09:38,720 Speaker 1: and that's the nine by nine grid twenty game pieces, 162 00:09:38,800 --> 00:09:43,520 Speaker 1: which is four more than chess twenty game pieces for 163 00:09:43,559 --> 00:09:47,920 Speaker 1: each player. The big differences that they're all the same color. Yeah, 164 00:09:47,960 --> 00:09:50,520 Speaker 1: you think that's confusing, but apparently they face in a 165 00:09:50,520 --> 00:09:53,680 Speaker 1: certain direction and that's how you tell what who, what 166 00:09:53,840 --> 00:09:56,840 Speaker 1: piece belongs to whom. But I guess if you know 167 00:09:56,880 --> 00:09:59,080 Speaker 1: the game, that's not super confusing. So, like I said, 168 00:09:59,080 --> 00:10:02,640 Speaker 1: modern chess that we play now is basically closely resembles 169 00:10:02,679 --> 00:10:07,040 Speaker 1: the Indian original Indian game. Did you say that? Uh? 170 00:10:07,040 --> 00:10:09,240 Speaker 1: And in the fifteenth and sixteenth centuries, though, is when 171 00:10:09,280 --> 00:10:14,040 Speaker 1: the queen basically became the most powerful piece on the board, 172 00:10:14,080 --> 00:10:18,440 Speaker 1: which is very surprising. It. Yes, the fifteenth and sixteenth 173 00:10:18,440 --> 00:10:23,480 Speaker 1: centuries the age of misogyny, that's when witches were were created. 174 00:10:23,520 --> 00:10:27,080 Speaker 1: The idea of women being powerful was a bad thing, 175 00:10:27,240 --> 00:10:32,120 Speaker 1: like the continuation of just women being held down. They 176 00:10:32,360 --> 00:10:36,040 Speaker 1: at the same time, in chess, in this universally enjoyed game, 177 00:10:37,120 --> 00:10:42,760 Speaker 1: the one obviously female piece was given the most power. Yeah, 178 00:10:42,800 --> 00:10:45,120 Speaker 1: but that was also like some pretty powerful queens at 179 00:10:45,160 --> 00:10:49,080 Speaker 1: that time, right, it's a good point. I don't know. 180 00:10:50,000 --> 00:10:54,600 Speaker 1: So there were some difference though between the pieces of course, 181 00:10:54,640 --> 00:10:56,880 Speaker 1: in the Western game, like they had elephants in the 182 00:10:56,920 --> 00:10:59,920 Speaker 1: Indian version, whereas we had nights. So just kind of 183 00:11:00,040 --> 00:11:03,400 Speaker 1: character differences. Uh. And in the nineteen until the mid 184 00:11:03,480 --> 00:11:07,720 Speaker 1: nineteenth century there were class differences as well, So like, 185 00:11:07,760 --> 00:11:09,720 Speaker 1: if you're a wealthy person you have these big heavy 186 00:11:10,640 --> 00:11:13,120 Speaker 1: chess pieces that would like fud and stay in place. 187 00:11:13,400 --> 00:11:15,720 Speaker 1: If you're poor, you just had like chunks of wood 188 00:11:16,200 --> 00:11:19,360 Speaker 1: that represented the pieces. And then in the mid nineteenth century, 189 00:11:19,559 --> 00:11:25,319 Speaker 1: um Jean Jacques of Jacques of London created the design 190 00:11:25,520 --> 00:11:30,160 Speaker 1: that we see in chess boards today, which is a 191 00:11:30,240 --> 00:11:34,280 Speaker 1: symbol denoting what piece it is on top of the pedestal. Yeah, 192 00:11:34,280 --> 00:11:37,120 Speaker 1: and did you know you know the pawn it's like 193 00:11:37,160 --> 00:11:39,800 Speaker 1: basically like a ball on top of like a base 194 00:11:39,960 --> 00:11:43,160 Speaker 1: or something like that. It's supposedly supposed to represent the 195 00:11:43,280 --> 00:11:48,480 Speaker 1: compass and square of the masons. Interesting. Oh and the 196 00:11:48,520 --> 00:11:51,120 Speaker 1: pedal stores of different heights too. That's important to know. Yes, 197 00:11:51,320 --> 00:11:55,960 Speaker 1: is all come into play? Who will um what else? Uh? Well? 198 00:11:56,120 --> 00:11:59,000 Speaker 1: You you know these days you can just play with 199 00:11:59,040 --> 00:12:00,719 Speaker 1: each other. You can play on a computer. They have 200 00:12:00,800 --> 00:12:03,400 Speaker 1: computers that play people. I know we all remember when 201 00:12:03,400 --> 00:12:07,840 Speaker 1: Deep Blue two beat Gary casper Off in the nineties. 202 00:12:07,960 --> 00:12:10,160 Speaker 1: That was a big deal. Like one of a few 203 00:12:10,160 --> 00:12:13,200 Speaker 1: times chess makes front page news these days. You know, 204 00:12:13,200 --> 00:12:14,400 Speaker 1: it's got to be a big deal. It was a 205 00:12:14,440 --> 00:12:16,640 Speaker 1: huge deal because they've been trying to build computers that 206 00:12:16,679 --> 00:12:20,280 Speaker 1: could beat humans at chess for decades and they finally 207 00:12:20,320 --> 00:12:23,199 Speaker 1: did it. And I mean cass Brov was the undisputed champ. 208 00:12:23,679 --> 00:12:28,160 Speaker 1: He was the the best chess player walking the planet, 209 00:12:28,440 --> 00:12:30,960 Speaker 1: like everyone agreed, and he got beat by a computer. 210 00:12:31,200 --> 00:12:33,920 Speaker 1: I bet he was pissed. Oh but he was too. 211 00:12:34,720 --> 00:12:36,400 Speaker 1: Can't you imagine that if the very at least you 212 00:12:36,400 --> 00:12:40,840 Speaker 1: have a nightmare that night. All right, So let's if 213 00:12:40,840 --> 00:12:43,160 Speaker 1: you've never played before, let's talk a little bit about 214 00:12:43,280 --> 00:12:46,400 Speaker 1: the game itself. It's a two person game, not the 215 00:12:46,440 --> 00:12:51,199 Speaker 1: four person game like it was originally. Um the end game, 216 00:12:52,440 --> 00:12:57,079 Speaker 1: the goal is to attack the king, put the king 217 00:12:57,080 --> 00:13:01,720 Speaker 1: in check, meaning it cannot move without being captured, which 218 00:13:01,720 --> 00:13:04,240 Speaker 1: would be a checkmate. Yes, if you can get out 219 00:13:04,240 --> 00:13:06,840 Speaker 1: of check you can keep playing. If there is no 220 00:13:06,920 --> 00:13:10,440 Speaker 1: possible move the king can make, then you are in checkmate. 221 00:13:10,600 --> 00:13:14,240 Speaker 1: Game over, which is a really odd little quirk of chess. 222 00:13:15,440 --> 00:13:19,440 Speaker 1: The king actually is never captured. Yeah, it ends just 223 00:13:19,559 --> 00:13:24,120 Speaker 1: before his capture witness capture becomes inevitable. Yeah, and captured, 224 00:13:24,200 --> 00:13:26,200 Speaker 1: meaning like you don't take it off the board and 225 00:13:26,520 --> 00:13:28,360 Speaker 1: rub it in. I guess it's the one piece that 226 00:13:28,400 --> 00:13:30,920 Speaker 1: can never leave the board. It's an a legal move. Yeah, 227 00:13:30,920 --> 00:13:33,400 Speaker 1: and I've seen people knock over the king. I don't 228 00:13:33,440 --> 00:13:36,480 Speaker 1: know if that's just a legit move or if that's 229 00:13:36,480 --> 00:13:39,520 Speaker 1: a jerk move, but I've seen it happen. I have 230 00:13:39,640 --> 00:13:45,080 Speaker 1: two Yeah, yeah, yeah, I'm not sure about that. Fresh 231 00:13:45,840 --> 00:13:50,680 Speaker 1: um they are the board is half white, the pieces 232 00:13:50,679 --> 00:13:54,080 Speaker 1: are half white, half black. The board is half white 233 00:13:54,080 --> 00:13:55,960 Speaker 1: and half black or white and dark. I'd like to 234 00:13:56,240 --> 00:14:05,560 Speaker 1: quote the article if i'm uh. The rules of the 235 00:14:05,559 --> 00:14:08,079 Speaker 1: game are based on the pieces, half of which are 236 00:14:08,080 --> 00:14:11,920 Speaker 1: black and half of which are white. True game manufacturers 237 00:14:12,040 --> 00:14:14,560 Speaker 1: who are in the business of fun create games with 238 00:14:14,600 --> 00:14:18,960 Speaker 1: non traditional colors and replace typical game pieces with other characters, 239 00:14:19,000 --> 00:14:21,200 Speaker 1: but for the purpose of this article, we will use 240 00:14:21,240 --> 00:14:23,920 Speaker 1: the standard colors because we're talking about chess. I thought 241 00:14:23,920 --> 00:14:27,040 Speaker 1: that was a great c A. Yeah, that's pretty funny. 