WEBVTT - How 3D Audio Works

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<v Speaker 1>I Heeart three D Audio. This episode was brought to

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<v Speaker 1>you in I Heeart three D Audio. To experience more

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<v Speaker 1>podcasts like this, search for I Heart three D Audio

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<v Speaker 1>in the I Heart Radio app. This special three D

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<v Speaker 1>episode is sponsored by Audible, The Conjuring, The Devil Made

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<v Speaker 1>Me Do It, Radar R, and World of Warcraft. For

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<v Speaker 1>maximum effect, headphones are recommended. Welcome to Tech Stuff, a

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<v Speaker 1>production from I Heart Radio. Hey there, and welcome to

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<v Speaker 1>tech Stuff. I'm your host, jon Vin Strickland. I'm an

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<v Speaker 1>executive producer with I Heart Radio and I love all

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<v Speaker 1>things tech. And let me tell you a story about

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<v Speaker 1>my child hood. My family are all really big Disney

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<v Speaker 1>theme park fans, and growing up in Georgia meant we

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<v Speaker 1>were just a short eight to ten hour drive from

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<v Speaker 1>Walt Disney World in Florida. Both of my parents were teachers,

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<v Speaker 1>and they would save up money so that every two

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<v Speaker 1>or three years or so we'd make the trip down.

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<v Speaker 1>Disney World was always where my sister and I wanted

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<v Speaker 1>to go, even when my parents gently tried to suggest

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<v Speaker 1>other places like Washington, d C. Or New York City. Nope,

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<v Speaker 1>we want a Disney World also. Quick aside, these days

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<v Speaker 1>we still will take family trips to Disney World, my

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<v Speaker 1>parents included, and now with my nieces we get to

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<v Speaker 1>experience seeing Disney through fresh eyes, which is pretty great.

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<v Speaker 1>But anyway, back to my story. Back in nineteen nine,

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<v Speaker 1>the Disney Hollywood Studios Park opened for the first time.

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<v Speaker 1>Back then it was the MGM Studios, and the studios

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<v Speaker 1>were a working studio with films and TV shows shot

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<v Speaker 1>on the premises. A lot of attractions related to film

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<v Speaker 1>and TV production. There was the Great Movie Ride, which

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<v Speaker 1>closed in. There was a behind the Scenes tour which

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<v Speaker 1>closed in, and there were various experiences that taught audiences

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<v Speaker 1>about stuff like special effects, all of which have closed.

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<v Speaker 1>Almost leads you to the conclusion that the Hollywood Studios

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<v Speaker 1>aren't so much the Hollywood Studios anymore. But I'm off

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<v Speaker 1>track again. One of those experiences was all about sound

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<v Speaker 1>effects and it was called the Monster Sound Show. I

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<v Speaker 1>remember that the attraction featured a clip of a film

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<v Speaker 1>starring Martin Short and Chevy Chase, and I had a

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<v Speaker 1>lot of sound effects that played in that movie. Then

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<v Speaker 1>the attraction host would bring up some audience members to

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<v Speaker 1>try and create sound effects live on stage using various

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<v Speaker 1>pro ups while a silent version of the film plate

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<v Speaker 1>and then they would play the film back again with

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<v Speaker 1>the new audience supplied fully sound effects in place to

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<v Speaker 1>great comedic effect. After that presentation, however, you could wander

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<v Speaker 1>through the rest of the attraction and tucked off to

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<v Speaker 1>the side were a couple of rooms large enough to

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<v Speaker 1>hold a few people at a time, and they were

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<v Speaker 1>called sound stations. Inside those rooms were benches attached to

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<v Speaker 1>the walls, and there were hooks holding headphones every couple

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<v Speaker 1>of feet you would go in, you would sit down,

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<v Speaker 1>you would put on the headphones, making sure that the

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<v Speaker 1>headphone with the yellow pad went over your right ear.

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<v Speaker 1>And then something extraordinary happened. As the lights went down.

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<v Speaker 1>You were presented with a scenario. You're playing the part

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<v Speaker 1>of a new executive at the Walt Disney Studios named R. J. McBean.

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<v Speaker 1>You're told you're sitting behind into your executive desk waiting

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<v Speaker 1>for your assistant Hampton to come in and start off

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<v Speaker 1>your day, and the sound orbited you. You'd hear the

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<v Speaker 1>narrator set up the scenario, and her voice drifted from

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<v Speaker 1>one ear to the other as if she were actually

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<v Speaker 1>walking around you. While you sat at this fictional desk,

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<v Speaker 1>and then the scenario would really begin and things got

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<v Speaker 1>really wild. A little tinker bell jingling would represent the

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<v Speaker 1>true beginning, and you would hear Hampton come in. He

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<v Speaker 1>would walk through on a door to your right, and

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<v Speaker 1>then you'd hear him pontificate as he walks through your office.

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<v Speaker 1>You would pour a busy drink into a glass of ice,

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<v Speaker 1>and he introduced you to your secretary. Surely, Oh, and

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<v Speaker 1>also said you would get a haircut from a stylist

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<v Speaker 1>named Ken, because of course the big Cheese is on

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<v Speaker 1>his way to meet you. And the haircut sounds, in particular,

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<v Speaker 1>we're really compelling. You could almost feel the sensation of

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<v Speaker 1>someone cutting your hair, and I say this as a

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<v Speaker 1>bald man who hasn't had hair in more than twenty years. Meanwhile,

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<v Speaker 1>as the hair goes flying, a director called Flavio shows

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<v Speaker 1>up and pitches a new film to you, complete with

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<v Speaker 1>using a hair dryer to simulate desert winds. There are

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<v Speaker 1>a lot of other cute sound effects that follow, like

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<v Speaker 1>a paper being placed over your head to represent a

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<v Speaker 1>turban and you can actually find recordings of this piece online,

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<v Speaker 1>though I will warn you the effects aren't quite up

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<v Speaker 1>to the quality of the original attraction, which also incorporated

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<v Speaker 1>stuff like actual blowers to blow warm air on you. Oh,

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<v Speaker 1>and a big cheese who comes in at the end.

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<v Speaker 1>Well that's Mickey Mouse, of course. He comes into place

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<v Speaker 1>a pair of mouse ears on top of your head.

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<v Speaker 1>The whole thing lasted about five minutes and I loved it.

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<v Speaker 1>And at the end you were instructed to remove your headphones,

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<v Speaker 1>hang them back on the wall, and exit the room,

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<v Speaker 1>whereupon you'd head outside to the blazing Florida sun and

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<v Speaker 1>the wild audio of the real outdoors. That was how

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<v Speaker 1>I first experienced three D audio. At that time, it

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<v Speaker 1>was based off a technology that had a brand name

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<v Speaker 1>of Holophonics. These days, we'd more likely call it binaural

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<v Speaker 1>audio or maybe just three D audio. And there are

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<v Speaker 1>a lot of different ways to create the experience, some

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<v Speaker 1>of which requires special equipment, others that require special software.

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<v Speaker 1>You can find examples of three D audio in music recordings,

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<v Speaker 1>amusement park attractions, and stuff like a s MR videos.

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<v Speaker 1>It can be a really compelling experience and I remember

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<v Speaker 1>getting goose bumps the first time I encountered it. And

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<v Speaker 1>depending on who's doing the recording and the effects that

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<v Speaker 1>they're creating. I can still get goose bumps from it today.

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<v Speaker 1>Long time listeners might remember that a few years back,

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<v Speaker 1>I interviewed an a s m R artist named Heather Feather,

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<v Speaker 1>who was one of a handful of creators who were

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<v Speaker 1>really making a s m R a phenomenon. Now we

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<v Speaker 1>have thousands of creators. If you do a search on

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<v Speaker 1>YouTube for a s m R you will see countless

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<v Speaker 1>videos in the category. But the technology and psychology behind

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<v Speaker 1>this experience goes back quite a ways. So I want

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<v Speaker 1>to explore the evolution and technology behind making three D audio. Now,

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<v Speaker 1>in the beginning, there was mono, that is monaural or

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<v Speaker 1>monophonic sound. This sound can come from a single loud speaker,

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<v Speaker 1>or it could be channeled to multiple loud speakers, but

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<v Speaker 1>the signal going to each loudspeaker is exactly the same

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<v Speaker 1>as every other loud speaker. It's effectively a single channel

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<v Speaker 1>of sound. It's how we do podcasts typically, where you

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<v Speaker 1>usually will hear the same level of volume in each ear.

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<v Speaker 1>For shows with multiple hosts, it means that you hear

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<v Speaker 1>all the hosts in both ears equally. Most listeners tend

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<v Speaker 1>to prefer that, but very early on, people started to

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<v Speaker 1>experiment with ways to provide more than one channel of

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<v Speaker 1>sounds simultaneously to a listener to create a different kind

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<v Speaker 1>of experience. Way back in eighteen eighty one, when the

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<v Speaker 1>loud speaker itself was just a few years old, Alexander

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<v Speaker 1>Graham Bell had patented it in eighteen seventy six. As

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<v Speaker 1>part of this telephone invention. Well, that's when a man

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<v Speaker 1>named Clement Adder came up with a clever idea. One

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<v Speaker 1>of the downsides of live theater is that it is

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<v Speaker 1>a scarce resource. Only so many people can fit into

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<v Speaker 1>a theater for a performance, and once that performance is over,

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<v Speaker 1>it's all done. So there is an element of exclusivity

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<v Speaker 1>when it comes to live theater, something that remains true

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<v Speaker 1>because I mean, it's just the limitations of the art.

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<v Speaker 1>But Adder thought of a way that would help people

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<v Speaker 1>listen in to say, a performance of an opera, without

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<v Speaker 1>having to actually go to the opera house. His demonstration

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<v Speaker 1>involved installing telephone receivers in a few rooms at the

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<v Speaker 1>Palais de l Industry. The microphones he installed near the

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<v Speaker 1>footlights at the Grand Opera in Paris, so they were

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<v Speaker 1>across town. People could come into these rooms at the

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<v Speaker 1>Palais in small groups, and they would hold two receivers,

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<v Speaker 1>one to each ear. Each receiver connected to a different microphone,

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<v Speaker 1>which meant the sound they were hearing was actually coming

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<v Speaker 1>from two different locations. In an article and Scientific American

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<v Speaker 1>Monsieur Hospitalier is quoted as saying, quote, everyone who has

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<v Speaker 1>been fortunate enough to hear the telephones at the Palais

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<v Speaker 1>de Industry has remarked that in listening with both ears

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<v Speaker 1>at the two telephones, the sound takes a special character

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<v Speaker 1>of relief and localization which a single receiver cannot produce.

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<v Speaker 1>End quote. This was a very early and primitive version

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<v Speaker 1>of stereophonic sound. For those of us who have hearing

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<v Speaker 1>in both of our ears, we experience the world in stereo.

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<v Speaker 1>Sound travels at a certain speed. It's three ms per

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<v Speaker 1>second if you have an air temperature of around twenty

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<v Speaker 1>degrees celsius or sixty eight degrees fahrenheit. And yes, the

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<v Speaker 1>temperature affects how quickly sound will move through the air.

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<v Speaker 1>And our ears are located upon opposite sides of our noggins,

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<v Speaker 1>that means that sound hits our two ear drums at

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<v Speaker 1>slightly different times, depending upon where it's coming from, and

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<v Speaker 1>we will perceive sound coming from one side of us

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<v Speaker 1>as being louder in that year than in our opposite ear,

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<v Speaker 1>and so on. So mono sound shoves all of those

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<v Speaker 1>sound waves through one channel. Everything is coming out equally

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<v Speaker 1>through each loudspeaker. Stereo sound, however, changes this up, varying

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<v Speaker 1>the amplitude or volume of sound in each channel and

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<v Speaker 1>creating a different effect. While adders demonstration indicated that there

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<v Speaker 1>was something interesting with producing sound using different channels directed

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<v Speaker 1>at different loudspeakers, that was just the tip of the iceberg.

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<v Speaker 1>Alan Dower bloom Line would advance the art considerably in

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<v Speaker 1>the nineteen thirties. Bloomline was born in three He became

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<v Speaker 1>an electronics engineer and he worked for the famous Abbey

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<v Speaker 1>Road Studios where he pioneered advance spens in stereophonic recording.

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<v Speaker 1>According to an anecdote told by Alan Blumline's son, Simon,

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<v Speaker 1>Bloomline was at the movies with his wife watching a

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<v Speaker 1>film and he remarked that were a blind person to

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<v Speaker 1>go to the movies, they might struggle to follow what

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<v Speaker 1>was going on because the sound was all coming from loudspeakers.

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<v Speaker 1>In mono there was no way to detect through hearing

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<v Speaker 1>where people were within a scene. Everyone would sound like

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<v Speaker 1>they were in the same spot. You would only be

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<v Speaker 1>able to hear if someone was further or closer to

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<v Speaker 1>a microphone, but otherwise spatially you would have no idea

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<v Speaker 1>what was going on, and that got him into thinking

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<v Speaker 1>about developing a system that would allow sound engineers to

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<v Speaker 1>record and reproduce sound so that had a more localized effect.

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<v Speaker 1>Action happening on the left side of the screen would

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<v Speaker 1>be represented by sounds emanating from loudspeakers on the left

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<v Speaker 1>side of the theater. Likewise, action on the right side

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<v Speaker 1>would be paired with an appropriate amount of sound coming

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<v Speaker 1>from the right. Each speaker might produce some of the sound,

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<v Speaker 1>but at different amplitudes, so that while you might get

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<v Speaker 1>a little bit of the right hand sound from left

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<v Speaker 1>hand speakers, the levels would be lower, and the overall

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<v Speaker 1>feeling would be that you're in the middle of that sound,

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<v Speaker 1>and it would enhance the experience of seeing a movie

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<v Speaker 1>and as well as help out those who are visually

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<v Speaker 1>impaired follow what was going on. According to that anecdote,

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<v Speaker 1>Blumline called it binaural sound, which of course will come

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<v Speaker 1>back to a bit later in this episode. I just

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<v Speaker 1>find it interesting that the original term for stereo is

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<v Speaker 1>one we now associate with a more specific approach to

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<v Speaker 1>audio recording and production. He would receive more than seventy

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<v Speaker 1>patents for his various inventions related to stereo sound. He

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<v Speaker 1>created technology to record, process, and reproduce audio and stereo.

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<v Speaker 1>In nine four, he oversaw a stereo recording of the

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<v Speaker 1>London Philharmonic Orchestra at the Abbey Road Studios. Bloomline also

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<v Speaker 1>pioneered the Bloomline method, which would use two microphones mounted

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<v Speaker 1>at a nine d degree angle with regard to one another,

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<v Speaker 1>to pick up directional sounds in a recording environment. So,

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<v Speaker 1>in other words, if you think of a room as

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<v Speaker 1>a square, one mic is picking up sounds primarily along

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<v Speaker 1>the X axis, and the other is picking up sound

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<v Speaker 1>along the y axis. Bloomline also figured out how to

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<v Speaker 1>create a stereo groove in a record album. Back in

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<v Speaker 1>those days, these were made from shell act but they

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<v Speaker 1>would later be made from vinyl. And when I think

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<v Speaker 1>about that, I'm astonished. I mean, the way a record

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<v Speaker 1>player works is that a stylists or needle fits into

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<v Speaker 1>the groove of a record. That groove causes the stylist

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<v Speaker 1>to vibrate, and those vibrations transmit to a transducer, which

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<v Speaker 1>turns the vibrations into an electrical signal thanks to a

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<v Speaker 1>little electro magnet magic, and that signal then goes to

0:14:57.760 --> 0:15:01.480
<v Speaker 1>an amplifier which boosts the signal strength, which then goes

0:15:01.520 --> 0:15:04.520
<v Speaker 1>on to loudspeakers and powers them so that they can

0:15:04.600 --> 0:15:08.040
<v Speaker 1>reproduce the original recorded sound that created the groove in

0:15:08.080 --> 0:15:11.800
<v Speaker 1>the first place. It's the edges of these grooves that

0:15:11.880 --> 0:15:16.080
<v Speaker 1>cause the vibration or the wiggle of the silas. So

0:15:16.120 --> 0:15:19.960
<v Speaker 1>how does one record stereo sound to a physical disc

0:15:20.000 --> 0:15:23.840
<v Speaker 1>with a groove, Well, imagine a groove that slaloms back

0:15:23.880 --> 0:15:27.400
<v Speaker 1>and forth in a nice even path, So the waves

0:15:27.480 --> 0:15:30.560
<v Speaker 1>along either side of the groove are a physical representation

0:15:30.640 --> 0:15:35.600
<v Speaker 1>of the original sound waves that were recorded. Now, usually

0:15:35.800 --> 0:15:38.640
<v Speaker 1>in a mono record, you would just see that these

0:15:38.800 --> 0:15:42.760
<v Speaker 1>waves are evenly distributed on the left and right side.