242 00:14:27,240 --> 00:14:29,560 Speaker 1: Game makers who are in the business of fun, I've 243 00:14:29,560 --> 00:14:33,160 Speaker 1: never seen those. I wonder what like other characters. I'm 244 00:14:33,240 --> 00:14:36,600 Speaker 1: sure like everybody who plays D and D R Star Tecker, 245 00:14:36,680 --> 00:14:39,640 Speaker 1: you know, what I'm saying. I have their own versions 246 00:14:39,720 --> 00:14:42,600 Speaker 1: made by game manufacturers, and they're in the business of fun. 247 00:14:43,200 --> 00:14:47,080 Speaker 1: I do have a Star Wars monopoly, which is pretty fun. Um. 248 00:14:47,120 --> 00:14:49,720 Speaker 1: So the chess board itself has sixty four squares that 249 00:14:49,760 --> 00:14:53,920 Speaker 1: alternating color, like we said, across eight different rows. You've 250 00:14:53,920 --> 00:14:57,280 Speaker 1: got horizontal rows called ranks, which are numbered one through eight. Yes, 251 00:14:57,360 --> 00:15:00,320 Speaker 1: then you've got the vertical rows called files, rank and 252 00:15:00,400 --> 00:15:04,440 Speaker 1: file lettered A through ah. So any square has a 253 00:15:04,520 --> 00:15:08,240 Speaker 1: number letter designation. That's right, And uh, the four squares 254 00:15:08,240 --> 00:15:11,080 Speaker 1: in the center are really the most important. Those are 255 00:15:11,120 --> 00:15:13,640 Speaker 1: E four, E five, D four, and D five. Yeah, 256 00:15:13,680 --> 00:15:16,080 Speaker 1: and they're they're the most important for controlling the game. 257 00:15:16,400 --> 00:15:18,920 Speaker 1: Correct me if I'm wrong. It doesn't actually explicitly say 258 00:15:18,920 --> 00:15:21,520 Speaker 1: in the article. But that's because it's the easiest place 259 00:15:21,560 --> 00:15:24,440 Speaker 1: to block and defend an attack from. So if you 260 00:15:24,480 --> 00:15:27,960 Speaker 1: control the center, you can move easily throughout anywhere on 261 00:15:27,960 --> 00:15:29,640 Speaker 1: the rest of the board. Is that why controlling the 262 00:15:29,640 --> 00:15:32,920 Speaker 1: center is important? I think so, And I think, uh, 263 00:15:32,960 --> 00:15:34,640 Speaker 1: just in terms, if you were to look at chess 264 00:15:34,760 --> 00:15:38,000 Speaker 1: is like a military invasion. You don't want to be 265 00:15:38,080 --> 00:15:40,720 Speaker 1: trapped in the corner or against a wall, you know, 266 00:15:40,720 --> 00:15:44,000 Speaker 1: what I'm saying, you're probably most dangerous, like in the middle. 267 00:15:45,040 --> 00:15:47,640 Speaker 1: That's just a guess. Yeah, especially if you've got four 268 00:15:47,640 --> 00:15:49,880 Speaker 1: guys in the middle with all their backs together and 269 00:15:49,920 --> 00:15:54,200 Speaker 1: their guns pointed outward, and they'd just be like, you know, 270 00:15:54,840 --> 00:15:58,960 Speaker 1: this is exactly how I thought this would go. Uh. 271 00:15:59,000 --> 00:16:03,280 Speaker 1: So each player as sixteen starts with sixteen game pieces. Um, 272 00:16:03,400 --> 00:16:05,280 Speaker 1: you have either all the black ones, are all the 273 00:16:05,280 --> 00:16:09,560 Speaker 1: white ones, and those consist of eight ponds, two rooks 274 00:16:10,000 --> 00:16:13,400 Speaker 1: that look like little castles, two nights that look like 275 00:16:13,400 --> 00:16:18,480 Speaker 1: little horses, to bishops, which I guess they're they're sort 276 00:16:18,480 --> 00:16:21,120 Speaker 1: of hard to describe. They have a meter on top, 277 00:16:21,160 --> 00:16:26,760 Speaker 1: and a meter is the headwear of the maybe episcopalion 278 00:16:27,200 --> 00:16:30,360 Speaker 1: definitely the Catholic Church from Yeah, the bishop on up. 279 00:16:30,480 --> 00:16:33,480 Speaker 1: I think cardinals may basically you know, the funky headwear 280 00:16:33,520 --> 00:16:36,280 Speaker 1: that the pope wears. That's a meter. That's what's on 281 00:16:36,360 --> 00:16:39,400 Speaker 1: top of the bishops piece. Yeah, and they vary greatly 282 00:16:39,440 --> 00:16:43,280 Speaker 1: like between manufacturers. I've seen um bishops that marked quite 283 00:16:43,320 --> 00:16:46,000 Speaker 1: as ornate, you know. Yeah, but the ones that are 284 00:16:46,080 --> 00:16:48,840 Speaker 1: that were originally manufactured by Jean Jacques, and then I 285 00:16:48,840 --> 00:16:53,640 Speaker 1: think they're called the Eastman pieces. Um, they have a 286 00:16:53,680 --> 00:16:56,280 Speaker 1: meter on top. Okay, uh, and then you've got your 287 00:16:56,360 --> 00:17:00,320 Speaker 1: king and your queen. Uh. I believe the king usually 288 00:17:00,320 --> 00:17:04,359 Speaker 1: has a well likeness said. It all depends the king's tallest. 289 00:17:05,080 --> 00:17:09,480 Speaker 1: It is tallest, and that's how you remember what goes where? Um, starting, 290 00:17:09,560 --> 00:17:11,840 Speaker 1: and the board has to be a certain way as well. 291 00:17:12,440 --> 00:17:14,480 Speaker 1: Is right? White is right? So like there there should 292 00:17:14,480 --> 00:17:17,040 Speaker 1: always be the white square on your right corner. When 293 00:17:17,040 --> 00:17:19,440 Speaker 1: you've got that set up, then you can start putting 294 00:17:19,480 --> 00:17:23,199 Speaker 1: your pieces up, starting in the first rank, which is 295 00:17:23,280 --> 00:17:27,560 Speaker 1: the horizontal road closest to you. Um, you want to 296 00:17:27,600 --> 00:17:33,200 Speaker 1: put your rooks right, the little castle on the far 297 00:17:33,280 --> 00:17:36,040 Speaker 1: left and the far right inside one. Inside of the 298 00:17:36,119 --> 00:17:39,840 Speaker 1: rooks are the knights, then the bishops, and then you 299 00:17:39,880 --> 00:17:43,800 Speaker 1: have two squares left and uh, the queen goes on 300 00:17:43,960 --> 00:17:46,480 Speaker 1: the square that is the same color as her. That's right. 301 00:17:46,680 --> 00:17:51,080 Speaker 1: What's the phrase the carpet matches the drapes? Oh my god, no, 302 00:17:51,960 --> 00:17:55,080 Speaker 1: oh no. The queen's dress must always match your shoes, right, 303 00:17:55,119 --> 00:17:57,000 Speaker 1: that's right, that's how you remember. Yeah, And then the 304 00:17:57,080 --> 00:18:00,320 Speaker 1: king goes in the remaining square. That's right. Then in 305 00:18:00,440 --> 00:18:03,679 Speaker 1: the rank in front of that, you've got your pawns 306 00:18:03,720 --> 00:18:05,960 Speaker 1: that's right, all lined up on the and the of 307 00:18:06,040 --> 00:18:10,439 Speaker 1: those eight squares. So, like we said, the goal is 308 00:18:10,480 --> 00:18:15,639 Speaker 1: to put the king in checkmate. And it helps to 309 00:18:15,680 --> 00:18:18,280 Speaker 1: think of it, like I said, as a game of war. 310 00:18:18,480 --> 00:18:22,920 Speaker 1: Almost you want to use all your little soldiers, um, 311 00:18:22,960 --> 00:18:25,280 Speaker 1: and we'll talk about how they can be moved to 312 00:18:26,080 --> 00:18:30,520 Speaker 1: capture and remove pieces to eventually make the other king 313 00:18:30,680 --> 00:18:34,920 Speaker 1: vulnerable while also protecting your own king. Yeah, that's that's 314 00:18:34,960 --> 00:18:38,240 Speaker 1: a big thing. Like if you overextend yourself in an attack, 315 00:18:38,280 --> 00:18:40,719 Speaker 1: you leave your king vulnerable. So it's not quite as 316 00:18:40,760 --> 00:18:44,000 Speaker 1: simple as going on the offensive. Strategic and I think 317 00:18:44,000 --> 00:18:46,040 Speaker 1: it bears repeating. Against is the point of the whole 318 00:18:46,040 --> 00:18:50,480 Speaker 1: game when you place when your opponent places your king 319 00:18:51,160 --> 00:18:54,040 Speaker 1: in a vulnerable situation where the king cannot get out 320 00:18:54,080 --> 00:18:58,879 Speaker 1: of without being checked or without being checkmated, that's checkmate 321 00:18:59,280 --> 00:19:03,200 Speaker 1: and the game is over. Yes, and the king uh 322 00:19:03,680 --> 00:19:07,280 Speaker 1: if if in check must make a move to get 323 00:19:07,280 --> 00:19:11,720 Speaker 1: out of check meaning either move the king or block 324 00:19:12,440 --> 00:19:14,560 Speaker 1: or capture the piece that has the king in check. 