0:15:42.760 --> 0:15:44.920
<v Speaker 1>It's like they're in sync with one another. It's just

0:15:45.000 --> 0:15:50.440
<v Speaker 1>a nice smooth curve. But what if you wanted to

0:15:50.680 --> 0:15:53.520
<v Speaker 1>record stereo, Well, you could have it where the left

0:15:53.520 --> 0:15:55.440
<v Speaker 1>side of the groove and the right side of the

0:15:55.480 --> 0:15:58.640
<v Speaker 1>groove are actually different. The wall on one side would

0:15:58.680 --> 0:16:02.600
<v Speaker 1>represent the audio recorded in one channel, and the wall

0:16:02.640 --> 0:16:04.960
<v Speaker 1>on the other side of the groove was for the

0:16:05.000 --> 0:16:08.360
<v Speaker 1>second channel. So with the proper equipment, you could play

0:16:08.400 --> 0:16:10.680
<v Speaker 1>this record back and the stylists would vibrate in a

0:16:10.760 --> 0:16:14.840
<v Speaker 1>very specific way. It would be detected by two sensors

0:16:14.840 --> 0:16:19.960
<v Speaker 1>connected to the stylus, so essentially to transducers, and these

0:16:20.000 --> 0:16:23.160
<v Speaker 1>two channels of sound could again go to specific loud

0:16:23.160 --> 0:16:25.760
<v Speaker 1>speakers a left and a right, and then you get

0:16:25.880 --> 0:16:30.760
<v Speaker 1>stereo playback. It's pretty incredible. Listening back to properly recorded

0:16:30.800 --> 0:16:34.200
<v Speaker 1>and processed audio would give the listener the sensation that

0:16:34.240 --> 0:16:38.280
<v Speaker 1>they were actually in an acoustic space. It would feel

0:16:38.320 --> 0:16:40.760
<v Speaker 1>as though you were standing at the spot where the

0:16:40.840 --> 0:16:44.800
<v Speaker 1>microphone had been mounted, and that the sound you encounter

0:16:44.920 --> 0:16:47.800
<v Speaker 1>is just as if you were present at the recording session.

0:16:48.440 --> 0:16:51.320
<v Speaker 1>That was the intent, anyway, but the actual process of

0:16:51.360 --> 0:16:54.480
<v Speaker 1>getting there is a lot more complicated than setting up

0:16:54.560 --> 0:16:57.760
<v Speaker 1>just a pair of microphones. When we come back, we'll

0:16:57.840 --> 0:17:01.720
<v Speaker 1>learn a bit more about stereo recording and editing, and

0:17:01.760 --> 0:17:05.560
<v Speaker 1>we'll also learn why the Beatles, who also made famous

0:17:05.600 --> 0:17:10.720
<v Speaker 1>recordings at Abbey Road Studios, concentrated on creating mono records

0:17:10.800 --> 0:17:13.480
<v Speaker 1>for a long time, even though stereo had been around

0:17:13.520 --> 0:17:25.280
<v Speaker 1>for decades. But first, let's take a quick break. Now.

0:17:25.359 --> 0:17:28.639
<v Speaker 1>I've done episodes about sound to film in the past,

0:17:29.080 --> 0:17:32.200
<v Speaker 1>and also sound on television, so I'm going to skip

0:17:32.320 --> 0:17:35.600
<v Speaker 1>over all of that. Otherwise this episode would be for

0:17:35.680 --> 0:17:39.000
<v Speaker 1>five hours long. Instead, I want to talk a bit

0:17:39.040 --> 0:17:42.360
<v Speaker 1>more about stereo recordings and why bands like the Beatles

0:17:42.720 --> 0:17:46.040
<v Speaker 1>were slow to adopt them. To listen to a stereo

0:17:46.119 --> 0:17:49.600
<v Speaker 1>recording properly, you need a stereo system. That is, you

0:17:49.680 --> 0:17:52.240
<v Speaker 1>need a sound system that has at least two loud

0:17:52.320 --> 0:17:55.320
<v Speaker 1>speakers and a way to send the different channels of

0:17:55.359 --> 0:17:58.360
<v Speaker 1>sound to both the left and the right speakers or

0:17:58.480 --> 0:18:02.200
<v Speaker 1>independently to the left and right speakers. Otherwise the playback

0:18:02.240 --> 0:18:05.480
<v Speaker 1>would be in mono even if the recording were in stereo,

0:18:05.560 --> 0:18:07.959
<v Speaker 1>and what you would get is a weird case where

0:18:08.000 --> 0:18:11.040
<v Speaker 1>some elements of the recording would be really quiet, as

0:18:11.080 --> 0:18:13.159
<v Speaker 1>those would be the sounds recorded to a channel that

0:18:13.400 --> 0:18:16.439
<v Speaker 1>wasn't getting picked up by the mono playback system. Now,

0:18:16.480 --> 0:18:18.760
<v Speaker 1>if you've ever listened to a recording where some of

0:18:18.760 --> 0:18:23.520
<v Speaker 1>the voices or instruments sound unusually quiet, and that it

0:18:23.560 --> 0:18:26.639
<v Speaker 1>doesn't sound like this was done on purpose. It's likely

0:18:26.680 --> 0:18:30.679
<v Speaker 1>because either someone mixed the audio improperly, or it's a

0:18:30.720 --> 0:18:33.960
<v Speaker 1>stereo recording that at some point got converted over into

0:18:34.040 --> 0:18:37.440
<v Speaker 1>mono and you're losing some of the audio as a result.

0:18:38.280 --> 0:18:42.600
<v Speaker 1>Stereo systems were really expensive when they first came out.

0:18:42.680 --> 0:18:45.479
<v Speaker 1>I'm talking about like stereo systems that you would purchase

0:18:45.520 --> 0:18:49.000
<v Speaker 1>for your home, and a lot of people, particularly young people,

0:18:49.560 --> 0:18:52.960
<v Speaker 1>had really purchased record players that had a single speaker

0:18:53.040 --> 0:18:57.440
<v Speaker 1>incorporated into the player itself. So these were mono playback

0:18:57.520 --> 0:19:00.959
<v Speaker 1>devices as there was only one speaker for sound to go.

0:19:01.680 --> 0:19:05.560
<v Speaker 1>The Beatles, being a band whose music was disproportionately favored

0:19:05.600 --> 0:19:09.160
<v Speaker 1>by the young, had their audience in mind as they

0:19:09.200 --> 0:19:13.199
<v Speaker 1>mixed their albums. It said that for many of the

0:19:13.280 --> 0:19:16.520
<v Speaker 1>albums from the early two mid period of the Beatles

0:19:16.560 --> 0:19:19.879
<v Speaker 1>as a band, the group would spend hours in the

0:19:19.920 --> 0:19:23.199
<v Speaker 1>mixing studio to get the mono mix just right, but

0:19:23.240 --> 0:19:26.640
<v Speaker 1>when it came time to do the stereo mixes, they

0:19:26.720 --> 0:19:29.040
<v Speaker 1>left that to the audio engineers at Abbey Road and

0:19:29.119 --> 0:19:33.119
<v Speaker 1>were never around. So why is that, Well, because to them,

0:19:33.160 --> 0:19:36.160
<v Speaker 1>the mono recordings were more important. That was what their

0:19:36.200 --> 0:19:39.240
<v Speaker 1>fan base could enjoy. For that reason, a lot of

0:19:39.280 --> 0:19:43.520
<v Speaker 1>Beatles fans or purists favor the mono recordings of early

0:19:43.640 --> 0:19:48.159
<v Speaker 1>Beatles work. They essue the stereo recordings as failing to

0:19:48.200 --> 0:19:51.360
<v Speaker 1>represent what it was the Beatles were trying to achieve.

0:19:51.840 --> 0:19:54.879
<v Speaker 1>And if you listen to the mono versus stereo recordings

0:19:54.880 --> 0:19:58.360
<v Speaker 1>of some of those early songs like Paperback Writer or

0:19:58.400 --> 0:20:03.000
<v Speaker 1>eleanor Rigby, you really can tell there is a major difference.