325 00:19:15,200 --> 00:19:17,760 Speaker 1: That's the only move you can make at that point. Yeah, 326 00:19:17,880 --> 00:19:20,960 Speaker 1: so chuck in a second, let's talk about them, the 327 00:19:21,119 --> 00:19:25,240 Speaker 1: individual pieces themselves, but first, let's do a message break 328 00:19:25,240 --> 00:19:33,879 Speaker 1: real quick. Okay, so you want to look a little 329 00:19:34,160 --> 00:19:38,560 Speaker 1: closer at an at the individual pieces. Yes, and this 330 00:19:38,640 --> 00:19:41,199 Speaker 1: is something I did not know. Each piece is assigned 331 00:19:41,200 --> 00:19:46,160 Speaker 1: a point value, but you don't keep score, No, basically 332 00:19:46,160 --> 00:19:49,520 Speaker 1: just how much power it has. Yeah, and it's basically 333 00:19:49,640 --> 00:19:55,000 Speaker 1: for you when you're thinking strategically, you can very quickly say, well, 334 00:19:55,119 --> 00:19:58,760 Speaker 1: this move would cost me this many points because I 335 00:19:58,800 --> 00:20:01,679 Speaker 1: could lose this east. So it's a good way of 336 00:20:01,720 --> 00:20:04,600 Speaker 1: just using shorthand for figuring out the value of a 337 00:20:04,640 --> 00:20:07,240 Speaker 1: particular strategic move. Yeah, and once you know it, you 338 00:20:07,240 --> 00:20:09,119 Speaker 1: don't even think of the points. You're like you just 339 00:20:09,200 --> 00:20:11,800 Speaker 1: innately kind of know, like this is a queen is 340 00:20:11,880 --> 00:20:14,320 Speaker 1: the most valuable. Yeah, I think it comes in most 341 00:20:14,359 --> 00:20:18,960 Speaker 1: handy for programming computers that play test to um. But 342 00:20:19,080 --> 00:20:21,639 Speaker 1: let's start with the rook, which it comes from the 343 00:20:21,680 --> 00:20:25,120 Speaker 1: Persian word rock are u k h which means chariot, 344 00:20:25,160 --> 00:20:27,000 Speaker 1: which is what the rook, which is now a castle, 345 00:20:27,040 --> 00:20:29,840 Speaker 1: originally was. And they think the castle is actually a 346 00:20:29,880 --> 00:20:33,280 Speaker 1: siege tower. Yeah, it looks like a little uh it's 347 00:20:33,280 --> 00:20:37,160 Speaker 1: called turret. Yeah, that's true. It is that, right, I believe. So, yeah, 348 00:20:37,160 --> 00:20:39,840 Speaker 1: it's a turret. Okay, um, but yes, so the rook 349 00:20:39,920 --> 00:20:43,440 Speaker 1: is the castle. That's right. It's worth of five points um. 350 00:20:43,520 --> 00:20:46,160 Speaker 1: And it can move along the ranks and files only 351 00:20:46,200 --> 00:20:49,360 Speaker 1: in a straight line, but it can move as far 352 00:20:49,400 --> 00:20:51,600 Speaker 1: as you want. If you have an open path from 353 00:20:51,640 --> 00:20:53,560 Speaker 1: one end of the board to the other, you can 354 00:20:53,560 --> 00:20:56,680 Speaker 1: slide that sucker all the way across. Uh. And if 355 00:20:56,680 --> 00:20:59,040 Speaker 1: you do that, something happens, which we'll talk about in 356 00:20:59,040 --> 00:21:02,240 Speaker 1: a minute. That's write something magical. Um, you can't jump 357 00:21:02,280 --> 00:21:04,400 Speaker 1: over any pieces, and it says that for each piece. 358 00:21:04,480 --> 00:21:06,320 Speaker 1: Let's just go ahead and say you can never jump 359 00:21:06,359 --> 00:21:08,479 Speaker 1: over a piece. No it's not checkers. No, it's not 360 00:21:08,960 --> 00:21:11,760 Speaker 1: the only one that can kind of jump over a 361 00:21:11,800 --> 00:21:15,359 Speaker 1: pieces a night which we'll see. But that one doesn't 362 00:21:15,359 --> 00:21:18,760 Speaker 1: even actually jump. It makes a normal standard move. Well 363 00:21:18,800 --> 00:21:20,440 Speaker 1: we're there, go ahead and say it. Okay, Well the 364 00:21:20,560 --> 00:21:23,000 Speaker 1: Night makes an L move that the Night is capable 365 00:21:23,040 --> 00:21:28,520 Speaker 1: of moving um forward two spaces and then to the 366 00:21:28,600 --> 00:21:30,560 Speaker 1: left or the right one space. So it makes a 367 00:21:30,560 --> 00:21:34,520 Speaker 1: little hook or crowbar or L movement with each move. 368 00:21:35,160 --> 00:21:38,720 Speaker 1: Or it can move over to and up one. Yeah, 369 00:21:38,880 --> 00:21:40,879 Speaker 1: that's what I said. Right, Well, you said forward to 370 00:21:41,119 --> 00:21:43,160 Speaker 1: and over one. It can also be to the left 371 00:21:43,160 --> 00:21:46,440 Speaker 1: to Okay, so it's it's always a combination of two, 372 00:21:46,680 --> 00:21:50,120 Speaker 1: two and one. It basically can make a turn, which 373 00:21:50,160 --> 00:21:52,080 Speaker 1: is the only piece that can make a turn. And 374 00:21:52,160 --> 00:21:54,680 Speaker 1: if you look at a chessboard and and see where 375 00:21:54,720 --> 00:21:57,280 Speaker 1: your night ends up, it looks like it it leapt 376 00:21:57,400 --> 00:22:00,520 Speaker 1: over a piece, but ultimately it's just making a left 377 00:22:00,600 --> 00:22:03,720 Speaker 1: or right, yeah, that's true, or an up or down. Um, 378 00:22:03,840 --> 00:22:06,680 Speaker 1: and that makes the night pretty pretty unique as far 379 00:22:06,680 --> 00:22:10,480 Speaker 1: as strategy goes. Yeah, the nights always screw me. Oh yeah, yeah, 380 00:22:10,480 --> 00:22:12,520 Speaker 1: they just they always would sneak up on me and 381 00:22:12,520 --> 00:22:15,679 Speaker 1: I would kind of forget that they could, you know, 382 00:22:16,240 --> 00:22:21,560 Speaker 1: move crazy turnover Creig Cray uh. And another good thing 383 00:22:21,600 --> 00:22:24,320 Speaker 1: to remember. First of all, it's a three point piece, 384 00:22:24,400 --> 00:22:26,640 Speaker 1: but um, if it starts on a light square, it's 385 00:22:26,640 --> 00:22:28,440 Speaker 1: gonna end up on a dark square and vice versa. 386 00:22:29,160 --> 00:22:32,000 Speaker 1: This I think it's just so basic that the article 387 00:22:32,119 --> 00:22:34,800 Speaker 1: just didn't even think it was important to mention. But 388 00:22:35,800 --> 00:22:37,840 Speaker 1: I want to make sure I have this right. You 389 00:22:38,080 --> 00:22:41,720 Speaker 1: want to get to a square where your opponent's pieces, 390 00:22:41,840 --> 00:22:44,000 Speaker 1: and when you move to that square, you take them 391 00:22:44,040 --> 00:22:46,840 Speaker 1: out of play there off the board, right, Yes, essentially, 392 00:22:46,840 --> 00:22:51,239 Speaker 1: when you can Uh. You when you can land on 393 00:22:51,320 --> 00:22:54,000 Speaker 1: another opponent's space where there is a piece, you just 394 00:22:54,119 --> 00:22:56,080 Speaker 1: knock it out and there auto play. They can't come 395 00:22:56,119 --> 00:22:58,160 Speaker 1: back in, can't come backain. And what you've just done 396 00:22:58,200 --> 00:23:03,360 Speaker 1: by doing that is weakening the defenses against your opposing king. Exactly. 397 00:23:04,440 --> 00:23:07,840 Speaker 1: Um onto the bishop topped with a meter. Like you said, 398 00:23:07,840 --> 00:23:12,560 Speaker 1: it's also worth a three spot. It goes diagonally. Um 399 00:23:12,760 --> 00:23:16,160 Speaker 1: cannot go left and right. It can only attack diagonally right. 400 00:23:16,200 --> 00:23:18,800 Speaker 1: But it's so it makes an X across the board. Yeah. 401 00:23:18,960 --> 00:23:22,840 Speaker 1: But like the rook, you can go and however far 402 00:23:23,000 --> 00:23:25,119 Speaker 1: you can go with it. But when you move it, 403 00:23:25,160 --> 00:23:28,800 Speaker 1: you have to go or else you lose a turn. 404 00:23:29,440 --> 00:23:34,119 Speaker 1: That's right. Then you've got your queen. It's worth nine points. 405 00:23:34,440 --> 00:23:37,439 Speaker 1: She's a little shorter, but man, the Queen is a 406 00:23:37,520 --> 00:23:42,160 Speaker 1: tough broad because she can go in any direction however far. 407 00:23:42,240 --> 00:23:44,960 Speaker 1: She wants to all eight directions on the board, basically 408 00:23:44,960 --> 00:23:47,680 Speaker 1: no restrictions as long as it's in in a straight line. 409 00:23:47,720 --> 00:23:51,600 Speaker 1: She can't turn right, she's so that makes her um 410 00:23:52,240 --> 00:23:55,879 Speaker 1: the most strategically valuable piece. Yeah, and the Queen's man, 411 00:23:55,920 --> 00:23:58,679 Speaker 1: they'll sneak up on you too, because she can be 412 00:23:58,720 --> 00:24:00,760 Speaker 1: all the way across the board and you'll make a 413 00:24:00,800 --> 00:24:04,480 Speaker 1: move and not even like realize that you just put 414 00:24:04,560 --> 00:24:08,080 Speaker 1: like a night in the path, you know, ten spaces 415 00:24:08,119 --> 00:24:11,679 Speaker 1: away until the jerk across from you captures your night 416 00:24:11,680 --> 00:24:13,880 Speaker 1: and you're like, oh man, I cannot wait to play 417 00:24:14,000 --> 00:24:16,760 Speaker 1: hate that lady. I am so excited about playing thanks 418 00:24:16,800 --> 00:24:19,640 Speaker 1: to this article. It's really fun. I'm gonna start playing again. 419 00:24:19,680 --> 00:24:22,280 Speaker 1: I think I just need to. I don't know who 420 00:24:23,000 --> 00:24:24,640 Speaker 1: and we could always play here. I guess I'll bring 421 00:24:24,680 --> 00:24:27,600 Speaker 1: my bowling ball. I bet that Ben Bowling plays chess. Oh, 422 00:24:27,640 --> 00:24:30,280 Speaker 1: I'm sure he probably speaks Chinese while he plays chess. 423 00:24:30,880 --> 00:24:32,919 Speaker 1: He probably like shook his head when he heard you 424 00:24:32,920 --> 00:24:37,320 Speaker 1: pronounce the Chinese version of He probably plays that. Sure, Um, 425 00:24:37,520 --> 00:24:42,000 Speaker 1: just as a bunny. He dressed up in my gremlin 426 00:24:42,000 --> 00:24:44,439 Speaker 1: outfit today. I was walking around there today again. How 427 00:24:44,520 --> 00:24:46,199 Speaker 1: did he do it already? Yeah? I thought you like 428 00:24:46,280 --> 00:24:49,480 Speaker 1: tweeted a picture Facebook the picture of him wearing the 429 00:24:49,560 --> 00:24:53,520 Speaker 1: gremlin outfit. I mean that happened today, It happened like 430 00:24:53,560 --> 00:24:58,639 Speaker 1: weeks before too. Wouldn't mean, Um, Ben Bowling, you should 431 00:24:58,640 --> 00:25:02,480 Speaker 1: support his awesome show. Two of them stuff they don't 432 00:25:02,480 --> 00:25:06,040 Speaker 1: want you to know and car stuff one of our colleagues. Um. 433 00:25:06,080 --> 00:25:09,160 Speaker 1: So finally, onto the king. Uh. The King can also 434 00:25:09,200 --> 00:25:13,640 Speaker 1: move in any direction, but just one at a time, um, 435 00:25:13,720 --> 00:25:15,879 Speaker 1: which is good for getting out of the way. But 436 00:25:16,000 --> 00:25:20,080 Speaker 1: the King is generally not like much of an attacker. 437 00:25:20,320 --> 00:25:24,680 Speaker 1: He's kind of a milktoast really like the queen wears 438 00:25:24,680 --> 00:25:28,720 Speaker 1: the pants in this relationship, she's she's the bad dude. Uh. 439 00:25:28,720 --> 00:25:30,399 Speaker 1: And like we said, if the king is threatened and 440 00:25:30,440 --> 00:25:35,080 Speaker 1: in check, he has to move to save himself. Yeah. 441 00:25:35,359 --> 00:25:38,359 Speaker 1: And if he goes, well, if I move here, I'm screweding. 442 00:25:38,440 --> 00:25:40,920 Speaker 1: If I move here, I'm screwing it. There's wait, there's 443 00:25:40,920 --> 00:25:43,320 Speaker 1: nowhere for me to move to get out of being attacked. 444 00:25:44,040 --> 00:25:46,480 Speaker 1: That's checkmate, baby. That's when the guy across from me 445 00:25:46,600 --> 00:25:48,440 Speaker 1: is very smug and just sitting there waiting for you 446 00:25:48,520 --> 00:25:51,280 Speaker 1: to realize it. Yeah. Or actually, traditionally you would call 447 00:25:51,320 --> 00:25:56,680 Speaker 1: out of here and checkmate, yes you know, checkmate? Uh? 448 00:25:56,880 --> 00:26:00,440 Speaker 1: Or actually I would say check and mate. I don't understand, 449 00:26:00,560 --> 00:26:04,320 Speaker 1: and it's probably super obnoxious and wrong. And then you 450 00:26:04,359 --> 00:26:07,040 Speaker 1: have your little ponds, the eight little guys up front, 451 00:26:07,160 --> 00:26:11,200 Speaker 1: the foot soldiers. They're basically cannon fodder pretty much. But ponds. 452 00:26:11,400 --> 00:26:13,720 Speaker 1: Some say there in lies the key. If you play 453 00:26:13,720 --> 00:26:16,600 Speaker 1: your ponds right, then you're in good shape. Did you know? Ponds? 454 00:26:16,640 --> 00:26:20,639 Speaker 1: Originally in the I think twelve thirteenth century, just to 455 00:26:20,680 --> 00:26:23,640 Speaker 1: make a more interesting each pond, depending on its place 456 00:26:23,680 --> 00:26:28,000 Speaker 1: on the rank, um had a name, like there was 457 00:26:28,040 --> 00:26:32,639 Speaker 1: the Gambler. Yeah, there was the doctor, the the Coward 458 00:26:32,680 --> 00:26:37,480 Speaker 1: of the county. Probably were they all Kenny Rogers songs? Yeah, exactly? 459 00:26:38,119 --> 00:26:40,320 Speaker 1: Um what else was there? There are a couple others 460 00:26:40,359 --> 00:26:43,760 Speaker 1: that were pretty interesting, but um, apparently it didn't stick. 461 00:26:44,560 --> 00:26:49,439 Speaker 1: The innkeeper the islands in the stream, right, so the 462 00:26:49,480 --> 00:26:55,560 Speaker 1: ponds can they're only worth one point? Um? They are defenders. Basically, 463 00:26:56,280 --> 00:26:59,200 Speaker 1: they only move one square at a time. I can't 464 00:26:59,240 --> 00:27:01,239 Speaker 1: go backwards, that can only go forwards, and they can 465 00:27:01,280 --> 00:27:05,639 Speaker 1: only attack diagonally right, So you can't I can't just 466 00:27:05,720 --> 00:27:08,160 Speaker 1: move upon. Like let's say you're upon and I'm upon. 467 00:27:08,480 --> 00:27:10,000 Speaker 1: I can't just come at you from straight ahead and 468 00:27:10,080 --> 00:27:12,720 Speaker 1: knock you out. We're basically just kind of staring at 469 00:27:12,720 --> 00:27:14,760 Speaker 1: each other. But if I was to the left or 470 00:27:14,800 --> 00:27:16,359 Speaker 1: right in front of you, I could go diagonally and 471 00:27:16,359 --> 00:27:20,800 Speaker 1: get get ahold of you. That makes sense, yes, okay, 472 00:27:21,320 --> 00:27:23,200 Speaker 1: it does I'm trying to visually, it's just as hard 473 00:27:23,240 --> 00:27:25,800 Speaker 1: to visualize. Yeah, and it's it's the kind of game 474 00:27:25,840 --> 00:27:28,920 Speaker 1: that sounds complicated, but once you play at once, you're like, okay, 475 00:27:28,960 --> 00:27:33,240 Speaker 1: this isn't so hard. So then the pawn can move um, 476 00:27:33,480 --> 00:27:39,399 Speaker 1: five directions left or right forward and then diagonally forward 477 00:27:39,480 --> 00:27:42,280 Speaker 1: or to the left or diagonally forward to the right right. No, no, no, 478 00:27:42,880 --> 00:27:45,760 Speaker 1: it cannot move left or right. Okay, So it can 479 00:27:45,800 --> 00:27:48,639 Speaker 1: only move forward diagonally to the left or diagonally to 480 00:27:48,640 --> 00:27:52,080 Speaker 1: the right. Correct three directions. And when you start the game, 481 00:27:52,880 --> 00:27:55,680 Speaker 1: it's the only time you can move your pond two spaces, 482 00:27:56,359 --> 00:27:59,040 Speaker 1: So you can move out upon two spaces on the 483 00:27:59,080 --> 00:28:02,600 Speaker 1: front row only um. After that, it can only move 484 00:28:02,600 --> 00:28:06,200 Speaker 1: one space at a time. Gotcha? All right, okay, so um, 485 00:28:06,400 --> 00:28:10,920 Speaker 1: let's talk about some rules like we haven't been already. Yeah, 486 00:28:10,960 --> 00:28:13,919 Speaker 1: the timer thing is, I never realized what the timer 487 00:28:14,000 --> 00:28:17,200 Speaker 1: was all about. I can't imagine how stressful that is. Yeah, 488 00:28:17,280 --> 00:28:20,400 Speaker 1: I thought the timer. I thought