0:20:03.560 --> 0:20:06.840
<v Speaker 1>And this leads into one way to create a stereo

0:20:07.000 --> 0:20:10.159
<v Speaker 1>or three D audio sound. You can take a recording

0:20:10.520 --> 0:20:13.320
<v Speaker 1>and you can change how much of the signal gets

0:20:13.359 --> 0:20:17.359
<v Speaker 1>sent to a particular channel. That determines which loudspeaker or

0:20:17.480 --> 0:20:21.480
<v Speaker 1>set of loudspeakers will play back the audio, or more likely,

0:20:21.680 --> 0:20:26.240
<v Speaker 1>how much volume that particular sound will have in each loudspeaker.

0:20:26.800 --> 0:20:30.160
<v Speaker 1>This is both a science and an art. A lot

0:20:30.200 --> 0:20:32.800
<v Speaker 1>of the work in this field was centered around music,

0:20:33.200 --> 0:20:37.720
<v Speaker 1>and music can contain a wide range of frequencies and tones.

0:20:38.280 --> 0:20:43.480
<v Speaker 1>Imagine an orchestra. You have instruments that primarily create lower frequencies,

0:20:43.520 --> 0:20:48.399
<v Speaker 1>like lower pitches. You've got tubas and basses and cellos.

0:20:48.440 --> 0:20:51.280
<v Speaker 1>Each of those instruments while creating notes that might be

0:20:51.320 --> 0:20:55.640
<v Speaker 1>in the same general range have distinct sounds. A tuba

0:20:55.720 --> 0:20:58.879
<v Speaker 1>and an upright bass do not sound the same. In

0:20:58.960 --> 0:21:03.119
<v Speaker 1>other words, then you've got instruments that center on some

0:21:03.240 --> 0:21:07.680
<v Speaker 1>of the higher frequencies, like flutes and piccolos and violins.

0:21:07.720 --> 0:21:11.439
<v Speaker 1>These also sound different from one another, and so it

0:21:11.480 --> 0:21:14.160
<v Speaker 1>became important to figure out how to not just capture

0:21:14.200 --> 0:21:19.080
<v Speaker 1>a recording and divide it into channels to create spatial landscapes,

0:21:19.480 --> 0:21:23.280
<v Speaker 1>but also how to balance out the tones so that

0:21:23.320 --> 0:21:26.720
<v Speaker 1>you don't lose anything in the process. With the wrong mix,

0:21:27.080 --> 0:21:30.840
<v Speaker 1>one instrument or group of instruments might totally overpower another,

0:21:31.000 --> 0:21:33.760
<v Speaker 1>and it's almost as if those other instruments were never

0:21:33.840 --> 0:21:37.600
<v Speaker 1>even present at the original recording, and so processing recordings

0:21:37.640 --> 0:21:41.720
<v Speaker 1>and getting the mix just right became critical. One part

0:21:41.800 --> 0:21:45.000
<v Speaker 1>of this is called panning, and it relies on a

0:21:45.080 --> 0:21:48.320
<v Speaker 1>pan control. In the old days, you would use a

0:21:48.359 --> 0:21:51.720
<v Speaker 1>mixing board with physical controls on it to control the pan.

0:21:52.240 --> 0:21:56.240
<v Speaker 1>The pan determines how much signal from each input is

0:21:56.440 --> 0:22:00.800
<v Speaker 1>sent to each channel. These days, many audio producers work

0:22:00.880 --> 0:22:05.280
<v Speaker 1>with digital audio workstations or DAWs, and with a DAW

0:22:05.800 --> 0:22:09.800
<v Speaker 1>you also control panning. You can pan either mono or

0:22:09.960 --> 0:22:13.760
<v Speaker 1>stereo tracks. Most DAWs will let you convert one type

0:22:13.760 --> 0:22:17.639
<v Speaker 1>of track into another, splitting a mono into stereo, or

0:22:17.800 --> 0:22:22.000
<v Speaker 1>combining stereo into mono. For certain types of audio, like

0:22:22.240 --> 0:22:25.840
<v Speaker 1>mini podcasts, the default is to go to mono. It

0:22:25.880 --> 0:22:29.080
<v Speaker 1>can be a little disconcerting if you record and publish

0:22:29.119 --> 0:22:32.680
<v Speaker 1>a podcast in stereo. Many years ago, when I first

0:22:32.720 --> 0:22:36.879
<v Speaker 1>started recording large Nerdron Collider with my friend Ariel, I

0:22:37.000 --> 0:22:41.639
<v Speaker 1>accidentally recorded and published several episodes in stereo, which meant

0:22:41.920 --> 0:22:44.840
<v Speaker 1>all of my audio was in one channel, like the

0:22:45.000 --> 0:22:47.760
<v Speaker 1>left channel, and all of Ariel's audio was in the

0:22:47.800 --> 0:22:50.439
<v Speaker 1>other channel, the right channel. So it's like I was

0:22:50.480 --> 0:22:53.160
<v Speaker 1>talking into your left ear and Ariel was talking into

0:22:53.160 --> 0:22:57.639
<v Speaker 1>your right ear, which was very unsettling. I eventually figured

0:22:57.640 --> 0:22:59.720
<v Speaker 1>out what I was doing, and I began mixing our

0:22:59.760 --> 0:23:03.800
<v Speaker 1>re wardings into a mono track to avoid that problem.

0:23:03.840 --> 0:23:08.400
<v Speaker 1>And with some early stereo recordings you can hear examples

0:23:08.640 --> 0:23:13.320
<v Speaker 1>of problems like this. It's frequently disconcerting. There are recordings

0:23:13.320 --> 0:23:17.160
<v Speaker 1>of songs in which all the instrumentation is on one

0:23:17.240 --> 0:23:20.080
<v Speaker 1>side and all the vocals are on the other side.

0:23:20.440 --> 0:23:23.679
<v Speaker 1>Now that might have been done purposefully, but it was

0:23:23.800 --> 0:23:27.520
<v Speaker 1>often a sort of heavy handed approach to stereo. There

0:23:27.520 --> 0:23:30.960
<v Speaker 1>are times an artist might desire that specific effect, but

0:23:31.000 --> 0:23:33.159
<v Speaker 1>other times the desire was to be a bit more

0:23:33.200 --> 0:23:35.639
<v Speaker 1>creative with stereo, and you might have a track in

0:23:35.680 --> 0:23:38.640
<v Speaker 1>which the vocalist is on the extreme right of part

0:23:38.640 --> 0:23:41.600
<v Speaker 1>of the recording than on the extreme left later on.

0:23:42.200 --> 0:23:44.560
<v Speaker 1>The Beatles A Day in the Life actually falls into

0:23:44.600 --> 0:23:47.280
<v Speaker 1>that category. Or you might want to create a rich

0:23:47.440 --> 0:23:50.000
<v Speaker 1>soundscape in which there is a sense of location for

0:23:50.080 --> 0:23:55.240
<v Speaker 1>all the sound. Maybe not something that's explicitly communicated to

0:23:55.320 --> 0:23:58.520
<v Speaker 1>the listener, but is an important representation of the performance.

0:23:59.000 --> 0:24:03.360
<v Speaker 1>So how about we play around with some post processing

0:24:03.440 --> 0:24:08.359
<v Speaker 1>panning to create a three dimensional experience. My producer, Torri,

0:24:08.800 --> 0:24:13.200
<v Speaker 1>who is a superstar here at iHeart, is always critical

0:24:13.359 --> 0:24:16.119
<v Speaker 1>to the success of this show. But in a moment,

0:24:16.680 --> 0:24:18.879
<v Speaker 1>she's going to take over the experience of what this

0:24:18.920 --> 0:24:22.200
<v Speaker 1>show sounds like to you, the audience, And I'm going

0:24:22.240 --> 0:24:25.120
<v Speaker 1>to do something I've always wanted to do in three

0:24:25.200 --> 0:24:28.720
<v Speaker 1>D audio. I'm going to give you a little Shakespeare.

0:24:29.280 --> 0:24:32.840
<v Speaker 1>This piece is the prologue to Henry the Five, one

0:24:32.840 --> 0:24:37.240
<v Speaker 1>of Shakespeare's company designated the chorus implores the audience to

0:24:37.359 --> 0:24:41.120
<v Speaker 1>use their imaginations to augment the production of the play itself.