you had like each 489 00:28:20,400 --> 00:28:22,560 Speaker 1: player has like sixty seconds to complete a move or 490 00:28:22,600 --> 00:28:25,840 Speaker 1: something That is not true. No, Like those clocks with 491 00:28:25,880 --> 00:28:28,400 Speaker 1: the two faces and the buttons on top of each 492 00:28:28,440 --> 00:28:32,879 Speaker 1: face Um, they keep a predetermined amount of time a 493 00:28:32,920 --> 00:28:35,040 Speaker 1: total time, so say like an hour, so you have 494 00:28:35,080 --> 00:28:38,360 Speaker 1: an hour for this game, each have an hour, or okay, 495 00:28:38,400 --> 00:28:39,960 Speaker 1: so you each have an hour, so there's two hours 496 00:28:40,000 --> 00:28:42,160 Speaker 1: for the whole game. You divided the two hours into 497 00:28:42,200 --> 00:28:45,520 Speaker 1: one hour for each and then when it's your turn, Um, 498 00:28:45,640 --> 00:28:48,480 Speaker 1: your clock is running, and when you're done with your move, 499 00:28:48,680 --> 00:28:50,600 Speaker 1: you hit the button on top of your side and 500 00:28:50,640 --> 00:28:53,920 Speaker 1: it stops your clock and starts your opponent's clock. So 501 00:28:54,440 --> 00:28:57,200 Speaker 1: now they're eating away from that two hours. And then 502 00:28:57,400 --> 00:29:01,440 Speaker 1: if your opponent's time runs out, then you win just 503 00:29:01,480 --> 00:29:04,520 Speaker 1: based on that. Yeah, which is way cooler than I thought, 504 00:29:04,640 --> 00:29:06,840 Speaker 1: which was like you each have like two minutes to 505 00:29:06,880 --> 00:29:10,480 Speaker 1: complete a move. In this way, towards the end of 506 00:29:10,480 --> 00:29:12,680 Speaker 1: the game, you might have ten minutes left on your 507 00:29:12,680 --> 00:29:16,240 Speaker 1: clock and your opponent might have thirty minutes because you 508 00:29:16,240 --> 00:29:18,320 Speaker 1: took way too much time at the beginning, and then 509 00:29:18,360 --> 00:29:21,000 Speaker 1: you're forced into playing like way faster towards the end. Right, 510 00:29:21,200 --> 00:29:24,000 Speaker 1: pretty cool, So in my my the impression I have 511 00:29:24,120 --> 00:29:27,320 Speaker 1: is that this is something that you take up once 512 00:29:27,440 --> 00:29:30,400 Speaker 1: you've mastered chess, So well, that's kind of boring playing normally. 513 00:29:30,560 --> 00:29:32,160 Speaker 1: You have never played with it because I imagine it 514 00:29:32,240 --> 00:29:36,640 Speaker 1: changes everything. Alright, so let's play. Let's play with these 515 00:29:36,680 --> 00:29:42,480 Speaker 1: rules here. Why it always goes first, It always goes first. Um, 516 00:29:42,720 --> 00:29:46,840 Speaker 1: you cannot skip a turn. Nope, And therefore no player 517 00:29:46,880 --> 00:29:48,600 Speaker 1: can move twice in a row. Yeah, you can't, like 518 00:29:48,680 --> 00:29:53,000 Speaker 1: say I passed, you gotta move. Yeah, you can take 519 00:29:53,080 --> 00:29:56,880 Speaker 1: back a move, but only under a very specific circumstance. 520 00:29:57,280 --> 00:30:00,440 Speaker 1: We said that capturing the king is an illegal move. Ye, 521 00:30:00,880 --> 00:30:03,200 Speaker 1: So if you move your king into a place where 522 00:30:03,200 --> 00:30:06,320 Speaker 1: he will inevitably be captured, you moved him into check, 523 00:30:07,200 --> 00:30:11,120 Speaker 1: that's an illegal move, and the opponent's supposed to tell you, 524 00:30:11,400 --> 00:30:13,560 Speaker 1: and then you can take that move back. That's the 525 00:30:13,600 --> 00:30:16,000 Speaker 1: only move you can take back. So I think the 526 00:30:16,440 --> 00:30:18,800 Speaker 1: rule of thumb is once you take your hand off 527 00:30:18,800 --> 00:30:22,400 Speaker 1: of your piece. I comed, but that's how I always played. Yeah, 528 00:30:22,400 --> 00:30:26,040 Speaker 1: it seems legitimate. And also, now that I have not 529 00:30:26,040 --> 00:30:30,600 Speaker 1: played it and I'm a little older, I bet you that, uh, 530 00:30:30,720 --> 00:30:32,840 Speaker 1: it's better to try and do this stuff in your 531 00:30:32,880 --> 00:30:36,000 Speaker 1: head than move your pieces all around with your finger 532 00:30:36,080 --> 00:30:38,160 Speaker 1: on it, because I would imagine that would sort of 533 00:30:38,200 --> 00:30:42,400 Speaker 1: tip off your strategy somewhat. Um, I bet, like real 534 00:30:42,600 --> 00:30:45,720 Speaker 1: real pros do this in their head. They don't be like, go, 535 00:30:46,480 --> 00:30:52,520 Speaker 1: hmm right, no, my finger is still on it. And 536 00:30:52,560 --> 00:30:54,120 Speaker 1: then I think they played with the clock to don't 537 00:30:54,160 --> 00:30:57,480 Speaker 1: they probably? Yeah? Uh? And do you want to say 538 00:30:57,640 --> 00:31:00,160 Speaker 1: part part of strategy, you want to be thinking at 539 00:31:00,240 --> 00:31:04,760 Speaker 1: least three moves ahead anyway. Yeah, I imagine that's very tough. 540 00:31:04,880 --> 00:31:07,880 Speaker 1: Good luck with that beginner. Well, what else you said 541 00:31:07,920 --> 00:31:10,920 Speaker 1: that you can't move upon more than one squared a 542 00:31:10,960 --> 00:31:14,920 Speaker 1: time except for to start. Yeah, it's each pond's first 543 00:31:15,000 --> 00:31:17,240 Speaker 1: move can either be one or two. It's not necessarily 544 00:31:17,280 --> 00:31:21,360 Speaker 1: like at the beginning of the game. Um, oh, I 545 00:31:21,440 --> 00:31:24,880 Speaker 1: like this one. You know the words stalemate, Yeah, stalemate 546 00:31:25,040 --> 00:31:28,880 Speaker 1: is a chess term. It happens when, uh, if the 547 00:31:28,960 --> 00:31:32,600 Speaker 1: king isn't under attack, but any direction that you move 548 00:31:32,720 --> 00:31:36,400 Speaker 1: him in would place him in check so that there 549 00:31:37,000 --> 00:31:40,000 Speaker 1: there's no checkmate going or coming. It's just you just 550 00:31:40,120 --> 00:31:43,960 Speaker 1: happened to end up making a terrible move. That's a stalemate. 551 00:31:44,000 --> 00:31:47,800 Speaker 1: No one wins. Sorry, everybody goes home a loser. That's 552 00:31:47,800 --> 00:31:51,800 Speaker 1: no fun. All right, here's some other rules which I 553 00:31:51,840 --> 00:31:54,320 Speaker 1: did not know about. I have never played with these rules, 554 00:31:54,720 --> 00:31:57,440 Speaker 1: and they were really confusing to me. Yeah, I had 555 00:31:57,440 --> 00:32:01,120 Speaker 1: to do some supplemental research. Yeah, like YouTube videos and 556 00:32:01,120 --> 00:32:05,200 Speaker 1: stuff where Englishmen explained exactly what castling is. I think 557 00:32:05,200 --> 00:32:07,160 Speaker 1: I have a decent hand on it. But go ahead, 558 00:32:08,160 --> 00:32:10,640 Speaker 1: well castling in this article it says that it has 559 00:32:10,680 --> 00:32:12,080 Speaker 1: to be done at the beginning of the game. I 560 00:32:12,120 --> 00:32:14,760 Speaker 1: didn't see that anywhere else. I think it can only 561 00:32:14,800 --> 00:32:17,720 Speaker 1: be done once a game. Well, here's the deal I 562 00:32:18,000 --> 00:32:21,600 Speaker 1: got to the bottom of this. It can be done 563 00:32:21,640 --> 00:32:25,120 Speaker 1: as long as the king and the rook that you're 564 00:32:25,160 --> 00:32:28,920 Speaker 1: going to use to castle with has not moved yet, right, So, 565 00:32:28,960 --> 00:32:30,960 Speaker 1: as long as they are still in their original positions, 566 00:32:30,960 --> 00:32:33,080 Speaker 1: you can castle. Yeah, but that doesn't necessarily have to 567 00:32:33,120 --> 00:32:36,480 Speaker 1: happen at the beginning of the game. Um, but you 568 00:32:36,560 --> 00:32:41,320 Speaker 1: can move your king two pieces and then move the 569 00:32:41,440 --> 00:32:46,000 Speaker 1: rook that hasn't moved. That's your your castle right um, 570 00:32:46,040 --> 00:32:50,240 Speaker 1: to the last space the king past. So that means 571 00:32:50,280 --> 00:32:52,320 Speaker 1: basically what you're doing is you're