0:24:41.600 --> 0:24:45.359
<v Speaker 1>And so as you listen to this piece, imagine you

0:24:45.400 --> 0:24:49.959
<v Speaker 1>are seated on a stage with the chorus walking around you,

0:24:50.119 --> 0:24:55.280
<v Speaker 1>explaining your role in creating the theatrical experience. Now, I

0:24:55.320 --> 0:24:59.000
<v Speaker 1>admit I'm cheating a little bit here, because the whole

0:24:59.000 --> 0:25:02.000
<v Speaker 1>point of this path message is to say that theater

0:25:02.240 --> 0:25:05.800
<v Speaker 1>is incapable of creating an exact copy of the story

0:25:05.800 --> 0:25:09.520
<v Speaker 1>of Henry the Fifth and England's battles with France. But

0:25:09.680 --> 0:25:13.040
<v Speaker 1>you also have to remember, I'm a former English literature

0:25:13.080 --> 0:25:17.440
<v Speaker 1>major and I never get to do Shakespeare. So here

0:25:17.440 --> 0:25:22.600
<v Speaker 1>we go, headphones on, Oh, for a muse of fire

0:25:22.760 --> 0:25:28.119
<v Speaker 1>that would ascend the brightest heaven of invention, a kingdom,

0:25:28.200 --> 0:25:32.680
<v Speaker 1>for a stage, princes to act, and monarchs to behold

0:25:32.760 --> 0:25:37.320
<v Speaker 1>the swelling scenes. Then should the warlike Harry, like himself,

0:25:37.320 --> 0:25:41.000
<v Speaker 1>assume the ports of Mars, and at his heels, leashed

0:25:41.160 --> 0:25:46.440
<v Speaker 1>in like hounds, should famine sword and fire crouch for employment.

0:25:47.480 --> 0:25:53.600
<v Speaker 1>But pardon, gentles, all the flat, unraised spirits that have

0:25:53.840 --> 0:25:58.919
<v Speaker 1>dared on this unworthy scaffold to bring forth so great

0:25:59.359 --> 0:26:04.640
<v Speaker 1>an object. Can this cockpit hold the vasty fields of France?

0:26:05.280 --> 0:26:09.040
<v Speaker 1>Or may we cram within this wooden Oh, the very

0:26:09.200 --> 0:26:14.080
<v Speaker 1>casks that did affright the air at agincourts, Oh, pardon,

0:26:14.920 --> 0:26:19.440
<v Speaker 1>since a crooked figure may attest in little place a million,

0:26:20.280 --> 0:26:25.080
<v Speaker 1>let us ciphers to this great accoumpt on your imaginary

0:26:25.160 --> 0:26:32.160
<v Speaker 1>forces work. Suppose within the girdle of these walls are

0:26:32.200 --> 0:26:38.800
<v Speaker 1>now confined two mighty monarchies whose high, upreared and abudding

0:26:38.840 --> 0:26:44.360
<v Speaker 1>fronts the perilous narrow ocean parts. Asunder, piece out our

0:26:44.480 --> 0:26:49.320
<v Speaker 1>imperfections with your thoughts into a thousand parts, divide one

0:26:49.400 --> 0:26:54.879
<v Speaker 1>man and make imaginary poissance. Think when we talk of horses,

0:26:55.320 --> 0:26:59.320
<v Speaker 1>that you see them printing their proud hoofs in the

0:26:59.400 --> 0:27:04.119
<v Speaker 1>receiving earth. Or tis your thoughts that now must deck

0:27:04.240 --> 0:27:08.440
<v Speaker 1>our kinks carry them here, and they're jumping over times,

0:27:08.760 --> 0:27:13.600
<v Speaker 1>turning the accomplishment of many years into an hour glass

0:27:14.480 --> 0:27:19.840
<v Speaker 1>for the which supply admit me chorus to this history.

0:27:20.000 --> 0:27:25.200
<v Speaker 1>Who prologue like your humble patients, prey gently to hear,

0:27:26.000 --> 0:27:31.800
<v Speaker 1>kindly to judge our play. So for that recording, I

0:27:31.840 --> 0:27:34.680
<v Speaker 1>went into our studio at I heart, and I spoken

0:27:34.720 --> 0:27:39.479
<v Speaker 1>to a normal studio microphone. All the manipulation had been

0:27:39.520 --> 0:27:42.199
<v Speaker 1>done in post production, which is an effective way to

0:27:42.240 --> 0:27:45.440
<v Speaker 1>achieve that three D audio sound, but it does require

0:27:45.480 --> 0:27:48.040
<v Speaker 1>a lot of work on the part of the producer.

0:27:48.640 --> 0:27:51.000
<v Speaker 1>But the three D audio I did at the top

0:27:51.160 --> 0:27:53.840
<v Speaker 1>of this episode was done in a different way. I

0:27:54.000 --> 0:27:57.400
<v Speaker 1>used a special microphone. When we come back, i'll talk

0:27:57.440 --> 0:28:01.120
<v Speaker 1>a bit about that technology and we'll learn about some

0:28:01.160 --> 0:28:04.439
<v Speaker 1>companies that have produced specialized equipment for the purposes of

0:28:04.520 --> 0:28:08.919
<v Speaker 1>three D audio. But first let's take another quick break.

0:28:16.800 --> 0:28:21.679
<v Speaker 1>While some engineers and artists experimented with binaral recordings for

0:28:21.720 --> 0:28:25.080
<v Speaker 1>a while, it wasn't until nineteen seventy eight that the

0:28:25.160 --> 0:28:29.119
<v Speaker 1>first pop record using binaural recordings came out. It was

0:28:29.240 --> 0:28:33.160
<v Speaker 1>lou Reid's Street Hassle. Listening to that album with headphones

0:28:33.240 --> 0:28:37.440
<v Speaker 1>on is pretty cool. To achieve the effect, studio engineers

0:28:37.480 --> 0:28:40.760
<v Speaker 1>took a mannequin head and installed a microphone at each

0:28:40.800 --> 0:28:44.440
<v Speaker 1>ear and used that to record sessions. A company called

0:28:44.720 --> 0:28:49.960
<v Speaker 1>Delta Acoustics put the system together with Manfred Schunk supervising.

0:28:50.720 --> 0:28:53.440
<v Speaker 1>Read made a couple of other albums in binaral audio.

0:28:54.320 --> 0:28:58.160
<v Speaker 1>One was the Live Take No Prisoners album and the

0:28:58.200 --> 0:29:01.880
<v Speaker 1>other was The Bells. Other bands would experiment and record

0:29:01.920 --> 0:29:04.520
<v Speaker 1>in binaral as well, The Rolling Stones did it for

0:29:04.560 --> 0:29:07.800
<v Speaker 1>their album Flashpoint, which was a concert recording of some

0:29:07.840 --> 0:29:10.920
<v Speaker 1>of their big hits and rarities. Pearl Jam recorded a

0:29:10.960 --> 0:29:17.240
<v Speaker 1>studio album called Binaral, recorded fittingly in Binaral. The tech

0:29:17.360 --> 0:29:20.280
<v Speaker 1>used to record these albums changed slightly, but it was

0:29:20.320 --> 0:29:23.960
<v Speaker 1>still based on the same underlying principles. I think it's

0:29:23.960 --> 0:29:27.080
<v Speaker 1>pretty widely understood that our ears received sound in the

0:29:27.120 --> 0:29:30.040
<v Speaker 1>form of vibrations through a medium such as the air,

0:29:30.600 --> 0:29:33.400
<v Speaker 1>and then through interactions with the ear drum and the

0:29:33.480 --> 0:29:37.560
<v Speaker 1>cochlea and special nerves sending information to the brain. We

0:29:37.640 --> 0:29:41.360
<v Speaker 1>interpret those vibrations as sound in a very simple way

0:29:41.360 --> 0:29:45.080
<v Speaker 1>of looking at it. Sound comes into our ears. But

0:29:45.120 --> 0:29:49.800
<v Speaker 1>did you know our ears also generate sound, Because they

0:29:49.840 --> 0:29:56.240
<v Speaker 1>totally do. It's called auto acoustic emission or o a E. Now,

0:29:56.280 --> 0:29:59.520
<v Speaker 1>to get into o a es, how they work and

0:29:59.520 --> 0:30:02.880
<v Speaker 1>their role ole and stuff like medicine is beyond the

0:30:02.920 --> 0:30:07.160
<v Speaker 1>scope of this podcast, and more importantly, way outside my

0:30:07.320 --> 0:30:11.400
<v Speaker 1>general expertise. But it is true that a very sensitive

0:30:11.400 --> 0:30:14.800
<v Speaker 1>microphone inserted into the ear canal of a person with

0:30:14.880 --> 0:30:20.320
<v Speaker 1>hearing will pick up spontaneous auto acoustic emissions or s

0:30:20.360 --> 0:30:25.720
<v Speaker 1>o a ease. Now, most folks can't detect these sounds.

0:30:25.840 --> 0:30:28.760
<v Speaker 1>They tend to be at very low frequencies that dip

0:30:28.880 --> 0:30:33.360
<v Speaker 1>below human perception, and they are usually at very low amplitudes,

0:30:33.520 --> 0:30:37.440
<v Speaker 1>so they're pretty quiet. But in some cases people might

0:30:37.480 --> 0:30:43.520
<v Speaker 1>actually hear the sounds generated within their own inner ears

0:30:44.200 --> 0:30:48.240
<v Speaker 1>and experience it as tenatus. I'm one of those people,

0:30:49.360 --> 0:30:54.280
<v Speaker 1>ya me. Now. The reason I bring up that fact

0:30:54.600 --> 0:30:58.280
<v Speaker 1>that the inner ear can be not just a receptacle

0:30:58.360 --> 0:31:01.560
<v Speaker 1>for sound, but also a general eader of sound is

0:31:01.600 --> 0:31:05.400
<v Speaker 1>because an inventor named Hugo Zuka Relli used that as

0:31:05.440 --> 0:31:09.880
<v Speaker 1>the basis for a system he called holophonics. His idea

0:31:10.040 --> 0:31:13.719
<v Speaker 1>was that our hearing isn't a passive thing. That the

0:31:13.760 --> 0:31:19.600
<v Speaker 1>inner ear generates signals that interfere with the incoming audio signals,

0:31:19.640 --> 0:31:23.080
<v Speaker 1>and the resulting interaction between the sounds made by our

0:31:23.120 --> 0:31:26.680
<v Speaker 1>ears and the sounds coming into our ears plays a

0:31:26.760 --> 0:31:32.120
<v Speaker 1>part in sound localization. Now, long story short, Zuka Relli's

0:31:32.200 --> 0:31:34.959
<v Speaker 1>hypothesis doesn't have a lot of support in the broader

0:31:35.000 --> 0:31:40.440
<v Speaker 1>scientific community. However, Zuka Relli's equipment could record and reproduce

0:31:40.600 --> 0:31:44.360
<v Speaker 1>sound in a really interesting way. It's just the whole

0:31:44.640 --> 0:31:50.000
<v Speaker 1>interference angle of what was going on seemed inconsequential. Zuka

0:31:50.000 --> 0:31:54.240
<v Speaker 1>Relli used microphones to stand in for human ears, spaced apart,

0:31:54.320 --> 0:31:56.680
<v Speaker 1>so that a sound from any given direction would reach

0:31:56.760 --> 0:31:59.720
<v Speaker 1>one microphone before the other, and the amplitude of the

0:31:59.720 --> 0:32:02.760
<v Speaker 1>signal would depend upon things such as the distance between

0:32:02.800 --> 0:32:05.400
<v Speaker 1>the microphone and the origin of the sound, as well

0:32:05.440 --> 0:32:08.280
<v Speaker 1>as the angle at which the sound waves would reach

0:32:08.400 --> 0:32:12.520
<v Speaker 1>the microphone. Zuka Relli made a bunch of different recordings

0:32:12.520 --> 0:32:18.200
<v Speaker 1>to demonstrate this technology, something called the Shaking Matchbox recordings,

0:32:18.200 --> 0:32:20.920
<v Speaker 1>because that was one of the sounds he actually recorded

0:32:21.120 --> 0:32:25.520
<v Speaker 1>using this system. Whether his underlying hypothesis was correct or not,

0:32:25.960 --> 0:32:30.280
<v Speaker 1>the recordings were effective, and Zucarelli's approach created a way

0:32:30.320 --> 0:32:34.880
<v Speaker 1>to make really localized audio effects. That's essentially what was

0:32:34.920 --> 0:32:38.240
<v Speaker 1>going on with the Disney sound stations. Some of the

0:32:38.280 --> 0:32:42.240
<v Speaker 1>microphones used by recording studios even resembled a human head,

0:32:42.280 --> 0:32:46.280
<v Speaker 1>with microphones literally placed where the ears should be, and

0:32:46.280 --> 0:32:49.200
<v Speaker 1>that also plays a part in recording a sound accurately,

0:32:49.360 --> 0:32:52.080
<v Speaker 1>so that the playback will seem as though you are

0:32:52.160 --> 0:32:55.040
<v Speaker 1>really there as you listen to it, beyond just the

0:32:55.080 --> 0:32:57.760
<v Speaker 1>fact that our ears are on opposite sides of our

0:32:57.800 --> 0:33:00.720
<v Speaker 1>heads and the sound will reach each ear different times

0:33:00.720 --> 0:33:04.440
<v Speaker 1>and amplitudes. Other factors also shape the nature of the sound.

0:33:04.480 --> 0:33:08.239
<v Speaker 1>We perceive the shape of our heads, the density of

0:33:08.280 --> 0:33:12.880
<v Speaker 1>our noggains are sinuses. All of that affects our perception

0:33:13.000 --> 0:33:17.560
<v Speaker 1>of sound. Collectively, we call all of this head related

0:33:17.720 --> 0:33:23.840
<v Speaker 1>transfer functions or hr TF. The technology of holophonics systems

0:33:23.880 --> 0:33:28.600
<v Speaker 1>and later binaral microphones attempts to replicate the experience of

0:33:28.680 --> 0:33:33.920
<v Speaker 1>hearing hyperlocalized sounds through the application of HRTF. But this

0:33:34.040 --> 0:33:41.640
<v Speaker 1>process is incredibly complicated, and um it's Matthew, So I'm

0:33:41.640 --> 0:33:43.480
<v Speaker 1>not going to go into deep detail, which is good

0:33:43.520 --> 0:33:46.920
<v Speaker 1>because I would likely mess up the explanation. Also, it's

0:33:46.920 --> 0:33:50.640
<v Speaker 1>important to acknowledge that every person is different, which means

0:33:50.760 --> 0:33:55.120
<v Speaker 1>there is no universal solution towards creating the perfect binaral

0:33:55.280 --> 0:33:59.080
<v Speaker 1>recording that will convince every listener that they are hearing

0:33:59.120 --> 0:34:02.959
<v Speaker 1>sounds coming from ultra specific directions. You kind of have

0:34:03.040 --> 0:34:06.560
<v Speaker 1>to go more general to get a good response, but

0:34:06.600 --> 0:34:09.000
<v Speaker 1>the more precise you try to get, the more the

0:34:09.040 --> 0:34:12.400
<v Speaker 1>results will only work super well for a specific person,

0:34:12.600 --> 0:34:16.720
<v Speaker 1>you know, whomever was modeled for, and not working quite

0:34:16.760 --> 0:34:21.400
<v Speaker 1>as well for anyone else. For many years, the microphones

0:34:21.560 --> 0:34:26.319
<v Speaker 1>used to create binaural recordings in studio were prohibitively expensive

0:34:26.680 --> 0:34:30.439
<v Speaker 1>and far too complicated for the average consumer. You would

0:34:30.440 --> 0:34:34.320
<v Speaker 1>occasionally find binaural recordings, such as the one at Disney World,

0:34:34.840 --> 0:34:38.760
<v Speaker 1>but these were pretty rare and very specialized, and only

0:34:38.840 --> 0:34:42.040
<v Speaker 1>big companies like Disney could afford to do them. However,

0:34:42.480 --> 0:34:46.719
<v Speaker 1>over time, companies began to develop microphones that fell more

0:34:46.840 --> 0:34:50.520
<v Speaker 1>into the range of the pro sumer, with some consumer

0:34:50.600 --> 0:34:54.960
<v Speaker 1>level solutions thrown in there as well. Today there is

0:34:55.000 --> 0:34:58.200
<v Speaker 1>a range of microphones one can use to create three