moving your king over 572 00:32:52,560 --> 00:32:54,800 Speaker 1: and you're moving your rook next to it so that 573 00:32:54,880 --> 00:32:58,760 Speaker 1: your rook can protect your king more more better better. Yeah, 574 00:32:58,840 --> 00:33:00,520 Speaker 1: and you can only do this if they're nothing in 575 00:33:00,560 --> 00:33:04,320 Speaker 1: between the two. Um, and you can do it on 576 00:33:04,320 --> 00:33:07,520 Speaker 1: either side. You can do a on the king's side 577 00:33:07,560 --> 00:33:10,680 Speaker 1: or the queen's side, and it's the only move where 578 00:33:10,680 --> 00:33:14,000 Speaker 1: you can move two pieces at once and you don't 579 00:33:14,040 --> 00:33:16,720 Speaker 1: have to but it strategically, it's a very smart move 580 00:33:16,800 --> 00:33:19,080 Speaker 1: to castle anytime you can. Yeah, I still don't fully 581 00:33:19,080 --> 00:33:21,200 Speaker 1: get it or or the benefits. I know it's a 582 00:33:21,240 --> 00:33:23,480 Speaker 1: defensive move. I don't understand why you have to move 583 00:33:23,520 --> 00:33:25,960 Speaker 1: the king. Why not just move the rook next to 584 00:33:26,040 --> 00:33:27,840 Speaker 1: the king like that seems like that would be the 585 00:33:27,920 --> 00:33:30,440 Speaker 1: same thing. Yeah. I think someone will be able to 586 00:33:30,600 --> 00:33:33,520 Speaker 1: explain this in a dummies fashion via email and then 587 00:33:33,520 --> 00:33:35,320 Speaker 1: we're going to get a good one. But I think 588 00:33:35,320 --> 00:33:37,400 Speaker 1: that is what it amounts to. It's a defensive move 589 00:33:37,480 --> 00:33:41,080 Speaker 1: to make the rook put it in a better position 590 00:33:41,080 --> 00:33:44,920 Speaker 1: to protect the king. Um, there's pawn promotion. Never heard 591 00:33:44,960 --> 00:33:48,440 Speaker 1: of that. So there is pawn promotion where you said, like, 592 00:33:48,480 --> 00:33:50,440 Speaker 1: if the pawn just makes it all the way across 593 00:33:50,480 --> 00:33:55,440 Speaker 1: the board, your opposing rank either the first rank or 594 00:33:55,440 --> 00:33:58,160 Speaker 1: the eighth rank, depending on where your opponent is, you 595 00:33:58,200 --> 00:34:01,040 Speaker 1: could promote your pawn. I never heard of this. Most 596 00:34:01,040 --> 00:34:04,479 Speaker 1: people choose to promote their pond to queen, but in 597 00:34:04,680 --> 00:34:07,640 Speaker 1: certain instances I have no idea what they are, but 598 00:34:07,720 --> 00:34:09,960 Speaker 1: I just saw that in certain and instance is it's 599 00:34:10,000 --> 00:34:12,920 Speaker 1: better it might be better to promote it to something 600 00:34:12,960 --> 00:34:16,600 Speaker 1: else other than queen, and that would be a different 601 00:34:16,600 --> 00:34:20,400 Speaker 1: type of promotion. It's um like not a full proo promotion. 602 00:34:20,520 --> 00:34:23,440 Speaker 1: I can't have I can't remember what the name of 603 00:34:23,480 --> 00:34:26,200 Speaker 1: it is. But yeah, so typically you'd want to promote 604 00:34:26,200 --> 00:34:28,280 Speaker 1: it to the queen because that's the best piece. And 605 00:34:28,320 --> 00:34:30,680 Speaker 1: then you have two queens on the board. Yeah you 606 00:34:30,760 --> 00:34:33,279 Speaker 1: have if you still have your queen that is. Yeah. 607 00:34:33,320 --> 00:34:36,600 Speaker 1: And I I don't know, I've never heard of these, 608 00:34:36,600 --> 00:34:38,400 Speaker 1: so I don't know if they're just seldom used or 609 00:34:38,440 --> 00:34:41,719 Speaker 1: if it's just really rare that upon actually makes it 610 00:34:41,800 --> 00:34:44,359 Speaker 1: to the other side, because that would seem pretty rare 611 00:34:44,360 --> 00:34:47,560 Speaker 1: to me. I think they're fairly well used um or 612 00:34:47,760 --> 00:34:51,319 Speaker 1: frequently used sell rules. Okay, I know this last one 613 00:34:51,360 --> 00:34:56,120 Speaker 1: is not for fact, it's not a frequently used rule. 614 00:34:56,200 --> 00:35:00,160 Speaker 1: It's really obscure, so much so that the term m 615 00:35:00,320 --> 00:35:04,160 Speaker 1: poissance is used in other sports to describe little known 616 00:35:04,160 --> 00:35:07,239 Speaker 1: obscure rules. So it's become kind of a just a 617 00:35:07,360 --> 00:35:10,440 Speaker 1: catch all term. Just has really had a huge cultural 618 00:35:10,480 --> 00:35:13,360 Speaker 1: impact on the world, like an all sense of strange 619 00:35:13,360 --> 00:35:18,680 Speaker 1: ways huh, yeah, just stalemate. So on poissant means in passing. 620 00:35:19,480 --> 00:35:21,920 Speaker 1: It's pretty tricky. It allows a pond to capture an 621 00:35:21,960 --> 00:35:26,759 Speaker 1: opponent's pawn by doing nothing, though without landing on the square. No, So, 622 00:35:26,880 --> 00:35:29,320 Speaker 1: from what I understand this, this article is a little wrong. 623 00:35:30,600 --> 00:35:33,319 Speaker 1: Basically it allows it allows you to capture a pond 624 00:35:33,520 --> 00:35:37,880 Speaker 1: as if the pond had only moved one square, and 625 00:35:37,920 --> 00:35:42,600 Speaker 1: it can only be played after a two square advance. Confusing, Right, 626 00:35:42,640 --> 00:35:45,920 Speaker 1: So if a pawn moves two squares and happens to 627 00:35:46,040 --> 00:35:49,479 Speaker 1: pass an opposing pawn, yes, then the pond that moved 628 00:35:49,480 --> 00:35:53,279 Speaker 1: two squares to made the move is out. Yeah. It's 629 00:35:53,320 --> 00:35:55,359 Speaker 1: almost like it can attack from the side, I think, 630 00:35:55,520 --> 00:35:58,680 Speaker 1: but it's ultimately is attacking itself. The pond that's just 631 00:35:58,719 --> 00:36:02,239 Speaker 1: sitting there captures that pawn that made the move. Yes, 632 00:36:02,560 --> 00:36:04,720 Speaker 1: so you basically just made a bone head move because 633 00:36:04,719 --> 00:36:06,719 Speaker 1: you just lost your pawn. Yeah. It can only be 634 00:36:06,760 --> 00:36:10,080 Speaker 1: done too, if the pond comes from home base and 635 00:36:10,200 --> 00:36:13,759 Speaker 1: moves two squares, which can only happen once a game, Right, 636 00:36:14,760 --> 00:36:16,759 Speaker 1: I think, man can't can't we didn't We just say 637 00:36:16,760 --> 00:36:19,440 Speaker 1: a pawn can only move two squares in one like 638 00:36:19,480 --> 00:36:22,280 Speaker 1: at the beginning of a game each pond. Yeah, yeah, 639 00:36:22,400 --> 00:36:26,839 Speaker 1: so that could Yeah, that's that is obscure. Yeah, I've 640 00:36:26,880 --> 00:36:29,640 Speaker 1: never heard of it, and I don't. I think I 641 00:36:29,719 --> 00:36:38,080 Speaker 1: found that not many people use it. Nice, So those 642 00:36:38,120 --> 00:36:43,160 Speaker 1: are the rules, and yeah, um let's talk strategy, man, 643 00:36:44,400 --> 00:36:49,880 Speaker 1: Uh yeah, protect your king, capture the opponent's pieces, and 644 00:36:50,000 --> 00:36:53,839 Speaker 1: attack the king, attack him like you hate him. That's 645 00:36:53,840 --> 00:36:56,200 Speaker 1: not really strategy. I mean, that's just the basic like 646 00:36:56,480 --> 00:36:59,799 Speaker 1: what you're trying to do. There are like real strategies 647 00:37:00,120 --> 00:37:02,319 Speaker 1: that people have worked out with names. Yeah, they have 648 00:37:02,480 --> 00:37:07,840 Speaker 1: like names kings, gambit connected, the shuffle, the fork attack, 649 00:37:08,920 --> 00:37:15,279 Speaker 1: or the geto in Italian makes a kiss sound. Yeah 650 00:37:15,719 --> 00:37:20,000 Speaker 1: see and then a vowel makes a sound. Yeah. I 651 00:37:20,000 --> 00:37:23,279 Speaker 1: don't and I don't know much about these strategies, but um, 652 00:37:23,320 --> 00:37:24,800 Speaker 1: I know if you want to get better at jess 653 00:37:24,800 --> 00:37:26,680 Speaker 1: than you would do yourself a favor by trying to 654 00:37:26,760 --> 00:37:30,439 Speaker 1: learn one or two instead of just being like, well, 655 00:37:30,719 --> 00:37:33,360 Speaker 1: this guy goes this way and I don't like horses, 656 00:37:33,400 --> 00:37:36,640 Speaker 1: so I'm gonna attack the night, which is how I 657 00:37:36,680 --> 00:37:40,880 Speaker 1: play strategy. But what are some other basic strategies? Like 658 00:37:40,920 --> 00:37:43,520 Speaker 1: let's say you're a beginner, like you, Okay, what should 659 00:37:43,520 --> 00:37:45,440 Speaker 1: you try to do, I would be well served to 660 00:37:45,560 --> 00:37:50,560 Speaker 1: not rush. Um. I want to consider what your next 661 00:37:50,600 --> 00:37:53,680 Speaker 1: move would be after I made my move. But I 662 00:37:53,719 --> 00:37:56,280 Speaker 1: want to do all this with my arms folded across 663 00:37:56,360 --> 00:37:58,960 Speaker 1: my chest in my head, very quietly, so as not 664 00:37:59,080 --> 00:38:02,920 Speaker 1: to give away my strategy. Um, I want to castle 665 00:38:02,960 --> 00:38:06,080 Speaker 1: whenever possible, castle the king with the rook. Yeah, so 666 00:38:06,200 --> 00:38:09,080 Speaker 1: that must be like a real light common thing. Yeah, 667 00:38:09,160 --> 00:38:11,720 Speaker 1: I need. I feel like I missed out. You didn't castle. 