0:34:58.320 --> 0:35:01.600
<v Speaker 1>D audio. The my herophone I used earlier in this

0:35:01.680 --> 0:35:05.799
<v Speaker 1>episode is a three D io binaural mic or three

0:35:05.880 --> 0:35:08.759
<v Speaker 1>d OH if you prefer. You may have seen one

0:35:08.760 --> 0:35:10.520
<v Speaker 1>of these if you watch a lot of a s

0:35:10.640 --> 0:35:14.200
<v Speaker 1>MR videos. They are very popular. The microphone looks like

0:35:14.239 --> 0:35:18.720
<v Speaker 1>a horizontal bar with two silicone ears attached to either

0:35:19.080 --> 0:35:22.200
<v Speaker 1>end of that bar. The ears are spaced apart to

0:35:22.360 --> 0:35:26.319
<v Speaker 1>mimic a typical human heads width. The three d OH

0:35:26.640 --> 0:35:30.399
<v Speaker 1>doesn't have the mass of a head, it's just that

0:35:30.440 --> 0:35:33.520
<v Speaker 1>bar in the ears. It doesn't have the sinus cavities

0:35:33.760 --> 0:35:36.640
<v Speaker 1>or anything like that, so it is not a perfect

0:35:36.800 --> 0:35:41.120
<v Speaker 1>simulacrum of a person's auditory system, but it gets the

0:35:41.200 --> 0:35:45.400
<v Speaker 1>job done. That style of microphone typically retails for around

0:35:45.440 --> 0:35:48.200
<v Speaker 1>four hundred dollars, so it's a little bit on the

0:35:48.239 --> 0:35:51.600
<v Speaker 1>price e side, but it kind of falls between consumer

0:35:51.760 --> 0:35:55.760
<v Speaker 1>and pro sumer. However, you can achieve similar results using

0:35:55.960 --> 0:36:01.000
<v Speaker 1>totally different microphone setups. They typically require XL are microphones

0:36:01.040 --> 0:36:04.560
<v Speaker 1>that connect to a recording device that can accept multiple inputs,

0:36:05.000 --> 0:36:09.279
<v Speaker 1>recording each microphone to its own audio channel. It's possible

0:36:09.360 --> 0:36:12.680
<v Speaker 1>to use two normal microphones and space them apart from

0:36:12.680 --> 0:36:16.160
<v Speaker 1>each other and create a binaural experience, though they might

0:36:16.160 --> 0:36:19.600
<v Speaker 1>take some experimentation to get the spacing and gain levels

0:36:19.640 --> 0:36:24.520
<v Speaker 1>just right so that it all feels natural. Or of course,

0:36:25.120 --> 0:36:28.279
<v Speaker 1>you could just do it in post. But like I said,

0:36:28.320 --> 0:36:30.440
<v Speaker 1>that relies heavily on a ton of work on the

0:36:30.440 --> 0:36:33.600
<v Speaker 1>back end of things, and a s MR artists are

0:36:33.640 --> 0:36:37.880
<v Speaker 1>not the only ones using binaural audio. It's also useful

0:36:37.920 --> 0:36:42.320
<v Speaker 1>for stuff like virtual reality experiences and video games. Sound

0:36:42.680 --> 0:36:45.800
<v Speaker 1>is a powerful element that contributes to a sense of immersion,

0:36:46.080 --> 0:36:50.319
<v Speaker 1>and in some games it's critically important. For example, you

0:36:50.440 --> 0:36:54.120
<v Speaker 1>might play a first person shooter game like Player Unknowns

0:36:54.160 --> 0:36:57.360
<v Speaker 1>battle Grounds and you really need to use your ears

0:36:57.400 --> 0:36:59.920
<v Speaker 1>to figure out where other players are in relation to

0:37:00.040 --> 0:37:04.280
<v Speaker 1>where you are. Not doing so severely reduces your chances

0:37:04.320 --> 0:37:07.080
<v Speaker 1>of making it through the game. If you'd like to

0:37:07.160 --> 0:37:10.400
<v Speaker 1>learn more, I would recommend seeking out old tech stuff

0:37:10.440 --> 0:37:14.720
<v Speaker 1>episodes about surround sound, which relates to this topic quite

0:37:14.760 --> 0:37:18.719
<v Speaker 1>a bit, and also our episodes about audio compression, as

0:37:18.760 --> 0:37:22.040
<v Speaker 1>the process is designed to compress audio trying to take

0:37:22.040 --> 0:37:26.920
<v Speaker 1>the psychology of perception into account. It's all fascinating stuff.

0:37:27.560 --> 0:37:30.120
<v Speaker 1>As for three D audio, I figure i'd leave you

0:37:30.200 --> 0:37:33.160
<v Speaker 1>all with a little bit of horror because three D

0:37:33.280 --> 0:37:37.440
<v Speaker 1>audio works really well to immerse a listener into a world,

0:37:37.640 --> 0:37:41.680
<v Speaker 1>and it is particularly well suited for tales of terror.

0:37:42.120 --> 0:37:45.040
<v Speaker 1>Some of my coworkers used it to great effect in

0:37:45.080 --> 0:37:49.080
<v Speaker 1>a series called Thirteen Days of Halloween, which we published

0:37:49.200 --> 0:37:53.879
<v Speaker 1>last October. And so here is a little excerpt from

0:37:53.960 --> 0:37:59.399
<v Speaker 1>the show they produced. Oh look at all then here

0:38:01.160 --> 0:38:05.520
<v Speaker 1>I just knew you do would get along swimmingly. Oh no,

0:38:06.239 --> 0:38:09.919
<v Speaker 1>come with me, sar In. We'll catch up with you later.

0:38:09.960 --> 0:38:15.719
<v Speaker 1>Dear heart, he is a truly sweet young man. I've

0:38:15.719 --> 0:38:18.240
<v Speaker 1>been attempting to persuade him to see the good doctor

0:38:18.239 --> 0:38:22.840
<v Speaker 1>about his cough, but he'll have none of it. Maybe

0:38:22.880 --> 0:38:25.760
<v Speaker 1>you could be of service in that department. He really

0:38:25.840 --> 0:38:30.960
<v Speaker 1>seemed to like you. Now, there are hundreds of rooms

0:38:31.040 --> 0:38:36.120
<v Speaker 1>here at the Hawthorne, but this is perhaps the very finest,

0:38:36.719 --> 0:38:41.680
<v Speaker 1>and it just so happens to be your waters. Was

0:38:41.719 --> 0:38:47.319
<v Speaker 1>it luck or fate that placed you here? We'll never know.

0:38:49.680 --> 0:38:52.400
<v Speaker 1>I trust that you'll find everything to your liking, and

0:38:52.480 --> 0:38:55.480
<v Speaker 1>if you don't, notify me and I will make sure

0:38:55.520 --> 0:38:58.959
<v Speaker 1>it is rectified. It's all part of my role here

0:38:59.440 --> 0:39:05.000
<v Speaker 1>as the taker. You know, your lack of verbal reciprocation

0:39:05.280 --> 0:39:09.319
<v Speaker 1>is really breaking down my sense of boundaries. I can

0:39:09.320 --> 0:39:16.600
<v Speaker 1>trust you, right, of course I can. In these coming days,

0:39:16.680 --> 0:39:22.440
<v Speaker 1>you may notice that Hawthorne manner has no shortage of oddities.

0:39:24.120 --> 0:39:28.799
<v Speaker 1>I've witnessed things myself that strain the belief. But there

0:39:28.920 --> 0:39:33.000
<v Speaker 1>is one strange legend that has truly become something of

0:39:33.040 --> 0:39:39.000
<v Speaker 1>an accession. Supposedly that somewhere within these halls there is

0:39:39.040 --> 0:39:43.839
<v Speaker 1>a hidden doorway. If the tale of what looks on

0:39:43.880 --> 0:39:47.920
<v Speaker 1>the other side is to be believed, then gaining access

0:39:47.960 --> 0:39:54.640
<v Speaker 1>would mean a sort of ascension beyond human imagination, true immortality.