668 00:38:11,719 --> 00:38:13,359 Speaker 1: That's how your brother beat. You had no idea. I'll 669 00:38:13,360 --> 00:38:16,000 Speaker 1: betty castle and you were like what did you just do? 670 00:38:16,080 --> 00:38:20,000 Speaker 1: And he's like never mind. Uh. Like we said, the 671 00:38:20,040 --> 00:38:21,600 Speaker 1: center of the board is where you would like to 672 00:38:21,640 --> 00:38:27,040 Speaker 1: control things. Um, you want to use all your pieces? Yeah, 673 00:38:27,200 --> 00:38:30,560 Speaker 1: move them around smartly though. Yeah. Those ponds, like we said, 674 00:38:30,600 --> 00:38:32,960 Speaker 1: are important. You gotta you gotta bring them out so 675 00:38:33,040 --> 00:38:35,640 Speaker 1: you can start attacking. Don't like it's not a good strategy. 676 00:38:35,719 --> 00:38:38,160 Speaker 1: Just be like, all right, I'm just gonna surround my 677 00:38:38,239 --> 00:38:40,919 Speaker 1: king with ponds and just leave them all there, right, 678 00:38:41,080 --> 00:38:43,000 Speaker 1: Like you want to get that clean out And like 679 00:38:43,040 --> 00:38:46,600 Speaker 1: we said, you can't jump, so you gotta move stuff 680 00:38:46,600 --> 00:38:48,520 Speaker 1: out of the way so everything can get out there. 681 00:38:48,560 --> 00:38:52,120 Speaker 1: And start warring exactly. Uh, like I said, you want 682 00:38:52,120 --> 00:38:55,600 Speaker 1: to plan three moves ahead. Um. And and as you 683 00:38:55,640 --> 00:38:57,480 Speaker 1: were saying, like, you want to get your stuff out 684 00:38:57,520 --> 00:38:59,480 Speaker 1: on the board, but you want to do it strategically. 685 00:38:59,520 --> 00:39:03,080 Speaker 1: You want to um, set yourself up, take your time, 686 00:39:03,600 --> 00:39:09,200 Speaker 1: don't attack too quickly because again that leaves your king overexposed. UM. 687 00:39:09,239 --> 00:39:12,560 Speaker 1: And you you never want to sacrifice a piece of 688 00:39:12,680 --> 00:39:15,439 Speaker 1: higher value for lesser value. Yeah, that's the big one. 689 00:39:15,480 --> 00:39:17,600 Speaker 1: I think that's the one. Even I think I remember 690 00:39:17,640 --> 00:39:23,200 Speaker 1: trying to employ not successfully, but uh yeah, no, you 691 00:39:23,440 --> 00:39:27,600 Speaker 1: don't wanna um. You don't want to lose a rook 692 00:39:27,680 --> 00:39:30,800 Speaker 1: to a pawn. You're just a sucker. And then probably 693 00:39:30,840 --> 00:39:34,880 Speaker 1: the most important strategy is to have fun and not 694 00:39:35,000 --> 00:39:38,719 Speaker 1: get discouraged, which I think I think that probably makes 695 00:39:38,719 --> 00:39:40,400 Speaker 1: a lot of sense. Like I don't think chess is 696 00:39:40,400 --> 00:39:43,080 Speaker 1: something you just come out and play well the first time. 697 00:39:43,680 --> 00:39:47,080 Speaker 1: No one in the history of the world since has 698 00:39:47,120 --> 00:39:53,279 Speaker 1: ever played chess or shadow Anger or anything. If you're 699 00:39:53,320 --> 00:39:55,439 Speaker 1: a beginner, I think you should just concentrate your first 700 00:39:55,440 --> 00:39:59,360 Speaker 1: few games on getting the moves correct and then you 701 00:39:59,400 --> 00:40:01,640 Speaker 1: can start working about everything else. But I mean, if 702 00:40:01,640 --> 00:40:04,319 Speaker 1: you want to get better very quickly. In addition to playing, 703 00:40:04,360 --> 00:40:08,560 Speaker 1: there's all sorts of websites, books, people you can talk to, UM, 704 00:40:08,600 --> 00:40:10,960 Speaker 1: and there's a lot of info out there to learn 705 00:40:11,000 --> 00:40:13,279 Speaker 1: how to play chess. Yeah, and now that I'm thinking 706 00:40:13,280 --> 00:40:15,160 Speaker 1: about it, I don't know that I've I've ever won 707 00:40:15,200 --> 00:40:18,600 Speaker 1: a single game of chess. I always play people better 708 00:40:18,680 --> 00:40:20,680 Speaker 1: than me. I think my record is like oh and 709 00:40:20,840 --> 00:40:23,319 Speaker 1: sixty three and I quit playing. Yeah, I can see that, 710 00:40:23,400 --> 00:40:25,799 Speaker 1: but I mean, you know, maybe play a little kid 711 00:40:25,840 --> 00:40:28,879 Speaker 1: if you're not that great. A kid who sucks at chess. 712 00:40:28,920 --> 00:40:31,279 Speaker 1: I was about to say, that's even more right now, 713 00:40:31,320 --> 00:40:34,319 Speaker 1: a kid that sucks at chess. Just don't gloat too 714 00:40:34,360 --> 00:40:37,560 Speaker 1: much because it's a kid. No, I'd glowed. So that's 715 00:40:37,600 --> 00:40:40,960 Speaker 1: everything there is to know about chess. Do you got 716 00:40:40,960 --> 00:40:43,680 Speaker 1: anything else? I got nothing else? Um. If you want 717 00:40:43,719 --> 00:40:47,000 Speaker 1: to learn more about chess and see a pretty nifty 718 00:40:47,040 --> 00:40:52,080 Speaker 1: little flash animation, UM, you can type in C H E. S. 719 00:40:52,080 --> 00:40:53,960 Speaker 1: S into search bart how stiff works dot com and 720 00:40:53,960 --> 00:40:56,080 Speaker 1: it will bring up this article. And since I said 721 00:40:56,080 --> 00:41:00,160 Speaker 1: search bar, it means it's time for listener mail. And 722 00:41:00,160 --> 00:41:04,080 Speaker 1: I'm gonna call this Maori love. And like we said, 723 00:41:04,800 --> 00:41:07,560 Speaker 1: the Kiwi's Love a little light shining on them, and 724 00:41:07,600 --> 00:41:10,319 Speaker 1: so we have heard back from them in spades. Yeah. 725 00:41:10,400 --> 00:41:14,439 Speaker 1: Have you ever seen Bad Taste? Oh no, I don't 726 00:41:14,440 --> 00:41:17,279 Speaker 1: think so, because Peter Jackson's first movie. Yeah, I never 727 00:41:17,320 --> 00:41:20,040 Speaker 1: saw that one. I saw the other one he did, 728 00:41:20,320 --> 00:41:23,880 Speaker 1: Um Dead Alive I saw that one too. Yeah, I 729 00:41:23,880 --> 00:41:27,160 Speaker 1: didn't see Bad Taste. I like Bad Taste Boy the Hobbit. 730 00:41:27,480 --> 00:41:29,920 Speaker 1: I liked that Alive though, two in in the just 731 00:41:29,960 --> 00:41:33,000 Speaker 1: the schlockiest way you can like something. Sure. Yeah, I 732 00:41:33,000 --> 00:41:36,040 Speaker 1: didn't see The Hobbit, but this next Hobbit sequel in 733 00:41:36,080 --> 00:41:39,200 Speaker 1: the never ending parade of Hobbit movies, actually looks kind 734 00:41:39,200 --> 00:41:41,320 Speaker 1: of interesting. Yeah. I didn't see all of The Hobbit. 735 00:41:41,360 --> 00:41:43,400 Speaker 1: I watched some of it the other night and I 736 00:41:43,440 --> 00:41:45,480 Speaker 1: just couldn't do it. Have you ever heard of Rob Delaney, 737 00:41:45,800 --> 00:41:49,080 Speaker 1: the Twitter guy? He had this tweet he was like, um, 738 00:41:49,239 --> 00:41:51,279 Speaker 1: it was in all caps. He goes, I'm in the 739 00:41:51,320 --> 00:41:53,239 Speaker 1: Hobbit right now. It's eight and a half hours long. 740 00:41:53,280 --> 00:41:55,440 Speaker 1: They won't let anybody leave, please send, and then like 741 00:41:55,480 --> 00:41:59,040 Speaker 1: it just runts down and heavenly creatures. Did you ever 742 00:41:59,080 --> 00:42:02,120 Speaker 1: see that? No, man, that was really good. That was 743 00:42:02,200 --> 00:42:04,160 Speaker 1: the first time I had seen Kate Winslet in a movie, 744 00:42:04,680 --> 00:42:09,640 Speaker 1: really good movie. Al Right, enough about Peter Jackson, onto 745 00:42:09,640 --> 00:42:11,800 Speaker 1: the Maori. I thought you guys, thought it'd send you 746 00:42:11,840 --> 00:42:14,680 Speaker 1: a quick email that sincerely congratulate you and how you 747 00:42:14,719 --> 00:42:18,560 Speaker 1: handled the Maori podcast production. Pronunciation of Maori words and 748 00:42:18,600 --> 00:42:22,440 Speaker 1: phrases uses a style of linguistic that is totally different 749 00:42:22,640 --> 00:42:25,680 Speaker 1: to most languages. See I don't feel so bad now 750 00:42:26,040 --> 00:42:31,319 Speaker 1: like the pronounced yeah. Well, we're getting to that. As 751 00:42:31,320 --> 00:42:34,240 Speaker 1: a twenty year old kily I often mispronounced Maori words myself, 752 00:42:34,600 --> 00:42:36,239 Speaker 1: and due to the nature of trying to put a 753 00:42:36,320 --> 00:42:39,920 Speaker 1: largely oral language into words, spelling and pronunciation often changed 754 00:42:39,920 --> 00:42:43,279 Speaker 1: through the years. Still, why would you choose W for 755 00:42:43,400 --> 00:42:47,120 Speaker 1: F sound? I thought I'd give you some Maori words 756 00:42:47,160 --> 00:42:50,520 Speaker 1: and easy up their pronunciation for you guys. So that 757 00:42:51,920 --> 00:42:56,120 Speaker 1: white white tangy, he said, The treaty um is pronounced 758 00:42:56,320 --> 00:42:59,920 Speaker 1: why tangy? What's is the W sound? Is a W 759 00:43:00,040 --> 00:43:03,239 Speaker 1: sound in that one? Yeah, that's what he says. He 760 00:43:03,280 --> 00:43:07,840 Speaker 1: said this as though you're questioning someone's recipe for salsa. 761 00:43:08,160 --> 00:43:11,680 Speaker 1: That's awesome. Uh. People in New Zealand know about salsa. 762 00:43:12,200 --> 00:43:17,560 Speaker 1: That's weird. Um uh a r t Aura or Land 763 00:43:17,760 --> 00:43:23,160 Speaker 1: of the Long White Cloud is pronounced alta roa al 764 00:43:23,200 --> 00:43:26,200 Speaker 1: ta roa Okay, and that's that was that's New Zealand. 765 00:43:26,239 --> 00:43:28,279 Speaker 1: It's the Maori word for New Zealand, right, I think 766 00:43:28,320 --> 00:43:31,799 Speaker 1: so words that begin with the w h prefects you 767 00:43:31,800 --> 00:43:35,240 Speaker 1: were talking about are almost always pronounced as an F sound, 768 00:43:35,680 --> 00:43:40,160 Speaker 1: So waka papa sounds more like papa, which sounds weird 769 00:43:40,200 --> 00:43:43,240 Speaker 1: to us and even dirty. But it's not that sounds 770 00:43:43,239 --> 00:43:46,839 Speaker 1: pronounced but that's how the Maori pronounced the word that 771 00:43:46,880 --> 00:43:51,160 Speaker 1: we butchered all over our episode, basically, yeah, exactly. Or 772 00:43:51,640 --> 00:43:57,960 Speaker 1: the town of wanga Nui is pronounced funga nui. Yeah, 773 00:43:58,000 --> 00:44:00,640 Speaker 1: it's so weird and hard to get used too. But 774 00:44:00,719 --> 00:44:02,680 Speaker 1: one of my favorite guys is a small town of 775 00:44:03,719 --> 00:44:06,200 Speaker 1: but hold hold on, it is weird. It's weird to us, 776 00:44:06,600 --> 00:44:11,600 Speaker 1: and like the the fuka papa word sounds hilarious, especially 777 00:44:11,680 --> 00:44:14,440 Speaker 1: if you're in sixth grade or whatever. Exactly, But I 778 00:44:14,480 --> 00:44:17,160 Speaker 1: mean this is again, that's how it's pronounced in Maori, 779 00:44:17,480 --> 00:44:20,880 Speaker 1: and therefore, if you're saying a Maori word, you can't 780 00:44:20,880 --> 00:44:24,480 Speaker 1: really just change the pronunciation because based on your own west. 781 00:44:27,760 --> 00:44:31,440 Speaker 1: So here's this final one is the small town of Wakika, 782 00:44:31,640 --> 00:44:37,759 Speaker 1: come out. Kyle is pronounced way kick a muko if 783 00:44:37,800 --> 00:44:40,680 Speaker 1: you know the correct pronunciation the second time. Why did 784 00:44:40,680 --> 00:44:43,600 Speaker 1: you what? Well? I mean I was just reading it 785 00:44:43,640 --> 00:44:47,360 Speaker 1: as if I was oh, which I am, like basically 786 00:44:47,480 --> 00:44:51,279 Speaker 1: during our Maori episode. Again, I'm really surprised that we 787 00:44:51,360 --> 00:44:53,719 Speaker 1: got a lot of praise for this one. Yeah. I 788 00:44:53,760 --> 00:44:56,520 Speaker 1: think that they're delighted that we talked about them and 789 00:44:57,080 --> 00:44:59,360 Speaker 1: probably got a good laugh because no one can pronounce 790 00:44:59,360 --> 00:45:02,400 Speaker 1: these words. Yeah, somebody wrote in and said they faced 791 00:45:02,400 --> 00:45:06,000 Speaker 1: palm like times. Yeah, but they probably laughed about it 792 00:45:06,800 --> 00:45:08,640 Speaker 1: on the whole though. Guys that wouldn't worry about offending 793 00:45:08,719 --> 00:45:11,120 Speaker 1: Kiwi's too much. We're a small nation and we're usually 794 00:45:11,480 --> 00:45:13,560 Speaker 1: just happy if we find out people in other countries. No, 795 00:45:13,680 --> 00:45:16,880 Speaker 1: we exists as a separate entity. Plus in Australia they 796 00:45:16,960 --> 00:45:19,520 Speaker 1: produced Play of the Concords, which is a pretty big 797 00:45:20,120 --> 00:45:24,520 Speaker 1: that's a big production. Thanks again, that's from Tom. Thanks Tom. 798 00:45:24,680 --> 00:45:30,160 Speaker 1: How would you say Tom and Kiwi? No, it's actually TLM, 799 00:45:30,200 --> 00:45:33,319 Speaker 1: not the weird t h o M. Yeah, like Tom York. Yeah, 800 00:45:33,400 --> 00:45:37,280 Speaker 1: that's he dealing with Yorky. Yeah, that's what I call him. Uh, 801 00:45:37,440 --> 00:45:42,000 Speaker 1: he's good though he's great. Um, well, thank you very much, Tom. 802 00:45:42,000 --> 00:45:45,399 Speaker 1: We appreciate that, and thank you to everybody who wrote 803 00:45:45,400 --> 00:45:47,680 Speaker 1: in to say way to go on, Maori, we were 804 00:45:47,760 --> 00:45:51,319 Speaker 1: blown away. I'm glad to hear from you guys down there. Um, 805 00:45:51,360 --> 00:45:55,000 Speaker 1: we're up there, depending on what direction you're traveling. UM, 806 00:45:55,040 --> 00:45:57,680 Speaker 1: if you want to let us know that we did 807 00:45:58,239 --> 00:46:01,640 Speaker 1: so so or really great or not that great on 808 00:46:01,719 --> 00:46:04,640 Speaker 1: any episode, or if you have any great explanations on 809 00:46:04,680 --> 00:46:08,680 Speaker 1: anything about chess, any tips, any tricks, any strategy, we'd 810 00:46:08,680 --> 00:46:11,879 Speaker 1: love to share it with everybody. Basic strategies, right, we'll 811 00:46:11,920 --> 00:46:15,560 Speaker 1: get too weird with the King scambit. Yes, well, um, 812 00:46:15,600 --> 00:46:18,880 Speaker 1: but I'll bet that's like a totally basic strategy. Um. 813 00:46:18,960 --> 00:46:21,200 Speaker 1: You can tweet to us at s Y s K podcast. 814 00:46:21,280 --> 00:46:23,480 Speaker 1: You can join us on Facebook dot com, slash Stuff 815 00:46:23,520 --> 00:46:25,080 Speaker 1: you Should Know. You can send us an email to 816 00:46:25,200 --> 00:46:28,920 Speaker 1: Stuff Podcast at Discovery dot com and all as always, 817 00:46:29,000 --> 00:46:30,920 Speaker 1: you can join us at our home on the web, 818 00:46:31,239 --> 00:46:38,840 Speaker 1: Stuff you Should Know dot com for more on this 819 00:46:39,000 --> 00:46:41,520 Speaker 1: and thousands of other topics. Is it how Stuff Works 820 00:46:41,520 --> 00:46:51,800 Speaker 1: dot Com. Brought to you by the all new Toyota 821 00:46:51,880 --> 00:46:52,280 Speaker 1: Corolla