0:39:56.080 --> 0:39:58.600
<v Speaker 1>I have come to understand that one of our guests

0:39:59.040 --> 0:40:03.560
<v Speaker 1>knows how to low eat and open this door. Perhaps

0:40:03.760 --> 0:40:07.719
<v Speaker 1>what they cannot say to me, they will happily divulge

0:40:07.880 --> 0:40:13.200
<v Speaker 1>to you. I have a feeling your quiet fortitude will

0:40:13.280 --> 0:40:18.760
<v Speaker 1>lure them into a sense of intimacy. It certainly worked

0:40:18.760 --> 0:40:25.120
<v Speaker 1>on me. Please make yourself at home. After all, this

0:40:25.360 --> 0:40:31.800
<v Speaker 1>is it. There are so many others I cannot wait

0:40:32.480 --> 0:40:37.800
<v Speaker 1>for you to meet. Well. That wraps up this special

0:40:37.920 --> 0:40:42.160
<v Speaker 1>episode of tech stuff. Several of the I Heart shows

0:40:42.239 --> 0:40:46.080
<v Speaker 1>are including some binaural audio segments, and we've got a

0:40:46.120 --> 0:40:48.719
<v Speaker 1>lot planned in the three D audio space in the

0:40:48.840 --> 0:40:52.120
<v Speaker 1>days up ahead. I really recommend you check it out

0:40:52.200 --> 0:40:55.759
<v Speaker 1>and explore some of the three D audio recordings that

0:40:55.800 --> 0:40:58.760
<v Speaker 1>are available online. You know that Disney one I mentioned,

0:40:58.960 --> 0:41:02.200
<v Speaker 1>There are actually versions of that up on YouTube. People

0:41:02.280 --> 0:41:05.200
<v Speaker 1>have the recordings up. I will say that when I

0:41:05.239 --> 0:41:10.280
<v Speaker 1>was listening back, it sounded like the channels had been swapped. Uh.

0:41:10.400 --> 0:41:12.560
<v Speaker 1>Everything that was supposed to be in my right ear

0:41:12.600 --> 0:41:14.200
<v Speaker 1>seemed to be coming through the left ear. And I

0:41:14.520 --> 0:41:16.600
<v Speaker 1>made sure that I was wearing the headphones correctly. That's

0:41:16.600 --> 0:41:19.040
<v Speaker 1>an important point, by the way, if you're not wearing

0:41:19.440 --> 0:41:22.680
<v Speaker 1>your headphones with the proper phone over the proper ear,

0:41:23.040 --> 0:41:26.840
<v Speaker 1>it's very disconcerting. I double checked I was doing it correctly,

0:41:27.120 --> 0:41:30.800
<v Speaker 1>everything still seemed flipped, and the effect was not nearly

0:41:31.080 --> 0:41:34.240
<v Speaker 1>as impressive as it was when I went back to Disney.

0:41:34.440 --> 0:41:38.000
<v Speaker 1>But I should also add the Disney version incorporated some

0:41:38.040 --> 0:41:42.240
<v Speaker 1>stuff that headphones just can't do, stuff like a blower

0:41:42.440 --> 0:41:45.600
<v Speaker 1>behind each person's back, so that when you're getting a

0:41:45.640 --> 0:41:49.640
<v Speaker 1>hair cut in that sequence, the hair dryer would actually

0:41:49.920 --> 0:41:52.759
<v Speaker 1>blow air on you. So that would add to your

0:41:52.760 --> 0:41:56.239
<v Speaker 1>sense of immersion. As it stands. For me, if I'm

0:41:56.280 --> 0:42:00.640
<v Speaker 1>listening to a very well recorded three D audio set up,

0:42:01.400 --> 0:42:05.719
<v Speaker 1>then if someone speaking quietly into my ear, it's as

0:42:05.760 --> 0:42:07.600
<v Speaker 1>if I can feel it, because we have to remember

0:42:08.080 --> 0:42:11.080
<v Speaker 1>sound when it gets down to it really are that's

0:42:11.080 --> 0:42:16.000
<v Speaker 1>just vibration. Those vibrations include fluctuations and air pressure. So

0:42:16.400 --> 0:42:19.960
<v Speaker 1>if you are listening to someone talk into your ear

0:42:20.280 --> 0:42:23.680
<v Speaker 1>through a speaker, you will feel it because those are

0:42:23.760 --> 0:42:27.759
<v Speaker 1>fluctuations in air pressure. It's not something you're imagining. You

0:42:27.840 --> 0:42:30.600
<v Speaker 1>are feeling it. It might be heightened because of the

0:42:30.640 --> 0:42:33.960
<v Speaker 1>way the audio was recorded, but it's actually happening to you.

0:42:35.920 --> 0:42:39.560
<v Speaker 1>I think three D audio is an incredible technology. There's

0:42:39.600 --> 0:42:42.520
<v Speaker 1>a lot more we could say about it and not

0:42:42.640 --> 0:42:46.000
<v Speaker 1>just from the technological side, but the psychological side and

0:42:46.000 --> 0:42:49.640
<v Speaker 1>the biological side. So maybe I will do future episodes

0:42:50.000 --> 0:42:53.600
<v Speaker 1>that will focus on this more. I hope I get

0:42:53.640 --> 0:42:56.319
<v Speaker 1>a chance to play with the three D audio microphone more.

0:42:56.440 --> 0:42:59.680
<v Speaker 1>That was a lot of fun. I really enjoyed doing that.

0:43:00.040 --> 0:43:02.279
<v Speaker 1>I hope that I get to participate in some of

0:43:02.320 --> 0:43:06.080
<v Speaker 1>the three D audio recordings that we have planned coming up,

0:43:06.520 --> 0:43:09.920
<v Speaker 1>including some that are delving into different areas of fiction.

0:43:10.000 --> 0:43:12.799
<v Speaker 1>I would love to do that, Honestly, I would love

0:43:12.840 --> 0:43:15.680
<v Speaker 1>to do a full three D audio version of a

0:43:15.719 --> 0:43:20.440
<v Speaker 1>Shakespearean play. It is something I have really wanted to

0:43:20.480 --> 0:43:22.800
<v Speaker 1>do for a long time. I'm not even talking about

0:43:22.800 --> 0:43:24.920
<v Speaker 1>necessarily being in it, although it would kill me not

0:43:25.000 --> 0:43:29.000
<v Speaker 1>to be, but to be able to experience a three

0:43:29.120 --> 0:43:32.600
<v Speaker 1>D audio version of one of Shakespeare's plays, to me,

0:43:32.719 --> 0:43:38.960
<v Speaker 1>would be unbelievably amazing. So if you think that's interesting,

0:43:39.160 --> 0:43:41.680
<v Speaker 1>you should write to my heart and let them know,

0:43:42.440 --> 0:43:45.520
<v Speaker 1>because I think it would be great. I wouldn't mind

0:43:45.520 --> 0:43:48.000
<v Speaker 1>working on something like that, and let me know what

0:43:48.080 --> 0:43:50.719
<v Speaker 1>play you think we should do. Honestly, I'm thinking like

0:43:51.320 --> 0:43:54.120
<v Speaker 1>much ado about nothing. I think a comedy might be fun,

0:43:55.120 --> 0:43:58.319
<v Speaker 1>but that wraps up this episode. If you have suggestions

0:43:58.480 --> 0:44:02.160
<v Speaker 1>for future topics, or maybe you have thoughts about three

0:44:02.239 --> 0:44:04.400
<v Speaker 1>D audio you would like to share, reach out to me.

0:44:04.719 --> 0:44:07.279
<v Speaker 1>The best way to do that is on Twitter. My

0:44:07.360 --> 0:44:10.880
<v Speaker 1>handle is text stuff hs W and I'll talk to

0:44:10.880 --> 0:44:19.800
<v Speaker 1>you again really soon. Text Stuff is an I Heart

0:44:19.880 --> 0:44:23.640
<v Speaker 1>Radio production. For more podcasts from my Heart Radio, visit

0:44:23.640 --> 0:44:26.759
<v Speaker 1>the I Heart Radio app, Apple Podcasts, or wherever you

0:44:26.800 --> 0:44:33.799
<v Speaker 1>listen to your favorite shows. This episode was brought to

0:44:33.840 --> 0:44:36.919
<v Speaker 1>you an i Heeart three D Audio. To experience more

0:44:36.960 --> 0:44:40.280
<v Speaker 1>podcasts like this, search for i Heeart three D audio

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<v Speaker 1>in the I Heart Radio app. Thank you to our sponsors, Audible,

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<v Speaker 1>The Conjuring, The Devil Made Me Do It, Rated R,

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<v Speaker 1>and World of Warcraft